Revision history of "File:Ibara Dead Zone Example.png"

Jump to navigation Jump to search

Diff selection: Mark the radio boxes of the revisions to compare and hit enter or the button at the bottom.
Legend: (cur) = difference with latest revision, (prev) = difference with preceding revision, m = minor edit.

  • curprev 03:22, 27 July 2020Softdrink talk contribs 409 bytes +409 Demonstration of the effects of the Item Dead Zone in Ibara. On the left, the Player has correctly aligned their Hadou based on the dead zone, and gets many items. On the right, the player has used the Hadou too far into the dead zone, and get no items. Captured in MAME 0.221B at native resolution, then upscaled to 400% using Nearest Neighbor interpolation. Post processed in Adobe Photoshop.