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	<id>https://shmups.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zoydo</id>
	<title>Shmups Wiki -- The Digital Library of Shooting Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shmups.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zoydo"/>
	<link rel="alternate" type="text/html" href="https://shmups.wiki/library/Special:Contributions/Zoydo"/>
	<updated>2026-04-21T18:55:58Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://shmups.wiki/index.php?title=Ghost_Blade&amp;diff=37489</id>
		<title>Ghost Blade</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Ghost_Blade&amp;diff=37489"/>
		<updated>2026-03-21T22:30:29Z</updated>

		<summary type="html">&lt;p&gt;Zoydo: /* Releases/Ports */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Ghost_Blade_HD-title.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Ghost Blade&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Ghost_Blade_HD-title.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = HuCast&lt;br /&gt;
|&lt;br /&gt;
|music = Rafael Dyll&lt;br /&gt;
|&lt;br /&gt;
|program = Daniel Lancha&lt;br /&gt;
|&lt;br /&gt;
|art = René Hellwig&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 2015&lt;br /&gt;
&lt;br /&gt;
|previousgame = Previous game of the developer&lt;br /&gt;
|nextgame = Next game of the developer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
Ghost Blade was developed and independently published for Sega Dreamcast in 2015 by german developer HuCast. In 2017 a remastered Version of the game was released for Nintendo Wii U, Playstation 4, Xbox One and Steam, under the name of Ghost Blade HD. The new version of the game featured HD-graphics, higher difficulty, a time attack mode and technical fixes.&lt;br /&gt;
The Dreamcast Version was re-released in 2017 and 2018 by JoshProd.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The Artificial Intelligence „Shira“, once created to protect the inhabitants of Mars, runs wild and attacks the colonies.  The Earth Defense Force (EDF) is capable of defending Mars and push Shira back into outer space. Shira now hijacks an abandoned space station and the EDF sends out its pilots to chase and defeat it once and for all.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Ghost Blade is a vertical scrolling manic shoot-em-up with 5 stages and 5 bosses. The players ship has a spread shot and a focus shot. The spread shot starts narrow but can be upgraded by collecting weapon power-ups. The focus shot can be used to navigate more precisely through the bullet patterns. The player can also use a bomb to clear the screen from bullets. In the Dreamcast version the bomb effect is a swiping firewall starting from the bottom of the screen, going up and in the HD version the bomb has a round shape and effects only the area around the center from where the bomb has been dropped. Bombs can be restocked by collecting tech-orbs to fill the bomb gauge. When the gauge is full the player gets an additional bomb.&lt;br /&gt;
&lt;br /&gt;
Extends can be achieved by scoring or be picked up as extra life in certain spots of some stages.&lt;br /&gt;
&lt;br /&gt;
Both versions have a practice mode.&lt;br /&gt;
&lt;br /&gt;
Both versions feature a local coop mode.&lt;br /&gt;
&lt;br /&gt;
The HD-Version has a score-attack mode.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
Ghost Blade is a 3-button-game and the button layouts vary depending on the system.&lt;br /&gt;
* '''A:''' Shot&lt;br /&gt;
* '''B:''' Focus shot&lt;br /&gt;
* '''C:''' Bomb&lt;br /&gt;
&lt;br /&gt;
=== Ships/Characters ===&lt;br /&gt;
----&lt;br /&gt;
* ''Ghost Blade Spectre (Stella):'' Spread/Focus shot; Speed 3&lt;br /&gt;
* ''Rekka Unit-1 (Rica):'' Wide/Focus shot; Speed 3&lt;br /&gt;
* ''Milan V1 (Mimi):'' Narrow shot; Speed 4&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Ghost_Blade_HD_characterselection.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Difficulty Setting ===&lt;br /&gt;
----&lt;br /&gt;
* ''Dreamcast version:'' novice mode and normal mode.&lt;br /&gt;
* ''HD version:'' easy, normal and hard difficulty.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
* ''Medals:'' adds to the score and the end-of-stage-bonus&lt;br /&gt;
* ''Gold:'' adds to the score and the end-of-stage-bonus&lt;br /&gt;
* ''Power-up:'' upgrades the ships weapon and increases firepower&lt;br /&gt;
* ''Tech-orb:'' fills the bomb gauge and adds to the end-of-stage-bonus&lt;br /&gt;
* ''Extralife:'' gains the player one extra life&lt;br /&gt;
&lt;br /&gt;
=== Scoring/Strategy ===&lt;br /&gt;
----&lt;br /&gt;
Defeated enemies drop medals or gold, that can be collected for score. &lt;br /&gt;
&lt;br /&gt;
The combo-multiplier rises as long as the player keeps destroying enemies or enemy parts. It starts slowly counting down, when no enemies are destroyed. If the player gets hit, the combo resets to 0. &lt;br /&gt;
&lt;br /&gt;
At the end of each stage the player gets a special bonus for collected medals, collected tech orbs, maximum combo, remaining lives, collected gold (HD only) and remaining bomb stock (HD only).&lt;br /&gt;
&lt;br /&gt;
Bosses have destroyable parts, so killing them piece by pieces gets the player extra points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
The Dreamcast version was met with criticism by the Dreamcast and shooting game communities for being too easy and for technical issues, mostly caused by the technical limitations of the console. So the HD version was remastered in several points to improve the gaming experience.&lt;br /&gt;
&lt;br /&gt;
* ''Difficulty Settings:'' The HD version has easy, normal and hard difficulty, the Dreamcast version only novice and normal&lt;br /&gt;
* ''Bomb:'' The bomb in the Dreamcast version is a screen clearing firewall, in HD the bomb has an area of effect around the centre. &lt;br /&gt;
* ''End-of-stage-bonus:'' the end of stage bonus for collected gold and remaining bomb stock are only available in the HD version.&lt;br /&gt;
* ''Bullet patterns:'' the HD version has remastered and more difficult bullet patterns&lt;br /&gt;
* ''Score-attack mode:'' Only available in HD version&lt;br /&gt;
&lt;br /&gt;
== Releases/Ports ==&lt;br /&gt;
* ''Ghost Blade:'' 2015, Sega Dreamcast&lt;br /&gt;
* ''Ghost Blade HD:'' 2017, Playstation 4, Wii U, Xbox One, Steam, Switch&lt;br /&gt;
* ''The Ghost Blade:''  2017, Sega Dreamcast (re-release by JoshProd)&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zoydo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Ghost_Blade&amp;diff=37488</id>
		<title>Ghost Blade</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Ghost_Blade&amp;diff=37488"/>
		<updated>2026-03-21T22:30:11Z</updated>

		<summary type="html">&lt;p&gt;Zoydo: /* Version Differences */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Ghost_Blade_HD-title.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Ghost Blade&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Ghost_Blade_HD-title.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = HuCast&lt;br /&gt;
|&lt;br /&gt;
|music = Rafael Dyll&lt;br /&gt;
|&lt;br /&gt;
|program = Daniel Lancha&lt;br /&gt;
|&lt;br /&gt;
|art = René Hellwig&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 2015&lt;br /&gt;
&lt;br /&gt;
|previousgame = Previous game of the developer&lt;br /&gt;
|nextgame = Next game of the developer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
Ghost Blade was developed and independently published for Sega Dreamcast in 2015 by german developer HuCast. In 2017 a remastered Version of the game was released for Nintendo Wii U, Playstation 4, Xbox One and Steam, under the name of Ghost Blade HD. The new version of the game featured HD-graphics, higher difficulty, a time attack mode and technical fixes.&lt;br /&gt;
The Dreamcast Version was re-released in 2017 and 2018 by JoshProd.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The Artificial Intelligence „Shira“, once created to protect the inhabitants of Mars, runs wild and attacks the colonies.  The Earth Defense Force (EDF) is capable of defending Mars and push Shira back into outer space. Shira now hijacks an abandoned space station and the EDF sends out its pilots to chase and defeat it once and for all.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Ghost Blade is a vertical scrolling manic shoot-em-up with 5 stages and 5 bosses. The players ship has a spread shot and a focus shot. The spread shot starts narrow but can be upgraded by collecting weapon power-ups. The focus shot can be used to navigate more precisely through the bullet patterns. The player can also use a bomb to clear the screen from bullets. In the Dreamcast version the bomb effect is a swiping firewall starting from the bottom of the screen, going up and in the HD version the bomb has a round shape and effects only the area around the center from where the bomb has been dropped. Bombs can be restocked by collecting tech-orbs to fill the bomb gauge. When the gauge is full the player gets an additional bomb.&lt;br /&gt;
&lt;br /&gt;
Extends can be achieved by scoring or be picked up as extra life in certain spots of some stages.&lt;br /&gt;
&lt;br /&gt;
Both versions have a practice mode.&lt;br /&gt;
&lt;br /&gt;
Both versions feature a local coop mode.&lt;br /&gt;
&lt;br /&gt;
The HD-Version has a score-attack mode.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
Ghost Blade is a 3-button-game and the button layouts vary depending on the system.&lt;br /&gt;
* '''A:''' Shot&lt;br /&gt;
* '''B:''' Focus shot&lt;br /&gt;
* '''C:''' Bomb&lt;br /&gt;
&lt;br /&gt;
=== Ships/Characters ===&lt;br /&gt;
----&lt;br /&gt;
* ''Ghost Blade Spectre (Stella):'' Spread/Focus shot; Speed 3&lt;br /&gt;
* ''Rekka Unit-1 (Rica):'' Wide/Focus shot; Speed 3&lt;br /&gt;
* ''Milan V1 (Mimi):'' Narrow shot; Speed 4&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Ghost_Blade_HD_characterselection.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Difficulty Setting ===&lt;br /&gt;
----&lt;br /&gt;
* ''Dreamcast version:'' novice mode and normal mode.&lt;br /&gt;
* ''HD version:'' easy, normal and hard difficulty.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
* ''Medals:'' adds to the score and the end-of-stage-bonus&lt;br /&gt;
* ''Gold:'' adds to the score and the end-of-stage-bonus&lt;br /&gt;
* ''Power-up:'' upgrades the ships weapon and increases firepower&lt;br /&gt;
* ''Tech-orb:'' fills the bomb gauge and adds to the end-of-stage-bonus&lt;br /&gt;
* ''Extralife:'' gains the player one extra life&lt;br /&gt;
&lt;br /&gt;
=== Scoring/Strategy ===&lt;br /&gt;
----&lt;br /&gt;
Defeated enemies drop medals or gold, that can be collected for score. &lt;br /&gt;
&lt;br /&gt;
The combo-multiplier rises as long as the player keeps destroying enemies or enemy parts. It starts slowly counting down, when no enemies are destroyed. If the player gets hit, the combo resets to 0. &lt;br /&gt;
&lt;br /&gt;
At the end of each stage the player gets a special bonus for collected medals, collected tech orbs, maximum combo, remaining lives, collected gold (HD only) and remaining bomb stock (HD only).&lt;br /&gt;
&lt;br /&gt;
Bosses have destroyable parts, so killing them piece by pieces gets the player extra points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
The Dreamcast version was met with criticism by the Dreamcast and shooting game communities for being too easy and for technical issues, mostly caused by the technical limitations of the console. So the HD version was remastered in several points to improve the gaming experience.&lt;br /&gt;
&lt;br /&gt;
* ''Difficulty Settings:'' The HD version has easy, normal and hard difficulty, the Dreamcast version only novice and normal&lt;br /&gt;
* ''Bomb:'' The bomb in the Dreamcast version is a screen clearing firewall, in HD the bomb has an area of effect around the centre. &lt;br /&gt;
* ''End-of-stage-bonus:'' the end of stage bonus for collected gold and remaining bomb stock are only available in the HD version.&lt;br /&gt;
* ''Bullet patterns:'' the HD version has remastered and more difficult bullet patterns&lt;br /&gt;
* ''Score-attack mode:'' Only available in HD version&lt;br /&gt;
&lt;br /&gt;
== Releases/Ports ==&lt;br /&gt;
* ''Ghost Blade:''2015, Sega Dreamcast&lt;br /&gt;
* ''Ghost Blade HD:'' 2017, Playstation 4, Wii U, Xbox One, Steam, Switch&lt;br /&gt;
* ''The Ghost Blade:''  2017, Sega Dreamcast (re-release by JoshProd)&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zoydo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Ghost_Blade&amp;diff=37487</id>
		<title>Ghost Blade</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Ghost_Blade&amp;diff=37487"/>
		<updated>2026-03-21T22:29:52Z</updated>

		<summary type="html">&lt;p&gt;Zoydo: /* Version Differences */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Ghost_Blade_HD-title.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Ghost Blade&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Ghost_Blade_HD-title.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = HuCast&lt;br /&gt;
|&lt;br /&gt;
|music = Rafael Dyll&lt;br /&gt;
|&lt;br /&gt;
|program = Daniel Lancha&lt;br /&gt;
|&lt;br /&gt;
|art = René Hellwig&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 2015&lt;br /&gt;
&lt;br /&gt;
|previousgame = Previous game of the developer&lt;br /&gt;
|nextgame = Next game of the developer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
Ghost Blade was developed and independently published for Sega Dreamcast in 2015 by german developer HuCast. In 2017 a remastered Version of the game was released for Nintendo Wii U, Playstation 4, Xbox One and Steam, under the name of Ghost Blade HD. The new version of the game featured HD-graphics, higher difficulty, a time attack mode and technical fixes.&lt;br /&gt;
The Dreamcast Version was re-released in 2017 and 2018 by JoshProd.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The Artificial Intelligence „Shira“, once created to protect the inhabitants of Mars, runs wild and attacks the colonies.  The Earth Defense Force (EDF) is capable of defending Mars and push Shira back into outer space. Shira now hijacks an abandoned space station and the EDF sends out its pilots to chase and defeat it once and for all.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Ghost Blade is a vertical scrolling manic shoot-em-up with 5 stages and 5 bosses. The players ship has a spread shot and a focus shot. The spread shot starts narrow but can be upgraded by collecting weapon power-ups. The focus shot can be used to navigate more precisely through the bullet patterns. The player can also use a bomb to clear the screen from bullets. In the Dreamcast version the bomb effect is a swiping firewall starting from the bottom of the screen, going up and in the HD version the bomb has a round shape and effects only the area around the center from where the bomb has been dropped. Bombs can be restocked by collecting tech-orbs to fill the bomb gauge. When the gauge is full the player gets an additional bomb.&lt;br /&gt;
&lt;br /&gt;
Extends can be achieved by scoring or be picked up as extra life in certain spots of some stages.&lt;br /&gt;
&lt;br /&gt;
Both versions have a practice mode.&lt;br /&gt;
&lt;br /&gt;
Both versions feature a local coop mode.&lt;br /&gt;
&lt;br /&gt;
The HD-Version has a score-attack mode.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
Ghost Blade is a 3-button-game and the button layouts vary depending on the system.&lt;br /&gt;
* '''A:''' Shot&lt;br /&gt;
* '''B:''' Focus shot&lt;br /&gt;
* '''C:''' Bomb&lt;br /&gt;
&lt;br /&gt;
=== Ships/Characters ===&lt;br /&gt;
----&lt;br /&gt;
* ''Ghost Blade Spectre (Stella):'' Spread/Focus shot; Speed 3&lt;br /&gt;
* ''Rekka Unit-1 (Rica):'' Wide/Focus shot; Speed 3&lt;br /&gt;
* ''Milan V1 (Mimi):'' Narrow shot; Speed 4&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Ghost_Blade_HD_characterselection.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Difficulty Setting ===&lt;br /&gt;
----&lt;br /&gt;
* ''Dreamcast version:'' novice mode and normal mode.&lt;br /&gt;
* ''HD version:'' easy, normal and hard difficulty.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
* ''Medals:'' adds to the score and the end-of-stage-bonus&lt;br /&gt;
* ''Gold:'' adds to the score and the end-of-stage-bonus&lt;br /&gt;
* ''Power-up:'' upgrades the ships weapon and increases firepower&lt;br /&gt;
* ''Tech-orb:'' fills the bomb gauge and adds to the end-of-stage-bonus&lt;br /&gt;
* ''Extralife:'' gains the player one extra life&lt;br /&gt;
&lt;br /&gt;
=== Scoring/Strategy ===&lt;br /&gt;
----&lt;br /&gt;
Defeated enemies drop medals or gold, that can be collected for score. &lt;br /&gt;
&lt;br /&gt;
The combo-multiplier rises as long as the player keeps destroying enemies or enemy parts. It starts slowly counting down, when no enemies are destroyed. If the player gets hit, the combo resets to 0. &lt;br /&gt;
&lt;br /&gt;
At the end of each stage the player gets a special bonus for collected medals, collected tech orbs, maximum combo, remaining lives, collected gold (HD only) and remaining bomb stock (HD only).&lt;br /&gt;
&lt;br /&gt;
Bosses have destroyable parts, so killing them piece by pieces gets the player extra points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
The Dreamcast version was met with criticism by the Dreamcast and shooting game communities for being too easy and for technical issues, mostly caused by the technical limitations of the console. So the HD version was remastered in several points to improve the gaming experience.&lt;br /&gt;
&lt;br /&gt;
* ''Difficulty Settings:'' The HD version has easy, normal and hard difficulty, the Dreamcast version only novice and normal&lt;br /&gt;
* ''Bomb:'' The bomb in the Dreamcast version is a screen clearing firewall, in HD the bomb has an area of effect around the centre. &lt;br /&gt;
* ''End-of-stage-bonus: the end of stage bonus for collected gold and remaining bomb stock are only available in the HD version.&lt;br /&gt;
* ''Bullet patterns:'' the HD version has remastered and more difficult bullet patterns&lt;br /&gt;
* ''Score-attack mode:'' Only available in HD version&lt;br /&gt;
&lt;br /&gt;
== Releases/Ports ==&lt;br /&gt;
* ''Ghost Blade:''2015, Sega Dreamcast&lt;br /&gt;
* ''Ghost Blade HD:'' 2017, Playstation 4, Wii U, Xbox One, Steam, Switch&lt;br /&gt;
* ''The Ghost Blade:''  2017, Sega Dreamcast (re-release by JoshProd)&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zoydo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Ghost_Blade&amp;diff=37485</id>
		<title>Ghost Blade</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Ghost_Blade&amp;diff=37485"/>
		<updated>2026-03-21T21:10:07Z</updated>

		<summary type="html">&lt;p&gt;Zoydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Ghost_Blade_HD-title.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Ghost Blade&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Ghost_Blade_HD-title.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = HuCast&lt;br /&gt;
|&lt;br /&gt;
|music = Rafael Dyll&lt;br /&gt;
|&lt;br /&gt;
|program = Daniel Lancha&lt;br /&gt;
|&lt;br /&gt;
|art = René Hellwig&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 2015&lt;br /&gt;
&lt;br /&gt;
|previousgame = Previous game of the developer&lt;br /&gt;
|nextgame = Next game of the developer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
Ghost Blade was developed and independently published for Sega Dreamcast in 2015 by german developer HuCast. In 2017 a remastered Version of the game was released for Nintendo Wii U, Playstation 4, Xbox One and Steam, under the name of Ghost Blade HD. The new version of the game featured HD-graphics, higher difficulty, a time attack mode and technical fixes.&lt;br /&gt;
The Dreamcast Version was re-released in 2017 and 2018 by JoshProd.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The Artificial Intelligence „Shira“, once created to protect the inhabitants of Mars, runs wild and attacks the colonies.  The Earth Defense Force (EDF) is capable of defending Mars and push Shira back into outer space. Shira now hijacks an abandoned space station and the EDF sends out its pilots to chase and defeat it once and for all.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Ghost Blade is a vertical scrolling manic shoot-em-up with 5 stages and 5 bosses. The players ship has a spread shot and a focus shot. The spread shot starts narrow but can be upgraded by collecting weapon power-ups. The focus shot can be used to navigate more precisely through the bullet patterns. The player can also use a bomb to clear the screen from bullets. In the Dreamcast version the bomb effect is a swiping firewall starting from the bottom of the screen, going up and in the HD version the bomb has a round shape and effects only the area around the center from where the bomb has been dropped. Bombs can be restocked by collecting tech-orbs to fill the bomb gauge. When the gauge is full the player gets an additional bomb.&lt;br /&gt;
&lt;br /&gt;
Extends can be achieved by scoring or be picked up as extra life in certain spots of some stages.&lt;br /&gt;
&lt;br /&gt;
Both versions have a practice mode.&lt;br /&gt;
&lt;br /&gt;
Both versions feature a local coop mode.&lt;br /&gt;
&lt;br /&gt;
The HD-Version has a score-attack mode.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
Ghost Blade is a 3-button-game and the button layouts vary depending on the system.&lt;br /&gt;
* '''A:''' Shot&lt;br /&gt;
* '''B:''' Focus shot&lt;br /&gt;
* '''C:''' Bomb&lt;br /&gt;
&lt;br /&gt;
=== Ships/Characters ===&lt;br /&gt;
----&lt;br /&gt;
* ''Ghost Blade Spectre (Stella):'' Spread/Focus shot; Speed 3&lt;br /&gt;
* ''Rekka Unit-1 (Rica):'' Wide/Focus shot; Speed 3&lt;br /&gt;
* ''Milan V1 (Mimi):'' Narrow shot; Speed 4&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Ghost_Blade_HD_characterselection.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Difficulty Setting ===&lt;br /&gt;
----&lt;br /&gt;
* ''Dreamcast version:'' novice mode and normal mode.&lt;br /&gt;
* ''HD version:'' easy, normal and hard difficulty.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
* ''Medals:'' adds to the score and the end-of-stage-bonus&lt;br /&gt;
* ''Gold:'' adds to the score and the end-of-stage-bonus&lt;br /&gt;
* ''Power-up:'' upgrades the ships weapon and increases firepower&lt;br /&gt;
* ''Tech-orb:'' fills the bomb gauge and adds to the end-of-stage-bonus&lt;br /&gt;
* ''Extralife:'' gains the player one extra life&lt;br /&gt;
&lt;br /&gt;
=== Scoring/Strategy ===&lt;br /&gt;
----&lt;br /&gt;
Defeated enemies drop medals or gold, that can be collected for score. &lt;br /&gt;
&lt;br /&gt;
The combo-multiplier rises as long as the player keeps destroying enemies or enemy parts. It starts slowly counting down, when no enemies are destroyed. If the player gets hit, the combo resets to 0. &lt;br /&gt;
&lt;br /&gt;
At the end of each stage the player gets a special bonus for collected medals, collected tech orbs, maximum combo, remaining lives, collected gold (HD only) and remaining bomb stock (HD only).&lt;br /&gt;
&lt;br /&gt;
Bosses have destroyable parts, so killing them piece by pieces gets the player extra points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
----&lt;br /&gt;
The Dreamcast version was met with criticism by the Dreamcast and shooting game communities for being too easy and for technical issues, mostly caused by the technical limitations of the console. So the HD version was remastered in several points to improve the gaming experience.&lt;br /&gt;
&lt;br /&gt;
* ''Difficulty Settings:'' The HD version has easy, normal and hard difficulty, the Dreamcast version only novice and normal&lt;br /&gt;
* ''Bomb:'' The bomb in the Dreamcast version is a screen clearing firewall, in HD the bomb has an area of effect around the centre. &lt;br /&gt;
* ''End-of-stage-bonus: the end of stage bonus for collected gold and remaining bomb stock are only available in the HD version.&lt;br /&gt;
* ''Bullet patterns:'' the HD version has remastered and more difficult bullet patterns&lt;br /&gt;
* ''Score-attack mode:'' Only available in HD version&lt;br /&gt;
&lt;br /&gt;
== Releases/Ports ==&lt;br /&gt;
* ''Ghost Blade:''2015, Sega Dreamcast&lt;br /&gt;
* ''Ghost Blade HD:'' 2017, Playstation 4, Wii U, Xbox One, Steam, Switch&lt;br /&gt;
* ''The Ghost Blade:''  2017, Sega Dreamcast (re-release by JoshProd)&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zoydo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Ghost_Blade&amp;diff=37484</id>
		<title>Ghost Blade</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Ghost_Blade&amp;diff=37484"/>
		<updated>2026-03-21T21:06:50Z</updated>

		<summary type="html">&lt;p&gt;Zoydo: /* Controls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Ghost_Blade_HD-title.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Ghost Blade&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Ghost_Blade_HD-title.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = HuCast&lt;br /&gt;
|&lt;br /&gt;
|music = Rafael Dyll&lt;br /&gt;
|&lt;br /&gt;
|program = Daniel Lancha&lt;br /&gt;
|&lt;br /&gt;
|art = René Hellwig&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 2015&lt;br /&gt;
&lt;br /&gt;
|previousgame = Previous game of the developer&lt;br /&gt;
|nextgame = Next game of the developer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
Ghost Blade was developed and independently published for Sega Dreamcast in 2015 by german developer HuCast. In 2017 a remastered Version of the game was released for Nintendo Wii U, Playstation 4, Xbox One and Steam, under the name of Ghost Blade HD. The new version of the game featured HD-graphics, higher difficulty, a time attack mode and technical fixes.&lt;br /&gt;
The Dreamcast Version was re-released in 2017 and 2018 by JoshProd.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The Artificial Intelligence „Shira“, once created to protect the inhabitants of Mars, runs wild and attacks the colonies.  The Earth Defense Force (EDF) is capable of defending Mars and push Shira back into outer space. Shira now hijacks an abandoned space station and the EDF sends out its pilots to chase and defeat it once and for all.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Ghost Blade is a vertical scrolling manic shoot-em-up with 5 stages and 5 bosses. The players ship has a spread shot and a focus shot. The spread shot starts narrow but can be upgraded by collecting weapon power-ups. The focus shot can be used to navigate more precisely through the bullet patterns. The player can also use a bomb to clear the screen from bullets. In the Dreamcast version the bomb effect is a swiping firewall starting from the bottom of the screen, going up and in the HD version the bomb has a round shape and effects only the area around the center from where the bomb has been dropped. Bombs can be restocked by collecting tech-orbs to fill the bomb gauge. When the gauge is full the player gets an additional bomb.&lt;br /&gt;
&lt;br /&gt;
Extends can be achieved by scoring or be picked up as extra life in certain spots of some stages.&lt;br /&gt;
&lt;br /&gt;
Both versions have a practice mode.&lt;br /&gt;
&lt;br /&gt;
Both versions feature a local coop mode.&lt;br /&gt;
&lt;br /&gt;
The HD-Version has a score-attack mode.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
Ghost Blade is a 3-button-game and the button layouts vary depending on the system.&lt;br /&gt;
* '''A:''' Shot&lt;br /&gt;
* '''B:''' Focus shot&lt;br /&gt;
* '''C:''' Bomb&lt;br /&gt;
&lt;br /&gt;
=== Ships/Characters ===&lt;br /&gt;
----&lt;br /&gt;
* ''Ghost Blade Spectre (Stella):'' Spread/Focus shot; Speed 3&lt;br /&gt;
* ''Rekka Unit-1 (Rica):'' Wide/Focus shot; Speed 3&lt;br /&gt;
* ''Milan V1 (Mimi):'' Narrow shot; Speed 4&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Ghost_Blade_HD_characterselection.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Difficulty Setting ===&lt;br /&gt;
----&lt;br /&gt;
* ''Dreamcast version:'' novice mode and normal mode.&lt;br /&gt;
* ''HD version:'' easy, normal and hard difficulty.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
* ''Medals:'' adds to the score and the end-of-stage-bonus&lt;br /&gt;
* ''Gold:'' adds to the score and the end-of-stage-bonus&lt;br /&gt;
* ''Power-up:'' upgrades the ships weapon and increases firepower&lt;br /&gt;
* ''Tech-orb:'' fills the bomb gauge and adds to the end-of-stage-bonus&lt;br /&gt;
* ''Extralife:'' gains the player one extra life&lt;br /&gt;
&lt;br /&gt;
=== Scoring/Strategy ===&lt;br /&gt;
----&lt;br /&gt;
Defeated enemies drop medals or gold, that can be collected for score. &lt;br /&gt;
&lt;br /&gt;
The combo-multiplier rises as long as the player keeps destroying enemies or enemy parts. It starts slowly counting down, when no enemies are destroyed. If the player gets hit, the combo resets to 0. &lt;br /&gt;
&lt;br /&gt;
At the end of each stage the player gets a special bonus for collected medals, collected tech orbs, maximum combo, remaining lives, collected gold (HD only) and remaining bomb stock (HD only).&lt;br /&gt;
&lt;br /&gt;
Bosses have destroyable parts, so killing them piece by pieces gets the player extra points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
----&lt;br /&gt;
The Dreamcast version was met with criticism by the Dreamcast and shooting game communities for being too easy and for technical issues, mostly caused by the technical limitations of the console. So the HD version was remastered in several points to improve the gaming experience.&lt;br /&gt;
&lt;br /&gt;
* ''Difficulty Settings:'' The HD version has easy, normal and hard difficulty, the Dreamcast version only novice and normal&lt;br /&gt;
* ''Bomb:'' The bomb in the Dreamcast version is a screen clearing firewall, in HD the bomb has an area of effect around the centre. &lt;br /&gt;
* ''End-of-stage-bonus: the end of stage bonus for collected gold and remaining bomb stock are only available in the HD version.&lt;br /&gt;
* ''Bullet patterns:'' the HD version has remastered and more difficult bullet patterns&lt;br /&gt;
* ''Score-attack mode:'' Only available in HD version&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zoydo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Ghost_Blade&amp;diff=37483</id>
		<title>Ghost Blade</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Ghost_Blade&amp;diff=37483"/>
		<updated>2026-03-21T21:05:48Z</updated>

		<summary type="html">&lt;p&gt;Zoydo: /* Ships/Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Ghost_Blade_HD-title.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Ghost Blade&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Ghost_Blade_HD-title.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = HuCast&lt;br /&gt;
|&lt;br /&gt;
|music = Rafael Dyll&lt;br /&gt;
|&lt;br /&gt;
|program = Daniel Lancha&lt;br /&gt;
|&lt;br /&gt;
|art = René Hellwig&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 2015&lt;br /&gt;
&lt;br /&gt;
|previousgame = Previous game of the developer&lt;br /&gt;
|nextgame = Next game of the developer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
Ghost Blade was developed and independently published for Sega Dreamcast in 2015 by german developer HuCast. In 2017 a remastered Version of the game was released for Nintendo Wii U, Playstation 4, Xbox One and Steam, under the name of Ghost Blade HD. The new version of the game featured HD-graphics, higher difficulty, a time attack mode and technical fixes.&lt;br /&gt;
The Dreamcast Version was re-released in 2017 and 2018 by JoshProd.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The Artificial Intelligence „Shira“, once created to protect the inhabitants of Mars, runs wild and attacks the colonies.  The Earth Defense Force (EDF) is capable of defending Mars and push Shira back into outer space. Shira now hijacks an abandoned space station and the EDF sends out its pilots to chase and defeat it once and for all.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Ghost Blade is a vertical scrolling manic shoot-em-up with 5 stages and 5 bosses. The players ship has a spread shot and a focus shot. The spread shot starts narrow but can be upgraded by collecting weapon power-ups. The focus shot can be used to navigate more precisely through the bullet patterns. The player can also use a bomb to clear the screen from bullets. In the Dreamcast version the bomb effect is a swiping firewall starting from the bottom of the screen, going up and in the HD version the bomb has a round shape and effects only the area around the center from where the bomb has been dropped. Bombs can be restocked by collecting tech-orbs to fill the bomb gauge. When the gauge is full the player gets an additional bomb.&lt;br /&gt;
&lt;br /&gt;
Extends can be achieved by scoring or be picked up as extra life in certain spots of some stages.&lt;br /&gt;
&lt;br /&gt;
Both versions have a practice mode.&lt;br /&gt;
&lt;br /&gt;
Both versions feature a local coop mode.&lt;br /&gt;
&lt;br /&gt;
The HD-Version has a score-attack mode.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A:''' Shot&lt;br /&gt;
* '''B:''' Focus shot&lt;br /&gt;
* '''C:''' Bomb&lt;br /&gt;
&lt;br /&gt;
=== Ships/Characters ===&lt;br /&gt;
----&lt;br /&gt;
* ''Ghost Blade Spectre (Stella):'' Spread/Focus shot; Speed 3&lt;br /&gt;
* ''Rekka Unit-1 (Rica):'' Wide/Focus shot; Speed 3&lt;br /&gt;
* ''Milan V1 (Mimi):'' Narrow shot; Speed 4&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Ghost_Blade_HD_characterselection.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Difficulty Setting ===&lt;br /&gt;
----&lt;br /&gt;
* ''Dreamcast version:'' novice mode and normal mode.&lt;br /&gt;
* ''HD version:'' easy, normal and hard difficulty.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
* ''Medals:'' adds to the score and the end-of-stage-bonus&lt;br /&gt;
* ''Gold:'' adds to the score and the end-of-stage-bonus&lt;br /&gt;
* ''Power-up:'' upgrades the ships weapon and increases firepower&lt;br /&gt;
* ''Tech-orb:'' fills the bomb gauge and adds to the end-of-stage-bonus&lt;br /&gt;
* ''Extralife:'' gains the player one extra life&lt;br /&gt;
&lt;br /&gt;
=== Scoring/Strategy ===&lt;br /&gt;
----&lt;br /&gt;
Defeated enemies drop medals or gold, that can be collected for score. &lt;br /&gt;
&lt;br /&gt;
The combo-multiplier rises as long as the player keeps destroying enemies or enemy parts. It starts slowly counting down, when no enemies are destroyed. If the player gets hit, the combo resets to 0. &lt;br /&gt;
&lt;br /&gt;
At the end of each stage the player gets a special bonus for collected medals, collected tech orbs, maximum combo, remaining lives, collected gold (HD only) and remaining bomb stock (HD only).&lt;br /&gt;
&lt;br /&gt;
Bosses have destroyable parts, so killing them piece by pieces gets the player extra points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
----&lt;br /&gt;
The Dreamcast version was met with criticism by the Dreamcast and shooting game communities for being too easy and for technical issues, mostly caused by the technical limitations of the console. So the HD version was remastered in several points to improve the gaming experience.&lt;br /&gt;
&lt;br /&gt;
* ''Difficulty Settings:'' The HD version has easy, normal and hard difficulty, the Dreamcast version only novice and normal&lt;br /&gt;
* ''Bomb:'' The bomb in the Dreamcast version is a screen clearing firewall, in HD the bomb has an area of effect around the centre. &lt;br /&gt;
* ''End-of-stage-bonus: the end of stage bonus for collected gold and remaining bomb stock are only available in the HD version.&lt;br /&gt;
* ''Bullet patterns:'' the HD version has remastered and more difficult bullet patterns&lt;br /&gt;
* ''Score-attack mode:'' Only available in HD version&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zoydo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Ghost_Blade&amp;diff=37482</id>
		<title>Ghost Blade</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Ghost_Blade&amp;diff=37482"/>
		<updated>2026-03-21T21:05:11Z</updated>

		<summary type="html">&lt;p&gt;Zoydo: /* Ships/Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Ghost_Blade_HD-title.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Ghost Blade&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Ghost_Blade_HD-title.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = HuCast&lt;br /&gt;
|&lt;br /&gt;
|music = Rafael Dyll&lt;br /&gt;
|&lt;br /&gt;
|program = Daniel Lancha&lt;br /&gt;
|&lt;br /&gt;
|art = René Hellwig&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 2015&lt;br /&gt;
&lt;br /&gt;
|previousgame = Previous game of the developer&lt;br /&gt;
|nextgame = Next game of the developer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
Ghost Blade was developed and independently published for Sega Dreamcast in 2015 by german developer HuCast. In 2017 a remastered Version of the game was released for Nintendo Wii U, Playstation 4, Xbox One and Steam, under the name of Ghost Blade HD. The new version of the game featured HD-graphics, higher difficulty, a time attack mode and technical fixes.&lt;br /&gt;
The Dreamcast Version was re-released in 2017 and 2018 by JoshProd.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The Artificial Intelligence „Shira“, once created to protect the inhabitants of Mars, runs wild and attacks the colonies.  The Earth Defense Force (EDF) is capable of defending Mars and push Shira back into outer space. Shira now hijacks an abandoned space station and the EDF sends out its pilots to chase and defeat it once and for all.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Ghost Blade is a vertical scrolling manic shoot-em-up with 5 stages and 5 bosses. The players ship has a spread shot and a focus shot. The spread shot starts narrow but can be upgraded by collecting weapon power-ups. The focus shot can be used to navigate more precisely through the bullet patterns. The player can also use a bomb to clear the screen from bullets. In the Dreamcast version the bomb effect is a swiping firewall starting from the bottom of the screen, going up and in the HD version the bomb has a round shape and effects only the area around the center from where the bomb has been dropped. Bombs can be restocked by collecting tech-orbs to fill the bomb gauge. When the gauge is full the player gets an additional bomb.&lt;br /&gt;
&lt;br /&gt;
Extends can be achieved by scoring or be picked up as extra life in certain spots of some stages.&lt;br /&gt;
&lt;br /&gt;
Both versions have a practice mode.&lt;br /&gt;
&lt;br /&gt;
Both versions feature a local coop mode.&lt;br /&gt;
&lt;br /&gt;
The HD-Version has a score-attack mode.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A:''' Shot&lt;br /&gt;
* '''B:''' Focus shot&lt;br /&gt;
* '''C:''' Bomb&lt;br /&gt;
&lt;br /&gt;
=== Ships/Characters ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Ghost_Blade_HD_characterselection.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* ''Ghost Blade Spectre (Stella):'' Spread/Focus shot; Speed 3&lt;br /&gt;
* ''Rekka Unit-1 (Rica):'' Wide/Focus shot; Speed 3&lt;br /&gt;
* ''Milan V1 (Mimi):'' Narrow shot; Speed 4&lt;br /&gt;
&lt;br /&gt;
=== Difficulty Setting ===&lt;br /&gt;
----&lt;br /&gt;
* ''Dreamcast version:'' novice mode and normal mode.&lt;br /&gt;
* ''HD version:'' easy, normal and hard difficulty.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
* ''Medals:'' adds to the score and the end-of-stage-bonus&lt;br /&gt;
* ''Gold:'' adds to the score and the end-of-stage-bonus&lt;br /&gt;
* ''Power-up:'' upgrades the ships weapon and increases firepower&lt;br /&gt;
* ''Tech-orb:'' fills the bomb gauge and adds to the end-of-stage-bonus&lt;br /&gt;
* ''Extralife:'' gains the player one extra life&lt;br /&gt;
&lt;br /&gt;
=== Scoring/Strategy ===&lt;br /&gt;
----&lt;br /&gt;
Defeated enemies drop medals or gold, that can be collected for score. &lt;br /&gt;
&lt;br /&gt;
The combo-multiplier rises as long as the player keeps destroying enemies or enemy parts. It starts slowly counting down, when no enemies are destroyed. If the player gets hit, the combo resets to 0. &lt;br /&gt;
&lt;br /&gt;
At the end of each stage the player gets a special bonus for collected medals, collected tech orbs, maximum combo, remaining lives, collected gold (HD only) and remaining bomb stock (HD only).&lt;br /&gt;
&lt;br /&gt;
Bosses have destroyable parts, so killing them piece by pieces gets the player extra points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
----&lt;br /&gt;
The Dreamcast version was met with criticism by the Dreamcast and shooting game communities for being too easy and for technical issues, mostly caused by the technical limitations of the console. So the HD version was remastered in several points to improve the gaming experience.&lt;br /&gt;
&lt;br /&gt;
* ''Difficulty Settings:'' The HD version has easy, normal and hard difficulty, the Dreamcast version only novice and normal&lt;br /&gt;
* ''Bomb:'' The bomb in the Dreamcast version is a screen clearing firewall, in HD the bomb has an area of effect around the centre. &lt;br /&gt;
* ''End-of-stage-bonus: the end of stage bonus for collected gold and remaining bomb stock are only available in the HD version.&lt;br /&gt;
* ''Bullet patterns:'' the HD version has remastered and more difficult bullet patterns&lt;br /&gt;
* ''Score-attack mode:'' Only available in HD version&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zoydo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Ghost_Blade_HD_characterselection.jpg&amp;diff=37481</id>
		<title>File:Ghost Blade HD characterselection.jpg</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Ghost_Blade_HD_characterselection.jpg&amp;diff=37481"/>
		<updated>2026-03-21T21:04:45Z</updated>

		<summary type="html">&lt;p&gt;Zoydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game screenshot}}&lt;/div&gt;</summary>
		<author><name>Zoydo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Ghost_Blade&amp;diff=37480</id>
		<title>Ghost Blade</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Ghost_Blade&amp;diff=37480"/>
		<updated>2026-03-21T21:02:33Z</updated>

		<summary type="html">&lt;p&gt;Zoydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Ghost_Blade_HD-title.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Ghost Blade&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Ghost_Blade_HD-title.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = HuCast&lt;br /&gt;
|&lt;br /&gt;
|music = Rafael Dyll&lt;br /&gt;
|&lt;br /&gt;
|program = Daniel Lancha&lt;br /&gt;
|&lt;br /&gt;
|art = René Hellwig&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 2015&lt;br /&gt;
&lt;br /&gt;
|previousgame = Previous game of the developer&lt;br /&gt;
|nextgame = Next game of the developer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
Ghost Blade was developed and independently published for Sega Dreamcast in 2015 by german developer HuCast. In 2017 a remastered Version of the game was released for Nintendo Wii U, Playstation 4, Xbox One and Steam, under the name of Ghost Blade HD. The new version of the game featured HD-graphics, higher difficulty, a time attack mode and technical fixes.&lt;br /&gt;
The Dreamcast Version was re-released in 2017 and 2018 by JoshProd.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The Artificial Intelligence „Shira“, once created to protect the inhabitants of Mars, runs wild and attacks the colonies.  The Earth Defense Force (EDF) is capable of defending Mars and push Shira back into outer space. Shira now hijacks an abandoned space station and the EDF sends out its pilots to chase and defeat it once and for all.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Ghost Blade is a vertical scrolling manic shoot-em-up with 5 stages and 5 bosses. The players ship has a spread shot and a focus shot. The spread shot starts narrow but can be upgraded by collecting weapon power-ups. The focus shot can be used to navigate more precisely through the bullet patterns. The player can also use a bomb to clear the screen from bullets. In the Dreamcast version the bomb effect is a swiping firewall starting from the bottom of the screen, going up and in the HD version the bomb has a round shape and effects only the area around the center from where the bomb has been dropped. Bombs can be restocked by collecting tech-orbs to fill the bomb gauge. When the gauge is full the player gets an additional bomb.&lt;br /&gt;
&lt;br /&gt;
Extends can be achieved by scoring or be picked up as extra life in certain spots of some stages.&lt;br /&gt;
&lt;br /&gt;
Both versions have a practice mode.&lt;br /&gt;
&lt;br /&gt;
Both versions feature a local coop mode.&lt;br /&gt;
&lt;br /&gt;
The HD-Version has a score-attack mode.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A:''' Shot&lt;br /&gt;
* '''B:''' Focus shot&lt;br /&gt;
* '''C:''' Bomb&lt;br /&gt;
&lt;br /&gt;
=== Ships/Characters ===&lt;br /&gt;
----&lt;br /&gt;
* ''Ghost Blade Spectre (Stella):'' Spread/Focus shot; Speed 3&lt;br /&gt;
* ''Rekka Unit-1 (Rica):'' Wide/Focus shot; Speed 3&lt;br /&gt;
* ''Milan V1 (Mimi):'' Narrow shot; Speed 4&lt;br /&gt;
&lt;br /&gt;
=== Difficulty Setting ===&lt;br /&gt;
----&lt;br /&gt;
* ''Dreamcast version:'' novice mode and normal mode.&lt;br /&gt;
* ''HD version:'' easy, normal and hard difficulty.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
* ''Medals:'' adds to the score and the end-of-stage-bonus&lt;br /&gt;
* ''Gold:'' adds to the score and the end-of-stage-bonus&lt;br /&gt;
* ''Power-up:'' upgrades the ships weapon and increases firepower&lt;br /&gt;
* ''Tech-orb:'' fills the bomb gauge and adds to the end-of-stage-bonus&lt;br /&gt;
* ''Extralife:'' gains the player one extra life&lt;br /&gt;
&lt;br /&gt;
=== Scoring/Strategy ===&lt;br /&gt;
----&lt;br /&gt;
Defeated enemies drop medals or gold, that can be collected for score. &lt;br /&gt;
&lt;br /&gt;
The combo-multiplier rises as long as the player keeps destroying enemies or enemy parts. It starts slowly counting down, when no enemies are destroyed. If the player gets hit, the combo resets to 0. &lt;br /&gt;
&lt;br /&gt;
At the end of each stage the player gets a special bonus for collected medals, collected tech orbs, maximum combo, remaining lives, collected gold (HD only) and remaining bomb stock (HD only).&lt;br /&gt;
&lt;br /&gt;
Bosses have destroyable parts, so killing them piece by pieces gets the player extra points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
----&lt;br /&gt;
The Dreamcast version was met with criticism by the Dreamcast and shooting game communities for being too easy and for technical issues, mostly caused by the technical limitations of the console. So the HD version was remastered in several points to improve the gaming experience.&lt;br /&gt;
&lt;br /&gt;
* ''Difficulty Settings:'' The HD version has easy, normal and hard difficulty, the Dreamcast version only novice and normal&lt;br /&gt;
* ''Bomb:'' The bomb in the Dreamcast version is a screen clearing firewall, in HD the bomb has an area of effect around the centre. &lt;br /&gt;
* ''End-of-stage-bonus: the end of stage bonus for collected gold and remaining bomb stock are only available in the HD version.&lt;br /&gt;
* ''Bullet patterns:'' the HD version has remastered and more difficult bullet patterns&lt;br /&gt;
* ''Score-attack mode:'' Only available in HD version&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zoydo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Ghost_Blade&amp;diff=37479</id>
		<title>Ghost Blade</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Ghost_Blade&amp;diff=37479"/>
		<updated>2026-03-21T21:02:12Z</updated>

		<summary type="html">&lt;p&gt;Zoydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Template_Logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Ghost Blade&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Ghost_Blade_HD-title.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = HuCast&lt;br /&gt;
|&lt;br /&gt;
|music = Rafael Dyll&lt;br /&gt;
|&lt;br /&gt;
|program = Daniel Lancha&lt;br /&gt;
|&lt;br /&gt;
|art = René Hellwig&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 2015&lt;br /&gt;
&lt;br /&gt;
|previousgame = Previous game of the developer&lt;br /&gt;
|nextgame = Next game of the developer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
Ghost Blade was developed and independently published for Sega Dreamcast in 2015 by german developer HuCast. In 2017 a remastered Version of the game was released for Nintendo Wii U, Playstation 4, Xbox One and Steam, under the name of Ghost Blade HD. The new version of the game featured HD-graphics, higher difficulty, a time attack mode and technical fixes.&lt;br /&gt;
The Dreamcast Version was re-released in 2017 and 2018 by JoshProd.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The Artificial Intelligence „Shira“, once created to protect the inhabitants of Mars, runs wild and attacks the colonies.  The Earth Defense Force (EDF) is capable of defending Mars and push Shira back into outer space. Shira now hijacks an abandoned space station and the EDF sends out its pilots to chase and defeat it once and for all.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Ghost Blade is a vertical scrolling manic shoot-em-up with 5 stages and 5 bosses. The players ship has a spread shot and a focus shot. The spread shot starts narrow but can be upgraded by collecting weapon power-ups. The focus shot can be used to navigate more precisely through the bullet patterns. The player can also use a bomb to clear the screen from bullets. In the Dreamcast version the bomb effect is a swiping firewall starting from the bottom of the screen, going up and in the HD version the bomb has a round shape and effects only the area around the center from where the bomb has been dropped. Bombs can be restocked by collecting tech-orbs to fill the bomb gauge. When the gauge is full the player gets an additional bomb.&lt;br /&gt;
&lt;br /&gt;
Extends can be achieved by scoring or be picked up as extra life in certain spots of some stages.&lt;br /&gt;
&lt;br /&gt;
Both versions have a practice mode.&lt;br /&gt;
&lt;br /&gt;
Both versions feature a local coop mode.&lt;br /&gt;
&lt;br /&gt;
The HD-Version has a score-attack mode.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A:''' Shot&lt;br /&gt;
* '''B:''' Focus shot&lt;br /&gt;
* '''C:''' Bomb&lt;br /&gt;
&lt;br /&gt;
=== Ships/Characters ===&lt;br /&gt;
----&lt;br /&gt;
* ''Ghost Blade Spectre (Stella):'' Spread/Focus shot; Speed 3&lt;br /&gt;
* ''Rekka Unit-1 (Rica):'' Wide/Focus shot; Speed 3&lt;br /&gt;
* ''Milan V1 (Mimi):'' Narrow shot; Speed 4&lt;br /&gt;
&lt;br /&gt;
=== Difficulty Setting ===&lt;br /&gt;
----&lt;br /&gt;
* ''Dreamcast version:'' novice mode and normal mode.&lt;br /&gt;
* ''HD version:'' easy, normal and hard difficulty.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
* ''Medals:'' adds to the score and the end-of-stage-bonus&lt;br /&gt;
* ''Gold:'' adds to the score and the end-of-stage-bonus&lt;br /&gt;
* ''Power-up:'' upgrades the ships weapon and increases firepower&lt;br /&gt;
* ''Tech-orb:'' fills the bomb gauge and adds to the end-of-stage-bonus&lt;br /&gt;
* ''Extralife:'' gains the player one extra life&lt;br /&gt;
&lt;br /&gt;
=== Scoring/Strategy ===&lt;br /&gt;
----&lt;br /&gt;
Defeated enemies drop medals or gold, that can be collected for score. &lt;br /&gt;
&lt;br /&gt;
The combo-multiplier rises as long as the player keeps destroying enemies or enemy parts. It starts slowly counting down, when no enemies are destroyed. If the player gets hit, the combo resets to 0. &lt;br /&gt;
&lt;br /&gt;
At the end of each stage the player gets a special bonus for collected medals, collected tech orbs, maximum combo, remaining lives, collected gold (HD only) and remaining bomb stock (HD only).&lt;br /&gt;
&lt;br /&gt;
Bosses have destroyable parts, so killing them piece by pieces gets the player extra points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
----&lt;br /&gt;
The Dreamcast version was met with criticism by the Dreamcast and shooting game communities for being too easy and for technical issues, mostly caused by the technical limitations of the console. So the HD version was remastered in several points to improve the gaming experience.&lt;br /&gt;
&lt;br /&gt;
* ''Difficulty Settings:'' The HD version has easy, normal and hard difficulty, the Dreamcast version only novice and normal&lt;br /&gt;
* ''Bomb:'' The bomb in the Dreamcast version is a screen clearing firewall, in HD the bomb has an area of effect around the centre. &lt;br /&gt;
* ''End-of-stage-bonus: the end of stage bonus for collected gold and remaining bomb stock are only available in the HD version.&lt;br /&gt;
* ''Bullet patterns:'' the HD version has remastered and more difficult bullet patterns&lt;br /&gt;
* ''Score-attack mode:'' Only available in HD version&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zoydo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Ghost_Blade_HD-title.jpg&amp;diff=37478</id>
		<title>File:Ghost Blade HD-title.jpg</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Ghost_Blade_HD-title.jpg&amp;diff=37478"/>
		<updated>2026-03-21T21:01:44Z</updated>

		<summary type="html">&lt;p&gt;Zoydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game screenshot}}&lt;/div&gt;</summary>
		<author><name>Zoydo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Ghost_Blade&amp;diff=37477</id>
		<title>Ghost Blade</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Ghost_Blade&amp;diff=37477"/>
		<updated>2026-03-21T21:00:54Z</updated>

		<summary type="html">&lt;p&gt;Zoydo: Created page with &amp;quot; center  {{GameInfobox |bordercolor = black |title = Ghost Blade |background = #f8f8f8 |image = Template_Title.png |width = 324px; |imagecaption = T...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Template_Logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Ghost Blade&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Template_Title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = HuCast&lt;br /&gt;
|&lt;br /&gt;
|music = Rafael Dyll&lt;br /&gt;
|&lt;br /&gt;
|program = Daniel Lancha&lt;br /&gt;
|&lt;br /&gt;
|art = René Hellwig&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 2015&lt;br /&gt;
&lt;br /&gt;
|previousgame = Previous game of the developer&lt;br /&gt;
|nextgame = Next game of the developer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
Ghost Blade was developed and independently published for Sega Dreamcast in 2015 by german developer HuCast. In 2017 a remastered Version of the game was released for Nintendo Wii U, Playstation 4, Xbox One and Steam, under the name of Ghost Blade HD. The new version of the game featured HD-graphics, higher difficulty, a time attack mode and technical fixes.&lt;br /&gt;
The Dreamcast Version was re-released in 2017 and 2018 by JoshProd.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The Artificial Intelligence „Shira“, once created to protect the inhabitants of Mars, runs wild and attacks the colonies.  The Earth Defense Force (EDF) is capable of defending Mars and push Shira back into outer space. Shira now hijacks an abandoned space station and the EDF sends out its pilots to chase and defeat it once and for all.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Ghost Blade is a vertical scrolling manic shoot-em-up with 5 stages and 5 bosses. The players ship has a spread shot and a focus shot. The spread shot starts narrow but can be upgraded by collecting weapon power-ups. The focus shot can be used to navigate more precisely through the bullet patterns. The player can also use a bomb to clear the screen from bullets. In the Dreamcast version the bomb effect is a swiping firewall starting from the bottom of the screen, going up and in the HD version the bomb has a round shape and effects only the area around the center from where the bomb has been dropped. Bombs can be restocked by collecting tech-orbs to fill the bomb gauge. When the gauge is full the player gets an additional bomb.&lt;br /&gt;
&lt;br /&gt;
Extends can be achieved by scoring or be picked up as extra life in certain spots of some stages.&lt;br /&gt;
&lt;br /&gt;
Both versions have a practice mode.&lt;br /&gt;
&lt;br /&gt;
Both versions feature a local coop mode.&lt;br /&gt;
&lt;br /&gt;
The HD-Version has a score-attack mode.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A:''' Shot&lt;br /&gt;
* '''B:''' Focus shot&lt;br /&gt;
* '''C:''' Bomb&lt;br /&gt;
&lt;br /&gt;
=== Ships/Characters ===&lt;br /&gt;
----&lt;br /&gt;
* ''Ghost Blade Spectre (Stella):'' Spread/Focus shot; Speed 3&lt;br /&gt;
* ''Rekka Unit-1 (Rica):'' Wide/Focus shot; Speed 3&lt;br /&gt;
* ''Milan V1 (Mimi):'' Narrow shot; Speed 4&lt;br /&gt;
&lt;br /&gt;
=== Difficulty Setting ===&lt;br /&gt;
----&lt;br /&gt;
* ''Dreamcast version:'' novice mode and normal mode.&lt;br /&gt;
* ''HD version:'' easy, normal and hard difficulty.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
* ''Medals:'' adds to the score and the end-of-stage-bonus&lt;br /&gt;
* ''Gold:'' adds to the score and the end-of-stage-bonus&lt;br /&gt;
* ''Power-up:'' upgrades the ships weapon and increases firepower&lt;br /&gt;
* ''Tech-orb:'' fills the bomb gauge and adds to the end-of-stage-bonus&lt;br /&gt;
* ''Extralife:'' gains the player one extra life&lt;br /&gt;
&lt;br /&gt;
=== Scoring/Strategy ===&lt;br /&gt;
----&lt;br /&gt;
Defeated enemies drop medals or gold, that can be collected for score. &lt;br /&gt;
&lt;br /&gt;
The combo-multiplier rises as long as the player keeps destroying enemies or enemy parts. It starts slowly counting down, when no enemies are destroyed. If the player gets hit, the combo resets to 0. &lt;br /&gt;
&lt;br /&gt;
At the end of each stage the player gets a special bonus for collected medals, collected tech orbs, maximum combo, remaining lives, collected gold (HD only) and remaining bomb stock (HD only).&lt;br /&gt;
&lt;br /&gt;
Bosses have destroyable parts, so killing them piece by pieces gets the player extra points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
----&lt;br /&gt;
The Dreamcast version was met with criticism by the Dreamcast and shooting game communities for being too easy and for technical issues, mostly caused by the technical limitations of the console. So the HD version was remastered in several points to improve the gaming experience.&lt;br /&gt;
&lt;br /&gt;
* ''Difficulty Settings:'' The HD version has easy, normal and hard difficulty, the Dreamcast version only novice and normal&lt;br /&gt;
* ''Bomb:'' The bomb in the Dreamcast version is a screen clearing firewall, in HD the bomb has an area of effect around the centre. &lt;br /&gt;
* ''End-of-stage-bonus: the end of stage bonus for collected gold and remaining bomb stock are only available in the HD version.&lt;br /&gt;
* ''Bullet patterns:'' the HD version has remastered and more difficult bullet patterns&lt;br /&gt;
* ''Score-attack mode:'' Only available in HD version&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zoydo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Final_Soldier&amp;diff=37461</id>
		<title>Final Soldier</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Final_Soldier&amp;diff=37461"/>
		<updated>2026-03-19T22:08:04Z</updated>

		<summary type="html">&lt;p&gt;Zoydo: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Final Soldier&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Finalsoldier_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Now Production&lt;br /&gt;
|&lt;br /&gt;
|publisher = [[Hudson Soft]]&lt;br /&gt;
|&lt;br /&gt;
|music = T.S. Kiyoshi&lt;br /&gt;
|&lt;br /&gt;
|program = Papa Tomohide&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|releasedate = JP: July 5, 1991&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Super Star Soldier]]&lt;br /&gt;
|nextgame = [[Soldier Blade]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
Final Soldier is the second game in the Super Star Soldier Series on PC Engine. It was developed by Now Production and published by [[Hudson Soft]] in 1991. Final Soldier was released on July 5,1991 in Japan for PC Engine&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Earth is attacked by a time travelling, biomechanical alien race, called the “Gader’el”. The player takes control over the time travelling spaceship “The Dryad” to fight back and destroy the alien hivemind.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Final soldier is a vertical scrolling shoot-em-up with 7 stages. Each stage has a boss and a midboss, except stage 7 which is just a single bossfight with different phases and enemy attack waves in between.&lt;br /&gt;
&lt;br /&gt;
The players ship starts with a vulcan shot as default. By picking up different power-up items the shot type can be changed. By picking up multiple items of the same weapon type, the shot can be upgraded up to 2 levels. If the players ship is hit by a bullet or enemy, it loses 1 weapon level. If it gets hit and is on level 1 already, the ship is destroyed and the player loses 1 life. By picking up an “M”-Item the ship gets a secondary missile weapon. There are also red containers that can be collected and then serve as an option weapon that follows the players ship. The options can be sacrificed to release a screen clearing bomb attack. Options can only be stacked up to 2. If the players ship is destroyed, it drops the options, so they can be recollected after the ship respawned.&lt;br /&gt;
&lt;br /&gt;
The shot layout of the different weapons can be customized in the set-up menu.&lt;br /&gt;
&lt;br /&gt;
The players ship has 3 speed levels, that can be chosen as desired.&lt;br /&gt;
&lt;br /&gt;
The game has 3 difficulty settings, which can be chosen in the set-up menu.&lt;br /&gt;
&lt;br /&gt;
Caravan mode can be accessed from the start menu.  Final Soldier has a 2 minute and a 5 minute caravan stage.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
* '' Red (V):'' Vulcan shot&lt;br /&gt;
* '' Blue (L):'' Laser&lt;br /&gt;
* '' Green (E):'' Spiral beam&lt;br /&gt;
* '' Yellow (F):'' Flame shot&lt;br /&gt;
* '' Red Container:'' Bomb/Option&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
* '''I:''' Bomb&lt;br /&gt;
* '''II:''' Shot&lt;br /&gt;
* '''Run:''' Pause game&lt;br /&gt;
* '''Select:''' Change ship speed&lt;br /&gt;
&lt;br /&gt;
== Strategy/Scoring ==&lt;br /&gt;
In normal mode scoring is pretty basic. The play player earns points for shooting enemy formations and destroying bosses.&lt;br /&gt;
The best strategy for survival is to make maximum use of the bomb attack by always using a bomb, as soon a new option-item appears on screen and can be collected. By “chaining” the bomb attack, the player can benefit from invincibility for the time period of the bomb attacks.&lt;br /&gt;
&lt;br /&gt;
In caravan mode the player can earn bonuses by shooting certain enemies simultaneously with the multidirection vulcan weapon.&lt;br /&gt;
There are also many destroyable blocks throughout the caravan stages that can be shot for points. The caravan stages also have hidden bonuses, that can be discovered by shooting certain spots in the stage or specific enemies.&lt;br /&gt;
&lt;br /&gt;
== Ports/Releases ==&lt;br /&gt;
* ''Wii Virtual Console:'' 2007 (JP), 2008 (NA/EU)&lt;br /&gt;
* ''Playstation Portable:'' 2008 as part of the Soldier Collection (JP)&lt;br /&gt;
* ''Virtual Console Wii U:'' 2014 (JP), 2017 (NA)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Case ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Finalsoldier_case_front.png&lt;br /&gt;
Finalsoldier_case_back.png&lt;br /&gt;
Finalsoldier_hucard_front.png&lt;br /&gt;
Finalsoldier_hucard_back.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Final_Soldier_Screenshot_01.jpg&lt;br /&gt;
Final_Soldier_Screenshot_02.jpg&lt;br /&gt;
Final_Soldier_Screenshot_03.jpg&lt;br /&gt;
Final_Soldier_Screenshot_04.jpg&lt;br /&gt;
Final_Soldier_Screenshot_05.jpg&lt;br /&gt;
Final_Soldier_Screenshot_06.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# PC Engine Software Bible (https://www.pcengine.co.uk/HTML_Games/Final_Soldier.htm)&lt;br /&gt;
# Star Soldier wiki (https://star-soldier.fandom.com/wiki/Final_Soldier)&lt;/div&gt;</summary>
		<author><name>Zoydo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Final_Soldier_Screenshot_06.jpg&amp;diff=37460</id>
		<title>File:Final Soldier Screenshot 06.jpg</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Final_Soldier_Screenshot_06.jpg&amp;diff=37460"/>
		<updated>2026-03-19T22:07:53Z</updated>

		<summary type="html">&lt;p&gt;Zoydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game screenshot}}&lt;/div&gt;</summary>
		<author><name>Zoydo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Final_Soldier_Screenshot_05.jpg&amp;diff=37459</id>
		<title>File:Final Soldier Screenshot 05.jpg</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Final_Soldier_Screenshot_05.jpg&amp;diff=37459"/>
		<updated>2026-03-19T22:07:36Z</updated>

		<summary type="html">&lt;p&gt;Zoydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game screenshot}}&lt;/div&gt;</summary>
		<author><name>Zoydo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Final_Soldier_Screenshot_04.jpg&amp;diff=37458</id>
		<title>File:Final Soldier Screenshot 04.jpg</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Final_Soldier_Screenshot_04.jpg&amp;diff=37458"/>
		<updated>2026-03-19T22:07:15Z</updated>

		<summary type="html">&lt;p&gt;Zoydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game screenshot}}&lt;/div&gt;</summary>
		<author><name>Zoydo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Final_Soldier_Screenshot_03.jpg&amp;diff=37457</id>
		<title>File:Final Soldier Screenshot 03.jpg</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Final_Soldier_Screenshot_03.jpg&amp;diff=37457"/>
		<updated>2026-03-19T22:06:54Z</updated>

		<summary type="html">&lt;p&gt;Zoydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game screenshot}}&lt;/div&gt;</summary>
		<author><name>Zoydo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Final_Soldier_Screenshot_02.jpg&amp;diff=37456</id>
		<title>File:Final Soldier Screenshot 02.jpg</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Final_Soldier_Screenshot_02.jpg&amp;diff=37456"/>
		<updated>2026-03-19T22:06:30Z</updated>

		<summary type="html">&lt;p&gt;Zoydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game screenshot}}&lt;/div&gt;</summary>
		<author><name>Zoydo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Final_Soldier_Screenshot_01.jpg&amp;diff=37455</id>
		<title>File:Final Soldier Screenshot 01.jpg</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Final_Soldier_Screenshot_01.jpg&amp;diff=37455"/>
		<updated>2026-03-19T22:06:01Z</updated>

		<summary type="html">&lt;p&gt;Zoydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game screenshot}}&lt;/div&gt;</summary>
		<author><name>Zoydo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Final_Soldier&amp;diff=37453</id>
		<title>Final Soldier</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Final_Soldier&amp;diff=37453"/>
		<updated>2026-03-19T11:20:54Z</updated>

		<summary type="html">&lt;p&gt;Zoydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Final Soldier&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Finalsoldier_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Now Production&lt;br /&gt;
|&lt;br /&gt;
|publisher = [[Hudson Soft]]&lt;br /&gt;
|&lt;br /&gt;
|music = T.S. Kiyoshi&lt;br /&gt;
|&lt;br /&gt;
|program = Papa Tomohide&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|releasedate = JP: July 5, 1991&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Super Star Soldier]]&lt;br /&gt;
|nextgame = [[Soldier Blade]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
Final Soldier is the second game in the Super Star Soldier Series on PC Engine. It was developed by Now Production and published by [[Hudson Soft]] in 1991. Final Soldier was released on July 5,1991 in Japan for PC Engine&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Earth is attacked by a time travelling, biomechanical alien race, called the “Gader’el”. The player takes control over the time travelling spaceship “The Dryad” to fight back and destroy the alien hivemind.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Final soldier is a vertical scrolling shoot-em-up with 7 stages. Each stage has a boss and a midboss, except stage 7 which is just a single bossfight with different phases and enemy attack waves in between.&lt;br /&gt;
&lt;br /&gt;
The players ship starts with a vulcan shot as default. By picking up different power-up items the shot type can be changed. By picking up multiple items of the same weapon type, the shot can be upgraded up to 2 levels. If the players ship is hit by a bullet or enemy, it loses 1 weapon level. If it gets hit and is on level 1 already, the ship is destroyed and the player loses 1 life. By picking up an “M”-Item the ship gets a secondary missile weapon. There are also red containers that can be collected and then serve as an option weapon that follows the players ship. The options can be sacrificed to release a screen clearing bomb attack. Options can only be stacked up to 2. If the players ship is destroyed, it drops the options, so they can be recollected after the ship respawned.&lt;br /&gt;
&lt;br /&gt;
The shot layout of the different weapons can be customized in the set-up menu.&lt;br /&gt;
&lt;br /&gt;
The players ship has 3 speed levels, that can be chosen as desired.&lt;br /&gt;
&lt;br /&gt;
The game has 3 difficulty settings, which can be chosen in the set-up menu.&lt;br /&gt;
&lt;br /&gt;
Caravan mode can be accessed from the start menu.  Final Soldier has a 2 minute and a 5 minute caravan stage.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
* '' Red (V):'' Vulcan shot&lt;br /&gt;
* '' Blue (L):'' Laser&lt;br /&gt;
* '' Green (E):'' Spiral beam&lt;br /&gt;
* '' Yellow (F):'' Flame shot&lt;br /&gt;
* '' Red Container:'' Bomb/Option&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
* '''I:''' Bomb&lt;br /&gt;
* '''II:''' Shot&lt;br /&gt;
* '''Run:''' Pause game&lt;br /&gt;
* '''Select:''' Change ship speed&lt;br /&gt;
&lt;br /&gt;
== Strategy/Scoring ==&lt;br /&gt;
In normal mode scoring is pretty basic. The play player earns points for shooting enemy formations and destroying bosses.&lt;br /&gt;
The best strategy for survival is to make maximum use of the bomb attack by always using a bomb, as soon a new option-item appears on screen and can be collected. By “chaining” the bomb attack, the player can benefit from invincibility for the time period of the bomb attacks.&lt;br /&gt;
&lt;br /&gt;
In caravan mode the player can earn bonuses by shooting certain enemies simultaneously with the multidirection vulcan weapon.&lt;br /&gt;
There are also many destroyable blocks throughout the caravan stages that can be shot for points. The caravan stages also have hidden bonuses, that can be discovered by shooting certain spots in the stage or specific enemies.&lt;br /&gt;
&lt;br /&gt;
== Ports/Releases ==&lt;br /&gt;
* ''Wii Virtual Console:'' 2007 (JP), 2008 (NA/EU)&lt;br /&gt;
* ''Playstation Portable:'' 2008 as part of the Soldier Collection (JP)&lt;br /&gt;
* ''Virtual Console Wii U:'' 2014 (JP), 2017 (NA)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Finalsoldier_case_front.png&lt;br /&gt;
Finalsoldier_case_back.png&lt;br /&gt;
Finalsoldier_hucard_front.png&lt;br /&gt;
Finalsoldier_hucard_back.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# PC Engine Software Bible (https://www.pcengine.co.uk/HTML_Games/Final_Soldier.htm)&lt;br /&gt;
# Star Soldier wiki (https://star-soldier.fandom.com/wiki/Final_Soldier)&lt;/div&gt;</summary>
		<author><name>Zoydo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Soldier_Blade&amp;diff=37441</id>
		<title>Soldier Blade</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Soldier_Blade&amp;diff=37441"/>
		<updated>2026-03-18T21:04:16Z</updated>

		<summary type="html">&lt;p&gt;Zoydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Soldier Blade&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Soldierblade_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Hudson Soft]]&lt;br /&gt;
|&lt;br /&gt;
|music = Keita Hoshi, Makiko Tanifuji&lt;br /&gt;
|&lt;br /&gt;
|program = Uriko Uribo&lt;br /&gt;
|&lt;br /&gt;
|art = &lt;br /&gt;
|&lt;br /&gt;
|releasedate = JP: July 10,1992&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Final Soldier]]&lt;br /&gt;
|nextgame = [[Star Parodia]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
Soldier Blade is the third game in the Super Star Soldier Series on PC Engine and the final one that was released on HuCard. &lt;br /&gt;
It was developed and published by [[Hudson Soft]] in 1992. The game was released in Japan on July 10, 1992 for PC Engine and in USA in September of the same year for Turbografx16.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The player pilots a ship named ''Soldier Blade v.92'' and fights against the evil Zeograd army.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Soldier Blade is a vertical scrolling shoot-em-up. It’s a classic starship shooter with the player character fighting its way through seven stages (operations) starting on the earth’s surface with cities, ocean and sky, but also space, space stations and the moon in later stages. Each stage has a boss and a midboss, stage 6 also has a special midboss that imitates former bosses (just like a boss rush section).&lt;br /&gt;
&lt;br /&gt;
The players ship has a vulcan shot as default weapon but can change the shot type by picking up specific power ups:&lt;br /&gt;
* ''red:'' Vulcan shot. Can be powered up to a multi-direction shot by picking up additional red power-ups&lt;br /&gt;
* ''blue:'' laser. Can be powered up to a three-way laser by picking up additional blue power ups&lt;br /&gt;
* ''green:'' Wave beam. Can be powered up to three waves by picking up additional green power ups&lt;br /&gt;
&lt;br /&gt;
To level up a weapon the player needs to pick up power-ups of the same color as the weapon he is currently using. Picking up another color just changes the shot type. Each weapon has 3 levels.&lt;br /&gt;
&lt;br /&gt;
By picking up the first power-up, the player also gets a little robot that follows the Soldier Blade, serving as an option-cannon. The player can also sacrifice one of the collected power-ups to let the robot execute a special attack. If a green or red power up is used, the robot starts flying around the screen and attacks every enemy in range. By using a blue power-up, the Soldier Blade shoots a huge laser beam for a short time. As long as the special attack is active, the players ship is invincible.&lt;br /&gt;
&lt;br /&gt;
Power-ups can be stacked up to a maximum of 3.&lt;br /&gt;
&lt;br /&gt;
Sacrificing a power-up doesn’t set back the power level of the main weapon.&lt;br /&gt;
&lt;br /&gt;
If the Soldier Blade is hit by an enemy or projectile, the weapon level is reduced by 1. If the weapon level is 1 and the ship takes a hit, the player loses 1 extend.&lt;br /&gt;
&lt;br /&gt;
If the weapon level is maxed out and the player picks up a power-up of the same color as the recent weapon type, it acts as a screen-clearing bomb.&lt;br /&gt;
&lt;br /&gt;
The ship has two different speed options, low and high, which can be changed as desired.&lt;br /&gt;
&lt;br /&gt;
Soldier Blade has two game modes:&lt;br /&gt;
* ''Normal:'' regular game with two difficulty options (normal &amp;amp; hard)&lt;br /&gt;
* ''Caravan:'' 2min &amp;amp; 5 min stages&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
* '''I:''' Special Attack&lt;br /&gt;
* '''II:''' Shot&lt;br /&gt;
* '''Run:''' Pause game&lt;br /&gt;
* '''Select:''' Change ship speed&lt;br /&gt;
&lt;br /&gt;
== Strategy/Scoring ==&lt;br /&gt;
Scoring within the main game is pretty classic. The player earns points by shooting enemy formations and killing bosses.&lt;br /&gt;
&lt;br /&gt;
The best strategy for survival is to level up a weapon to maximum and then “chaining” special attacks, by always sacrificing a power-up, each time a new power-up appears on screen and can be collected. So the power-up stock is always on max and the player can benefit from invincibility-phases, each time a new power-up drops.&lt;br /&gt;
&lt;br /&gt;
In caravan mode the player can earn bonuses by shooting certain enemies simultaneously with the multidirection vulcan weapon. &lt;br /&gt;
There are also many destroyable blocks throughout the caravan stages that can be shot for points. The caravan stages also have hidden bonuses, that can be discovered by shooting certain spots in the stage.&lt;br /&gt;
&lt;br /&gt;
== Ports/Releases ==&lt;br /&gt;
* ''Wii Virtual Console:'' 2007 (JP/NA/EU)&lt;br /&gt;
* ''Playstation Portable:'' 2008 as part of the Soldier Collection (JP)&lt;br /&gt;
* ''PSN:'' 2009 (JP) and 2011 (NA)&lt;br /&gt;
* ''PC Engine Mini:'' 2020 (JP/NA/EU)&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Case ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Soldierblade_case_front.png&lt;br /&gt;
Soldierblade_case_back.png&lt;br /&gt;
Soldierblade_hucard_front.png&lt;br /&gt;
Soldierblade_hucard_back.jpg&lt;br /&gt;
Soldierblade_sia.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
SoldierBlade_Screenshot_01.jpg&lt;br /&gt;
SoldierBlade_Screenshot_02.jpg&lt;br /&gt;
SoldierBlade_Screenshot_03.jpg&lt;br /&gt;
SoldierBlade_Screenshot_04.jpg&lt;br /&gt;
SoldierBlade_Screenshot_05.jpg&lt;br /&gt;
SoldierBlade_Screenshot_06.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# PC Engine Software Bible (https://www.pcengine.co.uk/HTML_Games/Soldier_Blade.htm)&lt;br /&gt;
# Star Soldier wiki (https://star-soldier.fandom.com/wiki/Star_Soldier)&lt;/div&gt;</summary>
		<author><name>Zoydo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:SoldierBlade_Screenshot_06.jpg&amp;diff=37440</id>
		<title>File:SoldierBlade Screenshot 06.jpg</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:SoldierBlade_Screenshot_06.jpg&amp;diff=37440"/>
		<updated>2026-03-18T21:03:51Z</updated>

		<summary type="html">&lt;p&gt;Zoydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game screenshot}}&lt;/div&gt;</summary>
		<author><name>Zoydo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:SoldierBlade_Screenshot_05.jpg&amp;diff=37439</id>
		<title>File:SoldierBlade Screenshot 05.jpg</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:SoldierBlade_Screenshot_05.jpg&amp;diff=37439"/>
		<updated>2026-03-18T21:03:27Z</updated>

		<summary type="html">&lt;p&gt;Zoydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game screenshot}}&lt;/div&gt;</summary>
		<author><name>Zoydo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:SoldierBlade_Screenshot_04.jpg&amp;diff=37438</id>
		<title>File:SoldierBlade Screenshot 04.jpg</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:SoldierBlade_Screenshot_04.jpg&amp;diff=37438"/>
		<updated>2026-03-18T21:03:07Z</updated>

		<summary type="html">&lt;p&gt;Zoydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game screenshot}}&lt;/div&gt;</summary>
		<author><name>Zoydo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:SoldierBlade_Screenshot_03.jpg&amp;diff=37437</id>
		<title>File:SoldierBlade Screenshot 03.jpg</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:SoldierBlade_Screenshot_03.jpg&amp;diff=37437"/>
		<updated>2026-03-18T21:02:42Z</updated>

		<summary type="html">&lt;p&gt;Zoydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game screenshot}}&lt;/div&gt;</summary>
		<author><name>Zoydo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:SoldierBlade_Screenshot_02.jpg&amp;diff=37436</id>
		<title>File:SoldierBlade Screenshot 02.jpg</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:SoldierBlade_Screenshot_02.jpg&amp;diff=37436"/>
		<updated>2026-03-18T21:02:15Z</updated>

		<summary type="html">&lt;p&gt;Zoydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game screenshot}}&lt;/div&gt;</summary>
		<author><name>Zoydo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:SoldierBlade_Screenshot_01.jpg&amp;diff=37435</id>
		<title>File:SoldierBlade Screenshot 01.jpg</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:SoldierBlade_Screenshot_01.jpg&amp;diff=37435"/>
		<updated>2026-03-18T21:01:54Z</updated>

		<summary type="html">&lt;p&gt;Zoydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game screenshot}}&lt;/div&gt;</summary>
		<author><name>Zoydo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Karous&amp;diff=37403</id>
		<title>Karous</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Karous&amp;diff=37403"/>
		<updated>2026-03-16T19:44:58Z</updated>

		<summary type="html">&lt;p&gt;Zoydo: /* Ports / Releases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Karous&lt;br /&gt;
|background = #ffffff&lt;br /&gt;
|image = Karous_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Milestone]]&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 2006&lt;br /&gt;
|&lt;br /&gt;
|previousgame = [[Radirgy|Radirgy]]&lt;br /&gt;
|nextgame = [[Illmatic Envelope (Illvelo)|Illmatic Envelope (Illvelo)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Karous (jap.: カラス, ''karasu'') is a cel-shaded, vertical shmup from 2006 developed by [[Milestone]].&lt;br /&gt;
It was published by Sega and released November 15, 2006 in japanese Arcades on Sega’s NAOMI platform and later ported to Sega Dreamcast on March 8, 2007. It was the last Dreamcast game, that was officially licensed by Sega.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Karous/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Karous is a vertical scrolling shmup with 5 Stages and a [[TLB]]. Each stage has boss, stage 3-5 also have midbosses.&lt;br /&gt;
The player’s ship has 4 different weapon systems, a regular spread shot, a sword for melee range, a shield and a D.F.S. Bomb. The shot, sword and shield can be powered up by earning experience points from destroyed enemies or collecting specific power up items dropped by special enemies. The D.F.S. gauge can be filled by destroying enemies and cancel enemy bullets with the shot or shield. When the gauge is full it can be consumed to use the D.F.S. Bomb. During the D.F.S.-attack the player ship is invincible and the player gets a bonus on experience points and score from destroyed enemies.&lt;br /&gt;
As soon the shield is leveled up to 20, it acts also as an offensive weapon by refelecting enemy bullets.&lt;br /&gt;
The overall level of the ship is displayed on the right side of the screen and also appears on the leaderboard.&lt;br /&gt;
The weapon power-ups dropped by carrier-enemies can be changed by hitting them with the sword. They can also turn in to speed-up or speed-down items.&lt;br /&gt;
&lt;br /&gt;
Some enemies also drop items that increase your score. These look like small, blue triangles. By slashing them with the sword, they can be upgraded to bigger triangles, that are worth more points. Sometimes they also turn into special items like instant D.F.S., unlimited shield, extra lifes, weapon power-ups or a rare item that turns Bullets into score bonus (orange triangle).&lt;br /&gt;
&lt;br /&gt;
=== Power-Up Items ===&lt;br /&gt;
----&lt;br /&gt;
* ''Light Blue'' (Shot)&lt;br /&gt;
* ''Green'' (Sword)&lt;br /&gt;
* ''Orange'' (Shield)&lt;br /&gt;
* ''Red'' (Speed up)&lt;br /&gt;
* ''Blue'' (Speed down&lt;br /&gt;
&lt;br /&gt;
'''Item Cycle:''' light blue  → green → orange → red → blue → light blue &lt;br /&gt;
&lt;br /&gt;
=== Game Modes ===&lt;br /&gt;
----&lt;br /&gt;
At the beginning of the game you can choose from three different difficulty-options:&lt;br /&gt;
* ''Easy:'' Only the first 3 Stages, enemies shoot only destroyable bullets&lt;br /&gt;
* ''Normal:'' All 5 Stages, Enemies also shoot undestroyable bullets&lt;br /&gt;
* ''Hard:'' All 5 Stages + TLB, Enemies shoot more and also bigger undestroyable bullets&lt;br /&gt;
&lt;br /&gt;
Every stage has a hidden bonus with the shape of the Milestone symbol. It can be unvieled by attacking a certain spot in the stage with a specific weapon (Shot in Stage 1 &amp;amp; 2, Sword in Stage 3 and Shield in Stage 4 &amp;amp; 5). Collecting all hidden items is a requirement to unlock the TLB fight. The other requirement is to beat the Stage 5 Boss before he times out.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A:''' Shot&lt;br /&gt;
* '''B:''' Sword&lt;br /&gt;
* '''C:''' D.F.S.&lt;br /&gt;
&lt;br /&gt;
The 2025 Ports also offer a rapid-fire option.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
* ''Karous (カラス)'' – Player's ship pilot&lt;br /&gt;
* ''Shigi (シギ)'' – Navigator&lt;br /&gt;
* ''Akahara (アカハラ(赤原))''&lt;br /&gt;
* ''Hakugan (ハクガン(剥眼))''&lt;br /&gt;
&lt;br /&gt;
== Scoring/Strategy ==&lt;br /&gt;
The main strategy is to fill your D.F.S. - gauge as quick as possible and use the D.F.S. to absorb bullets, destroy enemies for score and level up your preferred weapons early. High scoring requires a very aggressive playstyle.&lt;br /&gt;
&lt;br /&gt;
Also try to make use of the score items as much as possible by &amp;quot;juggling&amp;quot; them and picking them up at their maximum worth.&lt;br /&gt;
&lt;br /&gt;
Bigger enemies, midbosses and bosses have destroyable parts, so you want to destroy them piece by piece.&lt;br /&gt;
&lt;br /&gt;
You can earn a lot of points from bossfights, by destroying single parts and absorb bullets with your D.F.S. The bosses can be milked, but time out pretty quickly so if you take to long you won’t earn points for destroying the boss.&lt;br /&gt;
&lt;br /&gt;
This also makes it pretty easy to dodge the bossfights by sitting on the bottom of your screen and hiding behind your shield.&lt;br /&gt;
&lt;br /&gt;
== Ports / Releases ==&lt;br /&gt;
* ''Milestone Shooting Collection 2'' - 2010, Wii (JP)&lt;br /&gt;
* ''Sakura Flamingo Archives'' - 2014, Xbox 360 (JP)&lt;br /&gt;
* ''Karous - The Beast of Re:Eden'' - 2015, 3DS (JP/NA/EU)&lt;br /&gt;
* ''Karous'' - 2025 by RS34, Steam (JP/NA/EU), Switch/PS5 (JP)&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# 1CC Log for Shmups (https://1cclog.blogspot.com/2015/09/karous-dreamcast.html)&lt;/div&gt;</summary>
		<author><name>Zoydo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Karous&amp;diff=37402</id>
		<title>Karous</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Karous&amp;diff=37402"/>
		<updated>2026-03-16T19:44:14Z</updated>

		<summary type="html">&lt;p&gt;Zoydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Karous&lt;br /&gt;
|background = #ffffff&lt;br /&gt;
|image = Karous_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Milestone]]&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 2006&lt;br /&gt;
|&lt;br /&gt;
|previousgame = [[Radirgy|Radirgy]]&lt;br /&gt;
|nextgame = [[Illmatic Envelope (Illvelo)|Illmatic Envelope (Illvelo)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Karous (jap.: カラス, ''karasu'') is a cel-shaded, vertical shmup from 2006 developed by [[Milestone]].&lt;br /&gt;
It was published by Sega and released November 15, 2006 in japanese Arcades on Sega’s NAOMI platform and later ported to Sega Dreamcast on March 8, 2007. It was the last Dreamcast game, that was officially licensed by Sega.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Karous/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Karous is a vertical scrolling shmup with 5 Stages and a [[TLB]]. Each stage has boss, stage 3-5 also have midbosses.&lt;br /&gt;
The player’s ship has 4 different weapon systems, a regular spread shot, a sword for melee range, a shield and a D.F.S. Bomb. The shot, sword and shield can be powered up by earning experience points from destroyed enemies or collecting specific power up items dropped by special enemies. The D.F.S. gauge can be filled by destroying enemies and cancel enemy bullets with the shot or shield. When the gauge is full it can be consumed to use the D.F.S. Bomb. During the D.F.S.-attack the player ship is invincible and the player gets a bonus on experience points and score from destroyed enemies.&lt;br /&gt;
As soon the shield is leveled up to 20, it acts also as an offensive weapon by refelecting enemy bullets.&lt;br /&gt;
The overall level of the ship is displayed on the right side of the screen and also appears on the leaderboard.&lt;br /&gt;
The weapon power-ups dropped by carrier-enemies can be changed by hitting them with the sword. They can also turn in to speed-up or speed-down items.&lt;br /&gt;
&lt;br /&gt;
Some enemies also drop items that increase your score. These look like small, blue triangles. By slashing them with the sword, they can be upgraded to bigger triangles, that are worth more points. Sometimes they also turn into special items like instant D.F.S., unlimited shield, extra lifes, weapon power-ups or a rare item that turns Bullets into score bonus (orange triangle).&lt;br /&gt;
&lt;br /&gt;
=== Power-Up Items ===&lt;br /&gt;
----&lt;br /&gt;
* ''Light Blue'' (Shot)&lt;br /&gt;
* ''Green'' (Sword)&lt;br /&gt;
* ''Orange'' (Shield)&lt;br /&gt;
* ''Red'' (Speed up)&lt;br /&gt;
* ''Blue'' (Speed down&lt;br /&gt;
&lt;br /&gt;
'''Item Cycle:''' light blue  → green → orange → red → blue → light blue &lt;br /&gt;
&lt;br /&gt;
=== Game Modes ===&lt;br /&gt;
----&lt;br /&gt;
At the beginning of the game you can choose from three different difficulty-options:&lt;br /&gt;
* ''Easy:'' Only the first 3 Stages, enemies shoot only destroyable bullets&lt;br /&gt;
* ''Normal:'' All 5 Stages, Enemies also shoot undestroyable bullets&lt;br /&gt;
* ''Hard:'' All 5 Stages + TLB, Enemies shoot more and also bigger undestroyable bullets&lt;br /&gt;
&lt;br /&gt;
Every stage has a hidden bonus with the shape of the Milestone symbol. It can be unvieled by attacking a certain spot in the stage with a specific weapon (Shot in Stage 1 &amp;amp; 2, Sword in Stage 3 and Shield in Stage 4 &amp;amp; 5). Collecting all hidden items is a requirement to unlock the TLB fight. The other requirement is to beat the Stage 5 Boss before he times out.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A:''' Shot&lt;br /&gt;
* '''B:''' Sword&lt;br /&gt;
* '''C:''' D.F.S.&lt;br /&gt;
&lt;br /&gt;
The 2025 Ports also offer a rapid-fire option.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
* ''Karous (カラス)'' – Player's ship pilot&lt;br /&gt;
* ''Shigi (シギ)'' – Navigator&lt;br /&gt;
* ''Akahara (アカハラ(赤原))''&lt;br /&gt;
* ''Hakugan (ハクガン(剥眼))''&lt;br /&gt;
&lt;br /&gt;
== Scoring/Strategy ==&lt;br /&gt;
The main strategy is to fill your D.F.S. - gauge as quick as possible and use the D.F.S. to absorb bullets, destroy enemies for score and level up your preferred weapons early. High scoring requires a very aggressive playstyle.&lt;br /&gt;
&lt;br /&gt;
Also try to make use of the score items as much as possible by &amp;quot;juggling&amp;quot; them and picking them up at their maximum worth.&lt;br /&gt;
&lt;br /&gt;
Bigger enemies, midbosses and bosses have destroyable parts, so you want to destroy them piece by piece.&lt;br /&gt;
&lt;br /&gt;
You can earn a lot of points from bossfights, by destroying single parts and absorb bullets with your D.F.S. The bosses can be milked, but time out pretty quickly so if you take to long you won’t earn points for destroying the boss.&lt;br /&gt;
&lt;br /&gt;
This also makes it pretty easy to dodge the bossfights by sitting on the bottom of your screen and hiding behind your shield.&lt;br /&gt;
&lt;br /&gt;
== Ports / Releases ==&lt;br /&gt;
* ''Milestone Shooting Collection 2'' 2010, Wii (JP)&lt;br /&gt;
* ''Sakura Flamingo Archives'' 2014, Xbox 360 (JP)&lt;br /&gt;
* ''Karous - The Beast of Re:Eden'' 2015, 3DS (JP/NA/EU)&lt;br /&gt;
* ''Karous'' 2025 by RS34, Steam (JP/NA/EU), Switch/PS5 (JP)&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# 1CC Log for Shmups (https://1cclog.blogspot.com/2015/09/karous-dreamcast.html)&lt;/div&gt;</summary>
		<author><name>Zoydo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Karous&amp;diff=37401</id>
		<title>Karous</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Karous&amp;diff=37401"/>
		<updated>2026-03-16T19:32:01Z</updated>

		<summary type="html">&lt;p&gt;Zoydo: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Karous&lt;br /&gt;
|background = #ffffff&lt;br /&gt;
|image = Karous_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Milestone]]&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 2006&lt;br /&gt;
|&lt;br /&gt;
|previousgame = [[Radirgy|Radirgy]]&lt;br /&gt;
|nextgame = [[Illmatic Envelope (Illvelo)|Illmatic Envelope (Illvelo)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Karous (jap.: カラス, ''karasu'') is a cel-shaded, vertical shmup from 2006 developed by [[Milestone]].&lt;br /&gt;
It was published by Sega and released November 15, 2006 in japanese Arcades on Sega’s NAOMI platform and later ported to Sega Dreamcast on March 8, 2007. It was the last Dreamcast game, that was officially licensed by Sega.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Karous/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Karous is a vertical scrolling shmup with 5 Stages and a [[TLB]]. Each stage has boss, stage 3-5 also have midbosses.&lt;br /&gt;
The player’s ship has 4 different weapon systems, a regular spread shot, a sword for melee range, a shield and a D.F.S. Bomb. The shot, sword and shield can be powered up by earning experience points from destroyed enemies or collecting specific power up items dropped by special enemies. The D.F.S. gauge can be filled by destroying enemies and cancel enemy bullets with the shot or shield. When the gauge is full it can be consumed to use the D.F.S. Bomb. During the D.F.S.-attack the player ship is invincible and the player gets a bonus on experience points and score from destroyed enemies.&lt;br /&gt;
As soon the shield is leveled up to 20, it acts also as an offensive weapon by refelecting enemy bullets.&lt;br /&gt;
The overall level of the ship is displayed on the right side of the screen and also appears on the leaderboard.&lt;br /&gt;
The weapon power-ups dropped by carrier-enemies can be changed by hitting them with the sword. They can also turn in to speed-up or speed-down items.&lt;br /&gt;
&lt;br /&gt;
Some enemies also drop items that increase your score. These look like small, blue triangles. By slashing them with the sword, they can be upgraded to bigger triangles, that are worth more points. Sometimes they also turn into special items like instant D.F.S., unlimited shield, extra lifes, weapon power-ups or a rare item that turns Bullets into score bonus (orange triangle).&lt;br /&gt;
&lt;br /&gt;
=== Power-Up Items ===&lt;br /&gt;
----&lt;br /&gt;
* ''Light Blue'' (Shot)&lt;br /&gt;
* ''Green'' (Sword)&lt;br /&gt;
* ''Orange'' (Shield)&lt;br /&gt;
* ''Red'' (Speed up)&lt;br /&gt;
* ''Blue'' (Speed down&lt;br /&gt;
&lt;br /&gt;
'''Item Cycle:''' light blue  → green → orange → red → blue → light blue &lt;br /&gt;
&lt;br /&gt;
=== Game Modes ===&lt;br /&gt;
----&lt;br /&gt;
At the beginning of the game you can choose from three different difficulty-options:&lt;br /&gt;
* ''Easy:'' Only the first 3 Stages, enemies shoot only destroyable bullets&lt;br /&gt;
* ''Normal:'' All 5 Stages, Enemies also shoot undestroyable bullets&lt;br /&gt;
* ''Hard:'' All 5 Stages + TLB, Enemies shoot more and also bigger undestroyable bullets&lt;br /&gt;
&lt;br /&gt;
Every stage has a hidden bonus with the shape of the Milestone symbol. It can be unvieled by attacking a certain spot in the stage with a specific weapon (Shot in Stage 1 &amp;amp; 2, Sword in Stage 3 and Shield in Stage 4 &amp;amp; 5). Collecting all hidden items is a requirement to unlock the TLB fight. The other requirement is to beat the Stage 5 Boss before he times out.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A:''' Shot&lt;br /&gt;
* '''B:''' Sword&lt;br /&gt;
* '''C:''' D.F.S.&lt;br /&gt;
&lt;br /&gt;
The 2025 Ports also offer a rapid-fire option.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
* ''Karous (カラス)'' – Player's ship pilot&lt;br /&gt;
* ''Shigi (シギ)'' – Navigator&lt;br /&gt;
* ''Akahara (アカハラ(赤原))''&lt;br /&gt;
* ''Hakugan (ハクガン(剥眼))''&lt;br /&gt;
&lt;br /&gt;
== Scoring/Strategy ==&lt;br /&gt;
The main strategy is to fill your D.F.S. - gauge as quick as possible and use the D.F.S. to absorb bullets, destroy enemies for score and level up your preferred weapons early. High scoring requires a very aggressive playstyle.&lt;br /&gt;
&lt;br /&gt;
Also try to make use of the score items as much as possible by &amp;quot;juggling&amp;quot; them and picking them up at their maximum worth.&lt;br /&gt;
&lt;br /&gt;
Bigger enemies, midbosses and bosses have destroyable parts, so you want to destroy them piece by piece.&lt;br /&gt;
&lt;br /&gt;
You can earn a lot of points from bossfights, by destroying single parts and absorb bullets with your D.F.S. The bosses can be milked, but time out pretty quickly so if you take to long you won’t earn points for destroying the boss.&lt;br /&gt;
&lt;br /&gt;
This also makes it pretty easy to dodge the bossfights by sitting on the bottom of your screen and hiding behind your shield.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# 1CC Log for Shmups (https://1cclog.blogspot.com/2015/09/karous-dreamcast.html)&lt;/div&gt;</summary>
		<author><name>Zoydo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Karous&amp;diff=37400</id>
		<title>Karous</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Karous&amp;diff=37400"/>
		<updated>2026-03-16T19:30:30Z</updated>

		<summary type="html">&lt;p&gt;Zoydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Karous&lt;br /&gt;
|background = #ffffff&lt;br /&gt;
|image = Karous_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Milestone]]&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 2006&lt;br /&gt;
|&lt;br /&gt;
|previousgame = [[Radirgy|Radirgy]]&lt;br /&gt;
|nextgame = [[Illmatic Envelope (Illvelo)|Illmatic Envelope (Illvelo)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Karous (jap.: カラス, ''karasu'') is a cel-shaded, vertical shmup from 2006 developed by [[Milestone]].&lt;br /&gt;
It was published by Sega and released November 15, 2006 in japanese Arcades on Sega’s NAOMI platform and later ported to Sega Dreamcast on March 8, 2007. It was the last Dreamcast game, that was officially licensed by Sega.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Karous/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Karous is a vertical scrolling shmup with 5 Stages and a [[TLB]]. Each stage has boss, stage 3-5 also have midbosses.&lt;br /&gt;
The player’s ship has 4 different weapon systems, a regular spread shot, a sword for melee range, a shield and a D.F.S. Bomb. The shot, sword and shield can be powered up by earning experience points from destroyed enemies or collecting specific power up items dropped by special enemies. The D.F.S. gauge can be filled by destroying enemies and cancel enemy bullets with the shot or shield. When the gauge is full it can be consumed to use the D.F.S. Bomb. During the D.F.S.-attack the player ship is invincible and the player gets a bonus on experience points and score from destroyed enemies.&lt;br /&gt;
As soon the shield is leveled up to 20, it acts also as an offensive weapon by refelecting enemy bullets.&lt;br /&gt;
The overall level of the ship is displayed on the right side of the screen and also appears on the leaderboard.&lt;br /&gt;
The weapon power-ups dropped by carrier-enemies can be changed by hitting them with the sword. They can also turn in to speed-up or speed-down items.&lt;br /&gt;
&lt;br /&gt;
Some enemies also drop items that increase your score. These look like small, blue triangles. By slashing them with the sword, they can be upgraded to bigger triangles, that are worth more points. Sometimes they also turn into special items like instant D.F.S., unlimited shield, extra lifes, weapon power-ups or a rare item that turns Bullets into score bonus (orange triangle).&lt;br /&gt;
&lt;br /&gt;
=== Power-Up Items ===&lt;br /&gt;
----&lt;br /&gt;
* ''Light Blue'' (Shot)&lt;br /&gt;
* ''Green'' (Sword)&lt;br /&gt;
* ''Orange'' (Shield)&lt;br /&gt;
* ''Red'' (Speed up)&lt;br /&gt;
* ''Blue'' (Speed down&lt;br /&gt;
&lt;br /&gt;
'''Item Cycle:''' light blue  → green → orange → red → blue → light blue &lt;br /&gt;
&lt;br /&gt;
=== Game Modes ===&lt;br /&gt;
----&lt;br /&gt;
At the beginning of the game you can choose from three different difficulty-options:&lt;br /&gt;
* ''Easy:'' Only the first 3 Stages, enemies shoot only destroyable bullets&lt;br /&gt;
* ''Normal:'' All 5 Stages, Enemies also shoot undestroyable bullets&lt;br /&gt;
* ''Hard:'' All 5 Stages + TLB, Enemies shoot more and also bigger undestroyable bullets&lt;br /&gt;
&lt;br /&gt;
Every stage has a hidden bonus with the shape of the Milestone symbol. It can be unvieled by attacking a certain spot in the stage with a specific weapon (Shot in Stage 1 &amp;amp; 2, Sword in Stage 3 and Shield in Stage 4 &amp;amp; 5). Collecting all hidden items is a requirement to unlock the TLB fight. The other requirement is to beat the Stage 5 Boss before he times out.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A:''' Shot&lt;br /&gt;
* '''B:''' Sword&lt;br /&gt;
* '''C:''' D.F.S.&lt;br /&gt;
&lt;br /&gt;
The 2025 Ports also offer a rapid-fire option.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
* ''Karous (カラス)'' – Player's ship pilot&lt;br /&gt;
* ''Shigi (シギ)'' – Navigator&lt;br /&gt;
* ''Akahara (アカハラ(赤原))''&lt;br /&gt;
* ''Hakugan (ハクガン(剥眼))''&lt;br /&gt;
&lt;br /&gt;
== Scoring/Strategy ==&lt;br /&gt;
The main strategy is to fill your D.F.S. - gauge as quick as possible and use the D.F.S. to absorb bullets, destroy enemies for score and level up your preferred weapons early. High scoring requires a very aggressive playstyle.&lt;br /&gt;
&lt;br /&gt;
Also try to make use of the score items as much as possible by &amp;quot;juggling&amp;quot; them and picking them up at their maximum worth.&lt;br /&gt;
&lt;br /&gt;
Bigger enemies, midbosses and bosses have destroyable parts, so you want to destroy them piece by piece.&lt;br /&gt;
&lt;br /&gt;
You can earn a lot of points from bossfights, by destroying single parts and absorb bullets with your D.F.S. The bosses can be milked, but time out pretty quickly so if you take to long you won’t earn points for destroying the boss.&lt;br /&gt;
&lt;br /&gt;
This also makes it pretty easy to dodge the bossfights by sitting on the bottom of your screen and hiding behind your shield.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Zoydo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Karous&amp;diff=37399</id>
		<title>Karous</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Karous&amp;diff=37399"/>
		<updated>2026-03-16T19:29:52Z</updated>

		<summary type="html">&lt;p&gt;Zoydo: /* Gameplay Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Karous&lt;br /&gt;
|background = #ffffff&lt;br /&gt;
|image = Karous_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Milestone]]&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 2006&lt;br /&gt;
|&lt;br /&gt;
|previousgame = [[Radirgy|Radirgy]]&lt;br /&gt;
|nextgame = [[Illmatic Envelope (Illvelo)|Illmatic Envelope (Illvelo)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Karous (jap.: カラス, ''karasu'') is a cel-shaded, vertical shmup from 2006 developed by [[Milestone]].&lt;br /&gt;
It was published by Sega and released November 15, 2006 in japanese Arcades on Sega’s NAOMI platform and later ported to Sega Dreamcast on March 8, 2007. It was the last Dreamcast game, that was officially licensed by Sega.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Karous/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Karous is a vertical scrolling shmup with 5 Stages and a [[TLB]]. Each stage has boss, stage 3-5 also have midbosses.&lt;br /&gt;
The player’s ship has 4 different weapon systems, a regular spread shot, a sword for melee range, a shield and a D.F.S. Bomb. The shot, sword and shield can be powered up by earning experience points from destroyed enemies or collecting specific power up items dropped by special enemies. The D.F.S. gauge can be filled by destroying enemies and cancel enemy bullets with the shot or shield. When the gauge is full it can be consumed to use the D.F.S. Bomb. During the D.F.S.-attack the player ship is invincible and the player gets a bonus on experience points and score from destroyed enemies.&lt;br /&gt;
As soon the shield is leveled up to 20, it acts also as an offensive weapon by refelecting enemy bullets.&lt;br /&gt;
The overall level of the ship is displayed on the right side of the screen and also appears on the leaderboard.&lt;br /&gt;
The weapon power-ups dropped by carrier-enemies can be changed by hitting them with the sword. They can also turn in to speed-up or speed-down items.&lt;br /&gt;
&lt;br /&gt;
Some enemies also drop items that increase your score. These look like small, blue triangles. By slashing them with the sword, they can be upgraded to bigger triangles, that are worth more points. Sometimes they also turn into special items like instant D.F.S., unlimited shield, extra lifes, weapon power-ups or a rare item that turns Bullets into score bonus (orange triangle).&lt;br /&gt;
&lt;br /&gt;
=== Power-Up Items ===&lt;br /&gt;
----&lt;br /&gt;
* ''Light Blue'' (Shot)&lt;br /&gt;
* ''Green'' (Sword)&lt;br /&gt;
* ''Orange'' (Shield)&lt;br /&gt;
* ''Red'' (Speed up)&lt;br /&gt;
* ''Blue'' (Speed down&lt;br /&gt;
&lt;br /&gt;
'''Item Cycle:''' light blue  → green → orange → red → blue → light blue &lt;br /&gt;
&lt;br /&gt;
=== Game Modes ===&lt;br /&gt;
----&lt;br /&gt;
At the beginning of the game you can choose from three different difficulty-options:&lt;br /&gt;
* ''Easy:'' Only the first 3 Stages, enemies shoot only destroyable bullets&lt;br /&gt;
* ''Normal:'' All 5 Stages, Enemies also shoot undestroyable bullets&lt;br /&gt;
* ''Hard:'' All 5 Stages + TLB, Enemies shoot more and also bigger undestroyable bullets&lt;br /&gt;
&lt;br /&gt;
Every stage has a hidden bonus with the shape of the Milestone symbol. It can be unvieled by attacking a certain spot in the stage with a specific weapon (Shot in Stage 1 &amp;amp; 2, Sword in Stage 3 and Shield in Stage 4 &amp;amp; 5). Collecting all hidden items is a requirement to unlock the TLB fight. The other requirement is to beat the Stage 5 Boss before he times out.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A:''' Shot&lt;br /&gt;
* '''B:''' Sword&lt;br /&gt;
* '''C:''' D.F.S.&lt;br /&gt;
&lt;br /&gt;
The 2025 Ports also offer a rapid-fire option.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
* ''Karous (カラス)'' – Player's ship pilot&lt;br /&gt;
* ''Shigi (シギ)'' – Navigator&lt;br /&gt;
* ''Akahara (アカハラ(赤原))''&lt;br /&gt;
* ''Hakugan (ハクガン(剥眼))''&lt;br /&gt;
&lt;br /&gt;
== Scoring/Strategy ==&lt;br /&gt;
The main strategy is to fill your D.F.S. - gauge as quick as possible and use the D.F.S. to absorb bullets, destroy enemies for score and level up your preferred weapons early. High scoring requires a very aggressive playstyle.&lt;br /&gt;
&lt;br /&gt;
Also try to make use of the score items as much as possible by &amp;quot;juggling&amp;quot; them and picking them up at their maximum worth.&lt;br /&gt;
&lt;br /&gt;
Bigger enemies, midbosses and bosses have destroyable parts, so you want to destroy them piece by piece.&lt;br /&gt;
&lt;br /&gt;
You can earn a lot of points from bossfights, by destroying single parts and absorb bullets with your D.F.S. The bosses can be milked, but time out pretty quickly so if you take to long you won’t earn points for destroying the boss.&lt;br /&gt;
&lt;br /&gt;
This also makes it pretty easy to dodge the bossfights by sitting on the bottom of your screen and hiding behind your shield.&lt;/div&gt;</summary>
		<author><name>Zoydo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Karous&amp;diff=37381</id>
		<title>Karous</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Karous&amp;diff=37381"/>
		<updated>2026-03-16T11:29:14Z</updated>

		<summary type="html">&lt;p&gt;Zoydo: /* Scoring/Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Karous&lt;br /&gt;
|background = #ffffff&lt;br /&gt;
|image = Karous_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Milestone]]&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 2006&lt;br /&gt;
|&lt;br /&gt;
|previousgame = [[Radirgy|Radirgy]]&lt;br /&gt;
|nextgame = [[Illmatic Envelope (Illvelo)|Illmatic Envelope (Illvelo)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Karous (jap.: カラス, ''karasu'') is a cel-shaded, vertical shmup from 2006 developed by [[Milestone]].&lt;br /&gt;
It was published by Sega and released November 15, 2006 in japanese Arcades on Sega’s NAOMI platform and later ported to Sega Dreamcast on March 8, 2007. It was the last Dreamcast game, that was officially licensed by Sega.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Karous/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Karous is a vertical scrolling shmup with 5 Stages and a [[TLB]]. Each stage has boss, stage 3-5 also have midbosses.&lt;br /&gt;
The player’s ship has 4 different weapon systems, a regular spread shot, a sword for melee range, a shield and a D.F.S. Bomb. The shot, sword and shield can be powered up by earning experience points from destroyed enemies or collecting specific power up items dropped by special enemies. The D.F.S. gauge can be filled by destroying enemies and cancel enemy bullets with the shot or shield. When the gauge is full it can be consumed to use the D.F.S. Bomb. During the D.F.S.-attack the player ship is invincible and the player gets a bonus on experience points and score from destroyed enemies.&lt;br /&gt;
As soon the shield is leveled up to 20, it acts also as an offensive weapon by refelecting enemy bullets.&lt;br /&gt;
The overall level of the ship is displayed on the right side of the screen and also appears on the leaderboard.&lt;br /&gt;
The weapon power-ups dropped by enemies can be changed by hitting them with the sword. They can also turn in to speed-up or speed-down items.&lt;br /&gt;
&lt;br /&gt;
Some enemies also drop items that increase your score. These look like small, blue triangles. By slashing them with the sword, they can be upgraded to bigger triangles, that are worth more points. Sometimes they also turn into special items like instant D.F.S., unlimited shield or a rare item that turns Bullets into score bonus.&lt;br /&gt;
&lt;br /&gt;
Every stage has a hidden bonus with the shape of the Milestone symbol. It can be unvieled by attacking a certain spot in the stage with a specific weapon (Shot in Stage 1 &amp;amp; 2, Sword in Stage 3 and Shield in Stage 4 &amp;amp; 5). Collecting all hidden items is a requirement to unlock the TLB fight. (The other requirement is to beat the Stage 5 Boss before he times out) &lt;br /&gt;
&lt;br /&gt;
At the beginning the game lets you choose from three different difficulty-options:&lt;br /&gt;
* ''Easy:'' Only the first 3 Stages, enemies shoot only destroyable bullets&lt;br /&gt;
* ''Normal:'' All 5 Stages, Enemies also shoot undestroyable bullets&lt;br /&gt;
* ''Hard:'' All 5 Stages, Enemies shoot more and also bigger undestroyable bullets&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A:''' Shot&lt;br /&gt;
* '''B:''' Sword&lt;br /&gt;
* '''C:''' D.F.S.&lt;br /&gt;
&lt;br /&gt;
The 2025 Ports also offer a rapid-fire option.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
* ''Karous (カラス)'' – Player's ship pilot&lt;br /&gt;
* ''Shigi (シギ)'' – Navigator&lt;br /&gt;
* ''Akahara (アカハラ(赤原))''&lt;br /&gt;
* ''Hakugan (ハクガン(剥眼))''&lt;br /&gt;
&lt;br /&gt;
== Scoring/Strategy ==&lt;br /&gt;
The main strategy is to fill your D.F.S. - gauge as quick as possible and use the D.F.S. to absorb bullets, destroy enemies for score and level up your preferred weapons early. High scoring requires a very aggressive playstyle.&lt;br /&gt;
&lt;br /&gt;
Also try to make use of the score items as much as possible by &amp;quot;juggling&amp;quot; them and picking them up at their maximum worth.&lt;br /&gt;
&lt;br /&gt;
Bigger enemies, midbosses and bosses have destroyable parts, so you want to destroy them piece by piece.&lt;br /&gt;
&lt;br /&gt;
You can earn a lot of points from bossfights, by destroying single parts and absorb bullets with your D.F.S. The bosses can be milked, but time out pretty quickly so if you take to long you won’t earn points for destroying the boss.&lt;br /&gt;
&lt;br /&gt;
This also makes it pretty easy to dodge the bossfights by sitting on the bottom of your screen and hiding behind your shield.&lt;/div&gt;</summary>
		<author><name>Zoydo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Karous&amp;diff=37380</id>
		<title>Karous</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Karous&amp;diff=37380"/>
		<updated>2026-03-16T11:23:11Z</updated>

		<summary type="html">&lt;p&gt;Zoydo: /* Gameplay Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Karous&lt;br /&gt;
|background = #ffffff&lt;br /&gt;
|image = Karous_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Milestone]]&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 2006&lt;br /&gt;
|&lt;br /&gt;
|previousgame = [[Radirgy|Radirgy]]&lt;br /&gt;
|nextgame = [[Illmatic Envelope (Illvelo)|Illmatic Envelope (Illvelo)]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Karous (jap.: カラス, ''karasu'') is a cel-shaded, vertical shmup from 2006 developed by [[Milestone]].&lt;br /&gt;
It was published by Sega and released November 15, 2006 in japanese Arcades on Sega’s NAOMI platform and later ported to Sega Dreamcast on March 8, 2007. It was the last Dreamcast game, that was officially licensed by Sega.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Karous/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Karous is a vertical scrolling shmup with 5 Stages and a [[TLB]]. Each stage has boss, stage 3-5 also have midbosses.&lt;br /&gt;
The player’s ship has 4 different weapon systems, a regular spread shot, a sword for melee range, a shield and a D.F.S. Bomb. The shot, sword and shield can be powered up by earning experience points from destroyed enemies or collecting specific power up items dropped by special enemies. The D.F.S. gauge can be filled by destroying enemies and cancel enemy bullets with the shot or shield. When the gauge is full it can be consumed to use the D.F.S. Bomb. During the D.F.S.-attack the player ship is invincible and the player gets a bonus on experience points and score from destroyed enemies.&lt;br /&gt;
As soon the shield is leveled up to 20, it acts also as an offensive weapon by refelecting enemy bullets.&lt;br /&gt;
The overall level of the ship is displayed on the right side of the screen and also appears on the leaderboard.&lt;br /&gt;
The weapon power-ups dropped by enemies can be changed by hitting them with the sword. They can also turn in to speed-up or speed-down items.&lt;br /&gt;
&lt;br /&gt;
Some enemies also drop items that increase your score. These look like small, blue triangles. By slashing them with the sword, they can be upgraded to bigger triangles, that are worth more points. Sometimes they also turn into special items like instant D.F.S., unlimited shield or a rare item that turns Bullets into score bonus.&lt;br /&gt;
&lt;br /&gt;
Every stage has a hidden bonus with the shape of the Milestone symbol. It can be unvieled by attacking a certain spot in the stage with a specific weapon (Shot in Stage 1 &amp;amp; 2, Sword in Stage 3 and Shield in Stage 4 &amp;amp; 5). Collecting all hidden items is a requirement to unlock the TLB fight. (The other requirement is to beat the Stage 5 Boss before he times out) &lt;br /&gt;
&lt;br /&gt;
At the beginning the game lets you choose from three different difficulty-options:&lt;br /&gt;
* ''Easy:'' Only the first 3 Stages, enemies shoot only destroyable bullets&lt;br /&gt;
* ''Normal:'' All 5 Stages, Enemies also shoot undestroyable bullets&lt;br /&gt;
* ''Hard:'' All 5 Stages, Enemies shoot more and also bigger undestroyable bullets&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A:''' Shot&lt;br /&gt;
* '''B:''' Sword&lt;br /&gt;
* '''C:''' D.F.S.&lt;br /&gt;
&lt;br /&gt;
The 2025 Ports also offer a rapid-fire option.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
* ''Karous (カラス)'' – Player's ship pilot&lt;br /&gt;
* ''Shigi (シギ)'' – Navigator&lt;br /&gt;
* ''Akahara (アカハラ(赤原))''&lt;br /&gt;
* ''Hakugan (ハクガン(剥眼))''&lt;br /&gt;
&lt;br /&gt;
== Scoring/Strategy ==&lt;br /&gt;
The main strategy is to fill your D.F.S. - gauge as quick as possible and use the D.F.S. to absorb bullets, destroy enemies for score and level up your preferred weapons early. High scoring requires a very aggressive playstyle.&lt;br /&gt;
&lt;br /&gt;
Bigger enemies, midbosses and bosses have destroyable parts, so you want to destroy them piece by piece.&lt;br /&gt;
&lt;br /&gt;
You can earn a lot of points from bossfights, by destroying single parts and absorb bullets with your D.F.S. but the bosses time out pretty quickly so if you take to long you won’t earn points for destroying the boss.&lt;br /&gt;
&lt;br /&gt;
This also makes it pretty easy to dodge the bossfights by sitting on the bottom of your screen and hiding behind your shield.&lt;/div&gt;</summary>
		<author><name>Zoydo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Final_Soldier&amp;diff=37345</id>
		<title>Final Soldier</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Final_Soldier&amp;diff=37345"/>
		<updated>2026-03-15T16:17:55Z</updated>

		<summary type="html">&lt;p&gt;Zoydo: /* Gameplay Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Final Soldier&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Finalsoldier_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Now Production&lt;br /&gt;
|&lt;br /&gt;
|publisher = Hudson Soft&lt;br /&gt;
|&lt;br /&gt;
|music = T.S. Kiyoshi&lt;br /&gt;
|&lt;br /&gt;
|program = Papa Tomohide&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|releasedate = JP: July 5, 1991&lt;br /&gt;
&lt;br /&gt;
|previousgame = Super Star Soldier&lt;br /&gt;
|nextgame = Soldier Blade&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
Final Soldier is the second game in the Super Star Soldier Series on PC Engine. It was developed by Now Production and published by Hudson Soft in 1991. Final Soldier was released on July 5,1991 in Japan for PC Engine&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Earth is attacked by a time travelling, biomechanical alien race, called the “Gader’el”. The player takes control over the time travelling spaceship “The Dryad” to fight back and destroy the alien hivemind.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Final soldier is a vertical scrolling shoot-em-up with 7 stages. Each stage has a boss and a midboss, except stage 7 which is just a single bossfight with different phases and enemy attack waves in between.&lt;br /&gt;
&lt;br /&gt;
The players ship starts with a vulcan shot as default. By picking up different power-up items the shot type can be changed. By picking up multiple items of the same weapon type, the shot can be upgraded up to 2 levels. By picking up an “M”-Item the ship gets a secondary missile weapon. There are also red containers that can be collected and then serve as an option weapon that follows the players ship. The options can be sacrificed to release a screen clearing bomb attack. Options can only be stacked up to 2.&lt;br /&gt;
The shot layout of the different weapons can be customized in the set-up menu.&lt;br /&gt;
&lt;br /&gt;
The players ship has 3 speed levels, that can be chosen as desired.&lt;br /&gt;
&lt;br /&gt;
The game has 3 difficulty settings, which can be chosen in the set-up menu.&lt;br /&gt;
&lt;br /&gt;
Caravan mode can be accessed from the start menu.  Final Soldier has a 2 minute and a 5 minute caravan stage.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
* '' Red (V):'' Vulcan shot&lt;br /&gt;
* '' Blue (L):'' Laser&lt;br /&gt;
* '' Green (E):'' Spiral beam&lt;br /&gt;
* '' Yellow (F):'' Flame shot&lt;br /&gt;
* '' Red Container:'' Bomb/Option&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
* '''I:''' Bomb&lt;br /&gt;
* '''II:''' Shot&lt;br /&gt;
* '''Run:''' Pause game&lt;br /&gt;
* '''Select:''' Change ship speed&lt;br /&gt;
&lt;br /&gt;
== Strategy/Scoring ==&lt;br /&gt;
In normal mode scoring is pretty basic. The play player earns points for shooting enemy formations and destroying bosses.&lt;br /&gt;
The best strategy for survival is to make maximum use of the bomb attack by always using a bomb, as soon a new option-item appears on screen and can be collected. By “chaining” the bomb attack, the player can benefit from invincibility for the time period of the bomb attacks.&lt;br /&gt;
&lt;br /&gt;
In caravan mode the player can earn bonuses by shooting certain enemies simultaneously with the multidirection vulcan weapon.&lt;br /&gt;
There are also many destroyable blocks throughout the caravan stages that can be shot for points. The caravan stages also have hidden bonuses, that can be discovered by shooting certain spots in the stage or specific enemies.&lt;br /&gt;
&lt;br /&gt;
== Ports/Releases ==&lt;br /&gt;
* ''Wii Virtual Console:'' 2007 (JP), 2008 (NA/EU)&lt;br /&gt;
* ''Playstation Portable:'' 2008 as part of the Soldier Collection (JP)&lt;br /&gt;
* ''Virtual Console Wii U:'' 2014 (JP), 2017 (NA)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Finalsoldier_case_front.png&lt;br /&gt;
Finalsoldier_case_back.png&lt;br /&gt;
Finalsoldier_hucard_front.png&lt;br /&gt;
Finalsoldier_hucard_back.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# PC Engine Software Bible (https://www.pcengine.co.uk/HTML_Games/Final_Soldier.htm)&lt;br /&gt;
# Star Soldier wiki (https://star-soldier.fandom.com/wiki/Final_Soldier)&lt;/div&gt;</summary>
		<author><name>Zoydo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Shmups_Wiki:List_of_shooting_games&amp;diff=37342</id>
		<title>Shmups Wiki:List of shooting games</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Shmups_Wiki:List_of_shooting_games&amp;diff=37342"/>
		<updated>2026-03-15T16:13:44Z</updated>

		<summary type="html">&lt;p&gt;Zoydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
This page contains links to every game that we ''currently'' have a wiki page written about in our Library. &lt;br /&gt;
&lt;br /&gt;
If you notice a game is missing, consider '''[[(Template Page)#Creating a new page|starting a page]]'''! ❤️ &lt;br /&gt;
&lt;br /&gt;
A robust list of 100% free-to-play games can be found '''[[Free to Play|here]]'''!&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Game !! Developer !! Publisher !! Year !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7 Servant`s Blade]]'' || [[Maoh Bancho]] || Maoh Bancho || ???? || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Abyss Soul Lotus]] || 雨夜枫雪制作组 / SSS Dev Team || 雨夜枫雪制作组 / SSS Dev Team || 2023 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aeon Zenith]]'' || [[User:Squire Grooktook|Squire Grooktook]] || Squire Grooktook || TBD || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page. '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[AirGrave]]'' || [[Santos]] || Santos || 1996 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[AISZplus]]'' || takayakata || takayakata || 2022 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alternative Sphere]]'' || AQLOOP || AQLOOP ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Always Surrender]]'' || [[The Covert Sheep Example]] || The Covert Sheep Example || 2024 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, missing images and some '''formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aka to Blue]]'' || [[Tanoshimasu]] || Tanoshimasu || 2017 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aka to Blue Type-R]]'' || [[Tanoshimasu]] || exA Arcadia || 2019 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Akai Katana]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page; '''needs content &amp;amp; formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Akuu Gallet]] / Air Gallet'' || [[Gazelle]] || Banpresto || 1996 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page. Formatting is good so far, but needs content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ALLTYNEX Second]]'' || [[SITER SKAIN]] || Nyu Media || 2013 || &amp;lt;small&amp;gt;'''⭐⭐''' Fairly new WIP page, needs images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Angelfish]]'' || [[Fathammer]] || Fathammer || 2005 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[AngerForce: Reloaded]]'' || [[Screambox Studio]] || Screambox Studio || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, missing images and some '''formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[AngerForce: Strikers]]'' || [[Screambox Studio]] || Screambox Studio || 2014 || &amp;lt;small&amp;gt;'''⭐''' Stub page and fork of [[AngerForce: Reloaded]] page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apare Usapie!]]'' || [[Sorafune Atelier]] || Sorafune Atelier || 2015 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Armed Police Batrider]]'' || [[Raizing]] || Eighting || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Great info, needs page formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assault Shell]]'' || [[Team Overloaded]] || Team Overloaded || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Extremely detailed page! Just needs some extra images and formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assault Shell 2]]'' || [[Team Overloaded]] || Team Overloaded || TBD || &amp;lt;small&amp;gt;Demo avaiable in itch.io and STEAM.&amp;lt;small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Astro Ninja Man]]'' || [[RIKI]] || RIKI || 2020 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Barrage Fantasia]]'' || [[HEY]] || Hanaji Games || 2021 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs more info. Controls, scoring and items missing&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Barrage tribe]]'' || [[Twinkle Soft]] || Twinkle Soft || 2002 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Barrage Musical ~A Fantasy of Tempest~]]'' || [[SlimeSmile]] || SlimeSmile || 2017 ||| &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batsugun]]'' || [[Toaplan]] || Toaplan || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle Bakraid]]'' || [[Raizing]] || Eighting || 1999 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Gameplay overview and controls are missing&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle Garegga]]'' || [[Raizing]] || Eighting || 1996 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched page verified by top players! :D&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bakuretsu Breaker]]'' || [[Kaneko]] || Kaneko || 1992 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[BIRDCAGE]]'' || [[POLYGON BIRD]] || POLYGON BIRD || 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bit.Trip FATE]]'' ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blaynix]]'' || [[zakichi]] || zakichi || 2011 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blaster Gear]]'' || [[Team Overloaded]] || Team Overloaded || 2019 ||| &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page. Needs minor '''formatting'''. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blast Wind]]'' || [[Technosoft]] || Technosoft || 1997 ||| &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blast Works: Build, Trade, Destroy]]'' || [[Budcat Creations]] || Majesco || 2008 ||| &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bleed]]'' || [[Ian Campbell]] || Ian Campbell || 2012 ||| &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Devil in the Belvedere]]'' || [[ 东方祈华梦制作组 ]] ||  东方祈华梦制作组 , 东游鉴 || 2021 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Needs minor formatting update.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Revolver]]'' || [[Stellar Circle]] || Stellar Circle || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Wish 2005]]'' || [[x.x Game Room]] || x.x Game Room || 2005 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Wish Resurrection Plus]]'' || [[x.x Game Room]] || x.x Game Room || 2008 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Wish Desire]]'' || [[x.x Game Room]] || x.x Game Room || 2021 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Border Down]]'' || [[G.Rev]] || G.Rev || 2003 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Book of Star Mythology]]'' || raichu, Mace's Secret Base || Mace's Secret Base || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content! Could use more formatting. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[BroodStar]]'' || [[User:Razeal|Razeal]] || Razeal || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brilliant Pagoda or Haze Castle]] || [[JynX]], Trick Nostalgie || JynX, Trick Nostalgie || 2016 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bubbling Imaginary Treasures]] || [[Gore]] || Gore || 2021 || &amp;lt;small&amp;gt;Page in progress. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bullet Hell Monday]]'' || [[Masayuki Ito]] || Masayuki Ito || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''Well-detailed page, missing images and some formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bullet Hell Monday Black]]'' || [[Masayuki Ito]] || Masayuki Ito || 2019 || &amp;lt;small&amp;gt;'''⭐⭐''' '''Starter page, Needs more information'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bullet Sorceress]]'' || [[DANGER HEART Entertainment]] || DANGER HEART Entertainment || TBD || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bullet Soul]]'' || [[MAGES]] || MAGES || 2011 || &lt;br /&gt;
|-&lt;br /&gt;
|''[[Bullet Soul Infinite Burst]]'' || [[MAGES]] || MAGES || 2014 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Celtreos]]'' || [[User:vornaff|Kevin Grant]] || Kevin Grant || 2017 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' '''This wiki page was created by the developer!''' Just missing some formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chicken Invaders 4 Ultimate Omelette]]'' || [[InterAction Studios]] || InterAction Studios || 2010 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chicken Invaders 5 Cluck of the Dark Side]]'' || [[InterAction Studios]] || InterAction Studios || 2014 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chaos Field]]'' || [[MileStone]] || Able Corporation || 2004 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Extremely well-researched page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cho Ren Sha 68K]]'' || [[Koichi Yoshida]] || Koichi Yoshida || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Pretty well-researched page! '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Collapse Dream]]'' || [[Outside Sotonohito]] || Outside Sotonohito || 2016 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Choujikuu Yousai Macross II]]'' || [[NMK]] || Banpresto || 1995 || &amp;lt;small&amp;gt;'''⭐''' Stub page. Contains dev team credits + some basic history&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chronoblast Maximum Force]]'' || [[Team Norty]] || Norty Games || TBD || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cosmo Gang: The Video]]'' || [[Namco]] || Namco || 1991 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cotton: Fantastic Night Dreams]]'' || [[Success]] || Success || 1991 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good start but still has some template leftovers&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cotton 2: Magical Night Dreams]]'' || [[Success]] || Success || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good start but still has some template leftovers&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cotton Rock`n Roll]]'' || [[Studio Saizensen]] || Success || 2021 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CounterAttack]]'' || [[Relative Games]] || Relative Software || 2019 || &amp;lt;small&amp;gt;'''⭐⭐''' OK start but needs more content and descriptions&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Clannada: Gensou Shoujo]]'' || [[Tenkuudokei]] || Tenkuudokei || ???? || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crimzon Clover]]'' || [[YOTSUBANE]] || YOTSUBANE || 2011 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs mode descriptions. This page is for the original doujin release.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crimzon Clover: World Ignition]] / World EXplosion'' || [[YOTSUBANE]] || Degica Games || 2014 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs mode descriptions. Includes info of the latest revision.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cosmo Dreamer]]'' || [[Outside Sotonohito]] || Outside Sotonohito || 2020 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crisis Rose]]'' || [[Team Overloaded]] || Team Overloaded || 2020 |||  &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, could use more formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crisis Wing]]'' || [[Pieslice Productions]] || Pieslice Productions || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cyvern: The Dragon Weapons]]'' || [[Kaneko]] || Kaneko|| 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Great info! Mostly researched by pro players.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Daioh]]'' || [[Athena]] || Athena || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Great info, needs page formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dangan GB]]'' || [[Snorpung]] || Snorpung || 2019 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dangan GB2]]'' || [[Snorpung]] || Snorpung || 2023 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dangun Feveron]] / Fever S.O.S.'' || [[CAVE]] || Atlus || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Extremely well-researched.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Danmaku Death]]'' || [[JakiganicSystems]] || JakiganicSystems || ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Danmaku Unlimited 2]]'' || [[Doragon Entertainment]] || Doragon Entertainment || 2013 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion on content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Danmaku Unlimited 3]]'' || [[Doragon Entertainment]] || Doragon Entertainment || 2017 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dariusburst]]'' || [[Taito]] || Taito || 2009 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dariusburst Another Chronicle]]'' || [[Taito]] || Taito || 2010 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darius Gaiden]]'' || [[Taito]] || Taito || 1994 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good starter info; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darius Twin]]'' || [[Taito]] || Taito || 1991 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Planet]]'' || [[jeff_jks]] || jeff_jks || 2013 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deathsmiles]]'' || [[CAVE]] || AMI || 2007 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion and formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deathsmiles Mega Black Label]]'' || [[CAVE]] || AMI || 2008 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deathsmiles II]]'' || [[CAVE]] || AMI || 2009 || &amp;lt;small&amp;gt;This page is for the original AC release.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deathsmiles IIX]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;This page is for the Deathsmiles IIX release&lt;br /&gt;
|-&lt;br /&gt;
|''[[.Decluster Zero]]'' || [[Masayuki Ito]] || Masayuki Ito || 2020 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Detana!! TwinBee]]'' || [[Konami]] || Konami || 1991 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Devil Blade Reboot]]'' || [[SHIGATAKE GAMES]] || [[SHIGATAKE GAMES]]|| 2024 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page! '''Needs a little more proper research on unlock costs'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Devil Engine]]'' || [[Protoculture Games]] || [[Poppy Works]], [[DANGEN Entertainment]] || 2019 || &amp;lt;small&amp;gt;Features info of both OG and Ignition releases&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi]]'' || [[CAVE]] || Atlus || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi II: Bee Storm]]'' || [[IGS]] || IGS || 2001 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu]] / DoDonPachi Resurrection'' || [[CAVE]] || CAVE || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''In need of formatting update'''&amp;lt;br&amp;gt;'''''Includes information about several releases!'''''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Arrange A]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Arrange B]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched page, verified by top (and frequent) players!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Black Label]]'' || [[CAVE]] || AMI || 2010 || &amp;lt;small&amp;gt;'''⭐⭐''' Contains some details on mechanics and gameplay. Needs formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Black Label Arrange]]'' || [[CAVE]] || AMI || 2011 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page created by top player! Needs some updates to formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Ver 1.0]]'' || [[CAVE]] || CAVE || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''In need of formatting update'''; could use more images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Ver 1.5]]'' || [[CAVE]] || CAVE || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page created by top player! Needs images &amp;amp; some '''formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Ver 1.51]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Slim on content and formatting, but what's there is good.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiOuJou]]'' || [[CAVE]] || AMI || 2002 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Great content; '''In need of formatting update''', lacking images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi MAXIMUM]]'' || [[CAVE]] || CAVE || 2012 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs '''information'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi SaiDaiOuJou]]'' || [[CAVE]] || CAVE || 2012 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page, '''needs informations on version 1.5'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi SaiDaiOuJou exA Label]]'' || [[exA Arcadia]] || exA Arcadia || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Double Dealing Character]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2013 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content! Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dogyuun]]'' || [[Toaplan]] || Toaplan || 1992 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DonPachi]]'' || [[CAVE]] || Atlus || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoKinGan]]'' || [[GOTYO]] || GOTYO || 2015 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[D-STARS]]'' || [[tuisekimode]] || tuisekimode || 2015 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dragon Blaze]]'' || [[Psikyo]] || Psikyo || 2000 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched and well-formatted page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Drainus]]'' || [[Team Ladybug]] || PLAYISM || 2022 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dream Logical World]]'' || [[Analouge Reverie]] || Analogue Reverie || 2021 (itch.io), 2022 (STEAM) || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content! Could use more formatting. [[Free to Play]] game (available on itch.io, STEAM).&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Earthen Miraculous Sword]] || [[JynX]], Trick Nostalgie || JynX, Trick Nostalgie || 2013 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content! Could use more formatting. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Earthion]] / アーシオン || Ancient Corporation, Bitwave Games || Limited Run Games, Inc. || 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eclosion]]'' || [[Ever-Juvenile]] || Ever-Juvenile || 2010 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eden's Aegis]]'' || [[x.x Game Room]] || x.x Game Room || 2010 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info and images/screenshots.[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eschatos]]'' || [[Qute]] || Qute || 2011 || &amp;lt;small&amp;gt;'''⭐''' Stub page, '''needs information'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ESP Ra.De.]]'' || [[CAVE]] || Atlus || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''In need of formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elegant Impermanence of Sakura]]'' || [[ 东方祈华梦制作组 ]] ||  东方祈华梦制作组 , 东游鉴 || 2020 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Espgaluda]]'' || [[CAVE]] || AMI || 2003 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched and well-formatted page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Espgaluda II]]'' || [[CAVE]] || AMI || 2005 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched. Needs minor formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Excess Fraction]]'' || [[Twinkle Soft]] || Twinkle Soft || 2000 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Evanescent Existence]] || [[JynX]], Trick Nostalgie || JynX, Trick Nostalgie || 2013 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Evorales]] / エボラレス'' || [[Hechelion]] || Hechelion|| 2021 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Exception]]'' || [[primitive]] || primitive || 2007 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[eXceed 2nd Vampire REX]]'' || [[Tennen Sozai]] || Nyu Media || 2012 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[eXceed 3rd JADE PENETRATE Black Package]]'' || [[Tennen Sozai]] || Nyu Media || 2012 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Great info, needs page formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[F/A]] / Fighter &amp;amp; Attacker'' || [[Namco]] || Namco || 1992 || &amp;lt;small&amp;gt;'''⭐⭐''' Contains strategy and some starter info. Missing images.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fast Striker]] || [[NGDEV]] || NGDEV || 2010 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fan-made Virtual Autography]] || Northern Mind || Northern Mind || 2021 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fantastic Danmaku Festival]] / Scarlet Diabolique Fantastica || 東方幕華祭制作组 &amp;amp; StarX / [[exA Arcadia]]  || 東方幕華祭制作组 / exA Arcadia || 2018 / 2021 || &amp;lt;small&amp;gt;This page will document both versions of FDF.&amp;lt;small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fantastic Danmaku Festival Part II]] / Perfect Sakura Fantastica || 东方幕华祭制作组 / [[exA Arcadia]] || 东方幕华祭制作组 / exA-Arcadia || 2019 / 2023 || &amp;lt;small&amp;gt;This page will document both versions of FDFII.&amp;lt;small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fantastic Danmaku Festival Part III]] || 东方幕华祭制作组  || 東方幕華祭制作组 || 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Frantically Forbidden Fruit]] || [[Gore]] || Gore || 2017 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content! Needs minor formatting. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Final Soldier]]'' || [[Now Production]] || Hudson Soft || 1991 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fossilized Wonders]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flying Hamster]] || [[The Game Atelier]] || The Game Atelier || 2010 || &amp;lt;small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Galshell: Blood Red Skies]]'' '''(18+)''' || [[Akiragoya]] || Akiragoya || 2004 || &amp;lt;small&amp;gt;'''⭐''' Borderline empty page. Could use info, formatting, and research. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gamma Zero]]'' || [[Sinclair Gurny]] || Sinclair Gurny || 2025 || &amp;lt;small&amp;gt;'''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GanaBlade]] / ガナブレード'' || [[LKK Game]] || LKK Game || 2023 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gemini Wing]]'' || [[Tecmo]] || Tecmo || 1987 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[GENETOS]]'' || [[Tatsuya Koyama]] || Tatsuya Koyama || 2009 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gekidan Machina]]'' || HEY / 凍結 || HEY / 凍結 || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GG Aleste]]'' || [[Compile]] || Compile || 1991 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GG Aleste II]]'' || [[Compile]] || Compile || 1993 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[GG Aleste 3]]'' || [[M2]] || M2 || 2020 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Blade]]'' || [[Hucast]] || Hucast || 2015 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Giga Wing]]'' || [[Takumi]] || Capcom || 1999 || &amp;lt;small&amp;gt;'''⭐⭐''' Early page with a fair amount of missing content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Giga Wing 2]]'' || [[Takumi]] || Capcom || 2000 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs more content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Giga Wing Generations]]'' || [[Takumi]] || Taito || 2004 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-researched page; Needs more proper research on the exact values of the items.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Great Mahou Daisakusen]] / Dimahoo'' || [[Raizing]] || Capcom || 2000 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gradius]] / Nemesis'' || [[Konami]] || Konami || 1985 || &amp;lt;small&amp;gt;'''⭐⭐''' Good formatting. Needs more expansion on content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gradius II]] / Vulcan Venture'' || [[Konami]] || Konami || 1988 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gradius III]]'' || [[Konami]] || Konami || 1989 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gradius Gaiden]] '' || [[Konami]] || Konami || 1997 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gradius IV]]'' || [[Konami]] || Konami || 1999 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gradius V]]'' || [[Treasure]] || Konami || 2004|| &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Cross ReNovation]]'' || [[ES4]] || Henteko Doujin || 2022 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Graze Counter]]'' || [[Bikkuri Software]] || Henteko Doujin || 2017 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, could use more formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Graze Counter GM]]'' || [[Bikkuri Software]] || Henteko Doujin, Sanuk || 2023 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, could use more formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gochamaze no Arashi]]'' || [[Nurumayo Kobo]] || Nurumayo Kobo || 2003 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gokujou Parodius]]'' || [[Konami]] || Konami || 1994 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gun Frontier]]'' || [[Taito]] || Taito || 1990 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info. Detailed rank information available&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunbird]]'' || [[Psikyo]] || Jaleco || 1994 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good formatting and basic explanations for mechanics, characters and scoring. Needs more in-depth information and video examples.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunbird 2]]'' || [[Psikyo]] || Psikyo || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Great info, could use a small formatting update&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gundemonium]]'' || [[Platine Dispositif]] || Rockin' Android || 2003 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page, could use minor formatting update&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GundeadliGne]]'' || [[Platine Dispositif]] || Rockin' Android || 2004 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunroar]]'' || [[Kenta Cho]] || Kenta Cho || ???? || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunnail]]'' || [[NMK]] || Tecmo || 1993 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunvein]]'' || [[boghog]] || NGDEV || 2022 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guwange]]'' || [[CAVE]] || Atlus || 1999 || &amp;lt;small&amp;gt;'''⭐⭐''' In a pretty early state. '''Missing formatting and organization'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ginga Force]]'' || [[Qute]] || Qute || 2013 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hacha Mecha Fighter]]'' || [[NMK]] || NMK || 1991 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Halley's Comet]]'' || [[Taito]] || Taito || 1986 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Halloween Itazura]] / お菓子くれなかったから街破壊しちゃうよっ！'' || Inatsuka Haru || Inatsuka Haru || 2012 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harmful Park]]'' || Sky Think System || Sky Think System || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Great info, just missing '''formatting and organization'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hell Blasters]]'' || PlayShift Games || PlayShift Games || 2021 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Needs minor formatting update.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hellfire]]'' || [[Toaplan]] || Toaplan || 1989 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-researched page.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hellsinker.]]'' || [[Ruminant's Whimper]] || Ruminant's Whimper || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Highly detailed and well-researched page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heavy Weapon]]'' || PopCap || PopCap || 2005 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[HishouAyu]]'' || Tenkuudokei || Tenkuudokei || 2003 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, could use more formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hishouzame]]'' / Flying Shark / Sky Shark || [[Toaplan]] || Taito || 1987 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info! Missing '''formatting and organization'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitogata Happa]]'' || [[Platine Dispositif]] || Rockin' Android || 2005 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page. Could use more formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hollow Song of Birds]]'' || Team Kaisendo || Team Kaisendo || 2018 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content! [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hyper Duel]]'' || [[Technosoft]] || Technosoft || 1993 ||| &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hyper Princess Pitch]]'' || Daniel Remar || Daniel Remar || 2011 ||| &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ibara]]'' || [[CAVE]] || CAVE || 2005 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page! :)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ikaruga]]'' || [[Treasure]] || Treasure || 2001 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' High quality, well-researched page, just missing some formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Illmatic Envelope (Illvelo)|Illmatic Envelope]] / Illvelo'' || [[Milestone]] || Milestone || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality, well-researched page! Just missing some minor formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Illvelo Swamp]]'' || [[RS34]] || Mebius || 2021 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Imperishable Night]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2004 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Immortal Immanuel]]'' || 雾雨威Channel, 沙包聚集地制作组 || 雾雨威Channel || 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Infinos Gaiden]]'' || [[Picorinne Soft]] || Picorinne Soft || 2018 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Infinite Blade Pavilion]]'' || [[Len]] || Len || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content! Needs minor formatting. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Infinos Exa]]'' || [[Picorinne Soft]] || exA Arcadia || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Lots of good info, missing few elements and formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jamestown]]'' || Final Form Games || Batterystaple Games || 2011 || &amp;lt;small&amp;gt;'''⭐⭐''' Low on content, contains template leftovers.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jet Buster]]'' || [[Team Grybanser Fox]] || Team Grybanser Fox || 2017 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content! Could use more proper info.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Judgement Silversword Rebirth Edition]]'' || M-KAI || Qute || 2001 || &amp;lt;small&amp;gt;'''⭐''' Stub page. &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kaiju Kite Attack]]'' || PWCA || PWCA || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info! Missing formatting and organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kaikan]]'' || [[Zakichi]] || ©-kigekiyahonpo- || 2013 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent info! :D Could probably use a '''visual/formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[KAMUI]]'' || [[SITER SKAIN]] || Nyu Media || 1999 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Karous]]'' || [[Milestone]] || Milestone || 2006 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ketsui: Kizuna Jigoku Tachi]]'' || [[CAVE]] || AMI || 2002 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info! Missing formatting and organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Klorets]] / クロレッツ'' || nizakashii || nizakashii || 2021 ||  &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Highly detailed and well-researched page! [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[KOF Sky Stage]]'' || [[SNK]] || MOSS || 2010 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kyuukyoku Tiger]] / Twin Cobra'' || [[Toaplan]] || Taito || 1987 || &amp;lt;small&amp;gt;'''⭐''' Stub page with some basic info; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Like Dreamer]]'' || [[Outside Sotonohito]] || Outside Sotonohito || 2022 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Legacy of Lunatic Kingdom]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2015 || &amp;lt;small&amp;gt;Page in progress.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lotus Land Story]] / Touhou Gensoukyou'' || [[ZUNsoft]] / [[Amusement Makers]] || Taito || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info, just a tad lean. Missing formatting and organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Magic Vigilante 魔導自警隊]]'' || nizakashii || nizakashii || 2023 ||  &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Highly detailed and well-researched page! [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mahou Daisakusen]]'' || [[Raizing]] || Able Corporation || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Lots of good info, but needs page formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mars Matrix|Mars Matrix: Hyper Solid Shooting]]'' || [[Takumi]] || Capcom || 2000 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Recent content and formatting update. Still needs work!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mecha Ritz 2015]]'' || [[HEY]] || HEY || 2015 || &amp;lt;small&amp;gt;[[Free to Play]] game.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mecha Ritz: Steel Rondo]]'' || [[HEY]] || HEY || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent info! Could probably use a '''visual/formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mechanical Star Astra]]'' || [[boghog]] || boghog || ???? || &amp;lt;small&amp;gt;'''⭐''' Stub page. Public Demo A is available as a [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mega Typhoon]]'' || Bernhard Braun || Nordlicht EDV-Service || 1996 || &amp;lt;small&amp;gt;'''⭐⭐''' Basic Game info&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Moon Dancer]]'' || [[Terarin Games]] || Terarin Games || 2022 || &amp;lt;small&amp;gt;'''⭐''' Stub page with basic info&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mountain of Faith]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2007 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Muchi Muchi Pork!]]'' || [[CAVE]] || CAVE || 2007 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion on content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[M.U.S.H.A.]] / Musha Aleste'' || [[Compile]] || Seismic Software Inc. || 1990 || &amp;lt;small&amp;gt;'''⭐⭐''' Starter page in development.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mushihimesama]]'' || [[CAVE]] || AMI || 2004 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Excellent information detail, just needs formatting. &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mushihimesama Futari]]'' || [[CAVE]] || AMI || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Extremely detailed page! Just has a few template remainders to get rid of and some minor formatting work.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mushihimesama Futari Black Label]]'' || [[CAVE]] || AMI || 2007 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[My Little Pegasus: Kizuna DoPonyPachi]]'' || [[Giest118]] || Giest118 || 2012 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mystical Power Plant]]'' || [[ido]] || ido || 2013 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content! Could use more formatting. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NanoForce]] / ナノフォース || [[Alec's factory]] || Alec's factory || 2023 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Neo XYX]] || [[NGDEV]] || NGDEV || 2013 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nehonobasa]] / ネホノバサ'' || [[nizakashii]] || nizakashii || 2024 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Highly detailed and well-researched page! [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nightmare Trip]]'' || [[Outside Sotonohito]] || Outside Sotonohito || 2018 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NYXX]]'' || [[infinitevile]] || infinitevile || 2020 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation STEEL]]'' || [[User:BB|BB]] || BB || 2022 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[OVER OBJ]]'' || [[Little Sound]] || Little Sound || 2023 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[OutZone]]'' || [[Toaplan]] || Tecmo || 1990 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Highly complete page. Featuring an in-depth '''Strategy''' page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[P-47 Aces]]'' || [[NMK]] || Jaleco || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page! &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[P-47 Aces Mk.II]]'' || [[exA Arcadia]] || exA Arcadia || 2022 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ParoParo]]'' || [[Ooe]] || Ooe || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent info! Could probably use a '''visual/formatting update'''. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pawarumi]]'' || [[Manufacture 43]] || Manufacture 43 || 2018 || &amp;lt;small&amp;gt;'''⭐⭐''' Starter page in development.&amp;lt;/small&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Phalanx]]'' || [[ZOOM Inc]] || ZOOM Inc || 1991 || Also published by [[Kemco]] on the Super NES and Game Boy Advance.&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Phoenix]]'' || [[Amstar Electronics]] || Taito || 1978 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good starter info and some strategy info. '''Needs expansion and cleanup work.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pink Sweets: Ibara Sorekara]]'' || [[CAVE]] || CAVE || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good start, but still needs a bit of cleanup work&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pleasure Hearts]]'' || [[M-KAI]] || M-KAI || 1999 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pollux]] / ポラックス'' || [[Dooyong]] || Dooyong || 1991 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Precious Star]]'' || [[Ever-Juvenile]] || Ever-Juvenile || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, could use more formatting. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Progear no Arashi]]'' || [[CAVE]] || Capcom || 2001 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Lots of info here, just needs a formatting pass &amp;amp; organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Psyvariar Medium Unit]]'' || [[Success]] || Taito || 2000 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Psyvariar Revision]]'' || [[Success]] || Taito || 2000 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Psyvariar 2]]'': The Will to Fabricate || [[SKONEC]] || Success || 2003 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Psyvariar Delta]]'' || [[City Connection]], [[Success]] || Dispatch Games || 2018 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Phantasmagoria of Dim.Dream]]'' || [[ZUNsoft]] || Amusement Makers || 1997 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Phantasmagoria of Flower View]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2005 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[QP Shooting - Dangerous!!]]'' || [[Orange Juice]] || Orange Juice || 2014 || &amp;lt;small&amp;gt;'''⭐''' Stub page; still contains many template leftovers&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rabi-Ribi]'' || [[CreSpirit]], [[GemaYue]] || [[CreSpirit]] || 2016 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Radiant Silvergun]]'' || [[Treasure]] || Treasure || 1998 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Radirgy]]'' || [[RS34]] || RS34 || 2005 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page! &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Radirgy Noa]]'' || [[RS34]] || RS34 || 2009 || &amp;lt;small&amp;gt;'''⭐⭐''' Good info, but requires some proper page modifications&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Radirgy Swag]]'' || [[RS34]] || RS34 || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good info, but needs expansion and images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rally Raid]]'' || [[Twinkle Soft]] || Twinkle Soft || 2001 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden]]'' || [[Seibu Kaihatsu]] || Seibu Kaihatsu || 1990 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden II]]'' || [[Seibu Kaihatsu]] || Seibu Kaihatsu || 1993 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden DX]]'' || [[Seibu Kaihatsu]] || Seibu Kaihatsu || 1994 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden Fighters]]'' || [[Seibu Kaihatsu]] || Seibu Kaihatsu || 1996||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden Fighters 2: Operation Hell Dive]]'' || [[Seibu Kaihatsu]] || Seibu Kaihatsu || 1997 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden Fighters Jet]]'' || [[Seibu Kaihatsu]] || Seibu Kaihatsu || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Detailed page, but needs formatting update and page organization.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden III]]'' || [[MOSS]] || MOSS || 2005 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden IV]]'' || [[MOSS]] || MOSS || 2007 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Recent updates to content and formatting!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden X]]'' || [[Go0gley]] || Crazy Monkey Games || 2005 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiga: Strato Fighter]]'' || [[Tecmo]] || Tecmo || 1991 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raioh]]'' || [[Ontake Workshop]] || Ontake Workshop || 2023 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RaiGeki: Thunder Striker]]'' || [[RETSUZAN]] || Gotcha Gotcha Games, Henteko Doujin || 2022 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Razion]] || [[NGDEV]] || NGDEV || 2014 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Razion EX]] || [[NGDEV]] || NGDEV || 2021 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[RayCrisis]]'' || [[Taito]] || Taito || 1998 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[RayForce]]'' || [[Taito]] || Taito || 1994 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[RayStorm]]'' || [[Taito]] || Taito || 1996 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Re.Phantasmagoria of Imagine Breaker]] || [[Gore]] || Gore || 2014 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Reactivate Majestical Imperial]] || [[JynX]], Trick Nostalgie || JynX, Trick Nostalgie || 2014 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RedBlue Cell]] / レッドブルーセル'' || [[LKK Game]] || LKK Game || 2025 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Detailed page. It just needs a bit of formatting update and page organization.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Redneg]]'' || [[Outside Sotonohito]] || Outside Sotonohito || 2016 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Redneg 3 Stars]]'' || [[Outside Sotonohito]] || Outside Sotonohito || 2018 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Redneg All Stars]]'' || [[Outside Sotonohito]] || Outside Sotonohito || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent info! Could probably use a '''visual/formatting update'''. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Redneg All Stars Swing-by Edition]]'' || [[Outside Sotonohito]] || Outside Sotonohito || 2024 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent info! Could probably use a '''visual/formatting update'''.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Redneg W]]'' || [[Outside Sotonohito]] || Outside Sotonohito || 2016 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RedPulse]]'' || [[boghog]] || boghog || ???? || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RefRain - prism memories -]]'' || [[RebRank]] || Degica Games || 2011 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rigid Force Alpha]]'' || [[Com8Com1]] || Com8Com1 || 2018 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Contains good info. Still many template leftovers on page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Riverbed Soul Saver]]'' || [[ido]], [[Len]] || ido, Len || 2014 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content! [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rolling Gunner]]'' || Project Rolling Gunner || Mebius || 2018 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-researched page. Could use more formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RyuJin]]'' || [[Taito]] || Taito || 1993 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[R-Type]]'' || [[Irem]] || Irem || 1987 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Content great, needs formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Salamander]] / Life Force'' || [[Konami]] || Konami || 1986 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Salamander 2]]'' || [[Konami]] || [[Konami]] || 1996 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Salamander III]]'' || [[Konami]], [[M2]] || Konami, M2 || 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Salvo Saga]]'' || ???? || ???? || ???? || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Same! Same! Same!]] / Fire Shark'' || [[Toaplan]] || Toaplan || 1989 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good starter info; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sapphire Panlogism]]'' || [[Team Urban Magic]] || Team Urban Magic || 2021 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content! [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Schildmaid MX]]'' || [[HitP Studio]] || HitP Studio || 2021 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Fairly robust page, needs some expansion. **Partialy written by the developer!**&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sengoku Ace]] / Samurai Aces'' || [[Psikyo]] || Psikyo || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched and well-formatted page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sengoku Blade]] / Tengai'' || [[Psikyo]] || Psikyo || 1996 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seihou: Shuusou Gyoku]] / 西方秋霜玉'' || [[Shunsatsu sare do?]], [[Amusement Makers]], [[P.B.G]] || Shunsatsu sare do?, Amusement Makers || 2000 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sengeki Striker]]'' || [[Warashi]] || Kaneko || 1997 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Servants of Harvest Wish]]'' || Dream Compass || 	Dream Compass || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content! Could use more formatting. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Senjin Aleste]]'' || [[M2]] || M2 || 2021 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sexy Parodius]]'' || [[Konami]] || Konami || 1996 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shienryu]]'' || [[Warashi]] || Warashi || 1997 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shikigami no Shiro 3]] / Castle of Shikigami 3'' || [[AlfaSystem]] || AlfaSystem || 2005 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Highly-detailed page written by frequent players! Could use more images.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shippu Mahou Daisakusen]] / Kingdom Grand Prix'' || [[Raizing]] || Eighting || 1994 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page written by a top player&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Subterranean Animism]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2008 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shining Shooting Star]] || [[雨夜枫雪制作组]] / SSS Dev Team || 雨夜枫雪制作组 / SSS Dev Team || 2016 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page with some images. Needs content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sine Mora]]'' || [[Digital Reality]], [[Grasshopper Manufacture]] || THQ Nordic || 2012 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, just needs '''images and some slight reorganization.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sky Adventure]]'' || [[Alpha Denshi]] || ADK || 1989 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion on content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sky Force 2004]]'' || [[Infinite Dreams]] || Infinite Dreams || 2004 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sky Force 2014]]'' || [[Infinite Dreams]] || Infinite Dreams || 2014 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sky Force Reloaded 2006]]'' || [[Infinite Dreams]] || Infinite Dreams || 2006 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sky Force Reloaded 2016]]'' || [[Infinite Dreams]] || Infinite Dreams || 2016 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Slap Fight]] / Alcon'' || [[Toaplan]] || Taito || 1986 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier Blade]]'' || [[Hudson Soft]] || Hudson Soft || 1992 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier Force]]'' || [[Studio SiestA]] || Studio SiestA || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Needs some page reorganization and cleanup&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Solid State Survivor]]'' || kt.software || kt.software || 2012 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sophstar]]'' || [[Banana Bytes]] || Red Art Games || 2022 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-researched page. It just needs '''images and some slight reorganization.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soukyugurentai]] / Terra Diver'' || [[Raizing]] || Raizing || 1996 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sonic Wings 2]] / Aero Fighters 2'' || [[Video System]] || Video System || 1994 || &amp;lt;small&amp;gt;'''⭐''' Stub page. '''Needs content'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sonic Wings 3]] / Aero Fighters 3'' || [[Video System]] || Video System || 1995 || &amp;lt;small&amp;gt;'''⭐''' Stub page. '''Needs content'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Space Bomber]]'' || [[Psikyo]] || Psikyo || 1998 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Space Invaders]]'' || [[Taito]] || Taito || 1978 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Short but sweet!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Space Pressure 3D: Prelude]]'' || [[Maze Team]] || Tinaynox || 2023 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐ This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Space Moth DX]]'' || [[1CC Games]] || Chorus Worldwide || 2016 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Space Moth Lunar Edition]]'' || [[1CC Games]] || Chorus Worldwide || 2021 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star Claws Trilogy Arcade]]'' || [[1CC Games]] || 1CC Games || ???? || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[StarFox]] / StarWing'' || [[Nintendo]] || Nintendo || 1993 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[StarFox 2]]'' || [[Nintendo]] || Nintendo || 2017 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[StarFox 64]] / Lylat Wars'' || [[Nintendo]] || Nintendo || 1997 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[StarFox Adventures]]'' || [[Nintendo]], [[Rareware]] || Nintendo || 2002 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[StarFox Assault]]'' || [[Nintendo]], [[Namco]] || Nintendo || 2005 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[StarFox Command]]'' || [[Nintendo]], [[Q-Games]] || Nintendo || 2006 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[StarFox Zero]]'' || [[Nintendo]], [[PlatinumGames]] || Nintendo || 2016 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star Hunter DX]]'' || [[1CC Games]] || Chorus Worldwide || 2021 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star Gagnant]]'' || [[Terarin Games]], [[Regista]] || Regista || 2023 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stahlfeder: Tekkou Hikuudan]]'' || [[Santos]] || Santos || 1996 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stagger I]]'' || [[Afega Co. Ltd]] || Afega Co. Ltd || 1998 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[STELLAVANITY - Prelude to the Destined Calamity -]]'' || [[TRIS-GRAM]] || TRIS-GRAM || 2012 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good starter info, still has some stubs from the tmeplate&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945]]'' || [[Psikyo]] || Psikyo || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Content in progress! Needs images, cleanup, fleshing out.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945 II]]'' || [[Psikyo]] || Psikyo || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Very detailed page! Needs formatting cleanup.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945 III]] / Strikers 1999'' || [[Psikyo]] || Psikyo || 1999 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Content in progress! Needs images, cleanup, fleshing out.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strix STG]]'' || [[Strix STG Dev]] || Strix STG Dev || 2022 (Early access) || &amp;lt;small&amp;gt;Early Access available for free in STEAM.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Storm Blade]]'' || [[Visco]] || Visco || 1996 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Storm Caliber Revival Edition'99]]'' || [[SRX]] || SRX || 1999 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Storm Caliber Gaiden]]'' (Ver.0.385Beta) || [[SRX]] || SRX || 2009 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sumikkou]]'' || [[Sumikko-soft]] || Sumikko-soft || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page! Needs formatting cleanup.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Super XYX]]'' || [[Team Grybanser Fox]] || Team Grybanser Fox || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Short but sweet!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Super-X]]'' || [[Dooyong]] || N.T.C., Mitchell || 1994 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tameshi]]'' || [[171Dev]] || 171Dev || 2023 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tatsujin]] / Truxton'' || [[Toaplan]] || Toaplan || 1988 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good content. Needs formatting and could use some minor expansion.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tatsujin Ou]] / Truxton II'' || [[Toaplan]] || Toaplan || 1992 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ten Desires]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2011 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tenta Shooter]] / The 触シュー'' || Rakugaki Games || Henteko Doujin || 2017 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Treasure Castle Labyrinth]]'' || UWASA Enterprise || UWASA Enterprise || 2023 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Hurricane of the Varstray]]'' || [[Studio SiestA]] || Rocket-Engine Co.,Ltd. || 2015 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Shattered Sky]]'' || Eredom, Dream Compass || Eredom, Dream Compass || 2017 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thunder Cross II]]'' || [[Konami]] || Konami || 1991 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thunder Force III]]'' || [[Technosoft]] || Technosoft || 1990 || &amp;lt;small&amp;gt;'''⭐''' Solid starter info but could use more fleshing out.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tiger-Heli]]'' || [[Toaplan]] || Taito || 1985 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tiny XEVIVOS]]'' || Zakichi || Zakichi || 2013 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transcendpang|TranscendPang]]'' || wosderge || wosderge || 2010 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Incredibly well-detailed page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Triggerheart Exelica]]'' || [[Warashi]] || SEGA || 2006 || &amp;lt;small&amp;gt;'''⭐⭐''' Started but still missing a lot of info&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trigon]] / Lightning Fighters''|| [[Konami]] || Konami || 1991 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trizeal]]'' || [[Triangle Service]] || Taito || 2004 || &amp;lt;small&amp;gt;'''⭐⭐''' Mostly a stub page, but contains some info on mechanics and score strategies. Needs more content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tsukihime no Shiro]]'' || Chronicle Station || D.N.A. Softwares || 2003 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tukiyono]] / 月夜野'' || nizakashii || nizakashii || 2022 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Highly detailed and well-researched page! [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Two Tenkaku]]'' || Sony Music Entertainment || Sony Music Entertainment || 1995 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[TWilight INSanity]]'' || AQLOOP || AQLOOP || 2006 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[TWilight refrAIN]]'' || AQLOOP || AQLOOP || 2008 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[TwinBee]]'' || [[Konami]] || Konami || 1985 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Twin Tiger Shark]]'' || Mikael Tillander || Wide Pixel Games || 2014 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page. Could use some more images and formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tyrian]]'' || [[Eclipse Software]] || Epic Megagames || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good starter info, development history, version differences. '''Needs formatting.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Undefined Fantastic Object]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2009 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unconnected Marketeers]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2021 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Under Defeat]]'' || [[G.rev]] || G.rev || 2005 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unfinished Dream of All Living Ghost]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2023 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Fatal Octopus]]'' || [[SlimeSmile]] || SlimeSmile || 2024 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Vitality of Imagination]]'' || [[神心飘游堂]] || 神心飘游堂 || 2022 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[V-V]] / Grind Stormer'' || [[Toaplan]] || Toaplan || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good starter info. '''Needs formatting.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vasara 2]]'' || [[Visco]] || Visco || 2001 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vastynex]]'' || [[Zakichi]] || Zakichi || 2018 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vritra Hexa]]'' || [[Neotro]] || exA Arcadia || 2020 || &amp;lt;small&amp;gt;'''⭐'''In progress.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wing Force]]'' || [[Atlus]] || Atlus || 1993 (Prototype) || &amp;lt;small&amp;gt;'''⭐⭐'''Good basic info. Could use more formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wily Beast and Weakest Creature]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2019 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[WOLFLAME]]'' || [[Astro Port]] || Henteko Doujin || 2016 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wonderful Waking World]]'' || [[Oligarchomp]] || Oligarchomp || 2022 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Xyanide]]'' || [[Playlogic]] || Evolved Games || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good starter info, but page is disorganized; '''needs formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[XYDONIA]]'' || [[Breaking Bytes]] || Breaking Bytes || TBD || &amp;lt;small&amp;gt;Alpha Ver. 3 is available as a [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Xexex]]'' || [[Konami]] || Konami || 1991 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[XII Stag]] / XII Zeal'' || [[Triangle Service]] || Taito || 2002 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Yalkina STG]]'' || ??? || ??? || ??? || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zangeki Warp]]'' || [[Astro Port]] || Henteko Doujin || 2017 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zakesta]]'' || [[Zakichi]] || Zakichi || 2021 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zenodeath]]'' || [[Team Grybanser Fox]] || Team Grybanser Fox || 2020 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zenodyne 2014]]'' || [[Team Grybanser Fox]] || Team Grybanser Fox || 2014 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zenodyne R]]'' || [[Team Grybanser Fox]] || Team Grybanser Fox || 2016 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zenohell]]'' || [[Team Grybanser Fox]] || Team Grybanser Fox || 2015 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ZeroRanger]]'' || [[SystemErasure]] || SystemErasure || 2018 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good starter info; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zero Wing]]'' || [[Toaplan]] || Namco || 1989 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good starter info. '''Needs formatting.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zing Zing Zip]]'' || [[Allumer]] || Tecmo || 1992 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ZOE]]'' || [[User:Retchy|Retchy]] || Retchy || TBD || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zoydo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=User:Zoydo&amp;diff=37339</id>
		<title>User:Zoydo</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=User:Zoydo&amp;diff=37339"/>
		<updated>2026-03-15T16:11:00Z</updated>

		<summary type="html">&lt;p&gt;Zoydo: Created page with &amp;quot;Hi, i'm zoydo(/TOB) from germany and i enjoy playing shooting games. :)  Also a big fan of PC Engine and Sega Dreamcast.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, i'm zoydo(/TOB) from germany and i enjoy playing shooting games. :)&lt;br /&gt;
&lt;br /&gt;
Also a big fan of PC Engine and Sega Dreamcast.&lt;/div&gt;</summary>
		<author><name>Zoydo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Final_Soldier&amp;diff=37337</id>
		<title>Final Soldier</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Final_Soldier&amp;diff=37337"/>
		<updated>2026-03-15T16:08:32Z</updated>

		<summary type="html">&lt;p&gt;Zoydo: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Final Soldier&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Finalsoldier_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Now Production&lt;br /&gt;
|&lt;br /&gt;
|publisher = Hudson Soft&lt;br /&gt;
|&lt;br /&gt;
|music = T.S. Kiyoshi&lt;br /&gt;
|&lt;br /&gt;
|program = Papa Tomohide&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|releasedate = JP: July 5, 1991&lt;br /&gt;
&lt;br /&gt;
|previousgame = Super Star Soldier&lt;br /&gt;
|nextgame = Soldier Blade&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
Final Soldier is the second game in the Super Star Soldier Series on PC Engine. It was developed by Now Production and published by Hudson Soft in 1991. Final Soldier was released on July 5,1991 in Japan for PC Engine&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Earth is attacked by a time travelling, biomechanical alien race, called the “Gader’el”. The player takes control over the time travelling spaceship “The Dryad” to fight back and destroy the alien hivemind.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Final soldier is a vertical scrolling shoot-em-up with 7 stages. Each stage has a boss and a midboss, except stage 7 which is just a single bossfight with different phases and enemy attack waves in between.&lt;br /&gt;
&lt;br /&gt;
The players ship starts with a vulcan shot as default. By picking up different power-up items the shot type can be changed. By picking up multiple items of the same weapon type, the shot can be upgraded up to 2 levels. By picking up an “M”-Item the ship gets a secondary missile weapon. There are also red containers that can be collected and then serve as an option weapon that follows the players ship. The options can be sacrificed to release a screen clearing bomb attack. Options can only be stacked up to 2.&lt;br /&gt;
The shot layout of the different weapons can be customized in the set-up menu.&lt;br /&gt;
&lt;br /&gt;
The players ship has 3 speed levels, that can be chosen as desired.&lt;br /&gt;
&lt;br /&gt;
The game has 3 difficulty settings, which can be chosen in the set-up menu.&lt;br /&gt;
&lt;br /&gt;
Caravan mode can be accessed from the start menu.  Final Soldier has a 2 minute and a 5 minute caravan stage.&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
* '''I:''' Bomb&lt;br /&gt;
* '''II:''' Shot&lt;br /&gt;
* '''Run:''' Pause game&lt;br /&gt;
* '''Select:''' Change ship speed&lt;br /&gt;
&lt;br /&gt;
== Strategy/Scoring ==&lt;br /&gt;
In normal mode scoring is pretty basic. The play player earns points for shooting enemy formations and destroying bosses.&lt;br /&gt;
The best strategy for survival is to make maximum use of the bomb attack by always using a bomb, as soon a new option-item appears on screen and can be collected. By “chaining” the bomb attack, the player can benefit from invincibility for the time period of the bomb attacks.&lt;br /&gt;
&lt;br /&gt;
In caravan mode the player can earn bonuses by shooting certain enemies simultaneously with the multidirection vulcan weapon.&lt;br /&gt;
There are also many destroyable blocks throughout the caravan stages that can be shot for points. The caravan stages also have hidden bonuses, that can be discovered by shooting certain spots in the stage or specific enemies.&lt;br /&gt;
&lt;br /&gt;
== Ports/Releases ==&lt;br /&gt;
* ''Wii Virtual Console:'' 2007 (JP), 2008 (NA/EU)&lt;br /&gt;
* ''Playstation Portable:'' 2008 as part of the Soldier Collection (JP)&lt;br /&gt;
* ''Virtual Console Wii U:'' 2014 (JP), 2017 (NA)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Finalsoldier_case_front.png&lt;br /&gt;
Finalsoldier_case_back.png&lt;br /&gt;
Finalsoldier_hucard_front.png&lt;br /&gt;
Finalsoldier_hucard_back.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# PC Engine Software Bible (https://www.pcengine.co.uk/HTML_Games/Final_Soldier.htm)&lt;br /&gt;
# Star Soldier wiki (https://star-soldier.fandom.com/wiki/Final_Soldier)&lt;/div&gt;</summary>
		<author><name>Zoydo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Finalsoldier_hucard_back.png&amp;diff=37336</id>
		<title>File:Finalsoldier hucard back.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Finalsoldier_hucard_back.png&amp;diff=37336"/>
		<updated>2026-03-15T16:08:19Z</updated>

		<summary type="html">&lt;p&gt;Zoydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zoydo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Finalsoldier_hucard_front.png&amp;diff=37335</id>
		<title>File:Finalsoldier hucard front.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Finalsoldier_hucard_front.png&amp;diff=37335"/>
		<updated>2026-03-15T16:08:00Z</updated>

		<summary type="html">&lt;p&gt;Zoydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game cover}}&lt;/div&gt;</summary>
		<author><name>Zoydo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Finalsoldier_case_back.png&amp;diff=37334</id>
		<title>File:Finalsoldier case back.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Finalsoldier_case_back.png&amp;diff=37334"/>
		<updated>2026-03-15T16:07:29Z</updated>

		<summary type="html">&lt;p&gt;Zoydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game cover}}&lt;/div&gt;</summary>
		<author><name>Zoydo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Soldier_Blade&amp;diff=37333</id>
		<title>Soldier Blade</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Soldier_Blade&amp;diff=37333"/>
		<updated>2026-03-15T16:06:46Z</updated>

		<summary type="html">&lt;p&gt;Zoydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Soldier Blade&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Soldierblade_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Hudson Soft&lt;br /&gt;
|&lt;br /&gt;
|music = Keita Hoshi, Makiko Tanifuji&lt;br /&gt;
|&lt;br /&gt;
|program = Uriko Uribo&lt;br /&gt;
|&lt;br /&gt;
|art = &lt;br /&gt;
|&lt;br /&gt;
|releasedate = JP: July 10,1992&lt;br /&gt;
&lt;br /&gt;
|previousgame = Final Soldier&lt;br /&gt;
|nextgame = Star Parodia&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
Soldier Blade is the third game in the Super Star Soldier Series on PC Engine and the final one that was released on HuCard. &lt;br /&gt;
It was developed and published by Hudson Soft in 1992. The game was released in Japan on July 10, 1992 for PC Engine and in USA in September of the same year for Turbografx16.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The player pilots a ship named ''Soldier Blade v.92'' and fights against the evil Zeograd army.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Soldier Blade is a vertical scrolling shoot-em-up. It’s a classic starship shooter with the player character fighting its way through seven stages (operations) starting on the earth’s surface with cities, ocean and sky, but also space, space stations and the moon in later stages. Each stage has a boss and a midboss, stage 6 also has a special midboss that imitates former bosses (just like a boss rush section).&lt;br /&gt;
&lt;br /&gt;
The players ship has a vulcan shot as default weapon but can change the shot type by picking up specific power ups:&lt;br /&gt;
* ''red:'' Vulcan shot. Can be powered up to a multi-direction shot by picking up additional red power-ups&lt;br /&gt;
* ''blue:'' laser. Can be powered up to a three-way laser by picking up additional blue power ups&lt;br /&gt;
* ''green:'' Wave beam. Can be powered up to three waves by picking up additional green power ups&lt;br /&gt;
&lt;br /&gt;
To level up a weapon the player needs to pick up power-ups of the same color as the weapon he is currently using. Picking up another color just changes the shot type. Each weapon has 3 levels.&lt;br /&gt;
&lt;br /&gt;
By picking up the first power-up, the player also gets a little robot that follows the Soldier Blade, serving as an option-cannon. The player can also sacrifice one of the collected power-ups to let the robot execute a special attack. If a green or red power up is used, the robot starts flying around the screen and attacks every enemy in range. By using a blue power-up, the Soldier Blade shoots a huge laser beam for a short time. As long as the special attack is active, the players ship is invincible.&lt;br /&gt;
&lt;br /&gt;
Power-ups can be stacked up to a maximum of 3.&lt;br /&gt;
&lt;br /&gt;
Sacrificing a power-up doesn’t set back the power level of the main weapon.&lt;br /&gt;
&lt;br /&gt;
If the Soldier Blade is hit by an enemy or projectile, the weapon level is reduced by 1. If the weapon level is 1 and the ship takes a hit, the player loses 1 extend.&lt;br /&gt;
&lt;br /&gt;
If the weapon level is maxed out and the player picks up a power-up of the same color as the recent weapon type, it acts as a screen-clearing bomb.&lt;br /&gt;
&lt;br /&gt;
The ship has two different speed options, low and high, which can be changed as desired.&lt;br /&gt;
&lt;br /&gt;
Soldier Blade has two game modes:&lt;br /&gt;
* ''Normal:'' regular game with two difficulty options (normal &amp;amp; hard)&lt;br /&gt;
* ''Caravan:'' 2min &amp;amp; 5 min stages&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
* '''I:''' Special Attack&lt;br /&gt;
* '''II:''' Shot&lt;br /&gt;
* '''Run:''' Pause game&lt;br /&gt;
* '''Select:''' Change ship speed&lt;br /&gt;
&lt;br /&gt;
== Strategy/Scoring ==&lt;br /&gt;
Scoring within the main game is pretty classic. The player earns points by shooting enemy formations and killing bosses.&lt;br /&gt;
&lt;br /&gt;
The best strategy for survival is to level up a weapon to maximum and then “chaining” special attacks, by always sacrificing a power-up, each time a new power-up appears on screen and can be collected. So the power-up stock is always on max and the player can benefit from invincibility-phases, each time a new power-up drops.&lt;br /&gt;
&lt;br /&gt;
In caravan mode the player can earn bonuses by shooting certain enemies simultaneously with the multidirection vulcan weapon. &lt;br /&gt;
There are also many destroyable blocks throughout the caravan stages that can be shot for points. The caravan stages also have hidden bonuses, that can be discovered by shooting certain spots in the stage.&lt;br /&gt;
&lt;br /&gt;
== Ports/Releases ==&lt;br /&gt;
* ''Wii Virtual Console:'' 2007 (JP/NA/EU)&lt;br /&gt;
* ''Playstation Portable:'' 2008 as part of the Soldier Collection (JP)&lt;br /&gt;
* ''PSN:'' 2009 (JP) and 2011 (NA)&lt;br /&gt;
* ''PC Engine Mini:'' 2020 (JP/NA/EU)&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Soldierblade_case_front.png&lt;br /&gt;
Soldierblade_case_back.png&lt;br /&gt;
Soldierblade_hucard_front.png&lt;br /&gt;
Soldierblade_hucard_back.jpg&lt;br /&gt;
Soldierblade_sia.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# PC Engine Software Bible (https://www.pcengine.co.uk/HTML_Games/Soldier_Blade.htm)&lt;br /&gt;
# Star Soldier wiki (https://star-soldier.fandom.com/wiki/Star_Soldier)&lt;/div&gt;</summary>
		<author><name>Zoydo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Finalsoldier_case_front.png&amp;diff=37332</id>
		<title>File:Finalsoldier case front.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Finalsoldier_case_front.png&amp;diff=37332"/>
		<updated>2026-03-15T16:06:36Z</updated>

		<summary type="html">&lt;p&gt;Zoydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game cover}}&lt;/div&gt;</summary>
		<author><name>Zoydo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Final_Soldier&amp;diff=37331</id>
		<title>Final Soldier</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Final_Soldier&amp;diff=37331"/>
		<updated>2026-03-15T16:00:45Z</updated>

		<summary type="html">&lt;p&gt;Zoydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Final Soldier&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Finalsoldier_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Now Production&lt;br /&gt;
|&lt;br /&gt;
|publisher = Hudson Soft&lt;br /&gt;
|&lt;br /&gt;
|music = T.S. Kiyoshi&lt;br /&gt;
|&lt;br /&gt;
|program = Papa Tomohide&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|releasedate = JP: July 5, 1991&lt;br /&gt;
&lt;br /&gt;
|previousgame = Super Star Soldier&lt;br /&gt;
|nextgame = Soldier Blade&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
Final Soldier is the second game in the Super Star Soldier Series on PC Engine. It was developed by Now Production and published by Hudson Soft in 1991. Final Soldier was released on July 5,1991 in Japan for PC Engine&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Earth is attacked by a time travelling, biomechanical alien race, called the “Gader’el”. The player takes control over the time travelling spaceship “The Dryad” to fight back and destroy the alien hivemind.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Final soldier is a vertical scrolling shoot-em-up with 7 stages. Each stage has a boss and a midboss, except stage 7 which is just a single bossfight with different phases and enemy attack waves in between.&lt;br /&gt;
&lt;br /&gt;
The players ship starts with a vulcan shot as default. By picking up different power-up items the shot type can be changed. By picking up multiple items of the same weapon type, the shot can be upgraded up to 2 levels. By picking up an “M”-Item the ship gets a secondary missile weapon. There are also red containers that can be collected and then serve as an option weapon that follows the players ship. The options can be sacrificed to release a screen clearing bomb attack. Options can only be stacked up to 2.&lt;br /&gt;
The shot layout of the different weapons can be customized in the set-up menu.&lt;br /&gt;
&lt;br /&gt;
The players ship has 3 speed levels, that can be chosen as desired.&lt;br /&gt;
&lt;br /&gt;
The game has 3 difficulty settings, which can be chosen in the set-up menu.&lt;br /&gt;
&lt;br /&gt;
Caravan mode can be accessed from the start menu.  Final Soldier has a 2 minute and a 5 minute caravan stage.&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
* '''I:''' Bomb&lt;br /&gt;
* '''II:''' Shot&lt;br /&gt;
* '''Run:''' Pause game&lt;br /&gt;
* '''Select:''' Change ship speed&lt;br /&gt;
&lt;br /&gt;
== Strategy/Scoring ==&lt;br /&gt;
In normal mode scoring is pretty basic. The play player earns points for shooting enemy formations and destroying bosses.&lt;br /&gt;
The best strategy for survival is to make maximum use of the bomb attack by always using a bomb, as soon a new option-item appears on screen and can be collected. By “chaining” the bomb attack, the player can benefit from invincibility for the time period of the bomb attacks.&lt;br /&gt;
&lt;br /&gt;
In caravan mode the player can earn bonuses by shooting certain enemies simultaneously with the multidirection vulcan weapon.&lt;br /&gt;
There are also many destroyable blocks throughout the caravan stages that can be shot for points. The caravan stages also have hidden bonuses, that can be discovered by shooting certain spots in the stage or specific enemies.&lt;br /&gt;
&lt;br /&gt;
== Ports/Releases ==&lt;br /&gt;
* ''Wii Virtual Console:'' 2007 (JP), 2008 (NA/EU)&lt;br /&gt;
* ''Playstation Portable:'' 2008 as part of the Soldier Collection (JP)&lt;br /&gt;
* ''Virtual Console Wii U:'' 2014 (JP), 2017 (NA)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# PC Engine Software Bible (https://www.pcengine.co.uk/HTML_Games/Final_Soldier.htm)&lt;br /&gt;
# Star Soldier wiki (https://star-soldier.fandom.com/wiki/Final_Soldier)&lt;/div&gt;</summary>
		<author><name>Zoydo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Final_Soldier&amp;diff=37330</id>
		<title>Final Soldier</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Final_Soldier&amp;diff=37330"/>
		<updated>2026-03-15T16:00:06Z</updated>

		<summary type="html">&lt;p&gt;Zoydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Final Soldier&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Finalsoldier_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Now Production&lt;br /&gt;
|&lt;br /&gt;
|publisher = Hudson Soft&lt;br /&gt;
|&lt;br /&gt;
|music = T.S. Kiyoshi&lt;br /&gt;
|&lt;br /&gt;
|program = Papa Tomohide&lt;br /&gt;
|&lt;br /&gt;
|Character Design = Hiropon Ojaki; Crazy Pandora Ishi&lt;br /&gt;
|&lt;br /&gt;
|releasedate = JP: July 5, 1991&lt;br /&gt;
&lt;br /&gt;
|previousgame = Super Star Soldier&lt;br /&gt;
|nextgame = Soldier Blade&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
Final Soldier is the second game in the Super Star Soldier Series on PC Engine. It was developed by Now Production and published by Hudson Soft in 1991. Final Soldier was released on July 5,1991 in Japan for PC Engine&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Earth is attacked by a time travelling, biomechanical alien race, called the “Gader’el”. The player takes control over the time travelling spaceship “The Dryad” to fight back and destroy the alien hivemind.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Final soldier is a vertical scrolling shoot-em-up with 7 stages. Each stage has a boss and a midboss, except stage 7 which is just a single bossfight with different phases and enemy attack waves in between.&lt;br /&gt;
&lt;br /&gt;
The players ship starts with a vulcan shot as default. By picking up different power-up items the shot type can be changed. By picking up multiple items of the same weapon type, the shot can be upgraded up to 2 levels. By picking up an “M”-Item the ship gets a secondary missile weapon. There are also red containers that can be collected and then serve as an option weapon that follows the players ship. The options can be sacrificed to release a screen clearing bomb attack. Options can only be stacked up to 2.&lt;br /&gt;
The shot layout of the different weapons can be customized in the set-up menu.&lt;br /&gt;
&lt;br /&gt;
The players ship has 3 speed levels, that can be chosen as desired.&lt;br /&gt;
&lt;br /&gt;
The game has 3 difficulty settings, which can be chosen in the set-up menu.&lt;br /&gt;
&lt;br /&gt;
Caravan mode can be accessed from the start menu.  Final Soldier has a 2 minute and a 5 minute caravan stage.&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
* '''I:''' Bomb&lt;br /&gt;
* '''II:''' Shot&lt;br /&gt;
* '''Run:''' Pause game&lt;br /&gt;
* '''Select:''' Change ship speed&lt;br /&gt;
&lt;br /&gt;
== Strategy/Scoring ==&lt;br /&gt;
In normal mode scoring is pretty basic. The play player earns points for shooting enemy formations and destroying bosses.&lt;br /&gt;
The best strategy for survival is to make maximum use of the bomb attack by always using a bomb, as soon a new option-item appears on screen and can be collected. By “chaining” the bomb attack, the player can benefit from invincibility for the time period of the bomb attacks.&lt;br /&gt;
&lt;br /&gt;
In caravan mode the player can earn bonuses by shooting certain enemies simultaneously with the multidirection vulcan weapon.&lt;br /&gt;
There are also many destroyable blocks throughout the caravan stages that can be shot for points. The caravan stages also have hidden bonuses, that can be discovered by shooting certain spots in the stage or specific enemies.&lt;br /&gt;
&lt;br /&gt;
== Ports/Releases ==&lt;br /&gt;
* ''Wii Virtual Console:'' 2007 (JP), 2008 (NA/EU)&lt;br /&gt;
* ''Playstation Portable:'' 2008 as part of the Soldier Collection (JP)&lt;br /&gt;
* ''Virtual Console Wii U:'' 2014 (JP), 2017 (NA)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# PC Engine Software Bible (https://www.pcengine.co.uk/HTML_Games/Final_Soldier.htm)&lt;br /&gt;
# Star Soldier wiki (https://star-soldier.fandom.com/wiki/Final_Soldier)&lt;/div&gt;</summary>
		<author><name>Zoydo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Final_Soldier&amp;diff=37329</id>
		<title>Final Soldier</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Final_Soldier&amp;diff=37329"/>
		<updated>2026-03-15T15:56:28Z</updated>

		<summary type="html">&lt;p&gt;Zoydo: /* Gameplay Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Final Soldier&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Finalsoldier_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Now Production&lt;br /&gt;
|&lt;br /&gt;
|publisher = Hudson Soft&lt;br /&gt;
|&lt;br /&gt;
|music = T.S. Kiyoshi&lt;br /&gt;
|&lt;br /&gt;
|program = Papa Tomohide&lt;br /&gt;
|&lt;br /&gt;
|art = &lt;br /&gt;
|&lt;br /&gt;
|releasedate = JP: July 5, 1991&lt;br /&gt;
&lt;br /&gt;
|previousgame = Super Star Soldier&lt;br /&gt;
|nextgame = Soldier Blade&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
Final Soldier is the second game in the Super Star Soldier Series on PC Engine. It was developed by Now Production and published by Hudson Soft in 1991. Final Soldier was released on July 5,1991 in Japan for PC Engine&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Earth is attacked by a time travelling, biomechanical alien race, called the “Gader’el”. The player takes control over the time travelling spaceship “The Dryad” to fight back and destroy the alien hivemind.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Final soldier is a vertical scrolling shoot-em-up with 7 stages. Each stage has a boss and a midboss, except stage 7 which is just a single bossfight with different phases and enemy attack waves in between.&lt;br /&gt;
&lt;br /&gt;
The players ship starts with a vulcan shot as default. By picking up different power-up items the shot type can be changed. By picking up multiple items of the same weapon type, the shot can be upgraded up to 2 levels. By picking up an “M”-Item the ship gets a secondary missile weapon. There are also red containers that can be collected and then serve as an option weapon that follows the players ship. The options can be sacrificed to release a screen clearing bomb attack. Options can only be stacked up to 2.&lt;br /&gt;
The shot layout of the different weapons can be customized in the set-up menu.&lt;br /&gt;
&lt;br /&gt;
The players ship has 3 speed levels, that can be chosen as desired.&lt;br /&gt;
&lt;br /&gt;
The game has 3 difficulty settings, which can be chosen in the set-up menu.&lt;br /&gt;
&lt;br /&gt;
Caravan mode can be accessed from the start menu.  Final Soldier has a 2 minute and a 5 minute caravan stage.&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
* '''I:''' Bomb&lt;br /&gt;
* '''II:''' Shot&lt;br /&gt;
* '''Run:''' Pause game&lt;br /&gt;
* '''Select:''' Change ship speed&lt;br /&gt;
&lt;br /&gt;
== Strategy/Scoring ==&lt;br /&gt;
In normal mode scoring is pretty basic. The play player earns points for shooting enemy formations and destroying bosses.&lt;br /&gt;
The best strategy for survival is to make maximum use of the bomb attack by always using a bomb, as soon a new option-item appears on screen and can be collected. By “chaining” the bomb attack, the player can benefit from invincibility for the time period of the bomb attacks.&lt;br /&gt;
&lt;br /&gt;
In caravan mode the player can earn bonuses by shooting certain enemies simultaneously with the multidirection vulcan weapon.&lt;br /&gt;
There are also many destroyable blocks throughout the caravan stages that can be shot for points. The caravan stages also have hidden bonuses, that can be discovered by shooting certain spots in the stage or specific enemies.&lt;br /&gt;
&lt;br /&gt;
== Ports/Releases ==&lt;br /&gt;
* ''Wii Virtual Console:'' 2007 (JP), 2008 (NA/EU)&lt;br /&gt;
* ''Playstation Portable:'' 2008 as part of the Soldier Collection (JP)&lt;br /&gt;
* ''Virtual Console Wii U:'' 2014 (JP), 2017 (NA)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# PC Engine Software Bible (https://www.pcengine.co.uk/HTML_Games/Final_Soldier.htm)&lt;br /&gt;
# Star Soldier wiki (https://star-soldier.fandom.com/wiki/Final_Soldier)&lt;/div&gt;</summary>
		<author><name>Zoydo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Final_Soldier&amp;diff=37328</id>
		<title>Final Soldier</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Final_Soldier&amp;diff=37328"/>
		<updated>2026-03-15T15:55:38Z</updated>

		<summary type="html">&lt;p&gt;Zoydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Final Soldier&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Finalsoldier_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Now Production&lt;br /&gt;
|&lt;br /&gt;
|publisher = Hudson Soft&lt;br /&gt;
|&lt;br /&gt;
|music = T.S. Kiyoshi&lt;br /&gt;
|&lt;br /&gt;
|program = Papa Tomohide&lt;br /&gt;
|&lt;br /&gt;
|art = &lt;br /&gt;
|&lt;br /&gt;
|releasedate = JP: July 5, 1991&lt;br /&gt;
&lt;br /&gt;
|previousgame = Super Star Soldier&lt;br /&gt;
|nextgame = Soldier Blade&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
Final Soldier is the second game in the Super Star Soldier Series on PC Engine. It was developed by Now Production and published by Hudson Soft in 1991. Final Soldier was released on July 5,1991 in Japan for PC Engine&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Earth is attacked by a time travelling, biomechanical alien race, called the “Gader’el”. The player takes control over the time travelling spaceship “The Dryad” to fight back and destroy the alien hivemind.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Final soldier is a vertical scrolling shoot-em-up with 7 stages. Each stage has a boss and a midboss, except stage 7 which is just a single bossfight with different phases and enemy attack waves in between.&lt;br /&gt;
&lt;br /&gt;
The players ship starts with a vulcan shot as default. By picking up different power-up items the shot type can be changed. By picking up multiple items of the same weapon type, the shot can be upgraded up to 2 levels. By picking up an “M”-Item the ship gets a secondary missile weapon. There are also red containers that can be collected and then serve as an option weapon that follows the players ship. The options can be sacrificed to release a screen clearing bomb attack. Options can only be stacked up to 2.&lt;br /&gt;
The shot layout of the different weapons can be customized in the set-up menu.&lt;br /&gt;
&lt;br /&gt;
The players ship has 3 speed levels, that can be chosen as desired.&lt;br /&gt;
&lt;br /&gt;
The game has 3 difficulty settings, which can be chosen in the set-up menu.&lt;br /&gt;
&lt;br /&gt;
The caravan mode can be accessed from the start menu.  Final Soldier has a 2 minute and a 5 minute caravan stage.&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
* '''I:''' Bomb&lt;br /&gt;
* '''II:''' Shot&lt;br /&gt;
* '''Run:''' Pause game&lt;br /&gt;
* '''Select:''' Change ship speed&lt;br /&gt;
&lt;br /&gt;
== Strategy/Scoring ==&lt;br /&gt;
In normal mode scoring is pretty basic. The play player earns points for shooting enemy formations and destroying bosses.&lt;br /&gt;
The best strategy for survival is to make maximum use of the bomb attack by always using a bomb, as soon a new option-item appears on screen and can be collected. By “chaining” the bomb attack, the player can benefit from invincibility for the time period of the bomb attacks.&lt;br /&gt;
&lt;br /&gt;
In caravan mode the player can earn bonuses by shooting certain enemies simultaneously with the multidirection vulcan weapon.&lt;br /&gt;
There are also many destroyable blocks throughout the caravan stages that can be shot for points. The caravan stages also have hidden bonuses, that can be discovered by shooting certain spots in the stage or specific enemies.&lt;br /&gt;
&lt;br /&gt;
== Ports/Releases ==&lt;br /&gt;
* ''Wii Virtual Console:'' 2007 (JP), 2008 (NA/EU)&lt;br /&gt;
* ''Playstation Portable:'' 2008 as part of the Soldier Collection (JP)&lt;br /&gt;
* ''Virtual Console Wii U:'' 2014 (JP), 2017 (NA)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# PC Engine Software Bible (https://www.pcengine.co.uk/HTML_Games/Final_Soldier.htm)&lt;br /&gt;
# Star Soldier wiki (https://star-soldier.fandom.com/wiki/Final_Soldier)&lt;/div&gt;</summary>
		<author><name>Zoydo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Final_Soldier&amp;diff=37327</id>
		<title>Final Soldier</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Final_Soldier&amp;diff=37327"/>
		<updated>2026-03-15T15:53:02Z</updated>

		<summary type="html">&lt;p&gt;Zoydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Final Soldier&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Finalsoldier_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Now Production&lt;br /&gt;
|&lt;br /&gt;
|publisher = Hudson Soft&lt;br /&gt;
|&lt;br /&gt;
|music = &lt;br /&gt;
|&lt;br /&gt;
|program = &lt;br /&gt;
|&lt;br /&gt;
|art = &lt;br /&gt;
|&lt;br /&gt;
|releasedate = JP: July 5, 1991&lt;br /&gt;
&lt;br /&gt;
|previousgame = Super Star Soldier&lt;br /&gt;
|nextgame = Soldier Blade&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
Final Soldier is the second game in the Super Star Soldier Series on PC Engine. It was developed by Now Production and published by Hudson Soft in 1991. Final Soldier was released on July 5,1991 in Japan for PC Engine&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Earth is attacked by a time travelling, biomechanical alien race, called the “Gader’el”. The player takes control over the time travelling spaceship “The Dryad” to fight back and destroy the alien hivemind.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Final soldier is a vertical scrolling shoot-em-up with 7 stages. Each stage has a boss and a midboss, except stage 7 which is just a single bossfight with different phases and enemy attack waves in between.&lt;br /&gt;
&lt;br /&gt;
The players ship starts with a vulcan shot as default. By picking up different power-up items the shot type can be changed. By picking up multiple items of the same weapon type, the shot can be upgraded up to 2 levels. By picking up an “M”-Item the ship gets a secondary missile weapon. There are also red containers that can be collected and then serve as an option weapon that follows the players ship. The options can be sacrificed to release a screen clearing bomb attack. Options can only be stacked up to 2.&lt;br /&gt;
The shot layout of the different weapons can be customized in the set-up menu.&lt;br /&gt;
&lt;br /&gt;
The players ship has 3 speed levels, that can be chosen as desired.&lt;br /&gt;
&lt;br /&gt;
The game has 3 difficulty settings, which can be chosen in the set-up menu.&lt;br /&gt;
&lt;br /&gt;
The caravan mode can be accessed from the start menu.  Final Soldier has a 2 minute and a 5 minute caravan stage.&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
* '''I:''' Bomb&lt;br /&gt;
* '''II:''' Shot&lt;br /&gt;
* '''Run:''' Pause game&lt;br /&gt;
* '''Select:''' Change ship speed&lt;br /&gt;
&lt;br /&gt;
== Strategy/Scoring ==&lt;br /&gt;
In normal mode scoring is pretty basic. The play player earns points for shooting enemy formations and destroying bosses.&lt;br /&gt;
The best strategy for survival is to make maximum use of the bomb attack by always using a bomb, as soon a new option-item appears on screen and can be collected. By “chaining” the bomb attack, the player can benefit from invincibility for the time period of the bomb attacks.&lt;br /&gt;
&lt;br /&gt;
In caravan mode the player can earn bonuses by shooting certain enemies simultaneously with the multidirection vulcan weapon.&lt;br /&gt;
There are also many destroyable blocks throughout the caravan stages that can be shot for points. The caravan stages also have hidden bonuses, that can be discovered by shooting certain spots in the stage or specific enemies.&lt;br /&gt;
&lt;br /&gt;
== Ports/Releases ==&lt;br /&gt;
* ''Wii Virtual Console:'' 2007 (JP), 2008 (NA/EU)&lt;br /&gt;
* ''Playstation Portable:'' 2008 as part of the Soldier Collection (JP)&lt;br /&gt;
* ''Virtual Console Wii U:'' 2014 (JP), 2017 (NA)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# PC Engine Software Bible (https://www.pcengine.co.uk/HTML_Games/Final_Soldier.htm)&lt;br /&gt;
# Star Soldier wiki (https://star-soldier.fandom.com/wiki/Final_Soldier)&lt;/div&gt;</summary>
		<author><name>Zoydo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Final_Soldier&amp;diff=37326</id>
		<title>Final Soldier</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Final_Soldier&amp;diff=37326"/>
		<updated>2026-03-15T15:50:56Z</updated>

		<summary type="html">&lt;p&gt;Zoydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Final Soldier&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Finalsoldier_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Now Production&lt;br /&gt;
|&lt;br /&gt;
|music = &lt;br /&gt;
|&lt;br /&gt;
|program = &lt;br /&gt;
|&lt;br /&gt;
|art = &lt;br /&gt;
|&lt;br /&gt;
|releasedate = JP: July 5, 1991&lt;br /&gt;
&lt;br /&gt;
|previousgame = Super Star Soldier&lt;br /&gt;
|nextgame = Soldier Blade&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
Final Soldier is the second game in the Super Star Soldier Series on PC Engine. It was developed by Now Production and published by Hudson Soft in 1991. Final Soldier was released on July 5,1991 in Japan for PC Engine&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Earth is attacked by a time travelling, biomechanical alien race, called the “Gader’el”. The player takes control over the time travelling spaceship “The Dryad” to fight back and destroy the alien hivemind.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Final soldier is a vertical scrolling shoot-em-up with 7 stages. Each stage has a boss and a midboss, except stage 7 which is just a single bossfight with different phases and enemy attack waves in between.&lt;br /&gt;
&lt;br /&gt;
The players ship starts with a vulcan shot as default. By picking up different power-up items the shot type can be changed. By picking up multiple items of the same weapon type, the shot can be upgraded up to 2 levels. By picking up an “M”-Item the ship gets a secondary missile weapon. There are also red containers that can be collected and then serve as an option weapon that follows the players ship. The options can be sacrificed to release a screen clearing bomb attack. Options can only be stacked up to 2.&lt;br /&gt;
The shot layout of the different weapons can be customized in the set-up menu.&lt;br /&gt;
&lt;br /&gt;
The players ship has 3 speed levels, that can be chosen as desired.&lt;br /&gt;
&lt;br /&gt;
The game has 3 difficulty settings, which can be chosen in the set-up menu.&lt;br /&gt;
&lt;br /&gt;
The caravan mode can be accessed from the start menu.  Final Soldier has a 2 minute and a 5 minute caravan stage.&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
* '''I:''' Bomb&lt;br /&gt;
* '''II:''' Shot&lt;br /&gt;
* '''Run:''' Pause game&lt;br /&gt;
* '''Select:''' Change ship speed&lt;br /&gt;
&lt;br /&gt;
== Strategy/Scoring ==&lt;br /&gt;
In normal mode scoring is pretty basic. The play player earns points for shooting enemy formations and destroying bosses.&lt;br /&gt;
The best strategy for survival is to make maximum use of the bomb attack by always using a bomb, as soon a new option-item appears on screen and can be collected. By “chaining” the bomb attack, the player can benefit from invincibility for the time period of the bomb attacks.&lt;br /&gt;
&lt;br /&gt;
In caravan mode the player can earn bonuses by shooting certain enemies simultaneously with the multidirection vulcan weapon.&lt;br /&gt;
There are also many destroyable blocks throughout the caravan stages that can be shot for points. The caravan stages also have hidden bonuses, that can be discovered by shooting certain spots in the stage or specific enemies.&lt;br /&gt;
&lt;br /&gt;
== Ports/Releases ==&lt;br /&gt;
* ''Wii Virtual Console:'' 2007 (JP), 2008 (NA/EU)&lt;br /&gt;
* ''Playstation Portable:'' 2008 as part of the Soldier Collection (JP)&lt;br /&gt;
* ''Virtual Console Wii U:'' 2014 (JP), 2017 (NA)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# PC Engine Software Bible (https://www.pcengine.co.uk/HTML_Games/Final_Soldier.htm)&lt;br /&gt;
# Star Soldier wiki (https://star-soldier.fandom.com/wiki/Final_Soldier)&lt;/div&gt;</summary>
		<author><name>Zoydo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Finalsoldier_title.png&amp;diff=37325</id>
		<title>File:Finalsoldier title.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Finalsoldier_title.png&amp;diff=37325"/>
		<updated>2026-03-15T15:50:31Z</updated>

		<summary type="html">&lt;p&gt;Zoydo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game screenshot}}&lt;/div&gt;</summary>
		<author><name>Zoydo</name></author>
		
	</entry>
</feed>