Difference between revisions of "Talk:Kaikan"
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Changelog (since ver. 2.0): (copied verbatim from https://zakichi.itch.io/kaikan) (data in [] are my own notes) | Changelog (since ver. 2.0): (copied verbatim from https://zakichi.itch.io/kaikan) (data in [] are my own notes) | ||
| − | === | + | ===壊漢-KAIKAN-ver2.0 changes=== |
| − | + | *Changed the amount of item rank reduction on item drops [This is a BIG one: When you drop a medal, you no longer drop all the way to G rank. Instead missing a medal will cause rank drop by one stage and activates a penalty counter. If this penalty counter is non-zero, medals decreae that counter, but they DO NOT contribute to rank gauge. | |
| − | |||
| − | + | Penalty counter | |
| + | {| class="wikitable" | ||
| + | |- | ||
| + | ! Rank drop !! Penalty counter | ||
| + | |- | ||
| + | | A -> B || 100 | ||
| + | |- | ||
| + | | B -> C || 90 | ||
| + | |- | ||
| + | | C -> D || 80 | ||
| + | |- | ||
| + | | D -> E || 70 | ||
| + | |- | ||
| + | | E -> F || 60 | ||
| + | |- | ||
| + | | F -> G || 50 | ||
| + | |} | ||
| − | + | Note that dropping medal at rank G do not trigger penalty counter, merely empties the gauge. | |
| + | Bomb gauge is not affected by this. | ||
| + | ] | ||
| − | + | *Stage select feature added | |
| + | *Changed the TLB Count (score multiplier) value to match the remaining Count after defeating the stage 5 boss | ||
| + | *Updated the display indicator for off-screen items [Instead of big arrows, there's this: [https://img.itch.zone/aW1hZ2UvMTI4OTAzMy83NDk5ODMzLmpwZw==/original/dzMimg.jpg] ] | ||
| − | === | + | |
| + | *Reduced the hitbox of the player ship | ||
| + | [Unlisted change: fixed replay bug?] | ||
| + | |||
| + | ===壊漢-KAIKAN-ver2.1 changes:=== | ||
There were requests that the player hitbox be restored to its previous size, so for ver2.1, only the hitbox has been reverted to its original specs. | There were requests that the player hitbox be restored to its previous size, so for ver2.1, only the hitbox has been reverted to its original specs. | ||
| Line 27: | Line 50: | ||
Ver2.0 also remains available, as I figure there may be some demand for that version from those who aren't quite so skilled at shooting games. | Ver2.0 also remains available, as I figure there may be some demand for that version from those who aren't quite so skilled at shooting games. | ||
| − | === | + | ===壊漢-KAIKAN-ver2.2 changes:=== |
Bomb gauge fix [Fixes the double bomb on game start (Bomb on stock, empty gauge)] | Bomb gauge fix [Fixes the double bomb on game start (Bomb on stock, empty gauge)] | ||
===壊漢-KAIKAN-ver2.3 changes:=== | ===壊漢-KAIKAN-ver2.3 changes:=== | ||
| Line 34: | Line 57: | ||
*[Version removed due to a bug fixed in 2.4] | *[Version removed due to a bug fixed in 2.4] | ||
| − | === | + | ===壊漢-KAIKAN-ver2.4 changes:=== |
| − | Fixed an issue where the score, which should go up to 1 billion, accidentally goes up to 10 billion. ( | + | *Fixed an issue where the score, which should go up to 1 billion, accidentally goes up to 10 billion. |
| + | |||
| + | [[User:MrSoup678|MrSoup678]] ([[User talk:MrSoup678|talk]]) 16:24, 5 June 2022 (UTC) | ||
| + | |||
| + | |||
| + | == Missing or inaccurate data == | ||
| + | |||
| + | From: 更に詳しい説明.txt | ||
| + | --DEEPL Translation-- | ||
| + | *Dimmed medals (fail to suck them once) DO NOT contribute to score or gauge when sucked up again. They will do so only when manually collecting them. | ||
| + | |||
| + | *Bomb range increase happens only at rank A. | ||
| + | |||
| + | *When using bomb, dimmed and red medals will automatically be sucked and function as if they weren't sucked at all (as bright medals). | ||
| + | |||
| + | * Bomb medals contribute to item counter as follows: | ||
| + | |||
| + | {| class="wikitable" | ||
| + | |- | ||
| + | ! Rank !! Bomb Item Count | ||
| + | |- | ||
| + | | A || 10 | ||
| + | |- | ||
| + | | B || 5 | ||
| + | |- | ||
| + | | C || 4 | ||
| + | |- | ||
| + | | D || 3 | ||
| + | |- | ||
| + | | E || 2 | ||
| + | |- | ||
| + | | F || 1 | ||
| + | |- | ||
| + | | G || 0 | ||
| + | |} | ||
| + | |||
| + | |||
| + | * Rank A bonus: When at rank A the game passively adds 10 pts per frame (60FPS). This goes up to 20 pts per frame if bomb is in stock. | ||
| − | + | [[User:MrSoup678|MrSoup678]] ([[User talk:MrSoup678|talk]]) 16:24, 5 June 2022 (UTC) | |
Latest revision as of 16:24, 5 June 2022
Contents
Wiki is on 1.1 version, plz update.
The following wiki is now outdated thanks to active support of the dev.
Changelog (since ver. 2.0): (copied verbatim from https://zakichi.itch.io/kaikan) (data in [] are my own notes)
壊漢-KAIKAN-ver2.0 changes
- Changed the amount of item rank reduction on item drops [This is a BIG one: When you drop a medal, you no longer drop all the way to G rank. Instead missing a medal will cause rank drop by one stage and activates a penalty counter. If this penalty counter is non-zero, medals decreae that counter, but they DO NOT contribute to rank gauge.
Penalty counter
| Rank drop | Penalty counter |
|---|---|
| A -> B | 100 |
| B -> C | 90 |
| C -> D | 80 |
| D -> E | 70 |
| E -> F | 60 |
| F -> G | 50 |
Note that dropping medal at rank G do not trigger penalty counter, merely empties the gauge. Bomb gauge is not affected by this. ]
- Stage select feature added
- Changed the TLB Count (score multiplier) value to match the remaining Count after defeating the stage 5 boss
- Updated the display indicator for off-screen items [Instead of big arrows, there's this: [1] ]
- Reduced the hitbox of the player ship
[Unlisted change: fixed replay bug?]
壊漢-KAIKAN-ver2.1 changes:
There were requests that the player hitbox be restored to its previous size, so for ver2.1, only the hitbox has been reverted to its original specs.
I don't think it'd be good for people to be competing for scores using a mix of different builds, so the game now clearly displays the version notation in-game and on the rankings screen.
Ver2.0 also remains available, as I figure there may be some demand for that version from those who aren't quite so skilled at shooting games.
壊漢-KAIKAN-ver2.2 changes:
Bomb gauge fix [Fixes the double bomb on game start (Bomb on stock, empty gauge)]
壊漢-KAIKAN-ver2.3 changes:
- Change score limit (counter stop?)
- Changed to reset the score in continuous play (score no longer persists between credits)
- [Version removed due to a bug fixed in 2.4]
壊漢-KAIKAN-ver2.4 changes:
- Fixed an issue where the score, which should go up to 1 billion, accidentally goes up to 10 billion.
MrSoup678 (talk) 16:24, 5 June 2022 (UTC)
Missing or inaccurate data
From: 更に詳しい説明.txt --DEEPL Translation--
- Dimmed medals (fail to suck them once) DO NOT contribute to score or gauge when sucked up again. They will do so only when manually collecting them.
- Bomb range increase happens only at rank A.
- When using bomb, dimmed and red medals will automatically be sucked and function as if they weren't sucked at all (as bright medals).
- Bomb medals contribute to item counter as follows:
| Rank | Bomb Item Count |
|---|---|
| A | 10 |
| B | 5 |
| C | 4 |
| D | 3 |
| E | 2 |
| F | 1 |
| G | 0 |
- Rank A bonus: When at rank A the game passively adds 10 pts per frame (60FPS). This goes up to 20 pts per frame if bomb is in stock.