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	<id>https://shmups.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=User+account</id>
	<title>Shmups Wiki -- The Digital Library of Shooting Games - User contributions [en]</title>
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	<updated>2026-04-21T20:32:09Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://shmups.wiki/index.php?title=Hellsinker/Video_Index&amp;diff=36626</id>
		<title>Hellsinker/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Hellsinker/Video_Index&amp;diff=36626"/>
		<updated>2026-01-05T17:10:04Z</updated>

		<summary type="html">&lt;p&gt;User account: /* Kagura[1] 散神無 Moon Cradle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[Hellsinker|'''Main Page''']] — [[Hellsinker/Strategy|'''General Strategy''']] — [[Hellsinker/Segments|'''Segment Strategy''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
----&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
Hold shift when clicking headers to sort by multiple criteria.&lt;br /&gt;
&lt;br /&gt;
== Full Sequence Order ==&lt;br /&gt;
&lt;br /&gt;
=== Deadliar ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| twilightex&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 170,646&lt;br /&gt;
| 8,801&lt;br /&gt;
| 24,083&lt;br /&gt;
| [https://youtu.be/cr92WqFBF34 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| twilightex&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 166,345&lt;br /&gt;
| 8,951&lt;br /&gt;
| 23,523&lt;br /&gt;
| [https://youtu.be/Vxel8y_mmLo Youtube]&lt;br /&gt;
| English voice commentary&lt;br /&gt;
|-&lt;br /&gt;
| riro&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 133,361&lt;br /&gt;
| 8,723&lt;br /&gt;
| 21,987&lt;br /&gt;
| [https://youtu.be/YoLFlWvR7yM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| GalactaRay&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 111,809&lt;br /&gt;
| 7,850&lt;br /&gt;
| 20,925&lt;br /&gt;
| [https://youtu.be/V7MhCAy854A Youtube]&lt;br /&gt;
| Commentary in captions&lt;br /&gt;
|-&lt;br /&gt;
| Xeirla&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 32,309&lt;br /&gt;
| 7,418&lt;br /&gt;
| 16,946&lt;br /&gt;
| [https://youtu.be/RrKvjQoPV_o Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Icarus&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 13,651&lt;br /&gt;
| 5,976&lt;br /&gt;
| 13,644&lt;br /&gt;
| [https://youtu.be/ftg2nE3VSLU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| E.G.I.&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 12,853&lt;br /&gt;
| 4,835&lt;br /&gt;
| 13,053&lt;br /&gt;
| [https://youtu.be/YSznEpjHyvs Youtube]&lt;br /&gt;
| No-damage survival play&lt;br /&gt;
|-&lt;br /&gt;
| toimine&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 9,504&lt;br /&gt;
| 6,506&lt;br /&gt;
| 16,043&lt;br /&gt;
| [https://youtu.be/dAkTriEXovY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fossilmaiden ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| sro&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 152,500&lt;br /&gt;
| 8,117&lt;br /&gt;
| 22,081&lt;br /&gt;
| [https://youtu.be/eGa24fgpqsI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Zaarock&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 97,446&lt;br /&gt;
| 8,175&lt;br /&gt;
| 19,895&lt;br /&gt;
| [https://www.twitch.tv/videos/456988562 Twitch]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 64,918&lt;br /&gt;
| 6,532&lt;br /&gt;
| 13,893&lt;br /&gt;
| [https://youtu.be/AeLk_c3yo6g?t=9274 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sro&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 42,985&lt;br /&gt;
| 11,672&lt;br /&gt;
| 55,680&lt;br /&gt;
| [https://youtu.be/hcJ2Jt0gFYg Youtube] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 14,990&lt;br /&gt;
| 10,109&lt;br /&gt;
| 39,100&lt;br /&gt;
| [https://youtu.be/Ime-K8dEYys Youtube]&lt;br /&gt;
| Complete text commentary&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minogame ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| BCF&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 132,777&lt;br /&gt;
| 10,138&lt;br /&gt;
| 18,483&lt;br /&gt;
| [https://youtu.be/-8SoqR8Em_0 Youtube]&lt;br /&gt;
| 339/424 crystals&lt;br /&gt;
|-&lt;br /&gt;
| Ramtoi&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 103,599&lt;br /&gt;
| 9,199&lt;br /&gt;
| 16,933&lt;br /&gt;
| [https://youtu.be/fH60n07Ky9k Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| HiHi&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 95,912&lt;br /&gt;
| 8,746&lt;br /&gt;
| 16,252&lt;br /&gt;
| [https://youtu.be/MFEBiSc_2Ls Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Niroe&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 84,408&lt;br /&gt;
| 8,914&lt;br /&gt;
| 16,265&lt;br /&gt;
| [https://youtu.be/ftQkaSHnPlk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| canti&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 49,389&lt;br /&gt;
| 8,712&lt;br /&gt;
| 17,544&lt;br /&gt;
| [https://youtu.be/sEvZqmJvpX0 Youtube] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 28,792&lt;br /&gt;
| 8,089&lt;br /&gt;
| 10,872&lt;br /&gt;
| [https://youtu.be/1QpHAR5j4sc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Folkius&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 22,119&lt;br /&gt;
| 7,362&lt;br /&gt;
| 11,934&lt;br /&gt;
| [https://youtu.be/LSqMpmAF4kk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[1] 散神無 Moon Cradle ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Lethe&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 133,352&lt;br /&gt;
| 9,284&lt;br /&gt;
| 13,511&lt;br /&gt;
| [https://youtu.be/WefmRkAfcLQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fufufu&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 107,537&lt;br /&gt;
| 8,681&lt;br /&gt;
| 11,123&lt;br /&gt;
| [https://youtu.be/4wspiAJK0sQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 24,036&lt;br /&gt;
| 9,338&lt;br /&gt;
| 12,185&lt;br /&gt;
| [https://youtu.be/YXnL6OSeAvM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[2] 劫殺 Ecliptic Chariot ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 73,512&lt;br /&gt;
| 9,146&lt;br /&gt;
| 17,700&lt;br /&gt;
| [https://youtu.be/Ddu5EvsUg34 Youtube] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| LB3 ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 60,407&lt;br /&gt;
| 6,454&lt;br /&gt;
| 10,330&lt;br /&gt;
| [https://youtu.be/MZ9lCUjmBf8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| LB2 ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 10,259&lt;br /&gt;
| 7,590&lt;br /&gt;
| 10,778&lt;br /&gt;
| [https://youtu.be/NRg8pq66H5o Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[3] 緋輪 Infernal Sabbath ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 59,637&lt;br /&gt;
| 6,736&lt;br /&gt;
| 8,947&lt;br /&gt;
| [https://youtu.be/14BIYc1xopY?t=6100 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| YURI_K.&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 30,823&lt;br /&gt;
| 7,279&lt;br /&gt;
| 11,239&lt;br /&gt;
| [https://youtu.be/fiuKJXR95F0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yakumov&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 15,187&lt;br /&gt;
| 5,627&lt;br /&gt;
| 10,719&lt;br /&gt;
| [https://youtu.be/FsQQwtWJac0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[4] 神弥 Xanthez ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 121,144&lt;br /&gt;
| 9,891&lt;br /&gt;
| 16,290&lt;br /&gt;
| [https://youtu.be/nzxnBQkX5Cc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 57,795&lt;br /&gt;
| 7,942&lt;br /&gt;
| 12,780&lt;br /&gt;
| [https://youtu.be/4M6G-KHXtu8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ars9&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 50,580&lt;br /&gt;
| 8,873&lt;br /&gt;
| 13,712&lt;br /&gt;
| [https://youtu.be/0-H0JSqmCsQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 16,741&lt;br /&gt;
| 21,844&lt;br /&gt;
| 17,698&lt;br /&gt;
| [https://youtu.be/F8HjBH3PnLY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 12,698&lt;br /&gt;
| 13,766&lt;br /&gt;
| 63,812&lt;br /&gt;
| [https://youtu.be/U85QnM9yFAU Youtube]&lt;br /&gt;
|-&lt;br /&gt;
| M. Knight&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Automatic&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 12,077&lt;br /&gt;
| 9,560&lt;br /&gt;
| 16,435&lt;br /&gt;
| [https://youtu.be/U85QnM9yFAU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Great Majority ==&lt;br /&gt;
&lt;br /&gt;
=== Deadliar ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| phx&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 15,293&lt;br /&gt;
| 1,608&lt;br /&gt;
| 4,111&lt;br /&gt;
| [https://youtu.be/hFlGjFPatSk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 14,680&lt;br /&gt;
| 1,260&lt;br /&gt;
| 4,410&lt;br /&gt;
| [https://youtu.be/Ii15iL_vcqc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Icarus&lt;br /&gt;
| Terminus&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 3,296&lt;br /&gt;
| 1,274&lt;br /&gt;
| 4,912&lt;br /&gt;
| [https://youtu.be/nR74feuVeqI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| toimine&lt;br /&gt;
| Terminus&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 2,974&lt;br /&gt;
| 1,696&lt;br /&gt;
| 6,435&lt;br /&gt;
| [https://youtu.be/bHR7i156zeI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fossilmaiden ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| phx&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 15,076&lt;br /&gt;
| 1,494&lt;br /&gt;
| 4,310&lt;br /&gt;
| [https://youtu.be/_aF56PIr3Ww Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 14,880&lt;br /&gt;
| 1,228&lt;br /&gt;
| 4,211&lt;br /&gt;
| [https://youtu.be/fqi0TsiLcaU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| TYSI&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 14,526&lt;br /&gt;
| 1,228&lt;br /&gt;
| 4,037&lt;br /&gt;
| [https://youtu.be/pPeoKq3BJNk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Zaarock&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 12,499&lt;br /&gt;
| 1,143&lt;br /&gt;
| 3,437&lt;br /&gt;
| [https://youtu.be/AR8qorbA7-0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Asg_rve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Aspirant&lt;br /&gt;
| 7,322&lt;br /&gt;
| 2,040&lt;br /&gt;
| 15,646&lt;br /&gt;
| [https://youtu.be/bbB1T-O8Fk0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minogame ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| phx&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 16,041&lt;br /&gt;
| 2,525&lt;br /&gt;
| 5,659&lt;br /&gt;
| [https://youtu.be/aoX-Gs5aIZs Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 15,037&lt;br /&gt;
| 1,950&lt;br /&gt;
| 6,030&lt;br /&gt;
| [https://youtu.be/Gd6hSkUYnrQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Niroe&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 14,412&lt;br /&gt;
| 1,790&lt;br /&gt;
| 5,256&lt;br /&gt;
| [https://youtu.be/cb0bzMCeB3Q Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 13,032&lt;br /&gt;
| 2,120&lt;br /&gt;
| 4,319&lt;br /&gt;
| [https://youtu.be/KxDttrElpiQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shepardus&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 4,328&lt;br /&gt;
| 1,668&lt;br /&gt;
| 5,346&lt;br /&gt;
| [https://youtu.be/y0fDLpyM30c Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[1] 散神無 Moon Cradle ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 18,029&lt;br /&gt;
| 2,382&lt;br /&gt;
| 4,923&lt;br /&gt;
| [https://youtu.be/NwVPPte3eoU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fufufu&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 17,852&lt;br /&gt;
| 2,305&lt;br /&gt;
| 4,057&lt;br /&gt;
| [https://youtu.be/Ku4V6EP7tjQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 17,223&lt;br /&gt;
| 2,414&lt;br /&gt;
| 4,036&lt;br /&gt;
| [https://youtu.be/Tw6gKHq-q5w Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[2] 劫殺 Ecliptic Chariot ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 14,752&lt;br /&gt;
| 2,176&lt;br /&gt;
| 4,676&lt;br /&gt;
| [https://youtu.be/BX1tO-1SuwY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[3] 緋輪 Infernal Sabbath ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| l3yaku&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 15,281&lt;br /&gt;
| 2,187&lt;br /&gt;
| 4,988&lt;br /&gt;
| [https://youtu.be/2RLacKpMKdQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 15,081&lt;br /&gt;
| 1,857&lt;br /&gt;
| 3,592&lt;br /&gt;
| [https://youtu.be/qfXU2NJjrRQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[4] 神弥 Xanthez ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| ars9&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 15,508&lt;br /&gt;
| 2,309&lt;br /&gt;
| 4,459&lt;br /&gt;
| [https://youtu.be/J_HHreq-uI0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 15,490&lt;br /&gt;
| 1,832&lt;br /&gt;
| 4,424&lt;br /&gt;
| [https://youtu.be/6zHRVhfV6aY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 9,267&lt;br /&gt;
| 2,916&lt;br /&gt;
| 19,371&lt;br /&gt;
| [https://youtu.be/eC7rCQXIZlg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Way of All Flesh ==&lt;br /&gt;
&lt;br /&gt;
=== Deadliar ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 1,966&lt;br /&gt;
| 995&lt;br /&gt;
| 12,178&lt;br /&gt;
| [https://youtu.be/NJ0FvCjBq6Y Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| toimine&lt;br /&gt;
| Terminus&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 1,125&lt;br /&gt;
| 1,190&lt;br /&gt;
| 8,056&lt;br /&gt;
| [https://youtu.be/werNCinidVo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fossilmaiden ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| sro&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 11,042&lt;br /&gt;
| 720&lt;br /&gt;
| 8,296&lt;br /&gt;
| [https://youtu.be/FvOdtbiRNsc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| yk&lt;br /&gt;
| Terminus&lt;br /&gt;
| Moderately&lt;br /&gt;
| Alternative&lt;br /&gt;
| Aspirant&lt;br /&gt;
| 8,006&lt;br /&gt;
| 737&lt;br /&gt;
| 8,377&lt;br /&gt;
| [http://youtu.be/HZE4o_Yo4qo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Prinny-TPY&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 3,036&lt;br /&gt;
| 953&lt;br /&gt;
| 7,627&lt;br /&gt;
| [https://youtu.be/LkbsC7k1EGg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 1,507&lt;br /&gt;
| 978&lt;br /&gt;
| 13,023&lt;br /&gt;
| [https://youtu.be/EaTVzoZDpFE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| platinumplatypus&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 1,384&lt;br /&gt;
| 1,042&lt;br /&gt;
| 13,139&lt;br /&gt;
| [https://youtu.be/GLPkncOS5U8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minogame ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 4,628&lt;br /&gt;
| 814&lt;br /&gt;
| 7,297&lt;br /&gt;
| [https://youtu.be/KZBNJ6MwVTU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| phx&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 4,129&lt;br /&gt;
| 1,154&lt;br /&gt;
| 7,398&lt;br /&gt;
| [https://youtu.be/om3DhcyJDUA Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shepardus&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 935&lt;br /&gt;
| 859&lt;br /&gt;
| 4,973&lt;br /&gt;
| [https://youtu.be/W8wG3h3Y5Hk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[1] 散神無 Moon Cradle ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| fufufu&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 9,047&lt;br /&gt;
| 1,077&lt;br /&gt;
| 5,449&lt;br /&gt;
| [https://youtu.be/25siSRy1t3Q Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 2,467&lt;br /&gt;
| 1,119&lt;br /&gt;
| 15,631&lt;br /&gt;
| [https://youtu.be/6CZdszB8T_4 Youtube] &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Lethe&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 2,420&lt;br /&gt;
| 1,053&lt;br /&gt;
| 10,238&lt;br /&gt;
| [https://youtu.be/nVPGSwd1CtI Youtube] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[2] 劫殺 Ecliptic Chariot ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 10,123&lt;br /&gt;
| 1,078&lt;br /&gt;
| 7,613&lt;br /&gt;
| [https://youtu.be/j9rOaQNIU7g Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| canti&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 2,245&lt;br /&gt;
| 1,864&lt;br /&gt;
| 3,840&lt;br /&gt;
| [https://youtu.be/JMY58XytbVI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 1,193&lt;br /&gt;
| 1,819&lt;br /&gt;
| 2,645&lt;br /&gt;
| [https://youtu.be/kRGpljh7LxQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[3] 緋輪 Infernal Sabbath ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 7,339&lt;br /&gt;
| 797&lt;br /&gt;
| 6,676&lt;br /&gt;
| [https://youtu.be/yYkCZKQp2Ds Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[4] 神弥 Xanthez ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| ars9&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 5,699&lt;br /&gt;
| 1,208&lt;br /&gt;
| 5,820&lt;br /&gt;
| [https://youtu.be/4iqLmvXExlU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 2,251&lt;br /&gt;
| 2,035&lt;br /&gt;
| 4,367&lt;br /&gt;
| [https://youtu.be/yX57NRH08yk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 2,968&lt;br /&gt;
| 1,418&lt;br /&gt;
| 17,025&lt;br /&gt;
| [https://youtu.be/OgP-j9G2rZ4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index]]&lt;/div&gt;</summary>
		<author><name>User account</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Hellsinker/Video_Index&amp;diff=36625</id>
		<title>Hellsinker/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Hellsinker/Video_Index&amp;diff=36625"/>
		<updated>2026-01-05T17:09:30Z</updated>

		<summary type="html">&lt;p&gt;User account: /* Kagura[4] 神弥 Xanthez */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[Hellsinker|'''Main Page''']] — [[Hellsinker/Strategy|'''General Strategy''']] — [[Hellsinker/Segments|'''Segment Strategy''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
----&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
Hold shift when clicking headers to sort by multiple criteria.&lt;br /&gt;
&lt;br /&gt;
== Full Sequence Order ==&lt;br /&gt;
&lt;br /&gt;
=== Deadliar ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| twilightex&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 170,646&lt;br /&gt;
| 8,801&lt;br /&gt;
| 24,083&lt;br /&gt;
| [https://youtu.be/cr92WqFBF34 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| twilightex&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 166,345&lt;br /&gt;
| 8,951&lt;br /&gt;
| 23,523&lt;br /&gt;
| [https://youtu.be/Vxel8y_mmLo Youtube]&lt;br /&gt;
| English voice commentary&lt;br /&gt;
|-&lt;br /&gt;
| riro&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 133,361&lt;br /&gt;
| 8,723&lt;br /&gt;
| 21,987&lt;br /&gt;
| [https://youtu.be/YoLFlWvR7yM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| GalactaRay&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 111,809&lt;br /&gt;
| 7,850&lt;br /&gt;
| 20,925&lt;br /&gt;
| [https://youtu.be/V7MhCAy854A Youtube]&lt;br /&gt;
| Commentary in captions&lt;br /&gt;
|-&lt;br /&gt;
| Xeirla&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 32,309&lt;br /&gt;
| 7,418&lt;br /&gt;
| 16,946&lt;br /&gt;
| [https://youtu.be/RrKvjQoPV_o Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Icarus&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 13,651&lt;br /&gt;
| 5,976&lt;br /&gt;
| 13,644&lt;br /&gt;
| [https://youtu.be/ftg2nE3VSLU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| E.G.I.&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 12,853&lt;br /&gt;
| 4,835&lt;br /&gt;
| 13,053&lt;br /&gt;
| [https://youtu.be/YSznEpjHyvs Youtube]&lt;br /&gt;
| No-damage survival play&lt;br /&gt;
|-&lt;br /&gt;
| toimine&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 9,504&lt;br /&gt;
| 6,506&lt;br /&gt;
| 16,043&lt;br /&gt;
| [https://youtu.be/dAkTriEXovY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fossilmaiden ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| sro&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 152,500&lt;br /&gt;
| 8,117&lt;br /&gt;
| 22,081&lt;br /&gt;
| [https://youtu.be/eGa24fgpqsI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Zaarock&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 97,446&lt;br /&gt;
| 8,175&lt;br /&gt;
| 19,895&lt;br /&gt;
| [https://www.twitch.tv/videos/456988562 Twitch]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 64,918&lt;br /&gt;
| 6,532&lt;br /&gt;
| 13,893&lt;br /&gt;
| [https://youtu.be/AeLk_c3yo6g?t=9274 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sro&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 42,985&lt;br /&gt;
| 11,672&lt;br /&gt;
| 55,680&lt;br /&gt;
| [https://youtu.be/hcJ2Jt0gFYg Youtube] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 14,990&lt;br /&gt;
| 10,109&lt;br /&gt;
| 39,100&lt;br /&gt;
| [https://youtu.be/Ime-K8dEYys Youtube]&lt;br /&gt;
| Complete text commentary&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minogame ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| BCF&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 132,777&lt;br /&gt;
| 10,138&lt;br /&gt;
| 18,483&lt;br /&gt;
| [https://youtu.be/-8SoqR8Em_0 Youtube]&lt;br /&gt;
| 339/424 crystals&lt;br /&gt;
|-&lt;br /&gt;
| Ramtoi&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 103,599&lt;br /&gt;
| 9,199&lt;br /&gt;
| 16,933&lt;br /&gt;
| [https://youtu.be/fH60n07Ky9k Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| HiHi&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 95,912&lt;br /&gt;
| 8,746&lt;br /&gt;
| 16,252&lt;br /&gt;
| [https://youtu.be/MFEBiSc_2Ls Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Niroe&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 84,408&lt;br /&gt;
| 8,914&lt;br /&gt;
| 16,265&lt;br /&gt;
| [https://youtu.be/ftQkaSHnPlk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| canti&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 49,389&lt;br /&gt;
| 8,712&lt;br /&gt;
| 17,544&lt;br /&gt;
| [https://youtu.be/sEvZqmJvpX0 Youtube] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 28,792&lt;br /&gt;
| 8,089&lt;br /&gt;
| 10,872&lt;br /&gt;
| [https://youtu.be/1QpHAR5j4sc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Folkius&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 22,119&lt;br /&gt;
| 7,362&lt;br /&gt;
| 11,934&lt;br /&gt;
| [https://youtu.be/LSqMpmAF4kk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[1] 散神無 Moon Cradle ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Lethe&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 133,352&lt;br /&gt;
| 9,284&lt;br /&gt;
| 13,511&lt;br /&gt;
| [https://youtu.be/WefmRkAfcLQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fufufu&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 107,537&lt;br /&gt;
| 8,681&lt;br /&gt;
| 11,123&lt;br /&gt;
| [https://youtu.be/4wspiAJK0sQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 24,036&lt;br /&gt;
| 9,338&lt;br /&gt;
| 12,185&lt;br /&gt;
| [https://youtu.be/YXnL6OSeAvM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[2] 劫殺 Ecliptic Chariot ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 73,512&lt;br /&gt;
| 9,146&lt;br /&gt;
| 17,700&lt;br /&gt;
| [https://youtu.be/Ddu5EvsUg34 Youtube] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| LB3 ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 60,407&lt;br /&gt;
| 6,454&lt;br /&gt;
| 10,330&lt;br /&gt;
| [https://youtu.be/MZ9lCUjmBf8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| LB2 ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 10,259&lt;br /&gt;
| 7,590&lt;br /&gt;
| 10,778&lt;br /&gt;
| [https://youtu.be/NRg8pq66H5o Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[3] 緋輪 Infernal Sabbath ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 59,637&lt;br /&gt;
| 6,736&lt;br /&gt;
| 8,947&lt;br /&gt;
| [https://youtu.be/14BIYc1xopY?t=6100 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| YURI_K.&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 30,823&lt;br /&gt;
| 7,279&lt;br /&gt;
| 11,239&lt;br /&gt;
| [https://youtu.be/fiuKJXR95F0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yakumov&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 15,187&lt;br /&gt;
| 5,627&lt;br /&gt;
| 10,719&lt;br /&gt;
| [https://youtu.be/FsQQwtWJac0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[4] 神弥 Xanthez ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 121,144&lt;br /&gt;
| 9,891&lt;br /&gt;
| 16,290&lt;br /&gt;
| [https://youtu.be/nzxnBQkX5Cc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 57,795&lt;br /&gt;
| 7,942&lt;br /&gt;
| 12,780&lt;br /&gt;
| [https://youtu.be/4M6G-KHXtu8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ars9&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 50,580&lt;br /&gt;
| 8,873&lt;br /&gt;
| 13,712&lt;br /&gt;
| [https://youtu.be/0-H0JSqmCsQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 16,741&lt;br /&gt;
| 21,844&lt;br /&gt;
| 17,698&lt;br /&gt;
| [https://youtu.be/F8HjBH3PnLY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 12,698&lt;br /&gt;
| 13,766&lt;br /&gt;
| 63,812&lt;br /&gt;
| [https://youtu.be/U85QnM9yFAU Youtube]&lt;br /&gt;
|-&lt;br /&gt;
| M. Knight&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Automatic&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 12,077&lt;br /&gt;
| 9,560&lt;br /&gt;
| 16,435&lt;br /&gt;
| [https://youtu.be/U85QnM9yFAU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Great Majority ==&lt;br /&gt;
&lt;br /&gt;
=== Deadliar ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| phx&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 15,293&lt;br /&gt;
| 1,608&lt;br /&gt;
| 4,111&lt;br /&gt;
| [https://youtu.be/hFlGjFPatSk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 14,680&lt;br /&gt;
| 1,260&lt;br /&gt;
| 4,410&lt;br /&gt;
| [https://youtu.be/Ii15iL_vcqc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Icarus&lt;br /&gt;
| Terminus&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 3,296&lt;br /&gt;
| 1,274&lt;br /&gt;
| 4,912&lt;br /&gt;
| [https://youtu.be/nR74feuVeqI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| toimine&lt;br /&gt;
| Terminus&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 2,974&lt;br /&gt;
| 1,696&lt;br /&gt;
| 6,435&lt;br /&gt;
| [https://youtu.be/bHR7i156zeI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fossilmaiden ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| phx&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 15,076&lt;br /&gt;
| 1,494&lt;br /&gt;
| 4,310&lt;br /&gt;
| [https://youtu.be/_aF56PIr3Ww Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 14,880&lt;br /&gt;
| 1,228&lt;br /&gt;
| 4,211&lt;br /&gt;
| [https://youtu.be/fqi0TsiLcaU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| TYSI&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 14,526&lt;br /&gt;
| 1,228&lt;br /&gt;
| 4,037&lt;br /&gt;
| [https://youtu.be/pPeoKq3BJNk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Zaarock&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 12,499&lt;br /&gt;
| 1,143&lt;br /&gt;
| 3,437&lt;br /&gt;
| [https://youtu.be/AR8qorbA7-0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Asg_rve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Aspirant&lt;br /&gt;
| 7,322&lt;br /&gt;
| 2,040&lt;br /&gt;
| 15,646&lt;br /&gt;
| [https://youtu.be/bbB1T-O8Fk0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minogame ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| phx&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 16,041&lt;br /&gt;
| 2,525&lt;br /&gt;
| 5,659&lt;br /&gt;
| [https://youtu.be/aoX-Gs5aIZs Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 15,037&lt;br /&gt;
| 1,950&lt;br /&gt;
| 6,030&lt;br /&gt;
| [https://youtu.be/Gd6hSkUYnrQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Niroe&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 14,412&lt;br /&gt;
| 1,790&lt;br /&gt;
| 5,256&lt;br /&gt;
| [https://youtu.be/cb0bzMCeB3Q Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 13,032&lt;br /&gt;
| 2,120&lt;br /&gt;
| 4,319&lt;br /&gt;
| [https://youtu.be/KxDttrElpiQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shepardus&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 4,328&lt;br /&gt;
| 1,668&lt;br /&gt;
| 5,346&lt;br /&gt;
| [https://youtu.be/y0fDLpyM30c Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[1] 散神無 Moon Cradle ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 18,029&lt;br /&gt;
| 2,382&lt;br /&gt;
| 4,923&lt;br /&gt;
| [https://youtu.be/NwVPPte3eoU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fufufu&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 17,852&lt;br /&gt;
| 2,305&lt;br /&gt;
| 4,057&lt;br /&gt;
| [https://youtu.be/Ku4V6EP7tjQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 17,223&lt;br /&gt;
| 2,414&lt;br /&gt;
| 4,036&lt;br /&gt;
| [https://youtu.be/Tw6gKHq-q5w Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[2] 劫殺 Ecliptic Chariot ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 14,752&lt;br /&gt;
| 2,176&lt;br /&gt;
| 4,676&lt;br /&gt;
| [https://youtu.be/BX1tO-1SuwY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[3] 緋輪 Infernal Sabbath ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| l3yaku&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 15,281&lt;br /&gt;
| 2,187&lt;br /&gt;
| 4,988&lt;br /&gt;
| [https://youtu.be/2RLacKpMKdQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 15,081&lt;br /&gt;
| 1,857&lt;br /&gt;
| 3,592&lt;br /&gt;
| [https://youtu.be/qfXU2NJjrRQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[4] 神弥 Xanthez ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| ars9&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 15,508&lt;br /&gt;
| 2,309&lt;br /&gt;
| 4,459&lt;br /&gt;
| [https://youtu.be/J_HHreq-uI0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 15,490&lt;br /&gt;
| 1,832&lt;br /&gt;
| 4,424&lt;br /&gt;
| [https://youtu.be/6zHRVhfV6aY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 9,267&lt;br /&gt;
| 2,916&lt;br /&gt;
| 19,371&lt;br /&gt;
| [https://youtu.be/eC7rCQXIZlg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Way of All Flesh ==&lt;br /&gt;
&lt;br /&gt;
=== Deadliar ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 1,966&lt;br /&gt;
| 995&lt;br /&gt;
| 12,178&lt;br /&gt;
| [https://youtu.be/NJ0FvCjBq6Y Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| toimine&lt;br /&gt;
| Terminus&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 1,125&lt;br /&gt;
| 1,190&lt;br /&gt;
| 8,056&lt;br /&gt;
| [https://youtu.be/werNCinidVo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fossilmaiden ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| sro&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 11,042&lt;br /&gt;
| 720&lt;br /&gt;
| 8,296&lt;br /&gt;
| [https://youtu.be/FvOdtbiRNsc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| yk&lt;br /&gt;
| Terminus&lt;br /&gt;
| Moderately&lt;br /&gt;
| Alternative&lt;br /&gt;
| Aspirant&lt;br /&gt;
| 8,006&lt;br /&gt;
| 737&lt;br /&gt;
| 8,377&lt;br /&gt;
| [http://youtu.be/HZE4o_Yo4qo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Prinny-TPY&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 3,036&lt;br /&gt;
| 953&lt;br /&gt;
| 7,627&lt;br /&gt;
| [https://youtu.be/LkbsC7k1EGg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 1,507&lt;br /&gt;
| 978&lt;br /&gt;
| 13,023&lt;br /&gt;
| [https://youtu.be/EaTVzoZDpFE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| platinumplatypus&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 1,384&lt;br /&gt;
| 1,042&lt;br /&gt;
| 13,139&lt;br /&gt;
| [https://youtu.be/GLPkncOS5U8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minogame ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 4,628&lt;br /&gt;
| 814&lt;br /&gt;
| 7,297&lt;br /&gt;
| [https://youtu.be/KZBNJ6MwVTU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| phx&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 4,129&lt;br /&gt;
| 1,154&lt;br /&gt;
| 7,398&lt;br /&gt;
| [https://youtu.be/om3DhcyJDUA Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shepardus&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 935&lt;br /&gt;
| 859&lt;br /&gt;
| 4,973&lt;br /&gt;
| [https://youtu.be/W8wG3h3Y5Hk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[1] 散神無 Moon Cradle ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| fufufu&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 9,047&lt;br /&gt;
| 1,077&lt;br /&gt;
| 5,449&lt;br /&gt;
| [https://youtu.be/25siSRy1t3Q Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 4,253&lt;br /&gt;
| 1,086&lt;br /&gt;
| 14,469&lt;br /&gt;
| [https://youtu.be/p1mYYe3Og-k Youtube] &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Lethe&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 2,420&lt;br /&gt;
| 1,053&lt;br /&gt;
| 10,238&lt;br /&gt;
| [https://youtu.be/nVPGSwd1CtI Youtube] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[2] 劫殺 Ecliptic Chariot ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 10,123&lt;br /&gt;
| 1,078&lt;br /&gt;
| 7,613&lt;br /&gt;
| [https://youtu.be/j9rOaQNIU7g Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| canti&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 2,245&lt;br /&gt;
| 1,864&lt;br /&gt;
| 3,840&lt;br /&gt;
| [https://youtu.be/JMY58XytbVI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 1,193&lt;br /&gt;
| 1,819&lt;br /&gt;
| 2,645&lt;br /&gt;
| [https://youtu.be/kRGpljh7LxQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[3] 緋輪 Infernal Sabbath ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 7,339&lt;br /&gt;
| 797&lt;br /&gt;
| 6,676&lt;br /&gt;
| [https://youtu.be/yYkCZKQp2Ds Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[4] 神弥 Xanthez ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| ars9&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 5,699&lt;br /&gt;
| 1,208&lt;br /&gt;
| 5,820&lt;br /&gt;
| [https://youtu.be/4iqLmvXExlU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 2,251&lt;br /&gt;
| 2,035&lt;br /&gt;
| 4,367&lt;br /&gt;
| [https://youtu.be/yX57NRH08yk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 2,968&lt;br /&gt;
| 1,418&lt;br /&gt;
| 17,025&lt;br /&gt;
| [https://youtu.be/OgP-j9G2rZ4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index]]&lt;/div&gt;</summary>
		<author><name>User account</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Hellsinker/Video_Index&amp;diff=36624</id>
		<title>Hellsinker/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Hellsinker/Video_Index&amp;diff=36624"/>
		<updated>2026-01-05T17:08:57Z</updated>

		<summary type="html">&lt;p&gt;User account: /* Fossilmaiden */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[Hellsinker|'''Main Page''']] — [[Hellsinker/Strategy|'''General Strategy''']] — [[Hellsinker/Segments|'''Segment Strategy''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
----&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
Hold shift when clicking headers to sort by multiple criteria.&lt;br /&gt;
&lt;br /&gt;
== Full Sequence Order ==&lt;br /&gt;
&lt;br /&gt;
=== Deadliar ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| twilightex&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 170,646&lt;br /&gt;
| 8,801&lt;br /&gt;
| 24,083&lt;br /&gt;
| [https://youtu.be/cr92WqFBF34 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| twilightex&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 166,345&lt;br /&gt;
| 8,951&lt;br /&gt;
| 23,523&lt;br /&gt;
| [https://youtu.be/Vxel8y_mmLo Youtube]&lt;br /&gt;
| English voice commentary&lt;br /&gt;
|-&lt;br /&gt;
| riro&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 133,361&lt;br /&gt;
| 8,723&lt;br /&gt;
| 21,987&lt;br /&gt;
| [https://youtu.be/YoLFlWvR7yM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| GalactaRay&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 111,809&lt;br /&gt;
| 7,850&lt;br /&gt;
| 20,925&lt;br /&gt;
| [https://youtu.be/V7MhCAy854A Youtube]&lt;br /&gt;
| Commentary in captions&lt;br /&gt;
|-&lt;br /&gt;
| Xeirla&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 32,309&lt;br /&gt;
| 7,418&lt;br /&gt;
| 16,946&lt;br /&gt;
| [https://youtu.be/RrKvjQoPV_o Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Icarus&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 13,651&lt;br /&gt;
| 5,976&lt;br /&gt;
| 13,644&lt;br /&gt;
| [https://youtu.be/ftg2nE3VSLU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| E.G.I.&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 12,853&lt;br /&gt;
| 4,835&lt;br /&gt;
| 13,053&lt;br /&gt;
| [https://youtu.be/YSznEpjHyvs Youtube]&lt;br /&gt;
| No-damage survival play&lt;br /&gt;
|-&lt;br /&gt;
| toimine&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 9,504&lt;br /&gt;
| 6,506&lt;br /&gt;
| 16,043&lt;br /&gt;
| [https://youtu.be/dAkTriEXovY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fossilmaiden ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| sro&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 152,500&lt;br /&gt;
| 8,117&lt;br /&gt;
| 22,081&lt;br /&gt;
| [https://youtu.be/eGa24fgpqsI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Zaarock&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 97,446&lt;br /&gt;
| 8,175&lt;br /&gt;
| 19,895&lt;br /&gt;
| [https://www.twitch.tv/videos/456988562 Twitch]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 64,918&lt;br /&gt;
| 6,532&lt;br /&gt;
| 13,893&lt;br /&gt;
| [https://youtu.be/AeLk_c3yo6g?t=9274 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sro&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 42,985&lt;br /&gt;
| 11,672&lt;br /&gt;
| 55,680&lt;br /&gt;
| [https://youtu.be/hcJ2Jt0gFYg Youtube] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 14,990&lt;br /&gt;
| 10,109&lt;br /&gt;
| 39,100&lt;br /&gt;
| [https://youtu.be/Ime-K8dEYys Youtube]&lt;br /&gt;
| Complete text commentary&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minogame ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| BCF&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 132,777&lt;br /&gt;
| 10,138&lt;br /&gt;
| 18,483&lt;br /&gt;
| [https://youtu.be/-8SoqR8Em_0 Youtube]&lt;br /&gt;
| 339/424 crystals&lt;br /&gt;
|-&lt;br /&gt;
| Ramtoi&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 103,599&lt;br /&gt;
| 9,199&lt;br /&gt;
| 16,933&lt;br /&gt;
| [https://youtu.be/fH60n07Ky9k Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| HiHi&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 95,912&lt;br /&gt;
| 8,746&lt;br /&gt;
| 16,252&lt;br /&gt;
| [https://youtu.be/MFEBiSc_2Ls Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Niroe&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 84,408&lt;br /&gt;
| 8,914&lt;br /&gt;
| 16,265&lt;br /&gt;
| [https://youtu.be/ftQkaSHnPlk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| canti&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 49,389&lt;br /&gt;
| 8,712&lt;br /&gt;
| 17,544&lt;br /&gt;
| [https://youtu.be/sEvZqmJvpX0 Youtube] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 28,792&lt;br /&gt;
| 8,089&lt;br /&gt;
| 10,872&lt;br /&gt;
| [https://youtu.be/1QpHAR5j4sc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Folkius&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 22,119&lt;br /&gt;
| 7,362&lt;br /&gt;
| 11,934&lt;br /&gt;
| [https://youtu.be/LSqMpmAF4kk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[1] 散神無 Moon Cradle ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Lethe&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 133,352&lt;br /&gt;
| 9,284&lt;br /&gt;
| 13,511&lt;br /&gt;
| [https://youtu.be/WefmRkAfcLQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fufufu&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 107,537&lt;br /&gt;
| 8,681&lt;br /&gt;
| 11,123&lt;br /&gt;
| [https://youtu.be/4wspiAJK0sQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 24,036&lt;br /&gt;
| 9,338&lt;br /&gt;
| 12,185&lt;br /&gt;
| [https://youtu.be/YXnL6OSeAvM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[2] 劫殺 Ecliptic Chariot ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 73,512&lt;br /&gt;
| 9,146&lt;br /&gt;
| 17,700&lt;br /&gt;
| [https://youtu.be/Ddu5EvsUg34 Youtube] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| LB3 ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 60,407&lt;br /&gt;
| 6,454&lt;br /&gt;
| 10,330&lt;br /&gt;
| [https://youtu.be/MZ9lCUjmBf8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| LB2 ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 10,259&lt;br /&gt;
| 7,590&lt;br /&gt;
| 10,778&lt;br /&gt;
| [https://youtu.be/NRg8pq66H5o Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[3] 緋輪 Infernal Sabbath ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 59,637&lt;br /&gt;
| 6,736&lt;br /&gt;
| 8,947&lt;br /&gt;
| [https://youtu.be/14BIYc1xopY?t=6100 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| YURI_K.&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 30,823&lt;br /&gt;
| 7,279&lt;br /&gt;
| 11,239&lt;br /&gt;
| [https://youtu.be/fiuKJXR95F0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yakumov&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 15,187&lt;br /&gt;
| 5,627&lt;br /&gt;
| 10,719&lt;br /&gt;
| [https://youtu.be/FsQQwtWJac0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[4] 神弥 Xanthez ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 121,144&lt;br /&gt;
| 9,891&lt;br /&gt;
| 16,290&lt;br /&gt;
| [https://youtu.be/nzxnBQkX5Cc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 57,795&lt;br /&gt;
| 7,942&lt;br /&gt;
| 12,780&lt;br /&gt;
| [https://youtu.be/4M6G-KHXtu8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ars9&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 50,580&lt;br /&gt;
| 8,873&lt;br /&gt;
| 13,712&lt;br /&gt;
| [https://youtu.be/0-H0JSqmCsQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 16,741&lt;br /&gt;
| 21,844&lt;br /&gt;
| 17,698&lt;br /&gt;
| [https://youtu.be/F8HjBH3PnLY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 12,698&lt;br /&gt;
| 13,766&lt;br /&gt;
| 63,812&lt;br /&gt;
| [https://youtu.be/U85QnM9yFAU Youtube]&lt;br /&gt;
|-&lt;br /&gt;
| M. Knight&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Automatic&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 12,077&lt;br /&gt;
| 9,560&lt;br /&gt;
| 16,435&lt;br /&gt;
| [https://youtu.be/U85QnM9yFAU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Great Majority ==&lt;br /&gt;
&lt;br /&gt;
=== Deadliar ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| phx&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 15,293&lt;br /&gt;
| 1,608&lt;br /&gt;
| 4,111&lt;br /&gt;
| [https://youtu.be/hFlGjFPatSk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 14,680&lt;br /&gt;
| 1,260&lt;br /&gt;
| 4,410&lt;br /&gt;
| [https://youtu.be/Ii15iL_vcqc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Icarus&lt;br /&gt;
| Terminus&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 3,296&lt;br /&gt;
| 1,274&lt;br /&gt;
| 4,912&lt;br /&gt;
| [https://youtu.be/nR74feuVeqI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| toimine&lt;br /&gt;
| Terminus&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 2,974&lt;br /&gt;
| 1,696&lt;br /&gt;
| 6,435&lt;br /&gt;
| [https://youtu.be/bHR7i156zeI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fossilmaiden ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| phx&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 15,076&lt;br /&gt;
| 1,494&lt;br /&gt;
| 4,310&lt;br /&gt;
| [https://youtu.be/_aF56PIr3Ww Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 14,880&lt;br /&gt;
| 1,228&lt;br /&gt;
| 4,211&lt;br /&gt;
| [https://youtu.be/fqi0TsiLcaU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| TYSI&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 14,526&lt;br /&gt;
| 1,228&lt;br /&gt;
| 4,037&lt;br /&gt;
| [https://youtu.be/pPeoKq3BJNk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Zaarock&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 12,499&lt;br /&gt;
| 1,143&lt;br /&gt;
| 3,437&lt;br /&gt;
| [https://youtu.be/AR8qorbA7-0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Asg_rve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Aspirant&lt;br /&gt;
| 7,322&lt;br /&gt;
| 2,040&lt;br /&gt;
| 15,646&lt;br /&gt;
| [https://youtu.be/bbB1T-O8Fk0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minogame ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| phx&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 16,041&lt;br /&gt;
| 2,525&lt;br /&gt;
| 5,659&lt;br /&gt;
| [https://youtu.be/aoX-Gs5aIZs Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 15,037&lt;br /&gt;
| 1,950&lt;br /&gt;
| 6,030&lt;br /&gt;
| [https://youtu.be/Gd6hSkUYnrQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Niroe&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 14,412&lt;br /&gt;
| 1,790&lt;br /&gt;
| 5,256&lt;br /&gt;
| [https://youtu.be/cb0bzMCeB3Q Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 13,032&lt;br /&gt;
| 2,120&lt;br /&gt;
| 4,319&lt;br /&gt;
| [https://youtu.be/KxDttrElpiQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shepardus&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 4,328&lt;br /&gt;
| 1,668&lt;br /&gt;
| 5,346&lt;br /&gt;
| [https://youtu.be/y0fDLpyM30c Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[1] 散神無 Moon Cradle ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 18,029&lt;br /&gt;
| 2,382&lt;br /&gt;
| 4,923&lt;br /&gt;
| [https://youtu.be/NwVPPte3eoU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fufufu&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 17,852&lt;br /&gt;
| 2,305&lt;br /&gt;
| 4,057&lt;br /&gt;
| [https://youtu.be/Ku4V6EP7tjQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 17,223&lt;br /&gt;
| 2,414&lt;br /&gt;
| 4,036&lt;br /&gt;
| [https://youtu.be/Tw6gKHq-q5w Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[2] 劫殺 Ecliptic Chariot ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 14,752&lt;br /&gt;
| 2,176&lt;br /&gt;
| 4,676&lt;br /&gt;
| [https://youtu.be/BX1tO-1SuwY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[3] 緋輪 Infernal Sabbath ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| l3yaku&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 15,281&lt;br /&gt;
| 2,187&lt;br /&gt;
| 4,988&lt;br /&gt;
| [https://youtu.be/2RLacKpMKdQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 15,081&lt;br /&gt;
| 1,857&lt;br /&gt;
| 3,592&lt;br /&gt;
| [https://youtu.be/qfXU2NJjrRQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[4] 神弥 Xanthez ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| ars9&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 15,508&lt;br /&gt;
| 2,309&lt;br /&gt;
| 4,459&lt;br /&gt;
| [https://youtu.be/J_HHreq-uI0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 15,490&lt;br /&gt;
| 1,832&lt;br /&gt;
| 4,424&lt;br /&gt;
| [https://youtu.be/6zHRVhfV6aY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 9,267&lt;br /&gt;
| 2,916&lt;br /&gt;
| 19,371&lt;br /&gt;
| [https://youtu.be/eC7rCQXIZlg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Way of All Flesh ==&lt;br /&gt;
&lt;br /&gt;
=== Deadliar ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 1,966&lt;br /&gt;
| 995&lt;br /&gt;
| 12,178&lt;br /&gt;
| [https://youtu.be/NJ0FvCjBq6Y Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| toimine&lt;br /&gt;
| Terminus&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 1,125&lt;br /&gt;
| 1,190&lt;br /&gt;
| 8,056&lt;br /&gt;
| [https://youtu.be/werNCinidVo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fossilmaiden ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| sro&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 11,042&lt;br /&gt;
| 720&lt;br /&gt;
| 8,296&lt;br /&gt;
| [https://youtu.be/FvOdtbiRNsc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| yk&lt;br /&gt;
| Terminus&lt;br /&gt;
| Moderately&lt;br /&gt;
| Alternative&lt;br /&gt;
| Aspirant&lt;br /&gt;
| 8,006&lt;br /&gt;
| 737&lt;br /&gt;
| 8,377&lt;br /&gt;
| [http://youtu.be/HZE4o_Yo4qo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Prinny-TPY&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 3,036&lt;br /&gt;
| 953&lt;br /&gt;
| 7,627&lt;br /&gt;
| [https://youtu.be/LkbsC7k1EGg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 1,507&lt;br /&gt;
| 978&lt;br /&gt;
| 13,023&lt;br /&gt;
| [https://youtu.be/EaTVzoZDpFE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| platinumplatypus&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 1,384&lt;br /&gt;
| 1,042&lt;br /&gt;
| 13,139&lt;br /&gt;
| [https://youtu.be/GLPkncOS5U8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minogame ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 4,628&lt;br /&gt;
| 814&lt;br /&gt;
| 7,297&lt;br /&gt;
| [https://youtu.be/KZBNJ6MwVTU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| phx&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 4,129&lt;br /&gt;
| 1,154&lt;br /&gt;
| 7,398&lt;br /&gt;
| [https://youtu.be/om3DhcyJDUA Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shepardus&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 935&lt;br /&gt;
| 859&lt;br /&gt;
| 4,973&lt;br /&gt;
| [https://youtu.be/W8wG3h3Y5Hk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[1] 散神無 Moon Cradle ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| fufufu&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 9,047&lt;br /&gt;
| 1,077&lt;br /&gt;
| 5,449&lt;br /&gt;
| [https://youtu.be/25siSRy1t3Q Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 4,253&lt;br /&gt;
| 1,086&lt;br /&gt;
| 14,469&lt;br /&gt;
| [https://youtu.be/p1mYYe3Og-k Youtube] &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Lethe&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 2,420&lt;br /&gt;
| 1,053&lt;br /&gt;
| 10,238&lt;br /&gt;
| [https://youtu.be/nVPGSwd1CtI Youtube] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[2] 劫殺 Ecliptic Chariot ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 10,123&lt;br /&gt;
| 1,078&lt;br /&gt;
| 7,613&lt;br /&gt;
| [https://youtu.be/j9rOaQNIU7g Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| canti&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 2,245&lt;br /&gt;
| 1,864&lt;br /&gt;
| 3,840&lt;br /&gt;
| [https://youtu.be/JMY58XytbVI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 1,193&lt;br /&gt;
| 1,819&lt;br /&gt;
| 2,645&lt;br /&gt;
| [https://youtu.be/kRGpljh7LxQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[3] 緋輪 Infernal Sabbath ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 7,339&lt;br /&gt;
| 797&lt;br /&gt;
| 6,676&lt;br /&gt;
| [https://youtu.be/yYkCZKQp2Ds Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[4] 神弥 Xanthez ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| ars9&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 5,699&lt;br /&gt;
| 1,208&lt;br /&gt;
| 5,820&lt;br /&gt;
| [https://youtu.be/4iqLmvXExlU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 2,251&lt;br /&gt;
| 2,035&lt;br /&gt;
| 4,367&lt;br /&gt;
| [https://youtu.be/yX57NRH08yk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 1,981&lt;br /&gt;
| 1,439&lt;br /&gt;
| 15,704&lt;br /&gt;
| [https://youtu.be/RRVcdSdPP1s Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index]]&lt;/div&gt;</summary>
		<author><name>User account</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Cho_Ren_Sha_68K/Video_Index&amp;diff=35840</id>
		<title>Cho Ren Sha 68K/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Cho_Ren_Sha_68K/Video_Index&amp;diff=35840"/>
		<updated>2025-10-15T16:58:48Z</updated>

		<summary type="html">&lt;p&gt;User account: Impossible is just the ver1.1 name for Hard, they're identical&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CRS68K Logo png.png|thumb]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Normal ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| SFKhoa&lt;br /&gt;
| 24,151,963&lt;br /&gt;
| Windows (Ver 1.10)&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/hWOS8rCYtlw Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jaimers&lt;br /&gt;
| 24,096,033&lt;br /&gt;
| Windows (Ver 1.10)&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/3Oo24qiohfk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SFKhoa&lt;br /&gt;
| 23,765,658&lt;br /&gt;
| Windows (Ver 1.10)&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/NpVcRTlfq8E Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SFKhoa&lt;br /&gt;
| 22,391,866&lt;br /&gt;
| Windows&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/aTGRa5ScGVM Youtube]&lt;br /&gt;
| TLB no miss no bomb&lt;br /&gt;
|-&lt;br /&gt;
| Mikasen&lt;br /&gt;
| 21,373,394&lt;br /&gt;
| X68000&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/1bcn2QNptA4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jaimers&lt;br /&gt;
| 21,186,922&lt;br /&gt;
| Windows&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/3HO5aMd1Osk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| maximo&lt;br /&gt;
| 21,068,587&lt;br /&gt;
| Windows&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/Z-qOTeKTAG4?si=VSKcenta6cw_ECKN&amp;amp;t=435 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Miculus1&lt;br /&gt;
| 17,895,385&lt;br /&gt;
| Windows&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/3ei3ocJqn3E?si=rhD9J9r8hmVDjNor Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| TheVoid&lt;br /&gt;
| 17,749,371&lt;br /&gt;
| Windows&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://www.twitch.tv/videos/1569360640 Twitch]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Prinny&lt;br /&gt;
| 16,657,708&lt;br /&gt;
| Windows&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/pTgAyvZI-Lo?si=H5IDiqeKOI-EhbtE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Oringiri&lt;br /&gt;
| 16,571,068&lt;br /&gt;
| Windows (Ver 1.10)&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/UW9LivJn1Fw Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| wand&lt;br /&gt;
| 14,982,024&lt;br /&gt;
| X68000 (Ver 1.10, RetroArch PX68k)&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/NZ8sprDX5sA Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| もんちゃん&lt;br /&gt;
| 14,417,239&lt;br /&gt;
| X68000 (emulated)&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/QzK5hp0sDfA Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Famitwo2&lt;br /&gt;
| 14,013,470&lt;br /&gt;
| Windows (Ver 1.10)&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/Q-oSUSW4VVs Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chantake&lt;br /&gt;
| 12,954,042&lt;br /&gt;
| Windows (Ver 1.10)&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/FplEa-R-NJc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fati98&lt;br /&gt;
| 12,477,536&lt;br /&gt;
| Windows (Ver 1.10)&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/ov8_l7NHbCY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hard / Impossible ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Shuhalmo&lt;br /&gt;
| 32,575,930&lt;br /&gt;
| Windows&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/ZUxagkeVFzY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kanzaki Shintarou&lt;br /&gt;
| 26,902,534&lt;br /&gt;
| Windows (Ver 1.10)&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/Xg3F7aAYB28 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| BuyMeThingsNow&lt;br /&gt;
| 25,528,538&lt;br /&gt;
| Windows&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/YaU_VjZoB4M Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kanzaki Shintarou&lt;br /&gt;
| 23,860,424&lt;br /&gt;
| Windows&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/1Wjxdaxl1yY Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| TheVoid&lt;br /&gt;
| 18,957,377&lt;br /&gt;
| Windows&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://www.twitch.tv/videos/1645668311 Twitch]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| maximo&lt;br /&gt;
| 17,462,038&lt;br /&gt;
| Windows&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/-5lK2DdDyMs?si=SdSZ85J46PGPcBiI Youtube]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index]]&lt;/div&gt;</summary>
		<author><name>User account</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Hellsinker/Video_Index&amp;diff=35808</id>
		<title>Hellsinker/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Hellsinker/Video_Index&amp;diff=35808"/>
		<updated>2025-10-03T03:46:55Z</updated>

		<summary type="html">&lt;p&gt;User account: /* Kagura[4] 神弥 Xanthez */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[Hellsinker|'''Main Page''']] — [[Hellsinker/Strategy|'''General Strategy''']] — [[Hellsinker/Segments|'''Segment Strategy''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
----&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
Hold shift when clicking headers to sort by multiple criteria.&lt;br /&gt;
&lt;br /&gt;
== Full Sequence Order ==&lt;br /&gt;
&lt;br /&gt;
=== Deadliar ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| twilightex&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 170,646&lt;br /&gt;
| 8,801&lt;br /&gt;
| 24,083&lt;br /&gt;
| [https://youtu.be/cr92WqFBF34 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| twilightex&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 166,345&lt;br /&gt;
| 8,951&lt;br /&gt;
| 23,523&lt;br /&gt;
| [https://youtu.be/Vxel8y_mmLo Youtube]&lt;br /&gt;
| English voice commentary&lt;br /&gt;
|-&lt;br /&gt;
| riro&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 133,361&lt;br /&gt;
| 8,723&lt;br /&gt;
| 21,987&lt;br /&gt;
| [https://youtu.be/YoLFlWvR7yM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| GalactaRay&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 111,809&lt;br /&gt;
| 7,850&lt;br /&gt;
| 20,925&lt;br /&gt;
| [https://youtu.be/V7MhCAy854A Youtube]&lt;br /&gt;
| Commentary in captions&lt;br /&gt;
|-&lt;br /&gt;
| Xeirla&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 32,309&lt;br /&gt;
| 7,418&lt;br /&gt;
| 16,946&lt;br /&gt;
| [https://youtu.be/RrKvjQoPV_o Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Icarus&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 13,651&lt;br /&gt;
| 5,976&lt;br /&gt;
| 13,644&lt;br /&gt;
| [https://youtu.be/ftg2nE3VSLU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| E.G.I.&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 12,853&lt;br /&gt;
| 4,835&lt;br /&gt;
| 13,053&lt;br /&gt;
| [https://youtu.be/YSznEpjHyvs Youtube]&lt;br /&gt;
| No-damage survival play&lt;br /&gt;
|-&lt;br /&gt;
| toimine&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 9,504&lt;br /&gt;
| 6,506&lt;br /&gt;
| 16,043&lt;br /&gt;
| [https://youtu.be/dAkTriEXovY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fossilmaiden ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| sro&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 150,707&lt;br /&gt;
| 7,837&lt;br /&gt;
| 22,755&lt;br /&gt;
| [https://youtu.be/Lyfja7OSCEc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Zaarock&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 97,446&lt;br /&gt;
| 8,175&lt;br /&gt;
| 19,895&lt;br /&gt;
| [https://www.twitch.tv/videos/456988562 Twitch]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 64,918&lt;br /&gt;
| 6,532&lt;br /&gt;
| 13,893&lt;br /&gt;
| [https://youtu.be/AeLk_c3yo6g?t=9274 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sro&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 42,985&lt;br /&gt;
| 11,672&lt;br /&gt;
| 55,680&lt;br /&gt;
| [https://youtu.be/hcJ2Jt0gFYg Youtube] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 14,990&lt;br /&gt;
| 10,109&lt;br /&gt;
| 39,100&lt;br /&gt;
| [https://youtu.be/Ime-K8dEYys Youtube]&lt;br /&gt;
| Complete text commentary&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minogame ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| BCF&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 132,777&lt;br /&gt;
| 10,138&lt;br /&gt;
| 18,483&lt;br /&gt;
| [https://youtu.be/-8SoqR8Em_0 Youtube]&lt;br /&gt;
| 339/424 crystals&lt;br /&gt;
|-&lt;br /&gt;
| Ramtoi&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 103,599&lt;br /&gt;
| 9,199&lt;br /&gt;
| 16,933&lt;br /&gt;
| [https://youtu.be/fH60n07Ky9k Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| HiHi&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 95,912&lt;br /&gt;
| 8,746&lt;br /&gt;
| 16,252&lt;br /&gt;
| [https://youtu.be/MFEBiSc_2Ls Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Niroe&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 84,408&lt;br /&gt;
| 8,914&lt;br /&gt;
| 16,265&lt;br /&gt;
| [https://youtu.be/ftQkaSHnPlk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| canti&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 49,389&lt;br /&gt;
| 8,712&lt;br /&gt;
| 17,544&lt;br /&gt;
| [https://youtu.be/sEvZqmJvpX0 Youtube] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 28,792&lt;br /&gt;
| 8,089&lt;br /&gt;
| 10,872&lt;br /&gt;
| [https://youtu.be/1QpHAR5j4sc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Folkius&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 22,119&lt;br /&gt;
| 7,362&lt;br /&gt;
| 11,934&lt;br /&gt;
| [https://youtu.be/LSqMpmAF4kk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[1] 散神無 Moon Cradle ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Lethe&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 133,352&lt;br /&gt;
| 9,284&lt;br /&gt;
| 13,511&lt;br /&gt;
| [https://youtu.be/WefmRkAfcLQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fufufu&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 107,537&lt;br /&gt;
| 8,681&lt;br /&gt;
| 11,123&lt;br /&gt;
| [https://youtu.be/4wspiAJK0sQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 24,036&lt;br /&gt;
| 9,338&lt;br /&gt;
| 12,185&lt;br /&gt;
| [https://youtu.be/YXnL6OSeAvM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[2] 劫殺 Ecliptic Chariot ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 73,512&lt;br /&gt;
| 9,146&lt;br /&gt;
| 17,700&lt;br /&gt;
| [https://youtu.be/Ddu5EvsUg34 Youtube] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| LB3 ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 60,407&lt;br /&gt;
| 6,454&lt;br /&gt;
| 10,330&lt;br /&gt;
| [https://youtu.be/MZ9lCUjmBf8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| LB2 ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 10,259&lt;br /&gt;
| 7,590&lt;br /&gt;
| 10,778&lt;br /&gt;
| [https://youtu.be/NRg8pq66H5o Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[3] 緋輪 Infernal Sabbath ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 59,637&lt;br /&gt;
| 6,736&lt;br /&gt;
| 8,947&lt;br /&gt;
| [https://youtu.be/14BIYc1xopY?t=6100 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| YURI_K.&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 30,823&lt;br /&gt;
| 7,279&lt;br /&gt;
| 11,239&lt;br /&gt;
| [https://youtu.be/fiuKJXR95F0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yakumov&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 15,187&lt;br /&gt;
| 5,627&lt;br /&gt;
| 10,719&lt;br /&gt;
| [https://youtu.be/FsQQwtWJac0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[4] 神弥 Xanthez ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 121,144&lt;br /&gt;
| 9,891&lt;br /&gt;
| 16,290&lt;br /&gt;
| [https://youtu.be/nzxnBQkX5Cc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 57,795&lt;br /&gt;
| 7,942&lt;br /&gt;
| 12,780&lt;br /&gt;
| [https://youtu.be/4M6G-KHXtu8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ars9&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 50,580&lt;br /&gt;
| 8,873&lt;br /&gt;
| 13,712&lt;br /&gt;
| [https://youtu.be/0-H0JSqmCsQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 16,741&lt;br /&gt;
| 21,844&lt;br /&gt;
| 17,698&lt;br /&gt;
| [https://youtu.be/F8HjBH3PnLY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 12,698&lt;br /&gt;
| 13,766&lt;br /&gt;
| 63,812&lt;br /&gt;
| [https://youtu.be/U85QnM9yFAU Youtube]&lt;br /&gt;
|-&lt;br /&gt;
| M. Knight&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Automatic&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 12,077&lt;br /&gt;
| 9,560&lt;br /&gt;
| 16,435&lt;br /&gt;
| [https://youtu.be/U85QnM9yFAU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Great Majority ==&lt;br /&gt;
&lt;br /&gt;
=== Deadliar ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| phx&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 15,293&lt;br /&gt;
| 1,608&lt;br /&gt;
| 4,111&lt;br /&gt;
| [https://youtu.be/hFlGjFPatSk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 14,680&lt;br /&gt;
| 1,260&lt;br /&gt;
| 4,410&lt;br /&gt;
| [https://youtu.be/Ii15iL_vcqc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Icarus&lt;br /&gt;
| Terminus&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 3,296&lt;br /&gt;
| 1,274&lt;br /&gt;
| 4,912&lt;br /&gt;
| [https://youtu.be/nR74feuVeqI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| toimine&lt;br /&gt;
| Terminus&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 2,974&lt;br /&gt;
| 1,696&lt;br /&gt;
| 6,435&lt;br /&gt;
| [https://youtu.be/bHR7i156zeI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fossilmaiden ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| phx&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 15,076&lt;br /&gt;
| 1,494&lt;br /&gt;
| 4,310&lt;br /&gt;
| [https://youtu.be/_aF56PIr3Ww Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 14,880&lt;br /&gt;
| 1,228&lt;br /&gt;
| 4,211&lt;br /&gt;
| [https://youtu.be/fqi0TsiLcaU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| TYSI&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 14,526&lt;br /&gt;
| 1,228&lt;br /&gt;
| 4,037&lt;br /&gt;
| [https://youtu.be/pPeoKq3BJNk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Zaarock&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 12,499&lt;br /&gt;
| 1,143&lt;br /&gt;
| 3,437&lt;br /&gt;
| [https://youtu.be/AR8qorbA7-0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Asg_rve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Aspirant&lt;br /&gt;
| 7,322&lt;br /&gt;
| 2,040&lt;br /&gt;
| 15,646&lt;br /&gt;
| [https://youtu.be/bbB1T-O8Fk0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minogame ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| phx&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 16,041&lt;br /&gt;
| 2,525&lt;br /&gt;
| 5,659&lt;br /&gt;
| [https://youtu.be/aoX-Gs5aIZs Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 15,037&lt;br /&gt;
| 1,950&lt;br /&gt;
| 6,030&lt;br /&gt;
| [https://youtu.be/Gd6hSkUYnrQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Niroe&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 14,412&lt;br /&gt;
| 1,790&lt;br /&gt;
| 5,256&lt;br /&gt;
| [https://youtu.be/cb0bzMCeB3Q Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 13,032&lt;br /&gt;
| 2,120&lt;br /&gt;
| 4,319&lt;br /&gt;
| [https://youtu.be/KxDttrElpiQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shepardus&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 4,328&lt;br /&gt;
| 1,668&lt;br /&gt;
| 5,346&lt;br /&gt;
| [https://youtu.be/y0fDLpyM30c Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[1] 散神無 Moon Cradle ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 18,029&lt;br /&gt;
| 2,382&lt;br /&gt;
| 4,923&lt;br /&gt;
| [https://youtu.be/NwVPPte3eoU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fufufu&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 17,852&lt;br /&gt;
| 2,305&lt;br /&gt;
| 4,057&lt;br /&gt;
| [https://youtu.be/Ku4V6EP7tjQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 17,223&lt;br /&gt;
| 2,414&lt;br /&gt;
| 4,036&lt;br /&gt;
| [https://youtu.be/Tw6gKHq-q5w Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[2] 劫殺 Ecliptic Chariot ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 14,752&lt;br /&gt;
| 2,176&lt;br /&gt;
| 4,676&lt;br /&gt;
| [https://youtu.be/BX1tO-1SuwY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[3] 緋輪 Infernal Sabbath ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| l3yaku&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 15,281&lt;br /&gt;
| 2,187&lt;br /&gt;
| 4,988&lt;br /&gt;
| [https://youtu.be/2RLacKpMKdQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 15,081&lt;br /&gt;
| 1,857&lt;br /&gt;
| 3,592&lt;br /&gt;
| [https://youtu.be/qfXU2NJjrRQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[4] 神弥 Xanthez ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| ars9&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 15,508&lt;br /&gt;
| 2,309&lt;br /&gt;
| 4,459&lt;br /&gt;
| [https://youtu.be/J_HHreq-uI0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 15,490&lt;br /&gt;
| 1,832&lt;br /&gt;
| 4,424&lt;br /&gt;
| [https://youtu.be/6zHRVhfV6aY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 9,267&lt;br /&gt;
| 2,916&lt;br /&gt;
| 19,371&lt;br /&gt;
| [https://youtu.be/eC7rCQXIZlg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Way of All Flesh ==&lt;br /&gt;
&lt;br /&gt;
=== Deadliar ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 1,966&lt;br /&gt;
| 995&lt;br /&gt;
| 12,178&lt;br /&gt;
| [https://youtu.be/NJ0FvCjBq6Y Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| toimine&lt;br /&gt;
| Terminus&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 1,125&lt;br /&gt;
| 1,190&lt;br /&gt;
| 8,056&lt;br /&gt;
| [https://youtu.be/werNCinidVo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fossilmaiden ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| sro&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 11,042&lt;br /&gt;
| 720&lt;br /&gt;
| 8,296&lt;br /&gt;
| [https://youtu.be/FvOdtbiRNsc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| yk&lt;br /&gt;
| Terminus&lt;br /&gt;
| Moderately&lt;br /&gt;
| Alternative&lt;br /&gt;
| Aspirant&lt;br /&gt;
| 8,006&lt;br /&gt;
| 737&lt;br /&gt;
| 8,377&lt;br /&gt;
| [http://youtu.be/HZE4o_Yo4qo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Prinny-TPY&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 3,036&lt;br /&gt;
| 953&lt;br /&gt;
| 7,627&lt;br /&gt;
| [https://youtu.be/LkbsC7k1EGg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 1,507&lt;br /&gt;
| 978&lt;br /&gt;
| 13,023&lt;br /&gt;
| [https://youtu.be/EaTVzoZDpFE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| platinumplatypus&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 1,384&lt;br /&gt;
| 1,042&lt;br /&gt;
| 13,139&lt;br /&gt;
| [https://youtu.be/GLPkncOS5U8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minogame ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 4,628&lt;br /&gt;
| 814&lt;br /&gt;
| 7,297&lt;br /&gt;
| [https://youtu.be/KZBNJ6MwVTU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| phx&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 4,129&lt;br /&gt;
| 1,154&lt;br /&gt;
| 7,398&lt;br /&gt;
| [https://youtu.be/om3DhcyJDUA Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shepardus&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 935&lt;br /&gt;
| 859&lt;br /&gt;
| 4,973&lt;br /&gt;
| [https://youtu.be/W8wG3h3Y5Hk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[1] 散神無 Moon Cradle ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| fufufu&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 9,047&lt;br /&gt;
| 1,077&lt;br /&gt;
| 5,449&lt;br /&gt;
| [https://youtu.be/25siSRy1t3Q Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 4,253&lt;br /&gt;
| 1,086&lt;br /&gt;
| 14,469&lt;br /&gt;
| [https://youtu.be/p1mYYe3Og-k Youtube] &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Lethe&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 2,420&lt;br /&gt;
| 1,053&lt;br /&gt;
| 10,238&lt;br /&gt;
| [https://youtu.be/nVPGSwd1CtI Youtube] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[2] 劫殺 Ecliptic Chariot ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 10,123&lt;br /&gt;
| 1,078&lt;br /&gt;
| 7,613&lt;br /&gt;
| [https://youtu.be/j9rOaQNIU7g Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| canti&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 2,245&lt;br /&gt;
| 1,864&lt;br /&gt;
| 3,840&lt;br /&gt;
| [https://youtu.be/JMY58XytbVI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 1,193&lt;br /&gt;
| 1,819&lt;br /&gt;
| 2,645&lt;br /&gt;
| [https://youtu.be/kRGpljh7LxQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[3] 緋輪 Infernal Sabbath ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 7,339&lt;br /&gt;
| 797&lt;br /&gt;
| 6,676&lt;br /&gt;
| [https://youtu.be/yYkCZKQp2Ds Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[4] 神弥 Xanthez ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| ars9&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 5,699&lt;br /&gt;
| 1,208&lt;br /&gt;
| 5,820&lt;br /&gt;
| [https://youtu.be/4iqLmvXExlU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 2,251&lt;br /&gt;
| 2,035&lt;br /&gt;
| 4,367&lt;br /&gt;
| [https://youtu.be/yX57NRH08yk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 1,981&lt;br /&gt;
| 1,439&lt;br /&gt;
| 15,704&lt;br /&gt;
| [https://youtu.be/RRVcdSdPP1s Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index]]&lt;/div&gt;</summary>
		<author><name>User account</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Hellsinker/Video_Index&amp;diff=35807</id>
		<title>Hellsinker/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Hellsinker/Video_Index&amp;diff=35807"/>
		<updated>2025-10-03T03:45:51Z</updated>

		<summary type="html">&lt;p&gt;User account: /* Kagura[1] 散神無 Moon Cradle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[Hellsinker|'''Main Page''']] — [[Hellsinker/Strategy|'''General Strategy''']] — [[Hellsinker/Segments|'''Segment Strategy''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
----&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
Hold shift when clicking headers to sort by multiple criteria.&lt;br /&gt;
&lt;br /&gt;
== Full Sequence Order ==&lt;br /&gt;
&lt;br /&gt;
=== Deadliar ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| twilightex&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 170,646&lt;br /&gt;
| 8,801&lt;br /&gt;
| 24,083&lt;br /&gt;
| [https://youtu.be/cr92WqFBF34 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| twilightex&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 166,345&lt;br /&gt;
| 8,951&lt;br /&gt;
| 23,523&lt;br /&gt;
| [https://youtu.be/Vxel8y_mmLo Youtube]&lt;br /&gt;
| English voice commentary&lt;br /&gt;
|-&lt;br /&gt;
| riro&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 133,361&lt;br /&gt;
| 8,723&lt;br /&gt;
| 21,987&lt;br /&gt;
| [https://youtu.be/YoLFlWvR7yM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| GalactaRay&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 111,809&lt;br /&gt;
| 7,850&lt;br /&gt;
| 20,925&lt;br /&gt;
| [https://youtu.be/V7MhCAy854A Youtube]&lt;br /&gt;
| Commentary in captions&lt;br /&gt;
|-&lt;br /&gt;
| Xeirla&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 32,309&lt;br /&gt;
| 7,418&lt;br /&gt;
| 16,946&lt;br /&gt;
| [https://youtu.be/RrKvjQoPV_o Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Icarus&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 13,651&lt;br /&gt;
| 5,976&lt;br /&gt;
| 13,644&lt;br /&gt;
| [https://youtu.be/ftg2nE3VSLU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| E.G.I.&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 12,853&lt;br /&gt;
| 4,835&lt;br /&gt;
| 13,053&lt;br /&gt;
| [https://youtu.be/YSznEpjHyvs Youtube]&lt;br /&gt;
| No-damage survival play&lt;br /&gt;
|-&lt;br /&gt;
| toimine&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 9,504&lt;br /&gt;
| 6,506&lt;br /&gt;
| 16,043&lt;br /&gt;
| [https://youtu.be/dAkTriEXovY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fossilmaiden ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| sro&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 150,707&lt;br /&gt;
| 7,837&lt;br /&gt;
| 22,755&lt;br /&gt;
| [https://youtu.be/Lyfja7OSCEc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Zaarock&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 97,446&lt;br /&gt;
| 8,175&lt;br /&gt;
| 19,895&lt;br /&gt;
| [https://www.twitch.tv/videos/456988562 Twitch]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 64,918&lt;br /&gt;
| 6,532&lt;br /&gt;
| 13,893&lt;br /&gt;
| [https://youtu.be/AeLk_c3yo6g?t=9274 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sro&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 42,985&lt;br /&gt;
| 11,672&lt;br /&gt;
| 55,680&lt;br /&gt;
| [https://youtu.be/hcJ2Jt0gFYg Youtube] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 14,990&lt;br /&gt;
| 10,109&lt;br /&gt;
| 39,100&lt;br /&gt;
| [https://youtu.be/Ime-K8dEYys Youtube]&lt;br /&gt;
| Complete text commentary&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minogame ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| BCF&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 132,777&lt;br /&gt;
| 10,138&lt;br /&gt;
| 18,483&lt;br /&gt;
| [https://youtu.be/-8SoqR8Em_0 Youtube]&lt;br /&gt;
| 339/424 crystals&lt;br /&gt;
|-&lt;br /&gt;
| Ramtoi&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 103,599&lt;br /&gt;
| 9,199&lt;br /&gt;
| 16,933&lt;br /&gt;
| [https://youtu.be/fH60n07Ky9k Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| HiHi&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 95,912&lt;br /&gt;
| 8,746&lt;br /&gt;
| 16,252&lt;br /&gt;
| [https://youtu.be/MFEBiSc_2Ls Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Niroe&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 84,408&lt;br /&gt;
| 8,914&lt;br /&gt;
| 16,265&lt;br /&gt;
| [https://youtu.be/ftQkaSHnPlk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| canti&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 49,389&lt;br /&gt;
| 8,712&lt;br /&gt;
| 17,544&lt;br /&gt;
| [https://youtu.be/sEvZqmJvpX0 Youtube] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 28,792&lt;br /&gt;
| 8,089&lt;br /&gt;
| 10,872&lt;br /&gt;
| [https://youtu.be/1QpHAR5j4sc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Folkius&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 22,119&lt;br /&gt;
| 7,362&lt;br /&gt;
| 11,934&lt;br /&gt;
| [https://youtu.be/LSqMpmAF4kk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[1] 散神無 Moon Cradle ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Lethe&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 133,352&lt;br /&gt;
| 9,284&lt;br /&gt;
| 13,511&lt;br /&gt;
| [https://youtu.be/WefmRkAfcLQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fufufu&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 107,537&lt;br /&gt;
| 8,681&lt;br /&gt;
| 11,123&lt;br /&gt;
| [https://youtu.be/4wspiAJK0sQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 24,036&lt;br /&gt;
| 9,338&lt;br /&gt;
| 12,185&lt;br /&gt;
| [https://youtu.be/YXnL6OSeAvM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[2] 劫殺 Ecliptic Chariot ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 73,512&lt;br /&gt;
| 9,146&lt;br /&gt;
| 17,700&lt;br /&gt;
| [https://youtu.be/Ddu5EvsUg34 Youtube] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| LB3 ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 60,407&lt;br /&gt;
| 6,454&lt;br /&gt;
| 10,330&lt;br /&gt;
| [https://youtu.be/MZ9lCUjmBf8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| LB2 ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 10,259&lt;br /&gt;
| 7,590&lt;br /&gt;
| 10,778&lt;br /&gt;
| [https://youtu.be/NRg8pq66H5o Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[3] 緋輪 Infernal Sabbath ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 59,637&lt;br /&gt;
| 6,736&lt;br /&gt;
| 8,947&lt;br /&gt;
| [https://youtu.be/14BIYc1xopY?t=6100 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| YURI_K.&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 30,823&lt;br /&gt;
| 7,279&lt;br /&gt;
| 11,239&lt;br /&gt;
| [https://youtu.be/fiuKJXR95F0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yakumov&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 15,187&lt;br /&gt;
| 5,627&lt;br /&gt;
| 10,719&lt;br /&gt;
| [https://youtu.be/FsQQwtWJac0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[4] 神弥 Xanthez ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 121,144&lt;br /&gt;
| 9,891&lt;br /&gt;
| 16,290&lt;br /&gt;
| [https://youtu.be/nzxnBQkX5Cc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 57,795&lt;br /&gt;
| 7,942&lt;br /&gt;
| 12,780&lt;br /&gt;
| [https://youtu.be/4M6G-KHXtu8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ars9&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 50,580&lt;br /&gt;
| 8,873&lt;br /&gt;
| 13,712&lt;br /&gt;
| [https://youtu.be/0-H0JSqmCsQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 16,741&lt;br /&gt;
| 21,844&lt;br /&gt;
| 17,698&lt;br /&gt;
| [https://youtu.be/F8HjBH3PnLY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 12,698&lt;br /&gt;
| 13,766&lt;br /&gt;
| 63,812&lt;br /&gt;
| [https://youtu.be/U85QnM9yFAU Youtube]&lt;br /&gt;
|-&lt;br /&gt;
| M. Knight&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Automatic&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 12,077&lt;br /&gt;
| 9,560&lt;br /&gt;
| 16,435&lt;br /&gt;
| [https://youtu.be/U85QnM9yFAU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Great Majority ==&lt;br /&gt;
&lt;br /&gt;
=== Deadliar ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| phx&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 15,293&lt;br /&gt;
| 1,608&lt;br /&gt;
| 4,111&lt;br /&gt;
| [https://youtu.be/hFlGjFPatSk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 14,680&lt;br /&gt;
| 1,260&lt;br /&gt;
| 4,410&lt;br /&gt;
| [https://youtu.be/Ii15iL_vcqc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Icarus&lt;br /&gt;
| Terminus&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 3,296&lt;br /&gt;
| 1,274&lt;br /&gt;
| 4,912&lt;br /&gt;
| [https://youtu.be/nR74feuVeqI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| toimine&lt;br /&gt;
| Terminus&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 2,974&lt;br /&gt;
| 1,696&lt;br /&gt;
| 6,435&lt;br /&gt;
| [https://youtu.be/bHR7i156zeI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fossilmaiden ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| phx&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 15,076&lt;br /&gt;
| 1,494&lt;br /&gt;
| 4,310&lt;br /&gt;
| [https://youtu.be/_aF56PIr3Ww Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 14,880&lt;br /&gt;
| 1,228&lt;br /&gt;
| 4,211&lt;br /&gt;
| [https://youtu.be/fqi0TsiLcaU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| TYSI&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 14,526&lt;br /&gt;
| 1,228&lt;br /&gt;
| 4,037&lt;br /&gt;
| [https://youtu.be/pPeoKq3BJNk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Zaarock&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 12,499&lt;br /&gt;
| 1,143&lt;br /&gt;
| 3,437&lt;br /&gt;
| [https://youtu.be/AR8qorbA7-0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Asg_rve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Aspirant&lt;br /&gt;
| 7,322&lt;br /&gt;
| 2,040&lt;br /&gt;
| 15,646&lt;br /&gt;
| [https://youtu.be/bbB1T-O8Fk0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minogame ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| phx&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 16,041&lt;br /&gt;
| 2,525&lt;br /&gt;
| 5,659&lt;br /&gt;
| [https://youtu.be/aoX-Gs5aIZs Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 15,037&lt;br /&gt;
| 1,950&lt;br /&gt;
| 6,030&lt;br /&gt;
| [https://youtu.be/Gd6hSkUYnrQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Niroe&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 14,412&lt;br /&gt;
| 1,790&lt;br /&gt;
| 5,256&lt;br /&gt;
| [https://youtu.be/cb0bzMCeB3Q Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 13,032&lt;br /&gt;
| 2,120&lt;br /&gt;
| 4,319&lt;br /&gt;
| [https://youtu.be/KxDttrElpiQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shepardus&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 4,328&lt;br /&gt;
| 1,668&lt;br /&gt;
| 5,346&lt;br /&gt;
| [https://youtu.be/y0fDLpyM30c Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[1] 散神無 Moon Cradle ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 18,029&lt;br /&gt;
| 2,382&lt;br /&gt;
| 4,923&lt;br /&gt;
| [https://youtu.be/NwVPPte3eoU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fufufu&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 17,852&lt;br /&gt;
| 2,305&lt;br /&gt;
| 4,057&lt;br /&gt;
| [https://youtu.be/Ku4V6EP7tjQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 17,223&lt;br /&gt;
| 2,414&lt;br /&gt;
| 4,036&lt;br /&gt;
| [https://youtu.be/Tw6gKHq-q5w Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[2] 劫殺 Ecliptic Chariot ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 14,752&lt;br /&gt;
| 2,176&lt;br /&gt;
| 4,676&lt;br /&gt;
| [https://youtu.be/BX1tO-1SuwY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[3] 緋輪 Infernal Sabbath ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| l3yaku&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 15,281&lt;br /&gt;
| 2,187&lt;br /&gt;
| 4,988&lt;br /&gt;
| [https://youtu.be/2RLacKpMKdQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 15,081&lt;br /&gt;
| 1,857&lt;br /&gt;
| 3,592&lt;br /&gt;
| [https://youtu.be/qfXU2NJjrRQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[4] 神弥 Xanthez ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| ars9&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 15,508&lt;br /&gt;
| 2,309&lt;br /&gt;
| 4,459&lt;br /&gt;
| [https://youtu.be/J_HHreq-uI0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 15,490&lt;br /&gt;
| 1,832&lt;br /&gt;
| 4,424&lt;br /&gt;
| [https://youtu.be/6zHRVhfV6aY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 9,267&lt;br /&gt;
| 2,916&lt;br /&gt;
| 19,371&lt;br /&gt;
| [https://youtu.be/eC7rCQXIZlg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Way of All Flesh ==&lt;br /&gt;
&lt;br /&gt;
=== Deadliar ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 1,966&lt;br /&gt;
| 995&lt;br /&gt;
| 12,178&lt;br /&gt;
| [https://youtu.be/NJ0FvCjBq6Y Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| toimine&lt;br /&gt;
| Terminus&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 1,125&lt;br /&gt;
| 1,190&lt;br /&gt;
| 8,056&lt;br /&gt;
| [https://youtu.be/werNCinidVo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fossilmaiden ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| sro&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 11,042&lt;br /&gt;
| 720&lt;br /&gt;
| 8,296&lt;br /&gt;
| [https://youtu.be/FvOdtbiRNsc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| yk&lt;br /&gt;
| Terminus&lt;br /&gt;
| Moderately&lt;br /&gt;
| Alternative&lt;br /&gt;
| Aspirant&lt;br /&gt;
| 8,006&lt;br /&gt;
| 737&lt;br /&gt;
| 8,377&lt;br /&gt;
| [http://youtu.be/HZE4o_Yo4qo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Prinny-TPY&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 3,036&lt;br /&gt;
| 953&lt;br /&gt;
| 7,627&lt;br /&gt;
| [https://youtu.be/LkbsC7k1EGg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 1,507&lt;br /&gt;
| 978&lt;br /&gt;
| 13,023&lt;br /&gt;
| [https://youtu.be/EaTVzoZDpFE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| platinumplatypus&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 1,384&lt;br /&gt;
| 1,042&lt;br /&gt;
| 13,139&lt;br /&gt;
| [https://youtu.be/GLPkncOS5U8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minogame ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 4,628&lt;br /&gt;
| 814&lt;br /&gt;
| 7,297&lt;br /&gt;
| [https://youtu.be/KZBNJ6MwVTU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| phx&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 4,129&lt;br /&gt;
| 1,154&lt;br /&gt;
| 7,398&lt;br /&gt;
| [https://youtu.be/om3DhcyJDUA Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shepardus&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 935&lt;br /&gt;
| 859&lt;br /&gt;
| 4,973&lt;br /&gt;
| [https://youtu.be/W8wG3h3Y5Hk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[1] 散神無 Moon Cradle ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| fufufu&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 9,047&lt;br /&gt;
| 1,077&lt;br /&gt;
| 5,449&lt;br /&gt;
| [https://youtu.be/25siSRy1t3Q Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 4,253&lt;br /&gt;
| 1,086&lt;br /&gt;
| 14,469&lt;br /&gt;
| [https://youtu.be/p1mYYe3Og-k Youtube] &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Lethe&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 2,420&lt;br /&gt;
| 1,053&lt;br /&gt;
| 10,238&lt;br /&gt;
| [https://youtu.be/nVPGSwd1CtI Youtube] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[2] 劫殺 Ecliptic Chariot ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 10,123&lt;br /&gt;
| 1,078&lt;br /&gt;
| 7,613&lt;br /&gt;
| [https://youtu.be/j9rOaQNIU7g Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| canti&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 2,245&lt;br /&gt;
| 1,864&lt;br /&gt;
| 3,840&lt;br /&gt;
| [https://youtu.be/JMY58XytbVI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 1,193&lt;br /&gt;
| 1,819&lt;br /&gt;
| 2,645&lt;br /&gt;
| [https://youtu.be/kRGpljh7LxQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[3] 緋輪 Infernal Sabbath ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 7,339&lt;br /&gt;
| 797&lt;br /&gt;
| 6,676&lt;br /&gt;
| [https://youtu.be/yYkCZKQp2Ds Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[4] 神弥 Xanthez ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| ars9&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 5,699&lt;br /&gt;
| 1,208&lt;br /&gt;
| 5,820&lt;br /&gt;
| [https://youtu.be/4iqLmvXExlU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 2,251&lt;br /&gt;
| 2,035&lt;br /&gt;
| 4,367&lt;br /&gt;
| [https://youtu.be/yX57NRH08yk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 2,236&lt;br /&gt;
| 1,382&lt;br /&gt;
| 15,274&lt;br /&gt;
| [https://youtu.be/sGmqKiz72hY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index]]&lt;/div&gt;</summary>
		<author><name>User account</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Hellsinker/Video_Index&amp;diff=35744</id>
		<title>Hellsinker/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Hellsinker/Video_Index&amp;diff=35744"/>
		<updated>2025-09-22T16:22:51Z</updated>

		<summary type="html">&lt;p&gt;User account: /* Kagura[1] 散神無 Moon Cradle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[Hellsinker|'''Main Page''']] — [[Hellsinker/Strategy|'''General Strategy''']] — [[Hellsinker/Segments|'''Segment Strategy''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
----&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
Hold shift when clicking headers to sort by multiple criteria.&lt;br /&gt;
&lt;br /&gt;
== Full Sequence Order ==&lt;br /&gt;
&lt;br /&gt;
=== Deadliar ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| twilightex&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 170,646&lt;br /&gt;
| 8,801&lt;br /&gt;
| 24,083&lt;br /&gt;
| [https://youtu.be/cr92WqFBF34 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| twilightex&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 166,345&lt;br /&gt;
| 8,951&lt;br /&gt;
| 23,523&lt;br /&gt;
| [https://youtu.be/Vxel8y_mmLo Youtube]&lt;br /&gt;
| English voice commentary&lt;br /&gt;
|-&lt;br /&gt;
| riro&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 133,361&lt;br /&gt;
| 8,723&lt;br /&gt;
| 21,987&lt;br /&gt;
| [https://youtu.be/YoLFlWvR7yM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| GalactaRay&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 111,809&lt;br /&gt;
| 7,850&lt;br /&gt;
| 20,925&lt;br /&gt;
| [https://youtu.be/V7MhCAy854A Youtube]&lt;br /&gt;
| Commentary in captions&lt;br /&gt;
|-&lt;br /&gt;
| Xeirla&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 32,309&lt;br /&gt;
| 7,418&lt;br /&gt;
| 16,946&lt;br /&gt;
| [https://youtu.be/RrKvjQoPV_o Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Icarus&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 13,651&lt;br /&gt;
| 5,976&lt;br /&gt;
| 13,644&lt;br /&gt;
| [https://youtu.be/ftg2nE3VSLU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| E.G.I.&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 12,853&lt;br /&gt;
| 4,835&lt;br /&gt;
| 13,053&lt;br /&gt;
| [https://youtu.be/YSznEpjHyvs Youtube]&lt;br /&gt;
| No-damage survival play&lt;br /&gt;
|-&lt;br /&gt;
| toimine&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 9,504&lt;br /&gt;
| 6,506&lt;br /&gt;
| 16,043&lt;br /&gt;
| [https://youtu.be/dAkTriEXovY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fossilmaiden ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| sro&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 150,707&lt;br /&gt;
| 7,837&lt;br /&gt;
| 22,755&lt;br /&gt;
| [https://youtu.be/Lyfja7OSCEc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Zaarock&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 97,446&lt;br /&gt;
| 8,175&lt;br /&gt;
| 19,895&lt;br /&gt;
| [https://www.twitch.tv/videos/456988562 Twitch]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 64,918&lt;br /&gt;
| 6,532&lt;br /&gt;
| 13,893&lt;br /&gt;
| [https://youtu.be/AeLk_c3yo6g?t=9274 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sro&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 42,985&lt;br /&gt;
| 11,672&lt;br /&gt;
| 55,680&lt;br /&gt;
| [https://youtu.be/hcJ2Jt0gFYg Youtube] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 14,990&lt;br /&gt;
| 10,109&lt;br /&gt;
| 39,100&lt;br /&gt;
| [https://youtu.be/Ime-K8dEYys Youtube]&lt;br /&gt;
| Complete text commentary&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minogame ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| BCF&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 132,777&lt;br /&gt;
| 10,138&lt;br /&gt;
| 18,483&lt;br /&gt;
| [https://youtu.be/-8SoqR8Em_0 Youtube]&lt;br /&gt;
| 339/424 crystals&lt;br /&gt;
|-&lt;br /&gt;
| Ramtoi&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 103,599&lt;br /&gt;
| 9,199&lt;br /&gt;
| 16,933&lt;br /&gt;
| [https://youtu.be/fH60n07Ky9k Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| HiHi&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 95,912&lt;br /&gt;
| 8,746&lt;br /&gt;
| 16,252&lt;br /&gt;
| [https://youtu.be/MFEBiSc_2Ls Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Niroe&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 84,408&lt;br /&gt;
| 8,914&lt;br /&gt;
| 16,265&lt;br /&gt;
| [https://youtu.be/ftQkaSHnPlk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| canti&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 49,389&lt;br /&gt;
| 8,712&lt;br /&gt;
| 17,544&lt;br /&gt;
| [https://youtu.be/sEvZqmJvpX0 Youtube] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 28,792&lt;br /&gt;
| 8,089&lt;br /&gt;
| 10,872&lt;br /&gt;
| [https://youtu.be/1QpHAR5j4sc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Folkius&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 22,119&lt;br /&gt;
| 7,362&lt;br /&gt;
| 11,934&lt;br /&gt;
| [https://youtu.be/LSqMpmAF4kk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[1] 散神無 Moon Cradle ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Lethe&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 133,352&lt;br /&gt;
| 9,284&lt;br /&gt;
| 13,511&lt;br /&gt;
| [https://youtu.be/WefmRkAfcLQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fufufu&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 107,537&lt;br /&gt;
| 8,681&lt;br /&gt;
| 11,123&lt;br /&gt;
| [https://youtu.be/4wspiAJK0sQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 24,036&lt;br /&gt;
| 9,338&lt;br /&gt;
| 12,185&lt;br /&gt;
| [https://youtu.be/YXnL6OSeAvM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[2] 劫殺 Ecliptic Chariot ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 73,512&lt;br /&gt;
| 9,146&lt;br /&gt;
| 17,700&lt;br /&gt;
| [https://youtu.be/Ddu5EvsUg34 Youtube] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| LB3 ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 60,407&lt;br /&gt;
| 6,454&lt;br /&gt;
| 10,330&lt;br /&gt;
| [https://youtu.be/MZ9lCUjmBf8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| LB2 ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 10,259&lt;br /&gt;
| 7,590&lt;br /&gt;
| 10,778&lt;br /&gt;
| [https://youtu.be/NRg8pq66H5o Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[3] 緋輪 Infernal Sabbath ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 59,637&lt;br /&gt;
| 6,736&lt;br /&gt;
| 8,947&lt;br /&gt;
| [https://youtu.be/14BIYc1xopY?t=6100 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| YURI_K.&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 30,823&lt;br /&gt;
| 7,279&lt;br /&gt;
| 11,239&lt;br /&gt;
| [https://youtu.be/fiuKJXR95F0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yakumov&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 15,187&lt;br /&gt;
| 5,627&lt;br /&gt;
| 10,719&lt;br /&gt;
| [https://youtu.be/FsQQwtWJac0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[4] 神弥 Xanthez ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 121,144&lt;br /&gt;
| 9,891&lt;br /&gt;
| 16,290&lt;br /&gt;
| [https://youtu.be/nzxnBQkX5Cc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 57,795&lt;br /&gt;
| 7,942&lt;br /&gt;
| 12,780&lt;br /&gt;
| [https://youtu.be/4M6G-KHXtu8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ars9&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 50,580&lt;br /&gt;
| 8,873&lt;br /&gt;
| 13,712&lt;br /&gt;
| [https://youtu.be/0-H0JSqmCsQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 16,741&lt;br /&gt;
| 21,844&lt;br /&gt;
| 17,698&lt;br /&gt;
| [https://youtu.be/F8HjBH3PnLY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 12,698&lt;br /&gt;
| 13,766&lt;br /&gt;
| 63,812&lt;br /&gt;
| [https://youtu.be/U85QnM9yFAU Youtube]&lt;br /&gt;
|-&lt;br /&gt;
| M. Knight&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Automatic&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 12,077&lt;br /&gt;
| 9,560&lt;br /&gt;
| 16,435&lt;br /&gt;
| [https://youtu.be/U85QnM9yFAU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Great Majority ==&lt;br /&gt;
&lt;br /&gt;
=== Deadliar ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| phx&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 15,293&lt;br /&gt;
| 1,608&lt;br /&gt;
| 4,111&lt;br /&gt;
| [https://youtu.be/hFlGjFPatSk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 14,680&lt;br /&gt;
| 1,260&lt;br /&gt;
| 4,410&lt;br /&gt;
| [https://youtu.be/Ii15iL_vcqc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Icarus&lt;br /&gt;
| Terminus&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 3,296&lt;br /&gt;
| 1,274&lt;br /&gt;
| 4,912&lt;br /&gt;
| [https://youtu.be/nR74feuVeqI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| toimine&lt;br /&gt;
| Terminus&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 2,974&lt;br /&gt;
| 1,696&lt;br /&gt;
| 6,435&lt;br /&gt;
| [https://youtu.be/bHR7i156zeI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fossilmaiden ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| phx&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 15,076&lt;br /&gt;
| 1,494&lt;br /&gt;
| 4,310&lt;br /&gt;
| [https://youtu.be/_aF56PIr3Ww Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 14,880&lt;br /&gt;
| 1,228&lt;br /&gt;
| 4,211&lt;br /&gt;
| [https://youtu.be/fqi0TsiLcaU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| TYSI&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 14,526&lt;br /&gt;
| 1,228&lt;br /&gt;
| 4,037&lt;br /&gt;
| [https://youtu.be/pPeoKq3BJNk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Zaarock&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 12,499&lt;br /&gt;
| 1,143&lt;br /&gt;
| 3,437&lt;br /&gt;
| [https://youtu.be/AR8qorbA7-0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Asg_rve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Aspirant&lt;br /&gt;
| 7,322&lt;br /&gt;
| 2,040&lt;br /&gt;
| 15,646&lt;br /&gt;
| [https://youtu.be/bbB1T-O8Fk0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minogame ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| phx&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 16,041&lt;br /&gt;
| 2,525&lt;br /&gt;
| 5,659&lt;br /&gt;
| [https://youtu.be/aoX-Gs5aIZs Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 15,037&lt;br /&gt;
| 1,950&lt;br /&gt;
| 6,030&lt;br /&gt;
| [https://youtu.be/Gd6hSkUYnrQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Niroe&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 14,412&lt;br /&gt;
| 1,790&lt;br /&gt;
| 5,256&lt;br /&gt;
| [https://youtu.be/cb0bzMCeB3Q Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 13,032&lt;br /&gt;
| 2,120&lt;br /&gt;
| 4,319&lt;br /&gt;
| [https://youtu.be/KxDttrElpiQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shepardus&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 4,328&lt;br /&gt;
| 1,668&lt;br /&gt;
| 5,346&lt;br /&gt;
| [https://youtu.be/y0fDLpyM30c Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[1] 散神無 Moon Cradle ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 18,029&lt;br /&gt;
| 2,382&lt;br /&gt;
| 4,923&lt;br /&gt;
| [https://youtu.be/NwVPPte3eoU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fufufu&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 17,852&lt;br /&gt;
| 2,305&lt;br /&gt;
| 4,057&lt;br /&gt;
| [https://youtu.be/Ku4V6EP7tjQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 17,223&lt;br /&gt;
| 2,414&lt;br /&gt;
| 4,036&lt;br /&gt;
| [https://youtu.be/Tw6gKHq-q5w Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[2] 劫殺 Ecliptic Chariot ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 14,752&lt;br /&gt;
| 2,176&lt;br /&gt;
| 4,676&lt;br /&gt;
| [https://youtu.be/BX1tO-1SuwY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[3] 緋輪 Infernal Sabbath ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| l3yaku&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 15,281&lt;br /&gt;
| 2,187&lt;br /&gt;
| 4,988&lt;br /&gt;
| [https://youtu.be/2RLacKpMKdQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 15,081&lt;br /&gt;
| 1,857&lt;br /&gt;
| 3,592&lt;br /&gt;
| [https://youtu.be/qfXU2NJjrRQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[4] 神弥 Xanthez ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| ars9&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 15,508&lt;br /&gt;
| 2,309&lt;br /&gt;
| 4,459&lt;br /&gt;
| [https://youtu.be/J_HHreq-uI0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 15,490&lt;br /&gt;
| 1,832&lt;br /&gt;
| 4,424&lt;br /&gt;
| [https://youtu.be/6zHRVhfV6aY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 9,267&lt;br /&gt;
| 2,916&lt;br /&gt;
| 19,371&lt;br /&gt;
| [https://youtu.be/eC7rCQXIZlg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Way of All Flesh ==&lt;br /&gt;
&lt;br /&gt;
=== Deadliar ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 1,966&lt;br /&gt;
| 995&lt;br /&gt;
| 12,178&lt;br /&gt;
| [https://youtu.be/NJ0FvCjBq6Y Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| toimine&lt;br /&gt;
| Terminus&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 1,125&lt;br /&gt;
| 1,190&lt;br /&gt;
| 8,056&lt;br /&gt;
| [https://youtu.be/werNCinidVo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fossilmaiden ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| sro&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 11,042&lt;br /&gt;
| 720&lt;br /&gt;
| 8,296&lt;br /&gt;
| [https://youtu.be/FvOdtbiRNsc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| yk&lt;br /&gt;
| Terminus&lt;br /&gt;
| Moderately&lt;br /&gt;
| Alternative&lt;br /&gt;
| Aspirant&lt;br /&gt;
| 8,006&lt;br /&gt;
| 737&lt;br /&gt;
| 8,377&lt;br /&gt;
| [http://youtu.be/HZE4o_Yo4qo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Prinny-TPY&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 3,036&lt;br /&gt;
| 953&lt;br /&gt;
| 7,627&lt;br /&gt;
| [https://youtu.be/LkbsC7k1EGg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 1,507&lt;br /&gt;
| 978&lt;br /&gt;
| 13,023&lt;br /&gt;
| [https://youtu.be/EaTVzoZDpFE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| platinumplatypus&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 1,384&lt;br /&gt;
| 1,042&lt;br /&gt;
| 13,139&lt;br /&gt;
| [https://youtu.be/GLPkncOS5U8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minogame ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 4,628&lt;br /&gt;
| 814&lt;br /&gt;
| 7,297&lt;br /&gt;
| [https://youtu.be/KZBNJ6MwVTU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| phx&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 4,129&lt;br /&gt;
| 1,154&lt;br /&gt;
| 7,398&lt;br /&gt;
| [https://youtu.be/om3DhcyJDUA Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shepardus&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 935&lt;br /&gt;
| 859&lt;br /&gt;
| 4,973&lt;br /&gt;
| [https://youtu.be/W8wG3h3Y5Hk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[1] 散神無 Moon Cradle ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| fufufu&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 9,047&lt;br /&gt;
| 1,077&lt;br /&gt;
| 5,449&lt;br /&gt;
| [https://youtu.be/25siSRy1t3Q Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Lethe&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 2,420&lt;br /&gt;
| 1,053&lt;br /&gt;
| 10,238&lt;br /&gt;
| [https://youtu.be/nVPGSwd1CtI Youtube] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[2] 劫殺 Ecliptic Chariot ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 10,123&lt;br /&gt;
| 1,078&lt;br /&gt;
| 7,613&lt;br /&gt;
| [https://youtu.be/j9rOaQNIU7g Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| canti&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 2,245&lt;br /&gt;
| 1,864&lt;br /&gt;
| 3,840&lt;br /&gt;
| [https://youtu.be/JMY58XytbVI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 1,193&lt;br /&gt;
| 1,819&lt;br /&gt;
| 2,645&lt;br /&gt;
| [https://youtu.be/kRGpljh7LxQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[3] 緋輪 Infernal Sabbath ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 7,339&lt;br /&gt;
| 797&lt;br /&gt;
| 6,676&lt;br /&gt;
| [https://youtu.be/yYkCZKQp2Ds Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[4] 神弥 Xanthez ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| ars9&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 5,699&lt;br /&gt;
| 1,208&lt;br /&gt;
| 5,820&lt;br /&gt;
| [https://youtu.be/4iqLmvXExlU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 2,251&lt;br /&gt;
| 2,035&lt;br /&gt;
| 4,367&lt;br /&gt;
| [https://youtu.be/yX57NRH08yk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 2,236&lt;br /&gt;
| 1,382&lt;br /&gt;
| 15,274&lt;br /&gt;
| [https://youtu.be/sGmqKiz72hY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index]]&lt;/div&gt;</summary>
		<author><name>User account</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Hellsinker/Video_Index&amp;diff=35743</id>
		<title>Hellsinker/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Hellsinker/Video_Index&amp;diff=35743"/>
		<updated>2025-09-22T16:21:39Z</updated>

		<summary type="html">&lt;p&gt;User account: /* Kagura[4] 神弥 Xanthez */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[Hellsinker|'''Main Page''']] — [[Hellsinker/Strategy|'''General Strategy''']] — [[Hellsinker/Segments|'''Segment Strategy''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
----&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
Hold shift when clicking headers to sort by multiple criteria.&lt;br /&gt;
&lt;br /&gt;
== Full Sequence Order ==&lt;br /&gt;
&lt;br /&gt;
=== Deadliar ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| twilightex&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 170,646&lt;br /&gt;
| 8,801&lt;br /&gt;
| 24,083&lt;br /&gt;
| [https://youtu.be/cr92WqFBF34 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| twilightex&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 166,345&lt;br /&gt;
| 8,951&lt;br /&gt;
| 23,523&lt;br /&gt;
| [https://youtu.be/Vxel8y_mmLo Youtube]&lt;br /&gt;
| English voice commentary&lt;br /&gt;
|-&lt;br /&gt;
| riro&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 133,361&lt;br /&gt;
| 8,723&lt;br /&gt;
| 21,987&lt;br /&gt;
| [https://youtu.be/YoLFlWvR7yM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| GalactaRay&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 111,809&lt;br /&gt;
| 7,850&lt;br /&gt;
| 20,925&lt;br /&gt;
| [https://youtu.be/V7MhCAy854A Youtube]&lt;br /&gt;
| Commentary in captions&lt;br /&gt;
|-&lt;br /&gt;
| Xeirla&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 32,309&lt;br /&gt;
| 7,418&lt;br /&gt;
| 16,946&lt;br /&gt;
| [https://youtu.be/RrKvjQoPV_o Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Icarus&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 13,651&lt;br /&gt;
| 5,976&lt;br /&gt;
| 13,644&lt;br /&gt;
| [https://youtu.be/ftg2nE3VSLU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| E.G.I.&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 12,853&lt;br /&gt;
| 4,835&lt;br /&gt;
| 13,053&lt;br /&gt;
| [https://youtu.be/YSznEpjHyvs Youtube]&lt;br /&gt;
| No-damage survival play&lt;br /&gt;
|-&lt;br /&gt;
| toimine&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 9,504&lt;br /&gt;
| 6,506&lt;br /&gt;
| 16,043&lt;br /&gt;
| [https://youtu.be/dAkTriEXovY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fossilmaiden ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| sro&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 150,707&lt;br /&gt;
| 7,837&lt;br /&gt;
| 22,755&lt;br /&gt;
| [https://youtu.be/Lyfja7OSCEc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Zaarock&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 97,446&lt;br /&gt;
| 8,175&lt;br /&gt;
| 19,895&lt;br /&gt;
| [https://www.twitch.tv/videos/456988562 Twitch]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 64,918&lt;br /&gt;
| 6,532&lt;br /&gt;
| 13,893&lt;br /&gt;
| [https://youtu.be/AeLk_c3yo6g?t=9274 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sro&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 42,985&lt;br /&gt;
| 11,672&lt;br /&gt;
| 55,680&lt;br /&gt;
| [https://youtu.be/hcJ2Jt0gFYg Youtube] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 14,990&lt;br /&gt;
| 10,109&lt;br /&gt;
| 39,100&lt;br /&gt;
| [https://youtu.be/Ime-K8dEYys Youtube]&lt;br /&gt;
| Complete text commentary&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minogame ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| BCF&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 132,777&lt;br /&gt;
| 10,138&lt;br /&gt;
| 18,483&lt;br /&gt;
| [https://youtu.be/-8SoqR8Em_0 Youtube]&lt;br /&gt;
| 339/424 crystals&lt;br /&gt;
|-&lt;br /&gt;
| Ramtoi&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 103,599&lt;br /&gt;
| 9,199&lt;br /&gt;
| 16,933&lt;br /&gt;
| [https://youtu.be/fH60n07Ky9k Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| HiHi&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 95,912&lt;br /&gt;
| 8,746&lt;br /&gt;
| 16,252&lt;br /&gt;
| [https://youtu.be/MFEBiSc_2Ls Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Niroe&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 84,408&lt;br /&gt;
| 8,914&lt;br /&gt;
| 16,265&lt;br /&gt;
| [https://youtu.be/ftQkaSHnPlk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| canti&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 49,389&lt;br /&gt;
| 8,712&lt;br /&gt;
| 17,544&lt;br /&gt;
| [https://youtu.be/sEvZqmJvpX0 Youtube] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 28,792&lt;br /&gt;
| 8,089&lt;br /&gt;
| 10,872&lt;br /&gt;
| [https://youtu.be/1QpHAR5j4sc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Folkius&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 22,119&lt;br /&gt;
| 7,362&lt;br /&gt;
| 11,934&lt;br /&gt;
| [https://youtu.be/LSqMpmAF4kk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[1] 散神無 Moon Cradle ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Lethe&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 133,352&lt;br /&gt;
| 9,284&lt;br /&gt;
| 13,511&lt;br /&gt;
| [https://youtu.be/WefmRkAfcLQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fufufu&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 107,537&lt;br /&gt;
| 8,681&lt;br /&gt;
| 11,123&lt;br /&gt;
| [https://youtu.be/4wspiAJK0sQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 24,036&lt;br /&gt;
| 9,338&lt;br /&gt;
| 12,185&lt;br /&gt;
| [https://youtu.be/YXnL6OSeAvM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[2] 劫殺 Ecliptic Chariot ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 73,512&lt;br /&gt;
| 9,146&lt;br /&gt;
| 17,700&lt;br /&gt;
| [https://youtu.be/Ddu5EvsUg34 Youtube] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| LB3 ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 60,407&lt;br /&gt;
| 6,454&lt;br /&gt;
| 10,330&lt;br /&gt;
| [https://youtu.be/MZ9lCUjmBf8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| LB2 ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 10,259&lt;br /&gt;
| 7,590&lt;br /&gt;
| 10,778&lt;br /&gt;
| [https://youtu.be/NRg8pq66H5o Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[3] 緋輪 Infernal Sabbath ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 59,637&lt;br /&gt;
| 6,736&lt;br /&gt;
| 8,947&lt;br /&gt;
| [https://youtu.be/14BIYc1xopY?t=6100 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| YURI_K.&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 30,823&lt;br /&gt;
| 7,279&lt;br /&gt;
| 11,239&lt;br /&gt;
| [https://youtu.be/fiuKJXR95F0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yakumov&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 15,187&lt;br /&gt;
| 5,627&lt;br /&gt;
| 10,719&lt;br /&gt;
| [https://youtu.be/FsQQwtWJac0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[4] 神弥 Xanthez ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 121,144&lt;br /&gt;
| 9,891&lt;br /&gt;
| 16,290&lt;br /&gt;
| [https://youtu.be/nzxnBQkX5Cc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 57,795&lt;br /&gt;
| 7,942&lt;br /&gt;
| 12,780&lt;br /&gt;
| [https://youtu.be/4M6G-KHXtu8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ars9&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 50,580&lt;br /&gt;
| 8,873&lt;br /&gt;
| 13,712&lt;br /&gt;
| [https://youtu.be/0-H0JSqmCsQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 16,741&lt;br /&gt;
| 21,844&lt;br /&gt;
| 17,698&lt;br /&gt;
| [https://youtu.be/F8HjBH3PnLY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 12,698&lt;br /&gt;
| 13,766&lt;br /&gt;
| 63,812&lt;br /&gt;
| [https://youtu.be/U85QnM9yFAU Youtube]&lt;br /&gt;
|-&lt;br /&gt;
| M. Knight&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Automatic&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 12,077&lt;br /&gt;
| 9,560&lt;br /&gt;
| 16,435&lt;br /&gt;
| [https://youtu.be/U85QnM9yFAU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Great Majority ==&lt;br /&gt;
&lt;br /&gt;
=== Deadliar ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| phx&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 15,293&lt;br /&gt;
| 1,608&lt;br /&gt;
| 4,111&lt;br /&gt;
| [https://youtu.be/hFlGjFPatSk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 14,680&lt;br /&gt;
| 1,260&lt;br /&gt;
| 4,410&lt;br /&gt;
| [https://youtu.be/Ii15iL_vcqc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Icarus&lt;br /&gt;
| Terminus&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 3,296&lt;br /&gt;
| 1,274&lt;br /&gt;
| 4,912&lt;br /&gt;
| [https://youtu.be/nR74feuVeqI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| toimine&lt;br /&gt;
| Terminus&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 2,974&lt;br /&gt;
| 1,696&lt;br /&gt;
| 6,435&lt;br /&gt;
| [https://youtu.be/bHR7i156zeI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fossilmaiden ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| phx&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 15,076&lt;br /&gt;
| 1,494&lt;br /&gt;
| 4,310&lt;br /&gt;
| [https://youtu.be/_aF56PIr3Ww Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 14,880&lt;br /&gt;
| 1,228&lt;br /&gt;
| 4,211&lt;br /&gt;
| [https://youtu.be/fqi0TsiLcaU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| TYSI&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 14,526&lt;br /&gt;
| 1,228&lt;br /&gt;
| 4,037&lt;br /&gt;
| [https://youtu.be/pPeoKq3BJNk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Zaarock&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 12,499&lt;br /&gt;
| 1,143&lt;br /&gt;
| 3,437&lt;br /&gt;
| [https://youtu.be/AR8qorbA7-0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Asg_rve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Aspirant&lt;br /&gt;
| 7,322&lt;br /&gt;
| 2,040&lt;br /&gt;
| 15,646&lt;br /&gt;
| [https://youtu.be/bbB1T-O8Fk0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minogame ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| phx&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 16,041&lt;br /&gt;
| 2,525&lt;br /&gt;
| 5,659&lt;br /&gt;
| [https://youtu.be/aoX-Gs5aIZs Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 15,037&lt;br /&gt;
| 1,950&lt;br /&gt;
| 6,030&lt;br /&gt;
| [https://youtu.be/Gd6hSkUYnrQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Niroe&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 14,412&lt;br /&gt;
| 1,790&lt;br /&gt;
| 5,256&lt;br /&gt;
| [https://youtu.be/cb0bzMCeB3Q Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 13,032&lt;br /&gt;
| 2,120&lt;br /&gt;
| 4,319&lt;br /&gt;
| [https://youtu.be/KxDttrElpiQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shepardus&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 4,328&lt;br /&gt;
| 1,668&lt;br /&gt;
| 5,346&lt;br /&gt;
| [https://youtu.be/y0fDLpyM30c Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[1] 散神無 Moon Cradle ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 18,029&lt;br /&gt;
| 2,382&lt;br /&gt;
| 4,923&lt;br /&gt;
| [https://youtu.be/NwVPPte3eoU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fufufu&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 17,852&lt;br /&gt;
| 2,305&lt;br /&gt;
| 4,057&lt;br /&gt;
| [https://youtu.be/Ku4V6EP7tjQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 17,223&lt;br /&gt;
| 2,414&lt;br /&gt;
| 4,036&lt;br /&gt;
| [https://youtu.be/Tw6gKHq-q5w Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[2] 劫殺 Ecliptic Chariot ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 14,752&lt;br /&gt;
| 2,176&lt;br /&gt;
| 4,676&lt;br /&gt;
| [https://youtu.be/BX1tO-1SuwY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[3] 緋輪 Infernal Sabbath ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| l3yaku&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 15,281&lt;br /&gt;
| 2,187&lt;br /&gt;
| 4,988&lt;br /&gt;
| [https://youtu.be/2RLacKpMKdQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 15,081&lt;br /&gt;
| 1,857&lt;br /&gt;
| 3,592&lt;br /&gt;
| [https://youtu.be/qfXU2NJjrRQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[4] 神弥 Xanthez ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| ars9&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 15,508&lt;br /&gt;
| 2,309&lt;br /&gt;
| 4,459&lt;br /&gt;
| [https://youtu.be/J_HHreq-uI0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 15,490&lt;br /&gt;
| 1,832&lt;br /&gt;
| 4,424&lt;br /&gt;
| [https://youtu.be/6zHRVhfV6aY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 9,267&lt;br /&gt;
| 2,916&lt;br /&gt;
| 19,371&lt;br /&gt;
| [https://youtu.be/eC7rCQXIZlg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Way of All Flesh ==&lt;br /&gt;
&lt;br /&gt;
=== Deadliar ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 1,966&lt;br /&gt;
| 995&lt;br /&gt;
| 12,178&lt;br /&gt;
| [https://youtu.be/NJ0FvCjBq6Y Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| toimine&lt;br /&gt;
| Terminus&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 1,125&lt;br /&gt;
| 1,190&lt;br /&gt;
| 8,056&lt;br /&gt;
| [https://youtu.be/werNCinidVo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fossilmaiden ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| sro&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 11,042&lt;br /&gt;
| 720&lt;br /&gt;
| 8,296&lt;br /&gt;
| [https://youtu.be/FvOdtbiRNsc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| yk&lt;br /&gt;
| Terminus&lt;br /&gt;
| Moderately&lt;br /&gt;
| Alternative&lt;br /&gt;
| Aspirant&lt;br /&gt;
| 8,006&lt;br /&gt;
| 737&lt;br /&gt;
| 8,377&lt;br /&gt;
| [http://youtu.be/HZE4o_Yo4qo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Prinny-TPY&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 3,036&lt;br /&gt;
| 953&lt;br /&gt;
| 7,627&lt;br /&gt;
| [https://youtu.be/LkbsC7k1EGg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 1,507&lt;br /&gt;
| 978&lt;br /&gt;
| 13,023&lt;br /&gt;
| [https://youtu.be/EaTVzoZDpFE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| platinumplatypus&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 1,384&lt;br /&gt;
| 1,042&lt;br /&gt;
| 13,139&lt;br /&gt;
| [https://youtu.be/GLPkncOS5U8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minogame ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 4,628&lt;br /&gt;
| 814&lt;br /&gt;
| 7,297&lt;br /&gt;
| [https://youtu.be/KZBNJ6MwVTU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| phx&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 4,129&lt;br /&gt;
| 1,154&lt;br /&gt;
| 7,398&lt;br /&gt;
| [https://youtu.be/om3DhcyJDUA Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shepardus&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 935&lt;br /&gt;
| 859&lt;br /&gt;
| 4,973&lt;br /&gt;
| [https://youtu.be/W8wG3h3Y5Hk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[1] 散神無 Moon Cradle ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| fufufu&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 9,047&lt;br /&gt;
| 1,077&lt;br /&gt;
| 5,449&lt;br /&gt;
| [https://youtu.be/25siSRy1t3Q Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[2] 劫殺 Ecliptic Chariot ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 10,123&lt;br /&gt;
| 1,078&lt;br /&gt;
| 7,613&lt;br /&gt;
| [https://youtu.be/j9rOaQNIU7g Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| canti&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 2,245&lt;br /&gt;
| 1,864&lt;br /&gt;
| 3,840&lt;br /&gt;
| [https://youtu.be/JMY58XytbVI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 1,193&lt;br /&gt;
| 1,819&lt;br /&gt;
| 2,645&lt;br /&gt;
| [https://youtu.be/kRGpljh7LxQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[3] 緋輪 Infernal Sabbath ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 7,339&lt;br /&gt;
| 797&lt;br /&gt;
| 6,676&lt;br /&gt;
| [https://youtu.be/yYkCZKQp2Ds Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[4] 神弥 Xanthez ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| ars9&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 5,699&lt;br /&gt;
| 1,208&lt;br /&gt;
| 5,820&lt;br /&gt;
| [https://youtu.be/4iqLmvXExlU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 2,251&lt;br /&gt;
| 2,035&lt;br /&gt;
| 4,367&lt;br /&gt;
| [https://youtu.be/yX57NRH08yk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 2,236&lt;br /&gt;
| 1,382&lt;br /&gt;
| 15,274&lt;br /&gt;
| [https://youtu.be/sGmqKiz72hY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index]]&lt;/div&gt;</summary>
		<author><name>User account</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Hellsinker/Video_Index&amp;diff=35613</id>
		<title>Hellsinker/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Hellsinker/Video_Index&amp;diff=35613"/>
		<updated>2025-09-07T11:12:57Z</updated>

		<summary type="html">&lt;p&gt;User account: /* Kagura[2] 劫殺 Ecliptic Chariot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[Hellsinker|'''Main Page''']] — [[Hellsinker/Strategy|'''General Strategy''']] — [[Hellsinker/Segments|'''Segment Strategy''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
----&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
Hold shift when clicking headers to sort by multiple criteria.&lt;br /&gt;
&lt;br /&gt;
== Full Sequence Order ==&lt;br /&gt;
&lt;br /&gt;
=== Deadliar ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| twilightex&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 170,646&lt;br /&gt;
| 8,801&lt;br /&gt;
| 24,083&lt;br /&gt;
| [https://youtu.be/cr92WqFBF34 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| twilightex&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 166,345&lt;br /&gt;
| 8,951&lt;br /&gt;
| 23,523&lt;br /&gt;
| [https://youtu.be/Vxel8y_mmLo Youtube]&lt;br /&gt;
| English voice commentary&lt;br /&gt;
|-&lt;br /&gt;
| riro&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 133,361&lt;br /&gt;
| 8,723&lt;br /&gt;
| 21,987&lt;br /&gt;
| [https://youtu.be/YoLFlWvR7yM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| GalactaRay&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 111,809&lt;br /&gt;
| 7,850&lt;br /&gt;
| 20,925&lt;br /&gt;
| [https://youtu.be/V7MhCAy854A Youtube]&lt;br /&gt;
| Commentary in captions&lt;br /&gt;
|-&lt;br /&gt;
| Xeirla&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 32,309&lt;br /&gt;
| 7,418&lt;br /&gt;
| 16,946&lt;br /&gt;
| [https://youtu.be/RrKvjQoPV_o Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Icarus&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 13,651&lt;br /&gt;
| 5,976&lt;br /&gt;
| 13,644&lt;br /&gt;
| [https://youtu.be/ftg2nE3VSLU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| E.G.I.&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 12,853&lt;br /&gt;
| 4,835&lt;br /&gt;
| 13,053&lt;br /&gt;
| [https://youtu.be/YSznEpjHyvs Youtube]&lt;br /&gt;
| No-damage survival play&lt;br /&gt;
|-&lt;br /&gt;
| toimine&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 9,504&lt;br /&gt;
| 6,506&lt;br /&gt;
| 16,043&lt;br /&gt;
| [https://youtu.be/dAkTriEXovY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fossilmaiden ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| sro&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 150,707&lt;br /&gt;
| 7,837&lt;br /&gt;
| 22,755&lt;br /&gt;
| [https://youtu.be/Lyfja7OSCEc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Zaarock&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 97,446&lt;br /&gt;
| 8,175&lt;br /&gt;
| 19,895&lt;br /&gt;
| [https://www.twitch.tv/videos/456988562 Twitch]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 64,918&lt;br /&gt;
| 6,532&lt;br /&gt;
| 13,893&lt;br /&gt;
| [https://youtu.be/AeLk_c3yo6g?t=9274 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sro&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 42,985&lt;br /&gt;
| 11,672&lt;br /&gt;
| 55,680&lt;br /&gt;
| [https://youtu.be/hcJ2Jt0gFYg Youtube] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 14,990&lt;br /&gt;
| 10,109&lt;br /&gt;
| 39,100&lt;br /&gt;
| [https://youtu.be/Ime-K8dEYys Youtube]&lt;br /&gt;
| Complete text commentary&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minogame ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| BCF&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 132,777&lt;br /&gt;
| 10,138&lt;br /&gt;
| 18,483&lt;br /&gt;
| [https://youtu.be/-8SoqR8Em_0 Youtube]&lt;br /&gt;
| 339/424 crystals&lt;br /&gt;
|-&lt;br /&gt;
| Ramtoi&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 103,599&lt;br /&gt;
| 9,199&lt;br /&gt;
| 16,933&lt;br /&gt;
| [https://youtu.be/fH60n07Ky9k Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| HiHi&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 95,912&lt;br /&gt;
| 8,746&lt;br /&gt;
| 16,252&lt;br /&gt;
| [https://youtu.be/MFEBiSc_2Ls Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Niroe&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 84,408&lt;br /&gt;
| 8,914&lt;br /&gt;
| 16,265&lt;br /&gt;
| [https://youtu.be/ftQkaSHnPlk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| canti&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 49,389&lt;br /&gt;
| 8,712&lt;br /&gt;
| 17,544&lt;br /&gt;
| [https://youtu.be/sEvZqmJvpX0 Youtube] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 28,792&lt;br /&gt;
| 8,089&lt;br /&gt;
| 10,872&lt;br /&gt;
| [https://youtu.be/1QpHAR5j4sc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Folkius&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 22,119&lt;br /&gt;
| 7,362&lt;br /&gt;
| 11,934&lt;br /&gt;
| [https://youtu.be/LSqMpmAF4kk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[1] 散神無 Moon Cradle ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Lethe&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 133,352&lt;br /&gt;
| 9,284&lt;br /&gt;
| 13,511&lt;br /&gt;
| [https://youtu.be/WefmRkAfcLQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fufufu&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 107,537&lt;br /&gt;
| 8,681&lt;br /&gt;
| 11,123&lt;br /&gt;
| [https://youtu.be/4wspiAJK0sQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 24,036&lt;br /&gt;
| 9,338&lt;br /&gt;
| 12,185&lt;br /&gt;
| [https://youtu.be/YXnL6OSeAvM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[2] 劫殺 Ecliptic Chariot ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 73,512&lt;br /&gt;
| 9,146&lt;br /&gt;
| 17,700&lt;br /&gt;
| [https://youtu.be/Ddu5EvsUg34 Youtube] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| LB3 ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 60,407&lt;br /&gt;
| 6,454&lt;br /&gt;
| 10,330&lt;br /&gt;
| [https://youtu.be/MZ9lCUjmBf8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| LB2 ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 10,259&lt;br /&gt;
| 7,590&lt;br /&gt;
| 10,778&lt;br /&gt;
| [https://youtu.be/NRg8pq66H5o Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[3] 緋輪 Infernal Sabbath ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 59,637&lt;br /&gt;
| 6,736&lt;br /&gt;
| 8,947&lt;br /&gt;
| [https://youtu.be/14BIYc1xopY?t=6100 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| YURI_K.&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 30,823&lt;br /&gt;
| 7,279&lt;br /&gt;
| 11,239&lt;br /&gt;
| [https://youtu.be/fiuKJXR95F0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yakumov&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 15,187&lt;br /&gt;
| 5,627&lt;br /&gt;
| 10,719&lt;br /&gt;
| [https://youtu.be/FsQQwtWJac0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[4] 神弥 Xanthez ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 121,144&lt;br /&gt;
| 9,891&lt;br /&gt;
| 16,290&lt;br /&gt;
| [https://youtu.be/nzxnBQkX5Cc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 57,795&lt;br /&gt;
| 7,942&lt;br /&gt;
| 12,780&lt;br /&gt;
| [https://youtu.be/4M6G-KHXtu8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ars9&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 50,580&lt;br /&gt;
| 8,873&lt;br /&gt;
| 13,712&lt;br /&gt;
| [https://youtu.be/0-H0JSqmCsQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 16,741&lt;br /&gt;
| 21,844&lt;br /&gt;
| 17,698&lt;br /&gt;
| [https://youtu.be/F8HjBH3PnLY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 12,698&lt;br /&gt;
| 13,766&lt;br /&gt;
| 63,812&lt;br /&gt;
| [https://youtu.be/U85QnM9yFAU Youtube]&lt;br /&gt;
|-&lt;br /&gt;
| M. Knight&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Automatic&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 12,077&lt;br /&gt;
| 9,560&lt;br /&gt;
| 16,435&lt;br /&gt;
| [https://youtu.be/U85QnM9yFAU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Great Majority ==&lt;br /&gt;
&lt;br /&gt;
=== Deadliar ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| phx&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 15,293&lt;br /&gt;
| 1,608&lt;br /&gt;
| 4,111&lt;br /&gt;
| [https://youtu.be/hFlGjFPatSk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 14,680&lt;br /&gt;
| 1,260&lt;br /&gt;
| 4,410&lt;br /&gt;
| [https://youtu.be/Ii15iL_vcqc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Icarus&lt;br /&gt;
| Terminus&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 3,296&lt;br /&gt;
| 1,274&lt;br /&gt;
| 4,912&lt;br /&gt;
| [https://youtu.be/nR74feuVeqI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| toimine&lt;br /&gt;
| Terminus&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 2,974&lt;br /&gt;
| 1,696&lt;br /&gt;
| 6,435&lt;br /&gt;
| [https://youtu.be/bHR7i156zeI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fossilmaiden ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| phx&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 15,076&lt;br /&gt;
| 1,494&lt;br /&gt;
| 4,310&lt;br /&gt;
| [https://youtu.be/_aF56PIr3Ww Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 14,880&lt;br /&gt;
| 1,228&lt;br /&gt;
| 4,211&lt;br /&gt;
| [https://youtu.be/fqi0TsiLcaU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| TYSI&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 14,526&lt;br /&gt;
| 1,228&lt;br /&gt;
| 4,037&lt;br /&gt;
| [https://youtu.be/pPeoKq3BJNk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Zaarock&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 12,499&lt;br /&gt;
| 1,143&lt;br /&gt;
| 3,437&lt;br /&gt;
| [https://youtu.be/AR8qorbA7-0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Asg_rve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Aspirant&lt;br /&gt;
| 7,322&lt;br /&gt;
| 2,040&lt;br /&gt;
| 15,646&lt;br /&gt;
| [https://youtu.be/bbB1T-O8Fk0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minogame ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| phx&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 16,041&lt;br /&gt;
| 2,525&lt;br /&gt;
| 5,659&lt;br /&gt;
| [https://youtu.be/aoX-Gs5aIZs Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 15,037&lt;br /&gt;
| 1,950&lt;br /&gt;
| 6,030&lt;br /&gt;
| [https://youtu.be/Gd6hSkUYnrQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Niroe&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 14,412&lt;br /&gt;
| 1,790&lt;br /&gt;
| 5,256&lt;br /&gt;
| [https://youtu.be/cb0bzMCeB3Q Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 13,032&lt;br /&gt;
| 2,120&lt;br /&gt;
| 4,319&lt;br /&gt;
| [https://youtu.be/KxDttrElpiQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shepardus&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 4,328&lt;br /&gt;
| 1,668&lt;br /&gt;
| 5,346&lt;br /&gt;
| [https://youtu.be/y0fDLpyM30c Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[1] 散神無 Moon Cradle ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 18,029&lt;br /&gt;
| 2,382&lt;br /&gt;
| 4,923&lt;br /&gt;
| [https://youtu.be/NwVPPte3eoU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fufufu&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 17,852&lt;br /&gt;
| 2,305&lt;br /&gt;
| 4,057&lt;br /&gt;
| [https://youtu.be/Ku4V6EP7tjQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 17,223&lt;br /&gt;
| 2,414&lt;br /&gt;
| 4,036&lt;br /&gt;
| [https://youtu.be/Tw6gKHq-q5w Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[2] 劫殺 Ecliptic Chariot ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 14,752&lt;br /&gt;
| 2,176&lt;br /&gt;
| 4,676&lt;br /&gt;
| [https://youtu.be/BX1tO-1SuwY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[3] 緋輪 Infernal Sabbath ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| l3yaku&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 15,281&lt;br /&gt;
| 2,187&lt;br /&gt;
| 4,988&lt;br /&gt;
| [https://youtu.be/2RLacKpMKdQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 15,081&lt;br /&gt;
| 1,857&lt;br /&gt;
| 3,592&lt;br /&gt;
| [https://youtu.be/qfXU2NJjrRQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[4] 神弥 Xanthez ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| ars9&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 15,508&lt;br /&gt;
| 2,309&lt;br /&gt;
| 4,459&lt;br /&gt;
| [https://youtu.be/J_HHreq-uI0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 15,490&lt;br /&gt;
| 1,832&lt;br /&gt;
| 4,424&lt;br /&gt;
| [https://youtu.be/6zHRVhfV6aY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 7,451&lt;br /&gt;
| 2,491&lt;br /&gt;
| 18,186&lt;br /&gt;
| [https://youtu.be/eZ26FqtbFGo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Way of All Flesh ==&lt;br /&gt;
&lt;br /&gt;
=== Deadliar ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 1,966&lt;br /&gt;
| 995&lt;br /&gt;
| 12,178&lt;br /&gt;
| [https://youtu.be/NJ0FvCjBq6Y Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| toimine&lt;br /&gt;
| Terminus&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 1,125&lt;br /&gt;
| 1,190&lt;br /&gt;
| 8,056&lt;br /&gt;
| [https://youtu.be/werNCinidVo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fossilmaiden ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| sro&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 11,042&lt;br /&gt;
| 720&lt;br /&gt;
| 8,296&lt;br /&gt;
| [https://youtu.be/FvOdtbiRNsc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| yk&lt;br /&gt;
| Terminus&lt;br /&gt;
| Moderately&lt;br /&gt;
| Alternative&lt;br /&gt;
| Aspirant&lt;br /&gt;
| 8,006&lt;br /&gt;
| 737&lt;br /&gt;
| 8,377&lt;br /&gt;
| [http://youtu.be/HZE4o_Yo4qo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Prinny-TPY&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 3,036&lt;br /&gt;
| 953&lt;br /&gt;
| 7,627&lt;br /&gt;
| [https://youtu.be/LkbsC7k1EGg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 1,507&lt;br /&gt;
| 978&lt;br /&gt;
| 13,023&lt;br /&gt;
| [https://youtu.be/EaTVzoZDpFE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| platinumplatypus&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 1,384&lt;br /&gt;
| 1,042&lt;br /&gt;
| 13,139&lt;br /&gt;
| [https://youtu.be/GLPkncOS5U8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minogame ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 4,628&lt;br /&gt;
| 814&lt;br /&gt;
| 7,297&lt;br /&gt;
| [https://youtu.be/KZBNJ6MwVTU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| phx&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 4,129&lt;br /&gt;
| 1,154&lt;br /&gt;
| 7,398&lt;br /&gt;
| [https://youtu.be/om3DhcyJDUA Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shepardus&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 935&lt;br /&gt;
| 859&lt;br /&gt;
| 4,973&lt;br /&gt;
| [https://youtu.be/W8wG3h3Y5Hk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[1] 散神無 Moon Cradle ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| fufufu&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 9,047&lt;br /&gt;
| 1,077&lt;br /&gt;
| 5,449&lt;br /&gt;
| [https://youtu.be/25siSRy1t3Q Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[2] 劫殺 Ecliptic Chariot ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 10,123&lt;br /&gt;
| 1,078&lt;br /&gt;
| 7,613&lt;br /&gt;
| [https://youtu.be/j9rOaQNIU7g Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| canti&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 2,245&lt;br /&gt;
| 1,864&lt;br /&gt;
| 3,840&lt;br /&gt;
| [https://youtu.be/JMY58XytbVI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 1,193&lt;br /&gt;
| 1,819&lt;br /&gt;
| 2,645&lt;br /&gt;
| [https://youtu.be/kRGpljh7LxQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[3] 緋輪 Infernal Sabbath ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 7,339&lt;br /&gt;
| 797&lt;br /&gt;
| 6,676&lt;br /&gt;
| [https://youtu.be/yYkCZKQp2Ds Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[4] 神弥 Xanthez ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| ars9&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 5,699&lt;br /&gt;
| 1,208&lt;br /&gt;
| 5,820&lt;br /&gt;
| [https://youtu.be/4iqLmvXExlU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 2,251&lt;br /&gt;
| 2,035&lt;br /&gt;
| 4,367&lt;br /&gt;
| [https://youtu.be/yX57NRH08yk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 2,236&lt;br /&gt;
| 1,382&lt;br /&gt;
| 15,274&lt;br /&gt;
| [https://youtu.be/sGmqKiz72hY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index]]&lt;/div&gt;</summary>
		<author><name>User account</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Hellsinker/Video_Index&amp;diff=35612</id>
		<title>Hellsinker/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Hellsinker/Video_Index&amp;diff=35612"/>
		<updated>2025-09-07T11:11:25Z</updated>

		<summary type="html">&lt;p&gt;User account: /* Fossilmaiden */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[Hellsinker|'''Main Page''']] — [[Hellsinker/Strategy|'''General Strategy''']] — [[Hellsinker/Segments|'''Segment Strategy''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
----&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
Hold shift when clicking headers to sort by multiple criteria.&lt;br /&gt;
&lt;br /&gt;
== Full Sequence Order ==&lt;br /&gt;
&lt;br /&gt;
=== Deadliar ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| twilightex&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 170,646&lt;br /&gt;
| 8,801&lt;br /&gt;
| 24,083&lt;br /&gt;
| [https://youtu.be/cr92WqFBF34 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| twilightex&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 166,345&lt;br /&gt;
| 8,951&lt;br /&gt;
| 23,523&lt;br /&gt;
| [https://youtu.be/Vxel8y_mmLo Youtube]&lt;br /&gt;
| English voice commentary&lt;br /&gt;
|-&lt;br /&gt;
| riro&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 133,361&lt;br /&gt;
| 8,723&lt;br /&gt;
| 21,987&lt;br /&gt;
| [https://youtu.be/YoLFlWvR7yM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| GalactaRay&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 111,809&lt;br /&gt;
| 7,850&lt;br /&gt;
| 20,925&lt;br /&gt;
| [https://youtu.be/V7MhCAy854A Youtube]&lt;br /&gt;
| Commentary in captions&lt;br /&gt;
|-&lt;br /&gt;
| Xeirla&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 32,309&lt;br /&gt;
| 7,418&lt;br /&gt;
| 16,946&lt;br /&gt;
| [https://youtu.be/RrKvjQoPV_o Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Icarus&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 13,651&lt;br /&gt;
| 5,976&lt;br /&gt;
| 13,644&lt;br /&gt;
| [https://youtu.be/ftg2nE3VSLU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| E.G.I.&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 12,853&lt;br /&gt;
| 4,835&lt;br /&gt;
| 13,053&lt;br /&gt;
| [https://youtu.be/YSznEpjHyvs Youtube]&lt;br /&gt;
| No-damage survival play&lt;br /&gt;
|-&lt;br /&gt;
| toimine&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 9,504&lt;br /&gt;
| 6,506&lt;br /&gt;
| 16,043&lt;br /&gt;
| [https://youtu.be/dAkTriEXovY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fossilmaiden ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| sro&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 150,707&lt;br /&gt;
| 7,837&lt;br /&gt;
| 22,755&lt;br /&gt;
| [https://youtu.be/Lyfja7OSCEc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Zaarock&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 97,446&lt;br /&gt;
| 8,175&lt;br /&gt;
| 19,895&lt;br /&gt;
| [https://www.twitch.tv/videos/456988562 Twitch]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 64,918&lt;br /&gt;
| 6,532&lt;br /&gt;
| 13,893&lt;br /&gt;
| [https://youtu.be/AeLk_c3yo6g?t=9274 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sro&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 42,985&lt;br /&gt;
| 11,672&lt;br /&gt;
| 55,680&lt;br /&gt;
| [https://youtu.be/hcJ2Jt0gFYg Youtube] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 14,990&lt;br /&gt;
| 10,109&lt;br /&gt;
| 39,100&lt;br /&gt;
| [https://youtu.be/Ime-K8dEYys Youtube]&lt;br /&gt;
| Complete text commentary&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minogame ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| BCF&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 132,777&lt;br /&gt;
| 10,138&lt;br /&gt;
| 18,483&lt;br /&gt;
| [https://youtu.be/-8SoqR8Em_0 Youtube]&lt;br /&gt;
| 339/424 crystals&lt;br /&gt;
|-&lt;br /&gt;
| Ramtoi&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 103,599&lt;br /&gt;
| 9,199&lt;br /&gt;
| 16,933&lt;br /&gt;
| [https://youtu.be/fH60n07Ky9k Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| HiHi&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 95,912&lt;br /&gt;
| 8,746&lt;br /&gt;
| 16,252&lt;br /&gt;
| [https://youtu.be/MFEBiSc_2Ls Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Niroe&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 84,408&lt;br /&gt;
| 8,914&lt;br /&gt;
| 16,265&lt;br /&gt;
| [https://youtu.be/ftQkaSHnPlk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| canti&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 49,389&lt;br /&gt;
| 8,712&lt;br /&gt;
| 17,544&lt;br /&gt;
| [https://youtu.be/sEvZqmJvpX0 Youtube] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 28,792&lt;br /&gt;
| 8,089&lt;br /&gt;
| 10,872&lt;br /&gt;
| [https://youtu.be/1QpHAR5j4sc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Folkius&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 22,119&lt;br /&gt;
| 7,362&lt;br /&gt;
| 11,934&lt;br /&gt;
| [https://youtu.be/LSqMpmAF4kk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[1] 散神無 Moon Cradle ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Lethe&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 133,352&lt;br /&gt;
| 9,284&lt;br /&gt;
| 13,511&lt;br /&gt;
| [https://youtu.be/WefmRkAfcLQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fufufu&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 107,537&lt;br /&gt;
| 8,681&lt;br /&gt;
| 11,123&lt;br /&gt;
| [https://youtu.be/4wspiAJK0sQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 24,036&lt;br /&gt;
| 9,338&lt;br /&gt;
| 12,185&lt;br /&gt;
| [https://youtu.be/YXnL6OSeAvM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[2] 劫殺 Ecliptic Chariot ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| LB3 ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 60,407&lt;br /&gt;
| 6,454&lt;br /&gt;
| 10,330&lt;br /&gt;
| [https://youtu.be/MZ9lCUjmBf8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| LB2 ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 10,259&lt;br /&gt;
| 7,590&lt;br /&gt;
| 10,778&lt;br /&gt;
| [https://youtu.be/NRg8pq66H5o Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[3] 緋輪 Infernal Sabbath ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 59,637&lt;br /&gt;
| 6,736&lt;br /&gt;
| 8,947&lt;br /&gt;
| [https://youtu.be/14BIYc1xopY?t=6100 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| YURI_K.&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 30,823&lt;br /&gt;
| 7,279&lt;br /&gt;
| 11,239&lt;br /&gt;
| [https://youtu.be/fiuKJXR95F0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yakumov&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 15,187&lt;br /&gt;
| 5,627&lt;br /&gt;
| 10,719&lt;br /&gt;
| [https://youtu.be/FsQQwtWJac0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[4] 神弥 Xanthez ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 121,144&lt;br /&gt;
| 9,891&lt;br /&gt;
| 16,290&lt;br /&gt;
| [https://youtu.be/nzxnBQkX5Cc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 57,795&lt;br /&gt;
| 7,942&lt;br /&gt;
| 12,780&lt;br /&gt;
| [https://youtu.be/4M6G-KHXtu8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ars9&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 50,580&lt;br /&gt;
| 8,873&lt;br /&gt;
| 13,712&lt;br /&gt;
| [https://youtu.be/0-H0JSqmCsQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 16,741&lt;br /&gt;
| 21,844&lt;br /&gt;
| 17,698&lt;br /&gt;
| [https://youtu.be/F8HjBH3PnLY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 12,698&lt;br /&gt;
| 13,766&lt;br /&gt;
| 63,812&lt;br /&gt;
| [https://youtu.be/U85QnM9yFAU Youtube]&lt;br /&gt;
|-&lt;br /&gt;
| M. Knight&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Automatic&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 12,077&lt;br /&gt;
| 9,560&lt;br /&gt;
| 16,435&lt;br /&gt;
| [https://youtu.be/U85QnM9yFAU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Great Majority ==&lt;br /&gt;
&lt;br /&gt;
=== Deadliar ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| phx&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 15,293&lt;br /&gt;
| 1,608&lt;br /&gt;
| 4,111&lt;br /&gt;
| [https://youtu.be/hFlGjFPatSk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 14,680&lt;br /&gt;
| 1,260&lt;br /&gt;
| 4,410&lt;br /&gt;
| [https://youtu.be/Ii15iL_vcqc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Icarus&lt;br /&gt;
| Terminus&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 3,296&lt;br /&gt;
| 1,274&lt;br /&gt;
| 4,912&lt;br /&gt;
| [https://youtu.be/nR74feuVeqI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| toimine&lt;br /&gt;
| Terminus&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 2,974&lt;br /&gt;
| 1,696&lt;br /&gt;
| 6,435&lt;br /&gt;
| [https://youtu.be/bHR7i156zeI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fossilmaiden ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| phx&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 15,076&lt;br /&gt;
| 1,494&lt;br /&gt;
| 4,310&lt;br /&gt;
| [https://youtu.be/_aF56PIr3Ww Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 14,880&lt;br /&gt;
| 1,228&lt;br /&gt;
| 4,211&lt;br /&gt;
| [https://youtu.be/fqi0TsiLcaU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| TYSI&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 14,526&lt;br /&gt;
| 1,228&lt;br /&gt;
| 4,037&lt;br /&gt;
| [https://youtu.be/pPeoKq3BJNk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Zaarock&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 12,499&lt;br /&gt;
| 1,143&lt;br /&gt;
| 3,437&lt;br /&gt;
| [https://youtu.be/AR8qorbA7-0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Asg_rve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Aspirant&lt;br /&gt;
| 7,322&lt;br /&gt;
| 2,040&lt;br /&gt;
| 15,646&lt;br /&gt;
| [https://youtu.be/bbB1T-O8Fk0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minogame ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| phx&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 16,041&lt;br /&gt;
| 2,525&lt;br /&gt;
| 5,659&lt;br /&gt;
| [https://youtu.be/aoX-Gs5aIZs Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 15,037&lt;br /&gt;
| 1,950&lt;br /&gt;
| 6,030&lt;br /&gt;
| [https://youtu.be/Gd6hSkUYnrQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Niroe&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 14,412&lt;br /&gt;
| 1,790&lt;br /&gt;
| 5,256&lt;br /&gt;
| [https://youtu.be/cb0bzMCeB3Q Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 13,032&lt;br /&gt;
| 2,120&lt;br /&gt;
| 4,319&lt;br /&gt;
| [https://youtu.be/KxDttrElpiQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shepardus&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 4,328&lt;br /&gt;
| 1,668&lt;br /&gt;
| 5,346&lt;br /&gt;
| [https://youtu.be/y0fDLpyM30c Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[1] 散神無 Moon Cradle ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 18,029&lt;br /&gt;
| 2,382&lt;br /&gt;
| 4,923&lt;br /&gt;
| [https://youtu.be/NwVPPte3eoU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fufufu&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 17,852&lt;br /&gt;
| 2,305&lt;br /&gt;
| 4,057&lt;br /&gt;
| [https://youtu.be/Ku4V6EP7tjQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 17,223&lt;br /&gt;
| 2,414&lt;br /&gt;
| 4,036&lt;br /&gt;
| [https://youtu.be/Tw6gKHq-q5w Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[2] 劫殺 Ecliptic Chariot ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 14,752&lt;br /&gt;
| 2,176&lt;br /&gt;
| 4,676&lt;br /&gt;
| [https://youtu.be/BX1tO-1SuwY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[3] 緋輪 Infernal Sabbath ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| l3yaku&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 15,281&lt;br /&gt;
| 2,187&lt;br /&gt;
| 4,988&lt;br /&gt;
| [https://youtu.be/2RLacKpMKdQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 15,081&lt;br /&gt;
| 1,857&lt;br /&gt;
| 3,592&lt;br /&gt;
| [https://youtu.be/qfXU2NJjrRQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[4] 神弥 Xanthez ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| ars9&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 15,508&lt;br /&gt;
| 2,309&lt;br /&gt;
| 4,459&lt;br /&gt;
| [https://youtu.be/J_HHreq-uI0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 15,490&lt;br /&gt;
| 1,832&lt;br /&gt;
| 4,424&lt;br /&gt;
| [https://youtu.be/6zHRVhfV6aY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 7,451&lt;br /&gt;
| 2,491&lt;br /&gt;
| 18,186&lt;br /&gt;
| [https://youtu.be/eZ26FqtbFGo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Way of All Flesh ==&lt;br /&gt;
&lt;br /&gt;
=== Deadliar ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 1,966&lt;br /&gt;
| 995&lt;br /&gt;
| 12,178&lt;br /&gt;
| [https://youtu.be/NJ0FvCjBq6Y Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| toimine&lt;br /&gt;
| Terminus&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 1,125&lt;br /&gt;
| 1,190&lt;br /&gt;
| 8,056&lt;br /&gt;
| [https://youtu.be/werNCinidVo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fossilmaiden ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| sro&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 11,042&lt;br /&gt;
| 720&lt;br /&gt;
| 8,296&lt;br /&gt;
| [https://youtu.be/FvOdtbiRNsc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| yk&lt;br /&gt;
| Terminus&lt;br /&gt;
| Moderately&lt;br /&gt;
| Alternative&lt;br /&gt;
| Aspirant&lt;br /&gt;
| 8,006&lt;br /&gt;
| 737&lt;br /&gt;
| 8,377&lt;br /&gt;
| [http://youtu.be/HZE4o_Yo4qo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Prinny-TPY&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 3,036&lt;br /&gt;
| 953&lt;br /&gt;
| 7,627&lt;br /&gt;
| [https://youtu.be/LkbsC7k1EGg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 1,507&lt;br /&gt;
| 978&lt;br /&gt;
| 13,023&lt;br /&gt;
| [https://youtu.be/EaTVzoZDpFE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| platinumplatypus&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 1,384&lt;br /&gt;
| 1,042&lt;br /&gt;
| 13,139&lt;br /&gt;
| [https://youtu.be/GLPkncOS5U8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minogame ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 4,628&lt;br /&gt;
| 814&lt;br /&gt;
| 7,297&lt;br /&gt;
| [https://youtu.be/KZBNJ6MwVTU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| phx&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 4,129&lt;br /&gt;
| 1,154&lt;br /&gt;
| 7,398&lt;br /&gt;
| [https://youtu.be/om3DhcyJDUA Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shepardus&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 935&lt;br /&gt;
| 859&lt;br /&gt;
| 4,973&lt;br /&gt;
| [https://youtu.be/W8wG3h3Y5Hk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[1] 散神無 Moon Cradle ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| fufufu&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 9,047&lt;br /&gt;
| 1,077&lt;br /&gt;
| 5,449&lt;br /&gt;
| [https://youtu.be/25siSRy1t3Q Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[2] 劫殺 Ecliptic Chariot ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 10,123&lt;br /&gt;
| 1,078&lt;br /&gt;
| 7,613&lt;br /&gt;
| [https://youtu.be/j9rOaQNIU7g Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| canti&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 2,245&lt;br /&gt;
| 1,864&lt;br /&gt;
| 3,840&lt;br /&gt;
| [https://youtu.be/JMY58XytbVI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 1,193&lt;br /&gt;
| 1,819&lt;br /&gt;
| 2,645&lt;br /&gt;
| [https://youtu.be/kRGpljh7LxQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[3] 緋輪 Infernal Sabbath ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 7,339&lt;br /&gt;
| 797&lt;br /&gt;
| 6,676&lt;br /&gt;
| [https://youtu.be/yYkCZKQp2Ds Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[4] 神弥 Xanthez ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| ars9&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 5,699&lt;br /&gt;
| 1,208&lt;br /&gt;
| 5,820&lt;br /&gt;
| [https://youtu.be/4iqLmvXExlU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 2,251&lt;br /&gt;
| 2,035&lt;br /&gt;
| 4,367&lt;br /&gt;
| [https://youtu.be/yX57NRH08yk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 2,236&lt;br /&gt;
| 1,382&lt;br /&gt;
| 15,274&lt;br /&gt;
| [https://youtu.be/sGmqKiz72hY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index]]&lt;/div&gt;</summary>
		<author><name>User account</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=G-Darius/Video_Index&amp;diff=34790</id>
		<title>G-Darius/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=G-Darius/Video_Index&amp;diff=34790"/>
		<updated>2025-07-23T11:29:42Z</updated>

		<summary type="html">&lt;p&gt;User account: /* Zone Nu / ν */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== G-Darius ==&lt;br /&gt;
&lt;br /&gt;
=== Zone Lambda / λ ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Route&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:30%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| leona_a_witch&lt;br /&gt;
| 32,331,230&lt;br /&gt;
| PS4&lt;br /&gt;
| ACGMU&lt;br /&gt;
| [https://youtu.be/ulKxEKcqlRE Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Erppo&lt;br /&gt;
| 28,954,940&lt;br /&gt;
| PS4&lt;br /&gt;
| ACGMU&lt;br /&gt;
| [https://youtu.be/BTtyvLqHA0o Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| IcarusFW&lt;br /&gt;
| 22,004,070&lt;br /&gt;
| PS1&lt;br /&gt;
| ADGMU&lt;br /&gt;
| [https://youtu.be/loS3XsAbcrQ Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Miclus1&lt;br /&gt;
| 21,981,680&lt;br /&gt;
| PS4&lt;br /&gt;
| ADGMU&lt;br /&gt;
| [https://youtu.be/AHEUxP7qtCc Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| IcarusFW&lt;br /&gt;
| 21,382,740&lt;br /&gt;
| PS1&lt;br /&gt;
| ADGMU&lt;br /&gt;
| [https://youtu.be/0HA2aek5NAs Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cafemakaimura&lt;br /&gt;
| 21,064,860&lt;br /&gt;
| PCB&lt;br /&gt;
| ADHMU&lt;br /&gt;
| [https://youtu.be/UZNRsXyhuf0 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Yong&lt;br /&gt;
| 20,863,460&lt;br /&gt;
| PCB&lt;br /&gt;
| ADGMU&lt;br /&gt;
| [https://youtu.be/V_AI9iC4n5A Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zoydo&lt;br /&gt;
| 20,822,220&lt;br /&gt;
| Steam&lt;br /&gt;
| ADGMU&lt;br /&gt;
| [https://youtu.be/5VQv6wcsiUw Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tokiwa&lt;br /&gt;
| 20,587,150&lt;br /&gt;
| PS4&lt;br /&gt;
| BDGMU&lt;br /&gt;
| [https://youtu.be/r6ELAcNlEVw Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| OmKol&lt;br /&gt;
| 20,292,610&lt;br /&gt;
| PS4&lt;br /&gt;
| ACGMU&lt;br /&gt;
| [https://youtu.be/adNMVSgr2xw Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Klatrymadon&lt;br /&gt;
| 20,166,630&lt;br /&gt;
| Steam&lt;br /&gt;
| ADGMU&lt;br /&gt;
| [https://youtu.be/yOzMrMG7T8w Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NPSA &lt;br /&gt;
| 20,067,220&lt;br /&gt;
| Switch&lt;br /&gt;
| ADGMU&lt;br /&gt;
| [https://youtu.be/RFt8pMQOKuQ Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zoydo&lt;br /&gt;
| 19,746,530&lt;br /&gt;
| Steam&lt;br /&gt;
| ADGMU&lt;br /&gt;
| [https://youtu.be/URqbMwyVYE4 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| neonfatum &lt;br /&gt;
| 19,102,290&lt;br /&gt;
| Steam&lt;br /&gt;
| ACGMU&lt;br /&gt;
| [https://youtu.be/MP-WcwErioE Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| HuesoSTG&lt;br /&gt;
| 19,005,890&lt;br /&gt;
| Switch&lt;br /&gt;
| ADGMU&lt;br /&gt;
| [https://youtu.be/uoDROI_gIHk Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cafemakaimura&lt;br /&gt;
| 18,914,010&lt;br /&gt;
| PCB&lt;br /&gt;
| ADHMU&lt;br /&gt;
| [https://youtu.be/oMbcCmbOZCQ Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Yong&lt;br /&gt;
| 18,310,890&lt;br /&gt;
| PS1&lt;br /&gt;
| BDGMU&lt;br /&gt;
| [https://youtu.be/YBvfHteizbo Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| decalomania&lt;br /&gt;
| 18,267,390&lt;br /&gt;
| PS4&lt;br /&gt;
| ADGMU&lt;br /&gt;
| [https://youtu.be/wPFv5UPp4qI Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| CathedralJunky&lt;br /&gt;
| 18,172,000&lt;br /&gt;
| Steam&lt;br /&gt;
| ADGMU&lt;br /&gt;
| [https://youtu.be/44gKhf2UIno Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| zoydo&lt;br /&gt;
| 17,753,240&lt;br /&gt;
| Steam&lt;br /&gt;
| ADGMU&lt;br /&gt;
| [https://youtu.be/--kULoZZZHs Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lob&lt;br /&gt;
| 17,170,910&lt;br /&gt;
| Steam&lt;br /&gt;
| ADGMV&lt;br /&gt;
| [https://youtu.be/ueHKYhjbA2c Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| kntain&lt;br /&gt;
| 17,121,240&lt;br /&gt;
| MAME&lt;br /&gt;
| ACGMU&lt;br /&gt;
| [https://youtu.be/hvN3FQO8Tas Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| owlnonymous&lt;br /&gt;
| 16,908,750&lt;br /&gt;
| PCB&lt;br /&gt;
| ACGMU&lt;br /&gt;
| [https://youtu.be/SO-MNq-gCpU Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| GameBoyGuru &lt;br /&gt;
| 16,581,480&lt;br /&gt;
| PS4&lt;br /&gt;
| ADGMU &lt;br /&gt;
| [https://youtu.be/41HAPRpDWaw&amp;amp;t=840 Youtube]&lt;br /&gt;
| Starts 14:00&lt;br /&gt;
|-&lt;br /&gt;
| FranFrikiYT &lt;br /&gt;
| 16,454,660&lt;br /&gt;
| PS5&lt;br /&gt;
| ADGMU &lt;br /&gt;
| [https://youtu.be/4acBe3JkvU0 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| 16,055,740&lt;br /&gt;
| Steam&lt;br /&gt;
| ACGMU&lt;br /&gt;
| [https://youtu.be/KoUDXRk4_9g Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ghoulsAreFree&lt;br /&gt;
| 15,838,040&lt;br /&gt;
| Switch&lt;br /&gt;
| ADGMU&lt;br /&gt;
| [https://youtu.be/c4Tuj5YuqFs Youtube]&lt;br /&gt;
| Missile-only&lt;br /&gt;
|-&lt;br /&gt;
| iaspis &lt;br /&gt;
| 15,766,520&lt;br /&gt;
| Steam&lt;br /&gt;
| ADHMV&lt;br /&gt;
| [https://youtu.be/rnxjEh00lxM Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ishmokin&lt;br /&gt;
| 15,745,250&lt;br /&gt;
| Switch&lt;br /&gt;
| ADGMU&lt;br /&gt;
| [https://youtu.be/jxFIeaojm74 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| M.Knight&lt;br /&gt;
| 15,677,530&lt;br /&gt;
| Steam&lt;br /&gt;
| ADGMU&lt;br /&gt;
| [https://youtu.be/D3sOl04ctFI Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xyrs246&lt;br /&gt;
| 14,886,090&lt;br /&gt;
| PS4&lt;br /&gt;
| BCGMU&lt;br /&gt;
| [https://youtu.be/fss9kUihEGQ Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mad Steel&lt;br /&gt;
| 14,237,120&lt;br /&gt;
| PS4&lt;br /&gt;
| ADGMU&lt;br /&gt;
| [https://youtu.be/RewfwKiJpI0 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pepepaco&lt;br /&gt;
| 14,153,250&lt;br /&gt;
| Steam&lt;br /&gt;
| ADGMV&lt;br /&gt;
| [https://youtu.be/PoxMphLhrI4 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| morsalty&lt;br /&gt;
| 13,638,290&lt;br /&gt;
| PS4&lt;br /&gt;
| ADGMV&lt;br /&gt;
| [https://youtu.be/E_xpgL5ld2I Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Prickly Angler&lt;br /&gt;
| 13,564,270&lt;br /&gt;
| PS4&lt;br /&gt;
| ADGMW&lt;br /&gt;
| [https://youtu.be/JGNy8ja3MJY Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| CPP-Shooter&lt;br /&gt;
| 13,463,800&lt;br /&gt;
| PS4&lt;br /&gt;
| ADGMU&lt;br /&gt;
| [https://youtu.be/oKLhZly6x_g Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SuperGolemio&lt;br /&gt;
| 13,343,780&lt;br /&gt;
| Switch&lt;br /&gt;
| BDHNV&lt;br /&gt;
| [https://youtu.be/vhKiV1gSVp0 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tomoo&lt;br /&gt;
| 12,968,760&lt;br /&gt;
| Steam&lt;br /&gt;
| ACGMU&lt;br /&gt;
| [https://youtu.be/-7GL5cvGgJU Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| clippa&lt;br /&gt;
| 12,815,380&lt;br /&gt;
| PS4&lt;br /&gt;
| ADHMU&lt;br /&gt;
| [https://youtu.be/ghJytE1gdLo Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| LordBBH&lt;br /&gt;
| 11,724,090&lt;br /&gt;
| Switch&lt;br /&gt;
| ACGMU&lt;br /&gt;
| [https://youtu.be/UHRMHpLICC8 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shmupsheep&lt;br /&gt;
| 11,139,480&lt;br /&gt;
| Switch&lt;br /&gt;
| BDHMV&lt;br /&gt;
| [https://youtu.be/rb8wTcqX5_M Youtube]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Zone Mu / μ ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Route&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:30%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| L2A-大明神&lt;br /&gt;
| 38,541,350&lt;br /&gt;
| PCB&lt;br /&gt;
| AEIPX&lt;br /&gt;
| [http://www.nicovideo.jp/watch/sm13646497 Nico 1] [http://www.nicovideo.jp/watch/sm13646761 2] [http://www.nicovideo.jp/watch/sm13647069 3]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Erppo&lt;br /&gt;
| 31,311,640&lt;br /&gt;
| PS4&lt;br /&gt;
| AEIOX&lt;br /&gt;
| [https://youtu.be/nkokjSgU7MI Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Klatrymadon&lt;br /&gt;
| 24,149,900&lt;br /&gt;
| Steam&lt;br /&gt;
| AEIOX&lt;br /&gt;
| [https://youtu.be/aVMgDokxqe8 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Klatrymadon&lt;br /&gt;
| 22,541,880&lt;br /&gt;
| Steam&lt;br /&gt;
| AEIOX&lt;br /&gt;
| [https://youtu.be/3h0lB029H_U Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| weakbosonSDF &lt;br /&gt;
| 20,992,290&lt;br /&gt;
| PS4&lt;br /&gt;
| ACHMW&lt;br /&gt;
| [https://youtu.be/Inx0mEwTg2M Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Yong&lt;br /&gt;
| 19,723,640&lt;br /&gt;
| PS1&lt;br /&gt;
| BEJPW&lt;br /&gt;
| [https://youtu.be/UKWnYp8z7ls Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sei-Dragon&lt;br /&gt;
| 19,354,860&lt;br /&gt;
| PS1&lt;br /&gt;
| ACIOX&lt;br /&gt;
| [https://youtu.be/CuaTd41QYnk Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| CathedralJunky&lt;br /&gt;
| 18,154,530&lt;br /&gt;
| Steam&lt;br /&gt;
| AEIOW&lt;br /&gt;
| [https://youtu.be/AFtd4Q9W3Xc Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sei-Dragon&lt;br /&gt;
| 16,893,910&lt;br /&gt;
| PS1 (PS4)&lt;br /&gt;
| ADJPW&lt;br /&gt;
| [https://youtu.be/7HWkkNAdf-U Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xyrs246&lt;br /&gt;
| 16,674,130&lt;br /&gt;
| PS4&lt;br /&gt;
| ADJOW&lt;br /&gt;
| [https://youtu.be/E2kRWi06xaA Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pepepaco &lt;br /&gt;
| 15,163,430&lt;br /&gt;
| Steam&lt;br /&gt;
| ADGMW&lt;br /&gt;
| [https://youtu.be/0wOwWYMIWNY Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| morsalty&lt;br /&gt;
| 11,470,780&lt;br /&gt;
| PS4&lt;br /&gt;
| ACHOW&lt;br /&gt;
| [https://youtu.be/yxtR8dcSE5Q Youtube]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Zone Nu / ν ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Route&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:30%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| L2A-大明神&lt;br /&gt;
| 39,288,150&lt;br /&gt;
| PCB&lt;br /&gt;
| AEIOZ&lt;br /&gt;
| [http://www.nicovideo.jp/watch/sm6018065 Nico 1] [http://www.nicovideo.jp/watch/sm6018520 2] [http://www.nicovideo.jp/watch/sm6018999 3]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| HSY&lt;br /&gt;
| 36,923,820&lt;br /&gt;
| Arcade&lt;br /&gt;
| AEIOZ&lt;br /&gt;
| [https://youtu.be/8ZhdA18Kh1s Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| HSY&lt;br /&gt;
| 36,887,280&lt;br /&gt;
| Arcade&lt;br /&gt;
| AEIOZ&lt;br /&gt;
| [https://youtu.be/O4YaC97X4Ag Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Erppo&lt;br /&gt;
| 34,937,640&lt;br /&gt;
| PS4&lt;br /&gt;
| AEIOZ&lt;br /&gt;
| [https://youtu.be/ZrSwH-hFU78 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| marumusi78&lt;br /&gt;
| 32,571,810&lt;br /&gt;
| PS4&lt;br /&gt;
| BEIOY&lt;br /&gt;
| [https://youtu.be/Y6Xh7ehNRt0 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Yong&lt;br /&gt;
| 29,106,970&lt;br /&gt;
| PCB&lt;br /&gt;
| AEIPY&lt;br /&gt;
| [https://youtu.be/sQcH2DW95Zg Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Smraedis&lt;br /&gt;
| 28,672,910&lt;br /&gt;
| PS2 (Taito Legends 2)&lt;br /&gt;
| AEIOY&lt;br /&gt;
| [https://youtu.be/KGpGTZrq6dc Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sei-Dragon&lt;br /&gt;
| 27,773,240&lt;br /&gt;
| PS4&lt;br /&gt;
| AEIOZ&lt;br /&gt;
| [https://youtu.be/bMsliWJ7noI Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Smraedis&lt;br /&gt;
| 27,310,420&lt;br /&gt;
| PCB&lt;br /&gt;
| AEIOY&lt;br /&gt;
| [https://www.dailymotion.com/video/x1szju9 Dailymotion]&lt;br /&gt;
| Stunfest 2014&lt;br /&gt;
|-&lt;br /&gt;
| Yong&lt;br /&gt;
| 25,574,790&lt;br /&gt;
| PS1&lt;br /&gt;
| AELRY&lt;br /&gt;
| [https://youtu.be/P7JsaFGXhWE Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Z.O.E&lt;br /&gt;
| 25,401,480&lt;br /&gt;
| Steam&lt;br /&gt;
| AEJOY&lt;br /&gt;
| [https://youtu.be/ZYyFzyg9umY Youtube]&lt;br /&gt;
|-&lt;br /&gt;
| Z.O.E&lt;br /&gt;
| 22,314,250&lt;br /&gt;
| Steam&lt;br /&gt;
| BEJOY&lt;br /&gt;
| [https://youtu.be/iomtD2bbmHk Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Drevonor&lt;br /&gt;
| 22,292,070&lt;br /&gt;
| Steam&lt;br /&gt;
| AEIOY&lt;br /&gt;
| [https://youtu.be/-8dEYHl4Vv0 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gojiguy&lt;br /&gt;
| 22,179,380&lt;br /&gt;
| Switch&lt;br /&gt;
| AEIOY&lt;br /&gt;
| [https://youtu.be/X0q7Kjo4z0U Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sei-Dragon&lt;br /&gt;
| 21,856,100&lt;br /&gt;
| PS1 (PS4)&lt;br /&gt;
| ACJPY&lt;br /&gt;
| [https://youtu.be/6qHej8JqQWA Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| CathedralJunky&lt;br /&gt;
| 20,076,150&lt;br /&gt;
| Steam&lt;br /&gt;
| AEIOY&lt;br /&gt;
| [https://youtu.be/dGllEC17yLY Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Yong&lt;br /&gt;
| 19,238,810&lt;br /&gt;
| PS1&lt;br /&gt;
| BEJRY&lt;br /&gt;
| [https://youtu.be/kdMVA8rt4XA Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Yong&lt;br /&gt;
| 18,515,270&lt;br /&gt;
| PCB&lt;br /&gt;
| BEJRY&lt;br /&gt;
| [https://youtu.be/3065cWcDD6g Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sei-Dragon&lt;br /&gt;
| 17,946,300&lt;br /&gt;
| PS1&lt;br /&gt;
| ACIOZ &lt;br /&gt;
| [https://youtu.be/qmSRpNMVDR8 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| CPP-Shooter&lt;br /&gt;
| 17,730,680&lt;br /&gt;
| PS4&lt;br /&gt;
| AEJRY&lt;br /&gt;
| [https://youtu.be/X0q7Kjo4z0U Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| wabbylegs&lt;br /&gt;
| 16,651,280&lt;br /&gt;
| Switch&lt;br /&gt;
| AEJOY&lt;br /&gt;
| [https://youtu.be/X0q7Kjo4z0U Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 15,716,330&lt;br /&gt;
| PS2 (Taito Legends 2)&lt;br /&gt;
| BEJOY&lt;br /&gt;
| [https://youtu.be/mm8KufBhRBM Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pepepaco&lt;br /&gt;
| 14,056,400&lt;br /&gt;
| Steam&lt;br /&gt;
| ADGOY&lt;br /&gt;
| [https://youtu.be/-wlTHhKFZdI Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bofner&lt;br /&gt;
| 11,500,940&lt;br /&gt;
| Switch&lt;br /&gt;
| AFJQY&lt;br /&gt;
| [https://youtu.be/tcQQEE1bkoQ Youtube]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Zone Xi / ξ ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Route&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:30%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| こうらはぎ&lt;br /&gt;
| 34,325,870&lt;br /&gt;
| PS4&lt;br /&gt;
| AELSW'&lt;br /&gt;
| [https://youtu.be/JrEGaoH-cW8 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Erppo&lt;br /&gt;
| 30,647,960&lt;br /&gt;
| PS4&lt;br /&gt;
| AELSW'&lt;br /&gt;
| [https://youtu.be/x8_DO9XtHak Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| bruno martins&lt;br /&gt;
| 29,887,490 &lt;br /&gt;
| PS4&lt;br /&gt;
| AELSW'&lt;br /&gt;
| [https://youtu.be/hw0V3CGtyoE Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Miclus1&lt;br /&gt;
| 28,525,550&lt;br /&gt;
| PS4&lt;br /&gt;
| AELSW'&lt;br /&gt;
| [https://youtu.be/YH3do96f_jg Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Yong&lt;br /&gt;
| 23,922,740&lt;br /&gt;
| PCB&lt;br /&gt;
| AELRW'&lt;br /&gt;
| [https://youtu.be/0NT_TOAbYKo Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NeetSuhiro &lt;br /&gt;
| 22,529,320&lt;br /&gt;
| PS4&lt;br /&gt;
| ADJRW'&lt;br /&gt;
| [https://youtu.be/8x6vada7ZCk Youtube]&lt;br /&gt;
| Mania difficulty&lt;br /&gt;
|-&lt;br /&gt;
| cafemakaimura&lt;br /&gt;
| 21,527,710&lt;br /&gt;
| PCB&lt;br /&gt;
| AEJRX'&lt;br /&gt;
| [https://youtu.be/wApzxTXS-wM Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sei-Dragon&lt;br /&gt;
| 21,231,100&lt;br /&gt;
| PS1&lt;br /&gt;
| BFJQW'&lt;br /&gt;
| [https://youtu.be/qmSRpNMVDR8&amp;amp;t=2425 Youtube]&lt;br /&gt;
| Starts 40:25&lt;br /&gt;
|-&lt;br /&gt;
| iaspis &lt;br /&gt;
| 18,277,570&lt;br /&gt;
| Steam&lt;br /&gt;
| BEKRW'&lt;br /&gt;
| [https://youtu.be/N-hayDNIu10 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lob&lt;br /&gt;
| 18,153,260&lt;br /&gt;
| Steam&lt;br /&gt;
| AEIRW'&lt;br /&gt;
| [https://youtu.be/0nx33yEPLK4 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xyrs246 &lt;br /&gt;
| 17,946,670&lt;br /&gt;
| PS4&lt;br /&gt;
| AFIRX'&lt;br /&gt;
| [https://youtu.be/vRQwB_buxnc Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| CathedralJunky&lt;br /&gt;
| 17,820,980&lt;br /&gt;
| Steam&lt;br /&gt;
| AEIRW'&lt;br /&gt;
| [https://youtu.be/dKdqRT16BQ4 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| morsalty&lt;br /&gt;
| 16,368,330&lt;br /&gt;
| PS4&lt;br /&gt;
| AEIQW'&lt;br /&gt;
| [https://youtu.be/cpaGv-nGubk Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pepepaco &lt;br /&gt;
| 14,227,460&lt;br /&gt;
| Steam&lt;br /&gt;
| ADIQW'&lt;br /&gt;
| [https://youtu.be/EwE64-k_pFc Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Prickly Angler&lt;br /&gt;
| 14,071,420&lt;br /&gt;
| PS4&lt;br /&gt;
| AFKTX'&lt;br /&gt;
| [https://youtu.be/ammbmRjbO7o Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| dumplechan&lt;br /&gt;
| 13,659,000&lt;br /&gt;
| PS1&lt;br /&gt;
| ADJRW'&lt;br /&gt;
| [https://youtu.be/ninNb6EGDEU Youtube]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Zone Omicron / ο ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Route&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:30%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Haruka&lt;br /&gt;
| 55,327,490&lt;br /&gt;
| PCB&lt;br /&gt;
| AELSV'&lt;br /&gt;
| [https://youtu.be/n7a-KJFQc4E Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| MNT-STG&lt;br /&gt;
| 51,506,700&lt;br /&gt;
| Steam&lt;br /&gt;
| AELSV'&lt;br /&gt;
| [https://youtu.be/5iqyyfkl58Y Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| T4N3 &lt;br /&gt;
| 51,320,550&lt;br /&gt;
| PS1&lt;br /&gt;
| AELSV'&lt;br /&gt;
| [https://youtu.be/FU3LszSvAEI Youtube]&lt;br /&gt;
| 1CC Marathon 2017&lt;br /&gt;
|-&lt;br /&gt;
| iconoclast&lt;br /&gt;
| 50,891,440&lt;br /&gt;
| Steam&lt;br /&gt;
| AELSV'&lt;br /&gt;
| [https://youtu.be/oTXhszdc-hQ Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Erppo&lt;br /&gt;
| 49,596,810&lt;br /&gt;
| PS4&lt;br /&gt;
| AELSV'&lt;br /&gt;
| [https://youtu.be/ouP0lgfqE7A Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sei-Dragon&lt;br /&gt;
| 36,978,030&lt;br /&gt;
| PS1 (PS4)&lt;br /&gt;
| BELSV'&lt;br /&gt;
| [https://youtu.be/gveSKvnksAw Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sei-Dragon&lt;br /&gt;
| 36,759,890&lt;br /&gt;
| PS1 (PS4)&lt;br /&gt;
| BELSV'&lt;br /&gt;
| [https://youtu.be/LJvhQVvHcFA Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sei-Dragon&lt;br /&gt;
| 36,501,490&lt;br /&gt;
| PS1 (PS4)&lt;br /&gt;
| BELSV'&lt;br /&gt;
| [https://youtu.be/WfHmk1WNcOA Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sei-Dragon&lt;br /&gt;
| 36,433,280&lt;br /&gt;
| PS4&lt;br /&gt;
| AELSV'&lt;br /&gt;
| [https://youtu.be/BbWeVB6QUbQ Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sei-Dragon&lt;br /&gt;
| 35,997,340&lt;br /&gt;
| PS1&lt;br /&gt;
| BELSV'&lt;br /&gt;
| [https://youtu.be/6vMpq3EJt3Q Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Taboonuts&lt;br /&gt;
| 35,183,840&lt;br /&gt;
| PS4&lt;br /&gt;
| BELSV'&lt;br /&gt;
| [https://youtu.be/QpfjLWKJPuA Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sei-Dragon&lt;br /&gt;
| 33,647,710&lt;br /&gt;
| PS1 (PS4)&lt;br /&gt;
| BELTV'&lt;br /&gt;
| [https://youtu.be/UhfEbsXU6cw&amp;amp;t=2678 Youtube]&lt;br /&gt;
| Starts 44:38&lt;br /&gt;
|-&lt;br /&gt;
| Miclus1&lt;br /&gt;
| 33,090,540&lt;br /&gt;
| PS4&lt;br /&gt;
| AELSV'&lt;br /&gt;
| [https://youtu.be/TnnHtRO_mpg Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sei-Dragon&lt;br /&gt;
| 32,023,750 &lt;br /&gt;
| PS1&lt;br /&gt;
| BELSU'&lt;br /&gt;
| [https://youtu.be/RS8bWGMYiDg Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sei-Dragon&lt;br /&gt;
| 31,178,530&lt;br /&gt;
| PS1 (PS4)&lt;br /&gt;
| BEKSV'&lt;br /&gt;
| [https://youtu.be/6esMKjD8Ck8 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| cafemakaimura&lt;br /&gt;
| 30,548,830&lt;br /&gt;
| PCB&lt;br /&gt;
| AELSV'&lt;br /&gt;
| [https://youtu.be/6PsK-kvWAXs Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sei-Dragon&lt;br /&gt;
| 28,706,600&lt;br /&gt;
| PS4&lt;br /&gt;
| AELSV'&lt;br /&gt;
| [https://youtu.be/J7nRvoEbRA8 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sei-Dragon&lt;br /&gt;
| 28,581,800&lt;br /&gt;
| PS4&lt;br /&gt;
| AEKSU'&lt;br /&gt;
| [https://youtu.be/UhfEbsXU6cw  Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sei-Dragon&lt;br /&gt;
| 26,700,050&lt;br /&gt;
| PS1 (PS4)&lt;br /&gt;
| BELSV'&lt;br /&gt;
| [https://youtu.be/zcmoOlHuuDQ Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| じゅんさん&lt;br /&gt;
| 25,322,320&lt;br /&gt;
| PS4&lt;br /&gt;
| BELSV'&lt;br /&gt;
| [https://youtu.be/MLxNrKWYTe4 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| makids&lt;br /&gt;
| 22,521,710&lt;br /&gt;
| PS5&lt;br /&gt;
| BFLTV'&lt;br /&gt;
| [https://youtu.be/ivoRGR86TP0 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Z.O.E&lt;br /&gt;
| 22,455,560&lt;br /&gt;
| Steam&lt;br /&gt;
| AELSV'&lt;br /&gt;
| [https://youtu.be/qc2JLIbnuFM Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Yong&lt;br /&gt;
| 21,771,500&lt;br /&gt;
| PS1&lt;br /&gt;
| BELSV'&lt;br /&gt;
| [https://youtu.be/HV6Gsswp1UY Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gojiguy&lt;br /&gt;
| 21,161,120&lt;br /&gt;
| Switch&lt;br /&gt;
| BEKSV'&lt;br /&gt;
| [https://youtu.be/K43GzHY4ulE Youtube]&lt;br /&gt;
| player commentary&lt;br /&gt;
|-&lt;br /&gt;
| fogg_manatic&lt;br /&gt;
| 20,672,850&lt;br /&gt;
| Steam&lt;br /&gt;
| BFLTV'&lt;br /&gt;
| [https://youtu.be/qc9GmfS3_Wk Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| CPP-Shooter&lt;br /&gt;
| 19,041,340&lt;br /&gt;
| PS4&lt;br /&gt;
| AELSV'&lt;br /&gt;
| [https://youtu.be/3WCHC1DrjGQ Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SkloniP &lt;br /&gt;
| 17,850,780&lt;br /&gt;
| Switch&lt;br /&gt;
| AEKTV'&lt;br /&gt;
| [https://youtu.be/GuwKFfNsvtQ Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hinoki&lt;br /&gt;
| 16,895,890&lt;br /&gt;
| Switch&lt;br /&gt;
| BEKTV'&lt;br /&gt;
| [https://youtu.be/BIyRAQ5msLI Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pepepaco&lt;br /&gt;
| 16,334,530&lt;br /&gt;
| Steam&lt;br /&gt;
| AFKSV'&lt;br /&gt;
| [https://youtu.be/SuIp8RFE29Y Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| CathedralJunky&lt;br /&gt;
| 15,951,340&lt;br /&gt;
| Steam&lt;br /&gt;
| BEKSV'&lt;br /&gt;
| [https://youtu.be/BcWG4-Kl0Jc Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lob&lt;br /&gt;
| 15,448,030&lt;br /&gt;
| Steam&lt;br /&gt;
| AEKSU'&lt;br /&gt;
| [https://youtu.be/AVYIRZoT9Ng Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| morsalty&lt;br /&gt;
| 13,526,100&lt;br /&gt;
| PS4&lt;br /&gt;
| AFKSV'&lt;br /&gt;
| [https://youtu.be/ZYqU9sJCy7c Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| idiotica&lt;br /&gt;
| 7,511,450&lt;br /&gt;
| PS4&lt;br /&gt;
| BFKSV'&lt;br /&gt;
| [https://youtu.be/FYFf4rBZCl8 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| CaptainFin&lt;br /&gt;
| 4,819,593&lt;br /&gt;
| PS4&lt;br /&gt;
| AFKSV'&lt;br /&gt;
| [https://youtu.be/wWN72XHMzvE Youtube]&lt;br /&gt;
| Shmuptember 2023&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ver. 2 ==&lt;br /&gt;
&lt;br /&gt;
===== Zone Lambda / λ =====&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Route&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| IEG&lt;br /&gt;
| 39,180,660&lt;br /&gt;
| PCB&lt;br /&gt;
| BCGMU&lt;br /&gt;
| [https://youtu.be/G1a-i7BmmD8 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| つるぎ子&lt;br /&gt;
| 31,061,420&lt;br /&gt;
| Switch&lt;br /&gt;
| ADHMV&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm40458292 Nico]&lt;br /&gt;
| Slowdown reduction ON&lt;br /&gt;
|-&lt;br /&gt;
| MAS&lt;br /&gt;
| 30,202,080&lt;br /&gt;
| PS4&lt;br /&gt;
| ADGMU&lt;br /&gt;
| [https://youtu.be/3mowQIXc5Ts Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| つるぎ子&lt;br /&gt;
| 29,997,070&lt;br /&gt;
| Switch&lt;br /&gt;
| ADHMV&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm40269602 Nico]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sei-Dragon&lt;br /&gt;
| 26,804,800&lt;br /&gt;
| PS4&lt;br /&gt;
| ACGNV&lt;br /&gt;
| [https://youtu.be/MLe_hXxCNdI Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| CPS&lt;br /&gt;
| 26,368,200&lt;br /&gt;
| Steam&lt;br /&gt;
| BCGMU&lt;br /&gt;
| [https://youtu.be/jQizDYEOLH4 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| IcarusFW&lt;br /&gt;
| 24,647,880&lt;br /&gt;
| MAME&lt;br /&gt;
| ADGMU&lt;br /&gt;
| [https://youtu.be/ju4nS-Vj3ps Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Famitwo2&lt;br /&gt;
| 21,297,850&lt;br /&gt;
| Steam&lt;br /&gt;
| ADGNV&lt;br /&gt;
| [https://youtu.be/N1nVZ2eZ2Rc Youtube]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Zone Mu / μ =====&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Route&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| つるぎ子&lt;br /&gt;
| 34,970,300&lt;br /&gt;
| Switch&lt;br /&gt;
| BEJOW&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm40318425 Nico]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| CPS&lt;br /&gt;
| 27,187,360&lt;br /&gt;
| Steam&lt;br /&gt;
| ADHOW&lt;br /&gt;
| [https://youtu.be/LyFpJLYFwoQ Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Famitwo2&lt;br /&gt;
| 22,844,440&lt;br /&gt;
| PS4&lt;br /&gt;
| BDJOW&lt;br /&gt;
| [https://youtu.be/-Yf3zydBCfU Youtube]&lt;br /&gt;
| Slowdown reduction ON&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Zone Nu / ν =====&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Route&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| つるぎ子&lt;br /&gt;
| 34,240,800&lt;br /&gt;
| Switch&lt;br /&gt;
| BEJOY&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm40491028 Nico]&lt;br /&gt;
| Slowdown reduction ON&lt;br /&gt;
|-&lt;br /&gt;
| weakbosonSDF &lt;br /&gt;
| 28,027,790&lt;br /&gt;
| PS4&lt;br /&gt;
| AEJRY&lt;br /&gt;
| [https://youtu.be/xtaAuOfRVg0 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| CPS&lt;br /&gt;
| 26,894,240&lt;br /&gt;
| Steam&lt;br /&gt;
| BEIQY&lt;br /&gt;
| [https://youtu.be/ABsieUVCiPE Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SkloniP &lt;br /&gt;
| 25,287,670&lt;br /&gt;
| Switch&lt;br /&gt;
| BCJQY&lt;br /&gt;
| [https://youtu.be/TKd4pWtr1OA Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Famitwo2&lt;br /&gt;
| 25,036,760&lt;br /&gt;
| Steam&lt;br /&gt;
| BFJPZ&lt;br /&gt;
| [https://youtu.be/xYYkIGN8BMU Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| noenore&lt;br /&gt;
| 24,687,180&lt;br /&gt;
| PCB&lt;br /&gt;
| BFJQY&lt;br /&gt;
| [https://youtu.be/eUcpU4MvVvY Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Famitwo2&lt;br /&gt;
| 24,145,690&lt;br /&gt;
| PS4&lt;br /&gt;
| BCJPW&lt;br /&gt;
| [https://youtu.be/-3sL68P_JFI Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 0-d&lt;br /&gt;
| 23,986,780&lt;br /&gt;
| Switch&lt;br /&gt;
| BDJRY&lt;br /&gt;
| [https://youtu.be/kMEsI7V_EB4 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Famitwo2&lt;br /&gt;
| 23,285,260&lt;br /&gt;
| PS4&lt;br /&gt;
| BFJOZ&lt;br /&gt;
| [https://youtu.be/fAJDqBzeJSA Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| xyrs246&lt;br /&gt;
| 22,984,310&lt;br /&gt;
| PS4&lt;br /&gt;
| BDJWY&lt;br /&gt;
| [https://youtu.be/jVpczTqrsxQ Youtube]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Zone Xi / ξ =====&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Route&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| つるぎ子&lt;br /&gt;
| 33,752,630&lt;br /&gt;
| Switch&lt;br /&gt;
| BEJRW'&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm40302075 Nico]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| CPS&lt;br /&gt;
| 28,642,970&lt;br /&gt;
| Steam&lt;br /&gt;
| ACJRX'&lt;br /&gt;
| [https://youtu.be/0E0DvCytWFQ Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kudo Chan&lt;br /&gt;
| 27,464,060&lt;br /&gt;
| Steam&lt;br /&gt;
| AFJRW'&lt;br /&gt;
| [https://youtu.be/R-srlJUBzLg Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Famitwo2&lt;br /&gt;
| 24,329,420&lt;br /&gt;
| Steam&lt;br /&gt;
| AFKRW'&lt;br /&gt;
| [https://youtu.be/5wc0F8lRz8U Youtube]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Zone Omicron / ο =====&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Route&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| つるぎ子&lt;br /&gt;
| 40,879,260&lt;br /&gt;
| Switch&lt;br /&gt;
| BELSV'&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm40282059 Nico]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| つるぎ子&lt;br /&gt;
| 39,547,720&lt;br /&gt;
| Switch&lt;br /&gt;
| BELSV'&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm40343851 Nico]&lt;br /&gt;
| Slowdown reduction ON&lt;br /&gt;
|-&lt;br /&gt;
| Sei-Dragon&lt;br /&gt;
| 34,383,950&lt;br /&gt;
| PS4&lt;br /&gt;
| BFLSV'&lt;br /&gt;
| [https://youtu.be/U-B7L0LKPek Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sei-Dragon&lt;br /&gt;
| 33,411,640&lt;br /&gt;
| PS4&lt;br /&gt;
| BFLSV'&lt;br /&gt;
| [https://youtu.be/Zzi8YwaJtNw Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| CPS&lt;br /&gt;
| 30,443,380&lt;br /&gt;
| Steam&lt;br /&gt;
| BFLSV'&lt;br /&gt;
| [https://youtu.be/vsVxuvuHdY8 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Famitwo2&lt;br /&gt;
| 27,966,860&lt;br /&gt;
| PS4&lt;br /&gt;
| BFLTV'&lt;br /&gt;
| [https://youtu.be/-3sL68P_JFI&amp;amp;t=2191 Youtube]&lt;br /&gt;
| Starts 36:31&lt;br /&gt;
|-&lt;br /&gt;
| Sei-Dragon&lt;br /&gt;
| 27,531,770&lt;br /&gt;
| PS4&lt;br /&gt;
| AELSV'&lt;br /&gt;
| [https://youtu.be/9d7FgM8toB4&amp;amp;t=2510 Youtube]&lt;br /&gt;
| Starts 41:50&lt;br /&gt;
|-&lt;br /&gt;
| MrTetsuko&lt;br /&gt;
| 23,835,530&lt;br /&gt;
| PCB&lt;br /&gt;
| AEKSV'&lt;br /&gt;
| [https://youtu.be/vhW-usIntWw Youtube]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index]]&lt;/div&gt;</summary>
		<author><name>User account</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Hellsinker&amp;diff=34491</id>
		<title>Hellsinker</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Hellsinker&amp;diff=34491"/>
		<updated>2025-05-27T21:23:11Z</updated>

		<summary type="html">&lt;p&gt;User account: /* Suppression Radius */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HellsinkerLogoTransparent.png|center|637px]]&lt;br /&gt;
&lt;br /&gt;
'''Hellsinker.''' (ヘルシンカー) is a vertical-scrolling [[doujin]] shooting game developed by Ruminant's Whimper for PC. After a trial version was released in 2004, the game underwent sweeping changes before completion, with the full version eventually being distributed at Comiket 72 in 2007. Since 2019, enhanced versions have been available digitally on Steam and [https://tonnor.booth.pm BOOTH]. The game's defining features are the varied and unconventional abilities of its playable characters, its obscure and obfuscated mechanics, its three different tracked scores, and its often inscrutable lore and unique aesthetic. The story follows 4 members of the mysterious organization GRAVEYARD as they attempt to reach and infiltrate the Cardinal Shaft, a giant tower responsible for the end of the world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;'''AN AWESOME PRAYER'''&amp;lt;br&amp;gt;'''IS''' &amp;lt;br&amp;gt;'''CONFLICT WITH US'''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'''KEEP YOUR DIGNITY'''&lt;br /&gt;
----&lt;br /&gt;
[[Hellsinker/Strategy|'''General Strategy''']] — [[Hellsinker/Segments|'''Segment Strategy''']]  —  [[Hellsinker/Video Index|'''Video Index''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
[[File:HellsinkerTitle1.png|thumb|200px|right|Title screen 1 of 4. Title screens are unlocked as you progress through the game.]]&lt;br /&gt;
&lt;br /&gt;
''Hellsinker.'' is a four-button game with 4 playable characters (one of which has 4 different load-outs, for an overall total of 7) and 9 stages (referred to as ''Segments'') in the main game. There are also unlockable harder versions of the first 3 Segments and 2 standalone Extra Segments. The game's three scoring systems are [[Hellsinker#Spirits|Spirits]], [[Hellsinker#Kills|Kills]], and [[Hellsinker#Tokens|Tokens]].&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''C (Press):''' Main shot. Tapping 5 times per second is optimal. Tapping faster will drain LUNA while providing no benefit.&lt;br /&gt;
* '''C (Hold):''' Charge attack. Some shots have autofire ability as well.&lt;br /&gt;
* '''X (Press or hold):''' Subweapon. The mechanics of this attack vary whether the button was pressed or held, and whether the subweapon gauge is filled to level 1 or 2.&lt;br /&gt;
* '''Z:''' Discharge attack (bomb). Discharge attacks clear the screen of bullets and make the player character invincible for some time.&lt;br /&gt;
* '''V:''' Activate slow movement. The exact behavior of this button is dependent on the ''Speed Control'' setting. Fossilmaiden uses this button to control her aiming direction instead.&lt;br /&gt;
&lt;br /&gt;
There are some additional controls that apply only to some characters:&lt;br /&gt;
&lt;br /&gt;
* ''' C (Tap rapidly):''' Additional shot weapon.&lt;br /&gt;
* ''' C (Hold) + X:''' Additional subweapon.&lt;br /&gt;
* ''' Z (Hold):''' Delay Discharge detonation. Invincibility is still applied immediately.&lt;br /&gt;
&lt;br /&gt;
=== HUD ===&lt;br /&gt;
----&lt;br /&gt;
[[File:HellsinkerHUD left.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
The lefthand side of the HUD focuses on gameplay features and contains vital information for any player.&lt;br /&gt;
# '''Rank and [[Hellsinker#Speed &amp;amp; Speed Control|Speed]] settings.''' Set before a run starts. Rank settings do not work outside Practice mode.&lt;br /&gt;
# [[Hellsinker#Lives|'''Lives.''']] Lives are indicated by the heart containers. Max denotes the maximum number you can stock at once, set before the run. The NECESSARY counter tracks Extend progress; when it falls below 0 you earn an Extend.&lt;br /&gt;
# [[Hellsinker#SOL|'''SOL gauge.''']] SOL determines the strength of your main shot and [[Hellsinker#Discharge|bombs]]. Levels are from 1 to 5. The number will flash red when a bomb is available.&lt;br /&gt;
# [[Hellsinker#LUNA|'''LUNA gauge.''']] LUNA determines your main shot's rate of fire. Has 3 levels, LO/MI/HI. Text will flash blue when HI, indicating maximum fire rate.&lt;br /&gt;
# [[Hellsinker#Subweapon_Gauge|'''Subweapon gauge.''']] Indicates the status of your subweapon. The bar indicates subweapon charge, while the rectangles indicate the level of attack available. For option type subweapons, MOUNT indicates the weapon is mounted to your character while INDEPEND indicates that it has been launched.&lt;br /&gt;
# [[Hellsinker#STELLA_.28Rank.29|'''STELLA gauge.''']] Also called rank. Levels go from 1 to 9 to A. The number will flash red when the gauge is filling and blue when it is emptying.&lt;br /&gt;
# '''Target name.''' Indicates the name of the last target hit. Can be ignored.&lt;br /&gt;
# [[Hellsinker#TERRA|'''TERRA gauge.''']] After being depleted, you will detour to a bonus Segment called the [[Hellsinker#Shrine of Farewell|Shrine of Farewell]] after the end of the current Segment.&lt;br /&gt;
&lt;br /&gt;
[[File:HellsinkerHUD right.png|637px|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
The righthand side of the HUD is mostly reserved for scoring info. Players playing for survival may ignore most of this.&lt;br /&gt;
&amp;lt;ol start=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hellsinker#Bootleg_Ghost|'''Autobomb status.''']] If an autobomb is available, it will say so here and state how many you have remaining for the current Segment. Otherwise it will tell you why an autobomb is not available.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hellsinker#Spirits|'''Spirit counter and gauges.''']] The top counter represents Spirits earned from all previous segments and the bottom shows the amount earned on the current Segment. These numbers are summed at the end of the Segment. The gauges represent decimal values of Spirit gains. A full gauge from top to bottom represents 1, 10, and 100 Spirits. This allows players to easily track Spirit changes of any size, no matter how large their score becomes. If a Spirit [[Hellsinker#BREAKTHROUGH|BREAKTHROUGH]] is achieved, the word BREAK will appear next to the word Spirit.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hellsinker#Kills|'''Kill counter.''']] This tracks the total number of kills made in a run. Like the Spirit counter, the top number tracks previous segments and the bottom number tracks the current Segment. BREAK will also appear next to Kills for a Kill BREAKTHROUGH.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;'''LUNA gem.''' The value inside the gem tracks the current LUNA Crystal level, which determines their Token value. The number outside tracks how many more crystals need to be collected or lost to change the level.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hellsinker#Tokens|'''Token counter.''']] Works similarly to the other two scores aside from lacking a BREAKTHROUGH.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;'''Timer.''' Counts the time (in seconds) since the start of the current Segment.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;'''FPS counter.''' Tracks your FPS, to 2 decimal places (ie 6000 is 60.00). At one time it was possible to configure this to also show VRAM usage and Object Count. It is unknown if this is still possible.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Characters / Executors ==&lt;br /&gt;
''Hellsinker.'' features four playable Executor characters, each with very different playstyles. Three of the characters are available by default, while the fourth, Kagura, is unlocked by clearing Segment 4 on a single credit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width:85%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:225px;&amp;quot; | Executor&lt;br /&gt;
! style=&amp;quot;width:30%;&amp;quot; | Background&lt;br /&gt;
! style=&amp;quot;width:45%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hs-portrait-deadliar.png|center]]'''Deadliar'''&lt;br /&gt;
| A mysterious veteran of GRAVEYARD who has a history with Cardinal. Fights alongside the Mistletoe Tobari-Maru.&lt;br /&gt;
| Focuses on strong but narrow attacks. Relies on his subweapon for coverage who can be freely placed to attack enemies with a small area-of-effect. His huge, high-power [[Hellsinker#Discharge|Discharge]] is his only tool for mass destruction, which can be manually delayed while still providing invincibility.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hs-portrait-fossilmaiden.png|center]]'''Fossilmaiden'''&lt;br /&gt;
| A particularly sickly member of GRAVEYARD who has formed a symbiotic bond with her Mistletoe, Saraba-Maru.&lt;br /&gt;
| Has a wide variety of specialized attacks, from melee range to covering extremely large areas of the screen. Can aim in 8 directions. Simultaneously the least and most mobile character. May be challenging to use before building up some familiarity. Two Discharges: a powerful bomb that flies up the screen, and an invincibility cloak with no offensive component.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hs-portrait-minogame.png|center]]'''Minogame'''&lt;br /&gt;
| A hermaphroditic artificial [https://en.wikipedia.org/wiki/Sokushinbutsu sokushinbutsu] confiscated by GRAVEYARD. Powerful enough to fight without a Mistletoe or equipment.&lt;br /&gt;
| Unusual toolset focusing on strong area-of-effect attacks, invincibility, and auras. Very good at getting out of tight spots. Discharge is a more genre-typical all-range, long-duration, high-commitment attack.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[File:hs-portrait-kagura.png|center]]'''Kagura / Kagura-Maru'''&lt;br /&gt;
| A Mistletoe used as a living weapons platform after being crippled by feedback from Minogame. Enclosed in a armored shell, she can't do much but fight.&lt;br /&gt;
| Four distinct load-outs. While varied, these are generally more &amp;quot;familiar&amp;quot; to other shmups than the other Executors, sharing a greater emphasis on the main shot weapon and less (ab)use of invulnerability.&lt;br /&gt;
|-&lt;br /&gt;
| '''散神無''' ''Chirijinmu''&amp;lt;br&amp;gt;'''Moon Cradle (Multi-Trajectory Shell)'''&lt;br /&gt;
| All-rounder whose every weapon features some kind of lingering hurtbox. The best at continuous reckless shooting. Has two manually aimable subweapons, and weak Discharges that only cost 2 SOL rather than emptying the gauge. Resembles [[ESP Ra.De.]]&lt;br /&gt;
|-&lt;br /&gt;
| '''劫殺''' ''Gousetsu''&amp;lt;br&amp;gt;'''Ecliptic Chariot (External Gunner)'''&lt;br /&gt;
| Wields an external, three-pronged turret that can be launched and retrieved freely. Poor offensive and scoring potential. Resembles [[Dragon Blaze]].&lt;br /&gt;
|-&lt;br /&gt;
| '''緋輪''' ''Himawari''&amp;lt;br&amp;gt;'''Infernal Sabbath (Variable Gun)'''&lt;br /&gt;
| High power main shot and no subweapon; instead, the subweapon button controls the spread of the main shot. Discharge is a traditional circular &amp;quot;nuke&amp;quot; bomb. Basic tools have high potential, but are hampered with blind spots and lack of versatility. Resembles the shot weapon from [[V-V]].&lt;br /&gt;
|-&lt;br /&gt;
| '''神弥''' ''Omiwatari''&amp;lt;br&amp;gt;'''Xanthez (Anti-Bacillus Saber)'''&lt;br /&gt;
| Experimental type with extremely high destruction potential limited by conditional gimmicks. Powerful, auto-aiming main shot that requires periodic reloading. Short-ranged blade weapons deal more damage with each physics object collided with; this includes some enemy bullet types, potentially stacking up to massive counterattacks. Has the most damaging and least defensive Discharge attack, a narrow laser beam.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Lives ===&lt;br /&gt;
----&lt;br /&gt;
The player starts with four lives. The '''Way of Life''' setting can change the maximum life cap to 6 (''Moderately''), 7 (''Prudently''), or 5 (''Drastic''). Please note that the game ends when you are hit with only one life icon left, '''not''' when you have zero; as such, it is better to think of your life icons as &amp;quot;hit points&amp;quot; rather than &amp;quot;spare lives&amp;quot; or &amp;quot;shields&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Extend progress is displayed by the '''NECESSARY''' counter, with an Extend being earned when NECESSARY falls below 0.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Hellsinker#Items|Item]] / Trigger || Effect on NECESSARY&lt;br /&gt;
|-&lt;br /&gt;
| Life Chip || -1&lt;br /&gt;
|-&lt;br /&gt;
| Ingot || -0.05&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Crystal or Frozen Crystal || -0.004&lt;br /&gt;
|-&lt;br /&gt;
| Reliquia || -0.05&lt;br /&gt;
|-&lt;br /&gt;
| Per frame, before boss warning || -0.0008, or -0.0016 if on last life&lt;br /&gt;
|-&lt;br /&gt;
| Per frame, Segment 8 boss || -0.001&lt;br /&gt;
|-&lt;br /&gt;
| Starting a new Segment || -4&lt;br /&gt;
|-&lt;br /&gt;
| Losing a life || -2&lt;br /&gt;
|-&lt;br /&gt;
| Losing a life after a recent death || Additional -2&lt;br /&gt;
|-&lt;br /&gt;
| Per frame REGEN ASSIST is active || -0.025 (1 death) to -0.0025 (4+ deaths)&lt;br /&gt;
|-&lt;br /&gt;
| Blue crystallized spirit &amp;lt;sup&amp;gt;sh.&amp;lt;/sup&amp;gt; || -0.5&lt;br /&gt;
|-&lt;br /&gt;
| Red crystallized spirit &amp;lt;sup&amp;gt;sh.&amp;lt;/sup&amp;gt; || -2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;sh.&amp;lt;/sup&amp;gt; &amp;lt;small&amp;gt;[[Hellsinker#Shrine of Farewell|Shrine of Farewell]] exclusive items.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upon gaining an Extend or respawning after a death, the player is invincible for 120 frames. The invincibility following an Extend has the unique property of being added on top of any current invincibility time. This can be abused to stack up more invincibility, so long as the player does not activate the [[Hellsinker#Invincibility_overwrite_bug|invincibility overwrite bug]].&lt;br /&gt;
&lt;br /&gt;
Gaining an Extend when at the life cap grants an '''Immortality''' bonus, awarding increasing quantities of [[Hellsinker#Spirits|Spirits]] with each bonus. Playing with a reduced life cap gives the player the opportunity to earn one or two extra Immortality bonuses at the cost of safety.&lt;br /&gt;
&lt;br /&gt;
How quickly individual Executors gain Extends is determined by their '''Life Scale''' and '''Expand''' attributes. Life Scale is the starting value of NECESSARY. Every time an Extend is earned, the base value increases by the Expand value. Characters with high Expand values will find their Extends becoming comparatively rare in the late game. The base value is reset when either type of [[Hellsinker#BREAKTHROUGH|BREAKTHROUGH]] is achieved.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor || Life Scale || Expand&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar || 20 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden || 18 || +3&lt;br /&gt;
|-&lt;br /&gt;
| Minogame || 23 || +1&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle) || 22 || +1&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot) || 19 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath) || 28 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez) || 16 || +3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SOL and LUNA ===&lt;br /&gt;
----&lt;br /&gt;
==== SOL ====&lt;br /&gt;
----&lt;br /&gt;
Discharges and main shot power are governed by the '''SOL gauge'''. SOL is measured in levels 1 to 5. A minimum of 3 SOL is required to use a [[Hellsinker#Discharge|Discharge]], with higher levels producing a more powerful and longer-lasting bomb. For all shots except Moon Cradle, performing a Discharge sets SOL to level 1; for Moon Cradle, Discharge lowers SOL by 2 levels.&lt;br /&gt;
&lt;br /&gt;
The SOL gauge refills over time. For several characters, the recharge rate is improved very slightly if LUNA is low, but this has little practical use.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Maximum SOL&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Time to charge a full SOL level at...&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 1'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 2'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 3'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 4'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 5'''&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| {{HoverSpan|52000/level|259999}}&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{HoverSpan|+182/frame|286 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|HI level when full, LO level otherwise|51199}}&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{HoverSpan|+70/frame|732 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | {{HoverSpan|52000/level|259999}}&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{HoverSpan|+160/frame|325 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle)&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{HoverSpan|+160/frame|325 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot)&lt;br /&gt;
| {{HoverSpan|+345/frame|151 frames}}&lt;br /&gt;
| {{HoverSpan|+100/frame|520 frames}}&lt;br /&gt;
| {{HoverSpan|+245/frame|213 frames}}&lt;br /&gt;
| {{HoverSpan|+300/frame|174 frames}}&lt;br /&gt;
| {{HoverSpan|+400/frame|130 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{HoverSpan|+225/frame|232 frames}}&lt;br /&gt;
| {{HoverSpan|+160/frame|325 frames}}&lt;br /&gt;
| {{HoverSpan|+40/frame|1300 frames}}&lt;br /&gt;
| {{HoverSpan|+500/frame|104 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| {{HoverSpan|+320/frame|163 frames}}&lt;br /&gt;
| {{HoverSpan|+220/frame|237 frames}}&lt;br /&gt;
| {{HoverSpan|+120/frame|434 frames}}&lt;br /&gt;
| {{HoverSpan|+50/frame|1040 frames}}&lt;br /&gt;
| {{HoverSpan|+2000/frame|26 frames}}&lt;br /&gt;
|}&lt;br /&gt;
The gauge can also be refilled by collecting [[Hellsinker#Items|SOL Pieces]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Value of SOL piece&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Normal'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''The Great Majority (Extra 1)'''&lt;br /&gt;
|-&lt;br /&gt;
| Not Fossilmaiden&lt;br /&gt;
| {{HoverSpan|1/16 level|3200}}&lt;br /&gt;
| {{HoverSpan|~1/49 level|1066}}&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|1/64|800}}&lt;br /&gt;
| {{HoverSpan|~1/193|266}}&lt;br /&gt;
|}&lt;br /&gt;
Whenever the &amp;quot;discharge available&amp;quot; sound plays, the player becomes invincible very briefly (12 frames).&lt;br /&gt;
&lt;br /&gt;
==== LUNA ====&lt;br /&gt;
----&lt;br /&gt;
The level of the '''LUNA gauge''' governs the rate of fire of your main shot. The gauge drains by a value each time the shot button is pressed, drains per bullet fired, and recovers over time.&lt;br /&gt;
&lt;br /&gt;
Shots are fired in 0.2 second bursts (12 frames); pressing the shot button more than 5 times per second will continue to apply the LUNA drain on press but will not fire additional bullets. Even if the player's tap timing is imperfect, the LUNA drain will still be dramatically softened so long as the inaccuracy is no more than a few frames.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Maximum LUNA&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | LUNA drain when shot button pressed&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Drain per bullet&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Other firing modes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Minimum'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''1 frame early'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''2 frames early'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''3 frames early'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''4 frames early'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Earlier still'''&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| {{HoverSpan|51200 per level|153599}}&amp;lt;br&amp;gt;'''Minimum:''' 12800&lt;br /&gt;
| -70&lt;br /&gt;
| -220&lt;br /&gt;
| -320&lt;br /&gt;
| -370&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -820&lt;br /&gt;
| {{HoverSpan|7 shots per burst|-365}}&lt;br /&gt;
| '''NARROW PIERCING:'''&amp;lt;br&amp;gt;Additional -120/frame&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|HI level when full, LO level otherwise|51199}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | 0&lt;br /&gt;
| 0&lt;br /&gt;
| '''BREAKING CHAIN:'''&amp;lt;br&amp;gt;LUNA set to 0&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{HoverSpan|51200 per level|153599}}&lt;br /&gt;
| -100&lt;br /&gt;
| -400&lt;br /&gt;
| -700&lt;br /&gt;
| -1000&lt;br /&gt;
| -1300&lt;br /&gt;
| -2700&lt;br /&gt;
| {{HoverSpan|7 shots per burst|-400}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle)&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;6&amp;quot; | -485&lt;br /&gt;
| {{HoverSpan|11 shots per burst|-105}}&lt;br /&gt;
| '''Autofire:'''&amp;lt;br&amp;gt;No extra cost&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot)&lt;br /&gt;
| {{HoverSpan|51200 per level|140799}}&lt;br /&gt;
| {{HoverSpan|11 shots per burst|-90}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| {{HoverSpan|51200 per level|140799}}&amp;lt;br&amp;gt;'''Minimum:''' 25600&lt;br /&gt;
| {{HoverSpan|11 shots per burst|-112}}&lt;br /&gt;
| '''OVER FIRING:'''&amp;lt;br&amp;gt;Additional -235/frame&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| 240000&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | 0&lt;br /&gt;
| {{HoverSpan|6 shots per burst|-10000}}&lt;br /&gt;
| '''FULLAUTO FIRING:'''&amp;lt;br&amp;gt;No extra cost&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The LUNA recovery rate accelerates for as long as LUNA is not spent. Having less SOL improves the recovery rate. For Deadliar and Minogame, recovery starts 8 frames after pressing the shot button (during the final 4 frames of a shot burst). For Kagura, recovery only starts when not shooting.&lt;br /&gt;
&lt;br /&gt;
Additional layers of LUNA recovery can be applied by grazing bullets or by staying close to enemies (both scaling up with quantity). These factors are independent of shooting, so they also influence how long the player's LUNA lasts. Thanks to this, shooting at point-blank range can sometimes be sustained for a long time or even perpetually.&lt;br /&gt;
&lt;br /&gt;
Fossilmaiden's LUNA recovery does not scale. It is always {{HoverSpan|233 frames full charge|220 per frame}}, or {{HoverSpan|2560 frames full charge|20 per frame}} while firing main shot.&lt;br /&gt;
&lt;br /&gt;
Xanthez's recovery rate is very slow immediately after firing and is not improved by enemy proximity or low SOL. If LUNA reaches 0, it refills much faster but cannot be spent until it fully refills. It may be helpful to think of Xanthez's shot as a &amp;quot;solid ammo&amp;quot; weapon that needs to be reloaded, as opposed to the other characters' &amp;quot;energy&amp;quot; shots that are recharging constantly.&lt;br /&gt;
&lt;br /&gt;
LUNA can also be refilled by collecting [[Hellsinker#Items|LUNA-related items]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Value of LUNA item&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''LUNA Crystal'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''LUNA Droplet'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Frozen Crystal'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''LUNA Chaff'''&lt;br /&gt;
|-&lt;br /&gt;
| Not Fossilmaiden&lt;br /&gt;
| {{HoverSpan|1/192, Xanthez: 1/300|800}}&lt;br /&gt;
| {{HoverSpan|1/960, Xanthez: 1/1500|160}}&lt;br /&gt;
| {{HoverSpan|1/384, Xanthez: 1/600|400}}&lt;br /&gt;
| {{HoverSpan|1/128, Xanthez: 1/200|1200}}&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|1/128|400}}&lt;br /&gt;
| {{HoverSpan|1/640|80}}&lt;br /&gt;
| {{HoverSpan|~1/427|120}}&lt;br /&gt;
| {{HoverSpan|~1/85|600}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Subweapon Gauge ===&lt;br /&gt;
----&lt;br /&gt;
The '''subweapon gauge''' determines the power (and in some cases, the type of attack) of your subweapon. It has 2 levels, is expended when you fire your subweapon, and fills when you are not using your subweapon. How the gauge behaves is character-dependent:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor || Charge time || Supercharge time || Supercharge behavior&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a || 75 frames || Firing main shot gradually depletes it to level 1&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a || 90 frames || Fills while subweapon button is held, may not have a purpose{{template:unconfirmed}}&lt;br /&gt;
|-&lt;br /&gt;
| Minogame || 134 frames || 120 frames || Firing main shot gradually depletes it to level 1&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle) || 120 frames || Level 2: 60 frames&amp;lt;br&amp;gt;Level 3: +120 frames || Manually charged during grenade subweapon&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot) || 18 frames || 180 frames || Firing main shot instantly sets it to level 1, may not have a purpose{{template:unconfirmed}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath) || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez) || 45 frames || 80 frames || Firing main shot instantly sets it to level 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== STELLA (Rank) ===&lt;br /&gt;
----&lt;br /&gt;
The ''Hellsinker.'' [[Help:Glossary#Rank|rank]] system is termed '''STELLA''', ranging through 10 levels from 1 to A. The beginning of a run always sets the STELLA gauge to 1 (adjustable for practice mode only in the options) and a proportion of your ending STELLA is lost at the beginning of a new Segment. Maximizing STELLA is extremely important for [[Hellsinker#Spirits|Spirit]] scoring as it scales all sources of incoming Spirits and also enhances Spirit-relevant enemy attacks, such as the number of destructible bullets and the length of grazable needle bullets. Most Segments feature a specific trick early on for reaching maximum STELLA quickly.&lt;br /&gt;
&lt;br /&gt;
The practical consequences of STELLA on the game's difficulty are small, mostly affecting bullet speed. In rare cases, differing STELLA levels will trigger different boss patterns.&lt;br /&gt;
&lt;br /&gt;
Actions which will increase STELLA:&lt;br /&gt;
* Picking up green STELLA [[Hellsinker#Items|items]], LUNA Chaff, Comets or Reliquiae&lt;br /&gt;
* Picking up large quantities of other items&lt;br /&gt;
* Collecting Spirits&lt;br /&gt;
* Staying close to some enemy types&lt;br /&gt;
* [[Hellsinker/Strategy#Inner_Spirit_Raising_and_Spirit_Pooling_.28tick_points.29|Hitting things rapidly]]&lt;br /&gt;
* Not getting hit for at least 20 seconds (reduces passive STELLA loss, effect scales incrementally over time)&lt;br /&gt;
* Some effects are enhanced near the top of the screen&lt;br /&gt;
&lt;br /&gt;
Actions which will decrease STELLA:&lt;br /&gt;
* Getting hit&lt;br /&gt;
* Getting hit more than once within 30 seconds&lt;br /&gt;
* Picking up pink STELLA items&lt;br /&gt;
* Cancelling bullets with [[Hellsinker#Discharge|Discharge]] or with the [[Hellsinker#Suppression_Radius|Suppression Radius]]&lt;br /&gt;
* Staying close to the bottom of the screen&lt;br /&gt;
&lt;br /&gt;
The minimum amount of STELLA preserved after completing a Segment increases over the course of the game dependent on your end-of-stage SURVIVABILITY award and your number of lives at that time.&amp;lt;br&amp;gt;&lt;br /&gt;
The amount of STELLA lost after completing a Segment also increases dependent on your overall survival performance, number of Extends gained, and a [[Hellsinker/Strategy#Stage-specific modifiers|stage-specific value]]. Notably, [[Hellsinker#Bootleg_Ghost|autobombing]] can reduce the amount of lost STELLA without penalizing the minimum preservation level.&amp;lt;br&amp;gt;&lt;br /&gt;
A detailed analysis of STELLA preservation mechanics can be found [https://www.youtube.com/post/UgkxM-xhnsFaTnA5E9KVfUpzV9fyaQbI0mBu in this post].&lt;br /&gt;
&lt;br /&gt;
=== TERRA ===&lt;br /&gt;
----&lt;br /&gt;
The '''TERRA gauge''' determines the timing of the player's visit to the [[Hellsinker#Shrine of Farewell|Shrine of Farewell]], a special bonus Segment. TERRA begins at its maximum of 240; the player is sent to the Shrine after it reaches 0. TERRA will not fall on Segments 1B and 2B. As the Shrine has massive Spirit scoring ramifications, when Spirit scoring it is vital to avoid taking unnecessary hits in order to delay the Shrine's appearance for as long as possible.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Event || Effect on TERRA&lt;br /&gt;
|-&lt;br /&gt;
| Autobomb || -6&lt;br /&gt;
|-&lt;br /&gt;
| Losing a life || -10~20, see below&lt;br /&gt;
|-&lt;br /&gt;
| Losing a life after a recent death || -20~40, see below&lt;br /&gt;
|-&lt;br /&gt;
| Losing a [[Hellsinker#Items|Life Chip]] || -1&lt;br /&gt;
|-&lt;br /&gt;
| Losing a Revive item || -25&lt;br /&gt;
|-&lt;br /&gt;
| Losing other items except LUNA Droplets || -0.01&lt;br /&gt;
|-&lt;br /&gt;
| Exiting a Segment || ( 60 - number of cleared stages^2 ) * -0.5 - 10&lt;br /&gt;
|-&lt;br /&gt;
| Exiting a Segment in [[Hellsinker#Bootleg_Ghost|Solidstate]] || Additional -8&lt;br /&gt;
|-&lt;br /&gt;
| Exiting Segment 5 || Additional -15&lt;br /&gt;
|-&lt;br /&gt;
| Exiting Segment 6 || Additional -30&lt;br /&gt;
|-&lt;br /&gt;
| Exiting Segment 7 || Additional -380&lt;br /&gt;
|-&lt;br /&gt;
| Gaining an [[Hellsinker#Lives|Extend]] || +7&lt;br /&gt;
|-&lt;br /&gt;
| Collecting a Reliquia || +0.05 on Segment 3L, else +0.2&lt;br /&gt;
|-&lt;br /&gt;
| Destroying KAREIDOSCOPE once (FATE CONTROL) || +2.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The TERRA loss from dying is increased by:&lt;br /&gt;
* The number of deaths on the current Segment&lt;br /&gt;
* The number of misses in total, including autobombs&lt;br /&gt;
* Each STELLA level below A before the death&lt;br /&gt;
The TERRA loss from dying is mitigated by:&lt;br /&gt;
* [[Hellsinker/Strategy#Stage-specific modifiers|A stage-specific value]]&lt;br /&gt;
* 3+ deaths on the current Segment&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
''Hellsinker.'' features 14 items (termed Relics). There is a hard limit of 512 simultaneous items; items spawned past this limit will not appear.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 80%&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; | Appearance conditions&lt;br /&gt;
! style=&amp;quot;width: 12%;&amp;quot; | Token value&lt;br /&gt;
! [[Hellsinker#LUNA|LUNA]] value&lt;br /&gt;
! [[Hellsinker#Lives|NECESSARY]] value&lt;br /&gt;
! Description/other effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sol piece.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''SOL Piece'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Dropped by many enemies.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Increases [[Hellsinker#SOL|SOL]]. Horizontal trajectory is slightly magnetized to the player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Luna_Crystals.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''LUNA Crystal'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Dropped by many enemies.&lt;br /&gt;
| {{HoverSpan|1/20 to ~1/3.07|0.05 to 0.32533}}&amp;lt;br&amp;gt;[[Hellsinker/Strategy#Token_Values|(Gem level)]]&lt;br /&gt;
| {{HoverSpan|Fossilmaiden: 400|800}}&lt;br /&gt;
| {{HoverSpan|1/250|0.004}}&lt;br /&gt;
| Flies upwards instead of falling down. Contributes to the gem level. Decays the gem level if lost (level will no longer drop after reaching level 6).&amp;lt;br&amp;gt;Can be collected in a small radius if the main shot button is not being held down, and can be auto-collected from the entire screen by using Discharge.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Luna_droplet.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''LUNA Droplet'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Generated when a target is destroyed with enemy bullets nearby to it (range based on enemy hitbox size).&lt;br /&gt;
| '''During stage:'''&amp;lt;br&amp;gt;{{HoverSpan|~1/6|0.16225}}&amp;lt;br&amp;gt;'''During boss:'''&amp;lt;br&amp;gt;{{HoverSpan|~1/25|0.0405}}&lt;br /&gt;
| {{HoverSpan|Fossilmaiden: 80|160}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Contributes to the gem level but does not cause it to degrade if lost.&amp;lt;br&amp;gt;Can be collected in a small radius if the main shot button is not being held down.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hs-frozen-crystal.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Frozen Crystal'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Generated from bullet cancels after killing specific enemies.&lt;br /&gt;
| {{HoverSpan|3/2|1.5}}&lt;br /&gt;
| {{HoverSpan|Fossilmaiden: 120|400}}&lt;br /&gt;
| {{HoverSpan|1/250|0.004}}&lt;br /&gt;
| Automatically collected.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Luna_chaff.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''LUNA Chaff'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Generated when destroying bullets with the Suppression Radius.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| {{HoverSpan|Fossilmaiden: 600|1200}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Increases [[Hellsinker#STELLA_.28Rank.29|STELLA]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Life_chip.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Life Chip'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Dropped by specific enemies.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| Horizontal trajectory is slightly magnetized to the player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ingot.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Ingot'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Generated from bullet cancels, typically after killing a boss.&lt;br /&gt;
| {{HoverSpan|1/15 to ~1/5.58|0.06666 to 0.17916}}&amp;lt;br&amp;gt;[[Hellsinker/Strategy#Token_Values|(STELLA level)]]&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| {{HoverSpan|1/20|0.05}}&lt;br /&gt;
| Worth 0.2 Spirits.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hs-crystalspirit-merged.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Crystallized Spirits'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Appear at the end of the [[Hellsinker#Shrine of Farewell|Shrine of Farewell]] dependent on player performance. &lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| '''Blue:'''&amp;lt;br&amp;gt;{{HoverSpan|1/2|0.5}}&amp;lt;br&amp;gt;'''Red:'''&amp;lt;br&amp;gt;2&lt;br /&gt;
| Either type is worth 0.5% of total Spirits earned before entering the Shrine (ACHIEVEMENT). Magnetized to a spot below the player with a randomized offset.{{template:unconfirmed}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Terra_relic.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Reliquia'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Dropped by multi-part enemies.&lt;br /&gt;
| {{HoverSpan|1/12|0.08333}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| {{HoverSpan|1/20|0.05}}&lt;br /&gt;
| Worth 0.05 [[Hellsinker#TERRA|TERRA]] on Segment 3L, otherwise worth 0.2 TERRA. Raises STELLA. Moves very quickly but is significantly magnetized to the player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Young_stella.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Young STELLA'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Appear in fixed places. Can appear in groups when fulfilling [[Hellsinker/Strategy#STELLA Tricks|stage-specific conditions]].&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Raises STELLA level by 1 immediately, and then a further ~1/2 level over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Old_stella.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Old STELLA'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Appear in fixed places or when activating [[Hellsinker#APPEASEMENT and SELF ECLIPSE|SELF ECLIPSE]].&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Lowers STELLA over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Comet.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Comet'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| On player death, 1 is dropped per STELLA level lost.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Raises STELLA by 0.75 levels.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Revive.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Revive'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Appear very rarely under special conditions.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Instantly grants an extra life if the player is below max lives. Does not grant an Immortality bonus or affect the Extend count.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Item collection ===&lt;br /&gt;
----&lt;br /&gt;
The base collection range varies by item type.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Range&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Chaff&lt;br /&gt;
| {{HoverSpan|16px at 640x480|1600 units}}&lt;br /&gt;
|-&lt;br /&gt;
| Reliquia&lt;br /&gt;
| {{HoverSpan|32px at 640x480|3200 units}}&lt;br /&gt;
|-&lt;br /&gt;
| Crystallized Spirits&lt;br /&gt;
| {{HoverSpan|33px at 640x480|3300 units}}&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Droplet&lt;br /&gt;
| {{HoverSpan|34px at 640x480|3400 units}}&lt;br /&gt;
|-&lt;br /&gt;
| Others&lt;br /&gt;
| {{HoverSpan|30px at 640x480|3000 units}}&lt;br /&gt;
|}&lt;br /&gt;
Some characters have extra collection range which is added to the base range. This only applies when directly collecting items.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor&lt;br /&gt;
! Extra range&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
| {{HoverSpan|5px at 640x480|500 units}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura&lt;br /&gt;
| {{HoverSpan|3px at 640x480|300 units}}&lt;br /&gt;
|}&lt;br /&gt;
Options have their own collection range.&lt;br /&gt;
  (item base range) / 2 + (subweapon range * 0.75)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor&lt;br /&gt;
! Subweapon&lt;br /&gt;
! Range * 0.75&lt;br /&gt;
! Common effective range&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Tobari-Maru&amp;lt;br&amp;gt;(Deadliar)&lt;br /&gt;
| Chain (level 1)&lt;br /&gt;
| {{HoverSpan|46.5px at 640x480|4650 units}}&lt;br /&gt;
| {{HoverSpan|61.5px at 640x480|~6150 units}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chain (level 2)&lt;br /&gt;
| {{HoverSpan|48px to 95.7px at 640x480|4800 to 9577 units}}&lt;br /&gt;
| {{HoverSpan|63px to 110px at 640x480|~6300 to ~11077 units}}&lt;br /&gt;
| Range increases when Deadliar is nearby.&lt;br /&gt;
|-&lt;br /&gt;
| Held throw&lt;br /&gt;
| {{HoverSpan|54px at 640x480|5400 units}}&amp;lt;br&amp;gt;{{HoverSpan|Oscillates between the two values|(4000)}}&lt;br /&gt;
| {{HoverSpan|69px at 640x480|~6900 units}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saraba-Maru&amp;lt;br&amp;gt;(Fossilmaiden)&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
| {{HoverSpan|37.5px at 640x480|3750 units}}&lt;br /&gt;
| {{HoverSpan|52.5px at 640x480|~5250 units}}&lt;br /&gt;
| Always active.&lt;br /&gt;
|-&lt;br /&gt;
| Ecliptic Chariot&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
| {{HoverSpan|18px at 640x480|1800 units}}&lt;br /&gt;
| {{HoverSpan|33px at 640x480|~3300 units}}&lt;br /&gt;
| Potentially smaller than Kagura's base range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Common Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Speed &amp;amp; Speed Control ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Player movement speed is determined by character and the subweapon status they are in. Additionally, most characters have a slow movement mode which can be configured with the '''Speed Control''' setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:45%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Executor&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Status&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Distance per frame&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Deadliar&lt;br /&gt;
| &lt;br /&gt;
| {{HoverSpan|5.6px at 640x480|560 units}}&amp;lt;br&amp;gt;————————————————→&lt;br /&gt;
|-&lt;br /&gt;
| While aiming subweapon&lt;br /&gt;
| {{HoverSpan|1.4px at 640x480|140 units}}&amp;lt;br&amp;gt;———→&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Fossilmaiden&lt;br /&gt;
|&lt;br /&gt;
| {{HoverSpan|4.48px at 640x480, implemented as 80% modifier of 560|448 units}}&amp;lt;br&amp;gt;————————————→&lt;br /&gt;
|-&lt;br /&gt;
| During Anchor Device&lt;br /&gt;
| {{HoverSpan|3.73px at 640x480, implemented as 66.66% modifier of 560|373 units}}&amp;lt;br&amp;gt;——————————→&lt;br /&gt;
|-&lt;br /&gt;
| During Lance Device&lt;br /&gt;
| {{HoverSpan|6.72px at 640x480, implemented as 120% modifier of 560|672 units}}&amp;lt;br&amp;gt;———————————————————→&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
|&lt;br /&gt;
| {{HoverSpan|5.2px at 640x480|520 units}}&amp;lt;br&amp;gt;——————————————→&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Kagura (Moon Cradle)&lt;br /&gt;
| &lt;br /&gt;
| {{HoverSpan|5.3px at 640x480|530 units}}&amp;lt;br&amp;gt;———————————————→&lt;br /&gt;
|-&lt;br /&gt;
| While aiming subweapon&lt;br /&gt;
| {{HoverSpan|1.32px at 640x480|132 units}}&amp;lt;br&amp;gt;———→&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Kagura (Ecliptic Chariot)&lt;br /&gt;
| Docked&lt;br /&gt;
| {{HoverSpan|5.6px at 640x480|560 units}}&amp;lt;br&amp;gt;————————————————→&lt;br /&gt;
|-&lt;br /&gt;
| Undocked&lt;br /&gt;
| {{HoverSpan|4.0px at 640x480|400 units}}&amp;lt;br&amp;gt;———————————→&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| &lt;br /&gt;
| {{HoverSpan|4.8px at 640x480|480 units}}&amp;lt;br&amp;gt;—————————————→&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| &lt;br /&gt;
| {{HoverSpan|6.0px at 640x480|600 units}}&amp;lt;br&amp;gt;—————————————————→&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Speed Control''' is set before a run. It determines how the player accesses slow movement. This setting has no effect on Fossilmaiden.&lt;br /&gt;
* '''Automatic:''' Move at 50% speed while the shot button is held (20 frame delay)&lt;br /&gt;
* '''Momentary:''' Move at 50% speed while the slow button is held (immediate)&lt;br /&gt;
* '''Alternative:''' Toggle 50% speed when the slow button is pressed&lt;br /&gt;
* '''Triphase:''' Cycle though full speed, 82% speed and 64% speed when slow button is pressed&lt;br /&gt;
Slow movement modifiers stack with other speed changes e.g. aiming a subweapon. Except in Triphase, all changes to the speed modifier are interpolated over a few frames at a character-specific rate. Speed changes in Triphase are instant.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor&lt;br /&gt;
! Interpolation time of speed change&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&amp;lt;br&amp;gt;Minogame&lt;br /&gt;
| 10 frames&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|Effectively less when activating Lance Device as the speed spikes very early|20 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura&lt;br /&gt;
| 5 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Infernal Sabbath speed modifier ====&lt;br /&gt;
Infernal Sabbath has some additional effects related to the Speed Control setting, concerning the shot and subweapon buttons. Depending on the configuration, these changes may not be obvious due to only occurring for a few frames at a time, or may be disruptive. When two sources are opposing (downward trend in fast mode or upward trend in slow mode), the result is a ~76.46% speed modifier, assuming that it's even possible to stabilize it.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Speed Control&lt;br /&gt;
! Extra Kagura3 behavior&lt;br /&gt;
|-&lt;br /&gt;
| Automatic&lt;br /&gt;
| In addition to normal behavior, immediately switches to 50% speed while the subweapon button is held.&lt;br /&gt;
|-&lt;br /&gt;
| Momentary&lt;br /&gt;
| '''Slow button not held:''' Trends towards 50% speed when pressing or releasing the subweapon button.&amp;lt;br&amp;gt;'''Slow button not held, subweapon button held:''' Trends towards 50% speed when pressing the shot button.&amp;lt;br&amp;gt;'''Slow button held:''' Trends towards 100% speed when pressing or releasing the subweapon button or shot button.&amp;lt;br&amp;gt;'''Slow button held, shot button held:''' Behaves normally.&lt;br /&gt;
|-&lt;br /&gt;
| Alternative&lt;br /&gt;
| Trends towards 100% speed when pressing or releasing the shot button.&amp;lt;br&amp;gt;Trends towards 50% speed when pressing or releasing the subweapon button.&lt;br /&gt;
|-&lt;br /&gt;
| Triphase&lt;br /&gt;
| Behaves normally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bootleg Ghost ===&lt;br /&gt;
----&lt;br /&gt;
Set before a run. Determines '''Auto-Rejection''' (autobomb) behavior. Autobombs can triggered up to three times per Segment. After an autobomb, the player is invincible for 120 frames.&lt;br /&gt;
* '''Aspirant'''&lt;br /&gt;
** Autobombs will activate if the [[Hellsinker#SOL|SOL gauge]] is at maximum level and the player has less than 4 lives.&lt;br /&gt;
** When activated, nearly all SOL is lost. (Internal SOL value is divided by 7)&lt;br /&gt;
* '''Solidstate'''&lt;br /&gt;
** Autobombs will activate any time Discharge is available.&lt;br /&gt;
** When activated, all SOL is lost.&lt;br /&gt;
** More [[Hellsinker#TERRA|TERRA]] is lost when exiting a Segment.&lt;br /&gt;
* '''Adept'''&lt;br /&gt;
** No autobomb.&lt;br /&gt;
** The [[Hellsinker#Suppression Radius|Suppression Radius]] only activates when the main shot button is held, and activates faster.&lt;br /&gt;
** Changes the graze range and [[Hellsinker#Sealing Enemies|seal]] range behavior for most characters. Details in [[Hellsinker/Strategy#FINELINE (grazing)|the strategy subpage]].&lt;br /&gt;
&lt;br /&gt;
=== Suppression Radius ===&lt;br /&gt;
----&lt;br /&gt;
All characters have a '''Suppression Radius''' which is activated by not firing the main shot for 60 frames, or by holding the shot button for 20 frames in Adept.&lt;br /&gt;
&lt;br /&gt;
The Suppression Radius takes the form of a light blue circle around the character. Its effective radius is {{HoverSpan|64px at 640x480|6400 units}}. It slows down many types of bullets and, for a subset of them, will eventually destroy them entirely. Destroying bullets with the Suppression Radius causes [[Hellsinker#STELLA (Rank)|STELLA]] to fall, and produces small [[Hellsinker#Items|LUNA Chaff]] items which will more than recover the lost rank if collected. It also deals a very small amount of contact damage.&lt;br /&gt;
&lt;br /&gt;
Fossilmaiden's Suppression Radius works differently as it is only active while her subweapons are active. It is much smaller than the other characters', and does not change with Bootleg Ghost setting. During the Anchor Device subweapon, it has a {{HoverSpan|42px at 640x480|4200 unit}} radius. During the Lance Device subweapon, it has a {{HoverSpan|28px at 640x480|2800 unit}} radius around Fossilmaiden and a {{HoverSpan|36px at 640x480|3600 unit}} radius around Saraba-Maru; in this case, the radius around Fossilmaiden is also less effective at destroying bullets.{{template:unconfirmed}}&lt;br /&gt;
&lt;br /&gt;
Other weapons should be used versus destructible bullets as the Radius' suppression effect takes priority over its contact damage.&lt;br /&gt;
&lt;br /&gt;
==== APPEASEMENT and SELF ECLIPSE ====&lt;br /&gt;
Continuously touching bullets with the Suppression Radius causes a number labeled '''APPEASEMENT''' to appear, counting down from 80 for as long as bullets continue to be inside the Radius. When the counter reaches 0, '''SELF ECLIPSE''' occurs:&lt;br /&gt;
* Two [[Hellsinker#Items|pink STELLA]] items appear at the top of the screen.&lt;br /&gt;
* The player becomes invulnerable very briefly (10 frames).&lt;br /&gt;
* APPEASEMENT is disabled for 60 frames.&lt;br /&gt;
The base fall rate of the APPEASEMENT counter is 0.135 per frame. Additional suppressed bullets gradually accelerate the fall rate, with each added bullet having a greater effect than the previous one. If no bullets are being suppressed, the counter instead recovers by 0.2 per frame.&lt;br /&gt;
&lt;br /&gt;
SELF ECLIPSE is often a nuisance when playing for [[Hellsinker#Spirits|Spirits]] as the items it creates are undesirable and become hazards.&lt;br /&gt;
&lt;br /&gt;
=== Discharge ===&lt;br /&gt;
----&lt;br /&gt;
Discharges are ''Hellsinker.'''s bomb mechanic. They expend [[Hellsinker#SOL|SOL]] to use, requiring at least SOL level 3 (or HI), with higher levels making the Discharge more effective. Discharges that can be delayed will grant invincibility over the entire delayed period in addition to the normal invincibility time. Unless otherwise noted, enemy bullets are [[Hellsinker#Cancellation Stars / Phantom Bullets|cancelled into stars]] for the duration of a Discharge, but not for any delay period.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width:75%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Discharge&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Invincibility time at...&lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Effects of SOL level&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:8%; background-color:#eaecf0&amp;quot; | '''SOL 5'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''SOL 4'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''SOL 3'''&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| Carnage Raid&lt;br /&gt;
| 120 frames&lt;br /&gt;
| 90 frames&lt;br /&gt;
| 60 frames&lt;br /&gt;
| Increased size and duration&lt;br /&gt;
| Can be delayed for up to 40 frames.&amp;lt;br&amp;gt;Near the center is effective for Spirit scoring.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Fossilmaiden&lt;br /&gt;
| Curtain Raiser&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 144 frames&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
| Can be delayed for up to 90 frames.&amp;lt;br&amp;gt;Near the center is effective for Spirit scoring.&lt;br /&gt;
|-&lt;br /&gt;
| Bacillus' Cloak&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 180 frames&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
| No damaging component.&amp;lt;br&amp;gt;Doesn't cause a bullet cancel.&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
| Azure Lotus&lt;br /&gt;
| 190 frames&lt;br /&gt;
| 140 frames&lt;br /&gt;
| 100 frames&lt;br /&gt;
| Increased duration&lt;br /&gt;
| Near the center is effective for Spirit scoring.&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle)&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Knows Only Blazing&lt;br /&gt;
| 90 frames&lt;br /&gt;
| 60 frames&lt;br /&gt;
| 30 frames&lt;br /&gt;
| No change&lt;br /&gt;
| Reduces SOL level by 2 instead of emptying the gauge.&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot)&lt;br /&gt;
| 370 frames&lt;br /&gt;
| 310 frames&lt;br /&gt;
| 250 frames&lt;br /&gt;
| Increased duration&lt;br /&gt;
| Invincibility wears off if the player leaves the area-of-effect.&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| 200 frames&lt;br /&gt;
| 140 frames&lt;br /&gt;
| 80 frames&lt;br /&gt;
| Increased duration&lt;br /&gt;
| Can be delayed for up to 70 frames.&amp;lt;br&amp;gt;Continuous bullet cancels while delayed.&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| 90 frames&lt;br /&gt;
| 60 frames&lt;br /&gt;
| 30 frames&lt;br /&gt;
| Increased power&lt;br /&gt;
| Becomes dramatically stronger with more SOL levels.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is a 1 frame gap between pressing the Discharge button and the activation of the Discharge, during which the player's SOL has been spent but they are not yet invulnerable.&lt;br /&gt;
&lt;br /&gt;
==== Invincibility overwrite bug ====&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center; width:14%;&amp;quot;&lt;br /&gt;
| [[File:Hs-discharge.gif|frameless|center]]Fossilmaiden's Curtain Raiser displaying the 1 frame start delay, then state-based invincibility during the hold period, then countdown invincibility during the active period.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Sources of invincibility are implemented in one of two ways. They can be &amp;quot;set-and-forget&amp;quot;, where the invincibility timer is set once and runs down, or &amp;quot;state-based&amp;quot;, where the timer is repeatedly set as long as a condition is true. Most invincibility sources do not check the timer's current value before being applied, causing them to overwrite the current set time. Practical cases where this can occur include:&lt;br /&gt;
* Activating [[Hellsinker#APPEASEMENT and SELF ECLIPSE|SELF ECLIPSE]], replacing current time with 10 frames&lt;br /&gt;
* Bombing after dying, or gaining an Extend, or scripted event invincibility, etc., replacing it with Discharge time&lt;br /&gt;
* Bombing twice in a row with Moon Cradle, replacing 90 frames with 30 frames&lt;br /&gt;
&lt;br /&gt;
The following characters' Discharges use state-based invincibility and are safe from being overwritten.&lt;br /&gt;
* Fossilmaiden Curtain Raiser, during delayed period only&lt;br /&gt;
* Fossilmaiden Bacillus' Cloak&lt;br /&gt;
* Minogame&lt;br /&gt;
* Ecliptic Chariot, while inside radius&lt;br /&gt;
* Infernal Sabbath&lt;br /&gt;
State-based invincibility can be identified by the Executor turning solid white instead of flickering. An exception to this is Minogame's Discharge which uses a slightly different implementation.&lt;br /&gt;
&lt;br /&gt;
=== Extra Shot Modes ===&lt;br /&gt;
----&lt;br /&gt;
Deadliar, Infernal Sabbath and Xanthez have access to a secondary shot mode which can activated by tapping the shot button more rapidly than normal. These weapons are extremely powerful and are essential to playing their respective character properly, but have prohibitive [[Hellsinker#LUNA|LUNA]] drain rates. Proper use of the LUNA recovery mechanics is essential to extend firing time in these modes. The full tap rate does not have to be maintained after the shot mode has been activated.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor&lt;br /&gt;
! Effect&lt;br /&gt;
! Activation tap speed&lt;br /&gt;
! Sustain tap speed&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| Red piercing shot, disabled when LUNA is LOW&lt;br /&gt;
| 8.5 Hz&lt;br /&gt;
| ~5 Hz&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| 1.7x damage, slightly increased hit rate&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 7.5~8 Hz&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ~5.8 Hz&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| Doubled firing rate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Collision ===&lt;br /&gt;
----&lt;br /&gt;
In a departure from the genre, colliding with walls or enemies in ''Hellsinker.'' does not kill the player. Instead, they will be knocked away from the object collided with. If you are in a position to get knocked back several times (for example, wedged between two objects) your movement can become quite erratic. Collision-enabled enemies can also collide with each other and get shoved around which can create some odd situations if they are left alive.&lt;br /&gt;
&lt;br /&gt;
Any time the player character is invulnerable, they are also unaffected by collision. Using invincibility to clip through enemies and obstacles is a regular part of play.&lt;br /&gt;
&lt;br /&gt;
Many small enemies, parts etc do not have any physics collision and can be moved into safely. Some enemies will still cause death on collision; this is accomplished by such enemies having invisible bullets constantly inside them.&lt;br /&gt;
&lt;br /&gt;
=== Sealing Enemies ===&lt;br /&gt;
----&lt;br /&gt;
When the player approaches certain enemies, a box featuring the word [[Help:Glossary#Sealing|'''SEAL''']] will appear on them. Enemies sealed in this manner cannot fire as long as you remain close to them and for 55 frames afterwards. This encourages aggressive play as many threats can be neutralized without ever being allowed to shoot. Some enemies' [[Hellsinker#Spirits|Spirit]] kill value is increased while they are sealed.&lt;br /&gt;
&lt;br /&gt;
The sealing range for a given enemy is determined from an enemy-specific base value + the player character's [[Hellsinker/Strategy#FINELINE (grazing)|graze range]], updating dynamically if the graze range changes.&lt;br /&gt;
&lt;br /&gt;
A visualization of seal ranges can be enabled by setting ''Emphasize:Seal Zone'' under ''Info Augmentation'' before starting the game, which will draw a teal-shaded hint zone with the radius ''base seal range + ''{{HoverSpan|50px at 640x480|''5000 units''}} around all sealable enemies. These hints are fixed size and do not respect the differences between characters. They will also not function during the tutorial/practice chamber or if the background visibility is set to 0.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin-left: auto; margin-right: auto; border: none; width: 50%;&amp;quot;&lt;br /&gt;
| [[File:Hs-sealrange.gif|frameless|center]]&amp;lt;br&amp;gt;Seal wearing off as the graze range switches to small mode while main shot is being fired.&amp;lt;br&amp;gt;Note how Kagura's seal range is larger than the hint zone when she stops shooting (60+64px vs 60+50px).&lt;br /&gt;
| [[File:Hs-sealrange2e.png|frameless|center]]&amp;lt;br&amp;gt;Meanwhile Fossilmaiden's seal range is smaller than the hint zone even when in big mode (60+36px vs 60+50px).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== UNCHAIN ===&lt;br /&gt;
----&lt;br /&gt;
Enemies marked with MASTER can be seen connected to multiple other enemies with red lines (SLAVEs). Destroying the MASTER will '''UNCHAIN''' the SLAVEs, causing them to self-destruct.&lt;br /&gt;
&lt;br /&gt;
UNCHAINing is important to [[Hellsinker#Spirits|Spirit]] scoring. In addition to granting increasing numbers of Spirits for each self-destructed SLAVE, some SLAVEs will drop [[Hellsinker#Items|Life Chips]] or fire revenge needles to be grazed, which can contribute very large quantities of Spirits. The total number of UNCHAINed enemies also improves the [[Hellsinker/Strategy#Inner Spirit Raising and Spirit Pooling (tick points)|tick points rate]]. Occasionally the reverse is true and killing the SLAVEs individually is more profitable.&lt;br /&gt;
&lt;br /&gt;
UNCHAINed enemies do not contribute to the player's [[Hellsinker#Kills|Kills]], so when playing for Kills one must instead avoid most UNCHAINs and kill the SLAVEs individually.&lt;br /&gt;
&lt;br /&gt;
=== BREAKTHROUGH ===&lt;br /&gt;
----&lt;br /&gt;
When reaching a certain threshold of [[Hellsinker#Spirits|Spirits]] or [[Hellsinker#Kills|Kills]] a '''BREAKTHROUGH''' will occur. The first BREAKTHROUGH occurs at 5200 Spirits or 2500 Kills (whichever comes first), and the second at 6200 Spirits or 5000 Kills (whichever wasn’t the first breakthrough). Achieving a BREAKTHROUGH has several effects:&lt;br /&gt;
* Grants an [[Hellsinker#Lives|Extend]]. If the player is at maximum lives, grants an Immortality bonus plus 200 or 160 extra Spirits.&lt;br /&gt;
* Causes a bullet cancel immediately and an [[Hellsinker#Items|Ingot]] cancel 65 frames later.&lt;br /&gt;
* Resets the NECESSARY value for Extends to its starting value, accelerating further Extends.&lt;br /&gt;
Carefully timing BREAKTHROUGHs for maximum Extend efficiency is worth considering in advanced [[Hellsinker#Scoring|scoring]].&lt;br /&gt;
&lt;br /&gt;
=== Cancellation Stars / Phantom Bullets ===&lt;br /&gt;
----&lt;br /&gt;
Mundanely cancelled enemy bullets (e.g. during a Discharge) turn into harmless white stars which persist for 30 frames, serving as a way to inform the player of bullet trajectories while enemy attacks are being negated. If an [[Hellsinker#Items|item]] cancel occurs during this situation, the stars convert into items just like active bullets do. This can enable more greedy Ingot cancels when finishing off bosses or Freeze cancels when [[Hellsinker#Tokens|Token]] scoring. Unlike real bullets, killing enemies near stars will not create LUNA Droplets.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin-left: auto; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Hs-starcancel.gif|frameless|center]]&amp;lt;br&amp;gt;Stars activated by a Discharge double-cancelling into Ingots.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shrine of Farewell ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center; width:14%;&amp;quot;&lt;br /&gt;
| [[File:HellsinkerShrineDoor.png|frameless|center]]One of the doors in the waiting room of the Shrine of Farewell.&amp;lt;br&amp;gt;The boss order shown here is Temperament Nil, Million Lives, Al4th, and Nine Lives.&lt;br /&gt;
|}&lt;br /&gt;
After [[Hellsinker#TERRA|TERRA]] is depleted, the player will detour to the '''Shrine of Farewell''' on the next Segment transition. The Shrine is a boss rush stage, featuring 4 bosses and 4 interstitial enemies. The order of appearance of the bosses is determined by which of the 24 doors the player selects at the beginning.&lt;br /&gt;
&lt;br /&gt;
Once the player has selected a boss order and entered the Shrine proper, some special rules apply for the duration of the boss rush:&lt;br /&gt;
* All [[Hellsinker#Spirits|Spirits]] from prior stages are Dozed Out and taken away.&lt;br /&gt;
* Irrespective of performance, the boss rush lasts for between 265 and 238 seconds depending on character.&lt;br /&gt;
* The player has infinite lives. [[Hellsinker#Lives|NECESSARY]] is frozen. Autobombs do not function.&lt;br /&gt;
* Each boss has 3 patterns, and each interstitial Kaname Stone enemy has one.&lt;br /&gt;
* Each pattern defeated awards a CRYSTALLIZE value depending on the [[Hellsinker#STELLA|STELLA]] level at the time and the number of misses.&lt;br /&gt;
* Bombing a Kaname Stone voids its CRYSTALLIZE entirely.&lt;br /&gt;
* Defeating all 16 patterns before the time runs out awards a final, bigger CRYSTALLIZE, and begins an extra sequence of many SCARY-STUPA enemies until the time depletes.&lt;br /&gt;
&lt;br /&gt;
When All Rerics Are Sunk, Ozzed Spirits Return in the form of [[Hellsinker#Items|Crystallized Spirits]], one for each CRYSTALLIZE achieved, to a maximum of 424. Each crystal is worth 0.5% of the total Spirits prior to entering the Shrine, for a maximum return of 212% Spirits. The crystals are also worth a large amount of NECESSARY, resulting in lots of Extends that will refill any missing lives and further improve Spirit scores with Immortality bonuses.&lt;br /&gt;
&lt;br /&gt;
Because of the huge implications of the Crystallized Spirits multiplier, Spirit scoreplayers need to ensure the Shrine appears at its latest opportunity (after Segment 7) and avoid dying or carelessly bombing to maximize crystal count. Players aiming for [[Hellsinker#Kills|Kills]] or [[Hellsinker#Tokens|Tokens]] will value speeding past the bosses to reach the SCARY-STUPA area as soon as possible.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Continuing ===&lt;br /&gt;
----&lt;br /&gt;
''Hellsinker.'' offers one Continue upon running out of lives. Using the Continue will skip some following Segments and send the player into a fake Segment 8, kicking them back to the title screen before the last boss. Additionally, completing the [[Hellsinker#Shrine of Farewell|Shrine of Farewell]] will disable the Continue system. In effect, it's functionally impossible to clear the game via Continue, and the option only exists to give a struggling player more practice.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
''Hellsinker.'' tracks 3 different, very distinct, scores: '''Spirits''', '''Kills''', and '''Tokens'''.&lt;br /&gt;
&lt;br /&gt;
=== Spirits ===&lt;br /&gt;
----&lt;br /&gt;
Familiar but convolutedly multi-faceted scoring.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Important specifics to Spirit scoreplay include:&lt;br /&gt;
* Maintaining [[Hellsinker#STELLA|STELLA]] level A at all times&lt;br /&gt;
* Perfect survival to maximize [[Hellsinker#Lives|Immortality]] bonuses and [[Hellsinker#Shrine of Farewell|Crystallized Spirits]]&lt;br /&gt;
* Grazing&lt;br /&gt;
* Milking enemies for Inner Spirit value or tick points&lt;br /&gt;
* [[Hellsinker#UNCHAIN|UNCHAINing]] enemies for extra [[Hellsinker#Items|Life Chips]], enhanced tick points rate, and direct Spirits&lt;br /&gt;
* Ingot cancels&lt;br /&gt;
* Shooting destructible bullets&lt;br /&gt;
* Crystallized Spirits collection technique (not relevant to all characters)&lt;br /&gt;
See [[Hellsinker/Strategy#Spirit_Scoring_Strategy|the Spirit section on the Strategy subpage]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Kills ===&lt;br /&gt;
----&lt;br /&gt;
Kill things number go up.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Important specifics to Kill scoreplay include:&lt;br /&gt;
* Destroying all parts of every enemy&lt;br /&gt;
* Killing SLAVEs instead of [[Hellsinker#UNCHAIN|UNCHAINing]] them&lt;br /&gt;
* Speedkilling to spawn more enemies&lt;br /&gt;
* Waiting to kill things so they create extra things to kill&lt;br /&gt;
* Speedrunning Segment 4 and [[Hellsinker#Shrine of Farewell|Shrine]] for more enemies&lt;br /&gt;
See [[Hellsinker/Strategy#Kill_Scoring_Strategy|the Kill section on the Strategy subpage]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Tokens ===&lt;br /&gt;
----&lt;br /&gt;
All of the bullets are coming with me.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Important specifics to Token scoreplay include:&lt;br /&gt;
* Collecting [[Hellsinker#Items|LUNA Crystals]] and Reliquiae&lt;br /&gt;
* Timing enemy kills to create LUNA Droplets&lt;br /&gt;
* Frozen Crystal bullet cancels&lt;br /&gt;
* Manipulating enemy movement and bullets with the [[Hellsinker#Suppression Radius|Suppression Radius]] for bigger cancels or more Droplets&lt;br /&gt;
* Strategic bombing or dying for item collection or repositioning&lt;br /&gt;
* Efficiently managing time on bosses to minimize Token decay&lt;br /&gt;
* Speedrunning Segment 4 and [[Hellsinker#Shrine of Farewell|Shrine]] for more cancels and Droplets&lt;br /&gt;
See [[Hellsinker/Strategy#Token_Scoring_Strategy|the Token section on the Strategy subpage]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Unlocks &amp;amp; Obscurities ==&lt;br /&gt;
&lt;br /&gt;
=== Unlocks ===&lt;br /&gt;
&lt;br /&gt;
''Hellsinker.'' contains many hidden features that must be unlocked by making progress in the game such as extra game modes, new title screens, and goodies like a cutscene viewer and music room.&lt;br /&gt;
&lt;br /&gt;
Unlocked by clearing Segment 4 without continuing:&lt;br /&gt;
* Title Screen 2. [[File:HellsinkerTitleScreen2.png|150px|thumb|right|Title Screen 2.]]&lt;br /&gt;
* Kagura, a fourth playable character.&lt;br /&gt;
* Segment Location, a practice mode. In order for a Segment to be unlocked in practice mode, you must reach (but not necessarily defeat) a Segment's boss, without continuing.&lt;br /&gt;
* Segments 1 through 3 Lead. These Lead segments are harder than the default versions (now called Behind) but offer greater scoring opportunities as a result. They can be freely selected in full runs.&lt;br /&gt;
&lt;br /&gt;
Unlocked by clearing Segment 7, continue allowed:&lt;br /&gt;
* Title Screen 3. [[File:HellsinkerTitle3.png|150px|thumb|right|Title Screen 3.]]&lt;br /&gt;
* Short Mission, an abbreviated run of the game. Short Mission is truncated to 5 segments instead of 8 and allows players to pick them from a series of groupings. Progress made in Short Mission counts for the purposes of unlocks such as Segment Location or beating the game.&lt;br /&gt;
&lt;br /&gt;
Unlocked by defeating the True Last Boss (Lost Property 771):&lt;br /&gt;
* Extra Segment 1, The Great Majority. Extra segments are selected from the title screen and take place after the events of Full Sequence Order and conclude the story. The Great Majority is a score attack based Segment.&lt;br /&gt;
&lt;br /&gt;
Unlocked by clearing The Great Majority:&lt;br /&gt;
* Extra Segment 2, The Way of All Flesh.&lt;br /&gt;
&lt;br /&gt;
Unlocked by clearing The Way of All Flesh:&lt;br /&gt;
* Title Screen 4. Additionally, title screens can now be freely changed in options. [[File:HellsinkerTitleScreen4.png|150px|thumb|right|Title screen 4.]]&lt;br /&gt;
* Strategy Recorder, a cutscene viewer. Strategy Recorder features extra cutscenes not seen during gameplay.&lt;br /&gt;
&lt;br /&gt;
Unlocked by viewing all cutscenes in Strategy Recorder, then closing the game:&lt;br /&gt;
* Sound Memoir, a music room. A final cutscene will play when you close the game, thanking you for your efforts. Congratulations!&lt;br /&gt;
&lt;br /&gt;
=== Easter Eggs ===&lt;br /&gt;
* Leaving the TRANSPORTER enemies on Segment 1L alive until the boss will cause them to ram into the boss and destroy it.&lt;br /&gt;
* Letting the Segment 4 boss time out with all of its parts intact will cause it to drop 6 Revives before leaving.&lt;br /&gt;
* Letting the Segment 7 boss time out with one life remaining will cause a unique bad ending.&lt;br /&gt;
* In the 1.009 version of the game, the Shrine of Farewell bosses display distorted cut-up dialogue messages at the start of each pattern. This is absent in later versions for unknown reasons.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Bugs ===&lt;br /&gt;
* '''Collision desync:''' In practice modes, colliding with certain physics objects can sometimes cause replay desyncs. These seem more likely to occur if the collision is near the beginning of the replay. Confirmed cases include S6 SCARY-STUPAs, S7 boss lances, S8 windmill blades, and the TLB. Full run replays don't seem to be at risk.&lt;br /&gt;
* '''TLB bullets desync:''' The TLB's bullet patterns may behave differently during replay playback and cause a desync. This can be fixed by restarting the game.&lt;br /&gt;
* '''Segment 5 initialization:''' In boss practice, the arms of the CURIOUSMEDIATOR sub-boss don't have their initial damage resistance set correctly.&lt;br /&gt;
* '''Possessed replay:''' In practice modes, partial replays created by quitting out mid-stage can continue past when they should have stopped, inheriting the input data from another replay saved in the same slot under a different rank setting.&lt;br /&gt;
* '''Spirits underflow:''' In some versions of the game, it's possible to use the [[Hellsinker/Strategy#Specific_to_tick_Spirits|tick point buffer overflow bug]] to wrap around a low Spirits total into UINT_MAX. This was fixed in Steam v8 / BOOTH v22.&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
* Much of the game's language and terminology, and some of the enemy designs and music, are derived from the developer's previous game, ''[[Radio Zonde]]''.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:80%&amp;quot;&lt;br /&gt;
|+ Notable examples&lt;br /&gt;
|&lt;br /&gt;
* SOL, LUNA and STELLA are subcomponents of the scoring system. As a trio they refer to heavenly bodies (sun, moon, stars), in keeping with Radio Zonde's motif of the firmament. In Hellsinker., TERRA was introduced, and the four terms were reinterpreted into pairs of complimentary opposites (sun versus moon, heavens versus earth).&lt;br /&gt;
* Some PRAYERs come straight out of Radio Zonde, such as the Segment 6 flat elongated jets and the Segment 8 pointed obelisks. Others are clearly the same &amp;quot;model&amp;quot; but with a redesign, such as the red crabs.&lt;br /&gt;
* The attacks used by Dawn and Dusk are the same as those used by Radio Zonde protagonists Mahiro and Yozora. Furthermore, the Apostles' boss music is a remix of Radio Zonde's boss 1 music. This is taken to imply that Mahiro and Yozora were transformed into Dawn and Dusk, the plausibility of which is supported by the Segment 7 bad ending.&lt;br /&gt;
** The title of said boss track, &amp;quot;PAST RISINGS AGAIN&amp;quot;, is also the subtitle of Segment 7.&lt;br /&gt;
* The USE-type protagonists Nifun and Gofun are similar to Mistletoes.&lt;br /&gt;
* The bosses of stages 1, 5, 2 and 6 lend their respective names to the Kagura shottypes.&lt;br /&gt;
* The stage 7 boss, Denri, somewhat resembles Al4th, and has a similar pattern where she's shielded inside a rotating ring of orbs.&lt;br /&gt;
* The stage 8 boss, Aozora, somewhat resembles Old Rose, and drops rose bouquets upon defeat. Bird projectiles and white hexagonal plates also make an appearance.&lt;br /&gt;
|}&lt;br /&gt;
* The name CLAMMBON comes from the short story ''Yamanashi'' by [https://en.wikipedia.org/wiki/Kenji_Miyazawa Kenji Miyazawa], where it's spelled クラムボン. In the story, a pair of baby river crabs discuss Clambon's simple life and abrupt death. It's not ever clear what Clambon is supposed to be; it's probably a make-believe by the baby crabs who are in the process of internalizing the nature of the world around them.&lt;br /&gt;
* The cat people encountered in the Shrine of Farewell, Nine Lives and Million Lives, are almost certainly a reference to the picture book ''The Cat that Lived a Million Times'' by [https://en.wikipedia.org/wiki/Y%C5%8Dko_Sano Yōko Sano]. Both said book and ''Hellsinker.'' have prominent themes of samsaric melancholia, and the titles of the boss cats' attacks are reminiscent of the events of the book.&lt;br /&gt;
* Some things were never translated into English within the game, mostly boss attack subtitles.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:80%&amp;quot;&lt;br /&gt;
|+ Untranslated things and their possible meanings&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;big&amp;gt;Perpetual Calendar&amp;lt;/big&amp;gt;&lt;br /&gt;
* Themed around time.&lt;br /&gt;
'''Ages Circulation'''&amp;lt;br&amp;gt;&lt;br /&gt;
巡歴セシ星々ノ軌跡 ''Traces of the passage of the stars''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Solar Dust'''&amp;lt;br&amp;gt;&lt;br /&gt;
暁ノ儀仗・赤蜻蛉 ''Ceremony of dawn – red dragonfly''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Inversal Current'''&amp;lt;br&amp;gt;&lt;br /&gt;
逆巻ク刻ノ奔流 ''Torrential reversal of time''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Lunatic Phantom'''&amp;lt;br&amp;gt;&lt;br /&gt;
月ヲ詠ム真跡・薄荷蝶 ''Authentic lunar composition – mint butterfly''&amp;lt;br&amp;gt;&lt;br /&gt;
* Composition as in to write poetry. Alternatively &amp;quot;recital&amp;quot; would also work, but the attack sure does look like it's drawing something.&lt;br /&gt;
'''Astrolabium'''&amp;lt;br&amp;gt;&lt;br /&gt;
恒久ナル祈祷機関 ''Engine of eternal prayer''&amp;lt;br&amp;gt;&lt;br /&gt;
'''KAREIDOSCOPE'''&amp;lt;br&amp;gt;&lt;br /&gt;
永劫ナル回帰ノ坩堝 ''Crucible of endless recurrence''&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;big&amp;gt;Nine Lives&amp;lt;/big&amp;gt;&lt;br /&gt;
* Relatively normal predatory cat theme in contrast with Million Lives.&lt;br /&gt;
'''Scare Swallow'''&amp;lt;br&amp;gt;&lt;br /&gt;
気の向く侭に 燕狩り ''Hunting swallows at a whim''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Bondage Divider'''&amp;lt;br&amp;gt;&lt;br /&gt;
影を射る眼差し 四肢を断つ刃 ''Shadow-piercing gaze, dismembering blade''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Under The Silence'''&amp;lt;br&amp;gt;&lt;br /&gt;
彷徨う者共よ 無言のままに ''All you strays, remain silent''&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;big&amp;gt;Million Lives&amp;lt;/big&amp;gt;&lt;br /&gt;
* References to ''The Cat that Lived a Million Times''.&lt;br /&gt;
'''Nostalgic Pain'''&amp;lt;br&amp;gt;&lt;br /&gt;
面影を語る爪痕 ''Claw marks illustrate the faint remains''&amp;lt;br&amp;gt;&lt;br /&gt;
* The claw marks left behind make you remember the cat after it's gone.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Innocent Clockworks'''&amp;lt;br&amp;gt;&lt;br /&gt;
古びた振子の舞踏 ''Dance of the ancient pendulum''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Volcanic Libido'''&amp;lt;br&amp;gt;&lt;br /&gt;
狂った鬼灯の接吻 ''Kiss of the mad hōzuki''&amp;lt;br&amp;gt;&lt;br /&gt;
* Hōzuki = ''alkekengi'' or Chinese lantern plant.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;big&amp;gt;Al4th&amp;lt;/big&amp;gt;&lt;br /&gt;
* アルフォース (Al4th) flips into アスフォール which is an unusual transcription of &amp;quot;asshole&amp;quot; (アスホール). It can only be assumed this was deliberate. The associations of woman/moon/blood/birth/unclean/witchery are culturally worldwide, some appearing in Shinto as sources of spiritual pollution ([https://d-museum.kokugakuin.ac.jp/eos/detail/?id=8664 ''kegare'']).&lt;br /&gt;
'''Strange Moon'''&amp;lt;br&amp;gt;&lt;br /&gt;
異形の月 ''Strange moon''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Inversal Baptism'''&amp;lt;br&amp;gt;&lt;br /&gt;
錆釘の雨／逆の禊 ''Rain of rusty nails / Reverse purification''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Desperate Annulus'''&amp;lt;br&amp;gt;&lt;br /&gt;
散華の宝冠／無尽の礫 ''Crown of falling flowers / Inexhaustible pebbles''&amp;lt;br&amp;gt;&lt;br /&gt;
* 散華 is sange, the Buddhist rite of scattering flowers, which is also a euphemism for a glorious death (ephemerality/transience symbolism). To &amp;quot;wear a crown of falling flowers&amp;quot; might be interpreted as bearing a mark of doom to die in battle, hence the &amp;quot;desperation&amp;quot;. Maybe. Or maybe it's ironic with Al4th's profane character.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;big&amp;gt;Temperament Nil&amp;lt;/big&amp;gt;&lt;br /&gt;
* Themed around metaphysics and keyboard instruments. &amp;quot;Temperament Nil&amp;quot; refers to musical tuning. Tempering is the intentional mistuning of the overall scale in order to mitigate more obvious harmonic problems arising in some intervals.&amp;lt;ref name=&amp;quot;Tuning&amp;quot;&amp;gt;https://www.britannica.com/art/tuning-and-temperament&amp;lt;/ref&amp;gt; Some designs of tuning keys resemble hammers, like Nil is wielding.&lt;br /&gt;
'''Originator's Regal'''&amp;lt;br&amp;gt;&lt;br /&gt;
ただ一張の弦 ''Just one string''&amp;lt;br&amp;gt;&lt;br /&gt;
* The chaser projectile plays an F note repeatedly as it travels. &amp;quot;Regal&amp;quot; refers to a small reed organ. Tuning the one key.&lt;br /&gt;
'''Virginal Order'''&amp;lt;br&amp;gt;&lt;br /&gt;
霄を模る六十鍵 ''Sixty keys to imitate the sleet''&amp;lt;br&amp;gt;&lt;br /&gt;
* The bumper she launches has 60 keys on it. &amp;quot;Virginal&amp;quot; refers to a small harpsichord. Playing all the keys wildly.&lt;br /&gt;
'''Fatal Strings'''&amp;lt;br&amp;gt;&lt;br /&gt;
定めを紡ぐ糸 ''The thread that spins destiny''&lt;br /&gt;
|}&lt;br /&gt;
* The final &amp;quot;boss&amp;quot; of the Shrine of Farewell has an incomprehensible nametag which changes constantly. These names are generated by selecting one or more entries on a list of silly titles and phrases, then randomly truncating them and mashing them together.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:80%&amp;quot;&lt;br /&gt;
|+ List of phrases&lt;br /&gt;
| 末法経典ラッケナク || 廃棄されるべき奇跡ロニ・サパニ || 灰色の虹ロキシーネ || 網膜に灼き憑く夢想ロナトート&lt;br /&gt;
|-&lt;br /&gt;
| 禁忌の厨房クラク・ノーニ || 驟雨煙る終着駅ウェイス || 劣情の舞踏会VAV || 電装の麗人ビステクライネ&lt;br /&gt;
|-&lt;br /&gt;
| 英霊《名前を入れてください》|| 帰らぬ巨人ゼクオ || 全自動螺旋階段ネフラ・マフラ || 無垢なる反復フレカルメ&lt;br /&gt;
|-&lt;br /&gt;
| コルガネ主任の六重隠蔽錠 || 五感を欺くナナンの黄金蟲 || 無量の遊び紙イラツヅリ || モーレスマ断絶交差&lt;br /&gt;
|-&lt;br /&gt;
| 裏返しの逆三角ツックァノンノ || 沈黙の封櫃アーアイラ || アズトローネフ人工大海 || ケントラプ祝福凱歌&lt;br /&gt;
|-&lt;br /&gt;
| 無記名大墳墓ココネネトネ || 古の新世界エルタニル || 手慰みの花輪プラッツィ || 苦境を棄却する同伴者アノーン&lt;br /&gt;
|-&lt;br /&gt;
| 虚妄分解浄化槽チフラ || 甘露の蛇口フォキソ・ネィラ || 悠久加速追悼者イエド || 異端封鎖網１９９&lt;br /&gt;
|-&lt;br /&gt;
| 追憶の船頭ギーシャ || サザーロ婦人の拙い星空 || ムバナリ衒学追葬隊 || 虚ろの大王朝アーネイテ&lt;br /&gt;
|-&lt;br /&gt;
| 無明なる護り手パヨン || 空虚なる警報装置クヒナヴィーテ || ゲ・タリクトの遠い水面 || アルクローストの認め難き道標&lt;br /&gt;
|-&lt;br /&gt;
|禁忌の少女王レクターテ || トテ・リナユトの不眠戦志 || アネドミネド外典集大成 || 永夜の大いなる森サニル・ナクテ&lt;br /&gt;
|-&lt;br /&gt;
|完遂者キリヲが紡ぐ永久の均衡 || エイブス天文大伽藍 || 永久遅延器官ニャククルト || オモイの日誌（新装版&lt;br /&gt;
|-&lt;br /&gt;
|イヴァ・ガレンソ久遠桟敷 || エイルエンの鳥篭 || 週末を阻む偽終止テト・クォイン || 絶え難き誘惑フォ・ムビナ・ユッソ&lt;br /&gt;
|-&lt;br /&gt;
|追憶の逆止弁フラニース || 嘘吐き公爵カーチクィツァ || その名はルルル || ロイテの不確実病理図鑑&lt;br /&gt;
|-&lt;br /&gt;
|便所の蓋と呼ばれた少女Q || エーリ少年の詠む世界・第５章 || 遡行限界ブラン・ノクト || トゥーテヌラ大絶縁層&lt;br /&gt;
|-&lt;br /&gt;
|物部博士のめくるめく不条理 || 捏造楽団エラ・ルペッタ || エズの二律背反 || 根拠無き核心デスニテュロク&lt;br /&gt;
|-&lt;br /&gt;
|無音の鼓動プトラーニュ || イ・コヴァは羽ばたく、模造の翼で || ジェスクパ高層鎮魂塔 || ナクァックの私書箱&lt;br /&gt;
|}&lt;br /&gt;
* There are some inconsistencies between the information in the game manual and the release version. Presumably these things were true at some point and were later changed.&lt;br /&gt;
** It's claimed that Extends grant only 1 second of invincibility and that normal Extends cause Ingot cancels like BREAKTHROUGHs do.&lt;br /&gt;
** It's implied that manually delayed Discharges do not provide invincibility until released.&lt;br /&gt;
** It's claimed that Xanthez's charge attack is an alternative way of activating the Suppression Radius. In the release version, it does not resemble this at all.&lt;br /&gt;
** Several numbers are incorrect, such as some item values.&lt;br /&gt;
** The images on the &amp;quot;game events&amp;quot; page feature pre-release graphics, including Executor sprites in a more detailed style.&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Resources ==&lt;br /&gt;
# [https://shmuplations.com/hellsinker/ Hellsinker on Shmuplations] – 2019 developer interview.&lt;br /&gt;
# [https://youtube.com/channel/UCrl88SyQDeCN0PvDRz2q16A Beetle-Omiwatari's Youtube] – Game disassembly notes, trial version exploration, scoreplay.&lt;br /&gt;
# [https://hsmanual.web.fc2.com/hellsinker_manual_eng.html Hellsinker. Personal Manual] – One of the earliest and best quickstart guides to the game, originally written in 2008. JP and ENG.&lt;br /&gt;
# [https://w.atwiki.jp/hellsinker/ Ruminant's Whimper Wiki] – Japanese wiki for TONNOR games. Contains transcriptions of most of the original game text and links to various blogs, contemporary doujin circles and 2ch conversations.&lt;br /&gt;
# [https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=53078 Draft HellSinker ST by Zaarock]&lt;br /&gt;
&lt;br /&gt;
[[Category:True Last Boss]]&lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Bomb mechanic]]&lt;br /&gt;
[[Category:Bullet-cancelling mechanic]]&lt;br /&gt;
[[Category:Detachable module mechanic]]&lt;br /&gt;
[[Category:Doujin shooting games in English]]&lt;br /&gt;
[[Category:Grazing mechanic]]&lt;br /&gt;
[[Category:Medal mechanic]]&lt;br /&gt;
[[Category:Melee attack mechanic]]&lt;br /&gt;
[[Category:Option mechanic]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>User account</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Hellsinker&amp;diff=34490</id>
		<title>Hellsinker</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Hellsinker&amp;diff=34490"/>
		<updated>2025-05-27T21:04:08Z</updated>

		<summary type="html">&lt;p&gt;User account: /* Common Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HellsinkerLogoTransparent.png|center|637px]]&lt;br /&gt;
&lt;br /&gt;
'''Hellsinker.''' (ヘルシンカー) is a vertical-scrolling [[doujin]] shooting game developed by Ruminant's Whimper for PC. After a trial version was released in 2004, the game underwent sweeping changes before completion, with the full version eventually being distributed at Comiket 72 in 2007. Since 2019, enhanced versions have been available digitally on Steam and [https://tonnor.booth.pm BOOTH]. The game's defining features are the varied and unconventional abilities of its playable characters, its obscure and obfuscated mechanics, its three different tracked scores, and its often inscrutable lore and unique aesthetic. The story follows 4 members of the mysterious organization GRAVEYARD as they attempt to reach and infiltrate the Cardinal Shaft, a giant tower responsible for the end of the world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;'''AN AWESOME PRAYER'''&amp;lt;br&amp;gt;'''IS''' &amp;lt;br&amp;gt;'''CONFLICT WITH US'''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'''KEEP YOUR DIGNITY'''&lt;br /&gt;
----&lt;br /&gt;
[[Hellsinker/Strategy|'''General Strategy''']] — [[Hellsinker/Segments|'''Segment Strategy''']]  —  [[Hellsinker/Video Index|'''Video Index''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
[[File:HellsinkerTitle1.png|thumb|200px|right|Title screen 1 of 4. Title screens are unlocked as you progress through the game.]]&lt;br /&gt;
&lt;br /&gt;
''Hellsinker.'' is a four-button game with 4 playable characters (one of which has 4 different load-outs, for an overall total of 7) and 9 stages (referred to as ''Segments'') in the main game. There are also unlockable harder versions of the first 3 Segments and 2 standalone Extra Segments. The game's three scoring systems are [[Hellsinker#Spirits|Spirits]], [[Hellsinker#Kills|Kills]], and [[Hellsinker#Tokens|Tokens]].&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''C (Press):''' Main shot. Tapping 5 times per second is optimal. Tapping faster will drain LUNA while providing no benefit.&lt;br /&gt;
* '''C (Hold):''' Charge attack. Some shots have autofire ability as well.&lt;br /&gt;
* '''X (Press or hold):''' Subweapon. The mechanics of this attack vary whether the button was pressed or held, and whether the subweapon gauge is filled to level 1 or 2.&lt;br /&gt;
* '''Z:''' Discharge attack (bomb). Discharge attacks clear the screen of bullets and make the player character invincible for some time.&lt;br /&gt;
* '''V:''' Activate slow movement. The exact behavior of this button is dependent on the ''Speed Control'' setting. Fossilmaiden uses this button to control her aiming direction instead.&lt;br /&gt;
&lt;br /&gt;
There are some additional controls that apply only to some characters:&lt;br /&gt;
&lt;br /&gt;
* ''' C (Tap rapidly):''' Additional shot weapon.&lt;br /&gt;
* ''' C (Hold) + X:''' Additional subweapon.&lt;br /&gt;
* ''' Z (Hold):''' Delay Discharge detonation. Invincibility is still applied immediately.&lt;br /&gt;
&lt;br /&gt;
=== HUD ===&lt;br /&gt;
----&lt;br /&gt;
[[File:HellsinkerHUD left.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
The lefthand side of the HUD focuses on gameplay features and contains vital information for any player.&lt;br /&gt;
# '''Rank and [[Hellsinker#Speed &amp;amp; Speed Control|Speed]] settings.''' Set before a run starts. Rank settings do not work outside Practice mode.&lt;br /&gt;
# [[Hellsinker#Lives|'''Lives.''']] Lives are indicated by the heart containers. Max denotes the maximum number you can stock at once, set before the run. The NECESSARY counter tracks Extend progress; when it falls below 0 you earn an Extend.&lt;br /&gt;
# [[Hellsinker#SOL|'''SOL gauge.''']] SOL determines the strength of your main shot and [[Hellsinker#Discharge|bombs]]. Levels are from 1 to 5. The number will flash red when a bomb is available.&lt;br /&gt;
# [[Hellsinker#LUNA|'''LUNA gauge.''']] LUNA determines your main shot's rate of fire. Has 3 levels, LO/MI/HI. Text will flash blue when HI, indicating maximum fire rate.&lt;br /&gt;
# [[Hellsinker#Subweapon_Gauge|'''Subweapon gauge.''']] Indicates the status of your subweapon. The bar indicates subweapon charge, while the rectangles indicate the level of attack available. For option type subweapons, MOUNT indicates the weapon is mounted to your character while INDEPEND indicates that it has been launched.&lt;br /&gt;
# [[Hellsinker#STELLA_.28Rank.29|'''STELLA gauge.''']] Also called rank. Levels go from 1 to 9 to A. The number will flash red when the gauge is filling and blue when it is emptying.&lt;br /&gt;
# '''Target name.''' Indicates the name of the last target hit. Can be ignored.&lt;br /&gt;
# [[Hellsinker#TERRA|'''TERRA gauge.''']] After being depleted, you will detour to a bonus Segment called the [[Hellsinker#Shrine of Farewell|Shrine of Farewell]] after the end of the current Segment.&lt;br /&gt;
&lt;br /&gt;
[[File:HellsinkerHUD right.png|637px|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
The righthand side of the HUD is mostly reserved for scoring info. Players playing for survival may ignore most of this.&lt;br /&gt;
&amp;lt;ol start=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hellsinker#Bootleg_Ghost|'''Autobomb status.''']] If an autobomb is available, it will say so here and state how many you have remaining for the current Segment. Otherwise it will tell you why an autobomb is not available.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hellsinker#Spirits|'''Spirit counter and gauges.''']] The top counter represents Spirits earned from all previous segments and the bottom shows the amount earned on the current Segment. These numbers are summed at the end of the Segment. The gauges represent decimal values of Spirit gains. A full gauge from top to bottom represents 1, 10, and 100 Spirits. This allows players to easily track Spirit changes of any size, no matter how large their score becomes. If a Spirit [[Hellsinker#BREAKTHROUGH|BREAKTHROUGH]] is achieved, the word BREAK will appear next to the word Spirit.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hellsinker#Kills|'''Kill counter.''']] This tracks the total number of kills made in a run. Like the Spirit counter, the top number tracks previous segments and the bottom number tracks the current Segment. BREAK will also appear next to Kills for a Kill BREAKTHROUGH.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;'''LUNA gem.''' The value inside the gem tracks the current LUNA Crystal level, which determines their Token value. The number outside tracks how many more crystals need to be collected or lost to change the level.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hellsinker#Tokens|'''Token counter.''']] Works similarly to the other two scores aside from lacking a BREAKTHROUGH.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;'''Timer.''' Counts the time (in seconds) since the start of the current Segment.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;'''FPS counter.''' Tracks your FPS, to 2 decimal places (ie 6000 is 60.00). At one time it was possible to configure this to also show VRAM usage and Object Count. It is unknown if this is still possible.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Characters / Executors ==&lt;br /&gt;
''Hellsinker.'' features four playable Executor characters, each with very different playstyles. Three of the characters are available by default, while the fourth, Kagura, is unlocked by clearing Segment 4 on a single credit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width:85%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:225px;&amp;quot; | Executor&lt;br /&gt;
! style=&amp;quot;width:30%;&amp;quot; | Background&lt;br /&gt;
! style=&amp;quot;width:45%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hs-portrait-deadliar.png|center]]'''Deadliar'''&lt;br /&gt;
| A mysterious veteran of GRAVEYARD who has a history with Cardinal. Fights alongside the Mistletoe Tobari-Maru.&lt;br /&gt;
| Focuses on strong but narrow attacks. Relies on his subweapon for coverage who can be freely placed to attack enemies with a small area-of-effect. His huge, high-power [[Hellsinker#Discharge|Discharge]] is his only tool for mass destruction, which can be manually delayed while still providing invincibility.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hs-portrait-fossilmaiden.png|center]]'''Fossilmaiden'''&lt;br /&gt;
| A particularly sickly member of GRAVEYARD who has formed a symbiotic bond with her Mistletoe, Saraba-Maru.&lt;br /&gt;
| Has a wide variety of specialized attacks, from melee range to covering extremely large areas of the screen. Can aim in 8 directions. Simultaneously the least and most mobile character. May be challenging to use before building up some familiarity. Two Discharges: a powerful bomb that flies up the screen, and an invincibility cloak with no offensive component.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hs-portrait-minogame.png|center]]'''Minogame'''&lt;br /&gt;
| A hermaphroditic artificial [https://en.wikipedia.org/wiki/Sokushinbutsu sokushinbutsu] confiscated by GRAVEYARD. Powerful enough to fight without a Mistletoe or equipment.&lt;br /&gt;
| Unusual toolset focusing on strong area-of-effect attacks, invincibility, and auras. Very good at getting out of tight spots. Discharge is a more genre-typical all-range, long-duration, high-commitment attack.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[File:hs-portrait-kagura.png|center]]'''Kagura / Kagura-Maru'''&lt;br /&gt;
| A Mistletoe used as a living weapons platform after being crippled by feedback from Minogame. Enclosed in a armored shell, she can't do much but fight.&lt;br /&gt;
| Four distinct load-outs. While varied, these are generally more &amp;quot;familiar&amp;quot; to other shmups than the other Executors, sharing a greater emphasis on the main shot weapon and less (ab)use of invulnerability.&lt;br /&gt;
|-&lt;br /&gt;
| '''散神無''' ''Chirijinmu''&amp;lt;br&amp;gt;'''Moon Cradle (Multi-Trajectory Shell)'''&lt;br /&gt;
| All-rounder whose every weapon features some kind of lingering hurtbox. The best at continuous reckless shooting. Has two manually aimable subweapons, and weak Discharges that only cost 2 SOL rather than emptying the gauge. Resembles [[ESP Ra.De.]]&lt;br /&gt;
|-&lt;br /&gt;
| '''劫殺''' ''Gousetsu''&amp;lt;br&amp;gt;'''Ecliptic Chariot (External Gunner)'''&lt;br /&gt;
| Wields an external, three-pronged turret that can be launched and retrieved freely. Poor offensive and scoring potential. Resembles [[Dragon Blaze]].&lt;br /&gt;
|-&lt;br /&gt;
| '''緋輪''' ''Himawari''&amp;lt;br&amp;gt;'''Infernal Sabbath (Variable Gun)'''&lt;br /&gt;
| High power main shot and no subweapon; instead, the subweapon button controls the spread of the main shot. Discharge is a traditional circular &amp;quot;nuke&amp;quot; bomb. Basic tools have high potential, but are hampered with blind spots and lack of versatility. Resembles the shot weapon from [[V-V]].&lt;br /&gt;
|-&lt;br /&gt;
| '''神弥''' ''Omiwatari''&amp;lt;br&amp;gt;'''Xanthez (Anti-Bacillus Saber)'''&lt;br /&gt;
| Experimental type with extremely high destruction potential limited by conditional gimmicks. Powerful, auto-aiming main shot that requires periodic reloading. Short-ranged blade weapons deal more damage with each physics object collided with; this includes some enemy bullet types, potentially stacking up to massive counterattacks. Has the most damaging and least defensive Discharge attack, a narrow laser beam.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Lives ===&lt;br /&gt;
----&lt;br /&gt;
The player starts with four lives. The '''Way of Life''' setting can change the maximum life cap to 6 (''Moderately''), 7 (''Prudently''), or 5 (''Drastic''). Please note that the game ends when you are hit with only one life icon left, '''not''' when you have zero; as such, it is better to think of your life icons as &amp;quot;hit points&amp;quot; rather than &amp;quot;spare lives&amp;quot; or &amp;quot;shields&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Extend progress is displayed by the '''NECESSARY''' counter, with an Extend being earned when NECESSARY falls below 0.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Hellsinker#Items|Item]] / Trigger || Effect on NECESSARY&lt;br /&gt;
|-&lt;br /&gt;
| Life Chip || -1&lt;br /&gt;
|-&lt;br /&gt;
| Ingot || -0.05&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Crystal or Frozen Crystal || -0.004&lt;br /&gt;
|-&lt;br /&gt;
| Reliquia || -0.05&lt;br /&gt;
|-&lt;br /&gt;
| Per frame, before boss warning || -0.0008, or -0.0016 if on last life&lt;br /&gt;
|-&lt;br /&gt;
| Per frame, Segment 8 boss || -0.001&lt;br /&gt;
|-&lt;br /&gt;
| Starting a new Segment || -4&lt;br /&gt;
|-&lt;br /&gt;
| Losing a life || -2&lt;br /&gt;
|-&lt;br /&gt;
| Losing a life after a recent death || Additional -2&lt;br /&gt;
|-&lt;br /&gt;
| Per frame REGEN ASSIST is active || -0.025 (1 death) to -0.0025 (4+ deaths)&lt;br /&gt;
|-&lt;br /&gt;
| Blue crystallized spirit &amp;lt;sup&amp;gt;sh.&amp;lt;/sup&amp;gt; || -0.5&lt;br /&gt;
|-&lt;br /&gt;
| Red crystallized spirit &amp;lt;sup&amp;gt;sh.&amp;lt;/sup&amp;gt; || -2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;sh.&amp;lt;/sup&amp;gt; &amp;lt;small&amp;gt;[[Hellsinker#Shrine of Farewell|Shrine of Farewell]] exclusive items.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upon gaining an Extend or respawning after a death, the player is invincible for 120 frames. The invincibility following an Extend has the unique property of being added on top of any current invincibility time. This can be abused to stack up more invincibility, so long as the player does not activate the [[Hellsinker#Invincibility_overwrite_bug|invincibility overwrite bug]].&lt;br /&gt;
&lt;br /&gt;
Gaining an Extend when at the life cap grants an '''Immortality''' bonus, awarding increasing quantities of [[Hellsinker#Spirits|Spirits]] with each bonus. Playing with a reduced life cap gives the player the opportunity to earn one or two extra Immortality bonuses at the cost of safety.&lt;br /&gt;
&lt;br /&gt;
How quickly individual Executors gain Extends is determined by their '''Life Scale''' and '''Expand''' attributes. Life Scale is the starting value of NECESSARY. Every time an Extend is earned, the base value increases by the Expand value. Characters with high Expand values will find their Extends becoming comparatively rare in the late game. The base value is reset when either type of [[Hellsinker#BREAKTHROUGH|BREAKTHROUGH]] is achieved.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor || Life Scale || Expand&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar || 20 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden || 18 || +3&lt;br /&gt;
|-&lt;br /&gt;
| Minogame || 23 || +1&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle) || 22 || +1&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot) || 19 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath) || 28 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez) || 16 || +3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SOL and LUNA ===&lt;br /&gt;
----&lt;br /&gt;
==== SOL ====&lt;br /&gt;
----&lt;br /&gt;
Discharges and main shot power are governed by the '''SOL gauge'''. SOL is measured in levels 1 to 5. A minimum of 3 SOL is required to use a [[Hellsinker#Discharge|Discharge]], with higher levels producing a more powerful and longer-lasting bomb. For all shots except Moon Cradle, performing a Discharge sets SOL to level 1; for Moon Cradle, Discharge lowers SOL by 2 levels.&lt;br /&gt;
&lt;br /&gt;
The SOL gauge refills over time. For several characters, the recharge rate is improved very slightly if LUNA is low, but this has little practical use.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Maximum SOL&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Time to charge a full SOL level at...&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 1'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 2'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 3'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 4'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 5'''&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| {{HoverSpan|52000/level|259999}}&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{HoverSpan|+182/frame|286 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|HI level when full, LO level otherwise|51199}}&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{HoverSpan|+70/frame|732 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | {{HoverSpan|52000/level|259999}}&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{HoverSpan|+160/frame|325 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle)&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{HoverSpan|+160/frame|325 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot)&lt;br /&gt;
| {{HoverSpan|+345/frame|151 frames}}&lt;br /&gt;
| {{HoverSpan|+100/frame|520 frames}}&lt;br /&gt;
| {{HoverSpan|+245/frame|213 frames}}&lt;br /&gt;
| {{HoverSpan|+300/frame|174 frames}}&lt;br /&gt;
| {{HoverSpan|+400/frame|130 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{HoverSpan|+225/frame|232 frames}}&lt;br /&gt;
| {{HoverSpan|+160/frame|325 frames}}&lt;br /&gt;
| {{HoverSpan|+40/frame|1300 frames}}&lt;br /&gt;
| {{HoverSpan|+500/frame|104 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| {{HoverSpan|+320/frame|163 frames}}&lt;br /&gt;
| {{HoverSpan|+220/frame|237 frames}}&lt;br /&gt;
| {{HoverSpan|+120/frame|434 frames}}&lt;br /&gt;
| {{HoverSpan|+50/frame|1040 frames}}&lt;br /&gt;
| {{HoverSpan|+2000/frame|26 frames}}&lt;br /&gt;
|}&lt;br /&gt;
The gauge can also be refilled by collecting [[Hellsinker#Items|SOL Pieces]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Value of SOL piece&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Normal'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''The Great Majority (Extra 1)'''&lt;br /&gt;
|-&lt;br /&gt;
| Not Fossilmaiden&lt;br /&gt;
| {{HoverSpan|1/16 level|3200}}&lt;br /&gt;
| {{HoverSpan|~1/49 level|1066}}&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|1/64|800}}&lt;br /&gt;
| {{HoverSpan|~1/193|266}}&lt;br /&gt;
|}&lt;br /&gt;
Whenever the &amp;quot;discharge available&amp;quot; sound plays, the player becomes invincible very briefly (12 frames).&lt;br /&gt;
&lt;br /&gt;
==== LUNA ====&lt;br /&gt;
----&lt;br /&gt;
The level of the '''LUNA gauge''' governs the rate of fire of your main shot. The gauge drains by a value each time the shot button is pressed, drains per bullet fired, and recovers over time.&lt;br /&gt;
&lt;br /&gt;
Shots are fired in 0.2 second bursts (12 frames); pressing the shot button more than 5 times per second will continue to apply the LUNA drain on press but will not fire additional bullets. Even if the player's tap timing is imperfect, the LUNA drain will still be dramatically softened so long as the inaccuracy is no more than a few frames.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Maximum LUNA&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | LUNA drain when shot button pressed&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Drain per bullet&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Other firing modes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Minimum'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''1 frame early'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''2 frames early'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''3 frames early'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''4 frames early'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Earlier still'''&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| {{HoverSpan|51200 per level|153599}}&amp;lt;br&amp;gt;'''Minimum:''' 12800&lt;br /&gt;
| -70&lt;br /&gt;
| -220&lt;br /&gt;
| -320&lt;br /&gt;
| -370&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -820&lt;br /&gt;
| {{HoverSpan|7 shots per burst|-365}}&lt;br /&gt;
| '''NARROW PIERCING:'''&amp;lt;br&amp;gt;Additional -120/frame&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|HI level when full, LO level otherwise|51199}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | 0&lt;br /&gt;
| 0&lt;br /&gt;
| '''BREAKING CHAIN:'''&amp;lt;br&amp;gt;LUNA set to 0&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{HoverSpan|51200 per level|153599}}&lt;br /&gt;
| -100&lt;br /&gt;
| -400&lt;br /&gt;
| -700&lt;br /&gt;
| -1000&lt;br /&gt;
| -1300&lt;br /&gt;
| -2700&lt;br /&gt;
| {{HoverSpan|7 shots per burst|-400}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle)&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;6&amp;quot; | -485&lt;br /&gt;
| {{HoverSpan|11 shots per burst|-105}}&lt;br /&gt;
| '''Autofire:'''&amp;lt;br&amp;gt;No extra cost&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot)&lt;br /&gt;
| {{HoverSpan|51200 per level|140799}}&lt;br /&gt;
| {{HoverSpan|11 shots per burst|-90}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| {{HoverSpan|51200 per level|140799}}&amp;lt;br&amp;gt;'''Minimum:''' 25600&lt;br /&gt;
| {{HoverSpan|11 shots per burst|-112}}&lt;br /&gt;
| '''OVER FIRING:'''&amp;lt;br&amp;gt;Additional -235/frame&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| 240000&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | 0&lt;br /&gt;
| {{HoverSpan|6 shots per burst|-10000}}&lt;br /&gt;
| '''FULLAUTO FIRING:'''&amp;lt;br&amp;gt;No extra cost&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The LUNA recovery rate accelerates for as long as LUNA is not spent. Having less SOL improves the recovery rate. For Deadliar and Minogame, recovery starts 8 frames after pressing the shot button (during the final 4 frames of a shot burst). For Kagura, recovery only starts when not shooting.&lt;br /&gt;
&lt;br /&gt;
Additional layers of LUNA recovery can be applied by grazing bullets or by staying close to enemies (both scaling up with quantity). These factors are independent of shooting, so they also influence how long the player's LUNA lasts. Thanks to this, shooting at point-blank range can sometimes be sustained for a long time or even perpetually.&lt;br /&gt;
&lt;br /&gt;
Fossilmaiden's LUNA recovery does not scale. It is always {{HoverSpan|233 frames full charge|220 per frame}}, or {{HoverSpan|2560 frames full charge|20 per frame}} while firing main shot.&lt;br /&gt;
&lt;br /&gt;
Xanthez's recovery rate is very slow immediately after firing and is not improved by enemy proximity or low SOL. If LUNA reaches 0, it refills much faster but cannot be spent until it fully refills. It may be helpful to think of Xanthez's shot as a &amp;quot;solid ammo&amp;quot; weapon that needs to be reloaded, as opposed to the other characters' &amp;quot;energy&amp;quot; shots that are recharging constantly.&lt;br /&gt;
&lt;br /&gt;
LUNA can also be refilled by collecting [[Hellsinker#Items|LUNA-related items]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Value of LUNA item&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''LUNA Crystal'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''LUNA Droplet'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Frozen Crystal'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''LUNA Chaff'''&lt;br /&gt;
|-&lt;br /&gt;
| Not Fossilmaiden&lt;br /&gt;
| {{HoverSpan|1/192, Xanthez: 1/300|800}}&lt;br /&gt;
| {{HoverSpan|1/960, Xanthez: 1/1500|160}}&lt;br /&gt;
| {{HoverSpan|1/384, Xanthez: 1/600|400}}&lt;br /&gt;
| {{HoverSpan|1/128, Xanthez: 1/200|1200}}&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|1/128|400}}&lt;br /&gt;
| {{HoverSpan|1/640|80}}&lt;br /&gt;
| {{HoverSpan|~1/427|120}}&lt;br /&gt;
| {{HoverSpan|~1/85|600}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Subweapon Gauge ===&lt;br /&gt;
----&lt;br /&gt;
The '''subweapon gauge''' determines the power (and in some cases, the type of attack) of your subweapon. It has 2 levels, is expended when you fire your subweapon, and fills when you are not using your subweapon. How the gauge behaves is character-dependent:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor || Charge time || Supercharge time || Supercharge behavior&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a || 75 frames || Firing main shot gradually depletes it to level 1&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a || 90 frames || Fills while subweapon button is held, may not have a purpose{{template:unconfirmed}}&lt;br /&gt;
|-&lt;br /&gt;
| Minogame || 134 frames || 120 frames || Firing main shot gradually depletes it to level 1&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle) || 120 frames || Level 2: 60 frames&amp;lt;br&amp;gt;Level 3: +120 frames || Manually charged during grenade subweapon&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot) || 18 frames || 180 frames || Firing main shot instantly sets it to level 1, may not have a purpose{{template:unconfirmed}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath) || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez) || 45 frames || 80 frames || Firing main shot instantly sets it to level 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== STELLA (Rank) ===&lt;br /&gt;
----&lt;br /&gt;
The ''Hellsinker.'' [[Help:Glossary#Rank|rank]] system is termed '''STELLA''', ranging through 10 levels from 1 to A. The beginning of a run always sets the STELLA gauge to 1 (adjustable for practice mode only in the options) and a proportion of your ending STELLA is lost at the beginning of a new Segment. Maximizing STELLA is extremely important for [[Hellsinker#Spirits|Spirit]] scoring as it scales all sources of incoming Spirits and also enhances Spirit-relevant enemy attacks, such as the number of destructible bullets and the length of grazable needle bullets. Most Segments feature a specific trick early on for reaching maximum STELLA quickly.&lt;br /&gt;
&lt;br /&gt;
The practical consequences of STELLA on the game's difficulty are small, mostly affecting bullet speed. In rare cases, differing STELLA levels will trigger different boss patterns.&lt;br /&gt;
&lt;br /&gt;
Actions which will increase STELLA:&lt;br /&gt;
* Picking up green STELLA [[Hellsinker#Items|items]], LUNA Chaff, Comets or Reliquiae&lt;br /&gt;
* Picking up large quantities of other items&lt;br /&gt;
* Collecting Spirits&lt;br /&gt;
* Staying close to some enemy types&lt;br /&gt;
* [[Hellsinker/Strategy#Inner_Spirit_Raising_and_Spirit_Pooling_.28tick_points.29|Hitting things rapidly]]&lt;br /&gt;
* Not getting hit for at least 20 seconds (reduces passive STELLA loss, effect scales incrementally over time)&lt;br /&gt;
* Some effects are enhanced near the top of the screen&lt;br /&gt;
&lt;br /&gt;
Actions which will decrease STELLA:&lt;br /&gt;
* Getting hit&lt;br /&gt;
* Getting hit more than once within 30 seconds&lt;br /&gt;
* Picking up pink STELLA items&lt;br /&gt;
* Cancelling bullets with [[Hellsinker#Discharge|Discharge]] or with the [[Hellsinker#Suppression_Radius|Suppression Radius]]&lt;br /&gt;
* Staying close to the bottom of the screen&lt;br /&gt;
&lt;br /&gt;
The minimum amount of STELLA preserved after completing a Segment increases over the course of the game dependent on your end-of-stage SURVIVABILITY award and your number of lives at that time.&amp;lt;br&amp;gt;&lt;br /&gt;
The amount of STELLA lost after completing a Segment also increases dependent on your overall survival performance, number of Extends gained, and a [[Hellsinker/Strategy#Stage-specific modifiers|stage-specific value]]. Notably, [[Hellsinker#Bootleg_Ghost|autobombing]] can reduce the amount of lost STELLA without penalizing the minimum preservation level.&amp;lt;br&amp;gt;&lt;br /&gt;
A detailed analysis of STELLA preservation mechanics can be found [https://www.youtube.com/post/UgkxM-xhnsFaTnA5E9KVfUpzV9fyaQbI0mBu in this post].&lt;br /&gt;
&lt;br /&gt;
=== TERRA ===&lt;br /&gt;
----&lt;br /&gt;
The '''TERRA gauge''' determines the timing of the player's visit to the [[Hellsinker#Shrine of Farewell|Shrine of Farewell]], a special bonus Segment. TERRA begins at its maximum of 240; the player is sent to the Shrine after it reaches 0. TERRA will not fall on Segments 1B and 2B. As the Shrine has massive Spirit scoring ramifications, when Spirit scoring it is vital to avoid taking unnecessary hits in order to delay the Shrine's appearance for as long as possible.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Event || Effect on TERRA&lt;br /&gt;
|-&lt;br /&gt;
| Autobomb || -6&lt;br /&gt;
|-&lt;br /&gt;
| Losing a life || -10~20, see below&lt;br /&gt;
|-&lt;br /&gt;
| Losing a life after a recent death || -20~40, see below&lt;br /&gt;
|-&lt;br /&gt;
| Losing a [[Hellsinker#Items|Life Chip]] || -1&lt;br /&gt;
|-&lt;br /&gt;
| Losing a Revive item || -25&lt;br /&gt;
|-&lt;br /&gt;
| Losing other items except LUNA Droplets || -0.01&lt;br /&gt;
|-&lt;br /&gt;
| Exiting a Segment || ( 60 - number of cleared stages^2 ) * -0.5 - 10&lt;br /&gt;
|-&lt;br /&gt;
| Exiting a Segment in [[Hellsinker#Bootleg_Ghost|Solidstate]] || Additional -8&lt;br /&gt;
|-&lt;br /&gt;
| Exiting Segment 5 || Additional -15&lt;br /&gt;
|-&lt;br /&gt;
| Exiting Segment 6 || Additional -30&lt;br /&gt;
|-&lt;br /&gt;
| Exiting Segment 7 || Additional -380&lt;br /&gt;
|-&lt;br /&gt;
| Gaining an [[Hellsinker#Lives|Extend]] || +7&lt;br /&gt;
|-&lt;br /&gt;
| Collecting a Reliquia || +0.05 on Segment 3L, else +0.2&lt;br /&gt;
|-&lt;br /&gt;
| Destroying KAREIDOSCOPE once (FATE CONTROL) || +2.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The TERRA loss from dying is increased by:&lt;br /&gt;
* The number of deaths on the current Segment&lt;br /&gt;
* The number of misses in total, including autobombs&lt;br /&gt;
* Each STELLA level below A before the death&lt;br /&gt;
The TERRA loss from dying is mitigated by:&lt;br /&gt;
* [[Hellsinker/Strategy#Stage-specific modifiers|A stage-specific value]]&lt;br /&gt;
* 3+ deaths on the current Segment&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
''Hellsinker.'' features 14 items (termed Relics). There is a hard limit of 512 simultaneous items; items spawned past this limit will not appear.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 80%&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; | Appearance conditions&lt;br /&gt;
! style=&amp;quot;width: 12%;&amp;quot; | Token value&lt;br /&gt;
! [[Hellsinker#LUNA|LUNA]] value&lt;br /&gt;
! [[Hellsinker#Lives|NECESSARY]] value&lt;br /&gt;
! Description/other effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sol piece.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''SOL Piece'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Dropped by many enemies.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Increases [[Hellsinker#SOL|SOL]]. Horizontal trajectory is slightly magnetized to the player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Luna_Crystals.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''LUNA Crystal'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Dropped by many enemies.&lt;br /&gt;
| {{HoverSpan|1/20 to ~1/3.07|0.05 to 0.32533}}&amp;lt;br&amp;gt;[[Hellsinker/Strategy#Token_Values|(Gem level)]]&lt;br /&gt;
| {{HoverSpan|Fossilmaiden: 400|800}}&lt;br /&gt;
| {{HoverSpan|1/250|0.004}}&lt;br /&gt;
| Flies upwards instead of falling down. Contributes to the gem level. Decays the gem level if lost (level will no longer drop after reaching level 6).&amp;lt;br&amp;gt;Can be collected in a small radius if the main shot button is not being held down, and can be auto-collected from the entire screen by using Discharge.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Luna_droplet.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''LUNA Droplet'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Generated when a target is destroyed with enemy bullets nearby to it (range based on enemy hitbox size).&lt;br /&gt;
| '''During stage:'''&amp;lt;br&amp;gt;{{HoverSpan|~1/6|0.16225}}&amp;lt;br&amp;gt;'''During boss:'''&amp;lt;br&amp;gt;{{HoverSpan|~1/25|0.0405}}&lt;br /&gt;
| {{HoverSpan|Fossilmaiden: 80|160}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Contributes to the gem level but does not cause it to degrade if lost.&amp;lt;br&amp;gt;Can be collected in a small radius if the main shot button is not being held down.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hs-frozen-crystal.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Frozen Crystal'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Generated from bullet cancels after killing specific enemies.&lt;br /&gt;
| {{HoverSpan|3/2|1.5}}&lt;br /&gt;
| {{HoverSpan|Fossilmaiden: 120|400}}&lt;br /&gt;
| {{HoverSpan|1/250|0.004}}&lt;br /&gt;
| Automatically collected.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Luna_chaff.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''LUNA Chaff'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Generated when destroying bullets with the Suppression Radius.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| {{HoverSpan|Fossilmaiden: 600|1200}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Increases [[Hellsinker#STELLA_.28Rank.29|STELLA]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Life_chip.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Life Chip'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Dropped by specific enemies.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| Horizontal trajectory is slightly magnetized to the player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ingot.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Ingot'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Generated from bullet cancels, typically after killing a boss.&lt;br /&gt;
| {{HoverSpan|1/15 to ~1/5.58|0.06666 to 0.17916}}&amp;lt;br&amp;gt;[[Hellsinker/Strategy#Token_Values|(STELLA level)]]&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| {{HoverSpan|1/20|0.05}}&lt;br /&gt;
| Worth 0.2 Spirits.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hs-crystalspirit-merged.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Crystallized Spirits'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Appear at the end of the [[Hellsinker#Shrine of Farewell|Shrine of Farewell]] dependent on player performance. &lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| '''Blue:'''&amp;lt;br&amp;gt;{{HoverSpan|1/2|0.5}}&amp;lt;br&amp;gt;'''Red:'''&amp;lt;br&amp;gt;2&lt;br /&gt;
| Either type is worth 0.5% of total Spirits earned before entering the Shrine (ACHIEVEMENT). Magnetized to a spot below the player with a randomized offset.{{template:unconfirmed}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Terra_relic.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Reliquia'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Dropped by multi-part enemies.&lt;br /&gt;
| {{HoverSpan|1/12|0.08333}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| {{HoverSpan|1/20|0.05}}&lt;br /&gt;
| Worth 0.05 [[Hellsinker#TERRA|TERRA]] on Segment 3L, otherwise worth 0.2 TERRA. Raises STELLA. Moves very quickly but is significantly magnetized to the player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Young_stella.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Young STELLA'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Appear in fixed places. Can appear in groups when fulfilling [[Hellsinker/Strategy#STELLA Tricks|stage-specific conditions]].&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Raises STELLA level by 1 immediately, and then a further ~1/2 level over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Old_stella.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Old STELLA'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Appear in fixed places or when activating [[Hellsinker#APPEASEMENT and SELF ECLIPSE|SELF ECLIPSE]].&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Lowers STELLA over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Comet.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Comet'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| On player death, 1 is dropped per STELLA level lost.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Raises STELLA by 0.75 levels.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Revive.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Revive'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Appear very rarely under special conditions.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Instantly grants an extra life if the player is below max lives. Does not grant an Immortality bonus or affect the Extend count.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Item collection ===&lt;br /&gt;
----&lt;br /&gt;
The base collection range varies by item type.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Range&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Chaff&lt;br /&gt;
| {{HoverSpan|16px at 640x480|1600 units}}&lt;br /&gt;
|-&lt;br /&gt;
| Reliquia&lt;br /&gt;
| {{HoverSpan|32px at 640x480|3200 units}}&lt;br /&gt;
|-&lt;br /&gt;
| Crystallized Spirits&lt;br /&gt;
| {{HoverSpan|33px at 640x480|3300 units}}&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Droplet&lt;br /&gt;
| {{HoverSpan|34px at 640x480|3400 units}}&lt;br /&gt;
|-&lt;br /&gt;
| Others&lt;br /&gt;
| {{HoverSpan|30px at 640x480|3000 units}}&lt;br /&gt;
|}&lt;br /&gt;
Some characters have extra collection range which is added to the base range. This only applies when directly collecting items.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor&lt;br /&gt;
! Extra range&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
| {{HoverSpan|5px at 640x480|500 units}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura&lt;br /&gt;
| {{HoverSpan|3px at 640x480|300 units}}&lt;br /&gt;
|}&lt;br /&gt;
Options have their own collection range.&lt;br /&gt;
  (item base range) / 2 + (subweapon range * 0.75)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor&lt;br /&gt;
! Subweapon&lt;br /&gt;
! Range * 0.75&lt;br /&gt;
! Common effective range&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Tobari-Maru&amp;lt;br&amp;gt;(Deadliar)&lt;br /&gt;
| Chain (level 1)&lt;br /&gt;
| {{HoverSpan|46.5px at 640x480|4650 units}}&lt;br /&gt;
| {{HoverSpan|61.5px at 640x480|~6150 units}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chain (level 2)&lt;br /&gt;
| {{HoverSpan|48px to 95.7px at 640x480|4800 to 9577 units}}&lt;br /&gt;
| {{HoverSpan|63px to 110px at 640x480|~6300 to ~11077 units}}&lt;br /&gt;
| Range increases when Deadliar is nearby.&lt;br /&gt;
|-&lt;br /&gt;
| Held throw&lt;br /&gt;
| {{HoverSpan|54px at 640x480|5400 units}}&amp;lt;br&amp;gt;{{HoverSpan|Oscillates between the two values|(4000)}}&lt;br /&gt;
| {{HoverSpan|69px at 640x480|~6900 units}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saraba-Maru&amp;lt;br&amp;gt;(Fossilmaiden)&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
| {{HoverSpan|37.5px at 640x480|3750 units}}&lt;br /&gt;
| {{HoverSpan|52.5px at 640x480|~5250 units}}&lt;br /&gt;
| Always active.&lt;br /&gt;
|-&lt;br /&gt;
| Ecliptic Chariot&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
| {{HoverSpan|18px at 640x480|1800 units}}&lt;br /&gt;
| {{HoverSpan|33px at 640x480|~3300 units}}&lt;br /&gt;
| Potentially smaller than Kagura's base range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Common Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Speed &amp;amp; Speed Control ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Player movement speed is determined by character and the subweapon status they are in. Additionally, most characters have a slow movement mode which can be configured with the '''Speed Control''' setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:45%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Executor&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Status&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Distance per frame&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Deadliar&lt;br /&gt;
| &lt;br /&gt;
| {{HoverSpan|5.6px at 640x480|560 units}}&amp;lt;br&amp;gt;————————————————→&lt;br /&gt;
|-&lt;br /&gt;
| While aiming subweapon&lt;br /&gt;
| {{HoverSpan|1.4px at 640x480|140 units}}&amp;lt;br&amp;gt;———→&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Fossilmaiden&lt;br /&gt;
|&lt;br /&gt;
| {{HoverSpan|4.48px at 640x480, implemented as 80% modifier of 560|448 units}}&amp;lt;br&amp;gt;————————————→&lt;br /&gt;
|-&lt;br /&gt;
| During Anchor Device&lt;br /&gt;
| {{HoverSpan|3.73px at 640x480, implemented as 66.66% modifier of 560|373 units}}&amp;lt;br&amp;gt;——————————→&lt;br /&gt;
|-&lt;br /&gt;
| During Lance Device&lt;br /&gt;
| {{HoverSpan|6.72px at 640x480, implemented as 120% modifier of 560|672 units}}&amp;lt;br&amp;gt;———————————————————→&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
|&lt;br /&gt;
| {{HoverSpan|5.2px at 640x480|520 units}}&amp;lt;br&amp;gt;——————————————→&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Kagura (Moon Cradle)&lt;br /&gt;
| &lt;br /&gt;
| {{HoverSpan|5.3px at 640x480|530 units}}&amp;lt;br&amp;gt;———————————————→&lt;br /&gt;
|-&lt;br /&gt;
| While aiming subweapon&lt;br /&gt;
| {{HoverSpan|1.32px at 640x480|132 units}}&amp;lt;br&amp;gt;———→&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Kagura (Ecliptic Chariot)&lt;br /&gt;
| Docked&lt;br /&gt;
| {{HoverSpan|5.6px at 640x480|560 units}}&amp;lt;br&amp;gt;————————————————→&lt;br /&gt;
|-&lt;br /&gt;
| Undocked&lt;br /&gt;
| {{HoverSpan|4.0px at 640x480|400 units}}&amp;lt;br&amp;gt;———————————→&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| &lt;br /&gt;
| {{HoverSpan|4.8px at 640x480|480 units}}&amp;lt;br&amp;gt;—————————————→&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| &lt;br /&gt;
| {{HoverSpan|6.0px at 640x480|600 units}}&amp;lt;br&amp;gt;—————————————————→&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Speed Control''' is set before a run. It determines how the player accesses slow movement. This setting has no effect on Fossilmaiden.&lt;br /&gt;
* '''Automatic:''' Move at 50% speed while the shot button is held (20 frame delay)&lt;br /&gt;
* '''Momentary:''' Move at 50% speed while the slow button is held (immediate)&lt;br /&gt;
* '''Alternative:''' Toggle 50% speed when the slow button is pressed&lt;br /&gt;
* '''Triphase:''' Cycle though full speed, 82% speed and 64% speed when slow button is pressed&lt;br /&gt;
Slow movement modifiers stack with other speed changes e.g. aiming a subweapon. Except in Triphase, all changes to the speed modifier are interpolated over a few frames at a character-specific rate. Speed changes in Triphase are instant.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor&lt;br /&gt;
! Interpolation time of speed change&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&amp;lt;br&amp;gt;Minogame&lt;br /&gt;
| 10 frames&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|Effectively less when activating Lance Device as the speed spikes very early|20 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura&lt;br /&gt;
| 5 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Infernal Sabbath speed modifier ====&lt;br /&gt;
Infernal Sabbath has some additional effects related to the Speed Control setting, concerning the shot and subweapon buttons. Depending on the configuration, these changes may not be obvious due to only occurring for a few frames at a time, or may be disruptive. When two sources are opposing (downward trend in fast mode or upward trend in slow mode), the result is a ~76.46% speed modifier, assuming that it's even possible to stabilize it.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Speed Control&lt;br /&gt;
! Extra Kagura3 behavior&lt;br /&gt;
|-&lt;br /&gt;
| Automatic&lt;br /&gt;
| In addition to normal behavior, immediately switches to 50% speed while the subweapon button is held.&lt;br /&gt;
|-&lt;br /&gt;
| Momentary&lt;br /&gt;
| '''Slow button not held:''' Trends towards 50% speed when pressing or releasing the subweapon button.&amp;lt;br&amp;gt;'''Slow button not held, subweapon button held:''' Trends towards 50% speed when pressing the shot button.&amp;lt;br&amp;gt;'''Slow button held:''' Trends towards 100% speed when pressing or releasing the subweapon button or shot button.&amp;lt;br&amp;gt;'''Slow button held, shot button held:''' Behaves normally.&lt;br /&gt;
|-&lt;br /&gt;
| Alternative&lt;br /&gt;
| Trends towards 100% speed when pressing or releasing the shot button.&amp;lt;br&amp;gt;Trends towards 50% speed when pressing or releasing the subweapon button.&lt;br /&gt;
|-&lt;br /&gt;
| Triphase&lt;br /&gt;
| Behaves normally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bootleg Ghost ===&lt;br /&gt;
----&lt;br /&gt;
Set before a run. Determines '''Auto-Rejection''' (autobomb) behavior. Autobombs can triggered up to three times per Segment. After an autobomb, the player is invincible for 120 frames.&lt;br /&gt;
* '''Aspirant'''&lt;br /&gt;
** Autobombs will activate if the [[Hellsinker#SOL|SOL gauge]] is at maximum level and the player has less than 4 lives.&lt;br /&gt;
** When activated, nearly all SOL is lost. (Internal SOL value is divided by 7)&lt;br /&gt;
* '''Solidstate'''&lt;br /&gt;
** Autobombs will activate any time Discharge is available.&lt;br /&gt;
** When activated, all SOL is lost.&lt;br /&gt;
** More [[Hellsinker#TERRA|TERRA]] is lost when exiting a Segment.&lt;br /&gt;
* '''Adept'''&lt;br /&gt;
** No autobomb.&lt;br /&gt;
** The [[Hellsinker#Suppression Radius|Suppression Radius]] only activates when the main shot button is held, and activates faster.&lt;br /&gt;
** Changes the graze range and [[Hellsinker#Sealing Enemies|seal]] range behavior for most characters. Details in [[Hellsinker/Strategy#FINELINE (grazing)|the strategy subpage]].&lt;br /&gt;
&lt;br /&gt;
=== Suppression Radius ===&lt;br /&gt;
----&lt;br /&gt;
All characters have a '''Suppression Radius''' which is activated by not firing the main shot for 60 frames, or by holding the shot button for 20 frames in Adept.&lt;br /&gt;
&lt;br /&gt;
The Suppression Radius takes the form of a light blue circle around the character. Its effective radius is {{HoverSpan|64px at 640x480|6400 units}}. It slows down many types of bullets and, for a smaller number of them, will eventually destroy them entirely. Destroying bullets with the Suppression Radius causes [[Hellsinker#STELLA (Rank)|STELLA]] to fall, and produces small [[Hellsinker#Items|LUNA Chaff]] items which will more than recover the lost rank if collected. It also deals a very small amount of contact damage.&lt;br /&gt;
&lt;br /&gt;
Fossilmaiden's Suppression Radius works differently as it is only active while her subweapons are active. It is much smaller than the other characters', and does not change with Bootleg Ghost setting. During the Anchor Device subweapon, it has a {{HoverSpan|42px at 640x480|4200 unit}} radius. During the Lance Device subweapon, it has a {{HoverSpan|28px at 640x480|2800 unit}} radius around Fossilmaiden and a {{HoverSpan|36px at 640x480|3600 unit}} radius around Saraba-Maru; in this case, the radius around Fossilmaiden is also less effective at destroying bullets.{{template:unconfirmed}}&lt;br /&gt;
&lt;br /&gt;
Other weapons should be used versus destructible bullets as the Radius' suppression effect takes priority over its contact damage.&lt;br /&gt;
&lt;br /&gt;
==== APPEASEMENT and SELF ECLIPSE ====&lt;br /&gt;
Continuously touching bullets with the Suppression Radius causes a number labeled '''APPEASEMENT''' to appear, counting down from 80 for as long as bullets continue to be inside the Radius. When the counter reaches 0, '''SELF ECLIPSE''' occurs:&lt;br /&gt;
* Two [[Hellsinker#Items|pink STELLA]] items appear at the top of the screen.&lt;br /&gt;
* The player becomes invulnerable very briefly (10 frames).&lt;br /&gt;
* APPEASEMENT is disabled for 60 frames.&lt;br /&gt;
The base fall rate of the APPEASEMENT counter is 0.135 per frame. Additional suppressed bullets gradually accelerate the fall rate, with each added bullet having a greater effect than the previous one. If no bullets are being suppressed, the counter instead recovers by 0.2 per frame.&lt;br /&gt;
&lt;br /&gt;
SELF ECLIPSE is often a nuisance when playing for [[Hellsinker#Spirits|Spirits]] as the items it creates are undesirable and become hazards.&lt;br /&gt;
&lt;br /&gt;
=== Discharge ===&lt;br /&gt;
----&lt;br /&gt;
Discharges are ''Hellsinker.'''s bomb mechanic. They expend [[Hellsinker#SOL|SOL]] to use, requiring at least SOL level 3 (or HI), with higher levels making the Discharge more effective. Discharges that can be delayed will grant invincibility over the entire delayed period in addition to the normal invincibility time. Unless otherwise noted, enemy bullets are [[Hellsinker#Cancellation Stars / Phantom Bullets|cancelled into stars]] for the duration of a Discharge, but not for any delay period.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width:75%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Discharge&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Invincibility time at...&lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Effects of SOL level&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:8%; background-color:#eaecf0&amp;quot; | '''SOL 5'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''SOL 4'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''SOL 3'''&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| Carnage Raid&lt;br /&gt;
| 120 frames&lt;br /&gt;
| 90 frames&lt;br /&gt;
| 60 frames&lt;br /&gt;
| Increased size and duration&lt;br /&gt;
| Can be delayed for up to 40 frames.&amp;lt;br&amp;gt;Near the center is effective for Spirit scoring.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Fossilmaiden&lt;br /&gt;
| Curtain Raiser&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 144 frames&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
| Can be delayed for up to 90 frames.&amp;lt;br&amp;gt;Near the center is effective for Spirit scoring.&lt;br /&gt;
|-&lt;br /&gt;
| Bacillus' Cloak&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 180 frames&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
| No damaging component.&amp;lt;br&amp;gt;Doesn't cause a bullet cancel.&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
| Azure Lotus&lt;br /&gt;
| 190 frames&lt;br /&gt;
| 140 frames&lt;br /&gt;
| 100 frames&lt;br /&gt;
| Increased duration&lt;br /&gt;
| Near the center is effective for Spirit scoring.&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle)&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Knows Only Blazing&lt;br /&gt;
| 90 frames&lt;br /&gt;
| 60 frames&lt;br /&gt;
| 30 frames&lt;br /&gt;
| No change&lt;br /&gt;
| Reduces SOL level by 2 instead of emptying the gauge.&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot)&lt;br /&gt;
| 370 frames&lt;br /&gt;
| 310 frames&lt;br /&gt;
| 250 frames&lt;br /&gt;
| Increased duration&lt;br /&gt;
| Invincibility wears off if the player leaves the area-of-effect.&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| 200 frames&lt;br /&gt;
| 140 frames&lt;br /&gt;
| 80 frames&lt;br /&gt;
| Increased duration&lt;br /&gt;
| Can be delayed for up to 70 frames.&amp;lt;br&amp;gt;Continuous bullet cancels while delayed.&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| 90 frames&lt;br /&gt;
| 60 frames&lt;br /&gt;
| 30 frames&lt;br /&gt;
| Increased power&lt;br /&gt;
| Becomes dramatically stronger with more SOL levels.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is a 1 frame gap between pressing the Discharge button and the activation of the Discharge, during which the player's SOL has been spent but they are not yet invulnerable.&lt;br /&gt;
&lt;br /&gt;
==== Invincibility overwrite bug ====&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center; width:14%;&amp;quot;&lt;br /&gt;
| [[File:Hs-discharge.gif|frameless|center]]Fossilmaiden's Curtain Raiser displaying the 1 frame start delay, then state-based invincibility during the hold period, then countdown invincibility during the active period.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Sources of invincibility are implemented in one of two ways. They can be &amp;quot;set-and-forget&amp;quot;, where the invincibility timer is set once and runs down, or &amp;quot;state-based&amp;quot;, where the timer is repeatedly set as long as a condition is true. Most invincibility sources do not check the timer's current value before being applied, causing them to overwrite the current set time. Practical cases where this can occur include:&lt;br /&gt;
* Activating [[Hellsinker#APPEASEMENT and SELF ECLIPSE|SELF ECLIPSE]], replacing current time with 10 frames&lt;br /&gt;
* Bombing after dying, or gaining an Extend, or scripted event invincibility, etc., replacing it with Discharge time&lt;br /&gt;
* Bombing twice in a row with Moon Cradle, replacing 90 frames with 30 frames&lt;br /&gt;
&lt;br /&gt;
The following characters' Discharges use state-based invincibility and are safe from being overwritten.&lt;br /&gt;
* Fossilmaiden Curtain Raiser, during delayed period only&lt;br /&gt;
* Fossilmaiden Bacillus' Cloak&lt;br /&gt;
* Minogame&lt;br /&gt;
* Ecliptic Chariot, while inside radius&lt;br /&gt;
* Infernal Sabbath&lt;br /&gt;
State-based invincibility can be identified by the Executor turning solid white instead of flickering. An exception to this is Minogame's Discharge which uses a slightly different implementation.&lt;br /&gt;
&lt;br /&gt;
=== Extra Shot Modes ===&lt;br /&gt;
----&lt;br /&gt;
Deadliar, Infernal Sabbath and Xanthez have access to a secondary shot mode which can activated by tapping the shot button more rapidly than normal. These weapons are extremely powerful and are essential to playing their respective character properly, but have prohibitive [[Hellsinker#LUNA|LUNA]] drain rates. Proper use of the LUNA recovery mechanics is essential to extend firing time in these modes. The full tap rate does not have to be maintained after the shot mode has been activated.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor&lt;br /&gt;
! Effect&lt;br /&gt;
! Activation tap speed&lt;br /&gt;
! Sustain tap speed&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| Red piercing shot, disabled when LUNA is LOW&lt;br /&gt;
| 8.5 Hz&lt;br /&gt;
| ~5 Hz&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| 1.7x damage, slightly increased hit rate&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 7.5~8 Hz&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ~5.8 Hz&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| Doubled firing rate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Collision ===&lt;br /&gt;
----&lt;br /&gt;
In a departure from the genre, colliding with walls or enemies in ''Hellsinker.'' does not kill the player. Instead, they will be knocked away from the object collided with. If you are in a position to get knocked back several times (for example, wedged between two objects) your movement can become quite erratic. Collision-enabled enemies can also collide with each other and get shoved around which can create some odd situations if they are left alive.&lt;br /&gt;
&lt;br /&gt;
Any time the player character is invulnerable, they are also unaffected by collision. Using invincibility to clip through enemies and obstacles is a regular part of play.&lt;br /&gt;
&lt;br /&gt;
Many small enemies, parts etc do not have any physics collision and can be moved into safely. Some enemies will still cause death on collision; this is accomplished by such enemies having invisible bullets constantly inside them.&lt;br /&gt;
&lt;br /&gt;
=== Sealing Enemies ===&lt;br /&gt;
----&lt;br /&gt;
When the player approaches certain enemies, a box featuring the word [[Help:Glossary#Sealing|'''SEAL''']] will appear on them. Enemies sealed in this manner cannot fire as long as you remain close to them and for 55 frames afterwards. This encourages aggressive play as many threats can be neutralized without ever being allowed to shoot. Some enemies' [[Hellsinker#Spirits|Spirit]] kill value is increased while they are sealed.&lt;br /&gt;
&lt;br /&gt;
The sealing range for a given enemy is determined from an enemy-specific base value + the player character's [[Hellsinker/Strategy#FINELINE (grazing)|graze range]], updating dynamically if the graze range changes.&lt;br /&gt;
&lt;br /&gt;
A visualization of seal ranges can be enabled by setting ''Emphasize:Seal Zone'' under ''Info Augmentation'' before starting the game, which will draw a teal-shaded hint zone with the radius ''base seal range + ''{{HoverSpan|50px at 640x480|''5000 units''}} around all sealable enemies. These hints are fixed size and do not respect the differences between characters. They will also not function during the tutorial/practice chamber or if the background visibility is set to 0.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin-left: auto; margin-right: auto; border: none; width: 50%;&amp;quot;&lt;br /&gt;
| [[File:Hs-sealrange.gif|frameless|center]]&amp;lt;br&amp;gt;Seal wearing off as the graze range switches to small mode while main shot is being fired.&amp;lt;br&amp;gt;Note how Kagura's seal range is larger than the hint zone when she stops shooting (60+64px vs 60+50px).&lt;br /&gt;
| [[File:Hs-sealrange2e.png|frameless|center]]&amp;lt;br&amp;gt;Meanwhile Fossilmaiden's seal range is smaller than the hint zone even when in big mode (60+36px vs 60+50px).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== UNCHAIN ===&lt;br /&gt;
----&lt;br /&gt;
Enemies marked with MASTER can be seen connected to multiple other enemies with red lines (SLAVEs). Destroying the MASTER will '''UNCHAIN''' the SLAVEs, causing them to self-destruct.&lt;br /&gt;
&lt;br /&gt;
UNCHAINing is important to [[Hellsinker#Spirits|Spirit]] scoring. In addition to granting increasing numbers of Spirits for each self-destructed SLAVE, some SLAVEs will drop [[Hellsinker#Items|Life Chips]] or fire revenge needles to be grazed, which can contribute very large quantities of Spirits. The total number of UNCHAINed enemies also improves the [[Hellsinker/Strategy#Inner Spirit Raising and Spirit Pooling (tick points)|tick points rate]]. Occasionally the reverse is true and killing the SLAVEs individually is more profitable.&lt;br /&gt;
&lt;br /&gt;
UNCHAINed enemies do not contribute to the player's [[Hellsinker#Kills|Kills]], so when playing for Kills one must instead avoid most UNCHAINs and kill the SLAVEs individually.&lt;br /&gt;
&lt;br /&gt;
=== BREAKTHROUGH ===&lt;br /&gt;
----&lt;br /&gt;
When reaching a certain threshold of [[Hellsinker#Spirits|Spirits]] or [[Hellsinker#Kills|Kills]] a '''BREAKTHROUGH''' will occur. The first BREAKTHROUGH occurs at 5200 Spirits or 2500 Kills (whichever comes first), and the second at 6200 Spirits or 5000 Kills (whichever wasn’t the first breakthrough). Achieving a BREAKTHROUGH has several effects:&lt;br /&gt;
* Grants an [[Hellsinker#Lives|Extend]]. If the player is at maximum lives, grants an Immortality bonus plus 200 or 160 extra Spirits.&lt;br /&gt;
* Causes a bullet cancel immediately and an [[Hellsinker#Items|Ingot]] cancel 65 frames later.&lt;br /&gt;
* Resets the NECESSARY value for Extends to its starting value, accelerating further Extends.&lt;br /&gt;
Carefully timing BREAKTHROUGHs for maximum Extend efficiency is worth considering in advanced [[Hellsinker#Scoring|scoring]].&lt;br /&gt;
&lt;br /&gt;
=== Cancellation Stars / Phantom Bullets ===&lt;br /&gt;
----&lt;br /&gt;
Mundanely cancelled enemy bullets (e.g. during a Discharge) turn into harmless white stars which persist for 30 frames, serving as a way to inform the player of bullet trajectories while enemy attacks are being negated. If an [[Hellsinker#Items|item]] cancel occurs during this situation, the stars convert into items just like active bullets do. This can enable more greedy Ingot cancels when finishing off bosses or Freeze cancels when [[Hellsinker#Tokens|Token]] scoring. Unlike real bullets, killing enemies near stars will not create LUNA Droplets.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin-left: auto; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Hs-starcancel.gif|frameless|center]]&amp;lt;br&amp;gt;Stars activated by a Discharge double-cancelling into Ingots.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shrine of Farewell ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center; width:14%;&amp;quot;&lt;br /&gt;
| [[File:HellsinkerShrineDoor.png|frameless|center]]One of the doors in the waiting room of the Shrine of Farewell.&amp;lt;br&amp;gt;The boss order shown here is Temperament Nil, Million Lives, Al4th, and Nine Lives.&lt;br /&gt;
|}&lt;br /&gt;
After [[Hellsinker#TERRA|TERRA]] is depleted, the player will detour to the '''Shrine of Farewell''' on the next Segment transition. The Shrine is a boss rush stage, featuring 4 bosses and 4 interstitial enemies. The order of appearance of the bosses is determined by which of the 24 doors the player selects at the beginning.&lt;br /&gt;
&lt;br /&gt;
Once the player has selected a boss order and entered the Shrine proper, some special rules apply for the duration of the boss rush:&lt;br /&gt;
* All [[Hellsinker#Spirits|Spirits]] from prior stages are Dozed Out and taken away.&lt;br /&gt;
* Irrespective of performance, the boss rush lasts for between 265 and 238 seconds depending on character.&lt;br /&gt;
* The player has infinite lives. [[Hellsinker#Lives|NECESSARY]] is frozen. Autobombs do not function.&lt;br /&gt;
* Each boss has 3 patterns, and each interstitial Kaname Stone enemy has one.&lt;br /&gt;
* Each pattern defeated awards a CRYSTALLIZE value depending on the [[Hellsinker#STELLA|STELLA]] level at the time and the number of misses.&lt;br /&gt;
* Bombing a Kaname Stone voids its CRYSTALLIZE entirely.&lt;br /&gt;
* Defeating all 16 patterns before the time runs out awards a final, bigger CRYSTALLIZE, and begins an extra sequence of many SCARY-STUPA enemies until the time depletes.&lt;br /&gt;
&lt;br /&gt;
When All Rerics Are Sunk, Ozzed Spirits Return in the form of [[Hellsinker#Items|Crystallized Spirits]], one for each CRYSTALLIZE achieved, to a maximum of 424. Each crystal is worth 0.5% of the total Spirits prior to entering the Shrine, for a maximum return of 212% Spirits. The crystals are also worth a large amount of NECESSARY, resulting in lots of Extends that will refill any missing lives and further improve Spirit scores with Immortality bonuses.&lt;br /&gt;
&lt;br /&gt;
Because of the huge implications of the Crystallized Spirits multiplier, Spirit scoreplayers need to ensure the Shrine appears at its latest opportunity (after Segment 7) and avoid dying or carelessly bombing to maximize crystal count. Players aiming for [[Hellsinker#Kills|Kills]] or [[Hellsinker#Tokens|Tokens]] will value speeding past the bosses to reach the SCARY-STUPA area as soon as possible.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Continuing ===&lt;br /&gt;
----&lt;br /&gt;
''Hellsinker.'' offers one Continue upon running out of lives. Using the Continue will skip some following Segments and send the player into a fake Segment 8, kicking them back to the title screen before the last boss. Additionally, completing the [[Hellsinker#Shrine of Farewell|Shrine of Farewell]] will disable the Continue system. In effect, it's functionally impossible to clear the game via Continue, and the option only exists to give a struggling player more practice.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
''Hellsinker.'' tracks 3 different, very distinct, scores: '''Spirits''', '''Kills''', and '''Tokens'''.&lt;br /&gt;
&lt;br /&gt;
=== Spirits ===&lt;br /&gt;
----&lt;br /&gt;
Familiar but convolutedly multi-faceted scoring.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Important specifics to Spirit scoreplay include:&lt;br /&gt;
* Maintaining [[Hellsinker#STELLA|STELLA]] level A at all times&lt;br /&gt;
* Perfect survival to maximize [[Hellsinker#Lives|Immortality]] bonuses and [[Hellsinker#Shrine of Farewell|Crystallized Spirits]]&lt;br /&gt;
* Grazing&lt;br /&gt;
* Milking enemies for Inner Spirit value or tick points&lt;br /&gt;
* [[Hellsinker#UNCHAIN|UNCHAINing]] enemies for extra [[Hellsinker#Items|Life Chips]], enhanced tick points rate, and direct Spirits&lt;br /&gt;
* Ingot cancels&lt;br /&gt;
* Shooting destructible bullets&lt;br /&gt;
* Crystallized Spirits collection technique (not relevant to all characters)&lt;br /&gt;
See [[Hellsinker/Strategy#Spirit_Scoring_Strategy|the Spirit section on the Strategy subpage]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Kills ===&lt;br /&gt;
----&lt;br /&gt;
Kill things number go up.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Important specifics to Kill scoreplay include:&lt;br /&gt;
* Destroying all parts of every enemy&lt;br /&gt;
* Killing SLAVEs instead of [[Hellsinker#UNCHAIN|UNCHAINing]] them&lt;br /&gt;
* Speedkilling to spawn more enemies&lt;br /&gt;
* Waiting to kill things so they create extra things to kill&lt;br /&gt;
* Speedrunning Segment 4 and [[Hellsinker#Shrine of Farewell|Shrine]] for more enemies&lt;br /&gt;
See [[Hellsinker/Strategy#Kill_Scoring_Strategy|the Kill section on the Strategy subpage]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Tokens ===&lt;br /&gt;
----&lt;br /&gt;
All of the bullets are coming with me.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Important specifics to Token scoreplay include:&lt;br /&gt;
* Collecting [[Hellsinker#Items|LUNA Crystals]] and Reliquiae&lt;br /&gt;
* Timing enemy kills to create LUNA Droplets&lt;br /&gt;
* Frozen Crystal bullet cancels&lt;br /&gt;
* Manipulating enemy movement and bullets with the [[Hellsinker#Suppression Radius|Suppression Radius]] for bigger cancels or more Droplets&lt;br /&gt;
* Strategic bombing or dying for item collection or repositioning&lt;br /&gt;
* Efficiently managing time on bosses to minimize Token decay&lt;br /&gt;
* Speedrunning Segment 4 and [[Hellsinker#Shrine of Farewell|Shrine]] for more cancels and Droplets&lt;br /&gt;
See [[Hellsinker/Strategy#Token_Scoring_Strategy|the Token section on the Strategy subpage]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Unlocks &amp;amp; Obscurities ==&lt;br /&gt;
&lt;br /&gt;
=== Unlocks ===&lt;br /&gt;
&lt;br /&gt;
''Hellsinker.'' contains many hidden features that must be unlocked by making progress in the game such as extra game modes, new title screens, and goodies like a cutscene viewer and music room.&lt;br /&gt;
&lt;br /&gt;
Unlocked by clearing Segment 4 without continuing:&lt;br /&gt;
* Title Screen 2. [[File:HellsinkerTitleScreen2.png|150px|thumb|right|Title Screen 2.]]&lt;br /&gt;
* Kagura, a fourth playable character.&lt;br /&gt;
* Segment Location, a practice mode. In order for a Segment to be unlocked in practice mode, you must reach (but not necessarily defeat) a Segment's boss, without continuing.&lt;br /&gt;
* Segments 1 through 3 Lead. These Lead segments are harder than the default versions (now called Behind) but offer greater scoring opportunities as a result. They can be freely selected in full runs.&lt;br /&gt;
&lt;br /&gt;
Unlocked by clearing Segment 7, continue allowed:&lt;br /&gt;
* Title Screen 3. [[File:HellsinkerTitle3.png|150px|thumb|right|Title Screen 3.]]&lt;br /&gt;
* Short Mission, an abbreviated run of the game. Short Mission is truncated to 5 segments instead of 8 and allows players to pick them from a series of groupings. Progress made in Short Mission counts for the purposes of unlocks such as Segment Location or beating the game.&lt;br /&gt;
&lt;br /&gt;
Unlocked by defeating the True Last Boss (Lost Property 771):&lt;br /&gt;
* Extra Segment 1, The Great Majority. Extra segments are selected from the title screen and take place after the events of Full Sequence Order and conclude the story. The Great Majority is a score attack based Segment.&lt;br /&gt;
&lt;br /&gt;
Unlocked by clearing The Great Majority:&lt;br /&gt;
* Extra Segment 2, The Way of All Flesh.&lt;br /&gt;
&lt;br /&gt;
Unlocked by clearing The Way of All Flesh:&lt;br /&gt;
* Title Screen 4. Additionally, title screens can now be freely changed in options. [[File:HellsinkerTitleScreen4.png|150px|thumb|right|Title screen 4.]]&lt;br /&gt;
* Strategy Recorder, a cutscene viewer. Strategy Recorder features extra cutscenes not seen during gameplay.&lt;br /&gt;
&lt;br /&gt;
Unlocked by viewing all cutscenes in Strategy Recorder, then closing the game:&lt;br /&gt;
* Sound Memoir, a music room. A final cutscene will play when you close the game, thanking you for your efforts. Congratulations!&lt;br /&gt;
&lt;br /&gt;
=== Easter Eggs ===&lt;br /&gt;
* Leaving the TRANSPORTER enemies on Segment 1L alive until the boss will cause them to ram into the boss and destroy it.&lt;br /&gt;
* Letting the Segment 4 boss time out with all of its parts intact will cause it to drop 6 Revives before leaving.&lt;br /&gt;
* Letting the Segment 7 boss time out with one life remaining will cause a unique bad ending.&lt;br /&gt;
* In the 1.009 version of the game, the Shrine of Farewell bosses display distorted cut-up dialogue messages at the start of each pattern. This is absent in later versions for unknown reasons.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Bugs ===&lt;br /&gt;
* '''Collision desync:''' In practice modes, colliding with certain physics objects can sometimes cause replay desyncs. These seem more likely to occur if the collision is near the beginning of the replay. Confirmed cases include S6 SCARY-STUPAs, S7 boss lances, S8 windmill blades, and the TLB. Full run replays don't seem to be at risk.&lt;br /&gt;
* '''TLB bullets desync:''' The TLB's bullet patterns may behave differently during replay playback and cause a desync. This can be fixed by restarting the game.&lt;br /&gt;
* '''Segment 5 initialization:''' In boss practice, the arms of the CURIOUSMEDIATOR sub-boss don't have their initial damage resistance set correctly.&lt;br /&gt;
* '''Possessed replay:''' In practice modes, partial replays created by quitting out mid-stage can continue past when they should have stopped, inheriting the input data from another replay saved in the same slot under a different rank setting.&lt;br /&gt;
* '''Spirits underflow:''' In some versions of the game, it's possible to use the [[Hellsinker/Strategy#Specific_to_tick_Spirits|tick point buffer overflow bug]] to wrap around a low Spirits total into UINT_MAX. This was fixed in Steam v8 / BOOTH v22.&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
* Much of the game's language and terminology, and some of the enemy designs and music, are derived from the developer's previous game, ''[[Radio Zonde]]''.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:80%&amp;quot;&lt;br /&gt;
|+ Notable examples&lt;br /&gt;
|&lt;br /&gt;
* SOL, LUNA and STELLA are subcomponents of the scoring system. As a trio they refer to heavenly bodies (sun, moon, stars), in keeping with Radio Zonde's motif of the firmament. In Hellsinker., TERRA was introduced, and the four terms were reinterpreted into pairs of complimentary opposites (sun versus moon, heavens versus earth).&lt;br /&gt;
* Some PRAYERs come straight out of Radio Zonde, such as the Segment 6 flat elongated jets and the Segment 8 pointed obelisks. Others are clearly the same &amp;quot;model&amp;quot; but with a redesign, such as the red crabs.&lt;br /&gt;
* The attacks used by Dawn and Dusk are the same as those used by Radio Zonde protagonists Mahiro and Yozora. Furthermore, the Apostles' boss music is a remix of Radio Zonde's boss 1 music. This is taken to imply that Mahiro and Yozora were transformed into Dawn and Dusk, the plausibility of which is supported by the Segment 7 bad ending.&lt;br /&gt;
** The title of said boss track, &amp;quot;PAST RISINGS AGAIN&amp;quot;, is also the subtitle of Segment 7.&lt;br /&gt;
* The USE-type protagonists Nifun and Gofun are similar to Mistletoes.&lt;br /&gt;
* The bosses of stages 1, 5, 2 and 6 lend their respective names to the Kagura shottypes.&lt;br /&gt;
* The stage 7 boss, Denri, somewhat resembles Al4th, and has a similar pattern where she's shielded inside a rotating ring of orbs.&lt;br /&gt;
* The stage 8 boss, Aozora, somewhat resembles Old Rose, and drops rose bouquets upon defeat. Bird projectiles and white hexagonal plates also make an appearance.&lt;br /&gt;
|}&lt;br /&gt;
* The name CLAMMBON comes from the short story ''Yamanashi'' by [https://en.wikipedia.org/wiki/Kenji_Miyazawa Kenji Miyazawa], where it's spelled クラムボン. In the story, a pair of baby river crabs discuss Clambon's simple life and abrupt death. It's not ever clear what Clambon is supposed to be; it's probably a make-believe by the baby crabs who are in the process of internalizing the nature of the world around them.&lt;br /&gt;
* The cat people encountered in the Shrine of Farewell, Nine Lives and Million Lives, are almost certainly a reference to the picture book ''The Cat that Lived a Million Times'' by [https://en.wikipedia.org/wiki/Y%C5%8Dko_Sano Yōko Sano]. Both said book and ''Hellsinker.'' have prominent themes of samsaric melancholia, and the titles of the boss cats' attacks are reminiscent of the events of the book.&lt;br /&gt;
* Some things were never translated into English within the game, mostly boss attack subtitles.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:80%&amp;quot;&lt;br /&gt;
|+ Untranslated things and their possible meanings&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;big&amp;gt;Perpetual Calendar&amp;lt;/big&amp;gt;&lt;br /&gt;
* Themed around time.&lt;br /&gt;
'''Ages Circulation'''&amp;lt;br&amp;gt;&lt;br /&gt;
巡歴セシ星々ノ軌跡 ''Traces of the passage of the stars''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Solar Dust'''&amp;lt;br&amp;gt;&lt;br /&gt;
暁ノ儀仗・赤蜻蛉 ''Ceremony of dawn – red dragonfly''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Inversal Current'''&amp;lt;br&amp;gt;&lt;br /&gt;
逆巻ク刻ノ奔流 ''Torrential reversal of time''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Lunatic Phantom'''&amp;lt;br&amp;gt;&lt;br /&gt;
月ヲ詠ム真跡・薄荷蝶 ''Authentic lunar composition – mint butterfly''&amp;lt;br&amp;gt;&lt;br /&gt;
* Composition as in to write poetry. Alternatively &amp;quot;recital&amp;quot; would also work, but the attack sure does look like it's drawing something.&lt;br /&gt;
'''Astrolabium'''&amp;lt;br&amp;gt;&lt;br /&gt;
恒久ナル祈祷機関 ''Engine of eternal prayer''&amp;lt;br&amp;gt;&lt;br /&gt;
'''KAREIDOSCOPE'''&amp;lt;br&amp;gt;&lt;br /&gt;
永劫ナル回帰ノ坩堝 ''Crucible of endless recurrence''&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;big&amp;gt;Nine Lives&amp;lt;/big&amp;gt;&lt;br /&gt;
* Relatively normal predatory cat theme in contrast with Million Lives.&lt;br /&gt;
'''Scare Swallow'''&amp;lt;br&amp;gt;&lt;br /&gt;
気の向く侭に 燕狩り ''Hunting swallows at a whim''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Bondage Divider'''&amp;lt;br&amp;gt;&lt;br /&gt;
影を射る眼差し 四肢を断つ刃 ''Shadow-piercing gaze, dismembering blade''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Under The Silence'''&amp;lt;br&amp;gt;&lt;br /&gt;
彷徨う者共よ 無言のままに ''All you strays, remain silent''&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;big&amp;gt;Million Lives&amp;lt;/big&amp;gt;&lt;br /&gt;
* References to ''The Cat that Lived a Million Times''.&lt;br /&gt;
'''Nostalgic Pain'''&amp;lt;br&amp;gt;&lt;br /&gt;
面影を語る爪痕 ''Claw marks illustrate the faint remains''&amp;lt;br&amp;gt;&lt;br /&gt;
* The claw marks left behind make you remember the cat after it's gone.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Innocent Clockworks'''&amp;lt;br&amp;gt;&lt;br /&gt;
古びた振子の舞踏 ''Dance of the ancient pendulum''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Volcanic Libido'''&amp;lt;br&amp;gt;&lt;br /&gt;
狂った鬼灯の接吻 ''Kiss of the mad hōzuki''&amp;lt;br&amp;gt;&lt;br /&gt;
* Hōzuki = ''alkekengi'' or Chinese lantern plant.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;big&amp;gt;Al4th&amp;lt;/big&amp;gt;&lt;br /&gt;
* アルフォース (Al4th) flips into アスフォール which is an unusual transcription of &amp;quot;asshole&amp;quot; (アスホール). It can only be assumed this was deliberate. The associations of woman/moon/blood/birth/unclean/witchery are culturally worldwide, some appearing in Shinto as sources of spiritual pollution ([https://d-museum.kokugakuin.ac.jp/eos/detail/?id=8664 ''kegare'']).&lt;br /&gt;
'''Strange Moon'''&amp;lt;br&amp;gt;&lt;br /&gt;
異形の月 ''Strange moon''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Inversal Baptism'''&amp;lt;br&amp;gt;&lt;br /&gt;
錆釘の雨／逆の禊 ''Rain of rusty nails / Reverse purification''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Desperate Annulus'''&amp;lt;br&amp;gt;&lt;br /&gt;
散華の宝冠／無尽の礫 ''Crown of falling flowers / Inexhaustible pebbles''&amp;lt;br&amp;gt;&lt;br /&gt;
* 散華 is sange, the Buddhist rite of scattering flowers, which is also a euphemism for a glorious death (ephemerality/transience symbolism). To &amp;quot;wear a crown of falling flowers&amp;quot; might be interpreted as bearing a mark of doom to die in battle, hence the &amp;quot;desperation&amp;quot;. Maybe. Or maybe it's ironic with Al4th's profane character.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;big&amp;gt;Temperament Nil&amp;lt;/big&amp;gt;&lt;br /&gt;
* Themed around metaphysics and keyboard instruments. &amp;quot;Temperament Nil&amp;quot; refers to musical tuning. Tempering is the intentional mistuning of the overall scale in order to mitigate more obvious harmonic problems arising in some intervals.&amp;lt;ref name=&amp;quot;Tuning&amp;quot;&amp;gt;https://www.britannica.com/art/tuning-and-temperament&amp;lt;/ref&amp;gt; Some designs of tuning keys resemble hammers, like Nil is wielding.&lt;br /&gt;
'''Originator's Regal'''&amp;lt;br&amp;gt;&lt;br /&gt;
ただ一張の弦 ''Just one string''&amp;lt;br&amp;gt;&lt;br /&gt;
* The chaser projectile plays an F note repeatedly as it travels. &amp;quot;Regal&amp;quot; refers to a small reed organ. Tuning the one key.&lt;br /&gt;
'''Virginal Order'''&amp;lt;br&amp;gt;&lt;br /&gt;
霄を模る六十鍵 ''Sixty keys to imitate the sleet''&amp;lt;br&amp;gt;&lt;br /&gt;
* The bumper she launches has 60 keys on it. &amp;quot;Virginal&amp;quot; refers to a small harpsichord. Playing all the keys wildly.&lt;br /&gt;
'''Fatal Strings'''&amp;lt;br&amp;gt;&lt;br /&gt;
定めを紡ぐ糸 ''The thread that spins destiny''&lt;br /&gt;
|}&lt;br /&gt;
* The final &amp;quot;boss&amp;quot; of the Shrine of Farewell has an incomprehensible nametag which changes constantly. These names are generated by selecting one or more entries on a list of silly titles and phrases, then randomly truncating them and mashing them together.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:80%&amp;quot;&lt;br /&gt;
|+ List of phrases&lt;br /&gt;
| 末法経典ラッケナク || 廃棄されるべき奇跡ロニ・サパニ || 灰色の虹ロキシーネ || 網膜に灼き憑く夢想ロナトート&lt;br /&gt;
|-&lt;br /&gt;
| 禁忌の厨房クラク・ノーニ || 驟雨煙る終着駅ウェイス || 劣情の舞踏会VAV || 電装の麗人ビステクライネ&lt;br /&gt;
|-&lt;br /&gt;
| 英霊《名前を入れてください》|| 帰らぬ巨人ゼクオ || 全自動螺旋階段ネフラ・マフラ || 無垢なる反復フレカルメ&lt;br /&gt;
|-&lt;br /&gt;
| コルガネ主任の六重隠蔽錠 || 五感を欺くナナンの黄金蟲 || 無量の遊び紙イラツヅリ || モーレスマ断絶交差&lt;br /&gt;
|-&lt;br /&gt;
| 裏返しの逆三角ツックァノンノ || 沈黙の封櫃アーアイラ || アズトローネフ人工大海 || ケントラプ祝福凱歌&lt;br /&gt;
|-&lt;br /&gt;
| 無記名大墳墓ココネネトネ || 古の新世界エルタニル || 手慰みの花輪プラッツィ || 苦境を棄却する同伴者アノーン&lt;br /&gt;
|-&lt;br /&gt;
| 虚妄分解浄化槽チフラ || 甘露の蛇口フォキソ・ネィラ || 悠久加速追悼者イエド || 異端封鎖網１９９&lt;br /&gt;
|-&lt;br /&gt;
| 追憶の船頭ギーシャ || サザーロ婦人の拙い星空 || ムバナリ衒学追葬隊 || 虚ろの大王朝アーネイテ&lt;br /&gt;
|-&lt;br /&gt;
| 無明なる護り手パヨン || 空虚なる警報装置クヒナヴィーテ || ゲ・タリクトの遠い水面 || アルクローストの認め難き道標&lt;br /&gt;
|-&lt;br /&gt;
|禁忌の少女王レクターテ || トテ・リナユトの不眠戦志 || アネドミネド外典集大成 || 永夜の大いなる森サニル・ナクテ&lt;br /&gt;
|-&lt;br /&gt;
|完遂者キリヲが紡ぐ永久の均衡 || エイブス天文大伽藍 || 永久遅延器官ニャククルト || オモイの日誌（新装版&lt;br /&gt;
|-&lt;br /&gt;
|イヴァ・ガレンソ久遠桟敷 || エイルエンの鳥篭 || 週末を阻む偽終止テト・クォイン || 絶え難き誘惑フォ・ムビナ・ユッソ&lt;br /&gt;
|-&lt;br /&gt;
|追憶の逆止弁フラニース || 嘘吐き公爵カーチクィツァ || その名はルルル || ロイテの不確実病理図鑑&lt;br /&gt;
|-&lt;br /&gt;
|便所の蓋と呼ばれた少女Q || エーリ少年の詠む世界・第５章 || 遡行限界ブラン・ノクト || トゥーテヌラ大絶縁層&lt;br /&gt;
|-&lt;br /&gt;
|物部博士のめくるめく不条理 || 捏造楽団エラ・ルペッタ || エズの二律背反 || 根拠無き核心デスニテュロク&lt;br /&gt;
|-&lt;br /&gt;
|無音の鼓動プトラーニュ || イ・コヴァは羽ばたく、模造の翼で || ジェスクパ高層鎮魂塔 || ナクァックの私書箱&lt;br /&gt;
|}&lt;br /&gt;
* There are some inconsistencies between the information in the game manual and the release version. Presumably these things were true at some point and were later changed.&lt;br /&gt;
** It's claimed that Extends grant only 1 second of invincibility and that normal Extends cause Ingot cancels like BREAKTHROUGHs do.&lt;br /&gt;
** It's implied that manually delayed Discharges do not provide invincibility until released.&lt;br /&gt;
** It's claimed that Xanthez's charge attack is an alternative way of activating the Suppression Radius. In the release version, it does not resemble this at all.&lt;br /&gt;
** Several numbers are incorrect, such as some item values.&lt;br /&gt;
** The images on the &amp;quot;game events&amp;quot; page feature pre-release graphics, including Executor sprites in a more detailed style.&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Resources ==&lt;br /&gt;
# [https://shmuplations.com/hellsinker/ Hellsinker on Shmuplations] – 2019 developer interview.&lt;br /&gt;
# [https://youtube.com/channel/UCrl88SyQDeCN0PvDRz2q16A Beetle-Omiwatari's Youtube] – Game disassembly notes, trial version exploration, scoreplay.&lt;br /&gt;
# [https://hsmanual.web.fc2.com/hellsinker_manual_eng.html Hellsinker. Personal Manual] – One of the earliest and best quickstart guides to the game, originally written in 2008. JP and ENG.&lt;br /&gt;
# [https://w.atwiki.jp/hellsinker/ Ruminant's Whimper Wiki] – Japanese wiki for TONNOR games. Contains transcriptions of most of the original game text and links to various blogs, contemporary doujin circles and 2ch conversations.&lt;br /&gt;
# [https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=53078 Draft HellSinker ST by Zaarock]&lt;br /&gt;
&lt;br /&gt;
[[Category:True Last Boss]]&lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Bomb mechanic]]&lt;br /&gt;
[[Category:Bullet-cancelling mechanic]]&lt;br /&gt;
[[Category:Detachable module mechanic]]&lt;br /&gt;
[[Category:Doujin shooting games in English]]&lt;br /&gt;
[[Category:Grazing mechanic]]&lt;br /&gt;
[[Category:Medal mechanic]]&lt;br /&gt;
[[Category:Melee attack mechanic]]&lt;br /&gt;
[[Category:Option mechanic]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>User account</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Hellsinker/Strategy&amp;diff=34375</id>
		<title>Hellsinker/Strategy</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Hellsinker/Strategy&amp;diff=34375"/>
		<updated>2025-05-18T16:05:20Z</updated>

		<summary type="html">&lt;p&gt;User account: /* Steam v11 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[Hellsinker|'''Main Page''']] — [[Hellsinker/Segments|'''Segment Strategy''']] — [[Hellsinker/Video Index|'''Video Index''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
----&amp;lt;br&amp;gt;&lt;br /&gt;
== Spirit Scoring Strategy ==&lt;br /&gt;
=== General Overview ===&lt;br /&gt;
----&lt;br /&gt;
'''The biggest factor in earning more Spirits is your [[Hellsinker#STELLA (Rank)|STELLA]] level. ''' &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The following [values / objects / behaviors] will change depending on your STELLA. &lt;br /&gt;
** Enemy's base Spirit value&lt;br /&gt;
** Milking performance (i.e. Inner Spirit Raising and Pooling efficiency)&lt;br /&gt;
** UNCHAIN bonus (killing MASTER enemies)&lt;br /&gt;
** Amount of needle bullets from enemies (FINELINE)&lt;br /&gt;
** Amount of destructible bullets spewed from enemies&lt;br /&gt;
** Running Spirits&lt;br /&gt;
** Number of enemies in some places&lt;br /&gt;
** Rex Cavalier's (S7 Boss) 5th attack pattern&lt;br /&gt;
* Even the difference between STELLA 9 and STELLA A is huge. Always try to keep your STELLA at A.&lt;br /&gt;
* Surviving as long as possible and killing each enemy in the most Spirit efficient way is crucial. Figure out the most efficient way to milk Spirits for every enemy you see.&lt;br /&gt;
Routes are mostly thought out by balancing &amp;quot;Survival Consistency&amp;quot; and &amp;quot;Milking&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you choose to survive, you will lose the opportunity to milk.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you choose to milk, you will put yourself more at risk to get hit. Everyone has their own comfortable routes, so figure out your best routes based on this.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Emphasis by character ====&lt;br /&gt;
Although every source of Spirits must ultimately be integrated when scoring with any character, different characters will still find much of their gameplay defined by exploiting different systems.&amp;lt;br&amp;gt;&lt;br /&gt;
The following table attempts to summarize which mechanics are relatively more and less important to each character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Comparative importance of Spirit mechanics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Much more important'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Relatively more important'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Relatively less important'''&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| Gradual value raising&amp;lt;br&amp;gt;Item collection&lt;br /&gt;
| TLB kills&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | Nothing&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| Gradual value raising&amp;lt;br&amp;gt;TLB kills&amp;lt;br&amp;gt;Item collection&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | Nothing&lt;br /&gt;
| Grazing&amp;lt;br&amp;gt;Tick points&amp;lt;br&amp;gt;Immortality bonuses&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
| Grazing&lt;br /&gt;
| Immortality bonuses&lt;br /&gt;
| TLB kills&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle)&lt;br /&gt;
| Tick points&amp;lt;br&amp;gt;Destructive value raising&lt;br /&gt;
| Immortality bonuses&lt;br /&gt;
| Gradual value raising&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot)&lt;br /&gt;
| Grazing?&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | Nothing?&lt;br /&gt;
| Everything else?&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| Immortality bonuses&lt;br /&gt;
| Gradual value raising&amp;lt;br&amp;gt;TLB kills&amp;lt;br&amp;gt;Grazing&lt;br /&gt;
| Tick points&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| Destructive value raising&amp;lt;br&amp;gt;TLB kills&lt;br /&gt;
| Tick points&amp;lt;br&amp;gt;Grazing&lt;br /&gt;
| Immortality bonuses&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== STELLA Tricks ===&lt;br /&gt;
----&lt;br /&gt;
Most Segments feature a way to increase STELLA rapidly. These are the first things one should learn when aiming for Spirits.&lt;br /&gt;
* '''Segment 1 Lead:''' Repeatedly hitting the invulnerable part of the MONO-WINGs will cause them to drop lots of LUNA Chaff which can be collected for STELLA. Clearing waves quickly will cause more MONO-WINGs to appear.&lt;br /&gt;
* '''Segment 1 Behind:''' Quickly clearing the opening waves will spawn lots of zako whose bullets can be erased for LUNA Chaff. Afterwards, a green STELLA item and two MONO-WINGs appear.&lt;br /&gt;
* '''Segment 2 Lead:''' UNCHAINing the enemies at the beginning and then quickly clearing the following kamikaze zako will produce up to 3 green STELLA items.&lt;br /&gt;
* '''Segment 3 Lead:''' Destroying the tailguns of the two CLIONEs will produce a green STELLA item each. Another appears in the middle at TIMER ~7.&lt;br /&gt;
* '''Segment 3 Behind:''' ZINC-OWLs drop lots of LUNA Chaff when shot at.&lt;br /&gt;
* '''Segment 4:''' Approaching the HONEYCOMBs in SECTOR 03 will cause them to drop a ring of LUNA Chaff. MONO-WINGS appear in SECTORs 05 to 08.&lt;br /&gt;
* '''Segment 5:''' No trick, must be built up gradually with efficient play.&lt;br /&gt;
* '''Segment 6:''' Rapidly hitting one or both of the 1000KNIGHTS while performing the initial graze will accelerate STELLA gain drastically.&lt;br /&gt;
* '''Segment 7:''' Destroying the 6 high-value ORNITHOPTERs at TIMER ~17 will produce up to 6 green STELLA items.&lt;br /&gt;
* '''Segment 8:''' Two green STELLA items appear at the beginning. The STELLA increase over time does not stack with itself, so it's beneficial to wait several seconds between collecting each. Graze the needles fired by the first enemy waves or wait in their SEAL range.&lt;br /&gt;
&lt;br /&gt;
=== Immortality Bonuses ===&lt;br /&gt;
----&lt;br /&gt;
* Gaining Extends in the Immortal state (max lives) gives increasing Spirit bonuses.&lt;br /&gt;
* Starting value is 80, increasing by 40 each time you Extend after the first Immortality bonus.&lt;br /&gt;
** 80, 120, 160, ...&lt;br /&gt;
** In Full Sequence Order, totals '''30000 to &amp;gt;40000 Spirits''' depending on character. Theoretical maximum for Infernal Sabbath exceeds 55000 Spirits!&lt;br /&gt;
* Spirit BREAKTHROUGH is worth 200 + 40 * (current Immortality count)&lt;br /&gt;
* Kill BREAKTHROUGH is worth 160 + 40 * (current Immortality count)&lt;br /&gt;
** These bonuses are a single lump like normal Immortality bonuses; if you're not at maximum lives when the BREAKTHROUGH is achieved, all of the bonus will be lost.&lt;br /&gt;
* Getting a BREAKTHROUGH will reset your NECESSARY value for Extends, which equates to faster Extends, which means more Immortality bonuses down the line.&lt;br /&gt;
&lt;br /&gt;
=== FINELINE (grazing) ===&lt;br /&gt;
----&lt;br /&gt;
The player accrues Spirits for each frame that needle bullets are inside the player's grazing radius. There are a limited number of other scoring-grazable bullet types such as purple chains and the S7 boss's wisps.&amp;lt;br&amp;gt;&lt;br /&gt;
This grazing is termed FINELINE. (&amp;quot;Grazing&amp;quot; will generally refer to FINELINE, even though all bullets can be grazed regardless of score)&lt;br /&gt;
&lt;br /&gt;
* In Full Sequence Order, totals 10000 to 12000 Spirits for Deadliar and Kagura, dramatically more for Minogame and dramatically less for Fossilmaiden.&lt;br /&gt;
* Because grazing is continuous, there is a direct relationship between the size of your graze radius and potential Spirits gained. The size of all the graze radii are as following&amp;lt;ref name=&amp;quot;Graze range decompilation&amp;quot;&amp;gt;https://youtube.com/post/Ugkx7ffmZYbjXaftpGOB5sDeARKoDPeJdos2&amp;lt;/ref&amp;gt;:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor&lt;br /&gt;
! Bootleg Ghost&lt;br /&gt;
! When firing main shot&lt;br /&gt;
! When Suppression active&lt;br /&gt;
! When Suppression inactive&lt;br /&gt;
! During Forbidden Shell&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Deadliar&lt;br /&gt;
| Solidstate/Aspirant&lt;br /&gt;
| {{HoverSpan|24px at 640x480|2400 units}}&lt;br /&gt;
| {{HoverSpan|56px at 640x480|'''5600 units'''}}&lt;br /&gt;
| {{HoverSpan|24px at 640x480|2400 units}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
| Adept&lt;br /&gt;
| {{HoverSpan|24px at 640x480|2400 units}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{HoverSpan|56px at 640x480|'''5600 units'''}}&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| Any&lt;br /&gt;
| {{HoverSpan|25px at 640x480|2500 units}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{HoverSpan|36px at 640x480|'''3600 units'''}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Minogame&lt;br /&gt;
| Solidstate/Aspirant&lt;br /&gt;
| {{HoverSpan|24px at 640x480|2400 units}}&lt;br /&gt;
| {{HoverSpan|44px at 640x480|'''4400 units'''}}&lt;br /&gt;
| {{HoverSpan|24px at 640x480|2400 units}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{HoverSpan|96px at 640x480|'''9600 units'''}}&lt;br /&gt;
|-&lt;br /&gt;
| Adept&lt;br /&gt;
| {{HoverSpan|24px at 640x480|2400 units}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{HoverSpan|44px at 640x480|'''4400 units'''}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Kagura&lt;br /&gt;
| Solidstate/Aspirant&lt;br /&gt;
| {{HoverSpan|28px at 640x480|2800 units}}&amp;lt;br&amp;gt;{{HoverSpan|66px at 640x480, only for Moon Cradle, only while charge attack is ready|(6600 units)}}&lt;br /&gt;
| {{HoverSpan|28px at 640x480|2800 units}}&lt;br /&gt;
| {{HoverSpan|28px at 640x480|2800 units}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
| Adept&lt;br /&gt;
| {{HoverSpan|28px at 640x480|2800 units}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{HoverSpan|64px at 640x480|'''6400 units'''}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=210px&amp;gt;&lt;br /&gt;
Hs-deadliar-grazerange.png&lt;br /&gt;
Hs-fossilmaiden-grazerange.png&lt;br /&gt;
Hs-minogame-grazerange.png&lt;br /&gt;
Hs-kagura-grazerange.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Maximizing the intersection of needles and grazebox is the objective. Staying equidistant between as many needles as possible is often better than chasing them to the edge of the screen.&lt;br /&gt;
* Grazing with Adept is easier as the Suppression Radius does not influence graze range and you have more control over when it activates.&lt;br /&gt;
** Adept Moon Cradle is forced to graze with the Suppression Radius inactive due to her autofire ability.&lt;br /&gt;
*** Non-Adept is forced to graze ''while'' autofiring which is highly impractical. This is possibly a vestige of Kagura once having standard graze behavior.&lt;br /&gt;
* '''Bullets in contact with the Suppression Radius get an improved FINELINE value.''' You should try to use the Radius wherever possible even when in Adept. This only applies to bullets with a travel time i.e. not purple chains.&lt;br /&gt;
* The FINELINE rate and the lengths of needles scale with STELLA level.&lt;br /&gt;
** Around 25% of your grazing efficiency is lost if grazing with STELLA level 9 instead of A – big loss!&lt;br /&gt;
* The FINELINE rate is modified by the [[Hellsinker/Strategy#Stage Clear Bonus|SURVIVABILITY score]] of the current Segment. '''Any death will reduce your income regardless of STELLA.'''&lt;br /&gt;
** e.g. 3 deaths = 55% FINELINE for the remainder of the stage.&lt;br /&gt;
* If delayed, Deadliar's Discharge provides invincibility but does not cancel bullets until released. This can be used to extend grazes.&lt;br /&gt;
* Fossilmaiden always has a bad graze range. She can mitigate this somewhat by using Cloak invincibility to supergraze.&lt;br /&gt;
** Fossilmaiden should always graze with a subweapon active so she gets a Suppression Radius. Quickly sweeping over many needles with the Lance Device is often best in high-value areas.&lt;br /&gt;
* Using Minogame's charged main weapon (Forbidden Shell) will increase his grazing radius dramatically. Abuse this if you are playing Minogame.&lt;br /&gt;
** Forbidden Shell also acts as an extended Suppression Radius.&lt;br /&gt;
** Combine with Nimbus Cluster Yellow for supergrazing.&lt;br /&gt;
* Invincibility from taking a hit cannot be used for grazing.&lt;br /&gt;
&lt;br /&gt;
=== Inner Spirit Raising and Spirit Pooling (tick points) ===&lt;br /&gt;
----&lt;br /&gt;
Inner Spirit Raising is a mechanic that allows you to raise the kill value of targets by hitting them rapidly. There is also a parallel, more traditional tick points mechanic, which is based on similar principles as Spirit Raising. There are various confounding elements which prevent the two systems from being too symmetric or simple to optimize.&lt;br /&gt;
&lt;br /&gt;
==== Common to both systems ====&lt;br /&gt;
* '''Hitting multiple targets simultaneously enhances the pooling efficiency for all of them.''' It doesn't matter if the targets are indestructible or have a value or not.&lt;br /&gt;
* Many enemies are heavily damage resistant when first entering play, which is a prime opportunity to get lots of free hits in.&lt;br /&gt;
** Segment 2 WATERLEAPERs, S6 SCARY-STUPAs and S7 MASTERs are some examples.&lt;br /&gt;
* Most subweapons have a penalty flag which reduces their per-hit efficiency. This does not necessarily make them bad; some are still the best option for a given character or situation.&lt;br /&gt;
* Efficiency is halved during boss fights.&lt;br /&gt;
&lt;br /&gt;
==== Specific to raised inner Spirits ====&lt;br /&gt;
* Every hit landed on a target generates a number of pooled Spirits, modified by STELLA level. The inner value of the target increases based on the total number of pooled Spirits.&lt;br /&gt;
* '''The pooling rate improves dramatically as the player gets closer to the target.''' Spirit Raising should always be attempted at minimum range.&lt;br /&gt;
* Value raised in non-essential parts of enemies can contribute to the value of the core too.&lt;br /&gt;
* The growth efficiency is halved after each of two thresholds. As displayed on the practice chamber dummy, these are at &amp;lt;span title=&amp;quot;Internal value 0x14000&amp;quot; style=&amp;quot;text-decoration: underline #000 dotted; cursor:help&amp;quot;&amp;gt;~40960&amp;lt;/span&amp;gt; and &amp;lt;span title=&amp;quot;Internal value 0x78000&amp;quot; style=&amp;quot;text-decoration: underline #000 dotted; cursor:help&amp;quot;&amp;gt;~450560&amp;lt;/span&amp;gt; pooled Spirits.&lt;br /&gt;
* Finally, the raised value is modified to (STELLA level * 16 + 60)%.&lt;br /&gt;
* Deadliar gets a 10% overall increase to raised inner value and Xanthez gets +12%, due to the application of the [[Hellsinker/Strategy#Tick Spirits multiplier|character-specific multiplier]] only when it is greater than 100%.&lt;br /&gt;
&lt;br /&gt;
==== Specific to tick Spirits ====&lt;br /&gt;
* Every 3 frames, a value derived from the number of delivered hits is checked against [[Hellsinker/Strategy#Stage-specific modifiers|a stage-specific threshold]]. If the hit count exceeds this threshold, Spirits are awarded based on the amount of excess.&lt;br /&gt;
** Effectively this means tick points depend on the ''concentration'' of hits rather than simple number of hits spread over any time period.&lt;br /&gt;
* STELLA level increases the effective hit count, and the [[Hellsinker/Strategy#Stage-specific modifiers|stage-specific hit buffer modifier]] decreases it.&lt;br /&gt;
* The number of Spirits scales up by 1/24th of the total number of SLAVEs that have been UNCHAINed.&lt;br /&gt;
** For example, 1200 total UNCHAINed = +50 = 150% tick point income.&lt;br /&gt;
* A [[Hellsinker/Strategy#Tick Spirits multiplier|character-specific multiplier]] also scales the Spirit income. Fossilmaiden and Infernal Sabbath have heavy penalties (42% and 28% respectively) which severely limit their tick point potential. Outside of those extreme cases, this modifier is not a useful general indicator of which characters are good with tick points.&lt;br /&gt;
* The central parts of Deadliar's, Fossilmaiden's, and Minogame's Discharges have increased efficiency.&lt;br /&gt;
* The implementation of this mechanic results in a bug where pooling more than 21.4 Spirits in a single interval will overflow the range and wrap around, awarding a negative value instead. This bug is mostly a concern for Moon Cradle who is vulnerable to it throughout Full Sequence Order runs.&lt;br /&gt;
* A technical breakdown of tick point mechanics can be found in the following post.&amp;lt;ref name=&amp;quot;Tick points decompilation&amp;quot;&amp;gt;https://www.youtube.com/post/UgkxIB4WEQnc1n34uULv4lDYiDzT2YTbopWQ&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Weapon auras ====&lt;br /&gt;
----&lt;br /&gt;
* When a projectile weapon is fired (one that produces &amp;quot;bullets&amp;quot;), an aura is generated around the player character which delivers many hits while dealing very little damage. The closer the target is to the player, the denser the hits become. As an example, the following table lists the effects of the main shot aura when positioned behind the practice chamber dummy, at STELLA level A.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor || Aura hits/sec || Damage/sec || Pooled Spirits/sec&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar || 420 || 300 || 13860&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden || 60 || 15 || 1980&lt;br /&gt;
|-&lt;br /&gt;
| Minogame || 420 || 378 || 13860&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle) || 240 || 597 || 7920&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot) || 30 || 6 || 990&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath) || 300 || 60 || 9900&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez) || 270 || 580 || 8910&lt;br /&gt;
|}&lt;br /&gt;
* Note how 1 hit = 33 pooled Spirits in this scenario, but the hit rate and damage of the auras differ. Fossilmaiden has an intentionally useless aura as she is supposed to use the Lance Device for this purpose instead.&lt;br /&gt;
* Supplementing the auras with other weapons leads to diverging results. For example, Deadliar's main shot itself does not contribute a useful number of extra hits (+75), whereas Minogame's more than doubles the total hit rate (+480).&lt;br /&gt;
** Therefore for Spirit Raising purposes it's usually more productive for Deadliar to point his main shot away from the target and use the aura exclusively. Minogame has more reason to consider pointblanking underneath a target, but still has a good enough aura to be able to point away when damage needs to be minimized.&lt;br /&gt;
* All Kagura types have a hidden shot property that causes pointblanking to deliver more hits than usual while dealing proportionately less damage (this is most easily demonstrated on Ecliptic Chariot who fires very large bullets). As three out of four types have bad auras, they are essentially forced to shoot directly at things in order to raise their value, heavily damaging the target in the process and limiting the value potential. However, this may instead provide an advantage versus indestructible or regenerating targets where enemy HP isn't a bottleneck.&lt;br /&gt;
* Practicality causes further complications. Deadliar's aura has extra horizontal range (the &amp;quot;wings&amp;quot; effect) which makes it easier to spread out hits over multiple enemies or boss parts, allowing it to perform better than it appears numerically. Infernal Sabbath's aura is incredibly good on paper, but her forward-positioned weapons, the aura's tiny damage output, and her slow movement speed make it very challenging to use without compromises.&lt;br /&gt;
&lt;br /&gt;
=== UNCHAIN ===&lt;br /&gt;
----&lt;br /&gt;
* Killing MASTER enemies will give Spirits based on the number of SLAVEs attached to it when killed.  &lt;br /&gt;
* The amount of Spirits given is exponential based on how many SLAVEs there are. Even killing one SLAVE can decrease UNCHAIN Spirits by more than half in some cases, though overall you don’t gain many Spirits from UNCHAINing except on the S4 boss.&lt;br /&gt;
* UNCHAINing is nevertheless very important as UNCHAINed enemies may drop Life Chips or produce revenge needles, in some cases leading to 1000+ FINELINE grazes. As mentioned in the section above, it also improves tick point rate.&lt;br /&gt;
* Some enemies are worth much more by killing them without UNCHAINing them.&lt;br /&gt;
** Segment 3 Lead SEAGULL flocks are an example.&lt;br /&gt;
&lt;br /&gt;
=== NUTCRACK (destructible bullets) ===&lt;br /&gt;
----&lt;br /&gt;
* Not much to say. Try to destroy as many as possible with clever use of your weapons.&lt;br /&gt;
* The largest NUTCRACK bonus comes from the S4 boss if both of its wings survive until past TIMER 211.&lt;br /&gt;
* Try not to Discharge as it will cancel the bullets without giving you Spirits.&lt;br /&gt;
&lt;br /&gt;
=== Running Spirits ===&lt;br /&gt;
----&lt;br /&gt;
* &amp;quot;Interest&amp;quot; on your stage Spirit passively accumulated over time. Gaining more Spirits earlier in the stage = more profit.&lt;br /&gt;
** Try delaying an Extend to the beginning of the next Segment to gain more Running Spirits later (most noticeable on Segments 6 and 8).&lt;br /&gt;
* Income rate scales with STELLA level. The rate at STELLA level A is double that of level 1.&lt;br /&gt;
** Typically works out as +1% Spirits per ~13 seconds at level A. There may be extra modifiers during some parts of the game.{{template:unconfirmed}}&lt;br /&gt;
* Additionally, a flat quantity of Spirits is awarded per frame, derived from the STELLA level and a [[Hellsinker/Strategy#Stage-specific modifiers|stage-specific value]].&lt;br /&gt;
* Does '''not''' apply to bosses, Segment 5, or the Segment 6 midboss zone.&lt;br /&gt;
&lt;br /&gt;
=== Stage Clear Bonus ===&lt;br /&gt;
----&lt;br /&gt;
* Gives you around 50 ~ 150 Spirits for most stages.&lt;br /&gt;
** Based on STELLA and the number of times you died during the stage. The formula is shown on the Segment end screen.&lt;br /&gt;
** SURVIVABILITY scores are 100, 90, 75, 55, 30, and 5, lowering with each death.&lt;br /&gt;
* Clearing the TLB will give you 1000.&lt;br /&gt;
* Overall, does not give a ton of Spirits but is a nice bonus.&lt;br /&gt;
&lt;br /&gt;
=== Ingots ===&lt;br /&gt;
----&lt;br /&gt;
* Killing bosses/some boss phases and certain cues within stages will cancel all bullets on screen into Ingots.&lt;br /&gt;
** Each worth 0.2 Spirits and 0.05 NECESSARY.&lt;br /&gt;
* Also occurs after achieving a BREAKTHROUGH.&lt;br /&gt;
* Sometimes you will want to optimize bullet cancels like in other STGs (cancel when screen is most dense).&lt;br /&gt;
* With Deadliar and Fossilmaiden, you can use your Mistletoe to collect Ingots (and any other items).&lt;br /&gt;
&lt;br /&gt;
=== The Last Present ===&lt;br /&gt;
----&lt;br /&gt;
* Killing the final form of the Segment 7 boss near timeout will transfer a lump quantity of Spirits.&lt;br /&gt;
** Killing him on MEMORY TRANSFER... REMAIN 0 will grant you 345.6 Spirits.&lt;br /&gt;
** Killing him after or before REMAIN 0 will drastically reduce the bonus.&lt;br /&gt;
* Use the BGM to accurately time it. The female voice with note of C is the perfect cue.&lt;br /&gt;
** TIMER 246.5&lt;br /&gt;
&lt;br /&gt;
=== Shrine of Farewell ===&lt;br /&gt;
----&lt;br /&gt;
The Shrine of Farewell is often looked at as a &amp;quot;bonus stage&amp;quot; in regular survival play, which serves to give some lives back in the form of crystals and get the player back on their feet.&amp;lt;br&amp;gt;&lt;br /&gt;
However, it is extremely important for Spirits, as playing the Shrine perfectly will award 424 crystals to the player, with each crystal having a value of 1/200 of the player's Spirits before the Shrine, enabling the player to amplify their score by up to 2.12x.&amp;lt;br&amp;gt;&lt;br /&gt;
This requires good [[Hellsinker#TERRA|TERRA]] management to optimally reach the Shrine after Segment 7.&amp;lt;br&amp;gt;&lt;br /&gt;
Conversely, it is possible to exit with a net loss in Spirits if you do not collect at least 200 crystals.&lt;br /&gt;
&lt;br /&gt;
* Speed kill every single enemy you see.&lt;br /&gt;
** Remember the patterns and when you can damage the enemy efficiently.&lt;br /&gt;
* The calculation for CRYSTALLIZE is:&lt;br /&gt;
 Take ST as STELLA level -1.&lt;br /&gt;
 For boss first and second attacks:&lt;br /&gt;
   (ST + 9) - (misses on pattern * 4)&lt;br /&gt;
     if (ST / 3 + 6) is greater, then (ST / 3 + 6)&lt;br /&gt;
 For boss third attack:&lt;br /&gt;
   (ST * 3 + 9) - (misses on pattern * 6)&lt;br /&gt;
     if (ST / 2 + 12) is greater, then (ST / 2 + 12)&lt;br /&gt;
 For Kaname Stones:&lt;br /&gt;
   ST + 9&lt;br /&gt;
:* Dying or having anything below STELLA level A will reduce your CRYSTALLIZE gain.&lt;br /&gt;
:* Kaname Stone &amp;amp; boss first and second attacks are worth at most 18 CRYSTALLIZE.&lt;br /&gt;
:* Each boss's third attack is worth at most 36 CRYSTALLIZE.&lt;br /&gt;
:* Bombing a Kaname Stone will invalidate its CRYSTALLIZE.&lt;br /&gt;
* After defeating all patterns, the crystal total becomes:&lt;br /&gt;
  floor( (ST * 12 + 100) * (crystal total - 300) / 100 + 300 )&lt;br /&gt;
:* Hence 360 crystals at STELLA level A = 424 final crystals.&lt;br /&gt;
* If you are playing Deadliar, Fossilmaiden, or Kagura2, going to the top of the screen while your option is deployed at the bottom will cause all of the crystals to fall into the option and be collected, enabling the full 2.12x Spirit multiplier.&lt;br /&gt;
** Other characters will need to manually collect crystals. This is quite random and varies in difficulty between Minogame and Kagura as they have different collection ranges. A 1.70x multiplier (340 crystals) is about the best result that can be hoped for.{{template:unconfirmed}}&lt;br /&gt;
** Crystals are emitted from two points which drift around both horizontally and vertically in wave-like motions. In most cases, the emitters are relatively in sync with each other at the beginning and become more disjointed over time. Occasionally the emitters will already be out of sync at the start; a practical strategy to minimize the impact of this happening is not known. It appears that the procedural variety of the emitter behavior is limited, but the exact positions of the crystals themselves are still very random.&lt;br /&gt;
* You don't need to score/milk in this stage unless you are really really comfortable with it.&lt;br /&gt;
** The two milkable patterns are Virginal Order on Temperament Nil (by grazing the needles), and Desperate Annulus on Al4th (by bombing and using aura on the red blobs she shoots out to gain spirits and increase her inner spirit value).  These combined give out a few thousand Spirits but cost a lot of precious time.&lt;br /&gt;
&lt;br /&gt;
=== Destroying the TLB repeatedly ===&lt;br /&gt;
----&lt;br /&gt;
* Destroying the TLB (Lost Property 771) will give you 7 Spirits each time, and destroying it 7 times will increase its value by 7.&lt;br /&gt;
* The total Spirits gained from the TLB is represented by the following formula.&lt;br /&gt;
  Σ[n=1,y] 7 * floor((n/7) + 1)&lt;br /&gt;
Where y denotes the times you destroyed the TLB.&lt;br /&gt;
* For example destroying the TLB 79 times (kill value shown as 70) will be around 3479 Spirits.&lt;br /&gt;
&lt;br /&gt;
== Token Scoring Strategy ==&lt;br /&gt;
&lt;br /&gt;
=== Token Values ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Values of each Token item.&amp;lt;ref name=&amp;quot;Token decompilation&amp;quot;&amp;gt;https://youtube.com/post/Ugkx0jdSgA5dp60a9XsjNd1ZkVHMpj2TBDPM&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Hellsinker#Items|Item]] || Decimal value || class=&amp;quot;unsortable&amp;quot; | Fraction of 1 Token || Internal value&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Crystal (0) || 0.05000 || 1/20 || 600&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Crystal (1) || 0.05750 || ~1/17.3 || 690&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Crystal (2) || 0.08050 || ~1/12.4 || 966&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Crystal (3) || 0.11883 || ~1/8.41 || 1426&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Crystal (4) || 0.17233 || ~1/5.8 || 2068&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Crystal (5) || 0.24116 || ~1/4.14 || 2894&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Crystal (6) || 0.32533 || ~1/3.07 || 3904&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Crystal || 1.50000 || 3/2 || 18000&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Droplet (stage) || 0.16225 || ~1/6 || 1947&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Droplet (boss) || 0.04050 || ~1/25 || 486&lt;br /&gt;
|-&lt;br /&gt;
| Reliquia || 0.08333 || 1/12 || 1000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Token score = internal value / 12000.&lt;br /&gt;
&lt;br /&gt;
Ingots have a scaling value:&lt;br /&gt;
  (STELLA level - 1) * 150 + 800&lt;br /&gt;
For example:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STELLA level || Decimal value || class=&amp;quot;unsortable&amp;quot; | Fraction of 1 Token || Internal value&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0.06666 || 1/15 || 800&lt;br /&gt;
|-&lt;br /&gt;
| A || 0.17916 || ~1/5.58 || 2150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sources of Freeze Cancels (FSO) ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
For multi-part or CHAINed enemies, it can be assumed that the destroying the core or MASTER is what triggers the cancel.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Stage&lt;br /&gt;
! Enemy name&lt;br /&gt;
! Number available&lt;br /&gt;
|-&lt;br /&gt;
| 1L&lt;br /&gt;
| COFFIN&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 1L&lt;br /&gt;
| Rex Cavalier (wings)&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 1B&lt;br /&gt;
| COFFIN&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 1B&lt;br /&gt;
| Quiet Minstrel (core)&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 2L&lt;br /&gt;
| UNNAMED 452 (Sinistar)&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 2L&lt;br /&gt;
| UNNAMED 447 (small stone)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 2L&lt;br /&gt;
| UNNAMED 447 (large stone)&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 2L&lt;br /&gt;
| Scarlet Queen (talon)&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 3B&lt;br /&gt;
| C-MOON&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 3B&lt;br /&gt;
| Sunken Bishop (arm)&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| SWALLOW'S NEST&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| URCHIN&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| UNNAMED 450 (SECTORs 20-31)&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| UNNAMED 443 (SECTOR 32)&lt;br /&gt;
| Respawning&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| KAREIDOSCOPE&lt;br /&gt;
| Respawning&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| UNNAMED 499 (MASTER on left)&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| UNNAMED 500 (MASTER on right)&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Shrine&lt;br /&gt;
| Kaname Stone&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| UNNAMED 389 (giant crab)&lt;br /&gt;
| Respawning&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Boss Token Decay ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* Stage Token score falls continuously during boss fights.&lt;br /&gt;
* Budget your time spent on bosses to minimize the loss. Speedkill any bosses that aren't going to produce useful amounts of Tokens.&lt;br /&gt;
* The decay per frame can be represented as:&amp;lt;ref name=&amp;quot;Token decompilation&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
  (Token / 300000)+0.00025&lt;br /&gt;
* For example at 4307 Tokens you will lose 1 every ~1.14 seconds.&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
==== Shrine duration by character ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor&lt;br /&gt;
! Duration (sec)&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| 265&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| 238&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
| 260&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle)&lt;br /&gt;
| 260&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot)&lt;br /&gt;
| 246&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| 244&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| 242&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
&lt;br /&gt;
==== Stage-specific modifiers ====&lt;br /&gt;
----&lt;br /&gt;
Summary of some stage-specific values.&amp;lt;ref name=&amp;quot;STELLA loss decompilation&amp;quot;&amp;gt;https://www.youtube.com/post/UgkxM-xhnsFaTnA5E9KVfUpzV9fyaQbI0mBu&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Tick points decompilation&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stage&lt;br /&gt;
! {{HoverSpan|Used for various stage-specific tweaks, such as STELLA and TERRA loss, and Running Spirits rate.|Shared modifier}}&lt;br /&gt;
! {{HoverSpan|Used for tweaking tick point rate. Lower numbers equal less tick points.|Hit buffer modifier}}&lt;br /&gt;
! {{HoverSpan|Hits in excess of this value within a 3-frame interval award tick points.|Hit buffer threshold}}&lt;br /&gt;
! {{HoverSpan|Used as a standard value for the STELLA buffer.|STELLA buffer value}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | 1L&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 160&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | 2L&lt;br /&gt;
| 1&lt;br /&gt;
| -1&lt;br /&gt;
| 160&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | 3L&lt;br /&gt;
| 5&lt;br /&gt;
| -1&lt;br /&gt;
| 160&lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | 4&lt;br /&gt;
| 3&lt;br /&gt;
| -5&lt;br /&gt;
| 160&lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | 5&lt;br /&gt;
| 3&lt;br /&gt;
| -2&lt;br /&gt;
| 220 stage, 190 boss&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | 6&lt;br /&gt;
| 5&lt;br /&gt;
| -1&lt;br /&gt;
| 160&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | 7&lt;br /&gt;
| 6&lt;br /&gt;
| -2&lt;br /&gt;
| 190&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | 8&lt;br /&gt;
| 7&lt;br /&gt;
| -2&lt;br /&gt;
| 160&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | Shrine&lt;br /&gt;
| 0&lt;br /&gt;
| -1&lt;br /&gt;
| 160&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | 1B&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 160&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | 2B&lt;br /&gt;
| 1&lt;br /&gt;
| -1&lt;br /&gt;
| 160&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | 3B&lt;br /&gt;
| 5&lt;br /&gt;
| -1&lt;br /&gt;
| 160&lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | EX1&lt;br /&gt;
| 0&lt;br /&gt;
| -1&lt;br /&gt;
| 160&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | EX2&lt;br /&gt;
| 0&lt;br /&gt;
| -1&lt;br /&gt;
| 160&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Tick Spirits multiplier ====&lt;br /&gt;
----&lt;br /&gt;
Percentage modifier of tick point income. If greater than 100, it also affects Inner Spirit Raising.&amp;lt;ref name=&amp;quot;Tick points decompilation&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor || Value&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar || 110&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden || 42&lt;br /&gt;
|-&lt;br /&gt;
| Minogame || 80&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle) || 82&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot) || 90&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath) || 28&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez) || 112&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tools &amp;amp; memory addresses ===&lt;br /&gt;
----&lt;br /&gt;
==== v1.009 ====&lt;br /&gt;
----&lt;br /&gt;
[https://youtube.com/post/UgkxjGJNxNw-4E41WrUU5ZEFFdbV_9VkNc0p Additional Information Mod] Cheat Engine script - [https://www.mediafire.com/file/xcpjcymbw4viybc/hellsinker_additional_information_mod_ver3.0.CEA/file 3.0 direct download]&lt;br /&gt;
&lt;br /&gt;
==== Steam v11 ====&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Stage Spirit totals&lt;br /&gt;
|-&lt;br /&gt;
! Address&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71266C || 4 byte || Base kill values and NUTCRACK&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+712670 || 4 byte || UNCHAIN bonuses&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+712678 || 4 byte || Running Spirits&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71267C || 4 byte || Pooled Spirits (combined raised inner value and tick points)&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+712680 || 4 byte || FINELINE bonuses&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+712684 || 4 byte || Stage end bonus&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+712688 || 4 byte || Immortality bonuses&lt;br /&gt;
|}&lt;br /&gt;
Spirits from items, special income such as shooting at GARLAND, and TLB kills are not represented in the above.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | General scoring&lt;br /&gt;
|-&lt;br /&gt;
! Address&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+712658 || 4 byte || Hit buffer&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+712698 || 4 byte || Total Spirits&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+7126A4 || 4 byte || Current stage Spirits&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+7126B8 || 4 byte || UNCHAINed enemy total&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+712650 || 4 byte || Gem level (0 to 27936)&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+712674 || 4 byte || Unmodified Tokens&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+7126AC || 4 byte || Modified Tokens&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+9705B4 || 4 byte || Shared stage modifier&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71265C || 4 byte || Stage hit buffer threshold&lt;br /&gt;
|- &lt;br /&gt;
| hs_dx9build.exe+466938 || 4 byte || Stage hit buffer modifier&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71C9AC || 4 byte || Character tick Spirits multiplier&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+45386F || Byte || {{HoverSpan|Disables running Spirits/NECESSARY, halves Spirits pooling, enables Token decay|Boss flag}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Survival &amp;amp; Extend related&lt;br /&gt;
|-&lt;br /&gt;
! Address&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71CE60 || 4 byte || Frames since last death&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71C484 || 4 byte || Pattern miss count&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71C498 || 4 byte || Stage miss count&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+712648 || 4 byte || Immortality count&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+7126BC || 4 byte || Total miss count&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+712644 || 4 byte || Extend count since BREAKTHROUGH&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+712640 || 4 byte || NECESSARY&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71C480 || 4 byte || SURVIVABILITY&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71CE68 || 4 byte || Invincibility countdown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Other resources/settings&lt;br /&gt;
|-&lt;br /&gt;
! Address&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Maximum value&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71264C || 4 byte || TERRA || 240000&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71C44C || 4 byte || SOL || 259999, Fossilmaiden: 51199&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71C450 || 4 byte || LUNA || 153599, Fossilmaiden: 51199, Xanthez: 240000&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71C454 || 4 byte || STELLA level || 9&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71C458 || 4 byte || STELLA || 5119999&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71C430 || 4 byte || Subweapon charge || 3600&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71C9A4 || 4 byte || Subweapon supercharge || [[Hellsinker#Subweapon_Gauge|Varies]] (frames, Minogame: frames*2)&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71C408 || 4 byte || Bootleg Ghost || 0-2&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71C434 || 4 byte || Equipment ID || 0-3&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71C43C || 4 byte || Graze range ||&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71CEA0 || 4 byte || Speed modifier || 10000 = 100%&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+97052C || 4 byte || Stage ID || 0-16&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+9705B8 || 4 byte || Character ID || 0-3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Triggers&lt;br /&gt;
|-&lt;br /&gt;
! Address&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+46690C || 4 byte || Stage frame timer&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+712568 || 4 byte || SATISFACTION adder&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+712578 || 4 byte || SATISFACTION sub-level step&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+7C6FD4 || 4 byte || GARLAND hitpoints (20000000 skips)&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+712554 || 4 byte || Segment 4 SECTOR, also used on Seg 6&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;n1&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+466990 || 4 byte || CLAMMBON wave controller (final pattern triggers when &amp;gt;135)&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+7C6F78 || 4 byte || Phase/wave timer (can be used to skip around on the final boss&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;n2&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+712694 || 4 byte || Bullet cancellation score&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;n1&amp;lt;/sup&amp;gt; Second half = 1, descent = 2, post-boss = 5 onward&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;n2&amp;lt;/sup&amp;gt; 8100 = SOLEMN ORCHESTRA, ~10000 = QUASAR/skip&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>User account</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Hellsinker/Segments&amp;diff=34351</id>
		<title>Hellsinker/Segments</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Hellsinker/Segments&amp;diff=34351"/>
		<updated>2025-05-12T16:43:46Z</updated>

		<summary type="html">&lt;p&gt;User account: /* Segment 6 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[Hellsinker|'''Main Page''']] — [[Hellsinker/Strategy|'''General Strategy''']] — [[Hellsinker/Video Index|'''Video Index''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
----&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Segment 1 Lead ==&lt;br /&gt;
* '''TRANSPORTER'''&lt;br /&gt;
** Leaving any of these alive will cause the stage to begin spawning different enemies for as long as at least one survives.&lt;br /&gt;
*** TRANSPORTERs fire mini bombs constantly which burst into 5-way thorn bursts. This can be abused to set up bigger Frozen Crystal cancels off the COFFINS.&lt;br /&gt;
*** Leaving them alive until the boss appears will result in them colliding with the boss's arms and causing it to explode instantly. (This is totally useless for scoring)&lt;br /&gt;
* '''Unnamed 509 (little jet MASTER)'''&lt;br /&gt;
** The SLAVEs turn red after a few seconds and begin shooting wads of small bullets. UNCHAINing them before they turn red will result in no UNCHAIN bonus, but will still produce revenge needles.&lt;br /&gt;
*** The small bullets can be blocked with the Suppression Radius if the player stays still underneath the MASTER. This can also set up the revenge needle graze; there's a safespot straight under the MASTER.&lt;br /&gt;
* '''Unnamed 501 (TIMER 95 MASTER)'''&lt;br /&gt;
** Complex enemy with 3 SLAVE types.&lt;br /&gt;
*** UNCHAIN shortly after it starts to fall down to get maximum revenge needle return and 6 Life Chips.&lt;br /&gt;
=== Boss: Rex Cavalier (Aerial Form) ===&lt;br /&gt;
* The boss has two destructible hands, indestructible arm segments, and two wings that can be destroyed twice each. The first kill of each wing will remove its attached arm.&lt;br /&gt;
* Destroying the right CANNON-DEVICE first and then the left SWORD-DEVICE will cause the latter to drop LUNA Crystals and Ingots.&lt;br /&gt;
* The boss has &amp;quot;blue pattern&amp;quot; and &amp;quot;red pattern&amp;quot; modes. The core will flash white before it switches modes.&lt;br /&gt;
** '''Blue pattern:'''&lt;br /&gt;
*** Fixed sparse spreads downwards&lt;br /&gt;
** '''Red pattern, player below boss:'''&lt;br /&gt;
*** Aimed fast wide 5-ways in bursts of 2 or 3&lt;br /&gt;
** '''Red pattern, player above boss:'''&lt;br /&gt;
*** Aimed fast narrow 5-ways in bursts of 2 or 3&lt;br /&gt;
* Typical Spirit scoring strategy involves aggressively driving the Inner Spirit values up during the blue phase, and possibly macroing back and forth above the boss to get some value from the red phase.&lt;br /&gt;
** Depending on character, it may be possible to hit the arm segments at the same time as the vulnerable parts to increase value more efficiently.&lt;br /&gt;
* The wings do not attack until destroyed once.&lt;br /&gt;
** '''Wing destroyed once, before dive attack, wing under ~66% health, only once per wing:'''&lt;br /&gt;
*** Missile barrage straight down, then mines which explode into aimed bullets&lt;br /&gt;
** '''Wing destroyed once, otherwise:'''&lt;br /&gt;
*** Fixed lanes of bullets straight down&lt;br /&gt;
* After about 50 seconds, the boss performs a dive attack.&lt;br /&gt;
** 1000KNIGHTS zako may appear depending on the status of the boss, each of which will drop a Life Chip.&lt;br /&gt;
*** Maximum of 8 if both hands are destroyed and neither wing is completely gone.&lt;br /&gt;
** Any arms that are still attached when the boss boosts backwards will spew out LUNA Crystals. Shortly afterwards, the wings self-destruct into their second form, removing the arms and forfeiting any Spirit value.&lt;br /&gt;
*** These extra crystals aren't very useful when Token scoring because triggering them takes too much waiting and it's much better to go for Freeze Cancels on the missiles anyway, which requires destroying the wings before the dive.&lt;br /&gt;
* '''All parts gone:'''&lt;br /&gt;
** The core bobs around erratically while emitting rings of blue destructible bullets, then fires dense streams of red destructible bullets straight down.&lt;br /&gt;
** The core switches between sniper 5-ways and quick aimed bursts, moving around periodically. Ingot cancel potential is minimal.&lt;br /&gt;
&lt;br /&gt;
== Segment 1 Behind ==&lt;br /&gt;
* '''Unnamed 509 (little jet MASTER)'''&lt;br /&gt;
** Same as on Segment 1L except the SLAVEs are more spread out which lowers the graze potential.&lt;br /&gt;
* '''SHELL BATTERY'''&lt;br /&gt;
** The only real Spirit attraction to this stage. The ring of invulnerable parts can create a lot of tick points if hit simultaneously (&amp;gt;2000 Spirits over the sequence in the best cases). Clipping inside the ring is possible by hugging the top of the screen where the battery enters or via invincibility. The Inner Spirit value of the core is continually reset to 0, so this trick is useless for characters who are bad at tick points.&lt;br /&gt;
=== Boss: Quiet Minstrel===&lt;br /&gt;
* All of the boss's patterns are simple fixed + aimed attacks.&lt;br /&gt;
* Destroy the core twice first to increase the Spirit value of the noses.&lt;br /&gt;
** The boss begins moving around after destroying its core twice. Time this to ensure it moves in a consistent way and doesn't wall you.&lt;br /&gt;
* '''Core destroyed twice, all parts destroyed:'''&lt;br /&gt;
** Second form with four options. The back options fire straight down and the front pair fire aimed shots.&lt;br /&gt;
** Destroying the front options renders the boss effectively harmless, allowing its value to be raised trivially.&lt;br /&gt;
* '''All second form options destroyed:'''&lt;br /&gt;
** Third form with indestructible options firing entrapment lanes. Alternates with a sniper pattern after a while.&lt;br /&gt;
** Good bullet cancel potential, but inconsistent if not planned precisely.&lt;br /&gt;
*** Timings where the boss is in its most upper-right position work well. The top-right option should be touching both edges of the play area.&lt;br /&gt;
&lt;br /&gt;
== Segment 2 Lead ==&lt;br /&gt;
* '''WATERLEAPER'''&lt;br /&gt;
** Destroying 12 or more total leg pieces will replace the enemy waves at TIMER 83 with two high-value large stones.&lt;br /&gt;
* '''SKULL-GUNNER'''&lt;br /&gt;
** These shoot 2x triplets of indestructible SOLID-AMMO up to 7 times each, which can be milked for lots of tick points with area damage over time weapons. Spread hits out between multiple lanes of torpedoes to increase the income rate.&lt;br /&gt;
=== Boss: Scarlet Queen ===&lt;br /&gt;
* Scarlet Queen has a multitude of parts to dismantle. Which parts she has remaining can dramatically change her attack patterns.&lt;br /&gt;
** '''Talons''', two large parts at the bottom. Periodically swing in and out shooting flames and bullets.&lt;br /&gt;
** '''Wings''', two large parts at the top sides. Move up and down. Do not have any attacks until the feathers are gone.&lt;br /&gt;
** '''Feathers''', 5 on each wing. Fire various projectiles and can be SEALed.&lt;br /&gt;
** '''Thorned-Tiara''', at the top middle. Shoots burst streams at the player if approached. Drops Life Chips when destroyed.&lt;br /&gt;
* The core alternates between wide/sparse fans of small bullets and chaotic waves of thorn bullets. Both types are static.&lt;br /&gt;
* '''Both talons destroyed:'''&lt;br /&gt;
** The talon stumps fire walls of thorn bullets with brief gaps. The feathers fire grazable needles in static patterns.&lt;br /&gt;
** If playing for Spirits, leave all the feathers intact while destroying the talons to not miss out on needles.&lt;br /&gt;
*** The second talon should be destroyed at roughly TIMER 159.5, between the second and third fan shot, for the optimal sequence.&lt;br /&gt;
** Moving too high up the screen during this pattern will SEAL some of the feathers and reduce the number of needles shot. Stay near the bottom.&lt;br /&gt;
** The needles can be thought of as having limited &amp;quot;ammo&amp;quot;. If some fail to appear due to SEALing or low STELLA, they may be fired later once the conditions are met.&lt;br /&gt;
* '''Both talons destroyed, needles exhausted:'''&lt;br /&gt;
** The feathers fire aimed droplet bullets.&lt;br /&gt;
* '''All feathers destroyed, at least one wing alive:'''&lt;br /&gt;
** The wings fire homing missiles. These can be shot down to milk Kills or Tokens.&lt;br /&gt;
** Until both wings are gone, the core patterns change to tightly spaced fans and aimed thorn wedges.&lt;br /&gt;
* '''No parts remaining excluding tiara:'''&lt;br /&gt;
** All bullets cancel into SOL pieces and a pair of STELLA items appear.&lt;br /&gt;
** The core switches to much denser patterns. Take advantage of this for a good Ingot cancel.&lt;br /&gt;
* '''Boss destroyed, good survival performance:'''&lt;br /&gt;
** Spirit Kernel form. The boss's soul will attempt to destroy you with fast and dense patterns. This phase lasts 17 seconds and consists of 4 attacks performed in rapid succession.&lt;br /&gt;
** The Spirit Kernel will appear if the following is true:&lt;br /&gt;
 [[Hellsinker/Strategy#Stage Clear Bonus|SURVIVABILITY]] * 10 + (STELLA level - 1) * 32 - (discharge cancel score) &amp;gt; 1070&lt;br /&gt;
::* &amp;quot;Discharge cancel score&amp;quot; increases when cancelling bullets with Discharge during the Segment. Its maximum is 150, which is not enough for an invalidation alone assuming that the other values are perfect. Realistically, it's unlikely to be higher than 30.&lt;br /&gt;
::* Basically, don't die and end with high STELLA. Discharges will narrow the room for error if an error has been made.&lt;br /&gt;
:* The boss releases a huge stream of LUNA Crystals during patterns 1-3. Even when not playing for Tokens, it's worth attempting to collect them for NECESSARY.&lt;br /&gt;
:* The boss makes two sudden movements on the first pattern. These are random but are always at the same timings.&lt;br /&gt;
:* Destroying the boss will cause another Ingot cancel and a Revive item to drop. As the boss's final pattern is the densest, it is worthwhile to delay killing it until the last second.&lt;br /&gt;
:** Since dying lowers NECESSARY by 2 and the Revive does nothing when at the life cap, a suicide is often profitable long-term. The second wave of pattern 3 is a good spot to die.&lt;br /&gt;
&lt;br /&gt;
== Segment 2 Behind ==&lt;br /&gt;
* TBA&lt;br /&gt;
=== Boss: Glorious Symbol ===&lt;br /&gt;
* TBA&lt;br /&gt;
&lt;br /&gt;
== Segment 3 Lead ==&lt;br /&gt;
* The orbital gun which fires at TIMER 58 and TIMER 80 can destroy enemies. You won't get any kill value if this happens.&lt;br /&gt;
* '''SEAGULL'''&lt;br /&gt;
** Have a base kill value of 10 while SEALed, which makes killing them individually more Spirits-profitable than UNCHAINing.&lt;br /&gt;
** Continuing the inversion of the typical rules, UNCHAINing them will produce harmless SCRAP-CORAL which is more profitable for Kills or Tokens.&lt;br /&gt;
** If the SEAGULLs coming from the top are exhausted early, many needle-firing CHILDREN appear. The optimal way to trigger this is a clean UNCHAIN at TIMER 94.4. The player should be positioned to the MASTER's right ready to scroll more enemies onscreen ASAP.&lt;br /&gt;
* '''UNNAMED 513 (giant owl)'''&lt;br /&gt;
** The 6 &amp;quot;leg&amp;quot; parts have a kill value and need to be destroyed sequentially. Be aware that the connecting joints are also destructible. None of the other parts have a noteworthy Spirit value.&lt;br /&gt;
* '''UNNAMED 528 (long arms)'''&lt;br /&gt;
** Destroy each arm part sequentially for the full value.&lt;br /&gt;
** When all parts are destroyed, a stream of missiles will be released from the top.&lt;br /&gt;
** Moving directly above the core will make it shoot a 1-way stream straight upwards. When playing for Tokens, combine this with the missile barrage to create lots of LUNA Droplets.&lt;br /&gt;
&lt;br /&gt;
== Segment 3 Behind ==&lt;br /&gt;
* TBA&lt;br /&gt;
=== Boss: Sunken Bishop ===&lt;br /&gt;
* TBA&lt;br /&gt;
&lt;br /&gt;
== Segment 4 ==&lt;br /&gt;
* The Segment is composed of up to 32 waves (SECTORs) and ends at TIMER ~185.&lt;br /&gt;
* The boss will not bother to show up if the player's survival performance is too poor. The boss is guaranteed to appear if any of the following are true:&amp;lt;br&amp;gt;&lt;br /&gt;
:STELLA level 4 or higher&amp;lt;br&amp;gt;&lt;br /&gt;
:Life count 3 or more&amp;lt;br&amp;gt;&lt;br /&gt;
:No deaths during the Segment (SURVIVABILITY 100)&lt;br /&gt;
* '''SECTOR 02'''&lt;br /&gt;
** The SECTOR only advances when the 300-frame LIMIT timer has expired and no enemies are alive; when advanced, an Ingot cancel occurs. DUNLINs fire slow thorn bullets 120 frames after appearing. Try to spawn a new DUNLIN ring a little before LIMIT 120 and leave it intact to create more Ingots.&lt;br /&gt;
* '''SECTOR 03'''&lt;br /&gt;
** If STELLA is raised to level 7+ before reaching this SECTOR, two additional HONEYCOMBs will spawn.&lt;br /&gt;
* '''SECTOR 04'''&lt;br /&gt;
** Whichever side three RAVENs appear on will be the same side the MONO-WINGs appear on in SECTOR 05.&lt;br /&gt;
* '''SECTOR 10'''&lt;br /&gt;
** Going to the top middle of the screen after all enemies have been killed triggers an Ingot cancel. UNCHAIN the enemies so that a path to the top remains open.&lt;br /&gt;
** The enemies open up in the order they appear. Either the top left enemy is first, or the top right, depending on which way the formation is flipped.&lt;br /&gt;
=== Boss: Rusted Dragon ===&lt;br /&gt;
* Rusted Dragon is a significant step up in difficulty compared to previous bosses, especially if playing for score.&lt;br /&gt;
* The Dragon's wings can be destroyed twice each. The first time each wing is destroyed, the player is granted ~210 frames of invincibility and the wing's patterns change. Destroying a wing a second time removes it.&lt;br /&gt;
* At LIMIT ~192, the boss fires a big wave of destructible bullets and shrapnel from each wing. This is the source of the largest NUTCRACK bonus in the game.&lt;br /&gt;
** Destroyed shrapnel chunks drop SOL pieces.&lt;br /&gt;
* '''At least one wing remaining, below LIMIT 180:'''&lt;br /&gt;
** Phase 2. The boss performs an opening beam attack and then a long cycle of varied patterns.&lt;br /&gt;
** This phase is useless for scoring. Set up both wings to be fully destroyed immediately after the shrapnel attack in order to skip it. Taking advantage of the SOL pieces dropped by the shrapnel can help with this.&lt;br /&gt;
* '''Both wings destroyed:'''&lt;br /&gt;
** CLAMMBON phase. The boss releases CLAMMBON enemies, replaced with a new set when all are destroyed. They behave differently with each wave.&lt;br /&gt;
*** Most of the CLAMMBON formations are either fixed-position or manipulatable predictably with practice. The chaotic movement of the small CLAMMBON swarms seems random.&lt;br /&gt;
** Rusted Dragon itself attempts to track you vertically and mostly releases slow bullets straight down. Its movement pattern tries to alternate sides 4 times, then go to the middle, then repeat.&lt;br /&gt;
** Use any means necessary to clear waves as quickly as possible. Make sure that the boss retains some HP to give room for error later on.&lt;br /&gt;
* '''48 CLAMMBON waves cleared:'''&lt;br /&gt;
** Final phase. Fisher-Price brand [[Guwange]] catspider.&lt;br /&gt;
** CLAMMBON trains swoop through the middle of the screen from the top left and right. The last CLAMMBON in each train is a MASTER.&lt;br /&gt;
*** The maximum UNCHAIN value of each train is 19. This can add up to 1500+ Spirits if the phase is reached quickly enough.&lt;br /&gt;
*** Shortly after a train passes the middle of the screen, its front CLAMMBONs will exit the play area and despawn, lowering the UNCHAIN potential. UNCHAIN the trains on the side they spawn on.&lt;br /&gt;
*** The CLAMMBONs here do not have any collision.&lt;br /&gt;
** Rusted Dragon constantly releases small thorn wedges in every direction. It also fires short aimed bursts periodically.&lt;br /&gt;
*** Roughly every 11 seconds the boss uses a second pattern, consisting of brief bursts of semi-random fast bullets, then deaccelerating wedges aimed around the player, before returning to the standard pattern.&lt;br /&gt;
** This phase is considerably more dodging-focused than anything else in the game and thus demands some different priorities.&lt;br /&gt;
*** The positions of the non-aimed bullets are statically derived from the LIMIT timer.&lt;br /&gt;
*** The boss follows a semi-fixed movement pattern during this phase, preemptively beginning during CLAMMBON wave 47. It moves up to a limit, then right to a limit, then down to a limit, then left to a limit, and repeats, forming a square. At the same time, it constantly drifts around in small circles. This movement doesn't sync up neatly with its attack cycles.&lt;br /&gt;
**** Taking note of the boss's starting position and keeping track of its current movement direction can help in anticipating the general difficulty of the upcoming dodges.&lt;br /&gt;
**** Even though the directions of the bullets, the boss's movement, and the timing of the two patterns switching are all technically static, they are all triggered by different things, making it unlikely that the exact same permutation will be encountered repeatedly.&lt;br /&gt;
*** Staying near the middle of the stage will make this phase easier to survive, but will cause a lot of accidental damage to the boss. Moving from side to side is more challenging but will preserve the boss's HP.&lt;br /&gt;
*** Discharges that can be used without damaging the boss or the CLAMMBONs, such as Deadliar at minimum SOL, Fossilmaiden's Bacillus' Cloak, and Xanthez's beam, can be helpful for safety here.&lt;br /&gt;
*** Moon Cradle has additional awkwardness to deal with. When performing UNCHAINs in the bottom third of the screen, her lingering shot projectiles will incidentally destroy some of the CLAMMBONs on the following wave as they spawn in. Preventing this means constantly fighting for vertical space.&lt;br /&gt;
** Balance the time limit with the Ingot cancel potential of the boss's attacks. Do not get too greedy and go to LIMIT 0 unless you're extremely confident. Letting the boss time out will instantly ruin a scorerun.&lt;br /&gt;
&lt;br /&gt;
== Segment 5 ==&lt;br /&gt;
* Running Spirits and passive NECESSARY do not apply during this stage.&lt;br /&gt;
* The Inner Spirit value of the GOLDEN-ARMs increases as the player stays close to them, up to +38 at STELLA level A.&lt;br /&gt;
* If a Life Chip scrolls off the left or right screen edge due to the scrolling changing direction, it is lost immediately. Be careful when killing turrets out of your reach.&lt;br /&gt;
* Constantly attacking the walls (INCABLOCKs) is a source of tick points and helps raise STELLA.&lt;br /&gt;
* For Spirits scoring, there are two candidates of which route to take. All SOL floors consecutively, or SOL F1 → SOL F2 → wallclip → LUNA F2 → LUNA F3 → SOL F3.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Route&lt;br /&gt;
! Life Chips&lt;br /&gt;
! GOLDEN-ARMs&lt;br /&gt;
! Maximum duration&lt;br /&gt;
|-&lt;br /&gt;
| Full SOL route&lt;br /&gt;
| 118&lt;br /&gt;
| 24&lt;br /&gt;
| ~251 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Wallclip route&lt;br /&gt;
| 128~131&lt;br /&gt;
| {{HoverSpan|May be impractical to get a high value on one of them|20}}&lt;br /&gt;
| ~242 seconds&lt;br /&gt;
|}&lt;br /&gt;
:* The full SOL route is more profitable if the Life Chips from the wallclip route do not result in an extra Extend. Precise routing can make the difference either way.&lt;br /&gt;
* For Tokens or Kills scoring, SOL F1 → SOL F2 → wallclip → LUNA F2 → LUNA F3 is the longest route which ends on LUNA side, maximizing the total enemy count.&lt;br /&gt;
* The shortest possible route is LUNA F1 → SOL F2 → immediately LUNA F2 → LUNA F3 (~83 seconds to the midboss).&lt;br /&gt;
&lt;br /&gt;
=== Boss: Perpetual Calendar ===&lt;br /&gt;
* This fight is a boss rush alternating between Calendar patterns and 4 midbosses.&lt;br /&gt;
** The SOL side bosses are preferred for Spirits play, while the LUNA side bosses are preferred for Tokens or Kills play.&lt;br /&gt;
* Calendar patterns advance when all of the 24 turret parts are destroyed, or upon timeout (functionally ~18 seconds on all except the last). The inner value of the boss itself is meaningless during most of its patterns.&lt;br /&gt;
* There are no additional penalties to timing out any part of the fight.&lt;br /&gt;
----&lt;br /&gt;
==== Calendar Pattern 1: Ages Circulation ====&lt;br /&gt;
* Very simple fixed + aimed bullets.&lt;br /&gt;
* The inner value of the turrets can be raised by clipping inside the boss as it comes out of the background, provided the player has a means of escape.&lt;br /&gt;
----&lt;br /&gt;
==== Aristofencer ====&lt;br /&gt;
* Midboss 1 on SOL side and midboss 4 on LUNA side.&lt;br /&gt;
* Structurally similar to the Segment 1L boss, with two hands, indestructible arms and two &amp;quot;shoulders&amp;quot; to be destroyed twice. Attempting to go above it will just result in death though.&lt;br /&gt;
* Switches to a rotating fan pattern once all parts are destroyed.&lt;br /&gt;
** There are two strategies to getting a bigger Ingot cancel from the fan.&lt;br /&gt;
*** Wait for the boss to be at one edge of the screen and firing towards the opposite side to maximize the screen space for bullets. This works better for Deadliar and Fossilmaiden who can more easily collect dispersed items.&lt;br /&gt;
*** Wait underneath the boss and stall the fan with the Suppression Radius as it turns towards you, finishing the boss off at the last moment. As the core is fragile, it's viable to kill it with a Discharge and utilize the star cancel trick.&lt;br /&gt;
----&lt;br /&gt;
==== Calendar Pattern 2: Solar Dust ====&lt;br /&gt;
* Draws a harmless trace in straight lines which leaves a delayed fire trail.&lt;br /&gt;
* The logical sequence of lines is always the same, but the rotation/points aimed at depend on the stage TIMER.&lt;br /&gt;
** Small TIMER variations don't make much difference. Aim to reach this phase on a similar TIMER every run so it becomes consistently routeable.&lt;br /&gt;
* The passing fire dislodges archives from the backdrop which can be shot for Kills and LUNA Crystals.&lt;br /&gt;
----&lt;br /&gt;
==== Curiousmediator ====&lt;br /&gt;
* Midboss 2.&lt;br /&gt;
* Odd gimmick enemy. Additional parts are NOBLE-GUNNER (right arm), RUDE-GUNNER (left arm), and two indestructible joints.&lt;br /&gt;
* The arms can be destroyed repeatedly.&lt;br /&gt;
* The arms are initially indestructible and briefly become vulnerable after &amp;quot;punching&amp;quot;. The arms can have dramatically increased damage resistance sometimes possibly related to attacking other parts.{{template:unconfirmed}}&lt;br /&gt;
* The core can be safely flown through.&lt;br /&gt;
* Pattern 1 is totally safe above the boss and predictable below it. This is the obvious choice for milking the arms or raising the core value.&lt;br /&gt;
* Pattern 2 starts at ~63% core health. This pattern is dangerous and is usually speedkilled.&lt;br /&gt;
* Pattern 3 starts at ~29% core health. The small rings are dense and produce a lot of Ingots when the boss is killed. The boss will only drop Life Chips if the player is within close proximity of the core. Moving above it is often the best option.&lt;br /&gt;
----&lt;br /&gt;
==== Calendar Pattern 3: Inversal Current ====&lt;br /&gt;
* Fixed pattern with a unique bullet type.&lt;br /&gt;
* The bullets have a limited lifespan and cannot be cancelled by any other means.&lt;br /&gt;
* The bullets dislodge lots of archives.&lt;br /&gt;
----&lt;br /&gt;
==== Neverblossom ====&lt;br /&gt;
* Midboss 3 on SOL side and midboss 1 on LUNA side.&lt;br /&gt;
* Has 8 shield parts surrounding the core.&lt;br /&gt;
* '''Pattern 1:'''&lt;br /&gt;
** Fires aimed bullets from the core.&lt;br /&gt;
** Performs telescopic punches with either the cardinal or diagonal set of parts, and fires 5-way bursts with the other set.&lt;br /&gt;
*** The punches can come out '''very''' suddenly at high STELLA.&lt;br /&gt;
*** The cardinal set always punches first.&lt;br /&gt;
* '''Pattern 2:'''&lt;br /&gt;
** Fires aimed bullets from the core.&lt;br /&gt;
** Spins around rapidly launching random bullet walls from the parts. Ends with a 16-way blossom of extremely slow drifting bullets.&lt;br /&gt;
* After the first cycle, the boss begins rotating and moving around during pattern 1.&lt;br /&gt;
* '''Core under ~45% health:'''&lt;br /&gt;
** The core moves to the middle and emits three needle lanes while rotating.&lt;br /&gt;
** Remaining parts either orbit the core closely and shoot outwards, or orbit far away and shoot inwards.&lt;br /&gt;
* A few hundred Spirits can be gained from grazing the second phase.&lt;br /&gt;
** All of the parts should be destroyed in the process of lowering the core's health so they don't interrupt you while grazing. Plan your attacks in order to raise the parts' value while doing this.&lt;br /&gt;
*** An advanced alternative is to not detour to destroy all the parts and only attack them incidentally while damaging the core to activate phase 2 more quickly. Upon switching phase, the core will wait for up to a few seconds before it begins attacking. The remaining parts can be finished off during this mandatory wait, saving time.&lt;br /&gt;
** It's advisable to speedkill the first phase in any case as the boss gets much more annoying after the first cycle.&lt;br /&gt;
----&lt;br /&gt;
==== Saint Mauve ====&lt;br /&gt;
* Midboss 3 on LUNA side.&lt;br /&gt;
* Has 5 patterns, advancing as her health depletes.&lt;br /&gt;
* Releases a flock of harmless bird zako after each pattern which can be destroyed for Kills or LUNA Droplets.&lt;br /&gt;
* Releases bird zako repeatedly during the final pattern '''Fragment: Purgatoric Shine'''.&lt;br /&gt;
** Rush to the final pattern to milk Kills and Tokens.&lt;br /&gt;
----&lt;br /&gt;
==== Calendar Pattern 4: Lunatic Phantom ====&lt;br /&gt;
* Similar to Solar Dust but draws one continuous bendy line in a confusing meandering pattern.&lt;br /&gt;
* Can be routed similarly to Solar Dust.&lt;br /&gt;
* Absent a route, staying as far away as possible from the boss and/or hiding in the corners can work.&lt;br /&gt;
* Big source of archives for extra Kills.&lt;br /&gt;
----&lt;br /&gt;
==== Old Rose ====&lt;br /&gt;
* Midboss 4 on SOL side.&lt;br /&gt;
* An unusually random enemy, with both random pattern selection and random movement. When below ~49% health and ~24% health, the selection of patterns changes.&lt;br /&gt;
* In addition to each pattern having its own name, the effects/aura flashes around Rose can be read to determine what she's about to do.&lt;br /&gt;
* Beware being attacked from the bottom of the screen after '''Dominator On The Twilight''', or being rammed at the start of said pattern.&lt;br /&gt;
* '''At ~74% health and ~49% health:'''&lt;br /&gt;
** Deploys 10 stationary Mistletoes which fire aimed shots in the first case and rotate in the second.&lt;br /&gt;
*** Mistletoes have damage resistance briefly after appearing. Take advantage of this to raise their Spirit value.&lt;br /&gt;
*** The Mistletoes self-destruct if left alive for too long.&lt;br /&gt;
* '''At ~24% health:'''&lt;br /&gt;
** Deploys 20 Mistletoes in two concentric rings which shoot flames inwards. If left alive long enough, they self-destruct and perform a big attack.&lt;br /&gt;
* Rose should be killed during '''Wish Slaughter''' to maximize the Ingot cancel.&lt;br /&gt;
** Get to the end of the fight with time to spare in case she trolls you by refusing to pick Wish Slaughter for multiple cycles.&lt;br /&gt;
** Be careful not to hit the item limit by producing too many Ingots, which will cause Rose's dropped Life Chips to not appear.&lt;br /&gt;
----&lt;br /&gt;
==== Calendar Pattern 5: Astrolabium ====&lt;br /&gt;
* Opens with a left winder, then 2x right, 2x left, 2x right etc.&lt;br /&gt;
* Fires beams from the 12 turrets.&lt;br /&gt;
* The LIMIT timer on this phase is influenced by how quickly you progress past the other bosses.&lt;br /&gt;
* Destroy the core and the boss ends immediately.&lt;br /&gt;
** Destroy all of the turrets and wait, and a second set of turrets will appear. Destroy the second set and wait, and the phase will switch to KAREIDOSCOPE.&lt;br /&gt;
----&lt;br /&gt;
==== Calendar Pattern 6: KAREIDOSCOPE ====&lt;br /&gt;
* Can't be ended early, continues until timeout. Shares the LIMIT timer with Astrolabium.&lt;br /&gt;
* Rotates through a series of patterns, each with many attached SLAVEs.&lt;br /&gt;
* Destroying the core advances the PHASE counter and switches to the next pattern.&lt;br /&gt;
* On the second pattern and every 4 thereafter, the boss will additionally start a tripwire attack.&lt;br /&gt;
** The beams activate after the player touches them. The active beams are made of a dense line of bullets; intentionally letting them come out before a kill is a large source of Frozen Crystals.&lt;br /&gt;
* Each kill activates FATE CONTROL, recovering 2.5 TERRA.&lt;br /&gt;
* Both the UNCHAIN value of the SLAVEs and the difficulty of the patterns increase with PHASE.&lt;br /&gt;
&lt;br /&gt;
== Segment 6 ==&lt;br /&gt;
* There are a huge number of above-zako-size enemies on this stage, and nearly all of them drop LUNA Crystals. These can contribute a substantial amount of NECESSARY if collected well.&lt;br /&gt;
* The wave cannon can destroy enemies. You won't get any kill value if this happens.&lt;br /&gt;
* '''UNNAMED 281 (life fountain)'''&lt;br /&gt;
** Behind the first set of diamond-shaped blocks is an invisible stationary enemy that will continuously produce Life Chips when hit rapidly.&lt;br /&gt;
*** It's safe to try to Discharge clip through the blocks at ~TIMER 31. Wait until after the two chimes in the music before making a move.&lt;br /&gt;
*** Misdirecting the second wave cannon shot to the edge of the screen will cause it to miss the remaining blocks, preserving the tick point potential from them while milking the life fountain.&lt;br /&gt;
* '''Elder Mistletoe [SLUG LADY]'''&lt;br /&gt;
** Destroying each of the four bits will increase her inner value (to 20, 41, 62, 187 at STELLA level A). The wave cannon can be used to damage them, but be careful that it doesn't steal your kills.&lt;br /&gt;
** After the midboss, a zako section begins until TIMER 154. Get rid of her ASAP for lots of kills and LUNA items. This is a good spot for a Kill Breakthrough if you don't have one already.&lt;br /&gt;
*** Conversely, as the zako section is static, delaying the midboss kill to a planned timing can make managing it more consistent.&lt;br /&gt;
* '''BREAKWATER'''&lt;br /&gt;
** Up to TIMER 234, killing each will cause another one to spawn. They appear in a fixed pattern: Left, right, left, middle, right, left, right, middle, left, right, left, middle, right, left, etc.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* There is an extra stage segment after the boss fight.&lt;br /&gt;
** The 1/2 pooled Spirits adjustment applied during bosses persists into this section.&lt;br /&gt;
** '''UNNAMED 336 (giant flat jet)'''&lt;br /&gt;
*** If left alive, releases a cloud of round UNNAMED 337 drones over a couple of seconds before abruptly leaving. It fires two pairs of aimed shots while doing this.&lt;br /&gt;
**** Nuking lots of the UNNAMED 337 at point-blank range can produce a sizable amount of Spirits (potentially 150+ depending on character). The drones have collision, so invincibility must be set up in advance to clip into them and sit on their spawn point.&lt;br /&gt;
**** If left alive, the UNNAMED 337 will slowly drift while firing aimed shots. The stage won't advance until all of them are gone.&lt;br /&gt;
** During the final zako storm, stream from left to right and activate the Suppression Radius once the thorn bullets start appearing, to stall them for the Ingot cancel at the end of the stage.&lt;br /&gt;
*** The density of the waves during the final couple of seconds can contribute a noticeable amount of tick points (potentially 80+ over the last 3 seconds).&lt;br /&gt;
=== Boss: Apostles of the Seed (Dawn &amp;amp; Dusk) ===&lt;br /&gt;
* Dawn is the red one and Dusk is the blue one. The percentage in the middle of the screen is their combined health.&lt;br /&gt;
* A pink or purple circle around an Apostle indicates that it has damage resistance. You can avoid using resources on them during this time or use the increased resistance to control their HP more effectively.&lt;br /&gt;
* '''Phase 1:'''&lt;br /&gt;
** The fight begins with a wave cannon attack as the bosses swoop in from below.&lt;br /&gt;
** The Apostles shift up and down, firing either fixed bullets or homing fireballs.&lt;br /&gt;
*** Positioning above an Apostle's head will SEAL all of its attacks during this phase.&lt;br /&gt;
*** Spirits players will want to use this phase to raise the Apostles' Spirit values as there aren't many other opportunities.&lt;br /&gt;
* '''All limb parts destroyed or combined health total under 70%:'''&lt;br /&gt;
** Phase 2. The Apostles take turns trying to overwhelm you with fast attacks. Each Apostle has 4 attacks, chosen randomly.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
 Dawn/Balls=&lt;br /&gt;
[[File:Hs-dawn-electro.gif|center]]&lt;br /&gt;
* Electro-balls are fired in pairs chaotically, then followed by a spread bomb.&lt;br /&gt;
* After being on screen for a certain time, the balls expand before dissipating. Don't get too close when stalling them with the Suppression Radius.&lt;br /&gt;
|-|&lt;br /&gt;
 Dawn/Rush=&lt;br /&gt;
[[File:Hs-dawn-rush.gif|center]]&lt;br /&gt;
* Chases the player with a circular melee attack while creating lines of bullets. Attacks 3 times.&lt;br /&gt;
* The range of the melee attack is smaller than it appears.&lt;br /&gt;
* It's often best to misdirect Dawn to the top of the screen on the second attack so not to get trapped at the bottom on the third.&lt;br /&gt;
|-|&lt;br /&gt;
 Dawn/Homing=&lt;br /&gt;
[[File:Hs-dawn-homing.gif|center]]&lt;br /&gt;
* Launches homing fireballs. Fireball quantity changes with STELLA level.&lt;br /&gt;
* Can be evaded simply by moving to one side of the screen and then in the other direction.&lt;br /&gt;
* Can be SEALed completely if you happen to be close to Dawn at the time.&lt;br /&gt;
|-|&lt;br /&gt;
 Dawn/Stream=&lt;br /&gt;
[[File:Hs-dawn-stream.gif|center]]&lt;br /&gt;
* Goes to one edge and fires a big fixed stream plus many mini-walls of small bullets while moving to the other edge.&lt;br /&gt;
* Easily avoided by hugging the opposite edge.&lt;br /&gt;
* Activating the Suppression Radius preemptively to clear a gap is often a smart play. If not, be cautious of being attacked by Dusk while navigating the lingering small bullets.&lt;br /&gt;
|-|&lt;br /&gt;
 Dusk/Blade=&lt;br /&gt;
[[File:Hs-dusk-blade.gif|center]]&lt;br /&gt;
* Quickly lines up with the player and fires a giant beam and 5 wedges. Attacks 4 times.&lt;br /&gt;
* Fast and dangerous attack. Can easily snipe you if you're not anticipating it.&lt;br /&gt;
|-|&lt;br /&gt;
 Dusk/Plasma=&lt;br /&gt;
[[File:Hs-dusk-plasma.gif|center]]&lt;br /&gt;
* Fires loads of small wedges everywhere and creates transitory walls of purple chains.&lt;br /&gt;
* The chains' sequence is fixed. Despite appearances, the area underneath Dusk is safe from them.&lt;br /&gt;
** Moving to the bottom left after the third cycle will give you a larger area to dodge in.&lt;br /&gt;
* It's inadvisable to use the Suppression Radius here as neither of the bullet types can be destroyed and there's not much space to work with.&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Dusk/Spread=&lt;br /&gt;
[[File:Hs-dusk-spread.gif|center]]&lt;br /&gt;
* Random bullet spam ending with an aimed 3-way stream.&lt;br /&gt;
* The bullet speed gets faster over time.&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Dusk/Walls=&lt;br /&gt;
[[File:Hs-dusk-walls.gif|center]]&lt;br /&gt;
* Sequence of plasma walls from the left and right edges.&lt;br /&gt;
* The walls block projectiles.&lt;br /&gt;
* Has a safespot at the top, between Dusk's raised arms. This also provides an opportunity to raise Dusk's Spirit value a little. Use a Discharge to noclip up there.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
:* The general character of this phase is that the weaker attacks create interference so you get trapped or sniped by a follow-up. Strategize around the killer combinations wherever they could happen.&lt;br /&gt;
:** For example, assume Dusk is going to do Blade after '''every''' Dawn attack and the frequency of mistakes will fall.&lt;br /&gt;
:* Control your damage output during this phase. Dusk should be brought to no lower than 33% to ensure the following phase triggers with Dawn at under 5%.&lt;br /&gt;
* '''Both Apostles alive, combined health total under 20%:'''&lt;br /&gt;
** Team attack phase. The Apostles rotate around opposite sides of the screen while tethered together with a chain. They spin in one direction slowly, or spin in the opposite direction quickly, ordered randomly.&lt;br /&gt;
** Aside from the chain itself being deadly, Dawn fires aimed bursts of destructible bullets, while Dusk summons bubble-shaped SURX enemies to bump into you.&lt;br /&gt;
** The chain is grazable. Using shot during this phase should be avoided for Spirit purposes.&lt;br /&gt;
** This phase will end early if an Apostle dies.&lt;br /&gt;
* '''Both Apostles alive, team attack phase timed out:'''&lt;br /&gt;
** Self destruct phase. The Apostle with lower HP destroys its own limbs and performs a final desperation attack.&lt;br /&gt;
*** Dawn flies to the top and rain down rows of large bullets. This attack is completely harmless above it.&lt;br /&gt;
*** Dusk flies to the middle and fires clusters of exotic bullets in all directions.&lt;br /&gt;
** During this phase, the Apostle has a supercharged version of their shield, blocking the vast majority of damage. Entering this phase with more than ~5-6% HP will make it very difficult to kill the Apostle before the 10 second timeout.&lt;br /&gt;
* '''One Apostle alive:'''&lt;br /&gt;
** Solo phase. The surviving Apostle performs a final attack.&lt;br /&gt;
** Dawn moves to the middle and fires a 4-way bullet spiral which spins at varying speeds.&lt;br /&gt;
*** The bullet density of this attack isn't very high. Dawn is rarely the surviving Apostle on Spirits runs.&lt;br /&gt;
** Dusk attempts to wall you with a fixed + aimed pattern. If left alive long enough, it will switch to a static dive attack pointed directly downwards, then back to the first pattern.&lt;br /&gt;
*** Be cautious of being clipped by the aimed yellow droplets. Focus on avoiding them cleanly.&lt;br /&gt;
*** When aiming for an Ingot cancel, the pink parts of the pattern are densest. The 3-way pink swipe at the end of each cycle takes a while to leave the screen and will overlap with the upcoming cycle.&lt;br /&gt;
**** This can be fairly challenging to time correctly if all of your character's attacks require aiming.&lt;br /&gt;
**** It can also be possible get a big cancel off the dive attack. Optimizing this requires either good HP management due to the interfering boss shield, or a powerful Discharge for the star cancel trick.&lt;br /&gt;
&lt;br /&gt;
== Segment 7 ==&lt;br /&gt;
* '''UNNAMED 499'''&lt;br /&gt;
** MASTER on left. The SLAVEs drop Life Chips when killed individually.&lt;br /&gt;
* '''UNNAMED 500'''&lt;br /&gt;
** MASTER on right. The SLAVEs fire needles, and drop Life Chips and fire revenge needles when UNCHAINed.&lt;br /&gt;
* '''1000KNIGHTS'''&lt;br /&gt;
** Drop Life Chips if killed after performing an attack. Bait their swipes with vertical movement.&lt;br /&gt;
=== Boss: Rex Cavalier (Land Form) ===&lt;br /&gt;
* A swarm of needle zako appear with the boss if you've gained at least 1 Immortality bonus during the stage portion.&lt;br /&gt;
* Staying above Rex Cavalier's head (&amp;quot;out of the conversation sphere&amp;quot;) will dodge all attacks for the first chunk of the fight.&lt;br /&gt;
* Rex Cavalier's health will slowly regenerate over time. This continues until TIMER 130 where it regenerates in a burst, then stops.&lt;br /&gt;
* All of Rex Cavalier's parts regenerate when destroyed.&lt;br /&gt;
** In addition to the value of the parts, damaging or destroying the parts raises the Inner Spirit value of the core. This may be more or less score-efficient than raising its Inner Spirits through direct attacks depending on which EXECUTOR you're playing.&lt;br /&gt;
* The wisp projectiles can be grazed for Spirits.&lt;br /&gt;
* When the lance missile launchers open at LIMIT 49 and 36, a small canister falls out which will drop some Life Chips when destroyed. It disappears if not destroyed quickly.&lt;br /&gt;
* Killing Rex Cavalier transforms it into an invincible secondary form (UNNAMED 394) which will attack in dense spinning patterns until the timer runs out.&lt;br /&gt;
* When the boss timer runs out, Rex Cavalier will switch to its final Spirit Kernel form. If it was in its secondary form, it will additionally drop a Revive Token.&lt;br /&gt;
** The base Spirit value of the Spirit Kernel is dependent on the value of the boss core when it was destroyed. If the Spirit Kernel phase is reached through timeout, the Spirit Kernel inherits the core's value + a smaller proportion as a consolation prize.{{template:unconfirmed}}&lt;br /&gt;
* Kill the Spirit Kernel at LIMIT 0 for the THE LAST PRESENT bonus. There is a some room for waiting on timing this - don't do it too early.&lt;br /&gt;
* If the Spirit Kernel times out, it will kill you.&lt;br /&gt;
&lt;br /&gt;
== Shrine of Farewell ==&lt;br /&gt;
* The bosses have different levels of damage resistance during each pattern. Most commonly, damage resistance is applied unconditionally for a few seconds after the boss first appears; after that, it's removed whenever the player is within close range. Little or no damage resistance is applied '''between''' patterns.&lt;br /&gt;
* Each pattern runs on discrete cycles which can be determined by the LIMIT timer. When a pattern ends, the boss will hover in the middle of the screen and do nothing until the next cycle is reached.&lt;br /&gt;
** In addition to making the patterns more routable, this can be combined with the damage resistance behavior to further manage the boss's health.&lt;br /&gt;
*** For example, if pattern 1 is ended immediately after a new cycle starts, the boss will wait for basically an entire extra cycle before starting pattern 2, during which the player can get free damage in or otherwise do whatever they want.&lt;br /&gt;
----&lt;br /&gt;
==== Nine Lives ====&lt;br /&gt;
* '''Scare Swallow'''&lt;br /&gt;
** Aimed. Start about halfway up the screen to create a wide safe zone.&lt;br /&gt;
* '''Bondage Divider'''&lt;br /&gt;
** Yellow bullets are aimed.&lt;br /&gt;
* '''Under The Silence'''&lt;br /&gt;
----&lt;br /&gt;
==== Million Lives ====&lt;br /&gt;
* '''Nostalgic Pain'''&lt;br /&gt;
** The blood streaks are aimed. They are harmless and block projectiles.&lt;br /&gt;
** Completely static boss movement.&lt;br /&gt;
* '''Innocent Clockworks'''&lt;br /&gt;
** The gears block projectiles. They can be destroyed with damage, but it's easier to move up between them before they spread out instead of playing defensively.&lt;br /&gt;
* '''Volcanic Libido'''&lt;br /&gt;
** Completely static boss movement.&lt;br /&gt;
----&lt;br /&gt;
==== Great Impure Al4th ====&lt;br /&gt;
* '''Strange Moon'''&lt;br /&gt;
** Damage resistance is applied whenever any of the four JUPITER-SLIMEs are alive. They are replaced periodically. Their spawn positions are manipulated by the player's position.&lt;br /&gt;
** Bombing this pattern heals Al4th.&lt;br /&gt;
* '''Inversal Baptism'''&lt;br /&gt;
** By moving extremely close to Al4th before the pattern starts, it's possible to get swept up inside her shield and carried to the top of the screen, pointblanking her all the time. This can potentially skip the pattern.&lt;br /&gt;
* '''Desperate Annulus'''&lt;br /&gt;
** A lot of Spirits can be generated by repeatedly bombing and multihitting the big JUPITER-SLIME waves. Doing this will replenish any STELLA lost from bombing.&lt;br /&gt;
----&lt;br /&gt;
==== Lostone Temperament Nil ====&lt;br /&gt;
* '''Originator's Regal'''&lt;br /&gt;
** Less damage resistance is applied before the pattern, and much more applied during it. Get as much damage in as you can ASAP.&lt;br /&gt;
** The trail of the chaser projectile can be used to damage the boss.&lt;br /&gt;
* '''Virginal Order'''&lt;br /&gt;
** Worth grazing for most characters. 100% routable if the pattern is reached on a consistent cycle. Choosing Nil as the first boss will help with this.&lt;br /&gt;
* '''Fatal Strings'''&lt;br /&gt;
&lt;br /&gt;
== Segment 8 ==&lt;br /&gt;
* '''Windmills'''&lt;br /&gt;
** Destroying 26 or more total blades (UNNAMED 492 and 490, without UNCHAINing) triggers a swarm of UNNAMED 398 dive-bombers at TIMER 61.&lt;br /&gt;
** The UNNAMED 488 MASTER has the largest single UNCHAIN in the game if killed between TIMER 54 and 55. However, for several characters pointblanking and/or bombing each windmill as it scrolls in leads to a bigger Spirit profit.&lt;br /&gt;
* '''UNNAMED 487 (large stones)'''&lt;br /&gt;
** Bombing during this section makes the stones turn invulnerable and spawns lots of ORNITHOPTERs.&lt;br /&gt;
=== Boss: Unnamed 290 / Hellsinker ===&lt;br /&gt;
* The goal of this boss is to raise its Satisfaction meter to level 3. The Satisfaction meter:&lt;br /&gt;
** Rises while hitting the boss rapidly.&lt;br /&gt;
** Rises when the player gets hit.&lt;br /&gt;
** Falls slowly over time.&lt;br /&gt;
** Falls while grazing any bullet (more bullets = faster drop).&lt;br /&gt;
** Falls sharply when cancelling bullets with Suppression or Discharge.&lt;br /&gt;
* The Satisfaction level only matters at the moment the sequence ends (TIMER ~389). As the meter can be easily filled during the long penultimate pattern, SOLAR PLEXUS, Discharge can be used relatively freely before then.&lt;br /&gt;
** For example, to get into position before grazing RHODOPHILIA, or to collect Life Chips.&lt;br /&gt;
** Deadliar is capable of an advanced trick where held Discharge invincibility is used to supergraze the final QUASAR pattern, and then refill the empty Satisfaction meter with pointblank level 2 subweapon damage at the last second.&lt;br /&gt;
* The Satisfaction level at the end of the boss determines which of the three final bosses appears.&lt;br /&gt;
** At level 0, no boss appears and the game ends.&lt;br /&gt;
=== Last Boss 1: Kaleidoscope / Eythrafstos Psuche ===&lt;br /&gt;
* Appears when the Unnamed 290 fight ends at Satisfaction level 1 (Unstable Larva).&lt;br /&gt;
* TBA&lt;br /&gt;
=== Last Boss 2: Floccinaucinihilipilification ===&lt;br /&gt;
* Appears when the Unnamed 290 fight ends at Satisfaction level 2 (Growing Cocoon).&lt;br /&gt;
* TBA&lt;br /&gt;
=== Last Boss 3: GARLAND ===&lt;br /&gt;
* Appears when the Unnamed 290 fight ends at Satisfaction level 3 (Outgrowth Cub). Potentially leads to the TLB and the true end.&lt;br /&gt;
* Damaging GARLAND fills its health bar. Completely filling the health bar before a critical timing{{template:unconfirmed}} will activate the TLB. Messages will appear on the screen if this is achieved.&lt;br /&gt;
** Damaging GARLAND after the life bar has been filled produces Spirits. This income is not affected by STELLA.&lt;br /&gt;
* The rings during the opening phase are a good source of tick points. Hit them as they appear if practical.&lt;br /&gt;
* The giant green lasers can be used to damage GARLAND if the white hexagonal shielding pieces are destroyed.&lt;br /&gt;
* The Mistletoe bullets appearing here will be destroyed immediately on contact with the Suppression Radius.&lt;br /&gt;
** Mistletoes will cancel into Life Chips at LIMIT 80, LIMIT 07, and LIMIT 00. Keep as many of them on the screen as possible when approaching these timings.&lt;br /&gt;
=== True Last Boss: Lost Property 771 ===&lt;br /&gt;
* Only appears after GARLAND if its health bar is filled quickly enough.&lt;br /&gt;
* Like GARLAND, invincible but worth shooting. Lasts 75 seconds.&lt;br /&gt;
** The more times the boss is &amp;quot;killed&amp;quot;, the more its Spirit value increases, making it a big source of Spirits for most characters.&lt;br /&gt;
* When damaged, the QUADRUPLE ONEs surrounding the boss produce huge amounts of LUNA Crystals and cancel nearby Mistletoes into stars. Find ways to damage them at the same time as attacking the boss to manage the hazard count.&lt;br /&gt;
** Mistletoes are '''not''' completely harmless as they are always active for at least one frame. A Mistletoe spawning on top of your hitbox means death even if your Suppression Radius is active.&lt;br /&gt;
*** Noteworthy during the last pattern as the Mistletoes spawn some distance away from the boss's collision.&lt;br /&gt;
* Any Mistletoes on screen when the boss times out turn into Life Chips and are automatically collected. When playing for Spirits, make sure to avoid cancelling them for the last few seconds.&lt;br /&gt;
* Strategies for scoring this boss vary wildly by character.&lt;br /&gt;
** If at least 5 Extends are gained right after the TLB appears, the opening pattern can be ignored completely via invincibility stacking.&lt;br /&gt;
*** In FSO Spirits runs this is only consistently possible (and useful) with Minogame, Moon Cradle, and Infernal Sabbath.&lt;br /&gt;
** '''Deadliar:''' His option can be used to seal most of the Mistletoes by hitting both of the rear QUADRUPLE ONEs simultaneously. Spamming level 3 Dead Array is very effective at killing the boss repeatedly.&lt;br /&gt;
** '''Fossilmaiden:''' Can use the constant supply of LUNA items to spam Breaking Chain continuously and rack up a gigantic kill value. Note that fully abusing this requires external autofire on both main shot and subweapon.{{unconfirmed}}&lt;br /&gt;
** '''Minogame:''' Lacks any particularly abusable tools here. Everything must be used efficiently.&lt;br /&gt;
** '''Moon Cradle:''' Can pointblank the boss core with autofire + Suppression to ignore the Mistletoes. The boss's movement must be tracked extremely precisely to maximize kill count. It's necessary to back away during the final pattern to avoid instant death, and perfect pointblanking is obviously not possible whenever the boss is firing aimed bullets.&lt;br /&gt;
** '''Ecliptic Chariot:''' how are you supposed to play this thing?{{template:unconfirmed}}&lt;br /&gt;
** '''Infernal Sabbath:''' The only character who gets a guaranteed opener skip from Extends. Staying near the limit of LUNA Crystal range with a moderately widened shot angle allows OVER FIRING to be sustained constantly while sealing the Mistletoes up until the final pattern.&lt;br /&gt;
** '''Xanthez:''' Can use the harmless orb enemies produced by the boss after LIMIT 43 to dramatically enhance her blade damage. In order to fully take advantage of this it eventually becomes necessary to clip behind the boss. Suiciding for invincibility and resources is effective as Xanthez will not get many Immortality bonuses so late in the game anyway.&lt;/div&gt;</summary>
		<author><name>User account</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Cho_Ren_Sha_68K&amp;diff=34286</id>
		<title>Cho Ren Sha 68K</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Cho_Ren_Sha_68K&amp;diff=34286"/>
		<updated>2025-05-05T22:33:30Z</updated>

		<summary type="html">&lt;p&gt;User account: /* Secrets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CRS68K Logo png.png|center]]&lt;br /&gt;
----&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #000000&lt;br /&gt;
|innerbordercolor = #000000&lt;br /&gt;
|title = Cho Ren Sha 68k&lt;br /&gt;
|background = #ddddee&lt;br /&gt;
|image = CRS68K side art.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Box art{{Template:Unconfirmed}}&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|officialsite = [https://yosshin4004.github.io/x68k/crs68k/official/index.html yosshin4004.github.io]&lt;br /&gt;
|developer = Famibe no Yosshin&lt;br /&gt;
|music = Loser Kashiwagi&lt;br /&gt;
|releasedate = 1995&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Cho Ren Sha 68K''' (超連射68K) is a doujin vertical game released for the Sharp X68000 in 1995, and eventually ported to the Windows Operating System in 2001. It has remained popular since its release and has influenced several later doujin games. The game has continued to receive updates occasionally, with the latest update in 2025.&lt;br /&gt;
&lt;br /&gt;
The game is widely considered a prime exemplar of the pseudo-manic subgenre, emphasizing player movement and rapid pacing with moderate bullet counts.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
* '''Fire:''' Z or Ctrl. Fires shot volleys semi-automatically. A fast tap rate is not necessary to achieve maximum fire rate. In the Windows v1.10 and later, auto-fire can be enabled in the settings menu.&lt;br /&gt;
* '''Bomb:''' X or Shift. Uses up one of the bombs in the player's possession, dealing a lot of damage, and granting invincibility during the bomb duration. The further away an enemy is from a bomb, the less damage the bomb will do.&lt;br /&gt;
&lt;br /&gt;
* '''Start:''' PageUp (Windows). Pauses the game.&lt;br /&gt;
* '''Select:''' PageDown (Windows). Hold Select and Start at the same time to force game over, allowing you to restart quickly.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
The player ship is equipped with a vulcan weapon with one green forward-firing stream and two yellow side streams that fan forward to outward. There are 5 levels of power which will increase shot frequency and damage for each powerup collected. Power level 5 damage is 1.375 times greater than level 1. The player is reset to power level 1 upon losing a life.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
[[File:CRS Items.png|100px|thumb|left|Item triangle]]&lt;br /&gt;
Items in Cho Ren Sha 68k come in the form of a triangle-shaped arrangement that item carrier ships leave behind when destroyed. There are three possible pickups in the triangle:&lt;br /&gt;
*'''Powerup:''' Raises power level by 1 or gives points if at max power.&lt;br /&gt;
*'''Bomb:''' Increases bomb stock by 1 or gives points if the player already has 5 bombs in stock.&lt;br /&gt;
*'''Shield:''' Grants a shield or gives points if the player has a shield already.&lt;br /&gt;
If the player manages to get inside the triangle, it will start to rapidly spin. Remaining inside it long enough will reward the player with all three pickups within that triangle.&lt;br /&gt;
[[File:CRS 1up.png|thumb|left|1up item]]&lt;br /&gt;
*'''1up:''' For every 1 million points earned, the following Shield item that appears will instead be a 1up, if the player has a shield at the time. If the player does not have a shield, the 1up's appearance will be delayed until they do. If the player fails to collect the 1up after it appears, it is gone.&lt;br /&gt;
&lt;br /&gt;
Upon collecting any item, the player is invincible for about 1.5 seconds.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Loops ==&lt;br /&gt;
There is a 2nd loop with no requirements other than to complete stage 2-0 (which is actually the end of loop 1); continues can be used. The second loop introduces [[Help:Glossary#Revenge_Bullets|suicide bullets]] and is otherwise identical to the first. After Stage 3-0 (the end of loop 2), the True Last Boss will come out of its giant player ship form.&lt;br /&gt;
&lt;br /&gt;
On hard mode, the game plays through loops 3 and 4, starting on 3-1 and ending on 5-0. Enemies produce different suicide bullet patterns on each loop.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
* Collecting excess items grants increasing score bonuses of 100, 200, 400, 800, 1600, 3200, 6400, 12800, and 25600. This bonus applies to all excess items. The item bonus is reset to 100 if the player ever loses a ship.&lt;br /&gt;
* At the end of each stage, the player is awarded a bonus:&lt;br /&gt;
  Bomber Bonus: [20,000 x Bombs in stock]&lt;br /&gt;
  Shield Bonus: 50,000 if the player has a shield up during the end stage tally&lt;br /&gt;
  Zanki Bonus: [50,000 x Lives in stock]&lt;br /&gt;
* Damaging enemies produces tick points. The green bullets of the shot weapon are more efficient than the yellow ones. Ramming enemies while invincible produces even more tick points.&lt;br /&gt;
[[File:CRS68K score comparison.png|thumb|right|Score from the first enemy wave, plus any suicide bullets, for loops 1, 2, 3 and 4.]]&lt;br /&gt;
* Each spawned suicide bullet produces points. Suicide bullets immediately cancelled by a bomb still give points, but [[Help:Glossary#Sealing|sealed]] bullets do not.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
*Cho Ren Sha 68k strongly emphasizes never getting hit and rarely bombing, as collecting full item triangles will lead to point bonuses that will increase exponentially per item pickup. This means any item picked up with the indicated item at max capacity already (firepower, bomb stock, active shield) will increase the excess point value of all pickups, capping out at 25,600 points per item. When successfully performing a triple item pickup with max power, 5 bombs, and an active shield the player will increase the excess value three times, and at max value can earn 76,800 points per item triangle.&lt;br /&gt;
&lt;br /&gt;
*Stage end bonuses further emphasize the importance of never dying and being careful with bombs as much as possible. Since there is no cap on number of lives a player earns, later in the game the player can potentially earn over 1 Million points in end stage bonuses alone. This can lead to lots of 1ups in the later part of the game further expediting score gains.&lt;br /&gt;
&lt;br /&gt;
*Many bosses shoot destructible missiles or release spinner enemies that can be milked for points.&lt;br /&gt;
&lt;br /&gt;
*Stage 1 features special bonus enemies that come slowly from the bottom two corners of the screen and will fire destructible spinners when weakened that are worth 1000 points each.  It is very lucrative early score to weaken these enemies to low health and try to keep them alive while destroying all the spinners they shoot out.  These enemies will only come out if you ensure that you kill all the enemies in the stage before them as soon as possible, so you will have to point blank a couple big enemies to ensure that they will spawn.&lt;br /&gt;
&lt;br /&gt;
*Stage 1 boss has a special bonus with debris that it leaves behind when destroyed.  Bombing this debris grants a lot of bonus points not normally attainable by just firing.  Optimally there is a strategy to lightly damage the two parts of the boss and then stop firing. The boss then needs to have it's attacks directed so that it shoots both of it's opposing parts itself so that when they both get destroyed, one bomb will provide maximum point gain possible from the debris they will both release.&lt;br /&gt;
&lt;br /&gt;
*If the player waits long enough on the first phase of the Stage 2 boss, it will release 8 high-value option enemies upon entering its second phase.&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
Cho Ren Sha 68K was first developed for the X68000 by Koichi &amp;quot;Famibe no Yoshin&amp;quot; Yoshida, who was said to have been inspired by various arcade shoot 'em up games while brainstorming ideas for the design of his game.  While creating the game, Koichi wanted the game to have a manual firing system as it was a dying trend during development and autofire started to become implemented in other games he had seen such as Batsugun and Tatsujin Ou.  He ultimately settled for a semiauto shot, where pressing the Fire button once releases a couple shot volleys and tapping the button slowly would still produce a standard rate of fire. &lt;br /&gt;
&lt;br /&gt;
Cho Ren Sha 68K saw an initial release in 1995 for the Sharp X68000 home computer.  As the game gained popularity in the Doujin scene, it would later be ported to Windows in 2001.  This Windows version port allowed the game to be played at the original 55 FPS or at 60 FPS. In 2005 a patch was released to address issues with modern hardware and improve compatibility with newer Windows machines. In 2017 another patch was once again pushed out for Windows 10 systems while continuing to fix various compatibility issues.&lt;br /&gt;
&lt;br /&gt;
=== Version Differences ===&lt;br /&gt;
* '''0.10:''' Comiket 48 (1995). Doujin release for X68000. Early prototype. 150 sold.&lt;br /&gt;
* '''0.25:''' Comiket 49. 240 sold (for X68000)&lt;br /&gt;
* '''0.35:''' Comiket 50. 400 sold (for X68000)&lt;br /&gt;
* '''0.37:''' Osaka Pasoke 49. 30 sold (for X68000)&lt;br /&gt;
* '''0.45:''' Comiket 51. 420 sold. (for X68000)&lt;br /&gt;
* '''0.46:''' Comiket 51. Bugfix release. (for X68000)&lt;br /&gt;
* '''0.60:''' Comiket 52. 520 sold. (for X68000)&lt;br /&gt;
* '''0.61:''' 1997 9/6 Osaka Pasoke (for X68000)&lt;br /&gt;
* '''1.00:''' Comiket 53 (1998). 500 units sold (for X68000)&lt;br /&gt;
* '''1.01:''' Comiket 53: Bugfix release. (for X68000)&lt;br /&gt;
* '''1.01:''' Windows port&lt;br /&gt;
* '''1.10:''' Major revision for X68000 and X68000Z, later adapted to Windows.&lt;br /&gt;
# 2001: Initial port to Windows. Added 60 FPS support &lt;br /&gt;
# 2005: Update for 1.01 which added a Hard rank difficulty and various bug fixes.&lt;br /&gt;
# 2017: Another update for 1.01 which improved sound issues and compatibility with Windows 10 systems.&lt;br /&gt;
# 2023: 1.10 released. Unique backgrounds for every stage, some enemies redrawn, borrowed sound effects replaced, better performance via build with newer GCC, countless other small changes.&lt;br /&gt;
# 2024: 1.10-Windows released. Implements the changes from 1.10 with additional technical improvements, reworked settings menu, and reworked replay system.&lt;br /&gt;
# Source for the X68000 versions are available in the README of the X68000 disk. This has a lot of info on changes between versions too.&lt;br /&gt;
&lt;br /&gt;
== Secrets ==&lt;br /&gt;
*'''Kakus[h]i Menu: ''' There are several options to toggle here with varying effects. This menu is accessed differently in the Windows and X68000 versions. In Windows v1.10, it probably doesn't exist.{{Template:Unconfirmed}}&lt;br /&gt;
&lt;br /&gt;
Before v1.10 Windows: In the main menu within the config screen, holding UP for 4 seconds will reveal the Kakusi Menu. Holding UP for 4 seconds again brings back the default config menu.&amp;lt;br&amp;gt;&lt;br /&gt;
X68000 (v1.10 only): There are two ways to activate this menu. The joystick method requires a controller with a SELECT button (FM TOWNS-style):&lt;br /&gt;
&lt;br /&gt;
#Select CONFIGURE on the title screen while holding RIGHT and TAB on the keyboard.&lt;br /&gt;
#Select CONFIGURE on the title screen while holding RIGHT and SELECT on the joystick.&lt;br /&gt;
&lt;br /&gt;
Once open, the menu provides the following options:&lt;br /&gt;
#VWAIT: No known effect.&lt;br /&gt;
#MUTEKI: Invincibility&lt;br /&gt;
#STAGE: 1-7 will pick stages 1 through 0, while setting the digit to F and then hitting Continue in the main menu will let you play Show Time.&lt;br /&gt;
#ACCHO: 0-7 will determine which loop you start the game on.  The normal game only has 2 loops and later loops wouldn't be seen unless the player Continued after beating loops 1 and 2 in a real game.&lt;br /&gt;
#TD_SPEED: Bullet enemy speed&lt;br /&gt;
#JK_SPEED: Player movement speed&lt;br /&gt;
#BOSS_ONLY: Skip stages and only fight bosses.  The player remains stuck at initial equipment due to the lack of any powerup carriers.&lt;br /&gt;
#DEBUG: Will show various information such as enemy values when destroyed based on the setting of this value.&lt;br /&gt;
#KASEGI (Windows-only): Cannot be changed and does nothing.&lt;br /&gt;
#SAVE DEMO.REP (X68000-only): Writes the game demo to disk.&lt;br /&gt;
&lt;br /&gt;
* '''Debug Mode''': In X68000 v1.10, the debug mode described above can be activated on startup without entering the Kakushi menu by holding both joystick action buttons or CTRL+SHIFT on startup. You can release your inputs when the game starts printing asset loading messages.&lt;br /&gt;
&lt;br /&gt;
*'''Show Time''': A special boss rush of three bosses alternating infinitely.  The bosses use different attacks than what they would use in the normal game and one boss makes an appearance which does not appear in the main game at all.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
https://yosshin4004.github.io/x68k/crs68k/official/index.html&lt;br /&gt;
&lt;br /&gt;
==== Older versions ====&lt;br /&gt;
The following link has all 3 Windows versions, plus the original Sharp X68000 version. The Sharp X68000 version will run in Sharp X68000 emulators (such as RetroArch's PX68K core) giving you the advantage of the original framerate = 55fps. This is nearly 10% slower than the Windows version, and hence much more enjoyable! Link: https://web.archive.org/web/20190927084456/http://www2.tky.3web.ne.jp/~yosshin/my_works/download.html&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
=== Stage select cheat ===&lt;br /&gt;
&lt;br /&gt;
Set this address to the desired stage number, then select &amp;quot;Continue&amp;quot; on the main menu. Loop 1 stages are 1 to 7, loop 2 stages are 17 to 23.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.mediafire.com/file_premium/vo4dx3u6p7ob3io/cho_ren_sha_level_select.CT/file Download premade Cheat Engine table]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Game version&lt;br /&gt;
! Type&lt;br /&gt;
! Address&lt;br /&gt;
|-&lt;br /&gt;
| Windows 2025/01/19 WIP15 || 4 byte || cho_ren_sha_68k.exe+536D90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*In versions prior to 1.10, the default high score table when first turning on the game is populated completely with the names of other Toaplan games: Slap Fight, Tatsujin, Flying Shark, Twin Cobra, Same3!, Tiger Heli, Batsugun, Dogyuun, Out Zone, V-V. As of 1.10, it now defaults to a message thanking players and STG developers, although entering an empty name will instead produce the name of an X68000 model or type of accelerator board.&lt;br /&gt;
*In the beginning of stage 1-1, there is a brief background color transition and some pieces of debris that are seen coming from the bottom of the screen.  When you complete stage 0 and get sent to loop 2 stage 1, the same color transitions and debris appear.  This implies that 1-1 has a stage 0 that happened before the player started playing or that there is a cycle occurring.&lt;br /&gt;
*[[ZeroRanger]] contains several references to Cho Ren Sha, including the shot weapon of its Type-B ship, and enemies based on the Stage 0 boss and player ship.&lt;br /&gt;
*The powerup carriers are referenced in [[Graze Counter]]. The Triple Item Grab technique is also used in [[Graze Counter GM]].&lt;br /&gt;
*The powerup items seen in [[Crimzon Clover]] are a reference to the Cho Ren Sha item triangle.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
CRSG1.png&lt;br /&gt;
CRSG2.png&lt;br /&gt;
CRSOST1.jpg|Soundtrack booklet&lt;br /&gt;
CRSOST2.jpg|Soundtrack booklet, featuring a silhoutte of the TLB's 3rd form&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
# [https://yosshin4004.github.io/index.html Famibe no Yosshin's web site]&lt;br /&gt;
# ''Cho Ren Sha 68K Development Postscript'', [https://shmuplations.com/chorensha68k translation on Shmuplations]&lt;br /&gt;
&lt;br /&gt;
* This page was assembled using a template provided by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Free to Play shooting games]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>User account</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Cho_Ren_Sha_68K&amp;diff=34285</id>
		<title>Cho Ren Sha 68K</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Cho_Ren_Sha_68K&amp;diff=34285"/>
		<updated>2025-05-05T22:31:09Z</updated>

		<summary type="html">&lt;p&gt;User account: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CRS68K Logo png.png|center]]&lt;br /&gt;
----&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #000000&lt;br /&gt;
|innerbordercolor = #000000&lt;br /&gt;
|title = Cho Ren Sha 68k&lt;br /&gt;
|background = #ddddee&lt;br /&gt;
|image = CRS68K side art.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Box art{{Template:Unconfirmed}}&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|officialsite = [https://yosshin4004.github.io/x68k/crs68k/official/index.html yosshin4004.github.io]&lt;br /&gt;
|developer = Famibe no Yosshin&lt;br /&gt;
|music = Loser Kashiwagi&lt;br /&gt;
|releasedate = 1995&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Cho Ren Sha 68K''' (超連射68K) is a doujin vertical game released for the Sharp X68000 in 1995, and eventually ported to the Windows Operating System in 2001. It has remained popular since its release and has influenced several later doujin games. The game has continued to receive updates occasionally, with the latest update in 2025.&lt;br /&gt;
&lt;br /&gt;
The game is widely considered a prime exemplar of the pseudo-manic subgenre, emphasizing player movement and rapid pacing with moderate bullet counts.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
* '''Fire:''' Z or Ctrl. Fires shot volleys semi-automatically. A fast tap rate is not necessary to achieve maximum fire rate. In the Windows v1.10 and later, auto-fire can be enabled in the settings menu.&lt;br /&gt;
* '''Bomb:''' X or Shift. Uses up one of the bombs in the player's possession, dealing a lot of damage, and granting invincibility during the bomb duration. The further away an enemy is from a bomb, the less damage the bomb will do.&lt;br /&gt;
&lt;br /&gt;
* '''Start:''' PageUp (Windows). Pauses the game.&lt;br /&gt;
* '''Select:''' PageDown (Windows). Hold Select and Start at the same time to force game over, allowing you to restart quickly.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
The player ship is equipped with a vulcan weapon with one green forward-firing stream and two yellow side streams that fan forward to outward. There are 5 levels of power which will increase shot frequency and damage for each powerup collected. Power level 5 damage is 1.375 times greater than level 1. The player is reset to power level 1 upon losing a life.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
[[File:CRS Items.png|100px|thumb|left|Item triangle]]&lt;br /&gt;
Items in Cho Ren Sha 68k come in the form of a triangle-shaped arrangement that item carrier ships leave behind when destroyed. There are three possible pickups in the triangle:&lt;br /&gt;
*'''Powerup:''' Raises power level by 1 or gives points if at max power.&lt;br /&gt;
*'''Bomb:''' Increases bomb stock by 1 or gives points if the player already has 5 bombs in stock.&lt;br /&gt;
*'''Shield:''' Grants a shield or gives points if the player has a shield already.&lt;br /&gt;
If the player manages to get inside the triangle, it will start to rapidly spin. Remaining inside it long enough will reward the player with all three pickups within that triangle.&lt;br /&gt;
[[File:CRS 1up.png|thumb|left|1up item]]&lt;br /&gt;
*'''1up:''' For every 1 million points earned, the following Shield item that appears will instead be a 1up, if the player has a shield at the time. If the player does not have a shield, the 1up's appearance will be delayed until they do. If the player fails to collect the 1up after it appears, it is gone.&lt;br /&gt;
&lt;br /&gt;
Upon collecting any item, the player is invincible for about 1.5 seconds.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Loops ==&lt;br /&gt;
There is a 2nd loop with no requirements other than to complete stage 2-0 (which is actually the end of loop 1); continues can be used. The second loop introduces [[Help:Glossary#Revenge_Bullets|suicide bullets]] and is otherwise identical to the first. After Stage 3-0 (the end of loop 2), the True Last Boss will come out of its giant player ship form.&lt;br /&gt;
&lt;br /&gt;
On hard mode, the game plays through loops 3 and 4, starting on 3-1 and ending on 5-0. Enemies produce different suicide bullet patterns on each loop.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
* Collecting excess items grants increasing score bonuses of 100, 200, 400, 800, 1600, 3200, 6400, 12800, and 25600. This bonus applies to all excess items. The item bonus is reset to 100 if the player ever loses a ship.&lt;br /&gt;
* At the end of each stage, the player is awarded a bonus:&lt;br /&gt;
  Bomber Bonus: [20,000 x Bombs in stock]&lt;br /&gt;
  Shield Bonus: 50,000 if the player has a shield up during the end stage tally&lt;br /&gt;
  Zanki Bonus: [50,000 x Lives in stock]&lt;br /&gt;
* Damaging enemies produces tick points. The green bullets of the shot weapon are more efficient than the yellow ones. Ramming enemies while invincible produces even more tick points.&lt;br /&gt;
[[File:CRS68K score comparison.png|thumb|right|Score from the first enemy wave, plus any suicide bullets, for loops 1, 2, 3 and 4.]]&lt;br /&gt;
* Each spawned suicide bullet produces points. Suicide bullets immediately cancelled by a bomb still give points, but [[Help:Glossary#Sealing|sealed]] bullets do not.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
*Cho Ren Sha 68k strongly emphasizes never getting hit and rarely bombing, as collecting full item triangles will lead to point bonuses that will increase exponentially per item pickup. This means any item picked up with the indicated item at max capacity already (firepower, bomb stock, active shield) will increase the excess point value of all pickups, capping out at 25,600 points per item. When successfully performing a triple item pickup with max power, 5 bombs, and an active shield the player will increase the excess value three times, and at max value can earn 76,800 points per item triangle.&lt;br /&gt;
&lt;br /&gt;
*Stage end bonuses further emphasize the importance of never dying and being careful with bombs as much as possible. Since there is no cap on number of lives a player earns, later in the game the player can potentially earn over 1 Million points in end stage bonuses alone. This can lead to lots of 1ups in the later part of the game further expediting score gains.&lt;br /&gt;
&lt;br /&gt;
*Many bosses shoot destructible missiles or release spinner enemies that can be milked for points.&lt;br /&gt;
&lt;br /&gt;
*Stage 1 features special bonus enemies that come slowly from the bottom two corners of the screen and will fire destructible spinners when weakened that are worth 1000 points each.  It is very lucrative early score to weaken these enemies to low health and try to keep them alive while destroying all the spinners they shoot out.  These enemies will only come out if you ensure that you kill all the enemies in the stage before them as soon as possible, so you will have to point blank a couple big enemies to ensure that they will spawn.&lt;br /&gt;
&lt;br /&gt;
*Stage 1 boss has a special bonus with debris that it leaves behind when destroyed.  Bombing this debris grants a lot of bonus points not normally attainable by just firing.  Optimally there is a strategy to lightly damage the two parts of the boss and then stop firing. The boss then needs to have it's attacks directed so that it shoots both of it's opposing parts itself so that when they both get destroyed, one bomb will provide maximum point gain possible from the debris they will both release.&lt;br /&gt;
&lt;br /&gt;
*If the player waits long enough on the first phase of the Stage 2 boss, it will release 8 high-value option enemies upon entering its second phase.&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
Cho Ren Sha 68K was first developed for the X68000 by Koichi &amp;quot;Famibe no Yoshin&amp;quot; Yoshida, who was said to have been inspired by various arcade shoot 'em up games while brainstorming ideas for the design of his game.  While creating the game, Koichi wanted the game to have a manual firing system as it was a dying trend during development and autofire started to become implemented in other games he had seen such as Batsugun and Tatsujin Ou.  He ultimately settled for a semiauto shot, where pressing the Fire button once releases a couple shot volleys and tapping the button slowly would still produce a standard rate of fire. &lt;br /&gt;
&lt;br /&gt;
Cho Ren Sha 68K saw an initial release in 1995 for the Sharp X68000 home computer.  As the game gained popularity in the Doujin scene, it would later be ported to Windows in 2001.  This Windows version port allowed the game to be played at the original 55 FPS or at 60 FPS. In 2005 a patch was released to address issues with modern hardware and improve compatibility with newer Windows machines. In 2017 another patch was once again pushed out for Windows 10 systems while continuing to fix various compatibility issues.&lt;br /&gt;
&lt;br /&gt;
=== Version Differences ===&lt;br /&gt;
* '''0.10:''' Comiket 48 (1995). Doujin release for X68000. Early prototype. 150 sold.&lt;br /&gt;
* '''0.25:''' Comiket 49. 240 sold (for X68000)&lt;br /&gt;
* '''0.35:''' Comiket 50. 400 sold (for X68000)&lt;br /&gt;
* '''0.37:''' Osaka Pasoke 49. 30 sold (for X68000)&lt;br /&gt;
* '''0.45:''' Comiket 51. 420 sold. (for X68000)&lt;br /&gt;
* '''0.46:''' Comiket 51. Bugfix release. (for X68000)&lt;br /&gt;
* '''0.60:''' Comiket 52. 520 sold. (for X68000)&lt;br /&gt;
* '''0.61:''' 1997 9/6 Osaka Pasoke (for X68000)&lt;br /&gt;
* '''1.00:''' Comiket 53 (1998). 500 units sold (for X68000)&lt;br /&gt;
* '''1.01:''' Comiket 53: Bugfix release. (for X68000)&lt;br /&gt;
* '''1.01:''' Windows port&lt;br /&gt;
* '''1.10:''' Major revision for X68000 and X68000Z, later adapted to Windows.&lt;br /&gt;
# 2001: Initial port to Windows. Added 60 FPS support &lt;br /&gt;
# 2005: Update for 1.01 which added a Hard rank difficulty and various bug fixes.&lt;br /&gt;
# 2017: Another update for 1.01 which improved sound issues and compatibility with Windows 10 systems.&lt;br /&gt;
# 2023: 1.10 released. Unique backgrounds for every stage, some enemies redrawn, borrowed sound effects replaced, better performance via build with newer GCC, countless other small changes.&lt;br /&gt;
# 2024: 1.10-Windows released. Implements the changes from 1.10 with additional technical improvements, reworked settings menu, and reworked replay system.&lt;br /&gt;
# Source for the X68000 versions are available in the README of the X68000 disk. This has a lot of info on changes between versions too.&lt;br /&gt;
&lt;br /&gt;
== Secrets ==&lt;br /&gt;
*'''Kakus[h]i Menu: ''' There are several options to toggle here with varying effects. This menu is accessed differently in the Windows and X68000 versions.&lt;br /&gt;
&lt;br /&gt;
Before v1.10 Windows: In the main menu within the config screen, holding UP for 4 seconds will reveal the Kakusi Menu. Holding UP for 4 seconds again brings back the default config menu.&amp;lt;br&amp;gt;&lt;br /&gt;
v1.10 Windows: Unknown{{Template:Unconfirmed}}&lt;br /&gt;
&lt;br /&gt;
X68000 (v1.10 only): There are two ways to activate this menu. The joystick method requires a controller with a SELECT button (FM TOWNS-style):&lt;br /&gt;
&lt;br /&gt;
#Select CONFIGURE on the title screen while holding RIGHT and TAB on the keyboard.&lt;br /&gt;
#Select CONFIGURE on the title screen while holding RIGHT and SELECT on the joystick.&lt;br /&gt;
&lt;br /&gt;
Once open, the menu provides the following options:&lt;br /&gt;
#VWAIT: No known effect.&lt;br /&gt;
#MUTEKI: Invincibility&lt;br /&gt;
#STAGE: 1-7 will pick stages 1 through 0, while setting the digit to F and then hitting Continue in the main menu will let you play Show Time.&lt;br /&gt;
#ACCHO: 0-7 will determine which loop you start the game on.  The normal game only has 2 loops and later loops wouldn't be seen unless the player Continued after beating loops 1 and 2 in a real game.&lt;br /&gt;
#TD_SPEED: Bullet enemy speed&lt;br /&gt;
#JK_SPEED: Player movement speed&lt;br /&gt;
#BOSS_ONLY: Skip stages and only fight bosses.  The player remains stuck at initial equipment due to the lack of any powerup carriers.&lt;br /&gt;
#DEBUG: Will show various information such as enemy values when destroyed based on the setting of this value.&lt;br /&gt;
#KASEGI (Windows-only): Cannot be changed and does nothing.&lt;br /&gt;
#SAVE DEMO.REP (X68000-only): Writes the game demo to disk.&lt;br /&gt;
&lt;br /&gt;
* '''Debug Mode''': In X68000 v1.10, the debug mode described above can be activated on startup without entering the Kakushi menu by holding both joystick action buttons or CTRL+SHIFT on startup. You can release your inputs when the game starts printing asset loading messages.&lt;br /&gt;
&lt;br /&gt;
*'''Show Time''': A special boss rush of three bosses alternating infinitely.  The bosses use different attacks than what they would use in the normal game and one boss makes an appearance which does not appear in the main game at all.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
https://yosshin4004.github.io/x68k/crs68k/official/index.html&lt;br /&gt;
&lt;br /&gt;
==== Older versions ====&lt;br /&gt;
The following link has all 3 Windows versions, plus the original Sharp X68000 version. The Sharp X68000 version will run in Sharp X68000 emulators (such as RetroArch's PX68K core) giving you the advantage of the original framerate = 55fps. This is nearly 10% slower than the Windows version, and hence much more enjoyable! Link: https://web.archive.org/web/20190927084456/http://www2.tky.3web.ne.jp/~yosshin/my_works/download.html&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
=== Stage select cheat ===&lt;br /&gt;
&lt;br /&gt;
Set this address to the desired stage number, then select &amp;quot;Continue&amp;quot; on the main menu. Loop 1 stages are 1 to 7, loop 2 stages are 17 to 23.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.mediafire.com/file_premium/vo4dx3u6p7ob3io/cho_ren_sha_level_select.CT/file Download premade Cheat Engine table]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Game version&lt;br /&gt;
! Type&lt;br /&gt;
! Address&lt;br /&gt;
|-&lt;br /&gt;
| Windows 2025/01/19 WIP15 || 4 byte || cho_ren_sha_68k.exe+536D90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*In versions prior to 1.10, the default high score table when first turning on the game is populated completely with the names of other Toaplan games: Slap Fight, Tatsujin, Flying Shark, Twin Cobra, Same3!, Tiger Heli, Batsugun, Dogyuun, Out Zone, V-V. As of 1.10, it now defaults to a message thanking players and STG developers, although entering an empty name will instead produce the name of an X68000 model or type of accelerator board.&lt;br /&gt;
*In the beginning of stage 1-1, there is a brief background color transition and some pieces of debris that are seen coming from the bottom of the screen.  When you complete stage 0 and get sent to loop 2 stage 1, the same color transitions and debris appear.  This implies that 1-1 has a stage 0 that happened before the player started playing or that there is a cycle occurring.&lt;br /&gt;
*[[ZeroRanger]] contains several references to Cho Ren Sha, including the shot weapon of its Type-B ship, and enemies based on the Stage 0 boss and player ship.&lt;br /&gt;
*The powerup carriers are referenced in [[Graze Counter]]. The Triple Item Grab technique is also used in [[Graze Counter GM]].&lt;br /&gt;
*The powerup items seen in [[Crimzon Clover]] are a reference to the Cho Ren Sha item triangle.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
CRSG1.png&lt;br /&gt;
CRSG2.png&lt;br /&gt;
CRSOST1.jpg|Soundtrack booklet&lt;br /&gt;
CRSOST2.jpg|Soundtrack booklet, featuring a silhoutte of the TLB's 3rd form&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
# [https://yosshin4004.github.io/index.html Famibe no Yosshin's web site]&lt;br /&gt;
# ''Cho Ren Sha 68K Development Postscript'', [https://shmuplations.com/chorensha68k translation on Shmuplations]&lt;br /&gt;
&lt;br /&gt;
* This page was assembled using a template provided by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Free to Play shooting games]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>User account</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Hellsinker/Video_Index&amp;diff=33889</id>
		<title>Hellsinker/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Hellsinker/Video_Index&amp;diff=33889"/>
		<updated>2025-03-22T17:09:13Z</updated>

		<summary type="html">&lt;p&gt;User account: /* Fossilmaiden */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[Hellsinker|'''Main Page''']] — [[Hellsinker/Strategy|'''General Strategy''']] — [[Hellsinker/Segments|'''Segment Strategy''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
----&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
Hold shift when clicking headers to sort by multiple criteria.&lt;br /&gt;
&lt;br /&gt;
== Full Sequence Order ==&lt;br /&gt;
&lt;br /&gt;
=== Deadliar ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| twilightex&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 170,646&lt;br /&gt;
| 8,801&lt;br /&gt;
| 24,083&lt;br /&gt;
| [https://youtu.be/cr92WqFBF34 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| twilightex&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 166,345&lt;br /&gt;
| 8,951&lt;br /&gt;
| 23,523&lt;br /&gt;
| [https://youtu.be/Vxel8y_mmLo Youtube]&lt;br /&gt;
| English voice commentary&lt;br /&gt;
|-&lt;br /&gt;
| riro&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 133,361&lt;br /&gt;
| 8,723&lt;br /&gt;
| 21,987&lt;br /&gt;
| [https://youtu.be/YoLFlWvR7yM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| GalactaRay&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 111,809&lt;br /&gt;
| 7,850&lt;br /&gt;
| 20,925&lt;br /&gt;
| [https://youtu.be/V7MhCAy854A Youtube]&lt;br /&gt;
| Commentary in captions&lt;br /&gt;
|-&lt;br /&gt;
| Xeirla&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 32,309&lt;br /&gt;
| 7,418&lt;br /&gt;
| 16,946&lt;br /&gt;
| [https://youtu.be/RrKvjQoPV_o Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Icarus&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 13,651&lt;br /&gt;
| 5,976&lt;br /&gt;
| 13,644&lt;br /&gt;
| [https://youtu.be/ftg2nE3VSLU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| E.G.I.&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 12,853&lt;br /&gt;
| 4,835&lt;br /&gt;
| 13,053&lt;br /&gt;
| [https://youtu.be/YSznEpjHyvs Youtube]&lt;br /&gt;
| No-damage survival play&lt;br /&gt;
|-&lt;br /&gt;
| toimine&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 9,504&lt;br /&gt;
| 6,506&lt;br /&gt;
| 16,043&lt;br /&gt;
| [https://youtu.be/dAkTriEXovY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fossilmaiden ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| sro&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 150,707&lt;br /&gt;
| 7,837&lt;br /&gt;
| 22,755&lt;br /&gt;
| [https://youtu.be/Lyfja7OSCEc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Zaarock&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 97,446&lt;br /&gt;
| 8,175&lt;br /&gt;
| 19,895&lt;br /&gt;
| [https://www.twitch.tv/videos/456988562 Twitch]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 64,918&lt;br /&gt;
| 6,532&lt;br /&gt;
| 13,893&lt;br /&gt;
| [https://youtu.be/AeLk_c3yo6g?t=9274 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sro&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 42,985&lt;br /&gt;
| 11,672&lt;br /&gt;
| 55,680&lt;br /&gt;
| [https://youtu.be/hcJ2Jt0gFYg Youtube] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 14,990&lt;br /&gt;
| 10,109&lt;br /&gt;
| 39,100&lt;br /&gt;
| [https://youtu.be/Ime-K8dEYys Youtube]&lt;br /&gt;
| Complete text commentary&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minogame ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| BCF&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 132,777&lt;br /&gt;
| 10,138&lt;br /&gt;
| 18,483&lt;br /&gt;
| [https://youtu.be/-8SoqR8Em_0 Youtube]&lt;br /&gt;
| 339/424 crystals&lt;br /&gt;
|-&lt;br /&gt;
| Ramtoi&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 103,599&lt;br /&gt;
| 9,199&lt;br /&gt;
| 16,933&lt;br /&gt;
| [https://youtu.be/fH60n07Ky9k Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| HiHi&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 95,912&lt;br /&gt;
| 8,746&lt;br /&gt;
| 16,252&lt;br /&gt;
| [https://youtu.be/MFEBiSc_2Ls Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Niroe&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 84,408&lt;br /&gt;
| 8,914&lt;br /&gt;
| 16,265&lt;br /&gt;
| [https://youtu.be/ftQkaSHnPlk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| canti&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 49,389&lt;br /&gt;
| 8,712&lt;br /&gt;
| 17,544&lt;br /&gt;
| [https://youtu.be/sEvZqmJvpX0 Youtube] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 28,792&lt;br /&gt;
| 8,089&lt;br /&gt;
| 10,872&lt;br /&gt;
| [https://youtu.be/1QpHAR5j4sc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Folkius&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 22,119&lt;br /&gt;
| 7,362&lt;br /&gt;
| 11,934&lt;br /&gt;
| [https://youtu.be/LSqMpmAF4kk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[1] 散神無 Moon Cradle ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Lethe&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 133,352&lt;br /&gt;
| 9,284&lt;br /&gt;
| 13,511&lt;br /&gt;
| [https://youtu.be/WefmRkAfcLQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fufufu&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 107,537&lt;br /&gt;
| 8,681&lt;br /&gt;
| 11,123&lt;br /&gt;
| [https://youtu.be/4wspiAJK0sQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 24,036&lt;br /&gt;
| 9,338&lt;br /&gt;
| 12,185&lt;br /&gt;
| [https://youtu.be/YXnL6OSeAvM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[2] 劫殺 Ecliptic Chariot ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| LB3 ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 60,407&lt;br /&gt;
| 6,454&lt;br /&gt;
| 10,330&lt;br /&gt;
| [https://youtu.be/MZ9lCUjmBf8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| LB2 ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 10,259&lt;br /&gt;
| 7,590&lt;br /&gt;
| 10,778&lt;br /&gt;
| [https://youtu.be/NRg8pq66H5o Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[3] 緋輪 Infernal Sabbath ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 59,637&lt;br /&gt;
| 6,736&lt;br /&gt;
| 8,947&lt;br /&gt;
| [https://youtu.be/14BIYc1xopY?t=6100 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| YURI_K.&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 30,823&lt;br /&gt;
| 7,279&lt;br /&gt;
| 11,239&lt;br /&gt;
| [https://youtu.be/fiuKJXR95F0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yakumov&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 15,187&lt;br /&gt;
| 5,627&lt;br /&gt;
| 10,719&lt;br /&gt;
| [https://youtu.be/FsQQwtWJac0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[4] 神弥 Xanthez ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 121,144&lt;br /&gt;
| 9,891&lt;br /&gt;
| 16,290&lt;br /&gt;
| [https://youtu.be/nzxnBQkX5Cc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 57,795&lt;br /&gt;
| 7,942&lt;br /&gt;
| 12,780&lt;br /&gt;
| [https://youtu.be/4M6G-KHXtu8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ars9&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 50,580&lt;br /&gt;
| 8,873&lt;br /&gt;
| 13,712&lt;br /&gt;
| [https://youtu.be/0-H0JSqmCsQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 16,741&lt;br /&gt;
| 21,844&lt;br /&gt;
| 17,698&lt;br /&gt;
| [https://youtu.be/F8HjBH3PnLY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 12,698&lt;br /&gt;
| 13,766&lt;br /&gt;
| 63,812&lt;br /&gt;
| [https://youtu.be/U85QnM9yFAU Youtube]&lt;br /&gt;
|-&lt;br /&gt;
| M. Knight&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Automatic&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 12,077&lt;br /&gt;
| 9,560&lt;br /&gt;
| 16,435&lt;br /&gt;
| [https://youtu.be/U85QnM9yFAU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Great Majority ==&lt;br /&gt;
&lt;br /&gt;
=== Deadliar ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| phx&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 15,293&lt;br /&gt;
| 1,608&lt;br /&gt;
| 4,111&lt;br /&gt;
| [https://youtu.be/hFlGjFPatSk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 14,680&lt;br /&gt;
| 1,260&lt;br /&gt;
| 4,410&lt;br /&gt;
| [https://youtu.be/Ii15iL_vcqc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Icarus&lt;br /&gt;
| Terminus&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 3,296&lt;br /&gt;
| 1,274&lt;br /&gt;
| 4,912&lt;br /&gt;
| [https://youtu.be/nR74feuVeqI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| toimine&lt;br /&gt;
| Terminus&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 2,974&lt;br /&gt;
| 1,696&lt;br /&gt;
| 6,435&lt;br /&gt;
| [https://youtu.be/bHR7i156zeI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fossilmaiden ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| phx&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 15,076&lt;br /&gt;
| 1,494&lt;br /&gt;
| 4,310&lt;br /&gt;
| [https://youtu.be/_aF56PIr3Ww Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 14,880&lt;br /&gt;
| 1,228&lt;br /&gt;
| 4,211&lt;br /&gt;
| [https://youtu.be/fqi0TsiLcaU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| TYSI&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 14,526&lt;br /&gt;
| 1,228&lt;br /&gt;
| 4,037&lt;br /&gt;
| [https://youtu.be/pPeoKq3BJNk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Zaarock&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 12,499&lt;br /&gt;
| 1,143&lt;br /&gt;
| 3,437&lt;br /&gt;
| [https://youtu.be/AR8qorbA7-0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Asg_rve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Aspirant&lt;br /&gt;
| 7,322&lt;br /&gt;
| 2,040&lt;br /&gt;
| 15,646&lt;br /&gt;
| [https://youtu.be/bbB1T-O8Fk0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minogame ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| phx&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 16,041&lt;br /&gt;
| 2,525&lt;br /&gt;
| 5,659&lt;br /&gt;
| [https://youtu.be/aoX-Gs5aIZs Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 15,037&lt;br /&gt;
| 1,950&lt;br /&gt;
| 6,030&lt;br /&gt;
| [https://youtu.be/Gd6hSkUYnrQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Niroe&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 14,412&lt;br /&gt;
| 1,790&lt;br /&gt;
| 5,256&lt;br /&gt;
| [https://youtu.be/cb0bzMCeB3Q Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 13,032&lt;br /&gt;
| 2,120&lt;br /&gt;
| 4,319&lt;br /&gt;
| [https://youtu.be/KxDttrElpiQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shepardus&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 4,328&lt;br /&gt;
| 1,668&lt;br /&gt;
| 5,346&lt;br /&gt;
| [https://youtu.be/y0fDLpyM30c Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[1] 散神無 Moon Cradle ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 18,029&lt;br /&gt;
| 2,382&lt;br /&gt;
| 4,923&lt;br /&gt;
| [https://youtu.be/NwVPPte3eoU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fufufu&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 17,852&lt;br /&gt;
| 2,305&lt;br /&gt;
| 4,057&lt;br /&gt;
| [https://youtu.be/Ku4V6EP7tjQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 17,223&lt;br /&gt;
| 2,414&lt;br /&gt;
| 4,036&lt;br /&gt;
| [https://youtu.be/Tw6gKHq-q5w Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[2] 劫殺 Ecliptic Chariot ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 14,752&lt;br /&gt;
| 2,176&lt;br /&gt;
| 4,676&lt;br /&gt;
| [https://youtu.be/BX1tO-1SuwY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[3] 緋輪 Infernal Sabbath ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| l3yaku&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 15,281&lt;br /&gt;
| 2,187&lt;br /&gt;
| 4,988&lt;br /&gt;
| [https://youtu.be/2RLacKpMKdQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 15,081&lt;br /&gt;
| 1,857&lt;br /&gt;
| 3,592&lt;br /&gt;
| [https://youtu.be/qfXU2NJjrRQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[4] 神弥 Xanthez ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| ars9&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 15,508&lt;br /&gt;
| 2,309&lt;br /&gt;
| 4,459&lt;br /&gt;
| [https://youtu.be/J_HHreq-uI0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 15,490&lt;br /&gt;
| 1,832&lt;br /&gt;
| 4,424&lt;br /&gt;
| [https://youtu.be/6zHRVhfV6aY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 7,451&lt;br /&gt;
| 2,491&lt;br /&gt;
| 18,186&lt;br /&gt;
| [https://youtu.be/eZ26FqtbFGo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Way of All Flesh ==&lt;br /&gt;
&lt;br /&gt;
=== Deadliar ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 1,966&lt;br /&gt;
| 995&lt;br /&gt;
| 12,178&lt;br /&gt;
| [https://youtu.be/NJ0FvCjBq6Y Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| toimine&lt;br /&gt;
| Terminus&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 1,125&lt;br /&gt;
| 1,190&lt;br /&gt;
| 8,056&lt;br /&gt;
| [https://youtu.be/werNCinidVo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fossilmaiden ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| sro&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 11,042&lt;br /&gt;
| 720&lt;br /&gt;
| 8,296&lt;br /&gt;
| [https://youtu.be/FvOdtbiRNsc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| yk&lt;br /&gt;
| Terminus&lt;br /&gt;
| Moderately&lt;br /&gt;
| Alternative&lt;br /&gt;
| Aspirant&lt;br /&gt;
| 8,006&lt;br /&gt;
| 737&lt;br /&gt;
| 8,377&lt;br /&gt;
| [http://youtu.be/HZE4o_Yo4qo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Prinny-TPY&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 3,036&lt;br /&gt;
| 953&lt;br /&gt;
| 7,627&lt;br /&gt;
| [https://youtu.be/LkbsC7k1EGg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 1,507&lt;br /&gt;
| 978&lt;br /&gt;
| 13,023&lt;br /&gt;
| [https://youtu.be/EaTVzoZDpFE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minogame ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 4,628&lt;br /&gt;
| 814&lt;br /&gt;
| 7,297&lt;br /&gt;
| [https://youtu.be/KZBNJ6MwVTU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| phx&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 4,129&lt;br /&gt;
| 1,154&lt;br /&gt;
| 7,398&lt;br /&gt;
| [https://youtu.be/om3DhcyJDUA Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shepardus&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 935&lt;br /&gt;
| 859&lt;br /&gt;
| 4,973&lt;br /&gt;
| [https://youtu.be/W8wG3h3Y5Hk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[1] 散神無 Moon Cradle ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| fufufu&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 9,047&lt;br /&gt;
| 1,077&lt;br /&gt;
| 5,449&lt;br /&gt;
| [https://youtu.be/25siSRy1t3Q Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[2] 劫殺 Ecliptic Chariot ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 10,123&lt;br /&gt;
| 1,078&lt;br /&gt;
| 7,613&lt;br /&gt;
| [https://youtu.be/j9rOaQNIU7g Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| canti&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 2,245&lt;br /&gt;
| 1,864&lt;br /&gt;
| 3,840&lt;br /&gt;
| [https://youtu.be/JMY58XytbVI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 1,193&lt;br /&gt;
| 1,819&lt;br /&gt;
| 2,645&lt;br /&gt;
| [https://youtu.be/kRGpljh7LxQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[3] 緋輪 Infernal Sabbath ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 7,339&lt;br /&gt;
| 797&lt;br /&gt;
| 6,676&lt;br /&gt;
| [https://youtu.be/yYkCZKQp2Ds Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[4] 神弥 Xanthez ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| ars9&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 5,699&lt;br /&gt;
| 1,208&lt;br /&gt;
| 5,820&lt;br /&gt;
| [https://youtu.be/4iqLmvXExlU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 2,251&lt;br /&gt;
| 2,035&lt;br /&gt;
| 4,367&lt;br /&gt;
| [https://youtu.be/yX57NRH08yk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 2,236&lt;br /&gt;
| 1,382&lt;br /&gt;
| 15,274&lt;br /&gt;
| [https://youtu.be/sGmqKiz72hY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index]]&lt;/div&gt;</summary>
		<author><name>User account</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Dangun_Feveron&amp;diff=33576</id>
		<title>Dangun Feveron</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Dangun_Feveron&amp;diff=33576"/>
		<updated>2025-02-08T13:59:32Z</updated>

		<summary type="html">&lt;p&gt;User account: /* Platforms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dangun_Feveron_Logo.png|frameless|400px|center]] &lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #802a8b&lt;br /&gt;
|title = Dangun Feveron&lt;br /&gt;
|background = #ed7c84&lt;br /&gt;
|image = Dangun_Feveron_Title.png&lt;br /&gt;
|imagecaption = Title Screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|releasedate = September 1998&lt;br /&gt;
|previousgame = [[ESP Ra.De.]]&lt;br /&gt;
|nextgame = [[Guwange]]&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|publisher = Nihon System&lt;br /&gt;
|producer = Kenichi Takano&lt;br /&gt;
|music = Nanpei Misawa&amp;lt;br /&amp;gt;Tatsuhiko Kasuga (FM Arrange)&amp;lt;br /&amp;gt;chibi-tech (VIP Arrange)&lt;br /&gt;
|program = Crusty&amp;lt;br /&amp;gt;Takashi Ichimura&amp;lt;br /&amp;gt;Hiroyuki Uchida&lt;br /&gt;
|art = Naoki Ogiwara&amp;lt;br /&amp;gt;Hiroyuki Tanaka&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Dangun Feveron (弾銃フィーバロン, Dangan fībaron; Fever SOS outside of Japan) is a vertically scrolling shoot 'em up, released in 1998 on CAVE 68000 hardware for arcades. &lt;br /&gt;
&lt;br /&gt;
The game was being developed around the same time as [[ESP Ra.De.]], however Tsuneki Ikeda wasn't involved in its development as much, instead leaving the programming to &amp;quot;Crusty&amp;quot;, Takashi Ichimura and Hiroyuki Uchida. The game went through several revisions, starting out as a mecha STG, but due to poor reception from location tests, the team decided on a disco theme.&lt;br /&gt;
&lt;br /&gt;
The game is drastically different from other CAVE titles and plays more like a Toaplan game, with an emphasis on faster but fewer bullets, instead of slow and dense patterns.&lt;br /&gt;
&lt;br /&gt;
The game received a home port for PlayStation 4 and XBox One in 2018, as part of [[M2]]'s ShotTriggers series for its 20th Anniversary. It includes the original arcade version of the game, a &amp;quot;FEVER&amp;quot; arrange, various practice modes, and two new arrange soundtracks: FM Arrange in vein of old Toaplan games by Tatsuhiko Kasuga and VIP Arrange by chibi-tech.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Earth Invasion Ultimate Commander, Admiral Gratze, embarked on a mission to conquer the third planet from the sun, setting his sights on Planet FEVER.&lt;br /&gt;
Planet FEVER was surrounded by mysterious electromagnetic waves, which are known to cause all equipment to go haywire, but Gratze thought it was a mere superstition. &lt;br /&gt;
When it reached his private room and cut his call with his wife, Aileen, he swore destruction upon the residents of Planet Fever.&lt;br /&gt;
&lt;br /&gt;
Planet FEVER Defense Force Esper Pilots Afro &amp;amp; McCoy, alongside Space Travelling FEVER Girl Stephanie team up to put a stop to the delusional madman.&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
* '''A (Tap):''' Shot&lt;br /&gt;
* '''A (Hold):''' Powerful Shot. Takes 18 frames (~0.31 seconds) to activate.&lt;br /&gt;
* '''B:''' Bomber&lt;br /&gt;
* '''C (Dipswitch):''' Rapid Shot&lt;br /&gt;
&lt;br /&gt;
== Characters / Ships ==&lt;br /&gt;
&lt;br /&gt;
Each ship has a different Side Shot configuration and a different Bomber. Each main and side shot of each ship deals the same damage per bullet, despite any visual differences.&lt;br /&gt;
&lt;br /&gt;
[[File:Afro_%26_McCoy.png|125px]] [[File:Stephanie.png|125px]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Afro''' (left) and '''McCoy''' (middle) are the ace pilots of Planet FEVER's Defense Force. Afro's Type-A ship is a central shot. McCoy's Type-B ship is a 3-way shot with the side shots at a 15 degree angle.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stephanie''' (right) is the leader of the &amp;quot;Fever Girls&amp;quot; Dance Troupe. Her Type-C ship is a wide shot, with the side shots at a 45 degree angle.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 200px;&amp;quot; | [[File:Dangun_Type_A.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 49%;&amp;quot; | Type-A's narrow overlapping shots deal the most damage from anywhere, which comes into play for boss phases that are unsafe to pointblank. Unfortunately it can't shoot offscreen enemies without a sub-weapon due to lack of horizontal range and is no stronger than Type-B at nearer distances or versus giant targets. Its nuke-style Bomber also has a tendency to not hit anything if used as a panic button.&lt;br /&gt;
| style=&amp;quot;width: 275px;&amp;quot; | [[File:Dfeveron-abomber.gif|center|Type-A Bomber|240px]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 200px;&amp;quot; | [[File:Dangun_Type_B.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 49%;&amp;quot; | Type-B has a good mix of damage and range thanks to its spread, as well as the strongest Bomber, making it the easiest type to use. Its Bomber is directed, allowing it to be aimed away from enemies if desired. There is a slight pause between activating the Bomber and its first lightning strike.&lt;br /&gt;
| style=&amp;quot;width: 275px;&amp;quot; | [[File:Dfeveron-bbomber.gif|center|Type-B Bomber|240px]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 200px;&amp;quot; | [[File:Dangun_Type_C.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 49%;&amp;quot; | Type-C's side shots can hit both sides of the screen at once, or the whole of the screen near the top, which is very helpful in some areas. Its performance against durable targets at a distance is pathetic however, and it usually needs to get very close to hit with all of its streams due to blind spots between the main and side shots. Its Bomber deals the least damage but hits everything indiscriminately.&lt;br /&gt;
| style=&amp;quot;width: 275px;&amp;quot; | [[File:Dfeveron-cbomber.gif|center|Type-C Bomber|240px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Powerful Shots ===&lt;br /&gt;
----&lt;br /&gt;
Unlike most CAVE games, where the ships have the same two weapons (usually Shot + Laser), in Dangun Feveron, you get to choose your secondary shot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 200px;&amp;quot; rowspan=2 | [[File:Dangun_PShot_Lock.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 49%;&amp;quot; | '''Lock-On:''' Fires a stream of fast saws which bends with the player's movement. On contact with an enemy, the stream &amp;quot;sticks&amp;quot; and automatically aims at it.&lt;br /&gt;
| style=&amp;quot;width: 275px;&amp;quot; rowspan=2 | [[File:Lockcomp.png|center|Lock ranges|400px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 49%;&amp;quot; | Comparable to the iconic purple weapon of the [[Raiden II|Raiden]] series, though lacking any penetrative ability. Lock-On deals more damage than a single shot-stream at long range, but less than combined shots or pointblanking. It is also hard to aim and easily disrupted by zako, making it the weakest sub-weapon in the majority of situations.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 200px;&amp;quot; rowspan=2 | [[File:Dangun_PShot_Bomb.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 49%;&amp;quot; | '''Bomb:''' Deploys missiles that slowly drift forwards. Up to three can be active simultaneously. Each missile grows in power the longer it is active. On impact, creates a large explosion; enemies killed by the explosion create more explosions, potentially causing a chain reaction.&lt;br /&gt;
| style=&amp;quot;width: 275px;&amp;quot; rowspan=2 | [[File:Dfeveron-compbomb.gif|center|Bomb explosion chaining|400px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 49%;&amp;quot; | Bomb achieves the highest scores via both the best damage and screen coverage of any sub-weapon, but is worthless without a route. It also struggles to kill bosses and as such should not be paired with Type-C, though it can be rapid-fired at pointblank, dealing even more damage than full-auto.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 200px;&amp;quot; rowspan=2 | [[File:Dangun_PShot_Roll.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 49%;&amp;quot; | '''Roll:''' Charge shot. Deploys up to 8 blue orbs that &amp;quot;unwind&amp;quot; into a clockwise orbit. Upon release, the orbs fly straight forward and penetrate all enemies, damaging for each frame in contact. Charging can only be resumed if no orbs are on screen.&lt;br /&gt;
| style=&amp;quot;width: 275px;&amp;quot; rowspan=2 | [[File:Dfeveron-comproll.gif|center|Different Roll charges|400px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 49%;&amp;quot; | By far the best boss killer, Roll deals consistently high damage at any range with little preparation required. Due to how the orbs deploy, half-charging releases multiple overlapping orbs in a small area, thus dealing the most damage. Short Rolls still pierce equally well, sniping zako or carriers behind ground targets or quickly taking out turret columns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Speed &amp;amp; Hitbox ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Feveron hitboxes.jpg|thumb|right|400px|'''All enemy bullets have single-pixel collision''', regardless of visuals. Bullet collision is checked once every 2 frames.]]&lt;br /&gt;
Unlike other CAVE games, the ships do not have their own speed, nor do they slow down when using the secondary shot. Instead, you choose the speed of your ship for the entire game.&lt;br /&gt;
&lt;br /&gt;
Player speeds below 3 are not recommended as they're unable to macrododge or chase enemies or Cyborgs fast enough.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Speed&lt;br /&gt;
! Frames to cross ↕&lt;br /&gt;
! Frames to cross ↔&lt;br /&gt;
! Px/frame&lt;br /&gt;
! Hitbox&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 96 || 72 || 3.36 || 7x9&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 81 || 61 || 3.96 || 9x9&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 60 || 45 || 5.39 || 11x9&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 54 || 41 || 5.93 || 11x9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uotaro ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Dfeveron-outaro hitbox.gif|thumb|Uotaro's 11x9 hitbox]]&lt;br /&gt;
Uotaro is a hidden guest character from CAVE's puzzle game Puzzle ''Uo Poko''. He can be played as by entering the code ↓ ↑ → ← ↑ ↓ ← → after inserting a credit on the title screen or before continuing.&lt;br /&gt;
&lt;br /&gt;
* No Powerful Shot or Speed selection or Bomber&lt;br /&gt;
* Can switch between the three shot configurations by pressing B; autofiring B creates a fan pattern&lt;br /&gt;
* Double shot power&lt;br /&gt;
* Twice as fast as Speed 4&lt;br /&gt;
* No power levels which, combined with no Bomber, results in far lower rank and thus drastically slower enemy bullets&lt;br /&gt;
&lt;br /&gt;
Uotaro's combination of flexibility, extreme speed and low rank allows him to be basically wherever he wants at any time, obliterating everything in his path while minimizing the logistics of collecting Cyborgs. However, survival is made significantly harder due to difficulty in handling his speed and no Bomber. While typically the highest scoring shot within stages, the lack of Bomber lowers the clear bonus and prevents scorebombs.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Icon &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dangun_item_main.png|75px]]&lt;br /&gt;
| '''Power-Up''' &amp;lt;br&amp;gt; ''Main Shot''&amp;lt;br /&amp;gt;Boosts the strength of the player's main shot, up to 3 times.&amp;lt;br&amp;gt; Equivalent to 5 Cyborgs when fully powered up.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dangun_item_way.png|75px]]&lt;br /&gt;
| '''Power-Up''' &amp;lt;br&amp;gt; ''Way Shot''&amp;lt;br /&amp;gt; Boosts the strength of the player's side shots, up to 3 times.&amp;lt;br&amp;gt; Equivalent to 5 Cyborgs when fully powered up.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dangun_item_cyborg.png|75px]]&lt;br /&gt;
| '''Score''' &amp;lt;br&amp;gt; ''Cyborg, Discomen''&amp;lt;br /&amp;gt; Increases the chain counter by 1 point, up to 999, then awards points equal to the chain.&amp;lt;br&amp;gt; More of them drop from enemies if speedkilled.&amp;lt;br&amp;gt; Multiplier value is reset to 1 if even one escapes through the top of the screen.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dangun_item_bomb.png|75px]]&lt;br /&gt;
| '''Bomb Item''' &amp;lt;br&amp;gt; ''Bomb'' &amp;lt;br /&amp;gt;Gives the player an extra Bomber to use. Maximum number of Bombers in stock is 4.&amp;lt;br&amp;gt;Equivalent to 5 Cyborgs at 4 Bombers.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dangun_item_1up.png|75px]]&lt;br /&gt;
| '''Extend Item''' &amp;lt;br&amp;gt; ''Extend, 1-Up, Life'' &amp;lt;br&amp;gt;Increases the player's life stock by one.&amp;lt;br&amp;gt;Only appears when the player collects 2000 total Cyborgs, ignoring excess power-ups and Bombers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
Dangun Feveron is a Caravan principle game: All five stages are of fixed length but each is divided into one or more '''tables''' of enemy waves that switch at fixed points. The next wave spawns as soon as the existing one is depleted. Extinguishing a table loops it, providing a constant supply of targets. The game does not check for cleared waves continuously however; it uses discrete intervals which vary by the waves in question. In some cases, missing an enemy causes a delay, while in others, only specific enemies are needed to be destroyed to advance. Ground enemies are excluded from tables and thus appear at fixed points.&lt;br /&gt;
&lt;br /&gt;
Unusually for a CAVE game, the screen does not pan when the player moves horizontally, meaning enemies cannot be moved offscreen to prevent their shooting, as well as less space to work with, making streaming more difficult.&lt;br /&gt;
&lt;br /&gt;
The True Last Boss appears after a No Miss of the whole game. In the Japanese version, the player is still invincible even after beating the final boss, and as such cannot die unless a Bomber is used to remove said invincibility.&lt;br /&gt;
&lt;br /&gt;
=== Score Mechanics ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Dfeveron-cyborgex.gif|thumb|right|A large enemy releasing Cyborgs.]]&lt;br /&gt;
&lt;br /&gt;
All flying enemies and some ground enemies drop Cyborgs if killed quickly, which drift downwards in a red circle until they reach the bottom of the screen, then bounce back up in an orange circle and disappear through the top. It takes at most 2.5 seconds for a Cyborg to hit the bottom, and another 5 seconds to vanish. Each Cyborg collected increments the chain by 1, then gives points equal to the chain counter. Letting any single Cyborg escape sets the chain counter to 1, followed by a dramatic piano sound effect. The point value of all destroyed targets is also equal to the chain count. The chain maxes out at 999 per stage.&lt;br /&gt;
&lt;br /&gt;
The number of Cyborgs dropped by each enemy decays over time at a rate determined by the enemy type, down to 0. Boss parts also decay in Cyborg count, and a timed-out boss drops nothing.&lt;br /&gt;
&lt;br /&gt;
Cyborgs dropped by killed enemies appear in random positions inside the enemy's collision hitbox. Cyborgs drift in a fixed pattern, changing direction every second, but their initial timing and direction is random. Cyborgs near the edges of the screen are forced away from the edge. Offscreen Cyborgs are forcibly moved onscreen.&lt;br /&gt;
&lt;br /&gt;
Up to 50 Cyborgs can be on screen at once. Additional Cyborgs past this limit simply don't appear. '''Cyborgs are emptied from memory when the floating text attached to them goes away, not immediately after picking them up''', which can lead to some deceptive timings.&lt;br /&gt;
&lt;br /&gt;
After defeating a boss, the player is given a boss bonus of&lt;br /&gt;
: current chain * stage Cyborg total&lt;br /&gt;
up to 999&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; or 998,001. Timed-out bosses do not award a bonus.&lt;br /&gt;
&lt;br /&gt;
Upon clearing the game, the player is awarded 500,000 points per spare life and 100,000 points per spare bomb. Defeating the TLB awards another boss bonus and doubles the clear bonus.&lt;br /&gt;
&lt;br /&gt;
=== Bomber ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Dfeveron-bomberdamage.png|frame|right|Difference in Bomber damage when used on the Stage 2 Boss. From top: Type-A, Type-B, Type-C]]&lt;br /&gt;
&lt;br /&gt;
All Bombers have the same duration, 120 frames (~2.09 seconds). While the Bomber is active:&lt;br /&gt;
* Damaging effect varying by ship type&lt;br /&gt;
* Immediate invincibility&lt;br /&gt;
* Speed is boosted to beyond Speed 4&lt;br /&gt;
* Onscreen Cyborgs freeze in place&lt;br /&gt;
* Cyborgs cannot spawn&lt;br /&gt;
After the Bomber ends, the player is invincible for a further 60 frames (~1.04 seconds). Movement and Cyborgs behave normally during this invincibility.&lt;br /&gt;
&lt;br /&gt;
Since the Cyborg bonus from collecting excess Bombers is meager, and No Miss is heavily rewarded, players are encouraged to use them liberally. Bombers can also be used to freeze escaping Cyborgs, skip waves (generally carriers), or in advance to abuse the ending invincibility which does not interfere with scoring.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Stage&lt;br /&gt;
! # of Bomb Items&lt;br /&gt;
|-&lt;br /&gt;
| One || 0&lt;br /&gt;
|-&lt;br /&gt;
| Two || 1&lt;br /&gt;
|-&lt;br /&gt;
| Three || 2&lt;br /&gt;
|-&lt;br /&gt;
| Four || 2&lt;br /&gt;
|-&lt;br /&gt;
| Five|| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
[[Help:Glossary#Rank|Rank]] affects enemy bullet speed, and in fewer cases firing rate. It is primarily determined by stage and power level. Rank management is nonexistent due to limited lives.&lt;br /&gt;
&lt;br /&gt;
An incomplete explanation is below for the curious.{{Template:Unconfirmed}}&lt;br /&gt;
&lt;br /&gt;
==== Basic rank ====&lt;br /&gt;
Basic rank varies through decimal values 0-63.&lt;br /&gt;
&lt;br /&gt;
Each stage has a minimum rank value. These are affected by the difficulty dipswitch in the service menu.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Stage&lt;br /&gt;
! Minimum rank&lt;br /&gt;
|-&lt;br /&gt;
| One || 13&lt;br /&gt;
|-&lt;br /&gt;
| Two || 23&lt;br /&gt;
|-&lt;br /&gt;
| Three || 23&lt;br /&gt;
|-&lt;br /&gt;
| Four || 43&lt;br /&gt;
|-&lt;br /&gt;
| Five || 53&lt;br /&gt;
|-&lt;br /&gt;
| Time Attack || 25&lt;br /&gt;
|}&lt;br /&gt;
At the start of each stage, the rank increases by the difference between the current and new minimum. For example, going from Stage 1 to Stage 2 increases rank by 10.&lt;br /&gt;
&lt;br /&gt;
Basic rank increases gradually over time, and quickly by powering up. It is not influenced by score or collecting excess power-ups.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Status&lt;br /&gt;
! Rank increase&lt;br /&gt;
|-&lt;br /&gt;
| 1st, 2nd power-ups || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3rd, 4th, 5th power-ups || +4 each&lt;br /&gt;
|-&lt;br /&gt;
| 6th power-up || +2&lt;br /&gt;
|-&lt;br /&gt;
| Bomber in stock || +1 each&lt;br /&gt;
|-&lt;br /&gt;
| Extra life in stock || +1 each after all other factors (i.e. affects minimum rank)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
On death, basic rank is set to the stage minimum. After respawn, it increases by 3 for the player's refilled Bombers, then 1 is subtracted for the lost life.&lt;br /&gt;
&lt;br /&gt;
Basic rank is truncated to 63 at the end of the calculation. This has a marginal effect on Stage 4 &amp;amp; 5, where bombing at maximum rank may not reduce it, because the true rank is above 63.&lt;br /&gt;
&lt;br /&gt;
The final basic rank can be watched at RAM address 0x1052C9.&lt;br /&gt;
&lt;br /&gt;
==== Cyborg rank ====&lt;br /&gt;
&lt;br /&gt;
Although collecting Cyborgs does not affect the game's difficulty, ''missing'' them does.&lt;br /&gt;
&lt;br /&gt;
The total number of lost Cyborgs is stored at the word address 0x105110. The counter persists for the whole game through continues and is only reset upon a game over.&lt;br /&gt;
&lt;br /&gt;
Cyborg rank doesn't affect everything that basic rank does, increasing the speed of many aimed/semi-aimed bullets incrementally as more Cyborgs are lost, up to 512. The two rank types are cumulative, but in what exact way is currently unknown.&lt;br /&gt;
&lt;br /&gt;
==== Disco 999 ====&lt;br /&gt;
&lt;br /&gt;
In some runs, an additional, seemingly permanent increase in bullet speed can be observed at the start of Stage 5 (up to a ~20% increase). The trigger for this is unknown but is seemingly related to both the No Miss flag '''and''' high scoring.{{Template:Unconfirmed}}&lt;br /&gt;
&lt;br /&gt;
=== Time Attack ===&lt;br /&gt;
----&lt;br /&gt;
After inserting a credit, holding the A and B buttons before pressing Start on the title screen begins the [[Help:Glossary#Caravan_Shooter|Caravan]] Time Attack mode. It takes place in a unique stage that is 3 minutes and 7.8 seconds long (the in-game countdown displays 3 minutes but counts one second as 60 frames, resulting in it being ~4% longer than expected). The player has unlimited lives in this mode but can still game over by holding A+B and inputting ↓ ↓ ↑ ↑ ↓ ↑ ↑ ↓ ↓ ↑ ↓ ↓ ↑ ↑ ↓&lt;br /&gt;
&lt;br /&gt;
The stage features a single enemy table comprised of a remixed arrangement of waves from the normal game plus a few modified ones. As the starting rank is very low (equal to the Stage 2/3 minimum), bullets are far slower than in the normal game and thus the waves need to be approached differently. There are also many ground targets, some of which are mechanically unique:&lt;br /&gt;
* '''Poles:''' Hidden background objects comparable to [[Donpachi]] bees. Hovering near a pole causes it to flicker into visibility. After 30 continuous frames nearby the pole begins to raise, becoming destructible when fully raised and producing a power-up item. Learning how to activate clusters of poles while simultaneously dealing with incoming waves is key to scoring.&lt;br /&gt;
* '''Boxes:''' Revealed after being damaged. Destroying these reveals an icon that alternates between a blue question mark and a heart. Collecting the heart causes either two power-up items or one Bomber item to appear, following a set cycle: question mark, heart (two power-up items), question mark, heart (one Bomber item). Only three boxes exist, all close together in [[Star Force|the same small area]].&lt;br /&gt;
&lt;br /&gt;
With unlimited lives, there is some strategic validity to suicide for respawn invincibility, particularly for Uotaro as he doesn't need to power up upon death.&lt;br /&gt;
&lt;br /&gt;
== Strategy &amp;amp; Techniques ==&lt;br /&gt;
&lt;br /&gt;
The game's announcer explains its scoring principles rather well.&lt;br /&gt;
&lt;br /&gt;
* '''Don't Lose It (Aim for 999 Disco People)'''&lt;br /&gt;
&lt;br /&gt;
Maintaining a 999 chain until the end of the stage results in a massive boss bonus of 998,001 points. For viable scoring shots, this is possible in every stage past Stage 1, contributing just under 5 million by itself, including TLB.&lt;br /&gt;
&lt;br /&gt;
* '''Watch Out!!!'''&lt;br /&gt;
&lt;br /&gt;
Defeating the TLB doubles the clear bonus from spare lives and bombs. Due to the No Miss requirement and the invincibility bug in the Japanese version, reaching the TLB guarantees at least 3 million from spare lives.&lt;br /&gt;
&lt;br /&gt;
* '''Hurry Up!'''&lt;br /&gt;
&lt;br /&gt;
Once the maximum chain of 999 has been reached, scoring goes from exponential to linear. Advance waves as quickly as possible to loop dense &amp;quot;cash-out&amp;quot; waves that offer sheer volume of Cyborgs and/or enemies to kill for huge jumps in score.&lt;br /&gt;
&lt;br /&gt;
=== Pointblanking ===&lt;br /&gt;
----&lt;br /&gt;
The implementation of a shot limit requires using full-auto up close to deal maximum damage per second. In addition, there is a special pointblanking state which causes bullets to deal ~167% damage; a large &amp;lt;span style=&amp;quot;color:#FF69B4; background:#000000&amp;quot;&amp;gt;pink&amp;lt;/span&amp;gt; hitspark appears when this is active. Due to the size of the player's projectiles, it is not necessary to be extremely close to deal full damage. Advancing phases or destroying parts usually stuns bosses, giving time to pointblank.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=320px&amp;gt;&lt;br /&gt;
Dfeveron-pointblank2.gif|The maximum limit of pink pointblanking range. The red box approximates the part of the boss being hit.&lt;br /&gt;
Dfeveron-pb-comparison.gif|Comparison of pink and normal pointblank damage.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Whipping ===&lt;br /&gt;
----&lt;br /&gt;
Abuse fast movement and the travel time of projectiles to commit minimally to an anticipated enemy spawn before moving away to do something else. This is most useful for Type-B as its shot angle gives it more margin for error, while Type-C usually has better approaches to the applicable situations. '''Enemies off the left or right screen edges can be shot before they appear''', which is facilitated further by said technique.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=320px&amp;gt;&lt;br /&gt;
Dfeveron-whip-slow.gif|By the time the shots on the left have connected, the player has already moved close to the right edge.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sealing ===&lt;br /&gt;
----&lt;br /&gt;
Staying on top of ground turrets or small tanks prevents them from shooting, while being close to flying enemies voids revenge bullets, if any. The sealing range is larger for airborne enemies than grounded ones. Notable applications include the blue zako in Stage 4, the station in Stage 5, and Boss 5's green orbs and missiles, as well as its core in its turret phase.&lt;br /&gt;
&lt;br /&gt;
=== Edge-braking ===&lt;br /&gt;
----&lt;br /&gt;
Moving diagonally while pressed against a side of the screen reduces ship speed to ~70%, allowing for more precise control. This gives more room to stream and helps in navigating dense areas such as Boss 2's final, the turret battery near the end of Stage 4, Boss 4's penultimate and final, and Boss 5's opener, penultimate and final. This technique is essential to Uotaro in managing his blistering speed.&lt;br /&gt;
&lt;br /&gt;
== Specific Strategy ==&lt;br /&gt;
&lt;br /&gt;
=== Stage 1 ===&lt;br /&gt;
----&lt;br /&gt;
==== Shortcuts ====&lt;br /&gt;
On the first double zako column wave, depleting the enemies on the left side triggers the next wave early.&amp;lt;br&amp;gt;&lt;br /&gt;
On the second double zako column wave which immediately follows, depleting the enemies on the right side triggers the next wave early.&lt;br /&gt;
&lt;br /&gt;
==== Wave skip ====&lt;br /&gt;
If the fifth wave of Table 1 is depleted twice before transitioning to Table 2, the time-consuming double zako column in the sixth wave of Table 1 is skipped. [https://youtu.be/PuTJp-1M0U4&amp;amp;t=47s Replay example]&lt;br /&gt;
&lt;br /&gt;
=== Stage 2 ===&lt;br /&gt;
----&lt;br /&gt;
==== Turret Grid ====&lt;br /&gt;
Whether a turret shoots or not when it flips open is random; however, the turrets open in a fixed sequence, allowing this section to be routed to some extent. At the very least, the first two turrets on the far right should be taken out immediately before the zako start arriving. The stretching &amp;quot;lasers&amp;quot; are actually three needles stacked on top of each other with slightly differing speeds.&lt;br /&gt;
==== Midboss Area ====&lt;br /&gt;
Pre-firing a Bomber with the correct timing and then pointblanking the midboss kills it instantly after the Bomber ends without losing Cyborgs. Type-B should avoid riding on top of the midboss while invincible as this may make its Bomber projectiles deal less damage.&lt;br /&gt;
&lt;br /&gt;
Immediately after the midboss, speedkill the pair of medium enemies entering from the top left, then move down and right to misdirect the bubbles fired from the pair on the right. This leaves a natural path to clear up the Cyborgs on the left side before advancing through the two item carriers that follow, ending with the player at the top right ready for the start of the next wave.&lt;br /&gt;
&lt;br /&gt;
The next wave is made up of two rows of three 4-way medium enemies which arrive in a R-M-R-L-M-L sequence, followed by the same formation horizontally flipped. Stay as high up as possible without ramming them and they won't be able to restrict your movement. With a regular ship, kill the first wave R-M-R-M-L-L (spawn order 1-2-3-5-4-6), detour to the right to clean up Cyborgs to avoid hitting the item limit, then kill the second wave L-L-M-M-R-R (spawn order 1-3-2-5-4-6). Uotaro can just kill them in order.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=320px&amp;gt;&lt;br /&gt;
Dfeveron-s2-postmid1.gif|Post-midboss wave strategy. Collecting all Cyborgs on the left while moving to the top simplifies the following wave.&lt;br /&gt;
Dfeveron-s2-postmid2.gif|Appearance order and positions of the first six-4-way wave. The next wave is the same, but mirrored horizontally.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Final Skip ====&lt;br /&gt;
The green spiral pattern of Boss 2's second phase can be skipped, albeit at the cost of Cyborgs. Pointblank the core as much as possible to reach the boss' second phase before it gets to shoot its aimed red bullets. Try not to use Roll as its piercing can destroy the rear part which forwards the first phase, thus ruining the strategy. If successful, the boss initiates its second phase by shooting aimed reds instead of the green spiral, making it significantly easier to win without using a Bomber.&lt;br /&gt;
&lt;br /&gt;
Uotaro can skip Boss 2's final and collect all Cyborgs simultaneously. Immediately pointblank the left arm and then the rear. The boss usually starts shooting again before the rear can be destroyed, so move to the bottom and then restream if needed. Afterwards, pointblank the core, but without reducing it to below a third of its HP, and then the other arm. With it destroyed, the badly damaged core is easy pickings, though some dodging may be necessary if pointblanking isn't on point.&lt;br /&gt;
&lt;br /&gt;
=== Stage 3 ===&lt;br /&gt;
----&lt;br /&gt;
==== Despawn ====&lt;br /&gt;
If the last enemy of the fourth zako wave (appears every six waves thereafter) is kept alive, zako cannot spawn for 30 seconds. For a mere cost of ~50,000 points, the brown ships become completely free to pointblank for lots of Cyborgs. [https://youtu.be/a9RvM3uzzXM Japanese guide]&lt;br /&gt;
&lt;br /&gt;
==== Platforms ====&lt;br /&gt;
The Cyborgs dropped by each platform immediately fill up the item limit. The presence of the platforms themselves also interferes with zako spawning, even during a despawn. Additionally, immediately destroying the fourth platform causes a second, shorter zako despawn.&amp;lt;br&amp;gt;&lt;br /&gt;
Following the four platforms, two sets of four large blue ships appear sequentially. These ships are fragile and have a high Cyborg count that decays very rapidly.&lt;br /&gt;
&lt;br /&gt;
Strategies for the platform segment include:&lt;br /&gt;
# '''Platform sniping.''' As there's plenty of spare time to spawn all 8 brown ships, the item limit can be mitigated by destroying each platform ASAP and pausing to empty a few Cyborgs before attacking the first brown ship. If a despawn is performed at the second opportunity, and each of the first three platforms are destroyed precisely as they become vulnerable, the zako sync up with the brown ships in a desirable way after the third platform; but if ''any'' of the platform kills are delayed slightly, the zako get delayed too. [https://youtu.be/ECcUJXCEcmE Video featuring both despawns and good platform kill timings]&lt;br /&gt;
# '''Catstrat.''' Take out the two turrets at the bottom of the platform, then ignore the platform and attack the brown ships first, before catching up to the platform before it leaves the screen. This is difficult to perform without a Bomb shottype or Uotaro due to zako interference. [https://youtu.be/ifgLgB9ntmo&amp;amp;t=369s Uotaro replay example]&lt;br /&gt;
# '''Despawn catstrat.''' Perform a despawn at the second opportunity, then attack the brown ships first as above. This is much easier than the non-despawn variant and can reliably be performed with any ship, though it's slightly more efficient with a Type-A shot. Zako spawning is delayed until after the final blue ship, allowing them to be set up on without any interruptions. This is significant for Roll scoring as Roll can damage enemies in the top deadzone where shot can't reach, allowing the blue ships to be easily taken out the moment they enter the screen before Cyborg decay can take effect. [https://youtu.be/icKKphhWpnQ&amp;amp;t=357s Replay example with A-Roll]&lt;br /&gt;
&lt;br /&gt;
==== Rail Turrets ====&lt;br /&gt;
[[File:Dfeveron-s3turret.gif|thumb|right|Note the shot hitsparks. Turrets are continuing to spawn near the top left even though the rails have scrolled away.]]&lt;br /&gt;
&lt;br /&gt;
The third section of Stage 3 is introduced by a bridge zone with a column of respawning rail turrets on each side. Wedging the ship against the left or right edge while pointblanking the turrets leads to them being continually killed and replaced every few frames, doling out a massive amount of points. Additionally, positioning the ship in a specific way can cause the game to continue replacing the turrets after the point it would normally stop. [https://youtu.be/oXViRIChfww Video of turret glitch positioning]&lt;br /&gt;
&lt;br /&gt;
Performing this trick overloads the sprite limit, making survival unrealistic without the use of two or three Bombers. Uotaro, who lacks a Bomber, is unable to fully take advantage of it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Kills with 3 Bombers&lt;br /&gt;
|-&lt;br /&gt;
|A || ~510&lt;br /&gt;
|-&lt;br /&gt;
|B || ~420&lt;br /&gt;
|-&lt;br /&gt;
|C || ~515&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Boss Opener ====&lt;br /&gt;
&lt;br /&gt;
The lower turrets shoot one-way blue needles on odd cycles, and three-way on even. They can be destroyed but regenerate in the next cycle. The first set of green lasers is aimed directly at the player, then in the following sets, the upper turrets rotate randomly before firing, covering a ~90 degree arc, which is the main threat of the phase. Like all other bosses, later cycles fire more sets with faster bullets, becoming more dangerous over time.&lt;br /&gt;
&lt;br /&gt;
At the end of the stage is a Bomber carrier that shows up right before the boss enters view. If already at the maximum amount of four, bomb the boss' side nodes before collecting the Bomber so as to not end up in a deficit. [https://youtu.be/eLFDwTwfBGg&amp;amp;t=500s Replay example]&lt;br /&gt;
&lt;br /&gt;
A Speed 4 ship can macrododge by moving in a wide U-shape from edge to edge, though this isn't reliable as it may still get the player walled off by random boss movement, and only becomes even less reliable the longer the phase goes on for. Instead, cut the phase short by pointblanking. Watch the rotation of the turrets to anticipate a safespot on the near side, then dodge the shots from the far side on reaction.&lt;br /&gt;
&lt;br /&gt;
Uotaro can prevent the random green lasers (that matter) thanks to his damage output which makes the phase fairly static. Pointblank the left node as much as possible so the boss can only shoot one set of lasers at most if done properly. After destroying it, pointblank the other node during the two seconds of the boss getting stunned, then move to the top left and stream downwards to dodge the lasers. The remaining node shouldn't last much longer afterwards with the previous pointblanking.&lt;br /&gt;
&lt;br /&gt;
=== Stage 4 ===&lt;br /&gt;
----&lt;br /&gt;
==== Table 2 ====&lt;br /&gt;
The third and fourth waves are white zako that shoot blue bullets aimed around the player, and show up alongside Table 3 if looped too quickly, resulting in a dangerous overlap. Stall if needed to prevent this from happening.&lt;br /&gt;
&lt;br /&gt;
==== Table 3 ====&lt;br /&gt;
This is the only part of Stage 4 where a great number of points can be gained or lost. Players are encouraged to rush to the end of the table for a series of cash-out waves that can total 150,000-200,000 points. It is also the only part of the game that involves enemies appearing at the bottom of the screen. Routes vary with shot type, but typically at least 1 Bomber is used either to wipe out the turret battery for safety, or to save time on the reverse waves. [https://youtu.be/vaXC-txzeRs Video example of the table with B-Roll]&lt;br /&gt;
&lt;br /&gt;
==== Boss Final ====&lt;br /&gt;
The boss fires 7 sets of trios of needles in fixed-angle sweeps, alternating left and right, while moving around semi-randomly. The firing rate gets faster over time, reaching maximum speed after ~10 seconds. It is highly recommended to skip this pattern with a Bomber as it becomes absurdly hard to dodge as it approaches maximum speed.&lt;br /&gt;
&lt;br /&gt;
Roll shots can still kill the boss quickly enough to survive with some reliability and thus save a Bomber. In order to accomplish this, it's imperative to end the penultimate pattern with a half-charged Roll so that the boss is already taking heavy damage when the final starts. All following attacks should also be half-charged and must be accurate — the player can afford to miss one shot at most. Whenever the boss reverses directions, either randomly or because it has reached the edge of its bounding box, it makes a distinctive circular movement, which can be used to line up a hit. Read up high to maximise reaction window. There is always some risk involved due to the possibility of the boss faking out the player by rapidly switching directions, to which there isn't much obvious counterplay.&lt;br /&gt;
&lt;br /&gt;
The pattern is consistent for Uotaro as he can kill it before it ever gets particularly fast by always staying below the core.&lt;br /&gt;
&lt;br /&gt;
=== Stage 5 ===&lt;br /&gt;
----&lt;br /&gt;
The one and only table spans across the entire stage, though it is briefly stopped by the six big blue tanks before the final corridor. The table is dangerous in conjunction with ground enemies, which are fortunately absent in the middle portion. The chain can be maxed out as early as halfway through the stage, by which point zako waves are worth ~50,000 points each. There's also a wave of 16 carriers that can be bombed to progress the table faster.&lt;br /&gt;
&lt;br /&gt;
==== Stalling ====&lt;br /&gt;
The final stage attempts to punish stalling on waves by spawning a column of [https://youtu.be/Ks1QpEwfTS0 three green orbs] in the middle that shoot a continuous stream of aimed bullets and cannot be destroyed without a Bomber. However it's still possible to stall on carrier waves by destroying only the fourth carrier right before it exits the screen. This prevents the orbs from ever showing up, so long as enemy waves are regularly depleted.&lt;br /&gt;
&lt;br /&gt;
==== Station ====&lt;br /&gt;
One of the more challenging stage segments, especially for Type-B. The difficulty stems from the potentially chaotic way the fixed ground enemies can overlap with the air waves if approached haphazardly. Aim to deal with the opening part of the stage in a stable way so as to reach the station area on a consistent timing, which provides the best chance of anticipating how all the elements are going to interact. Points of interest include:&lt;br /&gt;
* Bomber enemies (initial cluster of aimed needles, drop highly durable torpedoes after a few seconds)&lt;br /&gt;
* Mini-turret clusters (aimed single bullets)&lt;br /&gt;
* Rail turrets (appear one at a time, continue to shoot from the bottom of the screen if left alive)&lt;br /&gt;
* Tanks after turrets (aimed line of 3 bullets)&lt;br /&gt;
The strategy is to always be in position to kill the large bomber enemies and the rail turrets as soon as they appear. This is best facilitated by timing the waves so that either:&lt;br /&gt;
# you progress quickly enough that the bombers don't overlap with the turrets spawning, or&lt;br /&gt;
# you progress slowly enough that the bombers overlap closely with the turrets spawning, and get rid of them both at once&lt;br /&gt;
A timing in between these thresholds results in one enemy type appearing on the opposite side while you're attacking the other, leading to a scramble to manage both of them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=320px&amp;gt;&lt;br /&gt;
Dfeveron-s5-1-fast.gif|Acceptable fast timing. Both bombers are destroyed before the first turret appears.&lt;br /&gt;
Dfeveron-s5-1-slow.gif|Acceptable slow timing. The bombers appear at the same time as the turrets.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Boss Missiles ====&lt;br /&gt;
Dealing enough damage to the final boss' core without destroying all of its rings triggers a secret third phase, in which the boss shoots destructible missiles straight down that shoot aimed and revenge bullets. This avoids the other third phase of extremely dangerous and random turrets. It also has a lower HP gate for transitioning to the penultimate phase and makes the boss shoot more sidewinders, receiving even more damage in the process, which is just enough to skip the nearly impossible double orb pattern.&lt;br /&gt;
&lt;br /&gt;
Roll shots can easily timeout missiles by simply holding B and going left and right back and forth. Uotaro shouldn't bother as he can quickly destroy turrets and can still skip the double orb pattern given enough pointblanking.&lt;br /&gt;
&lt;br /&gt;
==== Boss Final ====&lt;br /&gt;
[[File:Dfeveron-5final-2.gif|thumb|right|240px|'''1, 2, 3, (4)''': Fixed bullets. '''L''': Left sweep aimed at player. '''R''': Right sweep aimed right of player.]]&lt;br /&gt;
The boss follows a convoluted series of fixed waypoints while firing:&lt;br /&gt;
* Large shots at fixed angles in a sequence of straight down, angled right, angled left, repeat.&lt;br /&gt;
* Sweep to the left. The first bullet is aimed at the player. Alternates with the below.&lt;br /&gt;
* Sweep to the right. The first bullet is aimed ~15 degrees to the right of the player.&lt;br /&gt;
These elements are predictable as long as the boss always starts the phase in the same position. This can be set up by waiting for the start of the double orb pattern, where the boss drifts to the middle of the screen, before triggering the final. Assuming it starts in the middle, the fixed bullets never reach the bottom right corner, allowing Roll shots to hide there, dodging only the aimed bullets and sniping the boss whenever it approaches. Other shots need to route chasing the boss for the duration of the pattern. Read the middle of the screen to look at the gaps in each sweep that you can fit in. Try to take the same gaps to turn the sweeps &amp;quot;static&amp;quot;.&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Misc / Curio ==&lt;br /&gt;
&lt;br /&gt;
=== Caravan music glitch ===&lt;br /&gt;
&lt;br /&gt;
For seemingly no reason, the caravan music can randomly play in any of the five main stages. [https://youtu.be/udc71VQi12U&amp;amp;t=531 Replay with this glitch]&lt;br /&gt;
&lt;br /&gt;
=== Boss music ===&lt;br /&gt;
&lt;br /&gt;
The game's soundtrack was originally entirely heavy metal before the development team set on a disco theme. Only the boss music remained unchanged.&amp;lt;ref&amp;gt;[https://shmuplations.com/cavestghistory/#cavefacts Cave Shooting History Interview]&amp;lt;/ref&amp;gt; Curiously, it does not fade out when defeating Boss 2 or 3.&lt;br /&gt;
&lt;br /&gt;
=== Boss 3 glitch ===&lt;br /&gt;
&lt;br /&gt;
Destroying a side node pushes it in the opposite direction. Destroying the left node first, positioning the boss to the extreme left, manipulating it to move left and then destroying the right node can push it off the edge of the screen. This causes a coordinate overflow error, resulting in the boss believing it to be actually on the far right. It then tries to correct its position back to the middle by continuing to travel left, further and further offscreen until it wraps around and reappears on the right side. [https://youtu.be/QM6mETTnf3w Video of this glitch]&lt;br /&gt;
&lt;br /&gt;
=== Boss 4 glitch ===&lt;br /&gt;
&lt;br /&gt;
Depending on the destruction timing, the top parts still keep shooting purple bullets even during their &amp;quot;slam&amp;quot; pattern that shoots aimed blue bullets. [https://youtu.be/lbfGxlhEe88&amp;amp;t=740 Replay with this glitch]&lt;br /&gt;
&lt;br /&gt;
=== Boss 5 glitch ===&lt;br /&gt;
&lt;br /&gt;
Depending on the timing, the boss' core stays permanently closed when transitioning to its turret phase, thus becoming invulnerable.&lt;br /&gt;
&lt;br /&gt;
=== TLB double KO ===&lt;br /&gt;
&lt;br /&gt;
Bosses are supposed to be protected from dying while the player is dead. This isn't applied to the TLB, allowing the player to both clear the game and game over simultaneously, producing some strange visual effects: the game still proceeds as normal even while the CONTINUE? timer ticks down. No stage scores are displayed because they're zeroed out from game overing but the total high score is still preserved, albeit with flipped letters. After the GAME OVER screen, the name entry overlays the stage clear screen, initially with a normal looking cursor before transforming into the alphabet when the 'bomb get' sound effect is played, indefinitely so until the game transitions to the ranking screen. [https://youtu.be/zKWimdii2zU Video of this glitch]&lt;br /&gt;
&lt;br /&gt;
=== Enemy movement ===&lt;br /&gt;
&lt;br /&gt;
Random enemy movement is unusually ill-controlled relative to other CAVE games. The bounding boxes for most bosses are too large, resulting in them becoming temporarily invulnerable when moving high up, and the Boss 3 glitch described above. Stage enemies with random movement (such as the rolling blue zako in Stage 2) can similarly move to the very top and become impossible to kill, although this is very rare.&lt;br /&gt;
&lt;br /&gt;
=== Inspiration ===&lt;br /&gt;
&lt;br /&gt;
Dangun Feveron's odd development circumstances and idiosyncratic nature lead to speculation on what could have influenced its design. The game's art style, color palette and space setting (unusual among CAVE games) bear much similarity to [[Toaplan|Toaplan's]] [[Tatsujin]]. The main game's structure resembles [[NMK|NMK's]] [[Thunder Dragon 2]], while Time Attack mode is based on Caravan Festival console games.&lt;br /&gt;
&lt;br /&gt;
The Stage 1 and Stage 3 BGMs are possibly inspired by songs of [https://en.wikipedia.org/wiki/Bee_Gees Bee Gees], specifically [https://en.wikipedia.org/wiki/Stayin%27_Alive &amp;quot;Stayin' Alive&amp;quot;] and [https://en.wikipedia.org/wiki/You_Should_Be_Dancing &amp;quot;You Should Be Dancing&amp;quot;], respectively.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Dangun Feveron]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Bomb mechanic]]&lt;br /&gt;
[[Category:Medal mechanic]]&lt;br /&gt;
[[Category:True Last Boss]]&lt;/div&gt;</summary>
		<author><name>User account</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Dangun_Feveron&amp;diff=33575</id>
		<title>Dangun Feveron</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Dangun_Feveron&amp;diff=33575"/>
		<updated>2025-02-08T13:58:15Z</updated>

		<summary type="html">&lt;p&gt;User account: /* Stage 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dangun_Feveron_Logo.png|frameless|400px|center]] &lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #802a8b&lt;br /&gt;
|title = Dangun Feveron&lt;br /&gt;
|background = #ed7c84&lt;br /&gt;
|image = Dangun_Feveron_Title.png&lt;br /&gt;
|imagecaption = Title Screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|releasedate = September 1998&lt;br /&gt;
|previousgame = [[ESP Ra.De.]]&lt;br /&gt;
|nextgame = [[Guwange]]&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|publisher = Nihon System&lt;br /&gt;
|producer = Kenichi Takano&lt;br /&gt;
|music = Nanpei Misawa&amp;lt;br /&amp;gt;Tatsuhiko Kasuga (FM Arrange)&amp;lt;br /&amp;gt;chibi-tech (VIP Arrange)&lt;br /&gt;
|program = Crusty&amp;lt;br /&amp;gt;Takashi Ichimura&amp;lt;br /&amp;gt;Hiroyuki Uchida&lt;br /&gt;
|art = Naoki Ogiwara&amp;lt;br /&amp;gt;Hiroyuki Tanaka&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Dangun Feveron (弾銃フィーバロン, Dangan fībaron; Fever SOS outside of Japan) is a vertically scrolling shoot 'em up, released in 1998 on CAVE 68000 hardware for arcades. &lt;br /&gt;
&lt;br /&gt;
The game was being developed around the same time as [[ESP Ra.De.]], however Tsuneki Ikeda wasn't involved in its development as much, instead leaving the programming to &amp;quot;Crusty&amp;quot;, Takashi Ichimura and Hiroyuki Uchida. The game went through several revisions, starting out as a mecha STG, but due to poor reception from location tests, the team decided on a disco theme.&lt;br /&gt;
&lt;br /&gt;
The game is drastically different from other CAVE titles and plays more like a Toaplan game, with an emphasis on faster but fewer bullets, instead of slow and dense patterns.&lt;br /&gt;
&lt;br /&gt;
The game received a home port for PlayStation 4 and XBox One in 2018, as part of [[M2]]'s ShotTriggers series for its 20th Anniversary. It includes the original arcade version of the game, a &amp;quot;FEVER&amp;quot; arrange, various practice modes, and two new arrange soundtracks: FM Arrange in vein of old Toaplan games by Tatsuhiko Kasuga and VIP Arrange by chibi-tech.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Earth Invasion Ultimate Commander, Admiral Gratze, embarked on a mission to conquer the third planet from the sun, setting his sights on Planet FEVER.&lt;br /&gt;
Planet FEVER was surrounded by mysterious electromagnetic waves, which are known to cause all equipment to go haywire, but Gratze thought it was a mere superstition. &lt;br /&gt;
When it reached his private room and cut his call with his wife, Aileen, he swore destruction upon the residents of Planet Fever.&lt;br /&gt;
&lt;br /&gt;
Planet FEVER Defense Force Esper Pilots Afro &amp;amp; McCoy, alongside Space Travelling FEVER Girl Stephanie team up to put a stop to the delusional madman.&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
* '''A (Tap):''' Shot&lt;br /&gt;
* '''A (Hold):''' Powerful Shot. Takes 18 frames (~0.31 seconds) to activate.&lt;br /&gt;
* '''B:''' Bomber&lt;br /&gt;
* '''C (Dipswitch):''' Rapid Shot&lt;br /&gt;
&lt;br /&gt;
== Characters / Ships ==&lt;br /&gt;
&lt;br /&gt;
Each ship has a different Side Shot configuration and a different Bomber. Each main and side shot of each ship deals the same damage per bullet, despite any visual differences.&lt;br /&gt;
&lt;br /&gt;
[[File:Afro_%26_McCoy.png|125px]] [[File:Stephanie.png|125px]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Afro''' (left) and '''McCoy''' (middle) are the ace pilots of Planet FEVER's Defense Force. Afro's Type-A ship is a central shot. McCoy's Type-B ship is a 3-way shot with the side shots at a 15 degree angle.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stephanie''' (right) is the leader of the &amp;quot;Fever Girls&amp;quot; Dance Troupe. Her Type-C ship is a wide shot, with the side shots at a 45 degree angle.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 200px;&amp;quot; | [[File:Dangun_Type_A.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 49%;&amp;quot; | Type-A's narrow overlapping shots deal the most damage from anywhere, which comes into play for boss phases that are unsafe to pointblank. Unfortunately it can't shoot offscreen enemies without a sub-weapon due to lack of horizontal range and is no stronger than Type-B at nearer distances or versus giant targets. Its nuke-style Bomber also has a tendency to not hit anything if used as a panic button.&lt;br /&gt;
| style=&amp;quot;width: 275px;&amp;quot; | [[File:Dfeveron-abomber.gif|center|Type-A Bomber|240px]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 200px;&amp;quot; | [[File:Dangun_Type_B.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 49%;&amp;quot; | Type-B has a good mix of damage and range thanks to its spread, as well as the strongest Bomber, making it the easiest type to use. Its Bomber is directed, allowing it to be aimed away from enemies if desired. There is a slight pause between activating the Bomber and its first lightning strike.&lt;br /&gt;
| style=&amp;quot;width: 275px;&amp;quot; | [[File:Dfeveron-bbomber.gif|center|Type-B Bomber|240px]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 200px;&amp;quot; | [[File:Dangun_Type_C.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 49%;&amp;quot; | Type-C's side shots can hit both sides of the screen at once, or the whole of the screen near the top, which is very helpful in some areas. Its performance against durable targets at a distance is pathetic however, and it usually needs to get very close to hit with all of its streams due to blind spots between the main and side shots. Its Bomber deals the least damage but hits everything indiscriminately.&lt;br /&gt;
| style=&amp;quot;width: 275px;&amp;quot; | [[File:Dfeveron-cbomber.gif|center|Type-C Bomber|240px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Powerful Shots ===&lt;br /&gt;
----&lt;br /&gt;
Unlike most CAVE games, where the ships have the same two weapons (usually Shot + Laser), in Dangun Feveron, you get to choose your secondary shot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 200px;&amp;quot; rowspan=2 | [[File:Dangun_PShot_Lock.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 49%;&amp;quot; | '''Lock-On:''' Fires a stream of fast saws which bends with the player's movement. On contact with an enemy, the stream &amp;quot;sticks&amp;quot; and automatically aims at it.&lt;br /&gt;
| style=&amp;quot;width: 275px;&amp;quot; rowspan=2 | [[File:Lockcomp.png|center|Lock ranges|400px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 49%;&amp;quot; | Comparable to the iconic purple weapon of the [[Raiden II|Raiden]] series, though lacking any penetrative ability. Lock-On deals more damage than a single shot-stream at long range, but less than combined shots or pointblanking. It is also hard to aim and easily disrupted by zako, making it the weakest sub-weapon in the majority of situations.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 200px;&amp;quot; rowspan=2 | [[File:Dangun_PShot_Bomb.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 49%;&amp;quot; | '''Bomb:''' Deploys missiles that slowly drift forwards. Up to three can be active simultaneously. Each missile grows in power the longer it is active. On impact, creates a large explosion; enemies killed by the explosion create more explosions, potentially causing a chain reaction.&lt;br /&gt;
| style=&amp;quot;width: 275px;&amp;quot; rowspan=2 | [[File:Dfeveron-compbomb.gif|center|Bomb explosion chaining|400px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 49%;&amp;quot; | Bomb achieves the highest scores via both the best damage and screen coverage of any sub-weapon, but is worthless without a route. It also struggles to kill bosses and as such should not be paired with Type-C, though it can be rapid-fired at pointblank, dealing even more damage than full-auto.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 200px;&amp;quot; rowspan=2 | [[File:Dangun_PShot_Roll.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 49%;&amp;quot; | '''Roll:''' Charge shot. Deploys up to 8 blue orbs that &amp;quot;unwind&amp;quot; into a clockwise orbit. Upon release, the orbs fly straight forward and penetrate all enemies, damaging for each frame in contact. Charging can only be resumed if no orbs are on screen.&lt;br /&gt;
| style=&amp;quot;width: 275px;&amp;quot; rowspan=2 | [[File:Dfeveron-comproll.gif|center|Different Roll charges|400px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 49%;&amp;quot; | By far the best boss killer, Roll deals consistently high damage at any range with little preparation required. Due to how the orbs deploy, half-charging releases multiple overlapping orbs in a small area, thus dealing the most damage. Short Rolls still pierce equally well, sniping zako or carriers behind ground targets or quickly taking out turret columns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Speed &amp;amp; Hitbox ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Feveron hitboxes.jpg|thumb|right|400px|'''All enemy bullets have single-pixel collision''', regardless of visuals. Bullet collision is checked once every 2 frames.]]&lt;br /&gt;
Unlike other CAVE games, the ships do not have their own speed, nor do they slow down when using the secondary shot. Instead, you choose the speed of your ship for the entire game.&lt;br /&gt;
&lt;br /&gt;
Player speeds below 3 are not recommended as they're unable to macrododge or chase enemies or Cyborgs fast enough.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Speed&lt;br /&gt;
! Frames to cross ↕&lt;br /&gt;
! Frames to cross ↔&lt;br /&gt;
! Px/frame&lt;br /&gt;
! Hitbox&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 96 || 72 || 3.36 || 7x9&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 81 || 61 || 3.96 || 9x9&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 60 || 45 || 5.39 || 11x9&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 54 || 41 || 5.93 || 11x9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uotaro ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Dfeveron-outaro hitbox.gif|thumb|Uotaro's 11x9 hitbox]]&lt;br /&gt;
Uotaro is a hidden guest character from CAVE's puzzle game Puzzle ''Uo Poko''. He can be played as by entering the code ↓ ↑ → ← ↑ ↓ ← → after inserting a credit on the title screen or before continuing.&lt;br /&gt;
&lt;br /&gt;
* No Powerful Shot or Speed selection or Bomber&lt;br /&gt;
* Can switch between the three shot configurations by pressing B; autofiring B creates a fan pattern&lt;br /&gt;
* Double shot power&lt;br /&gt;
* Twice as fast as Speed 4&lt;br /&gt;
* No power levels which, combined with no Bomber, results in far lower rank and thus drastically slower enemy bullets&lt;br /&gt;
&lt;br /&gt;
Uotaro's combination of flexibility, extreme speed and low rank allows him to be basically wherever he wants at any time, obliterating everything in his path while minimizing the logistics of collecting Cyborgs. However, survival is made significantly harder due to difficulty in handling his speed and no Bomber. While typically the highest scoring shot within stages, the lack of Bomber lowers the clear bonus and prevents scorebombs.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Icon &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dangun_item_main.png|75px]]&lt;br /&gt;
| '''Power-Up''' &amp;lt;br&amp;gt; ''Main Shot''&amp;lt;br /&amp;gt;Boosts the strength of the player's main shot, up to 3 times.&amp;lt;br&amp;gt; Equivalent to 5 Cyborgs when fully powered up.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dangun_item_way.png|75px]]&lt;br /&gt;
| '''Power-Up''' &amp;lt;br&amp;gt; ''Way Shot''&amp;lt;br /&amp;gt; Boosts the strength of the player's side shots, up to 3 times.&amp;lt;br&amp;gt; Equivalent to 5 Cyborgs when fully powered up.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dangun_item_cyborg.png|75px]]&lt;br /&gt;
| '''Score''' &amp;lt;br&amp;gt; ''Cyborg, Discomen''&amp;lt;br /&amp;gt; Increases the chain counter by 1 point, up to 999, then awards points equal to the chain.&amp;lt;br&amp;gt; More of them drop from enemies if speedkilled.&amp;lt;br&amp;gt; Multiplier value is reset to 1 if even one escapes through the top of the screen.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dangun_item_bomb.png|75px]]&lt;br /&gt;
| '''Bomb Item''' &amp;lt;br&amp;gt; ''Bomb'' &amp;lt;br /&amp;gt;Gives the player an extra Bomber to use. Maximum number of Bombers in stock is 4.&amp;lt;br&amp;gt;Equivalent to 5 Cyborgs at 4 Bombers.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dangun_item_1up.png|75px]]&lt;br /&gt;
| '''Extend Item''' &amp;lt;br&amp;gt; ''Extend, 1-Up, Life'' &amp;lt;br&amp;gt;Increases the player's life stock by one.&amp;lt;br&amp;gt;Only appears when the player collects 2000 total Cyborgs, ignoring excess power-ups and Bombers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
Dangun Feveron is a Caravan principle game: All five stages are of fixed length but each is divided into one or more '''tables''' of enemy waves that switch at fixed points. The next wave spawns as soon as the existing one is depleted. Extinguishing a table loops it, providing a constant supply of targets. The game does not check for cleared waves continuously however; it uses discrete intervals which vary by the waves in question. In some cases, missing an enemy causes a delay, while in others, only specific enemies are needed to be destroyed to advance. Ground enemies are excluded from tables and thus appear at fixed points.&lt;br /&gt;
&lt;br /&gt;
Unusually for a CAVE game, the screen does not pan when the player moves horizontally, meaning enemies cannot be moved offscreen to prevent their shooting, as well as less space to work with, making streaming more difficult.&lt;br /&gt;
&lt;br /&gt;
The True Last Boss appears after a No Miss of the whole game. In the Japanese version, the player is still invincible even after beating the final boss, and as such cannot die unless a Bomber is used to remove said invincibility.&lt;br /&gt;
&lt;br /&gt;
=== Score Mechanics ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Dfeveron-cyborgex.gif|thumb|right|A large enemy releasing Cyborgs.]]&lt;br /&gt;
&lt;br /&gt;
All flying enemies and some ground enemies drop Cyborgs if killed quickly, which drift downwards in a red circle until they reach the bottom of the screen, then bounce back up in an orange circle and disappear through the top. It takes at most 2.5 seconds for a Cyborg to hit the bottom, and another 5 seconds to vanish. Each Cyborg collected increments the chain by 1, then gives points equal to the chain counter. Letting any single Cyborg escape sets the chain counter to 1, followed by a dramatic piano sound effect. The point value of all destroyed targets is also equal to the chain count. The chain maxes out at 999 per stage.&lt;br /&gt;
&lt;br /&gt;
The number of Cyborgs dropped by each enemy decays over time at a rate determined by the enemy type, down to 0. Boss parts also decay in Cyborg count, and a timed-out boss drops nothing.&lt;br /&gt;
&lt;br /&gt;
Cyborgs dropped by killed enemies appear in random positions inside the enemy's collision hitbox. Cyborgs drift in a fixed pattern, changing direction every second, but their initial timing and direction is random. Cyborgs near the edges of the screen are forced away from the edge. Offscreen Cyborgs are forcibly moved onscreen.&lt;br /&gt;
&lt;br /&gt;
Up to 50 Cyborgs can be on screen at once. Additional Cyborgs past this limit simply don't appear. '''Cyborgs are emptied from memory when the floating text attached to them goes away, not immediately after picking them up''', which can lead to some deceptive timings.&lt;br /&gt;
&lt;br /&gt;
After defeating a boss, the player is given a boss bonus of&lt;br /&gt;
: current chain * stage Cyborg total&lt;br /&gt;
up to 999&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; or 998,001. Timed-out bosses do not award a bonus.&lt;br /&gt;
&lt;br /&gt;
Upon clearing the game, the player is awarded 500,000 points per spare life and 100,000 points per spare bomb. Defeating the TLB awards another boss bonus and doubles the clear bonus.&lt;br /&gt;
&lt;br /&gt;
=== Bomber ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Dfeveron-bomberdamage.png|frame|right|Difference in Bomber damage when used on the Stage 2 Boss. From top: Type-A, Type-B, Type-C]]&lt;br /&gt;
&lt;br /&gt;
All Bombers have the same duration, 120 frames (~2.09 seconds). While the Bomber is active:&lt;br /&gt;
* Damaging effect varying by ship type&lt;br /&gt;
* Immediate invincibility&lt;br /&gt;
* Speed is boosted to beyond Speed 4&lt;br /&gt;
* Onscreen Cyborgs freeze in place&lt;br /&gt;
* Cyborgs cannot spawn&lt;br /&gt;
After the Bomber ends, the player is invincible for a further 60 frames (~1.04 seconds). Movement and Cyborgs behave normally during this invincibility.&lt;br /&gt;
&lt;br /&gt;
Since the Cyborg bonus from collecting excess Bombers is meager, and No Miss is heavily rewarded, players are encouraged to use them liberally. Bombers can also be used to freeze escaping Cyborgs, skip waves (generally carriers), or in advance to abuse the ending invincibility which does not interfere with scoring.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Stage&lt;br /&gt;
! # of Bomb Items&lt;br /&gt;
|-&lt;br /&gt;
| One || 0&lt;br /&gt;
|-&lt;br /&gt;
| Two || 1&lt;br /&gt;
|-&lt;br /&gt;
| Three || 2&lt;br /&gt;
|-&lt;br /&gt;
| Four || 2&lt;br /&gt;
|-&lt;br /&gt;
| Five|| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
[[Help:Glossary#Rank|Rank]] affects enemy bullet speed, and in fewer cases firing rate. It is primarily determined by stage and power level. Rank management is nonexistent due to limited lives.&lt;br /&gt;
&lt;br /&gt;
An incomplete explanation is below for the curious.{{Template:Unconfirmed}}&lt;br /&gt;
&lt;br /&gt;
==== Basic rank ====&lt;br /&gt;
Basic rank varies through decimal values 0-63.&lt;br /&gt;
&lt;br /&gt;
Each stage has a minimum rank value. These are affected by the difficulty dipswitch in the service menu.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Stage&lt;br /&gt;
! Minimum rank&lt;br /&gt;
|-&lt;br /&gt;
| One || 13&lt;br /&gt;
|-&lt;br /&gt;
| Two || 23&lt;br /&gt;
|-&lt;br /&gt;
| Three || 23&lt;br /&gt;
|-&lt;br /&gt;
| Four || 43&lt;br /&gt;
|-&lt;br /&gt;
| Five || 53&lt;br /&gt;
|-&lt;br /&gt;
| Time Attack || 25&lt;br /&gt;
|}&lt;br /&gt;
At the start of each stage, the rank increases by the difference between the current and new minimum. For example, going from Stage 1 to Stage 2 increases rank by 10.&lt;br /&gt;
&lt;br /&gt;
Basic rank increases gradually over time, and quickly by powering up. It is not influenced by score or collecting excess power-ups.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Status&lt;br /&gt;
! Rank increase&lt;br /&gt;
|-&lt;br /&gt;
| 1st, 2nd power-ups || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3rd, 4th, 5th power-ups || +4 each&lt;br /&gt;
|-&lt;br /&gt;
| 6th power-up || +2&lt;br /&gt;
|-&lt;br /&gt;
| Bomber in stock || +1 each&lt;br /&gt;
|-&lt;br /&gt;
| Extra life in stock || +1 each after all other factors (i.e. affects minimum rank)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
On death, basic rank is set to the stage minimum. After respawn, it increases by 3 for the player's refilled Bombers, then 1 is subtracted for the lost life.&lt;br /&gt;
&lt;br /&gt;
Basic rank is truncated to 63 at the end of the calculation. This has a marginal effect on Stage 4 &amp;amp; 5, where bombing at maximum rank may not reduce it, because the true rank is above 63.&lt;br /&gt;
&lt;br /&gt;
The final basic rank can be watched at RAM address 0x1052C9.&lt;br /&gt;
&lt;br /&gt;
==== Cyborg rank ====&lt;br /&gt;
&lt;br /&gt;
Although collecting Cyborgs does not affect the game's difficulty, ''missing'' them does.&lt;br /&gt;
&lt;br /&gt;
The total number of lost Cyborgs is stored at the word address 0x105110. The counter persists for the whole game through continues and is only reset upon a game over.&lt;br /&gt;
&lt;br /&gt;
Cyborg rank doesn't affect everything that basic rank does, increasing the speed of many aimed/semi-aimed bullets incrementally as more Cyborgs are lost, up to 512. The two rank types are cumulative, but in what exact way is currently unknown.&lt;br /&gt;
&lt;br /&gt;
==== Disco 999 ====&lt;br /&gt;
&lt;br /&gt;
In some runs, an additional, seemingly permanent increase in bullet speed can be observed at the start of Stage 5 (up to a ~20% increase). The trigger for this is unknown but is seemingly related to both the No Miss flag '''and''' high scoring.{{Template:Unconfirmed}}&lt;br /&gt;
&lt;br /&gt;
=== Time Attack ===&lt;br /&gt;
----&lt;br /&gt;
After inserting a credit, holding the A and B buttons before pressing Start on the title screen begins the [[Help:Glossary#Caravan_Shooter|Caravan]] Time Attack mode. It takes place in a unique stage that is 3 minutes and 7.8 seconds long (the in-game countdown displays 3 minutes but counts one second as 60 frames, resulting in it being ~4% longer than expected). The player has unlimited lives in this mode but can still game over by holding A+B and inputting ↓ ↓ ↑ ↑ ↓ ↑ ↑ ↓ ↓ ↑ ↓ ↓ ↑ ↑ ↓&lt;br /&gt;
&lt;br /&gt;
The stage features a single enemy table comprised of a remixed arrangement of waves from the normal game plus a few modified ones. As the starting rank is very low (equal to the Stage 2/3 minimum), bullets are far slower than in the normal game and thus the waves need to be approached differently. There are also many ground targets, some of which are mechanically unique:&lt;br /&gt;
* '''Poles:''' Hidden background objects comparable to [[Donpachi]] bees. Hovering near a pole causes it to flicker into visibility. After 30 continuous frames nearby the pole begins to raise, becoming destructible when fully raised and producing a power-up item. Learning how to activate clusters of poles while simultaneously dealing with incoming waves is key to scoring.&lt;br /&gt;
* '''Boxes:''' Revealed after being damaged. Destroying these reveals an icon that alternates between a blue question mark and a heart. Collecting the heart causes either two power-up items or one Bomber item to appear, following a set cycle: question mark, heart (two power-up items), question mark, heart (one Bomber item). Only three boxes exist, all close together in [[Star Force|the same small area]].&lt;br /&gt;
&lt;br /&gt;
With unlimited lives, there is some strategic validity to suicide for respawn invincibility, particularly for Uotaro as he doesn't need to power up upon death.&lt;br /&gt;
&lt;br /&gt;
== Strategy &amp;amp; Techniques ==&lt;br /&gt;
&lt;br /&gt;
The game's announcer explains its scoring principles rather well.&lt;br /&gt;
&lt;br /&gt;
* '''Don't Lose It (Aim for 999 Disco People)'''&lt;br /&gt;
&lt;br /&gt;
Maintaining a 999 chain until the end of the stage results in a massive boss bonus of 998,001 points. For viable scoring shots, this is possible in every stage past Stage 1, contributing just under 5 million by itself, including TLB.&lt;br /&gt;
&lt;br /&gt;
* '''Watch Out!!!'''&lt;br /&gt;
&lt;br /&gt;
Defeating the TLB doubles the clear bonus from spare lives and bombs. Due to the No Miss requirement and the invincibility bug in the Japanese version, reaching the TLB guarantees at least 3 million from spare lives.&lt;br /&gt;
&lt;br /&gt;
* '''Hurry Up!'''&lt;br /&gt;
&lt;br /&gt;
Once the maximum chain of 999 has been reached, scoring goes from exponential to linear. Advance waves as quickly as possible to loop dense &amp;quot;cash-out&amp;quot; waves that offer sheer volume of Cyborgs and/or enemies to kill for huge jumps in score.&lt;br /&gt;
&lt;br /&gt;
=== Pointblanking ===&lt;br /&gt;
----&lt;br /&gt;
The implementation of a shot limit requires using full-auto up close to deal maximum damage per second. In addition, there is a special pointblanking state which causes bullets to deal ~167% damage; a large &amp;lt;span style=&amp;quot;color:#FF69B4; background:#000000&amp;quot;&amp;gt;pink&amp;lt;/span&amp;gt; hitspark appears when this is active. Due to the size of the player's projectiles, it is not necessary to be extremely close to deal full damage. Advancing phases or destroying parts usually stuns bosses, giving time to pointblank.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=320px&amp;gt;&lt;br /&gt;
Dfeveron-pointblank2.gif|The maximum limit of pink pointblanking range. The red box approximates the part of the boss being hit.&lt;br /&gt;
Dfeveron-pb-comparison.gif|Comparison of pink and normal pointblank damage.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Whipping ===&lt;br /&gt;
----&lt;br /&gt;
Abuse fast movement and the travel time of projectiles to commit minimally to an anticipated enemy spawn before moving away to do something else. This is most useful for Type-B as its shot angle gives it more margin for error, while Type-C usually has better approaches to the applicable situations. '''Enemies off the left or right screen edges can be shot before they appear''', which is facilitated further by said technique.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=320px&amp;gt;&lt;br /&gt;
Dfeveron-whip-slow.gif|By the time the shots on the left have connected, the player has already moved close to the right edge.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sealing ===&lt;br /&gt;
----&lt;br /&gt;
Staying on top of ground turrets or small tanks prevents them from shooting, while being close to flying enemies voids revenge bullets, if any. The sealing range is larger for airborne enemies than grounded ones. Notable applications include the blue zako in Stage 4, the station in Stage 5, and Boss 5's green orbs and missiles, as well as its core in its turret phase.&lt;br /&gt;
&lt;br /&gt;
=== Edge-braking ===&lt;br /&gt;
----&lt;br /&gt;
Moving diagonally while pressed against a side of the screen reduces ship speed to ~70%, allowing for more precise control. This gives more room to stream and helps in navigating dense areas such as Boss 2's final, the turret battery near the end of Stage 4, Boss 4's penultimate and final, and Boss 5's opener, penultimate and final. This technique is essential to Uotaro in managing his blistering speed.&lt;br /&gt;
&lt;br /&gt;
== Specific Strategy ==&lt;br /&gt;
&lt;br /&gt;
=== Stage 1 ===&lt;br /&gt;
----&lt;br /&gt;
==== Shortcuts ====&lt;br /&gt;
On the first double zako column wave, depleting the enemies on the left side triggers the next wave early.&amp;lt;br&amp;gt;&lt;br /&gt;
On the second double zako column wave which immediately follows, depleting the enemies on the right side triggers the next wave early.&lt;br /&gt;
&lt;br /&gt;
==== Wave skip ====&lt;br /&gt;
If the fifth wave of Table 1 is depleted twice before transitioning to Table 2, the time-consuming double zako column in the sixth wave of Table 1 is skipped. [https://youtu.be/PuTJp-1M0U4&amp;amp;t=47s Replay example]&lt;br /&gt;
&lt;br /&gt;
=== Stage 2 ===&lt;br /&gt;
----&lt;br /&gt;
==== Turret Grid ====&lt;br /&gt;
Whether a turret shoots or not when it flips open is random; however, the turrets open in a fixed sequence, allowing this section to be routed to some extent. At the very least, the first two turrets on the far right should be taken out immediately before the zako start arriving. The stretching &amp;quot;lasers&amp;quot; are actually three needles stacked on top of each other with slightly differing speeds.&lt;br /&gt;
==== Midboss Area ====&lt;br /&gt;
Pre-firing a Bomber with the correct timing and then pointblanking the midboss kills it instantly after the Bomber ends without losing Cyborgs. Type-B should avoid riding on top of the midboss while invincible as this may make its Bomber projectiles deal less damage.&lt;br /&gt;
&lt;br /&gt;
Immediately after the midboss, speedkill the pair of medium enemies entering from the top left, then move down and right to misdirect the bubbles fired from the pair on the right. This leaves a natural path to clear up the Cyborgs on the left side before advancing through the two item carriers that follow, ending with the player at the top right ready for the start of the next wave.&lt;br /&gt;
&lt;br /&gt;
The next wave is made up of two rows of three 4-way medium enemies which arrive in a R-M-R-L-M-L sequence, followed by the same formation horizontally flipped. Stay as high up as possible without ramming them and they won't be able to restrict your movement. With a regular ship, kill the first wave R-M-R-M-L-L (spawn order 1-2-3-5-4-6), detour to the right to clean up Cyborgs to avoid hitting the item limit, then kill the second wave L-L-M-M-R-R (spawn order 1-3-2-5-4-6). Uotaro can just kill them in order.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=320px&amp;gt;&lt;br /&gt;
Dfeveron-s2-postmid1.gif|Post-midboss wave strategy. Collecting all Cyborgs on the left while moving to the top simplifies the following wave.&lt;br /&gt;
Dfeveron-s2-postmid2.gif|Appearance order and positions of the first six-4-way wave. The next wave is the same, but mirrored horizontally.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Final Skip ====&lt;br /&gt;
The green spiral pattern of Boss 2's second phase can be skipped, albeit at the cost of Cyborgs. Pointblank the core as much as possible to reach the boss' second phase before it gets to shoot its aimed red bullets. Try not to use Roll as its piercing can destroy the rear part which forwards the first phase, thus ruining the strategy. If successful, the boss initiates its second phase by shooting aimed reds instead of the green spiral, making it significantly easier to win without using a Bomber.&lt;br /&gt;
&lt;br /&gt;
Uotaro can skip Boss 2's final and collect all Cyborgs simultaneously. Immediately pointblank the left arm and then the rear. The boss usually starts shooting again before the rear can be destroyed, so move to the bottom and then restream if needed. Afterwards, pointblank the core, but without reducing it to below a third of its HP, and then the other arm. With it destroyed, the badly damaged core is easy pickings, though some dodging may be necessary if pointblanking isn't on point.&lt;br /&gt;
&lt;br /&gt;
=== Stage 3 ===&lt;br /&gt;
----&lt;br /&gt;
==== Despawn ====&lt;br /&gt;
If the last enemy of the fourth zako wave (appears every six waves thereafter) is kept alive, zako cannot spawn for 30 seconds. For a mere cost of ~50,000 points, the brown ships become completely free to pointblank for lots of Cyborgs. [https://youtu.be/a9RvM3uzzXM Japanese guide]&lt;br /&gt;
&lt;br /&gt;
==== Platforms ====&lt;br /&gt;
The Cyborgs dropped by each platform immediately fills up the item limit. The presence of the platforms themselves also interferes with zako spawning, even during a despawn. Additionally, immediately destroying the fourth platform causes a second, shorter zako despawn.&amp;lt;br&amp;gt;&lt;br /&gt;
Following the four platforms, two sets of four large blue ships appear sequentially. These ships are fragile and have a high Cyborg count that decays very rapidly.&lt;br /&gt;
&lt;br /&gt;
Strategies for the platform segment include:&lt;br /&gt;
# '''Platform sniping.''' As there's plenty of spare time to spawn all 8 brown ships, the item limit can be mitigated by destroying each platform ASAP and pausing to empty a few Cyborgs before attacking the first brown ship. If a despawn is performed at the second opportunity, and each of the first three platforms are destroyed precisely as they become vulnerable, the zako sync up with the brown ships in a desirable way after the third platform; but if ''any'' of the platform kills are delayed slightly, the zako get delayed too. [https://youtu.be/ECcUJXCEcmE Video featuring both despawns and good platform kill timings]&lt;br /&gt;
# '''Catstrat.''' Take out the two turrets at the bottom of the platform, then ignore the platform and attack the brown ships first, before catching up to the platform before it leaves the screen. This is difficult to perform without a Bomb shottype or Uotaro due to zako interference. [https://youtu.be/ifgLgB9ntmo&amp;amp;t=369s Uotaro replay example]&lt;br /&gt;
# '''Despawn catstrat.''' Perform a despawn at the second opportunity, then attack the brown ships first as above. This is much easier than the non-despawn variant and can reliably be performed with any ship, though it's slightly more efficient with a Type-A shot. Zako spawning is delayed until after the final blue ship, allowing them to be set up on without any interruptions. This is significant for Roll scoring as Roll can damage enemies in the top deadzone where shot can't reach, allowing the blue ships to be easily taken out the moment they enter the screen before Cyborg decay can take effect. [https://youtu.be/icKKphhWpnQ&amp;amp;t=357s Replay example with A-Roll]&lt;br /&gt;
&lt;br /&gt;
==== Rail Turrets ====&lt;br /&gt;
[[File:Dfeveron-s3turret.gif|thumb|right|Note the shot hitsparks. Turrets are continuing to spawn near the top left even though the rails have scrolled away.]]&lt;br /&gt;
&lt;br /&gt;
The third section of Stage 3 is introduced by a bridge zone with a column of respawning rail turrets on each side. Wedging the ship against the left or right edge while pointblanking the turrets leads to them being continually killed and replaced every few frames, doling out a massive amount of points. Additionally, positioning the ship in a specific way can cause the game to continue replacing the turrets after the point it would normally stop. [https://youtu.be/oXViRIChfww Video of turret glitch positioning]&lt;br /&gt;
&lt;br /&gt;
Performing this trick overloads the sprite limit, making survival unrealistic without the use of two or three Bombers. Uotaro, who lacks a Bomber, is unable to fully take advantage of it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Kills with 3 Bombers&lt;br /&gt;
|-&lt;br /&gt;
|A || ~510&lt;br /&gt;
|-&lt;br /&gt;
|B || ~420&lt;br /&gt;
|-&lt;br /&gt;
|C || ~515&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Boss Opener ====&lt;br /&gt;
&lt;br /&gt;
The lower turrets shoot one-way blue needles on odd cycles, and three-way on even. They can be destroyed but regenerate in the next cycle. The first set of green lasers is aimed directly at the player, then in the following sets, the upper turrets rotate randomly before firing, covering a ~90 degree arc, which is the main threat of the phase. Like all other bosses, later cycles fire more sets with faster bullets, becoming more dangerous over time.&lt;br /&gt;
&lt;br /&gt;
At the end of the stage is a Bomber carrier that shows up right before the boss enters view. If already at the maximum amount of four, bomb the boss' side nodes before collecting the Bomber so as to not end up in a deficit. [https://youtu.be/eLFDwTwfBGg&amp;amp;t=500s Replay example]&lt;br /&gt;
&lt;br /&gt;
A Speed 4 ship can macrododge by moving in a wide U-shape from edge to edge, though this isn't reliable as it may still get the player walled off by random boss movement, and only becomes even less reliable the longer the phase goes on for. Instead, cut the phase short by pointblanking. Watch the rotation of the turrets to anticipate a safespot on the near side, then dodge the shots from the far side on reaction.&lt;br /&gt;
&lt;br /&gt;
Uotaro can prevent the random green lasers (that matter) thanks to his damage output which makes the phase fairly static. Pointblank the left node as much as possible so the boss can only shoot one set of lasers at most if done properly. After destroying it, pointblank the other node during the two seconds of the boss getting stunned, then move to the top left and stream downwards to dodge the lasers. The remaining node shouldn't last much longer afterwards with the previous pointblanking.&lt;br /&gt;
&lt;br /&gt;
=== Stage 4 ===&lt;br /&gt;
----&lt;br /&gt;
==== Table 2 ====&lt;br /&gt;
The third and fourth waves are white zako that shoot blue bullets aimed around the player, and show up alongside Table 3 if looped too quickly, resulting in a dangerous overlap. Stall if needed to prevent this from happening.&lt;br /&gt;
&lt;br /&gt;
==== Table 3 ====&lt;br /&gt;
This is the only part of Stage 4 where a great number of points can be gained or lost. Players are encouraged to rush to the end of the table for a series of cash-out waves that can total 150,000-200,000 points. It is also the only part of the game that involves enemies appearing at the bottom of the screen. Routes vary with shot type, but typically at least 1 Bomber is used either to wipe out the turret battery for safety, or to save time on the reverse waves. [https://youtu.be/vaXC-txzeRs Video example of the table with B-Roll]&lt;br /&gt;
&lt;br /&gt;
==== Boss Final ====&lt;br /&gt;
The boss fires 7 sets of trios of needles in fixed-angle sweeps, alternating left and right, while moving around semi-randomly. The firing rate gets faster over time, reaching maximum speed after ~10 seconds. It is highly recommended to skip this pattern with a Bomber as it becomes absurdly hard to dodge as it approaches maximum speed.&lt;br /&gt;
&lt;br /&gt;
Roll shots can still kill the boss quickly enough to survive with some reliability and thus save a Bomber. In order to accomplish this, it's imperative to end the penultimate pattern with a half-charged Roll so that the boss is already taking heavy damage when the final starts. All following attacks should also be half-charged and must be accurate — the player can afford to miss one shot at most. Whenever the boss reverses directions, either randomly or because it has reached the edge of its bounding box, it makes a distinctive circular movement, which can be used to line up a hit. Read up high to maximise reaction window. There is always some risk involved due to the possibility of the boss faking out the player by rapidly switching directions, to which there isn't much obvious counterplay.&lt;br /&gt;
&lt;br /&gt;
The pattern is consistent for Uotaro as he can kill it before it ever gets particularly fast by always staying below the core.&lt;br /&gt;
&lt;br /&gt;
=== Stage 5 ===&lt;br /&gt;
----&lt;br /&gt;
The one and only table spans across the entire stage, though it is briefly stopped by the six big blue tanks before the final corridor. The table is dangerous in conjunction with ground enemies, which are fortunately absent in the middle portion. The chain can be maxed out as early as halfway through the stage, by which point zako waves are worth ~50,000 points each. There's also a wave of 16 carriers that can be bombed to progress the table faster.&lt;br /&gt;
&lt;br /&gt;
==== Stalling ====&lt;br /&gt;
The final stage attempts to punish stalling on waves by spawning a column of [https://youtu.be/Ks1QpEwfTS0 three green orbs] in the middle that shoot a continuous stream of aimed bullets and cannot be destroyed without a Bomber. However it's still possible to stall on carrier waves by destroying only the fourth carrier right before it exits the screen. This prevents the orbs from ever showing up, so long as enemy waves are regularly depleted.&lt;br /&gt;
&lt;br /&gt;
==== Station ====&lt;br /&gt;
One of the more challenging stage segments, especially for Type-B. The difficulty stems from the potentially chaotic way the fixed ground enemies can overlap with the air waves if approached haphazardly. Aim to deal with the opening part of the stage in a stable way so as to reach the station area on a consistent timing, which provides the best chance of anticipating how all the elements are going to interact. Points of interest include:&lt;br /&gt;
* Bomber enemies (initial cluster of aimed needles, drop highly durable torpedoes after a few seconds)&lt;br /&gt;
* Mini-turret clusters (aimed single bullets)&lt;br /&gt;
* Rail turrets (appear one at a time, continue to shoot from the bottom of the screen if left alive)&lt;br /&gt;
* Tanks after turrets (aimed line of 3 bullets)&lt;br /&gt;
The strategy is to always be in position to kill the large bomber enemies and the rail turrets as soon as they appear. This is best facilitated by timing the waves so that either:&lt;br /&gt;
# you progress quickly enough that the bombers don't overlap with the turrets spawning, or&lt;br /&gt;
# you progress slowly enough that the bombers overlap closely with the turrets spawning, and get rid of them both at once&lt;br /&gt;
A timing in between these thresholds results in one enemy type appearing on the opposite side while you're attacking the other, leading to a scramble to manage both of them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=320px&amp;gt;&lt;br /&gt;
Dfeveron-s5-1-fast.gif|Acceptable fast timing. Both bombers are destroyed before the first turret appears.&lt;br /&gt;
Dfeveron-s5-1-slow.gif|Acceptable slow timing. The bombers appear at the same time as the turrets.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Boss Missiles ====&lt;br /&gt;
Dealing enough damage to the final boss' core without destroying all of its rings triggers a secret third phase, in which the boss shoots destructible missiles straight down that shoot aimed and revenge bullets. This avoids the other third phase of extremely dangerous and random turrets. It also has a lower HP gate for transitioning to the penultimate phase and makes the boss shoot more sidewinders, receiving even more damage in the process, which is just enough to skip the nearly impossible double orb pattern.&lt;br /&gt;
&lt;br /&gt;
Roll shots can easily timeout missiles by simply holding B and going left and right back and forth. Uotaro shouldn't bother as he can quickly destroy turrets and can still skip the double orb pattern given enough pointblanking.&lt;br /&gt;
&lt;br /&gt;
==== Boss Final ====&lt;br /&gt;
[[File:Dfeveron-5final-2.gif|thumb|right|240px|'''1, 2, 3, (4)''': Fixed bullets. '''L''': Left sweep aimed at player. '''R''': Right sweep aimed right of player.]]&lt;br /&gt;
The boss follows a convoluted series of fixed waypoints while firing:&lt;br /&gt;
* Large shots at fixed angles in a sequence of straight down, angled right, angled left, repeat.&lt;br /&gt;
* Sweep to the left. The first bullet is aimed at the player. Alternates with the below.&lt;br /&gt;
* Sweep to the right. The first bullet is aimed ~15 degrees to the right of the player.&lt;br /&gt;
These elements are predictable as long as the boss always starts the phase in the same position. This can be set up by waiting for the start of the double orb pattern, where the boss drifts to the middle of the screen, before triggering the final. Assuming it starts in the middle, the fixed bullets never reach the bottom right corner, allowing Roll shots to hide there, dodging only the aimed bullets and sniping the boss whenever it approaches. Other shots need to route chasing the boss for the duration of the pattern. Read the middle of the screen to look at the gaps in each sweep that you can fit in. Try to take the same gaps to turn the sweeps &amp;quot;static&amp;quot;.&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Misc / Curio ==&lt;br /&gt;
&lt;br /&gt;
=== Caravan music glitch ===&lt;br /&gt;
&lt;br /&gt;
For seemingly no reason, the caravan music can randomly play in any of the five main stages. [https://youtu.be/udc71VQi12U&amp;amp;t=531 Replay with this glitch]&lt;br /&gt;
&lt;br /&gt;
=== Boss music ===&lt;br /&gt;
&lt;br /&gt;
The game's soundtrack was originally entirely heavy metal before the development team set on a disco theme. Only the boss music remained unchanged.&amp;lt;ref&amp;gt;[https://shmuplations.com/cavestghistory/#cavefacts Cave Shooting History Interview]&amp;lt;/ref&amp;gt; Curiously, it does not fade out when defeating Boss 2 or 3.&lt;br /&gt;
&lt;br /&gt;
=== Boss 3 glitch ===&lt;br /&gt;
&lt;br /&gt;
Destroying a side node pushes it in the opposite direction. Destroying the left node first, positioning the boss to the extreme left, manipulating it to move left and then destroying the right node can push it off the edge of the screen. This causes a coordinate overflow error, resulting in the boss believing it to be actually on the far right. It then tries to correct its position back to the middle by continuing to travel left, further and further offscreen until it wraps around and reappears on the right side. [https://youtu.be/QM6mETTnf3w Video of this glitch]&lt;br /&gt;
&lt;br /&gt;
=== Boss 4 glitch ===&lt;br /&gt;
&lt;br /&gt;
Depending on the destruction timing, the top parts still keep shooting purple bullets even during their &amp;quot;slam&amp;quot; pattern that shoots aimed blue bullets. [https://youtu.be/lbfGxlhEe88&amp;amp;t=740 Replay with this glitch]&lt;br /&gt;
&lt;br /&gt;
=== Boss 5 glitch ===&lt;br /&gt;
&lt;br /&gt;
Depending on the timing, the boss' core stays permanently closed when transitioning to its turret phase, thus becoming invulnerable.&lt;br /&gt;
&lt;br /&gt;
=== TLB double KO ===&lt;br /&gt;
&lt;br /&gt;
Bosses are supposed to be protected from dying while the player is dead. This isn't applied to the TLB, allowing the player to both clear the game and game over simultaneously, producing some strange visual effects: the game still proceeds as normal even while the CONTINUE? timer ticks down. No stage scores are displayed because they're zeroed out from game overing but the total high score is still preserved, albeit with flipped letters. After the GAME OVER screen, the name entry overlays the stage clear screen, initially with a normal looking cursor before transforming into the alphabet when the 'bomb get' sound effect is played, indefinitely so until the game transitions to the ranking screen. [https://youtu.be/zKWimdii2zU Video of this glitch]&lt;br /&gt;
&lt;br /&gt;
=== Enemy movement ===&lt;br /&gt;
&lt;br /&gt;
Random enemy movement is unusually ill-controlled relative to other CAVE games. The bounding boxes for most bosses are too large, resulting in them becoming temporarily invulnerable when moving high up, and the Boss 3 glitch described above. Stage enemies with random movement (such as the rolling blue zako in Stage 2) can similarly move to the very top and become impossible to kill, although this is very rare.&lt;br /&gt;
&lt;br /&gt;
=== Inspiration ===&lt;br /&gt;
&lt;br /&gt;
Dangun Feveron's odd development circumstances and idiosyncratic nature lead to speculation on what could have influenced its design. The game's art style, color palette and space setting (unusual among CAVE games) bear much similarity to [[Toaplan|Toaplan's]] [[Tatsujin]]. The main game's structure resembles [[NMK|NMK's]] [[Thunder Dragon 2]], while Time Attack mode is based on Caravan Festival console games.&lt;br /&gt;
&lt;br /&gt;
The Stage 1 and Stage 3 BGMs are possibly inspired by songs of [https://en.wikipedia.org/wiki/Bee_Gees Bee Gees], specifically [https://en.wikipedia.org/wiki/Stayin%27_Alive &amp;quot;Stayin' Alive&amp;quot;] and [https://en.wikipedia.org/wiki/You_Should_Be_Dancing &amp;quot;You Should Be Dancing&amp;quot;], respectively.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Dangun Feveron]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Bomb mechanic]]&lt;br /&gt;
[[Category:Medal mechanic]]&lt;br /&gt;
[[Category:True Last Boss]]&lt;/div&gt;</summary>
		<author><name>User account</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Dangun_Feveron&amp;diff=33574</id>
		<title>Dangun Feveron</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Dangun_Feveron&amp;diff=33574"/>
		<updated>2025-02-08T13:47:12Z</updated>

		<summary type="html">&lt;p&gt;User account: /* Platforms */ bad writer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dangun_Feveron_Logo.png|frameless|400px|center]] &lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #802a8b&lt;br /&gt;
|title = Dangun Feveron&lt;br /&gt;
|background = #ed7c84&lt;br /&gt;
|image = Dangun_Feveron_Title.png&lt;br /&gt;
|imagecaption = Title Screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|releasedate = September 1998&lt;br /&gt;
|previousgame = [[ESP Ra.De.]]&lt;br /&gt;
|nextgame = [[Guwange]]&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|publisher = Nihon System&lt;br /&gt;
|producer = Kenichi Takano&lt;br /&gt;
|music = Nanpei Misawa&amp;lt;br /&amp;gt;Tatsuhiko Kasuga (FM Arrange)&amp;lt;br /&amp;gt;chibi-tech (VIP Arrange)&lt;br /&gt;
|program = Crusty&amp;lt;br /&amp;gt;Takashi Ichimura&amp;lt;br /&amp;gt;Hiroyuki Uchida&lt;br /&gt;
|art = Naoki Ogiwara&amp;lt;br /&amp;gt;Hiroyuki Tanaka&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Dangun Feveron (弾銃フィーバロン, Dangan fībaron; Fever SOS outside of Japan) is a vertically scrolling shoot 'em up, released in 1998 on CAVE 68000 hardware for arcades. &lt;br /&gt;
&lt;br /&gt;
The game was being developed around the same time as [[ESP Ra.De.]], however Tsuneki Ikeda wasn't involved in its development as much, instead leaving the programming to &amp;quot;Crusty&amp;quot;, Takashi Ichimura and Hiroyuki Uchida. The game went through several revisions, starting out as a mecha STG, but due to poor reception from location tests, the team decided on a disco theme.&lt;br /&gt;
&lt;br /&gt;
The game is drastically different from other CAVE titles and plays more like a Toaplan game, with an emphasis on faster but fewer bullets, instead of slow and dense patterns.&lt;br /&gt;
&lt;br /&gt;
The game received a home port for PlayStation 4 and XBox One in 2018, as part of [[M2]]'s ShotTriggers series for its 20th Anniversary. It includes the original arcade version of the game, a &amp;quot;FEVER&amp;quot; arrange, various practice modes, and two new arrange soundtracks: FM Arrange in vein of old Toaplan games by Tatsuhiko Kasuga and VIP Arrange by chibi-tech.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Earth Invasion Ultimate Commander, Admiral Gratze, embarked on a mission to conquer the third planet from the sun, setting his sights on Planet FEVER.&lt;br /&gt;
Planet FEVER was surrounded by mysterious electromagnetic waves, which are known to cause all equipment to go haywire, but Gratze thought it was a mere superstition. &lt;br /&gt;
When it reached his private room and cut his call with his wife, Aileen, he swore destruction upon the residents of Planet Fever.&lt;br /&gt;
&lt;br /&gt;
Planet FEVER Defense Force Esper Pilots Afro &amp;amp; McCoy, alongside Space Travelling FEVER Girl Stephanie team up to put a stop to the delusional madman.&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
* '''A (Tap):''' Shot&lt;br /&gt;
* '''A (Hold):''' Powerful Shot. Takes 18 frames (~0.31 seconds) to activate.&lt;br /&gt;
* '''B:''' Bomber&lt;br /&gt;
* '''C (Dipswitch):''' Rapid Shot&lt;br /&gt;
&lt;br /&gt;
== Characters / Ships ==&lt;br /&gt;
&lt;br /&gt;
Each ship has a different Side Shot configuration and a different Bomber. Each main and side shot of each ship deals the same damage per bullet, despite any visual differences.&lt;br /&gt;
&lt;br /&gt;
[[File:Afro_%26_McCoy.png|125px]] [[File:Stephanie.png|125px]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Afro''' (left) and '''McCoy''' (middle) are the ace pilots of Planet FEVER's Defense Force. Afro's Type-A ship is a central shot. McCoy's Type-B ship is a 3-way shot with the side shots at a 15 degree angle.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stephanie''' (right) is the leader of the &amp;quot;Fever Girls&amp;quot; Dance Troupe. Her Type-C ship is a wide shot, with the side shots at a 45 degree angle.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 200px;&amp;quot; | [[File:Dangun_Type_A.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 49%;&amp;quot; | Type-A's narrow overlapping shots deal the most damage from anywhere, which comes into play for boss phases that are unsafe to pointblank. Unfortunately it can't shoot offscreen enemies without a sub-weapon due to lack of horizontal range and is no stronger than Type-B at nearer distances or versus giant targets. Its nuke-style Bomber also has a tendency to not hit anything if used as a panic button.&lt;br /&gt;
| style=&amp;quot;width: 275px;&amp;quot; | [[File:Dfeveron-abomber.gif|center|Type-A Bomber|240px]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 200px;&amp;quot; | [[File:Dangun_Type_B.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 49%;&amp;quot; | Type-B has a good mix of damage and range thanks to its spread, as well as the strongest Bomber, making it the easiest type to use. Its Bomber is directed, allowing it to be aimed away from enemies if desired. There is a slight pause between activating the Bomber and its first lightning strike.&lt;br /&gt;
| style=&amp;quot;width: 275px;&amp;quot; | [[File:Dfeveron-bbomber.gif|center|Type-B Bomber|240px]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 200px;&amp;quot; | [[File:Dangun_Type_C.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 49%;&amp;quot; | Type-C's side shots can hit both sides of the screen at once, or the whole of the screen near the top, which is very helpful in some areas. Its performance against durable targets at a distance is pathetic however, and it usually needs to get very close to hit with all of its streams due to blind spots between the main and side shots. Its Bomber deals the least damage but hits everything indiscriminately.&lt;br /&gt;
| style=&amp;quot;width: 275px;&amp;quot; | [[File:Dfeveron-cbomber.gif|center|Type-C Bomber|240px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Powerful Shots ===&lt;br /&gt;
----&lt;br /&gt;
Unlike most CAVE games, where the ships have the same two weapons (usually Shot + Laser), in Dangun Feveron, you get to choose your secondary shot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 200px;&amp;quot; rowspan=2 | [[File:Dangun_PShot_Lock.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 49%;&amp;quot; | '''Lock-On:''' Fires a stream of fast saws which bends with the player's movement. On contact with an enemy, the stream &amp;quot;sticks&amp;quot; and automatically aims at it.&lt;br /&gt;
| style=&amp;quot;width: 275px;&amp;quot; rowspan=2 | [[File:Lockcomp.png|center|Lock ranges|400px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 49%;&amp;quot; | Comparable to the iconic purple weapon of the [[Raiden II|Raiden]] series, though lacking any penetrative ability. Lock-On deals more damage than a single shot-stream at long range, but less than combined shots or pointblanking. It is also hard to aim and easily disrupted by zako, making it the weakest sub-weapon in the majority of situations.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 200px;&amp;quot; rowspan=2 | [[File:Dangun_PShot_Bomb.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 49%;&amp;quot; | '''Bomb:''' Deploys missiles that slowly drift forwards. Up to three can be active simultaneously. Each missile grows in power the longer it is active. On impact, creates a large explosion; enemies killed by the explosion create more explosions, potentially causing a chain reaction.&lt;br /&gt;
| style=&amp;quot;width: 275px;&amp;quot; rowspan=2 | [[File:Dfeveron-compbomb.gif|center|Bomb explosion chaining|400px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 49%;&amp;quot; | Bomb achieves the highest scores via both the best damage and screen coverage of any sub-weapon, but is worthless without a route. It also struggles to kill bosses and as such should not be paired with Type-C, though it can be rapid-fired at pointblank, dealing even more damage than full-auto.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 200px;&amp;quot; rowspan=2 | [[File:Dangun_PShot_Roll.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 49%;&amp;quot; | '''Roll:''' Charge shot. Deploys up to 8 blue orbs that &amp;quot;unwind&amp;quot; into a clockwise orbit. Upon release, the orbs fly straight forward and penetrate all enemies, damaging for each frame in contact. Charging can only be resumed if no orbs are on screen.&lt;br /&gt;
| style=&amp;quot;width: 275px;&amp;quot; rowspan=2 | [[File:Dfeveron-comproll.gif|center|Different Roll charges|400px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 49%;&amp;quot; | By far the best boss killer, Roll deals consistently high damage at any range with little preparation required. Due to how the orbs deploy, half-charging releases multiple overlapping orbs in a small area, thus dealing the most damage. Short Rolls still pierce equally well, sniping zako or carriers behind ground targets or quickly taking out turret columns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Speed &amp;amp; Hitbox ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Feveron hitboxes.jpg|thumb|right|400px|'''All enemy bullets have single-pixel collision''', regardless of visuals. Bullet collision is checked once every 2 frames.]]&lt;br /&gt;
Unlike other CAVE games, the ships do not have their own speed, nor do they slow down when using the secondary shot. Instead, you choose the speed of your ship for the entire game.&lt;br /&gt;
&lt;br /&gt;
Player speeds below 3 are not recommended as they're unable to macrododge or chase enemies or Cyborgs fast enough.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Speed&lt;br /&gt;
! Frames to cross ↕&lt;br /&gt;
! Frames to cross ↔&lt;br /&gt;
! Px/frame&lt;br /&gt;
! Hitbox&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 96 || 72 || 3.36 || 7x9&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 81 || 61 || 3.96 || 9x9&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 60 || 45 || 5.39 || 11x9&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 54 || 41 || 5.93 || 11x9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uotaro ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Dfeveron-outaro hitbox.gif|thumb|Uotaro's 11x9 hitbox]]&lt;br /&gt;
Uotaro is a hidden guest character from CAVE's puzzle game Puzzle ''Uo Poko''. He can be played as by entering the code ↓ ↑ → ← ↑ ↓ ← → after inserting a credit on the title screen or before continuing.&lt;br /&gt;
&lt;br /&gt;
* No Powerful Shot or Speed selection or Bomber&lt;br /&gt;
* Can switch between the three shot configurations by pressing B; autofiring B creates a fan pattern&lt;br /&gt;
* Double shot power&lt;br /&gt;
* Twice as fast as Speed 4&lt;br /&gt;
* No power levels which, combined with no Bomber, results in far lower rank and thus drastically slower enemy bullets&lt;br /&gt;
&lt;br /&gt;
Uotaro's combination of flexibility, extreme speed and low rank allows him to be basically wherever he wants at any time, obliterating everything in his path while minimizing the logistics of collecting Cyborgs. However, survival is made significantly harder due to difficulty in handling his speed and no Bomber. While typically the highest scoring shot within stages, the lack of Bomber lowers the clear bonus and prevents scorebombs.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Icon &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dangun_item_main.png|75px]]&lt;br /&gt;
| '''Power-Up''' &amp;lt;br&amp;gt; ''Main Shot''&amp;lt;br /&amp;gt;Boosts the strength of the player's main shot, up to 3 times.&amp;lt;br&amp;gt; Equivalent to 5 Cyborgs when fully powered up.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dangun_item_way.png|75px]]&lt;br /&gt;
| '''Power-Up''' &amp;lt;br&amp;gt; ''Way Shot''&amp;lt;br /&amp;gt; Boosts the strength of the player's side shots, up to 3 times.&amp;lt;br&amp;gt; Equivalent to 5 Cyborgs when fully powered up.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dangun_item_cyborg.png|75px]]&lt;br /&gt;
| '''Score''' &amp;lt;br&amp;gt; ''Cyborg, Discomen''&amp;lt;br /&amp;gt; Increases the chain counter by 1 point, up to 999, then awards points equal to the chain.&amp;lt;br&amp;gt; More of them drop from enemies if speedkilled.&amp;lt;br&amp;gt; Multiplier value is reset to 1 if even one escapes through the top of the screen.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dangun_item_bomb.png|75px]]&lt;br /&gt;
| '''Bomb Item''' &amp;lt;br&amp;gt; ''Bomb'' &amp;lt;br /&amp;gt;Gives the player an extra Bomber to use. Maximum number of Bombers in stock is 4.&amp;lt;br&amp;gt;Equivalent to 5 Cyborgs at 4 Bombers.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dangun_item_1up.png|75px]]&lt;br /&gt;
| '''Extend Item''' &amp;lt;br&amp;gt; ''Extend, 1-Up, Life'' &amp;lt;br&amp;gt;Increases the player's life stock by one.&amp;lt;br&amp;gt;Only appears when the player collects 2000 total Cyborgs, ignoring excess power-ups and Bombers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
Dangun Feveron is a Caravan principle game: All five stages are of fixed length but each is divided into one or more '''tables''' of enemy waves that switch at fixed points. The next wave spawns as soon as the existing one is depleted. Extinguishing a table loops it, providing a constant supply of targets. The game does not check for cleared waves continuously however; it uses discrete intervals which vary by the waves in question. In some cases, missing an enemy causes a delay, while in others, only specific enemies are needed to be destroyed to advance. Ground enemies are excluded from tables and thus appear at fixed points.&lt;br /&gt;
&lt;br /&gt;
Unusually for a CAVE game, the screen does not pan when the player moves horizontally, meaning enemies cannot be moved offscreen to prevent their shooting, as well as less space to work with, making streaming more difficult.&lt;br /&gt;
&lt;br /&gt;
The True Last Boss appears after a No Miss of the whole game. In the Japanese version, the player is still invincible even after beating the final boss, and as such cannot die unless a Bomber is used to remove said invincibility.&lt;br /&gt;
&lt;br /&gt;
=== Score Mechanics ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Dfeveron-cyborgex.gif|thumb|right|A large enemy releasing Cyborgs.]]&lt;br /&gt;
&lt;br /&gt;
All flying enemies and some ground enemies drop Cyborgs if killed quickly, which drift downwards in a red circle until they reach the bottom of the screen, then bounce back up in an orange circle and disappear through the top. It takes at most 2.5 seconds for a Cyborg to hit the bottom, and another 5 seconds to vanish. Each Cyborg collected increments the chain by 1, then gives points equal to the chain counter. Letting any single Cyborg escape sets the chain counter to 1, followed by a dramatic piano sound effect. The point value of all destroyed targets is also equal to the chain count. The chain maxes out at 999 per stage.&lt;br /&gt;
&lt;br /&gt;
The number of Cyborgs dropped by each enemy decays over time at a rate determined by the enemy type, down to 0. Boss parts also decay in Cyborg count, and a timed-out boss drops nothing.&lt;br /&gt;
&lt;br /&gt;
Cyborgs dropped by killed enemies appear in random positions inside the enemy's collision hitbox. Cyborgs drift in a fixed pattern, changing direction every second, but their initial timing and direction is random. Cyborgs near the edges of the screen are forced away from the edge. Offscreen Cyborgs are forcibly moved onscreen.&lt;br /&gt;
&lt;br /&gt;
Up to 50 Cyborgs can be on screen at once. Additional Cyborgs past this limit simply don't appear. '''Cyborgs are emptied from memory when the floating text attached to them goes away, not immediately after picking them up''', which can lead to some deceptive timings.&lt;br /&gt;
&lt;br /&gt;
After defeating a boss, the player is given a boss bonus of&lt;br /&gt;
: current chain * stage Cyborg total&lt;br /&gt;
up to 999&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; or 998,001. Timed-out bosses do not award a bonus.&lt;br /&gt;
&lt;br /&gt;
Upon clearing the game, the player is awarded 500,000 points per spare life and 100,000 points per spare bomb. Defeating the TLB awards another boss bonus and doubles the clear bonus.&lt;br /&gt;
&lt;br /&gt;
=== Bomber ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Dfeveron-bomberdamage.png|frame|right|Difference in Bomber damage when used on the Stage 2 Boss. From top: Type-A, Type-B, Type-C]]&lt;br /&gt;
&lt;br /&gt;
All Bombers have the same duration, 120 frames (~2.09 seconds). While the Bomber is active:&lt;br /&gt;
* Damaging effect varying by ship type&lt;br /&gt;
* Immediate invincibility&lt;br /&gt;
* Speed is boosted to beyond Speed 4&lt;br /&gt;
* Onscreen Cyborgs freeze in place&lt;br /&gt;
* Cyborgs cannot spawn&lt;br /&gt;
After the Bomber ends, the player is invincible for a further 60 frames (~1.04 seconds). Movement and Cyborgs behave normally during this invincibility.&lt;br /&gt;
&lt;br /&gt;
Since the Cyborg bonus from collecting excess Bombers is meager, and No Miss is heavily rewarded, players are encouraged to use them liberally. Bombers can also be used to freeze escaping Cyborgs, skip waves (generally carriers), or in advance to abuse the ending invincibility which does not interfere with scoring.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Stage&lt;br /&gt;
! # of Bomb Items&lt;br /&gt;
|-&lt;br /&gt;
| One || 0&lt;br /&gt;
|-&lt;br /&gt;
| Two || 1&lt;br /&gt;
|-&lt;br /&gt;
| Three || 2&lt;br /&gt;
|-&lt;br /&gt;
| Four || 2&lt;br /&gt;
|-&lt;br /&gt;
| Five|| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
[[Help:Glossary#Rank|Rank]] affects enemy bullet speed, and in fewer cases firing rate. It is primarily determined by stage and power level. Rank management is nonexistent due to limited lives.&lt;br /&gt;
&lt;br /&gt;
An incomplete explanation is below for the curious.{{Template:Unconfirmed}}&lt;br /&gt;
&lt;br /&gt;
==== Basic rank ====&lt;br /&gt;
Basic rank varies through decimal values 0-63.&lt;br /&gt;
&lt;br /&gt;
Each stage has a minimum rank value. These are affected by the difficulty dipswitch in the service menu.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Stage&lt;br /&gt;
! Minimum rank&lt;br /&gt;
|-&lt;br /&gt;
| One || 13&lt;br /&gt;
|-&lt;br /&gt;
| Two || 23&lt;br /&gt;
|-&lt;br /&gt;
| Three || 23&lt;br /&gt;
|-&lt;br /&gt;
| Four || 43&lt;br /&gt;
|-&lt;br /&gt;
| Five || 53&lt;br /&gt;
|-&lt;br /&gt;
| Time Attack || 25&lt;br /&gt;
|}&lt;br /&gt;
At the start of each stage, the rank increases by the difference between the current and new minimum. For example, going from Stage 1 to Stage 2 increases rank by 10.&lt;br /&gt;
&lt;br /&gt;
Basic rank increases gradually over time, and quickly by powering up. It is not influenced by score or collecting excess power-ups.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Status&lt;br /&gt;
! Rank increase&lt;br /&gt;
|-&lt;br /&gt;
| 1st, 2nd power-ups || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3rd, 4th, 5th power-ups || +4 each&lt;br /&gt;
|-&lt;br /&gt;
| 6th power-up || +2&lt;br /&gt;
|-&lt;br /&gt;
| Bomber in stock || +1 each&lt;br /&gt;
|-&lt;br /&gt;
| Extra life in stock || +1 each after all other factors (i.e. affects minimum rank)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
On death, basic rank is set to the stage minimum. After respawn, it increases by 3 for the player's refilled Bombers, then 1 is subtracted for the lost life.&lt;br /&gt;
&lt;br /&gt;
Basic rank is truncated to 63 at the end of the calculation. This has a marginal effect on Stage 4 &amp;amp; 5, where bombing at maximum rank may not reduce it, because the true rank is above 63.&lt;br /&gt;
&lt;br /&gt;
The final basic rank can be watched at RAM address 0x1052C9.&lt;br /&gt;
&lt;br /&gt;
==== Cyborg rank ====&lt;br /&gt;
&lt;br /&gt;
Although collecting Cyborgs does not affect the game's difficulty, ''missing'' them does.&lt;br /&gt;
&lt;br /&gt;
The total number of lost Cyborgs is stored at the word address 0x105110. The counter persists for the whole game through continues and is only reset upon a game over.&lt;br /&gt;
&lt;br /&gt;
Cyborg rank doesn't affect everything that basic rank does, increasing the speed of many aimed/semi-aimed bullets incrementally as more Cyborgs are lost, up to 512. The two rank types are cumulative, but in what exact way is currently unknown.&lt;br /&gt;
&lt;br /&gt;
==== Disco 999 ====&lt;br /&gt;
&lt;br /&gt;
In some runs, an additional, seemingly permanent increase in bullet speed can be observed at the start of Stage 5 (up to a ~20% increase). The trigger for this is unknown but is seemingly related to both the No Miss flag '''and''' high scoring.{{Template:Unconfirmed}}&lt;br /&gt;
&lt;br /&gt;
=== Time Attack ===&lt;br /&gt;
----&lt;br /&gt;
After inserting a credit, holding the A and B buttons before pressing Start on the title screen begins the [[Help:Glossary#Caravan_Shooter|Caravan]] Time Attack mode. It takes place in a unique stage that is 3 minutes and 7.8 seconds long (the in-game countdown displays 3 minutes but counts one second as 60 frames, resulting in it being ~4% longer than expected). The player has unlimited lives in this mode but can still game over by holding A+B and inputting ↓ ↓ ↑ ↑ ↓ ↑ ↑ ↓ ↓ ↑ ↓ ↓ ↑ ↑ ↓&lt;br /&gt;
&lt;br /&gt;
The stage features a single enemy table comprised of a remixed arrangement of waves from the normal game plus a few modified ones. As the starting rank is very low (equal to the Stage 2/3 minimum), bullets are far slower than in the normal game and thus the waves need to be approached differently. There are also many ground targets, some of which are mechanically unique:&lt;br /&gt;
* '''Poles:''' Hidden background objects comparable to [[Donpachi]] bees. Hovering near a pole causes it to flicker into visibility. After 30 continuous frames nearby the pole begins to raise, becoming destructible when fully raised and producing a power-up item. Learning how to activate clusters of poles while simultaneously dealing with incoming waves is key to scoring.&lt;br /&gt;
* '''Boxes:''' Revealed after being damaged. Destroying these reveals an icon that alternates between a blue question mark and a heart. Collecting the heart causes either two power-up items or one Bomber item to appear, following a set cycle: question mark, heart (two power-up items), question mark, heart (one Bomber item). Only three boxes exist, all close together in [[Star Force|the same small area]].&lt;br /&gt;
&lt;br /&gt;
With unlimited lives, there is some strategic validity to suicide for respawn invincibility, particularly for Uotaro as he doesn't need to power up upon death.&lt;br /&gt;
&lt;br /&gt;
== Strategy &amp;amp; Techniques ==&lt;br /&gt;
&lt;br /&gt;
The game's announcer explains its scoring principles rather well.&lt;br /&gt;
&lt;br /&gt;
* '''Don't Lose It (Aim for 999 Disco People)'''&lt;br /&gt;
&lt;br /&gt;
Maintaining a 999 chain until the end of the stage results in a massive boss bonus of 998,001 points. For viable scoring shots, this is possible in every stage past Stage 1, contributing just under 5 million by itself, including TLB.&lt;br /&gt;
&lt;br /&gt;
* '''Watch Out!!!'''&lt;br /&gt;
&lt;br /&gt;
Defeating the TLB doubles the clear bonus from spare lives and bombs. Due to the No Miss requirement and the invincibility bug in the Japanese version, reaching the TLB guarantees at least 3 million from spare lives.&lt;br /&gt;
&lt;br /&gt;
* '''Hurry Up!'''&lt;br /&gt;
&lt;br /&gt;
Once the maximum chain of 999 has been reached, scoring goes from exponential to linear. Advance waves as quickly as possible to loop dense &amp;quot;cash-out&amp;quot; waves that offer sheer volume of Cyborgs and/or enemies to kill for huge jumps in score.&lt;br /&gt;
&lt;br /&gt;
=== Pointblanking ===&lt;br /&gt;
----&lt;br /&gt;
The implementation of a shot limit requires using full-auto up close to deal maximum damage per second. In addition, there is a special pointblanking state which causes bullets to deal ~167% damage; a large &amp;lt;span style=&amp;quot;color:#FF69B4; background:#000000&amp;quot;&amp;gt;pink&amp;lt;/span&amp;gt; hitspark appears when this is active. Due to the size of the player's projectiles, it is not necessary to be extremely close to deal full damage. Advancing phases or destroying parts usually stuns bosses, giving time to pointblank.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=320px&amp;gt;&lt;br /&gt;
Dfeveron-pointblank2.gif|The maximum limit of pink pointblanking range. The red box approximates the part of the boss being hit.&lt;br /&gt;
Dfeveron-pb-comparison.gif|Comparison of pink and normal pointblank damage.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Whipping ===&lt;br /&gt;
----&lt;br /&gt;
Abuse fast movement and the travel time of projectiles to commit minimally to an anticipated enemy spawn before moving away to do something else. This is most useful for Type-B as its shot angle gives it more margin for error, while Type-C usually has better approaches to the applicable situations. '''Enemies off the left or right screen edges can be shot before they appear''', which is facilitated further by said technique.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=320px&amp;gt;&lt;br /&gt;
Dfeveron-whip-slow.gif|By the time the shots on the left have connected, the player has already moved close to the right edge.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sealing ===&lt;br /&gt;
----&lt;br /&gt;
Staying on top of ground turrets or small tanks prevents them from shooting, while being close to flying enemies voids revenge bullets, if any. The sealing range is larger for airborne enemies than grounded ones. Notable applications include the blue zako in Stage 4, the station in Stage 5, and Boss 5's green orbs and missiles, as well as its core in its turret phase.&lt;br /&gt;
&lt;br /&gt;
=== Edge-braking ===&lt;br /&gt;
----&lt;br /&gt;
Moving diagonally while pressed against a side of the screen reduces ship speed to ~70%, allowing for more precise control. This gives more room to stream and helps in navigating dense areas such as Boss 2's final, the turret battery near the end of Stage 4, Boss 4's penultimate and final, and Boss 5's opener, penultimate and final. This technique is essential to Uotaro in managing his blistering speed.&lt;br /&gt;
&lt;br /&gt;
== Specific Strategy ==&lt;br /&gt;
&lt;br /&gt;
=== Stage 1 ===&lt;br /&gt;
----&lt;br /&gt;
==== Shortcuts ====&lt;br /&gt;
On the first double zako column wave, depleting the enemies on the left side triggers the next wave early.&amp;lt;br&amp;gt;&lt;br /&gt;
On the second double zako column wave which immediately follows, depleting the enemies on the right side triggers the next wave early.&lt;br /&gt;
&lt;br /&gt;
==== Wave skip ====&lt;br /&gt;
If the fifth wave of Table 1 is depleted twice before transitioning to Table 2, the time-consuming double zako column in the sixth wave of Table 1 is skipped. [https://youtu.be/PuTJp-1M0U4&amp;amp;t=47s Replay example]&lt;br /&gt;
&lt;br /&gt;
=== Stage 2 ===&lt;br /&gt;
----&lt;br /&gt;
==== Turret Grid ====&lt;br /&gt;
Whether a turret shoots or not when it flips open is random; however, the turrets open in a fixed sequence, allowing this section to be routed to some extent. At the very least, the first two turrets on the far right should be taken out immediately before the zako start arriving. The stretching &amp;quot;lasers&amp;quot; are actually three needles stacked on top of each other with slightly differing speeds.&lt;br /&gt;
==== Midboss Area ====&lt;br /&gt;
Pre-firing a Bomber with the correct timing and then pointblanking the midboss kills it instantly after the Bomber ends without losing Cyborgs. Type-B should avoid riding on top of the midboss while invincible as this may make its Bomber projectiles deal less damage.&lt;br /&gt;
&lt;br /&gt;
Immediately after the midboss, speedkill the pair of medium enemies entering from the top left, then move down and right to misdirect the bubbles fired from the pair on the right. This leaves a natural path to clear up the Cyborgs on the left side before advancing through the two item carriers that follow, ending with the player at the top right ready for the start of the next wave.&lt;br /&gt;
&lt;br /&gt;
The next wave is made up of two rows of three 4-way medium enemies which arrive in a R-M-R-L-M-L sequence, followed by the same formation horizontally flipped. Stay as high up as possible without ramming them and they won't be able to restrict your movement. With a regular ship, kill the first wave R-M-R-M-L-L (spawn order 1-2-3-5-4-6), detour to the right to clean up Cyborgs to avoid hitting the item limit, then kill the second wave L-L-M-M-R-R (spawn order 1-3-2-5-4-6). Uotaro can just kill them in order.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=320px&amp;gt;&lt;br /&gt;
Dfeveron-s2-postmid1.gif|Post-midboss wave strategy. Collecting all Cyborgs on the left while moving to the top simplifies the following wave.&lt;br /&gt;
Dfeveron-s2-postmid2.gif|Appearance order and positions of the first six-4-way wave. The next wave is the same, but mirrored horizontally.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Final Skip ====&lt;br /&gt;
The green spiral pattern of Boss 2's second phase can be skipped, albeit at the cost of Cyborgs. Pointblank the core as much as possible to reach the boss' second phase before it gets to shoot its aimed red bullets. Try not to use Roll as its piercing can destroy the rear part which forwards the first phase, thus ruining the strategy. If successful, the boss initiates its second phase by shooting aimed reds instead of the green spiral, making it significantly easier to win without using a Bomber.&lt;br /&gt;
&lt;br /&gt;
Uotaro can skip Boss 2's final and collect all Cyborgs simultaneously. Immediately pointblank the left arm and then the rear. The boss usually starts shooting again before the rear can be destroyed, so move to the bottom and then restream if needed. Afterwards, pointblank the core, but without reducing it to below a third of its HP, and then the other arm. With it destroyed, the badly damaged core is easy pickings, though some dodging may be necessary if pointblanking isn't on point.&lt;br /&gt;
&lt;br /&gt;
=== Stage 3 ===&lt;br /&gt;
----&lt;br /&gt;
==== Despawn ====&lt;br /&gt;
If the last enemy of the fourth zako wave (appears every six waves thereafter) is kept alive, zako cannot spawn for 30 seconds. For a mere cost of ~50,000 points, the brown ships become completely free to pointblank for lots of Cyborgs. [https://youtu.be/a9RvM3uzzXM Japanese guide]&lt;br /&gt;
&lt;br /&gt;
If the last platform is immediately destroyed, zako cannot spawn until the brown ships are extinguished, once again becoming safe to pointblank for many more Cyborgs.&lt;br /&gt;
&lt;br /&gt;
==== Platforms ====&lt;br /&gt;
The Cyborgs dropped by each platform immediately fills up the item limit. The presence of the platforms themselves also interferes with zako spawning, even during a despawn. Additionally, immediately destroying the fourth platform causes a second, shorter zako despawn.&amp;lt;br&amp;gt;&lt;br /&gt;
Following the four platforms, two sets of four large blue ships appear sequentially. These ships are fragile and have a high Cyborg count that decays very rapidly.&lt;br /&gt;
&lt;br /&gt;
Strategies for the platform segment include:&lt;br /&gt;
# '''Platform sniping.''' As there's plenty of spare time to spawn all 8 brown ships, the item limit can be mitigated by destroying each platform ASAP and pausing to empty a few Cyborgs before attacking the first brown ship. If a despawn is performed at the second opportunity, and each of the first three platforms are destroyed precisely as they become vulnerable, the zako sync up with the brown ships in a desirable way after the third platform; but if ''any'' of the platform kills are delayed slightly, the zako get delayed too. [https://youtu.be/ECcUJXCEcmE Video featuring both despawns and good platform kill timings]&lt;br /&gt;
# '''Catstrat.''' Take out the two turrets at the bottom of the platform, then ignore the platform and attack the brown ships first, before catching up to the platform before it leaves the screen. This is difficult to perform without a Bomb shottype or Uotaro due to zako interference. [https://youtu.be/ifgLgB9ntmo&amp;amp;t=369s Uotaro replay example]&lt;br /&gt;
# '''Despawn catstrat.''' Perform a despawn at the second opportunity, then attack the brown ships first as above. This is much easier than the non-despawn variant and can reliably be performed with any ship, though it's slightly more efficient with a Type-A shot. When the fourth platform is quick-killed, zako spawning is delayed until after the final blue ship, allowing them to be set up on without any interruptions. This is significant for Roll scoring as Roll can damage enemies in the top deadzone where shot can't reach, allowing the blue ships to be easily taken out the moment they enter the screen before Cyborg decay can take effect. [https://youtu.be/icKKphhWpnQ&amp;amp;t=357s Replay example with A-Roll]&lt;br /&gt;
&lt;br /&gt;
==== Rail Turrets ====&lt;br /&gt;
[[File:Dfeveron-s3turret.gif|thumb|right|Note the shot hitsparks. Turrets are continuing to spawn near the top left even though the rails have scrolled away.]]&lt;br /&gt;
&lt;br /&gt;
The third section of Stage 3 is introduced by a bridge zone with a column of respawning rail turrets on each side. Wedging the ship against the left or right edge while pointblanking the turrets leads to them being continually killed and replaced every few frames, doling out a massive amount of points. Additionally, positioning the ship in a specific way can cause the game to continue replacing the turrets after the point it would normally stop. [https://youtu.be/oXViRIChfww Video of turret glitch positioning]&lt;br /&gt;
&lt;br /&gt;
Performing this trick overloads the sprite limit, making survival unrealistic without the use of two or three Bombers. Uotaro, who lacks a Bomber, is unable to fully take advantage of it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Kills with 3 Bombers&lt;br /&gt;
|-&lt;br /&gt;
|A || ~510&lt;br /&gt;
|-&lt;br /&gt;
|B || ~420&lt;br /&gt;
|-&lt;br /&gt;
|C || ~515&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Boss Opener ====&lt;br /&gt;
&lt;br /&gt;
The lower turrets shoot one-way blue needles on odd cycles, and three-way on even. They can be destroyed but regenerate in the next cycle. The first set of green lasers is aimed directly at the player, then in the following sets, the upper turrets rotate randomly before firing, covering a ~90 degree arc, which is the main threat of the phase. Like all other bosses, later cycles fire more sets with faster bullets, becoming more dangerous over time.&lt;br /&gt;
&lt;br /&gt;
At the end of the stage is a Bomber carrier that shows up right before the boss enters view. If already at the maximum amount of four, bomb the boss' side nodes before collecting the Bomber so as to not end up in a deficit. [https://youtu.be/eLFDwTwfBGg&amp;amp;t=500s Replay example]&lt;br /&gt;
&lt;br /&gt;
A Speed 4 ship can macrododge by moving in a wide U-shape from edge to edge, though this isn't reliable as it may still get the player walled off by random boss movement, and only becomes even less reliable the longer the phase goes on for. Instead, cut the phase short by pointblanking. Watch the rotation of the turrets to anticipate a safespot on the near side, then dodge the shots from the far side on reaction.&lt;br /&gt;
&lt;br /&gt;
Uotaro can prevent the random green lasers (that matter) thanks to his damage output which makes the phase fairly static. Pointblank the left node as much as possible so the boss can only shoot one set of lasers at most if done properly. After destroying it, pointblank the other node during the two seconds of the boss getting stunned, then move to the top left and stream downwards to dodge the lasers. The remaining node shouldn't last much longer afterwards with the previous pointblanking.&lt;br /&gt;
&lt;br /&gt;
=== Stage 4 ===&lt;br /&gt;
----&lt;br /&gt;
==== Table 2 ====&lt;br /&gt;
The third and fourth waves are white zako that shoot blue bullets aimed around the player, and show up alongside Table 3 if looped too quickly, resulting in a dangerous overlap. Stall if needed to prevent this from happening.&lt;br /&gt;
&lt;br /&gt;
==== Table 3 ====&lt;br /&gt;
This is the only part of Stage 4 where a great number of points can be gained or lost. Players are encouraged to rush to the end of the table for a series of cash-out waves that can total 150,000-200,000 points. It is also the only part of the game that involves enemies appearing at the bottom of the screen. Routes vary with shot type, but typically at least 1 Bomber is used either to wipe out the turret battery for safety, or to save time on the reverse waves. [https://youtu.be/vaXC-txzeRs Video example of the table with B-Roll]&lt;br /&gt;
&lt;br /&gt;
==== Boss Final ====&lt;br /&gt;
The boss fires 7 sets of trios of needles in fixed-angle sweeps, alternating left and right, while moving around semi-randomly. The firing rate gets faster over time, reaching maximum speed after ~10 seconds. It is highly recommended to skip this pattern with a Bomber as it becomes absurdly hard to dodge as it approaches maximum speed.&lt;br /&gt;
&lt;br /&gt;
Roll shots can still kill the boss quickly enough to survive with some reliability and thus save a Bomber. In order to accomplish this, it's imperative to end the penultimate pattern with a half-charged Roll so that the boss is already taking heavy damage when the final starts. All following attacks should also be half-charged and must be accurate — the player can afford to miss one shot at most. Whenever the boss reverses directions, either randomly or because it has reached the edge of its bounding box, it makes a distinctive circular movement, which can be used to line up a hit. Read up high to maximise reaction window. There is always some risk involved due to the possibility of the boss faking out the player by rapidly switching directions, to which there isn't much obvious counterplay.&lt;br /&gt;
&lt;br /&gt;
The pattern is consistent for Uotaro as he can kill it before it ever gets particularly fast by always staying below the core.&lt;br /&gt;
&lt;br /&gt;
=== Stage 5 ===&lt;br /&gt;
----&lt;br /&gt;
The one and only table spans across the entire stage, though it is briefly stopped by the six big blue tanks before the final corridor. The table is dangerous in conjunction with ground enemies, which are fortunately absent in the middle portion. The chain can be maxed out as early as halfway through the stage, by which point zako waves are worth ~50,000 points each. There's also a wave of 16 carriers that can be bombed to progress the table faster.&lt;br /&gt;
&lt;br /&gt;
==== Stalling ====&lt;br /&gt;
The final stage attempts to punish stalling on waves by spawning a column of [https://youtu.be/Ks1QpEwfTS0 three green orbs] in the middle that shoot a continuous stream of aimed bullets and cannot be destroyed without a Bomber. However it's still possible to stall on carrier waves by destroying only the fourth carrier right before it exits the screen. This prevents the orbs from ever showing up, so long as enemy waves are regularly depleted.&lt;br /&gt;
&lt;br /&gt;
==== Station ====&lt;br /&gt;
One of the more challenging stage segments, especially for Type-B. The difficulty stems from the potentially chaotic way the fixed ground enemies can overlap with the air waves if approached haphazardly. Aim to deal with the opening part of the stage in a stable way so as to reach the station area on a consistent timing, which provides the best chance of anticipating how all the elements are going to interact. Points of interest include:&lt;br /&gt;
* Bomber enemies (initial cluster of aimed needles, drop highly durable torpedoes after a few seconds)&lt;br /&gt;
* Mini-turret clusters (aimed single bullets)&lt;br /&gt;
* Rail turrets (appear one at a time, continue to shoot from the bottom of the screen if left alive)&lt;br /&gt;
* Tanks after turrets (aimed line of 3 bullets)&lt;br /&gt;
The strategy is to always be in position to kill the large bomber enemies and the rail turrets as soon as they appear. This is best facilitated by timing the waves so that either:&lt;br /&gt;
# you progress quickly enough that the bombers don't overlap with the turrets spawning, or&lt;br /&gt;
# you progress slowly enough that the bombers overlap closely with the turrets spawning, and get rid of them both at once&lt;br /&gt;
A timing in between these thresholds results in one enemy type appearing on the opposite side while you're attacking the other, leading to a scramble to manage both of them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=320px&amp;gt;&lt;br /&gt;
Dfeveron-s5-1-fast.gif|Acceptable fast timing. Both bombers are destroyed before the first turret appears.&lt;br /&gt;
Dfeveron-s5-1-slow.gif|Acceptable slow timing. The bombers appear at the same time as the turrets.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Boss Missiles ====&lt;br /&gt;
Dealing enough damage to the final boss' core without destroying all of its rings triggers a secret third phase, in which the boss shoots destructible missiles straight down that shoot aimed and revenge bullets. This avoids the other third phase of extremely dangerous and random turrets. It also has a lower HP gate for transitioning to the penultimate phase and makes the boss shoot more sidewinders, receiving even more damage in the process, which is just enough to skip the nearly impossible double orb pattern.&lt;br /&gt;
&lt;br /&gt;
Roll shots can easily timeout missiles by simply holding B and going left and right back and forth. Uotaro shouldn't bother as he can quickly destroy turrets and can still skip the double orb pattern given enough pointblanking.&lt;br /&gt;
&lt;br /&gt;
==== Boss Final ====&lt;br /&gt;
[[File:Dfeveron-5final-2.gif|thumb|right|240px|'''1, 2, 3, (4)''': Fixed bullets. '''L''': Left sweep aimed at player. '''R''': Right sweep aimed right of player.]]&lt;br /&gt;
The boss follows a convoluted series of fixed waypoints while firing:&lt;br /&gt;
* Large shots at fixed angles in a sequence of straight down, angled right, angled left, repeat.&lt;br /&gt;
* Sweep to the left. The first bullet is aimed at the player. Alternates with the below.&lt;br /&gt;
* Sweep to the right. The first bullet is aimed ~15 degrees to the right of the player.&lt;br /&gt;
These elements are predictable as long as the boss always starts the phase in the same position. This can be set up by waiting for the start of the double orb pattern, where the boss drifts to the middle of the screen, before triggering the final. Assuming it starts in the middle, the fixed bullets never reach the bottom right corner, allowing Roll shots to hide there, dodging only the aimed bullets and sniping the boss whenever it approaches. Other shots need to route chasing the boss for the duration of the pattern. Read the middle of the screen to look at the gaps in each sweep that you can fit in. Try to take the same gaps to turn the sweeps &amp;quot;static&amp;quot;.&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Misc / Curio ==&lt;br /&gt;
&lt;br /&gt;
=== Caravan music glitch ===&lt;br /&gt;
&lt;br /&gt;
For seemingly no reason, the caravan music can randomly play in any of the five main stages. [https://youtu.be/udc71VQi12U&amp;amp;t=531 Replay with this glitch]&lt;br /&gt;
&lt;br /&gt;
=== Boss music ===&lt;br /&gt;
&lt;br /&gt;
The game's soundtrack was originally entirely heavy metal before the development team set on a disco theme. Only the boss music remained unchanged.&amp;lt;ref&amp;gt;[https://shmuplations.com/cavestghistory/#cavefacts Cave Shooting History Interview]&amp;lt;/ref&amp;gt; Curiously, it does not fade out when defeating Boss 2 or 3.&lt;br /&gt;
&lt;br /&gt;
=== Boss 3 glitch ===&lt;br /&gt;
&lt;br /&gt;
Destroying a side node pushes it in the opposite direction. Destroying the left node first, positioning the boss to the extreme left, manipulating it to move left and then destroying the right node can push it off the edge of the screen. This causes a coordinate overflow error, resulting in the boss believing it to be actually on the far right. It then tries to correct its position back to the middle by continuing to travel left, further and further offscreen until it wraps around and reappears on the right side. [https://youtu.be/QM6mETTnf3w Video of this glitch]&lt;br /&gt;
&lt;br /&gt;
=== Boss 4 glitch ===&lt;br /&gt;
&lt;br /&gt;
Depending on the destruction timing, the top parts still keep shooting purple bullets even during their &amp;quot;slam&amp;quot; pattern that shoots aimed blue bullets. [https://youtu.be/lbfGxlhEe88&amp;amp;t=740 Replay with this glitch]&lt;br /&gt;
&lt;br /&gt;
=== Boss 5 glitch ===&lt;br /&gt;
&lt;br /&gt;
Depending on the timing, the boss' core stays permanently closed when transitioning to its turret phase, thus becoming invulnerable.&lt;br /&gt;
&lt;br /&gt;
=== TLB double KO ===&lt;br /&gt;
&lt;br /&gt;
Bosses are supposed to be protected from dying while the player is dead. This isn't applied to the TLB, allowing the player to both clear the game and game over simultaneously, producing some strange visual effects: the game still proceeds as normal even while the CONTINUE? timer ticks down. No stage scores are displayed because they're zeroed out from game overing but the total high score is still preserved, albeit with flipped letters. After the GAME OVER screen, the name entry overlays the stage clear screen, initially with a normal looking cursor before transforming into the alphabet when the 'bomb get' sound effect is played, indefinitely so until the game transitions to the ranking screen. [https://youtu.be/zKWimdii2zU Video of this glitch]&lt;br /&gt;
&lt;br /&gt;
=== Enemy movement ===&lt;br /&gt;
&lt;br /&gt;
Random enemy movement is unusually ill-controlled relative to other CAVE games. The bounding boxes for most bosses are too large, resulting in them becoming temporarily invulnerable when moving high up, and the Boss 3 glitch described above. Stage enemies with random movement (such as the rolling blue zako in Stage 2) can similarly move to the very top and become impossible to kill, although this is very rare.&lt;br /&gt;
&lt;br /&gt;
=== Inspiration ===&lt;br /&gt;
&lt;br /&gt;
Dangun Feveron's odd development circumstances and idiosyncratic nature lead to speculation on what could have influenced its design. The game's art style, color palette and space setting (unusual among CAVE games) bear much similarity to [[Toaplan|Toaplan's]] [[Tatsujin]]. The main game's structure resembles [[NMK|NMK's]] [[Thunder Dragon 2]], while Time Attack mode is based on Caravan Festival console games.&lt;br /&gt;
&lt;br /&gt;
The Stage 1 and Stage 3 BGMs are possibly inspired by songs of [https://en.wikipedia.org/wiki/Bee_Gees Bee Gees], specifically [https://en.wikipedia.org/wiki/Stayin%27_Alive &amp;quot;Stayin' Alive&amp;quot;] and [https://en.wikipedia.org/wiki/You_Should_Be_Dancing &amp;quot;You Should Be Dancing&amp;quot;], respectively.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Dangun Feveron]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Bomb mechanic]]&lt;br /&gt;
[[Category:Medal mechanic]]&lt;br /&gt;
[[Category:True Last Boss]]&lt;/div&gt;</summary>
		<author><name>User account</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Dangun_Feveron&amp;diff=33573</id>
		<title>Dangun Feveron</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Dangun_Feveron&amp;diff=33573"/>
		<updated>2025-02-08T13:45:43Z</updated>

		<summary type="html">&lt;p&gt;User account: /* Platforms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dangun_Feveron_Logo.png|frameless|400px|center]] &lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #802a8b&lt;br /&gt;
|title = Dangun Feveron&lt;br /&gt;
|background = #ed7c84&lt;br /&gt;
|image = Dangun_Feveron_Title.png&lt;br /&gt;
|imagecaption = Title Screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|releasedate = September 1998&lt;br /&gt;
|previousgame = [[ESP Ra.De.]]&lt;br /&gt;
|nextgame = [[Guwange]]&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|publisher = Nihon System&lt;br /&gt;
|producer = Kenichi Takano&lt;br /&gt;
|music = Nanpei Misawa&amp;lt;br /&amp;gt;Tatsuhiko Kasuga (FM Arrange)&amp;lt;br /&amp;gt;chibi-tech (VIP Arrange)&lt;br /&gt;
|program = Crusty&amp;lt;br /&amp;gt;Takashi Ichimura&amp;lt;br /&amp;gt;Hiroyuki Uchida&lt;br /&gt;
|art = Naoki Ogiwara&amp;lt;br /&amp;gt;Hiroyuki Tanaka&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Dangun Feveron (弾銃フィーバロン, Dangan fībaron; Fever SOS outside of Japan) is a vertically scrolling shoot 'em up, released in 1998 on CAVE 68000 hardware for arcades. &lt;br /&gt;
&lt;br /&gt;
The game was being developed around the same time as [[ESP Ra.De.]], however Tsuneki Ikeda wasn't involved in its development as much, instead leaving the programming to &amp;quot;Crusty&amp;quot;, Takashi Ichimura and Hiroyuki Uchida. The game went through several revisions, starting out as a mecha STG, but due to poor reception from location tests, the team decided on a disco theme.&lt;br /&gt;
&lt;br /&gt;
The game is drastically different from other CAVE titles and plays more like a Toaplan game, with an emphasis on faster but fewer bullets, instead of slow and dense patterns.&lt;br /&gt;
&lt;br /&gt;
The game received a home port for PlayStation 4 and XBox One in 2018, as part of [[M2]]'s ShotTriggers series for its 20th Anniversary. It includes the original arcade version of the game, a &amp;quot;FEVER&amp;quot; arrange, various practice modes, and two new arrange soundtracks: FM Arrange in vein of old Toaplan games by Tatsuhiko Kasuga and VIP Arrange by chibi-tech.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Earth Invasion Ultimate Commander, Admiral Gratze, embarked on a mission to conquer the third planet from the sun, setting his sights on Planet FEVER.&lt;br /&gt;
Planet FEVER was surrounded by mysterious electromagnetic waves, which are known to cause all equipment to go haywire, but Gratze thought it was a mere superstition. &lt;br /&gt;
When it reached his private room and cut his call with his wife, Aileen, he swore destruction upon the residents of Planet Fever.&lt;br /&gt;
&lt;br /&gt;
Planet FEVER Defense Force Esper Pilots Afro &amp;amp; McCoy, alongside Space Travelling FEVER Girl Stephanie team up to put a stop to the delusional madman.&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
* '''A (Tap):''' Shot&lt;br /&gt;
* '''A (Hold):''' Powerful Shot. Takes 18 frames (~0.31 seconds) to activate.&lt;br /&gt;
* '''B:''' Bomber&lt;br /&gt;
* '''C (Dipswitch):''' Rapid Shot&lt;br /&gt;
&lt;br /&gt;
== Characters / Ships ==&lt;br /&gt;
&lt;br /&gt;
Each ship has a different Side Shot configuration and a different Bomber. Each main and side shot of each ship deals the same damage per bullet, despite any visual differences.&lt;br /&gt;
&lt;br /&gt;
[[File:Afro_%26_McCoy.png|125px]] [[File:Stephanie.png|125px]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Afro''' (left) and '''McCoy''' (middle) are the ace pilots of Planet FEVER's Defense Force. Afro's Type-A ship is a central shot. McCoy's Type-B ship is a 3-way shot with the side shots at a 15 degree angle.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stephanie''' (right) is the leader of the &amp;quot;Fever Girls&amp;quot; Dance Troupe. Her Type-C ship is a wide shot, with the side shots at a 45 degree angle.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 200px;&amp;quot; | [[File:Dangun_Type_A.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 49%;&amp;quot; | Type-A's narrow overlapping shots deal the most damage from anywhere, which comes into play for boss phases that are unsafe to pointblank. Unfortunately it can't shoot offscreen enemies without a sub-weapon due to lack of horizontal range and is no stronger than Type-B at nearer distances or versus giant targets. Its nuke-style Bomber also has a tendency to not hit anything if used as a panic button.&lt;br /&gt;
| style=&amp;quot;width: 275px;&amp;quot; | [[File:Dfeveron-abomber.gif|center|Type-A Bomber|240px]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 200px;&amp;quot; | [[File:Dangun_Type_B.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 49%;&amp;quot; | Type-B has a good mix of damage and range thanks to its spread, as well as the strongest Bomber, making it the easiest type to use. Its Bomber is directed, allowing it to be aimed away from enemies if desired. There is a slight pause between activating the Bomber and its first lightning strike.&lt;br /&gt;
| style=&amp;quot;width: 275px;&amp;quot; | [[File:Dfeveron-bbomber.gif|center|Type-B Bomber|240px]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 200px;&amp;quot; | [[File:Dangun_Type_C.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 49%;&amp;quot; | Type-C's side shots can hit both sides of the screen at once, or the whole of the screen near the top, which is very helpful in some areas. Its performance against durable targets at a distance is pathetic however, and it usually needs to get very close to hit with all of its streams due to blind spots between the main and side shots. Its Bomber deals the least damage but hits everything indiscriminately.&lt;br /&gt;
| style=&amp;quot;width: 275px;&amp;quot; | [[File:Dfeveron-cbomber.gif|center|Type-C Bomber|240px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Powerful Shots ===&lt;br /&gt;
----&lt;br /&gt;
Unlike most CAVE games, where the ships have the same two weapons (usually Shot + Laser), in Dangun Feveron, you get to choose your secondary shot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 200px;&amp;quot; rowspan=2 | [[File:Dangun_PShot_Lock.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 49%;&amp;quot; | '''Lock-On:''' Fires a stream of fast saws which bends with the player's movement. On contact with an enemy, the stream &amp;quot;sticks&amp;quot; and automatically aims at it.&lt;br /&gt;
| style=&amp;quot;width: 275px;&amp;quot; rowspan=2 | [[File:Lockcomp.png|center|Lock ranges|400px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 49%;&amp;quot; | Comparable to the iconic purple weapon of the [[Raiden II|Raiden]] series, though lacking any penetrative ability. Lock-On deals more damage than a single shot-stream at long range, but less than combined shots or pointblanking. It is also hard to aim and easily disrupted by zako, making it the weakest sub-weapon in the majority of situations.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 200px;&amp;quot; rowspan=2 | [[File:Dangun_PShot_Bomb.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 49%;&amp;quot; | '''Bomb:''' Deploys missiles that slowly drift forwards. Up to three can be active simultaneously. Each missile grows in power the longer it is active. On impact, creates a large explosion; enemies killed by the explosion create more explosions, potentially causing a chain reaction.&lt;br /&gt;
| style=&amp;quot;width: 275px;&amp;quot; rowspan=2 | [[File:Dfeveron-compbomb.gif|center|Bomb explosion chaining|400px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 49%;&amp;quot; | Bomb achieves the highest scores via both the best damage and screen coverage of any sub-weapon, but is worthless without a route. It also struggles to kill bosses and as such should not be paired with Type-C, though it can be rapid-fired at pointblank, dealing even more damage than full-auto.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 200px;&amp;quot; rowspan=2 | [[File:Dangun_PShot_Roll.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 49%;&amp;quot; | '''Roll:''' Charge shot. Deploys up to 8 blue orbs that &amp;quot;unwind&amp;quot; into a clockwise orbit. Upon release, the orbs fly straight forward and penetrate all enemies, damaging for each frame in contact. Charging can only be resumed if no orbs are on screen.&lt;br /&gt;
| style=&amp;quot;width: 275px;&amp;quot; rowspan=2 | [[File:Dfeveron-comproll.gif|center|Different Roll charges|400px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 49%;&amp;quot; | By far the best boss killer, Roll deals consistently high damage at any range with little preparation required. Due to how the orbs deploy, half-charging releases multiple overlapping orbs in a small area, thus dealing the most damage. Short Rolls still pierce equally well, sniping zako or carriers behind ground targets or quickly taking out turret columns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Speed &amp;amp; Hitbox ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Feveron hitboxes.jpg|thumb|right|400px|'''All enemy bullets have single-pixel collision''', regardless of visuals. Bullet collision is checked once every 2 frames.]]&lt;br /&gt;
Unlike other CAVE games, the ships do not have their own speed, nor do they slow down when using the secondary shot. Instead, you choose the speed of your ship for the entire game.&lt;br /&gt;
&lt;br /&gt;
Player speeds below 3 are not recommended as they're unable to macrododge or chase enemies or Cyborgs fast enough.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Speed&lt;br /&gt;
! Frames to cross ↕&lt;br /&gt;
! Frames to cross ↔&lt;br /&gt;
! Px/frame&lt;br /&gt;
! Hitbox&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 96 || 72 || 3.36 || 7x9&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 81 || 61 || 3.96 || 9x9&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 60 || 45 || 5.39 || 11x9&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 54 || 41 || 5.93 || 11x9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uotaro ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Dfeveron-outaro hitbox.gif|thumb|Uotaro's 11x9 hitbox]]&lt;br /&gt;
Uotaro is a hidden guest character from CAVE's puzzle game Puzzle ''Uo Poko''. He can be played as by entering the code ↓ ↑ → ← ↑ ↓ ← → after inserting a credit on the title screen or before continuing.&lt;br /&gt;
&lt;br /&gt;
* No Powerful Shot or Speed selection or Bomber&lt;br /&gt;
* Can switch between the three shot configurations by pressing B; autofiring B creates a fan pattern&lt;br /&gt;
* Double shot power&lt;br /&gt;
* Twice as fast as Speed 4&lt;br /&gt;
* No power levels which, combined with no Bomber, results in far lower rank and thus drastically slower enemy bullets&lt;br /&gt;
&lt;br /&gt;
Uotaro's combination of flexibility, extreme speed and low rank allows him to be basically wherever he wants at any time, obliterating everything in his path while minimizing the logistics of collecting Cyborgs. However, survival is made significantly harder due to difficulty in handling his speed and no Bomber. While typically the highest scoring shot within stages, the lack of Bomber lowers the clear bonus and prevents scorebombs.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Icon &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dangun_item_main.png|75px]]&lt;br /&gt;
| '''Power-Up''' &amp;lt;br&amp;gt; ''Main Shot''&amp;lt;br /&amp;gt;Boosts the strength of the player's main shot, up to 3 times.&amp;lt;br&amp;gt; Equivalent to 5 Cyborgs when fully powered up.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dangun_item_way.png|75px]]&lt;br /&gt;
| '''Power-Up''' &amp;lt;br&amp;gt; ''Way Shot''&amp;lt;br /&amp;gt; Boosts the strength of the player's side shots, up to 3 times.&amp;lt;br&amp;gt; Equivalent to 5 Cyborgs when fully powered up.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dangun_item_cyborg.png|75px]]&lt;br /&gt;
| '''Score''' &amp;lt;br&amp;gt; ''Cyborg, Discomen''&amp;lt;br /&amp;gt; Increases the chain counter by 1 point, up to 999, then awards points equal to the chain.&amp;lt;br&amp;gt; More of them drop from enemies if speedkilled.&amp;lt;br&amp;gt; Multiplier value is reset to 1 if even one escapes through the top of the screen.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dangun_item_bomb.png|75px]]&lt;br /&gt;
| '''Bomb Item''' &amp;lt;br&amp;gt; ''Bomb'' &amp;lt;br /&amp;gt;Gives the player an extra Bomber to use. Maximum number of Bombers in stock is 4.&amp;lt;br&amp;gt;Equivalent to 5 Cyborgs at 4 Bombers.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dangun_item_1up.png|75px]]&lt;br /&gt;
| '''Extend Item''' &amp;lt;br&amp;gt; ''Extend, 1-Up, Life'' &amp;lt;br&amp;gt;Increases the player's life stock by one.&amp;lt;br&amp;gt;Only appears when the player collects 2000 total Cyborgs, ignoring excess power-ups and Bombers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
Dangun Feveron is a Caravan principle game: All five stages are of fixed length but each is divided into one or more '''tables''' of enemy waves that switch at fixed points. The next wave spawns as soon as the existing one is depleted. Extinguishing a table loops it, providing a constant supply of targets. The game does not check for cleared waves continuously however; it uses discrete intervals which vary by the waves in question. In some cases, missing an enemy causes a delay, while in others, only specific enemies are needed to be destroyed to advance. Ground enemies are excluded from tables and thus appear at fixed points.&lt;br /&gt;
&lt;br /&gt;
Unusually for a CAVE game, the screen does not pan when the player moves horizontally, meaning enemies cannot be moved offscreen to prevent their shooting, as well as less space to work with, making streaming more difficult.&lt;br /&gt;
&lt;br /&gt;
The True Last Boss appears after a No Miss of the whole game. In the Japanese version, the player is still invincible even after beating the final boss, and as such cannot die unless a Bomber is used to remove said invincibility.&lt;br /&gt;
&lt;br /&gt;
=== Score Mechanics ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Dfeveron-cyborgex.gif|thumb|right|A large enemy releasing Cyborgs.]]&lt;br /&gt;
&lt;br /&gt;
All flying enemies and some ground enemies drop Cyborgs if killed quickly, which drift downwards in a red circle until they reach the bottom of the screen, then bounce back up in an orange circle and disappear through the top. It takes at most 2.5 seconds for a Cyborg to hit the bottom, and another 5 seconds to vanish. Each Cyborg collected increments the chain by 1, then gives points equal to the chain counter. Letting any single Cyborg escape sets the chain counter to 1, followed by a dramatic piano sound effect. The point value of all destroyed targets is also equal to the chain count. The chain maxes out at 999 per stage.&lt;br /&gt;
&lt;br /&gt;
The number of Cyborgs dropped by each enemy decays over time at a rate determined by the enemy type, down to 0. Boss parts also decay in Cyborg count, and a timed-out boss drops nothing.&lt;br /&gt;
&lt;br /&gt;
Cyborgs dropped by killed enemies appear in random positions inside the enemy's collision hitbox. Cyborgs drift in a fixed pattern, changing direction every second, but their initial timing and direction is random. Cyborgs near the edges of the screen are forced away from the edge. Offscreen Cyborgs are forcibly moved onscreen.&lt;br /&gt;
&lt;br /&gt;
Up to 50 Cyborgs can be on screen at once. Additional Cyborgs past this limit simply don't appear. '''Cyborgs are emptied from memory when the floating text attached to them goes away, not immediately after picking them up''', which can lead to some deceptive timings.&lt;br /&gt;
&lt;br /&gt;
After defeating a boss, the player is given a boss bonus of&lt;br /&gt;
: current chain * stage Cyborg total&lt;br /&gt;
up to 999&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; or 998,001. Timed-out bosses do not award a bonus.&lt;br /&gt;
&lt;br /&gt;
Upon clearing the game, the player is awarded 500,000 points per spare life and 100,000 points per spare bomb. Defeating the TLB awards another boss bonus and doubles the clear bonus.&lt;br /&gt;
&lt;br /&gt;
=== Bomber ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Dfeveron-bomberdamage.png|frame|right|Difference in Bomber damage when used on the Stage 2 Boss. From top: Type-A, Type-B, Type-C]]&lt;br /&gt;
&lt;br /&gt;
All Bombers have the same duration, 120 frames (~2.09 seconds). While the Bomber is active:&lt;br /&gt;
* Damaging effect varying by ship type&lt;br /&gt;
* Immediate invincibility&lt;br /&gt;
* Speed is boosted to beyond Speed 4&lt;br /&gt;
* Onscreen Cyborgs freeze in place&lt;br /&gt;
* Cyborgs cannot spawn&lt;br /&gt;
After the Bomber ends, the player is invincible for a further 60 frames (~1.04 seconds). Movement and Cyborgs behave normally during this invincibility.&lt;br /&gt;
&lt;br /&gt;
Since the Cyborg bonus from collecting excess Bombers is meager, and No Miss is heavily rewarded, players are encouraged to use them liberally. Bombers can also be used to freeze escaping Cyborgs, skip waves (generally carriers), or in advance to abuse the ending invincibility which does not interfere with scoring.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Stage&lt;br /&gt;
! # of Bomb Items&lt;br /&gt;
|-&lt;br /&gt;
| One || 0&lt;br /&gt;
|-&lt;br /&gt;
| Two || 1&lt;br /&gt;
|-&lt;br /&gt;
| Three || 2&lt;br /&gt;
|-&lt;br /&gt;
| Four || 2&lt;br /&gt;
|-&lt;br /&gt;
| Five|| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
[[Help:Glossary#Rank|Rank]] affects enemy bullet speed, and in fewer cases firing rate. It is primarily determined by stage and power level. Rank management is nonexistent due to limited lives.&lt;br /&gt;
&lt;br /&gt;
An incomplete explanation is below for the curious.{{Template:Unconfirmed}}&lt;br /&gt;
&lt;br /&gt;
==== Basic rank ====&lt;br /&gt;
Basic rank varies through decimal values 0-63.&lt;br /&gt;
&lt;br /&gt;
Each stage has a minimum rank value. These are affected by the difficulty dipswitch in the service menu.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Stage&lt;br /&gt;
! Minimum rank&lt;br /&gt;
|-&lt;br /&gt;
| One || 13&lt;br /&gt;
|-&lt;br /&gt;
| Two || 23&lt;br /&gt;
|-&lt;br /&gt;
| Three || 23&lt;br /&gt;
|-&lt;br /&gt;
| Four || 43&lt;br /&gt;
|-&lt;br /&gt;
| Five || 53&lt;br /&gt;
|-&lt;br /&gt;
| Time Attack || 25&lt;br /&gt;
|}&lt;br /&gt;
At the start of each stage, the rank increases by the difference between the current and new minimum. For example, going from Stage 1 to Stage 2 increases rank by 10.&lt;br /&gt;
&lt;br /&gt;
Basic rank increases gradually over time, and quickly by powering up. It is not influenced by score or collecting excess power-ups.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Status&lt;br /&gt;
! Rank increase&lt;br /&gt;
|-&lt;br /&gt;
| 1st, 2nd power-ups || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3rd, 4th, 5th power-ups || +4 each&lt;br /&gt;
|-&lt;br /&gt;
| 6th power-up || +2&lt;br /&gt;
|-&lt;br /&gt;
| Bomber in stock || +1 each&lt;br /&gt;
|-&lt;br /&gt;
| Extra life in stock || +1 each after all other factors (i.e. affects minimum rank)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
On death, basic rank is set to the stage minimum. After respawn, it increases by 3 for the player's refilled Bombers, then 1 is subtracted for the lost life.&lt;br /&gt;
&lt;br /&gt;
Basic rank is truncated to 63 at the end of the calculation. This has a marginal effect on Stage 4 &amp;amp; 5, where bombing at maximum rank may not reduce it, because the true rank is above 63.&lt;br /&gt;
&lt;br /&gt;
The final basic rank can be watched at RAM address 0x1052C9.&lt;br /&gt;
&lt;br /&gt;
==== Cyborg rank ====&lt;br /&gt;
&lt;br /&gt;
Although collecting Cyborgs does not affect the game's difficulty, ''missing'' them does.&lt;br /&gt;
&lt;br /&gt;
The total number of lost Cyborgs is stored at the word address 0x105110. The counter persists for the whole game through continues and is only reset upon a game over.&lt;br /&gt;
&lt;br /&gt;
Cyborg rank doesn't affect everything that basic rank does, increasing the speed of many aimed/semi-aimed bullets incrementally as more Cyborgs are lost, up to 512. The two rank types are cumulative, but in what exact way is currently unknown.&lt;br /&gt;
&lt;br /&gt;
==== Disco 999 ====&lt;br /&gt;
&lt;br /&gt;
In some runs, an additional, seemingly permanent increase in bullet speed can be observed at the start of Stage 5 (up to a ~20% increase). The trigger for this is unknown but is seemingly related to both the No Miss flag '''and''' high scoring.{{Template:Unconfirmed}}&lt;br /&gt;
&lt;br /&gt;
=== Time Attack ===&lt;br /&gt;
----&lt;br /&gt;
After inserting a credit, holding the A and B buttons before pressing Start on the title screen begins the [[Help:Glossary#Caravan_Shooter|Caravan]] Time Attack mode. It takes place in a unique stage that is 3 minutes and 7.8 seconds long (the in-game countdown displays 3 minutes but counts one second as 60 frames, resulting in it being ~4% longer than expected). The player has unlimited lives in this mode but can still game over by holding A+B and inputting ↓ ↓ ↑ ↑ ↓ ↑ ↑ ↓ ↓ ↑ ↓ ↓ ↑ ↑ ↓&lt;br /&gt;
&lt;br /&gt;
The stage features a single enemy table comprised of a remixed arrangement of waves from the normal game plus a few modified ones. As the starting rank is very low (equal to the Stage 2/3 minimum), bullets are far slower than in the normal game and thus the waves need to be approached differently. There are also many ground targets, some of which are mechanically unique:&lt;br /&gt;
* '''Poles:''' Hidden background objects comparable to [[Donpachi]] bees. Hovering near a pole causes it to flicker into visibility. After 30 continuous frames nearby the pole begins to raise, becoming destructible when fully raised and producing a power-up item. Learning how to activate clusters of poles while simultaneously dealing with incoming waves is key to scoring.&lt;br /&gt;
* '''Boxes:''' Revealed after being damaged. Destroying these reveals an icon that alternates between a blue question mark and a heart. Collecting the heart causes either two power-up items or one Bomber item to appear, following a set cycle: question mark, heart (two power-up items), question mark, heart (one Bomber item). Only three boxes exist, all close together in [[Star Force|the same small area]].&lt;br /&gt;
&lt;br /&gt;
With unlimited lives, there is some strategic validity to suicide for respawn invincibility, particularly for Uotaro as he doesn't need to power up upon death.&lt;br /&gt;
&lt;br /&gt;
== Strategy &amp;amp; Techniques ==&lt;br /&gt;
&lt;br /&gt;
The game's announcer explains its scoring principles rather well.&lt;br /&gt;
&lt;br /&gt;
* '''Don't Lose It (Aim for 999 Disco People)'''&lt;br /&gt;
&lt;br /&gt;
Maintaining a 999 chain until the end of the stage results in a massive boss bonus of 998,001 points. For viable scoring shots, this is possible in every stage past Stage 1, contributing just under 5 million by itself, including TLB.&lt;br /&gt;
&lt;br /&gt;
* '''Watch Out!!!'''&lt;br /&gt;
&lt;br /&gt;
Defeating the TLB doubles the clear bonus from spare lives and bombs. Due to the No Miss requirement and the invincibility bug in the Japanese version, reaching the TLB guarantees at least 3 million from spare lives.&lt;br /&gt;
&lt;br /&gt;
* '''Hurry Up!'''&lt;br /&gt;
&lt;br /&gt;
Once the maximum chain of 999 has been reached, scoring goes from exponential to linear. Advance waves as quickly as possible to loop dense &amp;quot;cash-out&amp;quot; waves that offer sheer volume of Cyborgs and/or enemies to kill for huge jumps in score.&lt;br /&gt;
&lt;br /&gt;
=== Pointblanking ===&lt;br /&gt;
----&lt;br /&gt;
The implementation of a shot limit requires using full-auto up close to deal maximum damage per second. In addition, there is a special pointblanking state which causes bullets to deal ~167% damage; a large &amp;lt;span style=&amp;quot;color:#FF69B4; background:#000000&amp;quot;&amp;gt;pink&amp;lt;/span&amp;gt; hitspark appears when this is active. Due to the size of the player's projectiles, it is not necessary to be extremely close to deal full damage. Advancing phases or destroying parts usually stuns bosses, giving time to pointblank.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=320px&amp;gt;&lt;br /&gt;
Dfeveron-pointblank2.gif|The maximum limit of pink pointblanking range. The red box approximates the part of the boss being hit.&lt;br /&gt;
Dfeveron-pb-comparison.gif|Comparison of pink and normal pointblank damage.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Whipping ===&lt;br /&gt;
----&lt;br /&gt;
Abuse fast movement and the travel time of projectiles to commit minimally to an anticipated enemy spawn before moving away to do something else. This is most useful for Type-B as its shot angle gives it more margin for error, while Type-C usually has better approaches to the applicable situations. '''Enemies off the left or right screen edges can be shot before they appear''', which is facilitated further by said technique.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=320px&amp;gt;&lt;br /&gt;
Dfeveron-whip-slow.gif|By the time the shots on the left have connected, the player has already moved close to the right edge.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sealing ===&lt;br /&gt;
----&lt;br /&gt;
Staying on top of ground turrets or small tanks prevents them from shooting, while being close to flying enemies voids revenge bullets, if any. The sealing range is larger for airborne enemies than grounded ones. Notable applications include the blue zako in Stage 4, the station in Stage 5, and Boss 5's green orbs and missiles, as well as its core in its turret phase.&lt;br /&gt;
&lt;br /&gt;
=== Edge-braking ===&lt;br /&gt;
----&lt;br /&gt;
Moving diagonally while pressed against a side of the screen reduces ship speed to ~70%, allowing for more precise control. This gives more room to stream and helps in navigating dense areas such as Boss 2's final, the turret battery near the end of Stage 4, Boss 4's penultimate and final, and Boss 5's opener, penultimate and final. This technique is essential to Uotaro in managing his blistering speed.&lt;br /&gt;
&lt;br /&gt;
== Specific Strategy ==&lt;br /&gt;
&lt;br /&gt;
=== Stage 1 ===&lt;br /&gt;
----&lt;br /&gt;
==== Shortcuts ====&lt;br /&gt;
On the first double zako column wave, depleting the enemies on the left side triggers the next wave early.&amp;lt;br&amp;gt;&lt;br /&gt;
On the second double zako column wave which immediately follows, depleting the enemies on the right side triggers the next wave early.&lt;br /&gt;
&lt;br /&gt;
==== Wave skip ====&lt;br /&gt;
If the fifth wave of Table 1 is depleted twice before transitioning to Table 2, the time-consuming double zako column in the sixth wave of Table 1 is skipped. [https://youtu.be/PuTJp-1M0U4&amp;amp;t=47s Replay example]&lt;br /&gt;
&lt;br /&gt;
=== Stage 2 ===&lt;br /&gt;
----&lt;br /&gt;
==== Turret Grid ====&lt;br /&gt;
Whether a turret shoots or not when it flips open is random; however, the turrets open in a fixed sequence, allowing this section to be routed to some extent. At the very least, the first two turrets on the far right should be taken out immediately before the zako start arriving. The stretching &amp;quot;lasers&amp;quot; are actually three needles stacked on top of each other with slightly differing speeds.&lt;br /&gt;
==== Midboss Area ====&lt;br /&gt;
Pre-firing a Bomber with the correct timing and then pointblanking the midboss kills it instantly after the Bomber ends without losing Cyborgs. Type-B should avoid riding on top of the midboss while invincible as this may make its Bomber projectiles deal less damage.&lt;br /&gt;
&lt;br /&gt;
Immediately after the midboss, speedkill the pair of medium enemies entering from the top left, then move down and right to misdirect the bubbles fired from the pair on the right. This leaves a natural path to clear up the Cyborgs on the left side before advancing through the two item carriers that follow, ending with the player at the top right ready for the start of the next wave.&lt;br /&gt;
&lt;br /&gt;
The next wave is made up of two rows of three 4-way medium enemies which arrive in a R-M-R-L-M-L sequence, followed by the same formation horizontally flipped. Stay as high up as possible without ramming them and they won't be able to restrict your movement. With a regular ship, kill the first wave R-M-R-M-L-L (spawn order 1-2-3-5-4-6), detour to the right to clean up Cyborgs to avoid hitting the item limit, then kill the second wave L-L-M-M-R-R (spawn order 1-3-2-5-4-6). Uotaro can just kill them in order.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=320px&amp;gt;&lt;br /&gt;
Dfeveron-s2-postmid1.gif|Post-midboss wave strategy. Collecting all Cyborgs on the left while moving to the top simplifies the following wave.&lt;br /&gt;
Dfeveron-s2-postmid2.gif|Appearance order and positions of the first six-4-way wave. The next wave is the same, but mirrored horizontally.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Final Skip ====&lt;br /&gt;
The green spiral pattern of Boss 2's second phase can be skipped, albeit at the cost of Cyborgs. Pointblank the core as much as possible to reach the boss' second phase before it gets to shoot its aimed red bullets. Try not to use Roll as its piercing can destroy the rear part which forwards the first phase, thus ruining the strategy. If successful, the boss initiates its second phase by shooting aimed reds instead of the green spiral, making it significantly easier to win without using a Bomber.&lt;br /&gt;
&lt;br /&gt;
Uotaro can skip Boss 2's final and collect all Cyborgs simultaneously. Immediately pointblank the left arm and then the rear. The boss usually starts shooting again before the rear can be destroyed, so move to the bottom and then restream if needed. Afterwards, pointblank the core, but without reducing it to below a third of its HP, and then the other arm. With it destroyed, the badly damaged core is easy pickings, though some dodging may be necessary if pointblanking isn't on point.&lt;br /&gt;
&lt;br /&gt;
=== Stage 3 ===&lt;br /&gt;
----&lt;br /&gt;
==== Despawn ====&lt;br /&gt;
If the last enemy of the fourth zako wave (appears every six waves thereafter) is kept alive, zako cannot spawn for 30 seconds. For a mere cost of ~50,000 points, the brown ships become completely free to pointblank for lots of Cyborgs. [https://youtu.be/a9RvM3uzzXM Japanese guide]&lt;br /&gt;
&lt;br /&gt;
If the last platform is immediately destroyed, zako cannot spawn until the brown ships are extinguished, once again becoming safe to pointblank for many more Cyborgs.&lt;br /&gt;
&lt;br /&gt;
==== Platforms ====&lt;br /&gt;
The Cyborgs dropped by each platform immediately fills up the item limit. The presence of the platforms themselves also interferes with zako spawning, even during a despawn. Additionally, immediately destroying the fourth platform causes a second, shorter zako despawn.&amp;lt;br&amp;gt;&lt;br /&gt;
Following the four platforms, two sets of four large blue ships appear sequentially. These ships are fragile and have a high Cyborg count that decays very rapidly.&lt;br /&gt;
&lt;br /&gt;
Strategies for the platform segment include:&lt;br /&gt;
# '''Platform sniping.''' As there's plenty of spare time to spawn all 8 brown ships, the item limit can be mitigated by destroying each platform ASAP and pausing to empty a few Cyborgs before attacking the first brown ship. If a despawn is performed at the second opportunity, and each of the first three platforms are destroyed precisely as they become vulnerable, the zako sync up with the brown ships in a desirable way after the third platform; but if ''any'' of the platform kills are delayed slightly, the zako get delayed too. [https://youtu.be/ECcUJXCEcmE Video featuring both despawns and good platform kill timings]&lt;br /&gt;
# '''Catstrat.''' Take out the two turrets at the bottom of the platform, then ignore the platform and attack the brown ships first, before catching up to the platform before it leaves the screen. This is very difficult to perform without a Bomb shottype or Uotaro due to zako interference. [https://youtu.be/ifgLgB9ntmo&amp;amp;t=369s Uotaro replay example]&lt;br /&gt;
# '''Despawn catstrat.''' Perform a despawn at the second opportunity, then attack the brown ships first as above. This is much easier than the non-despawn variant and can reliably be performed with any ship, though it's slightly more efficient with a Type-A shot. When the fourth platform is quick-killed, zako spawning is delayed until after the final blue ship, allowing them to be set up on without any interruptions. This is very significant for Roll scoring as Roll can damage enemies in the top deadzone where shot can't reach, allowing the blue ships to be easily taken out the moment they enter the screen before Cyborg decay can take effect. [https://youtu.be/icKKphhWpnQ&amp;amp;t=357s Replay example with A-Roll]&lt;br /&gt;
&lt;br /&gt;
==== Rail Turrets ====&lt;br /&gt;
[[File:Dfeveron-s3turret.gif|thumb|right|Note the shot hitsparks. Turrets are continuing to spawn near the top left even though the rails have scrolled away.]]&lt;br /&gt;
&lt;br /&gt;
The third section of Stage 3 is introduced by a bridge zone with a column of respawning rail turrets on each side. Wedging the ship against the left or right edge while pointblanking the turrets leads to them being continually killed and replaced every few frames, doling out a massive amount of points. Additionally, positioning the ship in a specific way can cause the game to continue replacing the turrets after the point it would normally stop. [https://youtu.be/oXViRIChfww Video of turret glitch positioning]&lt;br /&gt;
&lt;br /&gt;
Performing this trick overloads the sprite limit, making survival unrealistic without the use of two or three Bombers. Uotaro, who lacks a Bomber, is unable to fully take advantage of it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Kills with 3 Bombers&lt;br /&gt;
|-&lt;br /&gt;
|A || ~510&lt;br /&gt;
|-&lt;br /&gt;
|B || ~420&lt;br /&gt;
|-&lt;br /&gt;
|C || ~515&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Boss Opener ====&lt;br /&gt;
&lt;br /&gt;
The lower turrets shoot one-way blue needles on odd cycles, and three-way on even. They can be destroyed but regenerate in the next cycle. The first set of green lasers is aimed directly at the player, then in the following sets, the upper turrets rotate randomly before firing, covering a ~90 degree arc, which is the main threat of the phase. Like all other bosses, later cycles fire more sets with faster bullets, becoming more dangerous over time.&lt;br /&gt;
&lt;br /&gt;
At the end of the stage is a Bomber carrier that shows up right before the boss enters view. If already at the maximum amount of four, bomb the boss' side nodes before collecting the Bomber so as to not end up in a deficit. [https://youtu.be/eLFDwTwfBGg&amp;amp;t=500s Replay example]&lt;br /&gt;
&lt;br /&gt;
A Speed 4 ship can macrododge by moving in a wide U-shape from edge to edge, though this isn't reliable as it may still get the player walled off by random boss movement, and only becomes even less reliable the longer the phase goes on for. Instead, cut the phase short by pointblanking. Watch the rotation of the turrets to anticipate a safespot on the near side, then dodge the shots from the far side on reaction.&lt;br /&gt;
&lt;br /&gt;
Uotaro can prevent the random green lasers (that matter) thanks to his damage output which makes the phase fairly static. Pointblank the left node as much as possible so the boss can only shoot one set of lasers at most if done properly. After destroying it, pointblank the other node during the two seconds of the boss getting stunned, then move to the top left and stream downwards to dodge the lasers. The remaining node shouldn't last much longer afterwards with the previous pointblanking.&lt;br /&gt;
&lt;br /&gt;
=== Stage 4 ===&lt;br /&gt;
----&lt;br /&gt;
==== Table 2 ====&lt;br /&gt;
The third and fourth waves are white zako that shoot blue bullets aimed around the player, and show up alongside Table 3 if looped too quickly, resulting in a dangerous overlap. Stall if needed to prevent this from happening.&lt;br /&gt;
&lt;br /&gt;
==== Table 3 ====&lt;br /&gt;
This is the only part of Stage 4 where a great number of points can be gained or lost. Players are encouraged to rush to the end of the table for a series of cash-out waves that can total 150,000-200,000 points. It is also the only part of the game that involves enemies appearing at the bottom of the screen. Routes vary with shot type, but typically at least 1 Bomber is used either to wipe out the turret battery for safety, or to save time on the reverse waves. [https://youtu.be/vaXC-txzeRs Video example of the table with B-Roll]&lt;br /&gt;
&lt;br /&gt;
==== Boss Final ====&lt;br /&gt;
The boss fires 7 sets of trios of needles in fixed-angle sweeps, alternating left and right, while moving around semi-randomly. The firing rate gets faster over time, reaching maximum speed after ~10 seconds. It is highly recommended to skip this pattern with a Bomber as it becomes absurdly hard to dodge as it approaches maximum speed.&lt;br /&gt;
&lt;br /&gt;
Roll shots can still kill the boss quickly enough to survive with some reliability and thus save a Bomber. In order to accomplish this, it's imperative to end the penultimate pattern with a half-charged Roll so that the boss is already taking heavy damage when the final starts. All following attacks should also be half-charged and must be accurate — the player can afford to miss one shot at most. Whenever the boss reverses directions, either randomly or because it has reached the edge of its bounding box, it makes a distinctive circular movement, which can be used to line up a hit. Read up high to maximise reaction window. There is always some risk involved due to the possibility of the boss faking out the player by rapidly switching directions, to which there isn't much obvious counterplay.&lt;br /&gt;
&lt;br /&gt;
The pattern is consistent for Uotaro as he can kill it before it ever gets particularly fast by always staying below the core.&lt;br /&gt;
&lt;br /&gt;
=== Stage 5 ===&lt;br /&gt;
----&lt;br /&gt;
The one and only table spans across the entire stage, though it is briefly stopped by the six big blue tanks before the final corridor. The table is dangerous in conjunction with ground enemies, which are fortunately absent in the middle portion. The chain can be maxed out as early as halfway through the stage, by which point zako waves are worth ~50,000 points each. There's also a wave of 16 carriers that can be bombed to progress the table faster.&lt;br /&gt;
&lt;br /&gt;
==== Stalling ====&lt;br /&gt;
The final stage attempts to punish stalling on waves by spawning a column of [https://youtu.be/Ks1QpEwfTS0 three green orbs] in the middle that shoot a continuous stream of aimed bullets and cannot be destroyed without a Bomber. However it's still possible to stall on carrier waves by destroying only the fourth carrier right before it exits the screen. This prevents the orbs from ever showing up, so long as enemy waves are regularly depleted.&lt;br /&gt;
&lt;br /&gt;
==== Station ====&lt;br /&gt;
One of the more challenging stage segments, especially for Type-B. The difficulty stems from the potentially chaotic way the fixed ground enemies can overlap with the air waves if approached haphazardly. Aim to deal with the opening part of the stage in a stable way so as to reach the station area on a consistent timing, which provides the best chance of anticipating how all the elements are going to interact. Points of interest include:&lt;br /&gt;
* Bomber enemies (initial cluster of aimed needles, drop highly durable torpedoes after a few seconds)&lt;br /&gt;
* Mini-turret clusters (aimed single bullets)&lt;br /&gt;
* Rail turrets (appear one at a time, continue to shoot from the bottom of the screen if left alive)&lt;br /&gt;
* Tanks after turrets (aimed line of 3 bullets)&lt;br /&gt;
The strategy is to always be in position to kill the large bomber enemies and the rail turrets as soon as they appear. This is best facilitated by timing the waves so that either:&lt;br /&gt;
# you progress quickly enough that the bombers don't overlap with the turrets spawning, or&lt;br /&gt;
# you progress slowly enough that the bombers overlap closely with the turrets spawning, and get rid of them both at once&lt;br /&gt;
A timing in between these thresholds results in one enemy type appearing on the opposite side while you're attacking the other, leading to a scramble to manage both of them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=320px&amp;gt;&lt;br /&gt;
Dfeveron-s5-1-fast.gif|Acceptable fast timing. Both bombers are destroyed before the first turret appears.&lt;br /&gt;
Dfeveron-s5-1-slow.gif|Acceptable slow timing. The bombers appear at the same time as the turrets.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Boss Missiles ====&lt;br /&gt;
Dealing enough damage to the final boss' core without destroying all of its rings triggers a secret third phase, in which the boss shoots destructible missiles straight down that shoot aimed and revenge bullets. This avoids the other third phase of extremely dangerous and random turrets. It also has a lower HP gate for transitioning to the penultimate phase and makes the boss shoot more sidewinders, receiving even more damage in the process, which is just enough to skip the nearly impossible double orb pattern.&lt;br /&gt;
&lt;br /&gt;
Roll shots can easily timeout missiles by simply holding B and going left and right back and forth. Uotaro shouldn't bother as he can quickly destroy turrets and can still skip the double orb pattern given enough pointblanking.&lt;br /&gt;
&lt;br /&gt;
==== Boss Final ====&lt;br /&gt;
[[File:Dfeveron-5final-2.gif|thumb|right|240px|'''1, 2, 3, (4)''': Fixed bullets. '''L''': Left sweep aimed at player. '''R''': Right sweep aimed right of player.]]&lt;br /&gt;
The boss follows a convoluted series of fixed waypoints while firing:&lt;br /&gt;
* Large shots at fixed angles in a sequence of straight down, angled right, angled left, repeat.&lt;br /&gt;
* Sweep to the left. The first bullet is aimed at the player. Alternates with the below.&lt;br /&gt;
* Sweep to the right. The first bullet is aimed ~15 degrees to the right of the player.&lt;br /&gt;
These elements are predictable as long as the boss always starts the phase in the same position. This can be set up by waiting for the start of the double orb pattern, where the boss drifts to the middle of the screen, before triggering the final. Assuming it starts in the middle, the fixed bullets never reach the bottom right corner, allowing Roll shots to hide there, dodging only the aimed bullets and sniping the boss whenever it approaches. Other shots need to route chasing the boss for the duration of the pattern. Read the middle of the screen to look at the gaps in each sweep that you can fit in. Try to take the same gaps to turn the sweeps &amp;quot;static&amp;quot;.&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Misc / Curio ==&lt;br /&gt;
&lt;br /&gt;
=== Caravan music glitch ===&lt;br /&gt;
&lt;br /&gt;
For seemingly no reason, the caravan music can randomly play in any of the five main stages. [https://youtu.be/udc71VQi12U&amp;amp;t=531 Replay with this glitch]&lt;br /&gt;
&lt;br /&gt;
=== Boss music ===&lt;br /&gt;
&lt;br /&gt;
The game's soundtrack was originally entirely heavy metal before the development team set on a disco theme. Only the boss music remained unchanged.&amp;lt;ref&amp;gt;[https://shmuplations.com/cavestghistory/#cavefacts Cave Shooting History Interview]&amp;lt;/ref&amp;gt; Curiously, it does not fade out when defeating Boss 2 or 3.&lt;br /&gt;
&lt;br /&gt;
=== Boss 3 glitch ===&lt;br /&gt;
&lt;br /&gt;
Destroying a side node pushes it in the opposite direction. Destroying the left node first, positioning the boss to the extreme left, manipulating it to move left and then destroying the right node can push it off the edge of the screen. This causes a coordinate overflow error, resulting in the boss believing it to be actually on the far right. It then tries to correct its position back to the middle by continuing to travel left, further and further offscreen until it wraps around and reappears on the right side. [https://youtu.be/QM6mETTnf3w Video of this glitch]&lt;br /&gt;
&lt;br /&gt;
=== Boss 4 glitch ===&lt;br /&gt;
&lt;br /&gt;
Depending on the destruction timing, the top parts still keep shooting purple bullets even during their &amp;quot;slam&amp;quot; pattern that shoots aimed blue bullets. [https://youtu.be/lbfGxlhEe88&amp;amp;t=740 Replay with this glitch]&lt;br /&gt;
&lt;br /&gt;
=== Boss 5 glitch ===&lt;br /&gt;
&lt;br /&gt;
Depending on the timing, the boss' core stays permanently closed when transitioning to its turret phase, thus becoming invulnerable.&lt;br /&gt;
&lt;br /&gt;
=== TLB double KO ===&lt;br /&gt;
&lt;br /&gt;
Bosses are supposed to be protected from dying while the player is dead. This isn't applied to the TLB, allowing the player to both clear the game and game over simultaneously, producing some strange visual effects: the game still proceeds as normal even while the CONTINUE? timer ticks down. No stage scores are displayed because they're zeroed out from game overing but the total high score is still preserved, albeit with flipped letters. After the GAME OVER screen, the name entry overlays the stage clear screen, initially with a normal looking cursor before transforming into the alphabet when the 'bomb get' sound effect is played, indefinitely so until the game transitions to the ranking screen. [https://youtu.be/zKWimdii2zU Video of this glitch]&lt;br /&gt;
&lt;br /&gt;
=== Enemy movement ===&lt;br /&gt;
&lt;br /&gt;
Random enemy movement is unusually ill-controlled relative to other CAVE games. The bounding boxes for most bosses are too large, resulting in them becoming temporarily invulnerable when moving high up, and the Boss 3 glitch described above. Stage enemies with random movement (such as the rolling blue zako in Stage 2) can similarly move to the very top and become impossible to kill, although this is very rare.&lt;br /&gt;
&lt;br /&gt;
=== Inspiration ===&lt;br /&gt;
&lt;br /&gt;
Dangun Feveron's odd development circumstances and idiosyncratic nature lead to speculation on what could have influenced its design. The game's art style, color palette and space setting (unusual among CAVE games) bear much similarity to [[Toaplan|Toaplan's]] [[Tatsujin]]. The main game's structure resembles [[NMK|NMK's]] [[Thunder Dragon 2]], while Time Attack mode is based on Caravan Festival console games.&lt;br /&gt;
&lt;br /&gt;
The Stage 1 and Stage 3 BGMs are possibly inspired by songs of [https://en.wikipedia.org/wiki/Bee_Gees Bee Gees], specifically [https://en.wikipedia.org/wiki/Stayin%27_Alive &amp;quot;Stayin' Alive&amp;quot;] and [https://en.wikipedia.org/wiki/You_Should_Be_Dancing &amp;quot;You Should Be Dancing&amp;quot;], respectively.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Dangun Feveron]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Bomb mechanic]]&lt;br /&gt;
[[Category:Medal mechanic]]&lt;br /&gt;
[[Category:True Last Boss]]&lt;/div&gt;</summary>
		<author><name>User account</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Dangun_Feveron&amp;diff=33572</id>
		<title>Dangun Feveron</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Dangun_Feveron&amp;diff=33572"/>
		<updated>2025-02-08T13:45:00Z</updated>

		<summary type="html">&lt;p&gt;User account: /* Stage 3 */ Updated platforms meta&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dangun_Feveron_Logo.png|frameless|400px|center]] &lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #802a8b&lt;br /&gt;
|title = Dangun Feveron&lt;br /&gt;
|background = #ed7c84&lt;br /&gt;
|image = Dangun_Feveron_Title.png&lt;br /&gt;
|imagecaption = Title Screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|releasedate = September 1998&lt;br /&gt;
|previousgame = [[ESP Ra.De.]]&lt;br /&gt;
|nextgame = [[Guwange]]&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|publisher = Nihon System&lt;br /&gt;
|producer = Kenichi Takano&lt;br /&gt;
|music = Nanpei Misawa&amp;lt;br /&amp;gt;Tatsuhiko Kasuga (FM Arrange)&amp;lt;br /&amp;gt;chibi-tech (VIP Arrange)&lt;br /&gt;
|program = Crusty&amp;lt;br /&amp;gt;Takashi Ichimura&amp;lt;br /&amp;gt;Hiroyuki Uchida&lt;br /&gt;
|art = Naoki Ogiwara&amp;lt;br /&amp;gt;Hiroyuki Tanaka&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Dangun Feveron (弾銃フィーバロン, Dangan fībaron; Fever SOS outside of Japan) is a vertically scrolling shoot 'em up, released in 1998 on CAVE 68000 hardware for arcades. &lt;br /&gt;
&lt;br /&gt;
The game was being developed around the same time as [[ESP Ra.De.]], however Tsuneki Ikeda wasn't involved in its development as much, instead leaving the programming to &amp;quot;Crusty&amp;quot;, Takashi Ichimura and Hiroyuki Uchida. The game went through several revisions, starting out as a mecha STG, but due to poor reception from location tests, the team decided on a disco theme.&lt;br /&gt;
&lt;br /&gt;
The game is drastically different from other CAVE titles and plays more like a Toaplan game, with an emphasis on faster but fewer bullets, instead of slow and dense patterns.&lt;br /&gt;
&lt;br /&gt;
The game received a home port for PlayStation 4 and XBox One in 2018, as part of [[M2]]'s ShotTriggers series for its 20th Anniversary. It includes the original arcade version of the game, a &amp;quot;FEVER&amp;quot; arrange, various practice modes, and two new arrange soundtracks: FM Arrange in vein of old Toaplan games by Tatsuhiko Kasuga and VIP Arrange by chibi-tech.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Earth Invasion Ultimate Commander, Admiral Gratze, embarked on a mission to conquer the third planet from the sun, setting his sights on Planet FEVER.&lt;br /&gt;
Planet FEVER was surrounded by mysterious electromagnetic waves, which are known to cause all equipment to go haywire, but Gratze thought it was a mere superstition. &lt;br /&gt;
When it reached his private room and cut his call with his wife, Aileen, he swore destruction upon the residents of Planet Fever.&lt;br /&gt;
&lt;br /&gt;
Planet FEVER Defense Force Esper Pilots Afro &amp;amp; McCoy, alongside Space Travelling FEVER Girl Stephanie team up to put a stop to the delusional madman.&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
* '''A (Tap):''' Shot&lt;br /&gt;
* '''A (Hold):''' Powerful Shot. Takes 18 frames (~0.31 seconds) to activate.&lt;br /&gt;
* '''B:''' Bomber&lt;br /&gt;
* '''C (Dipswitch):''' Rapid Shot&lt;br /&gt;
&lt;br /&gt;
== Characters / Ships ==&lt;br /&gt;
&lt;br /&gt;
Each ship has a different Side Shot configuration and a different Bomber. Each main and side shot of each ship deals the same damage per bullet, despite any visual differences.&lt;br /&gt;
&lt;br /&gt;
[[File:Afro_%26_McCoy.png|125px]] [[File:Stephanie.png|125px]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Afro''' (left) and '''McCoy''' (middle) are the ace pilots of Planet FEVER's Defense Force. Afro's Type-A ship is a central shot. McCoy's Type-B ship is a 3-way shot with the side shots at a 15 degree angle.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stephanie''' (right) is the leader of the &amp;quot;Fever Girls&amp;quot; Dance Troupe. Her Type-C ship is a wide shot, with the side shots at a 45 degree angle.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 200px;&amp;quot; | [[File:Dangun_Type_A.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 49%;&amp;quot; | Type-A's narrow overlapping shots deal the most damage from anywhere, which comes into play for boss phases that are unsafe to pointblank. Unfortunately it can't shoot offscreen enemies without a sub-weapon due to lack of horizontal range and is no stronger than Type-B at nearer distances or versus giant targets. Its nuke-style Bomber also has a tendency to not hit anything if used as a panic button.&lt;br /&gt;
| style=&amp;quot;width: 275px;&amp;quot; | [[File:Dfeveron-abomber.gif|center|Type-A Bomber|240px]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 200px;&amp;quot; | [[File:Dangun_Type_B.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 49%;&amp;quot; | Type-B has a good mix of damage and range thanks to its spread, as well as the strongest Bomber, making it the easiest type to use. Its Bomber is directed, allowing it to be aimed away from enemies if desired. There is a slight pause between activating the Bomber and its first lightning strike.&lt;br /&gt;
| style=&amp;quot;width: 275px;&amp;quot; | [[File:Dfeveron-bbomber.gif|center|Type-B Bomber|240px]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 200px;&amp;quot; | [[File:Dangun_Type_C.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 49%;&amp;quot; | Type-C's side shots can hit both sides of the screen at once, or the whole of the screen near the top, which is very helpful in some areas. Its performance against durable targets at a distance is pathetic however, and it usually needs to get very close to hit with all of its streams due to blind spots between the main and side shots. Its Bomber deals the least damage but hits everything indiscriminately.&lt;br /&gt;
| style=&amp;quot;width: 275px;&amp;quot; | [[File:Dfeveron-cbomber.gif|center|Type-C Bomber|240px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Powerful Shots ===&lt;br /&gt;
----&lt;br /&gt;
Unlike most CAVE games, where the ships have the same two weapons (usually Shot + Laser), in Dangun Feveron, you get to choose your secondary shot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 200px;&amp;quot; rowspan=2 | [[File:Dangun_PShot_Lock.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 49%;&amp;quot; | '''Lock-On:''' Fires a stream of fast saws which bends with the player's movement. On contact with an enemy, the stream &amp;quot;sticks&amp;quot; and automatically aims at it.&lt;br /&gt;
| style=&amp;quot;width: 275px;&amp;quot; rowspan=2 | [[File:Lockcomp.png|center|Lock ranges|400px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 49%;&amp;quot; | Comparable to the iconic purple weapon of the [[Raiden II|Raiden]] series, though lacking any penetrative ability. Lock-On deals more damage than a single shot-stream at long range, but less than combined shots or pointblanking. It is also hard to aim and easily disrupted by zako, making it the weakest sub-weapon in the majority of situations.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 200px;&amp;quot; rowspan=2 | [[File:Dangun_PShot_Bomb.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 49%;&amp;quot; | '''Bomb:''' Deploys missiles that slowly drift forwards. Up to three can be active simultaneously. Each missile grows in power the longer it is active. On impact, creates a large explosion; enemies killed by the explosion create more explosions, potentially causing a chain reaction.&lt;br /&gt;
| style=&amp;quot;width: 275px;&amp;quot; rowspan=2 | [[File:Dfeveron-compbomb.gif|center|Bomb explosion chaining|400px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 49%;&amp;quot; | Bomb achieves the highest scores via both the best damage and screen coverage of any sub-weapon, but is worthless without a route. It also struggles to kill bosses and as such should not be paired with Type-C, though it can be rapid-fired at pointblank, dealing even more damage than full-auto.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 200px;&amp;quot; rowspan=2 | [[File:Dangun_PShot_Roll.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 49%;&amp;quot; | '''Roll:''' Charge shot. Deploys up to 8 blue orbs that &amp;quot;unwind&amp;quot; into a clockwise orbit. Upon release, the orbs fly straight forward and penetrate all enemies, damaging for each frame in contact. Charging can only be resumed if no orbs are on screen.&lt;br /&gt;
| style=&amp;quot;width: 275px;&amp;quot; rowspan=2 | [[File:Dfeveron-comproll.gif|center|Different Roll charges|400px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 49%;&amp;quot; | By far the best boss killer, Roll deals consistently high damage at any range with little preparation required. Due to how the orbs deploy, half-charging releases multiple overlapping orbs in a small area, thus dealing the most damage. Short Rolls still pierce equally well, sniping zako or carriers behind ground targets or quickly taking out turret columns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Speed &amp;amp; Hitbox ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Feveron hitboxes.jpg|thumb|right|400px|'''All enemy bullets have single-pixel collision''', regardless of visuals. Bullet collision is checked once every 2 frames.]]&lt;br /&gt;
Unlike other CAVE games, the ships do not have their own speed, nor do they slow down when using the secondary shot. Instead, you choose the speed of your ship for the entire game.&lt;br /&gt;
&lt;br /&gt;
Player speeds below 3 are not recommended as they're unable to macrododge or chase enemies or Cyborgs fast enough.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Speed&lt;br /&gt;
! Frames to cross ↕&lt;br /&gt;
! Frames to cross ↔&lt;br /&gt;
! Px/frame&lt;br /&gt;
! Hitbox&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 96 || 72 || 3.36 || 7x9&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 81 || 61 || 3.96 || 9x9&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 60 || 45 || 5.39 || 11x9&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 54 || 41 || 5.93 || 11x9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uotaro ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Dfeveron-outaro hitbox.gif|thumb|Uotaro's 11x9 hitbox]]&lt;br /&gt;
Uotaro is a hidden guest character from CAVE's puzzle game Puzzle ''Uo Poko''. He can be played as by entering the code ↓ ↑ → ← ↑ ↓ ← → after inserting a credit on the title screen or before continuing.&lt;br /&gt;
&lt;br /&gt;
* No Powerful Shot or Speed selection or Bomber&lt;br /&gt;
* Can switch between the three shot configurations by pressing B; autofiring B creates a fan pattern&lt;br /&gt;
* Double shot power&lt;br /&gt;
* Twice as fast as Speed 4&lt;br /&gt;
* No power levels which, combined with no Bomber, results in far lower rank and thus drastically slower enemy bullets&lt;br /&gt;
&lt;br /&gt;
Uotaro's combination of flexibility, extreme speed and low rank allows him to be basically wherever he wants at any time, obliterating everything in his path while minimizing the logistics of collecting Cyborgs. However, survival is made significantly harder due to difficulty in handling his speed and no Bomber. While typically the highest scoring shot within stages, the lack of Bomber lowers the clear bonus and prevents scorebombs.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Icon &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dangun_item_main.png|75px]]&lt;br /&gt;
| '''Power-Up''' &amp;lt;br&amp;gt; ''Main Shot''&amp;lt;br /&amp;gt;Boosts the strength of the player's main shot, up to 3 times.&amp;lt;br&amp;gt; Equivalent to 5 Cyborgs when fully powered up.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dangun_item_way.png|75px]]&lt;br /&gt;
| '''Power-Up''' &amp;lt;br&amp;gt; ''Way Shot''&amp;lt;br /&amp;gt; Boosts the strength of the player's side shots, up to 3 times.&amp;lt;br&amp;gt; Equivalent to 5 Cyborgs when fully powered up.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dangun_item_cyborg.png|75px]]&lt;br /&gt;
| '''Score''' &amp;lt;br&amp;gt; ''Cyborg, Discomen''&amp;lt;br /&amp;gt; Increases the chain counter by 1 point, up to 999, then awards points equal to the chain.&amp;lt;br&amp;gt; More of them drop from enemies if speedkilled.&amp;lt;br&amp;gt; Multiplier value is reset to 1 if even one escapes through the top of the screen.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dangun_item_bomb.png|75px]]&lt;br /&gt;
| '''Bomb Item''' &amp;lt;br&amp;gt; ''Bomb'' &amp;lt;br /&amp;gt;Gives the player an extra Bomber to use. Maximum number of Bombers in stock is 4.&amp;lt;br&amp;gt;Equivalent to 5 Cyborgs at 4 Bombers.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dangun_item_1up.png|75px]]&lt;br /&gt;
| '''Extend Item''' &amp;lt;br&amp;gt; ''Extend, 1-Up, Life'' &amp;lt;br&amp;gt;Increases the player's life stock by one.&amp;lt;br&amp;gt;Only appears when the player collects 2000 total Cyborgs, ignoring excess power-ups and Bombers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
Dangun Feveron is a Caravan principle game: All five stages are of fixed length but each is divided into one or more '''tables''' of enemy waves that switch at fixed points. The next wave spawns as soon as the existing one is depleted. Extinguishing a table loops it, providing a constant supply of targets. The game does not check for cleared waves continuously however; it uses discrete intervals which vary by the waves in question. In some cases, missing an enemy causes a delay, while in others, only specific enemies are needed to be destroyed to advance. Ground enemies are excluded from tables and thus appear at fixed points.&lt;br /&gt;
&lt;br /&gt;
Unusually for a CAVE game, the screen does not pan when the player moves horizontally, meaning enemies cannot be moved offscreen to prevent their shooting, as well as less space to work with, making streaming more difficult.&lt;br /&gt;
&lt;br /&gt;
The True Last Boss appears after a No Miss of the whole game. In the Japanese version, the player is still invincible even after beating the final boss, and as such cannot die unless a Bomber is used to remove said invincibility.&lt;br /&gt;
&lt;br /&gt;
=== Score Mechanics ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Dfeveron-cyborgex.gif|thumb|right|A large enemy releasing Cyborgs.]]&lt;br /&gt;
&lt;br /&gt;
All flying enemies and some ground enemies drop Cyborgs if killed quickly, which drift downwards in a red circle until they reach the bottom of the screen, then bounce back up in an orange circle and disappear through the top. It takes at most 2.5 seconds for a Cyborg to hit the bottom, and another 5 seconds to vanish. Each Cyborg collected increments the chain by 1, then gives points equal to the chain counter. Letting any single Cyborg escape sets the chain counter to 1, followed by a dramatic piano sound effect. The point value of all destroyed targets is also equal to the chain count. The chain maxes out at 999 per stage.&lt;br /&gt;
&lt;br /&gt;
The number of Cyborgs dropped by each enemy decays over time at a rate determined by the enemy type, down to 0. Boss parts also decay in Cyborg count, and a timed-out boss drops nothing.&lt;br /&gt;
&lt;br /&gt;
Cyborgs dropped by killed enemies appear in random positions inside the enemy's collision hitbox. Cyborgs drift in a fixed pattern, changing direction every second, but their initial timing and direction is random. Cyborgs near the edges of the screen are forced away from the edge. Offscreen Cyborgs are forcibly moved onscreen.&lt;br /&gt;
&lt;br /&gt;
Up to 50 Cyborgs can be on screen at once. Additional Cyborgs past this limit simply don't appear. '''Cyborgs are emptied from memory when the floating text attached to them goes away, not immediately after picking them up''', which can lead to some deceptive timings.&lt;br /&gt;
&lt;br /&gt;
After defeating a boss, the player is given a boss bonus of&lt;br /&gt;
: current chain * stage Cyborg total&lt;br /&gt;
up to 999&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; or 998,001. Timed-out bosses do not award a bonus.&lt;br /&gt;
&lt;br /&gt;
Upon clearing the game, the player is awarded 500,000 points per spare life and 100,000 points per spare bomb. Defeating the TLB awards another boss bonus and doubles the clear bonus.&lt;br /&gt;
&lt;br /&gt;
=== Bomber ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Dfeveron-bomberdamage.png|frame|right|Difference in Bomber damage when used on the Stage 2 Boss. From top: Type-A, Type-B, Type-C]]&lt;br /&gt;
&lt;br /&gt;
All Bombers have the same duration, 120 frames (~2.09 seconds). While the Bomber is active:&lt;br /&gt;
* Damaging effect varying by ship type&lt;br /&gt;
* Immediate invincibility&lt;br /&gt;
* Speed is boosted to beyond Speed 4&lt;br /&gt;
* Onscreen Cyborgs freeze in place&lt;br /&gt;
* Cyborgs cannot spawn&lt;br /&gt;
After the Bomber ends, the player is invincible for a further 60 frames (~1.04 seconds). Movement and Cyborgs behave normally during this invincibility.&lt;br /&gt;
&lt;br /&gt;
Since the Cyborg bonus from collecting excess Bombers is meager, and No Miss is heavily rewarded, players are encouraged to use them liberally. Bombers can also be used to freeze escaping Cyborgs, skip waves (generally carriers), or in advance to abuse the ending invincibility which does not interfere with scoring.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Stage&lt;br /&gt;
! # of Bomb Items&lt;br /&gt;
|-&lt;br /&gt;
| One || 0&lt;br /&gt;
|-&lt;br /&gt;
| Two || 1&lt;br /&gt;
|-&lt;br /&gt;
| Three || 2&lt;br /&gt;
|-&lt;br /&gt;
| Four || 2&lt;br /&gt;
|-&lt;br /&gt;
| Five|| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
[[Help:Glossary#Rank|Rank]] affects enemy bullet speed, and in fewer cases firing rate. It is primarily determined by stage and power level. Rank management is nonexistent due to limited lives.&lt;br /&gt;
&lt;br /&gt;
An incomplete explanation is below for the curious.{{Template:Unconfirmed}}&lt;br /&gt;
&lt;br /&gt;
==== Basic rank ====&lt;br /&gt;
Basic rank varies through decimal values 0-63.&lt;br /&gt;
&lt;br /&gt;
Each stage has a minimum rank value. These are affected by the difficulty dipswitch in the service menu.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Stage&lt;br /&gt;
! Minimum rank&lt;br /&gt;
|-&lt;br /&gt;
| One || 13&lt;br /&gt;
|-&lt;br /&gt;
| Two || 23&lt;br /&gt;
|-&lt;br /&gt;
| Three || 23&lt;br /&gt;
|-&lt;br /&gt;
| Four || 43&lt;br /&gt;
|-&lt;br /&gt;
| Five || 53&lt;br /&gt;
|-&lt;br /&gt;
| Time Attack || 25&lt;br /&gt;
|}&lt;br /&gt;
At the start of each stage, the rank increases by the difference between the current and new minimum. For example, going from Stage 1 to Stage 2 increases rank by 10.&lt;br /&gt;
&lt;br /&gt;
Basic rank increases gradually over time, and quickly by powering up. It is not influenced by score or collecting excess power-ups.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Status&lt;br /&gt;
! Rank increase&lt;br /&gt;
|-&lt;br /&gt;
| 1st, 2nd power-ups || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3rd, 4th, 5th power-ups || +4 each&lt;br /&gt;
|-&lt;br /&gt;
| 6th power-up || +2&lt;br /&gt;
|-&lt;br /&gt;
| Bomber in stock || +1 each&lt;br /&gt;
|-&lt;br /&gt;
| Extra life in stock || +1 each after all other factors (i.e. affects minimum rank)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
On death, basic rank is set to the stage minimum. After respawn, it increases by 3 for the player's refilled Bombers, then 1 is subtracted for the lost life.&lt;br /&gt;
&lt;br /&gt;
Basic rank is truncated to 63 at the end of the calculation. This has a marginal effect on Stage 4 &amp;amp; 5, where bombing at maximum rank may not reduce it, because the true rank is above 63.&lt;br /&gt;
&lt;br /&gt;
The final basic rank can be watched at RAM address 0x1052C9.&lt;br /&gt;
&lt;br /&gt;
==== Cyborg rank ====&lt;br /&gt;
&lt;br /&gt;
Although collecting Cyborgs does not affect the game's difficulty, ''missing'' them does.&lt;br /&gt;
&lt;br /&gt;
The total number of lost Cyborgs is stored at the word address 0x105110. The counter persists for the whole game through continues and is only reset upon a game over.&lt;br /&gt;
&lt;br /&gt;
Cyborg rank doesn't affect everything that basic rank does, increasing the speed of many aimed/semi-aimed bullets incrementally as more Cyborgs are lost, up to 512. The two rank types are cumulative, but in what exact way is currently unknown.&lt;br /&gt;
&lt;br /&gt;
==== Disco 999 ====&lt;br /&gt;
&lt;br /&gt;
In some runs, an additional, seemingly permanent increase in bullet speed can be observed at the start of Stage 5 (up to a ~20% increase). The trigger for this is unknown but is seemingly related to both the No Miss flag '''and''' high scoring.{{Template:Unconfirmed}}&lt;br /&gt;
&lt;br /&gt;
=== Time Attack ===&lt;br /&gt;
----&lt;br /&gt;
After inserting a credit, holding the A and B buttons before pressing Start on the title screen begins the [[Help:Glossary#Caravan_Shooter|Caravan]] Time Attack mode. It takes place in a unique stage that is 3 minutes and 7.8 seconds long (the in-game countdown displays 3 minutes but counts one second as 60 frames, resulting in it being ~4% longer than expected). The player has unlimited lives in this mode but can still game over by holding A+B and inputting ↓ ↓ ↑ ↑ ↓ ↑ ↑ ↓ ↓ ↑ ↓ ↓ ↑ ↑ ↓&lt;br /&gt;
&lt;br /&gt;
The stage features a single enemy table comprised of a remixed arrangement of waves from the normal game plus a few modified ones. As the starting rank is very low (equal to the Stage 2/3 minimum), bullets are far slower than in the normal game and thus the waves need to be approached differently. There are also many ground targets, some of which are mechanically unique:&lt;br /&gt;
* '''Poles:''' Hidden background objects comparable to [[Donpachi]] bees. Hovering near a pole causes it to flicker into visibility. After 30 continuous frames nearby the pole begins to raise, becoming destructible when fully raised and producing a power-up item. Learning how to activate clusters of poles while simultaneously dealing with incoming waves is key to scoring.&lt;br /&gt;
* '''Boxes:''' Revealed after being damaged. Destroying these reveals an icon that alternates between a blue question mark and a heart. Collecting the heart causes either two power-up items or one Bomber item to appear, following a set cycle: question mark, heart (two power-up items), question mark, heart (one Bomber item). Only three boxes exist, all close together in [[Star Force|the same small area]].&lt;br /&gt;
&lt;br /&gt;
With unlimited lives, there is some strategic validity to suicide for respawn invincibility, particularly for Uotaro as he doesn't need to power up upon death.&lt;br /&gt;
&lt;br /&gt;
== Strategy &amp;amp; Techniques ==&lt;br /&gt;
&lt;br /&gt;
The game's announcer explains its scoring principles rather well.&lt;br /&gt;
&lt;br /&gt;
* '''Don't Lose It (Aim for 999 Disco People)'''&lt;br /&gt;
&lt;br /&gt;
Maintaining a 999 chain until the end of the stage results in a massive boss bonus of 998,001 points. For viable scoring shots, this is possible in every stage past Stage 1, contributing just under 5 million by itself, including TLB.&lt;br /&gt;
&lt;br /&gt;
* '''Watch Out!!!'''&lt;br /&gt;
&lt;br /&gt;
Defeating the TLB doubles the clear bonus from spare lives and bombs. Due to the No Miss requirement and the invincibility bug in the Japanese version, reaching the TLB guarantees at least 3 million from spare lives.&lt;br /&gt;
&lt;br /&gt;
* '''Hurry Up!'''&lt;br /&gt;
&lt;br /&gt;
Once the maximum chain of 999 has been reached, scoring goes from exponential to linear. Advance waves as quickly as possible to loop dense &amp;quot;cash-out&amp;quot; waves that offer sheer volume of Cyborgs and/or enemies to kill for huge jumps in score.&lt;br /&gt;
&lt;br /&gt;
=== Pointblanking ===&lt;br /&gt;
----&lt;br /&gt;
The implementation of a shot limit requires using full-auto up close to deal maximum damage per second. In addition, there is a special pointblanking state which causes bullets to deal ~167% damage; a large &amp;lt;span style=&amp;quot;color:#FF69B4; background:#000000&amp;quot;&amp;gt;pink&amp;lt;/span&amp;gt; hitspark appears when this is active. Due to the size of the player's projectiles, it is not necessary to be extremely close to deal full damage. Advancing phases or destroying parts usually stuns bosses, giving time to pointblank.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=320px&amp;gt;&lt;br /&gt;
Dfeveron-pointblank2.gif|The maximum limit of pink pointblanking range. The red box approximates the part of the boss being hit.&lt;br /&gt;
Dfeveron-pb-comparison.gif|Comparison of pink and normal pointblank damage.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Whipping ===&lt;br /&gt;
----&lt;br /&gt;
Abuse fast movement and the travel time of projectiles to commit minimally to an anticipated enemy spawn before moving away to do something else. This is most useful for Type-B as its shot angle gives it more margin for error, while Type-C usually has better approaches to the applicable situations. '''Enemies off the left or right screen edges can be shot before they appear''', which is facilitated further by said technique.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=320px&amp;gt;&lt;br /&gt;
Dfeveron-whip-slow.gif|By the time the shots on the left have connected, the player has already moved close to the right edge.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sealing ===&lt;br /&gt;
----&lt;br /&gt;
Staying on top of ground turrets or small tanks prevents them from shooting, while being close to flying enemies voids revenge bullets, if any. The sealing range is larger for airborne enemies than grounded ones. Notable applications include the blue zako in Stage 4, the station in Stage 5, and Boss 5's green orbs and missiles, as well as its core in its turret phase.&lt;br /&gt;
&lt;br /&gt;
=== Edge-braking ===&lt;br /&gt;
----&lt;br /&gt;
Moving diagonally while pressed against a side of the screen reduces ship speed to ~70%, allowing for more precise control. This gives more room to stream and helps in navigating dense areas such as Boss 2's final, the turret battery near the end of Stage 4, Boss 4's penultimate and final, and Boss 5's opener, penultimate and final. This technique is essential to Uotaro in managing his blistering speed.&lt;br /&gt;
&lt;br /&gt;
== Specific Strategy ==&lt;br /&gt;
&lt;br /&gt;
=== Stage 1 ===&lt;br /&gt;
----&lt;br /&gt;
==== Shortcuts ====&lt;br /&gt;
On the first double zako column wave, depleting the enemies on the left side triggers the next wave early.&amp;lt;br&amp;gt;&lt;br /&gt;
On the second double zako column wave which immediately follows, depleting the enemies on the right side triggers the next wave early.&lt;br /&gt;
&lt;br /&gt;
==== Wave skip ====&lt;br /&gt;
If the fifth wave of Table 1 is depleted twice before transitioning to Table 2, the time-consuming double zako column in the sixth wave of Table 1 is skipped. [https://youtu.be/PuTJp-1M0U4&amp;amp;t=47s Replay example]&lt;br /&gt;
&lt;br /&gt;
=== Stage 2 ===&lt;br /&gt;
----&lt;br /&gt;
==== Turret Grid ====&lt;br /&gt;
Whether a turret shoots or not when it flips open is random; however, the turrets open in a fixed sequence, allowing this section to be routed to some extent. At the very least, the first two turrets on the far right should be taken out immediately before the zako start arriving. The stretching &amp;quot;lasers&amp;quot; are actually three needles stacked on top of each other with slightly differing speeds.&lt;br /&gt;
==== Midboss Area ====&lt;br /&gt;
Pre-firing a Bomber with the correct timing and then pointblanking the midboss kills it instantly after the Bomber ends without losing Cyborgs. Type-B should avoid riding on top of the midboss while invincible as this may make its Bomber projectiles deal less damage.&lt;br /&gt;
&lt;br /&gt;
Immediately after the midboss, speedkill the pair of medium enemies entering from the top left, then move down and right to misdirect the bubbles fired from the pair on the right. This leaves a natural path to clear up the Cyborgs on the left side before advancing through the two item carriers that follow, ending with the player at the top right ready for the start of the next wave.&lt;br /&gt;
&lt;br /&gt;
The next wave is made up of two rows of three 4-way medium enemies which arrive in a R-M-R-L-M-L sequence, followed by the same formation horizontally flipped. Stay as high up as possible without ramming them and they won't be able to restrict your movement. With a regular ship, kill the first wave R-M-R-M-L-L (spawn order 1-2-3-5-4-6), detour to the right to clean up Cyborgs to avoid hitting the item limit, then kill the second wave L-L-M-M-R-R (spawn order 1-3-2-5-4-6). Uotaro can just kill them in order.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=320px&amp;gt;&lt;br /&gt;
Dfeveron-s2-postmid1.gif|Post-midboss wave strategy. Collecting all Cyborgs on the left while moving to the top simplifies the following wave.&lt;br /&gt;
Dfeveron-s2-postmid2.gif|Appearance order and positions of the first six-4-way wave. The next wave is the same, but mirrored horizontally.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Final Skip ====&lt;br /&gt;
The green spiral pattern of Boss 2's second phase can be skipped, albeit at the cost of Cyborgs. Pointblank the core as much as possible to reach the boss' second phase before it gets to shoot its aimed red bullets. Try not to use Roll as its piercing can destroy the rear part which forwards the first phase, thus ruining the strategy. If successful, the boss initiates its second phase by shooting aimed reds instead of the green spiral, making it significantly easier to win without using a Bomber.&lt;br /&gt;
&lt;br /&gt;
Uotaro can skip Boss 2's final and collect all Cyborgs simultaneously. Immediately pointblank the left arm and then the rear. The boss usually starts shooting again before the rear can be destroyed, so move to the bottom and then restream if needed. Afterwards, pointblank the core, but without reducing it to below a third of its HP, and then the other arm. With it destroyed, the badly damaged core is easy pickings, though some dodging may be necessary if pointblanking isn't on point.&lt;br /&gt;
&lt;br /&gt;
=== Stage 3 ===&lt;br /&gt;
----&lt;br /&gt;
==== Despawn ====&lt;br /&gt;
If the last enemy of the fourth zako wave (appears every six waves thereafter) is kept alive, zako cannot spawn for 30 seconds. For a mere cost of ~50,000 points, the brown ships become completely free to pointblank for lots of Cyborgs. [https://youtu.be/a9RvM3uzzXM Japanese guide]&lt;br /&gt;
&lt;br /&gt;
If the last platform is immediately destroyed, zako cannot spawn until the brown ships are extinguished, once again becoming safe to pointblank for many more Cyborgs.&lt;br /&gt;
&lt;br /&gt;
==== Platforms ====&lt;br /&gt;
The Cyborgs dropped by each platform immediately fills up the item limit. The presence of the platforms themselves also interferes with zako spawning, even during a despawn. Additionally, immediately destroying the fourth platform causes a second, shorter zako despawn.&lt;br /&gt;
Following the four platforms, two sets of four large blue ships appear sequentially. These ships are fragile and have a high Cyborg count that decays very rapidly.&lt;br /&gt;
&lt;br /&gt;
Strategies for the platform segment include:&lt;br /&gt;
# '''Platform sniping.''' As there's plenty of spare time to spawn all 8 brown ships, the item limit can be mitigated by destroying each platform ASAP and pausing to empty a few Cyborgs before attacking the first brown ship. If a despawn is performed at the second opportunity, and each of the first three platforms are destroyed precisely as they become vulnerable, the zako sync up with the brown ships in a desirable way after the third platform; but if ''any'' of the platform kills are delayed slightly, the zako get delayed too. [https://youtu.be/ECcUJXCEcmE Video featuring both despawns and good platform kill timings]&lt;br /&gt;
# '''Catstrat.''' Take out the two turrets at the bottom of the platform, then ignore the platform and attack the brown ships first, before catching up to the platform before it leaves the screen. This is very difficult to perform without a Bomb shottype or Uotaro due to zako interference. [https://youtu.be/ifgLgB9ntmo&amp;amp;t=369s Uotaro replay example]&lt;br /&gt;
# '''Despawn catstrat.''' Perform a despawn at the second opportunity, then attack the brown ships first as above. This is much easier than the non-despawn variant and can reliably be performed with any ship, though it's slightly more efficient with a Type-A shot. When the fourth platform is quick-killed, zako spawning is delayed until after the final blue ship, allowing them to be set up on without any interruptions. This is very significant for Roll scoring as Roll can damage enemies in the top deadzone where shot can't reach, allowing the blue ships to be easily taken out the moment they enter the screen before Cyborg decay can take effect. [https://youtu.be/icKKphhWpnQ&amp;amp;t=357s Replay example with A-Roll]&lt;br /&gt;
&lt;br /&gt;
==== Rail Turrets ====&lt;br /&gt;
[[File:Dfeveron-s3turret.gif|thumb|right|Note the shot hitsparks. Turrets are continuing to spawn near the top left even though the rails have scrolled away.]]&lt;br /&gt;
&lt;br /&gt;
The third section of Stage 3 is introduced by a bridge zone with a column of respawning rail turrets on each side. Wedging the ship against the left or right edge while pointblanking the turrets leads to them being continually killed and replaced every few frames, doling out a massive amount of points. Additionally, positioning the ship in a specific way can cause the game to continue replacing the turrets after the point it would normally stop. [https://youtu.be/oXViRIChfww Video of turret glitch positioning]&lt;br /&gt;
&lt;br /&gt;
Performing this trick overloads the sprite limit, making survival unrealistic without the use of two or three Bombers. Uotaro, who lacks a Bomber, is unable to fully take advantage of it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Kills with 3 Bombers&lt;br /&gt;
|-&lt;br /&gt;
|A || ~510&lt;br /&gt;
|-&lt;br /&gt;
|B || ~420&lt;br /&gt;
|-&lt;br /&gt;
|C || ~515&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Boss Opener ====&lt;br /&gt;
&lt;br /&gt;
The lower turrets shoot one-way blue needles on odd cycles, and three-way on even. They can be destroyed but regenerate in the next cycle. The first set of green lasers is aimed directly at the player, then in the following sets, the upper turrets rotate randomly before firing, covering a ~90 degree arc, which is the main threat of the phase. Like all other bosses, later cycles fire more sets with faster bullets, becoming more dangerous over time.&lt;br /&gt;
&lt;br /&gt;
At the end of the stage is a Bomber carrier that shows up right before the boss enters view. If already at the maximum amount of four, bomb the boss' side nodes before collecting the Bomber so as to not end up in a deficit. [https://youtu.be/eLFDwTwfBGg&amp;amp;t=500s Replay example]&lt;br /&gt;
&lt;br /&gt;
A Speed 4 ship can macrododge by moving in a wide U-shape from edge to edge, though this isn't reliable as it may still get the player walled off by random boss movement, and only becomes even less reliable the longer the phase goes on for. Instead, cut the phase short by pointblanking. Watch the rotation of the turrets to anticipate a safespot on the near side, then dodge the shots from the far side on reaction.&lt;br /&gt;
&lt;br /&gt;
Uotaro can prevent the random green lasers (that matter) thanks to his damage output which makes the phase fairly static. Pointblank the left node as much as possible so the boss can only shoot one set of lasers at most if done properly. After destroying it, pointblank the other node during the two seconds of the boss getting stunned, then move to the top left and stream downwards to dodge the lasers. The remaining node shouldn't last much longer afterwards with the previous pointblanking.&lt;br /&gt;
&lt;br /&gt;
=== Stage 4 ===&lt;br /&gt;
----&lt;br /&gt;
==== Table 2 ====&lt;br /&gt;
The third and fourth waves are white zako that shoot blue bullets aimed around the player, and show up alongside Table 3 if looped too quickly, resulting in a dangerous overlap. Stall if needed to prevent this from happening.&lt;br /&gt;
&lt;br /&gt;
==== Table 3 ====&lt;br /&gt;
This is the only part of Stage 4 where a great number of points can be gained or lost. Players are encouraged to rush to the end of the table for a series of cash-out waves that can total 150,000-200,000 points. It is also the only part of the game that involves enemies appearing at the bottom of the screen. Routes vary with shot type, but typically at least 1 Bomber is used either to wipe out the turret battery for safety, or to save time on the reverse waves. [https://youtu.be/vaXC-txzeRs Video example of the table with B-Roll]&lt;br /&gt;
&lt;br /&gt;
==== Boss Final ====&lt;br /&gt;
The boss fires 7 sets of trios of needles in fixed-angle sweeps, alternating left and right, while moving around semi-randomly. The firing rate gets faster over time, reaching maximum speed after ~10 seconds. It is highly recommended to skip this pattern with a Bomber as it becomes absurdly hard to dodge as it approaches maximum speed.&lt;br /&gt;
&lt;br /&gt;
Roll shots can still kill the boss quickly enough to survive with some reliability and thus save a Bomber. In order to accomplish this, it's imperative to end the penultimate pattern with a half-charged Roll so that the boss is already taking heavy damage when the final starts. All following attacks should also be half-charged and must be accurate — the player can afford to miss one shot at most. Whenever the boss reverses directions, either randomly or because it has reached the edge of its bounding box, it makes a distinctive circular movement, which can be used to line up a hit. Read up high to maximise reaction window. There is always some risk involved due to the possibility of the boss faking out the player by rapidly switching directions, to which there isn't much obvious counterplay.&lt;br /&gt;
&lt;br /&gt;
The pattern is consistent for Uotaro as he can kill it before it ever gets particularly fast by always staying below the core.&lt;br /&gt;
&lt;br /&gt;
=== Stage 5 ===&lt;br /&gt;
----&lt;br /&gt;
The one and only table spans across the entire stage, though it is briefly stopped by the six big blue tanks before the final corridor. The table is dangerous in conjunction with ground enemies, which are fortunately absent in the middle portion. The chain can be maxed out as early as halfway through the stage, by which point zako waves are worth ~50,000 points each. There's also a wave of 16 carriers that can be bombed to progress the table faster.&lt;br /&gt;
&lt;br /&gt;
==== Stalling ====&lt;br /&gt;
The final stage attempts to punish stalling on waves by spawning a column of [https://youtu.be/Ks1QpEwfTS0 three green orbs] in the middle that shoot a continuous stream of aimed bullets and cannot be destroyed without a Bomber. However it's still possible to stall on carrier waves by destroying only the fourth carrier right before it exits the screen. This prevents the orbs from ever showing up, so long as enemy waves are regularly depleted.&lt;br /&gt;
&lt;br /&gt;
==== Station ====&lt;br /&gt;
One of the more challenging stage segments, especially for Type-B. The difficulty stems from the potentially chaotic way the fixed ground enemies can overlap with the air waves if approached haphazardly. Aim to deal with the opening part of the stage in a stable way so as to reach the station area on a consistent timing, which provides the best chance of anticipating how all the elements are going to interact. Points of interest include:&lt;br /&gt;
* Bomber enemies (initial cluster of aimed needles, drop highly durable torpedoes after a few seconds)&lt;br /&gt;
* Mini-turret clusters (aimed single bullets)&lt;br /&gt;
* Rail turrets (appear one at a time, continue to shoot from the bottom of the screen if left alive)&lt;br /&gt;
* Tanks after turrets (aimed line of 3 bullets)&lt;br /&gt;
The strategy is to always be in position to kill the large bomber enemies and the rail turrets as soon as they appear. This is best facilitated by timing the waves so that either:&lt;br /&gt;
# you progress quickly enough that the bombers don't overlap with the turrets spawning, or&lt;br /&gt;
# you progress slowly enough that the bombers overlap closely with the turrets spawning, and get rid of them both at once&lt;br /&gt;
A timing in between these thresholds results in one enemy type appearing on the opposite side while you're attacking the other, leading to a scramble to manage both of them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=320px&amp;gt;&lt;br /&gt;
Dfeveron-s5-1-fast.gif|Acceptable fast timing. Both bombers are destroyed before the first turret appears.&lt;br /&gt;
Dfeveron-s5-1-slow.gif|Acceptable slow timing. The bombers appear at the same time as the turrets.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Boss Missiles ====&lt;br /&gt;
Dealing enough damage to the final boss' core without destroying all of its rings triggers a secret third phase, in which the boss shoots destructible missiles straight down that shoot aimed and revenge bullets. This avoids the other third phase of extremely dangerous and random turrets. It also has a lower HP gate for transitioning to the penultimate phase and makes the boss shoot more sidewinders, receiving even more damage in the process, which is just enough to skip the nearly impossible double orb pattern.&lt;br /&gt;
&lt;br /&gt;
Roll shots can easily timeout missiles by simply holding B and going left and right back and forth. Uotaro shouldn't bother as he can quickly destroy turrets and can still skip the double orb pattern given enough pointblanking.&lt;br /&gt;
&lt;br /&gt;
==== Boss Final ====&lt;br /&gt;
[[File:Dfeveron-5final-2.gif|thumb|right|240px|'''1, 2, 3, (4)''': Fixed bullets. '''L''': Left sweep aimed at player. '''R''': Right sweep aimed right of player.]]&lt;br /&gt;
The boss follows a convoluted series of fixed waypoints while firing:&lt;br /&gt;
* Large shots at fixed angles in a sequence of straight down, angled right, angled left, repeat.&lt;br /&gt;
* Sweep to the left. The first bullet is aimed at the player. Alternates with the below.&lt;br /&gt;
* Sweep to the right. The first bullet is aimed ~15 degrees to the right of the player.&lt;br /&gt;
These elements are predictable as long as the boss always starts the phase in the same position. This can be set up by waiting for the start of the double orb pattern, where the boss drifts to the middle of the screen, before triggering the final. Assuming it starts in the middle, the fixed bullets never reach the bottom right corner, allowing Roll shots to hide there, dodging only the aimed bullets and sniping the boss whenever it approaches. Other shots need to route chasing the boss for the duration of the pattern. Read the middle of the screen to look at the gaps in each sweep that you can fit in. Try to take the same gaps to turn the sweeps &amp;quot;static&amp;quot;.&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Misc / Curio ==&lt;br /&gt;
&lt;br /&gt;
=== Caravan music glitch ===&lt;br /&gt;
&lt;br /&gt;
For seemingly no reason, the caravan music can randomly play in any of the five main stages. [https://youtu.be/udc71VQi12U&amp;amp;t=531 Replay with this glitch]&lt;br /&gt;
&lt;br /&gt;
=== Boss music ===&lt;br /&gt;
&lt;br /&gt;
The game's soundtrack was originally entirely heavy metal before the development team set on a disco theme. Only the boss music remained unchanged.&amp;lt;ref&amp;gt;[https://shmuplations.com/cavestghistory/#cavefacts Cave Shooting History Interview]&amp;lt;/ref&amp;gt; Curiously, it does not fade out when defeating Boss 2 or 3.&lt;br /&gt;
&lt;br /&gt;
=== Boss 3 glitch ===&lt;br /&gt;
&lt;br /&gt;
Destroying a side node pushes it in the opposite direction. Destroying the left node first, positioning the boss to the extreme left, manipulating it to move left and then destroying the right node can push it off the edge of the screen. This causes a coordinate overflow error, resulting in the boss believing it to be actually on the far right. It then tries to correct its position back to the middle by continuing to travel left, further and further offscreen until it wraps around and reappears on the right side. [https://youtu.be/QM6mETTnf3w Video of this glitch]&lt;br /&gt;
&lt;br /&gt;
=== Boss 4 glitch ===&lt;br /&gt;
&lt;br /&gt;
Depending on the destruction timing, the top parts still keep shooting purple bullets even during their &amp;quot;slam&amp;quot; pattern that shoots aimed blue bullets. [https://youtu.be/lbfGxlhEe88&amp;amp;t=740 Replay with this glitch]&lt;br /&gt;
&lt;br /&gt;
=== Boss 5 glitch ===&lt;br /&gt;
&lt;br /&gt;
Depending on the timing, the boss' core stays permanently closed when transitioning to its turret phase, thus becoming invulnerable.&lt;br /&gt;
&lt;br /&gt;
=== TLB double KO ===&lt;br /&gt;
&lt;br /&gt;
Bosses are supposed to be protected from dying while the player is dead. This isn't applied to the TLB, allowing the player to both clear the game and game over simultaneously, producing some strange visual effects: the game still proceeds as normal even while the CONTINUE? timer ticks down. No stage scores are displayed because they're zeroed out from game overing but the total high score is still preserved, albeit with flipped letters. After the GAME OVER screen, the name entry overlays the stage clear screen, initially with a normal looking cursor before transforming into the alphabet when the 'bomb get' sound effect is played, indefinitely so until the game transitions to the ranking screen. [https://youtu.be/zKWimdii2zU Video of this glitch]&lt;br /&gt;
&lt;br /&gt;
=== Enemy movement ===&lt;br /&gt;
&lt;br /&gt;
Random enemy movement is unusually ill-controlled relative to other CAVE games. The bounding boxes for most bosses are too large, resulting in them becoming temporarily invulnerable when moving high up, and the Boss 3 glitch described above. Stage enemies with random movement (such as the rolling blue zako in Stage 2) can similarly move to the very top and become impossible to kill, although this is very rare.&lt;br /&gt;
&lt;br /&gt;
=== Inspiration ===&lt;br /&gt;
&lt;br /&gt;
Dangun Feveron's odd development circumstances and idiosyncratic nature lead to speculation on what could have influenced its design. The game's art style, color palette and space setting (unusual among CAVE games) bear much similarity to [[Toaplan|Toaplan's]] [[Tatsujin]]. The main game's structure resembles [[NMK|NMK's]] [[Thunder Dragon 2]], while Time Attack mode is based on Caravan Festival console games.&lt;br /&gt;
&lt;br /&gt;
The Stage 1 and Stage 3 BGMs are possibly inspired by songs of [https://en.wikipedia.org/wiki/Bee_Gees Bee Gees], specifically [https://en.wikipedia.org/wiki/Stayin%27_Alive &amp;quot;Stayin' Alive&amp;quot;] and [https://en.wikipedia.org/wiki/You_Should_Be_Dancing &amp;quot;You Should Be Dancing&amp;quot;], respectively.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Dangun Feveron]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Bomb mechanic]]&lt;br /&gt;
[[Category:Medal mechanic]]&lt;br /&gt;
[[Category:True Last Boss]]&lt;/div&gt;</summary>
		<author><name>User account</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Cho_Ren_Sha_68K&amp;diff=33008</id>
		<title>Cho Ren Sha 68K</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Cho_Ren_Sha_68K&amp;diff=33008"/>
		<updated>2025-01-02T18:39:03Z</updated>

		<summary type="html">&lt;p&gt;User account: Misremembering things&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CRS68K Logo png.png|center]]&lt;br /&gt;
----&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #000000&lt;br /&gt;
|innerbordercolor = #000000&lt;br /&gt;
|title = Cho Ren Sha 68k&lt;br /&gt;
|background = #ddddee&lt;br /&gt;
|image = CRS68K side art.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Box art{{Template:Unconfirmed}}&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|officialsite = [https://yosshin4004.github.io/x68k/crs68k/official/index.html yosshin4004.github.io]&lt;br /&gt;
|developer = Famibe no Yosshin&lt;br /&gt;
|music = Loser Kashiwagi&lt;br /&gt;
|releasedate = 1995&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Cho Ren Sha 68K''' (超連射68K) is a doujin vertical game released for the Sharp X68000 in 1995, and eventually ported to the Windows Operating System in 2001. It has remained popular since its release and has influenced several later doujin games. The game has continued to receive updates occasionally, with the latest update in 2025.&lt;br /&gt;
&lt;br /&gt;
The game is widely considered a prime exemplar of the pseudo-manic subgenre, emphasizing player movement and rapid pacing with moderate bullet counts.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
* '''Fire:''' Z or Ctrl. Fires shot volleys semi-automatically. A fast tap rate is not necessary to achieve maximum fire rate. In the Windows v1.10 and later, auto-fire can be enabled in the settings menu.&lt;br /&gt;
* '''Bomb:''' X or Shift. Uses up one of the bombs in the player's possession, dealing a lot of damage, and granting invincibility during the bomb duration. The further away an enemy is from a bomb, the less damage the bomb will do.&lt;br /&gt;
&lt;br /&gt;
* '''Start:''' PageUp (Windows). Pauses the game.&lt;br /&gt;
* '''Select:''' PageDown (Windows). Hold Select and Start at the same time to force game over, allowing you to restart quickly.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
The player ship is equipped with a vulcan weapon with one green forward-firing stream and two yellow side streams that fan forward to outward. There are 5 levels of power which will increase shot frequency and damage for each powerup collected. Power level 5 damage is 1.375 times greater than level 1. The player is reset to power level 1 upon losing a life.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
[[File:CRS Items.png|100px|thumb|left|Item triangle]]&lt;br /&gt;
Items in Cho Ren Sha 68k come in the form of a triangle-shaped arrangement that item carrier ships leave behind when destroyed. There are three possible pickups in the triangle:&lt;br /&gt;
*'''Powerup:''' Raises power level by 1 or gives points if at max power.&lt;br /&gt;
*'''Bomb:''' Increases bomb stock by 1 or gives points if the player already has 5 bombs in stock.&lt;br /&gt;
*'''Shield:''' Grants a shield or gives points if the player has a shield already.&lt;br /&gt;
If the player manages to get inside the triangle, it will start to rapidly spin. Remaining inside it long enough will reward the player with all three pickups within that triangle.&lt;br /&gt;
[[File:CRS 1up.png|thumb|left|1up item]]&lt;br /&gt;
*'''1up:''' For every 1 million points earned, the following Shield item that appears will instead be a 1up, if the player has a shield at the time. If the player does not have a shield, the 1up's appearance will be delayed until they do. If the player fails to collect the 1up after it appears, it is gone.&lt;br /&gt;
&lt;br /&gt;
Upon collecting any item, the player is invincible for about 1.5 seconds.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Loops ==&lt;br /&gt;
There is a 2nd loop with no requirements other than to complete stage 2-0 (which is actually the end of loop 1); continues can be used. The second loop introduces [[Help:Glossary#Revenge_Bullets|suicide bullets]] and is otherwise identical to the first. After Stage 3-0 (the end of loop 2), the True Last Boss will come out of its giant player ship form.&lt;br /&gt;
&lt;br /&gt;
On hard mode, the game plays through loops 3 and 4, starting on 3-1 and ending on 5-0. Enemies produce different suicide bullet patterns on each loop.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
* Collecting excess items grants increasing score bonuses of 100, 200, 400, 800, 1600, 3200, 6400, 12800, and 25600. This bonus applies to all excess items. The item bonus is reset to 100 if the player ever loses a ship.&lt;br /&gt;
* At the end of each stage, the player is awarded a bonus:&lt;br /&gt;
  Bomber Bonus: [20,000 x Bombs in stock]&lt;br /&gt;
  Shield Bonus: 50,000 if the player has a shield up during the end stage tally&lt;br /&gt;
  Zanki Bonus: [50,000 x Lives in stock]&lt;br /&gt;
* Damaging enemies produces tick points. The green bullets of the shot weapon are more efficient than the yellow ones. Ramming enemies while invincible produces even more tick points.&lt;br /&gt;
[[File:CRS68K score comparison.png|thumb|right|Score from the first enemy wave, plus any suicide bullets, for loops 1, 2, 3 and 4.]]&lt;br /&gt;
* Each spawned suicide bullet produces points. Suicide bullets immediately cancelled by a bomb still give points, but [[Help:Glossary#Sealing|sealed]] bullets do not.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
*Cho Ren Sha 68k strongly emphasizes never getting hit and rarely bombing, as collecting full item triangles will lead to point bonuses that will increase exponentially per item pickup. This means any item picked up with the indicated item at max capacity already (firepower, bomb stock, active shield) will increase the excess point value of all pickups, capping out at 25,600 points per item. When successfully performing a triple item pickup with max power, 5 bombs, and an active shield the player will increase the excess value three times, and at max value can earn 76,800 points per item triangle.&lt;br /&gt;
&lt;br /&gt;
*Stage end bonuses further emphasize the importance of never dying and being careful with bombs as much as possible. Since there is no cap on number of lives a player earns, later in the game the player can potentially earn over 1 Million points in end stage bonuses alone. This can lead to lots of 1ups in the later part of the game further expediting score gains.&lt;br /&gt;
&lt;br /&gt;
*Many bosses shoot destructible missiles or release spinner enemies that can be milked for points.&lt;br /&gt;
&lt;br /&gt;
*Stage 1 features special bonus enemies that come slowly from the bottom two corners of the screen and will fire destructible spinners when weakened that are worth 1000 points each.  It is very lucrative early score to weaken these enemies to low health and try to keep them alive while destroying all the spinners they shoot out.  These enemies will only come out if you ensure that you kill all the enemies in the stage before them as soon as possible, so you will have to point blank a couple big enemies to ensure that they will spawn.&lt;br /&gt;
&lt;br /&gt;
*Stage 1 boss has a special bonus with debris that it leaves behind when destroyed.  Bombing this debris grants a lot of bonus points not normally attainable by just firing.  Optimally there is a strategy to lightly damage the two parts of the boss and then stop firing. The boss then needs to have it's attacks directed so that it shoots both of it's opposing parts itself so that when they both get destroyed, one bomb will provide maximum point gain possible from the debris they will both release.&lt;br /&gt;
&lt;br /&gt;
*If the player waits long enough on the first phase of the Stage 2 boss, it will release 8 high-value option enemies upon entering its second phase.&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
Cho Ren Sha 68K was first developed for the X68000 by Koichi &amp;quot;Famibe no Yoshin&amp;quot; Yoshida, who was said to have been inspired by various arcade shoot 'em up games while brainstorming ideas for the design of his game.  While creating the game, Koichi wanted the game to have a manual firing system as it was a dying trend during development and autofire started to become implemented in other games he had seen such as Batsugun and Tatsujin Ou.  He ultimately settled for a semiauto shot, where pressing the Fire button once releases a couple shot volleys and tapping the button slowly would still produce a standard rate of fire. &lt;br /&gt;
&lt;br /&gt;
Cho Ren Sha 68K saw an initial release in 1995 for the Sharp X68000 home computer.  As the game gained popularity in the Doujin scene, it would later be ported to Windows in 2001.  This Windows version port allowed the game to be played at the original 55 FPS or at 60 FPS. In 2005 a patch was released to address issues with modern hardware and improve compatibility with newer Windows machines. In 2017 another patch was once again pushed out for Windows 10 systems while continuing to fix various compatibility issues.&lt;br /&gt;
&lt;br /&gt;
=== Version Differences ===&lt;br /&gt;
* '''0.10:''' Comiket 48 (1995). Doujin release for X68000. Early prototype. 150 sold.&lt;br /&gt;
* '''0.25:''' Comiket 49. 240 sold (for X68000)&lt;br /&gt;
* '''0.35:''' Comiket 50. 400 sold (for X68000)&lt;br /&gt;
* '''0.37:''' Osaka Pasoke 49. 30 sold (for X68000)&lt;br /&gt;
* '''0.45:''' Comiket 51. 420 sold. (for X68000)&lt;br /&gt;
* '''0.46:''' Comiket 51. Bugfix release. (for X68000)&lt;br /&gt;
* '''0.60:''' Comiket 52. 520 sold. (for X68000)&lt;br /&gt;
* '''0.61:''' 1997 9/6 Osaka Pasoke (for X68000)&lt;br /&gt;
* '''1.00:''' Comiket 53 (1998). 500 units sold (for X68000)&lt;br /&gt;
* '''1.01:''' Comiket 53: Bugfix release. (for X68000)&lt;br /&gt;
* '''1.01:''' Windows port&lt;br /&gt;
* '''1.10:''' Major revision for X68000 and X68000Z, later adapted to Windows.&lt;br /&gt;
# 2001: Initial port to Windows. Added 60 FPS support &lt;br /&gt;
# 2005: Update for 1.01 which added a Hard rank difficulty and various bug fixes.&lt;br /&gt;
# 2017: Another update for 1.01 which improved sound issues and compatibility with Windows 10 systems.&lt;br /&gt;
# 2023: 1.10 released. Unique backgrounds for every stage, some enemies redrawn, borrowed sound effects replaced, better performance via build with newer GCC, countless other small changes.&lt;br /&gt;
# 2024: 1.10-Windows released. Implements the changes from 1.10 with additional technical improvements, reworked settings menu, and reworked replay system.&lt;br /&gt;
# Source for the X68000 versions are available in the README of the X68000 disk. This has a lot of info on changes between versions too.&lt;br /&gt;
&lt;br /&gt;
== Secrets ==&lt;br /&gt;
*'''Kakus[h]i Menu: ''' There are several options to toggle here with varying effects. This menu is accessed differently in the Windows and X68000 versions.&lt;br /&gt;
&lt;br /&gt;
Before v1.10 Windows: In the main menu within the config screen, holding UP for 4 seconds will reveal the Kakusi Menu. Holding UP for 4 seconds again brings back the default config menu.&amp;lt;br&amp;gt;&lt;br /&gt;
v1.10 Windows: Unknown{{Template:Unconfirmed}}&lt;br /&gt;
&lt;br /&gt;
X68000 (v1.10 only): There are two ways to activate this menu. The joystick method requires a controller with a SELECT button (FM TOWNS-style):&lt;br /&gt;
&lt;br /&gt;
#Select CONFIGURE on the title screen while holding RIGHT and TAB on the keyboard.&lt;br /&gt;
#Select CONFIGURE on the title screen while holding RIGHT and SELECT on the joystick.&lt;br /&gt;
&lt;br /&gt;
Once open, the menu provides the following options:&lt;br /&gt;
#VWAIT: No known effect.&lt;br /&gt;
#MUTEKI: Invincibility&lt;br /&gt;
#STAGE: 1-7 will pick stages 1 through 0, while setting the digit to F and then hitting Continue in the main menu will let you play Show Time.&lt;br /&gt;
#ACCHO: 0-7 will determine which loop you start the game on.  The normal game only has 2 loops and later loops wouldn't be seen unless the player Continued after beating loops 1 and 2 in a real game.&lt;br /&gt;
#TD_SPEED: Bullet enemy speed&lt;br /&gt;
#JK_SPEED: Player movement speed&lt;br /&gt;
#BOSS_ONLY: Skip stages and only fight bosses.  The player remains stuck at initial equipment due to the lack of any powerup carriers.&lt;br /&gt;
#DEBUG: Will show various information such as enemy values when destroyed based on the setting of this value.&lt;br /&gt;
#KASEGI (Windows-only): Cannot be changed and does nothing.&lt;br /&gt;
#SAVE DEMO.REP (X68000-only): Writes the game demo to disk.&lt;br /&gt;
&lt;br /&gt;
* '''Debug Mode''': In X68000 v1.10, the debug mode described above can be activated on startup without entering the Kakushi menu by holding both joystick action buttons or CTRL+SHIFT on startup. You can release your inputs when the game starts printing asset loading messages.&lt;br /&gt;
&lt;br /&gt;
*'''Show Time''': A special boss rush of three bosses alternating infinitely.  The bosses use different attacks than what they would use in the normal game and one boss makes an appearance which does not appear in the main game at all.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*In versions prior to 1.10, the default high score table when first turning on the game is populated completely with the names of other Toaplan games: Slap Fight, Tatsujin, Flying Shark, Twin Cobra, Same3!, Tiger Heli, Batsugun, Dogyuun, Out Zone, V-V. As of 1.10, it now defaults to a message thanking players and STG developers, although entering an empty name will instead produce the name of an X68000 model or type of accelerator board.&lt;br /&gt;
*In the beginning of stage 1-1, there is a brief background color transition and some pieces of debris that are seen coming from the bottom of the screen.  When you complete stage 0 and get sent to loop 2 stage 1, the same color transitions and debris appear.  This implies that 1-1 has a stage 0 that happened before the player started playing or that there is a cycle occurring.&lt;br /&gt;
*[[ZeroRanger]] contains several references to Cho Ren Sha, including the shot weapon of its Type-B ship, and enemies based on the Stage 0 boss and player ship.&lt;br /&gt;
*The powerup carriers are referenced in [[Graze Counter]]. The Triple Item Grab technique is also used in [[Graze Counter GM]].&lt;br /&gt;
*The powerup items seen in [[Crimzon Clover]] are a reference to the Cho Ren Sha item triangle.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
https://yosshin4004.github.io/x68k/crs68k/official/index.html&lt;br /&gt;
&lt;br /&gt;
==== Older versions ====&lt;br /&gt;
The following link has all 3 Windows versions, plus the original Sharp X68000 version. The Sharp X68000 version will run in Sharp X68000 emulators (such as RetroArch's PX68K core) giving you the advantage of the original framerate = 55fps. This is nearly 10% slower than the Windows version, and hence much more enjoyable! Link: https://web.archive.org/web/20190927084456/http://www2.tky.3web.ne.jp/~yosshin/my_works/download.html&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
CRSG1.png&lt;br /&gt;
CRSG2.png&lt;br /&gt;
CRSOST1.jpg|Soundtrack booklet&lt;br /&gt;
CRSOST2.jpg|Soundtrack booklet, featuring a silhoutte of the TLB's 3rd form&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
# [https://yosshin4004.github.io/index.html Famibe no Yosshin's web site]&lt;br /&gt;
# ''Cho Ren Sha 68K Development Postscript'', [https://shmuplations.com/chorensha68k translation on Shmuplations]&lt;br /&gt;
&lt;br /&gt;
* This page was assembled using a template provided by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Free to Play shooting games]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>User account</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Cho_Ren_Sha_68K&amp;diff=33007</id>
		<title>Cho Ren Sha 68K</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Cho_Ren_Sha_68K&amp;diff=33007"/>
		<updated>2025-01-02T18:30:48Z</updated>

		<summary type="html">&lt;p&gt;User account: lol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CRS68K Logo png.png|center]]&lt;br /&gt;
----&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #000000&lt;br /&gt;
|innerbordercolor = #000000&lt;br /&gt;
|title = Cho Ren Sha 68k&lt;br /&gt;
|background = #ddddee&lt;br /&gt;
|image = CRS68K side art.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Box art{{Template:Unconfirmed}}&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|officialsite = [https://yosshin4004.github.io/x68k/crs68k/official/index.html yosshin4004.github.io]&lt;br /&gt;
|developer = Famibe no Yosshin&lt;br /&gt;
|music = Loser Kashiwagi&lt;br /&gt;
|releasedate = 1995&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Cho Ren Sha 68K''' (超連射68K) is a doujin vertical game released for the Sharp X68000 in 1995, and eventually ported to the Windows Operating System in 2001. It has remained popular since its release and has influenced several later doujin games. The game has continued to receive updates occasionally, with the latest update in 2025.&lt;br /&gt;
&lt;br /&gt;
The game is widely considered a prime exemplar of the pseudo-manic subgenre, emphasizing player movement and rapid pacing with moderate bullet counts.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
* '''Fire:''' Z or Ctrl. Fires shot volleys semi-automatically. A fast tap rate is not necessary to achieve maximum fire rate. In the Windows v1.10 and later, auto-fire can be enabled in the settings menu.&lt;br /&gt;
* '''Bomb:''' X or Shift. Uses up one of the bombs in the player's possession, dealing a lot of damage, and granting invincibility during the bomb duration. The further away an enemy is from a bomb, the less damage the bomb will do.&lt;br /&gt;
&lt;br /&gt;
* '''Start:''' Q (x68k), PageUp (Windows). Pauses the game.&lt;br /&gt;
* '''Select:''' W (x68k), PageDown (Windows). Hold Select and Start at the same time to force game over, allowing you to restart quickly.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
The player ship is equipped with a vulcan weapon with one green forward-firing stream and two yellow side streams that fan forward to outward. There are 5 levels of power which will increase shot frequency and damage for each powerup collected. Power level 5 damage is 1.375 times greater than level 1. The player is reset to power level 1 upon losing a life.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
[[File:CRS Items.png|100px|thumb|left|Item triangle]]&lt;br /&gt;
Items in Cho Ren Sha 68k come in the form of a triangle-shaped arrangement that item carrier ships leave behind when destroyed. There are three possible pickups in the triangle:&lt;br /&gt;
*'''Powerup:''' Raises power level by 1 or gives points if at max power.&lt;br /&gt;
*'''Bomb:''' Increases bomb stock by 1 or gives points if the player already has 5 bombs in stock.&lt;br /&gt;
*'''Shield:''' Grants a shield or gives points if the player has a shield already.&lt;br /&gt;
If the player manages to get inside the triangle, it will start to rapidly spin. Remaining inside it long enough will reward the player with all three pickups within that triangle.&lt;br /&gt;
[[File:CRS 1up.png|thumb|left|1up item]]&lt;br /&gt;
*'''1up:''' For every 1 million points earned, the following Shield item that appears will instead be a 1up, if the player has a shield at the time. If the player does not have a shield, the 1up's appearance will be delayed until they do. If the player fails to collect the 1up after it appears, it is gone.&lt;br /&gt;
&lt;br /&gt;
Upon collecting any item, the player is invincible for about 1.5 seconds.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Loops ==&lt;br /&gt;
There is a 2nd loop with no requirements other than to complete stage 2-0 (which is actually the end of loop 1); continues can be used. The second loop introduces [[Help:Glossary#Revenge_Bullets|suicide bullets]] and is otherwise identical to the first. After Stage 3-0 (the end of loop 2), the True Last Boss will come out of its giant player ship form.&lt;br /&gt;
&lt;br /&gt;
On hard mode, the game plays through loops 3 and 4, starting on 3-1 and ending on 5-0. Enemies produce different suicide bullet patterns on each loop.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
* Collecting excess items grants increasing score bonuses of 100, 200, 400, 800, 1600, 3200, 6400, 12800, and 25600. This bonus applies to all excess items. The item bonus is reset to 100 if the player ever loses a ship.&lt;br /&gt;
* At the end of each stage, the player is awarded a bonus:&lt;br /&gt;
  Bomber Bonus: [20,000 x Bombs in stock]&lt;br /&gt;
  Shield Bonus: 50,000 if the player has a shield up during the end stage tally&lt;br /&gt;
  Zanki Bonus: [50,000 x Lives in stock]&lt;br /&gt;
* Damaging enemies produces tick points. The green bullets of the shot weapon are more efficient than the yellow ones. Ramming enemies while invincible produces even more tick points.&lt;br /&gt;
[[File:CRS68K score comparison.png|thumb|right|Score from the first enemy wave, plus any suicide bullets, for loops 1, 2, 3 and 4.]]&lt;br /&gt;
* Each spawned suicide bullet produces points. Suicide bullets immediately cancelled by a bomb still give points, but [[Help:Glossary#Sealing|sealed]] bullets do not.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
*Cho Ren Sha 68k strongly emphasizes never getting hit and rarely bombing, as collecting full item triangles will lead to point bonuses that will increase exponentially per item pickup. This means any item picked up with the indicated item at max capacity already (firepower, bomb stock, active shield) will increase the excess point value of all pickups, capping out at 25,600 points per item. When successfully performing a triple item pickup with max power, 5 bombs, and an active shield the player will increase the excess value three times, and at max value can earn 76,800 points per item triangle.&lt;br /&gt;
&lt;br /&gt;
*Stage end bonuses further emphasize the importance of never dying and being careful with bombs as much as possible. Since there is no cap on number of lives a player earns, later in the game the player can potentially earn over 1 Million points in end stage bonuses alone. This can lead to lots of 1ups in the later part of the game further expediting score gains.&lt;br /&gt;
&lt;br /&gt;
*Many bosses shoot destructible missiles or release spinner enemies that can be milked for points.&lt;br /&gt;
&lt;br /&gt;
*Stage 1 features special bonus enemies that come slowly from the bottom two corners of the screen and will fire destructible spinners when weakened that are worth 1000 points each.  It is very lucrative early score to weaken these enemies to low health and try to keep them alive while destroying all the spinners they shoot out.  These enemies will only come out if you ensure that you kill all the enemies in the stage before them as soon as possible, so you will have to point blank a couple big enemies to ensure that they will spawn.&lt;br /&gt;
&lt;br /&gt;
*Stage 1 boss has a special bonus with debris that it leaves behind when destroyed.  Bombing this debris grants a lot of bonus points not normally attainable by just firing.  Optimally there is a strategy to lightly damage the two parts of the boss and then stop firing. The boss then needs to have it's attacks directed so that it shoots both of it's opposing parts itself so that when they both get destroyed, one bomb will provide maximum point gain possible from the debris they will both release.&lt;br /&gt;
&lt;br /&gt;
*If the player waits long enough on the first phase of the Stage 2 boss, it will release 8 high-value option enemies upon entering its second phase.&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
Cho Ren Sha 68K was first developed for the X68000 by Koichi &amp;quot;Famibe no Yoshin&amp;quot; Yoshida, who was said to have been inspired by various arcade shoot 'em up games while brainstorming ideas for the design of his game.  While creating the game, Koichi wanted the game to have a manual firing system as it was a dying trend during development and autofire started to become implemented in other games he had seen such as Batsugun and Tatsujin Ou.  He ultimately settled for a semiauto shot, where pressing the Fire button once releases a couple shot volleys and tapping the button slowly would still produce a standard rate of fire. &lt;br /&gt;
&lt;br /&gt;
Cho Ren Sha 68K saw an initial release in 1995 for the Sharp X68000 home computer.  As the game gained popularity in the Doujin scene, it would later be ported to Windows in 2001.  This Windows version port allowed the game to be played at the original 55 FPS or at 60 FPS. In 2005 a patch was released to address issues with modern hardware and improve compatibility with newer Windows machines. In 2017 another patch was once again pushed out for Windows 10 systems while continuing to fix various compatibility issues.&lt;br /&gt;
&lt;br /&gt;
=== Version Differences ===&lt;br /&gt;
* '''0.10:''' Comiket 48 (1995). Doujin release for X68000. Early prototype. 150 sold.&lt;br /&gt;
* '''0.25:''' Comiket 49. 240 sold (for X68000)&lt;br /&gt;
* '''0.35:''' Comiket 50. 400 sold (for X68000)&lt;br /&gt;
* '''0.37:''' Osaka Pasoke 49. 30 sold (for X68000)&lt;br /&gt;
* '''0.45:''' Comiket 51. 420 sold. (for X68000)&lt;br /&gt;
* '''0.46:''' Comiket 51. Bugfix release. (for X68000)&lt;br /&gt;
* '''0.60:''' Comiket 52. 520 sold. (for X68000)&lt;br /&gt;
* '''0.61:''' 1997 9/6 Osaka Pasoke (for X68000)&lt;br /&gt;
* '''1.00:''' Comiket 53 (1998). 500 units sold (for X68000)&lt;br /&gt;
* '''1.01:''' Comiket 53: Bugfix release. (for X68000)&lt;br /&gt;
* '''1.01:''' Windows port&lt;br /&gt;
* '''1.10:''' Major revision for X68000 and X68000Z, later adapted to Windows.&lt;br /&gt;
# 2001: Initial port to Windows. Added 60 FPS support &lt;br /&gt;
# 2005: Update for 1.01 which added a Hard rank difficulty and various bug fixes.&lt;br /&gt;
# 2017: Another update for 1.01 which improved sound issues and compatibility with Windows 10 systems.&lt;br /&gt;
# 2023: 1.10 released. Unique backgrounds for every stage, some enemies redrawn, borrowed sound effects replaced, better performance via build with newer GCC, countless other small changes.&lt;br /&gt;
# 2024: 1.10-Windows released. Implements the changes from 1.10 with additional technical improvements, reworked settings menu, and reworked replay system.&lt;br /&gt;
# Source for the X68000 versions are available in the README of the X68000 disk. This has a lot of info on changes between versions too.&lt;br /&gt;
&lt;br /&gt;
== Secrets ==&lt;br /&gt;
*'''Kakus[h]i Menu: ''' There are several options to toggle here with varying effects. This menu is accessed differently in the Windows and X68000 versions.&lt;br /&gt;
&lt;br /&gt;
Before v1.10 Windows: In the main menu within the config screen, holding UP for 4 seconds will reveal the Kakusi Menu. Holding UP for 4 seconds again brings back the default config menu.&amp;lt;br&amp;gt;&lt;br /&gt;
v1.10 Windows: Unknown{{Template:Unconfirmed}}&lt;br /&gt;
&lt;br /&gt;
X68000 (v1.10 only): There are two ways to activate this menu. The joystick method requires a controller with a SELECT button (FM TOWNS-style):&lt;br /&gt;
&lt;br /&gt;
#Select CONFIGURE on the title screen while holding RIGHT and TAB on the keyboard.&lt;br /&gt;
#Select CONFIGURE on the title screen while holding RIGHT and SELECT on the joystick.&lt;br /&gt;
&lt;br /&gt;
Once open, the menu provides the following options:&lt;br /&gt;
#VWAIT: No known effect.&lt;br /&gt;
#MUTEKI: Invincibility&lt;br /&gt;
#STAGE: 1-7 will pick stages 1 through 0, while setting the digit to F and then hitting Continue in the main menu will let you play Show Time.&lt;br /&gt;
#ACCHO: 0-7 will determine which loop you start the game on.  The normal game only has 2 loops and later loops wouldn't be seen unless the player Continued after beating loops 1 and 2 in a real game.&lt;br /&gt;
#TD_SPEED: Bullet enemy speed&lt;br /&gt;
#JK_SPEED: Player movement speed&lt;br /&gt;
#BOSS_ONLY: Skip stages and only fight bosses.  The player remains stuck at initial equipment due to the lack of any powerup carriers.&lt;br /&gt;
#DEBUG: Will show various information such as enemy values when destroyed based on the setting of this value.&lt;br /&gt;
#KASEGI (Windows-only): Cannot be changed and does nothing.&lt;br /&gt;
#SAVE DEMO.REP (X68000-only): Writes the game demo to disk.&lt;br /&gt;
&lt;br /&gt;
* '''Debug Mode''': In X68000 v1.10, the debug mode described above can be activated on startup without entering the Kakushi menu by holding both joystick action buttons or CTRL+SHIFT on startup. You can release your inputs when the game starts printing asset loading messages.&lt;br /&gt;
&lt;br /&gt;
*'''Show Time''': A special boss rush of three bosses alternating infinitely.  The bosses use different attacks than what they would use in the normal game and one boss makes an appearance which does not appear in the main game at all.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*In versions prior to 1.10, the default high score table when first turning on the game is populated completely with the names of other Toaplan games: Slap Fight, Tatsujin, Flying Shark, Twin Cobra, Same3!, Tiger Heli, Batsugun, Dogyuun, Out Zone, V-V. As of 1.10, it now defaults to a message thanking players and STG developers, although entering an empty name will instead produce the name of an X68000 model or type of accelerator board.&lt;br /&gt;
*In the beginning of stage 1-1, there is a brief background color transition and some pieces of debris that are seen coming from the bottom of the screen.  When you complete stage 0 and get sent to loop 2 stage 1, the same color transitions and debris appear.  This implies that 1-1 has a stage 0 that happened before the player started playing or that there is a cycle occurring.&lt;br /&gt;
*[[ZeroRanger]] contains several references to Cho Ren Sha, including the shot weapon of its Type-B ship, and enemies based on the Stage 0 boss and player ship.&lt;br /&gt;
*The powerup carriers are referenced in [[Graze Counter]]. The Triple Item Grab technique is also used in [[Graze Counter GM]].&lt;br /&gt;
*The powerup items seen in [[Crimzon Clover]] are a reference to the Cho Ren Sha item triangle.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
https://yosshin4004.github.io/x68k/crs68k/official/index.html&lt;br /&gt;
&lt;br /&gt;
==== Older versions ====&lt;br /&gt;
The following link has all 3 Windows versions, plus the original Sharp X68000 version. The Sharp X68000 version will run in Sharp X68000 emulators (such as RetroArch's PX68K core) giving you the advantage of the original framerate = 55fps. This is nearly 10% slower than the Windows version, and hence much more enjoyable! Link: https://web.archive.org/web/20190927084456/http://www2.tky.3web.ne.jp/~yosshin/my_works/download.html&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
CRSG1.png&lt;br /&gt;
CRSG2.png&lt;br /&gt;
CRSOST1.jpg|Soundtrack booklet&lt;br /&gt;
CRSOST2.jpg|Soundtrack booklet, featuring a silhoutte of the TLB's 3rd form&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
# [https://yosshin4004.github.io/index.html Famibe no Yosshin's web site]&lt;br /&gt;
# ''Cho Ren Sha 68K Development Postscript'', [https://shmuplations.com/chorensha68k translation on Shmuplations]&lt;br /&gt;
&lt;br /&gt;
* This page was assembled using a template provided by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Free to Play shooting games]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>User account</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Cho_Ren_Sha_68K&amp;diff=33006</id>
		<title>Cho Ren Sha 68K</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Cho_Ren_Sha_68K&amp;diff=33006"/>
		<updated>2025-01-02T18:28:21Z</updated>

		<summary type="html">&lt;p&gt;User account: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CRS68K Logo png.png|center]]&lt;br /&gt;
----&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #000000&lt;br /&gt;
|innerbordercolor = #000000&lt;br /&gt;
|title = Cho Ren Sha 68k&lt;br /&gt;
|background = #ddddee&lt;br /&gt;
|image = CRS68K side art.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Box art{{Template:Unconfirmed}}&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|officialsite = [https://yosshin4004.github.io/x68k/crs68k/official/index.html yosshin4004.github.io]&lt;br /&gt;
|developer = Famibe no Yosshin&lt;br /&gt;
|music = Loser Kashiwagi&lt;br /&gt;
|releasedate = 1995&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Cho Ren Sha 68K''' (超連射68K) is a doujin vertical game released for the Sharp X68000 in 1995, and eventually ported to the Windows Operating System in 2001. It has remained popular since its release and has influenced several later doujin games. The game has continued to receive updates occasionally, with the latest update in 2024.&lt;br /&gt;
&lt;br /&gt;
The game is widely considered a prime exemplar of the pseudo-manic subgenre, emphasizing player movement and rapid pacing with moderate bullet counts.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
* '''Fire:''' Z or Ctrl. Fires shot volleys semi-automatically. A fast tap rate is not necessary to achieve maximum fire rate. In the Windows v1.10 and later, auto-fire can be enabled in the settings menu.&lt;br /&gt;
* '''Bomb:''' X or Shift. Uses up one of the bombs in the player's possession, dealing a lot of damage, and granting invincibility during the bomb duration. The further away an enemy is from a bomb, the less damage the bomb will do.&lt;br /&gt;
&lt;br /&gt;
* '''Start:''' Q (x68k), PageUp (Windows). Pauses the game.&lt;br /&gt;
* '''Select:''' W (x68k), PageDown (Windows). Hold Select and Start at the same time to force game over, allowing you to restart quickly.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
The player ship is equipped with a vulcan weapon with one green forward-firing stream and two yellow side streams that fan forward to outward. There are 5 levels of power which will increase shot frequency and damage for each powerup collected. Power level 5 damage is 1.375 times greater than level 1. The player is reset to power level 1 upon losing a life.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
[[File:CRS Items.png|100px|thumb|left|Item triangle]]&lt;br /&gt;
Items in Cho Ren Sha 68k come in the form of a triangle-shaped arrangement that item carrier ships leave behind when destroyed. There are three possible pickups in the triangle:&lt;br /&gt;
*'''Powerup:''' Raises power level by 1 or gives points if at max power.&lt;br /&gt;
*'''Bomb:''' Increases bomb stock by 1 or gives points if the player already has 5 bombs in stock.&lt;br /&gt;
*'''Shield:''' Grants a shield or gives points if the player has a shield already.&lt;br /&gt;
If the player manages to get inside the triangle, it will start to rapidly spin. Remaining inside it long enough will reward the player with all three pickups within that triangle.&lt;br /&gt;
[[File:CRS 1up.png|thumb|left|1up item]]&lt;br /&gt;
*'''1up:''' For every 1 million points earned, the following Shield item that appears will instead be a 1up, if the player has a shield at the time. If the player does not have a shield, the 1up's appearance will be delayed until they do. If the player fails to collect the 1up after it appears, it is gone.&lt;br /&gt;
&lt;br /&gt;
Upon collecting any item, the player is invincible for about 1.5 seconds.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Loops ==&lt;br /&gt;
There is a 2nd loop with no requirements other than to complete stage 2-0 (which is actually the end of loop 1); continues can be used. The second loop introduces [[Help:Glossary#Revenge_Bullets|suicide bullets]] and is otherwise identical to the first. After Stage 3-0 (the end of loop 2), the True Last Boss will come out of its giant player ship form.&lt;br /&gt;
&lt;br /&gt;
On hard mode, the game plays through loops 3 and 4, starting on 3-1 and ending on 5-0. Enemies produce different suicide bullet patterns on each loop.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
* Collecting excess items grants increasing score bonuses of 100, 200, 400, 800, 1600, 3200, 6400, 12800, and 25600. This bonus applies to all excess items. The item bonus is reset to 100 if the player ever loses a ship.&lt;br /&gt;
* At the end of each stage, the player is awarded a bonus:&lt;br /&gt;
  Bomber Bonus: [20,000 x Bombs in stock]&lt;br /&gt;
  Shield Bonus: 50,000 if the player has a shield up during the end stage tally&lt;br /&gt;
  Zanki Bonus: [50,000 x Lives in stock]&lt;br /&gt;
* Damaging enemies produces tick points. The green bullets of the shot weapon are more efficient than the yellow ones. Ramming enemies while invincible produces even more tick points.&lt;br /&gt;
[[File:CRS68K score comparison.png|thumb|right|Score from the first enemy wave, plus any suicide bullets, for loops 1, 2, 3 and 4.]]&lt;br /&gt;
* Each spawned suicide bullet produces points. Suicide bullets immediately cancelled by a bomb still give points, but [[Help:Glossary#Sealing|sealed]] bullets do not.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
*Cho Ren Sha 68k strongly emphasizes never getting hit and rarely bombing, as collecting full item triangles will lead to point bonuses that will increase exponentially per item pickup. This means any item picked up with the indicated item at max capacity already (firepower, bomb stock, active shield) will increase the excess point value of all pickups, capping out at 25,600 points per item. When successfully performing a triple item pickup with max power, 5 bombs, and an active shield the player will increase the excess value three times, and at max value can earn 76,800 points per item triangle.&lt;br /&gt;
&lt;br /&gt;
*Stage end bonuses further emphasize the importance of never dying and being careful with bombs as much as possible. Since there is no cap on number of lives a player earns, later in the game the player can potentially earn over 1 Million points in end stage bonuses alone. This can lead to lots of 1ups in the later part of the game further expediting score gains.&lt;br /&gt;
&lt;br /&gt;
*Many bosses shoot destructible missiles or release spinner enemies that can be milked for points.&lt;br /&gt;
&lt;br /&gt;
*Stage 1 features special bonus enemies that come slowly from the bottom two corners of the screen and will fire destructible spinners when weakened that are worth 1000 points each.  It is very lucrative early score to weaken these enemies to low health and try to keep them alive while destroying all the spinners they shoot out.  These enemies will only come out if you ensure that you kill all the enemies in the stage before them as soon as possible, so you will have to point blank a couple big enemies to ensure that they will spawn.&lt;br /&gt;
&lt;br /&gt;
*Stage 1 boss has a special bonus with debris that it leaves behind when destroyed.  Bombing this debris grants a lot of bonus points not normally attainable by just firing.  Optimally there is a strategy to lightly damage the two parts of the boss and then stop firing. The boss then needs to have it's attacks directed so that it shoots both of it's opposing parts itself so that when they both get destroyed, one bomb will provide maximum point gain possible from the debris they will both release.&lt;br /&gt;
&lt;br /&gt;
*If the player waits long enough on the first phase of the Stage 2 boss, it will release 8 high-value option enemies upon entering its second phase.&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
Cho Ren Sha 68K was first developed for the X68000 by Koichi &amp;quot;Famibe no Yoshin&amp;quot; Yoshida, who was said to have been inspired by various arcade shoot 'em up games while brainstorming ideas for the design of his game.  While creating the game, Koichi wanted the game to have a manual firing system as it was a dying trend during development and autofire started to become implemented in other games he had seen such as Batsugun and Tatsujin Ou.  He ultimately settled for a semiauto shot, where pressing the Fire button once releases a couple shot volleys and tapping the button slowly would still produce a standard rate of fire. &lt;br /&gt;
&lt;br /&gt;
Cho Ren Sha 68K saw an initial release in 1995 for the Sharp X68000 home computer.  As the game gained popularity in the Doujin scene, it would later be ported to Windows in 2001.  This Windows version port allowed the game to be played at the original 55 FPS or at 60 FPS. In 2005 a patch was released to address issues with modern hardware and improve compatibility with newer Windows machines. In 2017 another patch was once again pushed out for Windows 10 systems while continuing to fix various compatibility issues.&lt;br /&gt;
&lt;br /&gt;
=== Version Differences ===&lt;br /&gt;
* '''0.10:''' Comiket 48 (1995). Doujin release for X68000. Early prototype. 150 sold.&lt;br /&gt;
* '''0.25:''' Comiket 49. 240 sold (for X68000)&lt;br /&gt;
* '''0.35:''' Comiket 50. 400 sold (for X68000)&lt;br /&gt;
* '''0.37:''' Osaka Pasoke 49. 30 sold (for X68000)&lt;br /&gt;
* '''0.45:''' Comiket 51. 420 sold. (for X68000)&lt;br /&gt;
* '''0.46:''' Comiket 51. Bugfix release. (for X68000)&lt;br /&gt;
* '''0.60:''' Comiket 52. 520 sold. (for X68000)&lt;br /&gt;
* '''0.61:''' 1997 9/6 Osaka Pasoke (for X68000)&lt;br /&gt;
* '''1.00:''' Comiket 53 (1998). 500 units sold (for X68000)&lt;br /&gt;
* '''1.01:''' Comiket 53: Bugfix release. (for X68000)&lt;br /&gt;
* '''1.01:''' Windows port&lt;br /&gt;
* '''1.10:''' Major revision for X68000 and X68000Z, later adapted to Windows.&lt;br /&gt;
# 2001: Initial port to Windows. Added 60 FPS support &lt;br /&gt;
# 2005: Update for 1.01 which added a Hard rank difficulty and various bug fixes.&lt;br /&gt;
# 2017: Another update for 1.01 which improved sound issues and compatibility with Windows 10 systems.&lt;br /&gt;
# 2023: 1.10 released. Unique backgrounds for every stage, some enemies redrawn, borrowed sound effects replaced, better performance via build with newer GCC, countless other small changes.&lt;br /&gt;
# 2024: 1.10-Windows released. Implements the changes from 1.10 with additional technical improvements, reworked settings menu, and reworked replay system.&lt;br /&gt;
# Source for the X68000 versions are available in the README of the X68000 disk. This has a lot of info on changes between versions too.&lt;br /&gt;
&lt;br /&gt;
== Secrets ==&lt;br /&gt;
*'''Kakus[h]i Menu: ''' There are several options to toggle here with varying effects. This menu is accessed differently in the Windows and X68000 versions.&lt;br /&gt;
&lt;br /&gt;
Before v1.10 Windows: In the main menu within the config screen, holding UP for 4 seconds will reveal the Kakusi Menu. Holding UP for 4 seconds again brings back the default config menu.&amp;lt;br&amp;gt;&lt;br /&gt;
v1.10 Windows: Unknown{{Template:Unconfirmed}}&lt;br /&gt;
&lt;br /&gt;
X68000 (v1.10 only): There are two ways to activate this menu. The joystick method requires a controller with a SELECT button (FM TOWNS-style):&lt;br /&gt;
&lt;br /&gt;
#Select CONFIGURE on the title screen while holding RIGHT and TAB on the keyboard.&lt;br /&gt;
#Select CONFIGURE on the title screen while holding RIGHT and SELECT on the joystick.&lt;br /&gt;
&lt;br /&gt;
Once open, the menu provides the following options:&lt;br /&gt;
#VWAIT: No known effect.&lt;br /&gt;
#MUTEKI: Invincibility&lt;br /&gt;
#STAGE: 1-7 will pick stages 1 through 0, while setting the digit to F and then hitting Continue in the main menu will let you play Show Time.&lt;br /&gt;
#ACCHO: 0-7 will determine which loop you start the game on.  The normal game only has 2 loops and later loops wouldn't be seen unless the player Continued after beating loops 1 and 2 in a real game.&lt;br /&gt;
#TD_SPEED: Bullet enemy speed&lt;br /&gt;
#JK_SPEED: Player movement speed&lt;br /&gt;
#BOSS_ONLY: Skip stages and only fight bosses.  The player remains stuck at initial equipment due to the lack of any powerup carriers.&lt;br /&gt;
#DEBUG: Will show various information such as enemy values when destroyed based on the setting of this value.&lt;br /&gt;
#KASEGI (Windows-only): Cannot be changed and does nothing.&lt;br /&gt;
#SAVE DEMO.REP (X68000-only): Writes the game demo to disk.&lt;br /&gt;
&lt;br /&gt;
* '''Debug Mode''': In X68000 v1.10, the debug mode described above can be activated on startup without entering the Kakushi menu by holding both joystick action buttons or CTRL+SHIFT on startup. You can release your inputs when the game starts printing asset loading messages.&lt;br /&gt;
&lt;br /&gt;
*'''Show Time''': A special boss rush of three bosses alternating infinitely.  The bosses use different attacks than what they would use in the normal game and one boss makes an appearance which does not appear in the main game at all.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*In versions prior to 1.10, the default high score table when first turning on the game is populated completely with the names of other Toaplan games: Slap Fight, Tatsujin, Flying Shark, Twin Cobra, Same3!, Tiger Heli, Batsugun, Dogyuun, Out Zone, V-V. As of 1.10, it now defaults to a message thanking players and STG developers, although entering an empty name will instead produce the name of an X68000 model or type of accelerator board.&lt;br /&gt;
*In the beginning of stage 1-1, there is a brief background color transition and some pieces of debris that are seen coming from the bottom of the screen.  When you complete stage 0 and get sent to loop 2 stage 1, the same color transitions and debris appear.  This implies that 1-1 has a stage 0 that happened before the player started playing or that there is a cycle occurring.&lt;br /&gt;
*[[ZeroRanger]] contains several references to Cho Ren Sha, including the shot weapon of its Type-B ship, and enemies based on the Stage 0 boss and player ship.&lt;br /&gt;
*The powerup carriers are referenced in [[Graze Counter]]. The Triple Item Grab technique is also used in [[Graze Counter GM]].&lt;br /&gt;
*The powerup items seen in [[Crimzon Clover]] are a reference to the Cho Ren Sha item triangle.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
https://yosshin4004.github.io/x68k/crs68k/official/index.html&lt;br /&gt;
&lt;br /&gt;
==== Older versions ====&lt;br /&gt;
The following link has all 3 Windows versions, plus the original Sharp X68000 version. The Sharp X68000 version will run in Sharp X68000 emulators (such as RetroArch's PX68K core) giving you the advantage of the original framerate = 55fps. This is nearly 10% slower than the Windows version, and hence much more enjoyable! Link: https://web.archive.org/web/20190927084456/http://www2.tky.3web.ne.jp/~yosshin/my_works/download.html&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
CRSG1.png&lt;br /&gt;
CRSG2.png&lt;br /&gt;
CRSOST1.jpg|Soundtrack booklet&lt;br /&gt;
CRSOST2.jpg|Soundtrack booklet, featuring a silhoutte of the TLB's 3rd form&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
# [https://yosshin4004.github.io/index.html Famibe no Yosshin's web site]&lt;br /&gt;
# ''Cho Ren Sha 68K Development Postscript'', [https://shmuplations.com/chorensha68k translation on Shmuplations]&lt;br /&gt;
&lt;br /&gt;
* This page was assembled using a template provided by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Free to Play shooting games]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>User account</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Hellsinker/Segments&amp;diff=32985</id>
		<title>Hellsinker/Segments</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Hellsinker/Segments&amp;diff=32985"/>
		<updated>2024-12-29T19:51:52Z</updated>

		<summary type="html">&lt;p&gt;User account: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[Hellsinker|'''Main Page''']] — [[Hellsinker/Strategy|'''General Strategy''']] — [[Hellsinker/Video Index|'''Video Index''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
----&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Segment 1 Lead ==&lt;br /&gt;
* '''TRANSPORTER'''&lt;br /&gt;
** Leaving any of these alive will cause the stage to begin spawning different enemies for as long as at least one survives.&lt;br /&gt;
*** TRANSPORTERs fire mini bombs constantly which burst into 5-way thorn bursts. This can be abused to set up bigger Frozen Crystal cancels off the COFFINS.&lt;br /&gt;
*** Leaving them alive until the boss appears will result in them colliding with the boss's arms and causing it to explode instantly. (This is totally useless for scoring)&lt;br /&gt;
* '''Unnamed 509 (little jet MASTER)'''&lt;br /&gt;
** The SLAVEs turn red after a few seconds and begin shooting wads of small bullets. UNCHAINing them before they turn red will result in no UNCHAIN bonus, but will still produce revenge needles.&lt;br /&gt;
*** The small bullets can be blocked with the Suppression Radius if the player stays still underneath the MASTER. This can also set up the revenge needle graze; there's a safespot straight under the MASTER.&lt;br /&gt;
* '''Unnamed 501 (TIMER 95 MASTER)'''&lt;br /&gt;
** Complex enemy with 3 SLAVE types.&lt;br /&gt;
*** UNCHAIN shortly after it starts to fall down to get maximum revenge needle return and 6 Life Chips.&lt;br /&gt;
=== Boss: Rex Cavalier (Aerial Form) ===&lt;br /&gt;
* The boss has two destructible hands, indestructible arm segments, and two wings that can be destroyed twice each. The first kill of each wing will remove its attached arm.&lt;br /&gt;
* Destroying the right CANNON-DEVICE first and then the left SWORD-DEVICE will cause the latter to drop LUNA Crystals and Ingots.&lt;br /&gt;
* The boss has &amp;quot;blue pattern&amp;quot; and &amp;quot;red pattern&amp;quot; modes. The core will flash white before it switches modes.&lt;br /&gt;
** '''Blue pattern:'''&lt;br /&gt;
*** Fixed sparse spreads downwards&lt;br /&gt;
** '''Red pattern, player below boss:'''&lt;br /&gt;
*** Aimed fast wide 5-ways in bursts of 2 or 3&lt;br /&gt;
** '''Red pattern, player above boss:'''&lt;br /&gt;
*** Aimed fast narrow 5-ways in bursts of 2 or 3&lt;br /&gt;
* Typical Spirit scoring strategy involves aggressively driving the Inner Spirit values up during the blue phase, and possibly macroing back and forth above the boss to get some value from the red phase.&lt;br /&gt;
** Depending on character, it may be possible to hit the arm segments at the same time as the vulnerable parts to increase value more efficiently.&lt;br /&gt;
* The wings do not attack until destroyed once.&lt;br /&gt;
** '''Wing destroyed once, before dive attack, wing under ~66% health, only once per wing:'''&lt;br /&gt;
*** Missile barrage straight down, then mines which explode into aimed bullets&lt;br /&gt;
** '''Wing destroyed once, otherwise:'''&lt;br /&gt;
*** Fixed lanes of bullets straight down&lt;br /&gt;
* After about 50 seconds, the boss performs a dive attack.&lt;br /&gt;
** 1000KNIGHTS zako may appear depending on the status of the boss, each of which will drop a Life Chip.&lt;br /&gt;
*** Maximum of 8 if both hands are destroyed and neither wing is completely gone.&lt;br /&gt;
** Any arms that are still attached when the boss boosts backwards will spew out LUNA Crystals. Shortly afterwards, the wings self-destruct into their second form, removing the arms and forfeiting any Spirit value.&lt;br /&gt;
*** These extra crystals aren't very useful when Token scoring because triggering them takes too much waiting and it's much better to go for Freeze Cancels on the missiles anyway, which requires destroying the wings before the dive.&lt;br /&gt;
* '''All parts gone:'''&lt;br /&gt;
** The core bobs around erratically while emitting rings of blue destructible bullets, then fires dense streams of red destructible bullets straight down.&lt;br /&gt;
** The core switches between sniper 5-ways and quick aimed bursts, moving around periodically. Ingot cancel potential is minimal.&lt;br /&gt;
&lt;br /&gt;
== Segment 1 Behind ==&lt;br /&gt;
* '''Unnamed 509 (little jet MASTER)'''&lt;br /&gt;
** Same as on Segment 1L except the SLAVEs are more spread out which lowers the graze potential.&lt;br /&gt;
* '''SHELL BATTERY'''&lt;br /&gt;
** The only real Spirit attraction to this stage. The ring of invulnerable parts can create a lot of tick points if hit simultaneously (&amp;gt;2000 Spirits over the sequence in the best cases). Clipping inside the ring is possible by hugging the top of the screen where the battery enters or via invincibility. The Inner Spirit value of the core is continually reset to 0, so this trick is useless for characters who are bad at tick points.&lt;br /&gt;
=== Boss: Quiet Minstrel===&lt;br /&gt;
* All of the boss's patterns are simple fixed + aimed attacks.&lt;br /&gt;
* Destroy the core twice first to increase the Spirit value of the noses.&lt;br /&gt;
** The boss begins moving around after destroying its core twice. Time this to ensure it moves in a consistent way and doesn't wall you.&lt;br /&gt;
* '''Core destroyed twice, all parts destroyed:'''&lt;br /&gt;
** Second form with four options. The back options fire straight down and the front pair fire aimed shots.&lt;br /&gt;
** Destroying the front options renders the boss effectively harmless, allowing its value to be raised trivially.&lt;br /&gt;
* '''All second form options destroyed:'''&lt;br /&gt;
** Third form with indestructible options firing entrapment lanes. Alternates with a sniper pattern after a while.&lt;br /&gt;
** Good bullet cancel potential, but inconsistent if not planned precisely.&lt;br /&gt;
*** Timings where the boss is in its most upper-right position work well. The top-right option should be touching both edges of the play area.&lt;br /&gt;
&lt;br /&gt;
== Segment 2 Lead ==&lt;br /&gt;
* '''WATERLEAPER'''&lt;br /&gt;
** Destroying 12 or more total leg pieces will replace the enemy waves at TIMER 83 with two high-value large stones.&lt;br /&gt;
* '''SKULL-GUNNER'''&lt;br /&gt;
** These shoot 2x triplets of indestructible SOLID-AMMO up to 7 times each, which can be milked for lots of tick points with area damage over time weapons. Spread hits out between multiple lanes of torpedoes to increase the income rate.&lt;br /&gt;
=== Boss: Scarlet Queen ===&lt;br /&gt;
* Scarlet Queen has a multitude of parts to dismantle. Which parts she has remaining can dramatically change her attack patterns.&lt;br /&gt;
** '''Talons''', two large parts at the bottom. Periodically swing in and out shooting flames and bullets.&lt;br /&gt;
** '''Wings''', two large parts at the top sides. Move up and down. Do not have any attacks until the feathers are gone.&lt;br /&gt;
** '''Feathers''', 5 on each wing. Fire various projectiles and can be SEALed.&lt;br /&gt;
** '''Thorned-Tiara''', at the top middle. Shoots burst streams at the player if approached. Drops Life Chips when destroyed.&lt;br /&gt;
* The core alternates between wide/sparse fans of small bullets and chaotic waves of thorn bullets. Both types are static.&lt;br /&gt;
* '''Both talons destroyed:'''&lt;br /&gt;
** The talon stumps fire walls of thorn bullets with brief gaps. The feathers fire grazable needles in static patterns.&lt;br /&gt;
** If playing for Spirits, leave all the feathers intact while destroying the talons to not miss out on needles.&lt;br /&gt;
*** The second talon should be destroyed at roughly TIMER 159.5, between the second and third fan shot, for the optimal sequence.&lt;br /&gt;
** Moving too high up the screen during this pattern will SEAL some of the feathers and reduce the number of needles shot. Stay near the bottom.&lt;br /&gt;
** The needles can be thought of as having limited &amp;quot;ammo&amp;quot;. If some fail to appear due to SEALing or low STELLA, they may be fired later once the conditions are met.&lt;br /&gt;
* '''Both talons destroyed, needles exhausted:'''&lt;br /&gt;
** The feathers fire aimed droplet bullets.&lt;br /&gt;
* '''All feathers destroyed, at least one wing alive:'''&lt;br /&gt;
** The wings fire homing missiles. These can be shot down to milk Kills or Tokens.&lt;br /&gt;
** Until both wings are gone, the core patterns change to tightly spaced fans and aimed thorn wedges.&lt;br /&gt;
* '''No parts remaining excluding tiara:'''&lt;br /&gt;
** All bullets cancel into SOL pieces and a pair of STELLA items appear.&lt;br /&gt;
** The core switches to much denser patterns. Take advantage of this for a good Ingot cancel.&lt;br /&gt;
* '''Boss destroyed, good survival performance:'''&lt;br /&gt;
** Spirit Kernel form. The boss's soul will attempt to destroy you with fast and dense patterns. This phase lasts 17 seconds and consists of 4 attacks performed in rapid succession.&lt;br /&gt;
** The Spirit Kernel will appear if the following is true:&lt;br /&gt;
 [[Hellsinker/Strategy#Stage Clear Bonus|SURVIVABILITY]] * 10 + (STELLA level - 1) * 32 - (discharge cancel score) &amp;gt; 1070&lt;br /&gt;
::* &amp;quot;Discharge cancel score&amp;quot; increases when cancelling bullets with Discharge during the Segment. Its maximum is 150, which is not enough for an invalidation alone assuming that the other values are perfect. Realistically, it's unlikely to be higher than 30.&lt;br /&gt;
::* Basically, don't die and end with high STELLA. Discharges will narrow the room for error if an error has been made.&lt;br /&gt;
:* The boss releases a huge stream of LUNA Crystals during patterns 1-3. Even when not playing for Tokens, it's worth attempting to collect them for NECESSARY.&lt;br /&gt;
:* The boss makes two sudden movements on the first pattern. These are random but are always at the same timings.&lt;br /&gt;
:* Destroying the boss will cause another Ingot cancel and a Revive item to drop. As the boss's final pattern is the densest, it is worthwhile to delay killing it until the last second.&lt;br /&gt;
:** Since dying lowers NECESSARY by 2 and the Revive does nothing when at the life cap, a suicide is often profitable long-term. The second wave of pattern 3 is a good spot to die.&lt;br /&gt;
&lt;br /&gt;
== Segment 2 Behind ==&lt;br /&gt;
* TBA&lt;br /&gt;
=== Boss: Glorious Symbol ===&lt;br /&gt;
* TBA&lt;br /&gt;
&lt;br /&gt;
== Segment 3 Lead ==&lt;br /&gt;
* The orbital gun which fires at TIMER 58 and TIMER 80 can destroy enemies. You won't get any kill value if this happens.&lt;br /&gt;
* '''SEAGULL'''&lt;br /&gt;
** Have a base kill value of 10 while SEALed, which makes killing them individually more Spirits-profitable than UNCHAINing.&lt;br /&gt;
** Continuing the inversion of the typical rules, UNCHAINing them will produce harmless SCRAP-CORAL which is more profitable for Kills or Tokens.&lt;br /&gt;
** If the SEAGULLs coming from the top are exhausted early, many needle-firing CHILDREN appear. The optimal way to trigger this is a clean UNCHAIN at TIMER 94.4. The player should be positioned to the MASTER's right ready to scroll more enemies onscreen ASAP.&lt;br /&gt;
* '''UNNAMED 513 (giant owl)'''&lt;br /&gt;
** The 6 &amp;quot;leg&amp;quot; parts have a kill value and need to be destroyed sequentially. Be aware that the connecting joints are also destructible. None of the other parts have a noteworthy Spirit value.&lt;br /&gt;
* '''UNNAMED 528 (long arms)'''&lt;br /&gt;
** Destroy each arm part sequentially for the full value.&lt;br /&gt;
** When all parts are destroyed, a stream of missiles will be released from the top.&lt;br /&gt;
** Moving directly above the core will make it shoot a 1-way stream straight upwards. When playing for Tokens, combine this with the missile barrage to create lots of LUNA Droplets.&lt;br /&gt;
&lt;br /&gt;
== Segment 3 Behind ==&lt;br /&gt;
* TBA&lt;br /&gt;
=== Boss: Sunken Bishop ===&lt;br /&gt;
* TBA&lt;br /&gt;
&lt;br /&gt;
== Segment 4 ==&lt;br /&gt;
* The Segment is composed of up to 32 waves (SECTORs) and ends at TIMER ~185.&lt;br /&gt;
* The boss will not bother to show up if the player's survival performance is too poor. The boss is guaranteed to appear if any of the following are true:&amp;lt;br&amp;gt;&lt;br /&gt;
:STELLA level 4 or higher&amp;lt;br&amp;gt;&lt;br /&gt;
:Life count 3 or more&amp;lt;br&amp;gt;&lt;br /&gt;
:No deaths during the Segment (SURVIVABILITY 100)&lt;br /&gt;
* '''SECTOR 02'''&lt;br /&gt;
** The SECTOR only advances when the 300-frame LIMIT timer has expired and no enemies are alive; when advanced, an Ingot cancel occurs. DUNLINs fire slow thorn bullets 120 frames after appearing. Try to spawn a new DUNLIN ring a little before LIMIT 120 and leave it intact to create more Ingots.&lt;br /&gt;
* '''SECTOR 03'''&lt;br /&gt;
** If STELLA is raised to level 7+ before reaching this SECTOR, two additional HONEYCOMBs will spawn.&lt;br /&gt;
* '''SECTOR 04'''&lt;br /&gt;
** Whichever side three RAVENs appear on will be the same side the MONO-WINGs appear on in SECTOR 05.&lt;br /&gt;
* '''SECTOR 10'''&lt;br /&gt;
** Going to the top middle of the screen after all enemies have been killed triggers an Ingot cancel. UNCHAIN the enemies so that a path to the top remains open.&lt;br /&gt;
** The enemies open up in the order they appear. Either the top left enemy is first, or the top right, depending on which way the formation is flipped.&lt;br /&gt;
=== Boss: Rusted Dragon ===&lt;br /&gt;
* Rusted Dragon is a significant step up in difficulty compared to previous bosses, especially if playing for score.&lt;br /&gt;
* The Dragon's wings can be destroyed twice each. The first time each wing is destroyed, the player is granted ~210 frames of invincibility and the wing's patterns change. Destroying a wing a second time removes it.&lt;br /&gt;
* At LIMIT ~192, the boss fires a big wave of destructible bullets and shrapnel from each wing. This is the source of the largest NUTCRACK bonus in the game.&lt;br /&gt;
** Destroyed shrapnel chunks drop SOL pieces.&lt;br /&gt;
* '''At least one wing remaining, below LIMIT 180:'''&lt;br /&gt;
** Phase 2. The boss performs an opening beam attack and then a long cycle of varied patterns.&lt;br /&gt;
** This phase is useless for scoring. Set up both wings to be fully destroyed immediately after the shrapnel attack in order to skip it. Taking advantage of the SOL pieces dropped by the shrapnel can help with this.&lt;br /&gt;
* '''Both wings destroyed:'''&lt;br /&gt;
** CLAMMBON phase. The boss releases CLAMMBON enemies, replaced with a new set when all are destroyed. They behave differently with each wave.&lt;br /&gt;
*** Most of the CLAMMBON formations are either fixed-position or manipulatable predictably with practice. The chaotic movement of the small CLAMMBON swarms seems random.&lt;br /&gt;
** Rusted Dragon itself attempts to track you vertically and mostly releases slow bullets straight down. Its movement pattern tries to alternate sides 4 times, then go to the middle, then repeat.&lt;br /&gt;
** Use any means necessary to clear waves as quickly as possible. Make sure that the boss retains some HP to give room for error later on.&lt;br /&gt;
* '''48 CLAMMBON waves cleared:'''&lt;br /&gt;
** Final phase. Fisher-Price brand [[Guwange]] catspider.&lt;br /&gt;
** CLAMMBON trains swoop through the middle of the screen from the top left and right. The last CLAMMBON in each train is a MASTER.&lt;br /&gt;
*** The maximum UNCHAIN value of each train is 19. This can add up to 1500+ Spirits if the phase is reached quickly enough.&lt;br /&gt;
*** Shortly after a train passes the middle of the screen, its front CLAMMBONs will exit the play area and despawn, lowering the UNCHAIN potential. UNCHAIN the trains on the side they spawn on.&lt;br /&gt;
*** The CLAMMBONs here do not have any collision.&lt;br /&gt;
** Rusted Dragon constantly releases small thorn wedges in every direction. It also fires short aimed bursts periodically.&lt;br /&gt;
*** Roughly every 11 seconds the boss uses a second pattern, consisting of brief bursts of semi-random fast bullets, then deaccelerating wedges aimed around the player, before returning to the standard pattern.&lt;br /&gt;
** This phase is considerably more dodging-focused than anything else in the game and thus demands some different priorities.&lt;br /&gt;
*** The positions of the non-aimed bullets are statically derived from the LIMIT timer.&lt;br /&gt;
*** The boss follows a semi-fixed movement pattern during this phase, preemptively beginning during CLAMMBON wave 47. It moves up to a limit, then right to a limit, then down to a limit, then left to a limit, and repeats, forming a square. At the same time, it constantly drifts around in small circles. This movement doesn't sync up neatly with its attack cycles.&lt;br /&gt;
**** Taking note of the boss's starting position and keeping track of its current movement direction can help in anticipating the general difficulty of the upcoming dodges.&lt;br /&gt;
**** Even though the directions of the bullets, the boss's movement, and the timing of the two patterns switching are all technically static, they are all triggered by different things, making it unlikely that the exact same permutation will be encountered repeatedly.&lt;br /&gt;
*** Staying near the middle of the stage will make this phase easier to survive, but will cause a lot of accidental damage to the boss. Moving from side to side is more challenging but will preserve the boss's HP.&lt;br /&gt;
*** Discharges that can be used without damaging the boss or the CLAMMBONs, such as Deadliar at minimum SOL, Fossilmaiden's Bacillus' Cloak, and Xanthez's beam, can be helpful for safety here.&lt;br /&gt;
*** Moon Cradle has additional awkwardness to deal with. When performing UNCHAINs in the bottom third of the screen, her lingering shot projectiles will incidentally destroy some of the CLAMMBONs on the following wave as they spawn in. Preventing this means constantly fighting for vertical space.&lt;br /&gt;
** Balance the time limit with the Ingot cancel potential of the boss's attacks. Do not get too greedy and go to LIMIT 0 unless you're extremely confident. Letting the boss time out will instantly ruin a scorerun.&lt;br /&gt;
&lt;br /&gt;
== Segment 5 ==&lt;br /&gt;
* Running Spirits and passive NECESSARY do not apply during this stage.&lt;br /&gt;
* The Inner Spirit value of the GOLDEN-ARMs increases as the player stays close to them, up to +38 at STELLA level A.&lt;br /&gt;
* If a Life Chip scrolls off the left or right screen edge due to the scrolling changing direction, it is lost immediately. Be careful when killing turrets out of your reach.&lt;br /&gt;
* Constantly attacking the walls (INCABLOCKs) is a source of tick points and helps raise STELLA.&lt;br /&gt;
* For Spirits scoring, there are two candidates of which route to take. All SOL floors consecutively, or SOL F1 → SOL F2 → wallclip → LUNA F2 → LUNA F3 → SOL F3.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Route&lt;br /&gt;
! Life Chips&lt;br /&gt;
! GOLDEN-ARMs&lt;br /&gt;
! Maximum duration&lt;br /&gt;
|-&lt;br /&gt;
| Full SOL route&lt;br /&gt;
| 118&lt;br /&gt;
| 24&lt;br /&gt;
| ~251 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Wallclip route&lt;br /&gt;
| 128~131&lt;br /&gt;
| {{HoverSpan|May be impractical to get a high value on one of them|20}}&lt;br /&gt;
| ~242 seconds&lt;br /&gt;
|}&lt;br /&gt;
:* The full SOL route is more profitable if the Life Chips from the wallclip route do not result in an extra Extend. Precise routing can make the difference either way.&lt;br /&gt;
* For Tokens or Kills scoring, SOL F1 → SOL F2 → wallclip → LUNA F2 → LUNA F3 is the longest route which ends on LUNA side, maximizing the total enemy count.&lt;br /&gt;
* The shortest possible route is LUNA F1 → SOL F2 → immediately LUNA F2 → LUNA F3 (~83 seconds to the midboss).&lt;br /&gt;
&lt;br /&gt;
=== Boss: Perpetual Calendar ===&lt;br /&gt;
* This fight is a boss rush alternating between Calendar patterns and 4 midbosses.&lt;br /&gt;
** The SOL side bosses are preferred for Spirits play, while the LUNA side bosses are preferred for Tokens or Kills play.&lt;br /&gt;
* Calendar patterns advance when all of the 24 turret parts are destroyed, or upon timeout (functionally ~18 seconds on all except the last). The inner value of the boss itself is meaningless during most of its patterns.&lt;br /&gt;
* There are no additional penalties to timing out any part of the fight.&lt;br /&gt;
----&lt;br /&gt;
==== Calendar Pattern 1: Ages Circulation ====&lt;br /&gt;
* Very simple fixed + aimed bullets.&lt;br /&gt;
* The inner value of the turrets can be raised by clipping inside the boss as it comes out of the background, provided the player has a means of escape.&lt;br /&gt;
----&lt;br /&gt;
==== Aristofencer ====&lt;br /&gt;
* Midboss 1 on SOL side and midboss 4 on LUNA side.&lt;br /&gt;
* Structurally similar to the Segment 1L boss, with two hands, indestructible arms and two &amp;quot;shoulders&amp;quot; to be destroyed twice. Attempting to go above it will just result in death though.&lt;br /&gt;
* Switches to a rotating fan pattern once all parts are destroyed.&lt;br /&gt;
** There are two strategies to getting a bigger Ingot cancel from the fan.&lt;br /&gt;
*** Wait for the boss to be at one edge of the screen and firing towards the opposite side to maximize the screen space for bullets. This works better for Deadliar and Fossilmaiden who can more easily collect dispersed items.&lt;br /&gt;
*** Wait underneath the boss and stall the fan with the Suppression Radius as it turns towards you, finishing the boss off at the last moment. As the core is fragile, it's viable to kill it with a Discharge and utilize the star cancel trick.&lt;br /&gt;
----&lt;br /&gt;
==== Calendar Pattern 2: Solar Dust ====&lt;br /&gt;
* Draws a harmless trace in straight lines which leaves a delayed fire trail.&lt;br /&gt;
* The logical sequence of lines is always the same, but the rotation/points aimed at depend on the stage TIMER.&lt;br /&gt;
** Small TIMER variations don't make much difference. Aim to reach this phase on a similar TIMER every run so it becomes consistently routeable.&lt;br /&gt;
* The passing fire dislodges archives from the backdrop which can be shot for Kills and LUNA Crystals.&lt;br /&gt;
----&lt;br /&gt;
==== Curiousmediator ====&lt;br /&gt;
* Midboss 2.&lt;br /&gt;
* Odd gimmick enemy. Additional parts are NOBLE-GUNNER (right arm), RUDE-GUNNER (left arm), and two indestructible joints.&lt;br /&gt;
* The arms can be destroyed repeatedly.&lt;br /&gt;
* The arms are initially indestructible and briefly become vulnerable after &amp;quot;punching&amp;quot;. The arms can have dramatically increased damage resistance sometimes possibly related to attacking other parts.{{template:unconfirmed}}&lt;br /&gt;
* The core can be safely flown through.&lt;br /&gt;
* Pattern 1 is totally safe above the boss and predictable below it. This is the obvious choice for milking the arms or raising the core value.&lt;br /&gt;
* Pattern 2 starts at ~63% core health. This pattern is dangerous and is usually speedkilled.&lt;br /&gt;
* Pattern 3 starts at ~29% core health. The small rings are dense and produce a lot of Ingots when the boss is killed. The boss will only drop Life Chips if the player is within close proximity of the core. Moving above it is often the best option.&lt;br /&gt;
----&lt;br /&gt;
==== Calendar Pattern 3: Inversal Current ====&lt;br /&gt;
* Fixed pattern with a unique bullet type.&lt;br /&gt;
* The bullets have a limited lifespan and cannot be cancelled by any other means.&lt;br /&gt;
* The bullets dislodge lots of archives.&lt;br /&gt;
----&lt;br /&gt;
==== Neverblossom ====&lt;br /&gt;
* Midboss 3 on SOL side and midboss 1 on LUNA side.&lt;br /&gt;
* Has 8 shield parts surrounding the core.&lt;br /&gt;
* '''Pattern 1:'''&lt;br /&gt;
** Fires aimed bullets from the core.&lt;br /&gt;
** Performs telescopic punches with either the cardinal or diagonal set of parts, and fires 5-way bursts with the other set.&lt;br /&gt;
*** The punches can come out '''very''' suddenly at high STELLA.&lt;br /&gt;
*** The cardinal set always punches first.&lt;br /&gt;
* '''Pattern 2:'''&lt;br /&gt;
** Fires aimed bullets from the core.&lt;br /&gt;
** Spins around rapidly launching random bullet walls from the parts. Ends with a 16-way blossom of extremely slow drifting bullets.&lt;br /&gt;
* After the first cycle, the boss begins rotating and moving around during pattern 1.&lt;br /&gt;
* '''Core under ~45% health:'''&lt;br /&gt;
** The core moves to the middle and emits three needle lanes while rotating.&lt;br /&gt;
** Remaining parts either orbit the core closely and shoot outwards, or orbit far away and shoot inwards.&lt;br /&gt;
* A few hundred Spirits can be gained from grazing the second phase.&lt;br /&gt;
** All of the parts should be destroyed in the process of lowering the core's health so they don't interrupt you while grazing. Plan your attacks in order to raise the parts' value while doing this.&lt;br /&gt;
*** An advanced alternative is to not detour to destroy all the parts and only attack them incidentally while damaging the core to activate phase 2 more quickly. Upon switching phase, the core will wait for up to a few seconds before it begins attacking. The remaining parts can be finished off during this mandatory wait, saving time.&lt;br /&gt;
** It's advisable to speedkill the first phase in any case as the boss gets much more annoying after the first cycle.&lt;br /&gt;
----&lt;br /&gt;
==== Saint Mauve ====&lt;br /&gt;
* Midboss 3 on LUNA side.&lt;br /&gt;
* Has 5 patterns, advancing as her health depletes.&lt;br /&gt;
* Releases a flock of harmless bird zako after each pattern which can be destroyed for Kills or LUNA Droplets.&lt;br /&gt;
* Releases bird zako repeatedly during the final pattern '''Fragment: Purgatoric Shine'''.&lt;br /&gt;
** Rush to the final pattern to milk Kills and Tokens.&lt;br /&gt;
----&lt;br /&gt;
==== Calendar Pattern 4: Lunatic Phantom ====&lt;br /&gt;
* Similar to Solar Dust but draws one continuous bendy line in a confusing meandering pattern.&lt;br /&gt;
* Can be routed similarly to Solar Dust.&lt;br /&gt;
* Absent a route, staying as far away as possible from the boss and/or hiding in the corners can work.&lt;br /&gt;
* Big source of archives for extra Kills.&lt;br /&gt;
----&lt;br /&gt;
==== Old Rose ====&lt;br /&gt;
* Midboss 4 on SOL side.&lt;br /&gt;
* An unusually random enemy, with both random pattern selection and random movement. When below ~49% health and ~24% health, the selection of patterns changes.&lt;br /&gt;
* In addition to each pattern having its own name, the effects/aura flashes around Rose can be read to determine what she's about to do.&lt;br /&gt;
* Beware being attacked from the bottom of the screen after '''Dominator On The Twilight''', or being rammed at the start of said pattern.&lt;br /&gt;
* '''At ~74% health and ~49% health:'''&lt;br /&gt;
** Deploys 10 stationary Mistletoes which fire aimed shots in the first case and rotate in the second.&lt;br /&gt;
*** Mistletoes have damage resistance briefly after appearing. Take advantage of this to raise their Spirit value.&lt;br /&gt;
*** The Mistletoes self-destruct if left alive for too long.&lt;br /&gt;
* '''At ~24% health:'''&lt;br /&gt;
** Deploys 20 Mistletoes in two concentric rings which shoot flames inwards. If left alive long enough, they self-destruct and perform a big attack.&lt;br /&gt;
* Rose should be killed during '''Wish Slaughter''' to maximize the Ingot cancel.&lt;br /&gt;
** Get to the end of the fight with time to spare in case she trolls you by refusing to pick Wish Slaughter for multiple cycles.&lt;br /&gt;
** Be careful not to hit the item limit by producing too many Ingots, which will cause Rose's dropped Life Chips to not appear.&lt;br /&gt;
----&lt;br /&gt;
==== Calendar Pattern 5: Astrolabium ====&lt;br /&gt;
* Opens with a left winder, then 2x right, 2x left, 2x right etc.&lt;br /&gt;
* Fires beams from the 12 turrets.&lt;br /&gt;
* The LIMIT timer on this phase is influenced by how quickly you progress past the other bosses.&lt;br /&gt;
* Destroy the core and the boss ends immediately.&lt;br /&gt;
** Destroy all of the turrets and wait, and a second set of turrets will appear. Destroy the second set and wait, and the phase will switch to KAREIDOSCOPE.&lt;br /&gt;
----&lt;br /&gt;
==== Calendar Pattern 6: KAREIDOSCOPE ====&lt;br /&gt;
* Can't be ended early, continues until timeout. Shares the LIMIT timer with Astrolabium.&lt;br /&gt;
* Rotates through a series of patterns, each with many attached SLAVEs.&lt;br /&gt;
* Destroying the core advances the PHASE counter and switches to the next pattern.&lt;br /&gt;
* On the second pattern and every 4 thereafter, the boss will additionally start a tripwire attack.&lt;br /&gt;
** The beams activate after the player touches them. The active beams are made of a dense line of bullets; intentionally letting them come out before a kill is a large source of Frozen Crystals.&lt;br /&gt;
* Each kill activates FATE CONTROL, recovering 2.5 TERRA.&lt;br /&gt;
* Both the UNCHAIN value of the SLAVEs and the difficulty of the patterns increase with PHASE.&lt;br /&gt;
&lt;br /&gt;
== Segment 6 ==&lt;br /&gt;
* There are a huge number of above-zako-size enemies on this stage, and nearly all of them drop LUNA Crystals. These can contribute a substantial amount of NECESSARY if collected well.&lt;br /&gt;
* The wave cannon can destroy enemies. You won't get any kill value if this happens.&lt;br /&gt;
* '''UNNAMED 281 (life fountain)'''&lt;br /&gt;
** Behind the first set of diamond-shaped blocks is an invisible stationary enemy that will continuously produce Life Chips when hit rapidly.&lt;br /&gt;
*** It's safe to try to Discharge clip through the blocks at ~TIMER 31. Wait until after the two chimes in the music before making a move.&lt;br /&gt;
*** Misdirecting the second wave cannon shot to the edge of the screen will cause it to miss the remaining blocks, preserving the tick point potential from them while milking the life fountain.&lt;br /&gt;
* '''Elder Mistletoe [SLUG LADY]'''&lt;br /&gt;
** Destroying each of the four bits will increase her inner value (to 20, 41, 62, 187 at STELLA level A). The wave cannon can be used to damage them, but be careful that it doesn't steal your kills.&lt;br /&gt;
** After the midboss, a zako section begins until TIMER 154. Get rid of her ASAP for lots of kills and LUNA items. This is a good spot for a Kill Breakthrough if you don't have one already.&lt;br /&gt;
*** Conversely, as the zako section is static, delaying the midboss kill to a planned timing can make managing it more consistent.&lt;br /&gt;
* '''BREAKWATER'''&lt;br /&gt;
** Up to TIMER 234, killing each will cause another one to spawn. They appear in a fixed pattern: Left, right, left, middle, right, left, right, middle, left, right, left, middle, right, left, etc.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* There is an extra stage segment after the boss fight.&lt;br /&gt;
** '''UNNAMED 336 (giant flat jet)'''&lt;br /&gt;
*** If left alive, releases a cloud of round UNNAMED 337 drones over a couple of seconds before abruptly leaving. It fires two pairs of aimed shots while doing this.&lt;br /&gt;
**** Nuking lots of the UNNAMED 337 at point-blank range can produce a sizable amount of Spirits (potentially 150+ depending on character). The drones have collision, so invincibility must be set up in advance to clip into them and sit on their spawn point.&lt;br /&gt;
**** If left alive, the UNNAMED 337 will slowly drift while firing aimed shots. The stage won't advance until all of them are gone.&lt;br /&gt;
** During the final zako storm, stream from left to right and activate the Suppression Radius once the thorn bullets start appearing, to stall them for the Ingot cancel at the end of the stage.&lt;br /&gt;
*** The density of the waves during the final couple of seconds can contribute a noticeable amount of tick points (potentially 80+ over the last 3 seconds).&lt;br /&gt;
=== Boss: Apostles of the Seed (Dawn &amp;amp; Dusk) ===&lt;br /&gt;
* Dawn is the red one and Dusk is the blue one. The percentage in the middle of the screen is their combined health.&lt;br /&gt;
* A pink or purple circle around an Apostle indicates that it has damage resistance. You can avoid using resources on them during this time or use the increased resistance to control their HP more effectively.&lt;br /&gt;
* '''Phase 1:'''&lt;br /&gt;
** The fight begins with a wave cannon attack as the bosses swoop in from below.&lt;br /&gt;
** The Apostles shift up and down, firing either fixed bullets or homing fireballs.&lt;br /&gt;
*** Positioning above an Apostle's head will SEAL all of its attacks during this phase.&lt;br /&gt;
*** Spirits players will want to use this phase to raise the Apostles' Spirit values as there aren't many other opportunities.&lt;br /&gt;
* '''All limb parts destroyed or combined health total under 70%:'''&lt;br /&gt;
** Phase 2. The Apostles take turns trying to overwhelm you with fast attacks. Each Apostle has 4 attacks, chosen randomly.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
 Dawn/Balls=&lt;br /&gt;
[[File:Hs-dawn-electro.gif|center]]&lt;br /&gt;
* Electro-balls are fired in pairs chaotically, then followed by a spread bomb.&lt;br /&gt;
* After being on screen for a certain time, the balls expand before dissipating. Don't get too close when stalling them with the Suppression Radius.&lt;br /&gt;
|-|&lt;br /&gt;
 Dawn/Rush=&lt;br /&gt;
[[File:Hs-dawn-rush.gif|center]]&lt;br /&gt;
* Chases the player with a circular melee attack while creating lines of bullets. Attacks 3 times.&lt;br /&gt;
* The range of the melee attack is smaller than it appears.&lt;br /&gt;
* It's often best to misdirect Dawn to the top of the screen on the second attack so not to get trapped at the bottom on the third.&lt;br /&gt;
|-|&lt;br /&gt;
 Dawn/Homing=&lt;br /&gt;
[[File:Hs-dawn-homing.gif|center]]&lt;br /&gt;
* Launches homing fireballs. Fireball quantity changes with STELLA level.&lt;br /&gt;
* Can be evaded simply by moving to one side of the screen and then in the other direction.&lt;br /&gt;
* Can be SEALed completely if you happen to be close to Dawn at the time.&lt;br /&gt;
|-|&lt;br /&gt;
 Dawn/Stream=&lt;br /&gt;
[[File:Hs-dawn-stream.gif|center]]&lt;br /&gt;
* Goes to one edge and fires a big fixed stream plus many mini-walls of small bullets while moving to the other edge.&lt;br /&gt;
* Easily avoided by hugging the opposite edge.&lt;br /&gt;
* Activating the Suppression Radius preemptively to clear a gap is often a smart play. If not, be cautious of being attacked by Dusk while navigating the lingering small bullets.&lt;br /&gt;
|-|&lt;br /&gt;
 Dusk/Blade=&lt;br /&gt;
[[File:Hs-dusk-blade.gif|center]]&lt;br /&gt;
* Quickly lines up with the player and fires a giant beam and 5 wedges. Attacks 4 times.&lt;br /&gt;
* Fast and dangerous attack. Can easily snipe you if you're not anticipating it.&lt;br /&gt;
|-|&lt;br /&gt;
 Dusk/Plasma=&lt;br /&gt;
[[File:Hs-dusk-plasma.gif|center]]&lt;br /&gt;
* Fires loads of small wedges everywhere and creates transitory walls of purple chains.&lt;br /&gt;
* The chains' sequence is fixed. Despite appearances, the area underneath Dusk is safe from them.&lt;br /&gt;
** Moving to the bottom left after the third cycle will give you a larger area to dodge in.&lt;br /&gt;
* It's inadvisable to use the Suppression Radius here as neither of the bullet types can be destroyed and there's not much space to work with.&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Dusk/Spread=&lt;br /&gt;
[[File:Hs-dusk-spread.gif|center]]&lt;br /&gt;
* Random bullet spam ending with an aimed 3-way stream.&lt;br /&gt;
* The bullet speed gets faster over time.&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Dusk/Walls=&lt;br /&gt;
[[File:Hs-dusk-walls.gif|center]]&lt;br /&gt;
* Sequence of plasma walls from the left and right edges.&lt;br /&gt;
* The walls block projectiles.&lt;br /&gt;
* Has a safespot at the top, between Dusk's raised arms. This also provides an opportunity to raise Dusk's Spirit value a little. Use a Discharge to noclip up there.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
:* The general character of this phase is that the weaker attacks create interference so you get trapped or sniped by a follow-up. Strategize around the killer combinations wherever they could happen.&lt;br /&gt;
:** For example, assume Dusk is going to do Blade after '''every''' Dawn attack and the frequency of mistakes will fall.&lt;br /&gt;
:* Control your damage output during this phase. Dusk should be brought to no lower than 33% to ensure the following phase triggers with Dawn at under 5%.&lt;br /&gt;
* '''Both Apostles alive, combined health total under 20%:'''&lt;br /&gt;
** Team attack phase. The Apostles rotate around opposite sides of the screen while tethered together with a chain. They spin in one direction slowly, or spin in the opposite direction quickly, ordered randomly.&lt;br /&gt;
** Aside from the chain itself being deadly, Dawn fires aimed bursts of destructible bullets, while Dusk summons bubble-shaped SURX enemies to bump into you.&lt;br /&gt;
** The chain is grazable. Using shot during this phase should be avoided for Spirit purposes.&lt;br /&gt;
** This phase will end early if an Apostle dies.&lt;br /&gt;
* '''Both Apostles alive, team attack phase timed out:'''&lt;br /&gt;
** Self destruct phase. The Apostle with lower HP destroys its own limbs and performs a final desperation attack.&lt;br /&gt;
*** Dawn flies to the top and rain down rows of large bullets. This attack is completely harmless above it.&lt;br /&gt;
*** Dusk flies to the middle and fires clusters of exotic bullets in all directions.&lt;br /&gt;
** During this phase, the Apostle has a supercharged version of their shield, blocking the vast majority of damage. Entering this phase with more than ~5-6% HP will make it very difficult to kill the Apostle before the 10 second timeout.&lt;br /&gt;
* '''One Apostle alive:'''&lt;br /&gt;
** Solo phase. The surviving Apostle performs a final attack.&lt;br /&gt;
** Dawn moves to the middle and fires a 4-way bullet spiral which spins at varying speeds.&lt;br /&gt;
*** The bullet density of this attack isn't very high. Dawn is rarely the surviving Apostle on Spirits runs.&lt;br /&gt;
** Dusk attempts to wall you with a fixed + aimed pattern. If left alive long enough, it will switch to a static dive attack pointed directly downwards, then back to the first pattern.&lt;br /&gt;
*** Be cautious of being clipped by the aimed yellow droplets. Focus on avoiding them cleanly.&lt;br /&gt;
*** When aiming for an Ingot cancel, the pink parts of the pattern are densest. The 3-way pink swipe at the end of each cycle takes a while to leave the screen and will overlap with the upcoming cycle.&lt;br /&gt;
**** This can be fairly challenging to time correctly if all of your character's attacks require aiming.&lt;br /&gt;
**** It can also be possible get a big cancel off the dive attack. Optimizing this requires either good HP management due to the interfering boss shield, or a powerful Discharge for the star cancel trick.&lt;br /&gt;
&lt;br /&gt;
== Segment 7 ==&lt;br /&gt;
* '''UNNAMED 499'''&lt;br /&gt;
** MASTER on left. The SLAVEs drop Life Chips when killed individually.&lt;br /&gt;
* '''UNNAMED 500'''&lt;br /&gt;
** MASTER on right. The SLAVEs fire needles, and drop Life Chips and fire revenge needles when UNCHAINed.&lt;br /&gt;
* '''1000KNIGHTS'''&lt;br /&gt;
** Drop Life Chips if killed after performing an attack. Bait their swipes with vertical movement.&lt;br /&gt;
=== Boss: Rex Cavalier (Land Form) ===&lt;br /&gt;
* A swarm of needle zako appear with the boss if you've gained at least 1 Immortality bonus during the stage portion.&lt;br /&gt;
* Staying above Rex Cavalier's head (&amp;quot;out of the conversation sphere&amp;quot;) will dodge all attacks for the first chunk of the fight.&lt;br /&gt;
* Rex Cavalier's health will slowly regenerate over time. This continues until TIMER 130 where it regenerates in a burst, then stops.&lt;br /&gt;
* All of Rex Cavalier's parts regenerate when destroyed.&lt;br /&gt;
** In addition to the value of the parts, damaging or destroying the parts raises the Inner Spirit value of the core. This may be more or less score-efficient than raising its Inner Spirits through direct attacks depending on which EXECUTOR you're playing.&lt;br /&gt;
* The wisp projectiles can be grazed for Spirits.&lt;br /&gt;
* When the lance missile launchers open at LIMIT 49 and 36, a small canister falls out which will drop some Life Chips when destroyed. It disappears if not destroyed quickly.&lt;br /&gt;
* Killing Rex Cavalier transforms it into an invincible secondary form (UNNAMED 394) which will attack in dense spinning patterns until the timer runs out.&lt;br /&gt;
* When the boss timer runs out, Rex Cavalier will switch to its final Spirit Kernel form. If it was in its secondary form, it will additionally drop a Revive Token.&lt;br /&gt;
** The base Spirit value of the Spirit Kernel is dependent on the value of the boss core when it was destroyed. If the Spirit Kernel phase is reached through timeout, the Spirit Kernel inherits the core's value + a smaller proportion as a consolation prize.{{template:unconfirmed}}&lt;br /&gt;
* Kill the Spirit Kernel at LIMIT 0 for the THE LAST PRESENT bonus. There is a some room for waiting on timing this - don't do it too early.&lt;br /&gt;
* If the Spirit Kernel times out, it will kill you.&lt;br /&gt;
&lt;br /&gt;
== Shrine of Farewell ==&lt;br /&gt;
* The bosses have different levels of damage resistance during each pattern. Most commonly, damage resistance is applied unconditionally for a few seconds after the boss first appears; after that, it's removed whenever the player is within close range. Little or no damage resistance is applied '''between''' patterns.&lt;br /&gt;
* Each pattern runs on discrete cycles which can be determined by the LIMIT timer. When a pattern ends, the boss will hover in the middle of the screen and do nothing until the next cycle is reached.&lt;br /&gt;
** In addition to making the patterns more routable, this can be combined with the damage resistance behavior to further manage the boss's health.&lt;br /&gt;
*** For example, if pattern 1 is ended immediately after a new cycle starts, the boss will wait for basically an entire extra cycle before starting pattern 2, during which the player can get free damage in or otherwise do whatever they want.&lt;br /&gt;
----&lt;br /&gt;
==== Nine Lives ====&lt;br /&gt;
* '''Scare Swallow'''&lt;br /&gt;
** Aimed. Start about halfway up the screen to create a wide safe zone.&lt;br /&gt;
* '''Bondage Divider'''&lt;br /&gt;
** Yellow bullets are aimed.&lt;br /&gt;
* '''Under The Silence'''&lt;br /&gt;
----&lt;br /&gt;
==== Million Lives ====&lt;br /&gt;
* '''Nostalgic Pain'''&lt;br /&gt;
** The blood streaks are aimed. They are harmless and block projectiles.&lt;br /&gt;
** Completely static boss movement.&lt;br /&gt;
* '''Innocent Clockworks'''&lt;br /&gt;
** The gears block projectiles. They can be destroyed with damage, but it's easier to move up between them before they spread out instead of playing defensively.&lt;br /&gt;
* '''Volcanic Libido'''&lt;br /&gt;
** Completely static boss movement.&lt;br /&gt;
----&lt;br /&gt;
==== Great Impure Al4th ====&lt;br /&gt;
* '''Strange Moon'''&lt;br /&gt;
** Damage resistance is applied whenever any of the four JUPITER-SLIMEs are alive. They are replaced periodically. Their spawn positions are manipulated by the player's position.&lt;br /&gt;
** Bombing this pattern heals Al4th.&lt;br /&gt;
* '''Inversal Baptism'''&lt;br /&gt;
** By moving extremely close to Al4th before the pattern starts, it's possible to get swept up inside her shield and carried to the top of the screen, pointblanking her all the time. This can potentially skip the pattern.&lt;br /&gt;
* '''Desperate Annulus'''&lt;br /&gt;
** A lot of Spirits can be generated by repeatedly bombing and multihitting the big JUPITER-SLIME waves. Doing this will replenish any STELLA lost from bombing.&lt;br /&gt;
----&lt;br /&gt;
==== Lostone Temperament Nil ====&lt;br /&gt;
* '''Originator's Regal'''&lt;br /&gt;
** Less damage resistance is applied before the pattern, and much more applied during it. Get as much damage in as you can ASAP.&lt;br /&gt;
** The trail of the chaser projectile can be used to damage the boss.&lt;br /&gt;
* '''Virginal Order'''&lt;br /&gt;
** Worth grazing for most characters. 100% routable if the pattern is reached on a consistent cycle. Choosing Nil as the first boss will help with this.&lt;br /&gt;
* '''Fatal Strings'''&lt;br /&gt;
&lt;br /&gt;
== Segment 8 ==&lt;br /&gt;
* '''Windmills'''&lt;br /&gt;
** Destroying 26 or more total blades (UNNAMED 492 and 490, without UNCHAINing) triggers a swarm of UNNAMED 398 dive-bombers at TIMER 61.&lt;br /&gt;
** The UNNAMED 488 MASTER has the largest single UNCHAIN in the game if killed between TIMER 54 and 55. However, for several characters pointblanking and/or bombing each windmill as it scrolls in leads to a bigger Spirit profit.&lt;br /&gt;
* '''UNNAMED 487 (large stones)'''&lt;br /&gt;
** Bombing during this section makes the stones turn invulnerable and spawns lots of ORNITHOPTERs.&lt;br /&gt;
=== Boss: Unnamed 290 / Hellsinker ===&lt;br /&gt;
* The goal of this boss is to raise its Satisfaction meter to level 3. The Satisfaction meter:&lt;br /&gt;
** Rises while hitting the boss rapidly.&lt;br /&gt;
** Rises when the player gets hit.&lt;br /&gt;
** Falls slowly over time.&lt;br /&gt;
** Falls while grazing any bullet (more bullets = faster drop).&lt;br /&gt;
** Falls sharply when cancelling bullets with Suppression or Discharge.&lt;br /&gt;
* The Satisfaction level only matters at the moment the sequence ends (TIMER ~389). As the meter can be easily filled during the long penultimate pattern, SOLAR PLEXUS, Discharge can be used relatively freely before then.&lt;br /&gt;
** For example, to get into position before grazing RHODOPHILIA, or to collect Life Chips.&lt;br /&gt;
** Deadliar is capable of an advanced trick where held Discharge invincibility is used to supergraze the final QUASAR pattern, and then refill the empty Satisfaction meter with pointblank level 2 subweapon damage at the last second.&lt;br /&gt;
* The Satisfaction level at the end of the boss determines which of the three final bosses appears.&lt;br /&gt;
** At level 0, no boss appears and the game ends.&lt;br /&gt;
=== Last Boss 1: Kaleidoscope / Eythrafstos Psuche ===&lt;br /&gt;
* Appears when the Unnamed 290 fight ends at Satisfaction level 1 (Unstable Larva).&lt;br /&gt;
* TBA&lt;br /&gt;
=== Last Boss 2: Floccinaucinihilipilification ===&lt;br /&gt;
* Appears when the Unnamed 290 fight ends at Satisfaction level 2 (Growing Cocoon).&lt;br /&gt;
* TBA&lt;br /&gt;
=== Last Boss 3: GARLAND ===&lt;br /&gt;
* Appears when the Unnamed 290 fight ends at Satisfaction level 3 (Outgrowth Cub). Potentially leads to the TLB and the true end.&lt;br /&gt;
* Damaging GARLAND fills its health bar. Completely filling the health bar before a critical timing{{template:unconfirmed}} will activate the TLB. Messages will appear on the screen if this is achieved.&lt;br /&gt;
** Damaging GARLAND after the life bar has been filled produces Spirits. This income is not affected by STELLA.&lt;br /&gt;
* The rings during the opening phase are a good source of tick points. Hit them as they appear if practical.&lt;br /&gt;
* The giant green lasers can be used to damage GARLAND if the white hexagonal shielding pieces are destroyed.&lt;br /&gt;
* The Mistletoe bullets appearing here will be destroyed immediately on contact with the Suppression Radius.&lt;br /&gt;
** Mistletoes will cancel into Life Chips at LIMIT 80, LIMIT 07, and LIMIT 00. Keep as many of them on the screen as possible when approaching these timings.&lt;br /&gt;
=== True Last Boss: Lost Property 771 ===&lt;br /&gt;
* Only appears after GARLAND if its health bar is filled quickly enough.&lt;br /&gt;
* Like GARLAND, invincible but worth shooting. Lasts 75 seconds.&lt;br /&gt;
** The more times the boss is &amp;quot;killed&amp;quot;, the more its Spirit value increases, making it a big source of Spirits for most characters.&lt;br /&gt;
* When damaged, the QUADRUPLE ONEs surrounding the boss produce huge amounts of LUNA Crystals and cancel nearby Mistletoes into stars. Find ways to damage them at the same time as attacking the boss to manage the hazard count.&lt;br /&gt;
** Mistletoes are '''not''' completely harmless as they are always active for at least one frame. A Mistletoe spawning on top of your hitbox means death even if your Suppression Radius is active.&lt;br /&gt;
*** Noteworthy during the last pattern as the Mistletoes spawn some distance away from the boss's collision.&lt;br /&gt;
* Any Mistletoes on screen when the boss times out turn into Life Chips and are automatically collected. When playing for Spirits, make sure to avoid cancelling them for the last few seconds.&lt;br /&gt;
* Strategies for scoring this boss vary wildly by character.&lt;br /&gt;
** If at least 5 Extends are gained right after the TLB appears, the opening pattern can be ignored completely via invincibility stacking.&lt;br /&gt;
*** In FSO Spirits runs this is only consistently possible (and useful) with Minogame, Moon Cradle, and Infernal Sabbath.&lt;br /&gt;
** '''Deadliar:''' His option can be used to seal most of the Mistletoes by hitting both of the rear QUADRUPLE ONEs simultaneously. Spamming level 3 Dead Array is very effective at killing the boss repeatedly.&lt;br /&gt;
** '''Fossilmaiden:''' Can use the constant supply of LUNA items to spam Breaking Chain continuously and rack up a gigantic kill value. Note that fully abusing this requires external autofire on both main shot and subweapon.{{unconfirmed}}&lt;br /&gt;
** '''Minogame:''' Lacks any particularly abusable tools here. Everything must be used efficiently.&lt;br /&gt;
** '''Moon Cradle:''' Can pointblank the boss core with autofire + Suppression to ignore the Mistletoes. The boss's movement must be tracked extremely precisely to maximize kill count. It's necessary to back away during the final pattern to avoid instant death, and perfect pointblanking is obviously not possible whenever the boss is firing aimed bullets.&lt;br /&gt;
** '''Ecliptic Chariot:''' how are you supposed to play this thing?{{template:unconfirmed}}&lt;br /&gt;
** '''Infernal Sabbath:''' The only character who gets a guaranteed opener skip from Extends. Staying near the limit of LUNA Crystal range with a moderately widened shot angle allows OVER FIRING to be sustained constantly while sealing the Mistletoes up until the final pattern.&lt;br /&gt;
** '''Xanthez:''' Can use the harmless orb enemies produced by the boss after LIMIT 43 to dramatically enhance her blade damage. In order to fully take advantage of this it eventually becomes necessary to clip behind the boss. Suiciding for invincibility and resources is effective as Xanthez will not get many Immortality bonuses so late in the game anyway.&lt;/div&gt;</summary>
		<author><name>User account</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Hellsinker/Strategy&amp;diff=32968</id>
		<title>Hellsinker/Strategy</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Hellsinker/Strategy&amp;diff=32968"/>
		<updated>2024-12-27T18:08:25Z</updated>

		<summary type="html">&lt;p&gt;User account: /* Steam v11 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[Hellsinker|'''Main Page''']] — [[Hellsinker/Segments|'''Segment Strategy''']] — [[Hellsinker/Video Index|'''Video Index''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
----&amp;lt;br&amp;gt;&lt;br /&gt;
== Spirit Scoring Strategy ==&lt;br /&gt;
=== General Overview ===&lt;br /&gt;
----&lt;br /&gt;
'''The biggest factor in earning more Spirits is your [[Hellsinker#STELLA (Rank)|STELLA]] level. ''' &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The following [values / objects / behaviors] will change depending on your STELLA. &lt;br /&gt;
** Enemy's base Spirit value&lt;br /&gt;
** Milking performance (i.e. Inner Spirit Raising and Pooling efficiency)&lt;br /&gt;
** UNCHAIN bonus (killing MASTER enemies)&lt;br /&gt;
** Amount of needle bullets from enemies (FINELINE)&lt;br /&gt;
** Amount of destructible bullets spewed from enemies&lt;br /&gt;
** Running Spirits&lt;br /&gt;
** Number of enemies in some places&lt;br /&gt;
** Rex Cavalier's (S7 Boss) 5th attack pattern&lt;br /&gt;
* Even the difference between STELLA 9 and STELLA A is huge. Always try to keep your STELLA at A.&lt;br /&gt;
* Surviving as long as possible and killing each enemy in the most Spirit efficient way is crucial. Figure out the most efficient way to milk Spirits for every enemy you see.&lt;br /&gt;
Routes are mostly thought out by balancing &amp;quot;Survival Consistency&amp;quot; and &amp;quot;Milking&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you choose to survive, you will lose the opportunity to milk.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you choose to milk, you will put yourself more at risk to get hit. Everyone has their own comfortable routes, so figure out your best routes based on this.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Emphasis by character ====&lt;br /&gt;
Although every source of Spirits must ultimately be integrated when scoring with any character, different characters will still find much of their gameplay defined by exploiting different systems.&amp;lt;br&amp;gt;&lt;br /&gt;
The following table attempts to summarize which mechanics are relatively more and less important to each character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Comparative importance of Spirit mechanics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Much more important'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Relatively more important'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Relatively less important'''&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| Gradual value raising&amp;lt;br&amp;gt;Item collection&lt;br /&gt;
| TLB kills&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | Nothing&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| Gradual value raising&amp;lt;br&amp;gt;TLB kills&amp;lt;br&amp;gt;Item collection&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | Nothing&lt;br /&gt;
| Grazing&amp;lt;br&amp;gt;Tick points&amp;lt;br&amp;gt;Immortality bonuses&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
| Grazing&lt;br /&gt;
| Immortality bonuses&lt;br /&gt;
| TLB kills&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle)&lt;br /&gt;
| Tick points&amp;lt;br&amp;gt;Destructive value raising&lt;br /&gt;
| Immortality bonuses&lt;br /&gt;
| Gradual value raising&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot)&lt;br /&gt;
| Grazing?&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | Nothing?&lt;br /&gt;
| Everything else?&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| Immortality bonuses&lt;br /&gt;
| Gradual value raising&amp;lt;br&amp;gt;TLB kills&amp;lt;br&amp;gt;Grazing&lt;br /&gt;
| Tick points&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| Destructive value raising&amp;lt;br&amp;gt;TLB kills&lt;br /&gt;
| Tick points&amp;lt;br&amp;gt;Grazing&lt;br /&gt;
| Immortality bonuses&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== STELLA Tricks ===&lt;br /&gt;
----&lt;br /&gt;
Most Segments feature a way to increase STELLA rapidly. These are the first things one should learn when aiming for Spirits.&lt;br /&gt;
* '''Segment 1 Lead:''' Repeatedly hitting the invulnerable part of the MONO-WINGs will cause them to drop lots of LUNA Chaff which can be collected for STELLA. Clearing waves quickly will cause more MONO-WINGs to appear.&lt;br /&gt;
* '''Segment 1 Behind:''' Quickly clearing the opening waves will spawn lots of zako whose bullets can be erased for LUNA Chaff. Afterwards, a green STELLA item and two MONO-WINGs appear.&lt;br /&gt;
* '''Segment 2 Lead:''' UNCHAINing the enemies at the beginning and then quickly clearing the following kamikaze zako will produce up to 3 green STELLA items.&lt;br /&gt;
* '''Segment 3 Lead:''' Destroying the tailguns of the two CLIONEs will produce a green STELLA item each. Another appears in the middle at TIMER ~7.&lt;br /&gt;
* '''Segment 3 Behind:''' ZINC-OWLs drop lots of LUNA Chaff when shot at.&lt;br /&gt;
* '''Segment 4:''' Approaching the HONEYCOMBs in SECTOR 03 will cause them to drop a ring of LUNA Chaff. MONO-WINGS appear in SECTORs 05 to 08.&lt;br /&gt;
* '''Segment 5:''' No trick, must be built up gradually with efficient play.&lt;br /&gt;
* '''Segment 6:''' Rapidly hitting one or both of the 1000KNIGHTS while performing the initial graze will accelerate STELLA gain drastically.&lt;br /&gt;
* '''Segment 7:''' Destroying the 6 high-value ORNITHOPTERs at TIMER ~17 will produce up to 6 green STELLA items.&lt;br /&gt;
* '''Segment 8:''' Two green STELLA items appear at the beginning. The STELLA increase over time does not stack with itself, so it's beneficial to wait several seconds between collecting each. Graze the needles fired by the first enemy waves or wait in their SEAL range.&lt;br /&gt;
&lt;br /&gt;
=== Immortality Bonuses ===&lt;br /&gt;
----&lt;br /&gt;
* Gaining Extends in the Immortal state (max lives) gives increasing Spirit bonuses.&lt;br /&gt;
* Starting value is 80, increasing by 40 each time you Extend after the first Immortality bonus.&lt;br /&gt;
** 80, 120, 160, ...&lt;br /&gt;
** In Full Sequence Order, totals '''30000 to &amp;gt;40000 Spirits''' depending on character. Theoretical maximum for Infernal Sabbath exceeds 55000 Spirits!&lt;br /&gt;
* Spirit BREAKTHROUGH is worth 200 + 40 * (current Immortality count)&lt;br /&gt;
* Kill BREAKTHROUGH is worth 160 + 40 * (current Immortality count)&lt;br /&gt;
** These bonuses are a single lump like normal Immortality bonuses; if you're not at maximum lives when the BREAKTHROUGH is achieved, all of the bonus will be lost.&lt;br /&gt;
* Getting a BREAKTHROUGH will reset your NECESSARY value for Extends, which equates to faster Extends, which means more Immortality bonuses down the line.&lt;br /&gt;
&lt;br /&gt;
=== FINELINE (grazing) ===&lt;br /&gt;
----&lt;br /&gt;
The player accrues Spirits for each frame that needle bullets are inside the player's grazing radius. There are a limited number of other scoring-grazable bullet types such as purple chains and the S7 boss's wisps.&amp;lt;br&amp;gt;&lt;br /&gt;
This grazing is termed FINELINE. (&amp;quot;Grazing&amp;quot; will generally refer to FINELINE, even though all bullets can be grazed regardless of score)&lt;br /&gt;
&lt;br /&gt;
* In Full Sequence Order, totals 10000 to 12000 Spirits for Deadliar and Kagura, dramatically more for Minogame and dramatically less for Fossilmaiden.&lt;br /&gt;
* Because grazing is continuous, there is a direct relationship between the size of your graze radius and potential Spirits gained. The size of all the graze radii are as following&amp;lt;ref name=&amp;quot;Graze range decompilation&amp;quot;&amp;gt;https://youtube.com/post/Ugkx7ffmZYbjXaftpGOB5sDeARKoDPeJdos2&amp;lt;/ref&amp;gt;:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor&lt;br /&gt;
! Bootleg Ghost&lt;br /&gt;
! When firing main shot&lt;br /&gt;
! When Suppression active&lt;br /&gt;
! When Suppression inactive&lt;br /&gt;
! During Forbidden Shell&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Deadliar&lt;br /&gt;
| Solidstate/Aspirant&lt;br /&gt;
| {{HoverSpan|24px at 640x480|2400 units}}&lt;br /&gt;
| {{HoverSpan|56px at 640x480|'''5600 units'''}}&lt;br /&gt;
| {{HoverSpan|24px at 640x480|2400 units}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
| Adept&lt;br /&gt;
| {{HoverSpan|24px at 640x480|2400 units}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{HoverSpan|56px at 640x480|'''5600 units'''}}&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| Any&lt;br /&gt;
| {{HoverSpan|25px at 640x480|2500 units}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{HoverSpan|36px at 640x480|'''3600 units'''}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Minogame&lt;br /&gt;
| Solidstate/Aspirant&lt;br /&gt;
| {{HoverSpan|24px at 640x480|2400 units}}&lt;br /&gt;
| {{HoverSpan|44px at 640x480|'''4400 units'''}}&lt;br /&gt;
| {{HoverSpan|24px at 640x480|2400 units}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{HoverSpan|96px at 640x480|'''9600 units'''}}&lt;br /&gt;
|-&lt;br /&gt;
| Adept&lt;br /&gt;
| {{HoverSpan|24px at 640x480|2400 units}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{HoverSpan|44px at 640x480|'''4400 units'''}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Kagura&lt;br /&gt;
| Solidstate/Aspirant&lt;br /&gt;
| {{HoverSpan|28px at 640x480|2800 units}}&amp;lt;br&amp;gt;{{HoverSpan|66px at 640x480, only for Moon Cradle, only while charge attack is ready|(6600 units)}}&lt;br /&gt;
| {{HoverSpan|28px at 640x480|2800 units}}&lt;br /&gt;
| {{HoverSpan|28px at 640x480|2800 units}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
| Adept&lt;br /&gt;
| {{HoverSpan|28px at 640x480|2800 units}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{HoverSpan|64px at 640x480|'''6400 units'''}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=210px&amp;gt;&lt;br /&gt;
Hs-deadliar-grazerange.png&lt;br /&gt;
Hs-fossilmaiden-grazerange.png&lt;br /&gt;
Hs-minogame-grazerange.png&lt;br /&gt;
Hs-kagura-grazerange.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Maximizing the intersection of needles and grazebox is the objective. Staying equidistant between as many needles as possible is often better than chasing them to the edge of the screen.&lt;br /&gt;
* Grazing with Adept is easier as the Suppression Radius does not influence graze range and you have more control over when it activates.&lt;br /&gt;
** Adept Moon Cradle is forced to graze with the Suppression Radius inactive due to her autofire ability.&lt;br /&gt;
*** Non-Adept is forced to graze ''while'' autofiring which is highly impractical. This is possibly a vestige of Kagura once having standard graze behavior.&lt;br /&gt;
* '''Bullets in contact with the Suppression Radius get an improved FINELINE value.''' You should try to use the Radius wherever possible even when in Adept. This only applies to bullets with a travel time i.e. not purple chains.&lt;br /&gt;
* The FINELINE rate and the lengths of needles scale with STELLA level.&lt;br /&gt;
** Around 25% of your grazing efficiency is lost if grazing with STELLA level 9 instead of A – big loss!&lt;br /&gt;
* The FINELINE rate is modified by the [[Hellsinker/Strategy#Stage Clear Bonus|SURVIVABILITY score]] of the current Segment. '''Any death will reduce your income regardless of STELLA.'''&lt;br /&gt;
** e.g. 3 deaths = 55% FINELINE for the remainder of the stage.&lt;br /&gt;
* If delayed, Deadliar's Discharge provides invincibility but does not cancel bullets until released. This can be used to extend grazes.&lt;br /&gt;
* Fossilmaiden always has a bad graze range. She can mitigate this somewhat by using Cloak invincibility to supergraze.&lt;br /&gt;
** Fossilmaiden should always graze with a subweapon active so she gets a Suppression Radius. Quickly sweeping over many needles with the Lance Device is often best in high-value areas.&lt;br /&gt;
* Using Minogame's charged main weapon (Forbidden Shell) will increase his grazing radius dramatically. Abuse this if you are playing Minogame.&lt;br /&gt;
** Forbidden Shell also acts as an extended Suppression Radius.&lt;br /&gt;
** Combine with Nimbus Cluster Yellow for supergrazing.&lt;br /&gt;
* Invincibility from taking a hit cannot be used for grazing.&lt;br /&gt;
&lt;br /&gt;
=== Inner Spirit Raising and Spirit Pooling (tick points) ===&lt;br /&gt;
----&lt;br /&gt;
Inner Spirit Raising is a mechanic that allows you to raise the kill value of targets by hitting them rapidly. There is also a parallel, more traditional tick points mechanic, which is based on similar principles as Spirit Raising. There are various confounding elements which prevent the two systems from being too symmetric or simple to optimize.&lt;br /&gt;
&lt;br /&gt;
==== Common to both systems ====&lt;br /&gt;
* '''Hitting multiple targets simultaneously enhances the pooling efficiency for all of them.''' It doesn't matter if the targets are indestructible or have a value or not.&lt;br /&gt;
* Many enemies are heavily damage resistant when first entering play, which is a prime opportunity to get lots of free hits in.&lt;br /&gt;
** Segment 2 WATERLEAPERs, S6 SCARY-STUPAs and S7 MASTERs are some examples.&lt;br /&gt;
* Most subweapons have a penalty flag which reduces their per-hit efficiency. This does not necessarily make them bad; some are still the best option for a given character or situation.&lt;br /&gt;
* Efficiency is halved during boss fights.&lt;br /&gt;
&lt;br /&gt;
==== Specific to raised inner Spirits ====&lt;br /&gt;
* Every hit landed on a target generates a number of pooled Spirits, modified by STELLA level. The inner value of the target increases based on the total number of pooled Spirits.&lt;br /&gt;
* '''The pooling rate improves dramatically as the player gets closer to the target.''' Spirit Raising should always be attempted at minimum range.&lt;br /&gt;
* Value raised in non-essential parts of enemies can contribute to the value of the core too.&lt;br /&gt;
* The growth efficiency is halved after each of two thresholds. As displayed on the practice chamber dummy, these are at &amp;lt;span title=&amp;quot;Internal value 0x14000&amp;quot; style=&amp;quot;text-decoration: underline #000 dotted; cursor:help&amp;quot;&amp;gt;~40960&amp;lt;/span&amp;gt; and &amp;lt;span title=&amp;quot;Internal value 0x78000&amp;quot; style=&amp;quot;text-decoration: underline #000 dotted; cursor:help&amp;quot;&amp;gt;~450560&amp;lt;/span&amp;gt; pooled Spirits.&lt;br /&gt;
* Finally, the raised value is modified to (STELLA level * 16 + 60)%.&lt;br /&gt;
* Deadliar gets a 10% overall increase to raised inner value and Xanthez gets +12%, due to the application of the [[Hellsinker/Strategy#Tick Spirits multiplier|character-specific multiplier]] only when it is greater than 100%.&lt;br /&gt;
&lt;br /&gt;
==== Specific to tick Spirits ====&lt;br /&gt;
* Every 3 frames, a value derived from the number of delivered hits is checked against [[Hellsinker/Strategy#Stage-specific modifiers|a stage-specific threshold]]. If the hit count exceeds this threshold, Spirits are awarded based on the amount of excess.&lt;br /&gt;
** Effectively this means tick points depend on the ''concentration'' of hits rather than simple number of hits spread over any time period.&lt;br /&gt;
* STELLA level increases the effective hit count, and the [[Hellsinker/Strategy#Stage-specific modifiers|stage-specific hit buffer modifier]] decreases it.&lt;br /&gt;
* The number of Spirits scales up by 1/24th of the total number of SLAVEs that have been UNCHAINed.&lt;br /&gt;
** For example, 1200 total UNCHAINed = +50 = 150% tick point income.&lt;br /&gt;
* A [[Hellsinker/Strategy#Tick Spirits multiplier|character-specific multiplier]] also scales the Spirit income. Fossilmaiden and Infernal Sabbath have heavy penalties (42% and 28% respectively) which severely limit their tick point potential. Outside of those extreme cases, this modifier is not a useful general indicator of which characters are good with tick points.&lt;br /&gt;
* The central parts of Deadliar's, Fossilmaiden's, and Minogame's Discharges have increased efficiency.&lt;br /&gt;
* The implementation of this mechanic results in a bug where pooling more than 21.4 Spirits in a single interval will overflow the range and wrap around, awarding a negative value instead. This bug is mostly a concern for Moon Cradle who is vulnerable to it throughout Full Sequence Order runs.&lt;br /&gt;
* A technical breakdown of tick point mechanics can be found in the following post.&amp;lt;ref name=&amp;quot;Tick points decompilation&amp;quot;&amp;gt;https://www.youtube.com/post/UgkxIB4WEQnc1n34uULv4lDYiDzT2YTbopWQ&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Weapon auras ====&lt;br /&gt;
----&lt;br /&gt;
* When a projectile weapon is fired (one that produces &amp;quot;bullets&amp;quot;), an aura is generated around the player character which delivers many hits while dealing very little damage. The closer the target is to the player, the denser the hits become. As an example, the following table lists the effects of the main shot aura when positioned behind the practice chamber dummy, at STELLA level A.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor || Aura hits/sec || Damage/sec || Pooled Spirits/sec&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar || 420 || 300 || 13860&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden || 60 || 15 || 1980&lt;br /&gt;
|-&lt;br /&gt;
| Minogame || 420 || 378 || 13860&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle) || 240 || 597 || 7920&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot) || 30 || 6 || 990&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath) || 300 || 60 || 9900&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez) || 270 || 580 || 8910&lt;br /&gt;
|}&lt;br /&gt;
* Note how 1 hit = 33 pooled Spirits in this scenario, but the hit rate and damage of the auras differ. Fossilmaiden has an intentionally useless aura as she is supposed to use the Lance Device for this purpose instead.&lt;br /&gt;
* Supplementing the auras with other weapons leads to diverging results. For example, Deadliar's main shot itself does not contribute a useful number of extra hits (+75), whereas Minogame's more than doubles the total hit rate (+480).&lt;br /&gt;
** Therefore for Spirit Raising purposes it's usually more productive for Deadliar to point his main shot away from the target and use the aura exclusively. Minogame has more reason to consider pointblanking underneath a target, but still has a good enough aura to be able to point away when damage needs to be minimized.&lt;br /&gt;
* All Kagura types have a hidden shot property that causes pointblanking to deliver more hits than usual while dealing proportionately less damage (this is most easily demonstrated on Ecliptic Chariot who fires very large bullets). As three out of four types have bad auras, they are essentially forced to shoot directly at things in order to raise their value, heavily damaging the target in the process and limiting the value potential. However, this may instead provide an advantage versus indestructible or regenerating targets where enemy HP isn't a bottleneck.&lt;br /&gt;
* Practicality causes further complications. Deadliar's aura has extra horizontal range (the &amp;quot;wings&amp;quot; effect) which makes it easier to spread out hits over multiple enemies or boss parts, allowing it to perform better than it appears numerically. Infernal Sabbath's aura is incredibly good on paper, but her forward-positioned weapons, the aura's tiny damage output, and her slow movement speed make it very challenging to use without compromises.&lt;br /&gt;
&lt;br /&gt;
=== UNCHAIN ===&lt;br /&gt;
----&lt;br /&gt;
* Killing MASTER enemies will give Spirits based on the number of SLAVEs attached to it when killed.  &lt;br /&gt;
* The amount of Spirits given is exponential based on how many SLAVEs there are. Even killing one SLAVE can decrease UNCHAIN Spirits by more than half in some cases, though overall you don’t gain many Spirits from UNCHAINing except on the S4 boss.&lt;br /&gt;
* UNCHAINing is nevertheless very important as UNCHAINed enemies may drop Life Chips or produce revenge needles, in some cases leading to 1000+ FINELINE grazes. As mentioned in the section above, it also improves tick point rate.&lt;br /&gt;
* Some enemies are worth much more by killing them without UNCHAINing them.&lt;br /&gt;
** Segment 3 Lead SEAGULL flocks are an example.&lt;br /&gt;
&lt;br /&gt;
=== NUTCRACK (destructible bullets) ===&lt;br /&gt;
----&lt;br /&gt;
* Not much to say. Try to destroy as many as possible with clever use of your weapons.&lt;br /&gt;
* The largest NUTCRACK bonus comes from the S4 boss if both of its wings survive until past TIMER 211.&lt;br /&gt;
* Try not to Discharge as it will cancel the bullets without giving you Spirits.&lt;br /&gt;
&lt;br /&gt;
=== Running Spirits ===&lt;br /&gt;
----&lt;br /&gt;
* &amp;quot;Interest&amp;quot; on your stage Spirit passively accumulated over time. Gaining more Spirits earlier in the stage = more profit.&lt;br /&gt;
** Try delaying an Extend to the beginning of the next Segment to gain more Running Spirits later (most noticeable on Segments 6 and 8).&lt;br /&gt;
* Income rate scales with STELLA level. The rate at STELLA level A is double that of level 1.&lt;br /&gt;
** Typically works out as +1% Spirits per ~13 seconds at level A. There may be extra modifiers during some parts of the game.{{template:unconfirmed}}&lt;br /&gt;
* Additionally, a flat quantity of Spirits is awarded per frame, derived from the STELLA level and a [[Hellsinker/Strategy#Stage-specific modifiers|stage-specific value]].&lt;br /&gt;
* Does '''not''' apply to bosses, Segment 5, or the Segment 6 midboss zone.&lt;br /&gt;
&lt;br /&gt;
=== Stage Clear Bonus ===&lt;br /&gt;
----&lt;br /&gt;
* Gives you around 50 ~ 150 Spirits for most stages.&lt;br /&gt;
** Based on STELLA and the number of times you died during the stage. The formula is shown on the Segment end screen.&lt;br /&gt;
** SURVIVABILITY scores are 100, 90, 75, 55, 30, and 5, lowering with each death.&lt;br /&gt;
* Clearing the TLB will give you 1000.&lt;br /&gt;
* Overall, does not give a ton of Spirits but is a nice bonus.&lt;br /&gt;
&lt;br /&gt;
=== Ingots ===&lt;br /&gt;
----&lt;br /&gt;
* Killing bosses/some boss phases and certain cues within stages will cancel all bullets on screen into Ingots.&lt;br /&gt;
** Each worth 0.2 Spirits and 0.05 NECESSARY.&lt;br /&gt;
* Also occurs after achieving a BREAKTHROUGH.&lt;br /&gt;
* Sometimes you will want to optimize bullet cancels like in other STGs (cancel when screen is most dense).&lt;br /&gt;
* With Deadliar and Fossilmaiden, you can use your Mistletoe to collect Ingots (and any other items).&lt;br /&gt;
&lt;br /&gt;
=== The Last Present ===&lt;br /&gt;
----&lt;br /&gt;
* Killing the final form of the Segment 7 boss near timeout will transfer a lump quantity of Spirits.&lt;br /&gt;
** Killing him on MEMORY TRANSFER... REMAIN 0 will grant you 345.6 Spirits.&lt;br /&gt;
** Killing him after or before REMAIN 0 will drastically reduce the bonus.&lt;br /&gt;
* Use the BGM to accurately time it. The female voice with note of C is the perfect cue.&lt;br /&gt;
** TIMER 246.5&lt;br /&gt;
&lt;br /&gt;
=== Shrine of Farewell ===&lt;br /&gt;
----&lt;br /&gt;
The Shrine of Farewell is often looked at as a &amp;quot;bonus stage&amp;quot; in regular survival play, which serves to give some lives back in the form of crystals and get the player back on their feet.&amp;lt;br&amp;gt;&lt;br /&gt;
However, it is extremely important for Spirits, as playing the Shrine perfectly will award 424 crystals to the player, with each crystal having a value of 1/200 of the player's Spirits before the Shrine, enabling the player to amplify their score by up to 2.12x.&amp;lt;br&amp;gt;&lt;br /&gt;
This requires good [[Hellsinker#TERRA|TERRA]] management to optimally reach the Shrine after Segment 7.&amp;lt;br&amp;gt;&lt;br /&gt;
Conversely, it is possible to exit with a net loss in Spirits if you do not collect at least 200 crystals.&lt;br /&gt;
&lt;br /&gt;
* Speed kill every single enemy you see.&lt;br /&gt;
** Remember the patterns and when you can damage the enemy efficiently.&lt;br /&gt;
* The calculation for CRYSTALLIZE is:&lt;br /&gt;
 Take ST as STELLA level -1.&lt;br /&gt;
 For boss first and second attacks:&lt;br /&gt;
   (ST + 9) - (misses on pattern * 4)&lt;br /&gt;
     if (ST / 3 + 6) is greater, then (ST / 3 + 6)&lt;br /&gt;
 For boss third attack:&lt;br /&gt;
   (ST * 3 + 9) - (misses on pattern * 6)&lt;br /&gt;
     if (ST / 2 + 12) is greater, then (ST / 2 + 12)&lt;br /&gt;
 For Kaname Stones:&lt;br /&gt;
   ST + 9&lt;br /&gt;
:* Dying or having anything below STELLA level A will reduce your CRYSTALLIZE gain.&lt;br /&gt;
:* Kaname Stone &amp;amp; boss first and second attacks are worth at most 18 CRYSTALLIZE.&lt;br /&gt;
:* Each boss's third attack is worth at most 36 CRYSTALLIZE.&lt;br /&gt;
:* Bombing a Kaname Stone will invalidate its CRYSTALLIZE.&lt;br /&gt;
* After defeating all patterns, the crystal total becomes:&lt;br /&gt;
  floor( (ST * 12 + 100) * (crystal total - 300) / 100 + 300 )&lt;br /&gt;
:* Hence 360 crystals at STELLA level A = 424 final crystals.&lt;br /&gt;
* If you are playing Deadliar, Fossilmaiden, or Kagura2, going to the top of the screen while your option is deployed at the bottom will cause all of the crystals to fall into the option and be collected, enabling the full 2.12x Spirit multiplier.&lt;br /&gt;
** Other characters will need to manually collect crystals. This is quite random and varies in difficulty between Minogame and Kagura as they have different collection ranges. A 1.70x multiplier (340 crystals) is about the best result that can be hoped for.{{template:unconfirmed}}&lt;br /&gt;
** Crystals are emitted from two points which drift around both horizontally and vertically in wave-like motions. In most cases, the emitters are relatively in sync with each other at the beginning and become more disjointed over time. Occasionally the emitters will already be out of sync at the start; a practical strategy to minimize the impact of this happening is not known. It appears that the procedural variety of the emitter behavior is limited, but the exact positions of the crystals themselves are still very random.&lt;br /&gt;
* You don't need to score/milk in this stage unless you are really really comfortable with it.&lt;br /&gt;
** The two milkable patterns are Virginal Order on Temperament Nil (by grazing the needles), and Desperate Annulus on Al4th (by bombing and using aura on the red blobs she shoots out to gain spirits and increase her inner spirit value).  These combined give out a few thousand Spirits but cost a lot of precious time.&lt;br /&gt;
&lt;br /&gt;
=== Destroying the TLB repeatedly ===&lt;br /&gt;
----&lt;br /&gt;
* Destroying the TLB (Lost Property 771) will give you 7 Spirits each time, and destroying it 7 times will increase its value by 7.&lt;br /&gt;
* The total Spirits gained from the TLB is represented by the following formula.&lt;br /&gt;
  Σ[n=1,y] 7 * floor((n/7) + 1)&lt;br /&gt;
Where y denotes the times you destroyed the TLB.&lt;br /&gt;
* For example destroying the TLB 79 times (kill value shown as 70) will be around 3479 Spirits.&lt;br /&gt;
&lt;br /&gt;
== Token Scoring Strategy ==&lt;br /&gt;
&lt;br /&gt;
=== Token Values ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Values of each Token item.&amp;lt;ref name=&amp;quot;Token decompilation&amp;quot;&amp;gt;https://youtube.com/post/Ugkx0jdSgA5dp60a9XsjNd1ZkVHMpj2TBDPM&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Hellsinker#Items|Item]] || Decimal value || class=&amp;quot;unsortable&amp;quot; | Fraction of 1 Token || Internal value&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Crystal (0) || 0.05000 || 1/20 || 600&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Crystal (1) || 0.05750 || ~1/17.3 || 690&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Crystal (2) || 0.08050 || ~1/12.4 || 966&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Crystal (3) || 0.11883 || ~1/8.41 || 1426&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Crystal (4) || 0.17233 || ~1/5.8 || 2068&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Crystal (5) || 0.24116 || ~1/4.14 || 2894&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Crystal (6) || 0.32533 || ~1/3.07 || 3904&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Crystal || 1.50000 || 3/2 || 18000&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Droplet (stage) || 0.16225 || ~1/6 || 1947&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Droplet (boss) || 0.04050 || ~1/25 || 486&lt;br /&gt;
|-&lt;br /&gt;
| Reliquia || 0.08333 || 1/12 || 1000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Token score = internal value / 12000.&lt;br /&gt;
&lt;br /&gt;
Ingots have a scaling value:&lt;br /&gt;
  (STELLA level - 1) * 150 + 800&lt;br /&gt;
For example:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STELLA level || Decimal value || class=&amp;quot;unsortable&amp;quot; | Fraction of 1 Token || Internal value&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0.06666 || 1/15 || 800&lt;br /&gt;
|-&lt;br /&gt;
| A || 0.17916 || ~1/5.58 || 2150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sources of Freeze Cancels (FSO) ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
For multi-part or CHAINed enemies, it can be assumed that the destroying the core or MASTER is what triggers the cancel.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Stage&lt;br /&gt;
! Enemy name&lt;br /&gt;
! Number available&lt;br /&gt;
|-&lt;br /&gt;
| 1L&lt;br /&gt;
| COFFIN&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 1L&lt;br /&gt;
| Rex Cavalier (wings)&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 1B&lt;br /&gt;
| COFFIN&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 1B&lt;br /&gt;
| Quiet Minstrel (core)&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 2L&lt;br /&gt;
| UNNAMED 452 (Sinistar)&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 2L&lt;br /&gt;
| UNNAMED 447 (small stone)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 2L&lt;br /&gt;
| UNNAMED 447 (large stone)&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 2L&lt;br /&gt;
| Scarlet Queen (talon)&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 3B&lt;br /&gt;
| C-MOON&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 3B&lt;br /&gt;
| Sunken Bishop (arm)&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| SWALLOW'S NEST&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| URCHIN&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| UNNAMED 450 (SECTORs 20-31)&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| UNNAMED 443 (SECTOR 32)&lt;br /&gt;
| Respawning&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| KAREIDOSCOPE&lt;br /&gt;
| Respawning&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| UNNAMED 499 (MASTER on left)&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| UNNAMED 500 (MASTER on right)&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Shrine&lt;br /&gt;
| Kaname Stone&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| UNNAMED 389 (giant crab)&lt;br /&gt;
| Respawning&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Boss Token Decay ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* Stage Token score falls continuously during boss fights.&lt;br /&gt;
* Budget your time spent on bosses to minimize the loss. Speedkill any bosses that aren't going to produce useful amounts of Tokens.&lt;br /&gt;
* The decay per frame can be represented as:&amp;lt;ref name=&amp;quot;Token decompilation&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
  (Token / 300000)+0.00025&lt;br /&gt;
* For example at 4307 Tokens you will lose 1 every ~1.14 seconds.&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
==== Shrine duration by character ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor&lt;br /&gt;
! Duration (sec)&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| 265&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| 238&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
| 260&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle)&lt;br /&gt;
| 260&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot)&lt;br /&gt;
| 246&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| 244&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| 242&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
&lt;br /&gt;
==== Stage-specific modifiers ====&lt;br /&gt;
----&lt;br /&gt;
Summary of some stage-specific values.&amp;lt;ref name=&amp;quot;STELLA loss decompilation&amp;quot;&amp;gt;https://www.youtube.com/post/UgkxM-xhnsFaTnA5E9KVfUpzV9fyaQbI0mBu&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Tick points decompilation&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stage&lt;br /&gt;
! {{HoverSpan|Used for various stage-specific tweaks, such as STELLA and TERRA loss, and Running Spirits rate.|Shared modifier}}&lt;br /&gt;
! {{HoverSpan|Used for tweaking tick point rate. Lower numbers equal less tick points.|Hit buffer modifier}}&lt;br /&gt;
! {{HoverSpan|Hits in excess of this value within a 3-frame interval award tick points.|Hit buffer threshold}}&lt;br /&gt;
! {{HoverSpan|Used as a standard value for the STELLA buffer.|STELLA buffer value}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | 1L&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 160&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | 2L&lt;br /&gt;
| 1&lt;br /&gt;
| -1&lt;br /&gt;
| 160&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | 3L&lt;br /&gt;
| 5&lt;br /&gt;
| -1&lt;br /&gt;
| 160&lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | 4&lt;br /&gt;
| 3&lt;br /&gt;
| -5&lt;br /&gt;
| 160&lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | 5&lt;br /&gt;
| 3&lt;br /&gt;
| -2&lt;br /&gt;
| 220 stage, 190 boss&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | 6&lt;br /&gt;
| 5&lt;br /&gt;
| -1&lt;br /&gt;
| 160&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | 7&lt;br /&gt;
| 6&lt;br /&gt;
| -2&lt;br /&gt;
| 190&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | 8&lt;br /&gt;
| 7&lt;br /&gt;
| -2&lt;br /&gt;
| 160&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | Shrine&lt;br /&gt;
| 0&lt;br /&gt;
| -1&lt;br /&gt;
| 160&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | 1B&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 160&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | 2B&lt;br /&gt;
| 1&lt;br /&gt;
| -1&lt;br /&gt;
| 160&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | 3B&lt;br /&gt;
| 5&lt;br /&gt;
| -1&lt;br /&gt;
| 160&lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | EX1&lt;br /&gt;
| 0&lt;br /&gt;
| -1&lt;br /&gt;
| 160&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | EX2&lt;br /&gt;
| 0&lt;br /&gt;
| -1&lt;br /&gt;
| 160&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Tick Spirits multiplier ====&lt;br /&gt;
----&lt;br /&gt;
Percentage modifier of tick point income. If greater than 100, it also affects Inner Spirit Raising.&amp;lt;ref name=&amp;quot;Tick points decompilation&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor || Value&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar || 110&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden || 42&lt;br /&gt;
|-&lt;br /&gt;
| Minogame || 80&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle) || 82&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot) || 90&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath) || 28&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez) || 112&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tools &amp;amp; memory addresses ===&lt;br /&gt;
----&lt;br /&gt;
==== v1.009 ====&lt;br /&gt;
----&lt;br /&gt;
[https://youtube.com/post/UgkxjGJNxNw-4E41WrUU5ZEFFdbV_9VkNc0p Additional Information Mod] Cheat Engine script - [https://www.mediafire.com/file/xcpjcymbw4viybc/hellsinker_additional_information_mod_ver3.0.CEA/file 3.0 direct download]&lt;br /&gt;
&lt;br /&gt;
==== Steam v11 ====&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Stage Spirit totals&lt;br /&gt;
|-&lt;br /&gt;
! Address&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71266C || 4 byte || Base kill values and NUTCRACK&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+712670 || 4 byte || UNCHAIN bonuses&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+712678 || 4 byte || Running Spirits&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71267C || 4 byte || Pooled Spirits (combined raised inner value and tick points)&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+712680 || 4 byte || FINELINE bonuses&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+712684 || 4 byte || Stage end bonus&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+712688 || 4 byte || Immortality bonuses&lt;br /&gt;
|}&lt;br /&gt;
Spirits from items, special income such as shooting at GARLAND, and TLB kills are not represented in the above.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | General scoring&lt;br /&gt;
|-&lt;br /&gt;
! Address&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+712658 || 4 byte || Hit buffer&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+712698 || 4 byte || Total Spirits&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+7126A4 || 4 byte || Current stage Spirits&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+7126B8 || 4 byte || UNCHAINed enemy total&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+712650 || 4 byte || Gem level (0 to 27936)&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+712674 || 4 byte || Unmodified Tokens&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+7126AC || 4 byte || Modified Tokens&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+9705B4 || 4 byte || Shared stage modifier&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71265C || 4 byte || Stage hit buffer threshold&lt;br /&gt;
|- &lt;br /&gt;
| hs_dx9build.exe+466938 || 4 byte || Stage hit buffer modifier&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71C9AC || 4 byte || Character tick Spirits multiplier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Survival &amp;amp; Extend related&lt;br /&gt;
|-&lt;br /&gt;
! Address&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71CE60 || 4 byte || Frames since last death&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71C484 || 4 byte || Pattern miss count&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71C498 || 4 byte || Stage miss count&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+712648 || 4 byte || Immortality count&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+7126BC || 4 byte || Total miss count&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+712644 || 4 byte || Extend count since BREAKTHROUGH&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+712640 || 4 byte || NECESSARY&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71C480 || 4 byte || SURVIVABILITY&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71CE68 || 4 byte || Invincibility countdown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Other resources&lt;br /&gt;
|-&lt;br /&gt;
! Address&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Maximum value&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71264C || 4 byte || TERRA || 240000&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71C44C || 4 byte || SOL || 259999, Fossilmaiden: 51199&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71C450 || 4 byte || LUNA || 153599, Fossilmaiden: 51199, Xanthez: 240000&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71C454 || 4 byte || STELLA level || 9&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71C458 || 4 byte || STELLA || 5119999&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71C430 || 4 byte || Subweapon charge || 3600&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71C9A4 || 4 byte || Subweapon supercharge || [[Hellsinker#Subweapon_Gauge|Varies]] (frames, Minogame: frames*2)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Triggers, settings, etc&lt;br /&gt;
|-&lt;br /&gt;
! Address&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+46690C || 4 byte || Stage frame timer&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+712568 || 4 byte || SATISFACTION adder&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+712578 || 4 byte || SATISFACTION sub-level step&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+712554 || 4 byte || Segment 4 SECTOR&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+466990 || 4 byte || CLAMMBON wave controller (final pattern triggers when &amp;gt;135)&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+712694 || 4 byte || Bullet cancellation score&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71C408 || 4 byte || Bootleg Ghost (0 Aspirant, 1 Solidstate, 2 Adept)&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71C434 || 4 byte || Equipment ID (0-3)&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71C43C || 4 byte || Graze range&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71CEA0 || 4 byte || Speed modifier (10000 = 100%)&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+7C6F78 || 4 byte || Phase/wave timer (can be used to skip around on the final boss)&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+97052C || 4 byte || Stage ID (0-16, also used for menu items)&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+9705B8 || 4 byte || Character ID (0-3)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>User account</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Hellsinker/Segments&amp;diff=32967</id>
		<title>Hellsinker/Segments</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Hellsinker/Segments&amp;diff=32967"/>
		<updated>2024-12-27T16:56:30Z</updated>

		<summary type="html">&lt;p&gt;User account: /* Boss: Rusted Dragon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[Hellsinker|'''Main Page''']] — [[Hellsinker/Strategy|'''General Strategy''']] — [[Hellsinker/Video Index|'''Video Index''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
----&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Segment 1 Lead ==&lt;br /&gt;
* '''TRANSPORTER'''&lt;br /&gt;
** Leaving any of these alive will cause the stage to begin spawning different enemies for as long as at least one survives.&lt;br /&gt;
*** TRANSPORTERs fire mini bombs constantly which burst into 5-way thorn bursts. This can be abused to set up bigger Frozen Crystal cancels off the COFFINS.&lt;br /&gt;
*** Leaving them alive until the boss appears will result in them colliding with the boss's arms and causing it to explode instantly. (This is totally useless for scoring)&lt;br /&gt;
* '''Unnamed 509 (little jet MASTER)'''&lt;br /&gt;
** The SLAVEs turn red after a few seconds and begin shooting wads of small bullets. UNCHAINing them before they turn red will result in no UNCHAIN bonus, but will still produce revenge needles.&lt;br /&gt;
*** The small bullets can be blocked with the Suppression Radius if the player stays still underneath the MASTER. This can also set up the revenge needle graze; there's a safespot straight under the MASTER.&lt;br /&gt;
* '''Unnamed 501 (TIMER 95 MASTER)'''&lt;br /&gt;
** Complex enemy with 3 SLAVE types.&lt;br /&gt;
*** UNCHAIN shortly after it starts to fall down to get maximum revenge needle return and 6 Life Chips.&lt;br /&gt;
=== Boss: Rex Cavalier (Aerial Form) ===&lt;br /&gt;
* The boss has two destructible hands, indestructible arm segments, and two wings that can be destroyed twice each. The first kill of each wing will remove its attached arm.&lt;br /&gt;
* Destroying the right CANNON-DEVICE first and then the left SWORD-DEVICE will cause the latter to drop LUNA Crystals and Ingots.&lt;br /&gt;
* The boss has &amp;quot;blue pattern&amp;quot; and &amp;quot;red pattern&amp;quot; modes. The core will flash white before it switches modes.&lt;br /&gt;
** '''Blue pattern:'''&lt;br /&gt;
*** Fixed sparse spreads downwards&lt;br /&gt;
** '''Red pattern, player below boss:'''&lt;br /&gt;
*** Aimed fast wide 5-ways in bursts of 2 or 3&lt;br /&gt;
** '''Red pattern, player above boss:'''&lt;br /&gt;
*** Aimed fast narrow 5-ways in bursts of 2 or 3&lt;br /&gt;
* Typical Spirit scoring strategy involves aggressively driving the Inner Spirit values up during the blue phase, and possibly macroing back and forth above the boss to get some value from the red phase.&lt;br /&gt;
** Depending on character, it may be possible to hit the arm segments at the same time as the vulnerable parts to increase value more efficiently.&lt;br /&gt;
* The wings do not attack until destroyed once.&lt;br /&gt;
** '''Wing destroyed once, before dive attack, wing under ~66% health, only once per wing:'''&lt;br /&gt;
*** Missile barrage straight down, then mines which explode into aimed bullets&lt;br /&gt;
** '''Wing destroyed once, otherwise:'''&lt;br /&gt;
*** Fixed lanes of bullets straight down&lt;br /&gt;
* After about 50 seconds, the boss performs a dive attack.&lt;br /&gt;
** 1000KNIGHTS zako may appear depending on the status of the boss, each of which will drop a Life Chip.&lt;br /&gt;
*** Maximum of 8 if both hands are destroyed and neither wing is completely gone.&lt;br /&gt;
** Any arms that are still attached when the boss boosts backwards will spew out LUNA Crystals. Shortly afterwards, the wings self-destruct into their second form, removing the arms and forfeiting any Spirit value.&lt;br /&gt;
*** These extra crystals aren't very useful when Token scoring because triggering them takes too much waiting and it's much better to go for Freeze Cancels on the missiles anyway, which requires destroying the wings before the dive.&lt;br /&gt;
* '''All parts gone:'''&lt;br /&gt;
** The core bobs around erratically while emitting rings of blue destructible bullets, then fires dense streams of red destructible bullets straight down.&lt;br /&gt;
** The core switches between sniper 5-ways and quick aimed bursts, moving around periodically. Ingot cancel potential is minimal.&lt;br /&gt;
&lt;br /&gt;
== Segment 1 Behind ==&lt;br /&gt;
* '''Unnamed 509 (little jet MASTER)'''&lt;br /&gt;
** Same as on Segment 1L except the SLAVEs are more spread out which lowers the graze potential.&lt;br /&gt;
* '''SHELL BATTERY'''&lt;br /&gt;
** The only real Spirit attraction to this stage. The ring of invulnerable parts can create a lot of tick points if hit simultaneously (&amp;gt;2000 Spirits over the sequence in the best cases). Clipping inside the ring is possible by hugging the top of the screen where the battery enters or via invincibility. The Inner Spirit value of the core is continually reset to 0, so this trick is useless for characters who are bad at tick points.&lt;br /&gt;
=== Boss: Quiet Minstrel===&lt;br /&gt;
* All of the boss's patterns are simple fixed + aimed attacks.&lt;br /&gt;
* Destroy the core twice first to increase the Spirit value of the noses.&lt;br /&gt;
** The boss begins moving around after destroying its core twice. Time this to ensure it moves in a consistent way and doesn't wall you.&lt;br /&gt;
* '''Core destroyed twice, all parts destroyed:'''&lt;br /&gt;
** Second form with four options. The back options fire straight down and the front pair fire aimed shots.&lt;br /&gt;
** Destroying the front options renders the boss effectively harmless, allowing its value to be raised trivially.&lt;br /&gt;
* '''All second form options destroyed:'''&lt;br /&gt;
** Third form with indestructible options firing entrapment lanes. Alternates with a sniper pattern after a while.&lt;br /&gt;
** Good bullet cancel potential, but inconsistent if not planned precisely.&lt;br /&gt;
*** Timings where the boss is in its most upper-right position work well. The top-right option should be touching both edges of the play area.&lt;br /&gt;
&lt;br /&gt;
== Segment 2 Lead ==&lt;br /&gt;
* '''WATERLEAPER'''&lt;br /&gt;
** Destroying 12 or more total leg pieces will replace the enemy waves at TIMER 83 with two high-value large stones.&lt;br /&gt;
* '''SKULL-GUNNER'''&lt;br /&gt;
** These shoot 2x triplets of indestructible SOLID-AMMO up to 7 times each, which can be milked for lots of tick points with area damage over time weapons. Spread hits out between multiple lanes of torpedoes to increase the income rate.&lt;br /&gt;
=== Boss: Scarlet Queen ===&lt;br /&gt;
* Scarlet Queen has a multitude of parts to dismantle. Which parts she has remaining can dramatically change her attack patterns.&lt;br /&gt;
** '''Talons''', two large parts at the bottom. Periodically swing in and out shooting flames and bullets.&lt;br /&gt;
** '''Wings''', two large parts at the top sides. Move up and down. Do not have any attacks until the feathers are gone.&lt;br /&gt;
** '''Feathers''', 5 on each wing. Fire various projectiles and can be SEALed.&lt;br /&gt;
** '''Thorned-Tiara''', at the top middle. Shoots burst streams at the player if approached. Drops Life Chips when destroyed.&lt;br /&gt;
* The core alternates between wide/sparse fans of small bullets and chaotic waves of thorn bullets. Both types are static.&lt;br /&gt;
* '''Both talons destroyed:'''&lt;br /&gt;
** The talon stumps fire walls of thorn bullets with brief gaps. The feathers fire grazable needles in static patterns.&lt;br /&gt;
** If playing for Spirits, leave all the feathers intact while destroying the talons to not miss out on needles.&lt;br /&gt;
*** The second talon should be destroyed at roughly TIMER 159.5, between the second and third fan shot, for the optimal sequence.&lt;br /&gt;
** Moving too high up the screen during this pattern will SEAL some of the feathers and reduce the number of needles shot. Stay near the bottom.&lt;br /&gt;
** The needles can be thought of as having limited &amp;quot;ammo&amp;quot;. If some fail to appear due to SEALing or low STELLA, they may be fired later once the conditions are met.&lt;br /&gt;
* '''Both talons destroyed, needles exhausted:'''&lt;br /&gt;
** The feathers fire aimed droplet bullets.&lt;br /&gt;
* '''All feathers destroyed, at least one wing alive:'''&lt;br /&gt;
** The wings fire homing missiles. These can be shot down to milk Kills or Tokens.&lt;br /&gt;
** Until both wings are gone, the core patterns change to tightly spaced fans and aimed thorn wedges.&lt;br /&gt;
* '''No parts remaining excluding tiara:'''&lt;br /&gt;
** All bullets cancel into SOL pieces and a pair of STELLA items appear.&lt;br /&gt;
** The core switches to much denser patterns. Take advantage of this for a good Ingot cancel.&lt;br /&gt;
* '''Boss destroyed, good survival performance:'''&lt;br /&gt;
** Spirit Kernel form. The boss's soul will attempt to destroy you with fast and dense patterns. This phase lasts 17 seconds and consists of 4 attacks performed in rapid succession.&lt;br /&gt;
** The Spirit Kernel will appear if the following is true:&lt;br /&gt;
 [[Hellsinker/Strategy#Stage Clear Bonus|SURVIVABILITY]] * 10 + (STELLA level - 1) * 32 - (discharge cancel score) &amp;gt; 1070&lt;br /&gt;
::* &amp;quot;Discharge cancel score&amp;quot; increases when cancelling bullets with Discharge during the Segment. Its maximum is 150, which is not enough for an invalidation alone assuming that the other values are perfect. Realistically, it's unlikely to be higher than 30.&lt;br /&gt;
::* Basically, don't die and end with high STELLA. Discharges will narrow the room for error if an error has been made.&lt;br /&gt;
:* The boss releases a huge stream of LUNA Crystals during patterns 1-3. Even when not playing for Tokens, it's worth attempting to collect them for NECESSARY.&lt;br /&gt;
:* The boss makes two sudden movements on the first pattern. These are random but are always at the same timings.&lt;br /&gt;
:* Destroying the boss will cause another Ingot cancel and a Revive item to drop. As the boss's final pattern is the densest, it is worthwhile to delay killing it until the last second.&lt;br /&gt;
:** Since dying lowers NECESSARY by 2 and the Revive does nothing when at the life cap, a suicide is often profitable long-term. The second wave of pattern 3 is a good spot to die.&lt;br /&gt;
&lt;br /&gt;
== Segment 2 Behind ==&lt;br /&gt;
* TBA&lt;br /&gt;
=== Boss: Glorious Symbol ===&lt;br /&gt;
* TBA&lt;br /&gt;
&lt;br /&gt;
== Segment 3 Lead ==&lt;br /&gt;
* The orbital gun which fires at TIMER 58 and TIMER 80 can destroy enemies. You won't get any kill value if this happens.&lt;br /&gt;
* '''SEAGULL'''&lt;br /&gt;
** Have a base kill value of 10 while SEALed, which makes killing them individually more Spirits-profitable than UNCHAINing.&lt;br /&gt;
** Continuing the inversion of the typical rules, UNCHAINing them will produce harmless SCRAP-CORAL which is more profitable for Kills or Tokens.&lt;br /&gt;
** If the SEAGULLs coming from the top are exhausted early, many needle-firing CHILDREN appear. The optimal way to trigger this is a clean UNCHAIN at TIMER 94.4. The player should be positioned to the MASTER's right ready to scroll more enemies onscreen ASAP.&lt;br /&gt;
* '''UNNAMED 513 (giant owl)'''&lt;br /&gt;
** The 6 &amp;quot;leg&amp;quot; parts have a kill value and need to be destroyed sequentially. Be aware that the connecting joints are also destructible. None of the other parts have a noteworthy Spirit value.&lt;br /&gt;
* '''UNNAMED 528 (long arms)'''&lt;br /&gt;
** Destroy each arm part sequentially for the full value.&lt;br /&gt;
** When all parts are destroyed, a stream of missiles will be released from the top.&lt;br /&gt;
** Moving directly above the core will make it shoot a 1-way stream straight upwards. When playing for Tokens, combine this with the missile barrage to create lots of LUNA Droplets.&lt;br /&gt;
&lt;br /&gt;
== Segment 3 Behind ==&lt;br /&gt;
* TBA&lt;br /&gt;
=== Boss: Sunken Bishop ===&lt;br /&gt;
* TBA&lt;br /&gt;
&lt;br /&gt;
== Segment 4 ==&lt;br /&gt;
* The Segment is composed of up to 32 waves (SECTORs) and ends at TIMER ~185.&lt;br /&gt;
* The boss will not bother to show up if the player's survival performance is too poor. The boss is guaranteed to appear if any of the following are true:&amp;lt;br&amp;gt;&lt;br /&gt;
:STELLA level 4 or higher&amp;lt;br&amp;gt;&lt;br /&gt;
:Life count 3 or more&amp;lt;br&amp;gt;&lt;br /&gt;
:No deaths during the Segment (SURVIVABILITY 100)&lt;br /&gt;
* '''SECTOR 02'''&lt;br /&gt;
** The SECTOR only advances when the 300-frame LIMIT timer has expired and no enemies are alive; when advanced, an Ingot cancel occurs. DUNLINs fire slow thorn bullets 120 frames after appearing. Try to spawn a new DUNLIN ring a little before LIMIT 120 and leave it intact to create more Ingots.&lt;br /&gt;
* '''SECTOR 03'''&lt;br /&gt;
** If STELLA is raised to level 7+ before reaching this SECTOR, two additional HONEYCOMBs will spawn.&lt;br /&gt;
* '''SECTOR 04'''&lt;br /&gt;
** Whichever side three RAVENs appear on will be the same side the MONO-WINGs appear on in SECTOR 05.&lt;br /&gt;
* '''SECTOR 10'''&lt;br /&gt;
** Going to the top middle of the screen after all enemies have been killed triggers an Ingot cancel. UNCHAIN the enemies so that a path to the top remains open.&lt;br /&gt;
** The enemies open up in the order they appear. Either the top left enemy is first, or the top right, depending on which way the formation is flipped.&lt;br /&gt;
=== Boss: Rusted Dragon ===&lt;br /&gt;
* Rusted Dragon is a significant step up in difficulty compared to previous bosses, especially if playing for score.&lt;br /&gt;
* The Dragon's wings can be destroyed twice each. The first time each wing is destroyed, the player is granted ~210 frames of invincibility and the wing's patterns change. Destroying a wing a second time removes it.&lt;br /&gt;
* At LIMIT ~192, the boss fires a big wave of destructible bullets and shrapnel from each wing. This is the source of the largest NUTCRACK bonus in the game.&lt;br /&gt;
** Destroyed shrapnel chunks drop SOL pieces.&lt;br /&gt;
* '''At least one wing remaining, below LIMIT 180:'''&lt;br /&gt;
** Phase 2. The boss performs an opening beam attack and then a long cycle of varied patterns.&lt;br /&gt;
** This phase is useless for scoring. Set up both wings to be fully destroyed immediately after the shrapnel attack in order to skip it. Taking advantage of the SOL pieces dropped by the shrapnel can help with this.&lt;br /&gt;
* '''Both wings destroyed:'''&lt;br /&gt;
** CLAMMBON phase. The boss releases CLAMMBON enemies, replaced with a new set when all are destroyed. They behave differently with each wave.&lt;br /&gt;
*** Most of the CLAMMBON formations are either fixed-position or manipulatable predictably with practice. The chaotic movement of the small CLAMMBON swarms seems random.&lt;br /&gt;
** Rusted Dragon itself attempts to track you vertically and mostly releases slow bullets straight down. Its movement pattern tries to alternate sides 4 times, then go to the middle, then repeat.&lt;br /&gt;
** Use any means necessary to clear waves as quickly as possible. Make sure that the boss retains some HP to give room for error later on.&lt;br /&gt;
* '''48 CLAMMBON waves cleared:'''&lt;br /&gt;
** Final phase. Fisher-Price brand [[Guwange]] catspider.&lt;br /&gt;
** CLAMMBON trains swoop through the middle of the screen from the top left and right. The last CLAMMBON in each train is a MASTER.&lt;br /&gt;
*** The maximum UNCHAIN value of each train is 19. This can add up to 1500+ Spirits if the phase is reached quickly enough.&lt;br /&gt;
*** Shortly after a train passes the middle of the screen, its front CLAMMBONs will exit the play area and despawn, lowering the UNCHAIN potential. UNCHAIN the trains on the side they spawn on.&lt;br /&gt;
*** The CLAMMBONs here do not have any collision.&lt;br /&gt;
** Rusted Dragon constantly releases small thorn wedges in every direction. It also fires short aimed bursts periodically.&lt;br /&gt;
*** Roughly every 11 seconds the boss uses a second pattern, consisting of brief bursts of semi-random fast bullets, then deaccelerating wedges aimed around the player, before returning to the standard pattern.&lt;br /&gt;
** This phase is considerably more dodging-focused than anything else in the game and thus demands some different priorities.&lt;br /&gt;
*** The positions of the non-aimed bullets are statically derived from the LIMIT timer.&lt;br /&gt;
*** The boss follows a semi-fixed movement pattern during this phase, preemptively beginning during CLAMMBON wave 47. It moves up to a limit, then right to a limit, then down to a limit, then left to a limit, and repeats, forming a square. At the same time, it constantly drifts around in small circles. This movement doesn't sync up neatly with its attack cycles.&lt;br /&gt;
**** Taking note of the boss's starting position and keeping track of its current movement direction can help in anticipating the general difficulty of the upcoming dodges.&lt;br /&gt;
**** Even though the directions of the bullets, the boss's movement, and the timing of the two patterns switching are all technically static, they are all triggered by different things, making it unlikely that the exact same permutation will be encountered repeatedly.&lt;br /&gt;
*** Staying near the middle of the stage will make this phase easier to survive, but will cause a lot of accidental damage to the boss. Moving from side to side is more challenging but will preserve the boss's HP.&lt;br /&gt;
*** Discharges that can be used without damaging the boss or the CLAMMBONs, such as Deadliar at minimum SOL, Fossilmaiden's Bacillus' Cloak, and Xanthez's beam, can be helpful for safety here.&lt;br /&gt;
*** Moon Cradle has additional awkwardness to deal with. When performing UNCHAINs in the bottom third of the screen, her lingering shot projectiles will incidentally destroy some of the CLAMMBONs on the following wave as they spawn in. Preventing this means constantly fighting for vertical space.&lt;br /&gt;
** Balance the time limit with the Ingot cancel potential of the boss's attacks. Do not get too greedy and go to LIMIT 0 unless you're extremely confident. Letting the boss time out will instantly ruin a scorerun.&lt;br /&gt;
&lt;br /&gt;
== Segment 5 ==&lt;br /&gt;
* Running Spirits and passive NECESSARY do not apply during this stage.&lt;br /&gt;
* The Inner Spirit value of the GOLDEN-ARMs increases as the player stays close to them, up to +38 at STELLA level A.&lt;br /&gt;
* If a Life Chip scrolls off the left or right screen edge due to the scrolling changing direction, it is lost immediately. Be careful when killing turrets out of your reach.&lt;br /&gt;
* Constantly attacking the walls (INCABLOCKs) is a source of tick points and helps raise STELLA.&lt;br /&gt;
* For Spirits scoring, there are two candidates of which route to take. All SOL floors consecutively, or SOL F1 → SOL F2 → wallclip → LUNA F2 → LUNA F3 → SOL F3.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Route&lt;br /&gt;
! Life Chips&lt;br /&gt;
! GOLDEN-ARMs&lt;br /&gt;
! Maximum duration&lt;br /&gt;
|-&lt;br /&gt;
| Full SOL route&lt;br /&gt;
| 118&lt;br /&gt;
| 24&lt;br /&gt;
| ~251 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Wallclip route&lt;br /&gt;
| 128~131&lt;br /&gt;
| {{HoverSpan|May be impractical to get a high value on one of them|20}}&lt;br /&gt;
| ~242 seconds&lt;br /&gt;
|}&lt;br /&gt;
:* The full SOL route is more profitable if the Life Chips from the wallclip route do not result in an extra Extend. Precise routing can make the difference either way.&lt;br /&gt;
* For Tokens or Kills scoring, SOL F1 → SOL F2 → wallclip → LUNA F2 → LUNA F3 is the longest route which ends on LUNA side, maximizing the total enemy count.&lt;br /&gt;
* The shortest possible route is LUNA F1 → SOL F2 → immediately LUNA F2 → LUNA F3 (~83 seconds to the midboss).&lt;br /&gt;
&lt;br /&gt;
=== Boss: Perpetual Calendar ===&lt;br /&gt;
* This fight is a boss rush alternating between Calendar patterns and 4 midbosses.&lt;br /&gt;
** The SOL side bosses are preferred for Spirits play, while the LUNA side bosses are preferred for Tokens or Kills play.&lt;br /&gt;
* Calendar patterns advance when all of the 24 turret parts are destroyed, or upon timeout (functionally ~18 seconds on all except the last). The inner value of the boss itself is meaningless during most of its patterns.&lt;br /&gt;
* There are no additional penalties to timing out any part of the fight.&lt;br /&gt;
----&lt;br /&gt;
==== Calendar Pattern 1: Ages Circulation ====&lt;br /&gt;
* Very simple fixed + aimed bullets.&lt;br /&gt;
* The inner value of the turrets can be raised by clipping inside the boss as it comes out of the background, provided the player has a means of escape.&lt;br /&gt;
----&lt;br /&gt;
==== Aristofencer ====&lt;br /&gt;
* Midboss 1 on SOL side and midboss 4 on LUNA side.&lt;br /&gt;
* Structurally similar to the Segment 1L boss, with two hands, indestructible arms and two &amp;quot;shoulders&amp;quot; to be destroyed twice. Attempting to go above it will just result in death though.&lt;br /&gt;
* Switches to a rotating fan pattern once all parts are destroyed.&lt;br /&gt;
** There are two strategies to getting a bigger Ingot cancel from the fan.&lt;br /&gt;
*** Wait for the boss to be at one edge of the screen and firing towards the opposite side to maximize the screen space for bullets. This works better for Deadliar and Fossilmaiden who can more easily collect dispersed items.&lt;br /&gt;
*** Wait underneath the boss and stall the fan with the Suppression Radius as it turns towards you, finishing the boss off at the last moment. As the core is fragile, it's viable to kill it with a Discharge and utilize the star cancel trick.&lt;br /&gt;
----&lt;br /&gt;
==== Calendar Pattern 2: Solar Dust ====&lt;br /&gt;
* Draws a harmless trace in straight lines which leaves a delayed fire trail.&lt;br /&gt;
* The logical sequence of lines is always the same, but the rotation/points aimed at depend on the stage TIMER.&lt;br /&gt;
** Small TIMER variations don't make much difference. Aim to reach this phase on a similar TIMER every run so it becomes consistently routeable.&lt;br /&gt;
* The passing fire dislodges archives from the backdrop which can be shot for Kills and LUNA Crystals.&lt;br /&gt;
----&lt;br /&gt;
==== Curiousmediator ====&lt;br /&gt;
* Midboss 2.&lt;br /&gt;
* Odd gimmick enemy. Additional parts are NOBLE-GUNNER (right arm), RUDE-GUNNER (left arm), and two indestructible joints.&lt;br /&gt;
* The arms can be destroyed repeatedly.&lt;br /&gt;
* The arms are initially indestructible and briefly become vulnerable after &amp;quot;punching&amp;quot;. The arms can have dramatically increased damage resistance sometimes possibly related to attacking other parts.{{template:unconfirmed}}&lt;br /&gt;
* The core can be safely flown through.&lt;br /&gt;
* Pattern 1 is totally safe above the boss and predictable below it. This is the obvious choice for milking the arms or raising the core value.&lt;br /&gt;
* Pattern 2 starts at ~63% core health. This pattern is dangerous and is usually speedkilled.&lt;br /&gt;
* Pattern 3 starts at ~29% core health. The small rings are dense and produce a lot of Ingots when the boss is killed. The boss will only drop Life Chips if the player is within close proximity of the core. Moving above it is often the best option.&lt;br /&gt;
----&lt;br /&gt;
==== Calendar Pattern 3: Inversal Current ====&lt;br /&gt;
* Fixed pattern with a unique bullet type.&lt;br /&gt;
* The bullets have a limited lifespan and cannot be cancelled by any other means.&lt;br /&gt;
* The bullets dislodge lots of archives.&lt;br /&gt;
----&lt;br /&gt;
==== Neverblossom ====&lt;br /&gt;
* Midboss 3 on SOL side and midboss 1 on LUNA side.&lt;br /&gt;
* Has 8 shield parts surrounding the core.&lt;br /&gt;
* '''Pattern 1:'''&lt;br /&gt;
** Fires aimed bullets from the core.&lt;br /&gt;
** Performs telescopic punches with either the cardinal or diagonal set of parts, and fires 5-way bursts with the other set.&lt;br /&gt;
*** The punches can come out '''very''' suddenly at high STELLA.&lt;br /&gt;
*** The cardinal set always punches first.&lt;br /&gt;
* '''Pattern 2:'''&lt;br /&gt;
** Fires aimed bullets from the core.&lt;br /&gt;
** Spins around rapidly launching random bullet walls from the parts. Ends with a 16-way blossom of extremely slow drifting bullets.&lt;br /&gt;
* After the first cycle, the boss begins rotating and moving around during pattern 1.&lt;br /&gt;
* '''Core under ~45% health:'''&lt;br /&gt;
** The core moves to the middle and emits three needle lanes while rotating.&lt;br /&gt;
** Remaining parts either orbit the core closely and shoot outwards, or orbit far away and shoot inwards.&lt;br /&gt;
* A few hundred Spirits can be gained from grazing the second phase.&lt;br /&gt;
** All of the parts should be destroyed in the process of lowering the core's health so they don't interrupt you while grazing. Plan your attacks in order to raise the parts' value while doing this.&lt;br /&gt;
*** An advanced alternative is to not detour to destroy all the parts and only attack them incidentally while damaging the core to activate phase 2 more quickly. Upon switching phase, the core will wait for up to a few seconds before it begins attacking. The remaining parts can be finished off during this mandatory wait, saving time.&lt;br /&gt;
** It's advisable to speedkill the first phase in any case as the boss gets much more annoying after the first cycle.&lt;br /&gt;
----&lt;br /&gt;
==== Saint Mauve ====&lt;br /&gt;
* Midboss 3 on LUNA side.&lt;br /&gt;
* Has 5 patterns, advancing as her health depletes.&lt;br /&gt;
* Releases a flock of harmless bird zako after each pattern which can be destroyed for Kills or LUNA Droplets.&lt;br /&gt;
* Releases bird zako repeatedly during the final pattern '''Fragment: Purgatoric Shine'''.&lt;br /&gt;
** Rush to the final pattern to milk Kills and Tokens.&lt;br /&gt;
----&lt;br /&gt;
==== Calendar Pattern 4: Lunatic Phantom ====&lt;br /&gt;
* Similar to Solar Dust but draws one continuous bendy line in a confusing meandering pattern.&lt;br /&gt;
* Can be routed similarly to Solar Dust.&lt;br /&gt;
* Absent a route, staying as far away as possible from the boss and/or hiding in the corners can work.&lt;br /&gt;
* Big source of archives for extra Kills.&lt;br /&gt;
----&lt;br /&gt;
==== Old Rose ====&lt;br /&gt;
* Midboss 4 on SOL side.&lt;br /&gt;
* An unusually random enemy, with both random pattern selection and random movement. When below ~49% health and ~24% health, the selection of patterns changes.&lt;br /&gt;
* In addition to each pattern having its own name, the effects/aura flashes around Rose can be read to determine what she's about to do.&lt;br /&gt;
* Beware being attacked from the bottom of the screen after '''Dominator On The Twilight''', or being rammed at the start of said pattern.&lt;br /&gt;
* '''At ~74% health and ~49% health:'''&lt;br /&gt;
** Deploys 10 stationary Mistletoes which fire aimed shots in the first case and rotate in the second.&lt;br /&gt;
*** Mistletoes have damage resistance briefly after appearing. Take advantage of this to raise their Spirit value.&lt;br /&gt;
*** The Mistletoes self-destruct if left alive for too long.&lt;br /&gt;
* '''At ~24% health:'''&lt;br /&gt;
** Deploys 20 Mistletoes in two concentric rings which shoot flames inwards. If left alive long enough, they self-destruct and perform a big attack.&lt;br /&gt;
* Rose should be killed during '''Wish Slaughter''' to maximize the Ingot cancel.&lt;br /&gt;
** Get to the end of the fight with time to spare in case she trolls you by refusing to pick Wish Slaughter for multiple cycles.&lt;br /&gt;
** Be careful not to hit the item limit by producing too many Ingots, which will cause Rose's dropped Life Chips to not appear.&lt;br /&gt;
----&lt;br /&gt;
==== Calendar Pattern 5: Astrolabium ====&lt;br /&gt;
* Opens with a left winder, then 2x right, 2x left, 2x right etc.&lt;br /&gt;
* Fires beams from the 12 turrets.&lt;br /&gt;
* The LIMIT timer on this phase is influenced by how quickly you progress past the other bosses.&lt;br /&gt;
* Destroy the core and the boss ends immediately.&lt;br /&gt;
** Destroy all of the turrets and wait, and a second set of turrets will appear. Destroy the second set and wait, and the phase will switch to KAREIDOSCOPE.&lt;br /&gt;
----&lt;br /&gt;
==== Calendar Pattern 6: KAREIDOSCOPE ====&lt;br /&gt;
* Can't be ended early, continues until timeout. Shares the LIMIT timer with Astrolabium.&lt;br /&gt;
* Rotates through a series of patterns, each with many attached SLAVEs.&lt;br /&gt;
* Destroying the core advances the PHASE counter and switches to the next pattern.&lt;br /&gt;
* On the second pattern and every 4 thereafter, the boss will additionally start a tripwire attack.&lt;br /&gt;
** The beams activate after the player touches them. The active beams are made of a dense line of bullets; intentionally letting them come out before a kill is a large source of Frozen Crystals.&lt;br /&gt;
* Each kill activates FATE CONTROL, recovering 2.5 TERRA.&lt;br /&gt;
* Both the UNCHAIN value of the SLAVEs and the difficulty of the patterns increase with PHASE.&lt;br /&gt;
&lt;br /&gt;
== Segment 6 ==&lt;br /&gt;
* There are a huge number of above-zako-size enemies on this stage, and nearly all of them drop LUNA Crystals. These can contribute a substantial amount of NECESSARY if collected well.&lt;br /&gt;
* The wave cannon can destroy enemies. You won't get any kill value if this happens.&lt;br /&gt;
* '''UNNAMED 281 (life fountain)'''&lt;br /&gt;
** Behind the first set of diamond-shaped blocks is an invisible stationary enemy that will continuously produce Life Chips when hit rapidly.&lt;br /&gt;
*** It's safe to try to Discharge clip through the blocks at ~TIMER 31. Wait until after the two chimes in the music before making a move.&lt;br /&gt;
*** Misdirecting the second wave cannon shot to the edge of the screen will cause it to miss the remaining blocks, preserving the tick point potential from them while milking the life fountain.&lt;br /&gt;
* '''Elder Mistletoe [SLUG LADY]'''&lt;br /&gt;
** Destroying each of the four bits will increase her inner value (to 20, 41, 62, 187 at STELLA level A). The wave cannon can be used to damage them, but be careful that it doesn't steal your kills.&lt;br /&gt;
** After the midboss, a zako section begins until TIMER 154. Get rid of her ASAP for lots of kills and LUNA items. This is a good spot for a Kill Breakthrough if you don't have one already.&lt;br /&gt;
*** Conversely, as the zako section is static, delaying the midboss kill to a planned timing can make managing it more consistent.&lt;br /&gt;
* '''BREAKWATER'''&lt;br /&gt;
** Up to TIMER 234, killing each will cause another one to spawn. They appear in a fixed pattern: Left, right, left, middle, right, left, right, middle, left, right, left, middle, right, left, etc.&lt;br /&gt;
* There is an extra stage segment after the boss fight.&lt;br /&gt;
** During the final zako storm, stream from left to right and activate the Suppression Radius once the thorn bullets start appearing, to stall them for the Ingot cancel at the end of the stage.&lt;br /&gt;
*** The density of the waves during the final couple of seconds can contribute a noticeable amount of tick points (potentially 80+ over the last 3 seconds).&lt;br /&gt;
=== Boss: Apostles of the Seed (Dawn &amp;amp; Dusk) ===&lt;br /&gt;
* Dawn is the red one and Dusk is the blue one. The percentage in the middle of the screen is their combined health.&lt;br /&gt;
* A pink or purple circle around an Apostle indicates that it has damage resistance. You can avoid using resources on them during this time or use the increased resistance to control their HP more effectively.&lt;br /&gt;
* '''Phase 1:'''&lt;br /&gt;
** The fight begins with a wave cannon attack as the bosses swoop in from below.&lt;br /&gt;
** The Apostles shift up and down, firing either fixed bullets or homing fireballs.&lt;br /&gt;
*** Positioning above an Apostle's head will SEAL all of its attacks during this phase.&lt;br /&gt;
*** Spirits players will want to use this phase to raise the Apostles' Spirit values as there aren't many other opportunities.&lt;br /&gt;
* '''All limb parts destroyed or combined health total under 70%:'''&lt;br /&gt;
** Phase 2. The Apostles take turns trying to overwhelm you with fast attacks. Each Apostle has 4 attacks, chosen randomly.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
 Dawn/Balls=&lt;br /&gt;
[[File:Hs-dawn-electro.gif|center]]&lt;br /&gt;
* Electro-balls are fired in pairs chaotically, then followed by a spread bomb.&lt;br /&gt;
* After being on screen for a certain time, the balls expand before dissipating. Don't get too close when stalling them with the Suppression Radius.&lt;br /&gt;
|-|&lt;br /&gt;
 Dawn/Rush=&lt;br /&gt;
[[File:Hs-dawn-rush.gif|center]]&lt;br /&gt;
* Chases the player with a circular melee attack while creating lines of bullets. Attacks 3 times.&lt;br /&gt;
* The range of the melee attack is smaller than it appears.&lt;br /&gt;
* It's often best to misdirect Dawn to the top of the screen on the second attack so not to get trapped at the bottom on the third.&lt;br /&gt;
|-|&lt;br /&gt;
 Dawn/Homing=&lt;br /&gt;
[[File:Hs-dawn-homing.gif|center]]&lt;br /&gt;
* Launches homing fireballs. Fireball quantity changes with STELLA level.&lt;br /&gt;
* Can be evaded simply by moving to one side of the screen and then in the other direction.&lt;br /&gt;
* Can be SEALed completely if you happen to be close to Dawn at the time.&lt;br /&gt;
|-|&lt;br /&gt;
 Dawn/Stream=&lt;br /&gt;
[[File:Hs-dawn-stream.gif|center]]&lt;br /&gt;
* Goes to one edge and fires a big fixed stream plus many mini-walls of small bullets while moving to the other edge.&lt;br /&gt;
* Easily avoided by hugging the opposite edge.&lt;br /&gt;
* Activating the Suppression Radius preemptively to clear a gap is often a smart play. If not, be cautious of being attacked by Dusk while navigating the lingering small bullets.&lt;br /&gt;
|-|&lt;br /&gt;
 Dusk/Blade=&lt;br /&gt;
[[File:Hs-dusk-blade.gif|center]]&lt;br /&gt;
* Quickly lines up with the player and fires a giant beam and 5 wedges. Attacks 4 times.&lt;br /&gt;
* Fast and dangerous attack. Can easily snipe you if you're not anticipating it.&lt;br /&gt;
|-|&lt;br /&gt;
 Dusk/Plasma=&lt;br /&gt;
[[File:Hs-dusk-plasma.gif|center]]&lt;br /&gt;
* Fires loads of small wedges everywhere and creates transitory walls of purple chains.&lt;br /&gt;
* The chains' sequence is fixed. Despite appearances, the area underneath Dusk is safe from them.&lt;br /&gt;
* It's inadvisable to use the Suppression Radius here as neither of the bullet types can be destroyed and there's not much space to work with.&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Dusk/Spread=&lt;br /&gt;
[[File:Hs-dusk-spread.gif|center]]&lt;br /&gt;
* Random bullet spam ending with an aimed 3-way stream.&lt;br /&gt;
* The bullet speed gets faster over time.&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Dusk/Walls=&lt;br /&gt;
[[File:Hs-dusk-walls.gif|center]]&lt;br /&gt;
* Sequence of plasma walls from the left and right edges.&lt;br /&gt;
* The walls block projectiles.&lt;br /&gt;
* Has a safespot at the top, between Dusk's raised arms. This also provides an opportunity to raise Dusk's Spirit value a little. Use a Discharge to noclip up there.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
:* The general character of this phase is that the weaker attacks create interference so you get trapped or sniped by a follow-up. Strategize around the killer combinations wherever they could happen.&lt;br /&gt;
:** For example, assume Dusk is going to do Blade after '''every''' Dawn attack and the frequency of mistakes will fall.&lt;br /&gt;
:* Control your damage output during this phase. Dusk should be brought to no lower than 33% to ensure the following phase triggers with Dawn at under 5%.&lt;br /&gt;
* '''Both Apostles alive, combined health total under 20%:'''&lt;br /&gt;
** Team attack phase. The Apostles rotate around opposite sides of the screen while tethered together with a chain. They spin in one direction slowly, or spin in the opposite direction quickly, ordered randomly.&lt;br /&gt;
** Aside from the chain itself being deadly, Dawn fires aimed bursts of destructible bullets, while Dusk summons bubble-shaped SURX enemies to bump into you.&lt;br /&gt;
** The chain is grazable. Using shot during this phase should be avoided for Spirit purposes.&lt;br /&gt;
** This phase will end early if an Apostle dies.&lt;br /&gt;
* '''Both Apostles alive, team attack phase timed out:'''&lt;br /&gt;
** Self destruct phase. The Apostle with lower HP destroys its own limbs and performs a final desperation attack.&lt;br /&gt;
*** Dawn flies to the top and rain down rows of large bullets. This attack is completely harmless above it.&lt;br /&gt;
*** Dusk flies to the middle and fires clusters of exotic bullets in all directions.&lt;br /&gt;
** During this phase, the Apostle has a supercharged version of their shield, blocking the vast majority of damage. Entering this phase with more than ~5-6% HP will make it very difficult to kill the Apostle before the 10 second timeout.&lt;br /&gt;
* '''One Apostle alive:'''&lt;br /&gt;
** Solo phase. The surviving Apostle performs a final attack.&lt;br /&gt;
** Dawn moves to the middle and fires a 4-way bullet spiral which spins at varying speeds.&lt;br /&gt;
*** The bullet density of this attack isn't very high. Dawn is rarely the surviving Apostle on Spirits runs.&lt;br /&gt;
** Dusk attempts to wall you with a fixed + aimed pattern. If left alive long enough, it will switch to a static dive attack pointed directly downwards, then back to the first pattern.&lt;br /&gt;
*** Be cautious of being clipped by the aimed yellow droplets. Focus on avoiding them cleanly.&lt;br /&gt;
*** When aiming for an Ingot cancel, the pink parts of the pattern are densest. The 3-way pink swipe at the end of each cycle takes a while to leave the screen and will overlap with the upcoming cycle.&lt;br /&gt;
**** This can be fairly challenging to time correctly if all of your character's attacks require aiming.&lt;br /&gt;
**** It can also be possible get a big cancel off the dive attack. Optimizing this requires either good HP management due to the interfering boss shield, or a powerful Discharge for the star cancel trick.&lt;br /&gt;
&lt;br /&gt;
== Segment 7 ==&lt;br /&gt;
* '''UNNAMED 499'''&lt;br /&gt;
** MASTER on left. The SLAVEs drop Life Chips when killed individually.&lt;br /&gt;
* '''UNNAMED 500'''&lt;br /&gt;
** MASTER on right. The SLAVEs fire needles, and drop Life Chips and fire revenge needles when UNCHAINed.&lt;br /&gt;
* '''1000KNIGHTS'''&lt;br /&gt;
** Drop Life Chips if killed after performing an attack. Bait their swipes with vertical movement.&lt;br /&gt;
=== Boss: Rex Cavalier (Land Form) ===&lt;br /&gt;
* A swarm of needle zako appear with the boss if you've gained at least 1 Immortality bonus during the stage portion.&lt;br /&gt;
* Staying above Rex Cavalier's head (&amp;quot;out of the conversation sphere&amp;quot;) will dodge all attacks for the first chunk of the fight.&lt;br /&gt;
* Rex Cavalier's health will slowly regenerate over time. This continues until TIMER 130 where it regenerates in a burst, then stops.&lt;br /&gt;
* All of Rex Cavalier's parts regenerate when destroyed.&lt;br /&gt;
** In addition to the value of the parts, damaging or destroying the parts raises the Inner Spirit value of the core. This may be more or less score-efficient than raising its Inner Spirits through direct attacks depending on which EXECUTOR you're playing.&lt;br /&gt;
* The wisp projectiles can be grazed for Spirits.&lt;br /&gt;
* When the lance missile launchers open at LIMIT 49 and 36, a small canister falls out which will drop some Life Chips when destroyed. It disappears if not destroyed quickly.&lt;br /&gt;
* Killing Rex Cavalier transforms it into an invincible secondary form (UNNAMED 394) which will attack in dense spinning patterns until the timer runs out.&lt;br /&gt;
* When the boss timer runs out, Rex Cavalier will switch to its final Spirit Kernel form. If it was in its secondary form, it will additionally drop a Revive Token.&lt;br /&gt;
** The base Spirit value of the Spirit Kernel is dependent on the value of the boss core when it was destroyed. If the Spirit Kernel phase is reached through timeout, the Spirit Kernel inherits the core's value + a smaller proportion as a consolation prize.{{template:unconfirmed}}&lt;br /&gt;
* Kill the Spirit Kernel at LIMIT 0 for the THE LAST PRESENT bonus. There is a some room for waiting on timing this - don't do it too early.&lt;br /&gt;
* If the Spirit Kernel times out, it will kill you.&lt;br /&gt;
&lt;br /&gt;
== Shrine of Farewell ==&lt;br /&gt;
* The bosses have different levels of damage resistance during each pattern. Most commonly, damage resistance is applied unconditionally for a few seconds after the boss first appears; after that, it's removed whenever the player is within close range. Little or no damage resistance is applied '''between''' patterns.&lt;br /&gt;
* Each pattern runs on discrete cycles which can be determined by the LIMIT timer. When a pattern ends, the boss will hover in the middle of the screen and do nothing until the next cycle is reached.&lt;br /&gt;
** In addition to making the patterns more routable, this can be combined with the damage resistance behavior to further manage the boss's health.&lt;br /&gt;
*** For example, if pattern 1 is ended immediately after a new cycle starts, the boss will wait for basically an entire extra cycle before starting pattern 2, during which the player can get free damage in or otherwise do whatever they want.&lt;br /&gt;
----&lt;br /&gt;
==== Nine Lives ====&lt;br /&gt;
* '''Scare Swallow'''&lt;br /&gt;
* '''Bondage Divider'''&lt;br /&gt;
* '''Under The Silence'''&lt;br /&gt;
----&lt;br /&gt;
==== Million Lives ====&lt;br /&gt;
* '''Nostalgic Pain'''&lt;br /&gt;
:* The blood streaks are aimed. They are harmless and block projectiles.&lt;br /&gt;
* '''Innocent Clockworks'''&lt;br /&gt;
** The gears block projectiles. They can be destroyed with damage, but it's easier to move up between them before they spread out instead of playing defensively.&lt;br /&gt;
* '''Volcanic Libido'''&lt;br /&gt;
----&lt;br /&gt;
==== Great Impure Al4th ====&lt;br /&gt;
* '''Strange Moon'''&lt;br /&gt;
** Damage resistance is applied whenever any of the four JUPITER-SLIMEs are alive. They are replaced periodically. Their spawn positions are manipulated by the player's position.&lt;br /&gt;
** Bombing this pattern heals Al4th.&lt;br /&gt;
* '''Inversal Baptism'''&lt;br /&gt;
** By moving extremely close to Al4th before the pattern starts, it's possible to get swept up inside her shield and carried to the top of the screen, pointblanking her all the time. This can potentially skip the pattern.&lt;br /&gt;
* '''Desperate Annulus'''&lt;br /&gt;
** A lot of Spirits can be generated by repeatedly bombing and multihitting the big JUPITER-SLIME waves. Doing this will replenish any STELLA lost from bombing.&lt;br /&gt;
----&lt;br /&gt;
==== Lostone Temperament Nil ====&lt;br /&gt;
* '''Originator's Regal'''&lt;br /&gt;
** Less damage resistance is applied before the pattern, and much more applied during it. Get as much damage in as you can ASAP.&lt;br /&gt;
** The trail of the chaser projectile can be used to damage the boss.&lt;br /&gt;
* '''Virginal Order'''&lt;br /&gt;
** Worth grazing for most characters. 100% routable if the pattern is reached on a consistent cycle. Choosing Nil as the first boss will help with this.&lt;br /&gt;
* '''Fatal Strings'''&lt;br /&gt;
&lt;br /&gt;
== Segment 8 ==&lt;br /&gt;
* '''Windmills'''&lt;br /&gt;
** Destroying 26 or more total blades (UNNAMED 492 and 490, without UNCHAINing) triggers a swarm of UNNAMED 398 dive-bombers at TIMER 61.&lt;br /&gt;
** The UNNAMED 488 MASTER has the largest single UNCHAIN in the game if killed between TIMER 54 and 55. However, for several characters pointblanking and/or bombing each windmill as it scrolls in leads to a bigger Spirit profit.&lt;br /&gt;
* '''UNNAMED 487 (large stones)'''&lt;br /&gt;
** Bombing during this section makes the stones turn invulnerable and spawns lots of ORNITHOPTERs.&lt;br /&gt;
=== Boss: Unnamed 290 / Hellsinker ===&lt;br /&gt;
* The goal of this boss is to raise its Satisfaction meter to level 3. The Satisfaction meter:&lt;br /&gt;
** Rises while hitting the boss rapidly.&lt;br /&gt;
** Rises when the player gets hit.&lt;br /&gt;
** Falls slowly over time.&lt;br /&gt;
** Falls while grazing any bullet (more bullets = faster drop).&lt;br /&gt;
** Falls sharply when cancelling bullets with Suppression or Discharge.&lt;br /&gt;
* The Satisfaction level only matters at the moment the sequence ends (TIMER ~389). As the meter can be easily filled during the long penultimate pattern, SOLAR PLEXUS, Discharge can be used relatively freely before then.&lt;br /&gt;
** For example, to get into position before grazing RHODOPHILIA, or to collect Life Chips.&lt;br /&gt;
** Deadliar is capable of an advanced trick where held Discharge invincibility is used to supergraze the final QUASAR pattern, and then refill the empty Satisfaction meter with pointblank level 2 subweapon damage at the last second.&lt;br /&gt;
* The Satisfaction level at the end of the boss determines which of the three final bosses appears.&lt;br /&gt;
** At level 0, no boss appears and the game ends.&lt;br /&gt;
=== Last Boss 1: Kaleidoscope / Eythrafstos Psuche ===&lt;br /&gt;
* Appears when the Unnamed 290 fight ends at Satisfaction level 1 (Unstable Larva).&lt;br /&gt;
* TBA&lt;br /&gt;
=== Last Boss 2: Floccinaucinihilipilification ===&lt;br /&gt;
* Appears when the Unnamed 290 fight ends at Satisfaction level 2 (Growing Cocoon).&lt;br /&gt;
* TBA&lt;br /&gt;
=== Last Boss 3: GARLAND ===&lt;br /&gt;
* Appears when the Unnamed 290 fight ends at Satisfaction level 3 (Outgrowth Cub). Potentially leads to the TLB and the true end.&lt;br /&gt;
* Damaging GARLAND fills its health bar. Completely filling the health bar before a critical timing{{template:unconfirmed}} will activate the TLB. Messages will appear on the screen if this is achieved.&lt;br /&gt;
** Damaging GARLAND after the life bar has been filled produces Spirits. This income is not affected by STELLA.&lt;br /&gt;
* The rings during the opening phase are a good source of tick points. Hit them as they appear if practical.&lt;br /&gt;
* The giant green lasers can be used to damage GARLAND if the white hexagonal shielding pieces are destroyed.&lt;br /&gt;
* The Mistletoe bullets appearing here will be destroyed immediately on contact with the Suppression Radius.&lt;br /&gt;
** Mistletoes will cancel into Life Chips at LIMIT 80, LIMIT 07, and LIMIT 00. Keep as many of them on the screen as possible when approaching these timings.&lt;br /&gt;
=== True Last Boss: Lost Property 771 ===&lt;br /&gt;
* Only appears after GARLAND if its health bar is filled quickly enough.&lt;br /&gt;
* Like GARLAND, invincible but worth shooting. Lasts 75 seconds.&lt;br /&gt;
** The more times the boss is &amp;quot;killed&amp;quot;, the more its Spirit value increases, making it a big source of Spirits for most characters.&lt;br /&gt;
* When damaged, the QUADRUPLE ONEs surrounding the boss produce huge amounts of LUNA Crystals and cancel nearby Mistletoes into stars. Find ways to damage them at the same time as attacking the boss to manage the hazard count.&lt;br /&gt;
** Mistletoes are '''not''' completely harmless as they are always active for at least one frame. A Mistletoe spawning on top of your hitbox means death even if your Suppression Radius is active.&lt;br /&gt;
*** Noteworthy during the last pattern as the Mistletoes spawn some distance away from the boss's collision.&lt;br /&gt;
* Any Mistletoes on screen when the boss times out turn into Life Chips and are automatically collected. When playing for Spirits, make sure to avoid cancelling them for the last few seconds.&lt;br /&gt;
* Strategies for scoring this boss vary wildly by character.&lt;br /&gt;
** If at least 5 Extends are gained right after the TLB appears, the opening pattern can be ignored completely via invincibility stacking.&lt;br /&gt;
*** In FSO Spirits runs this is only consistently possible (and useful) with Minogame, Moon Cradle, and Infernal Sabbath.&lt;br /&gt;
** '''Deadliar:''' His option can be used to seal most of the Mistletoes by hitting both of the rear QUADRUPLE ONEs simultaneously. Spamming level 3 Dead Array is very effective at killing the boss repeatedly.&lt;br /&gt;
** '''Fossilmaiden:''' Can use the constant supply of LUNA items to spam Breaking Chain continuously and rack up a gigantic kill value. Note that fully abusing this requires external autofire on both main shot and subweapon.{{unconfirmed}}&lt;br /&gt;
** '''Minogame:''' Lacks any particularly abusable tools here. Everything must be used efficiently.&lt;br /&gt;
** '''Moon Cradle:''' Can pointblank the boss core with autofire + Suppression to ignore the Mistletoes. The boss's movement must be tracked extremely precisely to maximize kill count. It's necessary to back away during the final pattern to avoid instant death, and perfect pointblanking is obviously not possible whenever the boss is firing aimed bullets.&lt;br /&gt;
** '''Ecliptic Chariot:''' how are you supposed to play this thing?{{template:unconfirmed}}&lt;br /&gt;
** '''Infernal Sabbath:''' The only character who gets a guaranteed opener skip from Extends. Staying near the limit of LUNA Crystal range with a moderately widened shot angle allows OVER FIRING to be sustained constantly while sealing the Mistletoes up until the final pattern.&lt;br /&gt;
** '''Xanthez:''' Can use the harmless orb enemies produced by the boss after LIMIT 43 to dramatically enhance her blade damage. In order to fully take advantage of this it eventually becomes necessary to clip behind the boss. Suiciding for invincibility and resources is effective as Xanthez will not get many Immortality bonuses so late in the game anyway.&lt;/div&gt;</summary>
		<author><name>User account</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Hellsinker/Strategy&amp;diff=32966</id>
		<title>Hellsinker/Strategy</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Hellsinker/Strategy&amp;diff=32966"/>
		<updated>2024-12-27T16:45:21Z</updated>

		<summary type="html">&lt;p&gt;User account: /* Steam v11 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[Hellsinker|'''Main Page''']] — [[Hellsinker/Segments|'''Segment Strategy''']] — [[Hellsinker/Video Index|'''Video Index''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
----&amp;lt;br&amp;gt;&lt;br /&gt;
== Spirit Scoring Strategy ==&lt;br /&gt;
=== General Overview ===&lt;br /&gt;
----&lt;br /&gt;
'''The biggest factor in earning more Spirits is your [[Hellsinker#STELLA (Rank)|STELLA]] level. ''' &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The following [values / objects / behaviors] will change depending on your STELLA. &lt;br /&gt;
** Enemy's base Spirit value&lt;br /&gt;
** Milking performance (i.e. Inner Spirit Raising and Pooling efficiency)&lt;br /&gt;
** UNCHAIN bonus (killing MASTER enemies)&lt;br /&gt;
** Amount of needle bullets from enemies (FINELINE)&lt;br /&gt;
** Amount of destructible bullets spewed from enemies&lt;br /&gt;
** Running Spirits&lt;br /&gt;
** Number of enemies in some places&lt;br /&gt;
** Rex Cavalier's (S7 Boss) 5th attack pattern&lt;br /&gt;
* Even the difference between STELLA 9 and STELLA A is huge. Always try to keep your STELLA at A.&lt;br /&gt;
* Surviving as long as possible and killing each enemy in the most Spirit efficient way is crucial. Figure out the most efficient way to milk Spirits for every enemy you see.&lt;br /&gt;
Routes are mostly thought out by balancing &amp;quot;Survival Consistency&amp;quot; and &amp;quot;Milking&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you choose to survive, you will lose the opportunity to milk.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you choose to milk, you will put yourself more at risk to get hit. Everyone has their own comfortable routes, so figure out your best routes based on this.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Emphasis by character ====&lt;br /&gt;
Although every source of Spirits must ultimately be integrated when scoring with any character, different characters will still find much of their gameplay defined by exploiting different systems.&amp;lt;br&amp;gt;&lt;br /&gt;
The following table attempts to summarize which mechanics are relatively more and less important to each character.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Comparative importance of Spirit mechanics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Much more important'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Relatively more important'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Relatively less important'''&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| Gradual value raising&amp;lt;br&amp;gt;Item collection&lt;br /&gt;
| TLB kills&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | Nothing&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| Gradual value raising&amp;lt;br&amp;gt;TLB kills&amp;lt;br&amp;gt;Item collection&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | Nothing&lt;br /&gt;
| Grazing&amp;lt;br&amp;gt;Tick points&amp;lt;br&amp;gt;Immortality bonuses&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
| Grazing&lt;br /&gt;
| Immortality bonuses&lt;br /&gt;
| TLB kills&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle)&lt;br /&gt;
| Tick points&amp;lt;br&amp;gt;Destructive value raising&lt;br /&gt;
| Immortality bonuses&lt;br /&gt;
| Gradual value raising&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot)&lt;br /&gt;
| Grazing?&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | Nothing?&lt;br /&gt;
| Everything else?&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| Immortality bonuses&lt;br /&gt;
| Gradual value raising&amp;lt;br&amp;gt;TLB kills&amp;lt;br&amp;gt;Grazing&lt;br /&gt;
| Tick points&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| Destructive value raising&amp;lt;br&amp;gt;TLB kills&lt;br /&gt;
| Tick points&amp;lt;br&amp;gt;Grazing&lt;br /&gt;
| Immortality bonuses&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== STELLA Tricks ===&lt;br /&gt;
----&lt;br /&gt;
Most Segments feature a way to increase STELLA rapidly. These are the first things one should learn when aiming for Spirits.&lt;br /&gt;
* '''Segment 1 Lead:''' Repeatedly hitting the invulnerable part of the MONO-WINGs will cause them to drop lots of LUNA Chaff which can be collected for STELLA. Clearing waves quickly will cause more MONO-WINGs to appear.&lt;br /&gt;
* '''Segment 1 Behind:''' Quickly clearing the opening waves will spawn lots of zako whose bullets can be erased for LUNA Chaff. Afterwards, a green STELLA item and two MONO-WINGs appear.&lt;br /&gt;
* '''Segment 2 Lead:''' UNCHAINing the enemies at the beginning and then quickly clearing the following kamikaze zako will produce up to 3 green STELLA items.&lt;br /&gt;
* '''Segment 3 Lead:''' Destroying the tailguns of the two CLIONEs will produce a green STELLA item each. Another appears in the middle at TIMER ~7.&lt;br /&gt;
* '''Segment 3 Behind:''' ZINC-OWLs drop lots of LUNA Chaff when shot at.&lt;br /&gt;
* '''Segment 4:''' Approaching the HONEYCOMBs in SECTOR 03 will cause them to drop a ring of LUNA Chaff. MONO-WINGS appear in SECTORs 05 to 08.&lt;br /&gt;
* '''Segment 5:''' No trick, must be built up gradually with efficient play.&lt;br /&gt;
* '''Segment 6:''' Rapidly hitting one or both of the 1000KNIGHTS while performing the initial graze will accelerate STELLA gain drastically.&lt;br /&gt;
* '''Segment 7:''' Destroying the 6 high-value ORNITHOPTERs at TIMER ~17 will produce up to 6 green STELLA items.&lt;br /&gt;
* '''Segment 8:''' Two green STELLA items appear at the beginning. The STELLA increase over time does not stack with itself, so it's beneficial to wait several seconds between collecting each. Graze the needles fired by the first enemy waves or wait in their SEAL range.&lt;br /&gt;
&lt;br /&gt;
=== Immortality Bonuses ===&lt;br /&gt;
----&lt;br /&gt;
* Gaining Extends in the Immortal state (max lives) gives increasing Spirit bonuses.&lt;br /&gt;
* Starting value is 80, increasing by 40 each time you Extend after the first Immortality bonus.&lt;br /&gt;
** 80, 120, 160, ...&lt;br /&gt;
** In Full Sequence Order, totals '''30000 to &amp;gt;40000 Spirits''' depending on character. Theoretical maximum for Infernal Sabbath exceeds 55000 Spirits!&lt;br /&gt;
* Spirit BREAKTHROUGH is worth 200 + 40 * (current Immortality count)&lt;br /&gt;
* Kill BREAKTHROUGH is worth 160 + 40 * (current Immortality count)&lt;br /&gt;
** These bonuses are a single lump like normal Immortality bonuses; if you're not at maximum lives when the BREAKTHROUGH is achieved, all of the bonus will be lost.&lt;br /&gt;
* Getting a BREAKTHROUGH will reset your NECESSARY value for Extends, which equates to faster Extends, which means more Immortality bonuses down the line.&lt;br /&gt;
&lt;br /&gt;
=== FINELINE (grazing) ===&lt;br /&gt;
----&lt;br /&gt;
The player accrues Spirits for each frame that needle bullets are inside the player's grazing radius. There are a limited number of other scoring-grazable bullet types such as purple chains and the S7 boss's wisps.&amp;lt;br&amp;gt;&lt;br /&gt;
This grazing is termed FINELINE. (&amp;quot;Grazing&amp;quot; will generally refer to FINELINE, even though all bullets can be grazed regardless of score)&lt;br /&gt;
&lt;br /&gt;
* In Full Sequence Order, totals 10000 to 12000 Spirits for Deadliar and Kagura, dramatically more for Minogame and dramatically less for Fossilmaiden.&lt;br /&gt;
* Because grazing is continuous, there is a direct relationship between the size of your graze radius and potential Spirits gained. The size of all the graze radii are as following&amp;lt;ref name=&amp;quot;Graze range decompilation&amp;quot;&amp;gt;https://youtube.com/post/Ugkx7ffmZYbjXaftpGOB5sDeARKoDPeJdos2&amp;lt;/ref&amp;gt;:&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor&lt;br /&gt;
! Bootleg Ghost&lt;br /&gt;
! When firing main shot&lt;br /&gt;
! When Suppression active&lt;br /&gt;
! When Suppression inactive&lt;br /&gt;
! During Forbidden Shell&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Deadliar&lt;br /&gt;
| Solidstate/Aspirant&lt;br /&gt;
| {{HoverSpan|24px at 640x480|2400 units}}&lt;br /&gt;
| {{HoverSpan|56px at 640x480|'''5600 units'''}}&lt;br /&gt;
| {{HoverSpan|24px at 640x480|2400 units}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
| Adept&lt;br /&gt;
| {{HoverSpan|24px at 640x480|2400 units}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{HoverSpan|56px at 640x480|'''5600 units'''}}&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| Any&lt;br /&gt;
| {{HoverSpan|25px at 640x480|2500 units}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{HoverSpan|36px at 640x480|'''3600 units'''}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Minogame&lt;br /&gt;
| Solidstate/Aspirant&lt;br /&gt;
| {{HoverSpan|24px at 640x480|2400 units}}&lt;br /&gt;
| {{HoverSpan|44px at 640x480|'''4400 units'''}}&lt;br /&gt;
| {{HoverSpan|24px at 640x480|2400 units}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{HoverSpan|96px at 640x480|'''9600 units'''}}&lt;br /&gt;
|-&lt;br /&gt;
| Adept&lt;br /&gt;
| {{HoverSpan|24px at 640x480|2400 units}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{HoverSpan|44px at 640x480|'''4400 units'''}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Kagura&lt;br /&gt;
| Solidstate/Aspirant&lt;br /&gt;
| {{HoverSpan|28px at 640x480|2800 units}}&amp;lt;br&amp;gt;{{HoverSpan|66px at 640x480, only for Moon Cradle, only while charge attack is ready|(6600 units)}}&lt;br /&gt;
| {{HoverSpan|28px at 640x480|2800 units}}&lt;br /&gt;
| {{HoverSpan|28px at 640x480|2800 units}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
| Adept&lt;br /&gt;
| {{HoverSpan|28px at 640x480|2800 units}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{HoverSpan|64px at 640x480|'''6400 units'''}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=210px&amp;gt;&lt;br /&gt;
Hs-deadliar-grazerange.png&lt;br /&gt;
Hs-fossilmaiden-grazerange.png&lt;br /&gt;
Hs-minogame-grazerange.png&lt;br /&gt;
Hs-kagura-grazerange.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Maximizing the intersection of needles and grazebox is the objective. Staying equidistant between as many needles as possible is often better than chasing them to the edge of the screen.&lt;br /&gt;
* Grazing with Adept is easier as the Suppression Radius does not influence graze range and you have more control over when it activates.&lt;br /&gt;
** Adept Moon Cradle is forced to graze with the Suppression Radius inactive due to her autofire ability.&lt;br /&gt;
*** Non-Adept is forced to graze ''while'' autofiring which is highly impractical. This is possibly a vestige of Kagura once having standard graze behavior.&lt;br /&gt;
* '''Bullets in contact with the Suppression Radius get an improved FINELINE value.''' You should try to use the Radius wherever possible even when in Adept. This only applies to bullets with a travel time i.e. not purple chains.&lt;br /&gt;
* The FINELINE rate and the lengths of needles scale with STELLA level.&lt;br /&gt;
** Around 25% of your grazing efficiency is lost if grazing with STELLA level 9 instead of A – big loss!&lt;br /&gt;
* The FINELINE rate is modified by the [[Hellsinker/Strategy#Stage Clear Bonus|SURVIVABILITY score]] of the current Segment. '''Any death will reduce your income regardless of STELLA.'''&lt;br /&gt;
** e.g. 3 deaths = 55% FINELINE for the remainder of the stage.&lt;br /&gt;
* If delayed, Deadliar's Discharge provides invincibility but does not cancel bullets until released. This can be used to extend grazes.&lt;br /&gt;
* Fossilmaiden always has a bad graze range. She can mitigate this somewhat by using Cloak invincibility to supergraze.&lt;br /&gt;
** Fossilmaiden should always graze with a subweapon active so she gets a Suppression Radius. Quickly sweeping over many needles with the Lance Device is often best in high-value areas.&lt;br /&gt;
* Using Minogame's charged main weapon (Forbidden Shell) will increase his grazing radius dramatically. Abuse this if you are playing Minogame.&lt;br /&gt;
** Forbidden Shell also acts as an extended Suppression Radius.&lt;br /&gt;
** Combine with Nimbus Cluster Yellow for supergrazing.&lt;br /&gt;
* Invincibility from taking a hit cannot be used for grazing.&lt;br /&gt;
&lt;br /&gt;
=== Inner Spirit Raising and Spirit Pooling (tick points) ===&lt;br /&gt;
----&lt;br /&gt;
Inner Spirit Raising is a mechanic that allows you to raise the kill value of targets by hitting them rapidly. There is also a parallel, more traditional tick points mechanic, which is based on similar principles as Spirit Raising. There are various confounding elements which prevent the two systems from being too symmetric or simple to optimize.&lt;br /&gt;
&lt;br /&gt;
==== Common to both systems ====&lt;br /&gt;
* '''Hitting multiple targets simultaneously enhances the pooling efficiency for all of them.''' It doesn't matter if the targets are indestructible or have a value or not.&lt;br /&gt;
* Many enemies are heavily damage resistant when first entering play, which is a prime opportunity to get lots of free hits in.&lt;br /&gt;
** Segment 2 WATERLEAPERs, S6 SCARY-STUPAs and S7 MASTERs are some examples.&lt;br /&gt;
* Most subweapons have a penalty flag which reduces their per-hit efficiency. This does not necessarily make them bad; some are still the best option for a given character or situation.&lt;br /&gt;
* Efficiency is halved during boss fights.&lt;br /&gt;
&lt;br /&gt;
==== Specific to raised inner Spirits ====&lt;br /&gt;
* Every hit landed on a target generates a number of pooled Spirits, modified by STELLA level. The inner value of the target increases based on the total number of pooled Spirits.&lt;br /&gt;
* '''The pooling rate improves dramatically as the player gets closer to the target.''' Spirit Raising should always be attempted at minimum range.&lt;br /&gt;
* Value raised in non-essential parts of enemies can contribute to the value of the core too.&lt;br /&gt;
* The growth efficiency is halved after each of two thresholds. As displayed on the practice chamber dummy, these are at &amp;lt;span title=&amp;quot;Internal value 0x14000&amp;quot; style=&amp;quot;text-decoration: underline #000 dotted; cursor:help&amp;quot;&amp;gt;~40960&amp;lt;/span&amp;gt; and &amp;lt;span title=&amp;quot;Internal value 0x78000&amp;quot; style=&amp;quot;text-decoration: underline #000 dotted; cursor:help&amp;quot;&amp;gt;~450560&amp;lt;/span&amp;gt; pooled Spirits.&lt;br /&gt;
* Finally, the raised value is modified to (STELLA level * 16 + 60)%.&lt;br /&gt;
* Deadliar gets a 10% overall increase to raised inner value and Xanthez gets +12%, due to the application of the [[Hellsinker/Strategy#Tick Spirits multiplier|character-specific multiplier]] only when it is greater than 100%.&lt;br /&gt;
&lt;br /&gt;
==== Specific to tick Spirits ====&lt;br /&gt;
* Every 3 frames, a value derived from the number of delivered hits is checked against [[Hellsinker/Strategy#Stage-specific modifiers|a stage-specific threshold]]. If the hit count exceeds this threshold, Spirits are awarded based on the amount of excess.&lt;br /&gt;
** Effectively this means tick points depend on the ''concentration'' of hits rather than simple number of hits spread over any time period.&lt;br /&gt;
* STELLA level increases the effective hit count, and the [[Hellsinker/Strategy#Stage-specific modifiers|stage-specific hit buffer modifier]] decreases it.&lt;br /&gt;
* The number of Spirits scales up by 1/24th of the total number of SLAVEs that have been UNCHAINed.&lt;br /&gt;
** For example, 1200 total UNCHAINed = +50 = 150% tick point income.&lt;br /&gt;
* A [[Hellsinker/Strategy#Tick Spirits multiplier|character-specific multiplier]] also scales the Spirit income. Fossilmaiden and Infernal Sabbath have heavy penalties (42% and 28% respectively) which severely limit their tick point potential. Outside of those extreme cases, this modifier is not a useful general indicator of which characters are good with tick points.&lt;br /&gt;
* The central parts of Deadliar's, Fossilmaiden's, and Minogame's Discharges have increased efficiency.&lt;br /&gt;
* The implementation of this mechanic results in a bug where pooling more than 21.4 Spirits in a single interval will overflow the range and wrap around, awarding a negative value instead. This bug is mostly a concern for Moon Cradle who is vulnerable to it throughout Full Sequence Order runs.&lt;br /&gt;
* A technical breakdown of tick point mechanics can be found in the following post.&amp;lt;ref name=&amp;quot;Tick points decompilation&amp;quot;&amp;gt;https://www.youtube.com/post/UgkxIB4WEQnc1n34uULv4lDYiDzT2YTbopWQ&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Weapon auras ====&lt;br /&gt;
----&lt;br /&gt;
* When a projectile weapon is fired (one that produces &amp;quot;bullets&amp;quot;), an aura is generated around the player character which delivers many hits while dealing very little damage. The closer the target is to the player, the denser the hits become. As an example, the following table lists the effects of the main shot aura when positioned behind the practice chamber dummy, at STELLA level A.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor || Aura hits/sec || Damage/sec || Pooled Spirits/sec&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar || 420 || 300 || 13860&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden || 60 || 15 || 1980&lt;br /&gt;
|-&lt;br /&gt;
| Minogame || 420 || 378 || 13860&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle) || 240 || 597 || 7920&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot) || 30 || 6 || 990&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath) || 300 || 60 || 9900&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez) || 270 || 580 || 8910&lt;br /&gt;
|}&lt;br /&gt;
* Note how 1 hit = 33 pooled Spirits in this scenario, but the hit rate and damage of the auras differ. Fossilmaiden has an intentionally useless aura as she is supposed to use the Lance Device for this purpose instead.&lt;br /&gt;
* Supplementing the auras with other weapons leads to diverging results. For example, Deadliar's main shot itself does not contribute a useful number of extra hits (+75), whereas Minogame's more than doubles the total hit rate (+480).&lt;br /&gt;
** Therefore for Spirit Raising purposes it's usually more productive for Deadliar to point his main shot away from the target and use the aura exclusively. Minogame has more reason to consider pointblanking underneath a target, but still has a good enough aura to be able to point away when damage needs to be minimized.&lt;br /&gt;
* All Kagura types have a hidden shot property that causes pointblanking to deliver more hits than usual while dealing proportionately less damage (this is most easily demonstrated on Ecliptic Chariot who fires very large bullets). As three out of four types have bad auras, they are essentially forced to shoot directly at things in order to raise their value, heavily damaging the target in the process and limiting the value potential. However, this may instead provide an advantage versus indestructible or regenerating targets where enemy HP isn't a bottleneck.&lt;br /&gt;
* Practicality causes further complications. Deadliar's aura has extra horizontal range (the &amp;quot;wings&amp;quot; effect) which makes it easier to spread out hits over multiple enemies or boss parts, allowing it to perform better than it appears numerically. Infernal Sabbath's aura is incredibly good on paper, but her forward-positioned weapons, the aura's tiny damage output, and her slow movement speed make it very challenging to use without compromises.&lt;br /&gt;
&lt;br /&gt;
=== UNCHAIN ===&lt;br /&gt;
----&lt;br /&gt;
* Killing MASTER enemies will give Spirits based on the number of SLAVEs attached to it when killed.  &lt;br /&gt;
* The amount of Spirits given is exponential based on how many SLAVEs there are. Even killing one SLAVE can decrease UNCHAIN Spirits by more than half in some cases, though overall you don’t gain many Spirits from UNCHAINing except on the S4 boss.&lt;br /&gt;
* UNCHAINing is nevertheless very important as UNCHAINed enemies may drop Life Chips or produce revenge needles, in some cases leading to 1000+ FINELINE grazes. As mentioned in the section above, it also improves tick point rate.&lt;br /&gt;
* Some enemies are worth much more by killing them without UNCHAINing them.&lt;br /&gt;
** Segment 3 Lead SEAGULL flocks are an example.&lt;br /&gt;
&lt;br /&gt;
=== NUTCRACK (destructible bullets) ===&lt;br /&gt;
----&lt;br /&gt;
* Not much to say. Try to destroy as many as possible with clever use of your weapons.&lt;br /&gt;
* The largest NUTCRACK bonus comes from the S4 boss if both of its wings survive until past TIMER 211.&lt;br /&gt;
* Try not to Discharge as it will cancel the bullets without giving you Spirits.&lt;br /&gt;
&lt;br /&gt;
=== Running Spirits ===&lt;br /&gt;
----&lt;br /&gt;
* &amp;quot;Interest&amp;quot; on your stage Spirit passively accumulated over time. Gaining more Spirits earlier in the stage = more profit.&lt;br /&gt;
** Try delaying an Extend to the beginning of the next Segment to gain more Running Spirits later (most noticeable on Segments 6 and 8).&lt;br /&gt;
* Income rate scales with STELLA level. The rate at STELLA level A is double that of level 1.&lt;br /&gt;
** Typically works out as +1% Spirits per ~13 seconds at level A. There may be extra modifiers during some parts of the game.{{template:unconfirmed}}&lt;br /&gt;
* Additionally, a flat quantity of Spirits is awarded per frame, derived from the STELLA level and a [[Hellsinker/Strategy#Stage-specific modifiers|stage-specific value]].&lt;br /&gt;
* Does '''not''' apply to bosses, Segment 5, or the Segment 6 midboss zone.&lt;br /&gt;
&lt;br /&gt;
=== Stage Clear Bonus ===&lt;br /&gt;
----&lt;br /&gt;
* Gives you around 50 ~ 150 Spirits for most stages.&lt;br /&gt;
** Based on STELLA and the number of times you died during the stage. The formula is shown on the Segment end screen.&lt;br /&gt;
** SURVIVABILITY scores are 100, 90, 75, 55, 30, and 5, lowering with each death.&lt;br /&gt;
* Clearing the TLB will give you 1000.&lt;br /&gt;
* Overall, does not give a ton of Spirits but is a nice bonus.&lt;br /&gt;
&lt;br /&gt;
=== Ingots ===&lt;br /&gt;
----&lt;br /&gt;
* Killing bosses/some boss phases and certain cues within stages will cancel all bullets on screen into Ingots.&lt;br /&gt;
** Each worth 0.2 Spirits and 0.05 NECESSARY.&lt;br /&gt;
* Also occurs after achieving a BREAKTHROUGH.&lt;br /&gt;
* Sometimes you will want to optimize bullet cancels like in other STGs (cancel when screen is most dense).&lt;br /&gt;
* With Deadliar and Fossilmaiden, you can use your Mistletoe to collect Ingots (and any other items).&lt;br /&gt;
&lt;br /&gt;
=== The Last Present ===&lt;br /&gt;
----&lt;br /&gt;
* Killing the final form of the Segment 7 boss near timeout will transfer a lump quantity of Spirits.&lt;br /&gt;
** Killing him on MEMORY TRANSFER... REMAIN 0 will grant you 345.6 Spirits.&lt;br /&gt;
** Killing him after or before REMAIN 0 will drastically reduce the bonus.&lt;br /&gt;
* Use the BGM to accurately time it. The female voice with note of C is the perfect cue.&lt;br /&gt;
** TIMER 246.5&lt;br /&gt;
&lt;br /&gt;
=== Shrine of Farewell ===&lt;br /&gt;
----&lt;br /&gt;
The Shrine of Farewell is often looked at as a &amp;quot;bonus stage&amp;quot; in regular survival play, which serves to give some lives back in the form of crystals and get the player back on their feet.&amp;lt;br&amp;gt;&lt;br /&gt;
However, it is extremely important for Spirits, as playing the Shrine perfectly will award 424 crystals to the player, with each crystal having a value of 1/200 of the player's Spirits before the Shrine, enabling the player to amplify their score by up to 2.12x.&amp;lt;br&amp;gt;&lt;br /&gt;
This requires good [[Hellsinker#TERRA|TERRA]] management to optimally reach the Shrine after Segment 7.&amp;lt;br&amp;gt;&lt;br /&gt;
Conversely, it is possible to exit with a net loss in Spirits if you do not collect at least 200 crystals.&lt;br /&gt;
&lt;br /&gt;
* Speed kill every single enemy you see.&lt;br /&gt;
** Remember the patterns and when you can damage the enemy efficiently.&lt;br /&gt;
* The calculation for CRYSTALLIZE is:&lt;br /&gt;
 Take ST as STELLA level -1.&lt;br /&gt;
 For boss first and second attacks:&lt;br /&gt;
   (ST + 9) - (misses on pattern * 4)&lt;br /&gt;
     if (ST / 3 + 6) is greater, then (ST / 3 + 6)&lt;br /&gt;
 For boss third attack:&lt;br /&gt;
   (ST * 3 + 9) - (misses on pattern * 6)&lt;br /&gt;
     if (ST / 2 + 12) is greater, then (ST / 2 + 12)&lt;br /&gt;
 For Kaname Stones:&lt;br /&gt;
   ST + 9&lt;br /&gt;
:* Dying or having anything below STELLA level A will reduce your CRYSTALLIZE gain.&lt;br /&gt;
:* Kaname Stone &amp;amp; boss first and second attacks are worth at most 18 CRYSTALLIZE.&lt;br /&gt;
:* Each boss's third attack is worth at most 36 CRYSTALLIZE.&lt;br /&gt;
:* Bombing a Kaname Stone will invalidate its CRYSTALLIZE.&lt;br /&gt;
* After defeating all patterns, the crystal total becomes:&lt;br /&gt;
  floor( (ST * 12 + 100) * (crystal total - 300) / 100 + 300 )&lt;br /&gt;
:* Hence 360 crystals at STELLA level A = 424 final crystals.&lt;br /&gt;
* If you are playing Deadliar, Fossilmaiden, or Kagura2, going to the top of the screen while your option is deployed at the bottom will cause all of the crystals to fall into the option and be collected, enabling the full 2.12x Spirit multiplier.&lt;br /&gt;
** Other characters will need to manually collect crystals. This is quite random and varies in difficulty between Minogame and Kagura as they have different collection ranges. A 1.70x multiplier (340 crystals) is about the best result that can be hoped for.{{template:unconfirmed}}&lt;br /&gt;
** Crystals are emitted from two points which drift around both horizontally and vertically in wave-like motions. In most cases, the emitters are relatively in sync with each other at the beginning and become more disjointed over time. Occasionally the emitters will already be out of sync at the start; a practical strategy to minimize the impact of this happening is not known. It appears that the procedural variety of the emitter behavior is limited, but the exact positions of the crystals themselves are still very random.&lt;br /&gt;
* You don't need to score/milk in this stage unless you are really really comfortable with it.&lt;br /&gt;
** The two milkable patterns are Virginal Order on Temperament Nil (by grazing the needles), and Desperate Annulus on Al4th (by bombing and using aura on the red blobs she shoots out to gain spirits and increase her inner spirit value).  These combined give out a few thousand Spirits but cost a lot of precious time.&lt;br /&gt;
&lt;br /&gt;
=== Destroying the TLB repeatedly ===&lt;br /&gt;
----&lt;br /&gt;
* Destroying the TLB (Lost Property 771) will give you 7 Spirits each time, and destroying it 7 times will increase its value by 7.&lt;br /&gt;
* The total Spirits gained from the TLB is represented by the following formula.&lt;br /&gt;
  Σ[n=1,y] 7 * floor((n/7) + 1)&lt;br /&gt;
Where y denotes the times you destroyed the TLB.&lt;br /&gt;
* For example destroying the TLB 79 times (kill value shown as 70) will be around 3479 Spirits.&lt;br /&gt;
&lt;br /&gt;
== Token Scoring Strategy ==&lt;br /&gt;
&lt;br /&gt;
=== Token Values ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Values of each Token item.&amp;lt;ref name=&amp;quot;Token decompilation&amp;quot;&amp;gt;https://youtube.com/post/Ugkx0jdSgA5dp60a9XsjNd1ZkVHMpj2TBDPM&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Hellsinker#Items|Item]] || Decimal value || class=&amp;quot;unsortable&amp;quot; | Fraction of 1 Token || Internal value&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Crystal (0) || 0.05000 || 1/20 || 600&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Crystal (1) || 0.05750 || ~1/17.3 || 690&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Crystal (2) || 0.08050 || ~1/12.4 || 966&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Crystal (3) || 0.11883 || ~1/8.41 || 1426&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Crystal (4) || 0.17233 || ~1/5.8 || 2068&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Crystal (5) || 0.24116 || ~1/4.14 || 2894&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Crystal (6) || 0.32533 || ~1/3.07 || 3904&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Crystal || 1.50000 || 3/2 || 18000&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Droplet (stage) || 0.16225 || ~1/6 || 1947&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Droplet (boss) || 0.04050 || ~1/25 || 486&lt;br /&gt;
|-&lt;br /&gt;
| Reliquia || 0.08333 || 1/12 || 1000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; Token score = internal value / 12000.&lt;br /&gt;
&lt;br /&gt;
Ingots have a scaling value:&lt;br /&gt;
  (STELLA level - 1) * 150 + 800&lt;br /&gt;
For example:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! STELLA level || Decimal value || class=&amp;quot;unsortable&amp;quot; | Fraction of 1 Token || Internal value&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 0.06666 || 1/15 || 800&lt;br /&gt;
|-&lt;br /&gt;
| A || 0.17916 || ~1/5.58 || 2150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sources of Freeze Cancels (FSO) ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
For multi-part or CHAINed enemies, it can be assumed that the destroying the core or MASTER is what triggers the cancel.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Stage&lt;br /&gt;
! Enemy name&lt;br /&gt;
! Number available&lt;br /&gt;
|-&lt;br /&gt;
| 1L&lt;br /&gt;
| COFFIN&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 1L&lt;br /&gt;
| Rex Cavalier (wings)&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 1B&lt;br /&gt;
| COFFIN&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 1B&lt;br /&gt;
| Quiet Minstrel (core)&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 2L&lt;br /&gt;
| UNNAMED 452 (Sinistar)&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 2L&lt;br /&gt;
| UNNAMED 447 (small stone)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 2L&lt;br /&gt;
| UNNAMED 447 (large stone)&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 2L&lt;br /&gt;
| Scarlet Queen (talon)&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 3B&lt;br /&gt;
| C-MOON&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 3B&lt;br /&gt;
| Sunken Bishop (arm)&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| SWALLOW'S NEST&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| URCHIN&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| UNNAMED 450 (SECTORs 20-31)&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| UNNAMED 443 (SECTOR 32)&lt;br /&gt;
| Respawning&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| KAREIDOSCOPE&lt;br /&gt;
| Respawning&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| UNNAMED 499 (MASTER on left)&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| UNNAMED 500 (MASTER on right)&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Shrine&lt;br /&gt;
| Kaname Stone&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| UNNAMED 389 (giant crab)&lt;br /&gt;
| Respawning&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Boss Token Decay ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* Stage Token score falls continuously during boss fights.&lt;br /&gt;
* Budget your time spent on bosses to minimize the loss. Speedkill any bosses that aren't going to produce useful amounts of Tokens.&lt;br /&gt;
* The decay per frame can be represented as:&amp;lt;ref name=&amp;quot;Token decompilation&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
  (Token / 300000)+0.00025&lt;br /&gt;
* For example at 4307 Tokens you will lose 1 every ~1.14 seconds.&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
&lt;br /&gt;
==== Shrine duration by character ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor&lt;br /&gt;
! Duration (sec)&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| 265&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| 238&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
| 260&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle)&lt;br /&gt;
| 260&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot)&lt;br /&gt;
| 246&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| 244&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| 242&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modifiers ===&lt;br /&gt;
&lt;br /&gt;
==== Stage-specific modifiers ====&lt;br /&gt;
----&lt;br /&gt;
Summary of some stage-specific values.&amp;lt;ref name=&amp;quot;STELLA loss decompilation&amp;quot;&amp;gt;https://www.youtube.com/post/UgkxM-xhnsFaTnA5E9KVfUpzV9fyaQbI0mBu&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Tick points decompilation&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stage&lt;br /&gt;
! {{HoverSpan|Used for various stage-specific tweaks, such as STELLA and TERRA loss, and Running Spirits rate.|Shared modifier}}&lt;br /&gt;
! {{HoverSpan|Used for tweaking tick point rate. Lower numbers equal less tick points.|Hit buffer modifier}}&lt;br /&gt;
! {{HoverSpan|Hits in excess of this value within a 3-frame interval award tick points.|Hit buffer threshold}}&lt;br /&gt;
! {{HoverSpan|Used as a standard value for the STELLA buffer.|STELLA buffer value}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | 1L&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 160&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | 2L&lt;br /&gt;
| 1&lt;br /&gt;
| -1&lt;br /&gt;
| 160&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | 3L&lt;br /&gt;
| 5&lt;br /&gt;
| -1&lt;br /&gt;
| 160&lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | 4&lt;br /&gt;
| 3&lt;br /&gt;
| -5&lt;br /&gt;
| 160&lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | 5&lt;br /&gt;
| 3&lt;br /&gt;
| -2&lt;br /&gt;
| 220 stage, 190 boss&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | 6&lt;br /&gt;
| 5&lt;br /&gt;
| -1&lt;br /&gt;
| 160&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | 7&lt;br /&gt;
| 6&lt;br /&gt;
| -2&lt;br /&gt;
| 190&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | 8&lt;br /&gt;
| 7&lt;br /&gt;
| -2&lt;br /&gt;
| 160&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | Shrine&lt;br /&gt;
| 0&lt;br /&gt;
| -1&lt;br /&gt;
| 160&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | 1B&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 160&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | 2B&lt;br /&gt;
| 1&lt;br /&gt;
| -1&lt;br /&gt;
| 160&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | 3B&lt;br /&gt;
| 5&lt;br /&gt;
| -1&lt;br /&gt;
| 160&lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | EX1&lt;br /&gt;
| 0&lt;br /&gt;
| -1&lt;br /&gt;
| 160&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | EX2&lt;br /&gt;
| 0&lt;br /&gt;
| -1&lt;br /&gt;
| 160&lt;br /&gt;
| 24&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Tick Spirits multiplier ====&lt;br /&gt;
----&lt;br /&gt;
Percentage modifier of tick point income. If greater than 100, it also affects Inner Spirit Raising.&amp;lt;ref name=&amp;quot;Tick points decompilation&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor || Value&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar || 110&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden || 42&lt;br /&gt;
|-&lt;br /&gt;
| Minogame || 80&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle) || 82&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot) || 90&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath) || 28&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez) || 112&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tools &amp;amp; memory addresses ===&lt;br /&gt;
----&lt;br /&gt;
==== v1.009 ====&lt;br /&gt;
----&lt;br /&gt;
[https://youtube.com/post/UgkxjGJNxNw-4E41WrUU5ZEFFdbV_9VkNc0p Additional Information Mod] Cheat Engine script - [https://www.mediafire.com/file/xcpjcymbw4viybc/hellsinker_additional_information_mod_ver3.0.CEA/file 3.0 direct download]&lt;br /&gt;
&lt;br /&gt;
==== Steam v11 ====&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Stage Spirit totals&lt;br /&gt;
|-&lt;br /&gt;
! Address&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71266C || 4 byte || Base kill values and NUTCRACK&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+712670 || 4 byte || UNCHAIN bonuses&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+712678 || 4 byte || Running Spirits&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71267C || 4 byte || Pooled Spirits (combined raised inner value and tick points)&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+712680 || 4 byte || FINELINE bonuses&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+712684 || 4 byte || Stage end bonus&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+712688 || 4 byte || Immortality bonuses&lt;br /&gt;
|}&lt;br /&gt;
Spirits from items, special income such as shooting at GARLAND, and TLB kills are not represented in the above.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | General scoring&lt;br /&gt;
|-&lt;br /&gt;
! Address&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+712658 || 4 byte || Hit buffer&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+712698 || 4 byte || Total Spirits&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+7126A4 || 4 byte || Current stage Spirits&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+7126B8 || 4 byte || UNCHAINed enemy total&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+712650 || 4 byte || Gem level (0 to 27936)&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+712674 || 4 byte || Unmodified Tokens&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+7126AC || 4 byte || Modified Tokens&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+9705B4 || 4 byte || Shared stage modifier&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71265C || 4 byte || Stage hit buffer threshold&lt;br /&gt;
|- &lt;br /&gt;
| hs_dx9build.exe+466938 || 4 byte || Stage hit buffer modifier&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71C9AC || 4 byte || Character tick Spirits multiplier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Survival &amp;amp; Extend related&lt;br /&gt;
|-&lt;br /&gt;
! Address&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71CE60 || 4 byte || Frames since last death&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71C484 || 4 byte || Pattern miss count&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71C498 || 4 byte || Stage miss count&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+712648 || 4 byte || Immortality count&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+7126BC || 4 byte || Total miss count&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+712644 || 4 byte || Extend count since BREAKTHROUGH&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+712640 || 4 byte || NECESSARY&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71C480 || 4 byte || SURVIVABILITY&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71CE68 || 4 byte || Invincibility countdown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Other resources&lt;br /&gt;
|-&lt;br /&gt;
! Address&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
! Maximum value&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71264C || 4 byte || TERRA || 240000&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71C44C || 4 byte || SOL || 259999, Fossilmaiden: 51199&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71C450 || 4 byte || LUNA || 153599, Fossilmaiden: 51199, Xanthez: 240000&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71C454 || 4 byte || STELLA level || 9&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71C458 || 4 byte || STELLA || 5119999&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71C430 || 4 byte || Subweapon charge || 3600&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71C9A4 || 4 byte || Subweapon supercharge || [[Hellsinker#Subweapon_Gauge|Varies]] (frames, Minogame: frames*2)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Triggers, settings, etc&lt;br /&gt;
|-&lt;br /&gt;
! Address&lt;br /&gt;
! Type&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+46690C || 4 byte || Stage frame timer&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+712568 || 4 byte || SATISFACTION adder&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+712578 || 4 byte || SATISFACTION sub-level step&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+466990 || 4 byte || CLAMMBON wave controller (final pattern triggers when &amp;gt;135)&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+712694 || 4 byte || Bullet cancellation score&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71C408 || 4 byte || Bootleg Ghost (0 Aspirant, 1 Solidstate, 2 Adept)&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71C434 || 4 byte || Equipment ID (0-3)&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71C43C || 4 byte || Graze range&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+71CEA0 || 4 byte || Speed modifier (10000 = 100%)&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+7C6F78 || 4 byte || Phase/wave timer (can be used to skip around on the final boss)&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+97052C || 4 byte || Stage ID (0-16, also used for menu items)&lt;br /&gt;
|-&lt;br /&gt;
| hs_dx9build.exe+9705B8 || 4 byte || Character ID (0-3)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>User account</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Dangun_Feveron&amp;diff=31765</id>
		<title>Dangun Feveron</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Dangun_Feveron&amp;diff=31765"/>
		<updated>2024-09-30T18:12:29Z</updated>

		<summary type="html">&lt;p&gt;User account: /* Stage 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dangun_Feveron_Logo.png|frameless|400px|center]] &lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #802a8b&lt;br /&gt;
|title = Dangun Feveron&lt;br /&gt;
|background = #ed7c84&lt;br /&gt;
|image = Dangun_Feveron_Title.png&lt;br /&gt;
|imagecaption = Title Screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
|releasedate = September 1998&lt;br /&gt;
|previousgame = [[ESP Ra.De.]]&lt;br /&gt;
|nextgame = [[Guwange]]&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|publisher = Nihon System&lt;br /&gt;
|producer = Kenichi Takano&lt;br /&gt;
|music = Nanpei Misawa&amp;lt;br /&amp;gt;Tatsuhiko Kasuga (FM Arrange)&amp;lt;br /&amp;gt;chibi-tech (VIP Arrange)&lt;br /&gt;
|program = Crusty&amp;lt;br /&amp;gt;Takashi Ichimura&amp;lt;br /&amp;gt;Hiroyuki Uchida&lt;br /&gt;
|art = Naoki Ogiwara&amp;lt;br /&amp;gt;Hiroyuki Tanaka&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Dangun Feveron (弾銃フィーバロン, Dangan fībaron; Fever SOS outside of Japan) is a vertically scrolling shoot 'em up, released in 1998 on CAVE 68000 hardware for arcades. &lt;br /&gt;
&lt;br /&gt;
The game was being developed around the same time as [[ESP Ra.De.]], however Tsuneki Ikeda wasn't involved in its development as much, instead leaving the programming to &amp;quot;Crusty&amp;quot;, Takashi Ichimura and Hiroyuki Uchida. The game went through several revisions, starting out as a mecha STG, but due to poor reception from location tests, the team decided on a disco theme.&lt;br /&gt;
&lt;br /&gt;
The game is drastically different from other CAVE titles and plays more like a Toaplan game, with an emphasis on faster but fewer bullets, instead of slow and dense patterns.&lt;br /&gt;
&lt;br /&gt;
The game received a home port for PlayStation 4 and XBox One in 2018, as part of [[M2]]'s ShotTriggers series for its 20th Anniversary. It includes the original arcade version of the game, a &amp;quot;FEVER&amp;quot; arrange, various practice modes, and two new arrange soundtracks: FM Arrange in vein of old Toaplan games by Tatsuhiko Kasuga and VIP Arrange by chibi-tech.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Earth Invasion Ultimate Commander, Admiral Gratze, embarked on a mission to conquer the third planet from the sun, setting his sights on Planet FEVER.&lt;br /&gt;
Planet FEVER was surrounded by mysterious electromagnetic waves, which are known to cause all equipment to go haywire, but Gratze thought it was a mere superstition. &lt;br /&gt;
When it reached his private room and cut his call with his wife, Aileen, he swore destruction upon the residents of Planet Fever.&lt;br /&gt;
&lt;br /&gt;
Planet FEVER Defense Force Esper Pilots Afro &amp;amp; McCoy, alongside Space Travelling FEVER Girl Stephanie team up to put a stop to the delusional madman.&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
* '''A (Tap):''' Shot&lt;br /&gt;
* '''A (Hold):''' Powerful Shot. Takes 18 frames (~0.31 seconds) to activate.&lt;br /&gt;
* '''B:''' Bomber&lt;br /&gt;
* '''C (Dipswitch):''' Rapid Shot&lt;br /&gt;
&lt;br /&gt;
== Characters / Ships ==&lt;br /&gt;
&lt;br /&gt;
Each ship has a different Side Shot configuration and a different Bomber. Each main and side shot of each ship deals the same damage per bullet, despite any visual differences.&lt;br /&gt;
&lt;br /&gt;
[[File:Afro_%26_McCoy.png|125px]] [[File:Stephanie.png|125px]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Afro''' (left) and '''McCoy''' (middle) are the ace pilots of Planet FEVER's Defense Force. Afro's Type-A ship is a central shot. McCoy's Type-B ship is a 3-way shot with the side shots at a 15 degree angle.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stephanie''' (right) is the leader of the &amp;quot;Fever Girls&amp;quot; Dance Troupe. Her Type-C ship is a wide shot, with the side shots at a 45 degree angle.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 200px;&amp;quot; | [[File:Dangun_Type_A.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 49%;&amp;quot; | Type-A's narrow overlapping shots deal the most damage from anywhere, which comes into play for boss phases that are unsafe to pointblank. Unfortunately it can't shoot offscreen enemies without a sub-weapon due to lack of horizontal range and is no stronger than Type-B at nearer distances or versus giant targets. Its nuke-style Bomber also has a tendency to not hit anything if used as a panic button.&lt;br /&gt;
| style=&amp;quot;width: 275px;&amp;quot; | [[File:Dfeveron-abomber.gif|center|Type-A Bomber|240px]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 200px;&amp;quot; | [[File:Dangun_Type_B.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 49%;&amp;quot; | Type-B has a good mix of damage and range thanks to its spread, as well as the strongest Bomber, making it the easiest type to use. Its Bomber is directed, allowing it to be aimed away from enemies if desired. There is a slight pause between activating the Bomber and its first lightning strike.&lt;br /&gt;
| style=&amp;quot;width: 275px;&amp;quot; | [[File:Dfeveron-bbomber.gif|center|Type-B Bomber|240px]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 200px;&amp;quot; | [[File:Dangun_Type_C.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 49%;&amp;quot; | Type-C's side shots can hit both sides of the screen at once, or the whole of the screen near the top, which is very helpful in some areas. Its performance against hard targets at a distance is pathetic however, and it usually needs to get very close to hit with all of its streams due to blind spots between the main and side shots. Its Bomber deals the least damage but hits everything indiscriminately.&lt;br /&gt;
| style=&amp;quot;width: 275px;&amp;quot; | [[File:Dfeveron-cbomber.gif|center|Type-C Bomber|240px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Powerful Shots ===&lt;br /&gt;
----&lt;br /&gt;
Unlike most CAVE games, where the ships have the same two weapons (usually Shot + Laser), in Dangun Feveron, you get to choose your secondary shot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 200px;&amp;quot; rowspan=2 | [[File:Dangun_PShot_Lock.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 49%;&amp;quot; | '''Lock-On:''' Fires a stream of fast saws which bends with the player's movement. On contact with an enemy, the stream &amp;quot;sticks&amp;quot; and automatically aims at it.&lt;br /&gt;
| style=&amp;quot;width: 275px;&amp;quot; rowspan=2 | [[File:Lockcomp.png|center|Lock ranges|400px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 49%;&amp;quot; | Comparable to the iconic purple weapon of the [[Raiden II|Raiden]] series, though lacking any penetrative ability. Lock-On deals more damage than a single shot-stream at long range, but less than combined shots or pointblanking. It is also hard to aim and easily disrupted by zako, making it the weakest sub-weapon in the majority of situations.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 200px;&amp;quot; rowspan=2 | [[File:Dangun_PShot_Bomb.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 49%;&amp;quot; | '''Bomb:''' Deploys missiles that slowly drift forwards. Up to three can be active simultaneously. Each missile grows in power the longer it is active. On impact, creates a large explosion; enemies killed by the explosion create more explosions, potentially causing a chain reaction.&lt;br /&gt;
| style=&amp;quot;width: 275px;&amp;quot; rowspan=2 | [[File:Dfeveron-compbomb.gif|center|Bomb explosion chaining|400px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 49%;&amp;quot; | Bomb achieves the highest scores via both the best damage and screen coverage of any sub-weapon, but is worthless without a route. It also struggles to kill bosses and as such should not be paired with Type-C, though it can be rapid-fired at pointblank, dealing even more damage than full-auto.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 200px;&amp;quot; rowspan=2 | [[File:Dangun_PShot_Roll.png|center|200px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 49%;&amp;quot; | '''Roll:''' Charge shot. Deploys up to 8 blue orbs that &amp;quot;unwind&amp;quot; into a clockwise orbit. Upon release, the orbs fly straight forward and penetrate all enemies, damaging for each frame in contact. Charging can only be resumed if no orbs are on screen.&lt;br /&gt;
| style=&amp;quot;width: 275px;&amp;quot; rowspan=2 | [[File:Dfeveron-comproll.gif|center|Different Roll charges|400px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 49%;&amp;quot; | By far the best boss killer, Roll deals consistently high damage at any range with little preparation required. Due to how the orbs deploy, half-charging gives the most density and thus damage output, releasing multiple overlapping orbs in a small area. Short Rolls still pierce equally well, sniping zako or carriers behind ground targets or quickly taking out turret columns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Speed &amp;amp; Hitbox ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Feveron hitboxes.jpg|thumb|right|400px|'''All enemy bullets have single-pixel collision''', regardless of visuals. Bullet collision is checked once every 2 frames.]]&lt;br /&gt;
Unlike other CAVE games, the ships do not have their own speed, nor do they slow down when using the secondary shot. Instead, you choose the speed of your ship for the entire game.&lt;br /&gt;
&lt;br /&gt;
Player speeds below 3 are not recommended as they're unable to macrododge or chase enemies or Cyborgs fast enough.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Speed&lt;br /&gt;
! Frames to cross ↕&lt;br /&gt;
! Frames to cross ↔&lt;br /&gt;
! Px/frame&lt;br /&gt;
! Hitbox&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 96 || 72 || 3.36 || 7x9&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 81 || 61 || 3.96 || 9x9&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 60 || 45 || 5.39 || 11x9&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 54 || 41 || 5.93 || 11x9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Uotaro ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Dfeveron-outaro hitbox.gif|thumb|Uotaro's 11x9 hitbox]]&lt;br /&gt;
Uotaro is a hidden guest character from CAVE's puzzle game Puzzle ''Uo Poko''. He can be played as by entering the code ↓ ↑ → ← ↑ ↓ ← → after inserting a credit on the title screen or before continuing.&lt;br /&gt;
&lt;br /&gt;
* No Powerful Shot or Speed selection or Bomber&lt;br /&gt;
* Can switch between the three shot configurations by pressing B&lt;br /&gt;
* Double shot power&lt;br /&gt;
* Twice as fast as Speed 4&lt;br /&gt;
* No power levels which, combined with no Bomber, results in far lower rank and thus drastically slower enemy bullets&lt;br /&gt;
&lt;br /&gt;
Uotaro's combination of flexibility, extreme speed and low rank allows him to be basically wherever he wants at any time, obliterating everything in his path while minimizing the logistics of collecting Cyborgs. However, survival is made significantly harder due to difficulty in handling his speed and no Bomber. While typically the highest scoring shot within stages, the lack of Bomber lowers the clear bonus and prevents scorebombs.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Icon &lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dangun_item_main.png|75px]]&lt;br /&gt;
| '''Power-Up''' &amp;lt;br&amp;gt; ''Main Shot''&amp;lt;br /&amp;gt;Boosts the strength of the player's main shot, up to 3 times.&amp;lt;br&amp;gt; Equivalent to 5 Cyborgs when fully powered up.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dangun_item_way.png|75px]]&lt;br /&gt;
| '''Power-Up''' &amp;lt;br&amp;gt; ''Way Shot''&amp;lt;br /&amp;gt; Boosts the strength of the player's side shots, up to 3 times.&amp;lt;br&amp;gt; Equivalent to 5 Cyborgs when fully powered up.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dangun_item_cyborg.png|75px]]&lt;br /&gt;
| '''Score''' &amp;lt;br&amp;gt; ''Cyborg, Discomen''&amp;lt;br /&amp;gt; Increases the chain counter by 1 point, up to 999, then awards points equal to the chain.&amp;lt;br&amp;gt; More of them drop from enemies if speedkilled.&amp;lt;br&amp;gt; Multiplier value is reset to 1 if even one escapes through the top of the screen.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dangun_item_bomb.png|75px]]&lt;br /&gt;
| '''Bomb Item''' &amp;lt;br&amp;gt; ''Bomb'' &amp;lt;br /&amp;gt;Gives the player an extra Bomber to use. Maximum number of Bombers in stock is 4.&amp;lt;br&amp;gt;Equivalent to 5 Cyborgs at 4 Bombers.&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dangun_item_1up.png|75px]]&lt;br /&gt;
| '''Extend Item''' &amp;lt;br&amp;gt; ''Extend, 1-Up, Life'' &amp;lt;br&amp;gt;Increases the player's life stock by one.&amp;lt;br&amp;gt;Only appears when the player collects 2000 total Cyborgs, ignoring excess power-ups and Bombers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
Dangun Feveron is a Caravan principle game: All five stages are of fixed length but each is divided into one or more '''tables''' of enemy waves that switch at fixed points. The next wave spawns as soon as the existing one is depleted. Extinguishing a table loops it, providing a constant supply of targets. The game does not check for cleared waves continuously however; it uses discrete intervals which vary by the waves in question. In some cases, missing an enemy causes a delay, while in others, only specific enemies are needed to be destroyed to advance. Ground enemies are excluded from tables and thus appear at fixed points.&lt;br /&gt;
&lt;br /&gt;
Unusually for a CAVE game, the screen does not pan when the player moves horizontally, meaning enemies cannot be moved offscreen to prevent their shooting, as well as less space to work with, making streaming more difficult.&lt;br /&gt;
&lt;br /&gt;
The True Last Boss appears after a No Miss of the whole game. In the Japanese version, the player is still invincible even after beating the final boss, and as such cannot die unless a Bomber is used to remove said invincibility.&lt;br /&gt;
&lt;br /&gt;
=== Score Mechanics ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Dfeveron-cyborgex.gif|thumb|right|A large enemy releasing Cyborgs.]]&lt;br /&gt;
&lt;br /&gt;
Enemies (mostly flying ones) drop Cyborgs if killed quickly, which drift downwards, then bounce back up once they reach the bottom of the screen, and disappear through the top. Each Cyborg collected increments the chain by 1, then gives points equal to the chain counter. Letting any single Cyborg escape sets the chain counter to 1. The point value of all destroyed targets is also equal to the chain count. The chain maxes out at 999 per stage.&lt;br /&gt;
&lt;br /&gt;
The number of Cyborgs dropped by each enemy decays over time at a rate determined by the enemy type, down to 0. Boss parts also decay in Cyborg count, and a timed-out boss drops nothing.&lt;br /&gt;
&lt;br /&gt;
Cyborgs dropped by killed enemies appear in random positions inside the enemy's collision hitbox. Cyborgs drift in a fixed pattern, changing direction every second, but their initial timing and direction is random. Cyborgs near the edges of the screen are forced away from the edge. Offscreen Cyborgs are forcibly moved onscreen.&lt;br /&gt;
&lt;br /&gt;
Up to 50 Cyborgs can be on screen at once. Additional Cyborgs past this limit simply don't appear. '''Cyborgs are emptied from memory when the floating text attached to them goes away, not immediately after picking them up''', which can lead to some deceptive timings.&lt;br /&gt;
&lt;br /&gt;
After defeating a boss, the player is given a boss bonus of&lt;br /&gt;
: current chain * stage Cyborg total&lt;br /&gt;
up to 999&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; or 998,001. Timed-out bosses do not award a bonus.&lt;br /&gt;
&lt;br /&gt;
Upon clearing the game, the player is awarded 500,000 points per spare life and 100,000 points per spare bomb. Defeating the TLB awards another boss bonus and doubles the clear bonus.&lt;br /&gt;
&lt;br /&gt;
=== Bomber ===&lt;br /&gt;
----&lt;br /&gt;
[[File:Dfeveron-bomberdamage.png|frame|right|Difference in Bomber damage when used on the Stage 2 Boss. From top: Type-A, Type-B, Type-C]]&lt;br /&gt;
&lt;br /&gt;
All Bombers have the same duration, 120 frames (~2.09 seconds). While the Bomber is active:&lt;br /&gt;
* Damaging effect varying by ship type&lt;br /&gt;
* Immediate invincibility&lt;br /&gt;
* Speed is boosted to beyond Speed 4&lt;br /&gt;
* Onscreen Cyborgs freeze in place&lt;br /&gt;
* Cyborgs cannot spawn&lt;br /&gt;
After the Bomber ends, the player is invincible for a further 60 frames (~1.04 seconds). Movement and Cyborgs behave normally during this invincibility.&lt;br /&gt;
&lt;br /&gt;
Since the Cyborg bonus from collecting excess Bombers is meager, and No Miss is heavily rewarded, players are encouraged to use them liberally. Bombers can also be used to freeze escaping Cyborgs, skip waves (generally carriers), or in advance to abuse the ending invincibility which does not interfere with scoring.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Stage&lt;br /&gt;
! # of Bomb Items&lt;br /&gt;
|-&lt;br /&gt;
| One || 0&lt;br /&gt;
|-&lt;br /&gt;
| Two || 1&lt;br /&gt;
|-&lt;br /&gt;
| Three || 2&lt;br /&gt;
|-&lt;br /&gt;
| Four || 2&lt;br /&gt;
|-&lt;br /&gt;
| Five|| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
[[Help:Glossary#Rank|Rank]] affects enemy bullet speed, and in fewer cases firing rate. It is primarily determined by stage and power level. Rank management is nonexistent due to limited lives.&lt;br /&gt;
&lt;br /&gt;
An incomplete explanation is below for the curious.{{Template:Unconfirmed}}&lt;br /&gt;
&lt;br /&gt;
==== Basic rank ====&lt;br /&gt;
Basic rank varies through decimal values 0-63.&lt;br /&gt;
&lt;br /&gt;
Each stage has a minimum rank value. These are affected by the difficulty dipswitch in the service menu.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Stage&lt;br /&gt;
! Minimum rank&lt;br /&gt;
|-&lt;br /&gt;
| One || 13&lt;br /&gt;
|-&lt;br /&gt;
| Two || 23&lt;br /&gt;
|-&lt;br /&gt;
| Three || 23&lt;br /&gt;
|-&lt;br /&gt;
| Four || 43&lt;br /&gt;
|-&lt;br /&gt;
| Five || 53&lt;br /&gt;
|-&lt;br /&gt;
| Time Attack || 25&lt;br /&gt;
|}&lt;br /&gt;
At the start of each stage, the rank increases by the difference between the current and new minimum. For example, going from Stage 1 to Stage 2 increases rank by 10.&lt;br /&gt;
&lt;br /&gt;
Basic rank increases gradually over time, and quickly by powering up. It is not influenced by score or collecting excess power-ups.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Status&lt;br /&gt;
! Rank increase&lt;br /&gt;
|-&lt;br /&gt;
| 1st, 2nd power-ups || 0&lt;br /&gt;
|-&lt;br /&gt;
| 3rd, 4th, 5th power-ups || +4 each&lt;br /&gt;
|-&lt;br /&gt;
| 6th power-up || +2&lt;br /&gt;
|-&lt;br /&gt;
| Bomber in stock || +1 each&lt;br /&gt;
|-&lt;br /&gt;
| Extra life in stock || +1 each after all other factors (i.e. affects minimum rank)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
On death, basic rank is set to the stage minimum. After respawn, it increases by 3 for the player's refilled Bombers, then 1 is subtracted for the lost life.&lt;br /&gt;
&lt;br /&gt;
Basic rank is truncated to 63 at the end of the calculation. This has a marginal effect on Stage 4 &amp;amp; 5, where bombing at maximum rank may not reduce it, because the true rank is above 63.&lt;br /&gt;
&lt;br /&gt;
The final basic rank can be watched at RAM address 0x1052C9.&lt;br /&gt;
&lt;br /&gt;
==== Cyborg rank ====&lt;br /&gt;
&lt;br /&gt;
Although collecting Cyborgs does not affect the game's difficulty, ''missing'' them does.&lt;br /&gt;
&lt;br /&gt;
The total number of lost Cyborgs is stored at the word address 0x105110. The counter persists for the whole game through continues and is only reset upon a game over.&lt;br /&gt;
&lt;br /&gt;
Cyborg rank doesn't affect everything that basic rank does, increasing the speed of many aimed/semi-aimed bullets incrementally as more Cyborgs are lost, up to 512. The two rank types are cumulative, but in what exact way is currently unknown.&lt;br /&gt;
&lt;br /&gt;
==== Disco 999 ====&lt;br /&gt;
&lt;br /&gt;
In some runs, an additional, seemingly permanent increase in bullet speed can be observed at the start of Stage 5 (up to a ~20% increase). The trigger for this is unknown but is seemingly related to both the No Miss flag '''and''' high scoring.{{Template:Unconfirmed}}&lt;br /&gt;
&lt;br /&gt;
=== Time Attack ===&lt;br /&gt;
----&lt;br /&gt;
After inserting a credit, holding the A and B buttons before pressing Start on the title screen begins the [[Help:Glossary#Caravan_Shooter|Caravan]] Time Attack mode. It takes place in a unique stage that is 3 minutes and 7.8 seconds long (the in-game countdown displays 3 minutes but counts one second as 60 frames, resulting in it being ~4% longer than expected). The player has unlimited lives in this mode but can still game over by holding A+B and inputting ↓ ↓ ↑ ↑ ↓ ↑ ↑ ↓ ↓ ↑ ↓ ↓ ↑ ↑ ↓&lt;br /&gt;
&lt;br /&gt;
The stage features a single enemy table comprised of a remixed arrangement of waves from the normal game plus a few modified ones. As the starting rank is very low (equal to the Stage 2/3 minimum), bullets are far slower than in the normal game and thus the waves need to be approached differently. There are also many ground targets, some of which are mechanically unique:&lt;br /&gt;
* '''Poles:''' Hidden background objects comparable to [[Donpachi]] bees. Hovering near a pole causes it to flicker into visibility. After 30 continuous frames nearby the pole begins to raise, becoming destructible when fully raised and producing a power-up item. Learning how to activate clusters of poles while simultaneously dealing with incoming waves is key to scoring.&lt;br /&gt;
* '''Boxes:''' Revealed after being damaged. Destroying these reveals an icon which periodically switches between a blue question mark and a heart. Collecting the heart icon causes either one Bomber item or two power-up items to appear, selected pseudo-randomly. Only three boxes exist, all close together in [[Star Force|the same small area]].&lt;br /&gt;
&lt;br /&gt;
With unlimited lives, there is some strategic validity to suicide for respawn invincibility, particularly for Uotaro as he doesn't need to power up upon death.&lt;br /&gt;
&lt;br /&gt;
== Strategy &amp;amp; Techniques ==&lt;br /&gt;
&lt;br /&gt;
The game's announcer explains its scoring principles rather well.&lt;br /&gt;
&lt;br /&gt;
* '''Don't Lose It (Aim for 999 Disco People)'''&lt;br /&gt;
&lt;br /&gt;
Maintaining a 999 chain until the end of the stage results in a massive boss bonus of 998,001 points. For viable scoring shots, this is possible in every stage past Stage 1, contributing just under 5 million by itself, including TLB.&lt;br /&gt;
&lt;br /&gt;
* '''Watch Out!!!'''&lt;br /&gt;
&lt;br /&gt;
Defeating the TLB doubles the clear bonus from spare lives and bombs. Due to the No Miss requirement and the invincibility bug in the Japanese version, reaching the TLB guarantees at least 3 million from spare lives.&lt;br /&gt;
&lt;br /&gt;
* '''Hurry Up!'''&lt;br /&gt;
&lt;br /&gt;
Once the maximum chain of 999 has been reached, scoring goes from exponential to linear. Advance waves as quickly as possible to loop dense &amp;quot;cash-out&amp;quot; waves that offer sheer volume of Cyborgs and/or enemies to kill for huge jumps in score.&lt;br /&gt;
&lt;br /&gt;
=== Pointblanking ===&lt;br /&gt;
----&lt;br /&gt;
The implementation of a shot limit requires using full-auto up close to deal maximum damage per second. In addition, there is a special pointblanking state which causes bullets to deal ~167% damage; a large &amp;lt;span style=&amp;quot;color:#FF69B4; background:#000000&amp;quot;&amp;gt;pink&amp;lt;/span&amp;gt; hitspark appears when this is active. Due to the size of the player's projectiles, it is not necessary to be extremely close to deal full damage. Advancing phases or destroying parts usually stuns bosses, giving time to pointblank.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=320px&amp;gt;&lt;br /&gt;
Dfeveron-pointblank2.gif|The maximum limit of pink pointblanking range. The red box approximates the part of the boss being hit.&lt;br /&gt;
Dfeveron-pb-comparison.gif|Comparison of pink and normal pointblank damage.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Whipping ===&lt;br /&gt;
----&lt;br /&gt;
Abuse fast movement and the travel time of projectiles to commit minimally to an anticipated enemy spawn before moving away to do something else. This is most useful for Type-B as its shot angle gives it more margin for error, while Type-C usually has better approaches to the applicable situations. '''Enemies off the left or right screen edges can be shot before they appear''', which is facilitated further by said technique.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=320px&amp;gt;&lt;br /&gt;
Dfeveron-whip-slow.gif|By the time the shots on the left have connected, the player has already moved close to the right edge.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sealing ===&lt;br /&gt;
----&lt;br /&gt;
Staying on top of ground turrets or small tanks prevents them from shooting, while being close to flying enemies voids revenge bullets, if any. The sealing range is larger for airborne enemies than grounded ones. Notable applications include the blue zako in Stage 4, the station in Stage 5, and Boss 5's green orbs and missiles, as well as its core in its turret phase.&lt;br /&gt;
&lt;br /&gt;
=== Edge-braking ===&lt;br /&gt;
----&lt;br /&gt;
Moving diagonally while pressed against a side of the screen reduces ship speed to ~70%, allowing for more precise control. This gives more room to stream and helps in navigating dense areas such as Boss 2's final, the turret battery near the end of Stage 4, Boss 4's penultimate and final, and Boss 5's opener, penultimate and final. This technique is essential to Uotaro in managing his blistering speed.&lt;br /&gt;
&lt;br /&gt;
== Specific Strategy ==&lt;br /&gt;
&lt;br /&gt;
=== Stage 1 ===&lt;br /&gt;
----&lt;br /&gt;
==== Shortcuts ====&lt;br /&gt;
On the first double zako column wave, depleting the enemies on the left side triggers the next wave early.&amp;lt;br&amp;gt;&lt;br /&gt;
On the second double zako column wave which immediately follows, depleting the enemies on the right side triggers the next wave early.&lt;br /&gt;
&lt;br /&gt;
==== Wave skip ====&lt;br /&gt;
If the fifth wave of Table 1 is depleted twice before transitioning to Table 2, the time-consuming double zako column in the sixth wave of Table 1 is skipped. [https://youtu.be/PuTJp-1M0U4&amp;amp;t=47s Replay example]&lt;br /&gt;
&lt;br /&gt;
=== Stage 2 ===&lt;br /&gt;
----&lt;br /&gt;
==== Turret Grid ====&lt;br /&gt;
Whether a turret shoots or not when it flips open is random; however, the turrets open in a fixed sequence, allowing this section to be routed to some extent. At the very least, the first two turrets on the far right should be taken out immediately before the zako start arriving. The stretching &amp;quot;lasers&amp;quot; are actually three needles stacked on top of each other with slightly differing speeds.&lt;br /&gt;
==== Midboss Area ====&lt;br /&gt;
Pre-firing a Bomber with the correct timing and then pointblanking the midboss kills it instantly after the Bomber ends without losing Cyborgs. Type-B should avoid riding on top of the midboss while invincible as this may make its Bomber projectiles deal less damage.&lt;br /&gt;
&lt;br /&gt;
Immediately after the midboss, speedkill the pair of medium enemies entering from the top left, then move down and right to misdirect the bubbles fired from the pair on the right. This leaves a natural path to clear up the Cyborgs on the left side before advancing through the two item carriers that follow, ending with the player at the top right ready for the start of the next wave.&lt;br /&gt;
&lt;br /&gt;
The next wave is made up of two rows of three 4-way medium enemies which arrive in a R-M-R-L-M-L sequence, followed by the same formation horizontally flipped. Stay as high up as possible without ramming them and they won't be able to restrict your movement. With a regular ship, kill the first wave R-M-R-M-L-L (spawn order 1-2-3-5-4-6), detour to the right to clean up Cyborgs to avoid hitting the item limit, then kill the second wave L-L-M-M-R-R (spawn order 1-3-2-5-4-6). Uotaro can just kill them in order.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=320px&amp;gt;&lt;br /&gt;
Dfeveron-s2-postmid1.gif|Post-midboss wave strategy. Collecting all Cyborgs on the left while moving to the top simplifies the following wave.&lt;br /&gt;
Dfeveron-s2-postmid2.gif|Appearance order and positions of the first six-4-way wave. The next wave is the same, but mirrored horizontally.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Final Skip ====&lt;br /&gt;
Uotaro can skip Boss 2's final and collect all Cyborgs simultaneously. Immediately pointblank the left arm and then the rear. The boss usually starts shooting again before the rear can be destroyed, so move to the bottom and then restream if needed. Afterwards, pointblank the core, but without reducing it to below a third of its HP, and then the other arm. With it destroyed, the badly damaged core is easy pickings, though some dodging may be necessary if pointblanking isn't on point. [https://youtu.be/X3brrScmbug&amp;amp;t=276 Replay example]&lt;br /&gt;
&lt;br /&gt;
=== Stage 3 ===&lt;br /&gt;
----&lt;br /&gt;
==== Despawn ====&lt;br /&gt;
If the last enemy of the fourth zako wave (appears every six waves) is kept alive, zako cannot spawn for 30 seconds. For a mere cost of ~50,000 points, the brown ships become completely free to pointblank for lots of Cyborgs. [https://youtu.be/a9RvM3uzzXM Japanese guide]&lt;br /&gt;
&lt;br /&gt;
If the last platform is immediately destroyed, zako cannot spawn until the brown ships are extinguished, once again becoming safe to pointblank for many more Cyborgs. [https://youtu.be/ECcUJXCEcmE Video featuring both despawns and good platform kill timings]&lt;br /&gt;
&lt;br /&gt;
==== Platforms ====&lt;br /&gt;
The Cyborgs dropped by each platform immediately fills up the item limit. As there's plenty of spare time to spawn all 8 brown ships, the problem can be mitigated by destroying the platform ASAP and pausing to empty a few Cyborgs before attacking the first brown ship. The presence of the platforms themselves also interferes with zako spawning, even during a despawn. If a despawn is performed at the second opportunity, and each of the first three platforms are destroyed precisely as they become vulnerable, the zako sync up with the brown ships in a desirable way after the third platform; but if ''any'' of the platform kills are delayed slightly, the zako get delayed too.&lt;br /&gt;
&lt;br /&gt;
Uotaro can take out all of the brown ships first and catch up to the platform before it leaves the screen for maximum profit from both. [https://youtu.be/ifgLgB9ntmo&amp;amp;t=369s Replay example]&lt;br /&gt;
&lt;br /&gt;
==== Rail Turrets ====&lt;br /&gt;
[[File:Dfeveron-s3turret.gif|thumb|right|Note the shot hitsparks. Turrets are continuing to spawn near the top left even though the rails have scrolled away.]]&lt;br /&gt;
&lt;br /&gt;
The third section of Stage 3 is introduced by a bridge zone with a column of respawning rail turrets on each side. Wedging the ship against the left or right edge while pointblanking the turrets leads to them being continually killed and replaced every few frames, doling out a massive amount of points. Additionally, positioning the ship in a specific way can cause the game to continue replacing the turrets after the point it would normally stop. [https://youtu.be/oXViRIChfww Video of turret glitch positioning]&lt;br /&gt;
&lt;br /&gt;
Performing this trick overloads the sprite limit, making survival unrealistic without the use of two or three Bombers. Uotaro, who lacks a Bomber, is unable to fully take advantage of it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Kills with 3 Bombers&lt;br /&gt;
|-&lt;br /&gt;
|A || ~510&lt;br /&gt;
|-&lt;br /&gt;
|B || ~420&lt;br /&gt;
|-&lt;br /&gt;
|C || ~515&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Boss Opener ====&lt;br /&gt;
&lt;br /&gt;
The lower turrets shoot one-way blue needles on odd cycles, and three-way on even. They can be destroyed but regenerate in the next cycle. The first set of green lasers is aimed directly at the player, then in the following sets, the upper turrets rotate randomly before firing, covering a ~90 degree arc, which is the main threat of the phase. Like all other bosses, later cycles fire more sets with faster bullets, becoming more dangerous over time.&lt;br /&gt;
&lt;br /&gt;
At the end of the stage is a Bomber carrier that shows up right before the boss enters view. If already at the maximum amount of four, bomb the boss' side nodes before collecting the Bomber so as to not end up in a deficit. [https://youtu.be/eLFDwTwfBGg&amp;amp;t=500s Replay example]&lt;br /&gt;
&lt;br /&gt;
A Speed 4 ship can macrododge by moving in a wide U-shape from edge to edge, though this isn't reliable as it may still get the player walled off by random boss movement, and only becomes even less reliable the longer the phase goes on for. Instead, cut the phase short by pointblanking. Watch the rotation of the turrets to anticipate a safespot on the near side, then dodge the shots from the far side on reaction.&lt;br /&gt;
&lt;br /&gt;
Uotaro can prevent the random green lasers (that matter) thanks to his damage output which makes the phase fairly static. Pointblank the left node as much as possible so the boss can only shoot one set of lasers at most if done properly. After destroying it, pointblank the other node during the two seconds of the boss getting stunned, then move to the top left and stream downwards to dodge the lasers. The remaining node shouldn't last much longer afterwards with the previous pointblanking.&lt;br /&gt;
&lt;br /&gt;
=== Stage 4 ===&lt;br /&gt;
----&lt;br /&gt;
==== Table 2 ====&lt;br /&gt;
The third and fourth waves are white zako that shoot blue bullets aimed around the player, and show up alongside Table 3 if looped too quickly, resulting in a dangerous overlap. Stall if needed to prevent this from happening.&lt;br /&gt;
&lt;br /&gt;
==== Table 3 ====&lt;br /&gt;
This is the only part of Stage 4 where a great number of points can be gained or lost. Players are encouraged to rush to the end of the table for a series of cash-out waves that can total 150,000-200,000 points. It is also the only part of the game that involves enemies appearing at the bottom of the screen. Routes vary with shot type, but typically at least 1 Bomber is used either to wipe out the turret battery for safety, or to save time on the reverse waves. [https://youtu.be/vaXC-txzeRs Video example of the table with B-Roll]&lt;br /&gt;
&lt;br /&gt;
==== Boss Final ====&lt;br /&gt;
The boss fires 7 sets of trios of needles in fixed-angle sweeps, alternating left and right, while moving around semi-randomly. The firing rate gets faster over time, reaching maximum speed after about 10 seconds. It is highly recommended to skip this pattern with a Bomber as it becomes absurdly hard to dodge as it approaches maximum speed.&lt;br /&gt;
&lt;br /&gt;
Roll shots can still kill the boss quickly enough to survive with some reliability and thus save a Bomber. In order to accomplish this, it's imperative to end the penultimate pattern with a half-charged Roll so that the boss is already taking heavy damage when the final starts. All following attacks should also be half-charged and must be accurate — the player can afford to miss one shot at most. Whenever the boss reverses directions, either randomly or because it reached the edge of its bounding box, it makes a distinctive circular movement, which can be used to line up a hit. Read up high to maximise reaction window. There is always some risk involved due to the possibility of the boss faking out the player by rapidly switching directions, to which there isn't much obvious counterplay.&lt;br /&gt;
&lt;br /&gt;
The pattern is consistent for Uotaro as he can kill it before it ever gets to the hard part by always staying below the core.&lt;br /&gt;
&lt;br /&gt;
=== Stage 5 ===&lt;br /&gt;
----&lt;br /&gt;
The one and only table spans across the entire stage, though is stopped by the six big blue tanks before the final corridor. The table is dangerous in conjunction with ground enemies, which are fortunately absent in the middle portion. The chain can be maxed out as early as halfway through the stage, by which point zako waves are worth ~50,000 points each. There's also a wave of 16 carriers that can be bombed to progress the table faster.&lt;br /&gt;
&lt;br /&gt;
==== Stalling ====&lt;br /&gt;
The final stage attempts to punish stalling on waves by spawning a column of [https://youtu.be/Ks1QpEwfTS0 three green orbs] in the middle that shoot a continuous stream of aimed bullets and cannot be destroyed without a Bomber. However it's still possible to stall on carrier waves by destroying only the fourth carrier right before it exits the screen. This prevents the orbs from ever showing up, so long as enemy waves are regularly depleted.&lt;br /&gt;
&lt;br /&gt;
==== Station ====&lt;br /&gt;
One of the more challenging stage segments, especially for Type-B. The difficulty stems from the potentially chaotic way the fixed ground enemies can overlap with the air waves if approached haphazardly. Aim to deal with the opening part of the stage in a stable way so as to reach the station area on a consistent timing, which provides the best chance of anticipating how all the elements are going to interact. Points of interest include:&lt;br /&gt;
* Bomber enemies (initial cluster of aimed needles, drop highly durable torpedoes after a few seconds)&lt;br /&gt;
* Mini-turret clusters (aimed single bullets)&lt;br /&gt;
* Rail turrets (appear one at a time, continue to shoot from the bottom of the screen if left alive)&lt;br /&gt;
* Tanks after turrets (aimed line of 3 bullets)&lt;br /&gt;
The strategy is to always be in position to kill the large bomber enemies and the rail turrets as soon as they appear. This is best facilitated by timing the waves so that either:&lt;br /&gt;
# you progress quickly enough that the bombers don't overlap with the turrets spawning, or&lt;br /&gt;
# you progress slowly enough that the bombers overlap closely with the turrets spawning, and get rid of them both at once&lt;br /&gt;
A timing in between these thresholds results in one enemy type appearing on the opposite side while you're attacking the other, leading to a scramble to manage both of them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed heights=320px&amp;gt;&lt;br /&gt;
Dfeveron-s5-1-fast.gif|Acceptable fast timing. Both bombers are destroyed before the first turret appears.&lt;br /&gt;
Dfeveron-s5-1-slow.gif|Acceptable slow timing. The bombers appear at the same time as the turrets.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Boss Missiles ====&lt;br /&gt;
Dealing enough damage to the final boss' core without destroying all of its rings triggers a secret third phase, in which the boss shoots destructible missiles straight down that shoot aimed and revenge bullets. This avoids the other third phase of extremely dangerous and random turrets. It also has a lower HP gate for transitioning to the penultimate phase and makes the boss shoot more sidewinders, receiving even more damage in the process, which is just enough to skip the nearly impossible double orb pattern.&lt;br /&gt;
&lt;br /&gt;
Roll shots can easily timeout missiles by simply holding B and going left and right back and forth. Uotaro shouldn't bother as he can quickly destroy turrets and can still skip the double orb pattern given enough pointblanking.&lt;br /&gt;
&lt;br /&gt;
==== Boss Final ====&lt;br /&gt;
[[File:Dfeveron-5final-2.gif|thumb|right|240px|'''1, 2, 3, (4)''': Fixed bullets. '''L''': Left sweep aimed at player. '''R''': Right sweep aimed right of player.]]&lt;br /&gt;
The boss follows a convoluted series of fixed waypoints while firing:&lt;br /&gt;
* Large shots at fixed angles in a sequence of straight down, angled right, angled left, repeat.&lt;br /&gt;
* Sweep to the left. The first bullet is aimed at the player. Alternates with the below.&lt;br /&gt;
* Sweep to the right. The first bullet is aimed about 15 degrees to the right of the player.&lt;br /&gt;
These elements are predictable as long as the boss always starts the phase in the same position. This can be set up by waiting for the start of the double orb pattern, where the boss drifts to the middle of the screen, before triggering the final. Assuming it starts in the middle, the fixed bullets never reach the bottom right corner, allowing Roll shots to hide there, dodging only the aimed bullets and sniping the boss whenever it approaches. Other shots need to route chasing the boss for the duration of the pattern. Read the middle of the screen to look at the gaps in each sweep that you can fit in. Try to take the same gaps to turn the sweeps &amp;quot;static&amp;quot;.&lt;br /&gt;
{{clear}}&lt;br /&gt;
== Misc / Curio ==&lt;br /&gt;
&lt;br /&gt;
=== Caravan music glitch ===&lt;br /&gt;
&lt;br /&gt;
For seemingly no reason, the caravan music can randomly play in any of the five main stages. [https://youtu.be/udc71VQi12U&amp;amp;t=531 Replay with this glitch]&lt;br /&gt;
&lt;br /&gt;
=== Boss 3 glitch ===&lt;br /&gt;
&lt;br /&gt;
Destroying a side node pushes it in the opposite direction. Destroying the left node first, positioning the boss to the extreme left, manipulating it to move left and then destroying the right node can push it off the edge of the screen. This causes a coordinate overflow error, resulting in the boss believing it to be actually on the far right. It then tries to correct its position back to the middle by continuing to travel left, further and further offscreen until it wraps around and reappears on the right side. [https://youtu.be/QM6mETTnf3w Video of this glitch]&lt;br /&gt;
&lt;br /&gt;
=== Boss 4 glitch ===&lt;br /&gt;
&lt;br /&gt;
Depending on the destruction timing, the top parts still keep shooting purple bullets even during their &amp;quot;slam&amp;quot; pattern that shoots aimed blue bullets. [https://youtu.be/lbfGxlhEe88&amp;amp;t=740 Replay with this glitch]&lt;br /&gt;
&lt;br /&gt;
=== Boss 5 glitch ===&lt;br /&gt;
&lt;br /&gt;
Depending on the timing, the boss' core stays permanently closed when transitioning to its turret phase, thus becoming invulnerable.&lt;br /&gt;
&lt;br /&gt;
=== TLB double KO ===&lt;br /&gt;
&lt;br /&gt;
Bosses are supposed to be protected from dying while the player is dead. This isn't applied to the TLB, allowing the player to both clear the game and game over simultaneously, producing some strange visual effects: the game still proceeds as normal even while the CONTINUE? timer ticks down. No stage scores are displayed because they're zeroed out from game overing but the total high score is still preserved, albeit with flipped letters. After the GAME OVER screen, the name entry overlays the stage clear screen, initially with a normal looking cursor before transforming into the alphabet when the 'bomb get' sound effect is played, indefinitely so until the game transitions to the ranking screen. [https://youtu.be/zKWimdii2zU Video of this glitch]&lt;br /&gt;
&lt;br /&gt;
=== Enemy movement ===&lt;br /&gt;
&lt;br /&gt;
Random enemy movement is unusually ill-controlled relative to other CAVE games. The bounding boxes for most bosses are too large, resulting in them becoming temporarily invulnerable when moving high up, and the Boss 3 glitch described above. Stage enemies with random movement (such as the rolling blue zako in Stage 2) can similarly move to the very top and become impossible to kill, although this is very rare.&lt;br /&gt;
&lt;br /&gt;
=== Inspiration ===&lt;br /&gt;
&lt;br /&gt;
Dangun Feveron's odd development circumstances and idiosyncratic nature lead to speculation on what could have influenced its design. The game's art style, color palette and space setting (unusual among CAVE games) bear much similarity to [[Toaplan|Toaplan's]] [[Tatsujin]]. The main game's structure resembles [[NMK|NMK's]] [[Thunder Dragon 2]], while Time Attack mode is based on Caravan Festival console games.&lt;br /&gt;
&lt;br /&gt;
The Stage 1 and Stage 3 BGMs are possibly inspired by songs of [https://en.wikipedia.org/wiki/Bee_Gees Bee Gees], specifically [https://en.wikipedia.org/wiki/Stayin%27_Alive &amp;quot;Stayin' Alive&amp;quot;] and [https://en.wikipedia.org/wiki/You_Should_Be_Dancing &amp;quot;You Should Be Dancing&amp;quot;], respectively.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dangun Feveron]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Bomb mechanic]]&lt;br /&gt;
[[Category:Medal mechanic]]&lt;br /&gt;
[[Category:True Last Boss]]&lt;/div&gt;</summary>
		<author><name>User account</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Hellsinker/Segments&amp;diff=31436</id>
		<title>Hellsinker/Segments</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Hellsinker/Segments&amp;diff=31436"/>
		<updated>2024-08-29T05:52:41Z</updated>

		<summary type="html">&lt;p&gt;User account: /* Segment 4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[Hellsinker|'''Main Page''']] — [[Hellsinker/Strategy|'''General Strategy''']] — [[Hellsinker/Video Index|'''Video Index''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
----&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Segment 1 Lead ==&lt;br /&gt;
* '''TRANSPORTER'''&lt;br /&gt;
** Leaving any of these alive will cause the stage to begin spawning different enemies for as long as at least one survives.&lt;br /&gt;
*** TRANSPORTERs fire mini bombs constantly which burst into 5-way thorn bursts. This can be abused to set up bigger Frozen Crystal cancels off the COFFINS.&lt;br /&gt;
*** Leaving them alive until the boss appears will result in them colliding with the boss's arms and causing it to explode instantly. (This is totally useless for scoring)&lt;br /&gt;
* '''Unnamed 509 (little jet MASTER)'''&lt;br /&gt;
** The SLAVEs turn red after a few seconds and begin shooting wads of small bullets. UNCHAINing them before they turn red will result in no UNCHAIN bonus, but will still produce revenge needles.&lt;br /&gt;
*** The small bullets can be blocked with the Suppression Radius if the player stays still underneath the MASTER. This can also set up the revenge needle graze; there's a safespot straight under the MASTER.&lt;br /&gt;
* '''Unnamed 501 (TIMER 95 MASTER)'''&lt;br /&gt;
** Complex enemy with 3 SLAVE types.&lt;br /&gt;
*** UNCHAIN shortly after it starts to fall down to get maximum revenge needle return and 6 Life Chips.&lt;br /&gt;
=== Boss: Rex Cavalier (Aerial Form) ===&lt;br /&gt;
* The boss has two destructible hands, indestructible arm segments, and two wings that can be destroyed twice each. The first kill of each wing will remove its attached arm.&lt;br /&gt;
* Destroying the right CANNON-DEVICE first and then the left SWORD-DEVICE will cause the latter to drop LUNA Crystals and Ingots.&lt;br /&gt;
* The boss has &amp;quot;blue pattern&amp;quot; and &amp;quot;red pattern&amp;quot; modes. The core will flash white before it switches modes.&lt;br /&gt;
** '''Blue pattern:'''&lt;br /&gt;
*** Fixed sparse spreads downwards&lt;br /&gt;
** '''Red pattern, player below boss:'''&lt;br /&gt;
*** Aimed fast wide 5-ways in bursts of 2 or 3&lt;br /&gt;
** '''Red pattern, player above boss:'''&lt;br /&gt;
*** Aimed fast narrow 5-ways in bursts of 2 or 3&lt;br /&gt;
* Typical Spirit scoring strategy involves aggressively driving the Inner Spirit values up during the blue phase, and possibly macroing back and forth above the boss to get some value from the red phase.&lt;br /&gt;
** Depending on character, it may be possible to hit the arm segments at the same time as the vulnerable parts to increase value more efficiently.&lt;br /&gt;
* The wings do not attack until destroyed once.&lt;br /&gt;
** '''Wing destroyed once, before dive attack, wing under ~66% health, only once per wing:'''&lt;br /&gt;
*** Missile barrage straight down, then mines which explode into aimed bullets&lt;br /&gt;
** '''Wing destroyed once, otherwise:'''&lt;br /&gt;
*** Fixed lanes of bullets straight down&lt;br /&gt;
* After about 50 seconds, the boss performs a dive attack.&lt;br /&gt;
** 1000KNIGHTS zako may appear depending on the status of the boss, each of which will drop a Life Chip.&lt;br /&gt;
*** Maximum of 8 if both hands are destroyed and neither wing is completely gone.&lt;br /&gt;
** Any arms that are still attached when the boss boosts backwards will spew out LUNA Crystals. Shortly afterwards, the wings self-destruct into their second form, removing the arms and forfeiting any Spirit value.&lt;br /&gt;
*** These extra crystals aren't very useful when Token scoring because triggering them takes too much waiting and it's much better to go for Freeze Cancels on the missiles anyway, which requires destroying the wings before the dive.&lt;br /&gt;
* '''All parts gone:'''&lt;br /&gt;
** The core bobs around erratically while emitting rings of blue destructible bullets, then fires dense streams of red destructible bullets straight down.&lt;br /&gt;
** The core switches between sniper 5-ways and quick aimed bursts, moving around periodically. Ingot cancel potential is minimal.&lt;br /&gt;
&lt;br /&gt;
== Segment 1 Behind ==&lt;br /&gt;
* '''Unnamed 509 (little jet MASTER)'''&lt;br /&gt;
** Same as on Segment 1L except the SLAVEs are more spread out which lowers the graze potential.&lt;br /&gt;
* '''SHELL BATTERY'''&lt;br /&gt;
** The only real Spirit attraction to this stage. The ring of invulnerable parts can create a lot of tick points if hit simultaneously (&amp;gt;2000 Spirits over the sequence in the best cases). Clipping inside the ring is possible by hugging the top of the screen where the battery enters or via invincibility. The Inner Spirit value of the core is continually reset to 0, so this trick is useless for characters who are bad at tick points.&lt;br /&gt;
=== Boss: Quiet Minstrel===&lt;br /&gt;
* All of the boss's patterns are simple fixed + aimed attacks.&lt;br /&gt;
* Destroy the core twice first to increase the Spirit value of the noses.&lt;br /&gt;
** The boss begins moving around after destroying its core twice. Time this to ensure it moves in a consistent way and doesn't wall you.&lt;br /&gt;
* '''Core destroyed twice, all parts destroyed:'''&lt;br /&gt;
** Second form with four options. The back options fire straight down and the front pair fire aimed shots.&lt;br /&gt;
** Destroying the front options renders the boss effectively harmless, allowing its value to be raised trivially.&lt;br /&gt;
* '''All second form options destroyed:'''&lt;br /&gt;
** Third form with indestructible options firing entrapment lanes. Alternates with a sniper pattern after a while.&lt;br /&gt;
** Good bullet cancel potential, but inconsistent if not planned precisely.&lt;br /&gt;
*** Timings where the boss is in its most upper-right position work well. The top-right option should be touching both edges of the play area.&lt;br /&gt;
&lt;br /&gt;
== Segment 2 Lead ==&lt;br /&gt;
* '''WATERLEAPER'''&lt;br /&gt;
** Destroying 12 or more total leg pieces will replace the enemy waves at TIMER 83 with two high-value large stones.&lt;br /&gt;
* '''SKULL-GUNNER'''&lt;br /&gt;
** These shoot 2x triplets of indestructible SOLID-AMMO up to 7 times each, which can be milked for lots of tick points with area damage over time weapons. Spread hits out between multiple lanes of torpedoes to increase the income rate.&lt;br /&gt;
=== Boss: Scarlet Queen ===&lt;br /&gt;
* Scarlet Queen has a multitude of parts to dismantle. Which parts she has remaining can dramatically change her attack patterns.&lt;br /&gt;
** '''Talons''', two large parts at the bottom. Periodically swing in and out shooting flames and bullets.&lt;br /&gt;
** '''Wings''', two large parts at the top sides. Move up and down. Do not have any attacks until the feathers are gone.&lt;br /&gt;
** '''Feathers''', 5 on each wing. Fire various projectiles and can be SEALed.&lt;br /&gt;
** '''Thorned-Tiara''', at the top middle. Shoots burst streams at the player if approached. Drops Life Chips when destroyed.&lt;br /&gt;
* The core alternates between wide/sparse fans of small bullets and chaotic waves of thorn bullets. Both types are static.&lt;br /&gt;
* '''Both talons destroyed:'''&lt;br /&gt;
** The talon stumps fire walls of thorn bullets with brief gaps. The feathers fire grazable needles in static patterns.&lt;br /&gt;
** If playing for Spirits, leave all the feathers intact while destroying the talons to not miss out on needles.&lt;br /&gt;
*** The second talon should be destroyed at roughly TIMER 159.5, between the second and third fan shot, for the optimal sequence.&lt;br /&gt;
** Moving too high up the screen during this pattern will SEAL some of the feathers and reduce the number of needles shot. Stay near the bottom.&lt;br /&gt;
** The needles can be thought of as having limited &amp;quot;ammo&amp;quot;. If some fail to appear due to SEALing or low STELLA, they may be fired later once the conditions are met.&lt;br /&gt;
* '''Both talons destroyed, needles exhausted:'''&lt;br /&gt;
** The feathers fire aimed droplet bullets.&lt;br /&gt;
* '''All feathers destroyed, at least one wing alive:'''&lt;br /&gt;
** The wings fire homing missiles. These can be shot down to milk Kills or Tokens.&lt;br /&gt;
** Until both wings are gone, the core patterns change to tightly spaced fans and aimed thorn wedges.&lt;br /&gt;
* '''No parts remaining excluding tiara:'''&lt;br /&gt;
** All bullets cancel into SOL pieces and a pair of STELLA items appear.&lt;br /&gt;
** The core switches to much denser patterns. Take advantage of this for a good Ingot cancel.&lt;br /&gt;
* '''Boss destroyed, good survival performance:'''&lt;br /&gt;
** Spirit Kernel form. The boss's soul will attempt to destroy you with fast and dense patterns. This phase lasts 17 seconds and consists of 4 attacks performed in rapid succession.&lt;br /&gt;
** The Spirit Kernel will appear if the following is true:&lt;br /&gt;
 [[Hellsinker/Strategy#Stage Clear Bonus|SURVIVABILITY]] * 10 + (STELLA level - 1) * 32 - (discharge cancel score) &amp;gt; 1070&lt;br /&gt;
::* &amp;quot;Discharge cancel score&amp;quot; increases when cancelling bullets with Discharge during the Segment. Its maximum is 150, which is not enough for an invalidation alone assuming that the other values are perfect. Realistically, it's unlikely to be higher than 30.&lt;br /&gt;
::* Basically, don't die and end with high STELLA. Discharges will narrow the room for error if an error has been made.&lt;br /&gt;
:* The boss releases a huge stream of LUNA Crystals during patterns 1-3. Even when not playing for Tokens, it's worth attempting to collect them for NECESSARY.&lt;br /&gt;
:* The boss makes two sudden movements on the first pattern. These are random but are always at the same timings.&lt;br /&gt;
:* Destroying the boss will cause another Ingot cancel and a Revive item to drop. As the boss's final pattern is the densest, it is worthwhile to delay killing it until the last second.&lt;br /&gt;
:** Since dying lowers NECESSARY by 2 and the Revive does nothing when at the life cap, a suicide is often profitable long-term. The second wave of pattern 3 is a good spot to die.&lt;br /&gt;
&lt;br /&gt;
== Segment 2 Behind ==&lt;br /&gt;
* TBA&lt;br /&gt;
=== Boss: Glorious Symbol ===&lt;br /&gt;
* TBA&lt;br /&gt;
&lt;br /&gt;
== Segment 3 Lead ==&lt;br /&gt;
* The orbital gun which fires at TIMER 58 and TIMER 80 can destroy enemies. You won't get any kill value if this happens.&lt;br /&gt;
* '''SEAGULL'''&lt;br /&gt;
** Have a base kill value of 10 while SEALed, which makes killing them individually more Spirits-profitable than UNCHAINing.&lt;br /&gt;
** Continuing the inversion of the typical rules, UNCHAINing them will produce harmless SCRAP-CORAL which is more profitable for Kills or Tokens.&lt;br /&gt;
** If the SEAGULLs coming from the top are exhausted early, many needle-firing CHILDREN appear. The optimal way to trigger this is a clean UNCHAIN at TIMER 94.4. The player should be positioned to the MASTER's right ready to scroll more enemies onscreen ASAP.&lt;br /&gt;
* '''UNNAMED 513 (giant owl)'''&lt;br /&gt;
** The 6 &amp;quot;leg&amp;quot; parts have a kill value and need to be destroyed sequentially. Be aware that the connecting joints are also destructible. None of the other parts have a noteworthy Spirit value.&lt;br /&gt;
* '''UNNAMED 528 (long arms)'''&lt;br /&gt;
** Destroy each arm part sequentially for the full value.&lt;br /&gt;
** When all parts are destroyed, a stream of missiles will be released from the top.&lt;br /&gt;
** Moving directly above the core will make it shoot a 1-way stream straight upwards. When playing for Tokens, combine this with the missile barrage to create lots of LUNA Droplets.&lt;br /&gt;
&lt;br /&gt;
== Segment 3 Behind ==&lt;br /&gt;
* TBA&lt;br /&gt;
=== Boss: Sunken Bishop ===&lt;br /&gt;
* TBA&lt;br /&gt;
&lt;br /&gt;
== Segment 4 ==&lt;br /&gt;
* The Segment is composed of up to 32 waves (SECTORs) and ends at TIMER ~185.&lt;br /&gt;
* The boss will not bother to show up if the player's survival performance is too poor. The boss is guaranteed to appear if any of the following are true:&amp;lt;br&amp;gt;&lt;br /&gt;
:STELLA level 4 or higher&amp;lt;br&amp;gt;&lt;br /&gt;
:Life count 3 or more&amp;lt;br&amp;gt;&lt;br /&gt;
:No deaths during the Segment (SURVIVABILITY 100)&lt;br /&gt;
* '''SECTOR 02'''&lt;br /&gt;
** The SECTOR only advances when the 300-frame LIMIT timer has expired and no enemies are alive; when advanced, an Ingot cancel occurs. DUNLINs fire slow thorn bullets 120 frames after appearing. Try to spawn a new DUNLIN ring a little before LIMIT 120 and leave it intact to create more Ingots.&lt;br /&gt;
* '''SECTOR 03'''&lt;br /&gt;
** If STELLA is raised to level 7+ before reaching this SECTOR, two additional HONEYCOMBs will spawn.&lt;br /&gt;
* '''SECTOR 04'''&lt;br /&gt;
** Whichever side three RAVENs appear on will be the same side the MONO-WINGs appear on in SECTOR 05.&lt;br /&gt;
* '''SECTOR 10'''&lt;br /&gt;
** Going to the top middle of the screen after all enemies have been killed triggers an Ingot cancel. UNCHAIN the enemies so that a path to the top remains open.&lt;br /&gt;
** The enemies open up in the order they appear. Either the top left enemy is first, or the top right, depending on which way the formation is flipped.&lt;br /&gt;
=== Boss: Rusted Dragon ===&lt;br /&gt;
* Rusted Dragon is a significant step up in difficulty compared to previous bosses, especially if playing for score.&lt;br /&gt;
* The Dragon's wings can be destroyed twice each. The first time each wing is destroyed, the player is granted ~210 frames of invincibility and the wing's patterns change. Destroying a wing a second time removes it.&lt;br /&gt;
* At LIMIT ~192, the boss fires a big wave of destructible bullets and shrapnel from each wing. This is the source of the largest NUTCRACK bonus in the game.&lt;br /&gt;
** Destroyed shrapnel chunks drop SOL pieces.&lt;br /&gt;
* '''At least one wing remaining, below LIMIT 180:'''&lt;br /&gt;
** Phase 2. The boss performs an opening beam attack and then a long cycle of varied patterns.&lt;br /&gt;
** This phase is useless for scoring. Set up both wings to be fully destroyed immediately after the shrapnel attack in order to skip it. Taking advantage of the SOL pieces dropped by the shrapnel can help with this.&lt;br /&gt;
* '''Both wings destroyed:'''&lt;br /&gt;
** CLAMMBON phase. The boss releases CLAMMBON enemies, replaced with a new set when all are destroyed. They behave differently with each wave.&lt;br /&gt;
*** Most of the CLAMMBON formations are either fixed-position or manipulatable predictably with practice. The chaotic movement of the small CLAMMBON swarms seems random.&lt;br /&gt;
** Rusted Dragon itself attempts to track you vertically and mostly releases slow bullets straight down. Its movement pattern tries to alternate sides 4 times, then go to the middle, then repeat.&lt;br /&gt;
** Use any means necessary to clear waves as quickly as possible. Make sure that the boss retains some HP to give room for error later on.&lt;br /&gt;
* '''48 CLAMMBON waves cleared:'''&lt;br /&gt;
** Final phase. Fisher-Price brand [[Guwange]] catspider.&lt;br /&gt;
** CLAMMBON trains swoop through the middle of the screen from the top left and right. The last CLAMMBON in each train is a MASTER.&lt;br /&gt;
*** The maximum UNCHAIN value of each train is 19. This can add up to 1500+ Spirits if the phase is reached quickly enough.&lt;br /&gt;
*** Shortly after a train passes the middle of the screen, its front CLAMMBONs will exit the play area and despawn, lowering the UNCHAIN potential. UNCHAIN the trains on the side they spawn on.&lt;br /&gt;
*** The CLAMMBONs here do not have any collision.&lt;br /&gt;
** Rusted Dragon constantly releases small thorn wedges in every direction. It also fires short aimed bursts periodically.&lt;br /&gt;
*** Roughly every 11 seconds the boss uses a second pattern, consisting of brief bursts of semi-random fast bullets, then deaccelerating wedges aimed around the player, before returning to the standard pattern.&lt;br /&gt;
** This phase is considerably more dodging-focused than anything else in the game and thus demands some different priorities.&lt;br /&gt;
*** Rusted Dragon's attacks are mostly random and will need to be sight-read to find safespots and paths to the other side of the screen.&lt;br /&gt;
*** The boss follows a semi-fixed movement pattern during this phase. It preemptively moves to its starting position during CLAMMBON wave 47. After the final phase begins, it moves in small circles, trending downwards to a fixed height, then upwards to the top of the screen, then reversing again.&lt;br /&gt;
**** Taking note of the boss's starting position and keeping track of its current movement direction can help in anticipating the general difficulty of the upcoming dodges.&lt;br /&gt;
*** Staying near the middle of the stage will make this phase easier to survive, but will cause a lot of accidental damage to the boss. Moving from side to side is more challenging but will preserve the boss's HP.&lt;br /&gt;
*** Discharges that can be used without damaging the boss or the CLAMMBONs, such as Deadliar at minimum SOL, Fossilmaiden's Bacillus' Cloak, and Xanthez's beam, can be helpful for safety here.&lt;br /&gt;
*** Moon Cradle has additional awkwardness to deal with. When performing UNCHAINs in the bottom third of the screen, her lingering shot projectiles will incidentally destroy some of the CLAMMBONs on the following wave as they spawn in. Preventing this means constantly fighting for vertical space.&lt;br /&gt;
** Balance the time limit with the Ingot cancel potential of the boss's attacks. Do not get too greedy and go to LIMIT 0 unless you're extremely confident. Letting the boss time out will instantly ruin a scorerun.&lt;br /&gt;
&lt;br /&gt;
== Segment 5 ==&lt;br /&gt;
* Running Spirits and passive NECESSARY do not apply during this stage.&lt;br /&gt;
* The Inner Spirit value of the GOLDEN-ARMs increases as the player stays close to them, up to +38 at STELLA level A.&lt;br /&gt;
* If a Life Chip scrolls off the left or right screen edge due to the scrolling changing direction, it is lost immediately. Be careful when killing turrets out of your reach.&lt;br /&gt;
* Constantly attacking the walls (INCABLOCKs) is a source of tick points and helps raise STELLA.&lt;br /&gt;
* For Spirits scoring, there are two candidates of which route to take. All SOL floors consecutively, or SOL F1 → SOL F2 → wallclip → LUNA F2 → LUNA F3 → SOL F3.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Route&lt;br /&gt;
! Life Chips&lt;br /&gt;
! GOLDEN-ARMs&lt;br /&gt;
! Maximum duration&lt;br /&gt;
|-&lt;br /&gt;
| Full SOL route&lt;br /&gt;
| 118&lt;br /&gt;
| 24&lt;br /&gt;
| ~251 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Wallclip route&lt;br /&gt;
| 128~131&lt;br /&gt;
| {{HoverSpan|May be impractical to get a high value on one of them|20}}&lt;br /&gt;
| ~242 seconds&lt;br /&gt;
|}&lt;br /&gt;
:* The full SOL route is more profitable if the Life Chips from the wallclip route do not result in an extra Extend. Precise routing can make the difference either way.&lt;br /&gt;
* For Tokens or Kills scoring, SOL F1 → SOL F2 → wallclip → LUNA F2 → LUNA F3 is the longest route which ends on LUNA side, maximizing the total enemy count.&lt;br /&gt;
* The shortest possible route is LUNA F1 → SOL F2 → immediately LUNA F2 → LUNA F3 (~83 seconds to the midboss).&lt;br /&gt;
&lt;br /&gt;
=== Boss: Perpetual Calendar ===&lt;br /&gt;
* This fight is a boss rush alternating between Calendar patterns and 4 midbosses.&lt;br /&gt;
** The SOL side bosses are preferred for Spirits play, while the LUNA side bosses are preferred for Tokens or Kills play.&lt;br /&gt;
* Calendar patterns advance when all of the 24 turret parts are destroyed, or upon timeout (functionally ~18 seconds on all except the last). The inner value of the boss itself is meaningless during most of its patterns.&lt;br /&gt;
* There are no additional penalties to timing out any part of the fight.&lt;br /&gt;
----&lt;br /&gt;
==== Calendar Pattern 1: Ages Circulation ====&lt;br /&gt;
* Very simple fixed + aimed bullets.&lt;br /&gt;
* The inner value of the turrets can be raised by clipping inside the boss as it comes out of the background, provided the player has a means of escape.&lt;br /&gt;
----&lt;br /&gt;
==== Aristofencer ====&lt;br /&gt;
* Midboss 1 on SOL side and midboss 4 on LUNA side.&lt;br /&gt;
* Structurally similar to the Segment 1L boss, with two hands, indestructible arms and two &amp;quot;shoulders&amp;quot; to be destroyed twice. Attempting to go above it will just result in death though.&lt;br /&gt;
* Switches to a rotating fan pattern once all parts are destroyed.&lt;br /&gt;
** There are two strategies to getting a bigger Ingot cancel from the fan.&lt;br /&gt;
*** Wait for the boss to be at one edge of the screen and firing towards the opposite side to maximize the screen space for bullets. This works better for Deadliar and Fossilmaiden who can more easily collect dispersed items.&lt;br /&gt;
*** Wait underneath the boss and stall the fan with the Suppression Radius as it turns towards you, finishing the boss off at the last moment. As the core is fragile, it's viable to kill it with a Discharge and utilize the star cancel trick.&lt;br /&gt;
----&lt;br /&gt;
==== Calendar Pattern 2: Solar Dust ====&lt;br /&gt;
* Draws a harmless trace in straight lines which leaves a delayed fire trail.&lt;br /&gt;
* The logical sequence of lines is always the same, but the rotation/points aimed at depend on the stage TIMER.&lt;br /&gt;
** Small TIMER variations don't make much difference. Aim to reach this phase on a similar TIMER every run so it becomes consistently routeable.&lt;br /&gt;
* The passing fire dislodges archives from the backdrop which can be shot for Kills and LUNA Crystals.&lt;br /&gt;
----&lt;br /&gt;
==== Curiousmediator ====&lt;br /&gt;
* Midboss 2.&lt;br /&gt;
* Odd gimmick enemy. Additional parts are NOBLE-GUNNER (right arm), RUDE-GUNNER (left arm), and two indestructible joints.&lt;br /&gt;
* The arms can be destroyed repeatedly.&lt;br /&gt;
* The arms are initially indestructible and briefly become vulnerable after &amp;quot;punching&amp;quot;. The arms can have dramatically increased damage resistance sometimes possibly related to attacking other parts.{{template:unconfirmed}}&lt;br /&gt;
* The core can be safely flown through.&lt;br /&gt;
* Pattern 1 is totally safe above the boss and predictable below it. This is the obvious choice for milking the arms or raising the core value.&lt;br /&gt;
* Pattern 2 starts at ~63% core health. This pattern is dangerous and is usually speedkilled.&lt;br /&gt;
* Pattern 3 starts at ~29% core health. The small rings are dense and produce a lot of Ingots when the boss is killed. The boss will only drop Life Chips if the player is within close proximity of the core. Moving above it is often the best option.&lt;br /&gt;
----&lt;br /&gt;
==== Calendar Pattern 3: Inversal Current ====&lt;br /&gt;
* Fixed pattern with a unique bullet type.&lt;br /&gt;
* The bullets have a limited lifespan and cannot be cancelled by any other means.&lt;br /&gt;
* The bullets dislodge lots of archives.&lt;br /&gt;
----&lt;br /&gt;
==== Neverblossom ====&lt;br /&gt;
* Midboss 3 on SOL side and midboss 1 on LUNA side.&lt;br /&gt;
* Has 8 shield parts surrounding the core.&lt;br /&gt;
* '''Pattern 1:'''&lt;br /&gt;
** Fires aimed bullets from the core.&lt;br /&gt;
** Performs telescopic punches with either the cardinal or diagonal set of parts, and fires 5-way bursts with the other set.&lt;br /&gt;
*** The punches can come out '''very''' suddenly at high STELLA.&lt;br /&gt;
*** The cardinal set always punches first.&lt;br /&gt;
* '''Pattern 2:'''&lt;br /&gt;
** Fires aimed bullets from the core.&lt;br /&gt;
** Spins around rapidly launching random bullet walls from the parts. Ends with a 16-way blossom of extremely slow drifting bullets.&lt;br /&gt;
* After the first cycle, the boss begins rotating and moving around during pattern 1.&lt;br /&gt;
* '''Core under ~45% health:'''&lt;br /&gt;
** The core moves to the middle and emits three needle lanes while rotating.&lt;br /&gt;
** Remaining parts either orbit the core closely and shoot outwards, or orbit far away and shoot inwards.&lt;br /&gt;
* A few hundred Spirits can be gained from grazing the second phase.&lt;br /&gt;
** All of the parts should be destroyed in the process of lowering the core's health so they don't interrupt you while grazing. Plan your attacks in order to raise the parts' value while doing this.&lt;br /&gt;
*** An advanced alternative is to not detour to destroy all the parts and only attack them incidentally while damaging the core to activate phase 2 more quickly. Upon switching phase, the core will wait for up to a few seconds before it begins attacking. The remaining parts can be finished off during this mandatory wait, saving time.&lt;br /&gt;
** It's advisable to speedkill the first phase in any case as the boss gets much more annoying after the first cycle.&lt;br /&gt;
----&lt;br /&gt;
==== Saint Mauve ====&lt;br /&gt;
* Midboss 3 on LUNA side.&lt;br /&gt;
* Has 5 patterns, advancing as her health depletes.&lt;br /&gt;
* Releases a flock of harmless bird zako after each pattern which can be destroyed for Kills or LUNA Droplets.&lt;br /&gt;
* Releases bird zako repeatedly during the final pattern '''Fragment: Purgatoric Shine'''.&lt;br /&gt;
** Rush to the final pattern to milk Kills and Tokens.&lt;br /&gt;
----&lt;br /&gt;
==== Calendar Pattern 4: Lunatic Phantom ====&lt;br /&gt;
* Similar to Solar Dust but draws one continuous bendy line in a confusing meandering pattern.&lt;br /&gt;
* Can be routed similarly to Solar Dust.&lt;br /&gt;
* Absent a route, staying as far away as possible from the boss and/or hiding in the corners can work.&lt;br /&gt;
* Big source of archives for extra Kills.&lt;br /&gt;
----&lt;br /&gt;
==== Old Rose ====&lt;br /&gt;
* Midboss 4 on SOL side.&lt;br /&gt;
* An unusually random enemy, with both random pattern selection and random movement. When below ~49% health and ~24% health, the selection of patterns changes.&lt;br /&gt;
* In addition to each pattern having its own name, the effects/aura flashes around Rose can be read to determine what she's about to do.&lt;br /&gt;
* Beware being attacked from the bottom of the screen after '''Dominator On The Twilight''', or being rammed at the start of said pattern.&lt;br /&gt;
* '''At ~74% health and ~49% health:'''&lt;br /&gt;
** Deploys 10 stationary Mistletoes which fire aimed shots in the first case and rotate in the second.&lt;br /&gt;
*** Mistletoes have damage resistance briefly after appearing. Take advantage of this to raise their Spirit value.&lt;br /&gt;
*** The Mistletoes self-destruct if left alive for too long.&lt;br /&gt;
* '''At ~24% health:'''&lt;br /&gt;
** Deploys 20 Mistletoes in two concentric rings which shoot flames inwards. If left alive long enough, they self-destruct and perform a big attack.&lt;br /&gt;
* Rose should be killed during '''Wish Slaughter''' to maximize the Ingot cancel.&lt;br /&gt;
** Get to the end of the fight with time to spare in case she trolls you by refusing to pick Wish Slaughter for multiple cycles.&lt;br /&gt;
** Be careful not to hit the item limit by producing too many Ingots, which will cause Rose's dropped Life Chips to not appear.&lt;br /&gt;
----&lt;br /&gt;
==== Calendar Pattern 5: Astrolabium ====&lt;br /&gt;
* Opens with a left winder, then 2x right, 2x left, 2x right etc.&lt;br /&gt;
* Fires beams from the 12 turrets.&lt;br /&gt;
* The LIMIT timer on this phase is influenced by how quickly you progress past the other bosses.&lt;br /&gt;
* Destroy the core and the boss ends immediately.&lt;br /&gt;
** Destroy all of the turrets and wait, and a second set of turrets will appear. Destroy the second set and wait, and the phase will switch to KAREIDOSCOPE.&lt;br /&gt;
----&lt;br /&gt;
==== Calendar Pattern 6: KAREIDOSCOPE ====&lt;br /&gt;
* Can't be ended early, continues until timeout. Shares the LIMIT timer with Astrolabium.&lt;br /&gt;
* Rotates through a series of patterns, each with many attached SLAVEs.&lt;br /&gt;
* Destroying the core advances the PHASE counter and switches to the next pattern.&lt;br /&gt;
* On the second pattern and every 4 thereafter, the boss will additionally start a tripwire attack.&lt;br /&gt;
** The beams activate after the player touches them. The active beams are made of a dense line of bullets; intentionally letting them come out before a kill is a large source of Frozen Crystals.&lt;br /&gt;
* Each kill activates FATE CONTROL, recovering 2.5 TERRA.&lt;br /&gt;
* Both the UNCHAIN value of the SLAVEs and the difficulty of the patterns increase with PHASE.&lt;br /&gt;
&lt;br /&gt;
== Segment 6 ==&lt;br /&gt;
* There are a huge number of above-zako-size enemies on this stage, and nearly all of them drop LUNA Crystals. These can contribute a substantial amount of NECESSARY if collected well.&lt;br /&gt;
* The wave cannon can destroy enemies. You won't get any kill value if this happens.&lt;br /&gt;
* '''UNNAMED 281 (life fountain)'''&lt;br /&gt;
** Behind the first set of diamond-shaped blocks is an invisible stationary enemy that will continuously produce Life Chips when hit rapidly.&lt;br /&gt;
*** It's safe to try to Discharge clip through the blocks at ~TIMER 31. Wait until after the two chimes in the music before making a move.&lt;br /&gt;
*** Misdirecting the second wave cannon shot to the edge of the screen will cause it to miss the remaining blocks, preserving the tick point potential from them while milking the life fountain.&lt;br /&gt;
* '''Elder Mistletoe [SLUG LADY]'''&lt;br /&gt;
** Destroying each of the four bits will increase her inner value (to 20, 41, 62, 187 at STELLA level A). The wave cannon can be used to damage them, but be careful that it doesn't steal your kills.&lt;br /&gt;
** After the midboss, a zako section begins until TIMER 154. Get rid of her ASAP for lots of kills and LUNA items. This is a good spot for a Kill Breakthrough if you don't have one already.&lt;br /&gt;
*** Conversely, as the zako section is static, delaying the midboss kill to a planned timing can make managing it more consistent.&lt;br /&gt;
* '''BREAKWATER'''&lt;br /&gt;
** Up to TIMER 234, killing each will cause another one to spawn. They appear in a fixed pattern: Left, right, left, middle, right, left, right, middle, left, right, left, middle, right, left, etc.&lt;br /&gt;
* There is an extra stage segment after the boss fight.&lt;br /&gt;
** During the final zako storm, stream from left to right and activate the Suppression Radius once the thorn bullets start appearing, to stall them for the Ingot cancel at the end of the stage.&lt;br /&gt;
*** The density of the waves during the final couple of seconds can contribute a noticeable amount of tick points (potentially 80+ over the last 3 seconds).&lt;br /&gt;
=== Boss: Apostles of the Seed (Dawn &amp;amp; Dusk) ===&lt;br /&gt;
* Dawn is the red one and Dusk is the blue one. The percentage in the middle of the screen is their combined health.&lt;br /&gt;
* A pink or purple circle around an Apostle indicates that it has damage resistance. You can avoid using resources on them during this time or use the increased resistance to control their HP more effectively.&lt;br /&gt;
* '''Phase 1:'''&lt;br /&gt;
** The fight begins with a wave cannon attack as the bosses swoop in from below.&lt;br /&gt;
** The Apostles shift up and down, firing either fixed bullets or homing fireballs.&lt;br /&gt;
*** Positioning above an Apostle's head will SEAL all of its attacks during this phase.&lt;br /&gt;
*** Spirits players will want to use this phase to raise the Apostles' Spirit values as there aren't many other opportunities.&lt;br /&gt;
* '''All limb parts destroyed or combined health total under 70%:'''&lt;br /&gt;
** Phase 2. The Apostles take turns trying to overwhelm you with fast attacks. Each Apostle has 4 attacks, chosen randomly.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
 Dawn/Balls=&lt;br /&gt;
[[File:Hs-dawn-electro.gif|center]]&lt;br /&gt;
* Electro-balls are fired in pairs chaotically, then followed by a spread bomb.&lt;br /&gt;
* After being on screen for a certain time, the balls expand before dissipating. Don't get too close when stalling them with the Suppression Radius.&lt;br /&gt;
|-|&lt;br /&gt;
 Dawn/Rush=&lt;br /&gt;
[[File:Hs-dawn-rush.gif|center]]&lt;br /&gt;
* Chases the player with a circular melee attack while creating lines of bullets. Attacks 3 times.&lt;br /&gt;
* The range of the melee attack is smaller than it appears.&lt;br /&gt;
* It's often best to misdirect Dawn to the top of the screen on the second attack so not to get trapped at the bottom on the third.&lt;br /&gt;
|-|&lt;br /&gt;
 Dawn/Homing=&lt;br /&gt;
[[File:Hs-dawn-homing.gif|center]]&lt;br /&gt;
* Launches homing fireballs. Fireball quantity changes with STELLA level.&lt;br /&gt;
* Can be evaded simply by moving to one side of the screen and then in the other direction.&lt;br /&gt;
* Can be SEALed completely if you happen to be close to Dawn at the time.&lt;br /&gt;
|-|&lt;br /&gt;
 Dawn/Stream=&lt;br /&gt;
[[File:Hs-dawn-stream.gif|center]]&lt;br /&gt;
* Goes to one edge and fires a big fixed stream plus many mini-walls of small bullets while moving to the other edge.&lt;br /&gt;
* Easily avoided by hugging the opposite edge.&lt;br /&gt;
* Activating the Suppression Radius preemptively to clear a gap is often a smart play. If not, be cautious of being attacked by Dusk while navigating the lingering small bullets.&lt;br /&gt;
|-|&lt;br /&gt;
 Dusk/Blade=&lt;br /&gt;
[[File:Hs-dusk-blade.gif|center]]&lt;br /&gt;
* Quickly lines up with the player and fires a giant beam and 5 wedges. Attacks 4 times.&lt;br /&gt;
* Fast and dangerous attack. Can easily snipe you if you're not anticipating it.&lt;br /&gt;
|-|&lt;br /&gt;
 Dusk/Plasma=&lt;br /&gt;
[[File:Hs-dusk-plasma.gif|center]]&lt;br /&gt;
* Fires loads of small wedges everywhere and creates transitory walls of purple chains.&lt;br /&gt;
* The chains' sequence is fixed. Despite appearances, the area underneath Dusk is safe from them.&lt;br /&gt;
* It's inadvisable to use the Suppression Radius here as neither of the bullet types can be destroyed and there's not much space to work with.&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Dusk/Spread=&lt;br /&gt;
[[File:Hs-dusk-spread.gif|center]]&lt;br /&gt;
* Random bullet spam ending with an aimed 3-way stream.&lt;br /&gt;
* The bullet speed gets faster over time.&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Dusk/Walls=&lt;br /&gt;
[[File:Hs-dusk-walls.gif|center]]&lt;br /&gt;
* Sequence of plasma walls from the left and right edges.&lt;br /&gt;
* The walls block projectiles.&lt;br /&gt;
* Has a safespot at the top, between Dusk's raised arms. This also provides an opportunity to raise Dusk's Spirit value a little. Use a Discharge to noclip up there.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
:* The general character of this phase is that the weaker attacks create interference so you get trapped or sniped by a follow-up. Strategize around the killer combinations wherever they could happen.&lt;br /&gt;
:** For example, assume Dusk is going to do Blade after '''every''' Dawn attack and the frequency of mistakes will fall.&lt;br /&gt;
:* Control your damage output during this phase. Dusk should be brought to no lower than 33% to ensure the following phase triggers with Dawn at under 5%.&lt;br /&gt;
* '''Both Apostles alive, combined health total under 20%:'''&lt;br /&gt;
** Team attack phase. The Apostles rotate around opposite sides of the screen while tethered together with a chain. They spin in one direction slowly, or spin in the opposite direction quickly, ordered randomly.&lt;br /&gt;
** Aside from the chain itself being deadly, Dawn fires aimed bursts of destructible bullets, while Dusk summons bubble-shaped SURX enemies to bump into you.&lt;br /&gt;
** The chain is grazable. Using shot during this phase should be avoided for Spirit purposes.&lt;br /&gt;
** This phase will end early if an Apostle dies.&lt;br /&gt;
* '''Both Apostles alive, team attack phase timed out:'''&lt;br /&gt;
** Self destruct phase. The Apostle with lower HP destroys its own limbs and performs a final desperation attack.&lt;br /&gt;
*** Dawn flies to the top and rain down rows of large bullets. This attack is completely harmless above it.&lt;br /&gt;
*** Dusk flies to the middle and fires clusters of exotic bullets in all directions.&lt;br /&gt;
** During this phase, the Apostle has a supercharged version of their shield, blocking the vast majority of damage. Entering this phase with more than ~5-6% HP will make it very difficult to kill the Apostle before the 10 second timeout.&lt;br /&gt;
* '''One Apostle alive:'''&lt;br /&gt;
** Solo phase. The surviving Apostle performs a final attack.&lt;br /&gt;
** Dawn moves to the middle and fires a 4-way bullet spiral which spins at varying speeds.&lt;br /&gt;
*** The bullet density of this attack isn't very high. Dawn is rarely the surviving Apostle on Spirits runs.&lt;br /&gt;
** Dusk attempts to wall you with a fixed + aimed pattern. If left alive long enough, it will switch to a static dive attack pointed directly downwards, then back to the first pattern.&lt;br /&gt;
*** Be cautious of being clipped by the aimed yellow droplets. Focus on avoiding them cleanly.&lt;br /&gt;
*** When aiming for an Ingot cancel, the pink parts of the pattern are densest. The 3-way pink swipe at the end of each cycle takes a while to leave the screen and will overlap with the upcoming cycle.&lt;br /&gt;
**** This can be fairly challenging to time correctly if all of your character's attacks require aiming.&lt;br /&gt;
**** It can also be possible get a big cancel off the dive attack. Optimizing this requires either good HP management due to the interfering boss shield, or a powerful Discharge for the star cancel trick.&lt;br /&gt;
&lt;br /&gt;
== Segment 7 ==&lt;br /&gt;
* '''UNNAMED 499'''&lt;br /&gt;
** MASTER on left. The SLAVEs drop Life Chips when killed individually.&lt;br /&gt;
* '''UNNAMED 500'''&lt;br /&gt;
** MASTER on right. The SLAVEs fire needles, and drop Life Chips and fire revenge needles when UNCHAINed.&lt;br /&gt;
* '''1000KNIGHTS'''&lt;br /&gt;
** Drop Life Chips if killed after performing an attack. Bait their swipes with vertical movement.&lt;br /&gt;
=== Boss: Rex Cavalier (Land Form) ===&lt;br /&gt;
* A swarm of needle zako appear with the boss if you've gained at least 1 Immortality bonus during the stage portion.&lt;br /&gt;
* Staying above Rex Cavalier's head (&amp;quot;out of the conversation sphere&amp;quot;) will dodge all attacks for the first chunk of the fight.&lt;br /&gt;
* Rex Cavalier's health will slowly regenerate over time. This continues until TIMER 130 where it regenerates in a burst, then stops.&lt;br /&gt;
* All of Rex Cavalier's parts regenerate when destroyed.&lt;br /&gt;
** In addition to the value of the parts, damaging or destroying the parts raises the Inner Spirit value of the core. This may be more or less score-efficient than raising its Inner Spirits through direct attacks depending on which EXECUTOR you're playing.&lt;br /&gt;
* The wisp projectiles can be grazed for Spirits.&lt;br /&gt;
* When the lance missile launchers open at LIMIT 49 and 36, a small canister falls out which will drop some Life Chips when destroyed. It disappears if not destroyed quickly.&lt;br /&gt;
* Killing Rex Cavalier transforms it into an invincible secondary form (UNNAMED 394) which will attack in dense spinning patterns until the timer runs out.&lt;br /&gt;
* When the boss timer runs out, Rex Cavalier will switch to its final Spirit Kernel form. If it was in its secondary form, it will additionally drop a Revive Token.&lt;br /&gt;
** The base Spirit value of the Spirit Kernel is dependent on the value of the boss core when it was destroyed. If the Spirit Kernel phase is reached through timeout, the Spirit Kernel inherits the core's value + a smaller proportion as a consolation prize.{{template:unconfirmed}}&lt;br /&gt;
* Kill the Spirit Kernel at LIMIT 0 for the THE LAST PRESENT bonus. There is a some room for waiting on timing this - don't do it too early.&lt;br /&gt;
* If the Spirit Kernel times out, it will kill you.&lt;br /&gt;
&lt;br /&gt;
== Shrine of Farewell ==&lt;br /&gt;
* The bosses have different levels of damage resistance during each pattern. Most commonly, damage resistance is applied unconditionally for a few seconds after the boss first appears; after that, it's removed whenever the player is within close range. Little or no damage resistance is applied '''between''' patterns.&lt;br /&gt;
* Each pattern runs on discrete cycles which can be determined by the LIMIT timer. When a pattern ends, the boss will hover in the middle of the screen and do nothing until the next cycle is reached.&lt;br /&gt;
** In addition to making the patterns more routable, this can be combined with the damage resistance behavior to further manage the boss's health.&lt;br /&gt;
*** For example, if pattern 1 is ended immediately after a new cycle starts, the boss will wait for basically an entire extra cycle before starting pattern 2, during which the player can get free damage in or otherwise do whatever they want.&lt;br /&gt;
----&lt;br /&gt;
==== Nine Lives ====&lt;br /&gt;
* '''Scare Swallow'''&lt;br /&gt;
* '''Bondage Divider'''&lt;br /&gt;
* '''Under The Silence'''&lt;br /&gt;
----&lt;br /&gt;
==== Million Lives ====&lt;br /&gt;
* '''Nostalgic Pain'''&lt;br /&gt;
:* The blood streaks are aimed. They are harmless and block projectiles.&lt;br /&gt;
* '''Innocent Clockworks'''&lt;br /&gt;
** The gears block projectiles. They can be destroyed with damage, but it's easier to move up between them before they spread out instead of playing defensively.&lt;br /&gt;
* '''Volcanic Libido'''&lt;br /&gt;
----&lt;br /&gt;
==== Great Impure Al4th ====&lt;br /&gt;
* '''Strange Moon'''&lt;br /&gt;
** Damage resistance is applied whenever any of the four JUPITER-SLIMEs are alive. They are replaced periodically. Their spawn positions are manipulated by the player's position.&lt;br /&gt;
** Bombing this pattern heals Al4th.&lt;br /&gt;
* '''Inversal Baptism'''&lt;br /&gt;
** By moving extremely close to Al4th before the pattern starts, it's possible to get swept up inside her shield and carried to the top of the screen, pointblanking her all the time. This can potentially skip the pattern.&lt;br /&gt;
* '''Desperate Annulus'''&lt;br /&gt;
** A lot of Spirits can be generated by repeatedly bombing and multihitting the big JUPITER-SLIME waves. Doing this will replenish any STELLA lost from bombing.&lt;br /&gt;
----&lt;br /&gt;
==== Lostone Temperament Nil ====&lt;br /&gt;
* '''Originator's Regal'''&lt;br /&gt;
** Less damage resistance is applied before the pattern, and much more applied during it. Get as much damage in as you can ASAP.&lt;br /&gt;
** The trail of the chaser projectile can be used to damage the boss.&lt;br /&gt;
* '''Virginal Order'''&lt;br /&gt;
** Worth grazing for most characters. 100% routable if the pattern is reached on a consistent cycle. Choosing Nil as the first boss will help with this.&lt;br /&gt;
* '''Fatal Strings'''&lt;br /&gt;
&lt;br /&gt;
== Segment 8 ==&lt;br /&gt;
* '''Windmills'''&lt;br /&gt;
** Destroying 26 or more total blades (UNNAMED 492 and 490, without UNCHAINing) triggers a swarm of UNNAMED 398 dive-bombers at TIMER 61.&lt;br /&gt;
** The UNNAMED 488 MASTER has the largest single UNCHAIN in the game if killed between TIMER 54 and 55. However, for several characters pointblanking and/or bombing each windmill as it scrolls in leads to a bigger Spirit profit.&lt;br /&gt;
* '''UNNAMED 487 (large stones)'''&lt;br /&gt;
** Bombing during this section makes the stones turn invulnerable and spawns lots of ORNITHOPTERs.&lt;br /&gt;
=== Boss: Unnamed 290 / Hellsinker ===&lt;br /&gt;
* The goal of this boss is to raise its Satisfaction meter to level 3. The Satisfaction meter:&lt;br /&gt;
** Rises while hitting the boss rapidly.&lt;br /&gt;
** Rises when the player gets hit.&lt;br /&gt;
** Falls slowly over time.&lt;br /&gt;
** Falls while grazing any bullet (more bullets = faster drop).&lt;br /&gt;
** Falls sharply when cancelling bullets with Suppression or Discharge.&lt;br /&gt;
* The Satisfaction level only matters at the moment the sequence ends (TIMER ~389). As the meter can be easily filled during the long penultimate pattern, SOLAR PLEXUS, Discharge can be used relatively freely before then.&lt;br /&gt;
** For example, to get into position before grazing RHODOPHILIA, or to collect Life Chips.&lt;br /&gt;
** Deadliar is capable of an advanced trick where held Discharge invincibility is used to supergraze the final QUASAR pattern, and then refill the empty Satisfaction meter with pointblank level 2 subweapon damage at the last second.&lt;br /&gt;
* The Satisfaction level at the end of the boss determines which of the three final bosses appears.&lt;br /&gt;
** At level 0, no boss appears and the game ends.&lt;br /&gt;
=== Last Boss 1: Kaleidoscope / Eythrafstos Psuche ===&lt;br /&gt;
* Appears when the Unnamed 290 fight ends at Satisfaction level 1 (Unstable Larva).&lt;br /&gt;
* TBA&lt;br /&gt;
=== Last Boss 2: Floccinaucinihilipilification ===&lt;br /&gt;
* Appears when the Unnamed 290 fight ends at Satisfaction level 2 (Growing Cocoon).&lt;br /&gt;
* TBA&lt;br /&gt;
=== Last Boss 3: GARLAND ===&lt;br /&gt;
* Appears when the Unnamed 290 fight ends at Satisfaction level 3 (Outgrowth Cub). Potentially leads to the TLB and the true end.&lt;br /&gt;
* Damaging GARLAND fills its health bar. Completely filling the health bar before a critical timing{{template:unconfirmed}} will activate the TLB. Messages will appear on the screen if this is achieved.&lt;br /&gt;
** Damaging GARLAND after the life bar has been filled produces Spirits. This income is not affected by STELLA.&lt;br /&gt;
* The rings during the opening phase are a good source of tick points. Hit them as they appear if practical.&lt;br /&gt;
* The giant green lasers can be used to damage GARLAND if the white hexagonal shielding pieces are destroyed.&lt;br /&gt;
* The Mistletoe bullets appearing here will be destroyed immediately on contact with the Suppression Radius.&lt;br /&gt;
** Mistletoes will cancel into Life Chips at LIMIT 80, LIMIT 07, and LIMIT 00. Keep as many of them on the screen as possible when approaching these timings.&lt;br /&gt;
=== True Last Boss: Lost Property 771 ===&lt;br /&gt;
* Only appears after GARLAND if its health bar is filled quickly enough.&lt;br /&gt;
* Like GARLAND, invincible but worth shooting. Lasts 75 seconds.&lt;br /&gt;
** The more times the boss is &amp;quot;killed&amp;quot;, the more its Spirit value increases, making it a big source of Spirits for most characters.&lt;br /&gt;
* When damaged, the QUADRUPLE ONEs surrounding the boss produce huge amounts of LUNA Crystals and cancel nearby Mistletoes into stars. Find ways to damage them at the same time as attacking the boss to manage the hazard count.&lt;br /&gt;
** Mistletoes are '''not''' completely harmless as they are always active for at least one frame. A Mistletoe spawning on top of your hitbox means death even if your Suppression Radius is active.&lt;br /&gt;
*** Noteworthy during the last pattern as the Mistletoes spawn some distance away from the boss's collision.&lt;br /&gt;
* Any Mistletoes on screen when the boss times out turn into Life Chips and are automatically collected. When playing for Spirits, make sure to avoid cancelling them for the last few seconds.&lt;br /&gt;
* Strategies for scoring this boss vary wildly by character.&lt;br /&gt;
** If at least 5 Extends are gained right after the TLB appears, the opening pattern can be ignored completely via invincibility stacking.&lt;br /&gt;
*** In FSO Spirits runs this is only consistently possible (and useful) with Minogame, Moon Cradle, and Infernal Sabbath.&lt;br /&gt;
** '''Deadliar:''' His option can be used to seal most of the Mistletoes by hitting both of the rear QUADRUPLE ONEs simultaneously. Spamming level 3 Dead Array is very effective at killing the boss repeatedly.&lt;br /&gt;
** '''Fossilmaiden:''' Can use the constant supply of LUNA items to spam Breaking Chain continuously and rack up a gigantic kill value. Note that fully abusing this requires external autofire on both main shot and subweapon.{{unconfirmed}}&lt;br /&gt;
** '''Minogame:''' Lacks any particularly abusable tools here. Everything must be used efficiently.&lt;br /&gt;
** '''Moon Cradle:''' Can pointblank the boss core with autofire + Suppression to ignore the Mistletoes. The boss's movement must be tracked extremely precisely to maximize kill count. It's necessary to back away during the final pattern to avoid instant death, and perfect pointblanking is obviously not possible whenever the boss is firing aimed bullets.&lt;br /&gt;
** '''Ecliptic Chariot:''' how are you supposed to play this thing?{{template:unconfirmed}}&lt;br /&gt;
** '''Infernal Sabbath:''' The only character who gets a guaranteed opener skip from Extends. Staying near the limit of LUNA Crystal range with a moderately widened shot angle allows OVER FIRING to be sustained constantly while sealing the Mistletoes up until the final pattern.&lt;br /&gt;
** '''Xanthez:''' Can use the harmless orb enemies produced by the boss after LIMIT 43 to dramatically enhance her blade damage. In order to fully take advantage of this it eventually becomes necessary to clip behind the boss. Suiciding for invincibility and resources is effective as Xanthez will not get many Immortality bonuses so late in the game anyway.&lt;/div&gt;</summary>
		<author><name>User account</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Hellsinker/Video_Index&amp;diff=31435</id>
		<title>Hellsinker/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Hellsinker/Video_Index&amp;diff=31435"/>
		<updated>2024-08-29T05:48:41Z</updated>

		<summary type="html">&lt;p&gt;User account: /* Minogame */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[Hellsinker|'''Main Page''']] — [[Hellsinker/Strategy|'''General Strategy''']] — [[Hellsinker/Segments|'''Segment Strategy''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
----&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
Hold shift when clicking headers to sort by multiple criteria.&lt;br /&gt;
&lt;br /&gt;
== Full Sequence Order ==&lt;br /&gt;
&lt;br /&gt;
=== Deadliar ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| twilightex&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 170,646&lt;br /&gt;
| 8,801&lt;br /&gt;
| 24,083&lt;br /&gt;
| [https://youtu.be/cr92WqFBF34 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| twilightex&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 166,345&lt;br /&gt;
| 8,951&lt;br /&gt;
| 23,523&lt;br /&gt;
| [https://youtu.be/Vxel8y_mmLo Youtube]&lt;br /&gt;
| English voice commentary&lt;br /&gt;
|-&lt;br /&gt;
| riro&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 133,361&lt;br /&gt;
| 8,723&lt;br /&gt;
| 21,987&lt;br /&gt;
| [https://youtu.be/YoLFlWvR7yM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| GalactaRay&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 111,809&lt;br /&gt;
| 7,850&lt;br /&gt;
| 20,925&lt;br /&gt;
| [https://youtu.be/V7MhCAy854A Youtube]&lt;br /&gt;
| Commentary in captions&lt;br /&gt;
|-&lt;br /&gt;
| Icarus&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 13,651&lt;br /&gt;
| 5,976&lt;br /&gt;
| 13,644&lt;br /&gt;
| [https://youtu.be/ftg2nE3VSLU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| E.G.I.&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 12,853&lt;br /&gt;
| 4,835&lt;br /&gt;
| 13,053&lt;br /&gt;
| [https://youtu.be/YSznEpjHyvs Youtube]&lt;br /&gt;
| No-damage survival play&lt;br /&gt;
|-&lt;br /&gt;
| toimine&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 9,504&lt;br /&gt;
| 6,506&lt;br /&gt;
| 16,043&lt;br /&gt;
| [https://youtu.be/dAkTriEXovY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fossilmaiden ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| sro&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 144,422&lt;br /&gt;
| 7,957&lt;br /&gt;
| 21,819&lt;br /&gt;
| [https://youtu.be/GJdjkdf3vws Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Zaarock&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 97,446&lt;br /&gt;
| 8,175&lt;br /&gt;
| 19,895&lt;br /&gt;
| [https://www.twitch.tv/videos/456988562 Twitch]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 64,918&lt;br /&gt;
| 6,532&lt;br /&gt;
| 13,893&lt;br /&gt;
| [https://youtu.be/AeLk_c3yo6g?t=9274 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sro&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 42,985&lt;br /&gt;
| 11,672&lt;br /&gt;
| 55,680&lt;br /&gt;
| [https://youtu.be/hcJ2Jt0gFYg Youtube] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 14,990&lt;br /&gt;
| 10,109&lt;br /&gt;
| 39,100&lt;br /&gt;
| [https://youtu.be/Ime-K8dEYys Youtube]&lt;br /&gt;
| Complete text commentary&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minogame ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| BCF&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 132,777&lt;br /&gt;
| 10,138&lt;br /&gt;
| 18,483&lt;br /&gt;
| [https://youtu.be/-8SoqR8Em_0 Youtube]&lt;br /&gt;
| 339/424 crystals&lt;br /&gt;
|-&lt;br /&gt;
| Ramtoi&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 103,599&lt;br /&gt;
| 9,199&lt;br /&gt;
| 16,933&lt;br /&gt;
| [https://youtu.be/fH60n07Ky9k Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| HiHi&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 95,912&lt;br /&gt;
| 8,746&lt;br /&gt;
| 16,252&lt;br /&gt;
| [https://youtu.be/MFEBiSc_2Ls Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Niroe&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 84,408&lt;br /&gt;
| 8,914&lt;br /&gt;
| 16,265&lt;br /&gt;
| [https://youtu.be/ftQkaSHnPlk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| canti&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 49,389&lt;br /&gt;
| 8,712&lt;br /&gt;
| 17,544&lt;br /&gt;
| [https://youtu.be/sEvZqmJvpX0 Youtube] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 28,792&lt;br /&gt;
| 8,089&lt;br /&gt;
| 10,872&lt;br /&gt;
| [https://youtu.be/1QpHAR5j4sc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Folkius&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 22,119&lt;br /&gt;
| 7,362&lt;br /&gt;
| 11,934&lt;br /&gt;
| [https://youtu.be/LSqMpmAF4kk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[1] 散神無 Moon Cradle ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Lethe&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 133,352&lt;br /&gt;
| 9,284&lt;br /&gt;
| 13,511&lt;br /&gt;
| [https://youtu.be/WefmRkAfcLQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fufufu&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 107,537&lt;br /&gt;
| 8,681&lt;br /&gt;
| 11,123&lt;br /&gt;
| [https://youtu.be/4wspiAJK0sQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 24,036&lt;br /&gt;
| 9,338&lt;br /&gt;
| 12,185&lt;br /&gt;
| [https://youtu.be/YXnL6OSeAvM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[2] 劫殺 Ecliptic Chariot ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| LB3 ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 60,407&lt;br /&gt;
| 6,454&lt;br /&gt;
| 10,330&lt;br /&gt;
| [https://youtu.be/MZ9lCUjmBf8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| LB2 ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 10,259&lt;br /&gt;
| 7,590&lt;br /&gt;
| 10,778&lt;br /&gt;
| [https://youtu.be/NRg8pq66H5o Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[3] 緋輪 Infernal Sabbath ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 59,637&lt;br /&gt;
| 6,736&lt;br /&gt;
| 8,947&lt;br /&gt;
| [https://youtu.be/14BIYc1xopY?t=6100 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| YURI_K.&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 30,823&lt;br /&gt;
| 7,279&lt;br /&gt;
| 11,239&lt;br /&gt;
| [https://youtu.be/fiuKJXR95F0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yakumov&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 15,187&lt;br /&gt;
| 5,627&lt;br /&gt;
| 10,719&lt;br /&gt;
| [https://youtu.be/FsQQwtWJac0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[4] 神弥 Xanthez ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 121,144&lt;br /&gt;
| 9,891&lt;br /&gt;
| 16,290&lt;br /&gt;
| [https://youtu.be/nzxnBQkX5Cc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 57,795&lt;br /&gt;
| 7,942&lt;br /&gt;
| 12,780&lt;br /&gt;
| [https://youtu.be/4M6G-KHXtu8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ars9&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 50,580&lt;br /&gt;
| 8,873&lt;br /&gt;
| 13,712&lt;br /&gt;
| [https://youtu.be/0-H0JSqmCsQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 16,741&lt;br /&gt;
| 21,844&lt;br /&gt;
| 17,698&lt;br /&gt;
| [https://youtu.be/F8HjBH3PnLY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 12,698&lt;br /&gt;
| 13,766&lt;br /&gt;
| 63,812&lt;br /&gt;
| [https://youtu.be/U85QnM9yFAU Youtube]&lt;br /&gt;
|-&lt;br /&gt;
| M. Knight&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Automatic&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 12,077&lt;br /&gt;
| 9,560&lt;br /&gt;
| 16,435&lt;br /&gt;
| [https://youtu.be/U85QnM9yFAU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Great Majority ==&lt;br /&gt;
&lt;br /&gt;
=== Deadliar ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| phx&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 15,293&lt;br /&gt;
| 1,608&lt;br /&gt;
| 4,111&lt;br /&gt;
| [https://youtu.be/hFlGjFPatSk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 14,680&lt;br /&gt;
| 1,260&lt;br /&gt;
| 4,410&lt;br /&gt;
| [https://youtu.be/Ii15iL_vcqc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Icarus&lt;br /&gt;
| Terminus&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 3,296&lt;br /&gt;
| 1,274&lt;br /&gt;
| 4,912&lt;br /&gt;
| [https://youtu.be/nR74feuVeqI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| toimine&lt;br /&gt;
| Terminus&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 2,974&lt;br /&gt;
| 1,696&lt;br /&gt;
| 6,435&lt;br /&gt;
| [https://youtu.be/bHR7i156zeI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fossilmaiden ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| phx&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 15,076&lt;br /&gt;
| 1,494&lt;br /&gt;
| 4,310&lt;br /&gt;
| [https://youtu.be/_aF56PIr3Ww Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 14,880&lt;br /&gt;
| 1,228&lt;br /&gt;
| 4,211&lt;br /&gt;
| [https://youtu.be/fqi0TsiLcaU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| TYSI&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 14,526&lt;br /&gt;
| 1,228&lt;br /&gt;
| 4,037&lt;br /&gt;
| [https://youtu.be/pPeoKq3BJNk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Zaarock&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 12,499&lt;br /&gt;
| 1,143&lt;br /&gt;
| 3,437&lt;br /&gt;
| [https://youtu.be/AR8qorbA7-0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Asg_rve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Aspirant&lt;br /&gt;
| 7,322&lt;br /&gt;
| 2,040&lt;br /&gt;
| 15,646&lt;br /&gt;
| [https://youtu.be/bbB1T-O8Fk0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minogame ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| phx&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 16,041&lt;br /&gt;
| 2,525&lt;br /&gt;
| 5,659&lt;br /&gt;
| [https://youtu.be/aoX-Gs5aIZs Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 15,037&lt;br /&gt;
| 1,950&lt;br /&gt;
| 6,030&lt;br /&gt;
| [https://youtu.be/Gd6hSkUYnrQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Niroe&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 14,412&lt;br /&gt;
| 1,790&lt;br /&gt;
| 5,256&lt;br /&gt;
| [https://youtu.be/cb0bzMCeB3Q Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 13,032&lt;br /&gt;
| 2,120&lt;br /&gt;
| 4,319&lt;br /&gt;
| [https://youtu.be/KxDttrElpiQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shepardus&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 4,328&lt;br /&gt;
| 1,668&lt;br /&gt;
| 5,346&lt;br /&gt;
| [https://youtu.be/y0fDLpyM30c Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[1] 散神無 Moon Cradle ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 18,029&lt;br /&gt;
| 2,382&lt;br /&gt;
| 4,923&lt;br /&gt;
| [https://youtu.be/NwVPPte3eoU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fufufu&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 17,852&lt;br /&gt;
| 2,305&lt;br /&gt;
| 4,057&lt;br /&gt;
| [https://youtu.be/Ku4V6EP7tjQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 17,223&lt;br /&gt;
| 2,414&lt;br /&gt;
| 4,036&lt;br /&gt;
| [https://youtu.be/Tw6gKHq-q5w Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[2] 劫殺 Ecliptic Chariot ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 14,752&lt;br /&gt;
| 2,176&lt;br /&gt;
| 4,676&lt;br /&gt;
| [https://youtu.be/BX1tO-1SuwY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[3] 緋輪 Infernal Sabbath ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| l3yaku&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 15,281&lt;br /&gt;
| 2,187&lt;br /&gt;
| 4,988&lt;br /&gt;
| [https://youtu.be/2RLacKpMKdQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 15,081&lt;br /&gt;
| 1,857&lt;br /&gt;
| 3,592&lt;br /&gt;
| [https://youtu.be/qfXU2NJjrRQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[4] 神弥 Xanthez ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| ars9&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 15,508&lt;br /&gt;
| 2,309&lt;br /&gt;
| 4,459&lt;br /&gt;
| [https://youtu.be/J_HHreq-uI0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 15,490&lt;br /&gt;
| 1,832&lt;br /&gt;
| 4,424&lt;br /&gt;
| [https://youtu.be/6zHRVhfV6aY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 7,451&lt;br /&gt;
| 2,491&lt;br /&gt;
| 18,186&lt;br /&gt;
| [https://youtu.be/eZ26FqtbFGo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Way of All Flesh ==&lt;br /&gt;
&lt;br /&gt;
=== Deadliar ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 1,966&lt;br /&gt;
| 995&lt;br /&gt;
| 12,178&lt;br /&gt;
| [https://youtu.be/NJ0FvCjBq6Y Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| toimine&lt;br /&gt;
| Terminus&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 1,125&lt;br /&gt;
| 1,190&lt;br /&gt;
| 8,056&lt;br /&gt;
| [https://youtu.be/werNCinidVo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fossilmaiden ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| sro&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 11,042&lt;br /&gt;
| 720&lt;br /&gt;
| 8,296&lt;br /&gt;
| [https://youtu.be/FvOdtbiRNsc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| yk&lt;br /&gt;
| Terminus&lt;br /&gt;
| Moderately&lt;br /&gt;
| Alternative&lt;br /&gt;
| Aspirant&lt;br /&gt;
| 8,006&lt;br /&gt;
| 737&lt;br /&gt;
| 8,377&lt;br /&gt;
| [http://youtu.be/HZE4o_Yo4qo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Prinny-TPY&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 3,036&lt;br /&gt;
| 953&lt;br /&gt;
| 7,627&lt;br /&gt;
| [https://youtu.be/LkbsC7k1EGg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 1,507&lt;br /&gt;
| 978&lt;br /&gt;
| 13,023&lt;br /&gt;
| [https://youtu.be/EaTVzoZDpFE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minogame ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 4,628&lt;br /&gt;
| 814&lt;br /&gt;
| 7,297&lt;br /&gt;
| [https://youtu.be/KZBNJ6MwVTU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| phx&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 4,129&lt;br /&gt;
| 1,154&lt;br /&gt;
| 7,398&lt;br /&gt;
| [https://youtu.be/om3DhcyJDUA Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shepardus&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 935&lt;br /&gt;
| 859&lt;br /&gt;
| 4,973&lt;br /&gt;
| [https://youtu.be/W8wG3h3Y5Hk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[1] 散神無 Moon Cradle ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| fufufu&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 9,047&lt;br /&gt;
| 1,077&lt;br /&gt;
| 5,449&lt;br /&gt;
| [https://youtu.be/25siSRy1t3Q Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[2] 劫殺 Ecliptic Chariot ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 10,123&lt;br /&gt;
| 1,078&lt;br /&gt;
| 7,613&lt;br /&gt;
| [https://youtu.be/j9rOaQNIU7g Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| canti&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 2,245&lt;br /&gt;
| 1,864&lt;br /&gt;
| 3,840&lt;br /&gt;
| [https://youtu.be/JMY58XytbVI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 1,193&lt;br /&gt;
| 1,819&lt;br /&gt;
| 2,645&lt;br /&gt;
| [https://youtu.be/kRGpljh7LxQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[3] 緋輪 Infernal Sabbath ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 7,339&lt;br /&gt;
| 797&lt;br /&gt;
| 6,676&lt;br /&gt;
| [https://youtu.be/yYkCZKQp2Ds Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[4] 神弥 Xanthez ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| ars9&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 5,699&lt;br /&gt;
| 1,208&lt;br /&gt;
| 5,820&lt;br /&gt;
| [https://youtu.be/4iqLmvXExlU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 2,251&lt;br /&gt;
| 2,035&lt;br /&gt;
| 4,367&lt;br /&gt;
| [https://youtu.be/yX57NRH08yk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 2,236&lt;br /&gt;
| 1,382&lt;br /&gt;
| 15,274&lt;br /&gt;
| [https://youtu.be/sGmqKiz72hY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index]]&lt;/div&gt;</summary>
		<author><name>User account</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Hellsinker/Video_Index&amp;diff=31434</id>
		<title>Hellsinker/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Hellsinker/Video_Index&amp;diff=31434"/>
		<updated>2024-08-29T05:48:29Z</updated>

		<summary type="html">&lt;p&gt;User account: /* Kagura[2] 劫殺 Ecliptic Chariot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[Hellsinker|'''Main Page''']] — [[Hellsinker/Strategy|'''General Strategy''']] — [[Hellsinker/Segments|'''Segment Strategy''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
----&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
Hold shift when clicking headers to sort by multiple criteria.&lt;br /&gt;
&lt;br /&gt;
== Full Sequence Order ==&lt;br /&gt;
&lt;br /&gt;
=== Deadliar ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| twilightex&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 170,646&lt;br /&gt;
| 8,801&lt;br /&gt;
| 24,083&lt;br /&gt;
| [https://youtu.be/cr92WqFBF34 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| twilightex&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 166,345&lt;br /&gt;
| 8,951&lt;br /&gt;
| 23,523&lt;br /&gt;
| [https://youtu.be/Vxel8y_mmLo Youtube]&lt;br /&gt;
| English voice commentary&lt;br /&gt;
|-&lt;br /&gt;
| riro&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 133,361&lt;br /&gt;
| 8,723&lt;br /&gt;
| 21,987&lt;br /&gt;
| [https://youtu.be/YoLFlWvR7yM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| GalactaRay&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 111,809&lt;br /&gt;
| 7,850&lt;br /&gt;
| 20,925&lt;br /&gt;
| [https://youtu.be/V7MhCAy854A Youtube]&lt;br /&gt;
| Commentary in captions&lt;br /&gt;
|-&lt;br /&gt;
| Icarus&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 13,651&lt;br /&gt;
| 5,976&lt;br /&gt;
| 13,644&lt;br /&gt;
| [https://youtu.be/ftg2nE3VSLU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| E.G.I.&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 12,853&lt;br /&gt;
| 4,835&lt;br /&gt;
| 13,053&lt;br /&gt;
| [https://youtu.be/YSznEpjHyvs Youtube]&lt;br /&gt;
| No-damage survival play&lt;br /&gt;
|-&lt;br /&gt;
| toimine&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 9,504&lt;br /&gt;
| 6,506&lt;br /&gt;
| 16,043&lt;br /&gt;
| [https://youtu.be/dAkTriEXovY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fossilmaiden ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| sro&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 144,422&lt;br /&gt;
| 7,957&lt;br /&gt;
| 21,819&lt;br /&gt;
| [https://youtu.be/GJdjkdf3vws Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Zaarock&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 97,446&lt;br /&gt;
| 8,175&lt;br /&gt;
| 19,895&lt;br /&gt;
| [https://www.twitch.tv/videos/456988562 Twitch]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 64,918&lt;br /&gt;
| 6,532&lt;br /&gt;
| 13,893&lt;br /&gt;
| [https://youtu.be/AeLk_c3yo6g?t=9274 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sro&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 42,985&lt;br /&gt;
| 11,672&lt;br /&gt;
| 55,680&lt;br /&gt;
| [https://youtu.be/hcJ2Jt0gFYg Youtube] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 14,990&lt;br /&gt;
| 10,109&lt;br /&gt;
| 39,100&lt;br /&gt;
| [https://youtu.be/Ime-K8dEYys Youtube]&lt;br /&gt;
| Complete text commentary&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minogame ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| BCF&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 132,777&lt;br /&gt;
| 10,138&lt;br /&gt;
| 18,483&lt;br /&gt;
| [https://youtu.be/-8SoqR8Em_0 Youtube]&lt;br /&gt;
| 339/424 crystals&lt;br /&gt;
|-&lt;br /&gt;
| Ramtoi&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 103,599&lt;br /&gt;
| 9,199&lt;br /&gt;
| 16,933&lt;br /&gt;
| [https://youtu.be/fH60n07Ky9k Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| HiHi&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 95,912&lt;br /&gt;
| 8,746&lt;br /&gt;
| 16,252&lt;br /&gt;
| [https://youtu.be/MFEBiSc_2Ls Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Niroe&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 84,408&lt;br /&gt;
| 8,914&lt;br /&gt;
| 16,265&lt;br /&gt;
| [https://youtu.be/ftQkaSHnPlk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| canti&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 49,389&lt;br /&gt;
| 8,712&lt;br /&gt;
| 17,544&lt;br /&gt;
| [https://youtu.be/sEvZqmJvpX0 Youtube] &lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 28,792&lt;br /&gt;
| 8,089&lt;br /&gt;
| 10,872&lt;br /&gt;
| [https://youtu.be/1QpHAR5j4sc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Folkius&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 22,119&lt;br /&gt;
| 7,362&lt;br /&gt;
| 11,934&lt;br /&gt;
| [https://youtu.be/LSqMpmAF4kk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[1] 散神無 Moon Cradle ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Lethe&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 133,352&lt;br /&gt;
| 9,284&lt;br /&gt;
| 13,511&lt;br /&gt;
| [https://youtu.be/WefmRkAfcLQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fufufu&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 107,537&lt;br /&gt;
| 8,681&lt;br /&gt;
| 11,123&lt;br /&gt;
| [https://youtu.be/4wspiAJK0sQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 24,036&lt;br /&gt;
| 9,338&lt;br /&gt;
| 12,185&lt;br /&gt;
| [https://youtu.be/YXnL6OSeAvM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[2] 劫殺 Ecliptic Chariot ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| LB3 ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 60,407&lt;br /&gt;
| 6,454&lt;br /&gt;
| 10,330&lt;br /&gt;
| [https://youtu.be/MZ9lCUjmBf8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| LB2 ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 10,259&lt;br /&gt;
| 7,590&lt;br /&gt;
| 10,778&lt;br /&gt;
| [https://youtu.be/NRg8pq66H5o Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[3] 緋輪 Infernal Sabbath ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 59,637&lt;br /&gt;
| 6,736&lt;br /&gt;
| 8,947&lt;br /&gt;
| [https://youtu.be/14BIYc1xopY?t=6100 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| YURI_K.&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 30,823&lt;br /&gt;
| 7,279&lt;br /&gt;
| 11,239&lt;br /&gt;
| [https://youtu.be/fiuKJXR95F0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yakumov&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 15,187&lt;br /&gt;
| 5,627&lt;br /&gt;
| 10,719&lt;br /&gt;
| [https://youtu.be/FsQQwtWJac0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[4] 神弥 Xanthez ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 121,144&lt;br /&gt;
| 9,891&lt;br /&gt;
| 16,290&lt;br /&gt;
| [https://youtu.be/nzxnBQkX5Cc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 57,795&lt;br /&gt;
| 7,942&lt;br /&gt;
| 12,780&lt;br /&gt;
| [https://youtu.be/4M6G-KHXtu8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ars9&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 50,580&lt;br /&gt;
| 8,873&lt;br /&gt;
| 13,712&lt;br /&gt;
| [https://youtu.be/0-H0JSqmCsQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 16,741&lt;br /&gt;
| 21,844&lt;br /&gt;
| 17,698&lt;br /&gt;
| [https://youtu.be/F8HjBH3PnLY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 12,698&lt;br /&gt;
| 13,766&lt;br /&gt;
| 63,812&lt;br /&gt;
| [https://youtu.be/U85QnM9yFAU Youtube]&lt;br /&gt;
|-&lt;br /&gt;
| M. Knight&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Automatic&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 12,077&lt;br /&gt;
| 9,560&lt;br /&gt;
| 16,435&lt;br /&gt;
| [https://youtu.be/U85QnM9yFAU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Great Majority ==&lt;br /&gt;
&lt;br /&gt;
=== Deadliar ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| phx&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 15,293&lt;br /&gt;
| 1,608&lt;br /&gt;
| 4,111&lt;br /&gt;
| [https://youtu.be/hFlGjFPatSk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 14,680&lt;br /&gt;
| 1,260&lt;br /&gt;
| 4,410&lt;br /&gt;
| [https://youtu.be/Ii15iL_vcqc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Icarus&lt;br /&gt;
| Terminus&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 3,296&lt;br /&gt;
| 1,274&lt;br /&gt;
| 4,912&lt;br /&gt;
| [https://youtu.be/nR74feuVeqI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| toimine&lt;br /&gt;
| Terminus&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 2,974&lt;br /&gt;
| 1,696&lt;br /&gt;
| 6,435&lt;br /&gt;
| [https://youtu.be/bHR7i156zeI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fossilmaiden ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| phx&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 15,076&lt;br /&gt;
| 1,494&lt;br /&gt;
| 4,310&lt;br /&gt;
| [https://youtu.be/_aF56PIr3Ww Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 14,880&lt;br /&gt;
| 1,228&lt;br /&gt;
| 4,211&lt;br /&gt;
| [https://youtu.be/fqi0TsiLcaU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| TYSI&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 14,526&lt;br /&gt;
| 1,228&lt;br /&gt;
| 4,037&lt;br /&gt;
| [https://youtu.be/pPeoKq3BJNk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Zaarock&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 12,499&lt;br /&gt;
| 1,143&lt;br /&gt;
| 3,437&lt;br /&gt;
| [https://youtu.be/AR8qorbA7-0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Asg_rve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Aspirant&lt;br /&gt;
| 7,322&lt;br /&gt;
| 2,040&lt;br /&gt;
| 15,646&lt;br /&gt;
| [https://youtu.be/bbB1T-O8Fk0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minogame ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| phx&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 16,041&lt;br /&gt;
| 2,525&lt;br /&gt;
| 5,659&lt;br /&gt;
| [https://youtu.be/aoX-Gs5aIZs Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 15,037&lt;br /&gt;
| 1,950&lt;br /&gt;
| 6,030&lt;br /&gt;
| [https://youtu.be/Gd6hSkUYnrQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Niroe&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 14,412&lt;br /&gt;
| 1,790&lt;br /&gt;
| 5,256&lt;br /&gt;
| [https://youtu.be/cb0bzMCeB3Q Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 13,032&lt;br /&gt;
| 2,120&lt;br /&gt;
| 4,319&lt;br /&gt;
| [https://youtu.be/KxDttrElpiQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shepardus&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 4,328&lt;br /&gt;
| 1,668&lt;br /&gt;
| 5,346&lt;br /&gt;
| [https://youtu.be/y0fDLpyM30c Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[1] 散神無 Moon Cradle ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 18,029&lt;br /&gt;
| 2,382&lt;br /&gt;
| 4,923&lt;br /&gt;
| [https://youtu.be/NwVPPte3eoU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fufufu&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 17,852&lt;br /&gt;
| 2,305&lt;br /&gt;
| 4,057&lt;br /&gt;
| [https://youtu.be/Ku4V6EP7tjQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 17,223&lt;br /&gt;
| 2,414&lt;br /&gt;
| 4,036&lt;br /&gt;
| [https://youtu.be/Tw6gKHq-q5w Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[2] 劫殺 Ecliptic Chariot ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 14,752&lt;br /&gt;
| 2,176&lt;br /&gt;
| 4,676&lt;br /&gt;
| [https://youtu.be/BX1tO-1SuwY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[3] 緋輪 Infernal Sabbath ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| l3yaku&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 15,281&lt;br /&gt;
| 2,187&lt;br /&gt;
| 4,988&lt;br /&gt;
| [https://youtu.be/2RLacKpMKdQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 15,081&lt;br /&gt;
| 1,857&lt;br /&gt;
| 3,592&lt;br /&gt;
| [https://youtu.be/qfXU2NJjrRQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[4] 神弥 Xanthez ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| ars9&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 15,508&lt;br /&gt;
| 2,309&lt;br /&gt;
| 4,459&lt;br /&gt;
| [https://youtu.be/J_HHreq-uI0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 15,490&lt;br /&gt;
| 1,832&lt;br /&gt;
| 4,424&lt;br /&gt;
| [https://youtu.be/6zHRVhfV6aY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 7,451&lt;br /&gt;
| 2,491&lt;br /&gt;
| 18,186&lt;br /&gt;
| [https://youtu.be/eZ26FqtbFGo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Way of All Flesh ==&lt;br /&gt;
&lt;br /&gt;
=== Deadliar ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 1,966&lt;br /&gt;
| 995&lt;br /&gt;
| 12,178&lt;br /&gt;
| [https://youtu.be/NJ0FvCjBq6Y Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| toimine&lt;br /&gt;
| Terminus&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 1,125&lt;br /&gt;
| 1,190&lt;br /&gt;
| 8,056&lt;br /&gt;
| [https://youtu.be/werNCinidVo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fossilmaiden ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| sro&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 11,042&lt;br /&gt;
| 720&lt;br /&gt;
| 8,296&lt;br /&gt;
| [https://youtu.be/FvOdtbiRNsc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| yk&lt;br /&gt;
| Terminus&lt;br /&gt;
| Moderately&lt;br /&gt;
| Alternative&lt;br /&gt;
| Aspirant&lt;br /&gt;
| 8,006&lt;br /&gt;
| 737&lt;br /&gt;
| 8,377&lt;br /&gt;
| [http://youtu.be/HZE4o_Yo4qo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Prinny-TPY&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 3,036&lt;br /&gt;
| 953&lt;br /&gt;
| 7,627&lt;br /&gt;
| [https://youtu.be/LkbsC7k1EGg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 1,507&lt;br /&gt;
| 978&lt;br /&gt;
| 13,023&lt;br /&gt;
| [https://youtu.be/EaTVzoZDpFE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minogame ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 4,628&lt;br /&gt;
| 814&lt;br /&gt;
| 7,297&lt;br /&gt;
| [https://youtu.be/KZBNJ6MwVTU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| phx&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 4,129&lt;br /&gt;
| 1,154&lt;br /&gt;
| 7,398&lt;br /&gt;
| [https://youtu.be/om3DhcyJDUA Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shepardus&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 935&lt;br /&gt;
| 859&lt;br /&gt;
| 4,973&lt;br /&gt;
| [https://youtu.be/W8wG3h3Y5Hk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[1] 散神無 Moon Cradle ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| fufufu&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 9,047&lt;br /&gt;
| 1,077&lt;br /&gt;
| 5,449&lt;br /&gt;
| [https://youtu.be/25siSRy1t3Q Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[2] 劫殺 Ecliptic Chariot ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 10,123&lt;br /&gt;
| 1,078&lt;br /&gt;
| 7,613&lt;br /&gt;
| [https://youtu.be/j9rOaQNIU7g Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| canti&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 2,245&lt;br /&gt;
| 1,864&lt;br /&gt;
| 3,840&lt;br /&gt;
| [https://youtu.be/JMY58XytbVI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 1,193&lt;br /&gt;
| 1,819&lt;br /&gt;
| 2,645&lt;br /&gt;
| [https://youtu.be/kRGpljh7LxQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[3] 緋輪 Infernal Sabbath ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 7,339&lt;br /&gt;
| 797&lt;br /&gt;
| 6,676&lt;br /&gt;
| [https://youtu.be/yYkCZKQp2Ds Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[4] 神弥 Xanthez ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| ars9&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 5,699&lt;br /&gt;
| 1,208&lt;br /&gt;
| 5,820&lt;br /&gt;
| [https://youtu.be/4iqLmvXExlU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 2,251&lt;br /&gt;
| 2,035&lt;br /&gt;
| 4,367&lt;br /&gt;
| [https://youtu.be/yX57NRH08yk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 2,236&lt;br /&gt;
| 1,382&lt;br /&gt;
| 15,274&lt;br /&gt;
| [https://youtu.be/sGmqKiz72hY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index]]&lt;/div&gt;</summary>
		<author><name>User account</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Hellsinker/Video_Index&amp;diff=31433</id>
		<title>Hellsinker/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Hellsinker/Video_Index&amp;diff=31433"/>
		<updated>2024-08-29T05:47:37Z</updated>

		<summary type="html">&lt;p&gt;User account: /* Minogame */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[Hellsinker|'''Main Page''']] — [[Hellsinker/Strategy|'''General Strategy''']] — [[Hellsinker/Segments|'''Segment Strategy''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
----&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
Hold shift when clicking headers to sort by multiple criteria.&lt;br /&gt;
&lt;br /&gt;
== Full Sequence Order ==&lt;br /&gt;
&lt;br /&gt;
=== Deadliar ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| twilightex&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 170,646&lt;br /&gt;
| 8,801&lt;br /&gt;
| 24,083&lt;br /&gt;
| [https://youtu.be/cr92WqFBF34 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| twilightex&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 166,345&lt;br /&gt;
| 8,951&lt;br /&gt;
| 23,523&lt;br /&gt;
| [https://youtu.be/Vxel8y_mmLo Youtube]&lt;br /&gt;
| English voice commentary&lt;br /&gt;
|-&lt;br /&gt;
| riro&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 133,361&lt;br /&gt;
| 8,723&lt;br /&gt;
| 21,987&lt;br /&gt;
| [https://youtu.be/YoLFlWvR7yM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| GalactaRay&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 111,809&lt;br /&gt;
| 7,850&lt;br /&gt;
| 20,925&lt;br /&gt;
| [https://youtu.be/V7MhCAy854A Youtube]&lt;br /&gt;
| Commentary in captions&lt;br /&gt;
|-&lt;br /&gt;
| Icarus&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 13,651&lt;br /&gt;
| 5,976&lt;br /&gt;
| 13,644&lt;br /&gt;
| [https://youtu.be/ftg2nE3VSLU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| E.G.I.&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 12,853&lt;br /&gt;
| 4,835&lt;br /&gt;
| 13,053&lt;br /&gt;
| [https://youtu.be/YSznEpjHyvs Youtube]&lt;br /&gt;
| No-damage survival play&lt;br /&gt;
|-&lt;br /&gt;
| toimine&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 9,504&lt;br /&gt;
| 6,506&lt;br /&gt;
| 16,043&lt;br /&gt;
| [https://youtu.be/dAkTriEXovY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fossilmaiden ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| sro&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 144,422&lt;br /&gt;
| 7,957&lt;br /&gt;
| 21,819&lt;br /&gt;
| [https://youtu.be/GJdjkdf3vws Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Zaarock&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 97,446&lt;br /&gt;
| 8,175&lt;br /&gt;
| 19,895&lt;br /&gt;
| [https://www.twitch.tv/videos/456988562 Twitch]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 64,918&lt;br /&gt;
| 6,532&lt;br /&gt;
| 13,893&lt;br /&gt;
| [https://youtu.be/AeLk_c3yo6g?t=9274 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| sro&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 42,985&lt;br /&gt;
| 11,672&lt;br /&gt;
| 55,680&lt;br /&gt;
| [https://youtu.be/hcJ2Jt0gFYg Youtube] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 14,990&lt;br /&gt;
| 10,109&lt;br /&gt;
| 39,100&lt;br /&gt;
| [https://youtu.be/Ime-K8dEYys Youtube]&lt;br /&gt;
| Complete text commentary&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minogame ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| BCF&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 132,777&lt;br /&gt;
| 10,138&lt;br /&gt;
| 18,483&lt;br /&gt;
| [https://youtu.be/-8SoqR8Em_0 Youtube]&lt;br /&gt;
| 339/424 crystals&lt;br /&gt;
|-&lt;br /&gt;
| Ramtoi&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 103,599&lt;br /&gt;
| 9,199&lt;br /&gt;
| 16,933&lt;br /&gt;
| [https://youtu.be/fH60n07Ky9k Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| HiHi&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 95,912&lt;br /&gt;
| 8,746&lt;br /&gt;
| 16,252&lt;br /&gt;
| [https://youtu.be/MFEBiSc_2Ls Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Niroe&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 84,408&lt;br /&gt;
| 8,914&lt;br /&gt;
| 16,265&lt;br /&gt;
| [https://youtu.be/ftQkaSHnPlk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| canti&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 49,389&lt;br /&gt;
| 8,712&lt;br /&gt;
| 17,544&lt;br /&gt;
| [https://youtu.be/sEvZqmJvpX0 Youtube] &lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 28,792&lt;br /&gt;
| 8,089&lt;br /&gt;
| 10,872&lt;br /&gt;
| [https://youtu.be/1QpHAR5j4sc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Folkius&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 22,119&lt;br /&gt;
| 7,362&lt;br /&gt;
| 11,934&lt;br /&gt;
| [https://youtu.be/LSqMpmAF4kk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[1] 散神無 Moon Cradle ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Lethe&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 133,352&lt;br /&gt;
| 9,284&lt;br /&gt;
| 13,511&lt;br /&gt;
| [https://youtu.be/WefmRkAfcLQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fufufu&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 107,537&lt;br /&gt;
| 8,681&lt;br /&gt;
| 11,123&lt;br /&gt;
| [https://youtu.be/4wspiAJK0sQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 24,036&lt;br /&gt;
| 9,338&lt;br /&gt;
| 12,185&lt;br /&gt;
| [https://youtu.be/YXnL6OSeAvM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[2] 劫殺 Ecliptic Chariot ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| LB3 ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 60,407&lt;br /&gt;
| 6,454&lt;br /&gt;
| 10,330&lt;br /&gt;
| [https://youtu.be/MZ9lCUjmBf8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| LB2 ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 10,259&lt;br /&gt;
| 7,590&lt;br /&gt;
| 10,778&lt;br /&gt;
| [https://youtu.be/NRg8pq66H5o Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[3] 緋輪 Infernal Sabbath ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 59,637&lt;br /&gt;
| 6,736&lt;br /&gt;
| 8,947&lt;br /&gt;
| [https://youtu.be/14BIYc1xopY?t=6100 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| YURI_K.&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 30,823&lt;br /&gt;
| 7,279&lt;br /&gt;
| 11,239&lt;br /&gt;
| [https://youtu.be/fiuKJXR95F0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yakumov&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 15,187&lt;br /&gt;
| 5,627&lt;br /&gt;
| 10,719&lt;br /&gt;
| [https://youtu.be/FsQQwtWJac0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[4] 神弥 Xanthez ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 121,144&lt;br /&gt;
| 9,891&lt;br /&gt;
| 16,290&lt;br /&gt;
| [https://youtu.be/nzxnBQkX5Cc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 57,795&lt;br /&gt;
| 7,942&lt;br /&gt;
| 12,780&lt;br /&gt;
| [https://youtu.be/4M6G-KHXtu8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ars9&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 50,580&lt;br /&gt;
| 8,873&lt;br /&gt;
| 13,712&lt;br /&gt;
| [https://youtu.be/0-H0JSqmCsQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 16,741&lt;br /&gt;
| 21,844&lt;br /&gt;
| 17,698&lt;br /&gt;
| [https://youtu.be/F8HjBH3PnLY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 12,698&lt;br /&gt;
| 13,766&lt;br /&gt;
| 63,812&lt;br /&gt;
| [https://youtu.be/U85QnM9yFAU Youtube]&lt;br /&gt;
|-&lt;br /&gt;
| M. Knight&lt;br /&gt;
| TLB ALL&lt;br /&gt;
| Moderately&lt;br /&gt;
| Automatic&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 12,077&lt;br /&gt;
| 9,560&lt;br /&gt;
| 16,435&lt;br /&gt;
| [https://youtu.be/U85QnM9yFAU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Great Majority ==&lt;br /&gt;
&lt;br /&gt;
=== Deadliar ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| phx&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 15,293&lt;br /&gt;
| 1,608&lt;br /&gt;
| 4,111&lt;br /&gt;
| [https://youtu.be/hFlGjFPatSk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 14,680&lt;br /&gt;
| 1,260&lt;br /&gt;
| 4,410&lt;br /&gt;
| [https://youtu.be/Ii15iL_vcqc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Icarus&lt;br /&gt;
| Terminus&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 3,296&lt;br /&gt;
| 1,274&lt;br /&gt;
| 4,912&lt;br /&gt;
| [https://youtu.be/nR74feuVeqI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| toimine&lt;br /&gt;
| Terminus&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 2,974&lt;br /&gt;
| 1,696&lt;br /&gt;
| 6,435&lt;br /&gt;
| [https://youtu.be/bHR7i156zeI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fossilmaiden ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| phx&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 15,076&lt;br /&gt;
| 1,494&lt;br /&gt;
| 4,310&lt;br /&gt;
| [https://youtu.be/_aF56PIr3Ww Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 14,880&lt;br /&gt;
| 1,228&lt;br /&gt;
| 4,211&lt;br /&gt;
| [https://youtu.be/fqi0TsiLcaU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| TYSI&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 14,526&lt;br /&gt;
| 1,228&lt;br /&gt;
| 4,037&lt;br /&gt;
| [https://youtu.be/pPeoKq3BJNk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Zaarock&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 12,499&lt;br /&gt;
| 1,143&lt;br /&gt;
| 3,437&lt;br /&gt;
| [https://youtu.be/AR8qorbA7-0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Asg_rve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Aspirant&lt;br /&gt;
| 7,322&lt;br /&gt;
| 2,040&lt;br /&gt;
| 15,646&lt;br /&gt;
| [https://youtu.be/bbB1T-O8Fk0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minogame ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| phx&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 16,041&lt;br /&gt;
| 2,525&lt;br /&gt;
| 5,659&lt;br /&gt;
| [https://youtu.be/aoX-Gs5aIZs Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 15,037&lt;br /&gt;
| 1,950&lt;br /&gt;
| 6,030&lt;br /&gt;
| [https://youtu.be/Gd6hSkUYnrQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Niroe&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 14,412&lt;br /&gt;
| 1,790&lt;br /&gt;
| 5,256&lt;br /&gt;
| [https://youtu.be/cb0bzMCeB3Q Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 13,032&lt;br /&gt;
| 2,120&lt;br /&gt;
| 4,319&lt;br /&gt;
| [https://youtu.be/KxDttrElpiQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shepardus&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 4,328&lt;br /&gt;
| 1,668&lt;br /&gt;
| 5,346&lt;br /&gt;
| [https://youtu.be/y0fDLpyM30c Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[1] 散神無 Moon Cradle ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 18,029&lt;br /&gt;
| 2,382&lt;br /&gt;
| 4,923&lt;br /&gt;
| [https://youtu.be/NwVPPte3eoU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| fufufu&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 17,852&lt;br /&gt;
| 2,305&lt;br /&gt;
| 4,057&lt;br /&gt;
| [https://youtu.be/Ku4V6EP7tjQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 17,223&lt;br /&gt;
| 2,414&lt;br /&gt;
| 4,036&lt;br /&gt;
| [https://youtu.be/Tw6gKHq-q5w Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[2] 劫殺 Ecliptic Chariot ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 14,752&lt;br /&gt;
| 2,176&lt;br /&gt;
| 4,676&lt;br /&gt;
| [https://youtu.be/BX1tO-1SuwY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[3] 緋輪 Infernal Sabbath ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| l3yaku&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 15,281&lt;br /&gt;
| 2,187&lt;br /&gt;
| 4,988&lt;br /&gt;
| [https://youtu.be/2RLacKpMKdQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 15,081&lt;br /&gt;
| 1,857&lt;br /&gt;
| 3,592&lt;br /&gt;
| [https://youtu.be/qfXU2NJjrRQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[4] 神弥 Xanthez ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| ars9&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 15,508&lt;br /&gt;
| 2,309&lt;br /&gt;
| 4,459&lt;br /&gt;
| [https://youtu.be/J_HHreq-uI0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saint Mauve&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Adept&lt;br /&gt;
| 15,490&lt;br /&gt;
| 1,832&lt;br /&gt;
| 4,424&lt;br /&gt;
| [https://youtu.be/6zHRVhfV6aY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 7,451&lt;br /&gt;
| 2,491&lt;br /&gt;
| 18,186&lt;br /&gt;
| [https://youtu.be/eZ26FqtbFGo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Way of All Flesh ==&lt;br /&gt;
&lt;br /&gt;
=== Deadliar ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Alternative&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 1,966&lt;br /&gt;
| 995&lt;br /&gt;
| 12,178&lt;br /&gt;
| [https://youtu.be/NJ0FvCjBq6Y Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| toimine&lt;br /&gt;
| Terminus&lt;br /&gt;
| Moderately&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 1,125&lt;br /&gt;
| 1,190&lt;br /&gt;
| 8,056&lt;br /&gt;
| [https://youtu.be/werNCinidVo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fossilmaiden ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| sro&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 11,042&lt;br /&gt;
| 720&lt;br /&gt;
| 8,296&lt;br /&gt;
| [https://youtu.be/FvOdtbiRNsc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| yk&lt;br /&gt;
| Terminus&lt;br /&gt;
| Moderately&lt;br /&gt;
| Alternative&lt;br /&gt;
| Aspirant&lt;br /&gt;
| 8,006&lt;br /&gt;
| 737&lt;br /&gt;
| 8,377&lt;br /&gt;
| [http://youtu.be/HZE4o_Yo4qo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Prinny-TPY&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 3,036&lt;br /&gt;
| 953&lt;br /&gt;
| 7,627&lt;br /&gt;
| [https://youtu.be/LkbsC7k1EGg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 1,507&lt;br /&gt;
| 978&lt;br /&gt;
| 13,023&lt;br /&gt;
| [https://youtu.be/EaTVzoZDpFE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minogame ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 4,628&lt;br /&gt;
| 814&lt;br /&gt;
| 7,297&lt;br /&gt;
| [https://youtu.be/KZBNJ6MwVTU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| phx&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 4,129&lt;br /&gt;
| 1,154&lt;br /&gt;
| 7,398&lt;br /&gt;
| [https://youtu.be/om3DhcyJDUA Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shepardus&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 935&lt;br /&gt;
| 859&lt;br /&gt;
| 4,973&lt;br /&gt;
| [https://youtu.be/W8wG3h3Y5Hk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[1] 散神無 Moon Cradle ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| fufufu&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 9,047&lt;br /&gt;
| 1,077&lt;br /&gt;
| 5,449&lt;br /&gt;
| [https://youtu.be/25siSRy1t3Q Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[2] 劫殺 Ecliptic Chariot ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 10,123&lt;br /&gt;
| 1,078&lt;br /&gt;
| 7,613&lt;br /&gt;
| [https://youtu.be/j9rOaQNIU7g Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 1,193&lt;br /&gt;
| 1,819&lt;br /&gt;
| 2,645&lt;br /&gt;
| [https://youtu.be/kRGpljh7LxQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[3] 緋輪 Infernal Sabbath ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 7,339&lt;br /&gt;
| 797&lt;br /&gt;
| 6,676&lt;br /&gt;
| [https://youtu.be/yYkCZKQp2Ds Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kagura[4] 神弥 Xanthez ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Way Of Life&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Speed Control&lt;br /&gt;
! style=&amp;quot;width:8%;&amp;quot; | Bootleg Ghost&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | SPIRIT&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | KILL&lt;br /&gt;
! style=&amp;quot;width:6%;&amp;quot; | TOKEN&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| ars9&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 5,699&lt;br /&gt;
| 1,208&lt;br /&gt;
| 5,820&lt;br /&gt;
| [https://youtu.be/4iqLmvXExlU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| Terminus&lt;br /&gt;
| Drastic&lt;br /&gt;
| Momentary&lt;br /&gt;
| Adept&lt;br /&gt;
| 2,251&lt;br /&gt;
| 2,035&lt;br /&gt;
| 4,367&lt;br /&gt;
| [https://youtu.be/yX57NRH08yk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Beetle-Omiwatari&lt;br /&gt;
| Terminus&lt;br /&gt;
| Prudently&lt;br /&gt;
| Momentary&lt;br /&gt;
| Solidstate&lt;br /&gt;
| 2,236&lt;br /&gt;
| 1,382&lt;br /&gt;
| 15,274&lt;br /&gt;
| [https://youtu.be/sGmqKiz72hY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index]]&lt;/div&gt;</summary>
		<author><name>User account</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Hellsinker&amp;diff=31382</id>
		<title>Hellsinker</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Hellsinker&amp;diff=31382"/>
		<updated>2024-08-21T19:07:10Z</updated>

		<summary type="html">&lt;p&gt;User account: /* Trivia */ I don't know anything about music theory&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HellsinkerLogoTransparent.png|center|637px]]&lt;br /&gt;
&lt;br /&gt;
'''Hellsinker.''' (ヘルシンカー) is a vertical-scrolling [[doujin]] shooting game developed by Ruminant's Whimper for PC. After a trial version was released in 2004, the game underwent sweeping changes before completion, with the full version eventually being distributed at Comiket 72 in 2007. Since 2019, enhanced versions have been available digitally on Steam and [https://tonnor.booth.pm BOOTH]. The game's defining features are the varied and unconventional abilities of its playable characters, its obscure and obfuscated mechanics, its three different tracked scores, and its often inscrutable lore and unique aesthetic. The story follows 4 members of the mysterious organization GRAVEYARD as they attempt to reach and infiltrate the Cardinal Shaft, a giant tower responsible for the end of the world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;'''AN AWESOME PRAYER'''&amp;lt;br&amp;gt;'''IS''' &amp;lt;br&amp;gt;'''CONFLICT WITH US'''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'''KEEP YOUR DIGNITY'''&lt;br /&gt;
----&lt;br /&gt;
[[Hellsinker/Strategy|'''General Strategy''']] — [[Hellsinker/Segments|'''Segment Strategy''']]  —  [[Hellsinker/Video Index|'''Video Index''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
[[File:HellsinkerTitle1.png|thumb|200px|right|Title screen 1 of 4. Title screens are unlocked as you progress through the game.]]&lt;br /&gt;
&lt;br /&gt;
''Hellsinker.'' is a four-button game with 4 playable characters (one of which has 4 different load-outs, for an overall total of 7) and 9 stages (referred to as ''Segments'') in the main game. There are also unlockable harder versions of the first 3 Segments and 2 standalone Extra Segments. The game's three scoring systems are [[Hellsinker#Spirits|Spirits]], [[Hellsinker#Kills|Kills]], and [[Hellsinker#Tokens|Tokens]].&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''C (Press):''' Main shot. Tapping 5 times per second is optimal. Tapping faster will drain LUNA while providing no benefit.&lt;br /&gt;
* '''C (Hold):''' Charge attack. Some shots have autofire ability as well.&lt;br /&gt;
* '''X (Press or hold):''' Subweapon. The mechanics of this attack vary whether the button was pressed or held, and whether the subweapon gauge is filled to level 1 or 2.&lt;br /&gt;
* '''Z:''' Discharge attack (bomb). Discharge attacks clear the screen of bullets and make the player character invincible for some time.&lt;br /&gt;
* '''V:''' Activate slow movement. The exact behavior of this button is dependent on the ''Speed Control'' setting. Fossilmaiden uses this button to control her aiming direction instead.&lt;br /&gt;
&lt;br /&gt;
There are some additional controls that apply only to some characters:&lt;br /&gt;
&lt;br /&gt;
* ''' C (Tap rapidly):''' Additional shot weapon.&lt;br /&gt;
* ''' C (Hold) + X:''' Additional subweapon.&lt;br /&gt;
* ''' Z (Hold):''' Delay Discharge detonation. Invincibility is still applied immediately.&lt;br /&gt;
&lt;br /&gt;
=== HUD ===&lt;br /&gt;
----&lt;br /&gt;
[[File:HellsinkerHUD left.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
The lefthand side of the HUD focuses on gameplay features and contains vital information for any player.&lt;br /&gt;
# '''Rank and [[Hellsinker#Speed &amp;amp; Speed Control|Speed]] settings.''' Set before a run starts. Rank settings do not work outside Practice mode.&lt;br /&gt;
# [[Hellsinker#Lives|'''Lives.''']] Lives are indicated by the heart containers. Max denotes the maximum number you can stock at once, set before the run. The NECESSARY counter tracks Extend progress; when it falls below 0 you earn an Extend.&lt;br /&gt;
# [[Hellsinker#SOL|'''SOL gauge.''']] SOL determines the strength of your main shot and [[Hellsinker#Discharge|bombs]]. Levels are from 1 to 5. The number will flash red when a bomb is available.&lt;br /&gt;
# [[Hellsinker#LUNA|'''LUNA gauge.''']] LUNA determines your main shot's rate of fire. Has 3 levels, LO/MI/HI. Text will flash blue when HI, indicating maximum fire rate.&lt;br /&gt;
# [[Hellsinker#Subweapon_Gauge|'''Subweapon gauge.''']] Indicates the status of your subweapon. The bar indicates subweapon charge, while the rectangles indicate the level of attack available. For option type subweapons, MOUNT indicates the weapon is mounted to your character while INDEPEND indicates that it has been launched.&lt;br /&gt;
# [[Hellsinker#STELLA_.28Rank.29|'''STELLA gauge.''']] Also called rank. Levels go from 1 to 9 to A. The number will flash red when the gauge is filling and blue when it is emptying.&lt;br /&gt;
# '''Target name.''' Indicates the name of the last target hit. Can be ignored.&lt;br /&gt;
# [[Hellsinker#TERRA|'''TERRA gauge.''']] After being depleted, you will detour to a bonus Segment called the [[Hellsinker#Shrine of Farewell|Shrine of Farewell]] after the end of the current Segment.&lt;br /&gt;
&lt;br /&gt;
[[File:HellsinkerHUD right.png|637px|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
The righthand side of the HUD is mostly reserved for scoring info. Players playing for survival may ignore most of this.&lt;br /&gt;
&amp;lt;ol start=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hellsinker#Bootleg_Ghost|'''Autobomb status.''']] If an autobomb is available, it will say so here and state how many you have remaining for the current Segment. Otherwise it will tell you why an autobomb is not available.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hellsinker#Spirits|'''Spirit counter and gauges.''']] The top counter represents Spirits earned from all previous segments and the bottom shows the amount earned on the current Segment. These numbers are summed at the end of the Segment. The gauges represent decimal values of Spirit gains. A full gauge from top to bottom represents 1, 10, and 100 Spirits. This allows players to easily track Spirit changes of any size, no matter how large their score becomes. If a Spirit [[Hellsinker#BREAKTHROUGH|BREAKTHROUGH]] is achieved, the word BREAK will appear next to the word Spirit.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hellsinker#Kills|'''Kill counter.''']] This tracks the total number of kills made in a run. Like the Spirit counter, the top number tracks previous segments and the bottom number tracks the current Segment. BREAK will also appear next to Kills for a Kill BREAKTHROUGH.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;'''LUNA gem.''' The value inside the gem tracks the current LUNA Crystal level, which determines their Token value. The number outside tracks how many more crystals need to be collected or lost to change the level.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hellsinker#Tokens|'''Token counter.''']] Works similarly to the other two scores aside from lacking a BREAKTHROUGH.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;'''Timer.''' Counts the time (in seconds) since the start of the current Segment.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;'''FPS counter.''' Tracks your FPS, to 2 decimal places (ie 6000 is 60.00). At one time it was possible to configure this to also show VRAM usage and Object Count. It is unknown if this is still possible.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Characters / Executors ==&lt;br /&gt;
''Hellsinker.'' features four playable Executor characters, each with very different playstyles. Three of the characters are available by default, while the fourth, Kagura, is unlocked by clearing Segment 4 on a single credit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width:85%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:225px;&amp;quot; | Executor&lt;br /&gt;
! style=&amp;quot;width:30%;&amp;quot; | Background&lt;br /&gt;
! style=&amp;quot;width:45%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hs-portrait-deadliar.png|center]]'''Deadliar'''&lt;br /&gt;
| A mysterious veteran of GRAVEYARD who has a history with Cardinal. Fights alongside the Mistletoe Tobari-Maru.&lt;br /&gt;
| Focuses on strong but narrow attacks. Relies on his subweapon for coverage who can be freely placed to attack enemies with a small area-of-effect. His huge, high-power [[Hellsinker#Discharge|Discharge]] is his only tool for mass destruction, which can be manually delayed while still providing invincibility.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hs-portrait-fossilmaiden.png|center]]'''Fossilmaiden'''&lt;br /&gt;
| A particularly sickly member of GRAVEYARD who has formed a symbiotic bond with her Mistletoe, Saraba-Maru.&lt;br /&gt;
| Has a wide variety of specialized attacks, from melee range to covering extremely large areas of the screen. Can aim in 8 directions. Simultaneously the least and most mobile character. May be challenging to use before building up some familiarity. Two Discharges: a powerful bomb that flies up the screen, and an invincibility cloak with no offensive component.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hs-portrait-minogame.png|center]]'''Minogame'''&lt;br /&gt;
| A hermaphroditic artificial [https://en.wikipedia.org/wiki/Sokushinbutsu sokushinbutsu] confiscated by GRAVEYARD. Powerful enough to fight without a Mistletoe or equipment.&lt;br /&gt;
| Unusual toolset focusing on strong area-of-effect attacks, invincibility, and auras. Very good at getting out of tight spots. Discharge is a more genre-typical all-range, long-duration, high-commitment attack.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[File:hs-portrait-kagura.png|center]]'''Kagura / Kagura-Maru'''&lt;br /&gt;
| A Mistletoe used as a living weapons platform after being crippled by feedback from Minogame. Enclosed in a armored shell, she can't do much but fight.&lt;br /&gt;
| Four distinct load-outs. While varied, these are generally more &amp;quot;familiar&amp;quot; to other shmups than the other Executors, sharing a greater emphasis on the main shot weapon and less (ab)use of invulnerability.&lt;br /&gt;
|-&lt;br /&gt;
| '''散神無''' ''Chirijinmu''&amp;lt;br&amp;gt;'''Moon Cradle (Multi-Trajectory Shell)'''&lt;br /&gt;
| All-rounder whose every weapon features some kind of lingering hurtbox. The best at continuous reckless shooting. Has two manually aimable subweapons, and weak Discharges that only cost 2 SOL rather than emptying the gauge. Resembles [[ESP Ra.De.]]&lt;br /&gt;
|-&lt;br /&gt;
| '''劫殺''' ''Gousetsu''&amp;lt;br&amp;gt;'''Ecliptic Chariot (External Gunner)'''&lt;br /&gt;
| Wields an external, three-pronged turret that can be launched and retrieved freely. Poor offensive and scoring potential. Resembles [[Dragon Blaze]].&lt;br /&gt;
|-&lt;br /&gt;
| '''緋輪''' ''Himawari''&amp;lt;br&amp;gt;'''Infernal Sabbath (Variable Gun)'''&lt;br /&gt;
| High power main shot and no subweapon; instead, the subweapon button controls the spread of the main shot. Discharge is a traditional circular &amp;quot;nuke&amp;quot; bomb. Basic tools have high potential, but are hampered with blind spots and lack of versatility. Resembles the shot weapon from [[V-V]].&lt;br /&gt;
|-&lt;br /&gt;
| '''神弥''' ''Omiwatari''&amp;lt;br&amp;gt;'''Xanthez (Anti-Bacillus Saber)'''&lt;br /&gt;
| Experimental type with extremely high destruction potential limited by conditional gimmicks. Powerful, auto-aiming main shot that requires periodic reloading. Short-ranged blade weapons deal more damage with each physics object collided with; this includes some enemy bullet types, potentially stacking up to massive counterattacks. Has the most damaging and least defensive Discharge attack, a narrow laser beam.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Lives ===&lt;br /&gt;
----&lt;br /&gt;
The player starts with four lives. The '''Way of Life''' setting can change the maximum life cap to 6 (''Moderately''), 7 (''Prudently''), or 5 (''Drastic''). Please note that the game ends when you are hit with only one life icon left, '''not''' when you have zero; as such, it is better to think of your life icons as &amp;quot;hit points&amp;quot; rather than &amp;quot;spare lives&amp;quot; or &amp;quot;shields&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Extend progress is displayed by the '''NECESSARY''' counter, with an Extend being earned when NECESSARY falls below 0.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Hellsinker#Items|Item]] / Trigger || Effect on NECESSARY&lt;br /&gt;
|-&lt;br /&gt;
| Life Chip || -1&lt;br /&gt;
|-&lt;br /&gt;
| Ingot || -0.05&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Crystal or Frozen Crystal || -0.004&lt;br /&gt;
|-&lt;br /&gt;
| Reliquia || -0.05&lt;br /&gt;
|-&lt;br /&gt;
| Per frame, before boss warning || -0.0008, or -0.0016 if on last life&lt;br /&gt;
|-&lt;br /&gt;
| Per frame, Segment 8 boss || -0.001&lt;br /&gt;
|-&lt;br /&gt;
| Starting a new Segment || -4&lt;br /&gt;
|-&lt;br /&gt;
| Losing a life || -2&lt;br /&gt;
|-&lt;br /&gt;
| Losing a life after a recent death || Additional -2&lt;br /&gt;
|-&lt;br /&gt;
| Per frame REGEN ASSIST is active || -0.025 (1 death) to -0.0025 (4+ deaths)&lt;br /&gt;
|-&lt;br /&gt;
| Blue crystallized spirit &amp;lt;sup&amp;gt;sh.&amp;lt;/sup&amp;gt; || -0.5&lt;br /&gt;
|-&lt;br /&gt;
| Red crystallized spirit &amp;lt;sup&amp;gt;sh.&amp;lt;/sup&amp;gt; || -2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;sh.&amp;lt;/sup&amp;gt; &amp;lt;small&amp;gt;[[Hellsinker#Shrine of Farewell|Shrine of Farewell]] exclusive items.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upon gaining an Extend or respawning after a death, the player is invincible for 120 frames. The invincibility following an Extend has the unique property of being added on top of any current invincibility time. This can be abused to stack up more invincibility, so long as the player does not activate the [[Hellsinker#Invincibility_overwrite_bug|invincibility overwrite bug]].&lt;br /&gt;
&lt;br /&gt;
Gaining an Extend when at the life cap grants an '''Immortality''' bonus, awarding increasing quantities of [[Hellsinker#Spirits|Spirits]] with each bonus. Playing with a reduced life cap gives the player the opportunity to earn one or two extra Immortality bonuses at the cost of safety.&lt;br /&gt;
&lt;br /&gt;
How quickly individual Executors gain Extends is determined by their '''Life Scale''' and '''Expand''' attributes. Life Scale is the starting value of NECESSARY. Every time an Extend is earned, the base value increases by the Expand value. Characters with high Expand values will find their Extends becoming comparatively rare in the late game. The base value is reset when either type of [[Hellsinker#BREAKTHROUGH|BREAKTHROUGH]] is achieved.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor || Life Scale || Expand&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar || 20 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden || 18 || +3&lt;br /&gt;
|-&lt;br /&gt;
| Minogame || 23 || +1&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle) || 22 || +1&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot) || 19 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath) || 28 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez) || 16 || +3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SOL and LUNA ===&lt;br /&gt;
----&lt;br /&gt;
==== SOL ====&lt;br /&gt;
----&lt;br /&gt;
Discharges and main shot power are governed by the '''SOL gauge'''. SOL is measured in levels 1 to 5. A minimum of 3 SOL is required to use a [[Hellsinker#Discharge|Discharge]], with higher levels producing a more powerful and longer-lasting bomb. For all shots except Moon Cradle, performing a Discharge sets SOL to level 1; for Moon Cradle, Discharge lowers SOL by 2 levels.&lt;br /&gt;
&lt;br /&gt;
The SOL gauge refills over time. For several characters, the recharge rate is improved very slightly if LUNA is low, but this has little practical use.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Maximum SOL&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Time to charge a full SOL level at...&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 1'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 2'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 3'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 4'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 5'''&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| {{HoverSpan|52000/level|259999}}&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{HoverSpan|+182/frame|286 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|HI level when full, LO level otherwise|51199}}&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{HoverSpan|+70/frame|732 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | {{HoverSpan|52000/level|259999}}&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{HoverSpan|+160/frame|325 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle)&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{HoverSpan|+160/frame|325 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot)&lt;br /&gt;
| {{HoverSpan|+345/frame|151 frames}}&lt;br /&gt;
| {{HoverSpan|+100/frame|520 frames}}&lt;br /&gt;
| {{HoverSpan|+245/frame|213 frames}}&lt;br /&gt;
| {{HoverSpan|+300/frame|174 frames}}&lt;br /&gt;
| {{HoverSpan|+400/frame|130 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{HoverSpan|+225/frame|232 frames}}&lt;br /&gt;
| {{HoverSpan|+160/frame|325 frames}}&lt;br /&gt;
| {{HoverSpan|+40/frame|1300 frames}}&lt;br /&gt;
| {{HoverSpan|+500/frame|104 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| {{HoverSpan|+320/frame|163 frames}}&lt;br /&gt;
| {{HoverSpan|+220/frame|237 frames}}&lt;br /&gt;
| {{HoverSpan|+120/frame|434 frames}}&lt;br /&gt;
| {{HoverSpan|+50/frame|1040 frames}}&lt;br /&gt;
| {{HoverSpan|+2000/frame|26 frames}}&lt;br /&gt;
|}&lt;br /&gt;
The gauge can also be refilled by collecting [[Hellsinker#Items|SOL Pieces]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Value of SOL piece&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Normal'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''The Great Majority (Extra 1)'''&lt;br /&gt;
|-&lt;br /&gt;
| Not Fossilmaiden&lt;br /&gt;
| {{HoverSpan|1/16 level|3200}}&lt;br /&gt;
| {{HoverSpan|~1/49 level|1066}}&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|1/64|800}}&lt;br /&gt;
| {{HoverSpan|~1/193|266}}&lt;br /&gt;
|}&lt;br /&gt;
Whenever the &amp;quot;discharge available&amp;quot; sound plays, the player becomes invincible very briefly (12 frames).&lt;br /&gt;
&lt;br /&gt;
==== LUNA ====&lt;br /&gt;
----&lt;br /&gt;
The level of the '''LUNA gauge''' governs the rate of fire of your main shot. The gauge drains by a value each time the shot button is pressed, drains per bullet fired, and recovers over time.&lt;br /&gt;
&lt;br /&gt;
Shots are fired in 0.2 second bursts (12 frames); pressing the shot button more than 5 times per second will continue to apply the LUNA drain on press but will not fire additional bullets. Even if the player's tap timing is imperfect, the LUNA drain will still be dramatically softened so long as the inaccuracy is no more than a few frames.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Maximum LUNA&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | LUNA drain when shot button pressed&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Drain per bullet&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Other firing modes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Minimum'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''1 frame early'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''2 frames early'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''3 frames early'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''4 frames early'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Earlier still'''&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| {{HoverSpan|51200 per level|153599}}&amp;lt;br&amp;gt;'''Minimum:''' 12800&lt;br /&gt;
| -70&lt;br /&gt;
| -220&lt;br /&gt;
| -320&lt;br /&gt;
| -370&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -820&lt;br /&gt;
| {{HoverSpan|7 shots per burst|-365}}&lt;br /&gt;
| '''NARROW PIERCING:'''&amp;lt;br&amp;gt;Additional -120/frame&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|HI level when full, LO level otherwise|51199}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | 0&lt;br /&gt;
| 0&lt;br /&gt;
| '''BREAKING CHAIN:'''&amp;lt;br&amp;gt;LUNA set to 0&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{HoverSpan|51200 per level|153599}}&lt;br /&gt;
| -100&lt;br /&gt;
| -400&lt;br /&gt;
| -700&lt;br /&gt;
| -1000&lt;br /&gt;
| -1300&lt;br /&gt;
| -2700&lt;br /&gt;
| {{HoverSpan|7 shots per burst|-400}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle)&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;6&amp;quot; | -485&lt;br /&gt;
| {{HoverSpan|11 shots per burst|-105}}&lt;br /&gt;
| '''Autofire:'''&amp;lt;br&amp;gt;No extra cost&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot)&lt;br /&gt;
| {{HoverSpan|51200 per level|140799}}&lt;br /&gt;
| {{HoverSpan|11 shots per burst|-90}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| {{HoverSpan|51200 per level|140799}}&amp;lt;br&amp;gt;'''Minimum:''' 25600&lt;br /&gt;
| {{HoverSpan|11 shots per burst|-112}}&lt;br /&gt;
| '''OVER FIRING:'''&amp;lt;br&amp;gt;Additional -235/frame&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| 240000&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | 0&lt;br /&gt;
| {{HoverSpan|6 shots per burst|-10000}}&lt;br /&gt;
| '''FULLAUTO FIRING:'''&amp;lt;br&amp;gt;No extra cost&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The LUNA recovery rate accelerates for as long as LUNA is not spent. Having less SOL improves the recovery rate. For Deadliar and Minogame, recovery starts 8 frames after pressing the shot button (during the final 4 frames of a shot burst). For Kagura, recovery only starts when not shooting.&lt;br /&gt;
&lt;br /&gt;
Additional layers of LUNA recovery can be applied by grazing bullets or by staying close to enemies (both scaling up with quantity). These factors are independent of shooting, so they also influence how long the player's LUNA lasts. Thanks to this, shooting at point-blank range can sometimes be sustained for a long time or even perpetually.&lt;br /&gt;
&lt;br /&gt;
Fossilmaiden's LUNA recovery does not scale. It is always {{HoverSpan|233 frames full charge|220 per frame}}, or {{HoverSpan|2560 frames full charge|20 per frame}} while firing main shot.&lt;br /&gt;
&lt;br /&gt;
Xanthez's recovery rate is very slow immediately after firing and is not improved by enemy proximity or low SOL. If LUNA reaches 0, it refills much faster but cannot be spent until it fully refills. It may be helpful to think of Xanthez's shot as a &amp;quot;solid ammo&amp;quot; weapon that needs to be reloaded, as opposed to the other characters' &amp;quot;energy&amp;quot; shots that are recharging constantly.&lt;br /&gt;
&lt;br /&gt;
LUNA can also be refilled by collecting [[Hellsinker#Items|LUNA-related items]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Value of LUNA item&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''LUNA Crystal'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''LUNA Droplet'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Frozen Crystal'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''LUNA Chaff'''&lt;br /&gt;
|-&lt;br /&gt;
| Not Fossilmaiden&lt;br /&gt;
| {{HoverSpan|1/192, Xanthez: 1/300|800}}&lt;br /&gt;
| {{HoverSpan|1/960, Xanthez: 1/1500|160}}&lt;br /&gt;
| {{HoverSpan|1/384, Xanthez: 1/600|400}}&lt;br /&gt;
| {{HoverSpan|1/128, Xanthez: 1/200|1200}}&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|1/128|400}}&lt;br /&gt;
| {{HoverSpan|1/640|80}}&lt;br /&gt;
| {{HoverSpan|~1/427|120}}&lt;br /&gt;
| {{HoverSpan|~1/85|600}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Subweapon Gauge ===&lt;br /&gt;
----&lt;br /&gt;
The '''subweapon gauge''' determines the power (and in some cases, the type of attack) of your subweapon. It has 2 levels, is expended when you fire your subweapon, and fills when you are not using your subweapon. How the gauge behaves is character-dependent:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor || Charge time || Supercharge time || Supercharge behavior&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a || 75 frames || Firing main shot gradually depletes it to level 1&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a || 90 frames || Fills while subweapon button is held, may not have a purpose{{template:unconfirmed}}&lt;br /&gt;
|-&lt;br /&gt;
| Minogame || 134 frames || 120 frames || Firing main shot gradually depletes it to level 1&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle) || 120 frames || Level 2: 60 frames&amp;lt;br&amp;gt;Level 3: +120 frames || Manually charged during grenade subweapon&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot) || 18 frames || 180 frames || Firing main shot instantly sets it to level 1, may not have a purpose{{template:unconfirmed}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath) || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez) || 45 frames || 80 frames || Firing main shot instantly sets it to level 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== STELLA (Rank) ===&lt;br /&gt;
----&lt;br /&gt;
The ''Hellsinker.'' [[Help:Glossary#Rank|rank]] system is termed '''STELLA''', ranging through 10 levels from 1 to A. The beginning of a run always sets the STELLA gauge to 1 (adjustable for practice mode only in the options) and a proportion of your ending STELLA is lost at the beginning of a new Segment. Maximizing STELLA is extremely important for [[Hellsinker#Spirits|Spirit]] scoring as it scales all sources of incoming Spirits and also enhances Spirit-relevant enemy attacks, such as the number of destructible bullets and the length of grazable needle bullets. Most Segments feature a specific trick early on for reaching maximum STELLA quickly.&lt;br /&gt;
&lt;br /&gt;
The practical consequences of STELLA on the game's difficulty are small, mostly affecting bullet speed. In rare cases, differing STELLA levels will trigger different boss patterns.&lt;br /&gt;
&lt;br /&gt;
Actions which will increase STELLA:&lt;br /&gt;
* Picking up green STELLA [[Hellsinker#Items|items]], LUNA Chaff, Comets or Reliquiae&lt;br /&gt;
* Picking up large quantities of other items&lt;br /&gt;
* Collecting Spirits&lt;br /&gt;
* Staying close to some enemy types&lt;br /&gt;
* [[Hellsinker/Strategy#Inner_Spirit_Raising_and_Spirit_Pooling_.28tick_points.29|Hitting things rapidly]]&lt;br /&gt;
* Not getting hit for at least 20 seconds (reduces passive STELLA loss, effect scales incrementally over time)&lt;br /&gt;
* Some effects are enhanced near the top of the screen&lt;br /&gt;
&lt;br /&gt;
Actions which will decrease STELLA:&lt;br /&gt;
* Getting hit&lt;br /&gt;
* Getting hit more than once within 30 seconds&lt;br /&gt;
* Picking up pink STELLA items&lt;br /&gt;
* Cancelling bullets with [[Hellsinker#Discharge|Discharge]] or with the [[Hellsinker#Suppression_Radius|Suppression Radius]]&lt;br /&gt;
* Staying close to the bottom of the screen&lt;br /&gt;
&lt;br /&gt;
The minimum amount of STELLA preserved after completing a Segment increases over the course of the game dependent on your end-of-stage SURVIVABILITY award and your number of lives at that time.&amp;lt;br&amp;gt;&lt;br /&gt;
The amount of STELLA lost after completing a Segment also increases dependent on your overall survival performance, number of Extends gained, and a [[Hellsinker/Strategy#Stage-specific modifiers|stage-specific value]]. Notably, [[Hellsinker#Bootleg_Ghost|autobombing]] can reduce the amount of lost STELLA without penalizing the minimum preservation level.&amp;lt;br&amp;gt;&lt;br /&gt;
A detailed analysis of STELLA preservation mechanics can be found [https://www.youtube.com/post/UgkxM-xhnsFaTnA5E9KVfUpzV9fyaQbI0mBu in this post].&lt;br /&gt;
&lt;br /&gt;
=== TERRA ===&lt;br /&gt;
----&lt;br /&gt;
The '''TERRA gauge''' determines the timing of the player's visit to the [[Hellsinker#Shrine of Farewell|Shrine of Farewell]], a special bonus Segment. TERRA begins at its maximum of 240; the player is sent to the Shrine after it reaches 0. TERRA will not fall on Segments 1B and 2B. As the Shrine has massive Spirit scoring ramifications, when Spirit scoring it is vital to avoid taking unnecessary hits in order to delay the Shrine's appearance for as long as possible.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Event || Effect on TERRA&lt;br /&gt;
|-&lt;br /&gt;
| Autobomb || -6&lt;br /&gt;
|-&lt;br /&gt;
| Losing a life || -10~20, see below&lt;br /&gt;
|-&lt;br /&gt;
| Losing a life after a recent death || -20~40, see below&lt;br /&gt;
|-&lt;br /&gt;
| Losing a [[Hellsinker#Items|Life Chip]] || -1&lt;br /&gt;
|-&lt;br /&gt;
| Losing a Revive item || -25&lt;br /&gt;
|-&lt;br /&gt;
| Losing other items except LUNA Droplets || -0.01&lt;br /&gt;
|-&lt;br /&gt;
| Exiting a Segment || ( 60 - number of cleared stages^2 ) * -0.5 - 10&lt;br /&gt;
|-&lt;br /&gt;
| Exiting a Segment in [[Hellsinker#Bootleg_Ghost|Solidstate]] || Additional -8&lt;br /&gt;
|-&lt;br /&gt;
| Exiting Segment 5 || Additional -15&lt;br /&gt;
|-&lt;br /&gt;
| Exiting Segment 6 || Additional -30&lt;br /&gt;
|-&lt;br /&gt;
| Exiting Segment 7 || Additional -380&lt;br /&gt;
|-&lt;br /&gt;
| Gaining an [[Hellsinker#Lives|Extend]] || +7&lt;br /&gt;
|-&lt;br /&gt;
| Collecting a Reliquia || +0.05 on Segment 3L, else +0.2&lt;br /&gt;
|-&lt;br /&gt;
| Destroying KAREIDOSCOPE once (FATE CONTROL) || +2.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The TERRA loss from dying is increased by:&lt;br /&gt;
* The number of deaths on the current Segment&lt;br /&gt;
* The number of misses in total, including autobombs&lt;br /&gt;
* Each STELLA level below A before the death&lt;br /&gt;
The TERRA loss from dying is mitigated by:&lt;br /&gt;
* [[Hellsinker/Strategy#Stage-specific modifiers|A stage-specific value]]&lt;br /&gt;
* 3+ deaths on the current Segment&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
''Hellsinker.'' features 14 items (termed Relics). There is a hard limit of 512 simultaneous items; items spawned past this limit will not appear.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 80%&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; | Appearance conditions&lt;br /&gt;
! style=&amp;quot;width: 12%;&amp;quot; | Token value&lt;br /&gt;
! [[Hellsinker#LUNA|LUNA]] value&lt;br /&gt;
! [[Hellsinker#Lives|NECESSARY]] value&lt;br /&gt;
! Description/other effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sol piece.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''SOL Piece'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Dropped by many enemies.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Increases [[Hellsinker#SOL|SOL]]. Horizontal trajectory is slightly magnetized to the player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Luna_Crystals.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''LUNA Crystal'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Dropped by many enemies.&lt;br /&gt;
| {{HoverSpan|1/20 to ~1/3.07|0.05 to 0.32533}}&amp;lt;br&amp;gt;[[Hellsinker/Strategy#Token_Values|(Gem level)]]&lt;br /&gt;
| {{HoverSpan|Fossilmaiden: 400|800}}&lt;br /&gt;
| {{HoverSpan|1/250|0.004}}&lt;br /&gt;
| Flies upwards instead of falling down. Contributes to the gem level. Decays the gem level if lost (level will no longer drop after reaching level 6).&amp;lt;br&amp;gt;Can be collected in a small radius if the main shot button is not being held down, and can be auto-collected from the entire screen by using Discharge.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Luna_droplet.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''LUNA Droplet'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Generated when a target is destroyed with enemy bullets nearby to it (range based on enemy hitbox size).&lt;br /&gt;
| '''During stage:'''&amp;lt;br&amp;gt;{{HoverSpan|~1/6|0.16225}}&amp;lt;br&amp;gt;'''During boss:'''&amp;lt;br&amp;gt;{{HoverSpan|~1/25|0.0405}}&lt;br /&gt;
| {{HoverSpan|Fossilmaiden: 80|160}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Contributes to the gem level but does not cause it to degrade if lost.&amp;lt;br&amp;gt;Can be collected in a small radius if the main shot button is not being held down.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hs-frozen-crystal.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Frozen Crystal'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Generated from bullet cancels after killing specific enemies.&lt;br /&gt;
| {{HoverSpan|3/2|1.5}}&lt;br /&gt;
| {{HoverSpan|Fossilmaiden: 120|400}}&lt;br /&gt;
| {{HoverSpan|1/250|0.004}}&lt;br /&gt;
| Automatically collected.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Luna_chaff.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''LUNA Chaff'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Generated when destroying bullets with the Suppression Radius.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| {{HoverSpan|Fossilmaiden: 600|1200}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Increases [[Hellsinker#STELLA_.28Rank.29|STELLA]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Life_chip.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Life Chip'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Dropped by specific enemies.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| Horizontal trajectory is slightly magnetized to the player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ingot.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Ingot'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Generated from bullet cancels, typically after killing a boss.&lt;br /&gt;
| {{HoverSpan|1/15 to ~1/5.58|0.06666 to 0.17916}}&amp;lt;br&amp;gt;[[Hellsinker/Strategy#Token_Values|(STELLA level)]]&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| {{HoverSpan|1/20|0.05}}&lt;br /&gt;
| Worth 0.2 Spirits.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hs-crystalspirit-merged.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Crystallized Spirits'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Appear at the end of the [[Hellsinker#Shrine of Farewell|Shrine of Farewell]] dependent on player performance. &lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| '''Blue:'''&amp;lt;br&amp;gt;{{HoverSpan|1/2|0.5}}&amp;lt;br&amp;gt;'''Red:'''&amp;lt;br&amp;gt;2&lt;br /&gt;
| Either type is worth 0.5% of total Spirits earned before entering the Shrine (ACHIEVEMENT). Magnetized to a spot below the player with a randomized offset.{{template:unconfirmed}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Terra_relic.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Reliquia'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Dropped by multi-part enemies.&lt;br /&gt;
| {{HoverSpan|1/12|0.08333}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| {{HoverSpan|1/20|0.05}}&lt;br /&gt;
| Worth 0.05 [[Hellsinker#TERRA|TERRA]] on Segment 3L, otherwise worth 0.2 TERRA. Raises STELLA. Moves very quickly but is significantly magnetized to the player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Young_stella.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Young STELLA'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Appear in fixed places. Can appear in groups when fulfilling [[Hellsinker/Strategy#STELLA Tricks|stage-specific conditions]].&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Raises STELLA level by 1 immediately, and then a further ~1/2 level over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Old_stella.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Old STELLA'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Appear in fixed places or when activating [[Hellsinker#APPEASEMENT and SELF ECLIPSE|SELF ECLIPSE]].&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Lowers STELLA over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Comet.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Comet'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| On player death, 1 is dropped per STELLA level lost.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Raises STELLA by 0.75 levels.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Revive.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Revive'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Appear very rarely under special conditions.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Instantly grants an extra life if the player is below max lives. Does not grant an Immortality bonus or affect the Extend count.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Item collection ===&lt;br /&gt;
----&lt;br /&gt;
The base collection range varies by item type.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Range&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Chaff&lt;br /&gt;
| {{HoverSpan|16px at 640x480|1600 units}}&lt;br /&gt;
|-&lt;br /&gt;
| Reliquia&lt;br /&gt;
| {{HoverSpan|32px at 640x480|3200 units}}&lt;br /&gt;
|-&lt;br /&gt;
| Crystallized Spirits&lt;br /&gt;
| {{HoverSpan|33px at 640x480|3300 units}}&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Droplet&lt;br /&gt;
| {{HoverSpan|34px at 640x480|3400 units}}&lt;br /&gt;
|-&lt;br /&gt;
| Others&lt;br /&gt;
| {{HoverSpan|30px at 640x480|3000 units}}&lt;br /&gt;
|}&lt;br /&gt;
Some characters have extra collection range which is added to the base range. This only applies when directly collecting items.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor&lt;br /&gt;
! Extra range&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
| {{HoverSpan|5px at 640x480|500 units}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura&lt;br /&gt;
| {{HoverSpan|3px at 640x480|300 units}}&lt;br /&gt;
|}&lt;br /&gt;
Options have their own collection range.&lt;br /&gt;
  (item base range) / 2 + (subweapon range * 0.75)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor&lt;br /&gt;
! Subweapon&lt;br /&gt;
! Range * 0.75&lt;br /&gt;
! Common effective range&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Tobari-Maru&amp;lt;br&amp;gt;(Deadliar)&lt;br /&gt;
| Chain (level 1)&lt;br /&gt;
| {{HoverSpan|46.5px at 640x480|4650 units}}&lt;br /&gt;
| {{HoverSpan|61.5px at 640x480|~6150 units}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chain (level 2)&lt;br /&gt;
| {{HoverSpan|48px to 95.7px at 640x480|4800 to 9577 units}}&lt;br /&gt;
| {{HoverSpan|63px to 110px at 640x480|~6300 to ~11077 units}}&lt;br /&gt;
| Range increases when Deadliar is nearby.&lt;br /&gt;
|-&lt;br /&gt;
| Held throw&lt;br /&gt;
| {{HoverSpan|54px at 640x480|5400 units}}&amp;lt;br&amp;gt;{{HoverSpan|Oscillates between the two values|(4000)}}&lt;br /&gt;
| {{HoverSpan|69px at 640x480|~6900 units}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saraba-Maru&amp;lt;br&amp;gt;(Fossilmaiden)&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
| {{HoverSpan|37.5px at 640x480|3750 units}}&lt;br /&gt;
| {{HoverSpan|52.5px at 640x480|~5250 units}}&lt;br /&gt;
| Always active.&lt;br /&gt;
|-&lt;br /&gt;
| Ecliptic Chariot&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
| {{HoverSpan|18px at 640x480|1800 units}}&lt;br /&gt;
| {{HoverSpan|33px at 640x480|~3300 units}}&lt;br /&gt;
| Potentially smaller than Kagura's base range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Common Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Speed &amp;amp; Speed Control ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Player movement speed is determined by character and the subweapon status they are in. Additionally, most characters have a slow movement mode which can be configured with the '''Speed Control''' setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:45%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Executor&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Status&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Distance per frame&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Deadliar&lt;br /&gt;
| &lt;br /&gt;
| {{HoverSpan|5.6px at 640x480|560 units}}&amp;lt;br&amp;gt;————————————————→&lt;br /&gt;
|-&lt;br /&gt;
| While aiming subweapon&lt;br /&gt;
| {{HoverSpan|1.4px at 640x480|140 units}}&amp;lt;br&amp;gt;———→&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Fossilmaiden&lt;br /&gt;
|&lt;br /&gt;
| {{HoverSpan|4.48px at 640x480, implemented as 80% modifier of 560|448 units}}&amp;lt;br&amp;gt;————————————→&lt;br /&gt;
|-&lt;br /&gt;
| During Anchor Device&lt;br /&gt;
| {{HoverSpan|3.73px at 640x480, implemented as 66.66% modifier of 560|373 units}}&amp;lt;br&amp;gt;——————————→&lt;br /&gt;
|-&lt;br /&gt;
| During Lance Device&lt;br /&gt;
| {{HoverSpan|6.72px at 640x480, implemented as 120% modifier of 560|672 units}}&amp;lt;br&amp;gt;———————————————————→&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
|&lt;br /&gt;
| {{HoverSpan|5.2px at 640x480|520 units}}&amp;lt;br&amp;gt;——————————————→&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Kagura (Moon Cradle)&lt;br /&gt;
| &lt;br /&gt;
| {{HoverSpan|5.3px at 640x480|530 units}}&amp;lt;br&amp;gt;———————————————→&lt;br /&gt;
|-&lt;br /&gt;
| While aiming subweapon&lt;br /&gt;
| {{HoverSpan|1.32px at 640x480|132 units}}&amp;lt;br&amp;gt;———→&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Kagura (Ecliptic Chariot)&lt;br /&gt;
| Docked&lt;br /&gt;
| {{HoverSpan|5.6px at 640x480|560 units}}&amp;lt;br&amp;gt;————————————————→&lt;br /&gt;
|-&lt;br /&gt;
| Undocked&lt;br /&gt;
| {{HoverSpan|4.0px at 640x480|400 units}}&amp;lt;br&amp;gt;———————————→&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| &lt;br /&gt;
| {{HoverSpan|4.8px at 640x480|480 units}}&amp;lt;br&amp;gt;—————————————→&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| &lt;br /&gt;
| {{HoverSpan|6.0px at 640x480|600 units}}&amp;lt;br&amp;gt;—————————————————→&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Speed Control''' is set before a run. It determines how the player accesses slow movement. This setting has no effect on Fossilmaiden.&lt;br /&gt;
* '''Automatic:''' Move at 50% speed while the shot button is held (20 frame delay)&lt;br /&gt;
* '''Momentary:''' Move at 50% speed while the slow button is held (immediate)&lt;br /&gt;
* '''Alternative:''' Toggle 50% speed when the slow button is pressed&lt;br /&gt;
* '''Triphase:''' Cycle though full speed, 82% speed and 64% speed when slow button is pressed&lt;br /&gt;
Slow movement modifiers stack with other speed changes e.g. aiming a subweapon. Except in Triphase, all changes to the speed modifier are interpolated over a few frames at a character-specific rate. Speed changes in Triphase are instant.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor&lt;br /&gt;
! Interpolation time of speed change&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&amp;lt;br&amp;gt;Minogame&lt;br /&gt;
| 10 frames&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|Effectively less when activating Lance Device as the speed spikes very early|20 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura&lt;br /&gt;
| 5 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Infernal Sabbath speed modifier ====&lt;br /&gt;
Infernal Sabbath has some additional effects related to the Speed Control setting, concerning the shot and subweapon buttons. Depending on the configuration, these changes may not be obvious due to only occurring for a few frames at a time, or may be disruptive. When two sources are opposing (downward trend in fast mode or upward trend in slow mode), the result is a ~76.46% speed modifier, assuming that it's even possible to stabilize it.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Speed Control&lt;br /&gt;
! Extra Kagura3 behavior&lt;br /&gt;
|-&lt;br /&gt;
| Automatic&lt;br /&gt;
| In addition to normal behavior, immediately switches to 50% speed while the subweapon button is held.&lt;br /&gt;
|-&lt;br /&gt;
| Momentary&lt;br /&gt;
| '''Slow button not held:''' Trends towards 50% speed when pressing or releasing the subweapon button.&amp;lt;br&amp;gt;'''Slow button not held, subweapon button held:''' Trends towards 50% speed when pressing the shot button.&amp;lt;br&amp;gt;'''Slow button held:''' Trends towards 100% speed when pressing or releasing the subweapon button or shot button.&amp;lt;br&amp;gt;'''Slow button held, shot button held:''' Behaves normally.&lt;br /&gt;
|-&lt;br /&gt;
| Alternative&lt;br /&gt;
| Trends towards 100% speed when pressing or releasing the shot button.&amp;lt;br&amp;gt;Trends towards 50% speed when pressing or releasing the subweapon button.&lt;br /&gt;
|-&lt;br /&gt;
| Triphase&lt;br /&gt;
| Behaves normally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bootleg Ghost ===&lt;br /&gt;
----&lt;br /&gt;
Set before a run. Determines '''Auto-Rejection''' (autobomb) behavior. Autobombs can triggered up to three times per Segment. After an autobomb, the player is invincible for 120 frames.&lt;br /&gt;
* '''Aspirant'''&lt;br /&gt;
** Autobombs will activate if the [[Hellsinker#SOL|SOL gauge]] is at maximum level and the player has less than 4 lives.&lt;br /&gt;
** When activated, nearly all SOL is lost. (Internal SOL value is divided by 7)&lt;br /&gt;
* '''Solidstate'''&lt;br /&gt;
** Autobombs will activate any time Discharge is available.&lt;br /&gt;
** When activated, all SOL is lost.&lt;br /&gt;
** More [[Hellsinker#TERRA|TERRA]] is lost when exiting a Segment.&lt;br /&gt;
* '''Adept'''&lt;br /&gt;
** No autobomb.&lt;br /&gt;
** The [[Hellsinker#Suppression Radius|Suppression Radius]] only activates when the main shot button is held, and activates faster.&lt;br /&gt;
** Changes the graze range and [[Hellsinker#Sealing Enemies|seal]] range behavior for most characters. Details in [[Hellsinker/Strategy#FINELINE (grazing)|the strategy subpage]].&lt;br /&gt;
&lt;br /&gt;
=== Suppression Radius ===&lt;br /&gt;
----&lt;br /&gt;
All characters have a '''Suppression Radius''' which is activated by not firing the main shot for 60 frames, or by holding the shot button for 20 frames in Adept.&lt;br /&gt;
&lt;br /&gt;
The Suppression Radius takes the form of a light blue circle around the character. Its effective radius is {{HoverSpan|64px at 640x480|6400 units}}. It slows down many types of bullets and, for a smaller number of them, will eventually destroy them entirely. Destroying bullets with the Suppression Radius causes [[Hellsinker#STELLA (Rank)|STELLA]] to fall, and produces small [[Hellsinker#Items|LUNA Chaff]] items which will more than recover the lost rank if collected. It also deals a very small amount of contact damage.&lt;br /&gt;
&lt;br /&gt;
Fossilmaiden's Suppression Radius works differently as it is only active while her subweapons are active. It is much smaller than the other characters', and does not change with Bootleg Ghost setting. During the Anchor Device subweapon, it has a {{HoverSpan|42px at 640x480|4200 unit}} radius. During the Lance Device subweapon, it has a {{HoverSpan|28px at 640x480|2800 unit}} radius around Fossilmaiden and a {{HoverSpan|36px at 640x480|3600 unit}} radius around Saraba-Maru; in this case, the radius around Fossilmaiden is also less effective at destroying bullets.{{template:unconfirmed}}&lt;br /&gt;
&lt;br /&gt;
Other weapons should be used versus destructible bullets as the Radius' suppression effect takes priority over its contact damage.&lt;br /&gt;
&lt;br /&gt;
==== APPEASEMENT and SELF ECLIPSE ====&lt;br /&gt;
Continuously touching bullets with the Suppression Radius causes a number labeled '''APPEASEMENT''' to appear, counting down from 80 for as long as bullets continue to be inside the Radius. When the counter reaches 0, '''SELF ECLIPSE''' occurs:&lt;br /&gt;
* Two [[Hellsinker#Items|pink STELLA]] items appear at the top of the screen.&lt;br /&gt;
* The player becomes invulnerable very briefly (10 frames).&lt;br /&gt;
* APPEASEMENT is disabled for 60 frames.&lt;br /&gt;
The base fall rate of the APPEASEMENT counter is 0.135 per frame. Additional suppressed bullets gradually accelerate the fall rate, with each added bullet having a greater effect than the previous one. If no bullets are being suppressed, the counter instead recovers by 0.2 per frame.&lt;br /&gt;
&lt;br /&gt;
SELF ECLIPSE is often a nuisance when playing for [[Hellsinker#Spirits|Spirits]] as the items it creates are undesirable and become hazards.&lt;br /&gt;
&lt;br /&gt;
=== Discharge ===&lt;br /&gt;
----&lt;br /&gt;
Discharges are ''Hellsinker.'''s bomb mechanic. They expend [[Hellsinker#SOL|SOL]] to use, requiring at least SOL level 3 (or HI), with higher levels making the Discharge more effective. Discharges that can be delayed will grant invincibility over the entire delayed period in addition to the normal invincibility time. Unless otherwise noted, enemy bullets are [[Hellsinker#Cancellation Stars / Phantom Bullets|cancelled into stars]] for the duration of a Discharge, but not for any delay period.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width:75%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Discharge&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Invincibility time at...&lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Effects of SOL level&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:8%; background-color:#eaecf0&amp;quot; | '''SOL 5'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''SOL 4'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''SOL 3'''&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| Carnage Raid&lt;br /&gt;
| 120 frames&lt;br /&gt;
| 90 frames&lt;br /&gt;
| 60 frames&lt;br /&gt;
| Increased size and duration&lt;br /&gt;
| Can be delayed for up to 40 frames.&amp;lt;br&amp;gt;Near the center is effective for Spirit scoring.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Fossilmaiden&lt;br /&gt;
| Curtain Raiser&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 144 frames&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
| Can be delayed for up to 90 frames.&amp;lt;br&amp;gt;Near the center is effective for Spirit scoring.&lt;br /&gt;
|-&lt;br /&gt;
| Bacillus' Cloak&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 180 frames&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
| No damaging component.&amp;lt;br&amp;gt;Doesn't cause a bullet cancel.&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
| Azure Lotus&lt;br /&gt;
| 190 frames&lt;br /&gt;
| 140 frames&lt;br /&gt;
| 100 frames&lt;br /&gt;
| Increased duration&lt;br /&gt;
| Near the center is effective for Spirit scoring.&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle)&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Knows Only Blazing&lt;br /&gt;
| 90 frames&lt;br /&gt;
| 60 frames&lt;br /&gt;
| 30 frames&lt;br /&gt;
| No change&lt;br /&gt;
| Reduces SOL level by 2 instead of emptying the gauge.&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot)&lt;br /&gt;
| 370 frames&lt;br /&gt;
| 310 frames&lt;br /&gt;
| 250 frames&lt;br /&gt;
| Increased duration&lt;br /&gt;
| Invincibility wears off if the player leaves the area-of-effect.&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| 200 frames&lt;br /&gt;
| 140 frames&lt;br /&gt;
| 80 frames&lt;br /&gt;
| Increased duration&lt;br /&gt;
| Can be delayed for up to 70 frames.&amp;lt;br&amp;gt;Continuous bullet cancels while delayed.&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| 90 frames&lt;br /&gt;
| 60 frames&lt;br /&gt;
| 30 frames&lt;br /&gt;
| Increased power&lt;br /&gt;
| Becomes dramatically stronger with more SOL levels.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is a 1 frame gap between pressing the Discharge button and the activation of the Discharge, during which the player's SOL has been spent but they are not yet invulnerable.&lt;br /&gt;
&lt;br /&gt;
==== Invincibility overwrite bug ====&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center; width:14%;&amp;quot;&lt;br /&gt;
| [[File:Hs-discharge.gif|frameless|center]]Fossilmaiden's Curtain Raiser displaying the 1 frame start delay, then state-based invincibility during the hold period, then countdown invincibility during the active period.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Sources of invincibility are implemented in one of two ways. They can be &amp;quot;set-and-forget&amp;quot;, where the invincibility timer is set once and runs down, or &amp;quot;state-based&amp;quot;, where the timer is repeatedly set as long as a condition is true. Most invincibility sources do not check the timer's current value before being applied, causing them to overwrite the current set time. Practical cases where this can occur include:&lt;br /&gt;
* Activating [[Hellsinker#APPEASEMENT and SELF ECLIPSE|SELF ECLIPSE]], replacing current time with 10 frames&lt;br /&gt;
* Bombing after dying, or gaining an Extend, or scripted event invincibility, etc., replacing it with Discharge time&lt;br /&gt;
* Bombing twice in a row with Moon Cradle, replacing 90 frames with 30 frames&lt;br /&gt;
&lt;br /&gt;
The following characters' Discharges use state-based invincibility and are safe from being overwritten.&lt;br /&gt;
* Fossilmaiden Curtain Raiser, during delayed period only&lt;br /&gt;
* Fossilmaiden Bacillus' Cloak&lt;br /&gt;
* Minogame&lt;br /&gt;
* Ecliptic Chariot, while inside radius&lt;br /&gt;
* Infernal Sabbath&lt;br /&gt;
State-based invincibility can be identified by the Executor turning solid white instead of flickering. An exception to this is Minogame's Discharge which uses a slightly different implementation.&lt;br /&gt;
&lt;br /&gt;
=== Collision ===&lt;br /&gt;
----&lt;br /&gt;
In a departure from the genre, colliding with walls or enemies in ''Hellsinker.'' does not kill the player. Instead, they will be knocked away from the object collided with. If you are in a position to get knocked back several times (for example, wedged between two objects) your movement can become quite erratic. Collision-enabled enemies can also collide with each other and get shoved around which can create some odd situations if they are left alive.&lt;br /&gt;
&lt;br /&gt;
Any time the player character is invulnerable, they are also unaffected by collision. Using invincibility to clip through enemies and obstacles is a regular part of play.&lt;br /&gt;
&lt;br /&gt;
Many small enemies, parts etc do not have any physics collision and can be moved into safely. Some enemies will still cause death on collision; this is accomplished by such enemies having invisible bullets constantly inside them.&lt;br /&gt;
&lt;br /&gt;
=== Sealing Enemies ===&lt;br /&gt;
----&lt;br /&gt;
When the player approaches certain enemies, a box featuring the word [[Help:Glossary#Sealing|'''SEAL''']] will appear on them. Enemies sealed in this manner cannot fire as long as you remain close to them and for 55 frames afterwards. This encourages aggressive play as many threats can be neutralized without ever being allowed to shoot. Some enemies' [[Hellsinker#Spirits|Spirit]] kill value is increased while they are sealed.&lt;br /&gt;
&lt;br /&gt;
The sealing range for a given enemy is determined from an enemy-specific base value + the player character's [[Hellsinker/Strategy#FINELINE (grazing)|graze range]], updating dynamically if the graze range changes.&lt;br /&gt;
&lt;br /&gt;
A visualization of seal ranges can be enabled by setting ''Emphasize:Seal Zone'' under ''Info Augmentation'' before starting the game, which will draw a teal-shaded hint zone with the radius ''base seal range + ''{{HoverSpan|50px at 640x480|''5000 units''}} around all sealable enemies. These hints are fixed size and do not respect the differences between characters. They will also not function during the tutorial/practice chamber or if the background visibility is set to 0.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin-left: auto; margin-right: auto; border: none; width: 50%;&amp;quot;&lt;br /&gt;
| [[File:Hs-sealrange.gif|frameless|center]]&amp;lt;br&amp;gt;Seal wearing off as the graze range switches to small mode while main shot is being fired.&amp;lt;br&amp;gt;Note how Kagura's seal range is larger than the hint zone when she stops shooting (60+64px vs 60+50px).&lt;br /&gt;
| [[File:Hs-sealrange2e.png|frameless|center]]&amp;lt;br&amp;gt;Meanwhile Fossilmaiden's seal range is smaller than the hint zone even when in big mode (60+36px vs 60+50px).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== UNCHAIN ===&lt;br /&gt;
----&lt;br /&gt;
Enemies marked with MASTER can be seen connected to multiple other enemies with red lines (SLAVEs). Destroying the MASTER will '''UNCHAIN''' the SLAVEs, causing them to self-destruct.&lt;br /&gt;
&lt;br /&gt;
UNCHAINing is important to [[Hellsinker#Spirits|Spirit]] scoring. In addition to granting increasing numbers of Spirits for each self-destructed SLAVE, some SLAVEs will drop [[Hellsinker#Items|Life Chips]] or fire revenge needles to be grazed, which can contribute very large quantities of Spirits. The total number of UNCHAINed enemies also improves the [[Hellsinker/Strategy#Inner Spirit Raising and Spirit Pooling (tick points)|tick points rate]]. Occasionally the reverse is true and killing the SLAVEs individually is more profitable.&lt;br /&gt;
&lt;br /&gt;
UNCHAINed enemies do not contribute to the player's [[Hellsinker#Kills|Kills]], so when playing for Kills one must instead avoid most UNCHAINs and kill the SLAVEs individually.&lt;br /&gt;
&lt;br /&gt;
=== BREAKTHROUGH ===&lt;br /&gt;
----&lt;br /&gt;
When reaching a certain threshold of [[Hellsinker#Spirits|Spirits]] or [[Hellsinker#Kills|Kills]] a '''BREAKTHROUGH''' will occur. The first BREAKTHROUGH occurs at 5200 Spirits or 2500 Kills (whichever comes first), and the second at 6200 Spirits or 5000 Kills (whichever wasn’t the first breakthrough). Achieving a BREAKTHROUGH has several effects:&lt;br /&gt;
* Grants an [[Hellsinker#Lives|Extend]]. If the player is at maximum lives, grants an Immortality bonus plus 200 or 160 extra Spirits.&lt;br /&gt;
* Causes a bullet cancel immediately and an [[Hellsinker#Items|Ingot]] cancel 65 frames later.&lt;br /&gt;
* Resets the NECESSARY value for Extends to its starting value, accelerating further Extends.&lt;br /&gt;
Carefully timing BREAKTHROUGHs for maximum Extend efficiency is worth considering in advanced [[Hellsinker#Scoring|scoring]].&lt;br /&gt;
&lt;br /&gt;
=== Cancellation Stars / Phantom Bullets ===&lt;br /&gt;
----&lt;br /&gt;
Mundanely cancelled enemy bullets (e.g. during a Discharge) turn into harmless white stars which persist for 30 frames, serving as a way to inform the player of bullet trajectories while enemy attacks are being negated. If an [[Hellsinker#Items|item]] cancel occurs during this situation, the stars convert into items just like active bullets do. This can enable more greedy Ingot cancels when finishing off bosses or Freeze cancels when [[Hellsinker#Tokens|Token]] scoring. Unlike real bullets, killing enemies near stars will not create LUNA Droplets.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin-left: auto; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Hs-starcancel.gif|frameless|center]]&amp;lt;br&amp;gt;Stars activated by a Discharge double-cancelling into Ingots.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shrine of Farewell ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center; width:14%;&amp;quot;&lt;br /&gt;
| [[File:HellsinkerShrineDoor.png|frameless|center]]One of the doors in the waiting room of the Shrine of Farewell.&amp;lt;br&amp;gt;The boss order shown here is Temperament Nil, Million Lives, Al4th, and Nine Lives.&lt;br /&gt;
|}&lt;br /&gt;
After [[Hellsinker#TERRA|TERRA]] is depleted, the player will detour to the '''Shrine of Farewell''' on the next Segment transition. The Shrine is a boss rush stage, featuring 4 bosses and 4 interstitial enemies. The order of appearance of the bosses is determined by which of the 24 doors the player selects at the beginning.&lt;br /&gt;
&lt;br /&gt;
Once the player has selected a boss order and entered the Shrine proper, some special rules apply for the duration of the boss rush:&lt;br /&gt;
* All [[Hellsinker#Spirits|Spirits]] from prior stages are Dozed Out and taken away.&lt;br /&gt;
* Irrespective of performance, the boss rush lasts for between 265 and 238 seconds depending on character.&lt;br /&gt;
* The player has infinite lives. [[Hellsinker#Lives|NECESSARY]] is frozen. Autobombs do not function.&lt;br /&gt;
* Each boss has 3 patterns, and each interstitial Kaname Stone enemy has one.&lt;br /&gt;
* Each pattern defeated awards a CRYSTALLIZE value depending on the [[Hellsinker#STELLA|STELLA]] level at the time and the number of misses.&lt;br /&gt;
* Bombing a Kaname Stone voids its CRYSTALLIZE entirely.&lt;br /&gt;
* Defeating all 16 patterns before the time runs out awards a final, bigger CRYSTALLIZE, and begins an extra sequence of many SCARY-STUPA enemies until the time depletes.&lt;br /&gt;
&lt;br /&gt;
When All Rerics Are Sunk, Ozzed Spirits Return in the form of [[Hellsinker#Items|Crystallized Spirits]], one for each CRYSTALLIZE achieved, to a maximum of 424. Each crystal is worth 0.5% of the total Spirits prior to entering the Shrine, for a maximum return of 212% Spirits. The crystals are also worth a large amount of NECESSARY, resulting in lots of Extends that will refill any missing lives and further improve Spirit scores with Immortality bonuses.&lt;br /&gt;
&lt;br /&gt;
Because of the huge implications of the Crystallized Spirits multiplier, Spirit scoreplayers need to ensure the Shrine appears at its latest opportunity (after Segment 7) and avoid dying or carelessly bombing to maximize crystal count. Players aiming for [[Hellsinker#Kills|Kills]] or [[Hellsinker#Tokens|Tokens]] will value speeding past the bosses to reach the SCARY-STUPA area as soon as possible.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Continuing ===&lt;br /&gt;
----&lt;br /&gt;
''Hellsinker.'' offers one Continue upon running out of lives. Using the Continue will skip some following Segments and send the player into a fake Segment 8, kicking them back to the title screen before the last boss. Additionally, completing the [[Hellsinker#Shrine of Farewell|Shrine of Farewell]] will disable the Continue system. In effect, it's functionally impossible to clear the game via Continue, and the option only exists to give a struggling player more practice.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
''Hellsinker.'' tracks 3 different, very distinct, scores: '''Spirits''', '''Kills''', and '''Tokens'''.&lt;br /&gt;
&lt;br /&gt;
=== Spirits ===&lt;br /&gt;
----&lt;br /&gt;
Familiar but convolutedly multi-faceted scoring.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Important specifics to Spirit scoreplay include:&lt;br /&gt;
* Maintaining [[Hellsinker#STELLA|STELLA]] level A at all times&lt;br /&gt;
* Perfect survival to maximize [[Hellsinker#Lives|Immortality]] bonuses and [[Hellsinker#Shrine of Farewell|Crystallized Spirits]]&lt;br /&gt;
* Grazing&lt;br /&gt;
* Milking enemies for Inner Spirit value or tick points&lt;br /&gt;
* [[Hellsinker#UNCHAIN|UNCHAINing]] enemies for extra [[Hellsinker#Items|Life Chips]], enhanced tick points rate, and direct Spirits&lt;br /&gt;
* Ingot cancels&lt;br /&gt;
* Shooting destructible bullets&lt;br /&gt;
* Crystallized Spirits collection technique (not relevant to all characters)&lt;br /&gt;
See [[Hellsinker/Strategy#Spirit_Scoring_Strategy|the Spirit section on the Strategy subpage]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Kills ===&lt;br /&gt;
----&lt;br /&gt;
Kill things number go up.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Important specifics to Kill scoreplay include:&lt;br /&gt;
* Destroying all parts of every enemy&lt;br /&gt;
* Killing SLAVEs instead of [[Hellsinker#UNCHAIN|UNCHAINing]] them&lt;br /&gt;
* Speedkilling to spawn more enemies&lt;br /&gt;
* Waiting to kill things so they create extra things to kill&lt;br /&gt;
* Speedrunning Segment 4 and [[Hellsinker#Shrine of Farewell|Shrine]] for more enemies&lt;br /&gt;
See [[Hellsinker/Strategy#Kill_Scoring_Strategy|the Kill section on the Strategy subpage]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Tokens ===&lt;br /&gt;
----&lt;br /&gt;
All of the bullets are coming with me.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Important specifics to Token scoreplay include:&lt;br /&gt;
* Collecting [[Hellsinker#Items|LUNA Crystals]] and Reliquiae&lt;br /&gt;
* Timing enemy kills to create LUNA Droplets&lt;br /&gt;
* Frozen Crystal bullet cancels&lt;br /&gt;
* Manipulating enemy movement and bullets with the [[Hellsinker#Suppression Radius|Suppression Radius]] for bigger cancels or more Droplets&lt;br /&gt;
* Strategic bombing or dying for item collection or repositioning&lt;br /&gt;
* Efficiently managing time on bosses to minimize Token decay&lt;br /&gt;
* Speedrunning Segment 4 and [[Hellsinker#Shrine of Farewell|Shrine]] for more cancels and Droplets&lt;br /&gt;
See [[Hellsinker/Strategy#Token_Scoring_Strategy|the Token section on the Strategy subpage]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Unlocks &amp;amp; Obscurities ==&lt;br /&gt;
&lt;br /&gt;
=== Unlocks ===&lt;br /&gt;
&lt;br /&gt;
''Hellsinker.'' contains many hidden features that must be unlocked by making progress in the game such as extra game modes, new title screens, and goodies like a cutscene viewer and music room.&lt;br /&gt;
&lt;br /&gt;
Unlocked by clearing Segment 4 without continuing:&lt;br /&gt;
* Title Screen 2. [[File:HellsinkerTitleScreen2.png|150px|thumb|right|Title Screen 2.]]&lt;br /&gt;
* Kagura, a fourth playable character.&lt;br /&gt;
* Segment Location, a practice mode. In order for a Segment to be unlocked in practice mode, you must reach (but not necessarily defeat) a Segment's boss, without continuing.&lt;br /&gt;
* Segments 1 through 3 Lead. These Lead segments are harder than the default versions (now called Behind) but offer greater scoring opportunities as a result. They can be freely selected in full runs.&lt;br /&gt;
&lt;br /&gt;
Unlocked by clearing Segment 7, continue allowed:&lt;br /&gt;
* Title Screen 3. [[File:HellsinkerTitle3.png|150px|thumb|right|Title Screen 3.]]&lt;br /&gt;
* Short Mission, an abbreviated run of the game. Short Mission is truncated to 5 segments instead of 8 and allows players to pick them from a series of groupings. Progress made in Short Mission counts for the purposes of unlocks such as Segment Location or beating the game.&lt;br /&gt;
&lt;br /&gt;
Unlocked by defeating the True Last Boss (Lost Property 771):&lt;br /&gt;
* Extra Segment 1, The Great Majority. Extra segments are selected from the title screen and take place after the events of Full Sequence Order and conclude the story. The Great Majority is a score attack based Segment.&lt;br /&gt;
&lt;br /&gt;
Unlocked by clearing The Great Majority:&lt;br /&gt;
* Extra Segment 2, The Way of All Flesh.&lt;br /&gt;
&lt;br /&gt;
Unlocked by clearing The Way of All Flesh:&lt;br /&gt;
* Title Screen 4. Additionally, title screens can now be freely changed in options. [[File:HellsinkerTitleScreen4.png|150px|thumb|right|Title screen 4.]]&lt;br /&gt;
* Strategy Recorder, a cutscene viewer. Strategy Recorder features extra cutscenes not seen during gameplay.&lt;br /&gt;
&lt;br /&gt;
Unlocked by viewing all cutscenes in Strategy Recorder, then closing the game:&lt;br /&gt;
* Sound Memoir, a music room. A final cutscene will play when you close the game, thanking you for your efforts. Congratulations!&lt;br /&gt;
&lt;br /&gt;
=== Easter Eggs ===&lt;br /&gt;
* Leaving the TRANSPORTER enemies on Segment 1L alive until the boss will cause them to ram into the boss and destroy it.&lt;br /&gt;
* Letting the Segment 4 boss time out with all of its parts intact will cause it to drop 6 Revives before leaving.&lt;br /&gt;
* Letting the Segment 7 boss time out with one life remaining will cause a unique bad ending.&lt;br /&gt;
* In the 1.009 version of the game, the Shrine of Farewell bosses display distorted cut-up dialogue messages at the start of each pattern. This is absent in later versions for unknown reasons.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Bugs ===&lt;br /&gt;
* '''Collision desync:''' In practice modes, colliding with certain physics objects can sometimes cause replay desyncs. These seem more likely to occur if the collision is near the beginning of the replay. Confirmed cases include S6 SCARY-STUPAs, S7 boss lances, S8 windmill blades, and the TLB. Full run replays don't seem to be at risk.&lt;br /&gt;
* '''TLB bullets desync:''' The TLB's bullet patterns may behave differently during replay playback and cause a desync. This can be fixed by restarting the game.&lt;br /&gt;
* '''Segment 5 initialization:''' In boss practice, the arms of the CURIOUSMEDIATOR sub-boss don't have their initial damage resistance set correctly.&lt;br /&gt;
* '''Possessed replay:''' In practice modes, partial replays created by quitting out mid-stage can continue past when they should have stopped, inheriting the input data from another replay saved in the same slot under a different rank setting.&lt;br /&gt;
* '''Spirits underflow:''' In some versions of the game, it's possible to use the [[Hellsinker/Strategy#Specific_to_tick_Spirits|tick point buffer overflow bug]] to wrap around a low Spirits total into UINT_MAX. This was fixed in Steam v8 / BOOTH v22.&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
* Much of the game's language and terminology, and some of the enemy designs and music, are derived from the developer's previous game, ''[[Radio Zonde]]''.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:80%&amp;quot;&lt;br /&gt;
|+ Notable examples&lt;br /&gt;
|&lt;br /&gt;
* SOL, LUNA and STELLA are subcomponents of the scoring system. As a trio they refer to heavenly bodies (sun, moon, stars), in keeping with Radio Zonde's motif of the firmament. In Hellsinker., TERRA was introduced, and the four terms were reinterpreted into pairs of complimentary opposites (sun versus moon, heavens versus earth).&lt;br /&gt;
* Some PRAYERs come straight out of Radio Zonde, such as the Segment 6 flat elongated jets and the Segment 8 pointed obelisks. Others are clearly the same &amp;quot;model&amp;quot; but with a redesign, such as the red crabs.&lt;br /&gt;
* The attacks used by Dawn and Dusk are the same as those used by Radio Zonde protagonists Mahiro and Yozora. Furthermore, the Apostles' boss music is a remix of Radio Zonde's boss 1 music. This is taken to imply that Mahiro and Yozora were transformed into Dawn and Dusk, the plausibility of which is supported by the Segment 7 bad ending.&lt;br /&gt;
** The title of said boss track, &amp;quot;PAST RISINGS AGAIN&amp;quot;, is also the subtitle of Segment 7.&lt;br /&gt;
* The USE-type protagonists Nifun and Gofun are similar to Mistletoes.&lt;br /&gt;
* The bosses of stages 1, 5, 2 and 6 lend their respective names to the Kagura shottypes.&lt;br /&gt;
* The stage 7 boss, Denri, somewhat resembles Al4th, and has a similar pattern where she's shielded inside a rotating ring of orbs.&lt;br /&gt;
* The stage 8 boss, Aozora, somewhat resembles Old Rose, and drops rose bouquets upon defeat. Bird projectiles and white hexagonal plates also make an appearance.&lt;br /&gt;
|}&lt;br /&gt;
* The name CLAMMBON comes from the short story ''Yamanashi'' by [https://en.wikipedia.org/wiki/Kenji_Miyazawa Kenji Miyazawa], where it's spelled クラムボン. In the story, a pair of baby river crabs discuss Clambon's simple life and abrupt death. It's not ever clear what Clambon is supposed to be; it's probably a make-believe by the baby crabs who are in the process of internalizing the nature of the world around them.&lt;br /&gt;
* The cat people encountered in the Shrine of Farewell, Nine Lives and Million Lives, are almost certainly a reference to the picture book ''The Cat that Lived a Million Times'' by [https://en.wikipedia.org/wiki/Y%C5%8Dko_Sano Yōko Sano]. Both said book and ''Hellsinker.'' have prominent themes of samsaric melancholia, and the titles of the boss cats' attacks are reminiscent of the events of the book.&lt;br /&gt;
* Some things were never translated into English within the game, mostly boss attack subtitles.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:80%&amp;quot;&lt;br /&gt;
|+ Untranslated things and their possible meanings&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;big&amp;gt;Perpetual Calendar&amp;lt;/big&amp;gt;&lt;br /&gt;
* Themed around time.&lt;br /&gt;
'''Ages Circulation'''&amp;lt;br&amp;gt;&lt;br /&gt;
巡歴セシ星々ノ軌跡 ''Traces of the passage of the stars''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Solar Dust'''&amp;lt;br&amp;gt;&lt;br /&gt;
暁ノ儀仗・赤蜻蛉 ''Ceremony of dawn – red dragonfly''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Inversal Current'''&amp;lt;br&amp;gt;&lt;br /&gt;
逆巻ク刻ノ奔流 ''Torrential reversal of time''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Lunatic Phantom'''&amp;lt;br&amp;gt;&lt;br /&gt;
月ヲ詠ム真跡・薄荷蝶 ''Authentic lunar composition – mint butterfly''&amp;lt;br&amp;gt;&lt;br /&gt;
* Composition as in to write poetry. Alternatively &amp;quot;recital&amp;quot; would also work, but the attack sure does look like it's drawing something.&lt;br /&gt;
'''Astrolabium'''&amp;lt;br&amp;gt;&lt;br /&gt;
恒久ナル祈祷機関 ''Engine of eternal prayer''&amp;lt;br&amp;gt;&lt;br /&gt;
'''KAREIDOSCOPE'''&amp;lt;br&amp;gt;&lt;br /&gt;
永劫ナル回帰ノ坩堝 ''Crucible of endless recurrence''&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;big&amp;gt;Nine Lives&amp;lt;/big&amp;gt;&lt;br /&gt;
* Relatively normal predatory cat theme in contrast with Million Lives.&lt;br /&gt;
'''Scare Swallow'''&amp;lt;br&amp;gt;&lt;br /&gt;
気の向く侭に 燕狩り ''Hunting swallows at a whim''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Bondage Divider'''&amp;lt;br&amp;gt;&lt;br /&gt;
影を射る眼差し 四肢を断つ刃 ''Shadow-piercing gaze, dismembering blade''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Under The Silence'''&amp;lt;br&amp;gt;&lt;br /&gt;
彷徨う者共よ 無言のままに ''All you strays, remain silent''&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;big&amp;gt;Million Lives&amp;lt;/big&amp;gt;&lt;br /&gt;
* References to ''The Cat that Lived a Million Times''.&lt;br /&gt;
'''Nostalgic Pain'''&amp;lt;br&amp;gt;&lt;br /&gt;
面影を語る爪痕 ''Claw marks illustrate the faint remains''&amp;lt;br&amp;gt;&lt;br /&gt;
* The claw marks left behind make you remember the cat after it's gone.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Innocent Clockworks'''&amp;lt;br&amp;gt;&lt;br /&gt;
古びた振子の舞踏 ''Dance of the ancient pendulum''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Volcanic Libido'''&amp;lt;br&amp;gt;&lt;br /&gt;
狂った鬼灯の接吻 ''Kiss of the mad hōzuki''&amp;lt;br&amp;gt;&lt;br /&gt;
* Hōzuki = ''alkekengi'' or Chinese lantern plant.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;big&amp;gt;Al4th&amp;lt;/big&amp;gt;&lt;br /&gt;
* アルフォース (Al4th) flips into アスフォール which is an unusual transcription of &amp;quot;asshole&amp;quot; (アスホール). It can only be assumed this was deliberate. The associations of woman/moon/blood/birth/unclean/witchery are culturally worldwide, some appearing in Shinto as sources of spiritual pollution ([https://d-museum.kokugakuin.ac.jp/eos/detail/?id=8664 ''kegare'']).&lt;br /&gt;
'''Strange Moon'''&amp;lt;br&amp;gt;&lt;br /&gt;
異形の月 ''Strange moon''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Inversal Baptism'''&amp;lt;br&amp;gt;&lt;br /&gt;
錆釘の雨／逆の禊 ''Rain of rusty nails / Reverse purification''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Desperate Annulus'''&amp;lt;br&amp;gt;&lt;br /&gt;
散華の宝冠／無尽の礫 ''Crown of falling flowers / Inexhaustible pebbles''&amp;lt;br&amp;gt;&lt;br /&gt;
* 散華 is sange, the Buddhist rite of scattering flowers, which is also a euphemism for a glorious death (ephemerality/transience symbolism). To &amp;quot;wear a crown of falling flowers&amp;quot; might be interpreted as bearing a mark of doom to die in battle, hence the &amp;quot;desperation&amp;quot;. Maybe. Or maybe it's ironic with Al4th's profane character.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;big&amp;gt;Temperament Nil&amp;lt;/big&amp;gt;&lt;br /&gt;
* Themed around metaphysics and keyboard instruments. &amp;quot;Temperament Nil&amp;quot; refers to musical tuning. Tempering is the intentional mistuning of the overall scale in order to mitigate more obvious harmonic problems arising in some intervals.&amp;lt;ref name=&amp;quot;Tuning&amp;quot;&amp;gt;https://www.britannica.com/art/tuning-and-temperament&amp;lt;/ref&amp;gt; Some designs of tuning keys resemble hammers, like Nil is wielding.&lt;br /&gt;
'''Originator's Regal'''&amp;lt;br&amp;gt;&lt;br /&gt;
ただ一張の弦 ''Just one string''&amp;lt;br&amp;gt;&lt;br /&gt;
* The chaser projectile plays an F note repeatedly as it travels. &amp;quot;Regal&amp;quot; refers to a small reed organ. Tuning the one key.&lt;br /&gt;
'''Virginal Order'''&amp;lt;br&amp;gt;&lt;br /&gt;
霄を模る六十鍵 ''Sixty keys to imitate the sleet''&amp;lt;br&amp;gt;&lt;br /&gt;
* The bumper she launches has 60 keys on it. &amp;quot;Virginal&amp;quot; refers to a small harpsichord. Playing all the keys wildly.&lt;br /&gt;
'''Fatal Strings'''&amp;lt;br&amp;gt;&lt;br /&gt;
定めを紡ぐ糸 ''The thread that spins destiny''&lt;br /&gt;
|}&lt;br /&gt;
* The final &amp;quot;boss&amp;quot; of the Shrine of Farewell has an incomprehensible nametag which changes constantly. These names are generated by selecting one or more entries on a list of silly titles and phrases, then randomly truncating them and mashing them together.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:80%&amp;quot;&lt;br /&gt;
|+ List of phrases&lt;br /&gt;
| 末法経典ラッケナク || 廃棄されるべき奇跡ロニ・サパニ || 灰色の虹ロキシーネ || 網膜に灼き憑く夢想ロナトート&lt;br /&gt;
|-&lt;br /&gt;
| 禁忌の厨房クラク・ノーニ || 驟雨煙る終着駅ウェイス || 劣情の舞踏会VAV || 電装の麗人ビステクライネ&lt;br /&gt;
|-&lt;br /&gt;
| 英霊《名前を入れてください》|| 帰らぬ巨人ゼクオ || 全自動螺旋階段ネフラ・マフラ || 無垢なる反復フレカルメ&lt;br /&gt;
|-&lt;br /&gt;
| コルガネ主任の六重隠蔽錠 || 五感を欺くナナンの黄金蟲 || 無量の遊び紙イラツヅリ || モーレスマ断絶交差&lt;br /&gt;
|-&lt;br /&gt;
| 裏返しの逆三角ツックァノンノ || 沈黙の封櫃アーアイラ || アズトローネフ人工大海 || ケントラプ祝福凱歌&lt;br /&gt;
|-&lt;br /&gt;
| 無記名大墳墓ココネネトネ || 古の新世界エルタニル || 手慰みの花輪プラッツィ || 苦境を棄却する同伴者アノーン&lt;br /&gt;
|-&lt;br /&gt;
| 虚妄分解浄化槽チフラ || 甘露の蛇口フォキソ・ネィラ || 悠久加速追悼者イエド || 異端封鎖網１９９&lt;br /&gt;
|-&lt;br /&gt;
| 追憶の船頭ギーシャ || サザーロ婦人の拙い星空 || ムバナリ衒学追葬隊 || 虚ろの大王朝アーネイテ&lt;br /&gt;
|-&lt;br /&gt;
| 無明なる護り手パヨン || 空虚なる警報装置クヒナヴィーテ || ゲ・タリクトの遠い水面 || アルクローストの認め難き道標&lt;br /&gt;
|-&lt;br /&gt;
|禁忌の少女王レクターテ || トテ・リナユトの不眠戦志 || アネドミネド外典集大成 || 永夜の大いなる森サニル・ナクテ&lt;br /&gt;
|-&lt;br /&gt;
|完遂者キリヲが紡ぐ永久の均衡 || エイブス天文大伽藍 || 永久遅延器官ニャククルト || オモイの日誌（新装版&lt;br /&gt;
|-&lt;br /&gt;
|イヴァ・ガレンソ久遠桟敷 || エイルエンの鳥篭 || 週末を阻む偽終止テト・クォイン || 絶え難き誘惑フォ・ムビナ・ユッソ&lt;br /&gt;
|-&lt;br /&gt;
|追憶の逆止弁フラニース || 嘘吐き公爵カーチクィツァ || その名はルルル || ロイテの不確実病理図鑑&lt;br /&gt;
|-&lt;br /&gt;
|便所の蓋と呼ばれた少女Q || エーリ少年の詠む世界・第５章 || 遡行限界ブラン・ノクト || トゥーテヌラ大絶縁層&lt;br /&gt;
|-&lt;br /&gt;
|物部博士のめくるめく不条理 || 捏造楽団エラ・ルペッタ || エズの二律背反 || 根拠無き核心デスニテュロク&lt;br /&gt;
|-&lt;br /&gt;
|無音の鼓動プトラーニュ || イ・コヴァは羽ばたく、模造の翼で || ジェスクパ高層鎮魂塔 || ナクァックの私書箱&lt;br /&gt;
|}&lt;br /&gt;
* There are some inconsistencies between the information in the game manual and the release version. Presumably these things were true at some point and were later changed.&lt;br /&gt;
** It's claimed that Extends grant only 1 second of invincibility and that normal Extends cause Ingot cancels like BREAKTHROUGHs do.&lt;br /&gt;
** It's implied that manually delayed Discharges do not provide invincibility until released.&lt;br /&gt;
** It's claimed that Xanthez's charge attack is an alternative way of activating the Suppression Radius. In the release version, it does not resemble this at all.&lt;br /&gt;
** Several numbers are incorrect, such as some item values.&lt;br /&gt;
** The images on the &amp;quot;game events&amp;quot; page feature pre-release graphics, including Executor sprites in a more detailed style.&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Resources ==&lt;br /&gt;
# [https://shmuplations.com/hellsinker/ Hellsinker on Shmuplations] – 2019 developer interview.&lt;br /&gt;
# [https://youtube.com/channel/UCrl88SyQDeCN0PvDRz2q16A Beetle-Omiwatari's Youtube] – Game disassembly notes, trial version exploration, scoreplay.&lt;br /&gt;
# [https://hsmanual.web.fc2.com/hellsinker_manual_eng.html Hellsinker. Personal Manual] – One of the earliest and best quickstart guides to the game, originally written in 2008. JP and ENG.&lt;br /&gt;
# [https://w.atwiki.jp/hellsinker/ Ruminant's Whimper Wiki] – Japanese wiki for TONNOR games. Contains transcriptions of most of the original game text and links to various blogs, contemporary doujin circles and 2ch conversations.&lt;br /&gt;
# [https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=53078 Draft HellSinker ST by Zaarock]&lt;br /&gt;
&lt;br /&gt;
[[Category:True Last Boss]]&lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Bomb mechanic]]&lt;br /&gt;
[[Category:Bullet-cancelling mechanic]]&lt;br /&gt;
[[Category:Detachable module mechanic]]&lt;br /&gt;
[[Category:Doujin shooting games in English]]&lt;br /&gt;
[[Category:Grazing mechanic]]&lt;br /&gt;
[[Category:Medal mechanic]]&lt;br /&gt;
[[Category:Melee attack mechanic]]&lt;br /&gt;
[[Category:Option mechanic]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>User account</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Hellsinker&amp;diff=31338</id>
		<title>Hellsinker</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Hellsinker&amp;diff=31338"/>
		<updated>2024-08-18T23:26:17Z</updated>

		<summary type="html">&lt;p&gt;User account: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HellsinkerLogoTransparent.png|center|637px]]&lt;br /&gt;
&lt;br /&gt;
'''Hellsinker.''' (ヘルシンカー) is a vertical-scrolling [[doujin]] shooting game developed by Ruminant's Whimper for PC. After a trial version was released in 2004, the game underwent sweeping changes before completion, with the full version eventually being distributed at Comiket 72 in 2007. Since 2019, enhanced versions have been available digitally on Steam and [https://tonnor.booth.pm BOOTH]. The game's defining features are the varied and unconventional abilities of its playable characters, its obscure and obfuscated mechanics, its three different tracked scores, and its often inscrutable lore and unique aesthetic. The story follows 4 members of the mysterious organization GRAVEYARD as they attempt to reach and infiltrate the Cardinal Shaft, a giant tower responsible for the end of the world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;'''AN AWESOME PRAYER'''&amp;lt;br&amp;gt;'''IS''' &amp;lt;br&amp;gt;'''CONFLICT WITH US'''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'''KEEP YOUR DIGNITY'''&lt;br /&gt;
----&lt;br /&gt;
[[Hellsinker/Strategy|'''General Strategy''']] — [[Hellsinker/Segments|'''Segment Strategy''']]  —  [[Hellsinker/Video Index|'''Video Index''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
[[File:HellsinkerTitle1.png|thumb|200px|right|Title screen 1 of 4. Title screens are unlocked as you progress through the game.]]&lt;br /&gt;
&lt;br /&gt;
''Hellsinker.'' is a four-button game with 4 playable characters (one of which has 4 different load-outs, for an overall total of 7) and 9 stages (referred to as ''Segments'') in the main game. There are also unlockable harder versions of the first 3 Segments and 2 standalone Extra Segments. The game's three scoring systems are [[Hellsinker#Spirits|Spirits]], [[Hellsinker#Kills|Kills]], and [[Hellsinker#Tokens|Tokens]].&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''C (Press):''' Main shot. Tapping 5 times per second is optimal. Tapping faster will drain LUNA while providing no benefit.&lt;br /&gt;
* '''C (Hold):''' Charge attack. Some shots have autofire ability as well.&lt;br /&gt;
* '''X (Press or hold):''' Subweapon. The mechanics of this attack vary whether the button was pressed or held, and whether the subweapon gauge is filled to level 1 or 2.&lt;br /&gt;
* '''Z:''' Discharge attack (bomb). Discharge attacks clear the screen of bullets and make the player character invincible for some time.&lt;br /&gt;
* '''V:''' Activate slow movement. The exact behavior of this button is dependent on the ''Speed Control'' setting. Fossilmaiden uses this button to control her aiming direction instead.&lt;br /&gt;
&lt;br /&gt;
There are some additional controls that apply only to some characters:&lt;br /&gt;
&lt;br /&gt;
* ''' C (Tap rapidly):''' Additional shot weapon.&lt;br /&gt;
* ''' C (Hold) + X:''' Additional subweapon.&lt;br /&gt;
* ''' Z (Hold):''' Delay Discharge detonation. Invincibility is still applied immediately.&lt;br /&gt;
&lt;br /&gt;
=== HUD ===&lt;br /&gt;
----&lt;br /&gt;
[[File:HellsinkerHUD left.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
The lefthand side of the HUD focuses on gameplay features and contains vital information for any player.&lt;br /&gt;
# '''Rank and [[Hellsinker#Speed &amp;amp; Speed Control|Speed]] settings.''' Set before a run starts. Rank settings do not work outside Practice mode.&lt;br /&gt;
# [[Hellsinker#Lives|'''Lives.''']] Lives are indicated by the heart containers. Max denotes the maximum number you can stock at once, set before the run. The NECESSARY counter tracks Extend progress; when it falls below 0 you earn an Extend.&lt;br /&gt;
# [[Hellsinker#SOL|'''SOL gauge.''']] SOL determines the strength of your main shot and [[Hellsinker#Discharge|bombs]]. Levels are from 1 to 5. The number will flash red when a bomb is available.&lt;br /&gt;
# [[Hellsinker#LUNA|'''LUNA gauge.''']] LUNA determines your main shot's rate of fire. Has 3 levels, LO/MI/HI. Text will flash blue when HI, indicating maximum fire rate.&lt;br /&gt;
# [[Hellsinker#Subweapon_Gauge|'''Subweapon gauge.''']] Indicates the status of your subweapon. The bar indicates subweapon charge, while the rectangles indicate the level of attack available. For option type subweapons, MOUNT indicates the weapon is mounted to your character while INDEPEND indicates that it has been launched.&lt;br /&gt;
# [[Hellsinker#STELLA_.28Rank.29|'''STELLA gauge.''']] Also called rank. Levels go from 1 to 9 to A. The number will flash red when the gauge is filling and blue when it is emptying.&lt;br /&gt;
# '''Target name.''' Indicates the name of the last target hit. Can be ignored.&lt;br /&gt;
# [[Hellsinker#TERRA|'''TERRA gauge.''']] After being depleted, you will detour to a bonus Segment called the [[Hellsinker#Shrine of Farewell|Shrine of Farewell]] after the end of the current Segment.&lt;br /&gt;
&lt;br /&gt;
[[File:HellsinkerHUD right.png|637px|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
The righthand side of the HUD is mostly reserved for scoring info. Players playing for survival may ignore most of this.&lt;br /&gt;
&amp;lt;ol start=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hellsinker#Bootleg_Ghost|'''Autobomb status.''']] If an autobomb is available, it will say so here and state how many you have remaining for the current Segment. Otherwise it will tell you why an autobomb is not available.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hellsinker#Spirits|'''Spirit counter and gauges.''']] The top counter represents Spirits earned from all previous segments and the bottom shows the amount earned on the current Segment. These numbers are summed at the end of the Segment. The gauges represent decimal values of Spirit gains. A full gauge from top to bottom represents 1, 10, and 100 Spirits. This allows players to easily track Spirit changes of any size, no matter how large their score becomes. If a Spirit [[Hellsinker#BREAKTHROUGH|BREAKTHROUGH]] is achieved, the word BREAK will appear next to the word Spirit.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hellsinker#Kills|'''Kill counter.''']] This tracks the total number of kills made in a run. Like the Spirit counter, the top number tracks previous segments and the bottom number tracks the current Segment. BREAK will also appear next to Kills for a Kill BREAKTHROUGH.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;'''LUNA gem.''' The value inside the gem tracks the current LUNA Crystal level, which determines their Token value. The number outside tracks how many more crystals need to be collected or lost to change the level.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hellsinker#Tokens|'''Token counter.''']] Works similarly to the other two scores aside from lacking a BREAKTHROUGH.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;'''Timer.''' Counts the time (in seconds) since the start of the current Segment.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;'''FPS counter.''' Tracks your FPS, to 2 decimal places (ie 6000 is 60.00). At one time it was possible to configure this to also show VRAM usage and Object Count. It is unknown if this is still possible.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Characters / Executors ==&lt;br /&gt;
''Hellsinker.'' features four playable Executor characters, each with very different playstyles. Three of the characters are available by default, while the fourth, Kagura, is unlocked by clearing Segment 4 on a single credit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width:85%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:225px;&amp;quot; | Executor&lt;br /&gt;
! style=&amp;quot;width:30%;&amp;quot; | Background&lt;br /&gt;
! style=&amp;quot;width:45%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hs-portrait-deadliar.png|center]]'''Deadliar'''&lt;br /&gt;
| A mysterious veteran of GRAVEYARD who has a history with Cardinal. Fights alongside the Mistletoe Tobari-Maru.&lt;br /&gt;
| Focuses on strong but narrow attacks. Relies on his subweapon for coverage who can be freely placed to attack enemies with a small area-of-effect. His huge, high-power [[Hellsinker#Discharge|Discharge]] is his only tool for mass destruction, which can be manually delayed while still providing invincibility.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hs-portrait-fossilmaiden.png|center]]'''Fossilmaiden'''&lt;br /&gt;
| A particularly sickly member of GRAVEYARD who has formed a symbiotic bond with her Mistletoe, Saraba-Maru.&lt;br /&gt;
| Has a wide variety of specialized attacks, from melee range to covering extremely large areas of the screen. Can aim in 8 directions. Simultaneously the least and most mobile character. May be challenging to use before building up some familiarity. Two Discharges: a powerful bomb that flies up the screen, and an invincibility cloak with no offensive component.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hs-portrait-minogame.png|center]]'''Minogame'''&lt;br /&gt;
| A hermaphroditic artificial [https://en.wikipedia.org/wiki/Sokushinbutsu sokushinbutsu] confiscated by GRAVEYARD. Powerful enough to fight without a Mistletoe or equipment.&lt;br /&gt;
| Unusual toolset focusing on strong area-of-effect attacks, invincibility, and auras. Very good at getting out of tight spots. Discharge is a more genre-typical all-range, long-duration, high-commitment attack.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[File:hs-portrait-kagura.png|center]]'''Kagura / Kagura-Maru'''&lt;br /&gt;
| A Mistletoe used as a living weapons platform after being crippled by feedback from Minogame. Enclosed in a armored shell, she can't do much but fight.&lt;br /&gt;
| Four distinct load-outs. While varied, these are generally more &amp;quot;familiar&amp;quot; to other shmups than the other Executors, sharing a greater emphasis on the main shot weapon and less (ab)use of invulnerability.&lt;br /&gt;
|-&lt;br /&gt;
| '''散神無''' ''Chirijinmu''&amp;lt;br&amp;gt;'''Moon Cradle (Multi-Trajectory Shell)'''&lt;br /&gt;
| All-rounder whose every weapon features some kind of lingering hurtbox. The best at continuous reckless shooting. Has two manually aimable subweapons, and weak Discharges that only cost 2 SOL rather than emptying the gauge. Resembles [[ESP Ra.De.]]&lt;br /&gt;
|-&lt;br /&gt;
| '''劫殺''' ''Gousetsu''&amp;lt;br&amp;gt;'''Ecliptic Chariot (External Gunner)'''&lt;br /&gt;
| Wields an external, three-pronged turret that can be launched and retrieved freely. Poor offensive and scoring potential. Resembles [[Dragon Blaze]].&lt;br /&gt;
|-&lt;br /&gt;
| '''緋輪''' ''Himawari''&amp;lt;br&amp;gt;'''Infernal Sabbath (Variable Gun)'''&lt;br /&gt;
| High power main shot and no subweapon; instead, the subweapon button controls the spread of the main shot. Discharge is a traditional circular &amp;quot;nuke&amp;quot; bomb. Basic tools have high potential, but are hampered with blind spots and lack of versatility. Resembles the shot weapon from [[V-V]].&lt;br /&gt;
|-&lt;br /&gt;
| '''神弥''' ''Omiwatari''&amp;lt;br&amp;gt;'''Xanthez (Anti-Bacillus Saber)'''&lt;br /&gt;
| Experimental type with extremely high destruction potential limited by conditional gimmicks. Powerful, auto-aiming main shot that requires periodic reloading. Short-ranged blade weapons deal more damage with each physics object collided with; this includes some enemy bullet types, potentially stacking up to massive counterattacks. Has the most damaging and least defensive Discharge attack, a narrow laser beam.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Lives ===&lt;br /&gt;
----&lt;br /&gt;
The player starts with four lives. The '''Way of Life''' setting can change the maximum life cap to 6 (''Moderately''), 7 (''Prudently''), or 5 (''Drastic''). Please note that the game ends when you are hit with only one life icon left, '''not''' when you have zero; as such, it is better to think of your life icons as &amp;quot;hit points&amp;quot; rather than &amp;quot;spare lives&amp;quot; or &amp;quot;shields&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Extend progress is displayed by the '''NECESSARY''' counter, with an Extend being earned when NECESSARY falls below 0.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Hellsinker#Items|Item]] / Trigger || Effect on NECESSARY&lt;br /&gt;
|-&lt;br /&gt;
| Life Chip || -1&lt;br /&gt;
|-&lt;br /&gt;
| Ingot || -0.05&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Crystal or Frozen Crystal || -0.004&lt;br /&gt;
|-&lt;br /&gt;
| Reliquia || -0.05&lt;br /&gt;
|-&lt;br /&gt;
| Per frame, before boss warning || -0.0008, or -0.0016 if on last life&lt;br /&gt;
|-&lt;br /&gt;
| Per frame, Segment 8 boss || -0.001&lt;br /&gt;
|-&lt;br /&gt;
| Starting a new Segment || -4&lt;br /&gt;
|-&lt;br /&gt;
| Losing a life || -2&lt;br /&gt;
|-&lt;br /&gt;
| Losing a life after a recent death || Additional -2&lt;br /&gt;
|-&lt;br /&gt;
| Per frame REGEN ASSIST is active || -0.025 (1 death) to -0.0025 (4+ deaths)&lt;br /&gt;
|-&lt;br /&gt;
| Blue crystallized spirit &amp;lt;sup&amp;gt;sh.&amp;lt;/sup&amp;gt; || -0.5&lt;br /&gt;
|-&lt;br /&gt;
| Red crystallized spirit &amp;lt;sup&amp;gt;sh.&amp;lt;/sup&amp;gt; || -2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;sh.&amp;lt;/sup&amp;gt; &amp;lt;small&amp;gt;[[Hellsinker#Shrine of Farewell|Shrine of Farewell]] exclusive items.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upon gaining an Extend or respawning after a death, the player is invincible for 120 frames. The invincibility following an Extend has the unique property of being added on top of any current invincibility time. This can be abused to stack up more invincibility, so long as the player does not activate the [[Hellsinker#Invincibility_overwrite_bug|invincibility overwrite bug]].&lt;br /&gt;
&lt;br /&gt;
Gaining an Extend when at the life cap grants an '''Immortality''' bonus, awarding increasing quantities of [[Hellsinker#Spirits|Spirits]] with each bonus. Playing with a reduced life cap gives the player the opportunity to earn one or two extra Immortality bonuses at the cost of safety.&lt;br /&gt;
&lt;br /&gt;
How quickly individual Executors gain Extends is determined by their '''Life Scale''' and '''Expand''' attributes. Life Scale is the starting value of NECESSARY. Every time an Extend is earned, the base value increases by the Expand value. Characters with high Expand values will find their Extends becoming comparatively rare in the late game. The base value is reset when either type of [[Hellsinker#BREAKTHROUGH|BREAKTHROUGH]] is achieved.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor || Life Scale || Expand&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar || 20 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden || 18 || +3&lt;br /&gt;
|-&lt;br /&gt;
| Minogame || 23 || +1&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle) || 22 || +1&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot) || 19 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath) || 28 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez) || 16 || +3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SOL and LUNA ===&lt;br /&gt;
----&lt;br /&gt;
==== SOL ====&lt;br /&gt;
----&lt;br /&gt;
Discharges and main shot power are governed by the '''SOL gauge'''. SOL is measured in levels 1 to 5. A minimum of 3 SOL is required to use a [[Hellsinker#Discharge|Discharge]], with higher levels producing a more powerful and longer-lasting bomb. For all shots except Moon Cradle, performing a Discharge sets SOL to level 1; for Moon Cradle, Discharge lowers SOL by 2 levels.&lt;br /&gt;
&lt;br /&gt;
The SOL gauge refills over time. For several characters, the recharge rate is improved very slightly if LUNA is low, but this has little practical use.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Maximum SOL&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Time to charge a full SOL level at...&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 1'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 2'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 3'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 4'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 5'''&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| {{HoverSpan|52000/level|259999}}&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{HoverSpan|+182/frame|286 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|HI level when full, LO level otherwise|51199}}&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{HoverSpan|+70/frame|732 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | {{HoverSpan|52000/level|259999}}&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{HoverSpan|+160/frame|325 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle)&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{HoverSpan|+160/frame|325 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot)&lt;br /&gt;
| {{HoverSpan|+345/frame|151 frames}}&lt;br /&gt;
| {{HoverSpan|+100/frame|520 frames}}&lt;br /&gt;
| {{HoverSpan|+245/frame|213 frames}}&lt;br /&gt;
| {{HoverSpan|+300/frame|174 frames}}&lt;br /&gt;
| {{HoverSpan|+400/frame|130 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{HoverSpan|+225/frame|232 frames}}&lt;br /&gt;
| {{HoverSpan|+160/frame|325 frames}}&lt;br /&gt;
| {{HoverSpan|+40/frame|1300 frames}}&lt;br /&gt;
| {{HoverSpan|+500/frame|104 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| {{HoverSpan|+320/frame|163 frames}}&lt;br /&gt;
| {{HoverSpan|+220/frame|237 frames}}&lt;br /&gt;
| {{HoverSpan|+120/frame|434 frames}}&lt;br /&gt;
| {{HoverSpan|+50/frame|1040 frames}}&lt;br /&gt;
| {{HoverSpan|+2000/frame|26 frames}}&lt;br /&gt;
|}&lt;br /&gt;
The gauge can also be refilled by collecting [[Hellsinker#Items|SOL Pieces]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Value of SOL piece&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Normal'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''The Great Majority (Extra 1)'''&lt;br /&gt;
|-&lt;br /&gt;
| Not Fossilmaiden&lt;br /&gt;
| {{HoverSpan|1/16 level|3200}}&lt;br /&gt;
| {{HoverSpan|~1/49 level|1066}}&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|1/64|800}}&lt;br /&gt;
| {{HoverSpan|~1/193|266}}&lt;br /&gt;
|}&lt;br /&gt;
Whenever the &amp;quot;discharge available&amp;quot; sound plays, the player becomes invincible very briefly (12 frames).&lt;br /&gt;
&lt;br /&gt;
==== LUNA ====&lt;br /&gt;
----&lt;br /&gt;
The level of the '''LUNA gauge''' governs the rate of fire of your main shot. The gauge drains by a value each time the shot button is pressed, drains per bullet fired, and recovers over time.&lt;br /&gt;
&lt;br /&gt;
Shots are fired in 0.2 second bursts (12 frames); pressing the shot button more than 5 times per second will continue to apply the LUNA drain on press but will not fire additional bullets. Even if the player's tap timing is imperfect, the LUNA drain will still be dramatically softened so long as the inaccuracy is no more than a few frames.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Maximum LUNA&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | LUNA drain when shot button pressed&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Drain per bullet&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Other firing modes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Minimum'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''1 frame early'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''2 frames early'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''3 frames early'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''4 frames early'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Earlier still'''&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| {{HoverSpan|51200 per level|153599}}&amp;lt;br&amp;gt;'''Minimum:''' 12800&lt;br /&gt;
| -70&lt;br /&gt;
| -220&lt;br /&gt;
| -320&lt;br /&gt;
| -370&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -820&lt;br /&gt;
| {{HoverSpan|7 shots per burst|-365}}&lt;br /&gt;
| '''NARROW PIERCING:'''&amp;lt;br&amp;gt;Additional -120/frame&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|HI level when full, LO level otherwise|51199}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | 0&lt;br /&gt;
| 0&lt;br /&gt;
| '''BREAKING CHAIN:'''&amp;lt;br&amp;gt;LUNA set to 0&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{HoverSpan|51200 per level|153599}}&lt;br /&gt;
| -100&lt;br /&gt;
| -400&lt;br /&gt;
| -700&lt;br /&gt;
| -1000&lt;br /&gt;
| -1300&lt;br /&gt;
| -2700&lt;br /&gt;
| {{HoverSpan|7 shots per burst|-400}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle)&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;6&amp;quot; | -485&lt;br /&gt;
| {{HoverSpan|11 shots per burst|-105}}&lt;br /&gt;
| '''Autofire:'''&amp;lt;br&amp;gt;No extra cost&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot)&lt;br /&gt;
| {{HoverSpan|51200 per level|140799}}&lt;br /&gt;
| {{HoverSpan|11 shots per burst|-90}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| {{HoverSpan|51200 per level|140799}}&amp;lt;br&amp;gt;'''Minimum:''' 25600&lt;br /&gt;
| {{HoverSpan|11 shots per burst|-112}}&lt;br /&gt;
| '''OVER FIRING:'''&amp;lt;br&amp;gt;Additional -235/frame&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| 240000&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | 0&lt;br /&gt;
| {{HoverSpan|6 shots per burst|-10000}}&lt;br /&gt;
| '''FULLAUTO FIRING:'''&amp;lt;br&amp;gt;No extra cost&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The LUNA recovery rate accelerates for as long as LUNA is not spent. Having less SOL improves the recovery rate. For Deadliar and Minogame, recovery starts 8 frames after pressing the shot button (during the final 4 frames of a shot burst). For Kagura, recovery only starts when not shooting.&lt;br /&gt;
&lt;br /&gt;
Additional layers of LUNA recovery can be applied by grazing bullets or by staying close to enemies (both scaling up with quantity). These factors are independent of shooting, so they also influence how long the player's LUNA lasts. Thanks to this, shooting at point-blank range can sometimes be sustained for a long time or even perpetually.&lt;br /&gt;
&lt;br /&gt;
Fossilmaiden's LUNA recovery does not scale. It is always {{HoverSpan|233 frames full charge|220 per frame}}, or {{HoverSpan|2560 frames full charge|20 per frame}} while firing main shot.&lt;br /&gt;
&lt;br /&gt;
Xanthez's recovery rate is very slow immediately after firing and is not improved by enemy proximity or low SOL. If LUNA reaches 0, it refills much faster but cannot be spent until it fully refills. It may be helpful to think of Xanthez's shot as a &amp;quot;solid ammo&amp;quot; weapon that needs to be reloaded, as opposed to the other characters' &amp;quot;energy&amp;quot; shots that are recharging constantly.&lt;br /&gt;
&lt;br /&gt;
LUNA can also be refilled by collecting [[Hellsinker#Items|LUNA-related items]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Value of LUNA item&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''LUNA Crystal'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''LUNA Droplet'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Frozen Crystal'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''LUNA Chaff'''&lt;br /&gt;
|-&lt;br /&gt;
| Not Fossilmaiden&lt;br /&gt;
| {{HoverSpan|1/192, Xanthez: 1/300|800}}&lt;br /&gt;
| {{HoverSpan|1/960, Xanthez: 1/1500|160}}&lt;br /&gt;
| {{HoverSpan|1/384, Xanthez: 1/600|400}}&lt;br /&gt;
| {{HoverSpan|1/128, Xanthez: 1/200|1200}}&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|1/128|400}}&lt;br /&gt;
| {{HoverSpan|1/640|80}}&lt;br /&gt;
| {{HoverSpan|~1/427|120}}&lt;br /&gt;
| {{HoverSpan|~1/85|600}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Subweapon Gauge ===&lt;br /&gt;
----&lt;br /&gt;
The '''subweapon gauge''' determines the power (and in some cases, the type of attack) of your subweapon. It has 2 levels, is expended when you fire your subweapon, and fills when you are not using your subweapon. How the gauge behaves is character-dependent:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor || Charge time || Supercharge time || Supercharge behavior&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a || 75 frames || Firing main shot gradually depletes it to level 1&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a || 90 frames || Fills while subweapon button is held, may not have a purpose{{template:unconfirmed}}&lt;br /&gt;
|-&lt;br /&gt;
| Minogame || 134 frames || 120 frames || Firing main shot gradually depletes it to level 1&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle) || 120 frames || Level 2: 60 frames&amp;lt;br&amp;gt;Level 3: +120 frames || Manually charged during grenade subweapon&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot) || 18 frames || 180 frames || Firing main shot instantly sets it to level 1, may not have a purpose{{template:unconfirmed}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath) || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez) || 45 frames || 80 frames || Firing main shot instantly sets it to level 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== STELLA (Rank) ===&lt;br /&gt;
----&lt;br /&gt;
The ''Hellsinker.'' [[Help:Glossary#Rank|rank]] system is termed '''STELLA''', ranging through 10 levels from 1 to A. The beginning of a run always sets the STELLA gauge to 1 (adjustable for practice mode only in the options) and a proportion of your ending STELLA is lost at the beginning of a new Segment. Maximizing STELLA is extremely important for [[Hellsinker#Spirits|Spirit]] scoring as it scales all sources of incoming Spirits and also enhances Spirit-relevant enemy attacks, such as the number of destructible bullets and the length of grazable needle bullets. Most Segments feature a specific trick early on for reaching maximum STELLA quickly.&lt;br /&gt;
&lt;br /&gt;
The practical consequences of STELLA on the game's difficulty are small, mostly affecting bullet speed. In rare cases, differing STELLA levels will trigger different boss patterns.&lt;br /&gt;
&lt;br /&gt;
Actions which will increase STELLA:&lt;br /&gt;
* Picking up green STELLA [[Hellsinker#Items|items]], LUNA Chaff, Comets or Reliquiae&lt;br /&gt;
* Picking up large quantities of other items&lt;br /&gt;
* Collecting Spirits&lt;br /&gt;
* Staying close to some enemy types&lt;br /&gt;
* [[Hellsinker/Strategy#Inner_Spirit_Raising_and_Spirit_Pooling_.28tick_points.29|Hitting things rapidly]]&lt;br /&gt;
* Not getting hit for at least 20 seconds (reduces passive STELLA loss, effect scales incrementally over time)&lt;br /&gt;
* Some effects are enhanced near the top of the screen&lt;br /&gt;
&lt;br /&gt;
Actions which will decrease STELLA:&lt;br /&gt;
* Getting hit&lt;br /&gt;
* Getting hit more than once within 30 seconds&lt;br /&gt;
* Picking up pink STELLA items&lt;br /&gt;
* Cancelling bullets with [[Hellsinker#Discharge|Discharge]] or with the [[Hellsinker#Suppression_Radius|Suppression Radius]]&lt;br /&gt;
* Staying close to the bottom of the screen&lt;br /&gt;
&lt;br /&gt;
The minimum amount of STELLA preserved after completing a Segment increases over the course of the game dependent on your end-of-stage SURVIVABILITY award and your number of lives at that time.&amp;lt;br&amp;gt;&lt;br /&gt;
The amount of STELLA lost after completing a Segment also increases dependent on your overall survival performance, number of Extends gained, and a [[Hellsinker/Strategy#Stage-specific modifiers|stage-specific value]]. Notably, [[Hellsinker#Bootleg_Ghost|autobombing]] can reduce the amount of lost STELLA without penalizing the minimum preservation level.&amp;lt;br&amp;gt;&lt;br /&gt;
A detailed analysis of STELLA preservation mechanics can be found [https://www.youtube.com/post/UgkxM-xhnsFaTnA5E9KVfUpzV9fyaQbI0mBu in this post].&lt;br /&gt;
&lt;br /&gt;
=== TERRA ===&lt;br /&gt;
----&lt;br /&gt;
The '''TERRA gauge''' determines the timing of the player's visit to the [[Hellsinker#Shrine of Farewell|Shrine of Farewell]], a special bonus Segment. TERRA begins at its maximum of 240; the player is sent to the Shrine after it reaches 0. TERRA will not fall on Segments 1B and 2B. As the Shrine has massive Spirit scoring ramifications, when Spirit scoring it is vital to avoid taking unnecessary hits in order to delay the Shrine's appearance for as long as possible.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Event || Effect on TERRA&lt;br /&gt;
|-&lt;br /&gt;
| Autobomb || -6&lt;br /&gt;
|-&lt;br /&gt;
| Losing a life || -10~20, see below&lt;br /&gt;
|-&lt;br /&gt;
| Losing a life after a recent death || -20~40, see below&lt;br /&gt;
|-&lt;br /&gt;
| Losing a [[Hellsinker#Items|Life Chip]] || -1&lt;br /&gt;
|-&lt;br /&gt;
| Losing a Revive item || -25&lt;br /&gt;
|-&lt;br /&gt;
| Losing other items except LUNA Droplets || -0.01&lt;br /&gt;
|-&lt;br /&gt;
| Exiting a Segment || ( 60 - number of cleared stages^2 ) * -0.5 - 10&lt;br /&gt;
|-&lt;br /&gt;
| Exiting a Segment in [[Hellsinker#Bootleg_Ghost|Solidstate]] || Additional -8&lt;br /&gt;
|-&lt;br /&gt;
| Exiting Segment 5 || Additional -15&lt;br /&gt;
|-&lt;br /&gt;
| Exiting Segment 6 || Additional -30&lt;br /&gt;
|-&lt;br /&gt;
| Exiting Segment 7 || Additional -380&lt;br /&gt;
|-&lt;br /&gt;
| Gaining an [[Hellsinker#Lives|Extend]] || +7&lt;br /&gt;
|-&lt;br /&gt;
| Collecting a Reliquia || +0.05 on Segment 3L, else +0.2&lt;br /&gt;
|-&lt;br /&gt;
| Destroying KAREIDOSCOPE once (FATE CONTROL) || +2.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The TERRA loss from dying is increased by:&lt;br /&gt;
* The number of deaths on the current Segment&lt;br /&gt;
* The number of misses in total, including autobombs&lt;br /&gt;
* Each STELLA level below A before the death&lt;br /&gt;
The TERRA loss from dying is mitigated by:&lt;br /&gt;
* [[Hellsinker/Strategy#Stage-specific modifiers|A stage-specific value]]&lt;br /&gt;
* 3+ deaths on the current Segment&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
''Hellsinker.'' features 14 items (termed Relics). There is a hard limit of 512 simultaneous items; items spawned past this limit will not appear.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 80%&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; | Appearance conditions&lt;br /&gt;
! style=&amp;quot;width: 12%;&amp;quot; | Token value&lt;br /&gt;
! [[Hellsinker#LUNA|LUNA]] value&lt;br /&gt;
! [[Hellsinker#Lives|NECESSARY]] value&lt;br /&gt;
! Description/other effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sol piece.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''SOL Piece'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Dropped by many enemies.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Increases [[Hellsinker#SOL|SOL]]. Horizontal trajectory is slightly magnetized to the player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Luna_Crystals.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''LUNA Crystal'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Dropped by many enemies.&lt;br /&gt;
| {{HoverSpan|1/20 to ~1/3.07|0.05 to 0.32533}}&amp;lt;br&amp;gt;[[Hellsinker/Strategy#Token_Values|(Gem level)]]&lt;br /&gt;
| {{HoverSpan|Fossilmaiden: 400|800}}&lt;br /&gt;
| {{HoverSpan|1/250|0.004}}&lt;br /&gt;
| Flies upwards instead of falling down. Contributes to the gem level. Decays the gem level if lost (level will no longer drop after reaching level 6).&amp;lt;br&amp;gt;Can be collected in a small radius if the main shot button is not being held down, and can be auto-collected from the entire screen by using Discharge.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Luna_droplet.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''LUNA Droplet'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Generated when a target is destroyed with enemy bullets nearby to it (range based on enemy hitbox size).&lt;br /&gt;
| '''During stage:'''&amp;lt;br&amp;gt;{{HoverSpan|~1/6|0.16225}}&amp;lt;br&amp;gt;'''During boss:'''&amp;lt;br&amp;gt;{{HoverSpan|~1/25|0.0405}}&lt;br /&gt;
| {{HoverSpan|Fossilmaiden: 80|160}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Contributes to the gem level but does not cause it to degrade if lost.&amp;lt;br&amp;gt;Can be collected in a small radius if the main shot button is not being held down.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hs-frozen-crystal.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Frozen Crystal'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Generated from bullet cancels after killing specific enemies.&lt;br /&gt;
| {{HoverSpan|3/2|1.5}}&lt;br /&gt;
| {{HoverSpan|Fossilmaiden: 120|400}}&lt;br /&gt;
| {{HoverSpan|1/250|0.004}}&lt;br /&gt;
| Automatically collected.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Luna_chaff.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''LUNA Chaff'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Generated when destroying bullets with the Suppression Radius.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| {{HoverSpan|Fossilmaiden: 600|1200}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Increases [[Hellsinker#STELLA_.28Rank.29|STELLA]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Life_chip.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Life Chip'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Dropped by specific enemies.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| Horizontal trajectory is slightly magnetized to the player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ingot.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Ingot'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Generated from bullet cancels, typically after killing a boss.&lt;br /&gt;
| {{HoverSpan|1/15 to ~1/5.58|0.06666 to 0.17916}}&amp;lt;br&amp;gt;[[Hellsinker/Strategy#Token_Values|(STELLA level)]]&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| {{HoverSpan|1/20|0.05}}&lt;br /&gt;
| Worth 0.2 Spirits.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hs-crystalspirit-merged.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Crystallized Spirits'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Appear at the end of the [[Hellsinker#Shrine of Farewell|Shrine of Farewell]] dependent on player performance. &lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| '''Blue:'''&amp;lt;br&amp;gt;{{HoverSpan|1/2|0.5}}&amp;lt;br&amp;gt;'''Red:'''&amp;lt;br&amp;gt;2&lt;br /&gt;
| Either type is worth 0.5% of total Spirits earned before entering the Shrine (ACHIEVEMENT). Magnetized to a spot below the player with a randomized offset.{{template:unconfirmed}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Terra_relic.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Reliquia'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Dropped by multi-part enemies.&lt;br /&gt;
| {{HoverSpan|1/12|0.08333}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| {{HoverSpan|1/20|0.05}}&lt;br /&gt;
| Worth 0.05 [[Hellsinker#TERRA|TERRA]] on Segment 3L, otherwise worth 0.2 TERRA. Raises STELLA. Moves very quickly but is significantly magnetized to the player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Young_stella.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Young STELLA'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Appear in fixed places. Can appear in groups when fulfilling [[Hellsinker/Strategy#STELLA Tricks|stage-specific conditions]].&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Raises STELLA level by 1 immediately, and then a further ~1/2 level over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Old_stella.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Old STELLA'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Appear in fixed places or when activating [[Hellsinker#APPEASEMENT and SELF ECLIPSE|SELF ECLIPSE]].&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Lowers STELLA over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Comet.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Comet'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| On player death, 1 is dropped per STELLA level lost.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Raises STELLA by 0.75 levels.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Revive.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Revive'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Appear very rarely under special conditions.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Instantly grants an extra life if the player is below max lives. Does not grant an Immortality bonus or affect the Extend count.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Item collection ===&lt;br /&gt;
----&lt;br /&gt;
The base collection range varies by item type.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Range&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Chaff&lt;br /&gt;
| {{HoverSpan|16px at 640x480|1600 units}}&lt;br /&gt;
|-&lt;br /&gt;
| Reliquia&lt;br /&gt;
| {{HoverSpan|32px at 640x480|3200 units}}&lt;br /&gt;
|-&lt;br /&gt;
| Crystallized Spirits&lt;br /&gt;
| {{HoverSpan|33px at 640x480|3300 units}}&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Droplet&lt;br /&gt;
| {{HoverSpan|34px at 640x480|3400 units}}&lt;br /&gt;
|-&lt;br /&gt;
| Others&lt;br /&gt;
| {{HoverSpan|30px at 640x480|3000 units}}&lt;br /&gt;
|}&lt;br /&gt;
Some characters have extra collection range which is added to the base range. This only applies when directly collecting items.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor&lt;br /&gt;
! Extra range&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
| {{HoverSpan|5px at 640x480|500 units}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura&lt;br /&gt;
| {{HoverSpan|3px at 640x480|300 units}}&lt;br /&gt;
|}&lt;br /&gt;
Options have their own collection range.&lt;br /&gt;
  (item base range) / 2 + (subweapon range * 0.75)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor&lt;br /&gt;
! Subweapon&lt;br /&gt;
! Range * 0.75&lt;br /&gt;
! Common effective range&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Tobari-Maru&amp;lt;br&amp;gt;(Deadliar)&lt;br /&gt;
| Chain (level 1)&lt;br /&gt;
| {{HoverSpan|46.5px at 640x480|4650 units}}&lt;br /&gt;
| {{HoverSpan|61.5px at 640x480|~6150 units}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chain (level 2)&lt;br /&gt;
| {{HoverSpan|48px to 95.7px at 640x480|4800 to 9577 units}}&lt;br /&gt;
| {{HoverSpan|63px to 110px at 640x480|~6300 to ~11077 units}}&lt;br /&gt;
| Range increases when Deadliar is nearby.&lt;br /&gt;
|-&lt;br /&gt;
| Held throw&lt;br /&gt;
| {{HoverSpan|54px at 640x480|5400 units}}&amp;lt;br&amp;gt;{{HoverSpan|Oscillates between the two values|(4000)}}&lt;br /&gt;
| {{HoverSpan|69px at 640x480|~6900 units}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saraba-Maru&amp;lt;br&amp;gt;(Fossilmaiden)&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
| {{HoverSpan|37.5px at 640x480|3750 units}}&lt;br /&gt;
| {{HoverSpan|52.5px at 640x480|~5250 units}}&lt;br /&gt;
| Always active.&lt;br /&gt;
|-&lt;br /&gt;
| Ecliptic Chariot&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
| {{HoverSpan|18px at 640x480|1800 units}}&lt;br /&gt;
| {{HoverSpan|33px at 640x480|~3300 units}}&lt;br /&gt;
| Potentially smaller than Kagura's base range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Common Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Speed &amp;amp; Speed Control ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Player movement speed is determined by character and the subweapon status they are in. Additionally, most characters have a slow movement mode which can be configured with the '''Speed Control''' setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:45%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Executor&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Status&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Distance per frame&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Deadliar&lt;br /&gt;
| &lt;br /&gt;
| {{HoverSpan|5.6px at 640x480|560 units}}&amp;lt;br&amp;gt;————————————————→&lt;br /&gt;
|-&lt;br /&gt;
| While aiming subweapon&lt;br /&gt;
| {{HoverSpan|1.4px at 640x480|140 units}}&amp;lt;br&amp;gt;———→&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Fossilmaiden&lt;br /&gt;
|&lt;br /&gt;
| {{HoverSpan|4.48px at 640x480, implemented as 80% modifier of 560|448 units}}&amp;lt;br&amp;gt;————————————→&lt;br /&gt;
|-&lt;br /&gt;
| During Anchor Device&lt;br /&gt;
| {{HoverSpan|3.73px at 640x480, implemented as 66.66% modifier of 560|373 units}}&amp;lt;br&amp;gt;——————————→&lt;br /&gt;
|-&lt;br /&gt;
| During Lance Device&lt;br /&gt;
| {{HoverSpan|6.72px at 640x480, implemented as 120% modifier of 560|672 units}}&amp;lt;br&amp;gt;———————————————————→&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
|&lt;br /&gt;
| {{HoverSpan|5.2px at 640x480|520 units}}&amp;lt;br&amp;gt;——————————————→&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Kagura (Moon Cradle)&lt;br /&gt;
| &lt;br /&gt;
| {{HoverSpan|5.3px at 640x480|530 units}}&amp;lt;br&amp;gt;———————————————→&lt;br /&gt;
|-&lt;br /&gt;
| While aiming subweapon&lt;br /&gt;
| {{HoverSpan|1.32px at 640x480|132 units}}&amp;lt;br&amp;gt;———→&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Kagura (Ecliptic Chariot)&lt;br /&gt;
| Docked&lt;br /&gt;
| {{HoverSpan|5.6px at 640x480|560 units}}&amp;lt;br&amp;gt;————————————————→&lt;br /&gt;
|-&lt;br /&gt;
| Undocked&lt;br /&gt;
| {{HoverSpan|4.0px at 640x480|400 units}}&amp;lt;br&amp;gt;———————————→&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| &lt;br /&gt;
| {{HoverSpan|4.8px at 640x480|480 units}}&amp;lt;br&amp;gt;—————————————→&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| &lt;br /&gt;
| {{HoverSpan|6.0px at 640x480|600 units}}&amp;lt;br&amp;gt;—————————————————→&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Speed Control''' is set before a run. It determines how the player accesses slow movement. This setting has no effect on Fossilmaiden.&lt;br /&gt;
* '''Automatic:''' Move at 50% speed while the shot button is held (20 frame delay)&lt;br /&gt;
* '''Momentary:''' Move at 50% speed while the slow button is held (immediate)&lt;br /&gt;
* '''Alternative:''' Toggle 50% speed when the slow button is pressed&lt;br /&gt;
* '''Triphase:''' Cycle though full speed, 82% speed and 64% speed when slow button is pressed&lt;br /&gt;
Slow movement modifiers stack with other speed changes e.g. aiming a subweapon. Except in Triphase, all changes to the speed modifier are interpolated over a few frames at a character-specific rate. Speed changes in Triphase are instant.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor&lt;br /&gt;
! Interpolation time of speed change&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&amp;lt;br&amp;gt;Minogame&lt;br /&gt;
| 10 frames&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|Effectively less when activating Lance Device as the speed spikes very early|20 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura&lt;br /&gt;
| 5 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Infernal Sabbath speed modifier ====&lt;br /&gt;
Infernal Sabbath has some additional effects related to the Speed Control setting, concerning the shot and subweapon buttons. Depending on the configuration, these changes may not be obvious due to only occurring for a few frames at a time, or may be disruptive. When two sources are opposing (downward trend in fast mode or upward trend in slow mode), the result is a ~76.46% speed modifier, assuming that it's even possible to stabilize it.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Speed Control&lt;br /&gt;
! Extra Kagura3 behavior&lt;br /&gt;
|-&lt;br /&gt;
| Automatic&lt;br /&gt;
| In addition to normal behavior, immediately switches to 50% speed while the subweapon button is held.&lt;br /&gt;
|-&lt;br /&gt;
| Momentary&lt;br /&gt;
| '''Slow button not held:''' Trends towards 50% speed when pressing or releasing the subweapon button.&amp;lt;br&amp;gt;'''Slow button not held, subweapon button held:''' Trends towards 50% speed when pressing the shot button.&amp;lt;br&amp;gt;'''Slow button held:''' Trends towards 100% speed when pressing or releasing the subweapon button or shot button.&amp;lt;br&amp;gt;'''Slow button held, shot button held:''' Behaves normally.&lt;br /&gt;
|-&lt;br /&gt;
| Alternative&lt;br /&gt;
| Trends towards 100% speed when pressing or releasing the shot button.&amp;lt;br&amp;gt;Trends towards 50% speed when pressing or releasing the subweapon button.&lt;br /&gt;
|-&lt;br /&gt;
| Triphase&lt;br /&gt;
| Behaves normally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bootleg Ghost ===&lt;br /&gt;
----&lt;br /&gt;
Set before a run. Determines '''Auto-Rejection''' (autobomb) behavior. Autobombs can triggered up to three times per Segment. After an autobomb, the player is invincible for 120 frames.&lt;br /&gt;
* '''Aspirant'''&lt;br /&gt;
** Autobombs will activate if the [[Hellsinker#SOL|SOL gauge]] is at maximum level and the player has less than 4 lives.&lt;br /&gt;
** When activated, nearly all SOL is lost. (Internal SOL value is divided by 7)&lt;br /&gt;
* '''Solidstate'''&lt;br /&gt;
** Autobombs will activate any time Discharge is available.&lt;br /&gt;
** When activated, all SOL is lost.&lt;br /&gt;
** More [[Hellsinker#TERRA|TERRA]] is lost when exiting a Segment.&lt;br /&gt;
* '''Adept'''&lt;br /&gt;
** No autobomb.&lt;br /&gt;
** The [[Hellsinker#Suppression Radius|Suppression Radius]] only activates when the main shot button is held, and activates faster.&lt;br /&gt;
** Changes the graze range and [[Hellsinker#Sealing Enemies|seal]] range behavior for most characters. Details in [[Hellsinker/Strategy#FINELINE (grazing)|the strategy subpage]].&lt;br /&gt;
&lt;br /&gt;
=== Suppression Radius ===&lt;br /&gt;
----&lt;br /&gt;
All characters have a '''Suppression Radius''' which is activated by not firing the main shot for 60 frames, or by holding the shot button for 20 frames in Adept.&lt;br /&gt;
&lt;br /&gt;
The Suppression Radius takes the form of a light blue circle around the character. Its effective radius is {{HoverSpan|64px at 640x480|6400 units}}. It slows down many types of bullets and, for a smaller number of them, will eventually destroy them entirely. Destroying bullets with the Suppression Radius causes [[Hellsinker#STELLA (Rank)|STELLA]] to fall, and produces small [[Hellsinker#Items|LUNA Chaff]] items which will more than recover the lost rank if collected. It also deals a very small amount of contact damage.&lt;br /&gt;
&lt;br /&gt;
Fossilmaiden's Suppression Radius works differently as it is only active while her subweapons are active. It is much smaller than the other characters', and does not change with Bootleg Ghost setting. During the Anchor Device subweapon, it has a {{HoverSpan|42px at 640x480|4200 unit}} radius. During the Lance Device subweapon, it has a {{HoverSpan|28px at 640x480|2800 unit}} radius around Fossilmaiden and a {{HoverSpan|36px at 640x480|3600 unit}} radius around Saraba-Maru; in this case, the radius around Fossilmaiden is also less effective at destroying bullets.{{template:unconfirmed}}&lt;br /&gt;
&lt;br /&gt;
Other weapons should be used versus destructible bullets as the Radius' suppression effect takes priority over its contact damage.&lt;br /&gt;
&lt;br /&gt;
==== APPEASEMENT and SELF ECLIPSE ====&lt;br /&gt;
Continuously touching bullets with the Suppression Radius causes a number labeled '''APPEASEMENT''' to appear, counting down from 80 for as long as bullets continue to be inside the Radius. When the counter reaches 0, '''SELF ECLIPSE''' occurs:&lt;br /&gt;
* Two [[Hellsinker#Items|pink STELLA]] items appear at the top of the screen.&lt;br /&gt;
* The player becomes invulnerable very briefly (10 frames).&lt;br /&gt;
* APPEASEMENT is disabled for 60 frames.&lt;br /&gt;
The base fall rate of the APPEASEMENT counter is 0.135 per frame. Additional suppressed bullets gradually accelerate the fall rate, with each added bullet having a greater effect than the previous one. If no bullets are being suppressed, the counter instead recovers by 0.2 per frame.&lt;br /&gt;
&lt;br /&gt;
SELF ECLIPSE is often a nuisance when playing for [[Hellsinker#Spirits|Spirits]] as the items it creates are undesirable and become hazards.&lt;br /&gt;
&lt;br /&gt;
=== Discharge ===&lt;br /&gt;
----&lt;br /&gt;
Discharges are ''Hellsinker.'''s bomb mechanic. They expend [[Hellsinker#SOL|SOL]] to use, requiring at least SOL level 3 (or HI), with higher levels making the Discharge more effective. Discharges that can be delayed will grant invincibility over the entire delayed period in addition to the normal invincibility time. Unless otherwise noted, enemy bullets are [[Hellsinker#Cancellation Stars / Phantom Bullets|cancelled into stars]] for the duration of a Discharge, but not for any delay period.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width:75%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Discharge&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Invincibility time at...&lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Effects of SOL level&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:8%; background-color:#eaecf0&amp;quot; | '''SOL 5'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''SOL 4'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''SOL 3'''&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| Carnage Raid&lt;br /&gt;
| 120 frames&lt;br /&gt;
| 90 frames&lt;br /&gt;
| 60 frames&lt;br /&gt;
| Increased size and duration&lt;br /&gt;
| Can be delayed for up to 40 frames.&amp;lt;br&amp;gt;Near the center is effective for Spirit scoring.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Fossilmaiden&lt;br /&gt;
| Curtain Raiser&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 144 frames&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
| Can be delayed for up to 90 frames.&amp;lt;br&amp;gt;Near the center is effective for Spirit scoring.&lt;br /&gt;
|-&lt;br /&gt;
| Bacillus' Cloak&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 180 frames&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
| No damaging component.&amp;lt;br&amp;gt;Doesn't cause a bullet cancel.&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
| Azure Lotus&lt;br /&gt;
| 190 frames&lt;br /&gt;
| 140 frames&lt;br /&gt;
| 100 frames&lt;br /&gt;
| Increased duration&lt;br /&gt;
| Near the center is effective for Spirit scoring.&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle)&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Knows Only Blazing&lt;br /&gt;
| 90 frames&lt;br /&gt;
| 60 frames&lt;br /&gt;
| 30 frames&lt;br /&gt;
| No change&lt;br /&gt;
| Reduces SOL level by 2 instead of emptying the gauge.&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot)&lt;br /&gt;
| 370 frames&lt;br /&gt;
| 310 frames&lt;br /&gt;
| 250 frames&lt;br /&gt;
| Increased duration&lt;br /&gt;
| Invincibility wears off if the player leaves the area-of-effect.&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| 200 frames&lt;br /&gt;
| 140 frames&lt;br /&gt;
| 80 frames&lt;br /&gt;
| Increased duration&lt;br /&gt;
| Can be delayed for up to 70 frames.&amp;lt;br&amp;gt;Continuous bullet cancels while delayed.&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| 90 frames&lt;br /&gt;
| 60 frames&lt;br /&gt;
| 30 frames&lt;br /&gt;
| Increased power&lt;br /&gt;
| Becomes dramatically stronger with more SOL levels.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is a 1 frame gap between pressing the Discharge button and the activation of the Discharge, during which the player's SOL has been spent but they are not yet invulnerable.&lt;br /&gt;
&lt;br /&gt;
==== Invincibility overwrite bug ====&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center; width:14%;&amp;quot;&lt;br /&gt;
| [[File:Hs-discharge.gif|frameless|center]]Fossilmaiden's Curtain Raiser displaying the 1 frame start delay, then state-based invincibility during the hold period, then countdown invincibility during the active period.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Sources of invincibility are implemented in one of two ways. They can be &amp;quot;set-and-forget&amp;quot;, where the invincibility timer is set once and runs down, or &amp;quot;state-based&amp;quot;, where the timer is repeatedly set as long as a condition is true. Most invincibility sources do not check the timer's current value before being applied, causing them to overwrite the current set time. Practical cases where this can occur include:&lt;br /&gt;
* Activating [[Hellsinker#APPEASEMENT and SELF ECLIPSE|SELF ECLIPSE]], replacing current time with 10 frames&lt;br /&gt;
* Bombing after dying, or gaining an Extend, or scripted event invincibility, etc., replacing it with Discharge time&lt;br /&gt;
* Bombing twice in a row with Moon Cradle, replacing 90 frames with 30 frames&lt;br /&gt;
&lt;br /&gt;
The following characters' Discharges use state-based invincibility and are safe from being overwritten.&lt;br /&gt;
* Fossilmaiden Curtain Raiser, during delayed period only&lt;br /&gt;
* Fossilmaiden Bacillus' Cloak&lt;br /&gt;
* Minogame&lt;br /&gt;
* Ecliptic Chariot, while inside radius&lt;br /&gt;
* Infernal Sabbath&lt;br /&gt;
State-based invincibility can be identified by the Executor turning solid white instead of flickering. An exception to this is Minogame's Discharge which uses a slightly different implementation.&lt;br /&gt;
&lt;br /&gt;
=== Collision ===&lt;br /&gt;
----&lt;br /&gt;
In a departure from the genre, colliding with walls or enemies in ''Hellsinker.'' does not kill the player. Instead, they will be knocked away from the object collided with. If you are in a position to get knocked back several times (for example, wedged between two objects) your movement can become quite erratic. Collision-enabled enemies can also collide with each other and get shoved around which can create some odd situations if they are left alive.&lt;br /&gt;
&lt;br /&gt;
Any time the player character is invulnerable, they are also unaffected by collision. Using invincibility to clip through enemies and obstacles is a regular part of play.&lt;br /&gt;
&lt;br /&gt;
Many small enemies, parts etc do not have any physics collision and can be moved into safely. Some enemies will still cause death on collision; this is accomplished by such enemies having invisible bullets constantly inside them.&lt;br /&gt;
&lt;br /&gt;
=== Sealing Enemies ===&lt;br /&gt;
----&lt;br /&gt;
When the player approaches certain enemies, a box featuring the word [[Help:Glossary#Sealing|'''SEAL''']] will appear on them. Enemies sealed in this manner cannot fire as long as you remain close to them and for 55 frames afterwards. This encourages aggressive play as many threats can be neutralized without ever being allowed to shoot. Some enemies' [[Hellsinker#Spirits|Spirit]] kill value is increased while they are sealed.&lt;br /&gt;
&lt;br /&gt;
The sealing range for a given enemy is determined from an enemy-specific base value + the player character's [[Hellsinker/Strategy#FINELINE (grazing)|graze range]], updating dynamically if the graze range changes.&lt;br /&gt;
&lt;br /&gt;
A visualization of seal ranges can be enabled by setting ''Emphasize:Seal Zone'' under ''Info Augmentation'' before starting the game, which will draw a teal-shaded hint zone with the radius ''base seal range + ''{{HoverSpan|50px at 640x480|''5000 units''}} around all sealable enemies. These hints are fixed size and do not respect the differences between characters. They will also not function during the tutorial/practice chamber or if the background visibility is set to 0.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin-left: auto; margin-right: auto; border: none; width: 50%;&amp;quot;&lt;br /&gt;
| [[File:Hs-sealrange.gif|frameless|center]]&amp;lt;br&amp;gt;Seal wearing off as the graze range switches to small mode while main shot is being fired.&amp;lt;br&amp;gt;Note how Kagura's seal range is larger than the hint zone when she stops shooting (60+64px vs 60+50px).&lt;br /&gt;
| [[File:Hs-sealrange2e.png|frameless|center]]&amp;lt;br&amp;gt;Meanwhile Fossilmaiden's seal range is smaller than the hint zone even when in big mode (60+36px vs 60+50px).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== UNCHAIN ===&lt;br /&gt;
----&lt;br /&gt;
Enemies marked with MASTER can be seen connected to multiple other enemies with red lines (SLAVEs). Destroying the MASTER will '''UNCHAIN''' the SLAVEs, causing them to self-destruct.&lt;br /&gt;
&lt;br /&gt;
UNCHAINing is important to [[Hellsinker#Spirits|Spirit]] scoring. In addition to granting increasing numbers of Spirits for each self-destructed SLAVE, some SLAVEs will drop [[Hellsinker#Items|Life Chips]] or fire revenge needles to be grazed, which can contribute very large quantities of Spirits. The total number of UNCHAINed enemies also improves the [[Hellsinker/Strategy#Inner Spirit Raising and Spirit Pooling (tick points)|tick points rate]]. Occasionally the reverse is true and killing the SLAVEs individually is more profitable.&lt;br /&gt;
&lt;br /&gt;
UNCHAINed enemies do not contribute to the player's [[Hellsinker#Kills|Kills]], so when playing for Kills one must instead avoid most UNCHAINs and kill the SLAVEs individually.&lt;br /&gt;
&lt;br /&gt;
=== BREAKTHROUGH ===&lt;br /&gt;
----&lt;br /&gt;
When reaching a certain threshold of [[Hellsinker#Spirits|Spirits]] or [[Hellsinker#Kills|Kills]] a '''BREAKTHROUGH''' will occur. The first BREAKTHROUGH occurs at 5200 Spirits or 2500 Kills (whichever comes first), and the second at 6200 Spirits or 5000 Kills (whichever wasn’t the first breakthrough). Achieving a BREAKTHROUGH has several effects:&lt;br /&gt;
* Grants an [[Hellsinker#Lives|Extend]]. If the player is at maximum lives, grants an Immortality bonus plus 200 or 160 extra Spirits.&lt;br /&gt;
* Causes a bullet cancel immediately and an [[Hellsinker#Items|Ingot]] cancel 65 frames later.&lt;br /&gt;
* Resets the NECESSARY value for Extends to its starting value, accelerating further Extends.&lt;br /&gt;
Carefully timing BREAKTHROUGHs for maximum Extend efficiency is worth considering in advanced [[Hellsinker#Scoring|scoring]].&lt;br /&gt;
&lt;br /&gt;
=== Cancellation Stars / Phantom Bullets ===&lt;br /&gt;
----&lt;br /&gt;
Mundanely cancelled enemy bullets (e.g. during a Discharge) turn into harmless white stars which persist for 30 frames, serving as a way to inform the player of bullet trajectories while enemy attacks are being negated. If an [[Hellsinker#Items|item]] cancel occurs during this situation, the stars convert into items just like active bullets do. This can enable more greedy Ingot cancels when finishing off bosses or Freeze cancels when [[Hellsinker#Tokens|Token]] scoring. Unlike real bullets, killing enemies near stars will not create LUNA Droplets.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin-left: auto; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Hs-starcancel.gif|frameless|center]]&amp;lt;br&amp;gt;Stars activated by a Discharge double-cancelling into Ingots.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shrine of Farewell ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center; width:14%;&amp;quot;&lt;br /&gt;
| [[File:HellsinkerShrineDoor.png|frameless|center]]One of the doors in the waiting room of the Shrine of Farewell.&amp;lt;br&amp;gt;The boss order shown here is Temperament Nil, Million Lives, Al4th, and Nine Lives.&lt;br /&gt;
|}&lt;br /&gt;
After [[Hellsinker#TERRA|TERRA]] is depleted, the player will detour to the '''Shrine of Farewell''' on the next Segment transition. The Shrine is a boss rush stage, featuring 4 bosses and 4 interstitial enemies. The order of appearance of the bosses is determined by which of the 24 doors the player selects at the beginning.&lt;br /&gt;
&lt;br /&gt;
Once the player has selected a boss order and entered the Shrine proper, some special rules apply for the duration of the boss rush:&lt;br /&gt;
* All [[Hellsinker#Spirits|Spirits]] from prior stages are Dozed Out and taken away.&lt;br /&gt;
* Irrespective of performance, the boss rush lasts for between 265 and 238 seconds depending on character.&lt;br /&gt;
* The player has infinite lives. [[Hellsinker#Lives|NECESSARY]] is frozen. Autobombs do not function.&lt;br /&gt;
* Each boss has 3 patterns, and each interstitial Kaname Stone enemy has one.&lt;br /&gt;
* Each pattern defeated awards a CRYSTALLIZE value depending on the [[Hellsinker#STELLA|STELLA]] level at the time and the number of misses.&lt;br /&gt;
* Bombing a Kaname Stone voids its CRYSTALLIZE entirely.&lt;br /&gt;
* Defeating all 16 patterns before the time runs out awards a final, bigger CRYSTALLIZE, and begins an extra sequence of many SCARY-STUPA enemies until the time depletes.&lt;br /&gt;
&lt;br /&gt;
When All Rerics Are Sunk, Ozzed Spirits Return in the form of [[Hellsinker#Items|Crystallized Spirits]], one for each CRYSTALLIZE achieved, to a maximum of 424. Each crystal is worth 0.5% of the total Spirits prior to entering the Shrine, for a maximum return of 212% Spirits. The crystals are also worth a large amount of NECESSARY, resulting in lots of Extends that will refill any missing lives and further improve Spirit scores with Immortality bonuses.&lt;br /&gt;
&lt;br /&gt;
Because of the huge implications of the Crystallized Spirits multiplier, Spirit scoreplayers need to ensure the Shrine appears at its latest opportunity (after Segment 7) and avoid dying or carelessly bombing to maximize crystal count. Players aiming for [[Hellsinker#Kills|Kills]] or [[Hellsinker#Tokens|Tokens]] will value speeding past the bosses to reach the SCARY-STUPA area as soon as possible.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Continuing ===&lt;br /&gt;
----&lt;br /&gt;
''Hellsinker.'' offers one Continue upon running out of lives. Using the Continue will skip some following Segments and send the player into a fake Segment 8, kicking them back to the title screen before the last boss. Additionally, completing the [[Hellsinker#Shrine of Farewell|Shrine of Farewell]] will disable the Continue system. In effect, it's functionally impossible to clear the game via Continue, and the option only exists to give a struggling player more practice.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
''Hellsinker.'' tracks 3 different, very distinct, scores: '''Spirits''', '''Kills''', and '''Tokens'''.&lt;br /&gt;
&lt;br /&gt;
=== Spirits ===&lt;br /&gt;
----&lt;br /&gt;
Familiar but convolutedly multi-faceted scoring.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Important specifics to Spirit scoreplay include:&lt;br /&gt;
* Maintaining [[Hellsinker#STELLA|STELLA]] level A at all times&lt;br /&gt;
* Perfect survival to maximize [[Hellsinker#Lives|Immortality]] bonuses and [[Hellsinker#Shrine of Farewell|Crystallized Spirits]]&lt;br /&gt;
* Grazing&lt;br /&gt;
* Milking enemies for Inner Spirit value or tick points&lt;br /&gt;
* [[Hellsinker#UNCHAIN|UNCHAINing]] enemies for extra [[Hellsinker#Items|Life Chips]], enhanced tick points rate, and direct Spirits&lt;br /&gt;
* Ingot cancels&lt;br /&gt;
* Shooting destructible bullets&lt;br /&gt;
* Crystallized Spirits collection technique (not relevant to all characters)&lt;br /&gt;
See [[Hellsinker/Strategy#Spirit_Scoring_Strategy|the Spirit section on the Strategy subpage]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Kills ===&lt;br /&gt;
----&lt;br /&gt;
Kill things number go up.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Important specifics to Kill scoreplay include:&lt;br /&gt;
* Destroying all parts of every enemy&lt;br /&gt;
* Killing SLAVEs instead of [[Hellsinker#UNCHAIN|UNCHAINing]] them&lt;br /&gt;
* Speedkilling to spawn more enemies&lt;br /&gt;
* Waiting to kill things so they create extra things to kill&lt;br /&gt;
* Speedrunning Segment 4 and [[Hellsinker#Shrine of Farewell|Shrine]] for more enemies&lt;br /&gt;
See [[Hellsinker/Strategy#Kill_Scoring_Strategy|the Kill section on the Strategy subpage]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Tokens ===&lt;br /&gt;
----&lt;br /&gt;
All of the bullets are coming with me.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Important specifics to Token scoreplay include:&lt;br /&gt;
* Collecting [[Hellsinker#Items|LUNA Crystals]] and Reliquiae&lt;br /&gt;
* Timing enemy kills to create LUNA Droplets&lt;br /&gt;
* Frozen Crystal bullet cancels&lt;br /&gt;
* Manipulating enemy movement and bullets with the [[Hellsinker#Suppression Radius|Suppression Radius]] for bigger cancels or more Droplets&lt;br /&gt;
* Strategic bombing or dying for item collection or repositioning&lt;br /&gt;
* Efficiently managing time on bosses to minimize Token decay&lt;br /&gt;
* Speedrunning Segment 4 and [[Hellsinker#Shrine of Farewell|Shrine]] for more cancels and Droplets&lt;br /&gt;
See [[Hellsinker/Strategy#Token_Scoring_Strategy|the Token section on the Strategy subpage]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Unlocks &amp;amp; Obscurities ==&lt;br /&gt;
&lt;br /&gt;
=== Unlocks ===&lt;br /&gt;
&lt;br /&gt;
''Hellsinker.'' contains many hidden features that must be unlocked by making progress in the game such as extra game modes, new title screens, and goodies like a cutscene viewer and music room.&lt;br /&gt;
&lt;br /&gt;
Unlocked by clearing Segment 4 without continuing:&lt;br /&gt;
* Title Screen 2. [[File:HellsinkerTitleScreen2.png|150px|thumb|right|Title Screen 2.]]&lt;br /&gt;
* Kagura, a fourth playable character.&lt;br /&gt;
* Segment Location, a practice mode. In order for a Segment to be unlocked in practice mode, you must reach (but not necessarily defeat) a Segment's boss, without continuing.&lt;br /&gt;
* Segments 1 through 3 Lead. These Lead segments are harder than the default versions (now called Behind) but offer greater scoring opportunities as a result. They can be freely selected in full runs.&lt;br /&gt;
&lt;br /&gt;
Unlocked by clearing Segment 7, continue allowed:&lt;br /&gt;
* Title Screen 3. [[File:HellsinkerTitle3.png|150px|thumb|right|Title Screen 3.]]&lt;br /&gt;
* Short Mission, an abbreviated run of the game. Short Mission is truncated to 5 segments instead of 8 and allows players to pick them from a series of groupings. Progress made in Short Mission counts for the purposes of unlocks such as Segment Location or beating the game.&lt;br /&gt;
&lt;br /&gt;
Unlocked by defeating the True Last Boss (Lost Property 771):&lt;br /&gt;
* Extra Segment 1, The Great Majority. Extra segments are selected from the title screen and take place after the events of Full Sequence Order and conclude the story. The Great Majority is a score attack based Segment.&lt;br /&gt;
&lt;br /&gt;
Unlocked by clearing The Great Majority:&lt;br /&gt;
* Extra Segment 2, The Way of All Flesh.&lt;br /&gt;
&lt;br /&gt;
Unlocked by clearing The Way of All Flesh:&lt;br /&gt;
* Title Screen 4. Additionally, title screens can now be freely changed in options. [[File:HellsinkerTitleScreen4.png|150px|thumb|right|Title screen 4.]]&lt;br /&gt;
* Strategy Recorder, a cutscene viewer. Strategy Recorder features extra cutscenes not seen during gameplay.&lt;br /&gt;
&lt;br /&gt;
Unlocked by viewing all cutscenes in Strategy Recorder, then closing the game:&lt;br /&gt;
* Sound Memoir, a music room. A final cutscene will play when you close the game, thanking you for your efforts. Congratulations!&lt;br /&gt;
&lt;br /&gt;
=== Easter Eggs ===&lt;br /&gt;
* Leaving the TRANSPORTER enemies on Segment 1L alive until the boss will cause them to ram into the boss and destroy it.&lt;br /&gt;
* Letting the Segment 4 boss time out with all of its parts intact will cause it to drop 6 Revives before leaving.&lt;br /&gt;
* Letting the Segment 7 boss time out with one life remaining will cause a unique bad ending.&lt;br /&gt;
* In the 1.009 version of the game, the Shrine of Farewell bosses display distorted cut-up dialogue messages at the start of each pattern. This is absent in later versions for unknown reasons.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Bugs ===&lt;br /&gt;
* '''Collision desync:''' In practice modes, colliding with certain physics objects can sometimes cause replay desyncs. These seem more likely to occur if the collision is near the beginning of the replay. Confirmed cases include S6 SCARY-STUPAs, S7 boss lances, S8 windmill blades, and the TLB. Full run replays don't seem to be at risk.&lt;br /&gt;
* '''TLB bullets desync:''' The TLB's bullet patterns may behave differently during replay playback and cause a desync. This can be fixed by restarting the game.&lt;br /&gt;
* '''Segment 5 initialization:''' In boss practice, the arms of the CURIOUSMEDIATOR sub-boss don't have their initial damage resistance set correctly.&lt;br /&gt;
* '''Possessed replay:''' In practice modes, partial replays created by quitting out mid-stage can continue past when they should have stopped, inheriting the input data from another replay saved in the same slot under a different rank setting.&lt;br /&gt;
* '''Spirits underflow:''' In some versions of the game, it's possible to use the [[Hellsinker/Strategy#Specific_to_tick_Spirits|tick point buffer overflow bug]] to wrap around a low Spirits total into UINT_MAX. This was fixed in Steam v8 / BOOTH v22.&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
* Much of the game's language and terminology, and some of the enemy designs and music, are derived from the developer's previous game, ''[[Radio Zonde]]''.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:80%&amp;quot;&lt;br /&gt;
|+ Notable examples&lt;br /&gt;
|&lt;br /&gt;
* SOL, LUNA and STELLA are subcomponents of the scoring system. As a trio they refer to heavenly bodies (sun, moon, stars), in keeping with Radio Zonde's motif of the firmament. In Hellsinker., TERRA was introduced, and the four terms were reinterpreted into pairs of complimentary opposites (sun versus moon, heavens versus earth).&lt;br /&gt;
* Some PRAYERs come straight out of Radio Zonde, such as the Segment 6 flat elongated jets and the Segment 8 pointed obelisks. Others are clearly the same &amp;quot;model&amp;quot; but with a redesign, such as the red crabs.&lt;br /&gt;
* The attacks used by Dawn and Dusk are the same as those used by Radio Zonde protagonists Mahiro and Yozora. Furthermore, the Apostles' boss music is a remix of Radio Zonde's boss 1 music. This is taken to imply that Mahiro and Yozora were transformed into Dawn and Dusk, the plausibility of which is supported by the Segment 7 bad ending.&lt;br /&gt;
** The title of said boss track, &amp;quot;PAST RISINGS AGAIN&amp;quot;, is also the subtitle of Segment 7.&lt;br /&gt;
* The USE-type protagonists Nifun and Gofun are similar to Mistletoes.&lt;br /&gt;
* The bosses of stages 1, 5, 2 and 6 lend their respective names to the Kagura shottypes.&lt;br /&gt;
* The stage 7 boss, Denri, somewhat resembles Al4th, and has a similar pattern where she's shielded inside a rotating ring of orbs.&lt;br /&gt;
* The stage 8 boss, Aozora, somewhat resembles Old Rose, and drops rose bouquets upon defeat. Bird projectiles and white hexagonal plates also make an appearance.&lt;br /&gt;
|}&lt;br /&gt;
* The name CLAMMBON comes from the short story ''Yamanashi'' by [https://en.wikipedia.org/wiki/Kenji_Miyazawa Kenji Miyazawa], where it's spelled クラムボン. In the story, a pair of baby river crabs discuss Clambon's simple life and abrupt death. It's not ever clear what Clambon is supposed to be; it's probably a make-believe by the baby crabs who are in the process of internalizing the nature of the world around them.&lt;br /&gt;
* The cat people encountered in the Shrine of Farewell, Nine Lives and Million Lives, are almost certainly a reference to the picture book ''The Cat that Lived a Million Times'' by [https://en.wikipedia.org/wiki/Y%C5%8Dko_Sano Yōko Sano]. Both said book and ''Hellsinker.'' have prominent themes of samsaric melancholia, and the titles of the boss cats' attacks are reminiscent of the events of the book.&lt;br /&gt;
* Some things were never translated into English within the game, mostly boss attack subtitles.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:80%&amp;quot;&lt;br /&gt;
|+ Untranslated things and their possible meanings&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;big&amp;gt;Perpetual Calendar&amp;lt;/big&amp;gt;&lt;br /&gt;
* Themed around time.&lt;br /&gt;
'''Ages Circulation'''&amp;lt;br&amp;gt;&lt;br /&gt;
巡歴セシ星々ノ軌跡 ''Traces of the passage of the stars''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Solar Dust'''&amp;lt;br&amp;gt;&lt;br /&gt;
暁ノ儀仗・赤蜻蛉 ''Ceremony of dawn – red dragonfly''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Inversal Current'''&amp;lt;br&amp;gt;&lt;br /&gt;
逆巻ク刻ノ奔流 ''Torrential reversal of time''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Lunatic Phantom'''&amp;lt;br&amp;gt;&lt;br /&gt;
月ヲ詠ム真跡・薄荷蝶 ''Authentic lunar composition – mint butterfly''&amp;lt;br&amp;gt;&lt;br /&gt;
* Composition as in to write poetry. Alternatively &amp;quot;recital&amp;quot; would also work, but the attack sure does look like it's drawing something.&lt;br /&gt;
'''Astrolabium'''&amp;lt;br&amp;gt;&lt;br /&gt;
恒久ナル祈祷機関 ''Engine of eternal prayer''&amp;lt;br&amp;gt;&lt;br /&gt;
'''KAREIDOSCOPE'''&amp;lt;br&amp;gt;&lt;br /&gt;
永劫ナル回帰ノ坩堝 ''Crucible of endless recurrence''&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;big&amp;gt;Nine Lives&amp;lt;/big&amp;gt;&lt;br /&gt;
* Relatively normal predatory cat theme in contrast with Million Lives.&lt;br /&gt;
'''Scare Swallow'''&amp;lt;br&amp;gt;&lt;br /&gt;
気の向く侭に 燕狩り ''Hunting swallows at a whim''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Bondage Divider'''&amp;lt;br&amp;gt;&lt;br /&gt;
影を射る眼差し 四肢を断つ刃 ''Shadow-piercing gaze, dismembering blade''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Under The Silence'''&amp;lt;br&amp;gt;&lt;br /&gt;
彷徨う者共よ 無言のままに ''All you strays, remain silent''&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;big&amp;gt;Million Lives&amp;lt;/big&amp;gt;&lt;br /&gt;
* References to ''The Cat that Lived a Million Times''.&lt;br /&gt;
'''Nostalgic Pain'''&amp;lt;br&amp;gt;&lt;br /&gt;
面影を語る爪痕 ''Claw marks illustrate the faint remains''&amp;lt;br&amp;gt;&lt;br /&gt;
* The claw marks left behind make you remember the cat after it's gone.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Innocent Clockworks'''&amp;lt;br&amp;gt;&lt;br /&gt;
古びた振子の舞踏 ''Dance of the ancient pendulum''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Volcanic Libido'''&amp;lt;br&amp;gt;&lt;br /&gt;
狂った鬼灯の接吻 ''Kiss of the mad hōzuki''&amp;lt;br&amp;gt;&lt;br /&gt;
* Hōzuki = ''alkekengi'' or Chinese lantern plant.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;big&amp;gt;Al4th&amp;lt;/big&amp;gt;&lt;br /&gt;
* アルフォース (Al4th) flips into アスフォール which is an unusual transcription of &amp;quot;asshole&amp;quot; (アスホール). It can only be assumed this was deliberate.&lt;br /&gt;
'''Strange Moon'''&amp;lt;br&amp;gt;&lt;br /&gt;
異形の月 ''Strange moon''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Inversal Baptism'''&amp;lt;br&amp;gt;&lt;br /&gt;
錆釘の雨／逆の禊 ''Rain of rusty nails / Reverse purification''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Desperate Annulus'''&amp;lt;br&amp;gt;&lt;br /&gt;
散華の宝冠／無尽の礫 ''Crown of falling flowers / Inexhaustible pebbles''&amp;lt;br&amp;gt;&lt;br /&gt;
* 散華 is sange, the Buddhist rite of scattering flowers, which is also a euphemism for a glorious death (ephemerality/transience symbolism). To &amp;quot;wear a crown of falling flowers&amp;quot; might be interpreted as bearing a mark of doom to die in battle, hence the &amp;quot;desperation&amp;quot;. Maybe. Or maybe it's ironic with Al4th's profane character.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;big&amp;gt;Temperament Nil&amp;lt;/big&amp;gt;&lt;br /&gt;
* Themed around metaphysics and keyboard instruments for some reason.&lt;br /&gt;
'''Originator's Regal'''&amp;lt;br&amp;gt;&lt;br /&gt;
ただ一張の弦 ''Just one string''&amp;lt;br&amp;gt;&lt;br /&gt;
* The chaser projectile plays one musical note repeatedly as it travels.&lt;br /&gt;
'''Virginal Order'''&amp;lt;br&amp;gt;&lt;br /&gt;
霄を模る六十鍵 ''Sixty keys to imitate the sleet''&amp;lt;br&amp;gt;&lt;br /&gt;
* The bumper she launches has 60 keys on it. &amp;quot;Virginal&amp;quot; probably refers to a small harpsichord.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fatal Strings'''&amp;lt;br&amp;gt;&lt;br /&gt;
定めを紡ぐ糸 ''The thread that spins destiny''&lt;br /&gt;
|}&lt;br /&gt;
* The final &amp;quot;boss&amp;quot; of the Shrine of Farewell has an incomprehensible nametag which changes constantly. These names are generated by selecting one or more entries on a list of silly titles and phrases, then randomly truncating them and mashing them together.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:80%&amp;quot;&lt;br /&gt;
|+ List of phrases&lt;br /&gt;
| 末法経典ラッケナク || 廃棄されるべき奇跡ロニ・サパニ || 灰色の虹ロキシーネ || 網膜に灼き憑く夢想ロナトート&lt;br /&gt;
|-&lt;br /&gt;
| 禁忌の厨房クラク・ノーニ || 驟雨煙る終着駅ウェイス || 劣情の舞踏会VAV || 電装の麗人ビステクライネ&lt;br /&gt;
|-&lt;br /&gt;
| 英霊《名前を入れてください》|| 帰らぬ巨人ゼクオ || 全自動螺旋階段ネフラ・マフラ || 無垢なる反復フレカルメ&lt;br /&gt;
|-&lt;br /&gt;
| コルガネ主任の六重隠蔽錠 || 五感を欺くナナンの黄金蟲 || 無量の遊び紙イラツヅリ || モーレスマ断絶交差&lt;br /&gt;
|-&lt;br /&gt;
| 裏返しの逆三角ツックァノンノ || 沈黙の封櫃アーアイラ || アズトローネフ人工大海 || ケントラプ祝福凱歌&lt;br /&gt;
|-&lt;br /&gt;
| 無記名大墳墓ココネネトネ || 古の新世界エルタニル || 手慰みの花輪プラッツィ || 苦境を棄却する同伴者アノーン&lt;br /&gt;
|-&lt;br /&gt;
| 虚妄分解浄化槽チフラ || 甘露の蛇口フォキソ・ネィラ || 悠久加速追悼者イエド || 異端封鎖網１９９&lt;br /&gt;
|-&lt;br /&gt;
| 追憶の船頭ギーシャ || サザーロ婦人の拙い星空 || ムバナリ衒学追葬隊 || 虚ろの大王朝アーネイテ&lt;br /&gt;
|-&lt;br /&gt;
| 無明なる護り手パヨン || 空虚なる警報装置クヒナヴィーテ || ゲ・タリクトの遠い水面 || アルクローストの認め難き道標&lt;br /&gt;
|-&lt;br /&gt;
|禁忌の少女王レクターテ || トテ・リナユトの不眠戦志 || アネドミネド外典集大成 || 永夜の大いなる森サニル・ナクテ&lt;br /&gt;
|-&lt;br /&gt;
|完遂者キリヲが紡ぐ永久の均衡 || エイブス天文大伽藍 || 永久遅延器官ニャククルト || オモイの日誌（新装版&lt;br /&gt;
|-&lt;br /&gt;
|イヴァ・ガレンソ久遠桟敷 || エイルエンの鳥篭 || 週末を阻む偽終止テト・クォイン || 絶え難き誘惑フォ・ムビナ・ユッソ&lt;br /&gt;
|-&lt;br /&gt;
|追憶の逆止弁フラニース || 嘘吐き公爵カーチクィツァ || その名はルルル || ロイテの不確実病理図鑑&lt;br /&gt;
|-&lt;br /&gt;
|便所の蓋と呼ばれた少女Q || エーリ少年の詠む世界・第５章 || 遡行限界ブラン・ノクト || トゥーテヌラ大絶縁層&lt;br /&gt;
|-&lt;br /&gt;
|物部博士のめくるめく不条理 || 捏造楽団エラ・ルペッタ || エズの二律背反 || 根拠無き核心デスニテュロク&lt;br /&gt;
|-&lt;br /&gt;
|無音の鼓動プトラーニュ || イ・コヴァは羽ばたく、模造の翼で || ジェスクパ高層鎮魂塔 || ナクァックの私書箱&lt;br /&gt;
|}&lt;br /&gt;
* There are some inconsistencies between the information in the game manual and the release version. Presumably these things were true at some point and were later changed.&lt;br /&gt;
** It's claimed that Extends grant only 1 second of invincibility and that normal Extends cause Ingot cancels like BREAKTHROUGHs do.&lt;br /&gt;
** It's implied that manually delayed Discharges do not provide invincibility until released.&lt;br /&gt;
** It's claimed that Xanthez's charge attack is an alternative way of activating the Suppression Radius. In the release version, it does not resemble this at all.&lt;br /&gt;
** Several numbers are incorrect, such as some item values.&lt;br /&gt;
** The images on the &amp;quot;game events&amp;quot; page feature pre-release graphics, including Executor sprites in a more detailed style.&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Resources ==&lt;br /&gt;
# [https://shmuplations.com/hellsinker/ Hellsinker on Shmuplations] – 2019 developer interview.&lt;br /&gt;
# [https://youtube.com/channel/UCrl88SyQDeCN0PvDRz2q16A Beetle-Omiwatari's Youtube] – Game disassembly notes, trial version exploration, scoreplay.&lt;br /&gt;
# [https://hsmanual.web.fc2.com/hellsinker_manual_eng.html Hellsinker. Personal Manual] – One of the earliest and best quickstart guides to the game, originally written in 2008. JP and ENG.&lt;br /&gt;
# [https://w.atwiki.jp/hellsinker/ Ruminant's Whimper Wiki] – Japanese wiki for TONNOR games. Contains transcriptions of most of the original game text and links to various blogs, contemporary doujin circles and 2ch conversations.&lt;br /&gt;
# [https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=53078 Draft HellSinker ST by Zaarock]&lt;br /&gt;
&lt;br /&gt;
[[Category:True Last Boss]]&lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Bomb mechanic]]&lt;br /&gt;
[[Category:Bullet-cancelling mechanic]]&lt;br /&gt;
[[Category:Detachable module mechanic]]&lt;br /&gt;
[[Category:Doujin shooting games in English]]&lt;br /&gt;
[[Category:Grazing mechanic]]&lt;br /&gt;
[[Category:Medal mechanic]]&lt;br /&gt;
[[Category:Melee attack mechanic]]&lt;br /&gt;
[[Category:Option mechanic]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>User account</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Hellsinker&amp;diff=31337</id>
		<title>Hellsinker</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Hellsinker&amp;diff=31337"/>
		<updated>2024-08-18T23:23:33Z</updated>

		<summary type="html">&lt;p&gt;User account: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HellsinkerLogoTransparent.png|center|637px]]&lt;br /&gt;
&lt;br /&gt;
'''Hellsinker.''' (ヘルシンカー) is a vertical-scrolling [[doujin]] shooting game developed by Ruminant's Whimper for PC. After a trial version was released in 2004, the game underwent sweeping changes before completion, with the full version eventually being distributed at Comiket 72 in 2007. Since 2019, enhanced versions have been available digitally on Steam and [https://tonnor.booth.pm BOOTH]. The game's defining features are the varied and unconventional abilities of its playable characters, its obscure and obfuscated mechanics, its three different tracked scores, and its often inscrutable lore and unique aesthetic. The story follows 4 members of the mysterious organization GRAVEYARD as they attempt to reach and infiltrate the Cardinal Shaft, a giant tower responsible for the end of the world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;'''AN AWESOME PRAYER'''&amp;lt;br&amp;gt;'''IS''' &amp;lt;br&amp;gt;'''CONFLICT WITH US'''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'''KEEP YOUR DIGNITY'''&lt;br /&gt;
----&lt;br /&gt;
[[Hellsinker/Strategy|'''General Strategy''']] — [[Hellsinker/Segments|'''Segment Strategy''']]  —  [[Hellsinker/Video Index|'''Video Index''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
[[File:HellsinkerTitle1.png|thumb|200px|right|Title screen 1 of 4. Title screens are unlocked as you progress through the game.]]&lt;br /&gt;
&lt;br /&gt;
''Hellsinker.'' is a four-button game with 4 playable characters (one of which has 4 different load-outs, for an overall total of 7) and 9 stages (referred to as ''Segments'') in the main game. There are also unlockable harder versions of the first 3 Segments and 2 standalone Extra Segments. The game's three scoring systems are [[Hellsinker#Spirits|Spirits]], [[Hellsinker#Kills|Kills]], and [[Hellsinker#Tokens|Tokens]].&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''C (Press):''' Main shot. Tapping 5 times per second is optimal. Tapping faster will drain LUNA while providing no benefit.&lt;br /&gt;
* '''C (Hold):''' Charge attack. Some shots have autofire ability as well.&lt;br /&gt;
* '''X (Press or hold):''' Subweapon. The mechanics of this attack vary whether the button was pressed or held, and whether the subweapon gauge is filled to level 1 or 2.&lt;br /&gt;
* '''Z:''' Discharge attack (bomb). Discharge attacks clear the screen of bullets and make the player character invincible for some time.&lt;br /&gt;
* '''V:''' Activate slow movement. The exact behavior of this button is dependent on the ''Speed Control'' setting. Fossilmaiden uses this button to control her aiming direction instead.&lt;br /&gt;
&lt;br /&gt;
There are some additional controls that apply only to some characters:&lt;br /&gt;
&lt;br /&gt;
* ''' C (Tap rapidly):''' Additional shot weapon.&lt;br /&gt;
* ''' C (Hold) + X:''' Additional subweapon.&lt;br /&gt;
* ''' Z (Hold):''' Delay Discharge detonation. Invincibility is still applied immediately.&lt;br /&gt;
&lt;br /&gt;
=== HUD ===&lt;br /&gt;
----&lt;br /&gt;
[[File:HellsinkerHUD left.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
The lefthand side of the HUD focuses on gameplay features and contains vital information for any player.&lt;br /&gt;
# '''Rank and [[Hellsinker#Speed &amp;amp; Speed Control|Speed]] settings.''' Set before a run starts. Rank settings do not work outside Practice mode.&lt;br /&gt;
# [[Hellsinker#Lives|'''Lives.''']] Lives are indicated by the heart containers. Max denotes the maximum number you can stock at once, set before the run. The NECESSARY counter tracks Extend progress; when it falls below 0 you earn an Extend.&lt;br /&gt;
# [[Hellsinker#SOL|'''SOL gauge.''']] SOL determines the strength of your main shot and [[Hellsinker#Discharge|bombs]]. Levels are from 1 to 5. The number will flash red when a bomb is available.&lt;br /&gt;
# [[Hellsinker#LUNA|'''LUNA gauge.''']] LUNA determines your main shot's rate of fire. Has 3 levels, LO/MI/HI. Text will flash blue when HI, indicating maximum fire rate.&lt;br /&gt;
# [[Hellsinker#Subweapon_Gauge|'''Subweapon gauge.''']] Indicates the status of your subweapon. The bar indicates subweapon charge, while the rectangles indicate the level of attack available. For option type subweapons, MOUNT indicates the weapon is mounted to your character while INDEPEND indicates that it has been launched.&lt;br /&gt;
# [[Hellsinker#STELLA_.28Rank.29|'''STELLA gauge.''']] Also called rank. Levels go from 1 to 9 to A. The number will flash red when the gauge is filling and blue when it is emptying.&lt;br /&gt;
# '''Target name.''' Indicates the name of the last target hit. Can be ignored.&lt;br /&gt;
# [[Hellsinker#TERRA|'''TERRA gauge.''']] After being depleted, you will detour to a bonus Segment called the [[Hellsinker#Shrine of Farewell|Shrine of Farewell]] after the end of the current Segment.&lt;br /&gt;
&lt;br /&gt;
[[File:HellsinkerHUD right.png|637px|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
The righthand side of the HUD is mostly reserved for scoring info. Players playing for survival may ignore most of this.&lt;br /&gt;
&amp;lt;ol start=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hellsinker#Bootleg_Ghost|'''Autobomb status.''']] If an autobomb is available, it will say so here and state how many you have remaining for the current Segment. Otherwise it will tell you why an autobomb is not available.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hellsinker#Spirits|'''Spirit counter and gauges.''']] The top counter represents Spirits earned from all previous segments and the bottom shows the amount earned on the current Segment. These numbers are summed at the end of the Segment. The gauges represent decimal values of Spirit gains. A full gauge from top to bottom represents 1, 10, and 100 Spirits. This allows players to easily track Spirit changes of any size, no matter how large their score becomes. If a Spirit [[Hellsinker#BREAKTHROUGH|BREAKTHROUGH]] is achieved, the word BREAK will appear next to the word Spirit.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hellsinker#Kills|'''Kill counter.''']] This tracks the total number of kills made in a run. Like the Spirit counter, the top number tracks previous segments and the bottom number tracks the current Segment. BREAK will also appear next to Kills for a Kill BREAKTHROUGH.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;'''LUNA gem.''' The value inside the gem tracks the current LUNA Crystal level, which determines their Token value. The number outside tracks how many more crystals need to be collected or lost to change the level.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hellsinker#Tokens|'''Token counter.''']] Works similarly to the other two scores aside from lacking a BREAKTHROUGH.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;'''Timer.''' Counts the time (in seconds) since the start of the current Segment.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;'''FPS counter.''' Tracks your FPS, to 2 decimal places (ie 6000 is 60.00). At one time it was possible to configure this to also show VRAM usage and Object Count. It is unknown if this is still possible.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Characters / Executors ==&lt;br /&gt;
''Hellsinker.'' features four playable Executor characters, each with very different playstyles. Three of the characters are available by default, while the fourth, Kagura, is unlocked by clearing Segment 4 on a single credit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width:85%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:225px;&amp;quot; | Executor&lt;br /&gt;
! style=&amp;quot;width:30%;&amp;quot; | Background&lt;br /&gt;
! style=&amp;quot;width:45%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hs-portrait-deadliar.png|center]]'''Deadliar'''&lt;br /&gt;
| A mysterious veteran of GRAVEYARD who has a history with Cardinal. Fights alongside the Mistletoe Tobari-Maru.&lt;br /&gt;
| Focuses on strong but narrow attacks. Relies on his subweapon for coverage who can be freely placed to attack enemies with a small area-of-effect. His huge, high-power [[Hellsinker#Discharge|Discharge]] is his only tool for mass destruction, which can be manually delayed while still providing invincibility.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hs-portrait-fossilmaiden.png|center]]'''Fossilmaiden'''&lt;br /&gt;
| A particularly sickly member of GRAVEYARD who has formed a symbiotic bond with her Mistletoe, Saraba-Maru.&lt;br /&gt;
| Has a wide variety of specialized attacks, from melee range to covering extremely large areas of the screen. Can aim in 8 directions. Simultaneously the least and most mobile character. May be challenging to use before building up some familiarity. Two Discharges: a powerful bomb that flies up the screen, and an invincibility cloak with no offensive component.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hs-portrait-minogame.png|center]]'''Minogame'''&lt;br /&gt;
| A hermaphroditic artificial [https://en.wikipedia.org/wiki/Sokushinbutsu sokushinbutsu] confiscated by GRAVEYARD. Powerful enough to fight without a Mistletoe or equipment.&lt;br /&gt;
| Unusual toolset focusing on strong area-of-effect attacks, invincibility, and auras. Very good at getting out of tight spots. Discharge is a more genre-typical all-range, long-duration, high-commitment attack.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[File:hs-portrait-kagura.png|center]]'''Kagura / Kagura-Maru'''&lt;br /&gt;
| A Mistletoe used as a living weapons platform after being crippled by feedback from Minogame. Enclosed in a armored shell, she can't do much but fight.&lt;br /&gt;
| Four distinct load-outs. While varied, these are generally more &amp;quot;familiar&amp;quot; to other shmups than the other Executors, sharing a greater emphasis on the main shot weapon and less (ab)use of invulnerability.&lt;br /&gt;
|-&lt;br /&gt;
| '''散神無''' ''Chirijinmu''&amp;lt;br&amp;gt;'''Moon Cradle (Multi-Trajectory Shell)'''&lt;br /&gt;
| All-rounder whose every weapon features some kind of lingering hurtbox. The best at continuous reckless shooting. Has two manually aimable subweapons, and weak Discharges that only cost 2 SOL rather than emptying the gauge. Resembles [[ESP Ra.De.]]&lt;br /&gt;
|-&lt;br /&gt;
| '''劫殺''' ''Gousetsu''&amp;lt;br&amp;gt;'''Ecliptic Chariot (External Gunner)'''&lt;br /&gt;
| Wields an external, three-pronged turret that can be launched and retrieved freely. Poor offensive and scoring potential. Resembles [[Dragon Blaze]].&lt;br /&gt;
|-&lt;br /&gt;
| '''緋輪''' ''Himawari''&amp;lt;br&amp;gt;'''Infernal Sabbath (Variable Gun)'''&lt;br /&gt;
| High power main shot and no subweapon; instead, the subweapon button controls the spread of the main shot. Discharge is a traditional circular &amp;quot;nuke&amp;quot; bomb. Basic tools have high potential, but are hampered with blind spots and lack of versatility. Resembles the shot weapon from [[V-V]].&lt;br /&gt;
|-&lt;br /&gt;
| '''神弥''' ''Omiwatari''&amp;lt;br&amp;gt;'''Xanthez (Anti-Bacillus Saber)'''&lt;br /&gt;
| Experimental type with extremely high destruction potential limited by conditional gimmicks. Powerful, auto-aiming main shot that requires periodic reloading. Short-ranged blade weapons deal more damage with each physics object collided with; this includes some enemy bullet types, potentially stacking up to massive counterattacks. Has the most damaging and least defensive Discharge attack, a narrow laser beam.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Lives ===&lt;br /&gt;
----&lt;br /&gt;
The player starts with four lives. The '''Way of Life''' setting can change the maximum life cap to 6 (''Moderately''), 7 (''Prudently''), or 5 (''Drastic''). Please note that the game ends when you are hit with only one life icon left, '''not''' when you have zero; as such, it is better to think of your life icons as &amp;quot;hit points&amp;quot; rather than &amp;quot;spare lives&amp;quot; or &amp;quot;shields&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Extend progress is displayed by the '''NECESSARY''' counter, with an Extend being earned when NECESSARY falls below 0.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Hellsinker#Items|Item]] / Trigger || Effect on NECESSARY&lt;br /&gt;
|-&lt;br /&gt;
| Life Chip || -1&lt;br /&gt;
|-&lt;br /&gt;
| Ingot || -0.05&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Crystal or Frozen Crystal || -0.004&lt;br /&gt;
|-&lt;br /&gt;
| Reliquia || -0.05&lt;br /&gt;
|-&lt;br /&gt;
| Per frame, before boss warning || -0.0008, or -0.0016 if on last life&lt;br /&gt;
|-&lt;br /&gt;
| Per frame, Segment 8 boss || -0.001&lt;br /&gt;
|-&lt;br /&gt;
| Starting a new Segment || -4&lt;br /&gt;
|-&lt;br /&gt;
| Losing a life || -2&lt;br /&gt;
|-&lt;br /&gt;
| Losing a life after a recent death || Additional -2&lt;br /&gt;
|-&lt;br /&gt;
| Per frame REGEN ASSIST is active || -0.025 (1 death) to -0.0025 (4+ deaths)&lt;br /&gt;
|-&lt;br /&gt;
| Blue crystallized spirit &amp;lt;sup&amp;gt;sh.&amp;lt;/sup&amp;gt; || -0.5&lt;br /&gt;
|-&lt;br /&gt;
| Red crystallized spirit &amp;lt;sup&amp;gt;sh.&amp;lt;/sup&amp;gt; || -2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;sh.&amp;lt;/sup&amp;gt; &amp;lt;small&amp;gt;[[Hellsinker#Shrine of Farewell|Shrine of Farewell]] exclusive items.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upon gaining an Extend or respawning after a death, the player is invincible for 120 frames. The invincibility following an Extend has the unique property of being added on top of any current invincibility time. This can be abused to stack up more invincibility, so long as the player does not activate the [[Hellsinker#Invincibility_overwrite_bug|invincibility overwrite bug]].&lt;br /&gt;
&lt;br /&gt;
Gaining an Extend when at the life cap grants an '''Immortality''' bonus, awarding increasing quantities of [[Hellsinker#Spirits|Spirits]] with each bonus. Playing with a reduced life cap gives the player the opportunity to earn one or two extra Immortality bonuses at the cost of safety.&lt;br /&gt;
&lt;br /&gt;
How quickly individual Executors gain Extends is determined by their '''Life Scale''' and '''Expand''' attributes. Life Scale is the starting value of NECESSARY. Every time an Extend is earned, the base value increases by the Expand value. Characters with high Expand values will find their Extends becoming comparatively rare in the late game. The base value is reset when either type of [[Hellsinker#BREAKTHROUGH|BREAKTHROUGH]] is achieved.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor || Life Scale || Expand&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar || 20 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden || 18 || +3&lt;br /&gt;
|-&lt;br /&gt;
| Minogame || 23 || +1&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle) || 22 || +1&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot) || 19 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath) || 28 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez) || 16 || +3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SOL and LUNA ===&lt;br /&gt;
----&lt;br /&gt;
==== SOL ====&lt;br /&gt;
----&lt;br /&gt;
Discharges and main shot power are governed by the '''SOL gauge'''. SOL is measured in levels 1 to 5. A minimum of 3 SOL is required to use a [[Hellsinker#Discharge|Discharge]], with higher levels producing a more powerful and longer-lasting bomb. For all shots except Moon Cradle, performing a Discharge sets SOL to level 1; for Moon Cradle, Discharge lowers SOL by 2 levels.&lt;br /&gt;
&lt;br /&gt;
The SOL gauge refills over time. For several characters, the recharge rate is improved very slightly if LUNA is low, but this has little practical use.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Maximum SOL&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Time to charge a full SOL level at...&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 1'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 2'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 3'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 4'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 5'''&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| {{HoverSpan|52000/level|259999}}&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{HoverSpan|+182/frame|286 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|HI level when full, LO level otherwise|51199}}&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{HoverSpan|+70/frame|732 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | {{HoverSpan|52000/level|259999}}&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{HoverSpan|+160/frame|325 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle)&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{HoverSpan|+160/frame|325 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot)&lt;br /&gt;
| {{HoverSpan|+345/frame|151 frames}}&lt;br /&gt;
| {{HoverSpan|+100/frame|520 frames}}&lt;br /&gt;
| {{HoverSpan|+245/frame|213 frames}}&lt;br /&gt;
| {{HoverSpan|+300/frame|174 frames}}&lt;br /&gt;
| {{HoverSpan|+400/frame|130 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{HoverSpan|+225/frame|232 frames}}&lt;br /&gt;
| {{HoverSpan|+160/frame|325 frames}}&lt;br /&gt;
| {{HoverSpan|+40/frame|1300 frames}}&lt;br /&gt;
| {{HoverSpan|+500/frame|104 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| {{HoverSpan|+320/frame|163 frames}}&lt;br /&gt;
| {{HoverSpan|+220/frame|237 frames}}&lt;br /&gt;
| {{HoverSpan|+120/frame|434 frames}}&lt;br /&gt;
| {{HoverSpan|+50/frame|1040 frames}}&lt;br /&gt;
| {{HoverSpan|+2000/frame|26 frames}}&lt;br /&gt;
|}&lt;br /&gt;
The gauge can also be refilled by collecting [[Hellsinker#Items|SOL Pieces]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Value of SOL piece&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Normal'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''The Great Majority (Extra 1)'''&lt;br /&gt;
|-&lt;br /&gt;
| Not Fossilmaiden&lt;br /&gt;
| {{HoverSpan|1/16 level|3200}}&lt;br /&gt;
| {{HoverSpan|~1/49 level|1066}}&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|1/64|800}}&lt;br /&gt;
| {{HoverSpan|~1/193|266}}&lt;br /&gt;
|}&lt;br /&gt;
Whenever the &amp;quot;discharge available&amp;quot; sound plays, the player becomes invincible very briefly (12 frames).&lt;br /&gt;
&lt;br /&gt;
==== LUNA ====&lt;br /&gt;
----&lt;br /&gt;
The level of the '''LUNA gauge''' governs the rate of fire of your main shot. The gauge drains by a value each time the shot button is pressed, drains per bullet fired, and recovers over time.&lt;br /&gt;
&lt;br /&gt;
Shots are fired in 0.2 second bursts (12 frames); pressing the shot button more than 5 times per second will continue to apply the LUNA drain on press but will not fire additional bullets. Even if the player's tap timing is imperfect, the LUNA drain will still be dramatically softened so long as the inaccuracy is no more than a few frames.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Maximum LUNA&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | LUNA drain when shot button pressed&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Drain per bullet&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Other firing modes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Minimum'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''1 frame early'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''2 frames early'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''3 frames early'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''4 frames early'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Earlier still'''&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| {{HoverSpan|51200 per level|153599}}&amp;lt;br&amp;gt;'''Minimum:''' 12800&lt;br /&gt;
| -70&lt;br /&gt;
| -220&lt;br /&gt;
| -320&lt;br /&gt;
| -370&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -820&lt;br /&gt;
| {{HoverSpan|7 shots per burst|-365}}&lt;br /&gt;
| '''NARROW PIERCING:'''&amp;lt;br&amp;gt;Additional -120/frame&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|HI level when full, LO level otherwise|51199}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | 0&lt;br /&gt;
| 0&lt;br /&gt;
| '''BREAKING CHAIN:'''&amp;lt;br&amp;gt;LUNA set to 0&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{HoverSpan|51200 per level|153599}}&lt;br /&gt;
| -100&lt;br /&gt;
| -400&lt;br /&gt;
| -700&lt;br /&gt;
| -1000&lt;br /&gt;
| -1300&lt;br /&gt;
| -2700&lt;br /&gt;
| {{HoverSpan|7 shots per burst|-400}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle)&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;6&amp;quot; | -485&lt;br /&gt;
| {{HoverSpan|11 shots per burst|-105}}&lt;br /&gt;
| '''Autofire:'''&amp;lt;br&amp;gt;No extra cost&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot)&lt;br /&gt;
| {{HoverSpan|51200 per level|140799}}&lt;br /&gt;
| {{HoverSpan|11 shots per burst|-90}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| {{HoverSpan|51200 per level|140799}}&amp;lt;br&amp;gt;'''Minimum:''' 25600&lt;br /&gt;
| {{HoverSpan|11 shots per burst|-112}}&lt;br /&gt;
| '''OVER FIRING:'''&amp;lt;br&amp;gt;Additional -235/frame&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| 240000&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | 0&lt;br /&gt;
| {{HoverSpan|6 shots per burst|-10000}}&lt;br /&gt;
| '''FULLAUTO FIRING:'''&amp;lt;br&amp;gt;No extra cost&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The LUNA recovery rate accelerates for as long as LUNA is not spent. Having less SOL improves the recovery rate. For Deadliar and Minogame, recovery starts 8 frames after pressing the shot button (during the final 4 frames of a shot burst). For Kagura, recovery only starts when not shooting.&lt;br /&gt;
&lt;br /&gt;
Additional layers of LUNA recovery can be applied by grazing bullets or by staying close to enemies (both scaling up with quantity). These factors are independent of shooting, so they also influence how long the player's LUNA lasts. Thanks to this, shooting at point-blank range can sometimes be sustained for a long time or even perpetually.&lt;br /&gt;
&lt;br /&gt;
Fossilmaiden's LUNA recovery does not scale. It is always {{HoverSpan|233 frames full charge|220 per frame}}, or {{HoverSpan|2560 frames full charge|20 per frame}} while firing main shot.&lt;br /&gt;
&lt;br /&gt;
Xanthez's recovery rate is very slow immediately after firing and is not improved by enemy proximity or low SOL. If LUNA reaches 0, it refills much faster but cannot be spent until it fully refills. It may be helpful to think of Xanthez's shot as a &amp;quot;solid ammo&amp;quot; weapon that needs to be reloaded, as opposed to the other characters' &amp;quot;energy&amp;quot; shots that are recharging constantly.&lt;br /&gt;
&lt;br /&gt;
LUNA can also be refilled by collecting [[Hellsinker#Items|LUNA-related items]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Value of LUNA item&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''LUNA Crystal'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''LUNA Droplet'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Frozen Crystal'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''LUNA Chaff'''&lt;br /&gt;
|-&lt;br /&gt;
| Not Fossilmaiden&lt;br /&gt;
| {{HoverSpan|1/192, Xanthez: 1/300|800}}&lt;br /&gt;
| {{HoverSpan|1/960, Xanthez: 1/1500|160}}&lt;br /&gt;
| {{HoverSpan|1/384, Xanthez: 1/600|400}}&lt;br /&gt;
| {{HoverSpan|1/128, Xanthez: 1/200|1200}}&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|1/128|400}}&lt;br /&gt;
| {{HoverSpan|1/640|80}}&lt;br /&gt;
| {{HoverSpan|~1/427|120}}&lt;br /&gt;
| {{HoverSpan|~1/85|600}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Subweapon Gauge ===&lt;br /&gt;
----&lt;br /&gt;
The '''subweapon gauge''' determines the power (and in some cases, the type of attack) of your subweapon. It has 2 levels, is expended when you fire your subweapon, and fills when you are not using your subweapon. How the gauge behaves is character-dependent:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor || Charge time || Supercharge time || Supercharge behavior&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a || 75 frames || Firing main shot gradually depletes it to level 1&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a || 90 frames || Fills while subweapon button is held, may not have a purpose{{template:unconfirmed}}&lt;br /&gt;
|-&lt;br /&gt;
| Minogame || 134 frames || 120 frames || Firing main shot gradually depletes it to level 1&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle) || 120 frames || Level 2: 60 frames&amp;lt;br&amp;gt;Level 3: +120 frames || Manually charged during grenade subweapon&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot) || 18 frames || 180 frames || Firing main shot instantly sets it to level 1, may not have a purpose{{template:unconfirmed}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath) || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez) || 45 frames || 80 frames || Firing main shot instantly sets it to level 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== STELLA (Rank) ===&lt;br /&gt;
----&lt;br /&gt;
The ''Hellsinker.'' [[Help:Glossary#Rank|rank]] system is termed '''STELLA''', ranging through 10 levels from 1 to A. The beginning of a run always sets the STELLA gauge to 1 (adjustable for practice mode only in the options) and a proportion of your ending STELLA is lost at the beginning of a new Segment. Maximizing STELLA is extremely important for [[Hellsinker#Spirits|Spirit]] scoring as it scales all sources of incoming Spirits and also enhances Spirit-relevant enemy attacks, such as the number of destructible bullets and the length of grazable needle bullets. Most Segments feature a specific trick early on for reaching maximum STELLA quickly.&lt;br /&gt;
&lt;br /&gt;
The practical consequences of STELLA on the game's difficulty are small, mostly affecting bullet speed. In rare cases, differing STELLA levels will trigger different boss patterns.&lt;br /&gt;
&lt;br /&gt;
Actions which will increase STELLA:&lt;br /&gt;
* Picking up green STELLA [[Hellsinker#Items|items]], LUNA Chaff, Comets or Reliquiae&lt;br /&gt;
* Picking up large quantities of other items&lt;br /&gt;
* Collecting Spirits&lt;br /&gt;
* Staying close to some enemy types&lt;br /&gt;
* [[Hellsinker/Strategy#Inner_Spirit_Raising_and_Spirit_Pooling_.28tick_points.29|Hitting things rapidly]]&lt;br /&gt;
* Not getting hit for at least 20 seconds (reduces passive STELLA loss, effect scales incrementally over time)&lt;br /&gt;
* Some effects are enhanced near the top of the screen&lt;br /&gt;
&lt;br /&gt;
Actions which will decrease STELLA:&lt;br /&gt;
* Getting hit&lt;br /&gt;
* Getting hit more than once within 30 seconds&lt;br /&gt;
* Picking up pink STELLA items&lt;br /&gt;
* Cancelling bullets with [[Hellsinker#Discharge|Discharge]] or with the [[Hellsinker#Suppression_Radius|Suppression Radius]]&lt;br /&gt;
* Staying close to the bottom of the screen&lt;br /&gt;
&lt;br /&gt;
The minimum amount of STELLA preserved after completing a Segment increases over the course of the game dependent on your end-of-stage SURVIVABILITY award and your number of lives at that time.&amp;lt;br&amp;gt;&lt;br /&gt;
The amount of STELLA lost after completing a Segment also increases dependent on your overall survival performance, number of Extends gained, and a [[Hellsinker/Strategy#Stage-specific modifiers|stage-specific value]]. Notably, [[Hellsinker#Bootleg_Ghost|autobombing]] can reduce the amount of lost STELLA without penalizing the minimum preservation level.&amp;lt;br&amp;gt;&lt;br /&gt;
A detailed analysis of STELLA preservation mechanics can be found [https://www.youtube.com/post/UgkxM-xhnsFaTnA5E9KVfUpzV9fyaQbI0mBu in this post].&lt;br /&gt;
&lt;br /&gt;
=== TERRA ===&lt;br /&gt;
----&lt;br /&gt;
The '''TERRA gauge''' determines the timing of the player's visit to the [[Hellsinker#Shrine of Farewell|Shrine of Farewell]], a special bonus Segment. TERRA begins at its maximum of 240; the player is sent to the Shrine after it reaches 0. TERRA will not fall on Segments 1B and 2B. As the Shrine has massive Spirit scoring ramifications, when Spirit scoring it is vital to avoid taking unnecessary hits in order to delay the Shrine's appearance for as long as possible.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Event || Effect on TERRA&lt;br /&gt;
|-&lt;br /&gt;
| Autobomb || -6&lt;br /&gt;
|-&lt;br /&gt;
| Losing a life || -10~20, see below&lt;br /&gt;
|-&lt;br /&gt;
| Losing a life after a recent death || -20~40, see below&lt;br /&gt;
|-&lt;br /&gt;
| Losing a [[Hellsinker#Items|Life Chip]] || -1&lt;br /&gt;
|-&lt;br /&gt;
| Losing a Revive item || -25&lt;br /&gt;
|-&lt;br /&gt;
| Losing other items except LUNA Droplets || -0.01&lt;br /&gt;
|-&lt;br /&gt;
| Exiting a Segment || ( 60 - number of cleared stages^2 ) * -0.5 - 10&lt;br /&gt;
|-&lt;br /&gt;
| Exiting a Segment in [[Hellsinker#Bootleg_Ghost|Solidstate]] || Additional -8&lt;br /&gt;
|-&lt;br /&gt;
| Exiting Segment 5 || Additional -15&lt;br /&gt;
|-&lt;br /&gt;
| Exiting Segment 6 || Additional -30&lt;br /&gt;
|-&lt;br /&gt;
| Exiting Segment 7 || Additional -380&lt;br /&gt;
|-&lt;br /&gt;
| Gaining an [[Hellsinker#Lives|Extend]] || +7&lt;br /&gt;
|-&lt;br /&gt;
| Collecting a Reliquia || +0.05 on Segment 3L, else +0.2&lt;br /&gt;
|-&lt;br /&gt;
| Destroying KAREIDOSCOPE once (FATE CONTROL) || +2.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The TERRA loss from dying is increased by:&lt;br /&gt;
* The number of deaths on the current Segment&lt;br /&gt;
* The number of misses in total, including autobombs&lt;br /&gt;
* Each STELLA level below A before the death&lt;br /&gt;
The TERRA loss from dying is mitigated by:&lt;br /&gt;
* [[Hellsinker/Strategy#Stage-specific modifiers|A stage-specific value]]&lt;br /&gt;
* 3+ deaths on the current Segment&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
''Hellsinker.'' features 14 items (termed Relics). There is a hard limit of 512 simultaneous items; items spawned past this limit will not appear.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 80%&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; | Appearance conditions&lt;br /&gt;
! style=&amp;quot;width: 12%;&amp;quot; | Token value&lt;br /&gt;
! [[Hellsinker#LUNA|LUNA]] value&lt;br /&gt;
! [[Hellsinker#Lives|NECESSARY]] value&lt;br /&gt;
! Description/other effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sol piece.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''SOL Piece'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Dropped by many enemies.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Increases [[Hellsinker#SOL|SOL]]. Horizontal trajectory is slightly magnetized to the player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Luna_Crystals.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''LUNA Crystal'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Dropped by many enemies.&lt;br /&gt;
| {{HoverSpan|1/20 to ~1/3.07|0.05 to 0.32533}}&amp;lt;br&amp;gt;[[Hellsinker/Strategy#Token_Values|(Gem level)]]&lt;br /&gt;
| {{HoverSpan|Fossilmaiden: 400|800}}&lt;br /&gt;
| {{HoverSpan|1/250|0.004}}&lt;br /&gt;
| Flies upwards instead of falling down. Contributes to the gem level. Decays the gem level if lost (level will no longer drop after reaching level 6).&amp;lt;br&amp;gt;Can be collected in a small radius if the main shot button is not being held down, and can be auto-collected from the entire screen by using Discharge.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Luna_droplet.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''LUNA Droplet'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Generated when a target is destroyed with enemy bullets nearby to it (range based on enemy hitbox size).&lt;br /&gt;
| '''During stage:'''&amp;lt;br&amp;gt;{{HoverSpan|~1/6|0.16225}}&amp;lt;br&amp;gt;'''During boss:'''&amp;lt;br&amp;gt;{{HoverSpan|~1/25|0.0405}}&lt;br /&gt;
| {{HoverSpan|Fossilmaiden: 80|160}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Contributes to the gem level but does not cause it to degrade if lost.&amp;lt;br&amp;gt;Can be collected in a small radius if the main shot button is not being held down.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hs-frozen-crystal.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Frozen Crystal'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Generated from bullet cancels after killing specific enemies.&lt;br /&gt;
| {{HoverSpan|3/2|1.5}}&lt;br /&gt;
| {{HoverSpan|Fossilmaiden: 120|400}}&lt;br /&gt;
| {{HoverSpan|1/250|0.004}}&lt;br /&gt;
| Automatically collected.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Luna_chaff.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''LUNA Chaff'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Generated when destroying bullets with the Suppression Radius.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| {{HoverSpan|Fossilmaiden: 600|1200}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Increases [[Hellsinker#STELLA_.28Rank.29|STELLA]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Life_chip.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Life Chip'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Dropped by specific enemies.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| Horizontal trajectory is slightly magnetized to the player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ingot.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Ingot'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Generated from bullet cancels, typically after killing a boss.&lt;br /&gt;
| {{HoverSpan|1/15 to ~1/5.58|0.06666 to 0.17916}}&amp;lt;br&amp;gt;[[Hellsinker/Strategy#Token_Values|(STELLA level)]]&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| {{HoverSpan|1/20|0.05}}&lt;br /&gt;
| Worth 0.2 Spirits.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hs-crystalspirit-merged.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Crystallized Spirits'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Appear at the end of the [[Hellsinker#Shrine of Farewell|Shrine of Farewell]] dependent on player performance. &lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| '''Blue:'''&amp;lt;br&amp;gt;{{HoverSpan|1/2|0.5}}&amp;lt;br&amp;gt;'''Red:'''&amp;lt;br&amp;gt;2&lt;br /&gt;
| Either type is worth 0.5% of total Spirits earned before entering the Shrine (ACHIEVEMENT). Magnetized to a spot below the player with a randomized offset.{{template:unconfirmed}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Terra_relic.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Reliquia'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Dropped by multi-part enemies.&lt;br /&gt;
| {{HoverSpan|1/12|0.08333}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| {{HoverSpan|1/20|0.05}}&lt;br /&gt;
| Worth 0.05 [[Hellsinker#TERRA|TERRA]] on Segment 3L, otherwise worth 0.2 TERRA. Raises STELLA. Moves very quickly but is significantly magnetized to the player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Young_stella.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Young STELLA'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Appear in fixed places. Can appear in groups when fulfilling [[Hellsinker/Strategy#STELLA Tricks|stage-specific conditions]].&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Raises STELLA level by 1 immediately, and then a further ~1/2 level over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Old_stella.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Old STELLA'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Appear in fixed places or when activating [[Hellsinker#APPEASEMENT and SELF ECLIPSE|SELF ECLIPSE]].&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Lowers STELLA over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Comet.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Comet'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| On player death, 1 is dropped per STELLA level lost.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Raises STELLA by 0.75 levels.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Revive.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Revive'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Appear very rarely under special conditions.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Instantly grants an extra life if the player is below max lives. Does not grant an Immortality bonus or affect the Extend count.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Item collection ===&lt;br /&gt;
----&lt;br /&gt;
The base collection range varies by item type.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Range&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Chaff&lt;br /&gt;
| {{HoverSpan|16px at 640x480|1600 units}}&lt;br /&gt;
|-&lt;br /&gt;
| Reliquia&lt;br /&gt;
| {{HoverSpan|32px at 640x480|3200 units}}&lt;br /&gt;
|-&lt;br /&gt;
| Crystallized Spirits&lt;br /&gt;
| {{HoverSpan|33px at 640x480|3300 units}}&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Droplet&lt;br /&gt;
| {{HoverSpan|34px at 640x480|3400 units}}&lt;br /&gt;
|-&lt;br /&gt;
| Others&lt;br /&gt;
| {{HoverSpan|30px at 640x480|3000 units}}&lt;br /&gt;
|}&lt;br /&gt;
Some characters have extra collection range which is added to the base range. This only applies when directly collecting items.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor&lt;br /&gt;
! Extra range&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
| {{HoverSpan|5px at 640x480|500 units}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura&lt;br /&gt;
| {{HoverSpan|3px at 640x480|300 units}}&lt;br /&gt;
|}&lt;br /&gt;
Options have their own collection range.&lt;br /&gt;
  (item base range) / 2 + (subweapon range * 0.75)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor&lt;br /&gt;
! Subweapon&lt;br /&gt;
! Range * 0.75&lt;br /&gt;
! Common effective range&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Tobari-Maru&amp;lt;br&amp;gt;(Deadliar)&lt;br /&gt;
| Chain (level 1)&lt;br /&gt;
| {{HoverSpan|46.5px at 640x480|4650 units}}&lt;br /&gt;
| {{HoverSpan|61.5px at 640x480|~6150 units}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chain (level 2)&lt;br /&gt;
| {{HoverSpan|48px to 95.7px at 640x480|4800 to 9577 units}}&lt;br /&gt;
| {{HoverSpan|63px to 110px at 640x480|~6300 to ~11077 units}}&lt;br /&gt;
| Range increases when Deadliar is nearby.&lt;br /&gt;
|-&lt;br /&gt;
| Held throw&lt;br /&gt;
| {{HoverSpan|54px at 640x480|5400 units}}&amp;lt;br&amp;gt;{{HoverSpan|Oscillates between the two values|(4000)}}&lt;br /&gt;
| {{HoverSpan|69px at 640x480|~6900 units}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saraba-Maru&amp;lt;br&amp;gt;(Fossilmaiden)&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
| {{HoverSpan|37.5px at 640x480|3750 units}}&lt;br /&gt;
| {{HoverSpan|52.5px at 640x480|~5250 units}}&lt;br /&gt;
| Always active.&lt;br /&gt;
|-&lt;br /&gt;
| Ecliptic Chariot&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
| {{HoverSpan|18px at 640x480|1800 units}}&lt;br /&gt;
| {{HoverSpan|33px at 640x480|~3300 units}}&lt;br /&gt;
| Potentially smaller than Kagura's base range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Common Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Speed &amp;amp; Speed Control ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Player movement speed is determined by character and the subweapon status they are in. Additionally, most characters have a slow movement mode which can be configured with the '''Speed Control''' setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:45%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Executor&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Status&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Distance per frame&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Deadliar&lt;br /&gt;
| &lt;br /&gt;
| {{HoverSpan|5.6px at 640x480|560 units}}&amp;lt;br&amp;gt;————————————————→&lt;br /&gt;
|-&lt;br /&gt;
| While aiming subweapon&lt;br /&gt;
| {{HoverSpan|1.4px at 640x480|140 units}}&amp;lt;br&amp;gt;———→&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Fossilmaiden&lt;br /&gt;
|&lt;br /&gt;
| {{HoverSpan|4.48px at 640x480, implemented as 80% modifier of 560|448 units}}&amp;lt;br&amp;gt;————————————→&lt;br /&gt;
|-&lt;br /&gt;
| During Anchor Device&lt;br /&gt;
| {{HoverSpan|3.73px at 640x480, implemented as 66.66% modifier of 560|373 units}}&amp;lt;br&amp;gt;——————————→&lt;br /&gt;
|-&lt;br /&gt;
| During Lance Device&lt;br /&gt;
| {{HoverSpan|6.72px at 640x480, implemented as 120% modifier of 560|672 units}}&amp;lt;br&amp;gt;———————————————————→&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
|&lt;br /&gt;
| {{HoverSpan|5.2px at 640x480|520 units}}&amp;lt;br&amp;gt;——————————————→&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Kagura (Moon Cradle)&lt;br /&gt;
| &lt;br /&gt;
| {{HoverSpan|5.3px at 640x480|530 units}}&amp;lt;br&amp;gt;———————————————→&lt;br /&gt;
|-&lt;br /&gt;
| While aiming subweapon&lt;br /&gt;
| {{HoverSpan|1.32px at 640x480|132 units}}&amp;lt;br&amp;gt;———→&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Kagura (Ecliptic Chariot)&lt;br /&gt;
| Docked&lt;br /&gt;
| {{HoverSpan|5.6px at 640x480|560 units}}&amp;lt;br&amp;gt;————————————————→&lt;br /&gt;
|-&lt;br /&gt;
| Undocked&lt;br /&gt;
| {{HoverSpan|4.0px at 640x480|400 units}}&amp;lt;br&amp;gt;———————————→&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| &lt;br /&gt;
| {{HoverSpan|4.8px at 640x480|480 units}}&amp;lt;br&amp;gt;—————————————→&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| &lt;br /&gt;
| {{HoverSpan|6.0px at 640x480|600 units}}&amp;lt;br&amp;gt;—————————————————→&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Speed Control''' is set before a run. It determines how the player accesses slow movement. This setting has no effect on Fossilmaiden.&lt;br /&gt;
* '''Automatic:''' Move at 50% speed while the shot button is held (20 frame delay)&lt;br /&gt;
* '''Momentary:''' Move at 50% speed while the slow button is held (immediate)&lt;br /&gt;
* '''Alternative:''' Toggle 50% speed when the slow button is pressed&lt;br /&gt;
* '''Triphase:''' Cycle though full speed, 82% speed and 64% speed when slow button is pressed&lt;br /&gt;
Slow movement modifiers stack with other speed changes e.g. aiming a subweapon. Except in Triphase, all changes to the speed modifier are interpolated over a few frames at a character-specific rate. Speed changes in Triphase are instant.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor&lt;br /&gt;
! Interpolation time of speed change&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&amp;lt;br&amp;gt;Minogame&lt;br /&gt;
| 10 frames&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|Effectively less when activating Lance Device as the speed spikes very early|20 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura&lt;br /&gt;
| 5 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Infernal Sabbath speed modifier ====&lt;br /&gt;
Infernal Sabbath has some additional effects related to the Speed Control setting, concerning the shot and subweapon buttons. Depending on the configuration, these changes may not be obvious due to only occurring for a few frames at a time, or may be disruptive. When two sources are opposing (downward trend in fast mode or upward trend in slow mode), the result is a ~76.46% speed modifier, assuming that it's even possible to stabilize it.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Speed Control&lt;br /&gt;
! Extra Kagura3 behavior&lt;br /&gt;
|-&lt;br /&gt;
| Automatic&lt;br /&gt;
| In addition to normal behavior, immediately switches to 50% speed while the subweapon button is held.&lt;br /&gt;
|-&lt;br /&gt;
| Momentary&lt;br /&gt;
| '''Slow button not held:''' Trends towards 50% speed when pressing or releasing the subweapon button.&amp;lt;br&amp;gt;'''Slow button not held, subweapon button held:''' Trends towards 50% speed when pressing the shot button.&amp;lt;br&amp;gt;'''Slow button held:''' Trends towards 100% speed when pressing or releasing the subweapon button or shot button.&amp;lt;br&amp;gt;'''Slow button held, shot button held:''' Behaves normally.&lt;br /&gt;
|-&lt;br /&gt;
| Alternative&lt;br /&gt;
| Trends towards 100% speed when pressing or releasing the shot button.&amp;lt;br&amp;gt;Trends towards 50% speed when pressing or releasing the subweapon button.&lt;br /&gt;
|-&lt;br /&gt;
| Triphase&lt;br /&gt;
| Behaves normally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bootleg Ghost ===&lt;br /&gt;
----&lt;br /&gt;
Set before a run. Determines '''Auto-Rejection''' (autobomb) behavior. Autobombs can triggered up to three times per Segment. After an autobomb, the player is invincible for 120 frames.&lt;br /&gt;
* '''Aspirant'''&lt;br /&gt;
** Autobombs will activate if the [[Hellsinker#SOL|SOL gauge]] is at maximum level and the player has less than 4 lives.&lt;br /&gt;
** When activated, nearly all SOL is lost. (Internal SOL value is divided by 7)&lt;br /&gt;
* '''Solidstate'''&lt;br /&gt;
** Autobombs will activate any time Discharge is available.&lt;br /&gt;
** When activated, all SOL is lost.&lt;br /&gt;
** More [[Hellsinker#TERRA|TERRA]] is lost when exiting a Segment.&lt;br /&gt;
* '''Adept'''&lt;br /&gt;
** No autobomb.&lt;br /&gt;
** The [[Hellsinker#Suppression Radius|Suppression Radius]] only activates when the main shot button is held, and activates faster.&lt;br /&gt;
** Changes the graze range and [[Hellsinker#Sealing Enemies|seal]] range behavior for most characters. Details in [[Hellsinker/Strategy#FINELINE (grazing)|the strategy subpage]].&lt;br /&gt;
&lt;br /&gt;
=== Suppression Radius ===&lt;br /&gt;
----&lt;br /&gt;
All characters have a '''Suppression Radius''' which is activated by not firing the main shot for 60 frames, or by holding the shot button for 20 frames in Adept.&lt;br /&gt;
&lt;br /&gt;
The Suppression Radius takes the form of a light blue circle around the character. Its effective radius is {{HoverSpan|64px at 640x480|6400 units}}. It slows down many types of bullets and, for a smaller number of them, will eventually destroy them entirely. Destroying bullets with the Suppression Radius causes [[Hellsinker#STELLA (Rank)|STELLA]] to fall, and produces small [[Hellsinker#Items|LUNA Chaff]] items which will more than recover the lost rank if collected. It also deals a very small amount of contact damage.&lt;br /&gt;
&lt;br /&gt;
Fossilmaiden's Suppression Radius works differently as it is only active while her subweapons are active. It is much smaller than the other characters', and does not change with Bootleg Ghost setting. During the Anchor Device subweapon, it has a {{HoverSpan|42px at 640x480|4200 unit}} radius. During the Lance Device subweapon, it has a {{HoverSpan|28px at 640x480|2800 unit}} radius around Fossilmaiden and a {{HoverSpan|36px at 640x480|3600 unit}} radius around Saraba-Maru; in this case, the radius around Fossilmaiden is also less effective at destroying bullets.{{template:unconfirmed}}&lt;br /&gt;
&lt;br /&gt;
Other weapons should be used versus destructible bullets as the Radius' suppression effect takes priority over its contact damage.&lt;br /&gt;
&lt;br /&gt;
==== APPEASEMENT and SELF ECLIPSE ====&lt;br /&gt;
Continuously touching bullets with the Suppression Radius causes a number labeled '''APPEASEMENT''' to appear, counting down from 80 for as long as bullets continue to be inside the Radius. When the counter reaches 0, '''SELF ECLIPSE''' occurs:&lt;br /&gt;
* Two [[Hellsinker#Items|pink STELLA]] items appear at the top of the screen.&lt;br /&gt;
* The player becomes invulnerable very briefly (10 frames).&lt;br /&gt;
* APPEASEMENT is disabled for 60 frames.&lt;br /&gt;
The base fall rate of the APPEASEMENT counter is 0.135 per frame. Additional suppressed bullets gradually accelerate the fall rate, with each added bullet having a greater effect than the previous one. If no bullets are being suppressed, the counter instead recovers by 0.2 per frame.&lt;br /&gt;
&lt;br /&gt;
SELF ECLIPSE is often a nuisance when playing for [[Hellsinker#Spirits|Spirits]] as the items it creates are undesirable and become hazards.&lt;br /&gt;
&lt;br /&gt;
=== Discharge ===&lt;br /&gt;
----&lt;br /&gt;
Discharges are ''Hellsinker.'''s bomb mechanic. They expend [[Hellsinker#SOL|SOL]] to use, requiring at least SOL level 3 (or HI), with higher levels making the Discharge more effective. Discharges that can be delayed will grant invincibility over the entire delayed period in addition to the normal invincibility time. Unless otherwise noted, enemy bullets are [[Hellsinker#Cancellation Stars / Phantom Bullets|cancelled into stars]] for the duration of a Discharge, but not for any delay period.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width:75%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Discharge&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Invincibility time at...&lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Effects of SOL level&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:8%; background-color:#eaecf0&amp;quot; | '''SOL 5'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''SOL 4'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''SOL 3'''&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| Carnage Raid&lt;br /&gt;
| 120 frames&lt;br /&gt;
| 90 frames&lt;br /&gt;
| 60 frames&lt;br /&gt;
| Increased size and duration&lt;br /&gt;
| Can be delayed for up to 40 frames.&amp;lt;br&amp;gt;Near the center is effective for Spirit scoring.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Fossilmaiden&lt;br /&gt;
| Curtain Raiser&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 144 frames&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
| Can be delayed for up to 90 frames.&amp;lt;br&amp;gt;Near the center is effective for Spirit scoring.&lt;br /&gt;
|-&lt;br /&gt;
| Bacillus' Cloak&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 180 frames&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
| No damaging component.&amp;lt;br&amp;gt;Doesn't cause a bullet cancel.&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
| Azure Lotus&lt;br /&gt;
| 190 frames&lt;br /&gt;
| 140 frames&lt;br /&gt;
| 100 frames&lt;br /&gt;
| Increased duration&lt;br /&gt;
| Near the center is effective for Spirit scoring.&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle)&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Knows Only Blazing&lt;br /&gt;
| 90 frames&lt;br /&gt;
| 60 frames&lt;br /&gt;
| 30 frames&lt;br /&gt;
| No change&lt;br /&gt;
| Reduces SOL level by 2 instead of emptying the gauge.&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot)&lt;br /&gt;
| 370 frames&lt;br /&gt;
| 310 frames&lt;br /&gt;
| 250 frames&lt;br /&gt;
| Increased duration&lt;br /&gt;
| Invincibility wears off if the player leaves the area-of-effect.&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| 200 frames&lt;br /&gt;
| 140 frames&lt;br /&gt;
| 80 frames&lt;br /&gt;
| Increased duration&lt;br /&gt;
| Can be delayed for up to 70 frames.&amp;lt;br&amp;gt;Continuous bullet cancels while delayed.&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| 90 frames&lt;br /&gt;
| 60 frames&lt;br /&gt;
| 30 frames&lt;br /&gt;
| Increased power&lt;br /&gt;
| Becomes dramatically stronger with more SOL levels.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is a 1 frame gap between pressing the Discharge button and the activation of the Discharge, during which the player's SOL has been spent but they are not yet invulnerable.&lt;br /&gt;
&lt;br /&gt;
==== Invincibility overwrite bug ====&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center; width:14%;&amp;quot;&lt;br /&gt;
| [[File:Hs-discharge.gif|frameless|center]]Fossilmaiden's Curtain Raiser displaying the 1 frame start delay, then state-based invincibility during the hold period, then countdown invincibility during the active period.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Sources of invincibility are implemented in one of two ways. They can be &amp;quot;set-and-forget&amp;quot;, where the invincibility timer is set once and runs down, or &amp;quot;state-based&amp;quot;, where the timer is repeatedly set as long as a condition is true. Most invincibility sources do not check the timer's current value before being applied, causing them to overwrite the current set time. Practical cases where this can occur include:&lt;br /&gt;
* Activating [[Hellsinker#APPEASEMENT and SELF ECLIPSE|SELF ECLIPSE]], replacing current time with 10 frames&lt;br /&gt;
* Bombing after dying, or gaining an Extend, or scripted event invincibility, etc., replacing it with Discharge time&lt;br /&gt;
* Bombing twice in a row with Moon Cradle, replacing 90 frames with 30 frames&lt;br /&gt;
&lt;br /&gt;
The following characters' Discharges use state-based invincibility and are safe from being overwritten.&lt;br /&gt;
* Fossilmaiden Curtain Raiser, during delayed period only&lt;br /&gt;
* Fossilmaiden Bacillus' Cloak&lt;br /&gt;
* Minogame&lt;br /&gt;
* Ecliptic Chariot, while inside radius&lt;br /&gt;
* Infernal Sabbath&lt;br /&gt;
State-based invincibility can be identified by the Executor turning solid white instead of flickering. An exception to this is Minogame's Discharge which uses a slightly different implementation.&lt;br /&gt;
&lt;br /&gt;
=== Collision ===&lt;br /&gt;
----&lt;br /&gt;
In a departure from the genre, colliding with walls or enemies in ''Hellsinker.'' does not kill the player. Instead, they will be knocked away from the object collided with. If you are in a position to get knocked back several times (for example, wedged between two objects) your movement can become quite erratic. Collision-enabled enemies can also collide with each other and get shoved around which can create some odd situations if they are left alive.&lt;br /&gt;
&lt;br /&gt;
Any time the player character is invulnerable, they are also unaffected by collision. Using invincibility to clip through enemies and obstacles is a regular part of play.&lt;br /&gt;
&lt;br /&gt;
Many small enemies, parts etc do not have any physics collision and can be moved into safely. Some enemies will still cause death on collision; this is accomplished by such enemies having invisible bullets constantly inside them.&lt;br /&gt;
&lt;br /&gt;
=== Sealing Enemies ===&lt;br /&gt;
----&lt;br /&gt;
When the player approaches certain enemies, a box featuring the word [[Help:Glossary#Sealing|'''SEAL''']] will appear on them. Enemies sealed in this manner cannot fire as long as you remain close to them and for 55 frames afterwards. This encourages aggressive play as many threats can be neutralized without ever being allowed to shoot. Some enemies' [[Hellsinker#Spirits|Spirit]] kill value is increased while they are sealed.&lt;br /&gt;
&lt;br /&gt;
The sealing range for a given enemy is determined from an enemy-specific base value + the player character's [[Hellsinker/Strategy#FINELINE (grazing)|graze range]], updating dynamically if the graze range changes.&lt;br /&gt;
&lt;br /&gt;
A visualization of seal ranges can be enabled by setting ''Emphasize:Seal Zone'' under ''Info Augmentation'' before starting the game, which will draw a teal-shaded hint zone with the radius ''base seal range + ''{{HoverSpan|50px at 640x480|''5000 units''}} around all sealable enemies. These hints are fixed size and do not respect the differences between characters. They will also not function during the tutorial/practice chamber or if the background visibility is set to 0.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin-left: auto; margin-right: auto; border: none; width: 50%;&amp;quot;&lt;br /&gt;
| [[File:Hs-sealrange.gif|frameless|center]]&amp;lt;br&amp;gt;Seal wearing off as the graze range switches to small mode while main shot is being fired.&amp;lt;br&amp;gt;Note how Kagura's seal range is larger than the hint zone when she stops shooting (60+64px vs 60+50px).&lt;br /&gt;
| [[File:Hs-sealrange2e.png|frameless|center]]&amp;lt;br&amp;gt;Meanwhile Fossilmaiden's seal range is smaller than the hint zone even when in big mode (60+36px vs 60+50px).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== UNCHAIN ===&lt;br /&gt;
----&lt;br /&gt;
Enemies marked with MASTER can be seen connected to multiple other enemies with red lines (SLAVEs). Destroying the MASTER will '''UNCHAIN''' the SLAVEs, causing them to self-destruct.&lt;br /&gt;
&lt;br /&gt;
UNCHAINing is important to [[Hellsinker#Spirits|Spirit]] scoring. In addition to granting increasing numbers of Spirits for each self-destructed SLAVE, some SLAVEs will drop [[Hellsinker#Items|Life Chips]] or fire revenge needles to be grazed, which can contribute very large quantities of Spirits. The total number of UNCHAINed enemies also improves the [[Hellsinker/Strategy#Inner Spirit Raising and Spirit Pooling (tick points)|tick points rate]]. Occasionally the reverse is true and killing the SLAVEs individually is more profitable.&lt;br /&gt;
&lt;br /&gt;
UNCHAINed enemies do not contribute to the player's [[Hellsinker#Kills|Kills]], so when playing for Kills one must instead avoid most UNCHAINs and kill the SLAVEs individually.&lt;br /&gt;
&lt;br /&gt;
=== BREAKTHROUGH ===&lt;br /&gt;
----&lt;br /&gt;
When reaching a certain threshold of [[Hellsinker#Spirits|Spirits]] or [[Hellsinker#Kills|Kills]] a '''BREAKTHROUGH''' will occur. The first BREAKTHROUGH occurs at 5200 Spirits or 2500 Kills (whichever comes first), and the second at 6200 Spirits or 5000 Kills (whichever wasn’t the first breakthrough). Achieving a BREAKTHROUGH has several effects:&lt;br /&gt;
* Grants an [[Hellsinker#Lives|Extend]]. If the player is at maximum lives, grants an Immortality bonus plus 200 or 160 extra Spirits.&lt;br /&gt;
* Causes a bullet cancel immediately and an [[Hellsinker#Items|Ingot]] cancel 65 frames later.&lt;br /&gt;
* Resets the NECESSARY value for Extends to its starting value, accelerating further Extends.&lt;br /&gt;
Carefully timing BREAKTHROUGHs for maximum Extend efficiency is worth considering in advanced [[Hellsinker#Scoring|scoring]].&lt;br /&gt;
&lt;br /&gt;
=== Cancellation Stars / Phantom Bullets ===&lt;br /&gt;
----&lt;br /&gt;
Mundanely cancelled enemy bullets (e.g. during a Discharge) turn into harmless white stars which persist for 30 frames, serving as a way to inform the player of bullet trajectories while enemy attacks are being negated. If an [[Hellsinker#Items|item]] cancel occurs during this situation, the stars convert into items just like active bullets do. This can enable more greedy Ingot cancels when finishing off bosses or Freeze cancels when [[Hellsinker#Tokens|Token]] scoring. Unlike real bullets, killing enemies near stars will not create LUNA Droplets.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin-left: auto; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Hs-starcancel.gif|frameless|center]]&amp;lt;br&amp;gt;Stars activated by a Discharge double-cancelling into Ingots.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shrine of Farewell ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center; width:14%;&amp;quot;&lt;br /&gt;
| [[File:HellsinkerShrineDoor.png|frameless|center]]One of the doors in the waiting room of the Shrine of Farewell.&amp;lt;br&amp;gt;The boss order shown here is Temperament Nil, Million Lives, Al4th, and Nine Lives.&lt;br /&gt;
|}&lt;br /&gt;
After [[Hellsinker#TERRA|TERRA]] is depleted, the player will detour to the '''Shrine of Farewell''' on the next Segment transition. The Shrine is a boss rush stage, featuring 4 bosses and 4 interstitial enemies. The order of appearance of the bosses is determined by which of the 24 doors the player selects at the beginning.&lt;br /&gt;
&lt;br /&gt;
Once the player has selected a boss order and entered the Shrine proper, some special rules apply for the duration of the boss rush:&lt;br /&gt;
* All [[Hellsinker#Spirits|Spirits]] from prior stages are Dozed Out and taken away.&lt;br /&gt;
* Irrespective of performance, the boss rush lasts for between 265 and 238 seconds depending on character.&lt;br /&gt;
* The player has infinite lives. [[Hellsinker#Lives|NECESSARY]] is frozen. Autobombs do not function.&lt;br /&gt;
* Each boss has 3 patterns, and each interstitial Kaname Stone enemy has one.&lt;br /&gt;
* Each pattern defeated awards a CRYSTALLIZE value depending on the [[Hellsinker#STELLA|STELLA]] level at the time and the number of misses.&lt;br /&gt;
* Bombing a Kaname Stone voids its CRYSTALLIZE entirely.&lt;br /&gt;
* Defeating all 16 patterns before the time runs out awards a final, bigger CRYSTALLIZE, and begins an extra sequence of many SCARY-STUPA enemies until the time depletes.&lt;br /&gt;
&lt;br /&gt;
When All Rerics Are Sunk, Ozzed Spirits Return in the form of [[Hellsinker#Items|Crystallized Spirits]], one for each CRYSTALLIZE achieved, to a maximum of 424. Each crystal is worth 0.5% of the total Spirits prior to entering the Shrine, for a maximum return of 212% Spirits. The crystals are also worth a large amount of NECESSARY, resulting in lots of Extends that will refill any missing lives and further improve Spirit scores with Immortality bonuses.&lt;br /&gt;
&lt;br /&gt;
Because of the huge implications of the Crystallized Spirits multiplier, Spirit scoreplayers need to ensure the Shrine appears at its latest opportunity (after Segment 7) and avoid dying or carelessly bombing to maximize crystal count. Players aiming for [[Hellsinker#Kills|Kills]] or [[Hellsinker#Tokens|Tokens]] will value speeding past the bosses to reach the SCARY-STUPA area as soon as possible.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Continuing ===&lt;br /&gt;
----&lt;br /&gt;
''Hellsinker.'' offers one Continue upon running out of lives. Using the Continue will skip some following Segments and send the player into a fake Segment 8, kicking them back to the title screen before the last boss. Additionally, completing the [[Hellsinker#Shrine of Farewell|Shrine of Farewell]] will disable the Continue system. In effect, it's functionally impossible to clear the game via Continue, and the option only exists to give a struggling player more practice.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
''Hellsinker.'' tracks 3 different, very distinct, scores: '''Spirits''', '''Kills''', and '''Tokens'''.&lt;br /&gt;
&lt;br /&gt;
=== Spirits ===&lt;br /&gt;
----&lt;br /&gt;
Familiar but convolutedly multi-faceted scoring.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Important specifics to Spirit scoreplay include:&lt;br /&gt;
* Maintaining [[Hellsinker#STELLA|STELLA]] level A at all times&lt;br /&gt;
* Perfect survival to maximize [[Hellsinker#Lives|Immortality]] bonuses and [[Hellsinker#Shrine of Farewell|Crystallized Spirits]]&lt;br /&gt;
* Grazing&lt;br /&gt;
* Milking enemies for Inner Spirit value or tick points&lt;br /&gt;
* [[Hellsinker#UNCHAIN|UNCHAINing]] enemies for extra [[Hellsinker#Items|Life Chips]], enhanced tick points rate, and direct Spirits&lt;br /&gt;
* Ingot cancels&lt;br /&gt;
* Shooting destructible bullets&lt;br /&gt;
* Crystallized Spirits collection technique (not relevant to all characters)&lt;br /&gt;
See [[Hellsinker/Strategy#Spirit_Scoring_Strategy|the Spirit section on the Strategy subpage]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Kills ===&lt;br /&gt;
----&lt;br /&gt;
Kill things number go up.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Important specifics to Kill scoreplay include:&lt;br /&gt;
* Destroying all parts of every enemy&lt;br /&gt;
* Killing SLAVEs instead of [[Hellsinker#UNCHAIN|UNCHAINing]] them&lt;br /&gt;
* Speedkilling to spawn more enemies&lt;br /&gt;
* Waiting to kill things so they create extra things to kill&lt;br /&gt;
* Speedrunning Segment 4 and [[Hellsinker#Shrine of Farewell|Shrine]] for more enemies&lt;br /&gt;
See [[Hellsinker/Strategy#Kill_Scoring_Strategy|the Kill section on the Strategy subpage]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Tokens ===&lt;br /&gt;
----&lt;br /&gt;
All of the bullets are coming with me.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Important specifics to Token scoreplay include:&lt;br /&gt;
* Collecting [[Hellsinker#Items|LUNA Crystals]] and Reliquiae&lt;br /&gt;
* Timing enemy kills to create LUNA Droplets&lt;br /&gt;
* Frozen Crystal bullet cancels&lt;br /&gt;
* Manipulating enemy movement and bullets with the [[Hellsinker#Suppression Radius|Suppression Radius]] for bigger cancels or more Droplets&lt;br /&gt;
* Strategic bombing or dying for item collection or repositioning&lt;br /&gt;
* Efficiently managing time on bosses to minimize Token decay&lt;br /&gt;
* Speedrunning Segment 4 and [[Hellsinker#Shrine of Farewell|Shrine]] for more cancels and Droplets&lt;br /&gt;
See [[Hellsinker/Strategy#Token_Scoring_Strategy|the Token section on the Strategy subpage]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Unlocks &amp;amp; Obscurities ==&lt;br /&gt;
&lt;br /&gt;
=== Unlocks ===&lt;br /&gt;
&lt;br /&gt;
''Hellsinker.'' contains many hidden features that must be unlocked by making progress in the game such as extra game modes, new title screens, and goodies like a cutscene viewer and music room.&lt;br /&gt;
&lt;br /&gt;
Unlocked by clearing Segment 4 without continuing:&lt;br /&gt;
* Title Screen 2. [[File:HellsinkerTitleScreen2.png|150px|thumb|right|Title Screen 2.]]&lt;br /&gt;
* Kagura, a fourth playable character.&lt;br /&gt;
* Segment Location, a practice mode. In order for a Segment to be unlocked in practice mode, you must reach (but not necessarily defeat) a Segment's boss, without continuing.&lt;br /&gt;
* Segments 1 through 3 Lead. These Lead segments are harder than the default versions (now called Behind) but offer greater scoring opportunities as a result. They can be freely selected in full runs.&lt;br /&gt;
&lt;br /&gt;
Unlocked by clearing Segment 7, continue allowed:&lt;br /&gt;
* Title Screen 3. [[File:HellsinkerTitle3.png|150px|thumb|right|Title Screen 3.]]&lt;br /&gt;
* Short Mission, an abbreviated run of the game. Short Mission is truncated to 5 segments instead of 8 and allows players to pick them from a series of groupings. Progress made in Short Mission counts for the purposes of unlocks such as Segment Location or beating the game.&lt;br /&gt;
&lt;br /&gt;
Unlocked by defeating the True Last Boss (Lost Property 771):&lt;br /&gt;
* Extra Segment 1, The Great Majority. Extra segments are selected from the title screen and take place after the events of Full Sequence Order and conclude the story. The Great Majority is a score attack based Segment.&lt;br /&gt;
&lt;br /&gt;
Unlocked by clearing The Great Majority:&lt;br /&gt;
* Extra Segment 2, The Way of All Flesh.&lt;br /&gt;
&lt;br /&gt;
Unlocked by clearing The Way of All Flesh:&lt;br /&gt;
* Title Screen 4. Additionally, title screens can now be freely changed in options. [[File:HellsinkerTitleScreen4.png|150px|thumb|right|Title screen 4.]]&lt;br /&gt;
* Strategy Recorder, a cutscene viewer. Strategy Recorder features extra cutscenes not seen during gameplay.&lt;br /&gt;
&lt;br /&gt;
Unlocked by viewing all cutscenes in Strategy Recorder, then closing the game:&lt;br /&gt;
* Sound Memoir, a music room. A final cutscene will play when you close the game, thanking you for your efforts. Congratulations!&lt;br /&gt;
&lt;br /&gt;
=== Easter Eggs ===&lt;br /&gt;
* Leaving the TRANSPORTER enemies on Segment 1L alive until the boss will cause them to ram into the boss and destroy it.&lt;br /&gt;
* Letting the Segment 4 boss time out with all of its parts intact will cause it to drop 6 Revives before leaving.&lt;br /&gt;
* Letting the Segment 7 boss time out with one life remaining will cause a unique bad ending.&lt;br /&gt;
* In the 1.009 version of the game, the Shrine of Farewell bosses display distorted cut-up dialogue messages at the start of each pattern. This is absent in later versions for unknown reasons.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Bugs ===&lt;br /&gt;
* '''Collision desync:''' In practice modes, colliding with certain physics objects can sometimes cause replay desyncs. These seem more likely to occur if the collision is near the beginning of the replay. Confirmed cases include S6 SCARY-STUPAs, S7 boss lances, S8 windmill blades, and the TLB. Full run replays don't seem to be at risk.&lt;br /&gt;
* '''TLB bullets desync:''' The TLB's bullet patterns may behave differently during replay playback and cause a desync. This can be fixed by restarting the game.&lt;br /&gt;
* '''Segment 5 initialization:''' In boss practice, the arms of the CURIOUSMEDIATOR sub-boss don't have their initial damage resistance set correctly.&lt;br /&gt;
* '''Possessed replay:''' In practice modes, partial replays created by quitting out mid-stage can continue past when they should have stopped, inheriting the input data from another replay saved in the same slot under a different rank setting.&lt;br /&gt;
* '''Spirits underflow:''' In some versions of the game, it's possible to use the [[Hellsinker/Strategy#Specific_to_tick_Spirits|tick point buffer overflow bug]] to wrap around a low Spirits total into UINT_MAX. This was fixed in Steam v8 / BOOTH v22.&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
* Much of the game's language and terminology, and some of the enemy designs and music, are derived from the developer's previous game, ''[[Radio Zonde]]''.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:80%&amp;quot;&lt;br /&gt;
|+ Notable examples&lt;br /&gt;
|&lt;br /&gt;
* SOL, LUNA and STELLA are subcomponents of the scoring system. As a trio they refer to heavenly bodies (sun, moon, stars), in keeping with Radio Zonde's motif of the firmament. In Hellsinker., TERRA was introduced, and the four terms were reinterpreted into pairs of complimentary opposites (sun versus moon, heavens versus earth).&lt;br /&gt;
* Some PRAYERs come straight out of Radio Zonde, such as the Segment 6 flat elongated jets and the Segment 8 pointed obelisks. Others are clearly the same &amp;quot;model&amp;quot; but with a redesign, such as the red crabs.&lt;br /&gt;
* The attacks used by Dawn and Dusk are the same as those used by Radio Zonde protagonists Mahiro and Yozora. Furthermore, the Apostles' boss music is a remix of Radio Zonde's boss 1 music. This is taken to imply that Mahiro and Yozora were transformed into Dawn and Dusk, the plausibility of which is supported by the Segment 7 bad ending.&lt;br /&gt;
** The title of said boss track, &amp;quot;PAST RISINGS AGAIN&amp;quot;, is also the subtitle of Segment 7.&lt;br /&gt;
* The USE-type protagonists Nifun and Gofun are similar to Mistletoes.&lt;br /&gt;
* The bosses of stages 1, 5, 2 and 6 lend their respective names to the Kagura shottypes.&lt;br /&gt;
* The stage 7 boss, Denri, somewhat resembles Al4th, and has a similar pattern where she's shielded inside a rotating ring of orbs.&lt;br /&gt;
* The stage 8 boss, Aozora, somewhat resembles Old Rose, and drops rose bouquets upon defeat. Bird projectiles and white hexagonal plates also make an appearance.&lt;br /&gt;
|}&lt;br /&gt;
* The name CLAMMBON comes from the short story ''Yamanashi'' by [https://en.wikipedia.org/wiki/Kenji_Miyazawa Kenji Miyazawa], where it's spelled クラムボン. In the story, a pair of baby river crabs discuss Clambon's simple life and abrupt death. It's not ever clear what Clambon is supposed to be; it's probably a make-believe by the baby crabs who are in the process of internalizing the nature of the world around them.&lt;br /&gt;
* The cat people encountered in the Shrine of Farewell, Nine Lives and Million Lives, are almost certainly a reference to the picture book ''The Cat that Lived a Million Times'' by [https://en.wikipedia.org/wiki/Y%C5%8Dko_Sano Yōko Sano]. Both said book and ''Hellsinker.'' have prominent themes of samsaric melancholia, and the titles of the boss cats' attacks are reminiscent of the events of the book.&lt;br /&gt;
* Some things were never translated into English within the game, mostly boss attack subtitles.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:80%&amp;quot;&lt;br /&gt;
|+ Untranslated things and their possible meanings&lt;br /&gt;
|&lt;br /&gt;
=== Perpetual Calendar ===&lt;br /&gt;
* Themed around time.&lt;br /&gt;
'''Ages Circulation'''&amp;lt;br&amp;gt;&lt;br /&gt;
巡歴セシ星々ノ軌跡 ''Traces of the passage of the stars''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Solar Dust'''&amp;lt;br&amp;gt;&lt;br /&gt;
暁ノ儀仗・赤蜻蛉 ''Ceremony of dawn – red dragonfly''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Inversal Current'''&amp;lt;br&amp;gt;&lt;br /&gt;
逆巻ク刻ノ奔流 ''Torrential reversal of time''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Lunatic Phantom'''&amp;lt;br&amp;gt;&lt;br /&gt;
月ヲ詠ム真跡・薄荷蝶 ''Authentic lunar composition – mint butterfly''&amp;lt;br&amp;gt;&lt;br /&gt;
* Composition as in to write poetry. Alternatively &amp;quot;recital&amp;quot; would also work, but the attack sure does look like it's drawing something.&lt;br /&gt;
'''Astrolabium'''&amp;lt;br&amp;gt;&lt;br /&gt;
恒久ナル祈祷機関 ''Engine of eternal prayer''&amp;lt;br&amp;gt;&lt;br /&gt;
'''KAREIDOSCOPE'''&amp;lt;br&amp;gt;&lt;br /&gt;
永劫ナル回帰ノ坩堝 ''Crucible of endless recurrence''&lt;br /&gt;
----&lt;br /&gt;
=== Nine Lives ===&lt;br /&gt;
* Relatively normal predatory cat theme in contrast with Million Lives.&lt;br /&gt;
'''Scare Swallow'''&amp;lt;br&amp;gt;&lt;br /&gt;
気の向く侭に 燕狩り ''Hunting swallows at a whim''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Bondage Divider'''&amp;lt;br&amp;gt;&lt;br /&gt;
影を射る眼差し 四肢を断つ刃 ''Shadow-piercing gaze, dismembering blade''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Under The Silence'''&amp;lt;br&amp;gt;&lt;br /&gt;
彷徨う者共よ 無言のままに ''All you strays, remain silent''&lt;br /&gt;
----&lt;br /&gt;
=== Million Lives ===&lt;br /&gt;
* References to ''The Cat that Lived a Million Times''.&lt;br /&gt;
'''Nostalgic Pain'''&amp;lt;br&amp;gt;&lt;br /&gt;
面影を語る爪痕 ''Claw marks illustrate the faint remains''&amp;lt;br&amp;gt;&lt;br /&gt;
* The claw marks left behind make you remember the cat after it's gone.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Innocent Clockworks'''&amp;lt;br&amp;gt;&lt;br /&gt;
古びた振子の舞踏 ''Dance of the ancient pendulum''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Volcanic Libido'''&amp;lt;br&amp;gt;&lt;br /&gt;
狂った鬼灯の接吻 ''Kiss of the mad hōzuki''&amp;lt;br&amp;gt;&lt;br /&gt;
* Hōzuki = ''alkekengi'' or Chinese lantern plant.&lt;br /&gt;
----&lt;br /&gt;
=== Al4th ===&lt;br /&gt;
* アルフォース (Al4th) flips into アスフォール which is an unusual transcription of &amp;quot;asshole&amp;quot; (アスホール). It can only be assumed this was deliberate.&lt;br /&gt;
'''Strange Moon'''&amp;lt;br&amp;gt;&lt;br /&gt;
異形の月 ''Strange moon''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Inversal Baptism'''&amp;lt;br&amp;gt;&lt;br /&gt;
錆釘の雨／逆の禊 ''Rain of rusty nails / Reverse purification''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Desperate Annulus'''&amp;lt;br&amp;gt;&lt;br /&gt;
散華の宝冠／無尽の礫 ''Crown of falling flowers / Inexhaustible pebbles''&amp;lt;br&amp;gt;&lt;br /&gt;
* 散華 is sange, the Buddhist rite of scattering flowers, which is also a euphemism for a glorious death (ephemerality/transience symbolism). To &amp;quot;wear a crown of falling flowers&amp;quot; might be interpreted as bearing a mark of doom to die in battle, hence the &amp;quot;desperation&amp;quot;. Maybe. Or maybe it's ironic with Al4th's profane character.&lt;br /&gt;
----&lt;br /&gt;
=== Temperament Nil ===&lt;br /&gt;
* Themed around metaphysics and keyboard instruments for some reason.&lt;br /&gt;
'''Originator's Regal'''&amp;lt;br&amp;gt;&lt;br /&gt;
ただ一張の弦 ''Just one string''&amp;lt;br&amp;gt;&lt;br /&gt;
* The chaser projectile plays one musical note repeatedly as it travels.&lt;br /&gt;
'''Virginal Order'''&amp;lt;br&amp;gt;&lt;br /&gt;
霄を模る六十鍵 ''Sixty keys to imitate the sleet''&amp;lt;br&amp;gt;&lt;br /&gt;
* The bumper she launches has 60 keys on it. &amp;quot;Virginal&amp;quot; probably refers to a small harpsichord.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fatal Strings'''&amp;lt;br&amp;gt;&lt;br /&gt;
定めを紡ぐ糸 ''The thread that spins destiny''&lt;br /&gt;
|}&lt;br /&gt;
* The final &amp;quot;boss&amp;quot; of the Shrine of Farewell has an incomprehensible nametag which changes constantly. These names are generated by selecting one or more entries on a list of silly titles and phrases, then randomly truncating them and mashing them together.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:80%&amp;quot;&lt;br /&gt;
|+ List of phrases&lt;br /&gt;
| 末法経典ラッケナク || 廃棄されるべき奇跡ロニ・サパニ || 灰色の虹ロキシーネ || 網膜に灼き憑く夢想ロナトート&lt;br /&gt;
|-&lt;br /&gt;
| 禁忌の厨房クラク・ノーニ || 驟雨煙る終着駅ウェイス || 劣情の舞踏会VAV || 電装の麗人ビステクライネ&lt;br /&gt;
|-&lt;br /&gt;
| 英霊《名前を入れてください》|| 帰らぬ巨人ゼクオ || 全自動螺旋階段ネフラ・マフラ || 無垢なる反復フレカルメ&lt;br /&gt;
|-&lt;br /&gt;
| コルガネ主任の六重隠蔽錠 || 五感を欺くナナンの黄金蟲 || 無量の遊び紙イラツヅリ || モーレスマ断絶交差&lt;br /&gt;
|-&lt;br /&gt;
| 裏返しの逆三角ツックァノンノ || 沈黙の封櫃アーアイラ || アズトローネフ人工大海 || ケントラプ祝福凱歌&lt;br /&gt;
|-&lt;br /&gt;
| 無記名大墳墓ココネネトネ || 古の新世界エルタニル || 手慰みの花輪プラッツィ || 苦境を棄却する同伴者アノーン&lt;br /&gt;
|-&lt;br /&gt;
| 虚妄分解浄化槽チフラ || 甘露の蛇口フォキソ・ネィラ || 悠久加速追悼者イエド || 異端封鎖網１９９&lt;br /&gt;
|-&lt;br /&gt;
| 追憶の船頭ギーシャ || サザーロ婦人の拙い星空 || ムバナリ衒学追葬隊 || 虚ろの大王朝アーネイテ&lt;br /&gt;
|-&lt;br /&gt;
| 無明なる護り手パヨン || 空虚なる警報装置クヒナヴィーテ || ゲ・タリクトの遠い水面 || アルクローストの認め難き道標&lt;br /&gt;
|-&lt;br /&gt;
|禁忌の少女王レクターテ || トテ・リナユトの不眠戦志 || アネドミネド外典集大成 || 永夜の大いなる森サニル・ナクテ&lt;br /&gt;
|-&lt;br /&gt;
|完遂者キリヲが紡ぐ永久の均衡 || エイブス天文大伽藍 || 永久遅延器官ニャククルト || オモイの日誌（新装版&lt;br /&gt;
|-&lt;br /&gt;
|イヴァ・ガレンソ久遠桟敷 || エイルエンの鳥篭 || 週末を阻む偽終止テト・クォイン || 絶え難き誘惑フォ・ムビナ・ユッソ&lt;br /&gt;
|-&lt;br /&gt;
|追憶の逆止弁フラニース || 嘘吐き公爵カーチクィツァ || その名はルルル || ロイテの不確実病理図鑑&lt;br /&gt;
|-&lt;br /&gt;
|便所の蓋と呼ばれた少女Q || エーリ少年の詠む世界・第５章 || 遡行限界ブラン・ノクト || トゥーテヌラ大絶縁層&lt;br /&gt;
|-&lt;br /&gt;
|物部博士のめくるめく不条理 || 捏造楽団エラ・ルペッタ || エズの二律背反 || 根拠無き核心デスニテュロク&lt;br /&gt;
|-&lt;br /&gt;
|無音の鼓動プトラーニュ || イ・コヴァは羽ばたく、模造の翼で || ジェスクパ高層鎮魂塔 || ナクァックの私書箱&lt;br /&gt;
|}&lt;br /&gt;
* There are some inconsistencies between the information in the game manual and the release version. Presumably these things were true at some point and were later changed.&lt;br /&gt;
** It's claimed that Extends grant only 1 second of invincibility and that normal Extends cause Ingot cancels like BREAKTHROUGHs do.&lt;br /&gt;
** It's implied that manually delayed Discharges do not provide invincibility until released.&lt;br /&gt;
** It's claimed that Xanthez's charge attack is an alternative way of activating the Suppression Radius. In the release version, it does not resemble this at all.&lt;br /&gt;
** Several numbers are incorrect, such as some item values.&lt;br /&gt;
** The images on the &amp;quot;game events&amp;quot; page feature pre-release graphics, including Executor sprites in a more detailed style.&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Resources ==&lt;br /&gt;
# [https://shmuplations.com/hellsinker/ Hellsinker on Shmuplations] – 2019 developer interview.&lt;br /&gt;
# [https://youtube.com/channel/UCrl88SyQDeCN0PvDRz2q16A Beetle-Omiwatari's Youtube] – Game disassembly notes, trial version exploration, scoreplay.&lt;br /&gt;
# [https://hsmanual.web.fc2.com/hellsinker_manual_eng.html Hellsinker. Personal Manual] – One of the earliest and best quickstart guides to the game, originally written in 2008. JP and ENG.&lt;br /&gt;
# [https://w.atwiki.jp/hellsinker/ Ruminant's Whimper Wiki] – Japanese wiki for TONNOR games. Contains transcriptions of most of the original game text and links to various blogs, contemporary doujin circles and 2ch conversations.&lt;br /&gt;
# [https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=53078 Draft HellSinker ST by Zaarock]&lt;br /&gt;
&lt;br /&gt;
[[Category:True Last Boss]]&lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Bomb mechanic]]&lt;br /&gt;
[[Category:Bullet-cancelling mechanic]]&lt;br /&gt;
[[Category:Detachable module mechanic]]&lt;br /&gt;
[[Category:Doujin shooting games in English]]&lt;br /&gt;
[[Category:Grazing mechanic]]&lt;br /&gt;
[[Category:Medal mechanic]]&lt;br /&gt;
[[Category:Melee attack mechanic]]&lt;br /&gt;
[[Category:Option mechanic]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>User account</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Hellsinker/Segments&amp;diff=31336</id>
		<title>Hellsinker/Segments</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Hellsinker/Segments&amp;diff=31336"/>
		<updated>2024-08-18T23:19:12Z</updated>

		<summary type="html">&lt;p&gt;User account: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[Hellsinker|'''Main Page''']] — [[Hellsinker/Strategy|'''General Strategy''']] — [[Hellsinker/Video Index|'''Video Index''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
----&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Segment 1 Lead ==&lt;br /&gt;
* '''TRANSPORTER'''&lt;br /&gt;
** Leaving any of these alive will cause the stage to begin spawning different enemies for as long as at least one survives.&lt;br /&gt;
*** TRANSPORTERs fire mini bombs constantly which burst into 5-way thorn bursts. This can be abused to set up bigger Frozen Crystal cancels off the COFFINS.&lt;br /&gt;
*** Leaving them alive until the boss appears will result in them colliding with the boss's arms and causing it to explode instantly. (This is totally useless for scoring)&lt;br /&gt;
* '''Unnamed 509 (little jet MASTER)'''&lt;br /&gt;
** The SLAVEs turn red after a few seconds and begin shooting wads of small bullets. UNCHAINing them before they turn red will result in no UNCHAIN bonus, but will still produce revenge needles.&lt;br /&gt;
*** The small bullets can be blocked with the Suppression Radius if the player stays still underneath the MASTER. This can also set up the revenge needle graze; there's a safespot straight under the MASTER.&lt;br /&gt;
* '''Unnamed 501 (TIMER 95 MASTER)'''&lt;br /&gt;
** Complex enemy with 3 SLAVE types.&lt;br /&gt;
*** UNCHAIN shortly after it starts to fall down to get maximum revenge needle return and 6 Life Chips.&lt;br /&gt;
=== Boss: Rex Cavalier (Aerial Form) ===&lt;br /&gt;
* The boss has two destructible hands, indestructible arm segments, and two wings that can be destroyed twice each. The first kill of each wing will remove its attached arm.&lt;br /&gt;
* Destroying the right CANNON-DEVICE first and then the left SWORD-DEVICE will cause the latter to drop LUNA Crystals and Ingots.&lt;br /&gt;
* The boss has &amp;quot;blue pattern&amp;quot; and &amp;quot;red pattern&amp;quot; modes. The core will flash white before it switches modes.&lt;br /&gt;
** '''Blue pattern:'''&lt;br /&gt;
*** Fixed sparse spreads downwards&lt;br /&gt;
** '''Red pattern, player below boss:'''&lt;br /&gt;
*** Aimed fast wide 5-ways in bursts of 2 or 3&lt;br /&gt;
** '''Red pattern, player above boss:'''&lt;br /&gt;
*** Aimed fast narrow 5-ways in bursts of 2 or 3&lt;br /&gt;
* Typical Spirit scoring strategy involves aggressively driving the Inner Spirit values up during the blue phase, and possibly macroing back and forth above the boss to get some value from the red phase.&lt;br /&gt;
** Depending on character, it may be possible to hit the arm segments at the same time as the vulnerable parts to increase value more efficiently.&lt;br /&gt;
* The wings do not attack until destroyed once.&lt;br /&gt;
** '''Wing destroyed once, before dive attack, wing under ~66% health, only once per wing:'''&lt;br /&gt;
*** Missile barrage straight down, then mines which explode into aimed bullets&lt;br /&gt;
** '''Wing destroyed once, otherwise:'''&lt;br /&gt;
*** Fixed lanes of bullets straight down&lt;br /&gt;
* After about 50 seconds, the boss performs a dive attack.&lt;br /&gt;
** 1000KNIGHTS zako may appear depending on the status of the boss, each of which will drop a Life Chip.&lt;br /&gt;
*** Maximum of 8 if both hands are destroyed and neither wing is completely gone.&lt;br /&gt;
** Any arms that are still attached when the boss boosts backwards will spew out LUNA Crystals. Shortly afterwards, the wings self-destruct into their second form, removing the arms and forfeiting any Spirit value.&lt;br /&gt;
*** These extra crystals aren't very useful when Token scoring because triggering them takes too much waiting and it's much better to go for Freeze Cancels on the missiles anyway, which requires destroying the wings before the dive.&lt;br /&gt;
* '''All parts gone:'''&lt;br /&gt;
** The core bobs around erratically while emitting rings of blue destructible bullets, then fires dense streams of red destructible bullets straight down.&lt;br /&gt;
** The core switches between sniper 5-ways and quick aimed bursts, moving around periodically. Ingot cancel potential is minimal.&lt;br /&gt;
&lt;br /&gt;
== Segment 1 Behind ==&lt;br /&gt;
* '''Unnamed 509 (little jet MASTER)'''&lt;br /&gt;
** Same as on Segment 1L except the SLAVEs are more spread out which lowers the graze potential.&lt;br /&gt;
* '''SHELL BATTERY'''&lt;br /&gt;
** The only real Spirit attraction to this stage. The ring of invulnerable parts can create a lot of tick points if hit simultaneously (&amp;gt;2000 Spirits over the sequence in the best cases). Clipping inside the ring is possible by hugging the top of the screen where the battery enters or via invincibility. The Inner Spirit value of the core is continually reset to 0, so this trick is useless for characters who are bad at tick points.&lt;br /&gt;
=== Boss: Quiet Minstrel===&lt;br /&gt;
* All of the boss's patterns are simple fixed + aimed attacks.&lt;br /&gt;
* Destroy the core twice first to increase the Spirit value of the noses.&lt;br /&gt;
** The boss begins moving around after destroying its core twice. Time this to ensure it moves in a consistent way and doesn't wall you.&lt;br /&gt;
* '''Core destroyed twice, all parts destroyed:'''&lt;br /&gt;
** Second form with four options. The back options fire straight down and the front pair fire aimed shots.&lt;br /&gt;
** Destroying the front options renders the boss effectively harmless, allowing its value to be raised trivially.&lt;br /&gt;
* '''All second form options destroyed:'''&lt;br /&gt;
** Third form with indestructible options firing entrapment lanes. Alternates with a sniper pattern after a while.&lt;br /&gt;
** Good bullet cancel potential, but inconsistent if not planned precisely.&lt;br /&gt;
*** Timings where the boss is in its most upper-right position work well. The top-right option should be touching both edges of the play area.&lt;br /&gt;
&lt;br /&gt;
== Segment 2 Lead ==&lt;br /&gt;
* '''WATERLEAPER'''&lt;br /&gt;
** Destroying 12 or more total leg pieces will replace the enemy waves at TIMER 83 with two high-value large stones.&lt;br /&gt;
* '''SKULL-GUNNER'''&lt;br /&gt;
** These shoot 2x triplets of indestructible SOLID-AMMO up to 7 times each, which can be milked for lots of tick points with area damage over time weapons. Spread hits out between multiple lanes of torpedoes to increase the income rate.&lt;br /&gt;
=== Boss: Scarlet Queen ===&lt;br /&gt;
* Scarlet Queen has a multitude of parts to dismantle. Which parts she has remaining can dramatically change her attack patterns.&lt;br /&gt;
** '''Talons''', two large parts at the bottom. Periodically swing in and out shooting flames and bullets.&lt;br /&gt;
** '''Wings''', two large parts at the top sides. Move up and down. Do not have any attacks until the feathers are gone.&lt;br /&gt;
** '''Feathers''', 5 on each wing. Fire various projectiles and can be SEALed.&lt;br /&gt;
** '''Thorned-Tiara''', at the top middle. Shoots burst streams at the player if approached. Drops Life Chips when destroyed.&lt;br /&gt;
* The core alternates between wide/sparse fans of small bullets and chaotic waves of thorn bullets. Both types are static.&lt;br /&gt;
* '''Both talons destroyed:'''&lt;br /&gt;
** The talon stumps fire walls of thorn bullets with brief gaps. The feathers fire grazable needles in static patterns.&lt;br /&gt;
** If playing for Spirits, leave all the feathers intact while destroying the talons to not miss out on needles.&lt;br /&gt;
*** The second talon should be destroyed at roughly TIMER 159.5, between the second and third fan shot, for the optimal sequence.&lt;br /&gt;
** Moving too high up the screen during this pattern will SEAL some of the feathers and reduce the number of needles shot. Stay near the bottom.&lt;br /&gt;
** The needles can be thought of as having limited &amp;quot;ammo&amp;quot;. If some fail to appear due to SEALing or low STELLA, they may be fired later once the conditions are met.&lt;br /&gt;
* '''Both talons destroyed, needles exhausted:'''&lt;br /&gt;
** The feathers fire aimed droplet bullets.&lt;br /&gt;
* '''All feathers destroyed, at least one wing alive:'''&lt;br /&gt;
** The wings fire homing missiles. These can be shot down to milk Kills or Tokens.&lt;br /&gt;
** Until both wings are gone, the core patterns change to tightly spaced fans and aimed thorn wedges.&lt;br /&gt;
* '''No parts remaining excluding tiara:'''&lt;br /&gt;
** All bullets cancel into SOL pieces and a pair of STELLA items appear.&lt;br /&gt;
** The core switches to much denser patterns. Take advantage of this for a good Ingot cancel.&lt;br /&gt;
* '''Boss destroyed, good survival performance:'''&lt;br /&gt;
** Spirit Kernel form. The boss's soul will attempt to destroy you with fast and dense patterns. This phase lasts 17 seconds and consists of 4 attacks performed in rapid succession.&lt;br /&gt;
** The Spirit Kernel will appear if the following is true:&lt;br /&gt;
 [[Hellsinker/Strategy#Stage Clear Bonus|SURVIVABILITY]] * 10 + (STELLA level - 1) * 32 - (discharge cancel score) &amp;gt; 1070&lt;br /&gt;
::* &amp;quot;Discharge cancel score&amp;quot; increases when cancelling bullets with Discharge during the Segment. Its maximum is 150, which is not enough for an invalidation alone assuming that the other values are perfect. Realistically, it's unlikely to be higher than 30.&lt;br /&gt;
::* Basically, don't die and end with high STELLA. Discharges will narrow the room for error if an error has been made.&lt;br /&gt;
:* The boss releases a huge stream of LUNA Crystals during patterns 1-3. Even when not playing for Tokens, it's worth attempting to collect them for NECESSARY.&lt;br /&gt;
:* The boss makes two sudden movements on the first pattern. These are random but are always at the same timings.&lt;br /&gt;
:* Destroying the boss will cause another Ingot cancel and a Revive item to drop. As the boss's final pattern is the densest, it is worthwhile to delay killing it until the last second.&lt;br /&gt;
:** Since dying lowers NECESSARY by 2 and the Revive does nothing when at the life cap, a suicide is often profitable long-term. The second wave of pattern 3 is a good spot to die.&lt;br /&gt;
&lt;br /&gt;
== Segment 2 Behind ==&lt;br /&gt;
* TBA&lt;br /&gt;
=== Boss: Glorious Symbol ===&lt;br /&gt;
* TBA&lt;br /&gt;
&lt;br /&gt;
== Segment 3 Lead ==&lt;br /&gt;
* The orbital gun which fires at TIMER 58 and TIMER 80 can destroy enemies. You won't get any kill value if this happens.&lt;br /&gt;
* '''SEAGULL'''&lt;br /&gt;
** Have a base kill value of 10 while SEALed, which makes killing them individually more Spirits-profitable than UNCHAINing.&lt;br /&gt;
** Continuing the inversion of the typical rules, UNCHAINing them will produce harmless SCRAP-CORAL which is more profitable for Kills or Tokens.&lt;br /&gt;
** If the SEAGULLs coming from the top are exhausted early, many needle-firing CHILDREN appear. The optimal way to trigger this is a clean UNCHAIN at TIMER 94.4. The player should be positioned to the MASTER's right ready to scroll more enemies onscreen ASAP.&lt;br /&gt;
* '''UNNAMED 513 (giant owl)'''&lt;br /&gt;
** The 6 &amp;quot;leg&amp;quot; parts have a kill value and need to be destroyed sequentially. Be aware that the connecting joints are also destructible. None of the other parts have a noteworthy Spirit value.&lt;br /&gt;
* '''UNNAMED 528 (long arms)'''&lt;br /&gt;
** Destroy each arm part sequentially for the full value.&lt;br /&gt;
** When all parts are destroyed, a stream of missiles will be released from the top.&lt;br /&gt;
** Moving directly above the core will make it shoot a 1-way stream straight upwards. When playing for Tokens, combine this with the missile barrage to create lots of LUNA Droplets.&lt;br /&gt;
&lt;br /&gt;
== Segment 3 Behind ==&lt;br /&gt;
* TBA&lt;br /&gt;
=== Boss: Sunken Bishop ===&lt;br /&gt;
* TBA&lt;br /&gt;
&lt;br /&gt;
== Segment 4 ==&lt;br /&gt;
* The Segment is composed of up to 32 waves (SECTORs) and ends at TIMER ~185.&lt;br /&gt;
* The boss will not bother to show up if the player's survival performance is too poor. The boss is guaranteed to appear if any of the following are true:&amp;lt;br&amp;gt;&lt;br /&gt;
:STELLA level 4 or higher&amp;lt;br&amp;gt;&lt;br /&gt;
:Life count 3 or more&amp;lt;br&amp;gt;&lt;br /&gt;
:No deaths during the Segment (SURVIVABILITY 100)&lt;br /&gt;
* '''SECTOR 02'''&lt;br /&gt;
** The SECTOR only advances when the 300-frame LIMIT timer has expired and no enemies are alive; when advanced, an Ingot cancel occurs. DUNLINs fire slow thorn bullets 120 frames after appearing. Try to spawn a new DUNLIN ring a little before LIMIT 120 and leave it intact to create more Ingots.&lt;br /&gt;
* '''SECTOR 03'''&lt;br /&gt;
** If STELLA is raised to level 7+ before reaching this SECTOR, two additional HONEYCOMBs will spawn.&lt;br /&gt;
* '''SECTOR 04'''&lt;br /&gt;
** Whichever side three RAVENs appear on will be the same side the MONO-WINGs appear on in SECTOR 05.&lt;br /&gt;
* '''SECTOR 10'''&lt;br /&gt;
** Going to the top middle of the screen after all enemies have been killed triggers an Ingot cancel. UNCHAIN the enemies so that a path to the top remains open.&lt;br /&gt;
=== Boss: Rusted Dragon ===&lt;br /&gt;
* Rusted Dragon is a significant step up in difficulty compared to previous bosses, especially if playing for score.&lt;br /&gt;
* The Dragon's wings can be destroyed twice each. The first time each wing is destroyed, the player is granted ~210 frames of invincibility and the wing's patterns change. Destroying a wing a second time removes it.&lt;br /&gt;
* At LIMIT ~192, the boss fires a big wave of destructible bullets and shrapnel from each wing. This is the source of the largest NUTCRACK bonus in the game.&lt;br /&gt;
** Destroyed shrapnel chunks drop SOL pieces.&lt;br /&gt;
* '''At least one wing remaining, below LIMIT 180:'''&lt;br /&gt;
** Phase 2. The boss performs an opening beam attack and then a long cycle of varied patterns.&lt;br /&gt;
** This phase is useless for scoring. Set up both wings to be fully destroyed immediately after the shrapnel attack in order to skip it. Taking advantage of the SOL pieces dropped by the shrapnel can help with this.&lt;br /&gt;
* '''Both wings destroyed:'''&lt;br /&gt;
** CLAMMBON phase. The boss releases CLAMMBON enemies, replaced with a new set when all are destroyed. They behave differently with each wave.&lt;br /&gt;
*** Most of the CLAMMBON formations are either fixed-position or manipulatable predictably with practice. The chaotic movement of the small CLAMMBON swarms seems random.&lt;br /&gt;
** Rusted Dragon itself attempts to track you vertically and mostly releases slow bullets straight down. Its movement pattern tries to alternate sides 4 times, then go to the middle, then repeat.&lt;br /&gt;
** Use any means necessary to clear waves as quickly as possible. Make sure that the boss retains some HP to give room for error later on.&lt;br /&gt;
* '''48 CLAMMBON waves cleared:'''&lt;br /&gt;
** Final phase. Fisher-Price brand [[Guwange]] catspider.&lt;br /&gt;
** CLAMMBON trains swoop through the middle of the screen from the top left and right. The last CLAMMBON in each train is a MASTER.&lt;br /&gt;
*** The maximum UNCHAIN value of each train is 19. This can add up to 1500+ Spirits if the phase is reached quickly enough.&lt;br /&gt;
*** Shortly after a train passes the middle of the screen, its front CLAMMBONs will exit the play area and despawn, lowering the UNCHAIN potential. UNCHAIN the trains on the side they spawn on.&lt;br /&gt;
*** The CLAMMBONs here do not have any collision.&lt;br /&gt;
** Rusted Dragon constantly releasing small thorn wedges in every direction. It also fires short aimed bursts periodically.&lt;br /&gt;
*** Roughly every 11 seconds the boss uses a second pattern, consisting of brief bursts of semi-random fast bullets, then deaccelerating wedges aimed around the player, before returning to the standard pattern.&lt;br /&gt;
** This phase is considerably more dodging-focused than anything else in the game and thus demands some different priorities.&lt;br /&gt;
*** Rusted Dragon's attacks are mostly random and will need to be sight-read to find safespots and paths to the other side of the screen.&lt;br /&gt;
*** The boss follows a semi-fixed movement pattern during this phase. It preemptively moves to its starting position during CLAMMBON wave 47. After the final phase begins, it moves in small circles, trending downwards to a fixed height, then upwards to the top of the screen, then reversing again.&lt;br /&gt;
**** Taking note of the boss's starting position and keeping track of its current movement direction can help in anticipating the general difficulty of the upcoming dodges.&lt;br /&gt;
*** Staying near the middle of the stage will make this phase easier to survive, but will cause a lot of accidental damage to the boss. Moving from side to side is more challenging but will preserve the boss's HP.&lt;br /&gt;
*** Discharges that can be used without damaging the boss or the CLAMMBONs, such as Deadliar at minimum SOL, Fossilmaiden's Bacillus' Cloak, and Xanthez's beam, can be helpful for safety here.&lt;br /&gt;
*** Moon Cradle has additional awkwardness to deal with. When performing UNCHAINs in the bottom third of the screen, her lingering shot projectiles will incidentally destroy some of the CLAMMBONs on the following wave as they spawn in. Preventing this means constantly fighting for vertical space.&lt;br /&gt;
** Balance the time limit with the Ingot cancel potential of the boss's attacks. Do not get too greedy and go to LIMIT 0 unless you're extremely confident. Letting the boss time out will instantly ruin a scorerun.&lt;br /&gt;
&lt;br /&gt;
== Segment 5 ==&lt;br /&gt;
* Running Spirits and passive NECESSARY do not apply during this stage.&lt;br /&gt;
* The Inner Spirit value of the GOLDEN-ARMs increases as the player stays close to them, up to +38 at STELLA level A.&lt;br /&gt;
* If a Life Chip scrolls off the left or right screen edge due to the scrolling changing direction, it is lost immediately. Be careful when killing turrets out of your reach.&lt;br /&gt;
* Constantly attacking the walls (INCABLOCKs) is a source of tick points and helps raise STELLA.&lt;br /&gt;
* For Spirits scoring, there are two candidates of which route to take. All SOL floors consecutively, or SOL F1 → SOL F2 → wallclip → LUNA F2 → LUNA F3 → SOL F3.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Route&lt;br /&gt;
! Life Chips&lt;br /&gt;
! GOLDEN-ARMs&lt;br /&gt;
! Maximum duration&lt;br /&gt;
|-&lt;br /&gt;
| Full SOL route&lt;br /&gt;
| 118&lt;br /&gt;
| 24&lt;br /&gt;
| ~251 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Wallclip route&lt;br /&gt;
| 128~131&lt;br /&gt;
| {{HoverSpan|May be impractical to get a high value on one of them|20}}&lt;br /&gt;
| ~242 seconds&lt;br /&gt;
|}&lt;br /&gt;
:* The full SOL route is more profitable if the Life Chips from the wallclip route do not result in an extra Extend. Precise routing can make the difference either way.&lt;br /&gt;
* For Tokens or Kills scoring, SOL F1 → SOL F2 → wallclip → LUNA F2 → LUNA F3 is the longest route which ends on LUNA side, maximizing the total enemy count.&lt;br /&gt;
* The shortest possible route is LUNA F1 → SOL F2 → immediately LUNA F2 → LUNA F3 (~83 seconds to the midboss).&lt;br /&gt;
&lt;br /&gt;
=== Boss: Perpetual Calendar ===&lt;br /&gt;
* This fight is a boss rush alternating between Calendar patterns and 4 midbosses.&lt;br /&gt;
** The SOL side bosses are preferred for Spirits play, while the LUNA side bosses are preferred for Tokens or Kills play.&lt;br /&gt;
* Calendar patterns advance when all of the 24 turret parts are destroyed, or upon timeout (functionally ~18 seconds on all except the last). The inner value of the boss itself is meaningless during most of its patterns.&lt;br /&gt;
* There are no additional penalties to timing out any part of the fight.&lt;br /&gt;
----&lt;br /&gt;
==== Calendar Pattern 1: Ages Circulation ====&lt;br /&gt;
* Very simple fixed + aimed bullets.&lt;br /&gt;
* The inner value of the turrets can be raised by clipping inside the boss as it comes out of the background, provided the player has a means of escape.&lt;br /&gt;
----&lt;br /&gt;
==== Aristofencer ====&lt;br /&gt;
* Midboss 1 on SOL side and midboss 4 on LUNA side.&lt;br /&gt;
* Structurally similar to the Segment 1L boss, with two hands, indestructible arms and two &amp;quot;shoulders&amp;quot; to be destroyed twice. Attempting to go above it will just result in death though.&lt;br /&gt;
* Switches to a rotating fan pattern once all parts are destroyed.&lt;br /&gt;
** There are two strategies to getting a bigger Ingot cancel from the fan.&lt;br /&gt;
*** Wait for the boss to be at one edge of the screen and firing towards the opposite side to maximize the screen space for bullets. This works better for Deadliar and Fossilmaiden who can more easily collect dispersed items.&lt;br /&gt;
*** Wait underneath the boss and stall the fan with the Suppression Radius as it turns towards you, finishing the boss off at the last moment. As the core is fragile, it's viable to kill it with a Discharge and utilize the star cancel trick.&lt;br /&gt;
----&lt;br /&gt;
==== Calendar Pattern 2: Solar Dust ====&lt;br /&gt;
* Draws a harmless trace in straight lines which leaves a delayed fire trail.&lt;br /&gt;
* The logical sequence of lines is always the same, but the rotation/points aimed at depend on the stage TIMER.&lt;br /&gt;
** Small TIMER variations don't make much difference. Aim to reach this phase on a similar TIMER every run so it becomes consistently routeable.&lt;br /&gt;
* The passing fire dislodges archives from the backdrop which can be shot for Kills and LUNA Crystals.&lt;br /&gt;
----&lt;br /&gt;
==== Curiousmediator ====&lt;br /&gt;
* Midboss 2.&lt;br /&gt;
* Odd gimmick enemy. Additional parts are NOBLE-GUNNER (right arm), RUDE-GUNNER (left arm), and two indestructible joints.&lt;br /&gt;
* The arms can be destroyed repeatedly.&lt;br /&gt;
* The arms are initially indestructible and briefly become vulnerable after &amp;quot;punching&amp;quot;. The arms can have dramatically increased damage resistance sometimes possibly related to attacking other parts.{{template:unconfirmed}}&lt;br /&gt;
* The core can be safely flown through.&lt;br /&gt;
* Pattern 1 is totally safe above the boss and predictable below it. This is the obvious choice for milking the arms or raising the core value.&lt;br /&gt;
* Pattern 2 starts at ~63% core health. This pattern is dangerous and is usually speedkilled.&lt;br /&gt;
* Pattern 3 starts at ~29% core health. The small rings are dense and produce a lot of Ingots when the boss is killed. The boss will only drop Life Chips if the player is within close proximity of the core. Moving above it is often the best option.&lt;br /&gt;
----&lt;br /&gt;
==== Calendar Pattern 3: Inversal Current ====&lt;br /&gt;
* Fixed pattern with a unique bullet type.&lt;br /&gt;
* The bullets have a limited lifespan and cannot be cancelled by any other means.&lt;br /&gt;
* The bullets dislodge lots of archives.&lt;br /&gt;
----&lt;br /&gt;
==== Neverblossom ====&lt;br /&gt;
* Midboss 3 on SOL side and midboss 1 on LUNA side.&lt;br /&gt;
* Has 8 shield parts surrounding the core.&lt;br /&gt;
* '''Pattern 1:'''&lt;br /&gt;
** Fires aimed bullets from the core.&lt;br /&gt;
** Performs telescopic punches with either the cardinal or diagonal set of parts, and fires 5-way bursts with the other set.&lt;br /&gt;
*** The punches can come out '''very''' suddenly at high STELLA.&lt;br /&gt;
*** The cardinal set always punches first.&lt;br /&gt;
* '''Pattern 2:'''&lt;br /&gt;
** Fires aimed bullets from the core.&lt;br /&gt;
** Spins around rapidly launching random bullet walls from the parts. Ends with a 16-way blossom of extremely slow drifting bullets.&lt;br /&gt;
* After the first cycle, the boss begins rotating and moving around during pattern 1.&lt;br /&gt;
* '''Core under ~45% health:'''&lt;br /&gt;
** The core moves to the middle and emits three needle lanes while rotating.&lt;br /&gt;
** Remaining parts either orbit the core closely and shoot outwards, or orbit far away and shoot inwards.&lt;br /&gt;
* A few hundred Spirits can be gained from grazing the second phase.&lt;br /&gt;
** All of the parts should be destroyed in the process of lowering the core's health so they don't interrupt you while grazing. Plan your attacks in order to raise the parts' value while doing this.&lt;br /&gt;
*** An advanced alternative is to not detour to destroy all the parts and only attack them incidentally while damaging the core to activate phase 2 more quickly. Upon switching phase, the core will wait for up to a few seconds before it begins attacking. The remaining parts can be finished off during this mandatory wait, saving time.&lt;br /&gt;
** It's advisable to speedkill the first phase in any case as the boss gets much more annoying after the first cycle.&lt;br /&gt;
----&lt;br /&gt;
==== Saint Mauve ====&lt;br /&gt;
* Midboss 3 on LUNA side.&lt;br /&gt;
* Has 5 patterns, advancing as her health depletes.&lt;br /&gt;
* Releases a flock of harmless bird zako after each pattern which can be destroyed for Kills or LUNA Droplets.&lt;br /&gt;
* Releases bird zako repeatedly during the final pattern '''Fragment: Purgatoric Shine'''.&lt;br /&gt;
** Rush to the final pattern to milk Kills and Tokens.&lt;br /&gt;
----&lt;br /&gt;
==== Calendar Pattern 4: Lunatic Phantom ====&lt;br /&gt;
* Similar to Solar Dust but draws one continuous bendy line in a confusing meandering pattern.&lt;br /&gt;
* Can be routed similarly to Solar Dust.&lt;br /&gt;
* Absent a route, staying as far away as possible from the boss and/or hiding in the corners can work.&lt;br /&gt;
* Big source of archives for extra Kills.&lt;br /&gt;
----&lt;br /&gt;
==== Old Rose ====&lt;br /&gt;
* Midboss 4 on SOL side.&lt;br /&gt;
* An unusually random enemy, with both random pattern selection and random movement. When below ~49% health and ~24% health, the selection of patterns changes.&lt;br /&gt;
* In addition to each pattern having its own name, the effects/aura flashes around Rose can be read to determine what she's about to do.&lt;br /&gt;
* Beware being attacked from the bottom of the screen after '''Dominator On The Twilight''', or being rammed at the start of said pattern.&lt;br /&gt;
* '''At ~74% health and ~49% health:'''&lt;br /&gt;
** Deploys 10 stationary Mistletoes which fire aimed shots in the first case and rotate in the second.&lt;br /&gt;
*** Mistletoes have damage resistance briefly after appearing. Take advantage of this to raise their Spirit value.&lt;br /&gt;
*** The Mistletoes self-destruct if left alive for too long.&lt;br /&gt;
* '''At ~24% health:'''&lt;br /&gt;
** Deploys 20 Mistletoes in two concentric rings which shoot flames inwards. If left alive long enough, they self-destruct and perform a big attack.&lt;br /&gt;
* Rose should be killed during '''Wish Slaughter''' to maximize the Ingot cancel.&lt;br /&gt;
** Get to the end of the fight with time to spare in case she trolls you by refusing to pick Wish Slaughter for multiple cycles.&lt;br /&gt;
** Be careful not to hit the item limit by producing too many Ingots, which will cause Rose's dropped Life Chips to not appear.&lt;br /&gt;
----&lt;br /&gt;
==== Calendar Pattern 5: Astrolabium ====&lt;br /&gt;
* Opens with a left winder, then 2x right, 2x left, 2x right etc.&lt;br /&gt;
* Fires beams from the 12 turrets.&lt;br /&gt;
* The LIMIT timer on this phase is influenced by how quickly you progress past the other bosses.&lt;br /&gt;
* Destroy the core and the boss ends immediately.&lt;br /&gt;
** Destroy all of the turrets and wait, and a second set of turrets will appear. Destroy the second set and wait, and the phase will switch to KAREIDOSCOPE.&lt;br /&gt;
----&lt;br /&gt;
==== Calendar Pattern 6: KAREIDOSCOPE ====&lt;br /&gt;
* Can't be ended early, continues until timeout. Shares the LIMIT timer with Astrolabium.&lt;br /&gt;
* Rotates through a series of patterns, each with many attached SLAVEs.&lt;br /&gt;
* Destroying the core advances the PHASE counter and switches to the next pattern.&lt;br /&gt;
* On the second pattern and every 4 thereafter, the boss will additionally start a tripwire attack.&lt;br /&gt;
** The beams activate after the player touches them. The active beams are made of a dense line of bullets; intentionally letting them come out before a kill is a large source of Frozen Crystals.&lt;br /&gt;
* Each kill activates FATE CONTROL, recovering 2.5 TERRA.&lt;br /&gt;
* Both the UNCHAIN value of the SLAVEs and the difficulty of the patterns increase with PHASE.&lt;br /&gt;
&lt;br /&gt;
== Segment 6 ==&lt;br /&gt;
* There are a huge number of above-zako-size enemies on this stage, and nearly all of them drop LUNA Crystals. These can contribute a substantial amount of NECESSARY if collected well.&lt;br /&gt;
* The wave cannon can destroy enemies. You won't get any kill value if this happens.&lt;br /&gt;
* '''UNNAMED 281 (life fountain)'''&lt;br /&gt;
** Behind the first set of diamond-shaped blocks is an invisible stationary enemy that will continuously produce Life Chips when hit rapidly.&lt;br /&gt;
*** It's safe to try to Discharge clip through the blocks at ~TIMER 31. Wait until after the two chimes in the music before making a move.&lt;br /&gt;
*** Misdirecting the second wave cannon shot to the edge of the screen will cause it to miss the remaining blocks, preserving the tick point potential from them while milking the life fountain.&lt;br /&gt;
* '''Elder Mistletoe [SLUG LADY]'''&lt;br /&gt;
** Destroying each of the four bits will increase her inner value (to 20, 41, 62, 187 at STELLA level A). The wave cannon can be used to damage them, but be careful that it doesn't steal your kills.&lt;br /&gt;
** After the midboss, a zako section begins until TIMER 154. Get rid of her ASAP for lots of kills and LUNA items. This is a good spot for a Kill Breakthrough if you don't have one already.&lt;br /&gt;
*** Conversely, as the zako section is static, delaying the midboss kill to a planned timing can make managing it more consistent.&lt;br /&gt;
* '''BREAKWATER'''&lt;br /&gt;
** Up to TIMER 234, killing each will cause another one to spawn. They appear in a fixed pattern: Left, right, left, middle, right, left, right, middle, left, right, left, middle, right, left, etc.&lt;br /&gt;
* There is an extra stage segment after the boss fight.&lt;br /&gt;
** During the final zako storm, stream from left to right and activate the Suppression Radius once the thorn bullets start appearing, to stall them for the Ingot cancel at the end of the stage.&lt;br /&gt;
*** The density of the waves during the final couple of seconds can contribute a noticeable amount of tick points (potentially 80+ over the last 3 seconds).&lt;br /&gt;
=== Boss: Apostles of the Seed (Dawn &amp;amp; Dusk) ===&lt;br /&gt;
* Dawn is the red one and Dusk is the blue one. The percentage in the middle of the screen is their combined health.&lt;br /&gt;
* A pink or purple circle around an Apostle indicates that it has damage resistance. You can avoid using resources on them during this time or use the increased resistance to control their HP more effectively.&lt;br /&gt;
* '''Phase 1:'''&lt;br /&gt;
** The fight begins with a wave cannon attack as the bosses swoop in from below.&lt;br /&gt;
** The Apostles shift up and down, firing either fixed bullets or homing fireballs.&lt;br /&gt;
*** Positioning above an Apostle's head will SEAL all of its attacks during this phase.&lt;br /&gt;
*** Spirits players will want to use this phase to raise the Apostles' Spirit values as there aren't many other opportunities.&lt;br /&gt;
* '''All limb parts destroyed or combined health total under 70%:'''&lt;br /&gt;
** Phase 2. The Apostles take turns trying to overwhelm you with fast attacks. Each Apostle has 4 attacks, chosen randomly.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
 Dawn/Balls=&lt;br /&gt;
[[File:Hs-dawn-electro.gif|center]]&lt;br /&gt;
* Electro-balls are fired in pairs chaotically, then followed by a spread bomb.&lt;br /&gt;
* After being on screen for a certain time, the balls expand before dissipating. Don't get too close when stalling them with the Suppression Radius.&lt;br /&gt;
|-|&lt;br /&gt;
 Dawn/Rush=&lt;br /&gt;
[[File:Hs-dawn-rush.gif|center]]&lt;br /&gt;
* Chases the player with a circular melee attack while creating lines of bullets. Attacks 3 times.&lt;br /&gt;
* The range of the melee attack is smaller than it appears.&lt;br /&gt;
* It's often best to misdirect Dawn to the top of the screen on the second attack so not to get trapped at the bottom on the third.&lt;br /&gt;
|-|&lt;br /&gt;
 Dawn/Homing=&lt;br /&gt;
[[File:Hs-dawn-homing.gif|center]]&lt;br /&gt;
* Launches homing fireballs. Fireball quantity changes with STELLA level.&lt;br /&gt;
* Can be evaded simply by moving to one side of the screen and then in the other direction.&lt;br /&gt;
* Can be SEALed completely if you happen to be close to Dawn at the time.&lt;br /&gt;
|-|&lt;br /&gt;
 Dawn/Stream=&lt;br /&gt;
[[File:Hs-dawn-stream.gif|center]]&lt;br /&gt;
* Goes to one edge and fires a big fixed stream plus many mini-walls of small bullets while moving to the other edge.&lt;br /&gt;
* Easily avoided by hugging the opposite edge.&lt;br /&gt;
* Activating the Suppression Radius preemptively to clear a gap is often a smart play. If not, be cautious of being attacked by Dusk while navigating the lingering small bullets.&lt;br /&gt;
|-|&lt;br /&gt;
 Dusk/Blade=&lt;br /&gt;
[[File:Hs-dusk-blade.gif|center]]&lt;br /&gt;
* Quickly lines up with the player and fires a giant beam and 5 wedges. Attacks 4 times.&lt;br /&gt;
* Fast and dangerous attack. Can easily snipe you if you're not anticipating it.&lt;br /&gt;
|-|&lt;br /&gt;
 Dusk/Plasma=&lt;br /&gt;
[[File:Hs-dusk-plasma.gif|center]]&lt;br /&gt;
* Fires loads of small wedges everywhere and creates transitory walls of purple chains.&lt;br /&gt;
* The chains' sequence is fixed. Despite appearances, the area underneath Dusk is safe from them.&lt;br /&gt;
* It's inadvisable to use the Suppression Radius here as neither of the bullet types can be destroyed and there's not much space to work with.&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Dusk/Spread=&lt;br /&gt;
[[File:Hs-dusk-spread.gif|center]]&lt;br /&gt;
* Random bullet spam ending with an aimed 3-way stream.&lt;br /&gt;
* The bullet speed gets faster over time.&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Dusk/Walls=&lt;br /&gt;
[[File:Hs-dusk-walls.gif|center]]&lt;br /&gt;
* Sequence of plasma walls from the left and right edges.&lt;br /&gt;
* The walls block projectiles.&lt;br /&gt;
* Has a safespot at the top, between Dusk's raised arms. This also provides an opportunity to raise Dusk's Spirit value a little. Use a Discharge to noclip up there.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
:* The general character of this phase is that the weaker attacks create interference so you get trapped or sniped by a follow-up. Strategize around the killer combinations wherever they could happen.&lt;br /&gt;
:** For example, assume Dusk is going to do Blade after '''every''' Dawn attack and the frequency of mistakes will fall.&lt;br /&gt;
:* Control your damage output during this phase. Dusk should be brought to no lower than 33% to ensure the following phase triggers with Dawn at under 5%.&lt;br /&gt;
* '''Both Apostles alive, combined health total under 20%:'''&lt;br /&gt;
** Team attack phase. The Apostles rotate around opposite sides of the screen while tethered together with a chain. They spin in one direction slowly, or spin in the opposite direction quickly, ordered randomly.&lt;br /&gt;
** Aside from the chain itself being deadly, Dawn fires aimed bursts of destructible bullets, while Dusk summons bubble-shaped SURX enemies to bump into you.&lt;br /&gt;
** The chain is grazable. Using shot during this phase should be avoided for Spirit purposes.&lt;br /&gt;
** This phase will end early if an Apostle dies.&lt;br /&gt;
* '''Both Apostles alive, team attack phase timed out:'''&lt;br /&gt;
** Self destruct phase. The Apostle with lower HP destroys its own limbs and performs a final desperation attack.&lt;br /&gt;
*** Dawn flies to the top and rain down rows of large bullets. This attack is completely harmless above it.&lt;br /&gt;
*** Dusk flies to the middle and fires clusters of exotic bullets in all directions.&lt;br /&gt;
** During this phase, the Apostle has a supercharged version of their shield, blocking the vast majority of damage. Entering this phase with more than ~5-6% HP will make it very difficult to kill the Apostle before the 10 second timeout.&lt;br /&gt;
* '''One Apostle alive:'''&lt;br /&gt;
** Solo phase. The surviving Apostle performs a final attack.&lt;br /&gt;
** Dawn moves to the middle and fires a 4-way bullet spiral which spins at varying speeds.&lt;br /&gt;
*** The bullet density of this attack isn't very high. Dawn is rarely the surviving Apostle on Spirits runs.&lt;br /&gt;
** Dusk attempts to wall you with a fixed + aimed pattern. If left alive long enough, it will switch to a static dive attack pointed directly downwards, then back to the first pattern.&lt;br /&gt;
*** Be cautious of being clipped by the aimed yellow droplets. Focus on avoiding them cleanly.&lt;br /&gt;
*** When aiming for an Ingot cancel, the pink parts of the pattern are densest. The 3-way pink swipe at the end of each cycle takes a while to leave the screen and will overlap with the upcoming cycle.&lt;br /&gt;
**** This can be fairly challenging to time correctly if all of your character's attacks require aiming.&lt;br /&gt;
**** It can also be possible get a big cancel off the dive attack. Optimizing this requires either good HP management due to the interfering boss shield, or a powerful Discharge for the star cancel trick.&lt;br /&gt;
&lt;br /&gt;
== Segment 7 ==&lt;br /&gt;
* '''UNNAMED 499'''&lt;br /&gt;
** MASTER on left. The SLAVEs drop Life Chips when killed individually.&lt;br /&gt;
* '''UNNAMED 500'''&lt;br /&gt;
** MASTER on right. The SLAVEs fire needles, and drop Life Chips and fire revenge needles when UNCHAINed.&lt;br /&gt;
* '''1000KNIGHTS'''&lt;br /&gt;
** Drop Life Chips if killed after performing an attack. Bait their swipes with vertical movement.&lt;br /&gt;
=== Boss: Rex Cavalier (Land Form) ===&lt;br /&gt;
* A swarm of needle zako appear with the boss if you've gained at least 1 Immortality bonus during the stage portion.&lt;br /&gt;
* Staying above Rex Cavalier's head (&amp;quot;out of the conversation sphere&amp;quot;) will dodge all attacks for the first chunk of the fight.&lt;br /&gt;
* Rex Cavalier's health will slowly regenerate over time. This continues until TIMER 130 where it regenerates in a burst, then stops.&lt;br /&gt;
* All of Rex Cavalier's parts regenerate when destroyed.&lt;br /&gt;
** In addition to the value of the parts, damaging or destroying the parts raises the Inner Spirit value of the core. This may be more or less score-efficient than raising its Inner Spirits through direct attacks depending on which EXECUTOR you're playing.&lt;br /&gt;
* The wisp projectiles can be grazed for Spirits.&lt;br /&gt;
* When the lance missile launchers open at LIMIT 49 and 36, a small canister falls out which will drop some Life Chips when destroyed. It disappears if not destroyed quickly.&lt;br /&gt;
* Killing Rex Cavalier transforms it into an invincible secondary form (UNNAMED 394) which will attack in dense spinning patterns until the timer runs out.&lt;br /&gt;
* When the boss timer runs out, Rex Cavalier will switch to its final Spirit Kernel form. If it was in its secondary form, it will additionally drop a Revive Token.&lt;br /&gt;
** The base Spirit value of the Spirit Kernel is dependent on the value of the boss core when it was destroyed. If the Spirit Kernel phase is reached through timeout, the Spirit Kernel inherits the core's value + a smaller proportion as a consolation prize.{{template:unconfirmed}}&lt;br /&gt;
* Kill the Spirit Kernel at LIMIT 0 for the THE LAST PRESENT bonus. There is a some room for waiting on timing this - don't do it too early.&lt;br /&gt;
* If the Spirit Kernel times out, it will kill you.&lt;br /&gt;
&lt;br /&gt;
== Shrine of Farewell ==&lt;br /&gt;
* The bosses have different levels of damage resistance during each pattern. Most commonly, damage resistance is applied unconditionally for a few seconds after the boss first appears; after that, it's removed whenever the player is within close range. Little or no damage resistance is applied '''between''' patterns.&lt;br /&gt;
* Each pattern runs on discrete cycles which can be determined by the LIMIT timer. When a pattern ends, the boss will hover in the middle of the screen and do nothing until the next cycle is reached.&lt;br /&gt;
** In addition to making the patterns more routable, this can be combined with the damage resistance behavior to further manage the boss's health.&lt;br /&gt;
*** For example, if pattern 1 is ended immediately after a new cycle starts, the boss will wait for basically an entire extra cycle before starting pattern 2, during which the player can get free damage in or otherwise do whatever they want.&lt;br /&gt;
----&lt;br /&gt;
==== Nine Lives ====&lt;br /&gt;
* '''Scare Swallow'''&lt;br /&gt;
* '''Bondage Divider'''&lt;br /&gt;
* '''Under The Silence'''&lt;br /&gt;
----&lt;br /&gt;
==== Million Lives ====&lt;br /&gt;
* '''Nostalgic Pain'''&lt;br /&gt;
:* The blood streaks are aimed. They are harmless and block projectiles.&lt;br /&gt;
* '''Innocent Clockworks'''&lt;br /&gt;
** The gears block projectiles. They can be destroyed with damage, but it's easier to move up between them before they spread out instead of playing defensively.&lt;br /&gt;
* '''Volcanic Libido'''&lt;br /&gt;
----&lt;br /&gt;
==== Great Impure Al4th ====&lt;br /&gt;
* '''Strange Moon'''&lt;br /&gt;
** Damage resistance is applied whenever any of the four JUPITER-SLIMEs are alive. They are replaced periodically. Their spawn positions are manipulated by the player's position.&lt;br /&gt;
** Bombing this pattern heals Al4th.&lt;br /&gt;
* '''Inversal Baptism'''&lt;br /&gt;
** By moving extremely close to Al4th before the pattern starts, it's possible to get swept up inside her shield and carried to the top of the screen, pointblanking her all the time. This can potentially skip the pattern.&lt;br /&gt;
* '''Desperate Annulus'''&lt;br /&gt;
** A lot of Spirits can be generated by repeatedly bombing and multihitting the big JUPITER-SLIME waves. Doing this will replenish any STELLA lost from bombing.&lt;br /&gt;
----&lt;br /&gt;
==== Lostone Temperament Nil ====&lt;br /&gt;
* '''Originator's Regal'''&lt;br /&gt;
** Less damage resistance is applied before the pattern, and much more applied during it. Get as much damage in as you can ASAP.&lt;br /&gt;
** The trail of the chaser projectile can be used to damage the boss.&lt;br /&gt;
* '''Virginal Order'''&lt;br /&gt;
** Worth grazing for most characters. 100% routable if the pattern is reached on a consistent cycle. Choosing Nil as the first boss will help with this.&lt;br /&gt;
* '''Fatal Strings'''&lt;br /&gt;
&lt;br /&gt;
== Segment 8 ==&lt;br /&gt;
* '''Windmills'''&lt;br /&gt;
** Destroying 26 or more total blades (UNNAMED 492 and 490, without UNCHAINing) triggers a swarm of UNNAMED 398 dive-bombers at TIMER 61.&lt;br /&gt;
** The UNNAMED 488 MASTER has the largest single UNCHAIN in the game if killed between TIMER 54 and 55. However, for several characters pointblanking and/or bombing each windmill as it scrolls in leads to a bigger Spirit profit.&lt;br /&gt;
* '''UNNAMED 487 (large stones)'''&lt;br /&gt;
** Bombing during this section makes the stones turn invulnerable and spawns lots of ORNITHOPTERs.&lt;br /&gt;
=== Boss: Unnamed 290 / Hellsinker ===&lt;br /&gt;
* The goal of this boss is to raise its Satisfaction meter to level 3. The Satisfaction meter:&lt;br /&gt;
** Rises while hitting the boss rapidly.&lt;br /&gt;
** Rises when the player gets hit.&lt;br /&gt;
** Falls slowly over time.&lt;br /&gt;
** Falls while grazing any bullet (more bullets = faster drop).&lt;br /&gt;
** Falls sharply when cancelling bullets with Suppression or Discharge.&lt;br /&gt;
* The Satisfaction level only matters at the moment the sequence ends (TIMER ~389). As the meter can be easily filled during the long penultimate pattern, SOLAR PLEXUS, Discharge can be used relatively freely before then.&lt;br /&gt;
** For example, to get into position before grazing RHODOPHILIA, or to collect Life Chips.&lt;br /&gt;
** Deadliar is capable of an advanced trick where held Discharge invincibility is used to supergraze the final QUASAR pattern, and then refill the empty Satisfaction meter with pointblank level 2 subweapon damage at the last second.&lt;br /&gt;
* The Satisfaction level at the end of the boss determines which of the three final bosses appears.&lt;br /&gt;
** At level 0, no boss appears and the game ends.&lt;br /&gt;
=== Last Boss 1: Kaleidoscope / Eythrafstos Psuche ===&lt;br /&gt;
* Appears when the Unnamed 290 fight ends at Satisfaction level 1 (Unstable Larva).&lt;br /&gt;
* TBA&lt;br /&gt;
=== Last Boss 2: Floccinaucinihilipilification ===&lt;br /&gt;
* Appears when the Unnamed 290 fight ends at Satisfaction level 2 (Growing Cocoon).&lt;br /&gt;
* TBA&lt;br /&gt;
=== Last Boss 3: GARLAND ===&lt;br /&gt;
* Appears when the Unnamed 290 fight ends at Satisfaction level 3 (Outgrowth Cub). Potentially leads to the TLB and the true end.&lt;br /&gt;
* Damaging GARLAND fills its health bar. Completely filling the health bar before a critical timing{{template:unconfirmed}} will activate the TLB. Messages will appear on the screen if this is achieved.&lt;br /&gt;
** Damaging GARLAND after the life bar has been filled produces Spirits. This income is not affected by STELLA.&lt;br /&gt;
* The rings during the opening phase are a good source of tick points. Hit them as they appear if practical.&lt;br /&gt;
* The giant green lasers can be used to damage GARLAND if the white hexagonal shielding pieces are destroyed.&lt;br /&gt;
* The Mistletoe bullets appearing here will be destroyed immediately on contact with the Suppression Radius.&lt;br /&gt;
** Mistletoes will cancel into Life Chips at LIMIT 80, LIMIT 07, and LIMIT 00. Keep as many of them on the screen as possible when approaching these timings.&lt;br /&gt;
=== True Last Boss: Lost Property 771 ===&lt;br /&gt;
* Only appears after GARLAND if its health bar is filled quickly enough.&lt;br /&gt;
* Like GARLAND, invincible but worth shooting. Lasts 75 seconds.&lt;br /&gt;
** The more times the boss is &amp;quot;killed&amp;quot;, the more its Spirit value increases, making it a big source of Spirits for most characters.&lt;br /&gt;
* When damaged, the QUADRUPLE ONEs surrounding the boss produce huge amounts of LUNA Crystals and cancel nearby Mistletoes into stars. Find ways to damage them at the same time as attacking the boss to manage the hazard count.&lt;br /&gt;
** Mistletoes are '''not''' completely harmless as they are always active for at least one frame. A Mistletoe spawning on top of your hitbox means death even if your Suppression Radius is active.&lt;br /&gt;
*** Noteworthy during the last pattern as the Mistletoes spawn some distance away from the boss's collision.&lt;br /&gt;
* Any Mistletoes on screen when the boss times out turn into Life Chips and are automatically collected. When playing for Spirits, make sure to avoid cancelling them for the last few seconds.&lt;br /&gt;
* Strategies for scoring this boss vary wildly by character.&lt;br /&gt;
** If at least 5 Extends are gained right after the TLB appears, the opening pattern can be ignored completely via invincibility stacking.&lt;br /&gt;
*** In FSO Spirits runs this is only consistently possible (and useful) with Minogame, Moon Cradle, and Infernal Sabbath.&lt;br /&gt;
** '''Deadliar:''' His option can be used to seal most of the Mistletoes by hitting both of the rear QUADRUPLE ONEs simultaneously. Spamming level 3 Dead Array is very effective at killing the boss repeatedly.&lt;br /&gt;
** '''Fossilmaiden:''' Can use the constant supply of LUNA items to spam Breaking Chain continuously and rack up a gigantic kill value. Note that fully abusing this requires external autofire on both main shot and subweapon.{{unconfirmed}}&lt;br /&gt;
** '''Minogame:''' Lacks any particularly abusable tools here. Everything must be used efficiently.&lt;br /&gt;
** '''Moon Cradle:''' Can pointblank the boss core with autofire + Suppression to ignore the Mistletoes. The boss's movement must be tracked extremely precisely to maximize kill count. It's necessary to back away during the final pattern to avoid instant death, and perfect pointblanking is obviously not possible whenever the boss is firing aimed bullets.&lt;br /&gt;
** '''Ecliptic Chariot:''' how are you supposed to play this thing?{{template:unconfirmed}}&lt;br /&gt;
** '''Infernal Sabbath:''' The only character who gets a guaranteed opener skip from Extends. Staying near the limit of LUNA Crystal range with a moderately widened shot angle allows OVER FIRING to be sustained constantly while sealing the Mistletoes up until the final pattern.&lt;br /&gt;
** '''Xanthez:''' Can use the harmless orb enemies produced by the boss after LIMIT 43 to dramatically enhance her blade damage. In order to fully take advantage of this it eventually becomes necessary to clip behind the boss. Suiciding for invincibility and resources is effective as Xanthez will not get many Immortality bonuses so late in the game anyway.&lt;/div&gt;</summary>
		<author><name>User account</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Hellsinker/Segments&amp;diff=31332</id>
		<title>Hellsinker/Segments</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Hellsinker/Segments&amp;diff=31332"/>
		<updated>2024-08-18T18:45:22Z</updated>

		<summary type="html">&lt;p&gt;User account: /* Segment 5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[Hellsinker|'''Main Page''']] — [[Hellsinker/Strategy|'''General Strategy''']] — [[Hellsinker/Video Index|'''Video Index''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
----&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Segment 1 Lead ==&lt;br /&gt;
* '''TRANSPORTER'''&lt;br /&gt;
** Leaving any of these alive will cause the stage to begin spawning different enemies for as long as at least one survives.&lt;br /&gt;
*** TRANSPORTERs fire mini bombs constantly which burst into 5-way thorn bursts. This can be abused to set up bigger Frozen Crystal cancels off the COFFINS.&lt;br /&gt;
*** Leaving them alive until the boss appears will result in them colliding with the boss's arms and causing it to explode instantly. (This is totally useless for scoring)&lt;br /&gt;
* '''Unnamed 509 (little jet MASTER)'''&lt;br /&gt;
** The SLAVEs turn red after a few seconds and begin shooting wads of small bullets. UNCHAINing them before they turn red will result in no UNCHAIN bonus, but will still produce revenge needles.&lt;br /&gt;
*** The small bullets can be blocked with the Suppression Radius if the player stays still underneath the MASTER. This can also set up the revenge needle graze; there's a safespot straight under the MASTER.&lt;br /&gt;
* '''Unnamed 501 (TIMER 95 MASTER)'''&lt;br /&gt;
** Complex enemy with 3 SLAVE types.&lt;br /&gt;
*** UNCHAIN shortly after it starts to fall down to get maximum revenge needle return and 6 Life Chips.&lt;br /&gt;
=== Boss: Rex Cavalier (Aerial Form) ===&lt;br /&gt;
* The boss has two destructible hands, indestructible arm segments, and two wings that can be destroyed twice each. The first kill of each wing will remove its attached arm.&lt;br /&gt;
* Destroying the right CANNON-DEVICE first and then the left SWORD-DEVICE will cause the latter to drop LUNA Crystals and Ingots.&lt;br /&gt;
* The boss has &amp;quot;blue pattern&amp;quot; and &amp;quot;red pattern&amp;quot; modes. The core will flash white before it switches modes.&lt;br /&gt;
** '''Blue pattern:'''&lt;br /&gt;
*** Fixed sparse spreads downwards&lt;br /&gt;
** '''Red pattern, player below boss:'''&lt;br /&gt;
*** Aimed fast wide 5-ways in bursts of 2 or 3&lt;br /&gt;
** '''Red pattern, player above boss:'''&lt;br /&gt;
*** Aimed fast narrow 5-ways in bursts of 2 or 3&lt;br /&gt;
* Typical Spirit scoring strategy involves aggressively driving the Inner Spirit values up during the blue phase, and possibly macroing back and forth above the boss to get some value from the red phase.&lt;br /&gt;
** Depending on character, it may be possible to hit the arm segments at the same time as the vulnerable parts to increase value more efficiently.&lt;br /&gt;
* The wings do not attack until destroyed once.&lt;br /&gt;
** '''Wing destroyed once, before dive attack, wing under ~66% health, only once per wing:'''&lt;br /&gt;
*** Missile barrage straight down, then mines which explode into aimed bullets&lt;br /&gt;
** '''Wing destroyed once, otherwise:'''&lt;br /&gt;
*** Fixed lanes of bullets straight down&lt;br /&gt;
* After about 50 seconds, the boss performs a dive attack.&lt;br /&gt;
** 1000KNIGHTS zako may appear depending on the status of the boss, each of which will drop a Life Chip.&lt;br /&gt;
*** Maximum of 8 if both hands are destroyed and neither wing is completely gone.&lt;br /&gt;
** Any arms that are still attached when the boss boosts backwards will spew out LUNA Crystals. Shortly afterwards, the wings self-destruct into their second form, removing the arms and forfeiting any Spirit value.&lt;br /&gt;
*** These extra crystals aren't very useful when Token scoring because triggering them takes too much waiting and it's much better to go for Freeze Cancels on the missiles anyway, which requires destroying the wings before the dive.&lt;br /&gt;
* '''All parts gone:'''&lt;br /&gt;
** The core bobs around erratically while emitting rings of blue destructible bullets, then fires dense streams of red destructible bullets straight down.&lt;br /&gt;
** The core switches between sniper 5-ways and quick aimed bursts, moving around periodically. Ingot cancel potential is minimal.&lt;br /&gt;
&lt;br /&gt;
== Segment 1 Behind ==&lt;br /&gt;
* '''Unnamed 509 (little jet MASTER)'''&lt;br /&gt;
** Same as on Segment 1L except the SLAVEs are more spread out which lowers the graze potential.&lt;br /&gt;
* '''SHELL BATTERY'''&lt;br /&gt;
** The only real Spirit attraction to this stage. The ring of invulnerable parts can create a lot of tick points if hit simultaneously (&amp;gt;2000 Spirits over the sequence in the best cases). Clipping inside the ring is possible by hugging the top of the screen where the battery enters or via invincibility. The Inner Spirit value of the core is continually reset to 0, so this trick is useless for characters who are bad at tick points.&lt;br /&gt;
=== Boss: Quiet Minstrel===&lt;br /&gt;
* All of the boss's patterns are simple fixed + aimed attacks.&lt;br /&gt;
* Destroy the core twice first to increase the Spirit value of the noses.&lt;br /&gt;
** The boss begins moving around after destroying its core twice. Time this to ensure it moves in a consistent way and doesn't wall you.&lt;br /&gt;
* '''Core destroyed twice, all parts destroyed:'''&lt;br /&gt;
** Second form with four options. The back options fire straight down and the front pair fire aimed shots.&lt;br /&gt;
** Destroying the front options renders the boss effectively harmless, allowing its value to be raised trivially.&lt;br /&gt;
* '''All second form options destroyed:'''&lt;br /&gt;
** Third form with indestructible options firing entrapment lanes. Alternates with a sniper pattern after a while.&lt;br /&gt;
** Good bullet cancel potential, but inconsistent if not planned precisely.&lt;br /&gt;
*** Timings where the boss is in its most upper-right position work well. The top-right option should be touching both edges of the play area.&lt;br /&gt;
&lt;br /&gt;
== Segment 2 Lead ==&lt;br /&gt;
* '''WATERLEAPER'''&lt;br /&gt;
** Destroying 12 or more total leg pieces will replace the enemy waves at TIMER 83 with two high-value large stones.&lt;br /&gt;
* '''SKULL-GUNNER'''&lt;br /&gt;
** These shoot 2x triplets of indestructible SOLID-AMMO up to 7 times each, which can be milked for lots of tick points with area damage over time weapons. Spread hits out between multiple lanes of torpedoes to increase the income rate.&lt;br /&gt;
=== Boss: Scarlet Queen ===&lt;br /&gt;
* Scarlet Queen has a multitude of parts to dismantle. Which parts she has remaining can dramatically change her attack patterns.&lt;br /&gt;
** '''Talons''', two large parts at the bottom. Periodically swing in and out shooting flames and bullets.&lt;br /&gt;
** '''Wings''', two large parts at the top sides. Move up and down. Do not have any attacks until the feathers are gone.&lt;br /&gt;
** '''Feathers''', 5 on each wing. Fire various projectiles and can be SEALed.&lt;br /&gt;
** '''Thorned-Tiara''', at the top middle. Shoots burst streams at the player if approached. Drops Life Chips when destroyed.&lt;br /&gt;
* The core alternates between wide/sparse fans of small bullets and chaotic waves of thorn bullets. Both types are static.&lt;br /&gt;
* '''Both talons destroyed:'''&lt;br /&gt;
** The talon stumps fire walls of thorn bullets with brief gaps. The feathers fire grazable needles in static patterns.&lt;br /&gt;
** If playing for Spirits, leave all the feathers intact while destroying the talons to not miss out on needles.&lt;br /&gt;
*** The second talon should be destroyed at roughly TIMER 159.5, between the second and third fan shot, for the optimal sequence.&lt;br /&gt;
** Moving too high up the screen during this pattern will SEAL some of the feathers and reduce the number of needles shot. Stay near the bottom.&lt;br /&gt;
** The needles can be thought of as having limited &amp;quot;ammo&amp;quot;. If some fail to appear due to SEALing or low STELLA, they may be fired later once the conditions are met.&lt;br /&gt;
* '''Both talons destroyed, needles exhausted:'''&lt;br /&gt;
** The feathers fire aimed droplet bullets.&lt;br /&gt;
* '''All feathers destroyed, at least one wing alive:'''&lt;br /&gt;
** The wings fire homing missiles. These can be shot down to milk Kills or Tokens.&lt;br /&gt;
** Until both wings are gone, the core patterns change to tightly spaced fans and aimed thorn wedges.&lt;br /&gt;
* '''No parts remaining excluding tiara:'''&lt;br /&gt;
** All bullets cancel into SOL pieces and a pair of STELLA items appear.&lt;br /&gt;
** The core switches to much denser patterns. Take advantage of this for a good Ingot cancel.&lt;br /&gt;
* '''Boss destroyed, good survival performance:'''&lt;br /&gt;
** Spirit Kernel form. The boss's soul will attempt to destroy you with fast and dense patterns. This phase lasts 17 seconds and consists of 4 attacks performed in rapid succession.&lt;br /&gt;
** The Spirit Kernel will appear if the following is true:&lt;br /&gt;
 [[Hellsinker/Strategy#Stage Clear Bonus|SURVIVABILITY]] * 10 + (STELLA level - 1) * 32 - (discharge cancel score) &amp;gt; 1070&lt;br /&gt;
::* &amp;quot;Discharge cancel score&amp;quot; increases when cancelling bullets with Discharge during the Segment. Its maximum is 150, which is not enough for an invalidation alone assuming that the other values are perfect. Realistically, it's unlikely to be higher than 30.&lt;br /&gt;
::* Basically, don't die and end with high STELLA. Discharges will narrow the room for error if an error has been made.&lt;br /&gt;
:* The boss releases a huge stream of LUNA Crystals during patterns 1-3. Even when not playing for Tokens, it's worth attempting to collect them for NECESSARY.&lt;br /&gt;
:* The boss makes two sudden movements on the first pattern. These are random but are always at the same timings.&lt;br /&gt;
:* Destroying the boss will cause another Ingot cancel and a Revive item to drop. As the boss's final pattern is the densest, it is worthwhile to delay killing it until the last second.&lt;br /&gt;
:** Since dying lowers NECESSARY by 2 and the Revive does nothing when at the life cap, a suicide is often profitable long-term. The second wave of pattern 3 is a good spot to die.&lt;br /&gt;
&lt;br /&gt;
== Segment 2 Behind ==&lt;br /&gt;
* TBA&lt;br /&gt;
=== Boss: Glorious Symbol ===&lt;br /&gt;
* TBA&lt;br /&gt;
&lt;br /&gt;
== Segment 3 Lead ==&lt;br /&gt;
* The orbital gun which fires at TIMER 58 and TIMER 80 can destroy enemies. You won't get any kill value if this happens.&lt;br /&gt;
* '''SEAGULL'''&lt;br /&gt;
** Have a base kill value of 10 while SEALed, which makes killing them individually more Spirits-profitable than UNCHAINing.&lt;br /&gt;
** Continuing the inversion of the typical rules, UNCHAINing them will produce harmless SCRAP-CORAL which is more profitable for Kills or Tokens.&lt;br /&gt;
** If the SEAGULLs coming from the top are exhausted early, many needle-firing CHILDREN appear. The optimal way to trigger this is a clean UNCHAIN at TIMER 94.4. The player should be positioned to the MASTER's right ready to scroll more enemies onscreen ASAP.&lt;br /&gt;
* '''UNNAMED 513 (giant owl)'''&lt;br /&gt;
** The 6 &amp;quot;leg&amp;quot; parts have a kill value and need to be destroyed sequentially. Be aware that the connecting joints are also destructible. None of the other parts have a noteworthy Spirit value.&lt;br /&gt;
* '''UNNAMED 528 (long arms)'''&lt;br /&gt;
** Destroy each arm part sequentially for the full value.&lt;br /&gt;
** When all parts are destroyed, a stream of missiles will be released from the top.&lt;br /&gt;
** Moving directly above the core will make it shoot a 1-way stream straight upwards. When playing for Tokens, combine this with the missile barrage to create lots of LUNA Droplets.&lt;br /&gt;
&lt;br /&gt;
== Segment 3 Behind ==&lt;br /&gt;
* TBA&lt;br /&gt;
=== Boss: Sunken Bishop ===&lt;br /&gt;
* TBA&lt;br /&gt;
&lt;br /&gt;
== Segment 4 ==&lt;br /&gt;
* The Segment is composed of up to 32 waves (SECTORs) and ends at TIMER ~185.&lt;br /&gt;
* The boss will not bother to show up if the player's survival performance is too poor. The boss is guaranteed to appear if any of the following are true:&amp;lt;br&amp;gt;&lt;br /&gt;
:STELLA level 4 or higher&amp;lt;br&amp;gt;&lt;br /&gt;
:Life count 3 or more&amp;lt;br&amp;gt;&lt;br /&gt;
:No deaths during the Segment (SURVIVABILITY 100)&lt;br /&gt;
* '''SECTOR 02'''&lt;br /&gt;
** The SECTOR only advances when the 300-frame LIMIT timer has expired and no enemies are alive; when advanced, an Ingot cancel occurs. DUNLINs fire slow thorn bullets 120 frames after appearing. Try to spawn a new DUNLIN ring a little before LIMIT 120 and leave it intact to create more Ingots.&lt;br /&gt;
* '''SECTOR 03'''&lt;br /&gt;
** If STELLA is raised to level 7+ before reaching this SECTOR, two additional HONEYCOMBs will spawn.&lt;br /&gt;
* '''SECTOR 04'''&lt;br /&gt;
** Whichever side three RAVENs appear on will be the same side the MONO-WINGs appear on in SECTOR 05.&lt;br /&gt;
* '''SECTOR 10'''&lt;br /&gt;
** Going to the top middle of the screen after all enemies have been killed triggers an Ingot cancel. UNCHAIN the enemies so that a path to the top remains open.&lt;br /&gt;
=== Boss: Rusted Dragon ===&lt;br /&gt;
* Rusted Dragon is a significant step up in difficulty compared to previous bosses, especially if playing for score.&lt;br /&gt;
* The Dragon's wings can be destroyed twice each. The first time each wing is destroyed, the player is granted ~210 frames of invincibility and the wing's patterns change. Destroying a wing a second time removes it.&lt;br /&gt;
* At LIMIT ~192, the boss fires a big wave of destructible bullets and shrapnel from each wing. This is the source of the largest NUTCRACK bonus in the game.&lt;br /&gt;
** Destroyed shrapnel chunks drop SOL pieces.&lt;br /&gt;
* '''At least one wing remaining, below LIMIT 180:'''&lt;br /&gt;
** Phase 2. The boss performs an opening beam attack and then a long cycle of varied patterns.&lt;br /&gt;
** This phase is useless for scoring. Set up both wings to be fully destroyed immediately after the shrapnel attack in order to skip it. Taking advantage of the SOL pieces dropped by the shrapnel can help with this.&lt;br /&gt;
* '''Both wings destroyed:'''&lt;br /&gt;
** CLAMMBON phase. The boss releases CLAMMBON enemies, replaced with a new set when all are destroyed. They behave differently with each wave.&lt;br /&gt;
*** Most of the CLAMMBON formations are either fixed-position or manipulatable predictably with practice. The chaotic movement of the small CLAMMBON swarms seems random.&lt;br /&gt;
** Rusted Dragon itself attempts to track you vertically and mostly releases slow bullets straight down. Its movement pattern tries to alternate sides 4 times, then go to the middle, then repeat.&lt;br /&gt;
** Use any means necessary to clear waves as quickly as possible. Make sure that the boss retains some HP to give room for error later on.&lt;br /&gt;
* '''48 CLAMMBON waves cleared:'''&lt;br /&gt;
** Final phase. Fisher-Price brand [[Guwange]] catspider.&lt;br /&gt;
** CLAMMBON trains swoop through the middle of the screen from the top left and right. The last CLAMMBON in each train is a MASTER.&lt;br /&gt;
*** The maximum UNCHAIN value of each train is 19. This can add up to 1500+ Spirits if the phase is reached quickly enough.&lt;br /&gt;
*** Shortly after a train passes the middle of the screen, its front CLAMMBONs will exit the play area and despawn, lowering the UNCHAIN potential. UNCHAIN the trains on the side they spawn on.&lt;br /&gt;
*** The CLAMMBONs here do not have any collision.&lt;br /&gt;
** Rusted Dragon constantly releasing small thorn wedges in every direction. It also fires short aimed bursts periodically.&lt;br /&gt;
*** Roughly every 11 seconds the boss uses a second pattern, consisting of brief bursts of semi-random fast bullets, then deaccelerating wedges aimed around the player, before returning to the standard pattern.&lt;br /&gt;
** This phase is considerably more dodging-focused than anything else in the game and thus demands some different priorities.&lt;br /&gt;
*** Rusted Dragon's attacks are mostly random and will need to be sight-read to find safespots and paths to the other side of the screen.&lt;br /&gt;
*** The boss follows a semi-fixed movement pattern during this phase. It preemptively moves to its starting position during CLAMMBON wave 47. After the final phase begins, it moves in small circles, trending downwards to a fixed height, then upwards to the top of the screen, then reversing again.&lt;br /&gt;
**** Taking note of the boss's starting position and keeping track of its current movement direction can help in anticipating the general difficulty of the upcoming dodges.&lt;br /&gt;
*** Staying near the middle of the stage will make this phase easier to survive, but will cause a lot of accidental damage to the boss. Moving from side to side is more challenging but will preserve the boss's HP.&lt;br /&gt;
*** Discharges that can be used without damaging the boss or the CLAMMBONs, such as Deadliar at minimum SOL, Fossilmaiden's Bacillus' Cloak, and Xanthez's beam, can be helpful for safety here.&lt;br /&gt;
*** Moon Cradle has additional awkwardness to deal with. When performing UNCHAINs in the bottom third of the screen, her lingering shot projectiles will incidentally destroy some of the CLAMMBONs on the following wave as they spawn in. Preventing this means constantly fighting for vertical space.&lt;br /&gt;
** Balance the time limit with the Ingot cancel potential of the boss's attacks. Do not get too greedy and go to LIMIT 0 unless you're extremely confident. Letting the boss time out will instantly ruin a scorerun.&lt;br /&gt;
&lt;br /&gt;
== Segment 5 ==&lt;br /&gt;
* Running Spirits and passive NECESSARY do not apply during this stage.&lt;br /&gt;
* The Inner Spirit value of the GOLDEN-ARMs increases as the player stays close to them, up to +38 at STELLA level A.&lt;br /&gt;
* If a Life Chip scrolls off the left or right screen edge due to the scrolling changing direction, it is lost immediately. Be careful when killing turrets out of your reach.&lt;br /&gt;
* Constantly attacking the walls (INCABLOCKs) is a source of tick points and helps raise STELLA.&lt;br /&gt;
* For Spirits scoring, there are two candidates of which route to take. All SOL floors consecutively, or SOL F1 → SOL F2 → wallclip → LUNA F2 → LUNA F3 → SOL F3.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Route&lt;br /&gt;
! Life Chips&lt;br /&gt;
! GOLDEN-ARMs&lt;br /&gt;
! Maximum duration&lt;br /&gt;
|-&lt;br /&gt;
| Full SOL route&lt;br /&gt;
| 118&lt;br /&gt;
| 24&lt;br /&gt;
| ~251 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Wallclip route&lt;br /&gt;
| 128~131&lt;br /&gt;
| {{HoverSpan|May be impractical to get a high value on one of them|20}}&lt;br /&gt;
| ~242 seconds&lt;br /&gt;
|}&lt;br /&gt;
:* The full SOL route is more profitable if the Life Chips from the wallclip route do not result in an extra Extend. Precise routing can make the difference either way.&lt;br /&gt;
* For Tokens or Kills scoring, SOL F1 → SOL F2 → wallclip → LUNA F2 → LUNA F3 is the longest route which ends on LUNA side, maximizing the total enemy count.&lt;br /&gt;
* The shortest possible route is LUNA F1 → SOL F2 → immediately LUNA F2 → LUNA F3 (~83 seconds to the midboss).&lt;br /&gt;
&lt;br /&gt;
=== Boss: Perpetual Calendar ===&lt;br /&gt;
* This fight is a boss rush alternating between Calendar patterns and 4 midbosses.&lt;br /&gt;
** The SOL side bosses are preferred for Spirits play, while the LUNA side bosses are preferred for Tokens or Kills play.&lt;br /&gt;
* Calendar patterns advance when all of the 24 turret parts are destroyed, or upon timeout (functionally ~18 seconds on all except the last). The inner value of the boss itself is meaningless during most of its patterns.&lt;br /&gt;
* There are no additional penalties to timing out any part of the fight.&lt;br /&gt;
----&lt;br /&gt;
==== Calendar Pattern 1: Ages Circulation ====&lt;br /&gt;
{{HoverSpan|巡歴セシ星々ノ軌跡|''Traces of the passage of the stars''}}&lt;br /&gt;
* Very simple fixed + aimed bullets.&lt;br /&gt;
* The inner value of the turrets can be raised by clipping inside the boss as it comes out of the background, provided the player has a means of escape.&lt;br /&gt;
----&lt;br /&gt;
==== Aristofencer ====&lt;br /&gt;
* Midboss 1 on SOL side and midboss 4 on LUNA side.&lt;br /&gt;
* Structurally similar to the Segment 1L boss, with two hands, indestructible arms and two &amp;quot;shoulders&amp;quot; to be destroyed twice. Attempting to go above it will just result in death though.&lt;br /&gt;
* Switches to a rotating fan pattern once all parts are destroyed.&lt;br /&gt;
** There are two strategies to getting a bigger Ingot cancel from the fan.&lt;br /&gt;
*** Wait for the boss to be at one edge of the screen and firing towards the opposite side to maximize the screen space for bullets. This works better for Deadliar and Fossilmaiden who can more easily collect dispersed items.&lt;br /&gt;
*** Wait underneath the boss and stall the fan with the Suppression Radius as it turns towards you, finishing the boss off at the last moment. As the core is fragile, it's viable to kill it with a Discharge and utilize the star cancel trick.&lt;br /&gt;
----&lt;br /&gt;
==== Calendar Pattern 2: Solar Dust ====&lt;br /&gt;
{{HoverSpan|暁ノ儀仗・赤蜻蛉|''Ceremony of dawn – red dragonfly''}}&lt;br /&gt;
* Draws a harmless trace in straight lines which leaves a delayed fire trail.&lt;br /&gt;
* The logical sequence of lines is always the same, but the rotation/points aimed at depend on the stage TIMER.&lt;br /&gt;
** Small TIMER variations don't make much difference. Aim to reach this phase on a similar TIMER every run so it becomes consistently routeable.&lt;br /&gt;
* The passing fire dislodges archives from the backdrop which can be shot for Kills and LUNA Crystals.&lt;br /&gt;
----&lt;br /&gt;
==== Curiousmediator ====&lt;br /&gt;
* Midboss 2.&lt;br /&gt;
* Odd gimmick enemy. Additional parts are NOBLE-GUNNER (right arm), RUDE-GUNNER (left arm), and two indestructible joints.&lt;br /&gt;
* The arms can be destroyed repeatedly.&lt;br /&gt;
* The arms are initially indestructible and briefly become vulnerable after &amp;quot;punching&amp;quot;. The arms can have dramatically increased damage resistance sometimes possibly related to attacking other parts.{{template:unconfirmed}}&lt;br /&gt;
* The core can be safely flown through.&lt;br /&gt;
* Pattern 1 is totally safe above the boss and predictable below it. This is the obvious choice for milking the arms or raising the core value.&lt;br /&gt;
* Pattern 2 starts at ~63% core health. This pattern is dangerous and is usually speedkilled.&lt;br /&gt;
* Pattern 3 starts at ~29% core health. The small rings are dense and produce a lot of Ingots when the boss is killed. The boss will only drop Life Chips if the player is within close proximity of the core. Moving above it is often the best option.&lt;br /&gt;
----&lt;br /&gt;
==== Calendar Pattern 3: Inversal Current ====&lt;br /&gt;
{{HoverSpan|逆巻ク刻ノ奔流|''Torrential reversal of time''}}&lt;br /&gt;
* Fixed pattern with a unique bullet type.&lt;br /&gt;
* The bullets have a limited lifespan and cannot be cancelled by any other means.&lt;br /&gt;
* The bullets dislodge lots of archives.&lt;br /&gt;
----&lt;br /&gt;
==== Neverblossom ====&lt;br /&gt;
* Midboss 3 on SOL side and midboss 1 on LUNA side.&lt;br /&gt;
* Has 8 shield parts surrounding the core.&lt;br /&gt;
* '''Pattern 1:'''&lt;br /&gt;
** Fires aimed bullets from the core.&lt;br /&gt;
** Performs telescopic punches with either the cardinal or diagonal set of parts, and fires 5-way bursts with the other set.&lt;br /&gt;
*** The punches can come out '''very''' suddenly at high STELLA.&lt;br /&gt;
*** The cardinal set always punches first.&lt;br /&gt;
* '''Pattern 2:'''&lt;br /&gt;
** Fires aimed bullets from the core.&lt;br /&gt;
** Spins around rapidly launching random bullet walls from the parts. Ends with a 16-way blossom of extremely slow drifting bullets.&lt;br /&gt;
* After the first cycle, the boss begins rotating and moving around during pattern 1.&lt;br /&gt;
* '''Core under ~45% health:'''&lt;br /&gt;
** The core moves to the middle and emits three needle lanes while rotating.&lt;br /&gt;
** Remaining parts either orbit the core closely and shoot outwards, or orbit far away and shoot inwards.&lt;br /&gt;
* A few hundred Spirits can be gained from grazing the second phase.&lt;br /&gt;
** All of the parts should be destroyed in the process of lowering the core's health so they don't interrupt you while grazing. Plan your attacks in order to raise the parts' value while doing this.&lt;br /&gt;
*** An advanced alternative is to not detour to destroy all the parts and only attack them incidentally while damaging the core to activate phase 2 more quickly. Upon switching phase, the core will wait for up to a few seconds before it begins attacking. The remaining parts can be finished off during this mandatory wait, saving time.&lt;br /&gt;
** It's advisable to speedkill the first phase in any case as the boss gets much more annoying after the first cycle.&lt;br /&gt;
----&lt;br /&gt;
==== Saint Mauve ====&lt;br /&gt;
* Midboss 3 on LUNA side.&lt;br /&gt;
* Has 5 patterns, advancing as her health depletes.&lt;br /&gt;
* Releases a flock of harmless bird zako after each pattern which can be destroyed for Kills or LUNA Droplets.&lt;br /&gt;
* Releases bird zako repeatedly during the final pattern '''Fragment: Purgatoric Shine'''.&lt;br /&gt;
** Rush to the final pattern to milk Kills and Tokens.&lt;br /&gt;
----&lt;br /&gt;
==== Calendar Pattern 4: Lunatic Phantom ====&lt;br /&gt;
{{HoverSpan|月ヲ詠ム真跡・薄荷蝶|''Authentic lunar composition – mint butterfly''}} &amp;lt;sup title=&amp;quot;Composition as in to write poetry.&amp;quot; style=&amp;quot;text-decoration: underline #000 dotted; cursor:help&amp;quot;&amp;gt;note&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Similar to Solar Dust but draws one continuous bendy line in a confusing meandering pattern.&lt;br /&gt;
* Can be routed similarly to Solar Dust.&lt;br /&gt;
* Absent a route, staying as far away as possible from the boss and/or hiding in the corners can work.&lt;br /&gt;
* Big source of archives for extra Kills.&lt;br /&gt;
----&lt;br /&gt;
==== Old Rose ====&lt;br /&gt;
* Midboss 4 on SOL side.&lt;br /&gt;
* An unusually random enemy, with both random pattern selection and random movement. When below ~49% health and ~24% health, the selection of patterns changes.&lt;br /&gt;
* In addition to each pattern having its own name, the effects/aura flashes around Rose can be read to determine what she's about to do.&lt;br /&gt;
* Beware being attacked from the bottom of the screen after '''Dominator On The Twilight''', or being rammed at the start of said pattern.&lt;br /&gt;
* '''At ~74% health and ~49% health:'''&lt;br /&gt;
** Deploys 10 stationary Mistletoes which fire aimed shots in the first case and rotate in the second.&lt;br /&gt;
*** Mistletoes have damage resistance briefly after appearing. Take advantage of this to raise their Spirit value.&lt;br /&gt;
*** The Mistletoes self-destruct if left alive for too long.&lt;br /&gt;
* '''At ~24% health:'''&lt;br /&gt;
** Deploys 20 Mistletoes in two concentric rings which shoot flames inwards. If left alive long enough, they self-destruct and perform a big attack.&lt;br /&gt;
* Rose should be killed during '''Wish Slaughter''' to maximize the Ingot cancel.&lt;br /&gt;
** Get to the end of the fight with time to spare in case she trolls you by refusing to pick Wish Slaughter for multiple cycles.&lt;br /&gt;
** Be careful not to hit the item limit by producing too many Ingots, which will cause Rose's dropped Life Chips to not appear.&lt;br /&gt;
----&lt;br /&gt;
==== Calendar Pattern 5: Astrolabium ====&lt;br /&gt;
{{HoverSpan|恒久ナル祈祷機関|''Engine of eternal prayer''}}&lt;br /&gt;
* Opens with a left winder, then 2x right, 2x left, 2x right etc.&lt;br /&gt;
* Fires beams from the 12 turrets.&lt;br /&gt;
* The LIMIT timer on this phase is influenced by how quickly you progress past the other bosses.&lt;br /&gt;
* Destroy the core and the boss ends immediately.&lt;br /&gt;
** Destroy all of the turrets and wait, and a second set of turrets will appear. Destroy the second set and wait, and the phase will switch to KAREIDOSCOPE.&lt;br /&gt;
----&lt;br /&gt;
==== Calendar Pattern 6: KAREIDOSCOPE ====&lt;br /&gt;
{{HoverSpan|永劫ナル回帰ノ坩堝|''Crucible of endless recurrence''}}&lt;br /&gt;
* Can't be ended early, continues until timeout. Shares the LIMIT timer with Astrolabium.&lt;br /&gt;
* Rotates through a series of patterns, each with many attached SLAVEs.&lt;br /&gt;
* Destroying the core advances the PHASE counter and switches to the next pattern.&lt;br /&gt;
* On the second pattern and every 4 thereafter, the boss will additionally start a tripwire attack.&lt;br /&gt;
** The beams activate after the player touches them. The active beams are made of a dense line of bullets; intentionally letting them come out before a kill is a large source of Frozen Crystals.&lt;br /&gt;
* Each kill activates FATE CONTROL, recovering 2.5 TERRA.&lt;br /&gt;
* Both the UNCHAIN value of the SLAVEs and the difficulty of the patterns increase with PHASE.&lt;br /&gt;
&lt;br /&gt;
== Segment 6 ==&lt;br /&gt;
* There are a huge number of above-zako-size enemies on this stage, and nearly all of them drop LUNA Crystals. These can contribute a substantial amount of NECESSARY if collected well.&lt;br /&gt;
* The wave cannon can destroy enemies. You won't get any kill value if this happens.&lt;br /&gt;
* '''UNNAMED 281 (life fountain)'''&lt;br /&gt;
** Behind the first set of diamond-shaped blocks is an invisible stationary enemy that will continuously produce Life Chips when hit rapidly.&lt;br /&gt;
*** It's safe to try to Discharge clip through the blocks at ~TIMER 31. Wait until after the two chimes in the music before making a move.&lt;br /&gt;
*** Misdirecting the second wave cannon shot to the edge of the screen will cause it to miss the remaining blocks, preserving the tick point potential from them while milking the life fountain.&lt;br /&gt;
* '''Elder Mistletoe [SLUG LADY]'''&lt;br /&gt;
** Destroying each of the four bits will increase her inner value (to 20, 41, 62, 187 at STELLA level A). The wave cannon can be used to damage them, but be careful that it doesn't steal your kills.&lt;br /&gt;
** After the midboss, a zako section begins until TIMER 154. Get rid of her ASAP for lots of kills and LUNA items. This is a good spot for a Kill Breakthrough if you don't have one already.&lt;br /&gt;
*** Conversely, as the zako section is static, delaying the midboss kill to a planned timing can make managing it more consistent.&lt;br /&gt;
* '''BREAKWATER'''&lt;br /&gt;
** Up to TIMER 234, killing each will cause another one to spawn. They appear in a fixed pattern: Left, right, left, middle, right, left, right, middle, left, right, left, middle, right, left, etc.&lt;br /&gt;
* There is an extra stage segment after the boss fight.&lt;br /&gt;
** During the final zako storm, stream from left to right and activate the Suppression Radius once the thorn bullets start appearing, to stall them for the Ingot cancel at the end of the stage.&lt;br /&gt;
*** The density of the waves during the final couple of seconds can contribute a noticeable amount of tick points (potentially 80+ over the last 3 seconds).&lt;br /&gt;
=== Boss: Apostles of the Seed (Dawn &amp;amp; Dusk) ===&lt;br /&gt;
* Dawn is the red one and Dusk is the blue one. The percentage in the middle of the screen is their combined health.&lt;br /&gt;
* A pink or purple circle around an Apostle indicates that it has damage resistance. You can avoid using resources on them during this time or use the increased resistance to control their HP more effectively.&lt;br /&gt;
* '''Phase 1:'''&lt;br /&gt;
** The fight begins with a wave cannon attack as the bosses swoop in from below.&lt;br /&gt;
** The Apostles shift up and down, firing either fixed bullets or homing fireballs.&lt;br /&gt;
*** Positioning above an Apostle's head will SEAL all of its attacks during this phase.&lt;br /&gt;
*** Spirits players will want to use this phase to raise the Apostles' Spirit values as there aren't many other opportunities.&lt;br /&gt;
* '''All limb parts destroyed or combined health total under 70%:'''&lt;br /&gt;
** Phase 2. The Apostles take turns trying to overwhelm you with fast attacks. Each Apostle has 4 attacks, chosen randomly.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
 Dawn/Balls=&lt;br /&gt;
[[File:Hs-dawn-electro.gif|center]]&lt;br /&gt;
* Electro-balls are fired in pairs chaotically, then followed by a spread bomb.&lt;br /&gt;
* After being on screen for a certain time, the balls expand before dissipating. Don't get too close when stalling them with the Suppression Radius.&lt;br /&gt;
|-|&lt;br /&gt;
 Dawn/Rush=&lt;br /&gt;
[[File:Hs-dawn-rush.gif|center]]&lt;br /&gt;
* Chases the player with a circular melee attack while creating lines of bullets. Attacks 3 times.&lt;br /&gt;
* The range of the melee attack is smaller than it appears.&lt;br /&gt;
* It's often best to misdirect Dawn to the top of the screen on the second attack so not to get trapped at the bottom on the third.&lt;br /&gt;
|-|&lt;br /&gt;
 Dawn/Homing=&lt;br /&gt;
[[File:Hs-dawn-homing.gif|center]]&lt;br /&gt;
* Launches homing fireballs. Fireball quantity changes with STELLA level.&lt;br /&gt;
* Can be evaded simply by moving to one side of the screen and then in the other direction.&lt;br /&gt;
* Can be SEALed completely if you happen to be close to Dawn at the time.&lt;br /&gt;
|-|&lt;br /&gt;
 Dawn/Stream=&lt;br /&gt;
[[File:Hs-dawn-stream.gif|center]]&lt;br /&gt;
* Goes to one edge and fires a big fixed stream plus many mini-walls of small bullets while moving to the other edge.&lt;br /&gt;
* Easily avoided by hugging the opposite edge.&lt;br /&gt;
* Activating the Suppression Radius preemptively to clear a gap is often a smart play. If not, be cautious of being attacked by Dusk while navigating the lingering small bullets.&lt;br /&gt;
|-|&lt;br /&gt;
 Dusk/Blade=&lt;br /&gt;
[[File:Hs-dusk-blade.gif|center]]&lt;br /&gt;
* Quickly lines up with the player and fires a giant beam and 5 wedges. Attacks 4 times.&lt;br /&gt;
* Fast and dangerous attack. Can easily snipe you if you're not anticipating it.&lt;br /&gt;
|-|&lt;br /&gt;
 Dusk/Plasma=&lt;br /&gt;
[[File:Hs-dusk-plasma.gif|center]]&lt;br /&gt;
* Fires loads of small wedges everywhere and creates transitory walls of purple chains.&lt;br /&gt;
* The chains' sequence is fixed. Despite appearances, the area underneath Dusk is safe from them.&lt;br /&gt;
* It's inadvisable to use the Suppression Radius here as neither of the bullet types can be destroyed and there's not much space to work with.&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Dusk/Spread=&lt;br /&gt;
[[File:Hs-dusk-spread.gif|center]]&lt;br /&gt;
* Random bullet spam ending with an aimed 3-way stream.&lt;br /&gt;
* The bullet speed gets faster over time.&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Dusk/Walls=&lt;br /&gt;
[[File:Hs-dusk-walls.gif|center]]&lt;br /&gt;
* Sequence of plasma walls from the left and right edges.&lt;br /&gt;
* The walls block projectiles.&lt;br /&gt;
* Has a safespot at the top, between Dusk's raised arms. This also provides an opportunity to raise Dusk's Spirit value a little. Use a Discharge to noclip up there.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
:* The general character of this phase is that the weaker attacks create interference so you get trapped or sniped by a follow-up. Strategize around the killer combinations wherever they could happen.&lt;br /&gt;
:** For example, assume Dusk is going to do Blade after '''every''' Dawn attack and the frequency of mistakes will fall.&lt;br /&gt;
:* Control your damage output during this phase. Dusk should be brought to no lower than 33% to ensure the following phase triggers with Dawn at under 5%.&lt;br /&gt;
* '''Both Apostles alive, combined health total under 20%:'''&lt;br /&gt;
** Team attack phase. The Apostles rotate around opposite sides of the screen while tethered together with a chain. They spin in one direction slowly, or spin in the opposite direction quickly, ordered randomly.&lt;br /&gt;
** Aside from the chain itself being deadly, Dawn fires aimed bursts of destructible bullets, while Dusk summons bubble-shaped SURX enemies to bump into you.&lt;br /&gt;
** The chain is grazable. Using shot during this phase should be avoided for Spirit purposes.&lt;br /&gt;
** This phase will end early if an Apostle dies.&lt;br /&gt;
* '''Both Apostles alive, team attack phase timed out:'''&lt;br /&gt;
** Self destruct phase. The Apostle with lower HP destroys its own limbs and performs a final desperation attack.&lt;br /&gt;
*** Dawn flies to the top and rain down rows of large bullets. This attack is completely harmless above it.&lt;br /&gt;
*** Dusk flies to the middle and fires clusters of exotic bullets in all directions.&lt;br /&gt;
** During this phase, the Apostle has a supercharged version of their shield, blocking the vast majority of damage. Entering this phase with more than ~5-6% HP will make it very difficult to kill the Apostle before the 10 second timeout.&lt;br /&gt;
* '''One Apostle alive:'''&lt;br /&gt;
** Solo phase. The surviving Apostle performs a final attack.&lt;br /&gt;
** Dawn moves to the middle and fires a 4-way bullet spiral which spins at varying speeds.&lt;br /&gt;
*** The bullet density of this attack isn't very high. Dawn is rarely the surviving Apostle on Spirits runs.&lt;br /&gt;
** Dusk attempts to wall you with a fixed + aimed pattern. If left alive long enough, it will switch to a static dive attack pointed directly downwards, then back to the first pattern.&lt;br /&gt;
*** Be cautious of being clipped by the aimed yellow droplets. Focus on avoiding them cleanly.&lt;br /&gt;
*** When aiming for an Ingot cancel, the pink parts of the pattern are densest. The 3-way pink swipe at the end of each cycle takes a while to leave the screen and will overlap with the upcoming cycle.&lt;br /&gt;
**** This can be fairly challenging to time correctly if all of your character's attacks require aiming.&lt;br /&gt;
**** It can also be possible get a big cancel off the dive attack. Optimizing this requires either good HP management due to the interfering boss shield, or a powerful Discharge for the star cancel trick.&lt;br /&gt;
&lt;br /&gt;
== Segment 7 ==&lt;br /&gt;
* '''UNNAMED 499'''&lt;br /&gt;
** MASTER on left. The SLAVEs drop Life Chips when killed individually.&lt;br /&gt;
* '''UNNAMED 500'''&lt;br /&gt;
** MASTER on right. The SLAVEs fire needles, and drop Life Chips and fire revenge needles when UNCHAINed.&lt;br /&gt;
* '''1000KNIGHTS'''&lt;br /&gt;
** Drop Life Chips if killed after performing an attack. Bait their swipes with vertical movement.&lt;br /&gt;
=== Boss: Rex Cavalier (Land Form) ===&lt;br /&gt;
* A swarm of needle zako appear with the boss if you've gained at least 1 Immortality bonus during the stage portion.&lt;br /&gt;
* Staying above Rex Cavalier's head (&amp;quot;out of the conversation sphere&amp;quot;) will dodge all attacks for the first chunk of the fight.&lt;br /&gt;
* Rex Cavalier's health will slowly regenerate over time. This continues until TIMER 130 where it regenerates in a burst, then stops.&lt;br /&gt;
* All of Rex Cavalier's parts regenerate when destroyed.&lt;br /&gt;
** In addition to the value of the parts, damaging or destroying the parts raises the Inner Spirit value of the core. This may be more or less score-efficient than raising its Inner Spirits through direct attacks depending on which EXECUTOR you're playing.&lt;br /&gt;
* The wisp projectiles can be grazed for Spirits.&lt;br /&gt;
* When the lance missile launchers open at LIMIT 49 and 36, a small canister falls out which will drop some Life Chips when destroyed. It disappears if not destroyed quickly.&lt;br /&gt;
* Killing Rex Cavalier transforms it into an invincible secondary form (UNNAMED 394) which will attack in dense spinning patterns until the timer runs out.&lt;br /&gt;
* When the boss timer runs out, Rex Cavalier will switch to its final Spirit Kernel form. If it was in its secondary form, it will additionally drop a Revive Token.&lt;br /&gt;
** The base Spirit value of the Spirit Kernel is dependent on the value of the boss core when it was destroyed. If the Spirit Kernel phase is reached through timeout, the Spirit Kernel inherits the core's value + a smaller proportion as a consolation prize.{{template:unconfirmed}}&lt;br /&gt;
* Kill the Spirit Kernel at LIMIT 0 for the THE LAST PRESENT bonus. There is a some room for waiting on timing this - don't do it too early.&lt;br /&gt;
* If the Spirit Kernel times out, it will kill you.&lt;br /&gt;
&lt;br /&gt;
== Shrine of Farewell ==&lt;br /&gt;
* The bosses have different levels of damage resistance during each pattern. Most commonly, damage resistance is applied unconditionally for a few seconds after the boss first appears; after that, it's removed whenever the player is within close range. Little or no damage resistance is applied '''between''' patterns.&lt;br /&gt;
* Each pattern runs on discrete cycles which can be determined by the LIMIT timer. When a pattern ends, the boss will hover in the middle of the screen and do nothing until the next cycle is reached.&lt;br /&gt;
** In addition to making the patterns more routable, this can be combined with the damage resistance behavior to further manage the boss's health.&lt;br /&gt;
*** For example, if pattern 1 is ended immediately after a new cycle starts, the boss will wait for basically an entire extra cycle before starting pattern 2, during which the player can get free damage in or otherwise do whatever they want.&lt;br /&gt;
----&lt;br /&gt;
==== Nine Lives ====&lt;br /&gt;
* '''Scare Swallow'''&lt;br /&gt;
:&amp;lt;span title=&amp;quot;気の向く侭に 燕狩り&amp;quot; style=&amp;quot;text-decoration: underline #000 dotted; cursor:help&amp;quot;&amp;gt;''Hunting swallows at a whim''&amp;lt;/span&amp;gt;&lt;br /&gt;
* '''Bondage Divider'''&lt;br /&gt;
:&amp;lt;span title=&amp;quot;影を射る眼差し 四肢を断つ刃&amp;quot; style=&amp;quot;text-decoration: underline #000 dotted; cursor:help&amp;quot;&amp;gt;''Shadow-piercing gaze, dismembering blade''&amp;lt;/span&amp;gt;&lt;br /&gt;
* '''Under The Silence'''&lt;br /&gt;
:&amp;lt;span title=&amp;quot;彷徨う者共よ 無言のままに&amp;quot; style=&amp;quot;text-decoration: underline #000 dotted; cursor:help&amp;quot;&amp;gt;''Those who prowl in silence''&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
==== Million Lives ====&lt;br /&gt;
* '''Nostalgic Pain'''&lt;br /&gt;
:&amp;lt;span title=&amp;quot;面影を語る爪痕&amp;quot; style=&amp;quot;text-decoration: underline #000 dotted; cursor:help&amp;quot;&amp;gt;''Claw marks illustrate the faint remains''&amp;lt;/span&amp;gt; &amp;lt;sup title=&amp;quot;The claw marks left behind make you remember the cat after it's gone.&amp;quot; style=&amp;quot;text-decoration: underline #000 dotted; cursor:help&amp;quot;&amp;gt;note&amp;lt;/sup&amp;gt;&lt;br /&gt;
:* The blood streaks are aimed. They are harmless and block projectiles.&lt;br /&gt;
* '''Innocent Clockworks'''&lt;br /&gt;
:&amp;lt;span title=&amp;quot;古びた振子の舞踏&amp;quot; style=&amp;quot;text-decoration: underline #000 dotted; cursor:help&amp;quot;&amp;gt;''Dance of the ancient pendulum''&amp;lt;/span&amp;gt;&lt;br /&gt;
:* The gears block projectiles. They can be destroyed with damage, but it's easier to move up between them before they spread out instead of playing defensively.&lt;br /&gt;
* '''Volcanic Libido'''&lt;br /&gt;
:&amp;lt;span title=&amp;quot;狂った鬼灯の接吻&amp;quot; style=&amp;quot;text-decoration: underline #000 dotted; cursor:help&amp;quot;&amp;gt;''The kiss of the mad hōzuki''&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
==== Great Impure Al4th ====&lt;br /&gt;
* '''Strange Moon'''&lt;br /&gt;
:&amp;lt;span title=&amp;quot;異形の月&amp;quot; style=&amp;quot;text-decoration: underline #000 dotted; cursor:help&amp;quot;&amp;gt;''Strange moon''&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Damage resistance is applied whenever any of the four JUPITER-SLIMEs are alive. They are replaced periodically. Their spawn positions are manipulated by the player's position.&lt;br /&gt;
:* Bombing this pattern heals Al4th.&lt;br /&gt;
* '''Inversal Baptism'''&lt;br /&gt;
:&amp;lt;span title=&amp;quot;錆釘の雨／逆の禊&amp;quot; style=&amp;quot;text-decoration: underline #000 dotted; cursor:help&amp;quot;&amp;gt;''Rain of rusty nails / Reverse purification''&amp;lt;/span&amp;gt;&lt;br /&gt;
:* By moving extremely close to Al4th before the pattern starts, it's possible to get swept up inside her shield and carried to the top of the screen, pointblanking her all the time. This can potentially skip the pattern.&lt;br /&gt;
* '''Desperate Annulus'''&lt;br /&gt;
:&amp;lt;span title=&amp;quot;散華の宝冠／無尽の礫&amp;quot; style=&amp;quot;text-decoration: underline #000 dotted; cursor:help&amp;quot;&amp;gt;''Crown of falling flowers / Inexhaustible pebbles''&amp;lt;/span&amp;gt; &amp;lt;sup title=&amp;quot;Besides describing how the pattern looks and behaves, this is referring to sange, the Buddhist rite of scattering flowers, which is also a euphemism for a glorious death (ephemerality/transience symbolism). To &amp;amp;quot;wear a crown of falling flowers&amp;amp;quot; might be interpreted as bearing a mark of doom to die in battle, hence the &amp;amp;quot;desperation&amp;amp;quot;.&amp;quot; style=&amp;quot;text-decoration: underline #000 dotted; cursor:help&amp;quot;&amp;gt;note&amp;lt;/sup&amp;gt;&lt;br /&gt;
:* A lot of Spirits can be generated by repeatedly bombing and multihitting the big JUPITER-SLIME waves. Doing this will replenish any STELLA lost from bombing.&lt;br /&gt;
----&lt;br /&gt;
==== Lostone Temperament Nil ====&lt;br /&gt;
* '''Originator's Regal'''&lt;br /&gt;
:&amp;lt;span title=&amp;quot;ただ一張の弦&amp;quot; style=&amp;quot;text-decoration: underline #000 dotted; cursor:help&amp;quot;&amp;gt;''Just one string''&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Less damage resistance is applied before the pattern, and much more applied during it. Get as much damage in as you can ASAP.&lt;br /&gt;
:* The trail of the chaser projectile can be used to damage the boss.&lt;br /&gt;
* '''Virginal Order'''&lt;br /&gt;
:&amp;lt;span title=&amp;quot;霄を模る六十鍵&amp;quot; style=&amp;quot;text-decoration: underline #000 dotted; cursor:help&amp;quot;&amp;gt;''Sixty keys to imitate the firmament''&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Worth grazing for most characters. 100% routable if the pattern is reached on a consistent cycle. Choosing Nil as the first boss will help with this.&lt;br /&gt;
* '''Fatal Strings'''&lt;br /&gt;
:&amp;lt;span title=&amp;quot;定めを紡ぐ糸&amp;quot; style=&amp;quot;text-decoration: underline #000 dotted; cursor:help&amp;quot;&amp;gt;''The thread that spins destiny''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Segment 8 ==&lt;br /&gt;
* '''Windmills'''&lt;br /&gt;
** Destroying 26 or more total blades (UNNAMED 492 and 490, without UNCHAINing) triggers a swarm of UNNAMED 398 dive-bombers at TIMER 61.&lt;br /&gt;
** The UNNAMED 488 MASTER has the largest single UNCHAIN in the game if killed between TIMER 54 and 55. However, for several characters pointblanking and/or bombing each windmill as it scrolls in leads to a bigger Spirit profit.&lt;br /&gt;
* '''UNNAMED 487 (large stones)'''&lt;br /&gt;
** Bombing during this section makes the stones turn invulnerable and spawns lots of ORNITHOPTERs.&lt;br /&gt;
=== Boss: Unnamed 290 / Hellsinker ===&lt;br /&gt;
* The goal of this boss is to raise its Satisfaction meter to level 3. The Satisfaction meter:&lt;br /&gt;
** Rises while hitting the boss rapidly.&lt;br /&gt;
** Rises when the player gets hit.&lt;br /&gt;
** Falls slowly over time.&lt;br /&gt;
** Falls while grazing any bullet (more bullets = faster drop).&lt;br /&gt;
** Falls sharply when cancelling bullets with Suppression or Discharge.&lt;br /&gt;
* The Satisfaction level only matters at the moment the sequence ends (TIMER ~389). As the meter can be easily filled during the long penultimate pattern, SOLAR PLEXUS, Discharge can be used relatively freely before then.&lt;br /&gt;
** For example, to get into position before grazing RHODOPHILIA, or to collect Life Chips.&lt;br /&gt;
** Deadliar is capable of an advanced trick where held Discharge invincibility is used to supergraze the final QUASAR pattern, and then refill the empty Satisfaction meter with pointblank level 2 subweapon damage at the last second.&lt;br /&gt;
* The Satisfaction level at the end of the boss determines which of the three final bosses appears.&lt;br /&gt;
** At level 0, no boss appears and the game ends.&lt;br /&gt;
=== Last Boss 1: Kaleidoscope / Eythrafstos Psuche ===&lt;br /&gt;
* Appears when the Unnamed 290 fight ends at Satisfaction level 1 (Unstable Larva).&lt;br /&gt;
* TBA&lt;br /&gt;
=== Last Boss 2: Floccinaucinihilipilification ===&lt;br /&gt;
* Appears when the Unnamed 290 fight ends at Satisfaction level 2 (Growing Cocoon).&lt;br /&gt;
* TBA&lt;br /&gt;
=== Last Boss 3: GARLAND ===&lt;br /&gt;
* Appears when the Unnamed 290 fight ends at Satisfaction level 3 (Outgrowth Cub). Potentially leads to the TLB and the true end.&lt;br /&gt;
* Damaging GARLAND fills its health bar. Completely filling the health bar before a critical timing{{template:unconfirmed}} will activate the TLB. Messages will appear on the screen if this is achieved.&lt;br /&gt;
** Damaging GARLAND after the life bar has been filled produces Spirits. This income is not affected by STELLA.&lt;br /&gt;
* The rings during the opening phase are a good source of tick points. Hit them as they appear if practical.&lt;br /&gt;
* The giant green lasers can be used to damage GARLAND if the white hexagonal shielding pieces are destroyed.&lt;br /&gt;
* The Mistletoe bullets appearing here will be destroyed immediately on contact with the Suppression Radius.&lt;br /&gt;
** Mistletoes will cancel into Life Chips at LIMIT 80, LIMIT 07, and LIMIT 00. Keep as many of them on the screen as possible when approaching these timings.&lt;br /&gt;
=== True Last Boss: Lost Property 771 ===&lt;br /&gt;
* Only appears after GARLAND if its health bar is filled quickly enough.&lt;br /&gt;
* Like GARLAND, invincible but worth shooting. Lasts 75 seconds.&lt;br /&gt;
** The more times the boss is &amp;quot;killed&amp;quot;, the more its Spirit value increases, making it a big source of Spirits for most characters.&lt;br /&gt;
* When damaged, the QUADRUPLE ONEs surrounding the boss produce huge amounts of LUNA Crystals and cancel nearby Mistletoes into stars. Find ways to damage them at the same time as attacking the boss to manage the hazard count.&lt;br /&gt;
** Mistletoes are '''not''' completely harmless as they are always active for at least one frame. A Mistletoe spawning on top of your hitbox means death even if your Suppression Radius is active.&lt;br /&gt;
*** Noteworthy during the last pattern as the Mistletoes spawn some distance away from the boss's collision.&lt;br /&gt;
* Any Mistletoes on screen when the boss times out turn into Life Chips and are automatically collected. When playing for Spirits, make sure to avoid cancelling them for the last few seconds.&lt;br /&gt;
* Strategies for scoring this boss vary wildly by character.&lt;br /&gt;
** If at least 5 Extends are gained right after the TLB appears, the opening pattern can be ignored completely via invincibility stacking.&lt;br /&gt;
*** In FSO Spirits runs this is only consistently possible (and useful) with Minogame, Moon Cradle, and Infernal Sabbath.&lt;br /&gt;
** '''Deadliar:''' His option can be used to seal most of the Mistletoes by hitting both of the rear QUADRUPLE ONEs simultaneously. Spamming level 3 Dead Array is very effective at killing the boss repeatedly.&lt;br /&gt;
** '''Fossilmaiden:''' Can use the constant supply of LUNA items to spam Breaking Chain continuously and rack up a gigantic kill value. Note that fully abusing this requires external autofire on both main shot and subweapon.{{unconfirmed}}&lt;br /&gt;
** '''Minogame:''' Lacks any particularly abusable tools here. Everything must be used efficiently.&lt;br /&gt;
** '''Moon Cradle:''' Can pointblank the boss core with autofire + Suppression to ignore the Mistletoes. The boss's movement must be tracked extremely precisely to maximize kill count. It's necessary to back away during the final pattern to avoid instant death, and perfect pointblanking is obviously not possible whenever the boss is firing aimed bullets.&lt;br /&gt;
** '''Ecliptic Chariot:''' how are you supposed to play this thing?{{template:unconfirmed}}&lt;br /&gt;
** '''Infernal Sabbath:''' The only character who gets a guaranteed opener skip from Extends. Staying near the limit of LUNA Crystal range with a moderately widened shot angle allows OVER FIRING to be sustained constantly while sealing the Mistletoes up until the final pattern.&lt;br /&gt;
** '''Xanthez:''' Can use the harmless orb enemies produced by the boss after LIMIT 43 to dramatically enhance her blade damage. In order to fully take advantage of this it eventually becomes necessary to clip behind the boss. Suiciding for invincibility and resources is effective as Xanthez will not get many Immortality bonuses so late in the game anyway.&lt;/div&gt;</summary>
		<author><name>User account</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Hellsinker&amp;diff=31331</id>
		<title>Hellsinker</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Hellsinker&amp;diff=31331"/>
		<updated>2024-08-18T18:44:18Z</updated>

		<summary type="html">&lt;p&gt;User account: Undo revision 31330 by User account (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HellsinkerLogoTransparent.png|center|637px]]&lt;br /&gt;
&lt;br /&gt;
'''Hellsinker.''' (ヘルシンカー) is a vertical-scrolling [[doujin]] shooting game developed by Ruminant's Whimper for PC. After a trial version was released in 2004, the game underwent sweeping changes before completion, with the full version eventually being distributed at Comiket 72 in 2007. Since 2019, enhanced versions have been available digitally on Steam and [https://tonnor.booth.pm BOOTH]. The game's defining features are the varied and unconventional abilities of its playable characters, its obscure and obfuscated mechanics, its three different tracked scores, and its often inscrutable lore and unique aesthetic. The story follows 4 members of the mysterious organization GRAVEYARD as they attempt to reach and infiltrate the Cardinal Shaft, a giant tower responsible for the end of the world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;'''AN AWESOME PRAYER'''&amp;lt;br&amp;gt;'''IS''' &amp;lt;br&amp;gt;'''CONFLICT WITH US'''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'''KEEP YOUR DIGNITY'''&lt;br /&gt;
----&lt;br /&gt;
[[Hellsinker/Strategy|'''General Strategy''']] — [[Hellsinker/Segments|'''Segment Strategy''']]  —  [[Hellsinker/Video Index|'''Video Index''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
[[File:HellsinkerTitle1.png|thumb|200px|right|Title screen 1 of 4. Title screens are unlocked as you progress through the game.]]&lt;br /&gt;
&lt;br /&gt;
''Hellsinker.'' is a four-button game with 4 playable characters (one of which has 4 different load-outs, for an overall total of 7) and 9 stages (referred to as ''Segments'') in the main game. There are also unlockable harder versions of the first 3 Segments and 2 standalone Extra Segments. The game's three scoring systems are [[Hellsinker#Spirits|Spirits]], [[Hellsinker#Kills|Kills]], and [[Hellsinker#Tokens|Tokens]].&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''C (Press):''' Main shot. Tapping 5 times per second is optimal. Tapping faster will drain LUNA while providing no benefit.&lt;br /&gt;
* '''C (Hold):''' Charge attack. Some shots have autofire ability as well.&lt;br /&gt;
* '''X (Press or hold):''' Subweapon. The mechanics of this attack vary whether the button was pressed or held, and whether the subweapon gauge is filled to level 1 or 2.&lt;br /&gt;
* '''Z:''' Discharge attack (bomb). Discharge attacks clear the screen of bullets and make the player character invincible for some time.&lt;br /&gt;
* '''V:''' Activate slow movement. The exact behavior of this button is dependent on the ''Speed Control'' setting. Fossilmaiden uses this button to control her aiming direction instead.&lt;br /&gt;
&lt;br /&gt;
There are some additional controls that apply only to some characters:&lt;br /&gt;
&lt;br /&gt;
* ''' C (Tap rapidly):''' Additional shot weapon.&lt;br /&gt;
* ''' C (Hold) + X:''' Additional subweapon.&lt;br /&gt;
* ''' Z (Hold):''' Delay Discharge detonation. Invincibility is still applied immediately.&lt;br /&gt;
&lt;br /&gt;
=== HUD ===&lt;br /&gt;
----&lt;br /&gt;
[[File:HellsinkerHUD left.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
The lefthand side of the HUD focuses on gameplay features and contains vital information for any player.&lt;br /&gt;
# '''Rank and [[Hellsinker#Speed &amp;amp; Speed Control|Speed]] settings.''' Set before a run starts. Rank settings do not work outside Practice mode.&lt;br /&gt;
# [[Hellsinker#Lives|'''Lives.''']] Lives are indicated by the heart containers. Max denotes the maximum number you can stock at once, set before the run. The NECESSARY counter tracks Extend progress; when it falls below 0 you earn an Extend.&lt;br /&gt;
# [[Hellsinker#SOL|'''SOL gauge.''']] SOL determines the strength of your main shot and [[Hellsinker#Discharge|bombs]]. Levels are from 1 to 5. The number will flash red when a bomb is available.&lt;br /&gt;
# [[Hellsinker#LUNA|'''LUNA gauge.''']] LUNA determines your main shot's rate of fire. Has 3 levels, LO/MI/HI. Text will flash blue when HI, indicating maximum fire rate.&lt;br /&gt;
# [[Hellsinker#Subweapon_Gauge|'''Subweapon gauge.''']] Indicates the status of your subweapon. The bar indicates subweapon charge, while the rectangles indicate the level of attack available. For option type subweapons, MOUNT indicates the weapon is mounted to your character while INDEPEND indicates that it has been launched.&lt;br /&gt;
# [[Hellsinker#STELLA_.28Rank.29|'''STELLA gauge.''']] Also called rank. Levels go from 1 to 9 to A. The number will flash red when the gauge is filling and blue when it is emptying.&lt;br /&gt;
# '''Target name.''' Indicates the name of the last target hit. Can be ignored.&lt;br /&gt;
# [[Hellsinker#TERRA|'''TERRA gauge.''']] After being depleted, you will detour to a bonus Segment called the [[Hellsinker#Shrine of Farewell|Shrine of Farewell]] after the end of the current Segment.&lt;br /&gt;
&lt;br /&gt;
[[File:HellsinkerHUD right.png|637px|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
The righthand side of the HUD is mostly reserved for scoring info. Players playing for survival may ignore most of this.&lt;br /&gt;
&amp;lt;ol start=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hellsinker#Bootleg_Ghost|'''Autobomb status.''']] If an autobomb is available, it will say so here and state how many you have remaining for the current Segment. Otherwise it will tell you why an autobomb is not available.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hellsinker#Spirits|'''Spirit counter and gauges.''']] The top counter represents Spirits earned from all previous segments and the bottom shows the amount earned on the current Segment. These numbers are summed at the end of the Segment. The gauges represent decimal values of Spirit gains. A full gauge from top to bottom represents 1, 10, and 100 Spirits. This allows players to easily track Spirit changes of any size, no matter how large their score becomes. If a Spirit [[Hellsinker#BREAKTHROUGH|BREAKTHROUGH]] is achieved, the word BREAK will appear next to the word Spirit.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hellsinker#Kills|'''Kill counter.''']] This tracks the total number of kills made in a run. Like the Spirit counter, the top number tracks previous segments and the bottom number tracks the current Segment. BREAK will also appear next to Kills for a Kill BREAKTHROUGH.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;'''LUNA gem.''' The value inside the gem tracks the current LUNA Crystal level, which determines their Token value. The number outside tracks how many more crystals need to be collected or lost to change the level.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hellsinker#Tokens|'''Token counter.''']] Works similarly to the other two scores aside from lacking a BREAKTHROUGH.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;'''Timer.''' Counts the time (in seconds) since the start of the current Segment.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;'''FPS counter.''' Tracks your FPS, to 2 decimal places (ie 6000 is 60.00). At one time it was possible to configure this to also show VRAM usage and Object Count. It is unknown if this is still possible.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Characters / Executors ==&lt;br /&gt;
''Hellsinker.'' features four playable Executor characters, each with very different playstyles. Three of the characters are available by default, while the fourth, Kagura, is unlocked by clearing Segment 4 on a single credit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width:85%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:225px;&amp;quot; | Executor&lt;br /&gt;
! style=&amp;quot;width:30%;&amp;quot; | Background&lt;br /&gt;
! style=&amp;quot;width:45%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hs-portrait-deadliar.png|center]]'''Deadliar'''&lt;br /&gt;
| A mysterious veteran of GRAVEYARD who has a history with Cardinal. Fights alongside the Mistletoe Tobari-Maru.&lt;br /&gt;
| Focuses on strong but narrow attacks. Relies on his subweapon for coverage who can be freely placed to attack enemies with a small area-of-effect. His huge, high-power [[Hellsinker#Discharge|Discharge]] is his only tool for mass destruction, which can be manually delayed while still providing invincibility.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hs-portrait-fossilmaiden.png|center]]'''Fossilmaiden'''&lt;br /&gt;
| A particularly sickly member of GRAVEYARD who has formed a symbiotic bond with her Mistletoe, Saraba-Maru.&lt;br /&gt;
| Has a wide variety of specialized attacks, from melee range to covering extremely large areas of the screen. Can aim in 8 directions. Simultaneously the least and most mobile character. May be challenging to use before building up some familiarity. Two Discharges: a powerful bomb that flies up the screen, and an invincibility cloak with no offensive component.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hs-portrait-minogame.png|center]]'''Minogame'''&lt;br /&gt;
| A hermaphroditic artificial [https://en.wikipedia.org/wiki/Sokushinbutsu sokushinbutsu] confiscated by GRAVEYARD. Powerful enough to fight without a Mistletoe or equipment.&lt;br /&gt;
| Unusual toolset focusing on strong area-of-effect attacks, invincibility, and auras. Very good at getting out of tight spots. Discharge is a more genre-typical all-range, long-duration, high-commitment attack.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[File:hs-portrait-kagura.png|center]]'''Kagura / Kagura-Maru'''&lt;br /&gt;
| A Mistletoe used as a living weapons platform after being crippled by feedback from Minogame. Enclosed in a armored shell, she can't do much but fight.&lt;br /&gt;
| Four distinct load-outs. While varied, these are generally more &amp;quot;familiar&amp;quot; to other shmups than the other Executors, sharing a greater emphasis on the main shot weapon and less (ab)use of invulnerability.&lt;br /&gt;
|-&lt;br /&gt;
| '''散神無''' ''Chirijinmu''&amp;lt;br&amp;gt;'''Moon Cradle (Multi-Trajectory Shell)'''&lt;br /&gt;
| All-rounder whose every weapon features some kind of lingering hurtbox. The best at continuous reckless shooting. Has two manually aimable subweapons, and weak Discharges that only cost 2 SOL rather than emptying the gauge. Resembles [[ESP Ra.De.]]&lt;br /&gt;
|-&lt;br /&gt;
| '''劫殺''' ''Gousetsu''&amp;lt;br&amp;gt;'''Ecliptic Chariot (External Gunner)'''&lt;br /&gt;
| Wields an external, three-pronged turret that can be launched and retrieved freely. Poor offensive and scoring potential. Resembles [[Dragon Blaze]].&lt;br /&gt;
|-&lt;br /&gt;
| '''緋輪''' ''Himawari''&amp;lt;br&amp;gt;'''Infernal Sabbath (Variable Gun)'''&lt;br /&gt;
| High power main shot and no subweapon; instead, the subweapon button controls the spread of the main shot. Discharge is a traditional circular &amp;quot;nuke&amp;quot; bomb. Basic tools have high potential, but are hampered with blind spots and lack of versatility. Resembles the shot weapon from [[V-V]].&lt;br /&gt;
|-&lt;br /&gt;
| '''神弥''' ''Omiwatari''&amp;lt;br&amp;gt;'''Xanthez (Anti-Bacillus Saber)'''&lt;br /&gt;
| Experimental type with extremely high destruction potential limited by conditional gimmicks. Powerful, auto-aiming main shot that requires periodic reloading. Short-ranged blade weapons deal more damage with each physics object collided with; this includes some enemy bullet types, potentially stacking up to massive counterattacks. Has the most damaging and least defensive Discharge attack, a narrow laser beam.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Lives ===&lt;br /&gt;
----&lt;br /&gt;
The player starts with four lives. The '''Way of Life''' setting can change the maximum life cap to 6 (''Moderately''), 7 (''Prudently''), or 5 (''Drastic''). Please note that the game ends when you are hit with only one life icon left, '''not''' when you have zero; as such, it is better to think of your life icons as &amp;quot;hit points&amp;quot; rather than &amp;quot;spare lives&amp;quot; or &amp;quot;shields&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Extend progress is displayed by the '''NECESSARY''' counter, with an Extend being earned when NECESSARY falls below 0.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Hellsinker#Items|Item]] / Trigger || Effect on NECESSARY&lt;br /&gt;
|-&lt;br /&gt;
| Life Chip || -1&lt;br /&gt;
|-&lt;br /&gt;
| Ingot || -0.05&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Crystal or Frozen Crystal || -0.004&lt;br /&gt;
|-&lt;br /&gt;
| Reliquia || -0.05&lt;br /&gt;
|-&lt;br /&gt;
| Per frame, before boss warning || -0.0008, or -0.0016 if on last life&lt;br /&gt;
|-&lt;br /&gt;
| Per frame, Segment 8 boss || -0.001&lt;br /&gt;
|-&lt;br /&gt;
| Starting a new Segment || -4&lt;br /&gt;
|-&lt;br /&gt;
| Losing a life || -2&lt;br /&gt;
|-&lt;br /&gt;
| Losing a life after a recent death || Additional -2&lt;br /&gt;
|-&lt;br /&gt;
| Per frame REGEN ASSIST is active || -0.025 (1 death) to -0.0025 (4+ deaths)&lt;br /&gt;
|-&lt;br /&gt;
| Blue crystallized spirit &amp;lt;sup&amp;gt;sh.&amp;lt;/sup&amp;gt; || -0.5&lt;br /&gt;
|-&lt;br /&gt;
| Red crystallized spirit &amp;lt;sup&amp;gt;sh.&amp;lt;/sup&amp;gt; || -2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;sh.&amp;lt;/sup&amp;gt; &amp;lt;small&amp;gt;[[Hellsinker#Shrine of Farewell|Shrine of Farewell]] exclusive items.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upon gaining an Extend or respawning after a death, the player is invincible for 120 frames. The invincibility following an Extend has the unique property of being added on top of any current invincibility time. This can be abused to stack up more invincibility, so long as the player does not activate the [[Hellsinker#Invincibility_overwrite_bug|invincibility overwrite bug]].&lt;br /&gt;
&lt;br /&gt;
Gaining an Extend when at the life cap grants an '''Immortality''' bonus, awarding increasing quantities of [[Hellsinker#Spirits|Spirits]] with each bonus. Playing with a reduced life cap gives the player the opportunity to earn one or two extra Immortality bonuses at the cost of safety.&lt;br /&gt;
&lt;br /&gt;
How quickly individual Executors gain Extends is determined by their '''Life Scale''' and '''Expand''' attributes. Life Scale is the starting value of NECESSARY. Every time an Extend is earned, the base value increases by the Expand value. Characters with high Expand values will find their Extends becoming comparatively rare in the late game. The base value is reset when either type of [[Hellsinker#BREAKTHROUGH|BREAKTHROUGH]] is achieved.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor || Life Scale || Expand&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar || 20 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden || 18 || +3&lt;br /&gt;
|-&lt;br /&gt;
| Minogame || 23 || +1&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle) || 22 || +1&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot) || 19 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath) || 28 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez) || 16 || +3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SOL and LUNA ===&lt;br /&gt;
----&lt;br /&gt;
==== SOL ====&lt;br /&gt;
----&lt;br /&gt;
Discharges and main shot power are governed by the '''SOL gauge'''. SOL is measured in levels 1 to 5. A minimum of 3 SOL is required to use a [[Hellsinker#Discharge|Discharge]], with higher levels producing a more powerful and longer-lasting bomb. For all shots except Moon Cradle, performing a Discharge sets SOL to level 1; for Moon Cradle, Discharge lowers SOL by 2 levels.&lt;br /&gt;
&lt;br /&gt;
The SOL gauge refills over time. For several characters, the recharge rate is improved very slightly if LUNA is low, but this has little practical use.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Maximum SOL&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Time to charge a full SOL level at...&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 1'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 2'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 3'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 4'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 5'''&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| {{HoverSpan|52000/level|259999}}&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{HoverSpan|+182/frame|286 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|HI level when full, LO level otherwise|51199}}&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{HoverSpan|+70/frame|732 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | {{HoverSpan|52000/level|259999}}&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{HoverSpan|+160/frame|325 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle)&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{HoverSpan|+160/frame|325 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot)&lt;br /&gt;
| {{HoverSpan|+345/frame|151 frames}}&lt;br /&gt;
| {{HoverSpan|+100/frame|520 frames}}&lt;br /&gt;
| {{HoverSpan|+245/frame|213 frames}}&lt;br /&gt;
| {{HoverSpan|+300/frame|174 frames}}&lt;br /&gt;
| {{HoverSpan|+400/frame|130 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{HoverSpan|+225/frame|232 frames}}&lt;br /&gt;
| {{HoverSpan|+160/frame|325 frames}}&lt;br /&gt;
| {{HoverSpan|+40/frame|1300 frames}}&lt;br /&gt;
| {{HoverSpan|+500/frame|104 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| {{HoverSpan|+320/frame|163 frames}}&lt;br /&gt;
| {{HoverSpan|+220/frame|237 frames}}&lt;br /&gt;
| {{HoverSpan|+120/frame|434 frames}}&lt;br /&gt;
| {{HoverSpan|+50/frame|1040 frames}}&lt;br /&gt;
| {{HoverSpan|+2000/frame|26 frames}}&lt;br /&gt;
|}&lt;br /&gt;
The gauge can also be refilled by collecting [[Hellsinker#Items|SOL Pieces]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Value of SOL piece&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Normal'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''The Great Majority (Extra 1)'''&lt;br /&gt;
|-&lt;br /&gt;
| Not Fossilmaiden&lt;br /&gt;
| {{HoverSpan|1/16 level|3200}}&lt;br /&gt;
| {{HoverSpan|~1/49 level|1066}}&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|1/64|800}}&lt;br /&gt;
| {{HoverSpan|~1/193|266}}&lt;br /&gt;
|}&lt;br /&gt;
Whenever the &amp;quot;discharge available&amp;quot; sound plays, the player becomes invincible very briefly (12 frames).&lt;br /&gt;
&lt;br /&gt;
==== LUNA ====&lt;br /&gt;
----&lt;br /&gt;
The level of the '''LUNA gauge''' governs the rate of fire of your main shot. The gauge drains by a value each time the shot button is pressed, drains per bullet fired, and recovers over time.&lt;br /&gt;
&lt;br /&gt;
Shots are fired in 0.2 second bursts (12 frames); pressing the shot button more than 5 times per second will continue to apply the LUNA drain on press but will not fire additional bullets. Even if the player's tap timing is imperfect, the LUNA drain will still be dramatically softened so long as the inaccuracy is no more than a few frames.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Maximum LUNA&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | LUNA drain when shot button pressed&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Drain per bullet&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Other firing modes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Minimum'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''1 frame early'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''2 frames early'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''3 frames early'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''4 frames early'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Earlier still'''&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| {{HoverSpan|51200 per level|153599}}&amp;lt;br&amp;gt;'''Minimum:''' 12800&lt;br /&gt;
| -70&lt;br /&gt;
| -220&lt;br /&gt;
| -320&lt;br /&gt;
| -370&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -820&lt;br /&gt;
| {{HoverSpan|7 shots per burst|-365}}&lt;br /&gt;
| '''NARROW PIERCING:'''&amp;lt;br&amp;gt;Additional -120/frame&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|HI level when full, LO level otherwise|51199}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | 0&lt;br /&gt;
| 0&lt;br /&gt;
| '''BREAKING CHAIN:'''&amp;lt;br&amp;gt;LUNA set to 0&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{HoverSpan|51200 per level|153599}}&lt;br /&gt;
| -100&lt;br /&gt;
| -400&lt;br /&gt;
| -700&lt;br /&gt;
| -1000&lt;br /&gt;
| -1300&lt;br /&gt;
| -2700&lt;br /&gt;
| {{HoverSpan|7 shots per burst|-400}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle)&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;6&amp;quot; | -485&lt;br /&gt;
| {{HoverSpan|11 shots per burst|-105}}&lt;br /&gt;
| '''Autofire:'''&amp;lt;br&amp;gt;No extra cost&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot)&lt;br /&gt;
| {{HoverSpan|51200 per level|140799}}&lt;br /&gt;
| {{HoverSpan|11 shots per burst|-90}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| {{HoverSpan|51200 per level|140799}}&amp;lt;br&amp;gt;'''Minimum:''' 25600&lt;br /&gt;
| {{HoverSpan|11 shots per burst|-112}}&lt;br /&gt;
| '''OVER FIRING:'''&amp;lt;br&amp;gt;Additional -235/frame&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| 240000&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | 0&lt;br /&gt;
| {{HoverSpan|6 shots per burst|-10000}}&lt;br /&gt;
| '''FULLAUTO FIRING:'''&amp;lt;br&amp;gt;No extra cost&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The LUNA recovery rate accelerates for as long as LUNA is not spent. Having less SOL improves the recovery rate. For Deadliar and Minogame, recovery starts 8 frames after pressing the shot button (during the final 4 frames of a shot burst). For Kagura, recovery only starts when not shooting.&lt;br /&gt;
&lt;br /&gt;
Additional layers of LUNA recovery can be applied by grazing bullets or by staying close to enemies (both scaling up with quantity). These factors are independent of shooting, so they also influence how long the player's LUNA lasts. Thanks to this, shooting at point-blank range can sometimes be sustained for a long time or even perpetually.&lt;br /&gt;
&lt;br /&gt;
Fossilmaiden's LUNA recovery does not scale. It is always {{HoverSpan|233 frames full charge|220 per frame}}, or {{HoverSpan|2560 frames full charge|20 per frame}} while firing main shot.&lt;br /&gt;
&lt;br /&gt;
Xanthez's recovery rate is very slow immediately after firing and is not improved by enemy proximity or low SOL. If LUNA reaches 0, it refills much faster but cannot be spent until it fully refills. It may be helpful to think of Xanthez's shot as a &amp;quot;solid ammo&amp;quot; weapon that needs to be reloaded, as opposed to the other characters' &amp;quot;energy&amp;quot; shots that are recharging constantly.&lt;br /&gt;
&lt;br /&gt;
LUNA can also be refilled by collecting [[Hellsinker#Items|LUNA-related items]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Value of LUNA item&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''LUNA Crystal'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''LUNA Droplet'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Frozen Crystal'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''LUNA Chaff'''&lt;br /&gt;
|-&lt;br /&gt;
| Not Fossilmaiden&lt;br /&gt;
| {{HoverSpan|1/192, Xanthez: 1/300|800}}&lt;br /&gt;
| {{HoverSpan|1/960, Xanthez: 1/1500|160}}&lt;br /&gt;
| {{HoverSpan|1/384, Xanthez: 1/600|400}}&lt;br /&gt;
| {{HoverSpan|1/128, Xanthez: 1/200|1200}}&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|1/128|400}}&lt;br /&gt;
| {{HoverSpan|1/640|80}}&lt;br /&gt;
| {{HoverSpan|~1/427|120}}&lt;br /&gt;
| {{HoverSpan|~1/85|600}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Subweapon Gauge ===&lt;br /&gt;
----&lt;br /&gt;
The '''subweapon gauge''' determines the power (and in some cases, the type of attack) of your subweapon. It has 2 levels, is expended when you fire your subweapon, and fills when you are not using your subweapon. How the gauge behaves is character-dependent:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor || Charge time || Supercharge time || Supercharge behavior&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a || 75 frames || Firing main shot gradually depletes it to level 1&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a || 90 frames || Fills while subweapon button is held, may not have a purpose{{template:unconfirmed}}&lt;br /&gt;
|-&lt;br /&gt;
| Minogame || 134 frames || 120 frames || Firing main shot gradually depletes it to level 1&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle) || 120 frames || Level 2: 60 frames&amp;lt;br&amp;gt;Level 3: +120 frames || Manually charged during grenade subweapon&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot) || 18 frames || 180 frames || Firing main shot instantly sets it to level 1, may not have a purpose{{template:unconfirmed}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath) || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez) || 45 frames || 80 frames || Firing main shot instantly sets it to level 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== STELLA (Rank) ===&lt;br /&gt;
----&lt;br /&gt;
The ''Hellsinker.'' [[Help:Glossary#Rank|rank]] system is termed '''STELLA''', ranging through 10 levels from 1 to A. The beginning of a run always sets the STELLA gauge to 1 (adjustable for practice mode only in the options) and a proportion of your ending STELLA is lost at the beginning of a new Segment. Maximizing STELLA is extremely important for [[Hellsinker#Spirits|Spirit]] scoring as it scales all sources of incoming Spirits and also enhances Spirit-relevant enemy attacks, such as the number of destructible bullets and the length of grazable needle bullets. Most Segments feature a specific trick early on for reaching maximum STELLA quickly.&lt;br /&gt;
&lt;br /&gt;
The practical consequences of STELLA on the game's difficulty are small, mostly affecting bullet speed. In rare cases, differing STELLA levels will trigger different boss patterns.&lt;br /&gt;
&lt;br /&gt;
Actions which will increase STELLA:&lt;br /&gt;
* Picking up green STELLA [[Hellsinker#Items|items]], LUNA Chaff, Comets or Reliquiae&lt;br /&gt;
* Picking up large quantities of other items&lt;br /&gt;
* Collecting Spirits&lt;br /&gt;
* Staying close to some enemy types&lt;br /&gt;
* [[Hellsinker/Strategy#Inner_Spirit_Raising_and_Spirit_Pooling_.28tick_points.29|Hitting things rapidly]]&lt;br /&gt;
* Not getting hit for at least 20 seconds (reduces passive STELLA loss, effect scales incrementally over time)&lt;br /&gt;
* Some effects are enhanced near the top of the screen&lt;br /&gt;
&lt;br /&gt;
Actions which will decrease STELLA:&lt;br /&gt;
* Getting hit&lt;br /&gt;
* Getting hit more than once within 30 seconds&lt;br /&gt;
* Picking up pink STELLA items&lt;br /&gt;
* Cancelling bullets with [[Hellsinker#Discharge|Discharge]] or with the [[Hellsinker#Suppression_Radius|Suppression Radius]]&lt;br /&gt;
* Staying close to the bottom of the screen&lt;br /&gt;
&lt;br /&gt;
The minimum amount of STELLA preserved after completing a Segment increases over the course of the game dependent on your end-of-stage SURVIVABILITY award and your number of lives at that time.&amp;lt;br&amp;gt;&lt;br /&gt;
The amount of STELLA lost after completing a Segment also increases dependent on your overall survival performance, number of Extends gained, and a [[Hellsinker/Strategy#Stage-specific modifiers|stage-specific value]]. Notably, [[Hellsinker#Bootleg_Ghost|autobombing]] can reduce the amount of lost STELLA without penalizing the minimum preservation level.&amp;lt;br&amp;gt;&lt;br /&gt;
A detailed analysis of STELLA preservation mechanics can be found [https://www.youtube.com/post/UgkxM-xhnsFaTnA5E9KVfUpzV9fyaQbI0mBu in this post].&lt;br /&gt;
&lt;br /&gt;
=== TERRA ===&lt;br /&gt;
----&lt;br /&gt;
The '''TERRA gauge''' determines the timing of the player's visit to the [[Hellsinker#Shrine of Farewell|Shrine of Farewell]], a special bonus Segment. TERRA begins at its maximum of 240; the player is sent to the Shrine after it reaches 0. TERRA will not fall on Segments 1B and 2B. As the Shrine has massive Spirit scoring ramifications, when Spirit scoring it is vital to avoid taking unnecessary hits in order to delay the Shrine's appearance for as long as possible.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Event || Effect on TERRA&lt;br /&gt;
|-&lt;br /&gt;
| Autobomb || -6&lt;br /&gt;
|-&lt;br /&gt;
| Losing a life || -10~20, see below&lt;br /&gt;
|-&lt;br /&gt;
| Losing a life after a recent death || -20~40, see below&lt;br /&gt;
|-&lt;br /&gt;
| Losing a [[Hellsinker#Items|Life Chip]] || -1&lt;br /&gt;
|-&lt;br /&gt;
| Losing a Revive item || -25&lt;br /&gt;
|-&lt;br /&gt;
| Losing other items except LUNA Droplets || -0.01&lt;br /&gt;
|-&lt;br /&gt;
| Exiting a Segment || ( 60 - number of cleared stages^2 ) * -0.5 - 10&lt;br /&gt;
|-&lt;br /&gt;
| Exiting a Segment in [[Hellsinker#Bootleg_Ghost|Solidstate]] || Additional -8&lt;br /&gt;
|-&lt;br /&gt;
| Exiting Segment 5 || Additional -15&lt;br /&gt;
|-&lt;br /&gt;
| Exiting Segment 6 || Additional -30&lt;br /&gt;
|-&lt;br /&gt;
| Exiting Segment 7 || Additional -380&lt;br /&gt;
|-&lt;br /&gt;
| Gaining an [[Hellsinker#Lives|Extend]] || +7&lt;br /&gt;
|-&lt;br /&gt;
| Collecting a Reliquia || +0.05 on Segment 3L, else +0.2&lt;br /&gt;
|-&lt;br /&gt;
| Destroying KAREIDOSCOPE once (FATE CONTROL) || +2.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The TERRA loss from dying is increased by:&lt;br /&gt;
* The number of deaths on the current Segment&lt;br /&gt;
* The number of misses in total, including autobombs&lt;br /&gt;
* Each STELLA level below A before the death&lt;br /&gt;
The TERRA loss from dying is mitigated by:&lt;br /&gt;
* [[Hellsinker/Strategy#Stage-specific modifiers|A stage-specific value]]&lt;br /&gt;
* 3+ deaths on the current Segment&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
''Hellsinker.'' features 14 items (termed Relics). There is a hard limit of 512 simultaneous items; items spawned past this limit will not appear.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 80%&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; | Appearance conditions&lt;br /&gt;
! style=&amp;quot;width: 12%;&amp;quot; | Token value&lt;br /&gt;
! [[Hellsinker#LUNA|LUNA]] value&lt;br /&gt;
! [[Hellsinker#Lives|NECESSARY]] value&lt;br /&gt;
! Description/other effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sol piece.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''SOL Piece'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Dropped by many enemies.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Increases [[Hellsinker#SOL|SOL]]. Horizontal trajectory is slightly magnetized to the player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Luna_Crystals.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''LUNA Crystal'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Dropped by many enemies.&lt;br /&gt;
| {{HoverSpan|1/20 to ~1/3.07|0.05 to 0.32533}}&amp;lt;br&amp;gt;[[Hellsinker/Strategy#Token_Values|(Gem level)]]&lt;br /&gt;
| {{HoverSpan|Fossilmaiden: 400|800}}&lt;br /&gt;
| {{HoverSpan|1/250|0.004}}&lt;br /&gt;
| Flies upwards instead of falling down. Contributes to the gem level. Decays the gem level if lost (level will no longer drop after reaching level 6).&amp;lt;br&amp;gt;Can be collected in a small radius if the main shot button is not being held down, and can be auto-collected from the entire screen by using Discharge.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Luna_droplet.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''LUNA Droplet'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Generated when a target is destroyed with enemy bullets nearby to it (range based on enemy hitbox size).&lt;br /&gt;
| '''During stage:'''&amp;lt;br&amp;gt;{{HoverSpan|~1/6|0.16225}}&amp;lt;br&amp;gt;'''During boss:'''&amp;lt;br&amp;gt;{{HoverSpan|~1/25|0.0405}}&lt;br /&gt;
| {{HoverSpan|Fossilmaiden: 80|160}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Contributes to the gem level but does not cause it to degrade if lost.&amp;lt;br&amp;gt;Can be collected in a small radius if the main shot button is not being held down.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hs-frozen-crystal.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Frozen Crystal'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Generated from bullet cancels after killing specific enemies.&lt;br /&gt;
| {{HoverSpan|3/2|1.5}}&lt;br /&gt;
| {{HoverSpan|Fossilmaiden: 120|400}}&lt;br /&gt;
| {{HoverSpan|1/250|0.004}}&lt;br /&gt;
| Automatically collected.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Luna_chaff.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''LUNA Chaff'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Generated when destroying bullets with the Suppression Radius.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| {{HoverSpan|Fossilmaiden: 600|1200}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Increases [[Hellsinker#STELLA_.28Rank.29|STELLA]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Life_chip.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Life Chip'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Dropped by specific enemies.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| Horizontal trajectory is slightly magnetized to the player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ingot.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Ingot'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Generated from bullet cancels, typically after killing a boss.&lt;br /&gt;
| {{HoverSpan|1/15 to ~1/5.58|0.06666 to 0.17916}}&amp;lt;br&amp;gt;[[Hellsinker/Strategy#Token_Values|(STELLA level)]]&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| {{HoverSpan|1/20|0.05}}&lt;br /&gt;
| Worth 0.2 Spirits.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hs-crystalspirit-merged.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Crystallized Spirits'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Appear at the end of the [[Hellsinker#Shrine of Farewell|Shrine of Farewell]] dependent on player performance. &lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| '''Blue:'''&amp;lt;br&amp;gt;{{HoverSpan|1/2|0.5}}&amp;lt;br&amp;gt;'''Red:'''&amp;lt;br&amp;gt;2&lt;br /&gt;
| Either type is worth 0.5% of total Spirits earned before entering the Shrine (ACHIEVEMENT). Magnetized to a spot below the player with a randomized offset.{{template:unconfirmed}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Terra_relic.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Reliquia'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Dropped by multi-part enemies.&lt;br /&gt;
| {{HoverSpan|1/12|0.08333}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| {{HoverSpan|1/20|0.05}}&lt;br /&gt;
| Worth 0.05 [[Hellsinker#TERRA|TERRA]] on Segment 3L, otherwise worth 0.2 TERRA. Raises STELLA. Moves very quickly but is significantly magnetized to the player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Young_stella.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Young STELLA'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Appear in fixed places. Can appear in groups when fulfilling [[Hellsinker/Strategy#STELLA Tricks|stage-specific conditions]].&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Raises STELLA level by 1 immediately, and then a further ~1/2 level over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Old_stella.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Old STELLA'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Appear in fixed places or when activating [[Hellsinker#APPEASEMENT and SELF ECLIPSE|SELF ECLIPSE]].&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Lowers STELLA over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Comet.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Comet'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| On player death, 1 is dropped per STELLA level lost.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Raises STELLA by 0.75 levels.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Revive.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Revive'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Appear very rarely under special conditions.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Instantly grants an extra life if the player is below max lives. Does not grant an Immortality bonus or affect the Extend count.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Item collection ===&lt;br /&gt;
----&lt;br /&gt;
The base collection range varies by item type.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Range&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Chaff&lt;br /&gt;
| {{HoverSpan|16px at 640x480|1600 units}}&lt;br /&gt;
|-&lt;br /&gt;
| Reliquia&lt;br /&gt;
| {{HoverSpan|32px at 640x480|3200 units}}&lt;br /&gt;
|-&lt;br /&gt;
| Crystallized Spirits&lt;br /&gt;
| {{HoverSpan|33px at 640x480|3300 units}}&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Droplet&lt;br /&gt;
| {{HoverSpan|34px at 640x480|3400 units}}&lt;br /&gt;
|-&lt;br /&gt;
| Others&lt;br /&gt;
| {{HoverSpan|30px at 640x480|3000 units}}&lt;br /&gt;
|}&lt;br /&gt;
Some characters have extra collection range which is added to the base range. This only applies when directly collecting items.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor&lt;br /&gt;
! Extra range&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
| {{HoverSpan|5px at 640x480|500 units}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura&lt;br /&gt;
| {{HoverSpan|3px at 640x480|300 units}}&lt;br /&gt;
|}&lt;br /&gt;
Options have their own collection range.&lt;br /&gt;
  (item base range) / 2 + (subweapon range * 0.75)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor&lt;br /&gt;
! Subweapon&lt;br /&gt;
! Range * 0.75&lt;br /&gt;
! Common effective range&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Tobari-Maru&amp;lt;br&amp;gt;(Deadliar)&lt;br /&gt;
| Chain (level 1)&lt;br /&gt;
| {{HoverSpan|46.5px at 640x480|4650 units}}&lt;br /&gt;
| {{HoverSpan|61.5px at 640x480|~6150 units}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chain (level 2)&lt;br /&gt;
| {{HoverSpan|48px to 95.7px at 640x480|4800 to 9577 units}}&lt;br /&gt;
| {{HoverSpan|63px to 110px at 640x480|~6300 to ~11077 units}}&lt;br /&gt;
| Range increases when Deadliar is nearby.&lt;br /&gt;
|-&lt;br /&gt;
| Held throw&lt;br /&gt;
| {{HoverSpan|54px at 640x480|5400 units}}&amp;lt;br&amp;gt;{{HoverSpan|Oscillates between the two values|(4000)}}&lt;br /&gt;
| {{HoverSpan|69px at 640x480|~6900 units}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saraba-Maru&amp;lt;br&amp;gt;(Fossilmaiden)&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
| {{HoverSpan|37.5px at 640x480|3750 units}}&lt;br /&gt;
| {{HoverSpan|52.5px at 640x480|~5250 units}}&lt;br /&gt;
| Always active.&lt;br /&gt;
|-&lt;br /&gt;
| Ecliptic Chariot&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
| {{HoverSpan|18px at 640x480|1800 units}}&lt;br /&gt;
| {{HoverSpan|33px at 640x480|~3300 units}}&lt;br /&gt;
| Potentially smaller than Kagura's base range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Common Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Speed &amp;amp; Speed Control ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Player movement speed is determined by character and the subweapon status they are in. Additionally, most characters have a slow movement mode which can be configured with the '''Speed Control''' setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:45%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Executor&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Status&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Distance per frame&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Deadliar&lt;br /&gt;
| &lt;br /&gt;
| {{HoverSpan|5.6px at 640x480|560 units}}&amp;lt;br&amp;gt;————————————————→&lt;br /&gt;
|-&lt;br /&gt;
| While aiming subweapon&lt;br /&gt;
| {{HoverSpan|1.4px at 640x480|140 units}}&amp;lt;br&amp;gt;———→&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Fossilmaiden&lt;br /&gt;
|&lt;br /&gt;
| {{HoverSpan|4.48px at 640x480, implemented as 80% modifier of 560|448 units}}&amp;lt;br&amp;gt;————————————→&lt;br /&gt;
|-&lt;br /&gt;
| During Anchor Device&lt;br /&gt;
| {{HoverSpan|3.73px at 640x480, implemented as 66.66% modifier of 560|373 units}}&amp;lt;br&amp;gt;——————————→&lt;br /&gt;
|-&lt;br /&gt;
| During Lance Device&lt;br /&gt;
| {{HoverSpan|6.72px at 640x480, implemented as 120% modifier of 560|672 units}}&amp;lt;br&amp;gt;———————————————————→&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
|&lt;br /&gt;
| {{HoverSpan|5.2px at 640x480|520 units}}&amp;lt;br&amp;gt;——————————————→&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Kagura (Moon Cradle)&lt;br /&gt;
| &lt;br /&gt;
| {{HoverSpan|5.3px at 640x480|530 units}}&amp;lt;br&amp;gt;———————————————→&lt;br /&gt;
|-&lt;br /&gt;
| While aiming subweapon&lt;br /&gt;
| {{HoverSpan|1.32px at 640x480|132 units}}&amp;lt;br&amp;gt;———→&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Kagura (Ecliptic Chariot)&lt;br /&gt;
| Docked&lt;br /&gt;
| {{HoverSpan|5.6px at 640x480|560 units}}&amp;lt;br&amp;gt;————————————————→&lt;br /&gt;
|-&lt;br /&gt;
| Undocked&lt;br /&gt;
| {{HoverSpan|4.0px at 640x480|400 units}}&amp;lt;br&amp;gt;———————————→&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| &lt;br /&gt;
| {{HoverSpan|4.8px at 640x480|480 units}}&amp;lt;br&amp;gt;—————————————→&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| &lt;br /&gt;
| {{HoverSpan|6.0px at 640x480|600 units}}&amp;lt;br&amp;gt;—————————————————→&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Speed Control''' is set before a run. It determines how the player accesses slow movement. This setting has no effect on Fossilmaiden.&lt;br /&gt;
* '''Automatic:''' Move at 50% speed while the shot button is held (20 frame delay)&lt;br /&gt;
* '''Momentary:''' Move at 50% speed while the slow button is held (immediate)&lt;br /&gt;
* '''Alternative:''' Toggle 50% speed when the slow button is pressed&lt;br /&gt;
* '''Triphase:''' Cycle though full speed, 82% speed and 64% speed when slow button is pressed&lt;br /&gt;
Slow movement modifiers stack with other speed changes e.g. aiming a subweapon. Except in Triphase, all changes to the speed modifier are interpolated over a few frames at a character-specific rate. Speed changes in Triphase are instant.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor&lt;br /&gt;
! Interpolation time of speed change&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&amp;lt;br&amp;gt;Minogame&lt;br /&gt;
| 10 frames&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|Effectively less when activating Lance Device as the speed spikes very early|20 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura&lt;br /&gt;
| 5 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Infernal Sabbath speed modifier ====&lt;br /&gt;
Infernal Sabbath has some additional effects related to the Speed Control setting, concerning the shot and subweapon buttons. Depending on the configuration, these changes may not be obvious due to only occurring for a few frames at a time, or may be disruptive. When two sources are opposing (downward trend in fast mode or upward trend in slow mode), the result is a ~76.46% speed modifier, assuming that it's even possible to stabilize it.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Speed Control&lt;br /&gt;
! Extra Kagura3 behavior&lt;br /&gt;
|-&lt;br /&gt;
| Automatic&lt;br /&gt;
| In addition to normal behavior, immediately switches to 50% speed while the subweapon button is held.&lt;br /&gt;
|-&lt;br /&gt;
| Momentary&lt;br /&gt;
| '''Slow button not held:''' Trends towards 50% speed when pressing or releasing the subweapon button.&amp;lt;br&amp;gt;'''Slow button not held, subweapon button held:''' Trends towards 50% speed when pressing the shot button.&amp;lt;br&amp;gt;'''Slow button held:''' Trends towards 100% speed when pressing or releasing the subweapon button or shot button.&amp;lt;br&amp;gt;'''Slow button held, shot button held:''' Behaves normally.&lt;br /&gt;
|-&lt;br /&gt;
| Alternative&lt;br /&gt;
| Trends towards 100% speed when pressing or releasing the shot button.&amp;lt;br&amp;gt;Trends towards 50% speed when pressing or releasing the subweapon button.&lt;br /&gt;
|-&lt;br /&gt;
| Triphase&lt;br /&gt;
| Behaves normally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bootleg Ghost ===&lt;br /&gt;
----&lt;br /&gt;
Set before a run. Determines '''Auto-Rejection''' (autobomb) behavior. Autobombs can triggered up to three times per Segment. After an autobomb, the player is invincible for 120 frames.&lt;br /&gt;
* '''Aspirant'''&lt;br /&gt;
** Autobombs will activate if the [[Hellsinker#SOL|SOL gauge]] is at maximum level and the player has less than 4 lives.&lt;br /&gt;
** When activated, nearly all SOL is lost. (Internal SOL value is divided by 7)&lt;br /&gt;
* '''Solidstate'''&lt;br /&gt;
** Autobombs will activate any time Discharge is available.&lt;br /&gt;
** When activated, all SOL is lost.&lt;br /&gt;
** More [[Hellsinker#TERRA|TERRA]] is lost when exiting a Segment.&lt;br /&gt;
* '''Adept'''&lt;br /&gt;
** No autobomb.&lt;br /&gt;
** The [[Hellsinker#Suppression Radius|Suppression Radius]] only activates when the main shot button is held, and activates faster.&lt;br /&gt;
** Changes the graze range and [[Hellsinker#Sealing Enemies|seal]] range behavior for most characters. Details in [[Hellsinker/Strategy#FINELINE (grazing)|the strategy subpage]].&lt;br /&gt;
&lt;br /&gt;
=== Suppression Radius ===&lt;br /&gt;
----&lt;br /&gt;
All characters have a '''Suppression Radius''' which is activated by not firing the main shot for 60 frames, or by holding the shot button for 20 frames in Adept.&lt;br /&gt;
&lt;br /&gt;
The Suppression Radius takes the form of a light blue circle around the character. Its effective radius is {{HoverSpan|64px at 640x480|6400 units}}. It slows down many types of bullets and, for a smaller number of them, will eventually destroy them entirely. Destroying bullets with the Suppression Radius causes [[Hellsinker#STELLA (Rank)|STELLA]] to fall, and produces small [[Hellsinker#Items|LUNA Chaff]] items which will more than recover the lost rank if collected. It also deals a very small amount of contact damage.&lt;br /&gt;
&lt;br /&gt;
Fossilmaiden's Suppression Radius works differently as it is only active while her subweapons are active. It is much smaller than the other characters', and does not change with Bootleg Ghost setting. During the Anchor Device subweapon, it has a {{HoverSpan|42px at 640x480|4200 unit}} radius. During the Lance Device subweapon, it has a {{HoverSpan|28px at 640x480|2800 unit}} radius around Fossilmaiden and a {{HoverSpan|36px at 640x480|3600 unit}} radius around Saraba-Maru; in this case, the radius around Fossilmaiden is also less effective at destroying bullets.{{template:unconfirmed}}&lt;br /&gt;
&lt;br /&gt;
Other weapons should be used versus destructible bullets as the Radius' suppression effect takes priority over its contact damage.&lt;br /&gt;
&lt;br /&gt;
==== APPEASEMENT and SELF ECLIPSE ====&lt;br /&gt;
Continuously touching bullets with the Suppression Radius causes a number labeled '''APPEASEMENT''' to appear, counting down from 80 for as long as bullets continue to be inside the Radius. When the counter reaches 0, '''SELF ECLIPSE''' occurs:&lt;br /&gt;
* Two [[Hellsinker#Items|pink STELLA]] items appear at the top of the screen.&lt;br /&gt;
* The player becomes invulnerable very briefly (10 frames).&lt;br /&gt;
* APPEASEMENT is disabled for 60 frames.&lt;br /&gt;
The base fall rate of the APPEASEMENT counter is 0.135 per frame. Additional suppressed bullets gradually accelerate the fall rate, with each added bullet having a greater effect than the previous one. If no bullets are being suppressed, the counter instead recovers by 0.2 per frame.&lt;br /&gt;
&lt;br /&gt;
SELF ECLIPSE is often a nuisance when playing for [[Hellsinker#Spirits|Spirits]] as the items it creates are undesirable and become hazards.&lt;br /&gt;
&lt;br /&gt;
=== Discharge ===&lt;br /&gt;
----&lt;br /&gt;
Discharges are ''Hellsinker.'''s bomb mechanic. They expend [[Hellsinker#SOL|SOL]] to use, requiring at least SOL level 3 (or HI), with higher levels making the Discharge more effective. Discharges that can be delayed will grant invincibility over the entire delayed period in addition to the normal invincibility time. Unless otherwise noted, enemy bullets are [[Hellsinker#Cancellation Stars / Phantom Bullets|cancelled into stars]] for the duration of a Discharge, but not for any delay period.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width:75%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Discharge&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Invincibility time at...&lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Effects of SOL level&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:8%; background-color:#eaecf0&amp;quot; | '''SOL 5'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''SOL 4'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''SOL 3'''&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| Carnage Raid&lt;br /&gt;
| 120 frames&lt;br /&gt;
| 90 frames&lt;br /&gt;
| 60 frames&lt;br /&gt;
| Increased size and duration&lt;br /&gt;
| Can be delayed for up to 40 frames.&amp;lt;br&amp;gt;Near the center is effective for Spirit scoring.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Fossilmaiden&lt;br /&gt;
| Curtain Raiser&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 144 frames&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
| Can be delayed for up to 90 frames.&amp;lt;br&amp;gt;Near the center is effective for Spirit scoring.&lt;br /&gt;
|-&lt;br /&gt;
| Bacillus' Cloak&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 180 frames&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
| No damaging component.&amp;lt;br&amp;gt;Doesn't cause a bullet cancel.&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
| Azure Lotus&lt;br /&gt;
| 190 frames&lt;br /&gt;
| 140 frames&lt;br /&gt;
| 100 frames&lt;br /&gt;
| Increased duration&lt;br /&gt;
| Near the center is effective for Spirit scoring.&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle)&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Knows Only Blazing&lt;br /&gt;
| 90 frames&lt;br /&gt;
| 60 frames&lt;br /&gt;
| 30 frames&lt;br /&gt;
| No change&lt;br /&gt;
| Reduces SOL level by 2 instead of emptying the gauge.&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot)&lt;br /&gt;
| 370 frames&lt;br /&gt;
| 310 frames&lt;br /&gt;
| 250 frames&lt;br /&gt;
| Increased duration&lt;br /&gt;
| Invincibility wears off if the player leaves the area-of-effect.&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| 200 frames&lt;br /&gt;
| 140 frames&lt;br /&gt;
| 80 frames&lt;br /&gt;
| Increased duration&lt;br /&gt;
| Can be delayed for up to 70 frames.&amp;lt;br&amp;gt;Continuous bullet cancels while delayed.&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| 90 frames&lt;br /&gt;
| 60 frames&lt;br /&gt;
| 30 frames&lt;br /&gt;
| Increased power&lt;br /&gt;
| Becomes dramatically stronger with more SOL levels.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is a 1 frame gap between pressing the Discharge button and the activation of the Discharge, during which the player's SOL has been spent but they are not yet invulnerable.&lt;br /&gt;
&lt;br /&gt;
==== Invincibility overwrite bug ====&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center; width:14%;&amp;quot;&lt;br /&gt;
| [[File:Hs-discharge.gif|frameless|center]]Fossilmaiden's Curtain Raiser displaying the 1 frame start delay, then state-based invincibility during the hold period, then countdown invincibility during the active period.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Sources of invincibility are implemented in one of two ways. They can be &amp;quot;set-and-forget&amp;quot;, where the invincibility timer is set once and runs down, or &amp;quot;state-based&amp;quot;, where the timer is repeatedly set as long as a condition is true. Most invincibility sources do not check the timer's current value before being applied, causing them to overwrite the current set time. Practical cases where this can occur include:&lt;br /&gt;
* Activating [[Hellsinker#APPEASEMENT and SELF ECLIPSE|SELF ECLIPSE]], replacing current time with 10 frames&lt;br /&gt;
* Bombing after dying, or gaining an Extend, or scripted event invincibility, etc., replacing it with Discharge time&lt;br /&gt;
* Bombing twice in a row with Moon Cradle, replacing 90 frames with 30 frames&lt;br /&gt;
&lt;br /&gt;
The following characters' Discharges use state-based invincibility and are safe from being overwritten.&lt;br /&gt;
* Fossilmaiden Curtain Raiser, during delayed period only&lt;br /&gt;
* Fossilmaiden Bacillus' Cloak&lt;br /&gt;
* Minogame&lt;br /&gt;
* Ecliptic Chariot, while inside radius&lt;br /&gt;
* Infernal Sabbath&lt;br /&gt;
State-based invincibility can be identified by the Executor turning solid white instead of flickering. An exception to this is Minogame's Discharge which uses a slightly different implementation.&lt;br /&gt;
&lt;br /&gt;
=== Collision ===&lt;br /&gt;
----&lt;br /&gt;
In a departure from the genre, colliding with walls or enemies in ''Hellsinker.'' does not kill the player. Instead, they will be knocked away from the object collided with. If you are in a position to get knocked back several times (for example, wedged between two objects) your movement can become quite erratic. Collision-enabled enemies can also collide with each other and get shoved around which can create some odd situations if they are left alive.&lt;br /&gt;
&lt;br /&gt;
Any time the player character is invulnerable, they are also unaffected by collision. Using invincibility to clip through enemies and obstacles is a regular part of play.&lt;br /&gt;
&lt;br /&gt;
Many small enemies, parts etc do not have any physics collision and can be moved into safely. Some enemies will still cause death on collision; this is accomplished by such enemies having invisible bullets constantly inside them.&lt;br /&gt;
&lt;br /&gt;
=== Sealing Enemies ===&lt;br /&gt;
----&lt;br /&gt;
When the player approaches certain enemies, a box featuring the word [[Help:Glossary#Sealing|'''SEAL''']] will appear on them. Enemies sealed in this manner cannot fire as long as you remain close to them and for 55 frames afterwards. This encourages aggressive play as many threats can be neutralized without ever being allowed to shoot. Some enemies' [[Hellsinker#Spirits|Spirit]] kill value is increased while they are sealed.&lt;br /&gt;
&lt;br /&gt;
The sealing range for a given enemy is determined from an enemy-specific base value + the player character's [[Hellsinker/Strategy#FINELINE (grazing)|graze range]], updating dynamically if the graze range changes.&lt;br /&gt;
&lt;br /&gt;
A visualization of seal ranges can be enabled by setting ''Emphasize:Seal Zone'' under ''Info Augmentation'' before starting the game, which will draw a teal-shaded hint zone with the radius ''base seal range + ''{{HoverSpan|50px at 640x480|''5000 units''}} around all sealable enemies. These hints are fixed size and do not respect the differences between characters. They will also not function during the tutorial/practice chamber or if the background visibility is set to 0.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin-left: auto; margin-right: auto; border: none; width: 50%;&amp;quot;&lt;br /&gt;
| [[File:Hs-sealrange.gif|frameless|center]]&amp;lt;br&amp;gt;Seal wearing off as the graze range switches to small mode while main shot is being fired.&amp;lt;br&amp;gt;Note how Kagura's seal range is larger than the hint zone when she stops shooting (60+64px vs 60+50px).&lt;br /&gt;
| [[File:Hs-sealrange2e.png|frameless|center]]&amp;lt;br&amp;gt;Meanwhile Fossilmaiden's seal range is smaller than the hint zone even when in big mode (60+36px vs 60+50px).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== UNCHAIN ===&lt;br /&gt;
----&lt;br /&gt;
Enemies marked with MASTER can be seen connected to multiple other enemies with red lines (SLAVEs). Destroying the MASTER will '''UNCHAIN''' the SLAVEs, causing them to self-destruct.&lt;br /&gt;
&lt;br /&gt;
UNCHAINing is important to [[Hellsinker#Spirits|Spirit]] scoring. In addition to granting increasing numbers of Spirits for each self-destructed SLAVE, some SLAVEs will drop [[Hellsinker#Items|Life Chips]] or fire revenge needles to be grazed, which can contribute very large quantities of Spirits. The total number of UNCHAINed enemies also improves the [[Hellsinker/Strategy#Inner Spirit Raising and Spirit Pooling (tick points)|tick points rate]]. Occasionally the reverse is true and killing the SLAVEs individually is more profitable.&lt;br /&gt;
&lt;br /&gt;
UNCHAINed enemies do not contribute to the player's [[Hellsinker#Kills|Kills]], so when playing for Kills one must instead avoid most UNCHAINs and kill the SLAVEs individually.&lt;br /&gt;
&lt;br /&gt;
=== BREAKTHROUGH ===&lt;br /&gt;
----&lt;br /&gt;
When reaching a certain threshold of [[Hellsinker#Spirits|Spirits]] or [[Hellsinker#Kills|Kills]] a '''BREAKTHROUGH''' will occur. The first BREAKTHROUGH occurs at 5200 Spirits or 2500 Kills (whichever comes first), and the second at 6200 Spirits or 5000 Kills (whichever wasn’t the first breakthrough). Achieving a BREAKTHROUGH has several effects:&lt;br /&gt;
* Grants an [[Hellsinker#Lives|Extend]]. If the player is at maximum lives, grants an Immortality bonus plus 200 or 160 extra Spirits.&lt;br /&gt;
* Causes a bullet cancel immediately and an [[Hellsinker#Items|Ingot]] cancel 65 frames later.&lt;br /&gt;
* Resets the NECESSARY value for Extends to its starting value, accelerating further Extends.&lt;br /&gt;
Carefully timing BREAKTHROUGHs for maximum Extend efficiency is worth considering in advanced [[Hellsinker#Scoring|scoring]].&lt;br /&gt;
&lt;br /&gt;
=== Cancellation Stars / Phantom Bullets ===&lt;br /&gt;
----&lt;br /&gt;
Mundanely cancelled enemy bullets (e.g. during a Discharge) turn into harmless white stars which persist for 30 frames, serving as a way to inform the player of bullet trajectories while enemy attacks are being negated. If an [[Hellsinker#Items|item]] cancel occurs during this situation, the stars convert into items just like active bullets do. This can enable more greedy Ingot cancels when finishing off bosses or Freeze cancels when [[Hellsinker#Tokens|Token]] scoring. Unlike real bullets, killing enemies near stars will not create LUNA Droplets.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin-left: auto; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Hs-starcancel.gif|frameless|center]]&amp;lt;br&amp;gt;Stars activated by a Discharge double-cancelling into Ingots.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shrine of Farewell ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center; width:14%;&amp;quot;&lt;br /&gt;
| [[File:HellsinkerShrineDoor.png|frameless|center]]One of the doors in the waiting room of the Shrine of Farewell.&amp;lt;br&amp;gt;The boss order shown here is Temperament Nil, Million Lives, Al4th, and Nine Lives.&lt;br /&gt;
|}&lt;br /&gt;
After [[Hellsinker#TERRA|TERRA]] is depleted, the player will detour to the '''Shrine of Farewell''' on the next Segment transition. The Shrine is a boss rush stage, featuring 4 bosses and 4 interstitial enemies. The order of appearance of the bosses is determined by which of the 24 doors the player selects at the beginning.&lt;br /&gt;
&lt;br /&gt;
Once the player has selected a boss order and entered the Shrine proper, some special rules apply for the duration of the boss rush:&lt;br /&gt;
* All [[Hellsinker#Spirits|Spirits]] from prior stages are Dozed Out and taken away.&lt;br /&gt;
* Irrespective of performance, the boss rush lasts for between 265 and 238 seconds depending on character.&lt;br /&gt;
* The player has infinite lives. [[Hellsinker#Lives|NECESSARY]] is frozen. Autobombs do not function.&lt;br /&gt;
* Each boss has 3 patterns, and each interstitial Kaname Stone enemy has one.&lt;br /&gt;
* Each pattern defeated awards a CRYSTALLIZE value depending on the [[Hellsinker#STELLA|STELLA]] level at the time and the number of misses.&lt;br /&gt;
* Bombing a Kaname Stone voids its CRYSTALLIZE entirely.&lt;br /&gt;
* Defeating all 16 patterns before the time runs out awards a final, bigger CRYSTALLIZE, and begins an extra sequence of many SCARY-STUPA enemies until the time depletes.&lt;br /&gt;
&lt;br /&gt;
When All Rerics Are Sunk, Ozzed Spirits Return in the form of [[Hellsinker#Items|Crystallized Spirits]], one for each CRYSTALLIZE achieved, to a maximum of 424. Each crystal is worth 0.5% of the total Spirits prior to entering the Shrine, for a maximum return of 212% Spirits. The crystals are also worth a large amount of NECESSARY, resulting in lots of Extends that will refill any missing lives and further improve Spirit scores with Immortality bonuses.&lt;br /&gt;
&lt;br /&gt;
Because of the huge implications of the Crystallized Spirits multiplier, Spirit scoreplayers need to ensure the Shrine appears at its latest opportunity (after Segment 7) and avoid dying or carelessly bombing to maximize crystal count. Players aiming for [[Hellsinker#Kills|Kills]] or [[Hellsinker#Tokens|Tokens]] will value speeding past the bosses to reach the SCARY-STUPA area as soon as possible.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Continuing ===&lt;br /&gt;
----&lt;br /&gt;
''Hellsinker.'' offers one Continue upon running out of lives. Using the Continue will skip some following Segments and send the player into a fake Segment 8, kicking them back to the title screen before the last boss. Additionally, completing the [[Hellsinker#Shrine of Farewell|Shrine of Farewell]] will disable the Continue system. In effect, it's functionally impossible to clear the game via Continue, and the option only exists to give a struggling player more practice.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
''Hellsinker.'' tracks 3 different, very distinct, scores: '''Spirits''', '''Kills''', and '''Tokens'''.&lt;br /&gt;
&lt;br /&gt;
=== Spirits ===&lt;br /&gt;
----&lt;br /&gt;
Familiar but convolutedly multi-faceted scoring.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Important specifics to Spirit scoreplay include:&lt;br /&gt;
* Maintaining [[Hellsinker#STELLA|STELLA]] level A at all times&lt;br /&gt;
* Perfect survival to maximize [[Hellsinker#Lives|Immortality]] bonuses and [[Hellsinker#Shrine of Farewell|Crystallized Spirits]]&lt;br /&gt;
* Grazing&lt;br /&gt;
* Milking enemies for Inner Spirit value or tick points&lt;br /&gt;
* [[Hellsinker#UNCHAIN|UNCHAINing]] enemies for extra [[Hellsinker#Items|Life Chips]], enhanced tick points rate, and direct Spirits&lt;br /&gt;
* Ingot cancels&lt;br /&gt;
* Shooting destructible bullets&lt;br /&gt;
* Crystallized Spirits collection technique (not relevant to all characters)&lt;br /&gt;
See [[Hellsinker/Strategy#Spirit_Scoring_Strategy|the Spirit section on the Strategy subpage]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Kills ===&lt;br /&gt;
----&lt;br /&gt;
Kill things number go up.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Important specifics to Kill scoreplay include:&lt;br /&gt;
* Destroying all parts of every enemy&lt;br /&gt;
* Killing SLAVEs instead of [[Hellsinker#UNCHAIN|UNCHAINing]] them&lt;br /&gt;
* Speedkilling to spawn more enemies&lt;br /&gt;
* Waiting to kill things so they create extra things to kill&lt;br /&gt;
* Speedrunning Segment 4 and [[Hellsinker#Shrine of Farewell|Shrine]] for more enemies&lt;br /&gt;
See [[Hellsinker/Strategy#Kill_Scoring_Strategy|the Kill section on the Strategy subpage]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Tokens ===&lt;br /&gt;
----&lt;br /&gt;
All of the bullets are coming with me.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Important specifics to Token scoreplay include:&lt;br /&gt;
* Collecting [[Hellsinker#Items|LUNA Crystals]] and Reliquiae&lt;br /&gt;
* Timing enemy kills to create LUNA Droplets&lt;br /&gt;
* Frozen Crystal bullet cancels&lt;br /&gt;
* Manipulating enemy movement and bullets with the [[Hellsinker#Suppression Radius|Suppression Radius]] for bigger cancels or more Droplets&lt;br /&gt;
* Strategic bombing or dying for item collection or repositioning&lt;br /&gt;
* Efficiently managing time on bosses to minimize Token decay&lt;br /&gt;
* Speedrunning Segment 4 and [[Hellsinker#Shrine of Farewell|Shrine]] for more cancels and Droplets&lt;br /&gt;
See [[Hellsinker/Strategy#Token_Scoring_Strategy|the Token section on the Strategy subpage]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Unlocks &amp;amp; Obscurities ==&lt;br /&gt;
&lt;br /&gt;
=== Unlocks ===&lt;br /&gt;
&lt;br /&gt;
''Hellsinker.'' contains many hidden features that must be unlocked by making progress in the game such as extra game modes, new title screens, and goodies like a cutscene viewer and music room.&lt;br /&gt;
&lt;br /&gt;
Unlocked by clearing Segment 4 without continuing:&lt;br /&gt;
* Title Screen 2. [[File:HellsinkerTitleScreen2.png|150px|thumb|right|Title Screen 2.]]&lt;br /&gt;
* Kagura, a fourth playable character.&lt;br /&gt;
* Segment Location, a practice mode. In order for a Segment to be unlocked in practice mode, you must reach (but not necessarily defeat) a Segment's boss, without continuing.&lt;br /&gt;
* Segments 1 through 3 Lead. These Lead segments are harder than the default versions (now called Behind) but offer greater scoring opportunities as a result. They can be freely selected in full runs.&lt;br /&gt;
&lt;br /&gt;
Unlocked by clearing Segment 7, continue allowed:&lt;br /&gt;
* Title Screen 3. [[File:HellsinkerTitle3.png|150px|thumb|right|Title Screen 3.]]&lt;br /&gt;
* Short Mission, an abbreviated run of the game. Short Mission is truncated to 5 segments instead of 8 and allows players to pick them from a series of groupings. Progress made in Short Mission counts for the purposes of unlocks such as Segment Location or beating the game.&lt;br /&gt;
&lt;br /&gt;
Unlocked by defeating the True Last Boss (Lost Property 771):&lt;br /&gt;
* Extra Segment 1, The Great Majority. Extra segments are selected from the title screen and take place after the events of Full Sequence Order and conclude the story. The Great Majority is a score attack based Segment.&lt;br /&gt;
&lt;br /&gt;
Unlocked by clearing The Great Majority:&lt;br /&gt;
* Extra Segment 2, The Way of All Flesh.&lt;br /&gt;
&lt;br /&gt;
Unlocked by clearing The Way of All Flesh:&lt;br /&gt;
* Title Screen 4. Additionally, title screens can now be freely changed in options. [[File:HellsinkerTitleScreen4.png|150px|thumb|right|Title screen 4.]]&lt;br /&gt;
* Strategy Recorder, a cutscene viewer. Strategy Recorder features extra cutscenes not seen during gameplay.&lt;br /&gt;
&lt;br /&gt;
Unlocked by viewing all cutscenes in Strategy Recorder, then closing the game:&lt;br /&gt;
* Sound Memoir, a music room. A final cutscene will play when you close the game, thanking you for your efforts. Congratulations!&lt;br /&gt;
&lt;br /&gt;
=== Easter Eggs ===&lt;br /&gt;
* Leaving the TRANSPORTER enemies on Segment 1L alive until the boss will cause them to ram into the boss and destroy it.&lt;br /&gt;
* Letting the Segment 4 boss time out with all of its parts intact will cause it to drop 6 Revives before leaving.&lt;br /&gt;
* Letting the Segment 7 boss time out with one life remaining will cause a unique bad ending.&lt;br /&gt;
* In the 1.009 version of the game, the Shrine of Farewell bosses display distorted cut-up dialogue messages at the start of each pattern. This is absent in later versions for unknown reasons.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Bugs ===&lt;br /&gt;
* '''Collision desync:''' In practice modes, colliding with certain physics objects can sometimes cause replay desyncs. These seem more likely to occur if the collision is near the beginning of the replay. Confirmed cases include S6 SCARY-STUPAs, S7 boss lances, S8 windmill blades, and the TLB. Full run replays don't seem to be at risk.&lt;br /&gt;
* '''TLB bullets desync:''' The TLB's bullet patterns may behave differently during replay playback and cause a desync. This can be fixed by restarting the game.&lt;br /&gt;
* '''Segment 5 initialization:''' In boss practice, the arms of the CURIOUSMEDIATOR sub-boss don't have their initial damage resistance set correctly.&lt;br /&gt;
* '''Possessed replay:''' In practice modes, partial replays created by quitting out mid-stage can continue past when they should have stopped, inheriting the input data from another replay saved in the same slot under a different rank setting.&lt;br /&gt;
* '''Spirits underflow:''' In some versions of the game, it's possible to use the [[Hellsinker/Strategy#Specific_to_tick_Spirits|tick point buffer overflow bug]] to wrap around a low Spirits total into UINT_MAX. This was fixed in Steam v8 / BOOTH v22.&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
* Much of the game's language and terminology, and some of the enemy designs and music, are derived from the developer's previous game, ''[[Radio Zonde]]''.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | Notable examples&lt;br /&gt;
|&lt;br /&gt;
* SOL, LUNA and STELLA are subcomponents of the scoring system. As a trio they refer to heavenly bodies (sun, moon, stars), in keeping with Radio Zonde's motif of the firmament. In Hellsinker., TERRA was introduced, and the four terms were reinterpreted into pairs of complimentary opposites (sun versus moon, heavens versus earth).&lt;br /&gt;
* Some PRAYERs come straight out of Radio Zonde, such as the Segment 6 flat elongated jets and the Segment 8 pointed obelisks. Others are clearly the same &amp;quot;model&amp;quot; but with a redesign, such as the red crabs.&lt;br /&gt;
* The attacks used by Dawn and Dusk are the same as those used by Radio Zonde protagonists Mahiro and Yozora. Furthermore, the Apostles' boss music is a remix of Radio Zonde's boss 1 music. This is taken to imply that Mahiro and Yozora were transformed into Dawn and Dusk, the plausibility of which is supported by the Segment 7 bad ending.&lt;br /&gt;
** The title of said boss track, &amp;quot;PAST RISINGS AGAIN&amp;quot;, is also the subtitle of Segment 7.&lt;br /&gt;
* The USE-type protagonists Nifun and Gofun are similar to Mistletoes.&lt;br /&gt;
* The bosses of stages 1, 5, 2 and 6 lend their respective names to the Kagura shottypes.&lt;br /&gt;
* The stage 7 boss, Denri, somewhat resembles Al4th, and has a similar pattern where she's shielded inside a rotating ring of orbs.&lt;br /&gt;
* The stage 8 boss, Aozora, somewhat resembles Old Rose, and drops rose bouquets upon defeat. Bird projectiles and white hexagonal plates also make an appearance.&lt;br /&gt;
|}&lt;br /&gt;
* The name CLAMMBON comes from the short story ''Yamanashi'' by [https://en.wikipedia.org/wiki/Kenji_Miyazawa Kenji Miyazawa], where it's spelled クラムボン. In the story, a pair of baby river crabs discuss Clambon's simple life and abrupt death. It's not ever clear what Clambon is supposed to be; it's probably a make-believe by the baby crabs who are in the process of internalizing the nature of the world around them.&lt;br /&gt;
* The cat people encountered in the Shrine of Farewell, Nine Lives and Million Lives, are almost certainly a reference to the picture book ''The Cat that Lived a Million Times'' by [https://en.wikipedia.org/wiki/Y%C5%8Dko_Sano Yōko Sano]. Both said book and ''Hellsinker.'' have prominent themes of samsaric melancholia, and the titles of the boss cats' attacks are reminiscent of the events of the book.&lt;br /&gt;
* The final &amp;quot;boss&amp;quot; of the Shrine of Farewell has an incomprehensible nametag which changes constantly. These names are generated by selecting one or more entries on a list of silly titles and phrases, then randomly truncating them and mashing them together.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | List of phrases&lt;br /&gt;
| 末法経典ラッケナク || 廃棄されるべき奇跡ロニ・サパニ || 灰色の虹ロキシーネ || 網膜に灼き憑く夢想ロナトート&lt;br /&gt;
|-&lt;br /&gt;
| 禁忌の厨房クラク・ノーニ || 驟雨煙る終着駅ウェイス || 劣情の舞踏会VAV || 電装の麗人ビステクライネ&lt;br /&gt;
|-&lt;br /&gt;
| 英霊《名前を入れてください》|| 帰らぬ巨人ゼクオ || 全自動螺旋階段ネフラ・マフラ || 無垢なる反復フレカルメ&lt;br /&gt;
|-&lt;br /&gt;
| コルガネ主任の六重隠蔽錠 || 五感を欺くナナンの黄金蟲 || 無量の遊び紙イラツヅリ || モーレスマ断絶交差&lt;br /&gt;
|-&lt;br /&gt;
| 裏返しの逆三角ツックァノンノ || 沈黙の封櫃アーアイラ || アズトローネフ人工大海 || ケントラプ祝福凱歌&lt;br /&gt;
|-&lt;br /&gt;
| 無記名大墳墓ココネネトネ || 古の新世界エルタニル || 手慰みの花輪プラッツィ || 苦境を棄却する同伴者アノーン&lt;br /&gt;
|-&lt;br /&gt;
| 虚妄分解浄化槽チフラ || 甘露の蛇口フォキソ・ネィラ || 悠久加速追悼者イエド || 異端封鎖網１９９&lt;br /&gt;
|-&lt;br /&gt;
| 追憶の船頭ギーシャ || サザーロ婦人の拙い星空 || ムバナリ衒学追葬隊 || 虚ろの大王朝アーネイテ&lt;br /&gt;
|-&lt;br /&gt;
| 無明なる護り手パヨン || 空虚なる警報装置クヒナヴィーテ || ゲ・タリクトの遠い水面 || アルクローストの認め難き道標&lt;br /&gt;
|-&lt;br /&gt;
|禁忌の少女王レクターテ || トテ・リナユトの不眠戦志 || アネドミネド外典集大成 || 永夜の大いなる森サニル・ナクテ&lt;br /&gt;
|-&lt;br /&gt;
|完遂者キリヲが紡ぐ永久の均衡 || エイブス天文大伽藍 || 永久遅延器官ニャククルト || オモイの日誌（新装版&lt;br /&gt;
|-&lt;br /&gt;
|イヴァ・ガレンソ久遠桟敷 || エイルエンの鳥篭 || 週末を阻む偽終止テト・クォイン || 絶え難き誘惑フォ・ムビナ・ユッソ&lt;br /&gt;
|-&lt;br /&gt;
|追憶の逆止弁フラニース || 嘘吐き公爵カーチクィツァ || その名はルルル || ロイテの不確実病理図鑑&lt;br /&gt;
|-&lt;br /&gt;
|便所の蓋と呼ばれた少女Q || エーリ少年の詠む世界・第５章 || 遡行限界ブラン・ノクト || トゥーテヌラ大絶縁層&lt;br /&gt;
|-&lt;br /&gt;
|物部博士のめくるめく不条理 || 捏造楽団エラ・ルペッタ || エズの二律背反 || 根拠無き核心デスニテュロク&lt;br /&gt;
|-&lt;br /&gt;
|無音の鼓動プトラーニュ || イ・コヴァは羽ばたく、模造の翼で || ジェスクパ高層鎮魂塔 || ナクァックの私書箱&lt;br /&gt;
|}&lt;br /&gt;
* There are some inconsistencies between the information in the game manual and the release version. Presumably these things were true at some point and were later changed.&lt;br /&gt;
** It's claimed that Extends grant only 1 second of invincibility and that normal Extends cause Ingot cancels like BREAKTHROUGHs do.&lt;br /&gt;
** It's implied that manually delayed Discharges do not provide invincibility until released.&lt;br /&gt;
** It's claimed that Xanthez's charge attack is an alternative way of activating the Suppression Radius. In the release version, it does not resemble this at all.&lt;br /&gt;
** Several numbers are incorrect, such as some item values.&lt;br /&gt;
** The images on the &amp;quot;game events&amp;quot; page feature pre-release graphics, including Executor sprites in a more detailed style.&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Resources ==&lt;br /&gt;
# [https://shmuplations.com/hellsinker/ Hellsinker on Shmuplations] – 2019 developer interview.&lt;br /&gt;
# [https://youtube.com/channel/UCrl88SyQDeCN0PvDRz2q16A Beetle-Omiwatari's Youtube] – Game disassembly notes, trial version exploration, scoreplay.&lt;br /&gt;
# [https://hsmanual.web.fc2.com/hellsinker_manual_eng.html Hellsinker. Personal Manual] – One of the earliest and best quickstart guides to the game, originally written in 2008. JP and ENG.&lt;br /&gt;
# [https://w.atwiki.jp/hellsinker/ Ruminant's Whimper Wiki] – Japanese wiki for TONNOR games. Contains transcriptions of most of the original game text and links to various blogs, contemporary doujin circles and 2ch conversations.&lt;br /&gt;
# [https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=53078 Draft HellSinker ST by Zaarock]&lt;br /&gt;
&lt;br /&gt;
[[Category:True Last Boss]]&lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Bomb mechanic]]&lt;br /&gt;
[[Category:Bullet-cancelling mechanic]]&lt;br /&gt;
[[Category:Detachable module mechanic]]&lt;br /&gt;
[[Category:Doujin shooting games in English]]&lt;br /&gt;
[[Category:Grazing mechanic]]&lt;br /&gt;
[[Category:Medal mechanic]]&lt;br /&gt;
[[Category:Melee attack mechanic]]&lt;br /&gt;
[[Category:Option mechanic]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>User account</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Hellsinker&amp;diff=31330</id>
		<title>Hellsinker</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Hellsinker&amp;diff=31330"/>
		<updated>2024-08-18T18:42:59Z</updated>

		<summary type="html">&lt;p&gt;User account: /* Shrine of Farewell */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HellsinkerLogoTransparent.png|center|637px]]&lt;br /&gt;
&lt;br /&gt;
'''Hellsinker.''' (ヘルシンカー) is a vertical-scrolling [[doujin]] shooting game developed by Ruminant's Whimper for PC. After a trial version was released in 2004, the game underwent sweeping changes before completion, with the full version eventually being distributed at Comiket 72 in 2007. Since 2019, enhanced versions have been available digitally on Steam and [https://tonnor.booth.pm BOOTH]. The game's defining features are the varied and unconventional abilities of its playable characters, its obscure and obfuscated mechanics, its three different tracked scores, and its often inscrutable lore and unique aesthetic. The story follows 4 members of the mysterious organization GRAVEYARD as they attempt to reach and infiltrate the Cardinal Shaft, a giant tower responsible for the end of the world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;'''AN AWESOME PRAYER'''&amp;lt;br&amp;gt;'''IS''' &amp;lt;br&amp;gt;'''CONFLICT WITH US'''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'''KEEP YOUR DIGNITY'''&lt;br /&gt;
----&lt;br /&gt;
[[Hellsinker/Strategy|'''General Strategy''']] — [[Hellsinker/Segments|'''Segment Strategy''']]  —  [[Hellsinker/Video Index|'''Video Index''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
[[File:HellsinkerTitle1.png|thumb|200px|right|Title screen 1 of 4. Title screens are unlocked as you progress through the game.]]&lt;br /&gt;
&lt;br /&gt;
''Hellsinker.'' is a four-button game with 4 playable characters (one of which has 4 different load-outs, for an overall total of 7) and 9 stages (referred to as ''Segments'') in the main game. There are also unlockable harder versions of the first 3 Segments and 2 standalone Extra Segments. The game's three scoring systems are [[Hellsinker#Spirits|Spirits]], [[Hellsinker#Kills|Kills]], and [[Hellsinker#Tokens|Tokens]].&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''C (Press):''' Main shot. Tapping 5 times per second is optimal. Tapping faster will drain LUNA while providing no benefit.&lt;br /&gt;
* '''C (Hold):''' Charge attack. Some shots have autofire ability as well.&lt;br /&gt;
* '''X (Press or hold):''' Subweapon. The mechanics of this attack vary whether the button was pressed or held, and whether the subweapon gauge is filled to level 1 or 2.&lt;br /&gt;
* '''Z:''' Discharge attack (bomb). Discharge attacks clear the screen of bullets and make the player character invincible for some time.&lt;br /&gt;
* '''V:''' Activate slow movement. The exact behavior of this button is dependent on the ''Speed Control'' setting. Fossilmaiden uses this button to control her aiming direction instead.&lt;br /&gt;
&lt;br /&gt;
There are some additional controls that apply only to some characters:&lt;br /&gt;
&lt;br /&gt;
* ''' C (Tap rapidly):''' Additional shot weapon.&lt;br /&gt;
* ''' C (Hold) + X:''' Additional subweapon.&lt;br /&gt;
* ''' Z (Hold):''' Delay Discharge detonation. Invincibility is still applied immediately.&lt;br /&gt;
&lt;br /&gt;
=== HUD ===&lt;br /&gt;
----&lt;br /&gt;
[[File:HellsinkerHUD left.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
The lefthand side of the HUD focuses on gameplay features and contains vital information for any player.&lt;br /&gt;
# '''Rank and [[Hellsinker#Speed &amp;amp; Speed Control|Speed]] settings.''' Set before a run starts. Rank settings do not work outside Practice mode.&lt;br /&gt;
# [[Hellsinker#Lives|'''Lives.''']] Lives are indicated by the heart containers. Max denotes the maximum number you can stock at once, set before the run. The NECESSARY counter tracks Extend progress; when it falls below 0 you earn an Extend.&lt;br /&gt;
# [[Hellsinker#SOL|'''SOL gauge.''']] SOL determines the strength of your main shot and [[Hellsinker#Discharge|bombs]]. Levels are from 1 to 5. The number will flash red when a bomb is available.&lt;br /&gt;
# [[Hellsinker#LUNA|'''LUNA gauge.''']] LUNA determines your main shot's rate of fire. Has 3 levels, LO/MI/HI. Text will flash blue when HI, indicating maximum fire rate.&lt;br /&gt;
# [[Hellsinker#Subweapon_Gauge|'''Subweapon gauge.''']] Indicates the status of your subweapon. The bar indicates subweapon charge, while the rectangles indicate the level of attack available. For option type subweapons, MOUNT indicates the weapon is mounted to your character while INDEPEND indicates that it has been launched.&lt;br /&gt;
# [[Hellsinker#STELLA_.28Rank.29|'''STELLA gauge.''']] Also called rank. Levels go from 1 to 9 to A. The number will flash red when the gauge is filling and blue when it is emptying.&lt;br /&gt;
# '''Target name.''' Indicates the name of the last target hit. Can be ignored.&lt;br /&gt;
# [[Hellsinker#TERRA|'''TERRA gauge.''']] After being depleted, you will detour to a bonus Segment called the [[Hellsinker#Shrine of Farewell|Shrine of Farewell]] after the end of the current Segment.&lt;br /&gt;
&lt;br /&gt;
[[File:HellsinkerHUD right.png|637px|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
The righthand side of the HUD is mostly reserved for scoring info. Players playing for survival may ignore most of this.&lt;br /&gt;
&amp;lt;ol start=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hellsinker#Bootleg_Ghost|'''Autobomb status.''']] If an autobomb is available, it will say so here and state how many you have remaining for the current Segment. Otherwise it will tell you why an autobomb is not available.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hellsinker#Spirits|'''Spirit counter and gauges.''']] The top counter represents Spirits earned from all previous segments and the bottom shows the amount earned on the current Segment. These numbers are summed at the end of the Segment. The gauges represent decimal values of Spirit gains. A full gauge from top to bottom represents 1, 10, and 100 Spirits. This allows players to easily track Spirit changes of any size, no matter how large their score becomes. If a Spirit [[Hellsinker#BREAKTHROUGH|BREAKTHROUGH]] is achieved, the word BREAK will appear next to the word Spirit.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hellsinker#Kills|'''Kill counter.''']] This tracks the total number of kills made in a run. Like the Spirit counter, the top number tracks previous segments and the bottom number tracks the current Segment. BREAK will also appear next to Kills for a Kill BREAKTHROUGH.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;'''LUNA gem.''' The value inside the gem tracks the current LUNA Crystal level, which determines their Token value. The number outside tracks how many more crystals need to be collected or lost to change the level.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hellsinker#Tokens|'''Token counter.''']] Works similarly to the other two scores aside from lacking a BREAKTHROUGH.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;'''Timer.''' Counts the time (in seconds) since the start of the current Segment.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;'''FPS counter.''' Tracks your FPS, to 2 decimal places (ie 6000 is 60.00). At one time it was possible to configure this to also show VRAM usage and Object Count. It is unknown if this is still possible.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Characters / Executors ==&lt;br /&gt;
''Hellsinker.'' features four playable Executor characters, each with very different playstyles. Three of the characters are available by default, while the fourth, Kagura, is unlocked by clearing Segment 4 on a single credit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width:85%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:225px;&amp;quot; | Executor&lt;br /&gt;
! style=&amp;quot;width:30%;&amp;quot; | Background&lt;br /&gt;
! style=&amp;quot;width:45%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hs-portrait-deadliar.png|center]]'''Deadliar'''&lt;br /&gt;
| A mysterious veteran of GRAVEYARD who has a history with Cardinal. Fights alongside the Mistletoe Tobari-Maru.&lt;br /&gt;
| Focuses on strong but narrow attacks. Relies on his subweapon for coverage who can be freely placed to attack enemies with a small area-of-effect. His huge, high-power [[Hellsinker#Discharge|Discharge]] is his only tool for mass destruction, which can be manually delayed while still providing invincibility.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hs-portrait-fossilmaiden.png|center]]'''Fossilmaiden'''&lt;br /&gt;
| A particularly sickly member of GRAVEYARD who has formed a symbiotic bond with her Mistletoe, Saraba-Maru.&lt;br /&gt;
| Has a wide variety of specialized attacks, from melee range to covering extremely large areas of the screen. Can aim in 8 directions. Simultaneously the least and most mobile character. May be challenging to use before building up some familiarity. Two Discharges: a powerful bomb that flies up the screen, and an invincibility cloak with no offensive component.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hs-portrait-minogame.png|center]]'''Minogame'''&lt;br /&gt;
| A hermaphroditic artificial [https://en.wikipedia.org/wiki/Sokushinbutsu sokushinbutsu] confiscated by GRAVEYARD. Powerful enough to fight without a Mistletoe or equipment.&lt;br /&gt;
| Unusual toolset focusing on strong area-of-effect attacks, invincibility, and auras. Very good at getting out of tight spots. Discharge is a more genre-typical all-range, long-duration, high-commitment attack.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[File:hs-portrait-kagura.png|center]]'''Kagura / Kagura-Maru'''&lt;br /&gt;
| A Mistletoe used as a living weapons platform after being crippled by feedback from Minogame. Enclosed in a armored shell, she can't do much but fight.&lt;br /&gt;
| Four distinct load-outs. While varied, these are generally more &amp;quot;familiar&amp;quot; to other shmups than the other Executors, sharing a greater emphasis on the main shot weapon and less (ab)use of invulnerability.&lt;br /&gt;
|-&lt;br /&gt;
| '''散神無''' ''Chirijinmu''&amp;lt;br&amp;gt;'''Moon Cradle (Multi-Trajectory Shell)'''&lt;br /&gt;
| All-rounder whose every weapon features some kind of lingering hurtbox. The best at continuous reckless shooting. Has two manually aimable subweapons, and weak Discharges that only cost 2 SOL rather than emptying the gauge. Resembles [[ESP Ra.De.]]&lt;br /&gt;
|-&lt;br /&gt;
| '''劫殺''' ''Gousetsu''&amp;lt;br&amp;gt;'''Ecliptic Chariot (External Gunner)'''&lt;br /&gt;
| Wields an external, three-pronged turret that can be launched and retrieved freely. Poor offensive and scoring potential. Resembles [[Dragon Blaze]].&lt;br /&gt;
|-&lt;br /&gt;
| '''緋輪''' ''Himawari''&amp;lt;br&amp;gt;'''Infernal Sabbath (Variable Gun)'''&lt;br /&gt;
| High power main shot and no subweapon; instead, the subweapon button controls the spread of the main shot. Discharge is a traditional circular &amp;quot;nuke&amp;quot; bomb. Basic tools have high potential, but are hampered with blind spots and lack of versatility. Resembles the shot weapon from [[V-V]].&lt;br /&gt;
|-&lt;br /&gt;
| '''神弥''' ''Omiwatari''&amp;lt;br&amp;gt;'''Xanthez (Anti-Bacillus Saber)'''&lt;br /&gt;
| Experimental type with extremely high destruction potential limited by conditional gimmicks. Powerful, auto-aiming main shot that requires periodic reloading. Short-ranged blade weapons deal more damage with each physics object collided with; this includes some enemy bullet types, potentially stacking up to massive counterattacks. Has the most damaging and least defensive Discharge attack, a narrow laser beam.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Lives ===&lt;br /&gt;
----&lt;br /&gt;
The player starts with four lives. The '''Way of Life''' setting can change the maximum life cap to 6 (''Moderately''), 7 (''Prudently''), or 5 (''Drastic''). Please note that the game ends when you are hit with only one life icon left, '''not''' when you have zero; as such, it is better to think of your life icons as &amp;quot;hit points&amp;quot; rather than &amp;quot;spare lives&amp;quot; or &amp;quot;shields&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Extend progress is displayed by the '''NECESSARY''' counter, with an Extend being earned when NECESSARY falls below 0.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Hellsinker#Items|Item]] / Trigger || Effect on NECESSARY&lt;br /&gt;
|-&lt;br /&gt;
| Life Chip || -1&lt;br /&gt;
|-&lt;br /&gt;
| Ingot || -0.05&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Crystal or Frozen Crystal || -0.004&lt;br /&gt;
|-&lt;br /&gt;
| Reliquia || -0.05&lt;br /&gt;
|-&lt;br /&gt;
| Per frame, before boss warning || -0.0008, or -0.0016 if on last life&lt;br /&gt;
|-&lt;br /&gt;
| Per frame, Segment 8 boss || -0.001&lt;br /&gt;
|-&lt;br /&gt;
| Starting a new Segment || -4&lt;br /&gt;
|-&lt;br /&gt;
| Losing a life || -2&lt;br /&gt;
|-&lt;br /&gt;
| Losing a life after a recent death || Additional -2&lt;br /&gt;
|-&lt;br /&gt;
| Per frame REGEN ASSIST is active || -0.025 (1 death) to -0.0025 (4+ deaths)&lt;br /&gt;
|-&lt;br /&gt;
| Blue crystallized spirit &amp;lt;sup&amp;gt;sh.&amp;lt;/sup&amp;gt; || -0.5&lt;br /&gt;
|-&lt;br /&gt;
| Red crystallized spirit &amp;lt;sup&amp;gt;sh.&amp;lt;/sup&amp;gt; || -2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;sh.&amp;lt;/sup&amp;gt; &amp;lt;small&amp;gt;[[Hellsinker#Shrine of Farewell|Shrine of Farewell]] exclusive items.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upon gaining an Extend or respawning after a death, the player is invincible for 120 frames. The invincibility following an Extend has the unique property of being added on top of any current invincibility time. This can be abused to stack up more invincibility, so long as the player does not activate the [[Hellsinker#Invincibility_overwrite_bug|invincibility overwrite bug]].&lt;br /&gt;
&lt;br /&gt;
Gaining an Extend when at the life cap grants an '''Immortality''' bonus, awarding increasing quantities of [[Hellsinker#Spirits|Spirits]] with each bonus. Playing with a reduced life cap gives the player the opportunity to earn one or two extra Immortality bonuses at the cost of safety.&lt;br /&gt;
&lt;br /&gt;
How quickly individual Executors gain Extends is determined by their '''Life Scale''' and '''Expand''' attributes. Life Scale is the starting value of NECESSARY. Every time an Extend is earned, the base value increases by the Expand value. Characters with high Expand values will find their Extends becoming comparatively rare in the late game. The base value is reset when either type of [[Hellsinker#BREAKTHROUGH|BREAKTHROUGH]] is achieved.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor || Life Scale || Expand&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar || 20 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden || 18 || +3&lt;br /&gt;
|-&lt;br /&gt;
| Minogame || 23 || +1&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle) || 22 || +1&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot) || 19 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath) || 28 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez) || 16 || +3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SOL and LUNA ===&lt;br /&gt;
----&lt;br /&gt;
==== SOL ====&lt;br /&gt;
----&lt;br /&gt;
Discharges and main shot power are governed by the '''SOL gauge'''. SOL is measured in levels 1 to 5. A minimum of 3 SOL is required to use a [[Hellsinker#Discharge|Discharge]], with higher levels producing a more powerful and longer-lasting bomb. For all shots except Moon Cradle, performing a Discharge sets SOL to level 1; for Moon Cradle, Discharge lowers SOL by 2 levels.&lt;br /&gt;
&lt;br /&gt;
The SOL gauge refills over time. For several characters, the recharge rate is improved very slightly if LUNA is low, but this has little practical use.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Maximum SOL&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Time to charge a full SOL level at...&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 1'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 2'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 3'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 4'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 5'''&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| {{HoverSpan|52000/level|259999}}&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{HoverSpan|+182/frame|286 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|HI level when full, LO level otherwise|51199}}&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{HoverSpan|+70/frame|732 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | {{HoverSpan|52000/level|259999}}&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{HoverSpan|+160/frame|325 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle)&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{HoverSpan|+160/frame|325 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot)&lt;br /&gt;
| {{HoverSpan|+345/frame|151 frames}}&lt;br /&gt;
| {{HoverSpan|+100/frame|520 frames}}&lt;br /&gt;
| {{HoverSpan|+245/frame|213 frames}}&lt;br /&gt;
| {{HoverSpan|+300/frame|174 frames}}&lt;br /&gt;
| {{HoverSpan|+400/frame|130 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{HoverSpan|+225/frame|232 frames}}&lt;br /&gt;
| {{HoverSpan|+160/frame|325 frames}}&lt;br /&gt;
| {{HoverSpan|+40/frame|1300 frames}}&lt;br /&gt;
| {{HoverSpan|+500/frame|104 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| {{HoverSpan|+320/frame|163 frames}}&lt;br /&gt;
| {{HoverSpan|+220/frame|237 frames}}&lt;br /&gt;
| {{HoverSpan|+120/frame|434 frames}}&lt;br /&gt;
| {{HoverSpan|+50/frame|1040 frames}}&lt;br /&gt;
| {{HoverSpan|+2000/frame|26 frames}}&lt;br /&gt;
|}&lt;br /&gt;
The gauge can also be refilled by collecting [[Hellsinker#Items|SOL Pieces]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Value of SOL piece&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Normal'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''The Great Majority (Extra 1)'''&lt;br /&gt;
|-&lt;br /&gt;
| Not Fossilmaiden&lt;br /&gt;
| {{HoverSpan|1/16 level|3200}}&lt;br /&gt;
| {{HoverSpan|~1/49 level|1066}}&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|1/64|800}}&lt;br /&gt;
| {{HoverSpan|~1/193|266}}&lt;br /&gt;
|}&lt;br /&gt;
Whenever the &amp;quot;discharge available&amp;quot; sound plays, the player becomes invincible very briefly (12 frames).&lt;br /&gt;
&lt;br /&gt;
==== LUNA ====&lt;br /&gt;
----&lt;br /&gt;
The level of the '''LUNA gauge''' governs the rate of fire of your main shot. The gauge drains by a value each time the shot button is pressed, drains per bullet fired, and recovers over time.&lt;br /&gt;
&lt;br /&gt;
Shots are fired in 0.2 second bursts (12 frames); pressing the shot button more than 5 times per second will continue to apply the LUNA drain on press but will not fire additional bullets. Even if the player's tap timing is imperfect, the LUNA drain will still be dramatically softened so long as the inaccuracy is no more than a few frames.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Maximum LUNA&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | LUNA drain when shot button pressed&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Drain per bullet&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Other firing modes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Minimum'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''1 frame early'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''2 frames early'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''3 frames early'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''4 frames early'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Earlier still'''&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| {{HoverSpan|51200 per level|153599}}&amp;lt;br&amp;gt;'''Minimum:''' 12800&lt;br /&gt;
| -70&lt;br /&gt;
| -220&lt;br /&gt;
| -320&lt;br /&gt;
| -370&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -820&lt;br /&gt;
| {{HoverSpan|7 shots per burst|-365}}&lt;br /&gt;
| '''NARROW PIERCING:'''&amp;lt;br&amp;gt;Additional -120/frame&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|HI level when full, LO level otherwise|51199}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | 0&lt;br /&gt;
| 0&lt;br /&gt;
| '''BREAKING CHAIN:'''&amp;lt;br&amp;gt;LUNA set to 0&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{HoverSpan|51200 per level|153599}}&lt;br /&gt;
| -100&lt;br /&gt;
| -400&lt;br /&gt;
| -700&lt;br /&gt;
| -1000&lt;br /&gt;
| -1300&lt;br /&gt;
| -2700&lt;br /&gt;
| {{HoverSpan|7 shots per burst|-400}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle)&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;6&amp;quot; | -485&lt;br /&gt;
| {{HoverSpan|11 shots per burst|-105}}&lt;br /&gt;
| '''Autofire:'''&amp;lt;br&amp;gt;No extra cost&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot)&lt;br /&gt;
| {{HoverSpan|51200 per level|140799}}&lt;br /&gt;
| {{HoverSpan|11 shots per burst|-90}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| {{HoverSpan|51200 per level|140799}}&amp;lt;br&amp;gt;'''Minimum:''' 25600&lt;br /&gt;
| {{HoverSpan|11 shots per burst|-112}}&lt;br /&gt;
| '''OVER FIRING:'''&amp;lt;br&amp;gt;Additional -235/frame&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| 240000&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | 0&lt;br /&gt;
| {{HoverSpan|6 shots per burst|-10000}}&lt;br /&gt;
| '''FULLAUTO FIRING:'''&amp;lt;br&amp;gt;No extra cost&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The LUNA recovery rate accelerates for as long as LUNA is not spent. Having less SOL improves the recovery rate. For Deadliar and Minogame, recovery starts 8 frames after pressing the shot button (during the final 4 frames of a shot burst). For Kagura, recovery only starts when not shooting.&lt;br /&gt;
&lt;br /&gt;
Additional layers of LUNA recovery can be applied by grazing bullets or by staying close to enemies (both scaling up with quantity). These factors are independent of shooting, so they also influence how long the player's LUNA lasts. Thanks to this, shooting at point-blank range can sometimes be sustained for a long time or even perpetually.&lt;br /&gt;
&lt;br /&gt;
Fossilmaiden's LUNA recovery does not scale. It is always {{HoverSpan|233 frames full charge|220 per frame}}, or {{HoverSpan|2560 frames full charge|20 per frame}} while firing main shot.&lt;br /&gt;
&lt;br /&gt;
Xanthez's recovery rate is very slow immediately after firing and is not improved by enemy proximity or low SOL. If LUNA reaches 0, it refills much faster but cannot be spent until it fully refills. It may be helpful to think of Xanthez's shot as a &amp;quot;solid ammo&amp;quot; weapon that needs to be reloaded, as opposed to the other characters' &amp;quot;energy&amp;quot; shots that are recharging constantly.&lt;br /&gt;
&lt;br /&gt;
LUNA can also be refilled by collecting [[Hellsinker#Items|LUNA-related items]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Value of LUNA item&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''LUNA Crystal'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''LUNA Droplet'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Frozen Crystal'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''LUNA Chaff'''&lt;br /&gt;
|-&lt;br /&gt;
| Not Fossilmaiden&lt;br /&gt;
| {{HoverSpan|1/192, Xanthez: 1/300|800}}&lt;br /&gt;
| {{HoverSpan|1/960, Xanthez: 1/1500|160}}&lt;br /&gt;
| {{HoverSpan|1/384, Xanthez: 1/600|400}}&lt;br /&gt;
| {{HoverSpan|1/128, Xanthez: 1/200|1200}}&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|1/128|400}}&lt;br /&gt;
| {{HoverSpan|1/640|80}}&lt;br /&gt;
| {{HoverSpan|~1/427|120}}&lt;br /&gt;
| {{HoverSpan|~1/85|600}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Subweapon Gauge ===&lt;br /&gt;
----&lt;br /&gt;
The '''subweapon gauge''' determines the power (and in some cases, the type of attack) of your subweapon. It has 2 levels, is expended when you fire your subweapon, and fills when you are not using your subweapon. How the gauge behaves is character-dependent:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor || Charge time || Supercharge time || Supercharge behavior&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a || 75 frames || Firing main shot gradually depletes it to level 1&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a || 90 frames || Fills while subweapon button is held, may not have a purpose{{template:unconfirmed}}&lt;br /&gt;
|-&lt;br /&gt;
| Minogame || 134 frames || 120 frames || Firing main shot gradually depletes it to level 1&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle) || 120 frames || Level 2: 60 frames&amp;lt;br&amp;gt;Level 3: +120 frames || Manually charged during grenade subweapon&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot) || 18 frames || 180 frames || Firing main shot instantly sets it to level 1, may not have a purpose{{template:unconfirmed}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath) || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez) || 45 frames || 80 frames || Firing main shot instantly sets it to level 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== STELLA (Rank) ===&lt;br /&gt;
----&lt;br /&gt;
The ''Hellsinker.'' [[Help:Glossary#Rank|rank]] system is termed '''STELLA''', ranging through 10 levels from 1 to A. The beginning of a run always sets the STELLA gauge to 1 (adjustable for practice mode only in the options) and a proportion of your ending STELLA is lost at the beginning of a new Segment. Maximizing STELLA is extremely important for [[Hellsinker#Spirits|Spirit]] scoring as it scales all sources of incoming Spirits and also enhances Spirit-relevant enemy attacks, such as the number of destructible bullets and the length of grazable needle bullets. Most Segments feature a specific trick early on for reaching maximum STELLA quickly.&lt;br /&gt;
&lt;br /&gt;
The practical consequences of STELLA on the game's difficulty are small, mostly affecting bullet speed. In rare cases, differing STELLA levels will trigger different boss patterns.&lt;br /&gt;
&lt;br /&gt;
Actions which will increase STELLA:&lt;br /&gt;
* Picking up green STELLA [[Hellsinker#Items|items]], LUNA Chaff, Comets or Reliquiae&lt;br /&gt;
* Picking up large quantities of other items&lt;br /&gt;
* Collecting Spirits&lt;br /&gt;
* Staying close to some enemy types&lt;br /&gt;
* [[Hellsinker/Strategy#Inner_Spirit_Raising_and_Spirit_Pooling_.28tick_points.29|Hitting things rapidly]]&lt;br /&gt;
* Not getting hit for at least 20 seconds (reduces passive STELLA loss, effect scales incrementally over time)&lt;br /&gt;
* Some effects are enhanced near the top of the screen&lt;br /&gt;
&lt;br /&gt;
Actions which will decrease STELLA:&lt;br /&gt;
* Getting hit&lt;br /&gt;
* Getting hit more than once within 30 seconds&lt;br /&gt;
* Picking up pink STELLA items&lt;br /&gt;
* Cancelling bullets with [[Hellsinker#Discharge|Discharge]] or with the [[Hellsinker#Suppression_Radius|Suppression Radius]]&lt;br /&gt;
* Staying close to the bottom of the screen&lt;br /&gt;
&lt;br /&gt;
The minimum amount of STELLA preserved after completing a Segment increases over the course of the game dependent on your end-of-stage SURVIVABILITY award and your number of lives at that time.&amp;lt;br&amp;gt;&lt;br /&gt;
The amount of STELLA lost after completing a Segment also increases dependent on your overall survival performance, number of Extends gained, and a [[Hellsinker/Strategy#Stage-specific modifiers|stage-specific value]]. Notably, [[Hellsinker#Bootleg_Ghost|autobombing]] can reduce the amount of lost STELLA without penalizing the minimum preservation level.&amp;lt;br&amp;gt;&lt;br /&gt;
A detailed analysis of STELLA preservation mechanics can be found [https://www.youtube.com/post/UgkxM-xhnsFaTnA5E9KVfUpzV9fyaQbI0mBu in this post].&lt;br /&gt;
&lt;br /&gt;
=== TERRA ===&lt;br /&gt;
----&lt;br /&gt;
The '''TERRA gauge''' determines the timing of the player's visit to the [[Hellsinker#Shrine of Farewell|Shrine of Farewell]], a special bonus Segment. TERRA begins at its maximum of 240; the player is sent to the Shrine after it reaches 0. TERRA will not fall on Segments 1B and 2B. As the Shrine has massive Spirit scoring ramifications, when Spirit scoring it is vital to avoid taking unnecessary hits in order to delay the Shrine's appearance for as long as possible.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Event || Effect on TERRA&lt;br /&gt;
|-&lt;br /&gt;
| Autobomb || -6&lt;br /&gt;
|-&lt;br /&gt;
| Losing a life || -10~20, see below&lt;br /&gt;
|-&lt;br /&gt;
| Losing a life after a recent death || -20~40, see below&lt;br /&gt;
|-&lt;br /&gt;
| Losing a [[Hellsinker#Items|Life Chip]] || -1&lt;br /&gt;
|-&lt;br /&gt;
| Losing a Revive item || -25&lt;br /&gt;
|-&lt;br /&gt;
| Losing other items except LUNA Droplets || -0.01&lt;br /&gt;
|-&lt;br /&gt;
| Exiting a Segment || ( 60 - number of cleared stages^2 ) * -0.5 - 10&lt;br /&gt;
|-&lt;br /&gt;
| Exiting a Segment in [[Hellsinker#Bootleg_Ghost|Solidstate]] || Additional -8&lt;br /&gt;
|-&lt;br /&gt;
| Exiting Segment 5 || Additional -15&lt;br /&gt;
|-&lt;br /&gt;
| Exiting Segment 6 || Additional -30&lt;br /&gt;
|-&lt;br /&gt;
| Exiting Segment 7 || Additional -380&lt;br /&gt;
|-&lt;br /&gt;
| Gaining an [[Hellsinker#Lives|Extend]] || +7&lt;br /&gt;
|-&lt;br /&gt;
| Collecting a Reliquia || +0.05 on Segment 3L, else +0.2&lt;br /&gt;
|-&lt;br /&gt;
| Destroying KAREIDOSCOPE once (FATE CONTROL) || +2.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The TERRA loss from dying is increased by:&lt;br /&gt;
* The number of deaths on the current Segment&lt;br /&gt;
* The number of misses in total, including autobombs&lt;br /&gt;
* Each STELLA level below A before the death&lt;br /&gt;
The TERRA loss from dying is mitigated by:&lt;br /&gt;
* [[Hellsinker/Strategy#Stage-specific modifiers|A stage-specific value]]&lt;br /&gt;
* 3+ deaths on the current Segment&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
''Hellsinker.'' features 14 items (termed Relics). There is a hard limit of 512 simultaneous items; items spawned past this limit will not appear.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 80%&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; | Appearance conditions&lt;br /&gt;
! style=&amp;quot;width: 12%;&amp;quot; | Token value&lt;br /&gt;
! [[Hellsinker#LUNA|LUNA]] value&lt;br /&gt;
! [[Hellsinker#Lives|NECESSARY]] value&lt;br /&gt;
! Description/other effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sol piece.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''SOL Piece'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Dropped by many enemies.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Increases [[Hellsinker#SOL|SOL]]. Horizontal trajectory is slightly magnetized to the player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Luna_Crystals.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''LUNA Crystal'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Dropped by many enemies.&lt;br /&gt;
| {{HoverSpan|1/20 to ~1/3.07|0.05 to 0.32533}}&amp;lt;br&amp;gt;[[Hellsinker/Strategy#Token_Values|(Gem level)]]&lt;br /&gt;
| {{HoverSpan|Fossilmaiden: 400|800}}&lt;br /&gt;
| {{HoverSpan|1/250|0.004}}&lt;br /&gt;
| Flies upwards instead of falling down. Contributes to the gem level. Decays the gem level if lost (level will no longer drop after reaching level 6).&amp;lt;br&amp;gt;Can be collected in a small radius if the main shot button is not being held down, and can be auto-collected from the entire screen by using Discharge.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Luna_droplet.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''LUNA Droplet'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Generated when a target is destroyed with enemy bullets nearby to it (range based on enemy hitbox size).&lt;br /&gt;
| '''During stage:'''&amp;lt;br&amp;gt;{{HoverSpan|~1/6|0.16225}}&amp;lt;br&amp;gt;'''During boss:'''&amp;lt;br&amp;gt;{{HoverSpan|~1/25|0.0405}}&lt;br /&gt;
| {{HoverSpan|Fossilmaiden: 80|160}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Contributes to the gem level but does not cause it to degrade if lost.&amp;lt;br&amp;gt;Can be collected in a small radius if the main shot button is not being held down.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hs-frozen-crystal.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Frozen Crystal'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Generated from bullet cancels after killing specific enemies.&lt;br /&gt;
| {{HoverSpan|3/2|1.5}}&lt;br /&gt;
| {{HoverSpan|Fossilmaiden: 120|400}}&lt;br /&gt;
| {{HoverSpan|1/250|0.004}}&lt;br /&gt;
| Automatically collected.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Luna_chaff.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''LUNA Chaff'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Generated when destroying bullets with the Suppression Radius.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| {{HoverSpan|Fossilmaiden: 600|1200}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Increases [[Hellsinker#STELLA_.28Rank.29|STELLA]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Life_chip.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Life Chip'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Dropped by specific enemies.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| Horizontal trajectory is slightly magnetized to the player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ingot.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Ingot'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Generated from bullet cancels, typically after killing a boss.&lt;br /&gt;
| {{HoverSpan|1/15 to ~1/5.58|0.06666 to 0.17916}}&amp;lt;br&amp;gt;[[Hellsinker/Strategy#Token_Values|(STELLA level)]]&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| {{HoverSpan|1/20|0.05}}&lt;br /&gt;
| Worth 0.2 Spirits.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hs-crystalspirit-merged.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Crystallized Spirits'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Appear at the end of the [[Hellsinker#Shrine of Farewell|Shrine of Farewell]] dependent on player performance. &lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| '''Blue:'''&amp;lt;br&amp;gt;{{HoverSpan|1/2|0.5}}&amp;lt;br&amp;gt;'''Red:'''&amp;lt;br&amp;gt;2&lt;br /&gt;
| Either type is worth 0.5% of total Spirits earned before entering the Shrine (ACHIEVEMENT). Magnetized to a spot below the player with a randomized offset.{{template:unconfirmed}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Terra_relic.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Reliquia'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Dropped by multi-part enemies.&lt;br /&gt;
| {{HoverSpan|1/12|0.08333}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| {{HoverSpan|1/20|0.05}}&lt;br /&gt;
| Worth 0.05 [[Hellsinker#TERRA|TERRA]] on Segment 3L, otherwise worth 0.2 TERRA. Raises STELLA. Moves very quickly but is significantly magnetized to the player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Young_stella.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Young STELLA'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Appear in fixed places. Can appear in groups when fulfilling [[Hellsinker/Strategy#STELLA Tricks|stage-specific conditions]].&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Raises STELLA level by 1 immediately, and then a further ~1/2 level over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Old_stella.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Old STELLA'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Appear in fixed places or when activating [[Hellsinker#APPEASEMENT and SELF ECLIPSE|SELF ECLIPSE]].&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Lowers STELLA over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Comet.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Comet'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| On player death, 1 is dropped per STELLA level lost.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Raises STELLA by 0.75 levels.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Revive.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Revive'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Appear very rarely under special conditions.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Instantly grants an extra life if the player is below max lives. Does not grant an Immortality bonus or affect the Extend count.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Item collection ===&lt;br /&gt;
----&lt;br /&gt;
The base collection range varies by item type.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Range&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Chaff&lt;br /&gt;
| {{HoverSpan|16px at 640x480|1600 units}}&lt;br /&gt;
|-&lt;br /&gt;
| Reliquia&lt;br /&gt;
| {{HoverSpan|32px at 640x480|3200 units}}&lt;br /&gt;
|-&lt;br /&gt;
| Crystallized Spirits&lt;br /&gt;
| {{HoverSpan|33px at 640x480|3300 units}}&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Droplet&lt;br /&gt;
| {{HoverSpan|34px at 640x480|3400 units}}&lt;br /&gt;
|-&lt;br /&gt;
| Others&lt;br /&gt;
| {{HoverSpan|30px at 640x480|3000 units}}&lt;br /&gt;
|}&lt;br /&gt;
Some characters have extra collection range which is added to the base range. This only applies when directly collecting items.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor&lt;br /&gt;
! Extra range&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
| {{HoverSpan|5px at 640x480|500 units}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura&lt;br /&gt;
| {{HoverSpan|3px at 640x480|300 units}}&lt;br /&gt;
|}&lt;br /&gt;
Options have their own collection range.&lt;br /&gt;
  (item base range) / 2 + (subweapon range * 0.75)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor&lt;br /&gt;
! Subweapon&lt;br /&gt;
! Range * 0.75&lt;br /&gt;
! Common effective range&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Tobari-Maru&amp;lt;br&amp;gt;(Deadliar)&lt;br /&gt;
| Chain (level 1)&lt;br /&gt;
| {{HoverSpan|46.5px at 640x480|4650 units}}&lt;br /&gt;
| {{HoverSpan|61.5px at 640x480|~6150 units}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chain (level 2)&lt;br /&gt;
| {{HoverSpan|48px to 95.7px at 640x480|4800 to 9577 units}}&lt;br /&gt;
| {{HoverSpan|63px to 110px at 640x480|~6300 to ~11077 units}}&lt;br /&gt;
| Range increases when Deadliar is nearby.&lt;br /&gt;
|-&lt;br /&gt;
| Held throw&lt;br /&gt;
| {{HoverSpan|54px at 640x480|5400 units}}&amp;lt;br&amp;gt;{{HoverSpan|Oscillates between the two values|(4000)}}&lt;br /&gt;
| {{HoverSpan|69px at 640x480|~6900 units}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saraba-Maru&amp;lt;br&amp;gt;(Fossilmaiden)&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
| {{HoverSpan|37.5px at 640x480|3750 units}}&lt;br /&gt;
| {{HoverSpan|52.5px at 640x480|~5250 units}}&lt;br /&gt;
| Always active.&lt;br /&gt;
|-&lt;br /&gt;
| Ecliptic Chariot&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
| {{HoverSpan|18px at 640x480|1800 units}}&lt;br /&gt;
| {{HoverSpan|33px at 640x480|~3300 units}}&lt;br /&gt;
| Potentially smaller than Kagura's base range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Common Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Speed &amp;amp; Speed Control ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Player movement speed is determined by character and the subweapon status they are in. Additionally, most characters have a slow movement mode which can be configured with the '''Speed Control''' setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:45%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Executor&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Status&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Distance per frame&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Deadliar&lt;br /&gt;
| &lt;br /&gt;
| {{HoverSpan|5.6px at 640x480|560 units}}&amp;lt;br&amp;gt;————————————————→&lt;br /&gt;
|-&lt;br /&gt;
| While aiming subweapon&lt;br /&gt;
| {{HoverSpan|1.4px at 640x480|140 units}}&amp;lt;br&amp;gt;———→&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Fossilmaiden&lt;br /&gt;
|&lt;br /&gt;
| {{HoverSpan|4.48px at 640x480, implemented as 80% modifier of 560|448 units}}&amp;lt;br&amp;gt;————————————→&lt;br /&gt;
|-&lt;br /&gt;
| During Anchor Device&lt;br /&gt;
| {{HoverSpan|3.73px at 640x480, implemented as 66.66% modifier of 560|373 units}}&amp;lt;br&amp;gt;——————————→&lt;br /&gt;
|-&lt;br /&gt;
| During Lance Device&lt;br /&gt;
| {{HoverSpan|6.72px at 640x480, implemented as 120% modifier of 560|672 units}}&amp;lt;br&amp;gt;———————————————————→&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
|&lt;br /&gt;
| {{HoverSpan|5.2px at 640x480|520 units}}&amp;lt;br&amp;gt;——————————————→&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Kagura (Moon Cradle)&lt;br /&gt;
| &lt;br /&gt;
| {{HoverSpan|5.3px at 640x480|530 units}}&amp;lt;br&amp;gt;———————————————→&lt;br /&gt;
|-&lt;br /&gt;
| While aiming subweapon&lt;br /&gt;
| {{HoverSpan|1.32px at 640x480|132 units}}&amp;lt;br&amp;gt;———→&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Kagura (Ecliptic Chariot)&lt;br /&gt;
| Docked&lt;br /&gt;
| {{HoverSpan|5.6px at 640x480|560 units}}&amp;lt;br&amp;gt;————————————————→&lt;br /&gt;
|-&lt;br /&gt;
| Undocked&lt;br /&gt;
| {{HoverSpan|4.0px at 640x480|400 units}}&amp;lt;br&amp;gt;———————————→&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| &lt;br /&gt;
| {{HoverSpan|4.8px at 640x480|480 units}}&amp;lt;br&amp;gt;—————————————→&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| &lt;br /&gt;
| {{HoverSpan|6.0px at 640x480|600 units}}&amp;lt;br&amp;gt;—————————————————→&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Speed Control''' is set before a run. It determines how the player accesses slow movement. This setting has no effect on Fossilmaiden.&lt;br /&gt;
* '''Automatic:''' Move at 50% speed while the shot button is held (20 frame delay)&lt;br /&gt;
* '''Momentary:''' Move at 50% speed while the slow button is held (immediate)&lt;br /&gt;
* '''Alternative:''' Toggle 50% speed when the slow button is pressed&lt;br /&gt;
* '''Triphase:''' Cycle though full speed, 82% speed and 64% speed when slow button is pressed&lt;br /&gt;
Slow movement modifiers stack with other speed changes e.g. aiming a subweapon. Except in Triphase, all changes to the speed modifier are interpolated over a few frames at a character-specific rate. Speed changes in Triphase are instant.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor&lt;br /&gt;
! Interpolation time of speed change&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&amp;lt;br&amp;gt;Minogame&lt;br /&gt;
| 10 frames&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|Effectively less when activating Lance Device as the speed spikes very early|20 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura&lt;br /&gt;
| 5 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Infernal Sabbath speed modifier ====&lt;br /&gt;
Infernal Sabbath has some additional effects related to the Speed Control setting, concerning the shot and subweapon buttons. Depending on the configuration, these changes may not be obvious due to only occurring for a few frames at a time, or may be disruptive. When two sources are opposing (downward trend in fast mode or upward trend in slow mode), the result is a ~76.46% speed modifier, assuming that it's even possible to stabilize it.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Speed Control&lt;br /&gt;
! Extra Kagura3 behavior&lt;br /&gt;
|-&lt;br /&gt;
| Automatic&lt;br /&gt;
| In addition to normal behavior, immediately switches to 50% speed while the subweapon button is held.&lt;br /&gt;
|-&lt;br /&gt;
| Momentary&lt;br /&gt;
| '''Slow button not held:''' Trends towards 50% speed when pressing or releasing the subweapon button.&amp;lt;br&amp;gt;'''Slow button not held, subweapon button held:''' Trends towards 50% speed when pressing the shot button.&amp;lt;br&amp;gt;'''Slow button held:''' Trends towards 100% speed when pressing or releasing the subweapon button or shot button.&amp;lt;br&amp;gt;'''Slow button held, shot button held:''' Behaves normally.&lt;br /&gt;
|-&lt;br /&gt;
| Alternative&lt;br /&gt;
| Trends towards 100% speed when pressing or releasing the shot button.&amp;lt;br&amp;gt;Trends towards 50% speed when pressing or releasing the subweapon button.&lt;br /&gt;
|-&lt;br /&gt;
| Triphase&lt;br /&gt;
| Behaves normally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bootleg Ghost ===&lt;br /&gt;
----&lt;br /&gt;
Set before a run. Determines '''Auto-Rejection''' (autobomb) behavior. Autobombs can triggered up to three times per Segment. After an autobomb, the player is invincible for 120 frames.&lt;br /&gt;
* '''Aspirant'''&lt;br /&gt;
** Autobombs will activate if the [[Hellsinker#SOL|SOL gauge]] is at maximum level and the player has less than 4 lives.&lt;br /&gt;
** When activated, nearly all SOL is lost. (Internal SOL value is divided by 7)&lt;br /&gt;
* '''Solidstate'''&lt;br /&gt;
** Autobombs will activate any time Discharge is available.&lt;br /&gt;
** When activated, all SOL is lost.&lt;br /&gt;
** More [[Hellsinker#TERRA|TERRA]] is lost when exiting a Segment.&lt;br /&gt;
* '''Adept'''&lt;br /&gt;
** No autobomb.&lt;br /&gt;
** The [[Hellsinker#Suppression Radius|Suppression Radius]] only activates when the main shot button is held, and activates faster.&lt;br /&gt;
** Changes the graze range and [[Hellsinker#Sealing Enemies|seal]] range behavior for most characters. Details in [[Hellsinker/Strategy#FINELINE (grazing)|the strategy subpage]].&lt;br /&gt;
&lt;br /&gt;
=== Suppression Radius ===&lt;br /&gt;
----&lt;br /&gt;
All characters have a '''Suppression Radius''' which is activated by not firing the main shot for 60 frames, or by holding the shot button for 20 frames in Adept.&lt;br /&gt;
&lt;br /&gt;
The Suppression Radius takes the form of a light blue circle around the character. Its effective radius is {{HoverSpan|64px at 640x480|6400 units}}. It slows down many types of bullets and, for a smaller number of them, will eventually destroy them entirely. Destroying bullets with the Suppression Radius causes [[Hellsinker#STELLA (Rank)|STELLA]] to fall, and produces small [[Hellsinker#Items|LUNA Chaff]] items which will more than recover the lost rank if collected. It also deals a very small amount of contact damage.&lt;br /&gt;
&lt;br /&gt;
Fossilmaiden's Suppression Radius works differently as it is only active while her subweapons are active. It is much smaller than the other characters', and does not change with Bootleg Ghost setting. During the Anchor Device subweapon, it has a {{HoverSpan|42px at 640x480|4200 unit}} radius. During the Lance Device subweapon, it has a {{HoverSpan|28px at 640x480|2800 unit}} radius around Fossilmaiden and a {{HoverSpan|36px at 640x480|3600 unit}} radius around Saraba-Maru; in this case, the radius around Fossilmaiden is also less effective at destroying bullets.{{template:unconfirmed}}&lt;br /&gt;
&lt;br /&gt;
Other weapons should be used versus destructible bullets as the Radius' suppression effect takes priority over its contact damage.&lt;br /&gt;
&lt;br /&gt;
==== APPEASEMENT and SELF ECLIPSE ====&lt;br /&gt;
Continuously touching bullets with the Suppression Radius causes a number labeled '''APPEASEMENT''' to appear, counting down from 80 for as long as bullets continue to be inside the Radius. When the counter reaches 0, '''SELF ECLIPSE''' occurs:&lt;br /&gt;
* Two [[Hellsinker#Items|pink STELLA]] items appear at the top of the screen.&lt;br /&gt;
* The player becomes invulnerable very briefly (10 frames).&lt;br /&gt;
* APPEASEMENT is disabled for 60 frames.&lt;br /&gt;
The base fall rate of the APPEASEMENT counter is 0.135 per frame. Additional suppressed bullets gradually accelerate the fall rate, with each added bullet having a greater effect than the previous one. If no bullets are being suppressed, the counter instead recovers by 0.2 per frame.&lt;br /&gt;
&lt;br /&gt;
SELF ECLIPSE is often a nuisance when playing for [[Hellsinker#Spirits|Spirits]] as the items it creates are undesirable and become hazards.&lt;br /&gt;
&lt;br /&gt;
=== Discharge ===&lt;br /&gt;
----&lt;br /&gt;
Discharges are ''Hellsinker.'''s bomb mechanic. They expend [[Hellsinker#SOL|SOL]] to use, requiring at least SOL level 3 (or HI), with higher levels making the Discharge more effective. Discharges that can be delayed will grant invincibility over the entire delayed period in addition to the normal invincibility time. Unless otherwise noted, enemy bullets are [[Hellsinker#Cancellation Stars / Phantom Bullets|cancelled into stars]] for the duration of a Discharge, but not for any delay period.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width:75%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Discharge&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Invincibility time at...&lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Effects of SOL level&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:8%; background-color:#eaecf0&amp;quot; | '''SOL 5'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''SOL 4'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''SOL 3'''&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| Carnage Raid&lt;br /&gt;
| 120 frames&lt;br /&gt;
| 90 frames&lt;br /&gt;
| 60 frames&lt;br /&gt;
| Increased size and duration&lt;br /&gt;
| Can be delayed for up to 40 frames.&amp;lt;br&amp;gt;Near the center is effective for Spirit scoring.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Fossilmaiden&lt;br /&gt;
| Curtain Raiser&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 144 frames&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
| Can be delayed for up to 90 frames.&amp;lt;br&amp;gt;Near the center is effective for Spirit scoring.&lt;br /&gt;
|-&lt;br /&gt;
| Bacillus' Cloak&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 180 frames&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
| No damaging component.&amp;lt;br&amp;gt;Doesn't cause a bullet cancel.&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
| Azure Lotus&lt;br /&gt;
| 190 frames&lt;br /&gt;
| 140 frames&lt;br /&gt;
| 100 frames&lt;br /&gt;
| Increased duration&lt;br /&gt;
| Near the center is effective for Spirit scoring.&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle)&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Knows Only Blazing&lt;br /&gt;
| 90 frames&lt;br /&gt;
| 60 frames&lt;br /&gt;
| 30 frames&lt;br /&gt;
| No change&lt;br /&gt;
| Reduces SOL level by 2 instead of emptying the gauge.&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot)&lt;br /&gt;
| 370 frames&lt;br /&gt;
| 310 frames&lt;br /&gt;
| 250 frames&lt;br /&gt;
| Increased duration&lt;br /&gt;
| Invincibility wears off if the player leaves the area-of-effect.&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| 200 frames&lt;br /&gt;
| 140 frames&lt;br /&gt;
| 80 frames&lt;br /&gt;
| Increased duration&lt;br /&gt;
| Can be delayed for up to 70 frames.&amp;lt;br&amp;gt;Continuous bullet cancels while delayed.&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| 90 frames&lt;br /&gt;
| 60 frames&lt;br /&gt;
| 30 frames&lt;br /&gt;
| Increased power&lt;br /&gt;
| Becomes dramatically stronger with more SOL levels.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is a 1 frame gap between pressing the Discharge button and the activation of the Discharge, during which the player's SOL has been spent but they are not yet invulnerable.&lt;br /&gt;
&lt;br /&gt;
==== Invincibility overwrite bug ====&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center; width:14%;&amp;quot;&lt;br /&gt;
| [[File:Hs-discharge.gif|frameless|center]]Fossilmaiden's Curtain Raiser displaying the 1 frame start delay, then state-based invincibility during the hold period, then countdown invincibility during the active period.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Sources of invincibility are implemented in one of two ways. They can be &amp;quot;set-and-forget&amp;quot;, where the invincibility timer is set once and runs down, or &amp;quot;state-based&amp;quot;, where the timer is repeatedly set as long as a condition is true. Most invincibility sources do not check the timer's current value before being applied, causing them to overwrite the current set time. Practical cases where this can occur include:&lt;br /&gt;
* Activating [[Hellsinker#APPEASEMENT and SELF ECLIPSE|SELF ECLIPSE]], replacing current time with 10 frames&lt;br /&gt;
* Bombing after dying, or gaining an Extend, or scripted event invincibility, etc., replacing it with Discharge time&lt;br /&gt;
* Bombing twice in a row with Moon Cradle, replacing 90 frames with 30 frames&lt;br /&gt;
&lt;br /&gt;
The following characters' Discharges use state-based invincibility and are safe from being overwritten.&lt;br /&gt;
* Fossilmaiden Curtain Raiser, during delayed period only&lt;br /&gt;
* Fossilmaiden Bacillus' Cloak&lt;br /&gt;
* Minogame&lt;br /&gt;
* Ecliptic Chariot, while inside radius&lt;br /&gt;
* Infernal Sabbath&lt;br /&gt;
State-based invincibility can be identified by the Executor turning solid white instead of flickering. An exception to this is Minogame's Discharge which uses a slightly different implementation.&lt;br /&gt;
&lt;br /&gt;
=== Collision ===&lt;br /&gt;
----&lt;br /&gt;
In a departure from the genre, colliding with walls or enemies in ''Hellsinker.'' does not kill the player. Instead, they will be knocked away from the object collided with. If you are in a position to get knocked back several times (for example, wedged between two objects) your movement can become quite erratic. Collision-enabled enemies can also collide with each other and get shoved around which can create some odd situations if they are left alive.&lt;br /&gt;
&lt;br /&gt;
Any time the player character is invulnerable, they are also unaffected by collision. Using invincibility to clip through enemies and obstacles is a regular part of play.&lt;br /&gt;
&lt;br /&gt;
Many small enemies, parts etc do not have any physics collision and can be moved into safely. Some enemies will still cause death on collision; this is accomplished by such enemies having invisible bullets constantly inside them.&lt;br /&gt;
&lt;br /&gt;
=== Sealing Enemies ===&lt;br /&gt;
----&lt;br /&gt;
When the player approaches certain enemies, a box featuring the word [[Help:Glossary#Sealing|'''SEAL''']] will appear on them. Enemies sealed in this manner cannot fire as long as you remain close to them and for 55 frames afterwards. This encourages aggressive play as many threats can be neutralized without ever being allowed to shoot. Some enemies' [[Hellsinker#Spirits|Spirit]] kill value is increased while they are sealed.&lt;br /&gt;
&lt;br /&gt;
The sealing range for a given enemy is determined from an enemy-specific base value + the player character's [[Hellsinker/Strategy#FINELINE (grazing)|graze range]], updating dynamically if the graze range changes.&lt;br /&gt;
&lt;br /&gt;
A visualization of seal ranges can be enabled by setting ''Emphasize:Seal Zone'' under ''Info Augmentation'' before starting the game, which will draw a teal-shaded hint zone with the radius ''base seal range + ''{{HoverSpan|50px at 640x480|''5000 units''}} around all sealable enemies. These hints are fixed size and do not respect the differences between characters. They will also not function during the tutorial/practice chamber or if the background visibility is set to 0.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin-left: auto; margin-right: auto; border: none; width: 50%;&amp;quot;&lt;br /&gt;
| [[File:Hs-sealrange.gif|frameless|center]]&amp;lt;br&amp;gt;Seal wearing off as the graze range switches to small mode while main shot is being fired.&amp;lt;br&amp;gt;Note how Kagura's seal range is larger than the hint zone when she stops shooting (60+64px vs 60+50px).&lt;br /&gt;
| [[File:Hs-sealrange2e.png|frameless|center]]&amp;lt;br&amp;gt;Meanwhile Fossilmaiden's seal range is smaller than the hint zone even when in big mode (60+36px vs 60+50px).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== UNCHAIN ===&lt;br /&gt;
----&lt;br /&gt;
Enemies marked with MASTER can be seen connected to multiple other enemies with red lines (SLAVEs). Destroying the MASTER will '''UNCHAIN''' the SLAVEs, causing them to self-destruct.&lt;br /&gt;
&lt;br /&gt;
UNCHAINing is important to [[Hellsinker#Spirits|Spirit]] scoring. In addition to granting increasing numbers of Spirits for each self-destructed SLAVE, some SLAVEs will drop [[Hellsinker#Items|Life Chips]] or fire revenge needles to be grazed, which can contribute very large quantities of Spirits. The total number of UNCHAINed enemies also improves the [[Hellsinker/Strategy#Inner Spirit Raising and Spirit Pooling (tick points)|tick points rate]]. Occasionally the reverse is true and killing the SLAVEs individually is more profitable.&lt;br /&gt;
&lt;br /&gt;
UNCHAINed enemies do not contribute to the player's [[Hellsinker#Kills|Kills]], so when playing for Kills one must instead avoid most UNCHAINs and kill the SLAVEs individually.&lt;br /&gt;
&lt;br /&gt;
=== BREAKTHROUGH ===&lt;br /&gt;
----&lt;br /&gt;
When reaching a certain threshold of [[Hellsinker#Spirits|Spirits]] or [[Hellsinker#Kills|Kills]] a '''BREAKTHROUGH''' will occur. The first BREAKTHROUGH occurs at 5200 Spirits or 2500 Kills (whichever comes first), and the second at 6200 Spirits or 5000 Kills (whichever wasn’t the first breakthrough). Achieving a BREAKTHROUGH has several effects:&lt;br /&gt;
* Grants an [[Hellsinker#Lives|Extend]]. If the player is at maximum lives, grants an Immortality bonus plus 200 or 160 extra Spirits.&lt;br /&gt;
* Causes a bullet cancel immediately and an [[Hellsinker#Items|Ingot]] cancel 65 frames later.&lt;br /&gt;
* Resets the NECESSARY value for Extends to its starting value, accelerating further Extends.&lt;br /&gt;
Carefully timing BREAKTHROUGHs for maximum Extend efficiency is worth considering in advanced [[Hellsinker#Scoring|scoring]].&lt;br /&gt;
&lt;br /&gt;
=== Cancellation Stars / Phantom Bullets ===&lt;br /&gt;
----&lt;br /&gt;
Mundanely cancelled enemy bullets (e.g. during a Discharge) turn into harmless white stars which persist for 30 frames, serving as a way to inform the player of bullet trajectories while enemy attacks are being negated. If an [[Hellsinker#Items|item]] cancel occurs during this situation, the stars convert into items just like active bullets do. This can enable more greedy Ingot cancels when finishing off bosses or Freeze cancels when [[Hellsinker#Tokens|Token]] scoring. Unlike real bullets, killing enemies near stars will not create LUNA Droplets.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin-left: auto; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Hs-starcancel.gif|frameless|center]]&amp;lt;br&amp;gt;Stars activated by a Discharge double-cancelling into Ingots.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shrine of Farewell ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center; width:14%;&amp;quot;&lt;br /&gt;
| [[File:HellsinkerShrineDoor.png|frameless|center]]One of the doors in the waiting room of the Shrine of Farewell.&amp;lt;br&amp;gt;The boss order shown here is Temperament Nil, Million Lives, Al4th, and Nine Lives.&lt;br /&gt;
|}&lt;br /&gt;
After [[Hellsinker#TERRA|TERRA]] is depleted, the player will detour to the '''Shrine of Farewell''' on the next Segment transition. The Shrine is a boss rush stage, featuring 4 bosses and 4 interstitial enemies. The order of appearance of the bosses is determined by which of the 24 doors the player selects at the beginning.&lt;br /&gt;
&lt;br /&gt;
Once the player has selected a boss order and entered the Shrine proper, some special rules apply for the duration of the boss rush:&lt;br /&gt;
* All [[Hellsinker#Spirits|Spirits]] from prior stages are Dozed Out and taken away.&lt;br /&gt;
* Irrespective of performance, the boss rush lasts for between 265 and 238 seconds depending on character.&lt;br /&gt;
* The player has infinite lives. [[Hellsinker#Lives|NECESSARY]] is frozen. Autobombs do not function.&lt;br /&gt;
* Each boss has 3 patterns, and each interstitial Kaname Stone enemy has one.&lt;br /&gt;
* Each pattern defeated awards a CRYSTALLIZE value depending on the [[Hellsinker#STELLA|STELLA]] level at the time and the number of misses.&lt;br /&gt;
* Bombing a Kaname Stone voids its CRYSTALLIZE entirely.&lt;br /&gt;
* Defeating all 16 patterns before the time runs out awards a final, bigger CRYSTALLIZE, and begins an extra sequence of many SCARY–STUPA enemies until the time depletes.&lt;br /&gt;
&lt;br /&gt;
When All Rerics Are Sunk, Ozzed Spirits Return in the form of [[Hellsinker#Items|Crystallized Spirits]], one for each CRYSTALLIZE achieved, to a maximum of 424. Each crystal is worth 0.5% of the total Spirits prior to entering the Shrine, for a maximum return of 212% Spirits. The crystals are also worth a large amount of NECESSARY, resulting in lots of Extends that will refill any missing lives and further improve Spirit scores with Immortality bonuses.&lt;br /&gt;
&lt;br /&gt;
Because of the huge implications of the Crystallized Spirits multiplier, Spirit scoreplayers need to ensure the Shrine appears at its latest opportunity (after Segment 7) and avoid dying or carelessly bombing to maximize crystal count. Players aiming for [[Hellsinker#Kills|Kills]] or [[Hellsinker#Tokens|Tokens]] will value speeding past the bosses to reach the SCARY–STUPA area as soon as possible.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Continuing ===&lt;br /&gt;
----&lt;br /&gt;
''Hellsinker.'' offers one Continue upon running out of lives. Using the Continue will skip some following Segments and send the player into a fake Segment 8, kicking them back to the title screen before the last boss. Additionally, completing the [[Hellsinker#Shrine of Farewell|Shrine of Farewell]] will disable the Continue system. In effect, it's functionally impossible to clear the game via Continue, and the option only exists to give a struggling player more practice.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
''Hellsinker.'' tracks 3 different, very distinct, scores: '''Spirits''', '''Kills''', and '''Tokens'''.&lt;br /&gt;
&lt;br /&gt;
=== Spirits ===&lt;br /&gt;
----&lt;br /&gt;
Familiar but convolutedly multi-faceted scoring.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Important specifics to Spirit scoreplay include:&lt;br /&gt;
* Maintaining [[Hellsinker#STELLA|STELLA]] level A at all times&lt;br /&gt;
* Perfect survival to maximize [[Hellsinker#Lives|Immortality]] bonuses and [[Hellsinker#Shrine of Farewell|Crystallized Spirits]]&lt;br /&gt;
* Grazing&lt;br /&gt;
* Milking enemies for Inner Spirit value or tick points&lt;br /&gt;
* [[Hellsinker#UNCHAIN|UNCHAINing]] enemies for extra [[Hellsinker#Items|Life Chips]], enhanced tick points rate, and direct Spirits&lt;br /&gt;
* Ingot cancels&lt;br /&gt;
* Shooting destructible bullets&lt;br /&gt;
* Crystallized Spirits collection technique (not relevant to all characters)&lt;br /&gt;
See [[Hellsinker/Strategy#Spirit_Scoring_Strategy|the Spirit section on the Strategy subpage]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Kills ===&lt;br /&gt;
----&lt;br /&gt;
Kill things number go up.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Important specifics to Kill scoreplay include:&lt;br /&gt;
* Destroying all parts of every enemy&lt;br /&gt;
* Killing SLAVEs instead of [[Hellsinker#UNCHAIN|UNCHAINing]] them&lt;br /&gt;
* Speedkilling to spawn more enemies&lt;br /&gt;
* Waiting to kill things so they create extra things to kill&lt;br /&gt;
* Speedrunning Segment 4 and [[Hellsinker#Shrine of Farewell|Shrine]] for more enemies&lt;br /&gt;
See [[Hellsinker/Strategy#Kill_Scoring_Strategy|the Kill section on the Strategy subpage]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Tokens ===&lt;br /&gt;
----&lt;br /&gt;
All of the bullets are coming with me.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Important specifics to Token scoreplay include:&lt;br /&gt;
* Collecting [[Hellsinker#Items|LUNA Crystals]] and Reliquiae&lt;br /&gt;
* Timing enemy kills to create LUNA Droplets&lt;br /&gt;
* Frozen Crystal bullet cancels&lt;br /&gt;
* Manipulating enemy movement and bullets with the [[Hellsinker#Suppression Radius|Suppression Radius]] for bigger cancels or more Droplets&lt;br /&gt;
* Strategic bombing or dying for item collection or repositioning&lt;br /&gt;
* Efficiently managing time on bosses to minimize Token decay&lt;br /&gt;
* Speedrunning Segment 4 and [[Hellsinker#Shrine of Farewell|Shrine]] for more cancels and Droplets&lt;br /&gt;
See [[Hellsinker/Strategy#Token_Scoring_Strategy|the Token section on the Strategy subpage]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Unlocks &amp;amp; Obscurities ==&lt;br /&gt;
&lt;br /&gt;
=== Unlocks ===&lt;br /&gt;
&lt;br /&gt;
''Hellsinker.'' contains many hidden features that must be unlocked by making progress in the game such as extra game modes, new title screens, and goodies like a cutscene viewer and music room.&lt;br /&gt;
&lt;br /&gt;
Unlocked by clearing Segment 4 without continuing:&lt;br /&gt;
* Title Screen 2. [[File:HellsinkerTitleScreen2.png|150px|thumb|right|Title Screen 2.]]&lt;br /&gt;
* Kagura, a fourth playable character.&lt;br /&gt;
* Segment Location, a practice mode. In order for a Segment to be unlocked in practice mode, you must reach (but not necessarily defeat) a Segment's boss, without continuing.&lt;br /&gt;
* Segments 1 through 3 Lead. These Lead segments are harder than the default versions (now called Behind) but offer greater scoring opportunities as a result. They can be freely selected in full runs.&lt;br /&gt;
&lt;br /&gt;
Unlocked by clearing Segment 7, continue allowed:&lt;br /&gt;
* Title Screen 3. [[File:HellsinkerTitle3.png|150px|thumb|right|Title Screen 3.]]&lt;br /&gt;
* Short Mission, an abbreviated run of the game. Short Mission is truncated to 5 segments instead of 8 and allows players to pick them from a series of groupings. Progress made in Short Mission counts for the purposes of unlocks such as Segment Location or beating the game.&lt;br /&gt;
&lt;br /&gt;
Unlocked by defeating the True Last Boss (Lost Property 771):&lt;br /&gt;
* Extra Segment 1, The Great Majority. Extra segments are selected from the title screen and take place after the events of Full Sequence Order and conclude the story. The Great Majority is a score attack based Segment.&lt;br /&gt;
&lt;br /&gt;
Unlocked by clearing The Great Majority:&lt;br /&gt;
* Extra Segment 2, The Way of All Flesh.&lt;br /&gt;
&lt;br /&gt;
Unlocked by clearing The Way of All Flesh:&lt;br /&gt;
* Title Screen 4. Additionally, title screens can now be freely changed in options. [[File:HellsinkerTitleScreen4.png|150px|thumb|right|Title screen 4.]]&lt;br /&gt;
* Strategy Recorder, a cutscene viewer. Strategy Recorder features extra cutscenes not seen during gameplay.&lt;br /&gt;
&lt;br /&gt;
Unlocked by viewing all cutscenes in Strategy Recorder, then closing the game:&lt;br /&gt;
* Sound Memoir, a music room. A final cutscene will play when you close the game, thanking you for your efforts. Congratulations!&lt;br /&gt;
&lt;br /&gt;
=== Easter Eggs ===&lt;br /&gt;
* Leaving the TRANSPORTER enemies on Segment 1L alive until the boss will cause them to ram into the boss and destroy it.&lt;br /&gt;
* Letting the Segment 4 boss time out with all of its parts intact will cause it to drop 6 Revives before leaving.&lt;br /&gt;
* Letting the Segment 7 boss time out with one life remaining will cause a unique bad ending.&lt;br /&gt;
* In the 1.009 version of the game, the Shrine of Farewell bosses display distorted cut-up dialogue messages at the start of each pattern. This is absent in later versions for unknown reasons.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Bugs ===&lt;br /&gt;
* '''Collision desync:''' In practice modes, colliding with certain physics objects can sometimes cause replay desyncs. These seem more likely to occur if the collision is near the beginning of the replay. Confirmed cases include S6 SCARY-STUPAs, S7 boss lances, S8 windmill blades, and the TLB. Full run replays don't seem to be at risk.&lt;br /&gt;
* '''TLB bullets desync:''' The TLB's bullet patterns may behave differently during replay playback and cause a desync. This can be fixed by restarting the game.&lt;br /&gt;
* '''Segment 5 initialization:''' In boss practice, the arms of the CURIOUSMEDIATOR sub-boss don't have their initial damage resistance set correctly.&lt;br /&gt;
* '''Possessed replay:''' In practice modes, partial replays created by quitting out mid-stage can continue past when they should have stopped, inheriting the input data from another replay saved in the same slot under a different rank setting.&lt;br /&gt;
* '''Spirits underflow:''' In some versions of the game, it's possible to use the [[Hellsinker/Strategy#Specific_to_tick_Spirits|tick point buffer overflow bug]] to wrap around a low Spirits total into UINT_MAX. This was fixed in Steam v8 / BOOTH v22.&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
* Much of the game's language and terminology, and some of the enemy designs and music, are derived from the developer's previous game, ''[[Radio Zonde]]''.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | Notable examples&lt;br /&gt;
|&lt;br /&gt;
* SOL, LUNA and STELLA are subcomponents of the scoring system. As a trio they refer to heavenly bodies (sun, moon, stars), in keeping with Radio Zonde's motif of the firmament. In Hellsinker., TERRA was introduced, and the four terms were reinterpreted into pairs of complimentary opposites (sun versus moon, heavens versus earth).&lt;br /&gt;
* Some PRAYERs come straight out of Radio Zonde, such as the Segment 6 flat elongated jets and the Segment 8 pointed obelisks. Others are clearly the same &amp;quot;model&amp;quot; but with a redesign, such as the red crabs.&lt;br /&gt;
* The attacks used by Dawn and Dusk are the same as those used by Radio Zonde protagonists Mahiro and Yozora. Furthermore, the Apostles' boss music is a remix of Radio Zonde's boss 1 music. This is taken to imply that Mahiro and Yozora were transformed into Dawn and Dusk, the plausibility of which is supported by the Segment 7 bad ending.&lt;br /&gt;
** The title of said boss track, &amp;quot;PAST RISINGS AGAIN&amp;quot;, is also the subtitle of Segment 7.&lt;br /&gt;
* The USE-type protagonists Nifun and Gofun are similar to Mistletoes.&lt;br /&gt;
* The bosses of stages 1, 5, 2 and 6 lend their respective names to the Kagura shottypes.&lt;br /&gt;
* The stage 7 boss, Denri, somewhat resembles Al4th, and has a similar pattern where she's shielded inside a rotating ring of orbs.&lt;br /&gt;
* The stage 8 boss, Aozora, somewhat resembles Old Rose, and drops rose bouquets upon defeat. Bird projectiles and white hexagonal plates also make an appearance.&lt;br /&gt;
|}&lt;br /&gt;
* The name CLAMMBON comes from the short story ''Yamanashi'' by [https://en.wikipedia.org/wiki/Kenji_Miyazawa Kenji Miyazawa], where it's spelled クラムボン. In the story, a pair of baby river crabs discuss Clambon's simple life and abrupt death. It's not ever clear what Clambon is supposed to be; it's probably a make-believe by the baby crabs who are in the process of internalizing the nature of the world around them.&lt;br /&gt;
* The cat people encountered in the Shrine of Farewell, Nine Lives and Million Lives, are almost certainly a reference to the picture book ''The Cat that Lived a Million Times'' by [https://en.wikipedia.org/wiki/Y%C5%8Dko_Sano Yōko Sano]. Both said book and ''Hellsinker.'' have prominent themes of samsaric melancholia, and the titles of the boss cats' attacks are reminiscent of the events of the book.&lt;br /&gt;
* The final &amp;quot;boss&amp;quot; of the Shrine of Farewell has an incomprehensible nametag which changes constantly. These names are generated by selecting one or more entries on a list of silly titles and phrases, then randomly truncating them and mashing them together.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | List of phrases&lt;br /&gt;
| 末法経典ラッケナク || 廃棄されるべき奇跡ロニ・サパニ || 灰色の虹ロキシーネ || 網膜に灼き憑く夢想ロナトート&lt;br /&gt;
|-&lt;br /&gt;
| 禁忌の厨房クラク・ノーニ || 驟雨煙る終着駅ウェイス || 劣情の舞踏会VAV || 電装の麗人ビステクライネ&lt;br /&gt;
|-&lt;br /&gt;
| 英霊《名前を入れてください》|| 帰らぬ巨人ゼクオ || 全自動螺旋階段ネフラ・マフラ || 無垢なる反復フレカルメ&lt;br /&gt;
|-&lt;br /&gt;
| コルガネ主任の六重隠蔽錠 || 五感を欺くナナンの黄金蟲 || 無量の遊び紙イラツヅリ || モーレスマ断絶交差&lt;br /&gt;
|-&lt;br /&gt;
| 裏返しの逆三角ツックァノンノ || 沈黙の封櫃アーアイラ || アズトローネフ人工大海 || ケントラプ祝福凱歌&lt;br /&gt;
|-&lt;br /&gt;
| 無記名大墳墓ココネネトネ || 古の新世界エルタニル || 手慰みの花輪プラッツィ || 苦境を棄却する同伴者アノーン&lt;br /&gt;
|-&lt;br /&gt;
| 虚妄分解浄化槽チフラ || 甘露の蛇口フォキソ・ネィラ || 悠久加速追悼者イエド || 異端封鎖網１９９&lt;br /&gt;
|-&lt;br /&gt;
| 追憶の船頭ギーシャ || サザーロ婦人の拙い星空 || ムバナリ衒学追葬隊 || 虚ろの大王朝アーネイテ&lt;br /&gt;
|-&lt;br /&gt;
| 無明なる護り手パヨン || 空虚なる警報装置クヒナヴィーテ || ゲ・タリクトの遠い水面 || アルクローストの認め難き道標&lt;br /&gt;
|-&lt;br /&gt;
|禁忌の少女王レクターテ || トテ・リナユトの不眠戦志 || アネドミネド外典集大成 || 永夜の大いなる森サニル・ナクテ&lt;br /&gt;
|-&lt;br /&gt;
|完遂者キリヲが紡ぐ永久の均衡 || エイブス天文大伽藍 || 永久遅延器官ニャククルト || オモイの日誌（新装版&lt;br /&gt;
|-&lt;br /&gt;
|イヴァ・ガレンソ久遠桟敷 || エイルエンの鳥篭 || 週末を阻む偽終止テト・クォイン || 絶え難き誘惑フォ・ムビナ・ユッソ&lt;br /&gt;
|-&lt;br /&gt;
|追憶の逆止弁フラニース || 嘘吐き公爵カーチクィツァ || その名はルルル || ロイテの不確実病理図鑑&lt;br /&gt;
|-&lt;br /&gt;
|便所の蓋と呼ばれた少女Q || エーリ少年の詠む世界・第５章 || 遡行限界ブラン・ノクト || トゥーテヌラ大絶縁層&lt;br /&gt;
|-&lt;br /&gt;
|物部博士のめくるめく不条理 || 捏造楽団エラ・ルペッタ || エズの二律背反 || 根拠無き核心デスニテュロク&lt;br /&gt;
|-&lt;br /&gt;
|無音の鼓動プトラーニュ || イ・コヴァは羽ばたく、模造の翼で || ジェスクパ高層鎮魂塔 || ナクァックの私書箱&lt;br /&gt;
|}&lt;br /&gt;
* There are some inconsistencies between the information in the game manual and the release version. Presumably these things were true at some point and were later changed.&lt;br /&gt;
** It's claimed that Extends grant only 1 second of invincibility and that normal Extends cause Ingot cancels like BREAKTHROUGHs do.&lt;br /&gt;
** It's implied that manually delayed Discharges do not provide invincibility until released.&lt;br /&gt;
** It's claimed that Xanthez's charge attack is an alternative way of activating the Suppression Radius. In the release version, it does not resemble this at all.&lt;br /&gt;
** Several numbers are incorrect, such as some item values.&lt;br /&gt;
** The images on the &amp;quot;game events&amp;quot; page feature pre-release graphics, including Executor sprites in a more detailed style.&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Resources ==&lt;br /&gt;
# [https://shmuplations.com/hellsinker/ Hellsinker on Shmuplations] – 2019 developer interview.&lt;br /&gt;
# [https://youtube.com/channel/UCrl88SyQDeCN0PvDRz2q16A Beetle-Omiwatari's Youtube] – Game disassembly notes, trial version exploration, scoreplay.&lt;br /&gt;
# [https://hsmanual.web.fc2.com/hellsinker_manual_eng.html Hellsinker. Personal Manual] – One of the earliest and best quickstart guides to the game, originally written in 2008. JP and ENG.&lt;br /&gt;
# [https://w.atwiki.jp/hellsinker/ Ruminant's Whimper Wiki] – Japanese wiki for TONNOR games. Contains transcriptions of most of the original game text and links to various blogs, contemporary doujin circles and 2ch conversations.&lt;br /&gt;
# [https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=53078 Draft HellSinker ST by Zaarock]&lt;br /&gt;
&lt;br /&gt;
[[Category:True Last Boss]]&lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Bomb mechanic]]&lt;br /&gt;
[[Category:Bullet-cancelling mechanic]]&lt;br /&gt;
[[Category:Detachable module mechanic]]&lt;br /&gt;
[[Category:Doujin shooting games in English]]&lt;br /&gt;
[[Category:Grazing mechanic]]&lt;br /&gt;
[[Category:Medal mechanic]]&lt;br /&gt;
[[Category:Melee attack mechanic]]&lt;br /&gt;
[[Category:Option mechanic]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>User account</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Hellsinker/Segments&amp;diff=31329</id>
		<title>Hellsinker/Segments</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Hellsinker/Segments&amp;diff=31329"/>
		<updated>2024-08-18T18:34:07Z</updated>

		<summary type="html">&lt;p&gt;User account: /* Boss: Rusted Dragon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[Hellsinker|'''Main Page''']] — [[Hellsinker/Strategy|'''General Strategy''']] — [[Hellsinker/Video Index|'''Video Index''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
----&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Segment 1 Lead ==&lt;br /&gt;
* '''TRANSPORTER'''&lt;br /&gt;
** Leaving any of these alive will cause the stage to begin spawning different enemies for as long as at least one survives.&lt;br /&gt;
*** TRANSPORTERs fire mini bombs constantly which burst into 5-way thorn bursts. This can be abused to set up bigger Frozen Crystal cancels off the COFFINS.&lt;br /&gt;
*** Leaving them alive until the boss appears will result in them colliding with the boss's arms and causing it to explode instantly. (This is totally useless for scoring)&lt;br /&gt;
* '''Unnamed 509 (little jet MASTER)'''&lt;br /&gt;
** The SLAVEs turn red after a few seconds and begin shooting wads of small bullets. UNCHAINing them before they turn red will result in no UNCHAIN bonus, but will still produce revenge needles.&lt;br /&gt;
*** The small bullets can be blocked with the Suppression Radius if the player stays still underneath the MASTER. This can also set up the revenge needle graze; there's a safespot straight under the MASTER.&lt;br /&gt;
* '''Unnamed 501 (TIMER 95 MASTER)'''&lt;br /&gt;
** Complex enemy with 3 SLAVE types.&lt;br /&gt;
*** UNCHAIN shortly after it starts to fall down to get maximum revenge needle return and 6 Life Chips.&lt;br /&gt;
=== Boss: Rex Cavalier (Aerial Form) ===&lt;br /&gt;
* The boss has two destructible hands, indestructible arm segments, and two wings that can be destroyed twice each. The first kill of each wing will remove its attached arm.&lt;br /&gt;
* Destroying the right CANNON-DEVICE first and then the left SWORD-DEVICE will cause the latter to drop LUNA Crystals and Ingots.&lt;br /&gt;
* The boss has &amp;quot;blue pattern&amp;quot; and &amp;quot;red pattern&amp;quot; modes. The core will flash white before it switches modes.&lt;br /&gt;
** '''Blue pattern:'''&lt;br /&gt;
*** Fixed sparse spreads downwards&lt;br /&gt;
** '''Red pattern, player below boss:'''&lt;br /&gt;
*** Aimed fast wide 5-ways in bursts of 2 or 3&lt;br /&gt;
** '''Red pattern, player above boss:'''&lt;br /&gt;
*** Aimed fast narrow 5-ways in bursts of 2 or 3&lt;br /&gt;
* Typical Spirit scoring strategy involves aggressively driving the Inner Spirit values up during the blue phase, and possibly macroing back and forth above the boss to get some value from the red phase.&lt;br /&gt;
** Depending on character, it may be possible to hit the arm segments at the same time as the vulnerable parts to increase value more efficiently.&lt;br /&gt;
* The wings do not attack until destroyed once.&lt;br /&gt;
** '''Wing destroyed once, before dive attack, wing under ~66% health, only once per wing:'''&lt;br /&gt;
*** Missile barrage straight down, then mines which explode into aimed bullets&lt;br /&gt;
** '''Wing destroyed once, otherwise:'''&lt;br /&gt;
*** Fixed lanes of bullets straight down&lt;br /&gt;
* After about 50 seconds, the boss performs a dive attack.&lt;br /&gt;
** 1000KNIGHTS zako may appear depending on the status of the boss, each of which will drop a Life Chip.&lt;br /&gt;
*** Maximum of 8 if both hands are destroyed and neither wing is completely gone.&lt;br /&gt;
** Any arms that are still attached when the boss boosts backwards will spew out LUNA Crystals. Shortly afterwards, the wings self-destruct into their second form, removing the arms and forfeiting any Spirit value.&lt;br /&gt;
*** These extra crystals aren't very useful when Token scoring because triggering them takes too much waiting and it's much better to go for Freeze Cancels on the missiles anyway, which requires destroying the wings before the dive.&lt;br /&gt;
* '''All parts gone:'''&lt;br /&gt;
** The core bobs around erratically while emitting rings of blue destructible bullets, then fires dense streams of red destructible bullets straight down.&lt;br /&gt;
** The core switches between sniper 5-ways and quick aimed bursts, moving around periodically. Ingot cancel potential is minimal.&lt;br /&gt;
&lt;br /&gt;
== Segment 1 Behind ==&lt;br /&gt;
* '''Unnamed 509 (little jet MASTER)'''&lt;br /&gt;
** Same as on Segment 1L except the SLAVEs are more spread out which lowers the graze potential.&lt;br /&gt;
* '''SHELL BATTERY'''&lt;br /&gt;
** The only real Spirit attraction to this stage. The ring of invulnerable parts can create a lot of tick points if hit simultaneously (&amp;gt;2000 Spirits over the sequence in the best cases). Clipping inside the ring is possible by hugging the top of the screen where the battery enters or via invincibility. The Inner Spirit value of the core is continually reset to 0, so this trick is useless for characters who are bad at tick points.&lt;br /&gt;
=== Boss: Quiet Minstrel===&lt;br /&gt;
* All of the boss's patterns are simple fixed + aimed attacks.&lt;br /&gt;
* Destroy the core twice first to increase the Spirit value of the noses.&lt;br /&gt;
** The boss begins moving around after destroying its core twice. Time this to ensure it moves in a consistent way and doesn't wall you.&lt;br /&gt;
* '''Core destroyed twice, all parts destroyed:'''&lt;br /&gt;
** Second form with four options. The back options fire straight down and the front pair fire aimed shots.&lt;br /&gt;
** Destroying the front options renders the boss effectively harmless, allowing its value to be raised trivially.&lt;br /&gt;
* '''All second form options destroyed:'''&lt;br /&gt;
** Third form with indestructible options firing entrapment lanes. Alternates with a sniper pattern after a while.&lt;br /&gt;
** Good bullet cancel potential, but inconsistent if not planned precisely.&lt;br /&gt;
*** Timings where the boss is in its most upper-right position work well. The top-right option should be touching both edges of the play area.&lt;br /&gt;
&lt;br /&gt;
== Segment 2 Lead ==&lt;br /&gt;
* '''WATERLEAPER'''&lt;br /&gt;
** Destroying 12 or more total leg pieces will replace the enemy waves at TIMER 83 with two high-value large stones.&lt;br /&gt;
* '''SKULL-GUNNER'''&lt;br /&gt;
** These shoot 2x triplets of indestructible SOLID-AMMO up to 7 times each, which can be milked for lots of tick points with area damage over time weapons. Spread hits out between multiple lanes of torpedoes to increase the income rate.&lt;br /&gt;
=== Boss: Scarlet Queen ===&lt;br /&gt;
* Scarlet Queen has a multitude of parts to dismantle. Which parts she has remaining can dramatically change her attack patterns.&lt;br /&gt;
** '''Talons''', two large parts at the bottom. Periodically swing in and out shooting flames and bullets.&lt;br /&gt;
** '''Wings''', two large parts at the top sides. Move up and down. Do not have any attacks until the feathers are gone.&lt;br /&gt;
** '''Feathers''', 5 on each wing. Fire various projectiles and can be SEALed.&lt;br /&gt;
** '''Thorned-Tiara''', at the top middle. Shoots burst streams at the player if approached. Drops Life Chips when destroyed.&lt;br /&gt;
* The core alternates between wide/sparse fans of small bullets and chaotic waves of thorn bullets. Both types are static.&lt;br /&gt;
* '''Both talons destroyed:'''&lt;br /&gt;
** The talon stumps fire walls of thorn bullets with brief gaps. The feathers fire grazable needles in static patterns.&lt;br /&gt;
** If playing for Spirits, leave all the feathers intact while destroying the talons to not miss out on needles.&lt;br /&gt;
*** The second talon should be destroyed at roughly TIMER 159.5, between the second and third fan shot, for the optimal sequence.&lt;br /&gt;
** Moving too high up the screen during this pattern will SEAL some of the feathers and reduce the number of needles shot. Stay near the bottom.&lt;br /&gt;
** The needles can be thought of as having limited &amp;quot;ammo&amp;quot;. If some fail to appear due to SEALing or low STELLA, they may be fired later once the conditions are met.&lt;br /&gt;
* '''Both talons destroyed, needles exhausted:'''&lt;br /&gt;
** The feathers fire aimed droplet bullets.&lt;br /&gt;
* '''All feathers destroyed, at least one wing alive:'''&lt;br /&gt;
** The wings fire homing missiles. These can be shot down to milk Kills or Tokens.&lt;br /&gt;
** Until both wings are gone, the core patterns change to tightly spaced fans and aimed thorn wedges.&lt;br /&gt;
* '''No parts remaining excluding tiara:'''&lt;br /&gt;
** All bullets cancel into SOL pieces and a pair of STELLA items appear.&lt;br /&gt;
** The core switches to much denser patterns. Take advantage of this for a good Ingot cancel.&lt;br /&gt;
* '''Boss destroyed, good survival performance:'''&lt;br /&gt;
** Spirit Kernel form. The boss's soul will attempt to destroy you with fast and dense patterns. This phase lasts 17 seconds and consists of 4 attacks performed in rapid succession.&lt;br /&gt;
** The Spirit Kernel will appear if the following is true:&lt;br /&gt;
 [[Hellsinker/Strategy#Stage Clear Bonus|SURVIVABILITY]] * 10 + (STELLA level - 1) * 32 - (discharge cancel score) &amp;gt; 1070&lt;br /&gt;
::* &amp;quot;Discharge cancel score&amp;quot; increases when cancelling bullets with Discharge during the Segment. Its maximum is 150, which is not enough for an invalidation alone assuming that the other values are perfect. Realistically, it's unlikely to be higher than 30.&lt;br /&gt;
::* Basically, don't die and end with high STELLA. Discharges will narrow the room for error if an error has been made.&lt;br /&gt;
:* The boss releases a huge stream of LUNA Crystals during patterns 1-3. Even when not playing for Tokens, it's worth attempting to collect them for NECESSARY.&lt;br /&gt;
:* The boss makes two sudden movements on the first pattern. These are random but are always at the same timings.&lt;br /&gt;
:* Destroying the boss will cause another Ingot cancel and a Revive item to drop. As the boss's final pattern is the densest, it is worthwhile to delay killing it until the last second.&lt;br /&gt;
:** Since dying lowers NECESSARY by 2 and the Revive does nothing when at the life cap, a suicide is often profitable long-term. The second wave of pattern 3 is a good spot to die.&lt;br /&gt;
&lt;br /&gt;
== Segment 2 Behind ==&lt;br /&gt;
* TBA&lt;br /&gt;
=== Boss: Glorious Symbol ===&lt;br /&gt;
* TBA&lt;br /&gt;
&lt;br /&gt;
== Segment 3 Lead ==&lt;br /&gt;
* The orbital gun which fires at TIMER 58 and TIMER 80 can destroy enemies. You won't get any kill value if this happens.&lt;br /&gt;
* '''SEAGULL'''&lt;br /&gt;
** Have a base kill value of 10 while SEALed, which makes killing them individually more Spirits-profitable than UNCHAINing.&lt;br /&gt;
** Continuing the inversion of the typical rules, UNCHAINing them will produce harmless SCRAP-CORAL which is more profitable for Kills or Tokens.&lt;br /&gt;
** If the SEAGULLs coming from the top are exhausted early, many needle-firing CHILDREN appear. The optimal way to trigger this is a clean UNCHAIN at TIMER 94.4. The player should be positioned to the MASTER's right ready to scroll more enemies onscreen ASAP.&lt;br /&gt;
* '''UNNAMED 513 (giant owl)'''&lt;br /&gt;
** The 6 &amp;quot;leg&amp;quot; parts have a kill value and need to be destroyed sequentially. Be aware that the connecting joints are also destructible. None of the other parts have a noteworthy Spirit value.&lt;br /&gt;
* '''UNNAMED 528 (long arms)'''&lt;br /&gt;
** Destroy each arm part sequentially for the full value.&lt;br /&gt;
** When all parts are destroyed, a stream of missiles will be released from the top.&lt;br /&gt;
** Moving directly above the core will make it shoot a 1-way stream straight upwards. When playing for Tokens, combine this with the missile barrage to create lots of LUNA Droplets.&lt;br /&gt;
&lt;br /&gt;
== Segment 3 Behind ==&lt;br /&gt;
* TBA&lt;br /&gt;
=== Boss: Sunken Bishop ===&lt;br /&gt;
* TBA&lt;br /&gt;
&lt;br /&gt;
== Segment 4 ==&lt;br /&gt;
* The Segment is composed of up to 32 waves (SECTORs) and ends at TIMER ~185.&lt;br /&gt;
* The boss will not bother to show up if the player's survival performance is too poor. The boss is guaranteed to appear if any of the following are true:&amp;lt;br&amp;gt;&lt;br /&gt;
:STELLA level 4 or higher&amp;lt;br&amp;gt;&lt;br /&gt;
:Life count 3 or more&amp;lt;br&amp;gt;&lt;br /&gt;
:No deaths during the Segment (SURVIVABILITY 100)&lt;br /&gt;
* '''SECTOR 02'''&lt;br /&gt;
** The SECTOR only advances when the 300-frame LIMIT timer has expired and no enemies are alive; when advanced, an Ingot cancel occurs. DUNLINs fire slow thorn bullets 120 frames after appearing. Try to spawn a new DUNLIN ring a little before LIMIT 120 and leave it intact to create more Ingots.&lt;br /&gt;
* '''SECTOR 03'''&lt;br /&gt;
** If STELLA is raised to level 7+ before reaching this SECTOR, two additional HONEYCOMBs will spawn.&lt;br /&gt;
* '''SECTOR 04'''&lt;br /&gt;
** Whichever side three RAVENs appear on will be the same side the MONO-WINGs appear on in SECTOR 05.&lt;br /&gt;
* '''SECTOR 10'''&lt;br /&gt;
** Going to the top middle of the screen after all enemies have been killed triggers an Ingot cancel. UNCHAIN the enemies so that a path to the top remains open.&lt;br /&gt;
=== Boss: Rusted Dragon ===&lt;br /&gt;
* Rusted Dragon is a significant step up in difficulty compared to previous bosses, especially if playing for score.&lt;br /&gt;
* The Dragon's wings can be destroyed twice each. The first time each wing is destroyed, the player is granted ~210 frames of invincibility and the wing's patterns change. Destroying a wing a second time removes it.&lt;br /&gt;
* At LIMIT ~192, the boss fires a big wave of destructible bullets and shrapnel from each wing. This is the source of the largest NUTCRACK bonus in the game.&lt;br /&gt;
** Destroyed shrapnel chunks drop SOL pieces.&lt;br /&gt;
* '''At least one wing remaining, below LIMIT 180:'''&lt;br /&gt;
** Phase 2. The boss performs an opening beam attack and then a long cycle of varied patterns.&lt;br /&gt;
** This phase is useless for scoring. Set up both wings to be fully destroyed immediately after the shrapnel attack in order to skip it. Taking advantage of the SOL pieces dropped by the shrapnel can help with this.&lt;br /&gt;
* '''Both wings destroyed:'''&lt;br /&gt;
** CLAMMBON phase. The boss releases CLAMMBON enemies, replaced with a new set when all are destroyed. They behave differently with each wave.&lt;br /&gt;
*** Most of the CLAMMBON formations are either fixed-position or manipulatable predictably with practice. The chaotic movement of the small CLAMMBON swarms seems random.&lt;br /&gt;
** Rusted Dragon itself attempts to track you vertically and mostly releases slow bullets straight down. Its movement pattern tries to alternate sides 4 times, then go to the middle, then repeat.&lt;br /&gt;
** Use any means necessary to clear waves as quickly as possible. Make sure that the boss retains some HP to give room for error later on.&lt;br /&gt;
* '''48 CLAMMBON waves cleared:'''&lt;br /&gt;
** Final phase. Fisher-Price brand [[Guwange]] catspider.&lt;br /&gt;
** CLAMMBON trains swoop through the middle of the screen from the top left and right. The last CLAMMBON in each train is a MASTER.&lt;br /&gt;
*** The maximum UNCHAIN value of each train is 19. This can add up to 1500+ Spirits if the phase is reached quickly enough.&lt;br /&gt;
*** Shortly after a train passes the middle of the screen, its front CLAMMBONs will exit the play area and despawn, lowering the UNCHAIN potential. UNCHAIN the trains on the side they spawn on.&lt;br /&gt;
*** The CLAMMBONs here do not have any collision.&lt;br /&gt;
** Rusted Dragon constantly releasing small thorn wedges in every direction. It also fires short aimed bursts periodically.&lt;br /&gt;
*** Roughly every 11 seconds the boss uses a second pattern, consisting of brief bursts of semi-random fast bullets, then deaccelerating wedges aimed around the player, before returning to the standard pattern.&lt;br /&gt;
** This phase is considerably more dodging-focused than anything else in the game and thus demands some different priorities.&lt;br /&gt;
*** Rusted Dragon's attacks are mostly random and will need to be sight-read to find safespots and paths to the other side of the screen.&lt;br /&gt;
*** The boss follows a semi-fixed movement pattern during this phase. It preemptively moves to its starting position during CLAMMBON wave 47. After the final phase begins, it moves in small circles, trending downwards to a fixed height, then upwards to the top of the screen, then reversing again.&lt;br /&gt;
**** Taking note of the boss's starting position and keeping track of its current movement direction can help in anticipating the general difficulty of the upcoming dodges.&lt;br /&gt;
*** Staying near the middle of the stage will make this phase easier to survive, but will cause a lot of accidental damage to the boss. Moving from side to side is more challenging but will preserve the boss's HP.&lt;br /&gt;
*** Discharges that can be used without damaging the boss or the CLAMMBONs, such as Deadliar at minimum SOL, Fossilmaiden's Bacillus' Cloak, and Xanthez's beam, can be helpful for safety here.&lt;br /&gt;
*** Moon Cradle has additional awkwardness to deal with. When performing UNCHAINs in the bottom third of the screen, her lingering shot projectiles will incidentally destroy some of the CLAMMBONs on the following wave as they spawn in. Preventing this means constantly fighting for vertical space.&lt;br /&gt;
** Balance the time limit with the Ingot cancel potential of the boss's attacks. Do not get too greedy and go to LIMIT 0 unless you're extremely confident. Letting the boss time out will instantly ruin a scorerun.&lt;br /&gt;
&lt;br /&gt;
== Segment 5 ==&lt;br /&gt;
* Running Spirits and passive NECESSARY do not apply during this stage.&lt;br /&gt;
* The Inner Spirit value of the GOLDEN-ARMs increases as the player stays close to them, up to +38 at STELLA level A.&lt;br /&gt;
* If a Life Chip scrolls off the left or right screen edge due to the scrolling changing direction, it is lost immediately. Be careful when killing turrets out of your reach.&lt;br /&gt;
* Constantly attacking the walls (INCABLOCKs) is a source of tick points and helps raise STELLA.&lt;br /&gt;
* For Spirits scoring, there are two candidates of which route to take. All SOL floors consecutively, or SOL F1 → SOL F2 → wallclip → LUNA F2 → LUNA F3 → SOL F3.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Route&lt;br /&gt;
! Life Chips&lt;br /&gt;
! GOLDEN-ARMs&lt;br /&gt;
! Maximum duration&lt;br /&gt;
|-&lt;br /&gt;
| Full SOL route&lt;br /&gt;
| 118&lt;br /&gt;
| 24&lt;br /&gt;
| ~251 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Wallclip route&lt;br /&gt;
| 128~131&lt;br /&gt;
| {{HoverSpan|May be impractical to get a high value on one of them|20}}&lt;br /&gt;
| ~242 seconds&lt;br /&gt;
|}&lt;br /&gt;
:* The full SOL route is more profitable if the Life Chips from the wallclip route do not result in an extra Extend. Precise routing can make the difference either way.&lt;br /&gt;
* For Tokens or Kills scoring, SOL F1 → SOL F2 → wallclip → LUNA F2 → LUNA F3 is the longest route which ends on LUNA side, maximizing the total enemy count.&lt;br /&gt;
* The shortest possible route is LUNA F1 → SOL F2 → immediately LUNA F2 → LUNA F3 (~83 seconds to the midboss).&lt;br /&gt;
&lt;br /&gt;
=== Boss: Perpetual Calendar ===&lt;br /&gt;
* This fight is a boss rush alternating between Calendar patterns and 4 midbosses.&lt;br /&gt;
** The SOL side bosses are preferred for Spirits play, while the LUNA side bosses are preferred for Tokens or Kills play.&lt;br /&gt;
* Calendar patterns advance when all of the 24 turret parts are destroyed, or upon timeout (functionally ~18 seconds on all except the last). The inner value of the boss itself is meaningless during most of its patterns.&lt;br /&gt;
* There are no additional penalties to timing out any part of the fight.&lt;br /&gt;
----&lt;br /&gt;
==== Calendar Pattern 1: Ages Circulation ====&lt;br /&gt;
{{HoverSpan|巡歴セシ星々ノ軌跡|''Traces of the passage of the stars''}}&lt;br /&gt;
* Very simple fixed + aimed bullets.&lt;br /&gt;
* The inner value of the turrets can be raised by clipping inside the boss as it comes out of the background, provided the player has a means of escape.&lt;br /&gt;
----&lt;br /&gt;
==== Aristofencer ====&lt;br /&gt;
* Midboss 1 on SOL side and midboss 4 on LUNA side.&lt;br /&gt;
* Structurally similar to the Segment 1L boss, with two hands, indestructible arms and two &amp;quot;shoulders&amp;quot; to be destroyed twice. Attempting to go above it will just result in death though.&lt;br /&gt;
* Switches to a rotating fan pattern once all parts are destroyed.&lt;br /&gt;
** There are two strategies to getting a bigger Ingot cancel from the fan.&lt;br /&gt;
*** Wait for the boss to be at one edge of the screen and firing towards the opposite side to maximize the screen space for bullets. This works better for Deadliar and Fossilmaiden who can more easily collect dispersed items.&lt;br /&gt;
*** Wait underneath the boss and stall the fan with the Suppression Radius as it turns towards you, finishing the boss off at the last moment. As the core is fragile, it's viable to kill it with a Discharge and utilize the star cancel trick.&lt;br /&gt;
----&lt;br /&gt;
==== Calendar Pattern 2: Solar Dust ====&lt;br /&gt;
{{HoverSpan|暁ノ儀仗・赤蜻蛉|''Ceremony of dawn - red dragonfly''}}&lt;br /&gt;
* Draws a harmless trace in straight lines which leaves a delayed fire trail.&lt;br /&gt;
* The logical sequence of lines is always the same, but the rotation/points aimed at depend on the stage TIMER.&lt;br /&gt;
** Small TIMER variations don't make much difference. Aim to reach this phase on a similar TIMER every run so it becomes consistently routeable.&lt;br /&gt;
* The passing fire dislodges archives from the backdrop which can be shot for Kills and LUNA Crystals.&lt;br /&gt;
----&lt;br /&gt;
==== Curiousmediator ====&lt;br /&gt;
* Midboss 2.&lt;br /&gt;
* Odd gimmick enemy. Additional parts are NOBLE-GUNNER (right arm), RUDE-GUNNER (left arm), and two indestructible joints.&lt;br /&gt;
* The arms can be destroyed repeatedly.&lt;br /&gt;
* The arms are initially indestructible and briefly become vulnerable after &amp;quot;punching&amp;quot;. The arms can have dramatically increased damage resistance sometimes possibly related to attacking other parts.{{template:unconfirmed}}&lt;br /&gt;
* The core can be safely flown through.&lt;br /&gt;
* Pattern 1 is totally safe above the boss and predictable below it. This is the obvious choice for milking the arms or raising the core value.&lt;br /&gt;
* Pattern 2 starts at ~63% core health. This pattern is dangerous and is usually speedkilled.&lt;br /&gt;
* Pattern 3 starts at ~29% core health. The small rings are dense and produce a lot of Ingots when the boss is killed. The boss will only drop Life Chips if the player is within close proximity of the core. Moving above it is often the best option.&lt;br /&gt;
----&lt;br /&gt;
==== Calendar Pattern 3: Inversal Current ====&lt;br /&gt;
{{HoverSpan|逆巻ク刻ノ奔流|''Torrential reversal of time''}}&lt;br /&gt;
* Fixed pattern with a unique bullet type.&lt;br /&gt;
* The bullets have a limited lifespan and cannot be cancelled by any other means.&lt;br /&gt;
* The bullets dislodge lots of archives.&lt;br /&gt;
----&lt;br /&gt;
==== Neverblossom ====&lt;br /&gt;
* Midboss 3 on SOL side and midboss 1 on LUNA side.&lt;br /&gt;
* Has 8 shield parts surrounding the core.&lt;br /&gt;
* '''Pattern 1:'''&lt;br /&gt;
** Fires aimed bullets from the core.&lt;br /&gt;
** Performs telescopic punches with either the cardinal or diagonal set of parts, and fires 5-way bursts with the other set.&lt;br /&gt;
*** The punches can come out '''very''' suddenly at high STELLA.&lt;br /&gt;
*** The cardinal set always punches first.&lt;br /&gt;
* '''Pattern 2:'''&lt;br /&gt;
** Fires aimed bullets from the core.&lt;br /&gt;
** Spins around rapidly launching random bullet walls from the parts. Ends with a 16-way blossom of extremely slow drifting bullets.&lt;br /&gt;
* After the first cycle, the boss begins rotating and moving around during pattern 1.&lt;br /&gt;
* '''Core under ~45% health:'''&lt;br /&gt;
** The core moves to the middle and emits three needle lanes while rotating.&lt;br /&gt;
** Remaining parts either orbit the core closely and shoot outwards, or orbit far away and shoot inwards.&lt;br /&gt;
* A few hundred Spirits can be gained from grazing the second phase.&lt;br /&gt;
** All of the parts should be destroyed in the process of lowering the core's health so they don't interrupt you while grazing. Plan your attacks in order to raise the parts' value while doing this.&lt;br /&gt;
*** An advanced alternative is to not detour to destroy all the parts and only attack them incidentally while damaging the core to activate phase 2 more quickly. Upon switching phase, the core will wait for up to a few seconds before it begins attacking. The remaining parts can be finished off during this mandatory wait, saving time.&lt;br /&gt;
** It's advisable to speedkill the first phase in any case as the boss gets much more annoying after the first cycle.&lt;br /&gt;
----&lt;br /&gt;
==== Saint Mauve ====&lt;br /&gt;
* Midboss 3 on LUNA side.&lt;br /&gt;
* Has 5 patterns, advancing as her health depletes.&lt;br /&gt;
* Releases a flock of harmless bird zako after each pattern which can be destroyed for Kills or LUNA Droplets.&lt;br /&gt;
* Releases bird zako repeatedly during the final pattern '''Fragment: Purgatoric Shine'''.&lt;br /&gt;
** Rush to the final pattern to milk Kills and Tokens.&lt;br /&gt;
----&lt;br /&gt;
==== Calendar Pattern 4: Lunatic Phantom ====&lt;br /&gt;
{{HoverSpan|月ヲ詠ム真跡・薄荷蝶|''Authentic lunar composition - mint butterfly''}} &amp;lt;sup title=&amp;quot;Composition as in to write poetry.&amp;quot; style=&amp;quot;text-decoration: underline #000 dotted; cursor:help&amp;quot;&amp;gt;note&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Similar to Solar Dust but draws one continuous bendy line in a confusing meandering pattern.&lt;br /&gt;
* Can be routed similarly to Solar Dust.&lt;br /&gt;
* Absent a route, staying as far away as possible from the boss and/or hiding in the corners can work.&lt;br /&gt;
* Big source of archives for extra Kills.&lt;br /&gt;
----&lt;br /&gt;
==== Old Rose ====&lt;br /&gt;
* Midboss 4 on SOL side.&lt;br /&gt;
* An unusually random enemy, with both random pattern selection and random movement. When below ~49% health and ~24% health, the selection of patterns changes.&lt;br /&gt;
* In addition to each pattern having its own name, the effects/aura flashes around Rose can be read to determine what she's about to do.&lt;br /&gt;
* Beware being attacked from the bottom of the screen after '''Dominator On The Twilight''', or being rammed at the start of said pattern.&lt;br /&gt;
* '''At ~74% health and ~49% health:'''&lt;br /&gt;
** Deploys 10 stationary Mistletoes which fire aimed shots in the first case and rotate in the second.&lt;br /&gt;
*** Mistletoes have damage resistance briefly after appearing. Take advantage of this to raise their Spirit value.&lt;br /&gt;
*** The Mistletoes self-destruct if left alive for too long.&lt;br /&gt;
* '''At ~24% health:'''&lt;br /&gt;
** Deploys 20 Mistletoes in two concentric rings which shoot flames inwards. If left alive long enough, they self-destruct and perform a big attack.&lt;br /&gt;
* Rose should be killed during '''Wish Slaughter''' to maximize the Ingot cancel.&lt;br /&gt;
** Get to the end of the fight with time to spare in case she trolls you by refusing to pick Wish Slaughter for multiple cycles.&lt;br /&gt;
** Be careful not to hit the item limit by producing too many Ingots, which will cause Rose's dropped Life Chips to not appear.&lt;br /&gt;
----&lt;br /&gt;
==== Calendar Pattern 5: Astrolabium ====&lt;br /&gt;
{{HoverSpan|恒久ナル祈祷機関|''Engine of eternal prayer''}}&lt;br /&gt;
* Opens with a left winder, then 2x right, 2x left, 2x right etc.&lt;br /&gt;
* Fires beams from the 12 turrets.&lt;br /&gt;
* The LIMIT timer on this phase is influenced by how quickly you progress past the other bosses.&lt;br /&gt;
* Destroy the core and the boss ends immediately.&lt;br /&gt;
** Destroy all of the turrets and wait, and a second set of turrets will appear. Destroy the second set and wait, and the phase will switch to KAREIDOSCOPE.&lt;br /&gt;
----&lt;br /&gt;
==== Calendar Pattern 6: KAREIDOSCOPE ====&lt;br /&gt;
{{HoverSpan|永劫ナル回帰ノ坩堝|''Crucible of endless recurrence''}}&lt;br /&gt;
* Can't be ended early, continues until timeout. Shares the LIMIT timer with Astrolabium.&lt;br /&gt;
* Rotates through a series of patterns, each with many attached SLAVEs.&lt;br /&gt;
* Destroying the core advances the PHASE counter and switches to the next pattern.&lt;br /&gt;
* On the second pattern and every 4 thereafter, the boss will additionally start a tripwire attack.&lt;br /&gt;
** The beams activate after the player touches them. The active beams are made of a dense line of bullets; intentionally letting them come out before a kill is a large source of Frozen Crystals.&lt;br /&gt;
* Each kill activates FATE CONTROL, recovering 2.5 TERRA.&lt;br /&gt;
* Both the UNCHAIN value of the SLAVEs and the difficulty of the patterns increase with PHASE.&lt;br /&gt;
&lt;br /&gt;
== Segment 6 ==&lt;br /&gt;
* There are a huge number of above-zako-size enemies on this stage, and nearly all of them drop LUNA Crystals. These can contribute a substantial amount of NECESSARY if collected well.&lt;br /&gt;
* The wave cannon can destroy enemies. You won't get any kill value if this happens.&lt;br /&gt;
* '''UNNAMED 281 (life fountain)'''&lt;br /&gt;
** Behind the first set of diamond-shaped blocks is an invisible stationary enemy that will continuously produce Life Chips when hit rapidly.&lt;br /&gt;
*** It's safe to try to Discharge clip through the blocks at ~TIMER 31. Wait until after the two chimes in the music before making a move.&lt;br /&gt;
*** Misdirecting the second wave cannon shot to the edge of the screen will cause it to miss the remaining blocks, preserving the tick point potential from them while milking the life fountain.&lt;br /&gt;
* '''Elder Mistletoe [SLUG LADY]'''&lt;br /&gt;
** Destroying each of the four bits will increase her inner value (to 20, 41, 62, 187 at STELLA level A). The wave cannon can be used to damage them, but be careful that it doesn't steal your kills.&lt;br /&gt;
** After the midboss, a zako section begins until TIMER 154. Get rid of her ASAP for lots of kills and LUNA items. This is a good spot for a Kill Breakthrough if you don't have one already.&lt;br /&gt;
*** Conversely, as the zako section is static, delaying the midboss kill to a planned timing can make managing it more consistent.&lt;br /&gt;
* '''BREAKWATER'''&lt;br /&gt;
** Up to TIMER 234, killing each will cause another one to spawn. They appear in a fixed pattern: Left, right, left, middle, right, left, right, middle, left, right, left, middle, right, left, etc.&lt;br /&gt;
* There is an extra stage segment after the boss fight.&lt;br /&gt;
** During the final zako storm, stream from left to right and activate the Suppression Radius once the thorn bullets start appearing, to stall them for the Ingot cancel at the end of the stage.&lt;br /&gt;
*** The density of the waves during the final couple of seconds can contribute a noticeable amount of tick points (potentially 80+ over the last 3 seconds).&lt;br /&gt;
=== Boss: Apostles of the Seed (Dawn &amp;amp; Dusk) ===&lt;br /&gt;
* Dawn is the red one and Dusk is the blue one. The percentage in the middle of the screen is their combined health.&lt;br /&gt;
* A pink or purple circle around an Apostle indicates that it has damage resistance. You can avoid using resources on them during this time or use the increased resistance to control their HP more effectively.&lt;br /&gt;
* '''Phase 1:'''&lt;br /&gt;
** The fight begins with a wave cannon attack as the bosses swoop in from below.&lt;br /&gt;
** The Apostles shift up and down, firing either fixed bullets or homing fireballs.&lt;br /&gt;
*** Positioning above an Apostle's head will SEAL all of its attacks during this phase.&lt;br /&gt;
*** Spirits players will want to use this phase to raise the Apostles' Spirit values as there aren't many other opportunities.&lt;br /&gt;
* '''All limb parts destroyed or combined health total under 70%:'''&lt;br /&gt;
** Phase 2. The Apostles take turns trying to overwhelm you with fast attacks. Each Apostle has 4 attacks, chosen randomly.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
 Dawn/Balls=&lt;br /&gt;
[[File:Hs-dawn-electro.gif|center]]&lt;br /&gt;
* Electro-balls are fired in pairs chaotically, then followed by a spread bomb.&lt;br /&gt;
* After being on screen for a certain time, the balls expand before dissipating. Don't get too close when stalling them with the Suppression Radius.&lt;br /&gt;
|-|&lt;br /&gt;
 Dawn/Rush=&lt;br /&gt;
[[File:Hs-dawn-rush.gif|center]]&lt;br /&gt;
* Chases the player with a circular melee attack while creating lines of bullets. Attacks 3 times.&lt;br /&gt;
* The range of the melee attack is smaller than it appears.&lt;br /&gt;
* It's often best to misdirect Dawn to the top of the screen on the second attack so not to get trapped at the bottom on the third.&lt;br /&gt;
|-|&lt;br /&gt;
 Dawn/Homing=&lt;br /&gt;
[[File:Hs-dawn-homing.gif|center]]&lt;br /&gt;
* Launches homing fireballs. Fireball quantity changes with STELLA level.&lt;br /&gt;
* Can be evaded simply by moving to one side of the screen and then in the other direction.&lt;br /&gt;
* Can be SEALed completely if you happen to be close to Dawn at the time.&lt;br /&gt;
|-|&lt;br /&gt;
 Dawn/Stream=&lt;br /&gt;
[[File:Hs-dawn-stream.gif|center]]&lt;br /&gt;
* Goes to one edge and fires a big fixed stream plus many mini-walls of small bullets while moving to the other edge.&lt;br /&gt;
* Easily avoided by hugging the opposite edge.&lt;br /&gt;
* Activating the Suppression Radius preemptively to clear a gap is often a smart play. If not, be cautious of being attacked by Dusk while navigating the lingering small bullets.&lt;br /&gt;
|-|&lt;br /&gt;
 Dusk/Blade=&lt;br /&gt;
[[File:Hs-dusk-blade.gif|center]]&lt;br /&gt;
* Quickly lines up with the player and fires a giant beam and 5 wedges. Attacks 4 times.&lt;br /&gt;
* Fast and dangerous attack. Can easily snipe you if you're not anticipating it.&lt;br /&gt;
|-|&lt;br /&gt;
 Dusk/Plasma=&lt;br /&gt;
[[File:Hs-dusk-plasma.gif|center]]&lt;br /&gt;
* Fires loads of small wedges everywhere and creates transitory walls of purple chains.&lt;br /&gt;
* The chains' sequence is fixed. Despite appearances, the area underneath Dusk is safe from them.&lt;br /&gt;
* It's inadvisable to use the Suppression Radius here as neither of the bullet types can be destroyed and there's not much space to work with.&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Dusk/Spread=&lt;br /&gt;
[[File:Hs-dusk-spread.gif|center]]&lt;br /&gt;
* Random bullet spam ending with an aimed 3-way stream.&lt;br /&gt;
* The bullet speed gets faster over time.&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Dusk/Walls=&lt;br /&gt;
[[File:Hs-dusk-walls.gif|center]]&lt;br /&gt;
* Sequence of plasma walls from the left and right edges.&lt;br /&gt;
* The walls block projectiles.&lt;br /&gt;
* Has a safespot at the top, between Dusk's raised arms. This also provides an opportunity to raise Dusk's Spirit value a little. Use a Discharge to noclip up there.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
:* The general character of this phase is that the weaker attacks create interference so you get trapped or sniped by a follow-up. Strategize around the killer combinations wherever they could happen.&lt;br /&gt;
:** For example, assume Dusk is going to do Blade after '''every''' Dawn attack and the frequency of mistakes will fall.&lt;br /&gt;
:* Control your damage output during this phase. Dusk should be brought to no lower than 33% to ensure the following phase triggers with Dawn at under 5%.&lt;br /&gt;
* '''Both Apostles alive, combined health total under 20%:'''&lt;br /&gt;
** Team attack phase. The Apostles rotate around opposite sides of the screen while tethered together with a chain. They spin in one direction slowly, or spin in the opposite direction quickly, ordered randomly.&lt;br /&gt;
** Aside from the chain itself being deadly, Dawn fires aimed bursts of destructible bullets, while Dusk summons bubble-shaped SURX enemies to bump into you.&lt;br /&gt;
** The chain is grazable. Using shot during this phase should be avoided for Spirit purposes.&lt;br /&gt;
** This phase will end early if an Apostle dies.&lt;br /&gt;
* '''Both Apostles alive, team attack phase timed out:'''&lt;br /&gt;
** Self destruct phase. The Apostle with lower HP destroys its own limbs and performs a final desperation attack.&lt;br /&gt;
*** Dawn flies to the top and rain down rows of large bullets. This attack is completely harmless above it.&lt;br /&gt;
*** Dusk flies to the middle and fires clusters of exotic bullets in all directions.&lt;br /&gt;
** During this phase, the Apostle has a supercharged version of their shield, blocking the vast majority of damage. Entering this phase with more than ~5-6% HP will make it very difficult to kill the Apostle before the 10 second timeout.&lt;br /&gt;
* '''One Apostle alive:'''&lt;br /&gt;
** Solo phase. The surviving Apostle performs a final attack.&lt;br /&gt;
** Dawn moves to the middle and fires a 4-way bullet spiral which spins at varying speeds.&lt;br /&gt;
*** The bullet density of this attack isn't very high. Dawn is rarely the surviving Apostle on Spirits runs.&lt;br /&gt;
** Dusk attempts to wall you with a fixed + aimed pattern. If left alive long enough, it will switch to a static dive attack pointed directly downwards, then back to the first pattern.&lt;br /&gt;
*** Be cautious of being clipped by the aimed yellow droplets. Focus on avoiding them cleanly.&lt;br /&gt;
*** When aiming for an Ingot cancel, the pink parts of the pattern are densest. The 3-way pink swipe at the end of each cycle takes a while to leave the screen and will overlap with the upcoming cycle.&lt;br /&gt;
**** This can be fairly challenging to time correctly if all of your character's attacks require aiming.&lt;br /&gt;
**** It can also be possible get a big cancel off the dive attack. Optimizing this requires either good HP management due to the interfering boss shield, or a powerful Discharge for the star cancel trick.&lt;br /&gt;
&lt;br /&gt;
== Segment 7 ==&lt;br /&gt;
* '''UNNAMED 499'''&lt;br /&gt;
** MASTER on left. The SLAVEs drop Life Chips when killed individually.&lt;br /&gt;
* '''UNNAMED 500'''&lt;br /&gt;
** MASTER on right. The SLAVEs fire needles, and drop Life Chips and fire revenge needles when UNCHAINed.&lt;br /&gt;
* '''1000KNIGHTS'''&lt;br /&gt;
** Drop Life Chips if killed after performing an attack. Bait their swipes with vertical movement.&lt;br /&gt;
=== Boss: Rex Cavalier (Land Form) ===&lt;br /&gt;
* A swarm of needle zako appear with the boss if you've gained at least 1 Immortality bonus during the stage portion.&lt;br /&gt;
* Staying above Rex Cavalier's head (&amp;quot;out of the conversation sphere&amp;quot;) will dodge all attacks for the first chunk of the fight.&lt;br /&gt;
* Rex Cavalier's health will slowly regenerate over time. This continues until TIMER 130 where it regenerates in a burst, then stops.&lt;br /&gt;
* All of Rex Cavalier's parts regenerate when destroyed.&lt;br /&gt;
** In addition to the value of the parts, damaging or destroying the parts raises the Inner Spirit value of the core. This may be more or less score-efficient than raising its Inner Spirits through direct attacks depending on which EXECUTOR you're playing.&lt;br /&gt;
* The wisp projectiles can be grazed for Spirits.&lt;br /&gt;
* When the lance missile launchers open at LIMIT 49 and 36, a small canister falls out which will drop some Life Chips when destroyed. It disappears if not destroyed quickly.&lt;br /&gt;
* Killing Rex Cavalier transforms it into an invincible secondary form (UNNAMED 394) which will attack in dense spinning patterns until the timer runs out.&lt;br /&gt;
* When the boss timer runs out, Rex Cavalier will switch to its final Spirit Kernel form. If it was in its secondary form, it will additionally drop a Revive Token.&lt;br /&gt;
** The base Spirit value of the Spirit Kernel is dependent on the value of the boss core when it was destroyed. If the Spirit Kernel phase is reached through timeout, the Spirit Kernel inherits the core's value + a smaller proportion as a consolation prize.{{template:unconfirmed}}&lt;br /&gt;
* Kill the Spirit Kernel at LIMIT 0 for the THE LAST PRESENT bonus. There is a some room for waiting on timing this - don't do it too early.&lt;br /&gt;
* If the Spirit Kernel times out, it will kill you.&lt;br /&gt;
&lt;br /&gt;
== Shrine of Farewell ==&lt;br /&gt;
* The bosses have different levels of damage resistance during each pattern. Most commonly, damage resistance is applied unconditionally for a few seconds after the boss first appears; after that, it's removed whenever the player is within close range. Little or no damage resistance is applied '''between''' patterns.&lt;br /&gt;
* Each pattern runs on discrete cycles which can be determined by the LIMIT timer. When a pattern ends, the boss will hover in the middle of the screen and do nothing until the next cycle is reached.&lt;br /&gt;
** In addition to making the patterns more routable, this can be combined with the damage resistance behavior to further manage the boss's health.&lt;br /&gt;
*** For example, if pattern 1 is ended immediately after a new cycle starts, the boss will wait for basically an entire extra cycle before starting pattern 2, during which the player can get free damage in or otherwise do whatever they want.&lt;br /&gt;
----&lt;br /&gt;
==== Nine Lives ====&lt;br /&gt;
* '''Scare Swallow'''&lt;br /&gt;
:&amp;lt;span title=&amp;quot;気の向く侭に 燕狩り&amp;quot; style=&amp;quot;text-decoration: underline #000 dotted; cursor:help&amp;quot;&amp;gt;''Hunting swallows at a whim''&amp;lt;/span&amp;gt;&lt;br /&gt;
* '''Bondage Divider'''&lt;br /&gt;
:&amp;lt;span title=&amp;quot;影を射る眼差し 四肢を断つ刃&amp;quot; style=&amp;quot;text-decoration: underline #000 dotted; cursor:help&amp;quot;&amp;gt;''Shadow-piercing gaze, dismembering blade''&amp;lt;/span&amp;gt;&lt;br /&gt;
* '''Under The Silence'''&lt;br /&gt;
:&amp;lt;span title=&amp;quot;彷徨う者共よ 無言のままに&amp;quot; style=&amp;quot;text-decoration: underline #000 dotted; cursor:help&amp;quot;&amp;gt;''Those who prowl in silence''&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
==== Million Lives ====&lt;br /&gt;
* '''Nostalgic Pain'''&lt;br /&gt;
:&amp;lt;span title=&amp;quot;面影を語る爪痕&amp;quot; style=&amp;quot;text-decoration: underline #000 dotted; cursor:help&amp;quot;&amp;gt;''Claw marks illustrate the faint remains''&amp;lt;/span&amp;gt; &amp;lt;sup title=&amp;quot;The claw marks left behind make you remember the cat after it's gone.&amp;quot; style=&amp;quot;text-decoration: underline #000 dotted; cursor:help&amp;quot;&amp;gt;note&amp;lt;/sup&amp;gt;&lt;br /&gt;
:* The blood streaks are aimed. They are harmless and block projectiles.&lt;br /&gt;
* '''Innocent Clockworks'''&lt;br /&gt;
:&amp;lt;span title=&amp;quot;古びた振子の舞踏&amp;quot; style=&amp;quot;text-decoration: underline #000 dotted; cursor:help&amp;quot;&amp;gt;''Dance of the ancient pendulum''&amp;lt;/span&amp;gt;&lt;br /&gt;
:* The gears block projectiles. They can be destroyed with damage, but it's easier to move up between them before they spread out instead of playing defensively.&lt;br /&gt;
* '''Volcanic Libido'''&lt;br /&gt;
:&amp;lt;span title=&amp;quot;狂った鬼灯の接吻&amp;quot; style=&amp;quot;text-decoration: underline #000 dotted; cursor:help&amp;quot;&amp;gt;''The kiss of the mad hōzuki''&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
==== Great Impure Al4th ====&lt;br /&gt;
* '''Strange Moon'''&lt;br /&gt;
:&amp;lt;span title=&amp;quot;異形の月&amp;quot; style=&amp;quot;text-decoration: underline #000 dotted; cursor:help&amp;quot;&amp;gt;''Strange moon''&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Damage resistance is applied whenever any of the four JUPITER-SLIMEs are alive. They are replaced periodically. Their spawn positions are manipulated by the player's position.&lt;br /&gt;
:* Bombing this pattern heals Al4th.&lt;br /&gt;
* '''Inversal Baptism'''&lt;br /&gt;
:&amp;lt;span title=&amp;quot;錆釘の雨／逆の禊&amp;quot; style=&amp;quot;text-decoration: underline #000 dotted; cursor:help&amp;quot;&amp;gt;''Rain of rusty nails / Reverse purification''&amp;lt;/span&amp;gt;&lt;br /&gt;
:* By moving extremely close to Al4th before the pattern starts, it's possible to get swept up inside her shield and carried to the top of the screen, pointblanking her all the time. This can potentially skip the pattern.&lt;br /&gt;
* '''Desperate Annulus'''&lt;br /&gt;
:&amp;lt;span title=&amp;quot;散華の宝冠／無尽の礫&amp;quot; style=&amp;quot;text-decoration: underline #000 dotted; cursor:help&amp;quot;&amp;gt;''Crown of falling flowers / Inexhaustible pebbles''&amp;lt;/span&amp;gt; &amp;lt;sup title=&amp;quot;Besides describing how the pattern looks and behaves, this is referring to sange, the Buddhist rite of scattering flowers, which is also a euphemism for a glorious death (ephemerality/transience symbolism). To &amp;amp;quot;wear a crown of falling flowers&amp;amp;quot; might be interpreted as bearing a mark of doom to die in battle, hence the &amp;amp;quot;desperation&amp;amp;quot;.&amp;quot; style=&amp;quot;text-decoration: underline #000 dotted; cursor:help&amp;quot;&amp;gt;note&amp;lt;/sup&amp;gt;&lt;br /&gt;
:* A lot of Spirits can be generated by repeatedly bombing and multihitting the big JUPITER-SLIME waves. Doing this will replenish any STELLA lost from bombing.&lt;br /&gt;
----&lt;br /&gt;
==== Lostone Temperament Nil ====&lt;br /&gt;
* '''Originator's Regal'''&lt;br /&gt;
:&amp;lt;span title=&amp;quot;ただ一張の弦&amp;quot; style=&amp;quot;text-decoration: underline #000 dotted; cursor:help&amp;quot;&amp;gt;''Just one string''&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Less damage resistance is applied before the pattern, and much more applied during it. Get as much damage in as you can ASAP.&lt;br /&gt;
:* The trail of the chaser projectile can be used to damage the boss.&lt;br /&gt;
* '''Virginal Order'''&lt;br /&gt;
:&amp;lt;span title=&amp;quot;霄を模る六十鍵&amp;quot; style=&amp;quot;text-decoration: underline #000 dotted; cursor:help&amp;quot;&amp;gt;''Sixty keys to imitate the firmament''&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Worth grazing for most characters. 100% routable if the pattern is reached on a consistent cycle. Choosing Nil as the first boss will help with this.&lt;br /&gt;
* '''Fatal Strings'''&lt;br /&gt;
:&amp;lt;span title=&amp;quot;定めを紡ぐ糸&amp;quot; style=&amp;quot;text-decoration: underline #000 dotted; cursor:help&amp;quot;&amp;gt;''The thread that spins destiny''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Segment 8 ==&lt;br /&gt;
* '''Windmills'''&lt;br /&gt;
** Destroying 26 or more total blades (UNNAMED 492 and 490, without UNCHAINing) triggers a swarm of UNNAMED 398 dive-bombers at TIMER 61.&lt;br /&gt;
** The UNNAMED 488 MASTER has the largest single UNCHAIN in the game if killed between TIMER 54 and 55. However, for several characters pointblanking and/or bombing each windmill as it scrolls in leads to a bigger Spirit profit.&lt;br /&gt;
* '''UNNAMED 487 (large stones)'''&lt;br /&gt;
** Bombing during this section makes the stones turn invulnerable and spawns lots of ORNITHOPTERs.&lt;br /&gt;
=== Boss: Unnamed 290 / Hellsinker ===&lt;br /&gt;
* The goal of this boss is to raise its Satisfaction meter to level 3. The Satisfaction meter:&lt;br /&gt;
** Rises while hitting the boss rapidly.&lt;br /&gt;
** Rises when the player gets hit.&lt;br /&gt;
** Falls slowly over time.&lt;br /&gt;
** Falls while grazing any bullet (more bullets = faster drop).&lt;br /&gt;
** Falls sharply when cancelling bullets with Suppression or Discharge.&lt;br /&gt;
* The Satisfaction level only matters at the moment the sequence ends (TIMER ~389). As the meter can be easily filled during the long penultimate pattern, SOLAR PLEXUS, Discharge can be used relatively freely before then.&lt;br /&gt;
** For example, to get into position before grazing RHODOPHILIA, or to collect Life Chips.&lt;br /&gt;
** Deadliar is capable of an advanced trick where held Discharge invincibility is used to supergraze the final QUASAR pattern, and then refill the empty Satisfaction meter with pointblank level 2 subweapon damage at the last second.&lt;br /&gt;
* The Satisfaction level at the end of the boss determines which of the three final bosses appears.&lt;br /&gt;
** At level 0, no boss appears and the game ends.&lt;br /&gt;
=== Last Boss 1: Kaleidoscope / Eythrafstos Psuche ===&lt;br /&gt;
* Appears when the Unnamed 290 fight ends at Satisfaction level 1 (Unstable Larva).&lt;br /&gt;
* TBA&lt;br /&gt;
=== Last Boss 2: Floccinaucinihilipilification ===&lt;br /&gt;
* Appears when the Unnamed 290 fight ends at Satisfaction level 2 (Growing Cocoon).&lt;br /&gt;
* TBA&lt;br /&gt;
=== Last Boss 3: GARLAND ===&lt;br /&gt;
* Appears when the Unnamed 290 fight ends at Satisfaction level 3 (Outgrowth Cub). Potentially leads to the TLB and the true end.&lt;br /&gt;
* Damaging GARLAND fills its health bar. Completely filling the health bar before a critical timing{{template:unconfirmed}} will activate the TLB. Messages will appear on the screen if this is achieved.&lt;br /&gt;
** Damaging GARLAND after the life bar has been filled produces Spirits. This income is not affected by STELLA.&lt;br /&gt;
* The rings during the opening phase are a good source of tick points. Hit them as they appear if practical.&lt;br /&gt;
* The giant green lasers can be used to damage GARLAND if the white hexagonal shielding pieces are destroyed.&lt;br /&gt;
* The Mistletoe bullets appearing here will be destroyed immediately on contact with the Suppression Radius.&lt;br /&gt;
** Mistletoes will cancel into Life Chips at LIMIT 80, LIMIT 07, and LIMIT 00. Keep as many of them on the screen as possible when approaching these timings.&lt;br /&gt;
=== True Last Boss: Lost Property 771 ===&lt;br /&gt;
* Only appears after GARLAND if its health bar is filled quickly enough.&lt;br /&gt;
* Like GARLAND, invincible but worth shooting. Lasts 75 seconds.&lt;br /&gt;
** The more times the boss is &amp;quot;killed&amp;quot;, the more its Spirit value increases, making it a big source of Spirits for most characters.&lt;br /&gt;
* When damaged, the QUADRUPLE ONEs surrounding the boss produce huge amounts of LUNA Crystals and cancel nearby Mistletoes into stars. Find ways to damage them at the same time as attacking the boss to manage the hazard count.&lt;br /&gt;
** Mistletoes are '''not''' completely harmless as they are always active for at least one frame. A Mistletoe spawning on top of your hitbox means death even if your Suppression Radius is active.&lt;br /&gt;
*** Noteworthy during the last pattern as the Mistletoes spawn some distance away from the boss's collision.&lt;br /&gt;
* Any Mistletoes on screen when the boss times out turn into Life Chips and are automatically collected. When playing for Spirits, make sure to avoid cancelling them for the last few seconds.&lt;br /&gt;
* Strategies for scoring this boss vary wildly by character.&lt;br /&gt;
** If at least 5 Extends are gained right after the TLB appears, the opening pattern can be ignored completely via invincibility stacking.&lt;br /&gt;
*** In FSO Spirits runs this is only consistently possible (and useful) with Minogame, Moon Cradle, and Infernal Sabbath.&lt;br /&gt;
** '''Deadliar:''' His option can be used to seal most of the Mistletoes by hitting both of the rear QUADRUPLE ONEs simultaneously. Spamming level 3 Dead Array is very effective at killing the boss repeatedly.&lt;br /&gt;
** '''Fossilmaiden:''' Can use the constant supply of LUNA items to spam Breaking Chain continuously and rack up a gigantic kill value. Note that fully abusing this requires external autofire on both main shot and subweapon.{{unconfirmed}}&lt;br /&gt;
** '''Minogame:''' Lacks any particularly abusable tools here. Everything must be used efficiently.&lt;br /&gt;
** '''Moon Cradle:''' Can pointblank the boss core with autofire + Suppression to ignore the Mistletoes. The boss's movement must be tracked extremely precisely to maximize kill count. It's necessary to back away during the final pattern to avoid instant death, and perfect pointblanking is obviously not possible whenever the boss is firing aimed bullets.&lt;br /&gt;
** '''Ecliptic Chariot:''' how are you supposed to play this thing?{{template:unconfirmed}}&lt;br /&gt;
** '''Infernal Sabbath:''' The only character who gets a guaranteed opener skip from Extends. Staying near the limit of LUNA Crystal range with a moderately widened shot angle allows OVER FIRING to be sustained constantly while sealing the Mistletoes up until the final pattern.&lt;br /&gt;
** '''Xanthez:''' Can use the harmless orb enemies produced by the boss after LIMIT 43 to dramatically enhance her blade damage. In order to fully take advantage of this it eventually becomes necessary to clip behind the boss. Suiciding for invincibility and resources is effective as Xanthez will not get many Immortality bonuses so late in the game anyway.&lt;/div&gt;</summary>
		<author><name>User account</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Hellsinker&amp;diff=31328</id>
		<title>Hellsinker</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Hellsinker&amp;diff=31328"/>
		<updated>2024-08-18T18:33:14Z</updated>

		<summary type="html">&lt;p&gt;User account: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HellsinkerLogoTransparent.png|center|637px]]&lt;br /&gt;
&lt;br /&gt;
'''Hellsinker.''' (ヘルシンカー) is a vertical-scrolling [[doujin]] shooting game developed by Ruminant's Whimper for PC. After a trial version was released in 2004, the game underwent sweeping changes before completion, with the full version eventually being distributed at Comiket 72 in 2007. Since 2019, enhanced versions have been available digitally on Steam and [https://tonnor.booth.pm BOOTH]. The game's defining features are the varied and unconventional abilities of its playable characters, its obscure and obfuscated mechanics, its three different tracked scores, and its often inscrutable lore and unique aesthetic. The story follows 4 members of the mysterious organization GRAVEYARD as they attempt to reach and infiltrate the Cardinal Shaft, a giant tower responsible for the end of the world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;'''AN AWESOME PRAYER'''&amp;lt;br&amp;gt;'''IS''' &amp;lt;br&amp;gt;'''CONFLICT WITH US'''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'''KEEP YOUR DIGNITY'''&lt;br /&gt;
----&lt;br /&gt;
[[Hellsinker/Strategy|'''General Strategy''']] — [[Hellsinker/Segments|'''Segment Strategy''']]  —  [[Hellsinker/Video Index|'''Video Index''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
[[File:HellsinkerTitle1.png|thumb|200px|right|Title screen 1 of 4. Title screens are unlocked as you progress through the game.]]&lt;br /&gt;
&lt;br /&gt;
''Hellsinker.'' is a four-button game with 4 playable characters (one of which has 4 different load-outs, for an overall total of 7) and 9 stages (referred to as ''Segments'') in the main game. There are also unlockable harder versions of the first 3 Segments and 2 standalone Extra Segments. The game's three scoring systems are [[Hellsinker#Spirits|Spirits]], [[Hellsinker#Kills|Kills]], and [[Hellsinker#Tokens|Tokens]].&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''C (Press):''' Main shot. Tapping 5 times per second is optimal. Tapping faster will drain LUNA while providing no benefit.&lt;br /&gt;
* '''C (Hold):''' Charge attack. Some shots have autofire ability as well.&lt;br /&gt;
* '''X (Press or hold):''' Subweapon. The mechanics of this attack vary whether the button was pressed or held, and whether the subweapon gauge is filled to level 1 or 2.&lt;br /&gt;
* '''Z:''' Discharge attack (bomb). Discharge attacks clear the screen of bullets and make the player character invincible for some time.&lt;br /&gt;
* '''V:''' Activate slow movement. The exact behavior of this button is dependent on the ''Speed Control'' setting. Fossilmaiden uses this button to control her aiming direction instead.&lt;br /&gt;
&lt;br /&gt;
There are some additional controls that apply only to some characters:&lt;br /&gt;
&lt;br /&gt;
* ''' C (Tap rapidly):''' Additional shot weapon.&lt;br /&gt;
* ''' C (Hold) + X:''' Additional subweapon.&lt;br /&gt;
* ''' Z (Hold):''' Delay Discharge detonation. Invincibility is still applied immediately.&lt;br /&gt;
&lt;br /&gt;
=== HUD ===&lt;br /&gt;
----&lt;br /&gt;
[[File:HellsinkerHUD left.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
The lefthand side of the HUD focuses on gameplay features and contains vital information for any player.&lt;br /&gt;
# '''Rank and [[Hellsinker#Speed &amp;amp; Speed Control|Speed]] settings.''' Set before a run starts. Rank settings do not work outside Practice mode.&lt;br /&gt;
# [[Hellsinker#Lives|'''Lives.''']] Lives are indicated by the heart containers. Max denotes the maximum number you can stock at once, set before the run. The NECESSARY counter tracks Extend progress; when it falls below 0 you earn an Extend.&lt;br /&gt;
# [[Hellsinker#SOL|'''SOL gauge.''']] SOL determines the strength of your main shot and [[Hellsinker#Discharge|bombs]]. Levels are from 1 to 5. The number will flash red when a bomb is available.&lt;br /&gt;
# [[Hellsinker#LUNA|'''LUNA gauge.''']] LUNA determines your main shot's rate of fire. Has 3 levels, LO/MI/HI. Text will flash blue when HI, indicating maximum fire rate.&lt;br /&gt;
# [[Hellsinker#Subweapon_Gauge|'''Subweapon gauge.''']] Indicates the status of your subweapon. The bar indicates subweapon charge, while the rectangles indicate the level of attack available. For option type subweapons, MOUNT indicates the weapon is mounted to your character while INDEPEND indicates that it has been launched.&lt;br /&gt;
# [[Hellsinker#STELLA_.28Rank.29|'''STELLA gauge.''']] Also called rank. Levels go from 1 to 9 to A. The number will flash red when the gauge is filling and blue when it is emptying.&lt;br /&gt;
# '''Target name.''' Indicates the name of the last target hit. Can be ignored.&lt;br /&gt;
# [[Hellsinker#TERRA|'''TERRA gauge.''']] After being depleted, you will detour to a bonus Segment called the [[Hellsinker#Shrine of Farewell|Shrine of Farewell]] after the end of the current Segment.&lt;br /&gt;
&lt;br /&gt;
[[File:HellsinkerHUD right.png|637px|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
The righthand side of the HUD is mostly reserved for scoring info. Players playing for survival may ignore most of this.&lt;br /&gt;
&amp;lt;ol start=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hellsinker#Bootleg_Ghost|'''Autobomb status.''']] If an autobomb is available, it will say so here and state how many you have remaining for the current Segment. Otherwise it will tell you why an autobomb is not available.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hellsinker#Spirits|'''Spirit counter and gauges.''']] The top counter represents Spirits earned from all previous segments and the bottom shows the amount earned on the current Segment. These numbers are summed at the end of the Segment. The gauges represent decimal values of Spirit gains. A full gauge from top to bottom represents 1, 10, and 100 Spirits. This allows players to easily track Spirit changes of any size, no matter how large their score becomes. If a Spirit [[Hellsinker#BREAKTHROUGH|BREAKTHROUGH]] is achieved, the word BREAK will appear next to the word Spirit.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hellsinker#Kills|'''Kill counter.''']] This tracks the total number of kills made in a run. Like the Spirit counter, the top number tracks previous segments and the bottom number tracks the current Segment. BREAK will also appear next to Kills for a Kill BREAKTHROUGH.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;'''LUNA gem.''' The value inside the gem tracks the current LUNA Crystal level, which determines their Token value. The number outside tracks how many more crystals need to be collected or lost to change the level.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hellsinker#Tokens|'''Token counter.''']] Works similarly to the other two scores aside from lacking a BREAKTHROUGH.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;'''Timer.''' Counts the time (in seconds) since the start of the current Segment.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;'''FPS counter.''' Tracks your FPS, to 2 decimal places (ie 6000 is 60.00). At one time it was possible to configure this to also show VRAM usage and Object Count. It is unknown if this is still possible.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Characters / Executors ==&lt;br /&gt;
''Hellsinker.'' features four playable Executor characters, each with very different playstyles. Three of the characters are available by default, while the fourth, Kagura, is unlocked by clearing Segment 4 on a single credit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width:85%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:225px;&amp;quot; | Executor&lt;br /&gt;
! style=&amp;quot;width:30%;&amp;quot; | Background&lt;br /&gt;
! style=&amp;quot;width:45%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hs-portrait-deadliar.png|center]]'''Deadliar'''&lt;br /&gt;
| A mysterious veteran of GRAVEYARD who has a history with Cardinal. Fights alongside the Mistletoe Tobari-Maru.&lt;br /&gt;
| Focuses on strong but narrow attacks. Relies on his subweapon for coverage who can be freely placed to attack enemies with a small area-of-effect. His huge, high-power [[Hellsinker#Discharge|Discharge]] is his only tool for mass destruction, which can be manually delayed while still providing invincibility.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hs-portrait-fossilmaiden.png|center]]'''Fossilmaiden'''&lt;br /&gt;
| A particularly sickly member of GRAVEYARD who has formed a symbiotic bond with her Mistletoe, Saraba-Maru.&lt;br /&gt;
| Has a wide variety of specialized attacks, from melee range to covering extremely large areas of the screen. Can aim in 8 directions. Simultaneously the least and most mobile character. May be challenging to use before building up some familiarity. Two Discharges: a powerful bomb that flies up the screen, and an invincibility cloak with no offensive component.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hs-portrait-minogame.png|center]]'''Minogame'''&lt;br /&gt;
| A hermaphroditic artificial [https://en.wikipedia.org/wiki/Sokushinbutsu sokushinbutsu] confiscated by GRAVEYARD. Powerful enough to fight without a Mistletoe or equipment.&lt;br /&gt;
| Unusual toolset focusing on strong area-of-effect attacks, invincibility, and auras. Very good at getting out of tight spots. Discharge is a more genre-typical all-range, long-duration, high-commitment attack.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[File:hs-portrait-kagura.png|center]]'''Kagura / Kagura-Maru'''&lt;br /&gt;
| A Mistletoe used as a living weapons platform after being crippled by feedback from Minogame. Enclosed in a armored shell, she can't do much but fight.&lt;br /&gt;
| Four distinct load-outs. While varied, these are generally more &amp;quot;familiar&amp;quot; to other shmups than the other Executors, sharing a greater emphasis on the main shot weapon and less (ab)use of invulnerability.&lt;br /&gt;
|-&lt;br /&gt;
| '''散神無''' ''Chirijinmu''&amp;lt;br&amp;gt;'''Moon Cradle (Multi-Trajectory Shell)'''&lt;br /&gt;
| All-rounder whose every weapon features some kind of lingering hurtbox. The best at continuous reckless shooting. Has two manually aimable subweapons, and weak Discharges that only cost 2 SOL rather than emptying the gauge. Resembles [[ESP Ra.De.]]&lt;br /&gt;
|-&lt;br /&gt;
| '''劫殺''' ''Gousetsu''&amp;lt;br&amp;gt;'''Ecliptic Chariot (External Gunner)'''&lt;br /&gt;
| Wields an external, three-pronged turret that can be launched and retrieved freely. Poor offensive and scoring potential. Resembles [[Dragon Blaze]].&lt;br /&gt;
|-&lt;br /&gt;
| '''緋輪''' ''Himawari''&amp;lt;br&amp;gt;'''Infernal Sabbath (Variable Gun)'''&lt;br /&gt;
| High power main shot and no subweapon; instead, the subweapon button controls the spread of the main shot. Discharge is a traditional circular &amp;quot;nuke&amp;quot; bomb. Basic tools have high potential, but are hampered with blind spots and lack of versatility. Resembles the shot weapon from [[V-V]].&lt;br /&gt;
|-&lt;br /&gt;
| '''神弥''' ''Omiwatari''&amp;lt;br&amp;gt;'''Xanthez (Anti-Bacillus Saber)'''&lt;br /&gt;
| Experimental type with extremely high destruction potential limited by conditional gimmicks. Powerful, auto-aiming main shot that requires periodic reloading. Short-ranged blade weapons deal more damage with each physics object collided with; this includes some enemy bullet types, potentially stacking up to massive counterattacks. Has the most damaging and least defensive Discharge attack, a narrow laser beam.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Lives ===&lt;br /&gt;
----&lt;br /&gt;
The player starts with four lives. The '''Way of Life''' setting can change the maximum life cap to 6 (''Moderately''), 7 (''Prudently''), or 5 (''Drastic''). Please note that the game ends when you are hit with only one life icon left, '''not''' when you have zero; as such, it is better to think of your life icons as &amp;quot;hit points&amp;quot; rather than &amp;quot;spare lives&amp;quot; or &amp;quot;shields&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Extend progress is displayed by the '''NECESSARY''' counter, with an Extend being earned when NECESSARY falls below 0.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Hellsinker#Items|Item]] / Trigger || Effect on NECESSARY&lt;br /&gt;
|-&lt;br /&gt;
| Life Chip || -1&lt;br /&gt;
|-&lt;br /&gt;
| Ingot || -0.05&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Crystal or Frozen Crystal || -0.004&lt;br /&gt;
|-&lt;br /&gt;
| Reliquia || -0.05&lt;br /&gt;
|-&lt;br /&gt;
| Per frame, before boss warning || -0.0008, or -0.0016 if on last life&lt;br /&gt;
|-&lt;br /&gt;
| Per frame, Segment 8 boss || -0.001&lt;br /&gt;
|-&lt;br /&gt;
| Starting a new Segment || -4&lt;br /&gt;
|-&lt;br /&gt;
| Losing a life || -2&lt;br /&gt;
|-&lt;br /&gt;
| Losing a life after a recent death || Additional -2&lt;br /&gt;
|-&lt;br /&gt;
| Per frame REGEN ASSIST is active || -0.025 (1 death) to -0.0025 (4+ deaths)&lt;br /&gt;
|-&lt;br /&gt;
| Blue crystallized spirit &amp;lt;sup&amp;gt;sh.&amp;lt;/sup&amp;gt; || -0.5&lt;br /&gt;
|-&lt;br /&gt;
| Red crystallized spirit &amp;lt;sup&amp;gt;sh.&amp;lt;/sup&amp;gt; || -2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;sh.&amp;lt;/sup&amp;gt; &amp;lt;small&amp;gt;[[Hellsinker#Shrine of Farewell|Shrine of Farewell]] exclusive items.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upon gaining an Extend or respawning after a death, the player is invincible for 120 frames. The invincibility following an Extend has the unique property of being added on top of any current invincibility time. This can be abused to stack up more invincibility, so long as the player does not activate the [[Hellsinker#Invincibility_overwrite_bug|invincibility overwrite bug]].&lt;br /&gt;
&lt;br /&gt;
Gaining an Extend when at the life cap grants an '''Immortality''' bonus, awarding increasing quantities of [[Hellsinker#Spirits|Spirits]] with each bonus. Playing with a reduced life cap gives the player the opportunity to earn one or two extra Immortality bonuses at the cost of safety.&lt;br /&gt;
&lt;br /&gt;
How quickly individual Executors gain Extends is determined by their '''Life Scale''' and '''Expand''' attributes. Life Scale is the starting value of NECESSARY. Every time an Extend is earned, the base value increases by the Expand value. Characters with high Expand values will find their Extends becoming comparatively rare in the late game. The base value is reset when either type of [[Hellsinker#BREAKTHROUGH|BREAKTHROUGH]] is achieved.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor || Life Scale || Expand&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar || 20 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden || 18 || +3&lt;br /&gt;
|-&lt;br /&gt;
| Minogame || 23 || +1&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle) || 22 || +1&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot) || 19 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath) || 28 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez) || 16 || +3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SOL and LUNA ===&lt;br /&gt;
----&lt;br /&gt;
==== SOL ====&lt;br /&gt;
----&lt;br /&gt;
Discharges and main shot power are governed by the '''SOL gauge'''. SOL is measured in levels 1 to 5. A minimum of 3 SOL is required to use a [[Hellsinker#Discharge|Discharge]], with higher levels producing a more powerful and longer-lasting bomb. For all shots except Moon Cradle, performing a Discharge sets SOL to level 1; for Moon Cradle, Discharge lowers SOL by 2 levels.&lt;br /&gt;
&lt;br /&gt;
The SOL gauge refills over time. For several characters, the recharge rate is improved very slightly if LUNA is low, but this has little practical use.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Maximum SOL&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Time to charge a full SOL level at...&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 1'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 2'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 3'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 4'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 5'''&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| {{HoverSpan|52000/level|259999}}&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{HoverSpan|+182/frame|286 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|HI level when full, LO level otherwise|51199}}&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{HoverSpan|+70/frame|732 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | {{HoverSpan|52000/level|259999}}&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{HoverSpan|+160/frame|325 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle)&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{HoverSpan|+160/frame|325 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot)&lt;br /&gt;
| {{HoverSpan|+345/frame|151 frames}}&lt;br /&gt;
| {{HoverSpan|+100/frame|520 frames}}&lt;br /&gt;
| {{HoverSpan|+245/frame|213 frames}}&lt;br /&gt;
| {{HoverSpan|+300/frame|174 frames}}&lt;br /&gt;
| {{HoverSpan|+400/frame|130 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{HoverSpan|+225/frame|232 frames}}&lt;br /&gt;
| {{HoverSpan|+160/frame|325 frames}}&lt;br /&gt;
| {{HoverSpan|+40/frame|1300 frames}}&lt;br /&gt;
| {{HoverSpan|+500/frame|104 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| {{HoverSpan|+320/frame|163 frames}}&lt;br /&gt;
| {{HoverSpan|+220/frame|237 frames}}&lt;br /&gt;
| {{HoverSpan|+120/frame|434 frames}}&lt;br /&gt;
| {{HoverSpan|+50/frame|1040 frames}}&lt;br /&gt;
| {{HoverSpan|+2000/frame|26 frames}}&lt;br /&gt;
|}&lt;br /&gt;
The gauge can also be refilled by collecting [[Hellsinker#Items|SOL Pieces]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Value of SOL piece&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Normal'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''The Great Majority (Extra 1)'''&lt;br /&gt;
|-&lt;br /&gt;
| Not Fossilmaiden&lt;br /&gt;
| {{HoverSpan|1/16 level|3200}}&lt;br /&gt;
| {{HoverSpan|~1/49 level|1066}}&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|1/64|800}}&lt;br /&gt;
| {{HoverSpan|~1/193|266}}&lt;br /&gt;
|}&lt;br /&gt;
Whenever the &amp;quot;discharge available&amp;quot; sound plays, the player becomes invincible very briefly (12 frames).&lt;br /&gt;
&lt;br /&gt;
==== LUNA ====&lt;br /&gt;
----&lt;br /&gt;
The level of the '''LUNA gauge''' governs the rate of fire of your main shot. The gauge drains by a value each time the shot button is pressed, drains per bullet fired, and recovers over time.&lt;br /&gt;
&lt;br /&gt;
Shots are fired in 0.2 second bursts (12 frames); pressing the shot button more than 5 times per second will continue to apply the LUNA drain on press but will not fire additional bullets. Even if the player's tap timing is imperfect, the LUNA drain will still be dramatically softened so long as the inaccuracy is no more than a few frames.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Maximum LUNA&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | LUNA drain when shot button pressed&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Drain per bullet&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Other firing modes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Minimum'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''1 frame early'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''2 frames early'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''3 frames early'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''4 frames early'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Earlier still'''&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| {{HoverSpan|51200 per level|153599}}&amp;lt;br&amp;gt;'''Minimum:''' 12800&lt;br /&gt;
| -70&lt;br /&gt;
| -220&lt;br /&gt;
| -320&lt;br /&gt;
| -370&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -820&lt;br /&gt;
| {{HoverSpan|7 shots per burst|-365}}&lt;br /&gt;
| '''NARROW PIERCING:'''&amp;lt;br&amp;gt;Additional -120/frame&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|HI level when full, LO level otherwise|51199}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | 0&lt;br /&gt;
| 0&lt;br /&gt;
| '''BREAKING CHAIN:'''&amp;lt;br&amp;gt;LUNA set to 0&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{HoverSpan|51200 per level|153599}}&lt;br /&gt;
| -100&lt;br /&gt;
| -400&lt;br /&gt;
| -700&lt;br /&gt;
| -1000&lt;br /&gt;
| -1300&lt;br /&gt;
| -2700&lt;br /&gt;
| {{HoverSpan|7 shots per burst|-400}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle)&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;6&amp;quot; | -485&lt;br /&gt;
| {{HoverSpan|11 shots per burst|-105}}&lt;br /&gt;
| '''Autofire:'''&amp;lt;br&amp;gt;No extra cost&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot)&lt;br /&gt;
| {{HoverSpan|51200 per level|140799}}&lt;br /&gt;
| {{HoverSpan|11 shots per burst|-90}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| {{HoverSpan|51200 per level|140799}}&amp;lt;br&amp;gt;'''Minimum:''' 25600&lt;br /&gt;
| {{HoverSpan|11 shots per burst|-112}}&lt;br /&gt;
| '''OVER FIRING:'''&amp;lt;br&amp;gt;Additional -235/frame&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| 240000&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | 0&lt;br /&gt;
| {{HoverSpan|6 shots per burst|-10000}}&lt;br /&gt;
| '''FULLAUTO FIRING:'''&amp;lt;br&amp;gt;No extra cost&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The LUNA recovery rate accelerates for as long as LUNA is not spent. Having less SOL improves the recovery rate. For Deadliar and Minogame, recovery starts 8 frames after pressing the shot button (during the final 4 frames of a shot burst). For Kagura, recovery only starts when not shooting.&lt;br /&gt;
&lt;br /&gt;
Additional layers of LUNA recovery can be applied by grazing bullets or by staying close to enemies (both scaling up with quantity). These factors are independent of shooting, so they also influence how long the player's LUNA lasts. Thanks to this, shooting at point-blank range can sometimes be sustained for a long time or even perpetually.&lt;br /&gt;
&lt;br /&gt;
Fossilmaiden's LUNA recovery does not scale. It is always {{HoverSpan|233 frames full charge|220 per frame}}, or {{HoverSpan|2560 frames full charge|20 per frame}} while firing main shot.&lt;br /&gt;
&lt;br /&gt;
Xanthez's recovery rate is very slow immediately after firing and is not improved by enemy proximity or low SOL. If LUNA reaches 0, it refills much faster but cannot be spent until it fully refills. It may be helpful to think of Xanthez's shot as a &amp;quot;solid ammo&amp;quot; weapon that needs to be reloaded, as opposed to the other characters' &amp;quot;energy&amp;quot; shots that are recharging constantly.&lt;br /&gt;
&lt;br /&gt;
LUNA can also be refilled by collecting [[Hellsinker#Items|LUNA-related items]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Value of LUNA item&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''LUNA Crystal'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''LUNA Droplet'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Frozen Crystal'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''LUNA Chaff'''&lt;br /&gt;
|-&lt;br /&gt;
| Not Fossilmaiden&lt;br /&gt;
| {{HoverSpan|1/192, Xanthez: 1/300|800}}&lt;br /&gt;
| {{HoverSpan|1/960, Xanthez: 1/1500|160}}&lt;br /&gt;
| {{HoverSpan|1/384, Xanthez: 1/600|400}}&lt;br /&gt;
| {{HoverSpan|1/128, Xanthez: 1/200|1200}}&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|1/128|400}}&lt;br /&gt;
| {{HoverSpan|1/640|80}}&lt;br /&gt;
| {{HoverSpan|~1/427|120}}&lt;br /&gt;
| {{HoverSpan|~1/85|600}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Subweapon Gauge ===&lt;br /&gt;
----&lt;br /&gt;
The '''subweapon gauge''' determines the power (and in some cases, the type of attack) of your subweapon. It has 2 levels, is expended when you fire your subweapon, and fills when you are not using your subweapon. How the gauge behaves is character-dependent:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor || Charge time || Supercharge time || Supercharge behavior&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a || 75 frames || Firing main shot gradually depletes it to level 1&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a || 90 frames || Fills while subweapon button is held, may not have a purpose{{template:unconfirmed}}&lt;br /&gt;
|-&lt;br /&gt;
| Minogame || 134 frames || 120 frames || Firing main shot gradually depletes it to level 1&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle) || 120 frames || Level 2: 60 frames&amp;lt;br&amp;gt;Level 3: +120 frames || Manually charged during grenade subweapon&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot) || 18 frames || 180 frames || Firing main shot instantly sets it to level 1, may not have a purpose{{template:unconfirmed}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath) || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez) || 45 frames || 80 frames || Firing main shot instantly sets it to level 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== STELLA (Rank) ===&lt;br /&gt;
----&lt;br /&gt;
The ''Hellsinker.'' [[Help:Glossary#Rank|rank]] system is termed '''STELLA''', ranging through 10 levels from 1 to A. The beginning of a run always sets the STELLA gauge to 1 (adjustable for practice mode only in the options) and a proportion of your ending STELLA is lost at the beginning of a new Segment. Maximizing STELLA is extremely important for [[Hellsinker#Spirits|Spirit]] scoring as it scales all sources of incoming Spirits and also enhances Spirit-relevant enemy attacks, such as the number of destructible bullets and the length of grazable needle bullets. Most Segments feature a specific trick early on for reaching maximum STELLA quickly.&lt;br /&gt;
&lt;br /&gt;
The practical consequences of STELLA on the game's difficulty are small, mostly affecting bullet speed. In rare cases, differing STELLA levels will trigger different boss patterns.&lt;br /&gt;
&lt;br /&gt;
Actions which will increase STELLA:&lt;br /&gt;
* Picking up green STELLA [[Hellsinker#Items|items]], LUNA Chaff, Comets or Reliquiae&lt;br /&gt;
* Picking up large quantities of other items&lt;br /&gt;
* Collecting Spirits&lt;br /&gt;
* Staying close to some enemy types&lt;br /&gt;
* [[Hellsinker/Strategy#Inner_Spirit_Raising_and_Spirit_Pooling_.28tick_points.29|Hitting things rapidly]]&lt;br /&gt;
* Not getting hit for at least 20 seconds (reduces passive STELLA loss, effect scales incrementally over time)&lt;br /&gt;
* Some effects are enhanced near the top of the screen&lt;br /&gt;
&lt;br /&gt;
Actions which will decrease STELLA:&lt;br /&gt;
* Getting hit&lt;br /&gt;
* Getting hit more than once within 30 seconds&lt;br /&gt;
* Picking up pink STELLA items&lt;br /&gt;
* Cancelling bullets with [[Hellsinker#Discharge|Discharge]] or with the [[Hellsinker#Suppression_Radius|Suppression Radius]]&lt;br /&gt;
* Staying close to the bottom of the screen&lt;br /&gt;
&lt;br /&gt;
The minimum amount of STELLA preserved after completing a Segment increases over the course of the game dependent on your end-of-stage SURVIVABILITY award and your number of lives at that time.&amp;lt;br&amp;gt;&lt;br /&gt;
The amount of STELLA lost after completing a Segment also increases dependent on your overall survival performance, number of Extends gained, and a [[Hellsinker/Strategy#Stage-specific modifiers|stage-specific value]]. Notably, [[Hellsinker#Bootleg_Ghost|autobombing]] can reduce the amount of lost STELLA without penalizing the minimum preservation level.&amp;lt;br&amp;gt;&lt;br /&gt;
A detailed analysis of STELLA preservation mechanics can be found [https://www.youtube.com/post/UgkxM-xhnsFaTnA5E9KVfUpzV9fyaQbI0mBu in this post].&lt;br /&gt;
&lt;br /&gt;
=== TERRA ===&lt;br /&gt;
----&lt;br /&gt;
The '''TERRA gauge''' determines the timing of the player's visit to the [[Hellsinker#Shrine of Farewell|Shrine of Farewell]], a special bonus Segment. TERRA begins at its maximum of 240; the player is sent to the Shrine after it reaches 0. TERRA will not fall on Segments 1B and 2B. As the Shrine has massive Spirit scoring ramifications, when Spirit scoring it is vital to avoid taking unnecessary hits in order to delay the Shrine's appearance for as long as possible.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Event || Effect on TERRA&lt;br /&gt;
|-&lt;br /&gt;
| Autobomb || -6&lt;br /&gt;
|-&lt;br /&gt;
| Losing a life || -10~20, see below&lt;br /&gt;
|-&lt;br /&gt;
| Losing a life after a recent death || -20~40, see below&lt;br /&gt;
|-&lt;br /&gt;
| Losing a [[Hellsinker#Items|Life Chip]] || -1&lt;br /&gt;
|-&lt;br /&gt;
| Losing a Revive item || -25&lt;br /&gt;
|-&lt;br /&gt;
| Losing other items except LUNA Droplets || -0.01&lt;br /&gt;
|-&lt;br /&gt;
| Exiting a Segment || ( 60 - number of cleared stages^2 ) * -0.5 - 10&lt;br /&gt;
|-&lt;br /&gt;
| Exiting a Segment in [[Hellsinker#Bootleg_Ghost|Solidstate]] || Additional -8&lt;br /&gt;
|-&lt;br /&gt;
| Exiting Segment 5 || Additional -15&lt;br /&gt;
|-&lt;br /&gt;
| Exiting Segment 6 || Additional -30&lt;br /&gt;
|-&lt;br /&gt;
| Exiting Segment 7 || Additional -380&lt;br /&gt;
|-&lt;br /&gt;
| Gaining an [[Hellsinker#Lives|Extend]] || +7&lt;br /&gt;
|-&lt;br /&gt;
| Collecting a Reliquia || +0.05 on Segment 3L, else +0.2&lt;br /&gt;
|-&lt;br /&gt;
| Destroying KAREIDOSCOPE once (FATE CONTROL) || +2.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The TERRA loss from dying is increased by:&lt;br /&gt;
* The number of deaths on the current Segment&lt;br /&gt;
* The number of misses in total, including autobombs&lt;br /&gt;
* Each STELLA level below A before the death&lt;br /&gt;
The TERRA loss from dying is mitigated by:&lt;br /&gt;
* [[Hellsinker/Strategy#Stage-specific modifiers|A stage-specific value]]&lt;br /&gt;
* 3+ deaths on the current Segment&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
''Hellsinker.'' features 14 items (termed Relics). There is a hard limit of 512 simultaneous items; items spawned past this limit will not appear.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 80%&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; | Appearance conditions&lt;br /&gt;
! style=&amp;quot;width: 12%;&amp;quot; | Token value&lt;br /&gt;
! [[Hellsinker#LUNA|LUNA]] value&lt;br /&gt;
! [[Hellsinker#Lives|NECESSARY]] value&lt;br /&gt;
! Description/other effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sol piece.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''SOL Piece'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Dropped by many enemies.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Increases [[Hellsinker#SOL|SOL]]. Horizontal trajectory is slightly magnetized to the player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Luna_Crystals.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''LUNA Crystal'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Dropped by many enemies.&lt;br /&gt;
| {{HoverSpan|1/20 to ~1/3.07|0.05 to 0.32533}}&amp;lt;br&amp;gt;[[Hellsinker/Strategy#Token_Values|(Gem level)]]&lt;br /&gt;
| {{HoverSpan|Fossilmaiden: 400|800}}&lt;br /&gt;
| {{HoverSpan|1/250|0.004}}&lt;br /&gt;
| Flies upwards instead of falling down. Contributes to the gem level. Decays the gem level if lost (level will no longer drop after reaching level 6).&amp;lt;br&amp;gt;Can be collected in a small radius if the main shot button is not being held down, and can be auto-collected from the entire screen by using Discharge.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Luna_droplet.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''LUNA Droplet'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Generated when a target is destroyed with enemy bullets nearby to it (range based on enemy hitbox size).&lt;br /&gt;
| '''During stage:'''&amp;lt;br&amp;gt;{{HoverSpan|~1/6|0.16225}}&amp;lt;br&amp;gt;'''During boss:'''&amp;lt;br&amp;gt;{{HoverSpan|~1/25|0.0405}}&lt;br /&gt;
| {{HoverSpan|Fossilmaiden: 80|160}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Contributes to the gem level but does not cause it to degrade if lost.&amp;lt;br&amp;gt;Can be collected in a small radius if the main shot button is not being held down.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hs-frozen-crystal.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Frozen Crystal'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Generated from bullet cancels after killing specific enemies.&lt;br /&gt;
| {{HoverSpan|3/2|1.5}}&lt;br /&gt;
| {{HoverSpan|Fossilmaiden: 120|400}}&lt;br /&gt;
| {{HoverSpan|1/250|0.004}}&lt;br /&gt;
| Automatically collected.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Luna_chaff.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''LUNA Chaff'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Generated when destroying bullets with the Suppression Radius.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| {{HoverSpan|Fossilmaiden: 600|1200}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Increases [[Hellsinker#STELLA_.28Rank.29|STELLA]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Life_chip.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Life Chip'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Dropped by specific enemies.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| Horizontal trajectory is slightly magnetized to the player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ingot.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Ingot'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Generated from bullet cancels, typically after killing a boss.&lt;br /&gt;
| {{HoverSpan|1/15 to ~1/5.58|0.06666 to 0.17916}}&amp;lt;br&amp;gt;[[Hellsinker/Strategy#Token_Values|(STELLA level)]]&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| {{HoverSpan|1/20|0.05}}&lt;br /&gt;
| Worth 0.2 Spirits.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hs-crystalspirit-merged.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Crystallized Spirits'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Appear at the end of the [[Hellsinker#Shrine of Farewell|Shrine of Farewell]] dependent on player performance. &lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| '''Blue:'''&amp;lt;br&amp;gt;{{HoverSpan|1/2|0.5}}&amp;lt;br&amp;gt;'''Red:'''&amp;lt;br&amp;gt;2&lt;br /&gt;
| Either type is worth 0.5% of total Spirits earned before entering the Shrine (ACHIEVEMENT). Magnetized to a spot below the player with a randomized offset.{{template:unconfirmed}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Terra_relic.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Reliquia'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Dropped by multi-part enemies.&lt;br /&gt;
| {{HoverSpan|1/12|0.08333}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| {{HoverSpan|1/20|0.05}}&lt;br /&gt;
| Worth 0.05 [[Hellsinker#TERRA|TERRA]] on Segment 3L, otherwise worth 0.2 TERRA. Raises STELLA. Moves very quickly but is significantly magnetized to the player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Young_stella.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Young STELLA'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Appear in fixed places. Can appear in groups when fulfilling [[Hellsinker/Strategy#STELLA Tricks|stage-specific conditions]].&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Raises STELLA level by 1 immediately, and then a further ~1/2 level over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Old_stella.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Old STELLA'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Appear in fixed places or when activating [[Hellsinker#APPEASEMENT and SELF ECLIPSE|SELF ECLIPSE]].&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Lowers STELLA over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Comet.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Comet'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| On player death, 1 is dropped per STELLA level lost.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Raises STELLA by 0.75 levels.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Revive.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Revive'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Appear very rarely under special conditions.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Instantly grants an extra life if the player is below max lives. Does not grant an Immortality bonus or affect the Extend count.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Item collection ===&lt;br /&gt;
----&lt;br /&gt;
The base collection range varies by item type.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Range&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Chaff&lt;br /&gt;
| {{HoverSpan|16px at 640x480|1600 units}}&lt;br /&gt;
|-&lt;br /&gt;
| Reliquia&lt;br /&gt;
| {{HoverSpan|32px at 640x480|3200 units}}&lt;br /&gt;
|-&lt;br /&gt;
| Crystallized Spirits&lt;br /&gt;
| {{HoverSpan|33px at 640x480|3300 units}}&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Droplet&lt;br /&gt;
| {{HoverSpan|34px at 640x480|3400 units}}&lt;br /&gt;
|-&lt;br /&gt;
| Others&lt;br /&gt;
| {{HoverSpan|30px at 640x480|3000 units}}&lt;br /&gt;
|}&lt;br /&gt;
Some characters have extra collection range which is added to the base range. This only applies when directly collecting items.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor&lt;br /&gt;
! Extra range&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
| {{HoverSpan|5px at 640x480|500 units}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura&lt;br /&gt;
| {{HoverSpan|3px at 640x480|300 units}}&lt;br /&gt;
|}&lt;br /&gt;
Options have their own collection range.&lt;br /&gt;
  (item base range) / 2 + (subweapon range * 0.75)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor&lt;br /&gt;
! Subweapon&lt;br /&gt;
! Range * 0.75&lt;br /&gt;
! Common effective range&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Tobari-Maru&amp;lt;br&amp;gt;(Deadliar)&lt;br /&gt;
| Chain (level 1)&lt;br /&gt;
| {{HoverSpan|46.5px at 640x480|4650 units}}&lt;br /&gt;
| {{HoverSpan|61.5px at 640x480|~6150 units}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chain (level 2)&lt;br /&gt;
| {{HoverSpan|48px to 95.7px at 640x480|4800 to 9577 units}}&lt;br /&gt;
| {{HoverSpan|63px to 110px at 640x480|~6300 to ~11077 units}}&lt;br /&gt;
| Range increases when Deadliar is nearby.&lt;br /&gt;
|-&lt;br /&gt;
| Held throw&lt;br /&gt;
| {{HoverSpan|54px at 640x480|5400 units}}&amp;lt;br&amp;gt;{{HoverSpan|Oscillates between the two values|(4000)}}&lt;br /&gt;
| {{HoverSpan|69px at 640x480|~6900 units}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saraba-Maru&amp;lt;br&amp;gt;(Fossilmaiden)&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
| {{HoverSpan|37.5px at 640x480|3750 units}}&lt;br /&gt;
| {{HoverSpan|52.5px at 640x480|~5250 units}}&lt;br /&gt;
| Always active.&lt;br /&gt;
|-&lt;br /&gt;
| Ecliptic Chariot&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
| {{HoverSpan|18px at 640x480|1800 units}}&lt;br /&gt;
| {{HoverSpan|33px at 640x480|~3300 units}}&lt;br /&gt;
| Potentially smaller than Kagura's base range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Common Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Speed &amp;amp; Speed Control ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Player movement speed is determined by character and the subweapon status they are in. Additionally, most characters have a slow movement mode which can be configured with the '''Speed Control''' setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:45%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Executor&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Status&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Distance per frame&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Deadliar&lt;br /&gt;
| &lt;br /&gt;
| {{HoverSpan|5.6px at 640x480|560 units}}&amp;lt;br&amp;gt;————————————————→&lt;br /&gt;
|-&lt;br /&gt;
| While aiming subweapon&lt;br /&gt;
| {{HoverSpan|1.4px at 640x480|140 units}}&amp;lt;br&amp;gt;———→&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Fossilmaiden&lt;br /&gt;
|&lt;br /&gt;
| {{HoverSpan|4.48px at 640x480, implemented as 80% modifier of 560|448 units}}&amp;lt;br&amp;gt;————————————→&lt;br /&gt;
|-&lt;br /&gt;
| During Anchor Device&lt;br /&gt;
| {{HoverSpan|3.73px at 640x480, implemented as 66.66% modifier of 560|373 units}}&amp;lt;br&amp;gt;——————————→&lt;br /&gt;
|-&lt;br /&gt;
| During Lance Device&lt;br /&gt;
| {{HoverSpan|6.72px at 640x480, implemented as 120% modifier of 560|672 units}}&amp;lt;br&amp;gt;———————————————————→&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
|&lt;br /&gt;
| {{HoverSpan|5.2px at 640x480|520 units}}&amp;lt;br&amp;gt;——————————————→&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Kagura (Moon Cradle)&lt;br /&gt;
| &lt;br /&gt;
| {{HoverSpan|5.3px at 640x480|530 units}}&amp;lt;br&amp;gt;———————————————→&lt;br /&gt;
|-&lt;br /&gt;
| While aiming subweapon&lt;br /&gt;
| {{HoverSpan|1.32px at 640x480|132 units}}&amp;lt;br&amp;gt;———→&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Kagura (Ecliptic Chariot)&lt;br /&gt;
| Docked&lt;br /&gt;
| {{HoverSpan|5.6px at 640x480|560 units}}&amp;lt;br&amp;gt;————————————————→&lt;br /&gt;
|-&lt;br /&gt;
| Undocked&lt;br /&gt;
| {{HoverSpan|4.0px at 640x480|400 units}}&amp;lt;br&amp;gt;———————————→&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| &lt;br /&gt;
| {{HoverSpan|4.8px at 640x480|480 units}}&amp;lt;br&amp;gt;—————————————→&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| &lt;br /&gt;
| {{HoverSpan|6.0px at 640x480|600 units}}&amp;lt;br&amp;gt;—————————————————→&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Speed Control''' is set before a run. It determines how the player accesses slow movement. This setting has no effect on Fossilmaiden.&lt;br /&gt;
* '''Automatic:''' Move at 50% speed while the shot button is held (20 frame delay)&lt;br /&gt;
* '''Momentary:''' Move at 50% speed while the slow button is held (immediate)&lt;br /&gt;
* '''Alternative:''' Toggle 50% speed when the slow button is pressed&lt;br /&gt;
* '''Triphase:''' Cycle though full speed, 82% speed and 64% speed when slow button is pressed&lt;br /&gt;
Slow movement modifiers stack with other speed changes e.g. aiming a subweapon. Except in Triphase, all changes to the speed modifier are interpolated over a few frames at a character-specific rate. Speed changes in Triphase are instant.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor&lt;br /&gt;
! Interpolation time of speed change&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&amp;lt;br&amp;gt;Minogame&lt;br /&gt;
| 10 frames&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|Effectively less when activating Lance Device as the speed spikes very early|20 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura&lt;br /&gt;
| 5 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Infernal Sabbath speed modifier ====&lt;br /&gt;
Infernal Sabbath has some additional effects related to the Speed Control setting, concerning the shot and subweapon buttons. Depending on the configuration, these changes may not be obvious due to only occurring for a few frames at a time, or may be disruptive. When two sources are opposing (downward trend in fast mode or upward trend in slow mode), the result is a ~76.46% speed modifier, assuming that it's even possible to stabilize it.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Speed Control&lt;br /&gt;
! Extra Kagura3 behavior&lt;br /&gt;
|-&lt;br /&gt;
| Automatic&lt;br /&gt;
| In addition to normal behavior, immediately switches to 50% speed while the subweapon button is held.&lt;br /&gt;
|-&lt;br /&gt;
| Momentary&lt;br /&gt;
| '''Slow button not held:''' Trends towards 50% speed when pressing or releasing the subweapon button.&amp;lt;br&amp;gt;'''Slow button not held, subweapon button held:''' Trends towards 50% speed when pressing the shot button.&amp;lt;br&amp;gt;'''Slow button held:''' Trends towards 100% speed when pressing or releasing the subweapon button or shot button.&amp;lt;br&amp;gt;'''Slow button held, shot button held:''' Behaves normally.&lt;br /&gt;
|-&lt;br /&gt;
| Alternative&lt;br /&gt;
| Trends towards 100% speed when pressing or releasing the shot button.&amp;lt;br&amp;gt;Trends towards 50% speed when pressing or releasing the subweapon button.&lt;br /&gt;
|-&lt;br /&gt;
| Triphase&lt;br /&gt;
| Behaves normally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bootleg Ghost ===&lt;br /&gt;
----&lt;br /&gt;
Set before a run. Determines '''Auto-Rejection''' (autobomb) behavior. Autobombs can triggered up to three times per Segment. After an autobomb, the player is invincible for 120 frames.&lt;br /&gt;
* '''Aspirant'''&lt;br /&gt;
** Autobombs will activate if the [[Hellsinker#SOL|SOL gauge]] is at maximum level and the player has less than 4 lives.&lt;br /&gt;
** When activated, nearly all SOL is lost. (Internal SOL value is divided by 7)&lt;br /&gt;
* '''Solidstate'''&lt;br /&gt;
** Autobombs will activate any time Discharge is available.&lt;br /&gt;
** When activated, all SOL is lost.&lt;br /&gt;
** More [[Hellsinker#TERRA|TERRA]] is lost when exiting a Segment.&lt;br /&gt;
* '''Adept'''&lt;br /&gt;
** No autobomb.&lt;br /&gt;
** The [[Hellsinker#Suppression Radius|Suppression Radius]] only activates when the main shot button is held, and activates faster.&lt;br /&gt;
** Changes the graze range and [[Hellsinker#Sealing Enemies|seal]] range behavior for most characters. Details in [[Hellsinker/Strategy#FINELINE (grazing)|the strategy subpage]].&lt;br /&gt;
&lt;br /&gt;
=== Suppression Radius ===&lt;br /&gt;
----&lt;br /&gt;
All characters have a '''Suppression Radius''' which is activated by not firing the main shot for 60 frames, or by holding the shot button for 20 frames in Adept.&lt;br /&gt;
&lt;br /&gt;
The Suppression Radius takes the form of a light blue circle around the character. Its effective radius is {{HoverSpan|64px at 640x480|6400 units}}. It slows down many types of bullets and, for a smaller number of them, will eventually destroy them entirely. Destroying bullets with the Suppression Radius causes [[Hellsinker#STELLA (Rank)|STELLA]] to fall, and produces small [[Hellsinker#Items|LUNA Chaff]] items which will more than recover the lost rank if collected. It also deals a very small amount of contact damage.&lt;br /&gt;
&lt;br /&gt;
Fossilmaiden's Suppression Radius works differently as it is only active while her subweapons are active. It is much smaller than the other characters', and does not change with Bootleg Ghost setting. During the Anchor Device subweapon, it has a {{HoverSpan|42px at 640x480|4200 unit}} radius. During the Lance Device subweapon, it has a {{HoverSpan|28px at 640x480|2800 unit}} radius around Fossilmaiden and a {{HoverSpan|36px at 640x480|3600 unit}} radius around Saraba-Maru; in this case, the radius around Fossilmaiden is also less effective at destroying bullets.{{template:unconfirmed}}&lt;br /&gt;
&lt;br /&gt;
Other weapons should be used versus destructible bullets as the Radius' suppression effect takes priority over its contact damage.&lt;br /&gt;
&lt;br /&gt;
==== APPEASEMENT and SELF ECLIPSE ====&lt;br /&gt;
Continuously touching bullets with the Suppression Radius causes a number labeled '''APPEASEMENT''' to appear, counting down from 80 for as long as bullets continue to be inside the Radius. When the counter reaches 0, '''SELF ECLIPSE''' occurs:&lt;br /&gt;
* Two [[Hellsinker#Items|pink STELLA]] items appear at the top of the screen.&lt;br /&gt;
* The player becomes invulnerable very briefly (10 frames).&lt;br /&gt;
* APPEASEMENT is disabled for 60 frames.&lt;br /&gt;
The base fall rate of the APPEASEMENT counter is 0.135 per frame. Additional suppressed bullets gradually accelerate the fall rate, with each added bullet having a greater effect than the previous one. If no bullets are being suppressed, the counter instead recovers by 0.2 per frame.&lt;br /&gt;
&lt;br /&gt;
SELF ECLIPSE is often a nuisance when playing for [[Hellsinker#Spirits|Spirits]] as the items it creates are undesirable and become hazards.&lt;br /&gt;
&lt;br /&gt;
=== Discharge ===&lt;br /&gt;
----&lt;br /&gt;
Discharges are ''Hellsinker.'''s bomb mechanic. They expend [[Hellsinker#SOL|SOL]] to use, requiring at least SOL level 3 (or HI), with higher levels making the Discharge more effective. Discharges that can be delayed will grant invincibility over the entire delayed period in addition to the normal invincibility time. Unless otherwise noted, enemy bullets are [[Hellsinker#Cancellation Stars / Phantom Bullets|cancelled into stars]] for the duration of a Discharge, but not for any delay period.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width:75%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Discharge&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Invincibility time at...&lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Effects of SOL level&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:8%; background-color:#eaecf0&amp;quot; | '''SOL 5'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''SOL 4'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''SOL 3'''&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| Carnage Raid&lt;br /&gt;
| 120 frames&lt;br /&gt;
| 90 frames&lt;br /&gt;
| 60 frames&lt;br /&gt;
| Increased size and duration&lt;br /&gt;
| Can be delayed for up to 40 frames.&amp;lt;br&amp;gt;Near the center is effective for Spirit scoring.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Fossilmaiden&lt;br /&gt;
| Curtain Raiser&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 144 frames&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
| Can be delayed for up to 90 frames.&amp;lt;br&amp;gt;Near the center is effective for Spirit scoring.&lt;br /&gt;
|-&lt;br /&gt;
| Bacillus' Cloak&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 180 frames&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
| No damaging component.&amp;lt;br&amp;gt;Doesn't cause a bullet cancel.&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
| Azure Lotus&lt;br /&gt;
| 190 frames&lt;br /&gt;
| 140 frames&lt;br /&gt;
| 100 frames&lt;br /&gt;
| Increased duration&lt;br /&gt;
| Near the center is effective for Spirit scoring.&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle)&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Knows Only Blazing&lt;br /&gt;
| 90 frames&lt;br /&gt;
| 60 frames&lt;br /&gt;
| 30 frames&lt;br /&gt;
| No change&lt;br /&gt;
| Reduces SOL level by 2 instead of emptying the gauge.&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot)&lt;br /&gt;
| 370 frames&lt;br /&gt;
| 310 frames&lt;br /&gt;
| 250 frames&lt;br /&gt;
| Increased duration&lt;br /&gt;
| Invincibility wears off if the player leaves the area-of-effect.&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| 200 frames&lt;br /&gt;
| 140 frames&lt;br /&gt;
| 80 frames&lt;br /&gt;
| Increased duration&lt;br /&gt;
| Can be delayed for up to 70 frames.&amp;lt;br&amp;gt;Continuous bullet cancels while delayed.&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| 90 frames&lt;br /&gt;
| 60 frames&lt;br /&gt;
| 30 frames&lt;br /&gt;
| Increased power&lt;br /&gt;
| Becomes dramatically stronger with more SOL levels.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is a 1 frame gap between pressing the Discharge button and the activation of the Discharge, during which the player's SOL has been spent but they are not yet invulnerable.&lt;br /&gt;
&lt;br /&gt;
==== Invincibility overwrite bug ====&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center; width:14%;&amp;quot;&lt;br /&gt;
| [[File:Hs-discharge.gif|frameless|center]]Fossilmaiden's Curtain Raiser displaying the 1 frame start delay, then state-based invincibility during the hold period, then countdown invincibility during the active period.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Sources of invincibility are implemented in one of two ways. They can be &amp;quot;set-and-forget&amp;quot;, where the invincibility timer is set once and runs down, or &amp;quot;state-based&amp;quot;, where the timer is repeatedly set as long as a condition is true. Most invincibility sources do not check the timer's current value before being applied, causing them to overwrite the current set time. Practical cases where this can occur include:&lt;br /&gt;
* Activating [[Hellsinker#APPEASEMENT and SELF ECLIPSE|SELF ECLIPSE]], replacing current time with 10 frames&lt;br /&gt;
* Bombing after dying, or gaining an Extend, or scripted event invincibility, etc., replacing it with Discharge time&lt;br /&gt;
* Bombing twice in a row with Moon Cradle, replacing 90 frames with 30 frames&lt;br /&gt;
&lt;br /&gt;
The following characters' Discharges use state-based invincibility and are safe from being overwritten.&lt;br /&gt;
* Fossilmaiden Curtain Raiser, during delayed period only&lt;br /&gt;
* Fossilmaiden Bacillus' Cloak&lt;br /&gt;
* Minogame&lt;br /&gt;
* Ecliptic Chariot, while inside radius&lt;br /&gt;
* Infernal Sabbath&lt;br /&gt;
State-based invincibility can be identified by the Executor turning solid white instead of flickering. An exception to this is Minogame's Discharge which uses a slightly different implementation.&lt;br /&gt;
&lt;br /&gt;
=== Collision ===&lt;br /&gt;
----&lt;br /&gt;
In a departure from the genre, colliding with walls or enemies in ''Hellsinker.'' does not kill the player. Instead, they will be knocked away from the object collided with. If you are in a position to get knocked back several times (for example, wedged between two objects) your movement can become quite erratic. Collision-enabled enemies can also collide with each other and get shoved around which can create some odd situations if they are left alive.&lt;br /&gt;
&lt;br /&gt;
Any time the player character is invulnerable, they are also unaffected by collision. Using invincibility to clip through enemies and obstacles is a regular part of play.&lt;br /&gt;
&lt;br /&gt;
Many small enemies, parts etc do not have any physics collision and can be moved into safely. Some enemies will still cause death on collision; this is accomplished by such enemies having invisible bullets constantly inside them.&lt;br /&gt;
&lt;br /&gt;
=== Sealing Enemies ===&lt;br /&gt;
----&lt;br /&gt;
When the player approaches certain enemies, a box featuring the word [[Help:Glossary#Sealing|'''SEAL''']] will appear on them. Enemies sealed in this manner cannot fire as long as you remain close to them and for 55 frames afterwards. This encourages aggressive play as many threats can be neutralized without ever being allowed to shoot. Some enemies' [[Hellsinker#Spirits|Spirit]] kill value is increased while they are sealed.&lt;br /&gt;
&lt;br /&gt;
The sealing range for a given enemy is determined from an enemy-specific base value + the player character's [[Hellsinker/Strategy#FINELINE (grazing)|graze range]], updating dynamically if the graze range changes.&lt;br /&gt;
&lt;br /&gt;
A visualization of seal ranges can be enabled by setting ''Emphasize:Seal Zone'' under ''Info Augmentation'' before starting the game, which will draw a teal-shaded hint zone with the radius ''base seal range + ''{{HoverSpan|50px at 640x480|''5000 units''}} around all sealable enemies. These hints are fixed size and do not respect the differences between characters. They will also not function during the tutorial/practice chamber or if the background visibility is set to 0.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin-left: auto; margin-right: auto; border: none; width: 50%;&amp;quot;&lt;br /&gt;
| [[File:Hs-sealrange.gif|frameless|center]]&amp;lt;br&amp;gt;Seal wearing off as the graze range switches to small mode while main shot is being fired.&amp;lt;br&amp;gt;Note how Kagura's seal range is larger than the hint zone when she stops shooting (60+64px vs 60+50px).&lt;br /&gt;
| [[File:Hs-sealrange2e.png|frameless|center]]&amp;lt;br&amp;gt;Meanwhile Fossilmaiden's seal range is smaller than the hint zone even when in big mode (60+36px vs 60+50px).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== UNCHAIN ===&lt;br /&gt;
----&lt;br /&gt;
Enemies marked with MASTER can be seen connected to multiple other enemies with red lines (SLAVEs). Destroying the MASTER will '''UNCHAIN''' the SLAVEs, causing them to self-destruct.&lt;br /&gt;
&lt;br /&gt;
UNCHAINing is important to [[Hellsinker#Spirits|Spirit]] scoring. In addition to granting increasing numbers of Spirits for each self-destructed SLAVE, some SLAVEs will drop [[Hellsinker#Items|Life Chips]] or fire revenge needles to be grazed, which can contribute very large quantities of Spirits. The total number of UNCHAINed enemies also improves the [[Hellsinker/Strategy#Inner Spirit Raising and Spirit Pooling (tick points)|tick points rate]]. Occasionally the reverse is true and killing the SLAVEs individually is more profitable.&lt;br /&gt;
&lt;br /&gt;
UNCHAINed enemies do not contribute to the player's [[Hellsinker#Kills|Kills]], so when playing for Kills one must instead avoid most UNCHAINs and kill the SLAVEs individually.&lt;br /&gt;
&lt;br /&gt;
=== BREAKTHROUGH ===&lt;br /&gt;
----&lt;br /&gt;
When reaching a certain threshold of [[Hellsinker#Spirits|Spirits]] or [[Hellsinker#Kills|Kills]] a '''BREAKTHROUGH''' will occur. The first BREAKTHROUGH occurs at 5200 Spirits or 2500 Kills (whichever comes first), and the second at 6200 Spirits or 5000 Kills (whichever wasn’t the first breakthrough). Achieving a BREAKTHROUGH has several effects:&lt;br /&gt;
* Grants an [[Hellsinker#Lives|Extend]]. If the player is at maximum lives, grants an Immortality bonus plus 200 or 160 extra Spirits.&lt;br /&gt;
* Causes a bullet cancel immediately and an [[Hellsinker#Items|Ingot]] cancel 65 frames later.&lt;br /&gt;
* Resets the NECESSARY value for Extends to its starting value, accelerating further Extends.&lt;br /&gt;
Carefully timing BREAKTHROUGHs for maximum Extend efficiency is worth considering in advanced [[Hellsinker#Scoring|scoring]].&lt;br /&gt;
&lt;br /&gt;
=== Cancellation Stars / Phantom Bullets ===&lt;br /&gt;
----&lt;br /&gt;
Mundanely cancelled enemy bullets (e.g. during a Discharge) turn into harmless white stars which persist for 30 frames, serving as a way to inform the player of bullet trajectories while enemy attacks are being negated. If an [[Hellsinker#Items|item]] cancel occurs during this situation, the stars convert into items just like active bullets do. This can enable more greedy Ingot cancels when finishing off bosses or Freeze cancels when [[Hellsinker#Tokens|Token]] scoring. Unlike real bullets, killing enemies near stars will not create LUNA Droplets.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin-left: auto; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Hs-starcancel.gif|frameless|center]]&amp;lt;br&amp;gt;Stars activated by a Discharge double-cancelling into Ingots.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shrine of Farewell ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center; width:14%;&amp;quot;&lt;br /&gt;
| [[File:HellsinkerShrineDoor.png|frameless|center]]One of the doors in the waiting room of the Shrine of Farewell.&amp;lt;br&amp;gt;The boss order shown here is Temperament Nil, Million Lives, Al4th, and Nine Lives.&lt;br /&gt;
|}&lt;br /&gt;
After [[Hellsinker#TERRA|TERRA]] is depleted, the player will detour to the '''Shrine of Farewell''' on the next Segment transition. The Shrine is a boss rush stage, featuring 4 bosses and 4 interstitial enemies. The order of appearance of the bosses is determined by which of the 24 doors the player selects at the beginning.&lt;br /&gt;
&lt;br /&gt;
Once the player has selected a boss order and entered the Shrine proper, some special rules apply for the duration of the boss rush:&lt;br /&gt;
* All [[Hellsinker#Spirits|Spirits]] from prior stages are Dozed Out and taken away.&lt;br /&gt;
* Irrespective of performance, the boss rush lasts for between 265 and 238 seconds depending on character.&lt;br /&gt;
* The player has infinite lives. [[Hellsinker#Lives|NECESSARY]] is frozen. Autobombs do not function.&lt;br /&gt;
* Each boss has 3 patterns, and each interstitial Kaname Stone enemy has one.&lt;br /&gt;
* Each pattern defeated awards a CRYSTALLIZE value depending on the [[Hellsinker#STELLA|STELLA]] level at the time and the number of misses.&lt;br /&gt;
* Bombing a Kaname Stone voids its CRYSTALLIZE entirely.&lt;br /&gt;
* Defeating all 16 patterns before the time runs out awards a final, bigger CRYSTALLIZE, and begins an extra sequence of many SCARY-STUPA enemies until the time depletes.&lt;br /&gt;
&lt;br /&gt;
When All Rerics Are Sunk, Ozzed Spirits Return in the form of [[Hellsinker#Items|Crystallized Spirits]], one for each CRYSTALLIZE achieved, to a maximum of 424. Each crystal is worth 0.5% of the total Spirits prior to entering the Shrine, for a maximum return of 212% Spirits. The crystals are also worth a large amount of NECESSARY, resulting in lots of Extends that will refill any missing lives and further improve Spirit scores with Immortality bonuses.&lt;br /&gt;
&lt;br /&gt;
Because of the huge implications of the Crystallized Spirits multiplier, Spirit scoreplayers need to ensure the Shrine appears at its latest opportunity (after Segment 7) and avoid dying or carelessly bombing to maximize crystal count. Players aiming for [[Hellsinker#Kills|Kills]] or [[Hellsinker#Tokens|Tokens]] will value speeding past the bosses to reach the SCARY-STUPA area as soon as possible.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Continuing ===&lt;br /&gt;
----&lt;br /&gt;
''Hellsinker.'' offers one Continue upon running out of lives. Using the Continue will skip some following Segments and send the player into a fake Segment 8, kicking them back to the title screen before the last boss. Additionally, completing the [[Hellsinker#Shrine of Farewell|Shrine of Farewell]] will disable the Continue system. In effect, it's functionally impossible to clear the game via Continue, and the option only exists to give a struggling player more practice.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
''Hellsinker.'' tracks 3 different, very distinct, scores: '''Spirits''', '''Kills''', and '''Tokens'''.&lt;br /&gt;
&lt;br /&gt;
=== Spirits ===&lt;br /&gt;
----&lt;br /&gt;
Familiar but convolutedly multi-faceted scoring.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Important specifics to Spirit scoreplay include:&lt;br /&gt;
* Maintaining [[Hellsinker#STELLA|STELLA]] level A at all times&lt;br /&gt;
* Perfect survival to maximize [[Hellsinker#Lives|Immortality]] bonuses and [[Hellsinker#Shrine of Farewell|Crystallized Spirits]]&lt;br /&gt;
* Grazing&lt;br /&gt;
* Milking enemies for Inner Spirit value or tick points&lt;br /&gt;
* [[Hellsinker#UNCHAIN|UNCHAINing]] enemies for extra [[Hellsinker#Items|Life Chips]], enhanced tick points rate, and direct Spirits&lt;br /&gt;
* Ingot cancels&lt;br /&gt;
* Shooting destructible bullets&lt;br /&gt;
* Crystallized Spirits collection technique (not relevant to all characters)&lt;br /&gt;
See [[Hellsinker/Strategy#Spirit_Scoring_Strategy|the Spirit section on the Strategy subpage]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Kills ===&lt;br /&gt;
----&lt;br /&gt;
Kill things number go up.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Important specifics to Kill scoreplay include:&lt;br /&gt;
* Destroying all parts of every enemy&lt;br /&gt;
* Killing SLAVEs instead of [[Hellsinker#UNCHAIN|UNCHAINing]] them&lt;br /&gt;
* Speedkilling to spawn more enemies&lt;br /&gt;
* Waiting to kill things so they create extra things to kill&lt;br /&gt;
* Speedrunning Segment 4 and [[Hellsinker#Shrine of Farewell|Shrine]] for more enemies&lt;br /&gt;
See [[Hellsinker/Strategy#Kill_Scoring_Strategy|the Kill section on the Strategy subpage]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Tokens ===&lt;br /&gt;
----&lt;br /&gt;
All of the bullets are coming with me.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Important specifics to Token scoreplay include:&lt;br /&gt;
* Collecting [[Hellsinker#Items|LUNA Crystals]] and Reliquiae&lt;br /&gt;
* Timing enemy kills to create LUNA Droplets&lt;br /&gt;
* Frozen Crystal bullet cancels&lt;br /&gt;
* Manipulating enemy movement and bullets with the [[Hellsinker#Suppression Radius|Suppression Radius]] for bigger cancels or more Droplets&lt;br /&gt;
* Strategic bombing or dying for item collection or repositioning&lt;br /&gt;
* Efficiently managing time on bosses to minimize Token decay&lt;br /&gt;
* Speedrunning Segment 4 and [[Hellsinker#Shrine of Farewell|Shrine]] for more cancels and Droplets&lt;br /&gt;
See [[Hellsinker/Strategy#Token_Scoring_Strategy|the Token section on the Strategy subpage]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Unlocks &amp;amp; Obscurities ==&lt;br /&gt;
&lt;br /&gt;
=== Unlocks ===&lt;br /&gt;
&lt;br /&gt;
''Hellsinker.'' contains many hidden features that must be unlocked by making progress in the game such as extra game modes, new title screens, and goodies like a cutscene viewer and music room.&lt;br /&gt;
&lt;br /&gt;
Unlocked by clearing Segment 4 without continuing:&lt;br /&gt;
* Title Screen 2. [[File:HellsinkerTitleScreen2.png|150px|thumb|right|Title Screen 2.]]&lt;br /&gt;
* Kagura, a fourth playable character.&lt;br /&gt;
* Segment Location, a practice mode. In order for a Segment to be unlocked in practice mode, you must reach (but not necessarily defeat) a Segment's boss, without continuing.&lt;br /&gt;
* Segments 1 through 3 Lead. These Lead segments are harder than the default versions (now called Behind) but offer greater scoring opportunities as a result. They can be freely selected in full runs.&lt;br /&gt;
&lt;br /&gt;
Unlocked by clearing Segment 7, continue allowed:&lt;br /&gt;
* Title Screen 3. [[File:HellsinkerTitle3.png|150px|thumb|right|Title Screen 3.]]&lt;br /&gt;
* Short Mission, an abbreviated run of the game. Short Mission is truncated to 5 segments instead of 8 and allows players to pick them from a series of groupings. Progress made in Short Mission counts for the purposes of unlocks such as Segment Location or beating the game.&lt;br /&gt;
&lt;br /&gt;
Unlocked by defeating the True Last Boss (Lost Property 771):&lt;br /&gt;
* Extra Segment 1, The Great Majority. Extra segments are selected from the title screen and take place after the events of Full Sequence Order and conclude the story. The Great Majority is a score attack based Segment.&lt;br /&gt;
&lt;br /&gt;
Unlocked by clearing The Great Majority:&lt;br /&gt;
* Extra Segment 2, The Way of All Flesh.&lt;br /&gt;
&lt;br /&gt;
Unlocked by clearing The Way of All Flesh:&lt;br /&gt;
* Title Screen 4. Additionally, title screens can now be freely changed in options. [[File:HellsinkerTitleScreen4.png|150px|thumb|right|Title screen 4.]]&lt;br /&gt;
* Strategy Recorder, a cutscene viewer. Strategy Recorder features extra cutscenes not seen during gameplay.&lt;br /&gt;
&lt;br /&gt;
Unlocked by viewing all cutscenes in Strategy Recorder, then closing the game:&lt;br /&gt;
* Sound Memoir, a music room. A final cutscene will play when you close the game, thanking you for your efforts. Congratulations!&lt;br /&gt;
&lt;br /&gt;
=== Easter Eggs ===&lt;br /&gt;
* Leaving the TRANSPORTER enemies on Segment 1L alive until the boss will cause them to ram into the boss and destroy it.&lt;br /&gt;
* Letting the Segment 4 boss time out with all of its parts intact will cause it to drop 6 Revives before leaving.&lt;br /&gt;
* Letting the Segment 7 boss time out with one life remaining will cause a unique bad ending.&lt;br /&gt;
* In the 1.009 version of the game, the Shrine of Farewell bosses display distorted cut-up dialogue messages at the start of each pattern. This is absent in later versions for unknown reasons.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Bugs ===&lt;br /&gt;
* '''Collision desync:''' In practice modes, colliding with certain physics objects can sometimes cause replay desyncs. These seem more likely to occur if the collision is near the beginning of the replay. Confirmed cases include S6 SCARY-STUPAs, S7 boss lances, S8 windmill blades, and the TLB. Full run replays don't seem to be at risk.&lt;br /&gt;
* '''TLB bullets desync:''' The TLB's bullet patterns may behave differently during replay playback and cause a desync. This can be fixed by restarting the game.&lt;br /&gt;
* '''Segment 5 initialization:''' In boss practice, the arms of the CURIOUSMEDIATOR sub-boss don't have their initial damage resistance set correctly.&lt;br /&gt;
* '''Possessed replay:''' In practice modes, partial replays created by quitting out mid-stage can continue past when they should have stopped, inheriting the input data from another replay saved in the same slot under a different rank setting.&lt;br /&gt;
* '''Spirits underflow:''' In some versions of the game, it's possible to use the [[Hellsinker/Strategy#Specific_to_tick_Spirits|tick point buffer overflow bug]] to wrap around a low Spirits total into UINT_MAX. This was fixed in Steam v8 / BOOTH v22.&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
* Much of the game's language and terminology, and some of the enemy designs and music, are derived from the developer's previous game, ''[[Radio Zonde]]''.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | Notable examples&lt;br /&gt;
|&lt;br /&gt;
* SOL, LUNA and STELLA are subcomponents of the scoring system. As a trio they refer to heavenly bodies (sun, moon, stars), in keeping with Radio Zonde's motif of the firmament. In Hellsinker., TERRA was introduced, and the four terms were reinterpreted into pairs of complimentary opposites (sun versus moon, heavens versus earth).&lt;br /&gt;
* Some PRAYERs come straight out of Radio Zonde, such as the Segment 6 flat elongated jets and the Segment 8 pointed obelisks. Others are clearly the same &amp;quot;model&amp;quot; but with a redesign, such as the red crabs.&lt;br /&gt;
* The attacks used by Dawn and Dusk are the same as those used by Radio Zonde protagonists Mahiro and Yozora. Furthermore, the Apostles' boss music is a remix of Radio Zonde's boss 1 music. This is taken to imply that Mahiro and Yozora were transformed into Dawn and Dusk, the plausibility of which is supported by the Segment 7 bad ending.&lt;br /&gt;
** The title of said boss track, &amp;quot;PAST RISINGS AGAIN&amp;quot;, is also the subtitle of Segment 7.&lt;br /&gt;
* The USE-type protagonists Nifun and Gofun are similar to Mistletoes.&lt;br /&gt;
* The bosses of stages 1, 5, 2 and 6 lend their respective names to the Kagura shottypes.&lt;br /&gt;
* The stage 7 boss, Denri, somewhat resembles Al4th, and has a similar pattern where she's shielded inside a rotating ring of orbs.&lt;br /&gt;
* The stage 8 boss, Aozora, somewhat resembles Old Rose, and drops rose bouquets upon defeat. Bird projectiles and white hexagonal plates also make an appearance.&lt;br /&gt;
|}&lt;br /&gt;
* The name CLAMMBON comes from the short story ''Yamanashi'' by [https://en.wikipedia.org/wiki/Kenji_Miyazawa Kenji Miyazawa], where it's spelled クラムボン. In the story, a pair of baby river crabs discuss Clambon's simple life and abrupt death. It's not ever clear what Clambon is supposed to be; it's probably a make-believe by the baby crabs who are in the process of internalizing the nature of the world around them.&lt;br /&gt;
* The cat people encountered in the Shrine of Farewell, Nine Lives and Million Lives, are almost certainly a reference to the picture book ''The Cat that Lived a Million Times'' by [https://en.wikipedia.org/wiki/Y%C5%8Dko_Sano Yōko Sano]. Both said book and ''Hellsinker.'' have prominent themes of samsaric melancholia, and the titles of the boss cats' attacks are reminiscent of the events of the book.&lt;br /&gt;
* The final &amp;quot;boss&amp;quot; of the Shrine of Farewell has an incomprehensible nametag which changes constantly. These names are generated by selecting one or more entries on a list of silly titles and phrases, then randomly truncating them and mashing them together.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | List of phrases&lt;br /&gt;
| 末法経典ラッケナク || 廃棄されるべき奇跡ロニ・サパニ || 灰色の虹ロキシーネ || 網膜に灼き憑く夢想ロナトート&lt;br /&gt;
|-&lt;br /&gt;
| 禁忌の厨房クラク・ノーニ || 驟雨煙る終着駅ウェイス || 劣情の舞踏会VAV || 電装の麗人ビステクライネ&lt;br /&gt;
|-&lt;br /&gt;
| 英霊《名前を入れてください》|| 帰らぬ巨人ゼクオ || 全自動螺旋階段ネフラ・マフラ || 無垢なる反復フレカルメ&lt;br /&gt;
|-&lt;br /&gt;
| コルガネ主任の六重隠蔽錠 || 五感を欺くナナンの黄金蟲 || 無量の遊び紙イラツヅリ || モーレスマ断絶交差&lt;br /&gt;
|-&lt;br /&gt;
| 裏返しの逆三角ツックァノンノ || 沈黙の封櫃アーアイラ || アズトローネフ人工大海 || ケントラプ祝福凱歌&lt;br /&gt;
|-&lt;br /&gt;
| 無記名大墳墓ココネネトネ || 古の新世界エルタニル || 手慰みの花輪プラッツィ || 苦境を棄却する同伴者アノーン&lt;br /&gt;
|-&lt;br /&gt;
| 虚妄分解浄化槽チフラ || 甘露の蛇口フォキソ・ネィラ || 悠久加速追悼者イエド || 異端封鎖網１９９&lt;br /&gt;
|-&lt;br /&gt;
| 追憶の船頭ギーシャ || サザーロ婦人の拙い星空 || ムバナリ衒学追葬隊 || 虚ろの大王朝アーネイテ&lt;br /&gt;
|-&lt;br /&gt;
| 無明なる護り手パヨン || 空虚なる警報装置クヒナヴィーテ || ゲ・タリクトの遠い水面 || アルクローストの認め難き道標&lt;br /&gt;
|-&lt;br /&gt;
|禁忌の少女王レクターテ || トテ・リナユトの不眠戦志 || アネドミネド外典集大成 || 永夜の大いなる森サニル・ナクテ&lt;br /&gt;
|-&lt;br /&gt;
|完遂者キリヲが紡ぐ永久の均衡 || エイブス天文大伽藍 || 永久遅延器官ニャククルト || オモイの日誌（新装版&lt;br /&gt;
|-&lt;br /&gt;
|イヴァ・ガレンソ久遠桟敷 || エイルエンの鳥篭 || 週末を阻む偽終止テト・クォイン || 絶え難き誘惑フォ・ムビナ・ユッソ&lt;br /&gt;
|-&lt;br /&gt;
|追憶の逆止弁フラニース || 嘘吐き公爵カーチクィツァ || その名はルルル || ロイテの不確実病理図鑑&lt;br /&gt;
|-&lt;br /&gt;
|便所の蓋と呼ばれた少女Q || エーリ少年の詠む世界・第５章 || 遡行限界ブラン・ノクト || トゥーテヌラ大絶縁層&lt;br /&gt;
|-&lt;br /&gt;
|物部博士のめくるめく不条理 || 捏造楽団エラ・ルペッタ || エズの二律背反 || 根拠無き核心デスニテュロク&lt;br /&gt;
|-&lt;br /&gt;
|無音の鼓動プトラーニュ || イ・コヴァは羽ばたく、模造の翼で || ジェスクパ高層鎮魂塔 || ナクァックの私書箱&lt;br /&gt;
|}&lt;br /&gt;
* There are some inconsistencies between the information in the game manual and the release version. Presumably these things were true at some point and were later changed.&lt;br /&gt;
** It's claimed that Extends grant only 1 second of invincibility and that normal Extends cause Ingot cancels like BREAKTHROUGHs do.&lt;br /&gt;
** It's implied that manually delayed Discharges do not provide invincibility until released.&lt;br /&gt;
** It's claimed that Xanthez's charge attack is an alternative way of activating the Suppression Radius. In the release version, it does not resemble this at all.&lt;br /&gt;
** Several numbers are incorrect, such as some item values.&lt;br /&gt;
** The images on the &amp;quot;game events&amp;quot; page feature pre-release graphics, including Executor sprites in a more detailed style.&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Resources ==&lt;br /&gt;
# [https://shmuplations.com/hellsinker/ Hellsinker on Shmuplations] – 2019 developer interview.&lt;br /&gt;
# [https://youtube.com/channel/UCrl88SyQDeCN0PvDRz2q16A Beetle-Omiwatari's Youtube] – Game disassembly notes, trial version exploration, scoreplay.&lt;br /&gt;
# [https://hsmanual.web.fc2.com/hellsinker_manual_eng.html Hellsinker. Personal Manual] – One of the earliest and best quickstart guides to the game, originally written in 2008. JP and ENG.&lt;br /&gt;
# [https://w.atwiki.jp/hellsinker/ Ruminant's Whimper Wiki] – Japanese wiki for TONNOR games. Contains transcriptions of most of the original game text and links to various blogs, contemporary doujin circles and 2ch conversations.&lt;br /&gt;
# [https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=53078 Draft HellSinker ST by Zaarock]&lt;br /&gt;
&lt;br /&gt;
[[Category:True Last Boss]]&lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Bomb mechanic]]&lt;br /&gt;
[[Category:Bullet-cancelling mechanic]]&lt;br /&gt;
[[Category:Detachable module mechanic]]&lt;br /&gt;
[[Category:Doujin shooting games in English]]&lt;br /&gt;
[[Category:Grazing mechanic]]&lt;br /&gt;
[[Category:Medal mechanic]]&lt;br /&gt;
[[Category:Melee attack mechanic]]&lt;br /&gt;
[[Category:Option mechanic]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>User account</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Hellsinker&amp;diff=31298</id>
		<title>Hellsinker</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Hellsinker&amp;diff=31298"/>
		<updated>2024-08-17T19:49:29Z</updated>

		<summary type="html">&lt;p&gt;User account: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HellsinkerLogoTransparent.png|center|637px]]&lt;br /&gt;
&lt;br /&gt;
'''Hellsinker.''' (ヘルシンカー) is a vertical-scrolling [[doujin]] shooting game developed by Ruminant's Whimper for PC. After a trial version was released in 2004, the game underwent sweeping changes before completion, with the full version eventually being distributed at Comiket 72 in 2007. Since 2019, enhanced versions have been available digitally on Steam and [https://tonnor.booth.pm BOOTH]. The game's defining features are the varied and unconventional abilities of its playable characters, its obscure and obfuscated mechanics, its three different tracked scores, and its often inscrutable lore and unique aesthetic. The story follows 4 members of the mysterious organization GRAVEYARD as they attempt to reach and infiltrate the Cardinal Shaft, a giant tower responsible for the end of the world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;'''AN AWESOME PRAYER'''&amp;lt;br&amp;gt;'''IS''' &amp;lt;br&amp;gt;'''CONFLICT WITH US'''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'''KEEP YOUR DIGNITY'''&lt;br /&gt;
----&lt;br /&gt;
[[Hellsinker/Strategy|'''General Strategy''']] — [[Hellsinker/Segments|'''Segment Strategy''']]  —  [[Hellsinker/Video Index|'''Video Index''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
[[File:HellsinkerTitle1.png|thumb|200px|right|Title screen 1 of 4. Title screens are unlocked as you progress through the game.]]&lt;br /&gt;
&lt;br /&gt;
''Hellsinker.'' is a four-button game with 4 playable characters (one of which has 4 different load-outs, for an overall total of 7) and 9 stages (referred to as ''Segments'') in the main game. There are also unlockable harder versions of the first 3 Segments and 2 standalone Extra Segments. The game's three scoring systems are [[Hellsinker#Spirits|Spirits]], [[Hellsinker#Kills|Kills]], and [[Hellsinker#Tokens|Tokens]].&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''C (Press):''' Main shot. Tapping 5 times per second is optimal. Tapping faster will drain LUNA while providing no benefit.&lt;br /&gt;
* '''C (Hold):''' Charge attack. Some shots have autofire ability as well.&lt;br /&gt;
* '''X (Press or hold):''' Subweapon. The mechanics of this attack vary whether the button was pressed or held, and whether the subweapon gauge is filled to level 1 or 2.&lt;br /&gt;
* '''Z:''' Discharge attack (bomb). Discharge attacks clear the screen of bullets and make the player character invincible for some time.&lt;br /&gt;
* '''V:''' Activate slow movement. The exact behavior of this button is dependent on the ''Speed Control'' setting. Fossilmaiden uses this button to control her aiming direction instead.&lt;br /&gt;
&lt;br /&gt;
There are some additional controls that apply only to some characters:&lt;br /&gt;
&lt;br /&gt;
* ''' C (Tap rapidly):''' Additional shot weapon.&lt;br /&gt;
* ''' C (Hold) + X:''' Additional subweapon.&lt;br /&gt;
* ''' Z (Hold):''' Delay Discharge detonation. Invincibility is still applied immediately.&lt;br /&gt;
&lt;br /&gt;
=== HUD ===&lt;br /&gt;
----&lt;br /&gt;
[[File:HellsinkerHUD left.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
The lefthand side of the HUD focuses on gameplay features and contains vital information for any player.&lt;br /&gt;
# '''Rank and [[Hellsinker#Speed &amp;amp; Speed Control|Speed]] settings.''' Set before a run starts. Rank settings do not work outside Practice mode.&lt;br /&gt;
# [[Hellsinker#Lives|'''Lives.''']] Lives are indicated by the heart containers. Max denotes the maximum number you can stock at once, set before the run. The NECESSARY counter tracks Extend progress; when it falls below 0 you earn an Extend.&lt;br /&gt;
# [[Hellsinker#SOL|'''SOL gauge.''']] SOL determines the strength of your main shot and [[Hellsinker#Discharge|bombs]]. Levels are from 1 to 5. The number will flash red when a bomb is available.&lt;br /&gt;
# [[Hellsinker#LUNA|'''LUNA gauge.''']] LUNA determines your main shot's rate of fire. Has 3 levels, LO/MI/HI. Text will flash blue when HI, indicating maximum fire rate.&lt;br /&gt;
# [[Hellsinker#Subweapon_Gauge|'''Subweapon gauge.''']] Indicates the status of your subweapon. The bar indicates subweapon charge, while the rectangles indicate the level of attack available. For option type subweapons, MOUNT indicates the weapon is mounted to your character while INDEPEND indicates that it has been launched.&lt;br /&gt;
# [[Hellsinker#STELLA_.28Rank.29|'''STELLA gauge.''']] Also called rank. Levels go from 1 to 9 to A. The number will flash red when the gauge is filling and blue when it is emptying.&lt;br /&gt;
# '''Target name.''' Indicates the name of the last target hit. Can be ignored.&lt;br /&gt;
# [[Hellsinker#TERRA|'''TERRA gauge.''']] After being depleted, you will detour to a bonus Segment called the [[Hellsinker#Shrine of Farewell|Shrine of Farewell]] after the end of the current Segment.&lt;br /&gt;
&lt;br /&gt;
[[File:HellsinkerHUD right.png|637px|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
The righthand side of the HUD is mostly reserved for scoring info. Players playing for survival may ignore most of this.&lt;br /&gt;
&amp;lt;ol start=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hellsinker#Bootleg_Ghost|'''Autobomb status.''']] If an autobomb is available, it will say so here and state how many you have remaining for the current Segment. Otherwise it will tell you why an autobomb is not available.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hellsinker#Spirits|'''Spirit counter and gauges.''']] The top counter represents Spirits earned from all previous segments and the bottom shows the amount earned on the current Segment. These numbers are summed at the end of the Segment. The gauges represent decimal values of Spirit gains. A full gauge from top to bottom represents 1, 10, and 100 Spirits. This allows players to easily track Spirit changes of any size, no matter how large their score becomes. If a Spirit [[Hellsinker#BREAKTHROUGH|BREAKTHROUGH]] is achieved, the word BREAK will appear next to the word Spirit.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hellsinker#Kills|'''Kill counter.''']] This tracks the total number of kills made in a run. Like the Spirit counter, the top number tracks previous segments and the bottom number tracks the current Segment. BREAK will also appear next to Kills for a Kill BREAKTHROUGH.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;'''LUNA gem.''' The value inside the gem tracks the current LUNA Crystal level, which determines their Token value. The number outside tracks how many more crystals need to be collected or lost to change the level.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hellsinker#Tokens|'''Token counter.''']] Works similarly to the other two scores aside from lacking a BREAKTHROUGH.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;'''Timer.''' Counts the time (in seconds) since the start of the current Segment.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;'''FPS counter.''' Tracks your FPS, to 2 decimal places (ie 6000 is 60.00). At one time it was possible to configure this to also show VRAM usage and Object Count. It is unknown if this is still possible.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Characters / Executors ==&lt;br /&gt;
''Hellsinker.'' features four playable Executor characters, each with very different playstyles. Three of the characters are available by default, while the fourth, Kagura, is unlocked by clearing Segment 4 on a single credit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width:85%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:225px;&amp;quot; | Executor&lt;br /&gt;
! style=&amp;quot;width:30%;&amp;quot; | Background&lt;br /&gt;
! style=&amp;quot;width:45%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hs-portrait-deadliar.png|center]]'''Deadliar'''&lt;br /&gt;
| A mysterious veteran of GRAVEYARD who has a history with Cardinal. Fights alongside the Mistletoe Tobari-Maru.&lt;br /&gt;
| Focuses on strong but narrow attacks. Relies on his subweapon for coverage who can be freely placed to attack enemies with a small area-of-effect. His huge, high-power [[Hellsinker#Discharge|Discharge]] is his only tool for mass destruction, which can be manually delayed while still providing invincibility.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hs-portrait-fossilmaiden.png|center]]'''Fossilmaiden'''&lt;br /&gt;
| A particularly sickly member of GRAVEYARD who has formed a symbiotic bond with her Mistletoe, Saraba-Maru.&lt;br /&gt;
| Has a wide variety of specialized attacks, from melee range to covering extremely large areas of the screen. Can aim in 8 directions. Simultaneously the least and most mobile character. May be challenging to use before building up some familiarity. Two Discharges: a powerful bomb that flies up the screen, and an invincibility cloak with no offensive component.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hs-portrait-minogame.png|center]]'''Minogame'''&lt;br /&gt;
| A hermaphroditic artificial [https://en.wikipedia.org/wiki/Sokushinbutsu sokushinbutsu] confiscated by GRAVEYARD. Powerful enough to fight without a Mistletoe or equipment.&lt;br /&gt;
| Unusual toolset focusing on strong area-of-effect attacks, invincibility, and auras. Very good at getting out of tight spots. Discharge is a more genre-typical all-range, long-duration, high-commitment attack.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[File:hs-portrait-kagura.png|center]]'''Kagura / Kagura-Maru'''&lt;br /&gt;
| A Mistletoe used as a living weapons platform after being crippled by feedback from Minogame. Enclosed in a armored shell, she can't do much but fight.&lt;br /&gt;
| Four distinct load-outs. While varied, these are generally more &amp;quot;familiar&amp;quot; to other shmups than the other Executors, sharing a greater emphasis on the main shot weapon and less (ab)use of invulnerability.&lt;br /&gt;
|-&lt;br /&gt;
| '''散神無''' ''Chirijinmu''&amp;lt;br&amp;gt;'''Moon Cradle (Multi-Trajectory Shell)'''&lt;br /&gt;
| All-rounder whose every weapon features some kind of lingering hurtbox. The best at continuous reckless shooting. Has two manually aimable subweapons, and weak Discharges that only cost 2 SOL rather than emptying the gauge. Resembles [[ESP Ra.De.]]&lt;br /&gt;
|-&lt;br /&gt;
| '''劫殺''' ''Gousetsu''&amp;lt;br&amp;gt;'''Ecliptic Chariot (External Gunner)'''&lt;br /&gt;
| Wields an external, three-pronged turret that can be launched and retrieved freely. Poor offensive and scoring potential. Resembles [[Dragon Blaze]].&lt;br /&gt;
|-&lt;br /&gt;
| '''緋輪''' ''Himawari''&amp;lt;br&amp;gt;'''Infernal Sabbath (Variable Gun)'''&lt;br /&gt;
| High power main shot and no subweapon; instead, the subweapon button controls the spread of the main shot. Discharge is a traditional circular &amp;quot;nuke&amp;quot; bomb. Basic tools have high potential, but are hampered with blind spots and lack of versatility. Resembles the shot weapon from [[V-V]].&lt;br /&gt;
|-&lt;br /&gt;
| '''神弥''' ''Omiwatari''&amp;lt;br&amp;gt;'''Xanthez (Anti-Bacillus Saber)'''&lt;br /&gt;
| Experimental type with extremely high destruction potential limited by conditional gimmicks. Powerful, auto-aiming main shot that requires periodic reloading. Short-ranged blade weapons deal more damage with each physics object collided with; this includes some enemy bullet types, potentially stacking up to massive counterattacks. Has the most damaging and least defensive Discharge attack, a narrow laser beam.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Lives ===&lt;br /&gt;
----&lt;br /&gt;
The player starts with four lives. The '''Way of Life''' setting can change the maximum life cap to 6 (''Moderately''), 7 (''Prudently''), or 5 (''Drastic''). Please note that the game ends when you are hit with only one life icon left, '''not''' when you have zero; as such, it is better to think of your life icons as &amp;quot;hit points&amp;quot; rather than &amp;quot;spare lives&amp;quot; or &amp;quot;shields&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Extend progress is displayed by the '''NECESSARY''' counter, with an Extend being earned when NECESSARY falls below 0.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Hellsinker#Items|Item]] / Trigger || Effect on NECESSARY&lt;br /&gt;
|-&lt;br /&gt;
| Life Chip || -1&lt;br /&gt;
|-&lt;br /&gt;
| Ingot || -0.05&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Crystal or Frozen Crystal || -0.004&lt;br /&gt;
|-&lt;br /&gt;
| Reliquia || -0.05&lt;br /&gt;
|-&lt;br /&gt;
| Per frame, before boss warning || -0.0008, or -0.0016 if on last life&lt;br /&gt;
|-&lt;br /&gt;
| Per frame, Segment 8 boss || -0.001&lt;br /&gt;
|-&lt;br /&gt;
| Starting a new Segment || -4&lt;br /&gt;
|-&lt;br /&gt;
| Losing a life || -2&lt;br /&gt;
|-&lt;br /&gt;
| Losing a life after a recent death || Additional -2&lt;br /&gt;
|-&lt;br /&gt;
| Per frame REGEN ASSIST is active || -0.025 (1 death) to -0.0025 (4+ deaths)&lt;br /&gt;
|-&lt;br /&gt;
| Blue crystallized spirit &amp;lt;sup&amp;gt;sh.&amp;lt;/sup&amp;gt; || -0.5&lt;br /&gt;
|-&lt;br /&gt;
| Red crystallized spirit &amp;lt;sup&amp;gt;sh.&amp;lt;/sup&amp;gt; || -2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;sh.&amp;lt;/sup&amp;gt; &amp;lt;small&amp;gt;[[Hellsinker#Shrine of Farewell|Shrine of Farewell]] exclusive items.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upon gaining an Extend or respawning after a death, the player is invincible for 120 frames. The invincibility following an Extend has the unique property of being added on top of any current invincibility time. This can be abused to stack up more invincibility, so long as the player does not activate the [[Hellsinker#Invincibility_overwrite_bug|invincibility overwrite bug]].&lt;br /&gt;
&lt;br /&gt;
Gaining an Extend when at the life cap grants an '''Immortality''' bonus, awarding increasing quantities of [[Hellsinker#Spirits|Spirits]] with each bonus. Playing with a reduced life cap gives the player the opportunity to earn one or two extra Immortality bonuses at the cost of safety.&lt;br /&gt;
&lt;br /&gt;
How quickly individual Executors gain Extends is determined by their '''Life Scale''' and '''Expand''' attributes. Life Scale is the starting value of NECESSARY. Every time an Extend is earned, the base value increases by the Expand value. Characters with high Expand values will find their Extends becoming comparatively rare in the late game. The base value is reset when either type of [[Hellsinker#BREAKTHROUGH|BREAKTHROUGH]] is achieved.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor || Life Scale || Expand&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar || 20 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden || 18 || +3&lt;br /&gt;
|-&lt;br /&gt;
| Minogame || 23 || +1&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle) || 22 || +1&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot) || 19 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath) || 28 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez) || 16 || +3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SOL and LUNA ===&lt;br /&gt;
----&lt;br /&gt;
==== SOL ====&lt;br /&gt;
----&lt;br /&gt;
Discharges and main shot power are governed by the '''SOL gauge'''. SOL is measured in levels 1 to 5. A minimum of 3 SOL is required to use a [[Hellsinker#Discharge|Discharge]], with higher levels producing a more powerful and longer-lasting bomb. For all shots except Moon Cradle, performing a Discharge sets SOL to level 1; for Moon Cradle, Discharge lowers SOL by 2 levels.&lt;br /&gt;
&lt;br /&gt;
The SOL gauge refills over time. For several characters, the recharge rate is improved very slightly if LUNA is low, but this has little practical use.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Maximum SOL&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Time to charge a full SOL level at...&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 1'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 2'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 3'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 4'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 5'''&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| {{HoverSpan|52000/level|259999}}&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{HoverSpan|+182/frame|286 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|HI level when full, LO level otherwise|51199}}&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{HoverSpan|+70/frame|732 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | {{HoverSpan|52000/level|259999}}&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{HoverSpan|+160/frame|325 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle)&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{HoverSpan|+160/frame|325 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot)&lt;br /&gt;
| {{HoverSpan|+345/frame|151 frames}}&lt;br /&gt;
| {{HoverSpan|+100/frame|520 frames}}&lt;br /&gt;
| {{HoverSpan|+245/frame|213 frames}}&lt;br /&gt;
| {{HoverSpan|+300/frame|174 frames}}&lt;br /&gt;
| {{HoverSpan|+400/frame|130 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{HoverSpan|+225/frame|232 frames}}&lt;br /&gt;
| {{HoverSpan|+160/frame|325 frames}}&lt;br /&gt;
| {{HoverSpan|+40/frame|1300 frames}}&lt;br /&gt;
| {{HoverSpan|+500/frame|104 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| {{HoverSpan|+320/frame|163 frames}}&lt;br /&gt;
| {{HoverSpan|+220/frame|237 frames}}&lt;br /&gt;
| {{HoverSpan|+120/frame|434 frames}}&lt;br /&gt;
| {{HoverSpan|+50/frame|1040 frames}}&lt;br /&gt;
| {{HoverSpan|+2000/frame|26 frames}}&lt;br /&gt;
|}&lt;br /&gt;
The gauge can also be refilled by collecting [[Hellsinker#Items|SOL Pieces]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Value of SOL piece&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Normal'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''The Great Majority (Extra 1)'''&lt;br /&gt;
|-&lt;br /&gt;
| Not Fossilmaiden&lt;br /&gt;
| {{HoverSpan|1/16 level|3200}}&lt;br /&gt;
| {{HoverSpan|~1/49 level|1066}}&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|1/64|800}}&lt;br /&gt;
| {{HoverSpan|~1/193|266}}&lt;br /&gt;
|}&lt;br /&gt;
Whenever the &amp;quot;discharge available&amp;quot; sound plays, the player becomes invincible very briefly (12 frames).&lt;br /&gt;
&lt;br /&gt;
==== LUNA ====&lt;br /&gt;
----&lt;br /&gt;
The level of the '''LUNA gauge''' governs the rate of fire of your main shot. The gauge drains by a value each time the shot button is pressed, drains per bullet fired, and recovers over time.&lt;br /&gt;
&lt;br /&gt;
Shots are fired in 0.2 second bursts (12 frames); pressing the shot button more than 5 times per second will continue to apply the LUNA drain on press but will not fire additional bullets. Even if the player's tap timing is imperfect, the LUNA drain will still be dramatically softened so long as the inaccuracy is no more than a few frames.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Maximum LUNA&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | LUNA drain when shot button pressed&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Drain per bullet&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Other firing modes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Minimum'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''1 frame early'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''2 frames early'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''3 frames early'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''4 frames early'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Earlier still'''&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| {{HoverSpan|51200 per level|153599}}&amp;lt;br&amp;gt;'''Minimum:''' 12800&lt;br /&gt;
| -70&lt;br /&gt;
| -220&lt;br /&gt;
| -320&lt;br /&gt;
| -370&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -820&lt;br /&gt;
| {{HoverSpan|7 shots per burst|-365}}&lt;br /&gt;
| '''NARROW PIERCING:'''&amp;lt;br&amp;gt;Additional -120/frame&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|HI level when full, LO level otherwise|51199}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | 0&lt;br /&gt;
| 0&lt;br /&gt;
| '''BREAKING CHAIN:'''&amp;lt;br&amp;gt;LUNA set to 0&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{HoverSpan|51200 per level|153599}}&lt;br /&gt;
| -100&lt;br /&gt;
| -400&lt;br /&gt;
| -700&lt;br /&gt;
| -1000&lt;br /&gt;
| -1300&lt;br /&gt;
| -2700&lt;br /&gt;
| {{HoverSpan|7 shots per burst|-400}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle)&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;6&amp;quot; | -485&lt;br /&gt;
| {{HoverSpan|11 shots per burst|-105}}&lt;br /&gt;
| '''Autofire:'''&amp;lt;br&amp;gt;No extra cost&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot)&lt;br /&gt;
| {{HoverSpan|51200 per level|140799}}&lt;br /&gt;
| {{HoverSpan|11 shots per burst|-90}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| {{HoverSpan|51200 per level|140799}}&amp;lt;br&amp;gt;'''Minimum:''' 25600&lt;br /&gt;
| {{HoverSpan|11 shots per burst|-112}}&lt;br /&gt;
| '''OVER FIRING:'''&amp;lt;br&amp;gt;Additional -235/frame&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| 240000&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | 0&lt;br /&gt;
| {{HoverSpan|6 shots per burst|-10000}}&lt;br /&gt;
| '''FULLAUTO FIRING:'''&amp;lt;br&amp;gt;No extra cost&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The LUNA recovery rate accelerates for as long as LUNA is not spent. Having less SOL improves the recovery rate. For Deadliar and Minogame, recovery starts 8 frames after pressing the shot button (during the final 4 frames of a shot burst). For Kagura, recovery only starts when not shooting.&lt;br /&gt;
&lt;br /&gt;
Additional layers of LUNA recovery can be applied by grazing bullets or by staying close to enemies (both scaling up with quantity). These factors are independent of shooting, so they also influence how long the player's LUNA lasts. Thanks to this, shooting at point-blank range can sometimes be sustained for a long time or even perpetually.&lt;br /&gt;
&lt;br /&gt;
Fossilmaiden's LUNA recovery does not scale. It is always {{HoverSpan|233 frames full charge|220 per frame}}, or {{HoverSpan|2560 frames full charge|20 per frame}} while firing main shot.&lt;br /&gt;
&lt;br /&gt;
Xanthez's recovery rate is very slow immediately after firing and is not improved by enemy proximity or low SOL. If LUNA reaches 0, it refills much faster but cannot be spent until it fully refills. It may be helpful to think of Xanthez's shot as a &amp;quot;solid ammo&amp;quot; weapon that needs to be reloaded, as opposed to the other characters' &amp;quot;energy&amp;quot; shots that are recharging constantly.&lt;br /&gt;
&lt;br /&gt;
LUNA can also be refilled by collecting [[Hellsinker#Items|LUNA-related items]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Value of LUNA item&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''LUNA Crystal'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''LUNA Droplet'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Frozen Crystal'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''LUNA Chaff'''&lt;br /&gt;
|-&lt;br /&gt;
| Not Fossilmaiden&lt;br /&gt;
| {{HoverSpan|1/192, Xanthez: 1/300|800}}&lt;br /&gt;
| {{HoverSpan|1/960, Xanthez: 1/1500|160}}&lt;br /&gt;
| {{HoverSpan|1/384, Xanthez: 1/600|400}}&lt;br /&gt;
| {{HoverSpan|1/128, Xanthez: 1/200|1200}}&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|1/128|400}}&lt;br /&gt;
| {{HoverSpan|1/640|80}}&lt;br /&gt;
| {{HoverSpan|~1/427|120}}&lt;br /&gt;
| {{HoverSpan|~1/85|600}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Subweapon Gauge ===&lt;br /&gt;
----&lt;br /&gt;
The '''subweapon gauge''' determines the power (and in some cases, the type of attack) of your subweapon. It has 2 levels, is expended when you fire your subweapon, and fills when you are not using your subweapon. How the gauge behaves is character-dependent:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor || Charge time || Supercharge time || Supercharge behavior&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a || 75 frames || Firing main shot gradually depletes it to level 1&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a || 90 frames || Fills while subweapon button is held, may not have a purpose{{template:unconfirmed}}&lt;br /&gt;
|-&lt;br /&gt;
| Minogame || 134 frames || 120 frames || Firing main shot gradually depletes it to level 1&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle) || 120 frames || Level 2: 60 frames&amp;lt;br&amp;gt;Level 3: +120 frames || Manually charged during grenade subweapon&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot) || 18 frames || 180 frames || Firing main shot instantly sets it to level 1, may not have a purpose{{template:unconfirmed}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath) || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez) || 45 frames || 80 frames || Firing main shot instantly sets it to level 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== STELLA (Rank) ===&lt;br /&gt;
----&lt;br /&gt;
The ''Hellsinker.'' [[Help:Glossary#Rank|rank]] system is termed '''STELLA''', ranging through 10 levels from 1 to A. The beginning of a run always sets the STELLA gauge to 1 (adjustable for practice mode only in the options) and a proportion of your ending STELLA is lost at the beginning of a new Segment. Maximizing STELLA is extremely important for [[Hellsinker#Spirits|Spirit]] scoring as it scales all sources of incoming Spirits and also enhances Spirit-relevant enemy attacks, such as the number of destructible bullets and the length of grazable needle bullets. Most Segments feature a specific trick early on for reaching maximum STELLA quickly.&lt;br /&gt;
&lt;br /&gt;
The practical consequences of STELLA on the game's difficulty are small, mostly affecting bullet speed. In rare cases, differing STELLA levels will trigger different boss patterns.&lt;br /&gt;
&lt;br /&gt;
Actions which will increase STELLA:&lt;br /&gt;
* Picking up green STELLA [[Hellsinker#Items|items]], LUNA Chaff, Comets or Reliquiae&lt;br /&gt;
* Picking up large quantities of other items&lt;br /&gt;
* Collecting Spirits&lt;br /&gt;
* Staying close to some enemy types&lt;br /&gt;
* [[Hellsinker/Strategy#Inner_Spirit_Raising_and_Spirit_Pooling_.28tick_points.29|Hitting things rapidly]]&lt;br /&gt;
* Not getting hit for at least 20 seconds (reduces passive STELLA loss, effect scales incrementally over time)&lt;br /&gt;
* Some effects are enhanced near the top of the screen&lt;br /&gt;
&lt;br /&gt;
Actions which will decrease STELLA:&lt;br /&gt;
* Getting hit&lt;br /&gt;
* Getting hit more than once within 30 seconds&lt;br /&gt;
* Picking up pink STELLA items&lt;br /&gt;
* Cancelling bullets with [[Hellsinker#Discharge|Discharge]] or with the [[Hellsinker#Suppression_Radius|Suppression Radius]]&lt;br /&gt;
* Staying close to the bottom of the screen&lt;br /&gt;
&lt;br /&gt;
The minimum amount of STELLA preserved after completing a Segment increases over the course of the game dependent on your end-of-stage SURVIVABILITY award and your number of lives at that time.&amp;lt;br&amp;gt;&lt;br /&gt;
The amount of STELLA lost after completing a Segment also increases dependent on your overall survival performance, number of Extends gained, and a [[Hellsinker/Strategy#Stage-specific modifiers|stage-specific value]]. Notably, [[Hellsinker#Bootleg_Ghost|autobombing]] can reduce the amount of lost STELLA without penalizing the minimum preservation level.&amp;lt;br&amp;gt;&lt;br /&gt;
A detailed analysis of STELLA preservation mechanics can be found [https://www.youtube.com/post/UgkxM-xhnsFaTnA5E9KVfUpzV9fyaQbI0mBu in this post].&lt;br /&gt;
&lt;br /&gt;
=== TERRA ===&lt;br /&gt;
----&lt;br /&gt;
The '''TERRA gauge''' determines the timing of the player's visit to the [[Hellsinker#Shrine of Farewell|Shrine of Farewell]], a special bonus Segment. TERRA begins at its maximum of 240; the player is sent to the Shrine after it reaches 0. TERRA will not fall on Segments 1B and 2B. As the Shrine has massive Spirit scoring ramifications, when Spirit scoring it is vital to avoid taking unnecessary hits in order to delay the Shrine's appearance for as long as possible.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Event || Effect on TERRA&lt;br /&gt;
|-&lt;br /&gt;
| Autobomb || -6&lt;br /&gt;
|-&lt;br /&gt;
| Losing a life || -10~20, see below&lt;br /&gt;
|-&lt;br /&gt;
| Losing a life after a recent death || -20~40, see below&lt;br /&gt;
|-&lt;br /&gt;
| Losing a [[Hellsinker#Items|Life Chip]] || -1&lt;br /&gt;
|-&lt;br /&gt;
| Losing a Revive item || -25&lt;br /&gt;
|-&lt;br /&gt;
| Losing other items except LUNA Droplets || -0.01&lt;br /&gt;
|-&lt;br /&gt;
| Exiting a Segment || ( 60 - number of cleared stages^2 ) * -0.5 - 10&lt;br /&gt;
|-&lt;br /&gt;
| Exiting a Segment in [[Hellsinker#Bootleg_Ghost|Solidstate]] || Additional -8&lt;br /&gt;
|-&lt;br /&gt;
| Exiting Segment 5 || Additional -15&lt;br /&gt;
|-&lt;br /&gt;
| Exiting Segment 6 || Additional -30&lt;br /&gt;
|-&lt;br /&gt;
| Exiting Segment 7 || Additional -380&lt;br /&gt;
|-&lt;br /&gt;
| Gaining an [[Hellsinker#Lives|Extend]] || +7&lt;br /&gt;
|-&lt;br /&gt;
| Collecting a Reliquia || +0.05 on Segment 3L, else +0.2&lt;br /&gt;
|-&lt;br /&gt;
| Destroying KAREIDOSCOPE once (FATE CONTROL) || +2.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The TERRA loss from dying is increased by:&lt;br /&gt;
* The number of deaths on the current Segment&lt;br /&gt;
* The number of misses in total, including autobombs&lt;br /&gt;
* Each STELLA level below A before the death&lt;br /&gt;
The TERRA loss from dying is mitigated by:&lt;br /&gt;
* [[Hellsinker/Strategy#Stage-specific modifiers|A stage-specific value]]&lt;br /&gt;
* 3+ deaths on the current Segment&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
''Hellsinker.'' features 14 items (termed Relics). There is a hard limit of 512 simultaneous items; items spawned past this limit will not appear.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 80%&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; | Appearance conditions&lt;br /&gt;
! style=&amp;quot;width: 12%;&amp;quot; | Token value&lt;br /&gt;
! [[Hellsinker#LUNA|LUNA]] value&lt;br /&gt;
! [[Hellsinker#Lives|NECESSARY]] value&lt;br /&gt;
! Description/other effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sol piece.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''SOL Piece'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Dropped by many enemies.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Increases [[Hellsinker#SOL|SOL]]. Horizontal trajectory is slightly magnetized to the player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Luna_Crystals.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''LUNA Crystal'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Dropped by many enemies.&lt;br /&gt;
| {{HoverSpan|1/20 to ~1/3.07|0.05 to 0.32533}}&amp;lt;br&amp;gt;[[Hellsinker/Strategy#Token_Values|(Gem level)]]&lt;br /&gt;
| {{HoverSpan|Fossilmaiden: 400|800}}&lt;br /&gt;
| {{HoverSpan|1/250|0.004}}&lt;br /&gt;
| Flies upwards instead of falling down. Contributes to the gem level. Decays the gem level if lost (level will no longer drop after reaching level 6).&amp;lt;br&amp;gt;Can be collected in a small radius if the main shot button is not being held down, and can be auto-collected from the entire screen by using Discharge.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Luna_droplet.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''LUNA Droplet'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Generated when a target is destroyed with enemy bullets nearby to it (range based on enemy hitbox size).&lt;br /&gt;
| '''During stage:'''&amp;lt;br&amp;gt;{{HoverSpan|~1/6|0.16225}}&amp;lt;br&amp;gt;'''During boss:'''&amp;lt;br&amp;gt;{{HoverSpan|~1/25|0.0405}}&lt;br /&gt;
| {{HoverSpan|Fossilmaiden: 80|160}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Contributes to the gem level but does not cause it to degrade if lost.&amp;lt;br&amp;gt;Can be collected in a small radius if the main shot button is not being held down.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hs-frozen-crystal.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Frozen Crystal'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Generated from bullet cancels after killing specific enemies.&lt;br /&gt;
| {{HoverSpan|3/2|1.5}}&lt;br /&gt;
| {{HoverSpan|Fossilmaiden: 120|400}}&lt;br /&gt;
| {{HoverSpan|1/250|0.004}}&lt;br /&gt;
| Automatically collected.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Luna_chaff.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''LUNA Chaff'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Generated when destroying bullets with the Suppression Radius.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| {{HoverSpan|Fossilmaiden: 600|1200}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Increases [[Hellsinker#STELLA_.28Rank.29|STELLA]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Life_chip.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Life Chip'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Dropped by specific enemies.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| Horizontal trajectory is slightly magnetized to the player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ingot.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Ingot'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Generated from bullet cancels, typically after killing a boss.&lt;br /&gt;
| {{HoverSpan|1/15 to ~1/5.58|0.06666 to 0.17916}}&amp;lt;br&amp;gt;[[Hellsinker/Strategy#Token_Values|(STELLA level)]]&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| {{HoverSpan|1/20|0.05}}&lt;br /&gt;
| Worth 0.2 Spirits.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hs-crystalspirit-merged.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Crystallized Spirits'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Appear at the end of the [[Hellsinker#Shrine of Farewell|Shrine of Farewell]] dependent on player performance. &lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| '''Blue:'''&amp;lt;br&amp;gt;{{HoverSpan|1/2|0.5}}&amp;lt;br&amp;gt;'''Red:'''&amp;lt;br&amp;gt;2&lt;br /&gt;
| Either type is worth 0.5% of total Spirits earned before entering the Shrine (ACHIEVEMENT). Magnetized to a spot below the player with a randomized offset.{{template:unconfirmed}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Terra_relic.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Reliquia'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Dropped by multi-part enemies.&lt;br /&gt;
| {{HoverSpan|1/12|0.08333}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| {{HoverSpan|1/20|0.05}}&lt;br /&gt;
| Worth 0.05 [[Hellsinker#TERRA|TERRA]] on Segment 3L, otherwise worth 0.2 TERRA. Raises STELLA. Moves very quickly but is significantly magnetized to the player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Young_stella.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Young STELLA'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Appear in fixed places. Can appear in groups when fulfilling [[Hellsinker/Strategy#STELLA Tricks|stage-specific conditions]].&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Raises STELLA level by 1 immediately, and then a further ~1/2 level over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Old_stella.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Old STELLA'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Appear in fixed places or when activating [[Hellsinker#APPEASEMENT and SELF ECLIPSE|SELF ECLIPSE]].&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Lowers STELLA over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Comet.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Comet'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| On player death, 1 is dropped per STELLA level lost.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Raises STELLA by 0.75 levels.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Revive.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Revive'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Appear very rarely under special conditions.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Instantly grants an extra life if the player is below max lives. Does not grant an Immortality bonus or affect the Extend count.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Item collection ===&lt;br /&gt;
----&lt;br /&gt;
The base collection range varies by item type.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Range&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Chaff&lt;br /&gt;
| {{HoverSpan|16px at 640x480|1600 units}}&lt;br /&gt;
|-&lt;br /&gt;
| Reliquia&lt;br /&gt;
| {{HoverSpan|32px at 640x480|3200 units}}&lt;br /&gt;
|-&lt;br /&gt;
| Crystallized Spirits&lt;br /&gt;
| {{HoverSpan|33px at 640x480|3300 units}}&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Droplet&lt;br /&gt;
| {{HoverSpan|34px at 640x480|3400 units}}&lt;br /&gt;
|-&lt;br /&gt;
| Others&lt;br /&gt;
| {{HoverSpan|30px at 640x480|3000 units}}&lt;br /&gt;
|}&lt;br /&gt;
Some characters have extra collection range which is added to the base range. This only applies when directly collecting items.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor&lt;br /&gt;
! Extra range&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
| {{HoverSpan|5px at 640x480|500 units}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura&lt;br /&gt;
| {{HoverSpan|3px at 640x480|300 units}}&lt;br /&gt;
|}&lt;br /&gt;
Options have their own collection range.&lt;br /&gt;
  (item base range) / 2 + (subweapon range * 0.75)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor&lt;br /&gt;
! Subweapon&lt;br /&gt;
! Range * 0.75&lt;br /&gt;
! Common effective range&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Tobari-Maru&amp;lt;br&amp;gt;(Deadliar)&lt;br /&gt;
| Chain (level 1)&lt;br /&gt;
| {{HoverSpan|46.5px at 640x480|4650 units}}&lt;br /&gt;
| {{HoverSpan|61.5px at 640x480|~6150 units}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chain (level 2)&lt;br /&gt;
| {{HoverSpan|48px to 95.7px at 640x480|4800 to 9577 units}}&lt;br /&gt;
| {{HoverSpan|63px to 110px at 640x480|~6300 to ~11077 units}}&lt;br /&gt;
| Range increases when Deadliar is nearby.&lt;br /&gt;
|-&lt;br /&gt;
| Held throw&lt;br /&gt;
| {{HoverSpan|54px at 640x480|5400 units}}&amp;lt;br&amp;gt;{{HoverSpan|Oscillates between the two values|(4000)}}&lt;br /&gt;
| {{HoverSpan|69px at 640x480|~6900 units}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saraba-Maru&amp;lt;br&amp;gt;(Fossilmaiden)&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
| {{HoverSpan|37.5px at 640x480|3750 units}}&lt;br /&gt;
| {{HoverSpan|52.5px at 640x480|~5250 units}}&lt;br /&gt;
| Always active.&lt;br /&gt;
|-&lt;br /&gt;
| Ecliptic Chariot&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
| {{HoverSpan|18px at 640x480|1800 units}}&lt;br /&gt;
| {{HoverSpan|33px at 640x480|~3300 units}}&lt;br /&gt;
| Potentially smaller than Kagura's base range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Common Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Speed &amp;amp; Speed Control ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Player movement speed is determined by character and the subweapon status they are in. Additionally, most characters have a slow movement mode which can be configured with the '''Speed Control''' setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:45%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Executor&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Status&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Distance per frame&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Deadliar&lt;br /&gt;
| &lt;br /&gt;
| {{HoverSpan|5.6px at 640x480|560 units}}&amp;lt;br&amp;gt;————————————————→&lt;br /&gt;
|-&lt;br /&gt;
| While aiming subweapon&lt;br /&gt;
| {{HoverSpan|1.4px at 640x480|140 units}}&amp;lt;br&amp;gt;———→&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Fossilmaiden&lt;br /&gt;
|&lt;br /&gt;
| {{HoverSpan|4.48px at 640x480, implemented as 80% modifier of 560|448 units}}&amp;lt;br&amp;gt;————————————→&lt;br /&gt;
|-&lt;br /&gt;
| During Anchor Device&lt;br /&gt;
| {{HoverSpan|3.73px at 640x480, implemented as 66.66% modifier of 560|373 units}}&amp;lt;br&amp;gt;——————————→&lt;br /&gt;
|-&lt;br /&gt;
| During Lance Device&lt;br /&gt;
| {{HoverSpan|6.72px at 640x480, implemented as 120% modifier of 560|672 units}}&amp;lt;br&amp;gt;———————————————————→&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
|&lt;br /&gt;
| {{HoverSpan|5.2px at 640x480|520 units}}&amp;lt;br&amp;gt;——————————————→&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Kagura (Moon Cradle)&lt;br /&gt;
| &lt;br /&gt;
| {{HoverSpan|5.3px at 640x480|530 units}}&amp;lt;br&amp;gt;———————————————→&lt;br /&gt;
|-&lt;br /&gt;
| While aiming subweapon&lt;br /&gt;
| {{HoverSpan|1.32px at 640x480|132 units}}&amp;lt;br&amp;gt;———→&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Kagura (Ecliptic Chariot)&lt;br /&gt;
| Docked&lt;br /&gt;
| {{HoverSpan|5.6px at 640x480|560 units}}&amp;lt;br&amp;gt;————————————————→&lt;br /&gt;
|-&lt;br /&gt;
| Undocked&lt;br /&gt;
| {{HoverSpan|4.0px at 640x480|400 units}}&amp;lt;br&amp;gt;———————————→&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| &lt;br /&gt;
| {{HoverSpan|4.8px at 640x480|480 units}}&amp;lt;br&amp;gt;—————————————→&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| &lt;br /&gt;
| {{HoverSpan|6.0px at 640x480|600 units}}&amp;lt;br&amp;gt;—————————————————→&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Speed Control''' is set before a run. It determines how the player accesses slow movement. This setting has no effect on Fossilmaiden.&lt;br /&gt;
* '''Automatic:''' Move at 50% speed while the shot button is held (20 frame delay)&lt;br /&gt;
* '''Momentary:''' Move at 50% speed while the slow button is held (immediate)&lt;br /&gt;
* '''Alternative:''' Toggle 50% speed when the slow button is pressed&lt;br /&gt;
* '''Triphase:''' Cycle though full speed, 82% speed and 64% speed when slow button is pressed&lt;br /&gt;
Slow movement modifiers stack with other speed changes e.g. aiming a subweapon. Except in Triphase, all changes to the speed modifier are interpolated over a few frames at a character-specific rate. Speed changes in Triphase are instant.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor&lt;br /&gt;
! Interpolation time of speed change&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&amp;lt;br&amp;gt;Minogame&lt;br /&gt;
| 10 frames&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|Effectively less when activating Lance Device as the speed spikes very early|20 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura&lt;br /&gt;
| 5 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Infernal Sabbath speed modifier ====&lt;br /&gt;
Infernal Sabbath has some additional effects related to the Speed Control setting, concerning the shot and subweapon buttons. Depending on the configuration, these changes may not be obvious due to only occurring for a few frames at a time, or may be disruptive. When two sources are opposing (downward trend in fast mode or upward trend in slow mode), the result is a ~76.46% speed modifier, assuming that it's even possible to stabilize it.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Speed Control&lt;br /&gt;
! Extra Kagura3 behavior&lt;br /&gt;
|-&lt;br /&gt;
| Automatic&lt;br /&gt;
| In addition to normal behavior, immediately switches to 50% speed while the subweapon button is held.&lt;br /&gt;
|-&lt;br /&gt;
| Momentary&lt;br /&gt;
| '''Slow button not held:''' Trends towards 50% speed when pressing or releasing the subweapon button.&amp;lt;br&amp;gt;'''Slow button not held, subweapon button held:''' Trends towards 50% speed when pressing the shot button.&amp;lt;br&amp;gt;'''Slow button held:''' Trends towards 100% speed when pressing or releasing the subweapon button or shot button.&amp;lt;br&amp;gt;'''Slow button held, shot button held:''' Behaves normally.&lt;br /&gt;
|-&lt;br /&gt;
| Alternative&lt;br /&gt;
| Trends towards 100% speed when pressing or releasing the shot button.&amp;lt;br&amp;gt;Trends towards 50% speed when pressing or releasing the subweapon button.&lt;br /&gt;
|-&lt;br /&gt;
| Triphase&lt;br /&gt;
| Behaves normally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bootleg Ghost ===&lt;br /&gt;
----&lt;br /&gt;
Set before a run. Determines '''Auto-Rejection''' (autobomb) behavior. Autobombs can triggered up to three times per Segment. After an autobomb, the player is invincible for 120 frames.&lt;br /&gt;
* '''Aspirant'''&lt;br /&gt;
** Autobombs will activate if the [[Hellsinker#SOL|SOL gauge]] is at maximum level and the player has less than 4 lives.&lt;br /&gt;
** When activated, nearly all SOL is lost. (Internal SOL value is divided by 7)&lt;br /&gt;
* '''Solidstate'''&lt;br /&gt;
** Autobombs will activate any time Discharge is available.&lt;br /&gt;
** When activated, all SOL is lost.&lt;br /&gt;
** More [[Hellsinker#TERRA|TERRA]] is lost when exiting a Segment.&lt;br /&gt;
* '''Adept'''&lt;br /&gt;
** No autobomb.&lt;br /&gt;
** The [[Hellsinker#Suppression Radius|Suppression Radius]] only activates when the main shot button is held, and activates faster.&lt;br /&gt;
** Changes the graze range and [[Hellsinker#Sealing Enemies|seal]] range behavior for most characters. Details in [[Hellsinker/Strategy#FINELINE (grazing)|the strategy subpage]].&lt;br /&gt;
&lt;br /&gt;
=== Suppression Radius ===&lt;br /&gt;
----&lt;br /&gt;
All characters have a '''Suppression Radius''' which is activated by not firing the main shot for 60 frames, or by holding the shot button for 20 frames in Adept.&lt;br /&gt;
&lt;br /&gt;
The Suppression Radius takes the form of a light blue circle around the character. Its effective radius is {{HoverSpan|64px at 640x480|6400 units}}. It slows down many types of bullets and, for a smaller number of them, will eventually destroy them entirely. Destroying bullets with the Suppression Radius causes [[Hellsinker#STELLA (Rank)|STELLA]] to fall, and produces small [[Hellsinker#Items|LUNA Chaff]] items which will more than recover the lost rank if collected. It also deals a very small amount of contact damage.&lt;br /&gt;
&lt;br /&gt;
Fossilmaiden's Suppression Radius works differently as it is only active while her subweapons are active. It is much smaller than the other characters', and does not change with Bootleg Ghost setting. During the Anchor Device subweapon, it has a {{HoverSpan|42px at 640x480|4200 unit}} radius. During the Lance Device subweapon, it has a {{HoverSpan|28px at 640x480|2800 unit}} radius around Fossilmaiden and a {{HoverSpan|36px at 640x480|3600 unit}} radius around Saraba-Maru; in this case, the radius around Fossilmaiden is also less effective at destroying bullets.{{template:unconfirmed}}&lt;br /&gt;
&lt;br /&gt;
Other weapons should be used versus destructible bullets as the Radius' suppression effect takes priority over its contact damage.&lt;br /&gt;
&lt;br /&gt;
==== APPEASEMENT and SELF ECLIPSE ====&lt;br /&gt;
Continuously touching bullets with the Suppression Radius causes a number labeled '''APPEASEMENT''' to appear, counting down from 80 for as long as bullets continue to be inside the Radius. When the counter reaches 0, '''SELF ECLIPSE''' occurs:&lt;br /&gt;
* Two [[Hellsinker#Items|pink STELLA]] items appear at the top of the screen.&lt;br /&gt;
* The player becomes invulnerable very briefly (10 frames).&lt;br /&gt;
* APPEASEMENT is disabled for 60 frames.&lt;br /&gt;
The base fall rate of the APPEASEMENT counter is 0.135 per frame. Additional suppressed bullets gradually accelerate the fall rate, with each added bullet having a greater effect than the previous one. If no bullets are being suppressed, the counter instead recovers by 0.2 per frame.&lt;br /&gt;
&lt;br /&gt;
SELF ECLIPSE is often a nuisance when playing for [[Hellsinker#Spirits|Spirits]] as the items it creates are undesirable and become hazards.&lt;br /&gt;
&lt;br /&gt;
=== Discharge ===&lt;br /&gt;
----&lt;br /&gt;
Discharges are ''Hellsinker.'''s bomb mechanic. They expend [[Hellsinker#SOL|SOL]] to use, requiring at least SOL level 3 (or HI), with higher levels making the Discharge more effective. Discharges that can be delayed will grant invincibility over the entire delayed period in addition to the normal invincibility time. Unless otherwise noted, enemy bullets are [[Hellsinker#Cancellation Stars / Phantom Bullets|cancelled into stars]] for the duration of a Discharge, but not for any delay period.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width:75%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Discharge&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Invincibility time at...&lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Effects of SOL level&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:8%; background-color:#eaecf0&amp;quot; | '''SOL 5'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''SOL 4'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''SOL 3'''&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| Carnage Raid&lt;br /&gt;
| 120 frames&lt;br /&gt;
| 90 frames&lt;br /&gt;
| 60 frames&lt;br /&gt;
| Increased size and duration&lt;br /&gt;
| Can be delayed for up to 40 frames.&amp;lt;br&amp;gt;Near the center is effective for Spirit scoring.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Fossilmaiden&lt;br /&gt;
| Curtain Raiser&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 144 frames&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
| Can be delayed for up to 90 frames.&amp;lt;br&amp;gt;Near the center is effective for Spirit scoring.&lt;br /&gt;
|-&lt;br /&gt;
| Bacillus' Cloak&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 180 frames&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
| No damaging component.&amp;lt;br&amp;gt;Doesn't cause a bullet cancel.&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
| Azure Lotus&lt;br /&gt;
| 190 frames&lt;br /&gt;
| 140 frames&lt;br /&gt;
| 100 frames&lt;br /&gt;
| Increased duration&lt;br /&gt;
| Near the center is effective for Spirit scoring.&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle)&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Knows Only Blazing&lt;br /&gt;
| 90 frames&lt;br /&gt;
| 60 frames&lt;br /&gt;
| 30 frames&lt;br /&gt;
| No change&lt;br /&gt;
| Reduces SOL level by 2 instead of emptying the gauge.&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot)&lt;br /&gt;
| 370 frames&lt;br /&gt;
| 310 frames&lt;br /&gt;
| 250 frames&lt;br /&gt;
| Increased duration&lt;br /&gt;
| Invincibility wears off if the player leaves the area-of-effect.&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| 200 frames&lt;br /&gt;
| 140 frames&lt;br /&gt;
| 80 frames&lt;br /&gt;
| Increased duration&lt;br /&gt;
| Can be delayed for up to 70 frames.&amp;lt;br&amp;gt;Continuous bullet cancels while delayed.&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| 90 frames&lt;br /&gt;
| 60 frames&lt;br /&gt;
| 30 frames&lt;br /&gt;
| Increased power&lt;br /&gt;
| Becomes dramatically stronger with more SOL levels.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is a 1 frame gap between pressing the Discharge button and the activation of the Discharge, during which the player's SOL has been spent but they are not yet invulnerable.&lt;br /&gt;
&lt;br /&gt;
==== Invincibility overwrite bug ====&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center; width:14%;&amp;quot;&lt;br /&gt;
| [[File:Hs-discharge.gif|frameless|center]]Curtain Raiser displaying the 1 frame start delay, then state-based invincibility during the hold period, then countdown invincibility during the active period.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Sources of invincibility are implemented in one of two ways. They can be &amp;quot;set-and-forget&amp;quot;, where the invincibility timer is set once and runs down, or &amp;quot;state-based&amp;quot;, where the timer is repeatedly set as long as a condition is true. Most invincibility sources do not check the timer's current value before being applied, causing them to overwrite the current set time. Practical cases where this can occur include:&lt;br /&gt;
* Activating [[Hellsinker#APPEASEMENT and SELF ECLIPSE|SELF ECLIPSE]], replacing current time with 10 frames&lt;br /&gt;
* Bombing after dying, or gaining an Extend, or scripted event invincibility, etc., replacing it with Discharge time&lt;br /&gt;
* Bombing twice in a row with Moon Cradle, replacing 90 frames with 30 frames&lt;br /&gt;
&lt;br /&gt;
The following characters' Discharges use state-based invincibility and are safe from being overwritten.&lt;br /&gt;
* Fossilmaiden Curtain Raiser, during delayed period only&lt;br /&gt;
* Fossilmaiden Bacillus' Cloak&lt;br /&gt;
* Minogame&lt;br /&gt;
* Ecliptic Chariot, while inside radius&lt;br /&gt;
* Infernal Sabbath&lt;br /&gt;
State-based invincibility can be identified by the Executor turning solid white instead of flickering. An exception to this is Minogame's Discharge which uses a slightly different implementation.&lt;br /&gt;
&lt;br /&gt;
=== Collision ===&lt;br /&gt;
----&lt;br /&gt;
In a departure from the genre, colliding with walls or enemies in ''Hellsinker.'' does not kill the player. Instead, they will be knocked away from the object collided with. If you are in a position to get knocked back several times (for example, wedged between two objects) your movement can become quite erratic. Collision-enabled enemies can also collide with each other and get shoved around which can create some odd situations if they are left alive.&lt;br /&gt;
&lt;br /&gt;
Any time the player character is invulnerable, they are also unaffected by collision. Using invincibility to clip through enemies and obstacles is a regular part of play.&lt;br /&gt;
&lt;br /&gt;
Many small enemies, parts etc do not have any physics collision and can be moved into safely. Some enemies will still cause death on collision; this is accomplished by such enemies having invisible bullets constantly inside them.&lt;br /&gt;
&lt;br /&gt;
=== Sealing Enemies ===&lt;br /&gt;
----&lt;br /&gt;
When the player approaches certain enemies, a box featuring the word [[Help:Glossary#Sealing|'''SEAL''']] will appear on them. Enemies sealed in this manner cannot fire as long as you remain close to them and for 55 frames afterwards. This encourages aggressive play as many threats can be neutralized without ever being allowed to shoot. Some enemies' [[Hellsinker#Spirits|Spirit]] kill value is increased while they are sealed.&lt;br /&gt;
&lt;br /&gt;
The sealing range for a given enemy is determined from an enemy-specific base value + the player character's [[Hellsinker/Strategy#FINELINE (grazing)|graze range]], updating dynamically if the graze range changes.&lt;br /&gt;
&lt;br /&gt;
A visualization of seal ranges can be enabled by setting ''Emphasize:Seal Zone'' under ''Info Augmentation'' before starting the game, which will draw a teal-shaded hint zone with the radius ''base seal range + ''{{HoverSpan|50px at 640x480|''5000 units''}} around all sealable enemies. These hints are fixed size and do not respect the differences between characters. They will also not function during the tutorial/practice chamber or if the background visibility is set to 0.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin-left: auto; margin-right: auto; border: none; width: 50%;&amp;quot;&lt;br /&gt;
| [[File:Hs-sealrange.gif|frameless|center]]&amp;lt;br&amp;gt;Seal wearing off as the graze range switches to small mode while main shot is being fired.&amp;lt;br&amp;gt;Note how Kagura's seal range is larger than the hint zone when she stops shooting (60+64px vs 60+50px).&lt;br /&gt;
| [[File:Hs-sealrange2e.png|frameless|center]]&amp;lt;br&amp;gt;Meanwhile Fossilmaiden's seal range is smaller than the hint zone even when in big mode (60+36px vs 60+50px).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== UNCHAIN ===&lt;br /&gt;
----&lt;br /&gt;
Enemies marked with MASTER can be seen connected to multiple other enemies with red lines (SLAVEs). Destroying the MASTER will '''UNCHAIN''' the SLAVEs, causing them to self-destruct.&lt;br /&gt;
&lt;br /&gt;
UNCHAINing is important to [[Hellsinker#Spirits|Spirit]] scoring. In addition to granting increasing numbers of Spirits for each self-destructed SLAVE, some SLAVEs will drop [[Hellsinker#Items|Life Chips]] or fire revenge needles to be grazed, which can contribute very large quantities of Spirits. The total number of UNCHAINed enemies also improves the [[Hellsinker/Strategy#Inner Spirit Raising and Spirit Pooling (tick points)|tick points rate]]. Occasionally the reverse is true and killing the SLAVEs individually is more profitable.&lt;br /&gt;
&lt;br /&gt;
UNCHAINed enemies do not contribute to the player's [[Hellsinker#Kills|Kills]], so when playing for Kills one must instead avoid most UNCHAINs and kill the SLAVEs individually.&lt;br /&gt;
&lt;br /&gt;
=== BREAKTHROUGH ===&lt;br /&gt;
----&lt;br /&gt;
When reaching a certain threshold of [[Hellsinker#Spirits|Spirits]] or [[Hellsinker#Kills|Kills]] a '''BREAKTHROUGH''' will occur. The first BREAKTHROUGH occurs at 5200 Spirits or 2500 Kills (whichever comes first), and the second at 6200 Spirits or 5000 Kills (whichever wasn’t the first breakthrough). Achieving a BREAKTHROUGH has several effects:&lt;br /&gt;
* Grants an [[Hellsinker#Lives|Extend]]. If the player is at maximum lives, grants an Immortality bonus plus 200 or 160 extra Spirits.&lt;br /&gt;
* Causes a bullet cancel immediately and an [[Hellsinker#Items|Ingot]] cancel 65 frames later.&lt;br /&gt;
* Resets the NECESSARY value for Extends to its starting value, accelerating further Extends.&lt;br /&gt;
Carefully timing BREAKTHROUGHs for maximum Extend efficiency is worth considering in advanced [[Hellsinker#Scoring|scoring]].&lt;br /&gt;
&lt;br /&gt;
=== Cancellation Stars / Phantom Bullets ===&lt;br /&gt;
----&lt;br /&gt;
Mundanely cancelled enemy bullets (e.g. during a Discharge) turn into harmless white stars which persist for 30 frames, serving as a way to inform the player of bullet trajectories while enemy attacks are being negated. If an [[Hellsinker#Items|item]] cancel occurs during this situation, the stars convert into items just like active bullets do. This can enable more greedy Ingot cancels when finishing off bosses or Freeze cancels when [[Hellsinker#Tokens|Token]] scoring. Unlike real bullets, killing enemies near stars will not create LUNA Droplets.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin-left: auto; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Hs-starcancel.gif|frameless|center]]&amp;lt;br&amp;gt;Stars activated by a Discharge double-cancelling into Ingots.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shrine of Farewell ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center; width:14%;&amp;quot;&lt;br /&gt;
| [[File:HellsinkerShrineDoor.png|frameless|center]]One of the doors in the waiting room of the Shrine of Farewell.&amp;lt;br&amp;gt;The boss order shown here is Temperament Nil, Million Lives, Al4th, and Nine Lives.&lt;br /&gt;
|}&lt;br /&gt;
After [[Hellsinker#TERRA|TERRA]] is depleted, the player will detour to the '''Shrine of Farewell''' on the next Segment transition. The Shrine is a boss rush stage, featuring 4 bosses and 4 interstitial enemies. The order of appearance of the bosses is determined by which of the 24 doors the player selects at the beginning.&lt;br /&gt;
&lt;br /&gt;
Once the player has selected a boss order and entered the Shrine proper, some special rules apply for the duration of the boss rush:&lt;br /&gt;
* All [[Hellsinker#Spirits|Spirits]] from prior stages are Dozed Out and taken away.&lt;br /&gt;
* Irrespective of performance, the boss rush lasts for between 265 and 238 seconds depending on character.&lt;br /&gt;
* The player has infinite lives. [[Hellsinker#Lives|NECESSARY]] is frozen. Autobombs do not function.&lt;br /&gt;
* Each boss has 3 patterns, and each interstitial Kaname Stone enemy has one.&lt;br /&gt;
* Each pattern defeated awards a CRYSTALLIZE value depending on the [[Hellsinker#STELLA|STELLA]] level at the time and the number of misses.&lt;br /&gt;
* Bombing a Kaname Stone voids its CRYSTALLIZE entirely.&lt;br /&gt;
* Defeating all 16 patterns before the time runs out awards a final, bigger CRYSTALLIZE, and begins an extra sequence of many SCARY-STUPA enemies until the time depletes.&lt;br /&gt;
&lt;br /&gt;
When All Rerics Are Sunk, Ozzed Spirits Return in the form of [[Hellsinker#Items|Crystallized Spirits]], one for each CRYSTALLIZE achieved, to a maximum of 424. Each crystal is worth 0.5% of the total Spirits prior to entering the Shrine, for a maximum return of 212% Spirits. The crystals are also worth a large amount of NECESSARY, resulting in lots of Extends that will refill any missing lives and further improve Spirit scores with Immortality bonuses.&lt;br /&gt;
&lt;br /&gt;
Because of the huge implications of the Crystallized Spirits multiplier, Spirit scoreplayers need to ensure the Shrine appears at its latest opportunity (after Segment 7) and avoid dying or carelessly bombing to maximize crystal count. Players aiming for [[Hellsinker#Kills|Kills]] or [[Hellsinker#Tokens|Tokens]] will value speeding past the bosses to reach the SCARY-STUPA area as soon as possible.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Continuing ===&lt;br /&gt;
----&lt;br /&gt;
''Hellsinker.'' offers one Continue upon running out of lives. Using the Continue will skip some following Segments and send the player into a fake Segment 8, kicking them back to the title screen before the last boss. Additionally, completing the [[Hellsinker#Shrine of Farewell|Shrine of Farewell]] will disable the Continue system. In effect, it's functionally impossible to clear the game via Continue, and the option only exists to give a struggling player more practice.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
''Hellsinker.'' tracks 3 different, very distinct, scores: '''Spirits''', '''Kills''', and '''Tokens'''.&lt;br /&gt;
&lt;br /&gt;
=== Spirits ===&lt;br /&gt;
----&lt;br /&gt;
Familiar but convolutedly multi-faceted scoring.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Important specifics to Spirit scoreplay include:&lt;br /&gt;
* Maintaining [[Hellsinker#STELLA|STELLA]] level A at all times&lt;br /&gt;
* Perfect survival to maximize [[Hellsinker#Lives|Immortality]] bonuses and [[Hellsinker#Shrine of Farewell|Crystallized Spirits]]&lt;br /&gt;
* Grazing&lt;br /&gt;
* Milking enemies for Inner Spirit value or tick points&lt;br /&gt;
* [[Hellsinker#UNCHAIN|UNCHAINing]] enemies for extra [[Hellsinker#Items|Life Chips]], enhanced tick points rate, and direct Spirits&lt;br /&gt;
* Ingot cancels&lt;br /&gt;
* Shooting destructible bullets&lt;br /&gt;
* Crystallized Spirits collection technique (not relevant to all characters)&lt;br /&gt;
See [[Hellsinker/Strategy#Spirit_Scoring_Strategy|the Spirit section on the Strategy subpage]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Kills ===&lt;br /&gt;
----&lt;br /&gt;
Kill things number go up.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Important specifics to Kill scoreplay include:&lt;br /&gt;
* Destroying all parts of every enemy&lt;br /&gt;
* Killing SLAVEs instead of [[Hellsinker#UNCHAIN|UNCHAINing]] them&lt;br /&gt;
* Speedkilling to spawn more enemies&lt;br /&gt;
* Waiting to kill things so they create extra things to kill&lt;br /&gt;
* Speedrunning Segment 4 and [[Hellsinker#Shrine of Farewell|Shrine]] for more enemies&lt;br /&gt;
See [[Hellsinker/Strategy#Kill_Scoring_Strategy|the Kill section on the Strategy subpage]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Tokens ===&lt;br /&gt;
----&lt;br /&gt;
All of the bullets are coming with me.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Important specifics to Token scoreplay include:&lt;br /&gt;
* Collecting [[Hellsinker#Items|LUNA Crystals]] and Reliquiae&lt;br /&gt;
* Timing enemy kills to create LUNA Droplets&lt;br /&gt;
* Frozen Crystal bullet cancels&lt;br /&gt;
* Manipulating enemy movement and bullets with the [[Hellsinker#Suppression Radius|Suppression Radius]] for bigger cancels or more Droplets&lt;br /&gt;
* Strategic bombing or dying for item collection or repositioning&lt;br /&gt;
* Efficiently managing time on bosses to minimize Token decay&lt;br /&gt;
* Speedrunning Segment 4 and [[Hellsinker#Shrine of Farewell|Shrine]] for more cancels and Droplets&lt;br /&gt;
See [[Hellsinker/Strategy#Token_Scoring_Strategy|the Token section on the Strategy subpage]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Unlocks &amp;amp; Obscurities ==&lt;br /&gt;
&lt;br /&gt;
=== Unlocks ===&lt;br /&gt;
&lt;br /&gt;
''Hellsinker.'' contains many hidden features that must be unlocked by making progress in the game such as extra game modes, new title screens, and goodies like a cutscene viewer and music room.&lt;br /&gt;
&lt;br /&gt;
Unlocked by clearing Segment 4 without continuing:&lt;br /&gt;
* Title Screen 2. [[File:HellsinkerTitleScreen2.png|150px|thumb|right|Title Screen 2.]]&lt;br /&gt;
* Kagura, a fourth playable character.&lt;br /&gt;
* Segment Location, a practice mode. In order for a Segment to be unlocked in practice mode, you must reach (but not necessarily defeat) a Segment's boss, without continuing.&lt;br /&gt;
* Segments 1 through 3 Lead. These Lead segments are harder than the default versions (now called Behind) but offer greater scoring opportunities as a result. They can be freely selected in full runs.&lt;br /&gt;
&lt;br /&gt;
Unlocked by clearing Segment 7, continue allowed:&lt;br /&gt;
* Title Screen 3. [[File:HellsinkerTitle3.png|150px|thumb|right|Title Screen 3.]]&lt;br /&gt;
* Short Mission, an abbreviated run of the game. Short Mission is truncated to 5 segments instead of 8 and allows players to pick them from a series of groupings. Progress made in Short Mission counts for the purposes of unlocks such as Segment Location or beating the game.&lt;br /&gt;
&lt;br /&gt;
Unlocked by defeating the True Last Boss (Lost Property 771):&lt;br /&gt;
* Extra Segment 1, The Great Majority. Extra segments are selected from the title screen and take place after the events of Full Sequence Order and conclude the story. The Great Majority is a score attack based Segment.&lt;br /&gt;
&lt;br /&gt;
Unlocked by clearing The Great Majority:&lt;br /&gt;
* Extra Segment 2, The Way of All Flesh.&lt;br /&gt;
&lt;br /&gt;
Unlocked by clearing The Way of All Flesh:&lt;br /&gt;
* Title Screen 4. Additionally, title screens can now be freely changed in options. [[File:HellsinkerTitleScreen4.png|150px|thumb|right|Title screen 4.]]&lt;br /&gt;
* Strategy Recorder, a cutscene viewer. Strategy Recorder features extra cutscenes not seen during gameplay.&lt;br /&gt;
&lt;br /&gt;
Unlocked by viewing all cutscenes in Strategy Recorder, then closing the game:&lt;br /&gt;
* Sound Memoir, a music room. A final cutscene will play when you close the game, thanking you for your efforts. Congratulations!&lt;br /&gt;
&lt;br /&gt;
=== Easter Eggs ===&lt;br /&gt;
* Leaving the TRANSPORTER enemies on Segment 1L alive until the boss will cause them to ram into the boss and destroy it.&lt;br /&gt;
* Letting the Segment 4 boss time out with all of its parts intact will cause it to drop 6 Revives before leaving.&lt;br /&gt;
* Letting the Segment 7 boss time out with one life remaining will cause a unique bad ending.&lt;br /&gt;
* In the 1.009 version of the game, the Shrine of Farewell bosses display distorted cut-up dialogue messages at the start of each pattern. This is absent in later versions for unknown reasons.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Bugs ===&lt;br /&gt;
* '''Collision desync:''' In practice modes, colliding with certain physics objects can sometimes cause replay desyncs. These seem more likely to occur if the collision is near the beginning of the replay. Confirmed cases include S6 SCARY-STUPAs, S7 boss lances, S8 windmill blades, and the TLB. Full run replays don't seem to be at risk.&lt;br /&gt;
* '''TLB bullets desync:''' The TLB's bullet patterns may behave differently during replay playback and cause a desync. This can be fixed by restarting the game.&lt;br /&gt;
* '''Segment 5 initialization:''' In boss practice, the arms of the CURIOUSMEDIATOR sub-boss don't have their initial damage resistance set correctly.&lt;br /&gt;
* '''Possessed replay:''' In practice modes, partial replays created by quitting out mid-stage can continue past when they should have stopped, inheriting the input data from another replay saved in the same slot under a different rank setting.&lt;br /&gt;
* '''Spirits underflow:''' In some versions of the game, it's possible to use the [[Hellsinker/Strategy#Specific_to_tick_Spirits|tick point buffer overflow bug]] to wrap around a low Spirits total into UINT_MAX. This was fixed in Steam v8 / BOOTH v22.&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
* Much of the game's language and terminology, and some of the enemy designs and music, are derived from the developer's previous game, ''[[Radio Zonde]]''.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | Notable examples&lt;br /&gt;
|&lt;br /&gt;
* SOL, LUNA and STELLA are subcomponents of the scoring system. As a trio they refer to heavenly bodies (sun, moon, stars), in keeping with Radio Zonde's motif of the firmament. In Hellsinker., TERRA was introduced, and the four terms were reinterpreted into pairs of complimentary opposites (sun versus moon, heavens versus earth).&lt;br /&gt;
* Some PRAYERs come straight out of Radio Zonde, such as the Segment 6 flat elongated jets and the Segment 8 pointed obelisks. Others are clearly the same &amp;quot;model&amp;quot; but with a redesign, such as the red crabs.&lt;br /&gt;
* The attacks used by Dawn and Dusk are the same as those used by Radio Zonde protagonists Mahiro and Yozora. Furthermore, the Apostles' boss music is a remix of Radio Zonde's boss 1 music. This is taken to imply that Mahiro and Yozora were transformed into Dawn and Dusk, the plausibility of which is supported by the Segment 7 bad ending.&lt;br /&gt;
** The title of said boss track, &amp;quot;PAST RISINGS AGAIN&amp;quot;, is also the subtitle of Segment 7.&lt;br /&gt;
* The USE-type protagonists Nifun and Gofun are similar to Mistletoes.&lt;br /&gt;
* The bosses of stages 1, 5, 2 and 6 lend their respective names to the Kagura shottypes.&lt;br /&gt;
* The stage 7 boss, Denri, somewhat resembles Al4th, and has a similar pattern where she's shielded inside a rotating ring of orbs.&lt;br /&gt;
* The stage 8 boss, Aozora, somewhat resembles Old Rose, and drops rose bouquets upon defeat. Bird projectiles and white hexagonal plates also make an appearance.&lt;br /&gt;
|}&lt;br /&gt;
* The name CLAMBON comes from the short story ''Yamanashi'' by [https://en.wikipedia.org/wiki/Kenji_Miyazawa Kenji Miyazawa], where it's spelled クラムボン. In the story, a pair of baby river crabs discuss Clambon's simple life and abrupt death. It's not ever clear what Clambon is supposed to be; it's probably a make-believe by the baby crabs who are in the process of internalizing the nature of the world around them.&lt;br /&gt;
* The cat people encountered in the Shrine of Farewell, Nine Lives and Million Lives, are almost certainly a reference to the picture book ''The Cat that Lived a Million Times'' by [https://en.wikipedia.org/wiki/Y%C5%8Dko_Sano Yōko Sano]. Both said book and ''Hellsinker.'' have prominent themes of samsaric melancholia, and the titles of the boss cats' attacks are reminiscent of the events of the book.&lt;br /&gt;
* The final &amp;quot;boss&amp;quot; of the Shrine of Farewell has an incomprehensible nametag which changes constantly. These names are generated by selecting one or more entries on a list of silly titles and phrases, then randomly truncating them and mashing them together.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | List of phrases&lt;br /&gt;
| 末法経典ラッケナク || 廃棄されるべき奇跡ロニ・サパニ || 灰色の虹ロキシーネ || 網膜に灼き憑く夢想ロナトート&lt;br /&gt;
|-&lt;br /&gt;
| 禁忌の厨房クラク・ノーニ || 驟雨煙る終着駅ウェイス || 劣情の舞踏会VAV || 電装の麗人ビステクライネ&lt;br /&gt;
|-&lt;br /&gt;
| 英霊《名前を入れてください》|| 帰らぬ巨人ゼクオ || 全自動螺旋階段ネフラ・マフラ || 無垢なる反復フレカルメ&lt;br /&gt;
|-&lt;br /&gt;
| コルガネ主任の六重隠蔽錠 || 五感を欺くナナンの黄金蟲 || 無量の遊び紙イラツヅリ || モーレスマ断絶交差&lt;br /&gt;
|-&lt;br /&gt;
| 裏返しの逆三角ツックァノンノ || 沈黙の封櫃アーアイラ || アズトローネフ人工大海 || ケントラプ祝福凱歌&lt;br /&gt;
|-&lt;br /&gt;
| 無記名大墳墓ココネネトネ || 古の新世界エルタニル || 手慰みの花輪プラッツィ || 苦境を棄却する同伴者アノーン&lt;br /&gt;
|-&lt;br /&gt;
| 虚妄分解浄化槽チフラ || 甘露の蛇口フォキソ・ネィラ || 悠久加速追悼者イエド || 異端封鎖網１９９&lt;br /&gt;
|-&lt;br /&gt;
| 追憶の船頭ギーシャ || サザーロ婦人の拙い星空 || ムバナリ衒学追葬隊 || 虚ろの大王朝アーネイテ&lt;br /&gt;
|-&lt;br /&gt;
| 無明なる護り手パヨン || 空虚なる警報装置クヒナヴィーテ || ゲ・タリクトの遠い水面 || アルクローストの認め難き道標&lt;br /&gt;
|-&lt;br /&gt;
|禁忌の少女王レクターテ || トテ・リナユトの不眠戦志 || アネドミネド外典集大成 || 永夜の大いなる森サニル・ナクテ&lt;br /&gt;
|-&lt;br /&gt;
|完遂者キリヲが紡ぐ永久の均衡 || エイブス天文大伽藍 || 永久遅延器官ニャククルト || オモイの日誌（新装版&lt;br /&gt;
|-&lt;br /&gt;
|イヴァ・ガレンソ久遠桟敷 || エイルエンの鳥篭 || 週末を阻む偽終止テト・クォイン || 絶え難き誘惑フォ・ムビナ・ユッソ&lt;br /&gt;
|-&lt;br /&gt;
|追憶の逆止弁フラニース || 嘘吐き公爵カーチクィツァ || その名はルルル || ロイテの不確実病理図鑑&lt;br /&gt;
|-&lt;br /&gt;
|便所の蓋と呼ばれた少女Q || エーリ少年の詠む世界・第５章 || 遡行限界ブラン・ノクト || トゥーテヌラ大絶縁層&lt;br /&gt;
|-&lt;br /&gt;
|物部博士のめくるめく不条理 || 捏造楽団エラ・ルペッタ || エズの二律背反 || 根拠無き核心デスニテュロク&lt;br /&gt;
|-&lt;br /&gt;
|無音の鼓動プトラーニュ || イ・コヴァは羽ばたく、模造の翼で || ジェスクパ高層鎮魂塔 || ナクァックの私書箱&lt;br /&gt;
|}&lt;br /&gt;
* There are some inconsistencies between the information in the game manual and the release version. Presumably these things were true at some point and were later changed.&lt;br /&gt;
** It's claimed that Extends grant only 1 second of invincibility and that normal Extends cause Ingot cancels like BREAKTHROUGHs do.&lt;br /&gt;
** It's implied that manually delayed Discharges do not provide invincibility until released.&lt;br /&gt;
** It's claimed that Xanthez's charge attack is an alternative way of activating the Suppression Radius. In the release version, it does not resemble this at all.&lt;br /&gt;
** Several numbers are incorrect, such as some item values.&lt;br /&gt;
** The images on the &amp;quot;game events&amp;quot; page feature pre-release graphics, including Executor sprites in a more detailed style.&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Resources ==&lt;br /&gt;
# [https://shmuplations.com/hellsinker/ Hellsinker on Shmuplations] – 2019 developer interview.&lt;br /&gt;
# [https://youtube.com/channel/UCrl88SyQDeCN0PvDRz2q16A Beetle-Omiwatari's Youtube] – Game disassembly notes, trial version exploration, scoreplay.&lt;br /&gt;
# [https://hsmanual.web.fc2.com/hellsinker_manual_eng.html Hellsinker. Personal Manual] – One of the earliest and best quickstart guides to the game, originally written in 2008. JP and ENG.&lt;br /&gt;
# [https://w.atwiki.jp/hellsinker/ Ruminant's Whimper Wiki] – Japanese wiki for TONNOR games. Contains transcriptions of most of the original game text and links to various blogs, contemporary doujin circles and 2ch conversations.&lt;br /&gt;
# [https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=53078 Draft HellSinker ST by Zaarock]&lt;br /&gt;
&lt;br /&gt;
[[Category:True Last Boss]]&lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Bomb mechanic]]&lt;br /&gt;
[[Category:Bullet-cancelling mechanic]]&lt;br /&gt;
[[Category:Detachable module mechanic]]&lt;br /&gt;
[[Category:Doujin shooting games in English]]&lt;br /&gt;
[[Category:Grazing mechanic]]&lt;br /&gt;
[[Category:Medal mechanic]]&lt;br /&gt;
[[Category:Melee attack mechanic]]&lt;br /&gt;
[[Category:Option mechanic]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>User account</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Hellsinker&amp;diff=31297</id>
		<title>Hellsinker</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Hellsinker&amp;diff=31297"/>
		<updated>2024-08-17T17:22:35Z</updated>

		<summary type="html">&lt;p&gt;User account: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HellsinkerLogoTransparent.png|center|637px]]&lt;br /&gt;
&lt;br /&gt;
'''Hellsinker.''' (ヘルシンカー) is a vertical-scrolling [[doujin]] shooting game developed by Ruminant's Whimper for PC. After a trial version was released in 2004, the game underwent sweeping changes before completion, with the full version eventually being distributed at Comiket 72 in 2007. Since 2019, enhanced versions have been available digitally on Steam and [https://tonnor.booth.pm BOOTH]. The game's defining features are the varied and unconventional abilities of its playable characters, its obscure and obfuscated mechanics, its three different tracked scores, and its often inscrutable lore and unique aesthetic. The story follows 4 members of the mysterious organization GRAVEYARD as they attempt to reach and infiltrate the Cardinal Shaft, a giant tower responsible for the end of the world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;'''AN AWESOME PRAYER'''&amp;lt;br&amp;gt;'''IS''' &amp;lt;br&amp;gt;'''CONFLICT WITH US'''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'''KEEP YOUR DIGNITY'''&lt;br /&gt;
----&lt;br /&gt;
[[Hellsinker/Strategy|'''General Strategy''']] — [[Hellsinker/Segments|'''Segment Strategy''']]  —  [[Hellsinker/Video Index|'''Video Index''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
[[File:HellsinkerTitle1.png|thumb|200px|right|Title screen 1 of 4. Title screens are unlocked as you progress through the game.]]&lt;br /&gt;
&lt;br /&gt;
''Hellsinker.'' is a four-button game with 4 playable characters (one of which has 4 different load-outs, for an overall total of 7) and 9 stages (referred to as ''Segments'') in the main game. There are also unlockable harder versions of the first 3 Segments and 2 standalone Extra Segments. The game's three scoring systems are [[Hellsinker#Spirits|Spirits]], [[Hellsinker#Kills|Kills]], and [[Hellsinker#Tokens|Tokens]].&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''C (Press):''' Main shot. Tapping 5 times per second is optimal. Tapping faster will drain LUNA while providing no benefit.&lt;br /&gt;
* '''C (Hold):''' Charge attack. Some shots have autofire ability as well.&lt;br /&gt;
* '''X (Press or hold):''' Subweapon. The mechanics of this attack vary whether the button was pressed or held, and whether the subweapon gauge is filled to level 1 or 2.&lt;br /&gt;
* '''Z:''' Discharge attack (bomb). Discharge attacks clear the screen of bullets and make the player character invincible for some time.&lt;br /&gt;
* '''V:''' Activate slow movement. The exact behavior of this button is dependent on the ''Speed Control'' setting. Fossilmaiden uses this button to control her aiming direction instead.&lt;br /&gt;
&lt;br /&gt;
There are some additional controls that apply only to some characters:&lt;br /&gt;
&lt;br /&gt;
* ''' C (Tap rapidly):''' Additional shot weapon.&lt;br /&gt;
* ''' C (Hold) + X:''' Additional subweapon.&lt;br /&gt;
* ''' Z (Hold):''' Delay Discharge detonation. Invincibility is still applied immediately.&lt;br /&gt;
&lt;br /&gt;
=== HUD ===&lt;br /&gt;
----&lt;br /&gt;
[[File:HellsinkerHUD left.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
The lefthand side of the HUD focuses on gameplay features and contains vital information for any player.&lt;br /&gt;
# '''Rank and [[Hellsinker#Speed &amp;amp; Speed Control|Speed]] settings.''' Set before a run starts. Rank settings do not work outside Practice mode.&lt;br /&gt;
# [[Hellsinker#Lives|'''Lives.''']] Lives are indicated by the heart containers. Max denotes the maximum number you can stock at once, set before the run. The NECESSARY counter tracks Extend progress; when it falls below 0 you earn an Extend.&lt;br /&gt;
# [[Hellsinker#SOL|'''SOL gauge.''']] SOL determines the strength of your main shot and [[Hellsinker#Discharge|bombs]]. Levels are from 1 to 5. The number will flash red when a bomb is available.&lt;br /&gt;
# [[Hellsinker#LUNA|'''LUNA gauge.''']] LUNA determines your main shot's rate of fire. Has 3 levels, LO/MI/HI. Text will flash blue when HI, indicating maximum fire rate.&lt;br /&gt;
# [[Hellsinker#Subweapon_Gauge|'''Subweapon gauge.''']] Indicates the status of your subweapon. The bar indicates subweapon charge, while the rectangles indicate the level of attack available. For option type subweapons, MOUNT indicates the weapon is mounted to your character while INDEPEND indicates that it has been launched.&lt;br /&gt;
# [[Hellsinker#STELLA_.28Rank.29|'''STELLA gauge.''']] Also called rank. Levels go from 1 to 9 to A. The number will flash red when the gauge is filling and blue when it is emptying.&lt;br /&gt;
# '''Target name.''' Indicates the name of the last target hit. Can be ignored.&lt;br /&gt;
# [[Hellsinker#TERRA|'''TERRA gauge.''']] After being depleted, you will detour to a bonus Segment called the [[Hellsinker#Shrine of Farewell|Shrine of Farewell]] after the end of the current Segment.&lt;br /&gt;
&lt;br /&gt;
[[File:HellsinkerHUD right.png|637px|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
The righthand side of the HUD is mostly reserved for scoring info. Players playing for survival may ignore most of this.&lt;br /&gt;
&amp;lt;ol start=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hellsinker#Bootleg_Ghost|'''Autobomb status.''']] If an autobomb is available, it will say so here and state how many you have remaining for the current Segment. Otherwise it will tell you why an autobomb is not available.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hellsinker#Spirits|'''Spirit counter and gauges.''']] The top counter represents Spirits earned from all previous segments and the bottom shows the amount earned on the current Segment. These numbers are summed at the end of the Segment. The gauges represent decimal values of Spirit gains. A full gauge from top to bottom represents 1, 10, and 100 Spirits. This allows players to easily track Spirit changes of any size, no matter how large their score becomes. If a Spirit [[Hellsinker#BREAKTHROUGH|BREAKTHROUGH]] is achieved, the word BREAK will appear next to the word Spirit.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hellsinker#Kills|'''Kill counter.''']] This tracks the total number of kills made in a run. Like the Spirit counter, the top number tracks previous segments and the bottom number tracks the current Segment. BREAK will also appear next to Kills for a Kill BREAKTHROUGH.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;'''LUNA gem.''' The value inside the gem tracks the current LUNA Crystal level, which determines their Token value. The number outside tracks how many more crystals need to be collected or lost to change the level.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hellsinker#Tokens|'''Token counter.''']] Works similarly to the other two scores aside from lacking a BREAKTHROUGH.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;'''Timer.''' Counts the time (in seconds) since the start of the current Segment.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;'''FPS counter.''' Tracks your FPS, to 2 decimal places (ie 6000 is 60.00). At one time it was possible to configure this to also show VRAM usage and Object Count. It is unknown if this is still possible.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Characters / Executors ==&lt;br /&gt;
''Hellsinker.'' features four playable Executor characters, each with very different playstyles. Three of the characters are available by default, while the fourth, Kagura, is unlocked by clearing Segment 4 on a single credit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width:85%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:225px;&amp;quot; | Executor&lt;br /&gt;
! style=&amp;quot;width:30%;&amp;quot; | Background&lt;br /&gt;
! style=&amp;quot;width:45%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hs-portrait-deadliar.png|center]]'''Deadliar'''&lt;br /&gt;
| A mysterious veteran of GRAVEYARD who has a history with Cardinal. Fights alongside the Mistletoe Tobari-Maru.&lt;br /&gt;
| Focuses on strong but narrow attacks. Relies on his subweapon for coverage who can be freely placed to attack enemies with a small area-of-effect. His huge, high-power [[Hellsinker#Discharge|Discharge]] is his only tool for mass destruction, which can be manually delayed while still providing invincibility.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hs-portrait-fossilmaiden.png|center]]'''Fossilmaiden'''&lt;br /&gt;
| A particularly sickly member of GRAVEYARD who has formed a symbiotic bond with her Mistletoe, Saraba-Maru.&lt;br /&gt;
| Has a wide variety of specialized attacks, from melee range to covering extremely large areas of the screen. Can aim in 8 directions. Simultaneously the least and most mobile character. May be challenging to use before building up some familiarity. Two Discharges: a powerful bomb that flies up the screen, and an invincibility cloak with no offensive component.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hs-portrait-minogame.png|center]]'''Minogame'''&lt;br /&gt;
| A hermaphroditic artificial [https://en.wikipedia.org/wiki/Sokushinbutsu sokushinbutsu] confiscated by GRAVEYARD. Powerful enough to fight without a Mistletoe or equipment.&lt;br /&gt;
| Unusual toolset focusing on strong area-of-effect attacks, invincibility, and auras. Very good at getting out of tight spots. Discharge is a more genre-typical all-range, long-duration, high-commitment attack.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[File:hs-portrait-kagura.png|center]]'''Kagura / Kagura-Maru'''&lt;br /&gt;
| A Mistletoe used as a living weapons platform after being crippled by feedback from Minogame. Enclosed in a armored shell, she can't do much but fight.&lt;br /&gt;
| Four distinct load-outs. While varied, these are generally more &amp;quot;familiar&amp;quot; to other shmups than the other Executors, sharing a greater emphasis on the main shot weapon and less (ab)use of invulnerability.&lt;br /&gt;
|-&lt;br /&gt;
| '''散神無''' ''Chirijinmu''&amp;lt;br&amp;gt;'''Moon Cradle (Multi-Trajectory Shell)'''&lt;br /&gt;
| All-rounder whose every weapon features some kind of lingering hurtbox. The best at continuous reckless shooting. Has two manually aimable subweapons, and weak Discharges that only cost 2 SOL rather than emptying the gauge. Resembles [[ESP Ra.De.]]&lt;br /&gt;
|-&lt;br /&gt;
| '''劫殺''' ''Gousetsu''&amp;lt;br&amp;gt;'''Ecliptic Chariot (External Gunner)'''&lt;br /&gt;
| Wields an external, three-pronged turret that can be launched and retrieved freely. Poor offensive and scoring potential. Resembles [[Dragon Blaze]].&lt;br /&gt;
|-&lt;br /&gt;
| '''緋輪''' ''Himawari''&amp;lt;br&amp;gt;'''Infernal Sabbath (Variable Gun)'''&lt;br /&gt;
| High power main shot and no subweapon; instead, the subweapon button controls the spread of the main shot. Discharge is a traditional circular &amp;quot;nuke&amp;quot; bomb. Basic tools have high potential, but are hampered with blind spots and lack of versatility. Resembles the shot weapon from [[V-V]].&lt;br /&gt;
|-&lt;br /&gt;
| '''神弥''' ''Omiwatari''&amp;lt;br&amp;gt;'''Xanthez (Anti-Bacillus Saber)'''&lt;br /&gt;
| Experimental type with extremely high destruction potential limited by conditional gimmicks. Powerful, auto-aiming main shot that requires periodic reloading. Short-ranged blade weapons deal more damage with each physics object collided with; this includes some enemy bullet types, potentially stacking up to massive counterattacks. Has the most damaging and least defensive Discharge attack, a narrow laser beam.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Lives ===&lt;br /&gt;
----&lt;br /&gt;
The player starts with four lives. The '''Way of Life''' setting can change the maximum life cap to 6 (''Moderately''), 7 (''Prudently''), or 5 (''Drastic''). Please note that the game ends when you are hit with only one life icon left, '''not''' when you have zero; as such, it is better to think of your life icons as &amp;quot;hit points&amp;quot; rather than &amp;quot;spare lives&amp;quot; or &amp;quot;shields&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Extend progress is displayed by the '''NECESSARY''' counter, with an Extend being earned when NECESSARY falls below 0.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Hellsinker#Items|Item]] / Trigger || Effect on NECESSARY&lt;br /&gt;
|-&lt;br /&gt;
| Life Chip || -1&lt;br /&gt;
|-&lt;br /&gt;
| Ingot || -0.05&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Crystal or Frozen Crystal || -0.004&lt;br /&gt;
|-&lt;br /&gt;
| Reliquia || -0.05&lt;br /&gt;
|-&lt;br /&gt;
| Per frame, before boss warning || -0.0008, or -0.0016 if on last life&lt;br /&gt;
|-&lt;br /&gt;
| Per frame, Segment 8 boss || -0.001&lt;br /&gt;
|-&lt;br /&gt;
| Starting a new Segment || -4&lt;br /&gt;
|-&lt;br /&gt;
| Losing a life || -2&lt;br /&gt;
|-&lt;br /&gt;
| Losing a life after a recent death || Additional -2&lt;br /&gt;
|-&lt;br /&gt;
| Per frame REGEN ASSIST is active || -0.025 (1 death) to -0.0025 (4+ deaths)&lt;br /&gt;
|-&lt;br /&gt;
| Blue crystallized spirit &amp;lt;sup&amp;gt;sh.&amp;lt;/sup&amp;gt; || -0.5&lt;br /&gt;
|-&lt;br /&gt;
| Red crystallized spirit &amp;lt;sup&amp;gt;sh.&amp;lt;/sup&amp;gt; || -2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;sh.&amp;lt;/sup&amp;gt; &amp;lt;small&amp;gt;[[Hellsinker#Shrine of Farewell|Shrine of Farewell]] exclusive items.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upon gaining an Extend or respawning after a death, the player is invincible for 120 frames. The invincibility following an Extend has the unique property of being added on top of any current invincibility time. This can be abused to stack up more invincibility, so long as the player does not activate the [[Hellsinker#Invincibility_overwrite_bug|invincibility overwrite bug]].&lt;br /&gt;
&lt;br /&gt;
Gaining an Extend when at the life cap grants an '''Immortality''' bonus, awarding increasing quantities of [[Hellsinker#Spirits|Spirits]] with each bonus. Playing with a reduced life cap gives the player the opportunity to earn one or two extra Immortality bonuses at the cost of safety.&lt;br /&gt;
&lt;br /&gt;
How quickly individual Executors gain Extends is determined by their '''Life Scale''' and '''Expand''' attributes. Life Scale is the starting value of NECESSARY. Every time an Extend is earned, the base value increases by the Expand value. Characters with high Expand values will find their Extends becoming comparatively rare in the late game. The base value is reset when either type of [[Hellsinker#BREAKTHROUGH|BREAKTHROUGH]] is achieved.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor || Life Scale || Expand&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar || 20 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden || 18 || +3&lt;br /&gt;
|-&lt;br /&gt;
| Minogame || 23 || +1&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle) || 22 || +1&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot) || 19 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath) || 28 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez) || 16 || +3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SOL and LUNA ===&lt;br /&gt;
----&lt;br /&gt;
==== SOL ====&lt;br /&gt;
----&lt;br /&gt;
Discharges and main shot power are governed by the '''SOL gauge'''. SOL is measured in levels 1 to 5. A minimum of 3 SOL is required to use a [[Hellsinker#Discharge|Discharge]], with higher levels producing a more powerful and longer-lasting bomb. For all shots except Moon Cradle, performing a Discharge sets SOL to level 1; for Moon Cradle, Discharge lowers SOL by 2 levels.&lt;br /&gt;
&lt;br /&gt;
The SOL gauge refills over time. For several characters, the recharge rate is improved very slightly if LUNA is low, but this has little practical use.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Maximum SOL&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Time to charge a full SOL level at...&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 1'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 2'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 3'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 4'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 5'''&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| {{HoverSpan|52000/level|259999}}&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{HoverSpan|+182/frame|286 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|HI level when full, LO level otherwise|51199}}&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{HoverSpan|+70/frame|732 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | {{HoverSpan|52000/level|259999}}&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{HoverSpan|+160/frame|325 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle)&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{HoverSpan|+160/frame|325 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot)&lt;br /&gt;
| {{HoverSpan|+345/frame|151 frames}}&lt;br /&gt;
| {{HoverSpan|+100/frame|520 frames}}&lt;br /&gt;
| {{HoverSpan|+245/frame|213 frames}}&lt;br /&gt;
| {{HoverSpan|+300/frame|174 frames}}&lt;br /&gt;
| {{HoverSpan|+400/frame|130 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{HoverSpan|+225/frame|232 frames}}&lt;br /&gt;
| {{HoverSpan|+160/frame|325 frames}}&lt;br /&gt;
| {{HoverSpan|+40/frame|1300 frames}}&lt;br /&gt;
| {{HoverSpan|+500/frame|104 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| {{HoverSpan|+320/frame|163 frames}}&lt;br /&gt;
| {{HoverSpan|+220/frame|237 frames}}&lt;br /&gt;
| {{HoverSpan|+120/frame|434 frames}}&lt;br /&gt;
| {{HoverSpan|+50/frame|1040 frames}}&lt;br /&gt;
| {{HoverSpan|+2000/frame|26 frames}}&lt;br /&gt;
|}&lt;br /&gt;
The gauge can also be refilled by collecting [[Hellsinker#Items|SOL Pieces]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Value of SOL piece&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Normal'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''The Great Majority (Extra 1)'''&lt;br /&gt;
|-&lt;br /&gt;
| Not Fossilmaiden&lt;br /&gt;
| {{HoverSpan|1/16 level|3200}}&lt;br /&gt;
| {{HoverSpan|~1/49 level|1066}}&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|1/64|800}}&lt;br /&gt;
| {{HoverSpan|~1/193|266}}&lt;br /&gt;
|}&lt;br /&gt;
Whenever the &amp;quot;discharge available&amp;quot; sound plays, the player becomes invincible very briefly (12 frames).&lt;br /&gt;
&lt;br /&gt;
==== LUNA ====&lt;br /&gt;
----&lt;br /&gt;
The level of the '''LUNA gauge''' governs the rate of fire of your main shot. The gauge drains by a value each time the shot button is pressed, drains per bullet fired, and recovers over time.&lt;br /&gt;
&lt;br /&gt;
Shots are fired in 0.2 second bursts (12 frames); pressing the shot button more than 5 times per second will continue to apply the LUNA drain on press but will not fire additional bullets. Even if the player's tap timing is imperfect, the LUNA drain will still be dramatically softened so long as the inaccuracy is no more than a few frames.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Maximum LUNA&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | LUNA drain when shot button pressed&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Drain per bullet&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Other firing modes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Minimum'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''1 frame early'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''2 frames early'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''3 frames early'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''4 frames early'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Earlier still'''&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| {{HoverSpan|51200 per level|153599}}&amp;lt;br&amp;gt;'''Minimum:''' 12800&lt;br /&gt;
| -70&lt;br /&gt;
| -220&lt;br /&gt;
| -320&lt;br /&gt;
| -370&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -820&lt;br /&gt;
| {{HoverSpan|7 shots per burst|-365}}&lt;br /&gt;
| '''NARROW PIERCING:'''&amp;lt;br&amp;gt;Additional -120/frame&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|HI level when full, LO level otherwise|51199}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | 0&lt;br /&gt;
| 0&lt;br /&gt;
| '''BREAKING CHAIN:'''&amp;lt;br&amp;gt;LUNA set to 0&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{HoverSpan|51200 per level|153599}}&lt;br /&gt;
| -100&lt;br /&gt;
| -400&lt;br /&gt;
| -700&lt;br /&gt;
| -1000&lt;br /&gt;
| -1300&lt;br /&gt;
| -2700&lt;br /&gt;
| {{HoverSpan|7 shots per burst|-400}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle)&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;6&amp;quot; | -485&lt;br /&gt;
| {{HoverSpan|11 shots per burst|-105}}&lt;br /&gt;
| '''Autofire:'''&amp;lt;br&amp;gt;No extra cost&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot)&lt;br /&gt;
| {{HoverSpan|51200 per level|140799}}&lt;br /&gt;
| {{HoverSpan|11 shots per burst|-90}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| {{HoverSpan|51200 per level|140799}}&amp;lt;br&amp;gt;'''Minimum:''' 25600&lt;br /&gt;
| {{HoverSpan|11 shots per burst|-112}}&lt;br /&gt;
| '''OVER FIRING:'''&amp;lt;br&amp;gt;Additional -235/frame&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| 240000&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | 0&lt;br /&gt;
| {{HoverSpan|6 shots per burst|-10000}}&lt;br /&gt;
| '''FULLAUTO FIRING:'''&amp;lt;br&amp;gt;No extra cost&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The LUNA recovery rate accelerates for as long as LUNA is not spent. Having less SOL improves the recovery rate. For Deadliar and Minogame, recovery starts 8 frames after pressing the shot button (during the final 4 frames of a shot burst). For Kagura, recovery only starts when not shooting.&lt;br /&gt;
&lt;br /&gt;
Additional layers of LUNA recovery can be applied by grazing bullets or by staying close to enemies (both scaling up with quantity). These factors are independent of shooting, so they also influence how long the player's LUNA lasts. Thanks to this, shooting at point-blank range can sometimes be sustained for a long time or even perpetually.&lt;br /&gt;
&lt;br /&gt;
Fossilmaiden's LUNA recovery does not scale. It is always {{HoverSpan|233 frames full charge|220 per frame}}, or {{HoverSpan|2560 frames full charge|20 per frame}} while firing main shot.&lt;br /&gt;
&lt;br /&gt;
Xanthez's recovery rate is very slow immediately after firing and is not improved by enemy proximity or low SOL. If LUNA reaches 0, it refills much faster but cannot be spent until it fully refills. It may be helpful to think of Xanthez's shot as a &amp;quot;solid ammo&amp;quot; weapon that needs to be reloaded, as opposed to the other characters' &amp;quot;energy&amp;quot; shots that are recharging constantly.&lt;br /&gt;
&lt;br /&gt;
LUNA can also be refilled by collecting [[Hellsinker#Items|LUNA-related items]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Value of LUNA item&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''LUNA Crystal'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''LUNA Droplet'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Frozen Crystal'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''LUNA Chaff'''&lt;br /&gt;
|-&lt;br /&gt;
| Not Fossilmaiden&lt;br /&gt;
| {{HoverSpan|1/192, Xanthez: 1/300|800}}&lt;br /&gt;
| {{HoverSpan|1/960, Xanthez: 1/1500|160}}&lt;br /&gt;
| {{HoverSpan|1/384, Xanthez: 1/600|400}}&lt;br /&gt;
| {{HoverSpan|1/128, Xanthez: 1/200|1200}}&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|1/128|400}}&lt;br /&gt;
| {{HoverSpan|1/640|80}}&lt;br /&gt;
| {{HoverSpan|~1/427|120}}&lt;br /&gt;
| {{HoverSpan|~1/85|600}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Subweapon Gauge ===&lt;br /&gt;
----&lt;br /&gt;
The '''subweapon gauge''' determines the power (and in some cases, the type of attack) of your subweapon. It has 2 levels, is expended when you fire your subweapon, and fills when you are not using your subweapon. How the gauge behaves is character-dependent:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor || Charge time || Supercharge time || Supercharge behavior&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a || 75 frames || Firing main shot gradually depletes it to level 1&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a || 90 frames || Fills while subweapon button is held, may not have a purpose{{template:unconfirmed}}&lt;br /&gt;
|-&lt;br /&gt;
| Minogame || 134 frames || 120 frames || Firing main shot gradually depletes it to level 1&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle) || 120 frames || Level 2: 60 frames&amp;lt;br&amp;gt;Level 3: +120 frames || Manually charged during grenade subweapon&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot) || 18 frames || 180 frames || Firing main shot instantly sets it to level 1, may not have a purpose{{template:unconfirmed}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath) || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez) || 45 frames || 80 frames || Firing main shot instantly sets it to level 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== STELLA (Rank) ===&lt;br /&gt;
----&lt;br /&gt;
The ''Hellsinker.'' [[Help:Glossary#Rank|rank]] system is termed '''STELLA''', ranging through 10 levels from 1 to A. The beginning of a run always sets the STELLA gauge to 1 (adjustable for practice mode only in the options) and a proportion of your ending STELLA is lost at the beginning of a new Segment. Maximizing STELLA is extremely important for [[Hellsinker#Spirits|Spirit]] scoring as it scales all sources of incoming Spirits and also enhances Spirit-relevant enemy attacks, such as the number of destructible bullets and the length of grazable needle bullets. Most Segments feature a specific trick early on for reaching maximum STELLA quickly.&lt;br /&gt;
&lt;br /&gt;
The practical consequences of STELLA on the game's difficulty are small, mostly affecting bullet speed. In rare cases, differing STELLA levels will trigger different boss patterns.&lt;br /&gt;
&lt;br /&gt;
Actions which will increase STELLA:&lt;br /&gt;
* Picking up green STELLA [[Hellsinker#Items|items]], LUNA Chaff, Comets or Reliquiae&lt;br /&gt;
* Picking up large quantities of other items&lt;br /&gt;
* Collecting Spirits&lt;br /&gt;
* Staying close to some enemy types&lt;br /&gt;
* [[Hellsinker/Strategy#Inner_Spirit_Raising_and_Spirit_Pooling_.28tick_points.29|Hitting things rapidly]]&lt;br /&gt;
* Not getting hit for at least 20 seconds (reduces passive STELLA loss, effect scales incrementally over time)&lt;br /&gt;
* Some effects are enhanced near the top of the screen&lt;br /&gt;
&lt;br /&gt;
Actions which will decrease STELLA:&lt;br /&gt;
* Getting hit&lt;br /&gt;
* Getting hit more than once within 30 seconds&lt;br /&gt;
* Picking up pink STELLA items&lt;br /&gt;
* Cancelling bullets with [[Hellsinker#Discharge|Discharge]] or with the [[Hellsinker#Suppression_Radius|Suppression Radius]]&lt;br /&gt;
* Staying close to the bottom of the screen&lt;br /&gt;
&lt;br /&gt;
The minimum amount of STELLA preserved after completing a Segment increases over the course of the game dependent on your end-of-stage SURVIVABILITY award and your number of lives at that time.&amp;lt;br&amp;gt;&lt;br /&gt;
The amount of STELLA lost after completing a Segment also increases dependent on your overall survival performance, number of Extends gained, and a [[Hellsinker/Strategy#Stage-specific modifiers|stage-specific value]]. Notably, [[Hellsinker#Bootleg_Ghost|autobombing]] can reduce the amount of lost STELLA without penalizing the minimum preservation level.&amp;lt;br&amp;gt;&lt;br /&gt;
A detailed analysis of STELLA preservation mechanics can be found [https://www.youtube.com/post/UgkxM-xhnsFaTnA5E9KVfUpzV9fyaQbI0mBu in this post].&lt;br /&gt;
&lt;br /&gt;
=== TERRA ===&lt;br /&gt;
----&lt;br /&gt;
The '''TERRA gauge''' determines the timing of the player's visit to the [[Hellsinker#Shrine of Farewell|Shrine of Farewell]], a special bonus Segment. TERRA begins at its maximum of 240; the player is sent to the Shrine after it reaches 0. TERRA will not fall on Segments 1B and 2B. As the Shrine has massive Spirit scoring ramifications, when Spirit scoring it is vital to avoid taking unnecessary hits in order to delay the Shrine's appearance for as long as possible.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Event || Effect on TERRA&lt;br /&gt;
|-&lt;br /&gt;
| Autobomb || -6&lt;br /&gt;
|-&lt;br /&gt;
| Losing a life || -10~20, see below&lt;br /&gt;
|-&lt;br /&gt;
| Losing a life after a recent death || -20~40, see below&lt;br /&gt;
|-&lt;br /&gt;
| Losing a [[Hellsinker#Items|Life Chip]] || -1&lt;br /&gt;
|-&lt;br /&gt;
| Losing a Revive item || -25&lt;br /&gt;
|-&lt;br /&gt;
| Losing other items except LUNA Droplets || -0.01&lt;br /&gt;
|-&lt;br /&gt;
| Exiting a Segment || ( 60 - number of cleared stages^2 ) * -0.5 - 10&lt;br /&gt;
|-&lt;br /&gt;
| Exiting a Segment in [[Hellsinker#Bootleg_Ghost|Solidstate]] || Additional -8&lt;br /&gt;
|-&lt;br /&gt;
| Exiting Segment 5 || Additional -15&lt;br /&gt;
|-&lt;br /&gt;
| Exiting Segment 6 || Additional -30&lt;br /&gt;
|-&lt;br /&gt;
| Exiting Segment 7 || Additional -380&lt;br /&gt;
|-&lt;br /&gt;
| Gaining an [[Hellsinker#Lives|Extend]] || +7&lt;br /&gt;
|-&lt;br /&gt;
| Collecting a Reliquia || +0.05 on Segment 3L, else +0.2&lt;br /&gt;
|-&lt;br /&gt;
| Destroying KAREIDOSCOPE once (FATE CONTROL) || +2.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The TERRA loss from dying is increased by:&lt;br /&gt;
* The number of deaths on the current Segment&lt;br /&gt;
* The number of misses in total, including autobombs&lt;br /&gt;
* Each STELLA level below A before the death&lt;br /&gt;
The TERRA loss from dying is mitigated by:&lt;br /&gt;
* [[Hellsinker/Strategy#Stage-specific modifiers|A stage-specific value]]&lt;br /&gt;
* 3+ deaths on the current Segment&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
''Hellsinker.'' features 14 items (termed Relics). There is a hard limit of 512 simultaneous items; items spawned past this limit will not appear.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 80%&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; | Appearance conditions&lt;br /&gt;
! style=&amp;quot;width: 12%;&amp;quot; | Token value&lt;br /&gt;
! [[Hellsinker#LUNA|LUNA]] value&lt;br /&gt;
! [[Hellsinker#Lives|NECESSARY]] value&lt;br /&gt;
! Description/other effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sol piece.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''SOL Piece'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Dropped by many enemies.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Increases [[Hellsinker#SOL|SOL]]. Horizontal trajectory is slightly magnetized to the player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Luna_Crystals.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''LUNA Crystal'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Dropped by many enemies.&lt;br /&gt;
| {{HoverSpan|1/20 to ~1/3.07|0.05 to 0.32533}}&amp;lt;br&amp;gt;[[Hellsinker/Strategy#Token_Values|(Gem level)]]&lt;br /&gt;
| {{HoverSpan|Fossilmaiden: 400|800}}&lt;br /&gt;
| {{HoverSpan|1/250|0.004}}&lt;br /&gt;
| Flies upwards instead of falling down. Contributes to the gem level. Decays the gem level if lost (level will no longer drop after reaching level 6).&amp;lt;br&amp;gt;Can be collected in a small radius if the main shot button is not being held down, and can be auto-collected from the entire screen by using Discharge.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Luna_droplet.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''LUNA Droplet'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Generated when a target is destroyed with enemy bullets nearby to it (range based on enemy hitbox size).&lt;br /&gt;
| '''During stage:'''&amp;lt;br&amp;gt;{{HoverSpan|~1/6|0.16225}}&amp;lt;br&amp;gt;'''During boss:'''&amp;lt;br&amp;gt;{{HoverSpan|~1/25|0.0405}}&lt;br /&gt;
| {{HoverSpan|Fossilmaiden: 80|160}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Contributes to the gem level but does not cause it to degrade if lost.&amp;lt;br&amp;gt;Can be collected in a small radius if the main shot button is not being held down.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hs-frozen-crystal.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Frozen Crystal'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Generated from bullet cancels after killing specific enemies.&lt;br /&gt;
| {{HoverSpan|3/2|1.5}}&lt;br /&gt;
| {{HoverSpan|Fossilmaiden: 120|400}}&lt;br /&gt;
| {{HoverSpan|1/250|0.004}}&lt;br /&gt;
| Automatically collected.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Luna_chaff.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''LUNA Chaff'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Generated when destroying bullets with the Suppression Radius.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| {{HoverSpan|Fossilmaiden: 600|1200}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Increases [[Hellsinker#STELLA_.28Rank.29|STELLA]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Life_chip.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Life Chip'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Dropped by specific enemies.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| Horizontal trajectory is slightly magnetized to the player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ingot.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Ingot'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Generated from bullet cancels, typically after killing a boss.&lt;br /&gt;
| {{HoverSpan|1/15 to ~1/5.58|0.06666 to 0.17916}}&amp;lt;br&amp;gt;[[Hellsinker/Strategy#Token_Values|(STELLA level)]]&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| {{HoverSpan|1/20|0.05}}&lt;br /&gt;
| Worth 0.2 Spirits.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hs-crystalspirit-merged.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Crystallized Spirits'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Appear at the end of the [[Hellsinker#Shrine of Farewell|Shrine of Farewell]] dependent on player performance. &lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| '''Blue:'''&amp;lt;br&amp;gt;{{HoverSpan|1/2|0.5}}&amp;lt;br&amp;gt;'''Red:'''&amp;lt;br&amp;gt;2&lt;br /&gt;
| Either type is worth 0.5% of total Spirits earned before entering the Shrine (ACHIEVEMENT). Magnetized to a spot below the player with a randomized offset.{{template:unconfirmed}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Terra_relic.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Reliquia'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Dropped by multi-part enemies.&lt;br /&gt;
| {{HoverSpan|1/12|0.08333}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| {{HoverSpan|1/20|0.05}}&lt;br /&gt;
| Worth 0.05 [[Hellsinker#TERRA|TERRA]] on Segment 3L, otherwise worth 0.2 TERRA. Raises STELLA. Moves very quickly but is significantly magnetized to the player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Young_stella.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Young STELLA'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Appear in fixed places. Can appear in groups when fulfilling [[Hellsinker/Strategy#STELLA Tricks|stage-specific conditions]].&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Raises STELLA level by 1 immediately, and then a further ~1/2 level over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Old_stella.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Old STELLA'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Appear in fixed places or when activating [[Hellsinker#APPEASEMENT and SELF ECLIPSE|SELF ECLIPSE]].&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Lowers STELLA over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Comet.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Comet'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| On player death, 1 is dropped per STELLA level lost.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Raises STELLA by 0.75 levels.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Revive.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Revive'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Appear very rarely under special conditions.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Instantly grants an extra life if the player is below max lives. Does not grant an Immortality bonus or affect the Extend count.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Item collection ===&lt;br /&gt;
----&lt;br /&gt;
The base collection range varies by item type.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Range&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Chaff&lt;br /&gt;
| {{HoverSpan|16px at 640x480|1600 units}}&lt;br /&gt;
|-&lt;br /&gt;
| Reliquia&lt;br /&gt;
| {{HoverSpan|32px at 640x480|3200 units}}&lt;br /&gt;
|-&lt;br /&gt;
| Crystallized Spirits&lt;br /&gt;
| {{HoverSpan|33px at 640x480|3300 units}}&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Droplet&lt;br /&gt;
| {{HoverSpan|34px at 640x480|3400 units}}&lt;br /&gt;
|-&lt;br /&gt;
| Others&lt;br /&gt;
| {{HoverSpan|30px at 640x480|3000 units}}&lt;br /&gt;
|}&lt;br /&gt;
Some characters have extra collection range which is added to the base range. This only applies when directly collecting items.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor&lt;br /&gt;
! Extra range&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
| {{HoverSpan|5px at 640x480|500 units}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura&lt;br /&gt;
| {{HoverSpan|3px at 640x480|300 units}}&lt;br /&gt;
|}&lt;br /&gt;
Options have their own collection range.&lt;br /&gt;
  (item base range) / 2 + (subweapon range * 0.75)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor&lt;br /&gt;
! Subweapon&lt;br /&gt;
! Range * 0.75&lt;br /&gt;
! Common effective range&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Tobari-Maru&amp;lt;br&amp;gt;(Deadliar)&lt;br /&gt;
| Chain (level 1)&lt;br /&gt;
| {{HoverSpan|46.5px at 640x480|4650 units}}&lt;br /&gt;
| {{HoverSpan|61.5px at 640x480|~6150 units}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chain (level 2)&lt;br /&gt;
| {{HoverSpan|48px to 95.7px at 640x480|4800 to 9577 units}}&lt;br /&gt;
| {{HoverSpan|63px to 110px at 640x480|~6300 to ~11077 units}}&lt;br /&gt;
| Range increases when Deadliar is nearby.&lt;br /&gt;
|-&lt;br /&gt;
| Held throw&lt;br /&gt;
| {{HoverSpan|54px at 640x480|5400 units}}&amp;lt;br&amp;gt;{{HoverSpan|Oscillates between the two values|(4000)}}&lt;br /&gt;
| {{HoverSpan|69px at 640x480|~6900 units}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saraba-Maru&amp;lt;br&amp;gt;(Fossilmaiden)&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
| {{HoverSpan|37.5px at 640x480|3750 units}}&lt;br /&gt;
| {{HoverSpan|52.5px at 640x480|~5250 units}}&lt;br /&gt;
| Always active.&lt;br /&gt;
|-&lt;br /&gt;
| Ecliptic Chariot&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
| {{HoverSpan|18px at 640x480|1800 units}}&lt;br /&gt;
| {{HoverSpan|33px at 640x480|~3300 units}}&lt;br /&gt;
| Potentially smaller than Kagura's base range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Common Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Speed &amp;amp; Speed Control ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Player movement speed is determined by character and the subweapon status they are in. Additionally, most characters have a slow movement mode which can be configured with the '''Speed Control''' setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:45%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Executor&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Status&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Distance per frame&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Deadliar&lt;br /&gt;
| &lt;br /&gt;
| {{HoverSpan|5.6px at 640x480|560 units}}&amp;lt;br&amp;gt;————————————————→&lt;br /&gt;
|-&lt;br /&gt;
| While aiming subweapon&lt;br /&gt;
| {{HoverSpan|1.4px at 640x480|140 units}}&amp;lt;br&amp;gt;———→&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Fossilmaiden&lt;br /&gt;
|&lt;br /&gt;
| {{HoverSpan|4.48px at 640x480, implemented as 80% modifier of 560|448 units}}&amp;lt;br&amp;gt;————————————→&lt;br /&gt;
|-&lt;br /&gt;
| During Anchor Device&lt;br /&gt;
| {{HoverSpan|3.73px at 640x480, implemented as 66.66% modifier of 560|373 units}}&amp;lt;br&amp;gt;——————————→&lt;br /&gt;
|-&lt;br /&gt;
| During Lance Device&lt;br /&gt;
| {{HoverSpan|6.72px at 640x480, implemented as 120% modifier of 560|672 units}}&amp;lt;br&amp;gt;———————————————————→&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
|&lt;br /&gt;
| {{HoverSpan|5.2px at 640x480|520 units}}&amp;lt;br&amp;gt;——————————————→&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Kagura (Moon Cradle)&lt;br /&gt;
| &lt;br /&gt;
| {{HoverSpan|5.3px at 640x480|530 units}}&amp;lt;br&amp;gt;———————————————→&lt;br /&gt;
|-&lt;br /&gt;
| While aiming subweapon&lt;br /&gt;
| {{HoverSpan|1.32px at 640x480|132 units}}&amp;lt;br&amp;gt;———→&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Kagura (Ecliptic Chariot)&lt;br /&gt;
| Docked&lt;br /&gt;
| {{HoverSpan|5.6px at 640x480|560 units}}&amp;lt;br&amp;gt;————————————————→&lt;br /&gt;
|-&lt;br /&gt;
| Undocked&lt;br /&gt;
| {{HoverSpan|4.0px at 640x480|400 units}}&amp;lt;br&amp;gt;———————————→&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| &lt;br /&gt;
| {{HoverSpan|4.8px at 640x480|480 units}}&amp;lt;br&amp;gt;—————————————→&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| &lt;br /&gt;
| {{HoverSpan|6.0px at 640x480|600 units}}&amp;lt;br&amp;gt;—————————————————→&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Speed Control''' is set before a run. It determines how the player accesses slow movement. This setting has no effect on Fossilmaiden.&lt;br /&gt;
* '''Automatic:''' Move at 50% speed while the shot button is held (20 frame delay)&lt;br /&gt;
* '''Momentary:''' Move at 50% speed while the slow button is held (immediate)&lt;br /&gt;
* '''Alternative:''' Toggle 50% speed when the slow button is pressed&lt;br /&gt;
* '''Triphase:''' Cycle though full speed, 82% speed and 64% speed when slow button is pressed&lt;br /&gt;
Slow movement modifiers stack with other speed changes e.g. aiming a subweapon. Except in Triphase, all changes to the speed modifier are interpolated over a few frames at a character-specific rate. Speed changes in Triphase are instant.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor&lt;br /&gt;
! Interpolation time of speed change&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&amp;lt;br&amp;gt;Minogame&lt;br /&gt;
| 10 frames&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|Effectively less when activating Lance Device as the speed spikes very early|20 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura&lt;br /&gt;
| 5 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Infernal Sabbath speed modifier ====&lt;br /&gt;
Infernal Sabbath has some additional effects related to the Speed Control setting, concerning the shot and subweapon buttons. Depending on the configuration, these changes may not be obvious due to only occurring for a few frames at a time, or may be disruptive. When two sources are opposing (downward trend in fast mode or upward trend in slow mode), the result is a ~76.46% speed modifier, assuming that it's even possible to stabilize it.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Speed Control&lt;br /&gt;
! Extra Kagura3 behavior&lt;br /&gt;
|-&lt;br /&gt;
| Automatic&lt;br /&gt;
| In addition to normal behavior, immediately switches to 50% speed while the subweapon button is held.&lt;br /&gt;
|-&lt;br /&gt;
| Momentary&lt;br /&gt;
| '''Slow button not held:''' Trends towards 50% speed when pressing or releasing the subweapon button.&amp;lt;br&amp;gt;'''Slow button not held, subweapon button held:''' Trends towards 50% speed when pressing the shot button.&amp;lt;br&amp;gt;'''Slow button held:''' Trends towards 100% speed when pressing or releasing the subweapon button or shot button.&amp;lt;br&amp;gt;'''Slow button held, shot button held:''' Behaves normally.&lt;br /&gt;
|-&lt;br /&gt;
| Alternative&lt;br /&gt;
| Trends towards 100% speed when pressing or releasing the shot button.&amp;lt;br&amp;gt;Trends towards 50% speed when pressing or releasing the subweapon button.&lt;br /&gt;
|-&lt;br /&gt;
| Triphase&lt;br /&gt;
| Behaves normally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bootleg Ghost ===&lt;br /&gt;
----&lt;br /&gt;
Set before a run. Determines '''Auto-Rejection''' (autobomb) behavior. Autobombs can triggered up to three times per Segment. After an autobomb, the player is invincible for 120 frames.&lt;br /&gt;
* '''Aspirant'''&lt;br /&gt;
** Autobombs will activate if the [[Hellsinker#SOL|SOL gauge]] is at maximum level and the player has less than 4 lives.&lt;br /&gt;
** When activated, nearly all SOL is lost. (Internal SOL value is divided by 7)&lt;br /&gt;
* '''Solidstate'''&lt;br /&gt;
** Autobombs will activate any time Discharge is available.&lt;br /&gt;
** When activated, all SOL is lost.&lt;br /&gt;
** More [[Hellsinker#TERRA|TERRA]] is lost when exiting a Segment.&lt;br /&gt;
* '''Adept'''&lt;br /&gt;
** No autobomb.&lt;br /&gt;
** The [[Hellsinker#Suppression Radius|Suppression Radius]] only activates when the main shot button is held, and activates faster.&lt;br /&gt;
** Changes the graze range and [[Hellsinker#Sealing Enemies|seal]] range behavior for most characters. Details in [[Hellsinker/Strategy#FINELINE (grazing)|the strategy subpage]].&lt;br /&gt;
&lt;br /&gt;
=== Suppression Radius ===&lt;br /&gt;
----&lt;br /&gt;
All characters have a '''Suppression Radius''' which is activated by not firing the main shot for 60 frames, or by holding the shot button for 20 frames in Adept.&lt;br /&gt;
&lt;br /&gt;
The Suppression Radius takes the form of a light blue circle around the character. Its effective radius is {{HoverSpan|64px at 640x480|6400 units}}. It slows down many types of bullets and, for a smaller number of them, will eventually destroy them entirely. Destroying bullets with the Suppression Radius causes [[Hellsinker#STELLA (Rank)|STELLA]] to fall, and produces small [[Hellsinker#Items|LUNA Chaff]] items which will more than recover the lost rank if collected. It also deals a very small amount of contact damage.&lt;br /&gt;
&lt;br /&gt;
Fossilmaiden's Suppression Radius works differently as it is only active while her subweapons are active. It is much smaller than the other characters', and does not change with Bootleg Ghost setting. During the Anchor Device subweapon, it has a {{HoverSpan|42px at 640x480|4200 unit}} radius. During the Lance Device subweapon, it has a {{HoverSpan|28px at 640x480|2800 unit}} radius around Fossilmaiden and a {{HoverSpan|36px at 640x480|3600 unit}} radius around Saraba-Maru; in this case, the radius around Fossilmaiden is also less effective at destroying bullets.{{template:unconfirmed}}&lt;br /&gt;
&lt;br /&gt;
Other weapons should be used versus destructible bullets as the Radius' suppression effect takes priority over its contact damage.&lt;br /&gt;
&lt;br /&gt;
==== APPEASEMENT and SELF ECLIPSE ====&lt;br /&gt;
Continuously touching bullets with the Suppression Radius causes a number labeled '''APPEASEMENT''' to appear, counting down from 80 for as long as bullets continue to be inside the Radius. When the counter reaches 0, '''SELF ECLIPSE''' occurs:&lt;br /&gt;
* Two [[Hellsinker#Items|pink STELLA]] items appear at the top of the screen.&lt;br /&gt;
* The player becomes invulnerable very briefly (10 frames).&lt;br /&gt;
* APPEASEMENT is disabled for 60 frames.&lt;br /&gt;
The base fall rate of the APPEASEMENT counter is 0.135 per frame. Additional suppressed bullets gradually accelerate the fall rate, with each added bullet having a greater effect than the previous one. If no bullets are being suppressed, the counter instead recovers by 0.2 per frame.&lt;br /&gt;
&lt;br /&gt;
SELF ECLIPSE is often a nuisance when playing for [[Hellsinker#Spirits|Spirits]] as the items it creates are undesirable and become hazards.&lt;br /&gt;
&lt;br /&gt;
=== Discharge ===&lt;br /&gt;
----&lt;br /&gt;
Discharges are ''Hellsinker.'''s bomb mechanic. They expend [[Hellsinker#SOL|SOL]] to use, requiring at least SOL level 3 (or HI), with higher levels making the Discharge more effective. Discharges that can be delayed will grant invincibility over the entire delayed period in addition to the normal invincibility time. Unless otherwise noted, enemy bullets are [[Hellsinker#Cancellation Stars / Phantom Bullets|cancelled into stars]] for the duration of a Discharge, but not for any delay period.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width:75%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Discharge&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Invincibility time at...&lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Effects of SOL level&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:8%; background-color:#eaecf0&amp;quot; | '''SOL 5'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''SOL 4'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''SOL 3'''&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| Carnage Raid&lt;br /&gt;
| 120 frames&lt;br /&gt;
| 90 frames&lt;br /&gt;
| 60 frames&lt;br /&gt;
| Increased size and duration&lt;br /&gt;
| Can be delayed for up to 40 frames.&amp;lt;br&amp;gt;Near the center is effective for Spirit scoring.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Fossilmaiden&lt;br /&gt;
| Curtain Raiser&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 144 frames&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
| Can be delayed for up to 90 frames.&amp;lt;br&amp;gt;Near the center is effective for Spirit scoring.&lt;br /&gt;
|-&lt;br /&gt;
| Bacillus' Cloak&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 180 frames&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
| No damaging component.&amp;lt;br&amp;gt;Doesn't cause a bullet cancel.&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
| Azure Lotus&lt;br /&gt;
| 190 frames&lt;br /&gt;
| 140 frames&lt;br /&gt;
| 100 frames&lt;br /&gt;
| Increased duration&lt;br /&gt;
| Near the center is effective for Spirit scoring.&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle)&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Knows Only Blazing&lt;br /&gt;
| 90 frames&lt;br /&gt;
| 60 frames&lt;br /&gt;
| 30 frames&lt;br /&gt;
| No change&lt;br /&gt;
| Reduces SOL level by 2 instead of emptying the gauge.&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot)&lt;br /&gt;
| 370 frames&lt;br /&gt;
| 310 frames&lt;br /&gt;
| 250 frames&lt;br /&gt;
| Increased duration&lt;br /&gt;
| Invincibility wears off if the player leaves the area-of-effect.&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| 200 frames&lt;br /&gt;
| 140 frames&lt;br /&gt;
| 80 frames&lt;br /&gt;
| Increased duration&lt;br /&gt;
| Can be delayed for up to 70 frames.&amp;lt;br&amp;gt;Continuous bullet cancels while delayed.&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| 90 frames&lt;br /&gt;
| 60 frames&lt;br /&gt;
| 30 frames&lt;br /&gt;
| Increased power&lt;br /&gt;
| Becomes dramatically stronger with more SOL levels.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is a 1 frame gap between pressing the Discharge button and the activation of the Discharge, during which the player's SOL has been spent but they are not yet invulnerable.&lt;br /&gt;
&lt;br /&gt;
==== Invincibility overwrite bug ====&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center; width:14%;&amp;quot;&lt;br /&gt;
| [[File:Hs-discharge.gif|frameless|center]]Curtain Raiser displaying the 1 frame start delay, then state-based invincibility during the hold period, then countdown invincibility during the active period.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Sources of invincibility are implemented in one of two ways. They can be &amp;quot;set-and-forget&amp;quot;, where the invincibility timer is set once and runs down, or &amp;quot;state-based&amp;quot;, where the timer is repeatedly set as long as a condition is true. Most invincibility sources do not check the timer's current value before being applied, causing them to overwrite the current set time. Practical cases where this can occur include:&lt;br /&gt;
* Activating [[Hellsinker#APPEASEMENT and SELF ECLIPSE|SELF ECLIPSE]], replacing current time with 10 frames&lt;br /&gt;
* Bombing after dying, or gaining an Extend, or scripted event invincibility, etc., replacing it with Discharge time&lt;br /&gt;
* Bombing twice in a row with Moon Cradle, replacing 90 frames with 30 frames&lt;br /&gt;
&lt;br /&gt;
The following characters' Discharges use state-based invincibility and are safe from being overwritten.&lt;br /&gt;
* Fossilmaiden Curtain Raiser, during delayed period only&lt;br /&gt;
* Fossilmaiden Bacillus' Cloak&lt;br /&gt;
* Minogame&lt;br /&gt;
* Ecliptic Chariot, while inside radius&lt;br /&gt;
* Infernal Sabbath&lt;br /&gt;
State-based invincibility can be identified by the Executor turning solid white instead of flickering. An exception to this is Minogame's Discharge which uses a slightly different implementation.&lt;br /&gt;
&lt;br /&gt;
=== Collision ===&lt;br /&gt;
----&lt;br /&gt;
In a departure from the genre, colliding with walls or enemies in ''Hellsinker.'' does not kill the player. Instead, they will be knocked away from the object collided with. If you are in a position to get knocked back several times (for example, wedged between two objects) your movement can become quite erratic. Collision-enabled enemies can also collide with each other and get shoved around which can create some odd situations if they are left alive.&lt;br /&gt;
&lt;br /&gt;
Any time the player character is invulnerable, they are also unaffected by collision. Using invincibility to clip through enemies and obstacles is a regular part of play.&lt;br /&gt;
&lt;br /&gt;
Many small enemies, parts etc do not have any physics collision and can be moved into safely. Some enemies will still cause death on collision; this is accomplished by such enemies having invisible bullets constantly inside them.&lt;br /&gt;
&lt;br /&gt;
=== Sealing Enemies ===&lt;br /&gt;
----&lt;br /&gt;
When the player approaches certain enemies, a box featuring the word [[Help:Glossary#Sealing|'''SEAL''']] will appear on them. Enemies sealed in this manner cannot fire as long as you remain close to them and for 55 frames afterwards. This encourages aggressive play as many threats can be neutralized without ever being allowed to shoot. Some enemies' [[Hellsinker#Spirits|Spirit]] kill value is increased while they are sealed.&lt;br /&gt;
&lt;br /&gt;
The sealing range for a given enemy is determined from an enemy-specific base value + the player character's [[Hellsinker/Strategy#FINELINE (grazing)|graze range]], updating dynamically if the graze range changes.&lt;br /&gt;
&lt;br /&gt;
A visualization of seal ranges can be enabled by setting ''Emphasize:Seal Zone'' under ''Info Augmentation'' before starting the game, which will draw a teal-shaded hint zone with the radius ''base seal range + ''{{HoverSpan|50px at 640x480|''5000 units''}} around all sealable enemies. These hints are fixed size and do not respect the differences between characters. They will also not function during the tutorial/practice chamber or if the background visibility is set to 0.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin-left: auto; margin-right: auto; border: none; width: 50%;&amp;quot;&lt;br /&gt;
| [[File:Hs-sealrange.gif|frameless|center]]&amp;lt;br&amp;gt;Seal wearing off as the graze range switches to small mode while main shot is being fired.&amp;lt;br&amp;gt;Note how Kagura's seal range is larger than the hint zone when she stops shooting (60+64px vs 60+50px).&lt;br /&gt;
| [[File:Hs-sealrange2e.png|frameless|center]]&amp;lt;br&amp;gt;Meanwhile Fossilmaiden's seal range is smaller than the hint zone even when in big mode (60+36px vs 60+50px).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== UNCHAIN ===&lt;br /&gt;
----&lt;br /&gt;
Enemies marked with MASTER can be seen connected to multiple other enemies with red lines (SLAVEs). Destroying the MASTER will '''UNCHAIN''' the SLAVEs, causing them to self-destruct.&lt;br /&gt;
&lt;br /&gt;
UNCHAINing is important to [[Hellsinker#Spirits|Spirit]] scoring. In addition to granting increasing numbers of Spirits for each self-destructed SLAVE, some SLAVEs will drop [[Hellsinker#Items|Life Chips]] or fire revenge needles to be grazed, which can contribute very large quantities of Spirits. The total number of UNCHAINed enemies also improves the [[Hellsinker/Strategy#Inner Spirit Raising and Spirit Pooling (tick points)|tick points rate]]. Occasionally the reverse is true and killing the SLAVEs individually is more profitable.&lt;br /&gt;
&lt;br /&gt;
UNCHAINed enemies do not contribute to the player's [[Hellsinker#Kills|Kills]], so when playing for Kills one must instead avoid most UNCHAINs and kill the SLAVEs individually.&lt;br /&gt;
&lt;br /&gt;
=== BREAKTHROUGH ===&lt;br /&gt;
----&lt;br /&gt;
When reaching a certain threshold of [[Hellsinker#Spirits|Spirits]] or [[Hellsinker#Kills|Kills]] a '''BREAKTHROUGH''' will occur. The first BREAKTHROUGH occurs at 5200 Spirits or 2500 Kills (whichever comes first), and the second at 6200 Spirits or 5000 Kills (whichever wasn’t the first breakthrough). Achieving a BREAKTHROUGH has several effects:&lt;br /&gt;
* Grants an [[Hellsinker#Lives|Extend]]. If the player is at maximum lives, grants an Immortality bonus plus 200 or 160 extra Spirits.&lt;br /&gt;
* Causes a bullet cancel immediately and an [[Hellsinker#Items|Ingot]] cancel 65 frames later.&lt;br /&gt;
* Resets the NECESSARY value for Extends to its starting value, accelerating further Extends.&lt;br /&gt;
Carefully timing BREAKTHROUGHs for maximum Extend efficiency is worth considering in advanced [[Hellsinker#Scoring|scoring]].&lt;br /&gt;
&lt;br /&gt;
=== Cancellation Stars / Phantom Bullets ===&lt;br /&gt;
----&lt;br /&gt;
Mundanely cancelled enemy bullets (e.g. during a Discharge) turn into harmless white stars which persist for 30 frames, serving as a way to inform the player of bullet trajectories while enemy attacks are being negated. If an [[Hellsinker#Items|item]] cancel occurs during this situation, the stars convert into items just like active bullets do. This can enable more greedy Ingot cancels when finishing off bosses or Freeze cancels when [[Hellsinker#Tokens|Token]] scoring. Unlike real bullets, killing enemies near stars will not create LUNA Droplets.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin-left: auto; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Hs-starcancel.gif|frameless|center]]&amp;lt;br&amp;gt;Stars activated by a Discharge double-cancelling into Ingots.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shrine of Farewell ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center; width:14%;&amp;quot;&lt;br /&gt;
| [[File:HellsinkerShrineDoor.png|frameless|center]]One of the doors in the waiting room of the Shrine of Farewell.&amp;lt;br&amp;gt;The boss order shown here is Temperament Nil, Million Lives, Al4th, and Nine Lives.&lt;br /&gt;
|}&lt;br /&gt;
After [[Hellsinker#TERRA|TERRA]] is depleted, the player will detour to the '''Shrine of Farewell''' on the next Segment transition. The Shrine is a boss rush stage, featuring 4 bosses and 4 interstitial enemies. The order of appearance of the bosses is determined by which of the 24 doors the player selects at the beginning.&lt;br /&gt;
&lt;br /&gt;
Once the player has selected a boss order and entered the Shrine proper, some special rules apply for the duration of the boss rush:&lt;br /&gt;
* All [[Hellsinker#Spirits|Spirits]] from prior stages are Dozed Out and taken away.&lt;br /&gt;
* Irrespective of performance, the boss rush lasts for between 265 and 238 seconds depending on character.&lt;br /&gt;
* The player has infinite lives. [[Hellsinker#Lives|NECESSARY]] is frozen. Autobombs do not function.&lt;br /&gt;
* Each boss has 3 patterns, and each interstitial Kaname Stone enemy has one.&lt;br /&gt;
* Each pattern defeated awards a CRYSTALLIZE value depending on the [[Hellsinker#STELLA|STELLA]] level at the time and the number of misses.&lt;br /&gt;
* Bombing a Kaname Stone voids its CRYSTALLIZE entirely.&lt;br /&gt;
* Defeating all 16 patterns before the time runs out awards a final, bigger CRYSTALLIZE, and begins an extra sequence of many SCARY-STUPA enemies until the time depletes.&lt;br /&gt;
&lt;br /&gt;
When All Rerics Are Sunk, Ozzed Spirits Return in the form of [[Hellsinker#Items|Crystallized Spirits]], one for each CRYSTALLIZE achieved, to a maximum of 424. Each crystal is worth 0.5% of the total Spirits prior to entering the Shrine, for a maximum return of 212% Spirits. The crystals are also worth a large amount of NECESSARY, resulting in lots of Extends that will refill any missing lives and further improve Spirit scores with Immortality bonuses.&lt;br /&gt;
&lt;br /&gt;
Because of the huge implications of the Crystallized Spirits multiplier, Spirit scoreplayers need to ensure the Shrine appears at its latest opportunity (after Segment 7) and avoid dying or carelessly bombing to maximize crystal count. Players aiming for [[Hellsinker#Kills|Kills]] or [[Hellsinker#Tokens|Tokens]] will value speeding past the bosses to reach the SCARY-STUPA area as soon as possible.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Continuing ===&lt;br /&gt;
----&lt;br /&gt;
''Hellsinker.'' offers one Continue upon running out of lives. Using the Continue will skip some following Segments and send the player into a fake Segment 8, kicking them back to the title screen before the last boss. Additionally, completing the [[Hellsinker#Shrine of Farewell|Shrine of Farewell]] will disable the Continue system. In effect, it's functionally impossible to clear the game via Continue, and the option only exists to give a struggling player more practice.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
''Hellsinker.'' tracks 3 different, very distinct, scores: '''Spirits''', '''Kills''', and '''Tokens'''.&lt;br /&gt;
&lt;br /&gt;
=== Spirits ===&lt;br /&gt;
----&lt;br /&gt;
Familiar but convolutedly multi-faceted scoring.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Important specifics to Spirit scoreplay include:&lt;br /&gt;
* Maintaining [[Hellsinker#STELLA|STELLA]] level A at all times&lt;br /&gt;
* Perfect survival to maximize [[Hellsinker#Lives|Immortality]] bonuses and [[Hellsinker#Shrine of Farewell|Crystallized Spirits]]&lt;br /&gt;
* Grazing&lt;br /&gt;
* Milking enemies for Inner Spirit value or tick points&lt;br /&gt;
* [[Hellsinker#UNCHAIN|UNCHAINing]] enemies for extra [[Hellsinker#Items|Life Chips]], enhanced tick points rate, and direct Spirits&lt;br /&gt;
* Ingot cancels&lt;br /&gt;
* Shooting destructible bullets&lt;br /&gt;
* Crystallized Spirits collection technique (not relevant to all characters)&lt;br /&gt;
See [[Hellsinker/Strategy#Spirit_Scoring_Strategy|the Spirit section on the Strategy subpage]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Kills ===&lt;br /&gt;
----&lt;br /&gt;
Kill things number go up.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Important specifics to Kill scoreplay include:&lt;br /&gt;
* Destroying all parts of every enemy&lt;br /&gt;
* Killing SLAVEs instead of [[Hellsinker#UNCHAIN|UNCHAINing]] them&lt;br /&gt;
* Speedkilling to spawn more enemies&lt;br /&gt;
* Waiting to kill things so they create extra things to kill&lt;br /&gt;
* Speedrunning Segment 4 and [[Hellsinker#Shrine of Farewell|Shrine]] for more enemies&lt;br /&gt;
See [[Hellsinker/Strategy#Kill_Scoring_Strategy|the Kill section on the Strategy subpage]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Tokens ===&lt;br /&gt;
----&lt;br /&gt;
All of the bullets are coming with me.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Important specifics to Token scoreplay include:&lt;br /&gt;
* Collecting [[Hellsinker#Items|LUNA Crystals]] and Reliquiae&lt;br /&gt;
* Timing enemy kills to create LUNA Droplets&lt;br /&gt;
* Frozen Crystal bullet cancels&lt;br /&gt;
* Manipulating enemy movement and bullets with the [[Hellsinker#Suppression Radius|Suppression Radius]] for bigger cancels or more Droplets&lt;br /&gt;
* Strategic bombing or dying for item collection or repositioning&lt;br /&gt;
* Efficiently managing time on bosses to minimize Token decay&lt;br /&gt;
* Speedrunning Segment 4 and [[Hellsinker#Shrine of Farewell|Shrine]] for more cancels and Droplets&lt;br /&gt;
See [[Hellsinker/Strategy#Token_Scoring_Strategy|the Token section on the Strategy subpage]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Unlocks &amp;amp; Obscurities ==&lt;br /&gt;
&lt;br /&gt;
=== Unlocks ===&lt;br /&gt;
&lt;br /&gt;
''Hellsinker.'' contains many hidden features that must be unlocked by making progress in the game such as extra game modes, new title screens, and goodies like a cutscene viewer and music room.&lt;br /&gt;
&lt;br /&gt;
Unlocked by clearing Segment 4 without continuing:&lt;br /&gt;
* Title Screen 2. [[File:HellsinkerTitleScreen2.png|150px|thumb|right|Title Screen 2.]]&lt;br /&gt;
* Kagura, a fourth playable character.&lt;br /&gt;
* Segment Location, a practice mode. In order for a Segment to be unlocked in practice mode, you must reach (but not necessarily defeat) a Segment's boss, without continuing.&lt;br /&gt;
* Segments 1 through 3 Lead. These Lead segments are harder than the default versions (now called Behind) but offer greater scoring opportunities as a result. They can be freely selected in full runs.&lt;br /&gt;
&lt;br /&gt;
Unlocked by clearing Segment 7, continue allowed:&lt;br /&gt;
* Title Screen 3. [[File:HellsinkerTitle3.png|150px|thumb|right|Title Screen 3.]]&lt;br /&gt;
* Short Mission, an abbreviated run of the game. Short Mission is truncated to 5 segments instead of 8 and allows players to pick them from a series of groupings. Progress made in Short Mission counts for the purposes of unlocks such as Segment Location or beating the game.&lt;br /&gt;
&lt;br /&gt;
Unlocked by defeating the True Last Boss (Lost Property 771):&lt;br /&gt;
* Extra Segment 1, The Great Majority. Extra segments are selected from the title screen and take place after the events of Full Sequence Order and conclude the story. The Great Majority is a score attack based Segment.&lt;br /&gt;
&lt;br /&gt;
Unlocked by clearing The Great Majority:&lt;br /&gt;
* Extra Segment 2, The Way of All Flesh.&lt;br /&gt;
&lt;br /&gt;
Unlocked by clearing The Way of All Flesh:&lt;br /&gt;
* Title Screen 4. Additionally, title screens can now be freely changed in options. [[File:HellsinkerTitleScreen4.png|150px|thumb|right|Title screen 4.]]&lt;br /&gt;
* Strategy Recorder, a cutscene viewer. Strategy Recorder features extra cutscenes not seen during gameplay.&lt;br /&gt;
&lt;br /&gt;
Unlocked by viewing all cutscenes in Strategy Recorder, then closing the game:&lt;br /&gt;
* Sound Memoir, a music room. A final cutscene will play when you close the game, thanking you for your efforts. Congratulations!&lt;br /&gt;
&lt;br /&gt;
=== Easter Eggs ===&lt;br /&gt;
* Leaving the TRANSPORTER enemies on Segment 1L alive until the boss will cause them to ram into the boss and destroy it.&lt;br /&gt;
* Letting the Segment 4 boss time out with all of its parts intact will cause it to drop 6 Revives before leaving.&lt;br /&gt;
* Letting the Segment 7 boss time out with one life remaining will cause a unique bad ending.&lt;br /&gt;
* In the 1.009 version of the game, the Shrine of Farewell bosses display distorted cut-up dialogue messages at the start of each pattern. This is absent in later versions for unknown reasons.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Bugs ===&lt;br /&gt;
* '''Collision desync:''' In practice modes, colliding with certain physics objects can sometimes cause replay desyncs. These seem more likely to occur if the collision is near the beginning of the replay. Confirmed cases include S6 SCARY-STUPAs, S7 boss lances, S8 windmill blades, and the TLB. Full run replays don't seem to be at risk.&lt;br /&gt;
* '''TLB bullets desync:''' The TLB's bullet patterns may behave differently during replay playback and cause a desync. This can be fixed by restarting the game.&lt;br /&gt;
* '''Segment 5 initialization:''' In boss practice, the arms of the CURIOUSMEDIATOR sub-boss don't have their initial damage resistance set correctly.&lt;br /&gt;
* '''Possessed replay:''' In practice modes, partial replays created by quitting out mid-stage can continue past when they should have stopped, inheriting the input data from another replay saved in the same slot under a different rank setting.&lt;br /&gt;
* '''Spirits underflow:''' In some versions of the game, it's possible to use the [[Hellsinker/Strategy#Specific_to_tick_Spirits|tick point buffer overflow bug]] to wrap around a low Spirits total into UINT_MAX. This was fixed in Steam v8 / BOOTH v22.&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
* Much of the game's language and terminology, and some of the enemy designs and music, are derived from the developer's previous game, [[Radio Zonde]].&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | Notable examples&lt;br /&gt;
|&lt;br /&gt;
* SOL, LUNA and STELLA are subcomponents of the scoring system.&lt;br /&gt;
* Some PRAYERs come straight out of Radio Zonde, such as the Segment 6 flat elongated jets and the Segment 8 pointed obelisks. Others are clearly the same &amp;quot;model&amp;quot; but with a redesign, such as the red crabs.&lt;br /&gt;
* The attacks used by Dawn and Dusk are the same as those used by Radio Zonde protagonists Mahiro and Yozora. Furthermore, the Apostles' boss music is a remix of Radio Zonde's boss 1 music. This is taken to imply that Mahiro and Yozora were transformed into Dawn and Dusk, the plausibility of which is supported by the Segment 7 bad ending.&lt;br /&gt;
** The title of said boss track, &amp;quot;PAST RISINGS AGAIN&amp;quot;, is also the subtitle of Segment 7.&lt;br /&gt;
* The USE-type protagonists Nifun and Gofun are similar to Mistletoes.&lt;br /&gt;
* The bosses of stages 1, 5, 2 and 6 lend their respective names to the Kagura shottypes.&lt;br /&gt;
* The stage 7 boss, Denri, somewhat resembles Al4th, and has a similar pattern where she's shielded inside a rotating ring of orbs.&lt;br /&gt;
* The stage 8 boss, Aozora, somewhat resembles Old Rose, and drops rose bouquets upon defeat. Bird projectiles and white hexagonal plates also make an appearance.&lt;br /&gt;
|}&lt;br /&gt;
* The name CLAMBON comes from the short story ''Yamanashi'' by [https://en.wikipedia.org/wiki/Kenji_Miyazawa Kenji Miyazawa], where it's spelled クラムボン. In the story, a pair of baby river crabs discuss Clambon's simple life and abrupt death. It's not ever clear what Clambon is supposed to be; it's probably a make-believe by the baby crabs who are in the process of internalizing the nature of the world around them.&lt;br /&gt;
* The cat people encountered in the Shrine of Farewell, Nine Lives and Million Lives, are almost certainly a reference to the picture book ''The Cat that Lived a Million Times'' by [https://en.wikipedia.org/wiki/Y%C5%8Dko_Sano Yōko Sano]. Both said book and ''Hellsinker.'' have prominent themes of samsaric melancholia, and the titles of the boss cats' attacks are reminiscent of the events of the book.&lt;br /&gt;
* The final &amp;quot;boss&amp;quot; of the Shrine of Farewell has an incomprehensible nametag which changes constantly. These names are generated by selecting one or more entries on a list of silly titles and phrases, then randomly truncating them and mashing them together.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | List of phrases&lt;br /&gt;
| 末法経典ラッケナク || 廃棄されるべき奇跡ロニ・サパニ || 灰色の虹ロキシーネ || 網膜に灼き憑く夢想ロナトート&lt;br /&gt;
|-&lt;br /&gt;
| 禁忌の厨房クラク・ノーニ || 驟雨煙る終着駅ウェイス || 劣情の舞踏会VAV || 電装の麗人ビステクライネ&lt;br /&gt;
|-&lt;br /&gt;
| 英霊《名前を入れてください》|| 帰らぬ巨人ゼクオ || 全自動螺旋階段ネフラ・マフラ || 無垢なる反復フレカルメ&lt;br /&gt;
|-&lt;br /&gt;
| コルガネ主任の六重隠蔽錠 || 五感を欺くナナンの黄金蟲 || 無量の遊び紙イラツヅリ || モーレスマ断絶交差&lt;br /&gt;
|-&lt;br /&gt;
| 裏返しの逆三角ツックァノンノ || 沈黙の封櫃アーアイラ || アズトローネフ人工大海 || ケントラプ祝福凱歌&lt;br /&gt;
|-&lt;br /&gt;
| 無記名大墳墓ココネネトネ || 古の新世界エルタニル || 手慰みの花輪プラッツィ || 苦境を棄却する同伴者アノーン&lt;br /&gt;
|-&lt;br /&gt;
| 虚妄分解浄化槽チフラ || 甘露の蛇口フォキソ・ネィラ || 悠久加速追悼者イエド || 異端封鎖網１９９&lt;br /&gt;
|-&lt;br /&gt;
| 追憶の船頭ギーシャ || サザーロ婦人の拙い星空 || ムバナリ衒学追葬隊 || 虚ろの大王朝アーネイテ&lt;br /&gt;
|-&lt;br /&gt;
| 無明なる護り手パヨン || 空虚なる警報装置クヒナヴィーテ || ゲ・タリクトの遠い水面 || アルクローストの認め難き道標&lt;br /&gt;
|-&lt;br /&gt;
|禁忌の少女王レクターテ || トテ・リナユトの不眠戦志 || アネドミネド外典集大成 || 永夜の大いなる森サニル・ナクテ&lt;br /&gt;
|-&lt;br /&gt;
|完遂者キリヲが紡ぐ永久の均衡 || エイブス天文大伽藍 || 永久遅延器官ニャククルト || オモイの日誌（新装版&lt;br /&gt;
|-&lt;br /&gt;
|イヴァ・ガレンソ久遠桟敷 || エイルエンの鳥篭 || 週末を阻む偽終止テト・クォイン || 絶え難き誘惑フォ・ムビナ・ユッソ&lt;br /&gt;
|-&lt;br /&gt;
|追憶の逆止弁フラニース || 嘘吐き公爵カーチクィツァ || その名はルルル || ロイテの不確実病理図鑑&lt;br /&gt;
|-&lt;br /&gt;
|便所の蓋と呼ばれた少女Q || エーリ少年の詠む世界・第５章 || 遡行限界ブラン・ノクト || トゥーテヌラ大絶縁層&lt;br /&gt;
|-&lt;br /&gt;
|物部博士のめくるめく不条理 || 捏造楽団エラ・ルペッタ || エズの二律背反 || 根拠無き核心デスニテュロク&lt;br /&gt;
|-&lt;br /&gt;
|無音の鼓動プトラーニュ || イ・コヴァは羽ばたく、模造の翼で || ジェスクパ高層鎮魂塔 || ナクァックの私書箱&lt;br /&gt;
|}&lt;br /&gt;
* There are some inconsistencies between the information in the game manual and the release version. Presumably these things were true at some point and were later changed.&lt;br /&gt;
** It's claimed that Extends grant only 1 second of invincibility and that normal Extends cause Ingot cancels like BREAKTHROUGHs do.&lt;br /&gt;
** It's implied that manually delayed Discharges do not provide invincibility until released.&lt;br /&gt;
** It's claimed that Xanthez's charge attack is an alternative way of activating the Suppression Radius. In the release version, it does not resemble this at all.&lt;br /&gt;
** Several numbers are incorrect, such as some item values.&lt;br /&gt;
** The images on the &amp;quot;game events&amp;quot; page feature pre-release graphics, including Executor sprites in a more detailed style.&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Resources ==&lt;br /&gt;
# [https://shmuplations.com/hellsinker/ Hellsinker on Shmuplations] – 2019 developer interview.&lt;br /&gt;
# [https://youtube.com/channel/UCrl88SyQDeCN0PvDRz2q16A Beetle-Omiwatari's Youtube] – Game disassembly notes, trial version exploration, scoreplay.&lt;br /&gt;
# [https://hsmanual.web.fc2.com/hellsinker_manual_eng.html Hellsinker. Personal Manual] – One of the earliest and best quickstart guides to the game, originally written in 2008. JP and ENG.&lt;br /&gt;
# [https://w.atwiki.jp/hellsinker/ Ruminant's Whimper Wiki] – Japanese wiki for TONNOR games. Contains transcriptions of most of the original game text and links to various blogs, contemporary doujin circles and 2ch conversations.&lt;br /&gt;
# [https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=53078 Draft HellSinker ST by Zaarock]&lt;br /&gt;
&lt;br /&gt;
[[Category:True Last Boss]]&lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Bomb mechanic]]&lt;br /&gt;
[[Category:Bullet-cancelling mechanic]]&lt;br /&gt;
[[Category:Detachable module mechanic]]&lt;br /&gt;
[[Category:Doujin shooting games in English]]&lt;br /&gt;
[[Category:Grazing mechanic]]&lt;br /&gt;
[[Category:Medal mechanic]]&lt;br /&gt;
[[Category:Melee attack mechanic]]&lt;br /&gt;
[[Category:Option mechanic]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>User account</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Hellsinker&amp;diff=31296</id>
		<title>Hellsinker</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Hellsinker&amp;diff=31296"/>
		<updated>2024-08-17T17:21:49Z</updated>

		<summary type="html">&lt;p&gt;User account: /* Miscellaneous Bugs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HellsinkerLogoTransparent.png|center|637px]]&lt;br /&gt;
&lt;br /&gt;
'''Hellsinker.''' (ヘルシンカー) is a vertical-scrolling [[doujin]] shooting game developed by Ruminant's Whimper for PC. After a trial version was released in 2004, the game underwent sweeping changes before completion, with the full version eventually being distributed at Comiket 72 in 2007. Since 2019, enhanced versions have been available digitally on Steam and [https://tonnor.booth.pm BOOTH]. The game's defining features are the varied and unconventional abilities of its playable characters, its obscure and obfuscated mechanics, its three different tracked scores, and its often inscrutable lore and unique aesthetic. The story follows 4 members of the mysterious organization GRAVEYARD as they attempt to reach and infiltrate the Cardinal Shaft, a giant tower responsible for the end of the world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;'''AN AWESOME PRAYER'''&amp;lt;br&amp;gt;'''IS''' &amp;lt;br&amp;gt;'''CONFLICT WITH US'''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'''KEEP YOUR DIGNITY'''&lt;br /&gt;
----&lt;br /&gt;
[[Hellsinker/Strategy|'''General Strategy''']] — [[Hellsinker/Segments|'''Segment Strategy''']]  —  [[Hellsinker/Video Index|'''Video Index''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
[[File:HellsinkerTitle1.png|thumb|200px|right|Title screen 1 of 4. Title screens are unlocked as you progress through the game.]]&lt;br /&gt;
&lt;br /&gt;
''Hellsinker.'' is a four-button game with 4 playable characters (one of which has 4 different load-outs, for an overall total of 7) and 9 stages (referred to as ''Segments'') in the main game. There are also unlockable harder versions of the first 3 Segments and 2 standalone Extra Segments. The game's three scoring systems are [[Hellsinker#Spirits|Spirits]], [[Hellsinker#Kills|Kills]], and [[Hellsinker#Tokens|Tokens]].&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''C (Press):''' Main shot. Tapping 5 times per second is optimal. Tapping faster will drain LUNA while providing no benefit.&lt;br /&gt;
* '''C (Hold):''' Charge attack. Some shots have autofire ability as well.&lt;br /&gt;
* '''X (Press or hold):''' Subweapon. The mechanics of this attack vary whether the button was pressed or held, and whether the subweapon gauge is filled to level 1 or 2.&lt;br /&gt;
* '''Z:''' Discharge attack (bomb). Discharge attacks clear the screen of bullets and make the player character invincible for some time.&lt;br /&gt;
* '''V:''' Activate slow movement. The exact behavior of this button is dependent on the ''Speed Control'' setting. Fossilmaiden uses this button to control her aiming direction instead.&lt;br /&gt;
&lt;br /&gt;
There are some additional controls that apply only to some characters:&lt;br /&gt;
&lt;br /&gt;
* ''' C (Tap rapidly):''' Additional shot weapon.&lt;br /&gt;
* ''' C (Hold) + X:''' Additional subweapon.&lt;br /&gt;
* ''' Z (Hold):''' Delay Discharge detonation. Invincibility is still applied immediately.&lt;br /&gt;
&lt;br /&gt;
=== HUD ===&lt;br /&gt;
----&lt;br /&gt;
[[File:HellsinkerHUD left.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
The lefthand side of the HUD focuses on gameplay features and contains vital information for any player.&lt;br /&gt;
# '''Rank and [[Hellsinker#Speed &amp;amp; Speed Control|Speed]] settings.''' Set before a run starts. Rank settings do not work outside Practice mode.&lt;br /&gt;
# [[Hellsinker#Lives|'''Lives.''']] Lives are indicated by the heart containers. Max denotes the maximum number you can stock at once, set before the run. The NECESSARY counter tracks Extend progress; when it falls below 0 you earn an Extend.&lt;br /&gt;
# [[Hellsinker#SOL|'''SOL gauge.''']] SOL determines the strength of your main shot and [[Hellsinker#Discharge|bombs]]. Levels are from 1 to 5. The number will flash red when a bomb is available.&lt;br /&gt;
# [[Hellsinker#LUNA|'''LUNA gauge.''']] LUNA determines your main shot's rate of fire. Has 3 levels, LO/MI/HI. Text will flash blue when HI, indicating maximum fire rate.&lt;br /&gt;
# [[Hellsinker#Subweapon_Gauge|'''Subweapon gauge.''']] Indicates the status of your subweapon. The bar indicates subweapon charge, while the rectangles indicate the level of attack available. For option type subweapons, MOUNT indicates the weapon is mounted to your character while INDEPEND indicates that it has been launched.&lt;br /&gt;
# [[Hellsinker#STELLA_.28Rank.29|'''STELLA gauge.''']] Also called rank. Levels go from 1 to 9 to A. The number will flash red when the gauge is filling and blue when it is emptying.&lt;br /&gt;
# '''Target name.''' Indicates the name of the last target hit. Can be ignored.&lt;br /&gt;
# [[Hellsinker#TERRA|'''TERRA gauge.''']] After being depleted, you will detour to a bonus Segment called the [[Hellsinker#Shrine of Farewell|Shrine of Farewell]] after the end of the current Segment.&lt;br /&gt;
&lt;br /&gt;
[[File:HellsinkerHUD right.png|637px|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
The righthand side of the HUD is mostly reserved for scoring info. Players playing for survival may ignore most of this.&lt;br /&gt;
&amp;lt;ol start=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hellsinker#Bootleg_Ghost|'''Autobomb status.''']] If an autobomb is available, it will say so here and state how many you have remaining for the current Segment. Otherwise it will tell you why an autobomb is not available.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hellsinker#Spirits|'''Spirit counter and gauges.''']] The top counter represents Spirits earned from all previous segments and the bottom shows the amount earned on the current Segment. These numbers are summed at the end of the Segment. The gauges represent decimal values of Spirit gains. A full gauge from top to bottom represents 1, 10, and 100 Spirits. This allows players to easily track Spirit changes of any size, no matter how large their score becomes. If a Spirit [[Hellsinker#BREAKTHROUGH|BREAKTHROUGH]] is achieved, the word BREAK will appear next to the word Spirit.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hellsinker#Kills|'''Kill counter.''']] This tracks the total number of kills made in a run. Like the Spirit counter, the top number tracks previous segments and the bottom number tracks the current Segment. BREAK will also appear next to Kills for a Kill BREAKTHROUGH.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;'''LUNA gem.''' The value inside the gem tracks the current LUNA Crystal level, which determines their Token value. The number outside tracks how many more crystals need to be collected or lost to change the level.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hellsinker#Tokens|'''Token counter.''']] Works similarly to the other two scores aside from lacking a BREAKTHROUGH.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;'''Timer.''' Counts the time (in seconds) since the start of the current Segment.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;'''FPS counter.''' Tracks your FPS, to 2 decimal places (ie 6000 is 60.00). At one time it was possible to configure this to also show VRAM usage and Object Count. It is unknown if this is still possible.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Characters / Executors ==&lt;br /&gt;
''Hellsinker.'' features four playable Executor characters, each with very different playstyles. Three of the characters are available by default, while the fourth, Kagura, is unlocked by clearing Segment 4 on a single credit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width:85%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:225px;&amp;quot; | Executor&lt;br /&gt;
! style=&amp;quot;width:30%;&amp;quot; | Background&lt;br /&gt;
! style=&amp;quot;width:45%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hs-portrait-deadliar.png|center]]'''Deadliar'''&lt;br /&gt;
| A mysterious veteran of GRAVEYARD who has a history with Cardinal. Fights alongside the Mistletoe Tobari-Maru.&lt;br /&gt;
| Focuses on strong but narrow attacks. Relies on his subweapon for coverage who can be freely placed to attack enemies with a small area-of-effect. His huge, high-power [[Hellsinker#Discharge|Discharge]] is his only tool for mass destruction, which can be manually delayed while still providing invincibility.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hs-portrait-fossilmaiden.png|center]]'''Fossilmaiden'''&lt;br /&gt;
| A particularly sickly member of GRAVEYARD who has formed a symbiotic bond with her Mistletoe, Saraba-Maru.&lt;br /&gt;
| Has a wide variety of specialized attacks, from melee range to covering extremely large areas of the screen. Can aim in 8 directions. Simultaneously the least and most mobile character. May be challenging to use before building up some familiarity. Two Discharges: a powerful bomb that flies up the screen, and an invincibility cloak with no offensive component.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hs-portrait-minogame.png|center]]'''Minogame'''&lt;br /&gt;
| A hermaphroditic artificial [https://en.wikipedia.org/wiki/Sokushinbutsu sokushinbutsu] confiscated by GRAVEYARD. Powerful enough to fight without a Mistletoe or equipment.&lt;br /&gt;
| Unusual toolset focusing on strong area-of-effect attacks, invincibility, and auras. Very good at getting out of tight spots. Discharge is a more genre-typical all-range, long-duration, high-commitment attack.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[File:hs-portrait-kagura.png|center]]'''Kagura / Kagura-Maru'''&lt;br /&gt;
| A Mistletoe used as a living weapons platform after being crippled by feedback from Minogame. Enclosed in a armored shell, she can't do much but fight.&lt;br /&gt;
| Four distinct load-outs. While varied, these are generally more &amp;quot;familiar&amp;quot; to other shmups than the other Executors, sharing a greater emphasis on the main shot weapon and less (ab)use of invulnerability.&lt;br /&gt;
|-&lt;br /&gt;
| '''散神無''' ''Chirijinmu''&amp;lt;br&amp;gt;'''Moon Cradle (Multi-Trajectory Shell)'''&lt;br /&gt;
| All-rounder whose every weapon features some kind of lingering hurtbox. The best at continuous reckless shooting. Has two manually aimable subweapons, and weak Discharges that only cost 2 SOL rather than emptying the gauge. Resembles [[ESP Ra.De.]]&lt;br /&gt;
|-&lt;br /&gt;
| '''劫殺''' ''Gousetsu''&amp;lt;br&amp;gt;'''Ecliptic Chariot (External Gunner)'''&lt;br /&gt;
| Wields an external, three-pronged turret that can be launched and retrieved freely. Poor offensive and scoring potential. Resembles [[Dragon Blaze]].&lt;br /&gt;
|-&lt;br /&gt;
| '''緋輪''' ''Himawari''&amp;lt;br&amp;gt;'''Infernal Sabbath (Variable Gun)'''&lt;br /&gt;
| High power main shot and no subweapon; instead, the subweapon button controls the spread of the main shot. Discharge is a traditional circular &amp;quot;nuke&amp;quot; bomb. Basic tools have high potential, but are hampered with blind spots and lack of versatility. Resembles the shot weapon from [[V-V]].&lt;br /&gt;
|-&lt;br /&gt;
| '''神弥''' ''Omiwatari''&amp;lt;br&amp;gt;'''Xanthez (Anti-Bacillus Saber)'''&lt;br /&gt;
| Experimental type with extremely high destruction potential limited by conditional gimmicks. Powerful, auto-aiming main shot that requires periodic reloading. Short-ranged blade weapons deal more damage with each physics object collided with; this includes some enemy bullet types, potentially stacking up to massive counterattacks. Has the most damaging and least defensive Discharge attack, a narrow laser beam.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Lives ===&lt;br /&gt;
----&lt;br /&gt;
The player starts with four lives. The '''Way of Life''' setting can change the maximum life cap to 6 (''Moderately''), 7 (''Prudently''), or 5 (''Drastic''). Please note that the game ends when you are hit with only one life icon left, '''not''' when you have zero; as such, it is better to think of your life icons as &amp;quot;hit points&amp;quot; rather than &amp;quot;spare lives&amp;quot; or &amp;quot;shields&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Extend progress is displayed by the '''NECESSARY''' counter, with an Extend being earned when NECESSARY falls below 0.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Hellsinker#Items|Item]] / Trigger || Effect on NECESSARY&lt;br /&gt;
|-&lt;br /&gt;
| Life Chip || -1&lt;br /&gt;
|-&lt;br /&gt;
| Ingot || -0.05&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Crystal or Frozen Crystal || -0.004&lt;br /&gt;
|-&lt;br /&gt;
| Reliquia || -0.05&lt;br /&gt;
|-&lt;br /&gt;
| Per frame, before boss warning || -0.0008, or -0.0016 if on last life&lt;br /&gt;
|-&lt;br /&gt;
| Per frame, Segment 8 boss || -0.001&lt;br /&gt;
|-&lt;br /&gt;
| Starting a new Segment || -4&lt;br /&gt;
|-&lt;br /&gt;
| Losing a life || -2&lt;br /&gt;
|-&lt;br /&gt;
| Losing a life after a recent death || Additional -2&lt;br /&gt;
|-&lt;br /&gt;
| Per frame REGEN ASSIST is active || -0.025 (1 death) to -0.0025 (4+ deaths)&lt;br /&gt;
|-&lt;br /&gt;
| Blue crystallized spirit &amp;lt;sup&amp;gt;sh.&amp;lt;/sup&amp;gt; || -0.5&lt;br /&gt;
|-&lt;br /&gt;
| Red crystallized spirit &amp;lt;sup&amp;gt;sh.&amp;lt;/sup&amp;gt; || -2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;sh.&amp;lt;/sup&amp;gt; &amp;lt;small&amp;gt;[[Hellsinker#Shrine of Farewell|Shrine of Farewell]] exclusive items.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upon gaining an Extend or respawning after a death, the player is invincible for 120 frames. The invincibility following an Extend has the unique property of being added on top of any current invincibility time. This can be abused to stack up more invincibility, so long as the player does not activate the [[Hellsinker#Invincibility_overwrite_bug|invincibility overwrite bug]].&lt;br /&gt;
&lt;br /&gt;
Gaining an extend when at the life cap grants an '''Immortality''' bonus, awarding increasing quantities of [[Hellsinker#Spirits|Spirits]] with each bonus. Playing with a reduced life cap gives the player the opportunity to earn one or two extra Immortality bonuses at the cost of safety.&lt;br /&gt;
&lt;br /&gt;
How quickly individual Executors gain Extends is determined by their '''Life Scale''' and '''Expand''' attributes. Life Scale is the starting value of NECESSARY. Every time an Extend is earned, the base value increases by the Expand value. Characters with high Expand values will find their Extends becoming comparatively rare in the late game. The base value is reset when either type of [[Hellsinker#BREAKTHROUGH|BREAKTHROUGH]] is achieved.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor || Life Scale || Expand&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar || 20 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden || 18 || +3&lt;br /&gt;
|-&lt;br /&gt;
| Minogame || 23 || +1&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle) || 22 || +1&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot) || 19 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath) || 28 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez) || 16 || +3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SOL and LUNA ===&lt;br /&gt;
----&lt;br /&gt;
==== SOL ====&lt;br /&gt;
----&lt;br /&gt;
Discharges and main shot power are governed by the '''SOL gauge'''. SOL is measured in levels 1 to 5. A minimum of 3 SOL is required to use a [[Hellsinker#Discharge|Discharge]], with higher levels producing a more powerful and longer-lasting bomb. For all shots except Moon Cradle, performing a Discharge sets SOL to level 1; for Moon Cradle, Discharge lowers SOL by 2 levels.&lt;br /&gt;
&lt;br /&gt;
The SOL gauge refills over time. For several characters, the recharge rate is improved very slightly if LUNA is low, but this has little practical use.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Maximum SOL&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Time to charge a full SOL level at...&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 1'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 2'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 3'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 4'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 5'''&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| {{HoverSpan|52000/level|259999}}&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{HoverSpan|+182/frame|286 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|HI level when full, LO level otherwise|51199}}&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{HoverSpan|+70/frame|732 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | {{HoverSpan|52000/level|259999}}&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{HoverSpan|+160/frame|325 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle)&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{HoverSpan|+160/frame|325 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot)&lt;br /&gt;
| {{HoverSpan|+345/frame|151 frames}}&lt;br /&gt;
| {{HoverSpan|+100/frame|520 frames}}&lt;br /&gt;
| {{HoverSpan|+245/frame|213 frames}}&lt;br /&gt;
| {{HoverSpan|+300/frame|174 frames}}&lt;br /&gt;
| {{HoverSpan|+400/frame|130 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{HoverSpan|+225/frame|232 frames}}&lt;br /&gt;
| {{HoverSpan|+160/frame|325 frames}}&lt;br /&gt;
| {{HoverSpan|+40/frame|1300 frames}}&lt;br /&gt;
| {{HoverSpan|+500/frame|104 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| {{HoverSpan|+320/frame|163 frames}}&lt;br /&gt;
| {{HoverSpan|+220/frame|237 frames}}&lt;br /&gt;
| {{HoverSpan|+120/frame|434 frames}}&lt;br /&gt;
| {{HoverSpan|+50/frame|1040 frames}}&lt;br /&gt;
| {{HoverSpan|+2000/frame|26 frames}}&lt;br /&gt;
|}&lt;br /&gt;
The gauge can also be refilled by collecting [[Hellsinker#Items|SOL Pieces]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Value of SOL piece&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Normal'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''The Great Majority (Extra 1)'''&lt;br /&gt;
|-&lt;br /&gt;
| Not Fossilmaiden&lt;br /&gt;
| {{HoverSpan|1/16 level|3200}}&lt;br /&gt;
| {{HoverSpan|~1/49 level|1066}}&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|1/64|800}}&lt;br /&gt;
| {{HoverSpan|~1/193|266}}&lt;br /&gt;
|}&lt;br /&gt;
Whenever the &amp;quot;discharge available&amp;quot; sound plays, the player becomes invincible very briefly (12 frames).&lt;br /&gt;
&lt;br /&gt;
==== LUNA ====&lt;br /&gt;
----&lt;br /&gt;
The level of the '''LUNA gauge''' governs the rate of fire of your main shot. The gauge drains by a value each time the shot button is pressed, drains per bullet fired, and recovers over time.&lt;br /&gt;
&lt;br /&gt;
Shots are fired in 0.2 second bursts (12 frames); pressing the shot button more than 5 times per second will continue to apply the LUNA drain on press but will not fire additional bullets. Even if the player's tap timing is imperfect, the LUNA drain will still be dramatically softened so long as the inaccuracy is no more than a few frames.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Maximum LUNA&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | LUNA drain when shot button pressed&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Drain per bullet&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Other firing modes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Minimum'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''1 frame early'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''2 frames early'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''3 frames early'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''4 frames early'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Earlier still'''&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| {{HoverSpan|51200 per level|153599}}&amp;lt;br&amp;gt;'''Minimum:''' 12800&lt;br /&gt;
| -70&lt;br /&gt;
| -220&lt;br /&gt;
| -320&lt;br /&gt;
| -370&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -820&lt;br /&gt;
| {{HoverSpan|7 shots per burst|-365}}&lt;br /&gt;
| '''NARROW PIERCING:'''&amp;lt;br&amp;gt;Additional -120/frame&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|HI level when full, LO level otherwise|51199}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | 0&lt;br /&gt;
| 0&lt;br /&gt;
| '''BREAKING CHAIN:'''&amp;lt;br&amp;gt;LUNA set to 0&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{HoverSpan|51200 per level|153599}}&lt;br /&gt;
| -100&lt;br /&gt;
| -400&lt;br /&gt;
| -700&lt;br /&gt;
| -1000&lt;br /&gt;
| -1300&lt;br /&gt;
| -2700&lt;br /&gt;
| {{HoverSpan|7 shots per burst|-400}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle)&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;6&amp;quot; | -485&lt;br /&gt;
| {{HoverSpan|11 shots per burst|-105}}&lt;br /&gt;
| '''Autofire:'''&amp;lt;br&amp;gt;No extra cost&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot)&lt;br /&gt;
| {{HoverSpan|51200 per level|140799}}&lt;br /&gt;
| {{HoverSpan|11 shots per burst|-90}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| {{HoverSpan|51200 per level|140799}}&amp;lt;br&amp;gt;'''Minimum:''' 25600&lt;br /&gt;
| {{HoverSpan|11 shots per burst|-112}}&lt;br /&gt;
| '''OVER FIRING:'''&amp;lt;br&amp;gt;Additional -235/frame&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| 240000&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | 0&lt;br /&gt;
| {{HoverSpan|6 shots per burst|-10000}}&lt;br /&gt;
| '''FULLAUTO FIRING:'''&amp;lt;br&amp;gt;No extra cost&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The LUNA recovery rate accelerates for as long as LUNA is not spent. Having less SOL improves the recovery rate. For Deadliar and Minogame, recovery starts 8 frames after pressing the shot button (during the final 4 frames of a shot burst). For Kagura, recovery only starts when not shooting.&lt;br /&gt;
&lt;br /&gt;
Additional layers of LUNA recovery can be applied by grazing bullets or by staying close to enemies (both scaling up with quantity). These factors are independent of shooting, so they also influence how long the player's LUNA lasts. Thanks to this, shooting at point-blank range can sometimes be sustained for a long time or even perpetually.&lt;br /&gt;
&lt;br /&gt;
Fossilmaiden's LUNA recovery does not scale. It is always {{HoverSpan|233 frames full charge|220 per frame}}, or {{HoverSpan|2560 frames full charge|20 per frame}} while firing main shot.&lt;br /&gt;
&lt;br /&gt;
Xanthez's recovery rate is very slow immediately after firing and is not improved by enemy proximity or low SOL. If LUNA reaches 0, it refills much faster but cannot be spent until it fully refills. It may be helpful to think of Xanthez's shot as a &amp;quot;solid ammo&amp;quot; weapon that needs to be reloaded, as opposed to the other characters' &amp;quot;energy&amp;quot; shots that are recharging constantly.&lt;br /&gt;
&lt;br /&gt;
LUNA can also be refilled by collecting [[Hellsinker#Items|LUNA-related items]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Value of LUNA item&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''LUNA Crystal'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''LUNA Droplet'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Frozen Crystal'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''LUNA Chaff'''&lt;br /&gt;
|-&lt;br /&gt;
| Not Fossilmaiden&lt;br /&gt;
| {{HoverSpan|1/192, Xanthez: 1/300|800}}&lt;br /&gt;
| {{HoverSpan|1/960, Xanthez: 1/1500|160}}&lt;br /&gt;
| {{HoverSpan|1/384, Xanthez: 1/600|400}}&lt;br /&gt;
| {{HoverSpan|1/128, Xanthez: 1/200|1200}}&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|1/128|400}}&lt;br /&gt;
| {{HoverSpan|1/640|80}}&lt;br /&gt;
| {{HoverSpan|~1/427|120}}&lt;br /&gt;
| {{HoverSpan|~1/85|600}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Subweapon Gauge ===&lt;br /&gt;
----&lt;br /&gt;
The '''subweapon gauge''' determines the power (and in some cases, the type of attack) of your subweapon. It has 2 levels, is expended when you fire your subweapon, and fills when you are not using your subweapon. How the gauge behaves is character-dependent:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor || Charge time || Supercharge time || Supercharge behavior&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a || 75 frames || Firing main shot gradually depletes it to level 1&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a || 90 frames || Fills while subweapon button is held, may not have a purpose{{template:unconfirmed}}&lt;br /&gt;
|-&lt;br /&gt;
| Minogame || 134 frames || 120 frames || Firing main shot gradually depletes it to level 1&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle) || 120 frames || Level 2: 60 frames&amp;lt;br&amp;gt;Level 3: +120 frames || Manually charged during grenade subweapon&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot) || 18 frames || 180 frames || Firing main shot instantly sets it to level 1, may not have a purpose{{template:unconfirmed}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath) || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez) || 45 frames || 80 frames || Firing main shot instantly sets it to level 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== STELLA (Rank) ===&lt;br /&gt;
----&lt;br /&gt;
The ''Hellsinker.'' [[Help:Glossary#Rank|rank]] system is termed '''STELLA''', ranging through 10 levels from 1 to A. The beginning of a run always sets the STELLA gauge to 1 (adjustable for practice mode only in the options) and a proportion of your ending STELLA is lost at the beginning of a new Segment. Maximizing STELLA is extremely important for [[Hellsinker#Spirits|Spirit]] scoring as it scales all sources of incoming Spirits and also enhances Spirit-relevant enemy attacks, such as the number of destructible bullets and the length of grazable needle bullets. Most Segments feature a specific trick early on for reaching maximum STELLA quickly.&lt;br /&gt;
&lt;br /&gt;
The practical consequences of STELLA on the game's difficulty are small, mostly affecting bullet speed. In rare cases, differing STELLA levels will trigger different boss patterns.&lt;br /&gt;
&lt;br /&gt;
Actions which will increase STELLA:&lt;br /&gt;
* Picking up green STELLA [[Hellsinker#Items|items]], LUNA Chaff, Comets or Reliquiae&lt;br /&gt;
* Picking up large quantities of other items&lt;br /&gt;
* Collecting Spirits&lt;br /&gt;
* Staying close to some enemy types&lt;br /&gt;
* [[Hellsinker/Strategy#Inner_Spirit_Raising_and_Spirit_Pooling_.28tick_points.29|Hitting things rapidly]]&lt;br /&gt;
* Not getting hit for at least 20 seconds (reduces passive STELLA loss, effect scales incrementally over time)&lt;br /&gt;
* Some effects are enhanced near the top of the screen&lt;br /&gt;
&lt;br /&gt;
Actions which will decrease STELLA:&lt;br /&gt;
* Getting hit&lt;br /&gt;
* Getting hit more than once within 30 seconds&lt;br /&gt;
* Picking up pink STELLA items&lt;br /&gt;
* Cancelling bullets with [[Hellsinker#Discharge|Discharge]] or with the [[Hellsinker#Suppression_Radius|Suppression Radius]]&lt;br /&gt;
* Staying close to the bottom of the screen&lt;br /&gt;
&lt;br /&gt;
The minimum amount of STELLA preserved after completing a Segment increases over the course of the game dependent on your end-of-stage SURVIVABILITY award and your number of lives at that time.&amp;lt;br&amp;gt;&lt;br /&gt;
The amount of STELLA lost after completing a Segment also increases dependent on your overall survival performance, number of Extends gained, and a [[Hellsinker/Strategy#Stage-specific modifiers|stage-specific value]]. Notably, [[Hellsinker#Bootleg_Ghost|autobombing]] can reduce the amount of lost STELLA without penalizing the minimum preservation level.&amp;lt;br&amp;gt;&lt;br /&gt;
A detailed analysis of STELLA preservation mechanics can be found [https://www.youtube.com/post/UgkxM-xhnsFaTnA5E9KVfUpzV9fyaQbI0mBu in this post].&lt;br /&gt;
&lt;br /&gt;
=== TERRA ===&lt;br /&gt;
----&lt;br /&gt;
The '''TERRA gauge''' determines the timing of the player's visit to the [[Hellsinker#Shrine of Farewell|Shrine of Farewell]], a special bonus Segment. TERRA begins at its maximum of 240; the player is sent to the Shrine after it reaches 0. TERRA will not fall on Segments 1B and 2B. As the Shrine has massive Spirit scoring ramifications, when Spirit scoring it is vital to avoid taking unnecessary hits in order to delay the Shrine's appearance for as long as possible.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Event || Effect on TERRA&lt;br /&gt;
|-&lt;br /&gt;
| Autobomb || -6&lt;br /&gt;
|-&lt;br /&gt;
| Losing a life || -10~20, see below&lt;br /&gt;
|-&lt;br /&gt;
| Losing a life after a recent death || -20~40, see below&lt;br /&gt;
|-&lt;br /&gt;
| Losing a [[Hellsinker#Items|Life Chip]] || -1&lt;br /&gt;
|-&lt;br /&gt;
| Losing a Revive item || -25&lt;br /&gt;
|-&lt;br /&gt;
| Losing other items except LUNA Droplets || -0.01&lt;br /&gt;
|-&lt;br /&gt;
| Exiting a Segment || ( 60 - number of cleared stages^2 ) * -0.5 - 10&lt;br /&gt;
|-&lt;br /&gt;
| Exiting a Segment in [[Hellsinker#Bootleg_Ghost|Solidstate]] || Additional -8&lt;br /&gt;
|-&lt;br /&gt;
| Exiting Segment 5 || Additional -15&lt;br /&gt;
|-&lt;br /&gt;
| Exiting Segment 6 || Additional -30&lt;br /&gt;
|-&lt;br /&gt;
| Exiting Segment 7 || Additional -380&lt;br /&gt;
|-&lt;br /&gt;
| Gaining an [[Hellsinker#Lives|Extend]] || +7&lt;br /&gt;
|-&lt;br /&gt;
| Collecting a Reliquia || +0.05 on Segment 3L, else +0.2&lt;br /&gt;
|-&lt;br /&gt;
| Destroying KAREIDOSCOPE once (FATE CONTROL) || +2.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The TERRA loss from dying is increased by:&lt;br /&gt;
* The number of deaths on the current Segment&lt;br /&gt;
* The number of misses in total, including autobombs&lt;br /&gt;
* Each STELLA level below A before the death&lt;br /&gt;
The TERRA loss from dying is mitigated by:&lt;br /&gt;
* [[Hellsinker/Strategy#Stage-specific modifiers|A stage-specific value]]&lt;br /&gt;
* 3+ deaths on the current Segment&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
''Hellsinker.'' features 14 items (termed Relics). There is a hard limit of 512 simultaneous items; items spawned past this limit will not appear.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 80%&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; | Appearance conditions&lt;br /&gt;
! style=&amp;quot;width: 12%;&amp;quot; | Token value&lt;br /&gt;
! [[Hellsinker#LUNA|LUNA]] value&lt;br /&gt;
! [[Hellsinker#Lives|NECESSARY]] value&lt;br /&gt;
! Description/other effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sol piece.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''SOL Piece'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Dropped by many enemies.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Increases [[Hellsinker#SOL|SOL]]. Horizontal trajectory is slightly magnetized to the player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Luna_Crystals.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''LUNA Crystal'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Dropped by many enemies.&lt;br /&gt;
| {{HoverSpan|1/20 to ~1/3.07|0.05 to 0.32533}}&amp;lt;br&amp;gt;[[Hellsinker/Strategy#Token_Values|(Gem level)]]&lt;br /&gt;
| {{HoverSpan|Fossilmaiden: 400|800}}&lt;br /&gt;
| {{HoverSpan|1/250|0.004}}&lt;br /&gt;
| Flies upwards instead of falling down. Contributes to the gem level. Decays the gem level if lost (level will no longer drop after reaching level 6).&amp;lt;br&amp;gt;Can be collected in a small radius if the main shot button is not being held down, and can be auto-collected from the entire screen by using Discharge.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Luna_droplet.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''LUNA Droplet'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Generated when a target is destroyed with enemy bullets nearby to it (range based on enemy hitbox size).&lt;br /&gt;
| '''During stage:'''&amp;lt;br&amp;gt;{{HoverSpan|~1/6|0.16225}}&amp;lt;br&amp;gt;'''During boss:'''&amp;lt;br&amp;gt;{{HoverSpan|~1/25|0.0405}}&lt;br /&gt;
| {{HoverSpan|Fossilmaiden: 80|160}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Contributes to the gem level but does not cause it to degrade if lost.&amp;lt;br&amp;gt;Can be collected in a small radius if the main shot button is not being held down.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hs-frozen-crystal.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Frozen Crystal'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Generated from bullet cancels after killing specific enemies.&lt;br /&gt;
| {{HoverSpan|3/2|1.5}}&lt;br /&gt;
| {{HoverSpan|Fossilmaiden: 120|400}}&lt;br /&gt;
| {{HoverSpan|1/250|0.004}}&lt;br /&gt;
| Automatically collected.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Luna_chaff.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''LUNA Chaff'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Generated when destroying bullets with the Suppression Radius.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| {{HoverSpan|Fossilmaiden: 600|1200}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Increases [[Hellsinker#STELLA_.28Rank.29|STELLA]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Life_chip.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Life Chip'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Dropped by specific enemies.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| Horizontal trajectory is slightly magnetized to the player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ingot.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Ingot'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Generated from bullet cancels, typically after killing a boss.&lt;br /&gt;
| {{HoverSpan|1/15 to ~1/5.58|0.06666 to 0.17916}}&amp;lt;br&amp;gt;[[Hellsinker/Strategy#Token_Values|(STELLA level)]]&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| {{HoverSpan|1/20|0.05}}&lt;br /&gt;
| Worth 0.2 Spirits.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hs-crystalspirit-merged.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Crystallized Spirits'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Appear at the end of the [[Hellsinker#Shrine of Farewell|Shrine of Farewell]] dependent on player performance. &lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| '''Blue:'''&amp;lt;br&amp;gt;{{HoverSpan|1/2|0.5}}&amp;lt;br&amp;gt;'''Red:'''&amp;lt;br&amp;gt;2&lt;br /&gt;
| Either type is worth 0.5% of total Spirits earned before entering the Shrine (ACHIEVEMENT). Magnetized to a spot below the player with a randomized offset.{{template:unconfirmed}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Terra_relic.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Reliquia'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Dropped by multi-part enemies.&lt;br /&gt;
| {{HoverSpan|1/12|0.08333}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| {{HoverSpan|1/20|0.05}}&lt;br /&gt;
| Worth 0.05 [[Hellsinker#TERRA|TERRA]] on Segment 3L, otherwise worth 0.2 TERRA. Raises STELLA. Moves very quickly but is significantly magnetized to the player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Young_stella.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Young STELLA'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Appear in fixed places. Can appear in groups when fulfilling [[Hellsinker/Strategy#STELLA Tricks|stage-specific conditions]].&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Raises STELLA level by 1 immediately, and then a further ~1/2 level over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Old_stella.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Old STELLA'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Appear in fixed places or when activating [[Hellsinker#APPEASEMENT and SELF ECLIPSE|SELF ECLIPSE]].&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Lowers STELLA over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Comet.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Comet'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| On player death, 1 is dropped per STELLA level lost.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Raises STELLA by 0.75 levels.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Revive.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Revive'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Appear very rarely under special conditions.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Instantly grants an extra life if the player is below max lives. Does not grant an Immortality bonus or affect the Extend count.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Item collection ===&lt;br /&gt;
----&lt;br /&gt;
The base collection range varies by item type.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Range&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Chaff&lt;br /&gt;
| {{HoverSpan|16px at 640x480|1600 units}}&lt;br /&gt;
|-&lt;br /&gt;
| Reliquia&lt;br /&gt;
| {{HoverSpan|32px at 640x480|3200 units}}&lt;br /&gt;
|-&lt;br /&gt;
| Crystallized Spirits&lt;br /&gt;
| {{HoverSpan|33px at 640x480|3300 units}}&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Droplet&lt;br /&gt;
| {{HoverSpan|34px at 640x480|3400 units}}&lt;br /&gt;
|-&lt;br /&gt;
| Others&lt;br /&gt;
| {{HoverSpan|30px at 640x480|3000 units}}&lt;br /&gt;
|}&lt;br /&gt;
Some characters have extra collection range which is added to the base range. This only applies when directly collecting items.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor&lt;br /&gt;
! Extra range&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
| {{HoverSpan|5px at 640x480|500 units}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura&lt;br /&gt;
| {{HoverSpan|3px at 640x480|300 units}}&lt;br /&gt;
|}&lt;br /&gt;
Options have their own collection range.&lt;br /&gt;
  (item base range) / 2 + (subweapon range * 0.75)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor&lt;br /&gt;
! Subweapon&lt;br /&gt;
! Range * 0.75&lt;br /&gt;
! Common effective range&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Tobari-Maru&amp;lt;br&amp;gt;(Deadliar)&lt;br /&gt;
| Chain (level 1)&lt;br /&gt;
| {{HoverSpan|46.5px at 640x480|4650 units}}&lt;br /&gt;
| {{HoverSpan|61.5px at 640x480|~6150 units}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chain (level 2)&lt;br /&gt;
| {{HoverSpan|48px to 95.7px at 640x480|4800 to 9577 units}}&lt;br /&gt;
| {{HoverSpan|63px to 110px at 640x480|~6300 to ~11077 units}}&lt;br /&gt;
| Range increases when Deadliar is nearby.&lt;br /&gt;
|-&lt;br /&gt;
| Held throw&lt;br /&gt;
| {{HoverSpan|54px at 640x480|5400 units}}&amp;lt;br&amp;gt;{{HoverSpan|Oscillates between the two values|(4000)}}&lt;br /&gt;
| {{HoverSpan|69px at 640x480|~6900 units}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saraba-Maru&amp;lt;br&amp;gt;(Fossilmaiden)&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
| {{HoverSpan|37.5px at 640x480|3750 units}}&lt;br /&gt;
| {{HoverSpan|52.5px at 640x480|~5250 units}}&lt;br /&gt;
| Always active.&lt;br /&gt;
|-&lt;br /&gt;
| Ecliptic Chariot&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
| {{HoverSpan|18px at 640x480|1800 units}}&lt;br /&gt;
| {{HoverSpan|33px at 640x480|~3300 units}}&lt;br /&gt;
| Potentially smaller than Kagura's base range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Common Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Speed &amp;amp; Speed Control ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Player movement speed is determined by character and the subweapon status they are in. Additionally, most characters have a slow movement mode which can be configured with the '''Speed Control''' setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:45%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Executor&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Status&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Distance per frame&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Deadliar&lt;br /&gt;
| &lt;br /&gt;
| {{HoverSpan|5.6px at 640x480|560 units}}&amp;lt;br&amp;gt;————————————————→&lt;br /&gt;
|-&lt;br /&gt;
| While aiming subweapon&lt;br /&gt;
| {{HoverSpan|1.4px at 640x480|140 units}}&amp;lt;br&amp;gt;———→&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Fossilmaiden&lt;br /&gt;
|&lt;br /&gt;
| {{HoverSpan|4.48px at 640x480, implemented as 80% modifier of 560|448 units}}&amp;lt;br&amp;gt;————————————→&lt;br /&gt;
|-&lt;br /&gt;
| During Anchor Device&lt;br /&gt;
| {{HoverSpan|3.73px at 640x480, implemented as 66.66% modifier of 560|373 units}}&amp;lt;br&amp;gt;——————————→&lt;br /&gt;
|-&lt;br /&gt;
| During Lance Device&lt;br /&gt;
| {{HoverSpan|6.72px at 640x480, implemented as 120% modifier of 560|672 units}}&amp;lt;br&amp;gt;———————————————————→&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
|&lt;br /&gt;
| {{HoverSpan|5.2px at 640x480|520 units}}&amp;lt;br&amp;gt;——————————————→&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Kagura (Moon Cradle)&lt;br /&gt;
| &lt;br /&gt;
| {{HoverSpan|5.3px at 640x480|530 units}}&amp;lt;br&amp;gt;———————————————→&lt;br /&gt;
|-&lt;br /&gt;
| While aiming subweapon&lt;br /&gt;
| {{HoverSpan|1.32px at 640x480|132 units}}&amp;lt;br&amp;gt;———→&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Kagura (Ecliptic Chariot)&lt;br /&gt;
| Docked&lt;br /&gt;
| {{HoverSpan|5.6px at 640x480|560 units}}&amp;lt;br&amp;gt;————————————————→&lt;br /&gt;
|-&lt;br /&gt;
| Undocked&lt;br /&gt;
| {{HoverSpan|4.0px at 640x480|400 units}}&amp;lt;br&amp;gt;———————————→&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| &lt;br /&gt;
| {{HoverSpan|4.8px at 640x480|480 units}}&amp;lt;br&amp;gt;—————————————→&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| &lt;br /&gt;
| {{HoverSpan|6.0px at 640x480|600 units}}&amp;lt;br&amp;gt;—————————————————→&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Speed Control''' is set before a run. It determines how the player accesses slow movement. This setting has no effect on Fossilmaiden.&lt;br /&gt;
* '''Automatic:''' Move at 50% speed while the shot button is held (20 frame delay)&lt;br /&gt;
* '''Momentary:''' Move at 50% speed while the slow button is held (immediate)&lt;br /&gt;
* '''Alternative:''' Toggle 50% speed when the slow button is pressed&lt;br /&gt;
* '''Triphase:''' Cycle though full speed, 82% speed and 64% speed when slow button is pressed&lt;br /&gt;
Slow movement modifiers stack with other speed changes e.g. aiming a subweapon. Except in Triphase, all changes to the speed modifier are interpolated over a few frames at a character-specific rate. Speed changes in Triphase are instant.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor&lt;br /&gt;
! Interpolation time of speed change&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&amp;lt;br&amp;gt;Minogame&lt;br /&gt;
| 10 frames&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|Effectively less when activating Lance Device as the speed spikes very early|20 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura&lt;br /&gt;
| 5 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Infernal Sabbath speed modifier ====&lt;br /&gt;
Infernal Sabbath has some additional effects related to the Speed Control setting, concerning the shot and subweapon buttons. Depending on the configuration, these changes may not be obvious due to only occurring for a few frames at a time, or may be disruptive. When two sources are opposing (downward trend in fast mode or upward trend in slow mode), the result is a ~76.46% speed modifier, assuming that it's even possible to stabilize it.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Speed Control&lt;br /&gt;
! Extra Kagura3 behavior&lt;br /&gt;
|-&lt;br /&gt;
| Automatic&lt;br /&gt;
| In addition to normal behavior, immediately switches to 50% speed while the subweapon button is held.&lt;br /&gt;
|-&lt;br /&gt;
| Momentary&lt;br /&gt;
| '''Slow button not held:''' Trends towards 50% speed when pressing or releasing the subweapon button.&amp;lt;br&amp;gt;'''Slow button not held, subweapon button held:''' Trends towards 50% speed when pressing the shot button.&amp;lt;br&amp;gt;'''Slow button held:''' Trends towards 100% speed when pressing or releasing the subweapon button or shot button.&amp;lt;br&amp;gt;'''Slow button held, shot button held:''' Behaves normally.&lt;br /&gt;
|-&lt;br /&gt;
| Alternative&lt;br /&gt;
| Trends towards 100% speed when pressing or releasing the shot button.&amp;lt;br&amp;gt;Trends towards 50% speed when pressing or releasing the subweapon button.&lt;br /&gt;
|-&lt;br /&gt;
| Triphase&lt;br /&gt;
| Behaves normally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bootleg Ghost ===&lt;br /&gt;
----&lt;br /&gt;
Set before a run. Determines '''Auto-Rejection''' (autobomb) behavior. Autobombs can triggered up to three times per Segment. After an autobomb, the player is invincible for 120 frames.&lt;br /&gt;
* '''Aspirant'''&lt;br /&gt;
** Autobombs will activate if the [[Hellsinker#SOL|SOL gauge]] is at maximum level and the player has less than 4 lives.&lt;br /&gt;
** When activated, nearly all SOL is lost. (Internal SOL value is divided by 7)&lt;br /&gt;
* '''Solidstate'''&lt;br /&gt;
** Autobombs will activate any time Discharge is available.&lt;br /&gt;
** When activated, all SOL is lost.&lt;br /&gt;
** More [[Hellsinker#TERRA|TERRA]] is lost when exiting a Segment.&lt;br /&gt;
* '''Adept'''&lt;br /&gt;
** No autobomb.&lt;br /&gt;
** The [[Hellsinker#Suppression Radius|Suppression Radius]] only activates when the main shot button is held, and activates faster.&lt;br /&gt;
** Changes the graze range and [[Hellsinker#Sealing Enemies|seal]] range behavior for most characters. Details in [[Hellsinker/Strategy#FINELINE (grazing)|the strategy subpage]].&lt;br /&gt;
&lt;br /&gt;
=== Suppression Radius ===&lt;br /&gt;
----&lt;br /&gt;
All characters have a '''Suppression Radius''' which is activated by not firing the main shot for 60 frames, or by holding the shot button for 20 frames in Adept.&lt;br /&gt;
&lt;br /&gt;
The Suppression Radius takes the form of a light blue circle around the character. Its effective radius is {{HoverSpan|64px at 640x480|6400 units}}. It slows down many types of bullets and, for a smaller number of them, will eventually destroy them entirely. Destroying bullets with the Suppression Radius causes [[Hellsinker#STELLA (Rank)|STELLA]] to fall, and produces small [[Hellsinker#Items|LUNA Chaff]] items which will more than recover the lost rank if collected. It also deals a very small amount of contact damage.&lt;br /&gt;
&lt;br /&gt;
Fossilmaiden's Suppression Radius works differently as it is only active while her subweapons are active. It is much smaller than the other characters', and does not change with Bootleg Ghost setting. During the Anchor Device subweapon, it has a {{HoverSpan|42px at 640x480|4200 unit}} radius. During the Lance Device subweapon, it has a {{HoverSpan|28px at 640x480|2800 unit}} radius around Fossilmaiden and a {{HoverSpan|36px at 640x480|3600 unit}} radius around Saraba-Maru; in this case, the radius around Fossilmaiden is also less effective at destroying bullets.{{template:unconfirmed}}&lt;br /&gt;
&lt;br /&gt;
Other weapons should be used versus destructible bullets as the Radius' suppression effect takes priority over its contact damage.&lt;br /&gt;
&lt;br /&gt;
==== APPEASEMENT and SELF ECLIPSE ====&lt;br /&gt;
Continuously touching bullets with the Suppression Radius causes a number labeled '''APPEASEMENT''' to appear, counting down from 80 for as long as bullets continue to be inside the Radius. When the counter reaches 0, '''SELF ECLIPSE''' occurs:&lt;br /&gt;
* Two [[Hellsinker#Items|pink STELLA]] items appear at the top of the screen.&lt;br /&gt;
* The player becomes invulnerable very briefly (10 frames).&lt;br /&gt;
* APPEASEMENT is disabled for 60 frames.&lt;br /&gt;
The base fall rate of the APPEASEMENT counter is 0.135 per frame. Additional suppressed bullets gradually accelerate the fall rate, with each added bullet having a greater effect than the previous one. If no bullets are being suppressed, the counter instead recovers by 0.2 per frame.&lt;br /&gt;
&lt;br /&gt;
SELF ECLIPSE is often a nuisance when playing for [[Hellsinker#Spirits|Spirits]] as the items it creates are undesirable and become hazards.&lt;br /&gt;
&lt;br /&gt;
=== Discharge ===&lt;br /&gt;
----&lt;br /&gt;
Discharges are ''Hellsinker.'''s bomb mechanic. They expend [[Hellsinker#SOL|SOL]] to use, requiring at least SOL level 3 (or HI), with higher levels making the Discharge more effective. Discharges that can be delayed will grant invincibility over the entire delayed period in addition to the normal invincibility time. Unless otherwise noted, enemy bullets are [[Hellsinker#Cancellation Stars / Phantom Bullets|cancelled into stars]] for the duration of a Discharge, but not for any delay period.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width:75%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Discharge&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Invincibility time at...&lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Effects of SOL level&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:8%; background-color:#eaecf0&amp;quot; | '''SOL 5'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''SOL 4'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''SOL 3'''&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| Carnage Raid&lt;br /&gt;
| 120 frames&lt;br /&gt;
| 90 frames&lt;br /&gt;
| 60 frames&lt;br /&gt;
| Increased size and duration&lt;br /&gt;
| Can be delayed for up to 40 frames.&amp;lt;br&amp;gt;Near the center is effective for Spirit scoring.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Fossilmaiden&lt;br /&gt;
| Curtain Raiser&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 144 frames&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
| Can be delayed for up to 90 frames.&amp;lt;br&amp;gt;Near the center is effective for Spirit scoring.&lt;br /&gt;
|-&lt;br /&gt;
| Bacillus' Cloak&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 180 frames&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
| No damaging component.&amp;lt;br&amp;gt;Doesn't cause a bullet cancel.&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
| Azure Lotus&lt;br /&gt;
| 190 frames&lt;br /&gt;
| 140 frames&lt;br /&gt;
| 100 frames&lt;br /&gt;
| Increased duration&lt;br /&gt;
| Near the center is effective for Spirit scoring.&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle)&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Knows Only Blazing&lt;br /&gt;
| 90 frames&lt;br /&gt;
| 60 frames&lt;br /&gt;
| 30 frames&lt;br /&gt;
| No change&lt;br /&gt;
| Reduces SOL level by 2 instead of emptying the gauge.&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot)&lt;br /&gt;
| 370 frames&lt;br /&gt;
| 310 frames&lt;br /&gt;
| 250 frames&lt;br /&gt;
| Increased duration&lt;br /&gt;
| Invincibility wears off if the player leaves the area-of-effect.&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| 200 frames&lt;br /&gt;
| 140 frames&lt;br /&gt;
| 80 frames&lt;br /&gt;
| Increased duration&lt;br /&gt;
| Can be delayed for up to 70 frames.&amp;lt;br&amp;gt;Continuous bullet cancels while delayed.&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| 90 frames&lt;br /&gt;
| 60 frames&lt;br /&gt;
| 30 frames&lt;br /&gt;
| Increased power&lt;br /&gt;
| Becomes dramatically stronger with more SOL levels.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is a 1 frame gap between pressing the Discharge button and the activation of the Discharge, during which the player's SOL has been spent but they are not yet invulnerable.&lt;br /&gt;
&lt;br /&gt;
==== Invincibility overwrite bug ====&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center; width:14%;&amp;quot;&lt;br /&gt;
| [[File:Hs-discharge.gif|frameless|center]]Curtain Raiser displaying the 1 frame start delay, then state-based invincibility during the hold period, then countdown invincibility during the active period.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Sources of invincibility are implemented in one of two ways. They can be &amp;quot;set-and-forget&amp;quot;, where the invincibility timer is set once and runs down, or &amp;quot;state-based&amp;quot;, where the timer is repeatedly set as long as a condition is true. Most invincibility sources do not check the timer's current value before being applied, causing them to overwrite the current set time. Practical cases where this can occur include:&lt;br /&gt;
* Activating [[Hellsinker#APPEASEMENT and SELF ECLIPSE|SELF ECLIPSE]], replacing current time with 10 frames&lt;br /&gt;
* Bombing after dying, or gaining an extend, or scripted event invincibility, etc., replacing it with Discharge time&lt;br /&gt;
* Bombing twice in a row with Moon Cradle, replacing 90 frames with 30 frames&lt;br /&gt;
&lt;br /&gt;
The following characters' Discharges use state-based invincibility and are safe from being overwritten.&lt;br /&gt;
* Fossilmaiden Curtain Raiser, during delayed period only&lt;br /&gt;
* Fossilmaiden Bacillus' Cloak&lt;br /&gt;
* Minogame&lt;br /&gt;
* Ecliptic Chariot, while inside radius&lt;br /&gt;
* Infernal Sabbath&lt;br /&gt;
State-based invincibility can be identified by the Executor turning solid white instead of flickering. An exception to this is Minogame's Discharge which uses a slightly different implementation.&lt;br /&gt;
&lt;br /&gt;
=== Collision ===&lt;br /&gt;
----&lt;br /&gt;
In a departure from the genre, colliding with walls or enemies in ''Hellsinker.'' does not kill the player. Instead, they will be knocked away from the object collided with. If you are in a position to get knocked back several times (for example, wedged between two objects) your movement can become quite erratic. Collision-enabled enemies can also collide with each other and get shoved around which can create some odd situations if they are left alive.&lt;br /&gt;
&lt;br /&gt;
Any time the player character is invulnerable, they are also unaffected by collision. Using invincibility to clip through enemies and obstacles is a regular part of play.&lt;br /&gt;
&lt;br /&gt;
Many small enemies, parts etc do not have any physics collision and can be moved into safely. Some enemies will still cause death on collision; this is accomplished by such enemies having invisible bullets constantly inside them.&lt;br /&gt;
&lt;br /&gt;
=== Sealing Enemies ===&lt;br /&gt;
----&lt;br /&gt;
When the player approaches certain enemies, a box featuring the word [[Help:Glossary#Sealing|'''SEAL''']] will appear on them. Enemies sealed in this manner cannot fire as long as you remain close to them and for 55 frames afterwards. This encourages aggressive play as many threats can be neutralized without ever being allowed to shoot. Some enemies' [[Hellsinker#Spirits|Spirit]] kill value is increased while they are sealed.&lt;br /&gt;
&lt;br /&gt;
The sealing range for a given enemy is determined from an enemy-specific base value + the player character's [[Hellsinker/Strategy#FINELINE (grazing)|graze range]], updating dynamically if the graze range changes.&lt;br /&gt;
&lt;br /&gt;
A visualization of seal ranges can be enabled by setting ''Emphasize:Seal Zone'' under ''Info Augmentation'' before starting the game, which will draw a teal-shaded hint zone with the radius ''base seal range + ''{{HoverSpan|50px at 640x480|''5000 units''}} around all sealable enemies. These hints are fixed size and do not respect the differences between characters. They will also not function during the tutorial/practice chamber or if the background visibility is set to 0.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin-left: auto; margin-right: auto; border: none; width: 50%;&amp;quot;&lt;br /&gt;
| [[File:Hs-sealrange.gif|frameless|center]]&amp;lt;br&amp;gt;Seal wearing off as the graze range switches to small mode while main shot is being fired.&amp;lt;br&amp;gt;Note how Kagura's seal range is larger than the hint zone when she stops shooting (60+64px vs 60+50px).&lt;br /&gt;
| [[File:Hs-sealrange2e.png|frameless|center]]&amp;lt;br&amp;gt;Meanwhile Fossilmaiden's seal range is smaller than the hint zone even when in big mode (60+36px vs 60+50px).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== UNCHAIN ===&lt;br /&gt;
----&lt;br /&gt;
Enemies marked with MASTER can be seen connected to multiple other enemies with red lines (SLAVEs). Destroying the MASTER will '''UNCHAIN''' the SLAVEs, causing them to self-destruct.&lt;br /&gt;
&lt;br /&gt;
UNCHAINing is important to [[Hellsinker#Spirits|Spirit]] scoring. In addition to granting increasing numbers of Spirits for each self-destructed SLAVE, some SLAVEs will drop [[Hellsinker#Items|Life Chips]] or fire revenge needles to be grazed, which can contribute very large quantities of Spirits. The total number of UNCHAINed enemies also improves the [[Hellsinker/Strategy#Inner Spirit Raising and Spirit Pooling (tick points)|tick points rate]]. Occasionally the reverse is true and killing the SLAVEs individually is more profitable.&lt;br /&gt;
&lt;br /&gt;
UNCHAINed enemies do not contribute to the player's [[Hellsinker#Kills|Kills]], so when playing for Kills one must instead avoid most UNCHAINs and kill the SLAVEs individually.&lt;br /&gt;
&lt;br /&gt;
=== BREAKTHROUGH ===&lt;br /&gt;
----&lt;br /&gt;
When reaching a certain threshold of [[Hellsinker#Spirits|Spirits]] or [[Hellsinker#Kills|Kills]] a '''BREAKTHROUGH''' will occur. The first BREAKTHROUGH occurs at 5200 Spirits or 2500 Kills (whichever comes first), and the second at 6200 Spirits or 5000 Kills (whichever wasn’t the first breakthrough). Achieving a BREAKTHROUGH has several effects:&lt;br /&gt;
* Grants an [[Hellsinker#Lives|Extend]]. If the player is at maximum lives, grants an Immortality bonus plus 200 or 160 extra Spirits.&lt;br /&gt;
* Causes a bullet cancel immediately and an [[Hellsinker#Items|Ingot]] cancel 65 frames later.&lt;br /&gt;
* Resets the NECESSARY value for Extends to its starting value, accelerating further Extends.&lt;br /&gt;
Carefully timing BREAKTHROUGHs for maximum Extend efficiency is worth considering in advanced [[Hellsinker#Scoring|scoring]].&lt;br /&gt;
&lt;br /&gt;
=== Cancellation Stars / Phantom Bullets ===&lt;br /&gt;
----&lt;br /&gt;
Mundanely cancelled enemy bullets (e.g. during a Discharge) turn into harmless white stars which persist for 30 frames, serving as a way to inform the player of bullet trajectories while enemy attacks are being negated. If an [[Hellsinker#Items|item]] cancel occurs during this situation, the stars convert into items just like active bullets do. This can enable more greedy Ingot cancels when finishing off bosses or Freeze cancels when [[Hellsinker#Tokens|Token]] scoring. Unlike real bullets, killing enemies near stars will not create LUNA Droplets.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin-left: auto; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Hs-starcancel.gif|frameless|center]]&amp;lt;br&amp;gt;Stars activated by a Discharge double-cancelling into Ingots.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shrine of Farewell ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center; width:14%;&amp;quot;&lt;br /&gt;
| [[File:HellsinkerShrineDoor.png|frameless|center]]One of the doors in the waiting room of the Shrine of Farewell.&amp;lt;br&amp;gt;The boss order shown here is Temperament Nil, Million Lives, Al4th, and Nine Lives.&lt;br /&gt;
|}&lt;br /&gt;
After [[Hellsinker#TERRA|TERRA]] is depleted, the player will detour to the '''Shrine of Farewell''' on the next Segment transition. The Shrine is a boss rush stage, featuring 4 bosses and 4 interstitial enemies. The order of appearance of the bosses is determined by which of the 24 doors the player selects at the beginning.&lt;br /&gt;
&lt;br /&gt;
Once the player has selected a boss order and entered the Shrine proper, some special rules apply for the duration of the boss rush:&lt;br /&gt;
* All [[Hellsinker#Spirits|Spirits]] from prior stages are Dozed Out and taken away.&lt;br /&gt;
* Irrespective of performance, the boss rush lasts for between 265 and 238 seconds depending on character.&lt;br /&gt;
* The player has infinite lives. [[Hellsinker#Lives|NECESSARY]] is frozen. Autobombs do not function.&lt;br /&gt;
* Each boss has 3 patterns, and each interstitial Kaname Stone enemy has one.&lt;br /&gt;
* Each pattern defeated awards a CRYSTALLIZE value depending on the [[Hellsinker#STELLA|STELLA]] level at the time and the number of misses.&lt;br /&gt;
* Bombing a Kaname Stone voids its CRYSTALLIZE entirely.&lt;br /&gt;
* Defeating all 16 patterns before the time runs out awards a final, bigger CRYSTALLIZE, and begins an extra sequence of many SCARY-STUPA enemies until the time depletes.&lt;br /&gt;
&lt;br /&gt;
When All Rerics Are Sunk, Ozzed Spirits Return in the form of [[Hellsinker#Items|Crystallized Spirits]], one for each CRYSTALLIZE achieved, to a maximum of 424. Each crystal is worth 0.5% of the total Spirits prior to entering the Shrine, for a maximum return of 212% Spirits. The crystals are also worth a large amount of NECESSARY, resulting in lots of Extends that will refill any missing lives and further improve Spirit scores with Immortality bonuses.&lt;br /&gt;
&lt;br /&gt;
Because of the huge implications of the Crystallized Spirits multiplier, Spirit scoreplayers need to ensure the Shrine appears at its latest opportunity (after Segment 7) and avoid dying or carelessly bombing to maximize crystal count. Players aiming for [[Hellsinker#Kills|Kills]] or [[Hellsinker#Tokens|Tokens]] will value speeding past the bosses to reach the SCARY-STUPA area as soon as possible.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Continuing ===&lt;br /&gt;
----&lt;br /&gt;
''Hellsinker.'' offers one Continue upon running out of lives. Using the Continue will skip some following Segments and send the player into a fake Segment 8, kicking them back to the title screen before the last boss. Additionally, completing the [[Hellsinker#Shrine of Farewell|Shrine of Farewell]] will disable the Continue system. In effect, it's functionally impossible to clear the game via Continue, and the option only exists to give a struggling player more practice.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
''Hellsinker.'' tracks 3 different, very distinct, scores: '''Spirits''', '''Kills''', and '''Tokens'''.&lt;br /&gt;
&lt;br /&gt;
=== Spirits ===&lt;br /&gt;
----&lt;br /&gt;
Familiar but convolutedly multi-faceted scoring.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Important specifics to Spirit scoreplay include:&lt;br /&gt;
* Maintaining [[Hellsinker#STELLA|STELLA]] level A at all times&lt;br /&gt;
* Perfect survival to maximize [[Hellsinker#Lives|Immortality]] bonuses and [[Hellsinker#Shrine of Farewell|Crystallized Spirits]]&lt;br /&gt;
* Grazing&lt;br /&gt;
* Milking enemies for Inner Spirit value or tick points&lt;br /&gt;
* [[Hellsinker#UNCHAIN|UNCHAINing]] enemies for extra [[Hellsinker#Items|Life Chips]], enhanced tick points rate, and direct Spirits&lt;br /&gt;
* Ingot cancels&lt;br /&gt;
* Shooting destructible bullets&lt;br /&gt;
* Crystallized Spirits collection technique (not relevant to all characters)&lt;br /&gt;
See [[Hellsinker/Strategy#Spirit_Scoring_Strategy|the Spirit section on the Strategy subpage]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Kills ===&lt;br /&gt;
----&lt;br /&gt;
Kill things number go up.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Important specifics to Kill scoreplay include:&lt;br /&gt;
* Destroying all parts of every enemy&lt;br /&gt;
* Killing SLAVEs instead of [[Hellsinker#UNCHAIN|UNCHAINing]] them&lt;br /&gt;
* Speedkilling to spawn more enemies&lt;br /&gt;
* Waiting to kill things so they create extra things to kill&lt;br /&gt;
* Speedrunning Segment 4 and [[Hellsinker#Shrine of Farewell|Shrine]] for more enemies&lt;br /&gt;
See [[Hellsinker/Strategy#Kill_Scoring_Strategy|the Kill section on the Strategy subpage]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Tokens ===&lt;br /&gt;
----&lt;br /&gt;
All of the bullets are coming with me.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Important specifics to Token scoreplay include:&lt;br /&gt;
* Collecting [[Hellsinker#Items|LUNA Crystals]] and Reliquiae&lt;br /&gt;
* Timing enemy kills to create LUNA Droplets&lt;br /&gt;
* Frozen Crystal bullet cancels&lt;br /&gt;
* Manipulating enemy movement and bullets with the [[Hellsinker#Suppression Radius|Suppression Radius]] for bigger cancels or more Droplets&lt;br /&gt;
* Strategic bombing or dying for item collection or repositioning&lt;br /&gt;
* Efficiently managing time on bosses to minimize Token decay&lt;br /&gt;
* Speedrunning Segment 4 and [[Hellsinker#Shrine of Farewell|Shrine]] for more cancels and Droplets&lt;br /&gt;
See [[Hellsinker/Strategy#Token_Scoring_Strategy|the Token section on the Strategy subpage]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Unlocks &amp;amp; Obscurities ==&lt;br /&gt;
&lt;br /&gt;
=== Unlocks ===&lt;br /&gt;
&lt;br /&gt;
''Hellsinker.'' contains many hidden features that must be unlocked by making progress in the game such as extra game modes, new title screens, and goodies like a cutscene viewer and music room.&lt;br /&gt;
&lt;br /&gt;
Unlocked by clearing Segment 4 without continuing:&lt;br /&gt;
* Title Screen 2. [[File:HellsinkerTitleScreen2.png|150px|thumb|right|Title Screen 2.]]&lt;br /&gt;
* Kagura, a fourth playable character.&lt;br /&gt;
* Segment Location, a practice mode. In order for a Segment to be unlocked in practice mode, you must reach (but not necessarily defeat) a Segment's boss, without continuing.&lt;br /&gt;
* Segments 1 through 3 Lead. These Lead segments are harder than the default versions (now called Behind) but offer greater scoring opportunities as a result. They can be freely selected in full runs.&lt;br /&gt;
&lt;br /&gt;
Unlocked by clearing Segment 7, continue allowed:&lt;br /&gt;
* Title Screen 3. [[File:HellsinkerTitle3.png|150px|thumb|right|Title Screen 3.]]&lt;br /&gt;
* Short Mission, an abbreviated run of the game. Short Mission is truncated to 5 segments instead of 8 and allows players to pick them from a series of groupings. Progress made in Short Mission counts for the purposes of unlocks such as Segment Location or beating the game.&lt;br /&gt;
&lt;br /&gt;
Unlocked by defeating the True Last Boss (Lost Property 771):&lt;br /&gt;
* Extra Segment 1, The Great Majority. Extra segments are selected from the title screen and take place after the events of Full Sequence Order and conclude the story. The Great Majority is a score attack based Segment.&lt;br /&gt;
&lt;br /&gt;
Unlocked by clearing The Great Majority:&lt;br /&gt;
* Extra Segment 2, The Way of All Flesh.&lt;br /&gt;
&lt;br /&gt;
Unlocked by clearing The Way of All Flesh:&lt;br /&gt;
* Title Screen 4. Additionally, title screens can now be freely changed in options. [[File:HellsinkerTitleScreen4.png|150px|thumb|right|Title screen 4.]]&lt;br /&gt;
* Strategy Recorder, a cutscene viewer. Strategy Recorder features extra cutscenes not seen during gameplay.&lt;br /&gt;
&lt;br /&gt;
Unlocked by viewing all cutscenes in Strategy Recorder, then closing the game:&lt;br /&gt;
* Sound Memoir, a music room. A final cutscene will play when you close the game, thanking you for your efforts. Congratulations!&lt;br /&gt;
&lt;br /&gt;
=== Easter Eggs ===&lt;br /&gt;
* Leaving the TRANSPORTER enemies on Segment 1L alive until the boss will cause them to ram into the boss and destroy it.&lt;br /&gt;
* Letting the Segment 4 boss time out with all of its parts intact will cause it to drop 6 Revives before leaving.&lt;br /&gt;
* Letting the Segment 7 boss time out with one life remaining will cause a unique bad ending.&lt;br /&gt;
* In the 1.009 version of the game, the Shrine of Farewell bosses display distorted cut-up dialogue messages at the start of each pattern. This is absent in later versions for unknown reasons.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Bugs ===&lt;br /&gt;
* '''Collision desync:''' In practice modes, colliding with certain physics objects can sometimes cause replay desyncs. These seem more likely to occur if the collision is near the beginning of the replay. Confirmed cases include S6 SCARY-STUPAs, S7 boss lances, S8 windmill blades, and the TLB. Full run replays don't seem to be at risk.&lt;br /&gt;
* '''TLB bullets desync:''' The TLB's bullet patterns may behave differently during replay playback and cause a desync. This can be fixed by restarting the game.&lt;br /&gt;
* '''Segment 5 initialization:''' In boss practice, the arms of the CURIOUSMEDIATOR sub-boss don't have their initial damage resistance set correctly.&lt;br /&gt;
* '''Possessed replay:''' In practice modes, partial replays created by quitting out mid-stage can continue past when they should have stopped, inheriting the input data from another replay saved in the same slot under a different rank setting.&lt;br /&gt;
* '''Spirits underflow:''' In some versions of the game, it's possible to use the [[Hellsinker/Strategy#Specific_to_tick_Spirits|tick point buffer overflow bug]] to wrap around a low Spirits total into UINT_MAX. This was fixed in Steam v8 / BOOTH v22.&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
* Much of the game's language and terminology, and some of the enemy designs and music, are derived from the developer's previous game, [[Radio Zonde]].&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | Notable examples&lt;br /&gt;
|&lt;br /&gt;
* SOL, LUNA and STELLA are subcomponents of the scoring system.&lt;br /&gt;
* Some PRAYERs come straight out of Radio Zonde, such as the Segment 6 flat elongated jets and the Segment 8 pointed obelisks. Others are clearly the same &amp;quot;model&amp;quot; but with a redesign, such as the red crabs.&lt;br /&gt;
* The attacks used by Dawn and Dusk are the same as those used by Radio Zonde protagonists Mahiro and Yozora. Furthermore, the Apostles' boss music is a remix of Radio Zonde's boss 1 music. This is taken to imply that Mahiro and Yozora were transformed into Dawn and Dusk, the plausibility of which is supported by the Segment 7 bad ending.&lt;br /&gt;
** The title of said boss track, &amp;quot;PAST RISINGS AGAIN&amp;quot;, is also the subtitle of Segment 7.&lt;br /&gt;
* The USE-type protagonists Nifun and Gofun are similar to Mistletoes.&lt;br /&gt;
* The bosses of stages 1, 5, 2 and 6 lend their respective names to the Kagura shottypes.&lt;br /&gt;
* The stage 7 boss, Denri, somewhat resembles Al4th, and has a similar pattern where she's shielded inside a rotating ring of orbs.&lt;br /&gt;
* The stage 8 boss, Aozora, somewhat resembles Old Rose, and drops rose bouquets upon defeat. Bird projectiles and white hexagonal plates also make an appearance.&lt;br /&gt;
|}&lt;br /&gt;
* The name CLAMBON comes from the short story ''Yamanashi'' by [https://en.wikipedia.org/wiki/Kenji_Miyazawa Kenji Miyazawa], where it's spelled クラムボン. In the story, a pair of baby river crabs discuss Clambon's simple life and abrupt death. It's not ever clear what Clambon is supposed to be; it's probably a make-believe by the baby crabs who are in the process of internalizing the nature of the world around them.&lt;br /&gt;
* The cat people encountered in the Shrine of Farewell, Nine Lives and Million Lives, are almost certainly a reference to the picture book ''The Cat that Lived a Million Times'' by [https://en.wikipedia.org/wiki/Y%C5%8Dko_Sano Yōko Sano]. Both said book and ''Hellsinker.'' have prominent themes of samsaric melancholia, and the titles of the boss cats' attacks are reminiscent of the events of the book.&lt;br /&gt;
* The final &amp;quot;boss&amp;quot; of the Shrine of Farewell has an incomprehensible nametag which changes constantly. These names are generated by selecting one or more entries on a list of silly titles and phrases, then randomly truncating them and mashing them together.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | List of phrases&lt;br /&gt;
| 末法経典ラッケナク || 廃棄されるべき奇跡ロニ・サパニ || 灰色の虹ロキシーネ || 網膜に灼き憑く夢想ロナトート&lt;br /&gt;
|-&lt;br /&gt;
| 禁忌の厨房クラク・ノーニ || 驟雨煙る終着駅ウェイス || 劣情の舞踏会VAV || 電装の麗人ビステクライネ&lt;br /&gt;
|-&lt;br /&gt;
| 英霊《名前を入れてください》|| 帰らぬ巨人ゼクオ || 全自動螺旋階段ネフラ・マフラ || 無垢なる反復フレカルメ&lt;br /&gt;
|-&lt;br /&gt;
| コルガネ主任の六重隠蔽錠 || 五感を欺くナナンの黄金蟲 || 無量の遊び紙イラツヅリ || モーレスマ断絶交差&lt;br /&gt;
|-&lt;br /&gt;
| 裏返しの逆三角ツックァノンノ || 沈黙の封櫃アーアイラ || アズトローネフ人工大海 || ケントラプ祝福凱歌&lt;br /&gt;
|-&lt;br /&gt;
| 無記名大墳墓ココネネトネ || 古の新世界エルタニル || 手慰みの花輪プラッツィ || 苦境を棄却する同伴者アノーン&lt;br /&gt;
|-&lt;br /&gt;
| 虚妄分解浄化槽チフラ || 甘露の蛇口フォキソ・ネィラ || 悠久加速追悼者イエド || 異端封鎖網１９９&lt;br /&gt;
|-&lt;br /&gt;
| 追憶の船頭ギーシャ || サザーロ婦人の拙い星空 || ムバナリ衒学追葬隊 || 虚ろの大王朝アーネイテ&lt;br /&gt;
|-&lt;br /&gt;
| 無明なる護り手パヨン || 空虚なる警報装置クヒナヴィーテ || ゲ・タリクトの遠い水面 || アルクローストの認め難き道標&lt;br /&gt;
|-&lt;br /&gt;
|禁忌の少女王レクターテ || トテ・リナユトの不眠戦志 || アネドミネド外典集大成 || 永夜の大いなる森サニル・ナクテ&lt;br /&gt;
|-&lt;br /&gt;
|完遂者キリヲが紡ぐ永久の均衡 || エイブス天文大伽藍 || 永久遅延器官ニャククルト || オモイの日誌（新装版&lt;br /&gt;
|-&lt;br /&gt;
|イヴァ・ガレンソ久遠桟敷 || エイルエンの鳥篭 || 週末を阻む偽終止テト・クォイン || 絶え難き誘惑フォ・ムビナ・ユッソ&lt;br /&gt;
|-&lt;br /&gt;
|追憶の逆止弁フラニース || 嘘吐き公爵カーチクィツァ || その名はルルル || ロイテの不確実病理図鑑&lt;br /&gt;
|-&lt;br /&gt;
|便所の蓋と呼ばれた少女Q || エーリ少年の詠む世界・第５章 || 遡行限界ブラン・ノクト || トゥーテヌラ大絶縁層&lt;br /&gt;
|-&lt;br /&gt;
|物部博士のめくるめく不条理 || 捏造楽団エラ・ルペッタ || エズの二律背反 || 根拠無き核心デスニテュロク&lt;br /&gt;
|-&lt;br /&gt;
|無音の鼓動プトラーニュ || イ・コヴァは羽ばたく、模造の翼で || ジェスクパ高層鎮魂塔 || ナクァックの私書箱&lt;br /&gt;
|}&lt;br /&gt;
* There are some inconsistencies between the information in the game manual and the release version. Presumably these things were true at some point and were later changed.&lt;br /&gt;
** It's claimed that Extends grant only 1 second of invincibility and that normal Extends cause Ingot cancels like BREAKTHROUGHs do.&lt;br /&gt;
** It's implied that manually delayed Discharges do not provide invincibility until released.&lt;br /&gt;
** It's claimed that Xanthez's charge attack is an alternative way of activating the Suppression Radius. In the release version, it does not resemble this at all.&lt;br /&gt;
** Several numbers are incorrect, such as some item values.&lt;br /&gt;
** The images on the &amp;quot;game events&amp;quot; page feature pre-release graphics, including Executor sprites in a more detailed style.&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Resources ==&lt;br /&gt;
# [https://shmuplations.com/hellsinker/ Hellsinker on Shmuplations] – 2019 developer interview.&lt;br /&gt;
# [https://youtube.com/channel/UCrl88SyQDeCN0PvDRz2q16A Beetle-Omiwatari's Youtube] – Game disassembly notes, trial version exploration, scoreplay.&lt;br /&gt;
# [https://hsmanual.web.fc2.com/hellsinker_manual_eng.html Hellsinker. Personal Manual] – One of the earliest and best quickstart guides to the game, originally written in 2008. JP and ENG.&lt;br /&gt;
# [https://w.atwiki.jp/hellsinker/ Ruminant's Whimper Wiki] – Japanese wiki for TONNOR games. Contains transcriptions of most of the original game text and links to various blogs, contemporary doujin circles and 2ch conversations.&lt;br /&gt;
# [https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=53078 Draft HellSinker ST by Zaarock]&lt;br /&gt;
&lt;br /&gt;
[[Category:True Last Boss]]&lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Bomb mechanic]]&lt;br /&gt;
[[Category:Bullet-cancelling mechanic]]&lt;br /&gt;
[[Category:Detachable module mechanic]]&lt;br /&gt;
[[Category:Doujin shooting games in English]]&lt;br /&gt;
[[Category:Grazing mechanic]]&lt;br /&gt;
[[Category:Medal mechanic]]&lt;br /&gt;
[[Category:Melee attack mechanic]]&lt;br /&gt;
[[Category:Option mechanic]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>User account</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Hellsinker&amp;diff=31295</id>
		<title>Hellsinker</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Hellsinker&amp;diff=31295"/>
		<updated>2024-08-17T17:14:56Z</updated>

		<summary type="html">&lt;p&gt;User account: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HellsinkerLogoTransparent.png|center|637px]]&lt;br /&gt;
&lt;br /&gt;
'''Hellsinker.''' (ヘルシンカー) is a vertical-scrolling [[doujin]] shooting game developed by Ruminant's Whimper for PC. After a trial version was released in 2004, the game underwent sweeping changes before completion, with the full version eventually being distributed at Comiket 72 in 2007. Since 2019, enhanced versions have been available digitally on Steam and [https://tonnor.booth.pm BOOTH]. The game's defining features are the varied and unconventional abilities of its playable characters, its obscure and obfuscated mechanics, its three different tracked scores, and its often inscrutable lore and unique aesthetic. The story follows 4 members of the mysterious organization GRAVEYARD as they attempt to reach and infiltrate the Cardinal Shaft, a giant tower responsible for the end of the world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;'''AN AWESOME PRAYER'''&amp;lt;br&amp;gt;'''IS''' &amp;lt;br&amp;gt;'''CONFLICT WITH US'''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'''KEEP YOUR DIGNITY'''&lt;br /&gt;
----&lt;br /&gt;
[[Hellsinker/Strategy|'''General Strategy''']] — [[Hellsinker/Segments|'''Segment Strategy''']]  —  [[Hellsinker/Video Index|'''Video Index''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
[[File:HellsinkerTitle1.png|thumb|200px|right|Title screen 1 of 4. Title screens are unlocked as you progress through the game.]]&lt;br /&gt;
&lt;br /&gt;
''Hellsinker.'' is a four-button game with 4 playable characters (one of which has 4 different load-outs, for an overall total of 7) and 9 stages (referred to as ''Segments'') in the main game. There are also unlockable harder versions of the first 3 Segments and 2 standalone Extra Segments. The game's three scoring systems are [[Hellsinker#Spirits|Spirits]], [[Hellsinker#Kills|Kills]], and [[Hellsinker#Tokens|Tokens]].&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''C (Press):''' Main shot. Tapping 5 times per second is optimal. Tapping faster will drain LUNA while providing no benefit.&lt;br /&gt;
* '''C (Hold):''' Charge attack. Some shots have autofire ability as well.&lt;br /&gt;
* '''X (Press or hold):''' Subweapon. The mechanics of this attack vary whether the button was pressed or held, and whether the subweapon gauge is filled to level 1 or 2.&lt;br /&gt;
* '''Z:''' Discharge attack (bomb). Discharge attacks clear the screen of bullets and make the player character invincible for some time.&lt;br /&gt;
* '''V:''' Activate slow movement. The exact behavior of this button is dependent on the ''Speed Control'' setting. Fossilmaiden uses this button to control her aiming direction instead.&lt;br /&gt;
&lt;br /&gt;
There are some additional controls that apply only to some characters:&lt;br /&gt;
&lt;br /&gt;
* ''' C (Tap rapidly):''' Additional shot weapon.&lt;br /&gt;
* ''' C (Hold) + X:''' Additional subweapon.&lt;br /&gt;
* ''' Z (Hold):''' Delay Discharge detonation. Invincibility is still applied immediately.&lt;br /&gt;
&lt;br /&gt;
=== HUD ===&lt;br /&gt;
----&lt;br /&gt;
[[File:HellsinkerHUD left.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
The lefthand side of the HUD focuses on gameplay features and contains vital information for any player.&lt;br /&gt;
# '''Rank and [[Hellsinker#Speed &amp;amp; Speed Control|Speed]] settings.''' Set before a run starts. Rank settings do not work outside Practice mode.&lt;br /&gt;
# [[Hellsinker#Lives|'''Lives.''']] Lives are indicated by the heart containers. Max denotes the maximum number you can stock at once, set before the run. The NECESSARY counter tracks Extend progress; when it falls below 0 you earn an Extend.&lt;br /&gt;
# [[Hellsinker#SOL|'''SOL gauge.''']] SOL determines the strength of your main shot and [[Hellsinker#Discharge|bombs]]. Levels are from 1 to 5. The number will flash red when a bomb is available.&lt;br /&gt;
# [[Hellsinker#LUNA|'''LUNA gauge.''']] LUNA determines your main shot's rate of fire. Has 3 levels, LO/MI/HI. Text will flash blue when HI, indicating maximum fire rate.&lt;br /&gt;
# [[Hellsinker#Subweapon_Gauge|'''Subweapon gauge.''']] Indicates the status of your subweapon. The bar indicates subweapon charge, while the rectangles indicate the level of attack available. For option type subweapons, MOUNT indicates the weapon is mounted to your character while INDEPEND indicates that it has been launched.&lt;br /&gt;
# [[Hellsinker#STELLA_.28Rank.29|'''STELLA gauge.''']] Also called rank. Levels go from 1 to 9 to A. The number will flash red when the gauge is filling and blue when it is emptying.&lt;br /&gt;
# '''Target name.''' Indicates the name of the last target hit. Can be ignored.&lt;br /&gt;
# [[Hellsinker#TERRA|'''TERRA gauge.''']] After being depleted, you will detour to a bonus Segment called the [[Hellsinker#Shrine of Farewell|Shrine of Farewell]] after the end of the current Segment.&lt;br /&gt;
&lt;br /&gt;
[[File:HellsinkerHUD right.png|637px|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
The righthand side of the HUD is mostly reserved for scoring info. Players playing for survival may ignore most of this.&lt;br /&gt;
&amp;lt;ol start=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hellsinker#Bootleg_Ghost|'''Autobomb status.''']] If an autobomb is available, it will say so here and state how many you have remaining for the current Segment. Otherwise it will tell you why an autobomb is not available.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hellsinker#Spirits|'''Spirit counter and gauges.''']] The top counter represents Spirits earned from all previous segments and the bottom shows the amount earned on the current Segment. These numbers are summed at the end of the Segment. The gauges represent decimal values of Spirit gains. A full gauge from top to bottom represents 1, 10, and 100 Spirits. This allows players to easily track Spirit changes of any size, no matter how large their score becomes. If a Spirit [[Hellsinker#BREAKTHROUGH|BREAKTHROUGH]] is achieved, the word BREAK will appear next to the word Spirit.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hellsinker#Kills|'''Kill counter.''']] This tracks the total number of kills made in a run. Like the Spirit counter, the top number tracks previous segments and the bottom number tracks the current Segment. BREAK will also appear next to Kills for a Kill BREAKTHROUGH.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;'''LUNA gem.''' The value inside the gem tracks the current LUNA Crystal level, which determines their Token value. The number outside tracks how many more crystals need to be collected or lost to change the level.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hellsinker#Tokens|'''Token counter.''']] Works similarly to the other two scores aside from lacking a BREAKTHROUGH.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;'''Timer.''' Counts the time (in seconds) since the start of the current Segment.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;'''FPS counter.''' Tracks your FPS, to 2 decimal places (ie 6000 is 60.00). At one time it was possible to configure this to also show VRAM usage and Object Count. It is unknown if this is still possible.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Characters / Executors ==&lt;br /&gt;
''Hellsinker.'' features four playable Executor characters, each with very different playstyles. Three of the characters are available by default, while the fourth, Kagura, is unlocked by clearing Segment 4 on a single credit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width:85%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:225px;&amp;quot; | Executor&lt;br /&gt;
! style=&amp;quot;width:30%;&amp;quot; | Background&lt;br /&gt;
! style=&amp;quot;width:45%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hs-portrait-deadliar.png|center]]'''Deadliar'''&lt;br /&gt;
| A mysterious veteran of GRAVEYARD who has a history with Cardinal. Fights alongside the Mistletoe Tobari-Maru.&lt;br /&gt;
| Focuses on strong but narrow attacks. Relies on his subweapon for coverage who can be freely placed to attack enemies with a small area-of-effect. His huge, high-power [[Hellsinker#Discharge|Discharge]] is his only tool for mass destruction, which can be manually delayed while still providing invincibility.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hs-portrait-fossilmaiden.png|center]]'''Fossilmaiden'''&lt;br /&gt;
| A particularly sickly member of GRAVEYARD who has formed a symbiotic bond with her Mistletoe, Saraba-Maru.&lt;br /&gt;
| Has a wide variety of specialized attacks, from melee range to covering extremely large areas of the screen. Can aim in 8 directions. Simultaneously the least and most mobile character. May be challenging to use before building up some familiarity. Two Discharges: a powerful bomb that flies up the screen, and an invincibility cloak with no offensive component.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hs-portrait-minogame.png|center]]'''Minogame'''&lt;br /&gt;
| A hermaphroditic artificial [https://en.wikipedia.org/wiki/Sokushinbutsu sokushinbutsu] confiscated by GRAVEYARD. Powerful enough to fight without a Mistletoe or equipment.&lt;br /&gt;
| Unusual toolset focusing on strong area-of-effect attacks, invincibility, and auras. Very good at getting out of tight spots. Discharge is a more genre-typical all-range, long-duration, high-commitment attack.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[File:hs-portrait-kagura.png|center]]'''Kagura / Kagura-Maru'''&lt;br /&gt;
| A Mistletoe used as a living weapons platform after being crippled by feedback from Minogame. Enclosed in a armored shell, she can't do much but fight.&lt;br /&gt;
| Four distinct load-outs. While varied, these are generally more &amp;quot;familiar&amp;quot; to other shmups than the other Executors, sharing a greater emphasis on the main shot weapon and less (ab)use of invulnerability.&lt;br /&gt;
|-&lt;br /&gt;
| '''散神無''' ''Chirijinmu''&amp;lt;br&amp;gt;'''Moon Cradle (Multi-Trajectory Shell)'''&lt;br /&gt;
| All-rounder whose every weapon features some kind of lingering hurtbox. The best at continuous reckless shooting. Has two manually aimable subweapons, and weak Discharges that only cost 2 SOL rather than emptying the gauge. Resembles [[ESP Ra.De.]]&lt;br /&gt;
|-&lt;br /&gt;
| '''劫殺''' ''Gousetsu''&amp;lt;br&amp;gt;'''Ecliptic Chariot (External Gunner)'''&lt;br /&gt;
| Wields an external, three-pronged turret that can be launched and retrieved freely. Poor offensive and scoring potential. Resembles [[Dragon Blaze]].&lt;br /&gt;
|-&lt;br /&gt;
| '''緋輪''' ''Himawari''&amp;lt;br&amp;gt;'''Infernal Sabbath (Variable Gun)'''&lt;br /&gt;
| High power main shot and no subweapon; instead, the subweapon button controls the spread of the main shot. Discharge is a traditional circular &amp;quot;nuke&amp;quot; bomb. Basic tools have high potential, but are hampered with blind spots and lack of versatility. Resembles the shot weapon from [[V-V]].&lt;br /&gt;
|-&lt;br /&gt;
| '''神弥''' ''Omiwatari''&amp;lt;br&amp;gt;'''Xanthez (Anti-Bacillus Saber)'''&lt;br /&gt;
| Experimental type with extremely high destruction potential limited by conditional gimmicks. Powerful, auto-aiming main shot that requires periodic reloading. Short-ranged blade weapons deal more damage with each physics object collided with; this includes some enemy bullet types, potentially stacking up to massive counterattacks. Has the most damaging and least defensive Discharge attack, a narrow laser beam.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Lives ===&lt;br /&gt;
----&lt;br /&gt;
The player starts with four lives. The '''Way of Life''' setting can change the maximum life cap to 6 (''Moderately''), 7 (''Prudently''), or 5 (''Drastic''). Please note that the game ends when you are hit with only one life icon left, '''not''' when you have zero; as such, it is better to think of your life icons as &amp;quot;hit points&amp;quot; rather than &amp;quot;spare lives&amp;quot; or &amp;quot;shields&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Extend progress is displayed by the '''NECESSARY''' counter, with an Extend being earned when NECESSARY falls below 0.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Hellsinker#Items|Item]] / Trigger || Effect on NECESSARY&lt;br /&gt;
|-&lt;br /&gt;
| Life Chip || -1&lt;br /&gt;
|-&lt;br /&gt;
| Ingot || -0.05&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Crystal or Frozen Crystal || -0.004&lt;br /&gt;
|-&lt;br /&gt;
| Reliquia || -0.05&lt;br /&gt;
|-&lt;br /&gt;
| Per frame, before boss warning || -0.0008, or -0.0016 if on last life&lt;br /&gt;
|-&lt;br /&gt;
| Per frame, Segment 8 boss || -0.001&lt;br /&gt;
|-&lt;br /&gt;
| Starting a new Segment || -4&lt;br /&gt;
|-&lt;br /&gt;
| Losing a life || -2&lt;br /&gt;
|-&lt;br /&gt;
| Losing a life after a recent death || Additional -2&lt;br /&gt;
|-&lt;br /&gt;
| Per frame REGEN ASSIST is active || -0.025 (1 death) to -0.0025 (4+ deaths)&lt;br /&gt;
|-&lt;br /&gt;
| Blue crystallized spirit &amp;lt;sup&amp;gt;sh.&amp;lt;/sup&amp;gt; || -0.5&lt;br /&gt;
|-&lt;br /&gt;
| Red crystallized spirit &amp;lt;sup&amp;gt;sh.&amp;lt;/sup&amp;gt; || -2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;sh.&amp;lt;/sup&amp;gt; &amp;lt;small&amp;gt;[[Hellsinker#Shrine of Farewell|Shrine of Farewell]] exclusive items.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upon gaining an Extend or respawning after a death, the player is invincible for 120 frames. The invincibility following an Extend has the unique property of being added on top of any current invincibility time. This can be abused to stack up more invincibility, so long as the player does not activate the [[Hellsinker#Invincibility_overwrite_bug|invincibility overwrite bug]].&lt;br /&gt;
&lt;br /&gt;
Gaining an extend when at the life cap grants an '''Immortality''' bonus, awarding increasing quantities of [[Hellsinker#Spirits|Spirits]] with each bonus. Playing with a reduced life cap gives the player the opportunity to earn one or two extra Immortality bonuses at the cost of safety.&lt;br /&gt;
&lt;br /&gt;
How quickly individual Executors gain Extends is determined by their '''Life Scale''' and '''Expand''' attributes. Life Scale is the starting value of NECESSARY. Every time an Extend is earned, the base value increases by the Expand value. Characters with high Expand values will find their Extends becoming comparatively rare in the late game. The base value is reset when either type of [[Hellsinker#BREAKTHROUGH|BREAKTHROUGH]] is achieved.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor || Life Scale || Expand&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar || 20 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden || 18 || +3&lt;br /&gt;
|-&lt;br /&gt;
| Minogame || 23 || +1&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle) || 22 || +1&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot) || 19 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath) || 28 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez) || 16 || +3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SOL and LUNA ===&lt;br /&gt;
----&lt;br /&gt;
==== SOL ====&lt;br /&gt;
----&lt;br /&gt;
Discharges and main shot power are governed by the '''SOL gauge'''. SOL is measured in levels 1 to 5. A minimum of 3 SOL is required to use a [[Hellsinker#Discharge|Discharge]], with higher levels producing a more powerful and longer-lasting bomb. For all shots except Moon Cradle, performing a Discharge sets SOL to level 1; for Moon Cradle, Discharge lowers SOL by 2 levels.&lt;br /&gt;
&lt;br /&gt;
The SOL gauge refills over time. For several characters, the recharge rate is improved very slightly if LUNA is low, but this has little practical use.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Maximum SOL&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Time to charge a full SOL level at...&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 1'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 2'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 3'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 4'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 5'''&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| {{HoverSpan|52000/level|259999}}&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{HoverSpan|+182/frame|286 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|HI level when full, LO level otherwise|51199}}&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{HoverSpan|+70/frame|732 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | {{HoverSpan|52000/level|259999}}&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{HoverSpan|+160/frame|325 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle)&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{HoverSpan|+160/frame|325 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot)&lt;br /&gt;
| {{HoverSpan|+345/frame|151 frames}}&lt;br /&gt;
| {{HoverSpan|+100/frame|520 frames}}&lt;br /&gt;
| {{HoverSpan|+245/frame|213 frames}}&lt;br /&gt;
| {{HoverSpan|+300/frame|174 frames}}&lt;br /&gt;
| {{HoverSpan|+400/frame|130 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{HoverSpan|+225/frame|232 frames}}&lt;br /&gt;
| {{HoverSpan|+160/frame|325 frames}}&lt;br /&gt;
| {{HoverSpan|+40/frame|1300 frames}}&lt;br /&gt;
| {{HoverSpan|+500/frame|104 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| {{HoverSpan|+320/frame|163 frames}}&lt;br /&gt;
| {{HoverSpan|+220/frame|237 frames}}&lt;br /&gt;
| {{HoverSpan|+120/frame|434 frames}}&lt;br /&gt;
| {{HoverSpan|+50/frame|1040 frames}}&lt;br /&gt;
| {{HoverSpan|+2000/frame|26 frames}}&lt;br /&gt;
|}&lt;br /&gt;
The gauge can also be refilled by collecting [[Hellsinker#Items|SOL Pieces]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Value of SOL piece&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Normal'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''The Great Majority (Extra 1)'''&lt;br /&gt;
|-&lt;br /&gt;
| Not Fossilmaiden&lt;br /&gt;
| {{HoverSpan|1/16 level|3200}}&lt;br /&gt;
| {{HoverSpan|~1/49 level|1066}}&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|1/64|800}}&lt;br /&gt;
| {{HoverSpan|~1/193|266}}&lt;br /&gt;
|}&lt;br /&gt;
Whenever the &amp;quot;discharge available&amp;quot; sound plays, the player becomes invincible very briefly (12 frames).&lt;br /&gt;
&lt;br /&gt;
==== LUNA ====&lt;br /&gt;
----&lt;br /&gt;
The level of the '''LUNA gauge''' governs the rate of fire of your main shot. The gauge drains by a value each time the shot button is pressed, drains per bullet fired, and recovers over time.&lt;br /&gt;
&lt;br /&gt;
Shots are fired in 0.2 second bursts (12 frames); pressing the shot button more than 5 times per second will continue to apply the LUNA drain on press but will not fire additional bullets. Even if the player's tap timing is imperfect, the LUNA drain will still be dramatically softened so long as the inaccuracy is no more than a few frames.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Maximum LUNA&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | LUNA drain when shot button pressed&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Drain per bullet&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Other firing modes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Minimum'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''1 frame early'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''2 frames early'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''3 frames early'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''4 frames early'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Earlier still'''&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| {{HoverSpan|51200 per level|153599}}&amp;lt;br&amp;gt;'''Minimum:''' 12800&lt;br /&gt;
| -70&lt;br /&gt;
| -220&lt;br /&gt;
| -320&lt;br /&gt;
| -370&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -820&lt;br /&gt;
| {{HoverSpan|7 shots per burst|-365}}&lt;br /&gt;
| '''NARROW PIERCING:'''&amp;lt;br&amp;gt;Additional -120/frame&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|HI level when full, LO level otherwise|51199}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | 0&lt;br /&gt;
| 0&lt;br /&gt;
| '''BREAKING CHAIN:'''&amp;lt;br&amp;gt;LUNA set to 0&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{HoverSpan|51200 per level|153599}}&lt;br /&gt;
| -100&lt;br /&gt;
| -400&lt;br /&gt;
| -700&lt;br /&gt;
| -1000&lt;br /&gt;
| -1300&lt;br /&gt;
| -2700&lt;br /&gt;
| {{HoverSpan|7 shots per burst|-400}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle)&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;6&amp;quot; | -485&lt;br /&gt;
| {{HoverSpan|11 shots per burst|-105}}&lt;br /&gt;
| '''Autofire:'''&amp;lt;br&amp;gt;No extra cost&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot)&lt;br /&gt;
| {{HoverSpan|51200 per level|140799}}&lt;br /&gt;
| {{HoverSpan|11 shots per burst|-90}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| {{HoverSpan|51200 per level|140799}}&amp;lt;br&amp;gt;'''Minimum:''' 25600&lt;br /&gt;
| {{HoverSpan|11 shots per burst|-112}}&lt;br /&gt;
| '''OVER FIRING:'''&amp;lt;br&amp;gt;Additional -235/frame&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| 240000&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | 0&lt;br /&gt;
| {{HoverSpan|6 shots per burst|-10000}}&lt;br /&gt;
| '''FULLAUTO FIRING:'''&amp;lt;br&amp;gt;No extra cost&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The LUNA recovery rate accelerates for as long as LUNA is not spent. Having less SOL improves the recovery rate. For Deadliar and Minogame, recovery starts 8 frames after pressing the shot button (during the final 4 frames of a shot burst). For Kagura, recovery only starts when not shooting.&lt;br /&gt;
&lt;br /&gt;
Additional layers of LUNA recovery can be applied by grazing bullets or by staying close to enemies (both scaling up with quantity). These factors are independent of shooting, so they also influence how long the player's LUNA lasts. Thanks to this, shooting at point-blank range can sometimes be sustained for a long time or even perpetually.&lt;br /&gt;
&lt;br /&gt;
Fossilmaiden's LUNA recovery does not scale. It is always {{HoverSpan|233 frames full charge|220 per frame}}, or {{HoverSpan|2560 frames full charge|20 per frame}} while firing main shot.&lt;br /&gt;
&lt;br /&gt;
Xanthez's recovery rate is very slow immediately after firing and is not improved by enemy proximity or low SOL. If LUNA reaches 0, it refills much faster but cannot be spent until it fully refills. It may be helpful to think of Xanthez's shot as a &amp;quot;solid ammo&amp;quot; weapon that needs to be reloaded, as opposed to the other characters' &amp;quot;energy&amp;quot; shots that are recharging constantly.&lt;br /&gt;
&lt;br /&gt;
LUNA can also be refilled by collecting [[Hellsinker#Items|LUNA-related items]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Value of LUNA item&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''LUNA Crystal'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''LUNA Droplet'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Frozen Crystal'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''LUNA Chaff'''&lt;br /&gt;
|-&lt;br /&gt;
| Not Fossilmaiden&lt;br /&gt;
| {{HoverSpan|1/192, Xanthez: 1/300|800}}&lt;br /&gt;
| {{HoverSpan|1/960, Xanthez: 1/1500|160}}&lt;br /&gt;
| {{HoverSpan|1/384, Xanthez: 1/600|400}}&lt;br /&gt;
| {{HoverSpan|1/128, Xanthez: 1/200|1200}}&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|1/128|400}}&lt;br /&gt;
| {{HoverSpan|1/640|80}}&lt;br /&gt;
| {{HoverSpan|~1/427|120}}&lt;br /&gt;
| {{HoverSpan|~1/85|600}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Subweapon Gauge ===&lt;br /&gt;
----&lt;br /&gt;
The '''subweapon gauge''' determines the power (and in some cases, the type of attack) of your subweapon. It has 2 levels, is expended when you fire your subweapon, and fills when you are not using your subweapon. How the gauge behaves is character-dependent:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor || Charge time || Supercharge time || Supercharge behavior&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a || 75 frames || Firing main shot gradually depletes it to level 1&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a || 90 frames || Fills while subweapon button is held, may not have a purpose{{template:unconfirmed}}&lt;br /&gt;
|-&lt;br /&gt;
| Minogame || 134 frames || 120 frames || Firing main shot gradually depletes it to level 1&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle) || 120 frames || Level 2: 60 frames&amp;lt;br&amp;gt;Level 3: +120 frames || Manually charged during grenade subweapon&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot) || 18 frames || 180 frames || Firing main shot instantly sets it to level 1, may not have a purpose{{template:unconfirmed}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath) || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez) || 45 frames || 80 frames || Firing main shot instantly sets it to level 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== STELLA (Rank) ===&lt;br /&gt;
----&lt;br /&gt;
The ''Hellsinker.'' [[Help:Glossary#Rank|rank]] system is termed '''STELLA''', ranging through 10 levels from 1 to A. The beginning of a run always sets the STELLA gauge to 1 (adjustable for practice mode only in the options) and a proportion of your ending STELLA is lost at the beginning of a new Segment. Maximizing STELLA is extremely important for [[Hellsinker#Spirits|Spirit]] scoring as it scales all sources of incoming Spirits and also enhances Spirit-relevant enemy attacks, such as the number of destructible bullets and the length of grazable needle bullets. Most Segments feature a specific trick early on for reaching maximum STELLA quickly.&lt;br /&gt;
&lt;br /&gt;
The practical consequences of STELLA on the game's difficulty are small, mostly affecting bullet speed. In rare cases, differing STELLA levels will trigger different boss patterns.&lt;br /&gt;
&lt;br /&gt;
Actions which will increase STELLA:&lt;br /&gt;
* Picking up green STELLA [[Hellsinker#Items|items]], LUNA Chaff, Comets or Reliquiae&lt;br /&gt;
* Picking up large quantities of other items&lt;br /&gt;
* Collecting Spirits&lt;br /&gt;
* Staying close to some enemy types&lt;br /&gt;
* [[Hellsinker/Strategy#Inner_Spirit_Raising_and_Spirit_Pooling_.28tick_points.29|Hitting things rapidly]]&lt;br /&gt;
* Not getting hit for at least 20 seconds (reduces passive STELLA loss, effect scales incrementally over time)&lt;br /&gt;
* Some effects are enhanced near the top of the screen&lt;br /&gt;
&lt;br /&gt;
Actions which will decrease STELLA:&lt;br /&gt;
* Getting hit&lt;br /&gt;
* Getting hit more than once within 30 seconds&lt;br /&gt;
* Picking up pink STELLA items&lt;br /&gt;
* Cancelling bullets with [[Hellsinker#Discharge|Discharge]] or with the [[Hellsinker#Suppression_Radius|Suppression Radius]]&lt;br /&gt;
* Staying close to the bottom of the screen&lt;br /&gt;
&lt;br /&gt;
The minimum amount of STELLA preserved after completing a Segment increases over the course of the game dependent on your end-of-stage SURVIVABILITY award and your number of lives at that time.&amp;lt;br&amp;gt;&lt;br /&gt;
The amount of STELLA lost after completing a Segment also increases dependent on your overall survival performance, number of Extends gained, and a [[Hellsinker/Strategy#Stage-specific modifiers|stage-specific value]]. Notably, [[Hellsinker#Bootleg_Ghost|autobombing]] can reduce the amount of lost STELLA without penalizing the minimum preservation level.&amp;lt;br&amp;gt;&lt;br /&gt;
A detailed analysis of STELLA preservation mechanics can be found [https://www.youtube.com/post/UgkxM-xhnsFaTnA5E9KVfUpzV9fyaQbI0mBu in this post].&lt;br /&gt;
&lt;br /&gt;
=== TERRA ===&lt;br /&gt;
----&lt;br /&gt;
The '''TERRA gauge''' determines the timing of the player's visit to the [[Hellsinker#Shrine of Farewell|Shrine of Farewell]], a special bonus Segment. TERRA begins at its maximum of 240; the player is sent to the Shrine after it reaches 0. TERRA will not fall on Segments 1B and 2B. As the Shrine has massive Spirit scoring ramifications, when Spirit scoring it is vital to avoid taking unnecessary hits in order to delay the Shrine's appearance for as long as possible.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Event || Effect on TERRA&lt;br /&gt;
|-&lt;br /&gt;
| Autobomb || -6&lt;br /&gt;
|-&lt;br /&gt;
| Losing a life || -10~20, see below&lt;br /&gt;
|-&lt;br /&gt;
| Losing a life after a recent death || -20~40, see below&lt;br /&gt;
|-&lt;br /&gt;
| Losing a [[Hellsinker#Items|Life Chip]] || -1&lt;br /&gt;
|-&lt;br /&gt;
| Losing a Revive item || -25&lt;br /&gt;
|-&lt;br /&gt;
| Losing other items except LUNA Droplets || -0.01&lt;br /&gt;
|-&lt;br /&gt;
| Exiting a Segment || ( 60 - number of cleared stages^2 ) * -0.5 - 10&lt;br /&gt;
|-&lt;br /&gt;
| Exiting a Segment in [[Hellsinker#Bootleg_Ghost|Solidstate]] || Additional -8&lt;br /&gt;
|-&lt;br /&gt;
| Exiting Segment 5 || Additional -15&lt;br /&gt;
|-&lt;br /&gt;
| Exiting Segment 6 || Additional -30&lt;br /&gt;
|-&lt;br /&gt;
| Exiting Segment 7 || Additional -380&lt;br /&gt;
|-&lt;br /&gt;
| Gaining an [[Hellsinker#Lives|Extend]] || +7&lt;br /&gt;
|-&lt;br /&gt;
| Collecting a Reliquia || +0.05 on Segment 3L, else +0.2&lt;br /&gt;
|-&lt;br /&gt;
| Destroying KAREIDOSCOPE once (FATE CONTROL) || +2.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The TERRA loss from dying is increased by:&lt;br /&gt;
* The number of deaths on the current Segment&lt;br /&gt;
* The number of misses in total, including autobombs&lt;br /&gt;
* Each STELLA level below A before the death&lt;br /&gt;
The TERRA loss from dying is mitigated by:&lt;br /&gt;
* [[Hellsinker/Strategy#Stage-specific modifiers|A stage-specific value]]&lt;br /&gt;
* 3+ deaths on the current Segment&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
''Hellsinker.'' features 14 items (termed Relics). There is a hard limit of 512 simultaneous items; items spawned past this limit will not appear.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 80%&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; | Appearance conditions&lt;br /&gt;
! style=&amp;quot;width: 12%;&amp;quot; | Token value&lt;br /&gt;
! [[Hellsinker#LUNA|LUNA]] value&lt;br /&gt;
! [[Hellsinker#Lives|NECESSARY]] value&lt;br /&gt;
! Description/other effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sol piece.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''SOL Piece'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Dropped by many enemies.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Increases [[Hellsinker#SOL|SOL]]. Horizontal trajectory is slightly magnetized to the player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Luna_Crystals.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''LUNA Crystal'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Dropped by many enemies.&lt;br /&gt;
| {{HoverSpan|1/20 to ~1/3.07|0.05 to 0.32533}}&amp;lt;br&amp;gt;[[Hellsinker/Strategy#Token_Values|(Gem level)]]&lt;br /&gt;
| {{HoverSpan|Fossilmaiden: 400|800}}&lt;br /&gt;
| {{HoverSpan|1/250|0.004}}&lt;br /&gt;
| Flies upwards instead of falling down. Contributes to the gem level. Decays the gem level if lost (level will no longer drop after reaching level 6).&amp;lt;br&amp;gt;Can be collected in a small radius if the main shot button is not being held down, and can be auto-collected from the entire screen by using Discharge.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Luna_droplet.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''LUNA Droplet'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Generated when a target is destroyed with enemy bullets nearby to it (range based on enemy hitbox size).&lt;br /&gt;
| '''During stage:'''&amp;lt;br&amp;gt;{{HoverSpan|~1/6|0.16225}}&amp;lt;br&amp;gt;'''During boss:'''&amp;lt;br&amp;gt;{{HoverSpan|~1/25|0.0405}}&lt;br /&gt;
| {{HoverSpan|Fossilmaiden: 80|160}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Contributes to the gem level but does not cause it to degrade if lost.&amp;lt;br&amp;gt;Can be collected in a small radius if the main shot button is not being held down.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hs-frozen-crystal.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Frozen Crystal'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Generated from bullet cancels after killing specific enemies.&lt;br /&gt;
| {{HoverSpan|3/2|1.5}}&lt;br /&gt;
| {{HoverSpan|Fossilmaiden: 120|400}}&lt;br /&gt;
| {{HoverSpan|1/250|0.004}}&lt;br /&gt;
| Automatically collected.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Luna_chaff.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''LUNA Chaff'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Generated when destroying bullets with the Suppression Radius.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| {{HoverSpan|Fossilmaiden: 600|1200}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Increases [[Hellsinker#STELLA_.28Rank.29|STELLA]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Life_chip.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Life Chip'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Dropped by specific enemies.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| Horizontal trajectory is slightly magnetized to the player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ingot.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Ingot'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Generated from bullet cancels, typically after killing a boss.&lt;br /&gt;
| {{HoverSpan|1/15 to ~1/5.58|0.06666 to 0.17916}}&amp;lt;br&amp;gt;[[Hellsinker/Strategy#Token_Values|(STELLA level)]]&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| {{HoverSpan|1/20|0.05}}&lt;br /&gt;
| Worth 0.2 Spirits.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hs-crystalspirit-merged.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Crystallized Spirits'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Appear at the end of the [[Hellsinker#Shrine of Farewell|Shrine of Farewell]] dependent on player performance. &lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| '''Blue:'''&amp;lt;br&amp;gt;{{HoverSpan|1/2|0.5}}&amp;lt;br&amp;gt;'''Red:'''&amp;lt;br&amp;gt;2&lt;br /&gt;
| Either type is worth 0.5% of total Spirits earned before entering the Shrine (ACHIEVEMENT). Magnetized to a spot below the player with a randomized offset.{{template:unconfirmed}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Terra_relic.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Reliquia'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Dropped by multi-part enemies.&lt;br /&gt;
| {{HoverSpan|1/12|0.08333}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| {{HoverSpan|1/20|0.05}}&lt;br /&gt;
| Worth 0.05 [[Hellsinker#TERRA|TERRA]] on Segment 3L, otherwise worth 0.2 TERRA. Raises STELLA. Moves very quickly but is significantly magnetized to the player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Young_stella.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Young STELLA'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Appear in fixed places. Can appear in groups when fulfilling [[Hellsinker/Strategy#STELLA Tricks|stage-specific conditions]].&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Raises STELLA level by 1 immediately, and then a further ~1/2 level over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Old_stella.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Old STELLA'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Appear in fixed places or when activating [[Hellsinker#APPEASEMENT and SELF ECLIPSE|SELF ECLIPSE]].&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Lowers STELLA over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Comet.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Comet'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| On player death, 1 is dropped per STELLA level lost.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Raises STELLA by 0.75 levels.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Revive.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Revive'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Appear very rarely under special conditions.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Instantly grants an extra life if the player is below max lives. Does not grant an Immortality bonus or affect the Extend count.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Item collection ===&lt;br /&gt;
----&lt;br /&gt;
The base collection range varies by item type.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Range&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Chaff&lt;br /&gt;
| {{HoverSpan|16px at 640x480|1600 units}}&lt;br /&gt;
|-&lt;br /&gt;
| Reliquia&lt;br /&gt;
| {{HoverSpan|32px at 640x480|3200 units}}&lt;br /&gt;
|-&lt;br /&gt;
| Crystallized Spirits&lt;br /&gt;
| {{HoverSpan|33px at 640x480|3300 units}}&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Droplet&lt;br /&gt;
| {{HoverSpan|34px at 640x480|3400 units}}&lt;br /&gt;
|-&lt;br /&gt;
| Others&lt;br /&gt;
| {{HoverSpan|30px at 640x480|3000 units}}&lt;br /&gt;
|}&lt;br /&gt;
Some characters have extra collection range which is added to the base range. This only applies when directly collecting items.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor&lt;br /&gt;
! Extra range&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
| {{HoverSpan|5px at 640x480|500 units}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura&lt;br /&gt;
| {{HoverSpan|3px at 640x480|300 units}}&lt;br /&gt;
|}&lt;br /&gt;
Options have their own collection range.&lt;br /&gt;
  (item base range) / 2 + (subweapon range * 0.75)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor&lt;br /&gt;
! Subweapon&lt;br /&gt;
! Range * 0.75&lt;br /&gt;
! Common effective range&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Tobari-Maru&amp;lt;br&amp;gt;(Deadliar)&lt;br /&gt;
| Chain (level 1)&lt;br /&gt;
| {{HoverSpan|46.5px at 640x480|4650 units}}&lt;br /&gt;
| {{HoverSpan|61.5px at 640x480|~6150 units}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chain (level 2)&lt;br /&gt;
| {{HoverSpan|48px to 95.7px at 640x480|4800 to 9577 units}}&lt;br /&gt;
| {{HoverSpan|63px to 110px at 640x480|~6300 to ~11077 units}}&lt;br /&gt;
| Range increases when Deadliar is nearby.&lt;br /&gt;
|-&lt;br /&gt;
| Held throw&lt;br /&gt;
| {{HoverSpan|54px at 640x480|5400 units}}&amp;lt;br&amp;gt;{{HoverSpan|Oscillates between the two values|(4000)}}&lt;br /&gt;
| {{HoverSpan|69px at 640x480|~6900 units}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saraba-Maru&amp;lt;br&amp;gt;(Fossilmaiden)&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
| {{HoverSpan|37.5px at 640x480|3750 units}}&lt;br /&gt;
| {{HoverSpan|52.5px at 640x480|~5250 units}}&lt;br /&gt;
| Always active.&lt;br /&gt;
|-&lt;br /&gt;
| Ecliptic Chariot&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
| {{HoverSpan|18px at 640x480|1800 units}}&lt;br /&gt;
| {{HoverSpan|33px at 640x480|~3300 units}}&lt;br /&gt;
| Potentially smaller than Kagura's base range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Common Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Speed &amp;amp; Speed Control ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Player movement speed is determined by character and the subweapon status they are in. Additionally, most characters have a slow movement mode which can be configured with the '''Speed Control''' setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:45%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Executor&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Status&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Distance per frame&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Deadliar&lt;br /&gt;
| &lt;br /&gt;
| {{HoverSpan|5.6px at 640x480|560 units}}&amp;lt;br&amp;gt;————————————————→&lt;br /&gt;
|-&lt;br /&gt;
| While aiming subweapon&lt;br /&gt;
| {{HoverSpan|1.4px at 640x480|140 units}}&amp;lt;br&amp;gt;———→&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Fossilmaiden&lt;br /&gt;
|&lt;br /&gt;
| {{HoverSpan|4.48px at 640x480, implemented as 80% modifier of 560|448 units}}&amp;lt;br&amp;gt;————————————→&lt;br /&gt;
|-&lt;br /&gt;
| During Anchor Device&lt;br /&gt;
| {{HoverSpan|3.73px at 640x480, implemented as 66.66% modifier of 560|373 units}}&amp;lt;br&amp;gt;——————————→&lt;br /&gt;
|-&lt;br /&gt;
| During Lance Device&lt;br /&gt;
| {{HoverSpan|6.72px at 640x480, implemented as 120% modifier of 560|672 units}}&amp;lt;br&amp;gt;———————————————————→&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
|&lt;br /&gt;
| {{HoverSpan|5.2px at 640x480|520 units}}&amp;lt;br&amp;gt;——————————————→&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Kagura (Moon Cradle)&lt;br /&gt;
| &lt;br /&gt;
| {{HoverSpan|5.3px at 640x480|530 units}}&amp;lt;br&amp;gt;———————————————→&lt;br /&gt;
|-&lt;br /&gt;
| While aiming subweapon&lt;br /&gt;
| {{HoverSpan|1.32px at 640x480|132 units}}&amp;lt;br&amp;gt;———→&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Kagura (Ecliptic Chariot)&lt;br /&gt;
| Docked&lt;br /&gt;
| {{HoverSpan|5.6px at 640x480|560 units}}&amp;lt;br&amp;gt;————————————————→&lt;br /&gt;
|-&lt;br /&gt;
| Undocked&lt;br /&gt;
| {{HoverSpan|4.0px at 640x480|400 units}}&amp;lt;br&amp;gt;———————————→&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| &lt;br /&gt;
| {{HoverSpan|4.8px at 640x480|480 units}}&amp;lt;br&amp;gt;—————————————→&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| &lt;br /&gt;
| {{HoverSpan|6.0px at 640x480|600 units}}&amp;lt;br&amp;gt;—————————————————→&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Speed Control''' is set before a run. It determines how the player accesses slow movement. This setting has no effect on Fossilmaiden.&lt;br /&gt;
* '''Automatic:''' Move at 50% speed while the shot button is held (20 frame delay)&lt;br /&gt;
* '''Momentary:''' Move at 50% speed while the slow button is held (immediate)&lt;br /&gt;
* '''Alternative:''' Toggle 50% speed when the slow button is pressed&lt;br /&gt;
* '''Triphase:''' Cycle though full speed, 82% speed and 64% speed when slow button is pressed&lt;br /&gt;
Slow movement modifiers stack with other speed changes e.g. aiming a subweapon. Except in Triphase, all changes to the speed modifier are interpolated over a few frames at a character-specific rate. Speed changes in Triphase are instant.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor&lt;br /&gt;
! Interpolation time of speed change&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&amp;lt;br&amp;gt;Minogame&lt;br /&gt;
| 10 frames&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|Effectively less when activating Lance Device as the speed spikes very early|20 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura&lt;br /&gt;
| 5 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Infernal Sabbath speed modifier ====&lt;br /&gt;
Infernal Sabbath has some additional effects related to the Speed Control setting, concerning the shot and subweapon buttons. Depending on the configuration, these changes may not be obvious due to only occurring for a few frames at a time, or may be disruptive. When two sources are opposing (downward trend in fast mode or upward trend in slow mode), the result is a ~76.46% speed modifier, assuming that it's even possible to stabilize it.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Speed Control&lt;br /&gt;
! Extra Kagura3 behavior&lt;br /&gt;
|-&lt;br /&gt;
| Automatic&lt;br /&gt;
| In addition to normal behavior, immediately switches to 50% speed while the subweapon button is held.&lt;br /&gt;
|-&lt;br /&gt;
| Momentary&lt;br /&gt;
| '''Slow button not held:''' Trends towards 50% speed when pressing or releasing the subweapon button.&amp;lt;br&amp;gt;'''Slow button not held, subweapon button held:''' Trends towards 50% speed when pressing the shot button.&amp;lt;br&amp;gt;'''Slow button held:''' Trends towards 100% speed when pressing or releasing the subweapon button or shot button.&amp;lt;br&amp;gt;'''Slow button held, shot button held:''' Behaves normally.&lt;br /&gt;
|-&lt;br /&gt;
| Alternative&lt;br /&gt;
| Trends towards 100% speed when pressing or releasing the shot button.&amp;lt;br&amp;gt;Trends towards 50% speed when pressing or releasing the subweapon button.&lt;br /&gt;
|-&lt;br /&gt;
| Triphase&lt;br /&gt;
| Behaves normally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bootleg Ghost ===&lt;br /&gt;
----&lt;br /&gt;
Set before a run. Determines '''Auto-Rejection''' (autobomb) behavior. Autobombs can triggered up to three times per Segment. After an autobomb, the player is invincible for 120 frames.&lt;br /&gt;
* '''Aspirant'''&lt;br /&gt;
** Autobombs will activate if the [[Hellsinker#SOL|SOL gauge]] is at maximum level and the player has less than 4 lives.&lt;br /&gt;
** When activated, nearly all SOL is lost. (Internal SOL value is divided by 7)&lt;br /&gt;
* '''Solidstate'''&lt;br /&gt;
** Autobombs will activate any time Discharge is available.&lt;br /&gt;
** When activated, all SOL is lost.&lt;br /&gt;
** More [[Hellsinker#TERRA|TERRA]] is lost when exiting a Segment.&lt;br /&gt;
* '''Adept'''&lt;br /&gt;
** No autobomb.&lt;br /&gt;
** The [[Hellsinker#Suppression Radius|Suppression Radius]] only activates when the main shot button is held, and activates faster.&lt;br /&gt;
** Changes the graze range and [[Hellsinker#Sealing Enemies|seal]] range behavior for most characters. Details in [[Hellsinker/Strategy#FINELINE (grazing)|the strategy subpage]].&lt;br /&gt;
&lt;br /&gt;
=== Suppression Radius ===&lt;br /&gt;
----&lt;br /&gt;
All characters have a '''Suppression Radius''' which is activated by not firing the main shot for 60 frames, or by holding the shot button for 20 frames in Adept.&lt;br /&gt;
&lt;br /&gt;
The Suppression Radius takes the form of a light blue circle around the character. Its effective radius is {{HoverSpan|64px at 640x480|6400 units}}. It slows down many types of bullets and, for a smaller number of them, will eventually destroy them entirely. Destroying bullets with the Suppression Radius causes [[Hellsinker#STELLA (Rank)|STELLA]] to fall, and produces small [[Hellsinker#Items|LUNA Chaff]] items which will more than recover the lost rank if collected. It also deals a very small amount of contact damage.&lt;br /&gt;
&lt;br /&gt;
Fossilmaiden's Suppression Radius works differently as it is only active while her subweapons are active. It is much smaller than the other characters', and does not change with Bootleg Ghost setting. During the Anchor Device subweapon, it has a {{HoverSpan|42px at 640x480|4200 unit}} radius. During the Lance Device subweapon, it has a {{HoverSpan|28px at 640x480|2800 unit}} radius around Fossilmaiden and a {{HoverSpan|36px at 640x480|3600 unit}} radius around Saraba-Maru; in this case, the radius around Fossilmaiden is also less effective at destroying bullets.{{template:unconfirmed}}&lt;br /&gt;
&lt;br /&gt;
Other weapons should be used versus destructible bullets as the Radius' suppression effect takes priority over its contact damage.&lt;br /&gt;
&lt;br /&gt;
==== APPEASEMENT and SELF ECLIPSE ====&lt;br /&gt;
Continuously touching bullets with the Suppression Radius causes a number labeled '''APPEASEMENT''' to appear, counting down from 80 for as long as bullets continue to be inside the Radius. When the counter reaches 0, '''SELF ECLIPSE''' occurs:&lt;br /&gt;
* Two [[Hellsinker#Items|pink STELLA]] items appear at the top of the screen.&lt;br /&gt;
* The player becomes invulnerable very briefly (10 frames).&lt;br /&gt;
* APPEASEMENT is disabled for 60 frames.&lt;br /&gt;
The base fall rate of the APPEASEMENT counter is 0.135 per frame. Additional suppressed bullets gradually accelerate the fall rate, with each added bullet having a greater effect than the previous one. If no bullets are being suppressed, the counter instead recovers by 0.2 per frame.&lt;br /&gt;
&lt;br /&gt;
SELF ECLIPSE is often a nuisance when playing for [[Hellsinker#Spirits|Spirits]] as the items it creates are undesirable and become hazards.&lt;br /&gt;
&lt;br /&gt;
=== Discharge ===&lt;br /&gt;
----&lt;br /&gt;
Discharges are ''Hellsinker.'''s bomb mechanic. They expend [[Hellsinker#SOL|SOL]] to use, requiring at least SOL level 3 (or HI), with higher levels making the Discharge more effective. Discharges that can be delayed will grant invincibility over the entire delayed period in addition to the normal invincibility time. Unless otherwise noted, enemy bullets are [[Hellsinker#Cancellation Stars / Phantom Bullets|cancelled into stars]] for the duration of a Discharge, but not for any delay period.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width:75%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Discharge&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Invincibility time at...&lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Effects of SOL level&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:8%; background-color:#eaecf0&amp;quot; | '''SOL 5'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''SOL 4'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''SOL 3'''&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| Carnage Raid&lt;br /&gt;
| 120 frames&lt;br /&gt;
| 90 frames&lt;br /&gt;
| 60 frames&lt;br /&gt;
| Increased size and duration&lt;br /&gt;
| Can be delayed for up to 40 frames.&amp;lt;br&amp;gt;Near the center is effective for Spirit scoring.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Fossilmaiden&lt;br /&gt;
| Curtain Raiser&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 144 frames&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
| Can be delayed for up to 90 frames.&amp;lt;br&amp;gt;Near the center is effective for Spirit scoring.&lt;br /&gt;
|-&lt;br /&gt;
| Bacillus' Cloak&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 180 frames&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
| No damaging component.&amp;lt;br&amp;gt;Doesn't cause a bullet cancel.&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
| Azure Lotus&lt;br /&gt;
| 190 frames&lt;br /&gt;
| 140 frames&lt;br /&gt;
| 100 frames&lt;br /&gt;
| Increased duration&lt;br /&gt;
| Near the center is effective for Spirit scoring.&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle)&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Knows Only Blazing&lt;br /&gt;
| 90 frames&lt;br /&gt;
| 60 frames&lt;br /&gt;
| 30 frames&lt;br /&gt;
| No change&lt;br /&gt;
| Reduces SOL level by 2 instead of emptying the gauge.&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot)&lt;br /&gt;
| 370 frames&lt;br /&gt;
| 310 frames&lt;br /&gt;
| 250 frames&lt;br /&gt;
| Increased duration&lt;br /&gt;
| Invincibility wears off if the player leaves the area-of-effect.&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| 200 frames&lt;br /&gt;
| 140 frames&lt;br /&gt;
| 80 frames&lt;br /&gt;
| Increased duration&lt;br /&gt;
| Can be delayed for up to 70 frames.&amp;lt;br&amp;gt;Continuous bullet cancels while delayed.&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| 90 frames&lt;br /&gt;
| 60 frames&lt;br /&gt;
| 30 frames&lt;br /&gt;
| Increased power&lt;br /&gt;
| Becomes dramatically stronger with more SOL levels.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is a 1 frame gap between pressing the Discharge button and the activation of the Discharge, during which the player's SOL has been spent but they are not yet invulnerable.&lt;br /&gt;
&lt;br /&gt;
==== Invincibility overwrite bug ====&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center; width:14%;&amp;quot;&lt;br /&gt;
| [[File:Hs-discharge.gif|frameless|center]]Curtain Raiser displaying the 1 frame start delay, then state-based invincibility during the hold period, then countdown invincibility during the active period.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Sources of invincibility are implemented in one of two ways. They can be &amp;quot;set-and-forget&amp;quot;, where the invincibility timer is set once and runs down, or &amp;quot;state-based&amp;quot;, where the timer is repeatedly set as long as a condition is true. Most invincibility sources do not check the timer's current value before being applied, causing them to overwrite the current set time. Practical cases where this can occur include:&lt;br /&gt;
* Activating [[Hellsinker#APPEASEMENT and SELF ECLIPSE|SELF ECLIPSE]], replacing current time with 10 frames&lt;br /&gt;
* Bombing after dying, or gaining an extend, or scripted event invincibility, etc., replacing it with Discharge time&lt;br /&gt;
* Bombing twice in a row with Moon Cradle, replacing 90 frames with 30 frames&lt;br /&gt;
&lt;br /&gt;
The following characters' Discharges use state-based invincibility and are safe from being overwritten.&lt;br /&gt;
* Fossilmaiden Curtain Raiser, during delayed period only&lt;br /&gt;
* Fossilmaiden Bacillus' Cloak&lt;br /&gt;
* Minogame&lt;br /&gt;
* Ecliptic Chariot, while inside radius&lt;br /&gt;
* Infernal Sabbath&lt;br /&gt;
State-based invincibility can be identified by the Executor turning solid white instead of flickering. An exception to this is Minogame's Discharge which uses a slightly different implementation.&lt;br /&gt;
&lt;br /&gt;
=== Collision ===&lt;br /&gt;
----&lt;br /&gt;
In a departure from the genre, colliding with walls or enemies in ''Hellsinker.'' does not kill the player. Instead, they will be knocked away from the object collided with. If you are in a position to get knocked back several times (for example, wedged between two objects) your movement can become quite erratic. Collision-enabled enemies can also collide with each other and get shoved around which can create some odd situations if they are left alive.&lt;br /&gt;
&lt;br /&gt;
Any time the player character is invulnerable, they are also unaffected by collision. Using invincibility to clip through enemies and obstacles is a regular part of play.&lt;br /&gt;
&lt;br /&gt;
Many small enemies, parts etc do not have any physics collision and can be moved into safely. Some enemies will still cause death on collision; this is accomplished by such enemies having invisible bullets constantly inside them.&lt;br /&gt;
&lt;br /&gt;
=== Sealing Enemies ===&lt;br /&gt;
----&lt;br /&gt;
When the player approaches certain enemies, a box featuring the word [[Help:Glossary#Sealing|'''SEAL''']] will appear on them. Enemies sealed in this manner cannot fire as long as you remain close to them and for 55 frames afterwards. This encourages aggressive play as many threats can be neutralized without ever being allowed to shoot. Some enemies' [[Hellsinker#Spirits|Spirit]] kill value is increased while they are sealed.&lt;br /&gt;
&lt;br /&gt;
The sealing range for a given enemy is determined from an enemy-specific base value + the player character's [[Hellsinker/Strategy#FINELINE (grazing)|graze range]], updating dynamically if the graze range changes.&lt;br /&gt;
&lt;br /&gt;
A visualization of seal ranges can be enabled by setting ''Emphasize:Seal Zone'' under ''Info Augmentation'' before starting the game, which will draw a teal-shaded hint zone with the radius ''base seal range + ''{{HoverSpan|50px at 640x480|''5000 units''}} around all sealable enemies. These hints are fixed size and do not respect the differences between characters. They will also not function during the tutorial/practice chamber or if the background visibility is set to 0.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin-left: auto; margin-right: auto; border: none; width: 50%;&amp;quot;&lt;br /&gt;
| [[File:Hs-sealrange.gif|frameless|center]]&amp;lt;br&amp;gt;Seal wearing off as the graze range switches to small mode while main shot is being fired.&amp;lt;br&amp;gt;Note how Kagura's seal range is larger than the hint zone when she stops shooting (60+64px vs 60+50px).&lt;br /&gt;
| [[File:Hs-sealrange2e.png|frameless|center]]&amp;lt;br&amp;gt;Meanwhile Fossilmaiden's seal range is smaller than the hint zone even when in big mode (60+36px vs 60+50px).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== UNCHAIN ===&lt;br /&gt;
----&lt;br /&gt;
Enemies marked with MASTER can be seen connected to multiple other enemies with red lines (SLAVEs). Destroying the MASTER will '''UNCHAIN''' the SLAVEs, causing them to self-destruct.&lt;br /&gt;
&lt;br /&gt;
UNCHAINing is important to [[Hellsinker#Spirits|Spirit]] scoring. In addition to granting increasing numbers of Spirits for each self-destructed SLAVE, some SLAVEs will drop [[Hellsinker#Items|Life Chips]] or fire revenge needles to be grazed, which can contribute very large quantities of Spirits. The total number of UNCHAINed enemies also improves the [[Hellsinker/Strategy#Inner Spirit Raising and Spirit Pooling (tick points)|tick points rate]]. Occasionally the reverse is true and killing the SLAVEs individually is more profitable.&lt;br /&gt;
&lt;br /&gt;
UNCHAINed enemies do not contribute to the player's [[Hellsinker#Kills|Kills]], so when playing for Kills one must instead avoid most UNCHAINs and kill the SLAVEs individually.&lt;br /&gt;
&lt;br /&gt;
=== BREAKTHROUGH ===&lt;br /&gt;
----&lt;br /&gt;
When reaching a certain threshold of [[Hellsinker#Spirits|Spirits]] or [[Hellsinker#Kills|Kills]] a '''BREAKTHROUGH''' will occur. The first BREAKTHROUGH occurs at 5200 Spirits or 2500 Kills (whichever comes first), and the second at 6200 Spirits or 5000 Kills (whichever wasn’t the first breakthrough). Achieving a BREAKTHROUGH has several effects:&lt;br /&gt;
* Grants an [[Hellsinker#Lives|Extend]]. If the player is at maximum lives, grants an Immortality bonus plus 200 or 160 extra Spirits.&lt;br /&gt;
* Causes a bullet cancel immediately and an [[Hellsinker#Items|Ingot]] cancel 65 frames later.&lt;br /&gt;
* Resets the NECESSARY value for Extends to its starting value, accelerating further Extends.&lt;br /&gt;
Carefully timing BREAKTHROUGHs for maximum Extend efficiency is worth considering in advanced [[Hellsinker#Scoring|scoring]].&lt;br /&gt;
&lt;br /&gt;
=== Cancellation Stars / Phantom Bullets ===&lt;br /&gt;
----&lt;br /&gt;
Mundanely cancelled enemy bullets (e.g. during a Discharge) turn into harmless white stars which persist for 30 frames, serving as a way to inform the player of bullet trajectories while enemy attacks are being negated. If an [[Hellsinker#Items|item]] cancel occurs during this situation, the stars convert into items just like active bullets do. This can enable more greedy Ingot cancels when finishing off bosses or Freeze cancels when [[Hellsinker#Tokens|Token]] scoring. Unlike real bullets, killing enemies near stars will not create LUNA Droplets.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin-left: auto; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Hs-starcancel.gif|frameless|center]]&amp;lt;br&amp;gt;Stars activated by a Discharge double-cancelling into Ingots.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shrine of Farewell ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center; width:14%;&amp;quot;&lt;br /&gt;
| [[File:HellsinkerShrineDoor.png|frameless|center]]One of the doors in the waiting room of the Shrine of Farewell.&amp;lt;br&amp;gt;The boss order shown here is Temperament Nil, Million Lives, Al4th, and Nine Lives.&lt;br /&gt;
|}&lt;br /&gt;
After [[Hellsinker#TERRA|TERRA]] is depleted, the player will detour to the '''Shrine of Farewell''' on the next Segment transition. The Shrine is a boss rush stage, featuring 4 bosses and 4 interstitial enemies. The order of appearance of the bosses is determined by which of the 24 doors the player selects at the beginning.&lt;br /&gt;
&lt;br /&gt;
Once the player has selected a boss order and entered the Shrine proper, some special rules apply for the duration of the boss rush:&lt;br /&gt;
* All [[Hellsinker#Spirits|Spirits]] from prior stages are Dozed Out and taken away.&lt;br /&gt;
* Irrespective of performance, the boss rush lasts for between 265 and 238 seconds depending on character.&lt;br /&gt;
* The player has infinite lives. [[Hellsinker#Lives|NECESSARY]] is frozen. Autobombs do not function.&lt;br /&gt;
* Each boss has 3 patterns, and each interstitial Kaname Stone enemy has one.&lt;br /&gt;
* Each pattern defeated awards a CRYSTALLIZE value depending on the [[Hellsinker#STELLA|STELLA]] level at the time and the number of misses.&lt;br /&gt;
* Bombing a Kaname Stone voids its CRYSTALLIZE entirely.&lt;br /&gt;
* Defeating all 16 patterns before the time runs out awards a final, bigger CRYSTALLIZE, and begins an extra sequence of many SCARY-STUPA enemies until the time depletes.&lt;br /&gt;
&lt;br /&gt;
When All Rerics Are Sunk, Ozzed Spirits Return in the form of [[Hellsinker#Items|Crystallized Spirits]], one for each CRYSTALLIZE achieved, to a maximum of 424. Each crystal is worth 0.5% of the total Spirits prior to entering the Shrine, for a maximum return of 212% Spirits. The crystals are also worth a large amount of NECESSARY, resulting in lots of Extends that will refill any missing lives and further improve Spirit scores with Immortality bonuses.&lt;br /&gt;
&lt;br /&gt;
Because of the huge implications of the Crystallized Spirits multiplier, Spirit scoreplayers need to ensure the Shrine appears at its latest opportunity (after Segment 7) and avoid dying or carelessly bombing to maximize crystal count. Players aiming for [[Hellsinker#Kills|Kills]] or [[Hellsinker#Tokens|Tokens]] will value speeding past the bosses to reach the SCARY-STUPA area as soon as possible.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Continuing ===&lt;br /&gt;
----&lt;br /&gt;
''Hellsinker.'' offers one Continue upon running out of lives. Using the Continue will skip some following Segments and send the player into a fake Segment 8, kicking them back to the title screen before the last boss. Additionally, completing the [[Hellsinker#Shrine of Farewell|Shrine of Farewell]] will disable the Continue system. In effect, it's functionally impossible to clear the game via Continue, and the option only exists to give a struggling player more practice.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
''Hellsinker.'' tracks 3 different, very distinct, scores: '''Spirits''', '''Kills''', and '''Tokens'''.&lt;br /&gt;
&lt;br /&gt;
=== Spirits ===&lt;br /&gt;
----&lt;br /&gt;
Familiar but convolutedly multi-faceted scoring.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Important specifics to Spirit scoreplay include:&lt;br /&gt;
* Maintaining [[Hellsinker#STELLA|STELLA]] level A at all times&lt;br /&gt;
* Perfect survival to maximize [[Hellsinker#Lives|Immortality]] bonuses and [[Hellsinker#Shrine of Farewell|Crystallized Spirits]]&lt;br /&gt;
* Grazing&lt;br /&gt;
* Milking enemies for Inner Spirit value or tick points&lt;br /&gt;
* [[Hellsinker#UNCHAIN|UNCHAINing]] enemies for extra [[Hellsinker#Items|Life Chips]], enhanced tick points rate, and direct Spirits&lt;br /&gt;
* Ingot cancels&lt;br /&gt;
* Shooting destructible bullets&lt;br /&gt;
* Crystallized Spirits collection technique (not relevant to all characters)&lt;br /&gt;
See [[Hellsinker/Strategy#Spirit_Scoring_Strategy|the Spirit section on the Strategy subpage]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Kills ===&lt;br /&gt;
----&lt;br /&gt;
Kill things number go up.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Important specifics to Kill scoreplay include:&lt;br /&gt;
* Destroying all parts of every enemy&lt;br /&gt;
* Killing SLAVEs instead of [[Hellsinker#UNCHAIN|UNCHAINing]] them&lt;br /&gt;
* Speedkilling to spawn more enemies&lt;br /&gt;
* Waiting to kill things so they create extra things to kill&lt;br /&gt;
* Speedrunning Segment 4 and [[Hellsinker#Shrine of Farewell|Shrine]] for more enemies&lt;br /&gt;
See [[Hellsinker/Strategy#Kill_Scoring_Strategy|the Kill section on the Strategy subpage]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Tokens ===&lt;br /&gt;
----&lt;br /&gt;
All of the bullets are coming with me.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Important specifics to Token scoreplay include:&lt;br /&gt;
* Collecting [[Hellsinker#Items|LUNA Crystals]] and Reliquiae&lt;br /&gt;
* Timing enemy kills to create LUNA Droplets&lt;br /&gt;
* Frozen Crystal bullet cancels&lt;br /&gt;
* Manipulating enemy movement and bullets with the [[Hellsinker#Suppression Radius|Suppression Radius]] for bigger cancels or more Droplets&lt;br /&gt;
* Strategic bombing or dying for item collection or repositioning&lt;br /&gt;
* Efficiently managing time on bosses to minimize Token decay&lt;br /&gt;
* Speedrunning Segment 4 and [[Hellsinker#Shrine of Farewell|Shrine]] for more cancels and Droplets&lt;br /&gt;
See [[Hellsinker/Strategy#Token_Scoring_Strategy|the Token section on the Strategy subpage]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Unlocks &amp;amp; Obscurities ==&lt;br /&gt;
&lt;br /&gt;
=== Unlocks ===&lt;br /&gt;
&lt;br /&gt;
''Hellsinker.'' contains many hidden features that must be unlocked by making progress in the game such as extra game modes, new title screens, and goodies like a cutscene viewer and music room.&lt;br /&gt;
&lt;br /&gt;
Unlocked by clearing Segment 4 without continuing:&lt;br /&gt;
* Title Screen 2. [[File:HellsinkerTitleScreen2.png|150px|thumb|right|Title Screen 2.]]&lt;br /&gt;
* Kagura, a fourth playable character.&lt;br /&gt;
* Segment Location, a practice mode. In order for a Segment to be unlocked in practice mode, you must reach (but not necessarily defeat) a Segment's boss, without continuing.&lt;br /&gt;
* Segments 1 through 3 Lead. These Lead segments are harder than the default versions (now called Behind) but offer greater scoring opportunities as a result. They can be freely selected in full runs.&lt;br /&gt;
&lt;br /&gt;
Unlocked by clearing Segment 7, continue allowed:&lt;br /&gt;
* Title Screen 3. [[File:HellsinkerTitle3.png|150px|thumb|right|Title Screen 3.]]&lt;br /&gt;
* Short Mission, an abbreviated run of the game. Short Mission is truncated to 5 segments instead of 8 and allows players to pick them from a series of groupings. Progress made in Short Mission counts for the purposes of unlocks such as Segment Location or beating the game.&lt;br /&gt;
&lt;br /&gt;
Unlocked by defeating the True Last Boss (Lost Property 771):&lt;br /&gt;
* Extra Segment 1, The Great Majority. Extra segments are selected from the title screen and take place after the events of Full Sequence Order and conclude the story. The Great Majority is a score attack based Segment.&lt;br /&gt;
&lt;br /&gt;
Unlocked by clearing The Great Majority:&lt;br /&gt;
* Extra Segment 2, The Way of All Flesh.&lt;br /&gt;
&lt;br /&gt;
Unlocked by clearing The Way of All Flesh:&lt;br /&gt;
* Title Screen 4. Additionally, title screens can now be freely changed in options. [[File:HellsinkerTitleScreen4.png|150px|thumb|right|Title screen 4.]]&lt;br /&gt;
* Strategy Recorder, a cutscene viewer. Strategy Recorder features extra cutscenes not seen during gameplay.&lt;br /&gt;
&lt;br /&gt;
Unlocked by viewing all cutscenes in Strategy Recorder, then closing the game:&lt;br /&gt;
* Sound Memoir, a music room. A final cutscene will play when you close the game, thanking you for your efforts. Congratulations!&lt;br /&gt;
&lt;br /&gt;
=== Easter Eggs ===&lt;br /&gt;
* Leaving the TRANSPORTER enemies on Segment 1L alive until the boss will cause them to ram into the boss and destroy it.&lt;br /&gt;
* Letting the Segment 4 boss time out with all of its parts intact will cause it to drop 6 Revives before leaving.&lt;br /&gt;
* Letting the Segment 7 boss time out with one life remaining will cause a unique bad ending.&lt;br /&gt;
* In the 1.009 version of the game, the Shrine of Farewell bosses display distorted cut-up dialogue messages at the start of each pattern. This is absent in later versions for unknown reasons.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Bugs ===&lt;br /&gt;
* '''Collision desync:''' In practice modes, colliding with certain physics objects can sometimes cause replay desyncs. These seem more likely to occur if the collision is near the beginning of the replay. Confirmed cases include S6 SCARY-STUPAs, S7 boss lances, S8 windmill blades, and the TLB. Full run replays don't seem to be at risk.&lt;br /&gt;
* '''TLB bullets desync:''' The TLB's bullet patterns may behave differently during replay playback and cause a desync. This can be fixed by restarting the game.&lt;br /&gt;
* '''Segment 5 initialization:''' In boss practice, the arms of the CURIOUSMEDIATOR sub-boss don't have their initial damage resistance set correctly.&lt;br /&gt;
* '''Possessed replay:''' In practice modes, partial replays created by quitting out mid-stage can continue past when they should have stopped, inheriting the input data from another replay saved in the same slot under a different rank setting.&lt;br /&gt;
* '''Spirits underflow:''' In some versions of the game, it's possible to use the [[Hellsinker/Strategy#Specific_to_tick_Spirits|tick point buffer overflow bug]] to wrap around a low Spirits total into UINT_MAX. This was fixed in Steam v8.&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
* Much of the game's language and terminology, and some of the enemy designs and music, are derived from the developer's previous game, [[Radio Zonde]].&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | Notable examples&lt;br /&gt;
|&lt;br /&gt;
* SOL, LUNA and STELLA are subcomponents of the scoring system.&lt;br /&gt;
* Some PRAYERs come straight out of Radio Zonde, such as the Segment 6 flat elongated jets and the Segment 8 pointed obelisks. Others are clearly the same &amp;quot;model&amp;quot; but with a redesign, such as the red crabs.&lt;br /&gt;
* The attacks used by Dawn and Dusk are the same as those used by Radio Zonde protagonists Mahiro and Yozora. Furthermore, the Apostles' boss music is a remix of Radio Zonde's boss 1 music. This is taken to imply that Mahiro and Yozora were transformed into Dawn and Dusk, the plausibility of which is supported by the Segment 7 bad ending.&lt;br /&gt;
** The title of said boss track, &amp;quot;PAST RISINGS AGAIN&amp;quot;, is also the subtitle of Segment 7.&lt;br /&gt;
* The USE-type protagonists Nifun and Gofun are similar to Mistletoes.&lt;br /&gt;
* The bosses of stages 1, 5, 2 and 6 lend their respective names to the Kagura shottypes.&lt;br /&gt;
* The stage 7 boss, Denri, somewhat resembles Al4th, and has a similar pattern where she's shielded inside a rotating ring of orbs.&lt;br /&gt;
* The stage 8 boss, Aozora, somewhat resembles Old Rose, and drops rose bouquets upon defeat. Bird projectiles and white hexagonal plates also make an appearance.&lt;br /&gt;
|}&lt;br /&gt;
* The name CLAMBON comes from the short story ''Yamanashi'' by [https://en.wikipedia.org/wiki/Kenji_Miyazawa Kenji Miyazawa], where it's spelled クラムボン. In the story, a pair of baby river crabs discuss Clambon's simple life and abrupt death. It's not ever clear what Clambon is supposed to be; it's probably a make-believe by the baby crabs who are in the process of internalizing the nature of the world around them.&lt;br /&gt;
* The cat people encountered in the Shrine of Farewell, Nine Lives and Million Lives, are almost certainly a reference to the picture book ''The Cat that Lived a Million Times'' by [https://en.wikipedia.org/wiki/Y%C5%8Dko_Sano Yōko Sano]. Both said book and ''Hellsinker.'' have prominent themes of samsaric melancholia, and the titles of the boss cats' attacks are reminiscent of the events of the book.&lt;br /&gt;
* The final &amp;quot;boss&amp;quot; of the Shrine of Farewell has an incomprehensible nametag which changes constantly. These names are generated by selecting one or more entries on a list of silly titles and phrases, then randomly truncating them and mashing them together.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | List of phrases&lt;br /&gt;
| 末法経典ラッケナク || 廃棄されるべき奇跡ロニ・サパニ || 灰色の虹ロキシーネ || 網膜に灼き憑く夢想ロナトート&lt;br /&gt;
|-&lt;br /&gt;
| 禁忌の厨房クラク・ノーニ || 驟雨煙る終着駅ウェイス || 劣情の舞踏会VAV || 電装の麗人ビステクライネ&lt;br /&gt;
|-&lt;br /&gt;
| 英霊《名前を入れてください》|| 帰らぬ巨人ゼクオ || 全自動螺旋階段ネフラ・マフラ || 無垢なる反復フレカルメ&lt;br /&gt;
|-&lt;br /&gt;
| コルガネ主任の六重隠蔽錠 || 五感を欺くナナンの黄金蟲 || 無量の遊び紙イラツヅリ || モーレスマ断絶交差&lt;br /&gt;
|-&lt;br /&gt;
| 裏返しの逆三角ツックァノンノ || 沈黙の封櫃アーアイラ || アズトローネフ人工大海 || ケントラプ祝福凱歌&lt;br /&gt;
|-&lt;br /&gt;
| 無記名大墳墓ココネネトネ || 古の新世界エルタニル || 手慰みの花輪プラッツィ || 苦境を棄却する同伴者アノーン&lt;br /&gt;
|-&lt;br /&gt;
| 虚妄分解浄化槽チフラ || 甘露の蛇口フォキソ・ネィラ || 悠久加速追悼者イエド || 異端封鎖網１９９&lt;br /&gt;
|-&lt;br /&gt;
| 追憶の船頭ギーシャ || サザーロ婦人の拙い星空 || ムバナリ衒学追葬隊 || 虚ろの大王朝アーネイテ&lt;br /&gt;
|-&lt;br /&gt;
| 無明なる護り手パヨン || 空虚なる警報装置クヒナヴィーテ || ゲ・タリクトの遠い水面 || アルクローストの認め難き道標&lt;br /&gt;
|-&lt;br /&gt;
|禁忌の少女王レクターテ || トテ・リナユトの不眠戦志 || アネドミネド外典集大成 || 永夜の大いなる森サニル・ナクテ&lt;br /&gt;
|-&lt;br /&gt;
|完遂者キリヲが紡ぐ永久の均衡 || エイブス天文大伽藍 || 永久遅延器官ニャククルト || オモイの日誌（新装版&lt;br /&gt;
|-&lt;br /&gt;
|イヴァ・ガレンソ久遠桟敷 || エイルエンの鳥篭 || 週末を阻む偽終止テト・クォイン || 絶え難き誘惑フォ・ムビナ・ユッソ&lt;br /&gt;
|-&lt;br /&gt;
|追憶の逆止弁フラニース || 嘘吐き公爵カーチクィツァ || その名はルルル || ロイテの不確実病理図鑑&lt;br /&gt;
|-&lt;br /&gt;
|便所の蓋と呼ばれた少女Q || エーリ少年の詠む世界・第５章 || 遡行限界ブラン・ノクト || トゥーテヌラ大絶縁層&lt;br /&gt;
|-&lt;br /&gt;
|物部博士のめくるめく不条理 || 捏造楽団エラ・ルペッタ || エズの二律背反 || 根拠無き核心デスニテュロク&lt;br /&gt;
|-&lt;br /&gt;
|無音の鼓動プトラーニュ || イ・コヴァは羽ばたく、模造の翼で || ジェスクパ高層鎮魂塔 || ナクァックの私書箱&lt;br /&gt;
|}&lt;br /&gt;
* There are some inconsistencies between the information in the game manual and the release version. Presumably these things were true at some point and were later changed.&lt;br /&gt;
** It's claimed that Extends grant only 1 second of invincibility and that normal Extends cause Ingot cancels like BREAKTHROUGHs do.&lt;br /&gt;
** It's implied that manually delayed Discharges do not provide invincibility until released.&lt;br /&gt;
** It's claimed that Xanthez's charge attack is an alternative way of activating the Suppression Radius. In the release version, it does not resemble this at all.&lt;br /&gt;
** Several numbers are incorrect, such as some item values.&lt;br /&gt;
** The images on the &amp;quot;game events&amp;quot; page feature pre-release graphics, including Executor sprites in a more detailed style.&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Resources ==&lt;br /&gt;
# [https://shmuplations.com/hellsinker/ Hellsinker on Shmuplations] – 2019 developer interview.&lt;br /&gt;
# [https://youtube.com/channel/UCrl88SyQDeCN0PvDRz2q16A Beetle-Omiwatari's Youtube] – Game disassembly notes, trial version exploration, scoreplay.&lt;br /&gt;
# [https://hsmanual.web.fc2.com/hellsinker_manual_eng.html Hellsinker. Personal Manual] – One of the earliest and best quickstart guides to the game, originally written in 2008. JP and ENG.&lt;br /&gt;
# [https://w.atwiki.jp/hellsinker/ Ruminant's Whimper Wiki] – Japanese wiki for TONNOR games. Contains transcriptions of most of the original game text and links to various blogs, contemporary doujin circles and 2ch conversations.&lt;br /&gt;
# [https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=53078 Draft HellSinker ST by Zaarock]&lt;br /&gt;
&lt;br /&gt;
[[Category:True Last Boss]]&lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Bomb mechanic]]&lt;br /&gt;
[[Category:Bullet-cancelling mechanic]]&lt;br /&gt;
[[Category:Detachable module mechanic]]&lt;br /&gt;
[[Category:Doujin shooting games in English]]&lt;br /&gt;
[[Category:Grazing mechanic]]&lt;br /&gt;
[[Category:Medal mechanic]]&lt;br /&gt;
[[Category:Melee attack mechanic]]&lt;br /&gt;
[[Category:Option mechanic]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>User account</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Hellsinker&amp;diff=31265</id>
		<title>Hellsinker</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Hellsinker&amp;diff=31265"/>
		<updated>2024-08-15T17:09:44Z</updated>

		<summary type="html">&lt;p&gt;User account: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HellsinkerLogoTransparent.png|center|637px]]&lt;br /&gt;
&lt;br /&gt;
'''Hellsinker.''' (ヘルシンカー) is a vertical-scrolling [[doujin]] shooting game developed by Ruminant's Whimper for PC. After a trial version was released in 2004, the game underwent sweeping changes before completion, with the full version eventually being distributed at Comiket 72 in 2007. Since 2019, enhanced versions have been available digitally on Steam and [https://tonnor.booth.pm BOOTH]. The game's defining features are the varied and unconventional abilities of its playable characters, its obscure and obfuscated mechanics, its three different tracked scores, and its often inscrutable lore and unique aesthetic. The story follows 4 members of the mysterious organization GRAVEYARD as they attempt to reach and infiltrate the Cardinal Shaft, a giant tower responsible for the end of the world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;'''AN AWESOME PRAYER'''&amp;lt;br&amp;gt;'''IS''' &amp;lt;br&amp;gt;'''CONFLICT WITH US'''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'''KEEP YOUR DIGNITY'''&lt;br /&gt;
----&lt;br /&gt;
[[Hellsinker/Strategy|'''General Strategy''']] — [[Hellsinker/Segments|'''Segment Strategy''']]  —  [[Hellsinker/Video Index|'''Video Index''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
[[File:HellsinkerTitle1.png|thumb|200px|right|Title screen 1 of 4. Title screens are unlocked as you progress through the game.]]&lt;br /&gt;
&lt;br /&gt;
''Hellsinker.'' is a four-button game with 4 playable characters (one of which has 4 different load-outs, for an overall total of 7) and 9 stages (referred to as ''Segments'') in the main game. There are also unlockable harder versions of the first 3 Segments and 2 standalone Extra Segments. The game's three scoring systems are [[Hellsinker#Spirits|Spirits]], [[Hellsinker#Kills|Kills]], and [[Hellsinker#Tokens|Tokens]].&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''C (Press):''' Main shot. Tapping 5 times per second is optimal. Tapping faster will drain LUNA while providing no benefit.&lt;br /&gt;
* '''C (Hold):''' Charge attack. Some shots have autofire ability as well.&lt;br /&gt;
* '''X (Press or hold):''' Subweapon. The mechanics of this attack vary whether the button was pressed or held, and whether the subweapon gauge is filled to level 1 or 2.&lt;br /&gt;
* '''Z:''' Discharge attack (bomb). Discharge attacks clear the screen of bullets and make the player character invincible for some time.&lt;br /&gt;
* '''V:''' Activate slow movement. The exact behavior of this button is dependent on the ''Speed Control'' setting. Fossilmaiden uses this button to control her aiming direction instead.&lt;br /&gt;
&lt;br /&gt;
There are some additional controls that apply only to some characters:&lt;br /&gt;
&lt;br /&gt;
* ''' C (Tap rapidly):''' Additional shot weapon.&lt;br /&gt;
* ''' C (Hold) + X:''' Additional subweapon.&lt;br /&gt;
* ''' Z (Hold):''' Delay Discharge detonation. Invincibility is still applied immediately.&lt;br /&gt;
&lt;br /&gt;
=== HUD ===&lt;br /&gt;
----&lt;br /&gt;
[[File:HellsinkerHUD left.png|frameless|637px|center]]&lt;br /&gt;
&lt;br /&gt;
The lefthand side of the HUD focuses on gameplay features and contains vital information for any player.&lt;br /&gt;
# '''Rank and [[Hellsinker#Speed &amp;amp; Speed Control|Speed]] settings.''' Set before a run starts. Rank settings do not work outside Practice mode.&lt;br /&gt;
# [[Hellsinker#Lives|'''Lives.''']] Lives are indicated by the heart containers. Max denotes the maximum number you can stock at once, set before the run. The NECESSARY counter tracks Extend progress; when it falls below 0 you earn an Extend.&lt;br /&gt;
# [[Hellsinker#SOL|'''SOL gauge.''']] SOL determines the strength of your main shot and [[Hellsinker#Discharge|bombs]]. Levels are from 1 to 5. The number will flash red when a bomb is available.&lt;br /&gt;
# [[Hellsinker#LUNA|'''LUNA gauge.''']] LUNA determines your main shot's rate of fire. Has 3 levels, LO/MI/HI. Text will flash blue when HI, indicating maximum fire rate.&lt;br /&gt;
# [[Hellsinker#Subweapon_Gauge|'''Subweapon gauge.''']] Indicates the status of your subweapon. The bar indicates subweapon charge, while the rectangles indicate the level of attack available. For option type subweapons, MOUNT indicates the weapon is mounted to your character while INDEPEND indicates that it has been launched.&lt;br /&gt;
# [[Hellsinker#STELLA_.28Rank.29|'''STELLA gauge.''']] Also called rank. Levels go from 1 to 9 to A. The number will flash red when the gauge is filling and blue when it is emptying.&lt;br /&gt;
# '''Target name.''' Indicates the name of the last target hit. Can be ignored.&lt;br /&gt;
# [[Hellsinker#TERRA|'''TERRA gauge.''']] After being depleted, you will detour to a bonus Segment called the [[Hellsinker#Shrine of Farewell|Shrine of Farewell]] after the end of the current Segment.&lt;br /&gt;
&lt;br /&gt;
[[File:HellsinkerHUD right.png|637px|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
The righthand side of the HUD is mostly reserved for scoring info. Players playing for survival may ignore most of this.&lt;br /&gt;
&amp;lt;ol start=&amp;quot;9&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hellsinker#Bootleg_Ghost|'''Autobomb status.''']] If an autobomb is available, it will say so here and state how many you have remaining for the current Segment. Otherwise it will tell you why an autobomb is not available.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hellsinker#Spirits|'''Spirit counter and gauges.''']] The top counter represents Spirits earned from all previous segments and the bottom shows the amount earned on the current Segment. These numbers are summed at the end of the Segment. The gauges represent decimal values of Spirit gains. A full gauge from top to bottom represents 1, 10, and 100 Spirits. This allows players to easily track Spirit changes of any size, no matter how large their score becomes. If a Spirit [[Hellsinker#BREAKTHROUGH|BREAKTHROUGH]] is achieved, the word BREAK will appear next to the word Spirit.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hellsinker#Kills|'''Kill counter.''']] This tracks the total number of kills made in a run. Like the Spirit counter, the top number tracks previous segments and the bottom number tracks the current Segment. BREAK will also appear next to Kills for a Kill BREAKTHROUGH.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;'''LUNA gem.''' The value inside the gem tracks the current LUNA Crystal level, which determines their Token value. The number outside tracks how many more crystals need to be collected or lost to change the level.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Hellsinker#Tokens|'''Token counter.''']] Works similarly to the other two scores aside from lacking a BREAKTHROUGH.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;'''Timer.''' Counts the time (in seconds) since the start of the current Segment.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;'''FPS counter.''' Tracks your FPS, to 2 decimal places (ie 6000 is 60.00). At one time it was possible to configure this to also show VRAM usage and Object Count. It is unknown if this is still possible.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Characters / Executors ==&lt;br /&gt;
''Hellsinker.'' features four playable Executor characters, each with very different playstyles. Three of the characters are available by default, while the fourth, Kagura, is unlocked by clearing Segment 4 on a single credit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width:85%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:225px;&amp;quot; | Executor&lt;br /&gt;
! style=&amp;quot;width:30%;&amp;quot; | Background&lt;br /&gt;
! style=&amp;quot;width:45%;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hs-portrait-deadliar.png|center]]'''Deadliar'''&lt;br /&gt;
| A mysterious veteran of GRAVEYARD who has a history with Cardinal. Fights alongside the Mistletoe Tobari-Maru.&lt;br /&gt;
| Focuses on strong but narrow attacks. Relies on his subweapon for coverage who can be freely placed to attack enemies with a small area-of-effect. His huge, high-power [[Hellsinker#Discharge|Discharge]] is his only tool for mass destruction, which can be manually delayed while still providing invincibility.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hs-portrait-fossilmaiden.png|center]]'''Fossilmaiden'''&lt;br /&gt;
| A particularly sickly member of GRAVEYARD who has formed a symbiotic bond with her Mistletoe, Saraba-Maru.&lt;br /&gt;
| Has a wide variety of specialized attacks, from melee range to covering extremely large areas of the screen. Can aim in 8 directions. Simultaneously the least and most mobile character. May be challenging to use before building up some familiarity. Two Discharges: a powerful bomb that flies up the screen, and an invincibility cloak with no offensive component.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hs-portrait-minogame.png|center]]'''Minogame'''&lt;br /&gt;
| A hermaphroditic artificial [https://en.wikipedia.org/wiki/Sokushinbutsu sokushinbutsu] confiscated by GRAVEYARD. Powerful enough to fight without a Mistletoe or equipment.&lt;br /&gt;
| Unusual toolset focusing on strong area-of-effect attacks, invincibility, and auras. Very good at getting out of tight spots. Discharge is a more genre-typical all-range, long-duration, high-commitment attack.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[File:hs-portrait-kagura.png|center]]'''Kagura / Kagura-Maru'''&lt;br /&gt;
| A Mistletoe used as a living weapons platform after being crippled by feedback from Minogame. Enclosed in a armored shell, she can't do much but fight.&lt;br /&gt;
| Four distinct load-outs. While varied, these are generally more &amp;quot;familiar&amp;quot; to other shmups than the other Executors, sharing a greater emphasis on the main shot weapon and less (ab)use of invulnerability.&lt;br /&gt;
|-&lt;br /&gt;
| '''散神無''' ''Chirijinmu''&amp;lt;br&amp;gt;'''Moon Cradle (Multi-Trajectory Shell)'''&lt;br /&gt;
| All-rounder whose every weapon features some kind of lingering hurtbox. The best at continuous reckless shooting. Has two manually aimable subweapons, and weak Discharges that only cost 2 SOL rather than emptying the gauge. Resembles [[ESP Ra.De.]]&lt;br /&gt;
|-&lt;br /&gt;
| '''劫殺''' ''Gousetsu''&amp;lt;br&amp;gt;'''Ecliptic Chariot (External Gunner)'''&lt;br /&gt;
| Wields an external, three-pronged turret that can be launched and retrieved freely. Poor offensive and scoring potential. Resembles [[Dragon Blaze]].&lt;br /&gt;
|-&lt;br /&gt;
| '''緋輪''' ''Himawari''&amp;lt;br&amp;gt;'''Infernal Sabbath (Variable Gun)'''&lt;br /&gt;
| High power main shot and no subweapon; instead, the subweapon button controls the spread of the main shot. Discharge is a traditional circular &amp;quot;nuke&amp;quot; bomb. Basic tools have high potential, but are hampered with blind spots and lack of versatility. Resembles the shot weapon from [[V-V]].&lt;br /&gt;
|-&lt;br /&gt;
| '''神弥''' ''Omiwatari''&amp;lt;br&amp;gt;'''Xanthez (Anti-Bacillus Saber)'''&lt;br /&gt;
| Experimental type with extremely high destruction potential limited by conditional gimmicks. Powerful, auto-aiming main shot that requires periodic reloading. Short-ranged blade weapons deal more damage with each physics object collided with; this includes some enemy bullet types, potentially stacking up to massive counterattacks. Has the most damaging and least defensive Discharge attack, a narrow laser beam.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Lives ===&lt;br /&gt;
----&lt;br /&gt;
The player starts with four lives. The '''Way of Life''' setting can change the maximum life cap to 6 (''Moderately''), 7 (''Prudently''), or 5 (''Drastic''). Please note that the game ends when you are hit with only one life icon left, '''not''' when you have zero; as such, it is better to think of your life icons as &amp;quot;hit points&amp;quot; rather than &amp;quot;spare lives&amp;quot; or &amp;quot;shields&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Extend progress is displayed by the '''NECESSARY''' counter, with an Extend being earned when NECESSARY falls below 0.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Hellsinker#Items|Item]] / Trigger || Effect on NECESSARY&lt;br /&gt;
|-&lt;br /&gt;
| Life Chip || -1&lt;br /&gt;
|-&lt;br /&gt;
| Ingot || -0.05&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Crystal or Frozen Crystal || -0.004&lt;br /&gt;
|-&lt;br /&gt;
| Reliquia || -0.05&lt;br /&gt;
|-&lt;br /&gt;
| Per frame, before boss warning || -0.0008, or -0.0016 if on last life&lt;br /&gt;
|-&lt;br /&gt;
| Per frame, Segment 8 boss || -0.001&lt;br /&gt;
|-&lt;br /&gt;
| Starting a new Segment || -4&lt;br /&gt;
|-&lt;br /&gt;
| Losing a life || -2&lt;br /&gt;
|-&lt;br /&gt;
| Losing a life after a recent death || Additional -2&lt;br /&gt;
|-&lt;br /&gt;
| Per frame REGEN ASSIST is active || -0.025 (1 death) to -0.0025 (4+ deaths)&lt;br /&gt;
|-&lt;br /&gt;
| Blue crystallized spirit &amp;lt;sup&amp;gt;sh.&amp;lt;/sup&amp;gt; || -0.5&lt;br /&gt;
|-&lt;br /&gt;
| Red crystallized spirit &amp;lt;sup&amp;gt;sh.&amp;lt;/sup&amp;gt; || -2&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;sh.&amp;lt;/sup&amp;gt; &amp;lt;small&amp;gt;[[Hellsinker#Shrine of Farewell|Shrine of Farewell]] exclusive items.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upon gaining an Extend or respawning after a death, the player is invincible for 120 frames. The invincibility following an Extend has the unique property of being added on top of any current invincibility time. This can be abused to stack up more invincibility, so long as the player does not activate the [[Hellsinker#Invincibility_overwrite_bug|invincibility overwrite bug]].&lt;br /&gt;
&lt;br /&gt;
Gaining an extend when at the life cap grants an '''Immortality''' bonus, awarding increasing quantities of [[Hellsinker#Spirits|Spirits]] with each bonus. Playing with a reduced life cap gives the player the opportunity to earn one or two extra Immortality bonuses at the cost of safety.&lt;br /&gt;
&lt;br /&gt;
How quickly individual Executors gain Extends is determined by their '''Life Scale''' and '''Expand''' attributes. Life Scale is the starting value of NECESSARY. Every time an Extend is earned, the base value increases by the Expand value. Characters with high Expand values will find their Extends becoming comparatively rare in the late game. The base value is reset when either type of [[Hellsinker#BREAKTHROUGH|BREAKTHROUGH]] is achieved.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor || Life Scale || Expand&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar || 20 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden || 18 || +3&lt;br /&gt;
|-&lt;br /&gt;
| Minogame || 23 || +1&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle) || 22 || +1&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot) || 19 || +2&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath) || 28 || 0&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez) || 16 || +3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SOL and LUNA ===&lt;br /&gt;
----&lt;br /&gt;
==== SOL ====&lt;br /&gt;
----&lt;br /&gt;
Discharges and main shot power are governed by the '''SOL gauge'''. SOL is measured in levels 1 to 5. A minimum of 3 SOL is required to use a [[Hellsinker#Discharge|Discharge]], with higher levels producing a more powerful and longer-lasting bomb. For all shots except Moon Cradle, performing a Discharge sets SOL to level 1; for Moon Cradle, Discharge lowers SOL by 2 levels.&lt;br /&gt;
&lt;br /&gt;
The SOL gauge refills over time. For several characters, the recharge rate is improved very slightly if LUNA is low, but this has little practical use.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Maximum SOL&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Time to charge a full SOL level at...&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 1'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 2'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 3'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 4'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Level 5'''&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| {{HoverSpan|52000/level|259999}}&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{HoverSpan|+182/frame|286 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|HI level when full, LO level otherwise|51199}}&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{HoverSpan|+70/frame|732 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | {{HoverSpan|52000/level|259999}}&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{HoverSpan|+160/frame|325 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle)&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | {{HoverSpan|+160/frame|325 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot)&lt;br /&gt;
| {{HoverSpan|+345/frame|151 frames}}&lt;br /&gt;
| {{HoverSpan|+100/frame|520 frames}}&lt;br /&gt;
| {{HoverSpan|+245/frame|213 frames}}&lt;br /&gt;
| {{HoverSpan|+300/frame|174 frames}}&lt;br /&gt;
| {{HoverSpan|+400/frame|130 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{HoverSpan|+225/frame|232 frames}}&lt;br /&gt;
| {{HoverSpan|+160/frame|325 frames}}&lt;br /&gt;
| {{HoverSpan|+40/frame|1300 frames}}&lt;br /&gt;
| {{HoverSpan|+500/frame|104 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| {{HoverSpan|+320/frame|163 frames}}&lt;br /&gt;
| {{HoverSpan|+220/frame|237 frames}}&lt;br /&gt;
| {{HoverSpan|+120/frame|434 frames}}&lt;br /&gt;
| {{HoverSpan|+50/frame|1040 frames}}&lt;br /&gt;
| {{HoverSpan|+2000/frame|26 frames}}&lt;br /&gt;
|}&lt;br /&gt;
The gauge can also be refilled by collecting [[Hellsinker#Items|SOL Pieces]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Value of SOL piece&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Normal'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''The Great Majority (Extra 1)'''&lt;br /&gt;
|-&lt;br /&gt;
| Not Fossilmaiden&lt;br /&gt;
| {{HoverSpan|1/16 level|3200}}&lt;br /&gt;
| {{HoverSpan|~1/49 level|1066}}&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|1/64|800}}&lt;br /&gt;
| {{HoverSpan|~1/193|266}}&lt;br /&gt;
|}&lt;br /&gt;
Whenever the &amp;quot;discharge available&amp;quot; sound plays, the player becomes invincible very briefly (12 frames).&lt;br /&gt;
&lt;br /&gt;
==== LUNA ====&lt;br /&gt;
----&lt;br /&gt;
The level of the '''LUNA gauge''' governs the rate of fire of your main shot. The gauge drains by a value each time the shot button is pressed, drains per bullet fired, and recovers over time.&lt;br /&gt;
&lt;br /&gt;
Shots are fired in 0.2 second bursts (12 frames); pressing the shot button more than 5 times per second will continue to apply the LUNA drain on press but will not fire additional bullets. Even if the player's tap timing is imperfect, the LUNA drain will still be dramatically softened so long as the inaccuracy is no more than a few frames.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Maximum LUNA&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | LUNA drain when shot button pressed&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Drain per bullet&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Other firing modes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Minimum'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''1 frame early'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''2 frames early'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''3 frames early'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''4 frames early'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Earlier still'''&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| {{HoverSpan|51200 per level|153599}}&amp;lt;br&amp;gt;'''Minimum:''' 12800&lt;br /&gt;
| -70&lt;br /&gt;
| -220&lt;br /&gt;
| -320&lt;br /&gt;
| -370&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | -820&lt;br /&gt;
| {{HoverSpan|7 shots per burst|-365}}&lt;br /&gt;
| '''NARROW PIERCING:'''&amp;lt;br&amp;gt;Additional -120/frame&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|HI level when full, LO level otherwise|51199}}&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | 0&lt;br /&gt;
| 0&lt;br /&gt;
| '''BREAKING CHAIN:'''&amp;lt;br&amp;gt;LUNA set to 0&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{HoverSpan|51200 per level|153599}}&lt;br /&gt;
| -100&lt;br /&gt;
| -400&lt;br /&gt;
| -700&lt;br /&gt;
| -1000&lt;br /&gt;
| -1300&lt;br /&gt;
| -2700&lt;br /&gt;
| {{HoverSpan|7 shots per burst|-400}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle)&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;6&amp;quot; | -485&lt;br /&gt;
| {{HoverSpan|11 shots per burst|-105}}&lt;br /&gt;
| '''Autofire:'''&amp;lt;br&amp;gt;No extra cost&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot)&lt;br /&gt;
| {{HoverSpan|51200 per level|140799}}&lt;br /&gt;
| {{HoverSpan|11 shots per burst|-90}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| {{HoverSpan|51200 per level|140799}}&amp;lt;br&amp;gt;'''Minimum:''' 25600&lt;br /&gt;
| {{HoverSpan|11 shots per burst|-112}}&lt;br /&gt;
| '''OVER FIRING:'''&amp;lt;br&amp;gt;Additional -235/frame&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| 240000&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | 0&lt;br /&gt;
| {{HoverSpan|6 shots per burst|-10000}}&lt;br /&gt;
| '''FULLAUTO FIRING:'''&amp;lt;br&amp;gt;No extra cost&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The LUNA recovery rate accelerates for as long as LUNA is not spent. Having less SOL improves the recovery rate. For Deadliar and Minogame, recovery starts 8 frames after pressing the shot button (during the final 4 frames of a shot burst). For Kagura, recovery only starts when not shooting.&lt;br /&gt;
&lt;br /&gt;
Additional layers of LUNA recovery can be applied by grazing bullets or by staying close to enemies (both scaling up with quantity). These factors are independent of shooting, so they also influence how long the player's LUNA lasts. Thanks to this, shooting at point-blank range can sometimes be sustained for a long time or even perpetually.&lt;br /&gt;
&lt;br /&gt;
Fossilmaiden's LUNA recovery does not scale. It is always {{HoverSpan|233 frames full charge|220 per frame}}, or {{HoverSpan|2560 frames full charge|20 per frame}} while firing main shot.&lt;br /&gt;
&lt;br /&gt;
Xanthez's recovery rate is very slow immediately after firing and is not improved by enemy proximity or low SOL. If LUNA reaches 0, it refills much faster but cannot be spent until it fully refills. It may be helpful to think of Xanthez's shot as a &amp;quot;solid ammo&amp;quot; weapon that needs to be reloaded, as opposed to the other characters' &amp;quot;energy&amp;quot; shots that are recharging constantly.&lt;br /&gt;
&lt;br /&gt;
LUNA can also be refilled by collecting [[Hellsinker#Items|LUNA-related items]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Value of LUNA item&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''LUNA Crystal'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''LUNA Droplet'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''Frozen Crystal'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''LUNA Chaff'''&lt;br /&gt;
|-&lt;br /&gt;
| Not Fossilmaiden&lt;br /&gt;
| {{HoverSpan|1/192, Xanthez: 1/300|800}}&lt;br /&gt;
| {{HoverSpan|1/960, Xanthez: 1/1500|160}}&lt;br /&gt;
| {{HoverSpan|1/384, Xanthez: 1/600|400}}&lt;br /&gt;
| {{HoverSpan|1/128, Xanthez: 1/200|1200}}&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|1/128|400}}&lt;br /&gt;
| {{HoverSpan|1/640|80}}&lt;br /&gt;
| {{HoverSpan|~1/427|120}}&lt;br /&gt;
| {{HoverSpan|~1/85|600}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Subweapon Gauge ===&lt;br /&gt;
----&lt;br /&gt;
The '''subweapon gauge''' determines the power (and in some cases, the type of attack) of your subweapon. It has 2 levels, is expended when you fire your subweapon, and fills when you are not using your subweapon. How the gauge behaves is character-dependent:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor || Charge time || Supercharge time || Supercharge behavior&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a || 75 frames || Firing main shot gradually depletes it to level 1&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a || 90 frames || Fills while subweapon button is held, may not have a purpose{{template:unconfirmed}}&lt;br /&gt;
|-&lt;br /&gt;
| Minogame || 134 frames || 120 frames || Firing main shot gradually depletes it to level 1&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle) || 120 frames || Level 2: 60 frames&amp;lt;br&amp;gt;Level 3: +120 frames || Manually charged during grenade subweapon&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot) || 18 frames || 180 frames || Firing main shot instantly sets it to level 1, may not have a purpose{{template:unconfirmed}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath) || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a || style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez) || 45 frames || 80 frames || Firing main shot instantly sets it to level 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== STELLA (Rank) ===&lt;br /&gt;
----&lt;br /&gt;
The ''Hellsinker.'' [[Help:Glossary#Rank|rank]] system is termed '''STELLA''', ranging through 10 levels from 1 to A. The beginning of a run always sets the STELLA gauge to 1 (adjustable for practice mode only in the options) and a proportion of your ending STELLA is lost at the beginning of a new Segment. Maximizing STELLA is extremely important for [[Hellsinker#Spirits|Spirit]] scoring as it scales all sources of incoming Spirits and also enhances Spirit-relevant enemy attacks, such as the number of destructible bullets and the length of grazable needle bullets. Most Segments feature a specific trick early on for reaching maximum STELLA quickly.&lt;br /&gt;
&lt;br /&gt;
The practical consequences of STELLA on the game's difficulty are small, mostly affecting bullet speed. In rare cases, differing STELLA levels will trigger different boss patterns.&lt;br /&gt;
&lt;br /&gt;
Actions which will increase STELLA:&lt;br /&gt;
* Picking up green STELLA [[Hellsinker#Items|items]], LUNA Chaff, Comets or Reliquiae&lt;br /&gt;
* Picking up large quantities of other items&lt;br /&gt;
* Collecting Spirits&lt;br /&gt;
* Staying close to some enemy types&lt;br /&gt;
* [[Hellsinker/Strategy#Inner_Spirit_Raising_and_Spirit_Pooling_.28tick_points.29|Hitting things rapidly]]&lt;br /&gt;
* Not getting hit for at least 20 seconds (reduces passive STELLA loss, effect scales incrementally over time)&lt;br /&gt;
* Some effects are enhanced near the top of the screen&lt;br /&gt;
&lt;br /&gt;
Actions which will decrease STELLA:&lt;br /&gt;
* Getting hit&lt;br /&gt;
* Getting hit more than once within 30 seconds&lt;br /&gt;
* Picking up pink STELLA items&lt;br /&gt;
* Cancelling bullets with [[Hellsinker#Discharge|Discharge]] or with the [[Hellsinker#Suppression_Radius|Suppression Radius]]&lt;br /&gt;
* Staying close to the bottom of the screen&lt;br /&gt;
&lt;br /&gt;
The minimum amount of STELLA preserved after completing a Segment increases over the course of the game dependent on your end-of-stage SURVIVABILITY award and your number of lives at that time.&amp;lt;br&amp;gt;&lt;br /&gt;
The amount of STELLA lost after completing a Segment also increases dependent on your overall survival performance, number of Extends gained, and a [[Hellsinker/Strategy#Stage-specific modifiers|stage-specific value]]. Notably, [[Hellsinker#Bootleg_Ghost|autobombing]] can reduce the amount of lost STELLA without penalizing the minimum preservation level.&amp;lt;br&amp;gt;&lt;br /&gt;
A detailed analysis of STELLA preservation mechanics can be found [https://www.youtube.com/post/UgkxM-xhnsFaTnA5E9KVfUpzV9fyaQbI0mBu in this post].&lt;br /&gt;
&lt;br /&gt;
=== TERRA ===&lt;br /&gt;
----&lt;br /&gt;
The '''TERRA gauge''' determines the timing of the player's visit to the [[Hellsinker#Shrine of Farewell|Shrine of Farewell]], a special bonus Segment. TERRA begins at its maximum of 240; the player is sent to the Shrine after it reaches 0. TERRA will not fall on Segments 1B and 2B. As the Shrine has massive Spirit scoring ramifications, when Spirit scoring it is vital to avoid taking unnecessary hits in order to delay the Shrine's appearance for as long as possible.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Event || Effect on TERRA&lt;br /&gt;
|-&lt;br /&gt;
| Autobomb || -6&lt;br /&gt;
|-&lt;br /&gt;
| Losing a life || -10~20, see below&lt;br /&gt;
|-&lt;br /&gt;
| Losing a life after a recent death || -20~40, see below&lt;br /&gt;
|-&lt;br /&gt;
| Losing a [[Hellsinker#Items|Life Chip]] || -1&lt;br /&gt;
|-&lt;br /&gt;
| Losing a Revive item || -25&lt;br /&gt;
|-&lt;br /&gt;
| Losing other items except LUNA Droplets || -0.01&lt;br /&gt;
|-&lt;br /&gt;
| Exiting a Segment || ( 60 - number of cleared stages^2 ) * -0.5 - 10&lt;br /&gt;
|-&lt;br /&gt;
| Exiting a Segment in [[Hellsinker#Bootleg_Ghost|Solidstate]] || Additional -8&lt;br /&gt;
|-&lt;br /&gt;
| Exiting Segment 5 || Additional -15&lt;br /&gt;
|-&lt;br /&gt;
| Exiting Segment 6 || Additional -30&lt;br /&gt;
|-&lt;br /&gt;
| Exiting Segment 7 || Additional -380&lt;br /&gt;
|-&lt;br /&gt;
| Gaining an [[Hellsinker#Lives|Extend]] || +7&lt;br /&gt;
|-&lt;br /&gt;
| Collecting a Reliquia || +0.05 on Segment 3L, else +0.2&lt;br /&gt;
|-&lt;br /&gt;
| Destroying KAREIDOSCOPE once (FATE CONTROL) || +2.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The TERRA loss from dying is increased by:&lt;br /&gt;
* The number of deaths on the current Segment&lt;br /&gt;
* The number of misses in total, including autobombs&lt;br /&gt;
* Each STELLA level below A before the death&lt;br /&gt;
The TERRA loss from dying is mitigated by:&lt;br /&gt;
* [[Hellsinker/Strategy#Stage-specific modifiers|A stage-specific value]]&lt;br /&gt;
* 3+ deaths on the current Segment&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
''Hellsinker.'' features 14 items (termed Relics). There is a hard limit of 512 simultaneous items; items spawned past this limit will not appear.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width: 80%&amp;quot;;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! style=&amp;quot;width: 20%;&amp;quot; | Appearance conditions&lt;br /&gt;
! style=&amp;quot;width: 12%;&amp;quot; | Token value&lt;br /&gt;
! [[Hellsinker#LUNA|LUNA]] value&lt;br /&gt;
! [[Hellsinker#Lives|NECESSARY]] value&lt;br /&gt;
! Description/other effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sol piece.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''SOL Piece'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Dropped by many enemies.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Increases [[Hellsinker#SOL|SOL]]. Horizontal trajectory is slightly magnetized to the player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Luna_Crystals.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''LUNA Crystal'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Dropped by many enemies.&lt;br /&gt;
| {{HoverSpan|1/20 to ~1/3.07|0.05 to 0.32533}}&amp;lt;br&amp;gt;[[Hellsinker/Strategy#Token_Values|(Gem level)]]&lt;br /&gt;
| {{HoverSpan|Fossilmaiden: 400|800}}&lt;br /&gt;
| {{HoverSpan|1/250|0.004}}&lt;br /&gt;
| Flies upwards instead of falling down. Contributes to the gem level. Decays the gem level if lost (level will no longer drop after reaching level 6).&amp;lt;br&amp;gt;Can be collected in a small radius if the main shot button is not being held down, and can be auto-collected from the entire screen by using Discharge.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Luna_droplet.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''LUNA Droplet'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Generated when a target is destroyed with enemy bullets nearby to it (range based on enemy hitbox size).&lt;br /&gt;
| '''During stage:'''&amp;lt;br&amp;gt;{{HoverSpan|~1/6|0.16225}}&amp;lt;br&amp;gt;'''During boss:'''&amp;lt;br&amp;gt;{{HoverSpan|~1/25|0.0405}}&lt;br /&gt;
| {{HoverSpan|Fossilmaiden: 80|160}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Contributes to the gem level but does not cause it to degrade if lost.&amp;lt;br&amp;gt;Can be collected in a small radius if the main shot button is not being held down.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hs-frozen-crystal.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Frozen Crystal'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Generated from bullet cancels after killing specific enemies.&lt;br /&gt;
| {{HoverSpan|3/2|1.5}}&lt;br /&gt;
| {{HoverSpan|Fossilmaiden: 120|400}}&lt;br /&gt;
| {{HoverSpan|1/250|0.004}}&lt;br /&gt;
| Automatically collected.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Luna_chaff.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''LUNA Chaff'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Generated when destroying bullets with the Suppression Radius.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| {{HoverSpan|Fossilmaiden: 600|1200}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Increases [[Hellsinker#STELLA_.28Rank.29|STELLA]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Life_chip.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Life Chip'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Dropped by specific enemies.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| 1&lt;br /&gt;
| Horizontal trajectory is slightly magnetized to the player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ingot.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Ingot'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Generated from bullet cancels, typically after killing a boss.&lt;br /&gt;
| {{HoverSpan|1/15 to ~1/5.58|0.06666 to 0.17916}}&amp;lt;br&amp;gt;[[Hellsinker/Strategy#Token_Values|(STELLA level)]]&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| {{HoverSpan|1/20|0.05}}&lt;br /&gt;
| Worth 0.2 Spirits.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:hs-crystalspirit-merged.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Crystallized Spirits'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Appear at the end of the [[Hellsinker#Shrine of Farewell|Shrine of Farewell]] dependent on player performance. &lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| '''Blue:'''&amp;lt;br&amp;gt;{{HoverSpan|1/2|0.5}}&amp;lt;br&amp;gt;'''Red:'''&amp;lt;br&amp;gt;2&lt;br /&gt;
| Either type is worth 0.5% of total Spirits earned before entering the Shrine (ACHIEVEMENT). Magnetized to a spot below the player with a randomized offset.{{template:unconfirmed}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Terra_relic.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Reliquia'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Dropped by multi-part enemies.&lt;br /&gt;
| {{HoverSpan|1/12|0.08333}}&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| {{HoverSpan|1/20|0.05}}&lt;br /&gt;
| Worth 0.05 [[Hellsinker#TERRA|TERRA]] on Segment 3L, otherwise worth 0.2 TERRA. Raises STELLA. Moves very quickly but is significantly magnetized to the player.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Young_stella.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Young STELLA'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Appear in fixed places. Can appear in groups when fulfilling [[Hellsinker/Strategy#STELLA Tricks|stage-specific conditions]].&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Raises STELLA level by 1 immediately, and then a further ~1/2 level over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Old_stella.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Old STELLA'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Appear in fixed places or when activating [[Hellsinker#APPEASEMENT and SELF ECLIPSE|SELF ECLIPSE]].&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Lowers STELLA over time.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Comet.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Comet'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| On player death, 1 is dropped per STELLA level lost.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Raises STELLA by 0.75 levels.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Revive.png|center]] &amp;lt;div style='text-align: center;'&amp;gt;'''Revive'''&amp;lt;/div&amp;gt;&lt;br /&gt;
| Appear very rarely under special conditions.&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | 0&lt;br /&gt;
| Instantly grants an extra life if the player is below max lives. Does not grant an Immortality bonus or affect the Extend count.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Item collection ===&lt;br /&gt;
----&lt;br /&gt;
The base collection range varies by item type.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Range&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Chaff&lt;br /&gt;
| {{HoverSpan|16px at 640x480|1600 units}}&lt;br /&gt;
|-&lt;br /&gt;
| Reliquia&lt;br /&gt;
| {{HoverSpan|32px at 640x480|3200 units}}&lt;br /&gt;
|-&lt;br /&gt;
| Crystallized Spirits&lt;br /&gt;
| {{HoverSpan|33px at 640x480|3300 units}}&lt;br /&gt;
|-&lt;br /&gt;
| LUNA Droplet&lt;br /&gt;
| {{HoverSpan|34px at 640x480|3400 units}}&lt;br /&gt;
|-&lt;br /&gt;
| Others&lt;br /&gt;
| {{HoverSpan|30px at 640x480|3000 units}}&lt;br /&gt;
|}&lt;br /&gt;
Some characters have extra collection range which is added to the base range. This only applies when directly collecting items.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor&lt;br /&gt;
! Extra range&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
| {{HoverSpan|5px at 640x480|500 units}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura&lt;br /&gt;
| {{HoverSpan|3px at 640x480|300 units}}&lt;br /&gt;
|}&lt;br /&gt;
Options have their own collection range.&lt;br /&gt;
  (item base range) / 2 + (subweapon range * 0.75)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor&lt;br /&gt;
! Subweapon&lt;br /&gt;
! Range * 0.75&lt;br /&gt;
! Common effective range&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Tobari-Maru&amp;lt;br&amp;gt;(Deadliar)&lt;br /&gt;
| Chain (level 1)&lt;br /&gt;
| {{HoverSpan|46.5px at 640x480|4650 units}}&lt;br /&gt;
| {{HoverSpan|61.5px at 640x480|~6150 units}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chain (level 2)&lt;br /&gt;
| {{HoverSpan|48px to 95.7px at 640x480|4800 to 9577 units}}&lt;br /&gt;
| {{HoverSpan|63px to 110px at 640x480|~6300 to ~11077 units}}&lt;br /&gt;
| Range increases when Deadliar is nearby.&lt;br /&gt;
|-&lt;br /&gt;
| Held throw&lt;br /&gt;
| {{HoverSpan|54px at 640x480|5400 units}}&amp;lt;br&amp;gt;{{HoverSpan|Oscillates between the two values|(4000)}}&lt;br /&gt;
| {{HoverSpan|69px at 640x480|~6900 units}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Saraba-Maru&amp;lt;br&amp;gt;(Fossilmaiden)&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
| {{HoverSpan|37.5px at 640x480|3750 units}}&lt;br /&gt;
| {{HoverSpan|52.5px at 640x480|~5250 units}}&lt;br /&gt;
| Always active.&lt;br /&gt;
|-&lt;br /&gt;
| Ecliptic Chariot&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
| {{HoverSpan|18px at 640x480|1800 units}}&lt;br /&gt;
| {{HoverSpan|33px at 640x480|~3300 units}}&lt;br /&gt;
| Potentially smaller than Kagura's base range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Common Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Speed &amp;amp; Speed Control ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Player movement speed is determined by character and the subweapon status they are in. Additionally, most characters have a slow movement mode which can be configured with the '''Speed Control''' setting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:45%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Executor&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Status&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Distance per frame&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Deadliar&lt;br /&gt;
| &lt;br /&gt;
| {{HoverSpan|5.6px at 640x480|560 units}}&amp;lt;br&amp;gt;————————————————→&lt;br /&gt;
|-&lt;br /&gt;
| While aiming subweapon&lt;br /&gt;
| {{HoverSpan|1.4px at 640x480|140 units}}&amp;lt;br&amp;gt;———→&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Fossilmaiden&lt;br /&gt;
|&lt;br /&gt;
| {{HoverSpan|4.48px at 640x480, implemented as 80% modifier of 560|448 units}}&amp;lt;br&amp;gt;————————————→&lt;br /&gt;
|-&lt;br /&gt;
| During Anchor Device&lt;br /&gt;
| {{HoverSpan|3.73px at 640x480, implemented as 66.66% modifier of 560|373 units}}&amp;lt;br&amp;gt;——————————→&lt;br /&gt;
|-&lt;br /&gt;
| During Lance Device&lt;br /&gt;
| {{HoverSpan|6.72px at 640x480, implemented as 120% modifier of 560|672 units}}&amp;lt;br&amp;gt;———————————————————→&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
|&lt;br /&gt;
| {{HoverSpan|5.2px at 640x480|520 units}}&amp;lt;br&amp;gt;——————————————→&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Kagura (Moon Cradle)&lt;br /&gt;
| &lt;br /&gt;
| {{HoverSpan|5.3px at 640x480|530 units}}&amp;lt;br&amp;gt;———————————————→&lt;br /&gt;
|-&lt;br /&gt;
| While aiming subweapon&lt;br /&gt;
| {{HoverSpan|1.32px at 640x480|132 units}}&amp;lt;br&amp;gt;———→&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Kagura (Ecliptic Chariot)&lt;br /&gt;
| Docked&lt;br /&gt;
| {{HoverSpan|5.6px at 640x480|560 units}}&amp;lt;br&amp;gt;————————————————→&lt;br /&gt;
|-&lt;br /&gt;
| Undocked&lt;br /&gt;
| {{HoverSpan|4.0px at 640x480|400 units}}&amp;lt;br&amp;gt;———————————→&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| &lt;br /&gt;
| {{HoverSpan|4.8px at 640x480|480 units}}&amp;lt;br&amp;gt;—————————————→&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| &lt;br /&gt;
| {{HoverSpan|6.0px at 640x480|600 units}}&amp;lt;br&amp;gt;—————————————————→&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Speed Control''' is set before a run. It determines how the player accesses slow movement. This setting has no effect on Fossilmaiden.&lt;br /&gt;
* '''Automatic:''' Move at 50% speed while the shot button is held (20 frame delay)&lt;br /&gt;
* '''Momentary:''' Move at 50% speed while the slow button is held (immediate)&lt;br /&gt;
* '''Alternative:''' Toggle 50% speed when the slow button is pressed&lt;br /&gt;
* '''Triphase:''' Cycle though full speed, 82% speed and 64% speed when slow button is pressed&lt;br /&gt;
Slow movement modifiers stack with other speed changes e.g. aiming a subweapon. Except in Triphase, all changes to the speed modifier are interpolated over a few frames at a character-specific rate. Speed changes in Triphase are instant.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Executor&lt;br /&gt;
! Interpolation time of speed change&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&amp;lt;br&amp;gt;Minogame&lt;br /&gt;
| 10 frames&lt;br /&gt;
|-&lt;br /&gt;
| Fossilmaiden&lt;br /&gt;
| {{HoverSpan|Effectively less when activating Lance Device as the speed spikes very early|20 frames}}&lt;br /&gt;
|-&lt;br /&gt;
| Kagura&lt;br /&gt;
| 5 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Infernal Sabbath speed modifier ====&lt;br /&gt;
Infernal Sabbath has some additional effects related to the Speed Control setting, concerning the shot and subweapon buttons. Depending on the configuration, these changes may not be obvious due to only occurring for a few frames at a time, or may be disruptive. When two sources are opposing (downward trend in fast mode or upward trend in slow mode), the result is a ~76.46% speed modifier, assuming that it's even possible to stabilize it.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Speed Control&lt;br /&gt;
! Extra Kagura3 behavior&lt;br /&gt;
|-&lt;br /&gt;
| Automatic&lt;br /&gt;
| In addition to normal behavior, immediately switches to 50% speed while the subweapon button is held.&lt;br /&gt;
|-&lt;br /&gt;
| Momentary&lt;br /&gt;
| '''Slow button not held:''' Trends towards 50% speed when pressing or releasing the subweapon button.&amp;lt;br&amp;gt;'''Slow button not held, subweapon button held:''' Trends towards 50% speed when pressing the shot button.&amp;lt;br&amp;gt;'''Slow button held:''' Trends towards 100% speed when pressing or releasing the subweapon button or shot button.&amp;lt;br&amp;gt;'''Slow button held, shot button held:''' Behaves normally.&lt;br /&gt;
|-&lt;br /&gt;
| Alternative&lt;br /&gt;
| Trends towards 100% speed when pressing or releasing the shot button.&amp;lt;br&amp;gt;Trends towards 50% speed when pressing or releasing the subweapon button.&lt;br /&gt;
|-&lt;br /&gt;
| Triphase&lt;br /&gt;
| Behaves normally.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bootleg Ghost ===&lt;br /&gt;
----&lt;br /&gt;
Set before a run. Determines '''Auto-Rejection''' (autobomb) behavior. Autobombs can triggered up to three times per Segment. After an autobomb, the player is invincible for 120 frames.&lt;br /&gt;
* '''Aspirant'''&lt;br /&gt;
** Autobombs will activate if the [[Hellsinker#SOL|SOL gauge]] is at maximum level and the player has less than 4 lives.&lt;br /&gt;
** When activated, nearly all SOL is lost. (Internal SOL value is divided by 7)&lt;br /&gt;
* '''Solidstate'''&lt;br /&gt;
** Autobombs will activate any time Discharge is available.&lt;br /&gt;
** When activated, all SOL is lost.&lt;br /&gt;
** More [[Hellsinker#TERRA|TERRA]] is lost when exiting a Segment.&lt;br /&gt;
* '''Adept'''&lt;br /&gt;
** No autobomb.&lt;br /&gt;
** The [[Hellsinker#Suppression Radius|Suppression Radius]] only activates when the main shot button is held, and activates faster.&lt;br /&gt;
** Changes the graze range and [[Hellsinker#Sealing Enemies|seal]] range behavior for most characters. Details in [[Hellsinker/Strategy#FINELINE (grazing)|the strategy subpage]].&lt;br /&gt;
&lt;br /&gt;
=== Suppression Radius ===&lt;br /&gt;
----&lt;br /&gt;
All characters have a '''Suppression Radius''' which is activated by not firing the main shot for 60 frames, or by holding the shot button for 20 frames in Adept.&lt;br /&gt;
&lt;br /&gt;
The Suppression Radius takes the form of a light blue circle around the character. Its effective radius is {{HoverSpan|64px at 640x480|6400 units}}. It slows down many types of bullets and, for a smaller number of them, will eventually destroy them entirely. Destroying bullets with the Suppression Radius causes [[Hellsinker#STELLA (Rank)|STELLA]] to fall, and produces small [[Hellsinker#Items|LUNA Chaff]] items which will more than recover the lost rank if collected. It also deals a very small amount of contact damage.&lt;br /&gt;
&lt;br /&gt;
Fossilmaiden's Suppression Radius works differently as it is only active while her subweapons are active. It is much smaller than the other characters', and does not change with Bootleg Ghost setting. During the Anchor Device subweapon, it has a {{HoverSpan|42px at 640x480|4200 unit}} radius. During the Lance Device subweapon, it has a {{HoverSpan|28px at 640x480|2800 unit}} radius around Fossilmaiden and a {{HoverSpan|36px at 640x480|3600 unit}} radius around Saraba-Maru; in this case, the radius around Fossilmaiden is also less effective at destroying bullets.{{template:unconfirmed}}&lt;br /&gt;
&lt;br /&gt;
Other weapons should be used versus destructible bullets as the Radius' suppression effect takes priority over its contact damage.&lt;br /&gt;
&lt;br /&gt;
==== APPEASEMENT and SELF ECLIPSE ====&lt;br /&gt;
Continuously touching bullets with the Suppression Radius causes a number labeled '''APPEASEMENT''' to appear, counting down from 80 for as long as bullets continue to be inside the Radius. When the counter reaches 0, '''SELF ECLIPSE''' occurs:&lt;br /&gt;
* Two [[Hellsinker#Items|pink STELLA]] items appear at the top of the screen.&lt;br /&gt;
* The player becomes invulnerable very briefly (10 frames).&lt;br /&gt;
* APPEASEMENT is disabled for 60 frames.&lt;br /&gt;
The base fall rate of the APPEASEMENT counter is 0.135 per frame. Additional suppressed bullets gradually accelerate the fall rate, with each added bullet having a greater effect than the previous one. If no bullets are being suppressed, the counter instead recovers by 0.2 per frame.&lt;br /&gt;
&lt;br /&gt;
SELF ECLIPSE is often a nuisance when playing for [[Hellsinker#Spirits|Spirits]] as the items it creates are undesirable and become hazards.&lt;br /&gt;
&lt;br /&gt;
=== Discharge ===&lt;br /&gt;
----&lt;br /&gt;
Discharges are ''Hellsinker.'''s bomb mechanic. They expend [[Hellsinker#SOL|SOL]] to use, requiring at least SOL level 3 (or HI), with higher levels making the Discharge more effective. Discharges that can be delayed will grant invincibility over the entire delayed period in addition to the normal invincibility time. Unless otherwise noted, enemy bullets are [[Hellsinker#Cancellation Stars / Phantom Bullets|cancelled into stars]] for the duration of a Discharge, but not for any delay period.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; width:75%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Executor&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Discharge&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Invincibility time at...&lt;br /&gt;
! style=&amp;quot;width:20%;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Effects of SOL level&lt;br /&gt;
! style=&amp;quot;width:25%;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:8%; background-color:#eaecf0&amp;quot; | '''SOL 5'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''SOL 4'''&lt;br /&gt;
| style=&amp;quot;background-color:#eaecf0&amp;quot; | '''SOL 3'''&lt;br /&gt;
|-&lt;br /&gt;
| Deadliar&lt;br /&gt;
| Carnage Raid&lt;br /&gt;
| 120 frames&lt;br /&gt;
| 90 frames&lt;br /&gt;
| 60 frames&lt;br /&gt;
| Increased size and duration&lt;br /&gt;
| Can be delayed for up to 40 frames.&amp;lt;br&amp;gt;Near the center is effective for Spirit scoring.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Fossilmaiden&lt;br /&gt;
| Curtain Raiser&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 144 frames&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
| Can be delayed for up to 90 frames.&amp;lt;br&amp;gt;Near the center is effective for Spirit scoring.&lt;br /&gt;
|-&lt;br /&gt;
| Bacillus' Cloak&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 180 frames&lt;br /&gt;
| style=&amp;quot;color:#bbbbbb&amp;quot; | n/a&lt;br /&gt;
| No damaging component.&amp;lt;br&amp;gt;Doesn't cause a bullet cancel.&lt;br /&gt;
|-&lt;br /&gt;
| Minogame&lt;br /&gt;
| Azure Lotus&lt;br /&gt;
| 190 frames&lt;br /&gt;
| 140 frames&lt;br /&gt;
| 100 frames&lt;br /&gt;
| Increased duration&lt;br /&gt;
| Near the center is effective for Spirit scoring.&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Moon Cradle)&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Knows Only Blazing&lt;br /&gt;
| 90 frames&lt;br /&gt;
| 60 frames&lt;br /&gt;
| 30 frames&lt;br /&gt;
| No change&lt;br /&gt;
| Reduces SOL level by 2 instead of emptying the gauge.&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Ecliptic Chariot)&lt;br /&gt;
| 370 frames&lt;br /&gt;
| 310 frames&lt;br /&gt;
| 250 frames&lt;br /&gt;
| Increased duration&lt;br /&gt;
| Invincibility wears off if the player leaves the area-of-effect.&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Infernal Sabbath)&lt;br /&gt;
| 200 frames&lt;br /&gt;
| 140 frames&lt;br /&gt;
| 80 frames&lt;br /&gt;
| Increased duration&lt;br /&gt;
| Can be delayed for up to 70 frames.&amp;lt;br&amp;gt;Continuous bullet cancels while delayed.&lt;br /&gt;
|-&lt;br /&gt;
| Kagura (Xanthez)&lt;br /&gt;
| 90 frames&lt;br /&gt;
| 60 frames&lt;br /&gt;
| 30 frames&lt;br /&gt;
| Increased power&lt;br /&gt;
| Becomes dramatically stronger with more SOL levels.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is a 1 frame gap between pressing the Discharge button and the activation of the Discharge, during which the player's SOL has been spent but they are not yet invulnerable.&lt;br /&gt;
&lt;br /&gt;
==== Invincibility overwrite bug ====&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center; width:14%;&amp;quot;&lt;br /&gt;
| [[File:Hs-discharge.gif|frameless|center]]Curtain Raiser displaying the 1 frame start delay, then state-based invincibility during the hold period, then countdown invincibility during the active period.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Sources of invincibility are implemented in one of two ways. They can be &amp;quot;set-and-forget&amp;quot;, where the invincibility timer is set once and runs down, or &amp;quot;state-based&amp;quot;, where the timer is repeatedly set as long as a condition is true. Most invincibility sources do not check the timer's current value before being applied, causing them to overwrite the current set time. Practical cases where this can occur include:&lt;br /&gt;
* Activating [[Hellsinker#APPEASEMENT and SELF ECLIPSE|SELF ECLIPSE]], replacing current time with 10 frames&lt;br /&gt;
* Bombing after dying, or gaining an extend, or scripted event invincibility, etc., replacing it with Discharge time&lt;br /&gt;
* Bombing twice in a row with Moon Cradle, replacing 90 frames with 30 frames&lt;br /&gt;
&lt;br /&gt;
The following characters' Discharges use state-based invincibility and are safe from being overwritten.&lt;br /&gt;
* Fossilmaiden Curtain Raiser, during delayed period only&lt;br /&gt;
* Fossilmaiden Bacillus' Cloak&lt;br /&gt;
* Minogame&lt;br /&gt;
* Ecliptic Chariot, while inside radius&lt;br /&gt;
* Infernal Sabbath&lt;br /&gt;
State-based invincibility can be identified by the Executor turning solid white instead of flickering. An exception to this is Minogame's Discharge which uses a slightly different implementation.&lt;br /&gt;
&lt;br /&gt;
=== Collision ===&lt;br /&gt;
----&lt;br /&gt;
In a departure from the genre, colliding with walls or enemies in ''Hellsinker.'' does not kill the player. Instead, they will be knocked away from the object collided with. If you are in a position to get knocked back several times (for example, wedged between two objects) your movement can become quite erratic. Collision-enabled enemies can also collide with each other and get shoved around which can create some odd situations if they are left alive.&lt;br /&gt;
&lt;br /&gt;
Any time the player character is invulnerable, they are also unaffected by collision. Using invincibility to clip through enemies and obstacles is a regular part of play.&lt;br /&gt;
&lt;br /&gt;
Many small enemies, parts etc do not have any physics collision and can be moved into safely. Some enemies will still cause death on collision; this is accomplished by such enemies having invisible bullets constantly inside them.&lt;br /&gt;
&lt;br /&gt;
=== Sealing Enemies ===&lt;br /&gt;
----&lt;br /&gt;
When the player approaches certain enemies, a box featuring the word [[Help:Glossary#Sealing|'''SEAL''']] will appear on them. Enemies sealed in this manner cannot fire as long as you remain close to them and for 55 frames afterwards. This encourages aggressive play as many threats can be neutralized without ever being allowed to shoot. Some enemies' [[Hellsinker#Spirits|Spirit]] kill value is increased while they are sealed.&lt;br /&gt;
&lt;br /&gt;
The sealing range for a given enemy is determined from an enemy-specific base value + the player character's [[Hellsinker/Strategy#FINELINE (grazing)|graze range]], updating dynamically if the graze range changes.&lt;br /&gt;
&lt;br /&gt;
A visualization of seal ranges can be enabled by setting ''Emphasize:Seal Zone'' under ''Info Augmentation'' before starting the game, which will draw a teal-shaded hint zone with the radius ''base seal range + ''{{HoverSpan|50px at 640x480|''5000 units''}} around all sealable enemies. These hints are fixed size and do not respect the differences between characters. They will also not function during the tutorial/practice chamber or if the background visibility is set to 0.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin-left: auto; margin-right: auto; border: none; width: 50%;&amp;quot;&lt;br /&gt;
| [[File:Hs-sealrange.gif|frameless|center]]&amp;lt;br&amp;gt;Seal wearing off as the graze range switches to small mode while main shot is being fired.&amp;lt;br&amp;gt;Note how Kagura's seal range is larger than the hint zone when she stops shooting (60+64px vs 60+50px).&lt;br /&gt;
| [[File:Hs-sealrange2e.png|frameless|center]]&amp;lt;br&amp;gt;Meanwhile Fossilmaiden's seal range is smaller than the hint zone even when in big mode (60+36px vs 60+50px).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== UNCHAIN ===&lt;br /&gt;
----&lt;br /&gt;
Enemies marked with MASTER can be seen connected to multiple other enemies with red lines (SLAVEs). Destroying the MASTER will '''UNCHAIN''' the SLAVEs, causing them to self-destruct.&lt;br /&gt;
&lt;br /&gt;
UNCHAINing is important to [[Hellsinker#Spirits|Spirit]] scoring. In addition to granting increasing numbers of Spirits for each self-destructed SLAVE, some SLAVEs will drop [[Hellsinker#Items|Life Chips]] or fire revenge needles to be grazed, which can contribute very large quantities of Spirits. The total number of UNCHAINed enemies also improves the [[Hellsinker/Strategy#Inner Spirit Raising and Spirit Pooling (tick points)|tick points rate]]. Occasionally the reverse is true and killing the SLAVEs individually is more profitable.&lt;br /&gt;
&lt;br /&gt;
UNCHAINed enemies do not contribute to the player's [[Hellsinker#Kills|Kills]], so when playing for Kills one must instead avoid most UNCHAINs and kill the SLAVEs individually.&lt;br /&gt;
&lt;br /&gt;
=== BREAKTHROUGH ===&lt;br /&gt;
----&lt;br /&gt;
When reaching a certain threshold of [[Hellsinker#Spirits|Spirits]] or [[Hellsinker#Kills|Kills]] a '''BREAKTHROUGH''' will occur. The first BREAKTHROUGH occurs at 5200 Spirits or 2500 Kills (whichever comes first), and the second at 6200 Spirits or 5000 Kills (whichever wasn’t the first breakthrough). Achieving a BREAKTHROUGH has several effects:&lt;br /&gt;
* Grants an [[Hellsinker#Lives|Extend]]. If the player is at maximum lives, grants an Immortality bonus plus 200 or 160 extra Spirits.&lt;br /&gt;
* Causes a bullet cancel immediately and an [[Hellsinker#Items|Ingot]] cancel 65 frames later.&lt;br /&gt;
* Resets the NECESSARY value for Extends to its starting value, accelerating further Extends.&lt;br /&gt;
Carefully timing BREAKTHROUGHs for maximum Extend efficiency is worth considering in advanced [[Hellsinker#Scoring|scoring]].&lt;br /&gt;
&lt;br /&gt;
=== Cancellation Stars / Phantom Bullets ===&lt;br /&gt;
----&lt;br /&gt;
Mundanely cancelled enemy bullets (e.g. during a Discharge) turn into harmless white stars which persist for 30 frames, serving as a way to inform the player of bullet trajectories while enemy attacks are being negated. If an [[Hellsinker#Items|item]] cancel occurs during this situation, the stars convert into items just like active bullets do. This can enable more greedy Ingot cancels when finishing off bosses or Freeze cancels when [[Hellsinker#Tokens|Token]] scoring. Unlike real bullets, killing enemies near stars will not create LUNA Droplets.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center; margin-left: auto; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
| [[File:Hs-starcancel.gif|frameless|center]]&amp;lt;br&amp;gt;Stars activated by a Discharge double-cancelling into Ingots.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shrine of Farewell ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot; style=&amp;quot;text-align: center; width:14%;&amp;quot;&lt;br /&gt;
| [[File:HellsinkerShrineDoor.png|frameless|center]]One of the doors in the waiting room of the Shrine of Farewell.&amp;lt;br&amp;gt;The boss order shown here is Temperament Nil, Million Lives, Al4th, and Nine Lives.&lt;br /&gt;
|}&lt;br /&gt;
After [[Hellsinker#TERRA|TERRA]] is depleted, the player will detour to the '''Shrine of Farewell''' on the next Segment transition. The Shrine is a boss rush stage, featuring 4 bosses and 4 interstitial enemies. The order of appearance of the bosses is determined by which of the 24 doors the player selects at the beginning.&lt;br /&gt;
&lt;br /&gt;
Once the player has selected a boss order and entered the Shrine proper, some special rules apply for the duration of the boss rush:&lt;br /&gt;
* All [[Hellsinker#Spirits|Spirits]] from prior stages are Dozed Out and taken away.&lt;br /&gt;
* Irrespective of performance, the boss rush lasts for between 265 and 238 seconds depending on character.&lt;br /&gt;
* The player has infinite lives. [[Hellsinker#Lives|NECESSARY]] is frozen. Autobombs do not function.&lt;br /&gt;
* Each boss has 3 patterns, and each interstitial Kaname Stone enemy has one.&lt;br /&gt;
* Each pattern defeated awards a CRYSTALLIZE value depending on the [[Hellsinker#STELLA|STELLA]] level at the time and the number of misses.&lt;br /&gt;
* Bombing a Kaname Stone voids its CRYSTALLIZE entirely.&lt;br /&gt;
* Defeating all 16 patterns before the time runs out awards a final, bigger CRYSTALLIZE, and begins an extra sequence of many SCARY-STUPA enemies until the time depletes.&lt;br /&gt;
&lt;br /&gt;
When All Rerics Are Sunk, Ozzed Spirits Return in the form of [[Hellsinker#Items|Crystallized Spirits]], one for each CRYSTALLIZE achieved, to a maximum of 424. Each crystal is worth 0.5% of the total Spirits prior to entering the Shrine, for a maximum return of 212% Spirits. The crystals are also worth a large amount of NECESSARY, resulting in lots of Extends that will refill any missing lives and further improve Spirit scores with Immortality bonuses.&lt;br /&gt;
&lt;br /&gt;
Because of the huge implications of the Crystallized Spirits multiplier, Spirit scoreplayers need to ensure the Shrine appears at its latest opportunity (after Segment 7) and avoid dying or carelessly bombing to maximize crystal count. Players aiming for [[Hellsinker#Kills|Kills]] or [[Hellsinker#Tokens|Tokens]] will value speeding past the bosses to reach the SCARY-STUPA area as soon as possible.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Continuing ===&lt;br /&gt;
----&lt;br /&gt;
''Hellsinker.'' offers one Continue upon running out of lives. Using the Continue will skip some following Segments and send the player into a fake Segment 8, kicking them back to the title screen before the last boss. Additionally, completing the [[Hellsinker#Shrine of Farewell|Shrine of Farewell]] will disable the Continue system. In effect, it's functionally impossible to clear the game via Continue, and the option only exists to give a struggling player more practice.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
''Hellsinker.'' tracks 3 different, very distinct, scores: '''Spirits''', '''Kills''', and '''Tokens'''.&lt;br /&gt;
&lt;br /&gt;
=== Spirits ===&lt;br /&gt;
----&lt;br /&gt;
Familiar but convolutedly multi-faceted scoring.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Important specifics to Spirit scoreplay include:&lt;br /&gt;
* Maintaining [[Hellsinker#STELLA|STELLA]] level A at all times&lt;br /&gt;
* Perfect survival to maximize [[Hellsinker#Lives|Immortality]] bonuses and [[Hellsinker#Shrine of Farewell|Crystallized Spirits]]&lt;br /&gt;
* Grazing&lt;br /&gt;
* Milking enemies for Inner Spirit value or tick points&lt;br /&gt;
* [[Hellsinker#UNCHAIN|UNCHAINing]] enemies for extra [[Hellsinker#Items|Life Chips]], enhanced tick points rate, and direct Spirits&lt;br /&gt;
* Ingot cancels&lt;br /&gt;
* Shooting destructible bullets&lt;br /&gt;
* Crystallized Spirits collection technique (not relevant to all characters)&lt;br /&gt;
See [[Hellsinker/Strategy#Spirit_Scoring_Strategy|the Spirit section on the Strategy subpage]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Kills ===&lt;br /&gt;
----&lt;br /&gt;
Kill things number go up.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Important specifics to Kill scoreplay include:&lt;br /&gt;
* Destroying all parts of every enemy&lt;br /&gt;
* Killing SLAVEs instead of [[Hellsinker#UNCHAIN|UNCHAINing]] them&lt;br /&gt;
* Speedkilling to spawn more enemies&lt;br /&gt;
* Waiting to kill things so they create extra things to kill&lt;br /&gt;
* Speedrunning Segment 4 and [[Hellsinker#Shrine of Farewell|Shrine]] for more enemies&lt;br /&gt;
See [[Hellsinker/Strategy#Kill_Scoring_Strategy|the Kill section on the Strategy subpage]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Tokens ===&lt;br /&gt;
----&lt;br /&gt;
All of the bullets are coming with me.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Important specifics to Token scoreplay include:&lt;br /&gt;
* Collecting [[Hellsinker#Items|LUNA Crystals]] and Reliquiae&lt;br /&gt;
* Timing enemy kills to create LUNA Droplets&lt;br /&gt;
* Frozen Crystal bullet cancels&lt;br /&gt;
* Manipulating enemy movement and bullets with the [[Hellsinker#Suppression Radius|Suppression Radius]] for bigger cancels or more Droplets&lt;br /&gt;
* Strategic bombing or dying for item collection or repositioning&lt;br /&gt;
* Efficiently managing time on bosses to minimize Token decay&lt;br /&gt;
* Speedrunning Segment 4 and [[Hellsinker#Shrine of Farewell|Shrine]] for more cancels and Droplets&lt;br /&gt;
See [[Hellsinker/Strategy#Token_Scoring_Strategy|the Token section on the Strategy subpage]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Unlocks &amp;amp; Obscurities ==&lt;br /&gt;
&lt;br /&gt;
=== Unlocks ===&lt;br /&gt;
&lt;br /&gt;
''Hellsinker.'' contains many hidden features that must be unlocked by making progress in the game such as extra game modes, new title screens, and goodies like a cutscene viewer and music room.&lt;br /&gt;
&lt;br /&gt;
Unlocked by clearing Segment 4 without continuing:&lt;br /&gt;
* Title Screen 2. [[File:HellsinkerTitleScreen2.png|150px|thumb|right|Title Screen 2.]]&lt;br /&gt;
* Kagura, a fourth playable character.&lt;br /&gt;
* Segment Location, a practice mode. In order for a Segment to be unlocked in practice mode, you must reach (but not necessarily defeat) a Segment's boss, without continuing.&lt;br /&gt;
* Segments 1 through 3 Lead. These Lead segments are harder than the default versions (now called Behind) but offer greater scoring opportunities as a result. They can be freely selected in full runs.&lt;br /&gt;
&lt;br /&gt;
Unlocked by clearing Segment 7, continue allowed:&lt;br /&gt;
* Title Screen 3. [[File:HellsinkerTitle3.png|150px|thumb|right|Title Screen 3.]]&lt;br /&gt;
* Short Mission, an abbreviated run of the game. Short Mission is truncated to 5 segments instead of 8 and allows players to pick them from a series of groupings. Progress made in Short Mission counts for the purposes of unlocks such as Segment Location or beating the game.&lt;br /&gt;
&lt;br /&gt;
Unlocked by defeating the True Last Boss (Lost Property 771):&lt;br /&gt;
* Extra Segment 1, The Great Majority. Extra segments are selected from the title screen and take place after the events of Full Sequence Order and conclude the story. The Great Majority is a score attack based Segment.&lt;br /&gt;
&lt;br /&gt;
Unlocked by clearing The Great Majority:&lt;br /&gt;
* Extra Segment 2, The Way of All Flesh.&lt;br /&gt;
&lt;br /&gt;
Unlocked by clearing The Way of All Flesh:&lt;br /&gt;
* Title Screen 4. Additionally, title screens can now be freely changed in options. [[File:HellsinkerTitleScreen4.png|150px|thumb|right|Title screen 4.]]&lt;br /&gt;
* Strategy Recorder, a cutscene viewer. Strategy Recorder features extra cutscenes not seen during gameplay.&lt;br /&gt;
&lt;br /&gt;
Unlocked by viewing all cutscenes in Strategy Recorder, then closing the game:&lt;br /&gt;
* Sound Memoir, a music room. A final cutscene will play when you close the game, thanking you for your efforts. Congratulations!&lt;br /&gt;
&lt;br /&gt;
=== Easter Eggs ===&lt;br /&gt;
* Leaving the TRANSPORTER enemies on Segment 1L alive until the boss will cause them to ram into the boss and destroy it.&lt;br /&gt;
* Letting the Segment 4 boss time out with all of its parts intact will cause it to drop 6 Revives before leaving.&lt;br /&gt;
* Letting the Segment 7 boss time out with one life remaining will cause a unique bad ending.&lt;br /&gt;
* In the 1.009 version of the game, the Shrine of Farewell bosses display distorted cut-up dialogue messages at the start of each pattern. This is absent in later versions for unknown reasons.&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Bugs ===&lt;br /&gt;
* '''Collision desync:''' In practice modes, colliding with certain physics objects can sometimes cause replay desyncs. These seem more likely to occur if the collision is near the beginning of the replay. Confirmed cases include S6 SCARY-STUPAs, S7 boss lances, S8 windmill blades, and the TLB. Full run replays don't seem to be at risk.&lt;br /&gt;
* '''TLB bullets desync:''' The TLB's bullet patterns may behave differently during replay playback and cause a desync. This can be fixed by restarting the game.&lt;br /&gt;
* '''Segment 5 initialization:''' In boss practice, the arms of the CURIOUSMEDIATOR sub-boss don't have their initial damage resistance set correctly.&lt;br /&gt;
* '''Possessed replay:''' In practice modes, partial replays created by quitting out mid-stage can continue past when they should have stopped, inheriting the input data from another replay saved in the same slot under a different rank setting.&lt;br /&gt;
* '''Spirits underflow:''' In some versions of the game, it's possible to use the [[Hellsinker/Strategy#Specific_to_tick_Spirits|tick point buffer overflow bug]] to wrap around a low Spirits total into UINT_MAX. This was fixed in Steam v8.&lt;br /&gt;
&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
* Much of the game's language and terminology, and some of the enemy designs and music, are derived from the developer's previous game, [[Radio Zonde]].&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | Notable examples&lt;br /&gt;
|&lt;br /&gt;
* SOL, LUNA and STELLA are subcomponents of the scoring system.&lt;br /&gt;
* Some PRAYERs come straight out of Radio Zonde, such as the Segment 6 flat elongated jets and the Segment 8 pointed obelisks. Others are clearly the same &amp;quot;model&amp;quot; but with a redesign, such as the red crabs.&lt;br /&gt;
* The attacks used by Dawn and Dusk are the same as those used by Radio Zonde protagonists Mahiro and Yozora. Furthermore, the Apostles' boss music is a remix of Radio Zonde's boss 1 music. This is taken to imply that Mahiro and Yozora were transformed into Dawn and Dusk, the plausibility of which is supported by the Segment 7 bad ending.&lt;br /&gt;
** The title of said boss track, &amp;quot;PAST RISINGS AGAIN&amp;quot;, is also the subtitle of Segment 7.&lt;br /&gt;
* The USE-type protagonists Nifun and Gofun are similar to Mistletoes.&lt;br /&gt;
* The bosses of stages 1, 5, 2 and 6 lend their respective names to the Kagura shottypes.&lt;br /&gt;
* The stage 7 boss, Denri, somewhat resembles Al4th, and has a similar pattern where she's shielded inside a rotating ring of orbs.&lt;br /&gt;
* The stage 8 boss, Aoōzora, somewhat resembles Old Rose, and drops rose bouquets upon defeat. Bird projectiles and white hexagonal plates also make an appearance.&lt;br /&gt;
|}&lt;br /&gt;
* The cat people encountered in the Shrine of Farewell, Nine Lives and Million Lives, are almost certainly a reference to the picture book ''The Cat that Lived a Million Times'' by [https://en.wikipedia.org/wiki/Y%C5%8Dko_Sano Yōko Sano]. Both said book and ''Hellsinker.'' have prominent themes of samsaric melancholia.&lt;br /&gt;
* The final &amp;quot;boss&amp;quot; of the Shrine of Farewell has an incomprehensible nametag which changes constantly. These names are generated by selecting one or more entries on a list of silly titles and phrases, then randomly truncating them and mashing them together.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | List of phrases&lt;br /&gt;
| 末法経典ラッケナク || 廃棄されるべき奇跡ロニ・サパニ || 灰色の虹ロキシーネ || 網膜に灼き憑く夢想ロナトート&lt;br /&gt;
|-&lt;br /&gt;
| 禁忌の厨房クラク・ノーニ || 驟雨煙る終着駅ウェイス || 劣情の舞踏会VAV || 電装の麗人ビステクライネ&lt;br /&gt;
|-&lt;br /&gt;
| 英霊《名前を入れてください》|| 帰らぬ巨人ゼクオ || 全自動螺旋階段ネフラ・マフラ || 無垢なる反復フレカルメ&lt;br /&gt;
|-&lt;br /&gt;
| コルガネ主任の六重隠蔽錠 || 五感を欺くナナンの黄金蟲 || 無量の遊び紙イラツヅリ || モーレスマ断絶交差&lt;br /&gt;
|-&lt;br /&gt;
| 裏返しの逆三角ツックァノンノ || 沈黙の封櫃アーアイラ || アズトローネフ人工大海 || ケントラプ祝福凱歌&lt;br /&gt;
|-&lt;br /&gt;
| 無記名大墳墓ココネネトネ || 古の新世界エルタニル || 手慰みの花輪プラッツィ || 苦境を棄却する同伴者アノーン&lt;br /&gt;
|-&lt;br /&gt;
| 虚妄分解浄化槽チフラ || 甘露の蛇口フォキソ・ネィラ || 悠久加速追悼者イエド || 異端封鎖網１９９&lt;br /&gt;
|-&lt;br /&gt;
| 追憶の船頭ギーシャ || サザーロ婦人の拙い星空 || ムバナリ衒学追葬隊 || 虚ろの大王朝アーネイテ&lt;br /&gt;
|-&lt;br /&gt;
| 無明なる護り手パヨン || 空虚なる警報装置クヒナヴィーテ || ゲ・タリクトの遠い水面 || アルクローストの認め難き道標&lt;br /&gt;
|-&lt;br /&gt;
|禁忌の少女王レクターテ || トテ・リナユトの不眠戦志 || アネドミネド外典集大成 || 永夜の大いなる森サニル・ナクテ&lt;br /&gt;
|-&lt;br /&gt;
|完遂者キリヲが紡ぐ永久の均衡 || エイブス天文大伽藍 || 永久遅延器官ニャククルト || オモイの日誌（新装版&lt;br /&gt;
|-&lt;br /&gt;
|イヴァ・ガレンソ久遠桟敷 || エイルエンの鳥篭 || 週末を阻む偽終止テト・クォイン || 絶え難き誘惑フォ・ムビナ・ユッソ&lt;br /&gt;
|-&lt;br /&gt;
|追憶の逆止弁フラニース || 嘘吐き公爵カーチクィツァ || その名はルルル || ロイテの不確実病理図鑑&lt;br /&gt;
|-&lt;br /&gt;
|便所の蓋と呼ばれた少女Q || エーリ少年の詠む世界・第５章 || 遡行限界ブラン・ノクト || トゥーテヌラ大絶縁層&lt;br /&gt;
|-&lt;br /&gt;
|物部博士のめくるめく不条理 || 捏造楽団エラ・ルペッタ || エズの二律背反 || 根拠無き核心デスニテュロク&lt;br /&gt;
|-&lt;br /&gt;
|無音の鼓動プトラーニュ || イ・コヴァは羽ばたく、模造の翼で || ジェスクパ高層鎮魂塔 || ナクァックの私書箱&lt;br /&gt;
|}&lt;br /&gt;
* There are some inconsistencies between the information in the game manual and the release version. Presumably these things were true at some point and were later changed.&lt;br /&gt;
** It's claimed that Extends grant only 1 second of invincibility and that normal Extends cause Ingot cancels like BREAKTHROUGHs do.&lt;br /&gt;
** It's implied that manually delayed Discharges do not provide invincibility until released.&lt;br /&gt;
** It's claimed that Xanthez's charge attack is an alternative way of activating the Suppression Radius. In the release version, it does not resemble this at all.&lt;br /&gt;
** Several numbers are incorrect, such as some item values.&lt;br /&gt;
** The images on the &amp;quot;game events&amp;quot; page feature pre-release graphics, including Executor sprites in a more detailed style.&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Resources ==&lt;br /&gt;
# [https://youtube.com/channel/UCrl88SyQDeCN0PvDRz2q16A Beetle-Omiwatari's Youtube]&lt;br /&gt;
# [https://hsmanual.web.fc2.com/hellsinker_manual_eng.html Hellsinker. Personal Manual] guide (JP and ENG)&lt;br /&gt;
# [https://w.atwiki.jp/hellsinker/ Ruminant's Whimper Wiki] (JP)&lt;br /&gt;
# [https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=53078 Draft HellSinker ST by Zaarock] (ENG)&lt;br /&gt;
&lt;br /&gt;
[[Category:True Last Boss]]&lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Bomb mechanic]]&lt;br /&gt;
[[Category:Bullet-cancelling mechanic]]&lt;br /&gt;
[[Category:Detachable module mechanic]]&lt;br /&gt;
[[Category:Doujin shooting games in English]]&lt;br /&gt;
[[Category:Grazing mechanic]]&lt;br /&gt;
[[Category:Medal mechanic]]&lt;br /&gt;
[[Category:Melee attack mechanic]]&lt;br /&gt;
[[Category:Option mechanic]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>User account</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Hellsinker/Segments&amp;diff=31256</id>
		<title>Hellsinker/Segments</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Hellsinker/Segments&amp;diff=31256"/>
		<updated>2024-08-13T19:00:15Z</updated>

		<summary type="html">&lt;p&gt;User account: /* Boss: Perpetual Calendar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;[[Hellsinker|'''Main Page''']] — [[Hellsinker/Strategy|'''General Strategy''']] — [[Hellsinker/Video Index|'''Video Index''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
----&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Segment 1 Lead ==&lt;br /&gt;
* '''TRANSPORTER'''&lt;br /&gt;
** Leaving any of these alive will cause the stage to begin spawning different enemies for as long as at least one survives.&lt;br /&gt;
*** TRANSPORTERs fire mini bombs constantly which burst into 5-way thorn bursts. This can be abused to set up bigger Frozen Crystal cancels off the COFFINS.&lt;br /&gt;
*** Leaving them alive until the boss appears will result in them colliding with the boss's arms and causing it to explode instantly. (This is totally useless for scoring)&lt;br /&gt;
* '''Unnamed 509 (little jet MASTER)'''&lt;br /&gt;
** The SLAVEs turn red after a few seconds and begin shooting wads of small bullets. UNCHAINing them before they turn red will result in no UNCHAIN bonus, but will still produce revenge needles.&lt;br /&gt;
*** The small bullets can be blocked with the Suppression Radius if the player stays still underneath the MASTER. This can also set up the revenge needle graze; there's a safespot straight under the MASTER.&lt;br /&gt;
* '''Unnamed 501 (TIMER 95 MASTER)'''&lt;br /&gt;
** Complex enemy with 3 SLAVE types.&lt;br /&gt;
*** UNCHAIN shortly after it starts to fall down to get maximum revenge needle return and 6 Life Chips.&lt;br /&gt;
=== Boss: Rex Cavalier (Aerial Form) ===&lt;br /&gt;
* The boss has two destructible hands, indestructible arm segments, and two wings that can be destroyed twice each. The first kill of each wing will remove its attached arm.&lt;br /&gt;
* Destroying the right CANNON-DEVICE first and then the left SWORD-DEVICE will cause the latter to drop LUNA Crystals and Ingots.&lt;br /&gt;
* The boss has &amp;quot;blue pattern&amp;quot; and &amp;quot;red pattern&amp;quot; modes. The core will flash white before it switches modes.&lt;br /&gt;
** '''Blue pattern:'''&lt;br /&gt;
*** Fixed sparse spreads downwards&lt;br /&gt;
** '''Red pattern, player below boss:'''&lt;br /&gt;
*** Aimed fast wide 5-ways in bursts of 2 or 3&lt;br /&gt;
** '''Red pattern, player above boss:'''&lt;br /&gt;
*** Aimed fast narrow 5-ways in bursts of 2 or 3&lt;br /&gt;
* Typical Spirit scoring strategy involves aggressively driving the Inner Spirit values up during the blue phase, and possibly macroing back and forth above the boss to get some value from the red phase.&lt;br /&gt;
** Depending on character, it may be possible to hit the arm segments at the same time as the vulnerable parts to increase value more efficiently.&lt;br /&gt;
* The wings do not attack until destroyed once.&lt;br /&gt;
** '''Wing destroyed once, before dive attack, wing under ~66% health, only once per wing:'''&lt;br /&gt;
*** Missile barrage straight down, then mines which explode into aimed bullets&lt;br /&gt;
** '''Wing destroyed once, otherwise:'''&lt;br /&gt;
*** Fixed lanes of bullets straight down&lt;br /&gt;
* After about 50 seconds, the boss performs a dive attack.&lt;br /&gt;
** 1000KNIGHTS zako may appear depending on the status of the boss, each of which will drop a Life Chip.&lt;br /&gt;
*** Maximum of 8 if both hands are destroyed and neither wing is completely gone.&lt;br /&gt;
** Any arms that are still attached when the boss boosts backwards will spew out LUNA Crystals. Shortly afterwards, the wings self-destruct into their second form, removing the arms and forfeiting any Spirit value.&lt;br /&gt;
*** These extra crystals aren't very useful when Token scoring because triggering them takes too much waiting and it's much better to go for Freeze Cancels on the missiles anyway, which requires destroying the wings before the dive.&lt;br /&gt;
* '''All parts gone:'''&lt;br /&gt;
** The core bobs around erratically while emitting rings of blue destructible bullets, then fires dense streams of red destructible bullets straight down.&lt;br /&gt;
** The core switches between sniper 5-ways and quick aimed bursts, moving around periodically. Ingot cancel potential is minimal.&lt;br /&gt;
&lt;br /&gt;
== Segment 1 Behind ==&lt;br /&gt;
* '''Unnamed 509 (little jet MASTER)'''&lt;br /&gt;
** Same as on Segment 1L except the SLAVEs are more spread out which lowers the graze potential.&lt;br /&gt;
* '''SHELL BATTERY'''&lt;br /&gt;
** The only real Spirit attraction to this stage. The ring of invulnerable parts can create a lot of tick points if hit simultaneously (&amp;gt;2000 Spirits over the sequence in the best cases). Clipping inside the ring is possible by hugging the top of the screen where the battery enters or via invincibility. The Inner Spirit value of the core is continually reset to 0, so this trick is useless for characters who are bad at tick points.&lt;br /&gt;
=== Boss: Quiet Minstrel===&lt;br /&gt;
* All of the boss's patterns are simple fixed + aimed attacks.&lt;br /&gt;
* Destroy the core twice first to increase the Spirit value of the noses.&lt;br /&gt;
** The boss begins moving around after destroying its core twice. Time this to ensure it moves in a consistent way and doesn't wall you.&lt;br /&gt;
* '''Core destroyed twice, all parts destroyed:'''&lt;br /&gt;
** Second form with four options. The back options fire straight down and the front pair fire aimed shots.&lt;br /&gt;
** Destroying the front options renders the boss effectively harmless, allowing its value to be raised trivially.&lt;br /&gt;
* '''All second form options destroyed:'''&lt;br /&gt;
** Third form with indestructible options firing entrapment lanes. Alternates with a sniper pattern after a while.&lt;br /&gt;
** Good bullet cancel potential, but inconsistent if not planned precisely.&lt;br /&gt;
*** Timings where the boss is in its most upper-right position work well. The top-right option should be touching both edges of the play area.&lt;br /&gt;
&lt;br /&gt;
== Segment 2 Lead ==&lt;br /&gt;
* '''WATERLEAPER'''&lt;br /&gt;
** Destroying 12 or more total leg pieces will replace the enemy waves at TIMER 83 with two high-value large stones.&lt;br /&gt;
* '''SKULL-GUNNER'''&lt;br /&gt;
** These shoot 2x triplets of indestructible SOLID-AMMO up to 7 times each, which can be milked for lots of tick points with area damage over time weapons. Spread hits out between multiple lanes of torpedoes to increase the income rate.&lt;br /&gt;
=== Boss: Scarlet Queen ===&lt;br /&gt;
* Scarlet Queen has a multitude of parts to dismantle. Which parts she has remaining can dramatically change her attack patterns.&lt;br /&gt;
** '''Talons''', two large parts at the bottom. Periodically swing in and out shooting flames and bullets.&lt;br /&gt;
** '''Wings''', two large parts at the top sides. Move up and down. Do not have any attacks until the feathers are gone.&lt;br /&gt;
** '''Feathers''', 5 on each wing. Fire various projectiles and can be SEALed.&lt;br /&gt;
** '''Thorned-Tiara''', at the top middle. Shoots burst streams at the player if approached. Drops Life Chips when destroyed.&lt;br /&gt;
* The core alternates between wide/sparse fans of small bullets and chaotic waves of thorn bullets. Both types are static.&lt;br /&gt;
* '''Both talons destroyed:'''&lt;br /&gt;
** The talon stumps fire walls of thorn bullets with brief gaps. The feathers fire grazable needles in static patterns.&lt;br /&gt;
** If playing for Spirits, leave all the feathers intact while destroying the talons to not miss out on needles.&lt;br /&gt;
*** The second talon should be destroyed at roughly TIMER 159.5, between the second and third fan shot, for the optimal sequence.&lt;br /&gt;
** Moving too high up the screen during this pattern will SEAL some of the feathers and reduce the number of needles shot. Stay near the bottom.&lt;br /&gt;
** The needles can be thought of as having limited &amp;quot;ammo&amp;quot;. If some fail to appear due to SEALing or low STELLA, they may be fired later once the conditions are met.&lt;br /&gt;
* '''Both talons destroyed, needles exhausted:'''&lt;br /&gt;
** The feathers fire aimed droplet bullets.&lt;br /&gt;
* '''All feathers destroyed, at least one wing alive:'''&lt;br /&gt;
** The wings fire homing missiles. These can be shot down to milk Kills or Tokens.&lt;br /&gt;
** Until both wings are gone, the core patterns change to tightly spaced fans and aimed thorn wedges.&lt;br /&gt;
* '''No parts remaining excluding tiara:'''&lt;br /&gt;
** All bullets cancel into SOL pieces and a pair of STELLA items appear.&lt;br /&gt;
** The core switches to much denser patterns. Take advantage of this for a good Ingot cancel.&lt;br /&gt;
* '''Boss destroyed, good survival performance:'''&lt;br /&gt;
** Spirit Kernel form. The boss's soul will attempt to destroy you with fast and dense patterns. This phase lasts 17 seconds and consists of 4 attacks performed in rapid succession.&lt;br /&gt;
** The Spirit Kernel will appear if the following is true:&lt;br /&gt;
 [[Hellsinker/Strategy#Stage Clear Bonus|SURVIVABILITY]] * 10 + (STELLA level - 1) * 32 - (discharge cancel score) &amp;gt; 1070&lt;br /&gt;
::* &amp;quot;Discharge cancel score&amp;quot; increases when cancelling bullets with Discharge during the Segment. Its maximum is 150, which is not enough for an invalidation alone assuming that the other values are perfect. Realistically, it's unlikely to be higher than 30.&lt;br /&gt;
::* Basically, don't die and end with high STELLA. Discharges will narrow the room for error if an error has been made.&lt;br /&gt;
:* The boss releases a huge stream of LUNA Crystals during patterns 1-3. Even when not playing for Tokens, it's worth attempting to collect them for NECESSARY.&lt;br /&gt;
:* The boss makes two sudden movements on the first pattern. These are random but are always at the same timings.&lt;br /&gt;
:* Destroying the boss will cause another Ingot cancel and a Revive item to drop. As the boss's final pattern is the densest, it is worthwhile to delay killing it until the last second.&lt;br /&gt;
:** Since dying lowers NECESSARY by 2 and the Revive does nothing when at the life cap, a suicide is often profitable long-term. The second wave of pattern 3 is a good spot to die.&lt;br /&gt;
&lt;br /&gt;
== Segment 2 Behind ==&lt;br /&gt;
* TBA&lt;br /&gt;
=== Boss: Glorious Symbol ===&lt;br /&gt;
* TBA&lt;br /&gt;
&lt;br /&gt;
== Segment 3 Lead ==&lt;br /&gt;
* The orbital gun which fires at TIMER 58 and TIMER 80 can destroy enemies. You won't get any kill value if this happens.&lt;br /&gt;
* '''SEAGULL'''&lt;br /&gt;
** Have a base kill value of 10 while SEALed, which makes killing them individually more Spirits-profitable than UNCHAINing.&lt;br /&gt;
** Continuing the inversion of the typical rules, UNCHAINing them will produce harmless SCRAP-CORAL which is more profitable for Kills or Tokens.&lt;br /&gt;
** If the SEAGULLs coming from the top are exhausted early, many needle-firing CHILDREN appear. The optimal way to trigger this is a clean UNCHAIN at TIMER 94.4. The player should be positioned to the MASTER's right ready to scroll more enemies onscreen ASAP.&lt;br /&gt;
* '''UNNAMED 513 (giant owl)'''&lt;br /&gt;
** The 6 &amp;quot;leg&amp;quot; parts have a kill value and need to be destroyed sequentially. Be aware that the connecting joints are also destructible. None of the other parts have a noteworthy Spirit value.&lt;br /&gt;
* '''UNNAMED 528 (long arms)'''&lt;br /&gt;
** Destroy each arm part sequentially for the full value.&lt;br /&gt;
** When all parts are destroyed, a stream of missiles will be released from the top.&lt;br /&gt;
** Moving directly above the core will make it shoot a 1-way stream straight upwards. When playing for Tokens, combine this with the missile barrage to create lots of LUNA Droplets.&lt;br /&gt;
&lt;br /&gt;
== Segment 3 Behind ==&lt;br /&gt;
* TBA&lt;br /&gt;
=== Boss: Sunken Bishop ===&lt;br /&gt;
* TBA&lt;br /&gt;
&lt;br /&gt;
== Segment 4 ==&lt;br /&gt;
* The Segment is composed of up to 32 waves (SECTORs) and ends at TIMER ~185.&lt;br /&gt;
* The boss will not bother to show up if the player's survival performance is too poor. The boss is guaranteed to appear if any of the following are true:&amp;lt;br&amp;gt;&lt;br /&gt;
:STELLA level 4 or higher&amp;lt;br&amp;gt;&lt;br /&gt;
:Life count 3 or more&amp;lt;br&amp;gt;&lt;br /&gt;
:No deaths during the Segment (SURVIVABILITY 100)&lt;br /&gt;
* '''SECTOR 02'''&lt;br /&gt;
** The SECTOR only advances when the 300-frame LIMIT timer has expired and no enemies are alive; when advanced, an Ingot cancel occurs. DUNLINs fire slow thorn bullets 120 frames after appearing. Try to spawn a new DUNLIN ring a little before LIMIT 120 and leave it intact to create more Ingots.&lt;br /&gt;
* '''SECTOR 03'''&lt;br /&gt;
** If STELLA is raised to level 7+ before reaching this SECTOR, two additional HONEYCOMBs will spawn.&lt;br /&gt;
* '''SECTOR 04'''&lt;br /&gt;
** Whichever side three RAVENs appear on will be the same side the MONO-WINGs appear on in SECTOR 05.&lt;br /&gt;
* '''SECTOR 10'''&lt;br /&gt;
** Going to the top middle of the screen after all enemies have been killed triggers an Ingot cancel. UNCHAIN the enemies so that a path to the top remains open.&lt;br /&gt;
=== Boss: Rusted Dragon ===&lt;br /&gt;
* Rusted Dragon is a significant step up in difficulty compared to previous bosses, especially if playing for score.&lt;br /&gt;
* The Dragon's wings can be destroyed twice each. The first time each wing is destroyed, the player is granted ~210 frames of invincibility and the wing's patterns change. Destroying a wing a second time removes it.&lt;br /&gt;
* At LIMIT ~192, the boss fires a big wave of destructible bullets and shrapnel from each wing. This is the source of the largest NUTCRACK bonus in the game.&lt;br /&gt;
** Destroyed shrapnel chunks drop SOL pieces.&lt;br /&gt;
* '''At least one wing remaining, below LIMIT 180:'''&lt;br /&gt;
** Phase 2. The boss performs an opening beam attack and then a long cycle of varied patterns.&lt;br /&gt;
** This phase is useless for scoring. Set up both wings to be fully destroyed immediately after the shrapnel attack in order to skip it. Taking advantage of the SOL pieces dropped by the shrapnel can help with this.&lt;br /&gt;
* '''Both wings destroyed:'''&lt;br /&gt;
** CLAMBON phase. The boss releases CLAMBON enemies, replaced with a new set when all are destroyed. They behave differently with each wave.&lt;br /&gt;
*** Most of the CLAMBON formations are either fixed-position or manipulatable predictably with practice. The chaotic movement of the small CLAMBON swarms seems random.&lt;br /&gt;
** Rusted Dragon itself attempts to track you vertically and mostly releases slow bullets straight down. Its movement pattern tries to alternate sides 4 times, then go to the middle, then repeat.&lt;br /&gt;
** Use any means necessary to clear waves as quickly as possible. Make sure that the boss retains some HP to give room for error later on.&lt;br /&gt;
* '''48 CLAMBON waves cleared:'''&lt;br /&gt;
** Final phase. Fisher-Price brand [[Guwange]] catspider.&lt;br /&gt;
** CLAMBON trains swoop through the middle of the screen from the top left and right. The last CLAMBON in each train is a MASTER.&lt;br /&gt;
*** The maximum UNCHAIN value of each train is 19. This can add up to 1500+ Spirits if the phase is reached quickly enough.&lt;br /&gt;
*** Shortly after a train passes the middle of the screen, its front CLAMBONs will exit the play area and despawn, lowering the UNCHAIN potential. UNCHAIN the trains on the side they spawn on.&lt;br /&gt;
*** The CLAMBONs here do not have any collision.&lt;br /&gt;
** Rusted Dragon constantly releasing small thorn wedges in every direction. It also fires short aimed bursts periodically.&lt;br /&gt;
*** Roughly every 11 seconds the boss uses a second pattern, consisting of brief bursts of semi-random fast bullets, then deaccelerating wedges aimed around the player, before returning to the standard pattern.&lt;br /&gt;
** This phase is considerably more dodging-focused than anything else in the game and thus demands some different priorities.&lt;br /&gt;
*** Rusted Dragon's attacks are mostly random and will need to be sight-read to find safespots and paths to the other side of the screen.&lt;br /&gt;
*** The boss follows a semi-fixed movement pattern during this phase. It preemptively moves to its starting position during CLAMBON wave 47. After the final phase begins, it moves in small circles, trending downwards to a fixed height, then upwards to the top of the screen, then reversing again.&lt;br /&gt;
**** Taking note of the boss's starting position and keeping track of its current movement direction can help in anticipating the general difficulty of the upcoming dodges.&lt;br /&gt;
*** Staying near the middle of the stage will make this phase easier to survive, but will cause a lot of accidental damage to the boss. Moving from side to side is more challenging but will preserve the boss's HP.&lt;br /&gt;
*** Discharges that can be used without damaging the boss or the CLAMBONs, such as Deadliar at minimum SOL, Fossilmaiden's Bacillus' Cloak, and Xanthez's beam, can be helpful for safety here.&lt;br /&gt;
*** Moon Cradle has additional awkwardness to deal with. When performing UNCHAINs in the bottom third of the screen, her lingering shot projectiles will incidentally destroy some of the CLAMBONs on the following wave as they spawn in. Preventing this means constantly fighting for vertical space.&lt;br /&gt;
** Balance the time limit with the Ingot cancel potential of the boss's attacks. Do not get too greedy and go to LIMIT 0 unless you're extremely confident. Letting the boss time out will instantly ruin a scorerun.&lt;br /&gt;
&lt;br /&gt;
== Segment 5 ==&lt;br /&gt;
* Running Spirits and passive NECESSARY do not apply during this stage.&lt;br /&gt;
* The Inner Spirit value of the GOLDEN-ARMs increases as the player stays close to them, up to +38 at STELLA level A.&lt;br /&gt;
* If a Life Chip scrolls off the left or right screen edge due to the scrolling changing direction, it is lost immediately. Be careful when killing turrets out of your reach.&lt;br /&gt;
* Constantly attacking the walls (INCABLOCKs) is a source of tick points and helps raise STELLA.&lt;br /&gt;
* For Spirits scoring, there are two candidates of which route to take. All SOL floors consecutively, or SOL F1 → SOL F2 → wallclip → LUNA F2 → LUNA F3 → SOL F3.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Route&lt;br /&gt;
! Life Chips&lt;br /&gt;
! GOLDEN-ARMs&lt;br /&gt;
! Maximum duration&lt;br /&gt;
|-&lt;br /&gt;
| Full SOL route&lt;br /&gt;
| 118&lt;br /&gt;
| 24&lt;br /&gt;
| ~251 seconds&lt;br /&gt;
|-&lt;br /&gt;
| Wallclip route&lt;br /&gt;
| 128~131&lt;br /&gt;
| {{HoverSpan|May be impractical to get a high value on one of them|20}}&lt;br /&gt;
| ~242 seconds&lt;br /&gt;
|}&lt;br /&gt;
:* The full SOL route is more profitable if the Life Chips from the wallclip route do not result in an extra Extend. Precise routing can make the difference either way.&lt;br /&gt;
* For Tokens or Kills scoring, SOL F1 → SOL F2 → wallclip → LUNA F2 → LUNA F3 is the longest route which ends on LUNA side, maximizing the total enemy count.&lt;br /&gt;
* The shortest possible route is LUNA F1 → SOL F2 → immediately LUNA F2 → LUNA F3 (~83 seconds to the midboss).&lt;br /&gt;
&lt;br /&gt;
=== Boss: Perpetual Calendar ===&lt;br /&gt;
* This fight is a boss rush alternating between Calendar patterns and 4 midbosses.&lt;br /&gt;
** The SOL side bosses are preferred for Spirits play, while the LUNA side bosses are preferred for Tokens or Kills play.&lt;br /&gt;
* Calendar patterns advance when all of the 24 turret parts are destroyed, or upon timeout (functionally ~18 seconds on all except the last). The inner value of the boss itself is meaningless during most of its patterns.&lt;br /&gt;
* There are no additional penalties to timing out any part of the fight.&lt;br /&gt;
----&lt;br /&gt;
==== Calendar Pattern 1: Ages Circulation ====&lt;br /&gt;
{{HoverSpan|巡歴セシ星々ノ軌跡|''Traces of the passage of the stars''}}&lt;br /&gt;
* Very simple fixed + aimed bullets.&lt;br /&gt;
* The inner value of the turrets can be raised by clipping inside the boss as it comes out of the background, provided the player has a means of escape.&lt;br /&gt;
----&lt;br /&gt;
==== Aristofencer ====&lt;br /&gt;
* Midboss 1 on SOL side and midboss 4 on LUNA side.&lt;br /&gt;
* Structurally similar to the Segment 1L boss, with two hands, indestructible arms and two &amp;quot;shoulders&amp;quot; to be destroyed twice. Attempting to go above it will just result in death though.&lt;br /&gt;
* Switches to a rotating fan pattern once all parts are destroyed.&lt;br /&gt;
** There are two strategies to getting a bigger Ingot cancel from the fan.&lt;br /&gt;
*** Wait for the boss to be at one edge of the screen and firing towards the opposite side to maximize the screen space for bullets. This works better for Deadliar and Fossilmaiden who can more easily collect dispersed items.&lt;br /&gt;
*** Wait underneath the boss and stall the fan with the Suppression Radius as it turns towards you, finishing the boss off at the last moment. As the core is fragile, it's viable to kill it with a Discharge and utilize the star cancel trick.&lt;br /&gt;
----&lt;br /&gt;
==== Calendar Pattern 2: Solar Dust ====&lt;br /&gt;
{{HoverSpan|暁ノ儀仗・赤蜻蛉|''Ceremony of dawn - red dragonfly''}}&lt;br /&gt;
* Draws a harmless trace in straight lines which leaves a delayed fire trail.&lt;br /&gt;
* The logical sequence of lines is always the same, but the rotation/points aimed at depend on the stage TIMER.&lt;br /&gt;
** Small TIMER variations don't make much difference. Aim to reach this phase on a similar TIMER every run so it becomes consistently routeable.&lt;br /&gt;
* The passing fire dislodges archives from the backdrop which can be shot for Kills and LUNA Crystals.&lt;br /&gt;
----&lt;br /&gt;
==== Curiousmediator ====&lt;br /&gt;
* Midboss 2.&lt;br /&gt;
* Odd gimmick enemy. Additional parts are NOBLE-GUNNER (right arm), RUDE-GUNNER (left arm), and two indestructible joints.&lt;br /&gt;
* The arms can be destroyed repeatedly.&lt;br /&gt;
* The arms are initially indestructible and briefly become vulnerable after &amp;quot;punching&amp;quot;. The arms can have dramatically increased damage resistance sometimes possibly related to attacking other parts.{{template:unconfirmed}}&lt;br /&gt;
* The core can be safely flown through.&lt;br /&gt;
* Pattern 1 is totally safe above the boss and predictable below it. This is the obvious choice for milking the arms or raising the core value.&lt;br /&gt;
* Pattern 2 starts at ~63% core health. This pattern is dangerous and is usually speedkilled.&lt;br /&gt;
* Pattern 3 starts at ~29% core health. The small rings are dense and produce a lot of Ingots when the boss is killed. The boss will only drop Life Chips if the player is within close proximity of the core. Moving above it is often the best option.&lt;br /&gt;
----&lt;br /&gt;
==== Calendar Pattern 3: Inversal Current ====&lt;br /&gt;
{{HoverSpan|逆巻ク刻ノ奔流|''Torrential reversal of time''}}&lt;br /&gt;
* Fixed pattern with a unique bullet type.&lt;br /&gt;
* The bullets have a limited lifespan and cannot be cancelled by any other means.&lt;br /&gt;
* The bullets dislodge lots of archives.&lt;br /&gt;
----&lt;br /&gt;
==== Neverblossom ====&lt;br /&gt;
* Midboss 3 on SOL side and midboss 1 on LUNA side.&lt;br /&gt;
* Has 8 shield parts surrounding the core.&lt;br /&gt;
* '''Pattern 1:'''&lt;br /&gt;
** Fires aimed bullets from the core.&lt;br /&gt;
** Performs telescopic punches with either the cardinal or diagonal set of parts, and fires 5-way bursts with the other set.&lt;br /&gt;
*** The punches can come out '''very''' suddenly at high STELLA.&lt;br /&gt;
*** The cardinal set always punches first.&lt;br /&gt;
* '''Pattern 2:'''&lt;br /&gt;
** Fires aimed bullets from the core.&lt;br /&gt;
** Spins around rapidly launching random bullet walls from the parts. Ends with a 16-way blossom of extremely slow drifting bullets.&lt;br /&gt;
* After the first cycle, the boss begins rotating and moving around during pattern 1.&lt;br /&gt;
* '''Core under ~45% health:'''&lt;br /&gt;
** The core moves to the middle and emits three needle lanes while rotating.&lt;br /&gt;
** Remaining parts either orbit the core closely and shoot outwards, or orbit far away and shoot inwards.&lt;br /&gt;
* A few hundred Spirits can be gained from grazing the second phase.&lt;br /&gt;
** All of the parts should be destroyed in the process of lowering the core's health so they don't interrupt you while grazing. Plan your attacks in order to raise the parts' value while doing this.&lt;br /&gt;
*** An advanced alternative is to not detour to destroy all the parts and only attack them incidentally while damaging the core to activate phase 2 more quickly. Upon switching phase, the core will wait for up to a few seconds before it begins attacking. The remaining parts can be finished off during this mandatory wait, saving time.&lt;br /&gt;
** It's advisable to speedkill the first phase in any case as the boss gets much more annoying after the first cycle.&lt;br /&gt;
----&lt;br /&gt;
==== Saint Mauve ====&lt;br /&gt;
* Midboss 3 on LUNA side.&lt;br /&gt;
* Has 5 patterns, advancing as her health depletes.&lt;br /&gt;
* Releases a flock of harmless bird zako after each pattern which can be destroyed for Kills or LUNA Droplets.&lt;br /&gt;
* Releases bird zako repeatedly during the final pattern '''Fragment: Purgatoric Shine'''.&lt;br /&gt;
** Rush to the final pattern to milk Kills and Tokens.&lt;br /&gt;
----&lt;br /&gt;
==== Calendar Pattern 4: Lunatic Phantom ====&lt;br /&gt;
{{HoverSpan|月ヲ詠ム真跡・薄荷蝶|''Authentic lunar composition - mint butterfly''}} &amp;lt;sup title=&amp;quot;Composition as in to write poetry.&amp;quot; style=&amp;quot;text-decoration: underline #000 dotted; cursor:help&amp;quot;&amp;gt;note&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Similar to Solar Dust but draws one continuous bendy line in a confusing meandering pattern.&lt;br /&gt;
* Can be routed similarly to Solar Dust.&lt;br /&gt;
* Absent a route, staying as far away as possible from the boss and/or hiding in the corners can work.&lt;br /&gt;
* Big source of archives for extra Kills.&lt;br /&gt;
----&lt;br /&gt;
==== Old Rose ====&lt;br /&gt;
* Midboss 4 on SOL side.&lt;br /&gt;
* An unusually random enemy, with both random pattern selection and random movement. When below ~49% health and ~24% health, the selection of patterns changes.&lt;br /&gt;
* In addition to each pattern having its own name, the effects/aura flashes around Rose can be read to determine what she's about to do.&lt;br /&gt;
* Beware being attacked from the bottom of the screen after '''Dominator On The Twilight''', or being rammed at the start of said pattern.&lt;br /&gt;
* '''At ~74% health and ~49% health:'''&lt;br /&gt;
** Deploys 10 stationary Mistletoes which fire aimed shots in the first case and rotate in the second.&lt;br /&gt;
*** Mistletoes have damage resistance briefly after appearing. Take advantage of this to raise their Spirit value.&lt;br /&gt;
*** The Mistletoes self-destruct if left alive for too long.&lt;br /&gt;
* '''At ~24% health:'''&lt;br /&gt;
** Deploys 20 Mistletoes in two concentric rings which shoot flames inwards. If left alive long enough, they self-destruct and perform a big attack.&lt;br /&gt;
* Rose should be killed during '''Wish Slaughter''' to maximize the Ingot cancel.&lt;br /&gt;
** Get to the end of the fight with time to spare in case she trolls you by refusing to pick Wish Slaughter for multiple cycles.&lt;br /&gt;
** Be careful not to hit the item limit by producing too many Ingots, which will cause Rose's dropped Life Chips to not appear.&lt;br /&gt;
----&lt;br /&gt;
==== Calendar Pattern 5: Astrolabium ====&lt;br /&gt;
{{HoverSpan|恒久ナル祈祷機関|''Engine of eternal prayer''}}&lt;br /&gt;
* Opens with a left winder, then 2x right, 2x left, 2x right etc.&lt;br /&gt;
* Fires beams from the 12 turrets.&lt;br /&gt;
* The LIMIT timer on this phase is influenced by how quickly you progress past the other bosses.&lt;br /&gt;
* Destroy the core and the boss ends immediately.&lt;br /&gt;
** Destroy all of the turrets and wait, and a second set of turrets will appear. Destroy the second set and wait, and the phase will switch to KAREIDOSCOPE.&lt;br /&gt;
----&lt;br /&gt;
==== Calendar Pattern 6: KAREIDOSCOPE ====&lt;br /&gt;
{{HoverSpan|永劫ナル回帰ノ坩堝|''Crucible of endless recurrence''}}&lt;br /&gt;
* Can't be ended early, continues until timeout. Shares the LIMIT timer with Astrolabium.&lt;br /&gt;
* Rotates through a series of patterns, each with many attached SLAVEs.&lt;br /&gt;
* Destroying the core advances the PHASE counter and switches to the next pattern.&lt;br /&gt;
* On the second pattern and every 4 thereafter, the boss will additionally start a tripwire attack.&lt;br /&gt;
** The beams activate after the player touches them. The active beams are made of a dense line of bullets; intentionally letting them come out before a kill is a large source of Frozen Crystals.&lt;br /&gt;
* Each kill activates FATE CONTROL, recovering 2.5 TERRA.&lt;br /&gt;
* Both the UNCHAIN value of the SLAVEs and the difficulty of the patterns increase with PHASE.&lt;br /&gt;
&lt;br /&gt;
== Segment 6 ==&lt;br /&gt;
* There are a huge number of above-zako-size enemies on this stage, and nearly all of them drop LUNA Crystals. These can contribute a substantial amount of NECESSARY if collected well.&lt;br /&gt;
* The wave cannon can destroy enemies. You won't get any kill value if this happens.&lt;br /&gt;
* '''UNNAMED 281 (life fountain)'''&lt;br /&gt;
** Behind the first set of diamond-shaped blocks is an invisible stationary enemy that will continuously produce Life Chips when hit rapidly.&lt;br /&gt;
*** It's safe to try to Discharge clip through the blocks at ~TIMER 31. Wait until after the two chimes in the music before making a move.&lt;br /&gt;
*** Misdirecting the second wave cannon shot to the edge of the screen will cause it to miss the remaining blocks, preserving the tick point potential from them while milking the life fountain.&lt;br /&gt;
* '''Elder Mistletoe [SLUG LADY]'''&lt;br /&gt;
** Destroying each of the four bits will increase her inner value (to 20, 41, 62, 187 at STELLA level A). The wave cannon can be used to damage them, but be careful that it doesn't steal your kills.&lt;br /&gt;
** After the midboss, a zako section begins until TIMER 154. Get rid of her ASAP for lots of kills and LUNA items. This is a good spot for a Kill Breakthrough if you don't have one already.&lt;br /&gt;
*** Conversely, as the zako section is static, delaying the midboss kill to a planned timing can make managing it more consistent.&lt;br /&gt;
* '''BREAKWATER'''&lt;br /&gt;
** Up to TIMER 234, killing each will cause another one to spawn. They appear in a fixed pattern: Left, right, left, middle, right, left, right, middle, left, right, left, middle, right, left, etc.&lt;br /&gt;
* There is an extra stage segment after the boss fight.&lt;br /&gt;
** During the final zako storm, stream from left to right and activate the Suppression Radius once the thorn bullets start appearing, to stall them for the Ingot cancel at the end of the stage.&lt;br /&gt;
*** The density of the waves during the final couple of seconds can contribute a noticeable amount of tick points (potentially 80+ over the last 3 seconds).&lt;br /&gt;
=== Boss: Apostles of the Seed (Dawn &amp;amp; Dusk) ===&lt;br /&gt;
* Dawn is the red one and Dusk is the blue one. The percentage in the middle of the screen is their combined health.&lt;br /&gt;
* A pink or purple circle around an Apostle indicates that it has damage resistance. You can avoid using resources on them during this time or use the increased resistance to control their HP more effectively.&lt;br /&gt;
* '''Phase 1:'''&lt;br /&gt;
** The fight begins with a wave cannon attack as the bosses swoop in from below.&lt;br /&gt;
** The Apostles shift up and down, firing either fixed bullets or homing fireballs.&lt;br /&gt;
*** Positioning above an Apostle's head will SEAL all of its attacks during this phase.&lt;br /&gt;
*** Spirits players will want to use this phase to raise the Apostles' Spirit values as there aren't many other opportunities.&lt;br /&gt;
* '''All limb parts destroyed or combined health total under 70%:'''&lt;br /&gt;
** Phase 2. The Apostles take turns trying to overwhelm you with fast attacks. Each Apostle has 4 attacks, chosen randomly.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
 Dawn/Balls=&lt;br /&gt;
[[File:Hs-dawn-electro.gif|center]]&lt;br /&gt;
* Electro-balls are fired in pairs chaotically, then followed by a spread bomb.&lt;br /&gt;
* After being on screen for a certain time, the balls expand before dissipating. Don't get too close when stalling them with the Suppression Radius.&lt;br /&gt;
|-|&lt;br /&gt;
 Dawn/Rush=&lt;br /&gt;
[[File:Hs-dawn-rush.gif|center]]&lt;br /&gt;
* Chases the player with a circular melee attack while creating lines of bullets. Attacks 3 times.&lt;br /&gt;
* The range of the melee attack is smaller than it appears.&lt;br /&gt;
* It's often best to misdirect Dawn to the top of the screen on the second attack so not to get trapped at the bottom on the third.&lt;br /&gt;
|-|&lt;br /&gt;
 Dawn/Homing=&lt;br /&gt;
[[File:Hs-dawn-homing.gif|center]]&lt;br /&gt;
* Launches homing fireballs. Fireball quantity changes with STELLA level.&lt;br /&gt;
* Can be evaded simply by moving to one side of the screen and then in the other direction.&lt;br /&gt;
* Can be SEALed completely if you happen to be close to Dawn at the time.&lt;br /&gt;
|-|&lt;br /&gt;
 Dawn/Stream=&lt;br /&gt;
[[File:Hs-dawn-stream.gif|center]]&lt;br /&gt;
* Goes to one edge and fires a big fixed stream plus many mini-walls of small bullets while moving to the other edge.&lt;br /&gt;
* Easily avoided by hugging the opposite edge.&lt;br /&gt;
* Activating the Suppression Radius preemptively to clear a gap is often a smart play. If not, be cautious of being attacked by Dusk while navigating the lingering small bullets.&lt;br /&gt;
|-|&lt;br /&gt;
 Dusk/Blade=&lt;br /&gt;
[[File:Hs-dusk-blade.gif|center]]&lt;br /&gt;
* Quickly lines up with the player and fires a giant beam and 5 wedges. Attacks 4 times.&lt;br /&gt;
* Fast and dangerous attack. Can easily snipe you if you're not anticipating it.&lt;br /&gt;
|-|&lt;br /&gt;
 Dusk/Plasma=&lt;br /&gt;
[[File:Hs-dusk-plasma.gif|center]]&lt;br /&gt;
* Fires loads of small wedges everywhere and creates transitory walls of purple chains.&lt;br /&gt;
* The chains' sequence is fixed. Despite appearances, the area underneath Dusk is safe from them.&lt;br /&gt;
* It's inadvisable to use the Suppression Radius here as neither of the bullet types can be destroyed and there's not much space to work with.&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Dusk/Spread=&lt;br /&gt;
[[File:Hs-dusk-spread.gif|center]]&lt;br /&gt;
* Random bullet spam ending with an aimed 3-way stream.&lt;br /&gt;
* The bullet speed gets faster over time.&lt;br /&gt;
&lt;br /&gt;
|-|&lt;br /&gt;
 Dusk/Walls=&lt;br /&gt;
[[File:Hs-dusk-walls.gif|center]]&lt;br /&gt;
* Sequence of plasma walls from the left and right edges.&lt;br /&gt;
* The walls block projectiles.&lt;br /&gt;
* Has a safespot at the top, between Dusk's raised arms. This also provides an opportunity to raise Dusk's Spirit value a little. Use a Discharge to noclip up there.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
:* The general character of this phase is that the weaker attacks create interference so you get trapped or sniped by a follow-up. Strategize around the killer combinations wherever they could happen.&lt;br /&gt;
:** For example, assume Dusk is going to do Blade after '''every''' Dawn attack and the frequency of mistakes will fall.&lt;br /&gt;
:* Control your damage output during this phase. Dusk should be brought to no lower than 33% to ensure the following phase triggers with Dawn at under 5%.&lt;br /&gt;
* '''Both Apostles alive, combined health total under 20%:'''&lt;br /&gt;
** Team attack phase. The Apostles rotate around opposite sides of the screen while tethered together with a chain. They spin in one direction slowly, or spin in the opposite direction quickly, ordered randomly.&lt;br /&gt;
** Aside from the chain itself being deadly, Dawn fires aimed bursts of destructible bullets, while Dusk summons bubble-shaped SURX enemies to bump into you.&lt;br /&gt;
** The chain is grazable. Using shot during this phase should be avoided for Spirit purposes.&lt;br /&gt;
** This phase will end early if an Apostle dies.&lt;br /&gt;
* '''Both Apostles alive, team attack phase timed out:'''&lt;br /&gt;
** Self destruct phase. The Apostle with lower HP destroys its own limbs and performs a final desperation attack.&lt;br /&gt;
*** Dawn flies to the top and rain down rows of large bullets. This attack is completely harmless above it.&lt;br /&gt;
*** Dusk flies to the middle and fires clusters of exotic bullets in all directions.&lt;br /&gt;
** During this phase, the Apostle has a supercharged version of their shield, blocking the vast majority of damage. Entering this phase with more than ~5-6% HP will make it very difficult to kill the Apostle before the 10 second timeout.&lt;br /&gt;
* '''One Apostle alive:'''&lt;br /&gt;
** Solo phase. The surviving Apostle performs a final attack.&lt;br /&gt;
** Dawn moves to the middle and fires a 4-way bullet spiral which spins at varying speeds.&lt;br /&gt;
*** The bullet density of this attack isn't very high. Dawn is rarely the surviving Apostle on Spirits runs.&lt;br /&gt;
** Dusk attempts to wall you with a fixed + aimed pattern. If left alive long enough, it will switch to a static dive attack pointed directly downwards, then back to the first pattern.&lt;br /&gt;
*** Be cautious of being clipped by the aimed yellow droplets. Focus on avoiding them cleanly.&lt;br /&gt;
*** When aiming for an Ingot cancel, the pink parts of the pattern are densest. The 3-way pink swipe at the end of each cycle takes a while to leave the screen and will overlap with the upcoming cycle.&lt;br /&gt;
**** This can be fairly challenging to time correctly if all of your character's attacks require aiming.&lt;br /&gt;
**** It can also be possible get a big cancel off the dive attack. Optimizing this requires either good HP management due to the interfering boss shield, or a powerful Discharge for the star cancel trick.&lt;br /&gt;
&lt;br /&gt;
== Segment 7 ==&lt;br /&gt;
* '''UNNAMED 499'''&lt;br /&gt;
** MASTER on left. The SLAVEs drop Life Chips when killed individually.&lt;br /&gt;
* '''UNNAMED 500'''&lt;br /&gt;
** MASTER on right. The SLAVEs fire needles, and drop Life Chips and fire revenge needles when UNCHAINed.&lt;br /&gt;
* '''1000KNIGHTS'''&lt;br /&gt;
** Drop Life Chips if killed after performing an attack. Bait their swipes with vertical movement.&lt;br /&gt;
=== Boss: Rex Cavalier (Land Form) ===&lt;br /&gt;
* A swarm of needle zako appear with the boss if you've gained at least 1 Immortality bonus during the stage portion.&lt;br /&gt;
* Staying above Rex Cavalier's head (&amp;quot;out of the conversation sphere&amp;quot;) will dodge all attacks for the first chunk of the fight.&lt;br /&gt;
* Rex Cavalier's health will slowly regenerate over time. This continues until TIMER 130 where it regenerates in a burst, then stops.&lt;br /&gt;
* All of Rex Cavalier's parts regenerate when destroyed.&lt;br /&gt;
** In addition to the value of the parts, damaging or destroying the parts raises the Inner Spirit value of the core. This may be more or less score-efficient than raising its Inner Spirits through direct attacks depending on which EXECUTOR you're playing.&lt;br /&gt;
* The wisp projectiles can be grazed for Spirits.&lt;br /&gt;
* When the lance missile launchers open at LIMIT 49 and 36, a small canister falls out which will drop some Life Chips when destroyed. It disappears if not destroyed quickly.&lt;br /&gt;
* Killing Rex Cavalier transforms it into an invincible secondary form (UNNAMED 394) which will attack in dense spinning patterns until the timer runs out.&lt;br /&gt;
* When the boss timer runs out, Rex Cavalier will switch to its final Spirit Kernel form. If it was in its secondary form, it will additionally drop a Revive Token.&lt;br /&gt;
** The base Spirit value of the Spirit Kernel is dependent on the value of the boss core when it was destroyed. If the Spirit Kernel phase is reached through timeout, the Spirit Kernel inherits the core's value + a smaller proportion as a consolation prize.{{template:unconfirmed}}&lt;br /&gt;
* Kill the Spirit Kernel at LIMIT 0 for the THE LAST PRESENT bonus. There is a some room for waiting on timing this - don't do it too early.&lt;br /&gt;
* If the Spirit Kernel times out, it will kill you.&lt;br /&gt;
&lt;br /&gt;
== Shrine of Farewell ==&lt;br /&gt;
* The bosses have different levels of damage resistance during each pattern. Most commonly, damage resistance is applied unconditionally for a few seconds after the boss first appears; after that, it's removed whenever the player is within close range. Little or no damage resistance is applied '''between''' patterns.&lt;br /&gt;
* Each pattern runs on discrete cycles which can be determined by the LIMIT timer. When a pattern ends, the boss will hover in the middle of the screen and do nothing until the next cycle is reached.&lt;br /&gt;
** In addition to making the patterns more routable, this can be combined with the damage resistance behavior to further manage the boss's health.&lt;br /&gt;
*** For example, if pattern 1 is ended immediately after a new cycle starts, the boss will wait for basically an entire extra cycle before starting pattern 2, during which the player can get free damage in or otherwise do whatever they want.&lt;br /&gt;
----&lt;br /&gt;
==== Nine Lives ====&lt;br /&gt;
* '''Scare Swallow'''&lt;br /&gt;
:&amp;lt;span title=&amp;quot;気の向く侭に 燕狩り&amp;quot; style=&amp;quot;text-decoration: underline #000 dotted; cursor:help&amp;quot;&amp;gt;''Hunting swallows at a whim''&amp;lt;/span&amp;gt;&lt;br /&gt;
* '''Bondage Divider'''&lt;br /&gt;
:&amp;lt;span title=&amp;quot;影を射る眼差し 四肢を断つ刃&amp;quot; style=&amp;quot;text-decoration: underline #000 dotted; cursor:help&amp;quot;&amp;gt;''Shadow-piercing gaze, dismembering blade''&amp;lt;/span&amp;gt;&lt;br /&gt;
* '''Under The Silence'''&lt;br /&gt;
:&amp;lt;span title=&amp;quot;彷徨う者共よ 無言のままに&amp;quot; style=&amp;quot;text-decoration: underline #000 dotted; cursor:help&amp;quot;&amp;gt;''Those who prowl in silence''&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
==== Million Lives ====&lt;br /&gt;
* '''Nostalgic Pain'''&lt;br /&gt;
:&amp;lt;span title=&amp;quot;面影を語る爪痕&amp;quot; style=&amp;quot;text-decoration: underline #000 dotted; cursor:help&amp;quot;&amp;gt;''Claw marks illustrate the faint remains''&amp;lt;/span&amp;gt; &amp;lt;sup title=&amp;quot;The claw marks left behind make you remember the cat after it's gone.&amp;quot; style=&amp;quot;text-decoration: underline #000 dotted; cursor:help&amp;quot;&amp;gt;note&amp;lt;/sup&amp;gt;&lt;br /&gt;
:* The blood streaks are aimed. They are harmless and block projectiles.&lt;br /&gt;
* '''Innocent Clockworks'''&lt;br /&gt;
:&amp;lt;span title=&amp;quot;古びた振子の舞踏&amp;quot; style=&amp;quot;text-decoration: underline #000 dotted; cursor:help&amp;quot;&amp;gt;''Dance of the ancient pendulum''&amp;lt;/span&amp;gt;&lt;br /&gt;
:* The gears block projectiles. They can be destroyed with damage, but it's easier to move up between them before they spread out instead of playing defensively.&lt;br /&gt;
* '''Volcanic Libido'''&lt;br /&gt;
:&amp;lt;span title=&amp;quot;狂った鬼灯の接吻&amp;quot; style=&amp;quot;text-decoration: underline #000 dotted; cursor:help&amp;quot;&amp;gt;''The kiss of the mad hōzuki''&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
==== Great Impure Al4th ====&lt;br /&gt;
* '''Strange Moon'''&lt;br /&gt;
:&amp;lt;span title=&amp;quot;異形の月&amp;quot; style=&amp;quot;text-decoration: underline #000 dotted; cursor:help&amp;quot;&amp;gt;''Strange moon''&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Damage resistance is applied whenever any of the four JUPITER-SLIMEs are alive. They are replaced periodically. Their spawn positions are manipulated by the player's position.&lt;br /&gt;
:* Bombing this pattern heals Al4th.&lt;br /&gt;
* '''Inversal Baptism'''&lt;br /&gt;
:&amp;lt;span title=&amp;quot;錆釘の雨／逆の禊&amp;quot; style=&amp;quot;text-decoration: underline #000 dotted; cursor:help&amp;quot;&amp;gt;''Rain of rusty nails / Reverse purification''&amp;lt;/span&amp;gt;&lt;br /&gt;
:* By moving extremely close to Al4th before the pattern starts, it's possible to get swept up inside her shield and carried to the top of the screen, pointblanking her all the time. This can potentially skip the pattern.&lt;br /&gt;
* '''Desperate Annulus'''&lt;br /&gt;
:&amp;lt;span title=&amp;quot;散華の宝冠／無尽の礫&amp;quot; style=&amp;quot;text-decoration: underline #000 dotted; cursor:help&amp;quot;&amp;gt;''Crown of falling flowers / Inexhaustible pebbles''&amp;lt;/span&amp;gt; &amp;lt;sup title=&amp;quot;Besides describing how the pattern looks and behaves, this is referring to sange, the Buddhist rite of scattering flowers, which is also a euphemism for a glorious death (ephemerality/transience symbolism). To &amp;amp;quot;wear a crown of falling flowers&amp;amp;quot; might be interpreted as bearing a mark of doom to die in battle, hence the &amp;amp;quot;desperation&amp;amp;quot;.&amp;quot; style=&amp;quot;text-decoration: underline #000 dotted; cursor:help&amp;quot;&amp;gt;note&amp;lt;/sup&amp;gt;&lt;br /&gt;
:* A lot of Spirits can be generated by repeatedly bombing and multihitting the big JUPITER-SLIME waves. Doing this will replenish any STELLA lost from bombing.&lt;br /&gt;
----&lt;br /&gt;
==== Lostone Temperament Nil ====&lt;br /&gt;
* '''Originator's Regal'''&lt;br /&gt;
:&amp;lt;span title=&amp;quot;ただ一張の弦&amp;quot; style=&amp;quot;text-decoration: underline #000 dotted; cursor:help&amp;quot;&amp;gt;''Just one string''&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Less damage resistance is applied before the pattern, and much more applied during it. Get as much damage in as you can ASAP.&lt;br /&gt;
:* The trail of the chaser projectile can be used to damage the boss.&lt;br /&gt;
* '''Virginal Order'''&lt;br /&gt;
:&amp;lt;span title=&amp;quot;霄を模る六十鍵&amp;quot; style=&amp;quot;text-decoration: underline #000 dotted; cursor:help&amp;quot;&amp;gt;''Sixty keys to imitate the firmament''&amp;lt;/span&amp;gt;&lt;br /&gt;
:* Worth grazing for most characters. 100% routable if the pattern is reached on a consistent cycle. Choosing Nil as the first boss will help with this.&lt;br /&gt;
* '''Fatal Strings'''&lt;br /&gt;
:&amp;lt;span title=&amp;quot;定めを紡ぐ糸&amp;quot; style=&amp;quot;text-decoration: underline #000 dotted; cursor:help&amp;quot;&amp;gt;''The thread that spins destiny''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Segment 8 ==&lt;br /&gt;
* '''Windmills'''&lt;br /&gt;
** Destroying 26 or more total blades (UNNAMED 492 and 490, without UNCHAINing) triggers a swarm of UNNAMED 398 dive-bombers at TIMER 61.&lt;br /&gt;
** The UNNAMED 488 MASTER has the largest single UNCHAIN in the game if killed between TIMER 54 and 55. However, for several characters pointblanking and/or bombing each windmill as it scrolls in leads to a bigger Spirit profit.&lt;br /&gt;
* '''UNNAMED 487 (large stones)'''&lt;br /&gt;
** Bombing during this section makes the stones turn invulnerable and spawns lots of ORNITHOPTERs.&lt;br /&gt;
=== Boss: Unnamed 290 / Hellsinker ===&lt;br /&gt;
* The goal of this boss is to raise its Satisfaction meter to level 3. The Satisfaction meter:&lt;br /&gt;
** Rises while hitting the boss rapidly.&lt;br /&gt;
** Rises when the player gets hit.&lt;br /&gt;
** Falls slowly over time.&lt;br /&gt;
** Falls while grazing any bullet (more bullets = faster drop).&lt;br /&gt;
** Falls sharply when cancelling bullets with Suppression or Discharge.&lt;br /&gt;
* The Satisfaction level only matters at the moment the sequence ends (TIMER ~389). As the meter can be easily filled during the long penultimate pattern, SOLAR PLEXUS, Discharge can be used relatively freely before then.&lt;br /&gt;
** For example, to get into position before grazing RHODOPHILIA, or to collect Life Chips.&lt;br /&gt;
** Deadliar is capable of an advanced trick where held Discharge invincibility is used to supergraze the final QUASAR pattern, and then refill the empty Satisfaction meter with pointblank level 2 subweapon damage at the last second.&lt;br /&gt;
* The Satisfaction level at the end of the boss determines which of the three final bosses appears.&lt;br /&gt;
** At level 0, no boss appears and the game ends.&lt;br /&gt;
=== Last Boss 1: Kaleidoscope / Eythrafstos Psuche ===&lt;br /&gt;
* Appears when the Unnamed 290 fight ends at Satisfaction level 1 (Unstable Larva).&lt;br /&gt;
* TBA&lt;br /&gt;
=== Last Boss 2: Floccinaucinihilipilification ===&lt;br /&gt;
* Appears when the Unnamed 290 fight ends at Satisfaction level 2 (Growing Cocoon).&lt;br /&gt;
* TBA&lt;br /&gt;
=== Last Boss 3: GARLAND ===&lt;br /&gt;
* Appears when the Unnamed 290 fight ends at Satisfaction level 3 (Outgrowth Cub). Potentially leads to the TLB and the true end.&lt;br /&gt;
* Damaging GARLAND fills its health bar. Completely filling the health bar before a critical timing{{template:unconfirmed}} will activate the TLB. Messages will appear on the screen if this is achieved.&lt;br /&gt;
** Damaging GARLAND after the life bar has been filled produces Spirits. This income is not affected by STELLA.&lt;br /&gt;
* The rings during the opening phase are a good source of tick points. Hit them as they appear if practical.&lt;br /&gt;
* The giant green lasers can be used to damage GARLAND if the white hexagonal shielding pieces are destroyed.&lt;br /&gt;
* The Mistletoe bullets appearing here will be destroyed immediately on contact with the Suppression Radius.&lt;br /&gt;
** Mistletoes will cancel into Life Chips at LIMIT 80, LIMIT 07, and LIMIT 00. Keep as many of them on the screen as possible when approaching these timings.&lt;br /&gt;
=== True Last Boss: Lost Property 771 ===&lt;br /&gt;
* Only appears after GARLAND if its health bar is filled quickly enough.&lt;br /&gt;
* Like GARLAND, invincible but worth shooting. Lasts 75 seconds.&lt;br /&gt;
** The more times the boss is &amp;quot;killed&amp;quot;, the more its Spirit value increases, making it a big source of Spirits for most characters.&lt;br /&gt;
* When damaged, the QUADRUPLE ONEs surrounding the boss produce huge amounts of LUNA Crystals and cancel nearby Mistletoes into stars. Find ways to damage them at the same time as attacking the boss to manage the hazard count.&lt;br /&gt;
** Mistletoes are '''not''' completely harmless as they are always active for at least one frame. A Mistletoe spawning on top of your hitbox means death even if your Suppression Radius is active.&lt;br /&gt;
*** Noteworthy during the last pattern as the Mistletoes spawn some distance away from the boss's collision.&lt;br /&gt;
* Any Mistletoes on screen when the boss times out turn into Life Chips and are automatically collected. When playing for Spirits, make sure to avoid cancelling them for the last few seconds.&lt;br /&gt;
* Strategies for scoring this boss vary wildly by character.&lt;br /&gt;
** If at least 5 Extends are gained right after the TLB appears, the opening pattern can be ignored completely via invincibility stacking.&lt;br /&gt;
*** In FSO Spirits runs this is only consistently possible (and useful) with Minogame, Moon Cradle, and Infernal Sabbath.&lt;br /&gt;
** '''Deadliar:''' His option can be used to seal most of the Mistletoes by hitting both of the rear QUADRUPLE ONEs simultaneously. Spamming level 3 Dead Array is very effective at killing the boss repeatedly.&lt;br /&gt;
** '''Fossilmaiden:''' Can use the constant supply of LUNA items to spam Breaking Chain continuously and rack up a gigantic kill value. Note that fully abusing this requires external autofire on both main shot and subweapon.{{unconfirmed}}&lt;br /&gt;
** '''Minogame:''' Lacks any particularly abusable tools here. Everything must be used efficiently.&lt;br /&gt;
** '''Moon Cradle:''' Can pointblank the boss core with autofire + Suppression to ignore the Mistletoes. The boss's movement must be tracked extremely precisely to maximize kill count. It's necessary to back away during the final pattern to avoid instant death, and perfect pointblanking is obviously not possible whenever the boss is firing aimed bullets.&lt;br /&gt;
** '''Ecliptic Chariot:''' how are you supposed to play this thing?{{template:unconfirmed}}&lt;br /&gt;
** '''Infernal Sabbath:''' The only character who gets a guaranteed opener skip from Extends. Staying near the limit of LUNA Crystal range with a moderately widened shot angle allows OVER FIRING to be sustained constantly while sealing the Mistletoes up until the final pattern.&lt;br /&gt;
** '''Xanthez:''' Can use the harmless orb enemies produced by the boss after LIMIT 43 to dramatically enhance her blade damage. In order to fully take advantage of this it eventually becomes necessary to clip behind the boss. Suiciding for invincibility and resources is effective as Xanthez will not get many Immortality bonuses so late in the game anyway.&lt;/div&gt;</summary>
		<author><name>User account</name></author>
		
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