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	<id>https://shmups.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mojilove</id>
	<title>Shmups Wiki -- The Digital Library of Shooting Games - User contributions [en]</title>
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	<updated>2026-04-21T19:17:22Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://shmups.wiki/index.php?title=Radirgy_Swag&amp;diff=37405</id>
		<title>Radirgy Swag</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Radirgy_Swag&amp;diff=37405"/>
		<updated>2026-03-18T01:24:26Z</updated>

		<summary type="html">&lt;p&gt;Mojilove: /* Ships */ The day I stop making typos is the day I die&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RadirgySwag_Banner.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Radirgy Swag&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = RadirgySwag_cover.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Nintendo Switch game logo&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = RS34&lt;br /&gt;
|&lt;br /&gt;
|music = Daisuke Nagata&lt;br /&gt;
|&lt;br /&gt;
|program = Manabu Matsumoto, Takahiro Kawachi, Hayato Okabe&lt;br /&gt;
|&lt;br /&gt;
|art = Daisuke Nagata&lt;br /&gt;
|&lt;br /&gt;
|releasedate = June 13, 2019 (Switch); March 4, 2026 (Steam)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Radirgy Swag''' is a vertically scrolling shoot-em-up developed and published by [[RS34]] for Nintendo Switch in 2019. It plays in horizontal orientation, with a slightly angled perspective (unlike many 2D shoot-em-ups that have a strictly top-down perspective).&lt;br /&gt;
&lt;br /&gt;
The game's title and general aesthetics draw from the original [[Radirgy]], though this game makes several departures from the traditional arcade format of its forebear. Radirgy Swag consists of a single continuous run with endless enemies (under certain circumstances) and no bosses or rigid stage transitions whatsoever. Also, this game features an energy meter that depletes over time and upon being hit by enemy attacks (but can be replenished with items), instead of the traditional lives system.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
'''Radirgy Swag''' is a four-button game with two playable ships and optional equippable items (these items are unlocked over multiple playthroughs). Movement can be controlled with the analog stick (with uniform speed) in any direction, or with the directional pad in a total of eight directions.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
&lt;br /&gt;
Buttons are configurable in the options menu. The button descriptions below appear as they are in the options menu.&lt;br /&gt;
* '''Shot:''' Shoots a forward-facing or cross-shaped shot (the shot type can be changed with the '''switch''' button).&lt;br /&gt;
* '''Sword:''' Initiates a close-range attack. If this attack hits an item, the item moves upward and changes into a different item type.&lt;br /&gt;
* '''ABS-NET:''' Generates a circular field around the ship that grants temporary invincibility, absorbs all bullets that touch it, and collects items. Equivalent to a bomb in other games.&lt;br /&gt;
* '''Switch:''' Change between forward-facing and cross-shaped shot.&lt;br /&gt;
&lt;br /&gt;
Also, a '''shield''' appears in front of the ship if the shot and sword buttons are not pressed for a short time. The shield remains in front of the ship and absorbs bullets until either the shot or sword button is pressed again.&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
&lt;br /&gt;
There are a number of equippable items that are unlocked over multiple playthroughs. Apart from the transport tickets, these items change the behavior of the player ship or enemies. The item names in English here are based on the translations in the Steam release, and the original Japanese names are provided in parentheses for reference.&lt;br /&gt;
* '''Machine Transportation Ticket 1/2/3/4 (機体輸送券1/2/3/4):''' Start at progressively later parts of the game, instead of the very beginning (higher number for later area).&lt;br /&gt;
* '''New-Law-Compliant Plating (対新法部分装甲):''' ABS-NET cannot be used.&lt;br /&gt;
* '''Evader OS (イベダOS):''' The player ship can only move horizontally, and not vertically (the name is a pun on [[Space Invaders]]).&lt;br /&gt;
* '''Rocket Engine (ロケットエンジン):''' The player ship's movement speed is faster, but the Wee-Fee speed gauge depletes quicker.&lt;br /&gt;
* '''Super-Budget Engine (超特価エンジン):''' The player ship's movement speed is slower, but the Wee-Fee speed gauge depletes slower.&lt;br /&gt;
* '''Weird Leaves (謎の葉っぱ):''' Enemy attacks are stronger (more bullets).&lt;br /&gt;
* '''Weird Stamina Booster (謎の忍耐力強化薬):''' Enemy HP is higher.&lt;br /&gt;
* '''Giant Restraints (巨人用拘束具):''' Shot and sword cannot be used; only ABS-NET and shield.&lt;br /&gt;
* '''Weird Vision Enhancer (視力強化薬)''' Enemy bullets move faster.&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
&lt;br /&gt;
There are two ships in the game: '''Baihu''' (&amp;quot;Byakko&amp;quot; in Japanese; shown on the left in the ship select screen) and '''Kanamaki Junkitus''' (&amp;quot;Kanamaki Chiractor&amp;quot; in Japanese; shown on the right in the ship select screen.)&lt;br /&gt;
&lt;br /&gt;
Baihu has a wide forward-facing shot and a plus-shaped cross shot.&lt;br /&gt;
&lt;br /&gt;
Kanamaki Junkitus has a narrow forward-facing shot and an X-shaped cross shot. This ship also has a stronger sword attack (colored purple instead of blue) when the forward-facing shot is selected.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
Items appear when a flashing green &amp;quot;captain&amp;quot; enemy is destroyed, when an entire wave of enemies is destroyed, and when a large-sized enemy is destroyed. There are multiple types of item, determined randomly when each item appears. Items switch to another type (also determined randomly) when hit with the sword attack.&lt;br /&gt;
* '''Big debris (Gold star):''' One condition for entering '''endless mode''' (see the next section) in the game involves collecting about 30 of this item in a single run. This item increases the hidden &amp;quot;Debris&amp;quot; counter by 6. (See below for more details on the hidden counters.)&lt;br /&gt;
* '''Energy (Green square):''' Replenishes 10% health.&lt;br /&gt;
* '''Speed (Pink inverted triangle):''' Increases the speed toward the goal, the enemy appearance rate and bullet count, as well as the player's attack power. The speed is indicated by the Wee-Fee meter at the top center of the screen. This does not change the player ship's movement speed around the screen.&lt;br /&gt;
* '''Debris (Brown triangle):''' Supposedly does nothing, but in fact increases the hidden &amp;quot;Debris&amp;quot; counter by 1. (See below for more details on the hidden counters.)&lt;br /&gt;
* '''Points (Blue triangle):''' Grants points. The darker variant gives more points.&lt;br /&gt;
* '''Shield (Orange square):''' Generates a small shield in front of the ship for a limited time. This is the same shield that is generated when the shot and sword buttons are released, though this shield remains active even if these buttons are pressed.&lt;br /&gt;
* '''Signal: (Yellow inverted triangle):''' Increases multiplier (shown in the reception gauge at the top left).&lt;br /&gt;
* '''Power (Red square):''' Increases the player ship's attack strength.&lt;br /&gt;
&lt;br /&gt;
=== Endless mode ===&lt;br /&gt;
&lt;br /&gt;
The game will normally end when the distance gauge at the right of the screen fills up and the player ship reaches the Moon (typically about 10 minutes from the start of the run). However, if four specific conditions are met in a single run, '''endless mode''' will activate, whereby the player ship skips past the Moon and enemies continue to appear until the energy meter depletes. In endless mode, the distance gauge continues to go upward, and will even move past the top edge of the screen with extended play. The four conditions for activating endless mode are as follows:&lt;br /&gt;
* Collect lots of '''star items''' over multiple runs (endless mode cannot be activated on a fresh save file without playing the game for some time).&lt;br /&gt;
* Collect '''at least 30 star items in the current run'''.&lt;br /&gt;
* Collect '''lots of speed items'''.&lt;br /&gt;
* Keep the '''Wee-Fee (speed) gauge up''' for an extended period of time in the current run.&lt;br /&gt;
&lt;br /&gt;
The specific numbers for these conditions have not been clarified, though the developers have revealed that the conditions become more lenient as more orders are completed.&lt;br /&gt;
&lt;br /&gt;
The game has a '''secret command''' for displaying data that can help track how many star items have been collected in each run, along with other information:&lt;br /&gt;
* Pause the game after sortieing.&lt;br /&gt;
* While the game is paused, hold the '''X''', '''Y''', and '''B''' buttons down. While holding these buttons down, press the '''A''' button to resume the game.&lt;br /&gt;
* A small window will be displayed at the right of the screen with three lines: '''Ave''', '''Barigo''', and '''Debris'''.&lt;br /&gt;
** '''Ave''': This value indicates the average speed over the run, and it starts at 3.0 at the beginning of each run.&lt;br /&gt;
** '''Barigo''': This value indicates the total time spent in the current run with a full reception (multiplier) gauge at the top left.&lt;br /&gt;
** '''Debris''': This value increases when junk or star items are collected during the current run (brown junk items are worth 1, and star items are worth 6).&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
&lt;br /&gt;
The multiplier is based on the number of bars of reception and Wee-Fee, as shown in the table below. Here, the block at the left of the reception gauge is counted as one bar of cell reception, and the dot at the bottom of the Wee-Fee gauge is counted as one bar of Wee-Fee. The values for zero to two bars of Wee-Fee have been verified in the game, and the other values have been extrapolated. In essence, being in the OVER state and having full reception will always give x64 multiplier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Multiplier Values&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Reception bars&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | Wee-Fee bars&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#fffe65;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#fcdb79;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#ffcb2f;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;background-color:#f56b00;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;background-color:#ff4100;&amp;quot; | 24&lt;br /&gt;
| style=&amp;quot;background-color:#ff1280;&amp;quot; | 32&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#fffe65;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#fcdb79;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#ffcb2f;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;background-color:#f56b00;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;background-color:#ff4100;&amp;quot; | 24&lt;br /&gt;
| style=&amp;quot;background-color:#ff1280;&amp;quot; | 32&lt;br /&gt;
| style=&amp;quot;background-color:#6200c9; color:#ffffff;&amp;quot; | 48&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| style=&amp;quot;background-color:#fcdb79;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#ffcb2f;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;background-color:#f56b00;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;background-color:#ff4100;&amp;quot; | 24&lt;br /&gt;
| style=&amp;quot;background-color:#ff1280;&amp;quot; | 32&lt;br /&gt;
| style=&amp;quot;background-color:#6200c9; color:#ffffff;&amp;quot; | 48&lt;br /&gt;
| style=&amp;quot;background-color:#3531ff; color:#ffffff;&amp;quot; | 64&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;background-color:#ffcb2f;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;background-color:#f56b00;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;background-color:#ff4100;&amp;quot; | 24&lt;br /&gt;
| style=&amp;quot;background-color:#ff1280;&amp;quot; | 32&lt;br /&gt;
| style=&amp;quot;background-color:#6200c9; color:#ffffff;&amp;quot; | 48&lt;br /&gt;
| style=&amp;quot;background-color:#3531ff; color:#ffffff;&amp;quot; | 64&lt;br /&gt;
| style=&amp;quot;background-color:#3531ff; color:#ffffff;&amp;quot; | 64&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;background-color:#f56b00;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;background-color:#ff4100;&amp;quot; | 24&lt;br /&gt;
| style=&amp;quot;background-color:#ff1280;&amp;quot; | 32&lt;br /&gt;
| style=&amp;quot;background-color:#6200c9; color:#ffffff;&amp;quot; | 48&lt;br /&gt;
| style=&amp;quot;background-color:#3531ff; color:#ffffff;&amp;quot; | 64&lt;br /&gt;
| style=&amp;quot;background-color:#3531ff; color:#ffffff;&amp;quot; | 64&lt;br /&gt;
| style=&amp;quot;background-color:#3531ff; color:#ffffff;&amp;quot; | 64&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enemy patterns ===&lt;br /&gt;
&lt;br /&gt;
There are three different patterns for enemy placement depending on what the TV shows when the A button is pressed in the ship selection screen to start the game.&lt;br /&gt;
* '''Color bars:''' Pattern 1&lt;br /&gt;
* '''Static:''' Pattern 2 (more enemies than pattern 1)&lt;br /&gt;
* '''Radiowave forecast:''' Pattern 3 (even more enemies; larger enemies appear right from the start)&lt;br /&gt;
&lt;br /&gt;
=== Invulnerability to player shot ===&lt;br /&gt;
&lt;br /&gt;
Some enemies are invulnerable to the player's shot (just like in the original Radirgy), and can only be damaged with the player's sword attack. These enemies will flash yellow when shots hit them (unlike other enemies which will flash red).&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
[[File:Radirgy-swag-steam-manual-en.jpg|thumb|right|Manual for the Steam Version]]&lt;br /&gt;
There are no stages or stage end bosses in this game; it goes through several different backgrounds with different enemy waves, but the main strategy is the same throughout.&lt;br /&gt;
&lt;br /&gt;
* Hold down the shot and sword buttons to kill enemies, generate items, and continually switch the type of these items. Let go of sword and grab star items (gold), speed items (pink), and energy items (green) when they appear.&lt;br /&gt;
* Press the ABS-NET (bomb) button regularly to maintain invincibility. Enemy bullets are too fast to dodge, so bombing is key. It is ideal to time each button press when the white circle of the previous bomb extends outwards (at the very end of the previous bomb).&lt;br /&gt;
* Ensure that the Wee-Fee (speed) gauge is high, as this ensures that many enemies appear. Destroying lots of enemies helps to generate items and rapidly build the ABS-NET gauge.&lt;br /&gt;
* Position the ship on top of larger enemies to kill them quicker (there is no collision damage in this game).&lt;br /&gt;
&lt;br /&gt;
=== Gauges and the systems that govern them ===&lt;br /&gt;
----&lt;br /&gt;
Radirgy Swag features multiple gauges. Each gauge is described below, along with the systems that they are related to.&lt;br /&gt;
&lt;br /&gt;
* '''Top right (Cyan):''' Health. Goes down gradually with time, and this decreases faster the greater the distance is in one run. This gauge drops a lot if the ship gets hit by a bullet (and even more if the bullet is a breakable one).&lt;br /&gt;
* '''Far right (Green):''' Distance. This represents the player ship's progress toward the Moon. If the conditions for endless mode are not fulfilled, the player ship stops at the Moon when this gauge is full, and the ending sequence plays. If the conditions for endless mode are fulfilled, the player ship skips past the Moon and this gauge continues to fill up.&lt;br /&gt;
* '''Bottom right (Blue):''' ABS-NET (bomb) gauge. This fills up when enemies are destroyed and when the ABS-NET field absorbs bullets. This gauge fills up very quickly, encouraging liberal use of ABS-NET.&lt;br /&gt;
* '''Top center (Green):''' Wee-Fee (speed) gauge. This goes up when speed items are collected. When this gauge is at two bars, the OVER state is activated, resulting in more enemies and faster enemy attacks.&lt;br /&gt;
* '''Top left (Green reception):''' Multiplier. This fills up when enemies are destroyed while the ABS-NET field is active. The multiplier value goes up depending on the number of bars in this gauge and the Wee-Fee gauge.&lt;br /&gt;
* '''Orders:''' Small objectives to complete as achievements. Not directly connected to scoring.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
After the &amp;quot;Umbra Incident&amp;quot; Tadayo Aita left school and moved into an abandoned train station near Shinjuku a few months ago. She now works in a part time job collecting junk. Someone else at her workplace named Atla gave her a personal request that sounded pretty dangerous: She wanted Tadayo to get in a Terminal Suit called Byakko and go to an asteroid near the Moon.&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* The Dispatch Games translation only includes messages from Atla Ataka; other characters' messages are not included.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* '''Kanamaki Junkitus''''s name in Japanese is &amp;quot;Kanamaki Chiractor&amp;quot; (金撒チラクタ). In the [https://youtu.be/n2faY_WcgyY?t=3440|fan Q&amp;amp;A segment of a live stream], the developers mentioned that &amp;quot;Chiractor&amp;quot; is based on the Japanese word &amp;quot;chiriakuta&amp;quot; (塵芥) meaning &amp;quot;garbage.&amp;quot;&lt;br /&gt;
* Dispatch Games' European and North American release of the game was delisted from the Switch eShop in April 2023, due to license expiration.&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* Information on gameplay mechanics gained by [[User:Mojilove|mojilove]] through playing the game, and through translating in-game text and a [[https://www.youtube.com/watch?v=n2faY_WcgyY| developer livestream]].&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mojilove</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Radirgy_Swag&amp;diff=37223</id>
		<title>Radirgy Swag</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Radirgy_Swag&amp;diff=37223"/>
		<updated>2026-03-11T01:04:44Z</updated>

		<summary type="html">&lt;p&gt;Mojilove: /* Gauges and the systems that govern them */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RadirgySwag_Banner.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Radirgy Swag&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = RadirgySwag_cover.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Nintendo Switch game logo&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = RS34&lt;br /&gt;
|&lt;br /&gt;
|music = Daisuke Nagata&lt;br /&gt;
|&lt;br /&gt;
|program = Manabu Matsumoto, Takahiro Kawachi, Hayato Okabe&lt;br /&gt;
|&lt;br /&gt;
|art = Daisuke Nagata&lt;br /&gt;
|&lt;br /&gt;
|releasedate = June 13, 2019 (Switch); March 4, 2026 (Steam)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Radirgy Swag''' is a vertically scrolling shoot-em-up developed and published by [[RS34]] for Nintendo Switch in 2019. It plays in horizontal orientation, with a slightly angled perspective (unlike many 2D shoot-em-ups that have a strictly top-down perspective).&lt;br /&gt;
&lt;br /&gt;
The game's title and general aesthetics draw from the original [[Radirgy]], though this game makes several departures from the traditional arcade format of its forebear. Radirgy Swag consists of a single continuous run with endless enemies (under certain circumstances) and no bosses or rigid stage transitions whatsoever. Also, this game features an energy meter that depletes over time and upon being hit by enemy attacks (but can be replenished with items), instead of the traditional lives system.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
'''Radirgy Swag''' is a four-button game with two playable ships and optional equippable items (these items are unlocked over multiple playthroughs). Movement can be controlled with the analog stick (with uniform speed) in any direction, or with the directional pad in a total of eight directions.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
&lt;br /&gt;
Buttons are configurable in the options menu. The button descriptions below appear as they are in the options menu.&lt;br /&gt;
* '''Shot:''' Shoots a forward-facing or cross-shaped shot (the shot type can be changed with the '''switch''' button).&lt;br /&gt;
* '''Sword:''' Initiates a close-range attack. If this attack hits an item, the item moves upward and changes into a different item type.&lt;br /&gt;
* '''ABS-NET:''' Generates a circular field around the ship that grants temporary invincibility, absorbs all bullets that touch it, and collects items. Equivalent to a bomb in other games.&lt;br /&gt;
* '''Switch:''' Change between forward-facing and cross-shaped shot.&lt;br /&gt;
&lt;br /&gt;
Also, a '''shield''' appears in front of the ship if the shot and sword buttons are not pressed for a short time. The shield remains in front of the ship and absorbs bullets until either the shot or sword button is pressed again.&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
&lt;br /&gt;
There are a number of equippable items that are unlocked over multiple playthroughs. Apart from the transport tickets, these items change the behavior of the player ship or enemies. The item names in English here are based on the translations in the Steam release, and the original Japanese names are provided in parentheses for reference.&lt;br /&gt;
* '''Machine Transportation Ticket 1/2/3/4 (機体輸送券1/2/3/4):''' Start at progressively later parts of the game, instead of the very beginning (higher number for later area).&lt;br /&gt;
* '''New-Law-Compliant Plating (対新法部分装甲):''' ABS-NET cannot be used.&lt;br /&gt;
* '''Evader OS (イベダOS):''' The player ship can only move horizontally, and not vertically (the name is a pun on [[Space Invaders]]).&lt;br /&gt;
* '''Rocket Engine (ロケットエンジン):''' The player ship's movement speed is faster, but the Wee-Fee speed gauge depletes quicker.&lt;br /&gt;
* '''Super-Budget Engine (超特価エンジン):''' The player ship's movement speed is slower, but the Wee-Fee speed gauge depletes slower.&lt;br /&gt;
* '''Weird Leaves (謎の葉っぱ):''' Enemy attacks are stronger (more bullets).&lt;br /&gt;
* '''Weird Stamina Booster (謎の忍耐力強化薬):''' Enemy HP is higher.&lt;br /&gt;
* '''Giant Restraints (巨人用拘束具):''' Shot and sword cannot be used; only ABS-NET and shield.&lt;br /&gt;
* '''Weird Vision Enhancer (視力強化薬)''' Enemy bullets move faster.&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
&lt;br /&gt;
There are two ships in the game: '''Baihu''' (&amp;quot;Byakko&amp;quot; in Japanese; shown on the left in the ship select screen) and '''Kanamaki Junkitus''' (&amp;quot;Kanamaki Chiractor&amp;quot; in Japanese; shown on the right in the ship select screen.)&lt;br /&gt;
&lt;br /&gt;
Baihu has a wide forward-facing shot and a plus-shaped cross shot.&lt;br /&gt;
&lt;br /&gt;
Kanamaki Junkitus has a narrow forward-facing shot and an X-shaped cross shot. This ship also has a stronger sword attack (colored purple instead of blue) when the cross shot is selected.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
Items appear when a flashing green &amp;quot;captain&amp;quot; enemy is destroyed, when an entire wave of enemies is destroyed, and when a large-sized enemy is destroyed. There are multiple types of item, determined randomly when each item appears. Items switch to another type (also determined randomly) when hit with the sword attack.&lt;br /&gt;
* '''Big debris (Gold star):''' One condition for entering '''endless mode''' (see the next section) in the game involves collecting about 30 of this item in a single run. This item increases the hidden &amp;quot;Debris&amp;quot; counter by 6. (See below for more details on the hidden counters.)&lt;br /&gt;
* '''Energy (Green square):''' Replenishes 10% health.&lt;br /&gt;
* '''Speed (Pink inverted triangle):''' Increases the speed toward the goal, the enemy appearance rate and bullet count, as well as the player's attack power. The speed is indicated by the Wee-Fee meter at the top center of the screen. This does not change the player ship's movement speed around the screen.&lt;br /&gt;
* '''Debris (Brown triangle):''' Supposedly does nothing, but in fact increases the hidden &amp;quot;Debris&amp;quot; counter by 1. (See below for more details on the hidden counters.)&lt;br /&gt;
* '''Points (Blue triangle):''' Grants points. The darker variant gives more points.&lt;br /&gt;
* '''Shield (Orange square):''' Generates a small shield in front of the ship for a limited time. This is the same shield that is generated when the shot and sword buttons are released, though this shield remains active even if these buttons are pressed.&lt;br /&gt;
* '''Signal: (Yellow inverted triangle):''' Increases multiplier (shown in the reception gauge at the top left).&lt;br /&gt;
* '''Power (Red square):''' Increases the player ship's attack strength.&lt;br /&gt;
&lt;br /&gt;
=== Endless mode ===&lt;br /&gt;
&lt;br /&gt;
The game will normally end when the distance gauge at the right of the screen fills up and the player ship reaches the Moon (typically about 10 minutes from the start of the run). However, if four specific conditions are met in a single run, '''endless mode''' will activate, whereby the player ship skips past the Moon and enemies continue to appear until the energy meter depletes. In endless mode, the distance gauge continues to go upward, and will even move past the top edge of the screen with extended play. The four conditions for activating endless mode are as follows:&lt;br /&gt;
* Collect lots of '''star items''' over multiple runs (endless mode cannot be activated on a fresh save file without playing the game for some time).&lt;br /&gt;
* Collect '''at least 30 star items in the current run'''.&lt;br /&gt;
* Collect '''lots of speed items'''.&lt;br /&gt;
* Keep the '''Wee-Fee (speed) gauge up''' for an extended period of time in the current run.&lt;br /&gt;
&lt;br /&gt;
The specific numbers for these conditions have not been clarified, though the developers have revealed that the conditions become more lenient as more orders are completed.&lt;br /&gt;
&lt;br /&gt;
The game has a '''secret command''' for displaying data that can help track how many star items have been collected in each run, along with other information:&lt;br /&gt;
* Pause the game after sortieing.&lt;br /&gt;
* While the game is paused, hold the '''X''', '''Y''', and '''B''' buttons down. While holding these buttons down, press the '''A''' button to resume the game.&lt;br /&gt;
* A small window will be displayed at the right of the screen with three lines: '''Ave''', '''Barigo''', and '''Debris'''.&lt;br /&gt;
** '''Ave''': This value indicates the average speed over the run, and it starts at 3.0 at the beginning of each run.&lt;br /&gt;
** '''Barigo''': This value indicates the total time spent in the current run with a full reception (multiplier) gauge at the top left.&lt;br /&gt;
** '''Debris''': This value increases when junk or star items are collected during the current run (brown junk items are worth 1, and star items are worth 6).&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
&lt;br /&gt;
The multiplier is based on the number of bars of reception and Wee-Fee, as shown in the table below. Here, the block at the left of the reception gauge is counted as one bar of cell reception, and the dot at the bottom of the Wee-Fee gauge is counted as one bar of Wee-Fee. The values for zero to two bars of Wee-Fee have been verified in the game, and the other values have been extrapolated. In essence, being in the OVER state and having full reception will always give x64 multiplier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Multiplier Values&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Reception bars&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | Wee-Fee bars&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#fffe65;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#fcdb79;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#ffcb2f;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;background-color:#f56b00;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;background-color:#ff4100;&amp;quot; | 24&lt;br /&gt;
| style=&amp;quot;background-color:#ff1280;&amp;quot; | 32&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#fffe65;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#fcdb79;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#ffcb2f;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;background-color:#f56b00;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;background-color:#ff4100;&amp;quot; | 24&lt;br /&gt;
| style=&amp;quot;background-color:#ff1280;&amp;quot; | 32&lt;br /&gt;
| style=&amp;quot;background-color:#6200c9; color:#ffffff;&amp;quot; | 48&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| style=&amp;quot;background-color:#fcdb79;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#ffcb2f;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;background-color:#f56b00;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;background-color:#ff4100;&amp;quot; | 24&lt;br /&gt;
| style=&amp;quot;background-color:#ff1280;&amp;quot; | 32&lt;br /&gt;
| style=&amp;quot;background-color:#6200c9; color:#ffffff;&amp;quot; | 48&lt;br /&gt;
| style=&amp;quot;background-color:#3531ff; color:#ffffff;&amp;quot; | 64&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;background-color:#ffcb2f;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;background-color:#f56b00;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;background-color:#ff4100;&amp;quot; | 24&lt;br /&gt;
| style=&amp;quot;background-color:#ff1280;&amp;quot; | 32&lt;br /&gt;
| style=&amp;quot;background-color:#6200c9; color:#ffffff;&amp;quot; | 48&lt;br /&gt;
| style=&amp;quot;background-color:#3531ff; color:#ffffff;&amp;quot; | 64&lt;br /&gt;
| style=&amp;quot;background-color:#3531ff; color:#ffffff;&amp;quot; | 64&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;background-color:#f56b00;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;background-color:#ff4100;&amp;quot; | 24&lt;br /&gt;
| style=&amp;quot;background-color:#ff1280;&amp;quot; | 32&lt;br /&gt;
| style=&amp;quot;background-color:#6200c9; color:#ffffff;&amp;quot; | 48&lt;br /&gt;
| style=&amp;quot;background-color:#3531ff; color:#ffffff;&amp;quot; | 64&lt;br /&gt;
| style=&amp;quot;background-color:#3531ff; color:#ffffff;&amp;quot; | 64&lt;br /&gt;
| style=&amp;quot;background-color:#3531ff; color:#ffffff;&amp;quot; | 64&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enemy patterns ===&lt;br /&gt;
&lt;br /&gt;
There are three different patterns for enemy placement depending on what the TV shows when the A button is pressed in the ship selection screen to start the game.&lt;br /&gt;
* '''Color bars:''' Pattern 1&lt;br /&gt;
* '''Static:''' Pattern 2 (more enemies than pattern 1)&lt;br /&gt;
* '''Radiowave forecast:''' Pattern 3 (even more enemies; larger enemies appear right from the start)&lt;br /&gt;
&lt;br /&gt;
=== Invulnerability to player shot ===&lt;br /&gt;
&lt;br /&gt;
Some enemies are invulnerable to the player's shot (just like in the original Radirgy), and can only be damaged with the player's sword attack. These enemies will flash yellow when shots hit them (unlike other enemies which will flash red).&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
[[File:Radirgy-swag-steam-manual-en.jpg|thumb|right|Manual for the Steam Version]]&lt;br /&gt;
There are no stages or stage end bosses in this game; it goes through several different backgrounds with different enemy waves, but the main strategy is the same throughout.&lt;br /&gt;
&lt;br /&gt;
* Hold down the shot and sword buttons to kill enemies, generate items, and continually switch the type of these items. Let go of sword and grab star items (gold), speed items (pink), and energy items (green) when they appear.&lt;br /&gt;
* Press the ABS-NET (bomb) button regularly to maintain invincibility. Enemy bullets are too fast to dodge, so bombing is key. It is ideal to time each button press when the white circle of the previous bomb extends outwards (at the very end of the previous bomb).&lt;br /&gt;
* Ensure that the Wee-Fee (speed) gauge is high, as this ensures that many enemies appear. Destroying lots of enemies helps to generate items and rapidly build the ABS-NET gauge.&lt;br /&gt;
* Position the ship on top of larger enemies to kill them quicker (there is no collision damage in this game).&lt;br /&gt;
&lt;br /&gt;
=== Gauges and the systems that govern them ===&lt;br /&gt;
----&lt;br /&gt;
Radirgy Swag features multiple gauges. Each gauge is described below, along with the systems that they are related to.&lt;br /&gt;
&lt;br /&gt;
* '''Top right (Cyan):''' Health. Goes down gradually with time, and this decreases faster the greater the distance is in one run. This gauge drops a lot if the ship gets hit by a bullet (and even more if the bullet is a breakable one).&lt;br /&gt;
* '''Far right (Green):''' Distance. This represents the player ship's progress toward the Moon. If the conditions for endless mode are not fulfilled, the player ship stops at the Moon when this gauge is full, and the ending sequence plays. If the conditions for endless mode are fulfilled, the player ship skips past the Moon and this gauge continues to fill up.&lt;br /&gt;
* '''Bottom right (Blue):''' ABS-NET (bomb) gauge. This fills up when enemies are destroyed and when the ABS-NET field absorbs bullets. This gauge fills up very quickly, encouraging liberal use of ABS-NET.&lt;br /&gt;
* '''Top center (Green):''' Wee-Fee (speed) gauge. This goes up when speed items are collected. When this gauge is at two bars, the OVER state is activated, resulting in more enemies and faster enemy attacks.&lt;br /&gt;
* '''Top left (Green reception):''' Multiplier. This fills up when enemies are destroyed while the ABS-NET field is active. The multiplier value goes up depending on the number of bars in this gauge and the Wee-Fee gauge.&lt;br /&gt;
* '''Orders:''' Small objectives to complete as achievements. Not directly connected to scoring.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
After the &amp;quot;Umbra Incident&amp;quot; Tadayo Aita left school and moved into an abandoned train station near Shinjuku a few months ago. She now works in a part time job collecting junk. Someone else at her workplace named Atla gave her a personal request that sounded pretty dangerous: She wanted Tadayo to get in a Terminal Suit called Byakko and go to an asteroid near the Moon.&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* The Dispatch Games translation only includes messages from Atla Ataka; other characters' messages are not included.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* '''Kanamaki Junkitus''''s name in Japanese is &amp;quot;Kanamaki Chiractor&amp;quot; (金撒チラクタ). In the [https://youtu.be/n2faY_WcgyY?t=3440|fan Q&amp;amp;A segment of a live stream], the developers mentioned that &amp;quot;Chiractor&amp;quot; is based on the Japanese word &amp;quot;chiriakuta&amp;quot; (塵芥) meaning &amp;quot;garbage.&amp;quot;&lt;br /&gt;
* Dispatch Games' European and North American release of the game was delisted from the Switch eShop in April 2023, due to license expiration.&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* Information on gameplay mechanics gained by [[User:Mojilove|mojilove]] through playing the game, and through translating in-game text and a [[https://www.youtube.com/watch?v=n2faY_WcgyY| developer livestream]].&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mojilove</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Radirgy_Swag&amp;diff=37222</id>
		<title>Radirgy Swag</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Radirgy_Swag&amp;diff=37222"/>
		<updated>2026-03-11T00:45:52Z</updated>

		<summary type="html">&lt;p&gt;Mojilove: /* Scoring */ Multiplier values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RadirgySwag_Banner.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Radirgy Swag&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = RadirgySwag_cover.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Nintendo Switch game logo&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = RS34&lt;br /&gt;
|&lt;br /&gt;
|music = Daisuke Nagata&lt;br /&gt;
|&lt;br /&gt;
|program = Manabu Matsumoto, Takahiro Kawachi, Hayato Okabe&lt;br /&gt;
|&lt;br /&gt;
|art = Daisuke Nagata&lt;br /&gt;
|&lt;br /&gt;
|releasedate = June 13, 2019 (Switch); March 4, 2026 (Steam)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Radirgy Swag''' is a vertically scrolling shoot-em-up developed and published by [[RS34]] for Nintendo Switch in 2019. It plays in horizontal orientation, with a slightly angled perspective (unlike many 2D shoot-em-ups that have a strictly top-down perspective).&lt;br /&gt;
&lt;br /&gt;
The game's title and general aesthetics draw from the original [[Radirgy]], though this game makes several departures from the traditional arcade format of its forebear. Radirgy Swag consists of a single continuous run with endless enemies (under certain circumstances) and no bosses or rigid stage transitions whatsoever. Also, this game features an energy meter that depletes over time and upon being hit by enemy attacks (but can be replenished with items), instead of the traditional lives system.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
'''Radirgy Swag''' is a four-button game with two playable ships and optional equippable items (these items are unlocked over multiple playthroughs). Movement can be controlled with the analog stick (with uniform speed) in any direction, or with the directional pad in a total of eight directions.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
&lt;br /&gt;
Buttons are configurable in the options menu. The button descriptions below appear as they are in the options menu.&lt;br /&gt;
* '''Shot:''' Shoots a forward-facing or cross-shaped shot (the shot type can be changed with the '''switch''' button).&lt;br /&gt;
* '''Sword:''' Initiates a close-range attack. If this attack hits an item, the item moves upward and changes into a different item type.&lt;br /&gt;
* '''ABS-NET:''' Generates a circular field around the ship that grants temporary invincibility, absorbs all bullets that touch it, and collects items. Equivalent to a bomb in other games.&lt;br /&gt;
* '''Switch:''' Change between forward-facing and cross-shaped shot.&lt;br /&gt;
&lt;br /&gt;
Also, a '''shield''' appears in front of the ship if the shot and sword buttons are not pressed for a short time. The shield remains in front of the ship and absorbs bullets until either the shot or sword button is pressed again.&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
&lt;br /&gt;
There are a number of equippable items that are unlocked over multiple playthroughs. Apart from the transport tickets, these items change the behavior of the player ship or enemies. The item names in English here are based on the translations in the Steam release, and the original Japanese names are provided in parentheses for reference.&lt;br /&gt;
* '''Machine Transportation Ticket 1/2/3/4 (機体輸送券1/2/3/4):''' Start at progressively later parts of the game, instead of the very beginning (higher number for later area).&lt;br /&gt;
* '''New-Law-Compliant Plating (対新法部分装甲):''' ABS-NET cannot be used.&lt;br /&gt;
* '''Evader OS (イベダOS):''' The player ship can only move horizontally, and not vertically (the name is a pun on [[Space Invaders]]).&lt;br /&gt;
* '''Rocket Engine (ロケットエンジン):''' The player ship's movement speed is faster, but the Wee-Fee speed gauge depletes quicker.&lt;br /&gt;
* '''Super-Budget Engine (超特価エンジン):''' The player ship's movement speed is slower, but the Wee-Fee speed gauge depletes slower.&lt;br /&gt;
* '''Weird Leaves (謎の葉っぱ):''' Enemy attacks are stronger (more bullets).&lt;br /&gt;
* '''Weird Stamina Booster (謎の忍耐力強化薬):''' Enemy HP is higher.&lt;br /&gt;
* '''Giant Restraints (巨人用拘束具):''' Shot and sword cannot be used; only ABS-NET and shield.&lt;br /&gt;
* '''Weird Vision Enhancer (視力強化薬)''' Enemy bullets move faster.&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
&lt;br /&gt;
There are two ships in the game: '''Baihu''' (&amp;quot;Byakko&amp;quot; in Japanese; shown on the left in the ship select screen) and '''Kanamaki Junkitus''' (&amp;quot;Kanamaki Chiractor&amp;quot; in Japanese; shown on the right in the ship select screen.)&lt;br /&gt;
&lt;br /&gt;
Baihu has a wide forward-facing shot and a plus-shaped cross shot.&lt;br /&gt;
&lt;br /&gt;
Kanamaki Junkitus has a narrow forward-facing shot and an X-shaped cross shot. This ship also has a stronger sword attack (colored purple instead of blue) when the cross shot is selected.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
Items appear when a flashing green &amp;quot;captain&amp;quot; enemy is destroyed, when an entire wave of enemies is destroyed, and when a large-sized enemy is destroyed. There are multiple types of item, determined randomly when each item appears. Items switch to another type (also determined randomly) when hit with the sword attack.&lt;br /&gt;
* '''Big debris (Gold star):''' One condition for entering '''endless mode''' (see the next section) in the game involves collecting about 30 of this item in a single run. This item increases the hidden &amp;quot;Debris&amp;quot; counter by 6. (See below for more details on the hidden counters.)&lt;br /&gt;
* '''Energy (Green square):''' Replenishes 10% health.&lt;br /&gt;
* '''Speed (Pink inverted triangle):''' Increases the speed toward the goal, the enemy appearance rate and bullet count, as well as the player's attack power. The speed is indicated by the Wee-Fee meter at the top center of the screen. This does not change the player ship's movement speed around the screen.&lt;br /&gt;
* '''Debris (Brown triangle):''' Supposedly does nothing, but in fact increases the hidden &amp;quot;Debris&amp;quot; counter by 1. (See below for more details on the hidden counters.)&lt;br /&gt;
* '''Points (Blue triangle):''' Grants points. The darker variant gives more points.&lt;br /&gt;
* '''Shield (Orange square):''' Generates a small shield in front of the ship for a limited time. This is the same shield that is generated when the shot and sword buttons are released, though this shield remains active even if these buttons are pressed.&lt;br /&gt;
* '''Signal: (Yellow inverted triangle):''' Increases multiplier (shown in the reception gauge at the top left).&lt;br /&gt;
* '''Power (Red square):''' Increases the player ship's attack strength.&lt;br /&gt;
&lt;br /&gt;
=== Endless mode ===&lt;br /&gt;
&lt;br /&gt;
The game will normally end when the distance gauge at the right of the screen fills up and the player ship reaches the Moon (typically about 10 minutes from the start of the run). However, if four specific conditions are met in a single run, '''endless mode''' will activate, whereby the player ship skips past the Moon and enemies continue to appear until the energy meter depletes. In endless mode, the distance gauge continues to go upward, and will even move past the top edge of the screen with extended play. The four conditions for activating endless mode are as follows:&lt;br /&gt;
* Collect lots of '''star items''' over multiple runs (endless mode cannot be activated on a fresh save file without playing the game for some time).&lt;br /&gt;
* Collect '''at least 30 star items in the current run'''.&lt;br /&gt;
* Collect '''lots of speed items'''.&lt;br /&gt;
* Keep the '''Wee-Fee (speed) gauge up''' for an extended period of time in the current run.&lt;br /&gt;
&lt;br /&gt;
The specific numbers for these conditions have not been clarified, though the developers have revealed that the conditions become more lenient as more orders are completed.&lt;br /&gt;
&lt;br /&gt;
The game has a '''secret command''' for displaying data that can help track how many star items have been collected in each run, along with other information:&lt;br /&gt;
* Pause the game after sortieing.&lt;br /&gt;
* While the game is paused, hold the '''X''', '''Y''', and '''B''' buttons down. While holding these buttons down, press the '''A''' button to resume the game.&lt;br /&gt;
* A small window will be displayed at the right of the screen with three lines: '''Ave''', '''Barigo''', and '''Debris'''.&lt;br /&gt;
** '''Ave''': This value indicates the average speed over the run, and it starts at 3.0 at the beginning of each run.&lt;br /&gt;
** '''Barigo''': This value indicates the total time spent in the current run with a full reception (multiplier) gauge at the top left.&lt;br /&gt;
** '''Debris''': This value increases when junk or star items are collected during the current run (brown junk items are worth 1, and star items are worth 6).&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
&lt;br /&gt;
The multiplier is based on the number of bars of reception and Wee-Fee, as shown in the table below. Here, the block at the left of the reception gauge is counted as one bar of cell reception, and the dot at the bottom of the Wee-Fee gauge is counted as one bar of Wee-Fee. The values for zero to two bars of Wee-Fee have been verified in the game, and the other values have been extrapolated. In essence, being in the OVER state and having full reception will always give x64 multiplier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Multiplier Values&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | Reception bars&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle;&amp;quot; | Wee-Fee bars&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#fffe65;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#fcdb79;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#ffcb2f;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;background-color:#f56b00;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;background-color:#ff4100;&amp;quot; | 24&lt;br /&gt;
| style=&amp;quot;background-color:#ff1280;&amp;quot; | 32&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background-color:#fffe65;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#fcdb79;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#ffcb2f;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;background-color:#f56b00;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;background-color:#ff4100;&amp;quot; | 24&lt;br /&gt;
| style=&amp;quot;background-color:#ff1280;&amp;quot; | 32&lt;br /&gt;
| style=&amp;quot;background-color:#6200c9; color:#ffffff;&amp;quot; | 48&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| style=&amp;quot;background-color:#fcdb79;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#ffcb2f;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;background-color:#f56b00;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;background-color:#ff4100;&amp;quot; | 24&lt;br /&gt;
| style=&amp;quot;background-color:#ff1280;&amp;quot; | 32&lt;br /&gt;
| style=&amp;quot;background-color:#6200c9; color:#ffffff;&amp;quot; | 48&lt;br /&gt;
| style=&amp;quot;background-color:#3531ff; color:#ffffff;&amp;quot; | 64&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| style=&amp;quot;background-color:#ffcb2f;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;background-color:#f56b00;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;background-color:#ff4100;&amp;quot; | 24&lt;br /&gt;
| style=&amp;quot;background-color:#ff1280;&amp;quot; | 32&lt;br /&gt;
| style=&amp;quot;background-color:#6200c9; color:#ffffff;&amp;quot; | 48&lt;br /&gt;
| style=&amp;quot;background-color:#3531ff; color:#ffffff;&amp;quot; | 64&lt;br /&gt;
| style=&amp;quot;background-color:#3531ff; color:#ffffff;&amp;quot; | 64&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| style=&amp;quot;background-color:#f56b00;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;background-color:#ff4100;&amp;quot; | 24&lt;br /&gt;
| style=&amp;quot;background-color:#ff1280;&amp;quot; | 32&lt;br /&gt;
| style=&amp;quot;background-color:#6200c9; color:#ffffff;&amp;quot; | 48&lt;br /&gt;
| style=&amp;quot;background-color:#3531ff; color:#ffffff;&amp;quot; | 64&lt;br /&gt;
| style=&amp;quot;background-color:#3531ff; color:#ffffff;&amp;quot; | 64&lt;br /&gt;
| style=&amp;quot;background-color:#3531ff; color:#ffffff;&amp;quot; | 64&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enemy patterns ===&lt;br /&gt;
&lt;br /&gt;
There are three different patterns for enemy placement depending on what the TV shows when the A button is pressed in the ship selection screen to start the game.&lt;br /&gt;
* '''Color bars:''' Pattern 1&lt;br /&gt;
* '''Static:''' Pattern 2 (more enemies than pattern 1)&lt;br /&gt;
* '''Radiowave forecast:''' Pattern 3 (even more enemies; larger enemies appear right from the start)&lt;br /&gt;
&lt;br /&gt;
=== Invulnerability to player shot ===&lt;br /&gt;
&lt;br /&gt;
Some enemies are invulnerable to the player's shot (just like in the original Radirgy), and can only be damaged with the player's sword attack. These enemies will flash yellow when shots hit them (unlike other enemies which will flash red).&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
[[File:Radirgy-swag-steam-manual-en.jpg|thumb|right|Manual for the Steam Version]]&lt;br /&gt;
There are no stages or stage end bosses in this game; it goes through several different backgrounds with different enemy waves, but the main strategy is the same throughout.&lt;br /&gt;
&lt;br /&gt;
* Hold down the shot and sword buttons to kill enemies, generate items, and continually switch the type of these items. Let go of sword and grab star items (gold), speed items (pink), and energy items (green) when they appear.&lt;br /&gt;
* Press the ABS-NET (bomb) button regularly to maintain invincibility. Enemy bullets are too fast to dodge, so bombing is key. It is ideal to time each button press when the white circle of the previous bomb extends outwards (at the very end of the previous bomb).&lt;br /&gt;
* Ensure that the Wee-Fee (speed) gauge is high, as this ensures that many enemies appear. Destroying lots of enemies helps to generate items and rapidly build the ABS-NET gauge.&lt;br /&gt;
* Position the ship on top of larger enemies to kill them quicker (there is no collision damage in this game).&lt;br /&gt;
&lt;br /&gt;
=== Gauges and the systems that govern them ===&lt;br /&gt;
----&lt;br /&gt;
Radirgy Swag features multiple gauges. Each gauge is described below, along with the systems that they are related to.&lt;br /&gt;
&lt;br /&gt;
* '''Top right (Cyan):''' Health. Goes down gradually with time, and this decreases faster the greater the distance is in one run. This gauge drops a lot if the ship gets hit by a bullet (and even more if the bullet is a breakable one).&lt;br /&gt;
* '''Far right (Green):''' Distance. This represents the player ship's progress toward the Moon. If the conditions for endless mode are not fulfilled, the player ship stops at the Moon when this gauge is full, and the ending sequence plays. If the conditions for endless mode are fulfilled, the player ship skips past the Moon and this gauge continues to fill up.&lt;br /&gt;
* '''Bottom right (Blue):''' ABS-NET (bomb) gauge. This fills up when enemies are destroyed and when the ABS-NET field absorbs bullets. This gauge fills up very quickly, encouraging liberal use of ABS-NET.&lt;br /&gt;
* '''Top center (Green):''' Wee-Fee (speed) gauge. This goes up when speed items are collected. When this gauge is at two bars, the OVER state is activated, resulting in more enemies and faster enemy attacks.&lt;br /&gt;
* '''Top left (Green reception):''' Multiplier. This fills up when enemies are destroyed while the ABS-NET field is active. The multiplier value goes up depending on the number of bars in this gauge and whether or not the OVER state is active.&lt;br /&gt;
* '''Orders:''' Small objectives to complete as achievements. Not directly connected to scoring.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
After the &amp;quot;Umbra Incident&amp;quot; Tadayo Aita left school and moved into an abandoned train station near Shinjuku a few months ago. She now works in a part time job collecting junk. Someone else at her workplace named Atla gave her a personal request that sounded pretty dangerous: She wanted Tadayo to get in a Terminal Suit called Byakko and go to an asteroid near the Moon.&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* The Dispatch Games translation only includes messages from Atla Ataka; other characters' messages are not included.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* '''Kanamaki Junkitus''''s name in Japanese is &amp;quot;Kanamaki Chiractor&amp;quot; (金撒チラクタ). In the [https://youtu.be/n2faY_WcgyY?t=3440|fan Q&amp;amp;A segment of a live stream], the developers mentioned that &amp;quot;Chiractor&amp;quot; is based on the Japanese word &amp;quot;chiriakuta&amp;quot; (塵芥) meaning &amp;quot;garbage.&amp;quot;&lt;br /&gt;
* Dispatch Games' European and North American release of the game was delisted from the Switch eShop in April 2023, due to license expiration.&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* Information on gameplay mechanics gained by [[User:Mojilove|mojilove]] through playing the game, and through translating in-game text and a [[https://www.youtube.com/watch?v=n2faY_WcgyY| developer livestream]].&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mojilove</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Radirgy_Swag&amp;diff=37152</id>
		<title>Radirgy Swag</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Radirgy_Swag&amp;diff=37152"/>
		<updated>2026-03-04T10:29:42Z</updated>

		<summary type="html">&lt;p&gt;Mojilove: revised all terms to match the new steam version, and added the new manual&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RadirgySwag_Banner.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Radirgy Swag&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = RadirgySwag_cover.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Nintendo Switch game logo&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = RS34&lt;br /&gt;
|&lt;br /&gt;
|music = Daisuke Nagata&lt;br /&gt;
|&lt;br /&gt;
|program = Manabu Matsumoto, Takahiro Kawachi, Hayato Okabe&lt;br /&gt;
|&lt;br /&gt;
|art = Daisuke Nagata&lt;br /&gt;
|&lt;br /&gt;
|releasedate = June 13, 2019 (Switch); March 4, 2026 (Steam)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Radirgy Swag''' is a vertically scrolling shoot-em-up developed and published by [[RS34]] for Nintendo Switch in 2019. It plays in horizontal orientation, with a slightly angled perspective (unlike many 2D shoot-em-ups that have a strictly top-down perspective).&lt;br /&gt;
&lt;br /&gt;
The game's title and general aesthetics draw from the original [[Radirgy]], though this game makes several departures from the traditional arcade format of its forebear. Radirgy Swag consists of a single continuous run with endless enemies (under certain circumstances) and no bosses or rigid stage transitions whatsoever. Also, this game features an energy meter that depletes over time and upon being hit by enemy attacks (but can be replenished with items), instead of the traditional lives system.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
'''Radirgy Swag''' is a four-button game with two playable ships and optional equippable items (these items are unlocked over multiple playthroughs). Movement can be controlled with the analog stick (with uniform speed) in any direction, or with the directional pad in a total of eight directions.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
&lt;br /&gt;
Buttons are configurable in the options menu. The button descriptions below appear as they are in the options menu.&lt;br /&gt;
* '''Shot:''' Shoots a forward-facing or cross-shaped shot (the shot type can be changed with the '''switch''' button).&lt;br /&gt;
* '''Sword:''' Initiates a close-range attack. If this attack hits an item, the item moves upward and changes into a different item type.&lt;br /&gt;
* '''ABS-NET:''' Generates a circular field around the ship that grants temporary invincibility, absorbs all bullets that touch it, and collects items. Equivalent to a bomb in other games.&lt;br /&gt;
* '''Switch:''' Change between forward-facing and cross-shaped shot.&lt;br /&gt;
&lt;br /&gt;
Also, a '''shield''' appears in front of the ship if the shot and sword buttons are not pressed for a short time. The shield remains in front of the ship and absorbs bullets until either the shot or sword button is pressed again.&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
&lt;br /&gt;
There are a number of equippable items that are unlocked over multiple playthroughs. Apart from the transport tickets, these items change the behavior of the player ship or enemies. The item names in English here are based on the translations in the Steam release, and the original Japanese names are provided in parentheses for reference.&lt;br /&gt;
* '''Machine Transportation Ticket 1/2/3/4 (機体輸送券1/2/3/4):''' Start at progressively later parts of the game, instead of the very beginning (higher number for later area).&lt;br /&gt;
* '''New-Law-Compliant Plating (対新法部分装甲):''' ABS-NET cannot be used.&lt;br /&gt;
* '''Evader OS (イベダOS):''' The player ship can only move horizontally, and not vertically (the name is a pun on [[Space Invaders]]).&lt;br /&gt;
* '''Rocket Engine (ロケットエンジン):''' The player ship's movement speed is faster, but the Wee-Fee speed gauge depletes quicker.&lt;br /&gt;
* '''Super-Budget Engine (超特価エンジン):''' The player ship's movement speed is slower, but the Wee-Fee speed gauge depletes slower.&lt;br /&gt;
* '''Weird Leaves (謎の葉っぱ):''' Enemy attacks are stronger (more bullets).&lt;br /&gt;
* '''Weird Stamina Booster (謎の忍耐力強化薬):''' Enemy HP is higher.&lt;br /&gt;
* '''Giant Restraints (巨人用拘束具):''' Shot and sword cannot be used; only ABS-NET and shield.&lt;br /&gt;
* '''Weird Vision Enhancer (視力強化薬)''' Enemy bullets move faster.&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
&lt;br /&gt;
There are two ships in the game: '''Baihu''' (&amp;quot;Byakko&amp;quot; in Japanese; shown on the left in the ship select screen) and '''Kanamaki Junkitus''' (&amp;quot;Kanamaki Chiractor&amp;quot; in Japanese; shown on the right in the ship select screen.)&lt;br /&gt;
&lt;br /&gt;
Baihu has a wide forward-facing shot and a plus-shaped cross shot.&lt;br /&gt;
&lt;br /&gt;
Kanamaki Junkitus has a narrow forward-facing shot and an X-shaped cross shot. This ship also has a stronger sword attack (colored purple instead of blue) when the cross shot is selected.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
Items appear when a flashing green &amp;quot;captain&amp;quot; enemy is destroyed, when an entire wave of enemies is destroyed, and when a large-sized enemy is destroyed. There are multiple types of item, determined randomly when each item appears. Items switch to another type (also determined randomly) when hit with the sword attack.&lt;br /&gt;
* '''Big debris (Gold star):''' One condition for entering '''endless mode''' (see the next section) in the game involves collecting about 30 of this item in a single run. This item increases the hidden &amp;quot;Debris&amp;quot; counter by 6. (See below for more details on the hidden counters.)&lt;br /&gt;
* '''Energy (Green square):''' Replenishes 10% health.&lt;br /&gt;
* '''Speed (Pink inverted triangle):''' Increases the speed toward the goal, the enemy appearance rate and bullet count, as well as the player's attack power. The speed is indicated by the Wee-Fee meter at the top center of the screen. This does not change the player ship's movement speed around the screen.&lt;br /&gt;
* '''Debris (Brown triangle):''' Supposedly does nothing, but in fact increases the hidden &amp;quot;Debris&amp;quot; counter by 1. (See below for more details on the hidden counters.)&lt;br /&gt;
* '''Points (Blue triangle):''' Grants points. The darker variant gives more points.&lt;br /&gt;
* '''Shield (Orange square):''' Generates a small shield in front of the ship for a limited time. This is the same shield that is generated when the shot and sword buttons are released, though this shield remains active even if these buttons are pressed.&lt;br /&gt;
* '''Signal: (Yellow inverted triangle):''' Increases multiplier (shown in the reception gauge at the top left).&lt;br /&gt;
* '''Power (Red square):''' Increases the player ship's attack strength.&lt;br /&gt;
&lt;br /&gt;
=== Endless mode ===&lt;br /&gt;
&lt;br /&gt;
The game will normally end when the distance gauge at the right of the screen fills up and the player ship reaches the Moon (typically about 10 minutes from the start of the run). However, if four specific conditions are met in a single run, '''endless mode''' will activate, whereby the player ship skips past the Moon and enemies continue to appear until the energy meter depletes. In endless mode, the distance gauge continues to go upward, and will even move past the top edge of the screen with extended play. The four conditions for activating endless mode are as follows:&lt;br /&gt;
* Collect lots of '''star items''' over multiple runs (endless mode cannot be activated on a fresh save file without playing the game for some time).&lt;br /&gt;
* Collect '''at least 30 star items in the current run'''.&lt;br /&gt;
* Collect '''lots of speed items'''.&lt;br /&gt;
* Keep the '''Wee-Fee (speed) gauge up''' for an extended period of time in the current run.&lt;br /&gt;
&lt;br /&gt;
The specific numbers for these conditions have not been clarified, though the developers have revealed that the conditions become more lenient as more orders are completed.&lt;br /&gt;
&lt;br /&gt;
The game has a '''secret command''' for displaying data that can help track how many star items have been collected in each run, along with other information:&lt;br /&gt;
* Pause the game after sortieing.&lt;br /&gt;
* While the game is paused, hold the '''X''', '''Y''', and '''B''' buttons down. While holding these buttons down, press the '''A''' button to resume the game.&lt;br /&gt;
* A small window will be displayed at the right of the screen with three lines: '''Ave''', '''Barigo''', and '''Debris'''.&lt;br /&gt;
** '''Ave''': This value indicates the average speed over the run, and it starts at 3.0 at the beginning of each run.&lt;br /&gt;
** '''Barigo''': This value indicates the total time spent in the current run with a full reception (multiplier) gauge at the top left.&lt;br /&gt;
** '''Debris''': This value increases when junk or star items are collected during the current run (brown junk items are worth 1, and star items are worth 6).&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
&lt;br /&gt;
''Multiplier system to be written here in detail later''&lt;br /&gt;
&lt;br /&gt;
=== Enemy patterns ===&lt;br /&gt;
&lt;br /&gt;
There are three different patterns for enemy placement depending on what the TV shows when the A button is pressed in the ship selection screen to start the game.&lt;br /&gt;
* '''Color bars:''' Pattern 1&lt;br /&gt;
* '''Static:''' Pattern 2 (more enemies than pattern 1)&lt;br /&gt;
* '''Radiowave forecast:''' Pattern 3 (even more enemies; larger enemies appear right from the start)&lt;br /&gt;
&lt;br /&gt;
=== Invulnerability to player shot ===&lt;br /&gt;
&lt;br /&gt;
Some enemies are invulnerable to the player's shot (just like in the original Radirgy), and can only be damaged with the player's sword attack. These enemies will flash yellow when shots hit them (unlike other enemies which will flash red).&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
[[File:Radirgy-swag-steam-manual-en.jpg|thumb|right|Manual for the Steam Version]]&lt;br /&gt;
There are no stages or stage end bosses in this game; it goes through several different backgrounds with different enemy waves, but the main strategy is the same throughout.&lt;br /&gt;
&lt;br /&gt;
* Hold down the shot and sword buttons to kill enemies, generate items, and continually switch the type of these items. Let go of sword and grab star items (gold), speed items (pink), and energy items (green) when they appear.&lt;br /&gt;
* Press the ABS-NET (bomb) button regularly to maintain invincibility. Enemy bullets are too fast to dodge, so bombing is key. It is ideal to time each button press when the white circle of the previous bomb extends outwards (at the very end of the previous bomb).&lt;br /&gt;
* Ensure that the Wee-Fee (speed) gauge is high, as this ensures that many enemies appear. Destroying lots of enemies helps to generate items and rapidly build the ABS-NET gauge.&lt;br /&gt;
* Position the ship on top of larger enemies to kill them quicker (there is no collision damage in this game).&lt;br /&gt;
&lt;br /&gt;
=== Gauges and the systems that govern them ===&lt;br /&gt;
----&lt;br /&gt;
Radirgy Swag features multiple gauges. Each gauge is described below, along with the systems that they are related to.&lt;br /&gt;
&lt;br /&gt;
* '''Top right (Cyan):''' Health. Goes down gradually with time, and this decreases faster the greater the distance is in one run. This gauge drops a lot if the ship gets hit by a bullet (and even more if the bullet is a breakable one).&lt;br /&gt;
* '''Far right (Green):''' Distance. This represents the player ship's progress toward the Moon. If the conditions for endless mode are not fulfilled, the player ship stops at the Moon when this gauge is full, and the ending sequence plays. If the conditions for endless mode are fulfilled, the player ship skips past the Moon and this gauge continues to fill up.&lt;br /&gt;
* '''Bottom right (Blue):''' ABS-NET (bomb) gauge. This fills up when enemies are destroyed and when the ABS-NET field absorbs bullets. This gauge fills up very quickly, encouraging liberal use of ABS-NET.&lt;br /&gt;
* '''Top center (Green):''' Wee-Fee (speed) gauge. This goes up when speed items are collected. When this gauge is at two bars, the OVER state is activated, resulting in more enemies and faster enemy attacks.&lt;br /&gt;
* '''Top left (Green reception):''' Multiplier. This fills up when enemies are destroyed while the ABS-NET field is active. The multiplier value goes up depending on the number of bars in this gauge and whether or not the OVER state is active.&lt;br /&gt;
* '''Orders:''' Small objectives to complete as achievements. Not directly connected to scoring.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
After the &amp;quot;Umbra Incident&amp;quot; Tadayo Aita left school and moved into an abandoned train station near Shinjuku a few months ago. She now works in a part time job collecting junk. Someone else at her workplace named Atla gave her a personal request that sounded pretty dangerous: She wanted Tadayo to get in a Terminal Suit called Byakko and go to an asteroid near the Moon.&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* The Dispatch Games translation only includes messages from Atla Ataka; other characters' messages are not included.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* '''Kanamaki Junkitus''''s name in Japanese is &amp;quot;Kanamaki Chiractor&amp;quot; (金撒チラクタ). In the [https://youtu.be/n2faY_WcgyY?t=3440|fan Q&amp;amp;A segment of a live stream], the developers mentioned that &amp;quot;Chiractor&amp;quot; is based on the Japanese word &amp;quot;chiriakuta&amp;quot; (塵芥) meaning &amp;quot;garbage.&amp;quot;&lt;br /&gt;
* Dispatch Games' European and North American release of the game was delisted from the Switch eShop in April 2023, due to license expiration.&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* Information on gameplay mechanics gained by [[User:Mojilove|mojilove]] through playing the game, and through translating in-game text and a [[https://www.youtube.com/watch?v=n2faY_WcgyY| developer livestream]].&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mojilove</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Radirgy-swag-steam-manual-en.jpg&amp;diff=37151</id>
		<title>File:Radirgy-swag-steam-manual-en.jpg</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Radirgy-swag-steam-manual-en.jpg&amp;diff=37151"/>
		<updated>2026-03-04T01:29:10Z</updated>

		<summary type="html">&lt;p&gt;Mojilove: English version of the Steam manual for Radirgy Swag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
English version of the Steam manual for Radirgy Swag&lt;/div&gt;</summary>
		<author><name>Mojilove</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Shmups_Wiki:List_of_shooting_games&amp;diff=36647</id>
		<title>Shmups Wiki:List of shooting games</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Shmups_Wiki:List_of_shooting_games&amp;diff=36647"/>
		<updated>2026-01-09T08:21:22Z</updated>

		<summary type="html">&lt;p&gt;Mojilove: Added Illvelo Swamp to the list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
This page contains links to every game that we ''currently'' have a wiki page written about in our Library. &lt;br /&gt;
&lt;br /&gt;
If you notice a game is missing, consider '''[[(Template Page)#Creating a new page|starting a page]]'''! ❤️ &lt;br /&gt;
&lt;br /&gt;
A robust list of 100% free-to-play games can be found '''[[Free to Play|here]]'''!&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Game !! Developer !! Publisher !! Year !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7 Servant`s Blade]]'' || [[Maoh Bancho]] || Maoh Bancho || ???? || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Abyss Soul Lotus]] || 雨夜枫雪制作组 / SSS Dev Team || 雨夜枫雪制作组 / SSS Dev Team || 2023 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aeon Zenith]]'' || [[User:Squire Grooktook|Squire Grooktook]] || Squire Grooktook || TBD || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page. '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[AirGrave]]'' || [[Santos]] || Santos || 1996 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[AISZplus]]'' || takayakata || takayakata || 2022 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alternative Sphere]]'' || AQLOOP || AQLOOP ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Always Surrender]]'' || [[The Covert Sheep Example]] || The Covert Sheep Example || 2024 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, missing images and some '''formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aka to Blue]]'' || [[Tanoshimasu]] || Tanoshimasu || 2017 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aka to Blue Type-R]]'' || [[Tanoshimasu]] || exA Arcadia || 2019 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Akai Katana]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page; '''needs content &amp;amp; formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Akuu Gallet]] / Air Gallet'' || [[Gazelle]] || Banpresto || 1996 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page. Formatting is good so far, but needs content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ALLTYNEX Second]]'' || [[SITER SKAIN]] || Nyu Media || 2013 || &amp;lt;small&amp;gt;'''⭐⭐''' Fairly new WIP page, needs images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Angelfish]]'' || [[Fathammer]] || Fathammer || 2005 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[AngerForce: Reloaded]]'' || [[Screambox Studio]] || Screambox Studio || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, missing images and some '''formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[AngerForce: Strikers]]'' || [[Screambox Studio]] || Screambox Studio || 2014 || &amp;lt;small&amp;gt;'''⭐''' Stub page and fork of [[AngerForce: Reloaded]] page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apare Usapie!]]'' || [[Sorafune Atelier]] || Sorafune Atelier || 2015 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Armed Police Batrider]]'' || [[Raizing]] || Eighting || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Great info, needs page formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assault Shell]]'' || [[Team Overloaded]] || Team Overloaded || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Extremely detailed page! Just needs some extra images and formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assault Shell 2]]'' || [[Team Overloaded]] || Team Overloaded || TBD || &amp;lt;small&amp;gt;Demo avaiable in itch.io and STEAM.&amp;lt;small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Astro Ninja Man]]'' || [[RIKI]] || RIKI || 2020 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Barrage Fantasia]]'' || [[HEY]] || Hanaji Games || 2021 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs more info. Controls, scoring and items missing&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Barrage tribe]]'' || [[Twinkle Soft]] || Twinkle Soft || 2002 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Barrage Musical ~A Fantasy of Tempest~]]'' || [[SlimeSmile]] || SlimeSmile || 2017 ||| &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batsugun]]'' || [[Toaplan]] || Toaplan || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle Bakraid]]'' || [[Raizing]] || Eighting || 1999 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Gameplay overview and controls are missing&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle Garegga]]'' || [[Raizing]] || Eighting || 1996 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched page verified by top players! :D&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bakuretsu Breaker]]'' || [[Kaneko]] || Kaneko || 1992 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bit.Trip FATE]]'' || [[Kaneko]] || Kaneko || 1992 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blaynix]]'' || [[zakichi]] || zakichi || 2011 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blaster Gear]]'' || [[Team Overloaded]] || Team Overloaded || 2019 ||| &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page. Needs minor '''formatting'''. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blast Wind]]'' || [[Technosoft]] || Technosoft || 1997 ||| &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blast Works: Build, Trade, Destroy]]'' || [[Budcat Creations]] || Majesco || 2008 ||| &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bleed]]'' || [[Ian Campbell]] || Ian Campbell || 2012 ||| &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Devil in the Belvedere]]'' || [[ 东方祈华梦制作组 ]] ||  东方祈华梦制作组 , 东游鉴 || 2021 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Needs minor formatting update.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Revolver]]'' || [[Stellar Circle]] || Stellar Circle || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Wish 2005]]'' || [[x.x Game Room]] || x.x Game Room || 2005 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Wish Resurrection Plus]]'' || [[x.x Game Room]] || x.x Game Room || 2008 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Wish Desire]]'' || [[x.x Game Room]] || x.x Game Room || 2021 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Border Down]]'' || [[G.Rev]] || G.Rev || 2003 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Book of Star Mythology]]'' || raichu, Mace's Secret Base || Mace's Secret Base || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content! Could use more formatting. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[BroodStar]]'' || [[User:Razeal|Razeal]] || Razeal || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brilliant Pagoda or Haze Castle]] || [[JynX]], Trick Nostalgie || JynX, Trick Nostalgie || 2016 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bubbling Imaginary Treasures]] || [[Gore]] || Gore || 2021 || &amp;lt;small&amp;gt;Page in progress. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bullet Hell Monday]]'' || [[Masayuki Ito]] || Masayuki Ito || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''Well-detailed page, missing images and some formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bullet Hell Monday Black]]'' || [[Masayuki Ito]] || Masayuki Ito || 2019 || &amp;lt;small&amp;gt;'''⭐⭐''' '''Starter page, Needs more information'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bullet Sorceress]]'' || [[DANGER HEART Entertainment]] || DANGER HEART Entertainment || TBD || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bullet Soul]]'' || [[MAGES]] || MAGES || 2011 || &lt;br /&gt;
|-&lt;br /&gt;
|''[[Bullet Soul Infinite Burst]]'' || [[MAGES]] || MAGES || 2014 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Celtreos]]'' || [[User:vornaff|Kevin Grant]] || Kevin Grant || 2017 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' '''This wiki page was created by the developer!''' Just missing some formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chicken Invaders 4 Ultimate Omelette]]'' || [[InterAction Studios]] || InterAction Studios || 2010 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chicken Invaders 5 Cluck of the Dark Side]]'' || [[InterAction Studios]] || InterAction Studios || 2014 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chaos Field]]'' || [[MileStone]] || Able Corporation || 2004 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Extremely well-researched page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cho Ren Sha 68K]]'' || [[Koichi Yoshida]] || Koichi Yoshida || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Pretty well-researched page! '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Collapse Dream]]'' || [[Outside Sotonohito]] || Outside Sotonohito || 2016 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Choujikuu Yousai Macross II]]'' || [[NMK]] || Banpresto || 1995 || &amp;lt;small&amp;gt;'''⭐''' Stub page. Contains dev team credits + some basic history&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chronoblast Maximum Force]]'' || [[Team Norty]] || Norty Games || TBD || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cosmo Gang: The Video]]'' || [[Namco]] || Namco || 1991 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cotton: Fantastic Night Dreams]]'' || [[Success]] || Success || 1991 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good start but still has some template leftovers&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cotton 2: Magical Night Dreams]]'' || [[Success]] || Success || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good start but still has some template leftovers&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cotton Rock`n Roll]]'' || [[Studio Saizensen]] || Success || 2021 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CounterAttack]]'' || [[Relative Games]] || Relative Software || 2019 || &amp;lt;small&amp;gt;'''⭐⭐''' OK start but needs more content and descriptions&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Clannada: Gensou Shoujo]]'' || [[Tenkuudokei]] || Tenkuudokei || ???? || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crimzon Clover]]'' || [[YOTSUBANE]] || YOTSUBANE || 2011 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs mode descriptions. This page is for the original doujin release.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crimzon Clover: World Ignition]] / World EXplosion'' || [[YOTSUBANE]] || Degica Games || 2014 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs mode descriptions. Includes info of the latest revision.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cosmo Dreamer]]'' || [[Outside Sotonohito]] || Outside Sotonohito || 2020 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crisis Rose]]'' || [[Team Overloaded]] || Team Overloaded || 2020 |||  &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, could use more formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crisis Wing]]'' || [[Pieslice Productions]] || Pieslice Productions || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cyvern: The Dragon Weapons]]'' || [[Kaneko]] || Kaneko|| 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Great info! Mostly researched by pro players.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Daioh]]'' || [[Athena]] || Athena || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Great info, needs page formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dangan GB]]'' || [[Snorpung]] || Snorpung || 2019 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dangan GB2]]'' || [[Snorpung]] || Snorpung || 2023 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dangun Feveron]] / Fever S.O.S.'' || [[CAVE]] || Atlus || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, could use more formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Danmaku Death]]'' || [[JakiganicSystems]] || JakiganicSystems || ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Danmaku Unlimited 2]]'' || [[Doragon Entertainment]] || Doragon Entertainment || 2013 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion on content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Danmaku Unlimited 3]]'' || [[Doragon Entertainment]] || Doragon Entertainment || 2017 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darius Gaiden]]'' || [[Taito]] || Taito || 1994 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good starter info; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darius Twin]]'' || [[Taito]] || Taito || 1991 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Planet]]'' || [[jeff_jks]] || jeff_jks || 2013 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deathsmiles]]'' || [[CAVE]] || AMI || 2007 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion and formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deathsmiles Mega Black Label]]'' || [[CAVE]] || AMI || 2008 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deathsmiles II]]'' || [[CAVE]] || AMI || 2009 || &amp;lt;small&amp;gt;This page is for the original AC release.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deathsmiles IIX]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;This page is for the Deathsmiles IIX release&lt;br /&gt;
|-&lt;br /&gt;
|''[[.Decluster Zero]]'' || [[Masayuki Ito]] || Masayuki Ito || 2020 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Detana!! TwinBee]]'' || [[Konami]] || Konami || 1991 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Devil Blade Reboot]]'' || [[SHIGATAKE GAMES]] || [[SHIGATAKE GAMES]]|| 2024 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page! '''Needs a little more proper research on unlock costs'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Devil Engine]]'' || [[Protoculture Games]] || [[Poppy Works]], [[DANGEN Entertainment]] || 2019 || &amp;lt;small&amp;gt;Features info of both OG and Ignition releases&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi]]'' || [[CAVE]] || Atlus || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi II: Bee Storm]]'' || [[IGS]] || IGS || 2001 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu]] / DoDonPachi Resurrection'' || [[CAVE]] || CAVE || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''In need of formatting update'''&amp;lt;br&amp;gt;'''''Includes information about several releases!'''''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Arrange A]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Arrange B]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched page, verified by top (and frequent) players!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Black Label]]'' || [[CAVE]] || AMI || 2010 || &amp;lt;small&amp;gt;'''⭐⭐''' Contains some details on mechanics and gameplay. Needs formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Black Label Arrange]]'' || [[CAVE]] || AMI || 2011 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page created by top player! Needs some updates to formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Ver 1.0]]'' || [[CAVE]] || CAVE || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''In need of formatting update'''; could use more images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Ver 1.5]]'' || [[CAVE]] || CAVE || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page created by top player! Needs images &amp;amp; some '''formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Ver 1.51]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Slim on content and formatting, but what's there is good.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiOuJou]]'' || [[CAVE]] || AMI || 2002 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Great content; '''In need of formatting update''', lacking images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi MAXIMUM]]'' || [[CAVE]] || CAVE || 2012 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs '''information'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi SaiDaiOuJou]]'' || [[CAVE]] || CAVE || 2012 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page, '''needs informations on version 1.5'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi SaiDaiOuJou exA Label]]'' || [[exA Arcadia]] || exA Arcadia || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Double Dealing Character]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2013 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content! Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dogyuun]]'' || [[Toaplan]] || Toaplan || 1992 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DonPachi]]'' || [[CAVE]] || Atlus || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoKinGan]]'' || [[GOTYO]] || GOTYO || 2015 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[D-STARS]]'' || [[tuisekimode]] || tuisekimode || 2015 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dragon Blaze]]'' || [[Psikyo]] || Psikyo || 2000 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched and well-formatted page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Drainus]]'' || [[Team Ladybug]] || PLAYISM || 2022 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dream Logical World]]'' || [[Analouge Reverie]] || Analogue Reverie || 2021 (itch.io), 2022 (STEAM) || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content! Could use more formatting. [[Free to Play]] game (available on itch.io, STEAM).&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Earthen Miraculous Sword]] || [[JynX]], Trick Nostalgie || JynX, Trick Nostalgie || 2013 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content! Could use more formatting. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Earthion]] / アーシオン || Ancient Corporation, Bitwave Games || Limited Run Games, Inc. || 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eclosion]]'' || [[Ever-Juvenile]] || Ever-Juvenile || 2010 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eden's Aegis]]'' || [[x.x Game Room]] || x.x Game Room || 2010 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info and images/screenshots.[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eschatos]]'' || [[Qute]] || Qute || 2011 || &amp;lt;small&amp;gt;'''⭐''' Stub page, '''needs information'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ESP Ra.De.]]'' || [[CAVE]] || Atlus || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''In need of formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elegant Impermanence of Sakura]]'' || [[ 东方祈华梦制作组 ]] ||  东方祈华梦制作组 , 东游鉴 || 2020 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Espgaluda]]'' || [[CAVE]] || AMI || 2003 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched and well-formatted page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Espgaluda II]]'' || [[CAVE]] || AMI || 2005 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched. Needs minor formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Excess Fraction]]'' || [[Twinkle Soft]] || Twinkle Soft || 2000 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Evanescent Existence]] || [[JynX]], Trick Nostalgie || JynX, Trick Nostalgie || 2013 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Evorales]] / エボラレス'' || [[Hechelion]] || Hechelion|| 2021 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Exception]]'' || [[primitive]] || primitive || 2007 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[eXceed 2nd Vampire REX]]'' || [[Tennen Sozai]] || Nyu Media || 2012 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[eXceed 3rd JADE PENETRATE Black Package]]'' || [[Tennen Sozai]] || Nyu Media || 2012 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Great info, needs page formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[F/A]] / Fighter &amp;amp; Attacker'' || [[Namco]] || Namco || 1992 || &amp;lt;small&amp;gt;'''⭐⭐''' Contains strategy and some starter info. Missing images.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fast Striker]] || [[NGDEV]] || NGDEV || 2010 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fan-made Virtual Autography]] || Northern Mind || Northern Mind || 2021 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fantastic Danmaku Festival]] / Scarlet Diabolique Fantastica || 東方幕華祭制作组 &amp;amp; StarX / [[exA Arcadia]]  || 東方幕華祭制作组 / exA Arcadia || 2018 / 2021 || &amp;lt;small&amp;gt;This page will document both versions of FDF.&amp;lt;small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fantastic Danmaku Festival Part II]] / Perfect Sakura Fantastica || 东方幕华祭制作组 / [[exA Arcadia]] || 东方幕华祭制作组 / exA-Arcadia || 2019 / 2023 || &amp;lt;small&amp;gt;This page will document both versions of FDFII.&amp;lt;small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fantastic Danmaku Festival Part III]] || 东方幕华祭制作组  || 東方幕華祭制作组 || 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Frantically Forbidden Fruit]] || [[Gore]] || Gore || 2017 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content! Needs minor formatting. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fossilized Wonders]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flying Hamster]] || [[The Game Atelier]] || The Game Atelier || 2010 || &amp;lt;small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Galshell: Blood Red Skies]]'' '''(18+)''' || [[Akiragoya]] || Akiragoya || 2004 || &amp;lt;small&amp;gt;'''⭐''' Borderline empty page. Could use info, formatting, and research. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gamma Zero]]'' || [[Sinclair Gurny]] || Sinclair Gurny || 2025 || &amp;lt;small&amp;gt;'''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GanaBlade]] / ガナブレード'' || [[LKK Game]] || LKK Game || 2023 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gemini Wing]]'' || [[Tecmo]] || Tecmo || 1987 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[GENETOS]]'' || [[Tatsuya Koyama]] || Tatsuya Koyama || 2009 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gekidan Machina]]'' || HEY / 凍結 || HEY / 凍結 || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GG Aleste]]'' || [[Compile]] || Compile || 1991 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GG Aleste II]]'' || [[Compile]] || Compile || 1993 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[GG Aleste 3]]'' || [[M2]] || M2 || 2020 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Blade]]'' || [[Hucast]] || Hucast || 2015 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Giga Wing]]'' || [[Takumi]] || Capcom || 1999 || &amp;lt;small&amp;gt;'''⭐⭐''' Early page with a fair amount of missing content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Giga Wing 2]]'' || [[Takumi]] || Capcom || 2000 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs more content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Giga Wing Generations]]'' || [[Takumi]] || Taito || 2004 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-researched page; Needs more proper research on the exact values of the items.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Great Mahou Daisakusen]] / Dimahoo'' || [[Raizing]] || Capcom || 2000 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gradius]] / Nemesis'' || [[Konami]] || Konami || 1985 || &amp;lt;small&amp;gt;'''⭐⭐''' Good formatting. Needs more expansion on content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gradius II]] / Vulcan Venture'' || [[Konami]] || Konami || 1988 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gradius III]]'' || [[Konami]] || Konami || 1989 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gradius Gaiden]] '' || [[Konami]] || Konami || 1997 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gradius IV]]'' || [[Konami]] || Konami || 1999 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gradius V]]'' || [[Treasure]] || Konami || 2004|| &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Cross ReNovation]]'' || [[ES4]] || Henteko Doujin || 2022 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Graze Counter]]'' || [[Bikkuri Software]] || Henteko Doujin || 2017 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, could use more formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Graze Counter GM]]'' || [[Bikkuri Software]] || Henteko Doujin, Sanuk || 2023 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, could use more formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gochamaze no Arashi]]'' || [[Nurumayo Kobo]] || Nurumayo Kobo || 2003 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gokujou Parodius]]'' || [[Konami]] || Konami || 1994 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gun Frontier]]'' || [[Taito]] || Taito || 1990 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info. Detailed rank information available&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunbird]]'' || [[Psikyo]] || Jaleco || 1994 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good formatting and basic explanations for mechanics, characters and scoring. Needs more in-depth information and video examples.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunbird 2]]'' || [[Psikyo]] || Psikyo || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Great info, could use a small formatting update&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gundemonium]]'' || [[Platine Dispositif]] || Rockin' Android || 2003 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page, could use minor formatting update&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[GundeadliGne]]'' || [[Platine Dispositif]] || Rockin' Android || 2004 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunroar]]'' || [[Kenta Cho]] || Kenta Cho || ???? || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunnail]]'' || [[NMK]] || Tecmo || 1993 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunvein]]'' || [[boghog]] || NGDEV || 2022 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guwange]]'' || [[CAVE]] || Atlus || 1999 || &amp;lt;small&amp;gt;'''⭐⭐''' In a pretty early state. '''Missing formatting and organization'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ginga Force]]'' || [[Qute]] || Qute || 2013 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hacha Mecha Fighter]]'' || [[NMK]] || NMK || 1991 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Halley's Comet]]'' || [[Taito]] || Taito || 1986 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Halloween Itazura]] / お菓子くれなかったから街破壊しちゃうよっ！'' || Inatsuka Haru || Inatsuka Haru || 2012 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harmful Park]]'' || Sky Think System || Sky Think System || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Great info, just missing '''formatting and organization'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hell Blasters]]'' || PlayShift Games || PlayShift Games || 2021 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Needs minor formatting update.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hellfire]]'' || [[Toaplan]] || Toaplan || 1989 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-researched page.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hellsinker.]]'' || [[Ruminant's Whimper]] || Ruminant's Whimper || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Highly detailed and well-researched page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heavy Weapon]]'' || PopCap || PopCap || 2005 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[HishouAyu]]'' || Tenkuudokei || Tenkuudokei || 2003 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, could use more formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hishouzame]]'' / Flying Shark / Sky Shark || [[Toaplan]] || Taito || 1987 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info! Missing '''formatting and organization'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitogata Happa]]'' || [[Platine Dispositif]] || Rockin' Android || 2005 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page. Could use more formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hollow Song of Birds]]'' || Team Kaisendo || Team Kaisendo || 2018 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content! [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hyper Duel]]'' || [[Technosoft]] || Technosoft || 1993 ||| &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hyper Princess Pitch]]'' || Daniel Remar || Daniel Remar || 2011 ||| &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ibara]]'' || [[CAVE]] || CAVE || 2005 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page! :)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ikaruga]]'' || [[Treasure]] || Treasure || 2001 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' High quality, well-researched page, just missing some formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Illmatic Envelope (Illvelo)|Illmatic Envelope]] / Illvelo'' || [[Milestone]] || Milestone || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality, well-researched page! Just missing some minor formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Illvelo Swamp]]'' || [[RS34]] || Mebius || 2021 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Imperishable Night]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2004 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Immortal Immanuel]]'' || 雾雨威Channel, 沙包聚集地制作组 || 雾雨威Channel || 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Infinos Gaiden]]'' || [[Picorinne Soft]] || Picorinne Soft || 2018 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Infinite Blade Pavilion]]'' || [[Len]] || Len || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content! Needs minor formatting. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Infinos Exa]]'' || [[Picorinne Soft]] || exA Arcadia || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Lots of good info, missing few elements and formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jamestown]]'' || Final Form Games || Batterystaple Games || 2011 || &amp;lt;small&amp;gt;'''⭐⭐''' Low on content, contains template leftovers.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jet Buster]]'' || [[Team Grybanser Fox]] || Team Grybanser Fox || 2017 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content! Could use more proper info.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Judgement Silversword Rebirth Edition]]'' || M-KAI || Qute || 2001 || &amp;lt;small&amp;gt;'''⭐''' Stub page. &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kaiju Kite Attack]]'' || PWCA || PWCA || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info! Missing formatting and organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kaikan]]'' || [[Zakichi]] || ©-kigekiyahonpo- || 2013 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent info! :D Could probably use a '''visual/formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[KAMUI]]'' || [[SITER SKAIN]] || Nyu Media || 1999 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Karous]]'' || [[Milestone]] || Milestone || 2006 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ketsui: Kizuna Jigoku Tachi]]'' || [[CAVE]] || AMI || 2002 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info! Missing formatting and organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Klorets]] / クロレッツ'' || nizakashii || nizakashii || 2021 ||  &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Highly detailed and well-researched page! [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[KOF Sky Stage]]'' || [[SNK]] || MOSS || 2010 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kyuukyoku Tiger]] / Twin Cobra'' || [[Toaplan]] || Taito || 1987 || &amp;lt;small&amp;gt;'''⭐''' Stub page with some basic info; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Like Dreamer]]'' || [[Outside Sotonohito]] || Outside Sotonohito || 2022 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Legacy of Lunatic Kingdom]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2015 || &amp;lt;small&amp;gt;Page in progress.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lotus Land Story]] / Touhou Gensoukyou'' || [[ZUNsoft]] / [[Amusement Makers]] || Taito || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info, just a tad lean. Missing formatting and organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Magic Vigilante 魔導自警隊]]'' || nizakashii || nizakashii || 2023 ||  &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Highly detailed and well-researched page! [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mahou Daisakusen]]'' || [[Raizing]] || Able Corporation || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Lots of good info, but needs page formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mars Matrix|Mars Matrix: Hyper Solid Shooting]]'' || [[Takumi]] || Capcom || 2000 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Recent content and formatting update. Still needs work!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mecha Ritz 2015]]'' || [[HEY]] || HEY || 2015 || &amp;lt;small&amp;gt;[[Free to Play]] game.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mecha Ritz: Steel Rondo]]'' || [[HEY]] || HEY || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent info! Could probably use a '''visual/formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mechanical Star Astra]]'' || [[boghog]] || boghog || ???? || &amp;lt;small&amp;gt;'''⭐''' Stub page. Public Demo A is available as a [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mega Typhoon]]'' || Bernhard Braun || Nordlicht EDV-Service || 1996 || &amp;lt;small&amp;gt;'''⭐⭐''' Basic Game info&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Moon Dancer]]'' || [[Terarin Games]] || Terarin Games || 2022 || &amp;lt;small&amp;gt;'''⭐''' Stub page with basic info&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mountain of Faith]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2007 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Muchi Muchi Pork!]]'' || [[CAVE]] || CAVE || 2007 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion on content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[M.U.S.H.A.]] / Musha Aleste'' || [[Compile]] || Seismic Software Inc. || 1990 || &amp;lt;small&amp;gt;'''⭐⭐''' Starter page in development.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mushihimesama]]'' || [[CAVE]] || AMI || 2004 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Excellent information detail, just needs formatting. &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mushihimesama Futari]]'' || [[CAVE]] || AMI || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Extremely detailed page! Just has a few template remainders to get rid of and some minor formatting work.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mushihimesama Futari Black Label]]'' || [[CAVE]] || AMI || 2007 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[My Little Pegasus: Kizuna DoPonyPachi]]'' || [[Giest118]] || Giest118 || 2012 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mystical Power Plant]]'' || [[ido]] || ido || 2013 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content! Could use more formatting. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NanoForce]] / ナノフォース || [[Alec's factory]] || Alec's factory || 2023 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Neo XYX]] || [[NGDEV]] || NGDEV || 2013 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nehonobasa]] / ネホノバサ'' || [[nizakashii]] || nizakashii || 2024 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Highly detailed and well-researched page! [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nightmare Trip]]'' || [[Outside Sotonohito]] || Outside Sotonohito || 2018 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NYXX]]'' || [[infinitevile]] || infinitevile || 2020 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation STEEL]]'' || [[User:BB|BB]] || BB || 2022 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[OVER OBJ]]'' || [[Little Sound]] || Little Sound || 2023 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[OutZone]]'' || [[Toaplan]] || Tecmo || 1990 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Highly complete page. Featuring an in-depth '''Strategy''' page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[P-47 Aces]]'' || [[NMK]] || Jaleco || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page! &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[P-47 Aces Mk.II]]'' || [[exA Arcadia]] || exA Arcadia || 2022 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ParoParo]]'' || [[Ooe]] || Ooe || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent info! Could probably use a '''visual/formatting update'''. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pawarumi]]'' || [[Manufacture 43]] || Manufacture 43 || 2018 || &amp;lt;small&amp;gt;'''⭐⭐''' Starter page in development.&amp;lt;/small&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Phalanx]]'' || [[ZOOM Inc]] || ZOOM Inc || 1991 || Also published by [[Kemco]] on the Super NES and Game Boy Advance.&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Phoenix]]'' || [[Amstar Electronics]] || Taito || 1978 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good starter info and some strategy info. '''Needs expansion and cleanup work.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pink Sweets: Ibara Sorekara]]'' || [[CAVE]] || CAVE || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good start, but still needs a bit of cleanup work&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pleasure Hearts]]'' || [[M-KAI]] || M-KAI || 1999 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pollux]] / ポラックス'' || [[Dooyong]] || Dooyong || 1991 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Precious Star]]'' || [[Ever-Juvenile]] || Ever-Juvenile || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, could use more formatting. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Progear no Arashi]]'' || [[CAVE]] || Capcom || 2001 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Lots of info here, just needs a formatting pass &amp;amp; organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Psyvariar Medium Unit]]'' || [[Success]] || Taito || 2000 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Psyvariar Revision]]'' || [[Success]] || Taito || 2000 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Psyvariar 2]]'': The Will to Fabricate || [[SKONEC]] || Success || 2003 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Psyvariar Delta]]'' || [[City Connection]], [[Success]] || Dispatch Games || 2018 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Phantasmagoria of Dim.Dream]]'' || [[ZUNsoft]] || Amusement Makers || 1997 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Phantasmagoria of Flower View]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2005 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[QP Shooting - Dangerous!!]]'' || [[Orange Juice]] || Orange Juice || 2014 || &amp;lt;small&amp;gt;'''⭐''' Stub page; still contains many template leftovers&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rabi-Ribi]'' || [[CreSpirit]], [[GemaYue]] || [[CreSpirit]] || 2016 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Radiant Silvergun]]'' || [[Treasure]] || Treasure || 1998 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Radirgy]]'' || [[RS34]] || RS34 || 2005 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page! &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Radirgy Noa]]'' || [[RS34]] || RS34 || 2009 || &amp;lt;small&amp;gt;'''⭐⭐''' Good info, but requires some proper page modifications&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Radirgy Swag]]'' || [[RS34]] || RS34 || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good info, but needs expansion and images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rally Raid]]'' || [[Twinkle Soft]] || Twinkle Soft || 2001 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden]]'' || [[Seibu Kaihatsu]] || Seibu Kaihatsu || 1990 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden II]]'' || [[Seibu Kaihatsu]] || Seibu Kaihatsu || 1993 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden DX]]'' || [[Seibu Kaihatsu]] || Seibu Kaihatsu || 1994 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden Fighters]]'' || [[Seibu Kaihatsu]] || Seibu Kaihatsu || 1996||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden Fighters 2: Operation Hell Dive]]'' || [[Seibu Kaihatsu]] || Seibu Kaihatsu || 1997 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden Fighters Jet]]'' || [[Seibu Kaihatsu]] || Seibu Kaihatsu || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Detailed page, but needs formatting update and page organization.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden III]]'' || [[MOSS]] || MOSS || 2005 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden IV]]'' || [[MOSS]] || MOSS || 2007 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Recent updates to content and formatting!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden X]]'' || [[Go0gley]] || Crazy Monkey Games || 2005 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiga: Strato Fighter]]'' || [[Tecmo]] || Tecmo || 1991 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raioh]]'' || [[Ontake Workshop]] || Ontake Workshop || 2023 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RaiGeki: Thunder Striker]]'' || [[RETSUZAN]] || Gotcha Gotcha Games, Henteko Doujin || 2022 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Razion]] || [[NGDEV]] || NGDEV || 2014 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Razion EX]] || [[NGDEV]] || NGDEV || 2021 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[RayCrisis]]'' || [[Taito]] || Taito || 1998 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[RayForce]]'' || [[Taito]] || Taito || 1994 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[RayStorm]]'' || [[Taito]] || Taito || 1996 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Re.Phantasmagoria of Imagine Breaker]] || [[Gore]] || Gore || 2014 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Reactivate Majestical Imperial]] || [[JynX]], Trick Nostalgie || JynX, Trick Nostalgie || 2014 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RedBlue Cell]] / レッドブルーセル'' || [[LKK Game]] || LKK Game || 2025 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Detailed page. It just needs a bit of formatting update and page organization.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Redneg]]'' || [[Outside Sotonohito]] || Outside Sotonohito || 2016 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Redneg 3 Stars]]'' || [[Outside Sotonohito]] || Outside Sotonohito || 2018 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Redneg All Stars]]'' || [[Outside Sotonohito]] || Outside Sotonohito || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent info! Could probably use a '''visual/formatting update'''. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Redneg All Stars Swing-by Edition]]'' || [[Outside Sotonohito]] || Outside Sotonohito || 2024 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent info! Could probably use a '''visual/formatting update'''.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Redneg W]]'' || [[Outside Sotonohito]] || Outside Sotonohito || 2016 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RedPulse]]'' || [[boghog]] || boghog || ???? || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RefRain - prism memories -]]'' || [[RebRank]] || Degica Games || 2011 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rigid Force Alpha]]'' || [[Com8Com1]] || Com8Com1 || 2018 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Contains good info. Still many template leftovers on page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Riverbed Soul Saver]]'' || [[ido]], [[Len]] || ido, Len || 2014 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content! [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rolling Gunner]]'' || Project Rolling Gunner || Mebius || 2018 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-researched page. Could use more formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RyuJin]]'' || [[Taito]] || Taito || 1993 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[R-Type]]'' || [[Irem]] || Irem || 1987 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Content great, needs formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Salamander]] / Life Force'' || [[Konami]] || Konami || 1986 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Salamander 2]]'' || [[Konami]] || [[Konami]] || 1996 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Salamander III]]'' || [[Konami]], [[M2]] || Konami, M2 || 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Salvo Saga]]'' || ???? || ???? || ???? || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Same! Same! Same!]] / Fire Shark'' || [[Toaplan]] || Toaplan || 1989 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good starter info; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sapphire Panlogism]]'' || [[Team Urban Magic]] || Team Urban Magic || 2021 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content! [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Schildmaid MX]]'' || [[HitP Studio]] || HitP Studio || 2021 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Fairly robust page, needs some expansion. **Partialy written by the developer!**&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sengoku Ace]] / Samurai Aces'' || [[Psikyo]] || Psikyo || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched and well-formatted page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sengoku Blade]] / Tengai'' || [[Psikyo]] || Psikyo || 1996 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seihou: Shuusou Gyoku]] / 西方秋霜玉'' || [[Shunsatsu sare do?]], [[Amusement Makers]], [[P.B.G]] || Shunsatsu sare do?, Amusement Makers || 2000 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sengeki Striker]]'' || [[Warashi]] || Kaneko || 1997 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Servants of Harvest Wish]]'' || Dream Compass || 	Dream Compass || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content! Could use more formatting. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Senjin Aleste]]'' || [[M2]] || M2 || 2021 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sexy Parodius]]'' || [[Konami]] || Konami || 1996 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shienryu]]'' || [[Warashi]] || Warashi || 1997 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shikigami no Shiro 3]] / Castle of Shikigami 3'' || [[AlfaSystem]] || AlfaSystem || 2005 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Highly-detailed page written by frequent players! Could use more images.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shippu Mahou Daisakusen]] / Kingdom Grand Prix'' || [[Raizing]] || Eighting || 1994 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page written by a top player&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Subterranean Animism]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2008 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shining Shooting Star]] || [[雨夜枫雪制作组]] / SSS Dev Team || 雨夜枫雪制作组 / SSS Dev Team || 2016 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page with some images. Needs content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sine Mora]]'' || [[Digital Reality]], [[Grasshopper Manufacture]] || THQ Nordic || 2012 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, just needs '''images and some slight reorganization.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sky Adventure]]'' || [[Alpha Denshi]] || ADK || 1989 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion on content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sky Force 2004]]'' || [[Infinite Dreams]] || Infinite Dreams || 2004 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sky Force 2014]]'' || [[Infinite Dreams]] || Infinite Dreams || 2014 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sky Force Reloaded 2006]]'' || [[Infinite Dreams]] || Infinite Dreams || 2006 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sky Force Reloaded 2016]]'' || [[Infinite Dreams]] || Infinite Dreams || 2016 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Slap Fight]] / Alcon'' || [[Toaplan]] || Taito || 1986 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier Force]]'' || [[Studio SiestA]] || Studio SiestA || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Needs some page reorganization and cleanup&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Solid State Survivor]]'' || kt.software || kt.software || 2012 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sophstar]]'' || [[Banana Bytes]] || Red Art Games || 2022 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-researched page. It just needs '''images and some slight reorganization.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soukyugurentai]] / Terra Diver'' || [[Raizing]] || Raizing || 1996 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sonic Wings 2]] / Aero Fighters 2'' || [[Video System]] || Video System || 1994 || &amp;lt;small&amp;gt;'''⭐''' Stub page. '''Needs content'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sonic Wings 3]] / Aero Fighters 3'' || [[Video System]] || Video System || 1995 || &amp;lt;small&amp;gt;'''⭐''' Stub page. '''Needs content'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Space Bomber]]'' || [[Psikyo]] || Psikyo || 1998 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Space Invaders]]'' || [[Taito]] || Taito || 1978 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Short but sweet!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Space Pressure 3D: Prelude]]'' || [[Maze Team]] || Tinaynox || 2023 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐ This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Space Moth DX]]'' || [[1CC Games]] || Chorus Worldwide || 2016 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Space Moth Lunar Edition]]'' || [[1CC Games]] || Chorus Worldwide || 2021 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star Claws Trilogy Arcade]]'' || [[1CC Games]] || 1CC Games || ???? || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[StarFox]] / StarWing'' || [[Nintendo]] || Nintendo || 1993 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[StarFox 2]]'' || [[Nintendo]] || Nintendo || 2017 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[StarFox 64]] / Lylat Wars'' || [[Nintendo]] || Nintendo || 1997 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[StarFox Adventures]]'' || [[Nintendo]], [[Rareware]] || Nintendo || 2002 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[StarFox Assault]]'' || [[Nintendo]], [[Namco]] || Nintendo || 2005 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[StarFox Command]]'' || [[Nintendo]], [[Q-Games]] || Nintendo || 2006 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[StarFox Zero]]'' || [[Nintendo]], [[PlatinumGames]] || Nintendo || 2016 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star Hunter DX]]'' || [[1CC Games]] || Chorus Worldwide || 2021 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star Gagnant]]'' || [[Terarin Games]], [[Regista]] || Regista || 2023 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stahlfeder: Tekkou Hikuudan]]'' || [[Santos]] || Santos || 1996 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stagger I]]'' || [[Afega Co. Ltd]] || Afega Co. Ltd || 1998 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[STELLAVANITY - Prelude to the Destined Calamity -]]'' || [[TRIS-GRAM]] || TRIS-GRAM || 2012 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good starter info, still has some stubs from the tmeplate&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945]]'' || [[Psikyo]] || Psikyo || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Content in progress! Needs images, cleanup, fleshing out.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945 II]]'' || [[Psikyo]] || Psikyo || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Very detailed page! Needs formatting cleanup.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945 III]] / Strikers 1999'' || [[Psikyo]] || Psikyo || 1999 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Content in progress! Needs images, cleanup, fleshing out.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strix STG]]'' || [[Strix STG Dev]] || Strix STG Dev || 2022 (Early access) || &amp;lt;small&amp;gt;Early Access available for free in STEAM.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Storm Blade]]'' || [[Visco]] || Visco || 1996 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Storm Caliber Revival Edition'99]]'' || [[SRX]] || SRX || 1999 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Storm Caliber Gaiden]]'' (Ver.0.385Beta) || [[SRX]] || SRX || 2009 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sumikkou]]'' || [[Sumikko-soft]] || Sumikko-soft || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page! Needs formatting cleanup.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Super XYX]]'' || [[Team Grybanser Fox]] || Team Grybanser Fox || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Short but sweet!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Super-X]]'' || [[Dooyong]] || N.T.C., Mitchell || 1994 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tameshi]]'' || [[171Dev]] || 171Dev || 2023 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tatsujin]] / Truxton'' || [[Toaplan]] || Toaplan || 1988 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good content. Needs formatting and could use some minor expansion.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tatsujin Ou]] / Truxton II'' || [[Toaplan]] || Toaplan || 1992 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ten Desires]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2011 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tenta Shooter]] / The 触シュー'' || Rakugaki Games || Henteko Doujin || 2017 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Treasure Castle Labyrinth]]'' || UWASA Enterprise || UWASA Enterprise || 2023 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Hurricane of the Varstray]]'' || [[Studio SiestA]] || Rocket-Engine Co.,Ltd. || 2015 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Shattered Sky]]'' || Eredom, Dream Compass || Eredom, Dream Compass || 2017 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thunder Cross II]]'' || [[Konami]] || Konami || 1991 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thunder Force III]]'' || [[Technosoft]] || Technosoft || 1990 || &amp;lt;small&amp;gt;'''⭐''' Solid starter info but could use more fleshing out.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tiger-Heli]]'' || [[Toaplan]] || Taito || 1985 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tiny XEVIVOS]]'' || Zakichi || Zakichi || 2013 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transcendpang|TranscendPang]]'' || wosderge || wosderge || 2010 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Incredibly well-detailed page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Triggerheart Exelica]]'' || [[Warashi]] || SEGA || 2006 || &amp;lt;small&amp;gt;'''⭐⭐''' Started but still missing a lot of info&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trigon]] / Lightning Fighters''|| [[Konami]] || Konami || 1991 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trizeal]]'' || [[Triangle Service]] || Taito || 2004 || &amp;lt;small&amp;gt;'''⭐⭐''' Mostly a stub page, but contains some info on mechanics and score strategies. Needs more content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tsukihime no Shiro]]'' || Chronicle Station || D.N.A. Softwares || 2003 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tukiyono]] / 月夜野'' || nizakashii || nizakashii || 2022 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Highly detailed and well-researched page! [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Two Tenkaku]]'' || Sony Music Entertainment || Sony Music Entertainment || 1995 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[TWilight INSanity]]'' || AQLOOP || AQLOOP || 2006 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[TWilight refrAIN]]'' || AQLOOP || AQLOOP || 2008 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[TwinBee]]'' || [[Konami]] || Konami || 1985 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Twin Tiger Shark]]'' || Mikael Tillander || Wide Pixel Games || 2014 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page. Could use some more images and formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tyrian]]'' || [[Eclipse Software]] || Epic Megagames || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good starter info, development history, version differences. '''Needs formatting.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Undefined Fantastic Object]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2009 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unconnected Marketeers]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2021 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Under Defeat]]'' || [[G.rev]] || G.rev || 2005 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unfinished Dream of All Living Ghost]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2023 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Fatal Octopus]]'' || [[SlimeSmile]] || SlimeSmile || 2024 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Vitality of Imagination]]'' || [[神心飘游堂]] || 神心飘游堂 || 2022 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[V-V]] / Grind Stormer'' || [[Toaplan]] || Toaplan || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good starter info. '''Needs formatting.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vasara 2]]'' || [[Visco]] || Visco || 2001 ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vastynex]]'' || [[Zakichi]] || Zakichi || 2018 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vritra Hexa]]'' || [[Neotro]] || exA Arcadia || 2020 || &amp;lt;small&amp;gt;'''⭐'''In progress.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wing Force]]'' || [[Atlus]] || Atlus || 1993 (Prototype) || &amp;lt;small&amp;gt;'''⭐⭐'''Good basic info. Could use more formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wily Beast and Weakest Creature]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2019 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[WOLFLAME]]'' || [[Astro Port]] || Henteko Doujin || 2016 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wonderful Waking World]]'' || [[Oligarchomp]] || Oligarchomp || 2022 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Xyanide]]'' || [[Playlogic]] || Evolved Games || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good starter info, but page is disorganized; '''needs formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[XYDONIA]]'' || [[Breaking Bytes]] || Breaking Bytes || TBD || &amp;lt;small&amp;gt;Alpha Ver. 3 is available as a [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Xexex]]'' || [[Konami]] || Konami || 1991 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[XII Stag]] / XII Zeal'' || [[Triangle Service]] || Taito || 2002 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Yalkina STG]]'' || ??? || ??? || ??? || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zangeki Warp]]'' || [[Astro Port]] || Henteko Doujin || 2017 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zakesta]]'' || [[Zakichi]] || Zakichi || 2021 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zenodeath]]'' || [[Team Grybanser Fox]] || Team Grybanser Fox || 2020 || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zenodyne 2014]]'' || [[Team Grybanser Fox]] || Team Grybanser Fox || 2014 || &amp;lt;small&amp;gt;[[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zenodyne R]]'' || [[Team Grybanser Fox]] || Team Grybanser Fox || 2016 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zenohell]]'' || [[Team Grybanser Fox]] || Team Grybanser Fox || 2015 || &amp;lt;small&amp;gt;'''⭐⭐''' Good basic info. Could use more formatting.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ZeroRanger]]'' || [[SystemErasure]] || SystemErasure || 2018 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good starter info; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zero Wing]]'' || [[Toaplan]] || Namco || 1989 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good starter info. '''Needs formatting.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zing Zing Zip]]'' || [[Allumer]] || Tecmo || 1992 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ZOE]]'' || [[User:Retchy|Retchy]] || Retchy || TBD || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mojilove</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Euroshmups&amp;diff=36646</id>
		<title>Euroshmups</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Euroshmups&amp;diff=36646"/>
		<updated>2026-01-09T08:16:03Z</updated>

		<summary type="html">&lt;p&gt;Mojilove: grammar edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Euroshmup is a slang term applied to some shmups, usually in a derogatory manner, as a means to criticize or highlight perceived flaws within that game.&lt;br /&gt;
&lt;br /&gt;
== Origin ==&lt;br /&gt;
A semi-derogatory term for European shooters produced during the mid to late 80s. At that point, the gaming industry in Europe was focused primarily on PCs and micro-computers (like the C64, ZX Spectrum, Amiga, etc.) and as such, developers didn't necessarily conform to traditional game design used by American and Japanese studios found on consoles and in arcades.&lt;br /&gt;
&lt;br /&gt;
As a result of this dissonance, there are several elements in shooters of that period that are typically seen as flaws and shortcomings by shmup fans accustomed to the design standards of Japanese and North American arcade games.&lt;br /&gt;
&lt;br /&gt;
For this reason, European shmups became stigmatized by these &amp;quot;features&amp;quot;. While this has changed significantly in recent years, with European studios releasing games that meet or exceed the standards of Japanese arcade titles (e.g. [[ZeroRanger]], [[Gunvein]], [[Jamestown]], etc.), several titles matching this criteria developing a following among even traditional shmup fans, as well as Japanese studios and fans releasing shooters that share multiple design characteristics with Euroshmups (e.g. [[Fantasy Zone]], [[Gun-Nac]], [[Area 88]], etc.), the stigma around European-developed shooters still lingers among many fans.&lt;br /&gt;
&lt;br /&gt;
== Definition ==&lt;br /&gt;
Although there is no concrete definition, elements of a euroshmup may often include:&lt;br /&gt;
&lt;br /&gt;
* Ship physics / Ship momentum (inertia)&lt;br /&gt;
* Player shields / Health bars&lt;br /&gt;
* Unavoidable obstacles or enemies (which are meant to be absorbed with health bars or shields)&lt;br /&gt;
* No bullet patterns / Only simple aimed bullets&lt;br /&gt;
* Limited weapon ammo, which usually also introduces shops and money management into the game&lt;br /&gt;
* Lack of complex enemy ship AI such as ships that curve around the screen&lt;br /&gt;
* Extremely high enemy HP&lt;br /&gt;
* Very slow player bullets&lt;br /&gt;
* A large number of levels often with little variation between them&lt;br /&gt;
* No scoring systems&lt;br /&gt;
&lt;br /&gt;
Other examples of these features include weak firepower (leading to unsatisfying enemy encounters), overly simplistic enemy behavior and level design (leading to less exciting gameplay experience), use of healthbars (replacing the life/extend system) and in-game shops as a crutch to make players be able to beat otherwise barely possible levels, and large player hitboxes.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
Some examples of “euroshmups”:&lt;br /&gt;
*Raptor: Call of the Shadows (Cygnus Studios, DOS, 1994)&lt;br /&gt;
*Tyrian (Epic Megagames, DOS, 1995)&lt;br /&gt;
*Jets'n'Guns (Rake in Grass, Windows, 2004)&lt;br /&gt;
*Sky Force (Infinite Dreams, Symbian, 2004)&lt;br /&gt;
*Sine Mora (Digital Reality, Windows, 2012)&lt;br /&gt;
*Chicken Invaders 4: Ultimate Omelette (InterAction, Windows, iOS, 2014)&lt;br /&gt;
*CYGNI: All Guns Blazing (KeelWorks, Windows, PS5, Xbox Series X|S, 2024)&lt;/div&gt;</summary>
		<author><name>Mojilove</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Shmups_Wiki:List_of_shooting_games&amp;diff=7080</id>
		<title>Shmups Wiki:List of shooting games</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Shmups_Wiki:List_of_shooting_games&amp;diff=7080"/>
		<updated>2021-01-12T00:51:55Z</updated>

		<summary type="html">&lt;p&gt;Mojilove: Added Radirgy Swag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
This page contains links to every game that we ''currently'' have a wiki page written about in our Library. &lt;br /&gt;
&lt;br /&gt;
If you notice a game is missing, consider [[(Template Page)#Creating a new page|starting a page]]! ❤️ &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Game !! Developer !! Publisher !! Year !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Akai Katana]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page; '''needs content &amp;amp; formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Akuu Gallet]] / Air Gallet'' || [[Gazelle]] || Banpresto || 1996 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page. Formatting is good so far, but needs content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ALLTYNEX Second]]'' || [[SITER SKAIN]] || Nyu Media || 2013 || &amp;lt;small&amp;gt;'''⭐⭐''' Fairly new WIP page, needs images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[AngerForce: Reloaded]]'' || [[Screambox Studio]] || Screambox Studio || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, missing images and some '''formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Armed Police Batrider]]'' || [[Raizing]] || Eighting || 1998 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batsugun]]'' || [[Toaplan]] || Toaplan || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle Bakraid]]'' || [[Raizing]] || Eighting || 1999 || &amp;lt;small&amp;gt;⭐⭐⭐ Gameplay overview and controls are missing&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle Garegga]]'' || [[Raizing]] || Eighting || 1996 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched page verified by top players!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Revolver]]'' || [[Stellar Circle]] || Stellar Circle || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cho Ren Sha 68K]]'' || [[Koichi Yoshida]] || Koichi Yoshida || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cotton 2: Magical Night Dreams]]'' || [[Success]] || Success || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good start but still has some template leftovers&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crimzon Clover]]'' || [[YOTSUBANE]] || Degica Games || 2011 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Danmaku Unlimited 2]]'' || [[Doragon Entertainment]] || Doragon Entertainment || 2013 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion on content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Danmaku Unlimited 3]]'' || [[Doragon Entertainment]] || Doragon Entertainment || 2017 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darius Gaiden]]'' || [[Taito]] || Taito || 1994 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good starter info; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darius Twin]]'' || [[Taito]] || Taito || 1991 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deathsmiles]]'' || [[CAVE]] || AMI || 2007 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion and formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deathsmiles Mega Black Label]]'' || [[CAVE]] || AMI || 2008 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi]]'' || [[CAVE]] || Atlus || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu]] / DoDonPachi Resurrection'' || [[CAVE]] || CAVE || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''In need of formatting update'''&amp;lt;br&amp;gt;'''''Includes information about several releases!'''''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Arrange B]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched page verified by top players!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Black Label]]'' || [[CAVE]] || AMI || 2010? || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Ver1.0]]'' || [[CAVE]] || CAVE || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''In need of formatting update'''; could use more images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Ver1.5]]'' || [[CAVE]] || CAVE || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page created by top player! Needs images &amp;amp; some '''formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Ver1.51]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐''' Mostly a stub page but has good starter content, just needs more love&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiOuJou]]'' || [[CAVE]] || AMI || 2002 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Great content; '''In need of formatting update''', lacking images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiOuJou Black Label]]'' || [[CAVE]] || AMI || 2002 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi MAXIMUM]]'' || [[CAVE]] || CAVE || 2012 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs '''information'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi SaiDaiOuJou]]'' || [[CAVE]] || CAVE || 2012 || &amp;lt;small&amp;gt;'''⭐''' Stub page, '''needs information'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi SaiDaiOuJou exA Label]]'' || [[exA Arcadia]] || exA Arcadia || 2020 || &amp;lt;small&amp;gt;'''⭐''' Stub page, '''needs information'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dogyuun]]'' || [[Toaplan]] || Toaplan || 1992 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DonPachi]]'' || [[CAVE]] || Atlus || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dragon Blaze]]'' || [[Psikyo]] || Psikyo || 2000 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched and well-formatted page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ESP Ra.De.]]'' || [[CAVE]] || Atlus || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''In need of formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Espgaluda]]'' || [[CAVE]] || AMI || 2003 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched and well-formatted page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fighter &amp;amp; Attacker]]'' || [[Namco]] || Namco || 1992 || &amp;lt;small&amp;gt;'''⭐⭐''' Contains strategy and some starter info. Missing images.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Giga Wing 2]]'' || [[Takumi]] || Capcom || 2000 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs more content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Great Mahou Daisakusen]] / Dimahoo'' || [[Raizing]] || Capcom || 2000 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs more content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunbird 2]]'' || [[Psikyo]] || Psikyo || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Great info, could use a small formatting update&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guwange]]'' || [[CAVE]] || Atlus || 1999 || &amp;lt;small&amp;gt;'''⭐⭐''' In a pretty early state. '''Missing formatting and organization'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harmful Park]]'' || [[Sky Think System]] || Sky Think System || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Great info, just missing '''formatting and organization'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hellsinker.]]'' || [[Ruminant's Whimper]] || Ruminant's Whimper || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Highly detailed and well-researched page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hishouzame]]'' || [[Toaplan]] || Taito || 1987 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info! Missing '''formatting and organization'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ibara]]'' || [[CAVE]] || CAVE || 2005 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ikaruga]]'' || [[Treasure]] || Treasure || 2001 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' High quality, well-researched page, just missing some formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kaiju Kite Attack]]'' || PWCA || PWCA || 2019 || &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kaikan]]'' || Zakichi || ©-kigekiyahonpo- || 2013 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent info! Could probably use a '''visual/formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ketsui: Kizuna Jigoku Tachi]]'' || [[CAVE]] || AMI || 2002 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info! Missing formatting and organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kyuukyoku Tiger]] / Twin Cobra'' || [[Toaplan]] || Taito || 1987 || &amp;lt;small&amp;gt;'''⭐''' Stub page with some basic info; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mahou Daisakusen]] / Sorcer Striker'' || [[Raizing]] || Able Corporation || 1993 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mars Matrix|Mars Matrix: Hyper Solid Shooting]]'' || [[Takumi]] || Capcom || 2000 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mecha Ritz: Steel Rondo]]'' || [[HEY]] || HEY || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent info! Could probably use a '''visual/formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Muchi Muchi Pork!]]'' || [[CAVE]] || CAVE || 2007 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion on content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mushihimesama Futari]]'' || [[CAVE]] || AMI || 2006 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mushihimesama Futari Black Label]]'' || [[CAVE]] || AMI || 2007 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[P-47 Aces]]'' || [[NMK]] || Jaleco || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page! &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Phoenix]]'' || [[Amstar Electronics]] || Taito || 1978 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good starter info and some strategy info. '''Needs expansion and cleanup work.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pink Sweets: Ibara Sorekara]]'' || [[CAVE]] || CAVE || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good start, but still needs a bit of cleanup work&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pleasure Hearts]]'' || [[M-KAI]] || M-KAI || 1999 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Progear no Arashi]]'' || [[CAVE]] || Capcom || 2001 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Radirgy Swag]]'' || [[RS34]] || RS34 || 2019 || &amp;lt;small&amp;gt;'''⭐⭐''' Has some good starter info, but needs expansion and images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden Fighters Jet]]'' || [[Seibu Kaihatsu]] || Seibu Kaihatsu || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Detailed page, but needs formatting update and page organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RefRain - prism memories -]]'' || [[RebRank]] || Degica Games || 2016 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[R-Type]]'' || [[Irem]] || Irem || 1987 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Same! Same! Same!]] / Fire Shark'' || [[Toaplan]] || Toaplan || 1989 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good starter info; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sengoku Ace]]'' || [[Psikyo]] || Psikyo || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched and well-formatted page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sexy Parodius]]'' || [[Konami]] || Konami || 1996 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shippu Mahou Daisakusen]] / Kingdom Grand Prix'' || [[Raizing]] || Eighting || 1994 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page written by a top player&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sine Mora]]'' || [[Digital Reality]], [[Grasshopper Manufacture]] || THQ Nordic || 2012 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, just needs '''images and some slight reorganization.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sky Adventure]]'' || [[Alpha Denshi]] || ADK || 1989 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion on content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier Force]]'' || [[Studio Siesta]] || Studio Siesta || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Needs some page reorganization and cleanup&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soukyugurentai]] / Terra Diver'' || [[Raizing]] || Raizing || 1996 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Space Invaders]]'' || [[Taito]] || Taito || 1978 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Short but sweet!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945]]'' || [[Psikyo]] || Psikyo || 1995 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945 II]]'' || [[Psikyo]] || Psikyo || 1997 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945 III]] / Strikers 1999'' || [[Psikyo]] || Psikyo || 1999 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Super XYX]]'' || [[Team Grybanser Fox]] || Team Grybanser Fox || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Stub page; needs content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tatsujin]] / Truxton'' || [[Toaplan]] || Toaplan || 1988 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tatsujin Ou]] / Truxton II'' || [[Toaplan]] || Toaplan || 1992 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tyrian]]'' || [[Eclipse Software]] || Epic Megagames || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good starter info, development history, version differences. '''Needs formatting.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Undefined Fantastic Object]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2009 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' High quality, well-researched page, just missing some content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[V-V]] / Grind Stormer'' || [[Toaplan]] || Toaplan || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good starter info. '''Needs formatting.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Xyanide]]'' || [[Playlogic]] || Evolved Games || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good starter info, but page is disorganized; '''needs formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ZeroRanger]]'' || [[SystemErasure]] || SystemErasure || 2018 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good starter info; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zero Wing]]'' || [[Toaplan]] || Namco || 1989 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good starter info. '''Needs formatting.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mojilove</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Radirgy_Swag&amp;diff=7028</id>
		<title>Radirgy Swag</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Radirgy_Swag&amp;diff=7028"/>
		<updated>2021-01-08T14:35:03Z</updated>

		<summary type="html">&lt;p&gt;Mojilove: Included most of the important information - still needs images and screenshots for items/ships/shot types&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RadirgySwag_Banner.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Radirgy Swag&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = RadirgySwag_cover.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Nintendo Switch game logo&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = RS34&lt;br /&gt;
|&lt;br /&gt;
|music = Daisuke Nagata&lt;br /&gt;
|&lt;br /&gt;
|program = Manabu Matsumoto, Takahiro Kawachi, Hayato Okabe&lt;br /&gt;
|&lt;br /&gt;
|art = Daisuke Nagata&lt;br /&gt;
|&lt;br /&gt;
|releasedate = June 13, 2019&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Radirgy Swag''' is a vertically scrolling shoot-em-up developed and published by [[RS34]] for Nintendo Switch in 2019. It plays in horizontal orientation, with a slightly angled perspective (unlike many 2D shoot-em-ups that have a strictly top-down perspective).&lt;br /&gt;
&lt;br /&gt;
The game's title and general aesthetics draw from the original [[Radirgy]], though this game makes several departures from the traditional arcade format of its forebear. Radirgy Swag consists of a single continuous run with endless enemies (under certain circumstances) and no bosses or rigid stage transitions whatsoever. Also, this game features an energy meter that depletes over time and upon being hit by enemy attacks (but can be replenished with items), instead of the traditional lives system.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
'''Radirgy Swag''' is a four-button game with two playable ships and optional equippable items (these items are unlocked over multiple playthroughs). Movement can be controlled with the analog stick (with uniform speed) in any direction, or with the directional pad in a total of eight directions.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
Buttons are configurable in the options menu. The button descriptions below appear as they are in the options menu.&lt;br /&gt;
* '''Shot:''' Shoots a forward-facing or cross-shaped shot (the shot type can be changed with the '''switch''' button).&lt;br /&gt;
* '''Sword:''' Initiates a close-range attack. If this attack hits an item, the item moves upward and changes into a different item type.&lt;br /&gt;
* '''ABSNET:''' Generates a circular field around the ship that grants temporary invincibility, absorbs all bullets that touch it, and collects items. Equivalent to a bomb in other games.&lt;br /&gt;
* '''Switch:''' Change between forward-facing and cross-shaped shot.&lt;br /&gt;
&lt;br /&gt;
Also, a '''shield''' appears in front of the ship if the shot and sword buttons are not pressed for a short time. The shield remains in front of the ship and absorbs bullets until either the shot or sword button is pressed again.&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
There are a number of equippable items that are unlocked over multiple playthroughs. Apart from the transport tickets, these items change the behavior of the player ship or enemies. The item names in English are provisional translations (to be updated when the English version of the game is released), and the original Japanese names are provided in parentheses for reference.&lt;br /&gt;
* '''Mech transport ticket 1/2/3/4 (機体輸送券1/2/3/4):''' Start at progressively later parts of the game, instead of the very beginning (higher number for later area).&lt;br /&gt;
* '''Armor (対新法部分装甲):''' ABSNET cannot be used.&lt;br /&gt;
* '''Evader OS (イベダOS):''' The player ship can only move horizontally, and not vertically (the name is a pun on [[Space Invaders]]).&lt;br /&gt;
* '''Rocket engine (ロケットエンジン):''' The player ship's movement speed is faster, but the Wee-Fee speed gauge depletes quicker.&lt;br /&gt;
* '''Super-budget engine (超特価エンジン):''' The player ship's movement speed is slower, but the Wee-Fee speed gauge depletes slower.&lt;br /&gt;
* '''Mystery leaf (謎の葉っぱ):''' Enemy attacks are stronger (more bullets).&lt;br /&gt;
* '''Mystery endurance-enhancing drugs (謎の忍耐力強化薬):''' Enemy HP is higher.&lt;br /&gt;
* '''Restraint device (巨人用拘束具):''' Shot and sword cannot be used; only ABSNET and shield.&lt;br /&gt;
* '''Eyesight enhancing drugs (視力強化薬)''' Enemy bullets move faster.&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
----&lt;br /&gt;
There are two ships in the game: '''Byakko''' (shown on the left in the ship select screen) and '''Kanamaki Chiractor''' (shown on the right in the ship select screen.)&lt;br /&gt;
&lt;br /&gt;
Byakko has a wide forward-facing shot and a plus-shaped cross shot.&lt;br /&gt;
&lt;br /&gt;
Kanamaki Chiractor has a narrow forward-facing shot and an X-shaped cross shot. This ship also has a stronger sword attack (colored purple instead of blue) when the cross shot is selected.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
Items appear when a flashing green &amp;quot;captain&amp;quot; enemy is destroyed, when an entire wave of enemies is destroyed, and when a large-sized enemy is destroyed. There are multiple types of item, determined randomly when each item appears. Items switch to another type (also determined randomly) when hit with the sword attack.&lt;br /&gt;
* '''Gold star:''' One condition for entering '''endless mode''' (see the next section) in the game involves collecting about 30 of this item in a single run.&lt;br /&gt;
* '''Green square:''' Replenishes 10% health.&lt;br /&gt;
* '''Pink inverted triangle:''' Increase speed toward goal and enemy appearance rate (raises the Wee-Fee meter at the top center of the screen. This does not change the player ship's movement speed around the screen).&lt;br /&gt;
* '''Brown triangle:''' Junk item. Supposedly does nothing.&lt;br /&gt;
* '''Blue triangle:''' Point item (a darker variant gives more points).&lt;br /&gt;
* '''Orange square:''' Shield item. Generates a small shield in front of the ship for a limited time (this is the same shield that is generated when the shot and sword buttons are released, though this shield remains active even if these buttons are pressed).&lt;br /&gt;
* '''Yellow inverted triangle:''' Increases multiplier (shown in the reception gauge at the top left).&lt;br /&gt;
* '''Red square:''' Increases the player ship's attack strength.&lt;br /&gt;
&lt;br /&gt;
=== Endless mode ===&lt;br /&gt;
----&lt;br /&gt;
The game will normally end when the distance gauge at the right of the screen fills up and the player ship reaches the Moon (typically about 10 minutes from the start of the run). However, if four specific conditions are met in a single run, '''endless mode''' will activate, whereby the player ship skips past the Moon and enemies continue to appear until the energy meter depletes. In endless mode, the distance gauge continues to go upward, and will even move past the top edge of the screen with extended play. The four conditions for activating endless mode are as follows:&lt;br /&gt;
* Collect lots of '''star items''' over multiple runs (endless mode cannot be activated on a fresh save file without playing the game for some time).&lt;br /&gt;
* Collect '''at least 30 star items in the current run'''.&lt;br /&gt;
* Collect '''lots of speed items'''.&lt;br /&gt;
* Keep the '''Wee-Fee (speed) gauge up''' for an extended period of time in the current run.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
''Multiplier system to be written here in detail later''&lt;br /&gt;
&lt;br /&gt;
=== Enemy patterns ===&lt;br /&gt;
----&lt;br /&gt;
There are three different patterns for enemy placement depending on what the TV shows when the A button is pressed in the ship selection screen to start the game.&lt;br /&gt;
* '''Color bars:''' Pattern 1&lt;br /&gt;
* '''Static:''' Pattern 2 (more enemies than pattern 1)&lt;br /&gt;
* '''Map:''' Pattern 3 (even more enemies; larger enemies appear right from the start)&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
There are no stages or stage end bosses in this game; it goes through several different backgrounds with different enemy waves, but the main strategy is the same throughout.&lt;br /&gt;
&lt;br /&gt;
* Hold down the shot and sword buttons to kill enemies, generate items, and continually switch the type of these items. Let go of sword and grab star items (gold), speed items (pink), and health items (green) when they appear.&lt;br /&gt;
* Press the ABSNET (bomb) button regularly to maintain invincibility. Enemy bullets are too fast to dodge, so bombing is key. It is ideal to time each button press when the white circle of the previous bomb extends outwards (at the very end of the previous bomb).&lt;br /&gt;
* Ensure that the Wee-Fee (speed) gauge is high, as this ensures that many enemies appear. Destroying lots of enemies helps to generate items and rapidly build the ABSNET gauge.&lt;br /&gt;
* Position the ship on top of larger enemies to kill them quicker (there is no collision damage in this game).&lt;br /&gt;
&lt;br /&gt;
=== Gauges and the systems that govern them ===&lt;br /&gt;
----&lt;br /&gt;
Radirgy Swag features multiple gauges. Each gauge is described below, along with the systems that they are related to.&lt;br /&gt;
&lt;br /&gt;
* '''Top right (Cyan):''' Health. Goes down gradually with time, and this decreases faster the greater the distance is in one run. This gauge drops a lot if the ship gets hit by a bullet (and even more if the bullet is a breakable one).&lt;br /&gt;
* '''Far right (Green):''' Distance. This represents the player ship's progress toward the moon. If the conditions for endless mode are not fulfilled, the player ship stops at the Moon when this gauge is full, and the ending sequence plays. If the conditions for endless mode are fulfilled, the player ship skips past the Moon and this gauge continues to fill up.&lt;br /&gt;
* '''Bottom right (Blue):''' ABSNET (bomb) gauge. This fills up when enemies are destroyed and when the ABSNET field absorbs bullets. This gauge fills up very quickly, encouraging liberal use of ABSNET.&lt;br /&gt;
* '''Top center (Green):''' Wee-Fee (speed) gauge. This goes up when speed items are collected. When this gauge is at two bars, the OVER state is activated, resulting in more enemies and faster enemy attacks.&lt;br /&gt;
* '''Top left (Green reception):''' Multiplier. This fills up when enemies are destroyed while the ABSNET field is active. The multiplier goes up depending on the number of bars in this gauge and whether or not the OVER state is active.&lt;br /&gt;
* '''Orders:''' Small objectives to complete as achievements. Not directly connected to scoring.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
After the &amp;quot;Umbra Incident&amp;quot; Tadayo Aita left school and moved into an abandoned train station near Shinjuku a few months ago. She now works in a part time job collecting junk. Someone else at her workplace named Atora Ataka, gave her a personal request that sounded pretty dangerous: She wanted Tadayo to get in a device suit called Byakko, and go to a small planet near the Moon.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* Information on gameplay mechanics gained by [[User:Mojilove|mojilove]] through playing the game, and through translating in-game text and a [[https://www.youtube.com/watch?v=n2faY_WcgyY| developer livestream]].&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mojilove</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:RadirgySwag_cover.jpg&amp;diff=7027</id>
		<title>File:RadirgySwag cover.jpg</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:RadirgySwag_cover.jpg&amp;diff=7027"/>
		<updated>2021-01-08T13:06:36Z</updated>

		<summary type="html">&lt;p&gt;Mojilove: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free logo}}&lt;/div&gt;</summary>
		<author><name>Mojilove</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:RadirgySwag_Banner.jpg&amp;diff=7026</id>
		<title>File:RadirgySwag Banner.jpg</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:RadirgySwag_Banner.jpg&amp;diff=7026"/>
		<updated>2021-01-08T13:05:16Z</updated>

		<summary type="html">&lt;p&gt;Mojilove: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free logo}}&lt;/div&gt;</summary>
		<author><name>Mojilove</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Pleasure_Hearts&amp;diff=7010</id>
		<title>Pleasure Hearts</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Pleasure_Hearts&amp;diff=7010"/>
		<updated>2021-01-08T06:12:06Z</updated>

		<summary type="html">&lt;p&gt;Mojilove: Undo revision 7009 by Mojilove (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PleasureHearts_logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Pleasure Hearts&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = PleasureHearts.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Cover art&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = M-KAI Project / Frontline&lt;br /&gt;
|&lt;br /&gt;
|music = M-KAI / JyaRa / PRIMITIVE SOUND&lt;br /&gt;
|&lt;br /&gt;
|program = M-KAI&lt;br /&gt;
|&lt;br /&gt;
|art = M-KAI&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1999&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Pleasure Hearts is a Side-scrolling Shoot'em Up game by M-KAI released in 1999 for the MSX2 and Turbo-R.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Shia and Hearn defeat a dragon and obtain a magic jewel called Pleasure Hearts; but then Hearn attacks Shia and gets the jewel for himself. Shia loses all her power and tracks down Hearn to seek vengance and retrieve her bounty.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''Button 1:''' Shoot&lt;br /&gt;
* '''Button 2:''' Bomb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
Pleasure Hearts feature 3 weapon types:&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ph weap1.png]] || Type 1: Forward shot (strong)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ph weap2.png]] || Type 2: Wide shot (weak but covers almost the entire screen)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ph weap3.png]] || Type 3: A mix between 1 and 2, this weapon shots some balls that wave around the screen and pierce the enemies&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ph power.png]] || The player can collect P items to increse the shot power level up to 8.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bomb converts enemy bullets into bouns items and does a lot of damage to enemies.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ph bonusItem.png]] || Bonus items give you extra points and at the bottom of the screen shows names of jewels and precious metals&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ph mItem.png]] || We need info on this one ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Japanese Text translation ==&lt;br /&gt;
&lt;br /&gt;
Prologue: Premium Hearts&lt;br /&gt;
You collect an item called &amp;quot;Pleasure Hearts&amp;quot;&lt;br /&gt;
the blue ship turns on you and says &amp;quot;... Get rid of them.&amp;quot; (talking to the big dragon to kill you)&lt;br /&gt;
&lt;br /&gt;
Stage 1: Dead of Alive&lt;br /&gt;
you get a &amp;quot;crystal&amp;quot; after killing the boss&lt;br /&gt;
&lt;br /&gt;
(the stuff at the bottom of the screen shows names of jewels and precious metals, along with their point value, when you collect items)&lt;br /&gt;
&lt;br /&gt;
Stage 2 Yanak Daivos (? no idea on the correct spelling or what this means)&lt;br /&gt;
&lt;br /&gt;
Stage 3: Devagamesh (? no idea here either)&lt;br /&gt;
You pick up two people from the ground after a midboss - one is called Ortha(?)&lt;br /&gt;
&lt;br /&gt;
Stage 4: Old Weapon&lt;br /&gt;
&lt;br /&gt;
Stage 5: Kaibeldart (?)&lt;br /&gt;
Boss entrance:&lt;br /&gt;
&amp;quot;I'm sorry, but I can't let you go any further.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(boss attacks)&lt;br /&gt;
Summon: Multi Sweeper Custom&lt;br /&gt;
Magic APPETOPPE (? doesn't mean anything to me)&lt;br /&gt;
&lt;br /&gt;
Boss defeated:&lt;br /&gt;
&amp;quot;Even if I may perish....&amp;quot;&lt;br /&gt;
(attack) Time Magic: ZAP-HALL (&amp;quot;hall&amp;quot; sounds the same as &amp;quot;hole&amp;quot; in Japanese. The attack looks like a black hole)&lt;br /&gt;
&lt;br /&gt;
Stage 6: Arc Dragon&lt;br /&gt;
Hearn: &amp;quot;Hmph, an uninvited guest.&amp;quot;&lt;br /&gt;
*: &amp;quot;Let me handle it. Take the Pleasure Hearts and go - hurry!&amp;quot;&lt;br /&gt;
Shia (player character): &amp;quot;Who ... are you ... ?&amp;quot;&lt;br /&gt;
*: Maina Jakoin (no idea about spelling). Let's just say I'm that person's [the blue ship pilot]... &amp;lt;3.&amp;quot;&lt;br /&gt;
Maina: &amp;quot;I will put a stop to your efforts. Give up - the jewel is ours&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Summon: Lord Arc&lt;br /&gt;
&lt;br /&gt;
Maina: &amp;quot;Let's make this a fair fight - here, take this.&amp;quot;&lt;br /&gt;
(cat)&lt;br /&gt;
Maina: &amp;quot;Well then, here I come!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stage 7: Winslot&lt;br /&gt;
Maina: &amp;quot;Persistent, I'll say.&amp;quot;&lt;br /&gt;
Hearn: &amp;quot;...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Magic: Barrier&lt;br /&gt;
&lt;br /&gt;
(Maina is defeated)&lt;br /&gt;
Hearn: &amp;quot;Maina!!&amp;quot;&lt;br /&gt;
Maina: &amp;quot;Hearn, I ... &amp;quot;&lt;br /&gt;
Hearn: &amp;quot;RAAAAAAAAGHHHH!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Hearn is defeated)&lt;br /&gt;
Hearn: &amp;quot;... Maina ...&amp;quot;&lt;br /&gt;
Shia: &amp;quot;... N- ... Nooooooo!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Collect Pleasure Hearts)&lt;br /&gt;
&lt;br /&gt;
(Ending)&lt;br /&gt;
And with that, everyone was dead.&lt;br /&gt;
Everyone was dead and gone.&lt;br /&gt;
... They are all ... gone ....&lt;br /&gt;
And I killed them with my own hands...&lt;br /&gt;
&lt;br /&gt;
... What should I do now ... ?&lt;br /&gt;
&lt;br /&gt;
Tears rolled down my face.&lt;br /&gt;
I cried and cried...&lt;br /&gt;
&lt;br /&gt;
... My face began to hurt, so I raised my head.&lt;br /&gt;
&lt;br /&gt;
... Pleasure Hearts ...&lt;br /&gt;
... It's so beautiful ...&lt;br /&gt;
... But I have nobody to give it to anymore ...&lt;br /&gt;
&lt;br /&gt;
Then, I realized something.&lt;br /&gt;
... Come to think of it ...&lt;br /&gt;
... Hearn was alive ...&lt;br /&gt;
&lt;br /&gt;
... Looks like that woman called Maina&lt;br /&gt;
really was his lover.&lt;br /&gt;
Either way,&lt;br /&gt;
Hearn never had any feelings for me at all&lt;br /&gt;
&lt;br /&gt;
...?&lt;br /&gt;
... W-what ...?&lt;br /&gt;
... I feel more and more elated every second ...!&lt;br /&gt;
&lt;br /&gt;
... It feels like&lt;br /&gt;
all of my wishes can come true&lt;br /&gt;
as long as I have this jewel....&lt;br /&gt;
.............&lt;br /&gt;
&lt;br /&gt;
My hope soon succumbed to my own sadness...&lt;br /&gt;
&lt;br /&gt;
... Heh, heh, heh ...&lt;br /&gt;
Happiness shall belong to me, and me alone!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
The game seems to have a very simple rank system but we need confirmation about this.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Pleasure Hearts scoring is all about destroying enemies, boss parts and some buildings while picking up certain items.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* If you miss the first extend dropped by stage 4 midboss the screen goes black for a second and a giant &amp;quot;NO!!!&amp;quot; appears on the screen&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
PleasureHearts_no.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
PLEASURE_0001.png&lt;br /&gt;
PLEASURE_0004.png&lt;br /&gt;
PleasureHearts_boxBack.jpg&lt;br /&gt;
PleasureHearts_physical.jpg&lt;br /&gt;
Q221695373.1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# [https://twitter.com/mojilove Mojilove] made the translation for every japanese text in the game&lt;/div&gt;</summary>
		<author><name>Mojilove</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Pleasure_Hearts&amp;diff=7009</id>
		<title>Pleasure Hearts</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Pleasure_Hearts&amp;diff=7009"/>
		<updated>2021-01-08T06:11:39Z</updated>

		<summary type="html">&lt;p&gt;Mojilove: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PleasureHearts_logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Pleasure Hearts&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = PleasureHearts.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Cover art&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = M-KAI Project / Frontline&lt;br /&gt;
|&lt;br /&gt;
|music = M-KAI / JyaRa / PRIMITIVE SOUND&lt;br /&gt;
|&lt;br /&gt;
|program = M-KAI&lt;br /&gt;
|&lt;br /&gt;
|art = M-KAI&lt;br /&gt;
|&lt;br /&gt;
|releasedate = 1999&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Pleasure Hearts is a Side-scrolling Shoot'em Up game by M-KAI released in 1999 for the MSX2 and Turbo-R.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Shia and Hearn defeat a dragon and obtain a magic jewel called Pleasure Hearts; but then Hearn attacks Shia and gets the jewel for himself. Shia loses all her power and tracks down Hearn to seek vengance and retrieve her bounty.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''Button 1:''' Shoot&lt;br /&gt;
* '''Button 2:''' Bomb&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
Pleasure Hearts feature 3 weapon types:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background-color:#000000&amp;quot; [[File:Ph weap1.png]] || -style=&amp;quot;background-color:default&amp;quot; Type 1: Forward shot (strong)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ph weap2.png]] || Type 2: Wide shot (weak but covers almost the entire screen)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ph weap3.png]] || Type 3: A mix between 1 and 2, this weapon shots some balls that wave around the screen and pierce the enemies&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ph power.png]] || The player can collect P items to increse the shot power level up to 8.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bomb converts enemy bullets into bouns items and does a lot of damage to enemies.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ph bonusItem.png]] || Bonus items give you extra points and at the bottom of the screen shows names of jewels and precious metals&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ph mItem.png]] || We need info on this one ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Japanese Text translation ==&lt;br /&gt;
&lt;br /&gt;
Prologue: Premium Hearts&lt;br /&gt;
You collect an item called &amp;quot;Pleasure Hearts&amp;quot;&lt;br /&gt;
the blue ship turns on you and says &amp;quot;... Get rid of them.&amp;quot; (talking to the big dragon to kill you)&lt;br /&gt;
&lt;br /&gt;
Stage 1: Dead of Alive&lt;br /&gt;
you get a &amp;quot;crystal&amp;quot; after killing the boss&lt;br /&gt;
&lt;br /&gt;
(the stuff at the bottom of the screen shows names of jewels and precious metals, along with their point value, when you collect items)&lt;br /&gt;
&lt;br /&gt;
Stage 2 Yanak Daivos (? no idea on the correct spelling or what this means)&lt;br /&gt;
&lt;br /&gt;
Stage 3: Devagamesh (? no idea here either)&lt;br /&gt;
You pick up two people from the ground after a midboss - one is called Ortha(?)&lt;br /&gt;
&lt;br /&gt;
Stage 4: Old Weapon&lt;br /&gt;
&lt;br /&gt;
Stage 5: Kaibeldart (?)&lt;br /&gt;
Boss entrance:&lt;br /&gt;
&amp;quot;I'm sorry, but I can't let you go any further.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(boss attacks)&lt;br /&gt;
Summon: Multi Sweeper Custom&lt;br /&gt;
Magic APPETOPPE (? doesn't mean anything to me)&lt;br /&gt;
&lt;br /&gt;
Boss defeated:&lt;br /&gt;
&amp;quot;Even if I may perish....&amp;quot;&lt;br /&gt;
(attack) Time Magic: ZAP-HALL (&amp;quot;hall&amp;quot; sounds the same as &amp;quot;hole&amp;quot; in Japanese. The attack looks like a black hole)&lt;br /&gt;
&lt;br /&gt;
Stage 6: Arc Dragon&lt;br /&gt;
Hearn: &amp;quot;Hmph, an uninvited guest.&amp;quot;&lt;br /&gt;
*: &amp;quot;Let me handle it. Take the Pleasure Hearts and go - hurry!&amp;quot;&lt;br /&gt;
Shia (player character): &amp;quot;Who ... are you ... ?&amp;quot;&lt;br /&gt;
*: Maina Jakoin (no idea about spelling). Let's just say I'm that person's [the blue ship pilot]... &amp;lt;3.&amp;quot;&lt;br /&gt;
Maina: &amp;quot;I will put a stop to your efforts. Give up - the jewel is ours&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Summon: Lord Arc&lt;br /&gt;
&lt;br /&gt;
Maina: &amp;quot;Let's make this a fair fight - here, take this.&amp;quot;&lt;br /&gt;
(cat)&lt;br /&gt;
Maina: &amp;quot;Well then, here I come!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Stage 7: Winslot&lt;br /&gt;
Maina: &amp;quot;Persistent, I'll say.&amp;quot;&lt;br /&gt;
Hearn: &amp;quot;...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Magic: Barrier&lt;br /&gt;
&lt;br /&gt;
(Maina is defeated)&lt;br /&gt;
Hearn: &amp;quot;Maina!!&amp;quot;&lt;br /&gt;
Maina: &amp;quot;Hearn, I ... &amp;quot;&lt;br /&gt;
Hearn: &amp;quot;RAAAAAAAAGHHHH!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Hearn is defeated)&lt;br /&gt;
Hearn: &amp;quot;... Maina ...&amp;quot;&lt;br /&gt;
Shia: &amp;quot;... N- ... Nooooooo!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(Collect Pleasure Hearts)&lt;br /&gt;
&lt;br /&gt;
(Ending)&lt;br /&gt;
And with that, everyone was dead.&lt;br /&gt;
Everyone was dead and gone.&lt;br /&gt;
... They are all ... gone ....&lt;br /&gt;
And I killed them with my own hands...&lt;br /&gt;
&lt;br /&gt;
... What should I do now ... ?&lt;br /&gt;
&lt;br /&gt;
Tears rolled down my face.&lt;br /&gt;
I cried and cried...&lt;br /&gt;
&lt;br /&gt;
... My face began to hurt, so I raised my head.&lt;br /&gt;
&lt;br /&gt;
... Pleasure Hearts ...&lt;br /&gt;
... It's so beautiful ...&lt;br /&gt;
... But I have nobody to give it to anymore ...&lt;br /&gt;
&lt;br /&gt;
Then, I realized something.&lt;br /&gt;
... Come to think of it ...&lt;br /&gt;
... Hearn was alive ...&lt;br /&gt;
&lt;br /&gt;
... Looks like that woman called Maina&lt;br /&gt;
really was his lover.&lt;br /&gt;
Either way,&lt;br /&gt;
Hearn never had any feelings for me at all&lt;br /&gt;
&lt;br /&gt;
...?&lt;br /&gt;
... W-what ...?&lt;br /&gt;
... I feel more and more elated every second ...!&lt;br /&gt;
&lt;br /&gt;
... It feels like&lt;br /&gt;
all of my wishes can come true&lt;br /&gt;
as long as I have this jewel....&lt;br /&gt;
.............&lt;br /&gt;
&lt;br /&gt;
My hope soon succumbed to my own sadness...&lt;br /&gt;
&lt;br /&gt;
... Heh, heh, heh ...&lt;br /&gt;
Happiness shall belong to me, and me alone!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
The game seems to have a very simple rank system but we need confirmation about this.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Pleasure Hearts scoring is all about destroying enemies, boss parts and some buildings while picking up certain items.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* If you miss the first extend dropped by stage 4 midboss the screen goes black for a second and a giant &amp;quot;NO!!!&amp;quot; appears on the screen&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
PleasureHearts_no.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
PLEASURE_0001.png&lt;br /&gt;
PLEASURE_0004.png&lt;br /&gt;
PleasureHearts_boxBack.jpg&lt;br /&gt;
PleasureHearts_physical.jpg&lt;br /&gt;
Q221695373.1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# [https://twitter.com/mojilove Mojilove] made the translation for every japanese text in the game&lt;/div&gt;</summary>
		<author><name>Mojilove</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Milestone&amp;diff=5332</id>
		<title>Milestone</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Milestone&amp;diff=5332"/>
		<updated>2020-11-05T04:58:46Z</updated>

		<summary type="html">&lt;p&gt;Mojilove: Removing a detail that I got wrong&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MileStone==&lt;br /&gt;
'''MileStone Inc.''' (株式会社マイルストーン; generally referred to as '''Milestone''' without capitalizing the &amp;quot;S&amp;quot;) was a Japanese game developer and publisher chiefly consisting of former [[Compile]] employees. MileStone is most famous for the titles it developed in the [[shooting game]] genre, but it has also developed and published a number of games in several other genres.&lt;br /&gt;
&lt;br /&gt;
MileStone ceased activity in November 2014 following several issues including the arrest of the company's president on March 5, 2013.&lt;br /&gt;
&lt;br /&gt;
Some of the employees who worked on MileStone shooting games (along with the intellectual property rights for these games) moved to '''Klon''', and then to [[RS34]].&lt;br /&gt;
&lt;br /&gt;
===== Characteristic features in MileStone shooting games =====&lt;br /&gt;
* The player ship has '''multiple weapons''' or means to attack enemies (typically '''shot''', '''sword''', &amp;quot;'''bomb''',&amp;quot; and '''shield'''). Some enemies can only be destroyed by a certain type of attack.&lt;br /&gt;
* All games allow for '''liberal use of &amp;quot;bombs&amp;quot;''' (more like forcefields that absorb bullets) with a meter that fills up with enemy destruction and other actions. In most of the games, bombing is encouraged and is vital for scoring.&lt;br /&gt;
* Some games ('''Karous''' and '''Illvelo''') have a '''leveling up system''' where the player ship's shot, sword, and shield each start off at level 0 at the beginning of each playthrough and gain experience points (thereby growing stronger) by attacking enemies. Routes for leveling up the shot, sword, and shield will span over multiple stages, thereby offering these games strategic depth and complexity.&lt;br /&gt;
* Apart from Chaos Field (a boss-rush game), all games reward destroying all the enemies within a single formation, and it is often strategically beneficial to '''destroy enemies quickly'''. This gives the games a fast tempo, as the player ship rushes across the screen to swiftly destroy as many enemies as possible.&lt;br /&gt;
&lt;br /&gt;
===== Arcade shooting games developed by MileStone =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Game !! Year !! Publisher&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chaos Field]]'' || 2004 || MileStone&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Radirgy]]'' || 2005 || MileStone&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Karous]]'' || 2006 || MileStone&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Illmatic Envelope (Illvelo)]]'' || 2008 || MileStone&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Radirgy Noa]]'' || 2009 || Lucky Co., Ltd.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mojilove</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=User:Mojilove&amp;diff=5286</id>
		<title>User:Mojilove</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=User:Mojilove&amp;diff=5286"/>
		<updated>2020-11-02T06:19:03Z</updated>

		<summary type="html">&lt;p&gt;Mojilove: I'm not a robot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;XX-year old sentient writing, hailing from the ether, enjoys pondering questions such as &amp;quot;What is writing, anyway?&amp;quot; &amp;quot;How can I make this better?&amp;quot; (without a solid idea of what &amp;quot;this&amp;quot; actually is) and &amp;quot;When will it end?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Qualified to diagnose and treat textual media.&lt;/div&gt;</summary>
		<author><name>Mojilove</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Ikaruga&amp;diff=4852</id>
		<title>Ikaruga</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Ikaruga&amp;diff=4852"/>
		<updated>2020-09-28T01:18:22Z</updated>

		<summary type="html">&lt;p&gt;Mojilove: /* Trivia - nerdy clarifications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = #000000&lt;br /&gt;
|innerbordercolor = #000000&lt;br /&gt;
|title = IKARUGA&lt;br /&gt;
|background = #fefafb&lt;br /&gt;
|image = Box_art_of_the_PS4_and_Switch_versions.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Box art for the PS4 and Switch versions&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Treasure|Treasure Co., Ltd]]&lt;br /&gt;
|program = Hiroshi Iuchi &amp;lt;/br&amp;gt; Atsutomo Nakagawa &amp;lt;/br&amp;gt; Katsuyuki Fujita ([[G.rev]])&lt;br /&gt;
|music = Hiroshi Iuchi&lt;br /&gt;
|art = Yasushi Suzuki&lt;br /&gt;
|releasedate = 20 December 2001 &amp;lt;ref&amp;gt;Treasure's founder Masato Maegawa [https://web.archive.org/web/20160923162709/http://shmuplations.com/treasure/ Interview]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|previousgame = [[Radiant Silvergun]]&lt;br /&gt;
|officialsite = [http://www.treasure-inc.co.jp/  treasure-inc.co.jp]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Ikaruga''''' (斑鳩) is a vertical-scrolling shooter developed and published by [[Treasure]] in December 2001 for the Sega NAOMI arcade system. During development, the game was referred to as ‘Project RS-2’, owing to its predecessor [[Radiant Silvergun]], and as such it is considered to be its spiritual sequel, even though the two games differ considerably in terms of mechanics and visual style. ''Ikaruga'' is famous for its '''polarity system''': enemies and bullets are either black or white, while the player’s ship has the ability to switch polarity between the two colours with the press of a button. A similar feature was already implemented to a lesser extent by the arcade shooter [[Great Mahou Daisakusen]], but with ''Ikaruga'' being in development when it came out, the inspiration for its polarity mechanic is probably to be found elsewhere: some have mentioned Treasure’s [https://en.wikipedia.org/wiki/Silhouette_Mirage Silhouette Mirage], but game director Hiroshi Iuchi himself &amp;lt;ref name=&amp;quot;ref0&amp;quot;&amp;gt;Game director Hiroshi Iuchi [https://web.archive.org/web/20160406105839/http://shmuplations.com/ikaruga/ Interview]&amp;lt;/ref&amp;gt; has spoken of its connection with the defensive system of Sega Saturn’s game [https://en.wikipedia.org/wiki/Shinrei_Jusatsushi_Tar%C5%8Dmaru Shinrei Jusatsushi Taromaru], to which he contributed to some extent. &lt;br /&gt;
&lt;br /&gt;
''Ikaruga'' enjoyed critical and commercial success for the genre’s standards and over the years has been ported to several home consoles (Sega Dreamcast, Nintendo GameCube and Switch, Xbox Live Arcade, Sony PlayStation 4) and online platforms (NESiCAxLive and Steam), with varying feature sets and fidelity to the original version (see the [[Ikaruga#Version differences|version differences section]]).&lt;br /&gt;
&lt;br /&gt;
In general, ''Ikaruga'' is considered to be a very methodical shooting game. It punishes carefree blasting and frequent improvisation, while placing emphasis on rigorous routing and execution. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
Most of ''Ikaruga''’s storyline is not presented in-game, but can be gathered from texts included in some of the ported versions and related inserts (game manuals, bonus modes on the DC and GC versions, a text file accessible by inserting the DC gd-rom into a computer disc drive) &amp;lt;ref name=&amp;quot;ref1&amp;quot;&amp;gt;A japanese transcript of the 'Prologue' text file and of the writings on the sound test can be found [http://rssp.web.fc2.com/ikaruga_story.html here],&amp;lt;br&amp;gt;while an english translation is available on the ‘Extras’ section of PBSaffran’s comprehensive [https://gamefaqs.gamespot.com/gamecube/914452-ikaruga/faqs/23884 guide to the game]&amp;lt;/ref&amp;gt;. Here’s a short summary of the story preceding the events in the game:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;“&amp;lt;/big&amp;gt;Sometime in the past, a woman esper named Hourai Tenro, ruler of the insular country of Hourai, unhearted a mysterious object from deep within the earth.  Known as the Stone-Like, the object seemed to have a god-like quality and emanated an enormous amount of energy. After fitting a restrictive device to it, she managed to harness its power and proceeded to storm and conquer other nations along with her followers, claiming to be the ‘Chosen Ones’ to unite all the countries in the name of peace. A resistance group known as the ‘Tenkaku’ attempted to fight back, but lost battle after battle until only one member survived, the strong-willed Shinra [Player 1].&lt;br /&gt;
&lt;br /&gt;
Refusing to call it quits, Shinra built a makeshift aircraft that he named Shirasagi and took off on a lone sortie against Hourai’s forces. He managed to make his way through numerous enemies until he was faced with the Eboshidori ‘Butsutekkai’, piloted by Hourai’s general Asami. After a fierce battle, Shinra was ultimately defeated and crash landed on a remote village nearby, inhabited by elderly people who were exiled after Hourai’s conquests - the Village of the Grosbeak (‘Ikaruga no Sato’). Shinra was recovered from the wreckage and nursed back to health. Unwilling to live with regret, he renewed his pledge to defeat Hourai, so the village elders entrusted him with a technological marvel built by former engineering genius Amanai along with the elder Kazamori: an aircraft capable of switching polarity and absorbing bullets, which was given the village’s name, Ikaruga. Thanks to the unique features of his new ship, Shinra was then able to confront general Asami’s Butsutekkai on equal terms, blocking his foray on the village and driving him away. &lt;br /&gt;
&lt;br /&gt;
Soon after, Shinra is joined by Kagari [Player 2], a woman who originally fought for Hourai but changed side after being shot down and then spared by Shinra and the villagers. A formidable pilot herself, she manages to convince Amanai to upgrade her ship, the Ginkei, to Ikaruga’s capabilities. Firmly determined to bring back freedom, the two combatants set off to defeat Hourai Tenro’s forces and destroy the source of her powers... &amp;lt;big&amp;gt;”&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ikaruga.png|175px|thumb|&amp;lt;center&amp;gt;Ikaruga [Player 1 ship]&amp;lt;/center&amp;gt;]] || [[File:Shinra_(Player_1).jpeg|180px|thumb|&amp;lt;center&amp;gt;Shinra [Player 1]&amp;lt;/center&amp;gt;]] || [[File:Hourai_Tenro.png|220px|thumb|&amp;lt;center&amp;gt;Hourai Tenro&amp;lt;/center&amp;gt;]] || [[File:Kagari_(Player_2).jpeg|180px|thumb|&amp;lt;center&amp;gt;Kagari [Player 2]&amp;lt;/center&amp;gt;]] || [[File:Ginkei.png|170px|thumb|&amp;lt;center&amp;gt;Ginkei [Player 2 ship]&amp;lt;/center&amp;gt;]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gameplay Overview==&lt;br /&gt;
The gameplay of ''Ikaruga'' revolves around the black and white polarity system, which entails the following:&lt;br /&gt;
[[File:Ikaruga_HUD_(Dreamcast_version).png|260px|thumb|right|&amp;lt;center&amp;gt;A screenshot of the DC version in Tate mode. From top to bottom, the HUD shows the score, the enemy’s health bar, the chain status indicator, the power gauge and the lives stock&amp;lt;/center&amp;gt;]]&lt;br /&gt;
* bullets are either black or white, and the player’s ship can freely switch between the two polarities: bullets of the opposite colour will destroy it, while those of its own colour will be absorbed (and fill up a power gauge)&lt;br /&gt;
* enemies are also either black or white, and when destroyed can release revenge bullets of their own colour, depending on the game’s difficulty mode (see the [[Ikaruga#Game Modes|modes section]])&lt;br /&gt;
* the offensive weapons are of the same polarity as the ship and deal double damage to enemies of the opposite colour&lt;br /&gt;
* enemies killed in groups of three of the same colour make a chain, which yields a varying amount of points up to a maximum value (‘max chain’ - see the [[Ikaruga#Score system|scoring section]])&lt;br /&gt;
&lt;br /&gt;
In order to advance in the game, the player has to get familiar with switching polarity back and forth according to on-screen bullets, potential revenge bullets (if any) and, eventually, the polarity of the enemies (in order to deal more damage). Depending on the game section, speedkilling enemies can spawn additional ones, which potentially allows for more chains. There are no power-ups or items, nor a rank system (although some sections are toned down a bit when a life is lost).&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
''Ikaruga'' is generally played with a three-button setup: A for firing, B for changing polarity and C for releasing energy. However, the arcade version’s setup was designed to be two-button (the third one being optional), with the energy release to be triggered with A+B. &lt;br /&gt;
&lt;br /&gt;
==== Single Shot ====&lt;br /&gt;
Tapping the fire button will fire off a single shot. This shot type is used when one wants to take down specific enemies, which is often needed for chaining. Customized control set-ups may be equipped with an auto-fire button, allowing for a continuous single-shot stream which can be useful in some sections.&lt;br /&gt;
&lt;br /&gt;
====Double Shot==== &lt;br /&gt;
[[File:Half_double_shot.gif|thumb|right|&amp;lt;center&amp;gt;A popcorn enemy surviving after being hit with a single projectile from a double-shot stream&amp;lt;/center&amp;gt;]]&lt;br /&gt;
Holding the fire button down will fire off a double-shot stream. This is the main shot type of the game. One pair of projectiles from a double-shot stream causes the same damage as one single shot (consequently, while a single shot takes down one-hit popcorn enemies of the same polarity, a single projectile from a double-shot stream does not). As it is natural to expect, moving laterally while firing will make the bullet stream skew in the direction opposite to the movement. Finally, moving towards an enemy while it's being hit will speed up the collision of the bullets that are in between the ship and the enemy thus slightly increasing the damage per unit of time for a brief moment (the opposite applies when moving away from the enemy).&lt;br /&gt;
&lt;br /&gt;
====Energy Release====&lt;br /&gt;
When the power gauge is at least partially filled up, pressing the relevant button will trigger the energy release, which consists of a varying number of homing lasers. The number goes from one to twelve, depending on the status of the power gauge (it is made up of twelve squares, each one representing a laser and taking ten bullets to fill up). One laser inflicts as much damage as five single shots. The energy release is not a panic bomb: it generally does not wipe out all the enemies that are on screen and can actually result in losing a life if the player changes polarity immediately after and is hit by revenge bullets (if any). It is, instead, a general use weapon (there are no score penalties attached), which is very useful for killing off larger enemies and damaging bosses quickly. &lt;br /&gt;
&lt;br /&gt;
If used carefully, the energy release is also an invaluable asset for racking up chains. In order to preserve the chain through an energy release, players typically use it on clusters of enemies of the same polarity. However, it is definitely possible to chain both black and white enemies with a single release, since the lasers hit their targets in sequence. Here’s some insights on the logic behind the lasers’ behaviour:&lt;br /&gt;
* the lasers hit enemies according to their proximity to the path they travel along, which always goes from the rear and lateral side of the ship to the front and eventually back below it. Therefore, enemies immediately below or next to the ship are wiped out first, followed by the enemies that are in front of it and then those that are farther below&lt;br /&gt;
* the lasers are ejected from the ship stacked one on top of the other, with upper ones reaching out first. However, the upper lasers are generally not the first to hit their target, since they tend to pass by the first enemies they cross in their path, pursuing their target only after doing a turnaround&lt;br /&gt;
* the lasers move at a varying speed: slower when turning around, faster when going straight &lt;br /&gt;
* if there are multiple enemies both next or below and in front of the ship (more than what the lasers can target), usually the energy release takes down a few of them from each area&lt;br /&gt;
* if there’s a large enemy on-screen, all the lasers generally tend to flock to it, ignoring smaller enemies &lt;br /&gt;
* it is possible for lasers to redirect to another enemy if their original target is taken down or moves away, but they can also just fly off the screen instead (rarely, lasers can come back after going off-screen) &lt;br /&gt;
* there might be some instance where a given energy release would appear to have a bias toward keeping chain integrity, but there is no actual evidence in support of this, and any such case is likely to be interpreted as normal behaviour after taking into account some of the points above or other idiosyncrasies of the energy release mechanic&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Homing1.gif|thumb|&amp;lt;center&amp;gt;The fixed path of the energy release - notice that one of the upper lasers ends up pursuing an enemy at the bottom&amp;lt;/center&amp;gt;]] || [[File:Homing2.gif|thumb|center|&amp;lt;center&amp;gt;The lasers tend to flock to large enemies, and can fly off-screen if their original target is taken down&amp;lt;/center&amp;gt;]] || [[File:Homing3.gif|thumb|center|&amp;lt;center&amp;gt;While not a common occurrence, the lasers can sometimes make a comeback on screen&amp;lt;/center&amp;gt;]] || [[File:Homing4.gif|thumb|center|&amp;lt;center&amp;gt;Right laser hitting its target after the left one due to wider angle of its path, which slows it down&amp;lt;/center&amp;gt;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
While this is likely to be just a partial description of the logic behind energy releases, it must be noted that the lasers’ behaviour is always deterministically based on the type and position of the enemies relative to the player’s ship at the time of their release - there are no random elements to it, therefore once found out that a release can be used to chain some enemies in a given section, its behaviour will stay consistent if the conditions are replicated closely enough.&lt;br /&gt;
&lt;br /&gt;
=== Game Modes===&lt;br /&gt;
Arcade mode is the standard game mode and is the one that has been described up to now. However, every ported version of ''Ikaruga'' also features a ‘Prototype mode’, so called because it represents the game concept as originally designed by the developers &amp;lt;ref name=&amp;quot;ref0&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
This mode differs from arcade for having limited ammos, which are used up by firing off either the main shots or the homing lasers; the stock is replenished by absorbing bullets and is tracked by a counter which goes up to 999 (also replacing the arcade mode’s power gauge). Firing a single shot uses up two ammos (same for a single pair of double-shot) and homing lasers require ten ammos each (a full release taking 120 off the stock). Each absorbed bullet provides three ammos, and sitting on a laser beam will fill up the reserves in just a few seconds. If the reserves are depleted, the ship will only fire a shot with an extremely limited range, until some stock is restored. &lt;br /&gt;
&lt;br /&gt;
[[File:Ikaruga_Prototype_multi-releases.gif|thumb|right|&amp;lt;center&amp;gt;The ship can launch multiple full releases in Prototype mode, which effectively makes it a killing machine&amp;lt;/center&amp;gt;]]&lt;br /&gt;
Except for easy difficulty (see below), basic bullet-eating skills are generally enough to avert running out of ammos; in fact, it is quite common to get to the stage bosses with substantial reserves. In this case, the battle will clearly end in just a few seconds, thanks to the ability of launching multiple full releases one after the other that is unique to this game mode. However, it is worth noting that the different release mechanic also has a (comparatively small) downside with respect to the arcade mode - that is, having a full release always in stock makes it impossible to use in situations where optimal scoring strategies would require to take down just a few specific enemies (in order to keep the chain going).&lt;br /&gt;
&lt;br /&gt;
Each game mode can be played on three difficulty levels, which differ in this way:&lt;br /&gt;
* Easy: enemies never release revenge bullets when killed. Some sections have less enemies and bullets than on normal and all three forms of the last chapter’s boss have less health&lt;br /&gt;
* Normal: enemies of the same polarity as the player release revenge bullets when killed (increasing in number depending on the enemy’s health bar - larger, more resistant enemies release more bullets)&lt;br /&gt;
* Hard: enemies always release revenge bullets when killed (though those of opposite polarity than the player only release half the number of bullets, eventually rounded down). Some sections have more bullets than on normal and the final form of the last chapter’s boss has more health (it also fires off its homing lasers at double the frequency, making it a real challenge to milk for score without dying)&lt;br /&gt;
&lt;br /&gt;
Also, in prototype mode the player starts each chapter with a varying supply of ammos depending on the difficulty: 500 on easy, 300 on normal, 100 on hard. The initial stock doesn’t make much difference in terms of the overall balance of the mode, with the player often having to put up with very low or even no reserves on easy difficulty (due to the lack of revenge bullets).&lt;br /&gt;
&lt;br /&gt;
The game can also be played on 2P mode. ''Ikaruga'', with its polarity-based system and neatly symmetrical enemy patterns, lends itself very well to being played in 2P mode. Some game versions allow for cooperative gaming over the internet or have an option for double-play (for players that rise to the challenge of controlling both ships solo).&lt;br /&gt;
&lt;br /&gt;
Lastly, while technically not representing a different mode, it is possible to finish the entire game without firing a single bullet: the pacifist player is rewarded with a ‘Dot Eater’ rank on the breakdown at the end of each stage.&lt;br /&gt;
&lt;br /&gt;
===Score system===&lt;br /&gt;
The scoring system of ''Ikaruga'' is mainly centered around chaining enemies, but there are more ways to rack up points. Here they are listed in order of decreasing relevance: &lt;br /&gt;
* Chaining: taking down three enemies of the same polarity in succession will yield a chain. Each following chain can be of the same or of the opposite colour, and can be added immediately after or minutes away from the previous one: what matters is only that the enemies are killed in groups of three. Every destructible enemy that appears in the game has a polarity and can be chained (with the only exception of the parts of which main bosses are made of). The first chains reward the player with a varying amount of points, starting with a value of 100 points, then 200, 400 and so on, doubling each time up to 25600 (ninth chain and over). At each additional chain worth 25600 points, a robotic voice can be heard uttering either ''' ‘Max Chain’''', ''' ‘Excellent’''' or ''' ‘Splendid’''', letting you know how awesome you are. The chain is broken when the player fails to kill enemies in groups of three of the same colour or dies, and resets at the start of each stage. &amp;lt;br&amp;gt;In order to score more points, players try to chain as many enemies as possible (by also speedkilling them on sections where time-based bonus enemies are spawned) and to keep the chain going for the entire stage. While many sections of the game can be chained intuitively, some others are quite tricky to chain properly, requiring methodic planning and experimentation to come up with good strategies. In general, a thoughtful approach is rewarded at any skill level, and picking which enemies to add to the chain and which ones to let go should yield better results than improvising a full chain of a section or just carelessly blasting around&lt;br /&gt;
* Boss time bonus: during boss battles there’s a timer which goes down as time passes (starting from 100 seconds for main bosses) and stops when the boss is defeated - each remaining second is worth ten thousands points, therefore speedkilling is rewarded. Some mid-bosses also give a time bonus, but the timer starts from a lower number (if the main boss is not killed afterwards, the time bonus that was racked up is lost). In 2P mode, the boss time bonus is assigned in full to both players&lt;br /&gt;
* Extend bonus: Each life that is in stock at the end of the game is worth half a million points. The player’s life stock starts with two lives by default (game is over if you die three times) and extra lives can be gained by scoring (the first one after three million points and the others after every five million, with the standard  extend conditions)&lt;br /&gt;
* Bullet eating: absorbing a single bullet gives 100 points, while sitting on a laser beam yields 100 points per frame (the rare homing shots fired off by some enemies are worth either 500 or 1000 points). While this is a scoring element that is often neglected, absorbing bullets and lasers to the fullest extent possible can make the difference between very advanced players, when the enemy chaining has been mostly perfected&lt;br /&gt;
* Damaging enemies: an enemy hit is generally worth 20 points (40 points for hits on opposite polarity enemies). Score increments of 10 points are also possible, but rarer. A single homing laser hit gives 100 points (again, 200 for opposite polarity), unless the enemy can take less than five single-shot hits, in which case it is worth how many it can take times 20 (e.g. if the enemy can take three hits, it is worth 60 points). This is by far the least important scoring element, and the player also has limited to no degree of control over it (since the hit value is fixed, and chaining requires to kill as many enemies as possible anyway). Still, it is possible to go after a purely hit-based score increase during the few idle moments on some main boss fights, by targeting secondary pods or hatches&lt;br /&gt;
&lt;br /&gt;
The player’s scoring performance is graded at the end of each stage, with ranks going from C to S++. The thresholds are fixed across all the various modes and difficulties. They are shown below in millions, starting from the B rank (C+ and C++ omitted): &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stage !! B !! B+ !! B++ !! A !! A+ !! A++ !! S !! S+ !! S++&lt;br /&gt;
|-&lt;br /&gt;
| Chapter 1 || 1.0 || 1.5 || 1.8 || 2.0 || 2.5 || 2.8 || 3.0 || 3.2 || 3.4&lt;br /&gt;
|-&lt;br /&gt;
| Chapter 2 || 2.0 || 2.5 || 2.8 || 3.0 || 3.8 || 4.25 || 4.4 || 4.8 || 5.0&lt;br /&gt;
|-&lt;br /&gt;
| Chapter 3 || 2.0 || 2.5 || 3.0 || 3.5 || 4.0 || 4.5 || 5.0 || 5.2 || 5.4&lt;br /&gt;
|-&lt;br /&gt;
| Chapter 4 || 3.0 || 3.5 || 3.8 || 4.0 || 4.5 || 5.0 || 5.5 || 5.75 || 6.0&lt;br /&gt;
|-&lt;br /&gt;
| Chapter 5 || 3.0 || 3.5 || 3.8 || 4.0 || 4.2 || 4.4 || 4.5 || 4.8 || 5.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Save for possibly the final chapter on arcade easy, the S++ rank can be achieved on every stage of every mode; in fact, in most cases it is possible to score way higher than what it takes to get an S++. Definitely, for the most dedicated players getting an S++ is only where things get serious…&lt;br /&gt;
&lt;br /&gt;
== Stages ==&lt;br /&gt;
''Ikaruga'' has five stages, with a full run through the game taking about 25 minutes (the game doesn’t loop). Every stage features an introductory sequence displaying the chapter’s title and a short blurb and ends with a boss fight, but aside for this the stages can vary significantly (actually, even the introductory sequence itself occurs only around mid-stage in stage 3 and 5). Chapter 1 and 2 do not have any mid-boss, while chapter 3 has one (with no time bonus awarded for its defeat) and chapter 4 has two (both giving a time bonus instead). Chapter 3 is riddled with environmental hazards, while they play a minor role in most other stages. The last stage is unique for ending with a boss rush, then giving way to the final boss of the game - the Stone-Like. &lt;br /&gt;
&lt;br /&gt;
Here is a breakdown of the chapters &amp;lt;ref name=&amp;quot;ref2&amp;quot;&amp;gt;An alternative translation for the stage transitions is available on this [https://shmups.wiki/library/File:Alternative_intro_translations.jpg image], while transcripts can be found [http://rssp.web.fc2.com/ikaruga_title.html here]&amp;lt;/ref&amp;gt; with the plot elements linked to each one &amp;lt;ref name=&amp;quot;ref1&amp;quot; /&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chapter_1.png|300px|center]] || '''Chapter 1: Ideal''' &amp;lt;br&amp;gt; After hearing about the unique capabilities of the Ikaruga, Hourai Tenro ordered an expeditionary force under general Asami to destroy the aircraft while stationed inside its launching carrier, the Sword of Acala, but Shinra and his fellows were ready for a counterattack. Village elder Kazamori breaks the silence with some lines from an old poem: “I won't give up even if my '''Ideal''' isn't fulfilled. My will, just as my regrets, won't ever end. My comrades... it is time&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Chapter 2: Trial''' &amp;lt;br&amp;gt; The battlefield is the country of Agi, which fell under Hourai’s control after the ‘Buppousou’ Butsutekkai started targeting the civilians, forcing Agi’s leader to surrender and Shinra and his comrades to retreat. Going on a mission that will for sure be a '''Trial''' of his abilities, Shinra carries out a surprise attack on the occupation forces and infiltrates the military facility that is being built underground by the enemy's troops.. || [[File:Chapter_2.png|300px|center]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chapter_3.png|300px|center]] || '''Chapter 3: Faith''' &amp;lt;br&amp;gt; After liberating the country of Agi, a war of attrition ensues, which in the long term would lead to Hourai’s victory. To end the stalemate, Shinra is planning to launch a direct assault by crossing the border to the country of Hourai, but a fortified ravine, considered impenetrable for its environmental hazards, stands in the way. After seeing Shinra’s '''Faith''' in the plan, engineer Amanai overcomes his hesitations and prepares the Ikaruga for departure..&lt;br /&gt;
|-&lt;br /&gt;
| '''Chapter 4: Reality''' &amp;lt;br&amp;gt; After clearing the ravine, Shinra faces the bulk of the Hourai army led by general Kira from his giant ‘Misago’ Butsutekkai. Shinra and his comrades opt for a methodical combat strategy, attacking the weak spots of the Butsutekkai one by one. They eventually succeed, but the strenuous fight took its toll on Shinra, as the Ikaruga interfaces directly with the pilot’s neural system, accelerating the death of human nerve cells. Shinra must now confront a harsh '''Reality''': the extreme mental drain due to piloting the Ikaruga will surely exact a hefty price.. || [[File:Chapter_4.png|300px|center]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chapter_5.png|300px|center]] || '''Final Chapter: Metempsychosis''' &amp;lt;br&amp;gt; Unfazed by the thought that his time may draw near, Shinra bursts into Hourai’s headquarters for the final battle. After taking down the last few enemies, he faces the mighty ‘Tageri’ Butsutekkai. Hourai tries to divert his resolve with words to no avail - Shinra keeps fighting with his last drops of strenght and in the heat of the battle he also hears the voices of two spiritual beings that appeared in his dreams. And then, right after he manages to destroy Hourai Tenro’s flagship, the Stone-Like emerges from the debris..&lt;br /&gt;
|-&lt;br /&gt;
| '''Epilogue: The Stone-Like''' &amp;lt;br&amp;gt; After convincing the engineer to deactivate the restraining devices of the Ikaruga, Shinra unleashes all the energy stored onboard, and meets his destiny just a moment before he can witness the Stone-Like explode. As his soul '''Transmigrates''', the two spiritual beings of his dreams manifest themselves..&amp;lt;br&amp;gt;&lt;br /&gt;
Shinra: &amp;quot;Was that… the right thing to do?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Man body: &amp;quot;Don’t worry... for sure, the day will come when we [humans] understand each other&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Woman body: &amp;quot;Because life will be passed on… to the distant future...” &lt;br /&gt;
|| [[File:The_Stone-Like.png|300px|center]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Version differences ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Version !! Physical !! Tate option !! Prototype mode !! Practice mode !! Online features !! Extras section !! Energy Bar Layout !! Chain Count !! Translations !! Port fidelity !! Misc&lt;br /&gt;
|-&lt;br /&gt;
| NAOMI&amp;lt;br&amp;gt;(2001) || Yes, JP only || Yes, no yoko|| No || No, Trial mode only (first two stages w/ unlimited lives) || No || No || Horizontal only || No || - || - || Runs the same on NAOMI 1 and NAOMI 2&lt;br /&gt;
|-&lt;br /&gt;
| Dreamcast&amp;lt;br&amp;gt;(2002) &amp;lt;ref&amp;gt;[https://web.archive.org/web/20060204021003/http://www.treasure-inc.co.jp/product/ikaruga/ikarugadc.html Announcement] of the Dreamcast version and [https://ascii.jp/elem/000/000/333/333571/ interview] for the release (japanese only)&amp;lt;/ref&amp;gt; || Yes, JP only || Yes || Yes || Yes, stage select || No || Yes || Both (based on yoko/tate) || Yes (on VMU) || - || Highest || Only port w/ slowdowns (more faithful on tate)&lt;br /&gt;
|-&lt;br /&gt;
| GameCube&amp;lt;br&amp;gt;(2003) || Yes, JP-US-EU || Yes || Yes || Yes, stage and section select (Conquest mode) || Dedicated website w/ leaderboards (no longer supported) || Yes || Both (based on yoko/tate) || Yes (press Z button) || No &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || JP-US: High&amp;lt;br&amp;gt;EU: Low (50Hz, interlaced only, Ch1 boss inaccuracy &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;) || Demo videos and slow motion practice on Conquest mode&lt;br /&gt;
|-&lt;br /&gt;
| XBLA&amp;lt;br&amp;gt;(2008) || No || Yes || Yes || Yes, stage select || Yes (leaderboards, replay download, 2P co-op) || No || Both (user choice) || Yes || Yes (partial) || Lowest (several inaccuracies &amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;) || HD graphics and achievements &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| NESiCAxLive&amp;lt;br&amp;gt;(2013) || No || Yes || Yes || Yes, stage select || ?? || ?? || ?? || Yes || - || High &amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; || Short cutscene on Ch1 and final boss fights &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Steam&amp;lt;br&amp;gt;(2014) &amp;lt;ref&amp;gt;[https://web.archive.org/web/20140302144055/http://ikaruga-steam.treasure-inc.co.jp/ Announcement] of the Steam version and [https://www.famitsu.com/news/201401/29047259.html interview] for the release (japanese only)&amp;lt;/ref&amp;gt; || No || Yes || Yes || Yes, stage select &amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; || Yes (leaderboards, replay download) || Yes || Both (user choice) || Yes || Yes (partial) || High &amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt; || Additional graphic options &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| PS4, Switch&amp;lt;br&amp;gt;(2018) || Yes, JP-US (2020) || Yes || Yes || Yes, stage select &amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; || Yes (leaderboards, replay download) || Yes || Both (user choice) || Yes || Yes (partial) || High &amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt; || Supports 4K on PS4 Pro&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
#&amp;lt;small&amp;gt;The GameCube version completely omitted almost all of the text from the in-game stage transitions and Extras menus rather than translate it. The Extras images with character and story information were simply left blank (and this change has been carried over to newer ports, unfortunately). However, for later ports after the GameCube release the story text during gameplay and stage transitions was fully translated &amp;lt;ref name=&amp;quot;ref2&amp;quot; /&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
#&amp;lt;small&amp;gt;On the last phase of the boss, the energy release hits the pods on the sides instead of the boss, which makes it impossible to finish the battle as quickly as on other versions&amp;lt;/small&amp;gt;&lt;br /&gt;
#&amp;lt;small&amp;gt;Known main differences are: Ch2 boss can be damaged before hatches are closed, Ch3 mid-boss orbiting pods spin the opposite way, Ch3 bonus enemies pattern is altered making them much easier to chain, Ch5 massive enemies (chougenbou) at the end of the first section cannot be approached up close thus precluding optimal scoring on it&amp;lt;/small&amp;gt;&lt;br /&gt;
#&amp;lt;small&amp;gt;Based on the few gameplay videos available. According to the japanese [https://ja.wikipedia.org/wiki/%E6%96%91%E9%B3%A9_(%E3%82%B7%E3%83%A5%E3%83%BC%E3%83%86%E3%82%A3%E3%83%B3%E3%82%B0%E3%82%B2%E3%83%BC%E3%83%A0)#%E5%90%84%E7%A8%AE%E3%83%97%E3%83%A9%E3%83%83%E3%83%88%E3%83%95%E3%82%A9%E3%83%BC%E3%83%A0%E8%A7%A3%E8%AA%AC Wikipedia voice] of the game, in its latest build the NESiCA version could be described as a &amp;quot;Steam version [playable] on a NESiCA system&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
#&amp;lt;small&amp;gt;Stone-Like (final boss) not playable on Practice mode. No restart option on this mode (or any other mode)&amp;lt;/small&amp;gt;&lt;br /&gt;
#&amp;lt;small&amp;gt;There are several minor differences with respect to the arcade version, all of them mostly inconsequential&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt; &amp;lt;small&amp;gt;Feature(s) shared by the following versions&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
All of the ships and bosses of ''Ikaruga'' are named after birds in the japanese language (the final boss is the only exception). As for the player's ships, ‘ikaruga’ - or generally, just ‘ikaru’ (イカル) - refers to the [https://en.wikipedia.org/wiki/japanese_grosbeak japanese grosbeak] (a flock of which can be seen flying around during the game's end credits), while 'ginkei' (ギンケイ) is a species of [https://en.wikipedia.org/wiki/Lady_Amherst%27s_pheasant pheasant]. Down below are images of all named enemies and bosses, with a link to the corresponding bird:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toratsugumi.png|90px|thumb|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;[https://en.wikipedia.org/wiki/Scaly_thrush Toratsugumi]&amp;lt;/center&amp;gt;]]||[[File:Utatsugumi.png|90px|thumb|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;[https://en.wikipedia.org/wiki/Song_thrush Utatsugumi]&amp;lt;/center&amp;gt;]]||[[File:Isuka.png|90px|thumb|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;[https://en.wikipedia.org/wiki/Red_crossbill Isuka]&amp;lt;/center&amp;gt;]]||[[File:Renjaku.png|90px|thumb|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;[https://en.wikipedia.org/wiki/Waxwing Renjaku]&amp;lt;/center&amp;gt;]]||[[File:Misosazai.png|90px|thumb|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;[https://en.wikipedia.org/wiki/Eurasian_wren Misosazai]&amp;lt;/center&amp;gt;]]||[[File:Toki.png|90px|thumb|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;[https://en.wikipedia.org/wiki/Crested_ibis Toki]&amp;lt;/center&amp;gt;]]||[[File:Torafuzuku.png|90px|thumb|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;[https://en.wikipedia.org/wiki/Long-eared_owl Torafuzuku]&amp;lt;/center&amp;gt;]]||[[File:Ajisashi.png|90px|thumb|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;[https://en.wikipedia.org/wiki/Common_tern Ajisashi]&amp;lt;/center&amp;gt;]]||[[File:Chougenbou.png|90px|thumb|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;[https://en.wikipedia.org/wiki/Common_kestrel Chougenbou]&amp;lt;/center&amp;gt;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eboshidori.png|190px|thumb|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;[https://en.wikipedia.org/wiki/Turaco Eboshidori  &amp;lt;ref&amp;gt;Eboshidori is shown in-game with a damaged helmet, which is a hint of its previous battle with Shinra&amp;lt;/ref&amp;gt;]&amp;lt;/center&amp;gt;]]||[[File:Buppousou.png|150px|thumb|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;[https://en.wikipedia.org/wiki/Oriental_dollarbird Buppousou]&amp;lt;/center&amp;gt;]]||[[File:Shigi.png|135px|thumb|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;[https://en.wikipedia.org/wiki/Sandpiper Shigi]&amp;lt;/center&amp;gt;]]||[[File:Uzura.png|200px|thumb|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;[https://en.wikipedia.org/wiki/Japanese_quail Uzura]&amp;lt;/center&amp;gt;]]||[[File:Misago.png|105px|thumb|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;[https://en.wikipedia.org/wiki/Osprey Misago  &amp;lt;ref&amp;gt;Misago's bottom part (not visible in the image) is modelled after [https://en.wikipedia.org/wiki/Rafflesia Rafflesia flowers]&amp;lt;/ref&amp;gt;]&amp;lt;/center&amp;gt;]]||[[File:Tageri.png|110px|thumb|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;[https://en.wikipedia.org/wiki/Northern_lapwing Tageri]&amp;lt;/center&amp;gt;]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Ikaruga'' contains several buddhist references &amp;lt;ref&amp;gt;See the relevant article on this archived [https://web.archive.org/web/20050217142400/http://www.greng.net/games/ikaruga/articles.htm Ikaruga fan site]&amp;lt;/ref&amp;gt;, of which some are listed here:&lt;br /&gt;
* ‘Ikaruga’ (斑鳩町) is also the name of a [https://en.wikipedia.org/wiki/Ikaruga,_Nara town] in the prefecture of Nara, where Buddhism was first introduced in Japan;&lt;br /&gt;
* the carrier from where the Ikaruga is launched at the start of the game is called ‘Sword of Acala’, where ‘[https://en.wikipedia.org/wiki/Acala Acala]’ refers to one of the buddhist kings of wisdom;&lt;br /&gt;
* [[File:Warning_message_text.png|250px|right]] the boss warning that appears at the end of each chapter bears a passage written in sanskrit, which represents a spell that grants safety from dangerous situations (the same sanskrit characters also appear on the control device fitted around the Stone-Like). The bosses are generally referred to as ‘Butsutekkai’ (仏鉄塊), which roughly translates to ‘iron Buddha’ (regular, lower-class ships in the game are called 'hitekkai', meaning 'iron aircraft')&lt;br /&gt;
* the second chapter’s boss name, ‘Buppousou’ (仏法僧), is another name for the Buddha, its teachings, and the monastic order of Buddhism (also known as the [https://en.wikipedia.org/wiki/Refuge_(Buddhism) Three Jewels]). This boss is also notable for having a yin-and-yang symbol carved on its main body&lt;br /&gt;
* the fifth chapter of the game is titled ‘Metempsychosis’, which is a greek term referring to the transmigration of the soul, a central buddhist tenet. While all the chapter’s titles are linked to events related to the game’s story, some have taken them to represent the path towards enlightenment followed by the main character (or even the player) in the game&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Ubusunagami_Oukinokai.png|150px|thumb|&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;Ubusunagami Oukinokai&amp;lt;/center&amp;gt;]]&lt;br /&gt;
The full name of ''Ikaruga''’s final boss is ‘Ubusunagami Oukinokai’ (産土神黄輝ノ塊, roughly translated as ‘Golden-Glowing Rock of the Stone-Like God’ &amp;lt;ref name=&amp;quot;ref1&amp;quot; /&amp;gt; though ‘Ubusunagami’ is more accurately translated as ‘[http://k-amc.kokugakuin.ac.jp/DM/detail.do?class_name=col_eos&amp;amp;data_id=22394 Birthplace Deity]’). It is clearly the same final boss as that of [[Radiant Silvergun]], the ‘Stone-Like object’. In RSG the Stone-Like is the Earth ‘Guardian’, which judges mankind to unfathomable standards: once humanity derails too much from them, it will reset the world, wiping out all humans and allowing some clones to start populating the Earth again, in an endless loop. In ''Ikaruga'', the Ubusunagami Oukinokai does not have any characterization, and while some believe it to have the same role as in RSG, others think that in this case it is entirely controlled and exploited by humans, in accordance with the game's story (and so driving more convincingly its main theme, involving the very human struggle of reaching a peaceful coexistence thanks to mutual understanding)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An official demonstration video disc titled ‘Ikaruga Appreciate DVD’ was published by [[Treasure]] in April 2003, showcasing advanced scoring strategies for each difficulty mode &amp;lt;ref&amp;gt;The trailer for the ‘Ikaruga Appreciate DVD’ can be watched [https://www.youtube.com/watch?v=5rEB-NlkWj8 here]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Atari_Contest_net_ranking.jpeg|120px|thumb|right|&amp;lt;center&amp;gt;Logo of the Ikaruga Net Ranking contest&amp;lt;/center&amp;gt;]]&lt;br /&gt;
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&lt;br /&gt;
For the GameCube release of the game, the publisher (Infogrames, under the Atari label) launched a scoring competition, the ‘Ikaruga Net Ranking Contest’, in the form of a dedicated website where players from all over the world could submit their scores on either arcade or prototype mode on normal difficulty (1P only). It was one of the first instances of official online scoreboards for a shooting game. The players with the five highest scores on each mode at the closure of the contest  were awarded an official Atari trophy. The legitimacy of the scores was ensured by the fact that the GC version had a dedicated ‘Challenge’ mode, which at the end of the run displayed a twelve-character code that uniquely represented the score achieved and that was to be entered on the website in order to submit the actual score. After the official website went down, a few dedicated players managed to crack the code and implemented the feature on unofficial scoreboards hosted on the ‘ikaruga.co.uk’ website, which remained the point of reference for the western community of ''Ikaruga'' for several years&lt;br /&gt;
&lt;br /&gt;
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[[File:Ikarugacouk_banner.png|thumb|center|1000px|&amp;lt;center&amp;gt;Banner of the Ikaruga.co.uk website&amp;lt;/center&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
==Notes and references==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
Original article written by XER, MAZ, powerfuran&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mojilove</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=RS34&amp;diff=4129</id>
		<title>RS34</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=RS34&amp;diff=4129"/>
		<updated>2020-08-23T14:07:54Z</updated>

		<summary type="html">&lt;p&gt;Mojilove: New page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== RS34 ==&lt;br /&gt;
'''RS34 Inc.''' (株式会社RS34) is a Japanese game developer and publisher chiefly consisting of former [[Compile]] and/or [[Milestone]] employees. Established in 2014 by Yoshito Masubuchi (also a former [[Milestone]] employee), the company creates [[shooting games]] that follow after [[Radirgy]] and other games from MileStone.&lt;br /&gt;
&lt;br /&gt;
Some of the employees who worked on MileStone shooting games (along with the intellectual property rights for these games) moved to '''Klon''', and then to RS34. All of the Nintendo 3DS games below were originally published by Klon, but were later rereleased by RS34.&lt;br /&gt;
&lt;br /&gt;
===== Shooting games developed by RS34 =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Game !! Year !! Publisher&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Karous - The Beast Of Re:Eden ]]'' (Nintendo 3DS) || 2014 || Klon (republished in 2019 by RS34)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Radirgy De Gojaru]]'' (Nintendo 3DS) || 2014 || Klon (republished in 2018 by RS34)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Illvelo Dillinjah]]'' (Nintendo 3DS) || 2014 || Klon (republished in 2018 by RS34)&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Radirgy Swag]]'' (Nintendo Switch) || 2019 || RS34&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mojilove</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Milestone&amp;diff=4128</id>
		<title>Milestone</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Milestone&amp;diff=4128"/>
		<updated>2020-08-23T13:41:17Z</updated>

		<summary type="html">&lt;p&gt;Mojilove: Details on Klon and RS34, plus some defining features of the games&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MileStone==&lt;br /&gt;
'''MileStone Inc.''' (株式会社マイルストーン; generally referred to as '''Milestone''' without capitalizing the &amp;quot;S&amp;quot;) was a Japanese game developer and publisher chiefly consisting of former [[Compile]] employees. MileStone is most famous for the titles it developed in the [[shooting game]] genre, but it has also developed and published a number of games in several other genres.&lt;br /&gt;
&lt;br /&gt;
MileStone ceased activity in November 2014 following several issues including the arrest of the company's president on March 5, 2013.&lt;br /&gt;
&lt;br /&gt;
Some of the employees who worked on MileStone shooting games (along with the intellectual property rights for these games) moved to '''Klon''', and then to [[RS34]].&lt;br /&gt;
&lt;br /&gt;
===== Characteristic features in MileStone shooting games =====&lt;br /&gt;
* The player ship has '''multiple weapons''' or means to attack enemies (typically '''shot''', '''sword''', &amp;quot;'''bomb''',&amp;quot; and '''shield'''). Some enemies can only be destroyed by a certain type of attack.&lt;br /&gt;
* All games allow for '''liberal use of &amp;quot;bombs&amp;quot;''' (more like forcefields that absorb bullets and that usually also damage enemies) with a meter that fills up with enemy destruction and other actions. In most of the games, bombing is encouraged and is vital for scoring.&lt;br /&gt;
* Some games ('''Karous''' and '''Illvelo''') have a '''leveling up system''' where the player ship's shot, sword, and shield each start off at level 0 at the beginning of each playthrough and gain experience points (thereby growing stronger) by attacking enemies. Routes for leveling up the shot, sword, and shield will span over multiple stages, thereby offering these games strategic depth and complexity.&lt;br /&gt;
* Apart from Chaos Field (a boss-rush game), all games reward destroying all the enemies within a single formation, and it is often strategically beneficial to '''destroy enemies quickly'''. This gives the games a fast tempo, as the player ship rushes across the screen to swiftly destroy as many enemies as possible.&lt;br /&gt;
&lt;br /&gt;
===== Arcade shooting games developed by MileStone =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Game !! Year !! Publisher&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chaos Field]]'' || 2004 || MileStone&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Radirgy]]'' || 2005 || MileStone&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Karous]]'' || 2006 || MileStone&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Illmatic Envelope (Illvelo)]]'' || 2008 || MileStone&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Radirgy Noa]]'' || 2009 || Lucky Co., Ltd.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mojilove</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Milestone&amp;diff=3807</id>
		<title>Milestone</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Milestone&amp;diff=3807"/>
		<updated>2020-08-05T01:14:06Z</updated>

		<summary type="html">&lt;p&gt;Mojilove: minor formatting edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MileStone==&lt;br /&gt;
'''MileStone Inc.''' (株式会社マイルストーン; generally referred to as '''Milestone''' without capitalizing the &amp;quot;S&amp;quot;) was a Japanese game developer and publisher chiefly consisting of former [[Compile]] employees. MileStone is most famous for the titles it developed in the [[shooting game]] genre, but it has also developed and published a number of games in several other genres.&lt;br /&gt;
&lt;br /&gt;
MileStone ceased activity in November 2014 following several issues including the arrest of the company's president on March 5, 2013.&lt;br /&gt;
&lt;br /&gt;
===== Arcade shooting games developed by Milestone =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Game !! Year !! Publisher&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chaos Field]]'' || 2004 || MileStone&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Radirgy]]'' || 2005 || MileStone&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Karous]]'' || 2006 || MileStone&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Illmatic Envelope (Illvelo)]]'' || 2008 || MileStone&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Radirgy Noa]]'' || 2009 || Lucky Co., Ltd.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mojilove</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Milestone&amp;diff=3805</id>
		<title>Milestone</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Milestone&amp;diff=3805"/>
		<updated>2020-08-05T00:57:16Z</updated>

		<summary type="html">&lt;p&gt;Mojilove: Barebones article with short description and list of arcade games only&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MileStone==&lt;br /&gt;
'''MileStone Inc.''' (株式会社マイルストーン; generally referred to as &amp;quot;Milestone&amp;quot; without capitalizing the &amp;quot;S&amp;quot;) was a Japanese game developer and publisher chiefly consisting of former [[Compile]] employees. MileStone is most famous for the titles it developed in the [[shooting game]] genre, but it has also developed and published a number of games in several other genres.&lt;br /&gt;
&lt;br /&gt;
MileStone ceased activity in November 2014 following several issues including the arrest of the company's president on March 5, 2013.&lt;br /&gt;
&lt;br /&gt;
===== Arcade shooting games developed by Milestone =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Game !! Year !! Publisher&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chaos Field]]'' || 2004 || MileStone&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Radirgy]]'' || 2005 || MileStone&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Karous]]'' || 2006 || MileStone&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Illmatic Envelope (Illvelo)]]'' || 2008 || MileStone&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Radirgy Noa]]'' || 2009 || Lucky Co., Ltd.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mojilove</name></author>
		
	</entry>
</feed>