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	<title>Shmups Wiki -- The Digital Library of Shooting Games - User contributions [en]</title>
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	<updated>2026-04-21T18:55:56Z</updated>
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	<entry>
		<id>https://shmups.wiki/index.php?title=TWilight_refrAIN/Characters&amp;diff=37844</id>
		<title>TWilight refrAIN/Characters</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=TWilight_refrAIN/Characters&amp;diff=37844"/>
		<updated>2026-04-21T14:45:54Z</updated>

		<summary type="html">&lt;p&gt;Monika523: Created page with &amp;quot;== Playable Characters ==  === Kirishima Twins === A pair of twin sisters who've been sent out to investigate Black Crystal by a guild. They're also looking for their friend Y...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Playable Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Kirishima Twins ===&lt;br /&gt;
A pair of twin sisters who've been sent out to investigate Black Crystal by a guild. They're also looking for their friend Yuuna, who's been reported missing.&lt;br /&gt;
==== Narumi Kirishima ====&lt;br /&gt;
==== Mizuki Kirishima ====&lt;br /&gt;
&lt;br /&gt;
=== Mikahashi Twins ===&lt;br /&gt;
A pair of twin sisters who are following the glow of a magic stone they inherited from their parents.&lt;br /&gt;
==== Rurika Mikahashi ====&lt;br /&gt;
==== Ririka Mikahashi ====&lt;br /&gt;
&lt;br /&gt;
=== Shizukuishi / Shigomori Pair ===&lt;br /&gt;
Yes, they are not in fact twins. Just two people that know eachother.&lt;br /&gt;
==== Asa Shizukuishi ====&lt;br /&gt;
==== Shizuka Tsugomori ====&lt;br /&gt;
&lt;br /&gt;
== Non-Playable Characters ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Materials ===&lt;br /&gt;
Materials are the Mid-Bosses in the main game.&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37843</id>
		<title>TWilight refrAIN</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37843"/>
		<updated>2026-04-21T14:23:31Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TWilight refrAIN - Cover Art higher res.jpg|thumb]]&lt;br /&gt;
TWilight refrAIN is a 2008 shoot-em-up video game made by [[AQLOOP]], and the sequel to [[TWilight INSanity]].&lt;br /&gt;
&lt;br /&gt;
The game has a drastically different vibe than its predecessor, being less sci-fi and more fantasy themed.&lt;br /&gt;
That said, just like the previous game, this one still revolves around pairs of twins and plays fairly similarly.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
=== Difficulty Options ===&lt;br /&gt;
Just like TWINS, this game features three difficulty modes.&amp;lt;br&amp;gt;&lt;br /&gt;
In this game they're called Student, Mage and Master.&amp;lt;br&amp;gt;&lt;br /&gt;
The difficulty setting affects your Rank (how hard the game is), and its Adjust Rate (how quickly the difficulty adjusts based on how well you play).&amp;lt;br&amp;gt;&lt;br /&gt;
The game is quite difficult even when playing on the lowest option.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Playable Characters ===&lt;br /&gt;
'''Kirishima Twins''' - One has a spread shot, the other a focused vertical shot.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mikahashi Twins''' - Basically the same shot type as the Kirishimas.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shizukuishi / Shigomori Pair''' - One has a focused bubble shot which adjusts its angle depending on how you move, the other has spread homing bullets.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Magic Focus===&lt;br /&gt;
When starting a run, you will also be asked to select a type of Magic Focus.&amp;lt;br&amp;gt;&lt;br /&gt;
The options are: Attack -&amp;gt; Balance -&amp;gt; Defense.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Attack Magic Focus''' grants more powerful shots, longer Magic duration, and wider Buzz Radius.&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile, '''Defense Magic Focus''' has cheaper Magic and Auto Magic, as well as a wider Item Draw Radius. Though it comes with the cost of less damage, less Magic duration, and less Buzz Radius.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Balance Magic Focus''' is the middle ground between the two.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you're unsure which one to pick here, just stick with the default one (Attack).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
==== Spirit, Magic and Auto Magic ====&lt;br /&gt;
Spirit is a very important resource which you can expend to use Magic.&amp;lt;br&amp;gt;&lt;br /&gt;
Using Magic will unleash an extra-strong attack, destroys all bullets on the screen, vacuums items, and temporarily makes your shots stronger.&amp;lt;br&amp;gt;&lt;br /&gt;
The game will automatically use Magic when you get hit by an attack. This is called Auto Magic, and it's about twice as expensive as using a Magic manually.&amp;lt;br&amp;gt;&lt;br /&gt;
This is the system the game uses instead of lives. If your Spirit ever hits 0, it's game over. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==== Ring &amp;amp; Story Paths ====&lt;br /&gt;
Just like TWINS, this game has multiple different endings you can get for each pair of characters.&amp;lt;br&amp;gt;&lt;br /&gt;
However, in this game, the paths and endings are much simpler to navigate and attain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In this game, the routes are decided by your Ring Count.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Routes go in this order: '''Normal''', ''Sad'', ''True''.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The higher your ring count is throughout the run, the higher up on that list you'll end up.&amp;lt;br&amp;gt;&lt;br /&gt;
Each stage has its own Ring requirement to stay on the higher routes, and if you fail to meet one you'll end up on the route below it.&amp;lt;br&amp;gt;&lt;br /&gt;
So, if you want to get the True ending, you must meet every stage's Ring requirement.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To get Stage G3 (True ending), you'll need to have 13+ rings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===== Things that affect Ring count =====&lt;br /&gt;
'''Dialog choices.''' Each choice gives a certain amount of Rings, from +0 to +3.&amp;lt;br&amp;gt;&lt;br /&gt;
After having chosen a dialog option once, its ring count increase will be permanently revealed (you don't have to remember).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(There is an endings guide linked at the bottom of this page, which tells you how much rings each dialog choice gives.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Low Corruption Bonus'''&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of each stage, should your P-Rate be below a specific thereshold, you will get +1 Ring.&amp;lt;br&amp;gt;&lt;br /&gt;
On the other hand, should P-Rate be too high you will get penalized and lose -1 Ring&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''' Poor Teamwork Penalty '''&amp;lt;br&amp;gt;&lt;br /&gt;
Should your twins rate be leaning way too much to either side at the end of a stage, you will lose -2 Rings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''P-Rate'''&amp;lt;br&amp;gt;&lt;br /&gt;
P-Rate (or Corruption) is a value that constantly increases, as long as there's enemies on the screen.&amp;lt;br&amp;gt;&lt;br /&gt;
The lower your P-Rate, the more Rings you get. So if you're going for the true ending, you'll want to have it as low as possible.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To keep it low, you'll want to defeat enemies as quickly as you can.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After defeating an enemy, a number will appear from them, indicating how fast you defeated them.&amp;lt;br&amp;gt;&lt;br /&gt;
The number additionally increases the closer you are to the enemy when it is defeated.&amp;lt;br&amp;gt;&lt;br /&gt;
It goes up to X6 on normal enemies, but can reach up to X8 on mid-bosses and bosses.&amp;lt;br&amp;gt;&lt;br /&gt;
Specifically, to get the X8, you must be inside the circular zone around the boss.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
So, the higher that number is, the more Crystal the enemy has dropped.&amp;lt;br&amp;gt;&lt;br /&gt;
Crystal is a small item that is automatically collected, and collecting them lowers P-Rate.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Buzz'''&amp;lt;br&amp;gt;&lt;br /&gt;
Getting close to a bullet makes the counter go up by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of each stage, it will contribute to your score and then reset to 0.&lt;br /&gt;
&lt;br /&gt;
'''Continue'''&amp;lt;br&amp;gt;&lt;br /&gt;
When you get a game over, you're asked if you want to continue your adventure.&amp;lt;br&amp;gt;&lt;br /&gt;
There are unlimited continues, but using any will result in getting a bad ending.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== English Patch ==&lt;br /&gt;
Just like TWINS, this game had an English Patch done by Seiha Translations.&lt;br /&gt;
Later in 2019, two people called 7TC7 and sqrt improved the patch by fixing a crash as well as adding translations for all the bad endings.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
Main article: [[TWilight refrAIN/Characters]]&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
Main article: [[MELancholy Of DYnast -TWilight refrAIN SOUNDTRACK-]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
English Patch Patch: https://www.youtube.com/watch?v=M650AzPaxUc &amp;lt;br&amp;gt;&lt;br /&gt;
Endings Guide by Kiutgh2: https://www.reddit.com/r/shmups/comments/1n4y3y1/twilight_refrain_endings_guide/&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37842</id>
		<title>TWilight refrAIN</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37842"/>
		<updated>2026-04-21T14:22:33Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TWilight refrAIN - Cover Art higher res.jpg|thumb]]&lt;br /&gt;
TWilight refrAIN is a 2008 shoot-em-up video game made by [[AQLOOP]], and the sequel to [[TWilight INSanity]].&lt;br /&gt;
&lt;br /&gt;
The game has a drastically different vibe than its predecessor, being less sci-fi and more fantasy themed.&lt;br /&gt;
That said, just like the previous game, this one still revolves around pairs of twins and plays fairly similarly.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
=== Difficulty Options ===&lt;br /&gt;
Just like TWINS, this game features three difficulty modes.&amp;lt;br&amp;gt;&lt;br /&gt;
In this game they're called Student, Mage and Master.&amp;lt;br&amp;gt;&lt;br /&gt;
The difficulty setting affects your Rank (how hard the game is), and its Adjust Rate (how quickly the difficulty adjusts based on how well you play).&amp;lt;br&amp;gt;&lt;br /&gt;
The game is quite difficult even when playing on the lowest option.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Playable Characters ===&lt;br /&gt;
'''Kirishima Twins''' - One has a spread shot, the other a focused vertical shot.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mikahashi Twins''' - Basically the same shot type as the Kirishimas.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shizukuishi / Shigomori Pair''' - One has a focused bubble shot which adjusts its angle depending on how you move, the other has spread homing bullets.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Magic Focus===&lt;br /&gt;
When starting a run, you will also be asked to select a type of Magic Focus.&amp;lt;br&amp;gt;&lt;br /&gt;
The options are: Attack -&amp;gt; Balance -&amp;gt; Defense.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Attack Magic Focus''' grants more powerful shots, longer Magic duration, and wider Buzz Radius.&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile, '''Defense Magic Focus''' has cheaper Magic and Auto Magic, as well as a wider Item Draw Radius. Though it comes with the cost of less damage, less Magic duration, and less Buzz Radius.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Balance Magic Focus''' is the middle ground between the two.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you're unsure which one to pick here, just stick with the default one (Attack).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
==== Spirit, Magic and Auto Magic ====&lt;br /&gt;
Spirit is a very important resource which you can expend to use Magic.&amp;lt;br&amp;gt;&lt;br /&gt;
Using Magic will unleash an extra-strong attack, destroys all bullets on the screen, vacuums items, and temporarily makes your shots stronger.&amp;lt;br&amp;gt;&lt;br /&gt;
The game will automatically use Magic when you get hit by an attack. This is called Auto Magic, and it's about twice as expensive as using a Magic manually.&amp;lt;br&amp;gt;&lt;br /&gt;
This is the system the game uses instead of lives. If your Spirit ever hits 0, it's game over. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==== Ring &amp;amp; Story Paths ====&lt;br /&gt;
Just like TWINS, this game has multiple different endings you can get for each pair of characters.&amp;lt;br&amp;gt;&lt;br /&gt;
However, in this game, the paths and endings are much simpler to navigate and attain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In this game, the routes are decided by your Ring Count.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Routes go in this order: '''Normal''', ''Sad'', ''True''.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The higher your ring count is throughout the run, the higher up on that list you'll end up.&amp;lt;br&amp;gt;&lt;br /&gt;
Each stage has its own Ring requirement to stay on the higher routes, and if you fail to meet one you'll end up on the route below it.&amp;lt;br&amp;gt;&lt;br /&gt;
So, if you want to get the True ending, you must meet every stage's Ring requirement.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To get Stage G3 (True ending), you'll need to have 13+ rings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===== Things that affect Ring count =====&lt;br /&gt;
'''Dialog choices.''' Each choice gives a certain amount of Rings, from +0 to +3.&amp;lt;br&amp;gt;&lt;br /&gt;
After having chosen a dialog option once, its ring count increase will be permanently revealed (you don't have to remember).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(There is an endings guide linked at the bottom of this page, which tells you how much rings each dialog choice gives.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Low Corruption Bonus'''&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of each stage, should your P-Rate be below a specific thereshold, you will get +1 Ring.&amp;lt;br&amp;gt;&lt;br /&gt;
On the other hand, should P-Rate be too high you will get penalized and lose -1 Ring&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''' Poor Teamwork Penalty '''&amp;lt;br&amp;gt;&lt;br /&gt;
Should your twins rate be leaning way too much to either side at the end of a stage, you will lose -2 Rings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''P-Rate'''&amp;lt;br&amp;gt;&lt;br /&gt;
P-Rate (or Corruption) is a value that constantly increases, as long as there's enemies on the screen.&amp;lt;br&amp;gt;&lt;br /&gt;
The lower your P-Rate, the more Rings you get. So if you're going for the true ending, you'll want to have it as low as possible.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To keep it low, you'll want to defeat enemies as quickly as you can.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After defeating an enemy, a number will appear from them, indicating how fast you defeated them.&amp;lt;br&amp;gt;&lt;br /&gt;
The number additionally increases the closer you are to the enemy when it is defeated.&amp;lt;br&amp;gt;&lt;br /&gt;
It goes up to X6 on normal enemies, but can reach up to X8 on mid-bosses and bosses.&amp;lt;br&amp;gt;&lt;br /&gt;
Specifically, to get the X8, you must be inside the circular zone around the boss.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
So, the higher that number is, the more Crystal the enemy has dropped.&amp;lt;br&amp;gt;&lt;br /&gt;
Crystal is a small item that is automatically collected, and collecting them lowers P-Rate.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Buzz'''&amp;lt;br&amp;gt;&lt;br /&gt;
Getting close to a bullet makes the counter go up by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of each stage, it will contribute to your score and then reset to 0.&lt;br /&gt;
&lt;br /&gt;
'''Continue'''&amp;lt;br&amp;gt;&lt;br /&gt;
When you get a game over, you're asked if you want to continue your adventure.&amp;lt;br&amp;gt;&lt;br /&gt;
There are unlimited continues, but using any will result in getting a bad ending.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== English Patch ==&lt;br /&gt;
Just like TWINS, this game had an English Patch done by Seiha Translations.&lt;br /&gt;
Later in 2019, two people called 7TC7 and sqrt improved the patch by fixing a crash as well as adding translations for all the bad endings.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
Main article: [[TWilight refrAIN/Characters]]&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
Main article: [[MELancholy Of DYnast -TWilight refrAIN SOUNDTRACK-]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
English Patch Patch: https://www.youtube.com/watch?v=M650AzPaxUc&lt;br /&gt;
Endings Guide by Kiutgh2: https://www.reddit.com/r/shmups/comments/1n4y3y1/twilight_refrain_endings_guide/&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37841</id>
		<title>TWilight refrAIN</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37841"/>
		<updated>2026-04-21T14:22:01Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TWilight refrAIN - Cover Art higher res.jpg|thumb]]&lt;br /&gt;
TWilight refrAIN is a 2008 shoot-em-up video game made by [[AQLOOP]], and the sequel to [[TWilight INSanity]].&lt;br /&gt;
&lt;br /&gt;
The game has a drastically different vibe than its predecessor, being less sci-fi and more fantasy themed.&lt;br /&gt;
That said, just like the previous game, this one still revolves around pairs of twins and plays fairly similarly.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
=== Difficulty Options ===&lt;br /&gt;
Just like TWINS, this game features three difficulty modes.&amp;lt;br&amp;gt;&lt;br /&gt;
In this game they're called Student, Mage and Master.&amp;lt;br&amp;gt;&lt;br /&gt;
The difficulty setting affects your Rank (how hard the game is), and its Adjust Rate (how quickly the difficulty adjusts based on how well you play).&amp;lt;br&amp;gt;&lt;br /&gt;
The game is quite difficult even when playing on the lowest option.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Playable Characters ===&lt;br /&gt;
'''Kirishima Twins''' - One has a spread shot, the other a focused vertical shot.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mikahashi Twins''' - Basically the same shot type as the Kirishimas.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shizukuishi / Shigomori Pair''' - One has a focused bubble shot which adjusts its angle depending on how you move, the other has spread homing bullets.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Magic Focus===&lt;br /&gt;
When starting a run, you will also be asked to select a type of Magic Focus.&amp;lt;br&amp;gt;&lt;br /&gt;
The options are: Attack -&amp;gt; Balance -&amp;gt; Defense.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Attack Magic Focus''' grants more powerful shots, longer Magic duration, and wider Buzz Radius.&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile, '''Defense Magic Focus''' has cheaper Magic and Auto Magic, as well as a wider Item Draw Radius. Though it comes with the cost of less damage, less Magic duration, and less Buzz Radius.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Balance Magic Focus''' is the middle ground between the two.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you're unsure which one to pick here, just stick with the default one (Attack).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
==== Spirit, Magic and Auto Magic ====&lt;br /&gt;
Spirit is a very important resource which you can expend to use Magic.&amp;lt;br&amp;gt;&lt;br /&gt;
Using Magic will unleash an extra-strong attack, destroys all bullets on the screen, vacuums items, and temporarily makes your shots stronger.&amp;lt;br&amp;gt;&lt;br /&gt;
The game will automatically use Magic when you get hit by an attack. This is called Auto Magic, and it's about twice as expensive as using a Magic manually.&amp;lt;br&amp;gt;&lt;br /&gt;
This is the system the game uses instead of lives. If your Spirit ever hits 0, it's game over. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==== Ring &amp;amp; Story Paths ====&lt;br /&gt;
Just like TWINS, this game has multiple different endings you can get for each pair of characters.&amp;lt;br&amp;gt;&lt;br /&gt;
However, in this game, the paths and endings are much simpler to navigate and attain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In this game, the routes are decided by your Ring Count.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Routes go in this order: '''Normal''', ''Sad'', ''True''.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The higher your ring count is throughout the run, the higher up on that list you'll end up.&amp;lt;br&amp;gt;&lt;br /&gt;
Each stage has its own Ring requirement to stay on the higher routes, and if you fail to meet one you'll end up on the route below it.&amp;lt;br&amp;gt;&lt;br /&gt;
So, if you want to get the True ending, you must meet every stage's Ring requirement.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To get Stage G3 (True ending), you'll need to have 13+ rings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===== Things that affect Ring count =====&lt;br /&gt;
'''Dialog choices.''' Each choice gives a certain amount of Rings, from +0 to +3.&amp;lt;br&amp;gt;&lt;br /&gt;
After having chosen a dialog option once, its ring count increase will be permanently revealed (you don't have to remember).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(There is an endings guide linked at the bottom of this page, which tells you how much rings each dialog choice gives.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Low Corruption Bonus'''&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of each stage, should your P-Rate be below a specific thereshold, you will get +1 Ring.&amp;lt;br&amp;gt;&lt;br /&gt;
On the other hand, should P-Rate be too high you will get penalized and lose -1 Ring&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''' Poor Teamwork Penalty '''&lt;br /&gt;
Should your twins rate be leaning way too much to either side at the end of a stage, you will lose -2 Rings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''P-Rate'''&lt;br /&gt;
P-Rate (or Corruption) is a value that constantly increases, as long as there's enemies on the screen.&amp;lt;br&amp;gt;&lt;br /&gt;
The lower your P-Rate, the more Rings you get. So if you're going for the true ending, you'll want to have it as low as possible.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To keep it low, you'll want to defeat enemies as quickly as you can.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After defeating an enemy, a number will appear from them, indicating how fast you defeated them.&amp;lt;br&amp;gt;&lt;br /&gt;
The number additionally increases the closer you are to the enemy when it is defeated.&amp;lt;br&amp;gt;&lt;br /&gt;
It goes up to X6 on normal enemies, but can reach up to X8 on mid-bosses and bosses.&amp;lt;br&amp;gt;&lt;br /&gt;
Specifically, to get the X8, you must be inside the circular zone around the boss.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
So, the higher that number is, the more Crystal the enemy has dropped.&amp;lt;br&amp;gt;&lt;br /&gt;
Crystal is a small item that is automatically collected, and collecting them lowers P-Rate.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Buzz'''&amp;lt;br&amp;gt;&lt;br /&gt;
Getting close to a bullet makes the counter go up by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of each stage, it will contribute to your score and then reset to 0.&lt;br /&gt;
&lt;br /&gt;
'''Continue'''&amp;lt;br&amp;gt;&lt;br /&gt;
When you get a game over, you're asked if you want to continue your adventure.&amp;lt;br&amp;gt;&lt;br /&gt;
There are unlimited continues, but using any will result in getting a bad ending.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== English Patch ==&lt;br /&gt;
Just like TWINS, this game had an English Patch done by Seiha Translations.&lt;br /&gt;
Later in 2019, two people called 7TC7 and sqrt improved the patch by fixing a crash as well as adding translations for all the bad endings.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
Main article: [[TWilight refrAIN/Characters]]&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
Main article: [[MELancholy Of DYnast -TWilight refrAIN SOUNDTRACK-]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
English Patch Patch: https://www.youtube.com/watch?v=M650AzPaxUc&lt;br /&gt;
Endings Guide by Kiutgh2: https://www.reddit.com/r/shmups/comments/1n4y3y1/twilight_refrain_endings_guide/&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37840</id>
		<title>TWilight refrAIN</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37840"/>
		<updated>2026-04-21T14:21:09Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TWilight refrAIN - Cover Art higher res.jpg|thumb]]&lt;br /&gt;
TWilight refrAIN is a 2008 shoot-em-up video game made by [[AQLOOP]], and the sequel to [[TWilight INSanity]].&lt;br /&gt;
&lt;br /&gt;
The game has a drastically different vibe than its predecessor, being less sci-fi and more fantasy themed.&lt;br /&gt;
That said, just like the previous game, this one still revolves around pairs of twins and plays fairly similarly.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
=== Difficulty Options ===&lt;br /&gt;
Just like TWINS, this game features three difficulty modes.&amp;lt;br&amp;gt;&lt;br /&gt;
In this game they're called Student, Mage and Master.&amp;lt;br&amp;gt;&lt;br /&gt;
The difficulty setting affects your Rank (how hard the game is), and its Adjust Rate (how quickly the difficulty adjusts based on how well you play).&amp;lt;br&amp;gt;&lt;br /&gt;
The game is quite difficult even when playing on the lowest option.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Playable Characters ===&lt;br /&gt;
'''Kirishima Twins''' - One has a spread shot, the other a focused vertical shot.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mikahashi Twins''' - Basically the same shot type as the Kirishimas.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shizukuishi / Shigomori Pair''' - One has a focused bubble shot which adjusts its angle depending on how you move, the other has spread homing bullets.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Magic Focus===&lt;br /&gt;
When starting a run, you will also be asked to select a type of Magic Focus.&amp;lt;br&amp;gt;&lt;br /&gt;
The options are: Attack -&amp;gt; Balance -&amp;gt; Defense.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Attack Magic Focus''' grants more powerful shots, longer Magic duration, and wider Buzz Radius.&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile, '''Defense Magic Focus''' has cheaper Magic and Auto Magic, as well as a wider Item Draw Radius. Though it comes with the cost of less damage, less Magic duration, and less Buzz Radius.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Balance Magic Focus''' is the middle ground between the two.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you're unsure which one to pick here, just stick with the default one (Attack).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
==== Spirit, Magic and Auto Magic ====&lt;br /&gt;
Spirit is a very important resource which you can expend to use Magic.&amp;lt;br&amp;gt;&lt;br /&gt;
Using Magic will unleash an extra-strong attack, destroys all bullets on the screen, vacuums items, and temporarily makes your shots stronger.&amp;lt;br&amp;gt;&lt;br /&gt;
The game will automatically use Magic when you get hit by an attack. This is called Auto Magic, and it's about twice as expensive as using a Magic manually.&amp;lt;br&amp;gt;&lt;br /&gt;
This is the system the game uses instead of lives. If your Spirit ever hits 0, it's game over. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==== Ring &amp;amp; Story Paths ====&lt;br /&gt;
Just like TWINS, this game has multiple different endings you can get for each pair of characters.&amp;lt;br&amp;gt;&lt;br /&gt;
However, in this game, the paths and endings are much simpler to navigate and attain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In this game, the routes are decided by your Ring Count.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Routes go in this order: '''Normal''', ''Sad'', ''True''.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The higher your ring count is throughout the run, the higher up on that list you'll end up.&amp;lt;br&amp;gt;&lt;br /&gt;
Each stage has its own Ring requirement to stay on the higher routes, and if you fail to meet one you'll end up on the route below it.&amp;lt;br&amp;gt;&lt;br /&gt;
So, if you want to get the True ending, you must meet every stage's Ring requirement.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To get Stage G3 (True ending), you'll need to have 13+ rings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===== Things that affect Ring count =====&lt;br /&gt;
'''Dialog choices.''' Each choice gives a certain amount of Rings, from +0 to +3.&amp;lt;br&amp;gt;&lt;br /&gt;
After having chosen a dialog option once, its ring count increase will be permanently revealed (you don't have to remember).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(There is an endings guide linked at the bottom of this page, which tells you how much rings each dialog choice gives.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Low Corruption Bonus'''&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of each stage, should your P-Rate be below a specific thereshold, you will get +1 Ring.&amp;lt;br&amp;gt;&lt;br /&gt;
On the other hand, should P-Rate be too high you will get penalized and lose -1 Ring&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''' Poor Teamwork Penalty '''&lt;br /&gt;
Should your twins rate be leaning way too much to either side at the end of a stage, you will lose -2 Rings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''P-Rate'''&lt;br /&gt;
P-Rate (or Corruption) is a value that constantly increases, as long as there's enemies on the screen.&amp;lt;br&amp;gt;&lt;br /&gt;
The lower your P-Rate, the more Rings you get. So if you're going for the true ending, you'll want to have it as low as possible.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To keep it low, you'll want to defeat enemies as quickly as you can.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After defeating an enemy, a number will appear from them, indicating how fast you defeated them.&amp;lt;br&amp;gt;&lt;br /&gt;
The number additionally increases the closer you are to the enemy when it is defeated.&amp;lt;br&amp;gt;&lt;br /&gt;
It goes up to X6 on normal enemies, but can reach up to X8 on mid-bosses and bosses.&amp;lt;br&amp;gt;&lt;br /&gt;
Specifically, to get the X8, you must be inside the circular zone around the boss.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
So, the higher that number is, the more Crystal the enemy has dropped.&amp;lt;br&amp;gt;&lt;br /&gt;
Crystal is a small item that is automatically collected, and collecting them lowers P-Rate.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Buzz'''&amp;lt;br&amp;gt;&lt;br /&gt;
Getting close to a bullet makes the counter go up by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of each stage, it will contribute to your score and then reset to 0.&lt;br /&gt;
&lt;br /&gt;
'''Continue'''&amp;lt;br&amp;gt;&lt;br /&gt;
When you get a game over, you're asked if you want to continue your adventure.&amp;lt;br&amp;gt;&lt;br /&gt;
There are unlimited continues, but using any will result in getting a bad ending.&lt;br /&gt;
&lt;br /&gt;
== English Patch ==&lt;br /&gt;
Just like TWINS, this game had an English Patch done by Seiha Translations.&lt;br /&gt;
Later in 2019, two people called 7TC7 and sqrt improved the patch by fixing a crash as well as adding translations for all the bad endings.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
Main article: [[TWilight refrAIN/Characters]]&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
Main article: [[MELancholy Of DYnast -TWilight refrAIN SOUNDTRACK-]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
English Patch Patch: https://www.youtube.com/watch?v=M650AzPaxUc&lt;br /&gt;
Endings Guide by Kiutgh2: https://www.reddit.com/r/shmups/comments/1n4y3y1/twilight_refrain_endings_guide/&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37839</id>
		<title>TWilight refrAIN</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37839"/>
		<updated>2026-04-21T14:20:42Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TWilight refrAIN - Cover Art higher res.jpg|thumb]]&lt;br /&gt;
TWilight refrAIN is a 2008 shoot-em-up video game made by [[AQLOOP]], and the sequel to [[TWilight INSanity]].&lt;br /&gt;
&lt;br /&gt;
The game has a drastically different vibe than its predecessor, being less sci-fi and more fantasy themed.&lt;br /&gt;
That said, just like the previous game, this one still revolves around pairs of twins and plays fairly similarly.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
=== Difficulty Options ===&lt;br /&gt;
Just like TWINS, this game features three difficulty modes.&amp;lt;br&amp;gt;&lt;br /&gt;
In this game they're called Student, Mage and Master.&amp;lt;br&amp;gt;&lt;br /&gt;
The difficulty setting affects your Rank (how hard the game is), and its Adjust Rate (how quickly the difficulty adjusts based on how well you play).&amp;lt;br&amp;gt;&lt;br /&gt;
The game is quite difficult even when playing on the lowest option.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Playable Characters ===&lt;br /&gt;
'''Kirishima Twins''' - One has a spread shot, the other a focused vertical shot.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mikahashi Twins''' - Basically the same shot type as the Kirishimas.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shizukuishi / Shigomori Pair''' - One has a focused bubble shot which adjusts its angle depending on how you move, the other has spread homing bullets.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Magic Focus===&lt;br /&gt;
When starting a run, you will also be asked to select a type of Magic Focus.&amp;lt;br&amp;gt;&lt;br /&gt;
The options are: Attack -&amp;gt; Balance -&amp;gt; Defense.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Attack Magic Focus''' grants more powerful shots, longer Magic duration, and wider Buzz Radius.&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile, '''Defense Magic Focus''' has cheaper Magic and Auto Magic, as well as a wider Item Draw Radius. Though it comes with the cost of less damage, less Magic duration, and less Buzz Radius.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Balance Magic Focus''' is the middle ground between the two.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you're unsure which one to pick here, just stick with the default one (Attack).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
==== Spirit, Magic and Auto Magic ====&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit is a very important resource which you can expend to use Magic.&amp;lt;br&amp;gt;&lt;br /&gt;
Using Magic will unleash an extra-strong attack, destroys all bullets on the screen, vacuums items, and temporarily makes your shots stronger.&amp;lt;br&amp;gt;&lt;br /&gt;
The game will automatically use Magic when you get hit by an attack. This is called Auto Magic, and it's about twice as expensive as using a Magic manually.&amp;lt;br&amp;gt;&lt;br /&gt;
This is the system the game uses instead of lives. If your Spirit ever hits 0, it's game over. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==== Ring &amp;amp; Story Paths ====&amp;lt;br&amp;gt;&lt;br /&gt;
Just like TWINS, this game has multiple different endings you can get for each pair of characters.&amp;lt;br&amp;gt;&lt;br /&gt;
However, in this game, the paths and endings are much simpler to navigate and attain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In this game, the routes are decided by your Ring Count.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Routes go in this order: '''Normal''', ''Sad'', ''True''.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The higher your ring count is throughout the run, the higher up on that list you'll end up.&amp;lt;br&amp;gt;&lt;br /&gt;
Each stage has its own Ring requirement to stay on the higher routes, and if you fail to meet one you'll end up on the route below it.&amp;lt;br&amp;gt;&lt;br /&gt;
So, if you want to get the True ending, you must meet every stage's Ring requirement.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To get Stage G3 (True ending), you'll need to have 13+ rings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===== Things that affect Ring count =====&lt;br /&gt;
'''Dialog choices.''' Each choice gives a certain amount of Rings, from +0 to +3.&amp;lt;br&amp;gt;&lt;br /&gt;
After having chosen a dialog option once, its ring count increase will be permanently revealed (you don't have to remember).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(There is an endings guide linked at the bottom of this page, which tells you how much rings each dialog choice gives.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Low Corruption Bonus'''&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of each stage, should your P-Rate be below a specific thereshold, you will get +1 Ring.&amp;lt;br&amp;gt;&lt;br /&gt;
On the other hand, should P-Rate be too high you will get penalized and lose -1 Ring&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''' Poor Teamwork Penalty '''&lt;br /&gt;
Should your twins rate be leaning way too much to either side at the end of a stage, you will lose -2 Rings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''P-Rate'''&lt;br /&gt;
P-Rate (or Corruption) is a value that constantly increases, as long as there's enemies on the screen.&amp;lt;br&amp;gt;&lt;br /&gt;
The lower your P-Rate, the more Rings you get. So if you're going for the true ending, you'll want to have it as low as possible.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To keep it low, you'll want to defeat enemies as quickly as you can.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After defeating an enemy, a number will appear from them, indicating how fast you defeated them.&amp;lt;br&amp;gt;&lt;br /&gt;
The number additionally increases the closer you are to the enemy when it is defeated.&amp;lt;br&amp;gt;&lt;br /&gt;
It goes up to X6 on normal enemies, but can reach up to X8 on mid-bosses and bosses.&amp;lt;br&amp;gt;&lt;br /&gt;
Specifically, to get the X8, you must be inside the circular zone around the boss.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
So, the higher that number is, the more Crystal the enemy has dropped.&amp;lt;br&amp;gt;&lt;br /&gt;
Crystal is a small item that is automatically collected, and collecting them lowers P-Rate.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Buzz'''&amp;lt;br&amp;gt;&lt;br /&gt;
Getting close to a bullet makes the counter go up by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of each stage, it will contribute to your score and then reset to 0.&lt;br /&gt;
&lt;br /&gt;
'''Continue'''&amp;lt;br&amp;gt;&lt;br /&gt;
When you get a game over, you're asked if you want to continue your adventure.&amp;lt;br&amp;gt;&lt;br /&gt;
There are unlimited continues, but using any will result in getting a bad ending.&lt;br /&gt;
&lt;br /&gt;
== English Patch ==&lt;br /&gt;
Just like TWINS, this game had an English Patch done by Seiha Translations.&lt;br /&gt;
Later in 2019, two people called 7TC7 and sqrt improved the patch by fixing a crash as well as adding translations for all the bad endings.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
Main article: [[TWilight refrAIN/Characters]]&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
Main article: [[MELancholy Of DYnast -TWilight refrAIN SOUNDTRACK-]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
English Patch Patch: https://www.youtube.com/watch?v=M650AzPaxUc&lt;br /&gt;
Endings Guide by Kiutgh2: https://www.reddit.com/r/shmups/comments/1n4y3y1/twilight_refrain_endings_guide/&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37838</id>
		<title>TWilight refrAIN</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37838"/>
		<updated>2026-04-21T14:19:50Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TWilight refrAIN - Cover Art higher res.jpg|thumb]]&lt;br /&gt;
TWilight refrAIN is a 2008 shoot-em-up video game made by [[AQLOOP]], and the sequel to [[TWilight INSanity]].&lt;br /&gt;
&lt;br /&gt;
The game has a drastically different vibe than its predecessor, being less sci-fi and more fantasy themed.&lt;br /&gt;
That said, just like the previous game, this one still revolves around pairs of twins and plays fairly similarly.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
=== Difficulty Options ===&lt;br /&gt;
Just like TWINS, this game features three difficulty modes.&amp;lt;br&amp;gt;&lt;br /&gt;
In this game they're called Student, Mage and Master.&amp;lt;br&amp;gt;&lt;br /&gt;
The difficulty setting affects your Rank (how hard the game is), and its Adjust Rate (how quickly the difficulty adjusts based on how well you play).&amp;lt;br&amp;gt;&lt;br /&gt;
The game is quite difficult even when playing on the lowest option.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Playable Characters ===&lt;br /&gt;
'''Kirishima Twins''' - One has a spread shot, the other a focused vertical shot.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mikahashi Twins''' - Basically the same shot type as the Kirishimas.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shizukuishi / Shigomori Pair''' - One has a focused bubble shot which adjusts its angle depending on how you move, the other has spread homing bullets.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Magic Focus===&lt;br /&gt;
When starting a run, you will also be asked to select a type of Magic Focus.&amp;lt;br&amp;gt;&lt;br /&gt;
The options are: Attack -&amp;gt; Balance -&amp;gt; Defense.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Attack Magic Focus''' grants more powerful shots, longer Magic duration, and wider Buzz Radius.&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile, '''Defense Magic Focus''' has cheaper Magic and Auto Magic, as well as a wider Item Draw Radius. Though it comes with the cost of less damage, less Magic duration, and less Buzz Radius.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Balance Magic Focus''' is the middle ground between the two.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you're unsure which one to pick here, just stick with the default one (Attack).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
====Spirit, Magic and Auto Magic====&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit is a very important resource which you can expend to use Magic.&amp;lt;br&amp;gt;&lt;br /&gt;
Using Magic will unleash an extra-strong attack, destroys all bullets on the screen, vacuums items, and temporarily makes your shots stronger.&amp;lt;br&amp;gt;&lt;br /&gt;
The game will automatically use Magic when you get hit by an attack. This is called Auto Magic, and it's about twice as expensive as using a Magic manually.&amp;lt;br&amp;gt;&lt;br /&gt;
This is the system the game uses instead of lives. If your Spirit ever hits 0, it's game over. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Ring &amp;amp; Story Paths====&amp;lt;br&amp;gt;&lt;br /&gt;
Just like TWINS, this game has multiple different endings you can get for each pair of characters.&amp;lt;br&amp;gt;&lt;br /&gt;
However, in this game, the paths and endings are much simpler to navigate and attain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In this game, the routes are decided by your Ring Count.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Routes go in this order: '''Normal''', ''Sad'', ''True''.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The higher your ring count is throughout the run, the higher up on that list you'll end up.&amp;lt;br&amp;gt;&lt;br /&gt;
Each stage has its own Ring requirement to stay on the higher routes, and if you fail to meet one you'll end up on the route below it.&amp;lt;br&amp;gt;&lt;br /&gt;
So, if you want to get the True ending, you must meet every stage's Ring requirement.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To get Stage G3 (True ending), you'll need to have 13+ rings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=====Things that affect Ring count=====&amp;lt;br&amp;gt;&lt;br /&gt;
'''Dialog choices.''' Each choice gives a certain amount of Rings, from +0 to +3.&amp;lt;br&amp;gt;&lt;br /&gt;
After having chosen a dialog option once, its ring count increase will be permanently revealed (you don't have to remember).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(There is an endings guide linked at the bottom of this page, which tells you how much rings each dialog choice gives.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Low Corruption Bonus'''&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of each stage, should your P-Rate be below a specific thereshold, you will get +1 Ring.&amp;lt;br&amp;gt;&lt;br /&gt;
On the other hand, should P-Rate be too high you will get penalized and lose -1 Ring&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''' Poor Teamwork Penalty '''&lt;br /&gt;
Should your twins rate be leaning way too much to either side at the end of a stage, you will lose -2 Rings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''P-Rate'''&lt;br /&gt;
P-Rate (or Corruption) is a value that constantly increases, as long as there's enemies on the screen.&amp;lt;br&amp;gt;&lt;br /&gt;
The lower your P-Rate, the more Rings you get. So if you're going for the true ending, you'll want to have it as low as possible.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To keep it low, you'll want to defeat enemies as quickly as you can.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After defeating an enemy, a number will appear from them, indicating how fast you defeated them.&amp;lt;br&amp;gt;&lt;br /&gt;
The number additionally increases the closer you are to the enemy when it is defeated.&amp;lt;br&amp;gt;&lt;br /&gt;
It goes up to X6 on normal enemies, but can reach up to X8 on mid-bosses and bosses.&amp;lt;br&amp;gt;&lt;br /&gt;
Specifically, to get the X8, you must be inside the circular zone around the boss.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
So, the higher that number is, the more Crystal the enemy has dropped.&amp;lt;br&amp;gt;&lt;br /&gt;
Crystal is a small item that is automatically collected, and collecting them lowers P-Rate.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Buzz'''&amp;lt;br&amp;gt;&lt;br /&gt;
Getting close to a bullet makes the counter go up by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of each stage, it will contribute to your score and then reset to 0.&lt;br /&gt;
&lt;br /&gt;
'''Continue'''&amp;lt;br&amp;gt;&lt;br /&gt;
When you get a game over, you're asked if you want to continue your adventure.&amp;lt;br&amp;gt;&lt;br /&gt;
There are unlimited continues, but using any will result in getting a bad ending.&lt;br /&gt;
&lt;br /&gt;
== English Patch ==&lt;br /&gt;
Just like TWINS, this game had an English Patch done by Seiha Translations.&lt;br /&gt;
Later in 2019, two people called 7TC7 and sqrt improved the patch by fixing a crash as well as adding translations for all the bad endings.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
Main article: [[TWilight refrAIN/Characters]]&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
Main article: [[MELancholy Of DYnast -TWilight refrAIN SOUNDTRACK-]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
English Patch Patch: https://www.youtube.com/watch?v=M650AzPaxUc&lt;br /&gt;
Endings Guide by Kiutgh2: https://www.reddit.com/r/shmups/comments/1n4y3y1/twilight_refrain_endings_guide/&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37837</id>
		<title>TWilight refrAIN</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37837"/>
		<updated>2026-04-21T14:17:34Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TWilight refrAIN - Cover Art higher res.jpg|thumb]]&lt;br /&gt;
TWilight refrAIN is a 2008 shoot-em-up video game made by [[AQLOOP]], and the sequel to [[TWilight INSanity]].&lt;br /&gt;
&lt;br /&gt;
The game has a drastically different vibe than its predecessor, being less sci-fi and more fantasy themed.&lt;br /&gt;
That said, just like the previous game, this one still revolves around pairs of twins and plays fairly similarly.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
=== Difficulty Options ===&lt;br /&gt;
Just like TWINS, this game features three difficulty modes.&amp;lt;br&amp;gt;&lt;br /&gt;
In this game they're called Student, Mage and Master.&amp;lt;br&amp;gt;&lt;br /&gt;
The difficulty setting affects your Rank (how hard the game is), and its Adjust Rate (how quickly the difficulty adjusts based on how well you play).&amp;lt;br&amp;gt;&lt;br /&gt;
The game is quite difficult even when playing on the lowest option.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Playable Characters ===&lt;br /&gt;
'''Kirishima Twins''' - One has a spread shot, the other a focused vertical shot.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mikahashi Twins''' - Basically the same shot type as the Kirishimas.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Shizukuishi / Shigomori Pair''' - One has a focused bubble shot which adjusts its angle depending on how you move, the other has spread homing bullets.&lt;br /&gt;
&lt;br /&gt;
===Magic Focus===&lt;br /&gt;
When starting a run, you will also be asked to select a type of Magic Focus.&amp;lt;br&amp;gt;&lt;br /&gt;
The options are: Attack -&amp;gt; Balance -&amp;gt; Defense.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Attack Magic Focus''' grants more powerful shots, longer Magic duration, and wider Buzz Radius.&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile, '''Defense Magic Focus''' has cheaper Magic and Auto Magic, as well as a wider Item Draw Radius. Though it comes with the cost of less damage, less Magic duration, and less Buzz Radius.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Balance Magic Focus''' is the middle ground between the two.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you're unsure which one to pick here, just stick with the default one (Attack).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
'''Spirit, Magic and Auto Magic'''&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit is a very important resource which you can expend to use Magic.&amp;lt;br&amp;gt;&lt;br /&gt;
Using Magic will unleash an extra-strong attack, destroys all bullets on the screen, vacuums items, and temporarily makes your shots stronger.&amp;lt;br&amp;gt;&lt;br /&gt;
The game will automatically use Magic when you get hit by an attack. This is called Auto Magic, and it's about twice as expensive as using a Magic manually.&amp;lt;br&amp;gt;&lt;br /&gt;
This is the system the game uses instead of lives. If your Spirit ever hits 0, it's game over. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''' Ring &amp;amp; Story Paths'''&amp;lt;br&amp;gt;&lt;br /&gt;
Just like TWINS, this game has multiple different endings you can get for each pair of characters.&amp;lt;br&amp;gt;&lt;br /&gt;
However, in this game, the paths and endings are much simpler to navigate and attain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In this game, the routes are decided by your Ring Count.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Routes go in this order: '''Normal''', ''Sad'', ''True''.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The higher your ring count is throughout the run, the higher up on that list you'll end up.&amp;lt;br&amp;gt;&lt;br /&gt;
Each stage has its own Ring requirement to stay on the higher routes, and if you fail to meet one you'll end up on the route below it.&amp;lt;br&amp;gt;&lt;br /&gt;
So, if you want to get the True ending, you must meet every stage's Ring requirement.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To get Stage G3 (True ending), you'll need to have 13+ rings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Things that affect Ring count:&amp;lt;br&amp;gt;&lt;br /&gt;
'''Dialog choices.''' Each choice gives a certain amount of Rings, from +0 to +3.&amp;lt;br&amp;gt;&lt;br /&gt;
After having chosen a dialog option once, its ring count increase will be permanently revealed (you don't have to remember).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(There is an endings guide linked at the bottom of this page, which tells you how much rings each dialog choice gives.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Low Corruption Bonus'''&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of each stage, should your P-Rate be below a specific thereshold, you will get +1 Ring.&amp;lt;br&amp;gt;&lt;br /&gt;
On the other hand, should P-Rate be too high you will get penalized and lose -1 Ring&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''' Poor Teamwork Penalty '''&lt;br /&gt;
Should your twins rate be leaning way too much to either side at the end of a stage, you will lose -2 Rings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''P-Rate'''&lt;br /&gt;
P-Rate (or Corruption) is a value that constantly increases, as long as there's enemies on the screen.&amp;lt;br&amp;gt;&lt;br /&gt;
The lower your P-Rate, the more Rings you get. So if you're going for the true ending, you'll want to have it as low as possible.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To keep it low, you'll want to defeat enemies as quickly as you can.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After defeating an enemy, a number will appear from them, indicating how fast you defeated them.&amp;lt;br&amp;gt;&lt;br /&gt;
The number additionally increases the closer you are to the enemy when it is defeated.&amp;lt;br&amp;gt;&lt;br /&gt;
It goes up to X6 on normal enemies, but can reach up to X8 on mid-bosses and bosses.&amp;lt;br&amp;gt;&lt;br /&gt;
Specifically, to get the X8, you must be inside the circular zone around the boss.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
So, the higher that number is, the more Crystal the enemy has dropped.&amp;lt;br&amp;gt;&lt;br /&gt;
Crystal is a small item that is automatically collected, and collecting them lowers P-Rate.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Buzz'''&amp;lt;br&amp;gt;&lt;br /&gt;
Getting close to a bullet makes the counter go up by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of each stage, it will contribute to your score and then reset to 0.&lt;br /&gt;
&lt;br /&gt;
'''Continue'''&amp;lt;br&amp;gt;&lt;br /&gt;
When you get a game over, you're asked if you want to continue your adventure.&amp;lt;br&amp;gt;&lt;br /&gt;
There are unlimited continues, but using any will result in getting a bad ending.&lt;br /&gt;
&lt;br /&gt;
== English Patch ==&lt;br /&gt;
Just like TWINS, this game had an English Patch done by Seiha Translations.&lt;br /&gt;
Later in 2019, two people called 7TC7 and sqrt improved the patch by fixing a crash as well as adding translations for all the bad endings.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
Main article: [[TWilight refrAIN/Characters]]&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
Main article: [[MELancholy Of DYnast -TWilight refrAIN SOUNDTRACK-]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
English Patch Patch: https://www.youtube.com/watch?v=M650AzPaxUc&lt;br /&gt;
Endings Guide by Kiutgh2: https://www.reddit.com/r/shmups/comments/1n4y3y1/twilight_refrain_endings_guide/&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37836</id>
		<title>TWilight refrAIN</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37836"/>
		<updated>2026-04-21T14:14:19Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TWilight refrAIN - Cover Art higher res.jpg|thumb]]&lt;br /&gt;
TWilight refrAIN is a 2008 shoot-em-up video game made by [[AQLOOP]], and the sequel to [[TWilight INSanity]].&lt;br /&gt;
&lt;br /&gt;
The game has a drastically different vibe than its predecessor, being less sci-fi and more fantasy themed.&lt;br /&gt;
That said, just like the previous game, this one still revolves around pairs of twins and plays fairly similarly.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
=== Difficulty Options ===&lt;br /&gt;
Just like TWINS, this game features three difficulty modes.&amp;lt;br&amp;gt;&lt;br /&gt;
In this game they're called Student, Mage and Master.&amp;lt;br&amp;gt;&lt;br /&gt;
The difficulty setting affects your Rank (how hard the game is), and its Adjust Rate (how quickly the difficulty adjusts based on how well you play).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The game is quite difficult even when playing on the lowest option.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''' Playable Characters '''&lt;br /&gt;
Kirishima Twins - One has a spread shot, the other a focused vertical shot.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Mikahashi Twins - Basically the same shot type as the Kirishimas.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Shizukuishi / Shigomori Pair - One has a focused bubble shot which adjusts its angle depending on how you move, the other has spread homing bullets.&lt;br /&gt;
&lt;br /&gt;
'''Magic Focus'''&lt;br /&gt;
When starting a run, you will also be asked to select a type of Magic Focus.&amp;lt;br&amp;gt;&lt;br /&gt;
The options are: Attack -&amp;gt; Balance -&amp;gt; Defense.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack Magic Focus grants more powerful shots, longer Magic duration, and wider Buzz Radius.&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile, Defense Magic Focus has cheaper Magic and Auto Magic, as well as a wider Item Draw Radius. Though it comes with the cost of less damage, less Magic duration, and less Buzz Radius.&amp;lt;br&amp;gt;&lt;br /&gt;
Balance Magic Focus is the middle ground between the two.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you're unsure which one to pick here, just stick with the default one (Attack).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
'''Spirit, Magic and Auto Magic'''&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit is a very important resource which you can expend to use Magic.&amp;lt;br&amp;gt;&lt;br /&gt;
Using Magic will unleash an extra-strong attack, destroys all bullets on the screen, vacuums items, and temporarily makes your shots stronger.&amp;lt;br&amp;gt;&lt;br /&gt;
The game will automatically use Magic when you get hit by an attack. This is called Auto Magic, and it's about twice as expensive as using a Magic manually.&amp;lt;br&amp;gt;&lt;br /&gt;
This is the system the game uses instead of lives. If your Spirit ever hits 0, it's game over. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''' Ring &amp;amp; Story Paths'''&amp;lt;br&amp;gt;&lt;br /&gt;
Just like TWINS, this game has multiple different endings you can get for each pair of characters.&amp;lt;br&amp;gt;&lt;br /&gt;
However, in this game, the paths and endings are much simpler to navigate and attain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In this game, the routes are decided by your Ring Count.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Routes go in this order: Normal, Sad, True.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The higher your ring count is throughout the run, the higher up on that list you'll end up.&amp;lt;br&amp;gt;&lt;br /&gt;
Each stage has its own Ring requirement to stay on the higher routes, and if you fail to meet one you'll end up on the route below it.&amp;lt;br&amp;gt;&lt;br /&gt;
So, if you want to get the True ending, you must meet every stage's Ring requirement.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To get Stage G3 (True ending), you'll need to have 13+ rings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Things that affect Ring count:&amp;lt;br&amp;gt;&lt;br /&gt;
'''Dialog choices.''' Each choice gives a certain amount of Rings, from +0 to +3.&amp;lt;br&amp;gt;&lt;br /&gt;
After having chosen a dialog option once, its ring count increase will be permanently revealed (you don't have to remember).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(There is an endings guide linked at the bottom of this page, which tells you how much rings each dialog choice gives.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Low Corruption Bonus'''&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of each stage, should your P-Rate be below a specific thereshold, you will get +1 Ring.&amp;lt;br&amp;gt;&lt;br /&gt;
On the other hand, should P-Rate be too high you will get penalized and lose -1 Ring&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''' Poor Teamwork Penalty '''&lt;br /&gt;
Should your twins rate be leaning way too much to either side at the end of a stage, you will lose -2 Rings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''P-Rate'''&lt;br /&gt;
P-Rate (or Corruption) is a value that constantly increases, as long as there's enemies on the screen.&amp;lt;br&amp;gt;&lt;br /&gt;
The lower your P-Rate, the more Rings you get. So if you're going for the true ending, you'll want to have it as low as possible.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To keep it low, you'll want to defeat enemies as quickly as you can.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After defeating an enemy, a number will appear from them, indicating how fast you defeated them.&amp;lt;br&amp;gt;&lt;br /&gt;
The number additionally increases the closer you are to the enemy when it is defeated.&amp;lt;br&amp;gt;&lt;br /&gt;
It goes up to X6 on normal enemies, but can reach up to X8 on mid-bosses and bosses.&amp;lt;br&amp;gt;&lt;br /&gt;
Specifically, to get the X8, you must be inside the circular zone around the boss.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
So, the higher that number is, the more Crystal the enemy has dropped.&amp;lt;br&amp;gt;&lt;br /&gt;
Crystal is a small item that is automatically collected, and collecting them lowers P-Rate.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Buzz'''&amp;lt;br&amp;gt;&lt;br /&gt;
Getting close to a bullet makes the counter go up by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of each stage, it will contribute to your score and then reset to 0.&lt;br /&gt;
&lt;br /&gt;
'''Continue'''&amp;lt;br&amp;gt;&lt;br /&gt;
When you get a game over, you're asked if you want to continue your adventure.&amp;lt;br&amp;gt;&lt;br /&gt;
There are unlimited continues, but using any will result in getting a bad ending.&lt;br /&gt;
&lt;br /&gt;
== English Patch ==&lt;br /&gt;
Just like TWINS, this game had an English Patch done by Seiha Translations.&lt;br /&gt;
Later in 2019, two people called 7TC7 and sqrt improved the patch by fixing a crash as well as adding translations for all the bad endings.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
Main article: [[TWilight refrAIN/Characters]]&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
Main article: [[MELancholy Of DYnast -TWilight refrAIN SOUNDTRACK-]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
English Patch Patch: https://www.youtube.com/watch?v=M650AzPaxUc&lt;br /&gt;
Endings Guide by Kiutgh2: https://www.reddit.com/r/shmups/comments/1n4y3y1/twilight_refrain_endings_guide/&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37835</id>
		<title>TWilight refrAIN</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37835"/>
		<updated>2026-04-21T14:12:39Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TWilight refrAIN - Cover Art higher res.jpg|thumb]]&lt;br /&gt;
TWilight refrAIN is a 2008 shoot-em-up video game made by [[AQLOOP]], and the sequel to [[TWilight INSanity]].&lt;br /&gt;
&lt;br /&gt;
The game has a drastically different vibe than its predecessor, being less sci-fi and more fantasy themed.&lt;br /&gt;
That said, just like the previous game, this one still revolves around pairs of twins and plays fairly similarly.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
'''Difficulty Options'''&lt;br /&gt;
Just like TWINS, this game features three difficulty modes.&amp;lt;br&amp;gt;&lt;br /&gt;
In this game they're called Student, Mage and Master.&amp;lt;br&amp;gt;&lt;br /&gt;
The difficulty setting affects your Rank (how hard the game is), and its Adjust Rate (how quickly the difficulty adjusts based on how well you play).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The game is quite difficult even when playing on the lowest option.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''' Playable Characters '''&lt;br /&gt;
Kirishima Twins - One has a spread shot, the other a focused vertical shot.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Mikahashi Twins - Basically the same shot type as the Kirishimas.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Shizukuishi / Shigomori Pair - One has a focused bubble shot which adjusts its angle depending on how you move, the other has spread homing bullets.&lt;br /&gt;
&lt;br /&gt;
'''Magic Focus'''&lt;br /&gt;
When starting a run, you will also be asked to select a type of Magic Focus.&amp;lt;br&amp;gt;&lt;br /&gt;
The options are: Attack -&amp;gt; Balance -&amp;gt; Defense.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attack Magic Focus grants more powerful shots, longer Magic duration, and wider Buzz Radius.&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile, Defense Magic Focus has cheaper Magic and Auto Magic, as well as a wider Item Draw Radius. Though it comes with the cost of less damage, less Magic duration, and less Buzz Radius.&amp;lt;br&amp;gt;&lt;br /&gt;
Balance Magic Focus is the middle ground between the two.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you're unsure which one to pick here, just stick with the default one (Attack).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
'''Spirit, Magic and Auto Magic'''&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit is a very important resource which you can expend to use Magic.&amp;lt;br&amp;gt;&lt;br /&gt;
Using Magic will unleash an extra-strong attack, destroys all bullets on the screen, vacuums items, and temporarily makes your shots stronger.&amp;lt;br&amp;gt;&lt;br /&gt;
The game will automatically use Magic when you get hit by an attack. This is called Auto Magic, and it's about twice as expensive as using a Magic manually.&amp;lt;br&amp;gt;&lt;br /&gt;
This is the system the game uses instead of lives. If your Spirit ever hits 0, it's game over. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''' Ring &amp;amp; Story Paths'''&amp;lt;br&amp;gt;&lt;br /&gt;
Just like TWINS, this game has multiple different endings you can get for each pair of characters.&amp;lt;br&amp;gt;&lt;br /&gt;
However, in this game, the paths and endings are much simpler to navigate and attain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In this game, the routes are decided by your Ring Count.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Routes go in this order: Normal, Sad, True.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The higher your ring count is throughout the run, the higher up on that list you'll end up.&amp;lt;br&amp;gt;&lt;br /&gt;
Each stage has its own Ring requirement to stay on the higher routes, and if you fail to meet one you'll end up on the route below it.&amp;lt;br&amp;gt;&lt;br /&gt;
So, if you want to get the True ending, you must meet every stage's Ring requirement.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To get Stage G3 (True ending), you'll need to have 13+ rings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Things that affect Ring count:&amp;lt;br&amp;gt;&lt;br /&gt;
'''Dialog choices.''' Each choice gives a certain amount of Rings, from +0 to +3.&amp;lt;br&amp;gt;&lt;br /&gt;
After having chosen a dialog option once, its ring count increase will be permanently revealed (you don't have to remember).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(There is an endings guide linked at the bottom of this page, which tells you how much rings each dialog choice gives.)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Low Corruption Bonus'''&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of each stage, should your P-Rate be below a specific thereshold, you will get +1 Ring.&amp;lt;br&amp;gt;&lt;br /&gt;
On the other hand, should P-Rate be too high you will get penalized and lose -1 Ring&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''' Poor Teamwork Penalty '''&lt;br /&gt;
Should your twins rate be leaning way too much to either side at the end of a stage, you will lose -2 Rings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''P-Rate'''&lt;br /&gt;
P-Rate (or Corruption) is a value that constantly increases, as long as there's enemies on the screen.&amp;lt;br&amp;gt;&lt;br /&gt;
The lower your P-Rate, the more Rings you get. So if you're going for the true ending, you'll want to have it as low as possible.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To keep it low, you'll want to defeat enemies as quickly as you can.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After defeating an enemy, a number will appear from them, indicating how fast you defeated them.&amp;lt;br&amp;gt;&lt;br /&gt;
The number additionally increases the closer you are to the enemy when it is defeated.&amp;lt;br&amp;gt;&lt;br /&gt;
It goes up to X6 on normal enemies, but can reach up to X8 on mid-bosses and bosses.&amp;lt;br&amp;gt;&lt;br /&gt;
Specifically, to get the X8, you must be inside the circular zone around the boss.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
So, the higher that number is, the more Crystal the enemy has dropped.&amp;lt;br&amp;gt;&lt;br /&gt;
Crystal is a small item that is automatically collected, and collecting them lowers P-Rate.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Buzz'''&amp;lt;br&amp;gt;&lt;br /&gt;
Getting close to a bullet makes the counter go up by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
At the end of each stage, it will contribute to your score and then reset to 0.&lt;br /&gt;
&lt;br /&gt;
'''Continue'''&amp;lt;br&amp;gt;&lt;br /&gt;
When you get a game over, you're asked if you want to continue your adventure.&amp;lt;br&amp;gt;&lt;br /&gt;
There are unlimited continues, but using any will result in getting a bad ending.&lt;br /&gt;
&lt;br /&gt;
== English Patch ==&lt;br /&gt;
Just like TWINS, this game had an English Patch done by Seiha Translations.&lt;br /&gt;
Later in 2019, two people called 7TC7 and sqrt improved the patch by fixing a crash as well as adding translations for all the bad endings.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
Main article: [[TWilight refrAIN/Characters]]&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
Main article: [[MELancholy Of DYnast -TWilight refrAIN SOUNDTRACK-]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
English Patch Patch: https://www.youtube.com/watch?v=M650AzPaxUc&lt;br /&gt;
Endings Guide by Kiutgh2: https://www.reddit.com/r/shmups/comments/1n4y3y1/twilight_refrain_endings_guide/&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37834</id>
		<title>TWilight refrAIN</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37834"/>
		<updated>2026-04-21T13:26:19Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TWilight refrAIN - Cover Art higher res.jpg|thumb]]&lt;br /&gt;
TWilight refrAIN is a 2008 shoot-em-up video game made by [[AQLOOP]], and the sequel to [[TWilight INSanity]].&lt;br /&gt;
&lt;br /&gt;
The game has a drastically different vibe than its predecessor, being less sci-fi and more fantasy themed.&lt;br /&gt;
That said, just like the previous game, this one still revolves around pairs of twins and plays fairly similarly.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
'''Difficulty Options'''&lt;br /&gt;
Just like TWINS, this game features three difficulty modes.&amp;lt;br&amp;gt;&lt;br /&gt;
In this game they're called Student, Mage and Master.&amp;lt;br&amp;gt;&lt;br /&gt;
The difficulty setting affects your Rank (how hard the game is), and its Adjust Rate (how quickly the difficulty adjusts based on how well you play).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The game is quite difficult even when playing on the lowest option.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''' Characters '''&lt;br /&gt;
Kirishima Twins - One has a spread shot, the other a focused vertical shot.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Mikahashi Twins - Basically the same shot type as the Kirishimas.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Shizukuishi / Shigomori Pair - One has a focused bubble shot which adjusts its angle depending on how you move, the other has spread homing bullets.&lt;br /&gt;
&lt;br /&gt;
'''Magic Focus'''&lt;br /&gt;
When starting a run, you will also be asked to select a type of Magic Focus.&amp;lt;br&amp;gt;&lt;br /&gt;
The options are: Attack -&amp;gt; Balance -&amp;gt; Defense.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Attack Magic Focus grants more powerful shots, longer Magic duration, and wider Buzz Radius.&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile, Defense Magic Focus has cheaper Magic and Auto Magic, as well as a wider Item Draw Radius. Though it comes with the cost of less damage, less Magic duration, and less Buzz Radius.&lt;br /&gt;
Balance Magic Focus is the middle ground between the two.&lt;br /&gt;
&lt;br /&gt;
If you're unsure which one to pick here, just stick with the default one (Attack).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Spirit, Magic and Auto Magic'''&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit is a very important resource which you can expend to use Magic.&amp;lt;br&amp;gt;&lt;br /&gt;
Using Magic will unleash an extra-strong attack, destroys all bullets on the screen, vacuums items, and temporarily makes your shots stronger.&amp;lt;br&amp;gt;&lt;br /&gt;
The game will automatically use Magic when you get hit by an attack. This is called Auto Magic, and it's about twice as expensive as using a Magic manually.&amp;lt;br&amp;gt;&lt;br /&gt;
This is the system the game uses instead of lives. If your Spirit ever hits 0, it's game over. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''' Ring &amp;amp; Story Paths'''&amp;lt;br&amp;gt;&lt;br /&gt;
Just like TWINS, this game has multiple different endings you can get for each pair of characters.&amp;lt;br&amp;gt;&lt;br /&gt;
However, in this game, the paths and endings are much simpler to navigate and attain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In this game, the routes are decided by your Ring Count.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Routes go in this order: Normal, Sad, True.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The higher your ring count is throughout the run, the higher up on that list you'll end up.&amp;lt;br&amp;gt;&lt;br /&gt;
Each stage has its own Ring requirement to stay on the higher routes, and if you fail to meet one you'll end up on the route below it.&amp;lt;br&amp;gt;&lt;br /&gt;
So, if you want to get the True ending, you must meet every stage's Ring requirement.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To get Stage G3 (True ending), you'll need to have 13+ rings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Things that affect Ring count:&amp;lt;br&amp;gt;&lt;br /&gt;
Dialog choices. Each choice gives a certain amount of Rings, from +0 to +3.&amp;lt;br&amp;gt;&lt;br /&gt;
After having chosen a dialog option once, its ring count increase will be permanently revealed (you don't have to remember).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There is an endings guide linked at the bottom of this page, which tells you how much rings each dialog choice gives.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''P-Rate'''&lt;br /&gt;
P-Rate (or Corruption) is a value&lt;br /&gt;
&lt;br /&gt;
'''Buzz'''&amp;lt;br&amp;gt;&lt;br /&gt;
Getting close to a bullet makes the counter go up by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Continue'''&amp;lt;br&amp;gt;&lt;br /&gt;
When you get a game over, you're asked if you want to continue your adventure.&amp;lt;br&amp;gt;&lt;br /&gt;
There are unlimited continues in this game, but using any will result in getting a bad ending.&lt;br /&gt;
&lt;br /&gt;
== English Patch ==&lt;br /&gt;
Just like TWINS, this game had an English Patch done by Seiha Translations.&lt;br /&gt;
Later in 2019, two people called 7TC7 and sqrt improved the patch by fixing a crash as well as adding translations for all the bad endings.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
Main article: [[TWilight refrAIN/Characters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
Main article: [[MELancholy Of DYnast -TWilight refrAIN SOUNDTRACK-]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
English Patch Patch: https://www.youtube.com/watch?v=M650AzPaxUc&lt;br /&gt;
Endings Guide by Kiutgh2: https://www.reddit.com/r/shmups/comments/1n4y3y1/twilight_refrain_endings_guide/&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37833</id>
		<title>TWilight refrAIN</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37833"/>
		<updated>2026-04-21T13:04:49Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TWilight refrAIN - Cover Art higher res.jpg|thumb]]&lt;br /&gt;
TWilight refrAIN is a 2008 shoot-em-up video game made by [[AQLOOP]], and the sequel to [[TWilight INSanity]].&lt;br /&gt;
&lt;br /&gt;
The game has a drastically different vibe than its predecessor, being less sci-fi and more fantasy themed.&lt;br /&gt;
That said, just like the previous game, this one still revolves around pairs of twins and plays fairly similarly.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
'''Difficulty Options'''&lt;br /&gt;
Just like TWINS, this game features three difficulty modes.&amp;lt;br&amp;gt;&lt;br /&gt;
In this game they're called Student, Mage and Master.&amp;lt;br&amp;gt;&lt;br /&gt;
The difficulty setting affects your Rank (how hard the game is), and its Adjust Rate (how quickly the difficulty adjusts based on how well you play).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The game is quite difficult even when playing on the lowest option.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''' Characters '''&lt;br /&gt;
Kirishima Twins - One has a spread shot, the other a focused vertical shot.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Mikahashi Twins - Basically the same shot type as the Kirishimas.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Shizukuishi / Shigomori Pair - One has a focused bubble shot which adjusts its angle depending on how you move, the other has spread homing bullets.&lt;br /&gt;
&lt;br /&gt;
'''Magic Focus'''&lt;br /&gt;
When starting a run, you will also be asked to select a type of Magic Focus.&amp;lt;br&amp;gt;&lt;br /&gt;
The options are: Attack -&amp;gt; Balance -&amp;gt; Defense.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Attack Magic Focus grants more powerful shots, longer Magic duration, and wider Buzz Radius.&amp;lt;br&amp;gt;&lt;br /&gt;
Meanwhile, Defense Magic Focus has cheaper Magic and Auto Magic, as well as a wider Item Draw Radius. Though it comes with the cost of less damage, less Magic duration, and less Buzz Radius.&lt;br /&gt;
Balance Magic Focus is the middle ground between the two.&lt;br /&gt;
&lt;br /&gt;
If you're unsure which one to pick here, just stick with the default one (Attack).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Spirit, Magic and Auto Magic'''&amp;lt;br&amp;gt;&lt;br /&gt;
Spirit is a very important resource which you can expend to use Magic.&amp;lt;br&amp;gt;&lt;br /&gt;
Using Magic will unleash an extra-strong attack, destroys all bullets on the screen, vacuums items, and temporarily makes your shots stronger.&amp;lt;br&amp;gt;&lt;br /&gt;
The game will automatically use Magic when you get hit by an attack. This is called Auto Magic, and it's about twice as expensive as using a Magic manually.&amp;lt;br&amp;gt;&lt;br /&gt;
This is the system the game uses instead of lives. If your Spirit ever hits 0, it's game over. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
''' Ring &amp;amp; Story Paths'''&lt;br /&gt;
Just like TWINS, this game has multiple different endings you can get for each pair of characters.&amp;lt;br&amp;gt;&lt;br /&gt;
However, in this game, the paths and endings are much simpler to navigate and attain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In this game, the routes are decided by your Ring Count.&amp;lt;br&amp;gt;&lt;br /&gt;
If you're going for the true ending, you'll want to have the highest Ring Count you can manage. (to get Stage G3, you must have at least 13 Rings)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''P-Rate'''&lt;br /&gt;
P-Rate (or Corruption) is a value&lt;br /&gt;
&lt;br /&gt;
'''Buzz'''&amp;lt;br&amp;gt;&lt;br /&gt;
Getting close to a bullet makes the counter go up by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Continue'''&amp;lt;br&amp;gt;&lt;br /&gt;
When you get a game over, you're asked if you want to continue your adventure.&amp;lt;br&amp;gt;&lt;br /&gt;
There are unlimited continues in this game, but using any will result in getting a bad ending.&lt;br /&gt;
&lt;br /&gt;
== English Patch ==&lt;br /&gt;
Just like TWINS, this game had an English Patch done by Seiha Translations.&lt;br /&gt;
Later in 2019, two people called 7TC7 and sqrt improved the patch by fixing a crash as well as adding translations for all the bad endings.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
Main article: [[TWilight refrAIN/Characters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
Main article: [[MELancholy Of DYnast -TWilight refrAIN SOUNDTRACK-]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
English Patch Patch: https://www.youtube.com/watch?v=M650AzPaxUc&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37832</id>
		<title>TWilight refrAIN</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37832"/>
		<updated>2026-04-21T12:08:56Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TWilight refrAIN - Cover Art higher res.jpg|thumb]]&lt;br /&gt;
TWilight refrAIN is a 2008 shoot-em-up video game made by [[AQLOOP]], and the sequel to [[TWilight INSanity]].&lt;br /&gt;
&lt;br /&gt;
The game has a drastically different vibe than its predecessor, being less sci-fi and more fantasy themed.&lt;br /&gt;
That said, just like the previous game, this one still revolves around pairs of twins and seems to play similarly.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Just like TWINS, this game features three difficulty modes.&amp;lt;br&amp;gt;&lt;br /&gt;
In this game they're called Student, Mage and Master.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The difficulty setting affects your Rank (how hard the game is), and its Adjust Rate (how quickly the difficulty adjusts based on how well you play).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The game is quite difficult even when playing on the lowest option.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== English Patch ==&lt;br /&gt;
Just like TWINS, this game had an English Patch done by Seiha Translations.&lt;br /&gt;
Later in 2019, two people called 7TC7 and sqrt improved the patch by fixing a crash as well as adding translations for all the bad endings.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
Main article: [[TWilight refrAIN/Characters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
Main article: [[MELancholy Of DYnast -TWilight refrAIN SOUNDTRACK-]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
English Patch Patch: https://www.youtube.com/watch?v=M650AzPaxUc&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Yasetsu_Kazamine&amp;diff=37707</id>
		<title>Yasetsu Kazamine</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Yasetsu_Kazamine&amp;diff=37707"/>
		<updated>2026-04-08T02:08:24Z</updated>

		<summary type="html">&lt;p&gt;Monika523: Created page with &amp;quot;Yasetsu Kazamine is the person that made the music for all AQLOOP games.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yasetsu Kazamine is the person that made the music for all [[AQLOOP]] games.&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=MELancholy_Of_DYnast_-TWilight_refrAIN_SOUNDTRACK-&amp;diff=37706</id>
		<title>MELancholy Of DYnast -TWilight refrAIN SOUNDTRACK-</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=MELancholy_Of_DYnast_-TWilight_refrAIN_SOUNDTRACK-&amp;diff=37706"/>
		<updated>2026-04-08T02:00:15Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MELancholy Of DYnast -TWilight refrAIN SOUNDTRACK- is the soundtrack to the [[AQLOOP]] game [[TWilight refrAIN]].&lt;br /&gt;
It features 31 musical pieces, all composed by [[Yasetsu Kazamine]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Track No. (Soundtrack ver.)&lt;br /&gt;
! Track No. (In-Game ver.)&lt;br /&gt;
! Original Title:&lt;br /&gt;
! vgmdb.net Translation:&lt;br /&gt;
! English Patch Translation:&lt;br /&gt;
! Track Description:&lt;br /&gt;
! Notes:&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 輝石&lt;br /&gt;
| Pyroxene&lt;br /&gt;
| Augite&lt;br /&gt;
| Title Screen&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 魔文、詠唱&lt;br /&gt;
| Harsh Words, an Aria&lt;br /&gt;
| Magic Chant: Aria&lt;br /&gt;
| Character Select&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 3&lt;br /&gt;
| 悠久&lt;br /&gt;
| Eternity&lt;br /&gt;
| Eternity&lt;br /&gt;
| Cutscene - Intro&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 12&lt;br /&gt;
| 朝日に輝く街&lt;br /&gt;
| The Road Shining in the Morning Sun&lt;br /&gt;
| Glittering Morning City&lt;br /&gt;
| Stage 1 Intro Dialogue&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 4&lt;br /&gt;
| 日はまた昇る&lt;br /&gt;
| The Sun Will Rise Again&lt;br /&gt;
| A New Day Rises&lt;br /&gt;
| Stage 1&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| Rainy Black&lt;br /&gt;
| Rainy Black&lt;br /&gt;
| Rainy Blackness&lt;br /&gt;
| Stage 1 Boss&lt;br /&gt;
| No idea why this is different in the translation. It was already in english in the original and they just changed it...&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| ???&lt;br /&gt;
| 太陽の下&lt;br /&gt;
| Beneath the Sun&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| ???&lt;br /&gt;
| 彼女のお仕事&lt;br /&gt;
| Her Work&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 8&lt;br /&gt;
| 鉄の轍を追って&lt;br /&gt;
| Following the Train Tracks&lt;br /&gt;
| Following an Iron Road&lt;br /&gt;
| Stage 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 9&lt;br /&gt;
| CrossFireSequence&lt;br /&gt;
| CrossFireSequence&lt;br /&gt;
| Crossfire Sequence&lt;br /&gt;
| Stage 2 Boss&lt;br /&gt;
| No idea why this is different in the translation. It was already in english in the original and they just changed it...&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
| 青空は、遥かに広く、遥かに遠く、遥かに気高く。&lt;br /&gt;
| The Vast, Distant, Sublime Blue Sky&lt;br /&gt;
| The Distant Noble Blue Sky&lt;br /&gt;
| Stage 3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 11&lt;br /&gt;
| 血路&lt;br /&gt;
| Escape Route&lt;br /&gt;
| Blood&lt;br /&gt;
| Stage 3 Boss&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 26&lt;br /&gt;
| 回りだす歯車&lt;br /&gt;
| The Cogs Begin to Turn&lt;br /&gt;
| Wheels Turning&lt;br /&gt;
| Dialogue (?)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 13&lt;br /&gt;
| 緑の海&lt;br /&gt;
| Sea of Green&lt;br /&gt;
| Sea of Green&lt;br /&gt;
| Stage 4&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 14&lt;br /&gt;
| GateKeeper -Elemental-&lt;br /&gt;
| GateKeeper -Elemental-&lt;br /&gt;
| Gatekeeper -Elemental-&lt;br /&gt;
| Stage 4 Boss&lt;br /&gt;
| Remix of &amp;quot;GuardianⅠ -A Gate Keeper-&amp;quot; from TWilight INSanity&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 15&lt;br /&gt;
| らせんの呼び声&lt;br /&gt;
| Spiral Call&lt;br /&gt;
| Call of the Spiral&lt;br /&gt;
| Stage 5&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 16&lt;br /&gt;
| Allegiance&lt;br /&gt;
| Allegiance&lt;br /&gt;
| Allegiance&lt;br /&gt;
| Stage 5 Boss&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 25&lt;br /&gt;
| 決心&lt;br /&gt;
| Determination&lt;br /&gt;
| Determination&lt;br /&gt;
| Stage 6 Intro Dialogue&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 17&lt;br /&gt;
| 果てなき黄昏に染まる夢&lt;br /&gt;
| A Dream Dyed in Unending Twilight&lt;br /&gt;
| Endless Twilight Dream&lt;br /&gt;
| Stage 6&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| ???&lt;br /&gt;
| 黒&lt;br /&gt;
| Black&lt;br /&gt;
| ???&lt;br /&gt;
| ???&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| 20&lt;br /&gt;
| TWAIN&lt;br /&gt;
| TWAIN&lt;br /&gt;
| TWAIN&lt;br /&gt;
| ???&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| 22&lt;br /&gt;
| Escape From Tears&lt;br /&gt;
| Escape From Tears&lt;br /&gt;
| Escape From Tears&lt;br /&gt;
| ???&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 19&lt;br /&gt;
| パンドラノハコ&lt;br /&gt;
| Pandora's Box&lt;br /&gt;
| Pandora's Box&lt;br /&gt;
| Stage 6 Boss&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 21&lt;br /&gt;
| 闇纏いし少女&lt;br /&gt;
| A Girl Shrouded in Darkness&lt;br /&gt;
| The Girl in Black&lt;br /&gt;
| ???&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| 23&lt;br /&gt;
| STARLIGHT&lt;br /&gt;
| STARLIGHT&lt;br /&gt;
| Starlight Breaker&lt;br /&gt;
| Stage 6 Final Boss&lt;br /&gt;
| No idea why this is different in the translation. It was already in english in the original and they just changed it...&amp;lt;br /&amp;gt;Also called &amp;quot;STARLIGHT BREAKER&amp;quot; on a youtube upload of the soundtrack, which at least kept the all caps formatting, but is still just as needlessly wrong&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| 24&lt;br /&gt;
| 明けない夜&lt;br /&gt;
| Unending Dusk&lt;br /&gt;
| Neverending Night&lt;br /&gt;
| bad ending (guessing)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| 27&lt;br /&gt;
| 東風&lt;br /&gt;
| Eastern Wind&lt;br /&gt;
| East Wind&lt;br /&gt;
| good ending (guessing)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| 29&lt;br /&gt;
| 雨に煙る月&lt;br /&gt;
| The Moon, Hazy Through the Rain&lt;br /&gt;
| Hazy Rainy Moon&lt;br /&gt;
| ???&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| 28&lt;br /&gt;
| 黒きティンクトゥラ&lt;br /&gt;
| Black Tincture&lt;br /&gt;
| Black Tincture&lt;br /&gt;
| staff roll (guessing)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| 30&lt;br /&gt;
| Ancient Memory&lt;br /&gt;
| Ancient Memory&lt;br /&gt;
| Ancient Memory&lt;br /&gt;
| Sequel Stage&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
| 31&lt;br /&gt;
| 円環の運命が閉じる刻&lt;br /&gt;
| When the Circle of Fate Closes&lt;br /&gt;
| ???&lt;br /&gt;
| Sequel Stage Boss&lt;br /&gt;
| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=MELancholy_Of_DYnast_-TWilight_refrAIN_SOUNDTRACK-&amp;diff=37705</id>
		<title>MELancholy Of DYnast -TWilight refrAIN SOUNDTRACK-</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=MELancholy_Of_DYnast_-TWilight_refrAIN_SOUNDTRACK-&amp;diff=37705"/>
		<updated>2026-04-08T00:56:54Z</updated>

		<summary type="html">&lt;p&gt;Monika523: Created page with &amp;quot;MELancholy Of DYnast -TWilight refrAIN SOUNDTRACK- is the soundtrack to the AQLOOP game TWilight refrAIN. It features 31 musical pieces, all composed by Yasetsu Kaza...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MELancholy Of DYnast -TWilight refrAIN SOUNDTRACK- is the soundtrack to the [[AQLOOP]] game [[TWilight refrAIN]].&lt;br /&gt;
It features 31 musical pieces, all composed by [[Yasetsu Kazamine]].&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37704</id>
		<title>TWilight refrAIN</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37704"/>
		<updated>2026-04-08T00:54:01Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TWilight refrAIN - Cover Art higher res.jpg|thumb]]&lt;br /&gt;
TWilight refrAIN is a 2008 shoot-em-up video game made by [[AQLOOP]], and the sequel to [[TWilight INSanity]].&lt;br /&gt;
&lt;br /&gt;
The game's artstyle and story have a drastically different vibe, being less sci-fi and more fantasy themed.&lt;br /&gt;
That said, just like the previous game, this one still revolves around pairs of twins and seems to play similarly.&lt;br /&gt;
&lt;br /&gt;
== English Patch ==&lt;br /&gt;
Just like TWINS, this game had an English Patch done by Seiha Translations.&lt;br /&gt;
Later in 2019, two people called 7TC7 and sqrt improved the patch by fixing a crash as well as adding translations for all the bad endings.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
Main article: [[TWilight refrAIN/Characters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
Main article: [[MELancholy Of DYnast -TWilight refrAIN SOUNDTRACK-]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
English Patch Patch: https://www.youtube.com/watch?v=M650AzPaxUc&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37404</id>
		<title>TWilight refrAIN</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37404"/>
		<updated>2026-03-16T19:58:02Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TWilight refrAIN - Cover Art higher res.jpg|thumb]]&lt;br /&gt;
TWilight refrAIN is a 2008 shoot-em-up video game made by [[AQLOOP]], and the sequel to [[TWilight INSanity]].&lt;br /&gt;
&lt;br /&gt;
The game's artstyle and story have a drastically different vibe, being less sci-fi and more medieval fantasy themed.&lt;br /&gt;
That said, just like the previous game, this one still revolves around pairs of twins and seems to play similarly.&lt;br /&gt;
&lt;br /&gt;
== English Patch ==&lt;br /&gt;
Just like TWINS, this game had an English Patch done by Seiha Translations.&lt;br /&gt;
Later in 2019, two people called 7TC7 and sqrt improved the patch by fixing a crash as well as adding translations for all the bad endings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
English Patch Patch: https://www.youtube.com/watch?v=M650AzPaxUc&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37397</id>
		<title>TWilight refrAIN</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=TWilight_refrAIN&amp;diff=37397"/>
		<updated>2026-03-16T19:25:13Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TWilight refrAIN - Cover Art higher res.jpg|thumb]]&lt;br /&gt;
TWilight refrAIN is a 2008 shoot-em-up video game made by [[AQLOOP]], and the sequel to [[TWilight INSanity]].&lt;br /&gt;
&lt;br /&gt;
The game's artstyle and story have a drastically different vibe, being less sci-fi and more medieval fantasy themed.&lt;br /&gt;
That said, just like the previous game, this one still revolves around pairs of twins and seems to play similarly.&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:TWilight_refrAIN_-_Cover_Art_higher_res.jpg&amp;diff=37396</id>
		<title>File:TWilight refrAIN - Cover Art higher res.jpg</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:TWilight_refrAIN_-_Cover_Art_higher_res.jpg&amp;diff=37396"/>
		<updated>2026-03-16T19:24:07Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;cover art&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:TWilight_refrAIN_-_Cover_Art.jpg&amp;diff=37395</id>
		<title>File:TWilight refrAIN - Cover Art.jpg</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:TWilight_refrAIN_-_Cover_Art.jpg&amp;diff=37395"/>
		<updated>2026-03-16T19:20:35Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;the cover for the game&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=AQLOOP&amp;diff=37394</id>
		<title>AQLOOP</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=AQLOOP&amp;diff=37394"/>
		<updated>2026-03-16T18:10:37Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AQLOOP (also 永久る～ぷ, AQLoop, AQUALOOP, sometimes romanized as Eikyuu Loop or Eikyu Loop, sometimes called Eternal Loop) was a japanese independent doujin group&amp;lt;ref&amp;gt;https://vgmdb.net/org/347&amp;lt;/ref&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
They started out by making small flash games, then later moved on to produce PC games (most well-known releases are TWilight INSanity, TWilight refrAIN, and Alternative Sphere).&amp;lt;br&amp;gt;&lt;br /&gt;
Their last major release was a shooting RPG called World of Twain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After all that they also released two CG collections (concept art i'm guessing), one for TWINS and TWAIN, and one for AS and WoT.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameography ==&lt;br /&gt;
*[[Magical Snow]] (2003)&lt;br /&gt;
*[[CloverWing]] (2005)&lt;br /&gt;
*[[委員ちょは３時のおやつの夢をみるか？]] (2005)&lt;br /&gt;
*[[TWilight INSanity]] (2006)&lt;br /&gt;
*[[TWilight refrAIN]] (2008)&lt;br /&gt;
*[[Alternative Sphere]] (2009)&lt;br /&gt;
*[[Futago Mahou Kumikyoku - World of Twain]] (2012)&lt;br /&gt;
*[[Twain Poker]] (2012)&lt;br /&gt;
&lt;br /&gt;
== Discography ==&lt;br /&gt;
*[[White Sounds]]&lt;br /&gt;
*[[UNIversal SONority -TWilight INSanity SOUNDTRACK-]]&lt;br /&gt;
*[[MELancholy Of DYnast -TWilight refrAIN SOUNDTRACK-]]&lt;br /&gt;
*[[Augmented Score -Alternative Sphere SOUND TRACK-]]&lt;br /&gt;
*[[Futago Mahou Kumikyoku Suite]]&lt;br /&gt;
&lt;br /&gt;
== Other Works ==&lt;br /&gt;
*[[Treasure Works]]&lt;br /&gt;
*[[Treasure Works 2]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The group disbanded some time after their last release, but the main developer Heppoko still went on to make another game related to the Twain series called [[円環SKYSCRAPER]]. This game was never released outside of a limited-access trial at C89 (https://www.youtube.com/watch?v=au9J7UWKtBM)&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
https://web.archive.org/web/20150712004413/http://blue.sakura.ne.jp/~loop/product.html#more&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=White_Sounds&amp;diff=37393</id>
		<title>White Sounds</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=White_Sounds&amp;diff=37393"/>
		<updated>2026-03-16T18:09:26Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;White Sounds is the first album created by [[Yasetsu Kazamine]] of [[AQLOOP]].&amp;lt;br&amp;gt;&lt;br /&gt;
It features 10 tracks, most of which are arrangements of music from the visual novels CLANNAD, Kanon, Cosmos no Sora ni and Clover Heart's, but also features 2 original compositions.&amp;lt;ref&amp;gt;https://vgmdb.net/album/14980&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=White_Sounds&amp;diff=37392</id>
		<title>White Sounds</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=White_Sounds&amp;diff=37392"/>
		<updated>2026-03-16T18:08:57Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;White Sounds is the first album created by [[Yasetsu Kazamine]].&amp;lt;br&amp;gt;&lt;br /&gt;
It features 10 tracks, most of which are arrangements of music from the visual novels CLANNAD, Kanon, Cosmos no Sora ni and Clover Heart's, but also features 2 original compositions.&amp;lt;ref&amp;gt;https://vgmdb.net/album/14980&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=White_Sounds&amp;diff=37391</id>
		<title>White Sounds</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=White_Sounds&amp;diff=37391"/>
		<updated>2026-03-16T18:08:36Z</updated>

		<summary type="html">&lt;p&gt;Monika523: Created page with &amp;quot;White Sounds is the first album created by Yasetsu Kazamine.&amp;lt;br&amp;gt; It features 10 tracks, most of which are arrangements of music from the visual novels CLANNAD, Kanon, Cosmos n...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;White Sounds is the first album created by Yasetsu Kazamine.&amp;lt;br&amp;gt;&lt;br /&gt;
It features 10 tracks, most of which are arrangements of music from the visual novels CLANNAD, Kanon, Cosmos no Sora ni and Clover Heart's, but also features 2 original compositions.&amp;lt;ref&amp;gt;https://vgmdb.net/album/14980&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=UNIversal_SONority_-TWilight_INSanity_SOUNDTRACK-&amp;diff=37390</id>
		<title>UNIversal SONority -TWilight INSanity SOUNDTRACK-</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=UNIversal_SONority_-TWilight_INSanity_SOUNDTRACK-&amp;diff=37390"/>
		<updated>2026-03-16T18:02:09Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''UNIversal SONority -TWilight INSanity SOUNDTRACK-''' is the official soundtrack for the game [[TWilight INSanity]], and was composed by [[Yasetsu Kazamine]].&amp;lt;br&amp;gt;&lt;br /&gt;
On August 17th 2007, it had a physical release on CD at Comiket 72&amp;lt;ref&amp;gt;https://vgmdb.net/album/13517&amp;lt;/ref&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Track List ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Track # (soundtrack) !! Track # (in-game bgm menu) !! Title (official) !! Title (translation) !! Where it plays !! &lt;br /&gt;
|-&lt;br /&gt;
| 1 || 01 || Demi-Human-Circuit In Illusion-Network || Demihuman Circuit in the Illusion-network || Title Screen || &lt;br /&gt;
|-&lt;br /&gt;
| 2 || 02 || Drive Into || Drive In || Character Select || &lt;br /&gt;
|-&lt;br /&gt;
| 3 || 24 || Owl-Light || Owl Light || Prologue / Intro Cutscene || &lt;br /&gt;
|-&lt;br /&gt;
| 4 || 03 || Welcome To The World || Welcome to the World || Stage 1 || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 04 || GuardianⅠ -A Gate Keeper- || Guardian I -Gatekeeper- || Stage 1 Boss - Mia Auth || &lt;br /&gt;
|-&lt;br /&gt;
| 6 || 05 || Star Cluster || Star Cluster || Stage 2 || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || 06 || GuardianⅡ-Gun's Heart- || Guardian II -Gun's Heart- || Stage 2 Boss - Sherry || &lt;br /&gt;
|-&lt;br /&gt;
| 8 || 07 || Lunatic Drive || Lunatic Drive || Stage 3 || &lt;br /&gt;
|-&lt;br /&gt;
| 9 || 08 || GuardianⅢ -Assault Girl- || Guardian III -Assault Girl- || Stage 3 Boss - Maya || &lt;br /&gt;
|-&lt;br /&gt;
| 10 || 25 || Perfect Full Moon || Perfect Full Moon || Stage 4 (Intro Cutscene) || &lt;br /&gt;
|-&lt;br /&gt;
| 11 || 09 || Silent Time,Silent City || Silent Time, Silent City || Stage 4 || &lt;br /&gt;
|-&lt;br /&gt;
| 12 || 10 || GuardianⅣ -DancingDoll- || Guardian IV -Dancing Doll- || Stage 4 Boss - Alto || &lt;br /&gt;
|-&lt;br /&gt;
| 13 || 11 || Turning Point || Turning Point || Stage 5 || &lt;br /&gt;
|-&lt;br /&gt;
| 14 || 12 || GuardianⅤ -HI'PrEsSurE+- || Guardian V -HI PrEsSurE- || Stage 5 Boss - Aegis || &lt;br /&gt;
|-&lt;br /&gt;
| 15 || 26 || Phosphor || Phosphor || Stage 6 (Intro Cutscene) || &lt;br /&gt;
|-&lt;br /&gt;
| 16 || 13 || Against In Maricious Darkness || Fight in the Malicious Darkness || Stage 6 || &lt;br /&gt;
|-&lt;br /&gt;
| 17 || 14 || Invulnerable Being || Invulnerable Being || Stage 6 Boss || &lt;br /&gt;
|-&lt;br /&gt;
| 18 || 16 || Truth In Maricious Darkness || Truth in the Malicious Darkness || Stage 7 || &lt;br /&gt;
|-&lt;br /&gt;
| 19 || 17 || Phantom || Phantom || Stage 7 Boss A || &lt;br /&gt;
|-&lt;br /&gt;
| 20 || 15 || Procyon || Procyon || ??? || &lt;br /&gt;
|-&lt;br /&gt;
| 21 || 18 || Demi-Human-Circuit || Demihuman Circuit || Stage 7 Final Boss || &lt;br /&gt;
|-&lt;br /&gt;
| 22 || 19 || The End Of Twilight || The End of Twilight || Escape Sequence || &lt;br /&gt;
|-&lt;br /&gt;
| 23 || 27 || Impossible Mission || Impossible Mission || Sequel Stage || &lt;br /&gt;
|-&lt;br /&gt;
| 24 || 28 || Broken Heart || Broken Heart || Sequel Stage Boss - Maya || &lt;br /&gt;
|-&lt;br /&gt;
| 25 || 29 || Broken Heart -Earnest- || Broken Heart -Earnest- || Sequel Stage Boss - Maya (Phase 2) || &lt;br /&gt;
|-&lt;br /&gt;
| 26 || ?? || A Fragment || A Fragment || Bad Ending || &lt;br /&gt;
|-&lt;br /&gt;
| 27 || ?? || Demi-Human-Circuit -On Piano- || Demihuman Circuit -On Piano- || Staff Roll || &lt;br /&gt;
|-&lt;br /&gt;
| 28 || 20 || Tender Breeze || Tender Breeze || Good Ending || &lt;br /&gt;
|-&lt;br /&gt;
| 29 || ?? || The Way To Tomorrow || The Road to Tomorrow || ??? || &lt;br /&gt;
|-&lt;br /&gt;
| 30 || ?? || Demi-Human-Circuit -On Fast Piano- || Demihuman Circuit -On Fast Piano- || ??? || &lt;br /&gt;
|-&lt;br /&gt;
| 31 || ?? || ??? || ??? || ??? || mysterious track simply listed as &amp;quot;(unknown)&amp;quot; on vgmdb&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=TWilight_INSanity&amp;diff=37389</id>
		<title>TWilight INSanity</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=TWilight_INSanity&amp;diff=37389"/>
		<updated>2026-03-16T18:01:55Z</updated>

		<summary type="html">&lt;p&gt;Monika523: /* Music */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TWilight INSanity - Cover.jpg|thumb|right]]&lt;br /&gt;
TWilight INSanity is a bullet hell shoot-em-up made by [[AQLOOP]], and was released on May 9th, 2006&amp;lt;ref&amp;gt;https://www.igdb.com/games/twilight-insanity&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://kotaku.com/games/twilight-insanity&amp;lt;/ref&amp;gt;&lt;br /&gt;
It is a story-focused game with numerous dialog choices, branching paths, and endings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
At some point after the release, the v2.00 patch introduced the Sequel Stage.&amp;lt;br&amp;gt;&lt;br /&gt;
In 2013, english patch was released by Seiha Translations&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=-XbFnjIrsOo&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
Introductory backstory, from the game's prologue:&amp;lt;br&amp;gt;&lt;br /&gt;
Near the end of the 21st century, the human race created a computerized virtual world called Ill-net (Illusion Network).&lt;br /&gt;
It was restricted only to researchers at first, but later opened to the public and eventually became commonplace.&lt;br /&gt;
Additionally, development of artificial intelligences greatly advanced in this virtual world.&lt;br /&gt;
Artificial Human Circuits (AHCs) allowed AIs to think and feel just like real humans.&lt;br /&gt;
The Artificial Humanoids (AHs) using the AHCs act as guides and protectors for the residents of Ill-net.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
You get to choose to play as one of three pairs of twins, all of which have different shot types and stats.&lt;br /&gt;
&lt;br /&gt;
===== Haneita Twins =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Shot Type&lt;br /&gt;
! Shot Power&lt;br /&gt;
! Move Speed&lt;br /&gt;
|-&lt;br /&gt;
| Shinya Haneita&lt;br /&gt;
| Straight&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Sakura Haneita&lt;br /&gt;
| Wide&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Saijou Twins =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Shot Type&lt;br /&gt;
! Shot Power&lt;br /&gt;
! Move Speed&lt;br /&gt;
|-&lt;br /&gt;
| Yuuri Saijou&lt;br /&gt;
| Line Laser&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| Mayuu Saijou&lt;br /&gt;
| Wide &amp;amp; Guided&lt;br /&gt;
| 1&lt;br /&gt;
| 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Hoshimi Twins =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Shot Type&lt;br /&gt;
! Shot Power&lt;br /&gt;
! Move Speed&lt;br /&gt;
|-&lt;br /&gt;
| Maiha Hoshimi&lt;br /&gt;
| Straight±30°&lt;br /&gt;
| 9&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Tsubasa Hoshimi&lt;br /&gt;
| Wide&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The game features 3 difficulty modes: Easy, Normal and Hard.&amp;lt;br&amp;gt;&lt;br /&gt;
It's a rather difficult game in general though, even on Easy.&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
The controls in this game can be very confusing, but i tried my best to make sense of them.&amp;lt;br&amp;gt;&lt;br /&gt;
The following lists the default controls. They can be changed in the Config menu.&amp;lt;br&amp;gt;&lt;br /&gt;
There may also be a KeyConfig.exe in later versions, which has more options particularly for Keyboard.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Keyboard&lt;br /&gt;
! Switch Pro Controller&lt;br /&gt;
! Effect(s)&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Arrow Keys&lt;br /&gt;
| Left Joystick&lt;br /&gt;
| Move Character, Navigate (Menu)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Enter, Y&lt;br /&gt;
| B&lt;br /&gt;
| Focus + Shoot, Advance Dialog, Confirm (Menu)&lt;br /&gt;
| yeah this is a weird quirk this game has,  you cannot focus without shooting&lt;br /&gt;
|-&lt;br /&gt;
| Spacebar&lt;br /&gt;
| L&lt;br /&gt;
| Shoot&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| A&lt;br /&gt;
| Tension&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Y&lt;br /&gt;
| Switch Character&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| X&lt;br /&gt;
| ZR&lt;br /&gt;
| Cancel / Back (Menu)&lt;br /&gt;
| *only in main menu&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Shift&lt;br /&gt;
| R&lt;br /&gt;
| Fast-forward Dialog, Confirm (Pause Menu)&lt;br /&gt;
| *this Confirm button only applies in the pause menu&lt;br /&gt;
|-&lt;br /&gt;
| Esc&lt;br /&gt;
| ZR&lt;br /&gt;
| Pause / Unpause&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For controller players, you can use SteamInput (if you have Steam installed, that is) to remap the controls for joystick.&amp;lt;br&amp;gt;&lt;br /&gt;
I recommend binding the joystick inputs to the d-pad, it feels way better.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This game has the vectoring issue, meaning you go faster when moving diagonally.&amp;lt;br&amp;gt;&lt;br /&gt;
When you start focusing, it takes a second for your character to actually slow down.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
'''Buzz''' - it's like Graze in Touhou games. Getting close to a bullet will make the counter go up by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Life''' - your lives. if you run out, you are asked if you wish to continue. I don't think continues are limited in any way, but using one will probably get you a bad ending.&amp;lt;br&amp;gt;&lt;br /&gt;
'''E-Crystal''' - ???&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tension''' - Unleashes an extra-strong attack, destroys all bullets on the screen, vacuums items, and makes you temporarily invincible.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Auto-Tension''' - The game will automatically use a Tension when you get hit, should you have one. This will raise P-Rate quite a bit however.&amp;lt;br&amp;gt;&lt;br /&gt;
'''TwinsRate''': A bar that tilts to either left or right, depending on how much time you spend playing as the respective twin. This will affect certain dialog choices.&lt;br /&gt;
&lt;br /&gt;
=== P-Rate ===&lt;br /&gt;
'''P-Rate''' (also called '''Erosion Rate''') is very important, as it has decisive effects on dialog choices, and therefore the routes you have access to.&amp;lt;br&amp;gt;&lt;br /&gt;
The lower your P-Rate the better, so try your best to keep it as low as possible.&amp;lt;br&amp;gt;&lt;br /&gt;
Also, if P-Rate ever hits 100%, it's an instant Game Over.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Things that raise P-Rate:'''&amp;lt;br&amp;gt;&lt;br /&gt;
-Losing a life&amp;lt;br&amp;gt;&lt;br /&gt;
-Auto-Tension&amp;lt;br&amp;gt;&lt;br /&gt;
-Any on-screen enemies will perpetually raise your P-Rate just by existing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Things that lower P-Rate:&amp;lt;br&amp;gt;&lt;br /&gt;
-Killing enemies. The faster you defeat enemies, the more it will lower the P-Rate. How fast you defeated them is indicated by a number that appears on their position (e.g. &amp;quot;X2&amp;quot;). This goes up to a maximum of X4(?), which is the best result.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
'''E-Crystal''' - Decreases P-Rate.&amp;lt;br&amp;gt;&lt;br /&gt;
E-Crystals are dropped by defeated enemies (the faster you defeat them, the more you get).&amp;lt;br&amp;gt;&lt;br /&gt;
When erasing bullets using a Tension, each will turn into E-Crystals.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''S-Crystal'''&amp;lt;ref&amp;gt;name not officially confirmed&amp;lt;/ref&amp;gt; (green hexagon with &amp;quot;S&amp;quot; in middle) - Increases score.&lt;br /&gt;
Dropped by defeated enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''1UP''' - Gives +1 Life.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''X-Crystal''' - Increases P-Rate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
Main article: [[UNIversal SONority -TWilight INSanity SOUNDTRACK-]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Known Bugs &amp;amp; Glitches ==&lt;br /&gt;
When the game window becomes unfocused while in the pause menu or continues prompt, the game will permanently freeze.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;This does not happen when in dialog, even when in the dialog choice UI.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
Endings Guide by Kiutgh2: https://www.reddit.com/r/shmups/comments/1myvijb/twilight_insanity_endings_guide/ &amp;lt;br&amp;gt;&lt;br /&gt;
English Patch version download link can be found in the comments section here: https://www.youtube.com/watch?v=-XbFnjIrsOo&amp;lt;br&amp;gt;&lt;br /&gt;
Official Website (on the Internet Archive): https://web.archive.org/web/20070524042556/http://blue.sakura.ne.jp/~loop/twins.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=UNIversal_SONority_-TWilight_INSanity_SOUNDTRACK-&amp;diff=37388</id>
		<title>UNIversal SONority -TWilight INSanity SOUNDTRACK-</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=UNIversal_SONority_-TWilight_INSanity_SOUNDTRACK-&amp;diff=37388"/>
		<updated>2026-03-16T18:01:24Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;UNIversal SONority -TWilight INSanity SOUNDTRACK- is the official soundtrack for the game [[TWilight INSanity]], and was composed by [[Yasetsu Kazamine]].&amp;lt;br&amp;gt;&lt;br /&gt;
On August 17th 2007, it had a physical release on CD at Comiket 72&amp;lt;ref&amp;gt;https://vgmdb.net/album/13517&amp;lt;/ref&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Track List ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Track # (soundtrack) !! Track # (in-game bgm menu) !! Title (official) !! Title (translation) !! Where it plays !! &lt;br /&gt;
|-&lt;br /&gt;
| 1 || 01 || Demi-Human-Circuit In Illusion-Network || Demihuman Circuit in the Illusion-network || Title Screen || &lt;br /&gt;
|-&lt;br /&gt;
| 2 || 02 || Drive Into || Drive In || Character Select || &lt;br /&gt;
|-&lt;br /&gt;
| 3 || 24 || Owl-Light || Owl Light || Prologue / Intro Cutscene || &lt;br /&gt;
|-&lt;br /&gt;
| 4 || 03 || Welcome To The World || Welcome to the World || Stage 1 || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 04 || GuardianⅠ -A Gate Keeper- || Guardian I -Gatekeeper- || Stage 1 Boss - Mia Auth || &lt;br /&gt;
|-&lt;br /&gt;
| 6 || 05 || Star Cluster || Star Cluster || Stage 2 || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || 06 || GuardianⅡ-Gun's Heart- || Guardian II -Gun's Heart- || Stage 2 Boss - Sherry || &lt;br /&gt;
|-&lt;br /&gt;
| 8 || 07 || Lunatic Drive || Lunatic Drive || Stage 3 || &lt;br /&gt;
|-&lt;br /&gt;
| 9 || 08 || GuardianⅢ -Assault Girl- || Guardian III -Assault Girl- || Stage 3 Boss - Maya || &lt;br /&gt;
|-&lt;br /&gt;
| 10 || 25 || Perfect Full Moon || Perfect Full Moon || Stage 4 (Intro Cutscene) || &lt;br /&gt;
|-&lt;br /&gt;
| 11 || 09 || Silent Time,Silent City || Silent Time, Silent City || Stage 4 || &lt;br /&gt;
|-&lt;br /&gt;
| 12 || 10 || GuardianⅣ -DancingDoll- || Guardian IV -Dancing Doll- || Stage 4 Boss - Alto || &lt;br /&gt;
|-&lt;br /&gt;
| 13 || 11 || Turning Point || Turning Point || Stage 5 || &lt;br /&gt;
|-&lt;br /&gt;
| 14 || 12 || GuardianⅤ -HI'PrEsSurE+- || Guardian V -HI PrEsSurE- || Stage 5 Boss - Aegis || &lt;br /&gt;
|-&lt;br /&gt;
| 15 || 26 || Phosphor || Phosphor || Stage 6 (Intro Cutscene) || &lt;br /&gt;
|-&lt;br /&gt;
| 16 || 13 || Against In Maricious Darkness || Fight in the Malicious Darkness || Stage 6 || &lt;br /&gt;
|-&lt;br /&gt;
| 17 || 14 || Invulnerable Being || Invulnerable Being || Stage 6 Boss || &lt;br /&gt;
|-&lt;br /&gt;
| 18 || 16 || Truth In Maricious Darkness || Truth in the Malicious Darkness || Stage 7 || &lt;br /&gt;
|-&lt;br /&gt;
| 19 || 17 || Phantom || Phantom || Stage 7 Boss A || &lt;br /&gt;
|-&lt;br /&gt;
| 20 || 15 || Procyon || Procyon || ??? || &lt;br /&gt;
|-&lt;br /&gt;
| 21 || 18 || Demi-Human-Circuit || Demihuman Circuit || Stage 7 Final Boss || &lt;br /&gt;
|-&lt;br /&gt;
| 22 || 19 || The End Of Twilight || The End of Twilight || Escape Sequence || &lt;br /&gt;
|-&lt;br /&gt;
| 23 || 27 || Impossible Mission || Impossible Mission || Sequel Stage || &lt;br /&gt;
|-&lt;br /&gt;
| 24 || 28 || Broken Heart || Broken Heart || Sequel Stage Boss - Maya || &lt;br /&gt;
|-&lt;br /&gt;
| 25 || 29 || Broken Heart -Earnest- || Broken Heart -Earnest- || Sequel Stage Boss - Maya (Phase 2) || &lt;br /&gt;
|-&lt;br /&gt;
| 26 || ?? || A Fragment || A Fragment || Bad Ending || &lt;br /&gt;
|-&lt;br /&gt;
| 27 || ?? || Demi-Human-Circuit -On Piano- || Demihuman Circuit -On Piano- || Staff Roll || &lt;br /&gt;
|-&lt;br /&gt;
| 28 || 20 || Tender Breeze || Tender Breeze || Good Ending || &lt;br /&gt;
|-&lt;br /&gt;
| 29 || ?? || The Way To Tomorrow || The Road to Tomorrow || ??? || &lt;br /&gt;
|-&lt;br /&gt;
| 30 || ?? || Demi-Human-Circuit -On Fast Piano- || Demihuman Circuit -On Fast Piano- || ??? || &lt;br /&gt;
|-&lt;br /&gt;
| 31 || ?? || ??? || ??? || ??? || mysterious track simply listed as &amp;quot;(unknown)&amp;quot; on vgmdb&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=UNIversal_SONority_-TWilight_INSanity_SOUNDTRACK-&amp;diff=37387</id>
		<title>UNIversal SONority -TWilight INSanity SOUNDTRACK-</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=UNIversal_SONority_-TWilight_INSanity_SOUNDTRACK-&amp;diff=37387"/>
		<updated>2026-03-16T17:55:15Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;UNIversal SONority -TWilight INSanity SOUNDTRACK- is the official soundtrack for the game [[TWilight INSanity]] was composed by [[Yasetsu Kazamine]].&amp;lt;br&amp;gt;&lt;br /&gt;
On August 17th 2007, it had a physical release on CD at Comiket 72&amp;lt;ref&amp;gt;https://vgmdb.net/album/13517&amp;lt;/ref&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Track List ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Track # (soundtrack) !! Track # (in-game bgm menu) !! Title (official) !! Title (translation) !! Where it plays !! &lt;br /&gt;
|-&lt;br /&gt;
| 1 || 01 || Demi-Human-Circuit In Illusion-Network || Demihuman Circuit in the Illusion-network || Title Screen || &lt;br /&gt;
|-&lt;br /&gt;
| 2 || 02 || Drive Into || Drive In || Character Select || &lt;br /&gt;
|-&lt;br /&gt;
| 3 || 24 || Owl-Light || Owl Light || Prologue / Intro Cutscene || &lt;br /&gt;
|-&lt;br /&gt;
| 4 || 03 || Welcome To The World || Welcome to the World || Stage 1 || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 04 || GuardianⅠ -A Gate Keeper- || Guardian I -Gatekeeper- || Stage 1 Boss - Mia Auth || &lt;br /&gt;
|-&lt;br /&gt;
| 6 || 05 || Star Cluster || Star Cluster || Stage 2 || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || 06 || GuardianⅡ-Gun's Heart- || Guardian II -Gun's Heart- || Stage 2 Boss - Sherry || &lt;br /&gt;
|-&lt;br /&gt;
| 8 || 07 || Lunatic Drive || Lunatic Drive || Stage 3 || &lt;br /&gt;
|-&lt;br /&gt;
| 9 || 08 || GuardianⅢ -Assault Girl- || Guardian III -Assault Girl- || Stage 3 Boss - Maya || &lt;br /&gt;
|-&lt;br /&gt;
| 10 || 25 || Perfect Full Moon || Perfect Full Moon || Stage 4 (Intro Cutscene) || &lt;br /&gt;
|-&lt;br /&gt;
| 11 || 09 || Silent Time,Silent City || Silent Time, Silent City || Stage 4 || &lt;br /&gt;
|-&lt;br /&gt;
| 12 || 10 || GuardianⅣ -DancingDoll- || Guardian IV -Dancing Doll- || Stage 4 Boss - Alto || &lt;br /&gt;
|-&lt;br /&gt;
| 13 || 11 || Turning Point || Turning Point || Stage 5 || &lt;br /&gt;
|-&lt;br /&gt;
| 14 || 12 || GuardianⅤ -HI'PrEsSurE+- || Guardian V -HI PrEsSurE- || Stage 5 Boss - Aegis || &lt;br /&gt;
|-&lt;br /&gt;
| 15 || 26 || Phosphor || Phosphor || Stage 6 (Intro Cutscene) || &lt;br /&gt;
|-&lt;br /&gt;
| 16 || 13 || Against In Maricious Darkness || Fight in the Malicious Darkness || Stage 6 || &lt;br /&gt;
|-&lt;br /&gt;
| 17 || 14 || Invulnerable Being || Invulnerable Being || Stage 6 Boss || &lt;br /&gt;
|-&lt;br /&gt;
| 18 || 16 || Truth In Maricious Darkness || Truth in the Malicious Darkness || Stage 7 || &lt;br /&gt;
|-&lt;br /&gt;
| 19 || 17 || Phantom || Phantom || Stage 7 Boss A || &lt;br /&gt;
|-&lt;br /&gt;
| 20 || 15 || Procyon || Procyon || ??? || &lt;br /&gt;
|-&lt;br /&gt;
| 21 || 18 || Demi-Human-Circuit || Demihuman Circuit || Stage 7 Final Boss || &lt;br /&gt;
|-&lt;br /&gt;
| 22 || 19 || The End Of Twilight || The End of Twilight || Escape Sequence || &lt;br /&gt;
|-&lt;br /&gt;
| 23 || 27 || Impossible Mission || Impossible Mission || Sequel Stage || &lt;br /&gt;
|-&lt;br /&gt;
| 24 || 28 || Broken Heart || Broken Heart || Sequel Stage Boss - Maya || &lt;br /&gt;
|-&lt;br /&gt;
| 25 || 29 || Broken Heart -Earnest- || Broken Heart -Earnest- || Sequel Stage Boss - Maya (Phase 2) || &lt;br /&gt;
|-&lt;br /&gt;
| 26 || ?? || A Fragment || A Fragment || Bad Ending || &lt;br /&gt;
|-&lt;br /&gt;
| 27 || ?? || Demi-Human-Circuit -On Piano- || Demihuman Circuit -On Piano- || Staff Roll || &lt;br /&gt;
|-&lt;br /&gt;
| 28 || 20 || Tender Breeze || Tender Breeze || Good Ending || &lt;br /&gt;
|-&lt;br /&gt;
| 29 || ?? || The Way To Tomorrow || The Road to Tomorrow || ??? || &lt;br /&gt;
|-&lt;br /&gt;
| 30 || ?? || Demi-Human-Circuit -On Fast Piano- || Demihuman Circuit -On Fast Piano- || ??? || &lt;br /&gt;
|-&lt;br /&gt;
| 31 || ?? || ??? || ??? || ??? || mysterious track simply listed as &amp;quot;(unknown)&amp;quot; on vgmdb&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=UNIversal_SONority_-TWilight_INSanity_SOUNDTRACK-&amp;diff=37385</id>
		<title>UNIversal SONority -TWilight INSanity SOUNDTRACK-</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=UNIversal_SONority_-TWilight_INSanity_SOUNDTRACK-&amp;diff=37385"/>
		<updated>2026-03-16T17:53:33Z</updated>

		<summary type="html">&lt;p&gt;Monika523: Monika523 moved page TWilight INSanity/Music to UNIversal SONority -TWilight INSanity SOUNDTRACK-: accurate title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This soundtrack, '''UNIversal SONority -TWilight INSanity SOUNDTRACK-''', was composed by Yasetsu Kazamine.&amp;lt;br&amp;gt;&lt;br /&gt;
On August 17th 2007, it had a physical release on CD at Comiket 72&amp;lt;ref&amp;gt;https://vgmdb.net/album/13517&amp;lt;/ref&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Track List ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Track # (soundtrack) !! Track # (in-game bgm menu) !! Title (official) !! Title (translation) !! Where it plays !! &lt;br /&gt;
|-&lt;br /&gt;
| 1 || 01 || Demi-Human-Circuit In Illusion-Network || Demihuman Circuit in the Illusion-network || Title Screen || &lt;br /&gt;
|-&lt;br /&gt;
| 2 || 02 || Drive Into || Drive In || Character Select || &lt;br /&gt;
|-&lt;br /&gt;
| 3 || 24 || Owl-Light || Owl Light || Prologue / Intro Cutscene || &lt;br /&gt;
|-&lt;br /&gt;
| 4 || 03 || Welcome To The World || Welcome to the World || Stage 1 || &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 04 || GuardianⅠ -A Gate Keeper- || Guardian I -Gatekeeper- || Stage 1 Boss - Mia Auth || &lt;br /&gt;
|-&lt;br /&gt;
| 6 || 05 || Star Cluster || Star Cluster || Stage 2 || &lt;br /&gt;
|-&lt;br /&gt;
| 7 || 06 || GuardianⅡ-Gun's Heart- || Guardian II -Gun's Heart- || Stage 2 Boss - Sherry || &lt;br /&gt;
|-&lt;br /&gt;
| 8 || 07 || Lunatic Drive || Lunatic Drive || Stage 3 || &lt;br /&gt;
|-&lt;br /&gt;
| 9 || 08 || GuardianⅢ -Assault Girl- || Guardian III -Assault Girl- || Stage 3 Boss - Maya || &lt;br /&gt;
|-&lt;br /&gt;
| 10 || 25 || Perfect Full Moon || Perfect Full Moon || Stage 4 (Intro Cutscene) || &lt;br /&gt;
|-&lt;br /&gt;
| 11 || 09 || Silent Time,Silent City || Silent Time, Silent City || Stage 4 || &lt;br /&gt;
|-&lt;br /&gt;
| 12 || 10 || GuardianⅣ -DancingDoll- || Guardian IV -Dancing Doll- || Stage 4 Boss - Alto || &lt;br /&gt;
|-&lt;br /&gt;
| 13 || 11 || Turning Point || Turning Point || Stage 5 || &lt;br /&gt;
|-&lt;br /&gt;
| 14 || 12 || GuardianⅤ -HI'PrEsSurE+- || Guardian V -HI PrEsSurE- || Stage 5 Boss - Aegis || &lt;br /&gt;
|-&lt;br /&gt;
| 15 || 26 || Phosphor || Phosphor || Stage 6 (Intro Cutscene) || &lt;br /&gt;
|-&lt;br /&gt;
| 16 || 13 || Against In Maricious Darkness || Fight in the Malicious Darkness || Stage 6 || &lt;br /&gt;
|-&lt;br /&gt;
| 17 || 14 || Invulnerable Being || Invulnerable Being || Stage 6 Boss || &lt;br /&gt;
|-&lt;br /&gt;
| 18 || 16 || Truth In Maricious Darkness || Truth in the Malicious Darkness || Stage 7 || &lt;br /&gt;
|-&lt;br /&gt;
| 19 || 17 || Phantom || Phantom || Stage 7 Boss A || &lt;br /&gt;
|-&lt;br /&gt;
| 20 || 15 || Procyon || Procyon || ??? || &lt;br /&gt;
|-&lt;br /&gt;
| 21 || 18 || Demi-Human-Circuit || Demihuman Circuit || Stage 7 Final Boss || &lt;br /&gt;
|-&lt;br /&gt;
| 22 || 19 || The End Of Twilight || The End of Twilight || Escape Sequence || &lt;br /&gt;
|-&lt;br /&gt;
| 23 || 27 || Impossible Mission || Impossible Mission || Sequel Stage || &lt;br /&gt;
|-&lt;br /&gt;
| 24 || 28 || Broken Heart || Broken Heart || Sequel Stage Boss - Maya || &lt;br /&gt;
|-&lt;br /&gt;
| 25 || 29 || Broken Heart -Earnest- || Broken Heart -Earnest- || Sequel Stage Boss - Maya (Phase 2) || &lt;br /&gt;
|-&lt;br /&gt;
| 26 || ?? || A Fragment || A Fragment || Bad Ending || &lt;br /&gt;
|-&lt;br /&gt;
| 27 || ?? || Demi-Human-Circuit -On Piano- || Demihuman Circuit -On Piano- || Staff Roll || &lt;br /&gt;
|-&lt;br /&gt;
| 28 || 20 || Tender Breeze || Tender Breeze || Good Ending || &lt;br /&gt;
|-&lt;br /&gt;
| 29 || ?? || The Way To Tomorrow || The Road to Tomorrow || ??? || &lt;br /&gt;
|-&lt;br /&gt;
| 30 || ?? || Demi-Human-Circuit -On Fast Piano- || Demihuman Circuit -On Fast Piano- || ??? || &lt;br /&gt;
|-&lt;br /&gt;
| 31 || ?? || ??? || ??? || ??? || mysterious track simply listed as &amp;quot;(unknown)&amp;quot; on vgmdb&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=TWilight_INSanity/Music&amp;diff=37386</id>
		<title>TWilight INSanity/Music</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=TWilight_INSanity/Music&amp;diff=37386"/>
		<updated>2026-03-16T17:53:33Z</updated>

		<summary type="html">&lt;p&gt;Monika523: Monika523 moved page TWilight INSanity/Music to UNIversal SONority -TWilight INSanity SOUNDTRACK-: accurate title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[UNIversal SONority -TWilight INSanity SOUNDTRACK-]]&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=TWilight_INSanity&amp;diff=37360</id>
		<title>TWilight INSanity</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=TWilight_INSanity&amp;diff=37360"/>
		<updated>2026-03-16T04:51:12Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TWilight INSanity - Cover.jpg|thumb|right]]&lt;br /&gt;
TWilight INSanity is a bullet hell shoot-em-up made by [[AQLOOP]], and was released on May 9th, 2006&amp;lt;ref&amp;gt;https://www.igdb.com/games/twilight-insanity&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://kotaku.com/games/twilight-insanity&amp;lt;/ref&amp;gt;&lt;br /&gt;
It is a story-focused game with numerous dialog choices, branching paths, and endings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
At some point after the release, the v2.00 patch introduced the Sequel Stage.&amp;lt;br&amp;gt;&lt;br /&gt;
In 2013, english patch was released by Seiha Translations&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=-XbFnjIrsOo&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
Introductory backstory, from the game's prologue:&amp;lt;br&amp;gt;&lt;br /&gt;
Near the end of the 21st century, the human race created a computerized virtual world called Ill-net (Illusion Network).&lt;br /&gt;
It was restricted only to researchers at first, but later opened to the public and eventually became commonplace.&lt;br /&gt;
Additionally, development of artificial intelligences greatly advanced in this virtual world.&lt;br /&gt;
Artificial Human Circuits (AHCs) allowed AIs to think and feel just like real humans.&lt;br /&gt;
The Artificial Humanoids (AHs) using the AHCs act as guides and protectors for the residents of Ill-net.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
You get to choose to play as one of three pairs of twins, all of which have different shot types and stats.&lt;br /&gt;
&lt;br /&gt;
===== Haneita Twins =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Shot Type&lt;br /&gt;
! Shot Power&lt;br /&gt;
! Move Speed&lt;br /&gt;
|-&lt;br /&gt;
| Shinya Haneita&lt;br /&gt;
| Straight&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Sakura Haneita&lt;br /&gt;
| Wide&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Saijou Twins =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Shot Type&lt;br /&gt;
! Shot Power&lt;br /&gt;
! Move Speed&lt;br /&gt;
|-&lt;br /&gt;
| Yuuri Saijou&lt;br /&gt;
| Line Laser&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| Mayuu Saijou&lt;br /&gt;
| Wide &amp;amp; Guided&lt;br /&gt;
| 1&lt;br /&gt;
| 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Hoshimi Twins =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Shot Type&lt;br /&gt;
! Shot Power&lt;br /&gt;
! Move Speed&lt;br /&gt;
|-&lt;br /&gt;
| Maiha Hoshimi&lt;br /&gt;
| Straight±30°&lt;br /&gt;
| 9&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Tsubasa Hoshimi&lt;br /&gt;
| Wide&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The game features 3 difficulty modes: Easy, Normal and Hard.&amp;lt;br&amp;gt;&lt;br /&gt;
It's a rather difficult game in general though, even on Easy.&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
The controls in this game can be very confusing, but i tried my best to make sense of them.&amp;lt;br&amp;gt;&lt;br /&gt;
The following lists the default controls. They can be changed in the Config menu.&amp;lt;br&amp;gt;&lt;br /&gt;
There may also be a KeyConfig.exe in later versions, which has more options particularly for Keyboard.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Keyboard&lt;br /&gt;
! Switch Pro Controller&lt;br /&gt;
! Effect(s)&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Arrow Keys&lt;br /&gt;
| Left Joystick&lt;br /&gt;
| Move Character, Navigate (Menu)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Enter, Y&lt;br /&gt;
| B&lt;br /&gt;
| Focus + Shoot, Advance Dialog, Confirm (Menu)&lt;br /&gt;
| yeah this is a weird quirk this game has,  you cannot focus without shooting&lt;br /&gt;
|-&lt;br /&gt;
| Spacebar&lt;br /&gt;
| L&lt;br /&gt;
| Shoot&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| A&lt;br /&gt;
| Tension&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Y&lt;br /&gt;
| Switch Character&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| X&lt;br /&gt;
| ZR&lt;br /&gt;
| Cancel / Back (Menu)&lt;br /&gt;
| *only in main menu&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Shift&lt;br /&gt;
| R&lt;br /&gt;
| Fast-forward Dialog, Confirm (Pause Menu)&lt;br /&gt;
| *this Confirm button only applies in the pause menu&lt;br /&gt;
|-&lt;br /&gt;
| Esc&lt;br /&gt;
| ZR&lt;br /&gt;
| Pause / Unpause&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For controller players, you can use SteamInput (if you have Steam installed, that is) to remap the controls for joystick.&amp;lt;br&amp;gt;&lt;br /&gt;
I recommend binding the joystick inputs to the d-pad, it feels way better.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This game has the vectoring issue, meaning you go faster when moving diagonally.&amp;lt;br&amp;gt;&lt;br /&gt;
When you start focusing, it takes a second for your character to actually slow down.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
'''Buzz''' - it's like Graze in Touhou games. Getting close to a bullet will make the counter go up by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Life''' - your lives. if you run out, you are asked if you wish to continue. I don't think continues are limited in any way, but using one will probably get you a bad ending.&amp;lt;br&amp;gt;&lt;br /&gt;
'''E-Crystal''' - ???&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tension''' - Unleashes an extra-strong attack, destroys all bullets on the screen, vacuums items, and makes you temporarily invincible.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Auto-Tension''' - The game will automatically use a Tension when you get hit, should you have one. This will raise P-Rate quite a bit however.&amp;lt;br&amp;gt;&lt;br /&gt;
'''TwinsRate''': A bar that tilts to either left or right, depending on how much time you spend playing as the respective twin. This will affect certain dialog choices.&lt;br /&gt;
&lt;br /&gt;
=== P-Rate ===&lt;br /&gt;
'''P-Rate''' (also called '''Erosion Rate''') is very important, as it has decisive effects on dialog choices, and therefore the routes you have access to.&amp;lt;br&amp;gt;&lt;br /&gt;
The lower your P-Rate the better, so try your best to keep it as low as possible.&amp;lt;br&amp;gt;&lt;br /&gt;
Also, if P-Rate ever hits 100%, it's an instant Game Over.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Things that raise P-Rate:'''&amp;lt;br&amp;gt;&lt;br /&gt;
-Losing a life&amp;lt;br&amp;gt;&lt;br /&gt;
-Auto-Tension&amp;lt;br&amp;gt;&lt;br /&gt;
-Any on-screen enemies will perpetually raise your P-Rate just by existing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Things that lower P-Rate:&amp;lt;br&amp;gt;&lt;br /&gt;
-Killing enemies. The faster you defeat enemies, the more it will lower the P-Rate. How fast you defeated them is indicated by a number that appears on their position (e.g. &amp;quot;X2&amp;quot;). This goes up to a maximum of X4(?), which is the best result.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
'''E-Crystal''' - Decreases P-Rate.&amp;lt;br&amp;gt;&lt;br /&gt;
E-Crystals are dropped by defeated enemies (the faster you defeat them, the more you get).&amp;lt;br&amp;gt;&lt;br /&gt;
When erasing bullets using a Tension, each will turn into E-Crystals.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''S-Crystal'''&amp;lt;ref&amp;gt;name not officially confirmed&amp;lt;/ref&amp;gt; (green hexagon with &amp;quot;S&amp;quot; in middle) - Increases score.&lt;br /&gt;
Dropped by defeated enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''1UP''' - Gives +1 Life.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''X-Crystal''' - Increases P-Rate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
Main article: [[TWilight INSanity/Music]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Known Bugs &amp;amp; Glitches ==&lt;br /&gt;
When the game window becomes unfocused while in the pause menu or continues prompt, the game will permanently freeze.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;This does not happen when in dialog, even when in the dialog choice UI.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
Endings Guide by Kiutgh2: https://www.reddit.com/r/shmups/comments/1myvijb/twilight_insanity_endings_guide/ &amp;lt;br&amp;gt;&lt;br /&gt;
English Patch version download link can be found in the comments section here: https://www.youtube.com/watch?v=-XbFnjIrsOo&amp;lt;br&amp;gt;&lt;br /&gt;
Official Website (on the Internet Archive): https://web.archive.org/web/20070524042556/http://blue.sakura.ne.jp/~loop/twins.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=TWilight_INSanity&amp;diff=37359</id>
		<title>TWilight INSanity</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=TWilight_INSanity&amp;diff=37359"/>
		<updated>2026-03-16T04:50:23Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TWilight INSanity - Cover.jpg|thumb|right]]&lt;br /&gt;
TWilight INSanity is a bullet hell shoot-em-up made by [[AQLOOP]], and was released on May 9th, 2006&amp;lt;ref&amp;gt;https://www.igdb.com/games/twilight-insanity&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://kotaku.com/games/twilight-insanity&amp;lt;/ref&amp;gt;&lt;br /&gt;
It is a story-focused game with numerous dialog choices, branching paths, and endings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
At some point after the release, the v2.00 patch introduced the Sequel Stage.&amp;lt;br&amp;gt;&lt;br /&gt;
In 2013, english patch was released by Seiha Translations&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=-XbFnjIrsOo&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
Introductory backstory, from the game's prologue:&amp;lt;br&amp;gt;&lt;br /&gt;
Near the end of the 21st century, the human race created a computerized virtual world called Ill-net (Illusion Network).&lt;br /&gt;
It was restricted only to researchers at first, but later opened to the public and eventually became commonplace.&lt;br /&gt;
Additionally, development of artificial intelligences greatly advanced in this virtual world.&lt;br /&gt;
Artificial Human Circuits (AHCs) allowed AIs to think and feel just like real humans.&lt;br /&gt;
The Artificial Humanoids (AHs) using the AHCs act as guides and protectors for the residents of Ill-net.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
You get to choose to play as one of three pairs of twins, all of which have different shot types and stats.&lt;br /&gt;
&lt;br /&gt;
===== Haneita Twins =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Shot Type&lt;br /&gt;
! Shot Power&lt;br /&gt;
! Move Speed&lt;br /&gt;
|-&lt;br /&gt;
| Shinya Haneita&lt;br /&gt;
| Straight&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Sakura Haneita&lt;br /&gt;
| Wide&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Saijou Twins =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Shot Type&lt;br /&gt;
! Shot Power&lt;br /&gt;
! Move Speed&lt;br /&gt;
|-&lt;br /&gt;
| Yuuri Saijou&lt;br /&gt;
| Line Laser&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
| Mayuu Saijou&lt;br /&gt;
| Wide &amp;amp; Guided&lt;br /&gt;
| 1&lt;br /&gt;
| 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Hoshimi Twins =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Shot Type&lt;br /&gt;
! Shot Power&lt;br /&gt;
! Move Speed&lt;br /&gt;
|-&lt;br /&gt;
| Maiha Hoshimi&lt;br /&gt;
| Straight±30°&lt;br /&gt;
| 9&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Tsubasa Hoshimi&lt;br /&gt;
| Wide&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The game features 3 difficulty modes: Easy, Normal and Hard.&amp;lt;br&amp;gt;&lt;br /&gt;
It's a rather difficult game in general though, even on Easy.&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
The controls in this game can be very confusing, but i tried my best to make sense of them.&amp;lt;br&amp;gt;&lt;br /&gt;
The following lists the default controls. They can be changed in the Config menu.&amp;lt;br&amp;gt;&lt;br /&gt;
There may also be a KeyConfig.exe in later versions, which has more options particularly for Keyboard.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Keyboard&lt;br /&gt;
! Switch Pro Controller&lt;br /&gt;
! Effect(s)&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Arrow Keys&lt;br /&gt;
| Left Joystick&lt;br /&gt;
| Move Character, Navigate (Menu)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Enter, Y&lt;br /&gt;
| B&lt;br /&gt;
| Focus + Shoot, Advance Dialog, Confirm (Menu)&lt;br /&gt;
| yeah this is a weird quirk this game has,  you cannot focus without shooting&lt;br /&gt;
|-&lt;br /&gt;
| Spacebar&lt;br /&gt;
| L&lt;br /&gt;
| Shoot&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| X&lt;br /&gt;
| A&lt;br /&gt;
| Tension&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| C&lt;br /&gt;
| Y&lt;br /&gt;
| Switch Character&lt;br /&gt;
| &lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| X&lt;br /&gt;
| ZR&lt;br /&gt;
| Cancel / Back (Menu)&lt;br /&gt;
| *only in main menu&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Shift&lt;br /&gt;
| R&lt;br /&gt;
| Fast-forward Dialog, Confirm (Pause Menu)&lt;br /&gt;
| *this Confirm button only applies in the pause menu&lt;br /&gt;
|-&lt;br /&gt;
| Esc&lt;br /&gt;
| ZR&lt;br /&gt;
| Pause / Unpause&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For controller players, you can use SteamInput (if you have Steam installed, that is) to remap the controls for joystick.&amp;lt;br&amp;gt;&lt;br /&gt;
I recommend binding the joystick inputs to the d-pad, it feels way better.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This game has the vectoring issue, meaning you go faster when moving diagonally.&amp;lt;br&amp;gt;&lt;br /&gt;
When you start focusing, it takes a second for your character to actually slow down.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
'''Buzz''' - it's like Graze in Touhou games. Getting close to a bullet will make the counter go up by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Life''' - your lives. if you run out, you are asked if you wish to continue. I don't think continues are limited in any way, but using one will probably get you a bad ending.&amp;lt;br&amp;gt;&lt;br /&gt;
'''E-Crystal''' - ???&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tension''' - Unleashes an extra-strong attack, destroys all bullets on the screen, vacuums items, and makes you temporarily invincible.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Auto-Tension''' - The game will automatically use a Tension when you get hit, should you have one. This will raise P-Rate quite a bit however.&amp;lt;br&amp;gt;&lt;br /&gt;
'''TwinsRate''': A bar that tilts to either left or right, depending on how much time you spend playing as the respective twin. This will affect certain dialog choices.&lt;br /&gt;
&lt;br /&gt;
=== P-Rate ===&lt;br /&gt;
'''P-Rate''' (also called '''Erosion Rate''') is very important, as it has decisive effects on dialog choices, and therefore the routes you have access to.&amp;lt;br&amp;gt;&lt;br /&gt;
The lower your P-Rate the better, so try your best to keep it as low as possible.&amp;lt;br&amp;gt;&lt;br /&gt;
Also, if P-Rate ever hits 100%, it's an instant Game Over.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Things that raise P-Rate:'''&amp;lt;br&amp;gt;&lt;br /&gt;
-Losing a life&amp;lt;br&amp;gt;&lt;br /&gt;
-Auto-Tension&amp;lt;br&amp;gt;&lt;br /&gt;
-Any on-screen enemies will perpetually raise your P-Rate just by existing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Things that lower P-Rate:&amp;lt;br&amp;gt;&lt;br /&gt;
-Killing enemies. The faster you defeat enemies, the more it will lower the P-Rate. How fast you defeated them is indicated by a number that appears on their position (e.g. &amp;quot;X2&amp;quot;). This goes up to a maximum of X4(?), which is the best result.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
'''E-Crystal''' - Decreases P-Rate.&amp;lt;br&amp;gt;&lt;br /&gt;
E-Crystals are dropped by defeated enemies (the faster you defeat them, the more you get).&amp;lt;br&amp;gt;&lt;br /&gt;
When erasing bullets using a Tension, each will turn into E-Crystals.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''S-Crystal'''&amp;lt;ref&amp;gt;name not officially confirmed&amp;lt;/ref&amp;gt; (green hexagon with &amp;quot;S&amp;quot; in middle) - Increases score.&lt;br /&gt;
Dropped by defeated enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''1UP''' - Gives +1 Life.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''X-Crystal''' - Increases P-Rate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
Main article: [[TWilight INSanity/Music]]&amp;lt;br&amp;gt;&lt;br /&gt;
The soundtrack, '''UNIversal SONority -TWilight INSanity SOUNDTRACK-''', was composed by Yasetsu Kazamine.&lt;br /&gt;
&lt;br /&gt;
== Known Bugs &amp;amp; Glitches ==&lt;br /&gt;
When the game window becomes unfocused while in the pause menu or continues prompt, the game will permanently freeze.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;This does not happen when in dialog, even when in the dialog choice UI.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
Endings Guide by Kiutgh2: https://www.reddit.com/r/shmups/comments/1myvijb/twilight_insanity_endings_guide/ &amp;lt;br&amp;gt;&lt;br /&gt;
English Patch version download link can be found in the comments section here: https://www.youtube.com/watch?v=-XbFnjIrsOo&amp;lt;br&amp;gt;&lt;br /&gt;
Official Website (on the Internet Archive): https://web.archive.org/web/20070524042556/http://blue.sakura.ne.jp/~loop/twins.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:TWilight_INSanity_-_Cover.jpg&amp;diff=37358</id>
		<title>File:TWilight INSanity - Cover.jpg</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:TWilight_INSanity_-_Cover.jpg&amp;diff=37358"/>
		<updated>2026-03-16T04:49:44Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;the cover for the game (or some kind of thumbnail, anyway)&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=AQLOOP&amp;diff=37319</id>
		<title>AQLOOP</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=AQLOOP&amp;diff=37319"/>
		<updated>2026-03-15T15:23:02Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AQLOOP (also 永久る～ぷ, AQLoop, AQUALOOP, sometimes romanized as Eikyuu Loop or Eikyu Loop, sometimes called Eternal Loop) was a japanese independent doujin group&amp;lt;ref&amp;gt;https://vgmdb.net/org/347&amp;lt;/ref&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
They started out by making small flash games, then later moved on to produce PC games (most well-known releases are TWilight INSanity, TWilight refrAIN, and Alternative Sphere).&amp;lt;br&amp;gt;&lt;br /&gt;
Their last major release was a shooting RPG called World of Twain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After all that they also released two CG collections (concept art i'm guessing), one for TWINS and TWAIN, and one for AS and WoT.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameography ==&lt;br /&gt;
*[[Magical Snow]] (2003)&lt;br /&gt;
*[[CloverWing]] (2005)&lt;br /&gt;
*[[委員ちょは３時のおやつの夢をみるか？]] (2005)&lt;br /&gt;
*[[TWilight INSanity]] (2006)&lt;br /&gt;
*[[TWilight refrAIN]] (2008)&lt;br /&gt;
*[[Alternative Sphere]] (2009)&lt;br /&gt;
*[[Futago Mahou Kumikyoku - World of Twain]] (2012)&lt;br /&gt;
*[[Twain Poker]] (2012)&lt;br /&gt;
&lt;br /&gt;
== Discography ==&lt;br /&gt;
*[[White Sounds]]&lt;br /&gt;
*[[UNIversal SONority -TWilight INSanity SOUNDTRACK-]]&lt;br /&gt;
*[[MELancholy Of DYnast -TWilight refrAIN SOUNDTRACK-]]&lt;br /&gt;
*[[Augmented Score -Alternative Sphere SOUND TRACK-]]&lt;br /&gt;
*[[Futago Mahou Kumikyoku Suite]]&lt;br /&gt;
&lt;br /&gt;
== Other Works ==&lt;br /&gt;
*[[Treasure Works]]&lt;br /&gt;
*[[Treasure Works 2]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The group disbanded some time after their last release, but the main developer Heppoko still went on to make another game related to the Twain series called 円環SKYSCRAPER. This game was never released outside of a limited-access trial at C89 (https://www.youtube.com/watch?v=au9J7UWKtBM)&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
https://web.archive.org/web/20150712004413/http://blue.sakura.ne.jp/~loop/product.html#more&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=AQLOOP&amp;diff=37318</id>
		<title>AQLOOP</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=AQLOOP&amp;diff=37318"/>
		<updated>2026-03-15T15:22:08Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AQLOOP (also 永久る～ぷ, AQLoop, AQUALOOP, sometimes romanized as Eikyuu Loop or Eikyu Loop, sometimes called Eternal Loop) was a japanese independent doujin group&amp;lt;ref&amp;gt;https://vgmdb.net/org/347&amp;lt;/ref&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
They started out by making small flash games, then later moved on to produce PC games (most well-known releases are TWilight INSanity, TWilight refrAIN, and Alternative Sphere).&amp;lt;br&amp;gt;&lt;br /&gt;
Their last major release was a shooting RPG called World of Twain.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After all that they also released two CG collections (concept art i'm guessing), one for TWINS and TWAIN, and one for AS and WoT.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameography ==&lt;br /&gt;
*[[Magical Snow]]&lt;br /&gt;
*[[CloverWing]] (2005)&lt;br /&gt;
*[[委員ちょは３時のおやつの夢をみるか？]]&lt;br /&gt;
*[[TWilight INSanity]] (2006)&lt;br /&gt;
*[[TWilight refrAIN]] (2008)&lt;br /&gt;
*[[Alternative Sphere]] (2009)&lt;br /&gt;
*[[Futago Mahou Kumikyoku - World of Twain]] (2012)&lt;br /&gt;
*[[Twain Poker]] (2012)&lt;br /&gt;
&lt;br /&gt;
== Discography ==&lt;br /&gt;
*[[White Sounds]]&lt;br /&gt;
*[[UNIversal SONority -TWilight INSanity SOUNDTRACK-]]&lt;br /&gt;
*[[MELancholy Of DYnast -TWilight refrAIN SOUNDTRACK-]]&lt;br /&gt;
*[[Augmented Score -Alternative Sphere SOUND TRACK-]]&lt;br /&gt;
*[[Futago Mahou Kumikyoku Suite]]&lt;br /&gt;
&lt;br /&gt;
== Other Works ==&lt;br /&gt;
*[[Treasure Works]]&lt;br /&gt;
*[[Treasure Works 2]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The group disbanded some time after their last release, but the main developer Heppoko still went on to make another game related to the Twain series called 円環SKYSCRAPER. This game was never released outside of a limited-access trial at C89 (https://www.youtube.com/watch?v=au9J7UWKtBM)&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
https://web.archive.org/web/20150712004413/http://blue.sakura.ne.jp/~loop/product.html#more&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=AQLOOP&amp;diff=37314</id>
		<title>AQLOOP</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=AQLOOP&amp;diff=37314"/>
		<updated>2026-03-15T14:57:25Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AQLOOP (also 永久る～ぷ, AQLoop, AQUALOOP, sometimes romanized as Eikyuu Loop or Eikyu Loop, sometimes called Eternal Loop) was a japanese independent doujin group&amp;lt;ref&amp;gt;https://vgmdb.net/org/347&amp;lt;/ref&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
They started out by making small flash games, then later moved on to produce PC games (most notably TWilight INSanity, TWilight refrAIN, and Alternative Sphere).&amp;lt;br&amp;gt;&lt;br /&gt;
Their last major release was World of Twain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameography ==&lt;br /&gt;
*Magical Snow&lt;br /&gt;
*CloverWing (2005)&lt;br /&gt;
*委員ちょは３時のおやつの夢をみるか？&lt;br /&gt;
*[[TWilight INSanity]] (2006)&lt;br /&gt;
*[[TWilight refrAIN]] (2008)&lt;br /&gt;
*[[Alternative Sphere]] (2009)&lt;br /&gt;
*[[Futago Mahou Kumikyoku - World of Twain]] (2012)&lt;br /&gt;
*[[Twain Poker]] (2012)&lt;br /&gt;
&lt;br /&gt;
== Discography ==&lt;br /&gt;
*White Sounds&lt;br /&gt;
*UNIversal SONority -TWilight INSanity SOUNDTRACK-&lt;br /&gt;
*MELancholy Of DYnast -TWilight refrAIN SOUNDTRACK-&lt;br /&gt;
*Augmented Score -Alternative Sphere SOUND TRACK-&lt;br /&gt;
*Futago Mahou Kumikyoku Suite&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The group disbanded some time after their last release, but the main developer Heppoko still went on to make another game related to the Twain series called 円環SKYSCRAPER. This game was never released outside of a limited-access trial at C89 (https://www.youtube.com/watch?v=au9J7UWKtBM)&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=AQLOOP&amp;diff=37292</id>
		<title>AQLOOP</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=AQLOOP&amp;diff=37292"/>
		<updated>2026-03-15T03:27:30Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AQLOOP (also 永久る～ぷ, AQLoop, AQUALOOP, sometimes romanized as Eikyuu Loop or Eikyu Loop) was a japanese independent doujin group&amp;lt;ref&amp;gt;https://vgmdb.net/org/347&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Gameography ==&lt;br /&gt;
*[[TWilight INSanity]] (2006)&lt;br /&gt;
*[[TWilight refrAIN]] (2008)&lt;br /&gt;
*[[Alternative Sphere]] (2009)&lt;br /&gt;
*[[Futago Mahou Kumikyoku - World of Twain]] (2012)&lt;br /&gt;
*[[Twain Poker]] (2012)&lt;br /&gt;
&lt;br /&gt;
== Discography ==&lt;br /&gt;
*White Sounds&lt;br /&gt;
*UNIversal SONority -TWilight INSanity SOUNDTRACK-&lt;br /&gt;
*MELancholy Of DYnast -TWilight refrAIN SOUNDTRACK-&lt;br /&gt;
*Augmented Score -Alternative Sphere SOUND TRACK-&lt;br /&gt;
*Futago Mahou Kumikyoku Suite&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The group disbanded some time after their last release.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Futago_Mahou_Kumikyoku_-_World_of_Twain&amp;diff=37291</id>
		<title>Futago Mahou Kumikyoku - World of Twain</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Futago_Mahou_Kumikyoku_-_World_of_Twain&amp;diff=37291"/>
		<updated>2026-03-15T02:48:28Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;双子魔法組曲 - World of Twain (romanji: Futago Mahou Kumikyoku - World of Twain) (also called TwainRPG in the files) is a 2D horizontal action shooting RPG made by [[AQLOOP]] and released in 2012.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Features of this game include:&amp;lt;br&amp;gt;&lt;br /&gt;
-2-5 party members, which you can switch to on-the-fly&amp;lt;br&amp;gt;&lt;br /&gt;
-there's a shop where you can buy skills, accessories and items&amp;lt;br&amp;gt;&lt;br /&gt;
-a world map and level select&amp;lt;br&amp;gt;&lt;br /&gt;
-levels, stats, skill system, different shot types, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
-lots of new characters and story, including some affinity scenes&amp;lt;br&amp;gt;&lt;br /&gt;
-more&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
This game is natively controlled using the mouse, and optionally keyboard as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Here's the controls:&amp;lt;br&amp;gt;&lt;br /&gt;
* Navigate Menues - Mouse&lt;br /&gt;
* Advance Dialogue - Left Click / Enter (only sometimes works)&lt;br /&gt;
* Skip Dialogue - Ctrl (hold)&lt;br /&gt;
* Pause - Esc&lt;br /&gt;
* Movement - Arrow Keys / Drag &amp;amp; Drop your controlled character with Left Mouse Button&lt;br /&gt;
* Select which character to control - 1, 2, 3, 4, 5 / Click on the desired character&lt;br /&gt;
* Y - Turn Around&lt;br /&gt;
* A, S, D, F - Navigate in-game menues like skills or items menu&lt;br /&gt;
* W - Magic (aka. bomb)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Music ==&lt;br /&gt;
Main Article: [[Futago Mahou Kumikyoku - World of Twain/Music]]&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Futago_Mahou_Kumikyoku_-_World_of_Twain&amp;diff=37290</id>
		<title>Futago Mahou Kumikyoku - World of Twain</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Futago_Mahou_Kumikyoku_-_World_of_Twain&amp;diff=37290"/>
		<updated>2026-03-15T02:48:12Z</updated>

		<summary type="html">&lt;p&gt;Monika523: added controls section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;双子魔法組曲 - World of Twain (romanji: Futago Mahou Kumikyoku - World of Twain) (also called TwainRPG in the files) is a 2D horizontal action shooting RPG made by [[AQLOOP]] and released in 2012.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Features of this game include:&amp;lt;br&amp;gt;&lt;br /&gt;
-2-5 party members, which you can switch to on-the-fly&amp;lt;br&amp;gt;&lt;br /&gt;
-there's a shop where you can buy skills, accessories and items&amp;lt;br&amp;gt;&lt;br /&gt;
-a world map and level select&amp;lt;br&amp;gt;&lt;br /&gt;
-levels, stats, skill system, different shot types, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
-lots of new characters and story, including some affinity scenes&amp;lt;br&amp;gt;&lt;br /&gt;
-more&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
This game is natively controlled using the mouse, and optionally keyboard as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Here's the controls:&lt;br /&gt;
Navigate Menues - Mouse&lt;br /&gt;
Advance Dialogue - Left Click / Enter (only sometimes works)&lt;br /&gt;
Skip Dialogue - Ctrl (hold)&lt;br /&gt;
Pause - Esc&lt;br /&gt;
Movement - Arrow Keys / Drag &amp;amp; Drop your controlled character with Left Mouse Button&lt;br /&gt;
Select which character to control - 1, 2, 3, 4, 5 / Click on the desired character&lt;br /&gt;
Y - Turn Around&lt;br /&gt;
A, S, D, F - Navigate in-game menues like skills or items menu&lt;br /&gt;
W - Magic (aka. bomb)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Music ==&lt;br /&gt;
Main Article: [[Futago Mahou Kumikyoku - World of Twain/Music]]&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Alternative_Sphere&amp;diff=37289</id>
		<title>Alternative Sphere</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Alternative_Sphere&amp;diff=37289"/>
		<updated>2026-03-15T02:36:55Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alternative Sphere is a shoot-em-up made by [[AQLOOP]] and released in 2009.&amp;lt;br&amp;gt;&lt;br /&gt;
It is the third game in the series, being preceeded by [[TWilight refrAIN]].&lt;br /&gt;
&lt;br /&gt;
== English Patch ==&lt;br /&gt;
An english patch can be found here:&lt;br /&gt;
https://www.youtube.com/watch?v=M650AzPaxUc&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Futago_Mahou_Kumikyoku_-_World_of_Twain&amp;diff=37288</id>
		<title>Futago Mahou Kumikyoku - World of Twain</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Futago_Mahou_Kumikyoku_-_World_of_Twain&amp;diff=37288"/>
		<updated>2026-03-15T02:28:36Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;双子魔法組曲 - World of Twain (romanji: Futago Mahou Kumikyoku - World of Twain) (also called TwainRPG in the files) is a 2D horizontal action shooting RPG made by [[AQLOOP]] and released in 2012.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Features of this game include:&amp;lt;br&amp;gt;&lt;br /&gt;
-2-5 party members, which you can switch to on-the-fly&amp;lt;br&amp;gt;&lt;br /&gt;
-there's a shop where you can buy skills, accessories and items&amp;lt;br&amp;gt;&lt;br /&gt;
-a world map and level select&amp;lt;br&amp;gt;&lt;br /&gt;
-levels, stats, skill system, different shot types, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
-lots of new characters and story, including some affinity scenes&amp;lt;br&amp;gt;&lt;br /&gt;
-more&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Music ==&lt;br /&gt;
Main Article: [[Futago Mahou Kumikyoku - World of Twain/Music]]&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Futago_Mahou_Kumikyoku_-_World_of_Twain&amp;diff=37287</id>
		<title>Futago Mahou Kumikyoku - World of Twain</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Futago_Mahou_Kumikyoku_-_World_of_Twain&amp;diff=37287"/>
		<updated>2026-03-15T02:27:47Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;双子魔法組曲 - World of Twain (romanji: Futago Mahou Kumikyoku - World of Twain) (also called TwainRPG in the files) is a 2D horizontal action shooting RPG made by [[AQLOOP]] and released in 2012.&lt;br /&gt;
&lt;br /&gt;
Features of this game include:&lt;br /&gt;
-2-5 party members, which you can switch to on-the-fly&lt;br /&gt;
-there's a shop where you can buy skills, accessories and items&lt;br /&gt;
-a world map and level select&lt;br /&gt;
-levels, stats, skill system, different shot types, etc.&lt;br /&gt;
-lots of new characters and story, including some affinity scenes&lt;br /&gt;
-more&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
Main Article: [[Futago Mahou Kumikyoku - World of Twain/Music]]&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Xenoslaive_Overdrive&amp;diff=37119</id>
		<title>Xenoslaive Overdrive</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Xenoslaive_Overdrive&amp;diff=37119"/>
		<updated>2026-03-01T02:50:12Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Xenoslaive Overdrive is a shoot-em-up developed and published by EVXIO, and released on July 17th, 2017 for Windows.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
Official website: https://evxio.com/xenoslaive.html&amp;lt;br&amp;gt;&lt;br /&gt;
Steam page: https://store.steampowered.com/app/654240/Xenoslaive_Overdrive/&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Xenoslaive_Overdrive&amp;diff=37118</id>
		<title>Xenoslaive Overdrive</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Xenoslaive_Overdrive&amp;diff=37118"/>
		<updated>2026-03-01T02:48:39Z</updated>

		<summary type="html">&lt;p&gt;Monika523: Created page with &amp;quot;Xenoslaive Overdrive is a shoot-em-up developed and published by EVXIO, and released on July 17th, 2017 for Windows.   == Links == Official website: https://evxio.com/xenoslai...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Xenoslaive Overdrive is a shoot-em-up developed and published by EVXIO, and released on July 17th, 2017 for Windows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
Official website: https://evxio.com/xenoslaive.html&lt;br /&gt;
Steam page: https://store.steampowered.com/app/654240/Xenoslaive_Overdrive/&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Shmups_Wiki:List_of_shooting_games&amp;diff=37117</id>
		<title>Shmups Wiki:List of shooting games</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Shmups_Wiki:List_of_shooting_games&amp;diff=37117"/>
		<updated>2026-03-01T02:36:52Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
This page contains links to every game that we ''currently'' have a wiki page written about in our Library. &lt;br /&gt;
&lt;br /&gt;
If you notice a game is missing, consider '''[[(Template Page)#Creating a new page|starting a page]]'''! ❤️ &lt;br /&gt;
&lt;br /&gt;
A robust list of 100% free-to-play games can be found '''[[Free to Play|here]]'''!&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Game !! Developer !! Publisher !! Year !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7 Servant`s Blade]]'' || [[Maoh Bancho]] || Maoh Bancho || ???? || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Abyss Soul Lotus]] || 雨夜枫雪制作组 / SSS Dev Team || 雨夜枫雪制作组 / SSS Dev Team || 2023 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aeon Zenith]]'' || [[User:Squire Grooktook|Squire Grooktook]] || Squire Grooktook || TBD || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page. '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[AirGrave]]'' || [[Santos]] || Santos || 1996 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[AISZplus]]'' || takayakata || takayakata || 2022 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alternative Sphere]]'' || AQLOOP || AQLOOP ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Always Surrender]]'' || [[The Covert Sheep Example]] || The Covert Sheep Example || 2024 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, missing images and some '''formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aka to Blue]]'' || [[Tanoshimasu]] || Tanoshimasu || 2017 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aka to Blue Type-R]]'' || [[Tanoshimasu]] || exA Arcadia || 2019 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Akai Katana]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page; '''needs content &amp;amp; formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Akuu Gallet]] / Air Gallet'' || [[Gazelle]] || Banpresto || 1996 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page. Formatting is good so far, but needs content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ALLTYNEX Second]]'' || [[SITER SKAIN]] || Nyu Media || 2013 || &amp;lt;small&amp;gt;'''⭐⭐''' Fairly new WIP page, needs images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Angelfish]]'' || [[Fathammer]] || Fathammer || 2005 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[AngerForce: Reloaded]]'' || [[Screambox Studio]] || Screambox Studio || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, missing images and some '''formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[AngerForce: Strikers]]'' || [[Screambox Studio]] || Screambox Studio || 2014 || &amp;lt;small&amp;gt;'''⭐''' Stub page and fork of [[AngerForce: Reloaded]] page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apare Usapie!]]'' || [[Sorafune Atelier]] || Sorafune Atelier || 2015 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Armed Police Batrider]]'' || [[Raizing]] || Eighting || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Great info, needs page formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assault Shell]]'' || [[Team Overloaded]] || Team Overloaded || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Extremely detailed page! Just needs some extra images and formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assault Shell 2]]'' || [[Team Overloaded]] || Team Overloaded || TBD || &amp;lt;small&amp;gt;Demo avaiable in itch.io and STEAM.&amp;lt;small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Astro Ninja Man]]'' || [[RIKI]] || RIKI || 2020 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Barrage Fantasia]]'' || [[HEY]] || Hanaji Games || 2021 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs more info. Controls, scoring and items missing&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Barrage tribe]]'' || [[Twinkle Soft]] || Twinkle Soft || 2002 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Barrage Musical ~A Fantasy of Tempest~]]'' || [[SlimeSmile]] || SlimeSmile || 2017 ||| &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batsugun]]'' || [[Toaplan]] || Toaplan || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle Bakraid]]'' || [[Raizing]] || Eighting || 1999 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Gameplay overview and controls are missing&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle Garegga]]'' || [[Raizing]] || Eighting || 1996 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched page verified by top players! :D&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bakuretsu Breaker]]'' || [[Kaneko]] || Kaneko || 1992 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[BIRDCAGE]]'' || [[POLYGON BIRD]] || POLYGON BIRD || 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bit.Trip FATE]]'' ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blaynix]]'' || [[zakichi]] || zakichi || 2011 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blaster Gear]]'' || [[Team Overloaded]] || Team Overloaded || 2019 ||| &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page. Needs minor '''formatting'''. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blast Wind]]'' || [[Technosoft]] || Technosoft || 1997 ||| &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blast Works: Build, Trade, Destroy]]'' || [[Budcat Creations]] || Majesco || 2008 ||| &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bleed]]'' || [[Ian Campbell]] || Ian Campbell || 2012 ||| &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Devil in the Belvedere]]'' || [[ 东方祈华梦制作组 ]] ||  东方祈华梦制作组 , 东游鉴 || 2021 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Needs minor formatting update.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Revolver]]'' || [[Stellar Circle]] || Stellar Circle || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Wish 2005]]'' || [[x.x Game Room]] || x.x Game Room || 2005 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Wish Resurrection Plus]]'' || [[x.x Game Room]] || x.x Game Room || 2008 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Wish Desire]]'' || [[x.x Game Room]] || x.x Game Room || 2021 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Border Down]]'' || [[G.Rev]] || G.Rev || 2003 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Book of Star Mythology]]'' || raichu, Mace's Secret Base || Mace's Secret Base || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content! Could use more formatting. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[BroodStar]]'' || [[User:Razeal|Razeal]] || Razeal || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brilliant Pagoda or Haze Castle]] || [[JynX]], Trick Nostalgie || JynX, Trick Nostalgie || 2016 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bubbling Imaginary Treasures]] || [[Gore]] || Gore || 2021 || &amp;lt;small&amp;gt;Page in progress. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bullet Hell Monday]]'' || [[Masayuki Ito]] || Masayuki Ito || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''Well-detailed page, missing images and some formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bullet Hell Monday Black]]'' || [[Masayuki Ito]] || Masayuki Ito || 2019 || &amp;lt;small&amp;gt;'''⭐⭐''' '''Starter page, Needs more information'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bullet Sorceress]]'' || [[DANGER HEART Entertainment]] || DANGER HEART Entertainment || TBD || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bullet Soul]]'' || [[MAGES]] || MAGES || 2011 || &lt;br /&gt;
|-&lt;br /&gt;
|''[[Bullet Soul Infinite Burst]]'' || [[MAGES]] || MAGES || 2014 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Celtreos]]'' || [[User:vornaff|Kevin Grant]] || Kevin Grant || 2017 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' '''This wiki page was created by the developer!''' Just missing some formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chicken Invaders 4 Ultimate Omelette]]'' || [[InterAction Studios]] || InterAction Studios || 2010 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chicken Invaders 5 Cluck of the Dark Side]]'' || [[InterAction Studios]] || InterAction Studios || 2014 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chaos Field]]'' || [[MileStone]] || Able Corporation || 2004 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Extremely well-researched page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cho Ren Sha 68K]]'' || [[Koichi Yoshida]] || Koichi Yoshida || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Pretty well-researched page! '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Collapse Dream]]'' || [[Outside Sotonohito]] || Outside Sotonohito || 2016 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Choujikuu Yousai Macross II]]'' || [[NMK]] || Banpresto || 1995 || &amp;lt;small&amp;gt;'''⭐''' Stub page. Contains dev team credits + some basic history&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chronoblast Maximum Force]]'' || [[Team Norty]] || Norty Games || TBD || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cosmo Gang: The Video]]'' || [[Namco]] || Namco || 1991 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cotton: Fantastic Night Dreams]]'' || [[Success]] || Success || 1991 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good start but still has some template leftovers&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cotton 2: Magical Night Dreams]]'' || [[Success]] || Success || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good start but still has some template leftovers&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cotton Rock`n Roll]]'' || [[Studio Saizensen]] || Success || 2021 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CounterAttack]]'' || [[Relative Games]] || Relative Software || 2019 || &amp;lt;small&amp;gt;'''⭐⭐''' OK start but needs more content and descriptions&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Clannada: Gensou Shoujo]]'' || [[Tenkuudokei]] || Tenkuudokei || ???? || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crimzon Clover]]'' || [[YOTSUBANE]] || YOTSUBANE || 2011 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs mode descriptions. This page is for the original doujin release.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crimzon Clover: World Ignition]] / World EXplosion'' || [[YOTSUBANE]] || Degica Games || 2014 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs mode descriptions. Includes info of the latest revision.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cosmo Dreamer]]'' || [[Outside Sotonohito]] || Outside Sotonohito || 2020 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crisis Rose]]'' || [[Team Overloaded]] || Team Overloaded || 2020 |||  &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, could use more formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crisis Wing]]'' || [[Pieslice Productions]] || Pieslice Productions || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cyvern: The Dragon Weapons]]'' || [[Kaneko]] || Kaneko|| 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Great info! Mostly researched by pro players.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Daioh]]'' || [[Athena]] || Athena || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Great info, needs page formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dangan GB]]'' || [[Snorpung]] || Snorpung || 2019 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dangan GB2]]'' || [[Snorpung]] || Snorpung || 2023 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dangun Feveron]] / Fever S.O.S.'' || [[CAVE]] || Atlus || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Extremely well-researched.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Danmaku Death]]'' || [[JakiganicSystems]] || JakiganicSystems || ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Danmaku Unlimited 2]]'' || [[Doragon Entertainment]] || Doragon Entertainment || 2013 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion on content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Danmaku Unlimited 3]]'' || [[Doragon Entertainment]] || Doragon Entertainment || 2017 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dariusburst]]'' || [[Taito]] || Taito || 2009 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dariusburst Another Chronicle]]'' || [[Taito]] || Taito || 2010 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darius Gaiden]]'' || [[Taito]] || Taito || 1994 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good starter info; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darius Twin]]'' || [[Taito]] || Taito || 1991 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Planet]]'' || [[jeff_jks]] || jeff_jks || 2013 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deathsmiles]]'' || [[CAVE]] || AMI || 2007 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion and formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deathsmiles Mega Black Label]]'' || [[CAVE]] || AMI || 2008 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deathsmiles II]]'' || [[CAVE]] || AMI || 2009 || &amp;lt;small&amp;gt;This page is for the original AC release.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deathsmiles IIX]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;This page is for the Deathsmiles IIX release&lt;br /&gt;
|-&lt;br /&gt;
|''[[.Decluster Zero]]'' || [[Masayuki Ito]] || Masayuki Ito || 2020 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Detana!! TwinBee]]'' || [[Konami]] || Konami || 1991 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Devil Blade Reboot]]'' || [[SHIGATAKE GAMES]] || [[SHIGATAKE GAMES]]|| 2024 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page! '''Needs a little more proper research on unlock costs'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Devil Engine]]'' || [[Protoculture Games]] || [[Poppy Works]], [[DANGEN Entertainment]] || 2019 || &amp;lt;small&amp;gt;Features info of both OG and Ignition releases&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi]]'' || [[CAVE]] || Atlus || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi II: Bee Storm]]'' || [[IGS]] || IGS || 2001 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu]] / DoDonPachi Resurrection'' || [[CAVE]] || CAVE || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''In need of formatting update'''&amp;lt;br&amp;gt;'''''Includes information about several releases!'''''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Arrange A]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Arrange B]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched page, verified by top (and frequent) players!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Black Label]]'' || [[CAVE]] || AMI || 2010 || &amp;lt;small&amp;gt;'''⭐⭐''' Contains some details on mechanics and gameplay. Needs formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Black Label Arrange]]'' || [[CAVE]] || AMI || 2011 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page created by top player! Needs some updates to formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Ver 1.0]]'' || [[CAVE]] || CAVE || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''In need of formatting update'''; could use more images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Ver 1.5]]'' || [[CAVE]] || CAVE || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page created by top player! Needs images &amp;amp; some '''formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Ver 1.51]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Slim on content and formatting, but what's there is good.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiOuJou]]'' || [[CAVE]] || AMI || 2002 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Great content; '''In need of formatting update''', lacking images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi MAXIMUM]]'' || [[CAVE]] || CAVE || 2012 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs '''information'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi SaiDaiOuJou]]'' || [[CAVE]] || CAVE || 2012 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page, '''needs informations on version 1.5'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi SaiDaiOuJou exA Label]]'' || [[exA Arcadia]] || exA Arcadia || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Double Dealing Character]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2013 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content! Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dogyuun]]'' || [[Toaplan]] || Toaplan || 1992 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DonPachi]]'' || [[CAVE]] || Atlus || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoKinGan]]'' || [[GOTYO]] || GOTYO || 2015 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[D-STARS]]'' || [[tuisekimode]] || tuisekimode || 2015 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dragon Blaze]]'' || [[Psikyo]] || Psikyo || 2000 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched and well-formatted page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Drainus]]'' || [[Team Ladybug]] || PLAYISM || 2022 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dream Logical World]]'' || [[Analouge Reverie]] || Analogue Reverie || 2021 (itch.io), 2022 (STEAM) || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content! Could use more formatting. [[Free to Play]] game (available on itch.io, STEAM).&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Earthen Miraculous Sword]] || [[JynX]], Trick Nostalgie || JynX, Trick Nostalgie || 2013 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content! Could use more formatting. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Earthion]] / アーシオン || Ancient Corporation, Bitwave Games || Limited Run Games, Inc. || 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eclosion]]'' || [[Ever-Juvenile]] || Ever-Juvenile || 2010 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eden's Aegis]]'' || [[x.x Game Room]] || x.x Game Room || 2010 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info and images/screenshots.[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eschatos]]'' || [[Qute]] || Qute || 2011 || &amp;lt;small&amp;gt;'''⭐''' Stub page, '''needs information'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ESP Ra.De.]]'' || [[CAVE]] || Atlus || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''In need of formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elegant Impermanence of Sakura]]'' || [[ 东方祈华梦制作组 ]] ||  东方祈华梦制作组 , 东游鉴 || 2020 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Espgaluda]]'' || [[CAVE]] || AMI || 2003 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched and well-formatted page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Espgaluda II]]'' || [[CAVE]] || AMI || 2005 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched. Needs minor formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Excess Fraction]]'' || [[Twinkle Soft]] || Twinkle Soft || 2000 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Evanescent Existence]] || [[JynX]], Trick Nostalgie || JynX, Trick Nostalgie || 2013 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Evorales]] / エボラレス'' || [[Hechelion]] || Hechelion|| 2021 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Exception]]'' || [[primitive]] || primitive || 2007 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[eXceed 2nd Vampire REX]]'' || [[Tennen Sozai]] || Nyu Media || 2012 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[eXceed 3rd JADE PENETRATE Black Package]]'' || [[Tennen Sozai]] || Nyu Media || 2012 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Great info, needs page formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[F/A]] / Fighter &amp;amp; Attacker'' || [[Namco]] || Namco || 1992 || &amp;lt;small&amp;gt;'''⭐⭐''' Contains strategy and some starter info. Missing images.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fast Striker]] || [[NGDEV]] || NGDEV || 2010 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fan-made Virtual Autography]] || Northern Mind || Northern Mind || 2021 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fantastic Danmaku Festival]] / Scarlet Diabolique Fantastica || 東方幕華祭制作组 &amp;amp; StarX / [[exA Arcadia]]  || 東方幕華祭制作组 / exA Arcadia || 2018 / 2021 || &amp;lt;small&amp;gt;This page will document both versions of FDF.&amp;lt;small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fantastic Danmaku Festival Part II]] / Perfect Sakura Fantastica || 东方幕华祭制作组 / [[exA Arcadia]] || 东方幕华祭制作组 / exA-Arcadia || 2019 / 2023 || &amp;lt;small&amp;gt;This page will document both versions of FDFII.&amp;lt;small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fantastic Danmaku Festival Part III]] || 东方幕华祭制作组  || 東方幕華祭制作组 || 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Frantically Forbidden Fruit]] || [[Gore]] || Gore || 2017 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content! Needs minor formatting. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fossilized Wonders]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flying Hamster]] || [[The Game Atelier]] || The Game Atelier || 2010 || &amp;lt;small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Galshell: Blood Red Skies]]'' '''(18+)''' || [[Akiragoya]] || Akiragoya || 2004 || &amp;lt;small&amp;gt;'''⭐''' Borderline empty page. Could use info, formatting, and research. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gamma Zero]]'' || [[Sinclair Gurny]] || Sinclair Gurny || 2025 || &amp;lt;small&amp;gt;'''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GanaBlade]] / ガナブレード'' || [[LKK Game]] || LKK Game || 2023 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gemini Wing]]'' || [[Tecmo]] || Tecmo || 1987 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[GENETOS]]'' || [[Tatsuya Koyama]] || Tatsuya Koyama || 2009 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gekidan Machina]]'' || HEY / 凍結 || HEY / 凍結 || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GG Aleste]]'' || [[Compile]] || Compile || 1991 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GG Aleste II]]'' || [[Compile]] || Compile || 1993 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[GG Aleste 3]]'' || [[M2]] || M2 || 2020 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Blade]]'' || [[Hucast]] || Hucast || 2015 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Giga Wing]]'' || [[Takumi]] || Capcom || 1999 || &amp;lt;small&amp;gt;'''⭐⭐''' Early page with a fair amount of missing content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Giga Wing 2]]'' || [[Takumi]] || Capcom || 2000 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs more content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Giga Wing Generations]]'' || [[Takumi]] || Taito || 2004 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-researched page; Needs more proper research on the exact values of the items.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Great Mahou Daisakusen]] / Dimahoo'' || [[Raizing]] || Capcom || 2000 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gradius]] / Nemesis'' || [[Konami]] || Konami || 1985 || &amp;lt;small&amp;gt;'''⭐⭐''' Good formatting. Needs more expansion on content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gradius II]] / Vulcan Venture'' || [[Konami]] || Konami || 1988 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gradius III]]'' || [[Konami]] || Konami || 1989 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gradius Gaiden]] '' || [[Konami]] || Konami || 1997 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gradius IV]]'' || [[Konami]] || Konami || 1999 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gradius V]]'' || [[Treasure]] || Konami || 2004|| &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Cross ReNovation]]'' || [[ES4]] || Henteko Doujin || 2022 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Graze Counter]]'' || [[Bikkuri Software]] || Henteko Doujin || 2017 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, could use more formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Graze Counter GM]]'' || [[Bikkuri Software]] || Henteko Doujin, Sanuk || 2023 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, could use more formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gochamaze no Arashi]]'' || [[Nurumayo Kobo]] || Nurumayo Kobo || 2003 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gokujou Parodius]]'' || [[Konami]] || Konami || 1994 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gun Frontier]]'' || [[Taito]] || Taito || 1990 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info. Detailed rank information available&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunbird]]'' || [[Psikyo]] || Jaleco || 1994 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good formatting and basic explanations for mechanics, characters and scoring. Needs more in-depth information and video examples.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunbird 2]]'' || [[Psikyo]] || Psikyo || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Great info, could use a small formatting update&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gundemonium]]'' || [[Platine Dispositif]] || Rockin' Android || 2003 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page, could use minor formatting update&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GundeadliGne]]'' || [[Platine Dispositif]] || Rockin' Android || 2004 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunroar]]'' || [[Kenta Cho]] || Kenta Cho || ???? || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunnail]]'' || [[NMK]] || Tecmo || 1993 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunvein]]'' || [[boghog]] || NGDEV || 2022 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guwange]]'' || [[CAVE]] || Atlus || 1999 || &amp;lt;small&amp;gt;'''⭐⭐''' In a pretty early state. '''Missing formatting and organization'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ginga Force]]'' || [[Qute]] || Qute || 2013 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hacha Mecha Fighter]]'' || [[NMK]] || NMK || 1991 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Halley's Comet]]'' || [[Taito]] || Taito || 1986 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Halloween Itazura]] / お菓子くれなかったから街破壊しちゃうよっ！'' || Inatsuka Haru || Inatsuka Haru || 2012 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harmful Park]]'' || Sky Think System || Sky Think System || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Great info, just missing '''formatting and organization'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hell Blasters]]'' || PlayShift Games || PlayShift Games || 2021 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Needs minor formatting update.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hellfire]]'' || [[Toaplan]] || Toaplan || 1989 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-researched page.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hellsinker.]]'' || [[Ruminant's Whimper]] || Ruminant's Whimper || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Highly detailed and well-researched page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heavy Weapon]]'' || PopCap || PopCap || 2005 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[HishouAyu]]'' || Tenkuudokei || Tenkuudokei || 2003 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, could use more formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hishouzame]]'' / Flying Shark / Sky Shark || [[Toaplan]] || Taito || 1987 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info! Missing '''formatting and organization'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitogata Happa]]'' || [[Platine Dispositif]] || Rockin' Android || 2005 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page. Could use more formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hollow Song of Birds]]'' || Team Kaisendo || Team Kaisendo || 2018 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content! [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hyper Duel]]'' || [[Technosoft]] || Technosoft || 1993 ||| &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hyper Princess Pitch]]'' || Daniel Remar || Daniel Remar || 2011 ||| &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ibara]]'' || [[CAVE]] || CAVE || 2005 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page! :)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ikaruga]]'' || [[Treasure]] || Treasure || 2001 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' High quality, well-researched page, just missing some formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Illmatic Envelope (Illvelo)|Illmatic Envelope]] / Illvelo'' || [[Milestone]] || Milestone || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality, well-researched page! Just missing some minor formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Illvelo Swamp]]'' || [[RS34]] || Mebius || 2021 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Imperishable Night]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2004 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Immortal Immanuel]]'' || 雾雨威Channel, 沙包聚集地制作组 || 雾雨威Channel || 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Infinos Gaiden]]'' || [[Picorinne Soft]] || Picorinne Soft || 2018 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Infinite Blade Pavilion]]'' || [[Len]] || Len || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content! Needs minor formatting. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Infinos Exa]]'' || [[Picorinne Soft]] || exA Arcadia || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Lots of good info, missing few elements and formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jamestown]]'' || Final Form Games || Batterystaple Games || 2011 || &amp;lt;small&amp;gt;'''⭐⭐''' Low on content, contains template leftovers.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jet Buster]]'' || [[Team Grybanser Fox]] || Team Grybanser Fox || 2017 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content! Could use more proper info.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Judgement Silversword Rebirth Edition]]'' || M-KAI || Qute || 2001 || &amp;lt;small&amp;gt;'''⭐''' Stub page. &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kaiju Kite Attack]]'' || PWCA || PWCA || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info! Missing formatting and organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kaikan]]'' || [[Zakichi]] || ©-kigekiyahonpo- || 2013 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent info! :D Could probably use a '''visual/formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[KAMUI]]'' || [[SITER SKAIN]] || Nyu Media || 1999 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Karous]]'' || [[Milestone]] || Milestone || 2006 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ketsui: Kizuna Jigoku Tachi]]'' || [[CAVE]] || AMI || 2002 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info! Missing formatting and organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Klorets]] / クロレッツ'' || nizakashii || nizakashii || 2021 ||  &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Highly detailed and well-researched page! [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[KOF Sky Stage]]'' || [[SNK]] || MOSS || 2010 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kyuukyoku Tiger]] / Twin Cobra'' || [[Toaplan]] || Taito || 1987 || &amp;lt;small&amp;gt;'''⭐''' Stub page with some basic info; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Like Dreamer]]'' || [[Outside Sotonohito]] || Outside Sotonohito || 2022 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Legacy of Lunatic Kingdom]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2015 || &amp;lt;small&amp;gt;Page in progress.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lotus Land Story]] / Touhou Gensoukyou'' || [[ZUNsoft]] / [[Amusement Makers]] || Taito || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info, just a tad lean. Missing formatting and organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Magic Vigilante 魔導自警隊]]'' || nizakashii || nizakashii || 2023 ||  &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Highly detailed and well-researched page! [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mahou Daisakusen]]'' || [[Raizing]] || Able Corporation || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Lots of good info, but needs page formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mars Matrix|Mars Matrix: Hyper Solid Shooting]]'' || [[Takumi]] || Capcom || 2000 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Recent content and formatting update. Still needs work!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mecha Ritz 2015]]'' || [[HEY]] || HEY || 2015 || &amp;lt;small&amp;gt;[[Free to Play]] game.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mecha Ritz: Steel Rondo]]'' || [[HEY]] || HEY || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent info! Could probably use a '''visual/formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mechanical Star Astra]]'' || [[boghog]] || boghog || ???? || &amp;lt;small&amp;gt;'''⭐''' Stub page. Public Demo A is available as a [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mega Typhoon]]'' || Bernhard Braun || Nordlicht EDV-Service || 1996 || &amp;lt;small&amp;gt;'''⭐⭐''' Basic Game info&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Moon Dancer]]'' || [[Terarin Games]] || Terarin Games || 2022 || &amp;lt;small&amp;gt;'''⭐''' Stub page with basic info&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mountain of Faith]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2007 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Muchi Muchi Pork!]]'' || [[CAVE]] || CAVE || 2007 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion on content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[M.U.S.H.A.]] / Musha Aleste'' || [[Compile]] || Seismic Software Inc. || 1990 || &amp;lt;small&amp;gt;'''⭐⭐''' Starter page in development.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mushihimesama]]'' || [[CAVE]] || AMI || 2004 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Excellent information detail, just needs formatting. &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mushihimesama Futari]]'' || [[CAVE]] || AMI || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Extremely detailed page! Just has a few template remainders to get rid of and some minor formatting work.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mushihimesama Futari Black Label]]'' || [[CAVE]] || AMI || 2007 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[My Little Pegasus: Kizuna DoPonyPachi]]'' || [[Giest118]] || Giest118 || 2012 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mystical Power Plant]]'' || [[ido]] || ido || 2013 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content! Could use more formatting. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NanoForce]] / ナノフォース || [[Alec's factory]] || Alec's factory || 2023 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Neo XYX]] || [[NGDEV]] || NGDEV || 2013 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nehonobasa]] / ネホノバサ'' || [[nizakashii]] || nizakashii || 2024 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Highly detailed and well-researched page! [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nightmare Trip]]'' || [[Outside Sotonohito]] || Outside Sotonohito || 2018 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NYXX]]'' || [[infinitevile]] || infinitevile || 2020 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation STEEL]]'' || [[User:BB|BB]] || BB || 2022 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[OVER OBJ]]'' || [[Little Sound]] || Little Sound || 2023 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[OutZone]]'' || [[Toaplan]] || Tecmo || 1990 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Highly complete page. Featuring an in-depth '''Strategy''' page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[P-47 Aces]]'' || [[NMK]] || Jaleco || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page! &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[P-47 Aces Mk.II]]'' || [[exA Arcadia]] || exA Arcadia || 2022 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ParoParo]]'' || [[Ooe]] || Ooe || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent info! Could probably use a '''visual/formatting update'''. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pawarumi]]'' || [[Manufacture 43]] || Manufacture 43 || 2018 || &amp;lt;small&amp;gt;'''⭐⭐''' Starter page in development.&amp;lt;/small&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Phalanx]]'' || [[ZOOM Inc]] || ZOOM Inc || 1991 || Also published by [[Kemco]] on the Super NES and Game Boy Advance.&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Phoenix]]'' || [[Amstar Electronics]] || Taito || 1978 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good starter info and some strategy info. '''Needs expansion and cleanup work.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pink Sweets: Ibara Sorekara]]'' || [[CAVE]] || CAVE || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good start, but still needs a bit of cleanup work&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pleasure Hearts]]'' || [[M-KAI]] || M-KAI || 1999 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pollux]] / ポラックス'' || [[Dooyong]] || Dooyong || 1991 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Precious Star]]'' || [[Ever-Juvenile]] || Ever-Juvenile || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, could use more formatting. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Progear no Arashi]]'' || [[CAVE]] || Capcom || 2001 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Lots of info here, just needs a formatting pass &amp;amp; organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Psyvariar Medium Unit]]'' || [[Success]] || Taito || 2000 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Psyvariar Revision]]'' || [[Success]] || Taito || 2000 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Psyvariar 2]]'': The Will to Fabricate || [[SKONEC]] || Success || 2003 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Psyvariar Delta]]'' || [[City Connection]], [[Success]] || Dispatch Games || 2018 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Phantasmagoria of Dim.Dream]]'' || [[ZUNsoft]] || Amusement Makers || 1997 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Phantasmagoria of Flower View]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2005 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[QP Shooting - Dangerous!!]]'' || [[Orange Juice]] || Orange Juice || 2014 || &amp;lt;small&amp;gt;'''⭐''' Stub page; still contains many template leftovers&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rabi-Ribi]'' || [[CreSpirit]], [[GemaYue]] || [[CreSpirit]] || 2016 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Radiant Silvergun]]'' || [[Treasure]] || Treasure || 1998 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Radirgy]]'' || [[RS34]] || RS34 || 2005 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page! &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Radirgy Noa]]'' || [[RS34]] || RS34 || 2009 || &amp;lt;small&amp;gt;'''⭐⭐''' Good info, but requires some proper page modifications&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Radirgy Swag]]'' || [[RS34]] || RS34 || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good info, but needs expansion and images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rally Raid]]'' || [[Twinkle Soft]] || Twinkle Soft || 2001 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden]]'' || [[Seibu Kaihatsu]] || Seibu Kaihatsu || 1990 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden II]]'' || [[Seibu Kaihatsu]] || Seibu Kaihatsu || 1993 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden DX]]'' || [[Seibu Kaihatsu]] || Seibu Kaihatsu || 1994 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden Fighters]]'' || [[Seibu Kaihatsu]] || Seibu Kaihatsu || 1996||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden Fighters 2: Operation Hell Dive]]'' || [[Seibu Kaihatsu]] || Seibu Kaihatsu || 1997 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden Fighters Jet]]'' || [[Seibu Kaihatsu]] || Seibu Kaihatsu || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Detailed page, but needs formatting update and page organization.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden III]]'' || [[MOSS]] || MOSS || 2005 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden IV]]'' || [[MOSS]] || MOSS || 2007 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Recent updates to content and formatting!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden X]]'' || [[Go0gley]] || Crazy Monkey Games || 2005 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiga: Strato Fighter]]'' || [[Tecmo]] || Tecmo || 1991 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raioh]]'' || [[Ontake Workshop]] || Ontake Workshop || 2023 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RaiGeki: Thunder Striker]]'' || [[RETSUZAN]] || Gotcha Gotcha Games, Henteko Doujin || 2022 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Razion]] || [[NGDEV]] || NGDEV || 2014 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Razion EX]] || [[NGDEV]] || NGDEV || 2021 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[RayCrisis]]'' || [[Taito]] || Taito || 1998 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[RayForce]]'' || [[Taito]] || Taito || 1994 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[RayStorm]]'' || [[Taito]] || Taito || 1996 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Re.Phantasmagoria of Imagine Breaker]] || [[Gore]] || Gore || 2014 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Reactivate Majestical Imperial]] || [[JynX]], Trick Nostalgie || JynX, Trick Nostalgie || 2014 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RedBlue Cell]] / レッドブルーセル'' || [[LKK Game]] || LKK Game || 2025 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Detailed page. It just needs a bit of formatting update and page organization.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Redneg]]'' || [[Outside Sotonohito]] || Outside Sotonohito || 2016 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Redneg 3 Stars]]'' || [[Outside Sotonohito]] || Outside Sotonohito || 2018 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Redneg All Stars]]'' || [[Outside Sotonohito]] || Outside Sotonohito || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent info! Could probably use a '''visual/formatting update'''. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Redneg All Stars Swing-by Edition]]'' || [[Outside Sotonohito]] || Outside Sotonohito || 2024 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent info! Could probably use a '''visual/formatting update'''.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Redneg W]]'' || [[Outside Sotonohito]] || Outside Sotonohito || 2016 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RedPulse]]'' || [[boghog]] || boghog || ???? || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RefRain - prism memories -]]'' || [[RebRank]] || Degica Games || 2011 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rigid Force Alpha]]'' || [[Com8Com1]] || Com8Com1 || 2018 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Contains good info. Still many template leftovers on page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Riverbed Soul Saver]]'' || [[ido]], [[Len]] || ido, Len || 2014 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content! [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rolling Gunner]]'' || Project Rolling Gunner || Mebius || 2018 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-researched page. Could use more formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RyuJin]]'' || [[Taito]] || Taito || 1993 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[R-Type]]'' || [[Irem]] || Irem || 1987 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Content great, needs formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Salamander]] / Life Force'' || [[Konami]] || Konami || 1986 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Salamander 2]]'' || [[Konami]] || [[Konami]] || 1996 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Salamander III]]'' || [[Konami]], [[M2]] || Konami, M2 || 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Salvo Saga]]'' || ???? || ???? || ???? || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Same! Same! Same!]] / Fire Shark'' || [[Toaplan]] || Toaplan || 1989 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good starter info; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sapphire Panlogism]]'' || [[Team Urban Magic]] || Team Urban Magic || 2021 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content! [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Schildmaid MX]]'' || [[HitP Studio]] || HitP Studio || 2021 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Fairly robust page, needs some expansion. **Partialy written by the developer!**&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sengoku Ace]] / Samurai Aces'' || [[Psikyo]] || Psikyo || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched and well-formatted page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sengoku Blade]] / Tengai'' || [[Psikyo]] || Psikyo || 1996 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seihou: Shuusou Gyoku]] / 西方秋霜玉'' || [[Shunsatsu sare do?]], [[Amusement Makers]], [[P.B.G]] || Shunsatsu sare do?, Amusement Makers || 2000 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sengeki Striker]]'' || [[Warashi]] || Kaneko || 1997 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Servants of Harvest Wish]]'' || Dream Compass || 	Dream Compass || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content! Could use more formatting. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Senjin Aleste]]'' || [[M2]] || M2 || 2021 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sexy Parodius]]'' || [[Konami]] || Konami || 1996 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shienryu]]'' || [[Warashi]] || Warashi || 1997 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shikigami no Shiro 3]] / Castle of Shikigami 3'' || [[AlfaSystem]] || AlfaSystem || 2005 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Highly-detailed page written by frequent players! Could use more images.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shippu Mahou Daisakusen]] / Kingdom Grand Prix'' || [[Raizing]] || Eighting || 1994 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page written by a top player&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Subterranean Animism]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2008 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shining Shooting Star]] || [[雨夜枫雪制作组]] / SSS Dev Team || 雨夜枫雪制作组 / SSS Dev Team || 2016 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page with some images. Needs content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sine Mora]]'' || [[Digital Reality]], [[Grasshopper Manufacture]] || THQ Nordic || 2012 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, just needs '''images and some slight reorganization.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sky Adventure]]'' || [[Alpha Denshi]] || ADK || 1989 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion on content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sky Force 2004]]'' || [[Infinite Dreams]] || Infinite Dreams || 2004 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sky Force 2014]]'' || [[Infinite Dreams]] || Infinite Dreams || 2014 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sky Force Reloaded 2006]]'' || [[Infinite Dreams]] || Infinite Dreams || 2006 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sky Force Reloaded 2016]]'' || [[Infinite Dreams]] || Infinite Dreams || 2016 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Slap Fight]] / Alcon'' || [[Toaplan]] || Taito || 1986 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier Force]]'' || [[Studio SiestA]] || Studio SiestA || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Needs some page reorganization and cleanup&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Solid State Survivor]]'' || kt.software || kt.software || 2012 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sophstar]]'' || [[Banana Bytes]] || Red Art Games || 2022 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-researched page. It just needs '''images and some slight reorganization.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soukyugurentai]] / Terra Diver'' || [[Raizing]] || Raizing || 1996 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sonic Wings 2]] / Aero Fighters 2'' || [[Video System]] || Video System || 1994 || &amp;lt;small&amp;gt;'''⭐''' Stub page. '''Needs content'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sonic Wings 3]] / Aero Fighters 3'' || [[Video System]] || Video System || 1995 || &amp;lt;small&amp;gt;'''⭐''' Stub page. '''Needs content'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Space Bomber]]'' || [[Psikyo]] || Psikyo || 1998 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Space Invaders]]'' || [[Taito]] || Taito || 1978 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Short but sweet!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Space Pressure 3D: Prelude]]'' || [[Maze Team]] || Tinaynox || 2023 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐ This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Space Moth DX]]'' || [[1CC Games]] || Chorus Worldwide || 2016 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Space Moth Lunar Edition]]'' || [[1CC Games]] || Chorus Worldwide || 2021 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star Claws Trilogy Arcade]]'' || [[1CC Games]] || 1CC Games || ???? || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[StarFox]] / StarWing'' || [[Nintendo]] || Nintendo || 1993 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[StarFox 2]]'' || [[Nintendo]] || Nintendo || 2017 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[StarFox 64]] / Lylat Wars'' || [[Nintendo]] || Nintendo || 1997 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[StarFox Adventures]]'' || [[Nintendo]], [[Rareware]] || Nintendo || 2002 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[StarFox Assault]]'' || [[Nintendo]], [[Namco]] || Nintendo || 2005 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[StarFox Command]]'' || [[Nintendo]], [[Q-Games]] || Nintendo || 2006 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[StarFox Zero]]'' || [[Nintendo]], [[PlatinumGames]] || Nintendo || 2016 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star Hunter DX]]'' || [[1CC Games]] || Chorus Worldwide || 2021 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star Gagnant]]'' || [[Terarin Games]], [[Regista]] || Regista || 2023 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stahlfeder: Tekkou Hikuudan]]'' || [[Santos]] || Santos || 1996 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stagger I]]'' || [[Afega Co. Ltd]] || Afega Co. Ltd || 1998 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[STELLAVANITY - Prelude to the Destined Calamity -]]'' || [[TRIS-GRAM]] || TRIS-GRAM || 2012 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good starter info, still has some stubs from the tmeplate&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945]]'' || [[Psikyo]] || Psikyo || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Content in progress! Needs images, cleanup, fleshing out.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945 II]]'' || [[Psikyo]] || Psikyo || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Very detailed page! Needs formatting cleanup.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945 III]] / Strikers 1999'' || [[Psikyo]] || Psikyo || 1999 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Content in progress! Needs images, cleanup, fleshing out.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strix STG]]'' || [[Strix STG Dev]] || Strix STG Dev || 2022 (Early access) || &amp;lt;small&amp;gt;Early Access available for free in STEAM.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Storm Blade]]'' || [[Visco]] || Visco || 1996 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Storm Caliber Revival Edition'99]]'' || [[SRX]] || SRX || 1999 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Storm Caliber Gaiden]]'' (Ver.0.385Beta) || [[SRX]] || SRX || 2009 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sumikkou]]'' || [[Sumikko-soft]] || Sumikko-soft || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page! Needs formatting cleanup.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Super XYX]]'' || [[Team Grybanser Fox]] || Team Grybanser Fox || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Short but sweet!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Super-X]]'' || [[Dooyong]] || N.T.C., Mitchell || 1994 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tameshi]]'' || [[171Dev]] || 171Dev || 2023 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tatsujin]] / Truxton'' || [[Toaplan]] || Toaplan || 1988 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good content. Needs formatting and could use some minor expansion.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tatsujin Ou]] / Truxton II'' || [[Toaplan]] || Toaplan || 1992 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ten Desires]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2011 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tenta Shooter]] / The 触シュー'' || Rakugaki Games || Henteko Doujin || 2017 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Treasure Castle Labyrinth]]'' || UWASA Enterprise || UWASA Enterprise || 2023 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Hurricane of the Varstray]]'' || [[Studio SiestA]] || Rocket-Engine Co.,Ltd. || 2015 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Shattered Sky]]'' || Eredom, Dream Compass || Eredom, Dream Compass || 2017 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thunder Cross II]]'' || [[Konami]] || Konami || 1991 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thunder Force III]]'' || [[Technosoft]] || Technosoft || 1990 || &amp;lt;small&amp;gt;'''⭐''' Solid starter info but could use more fleshing out.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tiger-Heli]]'' || [[Toaplan]] || Taito || 1985 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tiny XEVIVOS]]'' || Zakichi || Zakichi || 2013 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transcendpang|TranscendPang]]'' || wosderge || wosderge || 2010 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Incredibly well-detailed page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Triggerheart Exelica]]'' || [[Warashi]] || SEGA || 2006 || &amp;lt;small&amp;gt;'''⭐⭐''' Started but still missing a lot of info&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trigon]] / Lightning Fighters''|| [[Konami]] || Konami || 1991 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trizeal]]'' || [[Triangle Service]] || Taito || 2004 || &amp;lt;small&amp;gt;'''⭐⭐''' Mostly a stub page, but contains some info on mechanics and score strategies. Needs more content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tsukihime no Shiro]]'' || Chronicle Station || D.N.A. Softwares || 2003 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tukiyono]] / 月夜野'' || nizakashii || nizakashii || 2022 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Highly detailed and well-researched page! [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Two Tenkaku]]'' || Sony Music Entertainment || Sony Music Entertainment || 1995 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[TWilight INSanity]]'' || AQLOOP || AQLOOP || 2006 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[TWilight refrAIN]]'' || AQLOOP || AQLOOP || 2008 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[TwinBee]]'' || [[Konami]] || Konami || 1985 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Twin Tiger Shark]]'' || Mikael Tillander || Wide Pixel Games || 2014 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page. Could use some more images and formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tyrian]]'' || [[Eclipse Software]] || Epic Megagames || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good starter info, development history, version differences. '''Needs formatting.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Undefined Fantastic Object]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2009 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unconnected Marketeers]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2021 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Under Defeat]]'' || [[G.rev]] || G.rev || 2005 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unfinished Dream of All Living Ghost]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2023 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Fatal Octopus]]'' || [[SlimeSmile]] || SlimeSmile || 2024 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Vitality of Imagination]]'' || [[神心飘游堂]] || 神心飘游堂 || 2022 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[V-V]] / Grind Stormer'' || [[Toaplan]] || Toaplan || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good starter info. '''Needs formatting.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vasara 2]]'' || [[Visco]] || Visco || 2001 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vastynex]]'' || [[Zakichi]] || Zakichi || 2018 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vritra Hexa]]'' || [[Neotro]] || exA Arcadia || 2020 || &amp;lt;small&amp;gt;'''⭐'''In progress.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wing Force]]'' || [[Atlus]] || Atlus || 1993 (Prototype) || &amp;lt;small&amp;gt;'''⭐⭐'''Good basic info. Could use more formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wily Beast and Weakest Creature]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2019 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[WOLFLAME]]'' || [[Astro Port]] || Henteko Doujin || 2016 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wonderful Waking World]]'' || [[Oligarchomp]] || Oligarchomp || 2022 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Xyanide]]'' || [[Playlogic]] || Evolved Games || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good starter info, but page is disorganized; '''needs formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[XYDONIA]]'' || [[Breaking Bytes]] || Breaking Bytes || TBD || &amp;lt;small&amp;gt;Alpha Ver. 3 is available as a [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Xexex]]'' || [[Konami]] || Konami || 1991 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[XII Stag]] / XII Zeal'' || [[Triangle Service]] || Taito || 2002 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Yalkina STG]]'' || ??? || ??? || ??? || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zangeki Warp]]'' || [[Astro Port]] || Henteko Doujin || 2017 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zakesta]]'' || [[Zakichi]] || Zakichi || 2021 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zenodeath]]'' || [[Team Grybanser Fox]] || Team Grybanser Fox || 2020 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zenodyne 2014]]'' || [[Team Grybanser Fox]] || Team Grybanser Fox || 2014 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zenodyne R]]'' || [[Team Grybanser Fox]] || Team Grybanser Fox || 2016 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zenohell]]'' || [[Team Grybanser Fox]] || Team Grybanser Fox || 2015 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ZeroRanger]]'' || [[SystemErasure]] || SystemErasure || 2018 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good starter info; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zero Wing]]'' || [[Toaplan]] || Namco || 1989 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good starter info. '''Needs formatting.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zing Zing Zip]]'' || [[Allumer]] || Tecmo || 1992 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ZOE]]'' || [[User:Retchy|Retchy]] || Retchy || TBD || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Danmaku_Death&amp;diff=37116</id>
		<title>Danmaku Death</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Danmaku_Death&amp;diff=37116"/>
		<updated>2026-03-01T02:30:10Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Danmaku Death is a bullet hell shmup for Android, developed by JakiganicSystems.&lt;br /&gt;
This game was most likely released in April 2012.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
This game was initially downloadable from the Google Play Store, but has since been taken down.&lt;br /&gt;
You can still get the APK if you look for it online, and it will probably still work on newer phones.&lt;br /&gt;
&lt;br /&gt;
Crimson Mode seems to have been added for the 1st Anniversary of the game, which was April 2013.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game Structure ==&lt;br /&gt;
The game is a level-based boss rush, basically.&lt;br /&gt;
There are 31 bosses in total, each available on 4 difficulties: Easy, Normal, Hard, Hell.&lt;br /&gt;
&lt;br /&gt;
After completing a stage, you'll be awarded with 1-3 stars.&lt;br /&gt;
Star 1 you get for beating the stage.&lt;br /&gt;
Star 2 and 3 require you to beat the stage under certain goal times.&lt;br /&gt;
*For Hell mode only, you will always be awarded 3 Stars, regardless of time spent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Move Character: Touch and move finger&lt;br /&gt;
&lt;br /&gt;
Shooting: Your character will shoot automatically.&lt;br /&gt;
&lt;br /&gt;
===== Force Field =====&lt;br /&gt;
Force Field: Hold with one finger, then tap with another.&amp;lt;br&amp;gt;&lt;br /&gt;
Blue bar on the bottom-left must be fully charged before usage.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
-It is a small spherical shield that lasts ~2-3 secs.&amp;lt;br&amp;gt;&lt;br /&gt;
-The shield erases all bullets it comes in contact with.&amp;lt;br&amp;gt;&lt;br /&gt;
-It also deals damage to enemies it touches, and it is quite strong.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
-It's affected by your movement at the time of activating it. &amp;lt;br&amp;gt;&lt;br /&gt;
-It will move in the angle you were moving at the time, and will retain the speed too.&amp;lt;br&amp;gt;&lt;br /&gt;
-It also will slow down slightly over time.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Thus, the Force Field is useful both defensively and offensively.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Easy and Normal mode versions of Boss 003 are tutorials for this mechanic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Options &amp;amp; Customization ===&lt;br /&gt;
This game features an impressive amount of customization for your gameplay experience.&lt;br /&gt;
In the Settings menu, you have the following options:&lt;br /&gt;
*adjust Touch Sensitivity (30% - 300%)&lt;br /&gt;
*assign key for Force Field (for if your device does not support multi-touch)&lt;br /&gt;
*change player visuals. may also affect player's shot graphic. full table of choices below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center; background-color:#efefef;&amp;quot;&lt;br /&gt;
! Fighter Graphic Name&lt;br /&gt;
! Description&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Droid (Green)&lt;br /&gt;
| android mascot (green)&lt;br /&gt;
| default&lt;br /&gt;
|-&lt;br /&gt;
| Droid (Red)&lt;br /&gt;
| android mascot (red)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Droid (Blue)&lt;br /&gt;
| android mascot (blue)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Space Ship&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mamushi&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shinden&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gekkou&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Reimu&lt;br /&gt;
| Reimu Hakurei from Touhou Project&lt;br /&gt;
| shoots amulets&lt;br /&gt;
|-&lt;br /&gt;
| Bee&lt;br /&gt;
| a yellow-red blinking bee that can also be found as a boss&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Toufu&lt;br /&gt;
| a block of tofu&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Moai&lt;br /&gt;
| a moai head&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Random&lt;br /&gt;
| chooses a random graphic each run&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*change player sprite size (30% - 300%)&lt;br /&gt;
*turn background on/off (probably improves performance slightly if off)&lt;br /&gt;
*adjust Music / Sound Effect Volume&lt;br /&gt;
*Left-Handed Mode (moves the force field gauge to right side of screen)&lt;br /&gt;
*speed up level restarting animations&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== List of Stages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! ID:&lt;br /&gt;
! Official Name:&lt;br /&gt;
! Description:&lt;br /&gt;
|-&lt;br /&gt;
| 001&lt;br /&gt;
| Comet&lt;br /&gt;
| moon that has holes with eyes in them&lt;br /&gt;
|-&lt;br /&gt;
| 002&lt;br /&gt;
| Gurges&lt;br /&gt;
| swirly blue thing, looks a bit like a galaxy&lt;br /&gt;
|-&lt;br /&gt;
| 003&lt;br /&gt;
| Tutorial&lt;br /&gt;
| grey box with a question mark inside&lt;br /&gt;
|-&lt;br /&gt;
| 004&lt;br /&gt;
| Clay Figure&lt;br /&gt;
| purple statue thing&lt;br /&gt;
|-&lt;br /&gt;
| 005&lt;br /&gt;
| Blue Face&lt;br /&gt;
| blue circle with face at bottom&lt;br /&gt;
|-&lt;br /&gt;
| 006&lt;br /&gt;
| Back Beard&lt;br /&gt;
| foggy black eyeball&lt;br /&gt;
|-&lt;br /&gt;
| 007&lt;br /&gt;
| Crystal Wall&lt;br /&gt;
| a ceiling of pink crystals&lt;br /&gt;
|-&lt;br /&gt;
| 008&lt;br /&gt;
| Hibachi #1&lt;br /&gt;
| bee #1 (yellow)&lt;br /&gt;
|-&lt;br /&gt;
| 009&lt;br /&gt;
| Crystal Scull&lt;br /&gt;
| crystal ball with a skull in the bottom-left&lt;br /&gt;
|-&lt;br /&gt;
| 010&lt;br /&gt;
| Flower&lt;br /&gt;
| pink spinning flower with yellow middle&lt;br /&gt;
|-&lt;br /&gt;
| 011&lt;br /&gt;
| Take it easy&lt;br /&gt;
| Yukkuri head of Marisa Kirisame (from Touhou Project)&lt;br /&gt;
|-&lt;br /&gt;
| 012&lt;br /&gt;
| Man&lt;br /&gt;
| bathroom sign, man&lt;br /&gt;
|-&lt;br /&gt;
| 013&lt;br /&gt;
| 5 cores&lt;br /&gt;
| 5 small metallic spheres with red in middle&lt;br /&gt;
|-&lt;br /&gt;
| 014&lt;br /&gt;
| Black Heart&lt;br /&gt;
| black triangular flying saucer&lt;br /&gt;
|-&lt;br /&gt;
| 015&lt;br /&gt;
| Cube&lt;br /&gt;
| spinning grey cube with red in middle&lt;br /&gt;
|-&lt;br /&gt;
| 016&lt;br /&gt;
| Pendulum&lt;br /&gt;
| gold pendulum that swings back and forth&lt;br /&gt;
|-&lt;br /&gt;
| 017&lt;br /&gt;
| Hemispherium&lt;br /&gt;
| big light-grey half-sphere with six holes at the top. 10 much smaller half-spheres encircle it&lt;br /&gt;
|-&lt;br /&gt;
| 018&lt;br /&gt;
| Hibachi #2&lt;br /&gt;
| bee #2 (pink)&lt;br /&gt;
|-&lt;br /&gt;
| 019&lt;br /&gt;
| U.F.O.&lt;br /&gt;
| cyan spinning disk&lt;br /&gt;
|-&lt;br /&gt;
| 020&lt;br /&gt;
| Big Buddha&lt;br /&gt;
| gold buddha head&lt;br /&gt;
|-&lt;br /&gt;
| 021&lt;br /&gt;
| Antenna&lt;br /&gt;
| something that looks like the cookie monster with an antenna on top its head&lt;br /&gt;
|-&lt;br /&gt;
| 022&lt;br /&gt;
| Watermelon&lt;br /&gt;
| watermelon&lt;br /&gt;
|-&lt;br /&gt;
| 023&lt;br /&gt;
| Spider&lt;br /&gt;
| big black spider in a web&lt;br /&gt;
|-&lt;br /&gt;
| 024&lt;br /&gt;
| G10N1&lt;br /&gt;
| three green war planes&lt;br /&gt;
|-&lt;br /&gt;
| 025&lt;br /&gt;
| Flame&lt;br /&gt;
| a ball of fire&lt;br /&gt;
|-&lt;br /&gt;
| 026&lt;br /&gt;
| Ring&lt;br /&gt;
| spinning ring of blue metallic balls&lt;br /&gt;
|-&lt;br /&gt;
| 027&lt;br /&gt;
| Woman&lt;br /&gt;
| bathroom sign, woman&lt;br /&gt;
|-&lt;br /&gt;
| 028&lt;br /&gt;
| Evacabbage&lt;br /&gt;
| a head of cabbage&lt;br /&gt;
|-&lt;br /&gt;
| 029&lt;br /&gt;
| Black Hall&lt;br /&gt;
| black hole&lt;br /&gt;
|-&lt;br /&gt;
| 030&lt;br /&gt;
| Moai Plant&lt;br /&gt;
| many brown moais that go in a trash can&lt;br /&gt;
|-&lt;br /&gt;
| 031&lt;br /&gt;
| Moai&lt;br /&gt;
| eight grey moais on a brick wall structure&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strategy &amp;amp; Tips ==&lt;br /&gt;
The game provides some empty space on the bottom of the screen.&lt;br /&gt;
This is so you can put your finger lower than your character, making it possible to see where you are while still maintaining full range of movement&lt;br /&gt;
&lt;br /&gt;
About shooting... your character will shoot faster depending on how close you are to the boss.&lt;br /&gt;
So if you are right below the boss, you will do lots more damage than if you're far away from it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Crimson Mode ==&lt;br /&gt;
This mode can be found in the Extras menu.&lt;br /&gt;
In this mode, you'll face off against a somewhat longer boss with various different bullet patterns.&lt;br /&gt;
As opposed to the main game, getting hit here will not end the run, but rather give a +5 second penalty to your timer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other Info / Trivia ==&lt;br /&gt;
*In the Options, you can also view your stats.&lt;br /&gt;
*This game records Replays of your stage clears that you can watch from the stage menu. It seems to save replays for up to 3 top times for each stage.&lt;br /&gt;
*In the Extras menu, you also have the option to download the music from the game. (whether that still works has not been verified)&lt;br /&gt;
*There is also an option to send a bug report or other message to the developer directly. This no longer works.&lt;br /&gt;
*The official names for the stages can be seen by tapping the &amp;quot;Tweet&amp;quot; button after clearing a level / finishing watching a replay, and viewing the text contents of the proposed post.&lt;br /&gt;
*There were online leaderboards where people uploaded their replays with their best times to, but it is no longer functional.&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=AQLOOP&amp;diff=37115</id>
		<title>AQLOOP</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=AQLOOP&amp;diff=37115"/>
		<updated>2026-03-01T02:23:11Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AQLOOP (also 永久る～ぷ, AQLoop, AQUALOOP, sometimes romanized as Eikyuu Loop or Eikyu Loop) was a japanese independent doujin group&amp;lt;ref&amp;gt;https://vgmdb.net/org/347&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Gameography ==&lt;br /&gt;
*[[TWilight INSanity]] (2006)&lt;br /&gt;
*[[TWilight refrAIN]] (2008)&lt;br /&gt;
*[[Alternative Sphere]] (2009)&lt;br /&gt;
*[[Futago Mahou Kumikyoku - World of Twain]] (2012)&lt;br /&gt;
*[[Twain Poker]] (2012)&lt;br /&gt;
&lt;br /&gt;
== Discography ==&lt;br /&gt;
*UNIversal SONority -TWilight INSanity SOUNDTRACK-&lt;br /&gt;
*MELancholy Of DYnast -TWilight refrAIN SOUNDTRACK-&lt;br /&gt;
*Augmented Score -Alternative Sphere SOUND TRACK-&lt;br /&gt;
*Futago Mahou Kumikyoku Suite&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The group disbanded some time after their last release.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=AQLOOP&amp;diff=37114</id>
		<title>AQLOOP</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=AQLOOP&amp;diff=37114"/>
		<updated>2026-03-01T02:21:47Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AQLOOP (also 永久る～ぷ, AQLoop, AQUALOOP, sometimes mistranslated as Eikyuu Loop or Eikyu Loop) was a japanese independent doujin group&amp;lt;ref&amp;gt;https://vgmdb.net/org/347&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Gameography ==&lt;br /&gt;
*[[TWilight INSanity]] (2006)&lt;br /&gt;
*[[TWilight refrAIN]] (2008)&lt;br /&gt;
*[[Alternative Sphere]] (2009)&lt;br /&gt;
*[[Futago Mahou Kumikyoku - World of Twain]] (2012)&lt;br /&gt;
*[[Twain Poker]] (2012)&lt;br /&gt;
&lt;br /&gt;
== Discography ==&lt;br /&gt;
*UNIversal SONority -TWilight INSanity SOUNDTRACK-&lt;br /&gt;
*MELancholy Of DYnast -TWilight refrAIN SOUNDTRACK-&lt;br /&gt;
*Augmented Score -Alternative Sphere SOUND TRACK-&lt;br /&gt;
*Futago Mahou Kumikyoku Suite&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The group disbanded some time after their last release.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=AQLOOP&amp;diff=37113</id>
		<title>AQLOOP</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=AQLOOP&amp;diff=37113"/>
		<updated>2026-03-01T02:17:35Z</updated>

		<summary type="html">&lt;p&gt;Monika523: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AQLOOP (also AQLoop, AQUALOOP, sometimes mistranslated as Eikyuu Loop or Eikyu Loop) was a japanese independent doujin group&amp;lt;ref&amp;gt;https://vgmdb.net/org/347&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Gameography ==&lt;br /&gt;
*[[TWilight INSanity]] (2006)&lt;br /&gt;
*[[TWilight refrAIN]] (2008)&lt;br /&gt;
*[[Alternative Sphere]] (2009)&lt;br /&gt;
*[[Futago Mahou Kumikyoku - World of Twain]] (2012)&lt;br /&gt;
*[[Twain Poker]] (2012)&lt;br /&gt;
&lt;br /&gt;
== Discography ==&lt;br /&gt;
*UNIversal SONority -TWilight INSanity SOUNDTRACK-&lt;br /&gt;
*MELancholy Of DYnast -TWilight refrAIN SOUNDTRACK-&lt;br /&gt;
*Augmented Score -Alternative Sphere SOUND TRACK-&lt;br /&gt;
*Futago Mahou Kumikyoku Suite&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The group disbanded some time after their last release.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Monika523</name></author>
		
	</entry>
</feed>