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	<id>https://shmups.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Monika523</id>
	<title>Shmups Wiki -- The Digital Library of Shooting Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shmups.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Monika523"/>
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	<updated>2026-06-05T22:13:24Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://shmups.wiki/index.php?title=AQLOOP&amp;diff=38105</id>
		<title>AQLOOP</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=AQLOOP&amp;diff=38105"/>
		<updated>2026-05-23T03:40:40Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AQLOOP (also 永久る～ぷ, AQLoop, AQUALOOP, sometimes romanized as Eikyuu Loop or Eikyu Loop, sometimes called Eternal Loop or Mobius Loop) was a japanese independent doujin group&amp;lt;ref&amp;gt;https://vgmdb.net/org/347&amp;lt;/ref&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
They started out by making small flash games, then later moved on to produce PC games (most well-known releases are TWilight INSanity, TWilight refrAIN, and Alternative Sphere).&amp;lt;br&amp;gt;&lt;br /&gt;
Their last major release was a shooting RPG called World of Twain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After all that they also released two CG collections (concept art i'm guessing), one for TWINS and TWAIN, and one for AS and WoT.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameography ==&lt;br /&gt;
*[[Magical Snow]] (2003)&lt;br /&gt;
*[[CloverWing]] (2005)&lt;br /&gt;
*[[委員ちょは３時のおやつの夢をみるか？]] (2005)&lt;br /&gt;
*[[TWilight INSanity]] (2006)&lt;br /&gt;
*[[TWilight refrAIN]] (2008)&lt;br /&gt;
*[[Alternative Sphere]] (2009)&lt;br /&gt;
*[[World of Twain]] (2012)&lt;br /&gt;
*[[Twain Poker]] (2012)&lt;br /&gt;
&lt;br /&gt;
== Discography ==&lt;br /&gt;
*[[White Sounds]]&lt;br /&gt;
*[[UNIversal SONority -TWilight INSanity SOUNDTRACK-]]&lt;br /&gt;
*[[MELancholy Of DYnast -TWilight refrAIN SOUNDTRACK-]]&lt;br /&gt;
*[[Augmented Score -Alternative Sphere SOUND TRACK-]]&lt;br /&gt;
*[[Futago Mahou Kumikyoku Suite]]&lt;br /&gt;
&lt;br /&gt;
== Other Works ==&lt;br /&gt;
*[[Treasure Works]]&lt;br /&gt;
*[[Treasure Works 2]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The group disbanded some time after their last release, but the main developer Heppoko still went on to make another game related to the Twain series called [[円環SKYSCRAPER]], for Comiket 89.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
https://web.archive.org/web/20150712004413/http://blue.sakura.ne.jp/~loop/product.html#more&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=TWilight_INSanity&amp;diff=38104</id>
		<title>TWilight INSanity</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=TWilight_INSanity&amp;diff=38104"/>
		<updated>2026-05-23T03:31:43Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TWilight INSanity - Cover.jpg|thumb|right]]&lt;br /&gt;
TWilight INSanity is a bullet hell shoot-em-up made by [[AQLOOP]], and was released on May 9th, 2006&amp;lt;ref&amp;gt;https://www.igdb.com/games/twilight-insanity&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://kotaku.com/games/twilight-insanity&amp;lt;/ref&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
It is a story-focused game with numerous dialog choices, branching paths, and endings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
At some point after the release, the v2.00 patch introduced the Sequel Stage.&amp;lt;br&amp;gt;&lt;br /&gt;
In 2013, english patch was released by Seiha Translations&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=-XbFnjIrsOo&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
Introductory backstory, from the game's prologue:&amp;lt;br&amp;gt;&lt;br /&gt;
Near the end of the 21st century, the human race created a computerized virtual world called Ill-net (Illusion Network).&lt;br /&gt;
It was restricted only to researchers at first, but later opened to the public and eventually became commonplace.&lt;br /&gt;
Additionally, development of artificial intelligences greatly advanced in this virtual world.&lt;br /&gt;
Artificial Human Circuits (AHCs) allowed AIs to think and feel just like real humans.&lt;br /&gt;
The Artificial Humanoids (AHs) using the AHCs act as guides and protectors for the residents of Ill-net.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
You get to choose to play as one of three pairs of twins, all of which have different shot types and stats.&lt;br /&gt;
&lt;br /&gt;
===== Haneita Twins =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Shot Type&lt;br /&gt;
! Shot Power&lt;br /&gt;
! Move Speed&lt;br /&gt;
|-&lt;br /&gt;
| Shinya Haneita&lt;br /&gt;
| Straight&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Sakura Haneita&lt;br /&gt;
| Wide&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Saijou Twins =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Shot Type&lt;br /&gt;
! Shot Power&lt;br /&gt;
! Move Speed&lt;br /&gt;
|-&lt;br /&gt;
| Yuuri Saijou&lt;br /&gt;
| Line Laser&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| Mayuu Saijou&lt;br /&gt;
| Wide &amp;amp; Guided&lt;br /&gt;
| 1&lt;br /&gt;
| 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Hoshimi Twins =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Shot Type&lt;br /&gt;
! Shot Power&lt;br /&gt;
! Move Speed&lt;br /&gt;
|-&lt;br /&gt;
| Maiha Hoshimi&lt;br /&gt;
| Straight±30°&lt;br /&gt;
| 9&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Tsubasa Hoshimi&lt;br /&gt;
| Wide&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The game features 3 difficulty modes: Easy, Normal and Hard.&amp;lt;br&amp;gt;&lt;br /&gt;
It's a rather difficult game in general though, even on Easy.&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
The controls in this game can be very confusing, but i tried my best to make sense of them.&amp;lt;br&amp;gt;&lt;br /&gt;
The following lists the default controls. They can be changed in the Config menu.&amp;lt;br&amp;gt;&lt;br /&gt;
There may also be a KeyConfig.exe in later versions, which has more options particularly for Keyboard.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Keyboard&lt;br /&gt;
! Switch Pro Controller&lt;br /&gt;
! Effect(s)&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Arrow Keys&lt;br /&gt;
| Left Joystick&lt;br /&gt;
| Move Character, Navigate (Menu)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Enter, Y&lt;br /&gt;
| B&lt;br /&gt;
| Focus + Shoot, Advance Dialog, Confirm (Menu)&lt;br /&gt;
| yeah this is a weird quirk this game has,  you cannot focus without shooting&lt;br /&gt;
|-&lt;br /&gt;
| Spacebar&lt;br /&gt;
| L&lt;br /&gt;
| Shoot&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| A&lt;br /&gt;
| Tension&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Y&lt;br /&gt;
| Switch Character&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| X&lt;br /&gt;
| ZR&lt;br /&gt;
| Cancel / Back (Menu)&lt;br /&gt;
| *only in main menu&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Shift&lt;br /&gt;
| R&lt;br /&gt;
| Fast-forward Dialog, Confirm (Pause Menu)&lt;br /&gt;
| *this Confirm button only applies in the pause menu&lt;br /&gt;
|-&lt;br /&gt;
| Esc&lt;br /&gt;
| ZR&lt;br /&gt;
| Pause / Unpause&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For controller players, you can use SteamInput (if you have Steam installed, that is) to remap the controls for joystick.&amp;lt;br&amp;gt;&lt;br /&gt;
I recommend binding the joystick inputs to the d-pad, it feels way better.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This game has the vectoring issue, meaning you go faster when moving diagonally.&amp;lt;br&amp;gt;&lt;br /&gt;
When you start focusing, it takes a second for your character to actually slow down.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
'''Buzz''' - it's like Graze in Touhou games. Getting close to a bullet will make the counter go up by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Life''' - your lives. if you run out, you are asked if you wish to continue. I don't think continues are limited in any way, but using one will probably get you a bad ending.&amp;lt;br&amp;gt;&lt;br /&gt;
'''E-Crystal''' - ???&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tension''' - Unleashes an extra-strong attack, destroys all bullets on the screen, vacuums items, and makes you temporarily invincible.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Auto-Tension''' - The game will automatically use a Tension when you get hit, should you have one. This will raise P-Rate quite a bit however.&amp;lt;br&amp;gt;&lt;br /&gt;
'''TwinsRate''': A bar that tilts to either left or right, depending on how much time you spend playing as the respective twin. This will affect certain dialog choices.&lt;br /&gt;
&lt;br /&gt;
=== P-Rate ===&lt;br /&gt;
'''P-Rate''' (also called '''Erosion Rate''') is very important, as it has decisive effects on dialog choices, and therefore the routes you have access to.&amp;lt;br&amp;gt;&lt;br /&gt;
The lower your P-Rate the better, so try your best to keep it as low as possible.&amp;lt;br&amp;gt;&lt;br /&gt;
Also, if P-Rate ever hits 100%, it's an instant Game Over.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Things that raise P-Rate:'''&amp;lt;br&amp;gt;&lt;br /&gt;
-Losing a life&amp;lt;br&amp;gt;&lt;br /&gt;
-Auto-Tension&amp;lt;br&amp;gt;&lt;br /&gt;
-Any on-screen enemies will perpetually raise your P-Rate just by existing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Things that lower P-Rate:&amp;lt;br&amp;gt;&lt;br /&gt;
-Killing enemies. The faster you defeat enemies, the more it will lower the P-Rate. How fast you defeated them is indicated by a number that appears on their position (e.g. &amp;quot;X2&amp;quot;). This goes up to a maximum of X4(?), which is the best result.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
'''E-Crystal''' - Decreases P-Rate.&amp;lt;br&amp;gt;&lt;br /&gt;
E-Crystals are dropped by defeated enemies (the faster you defeat them, the more you get).&amp;lt;br&amp;gt;&lt;br /&gt;
When erasing bullets using a Tension, each will turn into E-Crystals.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''S-Crystal'''&amp;lt;ref&amp;gt;name not officially confirmed&amp;lt;/ref&amp;gt; (green hexagon with &amp;quot;S&amp;quot; in middle) - Increases score.&lt;br /&gt;
Dropped by defeated enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''1UP''' - Gives +1 Life.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''X-Crystal''' - Increases P-Rate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
Main article: [[UNIversal SONority -TWilight INSanity SOUNDTRACK-]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Known Bugs &amp;amp; Glitches ==&lt;br /&gt;
When the game window becomes unfocused while in the pause menu or continues prompt, the game will permanently freeze.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;This does not happen when in dialog, even when in the dialog choice UI.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
Endings Guide by Kiutgh2: https://www.reddit.com/r/shmups/comments/1myvijb/twilight_insanity_endings_guide/ &amp;lt;br&amp;gt;&lt;br /&gt;
English Patch version download link can be found in the comments section here: https://www.youtube.com/watch?v=-XbFnjIrsOo&amp;lt;br&amp;gt;&lt;br /&gt;
Official Website (on the Internet Archive): https://web.archive.org/web/20070524042556/http://blue.sakura.ne.jp/~loop/twins.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=AQLOOP&amp;diff=38103</id>
		<title>AQLOOP</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=AQLOOP&amp;diff=38103"/>
		<updated>2026-05-23T03:25:55Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AQLOOP (also 永久る～ぷ, AQLoop, AQUALOOP, sometimes romanized as Eikyuu Loop or Eikyu Loop, sometimes called Eternal Loop or Mobius Loop) was a japanese independent doujin group&amp;lt;ref&amp;gt;https://vgmdb.net/org/347&amp;lt;/ref&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
They started out by making small flash games, then later moved on to produce PC games (most well-known releases are TWilight INSanity, TWilight refrAIN, and Alternative Sphere).&amp;lt;br&amp;gt;&lt;br /&gt;
Their last major release was a shooting RPG called World of Twain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After all that they also released two CG collections (concept art i'm guessing), one for TWINS and TWAIN, and one for AS and WoT.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameography ==&lt;br /&gt;
*[[Magical Snow]] (2003)&lt;br /&gt;
*[[CloverWing]] (2005)&lt;br /&gt;
*[[委員ちょは３時のおやつの夢をみるか？]] (2005)&lt;br /&gt;
*[[TWilight INSanity]] (2006)&lt;br /&gt;
*[[TWilight refrAIN]] (2008)&lt;br /&gt;
*[[Alternative Sphere]] (2009)&lt;br /&gt;
*[[Futago Mahou Kumikyoku - World of Twain]] (2012)&lt;br /&gt;
*[[Twain Poker]] (2012)&lt;br /&gt;
&lt;br /&gt;
== Discography ==&lt;br /&gt;
*[[White Sounds]]&lt;br /&gt;
*[[UNIversal SONority -TWilight INSanity SOUNDTRACK-]]&lt;br /&gt;
*[[MELancholy Of DYnast -TWilight refrAIN SOUNDTRACK-]]&lt;br /&gt;
*[[Augmented Score -Alternative Sphere SOUND TRACK-]]&lt;br /&gt;
*[[Futago Mahou Kumikyoku Suite]]&lt;br /&gt;
&lt;br /&gt;
== Other Works ==&lt;br /&gt;
*[[Treasure Works]]&lt;br /&gt;
*[[Treasure Works 2]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The group disbanded some time after their last release, but the main developer Heppoko still went on to make another game related to the Twain series called [[円環SKYSCRAPER]], for Comiket 89.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
https://web.archive.org/web/20150712004413/http://blue.sakura.ne.jp/~loop/product.html#more&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=AQLOOP&amp;diff=38102</id>
		<title>AQLOOP</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=AQLOOP&amp;diff=38102"/>
		<updated>2026-05-23T03:24:45Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AQLOOP (also 永久る～ぷ, AQLoop, AQUALOOP, sometimes romanized as Eikyuu Loop or Eikyu Loop, sometimes called Eternal Loop or Mobius Loop) was a japanese independent doujin group&amp;lt;ref&amp;gt;https://vgmdb.net/org/347&amp;lt;/ref&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
They started out by making small flash games, then later moved on to produce PC games (most well-known releases are TWilight INSanity, TWilight refrAIN, and Alternative Sphere).&amp;lt;br&amp;gt;&lt;br /&gt;
Their last major release was a shooting RPG called World of Twain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After all that they also released two CG collections (concept art i'm guessing), one for TWINS and TWAIN, and one for AS and WoT.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameography ==&lt;br /&gt;
*[[Magical Snow]] (2003)&lt;br /&gt;
*[[CloverWing]] (2005)&lt;br /&gt;
*[[委員ちょは３時のおやつの夢をみるか？]] (2005)&lt;br /&gt;
*[[TWilight INSanity]] (2006)&lt;br /&gt;
*[[TWilight refrAIN]] (2008)&lt;br /&gt;
*[[Alternative Sphere]] (2009)&lt;br /&gt;
*[[Futago Mahou Kumikyoku - World of Twain]] (2012)&lt;br /&gt;
*[[Twain Poker]] (2012)&lt;br /&gt;
&lt;br /&gt;
== Discography ==&lt;br /&gt;
*[[White Sounds]]&lt;br /&gt;
*[[UNIversal SONority -TWilight INSanity SOUNDTRACK-]]&lt;br /&gt;
*[[MELancholy Of DYnast -TWilight refrAIN SOUNDTRACK-]]&lt;br /&gt;
*[[Augmented Score -Alternative Sphere SOUND TRACK-]]&lt;br /&gt;
*[[Futago Mahou Kumikyoku Suite]]&lt;br /&gt;
&lt;br /&gt;
== Other Works ==&lt;br /&gt;
*[[Treasure Works]]&lt;br /&gt;
*[[Treasure Works 2]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The group disbanded some time after their last release, but the main developer Heppoko still went on to make another game related to the Twain series called [[円環SKYSCRAPER]]. This game was never released outside of a limited-access trial at C89 (https://www.youtube.com/watch?v=au9J7UWKtBM)&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
https://web.archive.org/web/20150712004413/http://blue.sakura.ne.jp/~loop/product.html#more&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=World_of_Twain&amp;diff=37901</id>
		<title>World of Twain</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=World_of_Twain&amp;diff=37901"/>
		<updated>2026-05-10T07:03:29Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;双子魔法組曲 - World of Twain (also called TwainRPG in the files) is a 2D horizontal action shooting RPG made by [[AQLOOP]] and released in 2012.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Features of this game include:&amp;lt;br&amp;gt;&lt;br /&gt;
-2-5 party members, which you can switch to on-the-fly&amp;lt;br&amp;gt;&lt;br /&gt;
-there's a shop where you can buy skills, accessories and items&amp;lt;br&amp;gt;&lt;br /&gt;
-a world map and level select&amp;lt;br&amp;gt;&lt;br /&gt;
-levels, stats, skill system, different shot types, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
-lots of new characters and story, including some affinity scenes&amp;lt;br&amp;gt;&lt;br /&gt;
-more&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
This game is natively controlled using the mouse, and optionally keyboard as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Here's the controls:&amp;lt;br&amp;gt;&lt;br /&gt;
* Navigate Menues - Mouse&lt;br /&gt;
* Advance Dialogue - Left Click / Enter (only sometimes works)&lt;br /&gt;
* Skip Dialogue - Ctrl (hold)&lt;br /&gt;
* Pause - Esc&lt;br /&gt;
* Movement - Arrow Keys / Drag &amp;amp; Drop your controlled character with Left Mouse Button&lt;br /&gt;
* Select which character to control - 1, 2, 3, 4, 5 / Click on the desired character&lt;br /&gt;
* Y - Turn Around&lt;br /&gt;
* A, S, D, F - Navigate in-game menues like skills or items menu&lt;br /&gt;
* W - Magic (aka. bomb)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Music ==&lt;br /&gt;
Main Article: [[Futago Mahou Kumikyoku - World of Twain/Music]]&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=World_of_Twain&amp;diff=37899</id>
		<title>World of Twain</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=World_of_Twain&amp;diff=37899"/>
		<updated>2026-05-10T07:03:09Z</updated>

		<summary type="html">&lt;p&gt;Monika523: Monika523 moved page Futago Mahou Kumikyoku - World of Twain to World of Twain: accurate title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;双子魔法組曲 - World of Twain (romanji: Futago Mahou Kumikyoku - World of Twain) (also called TwainRPG in the files) is a 2D horizontal action shooting RPG made by [[AQLOOP]] and released in 2012.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Features of this game include:&amp;lt;br&amp;gt;&lt;br /&gt;
-2-5 party members, which you can switch to on-the-fly&amp;lt;br&amp;gt;&lt;br /&gt;
-there's a shop where you can buy skills, accessories and items&amp;lt;br&amp;gt;&lt;br /&gt;
-a world map and level select&amp;lt;br&amp;gt;&lt;br /&gt;
-levels, stats, skill system, different shot types, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
-lots of new characters and story, including some affinity scenes&amp;lt;br&amp;gt;&lt;br /&gt;
-more&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
This game is natively controlled using the mouse, and optionally keyboard as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Here's the controls:&amp;lt;br&amp;gt;&lt;br /&gt;
* Navigate Menues - Mouse&lt;br /&gt;
* Advance Dialogue - Left Click / Enter (only sometimes works)&lt;br /&gt;
* Skip Dialogue - Ctrl (hold)&lt;br /&gt;
* Pause - Esc&lt;br /&gt;
* Movement - Arrow Keys / Drag &amp;amp; Drop your controlled character with Left Mouse Button&lt;br /&gt;
* Select which character to control - 1, 2, 3, 4, 5 / Click on the desired character&lt;br /&gt;
* Y - Turn Around&lt;br /&gt;
* A, S, D, F - Navigate in-game menues like skills or items menu&lt;br /&gt;
* W - Magic (aka. bomb)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Music ==&lt;br /&gt;
Main Article: [[Futago Mahou Kumikyoku - World of Twain/Music]]&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Futago_Mahou_Kumikyoku_-_World_of_Twain&amp;diff=37900</id>
		<title>Futago Mahou Kumikyoku - World of Twain</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Futago_Mahou_Kumikyoku_-_World_of_Twain&amp;diff=37900"/>
		<updated>2026-05-10T07:03:09Z</updated>

		<summary type="html">&lt;p&gt;Monika523: Monika523 moved page Futago Mahou Kumikyoku - World of Twain to World of Twain: accurate title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[World of Twain]]&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=TWilight_refrAIN/Characters&amp;diff=37844</id>
		<title>TWilight refrAIN/Characters</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=TWilight_refrAIN/Characters&amp;diff=37844"/>
		<updated>2026-04-21T14:45:54Z</updated>

		<summary type="html">&lt;p&gt;Monika523: Created page with &amp;quot;== Playable Characters ==  === Kirishima Twins === A pair of twin sisters who've been sent out to investigate Black Crystal by a guild. They're also looking for their friend Y...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Playable Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Kirishima Twins ===&lt;br /&gt;
A pair of twin sisters who've been sent out to investigate Black Crystal by a guild. They're also looking for their friend Yuuna, who's been reported missing.&lt;br /&gt;
==== Narumi Kirishima ====&lt;br /&gt;
==== Mizuki Kirishima ====&lt;br /&gt;
&lt;br /&gt;
=== Mikahashi Twins ===&lt;br /&gt;
A pair of twin sisters who are following the glow of a magic stone they inherited from their parents.&lt;br /&gt;
==== Rurika Mikahashi ====&lt;br /&gt;
==== Ririka Mikahashi ====&lt;br /&gt;
&lt;br /&gt;
=== Shizukuishi / Shigomori Pair ===&lt;br /&gt;
Yes, they are not in fact twins. Just two people that know eachother.&lt;br /&gt;
==== Asa Shizukuishi ====&lt;br /&gt;
==== Shizuka Tsugomori ====&lt;br /&gt;
&lt;br /&gt;
== Non-Playable Characters ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Materials ===&lt;br /&gt;
Materials are the Mid-Bosses in the main game.&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37843</id>
		<title>TWilight refrAIN</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37843"/>
		<updated>2026-04-21T14:23:31Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TWilight refrAIN - Cover Art higher res.jpg|thumb]]&lt;br /&gt;
TWilight refrAIN is a 2008 shoot-em-up video game made by [[AQLOOP]], and the sequel to [[TWilight INSanity]].&lt;br /&gt;
&lt;br /&gt;
The game has a drastically different vibe than its predecessor, being less sci-fi and more fantasy themed.&lt;br /&gt;
That said, just like the previous game, this one still revolves around pairs of twins and plays fairly similarly.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
=== Difficulty Options ===&lt;br /&gt;
Just like TWINS, this game features three difficulty modes.&amp;lt;br&amp;gt;&lt;br /&gt;
In this game they're called Student, Mage and Master.&amp;lt;br&amp;gt;&lt;br /&gt;
The difficulty setting affects your Rank (how hard the game is), and its Adjust Rate (how quickly the difficulty adjusts based on how well you play).&amp;lt;br&amp;gt;&lt;br /&gt;
The game is quite difficult even when playing on the lowest option.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Playable Characters ===&lt;br /&gt;
'''Kirishima Twins''' - One has a spread shot, the other a focused vertical shot.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mikahashi Twins''' - Basically the same shot type as the Kirishimas.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shizukuishi / Shigomori Pair''' - One has a focused bubble shot which adjusts its angle depending on how you move, the other has spread homing bullets.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Magic Focus===&lt;br /&gt;
When starting a run, you will also be asked to select a type of Magic Focus.&amp;lt;br&amp;gt;&lt;br /&gt;
The options are: Attack -&amp;gt; Balance -&amp;gt; Defense.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Attack Magic Focus''' grants more powerful shots, longer Magic duration, and wider Buzz Radius.&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile, '''Defense Magic Focus''' has cheaper Magic and Auto Magic, as well as a wider Item Draw Radius. Though it comes with the cost of less damage, less Magic duration, and less Buzz Radius.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Balance Magic Focus''' is the middle ground between the two.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you're unsure which one to pick here, just stick with the default one (Attack).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
==== Spirit, Magic and Auto Magic ====&lt;br /&gt;
Spirit is a very important resource which you can expend to use Magic.&amp;lt;br&amp;gt;&lt;br /&gt;
Using Magic will unleash an extra-strong attack, destroys all bullets on the screen, vacuums items, and temporarily makes your shots stronger.&amp;lt;br&amp;gt;&lt;br /&gt;
The game will automatically use Magic when you get hit by an attack. This is called Auto Magic, and it's about twice as expensive as using a Magic manually.&amp;lt;br&amp;gt;&lt;br /&gt;
This is the system the game uses instead of lives. If your Spirit ever hits 0, it's game over. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==== Ring &amp;amp; Story Paths ====&lt;br /&gt;
Just like TWINS, this game has multiple different endings you can get for each pair of characters.&amp;lt;br&amp;gt;&lt;br /&gt;
However, in this game, the paths and endings are much simpler to navigate and attain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In this game, the routes are decided by your Ring Count.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Routes go in this order: '''Normal''', ''Sad'', ''True''.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The higher your ring count is throughout the run, the higher up on that list you'll end up.&amp;lt;br&amp;gt;&lt;br /&gt;
Each stage has its own Ring requirement to stay on the higher routes, and if you fail to meet one you'll end up on the route below it.&amp;lt;br&amp;gt;&lt;br /&gt;
So, if you want to get the True ending, you must meet every stage's Ring requirement.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To get Stage G3 (True ending), you'll need to have 13+ rings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===== Things that affect Ring count =====&lt;br /&gt;
'''Dialog choices.''' Each choice gives a certain amount of Rings, from +0 to +3.&amp;lt;br&amp;gt;&lt;br /&gt;
After having chosen a dialog option once, its ring count increase will be permanently revealed (you don't have to remember).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(There is an endings guide linked at the bottom of this page, which tells you how much rings each dialog choice gives.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Low Corruption Bonus'''&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of each stage, should your P-Rate be below a specific thereshold, you will get +1 Ring.&amp;lt;br&amp;gt;&lt;br /&gt;
On the other hand, should P-Rate be too high you will get penalized and lose -1 Ring&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''' Poor Teamwork Penalty '''&amp;lt;br&amp;gt;&lt;br /&gt;
Should your twins rate be leaning way too much to either side at the end of a stage, you will lose -2 Rings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''P-Rate'''&amp;lt;br&amp;gt;&lt;br /&gt;
P-Rate (or Corruption) is a value that constantly increases, as long as there's enemies on the screen.&amp;lt;br&amp;gt;&lt;br /&gt;
The lower your P-Rate, the more Rings you get. So if you're going for the true ending, you'll want to have it as low as possible.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To keep it low, you'll want to defeat enemies as quickly as you can.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After defeating an enemy, a number will appear from them, indicating how fast you defeated them.&amp;lt;br&amp;gt;&lt;br /&gt;
The number additionally increases the closer you are to the enemy when it is defeated.&amp;lt;br&amp;gt;&lt;br /&gt;
It goes up to X6 on normal enemies, but can reach up to X8 on mid-bosses and bosses.&amp;lt;br&amp;gt;&lt;br /&gt;
Specifically, to get the X8, you must be inside the circular zone around the boss.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
So, the higher that number is, the more Crystal the enemy has dropped.&amp;lt;br&amp;gt;&lt;br /&gt;
Crystal is a small item that is automatically collected, and collecting them lowers P-Rate.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Buzz'''&amp;lt;br&amp;gt;&lt;br /&gt;
Getting close to a bullet makes the counter go up by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of each stage, it will contribute to your score and then reset to 0.&lt;br /&gt;
&lt;br /&gt;
'''Continue'''&amp;lt;br&amp;gt;&lt;br /&gt;
When you get a game over, you're asked if you want to continue your adventure.&amp;lt;br&amp;gt;&lt;br /&gt;
There are unlimited continues, but using any will result in getting a bad ending.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== English Patch ==&lt;br /&gt;
Just like TWINS, this game had an English Patch done by Seiha Translations.&lt;br /&gt;
Later in 2019, two people called 7TC7 and sqrt improved the patch by fixing a crash as well as adding translations for all the bad endings.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
Main article: [[TWilight refrAIN/Characters]]&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
Main article: [[MELancholy Of DYnast -TWilight refrAIN SOUNDTRACK-]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
English Patch Patch: https://www.youtube.com/watch?v=M650AzPaxUc &amp;lt;br&amp;gt;&lt;br /&gt;
Endings Guide by Kiutgh2: https://www.reddit.com/r/shmups/comments/1n4y3y1/twilight_refrain_endings_guide/&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37842</id>
		<title>TWilight refrAIN</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37842"/>
		<updated>2026-04-21T14:22:33Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TWilight refrAIN - Cover Art higher res.jpg|thumb]]&lt;br /&gt;
TWilight refrAIN is a 2008 shoot-em-up video game made by [[AQLOOP]], and the sequel to [[TWilight INSanity]].&lt;br /&gt;
&lt;br /&gt;
The game has a drastically different vibe than its predecessor, being less sci-fi and more fantasy themed.&lt;br /&gt;
That said, just like the previous game, this one still revolves around pairs of twins and plays fairly similarly.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
=== Difficulty Options ===&lt;br /&gt;
Just like TWINS, this game features three difficulty modes.&amp;lt;br&amp;gt;&lt;br /&gt;
In this game they're called Student, Mage and Master.&amp;lt;br&amp;gt;&lt;br /&gt;
The difficulty setting affects your Rank (how hard the game is), and its Adjust Rate (how quickly the difficulty adjusts based on how well you play).&amp;lt;br&amp;gt;&lt;br /&gt;
The game is quite difficult even when playing on the lowest option.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Playable Characters ===&lt;br /&gt;
'''Kirishima Twins''' - One has a spread shot, the other a focused vertical shot.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mikahashi Twins''' - Basically the same shot type as the Kirishimas.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shizukuishi / Shigomori Pair''' - One has a focused bubble shot which adjusts its angle depending on how you move, the other has spread homing bullets.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Magic Focus===&lt;br /&gt;
When starting a run, you will also be asked to select a type of Magic Focus.&amp;lt;br&amp;gt;&lt;br /&gt;
The options are: Attack -&amp;gt; Balance -&amp;gt; Defense.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Attack Magic Focus''' grants more powerful shots, longer Magic duration, and wider Buzz Radius.&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile, '''Defense Magic Focus''' has cheaper Magic and Auto Magic, as well as a wider Item Draw Radius. Though it comes with the cost of less damage, less Magic duration, and less Buzz Radius.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Balance Magic Focus''' is the middle ground between the two.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you're unsure which one to pick here, just stick with the default one (Attack).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
==== Spirit, Magic and Auto Magic ====&lt;br /&gt;
Spirit is a very important resource which you can expend to use Magic.&amp;lt;br&amp;gt;&lt;br /&gt;
Using Magic will unleash an extra-strong attack, destroys all bullets on the screen, vacuums items, and temporarily makes your shots stronger.&amp;lt;br&amp;gt;&lt;br /&gt;
The game will automatically use Magic when you get hit by an attack. This is called Auto Magic, and it's about twice as expensive as using a Magic manually.&amp;lt;br&amp;gt;&lt;br /&gt;
This is the system the game uses instead of lives. If your Spirit ever hits 0, it's game over. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==== Ring &amp;amp; Story Paths ====&lt;br /&gt;
Just like TWINS, this game has multiple different endings you can get for each pair of characters.&amp;lt;br&amp;gt;&lt;br /&gt;
However, in this game, the paths and endings are much simpler to navigate and attain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In this game, the routes are decided by your Ring Count.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Routes go in this order: '''Normal''', ''Sad'', ''True''.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The higher your ring count is throughout the run, the higher up on that list you'll end up.&amp;lt;br&amp;gt;&lt;br /&gt;
Each stage has its own Ring requirement to stay on the higher routes, and if you fail to meet one you'll end up on the route below it.&amp;lt;br&amp;gt;&lt;br /&gt;
So, if you want to get the True ending, you must meet every stage's Ring requirement.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To get Stage G3 (True ending), you'll need to have 13+ rings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===== Things that affect Ring count =====&lt;br /&gt;
'''Dialog choices.''' Each choice gives a certain amount of Rings, from +0 to +3.&amp;lt;br&amp;gt;&lt;br /&gt;
After having chosen a dialog option once, its ring count increase will be permanently revealed (you don't have to remember).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(There is an endings guide linked at the bottom of this page, which tells you how much rings each dialog choice gives.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Low Corruption Bonus'''&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of each stage, should your P-Rate be below a specific thereshold, you will get +1 Ring.&amp;lt;br&amp;gt;&lt;br /&gt;
On the other hand, should P-Rate be too high you will get penalized and lose -1 Ring&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''' Poor Teamwork Penalty '''&amp;lt;br&amp;gt;&lt;br /&gt;
Should your twins rate be leaning way too much to either side at the end of a stage, you will lose -2 Rings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''P-Rate'''&amp;lt;br&amp;gt;&lt;br /&gt;
P-Rate (or Corruption) is a value that constantly increases, as long as there's enemies on the screen.&amp;lt;br&amp;gt;&lt;br /&gt;
The lower your P-Rate, the more Rings you get. So if you're going for the true ending, you'll want to have it as low as possible.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To keep it low, you'll want to defeat enemies as quickly as you can.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After defeating an enemy, a number will appear from them, indicating how fast you defeated them.&amp;lt;br&amp;gt;&lt;br /&gt;
The number additionally increases the closer you are to the enemy when it is defeated.&amp;lt;br&amp;gt;&lt;br /&gt;
It goes up to X6 on normal enemies, but can reach up to X8 on mid-bosses and bosses.&amp;lt;br&amp;gt;&lt;br /&gt;
Specifically, to get the X8, you must be inside the circular zone around the boss.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
So, the higher that number is, the more Crystal the enemy has dropped.&amp;lt;br&amp;gt;&lt;br /&gt;
Crystal is a small item that is automatically collected, and collecting them lowers P-Rate.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Buzz'''&amp;lt;br&amp;gt;&lt;br /&gt;
Getting close to a bullet makes the counter go up by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of each stage, it will contribute to your score and then reset to 0.&lt;br /&gt;
&lt;br /&gt;
'''Continue'''&amp;lt;br&amp;gt;&lt;br /&gt;
When you get a game over, you're asked if you want to continue your adventure.&amp;lt;br&amp;gt;&lt;br /&gt;
There are unlimited continues, but using any will result in getting a bad ending.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== English Patch ==&lt;br /&gt;
Just like TWINS, this game had an English Patch done by Seiha Translations.&lt;br /&gt;
Later in 2019, two people called 7TC7 and sqrt improved the patch by fixing a crash as well as adding translations for all the bad endings.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
Main article: [[TWilight refrAIN/Characters]]&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
Main article: [[MELancholy Of DYnast -TWilight refrAIN SOUNDTRACK-]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
English Patch Patch: https://www.youtube.com/watch?v=M650AzPaxUc&lt;br /&gt;
Endings Guide by Kiutgh2: https://www.reddit.com/r/shmups/comments/1n4y3y1/twilight_refrain_endings_guide/&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37841</id>
		<title>TWilight refrAIN</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37841"/>
		<updated>2026-04-21T14:22:01Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TWilight refrAIN - Cover Art higher res.jpg|thumb]]&lt;br /&gt;
TWilight refrAIN is a 2008 shoot-em-up video game made by [[AQLOOP]], and the sequel to [[TWilight INSanity]].&lt;br /&gt;
&lt;br /&gt;
The game has a drastically different vibe than its predecessor, being less sci-fi and more fantasy themed.&lt;br /&gt;
That said, just like the previous game, this one still revolves around pairs of twins and plays fairly similarly.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
=== Difficulty Options ===&lt;br /&gt;
Just like TWINS, this game features three difficulty modes.&amp;lt;br&amp;gt;&lt;br /&gt;
In this game they're called Student, Mage and Master.&amp;lt;br&amp;gt;&lt;br /&gt;
The difficulty setting affects your Rank (how hard the game is), and its Adjust Rate (how quickly the difficulty adjusts based on how well you play).&amp;lt;br&amp;gt;&lt;br /&gt;
The game is quite difficult even when playing on the lowest option.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Playable Characters ===&lt;br /&gt;
'''Kirishima Twins''' - One has a spread shot, the other a focused vertical shot.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mikahashi Twins''' - Basically the same shot type as the Kirishimas.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shizukuishi / Shigomori Pair''' - One has a focused bubble shot which adjusts its angle depending on how you move, the other has spread homing bullets.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Magic Focus===&lt;br /&gt;
When starting a run, you will also be asked to select a type of Magic Focus.&amp;lt;br&amp;gt;&lt;br /&gt;
The options are: Attack -&amp;gt; Balance -&amp;gt; Defense.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Attack Magic Focus''' grants more powerful shots, longer Magic duration, and wider Buzz Radius.&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile, '''Defense Magic Focus''' has cheaper Magic and Auto Magic, as well as a wider Item Draw Radius. Though it comes with the cost of less damage, less Magic duration, and less Buzz Radius.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Balance Magic Focus''' is the middle ground between the two.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you're unsure which one to pick here, just stick with the default one (Attack).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
==== Spirit, Magic and Auto Magic ====&lt;br /&gt;
Spirit is a very important resource which you can expend to use Magic.&amp;lt;br&amp;gt;&lt;br /&gt;
Using Magic will unleash an extra-strong attack, destroys all bullets on the screen, vacuums items, and temporarily makes your shots stronger.&amp;lt;br&amp;gt;&lt;br /&gt;
The game will automatically use Magic when you get hit by an attack. This is called Auto Magic, and it's about twice as expensive as using a Magic manually.&amp;lt;br&amp;gt;&lt;br /&gt;
This is the system the game uses instead of lives. If your Spirit ever hits 0, it's game over. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==== Ring &amp;amp; Story Paths ====&lt;br /&gt;
Just like TWINS, this game has multiple different endings you can get for each pair of characters.&amp;lt;br&amp;gt;&lt;br /&gt;
However, in this game, the paths and endings are much simpler to navigate and attain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In this game, the routes are decided by your Ring Count.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Routes go in this order: '''Normal''', ''Sad'', ''True''.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The higher your ring count is throughout the run, the higher up on that list you'll end up.&amp;lt;br&amp;gt;&lt;br /&gt;
Each stage has its own Ring requirement to stay on the higher routes, and if you fail to meet one you'll end up on the route below it.&amp;lt;br&amp;gt;&lt;br /&gt;
So, if you want to get the True ending, you must meet every stage's Ring requirement.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To get Stage G3 (True ending), you'll need to have 13+ rings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===== Things that affect Ring count =====&lt;br /&gt;
'''Dialog choices.''' Each choice gives a certain amount of Rings, from +0 to +3.&amp;lt;br&amp;gt;&lt;br /&gt;
After having chosen a dialog option once, its ring count increase will be permanently revealed (you don't have to remember).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(There is an endings guide linked at the bottom of this page, which tells you how much rings each dialog choice gives.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Low Corruption Bonus'''&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of each stage, should your P-Rate be below a specific thereshold, you will get +1 Ring.&amp;lt;br&amp;gt;&lt;br /&gt;
On the other hand, should P-Rate be too high you will get penalized and lose -1 Ring&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''' Poor Teamwork Penalty '''&lt;br /&gt;
Should your twins rate be leaning way too much to either side at the end of a stage, you will lose -2 Rings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''P-Rate'''&lt;br /&gt;
P-Rate (or Corruption) is a value that constantly increases, as long as there's enemies on the screen.&amp;lt;br&amp;gt;&lt;br /&gt;
The lower your P-Rate, the more Rings you get. So if you're going for the true ending, you'll want to have it as low as possible.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To keep it low, you'll want to defeat enemies as quickly as you can.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After defeating an enemy, a number will appear from them, indicating how fast you defeated them.&amp;lt;br&amp;gt;&lt;br /&gt;
The number additionally increases the closer you are to the enemy when it is defeated.&amp;lt;br&amp;gt;&lt;br /&gt;
It goes up to X6 on normal enemies, but can reach up to X8 on mid-bosses and bosses.&amp;lt;br&amp;gt;&lt;br /&gt;
Specifically, to get the X8, you must be inside the circular zone around the boss.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
So, the higher that number is, the more Crystal the enemy has dropped.&amp;lt;br&amp;gt;&lt;br /&gt;
Crystal is a small item that is automatically collected, and collecting them lowers P-Rate.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Buzz'''&amp;lt;br&amp;gt;&lt;br /&gt;
Getting close to a bullet makes the counter go up by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of each stage, it will contribute to your score and then reset to 0.&lt;br /&gt;
&lt;br /&gt;
'''Continue'''&amp;lt;br&amp;gt;&lt;br /&gt;
When you get a game over, you're asked if you want to continue your adventure.&amp;lt;br&amp;gt;&lt;br /&gt;
There are unlimited continues, but using any will result in getting a bad ending.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== English Patch ==&lt;br /&gt;
Just like TWINS, this game had an English Patch done by Seiha Translations.&lt;br /&gt;
Later in 2019, two people called 7TC7 and sqrt improved the patch by fixing a crash as well as adding translations for all the bad endings.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
Main article: [[TWilight refrAIN/Characters]]&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
Main article: [[MELancholy Of DYnast -TWilight refrAIN SOUNDTRACK-]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
English Patch Patch: https://www.youtube.com/watch?v=M650AzPaxUc&lt;br /&gt;
Endings Guide by Kiutgh2: https://www.reddit.com/r/shmups/comments/1n4y3y1/twilight_refrain_endings_guide/&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37840</id>
		<title>TWilight refrAIN</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37840"/>
		<updated>2026-04-21T14:21:09Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TWilight refrAIN - Cover Art higher res.jpg|thumb]]&lt;br /&gt;
TWilight refrAIN is a 2008 shoot-em-up video game made by [[AQLOOP]], and the sequel to [[TWilight INSanity]].&lt;br /&gt;
&lt;br /&gt;
The game has a drastically different vibe than its predecessor, being less sci-fi and more fantasy themed.&lt;br /&gt;
That said, just like the previous game, this one still revolves around pairs of twins and plays fairly similarly.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
=== Difficulty Options ===&lt;br /&gt;
Just like TWINS, this game features three difficulty modes.&amp;lt;br&amp;gt;&lt;br /&gt;
In this game they're called Student, Mage and Master.&amp;lt;br&amp;gt;&lt;br /&gt;
The difficulty setting affects your Rank (how hard the game is), and its Adjust Rate (how quickly the difficulty adjusts based on how well you play).&amp;lt;br&amp;gt;&lt;br /&gt;
The game is quite difficult even when playing on the lowest option.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Playable Characters ===&lt;br /&gt;
'''Kirishima Twins''' - One has a spread shot, the other a focused vertical shot.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mikahashi Twins''' - Basically the same shot type as the Kirishimas.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shizukuishi / Shigomori Pair''' - One has a focused bubble shot which adjusts its angle depending on how you move, the other has spread homing bullets.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Magic Focus===&lt;br /&gt;
When starting a run, you will also be asked to select a type of Magic Focus.&amp;lt;br&amp;gt;&lt;br /&gt;
The options are: Attack -&amp;gt; Balance -&amp;gt; Defense.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Attack Magic Focus''' grants more powerful shots, longer Magic duration, and wider Buzz Radius.&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile, '''Defense Magic Focus''' has cheaper Magic and Auto Magic, as well as a wider Item Draw Radius. Though it comes with the cost of less damage, less Magic duration, and less Buzz Radius.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Balance Magic Focus''' is the middle ground between the two.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you're unsure which one to pick here, just stick with the default one (Attack).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
==== Spirit, Magic and Auto Magic ====&lt;br /&gt;
Spirit is a very important resource which you can expend to use Magic.&amp;lt;br&amp;gt;&lt;br /&gt;
Using Magic will unleash an extra-strong attack, destroys all bullets on the screen, vacuums items, and temporarily makes your shots stronger.&amp;lt;br&amp;gt;&lt;br /&gt;
The game will automatically use Magic when you get hit by an attack. This is called Auto Magic, and it's about twice as expensive as using a Magic manually.&amp;lt;br&amp;gt;&lt;br /&gt;
This is the system the game uses instead of lives. If your Spirit ever hits 0, it's game over. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==== Ring &amp;amp; Story Paths ====&lt;br /&gt;
Just like TWINS, this game has multiple different endings you can get for each pair of characters.&amp;lt;br&amp;gt;&lt;br /&gt;
However, in this game, the paths and endings are much simpler to navigate and attain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In this game, the routes are decided by your Ring Count.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Routes go in this order: '''Normal''', ''Sad'', ''True''.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The higher your ring count is throughout the run, the higher up on that list you'll end up.&amp;lt;br&amp;gt;&lt;br /&gt;
Each stage has its own Ring requirement to stay on the higher routes, and if you fail to meet one you'll end up on the route below it.&amp;lt;br&amp;gt;&lt;br /&gt;
So, if you want to get the True ending, you must meet every stage's Ring requirement.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To get Stage G3 (True ending), you'll need to have 13+ rings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===== Things that affect Ring count =====&lt;br /&gt;
'''Dialog choices.''' Each choice gives a certain amount of Rings, from +0 to +3.&amp;lt;br&amp;gt;&lt;br /&gt;
After having chosen a dialog option once, its ring count increase will be permanently revealed (you don't have to remember).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(There is an endings guide linked at the bottom of this page, which tells you how much rings each dialog choice gives.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Low Corruption Bonus'''&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of each stage, should your P-Rate be below a specific thereshold, you will get +1 Ring.&amp;lt;br&amp;gt;&lt;br /&gt;
On the other hand, should P-Rate be too high you will get penalized and lose -1 Ring&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''' Poor Teamwork Penalty '''&lt;br /&gt;
Should your twins rate be leaning way too much to either side at the end of a stage, you will lose -2 Rings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''P-Rate'''&lt;br /&gt;
P-Rate (or Corruption) is a value that constantly increases, as long as there's enemies on the screen.&amp;lt;br&amp;gt;&lt;br /&gt;
The lower your P-Rate, the more Rings you get. So if you're going for the true ending, you'll want to have it as low as possible.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To keep it low, you'll want to defeat enemies as quickly as you can.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After defeating an enemy, a number will appear from them, indicating how fast you defeated them.&amp;lt;br&amp;gt;&lt;br /&gt;
The number additionally increases the closer you are to the enemy when it is defeated.&amp;lt;br&amp;gt;&lt;br /&gt;
It goes up to X6 on normal enemies, but can reach up to X8 on mid-bosses and bosses.&amp;lt;br&amp;gt;&lt;br /&gt;
Specifically, to get the X8, you must be inside the circular zone around the boss.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
So, the higher that number is, the more Crystal the enemy has dropped.&amp;lt;br&amp;gt;&lt;br /&gt;
Crystal is a small item that is automatically collected, and collecting them lowers P-Rate.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Buzz'''&amp;lt;br&amp;gt;&lt;br /&gt;
Getting close to a bullet makes the counter go up by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of each stage, it will contribute to your score and then reset to 0.&lt;br /&gt;
&lt;br /&gt;
'''Continue'''&amp;lt;br&amp;gt;&lt;br /&gt;
When you get a game over, you're asked if you want to continue your adventure.&amp;lt;br&amp;gt;&lt;br /&gt;
There are unlimited continues, but using any will result in getting a bad ending.&lt;br /&gt;
&lt;br /&gt;
== English Patch ==&lt;br /&gt;
Just like TWINS, this game had an English Patch done by Seiha Translations.&lt;br /&gt;
Later in 2019, two people called 7TC7 and sqrt improved the patch by fixing a crash as well as adding translations for all the bad endings.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
Main article: [[TWilight refrAIN/Characters]]&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
Main article: [[MELancholy Of DYnast -TWilight refrAIN SOUNDTRACK-]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
English Patch Patch: https://www.youtube.com/watch?v=M650AzPaxUc&lt;br /&gt;
Endings Guide by Kiutgh2: https://www.reddit.com/r/shmups/comments/1n4y3y1/twilight_refrain_endings_guide/&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37839</id>
		<title>TWilight refrAIN</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37839"/>
		<updated>2026-04-21T14:20:42Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TWilight refrAIN - Cover Art higher res.jpg|thumb]]&lt;br /&gt;
TWilight refrAIN is a 2008 shoot-em-up video game made by [[AQLOOP]], and the sequel to [[TWilight INSanity]].&lt;br /&gt;
&lt;br /&gt;
The game has a drastically different vibe than its predecessor, being less sci-fi and more fantasy themed.&lt;br /&gt;
That said, just like the previous game, this one still revolves around pairs of twins and plays fairly similarly.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
=== Difficulty Options ===&lt;br /&gt;
Just like TWINS, this game features three difficulty modes.&amp;lt;br&amp;gt;&lt;br /&gt;
In this game they're called Student, Mage and Master.&amp;lt;br&amp;gt;&lt;br /&gt;
The difficulty setting affects your Rank (how hard the game is), and its Adjust Rate (how quickly the difficulty adjusts based on how well you play).&amp;lt;br&amp;gt;&lt;br /&gt;
The game is quite difficult even when playing on the lowest option.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Playable Characters ===&lt;br /&gt;
'''Kirishima Twins''' - One has a spread shot, the other a focused vertical shot.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mikahashi Twins''' - Basically the same shot type as the Kirishimas.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shizukuishi / Shigomori Pair''' - One has a focused bubble shot which adjusts its angle depending on how you move, the other has spread homing bullets.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Magic Focus===&lt;br /&gt;
When starting a run, you will also be asked to select a type of Magic Focus.&amp;lt;br&amp;gt;&lt;br /&gt;
The options are: Attack -&amp;gt; Balance -&amp;gt; Defense.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Attack Magic Focus''' grants more powerful shots, longer Magic duration, and wider Buzz Radius.&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile, '''Defense Magic Focus''' has cheaper Magic and Auto Magic, as well as a wider Item Draw Radius. Though it comes with the cost of less damage, less Magic duration, and less Buzz Radius.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Balance Magic Focus''' is the middle ground between the two.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you're unsure which one to pick here, just stick with the default one (Attack).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
==== Spirit, Magic and Auto Magic ====&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit is a very important resource which you can expend to use Magic.&amp;lt;br&amp;gt;&lt;br /&gt;
Using Magic will unleash an extra-strong attack, destroys all bullets on the screen, vacuums items, and temporarily makes your shots stronger.&amp;lt;br&amp;gt;&lt;br /&gt;
The game will automatically use Magic when you get hit by an attack. This is called Auto Magic, and it's about twice as expensive as using a Magic manually.&amp;lt;br&amp;gt;&lt;br /&gt;
This is the system the game uses instead of lives. If your Spirit ever hits 0, it's game over. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==== Ring &amp;amp; Story Paths ====&amp;lt;br&amp;gt;&lt;br /&gt;
Just like TWINS, this game has multiple different endings you can get for each pair of characters.&amp;lt;br&amp;gt;&lt;br /&gt;
However, in this game, the paths and endings are much simpler to navigate and attain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In this game, the routes are decided by your Ring Count.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Routes go in this order: '''Normal''', ''Sad'', ''True''.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The higher your ring count is throughout the run, the higher up on that list you'll end up.&amp;lt;br&amp;gt;&lt;br /&gt;
Each stage has its own Ring requirement to stay on the higher routes, and if you fail to meet one you'll end up on the route below it.&amp;lt;br&amp;gt;&lt;br /&gt;
So, if you want to get the True ending, you must meet every stage's Ring requirement.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To get Stage G3 (True ending), you'll need to have 13+ rings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===== Things that affect Ring count =====&lt;br /&gt;
'''Dialog choices.''' Each choice gives a certain amount of Rings, from +0 to +3.&amp;lt;br&amp;gt;&lt;br /&gt;
After having chosen a dialog option once, its ring count increase will be permanently revealed (you don't have to remember).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(There is an endings guide linked at the bottom of this page, which tells you how much rings each dialog choice gives.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Low Corruption Bonus'''&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of each stage, should your P-Rate be below a specific thereshold, you will get +1 Ring.&amp;lt;br&amp;gt;&lt;br /&gt;
On the other hand, should P-Rate be too high you will get penalized and lose -1 Ring&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''' Poor Teamwork Penalty '''&lt;br /&gt;
Should your twins rate be leaning way too much to either side at the end of a stage, you will lose -2 Rings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''P-Rate'''&lt;br /&gt;
P-Rate (or Corruption) is a value that constantly increases, as long as there's enemies on the screen.&amp;lt;br&amp;gt;&lt;br /&gt;
The lower your P-Rate, the more Rings you get. So if you're going for the true ending, you'll want to have it as low as possible.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To keep it low, you'll want to defeat enemies as quickly as you can.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After defeating an enemy, a number will appear from them, indicating how fast you defeated them.&amp;lt;br&amp;gt;&lt;br /&gt;
The number additionally increases the closer you are to the enemy when it is defeated.&amp;lt;br&amp;gt;&lt;br /&gt;
It goes up to X6 on normal enemies, but can reach up to X8 on mid-bosses and bosses.&amp;lt;br&amp;gt;&lt;br /&gt;
Specifically, to get the X8, you must be inside the circular zone around the boss.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
So, the higher that number is, the more Crystal the enemy has dropped.&amp;lt;br&amp;gt;&lt;br /&gt;
Crystal is a small item that is automatically collected, and collecting them lowers P-Rate.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Buzz'''&amp;lt;br&amp;gt;&lt;br /&gt;
Getting close to a bullet makes the counter go up by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of each stage, it will contribute to your score and then reset to 0.&lt;br /&gt;
&lt;br /&gt;
'''Continue'''&amp;lt;br&amp;gt;&lt;br /&gt;
When you get a game over, you're asked if you want to continue your adventure.&amp;lt;br&amp;gt;&lt;br /&gt;
There are unlimited continues, but using any will result in getting a bad ending.&lt;br /&gt;
&lt;br /&gt;
== English Patch ==&lt;br /&gt;
Just like TWINS, this game had an English Patch done by Seiha Translations.&lt;br /&gt;
Later in 2019, two people called 7TC7 and sqrt improved the patch by fixing a crash as well as adding translations for all the bad endings.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
Main article: [[TWilight refrAIN/Characters]]&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
Main article: [[MELancholy Of DYnast -TWilight refrAIN SOUNDTRACK-]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
English Patch Patch: https://www.youtube.com/watch?v=M650AzPaxUc&lt;br /&gt;
Endings Guide by Kiutgh2: https://www.reddit.com/r/shmups/comments/1n4y3y1/twilight_refrain_endings_guide/&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37838</id>
		<title>TWilight refrAIN</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37838"/>
		<updated>2026-04-21T14:19:50Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TWilight refrAIN - Cover Art higher res.jpg|thumb]]&lt;br /&gt;
TWilight refrAIN is a 2008 shoot-em-up video game made by [[AQLOOP]], and the sequel to [[TWilight INSanity]].&lt;br /&gt;
&lt;br /&gt;
The game has a drastically different vibe than its predecessor, being less sci-fi and more fantasy themed.&lt;br /&gt;
That said, just like the previous game, this one still revolves around pairs of twins and plays fairly similarly.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
=== Difficulty Options ===&lt;br /&gt;
Just like TWINS, this game features three difficulty modes.&amp;lt;br&amp;gt;&lt;br /&gt;
In this game they're called Student, Mage and Master.&amp;lt;br&amp;gt;&lt;br /&gt;
The difficulty setting affects your Rank (how hard the game is), and its Adjust Rate (how quickly the difficulty adjusts based on how well you play).&amp;lt;br&amp;gt;&lt;br /&gt;
The game is quite difficult even when playing on the lowest option.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Playable Characters ===&lt;br /&gt;
'''Kirishima Twins''' - One has a spread shot, the other a focused vertical shot.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mikahashi Twins''' - Basically the same shot type as the Kirishimas.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shizukuishi / Shigomori Pair''' - One has a focused bubble shot which adjusts its angle depending on how you move, the other has spread homing bullets.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Magic Focus===&lt;br /&gt;
When starting a run, you will also be asked to select a type of Magic Focus.&amp;lt;br&amp;gt;&lt;br /&gt;
The options are: Attack -&amp;gt; Balance -&amp;gt; Defense.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Attack Magic Focus''' grants more powerful shots, longer Magic duration, and wider Buzz Radius.&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile, '''Defense Magic Focus''' has cheaper Magic and Auto Magic, as well as a wider Item Draw Radius. Though it comes with the cost of less damage, less Magic duration, and less Buzz Radius.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Balance Magic Focus''' is the middle ground between the two.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you're unsure which one to pick here, just stick with the default one (Attack).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
====Spirit, Magic and Auto Magic====&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit is a very important resource which you can expend to use Magic.&amp;lt;br&amp;gt;&lt;br /&gt;
Using Magic will unleash an extra-strong attack, destroys all bullets on the screen, vacuums items, and temporarily makes your shots stronger.&amp;lt;br&amp;gt;&lt;br /&gt;
The game will automatically use Magic when you get hit by an attack. This is called Auto Magic, and it's about twice as expensive as using a Magic manually.&amp;lt;br&amp;gt;&lt;br /&gt;
This is the system the game uses instead of lives. If your Spirit ever hits 0, it's game over. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Ring &amp;amp; Story Paths====&amp;lt;br&amp;gt;&lt;br /&gt;
Just like TWINS, this game has multiple different endings you can get for each pair of characters.&amp;lt;br&amp;gt;&lt;br /&gt;
However, in this game, the paths and endings are much simpler to navigate and attain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In this game, the routes are decided by your Ring Count.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Routes go in this order: '''Normal''', ''Sad'', ''True''.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The higher your ring count is throughout the run, the higher up on that list you'll end up.&amp;lt;br&amp;gt;&lt;br /&gt;
Each stage has its own Ring requirement to stay on the higher routes, and if you fail to meet one you'll end up on the route below it.&amp;lt;br&amp;gt;&lt;br /&gt;
So, if you want to get the True ending, you must meet every stage's Ring requirement.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To get Stage G3 (True ending), you'll need to have 13+ rings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=====Things that affect Ring count=====&amp;lt;br&amp;gt;&lt;br /&gt;
'''Dialog choices.''' Each choice gives a certain amount of Rings, from +0 to +3.&amp;lt;br&amp;gt;&lt;br /&gt;
After having chosen a dialog option once, its ring count increase will be permanently revealed (you don't have to remember).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(There is an endings guide linked at the bottom of this page, which tells you how much rings each dialog choice gives.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Low Corruption Bonus'''&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of each stage, should your P-Rate be below a specific thereshold, you will get +1 Ring.&amp;lt;br&amp;gt;&lt;br /&gt;
On the other hand, should P-Rate be too high you will get penalized and lose -1 Ring&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''' Poor Teamwork Penalty '''&lt;br /&gt;
Should your twins rate be leaning way too much to either side at the end of a stage, you will lose -2 Rings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''P-Rate'''&lt;br /&gt;
P-Rate (or Corruption) is a value that constantly increases, as long as there's enemies on the screen.&amp;lt;br&amp;gt;&lt;br /&gt;
The lower your P-Rate, the more Rings you get. So if you're going for the true ending, you'll want to have it as low as possible.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To keep it low, you'll want to defeat enemies as quickly as you can.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After defeating an enemy, a number will appear from them, indicating how fast you defeated them.&amp;lt;br&amp;gt;&lt;br /&gt;
The number additionally increases the closer you are to the enemy when it is defeated.&amp;lt;br&amp;gt;&lt;br /&gt;
It goes up to X6 on normal enemies, but can reach up to X8 on mid-bosses and bosses.&amp;lt;br&amp;gt;&lt;br /&gt;
Specifically, to get the X8, you must be inside the circular zone around the boss.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
So, the higher that number is, the more Crystal the enemy has dropped.&amp;lt;br&amp;gt;&lt;br /&gt;
Crystal is a small item that is automatically collected, and collecting them lowers P-Rate.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Buzz'''&amp;lt;br&amp;gt;&lt;br /&gt;
Getting close to a bullet makes the counter go up by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of each stage, it will contribute to your score and then reset to 0.&lt;br /&gt;
&lt;br /&gt;
'''Continue'''&amp;lt;br&amp;gt;&lt;br /&gt;
When you get a game over, you're asked if you want to continue your adventure.&amp;lt;br&amp;gt;&lt;br /&gt;
There are unlimited continues, but using any will result in getting a bad ending.&lt;br /&gt;
&lt;br /&gt;
== English Patch ==&lt;br /&gt;
Just like TWINS, this game had an English Patch done by Seiha Translations.&lt;br /&gt;
Later in 2019, two people called 7TC7 and sqrt improved the patch by fixing a crash as well as adding translations for all the bad endings.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
Main article: [[TWilight refrAIN/Characters]]&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
Main article: [[MELancholy Of DYnast -TWilight refrAIN SOUNDTRACK-]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
English Patch Patch: https://www.youtube.com/watch?v=M650AzPaxUc&lt;br /&gt;
Endings Guide by Kiutgh2: https://www.reddit.com/r/shmups/comments/1n4y3y1/twilight_refrain_endings_guide/&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37837</id>
		<title>TWilight refrAIN</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37837"/>
		<updated>2026-04-21T14:17:34Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TWilight refrAIN - Cover Art higher res.jpg|thumb]]&lt;br /&gt;
TWilight refrAIN is a 2008 shoot-em-up video game made by [[AQLOOP]], and the sequel to [[TWilight INSanity]].&lt;br /&gt;
&lt;br /&gt;
The game has a drastically different vibe than its predecessor, being less sci-fi and more fantasy themed.&lt;br /&gt;
That said, just like the previous game, this one still revolves around pairs of twins and plays fairly similarly.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
=== Difficulty Options ===&lt;br /&gt;
Just like TWINS, this game features three difficulty modes.&amp;lt;br&amp;gt;&lt;br /&gt;
In this game they're called Student, Mage and Master.&amp;lt;br&amp;gt;&lt;br /&gt;
The difficulty setting affects your Rank (how hard the game is), and its Adjust Rate (how quickly the difficulty adjusts based on how well you play).&amp;lt;br&amp;gt;&lt;br /&gt;
The game is quite difficult even when playing on the lowest option.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Playable Characters ===&lt;br /&gt;
'''Kirishima Twins''' - One has a spread shot, the other a focused vertical shot.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mikahashi Twins''' - Basically the same shot type as the Kirishimas.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shizukuishi / Shigomori Pair''' - One has a focused bubble shot which adjusts its angle depending on how you move, the other has spread homing bullets.&lt;br /&gt;
&lt;br /&gt;
===Magic Focus===&lt;br /&gt;
When starting a run, you will also be asked to select a type of Magic Focus.&amp;lt;br&amp;gt;&lt;br /&gt;
The options are: Attack -&amp;gt; Balance -&amp;gt; Defense.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Attack Magic Focus''' grants more powerful shots, longer Magic duration, and wider Buzz Radius.&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile, '''Defense Magic Focus''' has cheaper Magic and Auto Magic, as well as a wider Item Draw Radius. Though it comes with the cost of less damage, less Magic duration, and less Buzz Radius.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Balance Magic Focus''' is the middle ground between the two.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you're unsure which one to pick here, just stick with the default one (Attack).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
'''Spirit, Magic and Auto Magic'''&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit is a very important resource which you can expend to use Magic.&amp;lt;br&amp;gt;&lt;br /&gt;
Using Magic will unleash an extra-strong attack, destroys all bullets on the screen, vacuums items, and temporarily makes your shots stronger.&amp;lt;br&amp;gt;&lt;br /&gt;
The game will automatically use Magic when you get hit by an attack. This is called Auto Magic, and it's about twice as expensive as using a Magic manually.&amp;lt;br&amp;gt;&lt;br /&gt;
This is the system the game uses instead of lives. If your Spirit ever hits 0, it's game over. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''' Ring &amp;amp; Story Paths'''&amp;lt;br&amp;gt;&lt;br /&gt;
Just like TWINS, this game has multiple different endings you can get for each pair of characters.&amp;lt;br&amp;gt;&lt;br /&gt;
However, in this game, the paths and endings are much simpler to navigate and attain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In this game, the routes are decided by your Ring Count.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Routes go in this order: '''Normal''', ''Sad'', ''True''.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The higher your ring count is throughout the run, the higher up on that list you'll end up.&amp;lt;br&amp;gt;&lt;br /&gt;
Each stage has its own Ring requirement to stay on the higher routes, and if you fail to meet one you'll end up on the route below it.&amp;lt;br&amp;gt;&lt;br /&gt;
So, if you want to get the True ending, you must meet every stage's Ring requirement.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To get Stage G3 (True ending), you'll need to have 13+ rings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Things that affect Ring count:&amp;lt;br&amp;gt;&lt;br /&gt;
'''Dialog choices.''' Each choice gives a certain amount of Rings, from +0 to +3.&amp;lt;br&amp;gt;&lt;br /&gt;
After having chosen a dialog option once, its ring count increase will be permanently revealed (you don't have to remember).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(There is an endings guide linked at the bottom of this page, which tells you how much rings each dialog choice gives.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Low Corruption Bonus'''&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of each stage, should your P-Rate be below a specific thereshold, you will get +1 Ring.&amp;lt;br&amp;gt;&lt;br /&gt;
On the other hand, should P-Rate be too high you will get penalized and lose -1 Ring&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''' Poor Teamwork Penalty '''&lt;br /&gt;
Should your twins rate be leaning way too much to either side at the end of a stage, you will lose -2 Rings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''P-Rate'''&lt;br /&gt;
P-Rate (or Corruption) is a value that constantly increases, as long as there's enemies on the screen.&amp;lt;br&amp;gt;&lt;br /&gt;
The lower your P-Rate, the more Rings you get. So if you're going for the true ending, you'll want to have it as low as possible.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To keep it low, you'll want to defeat enemies as quickly as you can.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After defeating an enemy, a number will appear from them, indicating how fast you defeated them.&amp;lt;br&amp;gt;&lt;br /&gt;
The number additionally increases the closer you are to the enemy when it is defeated.&amp;lt;br&amp;gt;&lt;br /&gt;
It goes up to X6 on normal enemies, but can reach up to X8 on mid-bosses and bosses.&amp;lt;br&amp;gt;&lt;br /&gt;
Specifically, to get the X8, you must be inside the circular zone around the boss.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
So, the higher that number is, the more Crystal the enemy has dropped.&amp;lt;br&amp;gt;&lt;br /&gt;
Crystal is a small item that is automatically collected, and collecting them lowers P-Rate.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Buzz'''&amp;lt;br&amp;gt;&lt;br /&gt;
Getting close to a bullet makes the counter go up by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of each stage, it will contribute to your score and then reset to 0.&lt;br /&gt;
&lt;br /&gt;
'''Continue'''&amp;lt;br&amp;gt;&lt;br /&gt;
When you get a game over, you're asked if you want to continue your adventure.&amp;lt;br&amp;gt;&lt;br /&gt;
There are unlimited continues, but using any will result in getting a bad ending.&lt;br /&gt;
&lt;br /&gt;
== English Patch ==&lt;br /&gt;
Just like TWINS, this game had an English Patch done by Seiha Translations.&lt;br /&gt;
Later in 2019, two people called 7TC7 and sqrt improved the patch by fixing a crash as well as adding translations for all the bad endings.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
Main article: [[TWilight refrAIN/Characters]]&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
Main article: [[MELancholy Of DYnast -TWilight refrAIN SOUNDTRACK-]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
English Patch Patch: https://www.youtube.com/watch?v=M650AzPaxUc&lt;br /&gt;
Endings Guide by Kiutgh2: https://www.reddit.com/r/shmups/comments/1n4y3y1/twilight_refrain_endings_guide/&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37836</id>
		<title>TWilight refrAIN</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37836"/>
		<updated>2026-04-21T14:14:19Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TWilight refrAIN - Cover Art higher res.jpg|thumb]]&lt;br /&gt;
TWilight refrAIN is a 2008 shoot-em-up video game made by [[AQLOOP]], and the sequel to [[TWilight INSanity]].&lt;br /&gt;
&lt;br /&gt;
The game has a drastically different vibe than its predecessor, being less sci-fi and more fantasy themed.&lt;br /&gt;
That said, just like the previous game, this one still revolves around pairs of twins and plays fairly similarly.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
=== Difficulty Options ===&lt;br /&gt;
Just like TWINS, this game features three difficulty modes.&amp;lt;br&amp;gt;&lt;br /&gt;
In this game they're called Student, Mage and Master.&amp;lt;br&amp;gt;&lt;br /&gt;
The difficulty setting affects your Rank (how hard the game is), and its Adjust Rate (how quickly the difficulty adjusts based on how well you play).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The game is quite difficult even when playing on the lowest option.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''' Playable Characters '''&lt;br /&gt;
Kirishima Twins - One has a spread shot, the other a focused vertical shot.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Mikahashi Twins - Basically the same shot type as the Kirishimas.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Shizukuishi / Shigomori Pair - One has a focused bubble shot which adjusts its angle depending on how you move, the other has spread homing bullets.&lt;br /&gt;
&lt;br /&gt;
'''Magic Focus'''&lt;br /&gt;
When starting a run, you will also be asked to select a type of Magic Focus.&amp;lt;br&amp;gt;&lt;br /&gt;
The options are: Attack -&amp;gt; Balance -&amp;gt; Defense.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack Magic Focus grants more powerful shots, longer Magic duration, and wider Buzz Radius.&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile, Defense Magic Focus has cheaper Magic and Auto Magic, as well as a wider Item Draw Radius. Though it comes with the cost of less damage, less Magic duration, and less Buzz Radius.&amp;lt;br&amp;gt;&lt;br /&gt;
Balance Magic Focus is the middle ground between the two.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you're unsure which one to pick here, just stick with the default one (Attack).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
'''Spirit, Magic and Auto Magic'''&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit is a very important resource which you can expend to use Magic.&amp;lt;br&amp;gt;&lt;br /&gt;
Using Magic will unleash an extra-strong attack, destroys all bullets on the screen, vacuums items, and temporarily makes your shots stronger.&amp;lt;br&amp;gt;&lt;br /&gt;
The game will automatically use Magic when you get hit by an attack. This is called Auto Magic, and it's about twice as expensive as using a Magic manually.&amp;lt;br&amp;gt;&lt;br /&gt;
This is the system the game uses instead of lives. If your Spirit ever hits 0, it's game over. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''' Ring &amp;amp; Story Paths'''&amp;lt;br&amp;gt;&lt;br /&gt;
Just like TWINS, this game has multiple different endings you can get for each pair of characters.&amp;lt;br&amp;gt;&lt;br /&gt;
However, in this game, the paths and endings are much simpler to navigate and attain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In this game, the routes are decided by your Ring Count.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Routes go in this order: Normal, Sad, True.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The higher your ring count is throughout the run, the higher up on that list you'll end up.&amp;lt;br&amp;gt;&lt;br /&gt;
Each stage has its own Ring requirement to stay on the higher routes, and if you fail to meet one you'll end up on the route below it.&amp;lt;br&amp;gt;&lt;br /&gt;
So, if you want to get the True ending, you must meet every stage's Ring requirement.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To get Stage G3 (True ending), you'll need to have 13+ rings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Things that affect Ring count:&amp;lt;br&amp;gt;&lt;br /&gt;
'''Dialog choices.''' Each choice gives a certain amount of Rings, from +0 to +3.&amp;lt;br&amp;gt;&lt;br /&gt;
After having chosen a dialog option once, its ring count increase will be permanently revealed (you don't have to remember).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(There is an endings guide linked at the bottom of this page, which tells you how much rings each dialog choice gives.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Low Corruption Bonus'''&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of each stage, should your P-Rate be below a specific thereshold, you will get +1 Ring.&amp;lt;br&amp;gt;&lt;br /&gt;
On the other hand, should P-Rate be too high you will get penalized and lose -1 Ring&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''' Poor Teamwork Penalty '''&lt;br /&gt;
Should your twins rate be leaning way too much to either side at the end of a stage, you will lose -2 Rings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''P-Rate'''&lt;br /&gt;
P-Rate (or Corruption) is a value that constantly increases, as long as there's enemies on the screen.&amp;lt;br&amp;gt;&lt;br /&gt;
The lower your P-Rate, the more Rings you get. So if you're going for the true ending, you'll want to have it as low as possible.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To keep it low, you'll want to defeat enemies as quickly as you can.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After defeating an enemy, a number will appear from them, indicating how fast you defeated them.&amp;lt;br&amp;gt;&lt;br /&gt;
The number additionally increases the closer you are to the enemy when it is defeated.&amp;lt;br&amp;gt;&lt;br /&gt;
It goes up to X6 on normal enemies, but can reach up to X8 on mid-bosses and bosses.&amp;lt;br&amp;gt;&lt;br /&gt;
Specifically, to get the X8, you must be inside the circular zone around the boss.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
So, the higher that number is, the more Crystal the enemy has dropped.&amp;lt;br&amp;gt;&lt;br /&gt;
Crystal is a small item that is automatically collected, and collecting them lowers P-Rate.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Buzz'''&amp;lt;br&amp;gt;&lt;br /&gt;
Getting close to a bullet makes the counter go up by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of each stage, it will contribute to your score and then reset to 0.&lt;br /&gt;
&lt;br /&gt;
'''Continue'''&amp;lt;br&amp;gt;&lt;br /&gt;
When you get a game over, you're asked if you want to continue your adventure.&amp;lt;br&amp;gt;&lt;br /&gt;
There are unlimited continues, but using any will result in getting a bad ending.&lt;br /&gt;
&lt;br /&gt;
== English Patch ==&lt;br /&gt;
Just like TWINS, this game had an English Patch done by Seiha Translations.&lt;br /&gt;
Later in 2019, two people called 7TC7 and sqrt improved the patch by fixing a crash as well as adding translations for all the bad endings.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
Main article: [[TWilight refrAIN/Characters]]&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
Main article: [[MELancholy Of DYnast -TWilight refrAIN SOUNDTRACK-]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
English Patch Patch: https://www.youtube.com/watch?v=M650AzPaxUc&lt;br /&gt;
Endings Guide by Kiutgh2: https://www.reddit.com/r/shmups/comments/1n4y3y1/twilight_refrain_endings_guide/&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37835</id>
		<title>TWilight refrAIN</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37835"/>
		<updated>2026-04-21T14:12:39Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TWilight refrAIN - Cover Art higher res.jpg|thumb]]&lt;br /&gt;
TWilight refrAIN is a 2008 shoot-em-up video game made by [[AQLOOP]], and the sequel to [[TWilight INSanity]].&lt;br /&gt;
&lt;br /&gt;
The game has a drastically different vibe than its predecessor, being less sci-fi and more fantasy themed.&lt;br /&gt;
That said, just like the previous game, this one still revolves around pairs of twins and plays fairly similarly.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
'''Difficulty Options'''&lt;br /&gt;
Just like TWINS, this game features three difficulty modes.&amp;lt;br&amp;gt;&lt;br /&gt;
In this game they're called Student, Mage and Master.&amp;lt;br&amp;gt;&lt;br /&gt;
The difficulty setting affects your Rank (how hard the game is), and its Adjust Rate (how quickly the difficulty adjusts based on how well you play).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The game is quite difficult even when playing on the lowest option.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''' Playable Characters '''&lt;br /&gt;
Kirishima Twins - One has a spread shot, the other a focused vertical shot.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Mikahashi Twins - Basically the same shot type as the Kirishimas.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Shizukuishi / Shigomori Pair - One has a focused bubble shot which adjusts its angle depending on how you move, the other has spread homing bullets.&lt;br /&gt;
&lt;br /&gt;
'''Magic Focus'''&lt;br /&gt;
When starting a run, you will also be asked to select a type of Magic Focus.&amp;lt;br&amp;gt;&lt;br /&gt;
The options are: Attack -&amp;gt; Balance -&amp;gt; Defense.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack Magic Focus grants more powerful shots, longer Magic duration, and wider Buzz Radius.&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile, Defense Magic Focus has cheaper Magic and Auto Magic, as well as a wider Item Draw Radius. Though it comes with the cost of less damage, less Magic duration, and less Buzz Radius.&amp;lt;br&amp;gt;&lt;br /&gt;
Balance Magic Focus is the middle ground between the two.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you're unsure which one to pick here, just stick with the default one (Attack).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
'''Spirit, Magic and Auto Magic'''&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit is a very important resource which you can expend to use Magic.&amp;lt;br&amp;gt;&lt;br /&gt;
Using Magic will unleash an extra-strong attack, destroys all bullets on the screen, vacuums items, and temporarily makes your shots stronger.&amp;lt;br&amp;gt;&lt;br /&gt;
The game will automatically use Magic when you get hit by an attack. This is called Auto Magic, and it's about twice as expensive as using a Magic manually.&amp;lt;br&amp;gt;&lt;br /&gt;
This is the system the game uses instead of lives. If your Spirit ever hits 0, it's game over. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''' Ring &amp;amp; Story Paths'''&amp;lt;br&amp;gt;&lt;br /&gt;
Just like TWINS, this game has multiple different endings you can get for each pair of characters.&amp;lt;br&amp;gt;&lt;br /&gt;
However, in this game, the paths and endings are much simpler to navigate and attain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In this game, the routes are decided by your Ring Count.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Routes go in this order: Normal, Sad, True.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The higher your ring count is throughout the run, the higher up on that list you'll end up.&amp;lt;br&amp;gt;&lt;br /&gt;
Each stage has its own Ring requirement to stay on the higher routes, and if you fail to meet one you'll end up on the route below it.&amp;lt;br&amp;gt;&lt;br /&gt;
So, if you want to get the True ending, you must meet every stage's Ring requirement.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To get Stage G3 (True ending), you'll need to have 13+ rings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Things that affect Ring count:&amp;lt;br&amp;gt;&lt;br /&gt;
'''Dialog choices.''' Each choice gives a certain amount of Rings, from +0 to +3.&amp;lt;br&amp;gt;&lt;br /&gt;
After having chosen a dialog option once, its ring count increase will be permanently revealed (you don't have to remember).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(There is an endings guide linked at the bottom of this page, which tells you how much rings each dialog choice gives.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Low Corruption Bonus'''&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of each stage, should your P-Rate be below a specific thereshold, you will get +1 Ring.&amp;lt;br&amp;gt;&lt;br /&gt;
On the other hand, should P-Rate be too high you will get penalized and lose -1 Ring&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''' Poor Teamwork Penalty '''&lt;br /&gt;
Should your twins rate be leaning way too much to either side at the end of a stage, you will lose -2 Rings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''P-Rate'''&lt;br /&gt;
P-Rate (or Corruption) is a value that constantly increases, as long as there's enemies on the screen.&amp;lt;br&amp;gt;&lt;br /&gt;
The lower your P-Rate, the more Rings you get. So if you're going for the true ending, you'll want to have it as low as possible.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To keep it low, you'll want to defeat enemies as quickly as you can.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After defeating an enemy, a number will appear from them, indicating how fast you defeated them.&amp;lt;br&amp;gt;&lt;br /&gt;
The number additionally increases the closer you are to the enemy when it is defeated.&amp;lt;br&amp;gt;&lt;br /&gt;
It goes up to X6 on normal enemies, but can reach up to X8 on mid-bosses and bosses.&amp;lt;br&amp;gt;&lt;br /&gt;
Specifically, to get the X8, you must be inside the circular zone around the boss.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
So, the higher that number is, the more Crystal the enemy has dropped.&amp;lt;br&amp;gt;&lt;br /&gt;
Crystal is a small item that is automatically collected, and collecting them lowers P-Rate.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Buzz'''&amp;lt;br&amp;gt;&lt;br /&gt;
Getting close to a bullet makes the counter go up by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of each stage, it will contribute to your score and then reset to 0.&lt;br /&gt;
&lt;br /&gt;
'''Continue'''&amp;lt;br&amp;gt;&lt;br /&gt;
When you get a game over, you're asked if you want to continue your adventure.&amp;lt;br&amp;gt;&lt;br /&gt;
There are unlimited continues, but using any will result in getting a bad ending.&lt;br /&gt;
&lt;br /&gt;
== English Patch ==&lt;br /&gt;
Just like TWINS, this game had an English Patch done by Seiha Translations.&lt;br /&gt;
Later in 2019, two people called 7TC7 and sqrt improved the patch by fixing a crash as well as adding translations for all the bad endings.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
Main article: [[TWilight refrAIN/Characters]]&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
Main article: [[MELancholy Of DYnast -TWilight refrAIN SOUNDTRACK-]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
English Patch Patch: https://www.youtube.com/watch?v=M650AzPaxUc&lt;br /&gt;
Endings Guide by Kiutgh2: https://www.reddit.com/r/shmups/comments/1n4y3y1/twilight_refrain_endings_guide/&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37834</id>
		<title>TWilight refrAIN</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37834"/>
		<updated>2026-04-21T13:26:19Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TWilight refrAIN - Cover Art higher res.jpg|thumb]]&lt;br /&gt;
TWilight refrAIN is a 2008 shoot-em-up video game made by [[AQLOOP]], and the sequel to [[TWilight INSanity]].&lt;br /&gt;
&lt;br /&gt;
The game has a drastically different vibe than its predecessor, being less sci-fi and more fantasy themed.&lt;br /&gt;
That said, just like the previous game, this one still revolves around pairs of twins and plays fairly similarly.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
'''Difficulty Options'''&lt;br /&gt;
Just like TWINS, this game features three difficulty modes.&amp;lt;br&amp;gt;&lt;br /&gt;
In this game they're called Student, Mage and Master.&amp;lt;br&amp;gt;&lt;br /&gt;
The difficulty setting affects your Rank (how hard the game is), and its Adjust Rate (how quickly the difficulty adjusts based on how well you play).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The game is quite difficult even when playing on the lowest option.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''' Characters '''&lt;br /&gt;
Kirishima Twins - One has a spread shot, the other a focused vertical shot.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Mikahashi Twins - Basically the same shot type as the Kirishimas.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Shizukuishi / Shigomori Pair - One has a focused bubble shot which adjusts its angle depending on how you move, the other has spread homing bullets.&lt;br /&gt;
&lt;br /&gt;
'''Magic Focus'''&lt;br /&gt;
When starting a run, you will also be asked to select a type of Magic Focus.&amp;lt;br&amp;gt;&lt;br /&gt;
The options are: Attack -&amp;gt; Balance -&amp;gt; Defense.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Attack Magic Focus grants more powerful shots, longer Magic duration, and wider Buzz Radius.&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile, Defense Magic Focus has cheaper Magic and Auto Magic, as well as a wider Item Draw Radius. Though it comes with the cost of less damage, less Magic duration, and less Buzz Radius.&lt;br /&gt;
Balance Magic Focus is the middle ground between the two.&lt;br /&gt;
&lt;br /&gt;
If you're unsure which one to pick here, just stick with the default one (Attack).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Spirit, Magic and Auto Magic'''&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit is a very important resource which you can expend to use Magic.&amp;lt;br&amp;gt;&lt;br /&gt;
Using Magic will unleash an extra-strong attack, destroys all bullets on the screen, vacuums items, and temporarily makes your shots stronger.&amp;lt;br&amp;gt;&lt;br /&gt;
The game will automatically use Magic when you get hit by an attack. This is called Auto Magic, and it's about twice as expensive as using a Magic manually.&amp;lt;br&amp;gt;&lt;br /&gt;
This is the system the game uses instead of lives. If your Spirit ever hits 0, it's game over. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''' Ring &amp;amp; Story Paths'''&amp;lt;br&amp;gt;&lt;br /&gt;
Just like TWINS, this game has multiple different endings you can get for each pair of characters.&amp;lt;br&amp;gt;&lt;br /&gt;
However, in this game, the paths and endings are much simpler to navigate and attain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In this game, the routes are decided by your Ring Count.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Routes go in this order: Normal, Sad, True.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The higher your ring count is throughout the run, the higher up on that list you'll end up.&amp;lt;br&amp;gt;&lt;br /&gt;
Each stage has its own Ring requirement to stay on the higher routes, and if you fail to meet one you'll end up on the route below it.&amp;lt;br&amp;gt;&lt;br /&gt;
So, if you want to get the True ending, you must meet every stage's Ring requirement.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To get Stage G3 (True ending), you'll need to have 13+ rings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Things that affect Ring count:&amp;lt;br&amp;gt;&lt;br /&gt;
Dialog choices. Each choice gives a certain amount of Rings, from +0 to +3.&amp;lt;br&amp;gt;&lt;br /&gt;
After having chosen a dialog option once, its ring count increase will be permanently revealed (you don't have to remember).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There is an endings guide linked at the bottom of this page, which tells you how much rings each dialog choice gives.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''P-Rate'''&lt;br /&gt;
P-Rate (or Corruption) is a value&lt;br /&gt;
&lt;br /&gt;
'''Buzz'''&amp;lt;br&amp;gt;&lt;br /&gt;
Getting close to a bullet makes the counter go up by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Continue'''&amp;lt;br&amp;gt;&lt;br /&gt;
When you get a game over, you're asked if you want to continue your adventure.&amp;lt;br&amp;gt;&lt;br /&gt;
There are unlimited continues in this game, but using any will result in getting a bad ending.&lt;br /&gt;
&lt;br /&gt;
== English Patch ==&lt;br /&gt;
Just like TWINS, this game had an English Patch done by Seiha Translations.&lt;br /&gt;
Later in 2019, two people called 7TC7 and sqrt improved the patch by fixing a crash as well as adding translations for all the bad endings.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
Main article: [[TWilight refrAIN/Characters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
Main article: [[MELancholy Of DYnast -TWilight refrAIN SOUNDTRACK-]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
English Patch Patch: https://www.youtube.com/watch?v=M650AzPaxUc&lt;br /&gt;
Endings Guide by Kiutgh2: https://www.reddit.com/r/shmups/comments/1n4y3y1/twilight_refrain_endings_guide/&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37833</id>
		<title>TWilight refrAIN</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37833"/>
		<updated>2026-04-21T13:04:49Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TWilight refrAIN - Cover Art higher res.jpg|thumb]]&lt;br /&gt;
TWilight refrAIN is a 2008 shoot-em-up video game made by [[AQLOOP]], and the sequel to [[TWilight INSanity]].&lt;br /&gt;
&lt;br /&gt;
The game has a drastically different vibe than its predecessor, being less sci-fi and more fantasy themed.&lt;br /&gt;
That said, just like the previous game, this one still revolves around pairs of twins and plays fairly similarly.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
'''Difficulty Options'''&lt;br /&gt;
Just like TWINS, this game features three difficulty modes.&amp;lt;br&amp;gt;&lt;br /&gt;
In this game they're called Student, Mage and Master.&amp;lt;br&amp;gt;&lt;br /&gt;
The difficulty setting affects your Rank (how hard the game is), and its Adjust Rate (how quickly the difficulty adjusts based on how well you play).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The game is quite difficult even when playing on the lowest option.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''' Characters '''&lt;br /&gt;
Kirishima Twins - One has a spread shot, the other a focused vertical shot.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Mikahashi Twins - Basically the same shot type as the Kirishimas.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Shizukuishi / Shigomori Pair - One has a focused bubble shot which adjusts its angle depending on how you move, the other has spread homing bullets.&lt;br /&gt;
&lt;br /&gt;
'''Magic Focus'''&lt;br /&gt;
When starting a run, you will also be asked to select a type of Magic Focus.&amp;lt;br&amp;gt;&lt;br /&gt;
The options are: Attack -&amp;gt; Balance -&amp;gt; Defense.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Attack Magic Focus grants more powerful shots, longer Magic duration, and wider Buzz Radius.&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile, Defense Magic Focus has cheaper Magic and Auto Magic, as well as a wider Item Draw Radius. Though it comes with the cost of less damage, less Magic duration, and less Buzz Radius.&lt;br /&gt;
Balance Magic Focus is the middle ground between the two.&lt;br /&gt;
&lt;br /&gt;
If you're unsure which one to pick here, just stick with the default one (Attack).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Spirit, Magic and Auto Magic'''&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit is a very important resource which you can expend to use Magic.&amp;lt;br&amp;gt;&lt;br /&gt;
Using Magic will unleash an extra-strong attack, destroys all bullets on the screen, vacuums items, and temporarily makes your shots stronger.&amp;lt;br&amp;gt;&lt;br /&gt;
The game will automatically use Magic when you get hit by an attack. This is called Auto Magic, and it's about twice as expensive as using a Magic manually.&amp;lt;br&amp;gt;&lt;br /&gt;
This is the system the game uses instead of lives. If your Spirit ever hits 0, it's game over. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''' Ring &amp;amp; Story Paths'''&lt;br /&gt;
Just like TWINS, this game has multiple different endings you can get for each pair of characters.&amp;lt;br&amp;gt;&lt;br /&gt;
However, in this game, the paths and endings are much simpler to navigate and attain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In this game, the routes are decided by your Ring Count.&amp;lt;br&amp;gt;&lt;br /&gt;
If you're going for the true ending, you'll want to have the highest Ring Count you can manage. (to get Stage G3, you must have at least 13 Rings)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''P-Rate'''&lt;br /&gt;
P-Rate (or Corruption) is a value&lt;br /&gt;
&lt;br /&gt;
'''Buzz'''&amp;lt;br&amp;gt;&lt;br /&gt;
Getting close to a bullet makes the counter go up by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Continue'''&amp;lt;br&amp;gt;&lt;br /&gt;
When you get a game over, you're asked if you want to continue your adventure.&amp;lt;br&amp;gt;&lt;br /&gt;
There are unlimited continues in this game, but using any will result in getting a bad ending.&lt;br /&gt;
&lt;br /&gt;
== English Patch ==&lt;br /&gt;
Just like TWINS, this game had an English Patch done by Seiha Translations.&lt;br /&gt;
Later in 2019, two people called 7TC7 and sqrt improved the patch by fixing a crash as well as adding translations for all the bad endings.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
Main article: [[TWilight refrAIN/Characters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
Main article: [[MELancholy Of DYnast -TWilight refrAIN SOUNDTRACK-]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
English Patch Patch: https://www.youtube.com/watch?v=M650AzPaxUc&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37832</id>
		<title>TWilight refrAIN</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37832"/>
		<updated>2026-04-21T12:08:56Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TWilight refrAIN - Cover Art higher res.jpg|thumb]]&lt;br /&gt;
TWilight refrAIN is a 2008 shoot-em-up video game made by [[AQLOOP]], and the sequel to [[TWilight INSanity]].&lt;br /&gt;
&lt;br /&gt;
The game has a drastically different vibe than its predecessor, being less sci-fi and more fantasy themed.&lt;br /&gt;
That said, just like the previous game, this one still revolves around pairs of twins and seems to play similarly.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Just like TWINS, this game features three difficulty modes.&amp;lt;br&amp;gt;&lt;br /&gt;
In this game they're called Student, Mage and Master.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The difficulty setting affects your Rank (how hard the game is), and its Adjust Rate (how quickly the difficulty adjusts based on how well you play).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The game is quite difficult even when playing on the lowest option.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== English Patch ==&lt;br /&gt;
Just like TWINS, this game had an English Patch done by Seiha Translations.&lt;br /&gt;
Later in 2019, two people called 7TC7 and sqrt improved the patch by fixing a crash as well as adding translations for all the bad endings.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
Main article: [[TWilight refrAIN/Characters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
Main article: [[MELancholy Of DYnast -TWilight refrAIN SOUNDTRACK-]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
English Patch Patch: https://www.youtube.com/watch?v=M650AzPaxUc&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Yasetsu_Kazamine&amp;diff=37707</id>
		<title>Yasetsu Kazamine</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Yasetsu_Kazamine&amp;diff=37707"/>
		<updated>2026-04-08T02:08:24Z</updated>

		<summary type="html">&lt;p&gt;Monika523: Created page with &amp;quot;Yasetsu Kazamine is the person that made the music for all AQLOOP games.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yasetsu Kazamine is the person that made the music for all [[AQLOOP]] games.&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=MELancholy_Of_DYnast_-TWilight_refrAIN_SOUNDTRACK-&amp;diff=37706</id>
		<title>MELancholy Of DYnast -TWilight refrAIN SOUNDTRACK-</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=MELancholy_Of_DYnast_-TWilight_refrAIN_SOUNDTRACK-&amp;diff=37706"/>
		<updated>2026-04-08T02:00:15Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MELancholy Of DYnast -TWilight refrAIN SOUNDTRACK- is the soundtrack to the [[AQLOOP]] game [[TWilight refrAIN]].&lt;br /&gt;
It features 31 musical pieces, all composed by [[Yasetsu Kazamine]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Track No. (Soundtrack ver.)&lt;br /&gt;
! Track No. (In-Game ver.)&lt;br /&gt;
! Original Title:&lt;br /&gt;
! vgmdb.net Translation:&lt;br /&gt;
! English Patch Translation:&lt;br /&gt;
! Track Description:&lt;br /&gt;
! Notes:&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 輝石&lt;br /&gt;
| Pyroxene&lt;br /&gt;
| Augite&lt;br /&gt;
| Title Screen&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 魔文、詠唱&lt;br /&gt;
| Harsh Words, an Aria&lt;br /&gt;
| Magic Chant: Aria&lt;br /&gt;
| Character Select&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 悠久&lt;br /&gt;
| Eternity&lt;br /&gt;
| Eternity&lt;br /&gt;
| Cutscene - Intro&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 朝日に輝く街&lt;br /&gt;
| The Road Shining in the Morning Sun&lt;br /&gt;
| Glittering Morning City&lt;br /&gt;
| Stage 1 Intro Dialogue&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 日はまた昇る&lt;br /&gt;
| The Sun Will Rise Again&lt;br /&gt;
| A New Day Rises&lt;br /&gt;
| Stage 1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| Rainy Black&lt;br /&gt;
| Rainy Black&lt;br /&gt;
| Rainy Blackness&lt;br /&gt;
| Stage 1 Boss&lt;br /&gt;
| No idea why this is different in the translation. It was already in english in the original and they just changed it...&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| ???&lt;br /&gt;
| 太陽の下&lt;br /&gt;
| Beneath the Sun&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| ???&lt;br /&gt;
| 彼女のお仕事&lt;br /&gt;
| Her Work&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 8&lt;br /&gt;
| 鉄の轍を追って&lt;br /&gt;
| Following the Train Tracks&lt;br /&gt;
| Following an Iron Road&lt;br /&gt;
| Stage 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 9&lt;br /&gt;
| CrossFireSequence&lt;br /&gt;
| CrossFireSequence&lt;br /&gt;
| Crossfire Sequence&lt;br /&gt;
| Stage 2 Boss&lt;br /&gt;
| No idea why this is different in the translation. It was already in english in the original and they just changed it...&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 青空は、遥かに広く、遥かに遠く、遥かに気高く。&lt;br /&gt;
| The Vast, Distant, Sublime Blue Sky&lt;br /&gt;
| The Distant Noble Blue Sky&lt;br /&gt;
| Stage 3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 11&lt;br /&gt;
| 血路&lt;br /&gt;
| Escape Route&lt;br /&gt;
| Blood&lt;br /&gt;
| Stage 3 Boss&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 26&lt;br /&gt;
| 回りだす歯車&lt;br /&gt;
| The Cogs Begin to Turn&lt;br /&gt;
| Wheels Turning&lt;br /&gt;
| Dialogue (?)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 13&lt;br /&gt;
| 緑の海&lt;br /&gt;
| Sea of Green&lt;br /&gt;
| Sea of Green&lt;br /&gt;
| Stage 4&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 14&lt;br /&gt;
| GateKeeper -Elemental-&lt;br /&gt;
| GateKeeper -Elemental-&lt;br /&gt;
| Gatekeeper -Elemental-&lt;br /&gt;
| Stage 4 Boss&lt;br /&gt;
| Remix of &amp;quot;GuardianⅠ -A Gate Keeper-&amp;quot; from TWilight INSanity&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 15&lt;br /&gt;
| らせんの呼び声&lt;br /&gt;
| Spiral Call&lt;br /&gt;
| Call of the Spiral&lt;br /&gt;
| Stage 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 16&lt;br /&gt;
| Allegiance&lt;br /&gt;
| Allegiance&lt;br /&gt;
| Allegiance&lt;br /&gt;
| Stage 5 Boss&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 25&lt;br /&gt;
| 決心&lt;br /&gt;
| Determination&lt;br /&gt;
| Determination&lt;br /&gt;
| Stage 6 Intro Dialogue&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 17&lt;br /&gt;
| 果てなき黄昏に染まる夢&lt;br /&gt;
| A Dream Dyed in Unending Twilight&lt;br /&gt;
| Endless Twilight Dream&lt;br /&gt;
| Stage 6&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| ???&lt;br /&gt;
| 黒&lt;br /&gt;
| Black&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| 20&lt;br /&gt;
| TWAIN&lt;br /&gt;
| TWAIN&lt;br /&gt;
| TWAIN&lt;br /&gt;
| ???&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| 22&lt;br /&gt;
| Escape From Tears&lt;br /&gt;
| Escape From Tears&lt;br /&gt;
| Escape From Tears&lt;br /&gt;
| ???&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 19&lt;br /&gt;
| パンドラノハコ&lt;br /&gt;
| Pandora's Box&lt;br /&gt;
| Pandora's Box&lt;br /&gt;
| Stage 6 Boss&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 21&lt;br /&gt;
| 闇纏いし少女&lt;br /&gt;
| A Girl Shrouded in Darkness&lt;br /&gt;
| The Girl in Black&lt;br /&gt;
| ???&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| 23&lt;br /&gt;
| STARLIGHT&lt;br /&gt;
| STARLIGHT&lt;br /&gt;
| Starlight Breaker&lt;br /&gt;
| Stage 6 Final Boss&lt;br /&gt;
| No idea why this is different in the translation. It was already in english in the original and they just changed it...&amp;lt;br /&amp;gt;Also called &amp;quot;STARLIGHT BREAKER&amp;quot; on a youtube upload of the soundtrack, which at least kept the all caps formatting, but is still just as needlessly wrong&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| 24&lt;br /&gt;
| 明けない夜&lt;br /&gt;
| Unending Dusk&lt;br /&gt;
| Neverending Night&lt;br /&gt;
| bad ending (guessing)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| 27&lt;br /&gt;
| 東風&lt;br /&gt;
| Eastern Wind&lt;br /&gt;
| East Wind&lt;br /&gt;
| good ending (guessing)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| 29&lt;br /&gt;
| 雨に煙る月&lt;br /&gt;
| The Moon, Hazy Through the Rain&lt;br /&gt;
| Hazy Rainy Moon&lt;br /&gt;
| ???&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| 28&lt;br /&gt;
| 黒きティンクトゥラ&lt;br /&gt;
| Black Tincture&lt;br /&gt;
| Black Tincture&lt;br /&gt;
| staff roll (guessing)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| 30&lt;br /&gt;
| Ancient Memory&lt;br /&gt;
| Ancient Memory&lt;br /&gt;
| Ancient Memory&lt;br /&gt;
| Sequel Stage&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| 31&lt;br /&gt;
| 円環の運命が閉じる刻&lt;br /&gt;
| When the Circle of Fate Closes&lt;br /&gt;
| ???&lt;br /&gt;
| Sequel Stage Boss&lt;br /&gt;
| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=MELancholy_Of_DYnast_-TWilight_refrAIN_SOUNDTRACK-&amp;diff=37705</id>
		<title>MELancholy Of DYnast -TWilight refrAIN SOUNDTRACK-</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=MELancholy_Of_DYnast_-TWilight_refrAIN_SOUNDTRACK-&amp;diff=37705"/>
		<updated>2026-04-08T00:56:54Z</updated>

		<summary type="html">&lt;p&gt;Monika523: Created page with &amp;quot;MELancholy Of DYnast -TWilight refrAIN SOUNDTRACK- is the soundtrack to the AQLOOP game TWilight refrAIN. It features 31 musical pieces, all composed by Yasetsu Kaza...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MELancholy Of DYnast -TWilight refrAIN SOUNDTRACK- is the soundtrack to the [[AQLOOP]] game [[TWilight refrAIN]].&lt;br /&gt;
It features 31 musical pieces, all composed by [[Yasetsu Kazamine]].&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37704</id>
		<title>TWilight refrAIN</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37704"/>
		<updated>2026-04-08T00:54:01Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TWilight refrAIN - Cover Art higher res.jpg|thumb]]&lt;br /&gt;
TWilight refrAIN is a 2008 shoot-em-up video game made by [[AQLOOP]], and the sequel to [[TWilight INSanity]].&lt;br /&gt;
&lt;br /&gt;
The game's artstyle and story have a drastically different vibe, being less sci-fi and more fantasy themed.&lt;br /&gt;
That said, just like the previous game, this one still revolves around pairs of twins and seems to play similarly.&lt;br /&gt;
&lt;br /&gt;
== English Patch ==&lt;br /&gt;
Just like TWINS, this game had an English Patch done by Seiha Translations.&lt;br /&gt;
Later in 2019, two people called 7TC7 and sqrt improved the patch by fixing a crash as well as adding translations for all the bad endings.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
Main article: [[TWilight refrAIN/Characters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
Main article: [[MELancholy Of DYnast -TWilight refrAIN SOUNDTRACK-]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
English Patch Patch: https://www.youtube.com/watch?v=M650AzPaxUc&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37404</id>
		<title>TWilight refrAIN</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37404"/>
		<updated>2026-03-16T19:58:02Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TWilight refrAIN - Cover Art higher res.jpg|thumb]]&lt;br /&gt;
TWilight refrAIN is a 2008 shoot-em-up video game made by [[AQLOOP]], and the sequel to [[TWilight INSanity]].&lt;br /&gt;
&lt;br /&gt;
The game's artstyle and story have a drastically different vibe, being less sci-fi and more medieval fantasy themed.&lt;br /&gt;
That said, just like the previous game, this one still revolves around pairs of twins and seems to play similarly.&lt;br /&gt;
&lt;br /&gt;
== English Patch ==&lt;br /&gt;
Just like TWINS, this game had an English Patch done by Seiha Translations.&lt;br /&gt;
Later in 2019, two people called 7TC7 and sqrt improved the patch by fixing a crash as well as adding translations for all the bad endings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
English Patch Patch: https://www.youtube.com/watch?v=M650AzPaxUc&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37397</id>
		<title>TWilight refrAIN</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37397"/>
		<updated>2026-03-16T19:25:13Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TWilight refrAIN - Cover Art higher res.jpg|thumb]]&lt;br /&gt;
TWilight refrAIN is a 2008 shoot-em-up video game made by [[AQLOOP]], and the sequel to [[TWilight INSanity]].&lt;br /&gt;
&lt;br /&gt;
The game's artstyle and story have a drastically different vibe, being less sci-fi and more medieval fantasy themed.&lt;br /&gt;
That said, just like the previous game, this one still revolves around pairs of twins and seems to play similarly.&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:TWilight_refrAIN_-_Cover_Art_higher_res.jpg&amp;diff=37396</id>
		<title>File:TWilight refrAIN - Cover Art higher res.jpg</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:TWilight_refrAIN_-_Cover_Art_higher_res.jpg&amp;diff=37396"/>
		<updated>2026-03-16T19:24:07Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;cover art&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:TWilight_refrAIN_-_Cover_Art.jpg&amp;diff=37395</id>
		<title>File:TWilight refrAIN - Cover Art.jpg</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:TWilight_refrAIN_-_Cover_Art.jpg&amp;diff=37395"/>
		<updated>2026-03-16T19:20:35Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;the cover for the game&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=AQLOOP&amp;diff=37394</id>
		<title>AQLOOP</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=AQLOOP&amp;diff=37394"/>
		<updated>2026-03-16T18:10:37Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AQLOOP (also 永久る～ぷ, AQLoop, AQUALOOP, sometimes romanized as Eikyuu Loop or Eikyu Loop, sometimes called Eternal Loop) was a japanese independent doujin group&amp;lt;ref&amp;gt;https://vgmdb.net/org/347&amp;lt;/ref&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
They started out by making small flash games, then later moved on to produce PC games (most well-known releases are TWilight INSanity, TWilight refrAIN, and Alternative Sphere).&amp;lt;br&amp;gt;&lt;br /&gt;
Their last major release was a shooting RPG called World of Twain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After all that they also released two CG collections (concept art i'm guessing), one for TWINS and TWAIN, and one for AS and WoT.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameography ==&lt;br /&gt;
*[[Magical Snow]] (2003)&lt;br /&gt;
*[[CloverWing]] (2005)&lt;br /&gt;
*[[委員ちょは３時のおやつの夢をみるか？]] (2005)&lt;br /&gt;
*[[TWilight INSanity]] (2006)&lt;br /&gt;
*[[TWilight refrAIN]] (2008)&lt;br /&gt;
*[[Alternative Sphere]] (2009)&lt;br /&gt;
*[[Futago Mahou Kumikyoku - World of Twain]] (2012)&lt;br /&gt;
*[[Twain Poker]] (2012)&lt;br /&gt;
&lt;br /&gt;
== Discography ==&lt;br /&gt;
*[[White Sounds]]&lt;br /&gt;
*[[UNIversal SONority -TWilight INSanity SOUNDTRACK-]]&lt;br /&gt;
*[[MELancholy Of DYnast -TWilight refrAIN SOUNDTRACK-]]&lt;br /&gt;
*[[Augmented Score -Alternative Sphere SOUND TRACK-]]&lt;br /&gt;
*[[Futago Mahou Kumikyoku Suite]]&lt;br /&gt;
&lt;br /&gt;
== Other Works ==&lt;br /&gt;
*[[Treasure Works]]&lt;br /&gt;
*[[Treasure Works 2]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The group disbanded some time after their last release, but the main developer Heppoko still went on to make another game related to the Twain series called [[円環SKYSCRAPER]]. This game was never released outside of a limited-access trial at C89 (https://www.youtube.com/watch?v=au9J7UWKtBM)&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
https://web.archive.org/web/20150712004413/http://blue.sakura.ne.jp/~loop/product.html#more&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=White_Sounds&amp;diff=37393</id>
		<title>White Sounds</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=White_Sounds&amp;diff=37393"/>
		<updated>2026-03-16T18:09:26Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;White Sounds is the first album created by [[Yasetsu Kazamine]] of [[AQLOOP]].&amp;lt;br&amp;gt;&lt;br /&gt;
It features 10 tracks, most of which are arrangements of music from the visual novels CLANNAD, Kanon, Cosmos no Sora ni and Clover Heart's, but also features 2 original compositions.&amp;lt;ref&amp;gt;https://vgmdb.net/album/14980&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=White_Sounds&amp;diff=37392</id>
		<title>White Sounds</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=White_Sounds&amp;diff=37392"/>
		<updated>2026-03-16T18:08:57Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;White Sounds is the first album created by [[Yasetsu Kazamine]].&amp;lt;br&amp;gt;&lt;br /&gt;
It features 10 tracks, most of which are arrangements of music from the visual novels CLANNAD, Kanon, Cosmos no Sora ni and Clover Heart's, but also features 2 original compositions.&amp;lt;ref&amp;gt;https://vgmdb.net/album/14980&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=White_Sounds&amp;diff=37391</id>
		<title>White Sounds</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=White_Sounds&amp;diff=37391"/>
		<updated>2026-03-16T18:08:36Z</updated>

		<summary type="html">&lt;p&gt;Monika523: Created page with &amp;quot;White Sounds is the first album created by Yasetsu Kazamine.&amp;lt;br&amp;gt; It features 10 tracks, most of which are arrangements of music from the visual novels CLANNAD, Kanon, Cosmos n...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;White Sounds is the first album created by Yasetsu Kazamine.&amp;lt;br&amp;gt;&lt;br /&gt;
It features 10 tracks, most of which are arrangements of music from the visual novels CLANNAD, Kanon, Cosmos no Sora ni and Clover Heart's, but also features 2 original compositions.&amp;lt;ref&amp;gt;https://vgmdb.net/album/14980&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=UNIversal_SONority_-TWilight_INSanity_SOUNDTRACK-&amp;diff=37390</id>
		<title>UNIversal SONority -TWilight INSanity SOUNDTRACK-</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=UNIversal_SONority_-TWilight_INSanity_SOUNDTRACK-&amp;diff=37390"/>
		<updated>2026-03-16T18:02:09Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''UNIversal SONority -TWilight INSanity SOUNDTRACK-''' is the official soundtrack for the game [[TWilight INSanity]], and was composed by [[Yasetsu Kazamine]].&amp;lt;br&amp;gt;&lt;br /&gt;
On August 17th 2007, it had a physical release on CD at Comiket 72&amp;lt;ref&amp;gt;https://vgmdb.net/album/13517&amp;lt;/ref&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Track List ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Track # (soundtrack) !! Track # (in-game bgm menu) !! Title (official) !! Title (translation) !! Where it plays !! &lt;br /&gt;
|-&lt;br /&gt;
| 1 || 01 || Demi-Human-Circuit In Illusion-Network || Demihuman Circuit in the Illusion-network || Title Screen || &lt;br /&gt;
|-&lt;br /&gt;
| 2 || 02 || Drive Into || Drive In || Character Select || &lt;br /&gt;
|-&lt;br /&gt;
| 3 || 24 || Owl-Light || Owl Light || Prologue / Intro Cutscene || &lt;br /&gt;
|-&lt;br /&gt;
| 4 || 03 || Welcome To The World || Welcome to the World || Stage 1 || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 04 || GuardianⅠ -A Gate Keeper- || Guardian I -Gatekeeper- || Stage 1 Boss - Mia Auth || &lt;br /&gt;
|-&lt;br /&gt;
| 6 || 05 || Star Cluster || Star Cluster || Stage 2 || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || 06 || GuardianⅡ-Gun's Heart- || Guardian II -Gun's Heart- || Stage 2 Boss - Sherry || &lt;br /&gt;
|-&lt;br /&gt;
| 8 || 07 || Lunatic Drive || Lunatic Drive || Stage 3 || &lt;br /&gt;
|-&lt;br /&gt;
| 9 || 08 || GuardianⅢ -Assault Girl- || Guardian III -Assault Girl- || Stage 3 Boss - Maya || &lt;br /&gt;
|-&lt;br /&gt;
| 10 || 25 || Perfect Full Moon || Perfect Full Moon || Stage 4 (Intro Cutscene) || &lt;br /&gt;
|-&lt;br /&gt;
| 11 || 09 || Silent Time,Silent City || Silent Time, Silent City || Stage 4 || &lt;br /&gt;
|-&lt;br /&gt;
| 12 || 10 || GuardianⅣ -DancingDoll- || Guardian IV -Dancing Doll- || Stage 4 Boss - Alto || &lt;br /&gt;
|-&lt;br /&gt;
| 13 || 11 || Turning Point || Turning Point || Stage 5 || &lt;br /&gt;
|-&lt;br /&gt;
| 14 || 12 || GuardianⅤ -HI'PrEsSurE+- || Guardian V -HI PrEsSurE- || Stage 5 Boss - Aegis || &lt;br /&gt;
|-&lt;br /&gt;
| 15 || 26 || Phosphor || Phosphor || Stage 6 (Intro Cutscene) || &lt;br /&gt;
|-&lt;br /&gt;
| 16 || 13 || Against In Maricious Darkness || Fight in the Malicious Darkness || Stage 6 || &lt;br /&gt;
|-&lt;br /&gt;
| 17 || 14 || Invulnerable Being || Invulnerable Being || Stage 6 Boss || &lt;br /&gt;
|-&lt;br /&gt;
| 18 || 16 || Truth In Maricious Darkness || Truth in the Malicious Darkness || Stage 7 || &lt;br /&gt;
|-&lt;br /&gt;
| 19 || 17 || Phantom || Phantom || Stage 7 Boss A || &lt;br /&gt;
|-&lt;br /&gt;
| 20 || 15 || Procyon || Procyon || ??? || &lt;br /&gt;
|-&lt;br /&gt;
| 21 || 18 || Demi-Human-Circuit || Demihuman Circuit || Stage 7 Final Boss || &lt;br /&gt;
|-&lt;br /&gt;
| 22 || 19 || The End Of Twilight || The End of Twilight || Escape Sequence || &lt;br /&gt;
|-&lt;br /&gt;
| 23 || 27 || Impossible Mission || Impossible Mission || Sequel Stage || &lt;br /&gt;
|-&lt;br /&gt;
| 24 || 28 || Broken Heart || Broken Heart || Sequel Stage Boss - Maya || &lt;br /&gt;
|-&lt;br /&gt;
| 25 || 29 || Broken Heart -Earnest- || Broken Heart -Earnest- || Sequel Stage Boss - Maya (Phase 2) || &lt;br /&gt;
|-&lt;br /&gt;
| 26 || ?? || A Fragment || A Fragment || Bad Ending || &lt;br /&gt;
|-&lt;br /&gt;
| 27 || ?? || Demi-Human-Circuit -On Piano- || Demihuman Circuit -On Piano- || Staff Roll || &lt;br /&gt;
|-&lt;br /&gt;
| 28 || 20 || Tender Breeze || Tender Breeze || Good Ending || &lt;br /&gt;
|-&lt;br /&gt;
| 29 || ?? || The Way To Tomorrow || The Road to Tomorrow || ??? || &lt;br /&gt;
|-&lt;br /&gt;
| 30 || ?? || Demi-Human-Circuit -On Fast Piano- || Demihuman Circuit -On Fast Piano- || ??? || &lt;br /&gt;
|-&lt;br /&gt;
| 31 || ?? || ??? || ??? || ??? || mysterious track simply listed as &amp;quot;(unknown)&amp;quot; on vgmdb&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=TWilight_INSanity&amp;diff=37389</id>
		<title>TWilight INSanity</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=TWilight_INSanity&amp;diff=37389"/>
		<updated>2026-03-16T18:01:55Z</updated>

		<summary type="html">&lt;p&gt;Monika523: /* Music */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TWilight INSanity - Cover.jpg|thumb|right]]&lt;br /&gt;
TWilight INSanity is a bullet hell shoot-em-up made by [[AQLOOP]], and was released on May 9th, 2006&amp;lt;ref&amp;gt;https://www.igdb.com/games/twilight-insanity&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://kotaku.com/games/twilight-insanity&amp;lt;/ref&amp;gt;&lt;br /&gt;
It is a story-focused game with numerous dialog choices, branching paths, and endings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
At some point after the release, the v2.00 patch introduced the Sequel Stage.&amp;lt;br&amp;gt;&lt;br /&gt;
In 2013, english patch was released by Seiha Translations&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=-XbFnjIrsOo&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
Introductory backstory, from the game's prologue:&amp;lt;br&amp;gt;&lt;br /&gt;
Near the end of the 21st century, the human race created a computerized virtual world called Ill-net (Illusion Network).&lt;br /&gt;
It was restricted only to researchers at first, but later opened to the public and eventually became commonplace.&lt;br /&gt;
Additionally, development of artificial intelligences greatly advanced in this virtual world.&lt;br /&gt;
Artificial Human Circuits (AHCs) allowed AIs to think and feel just like real humans.&lt;br /&gt;
The Artificial Humanoids (AHs) using the AHCs act as guides and protectors for the residents of Ill-net.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
You get to choose to play as one of three pairs of twins, all of which have different shot types and stats.&lt;br /&gt;
&lt;br /&gt;
===== Haneita Twins =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Shot Type&lt;br /&gt;
! Shot Power&lt;br /&gt;
! Move Speed&lt;br /&gt;
|-&lt;br /&gt;
| Shinya Haneita&lt;br /&gt;
| Straight&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Sakura Haneita&lt;br /&gt;
| Wide&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Saijou Twins =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Shot Type&lt;br /&gt;
! Shot Power&lt;br /&gt;
! Move Speed&lt;br /&gt;
|-&lt;br /&gt;
| Yuuri Saijou&lt;br /&gt;
| Line Laser&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| Mayuu Saijou&lt;br /&gt;
| Wide &amp;amp; Guided&lt;br /&gt;
| 1&lt;br /&gt;
| 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Hoshimi Twins =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Shot Type&lt;br /&gt;
! Shot Power&lt;br /&gt;
! Move Speed&lt;br /&gt;
|-&lt;br /&gt;
| Maiha Hoshimi&lt;br /&gt;
| Straight±30°&lt;br /&gt;
| 9&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Tsubasa Hoshimi&lt;br /&gt;
| Wide&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The game features 3 difficulty modes: Easy, Normal and Hard.&amp;lt;br&amp;gt;&lt;br /&gt;
It's a rather difficult game in general though, even on Easy.&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
The controls in this game can be very confusing, but i tried my best to make sense of them.&amp;lt;br&amp;gt;&lt;br /&gt;
The following lists the default controls. They can be changed in the Config menu.&amp;lt;br&amp;gt;&lt;br /&gt;
There may also be a KeyConfig.exe in later versions, which has more options particularly for Keyboard.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Keyboard&lt;br /&gt;
! Switch Pro Controller&lt;br /&gt;
! Effect(s)&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Arrow Keys&lt;br /&gt;
| Left Joystick&lt;br /&gt;
| Move Character, Navigate (Menu)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Enter, Y&lt;br /&gt;
| B&lt;br /&gt;
| Focus + Shoot, Advance Dialog, Confirm (Menu)&lt;br /&gt;
| yeah this is a weird quirk this game has,  you cannot focus without shooting&lt;br /&gt;
|-&lt;br /&gt;
| Spacebar&lt;br /&gt;
| L&lt;br /&gt;
| Shoot&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| A&lt;br /&gt;
| Tension&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Y&lt;br /&gt;
| Switch Character&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| X&lt;br /&gt;
| ZR&lt;br /&gt;
| Cancel / Back (Menu)&lt;br /&gt;
| *only in main menu&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Shift&lt;br /&gt;
| R&lt;br /&gt;
| Fast-forward Dialog, Confirm (Pause Menu)&lt;br /&gt;
| *this Confirm button only applies in the pause menu&lt;br /&gt;
|-&lt;br /&gt;
| Esc&lt;br /&gt;
| ZR&lt;br /&gt;
| Pause / Unpause&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For controller players, you can use SteamInput (if you have Steam installed, that is) to remap the controls for joystick.&amp;lt;br&amp;gt;&lt;br /&gt;
I recommend binding the joystick inputs to the d-pad, it feels way better.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This game has the vectoring issue, meaning you go faster when moving diagonally.&amp;lt;br&amp;gt;&lt;br /&gt;
When you start focusing, it takes a second for your character to actually slow down.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
'''Buzz''' - it's like Graze in Touhou games. Getting close to a bullet will make the counter go up by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Life''' - your lives. if you run out, you are asked if you wish to continue. I don't think continues are limited in any way, but using one will probably get you a bad ending.&amp;lt;br&amp;gt;&lt;br /&gt;
'''E-Crystal''' - ???&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tension''' - Unleashes an extra-strong attack, destroys all bullets on the screen, vacuums items, and makes you temporarily invincible.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Auto-Tension''' - The game will automatically use a Tension when you get hit, should you have one. This will raise P-Rate quite a bit however.&amp;lt;br&amp;gt;&lt;br /&gt;
'''TwinsRate''': A bar that tilts to either left or right, depending on how much time you spend playing as the respective twin. This will affect certain dialog choices.&lt;br /&gt;
&lt;br /&gt;
=== P-Rate ===&lt;br /&gt;
'''P-Rate''' (also called '''Erosion Rate''') is very important, as it has decisive effects on dialog choices, and therefore the routes you have access to.&amp;lt;br&amp;gt;&lt;br /&gt;
The lower your P-Rate the better, so try your best to keep it as low as possible.&amp;lt;br&amp;gt;&lt;br /&gt;
Also, if P-Rate ever hits 100%, it's an instant Game Over.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Things that raise P-Rate:'''&amp;lt;br&amp;gt;&lt;br /&gt;
-Losing a life&amp;lt;br&amp;gt;&lt;br /&gt;
-Auto-Tension&amp;lt;br&amp;gt;&lt;br /&gt;
-Any on-screen enemies will perpetually raise your P-Rate just by existing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Things that lower P-Rate:&amp;lt;br&amp;gt;&lt;br /&gt;
-Killing enemies. The faster you defeat enemies, the more it will lower the P-Rate. How fast you defeated them is indicated by a number that appears on their position (e.g. &amp;quot;X2&amp;quot;). This goes up to a maximum of X4(?), which is the best result.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
'''E-Crystal''' - Decreases P-Rate.&amp;lt;br&amp;gt;&lt;br /&gt;
E-Crystals are dropped by defeated enemies (the faster you defeat them, the more you get).&amp;lt;br&amp;gt;&lt;br /&gt;
When erasing bullets using a Tension, each will turn into E-Crystals.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''S-Crystal'''&amp;lt;ref&amp;gt;name not officially confirmed&amp;lt;/ref&amp;gt; (green hexagon with &amp;quot;S&amp;quot; in middle) - Increases score.&lt;br /&gt;
Dropped by defeated enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''1UP''' - Gives +1 Life.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''X-Crystal''' - Increases P-Rate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
Main article: [[UNIversal SONority -TWilight INSanity SOUNDTRACK-]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Known Bugs &amp;amp; Glitches ==&lt;br /&gt;
When the game window becomes unfocused while in the pause menu or continues prompt, the game will permanently freeze.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;This does not happen when in dialog, even when in the dialog choice UI.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
Endings Guide by Kiutgh2: https://www.reddit.com/r/shmups/comments/1myvijb/twilight_insanity_endings_guide/ &amp;lt;br&amp;gt;&lt;br /&gt;
English Patch version download link can be found in the comments section here: https://www.youtube.com/watch?v=-XbFnjIrsOo&amp;lt;br&amp;gt;&lt;br /&gt;
Official Website (on the Internet Archive): https://web.archive.org/web/20070524042556/http://blue.sakura.ne.jp/~loop/twins.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=UNIversal_SONority_-TWilight_INSanity_SOUNDTRACK-&amp;diff=37388</id>
		<title>UNIversal SONority -TWilight INSanity SOUNDTRACK-</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=UNIversal_SONority_-TWilight_INSanity_SOUNDTRACK-&amp;diff=37388"/>
		<updated>2026-03-16T18:01:24Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;UNIversal SONority -TWilight INSanity SOUNDTRACK- is the official soundtrack for the game [[TWilight INSanity]], and was composed by [[Yasetsu Kazamine]].&amp;lt;br&amp;gt;&lt;br /&gt;
On August 17th 2007, it had a physical release on CD at Comiket 72&amp;lt;ref&amp;gt;https://vgmdb.net/album/13517&amp;lt;/ref&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Track List ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Track # (soundtrack) !! Track # (in-game bgm menu) !! Title (official) !! Title (translation) !! Where it plays !! &lt;br /&gt;
|-&lt;br /&gt;
| 1 || 01 || Demi-Human-Circuit In Illusion-Network || Demihuman Circuit in the Illusion-network || Title Screen || &lt;br /&gt;
|-&lt;br /&gt;
| 2 || 02 || Drive Into || Drive In || Character Select || &lt;br /&gt;
|-&lt;br /&gt;
| 3 || 24 || Owl-Light || Owl Light || Prologue / Intro Cutscene || &lt;br /&gt;
|-&lt;br /&gt;
| 4 || 03 || Welcome To The World || Welcome to the World || Stage 1 || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 04 || GuardianⅠ -A Gate Keeper- || Guardian I -Gatekeeper- || Stage 1 Boss - Mia Auth || &lt;br /&gt;
|-&lt;br /&gt;
| 6 || 05 || Star Cluster || Star Cluster || Stage 2 || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || 06 || GuardianⅡ-Gun's Heart- || Guardian II -Gun's Heart- || Stage 2 Boss - Sherry || &lt;br /&gt;
|-&lt;br /&gt;
| 8 || 07 || Lunatic Drive || Lunatic Drive || Stage 3 || &lt;br /&gt;
|-&lt;br /&gt;
| 9 || 08 || GuardianⅢ -Assault Girl- || Guardian III -Assault Girl- || Stage 3 Boss - Maya || &lt;br /&gt;
|-&lt;br /&gt;
| 10 || 25 || Perfect Full Moon || Perfect Full Moon || Stage 4 (Intro Cutscene) || &lt;br /&gt;
|-&lt;br /&gt;
| 11 || 09 || Silent Time,Silent City || Silent Time, Silent City || Stage 4 || &lt;br /&gt;
|-&lt;br /&gt;
| 12 || 10 || GuardianⅣ -DancingDoll- || Guardian IV -Dancing Doll- || Stage 4 Boss - Alto || &lt;br /&gt;
|-&lt;br /&gt;
| 13 || 11 || Turning Point || Turning Point || Stage 5 || &lt;br /&gt;
|-&lt;br /&gt;
| 14 || 12 || GuardianⅤ -HI'PrEsSurE+- || Guardian V -HI PrEsSurE- || Stage 5 Boss - Aegis || &lt;br /&gt;
|-&lt;br /&gt;
| 15 || 26 || Phosphor || Phosphor || Stage 6 (Intro Cutscene) || &lt;br /&gt;
|-&lt;br /&gt;
| 16 || 13 || Against In Maricious Darkness || Fight in the Malicious Darkness || Stage 6 || &lt;br /&gt;
|-&lt;br /&gt;
| 17 || 14 || Invulnerable Being || Invulnerable Being || Stage 6 Boss || &lt;br /&gt;
|-&lt;br /&gt;
| 18 || 16 || Truth In Maricious Darkness || Truth in the Malicious Darkness || Stage 7 || &lt;br /&gt;
|-&lt;br /&gt;
| 19 || 17 || Phantom || Phantom || Stage 7 Boss A || &lt;br /&gt;
|-&lt;br /&gt;
| 20 || 15 || Procyon || Procyon || ??? || &lt;br /&gt;
|-&lt;br /&gt;
| 21 || 18 || Demi-Human-Circuit || Demihuman Circuit || Stage 7 Final Boss || &lt;br /&gt;
|-&lt;br /&gt;
| 22 || 19 || The End Of Twilight || The End of Twilight || Escape Sequence || &lt;br /&gt;
|-&lt;br /&gt;
| 23 || 27 || Impossible Mission || Impossible Mission || Sequel Stage || &lt;br /&gt;
|-&lt;br /&gt;
| 24 || 28 || Broken Heart || Broken Heart || Sequel Stage Boss - Maya || &lt;br /&gt;
|-&lt;br /&gt;
| 25 || 29 || Broken Heart -Earnest- || Broken Heart -Earnest- || Sequel Stage Boss - Maya (Phase 2) || &lt;br /&gt;
|-&lt;br /&gt;
| 26 || ?? || A Fragment || A Fragment || Bad Ending || &lt;br /&gt;
|-&lt;br /&gt;
| 27 || ?? || Demi-Human-Circuit -On Piano- || Demihuman Circuit -On Piano- || Staff Roll || &lt;br /&gt;
|-&lt;br /&gt;
| 28 || 20 || Tender Breeze || Tender Breeze || Good Ending || &lt;br /&gt;
|-&lt;br /&gt;
| 29 || ?? || The Way To Tomorrow || The Road to Tomorrow || ??? || &lt;br /&gt;
|-&lt;br /&gt;
| 30 || ?? || Demi-Human-Circuit -On Fast Piano- || Demihuman Circuit -On Fast Piano- || ??? || &lt;br /&gt;
|-&lt;br /&gt;
| 31 || ?? || ??? || ??? || ??? || mysterious track simply listed as &amp;quot;(unknown)&amp;quot; on vgmdb&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=UNIversal_SONority_-TWilight_INSanity_SOUNDTRACK-&amp;diff=37387</id>
		<title>UNIversal SONority -TWilight INSanity SOUNDTRACK-</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=UNIversal_SONority_-TWilight_INSanity_SOUNDTRACK-&amp;diff=37387"/>
		<updated>2026-03-16T17:55:15Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;UNIversal SONority -TWilight INSanity SOUNDTRACK- is the official soundtrack for the game [[TWilight INSanity]] was composed by [[Yasetsu Kazamine]].&amp;lt;br&amp;gt;&lt;br /&gt;
On August 17th 2007, it had a physical release on CD at Comiket 72&amp;lt;ref&amp;gt;https://vgmdb.net/album/13517&amp;lt;/ref&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Track List ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Track # (soundtrack) !! Track # (in-game bgm menu) !! Title (official) !! Title (translation) !! Where it plays !! &lt;br /&gt;
|-&lt;br /&gt;
| 1 || 01 || Demi-Human-Circuit In Illusion-Network || Demihuman Circuit in the Illusion-network || Title Screen || &lt;br /&gt;
|-&lt;br /&gt;
| 2 || 02 || Drive Into || Drive In || Character Select || &lt;br /&gt;
|-&lt;br /&gt;
| 3 || 24 || Owl-Light || Owl Light || Prologue / Intro Cutscene || &lt;br /&gt;
|-&lt;br /&gt;
| 4 || 03 || Welcome To The World || Welcome to the World || Stage 1 || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 04 || GuardianⅠ -A Gate Keeper- || Guardian I -Gatekeeper- || Stage 1 Boss - Mia Auth || &lt;br /&gt;
|-&lt;br /&gt;
| 6 || 05 || Star Cluster || Star Cluster || Stage 2 || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || 06 || GuardianⅡ-Gun's Heart- || Guardian II -Gun's Heart- || Stage 2 Boss - Sherry || &lt;br /&gt;
|-&lt;br /&gt;
| 8 || 07 || Lunatic Drive || Lunatic Drive || Stage 3 || &lt;br /&gt;
|-&lt;br /&gt;
| 9 || 08 || GuardianⅢ -Assault Girl- || Guardian III -Assault Girl- || Stage 3 Boss - Maya || &lt;br /&gt;
|-&lt;br /&gt;
| 10 || 25 || Perfect Full Moon || Perfect Full Moon || Stage 4 (Intro Cutscene) || &lt;br /&gt;
|-&lt;br /&gt;
| 11 || 09 || Silent Time,Silent City || Silent Time, Silent City || Stage 4 || &lt;br /&gt;
|-&lt;br /&gt;
| 12 || 10 || GuardianⅣ -DancingDoll- || Guardian IV -Dancing Doll- || Stage 4 Boss - Alto || &lt;br /&gt;
|-&lt;br /&gt;
| 13 || 11 || Turning Point || Turning Point || Stage 5 || &lt;br /&gt;
|-&lt;br /&gt;
| 14 || 12 || GuardianⅤ -HI'PrEsSurE+- || Guardian V -HI PrEsSurE- || Stage 5 Boss - Aegis || &lt;br /&gt;
|-&lt;br /&gt;
| 15 || 26 || Phosphor || Phosphor || Stage 6 (Intro Cutscene) || &lt;br /&gt;
|-&lt;br /&gt;
| 16 || 13 || Against In Maricious Darkness || Fight in the Malicious Darkness || Stage 6 || &lt;br /&gt;
|-&lt;br /&gt;
| 17 || 14 || Invulnerable Being || Invulnerable Being || Stage 6 Boss || &lt;br /&gt;
|-&lt;br /&gt;
| 18 || 16 || Truth In Maricious Darkness || Truth in the Malicious Darkness || Stage 7 || &lt;br /&gt;
|-&lt;br /&gt;
| 19 || 17 || Phantom || Phantom || Stage 7 Boss A || &lt;br /&gt;
|-&lt;br /&gt;
| 20 || 15 || Procyon || Procyon || ??? || &lt;br /&gt;
|-&lt;br /&gt;
| 21 || 18 || Demi-Human-Circuit || Demihuman Circuit || Stage 7 Final Boss || &lt;br /&gt;
|-&lt;br /&gt;
| 22 || 19 || The End Of Twilight || The End of Twilight || Escape Sequence || &lt;br /&gt;
|-&lt;br /&gt;
| 23 || 27 || Impossible Mission || Impossible Mission || Sequel Stage || &lt;br /&gt;
|-&lt;br /&gt;
| 24 || 28 || Broken Heart || Broken Heart || Sequel Stage Boss - Maya || &lt;br /&gt;
|-&lt;br /&gt;
| 25 || 29 || Broken Heart -Earnest- || Broken Heart -Earnest- || Sequel Stage Boss - Maya (Phase 2) || &lt;br /&gt;
|-&lt;br /&gt;
| 26 || ?? || A Fragment || A Fragment || Bad Ending || &lt;br /&gt;
|-&lt;br /&gt;
| 27 || ?? || Demi-Human-Circuit -On Piano- || Demihuman Circuit -On Piano- || Staff Roll || &lt;br /&gt;
|-&lt;br /&gt;
| 28 || 20 || Tender Breeze || Tender Breeze || Good Ending || &lt;br /&gt;
|-&lt;br /&gt;
| 29 || ?? || The Way To Tomorrow || The Road to Tomorrow || ??? || &lt;br /&gt;
|-&lt;br /&gt;
| 30 || ?? || Demi-Human-Circuit -On Fast Piano- || Demihuman Circuit -On Fast Piano- || ??? || &lt;br /&gt;
|-&lt;br /&gt;
| 31 || ?? || ??? || ??? || ??? || mysterious track simply listed as &amp;quot;(unknown)&amp;quot; on vgmdb&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=UNIversal_SONority_-TWilight_INSanity_SOUNDTRACK-&amp;diff=37385</id>
		<title>UNIversal SONority -TWilight INSanity SOUNDTRACK-</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=UNIversal_SONority_-TWilight_INSanity_SOUNDTRACK-&amp;diff=37385"/>
		<updated>2026-03-16T17:53:33Z</updated>

		<summary type="html">&lt;p&gt;Monika523: Monika523 moved page TWilight INSanity/Music to UNIversal SONority -TWilight INSanity SOUNDTRACK-: accurate title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This soundtrack, '''UNIversal SONority -TWilight INSanity SOUNDTRACK-''', was composed by Yasetsu Kazamine.&amp;lt;br&amp;gt;&lt;br /&gt;
On August 17th 2007, it had a physical release on CD at Comiket 72&amp;lt;ref&amp;gt;https://vgmdb.net/album/13517&amp;lt;/ref&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Track List ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Track # (soundtrack) !! Track # (in-game bgm menu) !! Title (official) !! Title (translation) !! Where it plays !! &lt;br /&gt;
|-&lt;br /&gt;
| 1 || 01 || Demi-Human-Circuit In Illusion-Network || Demihuman Circuit in the Illusion-network || Title Screen || &lt;br /&gt;
|-&lt;br /&gt;
| 2 || 02 || Drive Into || Drive In || Character Select || &lt;br /&gt;
|-&lt;br /&gt;
| 3 || 24 || Owl-Light || Owl Light || Prologue / Intro Cutscene || &lt;br /&gt;
|-&lt;br /&gt;
| 4 || 03 || Welcome To The World || Welcome to the World || Stage 1 || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 04 || GuardianⅠ -A Gate Keeper- || Guardian I -Gatekeeper- || Stage 1 Boss - Mia Auth || &lt;br /&gt;
|-&lt;br /&gt;
| 6 || 05 || Star Cluster || Star Cluster || Stage 2 || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || 06 || GuardianⅡ-Gun's Heart- || Guardian II -Gun's Heart- || Stage 2 Boss - Sherry || &lt;br /&gt;
|-&lt;br /&gt;
| 8 || 07 || Lunatic Drive || Lunatic Drive || Stage 3 || &lt;br /&gt;
|-&lt;br /&gt;
| 9 || 08 || GuardianⅢ -Assault Girl- || Guardian III -Assault Girl- || Stage 3 Boss - Maya || &lt;br /&gt;
|-&lt;br /&gt;
| 10 || 25 || Perfect Full Moon || Perfect Full Moon || Stage 4 (Intro Cutscene) || &lt;br /&gt;
|-&lt;br /&gt;
| 11 || 09 || Silent Time,Silent City || Silent Time, Silent City || Stage 4 || &lt;br /&gt;
|-&lt;br /&gt;
| 12 || 10 || GuardianⅣ -DancingDoll- || Guardian IV -Dancing Doll- || Stage 4 Boss - Alto || &lt;br /&gt;
|-&lt;br /&gt;
| 13 || 11 || Turning Point || Turning Point || Stage 5 || &lt;br /&gt;
|-&lt;br /&gt;
| 14 || 12 || GuardianⅤ -HI'PrEsSurE+- || Guardian V -HI PrEsSurE- || Stage 5 Boss - Aegis || &lt;br /&gt;
|-&lt;br /&gt;
| 15 || 26 || Phosphor || Phosphor || Stage 6 (Intro Cutscene) || &lt;br /&gt;
|-&lt;br /&gt;
| 16 || 13 || Against In Maricious Darkness || Fight in the Malicious Darkness || Stage 6 || &lt;br /&gt;
|-&lt;br /&gt;
| 17 || 14 || Invulnerable Being || Invulnerable Being || Stage 6 Boss || &lt;br /&gt;
|-&lt;br /&gt;
| 18 || 16 || Truth In Maricious Darkness || Truth in the Malicious Darkness || Stage 7 || &lt;br /&gt;
|-&lt;br /&gt;
| 19 || 17 || Phantom || Phantom || Stage 7 Boss A || &lt;br /&gt;
|-&lt;br /&gt;
| 20 || 15 || Procyon || Procyon || ??? || &lt;br /&gt;
|-&lt;br /&gt;
| 21 || 18 || Demi-Human-Circuit || Demihuman Circuit || Stage 7 Final Boss || &lt;br /&gt;
|-&lt;br /&gt;
| 22 || 19 || The End Of Twilight || The End of Twilight || Escape Sequence || &lt;br /&gt;
|-&lt;br /&gt;
| 23 || 27 || Impossible Mission || Impossible Mission || Sequel Stage || &lt;br /&gt;
|-&lt;br /&gt;
| 24 || 28 || Broken Heart || Broken Heart || Sequel Stage Boss - Maya || &lt;br /&gt;
|-&lt;br /&gt;
| 25 || 29 || Broken Heart -Earnest- || Broken Heart -Earnest- || Sequel Stage Boss - Maya (Phase 2) || &lt;br /&gt;
|-&lt;br /&gt;
| 26 || ?? || A Fragment || A Fragment || Bad Ending || &lt;br /&gt;
|-&lt;br /&gt;
| 27 || ?? || Demi-Human-Circuit -On Piano- || Demihuman Circuit -On Piano- || Staff Roll || &lt;br /&gt;
|-&lt;br /&gt;
| 28 || 20 || Tender Breeze || Tender Breeze || Good Ending || &lt;br /&gt;
|-&lt;br /&gt;
| 29 || ?? || The Way To Tomorrow || The Road to Tomorrow || ??? || &lt;br /&gt;
|-&lt;br /&gt;
| 30 || ?? || Demi-Human-Circuit -On Fast Piano- || Demihuman Circuit -On Fast Piano- || ??? || &lt;br /&gt;
|-&lt;br /&gt;
| 31 || ?? || ??? || ??? || ??? || mysterious track simply listed as &amp;quot;(unknown)&amp;quot; on vgmdb&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=TWilight_INSanity/Music&amp;diff=37386</id>
		<title>TWilight INSanity/Music</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=TWilight_INSanity/Music&amp;diff=37386"/>
		<updated>2026-03-16T17:53:33Z</updated>

		<summary type="html">&lt;p&gt;Monika523: Monika523 moved page TWilight INSanity/Music to UNIversal SONority -TWilight INSanity SOUNDTRACK-: accurate title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[UNIversal SONority -TWilight INSanity SOUNDTRACK-]]&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=TWilight_INSanity&amp;diff=37360</id>
		<title>TWilight INSanity</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=TWilight_INSanity&amp;diff=37360"/>
		<updated>2026-03-16T04:51:12Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TWilight INSanity - Cover.jpg|thumb|right]]&lt;br /&gt;
TWilight INSanity is a bullet hell shoot-em-up made by [[AQLOOP]], and was released on May 9th, 2006&amp;lt;ref&amp;gt;https://www.igdb.com/games/twilight-insanity&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://kotaku.com/games/twilight-insanity&amp;lt;/ref&amp;gt;&lt;br /&gt;
It is a story-focused game with numerous dialog choices, branching paths, and endings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
At some point after the release, the v2.00 patch introduced the Sequel Stage.&amp;lt;br&amp;gt;&lt;br /&gt;
In 2013, english patch was released by Seiha Translations&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=-XbFnjIrsOo&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
Introductory backstory, from the game's prologue:&amp;lt;br&amp;gt;&lt;br /&gt;
Near the end of the 21st century, the human race created a computerized virtual world called Ill-net (Illusion Network).&lt;br /&gt;
It was restricted only to researchers at first, but later opened to the public and eventually became commonplace.&lt;br /&gt;
Additionally, development of artificial intelligences greatly advanced in this virtual world.&lt;br /&gt;
Artificial Human Circuits (AHCs) allowed AIs to think and feel just like real humans.&lt;br /&gt;
The Artificial Humanoids (AHs) using the AHCs act as guides and protectors for the residents of Ill-net.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
You get to choose to play as one of three pairs of twins, all of which have different shot types and stats.&lt;br /&gt;
&lt;br /&gt;
===== Haneita Twins =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Shot Type&lt;br /&gt;
! Shot Power&lt;br /&gt;
! Move Speed&lt;br /&gt;
|-&lt;br /&gt;
| Shinya Haneita&lt;br /&gt;
| Straight&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Sakura Haneita&lt;br /&gt;
| Wide&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Saijou Twins =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Shot Type&lt;br /&gt;
! Shot Power&lt;br /&gt;
! Move Speed&lt;br /&gt;
|-&lt;br /&gt;
| Yuuri Saijou&lt;br /&gt;
| Line Laser&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| Mayuu Saijou&lt;br /&gt;
| Wide &amp;amp; Guided&lt;br /&gt;
| 1&lt;br /&gt;
| 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Hoshimi Twins =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Shot Type&lt;br /&gt;
! Shot Power&lt;br /&gt;
! Move Speed&lt;br /&gt;
|-&lt;br /&gt;
| Maiha Hoshimi&lt;br /&gt;
| Straight±30°&lt;br /&gt;
| 9&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Tsubasa Hoshimi&lt;br /&gt;
| Wide&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The game features 3 difficulty modes: Easy, Normal and Hard.&amp;lt;br&amp;gt;&lt;br /&gt;
It's a rather difficult game in general though, even on Easy.&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
The controls in this game can be very confusing, but i tried my best to make sense of them.&amp;lt;br&amp;gt;&lt;br /&gt;
The following lists the default controls. They can be changed in the Config menu.&amp;lt;br&amp;gt;&lt;br /&gt;
There may also be a KeyConfig.exe in later versions, which has more options particularly for Keyboard.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Keyboard&lt;br /&gt;
! Switch Pro Controller&lt;br /&gt;
! Effect(s)&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Arrow Keys&lt;br /&gt;
| Left Joystick&lt;br /&gt;
| Move Character, Navigate (Menu)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Enter, Y&lt;br /&gt;
| B&lt;br /&gt;
| Focus + Shoot, Advance Dialog, Confirm (Menu)&lt;br /&gt;
| yeah this is a weird quirk this game has,  you cannot focus without shooting&lt;br /&gt;
|-&lt;br /&gt;
| Spacebar&lt;br /&gt;
| L&lt;br /&gt;
| Shoot&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| A&lt;br /&gt;
| Tension&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Y&lt;br /&gt;
| Switch Character&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| X&lt;br /&gt;
| ZR&lt;br /&gt;
| Cancel / Back (Menu)&lt;br /&gt;
| *only in main menu&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Shift&lt;br /&gt;
| R&lt;br /&gt;
| Fast-forward Dialog, Confirm (Pause Menu)&lt;br /&gt;
| *this Confirm button only applies in the pause menu&lt;br /&gt;
|-&lt;br /&gt;
| Esc&lt;br /&gt;
| ZR&lt;br /&gt;
| Pause / Unpause&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For controller players, you can use SteamInput (if you have Steam installed, that is) to remap the controls for joystick.&amp;lt;br&amp;gt;&lt;br /&gt;
I recommend binding the joystick inputs to the d-pad, it feels way better.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This game has the vectoring issue, meaning you go faster when moving diagonally.&amp;lt;br&amp;gt;&lt;br /&gt;
When you start focusing, it takes a second for your character to actually slow down.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
'''Buzz''' - it's like Graze in Touhou games. Getting close to a bullet will make the counter go up by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Life''' - your lives. if you run out, you are asked if you wish to continue. I don't think continues are limited in any way, but using one will probably get you a bad ending.&amp;lt;br&amp;gt;&lt;br /&gt;
'''E-Crystal''' - ???&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tension''' - Unleashes an extra-strong attack, destroys all bullets on the screen, vacuums items, and makes you temporarily invincible.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Auto-Tension''' - The game will automatically use a Tension when you get hit, should you have one. This will raise P-Rate quite a bit however.&amp;lt;br&amp;gt;&lt;br /&gt;
'''TwinsRate''': A bar that tilts to either left or right, depending on how much time you spend playing as the respective twin. This will affect certain dialog choices.&lt;br /&gt;
&lt;br /&gt;
=== P-Rate ===&lt;br /&gt;
'''P-Rate''' (also called '''Erosion Rate''') is very important, as it has decisive effects on dialog choices, and therefore the routes you have access to.&amp;lt;br&amp;gt;&lt;br /&gt;
The lower your P-Rate the better, so try your best to keep it as low as possible.&amp;lt;br&amp;gt;&lt;br /&gt;
Also, if P-Rate ever hits 100%, it's an instant Game Over.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Things that raise P-Rate:'''&amp;lt;br&amp;gt;&lt;br /&gt;
-Losing a life&amp;lt;br&amp;gt;&lt;br /&gt;
-Auto-Tension&amp;lt;br&amp;gt;&lt;br /&gt;
-Any on-screen enemies will perpetually raise your P-Rate just by existing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Things that lower P-Rate:&amp;lt;br&amp;gt;&lt;br /&gt;
-Killing enemies. The faster you defeat enemies, the more it will lower the P-Rate. How fast you defeated them is indicated by a number that appears on their position (e.g. &amp;quot;X2&amp;quot;). This goes up to a maximum of X4(?), which is the best result.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
'''E-Crystal''' - Decreases P-Rate.&amp;lt;br&amp;gt;&lt;br /&gt;
E-Crystals are dropped by defeated enemies (the faster you defeat them, the more you get).&amp;lt;br&amp;gt;&lt;br /&gt;
When erasing bullets using a Tension, each will turn into E-Crystals.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''S-Crystal'''&amp;lt;ref&amp;gt;name not officially confirmed&amp;lt;/ref&amp;gt; (green hexagon with &amp;quot;S&amp;quot; in middle) - Increases score.&lt;br /&gt;
Dropped by defeated enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''1UP''' - Gives +1 Life.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''X-Crystal''' - Increases P-Rate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
Main article: [[TWilight INSanity/Music]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Known Bugs &amp;amp; Glitches ==&lt;br /&gt;
When the game window becomes unfocused while in the pause menu or continues prompt, the game will permanently freeze.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;This does not happen when in dialog, even when in the dialog choice UI.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
Endings Guide by Kiutgh2: https://www.reddit.com/r/shmups/comments/1myvijb/twilight_insanity_endings_guide/ &amp;lt;br&amp;gt;&lt;br /&gt;
English Patch version download link can be found in the comments section here: https://www.youtube.com/watch?v=-XbFnjIrsOo&amp;lt;br&amp;gt;&lt;br /&gt;
Official Website (on the Internet Archive): https://web.archive.org/web/20070524042556/http://blue.sakura.ne.jp/~loop/twins.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=TWilight_INSanity&amp;diff=37359</id>
		<title>TWilight INSanity</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=TWilight_INSanity&amp;diff=37359"/>
		<updated>2026-03-16T04:50:23Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TWilight INSanity - Cover.jpg|thumb|right]]&lt;br /&gt;
TWilight INSanity is a bullet hell shoot-em-up made by [[AQLOOP]], and was released on May 9th, 2006&amp;lt;ref&amp;gt;https://www.igdb.com/games/twilight-insanity&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://kotaku.com/games/twilight-insanity&amp;lt;/ref&amp;gt;&lt;br /&gt;
It is a story-focused game with numerous dialog choices, branching paths, and endings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
At some point after the release, the v2.00 patch introduced the Sequel Stage.&amp;lt;br&amp;gt;&lt;br /&gt;
In 2013, english patch was released by Seiha Translations&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=-XbFnjIrsOo&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
Introductory backstory, from the game's prologue:&amp;lt;br&amp;gt;&lt;br /&gt;
Near the end of the 21st century, the human race created a computerized virtual world called Ill-net (Illusion Network).&lt;br /&gt;
It was restricted only to researchers at first, but later opened to the public and eventually became commonplace.&lt;br /&gt;
Additionally, development of artificial intelligences greatly advanced in this virtual world.&lt;br /&gt;
Artificial Human Circuits (AHCs) allowed AIs to think and feel just like real humans.&lt;br /&gt;
The Artificial Humanoids (AHs) using the AHCs act as guides and protectors for the residents of Ill-net.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
You get to choose to play as one of three pairs of twins, all of which have different shot types and stats.&lt;br /&gt;
&lt;br /&gt;
===== Haneita Twins =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Shot Type&lt;br /&gt;
! Shot Power&lt;br /&gt;
! Move Speed&lt;br /&gt;
|-&lt;br /&gt;
| Shinya Haneita&lt;br /&gt;
| Straight&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Sakura Haneita&lt;br /&gt;
| Wide&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Saijou Twins =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Shot Type&lt;br /&gt;
! Shot Power&lt;br /&gt;
! Move Speed&lt;br /&gt;
|-&lt;br /&gt;
| Yuuri Saijou&lt;br /&gt;
| Line Laser&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| Mayuu Saijou&lt;br /&gt;
| Wide &amp;amp; Guided&lt;br /&gt;
| 1&lt;br /&gt;
| 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Hoshimi Twins =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Shot Type&lt;br /&gt;
! Shot Power&lt;br /&gt;
! Move Speed&lt;br /&gt;
|-&lt;br /&gt;
| Maiha Hoshimi&lt;br /&gt;
| Straight±30°&lt;br /&gt;
| 9&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Tsubasa Hoshimi&lt;br /&gt;
| Wide&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The game features 3 difficulty modes: Easy, Normal and Hard.&amp;lt;br&amp;gt;&lt;br /&gt;
It's a rather difficult game in general though, even on Easy.&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
The controls in this game can be very confusing, but i tried my best to make sense of them.&amp;lt;br&amp;gt;&lt;br /&gt;
The following lists the default controls. They can be changed in the Config menu.&amp;lt;br&amp;gt;&lt;br /&gt;
There may also be a KeyConfig.exe in later versions, which has more options particularly for Keyboard.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Keyboard&lt;br /&gt;
! Switch Pro Controller&lt;br /&gt;
! Effect(s)&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Arrow Keys&lt;br /&gt;
| Left Joystick&lt;br /&gt;
| Move Character, Navigate (Menu)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Enter, Y&lt;br /&gt;
| B&lt;br /&gt;
| Focus + Shoot, Advance Dialog, Confirm (Menu)&lt;br /&gt;
| yeah this is a weird quirk this game has,  you cannot focus without shooting&lt;br /&gt;
|-&lt;br /&gt;
| Spacebar&lt;br /&gt;
| L&lt;br /&gt;
| Shoot&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| A&lt;br /&gt;
| Tension&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Y&lt;br /&gt;
| Switch Character&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| X&lt;br /&gt;
| ZR&lt;br /&gt;
| Cancel / Back (Menu)&lt;br /&gt;
| *only in main menu&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Shift&lt;br /&gt;
| R&lt;br /&gt;
| Fast-forward Dialog, Confirm (Pause Menu)&lt;br /&gt;
| *this Confirm button only applies in the pause menu&lt;br /&gt;
|-&lt;br /&gt;
| Esc&lt;br /&gt;
| ZR&lt;br /&gt;
| Pause / Unpause&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For controller players, you can use SteamInput (if you have Steam installed, that is) to remap the controls for joystick.&amp;lt;br&amp;gt;&lt;br /&gt;
I recommend binding the joystick inputs to the d-pad, it feels way better.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This game has the vectoring issue, meaning you go faster when moving diagonally.&amp;lt;br&amp;gt;&lt;br /&gt;
When you start focusing, it takes a second for your character to actually slow down.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
'''Buzz''' - it's like Graze in Touhou games. Getting close to a bullet will make the counter go up by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Life''' - your lives. if you run out, you are asked if you wish to continue. I don't think continues are limited in any way, but using one will probably get you a bad ending.&amp;lt;br&amp;gt;&lt;br /&gt;
'''E-Crystal''' - ???&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tension''' - Unleashes an extra-strong attack, destroys all bullets on the screen, vacuums items, and makes you temporarily invincible.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Auto-Tension''' - The game will automatically use a Tension when you get hit, should you have one. This will raise P-Rate quite a bit however.&amp;lt;br&amp;gt;&lt;br /&gt;
'''TwinsRate''': A bar that tilts to either left or right, depending on how much time you spend playing as the respective twin. This will affect certain dialog choices.&lt;br /&gt;
&lt;br /&gt;
=== P-Rate ===&lt;br /&gt;
'''P-Rate''' (also called '''Erosion Rate''') is very important, as it has decisive effects on dialog choices, and therefore the routes you have access to.&amp;lt;br&amp;gt;&lt;br /&gt;
The lower your P-Rate the better, so try your best to keep it as low as possible.&amp;lt;br&amp;gt;&lt;br /&gt;
Also, if P-Rate ever hits 100%, it's an instant Game Over.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Things that raise P-Rate:'''&amp;lt;br&amp;gt;&lt;br /&gt;
-Losing a life&amp;lt;br&amp;gt;&lt;br /&gt;
-Auto-Tension&amp;lt;br&amp;gt;&lt;br /&gt;
-Any on-screen enemies will perpetually raise your P-Rate just by existing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Things that lower P-Rate:&amp;lt;br&amp;gt;&lt;br /&gt;
-Killing enemies. The faster you defeat enemies, the more it will lower the P-Rate. How fast you defeated them is indicated by a number that appears on their position (e.g. &amp;quot;X2&amp;quot;). This goes up to a maximum of X4(?), which is the best result.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
'''E-Crystal''' - Decreases P-Rate.&amp;lt;br&amp;gt;&lt;br /&gt;
E-Crystals are dropped by defeated enemies (the faster you defeat them, the more you get).&amp;lt;br&amp;gt;&lt;br /&gt;
When erasing bullets using a Tension, each will turn into E-Crystals.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''S-Crystal'''&amp;lt;ref&amp;gt;name not officially confirmed&amp;lt;/ref&amp;gt; (green hexagon with &amp;quot;S&amp;quot; in middle) - Increases score.&lt;br /&gt;
Dropped by defeated enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''1UP''' - Gives +1 Life.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''X-Crystal''' - Increases P-Rate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
Main article: [[TWilight INSanity/Music]]&amp;lt;br&amp;gt;&lt;br /&gt;
The soundtrack, '''UNIversal SONority -TWilight INSanity SOUNDTRACK-''', was composed by Yasetsu Kazamine.&lt;br /&gt;
&lt;br /&gt;
== Known Bugs &amp;amp; Glitches ==&lt;br /&gt;
When the game window becomes unfocused while in the pause menu or continues prompt, the game will permanently freeze.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;This does not happen when in dialog, even when in the dialog choice UI.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
Endings Guide by Kiutgh2: https://www.reddit.com/r/shmups/comments/1myvijb/twilight_insanity_endings_guide/ &amp;lt;br&amp;gt;&lt;br /&gt;
English Patch version download link can be found in the comments section here: https://www.youtube.com/watch?v=-XbFnjIrsOo&amp;lt;br&amp;gt;&lt;br /&gt;
Official Website (on the Internet Archive): https://web.archive.org/web/20070524042556/http://blue.sakura.ne.jp/~loop/twins.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:TWilight_INSanity_-_Cover.jpg&amp;diff=37358</id>
		<title>File:TWilight INSanity - Cover.jpg</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:TWilight_INSanity_-_Cover.jpg&amp;diff=37358"/>
		<updated>2026-03-16T04:49:44Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;the cover for the game (or some kind of thumbnail, anyway)&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=AQLOOP&amp;diff=37319</id>
		<title>AQLOOP</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=AQLOOP&amp;diff=37319"/>
		<updated>2026-03-15T15:23:02Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AQLOOP (also 永久る～ぷ, AQLoop, AQUALOOP, sometimes romanized as Eikyuu Loop or Eikyu Loop, sometimes called Eternal Loop) was a japanese independent doujin group&amp;lt;ref&amp;gt;https://vgmdb.net/org/347&amp;lt;/ref&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
They started out by making small flash games, then later moved on to produce PC games (most well-known releases are TWilight INSanity, TWilight refrAIN, and Alternative Sphere).&amp;lt;br&amp;gt;&lt;br /&gt;
Their last major release was a shooting RPG called World of Twain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After all that they also released two CG collections (concept art i'm guessing), one for TWINS and TWAIN, and one for AS and WoT.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameography ==&lt;br /&gt;
*[[Magical Snow]] (2003)&lt;br /&gt;
*[[CloverWing]] (2005)&lt;br /&gt;
*[[委員ちょは３時のおやつの夢をみるか？]] (2005)&lt;br /&gt;
*[[TWilight INSanity]] (2006)&lt;br /&gt;
*[[TWilight refrAIN]] (2008)&lt;br /&gt;
*[[Alternative Sphere]] (2009)&lt;br /&gt;
*[[Futago Mahou Kumikyoku - World of Twain]] (2012)&lt;br /&gt;
*[[Twain Poker]] (2012)&lt;br /&gt;
&lt;br /&gt;
== Discography ==&lt;br /&gt;
*[[White Sounds]]&lt;br /&gt;
*[[UNIversal SONority -TWilight INSanity SOUNDTRACK-]]&lt;br /&gt;
*[[MELancholy Of DYnast -TWilight refrAIN SOUNDTRACK-]]&lt;br /&gt;
*[[Augmented Score -Alternative Sphere SOUND TRACK-]]&lt;br /&gt;
*[[Futago Mahou Kumikyoku Suite]]&lt;br /&gt;
&lt;br /&gt;
== Other Works ==&lt;br /&gt;
*[[Treasure Works]]&lt;br /&gt;
*[[Treasure Works 2]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The group disbanded some time after their last release, but the main developer Heppoko still went on to make another game related to the Twain series called 円環SKYSCRAPER. This game was never released outside of a limited-access trial at C89 (https://www.youtube.com/watch?v=au9J7UWKtBM)&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
https://web.archive.org/web/20150712004413/http://blue.sakura.ne.jp/~loop/product.html#more&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=AQLOOP&amp;diff=37318</id>
		<title>AQLOOP</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=AQLOOP&amp;diff=37318"/>
		<updated>2026-03-15T15:22:08Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AQLOOP (also 永久る～ぷ, AQLoop, AQUALOOP, sometimes romanized as Eikyuu Loop or Eikyu Loop, sometimes called Eternal Loop) was a japanese independent doujin group&amp;lt;ref&amp;gt;https://vgmdb.net/org/347&amp;lt;/ref&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
They started out by making small flash games, then later moved on to produce PC games (most well-known releases are TWilight INSanity, TWilight refrAIN, and Alternative Sphere).&amp;lt;br&amp;gt;&lt;br /&gt;
Their last major release was a shooting RPG called World of Twain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After all that they also released two CG collections (concept art i'm guessing), one for TWINS and TWAIN, and one for AS and WoT.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameography ==&lt;br /&gt;
*[[Magical Snow]]&lt;br /&gt;
*[[CloverWing]] (2005)&lt;br /&gt;
*[[委員ちょは３時のおやつの夢をみるか？]]&lt;br /&gt;
*[[TWilight INSanity]] (2006)&lt;br /&gt;
*[[TWilight refrAIN]] (2008)&lt;br /&gt;
*[[Alternative Sphere]] (2009)&lt;br /&gt;
*[[Futago Mahou Kumikyoku - World of Twain]] (2012)&lt;br /&gt;
*[[Twain Poker]] (2012)&lt;br /&gt;
&lt;br /&gt;
== Discography ==&lt;br /&gt;
*[[White Sounds]]&lt;br /&gt;
*[[UNIversal SONority -TWilight INSanity SOUNDTRACK-]]&lt;br /&gt;
*[[MELancholy Of DYnast -TWilight refrAIN SOUNDTRACK-]]&lt;br /&gt;
*[[Augmented Score -Alternative Sphere SOUND TRACK-]]&lt;br /&gt;
*[[Futago Mahou Kumikyoku Suite]]&lt;br /&gt;
&lt;br /&gt;
== Other Works ==&lt;br /&gt;
*[[Treasure Works]]&lt;br /&gt;
*[[Treasure Works 2]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The group disbanded some time after their last release, but the main developer Heppoko still went on to make another game related to the Twain series called 円環SKYSCRAPER. This game was never released outside of a limited-access trial at C89 (https://www.youtube.com/watch?v=au9J7UWKtBM)&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
https://web.archive.org/web/20150712004413/http://blue.sakura.ne.jp/~loop/product.html#more&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=AQLOOP&amp;diff=37314</id>
		<title>AQLOOP</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=AQLOOP&amp;diff=37314"/>
		<updated>2026-03-15T14:57:25Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AQLOOP (also 永久る～ぷ, AQLoop, AQUALOOP, sometimes romanized as Eikyuu Loop or Eikyu Loop, sometimes called Eternal Loop) was a japanese independent doujin group&amp;lt;ref&amp;gt;https://vgmdb.net/org/347&amp;lt;/ref&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
They started out by making small flash games, then later moved on to produce PC games (most notably TWilight INSanity, TWilight refrAIN, and Alternative Sphere).&amp;lt;br&amp;gt;&lt;br /&gt;
Their last major release was World of Twain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameography ==&lt;br /&gt;
*Magical Snow&lt;br /&gt;
*CloverWing (2005)&lt;br /&gt;
*委員ちょは３時のおやつの夢をみるか？&lt;br /&gt;
*[[TWilight INSanity]] (2006)&lt;br /&gt;
*[[TWilight refrAIN]] (2008)&lt;br /&gt;
*[[Alternative Sphere]] (2009)&lt;br /&gt;
*[[Futago Mahou Kumikyoku - World of Twain]] (2012)&lt;br /&gt;
*[[Twain Poker]] (2012)&lt;br /&gt;
&lt;br /&gt;
== Discography ==&lt;br /&gt;
*White Sounds&lt;br /&gt;
*UNIversal SONority -TWilight INSanity SOUNDTRACK-&lt;br /&gt;
*MELancholy Of DYnast -TWilight refrAIN SOUNDTRACK-&lt;br /&gt;
*Augmented Score -Alternative Sphere SOUND TRACK-&lt;br /&gt;
*Futago Mahou Kumikyoku Suite&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The group disbanded some time after their last release, but the main developer Heppoko still went on to make another game related to the Twain series called 円環SKYSCRAPER. This game was never released outside of a limited-access trial at C89 (https://www.youtube.com/watch?v=au9J7UWKtBM)&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=AQLOOP&amp;diff=37292</id>
		<title>AQLOOP</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=AQLOOP&amp;diff=37292"/>
		<updated>2026-03-15T03:27:30Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AQLOOP (also 永久る～ぷ, AQLoop, AQUALOOP, sometimes romanized as Eikyuu Loop or Eikyu Loop) was a japanese independent doujin group&amp;lt;ref&amp;gt;https://vgmdb.net/org/347&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Gameography ==&lt;br /&gt;
*[[TWilight INSanity]] (2006)&lt;br /&gt;
*[[TWilight refrAIN]] (2008)&lt;br /&gt;
*[[Alternative Sphere]] (2009)&lt;br /&gt;
*[[Futago Mahou Kumikyoku - World of Twain]] (2012)&lt;br /&gt;
*[[Twain Poker]] (2012)&lt;br /&gt;
&lt;br /&gt;
== Discography ==&lt;br /&gt;
*White Sounds&lt;br /&gt;
*UNIversal SONority -TWilight INSanity SOUNDTRACK-&lt;br /&gt;
*MELancholy Of DYnast -TWilight refrAIN SOUNDTRACK-&lt;br /&gt;
*Augmented Score -Alternative Sphere SOUND TRACK-&lt;br /&gt;
*Futago Mahou Kumikyoku Suite&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The group disbanded some time after their last release.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=World_of_Twain&amp;diff=37291</id>
		<title>World of Twain</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=World_of_Twain&amp;diff=37291"/>
		<updated>2026-03-15T02:48:28Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;双子魔法組曲 - World of Twain (romanji: Futago Mahou Kumikyoku - World of Twain) (also called TwainRPG in the files) is a 2D horizontal action shooting RPG made by [[AQLOOP]] and released in 2012.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Features of this game include:&amp;lt;br&amp;gt;&lt;br /&gt;
-2-5 party members, which you can switch to on-the-fly&amp;lt;br&amp;gt;&lt;br /&gt;
-there's a shop where you can buy skills, accessories and items&amp;lt;br&amp;gt;&lt;br /&gt;
-a world map and level select&amp;lt;br&amp;gt;&lt;br /&gt;
-levels, stats, skill system, different shot types, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
-lots of new characters and story, including some affinity scenes&amp;lt;br&amp;gt;&lt;br /&gt;
-more&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
This game is natively controlled using the mouse, and optionally keyboard as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Here's the controls:&amp;lt;br&amp;gt;&lt;br /&gt;
* Navigate Menues - Mouse&lt;br /&gt;
* Advance Dialogue - Left Click / Enter (only sometimes works)&lt;br /&gt;
* Skip Dialogue - Ctrl (hold)&lt;br /&gt;
* Pause - Esc&lt;br /&gt;
* Movement - Arrow Keys / Drag &amp;amp; Drop your controlled character with Left Mouse Button&lt;br /&gt;
* Select which character to control - 1, 2, 3, 4, 5 / Click on the desired character&lt;br /&gt;
* Y - Turn Around&lt;br /&gt;
* A, S, D, F - Navigate in-game menues like skills or items menu&lt;br /&gt;
* W - Magic (aka. bomb)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Music ==&lt;br /&gt;
Main Article: [[Futago Mahou Kumikyoku - World of Twain/Music]]&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=World_of_Twain&amp;diff=37290</id>
		<title>World of Twain</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=World_of_Twain&amp;diff=37290"/>
		<updated>2026-03-15T02:48:12Z</updated>

		<summary type="html">&lt;p&gt;Monika523: added controls section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;双子魔法組曲 - World of Twain (romanji: Futago Mahou Kumikyoku - World of Twain) (also called TwainRPG in the files) is a 2D horizontal action shooting RPG made by [[AQLOOP]] and released in 2012.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Features of this game include:&amp;lt;br&amp;gt;&lt;br /&gt;
-2-5 party members, which you can switch to on-the-fly&amp;lt;br&amp;gt;&lt;br /&gt;
-there's a shop where you can buy skills, accessories and items&amp;lt;br&amp;gt;&lt;br /&gt;
-a world map and level select&amp;lt;br&amp;gt;&lt;br /&gt;
-levels, stats, skill system, different shot types, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
-lots of new characters and story, including some affinity scenes&amp;lt;br&amp;gt;&lt;br /&gt;
-more&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
This game is natively controlled using the mouse, and optionally keyboard as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Here's the controls:&lt;br /&gt;
Navigate Menues - Mouse&lt;br /&gt;
Advance Dialogue - Left Click / Enter (only sometimes works)&lt;br /&gt;
Skip Dialogue - Ctrl (hold)&lt;br /&gt;
Pause - Esc&lt;br /&gt;
Movement - Arrow Keys / Drag &amp;amp; Drop your controlled character with Left Mouse Button&lt;br /&gt;
Select which character to control - 1, 2, 3, 4, 5 / Click on the desired character&lt;br /&gt;
Y - Turn Around&lt;br /&gt;
A, S, D, F - Navigate in-game menues like skills or items menu&lt;br /&gt;
W - Magic (aka. bomb)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Music ==&lt;br /&gt;
Main Article: [[Futago Mahou Kumikyoku - World of Twain/Music]]&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Alternative_Sphere&amp;diff=37289</id>
		<title>Alternative Sphere</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Alternative_Sphere&amp;diff=37289"/>
		<updated>2026-03-15T02:36:55Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alternative Sphere is a shoot-em-up made by [[AQLOOP]] and released in 2009.&amp;lt;br&amp;gt;&lt;br /&gt;
It is the third game in the series, being preceeded by [[TWilight refrAIN]].&lt;br /&gt;
&lt;br /&gt;
== English Patch ==&lt;br /&gt;
An english patch can be found here:&lt;br /&gt;
https://www.youtube.com/watch?v=M650AzPaxUc&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=World_of_Twain&amp;diff=37288</id>
		<title>World of Twain</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=World_of_Twain&amp;diff=37288"/>
		<updated>2026-03-15T02:28:36Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;双子魔法組曲 - World of Twain (romanji: Futago Mahou Kumikyoku - World of Twain) (also called TwainRPG in the files) is a 2D horizontal action shooting RPG made by [[AQLOOP]] and released in 2012.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Features of this game include:&amp;lt;br&amp;gt;&lt;br /&gt;
-2-5 party members, which you can switch to on-the-fly&amp;lt;br&amp;gt;&lt;br /&gt;
-there's a shop where you can buy skills, accessories and items&amp;lt;br&amp;gt;&lt;br /&gt;
-a world map and level select&amp;lt;br&amp;gt;&lt;br /&gt;
-levels, stats, skill system, different shot types, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
-lots of new characters and story, including some affinity scenes&amp;lt;br&amp;gt;&lt;br /&gt;
-more&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Music ==&lt;br /&gt;
Main Article: [[Futago Mahou Kumikyoku - World of Twain/Music]]&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=World_of_Twain&amp;diff=37287</id>
		<title>World of Twain</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=World_of_Twain&amp;diff=37287"/>
		<updated>2026-03-15T02:27:47Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;双子魔法組曲 - World of Twain (romanji: Futago Mahou Kumikyoku - World of Twain) (also called TwainRPG in the files) is a 2D horizontal action shooting RPG made by [[AQLOOP]] and released in 2012.&lt;br /&gt;
&lt;br /&gt;
Features of this game include:&lt;br /&gt;
-2-5 party members, which you can switch to on-the-fly&lt;br /&gt;
-there's a shop where you can buy skills, accessories and items&lt;br /&gt;
-a world map and level select&lt;br /&gt;
-levels, stats, skill system, different shot types, etc.&lt;br /&gt;
-lots of new characters and story, including some affinity scenes&lt;br /&gt;
-more&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
Main Article: [[Futago Mahou Kumikyoku - World of Twain/Music]]&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
</feed>