Difference between revisions of "Dangun Feveron"

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|nextgame = [[Guwange]]
 
|nextgame = [[Guwange]]
 
|developer = [[Cave]]
 
|developer = [[Cave]]
|publisher = [[Atlus]]
+
|publisher = Nihon System
 
|producer = Kenichi Takano
 
|producer = Kenichi Takano
 
|music = Nanpei Misawa<br />Tatsuhiko Kasuga (FM Arrange)<br />chibi-tech (VIP Arrange)
 
|music = Nanpei Misawa<br />Tatsuhiko Kasuga (FM Arrange)<br />chibi-tech (VIP Arrange)
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[[File:Dangun_PShot_Roll.png|125px]]<br>
 
[[File:Dangun_PShot_Roll.png|125px]]<br>
The Roll Power Shot works on a charge shot system. The ship gets surrounded by orbs when holding down the A button, that can destroy lower enemies at close range, but releasing the A button fires the beams, that pierce through enemy ships. The attack changes depending on how long you hold the shot button. A shorter hold will have more power, but longer hold will cover more area.
+
The Roll Power Shot works on a charge shot system. The ship gets surrounded by orbs when holding down the A button, that can destroy lower enemies at close range, but releasing the A button fires the beams, that pierce through enemy ships. <br>
 +
The attack changes depending on how long you hold the shot button. A shorter hold will have more power, but longer hold will cover more area.
  
 +
=== Speed===
 +
[[File:Dangun_Speed.png|400px]]<br>
 +
Unlike other CAVE games, the ships do not have their own speed, nor do they have a slow movement when using the secondary shot. Instead, you choose what speed your ship will be at for the entire game. <br>
 +
However, this also affects your ship's hitbox. On the slowest speed, the hitbox will only be the small cockpit, but on the highest speed, the hitbox will be the entire ship.
  
 +
=== Items ===
 +
----
 +
 +
{| class="wikitable"
 +
|- style="text-align:center";
 +
! Icon
 +
! style="text-align:left;" | Description
 +
|-
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| [[File:Dangun_item_main.png|75px]]
 +
| '''Power-Up''' <br> ''Main Shot''<br />Increases the strength of the player's main shot.<br>
 +
|-
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| [[File:Dangun_item_way.png|75px]]
 +
| '''Power-Up''' <br> ''Way Shot''<br /> Increases the strength of the side shots of the player's ship.<br>
 +
|-
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| [[File:Dangun_item_cyborg.png|75px]]
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| '''Score''' <br> ''Cyborg Discomen''<br /> Increases the multiplier score by 1 point, all the way up to x999.<br> More of them drop from enemies if speedkilled.<br> Multiplier value is lost if even one leaves the top of the screen.
 +
|-
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| [[File:Dangun_item_bomb.png|75px]]
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| '''Bomb Item''' <br> ''Bomb'' <br />Gives the player an extra bomb to use, maximum number of bombs in stock is 4.
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|-
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| [[File:Dangun_item_1up.png|75px]]
 +
| '''Extend Item''' <br> ''1-Up, Life, Heart'' <br>Increases the player's life stock by one, only given out if the player collects 2000 cyborgs.
 +
|}
  
  
 
[[Category:Dangun Feveron]]
 
[[Category:Dangun Feveron]]

Revision as of 18:02, 9 July 2022

Dangun Feveron Logo.png
Dangun Feveron
Dangun Feveron Title.png

Title Screen

Developer: Cave
Publisher: Nihon System
Producer: Kenichi Takano
Music: Nanpei Misawa
Tatsuhiko Kasuga (FM Arrange)
chibi-tech (VIP Arrange)
Program: Crusty
Takashi Ichimura
Hiroyuki Uchida
Art: Naoki Ogiwara
Hiroyuki Tanaka
Release date: September 1998
Previous game: Esp Ra.De.
Next game: Guwange

Dangun Feveron (弾銃フィーバロン, Dan jū fībaron; Fever SOS outside of Japan) is a vertically scrolling shoot 'em up, released in 1998 on CAVE 68000 hardware for arcades.

The game was being developed around the same time as ESP Ra.De., however Tsuneki Ikeda wasn't involved in its development as much, instead leaving the programming to "Crusty", Takashi Ichimura and Hiroyuki Uchida. The game went through several revisions, starting out as a mecha STG, but due to poor reception from location tests, the team decided on a disco theme.

The game is drastically different from other CAVE titles. Instead of slow and dense bullet patterns, the game is much faster with fewer bullets, feeling more like a Toaplan game.

The game received a home port for PlayStation 4 and XBox One in 2018, as part of M2's M2 ShotTriggers series for its 20th Anniversary. It includes the original arcade version of the game, a "FEVER" arrange, various practice modes, and two new arrange soundtracks: FM Arrange in vein of old Toaplan games by Tatsuhiko Kasuga and VIP Arrange by chibi-tech.

Story

Earth Invasion Ultimate Commander, Admiral Gratze, embarked on a mission to conquer the third planet from the sun, setting his sights on Planet FEVER. Planet FEVER was surrounded by mysterious electromagnetic waves, which are known to cause all equipment to go haywire, but Gratze thought it was a mere superstition. When it reached his private room and cut his call with his wife, Aileen, he swore destruction upon the residents of Planet Fever.

Planet FEVER Defense Force Esper Pilots Afro & McCoy, alongside Space Travelling FEVER Girl Stephanie team up to put a stop to the delusional madman.

Controls


  • A (Tap): Shot
  • A (Hold): Powerful Shot
  • B: Bomber
  • C (Dipswitch): Rapid Shot

Characters

Afro & McCoy.png
Afro (on the left) and McCoy (on the right) are the ace pilots of Planet FEVER's Defense Force. Afro's Type-A ship is a central shot. McCoy's Type-B ship is a 3-way shot with the side shots at a 15 degree angle.
Dangun Type A.png Dangun Type B.png


Stephanie.png
Stephanie is the leader of the "Fever Girls" Dance Troupe. Her Type-C ship is a wide shot, with the side shots at a 45 degree angle.
Dangun Type C.png


Power Shots

Unlike most CAVE games, where the ships have two weapons at all times (most of the time shot+laser), in Dangun Feveron, you get to choose your second shot to use for the entire game.

Dangun PShot Lock.png
The Lock-On Power Shot fires fast saws, which lock onto enemies and don't let go until the locked-on enemy dies. If you lock a core of a boss, you can focus on maneuvering through its patterns easily, but it has the lowest DPS out of the power shots.

Dangun PShot Bomb.png
The Bomb Power Shot fires multiple missile in a row, drawing in the surrounding enemies and taking out big crowds at once. The longer it takes for them to explode, the stronger the punch they will pack, as they are the the slowest of the power shots.

Dangun PShot Roll.png
The Roll Power Shot works on a charge shot system. The ship gets surrounded by orbs when holding down the A button, that can destroy lower enemies at close range, but releasing the A button fires the beams, that pierce through enemy ships.
The attack changes depending on how long you hold the shot button. A shorter hold will have more power, but longer hold will cover more area.

Speed

Dangun Speed.png
Unlike other CAVE games, the ships do not have their own speed, nor do they have a slow movement when using the secondary shot. Instead, you choose what speed your ship will be at for the entire game.
However, this also affects your ship's hitbox. On the slowest speed, the hitbox will only be the small cockpit, but on the highest speed, the hitbox will be the entire ship.

Items


Icon Description
Dangun item main.png Power-Up
Main Shot
Increases the strength of the player's main shot.
Dangun item way.png Power-Up
Way Shot
Increases the strength of the side shots of the player's ship.
Dangun item cyborg.png Score
Cyborg Discomen
Increases the multiplier score by 1 point, all the way up to x999.
More of them drop from enemies if speedkilled.
Multiplier value is lost if even one leaves the top of the screen.
Dangun item bomb.png Bomb Item
Bomb
Gives the player an extra bomb to use, maximum number of bombs in stock is 4.
Dangun item 1up.png Extend Item
1-Up, Life, Heart
Increases the player's life stock by one, only given out if the player collects 2000 cyborgs.