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	<id>https://shmups.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Johnnyheli</id>
	<title>Shmups Wiki -- The Digital Library of Shooting Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shmups.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Johnnyheli"/>
	<link rel="alternate" type="text/html" href="https://shmups.wiki/library/Special:Contributions/Johnnyheli"/>
	<updated>2026-04-21T19:33:32Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.34.1</generator>
	<entry>
		<id>https://shmups.wiki/index.php?title=Mushihimesama_Futari/Video_Index&amp;diff=37559</id>
		<title>Mushihimesama Futari/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Mushihimesama_Futari/Video_Index&amp;diff=37559"/>
		<updated>2026-03-26T09:58:46Z</updated>

		<summary type="html">&lt;p&gt;Johnnyheli: added replay&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Futari thm.jpg|thumb]]&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Mushihimesama Futari ==&lt;br /&gt;
=== Ver. 1.5 ===&lt;br /&gt;
==== Original ====&lt;br /&gt;
===== Reco =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Shot&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Kitsuneudon2 KMP&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 547,640,358&lt;br /&gt;
| Normal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/RCJ7Yw9sChY Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Rumski&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 500,904,677&lt;br /&gt;
| Normal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/vhGk4SSi7Ko Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sapzdude&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 411,803,020&lt;br /&gt;
| Normal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/K06jfH_Oex0 Youtube]&lt;br /&gt;
| Video not available anymore&lt;br /&gt;
|-&lt;br /&gt;
| MucchaHANPEN&lt;br /&gt;
| Arcade (PCB)&lt;br /&gt;
| 383,321,634&lt;br /&gt;
| Normal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/UmPTxpq5KSA Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Icarus&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 374,558,877&lt;br /&gt;
| Normal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/tXQZOns42D4 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Jim González&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 184,094,717&lt;br /&gt;
| Normal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/1k6gXzHatCA?si=wdOp9mwLT6piDO5k Youtube]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Palm =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Shot&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| GFA2-ISO&lt;br /&gt;
| Arcade (PCB)&lt;br /&gt;
| 518,902,716&lt;br /&gt;
| Abnormal&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.bilibili.com/video/av5806376 Bilibili]&lt;br /&gt;
| Official CAVE superplay DVD&lt;br /&gt;
|-&lt;br /&gt;
| tuii0808&lt;br /&gt;
| Arcade (PCB)&lt;br /&gt;
| 417,866,711&lt;br /&gt;
| Normal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/jGepOUe3of4 Youtube 1] [https://youtu.be/ZjnzKSpO3O0 2] [https://youtu.be/NFtoOQ2GYzI 3]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| iconoclast&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 358,485,392&lt;br /&gt;
| Abnormal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/EYHFa3HHucU Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Thisrg&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 355,885,310&lt;br /&gt;
| Normal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/9QbWhQ10jxA Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| CAVE PCB&lt;br /&gt;
| Arcade (PCB)&lt;br /&gt;
| 153,626,869&lt;br /&gt;
| Abnormal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/mJCGB21D4YQ Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Jam&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| 149,585,916&lt;br /&gt;
| Abnormal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/2NJu2HiKXEg Youtube]&lt;br /&gt;
| Survival clear with commentary in captions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Maniac ====&lt;br /&gt;
===== Reco =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Shot&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Clover-TAC&lt;br /&gt;
| Arcade (PCB)&lt;br /&gt;
| 1,042,580,964&lt;br /&gt;
| Normal&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.bilibili.com/video/BV1Us411r7LD?p=4 Bilibili]&lt;br /&gt;
| Official CAVE superplay DVD&lt;br /&gt;
|-&lt;br /&gt;
| Rumski&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 912,506,251&lt;br /&gt;
| Normal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/1Wvz-AA-HJk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SON&lt;br /&gt;
| Arcade (PCB)&lt;br /&gt;
| 899,969,440&lt;br /&gt;
| Normal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/DXEjyPvL3ZI Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SON&lt;br /&gt;
| Arcade (PCB)&lt;br /&gt;
| 884,467,796&lt;br /&gt;
| Normal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/ZXzXMdfNTIA Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SON&lt;br /&gt;
| Arcade (PCB)&lt;br /&gt;
| 873,781,863&lt;br /&gt;
| Normal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/2W_FnLpClw8 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SON&lt;br /&gt;
| Arcade (PCB)&lt;br /&gt;
| 856,688,498&lt;br /&gt;
| Normal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/bVPtyp82i-Y Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SON&lt;br /&gt;
| Arcade (PCB)&lt;br /&gt;
| 837,473,614&lt;br /&gt;
| Normal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/nZSXLTdPHa0 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SON&lt;br /&gt;
| Arcade (PCB)&lt;br /&gt;
| 823,026,212&lt;br /&gt;
| Normal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/I_cjCQeqhWE Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SON&lt;br /&gt;
| Arcade (PCB)&lt;br /&gt;
| 813,347,579&lt;br /&gt;
| Normal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/Ti-UrvdpfR8 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Erppo&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 810,491,881&lt;br /&gt;
| Normal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/9pDh_0Ubzyc Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SON&lt;br /&gt;
| Arcade (PCB)&lt;br /&gt;
| 802,973,356&lt;br /&gt;
| Normal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/gg53yGaRXHQ Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Yuhime&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 802,924,155&lt;br /&gt;
| Normal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/z8Y2Nj8JFsA Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| PO!&lt;br /&gt;
| Arcade (PCB)&lt;br /&gt;
| 770,097,675&lt;br /&gt;
| Normal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/ueWRfrNNuR4 Youtube 1] [https://youtu.be/uC8eE1qbQTI 2] [https://youtu.be/a5bTgPCKSJw 3] [https://youtu.be/cEjBgryj7ts 4] [https://youtu.be/uG6hXLHZSC0 5] [https://youtu.be/jRJ6SHvBe9w 6]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| iconoclast&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 694,993,138&lt;br /&gt;
| Normal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/fg4ejxEsbig Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arasaka&lt;br /&gt;
| Arcade (PCB)&lt;br /&gt;
| 621,329,984&lt;br /&gt;
| Abnormal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/oDOliORWuZI Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pablo Bert&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 578,523,894&lt;br /&gt;
| Normal&lt;br /&gt;
| Stage 5&lt;br /&gt;
| [https://youtu.be/pvH1tFydLJs Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Thisrg&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 476,700,665&lt;br /&gt;
| Normal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/X0qJiUH9IsQ Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sintama&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 462,212,064&lt;br /&gt;
| Abnormal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/1P6x2_9JWZ8 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| Arcade (PCB)&lt;br /&gt;
| 386,xxx,xxx&lt;br /&gt;
| Abnormal&lt;br /&gt;
| All?&lt;br /&gt;
| [https://youtu.be/RBsNFAzFHvY Youtube]&lt;br /&gt;
| video cuts off during final boss fight&lt;br /&gt;
|-&lt;br /&gt;
| VioletHatPurple&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 369,785,618&lt;br /&gt;
| Normal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/e9w3D6GvIgw Youtube]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Palm =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Shot&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| KTL-NAL&lt;br /&gt;
| Arcade (PCB)&lt;br /&gt;
| 981,872,827&lt;br /&gt;
| Abnormal&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.bilibili.com/video/BV1Us411r7LD?p=3 Bilibili]&lt;br /&gt;
| Official CAVE superplay DVD&lt;br /&gt;
|-&lt;br /&gt;
| SIN&lt;br /&gt;
| Arcade (PCB)&lt;br /&gt;
| 664,012,085&lt;br /&gt;
| Abnormal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/czD_sff169M&amp;amp;t=11799s Youtube]&lt;br /&gt;
| starts 3:16:39&lt;br /&gt;
|-&lt;br /&gt;
| Legend Of HS&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 586,791,871&lt;br /&gt;
| Abnormal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/qVS0zafwCOA Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| KENG F&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 545,625,560&lt;br /&gt;
| Normal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/JO6w56_l7WM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| trev1976&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 295,490,755&lt;br /&gt;
| Abnormal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/ci7VyGqGpHw Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ultra ====&lt;br /&gt;
===== Reco =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Score (counterstop)&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Score (no counterstop)&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Shot&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| fufufu&lt;br /&gt;
| Arcade (PCB)&lt;br /&gt;
| 3,999,999,999&lt;br /&gt;
| 3,999,999,999&lt;br /&gt;
| Normal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/XwSFHPhp9gc Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fufufu&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 3,999,999,999&lt;br /&gt;
| 3,999,999,999&lt;br /&gt;
| Abnormal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/R8pJbUCOndo Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| WC.&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 3,999,999,999&lt;br /&gt;
| 3,999,999,999&lt;br /&gt;
| Normal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/cg3al5S5t1A Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fufufu&lt;br /&gt;
| Arcade (PCB)&lt;br /&gt;
| 3,998,650,882&lt;br /&gt;
| 3,998,650,882&lt;br /&gt;
| Normal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/UfYZO-bO9uY Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| WC.&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 3,580,213,715&lt;br /&gt;
| 3,580,213,715&lt;br /&gt;
| Normal&lt;br /&gt;
| Stage 5 (Boss 1)&lt;br /&gt;
| [https://www.bilibili.com/video/BV1Qm4y1U7YG Bilibili]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lstze&lt;br /&gt;
| Arcade (PCB)&lt;br /&gt;
| 3,266,405,598&lt;br /&gt;
| 3,266,405,598&lt;br /&gt;
| Abnormal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/gxDO3ydH4S8 Youtube 1] [https://youtu.be/3oE_WPc0-Ns 2] [https://youtu.be/R3BciRX-IsI 3] [https://youtu.be/JNBRxboRoiQ 4] [https://youtu.be/yC7ur1ZF2-w 5] [https://youtu.be/cb7fb8qkCmo 6]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tame&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 2,438,458,176&lt;br /&gt;
| 2,438,458,176&lt;br /&gt;
| Normal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/BUfhHs356aM Youtube]&lt;br /&gt;
| Most likely a tool-assisted replay&lt;br /&gt;
|-&lt;br /&gt;
| Rescue&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 1,782,341,248&lt;br /&gt;
| 1,782,341,248&lt;br /&gt;
| Abnormal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/bfIVjYSNS_c Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SalerosDragon&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 1,019,808,939&lt;br /&gt;
| 1,019,808,939&lt;br /&gt;
| Normal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/sTlEg41TcFk Youtube]&lt;br /&gt;
| Extend Every 80mil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Palm =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Score (counterstop)&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Score (no counterstop)&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Shot&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Gus&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 3,999,999,999 &lt;br /&gt;
| 5,234,968,837&lt;br /&gt;
| Abnormal&lt;br /&gt;
| Stage 5 (Boss 2)&lt;br /&gt;
| [https://youtu.be/IZ2JQHwbiwc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Gus&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 3,999,999,999 &lt;br /&gt;
| 4,589,730,045&lt;br /&gt;
| Abnormal&lt;br /&gt;
| Stage 5 (Boss 1)&lt;br /&gt;
| [https://youtu.be/thHP1nV7p9o Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| KGM&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 3,999,999,999 &lt;br /&gt;
| 4,263,416,356&lt;br /&gt;
| Abnormal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/EeLzh7VNujQ Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bananamatic&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 3,999,999,999&lt;br /&gt;
| 4,050,716,259&lt;br /&gt;
| Abnormal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/3Gney3cT_L4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chubow&lt;br /&gt;
| Arcade (platform unknown)&lt;br /&gt;
| 3,999,999,999&lt;br /&gt;
| 3,999,999,999&lt;br /&gt;
| Abnormal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/rqIUJ-b9HY0 Youtube 1] [https://youtu.be/6YuZK7t2LsE 2] [https://youtu.be/CaXy_iW_fqU 3] [https://youtu.be/zG9Lt-vEpoA 4] [https://youtu.be/M_cVURCnmb8 5] [https://youtu.be/7Cr1PN8fNQ0 6]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Assy&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 3,999,999,999&lt;br /&gt;
| 3,999,999,999&lt;br /&gt;
| Abnormal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/Td7Az5TX5Pw Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| I.O&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 3,999,999,999&lt;br /&gt;
| 3,999,999,999&lt;br /&gt;
| Abnormal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/70LVqtiVze8 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Taira118&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 3,999,999,999&lt;br /&gt;
| 3,999,999,999&lt;br /&gt;
| Abnormal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/d5GEZBBmpPc Youtube]&lt;br /&gt;
| Barely reaches the counterstop&lt;br /&gt;
|-&lt;br /&gt;
| Rescue&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 3,123,704,110&lt;br /&gt;
| 3,123,704,110&lt;br /&gt;
| Normal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/6vjj7sTB7m0 Youtube]&lt;br /&gt;
| 80 mil extend&lt;br /&gt;
|-&lt;br /&gt;
| GAN&lt;br /&gt;
| Arcade (PCB)&lt;br /&gt;
| 3,246,295,423&lt;br /&gt;
| 3,246,295,423&lt;br /&gt;
| Abnormal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/Znp5zrwtAsM Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Rescue&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 2,956,728,306&lt;br /&gt;
| 2,956,728,306&lt;br /&gt;
| Normal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/jXus8svt7ds Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Rescue&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 2,918,056,555&lt;br /&gt;
| 2,918,056,555&lt;br /&gt;
| Normal&lt;br /&gt;
| Stage 5 (Boss 2)&lt;br /&gt;
| [https://youtu.be/XnElnImKTio Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gus&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 2,109,830,765&lt;br /&gt;
| 2,109,830,765&lt;br /&gt;
| Abnormal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/zh_-gzkI3l4 Youtube]&lt;br /&gt;
| Live at Stunfest 2019; 80 mil extend&lt;br /&gt;
|-&lt;br /&gt;
| ナット&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 1,846,165,239&lt;br /&gt;
| 1,846,165,239&lt;br /&gt;
| Abnormal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/gdF2VN8Ecig Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kayar&lt;br /&gt;
| Arcade (PCB)&lt;br /&gt;
| 1,738,565,223&lt;br /&gt;
| 1,738,565,223&lt;br /&gt;
| Abnormal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/HhelS2PBlRY?t=19314s Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kayar&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 1,703,033,091&lt;br /&gt;
| 1,703,033,091&lt;br /&gt;
| Abnormal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/hvlzHkpABWE Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Rokukichi&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 1,688,527,482&lt;br /&gt;
| 1,688,527,482&lt;br /&gt;
| Abnormal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/brIPAm7Ptyw Youtube]&lt;br /&gt;
| Extend Every 80mil&lt;br /&gt;
|-&lt;br /&gt;
| Kayar&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 1,662,232,405&lt;br /&gt;
| 1,662,232,405&lt;br /&gt;
| Abnormal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/cAgZNcd0M0A Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Jaimers&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 1,601,583,085&lt;br /&gt;
| 1,601,583,085&lt;br /&gt;
| Abnormal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/KbHxVh6g09s Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kayar&lt;br /&gt;
| Arcade (PCB)&lt;br /&gt;
| 1,572,151,039&lt;br /&gt;
| 1,572,151,039&lt;br /&gt;
| Abnormal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/PxJeohIiEXk Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Xnozero&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 1,517,265,797&lt;br /&gt;
| 1,517,265,797&lt;br /&gt;
| Abnormal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/43rW6IQ8uPw Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| PNSR&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 1,496,818,596&lt;br /&gt;
| 1,496,818,596&lt;br /&gt;
| Abnormal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/GDxSOEw2MkE Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Yuhime&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 1,471,588,613&lt;br /&gt;
| 1,471,588,613&lt;br /&gt;
| Abnormal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/eE5ZqTmyFK8 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| crazy4pokemon&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 1,258,415,426&lt;br /&gt;
| 1,258,415,426&lt;br /&gt;
| Abnormal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/6N_p7n4XlX4 Youtube]&lt;br /&gt;
| text commentary in captions&lt;br /&gt;
|-&lt;br /&gt;
| Wes112&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 1,253,662,109&lt;br /&gt;
| 1,253,662,109&lt;br /&gt;
| Abnormal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/GPczGO22mis Youtube]&lt;br /&gt;
| text commentary in captions&lt;br /&gt;
|-&lt;br /&gt;
| bodang&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 1,252,019,469&lt;br /&gt;
| 1,252,019,469&lt;br /&gt;
| Abnormal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/4uzBRmCxl6I Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| CRI&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 1,249,906,313&lt;br /&gt;
| 1,249,906,313&lt;br /&gt;
| Abnormal&lt;br /&gt;
| Stage 5&lt;br /&gt;
| [https://youtu.be/WwTwhezde6g Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Lakiku&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 1,240,051,722&lt;br /&gt;
| 1,240,051,722&lt;br /&gt;
| Abnormal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/iWKS7-fpYhY Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Emma&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 1,117,152,899&lt;br /&gt;
| 1,117,152,899&lt;br /&gt;
| Abnormal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/fZU9FItjwXk Youtube]&lt;br /&gt;
| text commentary in captions&lt;br /&gt;
|-&lt;br /&gt;
| OmKol&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 1,074,155,458&lt;br /&gt;
| 1,074,155,458&lt;br /&gt;
| Abnormal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/XHoF77FDVXQ Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hiatus&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 910,948,426&lt;br /&gt;
| 910,948,426&lt;br /&gt;
| Abnormal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/ezIfXLoZJ-g Youtube]&lt;br /&gt;
| text commentary in captions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ver. 1.01 ===&lt;br /&gt;
==== Original ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Character/Shot&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Thisrg&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 190,944,901&lt;br /&gt;
| Palm/Normal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/fIJxtWk1dpY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 85,358,249&lt;br /&gt;
| Palm/Normal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/bS_c0685NVI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Maniac ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Character/Shot&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| LinieEber&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 345,784,965&lt;br /&gt;
| Reco/Normal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/Wb_g3iDqAcU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LinieEber&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 317,506,715&lt;br /&gt;
| Reco/Normal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/3IueJqhr82E Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LinieEber&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 252,370,053&lt;br /&gt;
| Reco/Normal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/LUSXtQQycqA Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| EOJ&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 155,096,796&lt;br /&gt;
| Reco/Normal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/h1ibzT_409U Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 124,313,096&lt;br /&gt;
| Reco/Normal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/bp2KWaGUxiQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ultra ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Character/Shot&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Gus&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 1,422,583,806&lt;br /&gt;
| Reco/Normal&lt;br /&gt;
| Stage 5 (Boss 2)&lt;br /&gt;
| [https://youtu.be/DVe04UEL7SE Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gus&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 1,349,638,894&lt;br /&gt;
| Reco/Normal&lt;br /&gt;
| Stage 5 (Boss 2)&lt;br /&gt;
| [https://youtu.be/i_BuWw6R7n0 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gus&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 1,268,090,912&lt;br /&gt;
| Reco/Normal&lt;br /&gt;
| Stage 5 (Boss 1)&lt;br /&gt;
| [https://youtu.be/wYkRV8VN60s Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Gus&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 1,124,824,022&lt;br /&gt;
| Reco/Normal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/qfrEFfJbLAw Youtube]&lt;br /&gt;
| Live at Stunfest 2019, every 70 mil extends&lt;br /&gt;
|-&lt;br /&gt;
| Gus&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 921,532,753&lt;br /&gt;
| Reco/Normal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/BJOA5eVc4zs Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ERC&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 871,729,313&lt;br /&gt;
| Palm/Normal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/YHVHF-KVoCw Youtube] [https://www.bilibili.com/video/BV1zH4y1S7b1/ Bilibili]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Thisrg&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 824,764,406&lt;br /&gt;
| Reco/Normal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/qqtEbzHbHUw Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rescue&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 806,065,667&lt;br /&gt;
| Reco/Normal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/8tz_fViahnA Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Thisrg&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 740,977,948&lt;br /&gt;
| Palm/Normal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/4Q1wvS0cfnQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| crazy4pokemon&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 564,726,044&lt;br /&gt;
| Reco/Normal&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/7YRuSqdyRvc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arrange ===&lt;br /&gt;
==== Original ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| sinmoon&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 6,417,732,346&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/icZDWI1ImfU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 1,321,104,391&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/A2Q-svB2AW4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Maniac ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| sinmoon&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 8,274,774,119&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/QA1dmEXy66Q Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Tropicalbits|TRB]]&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 1,381,014,543&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/P0zfSTtughI Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 688,500,563&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/n5i6ZLJqzCA Youtube]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ultra ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| 1,787,462,025&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/V7pd60bNS7s Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Novice ===&lt;br /&gt;
==== Original ====&lt;br /&gt;
===== Reco =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Shot&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Raymario Pokénic&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Normal&lt;br /&gt;
| 469,479,624&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/Tc9GtCCcJNw Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| YuzuRich&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Normal&lt;br /&gt;
| 467,788,695&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/4Q60hG3OD7k Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| yasu0219&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Abnormal&lt;br /&gt;
| 453,972,797&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/bnJ00o6TqXQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| JulianSeph 842 Gamez&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Normal&lt;br /&gt;
| 312,435,245&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=R076VIohAOM&amp;amp;t=1309s Youtube]&lt;br /&gt;
| NM3B (The first bombing was an Autobomb during Larsa boss)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Palm =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Shot&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| knkn&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Normal&lt;br /&gt;
| 444,439,882&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/Lcy0TAcKloc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ehrlf&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Abnormal&lt;br /&gt;
| 437,159,511&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/3fzMr6z8QLk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| JulianSeph 842 Gamez&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Abnormal&lt;br /&gt;
| 249,117,081&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/38-T4rw7JaY Youtube]&lt;br /&gt;
| NM5B&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Maniac ====&lt;br /&gt;
===== Reco =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Shot&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Raymario Pokénic&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Normal&lt;br /&gt;
| 576,050,910&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/oZ4IYBT7jfA Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| yukiMTR&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Normal&lt;br /&gt;
| 560,567,226&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/If1S-TfCXrA Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colors in spin&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Abnormal&lt;br /&gt;
| 492,959,420&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/zB0yei4jXJA Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Palm =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Shot&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| colors in spin&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Normal&lt;br /&gt;
| 502,687,980&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/hV-yT5sgCj8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Legend Of HS&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Abnormal&lt;br /&gt;
| 486,082,356&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/Exa933Gdni4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| JulianSeph 842 Gamez&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Abnormal&lt;br /&gt;
| 235,922,515&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=E9MleZhpVuU Youtube]&lt;br /&gt;
| NMNB&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ultra ====&lt;br /&gt;
===== Reco =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Shot&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Raymario Pokénic&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Normal&lt;br /&gt;
| 2,064,641,631&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/3l3x-rXo4Rk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| RLRBS&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Normal&lt;br /&gt;
| 1,994,402,764&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/c0re5ziSfNU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| yasu0219&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Abnormal&lt;br /&gt;
| 1,693,257,004&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/tRwYY0LLrek Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| zoydo&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Normal&lt;br /&gt;
| 974,966,458&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/8xqVPXVeyO0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Palm =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Shot&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Nobushan&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Abnormal&lt;br /&gt;
| 1,906,197,976&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/PVtgjdQAuQc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| hotaruyuki&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Normal&lt;br /&gt;
| 1,704,370,119&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/D_CygRbyIiE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Thisrg&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Normal&lt;br /&gt;
| 1,655,977,737&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/QisPvTcqV0g Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| JulianSeph 842 Gamez&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Abnormal&lt;br /&gt;
| 529,324,559&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/nolCVXdIo3k Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hiatus&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Abnormal&lt;br /&gt;
| 339,823,791&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/2PZJ-bnjs3o Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Guides &amp;amp; Commentaries ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Mode&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Character/Shot&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Gus &amp;amp; Rescue&lt;br /&gt;
| 3,999,999,999 &amp;amp; 1,782,341,248&lt;br /&gt;
| Utra&lt;br /&gt;
| Palm/Abnormal &amp;amp; Reco/Normal&lt;br /&gt;
| Stage 5 (Boss 2) &amp;amp; All&lt;br /&gt;
| [https://youtu.be/ZZeRl3NXsUQ Youtube]&lt;br /&gt;
| STG Weekly #8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mushihimesama Futari Black Label ==&lt;br /&gt;
=== Original ===&lt;br /&gt;
==== Reco ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| SSM&lt;br /&gt;
| 3,931,896,448&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/GNQ8pyyzSQg Youtube]&lt;br /&gt;
| Commentary &amp;amp; Guide (Japanese)&lt;br /&gt;
|-&lt;br /&gt;
| DBS&lt;br /&gt;
| 3,891,660,935&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/frXBgrvdRmg Youtube]&lt;br /&gt;
| account for this replay has been terminated&lt;br /&gt;
|-&lt;br /&gt;
| susumkun&lt;br /&gt;
| 3,347,842,342&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/dRzTdv698t4 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| DBS&lt;br /&gt;
| 3,266,553,811&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/Im2_NzJ_hB0 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| GFA2-ISO&lt;br /&gt;
| 2,621,107,621&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/3gJD4NpyNsM Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ayu&lt;br /&gt;
| 2,261,976,119&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/PuN-MhDvQcE Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ayu&lt;br /&gt;
| 2,241,895,669&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/gxnSAHeJ5DE Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ayu&lt;br /&gt;
| 2,090,415,872&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/KXw0qExJzWo Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| MrKewing&lt;br /&gt;
| 1,947,135,784&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/43-SoNUZxHY Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Suzu Rin&lt;br /&gt;
| 1,780,480,414&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/U2S1DG9KjX4 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Juju Kenobi&lt;br /&gt;
| 1,698,843,755&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/b-qSIRBwRmA Youtube]&lt;br /&gt;
| High Level #30, audio commentary (French)&lt;br /&gt;
|-&lt;br /&gt;
| Palgork&lt;br /&gt;
| 1,268,993,033&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/clEcgxZwKE4 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Palgork&lt;br /&gt;
| 1,130,110,041&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/IdDCeuy0E2Y Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Palgork&lt;br /&gt;
| 1,022,335,163&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/YI_Xh3GbUs4 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| STV&lt;br /&gt;
| 919,129,903&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/oby3omrsUoY Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Palgork&lt;br /&gt;
| 818,202,755&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/1i_RP7M5F04 Youtube]&lt;br /&gt;
| Live Stunfest 2015&lt;br /&gt;
|-&lt;br /&gt;
| Palgork&lt;br /&gt;
| 812,410,017&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/ENxVayg50W8 Youtube 1] [https://youtu.be/Mo-lzk1PB0s 2]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| CRI&lt;br /&gt;
| 652,180,125&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/aJGlKtAb6p8 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| CloudyMusic&lt;br /&gt;
| 651,566,334&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/d8xueoYYSDQ Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| theSTG&lt;br /&gt;
| 600,463,012&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/nIyUwibVjrM Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fero Swan&lt;br /&gt;
| 576,737,532&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/Cw21C2Hw5cQ Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tayl1r&lt;br /&gt;
| 559,076,542&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/9yPEwczHnqU Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sunjugunner&lt;br /&gt;
| 513,589,388&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/67P0nu_-wco Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| KidPanda&lt;br /&gt;
| 509,906,939&lt;br /&gt;
| Another Ver&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/-9VKg3UmVm4 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| alyoshasdream&lt;br /&gt;
| 424,075,443&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/hHv6n0p5TPE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Smraedis&lt;br /&gt;
| 349,206,147&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/6J120rvILKA Youtube]&lt;br /&gt;
| 1cc Marathon&lt;br /&gt;
|-&lt;br /&gt;
| JulianSeph 842 Gamez&lt;br /&gt;
| 346,096,571&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=X4D7slkMJ3Y Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| CAVE PCB&lt;br /&gt;
| 300,859,021&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/wVRR5HA-1U8 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| RoEvski&lt;br /&gt;
| 248,264,854&lt;br /&gt;
| Another Ver&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/Ce4WPJbs9mg Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hydeux&lt;br /&gt;
| 235,680,228&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/mlMaOCUG9tU Youtube]&lt;br /&gt;
| 1 Sissy Video&lt;br /&gt;
|-&lt;br /&gt;
| Will Wolf&lt;br /&gt;
| 230,551,950&lt;br /&gt;
| Another Ver&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/6jE1uZxYQ7Q Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bempis&lt;br /&gt;
| 204,000,740&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/JYd1VVgHsyU Youtube]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Palm ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Darurun&lt;br /&gt;
| 4,509,498,833&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.twitch.tv/videos/156050572 Twitch] [https://youtu.be/P37ei4ZNgH4 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Darurun&lt;br /&gt;
| 4,263,737,742&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/AfSVU44lWyI Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Darurun&lt;br /&gt;
| 4,234,519,919&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/Dxc041x7p3s Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hawawauwaa&lt;br /&gt;
| 3,230,632,171&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/5jaCjxwBcSg Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| x91&lt;br /&gt;
| 3,132,326,675&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/sgssOZgH6gg Youtube 1] [https://youtu.be/cDJlM8emfqM 2] [https://youtu.be/Cs_3w-jIY0I 3] [https://youtu.be/uaQmtvE_E0A 4] [https://youtu.be/P-PxA5TIlbo 5]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arasaka&lt;br /&gt;
| 3,002,748,431&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/nttOMDbDBq4 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| JulianSeph 842 Gamez&lt;br /&gt;
| 144,828,654&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=J9sHTaNbEv8&amp;amp;t=1133s Youtube]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Maniac ===&lt;br /&gt;
&lt;br /&gt;
==== Reco ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Sinmoon&lt;br /&gt;
| 1,414,693,150&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/QQzIQRpn56g Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| EOJ&lt;br /&gt;
| 924,189,430&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/YdX2j3peAgo Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| BeyondGaming Neo&lt;br /&gt;
| 707,294,450&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/v-kzssWTCVw Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| CloudyMusic&lt;br /&gt;
| 453,956,932&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/hjB8nqu3pyo Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shmup Em All&lt;br /&gt;
| 369,343,269&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/0uz0ll8n35Q Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bempis&lt;br /&gt;
| 235,662,576&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/NII8nYZbZbQ Youtube]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Palm ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| KTL-NAL&lt;br /&gt;
| 1,552,268,355&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/V595L8KGL1Y Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SIN&lt;br /&gt;
| 1,313,802,500&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/pRxzJufXC5c Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| KBT&lt;br /&gt;
| 1,215,946,475&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/UIDfsd0MXYI Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| iconoclast&lt;br /&gt;
| 860,720,964&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/7TTHVGyH79c Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 359,759,762&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/EuvtEWbpBhs Youtube]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== God ===&lt;br /&gt;
&lt;br /&gt;
==== Reco ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| NAK&lt;br /&gt;
| 7,180,576,345&lt;br /&gt;
| Arcade&lt;br /&gt;
| All (TLB)&lt;br /&gt;
| [https://youtu.be/vKNYJqRYaU0 Youtube]&lt;br /&gt;
| Special Demonstration #6&lt;br /&gt;
|-&lt;br /&gt;
| AQ&lt;br /&gt;
| 6,838,321,355&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All (TLB)&lt;br /&gt;
| [https://www.bilibili.com/video/BV1nN1yY7EC9 Bilibili]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| AQ&lt;br /&gt;
| 6,553,771,860&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.bilibili.com/video/BV1Mi421Z7CD Bilibili]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| NAK&lt;br /&gt;
| 6,359,828,495&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/wXwZB72xLkc Youtube]&lt;br /&gt;
| Live at Stunfest 2013!&lt;br /&gt;
|-&lt;br /&gt;
| YOU&lt;br /&gt;
| 6,323,417,031&lt;br /&gt;
| Arcade&lt;br /&gt;
| All (TLB)&lt;br /&gt;
| [https://youtu.be/PoOTIZpynuQ Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pestro&lt;br /&gt;
| 5,825,954,115&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/PEwU_DG-RHs Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pestro&lt;br /&gt;
| 5,675,860,795&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/9OQAfG8m8Ms Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| iconoclast&lt;br /&gt;
| 5,646,696,715&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/Xew7EoiNkWY Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pestro&lt;br /&gt;
| 5,051,732,080&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/d9PnX434ywI Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Juju Kenobi&lt;br /&gt;
| 5,009,888,750&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/6LNc_QU441g Youtube]&lt;br /&gt;
| High Level #22 (French language commentary)&lt;br /&gt;
|-&lt;br /&gt;
| Yoshi&lt;br /&gt;
| 4,517,538,534&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/ZEGw_NqV2LA Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pestro&lt;br /&gt;
| 4,503,515,919&lt;br /&gt;
| Another Ver&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/qdgzRVvQ_uA Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| superemotia&lt;br /&gt;
| 4,283,369,995&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All (TLB)&lt;br /&gt;
| [https://youtu.be/id_FGNUS_tg Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| CRI&lt;br /&gt;
| 3,406,225,941&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/FwwPGeEprMc Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| 3,156,873,465&lt;br /&gt;
| MAME&lt;br /&gt;
| Stage 5 (Boss)&lt;br /&gt;
| [https://youtu.be/uIQWqxSTYXk Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| VioletHatPurple&lt;br /&gt;
| 2,918,918,657&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/_JZuabOvQgA Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| CRI&lt;br /&gt;
| 2,789,308,875&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Stage 5 (Boss)&lt;br /&gt;
| [https://youtu.be/P3_UgmNuWZI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sinmoon&lt;br /&gt;
| 2,632,719,851&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/R8uYRUW6vFI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A-M&lt;br /&gt;
| 2,340,446,436&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/UL26juRfrg0 Youtube]&lt;br /&gt;
| Nolife episode&lt;br /&gt;
|-&lt;br /&gt;
| iconoclast&lt;br /&gt;
| 2,858,427,405&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/ls6hXUEBSWE Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| weakboson SDF&lt;br /&gt;
| 2,086,223,429&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/Lfp_KSEYtww Youtube]&lt;br /&gt;
| rich text commentary (Japanese)&lt;br /&gt;
|-&lt;br /&gt;
| Rokukichi&lt;br /&gt;
| 1,921,722,579&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All (TLB)&lt;br /&gt;
| [https://youtu.be/ScBUh3lF1JI Youtube]&lt;br /&gt;
| No Miss, Lx5 Bx0  &lt;br /&gt;
|-&lt;br /&gt;
| Thisrg&lt;br /&gt;
| 1,825,400,395&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/gyxACq_Vw30 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CPP-Shooter&lt;br /&gt;
| 1,515,677,380&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/J4AietVQBeI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| trashcanonhead&lt;br /&gt;
| 1,255,812,819&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/YBkjFRiT7Ns Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| tsukasa&lt;br /&gt;
| 729,468,821&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/u4pygpCNzRc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Palm ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; class=&amp;quot;unsortable&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| ZAP&lt;br /&gt;
| 7,065,606,585&lt;br /&gt;
| Arcade&lt;br /&gt;
| All (TLB)&lt;br /&gt;
| [https://youtu.be/q6QGh-K71dA Youtube 1] [https://youtu.be/VMj1qgXhgV0 2] [https://youtu.be/Qg31i6RAGLs 3] [https://youtu.be/2dxb-r0eKsY 4]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| 5,751,579,200&lt;br /&gt;
| Arcade&lt;br /&gt;
| Stage 5 (TLB)*&lt;br /&gt;
| [https://youtu.be/z0sdNsA2Y7Y Youtube]&lt;br /&gt;
| *Played on a machine with the [[Mushihimesama_Futari#Always_face_Spiritual_Larsa_in_God_Mode|Spiritual Larsa code]] activated.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index]]&lt;/div&gt;</summary>
		<author><name>Johnnyheli</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=32516</id>
		<title>Espgaluda II</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=32516"/>
		<updated>2024-11-21T07:22:08Z</updated>

		<summary type="html">&lt;p&gt;Johnnyheli: /* Gold loss during boss battles */ fixed brainfart typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = Cyan&lt;br /&gt;
|title = Espgaluda II&lt;br /&gt;
|background = #eefffb&lt;br /&gt;
|image = Espgaluda II arcade flyer.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|&lt;br /&gt;
|music = Manabu Namiki&amp;lt;br/&amp;gt;Mitsuhiro Kaneda&lt;br /&gt;
|&lt;br /&gt;
|program = Tsuneki Ikeda&amp;lt;br/&amp;gt;Takashi Ichimura&amp;lt;br/&amp;gt;Yuji Inoue&lt;br /&gt;
|&lt;br /&gt;
|art = Masaki Hirooka&amp;lt;br/&amp;gt;Hideki Nomura&amp;lt;br/&amp;gt;Toshiyuki Kuroiwa&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Arcade:''' November 25, 2005&amp;lt;br/&amp;gt;'''Xbox 360:''' February 25, 2010&amp;lt;br/&amp;gt;'''Switch:''' September 9, 2021&lt;br /&gt;
|&lt;br /&gt;
|previousgame = [[Ibara]]&lt;br /&gt;
|nextgame = [[Ibara Kuro: Black Label]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Espgaluda II (エスプガルーダII) is a bullet hell shoot'em up originally released by [[Cave]] in the arcades in 2005 as a sequel to [[Espgaluda]]. An Xbox 360 release, titled [[Espgaluda II Black Label]], was released in 2010 in Japan.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=Gameplay Overview=&lt;br /&gt;
==Controls==&lt;br /&gt;
[[File:Espgaluda2controlschemes.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Upon starting the game in the original arcade release, you can select between two control schemes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Button&lt;br /&gt;
! Type A&lt;br /&gt;
! Type B&lt;br /&gt;
|-&lt;br /&gt;
| A&lt;br /&gt;
| Shot&lt;br /&gt;
| Shot&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Kakusei&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
| Autofire&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| Autofire&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Shot - Repeatedly tap for rapid shot, hold for focus shot (officially named &amp;quot;Rapier&amp;quot;).&lt;br /&gt;
* Kakusei - Enter one of the &amp;quot;awakening&amp;quot; modes. Details in the [[#Gameplay states|Gameplay states]] section. Tap once to exit.&lt;br /&gt;
* Guard Barrier - Tap to fire the Guard Barrier attack, similar to a bomb in other shmups. Or, hold the button to charge it, then release to fire.&lt;br /&gt;
* Autofire - Simulates repeatedly tapping A for rapid shot.&lt;br /&gt;
&lt;br /&gt;
In the home ports, these buttons are all customizable.&lt;br /&gt;
&lt;br /&gt;
==User Interface==&lt;br /&gt;
[[File:Espgaluda2 arcademodeUI.jpg|thumb|center|UI of the default arcade mode. Everything except the boss healthbar &amp;amp; high score is mirrored on the other side for P2.]]&lt;br /&gt;
&lt;br /&gt;
==Playable characters==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Character&lt;br /&gt;
! Shot type&lt;br /&gt;
! Damage augmentation during awakening&lt;br /&gt;
! Overall movement speed&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 agehaportrait.png|frameless|center]]&lt;br /&gt;
| Ageha&lt;br /&gt;
| Narrow&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Fast&lt;br /&gt;
| Rapid shot bends side to side&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 tatehaportrait.png|frameless|center]]&lt;br /&gt;
| Tateha&lt;br /&gt;
| Wide&lt;br /&gt;
| Rapid shot&lt;br /&gt;
| Slow&lt;br /&gt;
| Rapid shot during an awakening mode gets lock-on capability&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 asagiportrait.png|frameless|center]]&lt;br /&gt;
| Asagi&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Once powered up, focus shot gets lock-on capability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
&lt;br /&gt;
Espgaluda II has a single loop and six stages:&lt;br /&gt;
&lt;br /&gt;
# Mutiny - Fate is with the girl&lt;br /&gt;
# Azures - Incarnation of life&lt;br /&gt;
# Deserted - A sister, a brother, and...&lt;br /&gt;
# Aerial - Sadness bathes in dust&lt;br /&gt;
# Hatred - I've waited a long time for this moment&lt;br /&gt;
# Galuda - Achieving perfection&lt;br /&gt;
&lt;br /&gt;
Each stage features a midboss around the middle of the stage and a stage boss at the end. The exceptions are that stage 5 does not have a midboss, and stage 6 has two midbosses and two bosses at the end.&lt;br /&gt;
&lt;br /&gt;
===Shin Seseri===&lt;br /&gt;
Instead of a True Last Boss, there is a &amp;quot;true&amp;quot; form of the stage 5 boss, Seseri. She can be fought if you fulfil the following requirements:&lt;br /&gt;
* Singleplayer game.&lt;br /&gt;
* Kakusei Over level must be level 3.&lt;br /&gt;
* No-miss the game until reaching her.&lt;br /&gt;
&lt;br /&gt;
==Rank==&lt;br /&gt;
The game features rank, or dynamic difficulty. You can be in one of two rank states: miss rank, and no-miss rank, depending on whether or not you got hit during a stage. It resets every stage. Rank affects how soon stage enemies begin firing bullets after they spawn. In no-miss rank, they begin firing immediately. In miss rank, they wait a moment before firing. Rank does not affect midbosses nor bosses.&lt;br /&gt;
&lt;br /&gt;
Rank is adjustable in the training modes for the Xbox 360 and Switch ports, named &amp;quot;Difficulty&amp;quot; in the training mode options. Please note that the difficulty named &amp;quot;Default&amp;quot; is actually ''miss'' rank.&lt;br /&gt;
&lt;br /&gt;
=Arcade mode=&lt;br /&gt;
The default mode. Console ports include &amp;quot;Arcade&amp;quot; mode, a port of the version found in arcades, as well as a version with recreated higher-resolution graphics and a few bugfixes; On Xbox 360 it's named &amp;quot;Xbox 360&amp;quot; and on Switch it's named &amp;quot;Switch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Default settings:&lt;br /&gt;
* Score extends at 15,000,000 and 35,000,000 points&lt;br /&gt;
* Spawn with 3 lives&lt;br /&gt;
* Rank 2 (Normal)&lt;br /&gt;
==Resources==&lt;br /&gt;
===Gems (a.k.a. 聖霊石/seirei seki/spirit stones)===&lt;br /&gt;
[[File:Espgaluda2gem.gif|frameless|right]]&lt;br /&gt;
Gems are the glowing green items enemies drop when destroyed. Their purpose is to fuel Kakusei, Zesshikai, and contribute a small amount of score. Maximize the amount of gems collected by destroying enemies with rapid shot at point blank range.&lt;br /&gt;
&lt;br /&gt;
* Start with 100 in your possession, respawn with 250 after dying&lt;br /&gt;
* You can hold a maximum of 500&lt;br /&gt;
* Worth 10 points each when collected&lt;br /&gt;
* Get gems by destroying enemies when not in an awakening mode, as well as from finishing a phase of a midboss or boss, and from any destructible parts of a midboss or boss&lt;br /&gt;
* They are factored in to the stage result bonus based upon the gross total of how many were collected throughout the course of the stage&lt;br /&gt;
* Get an extra gem by destroying an enemy when they're at the top (24 pixels from the top) or bottom (48 pixels from the bottom) of the screen&lt;br /&gt;
&lt;br /&gt;
Enemies drop different size gems. There are four sizes of gem items and each adds different quantities to your possession.&lt;br /&gt;
* Small: 1&lt;br /&gt;
* Medium: 2&lt;br /&gt;
* Large: 3&lt;br /&gt;
* Extra large: 4&lt;br /&gt;
&lt;br /&gt;
The size of gems dropped varies with how many gems were already in your possession and what shot type was used to destroy them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Number of gems in your possession&lt;br /&gt;
! Size of gem an enemy drops when destroyed with rapid shot (shrinking over time)&lt;br /&gt;
! Size of gem an enemy drops when destroyed with focus shot&lt;br /&gt;
|-&lt;br /&gt;
| 0-250&lt;br /&gt;
| XL → L → M → S&lt;br /&gt;
| M&lt;br /&gt;
|-&lt;br /&gt;
| 250-399&lt;br /&gt;
| L → M → S&lt;br /&gt;
| Alternating between S &amp;amp; M&lt;br /&gt;
|-&lt;br /&gt;
| 400-500&lt;br /&gt;
| M → S&lt;br /&gt;
| S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gems dropped by enemies that were destroyed with rapid shot can spawn at the maximum size, but then shrink over time. Destroying enemies with focus shot drops gems that ''do not'' shrink over time, but they are smaller.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Time taken to shrink&lt;br /&gt;
|-&lt;br /&gt;
| XL→L&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| L→M&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| M→S&lt;br /&gt;
| 12 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, this can be prevented by collecting gems by flying near them instead of letting them fall toward you. When a gem is within a certain distance of the player character it receives a green glowing effect and stops shrinking. The distance at which this happens is as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Distance from player character at which gem stops shrinking&lt;br /&gt;
|-&lt;br /&gt;
| XL&lt;br /&gt;
| 48 pixels&lt;br /&gt;
|-&lt;br /&gt;
| L&lt;br /&gt;
| 64 pixels&lt;br /&gt;
|-&lt;br /&gt;
| M&lt;br /&gt;
| 96 pixels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gold (a.k.a. 金塊/kinkai)===&lt;br /&gt;
Gold's main purpose is for scoring. Picking up gold gives you points. It also fuels Zesshikai and is needed to enter Zesshikai Over. Gold drops from enemies under certain conditions.&lt;br /&gt;
&lt;br /&gt;
* Get gold by destroying enemies in:&lt;br /&gt;
:* Kakusei, overmode, and zesshikai over&lt;br /&gt;
:* Normal mode when you have 500 gems&lt;br /&gt;
* Each gold you collect increases the amount you possess by 1&lt;br /&gt;
* Hold up to a maximum of 1000&lt;br /&gt;
* Start off with zero&lt;br /&gt;
* On death the amount of gold you had is halved, rounded down&lt;br /&gt;
* Gold depletes over time during boss battles, regardless of what gameplay state you're in&lt;br /&gt;
&lt;br /&gt;
The amount points given by collecting gold varies with how many were already in your possession.&lt;br /&gt;
&lt;br /&gt;
* Every 100 gold collected, the value of new incoming gold increases and the sprite changes.&lt;br /&gt;
* There are eleven tiers of gold, from 0-99, 100-199, 200-299,...900-999, and one for 1000.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Qty held &amp;amp; sprite&lt;br /&gt;
! [[File:Espgaluda2 gold1.png|frameless|center]] 0-99&lt;br /&gt;
! [[File:Espgaluda2 gold2.png|frameless|center]] 100-199&lt;br /&gt;
! [[File:Espgaluda2 gold3.png|frameless|center]] 200-299&lt;br /&gt;
! [[File:Espgaluda2 gold4.png|frameless|center]] 300-399&lt;br /&gt;
! [[File:Espgaluda2 gold5.png|frameless|center]] 400-499&lt;br /&gt;
! [[File:Espgaluda2 gold6.png|frameless|center]] 500-599&lt;br /&gt;
! [[File:Espgaluda2 gold7.png|frameless|center]][[File:Espgaluda2 gold7consoleport.png|frameless|center]] 600-699 &lt;br /&gt;
! [[File:Espgaluda2 gold8.png|frameless|center]] 700-799&lt;br /&gt;
! [[File:Espgaluda2 gold9.png|frameless|center]] 800-899&lt;br /&gt;
! [[File:Espgaluda2 gold10.png|frameless|center]] 900-999&lt;br /&gt;
! [[File:Espgaluda2 gold11.png|frameless|center]] 1000&lt;br /&gt;
|-&lt;br /&gt;
| Point value of new gold acquired&lt;br /&gt;
| 100&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
| 350&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| 650&lt;br /&gt;
| 700&lt;br /&gt;
| 900&lt;br /&gt;
| 1000&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
The 600-699 gold tier has two sprites because one is in the Arcade release and the other is in the Console mode in the home ports.&lt;br /&gt;
&lt;br /&gt;
====Gold loss during boss battles====&lt;br /&gt;
&lt;br /&gt;
Gold continually depletes over time during boss battles. The rate at which it depletes depends on whether or not you are in awakening, and what stage you're up to.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss during boss battles&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During normal mode&lt;br /&gt;
! During awakening mode&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 1 gold every 15 frames&lt;br /&gt;
| 1 gold every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 1 gold every 19 frames&lt;br /&gt;
| 1 gold every 12 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 1 gold every 23 frames&lt;br /&gt;
| 1 gold every 16 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 1 gold every 27 frames&lt;br /&gt;
| 1 gold every 20 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 1 gold every 31 frames&lt;br /&gt;
| 1 gold every 24 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 1 gold every 35 frames&lt;br /&gt;
| 1 gold every 28 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Energy, and the Guard Barrier===&lt;br /&gt;
Espgaluda II features the Guard Barrier, similar to bombs in other shmups. When deployed it deals massive damage, temporarily clears the screen of bullets, and provides a short window of invincibility. Where the Guard Barrier differs from a conventional shmup bomb is that it uses ''Energy'', a continuous resource, instead of discrete bomb items, and that it can be held and charged up before firing. There is an ''Energy Meter'' and using the Guard Barrier consumes some percentage of this meter.&lt;br /&gt;
&lt;br /&gt;
* The Guard Barrier Attack is a massive linear shot straight up, comprised of several damaging beams. More beams appear the longer the Guard Barrier is charged.&lt;br /&gt;
* It has to be aimed; there is no lock-on or homing function.&lt;br /&gt;
* After the Guard Barrier has been deployed, there is a short period of time in which enemies don't fire.&lt;br /&gt;
* While charging the Guard Barrier, you deal slight aura damage to enemies.&lt;br /&gt;
* While charging the Guard Barrier, you are invincible, and enemy bullets are deleted on contact with the shield that appears around your character.&lt;br /&gt;
* You spawn with a full energy meter.&lt;br /&gt;
* Internally, the game counts energy as individual units and not as a percentage. A full meter is 4000 units.&lt;br /&gt;
&lt;br /&gt;
The most basic attack, deployed with one tap of the Guard Barrier button, consumes 25% of the energy meter. Maximum damage is reached at charging enough to consume 40% of the meter. You can keep charging past this, but you will not deal any extra damage. The damage, duration, and area of effect increases in proportion to how long it is charged for. However, ''the relationship is not linear''; two 25% attacks do not deal as much damage as one 50% attack. The specifics of charging the attack are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Time held charging&lt;br /&gt;
! % of energy meter consumed&lt;br /&gt;
! Number of beams fired&lt;br /&gt;
! Duration of attack&lt;br /&gt;
! Width of area of effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 to 83 frames&lt;br /&gt;
| 25%-29%&lt;br /&gt;
| 2&lt;br /&gt;
| 0.7sec&lt;br /&gt;
| 49px&lt;br /&gt;
|-&lt;br /&gt;
| 84 frames (1.4sec) to 188 frames&lt;br /&gt;
| 30%-34%&lt;br /&gt;
| 3&lt;br /&gt;
| 1.2sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 189 frames (3.2sec) to 293 frames&lt;br /&gt;
| 35%-39%&lt;br /&gt;
| 4&lt;br /&gt;
| 1.7sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 294 frames (4.9sec) and up&lt;br /&gt;
| 40% and up&lt;br /&gt;
| 5&lt;br /&gt;
| 2.2sec&lt;br /&gt;
| 160px&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Autobombing is possible during the awakening modes, consuming different percentages of the energy meter. Details will follow in their respective sections. However it should be noted that regardless of what energy percentage is consumed, the damage, duration, and width of an autobomb will always be that of the basic attack.&lt;br /&gt;
&lt;br /&gt;
Whilst a basic bomb costs 25%, and autobombing costs 50% or 100% depending on the mode, they will still work even if you have less remaining energy than these amounts. There's no way to enter an &amp;quot;energy debt&amp;quot; or some such.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you charge the attack enough to completely drain your meter, the attack will automatically fire once it reaches 0%.&lt;br /&gt;
&lt;br /&gt;
The autobomb feature of the awakening modes does not activate instantaneously. When entering an awakening mode, from the time you press the button, it takes 12 frames for autoboming to become possible. You are otherwise vulnerable during those 12 frames.&lt;br /&gt;
&lt;br /&gt;
'''Energy item'''&lt;br /&gt;
&lt;br /&gt;
Replenish the energy meter by picking up energy items.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 energyitem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
* They replenish 50% of the meter.&lt;br /&gt;
* There are three of them in the game, located right before the bosses of stage 3, 5, and 6.&lt;br /&gt;
* They're worth 500 points, but if you already had a full meter they're worth 100,000 points.&lt;br /&gt;
&lt;br /&gt;
===Powerups===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Espgaluda2 powerupitem.png|frameless|center]] || [[File:Espgaluda2 maxpoweritem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
Pick up powerup items to increase the damage output of your character. You need 6 to be fully powered up. They can be found in the following locations:&lt;br /&gt;
* Stage 1, Area 1&lt;br /&gt;
* Stage 1, right before the boss&lt;br /&gt;
* Stage 2, Area 1&lt;br /&gt;
* Stage 2, right before the boss&lt;br /&gt;
* Stage 3, Area 2&lt;br /&gt;
* Stage 4, right after the midboss&lt;br /&gt;
* Stage 5, just before the Descent section&lt;br /&gt;
* Stage 6, Area 1&lt;br /&gt;
* Stage 6, Area 3, just before the Asagi Clone Zone section&lt;br /&gt;
&lt;br /&gt;
Powerups are worth 500 points, and if you were already fully powered up they're worth 10,000 points.&lt;br /&gt;
There is also a Max Power item which appears when you game over and can only be picked up if you continue.&lt;br /&gt;
&lt;br /&gt;
===Hidden extend===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 1up.png|upright=1.5|thumb|left|The 1up item.]] || [[File:Espgaluda 2 Sabnac destructibleparts highlight.png|upright=0.75|thumb|center|Destroy these 6 parts of Sabnac during phase 1 of the fight to be eligible for the hidden extend.]] || [[File:Espgaluda2 1uplocation.jpg|upright=0.6|thumb|right|Right before the stage boss, shoot the highlighted area while in Zesshikai to reveal the hidden extend.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is only one hidden extend in the game, located in stage 3. To get it you have to meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
# Once Sabnac (the stage 3 midboss) spawns, ''do not bomb, nor even autobomb''. You mustn't bomb at all, even during the stage after Sabnac is defeated.&lt;br /&gt;
# Destroy all the destructible parts of Sabnac during phase 1 of the fight.&lt;br /&gt;
# Right before the stage boss, shoot a specific part of the background environment while in zesshikai to uncover it.&lt;br /&gt;
&lt;br /&gt;
==Gameplay states==&lt;br /&gt;
At any given time you can be in one of five gameplay ''states'' or ''modes'', one being the default state, and four being the different modes of awakening. They cause different changes to the gameplay, including enemy behaviour, bullet behaviour, and scoring. The core gameplay loop of Espgaluda II's Arcade mode is knowing what these five states are and how they interrelate. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Summary of gameplay states&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Normal mode&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Zesshikai&lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| How do you activate it?&lt;br /&gt;
| Default mode&lt;br /&gt;
| Have gems. Press kakusei button.&lt;br /&gt;
| Have gems and gold. Hold kakusei button.&lt;br /&gt;
| Have zero gems. Press kakusei button. Or, be in Kakusei and let gems run out.&lt;br /&gt;
| Have zero gems &amp;amp; some amount of gold. Hold kakusei button. Or, be in Zesshikai and let gems run out.&lt;br /&gt;
|-&lt;br /&gt;
| What does it consume?&lt;br /&gt;
| Nothing&lt;br /&gt;
| Gems over time, gems when destroying enemies, gems when exiting mode.&lt;br /&gt;
| Gems &amp;amp; gold over time, gems if you destroying enemies other than zako, gems when exiting mode.&lt;br /&gt;
| Nothing&lt;br /&gt;
| Nothing&lt;br /&gt;
|-&lt;br /&gt;
| What do you get?&lt;br /&gt;
| Gems when destroying enemies, gold when you have 500 gems then destroy enemies&lt;br /&gt;
| Gold when destroying enemies, score mutliplier up to x100&lt;br /&gt;
| Score multiplier up to x500&lt;br /&gt;
| Gold when destroying enemies, score over time&lt;br /&gt;
| More gold when destroying enemies, double score over time&lt;br /&gt;
|-&lt;br /&gt;
| Stage scroll speed&lt;br /&gt;
| Normal&lt;br /&gt;
| Slow&lt;br /&gt;
| Slow&lt;br /&gt;
| Normal&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| What happens to the enemies?&lt;br /&gt;
| Normal movement speed, normal speed blue bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, enemies fire more bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, enemies fire more bullets, revenge bullets generated when enemies are destroyed, bosses fire double bullets&lt;br /&gt;
| Normal movement speed, fast red bullets&lt;br /&gt;
| Normal movement speed, faster red bullets, bosses fire double bullets&lt;br /&gt;
|-&lt;br /&gt;
| What happens when you bomb?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Kakusei, autobomb costs 100% energy&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Overmode, autobomb costs 100% energy&lt;br /&gt;
|-&lt;br /&gt;
| What happens to you?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Ability to cancel enemy bullets, deal more damage&lt;br /&gt;
| Ability to cancel enemy bullets, deal more damage&lt;br /&gt;
| Deal more damage&lt;br /&gt;
| Deal more damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Normal Mode===&lt;br /&gt;
The default state.&lt;br /&gt;
&lt;br /&gt;
* Enemies move at a normal speed&lt;br /&gt;
* Enemy bullets move at normal speed and are coloured blue&lt;br /&gt;
* Stage scroll speed is normal&lt;br /&gt;
* Earn gems by destroying enemies&lt;br /&gt;
* Earn gold by destroying enemies when you have 500 gems&lt;br /&gt;
* Lose gold over time during bosses&lt;br /&gt;
* No autobomb available&lt;br /&gt;
&lt;br /&gt;
===Kakusei (a.k.a. 覚聖死界/kakusei shikai)===&lt;br /&gt;
The basic &amp;quot;slowdown&amp;quot; mode. Essentially functions the same as it did in Espgaluda 1.&lt;br /&gt;
&lt;br /&gt;
* Enter by tapping the Kakusei button once. Leave by tapping it again.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* Enemies fire more bullets&lt;br /&gt;
* You deal more damage (see &amp;quot;Damage augmentation during awakening&amp;quot; in [[#Playable characters|Playable characters]] section)&lt;br /&gt;
* Gems deplete over time&lt;br /&gt;
* A red circular gauge appears around your character, displaying how many gems remain in your possession.&lt;br /&gt;
* Exiting Kakusei depletes 30-35 gems&lt;br /&gt;
* Autobombing is possible, consuming 50% of the energy meter.&lt;br /&gt;
* When you destroy an enemy:&lt;br /&gt;
:* Gems deplete&lt;br /&gt;
:* The bullets the enemy fired are canceled&lt;br /&gt;
:* Each canceled bullet becomes gold&lt;br /&gt;
* When you run out of gems you automatically enter Overmode.&lt;br /&gt;
====Scoring basics====&lt;br /&gt;
* Throughout the duration of being in Kakusei, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled.&lt;br /&gt;
* The maximum is x100.&lt;br /&gt;
* Each bullet canceled is worth 40 points, and then the multiplier is applied to this value.&lt;br /&gt;
====Addendum====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Zako&lt;br /&gt;
! Normal enemy&lt;br /&gt;
! Midboss &amp;amp; boss phases, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Ageha/Tateha&lt;br /&gt;
| Asagi&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ageha/Tateha/Asagi&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 27&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 29&lt;br /&gt;
| 33&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 31&lt;br /&gt;
| 37&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 33&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During the stage&lt;br /&gt;
! During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zesshikai (a.k.a. 覚聖絶死界/kakusei zesshikai)===&lt;br /&gt;
Zesshikai's main purpose is for scoring. On the surface it's similar to Kakusei in that they're both modes with slow purple bullets, but Zesshikai's main difference is that ''enemies generate revenge bullets'' and you can score much, much higher with it.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button. Leave by tapping the button again.&lt;br /&gt;
* The screen flashes inverted colours and a unique sound effect plays.&lt;br /&gt;
* Enemy bullets slow down and turn purple.&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed.&lt;br /&gt;
* ''Enemies generate revenge bullets when they are destroyed.''&lt;br /&gt;
* You deal more damage (see &amp;quot;Damage augmentation during awakening&amp;quot; in [[#Playable characters|Playable characters]] section)&lt;br /&gt;
* Gems ''and'' gold deplete over time.&lt;br /&gt;
* A circular red gauge appears around your character. This displays how many gems remain in your possession.&lt;br /&gt;
* Exiting Zesshikai depletes 30-35 gems.&lt;br /&gt;
* Autobombing is possible, consuming ''the entire'' energy meter.&lt;br /&gt;
* If you bomb or autobomb, you are kicked out of Zesshikai and immediately enter Kakusei.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Level====&lt;br /&gt;
[[File:Zesshikailevel.jpg|thumb|right|Left: Zesshikai Level 0. Right: Zesshikai Level 1. Note the white graphics turn green.]]&lt;br /&gt;
When in Zesshikai, four glowing white graphics and a white gauge appear around your character. The white gauge is inlaid inside the red gem gauge, and it measures time, taking 256 frames to fully elapse. Once this happens it signifies that you have reached maximum &amp;quot;Zesshikai Level&amp;quot;. When this happens:&lt;br /&gt;
* The screen flashes inverted colours again&lt;br /&gt;
* Revenge bullets move faster&lt;br /&gt;
* The four white graphics turn green&lt;br /&gt;
* SRB multiplier now increments like normal bullets+ARB. Details in [[#Zesshikai Scoring|Zesshikai Scoring]] section below.&lt;br /&gt;
* The Zesshikai Level resets every time you exit Zesshikai.&lt;br /&gt;
&lt;br /&gt;
The purpose of Zesshikai Level is to ensure the player remains in Zesshikai for some amount of time before it becomes ''very'' lucrative for scoring, contributing to the risk vs. reward aspect of gameplay.&lt;br /&gt;
&lt;br /&gt;
====Revenge bullets====&lt;br /&gt;
Revenge bullets are generated when enemies are destroyed during Zesshikai. There are two types of revenge bullets, and they appear according to what type of enemy was destroyed. Revenge bullets never spawn in the immediate vicinity of the player, approximately the size of the circular gauges that appear around the player character. For the purposes of this explanation, assume &amp;quot;normal bullets&amp;quot; refers to any non-revenge bullet; i.e. standard, ordinary bullets.&lt;br /&gt;
&lt;br /&gt;
=====Types of revenge bullets=====&lt;br /&gt;
[[File:Espgaluda2 spiralrevengebulletformation.jpg|thumb|right|Typical spiral revenge bullet formation. The quantity of bullets changes depending on the enemy; this one was a simple Zu zako enemy at the start of stage 1.]]&lt;br /&gt;
* Spiral revenge bullets (abbreviated to SRB from now on)&lt;br /&gt;
:* These spawn at the location of the enemy when it was destroyed.&lt;br /&gt;
:* They appear in a spiral formation which rotates and expands.&lt;br /&gt;
:* They are not aimed at you.&lt;br /&gt;
* Aimed revenge bullets (abbreviated to ARB from now on)&lt;br /&gt;
:* Other bullets ''become'' these. Details follow in the [[#Revenge bullet generation conditions|Revenge bullet generation conditions]] section below.&lt;br /&gt;
:* They are aimed at you.&lt;br /&gt;
&lt;br /&gt;
=====Revenge bullet generation conditions=====&lt;br /&gt;
[[File:Zesshikairevengebulletflowchart.png|thumb|right|A flowchart of how revenge bullets are generated during Zesshikai.]]&lt;br /&gt;
When you destroy any enemy, except bosses:&lt;br /&gt;
* Revenge bullets of some type are generated. There's no way to prevent this other than by exiting Zesshikai.&lt;br /&gt;
* All revenge bullets that were already on-screen are canceled and become ARB.&lt;br /&gt;
When you destroy a non-zako enemy, including a midboss phase or destructible part:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled and become ARB.&lt;br /&gt;
* Gems deplete&lt;br /&gt;
When you destroy zako:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled, but ''do not'' become ARB.&lt;br /&gt;
* Gems '''do not''' deplete.&lt;br /&gt;
These rules make it possible to continually chain bullet cancels as long as you keep destroying enemies, provided neither gems nor gold run out.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Scoring====&lt;br /&gt;
Zesshikai is key to scoring well. Bullets are worth more points and the multiplier can go even higher than Kakusei.&lt;br /&gt;
* Each &amp;quot;normal&amp;quot; bullet is worth 50 points, unlike Kakusei's 40 points.&lt;br /&gt;
* Each revenge bullet is worth 2 points.&lt;br /&gt;
&lt;br /&gt;
Throughout the duration of being in Zesshikai, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled. There is one exception, outlined below.&lt;br /&gt;
* The maximum is x500, unlike kakusei’s x100.&lt;br /&gt;
&lt;br /&gt;
When you cancel:&lt;br /&gt;
[[File:Espgaluda2 SRBzesshcomparison.jpg|thumb|right|In both images the same enemy is destroyed at the beginning of stage 3 whilst in Zesshikai. Left: Zesshikai Level 0. Right: Zesshikai Level 1. The multiplier in the left image is a flat x15 across all bullets (the few x19 are from a zako in the back being destroyed), and the multiplier in the right image starts at around x6 and increments up to x40.]]&lt;br /&gt;
* Normal bullets &amp;amp; Aimed revenge bullets (ARB)&lt;br /&gt;
:* The multiplier on these increments sequentially, e.g. x1, x2, x3, x4 etc, and are counted alongside all other normal bullets and ARB.&lt;br /&gt;
* Spiral revenge bullets (SRB)&lt;br /&gt;
:* ''One'' multiplier is applied to all SRB that spawned together. All of them could be x10, x15, etc, and ''not'' incremented sequentially. They’re basically counted within their own little group. You’ll see a bunch of x9 x9 x9 x9 x9 x9 and not x1 x2 x3 x4 x5 etc. This is the exception mentioned before.&lt;br /&gt;
:* If your Zesshikai Level has reached level 1, then SRB are counted alongside normal bullets and ARB in incrementing the multiplier. Instead of each bullet within a cluster of SRB getting one multiplier each (x9 x9 x9 x9 etc) you ''will'' see x1 x2 x3 x4 x5 etc. This means you can raise your overall multiplier much higher and much faster.&lt;br /&gt;
&lt;br /&gt;
====During midbosses and bosses====&lt;br /&gt;
During bosses:&lt;br /&gt;
* Revenge bullets are not generated&lt;br /&gt;
* You can still get the multiplier up to x500&lt;br /&gt;
* Gold depletes over time. See [[#Gold loss during boss battles|Gold loss during boss battles]].&lt;br /&gt;
* Bosses fire double bullets&lt;br /&gt;
During midbosses:&lt;br /&gt;
* Revenge bullets ''are'' generated, from destroying their destructible parts or finishing a phase and cancelling all their normal bullets into ARB.&lt;br /&gt;
* If a midboss has a pre-programmed bullet cancel feature on death, such as the second midboss of stage 6, no revenge bullets will be generated.&lt;br /&gt;
&lt;br /&gt;
====Exiting Zesshikai====&lt;br /&gt;
When exiting Zesshikai, all leftover revenge bullets remain on screen. Their speed can change, seemingly affected by the timing of when you exit Zesshikai, but it is unclear what the specifics are. Re-entering Kakusei after exiting Zesshikai will cause all of these revenge bullets to greatly speed up. It is possible to easily cancel these bullets in Kakusei by destroying one enemy, but please note that you do not get gold for doing this.&lt;br /&gt;
&lt;br /&gt;
Running out of resources in Zesshikai, and which resource, has different effects:&lt;br /&gt;
* Run out of gems but not gold = exit Zesshikai automatically, enter Zesshikai Over&lt;br /&gt;
* Run out of gold but not gems = exit Zesshikai automatically, enter Kakusei&lt;br /&gt;
* Run out of both = exit Zesshikai automatically, enter Overmode&lt;br /&gt;
&lt;br /&gt;
Additionally, as mentioned before, bombing of any type during Zesshikai will kick you out immediately and put you in Kakusei automatically.&lt;br /&gt;
&lt;br /&gt;
====Addendum====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Boss &amp;amp; midboss phase, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| During the stage&lt;br /&gt;
| During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss over time (during the stage) (same values for all 3 characters)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 0-499 gold held&lt;br /&gt;
| 500-1000 gold held&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1 &amp;amp; 2&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
| 1 gold every frame&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3 &amp;amp; 4&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5 &amp;amp; 6&lt;br /&gt;
| 1 gold every 4 frames&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overmode (a.k.a. 赤走行/akasōkō)===&lt;br /&gt;
In Overmode all the bullets turn red and speed up. Its main purpose is for getting gold quickly.&lt;br /&gt;
&lt;br /&gt;
* Activate by pressing the Kakusei button when you have zero gems, or, be in Kakusei and run out of gems. Leave by tapping the button again.&lt;br /&gt;
* Enemy bullets speed up and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal more damage (see &amp;quot;Damage augmentation during awakening&amp;quot; in [[#Playable characters|Playable characters]] section)&lt;br /&gt;
* Get gold for every kill (once a requirement has been met, see [[#Kakusei Over level|below]]).&lt;br /&gt;
* Passively accrue score just by being in Overmode (except during bosses)&lt;br /&gt;
* Autobombing is possible, consuming 50% of the energy meter.&lt;br /&gt;
&lt;br /&gt;
====Kakusei Over level====&lt;br /&gt;
When in Overmode, a blue gauge appears around your character. This represents your Kakusei Over level. Every time this gauge elapses, taking 250 frames, your Kakusei Over level increases by 1. It starts at zero and the maximum is 3. Unlike Espgaluda 1, the highest level you have reached persists after death. It is also possible to increase your Kakusei Over level whilst in Zesshikai Over.&lt;br /&gt;
&lt;br /&gt;
With one completed level:&lt;br /&gt;
* You get gold for every kill while in Overmode or Zesshikai Over. That is to say, you cannot get gold this way unless your Kakusei Over level is at least 1.&lt;br /&gt;
With each consecutive level:&lt;br /&gt;
* Enemy bullets get faster during Overmode and Zesshikai Over.&lt;br /&gt;
* Get more gems from destroying enemies during ''normal mode''.&lt;br /&gt;
With maximum Kakusei Over level:&lt;br /&gt;
* Get slightly more gold for every kill during Overmode and Zesshikai Over.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Kakusei Over level enemy destruction gem bonus in normal mode&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Midboss/Boss phase &amp;amp; destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Overmode passive score accrual per frame&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Stage 1&lt;br /&gt;
| Stage 2&lt;br /&gt;
| Stage 3&lt;br /&gt;
| Stage 4&lt;br /&gt;
| Stage 5&lt;br /&gt;
| Stage 6&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
| 260&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zesshikai Over (a.k.a. 絶走行/zessōkō)===&lt;br /&gt;
Like Overmode, except even more lucrative: get even more score and gold, but the bullets are even faster and with a harsher autobomb penalty.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button when you have zero gems but some amount of gold. Or, be in Zesshikai and let gems run out but not gold. Leave by pressing the Kakusei button again.&lt;br /&gt;
:* You need to have gold to be able to enter the mode, but it doesn't actually consume gold.&lt;br /&gt;
* Enemy bullets speed up (even faster than Overmode) and turn red.&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal more damage (see &amp;quot;Damage augmentation during awakening&amp;quot; in [[#Playable characters|Playable characters]] section)&lt;br /&gt;
* Get gold for every kill, more than Overmode.&lt;br /&gt;
* Passively accrue score just by being in Zesshikai Over (except during bosses), ''double'' the amount of Overmode.&lt;br /&gt;
* Kakusei Over level effects also apply to Zesshikai Over. It is also possible to increase your Kakusei Over level while in Zesshikai Over.&lt;br /&gt;
* Bosses fire double bullets.&lt;br /&gt;
* Autobombing is possible, consuming ''the entire'' energy meter.&lt;br /&gt;
* If you bomb or autobomb, you are kicked out of Zesshikai Over and immediately enter Overmode.&lt;br /&gt;
&lt;br /&gt;
It is unclear what the exact rules are that determine how much extra gold you get during Zesshikai Over. However, here are the results of a test conducted by destroying zako in Stage 5 with Ageha:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | How much gold given from destroying one zako enemy in Stage 5&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is clear that once Kakusei Over level 3 has been achieved, the gold bonus in Zesshikai Over is substantial.&lt;br /&gt;
&lt;br /&gt;
==Scoring Basics==&lt;br /&gt;
===How to get score===&lt;br /&gt;
# Destroy enemies - each enemy has a base point value.&lt;br /&gt;
# Cancel bullets - cancelling bullets in Kakusei or Zesshikai turns them into points and applies a multiplier per bullet.&lt;br /&gt;
# Get gold - gold gives points for each one you collect.&lt;br /&gt;
# Passively accrue score - get score just by being in Overmode or Zesshikai Over.&lt;br /&gt;
===Stage result bonus===&lt;br /&gt;
At the end of each stage a bonus is calculated based upon how many gems and gold you collected throughout the course of the stage. It is the ''gross'' total, not ''net'' total. If you collect 500 gems but then Kakusei 499 of them away and finish the stage with 1 gem left, your gross total is still 500.&lt;br /&gt;
&lt;br /&gt;
The formula is as follows:&lt;br /&gt;
&amp;lt;code&amp;gt;Stage bonus = (S*100)+(K*V)&amp;lt;/code&amp;gt;&lt;br /&gt;
Where S = gross total of gems acquired throughout the stage, K = gross total of gold acquired throughout the stage, and V = point value of gold you finished the stage with (refer to Gold section for the point value).&lt;br /&gt;
&lt;br /&gt;
If you die during the stage, the gross total of gems and gold accrued is reset to zero. From there on the tally will start up again.&lt;br /&gt;
&lt;br /&gt;
===Clear bonus===&lt;br /&gt;
Defeating the final boss also awards a point bonus based upon resources you finished with.&lt;br /&gt;
* Remaining lives = 20 million points each&lt;br /&gt;
* Life containers = 10 million points each&lt;br /&gt;
* Energy meter remaining = 4000 points per unit (the game counts energy internally as individual units and not as a percentage; the maximum is 4000 units)&lt;br /&gt;
&lt;br /&gt;
The life containers are the gold boxes that house the green flames that represent your lives.&lt;br /&gt;
&lt;br /&gt;
While the above items are definite, it seems that the stage 6 bonus is included in some way too. [http://minamo.gozaru.jp/espg2/espg2_data_bonus.html Minamo's Espgaluda 2 page] states that the stage 6 bonus is simply doubled, but attempts to verify this have led to inconsistent results.&lt;br /&gt;
&lt;br /&gt;
=Black Label=&lt;br /&gt;
=Arrange=&lt;br /&gt;
=Omake!=&lt;br /&gt;
&lt;br /&gt;
=== Espgaluda II 'Omake! Mode' as a Shmup training tool ===&lt;br /&gt;
&lt;br /&gt;
In the home ports of Espgaluda II*, clearing the main game (including Novice Mode, and credit feeding is OK) unlocks &amp;quot;Omake Mode&amp;quot; which translates to &amp;quot;Bonus Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On the face of it, Omake Mode is a hilariously fun and easy mode of the game to mess around with for a short time. &lt;br /&gt;
&lt;br /&gt;
'''However when approached correctly this mode provides an unparalleled Shmup training tool for players of any experience.'''&lt;br /&gt;
&lt;br /&gt;
Using a few simple strategies, players are able to practice and observe all of the patterns from Espgaluda II- acknowledged to be some of the most difficult of any Cave games- at the slower speed of 'Kakusei'.&lt;br /&gt;
&lt;br /&gt;
(*home ports are on Xbox 360 and Nintendo Switch as at Feb 2022)&lt;br /&gt;
&lt;br /&gt;
==== Basics of Omake! Mode for Training ====&lt;br /&gt;
&lt;br /&gt;
The player character is surrounded by an invisible circle within which any bullets will turn red. Let's refer to this as the 'Red Zone'. Any bullets in the Red Zone will be cancelled into Items (green gems and/or gold) when ANY enemy is destroyed. It does not matter which enemy shot the bullets. Any enemy destroyed will have all of the on-screen bullets that it fired cancelled into Items, regardless of whether they are in the Red Zone around the player.&lt;br /&gt;
&lt;br /&gt;
The Kakusei gem count has a maximum value of 500. When entering Kakusei mode, all bullets within the Red Zone will be cancelled into Items. When exiting Kakusei mode MANUALLY (ie with gem count above zero) all bullets within the Red Zone will be cancelled into Items.&lt;br /&gt;
&lt;br /&gt;
Defeating any section of a boss life bar while NOT in Kakusei will cancel the on-screen bullets into GEMS.&lt;br /&gt;
&lt;br /&gt;
There is no bomb button in Omake mode. Instead, any time the player is hit by a bullet, the Guard Barrier will be activated, and will continue to be 'held down' until the player hits the Kakusei button which ends it, or until the barrier gauge runs out. At that point the normal 'beam attack' of the Guard Barrier is fired. While the player character is surrounded by the Guard Barrier, any bullets within the small visible circle of the Guard Barrier are cancelled into Items, starting with Gems and proceeding to Gold when Gems reach 500. When the Gold counter reaches 1000, the Guard Barrier Gauge will be refilled by around 40%. If the gold counter reaches 1000 while the Guard Barrier Gauge is full, the player character will be surrounded by a special frame and all items collected will have 1000 added to their point value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Kakusei Training in Omake! ====&lt;br /&gt;
&lt;br /&gt;
Because of the frequency with which bullets are cancelled into Items in Omake! Mode, the Gem counter will easily and quickly reach the maximum of 500 during the stage. Because of the length of time that 500 Gems will let the player remain in Kakusei, 500 is more than enough to last through the attacks of any larger enemy, and enough to last through most single sections of any Boss life bar.&lt;br /&gt;
&lt;br /&gt;
'''The player is therefore invited to proceed through the most difficult attacks in the game in full Kakusei mode, to practice and observe the patterns in slow motion.'''&lt;br /&gt;
&lt;br /&gt;
There are 3 simple methods that enable the player to extend the amount of time they spend in Kakusei, allowing them to see out almost the entirety of any Boss encounter in full slow motion.&lt;br /&gt;
&lt;br /&gt;
* '''1)''' Shifting out of Kakusei in order to finish off any Boss life bar section will immediately refill the Gem gauge to 500, due to the amount of bullets cancelled plus some from the Boss sprite. Obviously this is not without risk as the bullets will speed up, but done carefully it should be relatively safe.&lt;br /&gt;
&lt;br /&gt;
* '''2)''' During any given pattern while in Kakusei, if the player feels that they are about to be hit and expend Guard Barrier Gauge, they can manually cancel out of Kakusei and quickly back in. This will cancel all bullets in the Red Zone twice, and provide a safety buffer without expending Guard Barrier Gauge. Doing this does accelerate the rate that the Gem count falls, but done sparingly it should not make a huge difference.&lt;br /&gt;
&lt;br /&gt;
* '''3)''' When Gems have run out, the player can deliberately hit a bullet to activate the Guard Barrier and then charge through enemy bullets while invincible so that they are cancelled back to Gems. Done during a particularly dense pattern, and especially at point-blank above a Boss sprite, this will refill the Gems almost instantly. The player then has a choice of whether to cancel out of Guard Barrier and continue in Kakusei, or expend Guard Barrier to pump up the large Item Counter at the top of the screen which is important for scoring in Omake Mode. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Scoring in Omake! ====&lt;br /&gt;
&lt;br /&gt;
Scoring in Omake! has some value in use as a training mode, as it will help to reach the Extends which in turn provide more Guard Barrier Gauge.&lt;br /&gt;
&lt;br /&gt;
Scoring is very simple: The value of the large Item Counter at the top of the screen will be added to every item picked up WHILE GEMS ARE AT 500. In other words, it acts as an incentive not to go into Kakusei where possible.&lt;br /&gt;
&lt;br /&gt;
As the counter is re-set every stage, it makes sense to use the Guard Barrier on some large enemies early in the stage, to cancel their dense attacks into Item value. The player can then proceed with Gems at 500 and collect the Item Counter point value for every item received.&lt;br /&gt;
&lt;br /&gt;
=Enemy data=&lt;br /&gt;
Score, gold, and gems values are for Arcade mode.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 1&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 soma shine winged solider.png|frameless|center]]&lt;br /&gt;
| ソーマ輝羽兵&lt;br /&gt;
| Soma shine winged soldier&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 530&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zahhak.png|frameless|center]]&lt;br /&gt;
| 小型機甲艇ザッハーク&lt;br /&gt;
| Small armored craft Zahhak&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| Gun: 230&amp;lt;br /&amp;gt;Main body: 2,260&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Main body: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Main body: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gandharva.jpg|frameless|center]]&lt;br /&gt;
| 大型侵略砲台ガンダルヴァ&lt;br /&gt;
| Large invasion turret Gandharva&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 5,820&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ&lt;br /&gt;
| Heavy flying armor Simurgh&lt;br /&gt;
| Midboss&lt;br /&gt;
| Main body: 50,000&amp;lt;br /&amp;gt;Arm: 5,000&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 boss tsubame.jpg|frameless|center]]&lt;br /&gt;
| ツバメ&lt;br /&gt;
| Tsubame&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 500,000&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 20&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 2&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 forneus.png|frameless|center]]&lt;br /&gt;
| 中型機甲艇フォルネウス&lt;br /&gt;
| Medium-size armored ship Forneus&lt;br /&gt;
| Air: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 6,530&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&amp;lt;br /&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 behemoth.png|frameless|center]]&lt;br /&gt;
| 大型機甲艇ベヒモス&lt;br /&gt;
| Large armored vehicle Behemoth&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 12,510&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&lt;br /&gt;
| Single-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 six-barrelled revolving gun battery.png|frameless|center]]&lt;br /&gt;
| 六連回転砲台&lt;br /&gt;
| Six-barrelled revolving gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 15,860&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 crane.png|frameless|center]]&lt;br /&gt;
| クレーン&lt;br /&gt;
| Crane&lt;br /&gt;
| Ground: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 1,830&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&amp;lt;br /&amp;gt;(縦の輸送艦の砲台)&lt;br /&gt;
| Single-barrelled gun battery&amp;lt;br /&amp;gt;(Vertical transport battery)&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 makara.png|frameless|center]]&lt;br /&gt;
| 小船舶マカラ&lt;br /&gt;
| Small vessel Makara&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 250&amp;lt;br /&amp;gt;Base: 530&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nereids.png|frameless|center]]&lt;br /&gt;
| 万能潜水艦ネレイドー&lt;br /&gt;
| Universal submarine Nereids&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,230&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nidhoggr.png|frameless|center]]&lt;br /&gt;
| 重戦車ニーズヘッグ&lt;br /&gt;
| Heavy tank Nidhoggr&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 1,630&amp;lt;br /&amp;gt;Base: 4,760&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 3&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 midboss madara.jpg|frameless|center]]&lt;br /&gt;
| マダラ&lt;br /&gt;
| Madara&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 60,000&amp;lt;br /&amp;gt;Second form: 100,000&lt;br /&gt;
| First form: 16&amp;lt;br /&amp;gt;Second form: 26&lt;br /&gt;
| First form: 15&amp;lt;br /&amp;gt;Second form: 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 boss jormungandr.jpg|frameless|center]]&lt;br /&gt;
| 生体兵器ヨルムンガンド&lt;br /&gt;
| Biological weapon Jormungandr&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Third form: 600,000&amp;lt;br /&amp;gt;Head: 300,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 26&amp;lt;br /&amp;gt;Third form: 46&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 25&amp;lt;br /&amp;gt;Third form: 45&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 3&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 stolas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ストラス&lt;br /&gt;
| General-purpose fighter Stolas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 740&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 ouroboros.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ウロボロス&lt;br /&gt;
| Medium-size armored ship Ouroboros&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 24680&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 lindworm.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇リンドブルム&lt;br /&gt;
| Large armored ship Lindworm&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 37,940&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
| First form: 2&amp;lt;br /&amp;gt;Second form: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base:160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 shelob.jpg|frameless|center]]&lt;br /&gt;
| 多脚戦車シェロブ&lt;br /&gt;
| Multi-legged tank Shelob&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 6,910&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 empusa.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台エンプーサ&lt;br /&gt;
| Heavy fixed gun battery Empusa&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,980&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 astaroth.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台アスタロト&lt;br /&gt;
| Heavy fixed gun battery Astaroth&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 19,560&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 midboss sabnac.jpg|frameless|center]]&lt;br /&gt;
| 武装エレベーターサブナク&lt;br /&gt;
| Armed Elevator Sabnac&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 100,000 &amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Leg turret: 10,000&amp;lt;br /&amp;gt;Auxiliary engine: 20,000&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 30,000&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 20&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 boss janome.jpg|frameless|center]]&lt;br /&gt;
| ジャノメ&lt;br /&gt;
| Janome&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Third form: 700,000&lt;br /&gt;
| First form: 31&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Third form: 51&lt;br /&gt;
| First form: 30&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Third form: 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 4&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 halphas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ハルパス&lt;br /&gt;
| General-purpose fighter Halphas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 810&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 brahma.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ブラフマー&lt;br /&gt;
| Medium-size armored ship Brahma&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 21,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 vasuki.jpg|frameless|center]]&lt;br /&gt;
| 重戦車ヴァースキ&lt;br /&gt;
| Heavy tank Vasuki&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 6,330&amp;lt;br /&amp;gt;Base: 14,560&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース&lt;br /&gt;
| Heavy flying armor Andrealphus&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Arm: 100,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 boss madara asmodeus.png|frameless|center]]&lt;br /&gt;
| マダラ専用合身甲冑アスモデウス&lt;br /&gt;
| Madara's exclusive combined body armor Asmodeus&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 400,000&amp;lt;br /&amp;gt;Third form: 500,000&amp;lt;br /&amp;gt;Fourth form: 600,000&amp;lt;br /&amp;gt;Fifth form: 800,000&amp;lt;br /&amp;gt;Triple machine gun Gaap: 400,000&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 1,000,000&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 2,000,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Third form: 36&amp;lt;br /&amp;gt;Fourth form: 36&amp;lt;br /&amp;gt;Fifth form: 56&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Third form: 35&amp;lt;br /&amp;gt;Fourth form: 35&amp;lt;br /&amp;gt;Fifth form: 55&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 5&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 ahriman.jpg|frameless|center]]&lt;br /&gt;
| シンラ式中型機甲艇アーリマン&lt;br /&gt;
| Shinra-type medium-sized armored ship Ahriman&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 35,330&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 aerial.jpg|frameless|center]]&lt;br /&gt;
| 兵士用飛空ポッド・エアリアル&lt;br /&gt;
| Flying Solider Pod ~ Aerial&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 3,130&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 tiamat.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇ティアマット&lt;br /&gt;
| Shinra-type large armored ship Tiamat&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 91,935&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 cyclops.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇サイクロプス&lt;br /&gt;
| Shinra-type large armored ship Cyclops&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 141,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 fafnir.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型戦車ファフニール&lt;br /&gt;
| Shinra-type large tank Fafnir&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 26,330&amp;lt;br /&amp;gt;Base: 54,560&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Espgaluda2 stage5 boss seseri.png|frameless|center]]&lt;br /&gt;
| セセリ&lt;br /&gt;
| Seseri&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 500,000&amp;lt;br /&amp;gt;Third form: 900,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|-&lt;br /&gt;
| 憎悪に満ちたセセリ&lt;br /&gt;
| Seseri Filled With Hatred (a.k.a. Shin Seseri)&lt;br /&gt;
| True Boss&lt;br /&gt;
| First form: 2,000,000&amp;lt;br /&amp;gt;Second form: 4,000,000&amp;lt;br /&amp;gt;Third form: 6,000,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 6&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 andras.jpg|frameless|center]]&lt;br /&gt;
| 警備ユニット・アンドラス&lt;br /&gt;
| Security unit Andras&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 9,210&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 vishnu.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇ヴィシュヌ&lt;br /&gt;
| Large armored ship Vishnu&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 76,420&lt;br /&gt;
| First form: 4&amp;lt;br /&amp;gt;Second form: 6&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 alcyone.jpg|frameless|center]]&lt;br /&gt;
| 霊力供給カプセル・アルキュオーネ&lt;br /&gt;
| Spiritual supply capsule Alcyone&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 7,880&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 metatron.jpg|frameless|center]]&lt;br /&gt;
| 霊力融合装置メタトロン&lt;br /&gt;
| Spiritual fusion device Metatron&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 10,000&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 cherubim.jpg|frameless|center]]&lt;br /&gt;
| 移動砲台ケルビム&lt;br /&gt;
| Mobile turret Cherubim&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 12,300&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 asagiclone.jpg|frameless|center]]&lt;br /&gt;
| アサギクローン&lt;br /&gt;
| Asagi clone&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ改&lt;br /&gt;
| Heavy flying armor Simurgh (Modified)&lt;br /&gt;
| Midboss 1&lt;br /&gt;
| Main body: 500,000&amp;lt;br /&amp;gt;Arm: 200,000&lt;br /&gt;
| Main body: 18&amp;lt;br /&amp;gt;Arm: 66&lt;br /&gt;
| Main body: 17&amp;lt;br /&amp;gt;Arm: 65&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース改&lt;br /&gt;
| Heavy flying armor Andrealphus (Modified)&lt;br /&gt;
| Midboss 2&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 700,000&amp;lt;br /&amp;gt;Arm: 300,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 boss1 goddess galuda.jpg|frameless|center]]&lt;br /&gt;
| 生体維持装置ガッデスガルーダ&lt;br /&gt;
| Biological maintenance device Goddess Galuda&lt;br /&gt;
| Boss 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 1,000,000&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 66 &amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 65&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kujaku.jpg|frameless|center]]&lt;br /&gt;
| 真ガルーダ・クジャク&lt;br /&gt;
| True Galuda Kujaku&lt;br /&gt;
| Boss 2&lt;br /&gt;
| First form: 2,000,0000&amp;lt;br /&amp;gt;Second form: 3,000,000&amp;lt;br /&amp;gt;Third form: 5,000,000&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Third form: 66&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Third form: 65&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* Primary info from [[User:Johnnyheli|johnny]].&lt;br /&gt;
* All sprites &amp;amp; enemy data taken from [https://www.cave.co.jp/gameonline/espgaluda2/ CAVE's official Espgaluda 2 site.]&lt;br /&gt;
* Arcade mode specifics adapted from the tutorial on the Switch and Xbox 360 ports, [https://wikiwiki.jp/espg2/ wikiwiki], [http://minamo.gozaru.jp/espg2/espg2.html Minamo's Espgaluda 2 page], [http://daifukkat.su/strats/espgal2/ Hacker's Guide to Espgaluda 2], and [https://shmups.system11.org/viewtopic.php?t=6281 the system11 forum thread].&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:ESP_series]]&lt;br /&gt;
[[Category:Bomb_mechanic]]&lt;br /&gt;
[[Category:True_Last_Boss]]&lt;br /&gt;
[[Category:Vertical_orientation]]&lt;/div&gt;</summary>
		<author><name>Johnnyheli</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=31913</id>
		<title>Espgaluda II</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=31913"/>
		<updated>2024-10-16T11:18:11Z</updated>

		<summary type="html">&lt;p&gt;Johnnyheli: /* During midbosses and bosses */ better phrasing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = Cyan&lt;br /&gt;
|title = Espgaluda II&lt;br /&gt;
|background = #eefffb&lt;br /&gt;
|image = Espgaluda II arcade flyer.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|&lt;br /&gt;
|music = Manabu Namiki&amp;lt;br/&amp;gt;Mitsuhiro Kaneda&lt;br /&gt;
|&lt;br /&gt;
|program = Tsuneki Ikeda&amp;lt;br/&amp;gt;Takashi Ichimura&amp;lt;br/&amp;gt;Yuji Inoue&lt;br /&gt;
|&lt;br /&gt;
|art = Masaki Hirooka&amp;lt;br/&amp;gt;Hideki Nomura&amp;lt;br/&amp;gt;Toshiyuki Kuroiwa&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Arcade:''' November 25, 2005&amp;lt;br/&amp;gt;'''Xbox 360:''' February 25, 2010&amp;lt;br/&amp;gt;'''Switch:''' September 9, 2021&lt;br /&gt;
|&lt;br /&gt;
|previousgame = [[Ibara]]&lt;br /&gt;
|nextgame = [[Ibara Kuro: Black Label]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Espgaluda II (エスプガルーダII) is a bullet hell shoot'em up originally released by [[Cave]] in the arcades in 2005 as a sequel to [[Espgaluda]]. An Xbox 360 release, titled [[Espgaluda II Black Label]], was released in 2010 in Japan.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=Gameplay Overview=&lt;br /&gt;
==Controls==&lt;br /&gt;
[[File:Espgaluda2controlschemes.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Upon starting the game in the original arcade release, you can select between two control schemes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Button&lt;br /&gt;
! Type A&lt;br /&gt;
! Type B&lt;br /&gt;
|-&lt;br /&gt;
| A&lt;br /&gt;
| Shot&lt;br /&gt;
| Shot&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Kakusei&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
| Autofire&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| Autofire&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Shot - Repeatedly tap for rapid shot, hold for focus shot (officially named &amp;quot;Rapier&amp;quot;).&lt;br /&gt;
* Kakusei - Enter one of the &amp;quot;awakening&amp;quot; modes. Details in the [[#Gameplay states|Gameplay states]] section. Tap once to exit.&lt;br /&gt;
* Guard Barrier - Tap to fire the Guard Barrier attack, similar to a bomb in other shmups. Or, hold the button to charge it, then release to fire.&lt;br /&gt;
* Autofire - Simulates repeatedly tapping A for rapid shot.&lt;br /&gt;
&lt;br /&gt;
In the home ports, these buttons are all customizable.&lt;br /&gt;
&lt;br /&gt;
==User Interface==&lt;br /&gt;
[[File:Espgaluda2 arcademodeUI.jpg|thumb|center|UI of the default arcade mode. Everything except the boss healthbar &amp;amp; high score is mirrored on the other side for P2.]]&lt;br /&gt;
&lt;br /&gt;
==Playable characters==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Character&lt;br /&gt;
! Shot type&lt;br /&gt;
! Damage augmentation during awakening&lt;br /&gt;
! Overall movement speed&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 agehaportrait.png|frameless|center]]&lt;br /&gt;
| Ageha&lt;br /&gt;
| Narrow&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Fast&lt;br /&gt;
| Rapid shot bends side to side&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 tatehaportrait.png|frameless|center]]&lt;br /&gt;
| Tateha&lt;br /&gt;
| Wide&lt;br /&gt;
| Rapid shot&lt;br /&gt;
| Slow&lt;br /&gt;
| Rapid shot during an awakening mode gets lock-on capability&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 asagiportrait.png|frameless|center]]&lt;br /&gt;
| Asagi&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Once powered up, focus shot gets lock-on capability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
&lt;br /&gt;
Espgaluda II has a single loop and six stages:&lt;br /&gt;
&lt;br /&gt;
# Mutiny - Fate is with the girl&lt;br /&gt;
# Azures - Incarnation of life&lt;br /&gt;
# Deserted - A sister, a brother, and...&lt;br /&gt;
# Aerial - Sadness bathes in dust&lt;br /&gt;
# Hatred - I've waited a long time for this moment&lt;br /&gt;
# Galuda - Achieving perfection&lt;br /&gt;
&lt;br /&gt;
Each stage features a midboss around the middle of the stage and a stage boss at the end. The exceptions are that stage 5 does not have a midboss, and stage 6 has two midbosses and two bosses at the end.&lt;br /&gt;
&lt;br /&gt;
===Shin Seseri===&lt;br /&gt;
Instead of a True Last Boss, there is a &amp;quot;true&amp;quot; form of the stage 5 boss, Seseri. She can be fought if you fulfil the following requirements:&lt;br /&gt;
* Singleplayer game.&lt;br /&gt;
* Kakusei Over level must be level 3.&lt;br /&gt;
* No-miss the game until reaching her.&lt;br /&gt;
&lt;br /&gt;
==Rank==&lt;br /&gt;
The game features rank, or dynamic difficulty. You can be in one of two rank states: miss rank, and no-miss rank, depending on whether or not you got hit during a stage. It resets every stage. Rank affects how soon stage enemies begin firing bullets after they spawn. In no-miss rank, they begin firing immediately. In miss rank, they wait a moment before firing. Rank does not affect midbosses nor bosses.&lt;br /&gt;
&lt;br /&gt;
Rank is adjustable in the training modes for the Xbox 360 and Switch ports, named &amp;quot;Difficulty&amp;quot; in the training mode options. Please note that the difficulty named &amp;quot;Default&amp;quot; is actually ''miss'' rank.&lt;br /&gt;
&lt;br /&gt;
=Arcade mode=&lt;br /&gt;
The default mode. Console ports include &amp;quot;Arcade&amp;quot; mode, a port of the version found in arcades, as well as a version with recreated higher-resolution graphics and a few bugfixes; On Xbox 360 it's named &amp;quot;Xbox 360&amp;quot; and on Switch it's named &amp;quot;Switch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Default settings:&lt;br /&gt;
* Score extends at 15,000,000 and 35,000,000 points&lt;br /&gt;
* Spawn with 3 lives&lt;br /&gt;
* Rank 2 (Normal)&lt;br /&gt;
==Resources==&lt;br /&gt;
===Gems (a.k.a. 聖霊石/seirei seki/spirit stones)===&lt;br /&gt;
[[File:Espgaluda2gem.gif|frameless|right]]&lt;br /&gt;
Gems are the glowing green items enemies drop when destroyed. Their purpose is to fuel Kakusei, Zesshikai, and contribute a small amount of score. Maximize the amount of gems collected by destroying enemies with rapid shot at point blank range.&lt;br /&gt;
&lt;br /&gt;
* Start with 100 in your possession, respawn with 250 after dying&lt;br /&gt;
* You can hold a maximum of 500&lt;br /&gt;
* Worth 10 points each when collected&lt;br /&gt;
* Get gems by destroying enemies when not in an awakening mode, as well as from finishing a phase of a midboss or boss, and from any destructible parts of a midboss or boss&lt;br /&gt;
* They are factored in to the stage result bonus based upon the gross total of how many were collected throughout the course of the stage&lt;br /&gt;
* Get an extra gem by destroying an enemy when they're at the top (24 pixels from the top) or bottom (48 pixels from the bottom) of the screen&lt;br /&gt;
&lt;br /&gt;
Enemies drop different size gems. There are four sizes of gem items and each adds different quantities to your possession.&lt;br /&gt;
* Small: 1&lt;br /&gt;
* Medium: 2&lt;br /&gt;
* Large: 3&lt;br /&gt;
* Extra large: 4&lt;br /&gt;
&lt;br /&gt;
The size of gems dropped varies with how many gems were already in your possession and what shot type was used to destroy them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Number of gems in your possession&lt;br /&gt;
! Size of gem an enemy drops when destroyed with rapid shot (shrinking over time)&lt;br /&gt;
! Size of gem an enemy drops when destroyed with focus shot&lt;br /&gt;
|-&lt;br /&gt;
| 0-250&lt;br /&gt;
| XL → L → M → S&lt;br /&gt;
| M&lt;br /&gt;
|-&lt;br /&gt;
| 250-399&lt;br /&gt;
| L → M → S&lt;br /&gt;
| Alternating between S &amp;amp; M&lt;br /&gt;
|-&lt;br /&gt;
| 400-500&lt;br /&gt;
| M → S&lt;br /&gt;
| S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gems dropped by enemies that were destroyed with rapid shot can spawn at the maximum size, but then shrink over time. Destroying enemies with focus shot drops gems that ''do not'' shrink over time, but they are smaller.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Time taken to shrink&lt;br /&gt;
|-&lt;br /&gt;
| XL→L&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| L→M&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| M→S&lt;br /&gt;
| 12 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, this can be prevented by collecting gems by flying near them instead of letting them fall toward you. When a gem is within a certain distance of the player character it receives a green glowing effect and stops shrinking. The distance at which this happens is as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Distance from player character at which gem stops shrinking&lt;br /&gt;
|-&lt;br /&gt;
| XL&lt;br /&gt;
| 48 pixels&lt;br /&gt;
|-&lt;br /&gt;
| L&lt;br /&gt;
| 64 pixels&lt;br /&gt;
|-&lt;br /&gt;
| M&lt;br /&gt;
| 96 pixels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gold (a.k.a. 金塊/kinkai)===&lt;br /&gt;
Gold's main purpose is for scoring. Picking up gold gives you points. It also fuels Zesshikai and is needed to enter Zesshikai Over. Gold drops from enemies under certain conditions.&lt;br /&gt;
&lt;br /&gt;
* Get gold by destroying enemies in:&lt;br /&gt;
:* Kakusei, overmode, and zesshikai over&lt;br /&gt;
:* Normal mode when you have 500 gems&lt;br /&gt;
* Each gold you collect increases the amount you possess by 1&lt;br /&gt;
* Hold up to a maximum of 1000&lt;br /&gt;
* Start off with zero&lt;br /&gt;
* On death the amount of gold you had is halved, rounded down&lt;br /&gt;
* Gold depletes over time during boss battles, regardless of what gameplay state you're in&lt;br /&gt;
&lt;br /&gt;
The amount points given by collecting gold varies with how many were already in your possession.&lt;br /&gt;
&lt;br /&gt;
* Every 100 gold collected, the value of new incoming gold increases and the sprite changes.&lt;br /&gt;
* There are eleven tiers of gold, from 0-99, 100-199, 200-299,...900-999, and one for 1000.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Qty held &amp;amp; sprite&lt;br /&gt;
! [[File:Espgaluda2 gold1.png|frameless|center]] 0-99&lt;br /&gt;
! [[File:Espgaluda2 gold2.png|frameless|center]] 100-199&lt;br /&gt;
! [[File:Espgaluda2 gold3.png|frameless|center]] 200-299&lt;br /&gt;
! [[File:Espgaluda2 gold4.png|frameless|center]] 300-399&lt;br /&gt;
! [[File:Espgaluda2 gold5.png|frameless|center]] 400-499&lt;br /&gt;
! [[File:Espgaluda2 gold6.png|frameless|center]] 500-599&lt;br /&gt;
! [[File:Espgaluda2 gold7.png|frameless|center]][[File:Espgaluda2 gold7consoleport.png|frameless|center]] 600-699 &lt;br /&gt;
! [[File:Espgaluda2 gold8.png|frameless|center]] 700-799&lt;br /&gt;
! [[File:Espgaluda2 gold9.png|frameless|center]] 800-899&lt;br /&gt;
! [[File:Espgaluda2 gold10.png|frameless|center]] 900-999&lt;br /&gt;
! [[File:Espgaluda2 gold11.png|frameless|center]] 1000&lt;br /&gt;
|-&lt;br /&gt;
| Point value of new gold acquired&lt;br /&gt;
| 100&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
| 350&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| 650&lt;br /&gt;
| 700&lt;br /&gt;
| 900&lt;br /&gt;
| 1000&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
The 600-699 gold tier has two sprites because one is in the Arcade release and the other is in the Console mode in the home ports.&lt;br /&gt;
&lt;br /&gt;
====Gold loss during boss battles====&lt;br /&gt;
&lt;br /&gt;
Gold continually depletes over time during boss battles. The rate at which it depletes depths on whether or not you are in awakening, and what stage you're up to. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss during boss battles&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During normal mode&lt;br /&gt;
! During awakening mode&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 1 gold every 15 frames&lt;br /&gt;
| 1 gold every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 1 gold every 19 frames&lt;br /&gt;
| 1 gold every 12 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 1 gold every 23 frames&lt;br /&gt;
| 1 gold every 16 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 1 gold every 27 frames&lt;br /&gt;
| 1 gold every 20 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 1 gold every 31 frames&lt;br /&gt;
| 1 gold every 24 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 1 gold every 35 frames&lt;br /&gt;
| 1 gold every 28 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Energy, and the Guard Barrier===&lt;br /&gt;
Espgaluda II features the Guard Barrier, similar to bombs in other shmups. When deployed it deals massive damage, temporarily clears the screen of bullets, and provides a short window of invincibility. Where the Guard Barrier differs from a conventional shmup bomb is that it uses ''Energy'', a continuous resource, instead of discrete bomb items, and that it can be held and charged up before firing. There is an ''Energy Meter'' and using the Guard Barrier consumes some percentage of this meter.&lt;br /&gt;
&lt;br /&gt;
* The Guard Barrier Attack is a massive linear shot straight up, comprised of several damaging beams. More beams appear the longer the Guard Barrier is charged.&lt;br /&gt;
* It has to be aimed; there is no lock-on or homing function.&lt;br /&gt;
* After the Guard Barrier has been deployed, there is a short period of time in which enemies don't fire.&lt;br /&gt;
* While charging the Guard Barrier, you deal slight aura damage to enemies.&lt;br /&gt;
* While charging the Guard Barrier, you are invincible, and enemy bullets are deleted on contact with the shield that appears around your character.&lt;br /&gt;
* You spawn with a full energy meter.&lt;br /&gt;
* Internally, the game counts energy as individual units and not as a percentage. A full meter is 4000 units.&lt;br /&gt;
&lt;br /&gt;
The most basic attack, deployed with one tap of the Guard Barrier button, consumes 25% of the energy meter. Maximum damage is reached at charging enough to consume 40% of the meter. You can keep charging past this, but you will not deal any extra damage. The damage, duration, and area of effect increases in proportion to how long it is charged for. However, ''the relationship is not linear''; two 25% attacks do not deal as much damage as one 50% attack. The specifics of charging the attack are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Time held charging&lt;br /&gt;
! % of energy meter consumed&lt;br /&gt;
! Number of beams fired&lt;br /&gt;
! Duration of attack&lt;br /&gt;
! Width of area of effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 to 83 frames&lt;br /&gt;
| 25%-29%&lt;br /&gt;
| 2&lt;br /&gt;
| 0.7sec&lt;br /&gt;
| 49px&lt;br /&gt;
|-&lt;br /&gt;
| 84 frames (1.4sec) to 188 frames&lt;br /&gt;
| 30%-34%&lt;br /&gt;
| 3&lt;br /&gt;
| 1.2sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 189 frames (3.2sec) to 293 frames&lt;br /&gt;
| 35%-39%&lt;br /&gt;
| 4&lt;br /&gt;
| 1.7sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 294 frames (4.9sec) and up&lt;br /&gt;
| 40% and up&lt;br /&gt;
| 5&lt;br /&gt;
| 2.2sec&lt;br /&gt;
| 160px&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Autobombing is possible during the awakening modes, consuming different percentages of the energy meter. Details will follow in their respective sections. However it should be noted that regardless of what energy percentage is consumed, the damage, duration, and width of an autobomb will always be that of the basic attack.&lt;br /&gt;
&lt;br /&gt;
Whilst a basic bomb costs 25%, and autobombing costs 50% or 100% depending on the mode, they will still work even if you have less remaining energy than these amounts. There's no way to enter an &amp;quot;energy debt&amp;quot; or some such.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you charge the attack enough to completely drain your meter, the attack will automatically fire once it reaches 0%.&lt;br /&gt;
&lt;br /&gt;
The autobomb feature of the awakening modes does not activate instantaneously. When entering an awakening mode, from the time you press the button, it takes 12 frames for autoboming to become possible. You are otherwise vulnerable during those 12 frames.&lt;br /&gt;
&lt;br /&gt;
'''Energy item'''&lt;br /&gt;
&lt;br /&gt;
Replenish the energy meter by picking up energy items.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 energyitem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
* They replenish 50% of the meter.&lt;br /&gt;
* There are three of them in the game, located right before the bosses of stage 3, 5, and 6.&lt;br /&gt;
* They're worth 500 points, but if you already had a full meter they're worth 100,000 points.&lt;br /&gt;
&lt;br /&gt;
===Powerups===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Espgaluda2 powerupitem.png|frameless|center]] || [[File:Espgaluda2 maxpoweritem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
Pick up powerup items to increase the damage output of your character. You need 6 to be fully powered up. They can be found in the following locations:&lt;br /&gt;
* Stage 1, Area 1&lt;br /&gt;
* Stage 1, right before the boss&lt;br /&gt;
* Stage 2, Area 1&lt;br /&gt;
* Stage 2, right before the boss&lt;br /&gt;
* Stage 3, Area 2&lt;br /&gt;
* Stage 4, right after the midboss&lt;br /&gt;
* Stage 5, just before the Descent section&lt;br /&gt;
* Stage 6, Area 1&lt;br /&gt;
* Stage 6, Area 3, just before the Asagi Clone Zone section&lt;br /&gt;
&lt;br /&gt;
Powerups are worth 500 points, and if you were already fully powered up they're worth 10,000 points.&lt;br /&gt;
There is also a Max Power item which appears when you game over and can only be picked up if you continue.&lt;br /&gt;
&lt;br /&gt;
===Hidden extend===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 1up.png|upright=1.5|thumb|left|The 1up item.]] || [[File:Espgaluda 2 Sabnac destructibleparts highlight.png|upright=0.75|thumb|center|Destroy these 6 parts of Sabnac during phase 1 of the fight to be eligible for the hidden extend.]] || [[File:Espgaluda2 1uplocation.jpg|upright=0.6|thumb|right|Right before the stage boss, shoot the highlighted area while in Zesshikai to reveal the hidden extend.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is only one hidden extend in the game, located in stage 3. To get it you have to meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
# Once Sabnac (the stage 3 midboss) spawns, ''do not bomb, nor even autobomb''. You mustn't bomb at all, even during the stage after Sabnac is defeated.&lt;br /&gt;
# Destroy all the destructible parts of Sabnac during phase 1 of the fight.&lt;br /&gt;
# Right before the stage boss, shoot a specific part of the background environment while in zesshikai to uncover it.&lt;br /&gt;
&lt;br /&gt;
==Gameplay states==&lt;br /&gt;
At any given time you can be in one of five gameplay ''states'' or ''modes'', one being the default state, and four being the different modes of awakening. They cause different changes to the gameplay, including enemy behaviour, bullet behaviour, and scoring. The core gameplay loop of Espgaluda II's Arcade mode is knowing what these five states are and how they interrelate. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Summary of gameplay states&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Normal mode&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Zesshikai&lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| How do you activate it?&lt;br /&gt;
| Default mode&lt;br /&gt;
| Have gems. Press kakusei button.&lt;br /&gt;
| Have gems and gold. Hold kakusei button.&lt;br /&gt;
| Have zero gems. Press kakusei button. Or, be in Kakusei and let gems run out.&lt;br /&gt;
| Have zero gems &amp;amp; some amount of gold. Hold kakusei button. Or, be in Zesshikai and let gems run out.&lt;br /&gt;
|-&lt;br /&gt;
| What does it consume?&lt;br /&gt;
| Nothing&lt;br /&gt;
| Gems over time, gems when destroying enemies, gems when exiting mode.&lt;br /&gt;
| Gems &amp;amp; gold over time, gems if you destroying enemies other than zako, gems when exiting mode.&lt;br /&gt;
| Nothing&lt;br /&gt;
| Nothing&lt;br /&gt;
|-&lt;br /&gt;
| What do you get?&lt;br /&gt;
| Gems when destroying enemies, gold when you have 500 gems then destroy enemies&lt;br /&gt;
| Gold when destroying enemies, score mutliplier up to x100&lt;br /&gt;
| Score multiplier up to x500&lt;br /&gt;
| Gold when destroying enemies, score over time&lt;br /&gt;
| More gold when destroying enemies, double score over time&lt;br /&gt;
|-&lt;br /&gt;
| Stage scroll speed&lt;br /&gt;
| Normal&lt;br /&gt;
| Slow&lt;br /&gt;
| Slow&lt;br /&gt;
| Normal&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| What happens to the enemies?&lt;br /&gt;
| Normal movement speed, normal speed blue bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, enemies fire more bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, enemies fire more bullets, revenge bullets generated when enemies are destroyed, bosses fire double bullets&lt;br /&gt;
| Normal movement speed, fast red bullets&lt;br /&gt;
| Normal movement speed, faster red bullets, bosses fire double bullets&lt;br /&gt;
|-&lt;br /&gt;
| What happens when you bomb?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Kakusei, autobomb costs 100% energy&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Overmode, autobomb costs 100% energy&lt;br /&gt;
|-&lt;br /&gt;
| What happens to you?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Ability to cancel enemy bullets, deal more damage&lt;br /&gt;
| Ability to cancel enemy bullets, deal more damage&lt;br /&gt;
| Deal more damage&lt;br /&gt;
| Deal more damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Normal Mode===&lt;br /&gt;
The default state.&lt;br /&gt;
&lt;br /&gt;
* Enemies move at a normal speed&lt;br /&gt;
* Enemy bullets move at normal speed and are coloured blue&lt;br /&gt;
* Stage scroll speed is normal&lt;br /&gt;
* Earn gems by destroying enemies&lt;br /&gt;
* Earn gold by destroying enemies when you have 500 gems&lt;br /&gt;
* Lose gold over time during bosses&lt;br /&gt;
* No autobomb available&lt;br /&gt;
&lt;br /&gt;
===Kakusei (a.k.a. 覚聖死界/kakusei shikai)===&lt;br /&gt;
The basic &amp;quot;slowdown&amp;quot; mode. Essentially functions the same as it did in Espgaluda 1.&lt;br /&gt;
&lt;br /&gt;
* Enter by tapping the Kakusei button once. Leave by tapping it again.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* Enemies fire more bullets&lt;br /&gt;
* You deal more damage (see &amp;quot;Damage augmentation during awakening&amp;quot; in [[#Playable characters|Playable characters]] section)&lt;br /&gt;
* Gems deplete over time&lt;br /&gt;
* A red circular gauge appears around your character, displaying how many gems remain in your possession.&lt;br /&gt;
* Exiting Kakusei depletes 30-35 gems&lt;br /&gt;
* Autobombing is possible, consuming 50% of the energy meter.&lt;br /&gt;
* When you destroy an enemy:&lt;br /&gt;
:* Gems deplete&lt;br /&gt;
:* The bullets the enemy fired are canceled&lt;br /&gt;
:* Each canceled bullet becomes gold&lt;br /&gt;
* When you run out of gems you automatically enter Overmode.&lt;br /&gt;
====Scoring basics====&lt;br /&gt;
* Throughout the duration of being in Kakusei, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled.&lt;br /&gt;
* The maximum is x100.&lt;br /&gt;
* Each bullet canceled is worth 40 points, and then the multiplier is applied to this value.&lt;br /&gt;
====Addendum====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Zako&lt;br /&gt;
! Normal enemy&lt;br /&gt;
! Midboss &amp;amp; boss phases, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Ageha/Tateha&lt;br /&gt;
| Asagi&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ageha/Tateha/Asagi&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 27&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 29&lt;br /&gt;
| 33&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 31&lt;br /&gt;
| 37&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 33&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During the stage&lt;br /&gt;
! During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zesshikai (a.k.a. 覚聖絶死界/kakusei zesshikai)===&lt;br /&gt;
Zesshikai's main purpose is for scoring. On the surface it's similar to Kakusei in that they're both modes with slow purple bullets, but Zesshikai's main difference is that ''enemies generate revenge bullets'' and you can score much, much higher with it.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button. Leave by tapping the button again.&lt;br /&gt;
* The screen flashes inverted colours and a unique sound effect plays.&lt;br /&gt;
* Enemy bullets slow down and turn purple.&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed.&lt;br /&gt;
* ''Enemies generate revenge bullets when they are destroyed.''&lt;br /&gt;
* You deal more damage (see &amp;quot;Damage augmentation during awakening&amp;quot; in [[#Playable characters|Playable characters]] section)&lt;br /&gt;
* Gems ''and'' gold deplete over time.&lt;br /&gt;
* A circular red gauge appears around your character. This displays how many gems remain in your possession.&lt;br /&gt;
* Exiting Zesshikai depletes 30-35 gems.&lt;br /&gt;
* Autobombing is possible, consuming ''the entire'' energy meter.&lt;br /&gt;
* If you bomb or autobomb, you are kicked out of Zesshikai and immediately enter Kakusei.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Level====&lt;br /&gt;
[[File:Zesshikailevel.jpg|thumb|right|Left: Zesshikai Level 0. Right: Zesshikai Level 1. Note the white graphics turn green.]]&lt;br /&gt;
When in Zesshikai, four glowing white graphics and a white gauge appear around your character. The white gauge is inlaid inside the red gem gauge, and it measures time, taking 256 frames to fully elapse. Once this happens it signifies that you have reached maximum &amp;quot;Zesshikai Level&amp;quot;. When this happens:&lt;br /&gt;
* The screen flashes inverted colours again&lt;br /&gt;
* Revenge bullets move faster&lt;br /&gt;
* The four white graphics turn green&lt;br /&gt;
* SRB multiplier now increments like normal bullets+ARB. Details in [[#Zesshikai Scoring|Zesshikai Scoring]] section below.&lt;br /&gt;
* The Zesshikai Level resets every time you exit Zesshikai.&lt;br /&gt;
&lt;br /&gt;
The purpose of Zesshikai Level is to ensure the player remains in Zesshikai for some amount of time before it becomes ''very'' lucrative for scoring, contributing to the risk vs. reward aspect of gameplay.&lt;br /&gt;
&lt;br /&gt;
====Revenge bullets====&lt;br /&gt;
Revenge bullets are generated when enemies are destroyed during Zesshikai. There are two types of revenge bullets, and they appear according to what type of enemy was destroyed. Revenge bullets never spawn in the immediate vicinity of the player, approximately the size of the circular gauges that appear around the player character. For the purposes of this explanation, assume &amp;quot;normal bullets&amp;quot; refers to any non-revenge bullet; i.e. standard, ordinary bullets.&lt;br /&gt;
&lt;br /&gt;
=====Types of revenge bullets=====&lt;br /&gt;
[[File:Espgaluda2 spiralrevengebulletformation.jpg|thumb|right|Typical spiral revenge bullet formation. The quantity of bullets changes depending on the enemy; this one was a simple Zu zako enemy at the start of stage 1.]]&lt;br /&gt;
* Spiral revenge bullets (abbreviated to SRB from now on)&lt;br /&gt;
:* These spawn at the location of the enemy when it was destroyed.&lt;br /&gt;
:* They appear in a spiral formation which rotates and expands.&lt;br /&gt;
:* They are not aimed at you.&lt;br /&gt;
* Aimed revenge bullets (abbreviated to ARB from now on)&lt;br /&gt;
:* Other bullets ''become'' these. Details follow in the [[#Revenge bullet generation conditions|Revenge bullet generation conditions]] section below.&lt;br /&gt;
:* They are aimed at you.&lt;br /&gt;
&lt;br /&gt;
=====Revenge bullet generation conditions=====&lt;br /&gt;
[[File:Zesshikairevengebulletflowchart.png|thumb|right|A flowchart of how revenge bullets are generated during Zesshikai.]]&lt;br /&gt;
When you destroy any enemy, except bosses:&lt;br /&gt;
* Revenge bullets of some type are generated. There's no way to prevent this other than by exiting Zesshikai.&lt;br /&gt;
* All revenge bullets that were already on-screen are canceled and become ARB.&lt;br /&gt;
When you destroy a non-zako enemy, including a midboss phase or destructible part:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled and become ARB.&lt;br /&gt;
* Gems deplete&lt;br /&gt;
When you destroy zako:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled, but ''do not'' become ARB.&lt;br /&gt;
* Gems '''do not''' deplete.&lt;br /&gt;
These rules make it possible to continually chain bullet cancels as long as you keep destroying enemies, provided neither gems nor gold run out.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Scoring====&lt;br /&gt;
Zesshikai is key to scoring well. Bullets are worth more points and the multiplier can go even higher than Kakusei.&lt;br /&gt;
* Each &amp;quot;normal&amp;quot; bullet is worth 50 points, unlike Kakusei's 40 points.&lt;br /&gt;
* Each revenge bullet is worth 2 points.&lt;br /&gt;
&lt;br /&gt;
Throughout the duration of being in Zesshikai, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled. There is one exception, outlined below.&lt;br /&gt;
* The maximum is x500, unlike kakusei’s x100.&lt;br /&gt;
&lt;br /&gt;
When you cancel:&lt;br /&gt;
[[File:Espgaluda2 SRBzesshcomparison.jpg|thumb|right|In both images the same enemy is destroyed at the beginning of stage 3 whilst in Zesshikai. Left: Zesshikai Level 0. Right: Zesshikai Level 1. The multiplier in the left image is a flat x15 across all bullets (the few x19 are from a zako in the back being destroyed), and the multiplier in the right image starts at around x6 and increments up to x40.]]&lt;br /&gt;
* Normal bullets &amp;amp; Aimed revenge bullets (ARB)&lt;br /&gt;
:* The multiplier on these increments sequentially, e.g. x1, x2, x3, x4 etc, and are counted alongside all other normal bullets and ARB.&lt;br /&gt;
* Spiral revenge bullets (SRB)&lt;br /&gt;
:* ''One'' multiplier is applied to all SRB that spawned together. All of them could be x10, x15, etc, and ''not'' incremented sequentially. They’re basically counted within their own little group. You’ll see a bunch of x9 x9 x9 x9 x9 x9 and not x1 x2 x3 x4 x5 etc. This is the exception mentioned before.&lt;br /&gt;
:* If your Zesshikai Level has reached level 1, then SRB are counted alongside normal bullets and ARB in incrementing the multiplier. Instead of each bullet within a cluster of SRB getting one multiplier each (x9 x9 x9 x9 etc) you ''will'' see x1 x2 x3 x4 x5 etc. This means you can raise your overall multiplier much higher and much faster.&lt;br /&gt;
&lt;br /&gt;
====During midbosses and bosses====&lt;br /&gt;
During bosses:&lt;br /&gt;
* Revenge bullets are not generated&lt;br /&gt;
* You can still get the multiplier up to x500&lt;br /&gt;
* Gold depletes over time. See [[#Gold loss during boss battles|Gold loss during boss battles]].&lt;br /&gt;
* Bosses fire double bullets&lt;br /&gt;
During midbosses:&lt;br /&gt;
* Revenge bullets ''are'' generated, from destroying their destructible parts or finishing a phase and cancelling all their normal bullets into ARB.&lt;br /&gt;
* If a midboss has a pre-programmed bullet cancel feature on death, such as the second midboss of stage 6, no revenge bullets will be generated.&lt;br /&gt;
&lt;br /&gt;
====Exiting Zesshikai====&lt;br /&gt;
When exiting Zesshikai, all leftover revenge bullets remain on screen. Their speed can change, seemingly affected by the timing of when you exit Zesshikai, but it is unclear what the specifics are. Re-entering Kakusei after exiting Zesshikai will cause all of these revenge bullets to greatly speed up. It is possible to easily cancel these bullets in Kakusei by destroying one enemy, but please note that you do not get gold for doing this.&lt;br /&gt;
&lt;br /&gt;
Running out of resources in Zesshikai, and which resource, has different effects:&lt;br /&gt;
* Run out of gems but not gold = exit Zesshikai automatically, enter Zesshikai Over&lt;br /&gt;
* Run out of gold but not gems = exit Zesshikai automatically, enter Kakusei&lt;br /&gt;
* Run out of both = exit Zesshikai automatically, enter Overmode&lt;br /&gt;
&lt;br /&gt;
Additionally, as mentioned before, bombing of any type during Zesshikai will kick you out immediately and put you in Kakusei automatically.&lt;br /&gt;
&lt;br /&gt;
====Addendum====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Boss &amp;amp; midboss phase, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| During the stage&lt;br /&gt;
| During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss over time (during the stage) (same values for all 3 characters)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 0-499 gold held&lt;br /&gt;
| 500-1000 gold held&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1 &amp;amp; 2&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
| 1 gold every frame&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3 &amp;amp; 4&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5 &amp;amp; 6&lt;br /&gt;
| 1 gold every 4 frames&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overmode (a.k.a. 赤走行/akasōkō)===&lt;br /&gt;
In Overmode all the bullets turn red and speed up. Its main purpose is for getting gold quickly.&lt;br /&gt;
&lt;br /&gt;
* Activate by pressing the Kakusei button when you have zero gems, or, be in Kakusei and run out of gems. Leave by tapping the button again.&lt;br /&gt;
* Enemy bullets speed up and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal more damage (see &amp;quot;Damage augmentation during awakening&amp;quot; in [[#Playable characters|Playable characters]] section)&lt;br /&gt;
* Get gold for every kill (once a requirement has been met, see [[#Kakusei Over level|below]]).&lt;br /&gt;
* Passively accrue score just by being in Overmode (except during bosses)&lt;br /&gt;
* Autobombing is possible, consuming 50% of the energy meter.&lt;br /&gt;
&lt;br /&gt;
====Kakusei Over level====&lt;br /&gt;
When in Overmode, a blue gauge appears around your character. This represents your Kakusei Over level. Every time this gauge elapses, taking 250 frames, your Kakusei Over level increases by 1. It starts at zero and the maximum is 3. Unlike Espgaluda 1, the highest level you have reached persists after death. It is also possible to increase your Kakusei Over level whilst in Zesshikai Over.&lt;br /&gt;
&lt;br /&gt;
With one completed level:&lt;br /&gt;
* You get gold for every kill while in Overmode or Zesshikai Over. That is to say, you cannot get gold this way unless your Kakusei Over level is at least 1.&lt;br /&gt;
With each consecutive level:&lt;br /&gt;
* Enemy bullets get faster during Overmode and Zesshikai Over.&lt;br /&gt;
* Get more gems from destroying enemies during ''normal mode''.&lt;br /&gt;
With maximum Kakusei Over level:&lt;br /&gt;
* Get slightly more gold for every kill during Overmode and Zesshikai Over.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Kakusei Over level enemy destruction gem bonus in normal mode&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Midboss/Boss phase &amp;amp; destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Overmode passive score accrual per frame&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Stage 1&lt;br /&gt;
| Stage 2&lt;br /&gt;
| Stage 3&lt;br /&gt;
| Stage 4&lt;br /&gt;
| Stage 5&lt;br /&gt;
| Stage 6&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
| 260&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zesshikai Over (a.k.a. 絶走行/zessōkō)===&lt;br /&gt;
Like Overmode, except even more lucrative: get even more score and gold, but the bullets are even faster and with a harsher autobomb penalty.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button when you have zero gems but some amount of gold. Or, be in Zesshikai and let gems run out but not gold. Leave by pressing the Kakusei button again.&lt;br /&gt;
:* You need to have gold to be able to enter the mode, but it doesn't actually consume gold.&lt;br /&gt;
* Enemy bullets speed up (even faster than Overmode) and turn red.&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal more damage (see &amp;quot;Damage augmentation during awakening&amp;quot; in [[#Playable characters|Playable characters]] section)&lt;br /&gt;
* Get gold for every kill, more than Overmode.&lt;br /&gt;
* Passively accrue score just by being in Zesshikai Over (except during bosses), ''double'' the amount of Overmode.&lt;br /&gt;
* Kakusei Over level effects also apply to Zesshikai Over. It is also possible to increase your Kakusei Over level while in Zesshikai Over.&lt;br /&gt;
* Bosses fire double bullets.&lt;br /&gt;
* Autobombing is possible, consuming ''the entire'' energy meter.&lt;br /&gt;
* If you bomb or autobomb, you are kicked out of Zesshikai Over and immediately enter Overmode.&lt;br /&gt;
&lt;br /&gt;
It is unclear what the exact rules are that determine how much extra gold you get during Zesshikai Over. However, here are the results of a test conducted by destroying zako in Stage 5 with Ageha:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | How much gold given from destroying one zako enemy in Stage 5&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is clear that once Kakusei Over level 3 has been achieved, the gold bonus in Zesshikai Over is substantial.&lt;br /&gt;
&lt;br /&gt;
==Scoring Basics==&lt;br /&gt;
===How to get score===&lt;br /&gt;
# Destroy enemies - each enemy has a base point value.&lt;br /&gt;
# Cancel bullets - cancelling bullets in Kakusei or Zesshikai turns them into points and applies a multiplier per bullet.&lt;br /&gt;
# Get gold - gold gives points for each one you collect.&lt;br /&gt;
# Passively accrue score - get score just by being in Overmode or Zesshikai Over.&lt;br /&gt;
===Stage result bonus===&lt;br /&gt;
At the end of each stage a bonus is calculated based upon how many gems and gold you collected throughout the course of the stage. It is the ''gross'' total, not ''net'' total. If you collect 500 gems but then Kakusei 499 of them away and finish the stage with 1 gem left, your gross total is still 500.&lt;br /&gt;
&lt;br /&gt;
The formula is as follows:&lt;br /&gt;
&amp;lt;code&amp;gt;Stage bonus = (S*100)+(K*V)&amp;lt;/code&amp;gt;&lt;br /&gt;
Where S = gross total of gems acquired throughout the stage, K = gross total of gold acquired throughout the stage, and V = point value of gold you finished the stage with (refer to Gold section for the point value).&lt;br /&gt;
&lt;br /&gt;
If you die during the stage, the gross total of gems and gold accrued is reset to zero. From there on the tally will start up again.&lt;br /&gt;
&lt;br /&gt;
===Clear bonus===&lt;br /&gt;
Defeating the final boss also awards a point bonus based upon resources you finished with.&lt;br /&gt;
* Remaining lives = 20 million points each&lt;br /&gt;
* Life containers = 10 million points each&lt;br /&gt;
* Energy meter remaining = 4000 points per unit (the game counts energy internally as individual units and not as a percentage; the maximum is 4000 units)&lt;br /&gt;
&lt;br /&gt;
The life containers are the gold boxes that house the green flames that represent your lives.&lt;br /&gt;
&lt;br /&gt;
While the above items are definite, it seems that the stage 6 bonus is included in some way too. [http://minamo.gozaru.jp/espg2/espg2_data_bonus.html Minamo's Espgaluda 2 page] states that the stage 6 bonus is simply doubled, but attempts to verify this have led to inconsistent results.&lt;br /&gt;
&lt;br /&gt;
=Black Label=&lt;br /&gt;
=Arrange=&lt;br /&gt;
=Omake!=&lt;br /&gt;
&lt;br /&gt;
=== Espgaluda II 'Omake! Mode' as a Shmup training tool ===&lt;br /&gt;
&lt;br /&gt;
In the home ports of Espgaluda II*, clearing the main game (including Novice Mode, and credit feeding is OK) unlocks &amp;quot;Omake Mode&amp;quot; which translates to &amp;quot;Bonus Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On the face of it, Omake Mode is a hilariously fun and easy mode of the game to mess around with for a short time. &lt;br /&gt;
&lt;br /&gt;
'''However when approached correctly this mode provides an unparalleled Shmup training tool for players of any experience.'''&lt;br /&gt;
&lt;br /&gt;
Using a few simple strategies, players are able to practice and observe all of the patterns from Espgaluda II- acknowledged to be some of the most difficult of any Cave games- at the slower speed of 'Kakusei'.&lt;br /&gt;
&lt;br /&gt;
(*home ports are on Xbox 360 and Nintendo Switch as at Feb 2022)&lt;br /&gt;
&lt;br /&gt;
==== Basics of Omake! Mode for Training ====&lt;br /&gt;
&lt;br /&gt;
The player character is surrounded by an invisible circle within which any bullets will turn red. Let's refer to this as the 'Red Zone'. Any bullets in the Red Zone will be cancelled into Items (green gems and/or gold) when ANY enemy is destroyed. It does not matter which enemy shot the bullets. Any enemy destroyed will have all of the on-screen bullets that it fired cancelled into Items, regardless of whether they are in the Red Zone around the player.&lt;br /&gt;
&lt;br /&gt;
The Kakusei gem count has a maximum value of 500. When entering Kakusei mode, all bullets within the Red Zone will be cancelled into Items. When exiting Kakusei mode MANUALLY (ie with gem count above zero) all bullets within the Red Zone will be cancelled into Items.&lt;br /&gt;
&lt;br /&gt;
Defeating any section of a boss life bar while NOT in Kakusei will cancel the on-screen bullets into GEMS.&lt;br /&gt;
&lt;br /&gt;
There is no bomb button in Omake mode. Instead, any time the player is hit by a bullet, the Guard Barrier will be activated, and will continue to be 'held down' until the player hits the Kakusei button which ends it, or until the barrier gauge runs out. At that point the normal 'beam attack' of the Guard Barrier is fired. While the player character is surrounded by the Guard Barrier, any bullets within the small visible circle of the Guard Barrier are cancelled into Items, starting with Gems and proceeding to Gold when Gems reach 500. When the Gold counter reaches 1000, the Guard Barrier Gauge will be refilled by around 40%. If the gold counter reaches 1000 while the Guard Barrier Gauge is full, the player character will be surrounded by a special frame and all items collected will have 1000 added to their point value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Kakusei Training in Omake! ====&lt;br /&gt;
&lt;br /&gt;
Because of the frequency with which bullets are cancelled into Items in Omake! Mode, the Gem counter will easily and quickly reach the maximum of 500 during the stage. Because of the length of time that 500 Gems will let the player remain in Kakusei, 500 is more than enough to last through the attacks of any larger enemy, and enough to last through most single sections of any Boss life bar.&lt;br /&gt;
&lt;br /&gt;
'''The player is therefore invited to proceed through the most difficult attacks in the game in full Kakusei mode, to practice and observe the patterns in slow motion.'''&lt;br /&gt;
&lt;br /&gt;
There are 3 simple methods that enable the player to extend the amount of time they spend in Kakusei, allowing them to see out almost the entirety of any Boss encounter in full slow motion.&lt;br /&gt;
&lt;br /&gt;
* '''1)''' Shifting out of Kakusei in order to finish off any Boss life bar section will immediately refill the Gem gauge to 500, due to the amount of bullets cancelled plus some from the Boss sprite. Obviously this is not without risk as the bullets will speed up, but done carefully it should be relatively safe.&lt;br /&gt;
&lt;br /&gt;
* '''2)''' During any given pattern while in Kakusei, if the player feels that they are about to be hit and expend Guard Barrier Gauge, they can manually cancel out of Kakusei and quickly back in. This will cancel all bullets in the Red Zone twice, and provide a safety buffer without expending Guard Barrier Gauge. Doing this does accelerate the rate that the Gem count falls, but done sparingly it should not make a huge difference.&lt;br /&gt;
&lt;br /&gt;
* '''3)''' When Gems have run out, the player can deliberately hit a bullet to activate the Guard Barrier and then charge through enemy bullets while invincible so that they are cancelled back to Gems. Done during a particularly dense pattern, and especially at point-blank above a Boss sprite, this will refill the Gems almost instantly. The player then has a choice of whether to cancel out of Guard Barrier and continue in Kakusei, or expend Guard Barrier to pump up the large Item Counter at the top of the screen which is important for scoring in Omake Mode. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Scoring in Omake! ====&lt;br /&gt;
&lt;br /&gt;
Scoring in Omake! has some value in use as a training mode, as it will help to reach the Extends which in turn provide more Guard Barrier Gauge.&lt;br /&gt;
&lt;br /&gt;
Scoring is very simple: The value of the large Item Counter at the top of the screen will be added to every item picked up WHILE GEMS ARE AT 500. In other words, it acts as an incentive not to go into Kakusei where possible.&lt;br /&gt;
&lt;br /&gt;
As the counter is re-set every stage, it makes sense to use the Guard Barrier on some large enemies early in the stage, to cancel their dense attacks into Item value. The player can then proceed with Gems at 500 and collect the Item Counter point value for every item received.&lt;br /&gt;
&lt;br /&gt;
=Enemy data=&lt;br /&gt;
Score, gold, and gems values are for Arcade mode.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 1&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 soma shine winged solider.png|frameless|center]]&lt;br /&gt;
| ソーマ輝羽兵&lt;br /&gt;
| Soma shine winged soldier&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 530&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zahhak.png|frameless|center]]&lt;br /&gt;
| 小型機甲艇ザッハーク&lt;br /&gt;
| Small armored craft Zahhak&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| Gun: 230&amp;lt;br /&amp;gt;Main body: 2,260&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Main body: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Main body: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gandharva.jpg|frameless|center]]&lt;br /&gt;
| 大型侵略砲台ガンダルヴァ&lt;br /&gt;
| Large invasion turret Gandharva&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 5,820&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ&lt;br /&gt;
| Heavy flying armor Simurgh&lt;br /&gt;
| Midboss&lt;br /&gt;
| Main body: 50,000&amp;lt;br /&amp;gt;Arm: 5,000&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 boss tsubame.jpg|frameless|center]]&lt;br /&gt;
| ツバメ&lt;br /&gt;
| Tsubame&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 500,000&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 20&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 2&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 forneus.png|frameless|center]]&lt;br /&gt;
| 中型機甲艇フォルネウス&lt;br /&gt;
| Medium-size armored ship Forneus&lt;br /&gt;
| Air: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 6,530&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&amp;lt;br /&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 behemoth.png|frameless|center]]&lt;br /&gt;
| 大型機甲艇ベヒモス&lt;br /&gt;
| Large armored vehicle Behemoth&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 12,510&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&lt;br /&gt;
| Single-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 six-barrelled revolving gun battery.png|frameless|center]]&lt;br /&gt;
| 六連回転砲台&lt;br /&gt;
| Six-barrelled revolving gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 15,860&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 crane.png|frameless|center]]&lt;br /&gt;
| クレーン&lt;br /&gt;
| Crane&lt;br /&gt;
| Ground: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 1,830&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&amp;lt;br /&amp;gt;(縦の輸送艦の砲台)&lt;br /&gt;
| Single-barrelled gun battery&amp;lt;br /&amp;gt;(Vertical transport battery)&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 makara.png|frameless|center]]&lt;br /&gt;
| 小船舶マカラ&lt;br /&gt;
| Small vessel Makara&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 250&amp;lt;br /&amp;gt;Base: 530&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nereids.png|frameless|center]]&lt;br /&gt;
| 万能潜水艦ネレイドー&lt;br /&gt;
| Universal submarine Nereids&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,230&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nidhoggr.png|frameless|center]]&lt;br /&gt;
| 重戦車ニーズヘッグ&lt;br /&gt;
| Heavy tank Nidhoggr&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 1,630&amp;lt;br /&amp;gt;Base: 4,760&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 3&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 midboss madara.jpg|frameless|center]]&lt;br /&gt;
| マダラ&lt;br /&gt;
| Madara&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 60,000&amp;lt;br /&amp;gt;Second form: 100,000&lt;br /&gt;
| First form: 16&amp;lt;br /&amp;gt;Second form: 26&lt;br /&gt;
| First form: 15&amp;lt;br /&amp;gt;Second form: 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 boss jormungandr.jpg|frameless|center]]&lt;br /&gt;
| 生体兵器ヨルムンガンド&lt;br /&gt;
| Biological weapon Jormungandr&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Third form: 600,000&amp;lt;br /&amp;gt;Head: 300,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 26&amp;lt;br /&amp;gt;Third form: 46&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 25&amp;lt;br /&amp;gt;Third form: 45&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 3&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 stolas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ストラス&lt;br /&gt;
| General-purpose fighter Stolas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 740&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 ouroboros.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ウロボロス&lt;br /&gt;
| Medium-size armored ship Ouroboros&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 24680&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 lindworm.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇リンドブルム&lt;br /&gt;
| Large armored ship Lindworm&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 37,940&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
| First form: 2&amp;lt;br /&amp;gt;Second form: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base:160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 shelob.jpg|frameless|center]]&lt;br /&gt;
| 多脚戦車シェロブ&lt;br /&gt;
| Multi-legged tank Shelob&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 6,910&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 empusa.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台エンプーサ&lt;br /&gt;
| Heavy fixed gun battery Empusa&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,980&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 astaroth.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台アスタロト&lt;br /&gt;
| Heavy fixed gun battery Astaroth&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 19,560&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 midboss sabnac.jpg|frameless|center]]&lt;br /&gt;
| 武装エレベーターサブナク&lt;br /&gt;
| Armed Elevator Sabnac&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 100,000 &amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Leg turret: 10,000&amp;lt;br /&amp;gt;Auxiliary engine: 20,000&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 30,000&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 20&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 boss janome.jpg|frameless|center]]&lt;br /&gt;
| ジャノメ&lt;br /&gt;
| Janome&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Third form: 700,000&lt;br /&gt;
| First form: 31&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Third form: 51&lt;br /&gt;
| First form: 30&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Third form: 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 4&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 halphas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ハルパス&lt;br /&gt;
| General-purpose fighter Halphas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 810&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 brahma.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ブラフマー&lt;br /&gt;
| Medium-size armored ship Brahma&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 21,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 vasuki.jpg|frameless|center]]&lt;br /&gt;
| 重戦車ヴァースキ&lt;br /&gt;
| Heavy tank Vasuki&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 6,330&amp;lt;br /&amp;gt;Base: 14,560&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース&lt;br /&gt;
| Heavy flying armor Andrealphus&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Arm: 100,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 boss madara asmodeus.png|frameless|center]]&lt;br /&gt;
| マダラ専用合身甲冑アスモデウス&lt;br /&gt;
| Madara's exclusive combined body armor Asmodeus&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 400,000&amp;lt;br /&amp;gt;Third form: 500,000&amp;lt;br /&amp;gt;Fourth form: 600,000&amp;lt;br /&amp;gt;Fifth form: 800,000&amp;lt;br /&amp;gt;Triple machine gun Gaap: 400,000&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 1,000,000&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 2,000,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Third form: 36&amp;lt;br /&amp;gt;Fourth form: 36&amp;lt;br /&amp;gt;Fifth form: 56&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Third form: 35&amp;lt;br /&amp;gt;Fourth form: 35&amp;lt;br /&amp;gt;Fifth form: 55&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 5&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 ahriman.jpg|frameless|center]]&lt;br /&gt;
| シンラ式中型機甲艇アーリマン&lt;br /&gt;
| Shinra-type medium-sized armored ship Ahriman&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 35,330&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 aerial.jpg|frameless|center]]&lt;br /&gt;
| 兵士用飛空ポッド・エアリアル&lt;br /&gt;
| Flying Solider Pod ~ Aerial&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 3,130&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 tiamat.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇ティアマット&lt;br /&gt;
| Shinra-type large armored ship Tiamat&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 91,935&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 cyclops.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇サイクロプス&lt;br /&gt;
| Shinra-type large armored ship Cyclops&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 141,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 fafnir.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型戦車ファフニール&lt;br /&gt;
| Shinra-type large tank Fafnir&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 26,330&amp;lt;br /&amp;gt;Base: 54,560&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Espgaluda2 stage5 boss seseri.png|frameless|center]]&lt;br /&gt;
| セセリ&lt;br /&gt;
| Seseri&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 500,000&amp;lt;br /&amp;gt;Third form: 900,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|-&lt;br /&gt;
| 憎悪に満ちたセセリ&lt;br /&gt;
| Seseri Filled With Hatred (a.k.a. Shin Seseri)&lt;br /&gt;
| True Boss&lt;br /&gt;
| First form: 2,000,000&amp;lt;br /&amp;gt;Second form: 4,000,000&amp;lt;br /&amp;gt;Third form: 6,000,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 6&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 andras.jpg|frameless|center]]&lt;br /&gt;
| 警備ユニット・アンドラス&lt;br /&gt;
| Security unit Andras&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 9,210&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 vishnu.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇ヴィシュヌ&lt;br /&gt;
| Large armored ship Vishnu&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 76,420&lt;br /&gt;
| First form: 4&amp;lt;br /&amp;gt;Second form: 6&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 alcyone.jpg|frameless|center]]&lt;br /&gt;
| 霊力供給カプセル・アルキュオーネ&lt;br /&gt;
| Spiritual supply capsule Alcyone&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 7,880&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 metatron.jpg|frameless|center]]&lt;br /&gt;
| 霊力融合装置メタトロン&lt;br /&gt;
| Spiritual fusion device Metatron&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 10,000&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 cherubim.jpg|frameless|center]]&lt;br /&gt;
| 移動砲台ケルビム&lt;br /&gt;
| Mobile turret Cherubim&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 12,300&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 asagiclone.jpg|frameless|center]]&lt;br /&gt;
| アサギクローン&lt;br /&gt;
| Asagi clone&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ改&lt;br /&gt;
| Heavy flying armor Simurgh (Modified)&lt;br /&gt;
| Midboss 1&lt;br /&gt;
| Main body: 500,000&amp;lt;br /&amp;gt;Arm: 200,000&lt;br /&gt;
| Main body: 18&amp;lt;br /&amp;gt;Arm: 66&lt;br /&gt;
| Main body: 17&amp;lt;br /&amp;gt;Arm: 65&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース改&lt;br /&gt;
| Heavy flying armor Andrealphus (Modified)&lt;br /&gt;
| Midboss 2&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 700,000&amp;lt;br /&amp;gt;Arm: 300,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 boss1 goddess galuda.jpg|frameless|center]]&lt;br /&gt;
| 生体維持装置ガッデスガルーダ&lt;br /&gt;
| Biological maintenance device Goddess Galuda&lt;br /&gt;
| Boss 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 1,000,000&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 66 &amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 65&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kujaku.jpg|frameless|center]]&lt;br /&gt;
| 真ガルーダ・クジャク&lt;br /&gt;
| True Galuda Kujaku&lt;br /&gt;
| Boss 2&lt;br /&gt;
| First form: 2,000,0000&amp;lt;br /&amp;gt;Second form: 3,000,000&amp;lt;br /&amp;gt;Third form: 5,000,000&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Third form: 66&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Third form: 65&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* Primary info from [[User:Johnnyheli|johnny]].&lt;br /&gt;
* All sprites &amp;amp; enemy data taken from [https://www.cave.co.jp/gameonline/espgaluda2/ CAVE's official Espgaluda 2 site.]&lt;br /&gt;
* Arcade mode specifics adapted from the tutorial on the Switch and Xbox 360 ports, [https://wikiwiki.jp/espg2/ wikiwiki], [http://minamo.gozaru.jp/espg2/espg2.html Minamo's Espgaluda 2 page], [http://daifukkat.su/strats/espgal2/ Hacker's Guide to Espgaluda 2], and [https://shmups.system11.org/viewtopic.php?t=6281 the system11 forum thread].&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:ESP_series]]&lt;br /&gt;
[[Category:Bomb_mechanic]]&lt;br /&gt;
[[Category:True_Last_Boss]]&lt;br /&gt;
[[Category:Vertical_orientation]]&lt;/div&gt;</summary>
		<author><name>Johnnyheli</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=31912</id>
		<title>Espgaluda II</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=31912"/>
		<updated>2024-10-16T11:16:00Z</updated>

		<summary type="html">&lt;p&gt;Johnnyheli: /* Gold (a.k.a. 金塊/kinkai) */  added subsection for gold depletion during boss battles since i think it's worth highlighting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = Cyan&lt;br /&gt;
|title = Espgaluda II&lt;br /&gt;
|background = #eefffb&lt;br /&gt;
|image = Espgaluda II arcade flyer.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|&lt;br /&gt;
|music = Manabu Namiki&amp;lt;br/&amp;gt;Mitsuhiro Kaneda&lt;br /&gt;
|&lt;br /&gt;
|program = Tsuneki Ikeda&amp;lt;br/&amp;gt;Takashi Ichimura&amp;lt;br/&amp;gt;Yuji Inoue&lt;br /&gt;
|&lt;br /&gt;
|art = Masaki Hirooka&amp;lt;br/&amp;gt;Hideki Nomura&amp;lt;br/&amp;gt;Toshiyuki Kuroiwa&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Arcade:''' November 25, 2005&amp;lt;br/&amp;gt;'''Xbox 360:''' February 25, 2010&amp;lt;br/&amp;gt;'''Switch:''' September 9, 2021&lt;br /&gt;
|&lt;br /&gt;
|previousgame = [[Ibara]]&lt;br /&gt;
|nextgame = [[Ibara Kuro: Black Label]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Espgaluda II (エスプガルーダII) is a bullet hell shoot'em up originally released by [[Cave]] in the arcades in 2005 as a sequel to [[Espgaluda]]. An Xbox 360 release, titled [[Espgaluda II Black Label]], was released in 2010 in Japan.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=Gameplay Overview=&lt;br /&gt;
==Controls==&lt;br /&gt;
[[File:Espgaluda2controlschemes.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Upon starting the game in the original arcade release, you can select between two control schemes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Button&lt;br /&gt;
! Type A&lt;br /&gt;
! Type B&lt;br /&gt;
|-&lt;br /&gt;
| A&lt;br /&gt;
| Shot&lt;br /&gt;
| Shot&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Kakusei&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
| Autofire&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| Autofire&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Shot - Repeatedly tap for rapid shot, hold for focus shot (officially named &amp;quot;Rapier&amp;quot;).&lt;br /&gt;
* Kakusei - Enter one of the &amp;quot;awakening&amp;quot; modes. Details in the [[#Gameplay states|Gameplay states]] section. Tap once to exit.&lt;br /&gt;
* Guard Barrier - Tap to fire the Guard Barrier attack, similar to a bomb in other shmups. Or, hold the button to charge it, then release to fire.&lt;br /&gt;
* Autofire - Simulates repeatedly tapping A for rapid shot.&lt;br /&gt;
&lt;br /&gt;
In the home ports, these buttons are all customizable.&lt;br /&gt;
&lt;br /&gt;
==User Interface==&lt;br /&gt;
[[File:Espgaluda2 arcademodeUI.jpg|thumb|center|UI of the default arcade mode. Everything except the boss healthbar &amp;amp; high score is mirrored on the other side for P2.]]&lt;br /&gt;
&lt;br /&gt;
==Playable characters==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Character&lt;br /&gt;
! Shot type&lt;br /&gt;
! Damage augmentation during awakening&lt;br /&gt;
! Overall movement speed&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 agehaportrait.png|frameless|center]]&lt;br /&gt;
| Ageha&lt;br /&gt;
| Narrow&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Fast&lt;br /&gt;
| Rapid shot bends side to side&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 tatehaportrait.png|frameless|center]]&lt;br /&gt;
| Tateha&lt;br /&gt;
| Wide&lt;br /&gt;
| Rapid shot&lt;br /&gt;
| Slow&lt;br /&gt;
| Rapid shot during an awakening mode gets lock-on capability&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 asagiportrait.png|frameless|center]]&lt;br /&gt;
| Asagi&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Once powered up, focus shot gets lock-on capability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
&lt;br /&gt;
Espgaluda II has a single loop and six stages:&lt;br /&gt;
&lt;br /&gt;
# Mutiny - Fate is with the girl&lt;br /&gt;
# Azures - Incarnation of life&lt;br /&gt;
# Deserted - A sister, a brother, and...&lt;br /&gt;
# Aerial - Sadness bathes in dust&lt;br /&gt;
# Hatred - I've waited a long time for this moment&lt;br /&gt;
# Galuda - Achieving perfection&lt;br /&gt;
&lt;br /&gt;
Each stage features a midboss around the middle of the stage and a stage boss at the end. The exceptions are that stage 5 does not have a midboss, and stage 6 has two midbosses and two bosses at the end.&lt;br /&gt;
&lt;br /&gt;
===Shin Seseri===&lt;br /&gt;
Instead of a True Last Boss, there is a &amp;quot;true&amp;quot; form of the stage 5 boss, Seseri. She can be fought if you fulfil the following requirements:&lt;br /&gt;
* Singleplayer game.&lt;br /&gt;
* Kakusei Over level must be level 3.&lt;br /&gt;
* No-miss the game until reaching her.&lt;br /&gt;
&lt;br /&gt;
==Rank==&lt;br /&gt;
The game features rank, or dynamic difficulty. You can be in one of two rank states: miss rank, and no-miss rank, depending on whether or not you got hit during a stage. It resets every stage. Rank affects how soon stage enemies begin firing bullets after they spawn. In no-miss rank, they begin firing immediately. In miss rank, they wait a moment before firing. Rank does not affect midbosses nor bosses.&lt;br /&gt;
&lt;br /&gt;
Rank is adjustable in the training modes for the Xbox 360 and Switch ports, named &amp;quot;Difficulty&amp;quot; in the training mode options. Please note that the difficulty named &amp;quot;Default&amp;quot; is actually ''miss'' rank.&lt;br /&gt;
&lt;br /&gt;
=Arcade mode=&lt;br /&gt;
The default mode. Console ports include &amp;quot;Arcade&amp;quot; mode, a port of the version found in arcades, as well as a version with recreated higher-resolution graphics and a few bugfixes; On Xbox 360 it's named &amp;quot;Xbox 360&amp;quot; and on Switch it's named &amp;quot;Switch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Default settings:&lt;br /&gt;
* Score extends at 15,000,000 and 35,000,000 points&lt;br /&gt;
* Spawn with 3 lives&lt;br /&gt;
* Rank 2 (Normal)&lt;br /&gt;
==Resources==&lt;br /&gt;
===Gems (a.k.a. 聖霊石/seirei seki/spirit stones)===&lt;br /&gt;
[[File:Espgaluda2gem.gif|frameless|right]]&lt;br /&gt;
Gems are the glowing green items enemies drop when destroyed. Their purpose is to fuel Kakusei, Zesshikai, and contribute a small amount of score. Maximize the amount of gems collected by destroying enemies with rapid shot at point blank range.&lt;br /&gt;
&lt;br /&gt;
* Start with 100 in your possession, respawn with 250 after dying&lt;br /&gt;
* You can hold a maximum of 500&lt;br /&gt;
* Worth 10 points each when collected&lt;br /&gt;
* Get gems by destroying enemies when not in an awakening mode, as well as from finishing a phase of a midboss or boss, and from any destructible parts of a midboss or boss&lt;br /&gt;
* They are factored in to the stage result bonus based upon the gross total of how many were collected throughout the course of the stage&lt;br /&gt;
* Get an extra gem by destroying an enemy when they're at the top (24 pixels from the top) or bottom (48 pixels from the bottom) of the screen&lt;br /&gt;
&lt;br /&gt;
Enemies drop different size gems. There are four sizes of gem items and each adds different quantities to your possession.&lt;br /&gt;
* Small: 1&lt;br /&gt;
* Medium: 2&lt;br /&gt;
* Large: 3&lt;br /&gt;
* Extra large: 4&lt;br /&gt;
&lt;br /&gt;
The size of gems dropped varies with how many gems were already in your possession and what shot type was used to destroy them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Number of gems in your possession&lt;br /&gt;
! Size of gem an enemy drops when destroyed with rapid shot (shrinking over time)&lt;br /&gt;
! Size of gem an enemy drops when destroyed with focus shot&lt;br /&gt;
|-&lt;br /&gt;
| 0-250&lt;br /&gt;
| XL → L → M → S&lt;br /&gt;
| M&lt;br /&gt;
|-&lt;br /&gt;
| 250-399&lt;br /&gt;
| L → M → S&lt;br /&gt;
| Alternating between S &amp;amp; M&lt;br /&gt;
|-&lt;br /&gt;
| 400-500&lt;br /&gt;
| M → S&lt;br /&gt;
| S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gems dropped by enemies that were destroyed with rapid shot can spawn at the maximum size, but then shrink over time. Destroying enemies with focus shot drops gems that ''do not'' shrink over time, but they are smaller.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Time taken to shrink&lt;br /&gt;
|-&lt;br /&gt;
| XL→L&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| L→M&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| M→S&lt;br /&gt;
| 12 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, this can be prevented by collecting gems by flying near them instead of letting them fall toward you. When a gem is within a certain distance of the player character it receives a green glowing effect and stops shrinking. The distance at which this happens is as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Distance from player character at which gem stops shrinking&lt;br /&gt;
|-&lt;br /&gt;
| XL&lt;br /&gt;
| 48 pixels&lt;br /&gt;
|-&lt;br /&gt;
| L&lt;br /&gt;
| 64 pixels&lt;br /&gt;
|-&lt;br /&gt;
| M&lt;br /&gt;
| 96 pixels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gold (a.k.a. 金塊/kinkai)===&lt;br /&gt;
Gold's main purpose is for scoring. Picking up gold gives you points. It also fuels Zesshikai and is needed to enter Zesshikai Over. Gold drops from enemies under certain conditions.&lt;br /&gt;
&lt;br /&gt;
* Get gold by destroying enemies in:&lt;br /&gt;
:* Kakusei, overmode, and zesshikai over&lt;br /&gt;
:* Normal mode when you have 500 gems&lt;br /&gt;
* Each gold you collect increases the amount you possess by 1&lt;br /&gt;
* Hold up to a maximum of 1000&lt;br /&gt;
* Start off with zero&lt;br /&gt;
* On death the amount of gold you had is halved, rounded down&lt;br /&gt;
* Gold depletes over time during boss battles, regardless of what gameplay state you're in&lt;br /&gt;
&lt;br /&gt;
The amount points given by collecting gold varies with how many were already in your possession.&lt;br /&gt;
&lt;br /&gt;
* Every 100 gold collected, the value of new incoming gold increases and the sprite changes.&lt;br /&gt;
* There are eleven tiers of gold, from 0-99, 100-199, 200-299,...900-999, and one for 1000.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Qty held &amp;amp; sprite&lt;br /&gt;
! [[File:Espgaluda2 gold1.png|frameless|center]] 0-99&lt;br /&gt;
! [[File:Espgaluda2 gold2.png|frameless|center]] 100-199&lt;br /&gt;
! [[File:Espgaluda2 gold3.png|frameless|center]] 200-299&lt;br /&gt;
! [[File:Espgaluda2 gold4.png|frameless|center]] 300-399&lt;br /&gt;
! [[File:Espgaluda2 gold5.png|frameless|center]] 400-499&lt;br /&gt;
! [[File:Espgaluda2 gold6.png|frameless|center]] 500-599&lt;br /&gt;
! [[File:Espgaluda2 gold7.png|frameless|center]][[File:Espgaluda2 gold7consoleport.png|frameless|center]] 600-699 &lt;br /&gt;
! [[File:Espgaluda2 gold8.png|frameless|center]] 700-799&lt;br /&gt;
! [[File:Espgaluda2 gold9.png|frameless|center]] 800-899&lt;br /&gt;
! [[File:Espgaluda2 gold10.png|frameless|center]] 900-999&lt;br /&gt;
! [[File:Espgaluda2 gold11.png|frameless|center]] 1000&lt;br /&gt;
|-&lt;br /&gt;
| Point value of new gold acquired&lt;br /&gt;
| 100&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
| 350&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| 650&lt;br /&gt;
| 700&lt;br /&gt;
| 900&lt;br /&gt;
| 1000&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
The 600-699 gold tier has two sprites because one is in the Arcade release and the other is in the Console mode in the home ports.&lt;br /&gt;
&lt;br /&gt;
====Gold loss during boss battles====&lt;br /&gt;
&lt;br /&gt;
Gold continually depletes over time during boss battles. The rate at which it depletes depths on whether or not you are in awakening, and what stage you're up to. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss during boss battles&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During normal mode&lt;br /&gt;
! During awakening mode&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 1 gold every 15 frames&lt;br /&gt;
| 1 gold every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 1 gold every 19 frames&lt;br /&gt;
| 1 gold every 12 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 1 gold every 23 frames&lt;br /&gt;
| 1 gold every 16 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 1 gold every 27 frames&lt;br /&gt;
| 1 gold every 20 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 1 gold every 31 frames&lt;br /&gt;
| 1 gold every 24 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 1 gold every 35 frames&lt;br /&gt;
| 1 gold every 28 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Energy, and the Guard Barrier===&lt;br /&gt;
Espgaluda II features the Guard Barrier, similar to bombs in other shmups. When deployed it deals massive damage, temporarily clears the screen of bullets, and provides a short window of invincibility. Where the Guard Barrier differs from a conventional shmup bomb is that it uses ''Energy'', a continuous resource, instead of discrete bomb items, and that it can be held and charged up before firing. There is an ''Energy Meter'' and using the Guard Barrier consumes some percentage of this meter.&lt;br /&gt;
&lt;br /&gt;
* The Guard Barrier Attack is a massive linear shot straight up, comprised of several damaging beams. More beams appear the longer the Guard Barrier is charged.&lt;br /&gt;
* It has to be aimed; there is no lock-on or homing function.&lt;br /&gt;
* After the Guard Barrier has been deployed, there is a short period of time in which enemies don't fire.&lt;br /&gt;
* While charging the Guard Barrier, you deal slight aura damage to enemies.&lt;br /&gt;
* While charging the Guard Barrier, you are invincible, and enemy bullets are deleted on contact with the shield that appears around your character.&lt;br /&gt;
* You spawn with a full energy meter.&lt;br /&gt;
* Internally, the game counts energy as individual units and not as a percentage. A full meter is 4000 units.&lt;br /&gt;
&lt;br /&gt;
The most basic attack, deployed with one tap of the Guard Barrier button, consumes 25% of the energy meter. Maximum damage is reached at charging enough to consume 40% of the meter. You can keep charging past this, but you will not deal any extra damage. The damage, duration, and area of effect increases in proportion to how long it is charged for. However, ''the relationship is not linear''; two 25% attacks do not deal as much damage as one 50% attack. The specifics of charging the attack are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Time held charging&lt;br /&gt;
! % of energy meter consumed&lt;br /&gt;
! Number of beams fired&lt;br /&gt;
! Duration of attack&lt;br /&gt;
! Width of area of effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 to 83 frames&lt;br /&gt;
| 25%-29%&lt;br /&gt;
| 2&lt;br /&gt;
| 0.7sec&lt;br /&gt;
| 49px&lt;br /&gt;
|-&lt;br /&gt;
| 84 frames (1.4sec) to 188 frames&lt;br /&gt;
| 30%-34%&lt;br /&gt;
| 3&lt;br /&gt;
| 1.2sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 189 frames (3.2sec) to 293 frames&lt;br /&gt;
| 35%-39%&lt;br /&gt;
| 4&lt;br /&gt;
| 1.7sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 294 frames (4.9sec) and up&lt;br /&gt;
| 40% and up&lt;br /&gt;
| 5&lt;br /&gt;
| 2.2sec&lt;br /&gt;
| 160px&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Autobombing is possible during the awakening modes, consuming different percentages of the energy meter. Details will follow in their respective sections. However it should be noted that regardless of what energy percentage is consumed, the damage, duration, and width of an autobomb will always be that of the basic attack.&lt;br /&gt;
&lt;br /&gt;
Whilst a basic bomb costs 25%, and autobombing costs 50% or 100% depending on the mode, they will still work even if you have less remaining energy than these amounts. There's no way to enter an &amp;quot;energy debt&amp;quot; or some such.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you charge the attack enough to completely drain your meter, the attack will automatically fire once it reaches 0%.&lt;br /&gt;
&lt;br /&gt;
The autobomb feature of the awakening modes does not activate instantaneously. When entering an awakening mode, from the time you press the button, it takes 12 frames for autoboming to become possible. You are otherwise vulnerable during those 12 frames.&lt;br /&gt;
&lt;br /&gt;
'''Energy item'''&lt;br /&gt;
&lt;br /&gt;
Replenish the energy meter by picking up energy items.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 energyitem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
* They replenish 50% of the meter.&lt;br /&gt;
* There are three of them in the game, located right before the bosses of stage 3, 5, and 6.&lt;br /&gt;
* They're worth 500 points, but if you already had a full meter they're worth 100,000 points.&lt;br /&gt;
&lt;br /&gt;
===Powerups===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Espgaluda2 powerupitem.png|frameless|center]] || [[File:Espgaluda2 maxpoweritem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
Pick up powerup items to increase the damage output of your character. You need 6 to be fully powered up. They can be found in the following locations:&lt;br /&gt;
* Stage 1, Area 1&lt;br /&gt;
* Stage 1, right before the boss&lt;br /&gt;
* Stage 2, Area 1&lt;br /&gt;
* Stage 2, right before the boss&lt;br /&gt;
* Stage 3, Area 2&lt;br /&gt;
* Stage 4, right after the midboss&lt;br /&gt;
* Stage 5, just before the Descent section&lt;br /&gt;
* Stage 6, Area 1&lt;br /&gt;
* Stage 6, Area 3, just before the Asagi Clone Zone section&lt;br /&gt;
&lt;br /&gt;
Powerups are worth 500 points, and if you were already fully powered up they're worth 10,000 points.&lt;br /&gt;
There is also a Max Power item which appears when you game over and can only be picked up if you continue.&lt;br /&gt;
&lt;br /&gt;
===Hidden extend===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 1up.png|upright=1.5|thumb|left|The 1up item.]] || [[File:Espgaluda 2 Sabnac destructibleparts highlight.png|upright=0.75|thumb|center|Destroy these 6 parts of Sabnac during phase 1 of the fight to be eligible for the hidden extend.]] || [[File:Espgaluda2 1uplocation.jpg|upright=0.6|thumb|right|Right before the stage boss, shoot the highlighted area while in Zesshikai to reveal the hidden extend.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is only one hidden extend in the game, located in stage 3. To get it you have to meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
# Once Sabnac (the stage 3 midboss) spawns, ''do not bomb, nor even autobomb''. You mustn't bomb at all, even during the stage after Sabnac is defeated.&lt;br /&gt;
# Destroy all the destructible parts of Sabnac during phase 1 of the fight.&lt;br /&gt;
# Right before the stage boss, shoot a specific part of the background environment while in zesshikai to uncover it.&lt;br /&gt;
&lt;br /&gt;
==Gameplay states==&lt;br /&gt;
At any given time you can be in one of five gameplay ''states'' or ''modes'', one being the default state, and four being the different modes of awakening. They cause different changes to the gameplay, including enemy behaviour, bullet behaviour, and scoring. The core gameplay loop of Espgaluda II's Arcade mode is knowing what these five states are and how they interrelate. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Summary of gameplay states&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Normal mode&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Zesshikai&lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| How do you activate it?&lt;br /&gt;
| Default mode&lt;br /&gt;
| Have gems. Press kakusei button.&lt;br /&gt;
| Have gems and gold. Hold kakusei button.&lt;br /&gt;
| Have zero gems. Press kakusei button. Or, be in Kakusei and let gems run out.&lt;br /&gt;
| Have zero gems &amp;amp; some amount of gold. Hold kakusei button. Or, be in Zesshikai and let gems run out.&lt;br /&gt;
|-&lt;br /&gt;
| What does it consume?&lt;br /&gt;
| Nothing&lt;br /&gt;
| Gems over time, gems when destroying enemies, gems when exiting mode.&lt;br /&gt;
| Gems &amp;amp; gold over time, gems if you destroying enemies other than zako, gems when exiting mode.&lt;br /&gt;
| Nothing&lt;br /&gt;
| Nothing&lt;br /&gt;
|-&lt;br /&gt;
| What do you get?&lt;br /&gt;
| Gems when destroying enemies, gold when you have 500 gems then destroy enemies&lt;br /&gt;
| Gold when destroying enemies, score mutliplier up to x100&lt;br /&gt;
| Score multiplier up to x500&lt;br /&gt;
| Gold when destroying enemies, score over time&lt;br /&gt;
| More gold when destroying enemies, double score over time&lt;br /&gt;
|-&lt;br /&gt;
| Stage scroll speed&lt;br /&gt;
| Normal&lt;br /&gt;
| Slow&lt;br /&gt;
| Slow&lt;br /&gt;
| Normal&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| What happens to the enemies?&lt;br /&gt;
| Normal movement speed, normal speed blue bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, enemies fire more bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, enemies fire more bullets, revenge bullets generated when enemies are destroyed, bosses fire double bullets&lt;br /&gt;
| Normal movement speed, fast red bullets&lt;br /&gt;
| Normal movement speed, faster red bullets, bosses fire double bullets&lt;br /&gt;
|-&lt;br /&gt;
| What happens when you bomb?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Kakusei, autobomb costs 100% energy&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Overmode, autobomb costs 100% energy&lt;br /&gt;
|-&lt;br /&gt;
| What happens to you?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Ability to cancel enemy bullets, deal more damage&lt;br /&gt;
| Ability to cancel enemy bullets, deal more damage&lt;br /&gt;
| Deal more damage&lt;br /&gt;
| Deal more damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Normal Mode===&lt;br /&gt;
The default state.&lt;br /&gt;
&lt;br /&gt;
* Enemies move at a normal speed&lt;br /&gt;
* Enemy bullets move at normal speed and are coloured blue&lt;br /&gt;
* Stage scroll speed is normal&lt;br /&gt;
* Earn gems by destroying enemies&lt;br /&gt;
* Earn gold by destroying enemies when you have 500 gems&lt;br /&gt;
* Lose gold over time during bosses&lt;br /&gt;
* No autobomb available&lt;br /&gt;
&lt;br /&gt;
===Kakusei (a.k.a. 覚聖死界/kakusei shikai)===&lt;br /&gt;
The basic &amp;quot;slowdown&amp;quot; mode. Essentially functions the same as it did in Espgaluda 1.&lt;br /&gt;
&lt;br /&gt;
* Enter by tapping the Kakusei button once. Leave by tapping it again.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* Enemies fire more bullets&lt;br /&gt;
* You deal more damage (see &amp;quot;Damage augmentation during awakening&amp;quot; in [[#Playable characters|Playable characters]] section)&lt;br /&gt;
* Gems deplete over time&lt;br /&gt;
* A red circular gauge appears around your character, displaying how many gems remain in your possession.&lt;br /&gt;
* Exiting Kakusei depletes 30-35 gems&lt;br /&gt;
* Autobombing is possible, consuming 50% of the energy meter.&lt;br /&gt;
* When you destroy an enemy:&lt;br /&gt;
:* Gems deplete&lt;br /&gt;
:* The bullets the enemy fired are canceled&lt;br /&gt;
:* Each canceled bullet becomes gold&lt;br /&gt;
* When you run out of gems you automatically enter Overmode.&lt;br /&gt;
====Scoring basics====&lt;br /&gt;
* Throughout the duration of being in Kakusei, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled.&lt;br /&gt;
* The maximum is x100.&lt;br /&gt;
* Each bullet canceled is worth 40 points, and then the multiplier is applied to this value.&lt;br /&gt;
====Addendum====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Zako&lt;br /&gt;
! Normal enemy&lt;br /&gt;
! Midboss &amp;amp; boss phases, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Ageha/Tateha&lt;br /&gt;
| Asagi&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ageha/Tateha/Asagi&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 27&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 29&lt;br /&gt;
| 33&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 31&lt;br /&gt;
| 37&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 33&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During the stage&lt;br /&gt;
! During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zesshikai (a.k.a. 覚聖絶死界/kakusei zesshikai)===&lt;br /&gt;
Zesshikai's main purpose is for scoring. On the surface it's similar to Kakusei in that they're both modes with slow purple bullets, but Zesshikai's main difference is that ''enemies generate revenge bullets'' and you can score much, much higher with it.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button. Leave by tapping the button again.&lt;br /&gt;
* The screen flashes inverted colours and a unique sound effect plays.&lt;br /&gt;
* Enemy bullets slow down and turn purple.&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed.&lt;br /&gt;
* ''Enemies generate revenge bullets when they are destroyed.''&lt;br /&gt;
* You deal more damage (see &amp;quot;Damage augmentation during awakening&amp;quot; in [[#Playable characters|Playable characters]] section)&lt;br /&gt;
* Gems ''and'' gold deplete over time.&lt;br /&gt;
* A circular red gauge appears around your character. This displays how many gems remain in your possession.&lt;br /&gt;
* Exiting Zesshikai depletes 30-35 gems.&lt;br /&gt;
* Autobombing is possible, consuming ''the entire'' energy meter.&lt;br /&gt;
* If you bomb or autobomb, you are kicked out of Zesshikai and immediately enter Kakusei.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Level====&lt;br /&gt;
[[File:Zesshikailevel.jpg|thumb|right|Left: Zesshikai Level 0. Right: Zesshikai Level 1. Note the white graphics turn green.]]&lt;br /&gt;
When in Zesshikai, four glowing white graphics and a white gauge appear around your character. The white gauge is inlaid inside the red gem gauge, and it measures time, taking 256 frames to fully elapse. Once this happens it signifies that you have reached maximum &amp;quot;Zesshikai Level&amp;quot;. When this happens:&lt;br /&gt;
* The screen flashes inverted colours again&lt;br /&gt;
* Revenge bullets move faster&lt;br /&gt;
* The four white graphics turn green&lt;br /&gt;
* SRB multiplier now increments like normal bullets+ARB. Details in [[#Zesshikai Scoring|Zesshikai Scoring]] section below.&lt;br /&gt;
* The Zesshikai Level resets every time you exit Zesshikai.&lt;br /&gt;
&lt;br /&gt;
The purpose of Zesshikai Level is to ensure the player remains in Zesshikai for some amount of time before it becomes ''very'' lucrative for scoring, contributing to the risk vs. reward aspect of gameplay.&lt;br /&gt;
&lt;br /&gt;
====Revenge bullets====&lt;br /&gt;
Revenge bullets are generated when enemies are destroyed during Zesshikai. There are two types of revenge bullets, and they appear according to what type of enemy was destroyed. Revenge bullets never spawn in the immediate vicinity of the player, approximately the size of the circular gauges that appear around the player character. For the purposes of this explanation, assume &amp;quot;normal bullets&amp;quot; refers to any non-revenge bullet; i.e. standard, ordinary bullets.&lt;br /&gt;
&lt;br /&gt;
=====Types of revenge bullets=====&lt;br /&gt;
[[File:Espgaluda2 spiralrevengebulletformation.jpg|thumb|right|Typical spiral revenge bullet formation. The quantity of bullets changes depending on the enemy; this one was a simple Zu zako enemy at the start of stage 1.]]&lt;br /&gt;
* Spiral revenge bullets (abbreviated to SRB from now on)&lt;br /&gt;
:* These spawn at the location of the enemy when it was destroyed.&lt;br /&gt;
:* They appear in a spiral formation which rotates and expands.&lt;br /&gt;
:* They are not aimed at you.&lt;br /&gt;
* Aimed revenge bullets (abbreviated to ARB from now on)&lt;br /&gt;
:* Other bullets ''become'' these. Details follow in the [[#Revenge bullet generation conditions|Revenge bullet generation conditions]] section below.&lt;br /&gt;
:* They are aimed at you.&lt;br /&gt;
&lt;br /&gt;
=====Revenge bullet generation conditions=====&lt;br /&gt;
[[File:Zesshikairevengebulletflowchart.png|thumb|right|A flowchart of how revenge bullets are generated during Zesshikai.]]&lt;br /&gt;
When you destroy any enemy, except bosses:&lt;br /&gt;
* Revenge bullets of some type are generated. There's no way to prevent this other than by exiting Zesshikai.&lt;br /&gt;
* All revenge bullets that were already on-screen are canceled and become ARB.&lt;br /&gt;
When you destroy a non-zako enemy, including a midboss phase or destructible part:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled and become ARB.&lt;br /&gt;
* Gems deplete&lt;br /&gt;
When you destroy zako:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled, but ''do not'' become ARB.&lt;br /&gt;
* Gems '''do not''' deplete.&lt;br /&gt;
These rules make it possible to continually chain bullet cancels as long as you keep destroying enemies, provided neither gems nor gold run out.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Scoring====&lt;br /&gt;
Zesshikai is key to scoring well. Bullets are worth more points and the multiplier can go even higher than Kakusei.&lt;br /&gt;
* Each &amp;quot;normal&amp;quot; bullet is worth 50 points, unlike Kakusei's 40 points.&lt;br /&gt;
* Each revenge bullet is worth 2 points.&lt;br /&gt;
&lt;br /&gt;
Throughout the duration of being in Zesshikai, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled. There is one exception, outlined below.&lt;br /&gt;
* The maximum is x500, unlike kakusei’s x100.&lt;br /&gt;
&lt;br /&gt;
When you cancel:&lt;br /&gt;
[[File:Espgaluda2 SRBzesshcomparison.jpg|thumb|right|In both images the same enemy is destroyed at the beginning of stage 3 whilst in Zesshikai. Left: Zesshikai Level 0. Right: Zesshikai Level 1. The multiplier in the left image is a flat x15 across all bullets (the few x19 are from a zako in the back being destroyed), and the multiplier in the right image starts at around x6 and increments up to x40.]]&lt;br /&gt;
* Normal bullets &amp;amp; Aimed revenge bullets (ARB)&lt;br /&gt;
:* The multiplier on these increments sequentially, e.g. x1, x2, x3, x4 etc, and are counted alongside all other normal bullets and ARB.&lt;br /&gt;
* Spiral revenge bullets (SRB)&lt;br /&gt;
:* ''One'' multiplier is applied to all SRB that spawned together. All of them could be x10, x15, etc, and ''not'' incremented sequentially. They’re basically counted within their own little group. You’ll see a bunch of x9 x9 x9 x9 x9 x9 and not x1 x2 x3 x4 x5 etc. This is the exception mentioned before.&lt;br /&gt;
:* If your Zesshikai Level has reached level 1, then SRB are counted alongside normal bullets and ARB in incrementing the multiplier. Instead of each bullet within a cluster of SRB getting one multiplier each (x9 x9 x9 x9 etc) you ''will'' see x1 x2 x3 x4 x5 etc. This means you can raise your overall multiplier much higher and much faster.&lt;br /&gt;
&lt;br /&gt;
====During midbosses and bosses====&lt;br /&gt;
During bosses:&lt;br /&gt;
* Revenge bullets are not generated&lt;br /&gt;
* You can still get the multiplier up to x500&lt;br /&gt;
* Gold depletes over time at the [[#Gold (a.k.a. 金塊/kinkai|normal boss gold depletion rate]] and not the rate specific to Zesshikai during a stage.&lt;br /&gt;
* Bosses fire double bullets&lt;br /&gt;
During midbosses:&lt;br /&gt;
* Revenge bullets ''are'' generated, from destroying their destructible parts or finishing a phase and cancelling all their normal bullets into ARB.&lt;br /&gt;
* If a midboss has a pre-programmed bullet cancel feature on death, such as the second midboss of stage 6, no revenge bullets will be generated.&lt;br /&gt;
&lt;br /&gt;
====Exiting Zesshikai====&lt;br /&gt;
When exiting Zesshikai, all leftover revenge bullets remain on screen. Their speed can change, seemingly affected by the timing of when you exit Zesshikai, but it is unclear what the specifics are. Re-entering Kakusei after exiting Zesshikai will cause all of these revenge bullets to greatly speed up. It is possible to easily cancel these bullets in Kakusei by destroying one enemy, but please note that you do not get gold for doing this.&lt;br /&gt;
&lt;br /&gt;
Running out of resources in Zesshikai, and which resource, has different effects:&lt;br /&gt;
* Run out of gems but not gold = exit Zesshikai automatically, enter Zesshikai Over&lt;br /&gt;
* Run out of gold but not gems = exit Zesshikai automatically, enter Kakusei&lt;br /&gt;
* Run out of both = exit Zesshikai automatically, enter Overmode&lt;br /&gt;
&lt;br /&gt;
Additionally, as mentioned before, bombing of any type during Zesshikai will kick you out immediately and put you in Kakusei automatically.&lt;br /&gt;
&lt;br /&gt;
====Addendum====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Boss &amp;amp; midboss phase, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| During the stage&lt;br /&gt;
| During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss over time (during the stage) (same values for all 3 characters)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 0-499 gold held&lt;br /&gt;
| 500-1000 gold held&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1 &amp;amp; 2&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
| 1 gold every frame&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3 &amp;amp; 4&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5 &amp;amp; 6&lt;br /&gt;
| 1 gold every 4 frames&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overmode (a.k.a. 赤走行/akasōkō)===&lt;br /&gt;
In Overmode all the bullets turn red and speed up. Its main purpose is for getting gold quickly.&lt;br /&gt;
&lt;br /&gt;
* Activate by pressing the Kakusei button when you have zero gems, or, be in Kakusei and run out of gems. Leave by tapping the button again.&lt;br /&gt;
* Enemy bullets speed up and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal more damage (see &amp;quot;Damage augmentation during awakening&amp;quot; in [[#Playable characters|Playable characters]] section)&lt;br /&gt;
* Get gold for every kill (once a requirement has been met, see [[#Kakusei Over level|below]]).&lt;br /&gt;
* Passively accrue score just by being in Overmode (except during bosses)&lt;br /&gt;
* Autobombing is possible, consuming 50% of the energy meter.&lt;br /&gt;
&lt;br /&gt;
====Kakusei Over level====&lt;br /&gt;
When in Overmode, a blue gauge appears around your character. This represents your Kakusei Over level. Every time this gauge elapses, taking 250 frames, your Kakusei Over level increases by 1. It starts at zero and the maximum is 3. Unlike Espgaluda 1, the highest level you have reached persists after death. It is also possible to increase your Kakusei Over level whilst in Zesshikai Over.&lt;br /&gt;
&lt;br /&gt;
With one completed level:&lt;br /&gt;
* You get gold for every kill while in Overmode or Zesshikai Over. That is to say, you cannot get gold this way unless your Kakusei Over level is at least 1.&lt;br /&gt;
With each consecutive level:&lt;br /&gt;
* Enemy bullets get faster during Overmode and Zesshikai Over.&lt;br /&gt;
* Get more gems from destroying enemies during ''normal mode''.&lt;br /&gt;
With maximum Kakusei Over level:&lt;br /&gt;
* Get slightly more gold for every kill during Overmode and Zesshikai Over.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Kakusei Over level enemy destruction gem bonus in normal mode&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Midboss/Boss phase &amp;amp; destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Overmode passive score accrual per frame&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Stage 1&lt;br /&gt;
| Stage 2&lt;br /&gt;
| Stage 3&lt;br /&gt;
| Stage 4&lt;br /&gt;
| Stage 5&lt;br /&gt;
| Stage 6&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
| 260&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zesshikai Over (a.k.a. 絶走行/zessōkō)===&lt;br /&gt;
Like Overmode, except even more lucrative: get even more score and gold, but the bullets are even faster and with a harsher autobomb penalty.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button when you have zero gems but some amount of gold. Or, be in Zesshikai and let gems run out but not gold. Leave by pressing the Kakusei button again.&lt;br /&gt;
:* You need to have gold to be able to enter the mode, but it doesn't actually consume gold.&lt;br /&gt;
* Enemy bullets speed up (even faster than Overmode) and turn red.&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal more damage (see &amp;quot;Damage augmentation during awakening&amp;quot; in [[#Playable characters|Playable characters]] section)&lt;br /&gt;
* Get gold for every kill, more than Overmode.&lt;br /&gt;
* Passively accrue score just by being in Zesshikai Over (except during bosses), ''double'' the amount of Overmode.&lt;br /&gt;
* Kakusei Over level effects also apply to Zesshikai Over. It is also possible to increase your Kakusei Over level while in Zesshikai Over.&lt;br /&gt;
* Bosses fire double bullets.&lt;br /&gt;
* Autobombing is possible, consuming ''the entire'' energy meter.&lt;br /&gt;
* If you bomb or autobomb, you are kicked out of Zesshikai Over and immediately enter Overmode.&lt;br /&gt;
&lt;br /&gt;
It is unclear what the exact rules are that determine how much extra gold you get during Zesshikai Over. However, here are the results of a test conducted by destroying zako in Stage 5 with Ageha:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | How much gold given from destroying one zako enemy in Stage 5&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is clear that once Kakusei Over level 3 has been achieved, the gold bonus in Zesshikai Over is substantial.&lt;br /&gt;
&lt;br /&gt;
==Scoring Basics==&lt;br /&gt;
===How to get score===&lt;br /&gt;
# Destroy enemies - each enemy has a base point value.&lt;br /&gt;
# Cancel bullets - cancelling bullets in Kakusei or Zesshikai turns them into points and applies a multiplier per bullet.&lt;br /&gt;
# Get gold - gold gives points for each one you collect.&lt;br /&gt;
# Passively accrue score - get score just by being in Overmode or Zesshikai Over.&lt;br /&gt;
===Stage result bonus===&lt;br /&gt;
At the end of each stage a bonus is calculated based upon how many gems and gold you collected throughout the course of the stage. It is the ''gross'' total, not ''net'' total. If you collect 500 gems but then Kakusei 499 of them away and finish the stage with 1 gem left, your gross total is still 500.&lt;br /&gt;
&lt;br /&gt;
The formula is as follows:&lt;br /&gt;
&amp;lt;code&amp;gt;Stage bonus = (S*100)+(K*V)&amp;lt;/code&amp;gt;&lt;br /&gt;
Where S = gross total of gems acquired throughout the stage, K = gross total of gold acquired throughout the stage, and V = point value of gold you finished the stage with (refer to Gold section for the point value).&lt;br /&gt;
&lt;br /&gt;
If you die during the stage, the gross total of gems and gold accrued is reset to zero. From there on the tally will start up again.&lt;br /&gt;
&lt;br /&gt;
===Clear bonus===&lt;br /&gt;
Defeating the final boss also awards a point bonus based upon resources you finished with.&lt;br /&gt;
* Remaining lives = 20 million points each&lt;br /&gt;
* Life containers = 10 million points each&lt;br /&gt;
* Energy meter remaining = 4000 points per unit (the game counts energy internally as individual units and not as a percentage; the maximum is 4000 units)&lt;br /&gt;
&lt;br /&gt;
The life containers are the gold boxes that house the green flames that represent your lives.&lt;br /&gt;
&lt;br /&gt;
While the above items are definite, it seems that the stage 6 bonus is included in some way too. [http://minamo.gozaru.jp/espg2/espg2_data_bonus.html Minamo's Espgaluda 2 page] states that the stage 6 bonus is simply doubled, but attempts to verify this have led to inconsistent results.&lt;br /&gt;
&lt;br /&gt;
=Black Label=&lt;br /&gt;
=Arrange=&lt;br /&gt;
=Omake!=&lt;br /&gt;
&lt;br /&gt;
=== Espgaluda II 'Omake! Mode' as a Shmup training tool ===&lt;br /&gt;
&lt;br /&gt;
In the home ports of Espgaluda II*, clearing the main game (including Novice Mode, and credit feeding is OK) unlocks &amp;quot;Omake Mode&amp;quot; which translates to &amp;quot;Bonus Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On the face of it, Omake Mode is a hilariously fun and easy mode of the game to mess around with for a short time. &lt;br /&gt;
&lt;br /&gt;
'''However when approached correctly this mode provides an unparalleled Shmup training tool for players of any experience.'''&lt;br /&gt;
&lt;br /&gt;
Using a few simple strategies, players are able to practice and observe all of the patterns from Espgaluda II- acknowledged to be some of the most difficult of any Cave games- at the slower speed of 'Kakusei'.&lt;br /&gt;
&lt;br /&gt;
(*home ports are on Xbox 360 and Nintendo Switch as at Feb 2022)&lt;br /&gt;
&lt;br /&gt;
==== Basics of Omake! Mode for Training ====&lt;br /&gt;
&lt;br /&gt;
The player character is surrounded by an invisible circle within which any bullets will turn red. Let's refer to this as the 'Red Zone'. Any bullets in the Red Zone will be cancelled into Items (green gems and/or gold) when ANY enemy is destroyed. It does not matter which enemy shot the bullets. Any enemy destroyed will have all of the on-screen bullets that it fired cancelled into Items, regardless of whether they are in the Red Zone around the player.&lt;br /&gt;
&lt;br /&gt;
The Kakusei gem count has a maximum value of 500. When entering Kakusei mode, all bullets within the Red Zone will be cancelled into Items. When exiting Kakusei mode MANUALLY (ie with gem count above zero) all bullets within the Red Zone will be cancelled into Items.&lt;br /&gt;
&lt;br /&gt;
Defeating any section of a boss life bar while NOT in Kakusei will cancel the on-screen bullets into GEMS.&lt;br /&gt;
&lt;br /&gt;
There is no bomb button in Omake mode. Instead, any time the player is hit by a bullet, the Guard Barrier will be activated, and will continue to be 'held down' until the player hits the Kakusei button which ends it, or until the barrier gauge runs out. At that point the normal 'beam attack' of the Guard Barrier is fired. While the player character is surrounded by the Guard Barrier, any bullets within the small visible circle of the Guard Barrier are cancelled into Items, starting with Gems and proceeding to Gold when Gems reach 500. When the Gold counter reaches 1000, the Guard Barrier Gauge will be refilled by around 40%. If the gold counter reaches 1000 while the Guard Barrier Gauge is full, the player character will be surrounded by a special frame and all items collected will have 1000 added to their point value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Kakusei Training in Omake! ====&lt;br /&gt;
&lt;br /&gt;
Because of the frequency with which bullets are cancelled into Items in Omake! Mode, the Gem counter will easily and quickly reach the maximum of 500 during the stage. Because of the length of time that 500 Gems will let the player remain in Kakusei, 500 is more than enough to last through the attacks of any larger enemy, and enough to last through most single sections of any Boss life bar.&lt;br /&gt;
&lt;br /&gt;
'''The player is therefore invited to proceed through the most difficult attacks in the game in full Kakusei mode, to practice and observe the patterns in slow motion.'''&lt;br /&gt;
&lt;br /&gt;
There are 3 simple methods that enable the player to extend the amount of time they spend in Kakusei, allowing them to see out almost the entirety of any Boss encounter in full slow motion.&lt;br /&gt;
&lt;br /&gt;
* '''1)''' Shifting out of Kakusei in order to finish off any Boss life bar section will immediately refill the Gem gauge to 500, due to the amount of bullets cancelled plus some from the Boss sprite. Obviously this is not without risk as the bullets will speed up, but done carefully it should be relatively safe.&lt;br /&gt;
&lt;br /&gt;
* '''2)''' During any given pattern while in Kakusei, if the player feels that they are about to be hit and expend Guard Barrier Gauge, they can manually cancel out of Kakusei and quickly back in. This will cancel all bullets in the Red Zone twice, and provide a safety buffer without expending Guard Barrier Gauge. Doing this does accelerate the rate that the Gem count falls, but done sparingly it should not make a huge difference.&lt;br /&gt;
&lt;br /&gt;
* '''3)''' When Gems have run out, the player can deliberately hit a bullet to activate the Guard Barrier and then charge through enemy bullets while invincible so that they are cancelled back to Gems. Done during a particularly dense pattern, and especially at point-blank above a Boss sprite, this will refill the Gems almost instantly. The player then has a choice of whether to cancel out of Guard Barrier and continue in Kakusei, or expend Guard Barrier to pump up the large Item Counter at the top of the screen which is important for scoring in Omake Mode. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Scoring in Omake! ====&lt;br /&gt;
&lt;br /&gt;
Scoring in Omake! has some value in use as a training mode, as it will help to reach the Extends which in turn provide more Guard Barrier Gauge.&lt;br /&gt;
&lt;br /&gt;
Scoring is very simple: The value of the large Item Counter at the top of the screen will be added to every item picked up WHILE GEMS ARE AT 500. In other words, it acts as an incentive not to go into Kakusei where possible.&lt;br /&gt;
&lt;br /&gt;
As the counter is re-set every stage, it makes sense to use the Guard Barrier on some large enemies early in the stage, to cancel their dense attacks into Item value. The player can then proceed with Gems at 500 and collect the Item Counter point value for every item received.&lt;br /&gt;
&lt;br /&gt;
=Enemy data=&lt;br /&gt;
Score, gold, and gems values are for Arcade mode.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 1&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 soma shine winged solider.png|frameless|center]]&lt;br /&gt;
| ソーマ輝羽兵&lt;br /&gt;
| Soma shine winged soldier&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 530&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zahhak.png|frameless|center]]&lt;br /&gt;
| 小型機甲艇ザッハーク&lt;br /&gt;
| Small armored craft Zahhak&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| Gun: 230&amp;lt;br /&amp;gt;Main body: 2,260&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Main body: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Main body: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gandharva.jpg|frameless|center]]&lt;br /&gt;
| 大型侵略砲台ガンダルヴァ&lt;br /&gt;
| Large invasion turret Gandharva&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 5,820&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ&lt;br /&gt;
| Heavy flying armor Simurgh&lt;br /&gt;
| Midboss&lt;br /&gt;
| Main body: 50,000&amp;lt;br /&amp;gt;Arm: 5,000&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 boss tsubame.jpg|frameless|center]]&lt;br /&gt;
| ツバメ&lt;br /&gt;
| Tsubame&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 500,000&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 20&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 2&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 forneus.png|frameless|center]]&lt;br /&gt;
| 中型機甲艇フォルネウス&lt;br /&gt;
| Medium-size armored ship Forneus&lt;br /&gt;
| Air: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 6,530&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&amp;lt;br /&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 behemoth.png|frameless|center]]&lt;br /&gt;
| 大型機甲艇ベヒモス&lt;br /&gt;
| Large armored vehicle Behemoth&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 12,510&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&lt;br /&gt;
| Single-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 six-barrelled revolving gun battery.png|frameless|center]]&lt;br /&gt;
| 六連回転砲台&lt;br /&gt;
| Six-barrelled revolving gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 15,860&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 crane.png|frameless|center]]&lt;br /&gt;
| クレーン&lt;br /&gt;
| Crane&lt;br /&gt;
| Ground: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 1,830&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&amp;lt;br /&amp;gt;(縦の輸送艦の砲台)&lt;br /&gt;
| Single-barrelled gun battery&amp;lt;br /&amp;gt;(Vertical transport battery)&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 makara.png|frameless|center]]&lt;br /&gt;
| 小船舶マカラ&lt;br /&gt;
| Small vessel Makara&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 250&amp;lt;br /&amp;gt;Base: 530&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nereids.png|frameless|center]]&lt;br /&gt;
| 万能潜水艦ネレイドー&lt;br /&gt;
| Universal submarine Nereids&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,230&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nidhoggr.png|frameless|center]]&lt;br /&gt;
| 重戦車ニーズヘッグ&lt;br /&gt;
| Heavy tank Nidhoggr&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 1,630&amp;lt;br /&amp;gt;Base: 4,760&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 3&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 midboss madara.jpg|frameless|center]]&lt;br /&gt;
| マダラ&lt;br /&gt;
| Madara&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 60,000&amp;lt;br /&amp;gt;Second form: 100,000&lt;br /&gt;
| First form: 16&amp;lt;br /&amp;gt;Second form: 26&lt;br /&gt;
| First form: 15&amp;lt;br /&amp;gt;Second form: 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 boss jormungandr.jpg|frameless|center]]&lt;br /&gt;
| 生体兵器ヨルムンガンド&lt;br /&gt;
| Biological weapon Jormungandr&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Third form: 600,000&amp;lt;br /&amp;gt;Head: 300,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 26&amp;lt;br /&amp;gt;Third form: 46&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 25&amp;lt;br /&amp;gt;Third form: 45&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 3&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 stolas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ストラス&lt;br /&gt;
| General-purpose fighter Stolas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 740&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 ouroboros.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ウロボロス&lt;br /&gt;
| Medium-size armored ship Ouroboros&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 24680&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 lindworm.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇リンドブルム&lt;br /&gt;
| Large armored ship Lindworm&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 37,940&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
| First form: 2&amp;lt;br /&amp;gt;Second form: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base:160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 shelob.jpg|frameless|center]]&lt;br /&gt;
| 多脚戦車シェロブ&lt;br /&gt;
| Multi-legged tank Shelob&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 6,910&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 empusa.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台エンプーサ&lt;br /&gt;
| Heavy fixed gun battery Empusa&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,980&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 astaroth.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台アスタロト&lt;br /&gt;
| Heavy fixed gun battery Astaroth&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 19,560&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 midboss sabnac.jpg|frameless|center]]&lt;br /&gt;
| 武装エレベーターサブナク&lt;br /&gt;
| Armed Elevator Sabnac&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 100,000 &amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Leg turret: 10,000&amp;lt;br /&amp;gt;Auxiliary engine: 20,000&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 30,000&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 20&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 boss janome.jpg|frameless|center]]&lt;br /&gt;
| ジャノメ&lt;br /&gt;
| Janome&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Third form: 700,000&lt;br /&gt;
| First form: 31&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Third form: 51&lt;br /&gt;
| First form: 30&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Third form: 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 4&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 halphas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ハルパス&lt;br /&gt;
| General-purpose fighter Halphas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 810&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 brahma.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ブラフマー&lt;br /&gt;
| Medium-size armored ship Brahma&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 21,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 vasuki.jpg|frameless|center]]&lt;br /&gt;
| 重戦車ヴァースキ&lt;br /&gt;
| Heavy tank Vasuki&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 6,330&amp;lt;br /&amp;gt;Base: 14,560&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース&lt;br /&gt;
| Heavy flying armor Andrealphus&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Arm: 100,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 boss madara asmodeus.png|frameless|center]]&lt;br /&gt;
| マダラ専用合身甲冑アスモデウス&lt;br /&gt;
| Madara's exclusive combined body armor Asmodeus&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 400,000&amp;lt;br /&amp;gt;Third form: 500,000&amp;lt;br /&amp;gt;Fourth form: 600,000&amp;lt;br /&amp;gt;Fifth form: 800,000&amp;lt;br /&amp;gt;Triple machine gun Gaap: 400,000&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 1,000,000&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 2,000,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Third form: 36&amp;lt;br /&amp;gt;Fourth form: 36&amp;lt;br /&amp;gt;Fifth form: 56&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Third form: 35&amp;lt;br /&amp;gt;Fourth form: 35&amp;lt;br /&amp;gt;Fifth form: 55&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 5&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 ahriman.jpg|frameless|center]]&lt;br /&gt;
| シンラ式中型機甲艇アーリマン&lt;br /&gt;
| Shinra-type medium-sized armored ship Ahriman&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 35,330&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 aerial.jpg|frameless|center]]&lt;br /&gt;
| 兵士用飛空ポッド・エアリアル&lt;br /&gt;
| Flying Solider Pod ~ Aerial&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 3,130&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 tiamat.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇ティアマット&lt;br /&gt;
| Shinra-type large armored ship Tiamat&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 91,935&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 cyclops.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇サイクロプス&lt;br /&gt;
| Shinra-type large armored ship Cyclops&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 141,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 fafnir.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型戦車ファフニール&lt;br /&gt;
| Shinra-type large tank Fafnir&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 26,330&amp;lt;br /&amp;gt;Base: 54,560&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Espgaluda2 stage5 boss seseri.png|frameless|center]]&lt;br /&gt;
| セセリ&lt;br /&gt;
| Seseri&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 500,000&amp;lt;br /&amp;gt;Third form: 900,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|-&lt;br /&gt;
| 憎悪に満ちたセセリ&lt;br /&gt;
| Seseri Filled With Hatred (a.k.a. Shin Seseri)&lt;br /&gt;
| True Boss&lt;br /&gt;
| First form: 2,000,000&amp;lt;br /&amp;gt;Second form: 4,000,000&amp;lt;br /&amp;gt;Third form: 6,000,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 6&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 andras.jpg|frameless|center]]&lt;br /&gt;
| 警備ユニット・アンドラス&lt;br /&gt;
| Security unit Andras&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 9,210&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 vishnu.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇ヴィシュヌ&lt;br /&gt;
| Large armored ship Vishnu&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 76,420&lt;br /&gt;
| First form: 4&amp;lt;br /&amp;gt;Second form: 6&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 alcyone.jpg|frameless|center]]&lt;br /&gt;
| 霊力供給カプセル・アルキュオーネ&lt;br /&gt;
| Spiritual supply capsule Alcyone&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 7,880&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 metatron.jpg|frameless|center]]&lt;br /&gt;
| 霊力融合装置メタトロン&lt;br /&gt;
| Spiritual fusion device Metatron&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 10,000&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 cherubim.jpg|frameless|center]]&lt;br /&gt;
| 移動砲台ケルビム&lt;br /&gt;
| Mobile turret Cherubim&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 12,300&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 asagiclone.jpg|frameless|center]]&lt;br /&gt;
| アサギクローン&lt;br /&gt;
| Asagi clone&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ改&lt;br /&gt;
| Heavy flying armor Simurgh (Modified)&lt;br /&gt;
| Midboss 1&lt;br /&gt;
| Main body: 500,000&amp;lt;br /&amp;gt;Arm: 200,000&lt;br /&gt;
| Main body: 18&amp;lt;br /&amp;gt;Arm: 66&lt;br /&gt;
| Main body: 17&amp;lt;br /&amp;gt;Arm: 65&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース改&lt;br /&gt;
| Heavy flying armor Andrealphus (Modified)&lt;br /&gt;
| Midboss 2&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 700,000&amp;lt;br /&amp;gt;Arm: 300,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 boss1 goddess galuda.jpg|frameless|center]]&lt;br /&gt;
| 生体維持装置ガッデスガルーダ&lt;br /&gt;
| Biological maintenance device Goddess Galuda&lt;br /&gt;
| Boss 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 1,000,000&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 66 &amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 65&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kujaku.jpg|frameless|center]]&lt;br /&gt;
| 真ガルーダ・クジャク&lt;br /&gt;
| True Galuda Kujaku&lt;br /&gt;
| Boss 2&lt;br /&gt;
| First form: 2,000,0000&amp;lt;br /&amp;gt;Second form: 3,000,000&amp;lt;br /&amp;gt;Third form: 5,000,000&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Third form: 66&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Third form: 65&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* Primary info from [[User:Johnnyheli|johnny]].&lt;br /&gt;
* All sprites &amp;amp; enemy data taken from [https://www.cave.co.jp/gameonline/espgaluda2/ CAVE's official Espgaluda 2 site.]&lt;br /&gt;
* Arcade mode specifics adapted from the tutorial on the Switch and Xbox 360 ports, [https://wikiwiki.jp/espg2/ wikiwiki], [http://minamo.gozaru.jp/espg2/espg2.html Minamo's Espgaluda 2 page], [http://daifukkat.su/strats/espgal2/ Hacker's Guide to Espgaluda 2], and [https://shmups.system11.org/viewtopic.php?t=6281 the system11 forum thread].&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:ESP_series]]&lt;br /&gt;
[[Category:Bomb_mechanic]]&lt;br /&gt;
[[Category:True_Last_Boss]]&lt;br /&gt;
[[Category:Vertical_orientation]]&lt;/div&gt;</summary>
		<author><name>Johnnyheli</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=31904</id>
		<title>Espgaluda II</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=31904"/>
		<updated>2024-10-15T04:18:38Z</updated>

		<summary type="html">&lt;p&gt;Johnnyheli: more small fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = Cyan&lt;br /&gt;
|title = Espgaluda II&lt;br /&gt;
|background = #eefffb&lt;br /&gt;
|image = Espgaluda II arcade flyer.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|&lt;br /&gt;
|music = Manabu Namiki&amp;lt;br/&amp;gt;Mitsuhiro Kaneda&lt;br /&gt;
|&lt;br /&gt;
|program = Tsuneki Ikeda&amp;lt;br/&amp;gt;Takashi Ichimura&amp;lt;br/&amp;gt;Yuji Inoue&lt;br /&gt;
|&lt;br /&gt;
|art = Masaki Hirooka&amp;lt;br/&amp;gt;Hideki Nomura&amp;lt;br/&amp;gt;Toshiyuki Kuroiwa&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Arcade:''' November 25, 2005&amp;lt;br/&amp;gt;'''Xbox 360:''' February 25, 2010&amp;lt;br/&amp;gt;'''Switch:''' September 9, 2021&lt;br /&gt;
|&lt;br /&gt;
|previousgame = [[Ibara]]&lt;br /&gt;
|nextgame = [[Ibara Kuro: Black Label]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Espgaluda II (エスプガルーダII) is a bullet hell shoot'em up originally released by [[Cave]] in the arcades in 2005 as a sequel to [[Espgaluda]]. An Xbox 360 release, titled [[Espgaluda II Black Label]], was released in 2010 in Japan.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=Gameplay Overview=&lt;br /&gt;
==Controls==&lt;br /&gt;
[[File:Espgaluda2controlschemes.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Upon starting the game in the original arcade release, you can select between two control schemes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Button&lt;br /&gt;
! Type A&lt;br /&gt;
! Type B&lt;br /&gt;
|-&lt;br /&gt;
| A&lt;br /&gt;
| Shot&lt;br /&gt;
| Shot&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Kakusei&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
| Autofire&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| Autofire&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Shot - Repeatedly tap for rapid shot, hold for focus shot (officially named &amp;quot;Rapier&amp;quot;).&lt;br /&gt;
* Kakusei - Enter one of the &amp;quot;awakening&amp;quot; modes. Details in the [[#Gameplay states|Gameplay states]] section. Tap once to exit.&lt;br /&gt;
* Guard Barrier - Tap to fire the Guard Barrier attack, similar to a bomb in other shmups. Or, hold the button to charge it, then release to fire.&lt;br /&gt;
* Autofire - Simulates repeatedly tapping A for rapid shot.&lt;br /&gt;
&lt;br /&gt;
In the home ports, these buttons are all customizable.&lt;br /&gt;
&lt;br /&gt;
==User Interface==&lt;br /&gt;
[[File:Espgaluda2 arcademodeUI.jpg|thumb|center|UI of the default arcade mode. Everything except the boss healthbar &amp;amp; high score is mirrored on the other side for P2.]]&lt;br /&gt;
&lt;br /&gt;
==Playable characters==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Character&lt;br /&gt;
! Shot type&lt;br /&gt;
! Damage augmentation during awakening&lt;br /&gt;
! Overall movement speed&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 agehaportrait.png|frameless|center]]&lt;br /&gt;
| Ageha&lt;br /&gt;
| Narrow&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Fast&lt;br /&gt;
| Rapid shot bends side to side&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 tatehaportrait.png|frameless|center]]&lt;br /&gt;
| Tateha&lt;br /&gt;
| Wide&lt;br /&gt;
| Rapid shot&lt;br /&gt;
| Slow&lt;br /&gt;
| Rapid shot during an awakening mode gets lock-on capability&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 asagiportrait.png|frameless|center]]&lt;br /&gt;
| Asagi&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Once powered up, focus shot gets lock-on capability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
&lt;br /&gt;
Espgaluda II has a single loop and six stages:&lt;br /&gt;
&lt;br /&gt;
# Mutiny - Fate is with the girl&lt;br /&gt;
# Azures - Incarnation of life&lt;br /&gt;
# Deserted - A sister, a brother, and...&lt;br /&gt;
# Aerial - Sadness bathes in dust&lt;br /&gt;
# Hatred - I've waited a long time for this moment&lt;br /&gt;
# Galuda - Achieving perfection&lt;br /&gt;
&lt;br /&gt;
Each stage features a midboss around the middle of the stage and a stage boss at the end. The exceptions are that stage 5 does not have a midboss, and stage 6 has two midbosses and two bosses at the end.&lt;br /&gt;
&lt;br /&gt;
===Shin Seseri===&lt;br /&gt;
Instead of a True Last Boss, there is a &amp;quot;true&amp;quot; form of the stage 5 boss, Seseri. She can be fought if you fulfil the following requirements:&lt;br /&gt;
* Singleplayer game.&lt;br /&gt;
* Kakusei Over level must be level 3.&lt;br /&gt;
* No-miss the game until reaching her.&lt;br /&gt;
&lt;br /&gt;
==Rank==&lt;br /&gt;
The game features rank, or dynamic difficulty. You can be in one of two rank states: miss rank, and no-miss rank, depending on whether or not you got hit during a stage. It resets every stage. Rank affects how soon stage enemies begin firing bullets after they spawn. In no-miss rank, they begin firing immediately. In miss rank, they wait a moment before firing. Rank does not affect midbosses nor bosses.&lt;br /&gt;
&lt;br /&gt;
Rank is adjustable in the training modes for the Xbox 360 and Switch ports, named &amp;quot;Difficulty&amp;quot; in the training mode options. Please note that the difficulty named &amp;quot;Default&amp;quot; is actually ''miss'' rank.&lt;br /&gt;
&lt;br /&gt;
=Arcade mode=&lt;br /&gt;
The default mode. Console ports include &amp;quot;Arcade&amp;quot; mode, a port of the version found in arcades, as well as a version with recreated higher-resolution graphics and a few bugfixes; On Xbox 360 it's named &amp;quot;Xbox 360&amp;quot; and on Switch it's named &amp;quot;Switch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Default settings:&lt;br /&gt;
* Score extends at 15,000,000 and 35,000,000 points&lt;br /&gt;
* Spawn with 3 lives&lt;br /&gt;
* Rank 2 (Normal)&lt;br /&gt;
==Resources==&lt;br /&gt;
===Gems (a.k.a. 聖霊石/seirei seki/spirit stones)===&lt;br /&gt;
[[File:Espgaluda2gem.gif|frameless|right]]&lt;br /&gt;
Gems are the glowing green items enemies drop when destroyed. Their purpose is to fuel Kakusei, Zesshikai, and contribute a small amount of score. Maximize the amount of gems collected by destroying enemies with rapid shot at point blank range.&lt;br /&gt;
&lt;br /&gt;
* Start with 100 in your possession, respawn with 250 after dying&lt;br /&gt;
* You can hold a maximum of 500&lt;br /&gt;
* Worth 10 points each when collected&lt;br /&gt;
* Get gems by destroying enemies when not in an awakening mode, as well as from finishing a phase of a midboss or boss, and from any destructible parts of a midboss or boss&lt;br /&gt;
* They are factored in to the stage result bonus based upon the gross total of how many were collected throughout the course of the stage&lt;br /&gt;
* Get an extra gem by destroying an enemy when they're at the top (24 pixels from the top) or bottom (48 pixels from the bottom) of the screen&lt;br /&gt;
&lt;br /&gt;
Enemies drop different size gems. There are four sizes of gem items and each adds different quantities to your possession.&lt;br /&gt;
* Small: 1&lt;br /&gt;
* Medium: 2&lt;br /&gt;
* Large: 3&lt;br /&gt;
* Extra large: 4&lt;br /&gt;
&lt;br /&gt;
The size of gems dropped varies with how many gems were already in your possession and what shot type was used to destroy them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Number of gems in your possession&lt;br /&gt;
! Size of gem an enemy drops when destroyed with rapid shot (shrinking over time)&lt;br /&gt;
! Size of gem an enemy drops when destroyed with focus shot&lt;br /&gt;
|-&lt;br /&gt;
| 0-250&lt;br /&gt;
| XL → L → M → S&lt;br /&gt;
| M&lt;br /&gt;
|-&lt;br /&gt;
| 250-399&lt;br /&gt;
| L → M → S&lt;br /&gt;
| Alternating between S &amp;amp; M&lt;br /&gt;
|-&lt;br /&gt;
| 400-500&lt;br /&gt;
| M → S&lt;br /&gt;
| S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gems dropped by enemies that were destroyed with rapid shot can spawn at the maximum size, but then shrink over time. Destroying enemies with focus shot drops gems that ''do not'' shrink over time, but they are smaller.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Time taken to shrink&lt;br /&gt;
|-&lt;br /&gt;
| XL→L&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| L→M&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| M→S&lt;br /&gt;
| 12 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, this can be prevented by collecting gems by flying near them instead of letting them fall toward you. When a gem is within a certain distance of the player character it receives a green glowing effect and stops shrinking. The distance at which this happens is as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Distance from player character at which gem stops shrinking&lt;br /&gt;
|-&lt;br /&gt;
| XL&lt;br /&gt;
| 48 pixels&lt;br /&gt;
|-&lt;br /&gt;
| L&lt;br /&gt;
| 64 pixels&lt;br /&gt;
|-&lt;br /&gt;
| M&lt;br /&gt;
| 96 pixels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gold (a.k.a. 金塊/kinkai)===&lt;br /&gt;
Gold's main purpose is for scoring. Picking up gold gives you points. It also fuels Zesshikai and is needed to enter Zesshikai Over. Gold drops from enemies under certain conditions.&lt;br /&gt;
&lt;br /&gt;
* Get gold by destroying enemies in:&lt;br /&gt;
:* Kakusei, overmode, and zesshikai over&lt;br /&gt;
:* Normal mode when you have 500 gems&lt;br /&gt;
* Each gold you collect increases the amount you possess by 1&lt;br /&gt;
* Hold up to a maximum of 1000&lt;br /&gt;
* Start off with zero&lt;br /&gt;
* On death the amount of gold you had is halved, rounded down&lt;br /&gt;
* Gold depletes over time during boss battles, regardless of what gameplay state you're in&lt;br /&gt;
&lt;br /&gt;
The amount points given by collecting gold varies with how many were already in your possession.&lt;br /&gt;
&lt;br /&gt;
* Every 100 gold collected, the value of new incoming gold increases and the sprite changes.&lt;br /&gt;
* There are eleven tiers of gold, from 0-99, 100-199, 200-299,...900-999, and one for 1000.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Qty held &amp;amp; sprite&lt;br /&gt;
! [[File:Espgaluda2 gold1.png|frameless|center]] 0-99&lt;br /&gt;
! [[File:Espgaluda2 gold2.png|frameless|center]] 100-199&lt;br /&gt;
! [[File:Espgaluda2 gold3.png|frameless|center]] 200-299&lt;br /&gt;
! [[File:Espgaluda2 gold4.png|frameless|center]] 300-399&lt;br /&gt;
! [[File:Espgaluda2 gold5.png|frameless|center]] 400-499&lt;br /&gt;
! [[File:Espgaluda2 gold6.png|frameless|center]] 500-599&lt;br /&gt;
! [[File:Espgaluda2 gold7.png|frameless|center]][[File:Espgaluda2 gold7consoleport.png|frameless|center]] 600-699 &lt;br /&gt;
! [[File:Espgaluda2 gold8.png|frameless|center]] 700-799&lt;br /&gt;
! [[File:Espgaluda2 gold9.png|frameless|center]] 800-899&lt;br /&gt;
! [[File:Espgaluda2 gold10.png|frameless|center]] 900-999&lt;br /&gt;
! [[File:Espgaluda2 gold11.png|frameless|center]] 1000&lt;br /&gt;
|-&lt;br /&gt;
| Point value of new gold acquired&lt;br /&gt;
| 100&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
| 350&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| 650&lt;br /&gt;
| 700&lt;br /&gt;
| 900&lt;br /&gt;
| 1000&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
The 600-699 gold tier has two sprites because one is in the Arcade release and the other is in the Console mode in the home ports.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss during boss battles&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During normal mode&lt;br /&gt;
! During kakusei+others&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 1 gold every 15 frames&lt;br /&gt;
| 1 gold every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 1 gold every 19 frames&lt;br /&gt;
| 1 gold every 12 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 1 gold every 23 frames&lt;br /&gt;
| 1 gold every 16 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 1 gold every 27 frames&lt;br /&gt;
| 1 gold every 20 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 1 gold every 31 frames&lt;br /&gt;
| 1 gold every 24 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 1 gold every 35 frames&lt;br /&gt;
| 1 gold every 28 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Energy, and the Guard Barrier===&lt;br /&gt;
Espgaluda II features the Guard Barrier, similar to bombs in other shmups. When deployed it deals massive damage, temporarily clears the screen of bullets, and provides a short window of invincibility. Where the Guard Barrier differs from a conventional shmup bomb is that it uses ''Energy'', a continuous resource, instead of discrete bomb items, and that it can be held and charged up before firing. There is an ''Energy Meter'' and using the Guard Barrier consumes some percentage of this meter.&lt;br /&gt;
&lt;br /&gt;
* The Guard Barrier Attack is a massive linear shot straight up, comprised of several damaging beams. More beams appear the longer the Guard Barrier is charged.&lt;br /&gt;
* It has to be aimed; there is no lock-on or homing function.&lt;br /&gt;
* After the Guard Barrier has been deployed, there is a short period of time in which enemies don't fire.&lt;br /&gt;
* While charging the Guard Barrier, you deal slight aura damage to enemies.&lt;br /&gt;
* While charging the Guard Barrier, you are invincible, and enemy bullets are deleted on contact with the shield that appears around your character.&lt;br /&gt;
* You spawn with a full energy meter.&lt;br /&gt;
* Internally, the game counts energy as individual units and not as a percentage. A full meter is 4000 units.&lt;br /&gt;
&lt;br /&gt;
The most basic attack, deployed with one tap of the Guard Barrier button, consumes 25% of the energy meter. Maximum damage is reached at charging enough to consume 40% of the meter. You can keep charging past this, but you will not deal any extra damage. The damage, duration, and area of effect increases in proportion to how long it is charged for. However, ''the relationship is not linear''; two 25% attacks do not deal as much damage as one 50% attack. The specifics of charging the attack are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Time held charging&lt;br /&gt;
! % of energy meter consumed&lt;br /&gt;
! Number of beams fired&lt;br /&gt;
! Duration of attack&lt;br /&gt;
! Width of area of effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 to 83 frames&lt;br /&gt;
| 25%-29%&lt;br /&gt;
| 2&lt;br /&gt;
| 0.7sec&lt;br /&gt;
| 49px&lt;br /&gt;
|-&lt;br /&gt;
| 84 frames (1.4sec) to 188 frames&lt;br /&gt;
| 30%-34%&lt;br /&gt;
| 3&lt;br /&gt;
| 1.2sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 189 frames (3.2sec) to 293 frames&lt;br /&gt;
| 35%-39%&lt;br /&gt;
| 4&lt;br /&gt;
| 1.7sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 294 frames (4.9sec) and up&lt;br /&gt;
| 40% and up&lt;br /&gt;
| 5&lt;br /&gt;
| 2.2sec&lt;br /&gt;
| 160px&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Autobombing is possible during the awakening modes, consuming different percentages of the energy meter. Details will follow in their respective sections. However it should be noted that regardless of what energy percentage is consumed, the damage, duration, and width of an autobomb will always be that of the basic attack.&lt;br /&gt;
&lt;br /&gt;
Whilst a basic bomb costs 25%, and autobombing costs 50% or 100% depending on the mode, they will still work even if you have less remaining energy than these amounts. There's no way to enter an &amp;quot;energy debt&amp;quot; or some such.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you charge the attack enough to completely drain your meter, the attack will automatically fire once it reaches 0%.&lt;br /&gt;
&lt;br /&gt;
The autobomb feature of the awakening modes does not activate instantaneously. When entering an awakening mode, from the time you press the button, it takes 12 frames for autoboming to become possible. You are otherwise vulnerable during those 12 frames.&lt;br /&gt;
&lt;br /&gt;
'''Energy item'''&lt;br /&gt;
&lt;br /&gt;
Replenish the energy meter by picking up energy items.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 energyitem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
* They replenish 50% of the meter.&lt;br /&gt;
* There are three of them in the game, located right before the bosses of stage 3, 5, and 6.&lt;br /&gt;
* They're worth 500 points, but if you already had a full meter they're worth 100,000 points.&lt;br /&gt;
&lt;br /&gt;
===Powerups===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Espgaluda2 powerupitem.png|frameless|center]] || [[File:Espgaluda2 maxpoweritem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
Pick up powerup items to increase the damage output of your character. You need 6 to be fully powered up. They can be found in the following locations:&lt;br /&gt;
* Stage 1, Area 1&lt;br /&gt;
* Stage 1, right before the boss&lt;br /&gt;
* Stage 2, Area 1&lt;br /&gt;
* Stage 2, right before the boss&lt;br /&gt;
* Stage 3, Area 2&lt;br /&gt;
* Stage 4, right after the midboss&lt;br /&gt;
* Stage 5, just before the Descent section&lt;br /&gt;
* Stage 6, Area 1&lt;br /&gt;
* Stage 6, Area 3, just before the Asagi Clone Zone section&lt;br /&gt;
&lt;br /&gt;
Powerups are worth 500 points, and if you were already fully powered up they're worth 10,000 points.&lt;br /&gt;
There is also a Max Power item which appears when you game over and can only be picked up if you continue.&lt;br /&gt;
&lt;br /&gt;
===Hidden extend===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 1up.png|upright=1.5|thumb|left|The 1up item.]] || [[File:Espgaluda 2 Sabnac destructibleparts highlight.png|upright=0.75|thumb|center|Destroy these 6 parts of Sabnac during phase 1 of the fight to be eligible for the hidden extend.]] || [[File:Espgaluda2 1uplocation.jpg|upright=0.6|thumb|right|Right before the stage boss, shoot the highlighted area while in Zesshikai to reveal the hidden extend.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is only one hidden extend in the game, located in stage 3. To get it you have to meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
# Once Sabnac (the stage 3 midboss) spawns, ''do not bomb, nor even autobomb''. You mustn't bomb at all, even during the stage after Sabnac is defeated.&lt;br /&gt;
# Destroy all the destructible parts of Sabnac during phase 1 of the fight.&lt;br /&gt;
# Right before the stage boss, shoot a specific part of the background environment while in zesshikai to uncover it.&lt;br /&gt;
&lt;br /&gt;
==Gameplay states==&lt;br /&gt;
At any given time you can be in one of five gameplay ''states'' or ''modes'', one being the default state, and four being the different modes of awakening. They cause different changes to the gameplay, including enemy behaviour, bullet behaviour, and scoring. The core gameplay loop of Espgaluda II's Arcade mode is knowing what these five states are and how they interrelate. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Summary of gameplay states&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Normal mode&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Zesshikai&lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| How do you activate it?&lt;br /&gt;
| Default mode&lt;br /&gt;
| Have gems. Press kakusei button.&lt;br /&gt;
| Have gems and gold. Hold kakusei button.&lt;br /&gt;
| Have zero gems. Press kakusei button. Or, be in Kakusei and let gems run out.&lt;br /&gt;
| Have zero gems &amp;amp; some amount of gold. Hold kakusei button. Or, be in Zesshikai and let gems run out.&lt;br /&gt;
|-&lt;br /&gt;
| What does it consume?&lt;br /&gt;
| Nothing&lt;br /&gt;
| Gems over time, gems when destroying enemies, gems when exiting mode.&lt;br /&gt;
| Gems &amp;amp; gold over time, gems if you destroying enemies other than zako, gems when exiting mode.&lt;br /&gt;
| Nothing&lt;br /&gt;
| Nothing&lt;br /&gt;
|-&lt;br /&gt;
| What do you get?&lt;br /&gt;
| Gems when destroying enemies, gold when you have 500 gems then destroy enemies&lt;br /&gt;
| Gold when destroying enemies, score mutliplier up to x100&lt;br /&gt;
| Score multiplier up to x500&lt;br /&gt;
| Gold when destroying enemies, score over time&lt;br /&gt;
| More gold when destroying enemies, double score over time&lt;br /&gt;
|-&lt;br /&gt;
| Stage scroll speed&lt;br /&gt;
| Normal&lt;br /&gt;
| Slow&lt;br /&gt;
| Slow&lt;br /&gt;
| Normal&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| What happens to the enemies?&lt;br /&gt;
| Normal movement speed, normal speed blue bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, enemies fire more bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, enemies fire more bullets, revenge bullets generated when enemies are destroyed, bosses fire double bullets&lt;br /&gt;
| Normal movement speed, fast red bullets&lt;br /&gt;
| Normal movement speed, faster red bullets, bosses fire double bullets&lt;br /&gt;
|-&lt;br /&gt;
| What happens when you bomb?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Kakusei, autobomb costs 100% energy&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Overmode, autobomb costs 100% energy&lt;br /&gt;
|-&lt;br /&gt;
| What happens to you?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Ability to cancel enemy bullets, deal more damage&lt;br /&gt;
| Ability to cancel enemy bullets, deal more damage&lt;br /&gt;
| Deal more damage&lt;br /&gt;
| Deal more damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Normal Mode===&lt;br /&gt;
The default state.&lt;br /&gt;
&lt;br /&gt;
* Enemies move at a normal speed&lt;br /&gt;
* Enemy bullets move at normal speed and are coloured blue&lt;br /&gt;
* Stage scroll speed is normal&lt;br /&gt;
* Earn gems by destroying enemies&lt;br /&gt;
* Earn gold by destroying enemies when you have 500 gems&lt;br /&gt;
* Lose gold over time during bosses&lt;br /&gt;
* No autobomb available&lt;br /&gt;
&lt;br /&gt;
===Kakusei (a.k.a. 覚聖死界/kakusei shikai)===&lt;br /&gt;
The basic &amp;quot;slowdown&amp;quot; mode. Essentially functions the same as it did in Espgaluda 1.&lt;br /&gt;
&lt;br /&gt;
* Enter by tapping the Kakusei button once. Leave by tapping it again.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* Enemies fire more bullets&lt;br /&gt;
* You deal more damage (see &amp;quot;Damage augmentation during awakening&amp;quot; in [[#Playable characters|Playable characters]] section)&lt;br /&gt;
* Gems deplete over time&lt;br /&gt;
* A red circular gauge appears around your character, displaying how many gems remain in your possession.&lt;br /&gt;
* Exiting Kakusei depletes 30-35 gems&lt;br /&gt;
* Autobombing is possible, consuming 50% of the energy meter.&lt;br /&gt;
* When you destroy an enemy:&lt;br /&gt;
:* Gems deplete&lt;br /&gt;
:* The bullets the enemy fired are canceled&lt;br /&gt;
:* Each canceled bullet becomes gold&lt;br /&gt;
* When you run out of gems you automatically enter Overmode.&lt;br /&gt;
====Scoring basics====&lt;br /&gt;
* Throughout the duration of being in Kakusei, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled.&lt;br /&gt;
* The maximum is x100.&lt;br /&gt;
* Each bullet canceled is worth 40 points, and then the multiplier is applied to this value.&lt;br /&gt;
====Addendum====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Zako&lt;br /&gt;
! Normal enemy&lt;br /&gt;
! Midboss &amp;amp; boss phases, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Ageha/Tateha&lt;br /&gt;
| Asagi&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ageha/Tateha/Asagi&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 27&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 29&lt;br /&gt;
| 33&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 31&lt;br /&gt;
| 37&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 33&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During the stage&lt;br /&gt;
! During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zesshikai (a.k.a. 覚聖絶死界/kakusei zesshikai)===&lt;br /&gt;
Zesshikai's main purpose is for scoring. On the surface it's similar to Kakusei in that they're both modes with slow purple bullets, but Zesshikai's main difference is that ''enemies generate revenge bullets'' and you can score much, much higher with it.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button. Leave by tapping the button again.&lt;br /&gt;
* The screen flashes inverted colours and a unique sound effect plays.&lt;br /&gt;
* Enemy bullets slow down and turn purple.&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed.&lt;br /&gt;
* ''Enemies generate revenge bullets when they are destroyed.''&lt;br /&gt;
* You deal more damage (see &amp;quot;Damage augmentation during awakening&amp;quot; in [[#Playable characters|Playable characters]] section)&lt;br /&gt;
* Gems ''and'' gold deplete over time.&lt;br /&gt;
* A circular red gauge appears around your character. This displays how many gems remain in your possession.&lt;br /&gt;
* Exiting Zesshikai depletes 30-35 gems.&lt;br /&gt;
* Autobombing is possible, consuming ''the entire'' energy meter.&lt;br /&gt;
* If you bomb or autobomb, you are kicked out of Zesshikai and immediately enter Kakusei.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Level====&lt;br /&gt;
[[File:Zesshikailevel.jpg|thumb|right|Left: Zesshikai Level 0. Right: Zesshikai Level 1. Note the white graphics turn green.]]&lt;br /&gt;
When in Zesshikai, four glowing white graphics and a white gauge appear around your character. The white gauge is inlaid inside the red gem gauge, and it measures time, taking 256 frames to fully elapse. Once this happens it signifies that you have reached maximum &amp;quot;Zesshikai Level&amp;quot;. When this happens:&lt;br /&gt;
* The screen flashes inverted colours again&lt;br /&gt;
* Revenge bullets move faster&lt;br /&gt;
* The four white graphics turn green&lt;br /&gt;
* SRB multiplier now increments like normal bullets+ARB. Details in [[#Zesshikai Scoring|Zesshikai Scoring]] section below.&lt;br /&gt;
* The Zesshikai Level resets every time you exit Zesshikai.&lt;br /&gt;
&lt;br /&gt;
The purpose of Zesshikai Level is to ensure the player remains in Zesshikai for some amount of time before it becomes ''very'' lucrative for scoring, contributing to the risk vs. reward aspect of gameplay.&lt;br /&gt;
&lt;br /&gt;
====Revenge bullets====&lt;br /&gt;
Revenge bullets are generated when enemies are destroyed during Zesshikai. There are two types of revenge bullets, and they appear according to what type of enemy was destroyed. Revenge bullets never spawn in the immediate vicinity of the player, approximately the size of the circular gauges that appear around the player character. For the purposes of this explanation, assume &amp;quot;normal bullets&amp;quot; refers to any non-revenge bullet; i.e. standard, ordinary bullets.&lt;br /&gt;
&lt;br /&gt;
=====Types of revenge bullets=====&lt;br /&gt;
[[File:Espgaluda2 spiralrevengebulletformation.jpg|thumb|right|Typical spiral revenge bullet formation. The quantity of bullets changes depending on the enemy; this one was a simple Zu zako enemy at the start of stage 1.]]&lt;br /&gt;
* Spiral revenge bullets (abbreviated to SRB from now on)&lt;br /&gt;
:* These spawn at the location of the enemy when it was destroyed.&lt;br /&gt;
:* They appear in a spiral formation which rotates and expands.&lt;br /&gt;
:* They are not aimed at you.&lt;br /&gt;
* Aimed revenge bullets (abbreviated to ARB from now on)&lt;br /&gt;
:* Other bullets ''become'' these. Details follow in the [[#Revenge bullet generation conditions|Revenge bullet generation conditions]] section below.&lt;br /&gt;
:* They are aimed at you.&lt;br /&gt;
&lt;br /&gt;
=====Revenge bullet generation conditions=====&lt;br /&gt;
[[File:Zesshikairevengebulletflowchart.png|thumb|right|A flowchart of how revenge bullets are generated during Zesshikai.]]&lt;br /&gt;
When you destroy any enemy, except bosses:&lt;br /&gt;
* Revenge bullets of some type are generated. There's no way to prevent this other than by exiting Zesshikai.&lt;br /&gt;
* All revenge bullets that were already on-screen are canceled and become ARB.&lt;br /&gt;
When you destroy a non-zako enemy, including a midboss phase or destructible part:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled and become ARB.&lt;br /&gt;
* Gems deplete&lt;br /&gt;
When you destroy zako:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled, but ''do not'' become ARB.&lt;br /&gt;
* Gems '''do not''' deplete.&lt;br /&gt;
These rules make it possible to continually chain bullet cancels as long as you keep destroying enemies, provided neither gems nor gold run out.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Scoring====&lt;br /&gt;
Zesshikai is key to scoring well. Bullets are worth more points and the multiplier can go even higher than Kakusei.&lt;br /&gt;
* Each &amp;quot;normal&amp;quot; bullet is worth 50 points, unlike Kakusei's 40 points.&lt;br /&gt;
* Each revenge bullet is worth 2 points.&lt;br /&gt;
&lt;br /&gt;
Throughout the duration of being in Zesshikai, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled. There is one exception, outlined below.&lt;br /&gt;
* The maximum is x500, unlike kakusei’s x100.&lt;br /&gt;
&lt;br /&gt;
When you cancel:&lt;br /&gt;
[[File:Espgaluda2 SRBzesshcomparison.jpg|thumb|right|In both images the same enemy is destroyed at the beginning of stage 3 whilst in Zesshikai. Left: Zesshikai Level 0. Right: Zesshikai Level 1. The multiplier in the left image is a flat x15 across all bullets (the few x19 are from a zako in the back being destroyed), and the multiplier in the right image starts at around x6 and increments up to x40.]]&lt;br /&gt;
* Normal bullets &amp;amp; Aimed revenge bullets (ARB)&lt;br /&gt;
:* The multiplier on these increments sequentially, e.g. x1, x2, x3, x4 etc, and are counted alongside all other normal bullets and ARB.&lt;br /&gt;
* Spiral revenge bullets (SRB)&lt;br /&gt;
:* ''One'' multiplier is applied to all SRB that spawned together. All of them could be x10, x15, etc, and ''not'' incremented sequentially. They’re basically counted within their own little group. You’ll see a bunch of x9 x9 x9 x9 x9 x9 and not x1 x2 x3 x4 x5 etc. This is the exception mentioned before.&lt;br /&gt;
:* If your Zesshikai Level has reached level 1, then SRB are counted alongside normal bullets and ARB in incrementing the multiplier. Instead of each bullet within a cluster of SRB getting one multiplier each (x9 x9 x9 x9 etc) you ''will'' see x1 x2 x3 x4 x5 etc. This means you can raise your overall multiplier much higher and much faster.&lt;br /&gt;
&lt;br /&gt;
====During midbosses and bosses====&lt;br /&gt;
During bosses:&lt;br /&gt;
* Revenge bullets are not generated&lt;br /&gt;
* You can still get the multiplier up to x500&lt;br /&gt;
* Gold depletes over time at the [[#Gold (a.k.a. 金塊/kinkai|normal boss gold depletion rate]] and not the rate specific to Zesshikai during a stage.&lt;br /&gt;
* Bosses fire double bullets&lt;br /&gt;
During midbosses:&lt;br /&gt;
* Revenge bullets ''are'' generated, from destroying their destructible parts or finishing a phase and cancelling all their normal bullets into ARB.&lt;br /&gt;
* If a midboss has a pre-programmed bullet cancel feature on death, such as the second midboss of stage 6, no revenge bullets will be generated.&lt;br /&gt;
&lt;br /&gt;
====Exiting Zesshikai====&lt;br /&gt;
When exiting Zesshikai, all leftover revenge bullets remain on screen. Their speed can change, seemingly affected by the timing of when you exit Zesshikai, but it is unclear what the specifics are. Re-entering Kakusei after exiting Zesshikai will cause all of these revenge bullets to greatly speed up. It is possible to easily cancel these bullets in Kakusei by destroying one enemy, but please note that you do not get gold for doing this.&lt;br /&gt;
&lt;br /&gt;
Running out of resources in Zesshikai, and which resource, has different effects:&lt;br /&gt;
* Run out of gems but not gold = exit Zesshikai automatically, enter Zesshikai Over&lt;br /&gt;
* Run out of gold but not gems = exit Zesshikai automatically, enter Kakusei&lt;br /&gt;
* Run out of both = exit Zesshikai automatically, enter Overmode&lt;br /&gt;
&lt;br /&gt;
Additionally, as mentioned before, bombing of any type during Zesshikai will kick you out immediately and put you in Kakusei automatically.&lt;br /&gt;
&lt;br /&gt;
====Addendum====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Boss &amp;amp; midboss phase, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| During the stage&lt;br /&gt;
| During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss over time (during the stage) (same values for all 3 characters)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 0-499 gold held&lt;br /&gt;
| 500-1000 gold held&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1 &amp;amp; 2&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
| 1 gold every frame&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3 &amp;amp; 4&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5 &amp;amp; 6&lt;br /&gt;
| 1 gold every 4 frames&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overmode (a.k.a. 赤走行/akasōkō)===&lt;br /&gt;
In Overmode all the bullets turn red and speed up. Its main purpose is for getting gold quickly.&lt;br /&gt;
&lt;br /&gt;
* Activate by pressing the Kakusei button when you have zero gems, or, be in Kakusei and run out of gems. Leave by tapping the button again.&lt;br /&gt;
* Enemy bullets speed up and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal more damage (see &amp;quot;Damage augmentation during awakening&amp;quot; in [[#Playable characters|Playable characters]] section)&lt;br /&gt;
* Get gold for every kill (once a requirement has been met, see [[#Kakusei Over level|below]]).&lt;br /&gt;
* Passively accrue score just by being in Overmode (except during bosses)&lt;br /&gt;
* Autobombing is possible, consuming 50% of the energy meter.&lt;br /&gt;
&lt;br /&gt;
====Kakusei Over level====&lt;br /&gt;
When in Overmode, a blue gauge appears around your character. This represents your Kakusei Over level. Every time this gauge elapses, taking 250 frames, your Kakusei Over level increases by 1. It starts at zero and the maximum is 3. Unlike Espgaluda 1, the highest level you have reached persists after death. It is also possible to increase your Kakusei Over level whilst in Zesshikai Over.&lt;br /&gt;
&lt;br /&gt;
With one completed level:&lt;br /&gt;
* You get gold for every kill while in Overmode or Zesshikai Over. That is to say, you cannot get gold this way unless your Kakusei Over level is at least 1.&lt;br /&gt;
With each consecutive level:&lt;br /&gt;
* Enemy bullets get faster during Overmode and Zesshikai Over.&lt;br /&gt;
* Get more gems from destroying enemies during ''normal mode''.&lt;br /&gt;
With maximum Kakusei Over level:&lt;br /&gt;
* Get slightly more gold for every kill during Overmode and Zesshikai Over.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Kakusei Over level enemy destruction gem bonus in normal mode&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Midboss/Boss phase &amp;amp; destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Overmode passive score accrual per frame&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Stage 1&lt;br /&gt;
| Stage 2&lt;br /&gt;
| Stage 3&lt;br /&gt;
| Stage 4&lt;br /&gt;
| Stage 5&lt;br /&gt;
| Stage 6&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
| 260&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zesshikai Over (a.k.a. 絶走行/zessōkō)===&lt;br /&gt;
Like Overmode, except even more lucrative: get even more score and gold, but the bullets are even faster and with a harsher autobomb penalty.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button when you have zero gems but some amount of gold. Or, be in Zesshikai and let gems run out but not gold. Leave by pressing the Kakusei button again.&lt;br /&gt;
:* You need to have gold to be able to enter the mode, but it doesn't actually consume gold.&lt;br /&gt;
* Enemy bullets speed up (even faster than Overmode) and turn red.&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal more damage (see &amp;quot;Damage augmentation during awakening&amp;quot; in [[#Playable characters|Playable characters]] section)&lt;br /&gt;
* Get gold for every kill, more than Overmode.&lt;br /&gt;
* Passively accrue score just by being in Zesshikai Over (except during bosses), ''double'' the amount of Overmode.&lt;br /&gt;
* Kakusei Over level effects also apply to Zesshikai Over. It is also possible to increase your Kakusei Over level while in Zesshikai Over.&lt;br /&gt;
* Bosses fire double bullets.&lt;br /&gt;
* Autobombing is possible, consuming ''the entire'' energy meter.&lt;br /&gt;
* If you bomb or autobomb, you are kicked out of Zesshikai Over and immediately enter Overmode.&lt;br /&gt;
&lt;br /&gt;
It is unclear what the exact rules are that determine how much extra gold you get during Zesshikai Over. However, here are the results of a test conducted by destroying zako in Stage 5 with Ageha:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | How much gold given from destroying one zako enemy in Stage 5&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is clear that once Kakusei Over level 3 has been achieved, the gold bonus in Zesshikai Over is substantial.&lt;br /&gt;
&lt;br /&gt;
==Scoring Basics==&lt;br /&gt;
===How to get score===&lt;br /&gt;
# Destroy enemies - each enemy has a base point value.&lt;br /&gt;
# Cancel bullets - cancelling bullets in Kakusei or Zesshikai turns them into points and applies a multiplier per bullet.&lt;br /&gt;
# Get gold - gold gives points for each one you collect.&lt;br /&gt;
# Passively accrue score - get score just by being in Overmode or Zesshikai Over.&lt;br /&gt;
===Stage result bonus===&lt;br /&gt;
At the end of each stage a bonus is calculated based upon how many gems and gold you collected throughout the course of the stage. It is the ''gross'' total, not ''net'' total. If you collect 500 gems but then Kakusei 499 of them away and finish the stage with 1 gem left, your gross total is still 500.&lt;br /&gt;
&lt;br /&gt;
The formula is as follows:&lt;br /&gt;
&amp;lt;code&amp;gt;Stage bonus = (S*100)+(K*V)&amp;lt;/code&amp;gt;&lt;br /&gt;
Where S = gross total of gems acquired throughout the stage, K = gross total of gold acquired throughout the stage, and V = point value of gold you finished the stage with (refer to Gold section for the point value).&lt;br /&gt;
&lt;br /&gt;
If you die during the stage, the gross total of gems and gold accrued is reset to zero. From there on the tally will start up again.&lt;br /&gt;
&lt;br /&gt;
===Clear bonus===&lt;br /&gt;
Defeating the final boss also awards a point bonus based upon resources you finished with.&lt;br /&gt;
* Remaining lives = 20 million points each&lt;br /&gt;
* Life containers = 10 million points each&lt;br /&gt;
* Energy meter remaining = 4000 points per unit (the game counts energy internally as individual units and not as a percentage; the maximum is 4000 units)&lt;br /&gt;
&lt;br /&gt;
The life containers are the gold boxes that house the green flames that represent your lives.&lt;br /&gt;
&lt;br /&gt;
While the above items are definite, it seems that the stage 6 bonus is included in some way too. [http://minamo.gozaru.jp/espg2/espg2_data_bonus.html Minamo's Espgaluda 2 page] states that the stage 6 bonus is simply doubled, but attempts to verify this have led to inconsistent results.&lt;br /&gt;
&lt;br /&gt;
=Black Label=&lt;br /&gt;
=Arrange=&lt;br /&gt;
=Omake!=&lt;br /&gt;
&lt;br /&gt;
=== Espgaluda II 'Omake! Mode' as a Shmup training tool ===&lt;br /&gt;
&lt;br /&gt;
In the home ports of Espgaluda II*, clearing the main game (including Novice Mode, and credit feeding is OK) unlocks &amp;quot;Omake Mode&amp;quot; which translates to &amp;quot;Bonus Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On the face of it, Omake Mode is a hilariously fun and easy mode of the game to mess around with for a short time. &lt;br /&gt;
&lt;br /&gt;
'''However when approached correctly this mode provides an unparalleled Shmup training tool for players of any experience.'''&lt;br /&gt;
&lt;br /&gt;
Using a few simple strategies, players are able to practice and observe all of the patterns from Espgaluda II- acknowledged to be some of the most difficult of any Cave games- at the slower speed of 'Kakusei'.&lt;br /&gt;
&lt;br /&gt;
(*home ports are on Xbox 360 and Nintendo Switch as at Feb 2022)&lt;br /&gt;
&lt;br /&gt;
==== Basics of Omake! Mode for Training ====&lt;br /&gt;
&lt;br /&gt;
The player character is surrounded by an invisible circle within which any bullets will turn red. Let's refer to this as the 'Red Zone'. Any bullets in the Red Zone will be cancelled into Items (green gems and/or gold) when ANY enemy is destroyed. It does not matter which enemy shot the bullets. Any enemy destroyed will have all of the on-screen bullets that it fired cancelled into Items, regardless of whether they are in the Red Zone around the player.&lt;br /&gt;
&lt;br /&gt;
The Kakusei gem count has a maximum value of 500. When entering Kakusei mode, all bullets within the Red Zone will be cancelled into Items. When exiting Kakusei mode MANUALLY (ie with gem count above zero) all bullets within the Red Zone will be cancelled into Items.&lt;br /&gt;
&lt;br /&gt;
Defeating any section of a boss life bar while NOT in Kakusei will cancel the on-screen bullets into GEMS.&lt;br /&gt;
&lt;br /&gt;
There is no bomb button in Omake mode. Instead, any time the player is hit by a bullet, the Guard Barrier will be activated, and will continue to be 'held down' until the player hits the Kakusei button which ends it, or until the barrier gauge runs out. At that point the normal 'beam attack' of the Guard Barrier is fired. While the player character is surrounded by the Guard Barrier, any bullets within the small visible circle of the Guard Barrier are cancelled into Items, starting with Gems and proceeding to Gold when Gems reach 500. When the Gold counter reaches 1000, the Guard Barrier Gauge will be refilled by around 40%. If the gold counter reaches 1000 while the Guard Barrier Gauge is full, the player character will be surrounded by a special frame and all items collected will have 1000 added to their point value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Kakusei Training in Omake! ====&lt;br /&gt;
&lt;br /&gt;
Because of the frequency with which bullets are cancelled into Items in Omake! Mode, the Gem counter will easily and quickly reach the maximum of 500 during the stage. Because of the length of time that 500 Gems will let the player remain in Kakusei, 500 is more than enough to last through the attacks of any larger enemy, and enough to last through most single sections of any Boss life bar.&lt;br /&gt;
&lt;br /&gt;
'''The player is therefore invited to proceed through the most difficult attacks in the game in full Kakusei mode, to practice and observe the patterns in slow motion.'''&lt;br /&gt;
&lt;br /&gt;
There are 3 simple methods that enable the player to extend the amount of time they spend in Kakusei, allowing them to see out almost the entirety of any Boss encounter in full slow motion.&lt;br /&gt;
&lt;br /&gt;
* '''1)''' Shifting out of Kakusei in order to finish off any Boss life bar section will immediately refill the Gem gauge to 500, due to the amount of bullets cancelled plus some from the Boss sprite. Obviously this is not without risk as the bullets will speed up, but done carefully it should be relatively safe.&lt;br /&gt;
&lt;br /&gt;
* '''2)''' During any given pattern while in Kakusei, if the player feels that they are about to be hit and expend Guard Barrier Gauge, they can manually cancel out of Kakusei and quickly back in. This will cancel all bullets in the Red Zone twice, and provide a safety buffer without expending Guard Barrier Gauge. Doing this does accelerate the rate that the Gem count falls, but done sparingly it should not make a huge difference.&lt;br /&gt;
&lt;br /&gt;
* '''3)''' When Gems have run out, the player can deliberately hit a bullet to activate the Guard Barrier and then charge through enemy bullets while invincible so that they are cancelled back to Gems. Done during a particularly dense pattern, and especially at point-blank above a Boss sprite, this will refill the Gems almost instantly. The player then has a choice of whether to cancel out of Guard Barrier and continue in Kakusei, or expend Guard Barrier to pump up the large Item Counter at the top of the screen which is important for scoring in Omake Mode. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Scoring in Omake! ====&lt;br /&gt;
&lt;br /&gt;
Scoring in Omake! has some value in use as a training mode, as it will help to reach the Extends which in turn provide more Guard Barrier Gauge.&lt;br /&gt;
&lt;br /&gt;
Scoring is very simple: The value of the large Item Counter at the top of the screen will be added to every item picked up WHILE GEMS ARE AT 500. In other words, it acts as an incentive not to go into Kakusei where possible.&lt;br /&gt;
&lt;br /&gt;
As the counter is re-set every stage, it makes sense to use the Guard Barrier on some large enemies early in the stage, to cancel their dense attacks into Item value. The player can then proceed with Gems at 500 and collect the Item Counter point value for every item received.&lt;br /&gt;
&lt;br /&gt;
=Enemy data=&lt;br /&gt;
Score, gold, and gems values are for Arcade mode.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 1&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 soma shine winged solider.png|frameless|center]]&lt;br /&gt;
| ソーマ輝羽兵&lt;br /&gt;
| Soma shine winged soldier&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 530&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zahhak.png|frameless|center]]&lt;br /&gt;
| 小型機甲艇ザッハーク&lt;br /&gt;
| Small armored craft Zahhak&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| Gun: 230&amp;lt;br /&amp;gt;Main body: 2,260&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Main body: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Main body: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gandharva.jpg|frameless|center]]&lt;br /&gt;
| 大型侵略砲台ガンダルヴァ&lt;br /&gt;
| Large invasion turret Gandharva&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 5,820&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ&lt;br /&gt;
| Heavy flying armor Simurgh&lt;br /&gt;
| Midboss&lt;br /&gt;
| Main body: 50,000&amp;lt;br /&amp;gt;Arm: 5,000&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 boss tsubame.jpg|frameless|center]]&lt;br /&gt;
| ツバメ&lt;br /&gt;
| Tsubame&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 500,000&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 20&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 2&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 forneus.png|frameless|center]]&lt;br /&gt;
| 中型機甲艇フォルネウス&lt;br /&gt;
| Medium-size armored ship Forneus&lt;br /&gt;
| Air: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 6,530&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&amp;lt;br /&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 behemoth.png|frameless|center]]&lt;br /&gt;
| 大型機甲艇ベヒモス&lt;br /&gt;
| Large armored vehicle Behemoth&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 12,510&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&lt;br /&gt;
| Single-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 six-barrelled revolving gun battery.png|frameless|center]]&lt;br /&gt;
| 六連回転砲台&lt;br /&gt;
| Six-barrelled revolving gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 15,860&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 crane.png|frameless|center]]&lt;br /&gt;
| クレーン&lt;br /&gt;
| Crane&lt;br /&gt;
| Ground: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 1,830&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&amp;lt;br /&amp;gt;(縦の輸送艦の砲台)&lt;br /&gt;
| Single-barrelled gun battery&amp;lt;br /&amp;gt;(Vertical transport battery)&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 makara.png|frameless|center]]&lt;br /&gt;
| 小船舶マカラ&lt;br /&gt;
| Small vessel Makara&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 250&amp;lt;br /&amp;gt;Base: 530&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nereids.png|frameless|center]]&lt;br /&gt;
| 万能潜水艦ネレイドー&lt;br /&gt;
| Universal submarine Nereids&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,230&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nidhoggr.png|frameless|center]]&lt;br /&gt;
| 重戦車ニーズヘッグ&lt;br /&gt;
| Heavy tank Nidhoggr&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 1,630&amp;lt;br /&amp;gt;Base: 4,760&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 3&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 midboss madara.jpg|frameless|center]]&lt;br /&gt;
| マダラ&lt;br /&gt;
| Madara&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 60,000&amp;lt;br /&amp;gt;Second form: 100,000&lt;br /&gt;
| First form: 16&amp;lt;br /&amp;gt;Second form: 26&lt;br /&gt;
| First form: 15&amp;lt;br /&amp;gt;Second form: 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 boss jormungandr.jpg|frameless|center]]&lt;br /&gt;
| 生体兵器ヨルムンガンド&lt;br /&gt;
| Biological weapon Jormungandr&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Third form: 600,000&amp;lt;br /&amp;gt;Head: 300,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 26&amp;lt;br /&amp;gt;Third form: 46&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 25&amp;lt;br /&amp;gt;Third form: 45&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 3&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 stolas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ストラス&lt;br /&gt;
| General-purpose fighter Stolas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 740&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 ouroboros.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ウロボロス&lt;br /&gt;
| Medium-size armored ship Ouroboros&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 24680&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 lindworm.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇リンドブルム&lt;br /&gt;
| Large armored ship Lindworm&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 37,940&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
| First form: 2&amp;lt;br /&amp;gt;Second form: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base:160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 shelob.jpg|frameless|center]]&lt;br /&gt;
| 多脚戦車シェロブ&lt;br /&gt;
| Multi-legged tank Shelob&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 6,910&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 empusa.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台エンプーサ&lt;br /&gt;
| Heavy fixed gun battery Empusa&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,980&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 astaroth.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台アスタロト&lt;br /&gt;
| Heavy fixed gun battery Astaroth&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 19,560&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 midboss sabnac.jpg|frameless|center]]&lt;br /&gt;
| 武装エレベーターサブナク&lt;br /&gt;
| Armed Elevator Sabnac&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 100,000 &amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Leg turret: 10,000&amp;lt;br /&amp;gt;Auxiliary engine: 20,000&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 30,000&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 20&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 boss janome.jpg|frameless|center]]&lt;br /&gt;
| ジャノメ&lt;br /&gt;
| Janome&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Third form: 700,000&lt;br /&gt;
| First form: 31&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Third form: 51&lt;br /&gt;
| First form: 30&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Third form: 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 4&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 halphas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ハルパス&lt;br /&gt;
| General-purpose fighter Halphas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 810&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 brahma.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ブラフマー&lt;br /&gt;
| Medium-size armored ship Brahma&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 21,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 vasuki.jpg|frameless|center]]&lt;br /&gt;
| 重戦車ヴァースキ&lt;br /&gt;
| Heavy tank Vasuki&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 6,330&amp;lt;br /&amp;gt;Base: 14,560&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース&lt;br /&gt;
| Heavy flying armor Andrealphus&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Arm: 100,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 boss madara asmodeus.png|frameless|center]]&lt;br /&gt;
| マダラ専用合身甲冑アスモデウス&lt;br /&gt;
| Madara's exclusive combined body armor Asmodeus&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 400,000&amp;lt;br /&amp;gt;Third form: 500,000&amp;lt;br /&amp;gt;Fourth form: 600,000&amp;lt;br /&amp;gt;Fifth form: 800,000&amp;lt;br /&amp;gt;Triple machine gun Gaap: 400,000&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 1,000,000&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 2,000,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Third form: 36&amp;lt;br /&amp;gt;Fourth form: 36&amp;lt;br /&amp;gt;Fifth form: 56&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Third form: 35&amp;lt;br /&amp;gt;Fourth form: 35&amp;lt;br /&amp;gt;Fifth form: 55&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 5&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 ahriman.jpg|frameless|center]]&lt;br /&gt;
| シンラ式中型機甲艇アーリマン&lt;br /&gt;
| Shinra-type medium-sized armored ship Ahriman&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 35,330&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 aerial.jpg|frameless|center]]&lt;br /&gt;
| 兵士用飛空ポッド・エアリアル&lt;br /&gt;
| Flying Solider Pod ~ Aerial&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 3,130&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 tiamat.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇ティアマット&lt;br /&gt;
| Shinra-type large armored ship Tiamat&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 91,935&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 cyclops.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇サイクロプス&lt;br /&gt;
| Shinra-type large armored ship Cyclops&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 141,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 fafnir.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型戦車ファフニール&lt;br /&gt;
| Shinra-type large tank Fafnir&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 26,330&amp;lt;br /&amp;gt;Base: 54,560&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Espgaluda2 stage5 boss seseri.png|frameless|center]]&lt;br /&gt;
| セセリ&lt;br /&gt;
| Seseri&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 500,000&amp;lt;br /&amp;gt;Third form: 900,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|-&lt;br /&gt;
| 憎悪に満ちたセセリ&lt;br /&gt;
| Seseri Filled With Hatred (a.k.a. Shin Seseri)&lt;br /&gt;
| True Boss&lt;br /&gt;
| First form: 2,000,000&amp;lt;br /&amp;gt;Second form: 4,000,000&amp;lt;br /&amp;gt;Third form: 6,000,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 6&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 andras.jpg|frameless|center]]&lt;br /&gt;
| 警備ユニット・アンドラス&lt;br /&gt;
| Security unit Andras&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 9,210&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 vishnu.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇ヴィシュヌ&lt;br /&gt;
| Large armored ship Vishnu&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 76,420&lt;br /&gt;
| First form: 4&amp;lt;br /&amp;gt;Second form: 6&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 alcyone.jpg|frameless|center]]&lt;br /&gt;
| 霊力供給カプセル・アルキュオーネ&lt;br /&gt;
| Spiritual supply capsule Alcyone&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 7,880&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 metatron.jpg|frameless|center]]&lt;br /&gt;
| 霊力融合装置メタトロン&lt;br /&gt;
| Spiritual fusion device Metatron&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 10,000&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 cherubim.jpg|frameless|center]]&lt;br /&gt;
| 移動砲台ケルビム&lt;br /&gt;
| Mobile turret Cherubim&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 12,300&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 asagiclone.jpg|frameless|center]]&lt;br /&gt;
| アサギクローン&lt;br /&gt;
| Asagi clone&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ改&lt;br /&gt;
| Heavy flying armor Simurgh (Modified)&lt;br /&gt;
| Midboss 1&lt;br /&gt;
| Main body: 500,000&amp;lt;br /&amp;gt;Arm: 200,000&lt;br /&gt;
| Main body: 18&amp;lt;br /&amp;gt;Arm: 66&lt;br /&gt;
| Main body: 17&amp;lt;br /&amp;gt;Arm: 65&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース改&lt;br /&gt;
| Heavy flying armor Andrealphus (Modified)&lt;br /&gt;
| Midboss 2&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 700,000&amp;lt;br /&amp;gt;Arm: 300,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 boss1 goddess galuda.jpg|frameless|center]]&lt;br /&gt;
| 生体維持装置ガッデスガルーダ&lt;br /&gt;
| Biological maintenance device Goddess Galuda&lt;br /&gt;
| Boss 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 1,000,000&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 66 &amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 65&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kujaku.jpg|frameless|center]]&lt;br /&gt;
| 真ガルーダ・クジャク&lt;br /&gt;
| True Galuda Kujaku&lt;br /&gt;
| Boss 2&lt;br /&gt;
| First form: 2,000,0000&amp;lt;br /&amp;gt;Second form: 3,000,000&amp;lt;br /&amp;gt;Third form: 5,000,000&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Third form: 66&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Third form: 65&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* Primary info from [[User:Johnnyheli|johnny]].&lt;br /&gt;
* All sprites &amp;amp; enemy data taken from [https://www.cave.co.jp/gameonline/espgaluda2/ CAVE's official Espgaluda 2 site.]&lt;br /&gt;
* Arcade mode specifics adapted from the tutorial on the Switch and Xbox 360 ports, [https://wikiwiki.jp/espg2/ wikiwiki], [http://minamo.gozaru.jp/espg2/espg2.html Minamo's Espgaluda 2 page], [http://daifukkat.su/strats/espgal2/ Hacker's Guide to Espgaluda 2], and [https://shmups.system11.org/viewtopic.php?t=6281 the system11 forum thread].&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:ESP_series]]&lt;br /&gt;
[[Category:Bomb_mechanic]]&lt;br /&gt;
[[Category:True_Last_Boss]]&lt;br /&gt;
[[Category:Vertical_orientation]]&lt;/div&gt;</summary>
		<author><name>Johnnyheli</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=31903</id>
		<title>Espgaluda II</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=31903"/>
		<updated>2024-10-14T23:23:08Z</updated>

		<summary type="html">&lt;p&gt;Johnnyheli: small fixes everywhere for clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = Cyan&lt;br /&gt;
|title = Espgaluda II&lt;br /&gt;
|background = #eefffb&lt;br /&gt;
|image = Espgaluda II arcade flyer.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|&lt;br /&gt;
|music = Manabu Namiki&amp;lt;br/&amp;gt;Mitsuhiro Kaneda&lt;br /&gt;
|&lt;br /&gt;
|program = Tsuneki Ikeda&amp;lt;br/&amp;gt;Takashi Ichimura&amp;lt;br/&amp;gt;Yuji Inoue&lt;br /&gt;
|&lt;br /&gt;
|art = Masaki Hirooka&amp;lt;br/&amp;gt;Hideki Nomura&amp;lt;br/&amp;gt;Toshiyuki Kuroiwa&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Arcade:''' November 25, 2005&amp;lt;br/&amp;gt;'''Xbox 360:''' February 25, 2010&amp;lt;br/&amp;gt;'''Switch:''' September 9, 2021&lt;br /&gt;
|&lt;br /&gt;
|previousgame = [[Ibara]]&lt;br /&gt;
|nextgame = [[Ibara Kuro: Black Label]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Espgaluda II (エスプガルーダII) is a bullet hell shoot'em up originally released by [[Cave]] in the arcades in 2005 as a sequel to [[Espgaluda]]. An Xbox 360 release, titled [[Espgaluda II Black Label]], was released in 2010 in Japan.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=Gameplay Overview=&lt;br /&gt;
==Controls==&lt;br /&gt;
[[File:Espgaluda2controlschemes.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Upon starting the game in the original arcade release, you can select between two control schemes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Button&lt;br /&gt;
! Type A&lt;br /&gt;
! Type B&lt;br /&gt;
|-&lt;br /&gt;
| A&lt;br /&gt;
| Shot&lt;br /&gt;
| Shot&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Kakusei&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
| Autofire&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| Autofire&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Shot - Repeatedly tap for rapid shot, hold for focus shot (officially named &amp;quot;Rapier&amp;quot;).&lt;br /&gt;
* Kakusei - Enter one of the &amp;quot;awakening&amp;quot; modes. Details in the [[#Gameplay states|Gameplay states]] section. Tap once to exit the awakening mode.&lt;br /&gt;
* Guard Barrier - Tap to fire the Guard Barrier attack, similar to a bomb in other shmups. Or, hold the button to charge it, then release to fire.&lt;br /&gt;
* Autofire - Simulates repeatedly tapping A for rapid shot.&lt;br /&gt;
&lt;br /&gt;
In the home ports, these buttons are all customizable.&lt;br /&gt;
&lt;br /&gt;
==User Interface==&lt;br /&gt;
[[File:Espgaluda2 arcademodeUI.jpg|thumb|center|UI of the default arcade mode. Everything except the boss healthbar &amp;amp; high score is mirrored on the other side for P2.]]&lt;br /&gt;
&lt;br /&gt;
==Playable characters==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Character&lt;br /&gt;
! Shot type&lt;br /&gt;
! Damage augmentation during awakening mode&lt;br /&gt;
! Overall movement speed&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 agehaportrait.png|frameless|center]]&lt;br /&gt;
| Ageha&lt;br /&gt;
| Narrow&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Fast&lt;br /&gt;
| Rapid shot bends side to side&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 tatehaportrait.png|frameless|center]]&lt;br /&gt;
| Tateha&lt;br /&gt;
| Wide&lt;br /&gt;
| Rapid shot&lt;br /&gt;
| Slow&lt;br /&gt;
| Rapid shot during awakening mode gets lock-on capability&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 asagiportrait.png|frameless|center]]&lt;br /&gt;
| Asagi&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Once powered up, focus shot gets lock-on capability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
&lt;br /&gt;
Espgaluda II has a single loop and six stages:&lt;br /&gt;
&lt;br /&gt;
# Mutiny - Fate is with the girl&lt;br /&gt;
# Azures - Incarnation of life&lt;br /&gt;
# Deserted - A sister, a brother, and...&lt;br /&gt;
# Aerial - Sadness bathes in dust&lt;br /&gt;
# Hatred - I've waited a long time for this moment&lt;br /&gt;
# Galuda - Achieving perfection&lt;br /&gt;
&lt;br /&gt;
Each stage features a midboss around the middle of the stage and a stage boss at the end. The exceptions are that stage 5 does not have a midboss, and stage 6 has two midbosses and two bosses at the end.&lt;br /&gt;
&lt;br /&gt;
===Shin Seseri===&lt;br /&gt;
Instead of a True Last Boss, there is a &amp;quot;true&amp;quot; form of the stage 5 boss, Seseri. She can be fought if you fulfil the following requirements:&lt;br /&gt;
* Singleplayer game.&lt;br /&gt;
* Kakusei Over level must be level 3.&lt;br /&gt;
* No-miss the game until reaching her.&lt;br /&gt;
&lt;br /&gt;
==Rank==&lt;br /&gt;
The game features rank, or dynamic difficulty. You can be in one of two rank states: miss rank, and no-miss rank, depending on whether or not you got hit during a stage. It resets every stage. Rank affects how soon stage enemies begin firing bullets after they spawn. In no-miss rank, they begin firing immediately. In miss rank, they wait a moment before firing. Rank does not affect midbosses nor bosses.&lt;br /&gt;
&lt;br /&gt;
Rank is adjustable in the training modes for the Xbox 360 and Switch ports, named &amp;quot;Difficulty&amp;quot; in the training mode options. Please note that the difficulty named &amp;quot;Default&amp;quot; is actually ''miss'' rank.&lt;br /&gt;
&lt;br /&gt;
=Arcade mode=&lt;br /&gt;
The default mode. Console ports include &amp;quot;Arcade&amp;quot; mode, a port of the version found in arcades, as well as a version with recreated higher-resolution graphics and a few bugfixes; On Xbox 360 it's named &amp;quot;Xbox 360&amp;quot; and on Switch it's named &amp;quot;Switch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Default settings:&lt;br /&gt;
* Score extends at 15,000,000 and 35,000,000 points&lt;br /&gt;
* Spawn with 3 lives&lt;br /&gt;
* Rank 2 (Normal)&lt;br /&gt;
==Resources==&lt;br /&gt;
===Gems (a.k.a. 聖霊石/seirei seki/spirit stones)===&lt;br /&gt;
[[File:Espgaluda2gem.gif|frameless|right]]&lt;br /&gt;
Gems are the glowing green items enemies drop when destroyed. Their purpose is to fuel Kakusei, Zesshikai, and contribute a small amount of score. Maximize the amount of gems collected by destroying enemies with rapid shot at point blank range.&lt;br /&gt;
&lt;br /&gt;
* Start with 100 in your possession, respawn with 250 after dying&lt;br /&gt;
* You can hold a maximum of 500&lt;br /&gt;
* Worth 10 points each when collected&lt;br /&gt;
* Get gems by destroying enemies when not in an awakening mode, as well as from finishing a phase of a midboss or boss, and from any destructible parts of a midboss or boss&lt;br /&gt;
* They are factored in to the stage result bonus based upon the gross total of how many were collected throughout the course of the stage&lt;br /&gt;
* Get an extra gem by destryoing en enemy when they're at the top (24 pixels from the top) or bottom (48 pixels from the bottom) of the screen&lt;br /&gt;
&lt;br /&gt;
Enemies drop different size gems. There are four sizes of gem items and each adds different quantities to your possession.&lt;br /&gt;
* Small: 1&lt;br /&gt;
* Medium: 2&lt;br /&gt;
* Large: 3&lt;br /&gt;
* Extra large: 4&lt;br /&gt;
&lt;br /&gt;
The size of gems dropped varies with how many gems were already in your possession and what shot type was used to destroy them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Number of gems in your possession&lt;br /&gt;
! Size of gem an enemy drops when destroyed with rapid shot (shrinking over time)&lt;br /&gt;
! Size of gem an enemy drops when destroyed with focus shot&lt;br /&gt;
|-&lt;br /&gt;
| 0-250&lt;br /&gt;
| XL → L → M → S&lt;br /&gt;
| M&lt;br /&gt;
|-&lt;br /&gt;
| 250-399&lt;br /&gt;
| L → M → S&lt;br /&gt;
| Alternating between S &amp;amp; M&lt;br /&gt;
|-&lt;br /&gt;
| 400-500&lt;br /&gt;
| M → S&lt;br /&gt;
| S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gems dropped by enemies that were destroyed with rapid shot can spawn at the maximum size, but then shrink over time. Destroying enemies with focus shot drops gems that ''do not'' shrink over time, but they are smaller.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Time taken to shrink&lt;br /&gt;
|-&lt;br /&gt;
| XL→L&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| L→M&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| M→S&lt;br /&gt;
| 12 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, this can be prevented by collecting gems by flying near them instead of letting them fall toward you. When a gem is within a certain distance of the player character it receives a green glowing effect and stops shrinking. The distance at which this happens is as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Distance from player character at which gem stops shrinking&lt;br /&gt;
|-&lt;br /&gt;
| XL&lt;br /&gt;
| 48 pixels&lt;br /&gt;
|-&lt;br /&gt;
| L&lt;br /&gt;
| 64 pixels&lt;br /&gt;
|-&lt;br /&gt;
| M&lt;br /&gt;
| 96 pixels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gold (a.k.a. 金塊/kinkai)===&lt;br /&gt;
Gold's main purpose is for scoring. Picking up gold gives you points. It also fuels Zesshikai and is needed to enter Zesshikai Over. Gold drops from enemies under certain conditions.&lt;br /&gt;
&lt;br /&gt;
* Get gold by destroying enemies in:&lt;br /&gt;
:* Kakusei, overmode, and zesshikai over&lt;br /&gt;
:* Normal mode when you have 500 gems&lt;br /&gt;
* Each gold you collect increases the amount you possess by 1&lt;br /&gt;
* Hold up to a maximum of 1000&lt;br /&gt;
* Start off with zero&lt;br /&gt;
* On death the amount of gold you had is halved, rounded down&lt;br /&gt;
* Gold depletes over time during boss battles, regardless of what gameplay state you're in&lt;br /&gt;
&lt;br /&gt;
The amount points given by collecting gold varies with how many were already in your possession.&lt;br /&gt;
&lt;br /&gt;
* Every 100 gold collected, the value of new incoming gold increases and the sprite changes.&lt;br /&gt;
* There are eleven tiers of gold, from 0-99, 100-199, 200-299,...900-999, and one for 1000.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Qty held &amp;amp; sprite&lt;br /&gt;
! [[File:Espgaluda2 gold1.png|frameless|center]] 0-99&lt;br /&gt;
! [[File:Espgaluda2 gold2.png|frameless|center]] 100-199&lt;br /&gt;
! [[File:Espgaluda2 gold3.png|frameless|center]] 200-299&lt;br /&gt;
! [[File:Espgaluda2 gold4.png|frameless|center]] 300-399&lt;br /&gt;
! [[File:Espgaluda2 gold5.png|frameless|center]] 400-499&lt;br /&gt;
! [[File:Espgaluda2 gold6.png|frameless|center]] 500-599&lt;br /&gt;
! [[File:Espgaluda2 gold7.png|frameless|center]][[File:Espgaluda2 gold7consoleport.png|frameless|center]] 600-699 &lt;br /&gt;
! [[File:Espgaluda2 gold8.png|frameless|center]] 700-799&lt;br /&gt;
! [[File:Espgaluda2 gold9.png|frameless|center]] 800-899&lt;br /&gt;
! [[File:Espgaluda2 gold10.png|frameless|center]] 900-999&lt;br /&gt;
! [[File:Espgaluda2 gold11.png|frameless|center]] 1000&lt;br /&gt;
|-&lt;br /&gt;
| Point value of new gold acquired&lt;br /&gt;
| 100&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
| 350&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| 650&lt;br /&gt;
| 700&lt;br /&gt;
| 900&lt;br /&gt;
| 1000&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
The 600-699 gold tier has two sprites because one is in the Arcade release and the other is in the Console mode in the home ports.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss during boss battles&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During normal mode&lt;br /&gt;
! During kakusei+others&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 1 gold every 15 frames&lt;br /&gt;
| 1 gold every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 1 gold every 19 frames&lt;br /&gt;
| 1 gold every 12 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 1 gold every 23 frames&lt;br /&gt;
| 1 gold every 16 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 1 gold every 27 frames&lt;br /&gt;
| 1 gold every 20 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 1 gold every 31 frames&lt;br /&gt;
| 1 gold every 24 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 1 gold every 35 frames&lt;br /&gt;
| 1 gold every 28 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Energy, and the Guard Barrier===&lt;br /&gt;
Espgaluda II features the Guard Barrier, similar to bombs in other shmups. When deployed it deals massive damage, temporarily clears the screen of bullets, and provides a short window of invincibility. Where the Guard Barrier differs from a conventional shmup bomb is that it uses ''Energy'', a continuous resource, instead of discrete bomb items, and that it can be held and charged up before firing. There is an ''Energy Meter'' and using the Guard Barrier consumes some percentage of this meter.&lt;br /&gt;
&lt;br /&gt;
* The Guard Barrier Attack is a massive linear shot straight up, comprised of several damaging beams. More beams appear the longer the Guard Barrier is charged.&lt;br /&gt;
* It has to be aimed; there is no lock-on or homing function.&lt;br /&gt;
* After the Guard Barrier has been deployed, there is a short period of time in which enemies don't fire.&lt;br /&gt;
* While charging the Guard Barrier, you deal slight aura damage to enemies.&lt;br /&gt;
* While charging the Guard Barrier, you are invincible, and enemy bullets are deleted on contact with the shield that appears around your character.&lt;br /&gt;
* You spawn with a full energy meter.&lt;br /&gt;
* Internally, the game counts energy as individual units and not as a percentage. A full meter is 4000 units.&lt;br /&gt;
&lt;br /&gt;
The most basic attack, deployed with one tap of the Guard Barrier button, consumes 25% of the energy meter. Maximum damage is reached at charging enough to consume 40% of the meter. You can keep charging past this, but you will not deal any extra damage. The damage, duration, and area of effect increases in proportion to how long it is charged for. However, ''the relationship is not linear''; two 25% attacks do not deal as much damage as one 50% attack. The specifics of charging the attack are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Time held charging&lt;br /&gt;
! % of energy meter consumed&lt;br /&gt;
! Number of beams fired&lt;br /&gt;
! Duration of attack&lt;br /&gt;
! Width of area of effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 to 83 frames&lt;br /&gt;
| 25%-29%&lt;br /&gt;
| 2&lt;br /&gt;
| 0.7sec&lt;br /&gt;
| 49px&lt;br /&gt;
|-&lt;br /&gt;
| 84 frames (1.4sec) to 188 frames&lt;br /&gt;
| 30%-34%&lt;br /&gt;
| 3&lt;br /&gt;
| 1.2sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 189 frames (3.2sec) to 293 frames&lt;br /&gt;
| 35%-39%&lt;br /&gt;
| 4&lt;br /&gt;
| 1.7sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 294 frames (4.9sec) and up&lt;br /&gt;
| 40% and up&lt;br /&gt;
| 5&lt;br /&gt;
| 2.2sec&lt;br /&gt;
| 160px&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Autobombing is possible during the awakening modes, consuming different percentages of the energy meter. Details will follow in their respective sections. However it should be noted that regardless of what energy percentage is consumed, the damage, duration, and width of an autobomb will always be that of the basic attack.&lt;br /&gt;
&lt;br /&gt;
Whilst a basic bomb costs 25%, and autobombing costs 50% or 100% depending on the mode, they will still work even if you have less remaining energy than these amounts. There's no way to enter an &amp;quot;energy debt&amp;quot; or some such.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you charge the attack enough to completely drain your meter, the attack will automatically fire once it reaches 0%.&lt;br /&gt;
&lt;br /&gt;
The autobomb feature of the awakening modes does not activate instantaneously. When entering an awakening mode, from the time you press the button, it takes 12 frames for autoboming to become possible. You are otherwise vulnerable during those 12 frames.&lt;br /&gt;
&lt;br /&gt;
'''Energy item'''&lt;br /&gt;
&lt;br /&gt;
Replenish the energy meter by picking up energy items.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 energyitem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
* They replenish 50% of the meter.&lt;br /&gt;
* There are three of them in the game, located right before the bosses of stage 3, 5, and 6.&lt;br /&gt;
* They're worth 500 points, but if you already had a full meter they're worth 100,000 points.&lt;br /&gt;
&lt;br /&gt;
===Powerups===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Espgaluda2 powerupitem.png|frameless|center]] || [[File:Espgaluda2 maxpoweritem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
Pick up powerup items to increase the damage output of your character. You need 6 to be fully powered up. They can be found in the following locations:&lt;br /&gt;
* Stage 1, Area 1&lt;br /&gt;
* Stage 1, right before the boss&lt;br /&gt;
* Stage 2, Area 1&lt;br /&gt;
* Stage 2, right before the boss&lt;br /&gt;
* Stage 3, Area 2&lt;br /&gt;
* Stage 4, right after the midboss&lt;br /&gt;
* Stage 5, just before the Descent section&lt;br /&gt;
* Stage 6, Area 1&lt;br /&gt;
* Stage 6, Area 3, just before the Asagi Clone Zone section&lt;br /&gt;
&lt;br /&gt;
Powerups are worth 500 points, and if you were already fully powered up they're worth 10,000 points.&lt;br /&gt;
There is also a Max Power item which appears when you game over and can only be picked up if you continue.&lt;br /&gt;
&lt;br /&gt;
===Hidden extend===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 1up.png|upright=1.5|thumb|left|The 1up item.]] || [[File:Espgaluda 2 Sabnac destructibleparts highlight.png|upright=0.75|thumb|center|Destroy these 6 parts of Sabnac during phase 1 of the fight to be eligible for the hidden extend.]] || [[File:Espgaluda2 1uplocation.jpg|upright=0.6|thumb|right|Right before the stage boss, shoot the highlighted area while in Zesshikai to reveal the hidden extend.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is only one hidden extend in the game, located in stage 3. To get it you have to meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
# Once Sabnac (the stage 3 midboss) spawns, ''do not bomb, nor even autobomb''. You mustn't bomb at all, even during the stage after Sabnac is defeated.&lt;br /&gt;
# Destroy all the destructible parts of Sabnac during phase 1 of the fight.&lt;br /&gt;
# Right before the stage boss to uncover it, shoot a specific part of the background environment while in zesshikai to uncover it.&lt;br /&gt;
&lt;br /&gt;
==Gameplay states==&lt;br /&gt;
At any given time you can be in one of five gameplay ''states'' or ''modes'', one being the default state, and four being the different awakening modes. They cause different changes to the gameplay, including enemy behaviour, bullet behaviour, and scoring function. The core gameplay loop of Espgaluda II's Arcade mode is knowing what these five states are and how they interrelate. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Summary of gameplay states&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Normal mode&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Zesshikai&lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| How do you activate it?&lt;br /&gt;
| Default mode&lt;br /&gt;
| Have gems. Press kakusei button.&lt;br /&gt;
| Have gems and gold. Hold kakusei button.&lt;br /&gt;
| Have zero gems. Press kakusei button. Or, be in Kakusei and let gems run out.&lt;br /&gt;
| Have zero gems &amp;amp; some amount of gold. Hold kakusei button. Or, be in Zesshikai and let gems run out.&lt;br /&gt;
|-&lt;br /&gt;
| What does it consume?&lt;br /&gt;
| Nothing&lt;br /&gt;
| Gems over time, gems when destroying enemies, gems when exiting mode.&lt;br /&gt;
| Gems &amp;amp; gold over time, gems if you destryoing enemies other than zako, gems when exiting mode.&lt;br /&gt;
| Nothing&lt;br /&gt;
| Nothing&lt;br /&gt;
|-&lt;br /&gt;
| What do you get?&lt;br /&gt;
| Gems when destroying enemies, gold when you have 500 gems then destroy enemies&lt;br /&gt;
| Gold when destroying enemies, score mutliplier up to x100&lt;br /&gt;
| Score multiplier up to x500&lt;br /&gt;
| Gold when destroying enemies, score over time&lt;br /&gt;
| More gold when destroying enemies, double score over time&lt;br /&gt;
|-&lt;br /&gt;
| Stage scroll speed&lt;br /&gt;
| Normal&lt;br /&gt;
| Slow&lt;br /&gt;
| Slow&lt;br /&gt;
| Normal&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| What happens to the enemies?&lt;br /&gt;
| Normal movement speed, normal speed blue bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, enemies fire more bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, enemies fire more bullets, revenge bullets generated when enemies are destroyed, bosses fire double bullets&lt;br /&gt;
| Normal movement speed, fast red bullets&lt;br /&gt;
| Normal movement speed, faster red bullets, bosses fire double bullets&lt;br /&gt;
|-&lt;br /&gt;
| What happens when you bomb?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Kakusei, autobomb costs 100% energy&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Overmode, autobomb costs 100% energy&lt;br /&gt;
|-&lt;br /&gt;
| What happens to you?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Ability to cancel enemy bullets, deal more damage&lt;br /&gt;
| Ability to cancel enemy bullets, deal more damage&lt;br /&gt;
| Deal more damage&lt;br /&gt;
| Deal more damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Normal Mode===&lt;br /&gt;
The default state.&lt;br /&gt;
&lt;br /&gt;
* Enemies move at a normal speed&lt;br /&gt;
* Enemy bullets move at normal speed and are coloured blue&lt;br /&gt;
* Stage scroll speed is normal&lt;br /&gt;
* Earn gems by destroying enemies&lt;br /&gt;
* Earn gold by destroying enemies when you have 500 gems&lt;br /&gt;
* Lose gold over time during bosses&lt;br /&gt;
* No autobomb available&lt;br /&gt;
&lt;br /&gt;
===Kakusei (a.k.a. 覚聖死界/kakusei shikai)===&lt;br /&gt;
The basic &amp;quot;slowdown&amp;quot; mode. Essentially functions the same as it did in Espgaluda 1.&lt;br /&gt;
&lt;br /&gt;
* Enter by tapping the Kakusei button once. Leave by tapping it again.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* Enemies fire more bullets&lt;br /&gt;
* You deal more damage (see &amp;quot;Damage augmentation during awakening mode&amp;quot; in [[#Playable characters|Playable characters]] section)&lt;br /&gt;
* Gems deplete over time&lt;br /&gt;
* A red circular gauge appears around your character, displaying how many gems remain in your possession.&lt;br /&gt;
* Exiting Kakusei depletes 30-35 gems&lt;br /&gt;
* Autobombing is possible, consuming 50% of the energy meter.&lt;br /&gt;
* When you destroy an enemy:&lt;br /&gt;
:* Gems deplete&lt;br /&gt;
:* The bullets the enemy fired are canceled&lt;br /&gt;
:* Each canceled bullet becomes gold&lt;br /&gt;
* When you run out of gems you automatically enter Overmode.&lt;br /&gt;
====Scoring basics====&lt;br /&gt;
* Throughout the duration of being in Kakusei, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled.&lt;br /&gt;
* The maximum is x100.&lt;br /&gt;
* Each bullet canceled is worth 40 points, and then the multiplier is applied to this value.&lt;br /&gt;
====Addendum====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Zako&lt;br /&gt;
! Normal enemy&lt;br /&gt;
! Midboss &amp;amp; boss phases, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Ageha/Tateha&lt;br /&gt;
| Asagi&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ageha/Tateha/Asagi&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 27&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 29&lt;br /&gt;
| 33&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 31&lt;br /&gt;
| 37&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 33&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During the stage&lt;br /&gt;
! During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zesshikai (a.k.a. 覚聖絶死界/kakusei zesshikai)===&lt;br /&gt;
Zesshikai's main purpose is for scoring. On the surface it's similar to Kakusei in that they're both modes with slow purple bullets, but Zesshikai's main difference is that ''enemies generate revenge bullets'' and you can score much, much higher with it.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button. Leave by tapping the button again.&lt;br /&gt;
* The screen flashes inverted colours and a unique sound effect plays.&lt;br /&gt;
* Enemy bullets slow down and turn purple.&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed.&lt;br /&gt;
* ''Enemies generate revenge bullets when they are destroyed.''&lt;br /&gt;
* You deal more damage (see &amp;quot;Damage augmentation during awakening mode&amp;quot; in [[#Playable characters|Playable characters]] section)&lt;br /&gt;
* Gems ''and'' gold deplete over time.&lt;br /&gt;
* A circular red gauge appears around your character. This displays how many gems remain in your possession.&lt;br /&gt;
* Exiting Zesshikai depletes 30-35 gems.&lt;br /&gt;
* Autobombing is possible, consuming ''the entire'' energy meter.&lt;br /&gt;
* If you bomb or autobomb, you are kicked out of Zesshikai and immediately enter Kakusei.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Level====&lt;br /&gt;
[[File:Zesshikailevel.jpg|thumb|right|Left: Zesshikai Level 0. Right: Zesshikai Level 1. Note the white graphics turn green.]]&lt;br /&gt;
When in Zesshikai, four glowing white graphics and a white gauge appear around your character. The white gauge is inlaid inside the red gem gauge, and it measures time, taking 256 frames to fully elapse. Once this happens it signifies that you have reached maximum &amp;quot;Zesshikai Level&amp;quot;. When this happens:&lt;br /&gt;
* The screen flashes inverted colours again&lt;br /&gt;
* Revenge bullets move faster&lt;br /&gt;
* The four white graphics turn green&lt;br /&gt;
* SRB multiplier now increments like normal bullets+ARB. Details in [[#Zesshikai Scoring|Zesshikai Scoring]] section below.&lt;br /&gt;
* The Zesshikai Level resets every time you exit Zesshikai.&lt;br /&gt;
&lt;br /&gt;
The purpose of Zesshikai Level is to ensure the player remains in Zesshikai for some amount of time before becoming ''very'' lucrative for scoring, contributing to the risk vs. reward aspect of gameplay.&lt;br /&gt;
&lt;br /&gt;
====Revenge bullets====&lt;br /&gt;
Revenge bullets are generated when enemies are destroyed during Zesshikai. There are two types of revenge bullets, and they appear according to what type of enemy was destroyed. Revenge bullets never spawn in the immediate vicinity of the player, approximately the size of the circular gauges that appear around the player character. For the purposes of this explanation, assume &amp;quot;normal bullets&amp;quot; refers to any non-revenge bullet; i.e. standard, ordinary bullets.&lt;br /&gt;
&lt;br /&gt;
=====Types of revenge bullets=====&lt;br /&gt;
[[File:Espgaluda2 spiralrevengebulletformation.jpg|thumb|right|Typical spiral revenge bullet formation. The quantity of bullets changes depending on the enemy; this one was a simple Zu zako enemy at the start of stage 1.]]&lt;br /&gt;
* Spiral revenge bullets (abbreviated to SRB from now on)&lt;br /&gt;
:* These spawn at the location of the enemy when it was destroyed.&lt;br /&gt;
:* They appear in a spiral formation which rotates and expands.&lt;br /&gt;
:* They are not aimed at you.&lt;br /&gt;
* Aimed revenge bullets (abbreviated to ARB from now on)&lt;br /&gt;
:* Other bullets ''become'' these. Details follow in the [[#Revenge bullet generation conditions|Revenge bullet generation conditions]] section below.&lt;br /&gt;
:* They are aimed at you.&lt;br /&gt;
&lt;br /&gt;
=====Revenge bullet generation conditions=====&lt;br /&gt;
[[File:Zesshikairevengebulletflowchart.png|thumb|right|A flowchart of how revenge bullets are generated during Zesshikai.]]&lt;br /&gt;
When you destroy any enemy, except bosses:&lt;br /&gt;
* Revenge bullets of some type are generated. There's no way to prevent this other than by exiting Zesshikai.&lt;br /&gt;
* All revenge bullets that were already on-screen are canceled and become ARB.&lt;br /&gt;
When you destroy a non-zako enemy, including a midboss phase or destructible part:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled and become ARB.&lt;br /&gt;
* Gems deplete&lt;br /&gt;
When you destroy zako:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled, but ''do not'' become ARB.&lt;br /&gt;
* Gems '''do not''' deplete.&lt;br /&gt;
These rules make it possible to continually chain bullet cancels as long as you keep destroying enemies, provided neither gems nor gold run out.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Scoring====&lt;br /&gt;
Zesshikai is key to scoring well. Bullets are worth more points and the multiplier can go even higher than Kakusei.&lt;br /&gt;
* Each &amp;quot;normal&amp;quot; bullet is worth 50 points, unlike Kakusei's 40 points.&lt;br /&gt;
* Each revenge bullet is worth 2 points.&lt;br /&gt;
&lt;br /&gt;
Throughout the duration of being in Zesshikai, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled. There is one exception, outlined below.&lt;br /&gt;
* The maximum is x500, unlike kakusei’s x100.&lt;br /&gt;
&lt;br /&gt;
When you cancel:&lt;br /&gt;
[[File:Espgaluda2 SRBzesshcomparison.jpg|thumb|right|In both images the same enemy is destroyed at the beginning of stage 3 whilst in Zesshikai. Left: Zesshikai Level 0. Right: Zesshikai Level 1. The multiplier in the left image is a flat x15 across all bullets (the few x19 are from a zako in the back being destroyed), and the multiplier in the right image starts at around x6 and increments up to x40.]]&lt;br /&gt;
* Normal bullets &amp;amp; Aimed revenge bullets (ARB)&lt;br /&gt;
:* The multiplier on these increments sequentially, e.g. x1, x2, x3, x4 etc, and are counted alongside all other normal bullets and ARB.&lt;br /&gt;
* Spiral revenge bullets (SRB)&lt;br /&gt;
:* ''One'' multiplier is applied to all SRB that spawned together. All of them could be x10, x15, etc, and ''not'' incremented sequentially. They’re basically counted within their own little group. You’ll see a bunch of x9 x9 x9 x9 x9 x9 and not x1 x2 x3 x4 x5 etc. This is the exception mentioned before.&lt;br /&gt;
:* If your Zesshikai Level has reached level 1, then SRB are counted alongside normal bullets and ARB in incrementing the multiplier. Instead of each bullet within a cluster of SRB getting one multiplier each (x9 x9 x9 x9 etc) you ''will'' see x1 x2 x3 x4 x5 etc. This means you can raise your overall multiplier much higher and much faster.&lt;br /&gt;
&lt;br /&gt;
====During midbosses and bosses====&lt;br /&gt;
During bosses:&lt;br /&gt;
* Revenge bullets are not generated&lt;br /&gt;
* You can still get the multiplier up to x500&lt;br /&gt;
* Gold depletes over time at the [[#Gold (a.k.a. 金塊/kinkai|normal boss gold depletion rate]] and not the rate specific to Zesshikai during a stage.&lt;br /&gt;
* Bosses fire double bullets&lt;br /&gt;
During midbosses:&lt;br /&gt;
* Revenge bullets ''are'' generated, from destroying their destructible parts or finishing a phase and cancelling all their normal bullets into ARB.&lt;br /&gt;
* If a midboss has a pre-programmed bullet cancel feature on death, such as the second midboss of stage 6, no revenge bullets will be generated.&lt;br /&gt;
&lt;br /&gt;
====Exiting Zesshikai====&lt;br /&gt;
When exiting Zesshikai, all leftover revenge bullets remain on screen. Their speed can change, seemingly affected by the timing of when you exit Zesshikai, but it is unclear what the specifics are. Re-entering Kakusei after exiting Zesshikai will cause all of these revenge bullets to greatly speed up. It is possible to easily cancel these bullets in Kakusei by destroying one enemy, but please note that you do not get gold for doing this.&lt;br /&gt;
&lt;br /&gt;
Running out of resources in Zesshikai, and which resource, has different effects:&lt;br /&gt;
* Run out of gems but not gold = exit Zesshikai automatically, enter Zesshikai Over&lt;br /&gt;
* Run out of gold but not gems = exit Zesshikai automatically, enter Kakusei&lt;br /&gt;
* Run out of both = exit Zesshikai automatically, enter Overmode&lt;br /&gt;
&lt;br /&gt;
Additionally, as mentioned before, bombing of any type during Zesshikai will kick you out immediately and put you in Kakusei automatically.&lt;br /&gt;
&lt;br /&gt;
====Addendum====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Boss &amp;amp; midboss phase, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| During the stage&lt;br /&gt;
| During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss over time (during the stage) (same values for all 3 characters)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 0-499 gold held&lt;br /&gt;
| 500-1000 gold held&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1 &amp;amp; 2&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
| 1 gold every frame&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3 &amp;amp; 4&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5 &amp;amp; 6&lt;br /&gt;
| 1 gold every 4 frames&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overmode (a.k.a. 赤走行/akasōkō)===&lt;br /&gt;
In Overmode all the bullets turn red and speed up. Its main purpose is for getting gold quickly.&lt;br /&gt;
&lt;br /&gt;
* Activate by pressing the Kakusei button when you have zero gems, or, be in Kakusei and run out of gems. Leave by tapping the button again.&lt;br /&gt;
* Enemy bullets speed up and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal more damage (see &amp;quot;Damage augmentation during awakening mode&amp;quot; in [[#Playable characters|Playable characters]] section)&lt;br /&gt;
* Get gold for every kill (once a requirement has been met, see [[#Kakusei Over level|below]]).&lt;br /&gt;
* Passively accrue score just by being in Overmode (except during bosses)&lt;br /&gt;
* Autobombing is possible, consuming 50% of the energy meter.&lt;br /&gt;
&lt;br /&gt;
====Kakusei Over level====&lt;br /&gt;
When in Overmode, a blue gauge appears around your character. This represents your Kakusei Over level. Every time this gauge elapses, taking 250 frames, your Kakusei Over level increases by 1. It starts at zero and the maximum is 3. Unlike Espgaluda 1, the highest level you have reached persists after death. It is also possible to increase your Kakusei Over level whilst in Zesshikai Over.&lt;br /&gt;
&lt;br /&gt;
With one completed level:&lt;br /&gt;
* You get gold for every kill while in Overmode or Zesshikai over. That is to say, you cannot get gold this wayunless your Kakusei Over level is at least 1.&lt;br /&gt;
With each consective level:&lt;br /&gt;
* Enemy bullets get faster during Overmode and Zesshikai over.&lt;br /&gt;
* Get more gems from destroying enemies during ''normal mode''.&lt;br /&gt;
With maximum Kakusei Over level:&lt;br /&gt;
* Get slightly more gold for every kill during Overmode and Zesshikai Over.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Kakusei Over level enemy destruction gem bonus in normal mode&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Midboss/Boss phase &amp;amp; destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Overmode passive score accrual per frame&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Stage 1&lt;br /&gt;
| Stage 2&lt;br /&gt;
| Stage 3&lt;br /&gt;
| Stage 4&lt;br /&gt;
| Stage 5&lt;br /&gt;
| Stage 6&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
| 260&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zesshikai Over (a.k.a. 絶走行/zessōkō)===&lt;br /&gt;
Like Overmode, except even more lucrative: get even more score and gold, but the bullets are even faster and with a harsher autobomb penalty.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button when you have zero gems but some amount of gold. Or, be in Zesshikai and let gems run out but not gold. Leave by pressing the Kakusei button again.&lt;br /&gt;
:* You need to have gold to be able to enter the mode, but it doesn't actually consume gold.&lt;br /&gt;
* Enemy bullets speed up (even faster than Overmode) and turn red.&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal more damage (see &amp;quot;Damage augmentation during awakening mode&amp;quot; in [[#Playable characters|Playable characters]] section)&lt;br /&gt;
* Get gold for every kill, more than Overmode.&lt;br /&gt;
* Passively accrue score just by being in Zesshikai Over (except during bosses), ''double'' the amount of Overmode.&lt;br /&gt;
* Kakusei Over level effects also apply to Zesshikai Over. It is also possible to increase your Kakusei Over level while in Zesshikai Over.&lt;br /&gt;
* Bosses fire double bullets.&lt;br /&gt;
* Autobombing is possible, consuming ''the entire'' energy meter.&lt;br /&gt;
* If you bomb or autobomb, you are kicked out of Zesshikai Over and immediately enter Overmode.&lt;br /&gt;
&lt;br /&gt;
It is unclear what the exact rules are that determine how much extra gold you get during Zesshikai Over. However, here are the results of a test conducted by destroying zako in Stage 5 with Ageha:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | How much gold given from destroying one zako enemy in Stage 5&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is clear that once Kakusei Over level 3 has been achieved, the gold bonus in Zesshiaki Over is substantial.&lt;br /&gt;
&lt;br /&gt;
==Scoring Basics==&lt;br /&gt;
===How to get score===&lt;br /&gt;
# Destroy enemies - each enemy has a base point value.&lt;br /&gt;
# Cancel bullets - cancelling bullets in Kakusei or Zesshikai turns them into points and applies a multiplier per bullet.&lt;br /&gt;
# Get gold - gold gives points for each one you collect.&lt;br /&gt;
# Passively accrue score - get score just by being in Overmode or Zesshikai Over.&lt;br /&gt;
===Stage result bonus===&lt;br /&gt;
At the end of each stage a bonus is calculated based upon how many gems and gold you collected throughout the course of the stage. It is the ''gross'' total, not ''net'' total. If you collect 500 gems but then Kakusei 499 of them away and finish the stage with 1 gem left, your gross total is still 500.&lt;br /&gt;
&lt;br /&gt;
The formula is as follows:&lt;br /&gt;
&amp;lt;code&amp;gt;Stage bonus = (S*100)+(K*V)&amp;lt;/code&amp;gt;&lt;br /&gt;
Where S = gross total of gems acquired throughout the stage, K = gross total of gold acquired throughout the stage, and V = point value of gold you finished the stage with (refer to Gold section for the point value).&lt;br /&gt;
&lt;br /&gt;
If you die during the stage, the gross total of gems and gold accrued is reset to zero. From there on the tally will start up again.&lt;br /&gt;
&lt;br /&gt;
===Clear bonus===&lt;br /&gt;
Defeating the final boss also awards a point bonus based upon resources you finished with.&lt;br /&gt;
* Remaining lives = 20 million points each&lt;br /&gt;
* Life containers = 10 million points each&lt;br /&gt;
* Energy meter remaining = 4000 points per unit (the game counts energy internally as individual units and not as a percentage; the maximum is 4000 units)&lt;br /&gt;
&lt;br /&gt;
The life containers are the gold boxes that house the green flames that represent your lives.&lt;br /&gt;
&lt;br /&gt;
While the above items are definite, it seems that the stage 6 bonus is included in some way too. [http://minamo.gozaru.jp/espg2/espg2_data_bonus.html Minamo's Espgaluda 2 page] states that the stage 6 bonus is simply doubled, but attempts to verify this have led to inconsistent results.&lt;br /&gt;
&lt;br /&gt;
==Black Label==&lt;br /&gt;
==Arrange==&lt;br /&gt;
==Omake!==&lt;br /&gt;
&lt;br /&gt;
=== Espgaluda II 'Omake! Mode' as a Shmup training tool ===&lt;br /&gt;
&lt;br /&gt;
In the home ports of Espgaluda II*, clearing the main game (including Novice Mode, and credit feeding is OK) unlocks &amp;quot;Omake Mode&amp;quot; which translates to &amp;quot;Bonus Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On the face of it, Omake Mode is a hilariously fun and easy mode of the game to mess around with for a short time. &lt;br /&gt;
&lt;br /&gt;
'''However when approached correctly this mode provides an unparalleled Shmup training tool for players of any experience.'''&lt;br /&gt;
&lt;br /&gt;
Using a few simple strategies, players are able to practice and observe all of the patterns from Espgaluda II- acknowledged to be some of the most difficult of any Cave games- at the slower speed of 'Kakusei'.&lt;br /&gt;
&lt;br /&gt;
(*home ports are on Xbox 360 and Nintendo Switch as at Feb 2022)&lt;br /&gt;
&lt;br /&gt;
==== Basics of Omake! Mode for Training ====&lt;br /&gt;
&lt;br /&gt;
The player character is surrounded by an invisible circle within which any bullets will turn red. Let's refer to this as the 'Red Zone'. Any bullets in the Red Zone will be cancelled into Items (green gems and/or gold) when ANY enemy is destroyed. It does not matter which enemy shot the bullets. Any enemy destroyed will have all of the on-screen bullets that it fired cancelled into Items, regardless of whether they are in the Red Zone around the player.&lt;br /&gt;
&lt;br /&gt;
The Kakusei gem count has a maximum value of 500. When entering Kakusei mode, all bullets within the Red Zone will be cancelled into Items. When exiting Kakusei mode MANUALLY (ie with gem count above zero) all bullets within the Red Zone will be cancelled into Items.&lt;br /&gt;
&lt;br /&gt;
Defeating any section of a boss life bar while NOT in Kakusei will cancel the on-screen bullets into GEMS.&lt;br /&gt;
&lt;br /&gt;
There is no bomb button in Omake mode. Instead, any time the player is hit by a bullet, the Guard Barrier will be activated, and will continue to be 'held down' until the player hits the Kakusei button which ends it, or until the barrier gauge runs out. At that point the normal 'beam attack' of the Guard Barrier is fired. While the player character is surrounded by the Guard Barrier, any bullets within the small visible circle of the Guard Barrier are cancelled into Items, starting with Gems and proceeding to Gold when Gems reach 500. When the Gold counter reaches 1000, the Guard Barrier Gauge will be refilled by around 40%. If the gold counter reaches 1000 while the Guard Barrier Gauge is full, the player character will be surrounded by a special frame and all items collected will have 1000 added to their point value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Kakusei Training in Omake! ====&lt;br /&gt;
&lt;br /&gt;
Because of the frequency with which bullets are cancelled into Items in Omake! Mode, the Gem counter will easily and quickly reach the maximum of 500 during the stage. Because of the length of time that 500 Gems will let the player remain in Kakusei, 500 is more than enough to last through the attacks of any larger enemy, and enough to last through most single sections of any Boss life bar.&lt;br /&gt;
&lt;br /&gt;
'''The player is therefore invited to proceed through the most difficult attacks in the game in full Kakusei mode, to practice and observe the patterns in slow motion.'''&lt;br /&gt;
&lt;br /&gt;
There are 3 simple methods that enable the player to extend the amount of time they spend in Kakusei, allowing them to see out almost the entirety of any Boss encounter in full slow motion.&lt;br /&gt;
&lt;br /&gt;
* '''1)''' Shifting out of Kakusei in order to finish off any Boss life bar section will immediately refill the Gem gauge to 500, due to the amount of bullets cancelled plus some from the Boss sprite. Obviously this is not without risk as the bullets will speed up, but done carefully it should be relatively safe.&lt;br /&gt;
&lt;br /&gt;
* '''2)''' During any given pattern while in Kakusei, if the player feels that they are about to be hit and expend Guard Barrier Gauge, they can manually cancel out of Kakusei and quickly back in. This will cancel all bullets in the Red Zone twice, and provide a safety buffer without expending Guard Barrier Gauge. Doing this does accelerate the rate that the Gem count falls, but done sparingly it should not make a huge difference.&lt;br /&gt;
&lt;br /&gt;
* '''3)''' When Gems have run out, the player can deliberately hit a bullet to activate the Guard Barrier and then charge through enemy bullets while invincible so that they are cancelled back to Gems. Done during a particularly dense pattern, and especially at point-blank above a Boss sprite, this will refill the Gems almost instantly. The player then has a choice of whether to cancel out of Guard Barrier and continue in Kakusei, or expend Guard Barrier to pump up the large Item Counter at the top of the screen which is important for scoring in Omake Mode. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Scoring in Omake! ====&lt;br /&gt;
&lt;br /&gt;
Scoring in Omake! has some value in use as a training mode, as it will help to reach the Extends which in turn provide more Guard Barrier Gauge.&lt;br /&gt;
&lt;br /&gt;
Scoring is very simple: The value of the large Item Counter at the top of the screen will be added to every item picked up WHILE GEMS ARE AT 500. In other words, it acts as an incentive not to go into Kakusei where possible.&lt;br /&gt;
&lt;br /&gt;
As the counter is re-set every stage, it makes sense to use the Guard Barrier on some large enemies early in the stage, to cancel their dense attacks into Item value. The player can then proceed with Gems at 500 and collect the Item Counter point value for every item received.&lt;br /&gt;
&lt;br /&gt;
=Enemy data=&lt;br /&gt;
Score, gold, and gems values are for Arcade mode.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 1&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 soma shine winged solider.png|frameless|center]]&lt;br /&gt;
| ソーマ輝羽兵&lt;br /&gt;
| Soma shine winged soldier&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 530&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zahhak.png|frameless|center]]&lt;br /&gt;
| 小型機甲艇ザッハーク&lt;br /&gt;
| Small armored craft Zahhak&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| Gun: 230&amp;lt;br /&amp;gt;Main body: 2,260&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Main body: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Main body: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gandharva.jpg|frameless|center]]&lt;br /&gt;
| 大型侵略砲台ガンダルヴァ&lt;br /&gt;
| Large invasion turret Gandharva&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 5,820&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ&lt;br /&gt;
| Heavy flying armor Simurgh&lt;br /&gt;
| Midboss&lt;br /&gt;
| Main body: 50,000&amp;lt;br /&amp;gt;Arm: 5,000&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 boss tsubame.jpg|frameless|center]]&lt;br /&gt;
| ツバメ&lt;br /&gt;
| Tsubame&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 500,000&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 20&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 2&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 forneus.png|frameless|center]]&lt;br /&gt;
| 中型機甲艇フォルネウス&lt;br /&gt;
| Medium-size armored ship Forneus&lt;br /&gt;
| Air: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 6,530&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&amp;lt;br /&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 behemoth.png|frameless|center]]&lt;br /&gt;
| 大型機甲艇ベヒモス&lt;br /&gt;
| Large armored vehicle Behemoth&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 12,510&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&lt;br /&gt;
| Single-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 six-barrelled revolving gun battery.png|frameless|center]]&lt;br /&gt;
| 六連回転砲台&lt;br /&gt;
| Six-barrelled revolving gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 15,860&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 crane.png|frameless|center]]&lt;br /&gt;
| クレーン&lt;br /&gt;
| Crane&lt;br /&gt;
| Ground: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 1,830&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&amp;lt;br /&amp;gt;(縦の輸送艦の砲台)&lt;br /&gt;
| Single-barrelled gun battery&amp;lt;br /&amp;gt;(Vertical transport battery)&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 makara.png|frameless|center]]&lt;br /&gt;
| 小船舶マカラ&lt;br /&gt;
| Small vessel Makara&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 250&amp;lt;br /&amp;gt;Base: 530&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nereids.png|frameless|center]]&lt;br /&gt;
| 万能潜水艦ネレイドー&lt;br /&gt;
| Universal submarine Nereids&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,230&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nidhoggr.png|frameless|center]]&lt;br /&gt;
| 重戦車ニーズヘッグ&lt;br /&gt;
| Heavy tank Nidhoggr&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 1,630&amp;lt;br /&amp;gt;Base: 4,760&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 3&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 midboss madara.jpg|frameless|center]]&lt;br /&gt;
| マダラ&lt;br /&gt;
| Madara&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 60,000&amp;lt;br /&amp;gt;Second form: 100,000&lt;br /&gt;
| First form: 16&amp;lt;br /&amp;gt;Second form: 26&lt;br /&gt;
| First form: 15&amp;lt;br /&amp;gt;Second form: 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 boss jormungandr.jpg|frameless|center]]&lt;br /&gt;
| 生体兵器ヨルムンガンド&lt;br /&gt;
| Biological weapon Jormungandr&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Third form: 600,000&amp;lt;br /&amp;gt;Head: 300,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 26&amp;lt;br /&amp;gt;Third form: 46&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 25&amp;lt;br /&amp;gt;Third form: 45&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 3&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 stolas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ストラス&lt;br /&gt;
| General-purpose fighter Stolas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 740&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 ouroboros.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ウロボロス&lt;br /&gt;
| Medium-size armored ship Ouroboros&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 24680&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 lindworm.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇リンドブルム&lt;br /&gt;
| Large armored ship Lindworm&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 37,940&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
| First form: 2&amp;lt;br /&amp;gt;Second form: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base:160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 shelob.jpg|frameless|center]]&lt;br /&gt;
| 多脚戦車シェロブ&lt;br /&gt;
| Multi-legged tank Shelob&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 6,910&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 empusa.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台エンプーサ&lt;br /&gt;
| Heavy fixed gun battery Empusa&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,980&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 astaroth.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台アスタロト&lt;br /&gt;
| Heavy fixed gun battery Astaroth&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 19,560&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 midboss sabnac.jpg|frameless|center]]&lt;br /&gt;
| 武装エレベーターサブナク&lt;br /&gt;
| Armed Elevator Sabnac&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 100,000 &amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Leg turret: 10,000&amp;lt;br /&amp;gt;Auxiliary engine: 20,000&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 30,000&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 20&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 boss janome.jpg|frameless|center]]&lt;br /&gt;
| ジャノメ&lt;br /&gt;
| Janome&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Third form: 700,000&lt;br /&gt;
| First form: 31&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Third form: 51&lt;br /&gt;
| First form: 30&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Third form: 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 4&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 halphas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ハルパス&lt;br /&gt;
| General-purpose fighter Halphas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 810&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 brahma.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ブラフマー&lt;br /&gt;
| Medium-size armored ship Brahma&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 21,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 vasuki.jpg|frameless|center]]&lt;br /&gt;
| 重戦車ヴァースキ&lt;br /&gt;
| Heavy tank Vasuki&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 6,330&amp;lt;br /&amp;gt;Base: 14,560&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース&lt;br /&gt;
| Heavy flying armor Andrealphus&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Arm: 100,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 boss madara asmodeus.png|frameless|center]]&lt;br /&gt;
| マダラ専用合身甲冑アスモデウス&lt;br /&gt;
| Madara's exclusive combined body armor Asmodeus&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 400,000&amp;lt;br /&amp;gt;Third form: 500,000&amp;lt;br /&amp;gt;Fourth form: 600,000&amp;lt;br /&amp;gt;Fifth form: 800,000&amp;lt;br /&amp;gt;Triple machine gun Gaap: 400,000&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 1,000,000&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 2,000,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Third form: 36&amp;lt;br /&amp;gt;Fourth form: 36&amp;lt;br /&amp;gt;Fifth form: 56&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Third form: 35&amp;lt;br /&amp;gt;Fourth form: 35&amp;lt;br /&amp;gt;Fifth form: 55&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 5&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 ahriman.jpg|frameless|center]]&lt;br /&gt;
| シンラ式中型機甲艇アーリマン&lt;br /&gt;
| Shinra-type medium-sized armored ship Ahriman&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 35,330&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 aerial.jpg|frameless|center]]&lt;br /&gt;
| 兵士用飛空ポッド・エアリアル&lt;br /&gt;
| Flying Solider Pod ~ Aerial&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 3,130&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 tiamat.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇ティアマット&lt;br /&gt;
| Shinra-type large armored ship Tiamat&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 91,935&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 cyclops.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇サイクロプス&lt;br /&gt;
| Shinra-type large armored ship Cyclops&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 141,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 fafnir.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型戦車ファフニール&lt;br /&gt;
| Shinra-type large tank Fafnir&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 26,330&amp;lt;br /&amp;gt;Base: 54,560&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Espgaluda2 stage5 boss seseri.png|frameless|center]]&lt;br /&gt;
| セセリ&lt;br /&gt;
| Seseri&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 500,000&amp;lt;br /&amp;gt;Third form: 900,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|-&lt;br /&gt;
| 憎悪に満ちたセセリ&lt;br /&gt;
| Seseri Filled With Hatred (a.k.a. Shin Seseri)&lt;br /&gt;
| True Boss&lt;br /&gt;
| First form: 2,000,000&amp;lt;br /&amp;gt;Second form: 4,000,000&amp;lt;br /&amp;gt;Third form: 6,000,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 6&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 andras.jpg|frameless|center]]&lt;br /&gt;
| 警備ユニット・アンドラス&lt;br /&gt;
| Security unit Andras&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 9,210&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 vishnu.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇ヴィシュヌ&lt;br /&gt;
| Large armored ship Vishnu&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 76,420&lt;br /&gt;
| First form: 4&amp;lt;br /&amp;gt;Second form: 6&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 alcyone.jpg|frameless|center]]&lt;br /&gt;
| 霊力供給カプセル・アルキュオーネ&lt;br /&gt;
| Spiritual supply capsule Alcyone&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 7,880&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 metatron.jpg|frameless|center]]&lt;br /&gt;
| 霊力融合装置メタトロン&lt;br /&gt;
| Spiritual fusion device Metatron&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 10,000&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 cherubim.jpg|frameless|center]]&lt;br /&gt;
| 移動砲台ケルビム&lt;br /&gt;
| Mobile turret Cherubim&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 12,300&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 asagiclone.jpg|frameless|center]]&lt;br /&gt;
| アサギクローン&lt;br /&gt;
| Asagi clone&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ改&lt;br /&gt;
| Heavy flying armor Simurgh (Modified)&lt;br /&gt;
| Midboss 1&lt;br /&gt;
| Main body: 500,000&amp;lt;br /&amp;gt;Arm: 200,000&lt;br /&gt;
| Main body: 18&amp;lt;br /&amp;gt;Arm: 66&lt;br /&gt;
| Main body: 17&amp;lt;br /&amp;gt;Arm: 65&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース改&lt;br /&gt;
| Heavy flying armor Andrealphus (Modified)&lt;br /&gt;
| Midboss 2&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 700,000&amp;lt;br /&amp;gt;Arm: 300,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 boss1 goddess galuda.jpg|frameless|center]]&lt;br /&gt;
| 生体維持装置ガッデスガルーダ&lt;br /&gt;
| Biological maintenance device Goddess Galuda&lt;br /&gt;
| Boss 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 1,000,000&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 66 &amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 65&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kujaku.jpg|frameless|center]]&lt;br /&gt;
| 真ガルーダ・クジャク&lt;br /&gt;
| True Galuda Kujaku&lt;br /&gt;
| Boss 2&lt;br /&gt;
| First form: 2,000,0000&amp;lt;br /&amp;gt;Second form: 3,000,000&amp;lt;br /&amp;gt;Third form: 5,000,000&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Third form: 66&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Third form: 65&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* Primary info from [[User:Johnnyheli|johnny]].&lt;br /&gt;
* All sprites &amp;amp; enemy data taken from [https://www.cave.co.jp/gameonline/espgaluda2/ CAVE's official Espgaluda 2 site.]&lt;br /&gt;
* Arcade mode specifics adapted from the tutorial on the Switch and Xbox 360 ports, [https://wikiwiki.jp/espg2/ wikiwiki], [http://minamo.gozaru.jp/espg2/espg2.html Minamo's Espgaluda 2 page], [http://daifukkat.su/strats/espgal2/ Hacker's Guide to Espgaluda 2], and [https://shmups.system11.org/viewtopic.php?t=6281 the system11 forum thread].&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:ESP_series]]&lt;br /&gt;
[[Category:Bomb_mechanic]]&lt;br /&gt;
[[Category:True_Last_Boss]]&lt;br /&gt;
[[Category:Vertical_orientation]]&lt;/div&gt;</summary>
		<author><name>Johnnyheli</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=31773</id>
		<title>Espgaluda II</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=31773"/>
		<updated>2024-10-02T11:11:11Z</updated>

		<summary type="html">&lt;p&gt;Johnnyheli: /* Gems (a.k.a. 聖霊石/seirei seki/spirit stones) */ replaced gem gif with the one actually from espgaluda 2 and not espgaluda 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = Cyan&lt;br /&gt;
|title = Espgaluda II&lt;br /&gt;
|background = #eefffb&lt;br /&gt;
|image = Espgaluda II arcade flyer.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|&lt;br /&gt;
|music = Manabu Namiki&amp;lt;br/&amp;gt;Mitsuhiro Kaneda&lt;br /&gt;
|&lt;br /&gt;
|program = Tsuneki Ikeda&amp;lt;br/&amp;gt;Takashi Ichimura&amp;lt;br/&amp;gt;Yuji Inoue&lt;br /&gt;
|&lt;br /&gt;
|art = Masaki Hirooka&amp;lt;br/&amp;gt;Hideki Nomura&amp;lt;br/&amp;gt;Toshiyuki Kuroiwa&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Arcade:''' November 25, 2005&amp;lt;br/&amp;gt;'''Xbox 360:''' February 25, 2010&amp;lt;br/&amp;gt;'''Switch:''' September 9, 2021&lt;br /&gt;
|&lt;br /&gt;
|previousgame = [[Ibara]]&lt;br /&gt;
|nextgame = [[Ibara Kuro: Black Label]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Espgaluda II (エスプガルーダII) is a bullet hell shoot'em up originally released by [[Cave]] in the arcades in 2005 as a sequel to [[Espgaluda]]. An Xbox 360 release, titled [[Espgaluda II Black Label]], was released in 2010 in Japan.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=Gameplay Overview=&lt;br /&gt;
==Controls==&lt;br /&gt;
[[File:Espgaluda2controlschemes.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Upon starting the game on the original arcade release, you can select between two control schemes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Button&lt;br /&gt;
! Type A&lt;br /&gt;
! Type B&lt;br /&gt;
|-&lt;br /&gt;
| A&lt;br /&gt;
| Shot&lt;br /&gt;
| Shot&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Kakusei&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
| Autofire&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| Autofire&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Shot - Repeatedly tap for rapid shot, hold for focus shot (officially named &amp;quot;Rapier&amp;quot;)&lt;br /&gt;
* Kakusei - Tap to toggle Kakusei mode on or off, amongst others.&lt;br /&gt;
* Guard Barrier - Tap to fire your Guard Barrier attack, similar to a bomb in other shmups. Or, hold the button to charge it, then release to fire.&lt;br /&gt;
* Autofire - Simulates repeatedly tapping A for rapid shot.&lt;br /&gt;
&lt;br /&gt;
In the home ports, these buttons are all customizable.&lt;br /&gt;
&lt;br /&gt;
==User Interface==&lt;br /&gt;
[[File:Espgaluda2 arcademodeUI.jpg|thumb|center|UI of the default arcade mode. Everything except the boss healthbar &amp;amp; high score is mirrored on the other side for P2.]]&lt;br /&gt;
&lt;br /&gt;
==Playable characters==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Character&lt;br /&gt;
! Shot type&lt;br /&gt;
! Damage increase during Kakusei+others&lt;br /&gt;
! Overall movement speed&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 agehaportrait.png|frameless|center]]&lt;br /&gt;
| Ageha&lt;br /&gt;
| Narrow&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Fast&lt;br /&gt;
| Rapid shot bends side to side&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 tatehaportrait.png|frameless|center]]&lt;br /&gt;
| Tateha&lt;br /&gt;
| Wide&lt;br /&gt;
| Rapid shot&lt;br /&gt;
| Slow&lt;br /&gt;
| Focus shot during Kakusei+others gets lock-on capability&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 asagiportrait.png|frameless|center]]&lt;br /&gt;
| Asagi&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Once powered up, focus shot gets lock-on capability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
&lt;br /&gt;
Espgaluda II has a single loop and six stages:&lt;br /&gt;
&lt;br /&gt;
# Mutiny - Fate is with the girl&lt;br /&gt;
# Azures - Incarnation of life&lt;br /&gt;
# Deserted - A sister, a brother, and...&lt;br /&gt;
# Aerial - Sadness bathes in dust&lt;br /&gt;
# Hatred - I've waited a long time for this moment&lt;br /&gt;
# Galuda - Achieving perfection&lt;br /&gt;
&lt;br /&gt;
Each stage features a midboss around the middle of the stage and a stage boss at the end. The exceptions are that stage 5 does not have a midboss, and stage 6 has two midbosses and two bosses at the end.&lt;br /&gt;
&lt;br /&gt;
===Shin Seseri===&lt;br /&gt;
Instead of a True Last Boss, there is a &amp;quot;true&amp;quot; form of the stage 5 boss, Seseri. She can be fought if you fulfil the following requirements:&lt;br /&gt;
* Play alone.&lt;br /&gt;
* Kakusei Over must be at level 3.&lt;br /&gt;
* No-miss the game until to reaching her.&lt;br /&gt;
&lt;br /&gt;
==Rank==&lt;br /&gt;
The game ''does'' feature rank. You can be in one of two rank states: miss rank, and no-miss rank, depending on whether or not you got damaged during a stage. It resets every stage. Rank affects how soon stage enemies begin firing bullets after they spawn. In no-miss rank, they begin firing immediately. In miss rank, they wait a moment before firing. Rank does not affect midbosses nor bosses.&lt;br /&gt;
&lt;br /&gt;
Rank is adjustable in the training modes for the Xbox 360 and Switch ports, named &amp;quot;Difficulty&amp;quot; in the training mode options. Please note that the difficulty named &amp;quot;Default&amp;quot; is actually ''miss'' rank.&lt;br /&gt;
&lt;br /&gt;
=Arcade mode=&lt;br /&gt;
The default mode. Console ports include &amp;quot;Arcade&amp;quot; mode, a faithful port of the version found in arcades, as well as a version with recreated higher-resolution graphics and a few bugfixes; On Xbox 360 it's named &amp;quot;Xbox 360&amp;quot; and on Switch it's named &amp;quot;Switch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Default settings:&lt;br /&gt;
* Score extends at 15,000,000 and 35,000,000 points&lt;br /&gt;
* Spawn with 3 lives&lt;br /&gt;
* Rank 2 (Normal)&lt;br /&gt;
==Resources==&lt;br /&gt;
===Gems (a.k.a. 聖霊石/seirei seki/spirit stones)===&lt;br /&gt;
[[File:Espgaluda2gem.gif|frameless|right]]&lt;br /&gt;
Gems are the glowing green items enemies drop when destroyed. Their purpose is to fuel Kakusei, Zesshikai, and contribute a small amount of score.&lt;br /&gt;
&lt;br /&gt;
* Start with 100 in your possession, respawn with 250 after dying&lt;br /&gt;
* You can hold a maximum of 500&lt;br /&gt;
* Worth 10 points each when collected&lt;br /&gt;
* Get gems by destroying enemies when not in Kakusei or any other mode, as well as from finishing a phase of a midboss or boss, and from any destructible parts of a midboss or boss&lt;br /&gt;
* They are factored in to the stage result bonus based upon the gross total of how many were collected throughout the course of the stage&lt;br /&gt;
* Get an extra gem by collecting it at the top (24 pixels from the top) or bottom (48 pixels from the bottom) of the screen&lt;br /&gt;
&lt;br /&gt;
Enemies drop different size gems. There are four sizes of gem items and each adds different quantities to your possession.&lt;br /&gt;
* Small: 1&lt;br /&gt;
* Medium: 2&lt;br /&gt;
* Large: 3&lt;br /&gt;
* Extra large: 4&lt;br /&gt;
&lt;br /&gt;
The size of gems dropped varies with how many gems were already in your possession, what shot type was used to destroy them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Number of gems in your possession&lt;br /&gt;
! Size of gem an enemy drops when destroyed with rapid shot (shrinking over time)&lt;br /&gt;
! Size of gem an enemy drops when destroyed with focus shot&lt;br /&gt;
|-&lt;br /&gt;
| 0-250&lt;br /&gt;
| XL → L → M → S&lt;br /&gt;
| M&lt;br /&gt;
|-&lt;br /&gt;
| 250-399&lt;br /&gt;
| L → M → S&lt;br /&gt;
| Alternating between S &amp;amp; M&lt;br /&gt;
|-&lt;br /&gt;
| 400-500&lt;br /&gt;
| M → S&lt;br /&gt;
| S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gem items dropped by enemies that were destroyed with rapid shot can spawn at the maximum size, but then shrink over time. Destroying enemies with focus shot drops gems that ''do not'' shrink over time, but they are smaller.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Time taken to shrink&lt;br /&gt;
|-&lt;br /&gt;
| XL→L&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| L→M&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| M→S&lt;br /&gt;
| 12 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, this can be preventing by collecting gems by flying near them instead of letting them fall toward you. When a gem is within a certain distance of the player character it receives a green glowing effect and stops shrinking. The distance at which this happens is as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Distance from player character at which gem stops shrinking&lt;br /&gt;
|-&lt;br /&gt;
| XL&lt;br /&gt;
| 48 pixels&lt;br /&gt;
|-&lt;br /&gt;
| L&lt;br /&gt;
| 64 pixels&lt;br /&gt;
|-&lt;br /&gt;
| M&lt;br /&gt;
| 96 pixels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gold (a.k.a. 金塊/kinkai)===&lt;br /&gt;
Gold's main purpose is for scoring. Picking up gold gives you points. It also fuels Zesshikai and is needed to enter Zesshikai Over. Gold drops from enemies under certain conditions.&lt;br /&gt;
&lt;br /&gt;
* Get gold by destroying enemies in:&lt;br /&gt;
:* Kakusei, overmode, and zesshikai over&lt;br /&gt;
:* Normal mode when you have 500 gems&lt;br /&gt;
* Each gold you collect increases the amount you possess by 1&lt;br /&gt;
* Hold up to a maximum of 1000&lt;br /&gt;
* Start off with zero&lt;br /&gt;
* On death the amount of gold you had is halved, rounded down&lt;br /&gt;
* Gold depletes over time during boss battles&lt;br /&gt;
&lt;br /&gt;
The amount points given by collecting gold varies with how many were already in your possession.&lt;br /&gt;
&lt;br /&gt;
* Every 100 gold collected, the value of new incoming gold increases and the sprite changes.&lt;br /&gt;
* There are eleven tiers of gold, from 0-99, 100-199, 200-299,...900-999, and one for 1000.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Qty held &amp;amp; sprite&lt;br /&gt;
! [[File:Espgaluda2 gold1.png|frameless|center]] 0-99&lt;br /&gt;
! [[File:Espgaluda2 gold2.png|frameless|center]] 100-199&lt;br /&gt;
! [[File:Espgaluda2 gold3.png|frameless|center]] 200-299&lt;br /&gt;
! [[File:Espgaluda2 gold4.png|frameless|center]] 300-399&lt;br /&gt;
! [[File:Espgaluda2 gold5.png|frameless|center]] 400-499&lt;br /&gt;
! [[File:Espgaluda2 gold6.png|frameless|center]] 500-599&lt;br /&gt;
! [[File:Espgaluda2 gold7.png|frameless|center]][[File:Espgaluda2 gold7consoleport.png|frameless|center]] 600-699 &lt;br /&gt;
! [[File:Espgaluda2 gold8.png|frameless|center]] 700-799&lt;br /&gt;
! [[File:Espgaluda2 gold9.png|frameless|center]] 800-899&lt;br /&gt;
! [[File:Espgaluda2 gold10.png|frameless|center]] 900-999&lt;br /&gt;
! [[File:Espgaluda2 gold11.png|frameless|center]] 1000&lt;br /&gt;
|-&lt;br /&gt;
| Point value of new gold acquired&lt;br /&gt;
| 100&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
| 350&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| 650&lt;br /&gt;
| 700&lt;br /&gt;
| 900&lt;br /&gt;
| 1000&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
The 600-699 gold tier has two sprites because one is in the Arcade release and the other is in the Console mode in the home ports.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss during boss battles&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During normal mode&lt;br /&gt;
! During kakusei+others&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 1 gold every 15 frames&lt;br /&gt;
| 1 gold every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 1 gold every 19 frames&lt;br /&gt;
| 1 gold every 12 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 1 gold every 23 frames&lt;br /&gt;
| 1 gold every 16 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 1 gold every 27 frames&lt;br /&gt;
| 1 gold every 20 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 1 gold every 31 frames&lt;br /&gt;
| 1 gold every 24 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 1 gold every 35 frames&lt;br /&gt;
| 1 gold every 28 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Energy, and the Guard Barrier===&lt;br /&gt;
In place of conventional bombs Espgaluda II features the Guard Barrier. When deployed it deals massive damage, temporarily clears the screen of bullets, and provides a short window of invincibility. Where the Guard Barrier differs from a conventional shmup bomb is that it uses ''Energy'', a continuous resource, instead of discrete bomb items, and that it can be held and charged up before firing. There is an ''Energy Meter'' and using the Guard Barrier consumes some percentage of this meter.&lt;br /&gt;
&lt;br /&gt;
* The Guard Barrier Attack is a massive linear shot straight up, comprised of several damaging beams. More beams appear the longer the Guard Barrier is charged.&lt;br /&gt;
* It has to be aimed; there is no lock-on or homing function.&lt;br /&gt;
* After the Guard Barrier has been deployed, there is a short period of time in which enemies don't fire.&lt;br /&gt;
* While charging the Guard Barrier, you deal slight aura damage to enemies, particularly noticeable against zako.&lt;br /&gt;
* While charging the Guard Barrier, you are invincible, and enemy bullets are deleted on contact with the shield that appears around your character.&lt;br /&gt;
* You spawn with a full energy meter.&lt;br /&gt;
* Internally, the game counts energy as individual units and not as a percentage. A full meter is 4000 units.&lt;br /&gt;
&lt;br /&gt;
The most basic attack, deployed with one tap of the Guard Barrier button, consumes 25% of the energy meter. Maximum damage is reached at charging enough to consume 40% of the meter. You can keep charging past this, but you will not deal any extra damage. The damage, duration, and area of effect increases in proportion to how long it is charged for. However, ''the relationship is not linear''; two 25% attacks do not deal as much damage as one 50% attack. The specifics of charging the attack are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Time held charging&lt;br /&gt;
! % of energy meter consumed&lt;br /&gt;
! Number of beams fired&lt;br /&gt;
! Duration of attack&lt;br /&gt;
! Width of area of effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 to 83 frames&lt;br /&gt;
| 25%-29%&lt;br /&gt;
| 2&lt;br /&gt;
| 0.7sec&lt;br /&gt;
| 49px&lt;br /&gt;
|-&lt;br /&gt;
| 84 frames (1.4sec) to 188 frames&lt;br /&gt;
| 30%-34%&lt;br /&gt;
| 3&lt;br /&gt;
| 1.2sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 189 frames (3.2sec) to 293 frames&lt;br /&gt;
| 35%-39%&lt;br /&gt;
| 4&lt;br /&gt;
| 1.7sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 294 frames (4.9sec) and up&lt;br /&gt;
| 40% and up&lt;br /&gt;
| 5&lt;br /&gt;
| 2.2sec&lt;br /&gt;
| 160px&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Autobombing is possible during Kakusei and the other modes, consuming different percentages of the energy meter. Details will follow in their respective sections. However it should be noted that regardless of what energy percentage is consumed, the damage, duration, and width of an autobomb will always be that of the basic attack.&lt;br /&gt;
&lt;br /&gt;
Whilst a basic bomb costs 25%, and autobombing costs 50% or 100% depending on the mode, they will still work even if you have less remaining energy than these amounts. There's no way to enter an &amp;quot;energy debt&amp;quot; or some such.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you charge the attack enough to completely drain your meter, the attack will automatically fire once it reaches 0%.&lt;br /&gt;
&lt;br /&gt;
The autobomb feature of Kakusei and the other modes does not activate instantaneously. When voluntarily entering any of these modes (i.e. you hear a sound effect and see the transition animation), it takes 12 frames for autoboming to become possible. You are otherwise vulnerable during those 12 frames. In cases where you do not see the transition animation (that is, changing modes without returning to &amp;quot;normal mode&amp;quot; between), this window of vulnerability does not apply.&lt;br /&gt;
&lt;br /&gt;
'''Energy item'''&lt;br /&gt;
&lt;br /&gt;
Replenish the energy meter by picking up energy items.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 energyitem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
* They replenish 50% of the meter.&lt;br /&gt;
* There are three of them in the game, located right before the bosses of stage 3, 5, and 6.&lt;br /&gt;
* They're worth 500 points, but if you already had a full meter they're worth 100,000 points.&lt;br /&gt;
&lt;br /&gt;
===Powerups===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Espgaluda2 powerupitem.png|frameless|center]] || [[File:Espgaluda2 maxpoweritem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
Pick up powerup items to increase the damage output of your character. You need 6 to be fully powered up.&lt;br /&gt;
Locations:&lt;br /&gt;
* Stage 1, Area 1&lt;br /&gt;
* Stage 1, right before the boss&lt;br /&gt;
* Stage 2, Area 1&lt;br /&gt;
* Stage 2, right before the boss&lt;br /&gt;
* Stage 3, Area 2&lt;br /&gt;
* Stage 4, right after the midboss (now you're fully powered up)&lt;br /&gt;
* Stage 5, just before the Descent section&lt;br /&gt;
* Stage 6, Area 1&lt;br /&gt;
* Stage 6, Area 3, just before the Asagi Clone Zone section&lt;br /&gt;
&lt;br /&gt;
Powerups are worth 500 points, and if you were already fully powered up they're worth 10,000 points.&lt;br /&gt;
There is also a Max Power item which appears when you game over and can only be picked up if you continue.&lt;br /&gt;
&lt;br /&gt;
===Hidden extend===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 1up.png|upright=1.5|thumb|left|The 1up item.]] || [[File:Espgaluda 2 Sabnac destructibleparts highlight.png|upright=0.75|thumb|center|Destroy these 6 parts of Sabnac during phase 1 of the fight to be eligible for the hidden extend.]] || [[File:Espgaluda2 1uplocation.jpg|upright=0.6|thumb|right|Right before the stage boss, shoot the highlighted area while in Zesshikai to reveal the hidden extend.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is only one hidden extend in the game, located in stage 3. To get it you have to meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
# Once Sabnac (the stage 3 midboss) spawns, ''do not bomb, nor even autobomb''. You mustn't bomb at all, even during the stage after Sabnac is defeated.&lt;br /&gt;
# Destroy all the destructible parts of Sabnac during phase 1 of the fight.&lt;br /&gt;
# While in Zesshikai, shoot a specific part of the background environment right before the stage boss to uncover it.&lt;br /&gt;
&lt;br /&gt;
==Gameplay states==&lt;br /&gt;
At any given time you can be in one of five gameplay ''states'' or ''modes''. They cause different changes to the gameplay, including enemy behaviour, bullet behaviour, and scoring function. The core gameplay loop of Espgaluda II's Arcade mode is knowing what these five states are and how they interrelate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Summary of gameplay states&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Normal mode&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Zesshikai&lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| How do you activate it?&lt;br /&gt;
| Default mode&lt;br /&gt;
| Have gems. Press kakusei button.&lt;br /&gt;
| Have gems and gold. Hold kakusei button.&lt;br /&gt;
| Have zero gems. Press kakusei button. Or, be in Kakusei and let gems run out.&lt;br /&gt;
| Have zero gems &amp;amp; some amount of gold. Hold kakusei button. Or, be in Zesshikai and let gems run out.&lt;br /&gt;
|-&lt;br /&gt;
| What does it consume?&lt;br /&gt;
| Gold over time during a boss, otherwise nothing else&lt;br /&gt;
| Gems over time, gems for destroying enemies, gems when exiting mode, gold over time during a boss&lt;br /&gt;
| Gems &amp;amp; gold over time, gems if you kill enemies other than zako, gems when exiting mode, gold over time during a boss&lt;br /&gt;
| Gold over time during a boss, otherwise nothing else&lt;br /&gt;
| Gold over time during a boss, otherwise nothing else&lt;br /&gt;
|-&lt;br /&gt;
| What do you get?&lt;br /&gt;
| Gems when destroying enemies, gold when you have 500 gems then destroy enemies&lt;br /&gt;
| Gold when destroying enemies, score mutliplier up to x100&lt;br /&gt;
| Score multiplier up to x500&lt;br /&gt;
| Gold when destroying enemies, score over time&lt;br /&gt;
| More gold when destroying enemies, double score over time&lt;br /&gt;
|-&lt;br /&gt;
| Stage scroll speed&lt;br /&gt;
| Normal&lt;br /&gt;
| Slow&lt;br /&gt;
| Slow&lt;br /&gt;
| Normal&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| What happens to the enemies?&lt;br /&gt;
| Normal movement speed, normal blue bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, enemies fire more bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, enemies fire more bullets, revenge bullets generated when enemies are destroyed, bosses fire double bullets&lt;br /&gt;
| Normal movement speed, fast red bullets&lt;br /&gt;
| Normal movement speed, faster red bullets, bosses fire double bullets&lt;br /&gt;
|-&lt;br /&gt;
| What happens when you bomb?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Kakusei, autobomb costs 100% energy&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Overmode, autobomb costs 100% energy&lt;br /&gt;
|-&lt;br /&gt;
| What happens to you?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Ability to cancel enemy bullets, deal more damage&lt;br /&gt;
| Ability to cancel enemy bullets, deal more damage&lt;br /&gt;
| Deal more damage&lt;br /&gt;
| Deal more damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Normal Mode===&lt;br /&gt;
The default state.&lt;br /&gt;
&lt;br /&gt;
* Enemies move at a normal speed&lt;br /&gt;
* Enemy bullets behave normally and are coloured blue&lt;br /&gt;
* Stage scroll speed is normal&lt;br /&gt;
* Earn gems by destroying enemies&lt;br /&gt;
* Earn gold by destroying enemies when you have 500 gems&lt;br /&gt;
* Lose gold over time during bosses&lt;br /&gt;
* No autobomb available&lt;br /&gt;
&lt;br /&gt;
===Kakusei (a.k.a. 覚聖死界/kakusei shikai)===&lt;br /&gt;
The basic &amp;quot;slowdown&amp;quot; mode. Essentially functions the same as it did in Espgaluda 1.&lt;br /&gt;
&lt;br /&gt;
* Enter by tapping the Kakusei button once. Leave by tapping it again.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* Enemies fire more bullets&lt;br /&gt;
* You deal more damage (see Damage Increase in Characters section)&lt;br /&gt;
* Gems deplete over time&lt;br /&gt;
* A red circular gauge appears around your character, displaying how many gems remain in your possession.&lt;br /&gt;
* Exiting Kakusei depletes 30-35 gems&lt;br /&gt;
* Autobombing is possible, consuming 50% of the energy meter.&lt;br /&gt;
* When you destroy an enemy:&lt;br /&gt;
:* Gems deplete&lt;br /&gt;
:* The bullets the enemy fired are canceled&lt;br /&gt;
:* Each canceled bullet becomes gold&lt;br /&gt;
* When you run out of gems you automatically enter Overmode.&lt;br /&gt;
====Scoring basics====&lt;br /&gt;
* Throughout the duration of being in Kakusei, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled.&lt;br /&gt;
* The maximum is x100.&lt;br /&gt;
* Each bullet canceled is worth 40 points.&lt;br /&gt;
====Addendum====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Zako&lt;br /&gt;
! Normal enemy&lt;br /&gt;
! Midboss &amp;amp; boss phases, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Ageha/Tateha&lt;br /&gt;
| Asagi&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ageha/Tateha/Asagi&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 27&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 29&lt;br /&gt;
| 33&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 31&lt;br /&gt;
| 37&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 33&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During the stage&lt;br /&gt;
! During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zesshikai (a.k.a. 覚聖絶死界/kakusei zesshikai)===&lt;br /&gt;
Zesshikai's main purpose is for scoring. On the surface it's similar to Kakusei in that they're both modes with slow purple bullets, but Zesshikai's main difference is that ''enemies generate revenge bullets'' and you can score much, much higher with it.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button. Leave by tapping the button again.&lt;br /&gt;
* The screen flashes inverted colours and a unique sound effect plays.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* ''Enemies generate revenge bullets when they are destroyed.''&lt;br /&gt;
* You deal more damage (see Damage Increase in Characters section).&lt;br /&gt;
* Gems ''and'' gold deplete over time.&lt;br /&gt;
* A circular red gauge appears around your character. This displays how many gems remain in your possession.&lt;br /&gt;
* Exiting Zesshikai depletes 30-35 gems.&lt;br /&gt;
* Autobombing is possible, consuming ''the entire'' energy meter.&lt;br /&gt;
* If you bomb or autobomb, you are kicked out of Zesshikai and immediately enter Kakusei.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Level====&lt;br /&gt;
[[File:Zesshikailevel.jpg|thumb|right|Left: Zesshikai Level 0. Right: Zesshikai Level 1. Note the white graphics turn green.]]&lt;br /&gt;
When in Zesshikai, four white graphics and a white gauge appear around your character. The white gauge is inlaid inside the red gem gauge so you can see both at once. The white gauge measures time, 256 frames, and once fully elapsed it signifies that you have reached maximum &amp;quot;Zesshikai Level&amp;quot;. When this happens:&lt;br /&gt;
* The screen flashes inverted colours again&lt;br /&gt;
* Revenge bullets move faster&lt;br /&gt;
* The four white graphics turn green&lt;br /&gt;
* SRB multiplier now increments like normal bullets+ARB. Details in Zesshikai Scoring section below.&lt;br /&gt;
* The Zesshikai Level resets every time you exit Zesshikai.&lt;br /&gt;
&lt;br /&gt;
====Revenge bullets====&lt;br /&gt;
Revenge bullets are generated when enemies are destroyed during Zesshikai. There are two types of revenge bullets, and they appear according to what type of enemy was destroyed. Revenge bullets never spawn in the immediate vicinity of the player. For the purposes of this explanation, assume &amp;quot;normal bullets&amp;quot; refers to any non-revenge bullet; i.e. standard, ordinary bullets.&lt;br /&gt;
&lt;br /&gt;
=====Types of revenge bullets=====&lt;br /&gt;
[[File:Espgaluda2 spiralrevengebulletformation.jpg|thumb|right|Typical spiral revenge bullet formation. The quantity of bullets changes depending on the enemy; this one was a simple Zu zako enemy at the start of stage 1.]]&lt;br /&gt;
* Spiral revenge bullets (abbreviated to SRB from now on)&lt;br /&gt;
:* These spawn at the location of the enemy when it was destroyed.&lt;br /&gt;
:* They appear in a spiral formation which rotates and expands.&lt;br /&gt;
:* They are not aimed at you.&lt;br /&gt;
* Aimed revenge bullets (abbreviated to ARB from now on)&lt;br /&gt;
:* Other bullets ''become'' these. Details follow in the Enemy Destruction section below.&lt;br /&gt;
:* They are aimed at you.&lt;br /&gt;
&lt;br /&gt;
=====Revenge bullet generation conditions=====&lt;br /&gt;
[[File:Zesshikairevengebulletflowchart.png|thumb|right|A flowchart of how revenge bullets are generated during Zesshikai.]]&lt;br /&gt;
When you destroy any enemy, except bosses:&lt;br /&gt;
* Revenge bullets of some type are generated. That is to say, destroying enemies in Zesshikai ''always'' generates revenge bullets of some type; there's no way to prevent it other than by exiting Zesshikai.&lt;br /&gt;
* All revenge bullets that were already on-screen are canceled and become ARB.&lt;br /&gt;
When you destroy a non-zako enemy, including a midboss phase or destructible part:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled and become ARB.&lt;br /&gt;
* Gems deplete&lt;br /&gt;
When you destroy zako:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled, but do not become ARB.&lt;br /&gt;
* Gems '''do not''' deplete.&lt;br /&gt;
These rules make it possible to continually chain bullet cancels as long as you keep destroying enemies, provided neither gems nor gold run out.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Scoring====&lt;br /&gt;
Zesshikai is key to scoring well. Bullets are worth more points and the multiplier can go even higher than Kakusei.&lt;br /&gt;
* Each &amp;quot;normal&amp;quot; bullet is worth 50 points, unlike Kakusei's 40 points.&lt;br /&gt;
* Each revenge bullet is worth 2 points.&lt;br /&gt;
&lt;br /&gt;
Throughout the duration of being in Zesshikai, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled. There is one exception, outlined below.&lt;br /&gt;
* The maximum is x500, unlike kakusei’s x100.&lt;br /&gt;
&lt;br /&gt;
When you cancel:&lt;br /&gt;
[[File:Espgaluda2 SRBzesshcomparison.jpg|thumb|right|In both images the same enemy is destroyed at the beginning of stage 3 whilst in Zesshikai. Left: Zesshikai Level 0. Right: Zesshikai Level 1. The multiplier in the left image is a flat x15 across all bullets (the few x19 are from a zako in the back being destroyed), and the multiplier in the right image starts at around x6 and increments up to x40.]]&lt;br /&gt;
* Normal bullets &amp;amp; Aimed revenge bullets (ARB)&lt;br /&gt;
:* The multiplier on these increments sequentially, e.g. x1, x2, x3, x4 etc, and are counted alongside all other normal bullets and ARB.&lt;br /&gt;
* Spiral revenge bullets (SRB)&lt;br /&gt;
:* ''One'' multiplier is applied to all SRB that spawned together. All of them could be x10, x15, etc, and ''not'' incremented sequentially. They’re basically counted within their own little group. You’ll see a bunch of x9 x9 x9 x9 x9 x9 and not x1 x2 x3 x4 x5 etc. This is the exception mentioned before.&lt;br /&gt;
:* If your Zesshikai Level has reached level 1, then SRB are counted alongside normal bullets and ARB in incrementing the multiplier. Instead of each bullet within a cluster of SRB getting one multiplier each (x9 x9 x9 x9 etc) you ''will'' see x1 x2 x3 x4 x5 etc. This means you can raise your overall multiplier much higher and much faster.&lt;br /&gt;
&lt;br /&gt;
====During midbosses and bosses====&lt;br /&gt;
During bosses:&lt;br /&gt;
* Revenge bullets are not generated&lt;br /&gt;
* You can still get the multiplier up to x500&lt;br /&gt;
* Gold depletes over time at the &amp;quot;normal boss gold depletion rate&amp;quot; and not the &amp;quot;zesshikai gold depletion&amp;quot; rate&lt;br /&gt;
* Bosses fire double bullets&lt;br /&gt;
During midbosses:&lt;br /&gt;
* Revenge bullets ''are'' generated, from destroying their destructible parts or finishing a phase and cancelling all their normal bullets into ARB.&lt;br /&gt;
* If a midboss has a pre-programmed bullet cancel feature on death, such as the second midboss of stage 6, no revenge bullets will be generated.&lt;br /&gt;
&lt;br /&gt;
====Exiting Zesshikai====&lt;br /&gt;
When exiting Zesshikai, all leftover revenge bullets remain on screen. Their speed can change, seemingly affected by the timing of when you exit Zesshikai, but it is unclear what the specifics are. Re-entering Kakusei after exiting Zesshikai will cause all of these revenge bullets to greatly speed up. It is possible to easily cancel these bullets in Kakusei by destroying one enemy, but please note that you do not get gold for doing this.&lt;br /&gt;
&lt;br /&gt;
Running out of resources in Zesshikai, and which resource, has different effects:&lt;br /&gt;
* Run out of gems but not gold = exit Zesshikai automatically, enter Zesshikai Over&lt;br /&gt;
* Run out of gold but not gems = exit Zesshikai automatically, enter Kakusei&lt;br /&gt;
* Run out of both = exit Zesshikai automatically, enter Overmode&lt;br /&gt;
&lt;br /&gt;
Additionally, as mentioned before, bombing of any type during Zesshikai will kick you out immediately and put you in Kakusei automatically.&lt;br /&gt;
&lt;br /&gt;
====Addendum====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Boss &amp;amp; midboss phase, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| During the stage&lt;br /&gt;
| During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss over time (during the stage) (same values for all 3 characters)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 0-499 gold held&lt;br /&gt;
| 500-1000 gold held&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1 &amp;amp; 2&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
| 1 gold every frame&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3 &amp;amp; 4&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5 &amp;amp; 6&lt;br /&gt;
| 1 gold every 4 frames&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overmode (a.k.a. 赤走行/akasōkō)===&lt;br /&gt;
In Overmode all the bullets turn red and speed up. Its main purpose is for getting gold quickly.&lt;br /&gt;
&lt;br /&gt;
* Activate by pressing the Kakusei button when you have zero gems, or, be in Kakusei and run out of gems. Leave by tapping the button again.&lt;br /&gt;
* Enemy bullets speed up and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal more damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill (once a requirement has been met, see below).&lt;br /&gt;
* Passively accrue score just by being in Overmode (except during bosses)&lt;br /&gt;
* Autobombing is possible, consuming 50% of the energy meter.&lt;br /&gt;
&lt;br /&gt;
====Kakusei Over level====&lt;br /&gt;
When in Overmode, a blue gauge appears around your character. This represents your Kakusei Over level. Every time this gauge elapses, taking 250 frames, your Kakusei Over level increases by 1. It starts at zero and the maximum is 3. Unlike Espgaluda 1, the highest level you have reached persists after death. It is also possible to increase your Kakusei Over level whilst in Zesshikai Over.&lt;br /&gt;
&lt;br /&gt;
With one completed level:&lt;br /&gt;
* You get gold for every kill. That is to say, you cannot get gold unless your Kakusei Over level is at least 1.&lt;br /&gt;
With each consective level:&lt;br /&gt;
* Enemy bullets get faster during Overmode.&lt;br /&gt;
* Get more gems from destroying enemies during ''normal mode''.&lt;br /&gt;
With maximum Kakusei Over level:&lt;br /&gt;
* Get slightly more gold for every kill during Overmode.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Kakusei Over level enemy destruction gem bonus&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Midboss/Boss phase &amp;amp; destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Overmode passive score accrual per frame&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Stage 1&lt;br /&gt;
| Stage 2&lt;br /&gt;
| Stage 3&lt;br /&gt;
| Stage 4&lt;br /&gt;
| Stage 5&lt;br /&gt;
| Stage 6&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
| 260&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zesshikai Over (a.k.a. 絶走行/zessōkō)===&lt;br /&gt;
Like Overmode, except even more lucrative: get even more score and gold, but the bullets are even faster and with a harsher autobomb penalty.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button when you have zero gems but some amount of gold. Or, be in Zesshikai and let gems run out but not gold.&lt;br /&gt;
:* You need to have gold to be able to enter the mode, but it doesn't actually consume gold.&lt;br /&gt;
* Leave by pressing the Kakusei button again.&lt;br /&gt;
* Enemy bullets speed up (even faster than Overmode) and turn red.&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal more damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill, more than Overmode.&lt;br /&gt;
* Passively accrue score just by being in Zesshikai Over (except during bosses), ''double'' the amount of Overmode.&lt;br /&gt;
* Kakusei Over level effects also apply to Zesshikai Over. It is also possible to increase your Kakusei Over level while in Zesshikai Over.&lt;br /&gt;
* Bosses fire double bullets.&lt;br /&gt;
* Autobombing is possible, consuming ''the entire'' energy meter.&lt;br /&gt;
* If you bomb or autobomb, you are kicked out of Zesshikai Over and immediately enter Overmode.&lt;br /&gt;
&lt;br /&gt;
It is unclear what the exact rules are that determine how much extra gold you get during Zesshikai Over. However, here are the results of a test conducted by destroying zako in Stage 5 with Ageha:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | How much gold given from destroying one zako enemy in Stage 5&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is clear that once Kakusei Over level 3 has been achieved, the gold bonus is substantial.&lt;br /&gt;
&lt;br /&gt;
==Scoring Basics==&lt;br /&gt;
===How to get score===&lt;br /&gt;
# Destroy enemies - each enemy has a base point value.&lt;br /&gt;
# Cancel bullets - cancelling bullets in Kakusei or Zesshikai turns them into points and applies a multiplier per bullet.&lt;br /&gt;
# Get gold - gold gives points for each one you collect.&lt;br /&gt;
# Passively accrue score - get score just by being in Overmode or Zesshikai Over.&lt;br /&gt;
===Stage result bonus===&lt;br /&gt;
At the end of each stage a bonus is calculated based upon how many gems and gold you collected throughout the course of the stage. It is the ''gross'' total, not ''net'' total. If you collect 500 gems but then Kakusei 499 of them away and finish the stage with 1 gem left, your gross total is still 500.&lt;br /&gt;
&lt;br /&gt;
The formula is as follows:&lt;br /&gt;
&amp;lt;code&amp;gt;Stage bonus = (S*100)+(K*V)&amp;lt;/code&amp;gt;&lt;br /&gt;
Where S = gross total of gems acquired throughout the stage, K = gross total of gold acquired throughout the stage, and V = point value of gold you finished the stage with (refer to Gold section for the point value).&lt;br /&gt;
&lt;br /&gt;
If you die during the stage, the gross total of gems and gold accrued is reset to zero. From there on the tally will start up again.&lt;br /&gt;
&lt;br /&gt;
===Clear bonus===&lt;br /&gt;
Defeating the final boss also awards a point bonus based upon resources you finished with.&lt;br /&gt;
* Remaining lives = 20 million points each&lt;br /&gt;
* Life containers = 10 million points each&lt;br /&gt;
* Energy meter remaining = 4000 points per unit (the game counts energy internally as individual units and not as a percentage; the maximum is 4000 units)&lt;br /&gt;
&lt;br /&gt;
The life containers are the gold boxes that house the green flames that represent your lives.&lt;br /&gt;
&lt;br /&gt;
While the above items are definite, it seems that the stage 6 bonus is included in some way too. [http://minamo.gozaru.jp/espg2/espg2_data_bonus.html Minamo's Espgaluda 2 page] states that the stage 6 bonus is simply doubled, but attempts to verify this have led to inconsistent results.&lt;br /&gt;
&lt;br /&gt;
==Black Label==&lt;br /&gt;
==Arrange==&lt;br /&gt;
==Omake!==&lt;br /&gt;
&lt;br /&gt;
=== Espgaluda II 'Omake! Mode' as a Shmup training tool ===&lt;br /&gt;
&lt;br /&gt;
In the home ports of Espgaluda II*, clearing the main game (including Novice Mode, and credit feeding is OK) unlocks &amp;quot;Omake Mode&amp;quot; which translates to &amp;quot;Bonus Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On the face of it, Omake Mode is a hilariously fun and easy mode of the game to mess around with for a short time. &lt;br /&gt;
&lt;br /&gt;
'''However when approached correctly this mode provides an unparalleled Shmup training tool for players of any experience.'''&lt;br /&gt;
&lt;br /&gt;
Using a few simple strategies, players are able to practice and observe all of the patterns from Espgaluda II- acknowledged to be some of the most difficult of any Cave games- at the slower speed of 'Kakusei'.&lt;br /&gt;
&lt;br /&gt;
(*home ports are on Xbox 360 and Nintendo Switch as at Feb 2022)&lt;br /&gt;
&lt;br /&gt;
==== Basics of Omake! Mode for Training ====&lt;br /&gt;
&lt;br /&gt;
The player character is surrounded by an invisible circle within which any bullets will turn red. Let's refer to this as the 'Red Zone'. Any bullets in the Red Zone will be cancelled into Items (green gems and/or gold) when ANY enemy is destroyed. It does not matter which enemy shot the bullets. Any enemy destroyed will have all of the on-screen bullets that it fired cancelled into Items, regardless of whether they are in the Red Zone around the player.&lt;br /&gt;
&lt;br /&gt;
The Kakusei gem count has a maximum value of 500. When entering Kakusei mode, all bullets within the Red Zone will be cancelled into Items. When exiting Kakusei mode MANUALLY (ie with gem count above zero) all bullets within the Red Zone will be cancelled into Items.&lt;br /&gt;
&lt;br /&gt;
Defeating any section of a boss life bar while NOT in Kakusei will cancel the on-screen bullets into GEMS.&lt;br /&gt;
&lt;br /&gt;
There is no bomb button in Omake mode. Instead, any time the player is hit by a bullet, the Guard Barrier will be activated, and will continue to be 'held down' until the player hits the Kakusei button which ends it, or until the barrier gauge runs out. At that point the normal 'beam attack' of the Guard Barrier is fired. While the player character is surrounded by the Guard Barrier, any bullets within the small visible circle of the Guard Barrier are cancelled into Items, starting with Gems and proceeding to Gold when Gems reach 500. When the Gold counter reaches 1000, the Guard Barrier Gauge will be refilled by around 40%. If the gold counter reaches 1000 while the Guard Barrier Gauge is full, the player character will be surrounded by a special frame and all items collected will have 1000 added to their point value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Kakusei Training in Omake! ====&lt;br /&gt;
&lt;br /&gt;
Because of the frequency with which bullets are cancelled into Items in Omake! Mode, the Gem counter will easily and quickly reach the maximum of 500 during the stage. Because of the length of time that 500 Gems will let the player remain in Kakusei, 500 is more than enough to last through the attacks of any larger enemy, and enough to last through most single sections of any Boss life bar.&lt;br /&gt;
&lt;br /&gt;
'''The player is therefore invited to proceed through the most difficult attacks in the game in full Kakusei mode, to practice and observe the patterns in slow motion.'''&lt;br /&gt;
&lt;br /&gt;
There are 3 simple methods that enable the player to extend the amount of time they spend in Kakusei, allowing them to see out almost the entirety of any Boss encounter in full slow motion.&lt;br /&gt;
&lt;br /&gt;
* '''1)''' Shifting out of Kakusei in order to finish off any Boss life bar section will immediately refill the Gem gauge to 500, due to the amount of bullets cancelled plus some from the Boss sprite. Obviously this is not without risk as the bullets will speed up, but done carefully it should be relatively safe.&lt;br /&gt;
&lt;br /&gt;
* '''2)''' During any given pattern while in Kakusei, if the player feels that they are about to be hit and expend Guard Barrier Gauge, they can manually cancel out of Kakusei and quickly back in. This will cancel all bullets in the Red Zone twice, and provide a safety buffer without expending Guard Barrier Gauge. Doing this does accelerate the rate that the Gem count falls, but done sparingly it should not make a huge difference.&lt;br /&gt;
&lt;br /&gt;
* '''3)''' When Gems have run out, the player can deliberately hit a bullet to activate the Guard Barrier and then charge through enemy bullets while invincible so that they are cancelled back to Gems. Done during a particularly dense pattern, and especially at point-blank above a Boss sprite, this will refill the Gems almost instantly. The player then has a choice of whether to cancel out of Guard Barrier and continue in Kakusei, or expend Guard Barrier to pump up the large Item Counter at the top of the screen which is important for scoring in Omake Mode. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Scoring in Omake! ====&lt;br /&gt;
&lt;br /&gt;
Scoring in Omake! has some value in use as a training mode, as it will help to reach the Extends which in turn provide more Guard Barrier Gauge.&lt;br /&gt;
&lt;br /&gt;
Scoring is very simple: The value of the large Item Counter at the top of the screen will be added to every item picked up WHILE GEMS ARE AT 500. In other words, it acts as an incentive not to go into Kakusei where possible.&lt;br /&gt;
&lt;br /&gt;
As the counter is re-set every stage, it makes sense to use the Guard Barrier on some large enemies early in the stage, to cancel their dense attacks into Item value. The player can then proceed with Gems at 500 and collect the Item Counter point value for every item received.&lt;br /&gt;
&lt;br /&gt;
=Enemy data=&lt;br /&gt;
Score, gold, and gems values are for Arcade mode.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 1&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 soma shine winged solider.png|frameless|center]]&lt;br /&gt;
| ソーマ輝羽兵&lt;br /&gt;
| Soma shine winged soldier&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 530&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zahhak.png|frameless|center]]&lt;br /&gt;
| 小型機甲艇ザッハーク&lt;br /&gt;
| Small armored craft Zahhak&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| Gun: 230&amp;lt;br /&amp;gt;Main body: 2,260&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Main body: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Main body: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gandharva.jpg|frameless|center]]&lt;br /&gt;
| 大型侵略砲台ガンダルヴァ&lt;br /&gt;
| Large invasion turret Gandharva&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 5,820&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ&lt;br /&gt;
| Heavy flying armor Simurgh&lt;br /&gt;
| Midboss&lt;br /&gt;
| Main body: 50,000&amp;lt;br /&amp;gt;Arm: 5,000&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 boss tsubame.jpg|frameless|center]]&lt;br /&gt;
| ツバメ&lt;br /&gt;
| Tsubame&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 500,000&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 20&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 2&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 forneus.png|frameless|center]]&lt;br /&gt;
| 中型機甲艇フォルネウス&lt;br /&gt;
| Medium-size armored ship Forneus&lt;br /&gt;
| Air: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 6,530&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&amp;lt;br /&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 behemoth.png|frameless|center]]&lt;br /&gt;
| 大型機甲艇ベヒモス&lt;br /&gt;
| Large armored vehicle Behemoth&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 12,510&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&lt;br /&gt;
| Single-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 six-barrelled revolving gun battery.png|frameless|center]]&lt;br /&gt;
| 六連回転砲台&lt;br /&gt;
| Six-barrelled revolving gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 15,860&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 crane.png|frameless|center]]&lt;br /&gt;
| クレーン&lt;br /&gt;
| Crane&lt;br /&gt;
| Ground: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 1,830&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&amp;lt;br /&amp;gt;(縦の輸送艦の砲台)&lt;br /&gt;
| Single-barrelled gun battery&amp;lt;br /&amp;gt;(Vertical transport battery)&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 makara.png|frameless|center]]&lt;br /&gt;
| 小船舶マカラ&lt;br /&gt;
| Small vessel Makara&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 250&amp;lt;br /&amp;gt;Base: 530&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nereids.png|frameless|center]]&lt;br /&gt;
| 万能潜水艦ネレイドー&lt;br /&gt;
| Universal submarine Nereids&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,230&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nidhoggr.png|frameless|center]]&lt;br /&gt;
| 重戦車ニーズヘッグ&lt;br /&gt;
| Heavy tank Nidhoggr&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 1,630&amp;lt;br /&amp;gt;Base: 4,760&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 3&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 midboss madara.jpg|frameless|center]]&lt;br /&gt;
| マダラ&lt;br /&gt;
| Madara&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 60,000&amp;lt;br /&amp;gt;Second form: 100,000&lt;br /&gt;
| First form: 16&amp;lt;br /&amp;gt;Second form: 26&lt;br /&gt;
| First form: 15&amp;lt;br /&amp;gt;Second form: 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 boss jormungandr.jpg|frameless|center]]&lt;br /&gt;
| 生体兵器ヨルムンガンド&lt;br /&gt;
| Biological weapon Jormungandr&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Third form: 600,000&amp;lt;br /&amp;gt;Head: 300,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 26&amp;lt;br /&amp;gt;Third form: 46&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 25&amp;lt;br /&amp;gt;Third form: 45&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 3&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 stolas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ストラス&lt;br /&gt;
| General-purpose fighter Stolas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 740&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 ouroboros.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ウロボロス&lt;br /&gt;
| Medium-size armored ship Ouroboros&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 24680&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 lindworm.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇リンドブルム&lt;br /&gt;
| Large armored ship Lindworm&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 37,940&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
| First form: 2&amp;lt;br /&amp;gt;Second form: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base:160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 shelob.jpg|frameless|center]]&lt;br /&gt;
| 多脚戦車シェロブ&lt;br /&gt;
| Multi-legged tank Shelob&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 6,910&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 empusa.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台エンプーサ&lt;br /&gt;
| Heavy fixed gun battery Empusa&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,980&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 astaroth.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台アスタロト&lt;br /&gt;
| Heavy fixed gun battery Astaroth&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 19,560&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 midboss sabnac.jpg|frameless|center]]&lt;br /&gt;
| 武装エレベーターサブナク&lt;br /&gt;
| Armed Elevator Sabnac&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 100,000 &amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Leg turret: 10,000&amp;lt;br /&amp;gt;Auxiliary engine: 20,000&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 30,000&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 20&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 boss janome.jpg|frameless|center]]&lt;br /&gt;
| ジャノメ&lt;br /&gt;
| Janome&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Third form: 700,000&lt;br /&gt;
| First form: 31&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Third form: 51&lt;br /&gt;
| First form: 30&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Third form: 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 4&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 halphas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ハルパス&lt;br /&gt;
| General-purpose fighter Halphas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 810&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 brahma.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ブラフマー&lt;br /&gt;
| Medium-size armored ship Brahma&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 21,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 vasuki.jpg|frameless|center]]&lt;br /&gt;
| 重戦車ヴァースキ&lt;br /&gt;
| Heavy tank Vasuki&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 6,330&amp;lt;br /&amp;gt;Base: 14,560&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース&lt;br /&gt;
| Heavy flying armor Andrealphus&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Arm: 100,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 boss madara asmodeus.png|frameless|center]]&lt;br /&gt;
| マダラ専用合身甲冑アスモデウス&lt;br /&gt;
| Madara's exclusive combined body armor Asmodeus&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 400,000&amp;lt;br /&amp;gt;Third form: 500,000&amp;lt;br /&amp;gt;Fourth form: 600,000&amp;lt;br /&amp;gt;Fifth form: 800,000&amp;lt;br /&amp;gt;Triple machine gun Gaap: 400,000&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 1,000,000&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 2,000,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Third form: 36&amp;lt;br /&amp;gt;Fourth form: 36&amp;lt;br /&amp;gt;Fifth form: 56&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Third form: 35&amp;lt;br /&amp;gt;Fourth form: 35&amp;lt;br /&amp;gt;Fifth form: 55&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 5&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 ahriman.jpg|frameless|center]]&lt;br /&gt;
| シンラ式中型機甲艇アーリマン&lt;br /&gt;
| Shinra-type medium-sized armored ship Ahriman&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 35,330&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 aerial.jpg|frameless|center]]&lt;br /&gt;
| 兵士用飛空ポッド・エアリアル&lt;br /&gt;
| Flying Solider Pod ~ Aerial&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 3,130&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 tiamat.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇ティアマット&lt;br /&gt;
| Shinra-type large armored ship Tiamat&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 91,935&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 cyclops.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇サイクロプス&lt;br /&gt;
| Shinra-type large armored ship Cyclops&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 141,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 fafnir.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型戦車ファフニール&lt;br /&gt;
| Shinra-type large tank Fafnir&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 26,330&amp;lt;br /&amp;gt;Base: 54,560&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Espgaluda2 stage5 boss seseri.png|frameless|center]]&lt;br /&gt;
| セセリ&lt;br /&gt;
| Seseri&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 500,000&amp;lt;br /&amp;gt;Third form: 900,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|-&lt;br /&gt;
| 憎悪に満ちたセセリ&lt;br /&gt;
| Seseri Filled With Hatred (a.k.a. Shin Seseri)&lt;br /&gt;
| True Boss&lt;br /&gt;
| First form: 2,000,000&amp;lt;br /&amp;gt;Second form: 4,000,000&amp;lt;br /&amp;gt;Third form: 6,000,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 6&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 andras.jpg|frameless|center]]&lt;br /&gt;
| 警備ユニット・アンドラス&lt;br /&gt;
| Security unit Andras&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 9,210&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 vishnu.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇ヴィシュヌ&lt;br /&gt;
| Large armored ship Vishnu&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 76,420&lt;br /&gt;
| First form: 4&amp;lt;br /&amp;gt;Second form: 6&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 alcyone.jpg|frameless|center]]&lt;br /&gt;
| 霊力供給カプセル・アルキュオーネ&lt;br /&gt;
| Spiritual supply capsule Alcyone&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 7,880&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 metatron.jpg|frameless|center]]&lt;br /&gt;
| 霊力融合装置メタトロン&lt;br /&gt;
| Spiritual fusion device Metatron&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 10,000&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 cherubim.jpg|frameless|center]]&lt;br /&gt;
| 移動砲台ケルビム&lt;br /&gt;
| Mobile turret Cherubim&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 12,300&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 asagiclone.jpg|frameless|center]]&lt;br /&gt;
| アサギクローン&lt;br /&gt;
| Asagi clone&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ改&lt;br /&gt;
| Heavy flying armor Simurgh (Modified)&lt;br /&gt;
| Midboss 1&lt;br /&gt;
| Main body: 500,000&amp;lt;br /&amp;gt;Arm: 200,000&lt;br /&gt;
| Main body: 18&amp;lt;br /&amp;gt;Arm: 66&lt;br /&gt;
| Main body: 17&amp;lt;br /&amp;gt;Arm: 65&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース改&lt;br /&gt;
| Heavy flying armor Andrealphus (Modified)&lt;br /&gt;
| Midboss 2&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 700,000&amp;lt;br /&amp;gt;Arm: 300,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 boss1 goddess galuda.jpg|frameless|center]]&lt;br /&gt;
| 生体維持装置ガッデスガルーダ&lt;br /&gt;
| Biological maintenance device Goddess Galuda&lt;br /&gt;
| Boss 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 1,000,000&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 66 &amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 65&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kujaku.jpg|frameless|center]]&lt;br /&gt;
| 真ガルーダ・クジャク&lt;br /&gt;
| True Galuda Kujaku&lt;br /&gt;
| Boss 2&lt;br /&gt;
| First form: 2,000,0000&amp;lt;br /&amp;gt;Second form: 3,000,000&amp;lt;br /&amp;gt;Third form: 5,000,000&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Third form: 66&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Third form: 65&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* Primary info from [[User:Johnnyheli|johnny]].&lt;br /&gt;
* All sprites &amp;amp; enemy data taken from [https://www.cave.co.jp/gameonline/espgaluda2/ CAVE's official Espgaluda 2 site.]&lt;br /&gt;
* Arcade mode specifics adapted from the tutorial on the Switch and Xbox 360 ports, [https://wikiwiki.jp/espg2/ wikiwiki], [http://minamo.gozaru.jp/espg2/espg2.html Minamo's Espgaluda 2 page], [http://daifukkat.su/strats/espgal2/ Hacker's Guide to Espgaluda 2], and [https://shmups.system11.org/viewtopic.php?t=6281 the system11 forum thread].&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:ESP_series]]&lt;br /&gt;
[[Category:Bomb_mechanic]]&lt;br /&gt;
[[Category:True_Last_Boss]]&lt;br /&gt;
[[Category:Vertical_orientation]]&lt;/div&gt;</summary>
		<author><name>Johnnyheli</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Espgaluda2gem.gif&amp;diff=31772</id>
		<title>File:Espgaluda2gem.gif</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Espgaluda2gem.gif&amp;diff=31772"/>
		<updated>2024-10-02T11:10:39Z</updated>

		<summary type="html">&lt;p&gt;Johnnyheli: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;the gem item from espgaluda 2&lt;/div&gt;</summary>
		<author><name>Johnnyheli</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=User:Johnnyheli&amp;diff=29853</id>
		<title>User:Johnnyheli</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=User:Johnnyheli&amp;diff=29853"/>
		<updated>2024-05-18T07:01:40Z</updated>

		<summary type="html">&lt;p&gt;Johnnyheli: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hi&lt;br /&gt;
&lt;br /&gt;
a.k.a. JZ, johnnyhelicopter&lt;br /&gt;
&lt;br /&gt;
discord: johnny4047&lt;br /&gt;
&lt;br /&gt;
email: j 0 hnnyhelicopter@gmail.com but replace the 0 with a o and remove the spaces&lt;/div&gt;</summary>
		<author><name>Johnnyheli</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=User:Johnnyheli&amp;diff=29852</id>
		<title>User:Johnnyheli</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=User:Johnnyheli&amp;diff=29852"/>
		<updated>2024-05-18T07:01:29Z</updated>

		<summary type="html">&lt;p&gt;Johnnyheli: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hi&lt;br /&gt;
&lt;br /&gt;
a.k.a. JZ, johnnyhelicopter&lt;br /&gt;
&lt;br /&gt;
discord: johnny4047&lt;br /&gt;
email: j 0 hnnyhelicopter@gmail.com but replace the 0 with a o and remove the spaces&lt;/div&gt;</summary>
		<author><name>Johnnyheli</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=28396</id>
		<title>Espgaluda II</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=28396"/>
		<updated>2024-03-19T20:18:53Z</updated>

		<summary type="html">&lt;p&gt;Johnnyheli: grammatical fixes everywhere&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = Cyan&lt;br /&gt;
|title = Espgaluda II&lt;br /&gt;
|background = #eefffb&lt;br /&gt;
|image = Espgaluda II arcade flyer.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|&lt;br /&gt;
|music = Manabu Namiki&amp;lt;br/&amp;gt;Mitsuhiro Kaneda&lt;br /&gt;
|&lt;br /&gt;
|program = Tsuneki Ikeda&amp;lt;br/&amp;gt;Takashi Ichimura&amp;lt;br/&amp;gt;Yuji Inoue&lt;br /&gt;
|&lt;br /&gt;
|art = Masaki Hirooka&amp;lt;br/&amp;gt;Hideki Nomura&amp;lt;br/&amp;gt;Toshiyuki Kuroiwa&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Arcade:''' November 25, 2005&amp;lt;br/&amp;gt;'''Xbox 360:''' February 25, 2010&amp;lt;br/&amp;gt;'''Switch:''' September 9, 2021&lt;br /&gt;
|&lt;br /&gt;
|previousgame = [[Ibara]]&lt;br /&gt;
|nextgame = [[Ibara Kuro: Black Label]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Espgaluda II (エスプガルーダII) is a bullet hell shoot'em up originally released by [[Cave]] in the arcades in 2005 as a sequel to [[Espgaluda]]. An Xbox 360 release, titled [[Espgaluda II Black Label]], was released in 2010 in Japan.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=Gameplay Overview=&lt;br /&gt;
==Controls==&lt;br /&gt;
[[File:Espgaluda2controlschemes.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Upon starting the game on the original arcade release, you can select between two control schemes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Button&lt;br /&gt;
! Type A&lt;br /&gt;
! Type B&lt;br /&gt;
|-&lt;br /&gt;
| A&lt;br /&gt;
| Shot&lt;br /&gt;
| Shot&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Kakusei&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
| Autofire&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| Autofire&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Shot - Repeatedly tap for rapid shot, hold for focus shot (officially named &amp;quot;Rapier&amp;quot;)&lt;br /&gt;
* Kakusei - Tap to toggle Kakusei mode on or off, amongst others.&lt;br /&gt;
* Guard Barrier - Tap to fire your Guard Barrier attack, similar to a bomb in other shmups. Or, hold the button to charge it, then release to fire.&lt;br /&gt;
* Autofire - Simulates repeatedly tapping A for rapid shot.&lt;br /&gt;
&lt;br /&gt;
In the home ports, these buttons are all customizable.&lt;br /&gt;
&lt;br /&gt;
==User Interface==&lt;br /&gt;
[[File:Espgaluda2 arcademodeUI.jpg|thumb|center|UI of the default arcade mode. Everything except the boss healthbar &amp;amp; high score is mirrored on the other side for P2.]]&lt;br /&gt;
&lt;br /&gt;
==Playable characters==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Character&lt;br /&gt;
! Shot type&lt;br /&gt;
! Damage increase during Kakusei+others&lt;br /&gt;
! Overall movement speed&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 agehaportrait.png|frameless|center]]&lt;br /&gt;
| Ageha&lt;br /&gt;
| Narrow&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Fast&lt;br /&gt;
| Rapid shot bends side to side&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 tatehaportrait.png|frameless|center]]&lt;br /&gt;
| Tateha&lt;br /&gt;
| Wide&lt;br /&gt;
| Rapid shot&lt;br /&gt;
| Slow&lt;br /&gt;
| Focus shot during Kakusei+others gets lock-on capability&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 asagiportrait.png|frameless|center]]&lt;br /&gt;
| Asagi&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Once powered up, focus shot gets lock-on capability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
&lt;br /&gt;
Espgaluda II has a single loop and six stages:&lt;br /&gt;
&lt;br /&gt;
# Mutiny - Fate is with the girl&lt;br /&gt;
# Azures - Incarnation of life&lt;br /&gt;
# Deserted - A sister, a brother, and...&lt;br /&gt;
# Aerial - Sadness bathes in dust&lt;br /&gt;
# Hatred - I've waited a long time for this moment&lt;br /&gt;
# Galuda - Achieving perfection&lt;br /&gt;
&lt;br /&gt;
Each stage features a midboss around the middle of the stage and a stage boss at the end. The exceptions are that stage 5 does not have a midboss, and stage 6 has two midbosses and two bosses at the end.&lt;br /&gt;
&lt;br /&gt;
===Shin Seseri===&lt;br /&gt;
Instead of a True Last Boss, there is a &amp;quot;true&amp;quot; form of the stage 5 boss, Seseri. She can be fought if you fulfil the following requirements:&lt;br /&gt;
* Singleplayer game&lt;br /&gt;
* Kakusei Over level must be 3&lt;br /&gt;
* No-miss the entire game up to reaching her&lt;br /&gt;
&lt;br /&gt;
==Rank==&lt;br /&gt;
The game ''does'' feature rank. You can be in one of two rank states: miss rank, and no-miss rank, depending on whether or not you have died during a stage. It resets every stage. Rank affects how soon stage enemies begin firing bullets after they spawn. In no-miss rank, they begin firing immediately. In miss rank, they wait a moment before firing. Rank does not affect midbosses nor bosses.&lt;br /&gt;
&lt;br /&gt;
Rank is adjustable in the training modes for the Xbox 360 and Switch ports, named &amp;quot;Difficulty&amp;quot; in the training mode options. Please note that the difficulty named &amp;quot;Default&amp;quot; is actually ''miss'' rank.&lt;br /&gt;
&lt;br /&gt;
=Arcade mode=&lt;br /&gt;
The default mode. Console ports include &amp;quot;Arcade&amp;quot; mode, a faithful port of the version found in arcades, as well as a version with recreated higher-resolution graphics and a few bugfixes; On Xbox 360 it's named &amp;quot;Xbox 360&amp;quot; and on Switch it's named &amp;quot;Switch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Default settings:&lt;br /&gt;
* Score extends at 15,000,000 and 35,000,000 points&lt;br /&gt;
* Spawn with 3 lives&lt;br /&gt;
* Rank 2 (Normal)&lt;br /&gt;
==Resources==&lt;br /&gt;
===Gems (a.k.a. 聖霊石/seirei seki/spirit stones)===&lt;br /&gt;
[[File:Espgaluda2-gemgif.gif|frameless|right]]&lt;br /&gt;
Gems are the glowing green items enemies drop when destroyed. Their purpose is to fuel Kakusei, Zesshikai, and contribute a small amount of score.&lt;br /&gt;
&lt;br /&gt;
* Start with 100 in your possession, respawn with 250 after dying&lt;br /&gt;
* You can hold a maximum of 500&lt;br /&gt;
* Worth 10 points each when collected&lt;br /&gt;
* Get gems by destroying enemies when not in Kakusei or any other mode, as well as from finishing a phase of a midboss or boss, and from any destructible parts of a midboss or boss&lt;br /&gt;
* They are factored in to the stage result bonus based upon the gross total of how many were collected throughout the course of the stage&lt;br /&gt;
* Get an extra gem by collecting it at the top (24 pixels from the top) or bottom (48 pixels from the bottom) of the screen&lt;br /&gt;
&lt;br /&gt;
Enemies drop different size gems. There are four sizes of gem items and each adds different quantities to your possession.&lt;br /&gt;
* Small: 1&lt;br /&gt;
* Medium: 2&lt;br /&gt;
* Large: 3&lt;br /&gt;
* Extra large: 4&lt;br /&gt;
&lt;br /&gt;
The size of gems dropped varies with how many gems were already in your possession, what shot type was used to destroy them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Number of gems in your possession&lt;br /&gt;
! Size of gem an enemy drops when destroyed with rapid shot (shrinking over time)&lt;br /&gt;
! Size of gem an enemy drops when destroyed with focus shot&lt;br /&gt;
|-&lt;br /&gt;
| 0-250&lt;br /&gt;
| XL → L → M → S&lt;br /&gt;
| M&lt;br /&gt;
|-&lt;br /&gt;
| 250-399&lt;br /&gt;
| L → M → S&lt;br /&gt;
| Alternating between S &amp;amp; M&lt;br /&gt;
|-&lt;br /&gt;
| 400-500&lt;br /&gt;
| M → S&lt;br /&gt;
| S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gem items dropped by enemies that were destroyed with rapid shot can spawn at the maximum size, but then shrink over time. Destroying enemies with focus shot drops gems that ''do not'' shrink over time, but they are smaller.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Time taken to shrink&lt;br /&gt;
|-&lt;br /&gt;
| XL→L&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| L→M&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| M→S&lt;br /&gt;
| 12 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, this can be preventing by collecting gems by flying near them instead of letting them fall toward you. When a gem is within a certain distance of the player character it receives a green glowing effect and stops shrinking. The distance at which this happens is as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Distance from player character at which gem stops shrinking&lt;br /&gt;
|-&lt;br /&gt;
| XL&lt;br /&gt;
| 48 pixels&lt;br /&gt;
|-&lt;br /&gt;
| L&lt;br /&gt;
| 64 pixels&lt;br /&gt;
|-&lt;br /&gt;
| M&lt;br /&gt;
| 96 pixels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gold (a.k.a. 金塊/kinkai)===&lt;br /&gt;
Gold's main purpose is for scoring. Picking up gold gives you points. It also fuels Zesshikai and is needed to enter Zesshikai Over. Gold drops from enemies under certain conditions.&lt;br /&gt;
&lt;br /&gt;
* Get gold by destroying enemies in:&lt;br /&gt;
:* Kakusei, overmode, and zesshikai over&lt;br /&gt;
:* Normal mode when you have 500 gems&lt;br /&gt;
* Each gold you collect increases the amount you possess by 1&lt;br /&gt;
* Hold up to a maximum of 1000&lt;br /&gt;
* Start off with zero&lt;br /&gt;
* On death the amount of gold you had is halved, rounded down&lt;br /&gt;
* Gold depletes over time during boss battles&lt;br /&gt;
&lt;br /&gt;
The amount points given by collecting gold varies with how many were already in your possession.&lt;br /&gt;
&lt;br /&gt;
* Every 100 gold collected, the value of new incoming gold increases and the sprite changes.&lt;br /&gt;
* There are eleven tiers of gold, from 0-99, 100-199, 200-299,...900-999, and one for 1000.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Qty held &amp;amp; sprite&lt;br /&gt;
! [[File:Espgaluda2 gold1.png|frameless|center]] 0-99&lt;br /&gt;
! [[File:Espgaluda2 gold2.png|frameless|center]] 100-199&lt;br /&gt;
! [[File:Espgaluda2 gold3.png|frameless|center]] 200-299&lt;br /&gt;
! [[File:Espgaluda2 gold4.png|frameless|center]] 300-399&lt;br /&gt;
! [[File:Espgaluda2 gold5.png|frameless|center]] 400-499&lt;br /&gt;
! [[File:Espgaluda2 gold6.png|frameless|center]] 500-599&lt;br /&gt;
! [[File:Espgaluda2 gold7.png|frameless|center]][[File:Espgaluda2 gold7consoleport.png|frameless|center]] 600-699 &lt;br /&gt;
! [[File:Espgaluda2 gold8.png|frameless|center]] 700-799&lt;br /&gt;
! [[File:Espgaluda2 gold9.png|frameless|center]] 800-899&lt;br /&gt;
! [[File:Espgaluda2 gold10.png|frameless|center]] 900-999&lt;br /&gt;
! [[File:Espgaluda2 gold11.png|frameless|center]] 1000&lt;br /&gt;
|-&lt;br /&gt;
| Point value of new gold acquired&lt;br /&gt;
| 100&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
| 350&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| 650&lt;br /&gt;
| 700&lt;br /&gt;
| 900&lt;br /&gt;
| 1000&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
The 600-699 gold tier has two sprites because one is in the Arcade release and the other is in the Console mode in the home ports.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss during boss battles&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During normal mode&lt;br /&gt;
! During kakusei+others&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 1 gold every 15 frames&lt;br /&gt;
| 1 gold every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 1 gold every 19 frames&lt;br /&gt;
| 1 gold every 12 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 1 gold every 23 frames&lt;br /&gt;
| 1 gold every 16 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 1 gold every 27 frames&lt;br /&gt;
| 1 gold every 20 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 1 gold every 31 frames&lt;br /&gt;
| 1 gold every 24 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 1 gold every 35 frames&lt;br /&gt;
| 1 gold every 28 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Energy, and the Guard Barrier===&lt;br /&gt;
In place of conventional bombs Espgaluda II features the Guard Barrier. When deployed it deals massive damage, temporarily clears the screen of bullets, and provides a short window of invincibility. Where the Guard Barrier differs from a conventional shmup bomb is that it uses ''Energy'', a continuous resource, instead of discrete bomb items, and that it can be held and charged up before firing. There is an ''Energy Meter'' and using the Guard Barrier consumes some percentage of this meter.&lt;br /&gt;
&lt;br /&gt;
* The Guard Barrier Attack is a massive linear shot straight up, comprised of several damaging beams. More beams appear the longer the Guard Barrier is charged.&lt;br /&gt;
* It has to be aimed; there is no lock-on or homing function.&lt;br /&gt;
* After the Guard Barrier has been deployed, there is a short period of time in which enemies don't fire.&lt;br /&gt;
* While charging the Guard Barrier, you deal slight aura damage to enemies, particularly noticeable against zako.&lt;br /&gt;
* While charging the Guard Barrier, you are invincible, and enemy bullets are deleted on contact with the shield that appears around your character.&lt;br /&gt;
* You spawn with a full energy meter.&lt;br /&gt;
* Internally, the game counts energy as individual units and not as a percentage. A full meter is 4000 units.&lt;br /&gt;
&lt;br /&gt;
The most basic attack, deployed with one tap of the Guard Barrier button, consumes 25% of the energy meter. Maximum damage is reached at charging enough to consume 40% of the meter. You can keep charging past this, but you will not deal any extra damage. The damage, duration, and area of effect increases in proportion to how long it is charged for. However, ''the relationship is not linear''; two 25% attacks do not deal as much damage as one 50% attack. The specifics of charging the attack are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Time held charging&lt;br /&gt;
! % of energy meter consumed&lt;br /&gt;
! Number of beams fired&lt;br /&gt;
! Duration of attack&lt;br /&gt;
! Width of area of effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 to 83 frames&lt;br /&gt;
| 25%-29%&lt;br /&gt;
| 2&lt;br /&gt;
| 0.7sec&lt;br /&gt;
| 49px&lt;br /&gt;
|-&lt;br /&gt;
| 84 frames (1.4sec) to 188 frames&lt;br /&gt;
| 30%-34%&lt;br /&gt;
| 3&lt;br /&gt;
| 1.2sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 189 frames (3.2sec) to 293 frames&lt;br /&gt;
| 35%-39%&lt;br /&gt;
| 4&lt;br /&gt;
| 1.7sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 294 frames (4.9sec) and up&lt;br /&gt;
| 40% and up&lt;br /&gt;
| 5&lt;br /&gt;
| 2.2sec&lt;br /&gt;
| 160px&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Autobombing is possible during Kakusei and the other modes, consuming different percentages of the energy meter. Details will follow in their respective sections. However it should be noted that regardless of what energy percentage is consumed, the damage, duration, and width of an autobomb will always be that of the basic attack.&lt;br /&gt;
&lt;br /&gt;
Whilst a basic bomb costs 25%, and autobombing costs 50% or 100% depending on the mode, they will still work even if you have less remaining energy than these amounts. There's no way to enter an &amp;quot;energy debt&amp;quot; or some such.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you charge the attack enough to completely drain your meter, the attack will automatically fire once it reaches 0%.&lt;br /&gt;
&lt;br /&gt;
The autobomb feature of Kakusei and the other modes does not activate instantaneously. When voluntarily entering any of these modes (i.e. you hear a sound effect and see the transition animation), it takes 12 frames for autoboming to become possible. You are otherwise vulnerable during those 12 frames. In cases where you do not see the transition animation (that is, changing modes without returning to &amp;quot;normal mode&amp;quot; between), this window of vulnerability does not apply.&lt;br /&gt;
&lt;br /&gt;
'''Energy item'''&lt;br /&gt;
&lt;br /&gt;
Replenish the energy meter by picking up energy items.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 energyitem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
* They replenish 50% of the meter.&lt;br /&gt;
* There are three of them in the game, located right before the bosses of stage 3, 5, and 6.&lt;br /&gt;
* They're worth 500 points, but if you already had a full meter they're worth 100,000 points.&lt;br /&gt;
&lt;br /&gt;
===Powerups===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Espgaluda2 powerupitem.png|frameless|center]] || [[File:Espgaluda2 maxpoweritem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
Pick up powerup items to increase the damage output of your character. You need 6 to be fully powered up.&lt;br /&gt;
Locations:&lt;br /&gt;
* Stage 1, Area 1&lt;br /&gt;
* Stage 1, right before the boss&lt;br /&gt;
* Stage 2, Area 1&lt;br /&gt;
* Stage 2, right before the boss&lt;br /&gt;
* Stage 3, Area 2&lt;br /&gt;
* Stage 4, right after the midboss (now you're fully powered up)&lt;br /&gt;
* Stage 5, just before the Descent section&lt;br /&gt;
* Stage 6, Area 1&lt;br /&gt;
* Stage 6, Area 3, just before the Asagi Clone Zone section&lt;br /&gt;
&lt;br /&gt;
Powerups are worth 500 points, and if you were already fully powered up they're worth 10,000 points.&lt;br /&gt;
There is also a Max Power item which appears when you game over and can only be picked up if you continue.&lt;br /&gt;
&lt;br /&gt;
===Hidden extend===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 1up.png|upright=1.5|thumb|left|The 1up item.]] || [[File:Espgaluda 2 Sabnac destructibleparts highlight.png|upright=0.75|thumb|center|Destroy these 6 parts of Sabnac during phase 1 of the fight to be eligible for the hidden extend.]] || [[File:Espgaluda2 1uplocation.jpg|upright=0.6|thumb|right|Right before the stage boss, shoot the highlighted area while in Zesshikai to reveal the hidden extend.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is only one hidden extend in the game, located in stage 3. To get it you have to meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
# Once Sabnac (the stage 3 midboss) spawns, ''do not bomb, nor even autobomb''. You mustn't bomb at all, even during the stage after Sabnac is defeated.&lt;br /&gt;
# Destroy all the destructible parts of Sabnac during phase 1 of the fight.&lt;br /&gt;
# While in Zesshikai, shoot a specific part of the background environment right before the stage boss to uncover it.&lt;br /&gt;
&lt;br /&gt;
==Gameplay states==&lt;br /&gt;
At any given time you can be in one of five gameplay ''states'' or ''modes''. They cause different changes to the gameplay, including enemy behaviour, bullet behaviour, and scoring function. The core gameplay loop of Espgaluda II's Arcade mode is knowing what these five states are and how they interrelate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Summary of gameplay states&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Normal mode&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Zesshikai&lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| How do you activate it?&lt;br /&gt;
| Default mode&lt;br /&gt;
| Have gems. Press kakusei button.&lt;br /&gt;
| Have gems and gold. Hold kakusei button.&lt;br /&gt;
| Have zero gems. Press kakusei button. Or, be in Kakusei and let gems run out.&lt;br /&gt;
| Have zero gems &amp;amp; some amount of gold. Hold kakusei button. Or, be in Zesshikai and let gems run out.&lt;br /&gt;
|-&lt;br /&gt;
| What does it consume?&lt;br /&gt;
| Gold over time during a boss, otherwise nothing else&lt;br /&gt;
| Gems over time, gems for destroying enemies, gems when exiting mode, gold over time during a boss&lt;br /&gt;
| Gems &amp;amp; gold over time, gems if you kill enemies other than zako, gems when exiting mode, gold over time during a boss&lt;br /&gt;
| Gold over time during a boss, otherwise nothing else&lt;br /&gt;
| Gold over time during a boss, otherwise nothing else&lt;br /&gt;
|-&lt;br /&gt;
| What do you get?&lt;br /&gt;
| Gems when destroying enemies, gold when you have 500 gems then destroy enemies&lt;br /&gt;
| Gold when destroying enemies, score mutliplier up to x100&lt;br /&gt;
| Score multiplier up to x500&lt;br /&gt;
| Gold when destroying enemies, score over time&lt;br /&gt;
| More gold when destroying enemies, double score over time&lt;br /&gt;
|-&lt;br /&gt;
| Stage scroll speed&lt;br /&gt;
| Normal&lt;br /&gt;
| Slow&lt;br /&gt;
| Slow&lt;br /&gt;
| Normal&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| What happens to the enemies?&lt;br /&gt;
| Normal movement speed, normal blue bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, enemies fire more bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, enemies fire more bullets, revenge bullets generated when enemies are destroyed, bosses fire double bullets&lt;br /&gt;
| Normal movement speed, fast red bullets&lt;br /&gt;
| Normal movement speed, faster red bullets, bosses fire double bullets&lt;br /&gt;
|-&lt;br /&gt;
| What happens when you bomb?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Kakusei, autobomb costs 100% energy&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Overmode, autobomb costs 100% energy&lt;br /&gt;
|-&lt;br /&gt;
| What happens to you?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Ability to cancel enemy bullets, deal more damage&lt;br /&gt;
| Ability to cancel enemy bullets, deal more damage&lt;br /&gt;
| Deal more damage&lt;br /&gt;
| Deal more damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Normal Mode===&lt;br /&gt;
The default state.&lt;br /&gt;
&lt;br /&gt;
* Enemies move at a normal speed&lt;br /&gt;
* Enemy bullets behave normally and are coloured blue&lt;br /&gt;
* Stage scroll speed is normal&lt;br /&gt;
* Earn gems by destroying enemies&lt;br /&gt;
* Earn gold by destroying enemies when you have 500 gems&lt;br /&gt;
* Lose gold over time during bosses&lt;br /&gt;
* No autobomb available&lt;br /&gt;
&lt;br /&gt;
===Kakusei (a.k.a. 覚聖死界/kakusei shikai)===&lt;br /&gt;
The basic &amp;quot;slowdown&amp;quot; mode. Essentially functions the same as it did in Espgaluda 1.&lt;br /&gt;
&lt;br /&gt;
* Enter by tapping the Kakusei button once. Leave by tapping it again.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* Enemies fire more bullets&lt;br /&gt;
* You deal more damage (see Damage Increase in Characters section)&lt;br /&gt;
* Gems deplete over time&lt;br /&gt;
* A red circular gauge appears around your character, displaying how many gems remain in your possession.&lt;br /&gt;
* Exiting Kakusei depletes 30-35 gems&lt;br /&gt;
* Autobombing is possible, consuming 50% of the energy meter.&lt;br /&gt;
* When you destroy an enemy:&lt;br /&gt;
:* Gems deplete&lt;br /&gt;
:* The bullets the enemy fired are canceled&lt;br /&gt;
:* Each canceled bullet becomes gold&lt;br /&gt;
* When you run out of gems you automatically enter Overmode.&lt;br /&gt;
====Scoring basics====&lt;br /&gt;
* Throughout the duration of being in Kakusei, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled.&lt;br /&gt;
* The maximum is x100.&lt;br /&gt;
* Each bullet canceled is worth 40 points.&lt;br /&gt;
====Addendum====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Zako&lt;br /&gt;
! Normal enemy&lt;br /&gt;
! Midboss &amp;amp; boss phases, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Ageha/Tateha&lt;br /&gt;
| Asagi&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ageha/Tateha/Asagi&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 27&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 29&lt;br /&gt;
| 33&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 31&lt;br /&gt;
| 37&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 33&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During the stage&lt;br /&gt;
! During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zesshikai (a.k.a. 覚聖絶死界/kakusei zesshikai)===&lt;br /&gt;
Zesshikai's main purpose is for scoring. On the surface it's similar to Kakusei in that they're both modes with slow purple bullets, but Zesshikai's main difference is that ''enemies generate revenge bullets'' and you can score much, much higher with it.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button. Leave by tapping the button again.&lt;br /&gt;
* The screen flashes inverted colours and a unique sound effect plays.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* ''Enemies generate revenge bullets when they are destroyed.''&lt;br /&gt;
* You deal more damage (see Damage Increase in Characters section).&lt;br /&gt;
* Gems ''and'' gold deplete over time.&lt;br /&gt;
* A circular red gauge appears around your character. This displays how many gems remain in your possession.&lt;br /&gt;
* Exiting Zesshikai depletes 30-35 gems.&lt;br /&gt;
* Autobombing is possible, consuming ''the entire'' energy meter.&lt;br /&gt;
* If you bomb or autobomb, you are kicked out of Zesshikai and immediately enter Kakusei.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Level====&lt;br /&gt;
[[File:Zesshikailevel.jpg|thumb|right|Left: Zesshikai Level 0. Right: Zesshikai Level 1. Note the white graphics turn green.]]&lt;br /&gt;
When in Zesshikai, four white graphics and a white gauge appear around your character. The white gauge is inlaid inside the red gem gauge so you can see both at once. The white gauge measures time, 256 frames, and once fully elapsed it signifies that you have reached maximum &amp;quot;Zesshikai Level&amp;quot;. When this happens:&lt;br /&gt;
* The screen flashes inverted colours again&lt;br /&gt;
* Revenge bullets move faster&lt;br /&gt;
* The four white graphics turn green&lt;br /&gt;
* SRB multiplier now increments like normal bullets+ARB. Details in Zesshikai Scoring section below.&lt;br /&gt;
* The Zesshikai Level resets every time you exit Zesshikai.&lt;br /&gt;
&lt;br /&gt;
====Revenge bullets====&lt;br /&gt;
Revenge bullets are generated when enemies are destroyed during Zesshikai. There are two types of revenge bullets, and they appear according to what type of enemy was destroyed. Revenge bullets never spawn in the immediate vicinity of the player. For the purposes of this explanation, assume &amp;quot;normal bullets&amp;quot; refers to any non-revenge bullet; i.e. standard, ordinary bullets.&lt;br /&gt;
&lt;br /&gt;
=====Types of revenge bullets=====&lt;br /&gt;
[[File:Espgaluda2 spiralrevengebulletformation.jpg|thumb|right|Typical spiral revenge bullet formation. The quantity of bullets changes depending on the enemy; this one was a simple Zu zako enemy at the start of stage 1.]]&lt;br /&gt;
* Spiral revenge bullets (abbreviated to SRB from now on)&lt;br /&gt;
:* These spawn at the location of the enemy when it was destroyed.&lt;br /&gt;
:* They appear in a spiral formation which rotates and expands.&lt;br /&gt;
:* They are not aimed at you.&lt;br /&gt;
* Aimed revenge bullets (abbreviated to ARB from now on)&lt;br /&gt;
:* Other bullets ''become'' these. Details follow in the Enemy Destruction section below.&lt;br /&gt;
:* They are aimed at you.&lt;br /&gt;
&lt;br /&gt;
=====Revenge bullet generation conditions=====&lt;br /&gt;
[[File:Zesshikairevengebulletflowchart.png|thumb|right|A flowchart of how revenge bullets are generated during Zesshikai.]]&lt;br /&gt;
When you destroy any enemy, except bosses:&lt;br /&gt;
* Revenge bullets of some type are generated. That is to say, destroying enemies in Zesshikai ''always'' generates revenge bullets of some type; there's no way to prevent it other than by exiting Zesshikai.&lt;br /&gt;
* All revenge bullets that were already on-screen are canceled and become ARB.&lt;br /&gt;
When you destroy a non-zako enemy, including a midboss phase or destructible part:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled and become ARB.&lt;br /&gt;
* Gems deplete&lt;br /&gt;
When you destroy zako:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled, but do not become ARB.&lt;br /&gt;
* Gems '''do not''' deplete.&lt;br /&gt;
These rules make it possible to continually chain bullet cancels as long as you keep destroying enemies, provided neither gems nor gold run out.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Scoring====&lt;br /&gt;
Zesshikai is key to scoring well. Bullets are worth more points and the multiplier can go even higher than Kakusei.&lt;br /&gt;
* Each &amp;quot;normal&amp;quot; bullet is worth 50 points, unlike Kakusei's 40 points.&lt;br /&gt;
* Each revenge bullet is worth 2 points.&lt;br /&gt;
&lt;br /&gt;
Throughout the duration of being in Zesshikai, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled. There is one exception, outlined below.&lt;br /&gt;
* The maximum is x500, unlike kakusei’s x100.&lt;br /&gt;
&lt;br /&gt;
When you cancel:&lt;br /&gt;
[[File:Espgaluda2 SRBzesshcomparison.jpg|thumb|right|In both images the same enemy is destroyed at the beginning of stage 3 whilst in Zesshikai. Left: Zesshikai Level 0. Right: Zesshikai Level 1. The multiplier in the left image is a flat x15 across all bullets (the few x19 are from a zako in the back being destroyed), and the multiplier in the right image starts at around x6 and increments up to x40.]]&lt;br /&gt;
* Normal bullets &amp;amp; Aimed revenge bullets (ARB)&lt;br /&gt;
:* The multiplier on these increments sequentially, e.g. x1, x2, x3, x4 etc, and are counted alongside all other normal bullets and ARB.&lt;br /&gt;
* Spiral revenge bullets (SRB)&lt;br /&gt;
:* ''One'' multiplier is applied to all SRB that spawned together. All of them could be x10, x15, etc, and ''not'' incremented sequentially. They’re basically counted within their own little group. You’ll see a bunch of x9 x9 x9 x9 x9 x9 and not x1 x2 x3 x4 x5 etc. This is the exception mentioned before.&lt;br /&gt;
:* If your Zesshikai Level has reached level 1, then SRB are counted alongside normal bullets and ARB in incrementing the multiplier. Instead of each bullet within a cluster of SRB getting one multiplier each (x9 x9 x9 x9 etc) you ''will'' see x1 x2 x3 x4 x5 etc. This means you can raise your overall multiplier much higher and much faster.&lt;br /&gt;
&lt;br /&gt;
====During midbosses and bosses====&lt;br /&gt;
During bosses:&lt;br /&gt;
* Revenge bullets are not generated&lt;br /&gt;
* You can still get the multiplier up to x500&lt;br /&gt;
* Gold depletes over time at the &amp;quot;normal boss gold depletion rate&amp;quot; and not the &amp;quot;zesshikai gold depletion&amp;quot; rate&lt;br /&gt;
* Bosses fire double bullets&lt;br /&gt;
During midbosses:&lt;br /&gt;
* Revenge bullets ''are'' generated, from destroying their destructible parts or finishing a phase and cancelling all their normal bullets into ARB.&lt;br /&gt;
* If a midboss has a pre-programmed bullet cancel feature on death, such as the second midboss of stage 6, no revenge bullets will be generated.&lt;br /&gt;
&lt;br /&gt;
====Exiting Zesshikai====&lt;br /&gt;
When exiting Zesshikai, all leftover revenge bullets remain on screen. Their speed can change, seemingly affected by the timing of when you exit Zesshikai, but it is unclear what the specifics are. Re-entering Kakusei after exiting Zesshikai will cause all of these revenge bullets to greatly speed up. It is possible to easily cancel these bullets in Kakusei by destroying one enemy, but please note that you do not get gold for doing this.&lt;br /&gt;
&lt;br /&gt;
Running out of resources in Zesshikai, and which resource, has different effects:&lt;br /&gt;
* Run out of gems but not gold = exit Zesshikai automatically, enter Zesshikai Over&lt;br /&gt;
* Run out of gold but not gems = exit Zesshikai automatically, enter Kakusei&lt;br /&gt;
* Run out of both = exit Zesshikai automatically, enter Overmode&lt;br /&gt;
&lt;br /&gt;
Additionally, as mentioned before, bombing of any type during Zesshikai will kick you out immediately and put you in Kakusei automatically.&lt;br /&gt;
&lt;br /&gt;
====Addendum====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Boss &amp;amp; midboss phase, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| During the stage&lt;br /&gt;
| During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss over time (during the stage) (same values for all 3 characters)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 0-499 gold held&lt;br /&gt;
| 500-1000 gold held&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1 &amp;amp; 2&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
| 1 gold every frame&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3 &amp;amp; 4&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5 &amp;amp; 6&lt;br /&gt;
| 1 gold every 4 frames&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overmode (a.k.a. 赤走行/akasōkō)===&lt;br /&gt;
In Overmode all the bullets turn red and speed up. Its main purpose is for getting gold quickly.&lt;br /&gt;
&lt;br /&gt;
* Activate by pressing the Kakusei button when you have zero gems, or, be in Kakusei and run out of gems. Leave by tapping the button again.&lt;br /&gt;
* Enemy bullets speed up and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal more damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill (once a requirement has been met, see below).&lt;br /&gt;
* Passively accrue score just by being in Overmode (except during bosses)&lt;br /&gt;
* Autobombing is possible, consuming 50% of the energy meter.&lt;br /&gt;
&lt;br /&gt;
====Kakusei Over level====&lt;br /&gt;
When in Overmode, a blue gauge appears around your character. This represents your Kakusei Over level. Every time this gauge elapses, taking 250 frames, your Kakusei Over level increases by 1. It starts at zero and the maximum is 3. Unlike Espgaluda 1, the highest level you have reached persists after death. It is also possible to increase your Kakusei Over level whilst in Zesshikai Over.&lt;br /&gt;
&lt;br /&gt;
With one completed level:&lt;br /&gt;
* You get gold for every kill. That is to say, you cannot get gold unless your Kakusei Over level is at least 1.&lt;br /&gt;
With each consective level:&lt;br /&gt;
* Enemy bullets get faster during Overmode.&lt;br /&gt;
* Get more gems from destroying enemies during ''normal mode''.&lt;br /&gt;
With maximum Kakusei Over level:&lt;br /&gt;
* Get slightly more gold for every kill during Overmode.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Kakusei Over level enemy destruction gem bonus&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Midboss/Boss phase &amp;amp; destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Overmode passive score accrual per frame&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Stage 1&lt;br /&gt;
| Stage 2&lt;br /&gt;
| Stage 3&lt;br /&gt;
| Stage 4&lt;br /&gt;
| Stage 5&lt;br /&gt;
| Stage 6&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
| 260&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zesshikai Over (a.k.a. 絶走行/zessōkō)===&lt;br /&gt;
Like Overmode, except even more lucrative: get even more score and gold, but the bullets are even faster and with a harsher autobomb penalty.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button when you have zero gems but some amount of gold. Or, be in Zesshikai and let gems run out but not gold.&lt;br /&gt;
:* You need to have gold to be able to enter the mode, but it doesn't actually consume gold.&lt;br /&gt;
* Leave by pressing the Kakusei button again.&lt;br /&gt;
* Enemy bullets speed up (even faster than Overmode) and turn red.&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal more damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill, more than Overmode.&lt;br /&gt;
* Passively accrue score just by being in Zesshikai Over (except during bosses), ''double'' the amount of Overmode.&lt;br /&gt;
* Kakusei Over level effects also apply to Zesshikai Over. It is also possible to increase your Kakusei Over level while in Zesshikai Over.&lt;br /&gt;
* Bosses fire double bullets.&lt;br /&gt;
* Autobombing is possible, consuming ''the entire'' energy meter.&lt;br /&gt;
* If you bomb or autobomb, you are kicked out of Zesshikai Over and immediately enter Overmode.&lt;br /&gt;
&lt;br /&gt;
It is unclear what the exact rules are that determine how much extra gold you get during Zesshikai Over. However, here are the results of a test conducted by destroying zako in Stage 5 with Ageha:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | How much gold given from destroying one zako enemy in Stage 5&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is clear that once Kakusei Over level 3 has been achieved, the gold bonus is substantial.&lt;br /&gt;
&lt;br /&gt;
==Scoring Basics==&lt;br /&gt;
===How to get score===&lt;br /&gt;
# Destroy enemies - each enemy has a base point value.&lt;br /&gt;
# Cancel bullets - cancelling bullets in Kakusei or Zesshikai turns them into points and applies a multiplier per bullet.&lt;br /&gt;
# Get gold - gold gives points for each one you collect.&lt;br /&gt;
# Passively accrue score - get score just by being in Overmode or Zesshikai Over.&lt;br /&gt;
===Stage result bonus===&lt;br /&gt;
At the end of each stage a bonus is calculated based upon how many gems and gold you collected throughout the course of the stage. It is the ''gross'' total, not ''net'' total. If you collect 500 gems but then Kakusei 499 of them away and finish the stage with 1 gem left, your gross total is still 500.&lt;br /&gt;
&lt;br /&gt;
The formula is as follows:&lt;br /&gt;
&amp;lt;code&amp;gt;Stage bonus = (S*100)+(K*V)&amp;lt;/code&amp;gt;&lt;br /&gt;
Where S = gross total of gems acquired throughout the stage, K = gross total of gold acquired throughout the stage, and V = point value of gold you finished the stage with (refer to Gold section for the point value).&lt;br /&gt;
&lt;br /&gt;
If you die during the stage, the gross total of gems and gold accrued is reset to zero. From there on the tally will start up again.&lt;br /&gt;
&lt;br /&gt;
===Clear bonus===&lt;br /&gt;
Defeating the final boss also awards a point bonus based upon resources you finished with.&lt;br /&gt;
* Remaining lives = 20 million points each&lt;br /&gt;
* Life containers = 10 million points each&lt;br /&gt;
* Energy meter remaining = 4000 points per unit (the game counts energy internally as individual units and not as a percentage; the maximum is 4000 units)&lt;br /&gt;
&lt;br /&gt;
The life containers are the gold boxes that house the green flames that represent your lives.&lt;br /&gt;
&lt;br /&gt;
While the above items are definite, it seems that the stage 6 bonus is included in some way too. [http://minamo.gozaru.jp/espg2/espg2_data_bonus.html Minamo's Espgaluda 2 page] states that the stage 6 bonus is simply doubled, but attempts to verify this have led to inconsistent results.&lt;br /&gt;
&lt;br /&gt;
==Black Label==&lt;br /&gt;
==Arrange==&lt;br /&gt;
==Omake==&lt;br /&gt;
&lt;br /&gt;
=== Espgaluda II 'Omake Mode' as a Shmup training tool ===&lt;br /&gt;
&lt;br /&gt;
In the home ports of Espgaluda II*, clearing the main game (including Novice Mode, and credit feeding is OK) unlocks &amp;quot;Omake Mode&amp;quot; which translates to &amp;quot;Bonus Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On the face of it, Omake Mode is a fun and easy mode of the game to mess around with for a short time. &lt;br /&gt;
&lt;br /&gt;
'''However when approached correctly this mode provides an unparalleled Shmup training tool for players of any experience.'''&lt;br /&gt;
&lt;br /&gt;
Using a few simple strategies, players are able to practice and observe all of the patterns from Espgaluda II- acknowledged to be some of the most difficult of any Cave games- at the slower speed of 'Kakusei'.&lt;br /&gt;
&lt;br /&gt;
(*home ports are on Xbox 360 and Nintendo Switch as at Feb 2022)&lt;br /&gt;
&lt;br /&gt;
==== Basics of Omake Mode for Training ====&lt;br /&gt;
&lt;br /&gt;
The player character is surrounded by an invisible circle within which any bullets will turn red. Let's refer to this as the 'Red Zone'. Any bullets in the Red Zone will be cancelled into Items (green gems and/or gold) when ANY enemy is destroyed. It does not matter which enemy shot the bullets. Any enemy destroyed will have all of the on-screen bullets that it fired cancelled into Items, regardless of whether they are in the Red Zone around the player.&lt;br /&gt;
&lt;br /&gt;
The Kakusei gem count has a maximum value of 500. When entering Kakusei mode, all bullets within the Red Zone will be cancelled into Items. When exiting Kakusei mode MANUALLY (ie with gem count above zero) all bullets within the Red Zone will be cancelled into Items.&lt;br /&gt;
&lt;br /&gt;
Defeating any section of a boss life bar while NOT in Kakusei will cancel the on-screen bullets into GEMS.&lt;br /&gt;
&lt;br /&gt;
There is no bomb button in Omake mode. Instead, any time the player is hit by a bullet, the Guard Barrier will be activated, and will continue to be 'held down' until the player hits the Kakusei button which ends it, or until the barrier gauge runs out. At that point the normal 'beam attack' of the Guard Barrier is fired. While the player character is surrounded by the Guard Barrier, any bullets within the small visible circle of the Guard Barrier are cancelled into Items, starting with Gems and proceeding to Gold when Gems reach 500. When the Gold counter reaches 1000, the Guard Barrier Gauge will be refilled by around 40%. If the gold counter reaches 1000 while the Guard Barrier Gauge is full, the player character will be surrounded by a special frame and all items collected will have 1000 added to their point value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Kakusei Training in Omake ====&lt;br /&gt;
&lt;br /&gt;
Because of the frequency with which bullets are cancelled into Items in Omake Mode, the Gem counter will easily and quickly reach the maximum of 500 during the stage. Because of the length of time that 500 Gems will let the player remain in Kakusei, 500 is more than enough to last through the attacks of any larger enemy, and enough to last through most single sections of any Boss life bar.&lt;br /&gt;
&lt;br /&gt;
'''The player is therefore invited to proceed through the most difficult attacks in the game in full Kakusei mode, to practice and observe the patterns in slow motion.'''&lt;br /&gt;
&lt;br /&gt;
There are 3 simple methods that enable the player to extend the amount of time they spend in Kakusei, allowing them to see out almost the entirety of any Boss encounter in full slow motion.&lt;br /&gt;
&lt;br /&gt;
* '''1)''' Shifting out of Kakusei in order to finish off any Boss life bar section will immediately refill the Gem gauge to 500, due to the amount of bullets cancelled plus some from the Boss sprite. Obviously this is not without risk as the bullets will speed up, but done carefully it should be relatively safe.&lt;br /&gt;
&lt;br /&gt;
* '''2)''' During any given pattern while in Kakusei, if the player feels that they are about to be hit and expend Guard Barrier Gauge, they can manually cancel out of Kakusei and quickly back in. This will cancel all bullets in the Red Zone twice, and provide a safety buffer without expending Guard Barrier Gauge. Doing this does accelerate the rate that the Gem count falls, but done sparingly it should not make a huge difference.&lt;br /&gt;
&lt;br /&gt;
* '''3)''' When Gems have run out, the player can deliberately hit a bullet to activate the Guard Barrier and then charge through enemy bullets while invincible so that they are cancelled back to Gems. Done during a particularly dense pattern, and especially at point-blank above a Boss sprite, this will refill the Gems almost instantly. The player then has a choice of whether to cancel out of Guard Barrier and continue in Kakusei, or expend Guard Barrier to pump up the large Item Counter at the top of the screen which is important for scoring in Omake Mode. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Scoring in Omake ====&lt;br /&gt;
&lt;br /&gt;
Scoring in Omake has some value in use as a training mode, as it will help to reach the Extends which in turn provide more Guard Barrier Gauge.&lt;br /&gt;
&lt;br /&gt;
Scoring is very simple: The value of the large Item Counter at the top of the screen will be added to every item picked up WHILE GEMS ARE AT 500. In other words, it acts as an incentive not to go into Kakusei where possible.&lt;br /&gt;
&lt;br /&gt;
As the counter is re-set every stage, it makes sense to use the Guard Barrier on some large enemies early in the stage, to cancel their dense attacks into Item value. The player can then proceed with Gems at 500 and collect the Item Counter point value for every item received.&lt;br /&gt;
&lt;br /&gt;
=Enemy data=&lt;br /&gt;
Score, gold, and gems values are for Arcade mode.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 1&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 soma shine winged solider.png|frameless|center]]&lt;br /&gt;
| ソーマ輝羽兵&lt;br /&gt;
| Soma shine winged soldier&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 530&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zahhak.png|frameless|center]]&lt;br /&gt;
| 小型機甲艇ザッハーク&lt;br /&gt;
| Small armored craft Zahhak&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| Gun: 230&amp;lt;br /&amp;gt;Main body: 2,260&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Main body: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Main body: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gandharva.jpg|frameless|center]]&lt;br /&gt;
| 大型侵略砲台ガンダルヴァ&lt;br /&gt;
| Large invasion turret Gandharva&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 5,820&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ&lt;br /&gt;
| Heavy flying armor Simurgh&lt;br /&gt;
| Midboss&lt;br /&gt;
| Main body: 50,000&amp;lt;br /&amp;gt;Arm: 5,000&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 boss tsubame.jpg|frameless|center]]&lt;br /&gt;
| ツバメ&lt;br /&gt;
| Tsubame&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 500,000&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 20&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 2&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 forneus.png|frameless|center]]&lt;br /&gt;
| 中型機甲艇フォルネウス&lt;br /&gt;
| Medium-size armored ship Forneus&lt;br /&gt;
| Air: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 6,530&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&amp;lt;br /&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 behemoth.png|frameless|center]]&lt;br /&gt;
| 大型機甲艇ベヒモス&lt;br /&gt;
| Large armored vehicle Behemoth&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 12,510&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&lt;br /&gt;
| Single-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 six-barrelled revolving gun battery.png|frameless|center]]&lt;br /&gt;
| 六連回転砲台&lt;br /&gt;
| Six-barrelled revolving gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 15,860&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 crane.png|frameless|center]]&lt;br /&gt;
| クレーン&lt;br /&gt;
| Crane&lt;br /&gt;
| Ground: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 1,830&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&amp;lt;br /&amp;gt;(縦の輸送艦の砲台)&lt;br /&gt;
| Single-barrelled gun battery&amp;lt;br /&amp;gt;(Vertical transport battery)&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 makara.png|frameless|center]]&lt;br /&gt;
| 小船舶マカラ&lt;br /&gt;
| Small vessel Makara&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 250&amp;lt;br /&amp;gt;Base: 530&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nereids.png|frameless|center]]&lt;br /&gt;
| 万能潜水艦ネレイドー&lt;br /&gt;
| Universal submarine Nereids&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,230&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nidhoggr.png|frameless|center]]&lt;br /&gt;
| 重戦車ニーズヘッグ&lt;br /&gt;
| Heavy tank Nidhoggr&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 1,630&amp;lt;br /&amp;gt;Base: 4,760&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 3&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 midboss madara.jpg|frameless|center]]&lt;br /&gt;
| マダラ&lt;br /&gt;
| Madara&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 60,000&amp;lt;br /&amp;gt;Second form: 100,000&lt;br /&gt;
| First form: 16&amp;lt;br /&amp;gt;Second form: 26&lt;br /&gt;
| First form: 15&amp;lt;br /&amp;gt;Second form: 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 boss jormungandr.jpg|frameless|center]]&lt;br /&gt;
| 生体兵器ヨルムンガンド&lt;br /&gt;
| Biological weapon Jormungandr&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Third form: 600,000&amp;lt;br /&amp;gt;Head: 300,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 26&amp;lt;br /&amp;gt;Third form: 46&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 25&amp;lt;br /&amp;gt;Third form: 45&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 3&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 stolas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ストラス&lt;br /&gt;
| General-purpose fighter Stolas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 740&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 ouroboros.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ウロボロス&lt;br /&gt;
| Medium-size armored ship Ouroboros&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 24680&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 lindworm.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇リンドブルム&lt;br /&gt;
| Large armored ship Lindworm&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 37,940&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
| First form: 2&amp;lt;br /&amp;gt;Second form: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base:160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 shelob.jpg|frameless|center]]&lt;br /&gt;
| 多脚戦車シェロブ&lt;br /&gt;
| Multi-legged tank Shelob&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 6,910&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 empusa.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台エンプーサ&lt;br /&gt;
| Heavy fixed gun battery Empusa&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,980&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 astaroth.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台アスタロト&lt;br /&gt;
| Heavy fixed gun battery Astaroth&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 19,560&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 midboss sabnac.jpg|frameless|center]]&lt;br /&gt;
| 武装エレベーターサブナク&lt;br /&gt;
| Armed Elevator Sabnac&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 100,000 &amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Leg turret: 10,000&amp;lt;br /&amp;gt;Auxiliary engine: 20,000&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 30,000&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 20&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 boss janome.jpg|frameless|center]]&lt;br /&gt;
| ジャノメ&lt;br /&gt;
| Janome&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Third form: 700,000&lt;br /&gt;
| First form: 31&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Third form: 51&lt;br /&gt;
| First form: 30&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Third form: 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 4&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 halphas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ハルパス&lt;br /&gt;
| General-purpose fighter Halphas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 810&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 brahma.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ブラフマー&lt;br /&gt;
| Medium-size armored ship Brahma&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 21,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 vasuki.jpg|frameless|center]]&lt;br /&gt;
| 重戦車ヴァースキ&lt;br /&gt;
| Heavy tank Vasuki&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 6,330&amp;lt;br /&amp;gt;Base: 14,560&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース&lt;br /&gt;
| Heavy flying armor Andrealphus&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Arm: 100,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 boss madara asmodeus.png|frameless|center]]&lt;br /&gt;
| マダラ専用合身甲冑アスモデウス&lt;br /&gt;
| Madara's exclusive combined body armor Asmodeus&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 400,000&amp;lt;br /&amp;gt;Third form: 500,000&amp;lt;br /&amp;gt;Fourth form: 600,000&amp;lt;br /&amp;gt;Fifth form: 800,000&amp;lt;br /&amp;gt;Triple machine gun Gaap: 400,000&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 1,000,000&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 2,000,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Third form: 36&amp;lt;br /&amp;gt;Fourth form: 36&amp;lt;br /&amp;gt;Fifth form: 56&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Third form: 35&amp;lt;br /&amp;gt;Fourth form: 35&amp;lt;br /&amp;gt;Fifth form: 55&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 5&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 ahriman.jpg|frameless|center]]&lt;br /&gt;
| シンラ式中型機甲艇アーリマン&lt;br /&gt;
| Shinra-type medium-sized armored ship Ahriman&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 35,330&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 aerial.jpg|frameless|center]]&lt;br /&gt;
| 兵士用飛空ポッド・エアリアル&lt;br /&gt;
| Flying Solider Pod ~ Aerial&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 3,130&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 tiamat.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇ティアマット&lt;br /&gt;
| Shinra-type large armored ship Tiamat&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 91,935&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 cyclops.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇サイクロプス&lt;br /&gt;
| Shinra-type large armored ship Cyclops&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 141,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 fafnir.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型戦車ファフニール&lt;br /&gt;
| Shinra-type large tank Fafnir&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 26,330&amp;lt;br /&amp;gt;Base: 54,560&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Espgaluda2 stage5 boss seseri.png|frameless|center]]&lt;br /&gt;
| セセリ&lt;br /&gt;
| Seseri&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 500,000&amp;lt;br /&amp;gt;Third form: 900,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|-&lt;br /&gt;
| 憎悪に満ちたセセリ&lt;br /&gt;
| Seseri Filled With Hatred (a.k.a. Shin Seseri)&lt;br /&gt;
| True Boss&lt;br /&gt;
| First form: 2,000,000&amp;lt;br /&amp;gt;Second form: 4,000,000&amp;lt;br /&amp;gt;Third form: 6,000,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 6&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 andras.jpg|frameless|center]]&lt;br /&gt;
| 警備ユニット・アンドラス&lt;br /&gt;
| Security unit Andras&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 9,210&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 vishnu.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇ヴィシュヌ&lt;br /&gt;
| Large armored ship Vishnu&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 76,420&lt;br /&gt;
| First form: 4&amp;lt;br /&amp;gt;Second form: 6&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 alcyone.jpg|frameless|center]]&lt;br /&gt;
| 霊力供給カプセル・アルキュオーネ&lt;br /&gt;
| Spiritual supply capsule Alcyone&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 7,880&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 metatron.jpg|frameless|center]]&lt;br /&gt;
| 霊力融合装置メタトロン&lt;br /&gt;
| Spiritual fusion device Metatron&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 10,000&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 cherubim.jpg|frameless|center]]&lt;br /&gt;
| 移動砲台ケルビム&lt;br /&gt;
| Mobile turret Cherubim&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 12,300&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 asagiclone.jpg|frameless|center]]&lt;br /&gt;
| アサギクローン&lt;br /&gt;
| Asagi clone&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ改&lt;br /&gt;
| Heavy flying armor Simurgh (Modified)&lt;br /&gt;
| Midboss 1&lt;br /&gt;
| Main body: 500,000&amp;lt;br /&amp;gt;Arm: 200,000&lt;br /&gt;
| Main body: 18&amp;lt;br /&amp;gt;Arm: 66&lt;br /&gt;
| Main body: 17&amp;lt;br /&amp;gt;Arm: 65&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース改&lt;br /&gt;
| Heavy flying armor Andrealphus (Modified)&lt;br /&gt;
| Midboss 2&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 700,000&amp;lt;br /&amp;gt;Arm: 300,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 boss1 goddess galuda.jpg|frameless|center]]&lt;br /&gt;
| 生体維持装置ガッデスガルーダ&lt;br /&gt;
| Biological maintenance device Goddess Galuda&lt;br /&gt;
| Boss 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 1,000,000&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 66 &amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 65&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kujaku.jpg|frameless|center]]&lt;br /&gt;
| 真ガルーダ・クジャク&lt;br /&gt;
| True Galuda Kujaku&lt;br /&gt;
| Boss 2&lt;br /&gt;
| First form: 2,000,0000&amp;lt;br /&amp;gt;Second form: 3,000,000&amp;lt;br /&amp;gt;Third form: 5,000,000&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Third form: 66&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Third form: 65&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* Primary info from [[User:Johnnyheli|johnny]].&lt;br /&gt;
* All sprites &amp;amp; enemy data taken from [https://www.cave.co.jp/gameonline/espgaluda2/ CAVE's official Espgaluda 2 site.]&lt;br /&gt;
* Arcade mode specifics adapted from the tutorial on the Switch and Xbox 360 ports, [https://wikiwiki.jp/espg2/ wikiwiki], [http://minamo.gozaru.jp/espg2/espg2.html Minamo's Espgaluda 2 page], [http://daifukkat.su/strats/espgal2/ Hacker's Guide to Espgaluda 2], and [https://shmups.system11.org/viewtopic.php?t=6281 the system11 forum thread].&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:ESP_series]]&lt;br /&gt;
[[Category:Bomb_mechanic]]&lt;br /&gt;
[[Category:True_Last_Boss]]&lt;br /&gt;
[[Category:Vertical_orientation]]&lt;/div&gt;</summary>
		<author><name>Johnnyheli</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=28301</id>
		<title>Espgaluda II</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=28301"/>
		<updated>2024-03-18T10:15:20Z</updated>

		<summary type="html">&lt;p&gt;Johnnyheli: /* Clear bonus */ better wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = Cyan&lt;br /&gt;
|title = Espgaluda II&lt;br /&gt;
|background = #eefffb&lt;br /&gt;
|image = Espgaluda II arcade flyer.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|&lt;br /&gt;
|music = Manabu Namiki&amp;lt;br/&amp;gt;Mitsuhiro Kaneda&lt;br /&gt;
|&lt;br /&gt;
|program = Tsuneki Ikeda&amp;lt;br/&amp;gt;Takashi Ichimura&amp;lt;br/&amp;gt;Yuji Inoue&lt;br /&gt;
|&lt;br /&gt;
|art = Masaki Hirooka&amp;lt;br/&amp;gt;Hideki Nomura&amp;lt;br/&amp;gt;Toshiyuki Kuroiwa&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Arcade:''' November 25, 2005&amp;lt;br/&amp;gt;'''Xbox 360:''' February 25, 2010&amp;lt;br/&amp;gt;'''Switch:''' September 9, 2021&lt;br /&gt;
|&lt;br /&gt;
|previousgame = [[Ibara]]&lt;br /&gt;
|nextgame = [[Ibara Kuro: Black Label]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Espgaluda II (エスプガルーダII) is a bullet hell shoot'em up originally released by [[Cave]] in the arcades in 2005 as a sequel to [[Espgaluda]]. An Xbox 360 release, titled [[Espgaluda II Black Label]], was released in 2010 in Japan.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=Gameplay Overview=&lt;br /&gt;
==Controls==&lt;br /&gt;
[[File:Espgaluda2controlschemes.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Upon starting the game on the original arcade release, you can select between two control schemes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Button&lt;br /&gt;
! Type A&lt;br /&gt;
! Type B&lt;br /&gt;
|-&lt;br /&gt;
| A&lt;br /&gt;
| Shot&lt;br /&gt;
| Shot&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Kakusei&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
| Autofire&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| Autofire&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Shot - Repeatedly tap for rapid shot, hold for focus shot (officially named &amp;quot;Rapier&amp;quot;)&lt;br /&gt;
* Kakusei - Tap to toggle Kakusei mode on or off, amongst others.&lt;br /&gt;
* Guard Barrier - Tap to fire your Guard Barrier attack, similar to a bomb in other shmups. Or, hold the button to charge it, then release to fire.&lt;br /&gt;
* Autofire - Simulates repeatedly tapping A for rapid shot.&lt;br /&gt;
&lt;br /&gt;
In the home ports, these buttons are all customizable.&lt;br /&gt;
&lt;br /&gt;
==User Interface==&lt;br /&gt;
[[File:Espgaluda2 arcademodeUI.jpg|thumb|center|UI of the default arcade mode. Everything except the boss healthbar &amp;amp; high score is mirrored on the other side for P2.]]&lt;br /&gt;
&lt;br /&gt;
==Playable characters==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Character&lt;br /&gt;
! Shot type&lt;br /&gt;
! Damage increase during Kakusei+others&lt;br /&gt;
! Overall movement speed&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 agehaportrait.png|frameless|center]]&lt;br /&gt;
| Ageha&lt;br /&gt;
| Narrow&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Fast&lt;br /&gt;
| Rapid shot bends side to side&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 tatehaportrait.png|frameless|center]]&lt;br /&gt;
| Tateha&lt;br /&gt;
| Wide&lt;br /&gt;
| Rapid shot&lt;br /&gt;
| Slow&lt;br /&gt;
| Focus shot during Kakusei+others gets lock-on capability&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 asagiportrait.png|frameless|center]]&lt;br /&gt;
| Asagi&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Once powered up, focus shot gets lock-on capability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
&lt;br /&gt;
Espgaluda II has a single loop and six stages:&lt;br /&gt;
&lt;br /&gt;
# Mutiny - Fate is with the girl&lt;br /&gt;
# Azures - Incarnation of life&lt;br /&gt;
# Deserted - A sister, a brother, and...&lt;br /&gt;
# Aerial - Sadness bathes in dust&lt;br /&gt;
# Hatred - I've waited a long time for this moment&lt;br /&gt;
# Galuda - Achieving perfection&lt;br /&gt;
&lt;br /&gt;
Each stage features a midboss around the middle of the stage and a stage boss at the end. The exceptions are that stage 5 does not have a midboss, and stage 6 has two midbosses and two bosses at the end.&lt;br /&gt;
&lt;br /&gt;
===Shin Seseri===&lt;br /&gt;
Instead of a True Last Boss, there is a &amp;quot;true&amp;quot; form of the stage 5 boss, Seseri. She can be fought if you fulfil the following requirements:&lt;br /&gt;
* Singleplayer game&lt;br /&gt;
* Kakusei Over level must be 3&lt;br /&gt;
* No-miss the entire game up to reaching her&lt;br /&gt;
&lt;br /&gt;
==Rank==&lt;br /&gt;
The game ''does'' feature rank. You can be in one of two rank states: miss rank, and no-miss rank, depending on whether or not you have died during a stage. It resets every stage. Rank affects how soon stage enemies begin firing bullets after they spawn. In no-miss rank, they begin firing immediately. In miss rank, they wait a moment before firing. Rank does not affect midbosses nor bosses.&lt;br /&gt;
&lt;br /&gt;
Rank is adjustable in the training modes for the Xbox 360 and Switch ports, named &amp;quot;Difficulty&amp;quot; in the training mode options. Please note that the difficulty named &amp;quot;Default&amp;quot; is actually ''miss'' rank.&lt;br /&gt;
&lt;br /&gt;
=Arcade mode=&lt;br /&gt;
The default mode. Console ports include &amp;quot;Arcade&amp;quot; mode, a faithful port of the version found in arcades, as well as a version with recreated higher-resolution graphics and a few bugfixes; On Xbox 360 it's named &amp;quot;Xbox 360&amp;quot; and on Switch it's named &amp;quot;Switch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Default settings:&lt;br /&gt;
* Score extends at 15,000,000 and 35,000,000 points&lt;br /&gt;
* Spawn with 3 lives&lt;br /&gt;
* Rank 2 (Normal)&lt;br /&gt;
==Resources==&lt;br /&gt;
===Gems (a.k.a. 聖霊石/seirei seki/spirit stones)===&lt;br /&gt;
[[File:Espgaluda2-gemgif.gif|frameless|right]]&lt;br /&gt;
Gems are the glowing green items enemies drop when destroyed. Their purpose is to fuel Kakusei, Zesshikai, and contribute a small amount of score.&lt;br /&gt;
&lt;br /&gt;
* Start with 100 in your possession, respawn with 250 after dying&lt;br /&gt;
* You can hold a maximum of 500&lt;br /&gt;
* Worth 10 points each when collected&lt;br /&gt;
* Get gems by destroying enemies when not in Kakusei or any other mode, as well as from finishing a phase of a midboss or boss, and from any destructible parts of a midboss or boss&lt;br /&gt;
* They are factored in to the stage result bonus based upon the gross total of how many were collected throughout the course of the stage&lt;br /&gt;
* Get an extra gem by collecting it at the top (24 pixels from the top) or bottom (48 pixels from the bottom) of the screen&lt;br /&gt;
&lt;br /&gt;
Enemies drop different size gems. There are four sizes of gem items and each adds different quantities to your possession.&lt;br /&gt;
* Small: 1&lt;br /&gt;
* Medium: 2&lt;br /&gt;
* Large: 3&lt;br /&gt;
* Extra large: 4&lt;br /&gt;
&lt;br /&gt;
The size of gems dropped varies with how many gems were already in your possession, what shot type was used to destroy them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Number of gems in your possession&lt;br /&gt;
! Size of gem an enemy drops when destroyed with rapid shot (shrinking over time)&lt;br /&gt;
! Size of gem an enemy drops when destroyed with focus shot&lt;br /&gt;
|-&lt;br /&gt;
| 0-250&lt;br /&gt;
| XL → L → M → S&lt;br /&gt;
| M&lt;br /&gt;
|-&lt;br /&gt;
| 250-399&lt;br /&gt;
| L → M → S&lt;br /&gt;
| Alternating between S &amp;amp; M&lt;br /&gt;
|-&lt;br /&gt;
| 400-500&lt;br /&gt;
| M → S&lt;br /&gt;
| S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gem items dropped by enemies that were destroyed with rapid shot can spawn at the maximum size, but then shrink over time. Destroying enemies with focus shot drops gems that ''do not'' shrink over time, but they are smaller.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Time taken to shrink&lt;br /&gt;
|-&lt;br /&gt;
| XL→L&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| L→M&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| M→S&lt;br /&gt;
| 12 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, this can be preventing by collecting gems by flying near them instead of letting them fall toward you. When a gem is within a certain distance of the player character it receives a green glowing effect and stops shrinking. The distance at which this happens is as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Distance from player character at which gem stops shrinking&lt;br /&gt;
|-&lt;br /&gt;
| XL&lt;br /&gt;
| 48 pixels&lt;br /&gt;
|-&lt;br /&gt;
| L&lt;br /&gt;
| 64 pixels&lt;br /&gt;
|-&lt;br /&gt;
| M&lt;br /&gt;
| 96 pixels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gold (a.k.a. 金塊/kinkai)===&lt;br /&gt;
Gold's main purpose is for scoring. Picking up gold gives you points. It also fuels Zesshikai and is needed to enter Zesshikai Over. Gold drops from enemies under certain conditions.&lt;br /&gt;
&lt;br /&gt;
* Get gold by destroying enemies in:&lt;br /&gt;
:* Kakusei, overmode, and zesshikai over&lt;br /&gt;
:* Normal mode when you have 500 gems&lt;br /&gt;
* Each gold you collect increases the amount you possess by 1&lt;br /&gt;
* Hold up to a maximum of 1000&lt;br /&gt;
* Start off with zero&lt;br /&gt;
* On death the amount of gold you had is halved, rounded down&lt;br /&gt;
* Gold depletes over time during boss battles&lt;br /&gt;
&lt;br /&gt;
The amount points given by collecting gold varies with how many were already in your possession.&lt;br /&gt;
&lt;br /&gt;
* Every 100 gold collected, the value of new incoming gold increases and the sprite changes.&lt;br /&gt;
* There are eleven tiers of gold, from 0-99, 100-199, 200-299,...900-999, and one for 1000.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Qty held &amp;amp; sprite&lt;br /&gt;
! [[File:Espgaluda2 gold1.png|frameless|center]] 0-99&lt;br /&gt;
! [[File:Espgaluda2 gold2.png|frameless|center]] 100-199&lt;br /&gt;
! [[File:Espgaluda2 gold3.png|frameless|center]] 200-299&lt;br /&gt;
! [[File:Espgaluda2 gold4.png|frameless|center]] 300-399&lt;br /&gt;
! [[File:Espgaluda2 gold5.png|frameless|center]] 400-499&lt;br /&gt;
! [[File:Espgaluda2 gold6.png|frameless|center]] 500-599&lt;br /&gt;
! [[File:Espgaluda2 gold7.png|frameless|center]][[File:Espgaluda2 gold7consoleport.png|frameless|center]] 600-699 &lt;br /&gt;
! [[File:Espgaluda2 gold8.png|frameless|center]] 700-799&lt;br /&gt;
! [[File:Espgaluda2 gold9.png|frameless|center]] 800-899&lt;br /&gt;
! [[File:Espgaluda2 gold10.png|frameless|center]] 900-999&lt;br /&gt;
! [[File:Espgaluda2 gold11.png|frameless|center]] 1000&lt;br /&gt;
|-&lt;br /&gt;
| Point value of new gold acquired&lt;br /&gt;
| 100&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
| 350&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| 650&lt;br /&gt;
| 700&lt;br /&gt;
| 900&lt;br /&gt;
| 1000&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
The 600-699 gold tier has two sprites because one is in the Arcade release and the other is in the Console mode in the home ports.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss during boss battles&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During normal mode&lt;br /&gt;
! During kakusei+others&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 1 gold every 15 frames&lt;br /&gt;
| 1 gold every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 1 gold every 19 frames&lt;br /&gt;
| 1 gold every 12 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 1 gold every 23 frames&lt;br /&gt;
| 1 gold every 16 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 1 gold every 27 frames&lt;br /&gt;
| 1 gold every 20 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 1 gold every 31 frames&lt;br /&gt;
| 1 gold every 24 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 1 gold every 35 frames&lt;br /&gt;
| 1 gold every 28 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Energy, and the Guard Barrier===&lt;br /&gt;
In place of conventional bombs Espgaluda II features the Guard Barrier. When deployed it deals massive damage, temporarily clears the screen of bullets, and provides a short window of invincibility. Where the Guard Barrier differs from a conventional shmup bomb is that it uses ''Energy'', a continuous resource, instead of discrete bomb items, and that it can be held and charged up before firing. There is an ''Energy Meter'' and using the Guard Barrier consumes some percentage of this meter.&lt;br /&gt;
&lt;br /&gt;
* The Guard Barrier Attack a massive linear shot straight up, comprised of several damaging beams. More beams appear the longer the Guard Barrier is charged.&lt;br /&gt;
* It has to be aimed; there is no lock-on or homing function.&lt;br /&gt;
* After the Guard Barrier has been deployed, there is a short period of time in which enemies don't fire.&lt;br /&gt;
* While charging the Guard Barrier, you deal slight aura damage to enemies, particularly noticeable against zako.&lt;br /&gt;
* While charging the Guard Barrier, you are invincible, and enemy bullets are deleted on contact with the shield that appears around your character.&lt;br /&gt;
* You spawn with a full energy meter.&lt;br /&gt;
* Internally, the game counts energy as individual units and not as a percentage. A full meter is 4000 units.&lt;br /&gt;
&lt;br /&gt;
The most basic attack, deployed with one tap of the Guard Barrier button, consumes 25% of the energy meter. Maximum damage is reached at charging enough to consume 40% of the meter. You can keep charging past this, but you will not deal any extra damage. The damage, duration, and area of effect increases in proportion to how long it is charged for. However, ''the relationship is not linear''; two 25% attacks do not deal as much damage as one 50% attack. The specifics of charging the attack are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Time held charging&lt;br /&gt;
! % of energy meter consumed&lt;br /&gt;
! Number of beams fired&lt;br /&gt;
! Duration of attack&lt;br /&gt;
! Width of area of effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 to 83 frames&lt;br /&gt;
| 25%-29%&lt;br /&gt;
| 2&lt;br /&gt;
| 0.7sec&lt;br /&gt;
| 49px&lt;br /&gt;
|-&lt;br /&gt;
| 84 frames (1.4sec) to 188 frames&lt;br /&gt;
| 30%-34%&lt;br /&gt;
| 3&lt;br /&gt;
| 1.2sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 189 frames (3.2sec) to 293 frames&lt;br /&gt;
| 35%-39%&lt;br /&gt;
| 4&lt;br /&gt;
| 1.7sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 294 frames (4.9sec) and up&lt;br /&gt;
| 40% and up&lt;br /&gt;
| 5&lt;br /&gt;
| 2.2sec&lt;br /&gt;
| 160px&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Autobombing is possible during Kakusei and the other modes, consuming different percentages of the energy meter. Details will follow in their respective sections. However it should be noted that regardless of what energy percentage is consumed, the damage, duration, and width of an autobomb will always be that of the basic attack.&lt;br /&gt;
&lt;br /&gt;
Whilst a basic bomb costs 25%, and autobombing costs 50% or 100% depending on the mode, they will still work even if you have less remaining energy than these amounts. There's no way to enter an &amp;quot;energy debt&amp;quot; or some such.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you charge the attack enough to completely drain your meter, the attack will automatically fire once it reaches 0%.&lt;br /&gt;
&lt;br /&gt;
The autobomb feature of Kakusei and the other modes does not activate instantaneously. When voluntarily entering any of these modes (i.e. you hear a sound effect and see the transition animation), it takes 12 frames for autoboming to become possible. You are otherwise vulnerable during those 12 frames. In cases where you do not see the transition animation (that is, changing modes without returning to &amp;quot;normal mode&amp;quot; between), this window of vulnerability does not apply.&lt;br /&gt;
&lt;br /&gt;
'''Energy item'''&lt;br /&gt;
&lt;br /&gt;
Replenish the energy meter by picking up energy items.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 energyitem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
* They replenish 50% of the meter.&lt;br /&gt;
* There are three of them in the game, located right before the bosses of stage 3, 5, and 6.&lt;br /&gt;
* They're worth 500 points, but if you already had a full meter they're worth 100,000 points.&lt;br /&gt;
&lt;br /&gt;
===Powerups===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Espgaluda2 powerupitem.png|frameless|center]] || [[File:Espgaluda2 maxpoweritem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
Pick up powerup items to increase the damage output of your character. You need 6 to be fully powered up.&lt;br /&gt;
Locations:&lt;br /&gt;
* Stage 1, Area 1&lt;br /&gt;
* Stage 1, right before the boss&lt;br /&gt;
* Stage 2, Area 1&lt;br /&gt;
* Stage 2, right before the boss&lt;br /&gt;
* Stage 3, Area 2&lt;br /&gt;
* Stage 4, right after the midboss (now you're fully powered up)&lt;br /&gt;
* Stage 5, just before the Descent section&lt;br /&gt;
* Stage 6, Area 1&lt;br /&gt;
* Stage 6, Area 3, just before the Asagi Clone Zone section&lt;br /&gt;
&lt;br /&gt;
Powerups are worth 500 points, and if you were already fully powered up they're worth 10,000 points.&lt;br /&gt;
There is also a Max Power item which appears when you game over and can only be picked up if you continue.&lt;br /&gt;
&lt;br /&gt;
===Hidden extend===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 1up.png|upright=1.5|thumb|left|The 1up item.]] || [[File:Espgaluda 2 Sabnac destructibleparts highlight.png|upright=0.75|thumb|center|Destroy these 6 parts of Sabnac during phase 1 of the fight to be eligible for the hidden extend.]] || [[File:Espgaluda2 1uplocation.jpg|upright=0.6|thumb|right|Right before the stage boss, shoot the highlighted area while in Zesshikai to reveal the hidden extend.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is only one hidden extend in the game, located in stage 3. To get it you have to meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
# Once Sabnac (the stage 3 midboss) spawns, ''do not bomb, nor even autobomb''. You mustn't bomb at all, even during the stage after Sabnac is defeated.&lt;br /&gt;
# Destroy all the destructible parts of Sabnac during phase 1 of the fight.&lt;br /&gt;
# While in Zesshikai, shoot a specific part of the background environment right before the stage boss to uncover it.&lt;br /&gt;
&lt;br /&gt;
==Gameplay states==&lt;br /&gt;
At any given time you can be in one of five gameplay ''states'' or ''modes''. They cause different changes to the gameplay, including enemy behaviour, bullet behaviour, and scoring function. The core gameplay loop of Espgaluda II's Arcade mode is knowing what these five states are and how they interrelate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Summary of gameplay states&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Normal mode&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Zesshikai&lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| How do you activate it?&lt;br /&gt;
| Default mode&lt;br /&gt;
| Have gems. Press kakusei button.&lt;br /&gt;
| Have gems and gold. Hold kakusei button.&lt;br /&gt;
| Have zero gems. Press kakusei button. Or, be in Kakusei and let gems run out.&lt;br /&gt;
| Have zero gems &amp;amp; some amount of gold. Hold kakusei button. Or, be in Zesshikai and let gems run out.&lt;br /&gt;
|-&lt;br /&gt;
| What does it consume?&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
| Gems over time, gems for destroying stuff, gems when exiting mode, gold over time during boss&lt;br /&gt;
| Gems &amp;amp; gold over time, gems if you kill enemies other than zako, gems when exiting mode, fewer gold over time during boss&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
|-&lt;br /&gt;
| What do you get?&lt;br /&gt;
| Gems when destroying stuff, gold when you have 500 gems then destroy stuff&lt;br /&gt;
| Gold when destroying stuff, score mutliplier up to x100&lt;br /&gt;
| Score multiplier up to x500&lt;br /&gt;
| Gold when destroying stuff, score over time&lt;br /&gt;
| More gold when destroying stuff, double score over time&lt;br /&gt;
|-&lt;br /&gt;
| Stage scroll speed&lt;br /&gt;
| Normal&lt;br /&gt;
| Slow&lt;br /&gt;
| Slow&lt;br /&gt;
| Normal&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| What happens to the enemies?&lt;br /&gt;
| Normal movement speed, normal blue bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, enemies fire more bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, revenge bullets generated when enemy destroyed, bosses fire double bullets&lt;br /&gt;
| Normal movement speed, fast red bullets&lt;br /&gt;
| Normal movement speed, faster red bullets, bosses fire double bullets&lt;br /&gt;
|-&lt;br /&gt;
| What happens when you bomb?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Kakusei, autobomb costs 100% energy&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Overmode, autobomb costs 100% energy&lt;br /&gt;
|-&lt;br /&gt;
| What happens to you?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Normal Mode===&lt;br /&gt;
The default state.&lt;br /&gt;
&lt;br /&gt;
* Enemies move at a normal speed&lt;br /&gt;
* Enemy bullets behave normally and are coloured blue&lt;br /&gt;
* Stage scroll speed is normal&lt;br /&gt;
* Earn gems by destroying enemies&lt;br /&gt;
* Earn gold by destroying enemies when you have 500 gems&lt;br /&gt;
* Lose gold over time during bosses&lt;br /&gt;
* No autobomb available&lt;br /&gt;
&lt;br /&gt;
===Kakusei (a.k.a. 覚聖死界/kakusei shikai)===&lt;br /&gt;
The basic &amp;quot;slowdown&amp;quot; mode. Essentially functions the same as it did in Espgaluda 1.&lt;br /&gt;
&lt;br /&gt;
* Enter by tapping the Kakusei button once. Leave by tapping it again.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* Enemies fire more bullets&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section)&lt;br /&gt;
* Gems deplete over time&lt;br /&gt;
* A red circular gauge appears around your character, displaying how many gems remain in your possession.&lt;br /&gt;
* Exiting Kakusei depletes 30-35 gems&lt;br /&gt;
* Autobombing is possible, consuming 50% of the energy meter.&lt;br /&gt;
* When you destroy an enemy:&lt;br /&gt;
:* Gems deplete&lt;br /&gt;
:* The bullets the enemy fired are canceled&lt;br /&gt;
:* Each canceled bullet becomes gold&lt;br /&gt;
* When you run out of gems you automatically enter Overmode.&lt;br /&gt;
====Scoring basics====&lt;br /&gt;
* Throughout the duration of being in Kakusei, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled.&lt;br /&gt;
* The maximum is x100.&lt;br /&gt;
* Each bullet canceled is worth 40 points.&lt;br /&gt;
====Addendum====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Zako&lt;br /&gt;
! Normal enemy&lt;br /&gt;
! Midboss &amp;amp; boss phases, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Ageha/Tateha&lt;br /&gt;
| Asagi&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ageha/Tateha/Asagi&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 27&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 29&lt;br /&gt;
| 33&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 31&lt;br /&gt;
| 37&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 33&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During the stage&lt;br /&gt;
! During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zesshikai (a.k.a. 覚聖絶死界/kakusei zesshikai)===&lt;br /&gt;
Zesshikai's main purpose is for scoring. On the surface it's similar to Kakusei in that they're both modes with slow purple bullets, but Zesshikai's main difference is that ''enemies generate revenge bullets'' and you can score much, much higher with it.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button. Leave by tapping the button again.&lt;br /&gt;
* The screen flashes inverted colours and a unique sound effect plays.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* ''Enemies generate revenge bullets when they are destroyed.''&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Gems ''and'' gold deplete over time.&lt;br /&gt;
* A circular red gauge appears around your character. This displays how many gems remain in your possession.&lt;br /&gt;
* Exiting Zesshikai depletes 30-35 gems.&lt;br /&gt;
* Autobombing is possible, consuming ''the entire'' energy meter.&lt;br /&gt;
* If you bomb or autobomb, you are kicked out of Zesshikai and immediately enter Kakusei.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Level====&lt;br /&gt;
[[File:Zesshikailevel.jpg|thumb|right|Left: Zesshikai Level 0. Right: Zesshikai Level 1. Note the white graphics turn green.]]&lt;br /&gt;
When in Zesshikai, four white graphics and a white gauge appear around your character. The white gauge is inlaid inside the red gem gauge so you can see both at once. The white gauge measures time, 256 frames, and once fully elapsed it signifies that you have reached maximum &amp;quot;Zesshikai Level&amp;quot;. When this happens:&lt;br /&gt;
* The screen flashes inverted colours again&lt;br /&gt;
* Revenge bullets move faster&lt;br /&gt;
* The four white graphics turn green&lt;br /&gt;
* SRB multiplier now increments like normal bullets+ARB. Details in Zesshikai Scoring section below.&lt;br /&gt;
* The Zesshikai Level resets every time you exit Zesshikai.&lt;br /&gt;
&lt;br /&gt;
====Revenge bullets====&lt;br /&gt;
Revenge bullets are generated when enemies are destroyed during Zesshikai. There are two types of revenge bullets, and they appear according to what type of enemy was destroyed.&lt;br /&gt;
For the purposes of this explanation, assume &amp;quot;normal bullets&amp;quot; refers to any non-revenge bullet; i.e. standard, ordinary bullets.&lt;br /&gt;
&lt;br /&gt;
=====Types of revenge bullets=====&lt;br /&gt;
[[File:Espgaluda2 spiralrevengebulletformation.jpg|thumb|right|Typical spiral revenge bullet formation. The quantity of bullets changes depending on the enemy; this one was a simple Zu zako enemy at the start of stage 1.]]&lt;br /&gt;
* Spiral revenge bullets (abbreviated to SRB from now on)&lt;br /&gt;
:* These spawn at the location of the enemy when it was destroyed.&lt;br /&gt;
:* They appear in a spiral formation which rotates and expands.&lt;br /&gt;
:* They are not aimed at you.&lt;br /&gt;
* Aimed revenge bullets (abbreviated to ARB from now on)&lt;br /&gt;
:* Other bullets ''become'' these. Details follow in the Enemy Destruction section below.&lt;br /&gt;
:* They are aimed at you.&lt;br /&gt;
&lt;br /&gt;
=====Revenge bullet generation conditions=====&lt;br /&gt;
[[File:Zesshikairevengebulletflowchart.png|thumb|right|A flowchart of how revenge bullets are generated during Zesshikai.]]&lt;br /&gt;
When you destroy any enemy, except bosses:&lt;br /&gt;
* Revenge bullets of some type are generated. That is to say, destroying enemies in Zesshikai ''always'' generates revenge bullets of some type; there's no way to prevent it other than by exiting Zesshikai.&lt;br /&gt;
* All revenge bullets that were already on-screen are canceled and become ARB.&lt;br /&gt;
When you destroy a non-zako enemy, including a midboss phase or destructible part:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled and become ARB.&lt;br /&gt;
* Gems deplete&lt;br /&gt;
When you destroy zako:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled, but do not become ARB.&lt;br /&gt;
* Gems '''do not''' deplete.&lt;br /&gt;
These rules make it possible to continually chain bullet cancels as long as you keep destroying enemies, provided neither gems nor gold run out.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Scoring====&lt;br /&gt;
Zesshikai is key to scoring well. Bullets are worth more points and the multiplier can go even higher than Kakusei.&lt;br /&gt;
* Each &amp;quot;normal&amp;quot; bullet is worth 50 points, unlike Kakusei's 40 points.&lt;br /&gt;
* Each revenge bullet is worth 2 points.&lt;br /&gt;
&lt;br /&gt;
Throughout the duration of being in Zesshikai, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled. There is one exception, outlined below.&lt;br /&gt;
* The maximum is x500, unlike kakusei’s x100.&lt;br /&gt;
&lt;br /&gt;
When you cancel:&lt;br /&gt;
[[File:Espgaluda2 SRBzesshcomparison.jpg|thumb|right|In both images the same enemy is destroyed at the beginning of stage 3 whilst in Zesshikai. Left: Zesshikai Level 0. Right: Zesshikai Level 1. The multiplier in the left image is a flat x15 across all bullets (the few x19 are from a zako in the back being destroyed), and the multiplier in the right image starts at around x6 and increments up to x40.]]&lt;br /&gt;
* Normal bullets &amp;amp; Aimed revenge bullets (ARB)&lt;br /&gt;
:* The multiplier on these increments sequentially, e.g. x1, x2, x3, x4 etc, and are counted alongside all other normal bullets and ARB.&lt;br /&gt;
* Spiral revenge bullets (SRB)&lt;br /&gt;
:* ''One'' multiplier is applied to all SRB that spawned together. All of them could be x10, x15, etc, and ''not'' incremented sequentially. They’re basically counted within their own little group. You’ll see a bunch of x9 x9 x9 x9 x9 x9 and not x1 x2 x3 x4 x5 etc. This is the exception mentioned before.&lt;br /&gt;
:* If your Zesshikai Level has reached level 1, then SRB are counted alongside normal bullets and ARB in incrementing the multiplier. Instead of each bullet within a cluster of SRB getting one multiplier each (x9 x9 x9 x9 etc) you ''will'' see x1 x2 x3 x4 x5 etc. This means you can raise your overall multiplier much higher and much faster.&lt;br /&gt;
&lt;br /&gt;
====During midbosses and bosses====&lt;br /&gt;
During bosses:&lt;br /&gt;
* Revenge bullets are not generated&lt;br /&gt;
* You can still get the multiplier up to x500&lt;br /&gt;
* Gold depletes over time at the &amp;quot;normal boss gold depletion rate&amp;quot; and not the &amp;quot;zesshikai gold depletion&amp;quot; rate&lt;br /&gt;
* Bosses fire double bullets&lt;br /&gt;
During midbosses:&lt;br /&gt;
* Revenge bullets ''are'' generated, from destroying their destructible parts or finishing a phase and cancelling all their normal bullets into ARB.&lt;br /&gt;
* If a midboss has a pre-programmed bullet cancel feature on death, such as the second midboss of stage 6, no revenge bullets will be generated.&lt;br /&gt;
&lt;br /&gt;
====Exiting Zesshikai====&lt;br /&gt;
When exiting Zesshikai, all leftover revenge bullets remain on screen. Their speed can change, seemingly affected by the timing of when you exit Zesshikai, but it is unclear what the specifics are. Re-entering Kakusei after exiting Zesshikai will cause all of these revenge bullets to greatly speed up. It is possible to easily cancel these bullets in Kakusei by destroying one enemy, but please note that you do not get gold for doing this.&lt;br /&gt;
&lt;br /&gt;
Running out of resources in Zesshikai, and which resource, has different effects:&lt;br /&gt;
* Run out of gems but not gold = exit Zesshikai automatically, enter Zesshikai Over&lt;br /&gt;
* Run out of gold but not gems = exit Zesshikai automatically, enter Kakusei&lt;br /&gt;
* Run out of both = exit Zesshikai automatically, enter Overmode&lt;br /&gt;
&lt;br /&gt;
Additionally, as mentioned before, bombing of any type during Zesshikai will kick you out immediately and put you in Kakusei automatically.&lt;br /&gt;
&lt;br /&gt;
====Addendum====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Boss &amp;amp; midboss phase, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| During the stage&lt;br /&gt;
| During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss over time (during the stage) (same values for all 3 characters)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 0-499 gold held&lt;br /&gt;
| 500-1000 gold held&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1 &amp;amp; 2&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
| 1 gold every frame&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3 &amp;amp; 4&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5 &amp;amp; 6&lt;br /&gt;
| 1 gold every 4 frames&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overmode (a.k.a. 赤走行/akasōkō)===&lt;br /&gt;
In Overmode all the bullets turn red and speed up. Its main purpose is for getting gold quickly.&lt;br /&gt;
&lt;br /&gt;
* Activate by pressing the Kakusei button when you have zero gems, or, be in Kakusei and run out of gems. Leave by tapping the button again.&lt;br /&gt;
* Enemy bullets speed up and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill (once a requirement has been met, see below).&lt;br /&gt;
* Passively accrue score just by being in Overmode (except during bosses)&lt;br /&gt;
* Autobombing is possible, consuming 50% of the energy meter.&lt;br /&gt;
&lt;br /&gt;
====Kakusei Over level====&lt;br /&gt;
When in Overmode, a blue gauge appears around your character. This represents your Kakusei Over level. Every time this gauge elapses, taking 250 frames, your Kakusei Over level increases by 1. It starts at zero and the maximum is 3. Unlike Espgaluda 1, the highest level you have reached persists after death. It is also possible to increase your Kakusei Over level whilst in Zesshikai Over.&lt;br /&gt;
&lt;br /&gt;
With one completed level:&lt;br /&gt;
* You get gold for every kill. That is to say, you cannot get gold unless your Kakusei Over level is at least 1.&lt;br /&gt;
With each consective level:&lt;br /&gt;
* Enemy bullets get faster during Overmode.&lt;br /&gt;
* Get more gems from destroying enemies during ''normal mode''.&lt;br /&gt;
With the Kakusei over level maxed:&lt;br /&gt;
* Get slightly more gold for every kill during Overmode.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Kakusei Over level enemy destruction gem bonus&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Midboss/Boss phase &amp;amp; destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Overmode passive score accrual per frame&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Stage 1&lt;br /&gt;
| Stage 2&lt;br /&gt;
| Stage 3&lt;br /&gt;
| Stage 4&lt;br /&gt;
| Stage 5&lt;br /&gt;
| Stage 6&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
| 260&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zesshikai Over (a.k.a. 絶走行/zessōkō)===&lt;br /&gt;
Like Overmode, except even more lucrative: get even more score and gold, but the bullets are even faster and with a harsher autobomb penalty.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button when you have zero gems but some amount of gold. Or, be in Zesshikai and let gems run out but not gold.&lt;br /&gt;
:* You need to have gold to be able to enter the mode, but it doesn't actually consume gold.&lt;br /&gt;
* Leave by pressing the Kakusei button again.&lt;br /&gt;
* Enemy bullets speed up (even faster than Overmode) and turn red.&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill, more than Overmode.&lt;br /&gt;
* Passively accrue score just by being in Zesshikai Over (except during bosses), ''double'' the amount of Overmode.&lt;br /&gt;
* Kakusei Over level effects also apply to Zesshikai Over. It is also possible to increase your Kakusei Over level while in Zesshikai Over.&lt;br /&gt;
* Bosses fire double bullets.&lt;br /&gt;
* Autobombing is possible, consuming ''the entire'' energy meter.&lt;br /&gt;
* If you bomb or autobomb, you are kicked out of Zesshikai Over and immediately enter Overmode.&lt;br /&gt;
&lt;br /&gt;
It is unclear what the exact rules are that determine how much extra gold you get during Zesshikai Over. However, here are the results of a test conducted by destroying zako in Stage 5 with Ageha:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | How much gold given from destroying one zako enemy in Stage 5&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is clear that once Kakusei Over level 3 has been achieved, the gold bonus is substantial.&lt;br /&gt;
&lt;br /&gt;
==Scoring Basics==&lt;br /&gt;
===How to get score===&lt;br /&gt;
# Destroy enemies - each enemy has a base point value.&lt;br /&gt;
# Cancel bullets - cancelling bullets in Kakusei or Zesshikai turns them into points and applies a multiplier per bullet.&lt;br /&gt;
# Get gold - gold gives points for each one you collect.&lt;br /&gt;
# Passively accrue score - get score just by being in Overmode or Zesshikai Over.&lt;br /&gt;
===Stage result bonus===&lt;br /&gt;
At the end of each stage a bonus is calculated based upon how many gems and gold you collected throughout the course of the stage. It is the ''gross'' total, not ''net'' total. If you collect 500 gems but then Kakusei 499 of them away and finish the stage with 1 gem left, your gross total is still 500.&lt;br /&gt;
&lt;br /&gt;
The formula is as follows:&lt;br /&gt;
&amp;lt;code&amp;gt;Stage bonus = (S*100)+(K*V)&amp;lt;/code&amp;gt;&lt;br /&gt;
Where S = gross total of gems acquired throughout the stage, K = gross total of gold acquired throughout the stage, and V = point value of gold you finished the stage with (refer to Gold section for the point value).&lt;br /&gt;
&lt;br /&gt;
If you die during the stage, the gross total of gems and gold accrued is reset to zero. From there on the tally will start up again.&lt;br /&gt;
&lt;br /&gt;
===Clear bonus===&lt;br /&gt;
Defeating the final boss also awards a point bonus based upon resources you finished with.&lt;br /&gt;
* Remaining lives = 20 million points each&lt;br /&gt;
* Life containers = 10 million points each&lt;br /&gt;
* Energy meter remaining = 4000 points per unit (the game counts energy internally as individual units and not as a percentage; the maximum is 4000 units)&lt;br /&gt;
&lt;br /&gt;
The life containers are the gold boxes that house the green flames that represent your lives.&lt;br /&gt;
&lt;br /&gt;
While the above items are definite, it seems that the stage 6 bonus is included in some way too. [http://minamo.gozaru.jp/espg2/espg2_data_bonus.html Minamo's Espgaluda 2 page] states that the stage 6 bonus is simply doubled, but attempts to verify this have led to inconsistent results.&lt;br /&gt;
&lt;br /&gt;
==Black Label==&lt;br /&gt;
==Arrange==&lt;br /&gt;
==Omake==&lt;br /&gt;
&lt;br /&gt;
=== Espgaluda II 'Omake Mode' as a Shmup training tool ===&lt;br /&gt;
&lt;br /&gt;
In the home ports of Espgaluda II*, clearing the main game (including Novice Mode, and credit feeding is OK) unlocks &amp;quot;Omake Mode&amp;quot; which translates to &amp;quot;Bonus Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On the face of it, Omake Mode is a fun and easy mode of the game to mess around with for a short time. &lt;br /&gt;
&lt;br /&gt;
'''However when approached correctly this mode provides an unparalleled Shmup training tool for players of any experience.'''&lt;br /&gt;
&lt;br /&gt;
Using a few simple strategies, players are able to practice and observe all of the patterns from Espgaluda II- acknowledged to be some of the most difficult of any Cave games- at the slower speed of 'Kakusei'.&lt;br /&gt;
&lt;br /&gt;
(*home ports are on Xbox 360 and Nintendo Switch as at Feb 2022)&lt;br /&gt;
&lt;br /&gt;
==== Basics of Omake Mode for Training ====&lt;br /&gt;
&lt;br /&gt;
The player character is surrounded by an invisible circle within which any bullets will turn red. Let's refer to this as the 'Red Zone'. Any bullets in the Red Zone will be cancelled into Items (green gems and/or gold) when ANY enemy is destroyed. It does not matter which enemy shot the bullets. Any enemy destroyed will have all of the on-screen bullets that it fired cancelled into Items, regardless of whether they are in the Red Zone around the player.&lt;br /&gt;
&lt;br /&gt;
The Kakusei gem count has a maximum value of 500. When entering Kakusei mode, all bullets within the Red Zone will be cancelled into Items. When exiting Kakusei mode MANUALLY (ie with gem count above zero) all bullets within the Red Zone will be cancelled into Items.&lt;br /&gt;
&lt;br /&gt;
Defeating any section of a boss life bar while NOT in Kakusei will cancel the on-screen bullets into GEMS.&lt;br /&gt;
&lt;br /&gt;
There is no bomb button in Omake mode. Instead, any time the player is hit by a bullet, the Guard Barrier will be activated, and will continue to be 'held down' until the player hits the Kakusei button which ends it, or until the barrier gauge runs out. At that point the normal 'beam attack' of the Guard Barrier is fired. While the player character is surrounded by the Guard Barrier, any bullets within the small visible circle of the Guard Barrier are cancelled into Items, starting with Gems and proceeding to Gold when Gems reach 500. When the Gold counter reaches 1000, the Guard Barrier Gauge will be refilled by around 40%. If the gold counter reaches 1000 while the Guard Barrier Gauge is full, the player character will be surrounded by a special frame and all items collected will have 1000 added to their point value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Kakusei Training in Omake ====&lt;br /&gt;
&lt;br /&gt;
Because of the frequency with which bullets are cancelled into Items in Omake Mode, the Gem counter will easily and quickly reach the maximum of 500 during the stage. Because of the length of time that 500 Gems will let the player remain in Kakusei, 500 is more than enough to last through the attacks of any larger enemy, and enough to last through most single sections of any Boss life bar.&lt;br /&gt;
&lt;br /&gt;
'''The player is therefore invited to proceed through the most difficult attacks in the game in full Kakusei mode, to practice and observe the patterns in slow motion.'''&lt;br /&gt;
&lt;br /&gt;
There are 3 simple methods that enable the player to extend the amount of time they spend in Kakusei, allowing them to see out almost the entirety of any Boss encounter in full slow motion.&lt;br /&gt;
&lt;br /&gt;
* '''1)''' Shifting out of Kakusei in order to finish off any Boss life bar section will immediately refill the Gem gauge to 500, due to the amount of bullets cancelled plus some from the Boss sprite. Obviously this is not without risk as the bullets will speed up, but done carefully it should be relatively safe.&lt;br /&gt;
&lt;br /&gt;
* '''2)''' During any given pattern while in Kakusei, if the player feels that they are about to be hit and expend Guard Barrier Gauge, they can manually cancel out of Kakusei and quickly back in. This will cancel all bullets in the Red Zone twice, and provide a safety buffer without expending Guard Barrier Gauge. Doing this does accelerate the rate that the Gem count falls, but done sparingly it should not make a huge difference.&lt;br /&gt;
&lt;br /&gt;
* '''3)''' When Gems have run out, the player can deliberately hit a bullet to activate the Guard Barrier and then charge through enemy bullets while invincible so that they are cancelled back to Gems. Done during a particularly dense pattern, and especially at point-blank above a Boss sprite, this will refill the Gems almost instantly. The player then has a choice of whether to cancel out of Guard Barrier and continue in Kakusei, or expend Guard Barrier to pump up the large Item Counter at the top of the screen which is important for scoring in Omake Mode. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Scoring in Omake ====&lt;br /&gt;
&lt;br /&gt;
Scoring in Omake has some value in use as a training mode, as it will help to reach the Extends which in turn provide more Guard Barrier Gauge.&lt;br /&gt;
&lt;br /&gt;
Scoring is very simple: The value of the large Item Counter at the top of the screen will be added to every item picked up WHILE GEMS ARE AT 500. In other words, it acts as an incentive not to go into Kakusei where possible.&lt;br /&gt;
&lt;br /&gt;
As the counter is re-set every stage, it makes sense to use the Guard Barrier on some large enemies early in the stage, to cancel their dense attacks into Item value. The player can then proceed with Gems at 500 and collect the Item Counter point value for every item received.&lt;br /&gt;
&lt;br /&gt;
=Enemy data=&lt;br /&gt;
Score, gold, and gems values are for Arcade mode.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 1&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 soma shine winged solider.png|frameless|center]]&lt;br /&gt;
| ソーマ輝羽兵&lt;br /&gt;
| Soma shine winged soldier&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 530&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zahhak.png|frameless|center]]&lt;br /&gt;
| 小型機甲艇ザッハーク&lt;br /&gt;
| Small armored craft Zahhak&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| Gun: 230&amp;lt;br /&amp;gt;Main body: 2,260&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Main body: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Main body: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gandharva.jpg|frameless|center]]&lt;br /&gt;
| 大型侵略砲台ガンダルヴァ&lt;br /&gt;
| Large invasion turret Gandharva&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 5,820&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ&lt;br /&gt;
| Heavy flying armor Simurgh&lt;br /&gt;
| Midboss&lt;br /&gt;
| Main body: 50,000&amp;lt;br /&amp;gt;Arm: 5,000&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 boss tsubame.jpg|frameless|center]]&lt;br /&gt;
| ツバメ&lt;br /&gt;
| Tsubame&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 500,000&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 20&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 2&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 forneus.png|frameless|center]]&lt;br /&gt;
| 中型機甲艇フォルネウス&lt;br /&gt;
| Medium-size armored ship Forneus&lt;br /&gt;
| Air: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 6,530&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&amp;lt;br /&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 behemoth.png|frameless|center]]&lt;br /&gt;
| 大型機甲艇ベヒモス&lt;br /&gt;
| Large armored vehicle Behemoth&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 12,510&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&lt;br /&gt;
| Single-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 six-barrelled revolving gun battery.png|frameless|center]]&lt;br /&gt;
| 六連回転砲台&lt;br /&gt;
| Six-barrelled revolving gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 15,860&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 crane.png|frameless|center]]&lt;br /&gt;
| クレーン&lt;br /&gt;
| Crane&lt;br /&gt;
| Ground: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 1,830&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&amp;lt;br /&amp;gt;(縦の輸送艦の砲台)&lt;br /&gt;
| Single-barrelled gun battery&amp;lt;br /&amp;gt;(Vertical transport battery)&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 makara.png|frameless|center]]&lt;br /&gt;
| 小船舶マカラ&lt;br /&gt;
| Small vessel Makara&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 250&amp;lt;br /&amp;gt;Base: 530&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nereids.png|frameless|center]]&lt;br /&gt;
| 万能潜水艦ネレイドー&lt;br /&gt;
| Universal submarine Nereids&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,230&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nidhoggr.png|frameless|center]]&lt;br /&gt;
| 重戦車ニーズヘッグ&lt;br /&gt;
| Heavy tank Nidhoggr&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 1,630&amp;lt;br /&amp;gt;Base: 4,760&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 3&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 midboss madara.jpg|frameless|center]]&lt;br /&gt;
| マダラ&lt;br /&gt;
| Madara&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 60,000&amp;lt;br /&amp;gt;Second form: 100,000&lt;br /&gt;
| First form: 16&amp;lt;br /&amp;gt;Second form: 26&lt;br /&gt;
| First form: 15&amp;lt;br /&amp;gt;Second form: 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 boss jormungandr.jpg|frameless|center]]&lt;br /&gt;
| 生体兵器ヨルムンガンド&lt;br /&gt;
| Biological weapon Jormungandr&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Third form: 600,000&amp;lt;br /&amp;gt;Head: 300,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 26&amp;lt;br /&amp;gt;Third form: 46&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 25&amp;lt;br /&amp;gt;Third form: 45&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 3&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 stolas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ストラス&lt;br /&gt;
| General-purpose fighter Stolas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 740&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 ouroboros.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ウロボロス&lt;br /&gt;
| Medium-size armored ship Ouroboros&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 24680&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 lindworm.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇リンドブルム&lt;br /&gt;
| Large armored ship Lindworm&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 37,940&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
| First form: 2&amp;lt;br /&amp;gt;Second form: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base:160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 shelob.jpg|frameless|center]]&lt;br /&gt;
| 多脚戦車シェロブ&lt;br /&gt;
| Multi-legged tank Shelob&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 6,910&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 empusa.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台エンプーサ&lt;br /&gt;
| Heavy fixed gun battery Empusa&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,980&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 astaroth.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台アスタロト&lt;br /&gt;
| Heavy fixed gun battery Astaroth&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 19,560&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 midboss sabnac.jpg|frameless|center]]&lt;br /&gt;
| 武装エレベーターサブナク&lt;br /&gt;
| Armed Elevator Sabnac&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 100,000 &amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Leg turret: 10,000&amp;lt;br /&amp;gt;Auxiliary engine: 20,000&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 30,000&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 20&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 boss janome.jpg|frameless|center]]&lt;br /&gt;
| ジャノメ&lt;br /&gt;
| Janome&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Third form: 700,000&lt;br /&gt;
| First form: 31&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Third form: 51&lt;br /&gt;
| First form: 30&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Third form: 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 4&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 halphas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ハルパス&lt;br /&gt;
| General-purpose fighter Halphas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 810&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 brahma.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ブラフマー&lt;br /&gt;
| Medium-size armored ship Brahma&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 21,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 vasuki.jpg|frameless|center]]&lt;br /&gt;
| 重戦車ヴァースキ&lt;br /&gt;
| Heavy tank Vasuki&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 6,330&amp;lt;br /&amp;gt;Base: 14,560&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース&lt;br /&gt;
| Heavy flying armor Andrealphus&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Arm: 100,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 boss madara asmodeus.png|frameless|center]]&lt;br /&gt;
| マダラ専用合身甲冑アスモデウス&lt;br /&gt;
| Madara's exclusive combined body armor Asmodeus&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 400,000&amp;lt;br /&amp;gt;Third form: 500,000&amp;lt;br /&amp;gt;Fourth form: 600,000&amp;lt;br /&amp;gt;Fifth form: 800,000&amp;lt;br /&amp;gt;Triple machine gun Gaap: 400,000&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 1,000,000&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 2,000,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Third form: 36&amp;lt;br /&amp;gt;Fourth form: 36&amp;lt;br /&amp;gt;Fifth form: 56&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Third form: 35&amp;lt;br /&amp;gt;Fourth form: 35&amp;lt;br /&amp;gt;Fifth form: 55&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 5&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 ahriman.jpg|frameless|center]]&lt;br /&gt;
| シンラ式中型機甲艇アーリマン&lt;br /&gt;
| Shinra-type medium-sized armored ship Ahriman&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 35,330&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 aerial.jpg|frameless|center]]&lt;br /&gt;
| 兵士用飛空ポッド・エアリアル&lt;br /&gt;
| Flying Solider Pod ~ Aerial&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 3,130&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 tiamat.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇ティアマット&lt;br /&gt;
| Shinra-type large armored ship Tiamat&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 91,935&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 cyclops.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇サイクロプス&lt;br /&gt;
| Shinra-type large armored ship Cyclops&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 141,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 fafnir.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型戦車ファフニール&lt;br /&gt;
| Shinra-type large tank Fafnir&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 26,330&amp;lt;br /&amp;gt;Base: 54,560&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Espgaluda2 stage5 boss seseri.png|frameless|center]]&lt;br /&gt;
| セセリ&lt;br /&gt;
| Seseri&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 500,000&amp;lt;br /&amp;gt;Third form: 900,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|-&lt;br /&gt;
| 憎悪に満ちたセセリ&lt;br /&gt;
| Seseri Filled With Hatred (a.k.a. Shin Seseri)&lt;br /&gt;
| True Boss&lt;br /&gt;
| First form: 2,000,000&amp;lt;br /&amp;gt;Second form: 4,000,000&amp;lt;br /&amp;gt;Third form: 6,000,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 6&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 andras.jpg|frameless|center]]&lt;br /&gt;
| 警備ユニット・アンドラス&lt;br /&gt;
| Security unit Andras&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 9,210&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 vishnu.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇ヴィシュヌ&lt;br /&gt;
| Large armored ship Vishnu&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 76,420&lt;br /&gt;
| First form: 4&amp;lt;br /&amp;gt;Second form: 6&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 alcyone.jpg|frameless|center]]&lt;br /&gt;
| 霊力供給カプセル・アルキュオーネ&lt;br /&gt;
| Spiritual supply capsule Alcyone&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 7,880&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 metatron.jpg|frameless|center]]&lt;br /&gt;
| 霊力融合装置メタトロン&lt;br /&gt;
| Spiritual fusion device Metatron&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 10,000&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 cherubim.jpg|frameless|center]]&lt;br /&gt;
| 移動砲台ケルビム&lt;br /&gt;
| Mobile turret Cherubim&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 12,300&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 asagiclone.jpg|frameless|center]]&lt;br /&gt;
| アサギクローン&lt;br /&gt;
| Asagi clone&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ改&lt;br /&gt;
| Heavy flying armor Simurgh (Modified)&lt;br /&gt;
| Midboss 1&lt;br /&gt;
| Main body: 500,000&amp;lt;br /&amp;gt;Arm: 200,000&lt;br /&gt;
| Main body: 18&amp;lt;br /&amp;gt;Arm: 66&lt;br /&gt;
| Main body: 17&amp;lt;br /&amp;gt;Arm: 65&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース改&lt;br /&gt;
| Heavy flying armor Andrealphus (Modified)&lt;br /&gt;
| Midboss 2&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 700,000&amp;lt;br /&amp;gt;Arm: 300,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 boss1 goddess galuda.jpg|frameless|center]]&lt;br /&gt;
| 生体維持装置ガッデスガルーダ&lt;br /&gt;
| Biological maintenance device Goddess Galuda&lt;br /&gt;
| Boss 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 1,000,000&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 66 &amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 65&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kujaku.jpg|frameless|center]]&lt;br /&gt;
| 真ガルーダ・クジャク&lt;br /&gt;
| True Galuda Kujaku&lt;br /&gt;
| Boss 2&lt;br /&gt;
| First form: 2,000,0000&amp;lt;br /&amp;gt;Second form: 3,000,000&amp;lt;br /&amp;gt;Third form: 5,000,000&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Third form: 66&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Third form: 65&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* Primary info from [[User:Johnnyheli|johnny]].&lt;br /&gt;
* All sprites &amp;amp; enemy data taken from [https://www.cave.co.jp/gameonline/espgaluda2/ CAVE's official Espgaluda 2 site.]&lt;br /&gt;
* Arcade mode specifics adapted from the tutorial on the Switch and Xbox 360 ports, [https://wikiwiki.jp/espg2/ wikiwiki], [http://minamo.gozaru.jp/espg2/espg2.html Minamo's Espgaluda 2 page], [http://daifukkat.su/strats/espgal2/ Hacker's Guide to Espgaluda 2], and [https://shmups.system11.org/viewtopic.php?t=6281 the system11 forum thread].&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:ESP_series]]&lt;br /&gt;
[[Category:Bomb_mechanic]]&lt;br /&gt;
[[Category:True_Last_Boss]]&lt;br /&gt;
[[Category:Vertical_orientation]]&lt;/div&gt;</summary>
		<author><name>Johnnyheli</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=28300</id>
		<title>Espgaluda II</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=28300"/>
		<updated>2024-03-18T10:14:45Z</updated>

		<summary type="html">&lt;p&gt;Johnnyheli: /* Clear bonus */ reworked, included reference to the fact that this is incomplete&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = Cyan&lt;br /&gt;
|title = Espgaluda II&lt;br /&gt;
|background = #eefffb&lt;br /&gt;
|image = Espgaluda II arcade flyer.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|&lt;br /&gt;
|music = Manabu Namiki&amp;lt;br/&amp;gt;Mitsuhiro Kaneda&lt;br /&gt;
|&lt;br /&gt;
|program = Tsuneki Ikeda&amp;lt;br/&amp;gt;Takashi Ichimura&amp;lt;br/&amp;gt;Yuji Inoue&lt;br /&gt;
|&lt;br /&gt;
|art = Masaki Hirooka&amp;lt;br/&amp;gt;Hideki Nomura&amp;lt;br/&amp;gt;Toshiyuki Kuroiwa&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Arcade:''' November 25, 2005&amp;lt;br/&amp;gt;'''Xbox 360:''' February 25, 2010&amp;lt;br/&amp;gt;'''Switch:''' September 9, 2021&lt;br /&gt;
|&lt;br /&gt;
|previousgame = [[Ibara]]&lt;br /&gt;
|nextgame = [[Ibara Kuro: Black Label]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Espgaluda II (エスプガルーダII) is a bullet hell shoot'em up originally released by [[Cave]] in the arcades in 2005 as a sequel to [[Espgaluda]]. An Xbox 360 release, titled [[Espgaluda II Black Label]], was released in 2010 in Japan.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=Gameplay Overview=&lt;br /&gt;
==Controls==&lt;br /&gt;
[[File:Espgaluda2controlschemes.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Upon starting the game on the original arcade release, you can select between two control schemes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Button&lt;br /&gt;
! Type A&lt;br /&gt;
! Type B&lt;br /&gt;
|-&lt;br /&gt;
| A&lt;br /&gt;
| Shot&lt;br /&gt;
| Shot&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Kakusei&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
| Autofire&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| Autofire&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Shot - Repeatedly tap for rapid shot, hold for focus shot (officially named &amp;quot;Rapier&amp;quot;)&lt;br /&gt;
* Kakusei - Tap to toggle Kakusei mode on or off, amongst others.&lt;br /&gt;
* Guard Barrier - Tap to fire your Guard Barrier attack, similar to a bomb in other shmups. Or, hold the button to charge it, then release to fire.&lt;br /&gt;
* Autofire - Simulates repeatedly tapping A for rapid shot.&lt;br /&gt;
&lt;br /&gt;
In the home ports, these buttons are all customizable.&lt;br /&gt;
&lt;br /&gt;
==User Interface==&lt;br /&gt;
[[File:Espgaluda2 arcademodeUI.jpg|thumb|center|UI of the default arcade mode. Everything except the boss healthbar &amp;amp; high score is mirrored on the other side for P2.]]&lt;br /&gt;
&lt;br /&gt;
==Playable characters==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Character&lt;br /&gt;
! Shot type&lt;br /&gt;
! Damage increase during Kakusei+others&lt;br /&gt;
! Overall movement speed&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 agehaportrait.png|frameless|center]]&lt;br /&gt;
| Ageha&lt;br /&gt;
| Narrow&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Fast&lt;br /&gt;
| Rapid shot bends side to side&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 tatehaportrait.png|frameless|center]]&lt;br /&gt;
| Tateha&lt;br /&gt;
| Wide&lt;br /&gt;
| Rapid shot&lt;br /&gt;
| Slow&lt;br /&gt;
| Focus shot during Kakusei+others gets lock-on capability&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 asagiportrait.png|frameless|center]]&lt;br /&gt;
| Asagi&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Once powered up, focus shot gets lock-on capability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
&lt;br /&gt;
Espgaluda II has a single loop and six stages:&lt;br /&gt;
&lt;br /&gt;
# Mutiny - Fate is with the girl&lt;br /&gt;
# Azures - Incarnation of life&lt;br /&gt;
# Deserted - A sister, a brother, and...&lt;br /&gt;
# Aerial - Sadness bathes in dust&lt;br /&gt;
# Hatred - I've waited a long time for this moment&lt;br /&gt;
# Galuda - Achieving perfection&lt;br /&gt;
&lt;br /&gt;
Each stage features a midboss around the middle of the stage and a stage boss at the end. The exceptions are that stage 5 does not have a midboss, and stage 6 has two midbosses and two bosses at the end.&lt;br /&gt;
&lt;br /&gt;
===Shin Seseri===&lt;br /&gt;
Instead of a True Last Boss, there is a &amp;quot;true&amp;quot; form of the stage 5 boss, Seseri. She can be fought if you fulfil the following requirements:&lt;br /&gt;
* Singleplayer game&lt;br /&gt;
* Kakusei Over level must be 3&lt;br /&gt;
* No-miss the entire game up to reaching her&lt;br /&gt;
&lt;br /&gt;
==Rank==&lt;br /&gt;
The game ''does'' feature rank. You can be in one of two rank states: miss rank, and no-miss rank, depending on whether or not you have died during a stage. It resets every stage. Rank affects how soon stage enemies begin firing bullets after they spawn. In no-miss rank, they begin firing immediately. In miss rank, they wait a moment before firing. Rank does not affect midbosses nor bosses.&lt;br /&gt;
&lt;br /&gt;
Rank is adjustable in the training modes for the Xbox 360 and Switch ports, named &amp;quot;Difficulty&amp;quot; in the training mode options. Please note that the difficulty named &amp;quot;Default&amp;quot; is actually ''miss'' rank.&lt;br /&gt;
&lt;br /&gt;
=Arcade mode=&lt;br /&gt;
The default mode. Console ports include &amp;quot;Arcade&amp;quot; mode, a faithful port of the version found in arcades, as well as a version with recreated higher-resolution graphics and a few bugfixes; On Xbox 360 it's named &amp;quot;Xbox 360&amp;quot; and on Switch it's named &amp;quot;Switch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Default settings:&lt;br /&gt;
* Score extends at 15,000,000 and 35,000,000 points&lt;br /&gt;
* Spawn with 3 lives&lt;br /&gt;
* Rank 2 (Normal)&lt;br /&gt;
==Resources==&lt;br /&gt;
===Gems (a.k.a. 聖霊石/seirei seki/spirit stones)===&lt;br /&gt;
[[File:Espgaluda2-gemgif.gif|frameless|right]]&lt;br /&gt;
Gems are the glowing green items enemies drop when destroyed. Their purpose is to fuel Kakusei, Zesshikai, and contribute a small amount of score.&lt;br /&gt;
&lt;br /&gt;
* Start with 100 in your possession, respawn with 250 after dying&lt;br /&gt;
* You can hold a maximum of 500&lt;br /&gt;
* Worth 10 points each when collected&lt;br /&gt;
* Get gems by destroying enemies when not in Kakusei or any other mode, as well as from finishing a phase of a midboss or boss, and from any destructible parts of a midboss or boss&lt;br /&gt;
* They are factored in to the stage result bonus based upon the gross total of how many were collected throughout the course of the stage&lt;br /&gt;
* Get an extra gem by collecting it at the top (24 pixels from the top) or bottom (48 pixels from the bottom) of the screen&lt;br /&gt;
&lt;br /&gt;
Enemies drop different size gems. There are four sizes of gem items and each adds different quantities to your possession.&lt;br /&gt;
* Small: 1&lt;br /&gt;
* Medium: 2&lt;br /&gt;
* Large: 3&lt;br /&gt;
* Extra large: 4&lt;br /&gt;
&lt;br /&gt;
The size of gems dropped varies with how many gems were already in your possession, what shot type was used to destroy them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Number of gems in your possession&lt;br /&gt;
! Size of gem an enemy drops when destroyed with rapid shot (shrinking over time)&lt;br /&gt;
! Size of gem an enemy drops when destroyed with focus shot&lt;br /&gt;
|-&lt;br /&gt;
| 0-250&lt;br /&gt;
| XL → L → M → S&lt;br /&gt;
| M&lt;br /&gt;
|-&lt;br /&gt;
| 250-399&lt;br /&gt;
| L → M → S&lt;br /&gt;
| Alternating between S &amp;amp; M&lt;br /&gt;
|-&lt;br /&gt;
| 400-500&lt;br /&gt;
| M → S&lt;br /&gt;
| S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gem items dropped by enemies that were destroyed with rapid shot can spawn at the maximum size, but then shrink over time. Destroying enemies with focus shot drops gems that ''do not'' shrink over time, but they are smaller.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Time taken to shrink&lt;br /&gt;
|-&lt;br /&gt;
| XL→L&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| L→M&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| M→S&lt;br /&gt;
| 12 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, this can be preventing by collecting gems by flying near them instead of letting them fall toward you. When a gem is within a certain distance of the player character it receives a green glowing effect and stops shrinking. The distance at which this happens is as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Distance from player character at which gem stops shrinking&lt;br /&gt;
|-&lt;br /&gt;
| XL&lt;br /&gt;
| 48 pixels&lt;br /&gt;
|-&lt;br /&gt;
| L&lt;br /&gt;
| 64 pixels&lt;br /&gt;
|-&lt;br /&gt;
| M&lt;br /&gt;
| 96 pixels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gold (a.k.a. 金塊/kinkai)===&lt;br /&gt;
Gold's main purpose is for scoring. Picking up gold gives you points. It also fuels Zesshikai and is needed to enter Zesshikai Over. Gold drops from enemies under certain conditions.&lt;br /&gt;
&lt;br /&gt;
* Get gold by destroying enemies in:&lt;br /&gt;
:* Kakusei, overmode, and zesshikai over&lt;br /&gt;
:* Normal mode when you have 500 gems&lt;br /&gt;
* Each gold you collect increases the amount you possess by 1&lt;br /&gt;
* Hold up to a maximum of 1000&lt;br /&gt;
* Start off with zero&lt;br /&gt;
* On death the amount of gold you had is halved, rounded down&lt;br /&gt;
* Gold depletes over time during boss battles&lt;br /&gt;
&lt;br /&gt;
The amount points given by collecting gold varies with how many were already in your possession.&lt;br /&gt;
&lt;br /&gt;
* Every 100 gold collected, the value of new incoming gold increases and the sprite changes.&lt;br /&gt;
* There are eleven tiers of gold, from 0-99, 100-199, 200-299,...900-999, and one for 1000.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Qty held &amp;amp; sprite&lt;br /&gt;
! [[File:Espgaluda2 gold1.png|frameless|center]] 0-99&lt;br /&gt;
! [[File:Espgaluda2 gold2.png|frameless|center]] 100-199&lt;br /&gt;
! [[File:Espgaluda2 gold3.png|frameless|center]] 200-299&lt;br /&gt;
! [[File:Espgaluda2 gold4.png|frameless|center]] 300-399&lt;br /&gt;
! [[File:Espgaluda2 gold5.png|frameless|center]] 400-499&lt;br /&gt;
! [[File:Espgaluda2 gold6.png|frameless|center]] 500-599&lt;br /&gt;
! [[File:Espgaluda2 gold7.png|frameless|center]][[File:Espgaluda2 gold7consoleport.png|frameless|center]] 600-699 &lt;br /&gt;
! [[File:Espgaluda2 gold8.png|frameless|center]] 700-799&lt;br /&gt;
! [[File:Espgaluda2 gold9.png|frameless|center]] 800-899&lt;br /&gt;
! [[File:Espgaluda2 gold10.png|frameless|center]] 900-999&lt;br /&gt;
! [[File:Espgaluda2 gold11.png|frameless|center]] 1000&lt;br /&gt;
|-&lt;br /&gt;
| Point value of new gold acquired&lt;br /&gt;
| 100&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
| 350&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| 650&lt;br /&gt;
| 700&lt;br /&gt;
| 900&lt;br /&gt;
| 1000&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
The 600-699 gold tier has two sprites because one is in the Arcade release and the other is in the Console mode in the home ports.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss during boss battles&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During normal mode&lt;br /&gt;
! During kakusei+others&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 1 gold every 15 frames&lt;br /&gt;
| 1 gold every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 1 gold every 19 frames&lt;br /&gt;
| 1 gold every 12 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 1 gold every 23 frames&lt;br /&gt;
| 1 gold every 16 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 1 gold every 27 frames&lt;br /&gt;
| 1 gold every 20 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 1 gold every 31 frames&lt;br /&gt;
| 1 gold every 24 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 1 gold every 35 frames&lt;br /&gt;
| 1 gold every 28 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Energy, and the Guard Barrier===&lt;br /&gt;
In place of conventional bombs Espgaluda II features the Guard Barrier. When deployed it deals massive damage, temporarily clears the screen of bullets, and provides a short window of invincibility. Where the Guard Barrier differs from a conventional shmup bomb is that it uses ''Energy'', a continuous resource, instead of discrete bomb items, and that it can be held and charged up before firing. There is an ''Energy Meter'' and using the Guard Barrier consumes some percentage of this meter.&lt;br /&gt;
&lt;br /&gt;
* The Guard Barrier Attack a massive linear shot straight up, comprised of several damaging beams. More beams appear the longer the Guard Barrier is charged.&lt;br /&gt;
* It has to be aimed; there is no lock-on or homing function.&lt;br /&gt;
* After the Guard Barrier has been deployed, there is a short period of time in which enemies don't fire.&lt;br /&gt;
* While charging the Guard Barrier, you deal slight aura damage to enemies, particularly noticeable against zako.&lt;br /&gt;
* While charging the Guard Barrier, you are invincible, and enemy bullets are deleted on contact with the shield that appears around your character.&lt;br /&gt;
* You spawn with a full energy meter.&lt;br /&gt;
* Internally, the game counts energy as individual units and not as a percentage. A full meter is 4000 units.&lt;br /&gt;
&lt;br /&gt;
The most basic attack, deployed with one tap of the Guard Barrier button, consumes 25% of the energy meter. Maximum damage is reached at charging enough to consume 40% of the meter. You can keep charging past this, but you will not deal any extra damage. The damage, duration, and area of effect increases in proportion to how long it is charged for. However, ''the relationship is not linear''; two 25% attacks do not deal as much damage as one 50% attack. The specifics of charging the attack are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Time held charging&lt;br /&gt;
! % of energy meter consumed&lt;br /&gt;
! Number of beams fired&lt;br /&gt;
! Duration of attack&lt;br /&gt;
! Width of area of effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 to 83 frames&lt;br /&gt;
| 25%-29%&lt;br /&gt;
| 2&lt;br /&gt;
| 0.7sec&lt;br /&gt;
| 49px&lt;br /&gt;
|-&lt;br /&gt;
| 84 frames (1.4sec) to 188 frames&lt;br /&gt;
| 30%-34%&lt;br /&gt;
| 3&lt;br /&gt;
| 1.2sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 189 frames (3.2sec) to 293 frames&lt;br /&gt;
| 35%-39%&lt;br /&gt;
| 4&lt;br /&gt;
| 1.7sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 294 frames (4.9sec) and up&lt;br /&gt;
| 40% and up&lt;br /&gt;
| 5&lt;br /&gt;
| 2.2sec&lt;br /&gt;
| 160px&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Autobombing is possible during Kakusei and the other modes, consuming different percentages of the energy meter. Details will follow in their respective sections. However it should be noted that regardless of what energy percentage is consumed, the damage, duration, and width of an autobomb will always be that of the basic attack.&lt;br /&gt;
&lt;br /&gt;
Whilst a basic bomb costs 25%, and autobombing costs 50% or 100% depending on the mode, they will still work even if you have less remaining energy than these amounts. There's no way to enter an &amp;quot;energy debt&amp;quot; or some such.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you charge the attack enough to completely drain your meter, the attack will automatically fire once it reaches 0%.&lt;br /&gt;
&lt;br /&gt;
The autobomb feature of Kakusei and the other modes does not activate instantaneously. When voluntarily entering any of these modes (i.e. you hear a sound effect and see the transition animation), it takes 12 frames for autoboming to become possible. You are otherwise vulnerable during those 12 frames. In cases where you do not see the transition animation (that is, changing modes without returning to &amp;quot;normal mode&amp;quot; between), this window of vulnerability does not apply.&lt;br /&gt;
&lt;br /&gt;
'''Energy item'''&lt;br /&gt;
&lt;br /&gt;
Replenish the energy meter by picking up energy items.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 energyitem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
* They replenish 50% of the meter.&lt;br /&gt;
* There are three of them in the game, located right before the bosses of stage 3, 5, and 6.&lt;br /&gt;
* They're worth 500 points, but if you already had a full meter they're worth 100,000 points.&lt;br /&gt;
&lt;br /&gt;
===Powerups===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Espgaluda2 powerupitem.png|frameless|center]] || [[File:Espgaluda2 maxpoweritem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
Pick up powerup items to increase the damage output of your character. You need 6 to be fully powered up.&lt;br /&gt;
Locations:&lt;br /&gt;
* Stage 1, Area 1&lt;br /&gt;
* Stage 1, right before the boss&lt;br /&gt;
* Stage 2, Area 1&lt;br /&gt;
* Stage 2, right before the boss&lt;br /&gt;
* Stage 3, Area 2&lt;br /&gt;
* Stage 4, right after the midboss (now you're fully powered up)&lt;br /&gt;
* Stage 5, just before the Descent section&lt;br /&gt;
* Stage 6, Area 1&lt;br /&gt;
* Stage 6, Area 3, just before the Asagi Clone Zone section&lt;br /&gt;
&lt;br /&gt;
Powerups are worth 500 points, and if you were already fully powered up they're worth 10,000 points.&lt;br /&gt;
There is also a Max Power item which appears when you game over and can only be picked up if you continue.&lt;br /&gt;
&lt;br /&gt;
===Hidden extend===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 1up.png|upright=1.5|thumb|left|The 1up item.]] || [[File:Espgaluda 2 Sabnac destructibleparts highlight.png|upright=0.75|thumb|center|Destroy these 6 parts of Sabnac during phase 1 of the fight to be eligible for the hidden extend.]] || [[File:Espgaluda2 1uplocation.jpg|upright=0.6|thumb|right|Right before the stage boss, shoot the highlighted area while in Zesshikai to reveal the hidden extend.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is only one hidden extend in the game, located in stage 3. To get it you have to meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
# Once Sabnac (the stage 3 midboss) spawns, ''do not bomb, nor even autobomb''. You mustn't bomb at all, even during the stage after Sabnac is defeated.&lt;br /&gt;
# Destroy all the destructible parts of Sabnac during phase 1 of the fight.&lt;br /&gt;
# While in Zesshikai, shoot a specific part of the background environment right before the stage boss to uncover it.&lt;br /&gt;
&lt;br /&gt;
==Gameplay states==&lt;br /&gt;
At any given time you can be in one of five gameplay ''states'' or ''modes''. They cause different changes to the gameplay, including enemy behaviour, bullet behaviour, and scoring function. The core gameplay loop of Espgaluda II's Arcade mode is knowing what these five states are and how they interrelate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Summary of gameplay states&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Normal mode&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Zesshikai&lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| How do you activate it?&lt;br /&gt;
| Default mode&lt;br /&gt;
| Have gems. Press kakusei button.&lt;br /&gt;
| Have gems and gold. Hold kakusei button.&lt;br /&gt;
| Have zero gems. Press kakusei button. Or, be in Kakusei and let gems run out.&lt;br /&gt;
| Have zero gems &amp;amp; some amount of gold. Hold kakusei button. Or, be in Zesshikai and let gems run out.&lt;br /&gt;
|-&lt;br /&gt;
| What does it consume?&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
| Gems over time, gems for destroying stuff, gems when exiting mode, gold over time during boss&lt;br /&gt;
| Gems &amp;amp; gold over time, gems if you kill enemies other than zako, gems when exiting mode, fewer gold over time during boss&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
|-&lt;br /&gt;
| What do you get?&lt;br /&gt;
| Gems when destroying stuff, gold when you have 500 gems then destroy stuff&lt;br /&gt;
| Gold when destroying stuff, score mutliplier up to x100&lt;br /&gt;
| Score multiplier up to x500&lt;br /&gt;
| Gold when destroying stuff, score over time&lt;br /&gt;
| More gold when destroying stuff, double score over time&lt;br /&gt;
|-&lt;br /&gt;
| Stage scroll speed&lt;br /&gt;
| Normal&lt;br /&gt;
| Slow&lt;br /&gt;
| Slow&lt;br /&gt;
| Normal&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| What happens to the enemies?&lt;br /&gt;
| Normal movement speed, normal blue bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, enemies fire more bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, revenge bullets generated when enemy destroyed, bosses fire double bullets&lt;br /&gt;
| Normal movement speed, fast red bullets&lt;br /&gt;
| Normal movement speed, faster red bullets, bosses fire double bullets&lt;br /&gt;
|-&lt;br /&gt;
| What happens when you bomb?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Kakusei, autobomb costs 100% energy&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Overmode, autobomb costs 100% energy&lt;br /&gt;
|-&lt;br /&gt;
| What happens to you?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Normal Mode===&lt;br /&gt;
The default state.&lt;br /&gt;
&lt;br /&gt;
* Enemies move at a normal speed&lt;br /&gt;
* Enemy bullets behave normally and are coloured blue&lt;br /&gt;
* Stage scroll speed is normal&lt;br /&gt;
* Earn gems by destroying enemies&lt;br /&gt;
* Earn gold by destroying enemies when you have 500 gems&lt;br /&gt;
* Lose gold over time during bosses&lt;br /&gt;
* No autobomb available&lt;br /&gt;
&lt;br /&gt;
===Kakusei (a.k.a. 覚聖死界/kakusei shikai)===&lt;br /&gt;
The basic &amp;quot;slowdown&amp;quot; mode. Essentially functions the same as it did in Espgaluda 1.&lt;br /&gt;
&lt;br /&gt;
* Enter by tapping the Kakusei button once. Leave by tapping it again.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* Enemies fire more bullets&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section)&lt;br /&gt;
* Gems deplete over time&lt;br /&gt;
* A red circular gauge appears around your character, displaying how many gems remain in your possession.&lt;br /&gt;
* Exiting Kakusei depletes 30-35 gems&lt;br /&gt;
* Autobombing is possible, consuming 50% of the energy meter.&lt;br /&gt;
* When you destroy an enemy:&lt;br /&gt;
:* Gems deplete&lt;br /&gt;
:* The bullets the enemy fired are canceled&lt;br /&gt;
:* Each canceled bullet becomes gold&lt;br /&gt;
* When you run out of gems you automatically enter Overmode.&lt;br /&gt;
====Scoring basics====&lt;br /&gt;
* Throughout the duration of being in Kakusei, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled.&lt;br /&gt;
* The maximum is x100.&lt;br /&gt;
* Each bullet canceled is worth 40 points.&lt;br /&gt;
====Addendum====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Zako&lt;br /&gt;
! Normal enemy&lt;br /&gt;
! Midboss &amp;amp; boss phases, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Ageha/Tateha&lt;br /&gt;
| Asagi&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ageha/Tateha/Asagi&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 27&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 29&lt;br /&gt;
| 33&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 31&lt;br /&gt;
| 37&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 33&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During the stage&lt;br /&gt;
! During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zesshikai (a.k.a. 覚聖絶死界/kakusei zesshikai)===&lt;br /&gt;
Zesshikai's main purpose is for scoring. On the surface it's similar to Kakusei in that they're both modes with slow purple bullets, but Zesshikai's main difference is that ''enemies generate revenge bullets'' and you can score much, much higher with it.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button. Leave by tapping the button again.&lt;br /&gt;
* The screen flashes inverted colours and a unique sound effect plays.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* ''Enemies generate revenge bullets when they are destroyed.''&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Gems ''and'' gold deplete over time.&lt;br /&gt;
* A circular red gauge appears around your character. This displays how many gems remain in your possession.&lt;br /&gt;
* Exiting Zesshikai depletes 30-35 gems.&lt;br /&gt;
* Autobombing is possible, consuming ''the entire'' energy meter.&lt;br /&gt;
* If you bomb or autobomb, you are kicked out of Zesshikai and immediately enter Kakusei.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Level====&lt;br /&gt;
[[File:Zesshikailevel.jpg|thumb|right|Left: Zesshikai Level 0. Right: Zesshikai Level 1. Note the white graphics turn green.]]&lt;br /&gt;
When in Zesshikai, four white graphics and a white gauge appear around your character. The white gauge is inlaid inside the red gem gauge so you can see both at once. The white gauge measures time, 256 frames, and once fully elapsed it signifies that you have reached maximum &amp;quot;Zesshikai Level&amp;quot;. When this happens:&lt;br /&gt;
* The screen flashes inverted colours again&lt;br /&gt;
* Revenge bullets move faster&lt;br /&gt;
* The four white graphics turn green&lt;br /&gt;
* SRB multiplier now increments like normal bullets+ARB. Details in Zesshikai Scoring section below.&lt;br /&gt;
* The Zesshikai Level resets every time you exit Zesshikai.&lt;br /&gt;
&lt;br /&gt;
====Revenge bullets====&lt;br /&gt;
Revenge bullets are generated when enemies are destroyed during Zesshikai. There are two types of revenge bullets, and they appear according to what type of enemy was destroyed.&lt;br /&gt;
For the purposes of this explanation, assume &amp;quot;normal bullets&amp;quot; refers to any non-revenge bullet; i.e. standard, ordinary bullets.&lt;br /&gt;
&lt;br /&gt;
=====Types of revenge bullets=====&lt;br /&gt;
[[File:Espgaluda2 spiralrevengebulletformation.jpg|thumb|right|Typical spiral revenge bullet formation. The quantity of bullets changes depending on the enemy; this one was a simple Zu zako enemy at the start of stage 1.]]&lt;br /&gt;
* Spiral revenge bullets (abbreviated to SRB from now on)&lt;br /&gt;
:* These spawn at the location of the enemy when it was destroyed.&lt;br /&gt;
:* They appear in a spiral formation which rotates and expands.&lt;br /&gt;
:* They are not aimed at you.&lt;br /&gt;
* Aimed revenge bullets (abbreviated to ARB from now on)&lt;br /&gt;
:* Other bullets ''become'' these. Details follow in the Enemy Destruction section below.&lt;br /&gt;
:* They are aimed at you.&lt;br /&gt;
&lt;br /&gt;
=====Revenge bullet generation conditions=====&lt;br /&gt;
[[File:Zesshikairevengebulletflowchart.png|thumb|right|A flowchart of how revenge bullets are generated during Zesshikai.]]&lt;br /&gt;
When you destroy any enemy, except bosses:&lt;br /&gt;
* Revenge bullets of some type are generated. That is to say, destroying enemies in Zesshikai ''always'' generates revenge bullets of some type; there's no way to prevent it other than by exiting Zesshikai.&lt;br /&gt;
* All revenge bullets that were already on-screen are canceled and become ARB.&lt;br /&gt;
When you destroy a non-zako enemy, including a midboss phase or destructible part:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled and become ARB.&lt;br /&gt;
* Gems deplete&lt;br /&gt;
When you destroy zako:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled, but do not become ARB.&lt;br /&gt;
* Gems '''do not''' deplete.&lt;br /&gt;
These rules make it possible to continually chain bullet cancels as long as you keep destroying enemies, provided neither gems nor gold run out.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Scoring====&lt;br /&gt;
Zesshikai is key to scoring well. Bullets are worth more points and the multiplier can go even higher than Kakusei.&lt;br /&gt;
* Each &amp;quot;normal&amp;quot; bullet is worth 50 points, unlike Kakusei's 40 points.&lt;br /&gt;
* Each revenge bullet is worth 2 points.&lt;br /&gt;
&lt;br /&gt;
Throughout the duration of being in Zesshikai, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled. There is one exception, outlined below.&lt;br /&gt;
* The maximum is x500, unlike kakusei’s x100.&lt;br /&gt;
&lt;br /&gt;
When you cancel:&lt;br /&gt;
[[File:Espgaluda2 SRBzesshcomparison.jpg|thumb|right|In both images the same enemy is destroyed at the beginning of stage 3 whilst in Zesshikai. Left: Zesshikai Level 0. Right: Zesshikai Level 1. The multiplier in the left image is a flat x15 across all bullets (the few x19 are from a zako in the back being destroyed), and the multiplier in the right image starts at around x6 and increments up to x40.]]&lt;br /&gt;
* Normal bullets &amp;amp; Aimed revenge bullets (ARB)&lt;br /&gt;
:* The multiplier on these increments sequentially, e.g. x1, x2, x3, x4 etc, and are counted alongside all other normal bullets and ARB.&lt;br /&gt;
* Spiral revenge bullets (SRB)&lt;br /&gt;
:* ''One'' multiplier is applied to all SRB that spawned together. All of them could be x10, x15, etc, and ''not'' incremented sequentially. They’re basically counted within their own little group. You’ll see a bunch of x9 x9 x9 x9 x9 x9 and not x1 x2 x3 x4 x5 etc. This is the exception mentioned before.&lt;br /&gt;
:* If your Zesshikai Level has reached level 1, then SRB are counted alongside normal bullets and ARB in incrementing the multiplier. Instead of each bullet within a cluster of SRB getting one multiplier each (x9 x9 x9 x9 etc) you ''will'' see x1 x2 x3 x4 x5 etc. This means you can raise your overall multiplier much higher and much faster.&lt;br /&gt;
&lt;br /&gt;
====During midbosses and bosses====&lt;br /&gt;
During bosses:&lt;br /&gt;
* Revenge bullets are not generated&lt;br /&gt;
* You can still get the multiplier up to x500&lt;br /&gt;
* Gold depletes over time at the &amp;quot;normal boss gold depletion rate&amp;quot; and not the &amp;quot;zesshikai gold depletion&amp;quot; rate&lt;br /&gt;
* Bosses fire double bullets&lt;br /&gt;
During midbosses:&lt;br /&gt;
* Revenge bullets ''are'' generated, from destroying their destructible parts or finishing a phase and cancelling all their normal bullets into ARB.&lt;br /&gt;
* If a midboss has a pre-programmed bullet cancel feature on death, such as the second midboss of stage 6, no revenge bullets will be generated.&lt;br /&gt;
&lt;br /&gt;
====Exiting Zesshikai====&lt;br /&gt;
When exiting Zesshikai, all leftover revenge bullets remain on screen. Their speed can change, seemingly affected by the timing of when you exit Zesshikai, but it is unclear what the specifics are. Re-entering Kakusei after exiting Zesshikai will cause all of these revenge bullets to greatly speed up. It is possible to easily cancel these bullets in Kakusei by destroying one enemy, but please note that you do not get gold for doing this.&lt;br /&gt;
&lt;br /&gt;
Running out of resources in Zesshikai, and which resource, has different effects:&lt;br /&gt;
* Run out of gems but not gold = exit Zesshikai automatically, enter Zesshikai Over&lt;br /&gt;
* Run out of gold but not gems = exit Zesshikai automatically, enter Kakusei&lt;br /&gt;
* Run out of both = exit Zesshikai automatically, enter Overmode&lt;br /&gt;
&lt;br /&gt;
Additionally, as mentioned before, bombing of any type during Zesshikai will kick you out immediately and put you in Kakusei automatically.&lt;br /&gt;
&lt;br /&gt;
====Addendum====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Boss &amp;amp; midboss phase, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| During the stage&lt;br /&gt;
| During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss over time (during the stage) (same values for all 3 characters)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 0-499 gold held&lt;br /&gt;
| 500-1000 gold held&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1 &amp;amp; 2&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
| 1 gold every frame&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3 &amp;amp; 4&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5 &amp;amp; 6&lt;br /&gt;
| 1 gold every 4 frames&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overmode (a.k.a. 赤走行/akasōkō)===&lt;br /&gt;
In Overmode all the bullets turn red and speed up. Its main purpose is for getting gold quickly.&lt;br /&gt;
&lt;br /&gt;
* Activate by pressing the Kakusei button when you have zero gems, or, be in Kakusei and run out of gems. Leave by tapping the button again.&lt;br /&gt;
* Enemy bullets speed up and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill (once a requirement has been met, see below).&lt;br /&gt;
* Passively accrue score just by being in Overmode (except during bosses)&lt;br /&gt;
* Autobombing is possible, consuming 50% of the energy meter.&lt;br /&gt;
&lt;br /&gt;
====Kakusei Over level====&lt;br /&gt;
When in Overmode, a blue gauge appears around your character. This represents your Kakusei Over level. Every time this gauge elapses, taking 250 frames, your Kakusei Over level increases by 1. It starts at zero and the maximum is 3. Unlike Espgaluda 1, the highest level you have reached persists after death. It is also possible to increase your Kakusei Over level whilst in Zesshikai Over.&lt;br /&gt;
&lt;br /&gt;
With one completed level:&lt;br /&gt;
* You get gold for every kill. That is to say, you cannot get gold unless your Kakusei Over level is at least 1.&lt;br /&gt;
With each consective level:&lt;br /&gt;
* Enemy bullets get faster during Overmode.&lt;br /&gt;
* Get more gems from destroying enemies during ''normal mode''.&lt;br /&gt;
With the Kakusei over level maxed:&lt;br /&gt;
* Get slightly more gold for every kill during Overmode.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Kakusei Over level enemy destruction gem bonus&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Midboss/Boss phase &amp;amp; destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Overmode passive score accrual per frame&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Stage 1&lt;br /&gt;
| Stage 2&lt;br /&gt;
| Stage 3&lt;br /&gt;
| Stage 4&lt;br /&gt;
| Stage 5&lt;br /&gt;
| Stage 6&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
| 260&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zesshikai Over (a.k.a. 絶走行/zessōkō)===&lt;br /&gt;
Like Overmode, except even more lucrative: get even more score and gold, but the bullets are even faster and with a harsher autobomb penalty.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button when you have zero gems but some amount of gold. Or, be in Zesshikai and let gems run out but not gold.&lt;br /&gt;
:* You need to have gold to be able to enter the mode, but it doesn't actually consume gold.&lt;br /&gt;
* Leave by pressing the Kakusei button again.&lt;br /&gt;
* Enemy bullets speed up (even faster than Overmode) and turn red.&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill, more than Overmode.&lt;br /&gt;
* Passively accrue score just by being in Zesshikai Over (except during bosses), ''double'' the amount of Overmode.&lt;br /&gt;
* Kakusei Over level effects also apply to Zesshikai Over. It is also possible to increase your Kakusei Over level while in Zesshikai Over.&lt;br /&gt;
* Bosses fire double bullets.&lt;br /&gt;
* Autobombing is possible, consuming ''the entire'' energy meter.&lt;br /&gt;
* If you bomb or autobomb, you are kicked out of Zesshikai Over and immediately enter Overmode.&lt;br /&gt;
&lt;br /&gt;
It is unclear what the exact rules are that determine how much extra gold you get during Zesshikai Over. However, here are the results of a test conducted by destroying zako in Stage 5 with Ageha:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | How much gold given from destroying one zako enemy in Stage 5&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is clear that once Kakusei Over level 3 has been achieved, the gold bonus is substantial.&lt;br /&gt;
&lt;br /&gt;
==Scoring Basics==&lt;br /&gt;
===How to get score===&lt;br /&gt;
# Destroy enemies - each enemy has a base point value.&lt;br /&gt;
# Cancel bullets - cancelling bullets in Kakusei or Zesshikai turns them into points and applies a multiplier per bullet.&lt;br /&gt;
# Get gold - gold gives points for each one you collect.&lt;br /&gt;
# Passively accrue score - get score just by being in Overmode or Zesshikai Over.&lt;br /&gt;
===Stage result bonus===&lt;br /&gt;
At the end of each stage a bonus is calculated based upon how many gems and gold you collected throughout the course of the stage. It is the ''gross'' total, not ''net'' total. If you collect 500 gems but then Kakusei 499 of them away and finish the stage with 1 gem left, your gross total is still 500.&lt;br /&gt;
&lt;br /&gt;
The formula is as follows:&lt;br /&gt;
&amp;lt;code&amp;gt;Stage bonus = (S*100)+(K*V)&amp;lt;/code&amp;gt;&lt;br /&gt;
Where S = gross total of gems acquired throughout the stage, K = gross total of gold acquired throughout the stage, and V = point value of gold you finished the stage with (refer to Gold section for the point value).&lt;br /&gt;
&lt;br /&gt;
If you die during the stage, the gross total of gems and gold accrued is reset to zero. From there on the tally will start up again.&lt;br /&gt;
&lt;br /&gt;
===Clear bonus===&lt;br /&gt;
Defeating the final boss also awards a point bonus based upon resources you finished with.&lt;br /&gt;
* Remaining lives = 20 million points each&lt;br /&gt;
* Life containers = 10 million points each&lt;br /&gt;
* Energy meter remaining = 4000 points per unit (the game counts energy internally as individual units and not as a percentage; the maximum is 4000 units)&lt;br /&gt;
&lt;br /&gt;
The life containers are the gold boxes that house the green flames that represent your lives.&lt;br /&gt;
&lt;br /&gt;
While the above items are definite, it seems that the stage 6 bonus is included in some way too. [http://minamo.gozaru.jp/espg2/espg2_data_bonus.html Minamo's Espgaluda 2 page] states that the stage 6 bonus is simply doubled, but attempts to verify this have resulted in inconsistent results.&lt;br /&gt;
&lt;br /&gt;
==Black Label==&lt;br /&gt;
==Arrange==&lt;br /&gt;
==Omake==&lt;br /&gt;
&lt;br /&gt;
=== Espgaluda II 'Omake Mode' as a Shmup training tool ===&lt;br /&gt;
&lt;br /&gt;
In the home ports of Espgaluda II*, clearing the main game (including Novice Mode, and credit feeding is OK) unlocks &amp;quot;Omake Mode&amp;quot; which translates to &amp;quot;Bonus Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On the face of it, Omake Mode is a fun and easy mode of the game to mess around with for a short time. &lt;br /&gt;
&lt;br /&gt;
'''However when approached correctly this mode provides an unparalleled Shmup training tool for players of any experience.'''&lt;br /&gt;
&lt;br /&gt;
Using a few simple strategies, players are able to practice and observe all of the patterns from Espgaluda II- acknowledged to be some of the most difficult of any Cave games- at the slower speed of 'Kakusei'.&lt;br /&gt;
&lt;br /&gt;
(*home ports are on Xbox 360 and Nintendo Switch as at Feb 2022)&lt;br /&gt;
&lt;br /&gt;
==== Basics of Omake Mode for Training ====&lt;br /&gt;
&lt;br /&gt;
The player character is surrounded by an invisible circle within which any bullets will turn red. Let's refer to this as the 'Red Zone'. Any bullets in the Red Zone will be cancelled into Items (green gems and/or gold) when ANY enemy is destroyed. It does not matter which enemy shot the bullets. Any enemy destroyed will have all of the on-screen bullets that it fired cancelled into Items, regardless of whether they are in the Red Zone around the player.&lt;br /&gt;
&lt;br /&gt;
The Kakusei gem count has a maximum value of 500. When entering Kakusei mode, all bullets within the Red Zone will be cancelled into Items. When exiting Kakusei mode MANUALLY (ie with gem count above zero) all bullets within the Red Zone will be cancelled into Items.&lt;br /&gt;
&lt;br /&gt;
Defeating any section of a boss life bar while NOT in Kakusei will cancel the on-screen bullets into GEMS.&lt;br /&gt;
&lt;br /&gt;
There is no bomb button in Omake mode. Instead, any time the player is hit by a bullet, the Guard Barrier will be activated, and will continue to be 'held down' until the player hits the Kakusei button which ends it, or until the barrier gauge runs out. At that point the normal 'beam attack' of the Guard Barrier is fired. While the player character is surrounded by the Guard Barrier, any bullets within the small visible circle of the Guard Barrier are cancelled into Items, starting with Gems and proceeding to Gold when Gems reach 500. When the Gold counter reaches 1000, the Guard Barrier Gauge will be refilled by around 40%. If the gold counter reaches 1000 while the Guard Barrier Gauge is full, the player character will be surrounded by a special frame and all items collected will have 1000 added to their point value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Kakusei Training in Omake ====&lt;br /&gt;
&lt;br /&gt;
Because of the frequency with which bullets are cancelled into Items in Omake Mode, the Gem counter will easily and quickly reach the maximum of 500 during the stage. Because of the length of time that 500 Gems will let the player remain in Kakusei, 500 is more than enough to last through the attacks of any larger enemy, and enough to last through most single sections of any Boss life bar.&lt;br /&gt;
&lt;br /&gt;
'''The player is therefore invited to proceed through the most difficult attacks in the game in full Kakusei mode, to practice and observe the patterns in slow motion.'''&lt;br /&gt;
&lt;br /&gt;
There are 3 simple methods that enable the player to extend the amount of time they spend in Kakusei, allowing them to see out almost the entirety of any Boss encounter in full slow motion.&lt;br /&gt;
&lt;br /&gt;
* '''1)''' Shifting out of Kakusei in order to finish off any Boss life bar section will immediately refill the Gem gauge to 500, due to the amount of bullets cancelled plus some from the Boss sprite. Obviously this is not without risk as the bullets will speed up, but done carefully it should be relatively safe.&lt;br /&gt;
&lt;br /&gt;
* '''2)''' During any given pattern while in Kakusei, if the player feels that they are about to be hit and expend Guard Barrier Gauge, they can manually cancel out of Kakusei and quickly back in. This will cancel all bullets in the Red Zone twice, and provide a safety buffer without expending Guard Barrier Gauge. Doing this does accelerate the rate that the Gem count falls, but done sparingly it should not make a huge difference.&lt;br /&gt;
&lt;br /&gt;
* '''3)''' When Gems have run out, the player can deliberately hit a bullet to activate the Guard Barrier and then charge through enemy bullets while invincible so that they are cancelled back to Gems. Done during a particularly dense pattern, and especially at point-blank above a Boss sprite, this will refill the Gems almost instantly. The player then has a choice of whether to cancel out of Guard Barrier and continue in Kakusei, or expend Guard Barrier to pump up the large Item Counter at the top of the screen which is important for scoring in Omake Mode. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Scoring in Omake ====&lt;br /&gt;
&lt;br /&gt;
Scoring in Omake has some value in use as a training mode, as it will help to reach the Extends which in turn provide more Guard Barrier Gauge.&lt;br /&gt;
&lt;br /&gt;
Scoring is very simple: The value of the large Item Counter at the top of the screen will be added to every item picked up WHILE GEMS ARE AT 500. In other words, it acts as an incentive not to go into Kakusei where possible.&lt;br /&gt;
&lt;br /&gt;
As the counter is re-set every stage, it makes sense to use the Guard Barrier on some large enemies early in the stage, to cancel their dense attacks into Item value. The player can then proceed with Gems at 500 and collect the Item Counter point value for every item received.&lt;br /&gt;
&lt;br /&gt;
=Enemy data=&lt;br /&gt;
Score, gold, and gems values are for Arcade mode.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 1&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 soma shine winged solider.png|frameless|center]]&lt;br /&gt;
| ソーマ輝羽兵&lt;br /&gt;
| Soma shine winged soldier&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 530&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zahhak.png|frameless|center]]&lt;br /&gt;
| 小型機甲艇ザッハーク&lt;br /&gt;
| Small armored craft Zahhak&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| Gun: 230&amp;lt;br /&amp;gt;Main body: 2,260&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Main body: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Main body: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gandharva.jpg|frameless|center]]&lt;br /&gt;
| 大型侵略砲台ガンダルヴァ&lt;br /&gt;
| Large invasion turret Gandharva&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 5,820&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ&lt;br /&gt;
| Heavy flying armor Simurgh&lt;br /&gt;
| Midboss&lt;br /&gt;
| Main body: 50,000&amp;lt;br /&amp;gt;Arm: 5,000&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 boss tsubame.jpg|frameless|center]]&lt;br /&gt;
| ツバメ&lt;br /&gt;
| Tsubame&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 500,000&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 20&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 2&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 forneus.png|frameless|center]]&lt;br /&gt;
| 中型機甲艇フォルネウス&lt;br /&gt;
| Medium-size armored ship Forneus&lt;br /&gt;
| Air: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 6,530&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&amp;lt;br /&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 behemoth.png|frameless|center]]&lt;br /&gt;
| 大型機甲艇ベヒモス&lt;br /&gt;
| Large armored vehicle Behemoth&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 12,510&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&lt;br /&gt;
| Single-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 six-barrelled revolving gun battery.png|frameless|center]]&lt;br /&gt;
| 六連回転砲台&lt;br /&gt;
| Six-barrelled revolving gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 15,860&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 crane.png|frameless|center]]&lt;br /&gt;
| クレーン&lt;br /&gt;
| Crane&lt;br /&gt;
| Ground: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 1,830&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&amp;lt;br /&amp;gt;(縦の輸送艦の砲台)&lt;br /&gt;
| Single-barrelled gun battery&amp;lt;br /&amp;gt;(Vertical transport battery)&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 makara.png|frameless|center]]&lt;br /&gt;
| 小船舶マカラ&lt;br /&gt;
| Small vessel Makara&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 250&amp;lt;br /&amp;gt;Base: 530&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nereids.png|frameless|center]]&lt;br /&gt;
| 万能潜水艦ネレイドー&lt;br /&gt;
| Universal submarine Nereids&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,230&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nidhoggr.png|frameless|center]]&lt;br /&gt;
| 重戦車ニーズヘッグ&lt;br /&gt;
| Heavy tank Nidhoggr&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 1,630&amp;lt;br /&amp;gt;Base: 4,760&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 3&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 midboss madara.jpg|frameless|center]]&lt;br /&gt;
| マダラ&lt;br /&gt;
| Madara&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 60,000&amp;lt;br /&amp;gt;Second form: 100,000&lt;br /&gt;
| First form: 16&amp;lt;br /&amp;gt;Second form: 26&lt;br /&gt;
| First form: 15&amp;lt;br /&amp;gt;Second form: 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 boss jormungandr.jpg|frameless|center]]&lt;br /&gt;
| 生体兵器ヨルムンガンド&lt;br /&gt;
| Biological weapon Jormungandr&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Third form: 600,000&amp;lt;br /&amp;gt;Head: 300,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 26&amp;lt;br /&amp;gt;Third form: 46&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 25&amp;lt;br /&amp;gt;Third form: 45&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 3&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 stolas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ストラス&lt;br /&gt;
| General-purpose fighter Stolas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 740&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 ouroboros.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ウロボロス&lt;br /&gt;
| Medium-size armored ship Ouroboros&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 24680&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 lindworm.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇リンドブルム&lt;br /&gt;
| Large armored ship Lindworm&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 37,940&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
| First form: 2&amp;lt;br /&amp;gt;Second form: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base:160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 shelob.jpg|frameless|center]]&lt;br /&gt;
| 多脚戦車シェロブ&lt;br /&gt;
| Multi-legged tank Shelob&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 6,910&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 empusa.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台エンプーサ&lt;br /&gt;
| Heavy fixed gun battery Empusa&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,980&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 astaroth.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台アスタロト&lt;br /&gt;
| Heavy fixed gun battery Astaroth&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 19,560&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 midboss sabnac.jpg|frameless|center]]&lt;br /&gt;
| 武装エレベーターサブナク&lt;br /&gt;
| Armed Elevator Sabnac&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 100,000 &amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Leg turret: 10,000&amp;lt;br /&amp;gt;Auxiliary engine: 20,000&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 30,000&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 20&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 boss janome.jpg|frameless|center]]&lt;br /&gt;
| ジャノメ&lt;br /&gt;
| Janome&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Third form: 700,000&lt;br /&gt;
| First form: 31&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Third form: 51&lt;br /&gt;
| First form: 30&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Third form: 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 4&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 halphas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ハルパス&lt;br /&gt;
| General-purpose fighter Halphas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 810&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 brahma.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ブラフマー&lt;br /&gt;
| Medium-size armored ship Brahma&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 21,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 vasuki.jpg|frameless|center]]&lt;br /&gt;
| 重戦車ヴァースキ&lt;br /&gt;
| Heavy tank Vasuki&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 6,330&amp;lt;br /&amp;gt;Base: 14,560&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース&lt;br /&gt;
| Heavy flying armor Andrealphus&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Arm: 100,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 boss madara asmodeus.png|frameless|center]]&lt;br /&gt;
| マダラ専用合身甲冑アスモデウス&lt;br /&gt;
| Madara's exclusive combined body armor Asmodeus&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 400,000&amp;lt;br /&amp;gt;Third form: 500,000&amp;lt;br /&amp;gt;Fourth form: 600,000&amp;lt;br /&amp;gt;Fifth form: 800,000&amp;lt;br /&amp;gt;Triple machine gun Gaap: 400,000&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 1,000,000&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 2,000,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Third form: 36&amp;lt;br /&amp;gt;Fourth form: 36&amp;lt;br /&amp;gt;Fifth form: 56&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Third form: 35&amp;lt;br /&amp;gt;Fourth form: 35&amp;lt;br /&amp;gt;Fifth form: 55&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 5&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 ahriman.jpg|frameless|center]]&lt;br /&gt;
| シンラ式中型機甲艇アーリマン&lt;br /&gt;
| Shinra-type medium-sized armored ship Ahriman&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 35,330&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 aerial.jpg|frameless|center]]&lt;br /&gt;
| 兵士用飛空ポッド・エアリアル&lt;br /&gt;
| Flying Solider Pod ~ Aerial&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 3,130&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 tiamat.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇ティアマット&lt;br /&gt;
| Shinra-type large armored ship Tiamat&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 91,935&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 cyclops.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇サイクロプス&lt;br /&gt;
| Shinra-type large armored ship Cyclops&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 141,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 fafnir.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型戦車ファフニール&lt;br /&gt;
| Shinra-type large tank Fafnir&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 26,330&amp;lt;br /&amp;gt;Base: 54,560&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Espgaluda2 stage5 boss seseri.png|frameless|center]]&lt;br /&gt;
| セセリ&lt;br /&gt;
| Seseri&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 500,000&amp;lt;br /&amp;gt;Third form: 900,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|-&lt;br /&gt;
| 憎悪に満ちたセセリ&lt;br /&gt;
| Seseri Filled With Hatred (a.k.a. Shin Seseri)&lt;br /&gt;
| True Boss&lt;br /&gt;
| First form: 2,000,000&amp;lt;br /&amp;gt;Second form: 4,000,000&amp;lt;br /&amp;gt;Third form: 6,000,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 6&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 andras.jpg|frameless|center]]&lt;br /&gt;
| 警備ユニット・アンドラス&lt;br /&gt;
| Security unit Andras&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 9,210&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 vishnu.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇ヴィシュヌ&lt;br /&gt;
| Large armored ship Vishnu&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 76,420&lt;br /&gt;
| First form: 4&amp;lt;br /&amp;gt;Second form: 6&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 alcyone.jpg|frameless|center]]&lt;br /&gt;
| 霊力供給カプセル・アルキュオーネ&lt;br /&gt;
| Spiritual supply capsule Alcyone&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 7,880&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 metatron.jpg|frameless|center]]&lt;br /&gt;
| 霊力融合装置メタトロン&lt;br /&gt;
| Spiritual fusion device Metatron&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 10,000&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 cherubim.jpg|frameless|center]]&lt;br /&gt;
| 移動砲台ケルビム&lt;br /&gt;
| Mobile turret Cherubim&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 12,300&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 asagiclone.jpg|frameless|center]]&lt;br /&gt;
| アサギクローン&lt;br /&gt;
| Asagi clone&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ改&lt;br /&gt;
| Heavy flying armor Simurgh (Modified)&lt;br /&gt;
| Midboss 1&lt;br /&gt;
| Main body: 500,000&amp;lt;br /&amp;gt;Arm: 200,000&lt;br /&gt;
| Main body: 18&amp;lt;br /&amp;gt;Arm: 66&lt;br /&gt;
| Main body: 17&amp;lt;br /&amp;gt;Arm: 65&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース改&lt;br /&gt;
| Heavy flying armor Andrealphus (Modified)&lt;br /&gt;
| Midboss 2&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 700,000&amp;lt;br /&amp;gt;Arm: 300,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 boss1 goddess galuda.jpg|frameless|center]]&lt;br /&gt;
| 生体維持装置ガッデスガルーダ&lt;br /&gt;
| Biological maintenance device Goddess Galuda&lt;br /&gt;
| Boss 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 1,000,000&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 66 &amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 65&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kujaku.jpg|frameless|center]]&lt;br /&gt;
| 真ガルーダ・クジャク&lt;br /&gt;
| True Galuda Kujaku&lt;br /&gt;
| Boss 2&lt;br /&gt;
| First form: 2,000,0000&amp;lt;br /&amp;gt;Second form: 3,000,000&amp;lt;br /&amp;gt;Third form: 5,000,000&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Third form: 66&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Third form: 65&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* Primary info from [[User:Johnnyheli|johnny]].&lt;br /&gt;
* All sprites &amp;amp; enemy data taken from [https://www.cave.co.jp/gameonline/espgaluda2/ CAVE's official Espgaluda 2 site.]&lt;br /&gt;
* Arcade mode specifics adapted from the tutorial on the Switch and Xbox 360 ports, [https://wikiwiki.jp/espg2/ wikiwiki], [http://minamo.gozaru.jp/espg2/espg2.html Minamo's Espgaluda 2 page], [http://daifukkat.su/strats/espgal2/ Hacker's Guide to Espgaluda 2], and [https://shmups.system11.org/viewtopic.php?t=6281 the system11 forum thread].&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:ESP_series]]&lt;br /&gt;
[[Category:Bomb_mechanic]]&lt;br /&gt;
[[Category:True_Last_Boss]]&lt;br /&gt;
[[Category:Vertical_orientation]]&lt;/div&gt;</summary>
		<author><name>Johnnyheli</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=28299</id>
		<title>Espgaluda II</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=28299"/>
		<updated>2024-03-18T10:00:43Z</updated>

		<summary type="html">&lt;p&gt;Johnnyheli: /* Hidden extend */ clarity 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = Cyan&lt;br /&gt;
|title = Espgaluda II&lt;br /&gt;
|background = #eefffb&lt;br /&gt;
|image = Espgaluda II arcade flyer.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|&lt;br /&gt;
|music = Manabu Namiki&amp;lt;br/&amp;gt;Mitsuhiro Kaneda&lt;br /&gt;
|&lt;br /&gt;
|program = Tsuneki Ikeda&amp;lt;br/&amp;gt;Takashi Ichimura&amp;lt;br/&amp;gt;Yuji Inoue&lt;br /&gt;
|&lt;br /&gt;
|art = Masaki Hirooka&amp;lt;br/&amp;gt;Hideki Nomura&amp;lt;br/&amp;gt;Toshiyuki Kuroiwa&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Arcade:''' November 25, 2005&amp;lt;br/&amp;gt;'''Xbox 360:''' February 25, 2010&amp;lt;br/&amp;gt;'''Switch:''' September 9, 2021&lt;br /&gt;
|&lt;br /&gt;
|previousgame = [[Ibara]]&lt;br /&gt;
|nextgame = [[Ibara Kuro: Black Label]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Espgaluda II (エスプガルーダII) is a bullet hell shoot'em up originally released by [[Cave]] in the arcades in 2005 as a sequel to [[Espgaluda]]. An Xbox 360 release, titled [[Espgaluda II Black Label]], was released in 2010 in Japan.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=Gameplay Overview=&lt;br /&gt;
==Controls==&lt;br /&gt;
[[File:Espgaluda2controlschemes.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Upon starting the game on the original arcade release, you can select between two control schemes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Button&lt;br /&gt;
! Type A&lt;br /&gt;
! Type B&lt;br /&gt;
|-&lt;br /&gt;
| A&lt;br /&gt;
| Shot&lt;br /&gt;
| Shot&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Kakusei&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
| Autofire&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| Autofire&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Shot - Repeatedly tap for rapid shot, hold for focus shot (officially named &amp;quot;Rapier&amp;quot;)&lt;br /&gt;
* Kakusei - Tap to toggle Kakusei mode on or off, amongst others.&lt;br /&gt;
* Guard Barrier - Tap to fire your Guard Barrier attack, similar to a bomb in other shmups. Or, hold the button to charge it, then release to fire.&lt;br /&gt;
* Autofire - Simulates repeatedly tapping A for rapid shot.&lt;br /&gt;
&lt;br /&gt;
In the home ports, these buttons are all customizable.&lt;br /&gt;
&lt;br /&gt;
==User Interface==&lt;br /&gt;
[[File:Espgaluda2 arcademodeUI.jpg|thumb|center|UI of the default arcade mode. Everything except the boss healthbar &amp;amp; high score is mirrored on the other side for P2.]]&lt;br /&gt;
&lt;br /&gt;
==Playable characters==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Character&lt;br /&gt;
! Shot type&lt;br /&gt;
! Damage increase during Kakusei+others&lt;br /&gt;
! Overall movement speed&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 agehaportrait.png|frameless|center]]&lt;br /&gt;
| Ageha&lt;br /&gt;
| Narrow&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Fast&lt;br /&gt;
| Rapid shot bends side to side&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 tatehaportrait.png|frameless|center]]&lt;br /&gt;
| Tateha&lt;br /&gt;
| Wide&lt;br /&gt;
| Rapid shot&lt;br /&gt;
| Slow&lt;br /&gt;
| Focus shot during Kakusei+others gets lock-on capability&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 asagiportrait.png|frameless|center]]&lt;br /&gt;
| Asagi&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Once powered up, focus shot gets lock-on capability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
&lt;br /&gt;
Espgaluda II has a single loop and six stages:&lt;br /&gt;
&lt;br /&gt;
# Mutiny - Fate is with the girl&lt;br /&gt;
# Azures - Incarnation of life&lt;br /&gt;
# Deserted - A sister, a brother, and...&lt;br /&gt;
# Aerial - Sadness bathes in dust&lt;br /&gt;
# Hatred - I've waited a long time for this moment&lt;br /&gt;
# Galuda - Achieving perfection&lt;br /&gt;
&lt;br /&gt;
Each stage features a midboss around the middle of the stage and a stage boss at the end. The exceptions are that stage 5 does not have a midboss, and stage 6 has two midbosses and two bosses at the end.&lt;br /&gt;
&lt;br /&gt;
===Shin Seseri===&lt;br /&gt;
Instead of a True Last Boss, there is a &amp;quot;true&amp;quot; form of the stage 5 boss, Seseri. She can be fought if you fulfil the following requirements:&lt;br /&gt;
* Singleplayer game&lt;br /&gt;
* Kakusei Over level must be 3&lt;br /&gt;
* No-miss the entire game up to reaching her&lt;br /&gt;
&lt;br /&gt;
==Rank==&lt;br /&gt;
The game ''does'' feature rank. You can be in one of two rank states: miss rank, and no-miss rank, depending on whether or not you have died during a stage. It resets every stage. Rank affects how soon stage enemies begin firing bullets after they spawn. In no-miss rank, they begin firing immediately. In miss rank, they wait a moment before firing. Rank does not affect midbosses nor bosses.&lt;br /&gt;
&lt;br /&gt;
Rank is adjustable in the training modes for the Xbox 360 and Switch ports, named &amp;quot;Difficulty&amp;quot; in the training mode options. Please note that the difficulty named &amp;quot;Default&amp;quot; is actually ''miss'' rank.&lt;br /&gt;
&lt;br /&gt;
=Arcade mode=&lt;br /&gt;
The default mode. Console ports include &amp;quot;Arcade&amp;quot; mode, a faithful port of the version found in arcades, as well as a version with recreated higher-resolution graphics and a few bugfixes; On Xbox 360 it's named &amp;quot;Xbox 360&amp;quot; and on Switch it's named &amp;quot;Switch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Default settings:&lt;br /&gt;
* Score extends at 15,000,000 and 35,000,000 points&lt;br /&gt;
* Spawn with 3 lives&lt;br /&gt;
* Rank 2 (Normal)&lt;br /&gt;
==Resources==&lt;br /&gt;
===Gems (a.k.a. 聖霊石/seirei seki/spirit stones)===&lt;br /&gt;
[[File:Espgaluda2-gemgif.gif|frameless|right]]&lt;br /&gt;
Gems are the glowing green items enemies drop when destroyed. Their purpose is to fuel Kakusei, Zesshikai, and contribute a small amount of score.&lt;br /&gt;
&lt;br /&gt;
* Start with 100 in your possession, respawn with 250 after dying&lt;br /&gt;
* You can hold a maximum of 500&lt;br /&gt;
* Worth 10 points each when collected&lt;br /&gt;
* Get gems by destroying enemies when not in Kakusei or any other mode, as well as from finishing a phase of a midboss or boss, and from any destructible parts of a midboss or boss&lt;br /&gt;
* They are factored in to the stage result bonus based upon the gross total of how many were collected throughout the course of the stage&lt;br /&gt;
* Get an extra gem by collecting it at the top (24 pixels from the top) or bottom (48 pixels from the bottom) of the screen&lt;br /&gt;
&lt;br /&gt;
Enemies drop different size gems. There are four sizes of gem items and each adds different quantities to your possession.&lt;br /&gt;
* Small: 1&lt;br /&gt;
* Medium: 2&lt;br /&gt;
* Large: 3&lt;br /&gt;
* Extra large: 4&lt;br /&gt;
&lt;br /&gt;
The size of gems dropped varies with how many gems were already in your possession, what shot type was used to destroy them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Number of gems in your possession&lt;br /&gt;
! Size of gem an enemy drops when destroyed with rapid shot (shrinking over time)&lt;br /&gt;
! Size of gem an enemy drops when destroyed with focus shot&lt;br /&gt;
|-&lt;br /&gt;
| 0-250&lt;br /&gt;
| XL → L → M → S&lt;br /&gt;
| M&lt;br /&gt;
|-&lt;br /&gt;
| 250-399&lt;br /&gt;
| L → M → S&lt;br /&gt;
| Alternating between S &amp;amp; M&lt;br /&gt;
|-&lt;br /&gt;
| 400-500&lt;br /&gt;
| M → S&lt;br /&gt;
| S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gem items dropped by enemies that were destroyed with rapid shot can spawn at the maximum size, but then shrink over time. Destroying enemies with focus shot drops gems that ''do not'' shrink over time, but they are smaller.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Time taken to shrink&lt;br /&gt;
|-&lt;br /&gt;
| XL→L&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| L→M&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| M→S&lt;br /&gt;
| 12 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, this can be preventing by collecting gems by flying near them instead of letting them fall toward you. When a gem is within a certain distance of the player character it receives a green glowing effect and stops shrinking. The distance at which this happens is as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Distance from player character at which gem stops shrinking&lt;br /&gt;
|-&lt;br /&gt;
| XL&lt;br /&gt;
| 48 pixels&lt;br /&gt;
|-&lt;br /&gt;
| L&lt;br /&gt;
| 64 pixels&lt;br /&gt;
|-&lt;br /&gt;
| M&lt;br /&gt;
| 96 pixels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gold (a.k.a. 金塊/kinkai)===&lt;br /&gt;
Gold's main purpose is for scoring. Picking up gold gives you points. It also fuels Zesshikai and is needed to enter Zesshikai Over. Gold drops from enemies under certain conditions.&lt;br /&gt;
&lt;br /&gt;
* Get gold by destroying enemies in:&lt;br /&gt;
:* Kakusei, overmode, and zesshikai over&lt;br /&gt;
:* Normal mode when you have 500 gems&lt;br /&gt;
* Each gold you collect increases the amount you possess by 1&lt;br /&gt;
* Hold up to a maximum of 1000&lt;br /&gt;
* Start off with zero&lt;br /&gt;
* On death the amount of gold you had is halved, rounded down&lt;br /&gt;
* Gold depletes over time during boss battles&lt;br /&gt;
&lt;br /&gt;
The amount points given by collecting gold varies with how many were already in your possession.&lt;br /&gt;
&lt;br /&gt;
* Every 100 gold collected, the value of new incoming gold increases and the sprite changes.&lt;br /&gt;
* There are eleven tiers of gold, from 0-99, 100-199, 200-299,...900-999, and one for 1000.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Qty held &amp;amp; sprite&lt;br /&gt;
! [[File:Espgaluda2 gold1.png|frameless|center]] 0-99&lt;br /&gt;
! [[File:Espgaluda2 gold2.png|frameless|center]] 100-199&lt;br /&gt;
! [[File:Espgaluda2 gold3.png|frameless|center]] 200-299&lt;br /&gt;
! [[File:Espgaluda2 gold4.png|frameless|center]] 300-399&lt;br /&gt;
! [[File:Espgaluda2 gold5.png|frameless|center]] 400-499&lt;br /&gt;
! [[File:Espgaluda2 gold6.png|frameless|center]] 500-599&lt;br /&gt;
! [[File:Espgaluda2 gold7.png|frameless|center]][[File:Espgaluda2 gold7consoleport.png|frameless|center]] 600-699 &lt;br /&gt;
! [[File:Espgaluda2 gold8.png|frameless|center]] 700-799&lt;br /&gt;
! [[File:Espgaluda2 gold9.png|frameless|center]] 800-899&lt;br /&gt;
! [[File:Espgaluda2 gold10.png|frameless|center]] 900-999&lt;br /&gt;
! [[File:Espgaluda2 gold11.png|frameless|center]] 1000&lt;br /&gt;
|-&lt;br /&gt;
| Point value of new gold acquired&lt;br /&gt;
| 100&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
| 350&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| 650&lt;br /&gt;
| 700&lt;br /&gt;
| 900&lt;br /&gt;
| 1000&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
The 600-699 gold tier has two sprites because one is in the Arcade release and the other is in the Console mode in the home ports.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss during boss battles&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During normal mode&lt;br /&gt;
! During kakusei+others&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 1 gold every 15 frames&lt;br /&gt;
| 1 gold every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 1 gold every 19 frames&lt;br /&gt;
| 1 gold every 12 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 1 gold every 23 frames&lt;br /&gt;
| 1 gold every 16 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 1 gold every 27 frames&lt;br /&gt;
| 1 gold every 20 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 1 gold every 31 frames&lt;br /&gt;
| 1 gold every 24 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 1 gold every 35 frames&lt;br /&gt;
| 1 gold every 28 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Energy, and the Guard Barrier===&lt;br /&gt;
In place of conventional bombs Espgaluda II features the Guard Barrier. When deployed it deals massive damage, temporarily clears the screen of bullets, and provides a short window of invincibility. Where the Guard Barrier differs from a conventional shmup bomb is that it uses ''Energy'', a continuous resource, instead of discrete bomb items, and that it can be held and charged up before firing. There is an ''Energy Meter'' and using the Guard Barrier consumes some percentage of this meter.&lt;br /&gt;
&lt;br /&gt;
* The Guard Barrier Attack a massive linear shot straight up, comprised of several damaging beams. More beams appear the longer the Guard Barrier is charged.&lt;br /&gt;
* It has to be aimed; there is no lock-on or homing function.&lt;br /&gt;
* After the Guard Barrier has been deployed, there is a short period of time in which enemies don't fire.&lt;br /&gt;
* While charging the Guard Barrier, you deal slight aura damage to enemies, particularly noticeable against zako.&lt;br /&gt;
* While charging the Guard Barrier, you are invincible, and enemy bullets are deleted on contact with the shield that appears around your character.&lt;br /&gt;
* You spawn with a full energy meter.&lt;br /&gt;
* Internally, the game counts energy as individual units and not as a percentage. A full meter is 4000 units.&lt;br /&gt;
&lt;br /&gt;
The most basic attack, deployed with one tap of the Guard Barrier button, consumes 25% of the energy meter. Maximum damage is reached at charging enough to consume 40% of the meter. You can keep charging past this, but you will not deal any extra damage. The damage, duration, and area of effect increases in proportion to how long it is charged for. However, ''the relationship is not linear''; two 25% attacks do not deal as much damage as one 50% attack. The specifics of charging the attack are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Time held charging&lt;br /&gt;
! % of energy meter consumed&lt;br /&gt;
! Number of beams fired&lt;br /&gt;
! Duration of attack&lt;br /&gt;
! Width of area of effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 to 83 frames&lt;br /&gt;
| 25%-29%&lt;br /&gt;
| 2&lt;br /&gt;
| 0.7sec&lt;br /&gt;
| 49px&lt;br /&gt;
|-&lt;br /&gt;
| 84 frames (1.4sec) to 188 frames&lt;br /&gt;
| 30%-34%&lt;br /&gt;
| 3&lt;br /&gt;
| 1.2sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 189 frames (3.2sec) to 293 frames&lt;br /&gt;
| 35%-39%&lt;br /&gt;
| 4&lt;br /&gt;
| 1.7sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 294 frames (4.9sec) and up&lt;br /&gt;
| 40% and up&lt;br /&gt;
| 5&lt;br /&gt;
| 2.2sec&lt;br /&gt;
| 160px&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Autobombing is possible during Kakusei and the other modes, consuming different percentages of the energy meter. Details will follow in their respective sections. However it should be noted that regardless of what energy percentage is consumed, the damage, duration, and width of an autobomb will always be that of the basic attack.&lt;br /&gt;
&lt;br /&gt;
Whilst a basic bomb costs 25%, and autobombing costs 50% or 100% depending on the mode, they will still work even if you have less remaining energy than these amounts. There's no way to enter an &amp;quot;energy debt&amp;quot; or some such.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you charge the attack enough to completely drain your meter, the attack will automatically fire once it reaches 0%.&lt;br /&gt;
&lt;br /&gt;
The autobomb feature of Kakusei and the other modes does not activate instantaneously. When voluntarily entering any of these modes (i.e. you hear a sound effect and see the transition animation), it takes 12 frames for autoboming to become possible. You are otherwise vulnerable during those 12 frames. In cases where you do not see the transition animation (that is, changing modes without returning to &amp;quot;normal mode&amp;quot; between), this window of vulnerability does not apply.&lt;br /&gt;
&lt;br /&gt;
'''Energy item'''&lt;br /&gt;
&lt;br /&gt;
Replenish the energy meter by picking up energy items.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 energyitem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
* They replenish 50% of the meter.&lt;br /&gt;
* There are three of them in the game, located right before the bosses of stage 3, 5, and 6.&lt;br /&gt;
* They're worth 500 points, but if you already had a full meter they're worth 100,000 points.&lt;br /&gt;
&lt;br /&gt;
===Powerups===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Espgaluda2 powerupitem.png|frameless|center]] || [[File:Espgaluda2 maxpoweritem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
Pick up powerup items to increase the damage output of your character. You need 6 to be fully powered up.&lt;br /&gt;
Locations:&lt;br /&gt;
* Stage 1, Area 1&lt;br /&gt;
* Stage 1, right before the boss&lt;br /&gt;
* Stage 2, Area 1&lt;br /&gt;
* Stage 2, right before the boss&lt;br /&gt;
* Stage 3, Area 2&lt;br /&gt;
* Stage 4, right after the midboss (now you're fully powered up)&lt;br /&gt;
* Stage 5, just before the Descent section&lt;br /&gt;
* Stage 6, Area 1&lt;br /&gt;
* Stage 6, Area 3, just before the Asagi Clone Zone section&lt;br /&gt;
&lt;br /&gt;
Powerups are worth 500 points, and if you were already fully powered up they're worth 10,000 points.&lt;br /&gt;
There is also a Max Power item which appears when you game over and can only be picked up if you continue.&lt;br /&gt;
&lt;br /&gt;
===Hidden extend===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 1up.png|upright=1.5|thumb|left|The 1up item.]] || [[File:Espgaluda 2 Sabnac destructibleparts highlight.png|upright=0.75|thumb|center|Destroy these 6 parts of Sabnac during phase 1 of the fight to be eligible for the hidden extend.]] || [[File:Espgaluda2 1uplocation.jpg|upright=0.6|thumb|right|Right before the stage boss, shoot the highlighted area while in Zesshikai to reveal the hidden extend.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is only one hidden extend in the game, located in stage 3. To get it you have to meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
# Once Sabnac (the stage 3 midboss) spawns, ''do not bomb, nor even autobomb''. You mustn't bomb at all, even during the stage after Sabnac is defeated.&lt;br /&gt;
# Destroy all the destructible parts of Sabnac during phase 1 of the fight.&lt;br /&gt;
# While in Zesshikai, shoot a specific part of the background environment right before the stage boss to uncover it.&lt;br /&gt;
&lt;br /&gt;
==Gameplay states==&lt;br /&gt;
At any given time you can be in one of five gameplay ''states'' or ''modes''. They cause different changes to the gameplay, including enemy behaviour, bullet behaviour, and scoring function. The core gameplay loop of Espgaluda II's Arcade mode is knowing what these five states are and how they interrelate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Summary of gameplay states&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Normal mode&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Zesshikai&lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| How do you activate it?&lt;br /&gt;
| Default mode&lt;br /&gt;
| Have gems. Press kakusei button.&lt;br /&gt;
| Have gems and gold. Hold kakusei button.&lt;br /&gt;
| Have zero gems. Press kakusei button. Or, be in Kakusei and let gems run out.&lt;br /&gt;
| Have zero gems &amp;amp; some amount of gold. Hold kakusei button. Or, be in Zesshikai and let gems run out.&lt;br /&gt;
|-&lt;br /&gt;
| What does it consume?&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
| Gems over time, gems for destroying stuff, gems when exiting mode, gold over time during boss&lt;br /&gt;
| Gems &amp;amp; gold over time, gems if you kill enemies other than zako, gems when exiting mode, fewer gold over time during boss&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
|-&lt;br /&gt;
| What do you get?&lt;br /&gt;
| Gems when destroying stuff, gold when you have 500 gems then destroy stuff&lt;br /&gt;
| Gold when destroying stuff, score mutliplier up to x100&lt;br /&gt;
| Score multiplier up to x500&lt;br /&gt;
| Gold when destroying stuff, score over time&lt;br /&gt;
| More gold when destroying stuff, double score over time&lt;br /&gt;
|-&lt;br /&gt;
| Stage scroll speed&lt;br /&gt;
| Normal&lt;br /&gt;
| Slow&lt;br /&gt;
| Slow&lt;br /&gt;
| Normal&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| What happens to the enemies?&lt;br /&gt;
| Normal movement speed, normal blue bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, enemies fire more bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, revenge bullets generated when enemy destroyed, bosses fire double bullets&lt;br /&gt;
| Normal movement speed, fast red bullets&lt;br /&gt;
| Normal movement speed, faster red bullets, bosses fire double bullets&lt;br /&gt;
|-&lt;br /&gt;
| What happens when you bomb?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Kakusei, autobomb costs 100% energy&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Overmode, autobomb costs 100% energy&lt;br /&gt;
|-&lt;br /&gt;
| What happens to you?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Normal Mode===&lt;br /&gt;
The default state.&lt;br /&gt;
&lt;br /&gt;
* Enemies move at a normal speed&lt;br /&gt;
* Enemy bullets behave normally and are coloured blue&lt;br /&gt;
* Stage scroll speed is normal&lt;br /&gt;
* Earn gems by destroying enemies&lt;br /&gt;
* Earn gold by destroying enemies when you have 500 gems&lt;br /&gt;
* Lose gold over time during bosses&lt;br /&gt;
* No autobomb available&lt;br /&gt;
&lt;br /&gt;
===Kakusei (a.k.a. 覚聖死界/kakusei shikai)===&lt;br /&gt;
The basic &amp;quot;slowdown&amp;quot; mode. Essentially functions the same as it did in Espgaluda 1.&lt;br /&gt;
&lt;br /&gt;
* Enter by tapping the Kakusei button once. Leave by tapping it again.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* Enemies fire more bullets&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section)&lt;br /&gt;
* Gems deplete over time&lt;br /&gt;
* A red circular gauge appears around your character, displaying how many gems remain in your possession.&lt;br /&gt;
* Exiting Kakusei depletes 30-35 gems&lt;br /&gt;
* Autobombing is possible, consuming 50% of the energy meter.&lt;br /&gt;
* When you destroy an enemy:&lt;br /&gt;
:* Gems deplete&lt;br /&gt;
:* The bullets the enemy fired are canceled&lt;br /&gt;
:* Each canceled bullet becomes gold&lt;br /&gt;
* When you run out of gems you automatically enter Overmode.&lt;br /&gt;
====Scoring basics====&lt;br /&gt;
* Throughout the duration of being in Kakusei, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled.&lt;br /&gt;
* The maximum is x100.&lt;br /&gt;
* Each bullet canceled is worth 40 points.&lt;br /&gt;
====Addendum====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Zako&lt;br /&gt;
! Normal enemy&lt;br /&gt;
! Midboss &amp;amp; boss phases, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Ageha/Tateha&lt;br /&gt;
| Asagi&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ageha/Tateha/Asagi&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 27&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 29&lt;br /&gt;
| 33&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 31&lt;br /&gt;
| 37&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 33&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During the stage&lt;br /&gt;
! During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zesshikai (a.k.a. 覚聖絶死界/kakusei zesshikai)===&lt;br /&gt;
Zesshikai's main purpose is for scoring. On the surface it's similar to Kakusei in that they're both modes with slow purple bullets, but Zesshikai's main difference is that ''enemies generate revenge bullets'' and you can score much, much higher with it.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button. Leave by tapping the button again.&lt;br /&gt;
* The screen flashes inverted colours and a unique sound effect plays.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* ''Enemies generate revenge bullets when they are destroyed.''&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Gems ''and'' gold deplete over time.&lt;br /&gt;
* A circular red gauge appears around your character. This displays how many gems remain in your possession.&lt;br /&gt;
* Exiting Zesshikai depletes 30-35 gems.&lt;br /&gt;
* Autobombing is possible, consuming ''the entire'' energy meter.&lt;br /&gt;
* If you bomb or autobomb, you are kicked out of Zesshikai and immediately enter Kakusei.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Level====&lt;br /&gt;
[[File:Zesshikailevel.jpg|thumb|right|Left: Zesshikai Level 0. Right: Zesshikai Level 1. Note the white graphics turn green.]]&lt;br /&gt;
When in Zesshikai, four white graphics and a white gauge appear around your character. The white gauge is inlaid inside the red gem gauge so you can see both at once. The white gauge measures time, 256 frames, and once fully elapsed it signifies that you have reached maximum &amp;quot;Zesshikai Level&amp;quot;. When this happens:&lt;br /&gt;
* The screen flashes inverted colours again&lt;br /&gt;
* Revenge bullets move faster&lt;br /&gt;
* The four white graphics turn green&lt;br /&gt;
* SRB multiplier now increments like normal bullets+ARB. Details in Zesshikai Scoring section below.&lt;br /&gt;
* The Zesshikai Level resets every time you exit Zesshikai.&lt;br /&gt;
&lt;br /&gt;
====Revenge bullets====&lt;br /&gt;
Revenge bullets are generated when enemies are destroyed during Zesshikai. There are two types of revenge bullets, and they appear according to what type of enemy was destroyed.&lt;br /&gt;
For the purposes of this explanation, assume &amp;quot;normal bullets&amp;quot; refers to any non-revenge bullet; i.e. standard, ordinary bullets.&lt;br /&gt;
&lt;br /&gt;
=====Types of revenge bullets=====&lt;br /&gt;
[[File:Espgaluda2 spiralrevengebulletformation.jpg|thumb|right|Typical spiral revenge bullet formation. The quantity of bullets changes depending on the enemy; this one was a simple Zu zako enemy at the start of stage 1.]]&lt;br /&gt;
* Spiral revenge bullets (abbreviated to SRB from now on)&lt;br /&gt;
:* These spawn at the location of the enemy when it was destroyed.&lt;br /&gt;
:* They appear in a spiral formation which rotates and expands.&lt;br /&gt;
:* They are not aimed at you.&lt;br /&gt;
* Aimed revenge bullets (abbreviated to ARB from now on)&lt;br /&gt;
:* Other bullets ''become'' these. Details follow in the Enemy Destruction section below.&lt;br /&gt;
:* They are aimed at you.&lt;br /&gt;
&lt;br /&gt;
=====Revenge bullet generation conditions=====&lt;br /&gt;
[[File:Zesshikairevengebulletflowchart.png|thumb|right|A flowchart of how revenge bullets are generated during Zesshikai.]]&lt;br /&gt;
When you destroy any enemy, except bosses:&lt;br /&gt;
* Revenge bullets of some type are generated. That is to say, destroying enemies in Zesshikai ''always'' generates revenge bullets of some type; there's no way to prevent it other than by exiting Zesshikai.&lt;br /&gt;
* All revenge bullets that were already on-screen are canceled and become ARB.&lt;br /&gt;
When you destroy a non-zako enemy, including a midboss phase or destructible part:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled and become ARB.&lt;br /&gt;
* Gems deplete&lt;br /&gt;
When you destroy zako:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled, but do not become ARB.&lt;br /&gt;
* Gems '''do not''' deplete.&lt;br /&gt;
These rules make it possible to continually chain bullet cancels as long as you keep destroying enemies, provided neither gems nor gold run out.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Scoring====&lt;br /&gt;
Zesshikai is key to scoring well. Bullets are worth more points and the multiplier can go even higher than Kakusei.&lt;br /&gt;
* Each &amp;quot;normal&amp;quot; bullet is worth 50 points, unlike Kakusei's 40 points.&lt;br /&gt;
* Each revenge bullet is worth 2 points.&lt;br /&gt;
&lt;br /&gt;
Throughout the duration of being in Zesshikai, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled. There is one exception, outlined below.&lt;br /&gt;
* The maximum is x500, unlike kakusei’s x100.&lt;br /&gt;
&lt;br /&gt;
When you cancel:&lt;br /&gt;
[[File:Espgaluda2 SRBzesshcomparison.jpg|thumb|right|In both images the same enemy is destroyed at the beginning of stage 3 whilst in Zesshikai. Left: Zesshikai Level 0. Right: Zesshikai Level 1. The multiplier in the left image is a flat x15 across all bullets (the few x19 are from a zako in the back being destroyed), and the multiplier in the right image starts at around x6 and increments up to x40.]]&lt;br /&gt;
* Normal bullets &amp;amp; Aimed revenge bullets (ARB)&lt;br /&gt;
:* The multiplier on these increments sequentially, e.g. x1, x2, x3, x4 etc, and are counted alongside all other normal bullets and ARB.&lt;br /&gt;
* Spiral revenge bullets (SRB)&lt;br /&gt;
:* ''One'' multiplier is applied to all SRB that spawned together. All of them could be x10, x15, etc, and ''not'' incremented sequentially. They’re basically counted within their own little group. You’ll see a bunch of x9 x9 x9 x9 x9 x9 and not x1 x2 x3 x4 x5 etc. This is the exception mentioned before.&lt;br /&gt;
:* If your Zesshikai Level has reached level 1, then SRB are counted alongside normal bullets and ARB in incrementing the multiplier. Instead of each bullet within a cluster of SRB getting one multiplier each (x9 x9 x9 x9 etc) you ''will'' see x1 x2 x3 x4 x5 etc. This means you can raise your overall multiplier much higher and much faster.&lt;br /&gt;
&lt;br /&gt;
====During midbosses and bosses====&lt;br /&gt;
During bosses:&lt;br /&gt;
* Revenge bullets are not generated&lt;br /&gt;
* You can still get the multiplier up to x500&lt;br /&gt;
* Gold depletes over time at the &amp;quot;normal boss gold depletion rate&amp;quot; and not the &amp;quot;zesshikai gold depletion&amp;quot; rate&lt;br /&gt;
* Bosses fire double bullets&lt;br /&gt;
During midbosses:&lt;br /&gt;
* Revenge bullets ''are'' generated, from destroying their destructible parts or finishing a phase and cancelling all their normal bullets into ARB.&lt;br /&gt;
* If a midboss has a pre-programmed bullet cancel feature on death, such as the second midboss of stage 6, no revenge bullets will be generated.&lt;br /&gt;
&lt;br /&gt;
====Exiting Zesshikai====&lt;br /&gt;
When exiting Zesshikai, all leftover revenge bullets remain on screen. Their speed can change, seemingly affected by the timing of when you exit Zesshikai, but it is unclear what the specifics are. Re-entering Kakusei after exiting Zesshikai will cause all of these revenge bullets to greatly speed up. It is possible to easily cancel these bullets in Kakusei by destroying one enemy, but please note that you do not get gold for doing this.&lt;br /&gt;
&lt;br /&gt;
Running out of resources in Zesshikai, and which resource, has different effects:&lt;br /&gt;
* Run out of gems but not gold = exit Zesshikai automatically, enter Zesshikai Over&lt;br /&gt;
* Run out of gold but not gems = exit Zesshikai automatically, enter Kakusei&lt;br /&gt;
* Run out of both = exit Zesshikai automatically, enter Overmode&lt;br /&gt;
&lt;br /&gt;
Additionally, as mentioned before, bombing of any type during Zesshikai will kick you out immediately and put you in Kakusei automatically.&lt;br /&gt;
&lt;br /&gt;
====Addendum====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Boss &amp;amp; midboss phase, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| During the stage&lt;br /&gt;
| During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss over time (during the stage) (same values for all 3 characters)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 0-499 gold held&lt;br /&gt;
| 500-1000 gold held&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1 &amp;amp; 2&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
| 1 gold every frame&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3 &amp;amp; 4&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5 &amp;amp; 6&lt;br /&gt;
| 1 gold every 4 frames&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overmode (a.k.a. 赤走行/akasōkō)===&lt;br /&gt;
In Overmode all the bullets turn red and speed up. Its main purpose is for getting gold quickly.&lt;br /&gt;
&lt;br /&gt;
* Activate by pressing the Kakusei button when you have zero gems, or, be in Kakusei and run out of gems. Leave by tapping the button again.&lt;br /&gt;
* Enemy bullets speed up and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill (once a requirement has been met, see below).&lt;br /&gt;
* Passively accrue score just by being in Overmode (except during bosses)&lt;br /&gt;
* Autobombing is possible, consuming 50% of the energy meter.&lt;br /&gt;
&lt;br /&gt;
====Kakusei Over level====&lt;br /&gt;
When in Overmode, a blue gauge appears around your character. This represents your Kakusei Over level. Every time this gauge elapses, taking 250 frames, your Kakusei Over level increases by 1. It starts at zero and the maximum is 3. Unlike Espgaluda 1, the highest level you have reached persists after death. It is also possible to increase your Kakusei Over level whilst in Zesshikai Over.&lt;br /&gt;
&lt;br /&gt;
With one completed level:&lt;br /&gt;
* You get gold for every kill. That is to say, you cannot get gold unless your Kakusei Over level is at least 1.&lt;br /&gt;
With each consective level:&lt;br /&gt;
* Enemy bullets get faster during Overmode.&lt;br /&gt;
* Get more gems from destroying enemies during ''normal mode''.&lt;br /&gt;
With the Kakusei over level maxed:&lt;br /&gt;
* Get slightly more gold for every kill during Overmode.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Kakusei Over level enemy destruction gem bonus&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Midboss/Boss phase &amp;amp; destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Overmode passive score accrual per frame&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Stage 1&lt;br /&gt;
| Stage 2&lt;br /&gt;
| Stage 3&lt;br /&gt;
| Stage 4&lt;br /&gt;
| Stage 5&lt;br /&gt;
| Stage 6&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
| 260&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zesshikai Over (a.k.a. 絶走行/zessōkō)===&lt;br /&gt;
Like Overmode, except even more lucrative: get even more score and gold, but the bullets are even faster and with a harsher autobomb penalty.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button when you have zero gems but some amount of gold. Or, be in Zesshikai and let gems run out but not gold.&lt;br /&gt;
:* You need to have gold to be able to enter the mode, but it doesn't actually consume gold.&lt;br /&gt;
* Leave by pressing the Kakusei button again.&lt;br /&gt;
* Enemy bullets speed up (even faster than Overmode) and turn red.&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill, more than Overmode.&lt;br /&gt;
* Passively accrue score just by being in Zesshikai Over (except during bosses), ''double'' the amount of Overmode.&lt;br /&gt;
* Kakusei Over level effects also apply to Zesshikai Over. It is also possible to increase your Kakusei Over level while in Zesshikai Over.&lt;br /&gt;
* Bosses fire double bullets.&lt;br /&gt;
* Autobombing is possible, consuming ''the entire'' energy meter.&lt;br /&gt;
* If you bomb or autobomb, you are kicked out of Zesshikai Over and immediately enter Overmode.&lt;br /&gt;
&lt;br /&gt;
It is unclear what the exact rules are that determine how much extra gold you get during Zesshikai Over. However, here are the results of a test conducted by destroying zako in Stage 5 with Ageha:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | How much gold given from destroying one zako enemy in Stage 5&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is clear that once Kakusei Over level 3 has been achieved, the gold bonus is substantial.&lt;br /&gt;
&lt;br /&gt;
==Scoring Basics==&lt;br /&gt;
===How to get score===&lt;br /&gt;
# Destroy enemies - each enemy has a base point value.&lt;br /&gt;
# Cancel bullets - cancelling bullets in Kakusei or Zesshikai turns them into points and applies a multiplier per bullet.&lt;br /&gt;
# Get gold - gold gives points for each one you collect.&lt;br /&gt;
# Passively accrue score - get score just by being in Overmode or Zesshikai Over.&lt;br /&gt;
===Stage result bonus===&lt;br /&gt;
At the end of each stage a bonus is calculated based upon how many gems and gold you collected throughout the course of the stage. It is the ''gross'' total, not ''net'' total. If you collect 500 gems but then Kakusei 499 of them away and finish the stage with 1 gem left, your gross total is still 500.&lt;br /&gt;
&lt;br /&gt;
The formula is as follows:&lt;br /&gt;
&amp;lt;code&amp;gt;Stage bonus = (S*100)+(K*V)&amp;lt;/code&amp;gt;&lt;br /&gt;
Where S = gross total of gems acquired throughout the stage, K = gross total of gold acquired throughout the stage, and V = point value of gold you finished the stage with (refer to Gold section for the point value).&lt;br /&gt;
&lt;br /&gt;
If you die during the stage, the gross total of gems and gold accrued is reset to zero. From there on the tally will start up again.&lt;br /&gt;
&lt;br /&gt;
===Clear bonus===&lt;br /&gt;
Defeating the final boss also awards a point bonus based upon resources you finished with. It is unclear what the exact rules are, but the following are definite:&lt;br /&gt;
* Remaining lives = 20 million points each&lt;br /&gt;
* Life containers = 10 million points each&lt;br /&gt;
* Energy meter remaining = 4000 points per unit (the game counts energy internally as individual units and not as a percentage; the maximum is 4000 units)&lt;br /&gt;
&lt;br /&gt;
The life containers are the gold boxes that house the green flames that represent your lives. The maximum possible for each is six.&lt;br /&gt;
This means if you no miss no bomb the whole game &amp;amp; get every extend, you will get a score bonus of at least 196 million points.&lt;br /&gt;
&lt;br /&gt;
==Black Label==&lt;br /&gt;
==Arrange==&lt;br /&gt;
==Omake==&lt;br /&gt;
&lt;br /&gt;
=== Espgaluda II 'Omake Mode' as a Shmup training tool ===&lt;br /&gt;
&lt;br /&gt;
In the home ports of Espgaluda II*, clearing the main game (including Novice Mode, and credit feeding is OK) unlocks &amp;quot;Omake Mode&amp;quot; which translates to &amp;quot;Bonus Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On the face of it, Omake Mode is a fun and easy mode of the game to mess around with for a short time. &lt;br /&gt;
&lt;br /&gt;
'''However when approached correctly this mode provides an unparalleled Shmup training tool for players of any experience.'''&lt;br /&gt;
&lt;br /&gt;
Using a few simple strategies, players are able to practice and observe all of the patterns from Espgaluda II- acknowledged to be some of the most difficult of any Cave games- at the slower speed of 'Kakusei'.&lt;br /&gt;
&lt;br /&gt;
(*home ports are on Xbox 360 and Nintendo Switch as at Feb 2022)&lt;br /&gt;
&lt;br /&gt;
==== Basics of Omake Mode for Training ====&lt;br /&gt;
&lt;br /&gt;
The player character is surrounded by an invisible circle within which any bullets will turn red. Let's refer to this as the 'Red Zone'. Any bullets in the Red Zone will be cancelled into Items (green gems and/or gold) when ANY enemy is destroyed. It does not matter which enemy shot the bullets. Any enemy destroyed will have all of the on-screen bullets that it fired cancelled into Items, regardless of whether they are in the Red Zone around the player.&lt;br /&gt;
&lt;br /&gt;
The Kakusei gem count has a maximum value of 500. When entering Kakusei mode, all bullets within the Red Zone will be cancelled into Items. When exiting Kakusei mode MANUALLY (ie with gem count above zero) all bullets within the Red Zone will be cancelled into Items.&lt;br /&gt;
&lt;br /&gt;
Defeating any section of a boss life bar while NOT in Kakusei will cancel the on-screen bullets into GEMS.&lt;br /&gt;
&lt;br /&gt;
There is no bomb button in Omake mode. Instead, any time the player is hit by a bullet, the Guard Barrier will be activated, and will continue to be 'held down' until the player hits the Kakusei button which ends it, or until the barrier gauge runs out. At that point the normal 'beam attack' of the Guard Barrier is fired. While the player character is surrounded by the Guard Barrier, any bullets within the small visible circle of the Guard Barrier are cancelled into Items, starting with Gems and proceeding to Gold when Gems reach 500. When the Gold counter reaches 1000, the Guard Barrier Gauge will be refilled by around 40%. If the gold counter reaches 1000 while the Guard Barrier Gauge is full, the player character will be surrounded by a special frame and all items collected will have 1000 added to their point value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Kakusei Training in Omake ====&lt;br /&gt;
&lt;br /&gt;
Because of the frequency with which bullets are cancelled into Items in Omake Mode, the Gem counter will easily and quickly reach the maximum of 500 during the stage. Because of the length of time that 500 Gems will let the player remain in Kakusei, 500 is more than enough to last through the attacks of any larger enemy, and enough to last through most single sections of any Boss life bar.&lt;br /&gt;
&lt;br /&gt;
'''The player is therefore invited to proceed through the most difficult attacks in the game in full Kakusei mode, to practice and observe the patterns in slow motion.'''&lt;br /&gt;
&lt;br /&gt;
There are 3 simple methods that enable the player to extend the amount of time they spend in Kakusei, allowing them to see out almost the entirety of any Boss encounter in full slow motion.&lt;br /&gt;
&lt;br /&gt;
* '''1)''' Shifting out of Kakusei in order to finish off any Boss life bar section will immediately refill the Gem gauge to 500, due to the amount of bullets cancelled plus some from the Boss sprite. Obviously this is not without risk as the bullets will speed up, but done carefully it should be relatively safe.&lt;br /&gt;
&lt;br /&gt;
* '''2)''' During any given pattern while in Kakusei, if the player feels that they are about to be hit and expend Guard Barrier Gauge, they can manually cancel out of Kakusei and quickly back in. This will cancel all bullets in the Red Zone twice, and provide a safety buffer without expending Guard Barrier Gauge. Doing this does accelerate the rate that the Gem count falls, but done sparingly it should not make a huge difference.&lt;br /&gt;
&lt;br /&gt;
* '''3)''' When Gems have run out, the player can deliberately hit a bullet to activate the Guard Barrier and then charge through enemy bullets while invincible so that they are cancelled back to Gems. Done during a particularly dense pattern, and especially at point-blank above a Boss sprite, this will refill the Gems almost instantly. The player then has a choice of whether to cancel out of Guard Barrier and continue in Kakusei, or expend Guard Barrier to pump up the large Item Counter at the top of the screen which is important for scoring in Omake Mode. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Scoring in Omake ====&lt;br /&gt;
&lt;br /&gt;
Scoring in Omake has some value in use as a training mode, as it will help to reach the Extends which in turn provide more Guard Barrier Gauge.&lt;br /&gt;
&lt;br /&gt;
Scoring is very simple: The value of the large Item Counter at the top of the screen will be added to every item picked up WHILE GEMS ARE AT 500. In other words, it acts as an incentive not to go into Kakusei where possible.&lt;br /&gt;
&lt;br /&gt;
As the counter is re-set every stage, it makes sense to use the Guard Barrier on some large enemies early in the stage, to cancel their dense attacks into Item value. The player can then proceed with Gems at 500 and collect the Item Counter point value for every item received.&lt;br /&gt;
&lt;br /&gt;
=Enemy data=&lt;br /&gt;
Score, gold, and gems values are for Arcade mode.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 1&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 soma shine winged solider.png|frameless|center]]&lt;br /&gt;
| ソーマ輝羽兵&lt;br /&gt;
| Soma shine winged soldier&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 530&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zahhak.png|frameless|center]]&lt;br /&gt;
| 小型機甲艇ザッハーク&lt;br /&gt;
| Small armored craft Zahhak&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| Gun: 230&amp;lt;br /&amp;gt;Main body: 2,260&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Main body: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Main body: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gandharva.jpg|frameless|center]]&lt;br /&gt;
| 大型侵略砲台ガンダルヴァ&lt;br /&gt;
| Large invasion turret Gandharva&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 5,820&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ&lt;br /&gt;
| Heavy flying armor Simurgh&lt;br /&gt;
| Midboss&lt;br /&gt;
| Main body: 50,000&amp;lt;br /&amp;gt;Arm: 5,000&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 boss tsubame.jpg|frameless|center]]&lt;br /&gt;
| ツバメ&lt;br /&gt;
| Tsubame&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 500,000&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 20&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 2&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 forneus.png|frameless|center]]&lt;br /&gt;
| 中型機甲艇フォルネウス&lt;br /&gt;
| Medium-size armored ship Forneus&lt;br /&gt;
| Air: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 6,530&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&amp;lt;br /&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 behemoth.png|frameless|center]]&lt;br /&gt;
| 大型機甲艇ベヒモス&lt;br /&gt;
| Large armored vehicle Behemoth&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 12,510&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&lt;br /&gt;
| Single-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 six-barrelled revolving gun battery.png|frameless|center]]&lt;br /&gt;
| 六連回転砲台&lt;br /&gt;
| Six-barrelled revolving gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 15,860&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 crane.png|frameless|center]]&lt;br /&gt;
| クレーン&lt;br /&gt;
| Crane&lt;br /&gt;
| Ground: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 1,830&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&amp;lt;br /&amp;gt;(縦の輸送艦の砲台)&lt;br /&gt;
| Single-barrelled gun battery&amp;lt;br /&amp;gt;(Vertical transport battery)&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 makara.png|frameless|center]]&lt;br /&gt;
| 小船舶マカラ&lt;br /&gt;
| Small vessel Makara&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 250&amp;lt;br /&amp;gt;Base: 530&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nereids.png|frameless|center]]&lt;br /&gt;
| 万能潜水艦ネレイドー&lt;br /&gt;
| Universal submarine Nereids&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,230&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nidhoggr.png|frameless|center]]&lt;br /&gt;
| 重戦車ニーズヘッグ&lt;br /&gt;
| Heavy tank Nidhoggr&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 1,630&amp;lt;br /&amp;gt;Base: 4,760&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 3&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 midboss madara.jpg|frameless|center]]&lt;br /&gt;
| マダラ&lt;br /&gt;
| Madara&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 60,000&amp;lt;br /&amp;gt;Second form: 100,000&lt;br /&gt;
| First form: 16&amp;lt;br /&amp;gt;Second form: 26&lt;br /&gt;
| First form: 15&amp;lt;br /&amp;gt;Second form: 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 boss jormungandr.jpg|frameless|center]]&lt;br /&gt;
| 生体兵器ヨルムンガンド&lt;br /&gt;
| Biological weapon Jormungandr&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Third form: 600,000&amp;lt;br /&amp;gt;Head: 300,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 26&amp;lt;br /&amp;gt;Third form: 46&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 25&amp;lt;br /&amp;gt;Third form: 45&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 3&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 stolas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ストラス&lt;br /&gt;
| General-purpose fighter Stolas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 740&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 ouroboros.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ウロボロス&lt;br /&gt;
| Medium-size armored ship Ouroboros&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 24680&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 lindworm.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇リンドブルム&lt;br /&gt;
| Large armored ship Lindworm&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 37,940&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
| First form: 2&amp;lt;br /&amp;gt;Second form: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base:160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 shelob.jpg|frameless|center]]&lt;br /&gt;
| 多脚戦車シェロブ&lt;br /&gt;
| Multi-legged tank Shelob&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 6,910&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 empusa.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台エンプーサ&lt;br /&gt;
| Heavy fixed gun battery Empusa&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,980&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 astaroth.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台アスタロト&lt;br /&gt;
| Heavy fixed gun battery Astaroth&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 19,560&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 midboss sabnac.jpg|frameless|center]]&lt;br /&gt;
| 武装エレベーターサブナク&lt;br /&gt;
| Armed Elevator Sabnac&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 100,000 &amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Leg turret: 10,000&amp;lt;br /&amp;gt;Auxiliary engine: 20,000&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 30,000&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 20&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 boss janome.jpg|frameless|center]]&lt;br /&gt;
| ジャノメ&lt;br /&gt;
| Janome&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Third form: 700,000&lt;br /&gt;
| First form: 31&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Third form: 51&lt;br /&gt;
| First form: 30&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Third form: 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 4&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 halphas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ハルパス&lt;br /&gt;
| General-purpose fighter Halphas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 810&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 brahma.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ブラフマー&lt;br /&gt;
| Medium-size armored ship Brahma&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 21,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 vasuki.jpg|frameless|center]]&lt;br /&gt;
| 重戦車ヴァースキ&lt;br /&gt;
| Heavy tank Vasuki&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 6,330&amp;lt;br /&amp;gt;Base: 14,560&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース&lt;br /&gt;
| Heavy flying armor Andrealphus&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Arm: 100,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 boss madara asmodeus.png|frameless|center]]&lt;br /&gt;
| マダラ専用合身甲冑アスモデウス&lt;br /&gt;
| Madara's exclusive combined body armor Asmodeus&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 400,000&amp;lt;br /&amp;gt;Third form: 500,000&amp;lt;br /&amp;gt;Fourth form: 600,000&amp;lt;br /&amp;gt;Fifth form: 800,000&amp;lt;br /&amp;gt;Triple machine gun Gaap: 400,000&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 1,000,000&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 2,000,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Third form: 36&amp;lt;br /&amp;gt;Fourth form: 36&amp;lt;br /&amp;gt;Fifth form: 56&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Third form: 35&amp;lt;br /&amp;gt;Fourth form: 35&amp;lt;br /&amp;gt;Fifth form: 55&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 5&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 ahriman.jpg|frameless|center]]&lt;br /&gt;
| シンラ式中型機甲艇アーリマン&lt;br /&gt;
| Shinra-type medium-sized armored ship Ahriman&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 35,330&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 aerial.jpg|frameless|center]]&lt;br /&gt;
| 兵士用飛空ポッド・エアリアル&lt;br /&gt;
| Flying Solider Pod ~ Aerial&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 3,130&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 tiamat.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇ティアマット&lt;br /&gt;
| Shinra-type large armored ship Tiamat&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 91,935&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 cyclops.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇サイクロプス&lt;br /&gt;
| Shinra-type large armored ship Cyclops&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 141,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 fafnir.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型戦車ファフニール&lt;br /&gt;
| Shinra-type large tank Fafnir&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 26,330&amp;lt;br /&amp;gt;Base: 54,560&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Espgaluda2 stage5 boss seseri.png|frameless|center]]&lt;br /&gt;
| セセリ&lt;br /&gt;
| Seseri&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 500,000&amp;lt;br /&amp;gt;Third form: 900,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|-&lt;br /&gt;
| 憎悪に満ちたセセリ&lt;br /&gt;
| Seseri Filled With Hatred (a.k.a. Shin Seseri)&lt;br /&gt;
| True Boss&lt;br /&gt;
| First form: 2,000,000&amp;lt;br /&amp;gt;Second form: 4,000,000&amp;lt;br /&amp;gt;Third form: 6,000,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 6&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 andras.jpg|frameless|center]]&lt;br /&gt;
| 警備ユニット・アンドラス&lt;br /&gt;
| Security unit Andras&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 9,210&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 vishnu.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇ヴィシュヌ&lt;br /&gt;
| Large armored ship Vishnu&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 76,420&lt;br /&gt;
| First form: 4&amp;lt;br /&amp;gt;Second form: 6&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 alcyone.jpg|frameless|center]]&lt;br /&gt;
| 霊力供給カプセル・アルキュオーネ&lt;br /&gt;
| Spiritual supply capsule Alcyone&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 7,880&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 metatron.jpg|frameless|center]]&lt;br /&gt;
| 霊力融合装置メタトロン&lt;br /&gt;
| Spiritual fusion device Metatron&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 10,000&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 cherubim.jpg|frameless|center]]&lt;br /&gt;
| 移動砲台ケルビム&lt;br /&gt;
| Mobile turret Cherubim&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 12,300&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 asagiclone.jpg|frameless|center]]&lt;br /&gt;
| アサギクローン&lt;br /&gt;
| Asagi clone&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ改&lt;br /&gt;
| Heavy flying armor Simurgh (Modified)&lt;br /&gt;
| Midboss 1&lt;br /&gt;
| Main body: 500,000&amp;lt;br /&amp;gt;Arm: 200,000&lt;br /&gt;
| Main body: 18&amp;lt;br /&amp;gt;Arm: 66&lt;br /&gt;
| Main body: 17&amp;lt;br /&amp;gt;Arm: 65&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース改&lt;br /&gt;
| Heavy flying armor Andrealphus (Modified)&lt;br /&gt;
| Midboss 2&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 700,000&amp;lt;br /&amp;gt;Arm: 300,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 boss1 goddess galuda.jpg|frameless|center]]&lt;br /&gt;
| 生体維持装置ガッデスガルーダ&lt;br /&gt;
| Biological maintenance device Goddess Galuda&lt;br /&gt;
| Boss 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 1,000,000&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 66 &amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 65&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kujaku.jpg|frameless|center]]&lt;br /&gt;
| 真ガルーダ・クジャク&lt;br /&gt;
| True Galuda Kujaku&lt;br /&gt;
| Boss 2&lt;br /&gt;
| First form: 2,000,0000&amp;lt;br /&amp;gt;Second form: 3,000,000&amp;lt;br /&amp;gt;Third form: 5,000,000&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Third form: 66&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Third form: 65&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* Primary info from [[User:Johnnyheli|johnny]].&lt;br /&gt;
* All sprites &amp;amp; enemy data taken from [https://www.cave.co.jp/gameonline/espgaluda2/ CAVE's official Espgaluda 2 site.]&lt;br /&gt;
* Arcade mode specifics adapted from the tutorial on the Switch and Xbox 360 ports, [https://wikiwiki.jp/espg2/ wikiwiki], [http://minamo.gozaru.jp/espg2/espg2.html Minamo's Espgaluda 2 page], [http://daifukkat.su/strats/espgal2/ Hacker's Guide to Espgaluda 2], and [https://shmups.system11.org/viewtopic.php?t=6281 the system11 forum thread].&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:ESP_series]]&lt;br /&gt;
[[Category:Bomb_mechanic]]&lt;br /&gt;
[[Category:True_Last_Boss]]&lt;br /&gt;
[[Category:Vertical_orientation]]&lt;/div&gt;</summary>
		<author><name>Johnnyheli</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=28298</id>
		<title>Espgaluda II</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=28298"/>
		<updated>2024-03-18T09:51:32Z</updated>

		<summary type="html">&lt;p&gt;Johnnyheli: /* Hidden extend */ reword for clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = Cyan&lt;br /&gt;
|title = Espgaluda II&lt;br /&gt;
|background = #eefffb&lt;br /&gt;
|image = Espgaluda II arcade flyer.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|&lt;br /&gt;
|music = Manabu Namiki&amp;lt;br/&amp;gt;Mitsuhiro Kaneda&lt;br /&gt;
|&lt;br /&gt;
|program = Tsuneki Ikeda&amp;lt;br/&amp;gt;Takashi Ichimura&amp;lt;br/&amp;gt;Yuji Inoue&lt;br /&gt;
|&lt;br /&gt;
|art = Masaki Hirooka&amp;lt;br/&amp;gt;Hideki Nomura&amp;lt;br/&amp;gt;Toshiyuki Kuroiwa&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Arcade:''' November 25, 2005&amp;lt;br/&amp;gt;'''Xbox 360:''' February 25, 2010&amp;lt;br/&amp;gt;'''Switch:''' September 9, 2021&lt;br /&gt;
|&lt;br /&gt;
|previousgame = [[Ibara]]&lt;br /&gt;
|nextgame = [[Ibara Kuro: Black Label]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Espgaluda II (エスプガルーダII) is a bullet hell shoot'em up originally released by [[Cave]] in the arcades in 2005 as a sequel to [[Espgaluda]]. An Xbox 360 release, titled [[Espgaluda II Black Label]], was released in 2010 in Japan.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=Gameplay Overview=&lt;br /&gt;
==Controls==&lt;br /&gt;
[[File:Espgaluda2controlschemes.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Upon starting the game on the original arcade release, you can select between two control schemes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Button&lt;br /&gt;
! Type A&lt;br /&gt;
! Type B&lt;br /&gt;
|-&lt;br /&gt;
| A&lt;br /&gt;
| Shot&lt;br /&gt;
| Shot&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Kakusei&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
| Autofire&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| Autofire&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Shot - Repeatedly tap for rapid shot, hold for focus shot (officially named &amp;quot;Rapier&amp;quot;)&lt;br /&gt;
* Kakusei - Tap to toggle Kakusei mode on or off, amongst others.&lt;br /&gt;
* Guard Barrier - Tap to fire your Guard Barrier attack, similar to a bomb in other shmups. Or, hold the button to charge it, then release to fire.&lt;br /&gt;
* Autofire - Simulates repeatedly tapping A for rapid shot.&lt;br /&gt;
&lt;br /&gt;
In the home ports, these buttons are all customizable.&lt;br /&gt;
&lt;br /&gt;
==User Interface==&lt;br /&gt;
[[File:Espgaluda2 arcademodeUI.jpg|thumb|center|UI of the default arcade mode. Everything except the boss healthbar &amp;amp; high score is mirrored on the other side for P2.]]&lt;br /&gt;
&lt;br /&gt;
==Playable characters==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Character&lt;br /&gt;
! Shot type&lt;br /&gt;
! Damage increase during Kakusei+others&lt;br /&gt;
! Overall movement speed&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 agehaportrait.png|frameless|center]]&lt;br /&gt;
| Ageha&lt;br /&gt;
| Narrow&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Fast&lt;br /&gt;
| Rapid shot bends side to side&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 tatehaportrait.png|frameless|center]]&lt;br /&gt;
| Tateha&lt;br /&gt;
| Wide&lt;br /&gt;
| Rapid shot&lt;br /&gt;
| Slow&lt;br /&gt;
| Focus shot during Kakusei+others gets lock-on capability&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 asagiportrait.png|frameless|center]]&lt;br /&gt;
| Asagi&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Once powered up, focus shot gets lock-on capability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
&lt;br /&gt;
Espgaluda II has a single loop and six stages:&lt;br /&gt;
&lt;br /&gt;
# Mutiny - Fate is with the girl&lt;br /&gt;
# Azures - Incarnation of life&lt;br /&gt;
# Deserted - A sister, a brother, and...&lt;br /&gt;
# Aerial - Sadness bathes in dust&lt;br /&gt;
# Hatred - I've waited a long time for this moment&lt;br /&gt;
# Galuda - Achieving perfection&lt;br /&gt;
&lt;br /&gt;
Each stage features a midboss around the middle of the stage and a stage boss at the end. The exceptions are that stage 5 does not have a midboss, and stage 6 has two midbosses and two bosses at the end.&lt;br /&gt;
&lt;br /&gt;
===Shin Seseri===&lt;br /&gt;
Instead of a True Last Boss, there is a &amp;quot;true&amp;quot; form of the stage 5 boss, Seseri. She can be fought if you fulfil the following requirements:&lt;br /&gt;
* Singleplayer game&lt;br /&gt;
* Kakusei Over level must be 3&lt;br /&gt;
* No-miss the entire game up to reaching her&lt;br /&gt;
&lt;br /&gt;
==Rank==&lt;br /&gt;
The game ''does'' feature rank. You can be in one of two rank states: miss rank, and no-miss rank, depending on whether or not you have died during a stage. It resets every stage. Rank affects how soon stage enemies begin firing bullets after they spawn. In no-miss rank, they begin firing immediately. In miss rank, they wait a moment before firing. Rank does not affect midbosses nor bosses.&lt;br /&gt;
&lt;br /&gt;
Rank is adjustable in the training modes for the Xbox 360 and Switch ports, named &amp;quot;Difficulty&amp;quot; in the training mode options. Please note that the difficulty named &amp;quot;Default&amp;quot; is actually ''miss'' rank.&lt;br /&gt;
&lt;br /&gt;
=Arcade mode=&lt;br /&gt;
The default mode. Console ports include &amp;quot;Arcade&amp;quot; mode, a faithful port of the version found in arcades, as well as a version with recreated higher-resolution graphics and a few bugfixes; On Xbox 360 it's named &amp;quot;Xbox 360&amp;quot; and on Switch it's named &amp;quot;Switch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Default settings:&lt;br /&gt;
* Score extends at 15,000,000 and 35,000,000 points&lt;br /&gt;
* Spawn with 3 lives&lt;br /&gt;
* Rank 2 (Normal)&lt;br /&gt;
==Resources==&lt;br /&gt;
===Gems (a.k.a. 聖霊石/seirei seki/spirit stones)===&lt;br /&gt;
[[File:Espgaluda2-gemgif.gif|frameless|right]]&lt;br /&gt;
Gems are the glowing green items enemies drop when destroyed. Their purpose is to fuel Kakusei, Zesshikai, and contribute a small amount of score.&lt;br /&gt;
&lt;br /&gt;
* Start with 100 in your possession, respawn with 250 after dying&lt;br /&gt;
* You can hold a maximum of 500&lt;br /&gt;
* Worth 10 points each when collected&lt;br /&gt;
* Get gems by destroying enemies when not in Kakusei or any other mode, as well as from finishing a phase of a midboss or boss, and from any destructible parts of a midboss or boss&lt;br /&gt;
* They are factored in to the stage result bonus based upon the gross total of how many were collected throughout the course of the stage&lt;br /&gt;
* Get an extra gem by collecting it at the top (24 pixels from the top) or bottom (48 pixels from the bottom) of the screen&lt;br /&gt;
&lt;br /&gt;
Enemies drop different size gems. There are four sizes of gem items and each adds different quantities to your possession.&lt;br /&gt;
* Small: 1&lt;br /&gt;
* Medium: 2&lt;br /&gt;
* Large: 3&lt;br /&gt;
* Extra large: 4&lt;br /&gt;
&lt;br /&gt;
The size of gems dropped varies with how many gems were already in your possession, what shot type was used to destroy them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Number of gems in your possession&lt;br /&gt;
! Size of gem an enemy drops when destroyed with rapid shot (shrinking over time)&lt;br /&gt;
! Size of gem an enemy drops when destroyed with focus shot&lt;br /&gt;
|-&lt;br /&gt;
| 0-250&lt;br /&gt;
| XL → L → M → S&lt;br /&gt;
| M&lt;br /&gt;
|-&lt;br /&gt;
| 250-399&lt;br /&gt;
| L → M → S&lt;br /&gt;
| Alternating between S &amp;amp; M&lt;br /&gt;
|-&lt;br /&gt;
| 400-500&lt;br /&gt;
| M → S&lt;br /&gt;
| S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gem items dropped by enemies that were destroyed with rapid shot can spawn at the maximum size, but then shrink over time. Destroying enemies with focus shot drops gems that ''do not'' shrink over time, but they are smaller.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Time taken to shrink&lt;br /&gt;
|-&lt;br /&gt;
| XL→L&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| L→M&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| M→S&lt;br /&gt;
| 12 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, this can be preventing by collecting gems by flying near them instead of letting them fall toward you. When a gem is within a certain distance of the player character it receives a green glowing effect and stops shrinking. The distance at which this happens is as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Distance from player character at which gem stops shrinking&lt;br /&gt;
|-&lt;br /&gt;
| XL&lt;br /&gt;
| 48 pixels&lt;br /&gt;
|-&lt;br /&gt;
| L&lt;br /&gt;
| 64 pixels&lt;br /&gt;
|-&lt;br /&gt;
| M&lt;br /&gt;
| 96 pixels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gold (a.k.a. 金塊/kinkai)===&lt;br /&gt;
Gold's main purpose is for scoring. Picking up gold gives you points. It also fuels Zesshikai and is needed to enter Zesshikai Over. Gold drops from enemies under certain conditions.&lt;br /&gt;
&lt;br /&gt;
* Get gold by destroying enemies in:&lt;br /&gt;
:* Kakusei, overmode, and zesshikai over&lt;br /&gt;
:* Normal mode when you have 500 gems&lt;br /&gt;
* Each gold you collect increases the amount you possess by 1&lt;br /&gt;
* Hold up to a maximum of 1000&lt;br /&gt;
* Start off with zero&lt;br /&gt;
* On death the amount of gold you had is halved, rounded down&lt;br /&gt;
* Gold depletes over time during boss battles&lt;br /&gt;
&lt;br /&gt;
The amount points given by collecting gold varies with how many were already in your possession.&lt;br /&gt;
&lt;br /&gt;
* Every 100 gold collected, the value of new incoming gold increases and the sprite changes.&lt;br /&gt;
* There are eleven tiers of gold, from 0-99, 100-199, 200-299,...900-999, and one for 1000.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Qty held &amp;amp; sprite&lt;br /&gt;
! [[File:Espgaluda2 gold1.png|frameless|center]] 0-99&lt;br /&gt;
! [[File:Espgaluda2 gold2.png|frameless|center]] 100-199&lt;br /&gt;
! [[File:Espgaluda2 gold3.png|frameless|center]] 200-299&lt;br /&gt;
! [[File:Espgaluda2 gold4.png|frameless|center]] 300-399&lt;br /&gt;
! [[File:Espgaluda2 gold5.png|frameless|center]] 400-499&lt;br /&gt;
! [[File:Espgaluda2 gold6.png|frameless|center]] 500-599&lt;br /&gt;
! [[File:Espgaluda2 gold7.png|frameless|center]][[File:Espgaluda2 gold7consoleport.png|frameless|center]] 600-699 &lt;br /&gt;
! [[File:Espgaluda2 gold8.png|frameless|center]] 700-799&lt;br /&gt;
! [[File:Espgaluda2 gold9.png|frameless|center]] 800-899&lt;br /&gt;
! [[File:Espgaluda2 gold10.png|frameless|center]] 900-999&lt;br /&gt;
! [[File:Espgaluda2 gold11.png|frameless|center]] 1000&lt;br /&gt;
|-&lt;br /&gt;
| Point value of new gold acquired&lt;br /&gt;
| 100&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
| 350&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| 650&lt;br /&gt;
| 700&lt;br /&gt;
| 900&lt;br /&gt;
| 1000&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
The 600-699 gold tier has two sprites because one is in the Arcade release and the other is in the Console mode in the home ports.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss during boss battles&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During normal mode&lt;br /&gt;
! During kakusei+others&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 1 gold every 15 frames&lt;br /&gt;
| 1 gold every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 1 gold every 19 frames&lt;br /&gt;
| 1 gold every 12 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 1 gold every 23 frames&lt;br /&gt;
| 1 gold every 16 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 1 gold every 27 frames&lt;br /&gt;
| 1 gold every 20 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 1 gold every 31 frames&lt;br /&gt;
| 1 gold every 24 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 1 gold every 35 frames&lt;br /&gt;
| 1 gold every 28 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Energy, and the Guard Barrier===&lt;br /&gt;
In place of conventional bombs Espgaluda II features the Guard Barrier. When deployed it deals massive damage, temporarily clears the screen of bullets, and provides a short window of invincibility. Where the Guard Barrier differs from a conventional shmup bomb is that it uses ''Energy'', a continuous resource, instead of discrete bomb items, and that it can be held and charged up before firing. There is an ''Energy Meter'' and using the Guard Barrier consumes some percentage of this meter.&lt;br /&gt;
&lt;br /&gt;
* The Guard Barrier Attack a massive linear shot straight up, comprised of several damaging beams. More beams appear the longer the Guard Barrier is charged.&lt;br /&gt;
* It has to be aimed; there is no lock-on or homing function.&lt;br /&gt;
* After the Guard Barrier has been deployed, there is a short period of time in which enemies don't fire.&lt;br /&gt;
* While charging the Guard Barrier, you deal slight aura damage to enemies, particularly noticeable against zako.&lt;br /&gt;
* While charging the Guard Barrier, you are invincible, and enemy bullets are deleted on contact with the shield that appears around your character.&lt;br /&gt;
* You spawn with a full energy meter.&lt;br /&gt;
* Internally, the game counts energy as individual units and not as a percentage. A full meter is 4000 units.&lt;br /&gt;
&lt;br /&gt;
The most basic attack, deployed with one tap of the Guard Barrier button, consumes 25% of the energy meter. Maximum damage is reached at charging enough to consume 40% of the meter. You can keep charging past this, but you will not deal any extra damage. The damage, duration, and area of effect increases in proportion to how long it is charged for. However, ''the relationship is not linear''; two 25% attacks do not deal as much damage as one 50% attack. The specifics of charging the attack are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Time held charging&lt;br /&gt;
! % of energy meter consumed&lt;br /&gt;
! Number of beams fired&lt;br /&gt;
! Duration of attack&lt;br /&gt;
! Width of area of effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 to 83 frames&lt;br /&gt;
| 25%-29%&lt;br /&gt;
| 2&lt;br /&gt;
| 0.7sec&lt;br /&gt;
| 49px&lt;br /&gt;
|-&lt;br /&gt;
| 84 frames (1.4sec) to 188 frames&lt;br /&gt;
| 30%-34%&lt;br /&gt;
| 3&lt;br /&gt;
| 1.2sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 189 frames (3.2sec) to 293 frames&lt;br /&gt;
| 35%-39%&lt;br /&gt;
| 4&lt;br /&gt;
| 1.7sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 294 frames (4.9sec) and up&lt;br /&gt;
| 40% and up&lt;br /&gt;
| 5&lt;br /&gt;
| 2.2sec&lt;br /&gt;
| 160px&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Autobombing is possible during Kakusei and the other modes, consuming different percentages of the energy meter. Details will follow in their respective sections. However it should be noted that regardless of what energy percentage is consumed, the damage, duration, and width of an autobomb will always be that of the basic attack.&lt;br /&gt;
&lt;br /&gt;
Whilst a basic bomb costs 25%, and autobombing costs 50% or 100% depending on the mode, they will still work even if you have less remaining energy than these amounts. There's no way to enter an &amp;quot;energy debt&amp;quot; or some such.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you charge the attack enough to completely drain your meter, the attack will automatically fire once it reaches 0%.&lt;br /&gt;
&lt;br /&gt;
The autobomb feature of Kakusei and the other modes does not activate instantaneously. When voluntarily entering any of these modes (i.e. you hear a sound effect and see the transition animation), it takes 12 frames for autoboming to become possible. You are otherwise vulnerable during those 12 frames. In cases where you do not see the transition animation (that is, changing modes without returning to &amp;quot;normal mode&amp;quot; between), this window of vulnerability does not apply.&lt;br /&gt;
&lt;br /&gt;
'''Energy item'''&lt;br /&gt;
&lt;br /&gt;
Replenish the energy meter by picking up energy items.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 energyitem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
* They replenish 50% of the meter.&lt;br /&gt;
* There are three of them in the game, located right before the bosses of stage 3, 5, and 6.&lt;br /&gt;
* They're worth 500 points, but if you already had a full meter they're worth 100,000 points.&lt;br /&gt;
&lt;br /&gt;
===Powerups===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Espgaluda2 powerupitem.png|frameless|center]] || [[File:Espgaluda2 maxpoweritem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
Pick up powerup items to increase the damage output of your character. You need 6 to be fully powered up.&lt;br /&gt;
Locations:&lt;br /&gt;
* Stage 1, Area 1&lt;br /&gt;
* Stage 1, right before the boss&lt;br /&gt;
* Stage 2, Area 1&lt;br /&gt;
* Stage 2, right before the boss&lt;br /&gt;
* Stage 3, Area 2&lt;br /&gt;
* Stage 4, right after the midboss (now you're fully powered up)&lt;br /&gt;
* Stage 5, just before the Descent section&lt;br /&gt;
* Stage 6, Area 1&lt;br /&gt;
* Stage 6, Area 3, just before the Asagi Clone Zone section&lt;br /&gt;
&lt;br /&gt;
Powerups are worth 500 points, and if you were already fully powered up they're worth 10,000 points.&lt;br /&gt;
There is also a Max Power item which appears when you game over and can only be picked up if you continue.&lt;br /&gt;
&lt;br /&gt;
===Hidden extend===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 1up.png|upright=1.5|thumb|left|The 1up item.]] || [[File:Espgaluda 2 Sabnac destructibleparts highlight.png|upright=0.75|thumb|center|Destroy these 6 parts of Sabnac during Phase 1 of the fight to be eligible for the hidden extend.]] || [[File:Espgaluda2 1uplocation.jpg|upright=0.6|thumb|right|Right before the Stage 3 boss, shoot this area while in Zesshikai to reveal the hidden extend.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is only one item extend in the game, located in stage 3. To get it you have to meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
# Destroy all the destructible parts of the stage 3 midboss, Sabnac, during phase 1 of the fight.&lt;br /&gt;
# Destroy Sabnac and continue throughout the rest of the stage as normal.&lt;br /&gt;
# While in Zesshikai, shoot a specific part of the background environment right before the stage boss to uncover it.&lt;br /&gt;
''Throughout all of this, do not bomb, nor even autobomb''. The start of the no-bomb condition is at the beginning of the Sabnac fight.&lt;br /&gt;
&lt;br /&gt;
==Gameplay states==&lt;br /&gt;
At any given time you can be in one of five gameplay ''states'' or ''modes''. They cause different changes to the gameplay, including enemy behaviour, bullet behaviour, and scoring function. The core gameplay loop of Espgaluda II's Arcade mode is knowing what these five states are and how they interrelate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Summary of gameplay states&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Normal mode&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Zesshikai&lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| How do you activate it?&lt;br /&gt;
| Default mode&lt;br /&gt;
| Have gems. Press kakusei button.&lt;br /&gt;
| Have gems and gold. Hold kakusei button.&lt;br /&gt;
| Have zero gems. Press kakusei button. Or, be in Kakusei and let gems run out.&lt;br /&gt;
| Have zero gems &amp;amp; some amount of gold. Hold kakusei button. Or, be in Zesshikai and let gems run out.&lt;br /&gt;
|-&lt;br /&gt;
| What does it consume?&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
| Gems over time, gems for destroying stuff, gems when exiting mode, gold over time during boss&lt;br /&gt;
| Gems &amp;amp; gold over time, gems if you kill enemies other than zako, gems when exiting mode, fewer gold over time during boss&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
|-&lt;br /&gt;
| What do you get?&lt;br /&gt;
| Gems when destroying stuff, gold when you have 500 gems then destroy stuff&lt;br /&gt;
| Gold when destroying stuff, score mutliplier up to x100&lt;br /&gt;
| Score multiplier up to x500&lt;br /&gt;
| Gold when destroying stuff, score over time&lt;br /&gt;
| More gold when destroying stuff, double score over time&lt;br /&gt;
|-&lt;br /&gt;
| Stage scroll speed&lt;br /&gt;
| Normal&lt;br /&gt;
| Slow&lt;br /&gt;
| Slow&lt;br /&gt;
| Normal&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| What happens to the enemies?&lt;br /&gt;
| Normal movement speed, normal blue bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, enemies fire more bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, revenge bullets generated when enemy destroyed, bosses fire double bullets&lt;br /&gt;
| Normal movement speed, fast red bullets&lt;br /&gt;
| Normal movement speed, faster red bullets, bosses fire double bullets&lt;br /&gt;
|-&lt;br /&gt;
| What happens when you bomb?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Kakusei, autobomb costs 100% energy&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Overmode, autobomb costs 100% energy&lt;br /&gt;
|-&lt;br /&gt;
| What happens to you?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Normal Mode===&lt;br /&gt;
The default state.&lt;br /&gt;
&lt;br /&gt;
* Enemies move at a normal speed&lt;br /&gt;
* Enemy bullets behave normally and are coloured blue&lt;br /&gt;
* Stage scroll speed is normal&lt;br /&gt;
* Earn gems by destroying enemies&lt;br /&gt;
* Earn gold by destroying enemies when you have 500 gems&lt;br /&gt;
* Lose gold over time during bosses&lt;br /&gt;
* No autobomb available&lt;br /&gt;
&lt;br /&gt;
===Kakusei (a.k.a. 覚聖死界/kakusei shikai)===&lt;br /&gt;
The basic &amp;quot;slowdown&amp;quot; mode. Essentially functions the same as it did in Espgaluda 1.&lt;br /&gt;
&lt;br /&gt;
* Enter by tapping the Kakusei button once. Leave by tapping it again.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* Enemies fire more bullets&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section)&lt;br /&gt;
* Gems deplete over time&lt;br /&gt;
* A red circular gauge appears around your character, displaying how many gems remain in your possession.&lt;br /&gt;
* Exiting Kakusei depletes 30-35 gems&lt;br /&gt;
* Autobombing is possible, consuming 50% of the energy meter.&lt;br /&gt;
* When you destroy an enemy:&lt;br /&gt;
:* Gems deplete&lt;br /&gt;
:* The bullets the enemy fired are canceled&lt;br /&gt;
:* Each canceled bullet becomes gold&lt;br /&gt;
* When you run out of gems you automatically enter Overmode.&lt;br /&gt;
====Scoring basics====&lt;br /&gt;
* Throughout the duration of being in Kakusei, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled.&lt;br /&gt;
* The maximum is x100.&lt;br /&gt;
* Each bullet canceled is worth 40 points.&lt;br /&gt;
====Addendum====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Zako&lt;br /&gt;
! Normal enemy&lt;br /&gt;
! Midboss &amp;amp; boss phases, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Ageha/Tateha&lt;br /&gt;
| Asagi&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ageha/Tateha/Asagi&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 27&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 29&lt;br /&gt;
| 33&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 31&lt;br /&gt;
| 37&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 33&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During the stage&lt;br /&gt;
! During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zesshikai (a.k.a. 覚聖絶死界/kakusei zesshikai)===&lt;br /&gt;
Zesshikai's main purpose is for scoring. On the surface it's similar to Kakusei in that they're both modes with slow purple bullets, but Zesshikai's main difference is that ''enemies generate revenge bullets'' and you can score much, much higher with it.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button. Leave by tapping the button again.&lt;br /&gt;
* The screen flashes inverted colours and a unique sound effect plays.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* ''Enemies generate revenge bullets when they are destroyed.''&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Gems ''and'' gold deplete over time.&lt;br /&gt;
* A circular red gauge appears around your character. This displays how many gems remain in your possession.&lt;br /&gt;
* Exiting Zesshikai depletes 30-35 gems.&lt;br /&gt;
* Autobombing is possible, consuming ''the entire'' energy meter.&lt;br /&gt;
* If you bomb or autobomb, you are kicked out of Zesshikai and immediately enter Kakusei.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Level====&lt;br /&gt;
[[File:Zesshikailevel.jpg|thumb|right|Left: Zesshikai Level 0. Right: Zesshikai Level 1. Note the white graphics turn green.]]&lt;br /&gt;
When in Zesshikai, four white graphics and a white gauge appear around your character. The white gauge is inlaid inside the red gem gauge so you can see both at once. The white gauge measures time, 256 frames, and once fully elapsed it signifies that you have reached maximum &amp;quot;Zesshikai Level&amp;quot;. When this happens:&lt;br /&gt;
* The screen flashes inverted colours again&lt;br /&gt;
* Revenge bullets move faster&lt;br /&gt;
* The four white graphics turn green&lt;br /&gt;
* SRB multiplier now increments like normal bullets+ARB. Details in Zesshikai Scoring section below.&lt;br /&gt;
* The Zesshikai Level resets every time you exit Zesshikai.&lt;br /&gt;
&lt;br /&gt;
====Revenge bullets====&lt;br /&gt;
Revenge bullets are generated when enemies are destroyed during Zesshikai. There are two types of revenge bullets, and they appear according to what type of enemy was destroyed.&lt;br /&gt;
For the purposes of this explanation, assume &amp;quot;normal bullets&amp;quot; refers to any non-revenge bullet; i.e. standard, ordinary bullets.&lt;br /&gt;
&lt;br /&gt;
=====Types of revenge bullets=====&lt;br /&gt;
[[File:Espgaluda2 spiralrevengebulletformation.jpg|thumb|right|Typical spiral revenge bullet formation. The quantity of bullets changes depending on the enemy; this one was a simple Zu zako enemy at the start of stage 1.]]&lt;br /&gt;
* Spiral revenge bullets (abbreviated to SRB from now on)&lt;br /&gt;
:* These spawn at the location of the enemy when it was destroyed.&lt;br /&gt;
:* They appear in a spiral formation which rotates and expands.&lt;br /&gt;
:* They are not aimed at you.&lt;br /&gt;
* Aimed revenge bullets (abbreviated to ARB from now on)&lt;br /&gt;
:* Other bullets ''become'' these. Details follow in the Enemy Destruction section below.&lt;br /&gt;
:* They are aimed at you.&lt;br /&gt;
&lt;br /&gt;
=====Revenge bullet generation conditions=====&lt;br /&gt;
[[File:Zesshikairevengebulletflowchart.png|thumb|right|A flowchart of how revenge bullets are generated during Zesshikai.]]&lt;br /&gt;
When you destroy any enemy, except bosses:&lt;br /&gt;
* Revenge bullets of some type are generated. That is to say, destroying enemies in Zesshikai ''always'' generates revenge bullets of some type; there's no way to prevent it other than by exiting Zesshikai.&lt;br /&gt;
* All revenge bullets that were already on-screen are canceled and become ARB.&lt;br /&gt;
When you destroy a non-zako enemy, including a midboss phase or destructible part:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled and become ARB.&lt;br /&gt;
* Gems deplete&lt;br /&gt;
When you destroy zako:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled, but do not become ARB.&lt;br /&gt;
* Gems '''do not''' deplete.&lt;br /&gt;
These rules make it possible to continually chain bullet cancels as long as you keep destroying enemies, provided neither gems nor gold run out.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Scoring====&lt;br /&gt;
Zesshikai is key to scoring well. Bullets are worth more points and the multiplier can go even higher than Kakusei.&lt;br /&gt;
* Each &amp;quot;normal&amp;quot; bullet is worth 50 points, unlike Kakusei's 40 points.&lt;br /&gt;
* Each revenge bullet is worth 2 points.&lt;br /&gt;
&lt;br /&gt;
Throughout the duration of being in Zesshikai, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled. There is one exception, outlined below.&lt;br /&gt;
* The maximum is x500, unlike kakusei’s x100.&lt;br /&gt;
&lt;br /&gt;
When you cancel:&lt;br /&gt;
[[File:Espgaluda2 SRBzesshcomparison.jpg|thumb|right|In both images the same enemy is destroyed at the beginning of stage 3 whilst in Zesshikai. Left: Zesshikai Level 0. Right: Zesshikai Level 1. The multiplier in the left image is a flat x15 across all bullets (the few x19 are from a zako in the back being destroyed), and the multiplier in the right image starts at around x6 and increments up to x40.]]&lt;br /&gt;
* Normal bullets &amp;amp; Aimed revenge bullets (ARB)&lt;br /&gt;
:* The multiplier on these increments sequentially, e.g. x1, x2, x3, x4 etc, and are counted alongside all other normal bullets and ARB.&lt;br /&gt;
* Spiral revenge bullets (SRB)&lt;br /&gt;
:* ''One'' multiplier is applied to all SRB that spawned together. All of them could be x10, x15, etc, and ''not'' incremented sequentially. They’re basically counted within their own little group. You’ll see a bunch of x9 x9 x9 x9 x9 x9 and not x1 x2 x3 x4 x5 etc. This is the exception mentioned before.&lt;br /&gt;
:* If your Zesshikai Level has reached level 1, then SRB are counted alongside normal bullets and ARB in incrementing the multiplier. Instead of each bullet within a cluster of SRB getting one multiplier each (x9 x9 x9 x9 etc) you ''will'' see x1 x2 x3 x4 x5 etc. This means you can raise your overall multiplier much higher and much faster.&lt;br /&gt;
&lt;br /&gt;
====During midbosses and bosses====&lt;br /&gt;
During bosses:&lt;br /&gt;
* Revenge bullets are not generated&lt;br /&gt;
* You can still get the multiplier up to x500&lt;br /&gt;
* Gold depletes over time at the &amp;quot;normal boss gold depletion rate&amp;quot; and not the &amp;quot;zesshikai gold depletion&amp;quot; rate&lt;br /&gt;
* Bosses fire double bullets&lt;br /&gt;
During midbosses:&lt;br /&gt;
* Revenge bullets ''are'' generated, from destroying their destructible parts or finishing a phase and cancelling all their normal bullets into ARB.&lt;br /&gt;
* If a midboss has a pre-programmed bullet cancel feature on death, such as the second midboss of stage 6, no revenge bullets will be generated.&lt;br /&gt;
&lt;br /&gt;
====Exiting Zesshikai====&lt;br /&gt;
When exiting Zesshikai, all leftover revenge bullets remain on screen. Their speed can change, seemingly affected by the timing of when you exit Zesshikai, but it is unclear what the specifics are. Re-entering Kakusei after exiting Zesshikai will cause all of these revenge bullets to greatly speed up. It is possible to easily cancel these bullets in Kakusei by destroying one enemy, but please note that you do not get gold for doing this.&lt;br /&gt;
&lt;br /&gt;
Running out of resources in Zesshikai, and which resource, has different effects:&lt;br /&gt;
* Run out of gems but not gold = exit Zesshikai automatically, enter Zesshikai Over&lt;br /&gt;
* Run out of gold but not gems = exit Zesshikai automatically, enter Kakusei&lt;br /&gt;
* Run out of both = exit Zesshikai automatically, enter Overmode&lt;br /&gt;
&lt;br /&gt;
Additionally, as mentioned before, bombing of any type during Zesshikai will kick you out immediately and put you in Kakusei automatically.&lt;br /&gt;
&lt;br /&gt;
====Addendum====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Boss &amp;amp; midboss phase, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| During the stage&lt;br /&gt;
| During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss over time (during the stage) (same values for all 3 characters)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 0-499 gold held&lt;br /&gt;
| 500-1000 gold held&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1 &amp;amp; 2&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
| 1 gold every frame&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3 &amp;amp; 4&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5 &amp;amp; 6&lt;br /&gt;
| 1 gold every 4 frames&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overmode (a.k.a. 赤走行/akasōkō)===&lt;br /&gt;
In Overmode all the bullets turn red and speed up. Its main purpose is for getting gold quickly.&lt;br /&gt;
&lt;br /&gt;
* Activate by pressing the Kakusei button when you have zero gems, or, be in Kakusei and run out of gems. Leave by tapping the button again.&lt;br /&gt;
* Enemy bullets speed up and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill (once a requirement has been met, see below).&lt;br /&gt;
* Passively accrue score just by being in Overmode (except during bosses)&lt;br /&gt;
* Autobombing is possible, consuming 50% of the energy meter.&lt;br /&gt;
&lt;br /&gt;
====Kakusei Over level====&lt;br /&gt;
When in Overmode, a blue gauge appears around your character. This represents your Kakusei Over level. Every time this gauge elapses, taking 250 frames, your Kakusei Over level increases by 1. It starts at zero and the maximum is 3. Unlike Espgaluda 1, the highest level you have reached persists after death. It is also possible to increase your Kakusei Over level whilst in Zesshikai Over.&lt;br /&gt;
&lt;br /&gt;
With one completed level:&lt;br /&gt;
* You get gold for every kill. That is to say, you cannot get gold unless your Kakusei Over level is at least 1.&lt;br /&gt;
With each consective level:&lt;br /&gt;
* Enemy bullets get faster during Overmode.&lt;br /&gt;
* Get more gems from destroying enemies during ''normal mode''.&lt;br /&gt;
With the Kakusei over level maxed:&lt;br /&gt;
* Get slightly more gold for every kill during Overmode.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Kakusei Over level enemy destruction gem bonus&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Midboss/Boss phase &amp;amp; destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Overmode passive score accrual per frame&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Stage 1&lt;br /&gt;
| Stage 2&lt;br /&gt;
| Stage 3&lt;br /&gt;
| Stage 4&lt;br /&gt;
| Stage 5&lt;br /&gt;
| Stage 6&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
| 260&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zesshikai Over (a.k.a. 絶走行/zessōkō)===&lt;br /&gt;
Like Overmode, except even more lucrative: get even more score and gold, but the bullets are even faster and with a harsher autobomb penalty.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button when you have zero gems but some amount of gold. Or, be in Zesshikai and let gems run out but not gold.&lt;br /&gt;
:* You need to have gold to be able to enter the mode, but it doesn't actually consume gold.&lt;br /&gt;
* Leave by pressing the Kakusei button again.&lt;br /&gt;
* Enemy bullets speed up (even faster than Overmode) and turn red.&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill, more than Overmode.&lt;br /&gt;
* Passively accrue score just by being in Zesshikai Over (except during bosses), ''double'' the amount of Overmode.&lt;br /&gt;
* Kakusei Over level effects also apply to Zesshikai Over. It is also possible to increase your Kakusei Over level while in Zesshikai Over.&lt;br /&gt;
* Bosses fire double bullets.&lt;br /&gt;
* Autobombing is possible, consuming ''the entire'' energy meter.&lt;br /&gt;
* If you bomb or autobomb, you are kicked out of Zesshikai Over and immediately enter Overmode.&lt;br /&gt;
&lt;br /&gt;
It is unclear what the exact rules are that determine how much extra gold you get during Zesshikai Over. However, here are the results of a test conducted by destroying zako in Stage 5 with Ageha:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | How much gold given from destroying one zako enemy in Stage 5&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is clear that once Kakusei Over level 3 has been achieved, the gold bonus is substantial.&lt;br /&gt;
&lt;br /&gt;
==Scoring Basics==&lt;br /&gt;
===How to get score===&lt;br /&gt;
# Destroy enemies - each enemy has a base point value.&lt;br /&gt;
# Cancel bullets - cancelling bullets in Kakusei or Zesshikai turns them into points and applies a multiplier per bullet.&lt;br /&gt;
# Get gold - gold gives points for each one you collect.&lt;br /&gt;
# Passively accrue score - get score just by being in Overmode or Zesshikai Over.&lt;br /&gt;
===Stage result bonus===&lt;br /&gt;
At the end of each stage a bonus is calculated based upon how many gems and gold you collected throughout the course of the stage. It is the ''gross'' total, not ''net'' total. If you collect 500 gems but then Kakusei 499 of them away and finish the stage with 1 gem left, your gross total is still 500.&lt;br /&gt;
&lt;br /&gt;
The formula is as follows:&lt;br /&gt;
&amp;lt;code&amp;gt;Stage bonus = (S*100)+(K*V)&amp;lt;/code&amp;gt;&lt;br /&gt;
Where S = gross total of gems acquired throughout the stage, K = gross total of gold acquired throughout the stage, and V = point value of gold you finished the stage with (refer to Gold section for the point value).&lt;br /&gt;
&lt;br /&gt;
If you die during the stage, the gross total of gems and gold accrued is reset to zero. From there on the tally will start up again.&lt;br /&gt;
&lt;br /&gt;
===Clear bonus===&lt;br /&gt;
Defeating the final boss also awards a point bonus based upon resources you finished with. It is unclear what the exact rules are, but the following are definite:&lt;br /&gt;
* Remaining lives = 20 million points each&lt;br /&gt;
* Life containers = 10 million points each&lt;br /&gt;
* Energy meter remaining = 4000 points per unit (the game counts energy internally as individual units and not as a percentage; the maximum is 4000 units)&lt;br /&gt;
&lt;br /&gt;
The life containers are the gold boxes that house the green flames that represent your lives. The maximum possible for each is six.&lt;br /&gt;
This means if you no miss no bomb the whole game &amp;amp; get every extend, you will get a score bonus of at least 196 million points.&lt;br /&gt;
&lt;br /&gt;
==Black Label==&lt;br /&gt;
==Arrange==&lt;br /&gt;
==Omake==&lt;br /&gt;
&lt;br /&gt;
=== Espgaluda II 'Omake Mode' as a Shmup training tool ===&lt;br /&gt;
&lt;br /&gt;
In the home ports of Espgaluda II*, clearing the main game (including Novice Mode, and credit feeding is OK) unlocks &amp;quot;Omake Mode&amp;quot; which translates to &amp;quot;Bonus Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On the face of it, Omake Mode is a fun and easy mode of the game to mess around with for a short time. &lt;br /&gt;
&lt;br /&gt;
'''However when approached correctly this mode provides an unparalleled Shmup training tool for players of any experience.'''&lt;br /&gt;
&lt;br /&gt;
Using a few simple strategies, players are able to practice and observe all of the patterns from Espgaluda II- acknowledged to be some of the most difficult of any Cave games- at the slower speed of 'Kakusei'.&lt;br /&gt;
&lt;br /&gt;
(*home ports are on Xbox 360 and Nintendo Switch as at Feb 2022)&lt;br /&gt;
&lt;br /&gt;
==== Basics of Omake Mode for Training ====&lt;br /&gt;
&lt;br /&gt;
The player character is surrounded by an invisible circle within which any bullets will turn red. Let's refer to this as the 'Red Zone'. Any bullets in the Red Zone will be cancelled into Items (green gems and/or gold) when ANY enemy is destroyed. It does not matter which enemy shot the bullets. Any enemy destroyed will have all of the on-screen bullets that it fired cancelled into Items, regardless of whether they are in the Red Zone around the player.&lt;br /&gt;
&lt;br /&gt;
The Kakusei gem count has a maximum value of 500. When entering Kakusei mode, all bullets within the Red Zone will be cancelled into Items. When exiting Kakusei mode MANUALLY (ie with gem count above zero) all bullets within the Red Zone will be cancelled into Items.&lt;br /&gt;
&lt;br /&gt;
Defeating any section of a boss life bar while NOT in Kakusei will cancel the on-screen bullets into GEMS.&lt;br /&gt;
&lt;br /&gt;
There is no bomb button in Omake mode. Instead, any time the player is hit by a bullet, the Guard Barrier will be activated, and will continue to be 'held down' until the player hits the Kakusei button which ends it, or until the barrier gauge runs out. At that point the normal 'beam attack' of the Guard Barrier is fired. While the player character is surrounded by the Guard Barrier, any bullets within the small visible circle of the Guard Barrier are cancelled into Items, starting with Gems and proceeding to Gold when Gems reach 500. When the Gold counter reaches 1000, the Guard Barrier Gauge will be refilled by around 40%. If the gold counter reaches 1000 while the Guard Barrier Gauge is full, the player character will be surrounded by a special frame and all items collected will have 1000 added to their point value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Kakusei Training in Omake ====&lt;br /&gt;
&lt;br /&gt;
Because of the frequency with which bullets are cancelled into Items in Omake Mode, the Gem counter will easily and quickly reach the maximum of 500 during the stage. Because of the length of time that 500 Gems will let the player remain in Kakusei, 500 is more than enough to last through the attacks of any larger enemy, and enough to last through most single sections of any Boss life bar.&lt;br /&gt;
&lt;br /&gt;
'''The player is therefore invited to proceed through the most difficult attacks in the game in full Kakusei mode, to practice and observe the patterns in slow motion.'''&lt;br /&gt;
&lt;br /&gt;
There are 3 simple methods that enable the player to extend the amount of time they spend in Kakusei, allowing them to see out almost the entirety of any Boss encounter in full slow motion.&lt;br /&gt;
&lt;br /&gt;
* '''1)''' Shifting out of Kakusei in order to finish off any Boss life bar section will immediately refill the Gem gauge to 500, due to the amount of bullets cancelled plus some from the Boss sprite. Obviously this is not without risk as the bullets will speed up, but done carefully it should be relatively safe.&lt;br /&gt;
&lt;br /&gt;
* '''2)''' During any given pattern while in Kakusei, if the player feels that they are about to be hit and expend Guard Barrier Gauge, they can manually cancel out of Kakusei and quickly back in. This will cancel all bullets in the Red Zone twice, and provide a safety buffer without expending Guard Barrier Gauge. Doing this does accelerate the rate that the Gem count falls, but done sparingly it should not make a huge difference.&lt;br /&gt;
&lt;br /&gt;
* '''3)''' When Gems have run out, the player can deliberately hit a bullet to activate the Guard Barrier and then charge through enemy bullets while invincible so that they are cancelled back to Gems. Done during a particularly dense pattern, and especially at point-blank above a Boss sprite, this will refill the Gems almost instantly. The player then has a choice of whether to cancel out of Guard Barrier and continue in Kakusei, or expend Guard Barrier to pump up the large Item Counter at the top of the screen which is important for scoring in Omake Mode. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Scoring in Omake ====&lt;br /&gt;
&lt;br /&gt;
Scoring in Omake has some value in use as a training mode, as it will help to reach the Extends which in turn provide more Guard Barrier Gauge.&lt;br /&gt;
&lt;br /&gt;
Scoring is very simple: The value of the large Item Counter at the top of the screen will be added to every item picked up WHILE GEMS ARE AT 500. In other words, it acts as an incentive not to go into Kakusei where possible.&lt;br /&gt;
&lt;br /&gt;
As the counter is re-set every stage, it makes sense to use the Guard Barrier on some large enemies early in the stage, to cancel their dense attacks into Item value. The player can then proceed with Gems at 500 and collect the Item Counter point value for every item received.&lt;br /&gt;
&lt;br /&gt;
=Enemy data=&lt;br /&gt;
Score, gold, and gems values are for Arcade mode.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 1&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 soma shine winged solider.png|frameless|center]]&lt;br /&gt;
| ソーマ輝羽兵&lt;br /&gt;
| Soma shine winged soldier&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 530&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zahhak.png|frameless|center]]&lt;br /&gt;
| 小型機甲艇ザッハーク&lt;br /&gt;
| Small armored craft Zahhak&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| Gun: 230&amp;lt;br /&amp;gt;Main body: 2,260&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Main body: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Main body: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gandharva.jpg|frameless|center]]&lt;br /&gt;
| 大型侵略砲台ガンダルヴァ&lt;br /&gt;
| Large invasion turret Gandharva&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 5,820&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ&lt;br /&gt;
| Heavy flying armor Simurgh&lt;br /&gt;
| Midboss&lt;br /&gt;
| Main body: 50,000&amp;lt;br /&amp;gt;Arm: 5,000&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 boss tsubame.jpg|frameless|center]]&lt;br /&gt;
| ツバメ&lt;br /&gt;
| Tsubame&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 500,000&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 20&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 2&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 forneus.png|frameless|center]]&lt;br /&gt;
| 中型機甲艇フォルネウス&lt;br /&gt;
| Medium-size armored ship Forneus&lt;br /&gt;
| Air: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 6,530&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&amp;lt;br /&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 behemoth.png|frameless|center]]&lt;br /&gt;
| 大型機甲艇ベヒモス&lt;br /&gt;
| Large armored vehicle Behemoth&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 12,510&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&lt;br /&gt;
| Single-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 six-barrelled revolving gun battery.png|frameless|center]]&lt;br /&gt;
| 六連回転砲台&lt;br /&gt;
| Six-barrelled revolving gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 15,860&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 crane.png|frameless|center]]&lt;br /&gt;
| クレーン&lt;br /&gt;
| Crane&lt;br /&gt;
| Ground: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 1,830&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&amp;lt;br /&amp;gt;(縦の輸送艦の砲台)&lt;br /&gt;
| Single-barrelled gun battery&amp;lt;br /&amp;gt;(Vertical transport battery)&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 makara.png|frameless|center]]&lt;br /&gt;
| 小船舶マカラ&lt;br /&gt;
| Small vessel Makara&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 250&amp;lt;br /&amp;gt;Base: 530&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nereids.png|frameless|center]]&lt;br /&gt;
| 万能潜水艦ネレイドー&lt;br /&gt;
| Universal submarine Nereids&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,230&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nidhoggr.png|frameless|center]]&lt;br /&gt;
| 重戦車ニーズヘッグ&lt;br /&gt;
| Heavy tank Nidhoggr&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 1,630&amp;lt;br /&amp;gt;Base: 4,760&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 3&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 midboss madara.jpg|frameless|center]]&lt;br /&gt;
| マダラ&lt;br /&gt;
| Madara&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 60,000&amp;lt;br /&amp;gt;Second form: 100,000&lt;br /&gt;
| First form: 16&amp;lt;br /&amp;gt;Second form: 26&lt;br /&gt;
| First form: 15&amp;lt;br /&amp;gt;Second form: 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 boss jormungandr.jpg|frameless|center]]&lt;br /&gt;
| 生体兵器ヨルムンガンド&lt;br /&gt;
| Biological weapon Jormungandr&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Third form: 600,000&amp;lt;br /&amp;gt;Head: 300,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 26&amp;lt;br /&amp;gt;Third form: 46&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 25&amp;lt;br /&amp;gt;Third form: 45&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 3&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 stolas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ストラス&lt;br /&gt;
| General-purpose fighter Stolas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 740&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 ouroboros.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ウロボロス&lt;br /&gt;
| Medium-size armored ship Ouroboros&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 24680&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 lindworm.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇リンドブルム&lt;br /&gt;
| Large armored ship Lindworm&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 37,940&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
| First form: 2&amp;lt;br /&amp;gt;Second form: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base:160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 shelob.jpg|frameless|center]]&lt;br /&gt;
| 多脚戦車シェロブ&lt;br /&gt;
| Multi-legged tank Shelob&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 6,910&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 empusa.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台エンプーサ&lt;br /&gt;
| Heavy fixed gun battery Empusa&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,980&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 astaroth.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台アスタロト&lt;br /&gt;
| Heavy fixed gun battery Astaroth&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 19,560&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 midboss sabnac.jpg|frameless|center]]&lt;br /&gt;
| 武装エレベーターサブナク&lt;br /&gt;
| Armed Elevator Sabnac&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 100,000 &amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Leg turret: 10,000&amp;lt;br /&amp;gt;Auxiliary engine: 20,000&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 30,000&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 20&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 boss janome.jpg|frameless|center]]&lt;br /&gt;
| ジャノメ&lt;br /&gt;
| Janome&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Third form: 700,000&lt;br /&gt;
| First form: 31&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Third form: 51&lt;br /&gt;
| First form: 30&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Third form: 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 4&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 halphas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ハルパス&lt;br /&gt;
| General-purpose fighter Halphas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 810&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 brahma.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ブラフマー&lt;br /&gt;
| Medium-size armored ship Brahma&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 21,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 vasuki.jpg|frameless|center]]&lt;br /&gt;
| 重戦車ヴァースキ&lt;br /&gt;
| Heavy tank Vasuki&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 6,330&amp;lt;br /&amp;gt;Base: 14,560&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース&lt;br /&gt;
| Heavy flying armor Andrealphus&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Arm: 100,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 boss madara asmodeus.png|frameless|center]]&lt;br /&gt;
| マダラ専用合身甲冑アスモデウス&lt;br /&gt;
| Madara's exclusive combined body armor Asmodeus&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 400,000&amp;lt;br /&amp;gt;Third form: 500,000&amp;lt;br /&amp;gt;Fourth form: 600,000&amp;lt;br /&amp;gt;Fifth form: 800,000&amp;lt;br /&amp;gt;Triple machine gun Gaap: 400,000&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 1,000,000&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 2,000,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Third form: 36&amp;lt;br /&amp;gt;Fourth form: 36&amp;lt;br /&amp;gt;Fifth form: 56&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Third form: 35&amp;lt;br /&amp;gt;Fourth form: 35&amp;lt;br /&amp;gt;Fifth form: 55&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 5&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 ahriman.jpg|frameless|center]]&lt;br /&gt;
| シンラ式中型機甲艇アーリマン&lt;br /&gt;
| Shinra-type medium-sized armored ship Ahriman&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 35,330&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 aerial.jpg|frameless|center]]&lt;br /&gt;
| 兵士用飛空ポッド・エアリアル&lt;br /&gt;
| Flying Solider Pod ~ Aerial&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 3,130&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 tiamat.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇ティアマット&lt;br /&gt;
| Shinra-type large armored ship Tiamat&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 91,935&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 cyclops.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇サイクロプス&lt;br /&gt;
| Shinra-type large armored ship Cyclops&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 141,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 fafnir.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型戦車ファフニール&lt;br /&gt;
| Shinra-type large tank Fafnir&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 26,330&amp;lt;br /&amp;gt;Base: 54,560&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Espgaluda2 stage5 boss seseri.png|frameless|center]]&lt;br /&gt;
| セセリ&lt;br /&gt;
| Seseri&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 500,000&amp;lt;br /&amp;gt;Third form: 900,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|-&lt;br /&gt;
| 憎悪に満ちたセセリ&lt;br /&gt;
| Seseri Filled With Hatred (a.k.a. Shin Seseri)&lt;br /&gt;
| True Boss&lt;br /&gt;
| First form: 2,000,000&amp;lt;br /&amp;gt;Second form: 4,000,000&amp;lt;br /&amp;gt;Third form: 6,000,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 6&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 andras.jpg|frameless|center]]&lt;br /&gt;
| 警備ユニット・アンドラス&lt;br /&gt;
| Security unit Andras&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 9,210&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 vishnu.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇ヴィシュヌ&lt;br /&gt;
| Large armored ship Vishnu&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 76,420&lt;br /&gt;
| First form: 4&amp;lt;br /&amp;gt;Second form: 6&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 alcyone.jpg|frameless|center]]&lt;br /&gt;
| 霊力供給カプセル・アルキュオーネ&lt;br /&gt;
| Spiritual supply capsule Alcyone&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 7,880&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 metatron.jpg|frameless|center]]&lt;br /&gt;
| 霊力融合装置メタトロン&lt;br /&gt;
| Spiritual fusion device Metatron&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 10,000&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 cherubim.jpg|frameless|center]]&lt;br /&gt;
| 移動砲台ケルビム&lt;br /&gt;
| Mobile turret Cherubim&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 12,300&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 asagiclone.jpg|frameless|center]]&lt;br /&gt;
| アサギクローン&lt;br /&gt;
| Asagi clone&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ改&lt;br /&gt;
| Heavy flying armor Simurgh (Modified)&lt;br /&gt;
| Midboss 1&lt;br /&gt;
| Main body: 500,000&amp;lt;br /&amp;gt;Arm: 200,000&lt;br /&gt;
| Main body: 18&amp;lt;br /&amp;gt;Arm: 66&lt;br /&gt;
| Main body: 17&amp;lt;br /&amp;gt;Arm: 65&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース改&lt;br /&gt;
| Heavy flying armor Andrealphus (Modified)&lt;br /&gt;
| Midboss 2&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 700,000&amp;lt;br /&amp;gt;Arm: 300,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 boss1 goddess galuda.jpg|frameless|center]]&lt;br /&gt;
| 生体維持装置ガッデスガルーダ&lt;br /&gt;
| Biological maintenance device Goddess Galuda&lt;br /&gt;
| Boss 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 1,000,000&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 66 &amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 65&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kujaku.jpg|frameless|center]]&lt;br /&gt;
| 真ガルーダ・クジャク&lt;br /&gt;
| True Galuda Kujaku&lt;br /&gt;
| Boss 2&lt;br /&gt;
| First form: 2,000,0000&amp;lt;br /&amp;gt;Second form: 3,000,000&amp;lt;br /&amp;gt;Third form: 5,000,000&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Third form: 66&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Third form: 65&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* Primary info from [[User:Johnnyheli|johnny]].&lt;br /&gt;
* All sprites &amp;amp; enemy data taken from [https://www.cave.co.jp/gameonline/espgaluda2/ CAVE's official Espgaluda 2 site.]&lt;br /&gt;
* Arcade mode specifics adapted from the tutorial on the Switch and Xbox 360 ports, [https://wikiwiki.jp/espg2/ wikiwiki], [http://minamo.gozaru.jp/espg2/espg2.html Minamo's Espgaluda 2 page], [http://daifukkat.su/strats/espgal2/ Hacker's Guide to Espgaluda 2], and [https://shmups.system11.org/viewtopic.php?t=6281 the system11 forum thread].&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:ESP_series]]&lt;br /&gt;
[[Category:Bomb_mechanic]]&lt;br /&gt;
[[Category:True_Last_Boss]]&lt;br /&gt;
[[Category:Vertical_orientation]]&lt;/div&gt;</summary>
		<author><name>Johnnyheli</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=User:Johnnyheli&amp;diff=28297</id>
		<title>User:Johnnyheli</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=User:Johnnyheli&amp;diff=28297"/>
		<updated>2024-03-18T09:45:51Z</updated>

		<summary type="html">&lt;p&gt;Johnnyheli: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hi&lt;br /&gt;
&lt;br /&gt;
a.k.a. JZ, johnnyhelicopter&lt;/div&gt;</summary>
		<author><name>Johnnyheli</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=28296</id>
		<title>Espgaluda II</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=28296"/>
		<updated>2024-03-18T09:44:45Z</updated>

		<summary type="html">&lt;p&gt;Johnnyheli: /* Overmode (a.k.a. 赤走行/akasōkō) */ made the tone a bit more neutral&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = Cyan&lt;br /&gt;
|title = Espgaluda II&lt;br /&gt;
|background = #eefffb&lt;br /&gt;
|image = Espgaluda II arcade flyer.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|&lt;br /&gt;
|music = Manabu Namiki&amp;lt;br/&amp;gt;Mitsuhiro Kaneda&lt;br /&gt;
|&lt;br /&gt;
|program = Tsuneki Ikeda&amp;lt;br/&amp;gt;Takashi Ichimura&amp;lt;br/&amp;gt;Yuji Inoue&lt;br /&gt;
|&lt;br /&gt;
|art = Masaki Hirooka&amp;lt;br/&amp;gt;Hideki Nomura&amp;lt;br/&amp;gt;Toshiyuki Kuroiwa&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Arcade:''' November 25, 2005&amp;lt;br/&amp;gt;'''Xbox 360:''' February 25, 2010&amp;lt;br/&amp;gt;'''Switch:''' September 9, 2021&lt;br /&gt;
|&lt;br /&gt;
|previousgame = [[Ibara]]&lt;br /&gt;
|nextgame = [[Ibara Kuro: Black Label]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Espgaluda II (エスプガルーダII) is a bullet hell shoot'em up originally released by [[Cave]] in the arcades in 2005 as a sequel to [[Espgaluda]]. An Xbox 360 release, titled [[Espgaluda II Black Label]], was released in 2010 in Japan.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=Gameplay Overview=&lt;br /&gt;
==Controls==&lt;br /&gt;
[[File:Espgaluda2controlschemes.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Upon starting the game on the original arcade release, you can select between two control schemes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Button&lt;br /&gt;
! Type A&lt;br /&gt;
! Type B&lt;br /&gt;
|-&lt;br /&gt;
| A&lt;br /&gt;
| Shot&lt;br /&gt;
| Shot&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Kakusei&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
| Autofire&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| Autofire&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Shot - Repeatedly tap for rapid shot, hold for focus shot (officially named &amp;quot;Rapier&amp;quot;)&lt;br /&gt;
* Kakusei - Tap to toggle Kakusei mode on or off, amongst others.&lt;br /&gt;
* Guard Barrier - Tap to fire your Guard Barrier attack, similar to a bomb in other shmups. Or, hold the button to charge it, then release to fire.&lt;br /&gt;
* Autofire - Simulates repeatedly tapping A for rapid shot.&lt;br /&gt;
&lt;br /&gt;
In the home ports, these buttons are all customizable.&lt;br /&gt;
&lt;br /&gt;
==User Interface==&lt;br /&gt;
[[File:Espgaluda2 arcademodeUI.jpg|thumb|center|UI of the default arcade mode. Everything except the boss healthbar &amp;amp; high score is mirrored on the other side for P2.]]&lt;br /&gt;
&lt;br /&gt;
==Playable characters==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Character&lt;br /&gt;
! Shot type&lt;br /&gt;
! Damage increase during Kakusei+others&lt;br /&gt;
! Overall movement speed&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 agehaportrait.png|frameless|center]]&lt;br /&gt;
| Ageha&lt;br /&gt;
| Narrow&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Fast&lt;br /&gt;
| Rapid shot bends side to side&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 tatehaportrait.png|frameless|center]]&lt;br /&gt;
| Tateha&lt;br /&gt;
| Wide&lt;br /&gt;
| Rapid shot&lt;br /&gt;
| Slow&lt;br /&gt;
| Focus shot during Kakusei+others gets lock-on capability&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 asagiportrait.png|frameless|center]]&lt;br /&gt;
| Asagi&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Once powered up, focus shot gets lock-on capability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
&lt;br /&gt;
Espgaluda II has a single loop and six stages:&lt;br /&gt;
&lt;br /&gt;
# Mutiny - Fate is with the girl&lt;br /&gt;
# Azures - Incarnation of life&lt;br /&gt;
# Deserted - A sister, a brother, and...&lt;br /&gt;
# Aerial - Sadness bathes in dust&lt;br /&gt;
# Hatred - I've waited a long time for this moment&lt;br /&gt;
# Galuda - Achieving perfection&lt;br /&gt;
&lt;br /&gt;
Each stage features a midboss around the middle of the stage and a stage boss at the end. The exceptions are that stage 5 does not have a midboss, and stage 6 has two midbosses and two bosses at the end.&lt;br /&gt;
&lt;br /&gt;
===Shin Seseri===&lt;br /&gt;
Instead of a True Last Boss, there is a &amp;quot;true&amp;quot; form of the stage 5 boss, Seseri. She can be fought if you fulfil the following requirements:&lt;br /&gt;
* Singleplayer game&lt;br /&gt;
* Kakusei Over level must be 3&lt;br /&gt;
* No-miss the entire game up to reaching her&lt;br /&gt;
&lt;br /&gt;
==Rank==&lt;br /&gt;
The game ''does'' feature rank. You can be in one of two rank states: miss rank, and no-miss rank, depending on whether or not you have died during a stage. It resets every stage. Rank affects how soon stage enemies begin firing bullets after they spawn. In no-miss rank, they begin firing immediately. In miss rank, they wait a moment before firing. Rank does not affect midbosses nor bosses.&lt;br /&gt;
&lt;br /&gt;
Rank is adjustable in the training modes for the Xbox 360 and Switch ports, named &amp;quot;Difficulty&amp;quot; in the training mode options. Please note that the difficulty named &amp;quot;Default&amp;quot; is actually ''miss'' rank.&lt;br /&gt;
&lt;br /&gt;
=Arcade mode=&lt;br /&gt;
The default mode. Console ports include &amp;quot;Arcade&amp;quot; mode, a faithful port of the version found in arcades, as well as a version with recreated higher-resolution graphics and a few bugfixes; On Xbox 360 it's named &amp;quot;Xbox 360&amp;quot; and on Switch it's named &amp;quot;Switch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Default settings:&lt;br /&gt;
* Score extends at 15,000,000 and 35,000,000 points&lt;br /&gt;
* Spawn with 3 lives&lt;br /&gt;
* Rank 2 (Normal)&lt;br /&gt;
==Resources==&lt;br /&gt;
===Gems (a.k.a. 聖霊石/seirei seki/spirit stones)===&lt;br /&gt;
[[File:Espgaluda2-gemgif.gif|frameless|right]]&lt;br /&gt;
Gems are the glowing green items enemies drop when destroyed. Their purpose is to fuel Kakusei, Zesshikai, and contribute a small amount of score.&lt;br /&gt;
&lt;br /&gt;
* Start with 100 in your possession, respawn with 250 after dying&lt;br /&gt;
* You can hold a maximum of 500&lt;br /&gt;
* Worth 10 points each when collected&lt;br /&gt;
* Get gems by destroying enemies when not in Kakusei or any other mode, as well as from finishing a phase of a midboss or boss, and from any destructible parts of a midboss or boss&lt;br /&gt;
* They are factored in to the stage result bonus based upon the gross total of how many were collected throughout the course of the stage&lt;br /&gt;
* Get an extra gem by collecting it at the top (24 pixels from the top) or bottom (48 pixels from the bottom) of the screen&lt;br /&gt;
&lt;br /&gt;
Enemies drop different size gems. There are four sizes of gem items and each adds different quantities to your possession.&lt;br /&gt;
* Small: 1&lt;br /&gt;
* Medium: 2&lt;br /&gt;
* Large: 3&lt;br /&gt;
* Extra large: 4&lt;br /&gt;
&lt;br /&gt;
The size of gems dropped varies with how many gems were already in your possession, what shot type was used to destroy them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Number of gems in your possession&lt;br /&gt;
! Size of gem an enemy drops when destroyed with rapid shot (shrinking over time)&lt;br /&gt;
! Size of gem an enemy drops when destroyed with focus shot&lt;br /&gt;
|-&lt;br /&gt;
| 0-250&lt;br /&gt;
| XL → L → M → S&lt;br /&gt;
| M&lt;br /&gt;
|-&lt;br /&gt;
| 250-399&lt;br /&gt;
| L → M → S&lt;br /&gt;
| Alternating between S &amp;amp; M&lt;br /&gt;
|-&lt;br /&gt;
| 400-500&lt;br /&gt;
| M → S&lt;br /&gt;
| S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gem items dropped by enemies that were destroyed with rapid shot can spawn at the maximum size, but then shrink over time. Destroying enemies with focus shot drops gems that ''do not'' shrink over time, but they are smaller.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Time taken to shrink&lt;br /&gt;
|-&lt;br /&gt;
| XL→L&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| L→M&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| M→S&lt;br /&gt;
| 12 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, this can be preventing by collecting gems by flying near them instead of letting them fall toward you. When a gem is within a certain distance of the player character it receives a green glowing effect and stops shrinking. The distance at which this happens is as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Distance from player character at which gem stops shrinking&lt;br /&gt;
|-&lt;br /&gt;
| XL&lt;br /&gt;
| 48 pixels&lt;br /&gt;
|-&lt;br /&gt;
| L&lt;br /&gt;
| 64 pixels&lt;br /&gt;
|-&lt;br /&gt;
| M&lt;br /&gt;
| 96 pixels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gold (a.k.a. 金塊/kinkai)===&lt;br /&gt;
Gold's main purpose is for scoring. Picking up gold gives you points. It also fuels Zesshikai and is needed to enter Zesshikai Over. Gold drops from enemies under certain conditions.&lt;br /&gt;
&lt;br /&gt;
* Get gold by destroying enemies in:&lt;br /&gt;
:* Kakusei, overmode, and zesshikai over&lt;br /&gt;
:* Normal mode when you have 500 gems&lt;br /&gt;
* Each gold you collect increases the amount you possess by 1&lt;br /&gt;
* Hold up to a maximum of 1000&lt;br /&gt;
* Start off with zero&lt;br /&gt;
* On death the amount of gold you had is halved, rounded down&lt;br /&gt;
* Gold depletes over time during boss battles&lt;br /&gt;
&lt;br /&gt;
The amount points given by collecting gold varies with how many were already in your possession.&lt;br /&gt;
&lt;br /&gt;
* Every 100 gold collected, the value of new incoming gold increases and the sprite changes.&lt;br /&gt;
* There are eleven tiers of gold, from 0-99, 100-199, 200-299,...900-999, and one for 1000.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Qty held &amp;amp; sprite&lt;br /&gt;
! [[File:Espgaluda2 gold1.png|frameless|center]] 0-99&lt;br /&gt;
! [[File:Espgaluda2 gold2.png|frameless|center]] 100-199&lt;br /&gt;
! [[File:Espgaluda2 gold3.png|frameless|center]] 200-299&lt;br /&gt;
! [[File:Espgaluda2 gold4.png|frameless|center]] 300-399&lt;br /&gt;
! [[File:Espgaluda2 gold5.png|frameless|center]] 400-499&lt;br /&gt;
! [[File:Espgaluda2 gold6.png|frameless|center]] 500-599&lt;br /&gt;
! [[File:Espgaluda2 gold7.png|frameless|center]][[File:Espgaluda2 gold7consoleport.png|frameless|center]] 600-699 &lt;br /&gt;
! [[File:Espgaluda2 gold8.png|frameless|center]] 700-799&lt;br /&gt;
! [[File:Espgaluda2 gold9.png|frameless|center]] 800-899&lt;br /&gt;
! [[File:Espgaluda2 gold10.png|frameless|center]] 900-999&lt;br /&gt;
! [[File:Espgaluda2 gold11.png|frameless|center]] 1000&lt;br /&gt;
|-&lt;br /&gt;
| Point value of new gold acquired&lt;br /&gt;
| 100&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
| 350&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| 650&lt;br /&gt;
| 700&lt;br /&gt;
| 900&lt;br /&gt;
| 1000&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
The 600-699 gold tier has two sprites because one is in the Arcade release and the other is in the Console mode in the home ports.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss during boss battles&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During normal mode&lt;br /&gt;
! During kakusei+others&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 1 gold every 15 frames&lt;br /&gt;
| 1 gold every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 1 gold every 19 frames&lt;br /&gt;
| 1 gold every 12 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 1 gold every 23 frames&lt;br /&gt;
| 1 gold every 16 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 1 gold every 27 frames&lt;br /&gt;
| 1 gold every 20 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 1 gold every 31 frames&lt;br /&gt;
| 1 gold every 24 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 1 gold every 35 frames&lt;br /&gt;
| 1 gold every 28 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Energy, and the Guard Barrier===&lt;br /&gt;
In place of conventional bombs Espgaluda II features the Guard Barrier. When deployed it deals massive damage, temporarily clears the screen of bullets, and provides a short window of invincibility. Where the Guard Barrier differs from a conventional shmup bomb is that it uses ''Energy'', a continuous resource, instead of discrete bomb items, and that it can be held and charged up before firing. There is an ''Energy Meter'' and using the Guard Barrier consumes some percentage of this meter.&lt;br /&gt;
&lt;br /&gt;
* The Guard Barrier Attack a massive linear shot straight up, comprised of several damaging beams. More beams appear the longer the Guard Barrier is charged.&lt;br /&gt;
* It has to be aimed; there is no lock-on or homing function.&lt;br /&gt;
* After the Guard Barrier has been deployed, there is a short period of time in which enemies don't fire.&lt;br /&gt;
* While charging the Guard Barrier, you deal slight aura damage to enemies, particularly noticeable against zako.&lt;br /&gt;
* While charging the Guard Barrier, you are invincible, and enemy bullets are deleted on contact with the shield that appears around your character.&lt;br /&gt;
* You spawn with a full energy meter.&lt;br /&gt;
* Internally, the game counts energy as individual units and not as a percentage. A full meter is 4000 units.&lt;br /&gt;
&lt;br /&gt;
The most basic attack, deployed with one tap of the Guard Barrier button, consumes 25% of the energy meter. Maximum damage is reached at charging enough to consume 40% of the meter. You can keep charging past this, but you will not deal any extra damage. The damage, duration, and area of effect increases in proportion to how long it is charged for. However, ''the relationship is not linear''; two 25% attacks do not deal as much damage as one 50% attack. The specifics of charging the attack are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Time held charging&lt;br /&gt;
! % of energy meter consumed&lt;br /&gt;
! Number of beams fired&lt;br /&gt;
! Duration of attack&lt;br /&gt;
! Width of area of effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 to 83 frames&lt;br /&gt;
| 25%-29%&lt;br /&gt;
| 2&lt;br /&gt;
| 0.7sec&lt;br /&gt;
| 49px&lt;br /&gt;
|-&lt;br /&gt;
| 84 frames (1.4sec) to 188 frames&lt;br /&gt;
| 30%-34%&lt;br /&gt;
| 3&lt;br /&gt;
| 1.2sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 189 frames (3.2sec) to 293 frames&lt;br /&gt;
| 35%-39%&lt;br /&gt;
| 4&lt;br /&gt;
| 1.7sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 294 frames (4.9sec) and up&lt;br /&gt;
| 40% and up&lt;br /&gt;
| 5&lt;br /&gt;
| 2.2sec&lt;br /&gt;
| 160px&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Autobombing is possible during Kakusei and the other modes, consuming different percentages of the energy meter. Details will follow in their respective sections. However it should be noted that regardless of what energy percentage is consumed, the damage, duration, and width of an autobomb will always be that of the basic attack.&lt;br /&gt;
&lt;br /&gt;
Whilst a basic bomb costs 25%, and autobombing costs 50% or 100% depending on the mode, they will still work even if you have less remaining energy than these amounts. There's no way to enter an &amp;quot;energy debt&amp;quot; or some such.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you charge the attack enough to completely drain your meter, the attack will automatically fire once it reaches 0%.&lt;br /&gt;
&lt;br /&gt;
The autobomb feature of Kakusei and the other modes does not activate instantaneously. When voluntarily entering any of these modes (i.e. you hear a sound effect and see the transition animation), it takes 12 frames for autoboming to become possible. You are otherwise vulnerable during those 12 frames. In cases where you do not see the transition animation (that is, changing modes without returning to &amp;quot;normal mode&amp;quot; between), this window of vulnerability does not apply.&lt;br /&gt;
&lt;br /&gt;
'''Energy item'''&lt;br /&gt;
&lt;br /&gt;
Replenish the energy meter by picking up energy items.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 energyitem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
* They replenish 50% of the meter.&lt;br /&gt;
* There are three of them in the game, located right before the bosses of stage 3, 5, and 6.&lt;br /&gt;
* They're worth 500 points, but if you already had a full meter they're worth 100,000 points.&lt;br /&gt;
&lt;br /&gt;
===Powerups===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Espgaluda2 powerupitem.png|frameless|center]] || [[File:Espgaluda2 maxpoweritem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
Pick up powerup items to increase the damage output of your character. You need 6 to be fully powered up.&lt;br /&gt;
Locations:&lt;br /&gt;
* Stage 1, Area 1&lt;br /&gt;
* Stage 1, right before the boss&lt;br /&gt;
* Stage 2, Area 1&lt;br /&gt;
* Stage 2, right before the boss&lt;br /&gt;
* Stage 3, Area 2&lt;br /&gt;
* Stage 4, right after the midboss (now you're fully powered up)&lt;br /&gt;
* Stage 5, just before the Descent section&lt;br /&gt;
* Stage 6, Area 1&lt;br /&gt;
* Stage 6, Area 3, just before the Asagi Clone Zone section&lt;br /&gt;
&lt;br /&gt;
Powerups are worth 500 points, and if you were already fully powered up they're worth 10,000 points.&lt;br /&gt;
There is also a Max Power item which appears when you game over and can only be picked up if you continue.&lt;br /&gt;
&lt;br /&gt;
===Hidden extend===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 1up.png|upright=1.5|thumb|left|The 1up item.]] || [[File:Espgaluda 2 Sabnac destructibleparts highlight.png|upright=0.75|thumb|center|Destroy these 6 parts of Sabnac during Phase 1 of the fight to be eligible for the hidden extend.]] || [[File:Espgaluda2 1uplocation.jpg|upright=0.6|thumb|right|Right before the Stage 3 boss, shoot this area while in Zesshikai to reveal the hidden extend.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is only one item extend in the game, located in stage 3. To get it you have to meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
# Destroy all the destructible parts of the stage 3 midboss, Sabnac, during phase 1 of the fight.&lt;br /&gt;
# Destroy Sabnac and continue throughout the rest of the stage as normal.&lt;br /&gt;
# While in Zesshikai, shoot a specific part of the background environment right before the stage boss to uncover it.&lt;br /&gt;
''Throughout all of this, do not bomb, nor even autobomb''. The start of the no-bomb condition is at the beginning of the Sabnac fight, and the end is once the background environment object appears.&lt;br /&gt;
&lt;br /&gt;
==Gameplay states==&lt;br /&gt;
At any given time you can be in one of five gameplay ''states'' or ''modes''. They cause different changes to the gameplay, including enemy behaviour, bullet behaviour, and scoring function. The core gameplay loop of Espgaluda II's Arcade mode is knowing what these five states are and how they interrelate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Summary of gameplay states&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Normal mode&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Zesshikai&lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| How do you activate it?&lt;br /&gt;
| Default mode&lt;br /&gt;
| Have gems. Press kakusei button.&lt;br /&gt;
| Have gems and gold. Hold kakusei button.&lt;br /&gt;
| Have zero gems. Press kakusei button. Or, be in Kakusei and let gems run out.&lt;br /&gt;
| Have zero gems &amp;amp; some amount of gold. Hold kakusei button. Or, be in Zesshikai and let gems run out.&lt;br /&gt;
|-&lt;br /&gt;
| What does it consume?&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
| Gems over time, gems for destroying stuff, gems when exiting mode, gold over time during boss&lt;br /&gt;
| Gems &amp;amp; gold over time, gems if you kill enemies other than zako, gems when exiting mode, fewer gold over time during boss&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
|-&lt;br /&gt;
| What do you get?&lt;br /&gt;
| Gems when destroying stuff, gold when you have 500 gems then destroy stuff&lt;br /&gt;
| Gold when destroying stuff, score mutliplier up to x100&lt;br /&gt;
| Score multiplier up to x500&lt;br /&gt;
| Gold when destroying stuff, score over time&lt;br /&gt;
| More gold when destroying stuff, double score over time&lt;br /&gt;
|-&lt;br /&gt;
| Stage scroll speed&lt;br /&gt;
| Normal&lt;br /&gt;
| Slow&lt;br /&gt;
| Slow&lt;br /&gt;
| Normal&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| What happens to the enemies?&lt;br /&gt;
| Normal movement speed, normal blue bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, enemies fire more bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, revenge bullets generated when enemy destroyed, bosses fire double bullets&lt;br /&gt;
| Normal movement speed, fast red bullets&lt;br /&gt;
| Normal movement speed, faster red bullets, bosses fire double bullets&lt;br /&gt;
|-&lt;br /&gt;
| What happens when you bomb?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Kakusei, autobomb costs 100% energy&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Overmode, autobomb costs 100% energy&lt;br /&gt;
|-&lt;br /&gt;
| What happens to you?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Normal Mode===&lt;br /&gt;
The default state.&lt;br /&gt;
&lt;br /&gt;
* Enemies move at a normal speed&lt;br /&gt;
* Enemy bullets behave normally and are coloured blue&lt;br /&gt;
* Stage scroll speed is normal&lt;br /&gt;
* Earn gems by destroying enemies&lt;br /&gt;
* Earn gold by destroying enemies when you have 500 gems&lt;br /&gt;
* Lose gold over time during bosses&lt;br /&gt;
* No autobomb available&lt;br /&gt;
&lt;br /&gt;
===Kakusei (a.k.a. 覚聖死界/kakusei shikai)===&lt;br /&gt;
The basic &amp;quot;slowdown&amp;quot; mode. Essentially functions the same as it did in Espgaluda 1.&lt;br /&gt;
&lt;br /&gt;
* Enter by tapping the Kakusei button once. Leave by tapping it again.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* Enemies fire more bullets&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section)&lt;br /&gt;
* Gems deplete over time&lt;br /&gt;
* A red circular gauge appears around your character, displaying how many gems remain in your possession.&lt;br /&gt;
* Exiting Kakusei depletes 30-35 gems&lt;br /&gt;
* Autobombing is possible, consuming 50% of the energy meter.&lt;br /&gt;
* When you destroy an enemy:&lt;br /&gt;
:* Gems deplete&lt;br /&gt;
:* The bullets the enemy fired are canceled&lt;br /&gt;
:* Each canceled bullet becomes gold&lt;br /&gt;
* When you run out of gems you automatically enter Overmode.&lt;br /&gt;
====Scoring basics====&lt;br /&gt;
* Throughout the duration of being in Kakusei, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled.&lt;br /&gt;
* The maximum is x100.&lt;br /&gt;
* Each bullet canceled is worth 40 points.&lt;br /&gt;
====Addendum====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Zako&lt;br /&gt;
! Normal enemy&lt;br /&gt;
! Midboss &amp;amp; boss phases, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Ageha/Tateha&lt;br /&gt;
| Asagi&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ageha/Tateha/Asagi&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 27&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 29&lt;br /&gt;
| 33&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 31&lt;br /&gt;
| 37&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 33&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During the stage&lt;br /&gt;
! During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zesshikai (a.k.a. 覚聖絶死界/kakusei zesshikai)===&lt;br /&gt;
Zesshikai's main purpose is for scoring. On the surface it's similar to Kakusei in that they're both modes with slow purple bullets, but Zesshikai's main difference is that ''enemies generate revenge bullets'' and you can score much, much higher with it.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button. Leave by tapping the button again.&lt;br /&gt;
* The screen flashes inverted colours and a unique sound effect plays.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* ''Enemies generate revenge bullets when they are destroyed.''&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Gems ''and'' gold deplete over time.&lt;br /&gt;
* A circular red gauge appears around your character. This displays how many gems remain in your possession.&lt;br /&gt;
* Exiting Zesshikai depletes 30-35 gems.&lt;br /&gt;
* Autobombing is possible, consuming ''the entire'' energy meter.&lt;br /&gt;
* If you bomb or autobomb, you are kicked out of Zesshikai and immediately enter Kakusei.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Level====&lt;br /&gt;
[[File:Zesshikailevel.jpg|thumb|right|Left: Zesshikai Level 0. Right: Zesshikai Level 1. Note the white graphics turn green.]]&lt;br /&gt;
When in Zesshikai, four white graphics and a white gauge appear around your character. The white gauge is inlaid inside the red gem gauge so you can see both at once. The white gauge measures time, 256 frames, and once fully elapsed it signifies that you have reached maximum &amp;quot;Zesshikai Level&amp;quot;. When this happens:&lt;br /&gt;
* The screen flashes inverted colours again&lt;br /&gt;
* Revenge bullets move faster&lt;br /&gt;
* The four white graphics turn green&lt;br /&gt;
* SRB multiplier now increments like normal bullets+ARB. Details in Zesshikai Scoring section below.&lt;br /&gt;
* The Zesshikai Level resets every time you exit Zesshikai.&lt;br /&gt;
&lt;br /&gt;
====Revenge bullets====&lt;br /&gt;
Revenge bullets are generated when enemies are destroyed during Zesshikai. There are two types of revenge bullets, and they appear according to what type of enemy was destroyed.&lt;br /&gt;
For the purposes of this explanation, assume &amp;quot;normal bullets&amp;quot; refers to any non-revenge bullet; i.e. standard, ordinary bullets.&lt;br /&gt;
&lt;br /&gt;
=====Types of revenge bullets=====&lt;br /&gt;
[[File:Espgaluda2 spiralrevengebulletformation.jpg|thumb|right|Typical spiral revenge bullet formation. The quantity of bullets changes depending on the enemy; this one was a simple Zu zako enemy at the start of stage 1.]]&lt;br /&gt;
* Spiral revenge bullets (abbreviated to SRB from now on)&lt;br /&gt;
:* These spawn at the location of the enemy when it was destroyed.&lt;br /&gt;
:* They appear in a spiral formation which rotates and expands.&lt;br /&gt;
:* They are not aimed at you.&lt;br /&gt;
* Aimed revenge bullets (abbreviated to ARB from now on)&lt;br /&gt;
:* Other bullets ''become'' these. Details follow in the Enemy Destruction section below.&lt;br /&gt;
:* They are aimed at you.&lt;br /&gt;
&lt;br /&gt;
=====Revenge bullet generation conditions=====&lt;br /&gt;
[[File:Zesshikairevengebulletflowchart.png|thumb|right|A flowchart of how revenge bullets are generated during Zesshikai.]]&lt;br /&gt;
When you destroy any enemy, except bosses:&lt;br /&gt;
* Revenge bullets of some type are generated. That is to say, destroying enemies in Zesshikai ''always'' generates revenge bullets of some type; there's no way to prevent it other than by exiting Zesshikai.&lt;br /&gt;
* All revenge bullets that were already on-screen are canceled and become ARB.&lt;br /&gt;
When you destroy a non-zako enemy, including a midboss phase or destructible part:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled and become ARB.&lt;br /&gt;
* Gems deplete&lt;br /&gt;
When you destroy zako:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled, but do not become ARB.&lt;br /&gt;
* Gems '''do not''' deplete.&lt;br /&gt;
These rules make it possible to continually chain bullet cancels as long as you keep destroying enemies, provided neither gems nor gold run out.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Scoring====&lt;br /&gt;
Zesshikai is key to scoring well. Bullets are worth more points and the multiplier can go even higher than Kakusei.&lt;br /&gt;
* Each &amp;quot;normal&amp;quot; bullet is worth 50 points, unlike Kakusei's 40 points.&lt;br /&gt;
* Each revenge bullet is worth 2 points.&lt;br /&gt;
&lt;br /&gt;
Throughout the duration of being in Zesshikai, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled. There is one exception, outlined below.&lt;br /&gt;
* The maximum is x500, unlike kakusei’s x100.&lt;br /&gt;
&lt;br /&gt;
When you cancel:&lt;br /&gt;
[[File:Espgaluda2 SRBzesshcomparison.jpg|thumb|right|In both images the same enemy is destroyed at the beginning of stage 3 whilst in Zesshikai. Left: Zesshikai Level 0. Right: Zesshikai Level 1. The multiplier in the left image is a flat x15 across all bullets (the few x19 are from a zako in the back being destroyed), and the multiplier in the right image starts at around x6 and increments up to x40.]]&lt;br /&gt;
* Normal bullets &amp;amp; Aimed revenge bullets (ARB)&lt;br /&gt;
:* The multiplier on these increments sequentially, e.g. x1, x2, x3, x4 etc, and are counted alongside all other normal bullets and ARB.&lt;br /&gt;
* Spiral revenge bullets (SRB)&lt;br /&gt;
:* ''One'' multiplier is applied to all SRB that spawned together. All of them could be x10, x15, etc, and ''not'' incremented sequentially. They’re basically counted within their own little group. You’ll see a bunch of x9 x9 x9 x9 x9 x9 and not x1 x2 x3 x4 x5 etc. This is the exception mentioned before.&lt;br /&gt;
:* If your Zesshikai Level has reached level 1, then SRB are counted alongside normal bullets and ARB in incrementing the multiplier. Instead of each bullet within a cluster of SRB getting one multiplier each (x9 x9 x9 x9 etc) you ''will'' see x1 x2 x3 x4 x5 etc. This means you can raise your overall multiplier much higher and much faster.&lt;br /&gt;
&lt;br /&gt;
====During midbosses and bosses====&lt;br /&gt;
During bosses:&lt;br /&gt;
* Revenge bullets are not generated&lt;br /&gt;
* You can still get the multiplier up to x500&lt;br /&gt;
* Gold depletes over time at the &amp;quot;normal boss gold depletion rate&amp;quot; and not the &amp;quot;zesshikai gold depletion&amp;quot; rate&lt;br /&gt;
* Bosses fire double bullets&lt;br /&gt;
During midbosses:&lt;br /&gt;
* Revenge bullets ''are'' generated, from destroying their destructible parts or finishing a phase and cancelling all their normal bullets into ARB.&lt;br /&gt;
* If a midboss has a pre-programmed bullet cancel feature on death, such as the second midboss of stage 6, no revenge bullets will be generated.&lt;br /&gt;
&lt;br /&gt;
====Exiting Zesshikai====&lt;br /&gt;
When exiting Zesshikai, all leftover revenge bullets remain on screen. Their speed can change, seemingly affected by the timing of when you exit Zesshikai, but it is unclear what the specifics are. Re-entering Kakusei after exiting Zesshikai will cause all of these revenge bullets to greatly speed up. It is possible to easily cancel these bullets in Kakusei by destroying one enemy, but please note that you do not get gold for doing this.&lt;br /&gt;
&lt;br /&gt;
Running out of resources in Zesshikai, and which resource, has different effects:&lt;br /&gt;
* Run out of gems but not gold = exit Zesshikai automatically, enter Zesshikai Over&lt;br /&gt;
* Run out of gold but not gems = exit Zesshikai automatically, enter Kakusei&lt;br /&gt;
* Run out of both = exit Zesshikai automatically, enter Overmode&lt;br /&gt;
&lt;br /&gt;
Additionally, as mentioned before, bombing of any type during Zesshikai will kick you out immediately and put you in Kakusei automatically.&lt;br /&gt;
&lt;br /&gt;
====Addendum====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Boss &amp;amp; midboss phase, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| During the stage&lt;br /&gt;
| During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss over time (during the stage) (same values for all 3 characters)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 0-499 gold held&lt;br /&gt;
| 500-1000 gold held&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1 &amp;amp; 2&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
| 1 gold every frame&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3 &amp;amp; 4&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5 &amp;amp; 6&lt;br /&gt;
| 1 gold every 4 frames&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overmode (a.k.a. 赤走行/akasōkō)===&lt;br /&gt;
In Overmode all the bullets turn red and speed up. Its main purpose is for getting gold quickly.&lt;br /&gt;
&lt;br /&gt;
* Activate by pressing the Kakusei button when you have zero gems, or, be in Kakusei and run out of gems. Leave by tapping the button again.&lt;br /&gt;
* Enemy bullets speed up and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill (once a requirement has been met, see below).&lt;br /&gt;
* Passively accrue score just by being in Overmode (except during bosses)&lt;br /&gt;
* Autobombing is possible, consuming 50% of the energy meter.&lt;br /&gt;
&lt;br /&gt;
====Kakusei Over level====&lt;br /&gt;
When in Overmode, a blue gauge appears around your character. This represents your Kakusei Over level. Every time this gauge elapses, taking 250 frames, your Kakusei Over level increases by 1. It starts at zero and the maximum is 3. Unlike Espgaluda 1, the highest level you have reached persists after death. It is also possible to increase your Kakusei Over level whilst in Zesshikai Over.&lt;br /&gt;
&lt;br /&gt;
With one completed level:&lt;br /&gt;
* You get gold for every kill. That is to say, you cannot get gold unless your Kakusei Over level is at least 1.&lt;br /&gt;
With each consective level:&lt;br /&gt;
* Enemy bullets get faster during Overmode.&lt;br /&gt;
* Get more gems from destroying enemies during ''normal mode''.&lt;br /&gt;
With the Kakusei over level maxed:&lt;br /&gt;
* Get slightly more gold for every kill during Overmode.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Kakusei Over level enemy destruction gem bonus&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Midboss/Boss phase &amp;amp; destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Overmode passive score accrual per frame&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Stage 1&lt;br /&gt;
| Stage 2&lt;br /&gt;
| Stage 3&lt;br /&gt;
| Stage 4&lt;br /&gt;
| Stage 5&lt;br /&gt;
| Stage 6&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
| 260&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zesshikai Over (a.k.a. 絶走行/zessōkō)===&lt;br /&gt;
Like Overmode, except even more lucrative: get even more score and gold, but the bullets are even faster and with a harsher autobomb penalty.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button when you have zero gems but some amount of gold. Or, be in Zesshikai and let gems run out but not gold.&lt;br /&gt;
:* You need to have gold to be able to enter the mode, but it doesn't actually consume gold.&lt;br /&gt;
* Leave by pressing the Kakusei button again.&lt;br /&gt;
* Enemy bullets speed up (even faster than Overmode) and turn red.&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill, more than Overmode.&lt;br /&gt;
* Passively accrue score just by being in Zesshikai Over (except during bosses), ''double'' the amount of Overmode.&lt;br /&gt;
* Kakusei Over level effects also apply to Zesshikai Over. It is also possible to increase your Kakusei Over level while in Zesshikai Over.&lt;br /&gt;
* Bosses fire double bullets.&lt;br /&gt;
* Autobombing is possible, consuming ''the entire'' energy meter.&lt;br /&gt;
* If you bomb or autobomb, you are kicked out of Zesshikai Over and immediately enter Overmode.&lt;br /&gt;
&lt;br /&gt;
It is unclear what the exact rules are that determine how much extra gold you get during Zesshikai Over. However, here are the results of a test conducted by destroying zako in Stage 5 with Ageha:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | How much gold given from destroying one zako enemy in Stage 5&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is clear that once Kakusei Over level 3 has been achieved, the gold bonus is substantial.&lt;br /&gt;
&lt;br /&gt;
==Scoring Basics==&lt;br /&gt;
===How to get score===&lt;br /&gt;
# Destroy enemies - each enemy has a base point value.&lt;br /&gt;
# Cancel bullets - cancelling bullets in Kakusei or Zesshikai turns them into points and applies a multiplier per bullet.&lt;br /&gt;
# Get gold - gold gives points for each one you collect.&lt;br /&gt;
# Passively accrue score - get score just by being in Overmode or Zesshikai Over.&lt;br /&gt;
===Stage result bonus===&lt;br /&gt;
At the end of each stage a bonus is calculated based upon how many gems and gold you collected throughout the course of the stage. It is the ''gross'' total, not ''net'' total. If you collect 500 gems but then Kakusei 499 of them away and finish the stage with 1 gem left, your gross total is still 500.&lt;br /&gt;
&lt;br /&gt;
The formula is as follows:&lt;br /&gt;
&amp;lt;code&amp;gt;Stage bonus = (S*100)+(K*V)&amp;lt;/code&amp;gt;&lt;br /&gt;
Where S = gross total of gems acquired throughout the stage, K = gross total of gold acquired throughout the stage, and V = point value of gold you finished the stage with (refer to Gold section for the point value).&lt;br /&gt;
&lt;br /&gt;
If you die during the stage, the gross total of gems and gold accrued is reset to zero. From there on the tally will start up again.&lt;br /&gt;
&lt;br /&gt;
===Clear bonus===&lt;br /&gt;
Defeating the final boss also awards a point bonus based upon resources you finished with. It is unclear what the exact rules are, but the following are definite:&lt;br /&gt;
* Remaining lives = 20 million points each&lt;br /&gt;
* Life containers = 10 million points each&lt;br /&gt;
* Energy meter remaining = 4000 points per unit (the game counts energy internally as individual units and not as a percentage; the maximum is 4000 units)&lt;br /&gt;
&lt;br /&gt;
The life containers are the gold boxes that house the green flames that represent your lives. The maximum possible for each is six.&lt;br /&gt;
This means if you no miss no bomb the whole game &amp;amp; get every extend, you will get a score bonus of at least 196 million points.&lt;br /&gt;
&lt;br /&gt;
==Black Label==&lt;br /&gt;
==Arrange==&lt;br /&gt;
==Omake==&lt;br /&gt;
&lt;br /&gt;
=== Espgaluda II 'Omake Mode' as a Shmup training tool ===&lt;br /&gt;
&lt;br /&gt;
In the home ports of Espgaluda II*, clearing the main game (including Novice Mode, and credit feeding is OK) unlocks &amp;quot;Omake Mode&amp;quot; which translates to &amp;quot;Bonus Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On the face of it, Omake Mode is a fun and easy mode of the game to mess around with for a short time. &lt;br /&gt;
&lt;br /&gt;
'''However when approached correctly this mode provides an unparalleled Shmup training tool for players of any experience.'''&lt;br /&gt;
&lt;br /&gt;
Using a few simple strategies, players are able to practice and observe all of the patterns from Espgaluda II- acknowledged to be some of the most difficult of any Cave games- at the slower speed of 'Kakusei'.&lt;br /&gt;
&lt;br /&gt;
(*home ports are on Xbox 360 and Nintendo Switch as at Feb 2022)&lt;br /&gt;
&lt;br /&gt;
==== Basics of Omake Mode for Training ====&lt;br /&gt;
&lt;br /&gt;
The player character is surrounded by an invisible circle within which any bullets will turn red. Let's refer to this as the 'Red Zone'. Any bullets in the Red Zone will be cancelled into Items (green gems and/or gold) when ANY enemy is destroyed. It does not matter which enemy shot the bullets. Any enemy destroyed will have all of the on-screen bullets that it fired cancelled into Items, regardless of whether they are in the Red Zone around the player.&lt;br /&gt;
&lt;br /&gt;
The Kakusei gem count has a maximum value of 500. When entering Kakusei mode, all bullets within the Red Zone will be cancelled into Items. When exiting Kakusei mode MANUALLY (ie with gem count above zero) all bullets within the Red Zone will be cancelled into Items.&lt;br /&gt;
&lt;br /&gt;
Defeating any section of a boss life bar while NOT in Kakusei will cancel the on-screen bullets into GEMS.&lt;br /&gt;
&lt;br /&gt;
There is no bomb button in Omake mode. Instead, any time the player is hit by a bullet, the Guard Barrier will be activated, and will continue to be 'held down' until the player hits the Kakusei button which ends it, or until the barrier gauge runs out. At that point the normal 'beam attack' of the Guard Barrier is fired. While the player character is surrounded by the Guard Barrier, any bullets within the small visible circle of the Guard Barrier are cancelled into Items, starting with Gems and proceeding to Gold when Gems reach 500. When the Gold counter reaches 1000, the Guard Barrier Gauge will be refilled by around 40%. If the gold counter reaches 1000 while the Guard Barrier Gauge is full, the player character will be surrounded by a special frame and all items collected will have 1000 added to their point value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Kakusei Training in Omake ====&lt;br /&gt;
&lt;br /&gt;
Because of the frequency with which bullets are cancelled into Items in Omake Mode, the Gem counter will easily and quickly reach the maximum of 500 during the stage. Because of the length of time that 500 Gems will let the player remain in Kakusei, 500 is more than enough to last through the attacks of any larger enemy, and enough to last through most single sections of any Boss life bar.&lt;br /&gt;
&lt;br /&gt;
'''The player is therefore invited to proceed through the most difficult attacks in the game in full Kakusei mode, to practice and observe the patterns in slow motion.'''&lt;br /&gt;
&lt;br /&gt;
There are 3 simple methods that enable the player to extend the amount of time they spend in Kakusei, allowing them to see out almost the entirety of any Boss encounter in full slow motion.&lt;br /&gt;
&lt;br /&gt;
* '''1)''' Shifting out of Kakusei in order to finish off any Boss life bar section will immediately refill the Gem gauge to 500, due to the amount of bullets cancelled plus some from the Boss sprite. Obviously this is not without risk as the bullets will speed up, but done carefully it should be relatively safe.&lt;br /&gt;
&lt;br /&gt;
* '''2)''' During any given pattern while in Kakusei, if the player feels that they are about to be hit and expend Guard Barrier Gauge, they can manually cancel out of Kakusei and quickly back in. This will cancel all bullets in the Red Zone twice, and provide a safety buffer without expending Guard Barrier Gauge. Doing this does accelerate the rate that the Gem count falls, but done sparingly it should not make a huge difference.&lt;br /&gt;
&lt;br /&gt;
* '''3)''' When Gems have run out, the player can deliberately hit a bullet to activate the Guard Barrier and then charge through enemy bullets while invincible so that they are cancelled back to Gems. Done during a particularly dense pattern, and especially at point-blank above a Boss sprite, this will refill the Gems almost instantly. The player then has a choice of whether to cancel out of Guard Barrier and continue in Kakusei, or expend Guard Barrier to pump up the large Item Counter at the top of the screen which is important for scoring in Omake Mode. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Scoring in Omake ====&lt;br /&gt;
&lt;br /&gt;
Scoring in Omake has some value in use as a training mode, as it will help to reach the Extends which in turn provide more Guard Barrier Gauge.&lt;br /&gt;
&lt;br /&gt;
Scoring is very simple: The value of the large Item Counter at the top of the screen will be added to every item picked up WHILE GEMS ARE AT 500. In other words, it acts as an incentive not to go into Kakusei where possible.&lt;br /&gt;
&lt;br /&gt;
As the counter is re-set every stage, it makes sense to use the Guard Barrier on some large enemies early in the stage, to cancel their dense attacks into Item value. The player can then proceed with Gems at 500 and collect the Item Counter point value for every item received.&lt;br /&gt;
&lt;br /&gt;
=Enemy data=&lt;br /&gt;
Score, gold, and gems values are for Arcade mode.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 1&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 soma shine winged solider.png|frameless|center]]&lt;br /&gt;
| ソーマ輝羽兵&lt;br /&gt;
| Soma shine winged soldier&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 530&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zahhak.png|frameless|center]]&lt;br /&gt;
| 小型機甲艇ザッハーク&lt;br /&gt;
| Small armored craft Zahhak&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| Gun: 230&amp;lt;br /&amp;gt;Main body: 2,260&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Main body: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Main body: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gandharva.jpg|frameless|center]]&lt;br /&gt;
| 大型侵略砲台ガンダルヴァ&lt;br /&gt;
| Large invasion turret Gandharva&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 5,820&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ&lt;br /&gt;
| Heavy flying armor Simurgh&lt;br /&gt;
| Midboss&lt;br /&gt;
| Main body: 50,000&amp;lt;br /&amp;gt;Arm: 5,000&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 boss tsubame.jpg|frameless|center]]&lt;br /&gt;
| ツバメ&lt;br /&gt;
| Tsubame&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 500,000&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 20&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 2&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 forneus.png|frameless|center]]&lt;br /&gt;
| 中型機甲艇フォルネウス&lt;br /&gt;
| Medium-size armored ship Forneus&lt;br /&gt;
| Air: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 6,530&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&amp;lt;br /&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 behemoth.png|frameless|center]]&lt;br /&gt;
| 大型機甲艇ベヒモス&lt;br /&gt;
| Large armored vehicle Behemoth&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 12,510&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&lt;br /&gt;
| Single-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 six-barrelled revolving gun battery.png|frameless|center]]&lt;br /&gt;
| 六連回転砲台&lt;br /&gt;
| Six-barrelled revolving gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 15,860&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 crane.png|frameless|center]]&lt;br /&gt;
| クレーン&lt;br /&gt;
| Crane&lt;br /&gt;
| Ground: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 1,830&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&amp;lt;br /&amp;gt;(縦の輸送艦の砲台)&lt;br /&gt;
| Single-barrelled gun battery&amp;lt;br /&amp;gt;(Vertical transport battery)&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 makara.png|frameless|center]]&lt;br /&gt;
| 小船舶マカラ&lt;br /&gt;
| Small vessel Makara&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 250&amp;lt;br /&amp;gt;Base: 530&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nereids.png|frameless|center]]&lt;br /&gt;
| 万能潜水艦ネレイドー&lt;br /&gt;
| Universal submarine Nereids&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,230&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nidhoggr.png|frameless|center]]&lt;br /&gt;
| 重戦車ニーズヘッグ&lt;br /&gt;
| Heavy tank Nidhoggr&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 1,630&amp;lt;br /&amp;gt;Base: 4,760&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 3&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 midboss madara.jpg|frameless|center]]&lt;br /&gt;
| マダラ&lt;br /&gt;
| Madara&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 60,000&amp;lt;br /&amp;gt;Second form: 100,000&lt;br /&gt;
| First form: 16&amp;lt;br /&amp;gt;Second form: 26&lt;br /&gt;
| First form: 15&amp;lt;br /&amp;gt;Second form: 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 boss jormungandr.jpg|frameless|center]]&lt;br /&gt;
| 生体兵器ヨルムンガンド&lt;br /&gt;
| Biological weapon Jormungandr&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Third form: 600,000&amp;lt;br /&amp;gt;Head: 300,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 26&amp;lt;br /&amp;gt;Third form: 46&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 25&amp;lt;br /&amp;gt;Third form: 45&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 3&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 stolas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ストラス&lt;br /&gt;
| General-purpose fighter Stolas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 740&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 ouroboros.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ウロボロス&lt;br /&gt;
| Medium-size armored ship Ouroboros&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 24680&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 lindworm.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇リンドブルム&lt;br /&gt;
| Large armored ship Lindworm&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 37,940&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
| First form: 2&amp;lt;br /&amp;gt;Second form: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base:160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 shelob.jpg|frameless|center]]&lt;br /&gt;
| 多脚戦車シェロブ&lt;br /&gt;
| Multi-legged tank Shelob&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 6,910&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 empusa.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台エンプーサ&lt;br /&gt;
| Heavy fixed gun battery Empusa&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,980&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 astaroth.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台アスタロト&lt;br /&gt;
| Heavy fixed gun battery Astaroth&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 19,560&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 midboss sabnac.jpg|frameless|center]]&lt;br /&gt;
| 武装エレベーターサブナク&lt;br /&gt;
| Armed Elevator Sabnac&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 100,000 &amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Leg turret: 10,000&amp;lt;br /&amp;gt;Auxiliary engine: 20,000&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 30,000&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 20&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 boss janome.jpg|frameless|center]]&lt;br /&gt;
| ジャノメ&lt;br /&gt;
| Janome&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Third form: 700,000&lt;br /&gt;
| First form: 31&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Third form: 51&lt;br /&gt;
| First form: 30&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Third form: 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 4&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 halphas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ハルパス&lt;br /&gt;
| General-purpose fighter Halphas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 810&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 brahma.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ブラフマー&lt;br /&gt;
| Medium-size armored ship Brahma&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 21,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 vasuki.jpg|frameless|center]]&lt;br /&gt;
| 重戦車ヴァースキ&lt;br /&gt;
| Heavy tank Vasuki&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 6,330&amp;lt;br /&amp;gt;Base: 14,560&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース&lt;br /&gt;
| Heavy flying armor Andrealphus&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Arm: 100,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 boss madara asmodeus.png|frameless|center]]&lt;br /&gt;
| マダラ専用合身甲冑アスモデウス&lt;br /&gt;
| Madara's exclusive combined body armor Asmodeus&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 400,000&amp;lt;br /&amp;gt;Third form: 500,000&amp;lt;br /&amp;gt;Fourth form: 600,000&amp;lt;br /&amp;gt;Fifth form: 800,000&amp;lt;br /&amp;gt;Triple machine gun Gaap: 400,000&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 1,000,000&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 2,000,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Third form: 36&amp;lt;br /&amp;gt;Fourth form: 36&amp;lt;br /&amp;gt;Fifth form: 56&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Third form: 35&amp;lt;br /&amp;gt;Fourth form: 35&amp;lt;br /&amp;gt;Fifth form: 55&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 5&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 ahriman.jpg|frameless|center]]&lt;br /&gt;
| シンラ式中型機甲艇アーリマン&lt;br /&gt;
| Shinra-type medium-sized armored ship Ahriman&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 35,330&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 aerial.jpg|frameless|center]]&lt;br /&gt;
| 兵士用飛空ポッド・エアリアル&lt;br /&gt;
| Flying Solider Pod ~ Aerial&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 3,130&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 tiamat.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇ティアマット&lt;br /&gt;
| Shinra-type large armored ship Tiamat&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 91,935&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 cyclops.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇サイクロプス&lt;br /&gt;
| Shinra-type large armored ship Cyclops&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 141,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 fafnir.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型戦車ファフニール&lt;br /&gt;
| Shinra-type large tank Fafnir&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 26,330&amp;lt;br /&amp;gt;Base: 54,560&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Espgaluda2 stage5 boss seseri.png|frameless|center]]&lt;br /&gt;
| セセリ&lt;br /&gt;
| Seseri&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 500,000&amp;lt;br /&amp;gt;Third form: 900,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|-&lt;br /&gt;
| 憎悪に満ちたセセリ&lt;br /&gt;
| Seseri Filled With Hatred (a.k.a. Shin Seseri)&lt;br /&gt;
| True Boss&lt;br /&gt;
| First form: 2,000,000&amp;lt;br /&amp;gt;Second form: 4,000,000&amp;lt;br /&amp;gt;Third form: 6,000,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 6&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 andras.jpg|frameless|center]]&lt;br /&gt;
| 警備ユニット・アンドラス&lt;br /&gt;
| Security unit Andras&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 9,210&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 vishnu.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇ヴィシュヌ&lt;br /&gt;
| Large armored ship Vishnu&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 76,420&lt;br /&gt;
| First form: 4&amp;lt;br /&amp;gt;Second form: 6&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 alcyone.jpg|frameless|center]]&lt;br /&gt;
| 霊力供給カプセル・アルキュオーネ&lt;br /&gt;
| Spiritual supply capsule Alcyone&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 7,880&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 metatron.jpg|frameless|center]]&lt;br /&gt;
| 霊力融合装置メタトロン&lt;br /&gt;
| Spiritual fusion device Metatron&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 10,000&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 cherubim.jpg|frameless|center]]&lt;br /&gt;
| 移動砲台ケルビム&lt;br /&gt;
| Mobile turret Cherubim&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 12,300&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 asagiclone.jpg|frameless|center]]&lt;br /&gt;
| アサギクローン&lt;br /&gt;
| Asagi clone&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ改&lt;br /&gt;
| Heavy flying armor Simurgh (Modified)&lt;br /&gt;
| Midboss 1&lt;br /&gt;
| Main body: 500,000&amp;lt;br /&amp;gt;Arm: 200,000&lt;br /&gt;
| Main body: 18&amp;lt;br /&amp;gt;Arm: 66&lt;br /&gt;
| Main body: 17&amp;lt;br /&amp;gt;Arm: 65&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース改&lt;br /&gt;
| Heavy flying armor Andrealphus (Modified)&lt;br /&gt;
| Midboss 2&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 700,000&amp;lt;br /&amp;gt;Arm: 300,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 boss1 goddess galuda.jpg|frameless|center]]&lt;br /&gt;
| 生体維持装置ガッデスガルーダ&lt;br /&gt;
| Biological maintenance device Goddess Galuda&lt;br /&gt;
| Boss 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 1,000,000&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 66 &amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 65&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kujaku.jpg|frameless|center]]&lt;br /&gt;
| 真ガルーダ・クジャク&lt;br /&gt;
| True Galuda Kujaku&lt;br /&gt;
| Boss 2&lt;br /&gt;
| First form: 2,000,0000&amp;lt;br /&amp;gt;Second form: 3,000,000&amp;lt;br /&amp;gt;Third form: 5,000,000&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Third form: 66&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Third form: 65&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* Primary info from [[User:Johnnyheli|johnny]].&lt;br /&gt;
* All sprites &amp;amp; enemy data taken from [https://www.cave.co.jp/gameonline/espgaluda2/ CAVE's official Espgaluda 2 site.]&lt;br /&gt;
* Arcade mode specifics adapted from the tutorial on the Switch and Xbox 360 ports, [https://wikiwiki.jp/espg2/ wikiwiki], [http://minamo.gozaru.jp/espg2/espg2.html Minamo's Espgaluda 2 page], [http://daifukkat.su/strats/espgal2/ Hacker's Guide to Espgaluda 2], and [https://shmups.system11.org/viewtopic.php?t=6281 the system11 forum thread].&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:ESP_series]]&lt;br /&gt;
[[Category:Bomb_mechanic]]&lt;br /&gt;
[[Category:True_Last_Boss]]&lt;br /&gt;
[[Category:Vertical_orientation]]&lt;/div&gt;</summary>
		<author><name>Johnnyheli</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Espgaluda_II/Video_Index&amp;diff=28295</id>
		<title>Espgaluda II/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Espgaluda_II/Video_Index&amp;diff=28295"/>
		<updated>2024-03-18T09:39:43Z</updated>

		<summary type="html">&lt;p&gt;Johnnyheli: /* Ageha */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Espgaluda II arcade flyer.jpg|thumb]]&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Arcade ==&lt;br /&gt;
&lt;br /&gt;
=== Ageha ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Yozu&lt;br /&gt;
| 1,013,698,683&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/Ozt4n5jcLAo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yozu&lt;br /&gt;
| 1,008,733,471&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/QzONNuzYsyw Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yozu&lt;br /&gt;
| 999,891,843&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://www.bilibili.com/video/BV1Ls411p7XY Bilibili]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LYX&lt;br /&gt;
| 980,377,157&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/bZ_2SEi4kzA Youtube]&lt;br /&gt;
| starts 42:30&lt;br /&gt;
|-&lt;br /&gt;
| Yozu&lt;br /&gt;
| 966,390,520&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/DAYTUkYaVjY?t=12085 Youtube]&lt;br /&gt;
| starts 3:21:25&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| 951,756,614&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/GnqbiV6N81s Youtube 1] [https://youtu.be/BJ_SKZs7VZk 2]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LYX&lt;br /&gt;
| 943,301,672&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://www.bilibili.com/video/BV1kh41147GF Bilibili]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LYX&lt;br /&gt;
| 918,200,046&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://www.bilibili.com/video/BV15v411u7d5 Bilibili]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yozu&lt;br /&gt;
| 909,057,828&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/d_gcPdR1LMA Youtube 1] [https://www.youtube.com/watch?v=Oh8oh_RqCd0 2] [https://www.youtube.com/watch?v=njwgLrgvtWU 3] [https://www.youtube.com/watch?v=LCS8TlUdVSM 4] [https://www.youtube.com/watch?v=OxTEku0ONLE 5] [https://www.youtube.com/watch?v=I6XhmgNuXSU 6] [https://www.youtube.com/watch?v=zzegr646vH0 Boss]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| GFA2-ISO&lt;br /&gt;
| 868,341,063&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/Bu5jvNSN8i8 Youtube]&lt;br /&gt;
| Superplay DVD&lt;br /&gt;
|-&lt;br /&gt;
| Erppo&lt;br /&gt;
| 838,515,910&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/UiT3R4xqB4U Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Gus&lt;br /&gt;
| 806,914,024&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/aX2mtOupvEU Youtube 1] [https://youtu.be/dD7gLmDetwM 2] [https://youtu.be/myUh_L6YYMc 3]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| who am i&lt;br /&gt;
| 677,600,119&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/aDQpJ5qfXcI Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| twilightex&lt;br /&gt;
| 592,842,155&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://www.twitch.tv/videos/2039683612 Twitch]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| marus MPO&lt;br /&gt;
| 583,800,854&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/KKYwSIlnLaI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SLshoot&lt;br /&gt;
| 520,265,367&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/mAUHIkSw3aw Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LKU&lt;br /&gt;
| 503,620,007&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/gd3Weih7GQc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| trev1976&lt;br /&gt;
| 425,734,979&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/7iZ7dc3BiJU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| iconoclast&lt;br /&gt;
| 394,247,302&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/m5_jPOaLGFM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| H.J&lt;br /&gt;
| 353,636,567&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/SuNk5ap0UTI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CRI&lt;br /&gt;
| 335,823,460&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/BeIGX7Am03c Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| VioletHatPurple&lt;br /&gt;
| 323,476,748&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/Zhh6YI6uNsY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stm鳥居&lt;br /&gt;
| 279,207,003&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/0_usTAZiL1A Youtube]&lt;br /&gt;
| no miss&lt;br /&gt;
|-&lt;br /&gt;
| JZ&lt;br /&gt;
| 214,790,316&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/gB_xRB5k5qQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tomoo&lt;br /&gt;
| 180,414,419&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/KjP-Azxjb2o Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Softdrink&lt;br /&gt;
| 180,060,246&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/vpeHAYdIADI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| JZ&lt;br /&gt;
| 179,436,602&lt;br /&gt;
| Switch&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/UUj7WMKq5OU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rezardi&lt;br /&gt;
| 168,978,006&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/dJnwyoYM2YQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CAVE PCB&lt;br /&gt;
| 165,195,828&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/dEzH4yxjFx0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| 164,263,234&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/pCW5sdxq5zE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Amenotsuki&lt;br /&gt;
| 159,041,299&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/ozpd9-jHjno Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Wes112&lt;br /&gt;
| 154,870,172&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/asSOfXHNN5I Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Weeb Nerd Gaming&lt;br /&gt;
| 153,329,757&lt;br /&gt;
| Switch&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/-rh46m3hHXw Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Monouchi&lt;br /&gt;
| 151,312,889&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/kvMySZMfHM4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| baf&lt;br /&gt;
| 142,732,597&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/_g-LgochWKE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Maribel Hearn&lt;br /&gt;
| 141,814,991&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/-c_ks7Sgc8o Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shmupsheep&lt;br /&gt;
| 138,614,008&lt;br /&gt;
| Switch&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/3cWbR2uUj5w Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| froebom&lt;br /&gt;
| 136,711,432&lt;br /&gt;
| Switch&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/5kZFDj65x-Q Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Asagi ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| ASA&lt;br /&gt;
| 882,181,110&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/NyPku8aYA74 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Clover-TAC&lt;br /&gt;
| 793,285,147&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/WIdyBTztmUo Youtube]&lt;br /&gt;
| Superplay DVD&lt;br /&gt;
|-&lt;br /&gt;
| LPG&lt;br /&gt;
| 720,375,991&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/nMlOYIoroW8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| EOJ&lt;br /&gt;
| 366,417,107&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/KDyQyuI1Quo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stm鳥居&lt;br /&gt;
| 262,502,102&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/bbiBD6SxjT4 Youtube]&lt;br /&gt;
| no miss&lt;br /&gt;
|-&lt;br /&gt;
| CloudyMusic&lt;br /&gt;
| 221,897,847&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/CW9KvznIPI8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Amenotsuki&lt;br /&gt;
| 176,770,110&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/dl4dF-NvpP4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rezardi&lt;br /&gt;
| 150,405,296&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/EKtg4PF5t5s Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CPP-Shooter&lt;br /&gt;
| 147,071,177&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/xZxdS8AJJNg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| mcguni&lt;br /&gt;
| 145,335,690&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/9DTItGrCoN0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 127,237,826&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/Mp8N7aFiKV4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Wes112&lt;br /&gt;
| 121,143,011&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/Jantr_kMfSo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Buffi&lt;br /&gt;
| 118,528,819&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/a1VO8foAhfU Youtube]&lt;br /&gt;
| Survival 1CC&lt;br /&gt;
|-&lt;br /&gt;
| wabbylegs&lt;br /&gt;
| 104,249,444&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/jGtBjVpiqzQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tateha ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Clover-TAC&lt;br /&gt;
| 879,115,588&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/MR-keBXvoI4 Youtube]&lt;br /&gt;
| Superplay DVD&lt;br /&gt;
|-&lt;br /&gt;
| Y.H&lt;br /&gt;
| 872,566,137&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/FvPI7CHpYo0?t=5574 Youtube]&lt;br /&gt;
| starts 1:32:54&lt;br /&gt;
|-&lt;br /&gt;
| Y.H&lt;br /&gt;
| 814,171,312&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/Po6Mfkp9ipM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| TheInnocentSinful&lt;br /&gt;
| 686,643,312&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/WHi6a8Nzhyo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| bamboo69rock&lt;br /&gt;
| 201,648,151&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/-VVxa0u5ZVM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Maucast&lt;br /&gt;
| 199,614,696&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/uUOkAsW0ef0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Aquas&lt;br /&gt;
| 168,148,965&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/i6CJdiJhhfg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Amenotsuki&lt;br /&gt;
| 162,720,478&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/pCaC4JYAzLk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| 162,545,987&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/XXLKvah9rEo Youtube]&lt;br /&gt;
| All Overmode Clear&lt;br /&gt;
|-&lt;br /&gt;
| wabbylegs&lt;br /&gt;
| 153,715,052&lt;br /&gt;
| Switch&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/H8jzibD4yVw Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rezardi&lt;br /&gt;
| 136,898,847&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/eKXcfH6qulg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Doubleplay ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Characters&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| DASI&lt;br /&gt;
| 183,427,667 &amp;amp; 168,752,839&lt;br /&gt;
| Arcade&lt;br /&gt;
| Asagi &amp;amp; Ageha&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/8gz_4X_1RZQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arrange ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Character&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| yukarin73847gt&lt;br /&gt;
| 13,465,636,853&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/hxgj8ajj1zY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| KUU&lt;br /&gt;
| 12,308,742,627&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Asagi&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/yh6dCenm6wY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| 9,577,027,851&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/sCOuyj12Hcc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| yokriki2k&lt;br /&gt;
| 7,144,792,807&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/ahLuJLtBAbI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Weeb Nerd Gaming&lt;br /&gt;
| 3,747,543,545&lt;br /&gt;
| Switch&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/aCGZo2DB7Ds Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CatsAin&lt;br /&gt;
| 3,320,559,725&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/2K_TanvEJVI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colaso&lt;br /&gt;
| 2,412,185,135&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/V8ZtMPsm0F8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hinoki-san&lt;br /&gt;
| 485,962,615&lt;br /&gt;
| Switch&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/xl_FYQugnIg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 365,293,175&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/RG8tyrW2nJo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tropicalbits&lt;br /&gt;
| 251,520,875&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/KvbJnntctow Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Scowsh&lt;br /&gt;
| 236,476,315&lt;br /&gt;
| Switch&lt;br /&gt;
| Tateha &lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/SsjlX-qe5P4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Aktane&lt;br /&gt;
| 231,156,525&lt;br /&gt;
| Switch&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/0WFyNnMgmHI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Black Label ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Character&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| chrono&lt;br /&gt;
| 3,797,020,336&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Seseri&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/-vKaF2xam1U Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IJU&lt;br /&gt;
| 2,660,276,614&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/GRt3sfkTfhM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| xDragonInstallx&lt;br /&gt;
| 2,436,117,589&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Seseri&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/HEepPBjtDuc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| H-Y&lt;br /&gt;
| 2,343,850,277&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/MwKdzoghkJQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CRI&lt;br /&gt;
| 1,433,584,487&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Seseri&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/ui_vuTGu9DE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kanzaki_Shintarou&lt;br /&gt;
| 711,568,330&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/4J_8ltd10zE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 666,856,934&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Seseri&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/jeHNo3kJwEM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| 622,942,429&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/Up8m439qAZM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Amenotsuki&lt;br /&gt;
| 482,910,933&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/MJDpV2ohFdI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Weeb Nerd Gaming&lt;br /&gt;
| 452,714,602&lt;br /&gt;
| Switch&lt;br /&gt;
| Seseri&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/moUhh_ChQuA Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Giodyne&lt;br /&gt;
| 432,083,593&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Seseri&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/TeYFYuLZtcc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Amenotsuki&lt;br /&gt;
| 413,686,218&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/432GiDDLBDk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hinoki-san&lt;br /&gt;
| 381,771,282&lt;br /&gt;
| Switch&lt;br /&gt;
| Seseri&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/pKRULKmz0VU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Amenotsuki&lt;br /&gt;
| 364,175,183&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Seseri&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/7-zOKbU_tBQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| kantoku666&lt;br /&gt;
| 119,280,428&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Seseri&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/vXVV3LJM6iM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Omake ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Character&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Van_Artic&lt;br /&gt;
| 1,448,133,844 &lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/dajra9o4hIg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| 1,205,455,372&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/-RJgCGGMOig Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bryan Clark&lt;br /&gt;
| 1,059,577,394&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Asagi&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/r1hE21w1d-8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Korszca&lt;br /&gt;
| 1,052,337,064&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/C0Eak0Z4nRo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Scowsh&lt;br /&gt;
| 528,034,050&lt;br /&gt;
| Switch&lt;br /&gt;
| Asagi&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/CAU6pEulPdM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| MrPokepout&lt;br /&gt;
| 522,189,625&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/cxdxQUfNc2A Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Aktane&lt;br /&gt;
| 464,434,404&lt;br /&gt;
| Switch&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/V-RsZF6Yqis Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| wabbylegs&lt;br /&gt;
| 462,549,005&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/zO7Po6V7GTE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 460,824,356&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/k9CLP3rur8I Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Neo_Antwon&lt;br /&gt;
| 416,389,290&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/Yo6qV1Yy3XI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guides &amp;amp; Commentaries ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:35%;&amp;quot; | Content&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:35%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| JZ&lt;br /&gt;
| Comprehensive mechanics guide with a commentated 1CC&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| [https://youtu.be/fHZ088RtIjQ Youtube]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index]]&lt;/div&gt;</summary>
		<author><name>Johnnyheli</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Espgaluda_II/Video_Index&amp;diff=28294</id>
		<title>Espgaluda II/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Espgaluda_II/Video_Index&amp;diff=28294"/>
		<updated>2024-03-18T09:36:18Z</updated>

		<summary type="html">&lt;p&gt;Johnnyheli: /* Ageha */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Espgaluda II arcade flyer.jpg|thumb]]&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Arcade ==&lt;br /&gt;
&lt;br /&gt;
=== Ageha ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Yozu&lt;br /&gt;
| 1,013,698,683&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/Ozt4n5jcLAo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yozu&lt;br /&gt;
| 1,008,733,471&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/QzONNuzYsyw Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yozu&lt;br /&gt;
| 999,891,843&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://www.bilibili.com/video/BV1Ls411p7XY Bilibili]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LYX&lt;br /&gt;
| 980,377,157&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/bZ_2SEi4kzA Youtube]&lt;br /&gt;
| starts 42:30&lt;br /&gt;
|-&lt;br /&gt;
| Yozu&lt;br /&gt;
| 966,390,520&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/DAYTUkYaVjY?t=12085 Youtube]&lt;br /&gt;
| starts 3:21:25&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| 951,756,614&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/GnqbiV6N81s Youtube 1] [https://youtu.be/BJ_SKZs7VZk 2]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LYX&lt;br /&gt;
| 943,301,672&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://www.bilibili.com/video/BV1kh41147GF Bilibili]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LYX&lt;br /&gt;
| 918,200,046&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://www.bilibili.com/video/BV15v411u7d5 Bilibili]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yozu&lt;br /&gt;
| 909,057,828&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/d_gcPdR1LMA Youtube 1] [https://www.youtube.com/watch?v=Oh8oh_RqCd0 2] [https://www.youtube.com/watch?v=njwgLrgvtWU 3] [https://www.youtube.com/watch?v=LCS8TlUdVSM 4] [https://www.youtube.com/watch?v=OxTEku0ONLE 5] [https://www.youtube.com/watch?v=I6XhmgNuXSU 6] [https://www.youtube.com/watch?v=zzegr646vH0 Boss]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| GFA2-ISO&lt;br /&gt;
| 868,341,063&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/Bu5jvNSN8i8 Youtube]&lt;br /&gt;
| Superplay DVD&lt;br /&gt;
|-&lt;br /&gt;
| Erppo&lt;br /&gt;
| 838,515,910&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/UiT3R4xqB4U Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| who am i&lt;br /&gt;
| 677,600,119&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/aDQpJ5qfXcI Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| twilightex&lt;br /&gt;
| 592,842,155&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://www.twitch.tv/videos/2039683612 Twitch]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| marus MPO&lt;br /&gt;
| 583,800,854&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/KKYwSIlnLaI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SLshoot&lt;br /&gt;
| 520,265,367&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/mAUHIkSw3aw Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LKU&lt;br /&gt;
| 503,620,007&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/gd3Weih7GQc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| trev1976&lt;br /&gt;
| 425,734,979&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/7iZ7dc3BiJU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| iconoclast&lt;br /&gt;
| 394,247,302&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/m5_jPOaLGFM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| H.J&lt;br /&gt;
| 353,636,567&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/SuNk5ap0UTI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CRI&lt;br /&gt;
| 335,823,460&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/BeIGX7Am03c Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| VioletHatPurple&lt;br /&gt;
| 323,476,748&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/Zhh6YI6uNsY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stm鳥居&lt;br /&gt;
| 279,207,003&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/0_usTAZiL1A Youtube]&lt;br /&gt;
| no miss&lt;br /&gt;
|-&lt;br /&gt;
| JZ&lt;br /&gt;
| 214,790,316&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/gB_xRB5k5qQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tomoo&lt;br /&gt;
| 180,414,419&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/KjP-Azxjb2o Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Softdrink&lt;br /&gt;
| 180,060,246&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/vpeHAYdIADI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| JZ&lt;br /&gt;
| 179,436,602&lt;br /&gt;
| Switch&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/UUj7WMKq5OU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rezardi&lt;br /&gt;
| 168,978,006&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/dJnwyoYM2YQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CAVE PCB&lt;br /&gt;
| 165,195,828&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/dEzH4yxjFx0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| 164,263,234&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/pCW5sdxq5zE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Amenotsuki&lt;br /&gt;
| 159,041,299&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/ozpd9-jHjno Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Wes112&lt;br /&gt;
| 154,870,172&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/asSOfXHNN5I Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Weeb Nerd Gaming&lt;br /&gt;
| 153,329,757&lt;br /&gt;
| Switch&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/-rh46m3hHXw Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Monouchi&lt;br /&gt;
| 151,312,889&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/kvMySZMfHM4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| baf&lt;br /&gt;
| 142,732,597&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/_g-LgochWKE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Maribel Hearn&lt;br /&gt;
| 141,814,991&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/-c_ks7Sgc8o Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shmupsheep&lt;br /&gt;
| 138,614,008&lt;br /&gt;
| Switch&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/3cWbR2uUj5w Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| froebom&lt;br /&gt;
| 136,711,432&lt;br /&gt;
| Switch&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/5kZFDj65x-Q Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Asagi ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| ASA&lt;br /&gt;
| 882,181,110&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/NyPku8aYA74 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Clover-TAC&lt;br /&gt;
| 793,285,147&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/WIdyBTztmUo Youtube]&lt;br /&gt;
| Superplay DVD&lt;br /&gt;
|-&lt;br /&gt;
| LPG&lt;br /&gt;
| 720,375,991&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/nMlOYIoroW8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| EOJ&lt;br /&gt;
| 366,417,107&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/KDyQyuI1Quo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stm鳥居&lt;br /&gt;
| 262,502,102&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/bbiBD6SxjT4 Youtube]&lt;br /&gt;
| no miss&lt;br /&gt;
|-&lt;br /&gt;
| CloudyMusic&lt;br /&gt;
| 221,897,847&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/CW9KvznIPI8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Amenotsuki&lt;br /&gt;
| 176,770,110&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/dl4dF-NvpP4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rezardi&lt;br /&gt;
| 150,405,296&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/EKtg4PF5t5s Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CPP-Shooter&lt;br /&gt;
| 147,071,177&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/xZxdS8AJJNg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| mcguni&lt;br /&gt;
| 145,335,690&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/9DTItGrCoN0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 127,237,826&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/Mp8N7aFiKV4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Wes112&lt;br /&gt;
| 121,143,011&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/Jantr_kMfSo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Buffi&lt;br /&gt;
| 118,528,819&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/a1VO8foAhfU Youtube]&lt;br /&gt;
| Survival 1CC&lt;br /&gt;
|-&lt;br /&gt;
| wabbylegs&lt;br /&gt;
| 104,249,444&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/jGtBjVpiqzQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tateha ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Clover-TAC&lt;br /&gt;
| 879,115,588&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/MR-keBXvoI4 Youtube]&lt;br /&gt;
| Superplay DVD&lt;br /&gt;
|-&lt;br /&gt;
| Y.H&lt;br /&gt;
| 872,566,137&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/FvPI7CHpYo0?t=5574 Youtube]&lt;br /&gt;
| starts 1:32:54&lt;br /&gt;
|-&lt;br /&gt;
| Y.H&lt;br /&gt;
| 814,171,312&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/Po6Mfkp9ipM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| TheInnocentSinful&lt;br /&gt;
| 686,643,312&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/WHi6a8Nzhyo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| bamboo69rock&lt;br /&gt;
| 201,648,151&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/-VVxa0u5ZVM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Maucast&lt;br /&gt;
| 199,614,696&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/uUOkAsW0ef0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Aquas&lt;br /&gt;
| 168,148,965&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/i6CJdiJhhfg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Amenotsuki&lt;br /&gt;
| 162,720,478&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/pCaC4JYAzLk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| 162,545,987&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/XXLKvah9rEo Youtube]&lt;br /&gt;
| All Overmode Clear&lt;br /&gt;
|-&lt;br /&gt;
| wabbylegs&lt;br /&gt;
| 153,715,052&lt;br /&gt;
| Switch&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/H8jzibD4yVw Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rezardi&lt;br /&gt;
| 136,898,847&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/eKXcfH6qulg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Doubleplay ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Characters&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| DASI&lt;br /&gt;
| 183,427,667 &amp;amp; 168,752,839&lt;br /&gt;
| Arcade&lt;br /&gt;
| Asagi &amp;amp; Ageha&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/8gz_4X_1RZQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arrange ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Character&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| yukarin73847gt&lt;br /&gt;
| 13,465,636,853&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/hxgj8ajj1zY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| KUU&lt;br /&gt;
| 12,308,742,627&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Asagi&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/yh6dCenm6wY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| 9,577,027,851&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/sCOuyj12Hcc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| yokriki2k&lt;br /&gt;
| 7,144,792,807&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/ahLuJLtBAbI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Weeb Nerd Gaming&lt;br /&gt;
| 3,747,543,545&lt;br /&gt;
| Switch&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/aCGZo2DB7Ds Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CatsAin&lt;br /&gt;
| 3,320,559,725&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/2K_TanvEJVI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colaso&lt;br /&gt;
| 2,412,185,135&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/V8ZtMPsm0F8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hinoki-san&lt;br /&gt;
| 485,962,615&lt;br /&gt;
| Switch&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/xl_FYQugnIg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 365,293,175&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/RG8tyrW2nJo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tropicalbits&lt;br /&gt;
| 251,520,875&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/KvbJnntctow Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Scowsh&lt;br /&gt;
| 236,476,315&lt;br /&gt;
| Switch&lt;br /&gt;
| Tateha &lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/SsjlX-qe5P4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Aktane&lt;br /&gt;
| 231,156,525&lt;br /&gt;
| Switch&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/0WFyNnMgmHI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Black Label ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Character&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| chrono&lt;br /&gt;
| 3,797,020,336&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Seseri&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/-vKaF2xam1U Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IJU&lt;br /&gt;
| 2,660,276,614&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/GRt3sfkTfhM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| xDragonInstallx&lt;br /&gt;
| 2,436,117,589&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Seseri&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/HEepPBjtDuc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| H-Y&lt;br /&gt;
| 2,343,850,277&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/MwKdzoghkJQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CRI&lt;br /&gt;
| 1,433,584,487&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Seseri&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/ui_vuTGu9DE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kanzaki_Shintarou&lt;br /&gt;
| 711,568,330&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/4J_8ltd10zE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 666,856,934&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Seseri&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/jeHNo3kJwEM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| 622,942,429&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/Up8m439qAZM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Amenotsuki&lt;br /&gt;
| 482,910,933&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/MJDpV2ohFdI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Weeb Nerd Gaming&lt;br /&gt;
| 452,714,602&lt;br /&gt;
| Switch&lt;br /&gt;
| Seseri&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/moUhh_ChQuA Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Giodyne&lt;br /&gt;
| 432,083,593&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Seseri&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/TeYFYuLZtcc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Amenotsuki&lt;br /&gt;
| 413,686,218&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/432GiDDLBDk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hinoki-san&lt;br /&gt;
| 381,771,282&lt;br /&gt;
| Switch&lt;br /&gt;
| Seseri&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/pKRULKmz0VU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Amenotsuki&lt;br /&gt;
| 364,175,183&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Seseri&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/7-zOKbU_tBQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| kantoku666&lt;br /&gt;
| 119,280,428&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Seseri&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/vXVV3LJM6iM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Omake ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Character&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Van_Artic&lt;br /&gt;
| 1,448,133,844 &lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/dajra9o4hIg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| 1,205,455,372&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/-RJgCGGMOig Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bryan Clark&lt;br /&gt;
| 1,059,577,394&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Asagi&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/r1hE21w1d-8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Korszca&lt;br /&gt;
| 1,052,337,064&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/C0Eak0Z4nRo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Scowsh&lt;br /&gt;
| 528,034,050&lt;br /&gt;
| Switch&lt;br /&gt;
| Asagi&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/CAU6pEulPdM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| MrPokepout&lt;br /&gt;
| 522,189,625&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/cxdxQUfNc2A Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Aktane&lt;br /&gt;
| 464,434,404&lt;br /&gt;
| Switch&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/V-RsZF6Yqis Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| wabbylegs&lt;br /&gt;
| 462,549,005&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/zO7Po6V7GTE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 460,824,356&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/k9CLP3rur8I Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Neo_Antwon&lt;br /&gt;
| 416,389,290&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/Yo6qV1Yy3XI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guides &amp;amp; Commentaries ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:35%;&amp;quot; | Content&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:35%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| JZ&lt;br /&gt;
| Comprehensive mechanics guide with a commentated 1CC&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| [https://youtu.be/fHZ088RtIjQ Youtube]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index]]&lt;/div&gt;</summary>
		<author><name>Johnnyheli</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Espgaluda_II/Video_Index&amp;diff=28293</id>
		<title>Espgaluda II/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Espgaluda_II/Video_Index&amp;diff=28293"/>
		<updated>2024-03-18T09:35:05Z</updated>

		<summary type="html">&lt;p&gt;Johnnyheli: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Espgaluda II arcade flyer.jpg|thumb]]&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Arcade ==&lt;br /&gt;
&lt;br /&gt;
=== Ageha ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Yozu&lt;br /&gt;
| 1,013,698,683&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/Ozt4n5jcLAo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yozu&lt;br /&gt;
| 1,008,733,471&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/QzONNuzYsyw Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yozu&lt;br /&gt;
| 999,891,843&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://www.bilibili.com/video/BV1Ls411p7XY Bilibili]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LYX&lt;br /&gt;
| 980,377,157&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/bZ_2SEi4kzA Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yozu&lt;br /&gt;
| 966,390,520&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/DAYTUkYaVjY?t=12085 Youtube]&lt;br /&gt;
| starts 3:21:25&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| 951,756,614&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/GnqbiV6N81s Youtube 1] [https://youtu.be/BJ_SKZs7VZk 2]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LYX&lt;br /&gt;
| 943,301,672&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://www.bilibili.com/video/BV1kh41147GF Bilibili]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LYX&lt;br /&gt;
| 918,200,046&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://www.bilibili.com/video/BV15v411u7d5 Bilibili]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yozu&lt;br /&gt;
| 909,057,828&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/d_gcPdR1LMA Youtube 1] [https://www.youtube.com/watch?v=Oh8oh_RqCd0 2] [https://www.youtube.com/watch?v=njwgLrgvtWU 3] [https://www.youtube.com/watch?v=LCS8TlUdVSM 4] [https://www.youtube.com/watch?v=OxTEku0ONLE 5] [https://www.youtube.com/watch?v=I6XhmgNuXSU 6] [https://www.youtube.com/watch?v=zzegr646vH0 Boss]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| GFA2-ISO&lt;br /&gt;
| 868,341,063&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/Bu5jvNSN8i8 Youtube]&lt;br /&gt;
| Superplay DVD&lt;br /&gt;
|-&lt;br /&gt;
| Erppo&lt;br /&gt;
| 838,515,910&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/UiT3R4xqB4U Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| who am i&lt;br /&gt;
| 677,600,119&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/aDQpJ5qfXcI Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| twilightex&lt;br /&gt;
| 592,842,155&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://www.twitch.tv/videos/2039683612 Twitch]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| marus MPO&lt;br /&gt;
| 583,800,854&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/KKYwSIlnLaI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SLshoot&lt;br /&gt;
| 520,265,367&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/mAUHIkSw3aw Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LKU&lt;br /&gt;
| 503,620,007&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/gd3Weih7GQc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| trev1976&lt;br /&gt;
| 425,734,979&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/7iZ7dc3BiJU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| iconoclast&lt;br /&gt;
| 394,247,302&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/m5_jPOaLGFM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| H.J&lt;br /&gt;
| 353,636,567&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/SuNk5ap0UTI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CRI&lt;br /&gt;
| 335,823,460&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/BeIGX7Am03c Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| VioletHatPurple&lt;br /&gt;
| 323,476,748&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/Zhh6YI6uNsY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stm鳥居&lt;br /&gt;
| 279,207,003&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/0_usTAZiL1A Youtube]&lt;br /&gt;
| no miss&lt;br /&gt;
|-&lt;br /&gt;
| JZ&lt;br /&gt;
| 214,790,316&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/gB_xRB5k5qQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tomoo&lt;br /&gt;
| 180,414,419&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/KjP-Azxjb2o Youtube]&lt;br /&gt;
|-&lt;br /&gt;
| Softdrink&lt;br /&gt;
| 180,060,246&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/vpeHAYdIADI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| JZ&lt;br /&gt;
| 179,436,602&lt;br /&gt;
| Switch&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/UUj7WMKq5OU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rezardi&lt;br /&gt;
| 168,978,006&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/dJnwyoYM2YQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CAVE PCB&lt;br /&gt;
| 165,195,828&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/dEzH4yxjFx0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| 164,263,234&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/pCW5sdxq5zE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Amenotsuki&lt;br /&gt;
| 159,041,299&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/ozpd9-jHjno Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Wes112&lt;br /&gt;
| 154,870,172&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/asSOfXHNN5I Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Weeb Nerd Gaming&lt;br /&gt;
| 153,329,757&lt;br /&gt;
| Switch&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/-rh46m3hHXw Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Monouchi&lt;br /&gt;
| 151,312,889&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/kvMySZMfHM4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| baf&lt;br /&gt;
| 142,732,597&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/_g-LgochWKE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Maribel Hearn&lt;br /&gt;
| 141,814,991&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/-c_ks7Sgc8o Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shmupsheep&lt;br /&gt;
| 138,614,008&lt;br /&gt;
| Switch&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/3cWbR2uUj5w Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| froebom&lt;br /&gt;
| 136,711,432&lt;br /&gt;
| Switch&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/5kZFDj65x-Q Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Asagi ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| ASA&lt;br /&gt;
| 882,181,110&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/NyPku8aYA74 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Clover-TAC&lt;br /&gt;
| 793,285,147&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/WIdyBTztmUo Youtube]&lt;br /&gt;
| Superplay DVD&lt;br /&gt;
|-&lt;br /&gt;
| LPG&lt;br /&gt;
| 720,375,991&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/nMlOYIoroW8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| EOJ&lt;br /&gt;
| 366,417,107&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/KDyQyuI1Quo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stm鳥居&lt;br /&gt;
| 262,502,102&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/bbiBD6SxjT4 Youtube]&lt;br /&gt;
| no miss&lt;br /&gt;
|-&lt;br /&gt;
| CloudyMusic&lt;br /&gt;
| 221,897,847&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/CW9KvznIPI8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Amenotsuki&lt;br /&gt;
| 176,770,110&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/dl4dF-NvpP4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rezardi&lt;br /&gt;
| 150,405,296&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/EKtg4PF5t5s Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CPP-Shooter&lt;br /&gt;
| 147,071,177&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/xZxdS8AJJNg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| mcguni&lt;br /&gt;
| 145,335,690&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/9DTItGrCoN0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 127,237,826&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/Mp8N7aFiKV4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Wes112&lt;br /&gt;
| 121,143,011&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/Jantr_kMfSo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Buffi&lt;br /&gt;
| 118,528,819&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/a1VO8foAhfU Youtube]&lt;br /&gt;
| Survival 1CC&lt;br /&gt;
|-&lt;br /&gt;
| wabbylegs&lt;br /&gt;
| 104,249,444&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/jGtBjVpiqzQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tateha ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Clover-TAC&lt;br /&gt;
| 879,115,588&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/MR-keBXvoI4 Youtube]&lt;br /&gt;
| Superplay DVD&lt;br /&gt;
|-&lt;br /&gt;
| Y.H&lt;br /&gt;
| 872,566,137&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/FvPI7CHpYo0?t=5574 Youtube]&lt;br /&gt;
| starts 1:32:54&lt;br /&gt;
|-&lt;br /&gt;
| Y.H&lt;br /&gt;
| 814,171,312&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/Po6Mfkp9ipM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| TheInnocentSinful&lt;br /&gt;
| 686,643,312&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/WHi6a8Nzhyo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| bamboo69rock&lt;br /&gt;
| 201,648,151&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/-VVxa0u5ZVM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Maucast&lt;br /&gt;
| 199,614,696&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/uUOkAsW0ef0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Aquas&lt;br /&gt;
| 168,148,965&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/i6CJdiJhhfg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Amenotsuki&lt;br /&gt;
| 162,720,478&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/pCaC4JYAzLk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| 162,545,987&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/XXLKvah9rEo Youtube]&lt;br /&gt;
| All Overmode Clear&lt;br /&gt;
|-&lt;br /&gt;
| wabbylegs&lt;br /&gt;
| 153,715,052&lt;br /&gt;
| Switch&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/H8jzibD4yVw Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rezardi&lt;br /&gt;
| 136,898,847&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/eKXcfH6qulg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Doubleplay ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Characters&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| DASI&lt;br /&gt;
| 183,427,667 &amp;amp; 168,752,839&lt;br /&gt;
| Arcade&lt;br /&gt;
| Asagi &amp;amp; Ageha&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/8gz_4X_1RZQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arrange ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Character&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| yukarin73847gt&lt;br /&gt;
| 13,465,636,853&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/hxgj8ajj1zY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| KUU&lt;br /&gt;
| 12,308,742,627&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Asagi&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/yh6dCenm6wY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| 9,577,027,851&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/sCOuyj12Hcc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| yokriki2k&lt;br /&gt;
| 7,144,792,807&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/ahLuJLtBAbI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Weeb Nerd Gaming&lt;br /&gt;
| 3,747,543,545&lt;br /&gt;
| Switch&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/aCGZo2DB7Ds Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CatsAin&lt;br /&gt;
| 3,320,559,725&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/2K_TanvEJVI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colaso&lt;br /&gt;
| 2,412,185,135&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/V8ZtMPsm0F8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hinoki-san&lt;br /&gt;
| 485,962,615&lt;br /&gt;
| Switch&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/xl_FYQugnIg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 365,293,175&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/RG8tyrW2nJo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tropicalbits&lt;br /&gt;
| 251,520,875&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/KvbJnntctow Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Scowsh&lt;br /&gt;
| 236,476,315&lt;br /&gt;
| Switch&lt;br /&gt;
| Tateha &lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/SsjlX-qe5P4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Aktane&lt;br /&gt;
| 231,156,525&lt;br /&gt;
| Switch&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/0WFyNnMgmHI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Black Label ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Character&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| chrono&lt;br /&gt;
| 3,797,020,336&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Seseri&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/-vKaF2xam1U Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IJU&lt;br /&gt;
| 2,660,276,614&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/GRt3sfkTfhM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| xDragonInstallx&lt;br /&gt;
| 2,436,117,589&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Seseri&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/HEepPBjtDuc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| H-Y&lt;br /&gt;
| 2,343,850,277&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/MwKdzoghkJQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CRI&lt;br /&gt;
| 1,433,584,487&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Seseri&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/ui_vuTGu9DE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kanzaki_Shintarou&lt;br /&gt;
| 711,568,330&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/4J_8ltd10zE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 666,856,934&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Seseri&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/jeHNo3kJwEM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| 622,942,429&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/Up8m439qAZM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Amenotsuki&lt;br /&gt;
| 482,910,933&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/MJDpV2ohFdI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Weeb Nerd Gaming&lt;br /&gt;
| 452,714,602&lt;br /&gt;
| Switch&lt;br /&gt;
| Seseri&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/moUhh_ChQuA Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Giodyne&lt;br /&gt;
| 432,083,593&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Seseri&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/TeYFYuLZtcc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Amenotsuki&lt;br /&gt;
| 413,686,218&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/432GiDDLBDk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hinoki-san&lt;br /&gt;
| 381,771,282&lt;br /&gt;
| Switch&lt;br /&gt;
| Seseri&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/pKRULKmz0VU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Amenotsuki&lt;br /&gt;
| 364,175,183&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Seseri&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/7-zOKbU_tBQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| kantoku666&lt;br /&gt;
| 119,280,428&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Seseri&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/vXVV3LJM6iM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Omake ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Character&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Van_Artic&lt;br /&gt;
| 1,448,133,844 &lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/dajra9o4hIg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| 1,205,455,372&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/-RJgCGGMOig Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bryan Clark&lt;br /&gt;
| 1,059,577,394&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Asagi&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/r1hE21w1d-8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Korszca&lt;br /&gt;
| 1,052,337,064&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/C0Eak0Z4nRo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Scowsh&lt;br /&gt;
| 528,034,050&lt;br /&gt;
| Switch&lt;br /&gt;
| Asagi&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/CAU6pEulPdM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| MrPokepout&lt;br /&gt;
| 522,189,625&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/cxdxQUfNc2A Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Aktane&lt;br /&gt;
| 464,434,404&lt;br /&gt;
| Switch&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/V-RsZF6Yqis Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| wabbylegs&lt;br /&gt;
| 462,549,005&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/zO7Po6V7GTE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chinopolis&lt;br /&gt;
| 460,824,356&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Ageha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/k9CLP3rur8I Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Neo_Antwon&lt;br /&gt;
| 416,389,290&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Tateha&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/Yo6qV1Yy3XI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guides &amp;amp; Commentaries ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:35%;&amp;quot; | Content&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:35%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| JZ&lt;br /&gt;
| Comprehensive mechanics guide with a commentated 1CC&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| [https://youtu.be/fHZ088RtIjQ Youtube]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index]]&lt;/div&gt;</summary>
		<author><name>Johnnyheli</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=28292</id>
		<title>Espgaluda II</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=28292"/>
		<updated>2024-03-18T09:30:01Z</updated>

		<summary type="html">&lt;p&gt;Johnnyheli: /* Exiting Zesshikai */ more info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = Cyan&lt;br /&gt;
|title = Espgaluda II&lt;br /&gt;
|background = #eefffb&lt;br /&gt;
|image = Espgaluda II arcade flyer.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|&lt;br /&gt;
|music = Manabu Namiki&amp;lt;br/&amp;gt;Mitsuhiro Kaneda&lt;br /&gt;
|&lt;br /&gt;
|program = Tsuneki Ikeda&amp;lt;br/&amp;gt;Takashi Ichimura&amp;lt;br/&amp;gt;Yuji Inoue&lt;br /&gt;
|&lt;br /&gt;
|art = Masaki Hirooka&amp;lt;br/&amp;gt;Hideki Nomura&amp;lt;br/&amp;gt;Toshiyuki Kuroiwa&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Arcade:''' November 25, 2005&amp;lt;br/&amp;gt;'''Xbox 360:''' February 25, 2010&amp;lt;br/&amp;gt;'''Switch:''' September 9, 2021&lt;br /&gt;
|&lt;br /&gt;
|previousgame = [[Ibara]]&lt;br /&gt;
|nextgame = [[Ibara Kuro: Black Label]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Espgaluda II (エスプガルーダII) is a bullet hell shoot'em up originally released by [[Cave]] in the arcades in 2005 as a sequel to [[Espgaluda]]. An Xbox 360 release, titled [[Espgaluda II Black Label]], was released in 2010 in Japan.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=Gameplay Overview=&lt;br /&gt;
==Controls==&lt;br /&gt;
[[File:Espgaluda2controlschemes.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Upon starting the game on the original arcade release, you can select between two control schemes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Button&lt;br /&gt;
! Type A&lt;br /&gt;
! Type B&lt;br /&gt;
|-&lt;br /&gt;
| A&lt;br /&gt;
| Shot&lt;br /&gt;
| Shot&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Kakusei&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
| Autofire&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| Autofire&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Shot - Repeatedly tap for rapid shot, hold for focus shot (officially named &amp;quot;Rapier&amp;quot;)&lt;br /&gt;
* Kakusei - Tap to toggle Kakusei mode on or off, amongst others.&lt;br /&gt;
* Guard Barrier - Tap to fire your Guard Barrier attack, similar to a bomb in other shmups. Or, hold the button to charge it, then release to fire.&lt;br /&gt;
* Autofire - Simulates repeatedly tapping A for rapid shot.&lt;br /&gt;
&lt;br /&gt;
In the home ports, these buttons are all customizable.&lt;br /&gt;
&lt;br /&gt;
==User Interface==&lt;br /&gt;
[[File:Espgaluda2 arcademodeUI.jpg|thumb|center|UI of the default arcade mode. Everything except the boss healthbar &amp;amp; high score is mirrored on the other side for P2.]]&lt;br /&gt;
&lt;br /&gt;
==Playable characters==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Character&lt;br /&gt;
! Shot type&lt;br /&gt;
! Damage increase during Kakusei+others&lt;br /&gt;
! Overall movement speed&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 agehaportrait.png|frameless|center]]&lt;br /&gt;
| Ageha&lt;br /&gt;
| Narrow&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Fast&lt;br /&gt;
| Rapid shot bends side to side&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 tatehaportrait.png|frameless|center]]&lt;br /&gt;
| Tateha&lt;br /&gt;
| Wide&lt;br /&gt;
| Rapid shot&lt;br /&gt;
| Slow&lt;br /&gt;
| Focus shot during Kakusei+others gets lock-on capability&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 asagiportrait.png|frameless|center]]&lt;br /&gt;
| Asagi&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Once powered up, focus shot gets lock-on capability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
&lt;br /&gt;
Espgaluda II has a single loop and six stages:&lt;br /&gt;
&lt;br /&gt;
# Mutiny - Fate is with the girl&lt;br /&gt;
# Azures - Incarnation of life&lt;br /&gt;
# Deserted - A sister, a brother, and...&lt;br /&gt;
# Aerial - Sadness bathes in dust&lt;br /&gt;
# Hatred - I've waited a long time for this moment&lt;br /&gt;
# Galuda - Achieving perfection&lt;br /&gt;
&lt;br /&gt;
Each stage features a midboss around the middle of the stage and a stage boss at the end. The exceptions are that stage 5 does not have a midboss, and stage 6 has two midbosses and two bosses at the end.&lt;br /&gt;
&lt;br /&gt;
===Shin Seseri===&lt;br /&gt;
Instead of a True Last Boss, there is a &amp;quot;true&amp;quot; form of the stage 5 boss, Seseri. She can be fought if you fulfil the following requirements:&lt;br /&gt;
* Singleplayer game&lt;br /&gt;
* Kakusei Over level must be 3&lt;br /&gt;
* No-miss the entire game up to reaching her&lt;br /&gt;
&lt;br /&gt;
==Rank==&lt;br /&gt;
The game ''does'' feature rank. You can be in one of two rank states: miss rank, and no-miss rank, depending on whether or not you have died during a stage. It resets every stage. Rank affects how soon stage enemies begin firing bullets after they spawn. In no-miss rank, they begin firing immediately. In miss rank, they wait a moment before firing. Rank does not affect midbosses nor bosses.&lt;br /&gt;
&lt;br /&gt;
Rank is adjustable in the training modes for the Xbox 360 and Switch ports, named &amp;quot;Difficulty&amp;quot; in the training mode options. Please note that the difficulty named &amp;quot;Default&amp;quot; is actually ''miss'' rank.&lt;br /&gt;
&lt;br /&gt;
=Arcade mode=&lt;br /&gt;
The default mode. Console ports include &amp;quot;Arcade&amp;quot; mode, a faithful port of the version found in arcades, as well as a version with recreated higher-resolution graphics and a few bugfixes; On Xbox 360 it's named &amp;quot;Xbox 360&amp;quot; and on Switch it's named &amp;quot;Switch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Default settings:&lt;br /&gt;
* Score extends at 15,000,000 and 35,000,000 points&lt;br /&gt;
* Spawn with 3 lives&lt;br /&gt;
* Rank 2 (Normal)&lt;br /&gt;
==Resources==&lt;br /&gt;
===Gems (a.k.a. 聖霊石/seirei seki/spirit stones)===&lt;br /&gt;
[[File:Espgaluda2-gemgif.gif|frameless|right]]&lt;br /&gt;
Gems are the glowing green items enemies drop when destroyed. Their purpose is to fuel Kakusei, Zesshikai, and contribute a small amount of score.&lt;br /&gt;
&lt;br /&gt;
* Start with 100 in your possession, respawn with 250 after dying&lt;br /&gt;
* You can hold a maximum of 500&lt;br /&gt;
* Worth 10 points each when collected&lt;br /&gt;
* Get gems by destroying enemies when not in Kakusei or any other mode, as well as from finishing a phase of a midboss or boss, and from any destructible parts of a midboss or boss&lt;br /&gt;
* They are factored in to the stage result bonus based upon the gross total of how many were collected throughout the course of the stage&lt;br /&gt;
* Get an extra gem by collecting it at the top (24 pixels from the top) or bottom (48 pixels from the bottom) of the screen&lt;br /&gt;
&lt;br /&gt;
Enemies drop different size gems. There are four sizes of gem items and each adds different quantities to your possession.&lt;br /&gt;
* Small: 1&lt;br /&gt;
* Medium: 2&lt;br /&gt;
* Large: 3&lt;br /&gt;
* Extra large: 4&lt;br /&gt;
&lt;br /&gt;
The size of gems dropped varies with how many gems were already in your possession, what shot type was used to destroy them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Number of gems in your possession&lt;br /&gt;
! Size of gem an enemy drops when destroyed with rapid shot (shrinking over time)&lt;br /&gt;
! Size of gem an enemy drops when destroyed with focus shot&lt;br /&gt;
|-&lt;br /&gt;
| 0-250&lt;br /&gt;
| XL → L → M → S&lt;br /&gt;
| M&lt;br /&gt;
|-&lt;br /&gt;
| 250-399&lt;br /&gt;
| L → M → S&lt;br /&gt;
| Alternating between S &amp;amp; M&lt;br /&gt;
|-&lt;br /&gt;
| 400-500&lt;br /&gt;
| M → S&lt;br /&gt;
| S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gem items dropped by enemies that were destroyed with rapid shot can spawn at the maximum size, but then shrink over time. Destroying enemies with focus shot drops gems that ''do not'' shrink over time, but they are smaller.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Time taken to shrink&lt;br /&gt;
|-&lt;br /&gt;
| XL→L&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| L→M&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| M→S&lt;br /&gt;
| 12 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, this can be preventing by collecting gems by flying near them instead of letting them fall toward you. When a gem is within a certain distance of the player character it receives a green glowing effect and stops shrinking. The distance at which this happens is as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Distance from player character at which gem stops shrinking&lt;br /&gt;
|-&lt;br /&gt;
| XL&lt;br /&gt;
| 48 pixels&lt;br /&gt;
|-&lt;br /&gt;
| L&lt;br /&gt;
| 64 pixels&lt;br /&gt;
|-&lt;br /&gt;
| M&lt;br /&gt;
| 96 pixels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gold (a.k.a. 金塊/kinkai)===&lt;br /&gt;
Gold's main purpose is for scoring. Picking up gold gives you points. It also fuels Zesshikai and is needed to enter Zesshikai Over. Gold drops from enemies under certain conditions.&lt;br /&gt;
&lt;br /&gt;
* Get gold by destroying enemies in:&lt;br /&gt;
:* Kakusei, overmode, and zesshikai over&lt;br /&gt;
:* Normal mode when you have 500 gems&lt;br /&gt;
* Each gold you collect increases the amount you possess by 1&lt;br /&gt;
* Hold up to a maximum of 1000&lt;br /&gt;
* Start off with zero&lt;br /&gt;
* On death the amount of gold you had is halved, rounded down&lt;br /&gt;
* Gold depletes over time during boss battles&lt;br /&gt;
&lt;br /&gt;
The amount points given by collecting gold varies with how many were already in your possession.&lt;br /&gt;
&lt;br /&gt;
* Every 100 gold collected, the value of new incoming gold increases and the sprite changes.&lt;br /&gt;
* There are eleven tiers of gold, from 0-99, 100-199, 200-299,...900-999, and one for 1000.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Qty held &amp;amp; sprite&lt;br /&gt;
! [[File:Espgaluda2 gold1.png|frameless|center]] 0-99&lt;br /&gt;
! [[File:Espgaluda2 gold2.png|frameless|center]] 100-199&lt;br /&gt;
! [[File:Espgaluda2 gold3.png|frameless|center]] 200-299&lt;br /&gt;
! [[File:Espgaluda2 gold4.png|frameless|center]] 300-399&lt;br /&gt;
! [[File:Espgaluda2 gold5.png|frameless|center]] 400-499&lt;br /&gt;
! [[File:Espgaluda2 gold6.png|frameless|center]] 500-599&lt;br /&gt;
! [[File:Espgaluda2 gold7.png|frameless|center]][[File:Espgaluda2 gold7consoleport.png|frameless|center]] 600-699 &lt;br /&gt;
! [[File:Espgaluda2 gold8.png|frameless|center]] 700-799&lt;br /&gt;
! [[File:Espgaluda2 gold9.png|frameless|center]] 800-899&lt;br /&gt;
! [[File:Espgaluda2 gold10.png|frameless|center]] 900-999&lt;br /&gt;
! [[File:Espgaluda2 gold11.png|frameless|center]] 1000&lt;br /&gt;
|-&lt;br /&gt;
| Point value of new gold acquired&lt;br /&gt;
| 100&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
| 350&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| 650&lt;br /&gt;
| 700&lt;br /&gt;
| 900&lt;br /&gt;
| 1000&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
The 600-699 gold tier has two sprites because one is in the Arcade release and the other is in the Console mode in the home ports.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss during boss battles&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During normal mode&lt;br /&gt;
! During kakusei+others&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 1 gold every 15 frames&lt;br /&gt;
| 1 gold every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 1 gold every 19 frames&lt;br /&gt;
| 1 gold every 12 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 1 gold every 23 frames&lt;br /&gt;
| 1 gold every 16 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 1 gold every 27 frames&lt;br /&gt;
| 1 gold every 20 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 1 gold every 31 frames&lt;br /&gt;
| 1 gold every 24 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 1 gold every 35 frames&lt;br /&gt;
| 1 gold every 28 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Energy, and the Guard Barrier===&lt;br /&gt;
In place of conventional bombs Espgaluda II features the Guard Barrier. When deployed it deals massive damage, temporarily clears the screen of bullets, and provides a short window of invincibility. Where the Guard Barrier differs from a conventional shmup bomb is that it uses ''Energy'', a continuous resource, instead of discrete bomb items, and that it can be held and charged up before firing. There is an ''Energy Meter'' and using the Guard Barrier consumes some percentage of this meter.&lt;br /&gt;
&lt;br /&gt;
* The Guard Barrier Attack a massive linear shot straight up, comprised of several damaging beams. More beams appear the longer the Guard Barrier is charged.&lt;br /&gt;
* It has to be aimed; there is no lock-on or homing function.&lt;br /&gt;
* After the Guard Barrier has been deployed, there is a short period of time in which enemies don't fire.&lt;br /&gt;
* While charging the Guard Barrier, you deal slight aura damage to enemies, particularly noticeable against zako.&lt;br /&gt;
* While charging the Guard Barrier, you are invincible, and enemy bullets are deleted on contact with the shield that appears around your character.&lt;br /&gt;
* You spawn with a full energy meter.&lt;br /&gt;
* Internally, the game counts energy as individual units and not as a percentage. A full meter is 4000 units.&lt;br /&gt;
&lt;br /&gt;
The most basic attack, deployed with one tap of the Guard Barrier button, consumes 25% of the energy meter. Maximum damage is reached at charging enough to consume 40% of the meter. You can keep charging past this, but you will not deal any extra damage. The damage, duration, and area of effect increases in proportion to how long it is charged for. However, ''the relationship is not linear''; two 25% attacks do not deal as much damage as one 50% attack. The specifics of charging the attack are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Time held charging&lt;br /&gt;
! % of energy meter consumed&lt;br /&gt;
! Number of beams fired&lt;br /&gt;
! Duration of attack&lt;br /&gt;
! Width of area of effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 to 83 frames&lt;br /&gt;
| 25%-29%&lt;br /&gt;
| 2&lt;br /&gt;
| 0.7sec&lt;br /&gt;
| 49px&lt;br /&gt;
|-&lt;br /&gt;
| 84 frames (1.4sec) to 188 frames&lt;br /&gt;
| 30%-34%&lt;br /&gt;
| 3&lt;br /&gt;
| 1.2sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 189 frames (3.2sec) to 293 frames&lt;br /&gt;
| 35%-39%&lt;br /&gt;
| 4&lt;br /&gt;
| 1.7sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 294 frames (4.9sec) and up&lt;br /&gt;
| 40% and up&lt;br /&gt;
| 5&lt;br /&gt;
| 2.2sec&lt;br /&gt;
| 160px&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Autobombing is possible during Kakusei and the other modes, consuming different percentages of the energy meter. Details will follow in their respective sections. However it should be noted that regardless of what energy percentage is consumed, the damage, duration, and width of an autobomb will always be that of the basic attack.&lt;br /&gt;
&lt;br /&gt;
Whilst a basic bomb costs 25%, and autobombing costs 50% or 100% depending on the mode, they will still work even if you have less remaining energy than these amounts. There's no way to enter an &amp;quot;energy debt&amp;quot; or some such.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you charge the attack enough to completely drain your meter, the attack will automatically fire once it reaches 0%.&lt;br /&gt;
&lt;br /&gt;
The autobomb feature of Kakusei and the other modes does not activate instantaneously. When voluntarily entering any of these modes (i.e. you hear a sound effect and see the transition animation), it takes 12 frames for autoboming to become possible. You are otherwise vulnerable during those 12 frames. In cases where you do not see the transition animation (that is, changing modes without returning to &amp;quot;normal mode&amp;quot; between), this window of vulnerability does not apply.&lt;br /&gt;
&lt;br /&gt;
'''Energy item'''&lt;br /&gt;
&lt;br /&gt;
Replenish the energy meter by picking up energy items.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 energyitem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
* They replenish 50% of the meter.&lt;br /&gt;
* There are three of them in the game, located right before the bosses of stage 3, 5, and 6.&lt;br /&gt;
* They're worth 500 points, but if you already had a full meter they're worth 100,000 points.&lt;br /&gt;
&lt;br /&gt;
===Powerups===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Espgaluda2 powerupitem.png|frameless|center]] || [[File:Espgaluda2 maxpoweritem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
Pick up powerup items to increase the damage output of your character. You need 6 to be fully powered up.&lt;br /&gt;
Locations:&lt;br /&gt;
* Stage 1, Area 1&lt;br /&gt;
* Stage 1, right before the boss&lt;br /&gt;
* Stage 2, Area 1&lt;br /&gt;
* Stage 2, right before the boss&lt;br /&gt;
* Stage 3, Area 2&lt;br /&gt;
* Stage 4, right after the midboss (now you're fully powered up)&lt;br /&gt;
* Stage 5, just before the Descent section&lt;br /&gt;
* Stage 6, Area 1&lt;br /&gt;
* Stage 6, Area 3, just before the Asagi Clone Zone section&lt;br /&gt;
&lt;br /&gt;
Powerups are worth 500 points, and if you were already fully powered up they're worth 10,000 points.&lt;br /&gt;
There is also a Max Power item which appears when you game over and can only be picked up if you continue.&lt;br /&gt;
&lt;br /&gt;
===Hidden extend===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 1up.png|upright=1.5|thumb|left|The 1up item.]] || [[File:Espgaluda 2 Sabnac destructibleparts highlight.png|upright=0.75|thumb|center|Destroy these 6 parts of Sabnac during Phase 1 of the fight to be eligible for the hidden extend.]] || [[File:Espgaluda2 1uplocation.jpg|upright=0.6|thumb|right|Right before the Stage 3 boss, shoot this area while in Zesshikai to reveal the hidden extend.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is only one item extend in the game, located in stage 3. To get it you have to meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
# Destroy all the destructible parts of the stage 3 midboss, Sabnac, during phase 1 of the fight.&lt;br /&gt;
# Destroy Sabnac and continue throughout the rest of the stage as normal.&lt;br /&gt;
# While in Zesshikai, shoot a specific part of the background environment right before the stage boss to uncover it.&lt;br /&gt;
''Throughout all of this, do not bomb, nor even autobomb''. The start of the no-bomb condition is at the beginning of the Sabnac fight, and the end is once the background environment object appears.&lt;br /&gt;
&lt;br /&gt;
==Gameplay states==&lt;br /&gt;
At any given time you can be in one of five gameplay ''states'' or ''modes''. They cause different changes to the gameplay, including enemy behaviour, bullet behaviour, and scoring function. The core gameplay loop of Espgaluda II's Arcade mode is knowing what these five states are and how they interrelate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Summary of gameplay states&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Normal mode&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Zesshikai&lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| How do you activate it?&lt;br /&gt;
| Default mode&lt;br /&gt;
| Have gems. Press kakusei button.&lt;br /&gt;
| Have gems and gold. Hold kakusei button.&lt;br /&gt;
| Have zero gems. Press kakusei button. Or, be in Kakusei and let gems run out.&lt;br /&gt;
| Have zero gems &amp;amp; some amount of gold. Hold kakusei button. Or, be in Zesshikai and let gems run out.&lt;br /&gt;
|-&lt;br /&gt;
| What does it consume?&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
| Gems over time, gems for destroying stuff, gems when exiting mode, gold over time during boss&lt;br /&gt;
| Gems &amp;amp; gold over time, gems if you kill enemies other than zako, gems when exiting mode, fewer gold over time during boss&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
|-&lt;br /&gt;
| What do you get?&lt;br /&gt;
| Gems when destroying stuff, gold when you have 500 gems then destroy stuff&lt;br /&gt;
| Gold when destroying stuff, score mutliplier up to x100&lt;br /&gt;
| Score multiplier up to x500&lt;br /&gt;
| Gold when destroying stuff, score over time&lt;br /&gt;
| More gold when destroying stuff, double score over time&lt;br /&gt;
|-&lt;br /&gt;
| Stage scroll speed&lt;br /&gt;
| Normal&lt;br /&gt;
| Slow&lt;br /&gt;
| Slow&lt;br /&gt;
| Normal&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| What happens to the enemies?&lt;br /&gt;
| Normal movement speed, normal blue bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, enemies fire more bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, revenge bullets generated when enemy destroyed, bosses fire double bullets&lt;br /&gt;
| Normal movement speed, fast red bullets&lt;br /&gt;
| Normal movement speed, faster red bullets, bosses fire double bullets&lt;br /&gt;
|-&lt;br /&gt;
| What happens when you bomb?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Kakusei, autobomb costs 100% energy&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Overmode, autobomb costs 100% energy&lt;br /&gt;
|-&lt;br /&gt;
| What happens to you?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Normal Mode===&lt;br /&gt;
The default state.&lt;br /&gt;
&lt;br /&gt;
* Enemies move at a normal speed&lt;br /&gt;
* Enemy bullets behave normally and are coloured blue&lt;br /&gt;
* Stage scroll speed is normal&lt;br /&gt;
* Earn gems by destroying enemies&lt;br /&gt;
* Earn gold by destroying enemies when you have 500 gems&lt;br /&gt;
* Lose gold over time during bosses&lt;br /&gt;
* No autobomb available&lt;br /&gt;
&lt;br /&gt;
===Kakusei (a.k.a. 覚聖死界/kakusei shikai)===&lt;br /&gt;
The basic &amp;quot;slowdown&amp;quot; mode. Essentially functions the same as it did in Espgaluda 1.&lt;br /&gt;
&lt;br /&gt;
* Enter by tapping the Kakusei button once. Leave by tapping it again.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* Enemies fire more bullets&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section)&lt;br /&gt;
* Gems deplete over time&lt;br /&gt;
* A red circular gauge appears around your character, displaying how many gems remain in your possession.&lt;br /&gt;
* Exiting Kakusei depletes 30-35 gems&lt;br /&gt;
* Autobombing is possible, consuming 50% of the energy meter.&lt;br /&gt;
* When you destroy an enemy:&lt;br /&gt;
:* Gems deplete&lt;br /&gt;
:* The bullets the enemy fired are canceled&lt;br /&gt;
:* Each canceled bullet becomes gold&lt;br /&gt;
* When you run out of gems you automatically enter Overmode.&lt;br /&gt;
====Scoring basics====&lt;br /&gt;
* Throughout the duration of being in Kakusei, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled.&lt;br /&gt;
* The maximum is x100.&lt;br /&gt;
* Each bullet canceled is worth 40 points.&lt;br /&gt;
====Addendum====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Zako&lt;br /&gt;
! Normal enemy&lt;br /&gt;
! Midboss &amp;amp; boss phases, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Ageha/Tateha&lt;br /&gt;
| Asagi&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ageha/Tateha/Asagi&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 27&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 29&lt;br /&gt;
| 33&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 31&lt;br /&gt;
| 37&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 33&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During the stage&lt;br /&gt;
! During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zesshikai (a.k.a. 覚聖絶死界/kakusei zesshikai)===&lt;br /&gt;
Zesshikai's main purpose is for scoring. On the surface it's similar to Kakusei in that they're both modes with slow purple bullets, but Zesshikai's main difference is that ''enemies generate revenge bullets'' and you can score much, much higher with it.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button. Leave by tapping the button again.&lt;br /&gt;
* The screen flashes inverted colours and a unique sound effect plays.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* ''Enemies generate revenge bullets when they are destroyed.''&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Gems ''and'' gold deplete over time.&lt;br /&gt;
* A circular red gauge appears around your character. This displays how many gems remain in your possession.&lt;br /&gt;
* Exiting Zesshikai depletes 30-35 gems.&lt;br /&gt;
* Autobombing is possible, consuming ''the entire'' energy meter.&lt;br /&gt;
* If you bomb or autobomb, you are kicked out of Zesshikai and immediately enter Kakusei.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Level====&lt;br /&gt;
[[File:Zesshikailevel.jpg|thumb|right|Left: Zesshikai Level 0. Right: Zesshikai Level 1. Note the white graphics turn green.]]&lt;br /&gt;
When in Zesshikai, four white graphics and a white gauge appear around your character. The white gauge is inlaid inside the red gem gauge so you can see both at once. The white gauge measures time, 256 frames, and once fully elapsed it signifies that you have reached maximum &amp;quot;Zesshikai Level&amp;quot;. When this happens:&lt;br /&gt;
* The screen flashes inverted colours again&lt;br /&gt;
* Revenge bullets move faster&lt;br /&gt;
* The four white graphics turn green&lt;br /&gt;
* SRB multiplier now increments like normal bullets+ARB. Details in Zesshikai Scoring section below.&lt;br /&gt;
* The Zesshikai Level resets every time you exit Zesshikai.&lt;br /&gt;
&lt;br /&gt;
====Revenge bullets====&lt;br /&gt;
Revenge bullets are generated when enemies are destroyed during Zesshikai. There are two types of revenge bullets, and they appear according to what type of enemy was destroyed.&lt;br /&gt;
For the purposes of this explanation, assume &amp;quot;normal bullets&amp;quot; refers to any non-revenge bullet; i.e. standard, ordinary bullets.&lt;br /&gt;
&lt;br /&gt;
=====Types of revenge bullets=====&lt;br /&gt;
[[File:Espgaluda2 spiralrevengebulletformation.jpg|thumb|right|Typical spiral revenge bullet formation. The quantity of bullets changes depending on the enemy; this one was a simple Zu zako enemy at the start of stage 1.]]&lt;br /&gt;
* Spiral revenge bullets (abbreviated to SRB from now on)&lt;br /&gt;
:* These spawn at the location of the enemy when it was destroyed.&lt;br /&gt;
:* They appear in a spiral formation which rotates and expands.&lt;br /&gt;
:* They are not aimed at you.&lt;br /&gt;
* Aimed revenge bullets (abbreviated to ARB from now on)&lt;br /&gt;
:* Other bullets ''become'' these. Details follow in the Enemy Destruction section below.&lt;br /&gt;
:* They are aimed at you.&lt;br /&gt;
&lt;br /&gt;
=====Revenge bullet generation conditions=====&lt;br /&gt;
[[File:Zesshikairevengebulletflowchart.png|thumb|right|A flowchart of how revenge bullets are generated during Zesshikai.]]&lt;br /&gt;
When you destroy any enemy, except bosses:&lt;br /&gt;
* Revenge bullets of some type are generated. That is to say, destroying enemies in Zesshikai ''always'' generates revenge bullets of some type; there's no way to prevent it other than by exiting Zesshikai.&lt;br /&gt;
* All revenge bullets that were already on-screen are canceled and become ARB.&lt;br /&gt;
When you destroy a non-zako enemy, including a midboss phase or destructible part:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled and become ARB.&lt;br /&gt;
* Gems deplete&lt;br /&gt;
When you destroy zako:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled, but do not become ARB.&lt;br /&gt;
* Gems '''do not''' deplete.&lt;br /&gt;
These rules make it possible to continually chain bullet cancels as long as you keep destroying enemies, provided neither gems nor gold run out.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Scoring====&lt;br /&gt;
Zesshikai is key to scoring well. Bullets are worth more points and the multiplier can go even higher than Kakusei.&lt;br /&gt;
* Each &amp;quot;normal&amp;quot; bullet is worth 50 points, unlike Kakusei's 40 points.&lt;br /&gt;
* Each revenge bullet is worth 2 points.&lt;br /&gt;
&lt;br /&gt;
Throughout the duration of being in Zesshikai, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled. There is one exception, outlined below.&lt;br /&gt;
* The maximum is x500, unlike kakusei’s x100.&lt;br /&gt;
&lt;br /&gt;
When you cancel:&lt;br /&gt;
[[File:Espgaluda2 SRBzesshcomparison.jpg|thumb|right|In both images the same enemy is destroyed at the beginning of stage 3 whilst in Zesshikai. Left: Zesshikai Level 0. Right: Zesshikai Level 1. The multiplier in the left image is a flat x15 across all bullets (the few x19 are from a zako in the back being destroyed), and the multiplier in the right image starts at around x6 and increments up to x40.]]&lt;br /&gt;
* Normal bullets &amp;amp; Aimed revenge bullets (ARB)&lt;br /&gt;
:* The multiplier on these increments sequentially, e.g. x1, x2, x3, x4 etc, and are counted alongside all other normal bullets and ARB.&lt;br /&gt;
* Spiral revenge bullets (SRB)&lt;br /&gt;
:* ''One'' multiplier is applied to all SRB that spawned together. All of them could be x10, x15, etc, and ''not'' incremented sequentially. They’re basically counted within their own little group. You’ll see a bunch of x9 x9 x9 x9 x9 x9 and not x1 x2 x3 x4 x5 etc. This is the exception mentioned before.&lt;br /&gt;
:* If your Zesshikai Level has reached level 1, then SRB are counted alongside normal bullets and ARB in incrementing the multiplier. Instead of each bullet within a cluster of SRB getting one multiplier each (x9 x9 x9 x9 etc) you ''will'' see x1 x2 x3 x4 x5 etc. This means you can raise your overall multiplier much higher and much faster.&lt;br /&gt;
&lt;br /&gt;
====During midbosses and bosses====&lt;br /&gt;
During bosses:&lt;br /&gt;
* Revenge bullets are not generated&lt;br /&gt;
* You can still get the multiplier up to x500&lt;br /&gt;
* Gold depletes over time at the &amp;quot;normal boss gold depletion rate&amp;quot; and not the &amp;quot;zesshikai gold depletion&amp;quot; rate&lt;br /&gt;
* Bosses fire double bullets&lt;br /&gt;
During midbosses:&lt;br /&gt;
* Revenge bullets ''are'' generated, from destroying their destructible parts or finishing a phase and cancelling all their normal bullets into ARB.&lt;br /&gt;
* If a midboss has a pre-programmed bullet cancel feature on death, such as the second midboss of stage 6, no revenge bullets will be generated.&lt;br /&gt;
&lt;br /&gt;
====Exiting Zesshikai====&lt;br /&gt;
When exiting Zesshikai, all leftover revenge bullets remain on screen. Their speed can change, seemingly affected by the timing of when you exit Zesshikai, but it is unclear what the specifics are. Re-entering Kakusei after exiting Zesshikai will cause all of these revenge bullets to greatly speed up. It is possible to easily cancel these bullets in Kakusei by destroying one enemy, but please note that you do not get gold for doing this.&lt;br /&gt;
&lt;br /&gt;
Running out of resources in Zesshikai, and which resource, has different effects:&lt;br /&gt;
* Run out of gems but not gold = exit Zesshikai automatically, enter Zesshikai Over&lt;br /&gt;
* Run out of gold but not gems = exit Zesshikai automatically, enter Kakusei&lt;br /&gt;
* Run out of both = exit Zesshikai automatically, enter Overmode&lt;br /&gt;
&lt;br /&gt;
Additionally, as mentioned before, bombing of any type during Zesshikai will kick you out immediately and put you in Kakusei automatically.&lt;br /&gt;
&lt;br /&gt;
====Addendum====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Boss &amp;amp; midboss phase, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| During the stage&lt;br /&gt;
| During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss over time (during the stage) (same values for all 3 characters)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 0-499 gold held&lt;br /&gt;
| 500-1000 gold held&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1 &amp;amp; 2&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
| 1 gold every frame&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3 &amp;amp; 4&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5 &amp;amp; 6&lt;br /&gt;
| 1 gold every 4 frames&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overmode (a.k.a. 赤走行/akasōkō)===&lt;br /&gt;
Overmode might seem purely seem like punishment at first for accidentally letting your gems run out in Kakusei, but it can also be decisively used to score. Its main purpose is for getting gold quickly, and therefore score.&lt;br /&gt;
&lt;br /&gt;
* Activate by pressing the Kakusei button when you have zero gems, or, be in Kakusei and run out of gems. Leave by tapping the button again.&lt;br /&gt;
* Enemy bullets speed up and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill (once a requirement has been met, see below).&lt;br /&gt;
* Passively accrue score just by being in Overmode (except during bosses)&lt;br /&gt;
* Autobombing is possible, consuming 50% of the energy meter.&lt;br /&gt;
&lt;br /&gt;
====Kakusei Over level====&lt;br /&gt;
When in Overmode, a blue gauge appears around your character. This represents your Kakusei Over level. Every time this gauge elapses, taking 250 frames, your Kakusei Over level increases by 1. It starts at zero and the maximum is 3. Unlike Espgaluda 1, the highest level you have reached persists after death. It is also possible to increase your Kakusei Over level whilst in Zesshikai Over.&lt;br /&gt;
&lt;br /&gt;
With one completed level:&lt;br /&gt;
* You get gold for every kill. That is to say, you cannot get gold unless your Kakusei Over level is at least 1.&lt;br /&gt;
With each consective level:&lt;br /&gt;
* Enemy bullets get faster during Overmode.&lt;br /&gt;
* Get more gems from destroying enemies during ''normal mode''.&lt;br /&gt;
With the Kakusei over level maxed:&lt;br /&gt;
* Get slightly more gold for every kill during Overmode.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Kakusei Over level enemy destruction gem bonus&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Midboss/Boss phase &amp;amp; destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Overmode passive score accrual per frame&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Stage 1&lt;br /&gt;
| Stage 2&lt;br /&gt;
| Stage 3&lt;br /&gt;
| Stage 4&lt;br /&gt;
| Stage 5&lt;br /&gt;
| Stage 6&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
| 260&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zesshikai Over (a.k.a. 絶走行/zessōkō)===&lt;br /&gt;
Like Overmode, except even more lucrative: get even more score and gold, but the bullets are even faster and with a harsher autobomb penalty.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button when you have zero gems but some amount of gold. Or, be in Zesshikai and let gems run out but not gold.&lt;br /&gt;
:* You need to have gold to be able to enter the mode, but it doesn't actually consume gold.&lt;br /&gt;
* Leave by pressing the Kakusei button again.&lt;br /&gt;
* Enemy bullets speed up (even faster than Overmode) and turn red.&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill, more than Overmode.&lt;br /&gt;
* Passively accrue score just by being in Zesshikai Over (except during bosses), ''double'' the amount of Overmode.&lt;br /&gt;
* Kakusei Over level effects also apply to Zesshikai Over. It is also possible to increase your Kakusei Over level while in Zesshikai Over.&lt;br /&gt;
* Bosses fire double bullets.&lt;br /&gt;
* Autobombing is possible, consuming ''the entire'' energy meter.&lt;br /&gt;
* If you bomb or autobomb, you are kicked out of Zesshikai Over and immediately enter Overmode.&lt;br /&gt;
&lt;br /&gt;
It is unclear what the exact rules are that determine how much extra gold you get during Zesshikai Over. However, here are the results of a test conducted by destroying zako in Stage 5 with Ageha:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | How much gold given from destroying one zako enemy in Stage 5&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is clear that once Kakusei Over level 3 has been achieved, the gold bonus is substantial.&lt;br /&gt;
&lt;br /&gt;
==Scoring Basics==&lt;br /&gt;
===How to get score===&lt;br /&gt;
# Destroy enemies - each enemy has a base point value.&lt;br /&gt;
# Cancel bullets - cancelling bullets in Kakusei or Zesshikai turns them into points and applies a multiplier per bullet.&lt;br /&gt;
# Get gold - gold gives points for each one you collect.&lt;br /&gt;
# Passively accrue score - get score just by being in Overmode or Zesshikai Over.&lt;br /&gt;
===Stage result bonus===&lt;br /&gt;
At the end of each stage a bonus is calculated based upon how many gems and gold you collected throughout the course of the stage. It is the ''gross'' total, not ''net'' total. If you collect 500 gems but then Kakusei 499 of them away and finish the stage with 1 gem left, your gross total is still 500.&lt;br /&gt;
&lt;br /&gt;
The formula is as follows:&lt;br /&gt;
&amp;lt;code&amp;gt;Stage bonus = (S*100)+(K*V)&amp;lt;/code&amp;gt;&lt;br /&gt;
Where S = gross total of gems acquired throughout the stage, K = gross total of gold acquired throughout the stage, and V = point value of gold you finished the stage with (refer to Gold section for the point value).&lt;br /&gt;
&lt;br /&gt;
If you die during the stage, the gross total of gems and gold accrued is reset to zero. From there on the tally will start up again.&lt;br /&gt;
&lt;br /&gt;
===Clear bonus===&lt;br /&gt;
Defeating the final boss also awards a point bonus based upon resources you finished with. It is unclear what the exact rules are, but the following are definite:&lt;br /&gt;
* Remaining lives = 20 million points each&lt;br /&gt;
* Life containers = 10 million points each&lt;br /&gt;
* Energy meter remaining = 4000 points per unit (the game counts energy internally as individual units and not as a percentage; the maximum is 4000 units)&lt;br /&gt;
&lt;br /&gt;
The life containers are the gold boxes that house the green flames that represent your lives. The maximum possible for each is six.&lt;br /&gt;
This means if you no miss no bomb the whole game &amp;amp; get every extend, you will get a score bonus of at least 196 million points.&lt;br /&gt;
&lt;br /&gt;
==Black Label==&lt;br /&gt;
==Arrange==&lt;br /&gt;
==Omake==&lt;br /&gt;
&lt;br /&gt;
=== Espgaluda II 'Omake Mode' as a Shmup training tool ===&lt;br /&gt;
&lt;br /&gt;
In the home ports of Espgaluda II*, clearing the main game (including Novice Mode, and credit feeding is OK) unlocks &amp;quot;Omake Mode&amp;quot; which translates to &amp;quot;Bonus Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On the face of it, Omake Mode is a fun and easy mode of the game to mess around with for a short time. &lt;br /&gt;
&lt;br /&gt;
'''However when approached correctly this mode provides an unparalleled Shmup training tool for players of any experience.'''&lt;br /&gt;
&lt;br /&gt;
Using a few simple strategies, players are able to practice and observe all of the patterns from Espgaluda II- acknowledged to be some of the most difficult of any Cave games- at the slower speed of 'Kakusei'.&lt;br /&gt;
&lt;br /&gt;
(*home ports are on Xbox 360 and Nintendo Switch as at Feb 2022)&lt;br /&gt;
&lt;br /&gt;
==== Basics of Omake Mode for Training ====&lt;br /&gt;
&lt;br /&gt;
The player character is surrounded by an invisible circle within which any bullets will turn red. Let's refer to this as the 'Red Zone'. Any bullets in the Red Zone will be cancelled into Items (green gems and/or gold) when ANY enemy is destroyed. It does not matter which enemy shot the bullets. Any enemy destroyed will have all of the on-screen bullets that it fired cancelled into Items, regardless of whether they are in the Red Zone around the player.&lt;br /&gt;
&lt;br /&gt;
The Kakusei gem count has a maximum value of 500. When entering Kakusei mode, all bullets within the Red Zone will be cancelled into Items. When exiting Kakusei mode MANUALLY (ie with gem count above zero) all bullets within the Red Zone will be cancelled into Items.&lt;br /&gt;
&lt;br /&gt;
Defeating any section of a boss life bar while NOT in Kakusei will cancel the on-screen bullets into GEMS.&lt;br /&gt;
&lt;br /&gt;
There is no bomb button in Omake mode. Instead, any time the player is hit by a bullet, the Guard Barrier will be activated, and will continue to be 'held down' until the player hits the Kakusei button which ends it, or until the barrier gauge runs out. At that point the normal 'beam attack' of the Guard Barrier is fired. While the player character is surrounded by the Guard Barrier, any bullets within the small visible circle of the Guard Barrier are cancelled into Items, starting with Gems and proceeding to Gold when Gems reach 500. When the Gold counter reaches 1000, the Guard Barrier Gauge will be refilled by around 40%. If the gold counter reaches 1000 while the Guard Barrier Gauge is full, the player character will be surrounded by a special frame and all items collected will have 1000 added to their point value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Kakusei Training in Omake ====&lt;br /&gt;
&lt;br /&gt;
Because of the frequency with which bullets are cancelled into Items in Omake Mode, the Gem counter will easily and quickly reach the maximum of 500 during the stage. Because of the length of time that 500 Gems will let the player remain in Kakusei, 500 is more than enough to last through the attacks of any larger enemy, and enough to last through most single sections of any Boss life bar.&lt;br /&gt;
&lt;br /&gt;
'''The player is therefore invited to proceed through the most difficult attacks in the game in full Kakusei mode, to practice and observe the patterns in slow motion.'''&lt;br /&gt;
&lt;br /&gt;
There are 3 simple methods that enable the player to extend the amount of time they spend in Kakusei, allowing them to see out almost the entirety of any Boss encounter in full slow motion.&lt;br /&gt;
&lt;br /&gt;
* '''1)''' Shifting out of Kakusei in order to finish off any Boss life bar section will immediately refill the Gem gauge to 500, due to the amount of bullets cancelled plus some from the Boss sprite. Obviously this is not without risk as the bullets will speed up, but done carefully it should be relatively safe.&lt;br /&gt;
&lt;br /&gt;
* '''2)''' During any given pattern while in Kakusei, if the player feels that they are about to be hit and expend Guard Barrier Gauge, they can manually cancel out of Kakusei and quickly back in. This will cancel all bullets in the Red Zone twice, and provide a safety buffer without expending Guard Barrier Gauge. Doing this does accelerate the rate that the Gem count falls, but done sparingly it should not make a huge difference.&lt;br /&gt;
&lt;br /&gt;
* '''3)''' When Gems have run out, the player can deliberately hit a bullet to activate the Guard Barrier and then charge through enemy bullets while invincible so that they are cancelled back to Gems. Done during a particularly dense pattern, and especially at point-blank above a Boss sprite, this will refill the Gems almost instantly. The player then has a choice of whether to cancel out of Guard Barrier and continue in Kakusei, or expend Guard Barrier to pump up the large Item Counter at the top of the screen which is important for scoring in Omake Mode. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Scoring in Omake ====&lt;br /&gt;
&lt;br /&gt;
Scoring in Omake has some value in use as a training mode, as it will help to reach the Extends which in turn provide more Guard Barrier Gauge.&lt;br /&gt;
&lt;br /&gt;
Scoring is very simple: The value of the large Item Counter at the top of the screen will be added to every item picked up WHILE GEMS ARE AT 500. In other words, it acts as an incentive not to go into Kakusei where possible.&lt;br /&gt;
&lt;br /&gt;
As the counter is re-set every stage, it makes sense to use the Guard Barrier on some large enemies early in the stage, to cancel their dense attacks into Item value. The player can then proceed with Gems at 500 and collect the Item Counter point value for every item received.&lt;br /&gt;
&lt;br /&gt;
=Enemy data=&lt;br /&gt;
Score, gold, and gems values are for Arcade mode.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 1&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 soma shine winged solider.png|frameless|center]]&lt;br /&gt;
| ソーマ輝羽兵&lt;br /&gt;
| Soma shine winged soldier&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 530&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zahhak.png|frameless|center]]&lt;br /&gt;
| 小型機甲艇ザッハーク&lt;br /&gt;
| Small armored craft Zahhak&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| Gun: 230&amp;lt;br /&amp;gt;Main body: 2,260&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Main body: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Main body: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gandharva.jpg|frameless|center]]&lt;br /&gt;
| 大型侵略砲台ガンダルヴァ&lt;br /&gt;
| Large invasion turret Gandharva&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 5,820&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ&lt;br /&gt;
| Heavy flying armor Simurgh&lt;br /&gt;
| Midboss&lt;br /&gt;
| Main body: 50,000&amp;lt;br /&amp;gt;Arm: 5,000&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 boss tsubame.jpg|frameless|center]]&lt;br /&gt;
| ツバメ&lt;br /&gt;
| Tsubame&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 500,000&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 20&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 2&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 forneus.png|frameless|center]]&lt;br /&gt;
| 中型機甲艇フォルネウス&lt;br /&gt;
| Medium-size armored ship Forneus&lt;br /&gt;
| Air: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 6,530&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&amp;lt;br /&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 behemoth.png|frameless|center]]&lt;br /&gt;
| 大型機甲艇ベヒモス&lt;br /&gt;
| Large armored vehicle Behemoth&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 12,510&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&lt;br /&gt;
| Single-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 six-barrelled revolving gun battery.png|frameless|center]]&lt;br /&gt;
| 六連回転砲台&lt;br /&gt;
| Six-barrelled revolving gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 15,860&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 crane.png|frameless|center]]&lt;br /&gt;
| クレーン&lt;br /&gt;
| Crane&lt;br /&gt;
| Ground: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 1,830&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&amp;lt;br /&amp;gt;(縦の輸送艦の砲台)&lt;br /&gt;
| Single-barrelled gun battery&amp;lt;br /&amp;gt;(Vertical transport battery)&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 makara.png|frameless|center]]&lt;br /&gt;
| 小船舶マカラ&lt;br /&gt;
| Small vessel Makara&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 250&amp;lt;br /&amp;gt;Base: 530&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nereids.png|frameless|center]]&lt;br /&gt;
| 万能潜水艦ネレイドー&lt;br /&gt;
| Universal submarine Nereids&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,230&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nidhoggr.png|frameless|center]]&lt;br /&gt;
| 重戦車ニーズヘッグ&lt;br /&gt;
| Heavy tank Nidhoggr&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 1,630&amp;lt;br /&amp;gt;Base: 4,760&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 3&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 midboss madara.jpg|frameless|center]]&lt;br /&gt;
| マダラ&lt;br /&gt;
| Madara&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 60,000&amp;lt;br /&amp;gt;Second form: 100,000&lt;br /&gt;
| First form: 16&amp;lt;br /&amp;gt;Second form: 26&lt;br /&gt;
| First form: 15&amp;lt;br /&amp;gt;Second form: 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 boss jormungandr.jpg|frameless|center]]&lt;br /&gt;
| 生体兵器ヨルムンガンド&lt;br /&gt;
| Biological weapon Jormungandr&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Third form: 600,000&amp;lt;br /&amp;gt;Head: 300,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 26&amp;lt;br /&amp;gt;Third form: 46&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 25&amp;lt;br /&amp;gt;Third form: 45&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 3&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 stolas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ストラス&lt;br /&gt;
| General-purpose fighter Stolas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 740&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 ouroboros.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ウロボロス&lt;br /&gt;
| Medium-size armored ship Ouroboros&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 24680&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 lindworm.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇リンドブルム&lt;br /&gt;
| Large armored ship Lindworm&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 37,940&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
| First form: 2&amp;lt;br /&amp;gt;Second form: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base:160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 shelob.jpg|frameless|center]]&lt;br /&gt;
| 多脚戦車シェロブ&lt;br /&gt;
| Multi-legged tank Shelob&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 6,910&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 empusa.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台エンプーサ&lt;br /&gt;
| Heavy fixed gun battery Empusa&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,980&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 astaroth.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台アスタロト&lt;br /&gt;
| Heavy fixed gun battery Astaroth&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 19,560&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 midboss sabnac.jpg|frameless|center]]&lt;br /&gt;
| 武装エレベーターサブナク&lt;br /&gt;
| Armed Elevator Sabnac&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 100,000 &amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Leg turret: 10,000&amp;lt;br /&amp;gt;Auxiliary engine: 20,000&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 30,000&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 20&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 boss janome.jpg|frameless|center]]&lt;br /&gt;
| ジャノメ&lt;br /&gt;
| Janome&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Third form: 700,000&lt;br /&gt;
| First form: 31&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Third form: 51&lt;br /&gt;
| First form: 30&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Third form: 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 4&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 halphas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ハルパス&lt;br /&gt;
| General-purpose fighter Halphas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 810&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 brahma.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ブラフマー&lt;br /&gt;
| Medium-size armored ship Brahma&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 21,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 vasuki.jpg|frameless|center]]&lt;br /&gt;
| 重戦車ヴァースキ&lt;br /&gt;
| Heavy tank Vasuki&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 6,330&amp;lt;br /&amp;gt;Base: 14,560&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース&lt;br /&gt;
| Heavy flying armor Andrealphus&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Arm: 100,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 boss madara asmodeus.png|frameless|center]]&lt;br /&gt;
| マダラ専用合身甲冑アスモデウス&lt;br /&gt;
| Madara's exclusive combined body armor Asmodeus&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 400,000&amp;lt;br /&amp;gt;Third form: 500,000&amp;lt;br /&amp;gt;Fourth form: 600,000&amp;lt;br /&amp;gt;Fifth form: 800,000&amp;lt;br /&amp;gt;Triple machine gun Gaap: 400,000&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 1,000,000&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 2,000,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Third form: 36&amp;lt;br /&amp;gt;Fourth form: 36&amp;lt;br /&amp;gt;Fifth form: 56&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Third form: 35&amp;lt;br /&amp;gt;Fourth form: 35&amp;lt;br /&amp;gt;Fifth form: 55&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 5&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 ahriman.jpg|frameless|center]]&lt;br /&gt;
| シンラ式中型機甲艇アーリマン&lt;br /&gt;
| Shinra-type medium-sized armored ship Ahriman&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 35,330&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 aerial.jpg|frameless|center]]&lt;br /&gt;
| 兵士用飛空ポッド・エアリアル&lt;br /&gt;
| Flying Solider Pod ~ Aerial&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 3,130&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 tiamat.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇ティアマット&lt;br /&gt;
| Shinra-type large armored ship Tiamat&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 91,935&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 cyclops.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇サイクロプス&lt;br /&gt;
| Shinra-type large armored ship Cyclops&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 141,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 fafnir.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型戦車ファフニール&lt;br /&gt;
| Shinra-type large tank Fafnir&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 26,330&amp;lt;br /&amp;gt;Base: 54,560&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Espgaluda2 stage5 boss seseri.png|frameless|center]]&lt;br /&gt;
| セセリ&lt;br /&gt;
| Seseri&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 500,000&amp;lt;br /&amp;gt;Third form: 900,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|-&lt;br /&gt;
| 憎悪に満ちたセセリ&lt;br /&gt;
| Seseri Filled With Hatred (a.k.a. Shin Seseri)&lt;br /&gt;
| True Boss&lt;br /&gt;
| First form: 2,000,000&amp;lt;br /&amp;gt;Second form: 4,000,000&amp;lt;br /&amp;gt;Third form: 6,000,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 6&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 andras.jpg|frameless|center]]&lt;br /&gt;
| 警備ユニット・アンドラス&lt;br /&gt;
| Security unit Andras&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 9,210&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 vishnu.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇ヴィシュヌ&lt;br /&gt;
| Large armored ship Vishnu&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 76,420&lt;br /&gt;
| First form: 4&amp;lt;br /&amp;gt;Second form: 6&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 alcyone.jpg|frameless|center]]&lt;br /&gt;
| 霊力供給カプセル・アルキュオーネ&lt;br /&gt;
| Spiritual supply capsule Alcyone&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 7,880&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 metatron.jpg|frameless|center]]&lt;br /&gt;
| 霊力融合装置メタトロン&lt;br /&gt;
| Spiritual fusion device Metatron&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 10,000&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 cherubim.jpg|frameless|center]]&lt;br /&gt;
| 移動砲台ケルビム&lt;br /&gt;
| Mobile turret Cherubim&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 12,300&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 asagiclone.jpg|frameless|center]]&lt;br /&gt;
| アサギクローン&lt;br /&gt;
| Asagi clone&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ改&lt;br /&gt;
| Heavy flying armor Simurgh (Modified)&lt;br /&gt;
| Midboss 1&lt;br /&gt;
| Main body: 500,000&amp;lt;br /&amp;gt;Arm: 200,000&lt;br /&gt;
| Main body: 18&amp;lt;br /&amp;gt;Arm: 66&lt;br /&gt;
| Main body: 17&amp;lt;br /&amp;gt;Arm: 65&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース改&lt;br /&gt;
| Heavy flying armor Andrealphus (Modified)&lt;br /&gt;
| Midboss 2&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 700,000&amp;lt;br /&amp;gt;Arm: 300,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 boss1 goddess galuda.jpg|frameless|center]]&lt;br /&gt;
| 生体維持装置ガッデスガルーダ&lt;br /&gt;
| Biological maintenance device Goddess Galuda&lt;br /&gt;
| Boss 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 1,000,000&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 66 &amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 65&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kujaku.jpg|frameless|center]]&lt;br /&gt;
| 真ガルーダ・クジャク&lt;br /&gt;
| True Galuda Kujaku&lt;br /&gt;
| Boss 2&lt;br /&gt;
| First form: 2,000,0000&amp;lt;br /&amp;gt;Second form: 3,000,000&amp;lt;br /&amp;gt;Third form: 5,000,000&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Third form: 66&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Third form: 65&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* Primary info from [[User:Johnnyheli|johnny]].&lt;br /&gt;
* All sprites &amp;amp; enemy data taken from [https://www.cave.co.jp/gameonline/espgaluda2/ CAVE's official Espgaluda 2 site.]&lt;br /&gt;
* Arcade mode specifics adapted from the tutorial on the Switch and Xbox 360 ports, [https://wikiwiki.jp/espg2/ wikiwiki], [http://minamo.gozaru.jp/espg2/espg2.html Minamo's Espgaluda 2 page], [http://daifukkat.su/strats/espgal2/ Hacker's Guide to Espgaluda 2], and [https://shmups.system11.org/viewtopic.php?t=6281 the system11 forum thread].&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:ESP_series]]&lt;br /&gt;
[[Category:Bomb_mechanic]]&lt;br /&gt;
[[Category:True_Last_Boss]]&lt;br /&gt;
[[Category:Vertical_orientation]]&lt;/div&gt;</summary>
		<author><name>Johnnyheli</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=28291</id>
		<title>Espgaluda II</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=28291"/>
		<updated>2024-03-18T09:25:43Z</updated>

		<summary type="html">&lt;p&gt;Johnnyheli: added rank&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = Cyan&lt;br /&gt;
|title = Espgaluda II&lt;br /&gt;
|background = #eefffb&lt;br /&gt;
|image = Espgaluda II arcade flyer.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|&lt;br /&gt;
|music = Manabu Namiki&amp;lt;br/&amp;gt;Mitsuhiro Kaneda&lt;br /&gt;
|&lt;br /&gt;
|program = Tsuneki Ikeda&amp;lt;br/&amp;gt;Takashi Ichimura&amp;lt;br/&amp;gt;Yuji Inoue&lt;br /&gt;
|&lt;br /&gt;
|art = Masaki Hirooka&amp;lt;br/&amp;gt;Hideki Nomura&amp;lt;br/&amp;gt;Toshiyuki Kuroiwa&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Arcade:''' November 25, 2005&amp;lt;br/&amp;gt;'''Xbox 360:''' February 25, 2010&amp;lt;br/&amp;gt;'''Switch:''' September 9, 2021&lt;br /&gt;
|&lt;br /&gt;
|previousgame = [[Ibara]]&lt;br /&gt;
|nextgame = [[Ibara Kuro: Black Label]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Espgaluda II (エスプガルーダII) is a bullet hell shoot'em up originally released by [[Cave]] in the arcades in 2005 as a sequel to [[Espgaluda]]. An Xbox 360 release, titled [[Espgaluda II Black Label]], was released in 2010 in Japan.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=Gameplay Overview=&lt;br /&gt;
==Controls==&lt;br /&gt;
[[File:Espgaluda2controlschemes.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Upon starting the game on the original arcade release, you can select between two control schemes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Button&lt;br /&gt;
! Type A&lt;br /&gt;
! Type B&lt;br /&gt;
|-&lt;br /&gt;
| A&lt;br /&gt;
| Shot&lt;br /&gt;
| Shot&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Kakusei&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
| Autofire&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| Autofire&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Shot - Repeatedly tap for rapid shot, hold for focus shot (officially named &amp;quot;Rapier&amp;quot;)&lt;br /&gt;
* Kakusei - Tap to toggle Kakusei mode on or off, amongst others.&lt;br /&gt;
* Guard Barrier - Tap to fire your Guard Barrier attack, similar to a bomb in other shmups. Or, hold the button to charge it, then release to fire.&lt;br /&gt;
* Autofire - Simulates repeatedly tapping A for rapid shot.&lt;br /&gt;
&lt;br /&gt;
In the home ports, these buttons are all customizable.&lt;br /&gt;
&lt;br /&gt;
==User Interface==&lt;br /&gt;
[[File:Espgaluda2 arcademodeUI.jpg|thumb|center|UI of the default arcade mode. Everything except the boss healthbar &amp;amp; high score is mirrored on the other side for P2.]]&lt;br /&gt;
&lt;br /&gt;
==Playable characters==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Character&lt;br /&gt;
! Shot type&lt;br /&gt;
! Damage increase during Kakusei+others&lt;br /&gt;
! Overall movement speed&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 agehaportrait.png|frameless|center]]&lt;br /&gt;
| Ageha&lt;br /&gt;
| Narrow&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Fast&lt;br /&gt;
| Rapid shot bends side to side&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 tatehaportrait.png|frameless|center]]&lt;br /&gt;
| Tateha&lt;br /&gt;
| Wide&lt;br /&gt;
| Rapid shot&lt;br /&gt;
| Slow&lt;br /&gt;
| Focus shot during Kakusei+others gets lock-on capability&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 asagiportrait.png|frameless|center]]&lt;br /&gt;
| Asagi&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Once powered up, focus shot gets lock-on capability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
&lt;br /&gt;
Espgaluda II has a single loop and six stages:&lt;br /&gt;
&lt;br /&gt;
# Mutiny - Fate is with the girl&lt;br /&gt;
# Azures - Incarnation of life&lt;br /&gt;
# Deserted - A sister, a brother, and...&lt;br /&gt;
# Aerial - Sadness bathes in dust&lt;br /&gt;
# Hatred - I've waited a long time for this moment&lt;br /&gt;
# Galuda - Achieving perfection&lt;br /&gt;
&lt;br /&gt;
Each stage features a midboss around the middle of the stage and a stage boss at the end. The exceptions are that stage 5 does not have a midboss, and stage 6 has two midbosses and two bosses at the end.&lt;br /&gt;
&lt;br /&gt;
===Shin Seseri===&lt;br /&gt;
Instead of a True Last Boss, there is a &amp;quot;true&amp;quot; form of the stage 5 boss, Seseri. She can be fought if you fulfil the following requirements:&lt;br /&gt;
* Singleplayer game&lt;br /&gt;
* Kakusei Over level must be 3&lt;br /&gt;
* No-miss the entire game up to reaching her&lt;br /&gt;
&lt;br /&gt;
==Rank==&lt;br /&gt;
The game ''does'' feature rank. You can be in one of two rank states: miss rank, and no-miss rank, depending on whether or not you have died during a stage. It resets every stage. Rank affects how soon stage enemies begin firing bullets after they spawn. In no-miss rank, they begin firing immediately. In miss rank, they wait a moment before firing. Rank does not affect midbosses nor bosses.&lt;br /&gt;
&lt;br /&gt;
Rank is adjustable in the training modes for the Xbox 360 and Switch ports, named &amp;quot;Difficulty&amp;quot; in the training mode options. Please note that the difficulty named &amp;quot;Default&amp;quot; is actually ''miss'' rank.&lt;br /&gt;
&lt;br /&gt;
=Arcade mode=&lt;br /&gt;
The default mode. Console ports include &amp;quot;Arcade&amp;quot; mode, a faithful port of the version found in arcades, as well as a version with recreated higher-resolution graphics and a few bugfixes; On Xbox 360 it's named &amp;quot;Xbox 360&amp;quot; and on Switch it's named &amp;quot;Switch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Default settings:&lt;br /&gt;
* Score extends at 15,000,000 and 35,000,000 points&lt;br /&gt;
* Spawn with 3 lives&lt;br /&gt;
* Rank 2 (Normal)&lt;br /&gt;
==Resources==&lt;br /&gt;
===Gems (a.k.a. 聖霊石/seirei seki/spirit stones)===&lt;br /&gt;
[[File:Espgaluda2-gemgif.gif|frameless|right]]&lt;br /&gt;
Gems are the glowing green items enemies drop when destroyed. Their purpose is to fuel Kakusei, Zesshikai, and contribute a small amount of score.&lt;br /&gt;
&lt;br /&gt;
* Start with 100 in your possession, respawn with 250 after dying&lt;br /&gt;
* You can hold a maximum of 500&lt;br /&gt;
* Worth 10 points each when collected&lt;br /&gt;
* Get gems by destroying enemies when not in Kakusei or any other mode, as well as from finishing a phase of a midboss or boss, and from any destructible parts of a midboss or boss&lt;br /&gt;
* They are factored in to the stage result bonus based upon the gross total of how many were collected throughout the course of the stage&lt;br /&gt;
* Get an extra gem by collecting it at the top (24 pixels from the top) or bottom (48 pixels from the bottom) of the screen&lt;br /&gt;
&lt;br /&gt;
Enemies drop different size gems. There are four sizes of gem items and each adds different quantities to your possession.&lt;br /&gt;
* Small: 1&lt;br /&gt;
* Medium: 2&lt;br /&gt;
* Large: 3&lt;br /&gt;
* Extra large: 4&lt;br /&gt;
&lt;br /&gt;
The size of gems dropped varies with how many gems were already in your possession, what shot type was used to destroy them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Number of gems in your possession&lt;br /&gt;
! Size of gem an enemy drops when destroyed with rapid shot (shrinking over time)&lt;br /&gt;
! Size of gem an enemy drops when destroyed with focus shot&lt;br /&gt;
|-&lt;br /&gt;
| 0-250&lt;br /&gt;
| XL → L → M → S&lt;br /&gt;
| M&lt;br /&gt;
|-&lt;br /&gt;
| 250-399&lt;br /&gt;
| L → M → S&lt;br /&gt;
| Alternating between S &amp;amp; M&lt;br /&gt;
|-&lt;br /&gt;
| 400-500&lt;br /&gt;
| M → S&lt;br /&gt;
| S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gem items dropped by enemies that were destroyed with rapid shot can spawn at the maximum size, but then shrink over time. Destroying enemies with focus shot drops gems that ''do not'' shrink over time, but they are smaller.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Time taken to shrink&lt;br /&gt;
|-&lt;br /&gt;
| XL→L&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| L→M&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| M→S&lt;br /&gt;
| 12 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, this can be preventing by collecting gems by flying near them instead of letting them fall toward you. When a gem is within a certain distance of the player character it receives a green glowing effect and stops shrinking. The distance at which this happens is as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Distance from player character at which gem stops shrinking&lt;br /&gt;
|-&lt;br /&gt;
| XL&lt;br /&gt;
| 48 pixels&lt;br /&gt;
|-&lt;br /&gt;
| L&lt;br /&gt;
| 64 pixels&lt;br /&gt;
|-&lt;br /&gt;
| M&lt;br /&gt;
| 96 pixels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gold (a.k.a. 金塊/kinkai)===&lt;br /&gt;
Gold's main purpose is for scoring. Picking up gold gives you points. It also fuels Zesshikai and is needed to enter Zesshikai Over. Gold drops from enemies under certain conditions.&lt;br /&gt;
&lt;br /&gt;
* Get gold by destroying enemies in:&lt;br /&gt;
:* Kakusei, overmode, and zesshikai over&lt;br /&gt;
:* Normal mode when you have 500 gems&lt;br /&gt;
* Each gold you collect increases the amount you possess by 1&lt;br /&gt;
* Hold up to a maximum of 1000&lt;br /&gt;
* Start off with zero&lt;br /&gt;
* On death the amount of gold you had is halved, rounded down&lt;br /&gt;
* Gold depletes over time during boss battles&lt;br /&gt;
&lt;br /&gt;
The amount points given by collecting gold varies with how many were already in your possession.&lt;br /&gt;
&lt;br /&gt;
* Every 100 gold collected, the value of new incoming gold increases and the sprite changes.&lt;br /&gt;
* There are eleven tiers of gold, from 0-99, 100-199, 200-299,...900-999, and one for 1000.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Qty held &amp;amp; sprite&lt;br /&gt;
! [[File:Espgaluda2 gold1.png|frameless|center]] 0-99&lt;br /&gt;
! [[File:Espgaluda2 gold2.png|frameless|center]] 100-199&lt;br /&gt;
! [[File:Espgaluda2 gold3.png|frameless|center]] 200-299&lt;br /&gt;
! [[File:Espgaluda2 gold4.png|frameless|center]] 300-399&lt;br /&gt;
! [[File:Espgaluda2 gold5.png|frameless|center]] 400-499&lt;br /&gt;
! [[File:Espgaluda2 gold6.png|frameless|center]] 500-599&lt;br /&gt;
! [[File:Espgaluda2 gold7.png|frameless|center]][[File:Espgaluda2 gold7consoleport.png|frameless|center]] 600-699 &lt;br /&gt;
! [[File:Espgaluda2 gold8.png|frameless|center]] 700-799&lt;br /&gt;
! [[File:Espgaluda2 gold9.png|frameless|center]] 800-899&lt;br /&gt;
! [[File:Espgaluda2 gold10.png|frameless|center]] 900-999&lt;br /&gt;
! [[File:Espgaluda2 gold11.png|frameless|center]] 1000&lt;br /&gt;
|-&lt;br /&gt;
| Point value of new gold acquired&lt;br /&gt;
| 100&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
| 350&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| 650&lt;br /&gt;
| 700&lt;br /&gt;
| 900&lt;br /&gt;
| 1000&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
The 600-699 gold tier has two sprites because one is in the Arcade release and the other is in the Console mode in the home ports.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss during boss battles&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During normal mode&lt;br /&gt;
! During kakusei+others&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 1 gold every 15 frames&lt;br /&gt;
| 1 gold every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 1 gold every 19 frames&lt;br /&gt;
| 1 gold every 12 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 1 gold every 23 frames&lt;br /&gt;
| 1 gold every 16 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 1 gold every 27 frames&lt;br /&gt;
| 1 gold every 20 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 1 gold every 31 frames&lt;br /&gt;
| 1 gold every 24 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 1 gold every 35 frames&lt;br /&gt;
| 1 gold every 28 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Energy, and the Guard Barrier===&lt;br /&gt;
In place of conventional bombs Espgaluda II features the Guard Barrier. When deployed it deals massive damage, temporarily clears the screen of bullets, and provides a short window of invincibility. Where the Guard Barrier differs from a conventional shmup bomb is that it uses ''Energy'', a continuous resource, instead of discrete bomb items, and that it can be held and charged up before firing. There is an ''Energy Meter'' and using the Guard Barrier consumes some percentage of this meter.&lt;br /&gt;
&lt;br /&gt;
* The Guard Barrier Attack a massive linear shot straight up, comprised of several damaging beams. More beams appear the longer the Guard Barrier is charged.&lt;br /&gt;
* It has to be aimed; there is no lock-on or homing function.&lt;br /&gt;
* After the Guard Barrier has been deployed, there is a short period of time in which enemies don't fire.&lt;br /&gt;
* While charging the Guard Barrier, you deal slight aura damage to enemies, particularly noticeable against zako.&lt;br /&gt;
* While charging the Guard Barrier, you are invincible, and enemy bullets are deleted on contact with the shield that appears around your character.&lt;br /&gt;
* You spawn with a full energy meter.&lt;br /&gt;
* Internally, the game counts energy as individual units and not as a percentage. A full meter is 4000 units.&lt;br /&gt;
&lt;br /&gt;
The most basic attack, deployed with one tap of the Guard Barrier button, consumes 25% of the energy meter. Maximum damage is reached at charging enough to consume 40% of the meter. You can keep charging past this, but you will not deal any extra damage. The damage, duration, and area of effect increases in proportion to how long it is charged for. However, ''the relationship is not linear''; two 25% attacks do not deal as much damage as one 50% attack. The specifics of charging the attack are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Time held charging&lt;br /&gt;
! % of energy meter consumed&lt;br /&gt;
! Number of beams fired&lt;br /&gt;
! Duration of attack&lt;br /&gt;
! Width of area of effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 to 83 frames&lt;br /&gt;
| 25%-29%&lt;br /&gt;
| 2&lt;br /&gt;
| 0.7sec&lt;br /&gt;
| 49px&lt;br /&gt;
|-&lt;br /&gt;
| 84 frames (1.4sec) to 188 frames&lt;br /&gt;
| 30%-34%&lt;br /&gt;
| 3&lt;br /&gt;
| 1.2sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 189 frames (3.2sec) to 293 frames&lt;br /&gt;
| 35%-39%&lt;br /&gt;
| 4&lt;br /&gt;
| 1.7sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 294 frames (4.9sec) and up&lt;br /&gt;
| 40% and up&lt;br /&gt;
| 5&lt;br /&gt;
| 2.2sec&lt;br /&gt;
| 160px&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Autobombing is possible during Kakusei and the other modes, consuming different percentages of the energy meter. Details will follow in their respective sections. However it should be noted that regardless of what energy percentage is consumed, the damage, duration, and width of an autobomb will always be that of the basic attack.&lt;br /&gt;
&lt;br /&gt;
Whilst a basic bomb costs 25%, and autobombing costs 50% or 100% depending on the mode, they will still work even if you have less remaining energy than these amounts. There's no way to enter an &amp;quot;energy debt&amp;quot; or some such.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you charge the attack enough to completely drain your meter, the attack will automatically fire once it reaches 0%.&lt;br /&gt;
&lt;br /&gt;
The autobomb feature of Kakusei and the other modes does not activate instantaneously. When voluntarily entering any of these modes (i.e. you hear a sound effect and see the transition animation), it takes 12 frames for autoboming to become possible. You are otherwise vulnerable during those 12 frames. In cases where you do not see the transition animation (that is, changing modes without returning to &amp;quot;normal mode&amp;quot; between), this window of vulnerability does not apply.&lt;br /&gt;
&lt;br /&gt;
'''Energy item'''&lt;br /&gt;
&lt;br /&gt;
Replenish the energy meter by picking up energy items.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 energyitem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
* They replenish 50% of the meter.&lt;br /&gt;
* There are three of them in the game, located right before the bosses of stage 3, 5, and 6.&lt;br /&gt;
* They're worth 500 points, but if you already had a full meter they're worth 100,000 points.&lt;br /&gt;
&lt;br /&gt;
===Powerups===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Espgaluda2 powerupitem.png|frameless|center]] || [[File:Espgaluda2 maxpoweritem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
Pick up powerup items to increase the damage output of your character. You need 6 to be fully powered up.&lt;br /&gt;
Locations:&lt;br /&gt;
* Stage 1, Area 1&lt;br /&gt;
* Stage 1, right before the boss&lt;br /&gt;
* Stage 2, Area 1&lt;br /&gt;
* Stage 2, right before the boss&lt;br /&gt;
* Stage 3, Area 2&lt;br /&gt;
* Stage 4, right after the midboss (now you're fully powered up)&lt;br /&gt;
* Stage 5, just before the Descent section&lt;br /&gt;
* Stage 6, Area 1&lt;br /&gt;
* Stage 6, Area 3, just before the Asagi Clone Zone section&lt;br /&gt;
&lt;br /&gt;
Powerups are worth 500 points, and if you were already fully powered up they're worth 10,000 points.&lt;br /&gt;
There is also a Max Power item which appears when you game over and can only be picked up if you continue.&lt;br /&gt;
&lt;br /&gt;
===Hidden extend===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 1up.png|upright=1.5|thumb|left|The 1up item.]] || [[File:Espgaluda 2 Sabnac destructibleparts highlight.png|upright=0.75|thumb|center|Destroy these 6 parts of Sabnac during Phase 1 of the fight to be eligible for the hidden extend.]] || [[File:Espgaluda2 1uplocation.jpg|upright=0.6|thumb|right|Right before the Stage 3 boss, shoot this area while in Zesshikai to reveal the hidden extend.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is only one item extend in the game, located in stage 3. To get it you have to meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
# Destroy all the destructible parts of the stage 3 midboss, Sabnac, during phase 1 of the fight.&lt;br /&gt;
# Destroy Sabnac and continue throughout the rest of the stage as normal.&lt;br /&gt;
# While in Zesshikai, shoot a specific part of the background environment right before the stage boss to uncover it.&lt;br /&gt;
''Throughout all of this, do not bomb, nor even autobomb''. The start of the no-bomb condition is at the beginning of the Sabnac fight, and the end is once the background environment object appears.&lt;br /&gt;
&lt;br /&gt;
==Gameplay states==&lt;br /&gt;
At any given time you can be in one of five gameplay ''states'' or ''modes''. They cause different changes to the gameplay, including enemy behaviour, bullet behaviour, and scoring function. The core gameplay loop of Espgaluda II's Arcade mode is knowing what these five states are and how they interrelate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Summary of gameplay states&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Normal mode&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Zesshikai&lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| How do you activate it?&lt;br /&gt;
| Default mode&lt;br /&gt;
| Have gems. Press kakusei button.&lt;br /&gt;
| Have gems and gold. Hold kakusei button.&lt;br /&gt;
| Have zero gems. Press kakusei button. Or, be in Kakusei and let gems run out.&lt;br /&gt;
| Have zero gems &amp;amp; some amount of gold. Hold kakusei button. Or, be in Zesshikai and let gems run out.&lt;br /&gt;
|-&lt;br /&gt;
| What does it consume?&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
| Gems over time, gems for destroying stuff, gems when exiting mode, gold over time during boss&lt;br /&gt;
| Gems &amp;amp; gold over time, gems if you kill enemies other than zako, gems when exiting mode, fewer gold over time during boss&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
|-&lt;br /&gt;
| What do you get?&lt;br /&gt;
| Gems when destroying stuff, gold when you have 500 gems then destroy stuff&lt;br /&gt;
| Gold when destroying stuff, score mutliplier up to x100&lt;br /&gt;
| Score multiplier up to x500&lt;br /&gt;
| Gold when destroying stuff, score over time&lt;br /&gt;
| More gold when destroying stuff, double score over time&lt;br /&gt;
|-&lt;br /&gt;
| Stage scroll speed&lt;br /&gt;
| Normal&lt;br /&gt;
| Slow&lt;br /&gt;
| Slow&lt;br /&gt;
| Normal&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| What happens to the enemies?&lt;br /&gt;
| Normal movement speed, normal blue bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, enemies fire more bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, revenge bullets generated when enemy destroyed, bosses fire double bullets&lt;br /&gt;
| Normal movement speed, fast red bullets&lt;br /&gt;
| Normal movement speed, faster red bullets, bosses fire double bullets&lt;br /&gt;
|-&lt;br /&gt;
| What happens when you bomb?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Kakusei, autobomb costs 100% energy&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Overmode, autobomb costs 100% energy&lt;br /&gt;
|-&lt;br /&gt;
| What happens to you?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Normal Mode===&lt;br /&gt;
The default state.&lt;br /&gt;
&lt;br /&gt;
* Enemies move at a normal speed&lt;br /&gt;
* Enemy bullets behave normally and are coloured blue&lt;br /&gt;
* Stage scroll speed is normal&lt;br /&gt;
* Earn gems by destroying enemies&lt;br /&gt;
* Earn gold by destroying enemies when you have 500 gems&lt;br /&gt;
* Lose gold over time during bosses&lt;br /&gt;
* No autobomb available&lt;br /&gt;
&lt;br /&gt;
===Kakusei (a.k.a. 覚聖死界/kakusei shikai)===&lt;br /&gt;
The basic &amp;quot;slowdown&amp;quot; mode. Essentially functions the same as it did in Espgaluda 1.&lt;br /&gt;
&lt;br /&gt;
* Enter by tapping the Kakusei button once. Leave by tapping it again.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* Enemies fire more bullets&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section)&lt;br /&gt;
* Gems deplete over time&lt;br /&gt;
* A red circular gauge appears around your character, displaying how many gems remain in your possession.&lt;br /&gt;
* Exiting Kakusei depletes 30-35 gems&lt;br /&gt;
* Autobombing is possible, consuming 50% of the energy meter.&lt;br /&gt;
* When you destroy an enemy:&lt;br /&gt;
:* Gems deplete&lt;br /&gt;
:* The bullets the enemy fired are canceled&lt;br /&gt;
:* Each canceled bullet becomes gold&lt;br /&gt;
* When you run out of gems you automatically enter Overmode.&lt;br /&gt;
====Scoring basics====&lt;br /&gt;
* Throughout the duration of being in Kakusei, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled.&lt;br /&gt;
* The maximum is x100.&lt;br /&gt;
* Each bullet canceled is worth 40 points.&lt;br /&gt;
====Addendum====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Zako&lt;br /&gt;
! Normal enemy&lt;br /&gt;
! Midboss &amp;amp; boss phases, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Ageha/Tateha&lt;br /&gt;
| Asagi&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ageha/Tateha/Asagi&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 27&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 29&lt;br /&gt;
| 33&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 31&lt;br /&gt;
| 37&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 33&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During the stage&lt;br /&gt;
! During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zesshikai (a.k.a. 覚聖絶死界/kakusei zesshikai)===&lt;br /&gt;
Zesshikai's main purpose is for scoring. On the surface it's similar to Kakusei in that they're both modes with slow purple bullets, but Zesshikai's main difference is that ''enemies generate revenge bullets'' and you can score much, much higher with it.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button. Leave by tapping the button again.&lt;br /&gt;
* The screen flashes inverted colours and a unique sound effect plays.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* ''Enemies generate revenge bullets when they are destroyed.''&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Gems ''and'' gold deplete over time.&lt;br /&gt;
* A circular red gauge appears around your character. This displays how many gems remain in your possession.&lt;br /&gt;
* Exiting Zesshikai depletes 30-35 gems.&lt;br /&gt;
* Autobombing is possible, consuming ''the entire'' energy meter.&lt;br /&gt;
* If you bomb or autobomb, you are kicked out of Zesshikai and immediately enter Kakusei.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Level====&lt;br /&gt;
[[File:Zesshikailevel.jpg|thumb|right|Left: Zesshikai Level 0. Right: Zesshikai Level 1. Note the white graphics turn green.]]&lt;br /&gt;
When in Zesshikai, four white graphics and a white gauge appear around your character. The white gauge is inlaid inside the red gem gauge so you can see both at once. The white gauge measures time, 256 frames, and once fully elapsed it signifies that you have reached maximum &amp;quot;Zesshikai Level&amp;quot;. When this happens:&lt;br /&gt;
* The screen flashes inverted colours again&lt;br /&gt;
* Revenge bullets move faster&lt;br /&gt;
* The four white graphics turn green&lt;br /&gt;
* SRB multiplier now increments like normal bullets+ARB. Details in Zesshikai Scoring section below.&lt;br /&gt;
* The Zesshikai Level resets every time you exit Zesshikai.&lt;br /&gt;
&lt;br /&gt;
====Revenge bullets====&lt;br /&gt;
Revenge bullets are generated when enemies are destroyed during Zesshikai. There are two types of revenge bullets, and they appear according to what type of enemy was destroyed.&lt;br /&gt;
For the purposes of this explanation, assume &amp;quot;normal bullets&amp;quot; refers to any non-revenge bullet; i.e. standard, ordinary bullets.&lt;br /&gt;
&lt;br /&gt;
=====Types of revenge bullets=====&lt;br /&gt;
[[File:Espgaluda2 spiralrevengebulletformation.jpg|thumb|right|Typical spiral revenge bullet formation. The quantity of bullets changes depending on the enemy; this one was a simple Zu zako enemy at the start of stage 1.]]&lt;br /&gt;
* Spiral revenge bullets (abbreviated to SRB from now on)&lt;br /&gt;
:* These spawn at the location of the enemy when it was destroyed.&lt;br /&gt;
:* They appear in a spiral formation which rotates and expands.&lt;br /&gt;
:* They are not aimed at you.&lt;br /&gt;
* Aimed revenge bullets (abbreviated to ARB from now on)&lt;br /&gt;
:* Other bullets ''become'' these. Details follow in the Enemy Destruction section below.&lt;br /&gt;
:* They are aimed at you.&lt;br /&gt;
&lt;br /&gt;
=====Revenge bullet generation conditions=====&lt;br /&gt;
[[File:Zesshikairevengebulletflowchart.png|thumb|right|A flowchart of how revenge bullets are generated during Zesshikai.]]&lt;br /&gt;
When you destroy any enemy, except bosses:&lt;br /&gt;
* Revenge bullets of some type are generated. That is to say, destroying enemies in Zesshikai ''always'' generates revenge bullets of some type; there's no way to prevent it other than by exiting Zesshikai.&lt;br /&gt;
* All revenge bullets that were already on-screen are canceled and become ARB.&lt;br /&gt;
When you destroy a non-zako enemy, including a midboss phase or destructible part:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled and become ARB.&lt;br /&gt;
* Gems deplete&lt;br /&gt;
When you destroy zako:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled, but do not become ARB.&lt;br /&gt;
* Gems '''do not''' deplete.&lt;br /&gt;
These rules make it possible to continually chain bullet cancels as long as you keep destroying enemies, provided neither gems nor gold run out.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Scoring====&lt;br /&gt;
Zesshikai is key to scoring well. Bullets are worth more points and the multiplier can go even higher than Kakusei.&lt;br /&gt;
* Each &amp;quot;normal&amp;quot; bullet is worth 50 points, unlike Kakusei's 40 points.&lt;br /&gt;
* Each revenge bullet is worth 2 points.&lt;br /&gt;
&lt;br /&gt;
Throughout the duration of being in Zesshikai, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled. There is one exception, outlined below.&lt;br /&gt;
* The maximum is x500, unlike kakusei’s x100.&lt;br /&gt;
&lt;br /&gt;
When you cancel:&lt;br /&gt;
[[File:Espgaluda2 SRBzesshcomparison.jpg|thumb|right|In both images the same enemy is destroyed at the beginning of stage 3 whilst in Zesshikai. Left: Zesshikai Level 0. Right: Zesshikai Level 1. The multiplier in the left image is a flat x15 across all bullets (the few x19 are from a zako in the back being destroyed), and the multiplier in the right image starts at around x6 and increments up to x40.]]&lt;br /&gt;
* Normal bullets &amp;amp; Aimed revenge bullets (ARB)&lt;br /&gt;
:* The multiplier on these increments sequentially, e.g. x1, x2, x3, x4 etc, and are counted alongside all other normal bullets and ARB.&lt;br /&gt;
* Spiral revenge bullets (SRB)&lt;br /&gt;
:* ''One'' multiplier is applied to all SRB that spawned together. All of them could be x10, x15, etc, and ''not'' incremented sequentially. They’re basically counted within their own little group. You’ll see a bunch of x9 x9 x9 x9 x9 x9 and not x1 x2 x3 x4 x5 etc. This is the exception mentioned before.&lt;br /&gt;
:* If your Zesshikai Level has reached level 1, then SRB are counted alongside normal bullets and ARB in incrementing the multiplier. Instead of each bullet within a cluster of SRB getting one multiplier each (x9 x9 x9 x9 etc) you ''will'' see x1 x2 x3 x4 x5 etc. This means you can raise your overall multiplier much higher and much faster.&lt;br /&gt;
&lt;br /&gt;
====During midbosses and bosses====&lt;br /&gt;
During bosses:&lt;br /&gt;
* Revenge bullets are not generated&lt;br /&gt;
* You can still get the multiplier up to x500&lt;br /&gt;
* Gold depletes over time at the &amp;quot;normal boss gold depletion rate&amp;quot; and not the &amp;quot;zesshikai gold depletion&amp;quot; rate&lt;br /&gt;
* Bosses fire double bullets&lt;br /&gt;
During midbosses:&lt;br /&gt;
* Revenge bullets ''are'' generated, from destroying their destructible parts or finishing a phase and cancelling all their normal bullets into ARB.&lt;br /&gt;
* If a midboss has a pre-programmed bullet cancel feature on death, such as the second midboss of stage 6, no revenge bullets will be generated.&lt;br /&gt;
&lt;br /&gt;
====Exiting Zesshikai====&lt;br /&gt;
When exiting Zesshikai, all leftover revenge bullets remain on screen. Their speed changes drastically, either speeding up or slowing down. To clean up these bullets, exit Zesshikai, enter Kakusei, and destroy one enemy (even zako).&lt;br /&gt;
&lt;br /&gt;
Running out of resources in Zesshikai, and which resource, has different effects:&lt;br /&gt;
* Run out of gems but not gold = exit Zesshikai automatically, enter Zesshikai Over&lt;br /&gt;
* Run out of gold but not gems = exit Zesshikai automatically, enter Kakusei&lt;br /&gt;
* Run out of both = exit Zesshikai automatically, enter Overmode&lt;br /&gt;
&lt;br /&gt;
Additionally, as mentioned before, bombing of any type during Zesshikai will kick you out immediately and put you in Kakusei automatically.&lt;br /&gt;
&lt;br /&gt;
====Addendum====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Boss &amp;amp; midboss phase, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| During the stage&lt;br /&gt;
| During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss over time (during the stage) (same values for all 3 characters)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 0-499 gold held&lt;br /&gt;
| 500-1000 gold held&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1 &amp;amp; 2&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
| 1 gold every frame&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3 &amp;amp; 4&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5 &amp;amp; 6&lt;br /&gt;
| 1 gold every 4 frames&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overmode (a.k.a. 赤走行/akasōkō)===&lt;br /&gt;
Overmode might seem purely seem like punishment at first for accidentally letting your gems run out in Kakusei, but it can also be decisively used to score. Its main purpose is for getting gold quickly, and therefore score.&lt;br /&gt;
&lt;br /&gt;
* Activate by pressing the Kakusei button when you have zero gems, or, be in Kakusei and run out of gems. Leave by tapping the button again.&lt;br /&gt;
* Enemy bullets speed up and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill (once a requirement has been met, see below).&lt;br /&gt;
* Passively accrue score just by being in Overmode (except during bosses)&lt;br /&gt;
* Autobombing is possible, consuming 50% of the energy meter.&lt;br /&gt;
&lt;br /&gt;
====Kakusei Over level====&lt;br /&gt;
When in Overmode, a blue gauge appears around your character. This represents your Kakusei Over level. Every time this gauge elapses, taking 250 frames, your Kakusei Over level increases by 1. It starts at zero and the maximum is 3. Unlike Espgaluda 1, the highest level you have reached persists after death. It is also possible to increase your Kakusei Over level whilst in Zesshikai Over.&lt;br /&gt;
&lt;br /&gt;
With one completed level:&lt;br /&gt;
* You get gold for every kill. That is to say, you cannot get gold unless your Kakusei Over level is at least 1.&lt;br /&gt;
With each consective level:&lt;br /&gt;
* Enemy bullets get faster during Overmode.&lt;br /&gt;
* Get more gems from destroying enemies during ''normal mode''.&lt;br /&gt;
With the Kakusei over level maxed:&lt;br /&gt;
* Get slightly more gold for every kill during Overmode.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Kakusei Over level enemy destruction gem bonus&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Midboss/Boss phase &amp;amp; destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Overmode passive score accrual per frame&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Stage 1&lt;br /&gt;
| Stage 2&lt;br /&gt;
| Stage 3&lt;br /&gt;
| Stage 4&lt;br /&gt;
| Stage 5&lt;br /&gt;
| Stage 6&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
| 260&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zesshikai Over (a.k.a. 絶走行/zessōkō)===&lt;br /&gt;
Like Overmode, except even more lucrative: get even more score and gold, but the bullets are even faster and with a harsher autobomb penalty.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button when you have zero gems but some amount of gold. Or, be in Zesshikai and let gems run out but not gold.&lt;br /&gt;
:* You need to have gold to be able to enter the mode, but it doesn't actually consume gold.&lt;br /&gt;
* Leave by pressing the Kakusei button again.&lt;br /&gt;
* Enemy bullets speed up (even faster than Overmode) and turn red.&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill, more than Overmode.&lt;br /&gt;
* Passively accrue score just by being in Zesshikai Over (except during bosses), ''double'' the amount of Overmode.&lt;br /&gt;
* Kakusei Over level effects also apply to Zesshikai Over. It is also possible to increase your Kakusei Over level while in Zesshikai Over.&lt;br /&gt;
* Bosses fire double bullets.&lt;br /&gt;
* Autobombing is possible, consuming ''the entire'' energy meter.&lt;br /&gt;
* If you bomb or autobomb, you are kicked out of Zesshikai Over and immediately enter Overmode.&lt;br /&gt;
&lt;br /&gt;
It is unclear what the exact rules are that determine how much extra gold you get during Zesshikai Over. However, here are the results of a test conducted by destroying zako in Stage 5 with Ageha:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | How much gold given from destroying one zako enemy in Stage 5&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is clear that once Kakusei Over level 3 has been achieved, the gold bonus is substantial.&lt;br /&gt;
&lt;br /&gt;
==Scoring Basics==&lt;br /&gt;
===How to get score===&lt;br /&gt;
# Destroy enemies - each enemy has a base point value.&lt;br /&gt;
# Cancel bullets - cancelling bullets in Kakusei or Zesshikai turns them into points and applies a multiplier per bullet.&lt;br /&gt;
# Get gold - gold gives points for each one you collect.&lt;br /&gt;
# Passively accrue score - get score just by being in Overmode or Zesshikai Over.&lt;br /&gt;
===Stage result bonus===&lt;br /&gt;
At the end of each stage a bonus is calculated based upon how many gems and gold you collected throughout the course of the stage. It is the ''gross'' total, not ''net'' total. If you collect 500 gems but then Kakusei 499 of them away and finish the stage with 1 gem left, your gross total is still 500.&lt;br /&gt;
&lt;br /&gt;
The formula is as follows:&lt;br /&gt;
&amp;lt;code&amp;gt;Stage bonus = (S*100)+(K*V)&amp;lt;/code&amp;gt;&lt;br /&gt;
Where S = gross total of gems acquired throughout the stage, K = gross total of gold acquired throughout the stage, and V = point value of gold you finished the stage with (refer to Gold section for the point value).&lt;br /&gt;
&lt;br /&gt;
If you die during the stage, the gross total of gems and gold accrued is reset to zero. From there on the tally will start up again.&lt;br /&gt;
&lt;br /&gt;
===Clear bonus===&lt;br /&gt;
Defeating the final boss also awards a point bonus based upon resources you finished with. It is unclear what the exact rules are, but the following are definite:&lt;br /&gt;
* Remaining lives = 20 million points each&lt;br /&gt;
* Life containers = 10 million points each&lt;br /&gt;
* Energy meter remaining = 4000 points per unit (the game counts energy internally as individual units and not as a percentage; the maximum is 4000 units)&lt;br /&gt;
&lt;br /&gt;
The life containers are the gold boxes that house the green flames that represent your lives. The maximum possible for each is six.&lt;br /&gt;
This means if you no miss no bomb the whole game &amp;amp; get every extend, you will get a score bonus of at least 196 million points.&lt;br /&gt;
&lt;br /&gt;
==Black Label==&lt;br /&gt;
==Arrange==&lt;br /&gt;
==Omake==&lt;br /&gt;
&lt;br /&gt;
=== Espgaluda II 'Omake Mode' as a Shmup training tool ===&lt;br /&gt;
&lt;br /&gt;
In the home ports of Espgaluda II*, clearing the main game (including Novice Mode, and credit feeding is OK) unlocks &amp;quot;Omake Mode&amp;quot; which translates to &amp;quot;Bonus Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On the face of it, Omake Mode is a fun and easy mode of the game to mess around with for a short time. &lt;br /&gt;
&lt;br /&gt;
'''However when approached correctly this mode provides an unparalleled Shmup training tool for players of any experience.'''&lt;br /&gt;
&lt;br /&gt;
Using a few simple strategies, players are able to practice and observe all of the patterns from Espgaluda II- acknowledged to be some of the most difficult of any Cave games- at the slower speed of 'Kakusei'.&lt;br /&gt;
&lt;br /&gt;
(*home ports are on Xbox 360 and Nintendo Switch as at Feb 2022)&lt;br /&gt;
&lt;br /&gt;
==== Basics of Omake Mode for Training ====&lt;br /&gt;
&lt;br /&gt;
The player character is surrounded by an invisible circle within which any bullets will turn red. Let's refer to this as the 'Red Zone'. Any bullets in the Red Zone will be cancelled into Items (green gems and/or gold) when ANY enemy is destroyed. It does not matter which enemy shot the bullets. Any enemy destroyed will have all of the on-screen bullets that it fired cancelled into Items, regardless of whether they are in the Red Zone around the player.&lt;br /&gt;
&lt;br /&gt;
The Kakusei gem count has a maximum value of 500. When entering Kakusei mode, all bullets within the Red Zone will be cancelled into Items. When exiting Kakusei mode MANUALLY (ie with gem count above zero) all bullets within the Red Zone will be cancelled into Items.&lt;br /&gt;
&lt;br /&gt;
Defeating any section of a boss life bar while NOT in Kakusei will cancel the on-screen bullets into GEMS.&lt;br /&gt;
&lt;br /&gt;
There is no bomb button in Omake mode. Instead, any time the player is hit by a bullet, the Guard Barrier will be activated, and will continue to be 'held down' until the player hits the Kakusei button which ends it, or until the barrier gauge runs out. At that point the normal 'beam attack' of the Guard Barrier is fired. While the player character is surrounded by the Guard Barrier, any bullets within the small visible circle of the Guard Barrier are cancelled into Items, starting with Gems and proceeding to Gold when Gems reach 500. When the Gold counter reaches 1000, the Guard Barrier Gauge will be refilled by around 40%. If the gold counter reaches 1000 while the Guard Barrier Gauge is full, the player character will be surrounded by a special frame and all items collected will have 1000 added to their point value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Kakusei Training in Omake ====&lt;br /&gt;
&lt;br /&gt;
Because of the frequency with which bullets are cancelled into Items in Omake Mode, the Gem counter will easily and quickly reach the maximum of 500 during the stage. Because of the length of time that 500 Gems will let the player remain in Kakusei, 500 is more than enough to last through the attacks of any larger enemy, and enough to last through most single sections of any Boss life bar.&lt;br /&gt;
&lt;br /&gt;
'''The player is therefore invited to proceed through the most difficult attacks in the game in full Kakusei mode, to practice and observe the patterns in slow motion.'''&lt;br /&gt;
&lt;br /&gt;
There are 3 simple methods that enable the player to extend the amount of time they spend in Kakusei, allowing them to see out almost the entirety of any Boss encounter in full slow motion.&lt;br /&gt;
&lt;br /&gt;
* '''1)''' Shifting out of Kakusei in order to finish off any Boss life bar section will immediately refill the Gem gauge to 500, due to the amount of bullets cancelled plus some from the Boss sprite. Obviously this is not without risk as the bullets will speed up, but done carefully it should be relatively safe.&lt;br /&gt;
&lt;br /&gt;
* '''2)''' During any given pattern while in Kakusei, if the player feels that they are about to be hit and expend Guard Barrier Gauge, they can manually cancel out of Kakusei and quickly back in. This will cancel all bullets in the Red Zone twice, and provide a safety buffer without expending Guard Barrier Gauge. Doing this does accelerate the rate that the Gem count falls, but done sparingly it should not make a huge difference.&lt;br /&gt;
&lt;br /&gt;
* '''3)''' When Gems have run out, the player can deliberately hit a bullet to activate the Guard Barrier and then charge through enemy bullets while invincible so that they are cancelled back to Gems. Done during a particularly dense pattern, and especially at point-blank above a Boss sprite, this will refill the Gems almost instantly. The player then has a choice of whether to cancel out of Guard Barrier and continue in Kakusei, or expend Guard Barrier to pump up the large Item Counter at the top of the screen which is important for scoring in Omake Mode. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Scoring in Omake ====&lt;br /&gt;
&lt;br /&gt;
Scoring in Omake has some value in use as a training mode, as it will help to reach the Extends which in turn provide more Guard Barrier Gauge.&lt;br /&gt;
&lt;br /&gt;
Scoring is very simple: The value of the large Item Counter at the top of the screen will be added to every item picked up WHILE GEMS ARE AT 500. In other words, it acts as an incentive not to go into Kakusei where possible.&lt;br /&gt;
&lt;br /&gt;
As the counter is re-set every stage, it makes sense to use the Guard Barrier on some large enemies early in the stage, to cancel their dense attacks into Item value. The player can then proceed with Gems at 500 and collect the Item Counter point value for every item received.&lt;br /&gt;
&lt;br /&gt;
=Enemy data=&lt;br /&gt;
Score, gold, and gems values are for Arcade mode.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 1&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 soma shine winged solider.png|frameless|center]]&lt;br /&gt;
| ソーマ輝羽兵&lt;br /&gt;
| Soma shine winged soldier&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 530&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zahhak.png|frameless|center]]&lt;br /&gt;
| 小型機甲艇ザッハーク&lt;br /&gt;
| Small armored craft Zahhak&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| Gun: 230&amp;lt;br /&amp;gt;Main body: 2,260&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Main body: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Main body: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gandharva.jpg|frameless|center]]&lt;br /&gt;
| 大型侵略砲台ガンダルヴァ&lt;br /&gt;
| Large invasion turret Gandharva&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 5,820&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ&lt;br /&gt;
| Heavy flying armor Simurgh&lt;br /&gt;
| Midboss&lt;br /&gt;
| Main body: 50,000&amp;lt;br /&amp;gt;Arm: 5,000&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 boss tsubame.jpg|frameless|center]]&lt;br /&gt;
| ツバメ&lt;br /&gt;
| Tsubame&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 500,000&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 20&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 2&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 forneus.png|frameless|center]]&lt;br /&gt;
| 中型機甲艇フォルネウス&lt;br /&gt;
| Medium-size armored ship Forneus&lt;br /&gt;
| Air: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 6,530&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&amp;lt;br /&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 behemoth.png|frameless|center]]&lt;br /&gt;
| 大型機甲艇ベヒモス&lt;br /&gt;
| Large armored vehicle Behemoth&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 12,510&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&lt;br /&gt;
| Single-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 six-barrelled revolving gun battery.png|frameless|center]]&lt;br /&gt;
| 六連回転砲台&lt;br /&gt;
| Six-barrelled revolving gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 15,860&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 crane.png|frameless|center]]&lt;br /&gt;
| クレーン&lt;br /&gt;
| Crane&lt;br /&gt;
| Ground: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 1,830&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&amp;lt;br /&amp;gt;(縦の輸送艦の砲台)&lt;br /&gt;
| Single-barrelled gun battery&amp;lt;br /&amp;gt;(Vertical transport battery)&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 makara.png|frameless|center]]&lt;br /&gt;
| 小船舶マカラ&lt;br /&gt;
| Small vessel Makara&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 250&amp;lt;br /&amp;gt;Base: 530&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nereids.png|frameless|center]]&lt;br /&gt;
| 万能潜水艦ネレイドー&lt;br /&gt;
| Universal submarine Nereids&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,230&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nidhoggr.png|frameless|center]]&lt;br /&gt;
| 重戦車ニーズヘッグ&lt;br /&gt;
| Heavy tank Nidhoggr&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 1,630&amp;lt;br /&amp;gt;Base: 4,760&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 3&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 midboss madara.jpg|frameless|center]]&lt;br /&gt;
| マダラ&lt;br /&gt;
| Madara&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 60,000&amp;lt;br /&amp;gt;Second form: 100,000&lt;br /&gt;
| First form: 16&amp;lt;br /&amp;gt;Second form: 26&lt;br /&gt;
| First form: 15&amp;lt;br /&amp;gt;Second form: 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 boss jormungandr.jpg|frameless|center]]&lt;br /&gt;
| 生体兵器ヨルムンガンド&lt;br /&gt;
| Biological weapon Jormungandr&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Third form: 600,000&amp;lt;br /&amp;gt;Head: 300,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 26&amp;lt;br /&amp;gt;Third form: 46&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 25&amp;lt;br /&amp;gt;Third form: 45&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 3&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 stolas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ストラス&lt;br /&gt;
| General-purpose fighter Stolas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 740&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 ouroboros.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ウロボロス&lt;br /&gt;
| Medium-size armored ship Ouroboros&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 24680&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 lindworm.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇リンドブルム&lt;br /&gt;
| Large armored ship Lindworm&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 37,940&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
| First form: 2&amp;lt;br /&amp;gt;Second form: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base:160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 shelob.jpg|frameless|center]]&lt;br /&gt;
| 多脚戦車シェロブ&lt;br /&gt;
| Multi-legged tank Shelob&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 6,910&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 empusa.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台エンプーサ&lt;br /&gt;
| Heavy fixed gun battery Empusa&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,980&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 astaroth.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台アスタロト&lt;br /&gt;
| Heavy fixed gun battery Astaroth&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 19,560&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 midboss sabnac.jpg|frameless|center]]&lt;br /&gt;
| 武装エレベーターサブナク&lt;br /&gt;
| Armed Elevator Sabnac&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 100,000 &amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Leg turret: 10,000&amp;lt;br /&amp;gt;Auxiliary engine: 20,000&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 30,000&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 20&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 boss janome.jpg|frameless|center]]&lt;br /&gt;
| ジャノメ&lt;br /&gt;
| Janome&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Third form: 700,000&lt;br /&gt;
| First form: 31&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Third form: 51&lt;br /&gt;
| First form: 30&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Third form: 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 4&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 halphas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ハルパス&lt;br /&gt;
| General-purpose fighter Halphas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 810&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 brahma.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ブラフマー&lt;br /&gt;
| Medium-size armored ship Brahma&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 21,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 vasuki.jpg|frameless|center]]&lt;br /&gt;
| 重戦車ヴァースキ&lt;br /&gt;
| Heavy tank Vasuki&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 6,330&amp;lt;br /&amp;gt;Base: 14,560&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース&lt;br /&gt;
| Heavy flying armor Andrealphus&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Arm: 100,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 boss madara asmodeus.png|frameless|center]]&lt;br /&gt;
| マダラ専用合身甲冑アスモデウス&lt;br /&gt;
| Madara's exclusive combined body armor Asmodeus&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 400,000&amp;lt;br /&amp;gt;Third form: 500,000&amp;lt;br /&amp;gt;Fourth form: 600,000&amp;lt;br /&amp;gt;Fifth form: 800,000&amp;lt;br /&amp;gt;Triple machine gun Gaap: 400,000&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 1,000,000&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 2,000,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Third form: 36&amp;lt;br /&amp;gt;Fourth form: 36&amp;lt;br /&amp;gt;Fifth form: 56&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Third form: 35&amp;lt;br /&amp;gt;Fourth form: 35&amp;lt;br /&amp;gt;Fifth form: 55&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 5&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 ahriman.jpg|frameless|center]]&lt;br /&gt;
| シンラ式中型機甲艇アーリマン&lt;br /&gt;
| Shinra-type medium-sized armored ship Ahriman&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 35,330&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 aerial.jpg|frameless|center]]&lt;br /&gt;
| 兵士用飛空ポッド・エアリアル&lt;br /&gt;
| Flying Solider Pod ~ Aerial&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 3,130&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 tiamat.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇ティアマット&lt;br /&gt;
| Shinra-type large armored ship Tiamat&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 91,935&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 cyclops.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇サイクロプス&lt;br /&gt;
| Shinra-type large armored ship Cyclops&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 141,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 fafnir.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型戦車ファフニール&lt;br /&gt;
| Shinra-type large tank Fafnir&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 26,330&amp;lt;br /&amp;gt;Base: 54,560&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Espgaluda2 stage5 boss seseri.png|frameless|center]]&lt;br /&gt;
| セセリ&lt;br /&gt;
| Seseri&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 500,000&amp;lt;br /&amp;gt;Third form: 900,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|-&lt;br /&gt;
| 憎悪に満ちたセセリ&lt;br /&gt;
| Seseri Filled With Hatred (a.k.a. Shin Seseri)&lt;br /&gt;
| True Boss&lt;br /&gt;
| First form: 2,000,000&amp;lt;br /&amp;gt;Second form: 4,000,000&amp;lt;br /&amp;gt;Third form: 6,000,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 6&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 andras.jpg|frameless|center]]&lt;br /&gt;
| 警備ユニット・アンドラス&lt;br /&gt;
| Security unit Andras&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 9,210&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 vishnu.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇ヴィシュヌ&lt;br /&gt;
| Large armored ship Vishnu&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 76,420&lt;br /&gt;
| First form: 4&amp;lt;br /&amp;gt;Second form: 6&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 alcyone.jpg|frameless|center]]&lt;br /&gt;
| 霊力供給カプセル・アルキュオーネ&lt;br /&gt;
| Spiritual supply capsule Alcyone&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 7,880&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 metatron.jpg|frameless|center]]&lt;br /&gt;
| 霊力融合装置メタトロン&lt;br /&gt;
| Spiritual fusion device Metatron&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 10,000&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 cherubim.jpg|frameless|center]]&lt;br /&gt;
| 移動砲台ケルビム&lt;br /&gt;
| Mobile turret Cherubim&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 12,300&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 asagiclone.jpg|frameless|center]]&lt;br /&gt;
| アサギクローン&lt;br /&gt;
| Asagi clone&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ改&lt;br /&gt;
| Heavy flying armor Simurgh (Modified)&lt;br /&gt;
| Midboss 1&lt;br /&gt;
| Main body: 500,000&amp;lt;br /&amp;gt;Arm: 200,000&lt;br /&gt;
| Main body: 18&amp;lt;br /&amp;gt;Arm: 66&lt;br /&gt;
| Main body: 17&amp;lt;br /&amp;gt;Arm: 65&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース改&lt;br /&gt;
| Heavy flying armor Andrealphus (Modified)&lt;br /&gt;
| Midboss 2&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 700,000&amp;lt;br /&amp;gt;Arm: 300,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 boss1 goddess galuda.jpg|frameless|center]]&lt;br /&gt;
| 生体維持装置ガッデスガルーダ&lt;br /&gt;
| Biological maintenance device Goddess Galuda&lt;br /&gt;
| Boss 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 1,000,000&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 66 &amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 65&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kujaku.jpg|frameless|center]]&lt;br /&gt;
| 真ガルーダ・クジャク&lt;br /&gt;
| True Galuda Kujaku&lt;br /&gt;
| Boss 2&lt;br /&gt;
| First form: 2,000,0000&amp;lt;br /&amp;gt;Second form: 3,000,000&amp;lt;br /&amp;gt;Third form: 5,000,000&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Third form: 66&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Third form: 65&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* Primary info from [[User:Johnnyheli|johnny]].&lt;br /&gt;
* All sprites &amp;amp; enemy data taken from [https://www.cave.co.jp/gameonline/espgaluda2/ CAVE's official Espgaluda 2 site.]&lt;br /&gt;
* Arcade mode specifics adapted from the tutorial on the Switch and Xbox 360 ports, [https://wikiwiki.jp/espg2/ wikiwiki], [http://minamo.gozaru.jp/espg2/espg2.html Minamo's Espgaluda 2 page], [http://daifukkat.su/strats/espgal2/ Hacker's Guide to Espgaluda 2], and [https://shmups.system11.org/viewtopic.php?t=6281 the system11 forum thread].&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:ESP_series]]&lt;br /&gt;
[[Category:Bomb_mechanic]]&lt;br /&gt;
[[Category:True_Last_Boss]]&lt;br /&gt;
[[Category:Vertical_orientation]]&lt;/div&gt;</summary>
		<author><name>Johnnyheli</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=28290</id>
		<title>Espgaluda II</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=28290"/>
		<updated>2024-03-18T09:20:15Z</updated>

		<summary type="html">&lt;p&gt;Johnnyheli: /* Shin Seseri */ spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = Cyan&lt;br /&gt;
|title = Espgaluda II&lt;br /&gt;
|background = #eefffb&lt;br /&gt;
|image = Espgaluda II arcade flyer.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|&lt;br /&gt;
|music = Manabu Namiki&amp;lt;br/&amp;gt;Mitsuhiro Kaneda&lt;br /&gt;
|&lt;br /&gt;
|program = Tsuneki Ikeda&amp;lt;br/&amp;gt;Takashi Ichimura&amp;lt;br/&amp;gt;Yuji Inoue&lt;br /&gt;
|&lt;br /&gt;
|art = Masaki Hirooka&amp;lt;br/&amp;gt;Hideki Nomura&amp;lt;br/&amp;gt;Toshiyuki Kuroiwa&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Arcade:''' November 25, 2005&amp;lt;br/&amp;gt;'''Xbox 360:''' February 25, 2010&amp;lt;br/&amp;gt;'''Switch:''' September 9, 2021&lt;br /&gt;
|&lt;br /&gt;
|previousgame = [[Ibara]]&lt;br /&gt;
|nextgame = [[Ibara Kuro: Black Label]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Espgaluda II (エスプガルーダII) is a bullet hell shoot'em up originally released by [[Cave]] in the arcades in 2005 as a sequel to [[Espgaluda]]. An Xbox 360 release, titled [[Espgaluda II Black Label]], was released in 2010 in Japan.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=Gameplay Overview=&lt;br /&gt;
==Controls==&lt;br /&gt;
[[File:Espgaluda2controlschemes.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Upon starting the game on the original arcade release, you can select between two control schemes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Button&lt;br /&gt;
! Type A&lt;br /&gt;
! Type B&lt;br /&gt;
|-&lt;br /&gt;
| A&lt;br /&gt;
| Shot&lt;br /&gt;
| Shot&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Kakusei&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
| Autofire&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| Autofire&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Shot - Repeatedly tap for rapid shot, hold for focus shot (officially named &amp;quot;Rapier&amp;quot;)&lt;br /&gt;
* Kakusei - Tap to toggle Kakusei mode on or off, amongst others.&lt;br /&gt;
* Guard Barrier - Tap to fire your Guard Barrier attack, similar to a bomb in other shmups. Or, hold the button to charge it, then release to fire.&lt;br /&gt;
* Autofire - Simulates repeatedly tapping A for rapid shot.&lt;br /&gt;
&lt;br /&gt;
In the home ports, these buttons are all customizable.&lt;br /&gt;
&lt;br /&gt;
==User Interface==&lt;br /&gt;
[[File:Espgaluda2 arcademodeUI.jpg|thumb|center|UI of the default arcade mode. Everything except the boss healthbar &amp;amp; high score is mirrored on the other side for P2.]]&lt;br /&gt;
&lt;br /&gt;
==Playable characters==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Character&lt;br /&gt;
! Shot type&lt;br /&gt;
! Damage increase during Kakusei+others&lt;br /&gt;
! Overall movement speed&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 agehaportrait.png|frameless|center]]&lt;br /&gt;
| Ageha&lt;br /&gt;
| Narrow&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Fast&lt;br /&gt;
| Rapid shot bends side to side&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 tatehaportrait.png|frameless|center]]&lt;br /&gt;
| Tateha&lt;br /&gt;
| Wide&lt;br /&gt;
| Rapid shot&lt;br /&gt;
| Slow&lt;br /&gt;
| Focus shot during Kakusei+others gets lock-on capability&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 asagiportrait.png|frameless|center]]&lt;br /&gt;
| Asagi&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Once powered up, focus shot gets lock-on capability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Progression=&lt;br /&gt;
&lt;br /&gt;
Espgaluda II has a single loop and six stages:&lt;br /&gt;
&lt;br /&gt;
# Mutiny - Fate is with the girl&lt;br /&gt;
# Azures - Incarnation of life&lt;br /&gt;
# Deserted - A sister, a brother, and...&lt;br /&gt;
# Aerial - Sadness bathes in dust&lt;br /&gt;
# Hatred - I've waited a long time for this moment&lt;br /&gt;
# Galuda - Achieving perfection&lt;br /&gt;
&lt;br /&gt;
Each stage features a midboss around the middle of the stage and a stage boss at the end. The exceptions are that stage 5 does not have a midboss, and stage 6 has two midbosses and two bosses at the end.&lt;br /&gt;
&lt;br /&gt;
===Shin Seseri===&lt;br /&gt;
Instead of a True Last Boss, there is a &amp;quot;true&amp;quot; form of the stage 5 boss, Seseri. She can be fought if you fulfil the following requirements:&lt;br /&gt;
* Singleplayer game&lt;br /&gt;
* Kakusei Over level must be 3&lt;br /&gt;
* No-miss the entire game up to reaching her&lt;br /&gt;
&lt;br /&gt;
=Arcade mode=&lt;br /&gt;
The default mode. Console ports include &amp;quot;Arcade&amp;quot; mode, a faithful port of the version found in arcades, as well as a version with recreated higher-resolution graphics and a few bugfixes; On Xbox 360 it's named &amp;quot;Xbox 360&amp;quot; and on Switch it's named &amp;quot;Switch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Default settings:&lt;br /&gt;
* Score extends at 15,000,000 and 35,000,000 points&lt;br /&gt;
* Spawn with 3 lives&lt;br /&gt;
* Rank 2 (Normal)&lt;br /&gt;
==Resources==&lt;br /&gt;
===Gems (a.k.a. 聖霊石/seirei seki/spirit stones)===&lt;br /&gt;
[[File:Espgaluda2-gemgif.gif|frameless|right]]&lt;br /&gt;
Gems are the glowing green items enemies drop when destroyed. Their purpose is to fuel Kakusei, Zesshikai, and contribute a small amount of score.&lt;br /&gt;
&lt;br /&gt;
* Start with 100 in your possession, respawn with 250 after dying&lt;br /&gt;
* You can hold a maximum of 500&lt;br /&gt;
* Worth 10 points each when collected&lt;br /&gt;
* Get gems by destroying enemies when not in Kakusei or any other mode, as well as from finishing a phase of a midboss or boss, and from any destructible parts of a midboss or boss&lt;br /&gt;
* They are factored in to the stage result bonus based upon the gross total of how many were collected throughout the course of the stage&lt;br /&gt;
* Get an extra gem by collecting it at the top (24 pixels from the top) or bottom (48 pixels from the bottom) of the screen&lt;br /&gt;
&lt;br /&gt;
Enemies drop different size gems. There are four sizes of gem items and each adds different quantities to your possession.&lt;br /&gt;
* Small: 1&lt;br /&gt;
* Medium: 2&lt;br /&gt;
* Large: 3&lt;br /&gt;
* Extra large: 4&lt;br /&gt;
&lt;br /&gt;
The size of gems dropped varies with how many gems were already in your possession, what shot type was used to destroy them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Number of gems in your possession&lt;br /&gt;
! Size of gem an enemy drops when destroyed with rapid shot (shrinking over time)&lt;br /&gt;
! Size of gem an enemy drops when destroyed with focus shot&lt;br /&gt;
|-&lt;br /&gt;
| 0-250&lt;br /&gt;
| XL → L → M → S&lt;br /&gt;
| M&lt;br /&gt;
|-&lt;br /&gt;
| 250-399&lt;br /&gt;
| L → M → S&lt;br /&gt;
| Alternating between S &amp;amp; M&lt;br /&gt;
|-&lt;br /&gt;
| 400-500&lt;br /&gt;
| M → S&lt;br /&gt;
| S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gem items dropped by enemies that were destroyed with rapid shot can spawn at the maximum size, but then shrink over time. Destroying enemies with focus shot drops gems that ''do not'' shrink over time, but they are smaller.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Time taken to shrink&lt;br /&gt;
|-&lt;br /&gt;
| XL→L&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| L→M&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| M→S&lt;br /&gt;
| 12 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, this can be preventing by collecting gems by flying near them instead of letting them fall toward you. When a gem is within a certain distance of the player character it receives a green glowing effect and stops shrinking. The distance at which this happens is as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Distance from player character at which gem stops shrinking&lt;br /&gt;
|-&lt;br /&gt;
| XL&lt;br /&gt;
| 48 pixels&lt;br /&gt;
|-&lt;br /&gt;
| L&lt;br /&gt;
| 64 pixels&lt;br /&gt;
|-&lt;br /&gt;
| M&lt;br /&gt;
| 96 pixels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gold (a.k.a. 金塊/kinkai)===&lt;br /&gt;
Gold's main purpose is for scoring. Picking up gold gives you points. It also fuels Zesshikai and is needed to enter Zesshikai Over. Gold drops from enemies under certain conditions.&lt;br /&gt;
&lt;br /&gt;
* Get gold by destroying enemies in:&lt;br /&gt;
:* Kakusei, overmode, and zesshikai over&lt;br /&gt;
:* Normal mode when you have 500 gems&lt;br /&gt;
* Each gold you collect increases the amount you possess by 1&lt;br /&gt;
* Hold up to a maximum of 1000&lt;br /&gt;
* Start off with zero&lt;br /&gt;
* On death the amount of gold you had is halved, rounded down&lt;br /&gt;
* Gold depletes over time during boss battles&lt;br /&gt;
&lt;br /&gt;
The amount points given by collecting gold varies with how many were already in your possession.&lt;br /&gt;
&lt;br /&gt;
* Every 100 gold collected, the value of new incoming gold increases and the sprite changes.&lt;br /&gt;
* There are eleven tiers of gold, from 0-99, 100-199, 200-299,...900-999, and one for 1000.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Qty held &amp;amp; sprite&lt;br /&gt;
! [[File:Espgaluda2 gold1.png|frameless|center]] 0-99&lt;br /&gt;
! [[File:Espgaluda2 gold2.png|frameless|center]] 100-199&lt;br /&gt;
! [[File:Espgaluda2 gold3.png|frameless|center]] 200-299&lt;br /&gt;
! [[File:Espgaluda2 gold4.png|frameless|center]] 300-399&lt;br /&gt;
! [[File:Espgaluda2 gold5.png|frameless|center]] 400-499&lt;br /&gt;
! [[File:Espgaluda2 gold6.png|frameless|center]] 500-599&lt;br /&gt;
! [[File:Espgaluda2 gold7.png|frameless|center]][[File:Espgaluda2 gold7consoleport.png|frameless|center]] 600-699 &lt;br /&gt;
! [[File:Espgaluda2 gold8.png|frameless|center]] 700-799&lt;br /&gt;
! [[File:Espgaluda2 gold9.png|frameless|center]] 800-899&lt;br /&gt;
! [[File:Espgaluda2 gold10.png|frameless|center]] 900-999&lt;br /&gt;
! [[File:Espgaluda2 gold11.png|frameless|center]] 1000&lt;br /&gt;
|-&lt;br /&gt;
| Point value of new gold acquired&lt;br /&gt;
| 100&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
| 350&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| 650&lt;br /&gt;
| 700&lt;br /&gt;
| 900&lt;br /&gt;
| 1000&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
The 600-699 gold tier has two sprites because one is in the Arcade release and the other is in the Console mode in the home ports.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss during boss battles&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During normal mode&lt;br /&gt;
! During kakusei+others&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 1 gold every 15 frames&lt;br /&gt;
| 1 gold every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 1 gold every 19 frames&lt;br /&gt;
| 1 gold every 12 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 1 gold every 23 frames&lt;br /&gt;
| 1 gold every 16 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 1 gold every 27 frames&lt;br /&gt;
| 1 gold every 20 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 1 gold every 31 frames&lt;br /&gt;
| 1 gold every 24 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 1 gold every 35 frames&lt;br /&gt;
| 1 gold every 28 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Energy, and the Guard Barrier===&lt;br /&gt;
In place of conventional bombs Espgaluda II features the Guard Barrier. When deployed it deals massive damage, temporarily clears the screen of bullets, and provides a short window of invincibility. Where the Guard Barrier differs from a conventional shmup bomb is that it uses ''Energy'', a continuous resource, instead of discrete bomb items, and that it can be held and charged up before firing. There is an ''Energy Meter'' and using the Guard Barrier consumes some percentage of this meter.&lt;br /&gt;
&lt;br /&gt;
* The Guard Barrier Attack a massive linear shot straight up, comprised of several damaging beams. More beams appear the longer the Guard Barrier is charged.&lt;br /&gt;
* It has to be aimed; there is no lock-on or homing function.&lt;br /&gt;
* After the Guard Barrier has been deployed, there is a short period of time in which enemies don't fire.&lt;br /&gt;
* While charging the Guard Barrier, you deal slight aura damage to enemies, particularly noticeable against zako.&lt;br /&gt;
* While charging the Guard Barrier, you are invincible, and enemy bullets are deleted on contact with the shield that appears around your character.&lt;br /&gt;
* You spawn with a full energy meter.&lt;br /&gt;
* Internally, the game counts energy as individual units and not as a percentage. A full meter is 4000 units.&lt;br /&gt;
&lt;br /&gt;
The most basic attack, deployed with one tap of the Guard Barrier button, consumes 25% of the energy meter. Maximum damage is reached at charging enough to consume 40% of the meter. You can keep charging past this, but you will not deal any extra damage. The damage, duration, and area of effect increases in proportion to how long it is charged for. However, ''the relationship is not linear''; two 25% attacks do not deal as much damage as one 50% attack. The specifics of charging the attack are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Time held charging&lt;br /&gt;
! % of energy meter consumed&lt;br /&gt;
! Number of beams fired&lt;br /&gt;
! Duration of attack&lt;br /&gt;
! Width of area of effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 to 83 frames&lt;br /&gt;
| 25%-29%&lt;br /&gt;
| 2&lt;br /&gt;
| 0.7sec&lt;br /&gt;
| 49px&lt;br /&gt;
|-&lt;br /&gt;
| 84 frames (1.4sec) to 188 frames&lt;br /&gt;
| 30%-34%&lt;br /&gt;
| 3&lt;br /&gt;
| 1.2sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 189 frames (3.2sec) to 293 frames&lt;br /&gt;
| 35%-39%&lt;br /&gt;
| 4&lt;br /&gt;
| 1.7sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 294 frames (4.9sec) and up&lt;br /&gt;
| 40% and up&lt;br /&gt;
| 5&lt;br /&gt;
| 2.2sec&lt;br /&gt;
| 160px&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Autobombing is possible during Kakusei and the other modes, consuming different percentages of the energy meter. Details will follow in their respective sections. However it should be noted that regardless of what energy percentage is consumed, the damage, duration, and width of an autobomb will always be that of the basic attack.&lt;br /&gt;
&lt;br /&gt;
Whilst a basic bomb costs 25%, and autobombing costs 50% or 100% depending on the mode, they will still work even if you have less remaining energy than these amounts. There's no way to enter an &amp;quot;energy debt&amp;quot; or some such.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you charge the attack enough to completely drain your meter, the attack will automatically fire once it reaches 0%.&lt;br /&gt;
&lt;br /&gt;
The autobomb feature of Kakusei and the other modes does not activate instantaneously. When voluntarily entering any of these modes (i.e. you hear a sound effect and see the transition animation), it takes 12 frames for autoboming to become possible. You are otherwise vulnerable during those 12 frames. In cases where you do not see the transition animation (that is, changing modes without returning to &amp;quot;normal mode&amp;quot; between), this window of vulnerability does not apply.&lt;br /&gt;
&lt;br /&gt;
'''Energy item'''&lt;br /&gt;
&lt;br /&gt;
Replenish the energy meter by picking up energy items.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 energyitem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
* They replenish 50% of the meter.&lt;br /&gt;
* There are three of them in the game, located right before the bosses of stage 3, 5, and 6.&lt;br /&gt;
* They're worth 500 points, but if you already had a full meter they're worth 100,000 points.&lt;br /&gt;
&lt;br /&gt;
===Powerups===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Espgaluda2 powerupitem.png|frameless|center]] || [[File:Espgaluda2 maxpoweritem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
Pick up powerup items to increase the damage output of your character. You need 6 to be fully powered up.&lt;br /&gt;
Locations:&lt;br /&gt;
* Stage 1, Area 1&lt;br /&gt;
* Stage 1, right before the boss&lt;br /&gt;
* Stage 2, Area 1&lt;br /&gt;
* Stage 2, right before the boss&lt;br /&gt;
* Stage 3, Area 2&lt;br /&gt;
* Stage 4, right after the midboss (now you're fully powered up)&lt;br /&gt;
* Stage 5, just before the Descent section&lt;br /&gt;
* Stage 6, Area 1&lt;br /&gt;
* Stage 6, Area 3, just before the Asagi Clone Zone section&lt;br /&gt;
&lt;br /&gt;
Powerups are worth 500 points, and if you were already fully powered up they're worth 10,000 points.&lt;br /&gt;
There is also a Max Power item which appears when you game over and can only be picked up if you continue.&lt;br /&gt;
&lt;br /&gt;
===Hidden extend===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 1up.png|upright=1.5|thumb|left|The 1up item.]] || [[File:Espgaluda 2 Sabnac destructibleparts highlight.png|upright=0.75|thumb|center|Destroy these 6 parts of Sabnac during Phase 1 of the fight to be eligible for the hidden extend.]] || [[File:Espgaluda2 1uplocation.jpg|upright=0.6|thumb|right|Right before the Stage 3 boss, shoot this area while in Zesshikai to reveal the hidden extend.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is only one item extend in the game, located in stage 3. To get it you have to meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
# Destroy all the destructible parts of the stage 3 midboss, Sabnac, during phase 1 of the fight.&lt;br /&gt;
# Destroy Sabnac and continue throughout the rest of the stage as normal.&lt;br /&gt;
# While in Zesshikai, shoot a specific part of the background environment right before the stage boss to uncover it.&lt;br /&gt;
''Throughout all of this, do not bomb, nor even autobomb''. The start of the no-bomb condition is at the beginning of the Sabnac fight, and the end is once the background environment object appears.&lt;br /&gt;
&lt;br /&gt;
==Gameplay states==&lt;br /&gt;
At any given time you can be in one of five gameplay ''states'' or ''modes''. They cause different changes to the gameplay, including enemy behaviour, bullet behaviour, and scoring function. The core gameplay loop of Espgaluda II's Arcade mode is knowing what these five states are and how they interrelate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Summary of gameplay states&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Normal mode&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Zesshikai&lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| How do you activate it?&lt;br /&gt;
| Default mode&lt;br /&gt;
| Have gems. Press kakusei button.&lt;br /&gt;
| Have gems and gold. Hold kakusei button.&lt;br /&gt;
| Have zero gems. Press kakusei button. Or, be in Kakusei and let gems run out.&lt;br /&gt;
| Have zero gems &amp;amp; some amount of gold. Hold kakusei button. Or, be in Zesshikai and let gems run out.&lt;br /&gt;
|-&lt;br /&gt;
| What does it consume?&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
| Gems over time, gems for destroying stuff, gems when exiting mode, gold over time during boss&lt;br /&gt;
| Gems &amp;amp; gold over time, gems if you kill enemies other than zako, gems when exiting mode, fewer gold over time during boss&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
|-&lt;br /&gt;
| What do you get?&lt;br /&gt;
| Gems when destroying stuff, gold when you have 500 gems then destroy stuff&lt;br /&gt;
| Gold when destroying stuff, score mutliplier up to x100&lt;br /&gt;
| Score multiplier up to x500&lt;br /&gt;
| Gold when destroying stuff, score over time&lt;br /&gt;
| More gold when destroying stuff, double score over time&lt;br /&gt;
|-&lt;br /&gt;
| Stage scroll speed&lt;br /&gt;
| Normal&lt;br /&gt;
| Slow&lt;br /&gt;
| Slow&lt;br /&gt;
| Normal&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| What happens to the enemies?&lt;br /&gt;
| Normal movement speed, normal blue bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, enemies fire more bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, revenge bullets generated when enemy destroyed, bosses fire double bullets&lt;br /&gt;
| Normal movement speed, fast red bullets&lt;br /&gt;
| Normal movement speed, faster red bullets, bosses fire double bullets&lt;br /&gt;
|-&lt;br /&gt;
| What happens when you bomb?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Kakusei, autobomb costs 100% energy&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Overmode, autobomb costs 100% energy&lt;br /&gt;
|-&lt;br /&gt;
| What happens to you?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Normal Mode===&lt;br /&gt;
The default state.&lt;br /&gt;
&lt;br /&gt;
* Enemies move at a normal speed&lt;br /&gt;
* Enemy bullets behave normally and are coloured blue&lt;br /&gt;
* Stage scroll speed is normal&lt;br /&gt;
* Earn gems by destroying enemies&lt;br /&gt;
* Earn gold by destroying enemies when you have 500 gems&lt;br /&gt;
* Lose gold over time during bosses&lt;br /&gt;
* No autobomb available&lt;br /&gt;
&lt;br /&gt;
===Kakusei (a.k.a. 覚聖死界/kakusei shikai)===&lt;br /&gt;
The basic &amp;quot;slowdown&amp;quot; mode. Essentially functions the same as it did in Espgaluda 1.&lt;br /&gt;
&lt;br /&gt;
* Enter by tapping the Kakusei button once. Leave by tapping it again.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* Enemies fire more bullets&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section)&lt;br /&gt;
* Gems deplete over time&lt;br /&gt;
* A red circular gauge appears around your character, displaying how many gems remain in your possession.&lt;br /&gt;
* Exiting Kakusei depletes 30-35 gems&lt;br /&gt;
* Autobombing is possible, consuming 50% of the energy meter.&lt;br /&gt;
* When you destroy an enemy:&lt;br /&gt;
:* Gems deplete&lt;br /&gt;
:* The bullets the enemy fired are canceled&lt;br /&gt;
:* Each canceled bullet becomes gold&lt;br /&gt;
* When you run out of gems you automatically enter Overmode.&lt;br /&gt;
====Scoring basics====&lt;br /&gt;
* Throughout the duration of being in Kakusei, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled.&lt;br /&gt;
* The maximum is x100.&lt;br /&gt;
* Each bullet canceled is worth 40 points.&lt;br /&gt;
====Addendum====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Zako&lt;br /&gt;
! Normal enemy&lt;br /&gt;
! Midboss &amp;amp; boss phases, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Ageha/Tateha&lt;br /&gt;
| Asagi&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ageha/Tateha/Asagi&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 27&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 29&lt;br /&gt;
| 33&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 31&lt;br /&gt;
| 37&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 33&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During the stage&lt;br /&gt;
! During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zesshikai (a.k.a. 覚聖絶死界/kakusei zesshikai)===&lt;br /&gt;
Zesshikai's main purpose is for scoring. On the surface it's similar to Kakusei in that they're both modes with slow purple bullets, but Zesshikai's main difference is that ''enemies generate revenge bullets'' and you can score much, much higher with it.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button. Leave by tapping the button again.&lt;br /&gt;
* The screen flashes inverted colours and a unique sound effect plays.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* ''Enemies generate revenge bullets when they are destroyed.''&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Gems ''and'' gold deplete over time.&lt;br /&gt;
* A circular red gauge appears around your character. This displays how many gems remain in your possession.&lt;br /&gt;
* Exiting Zesshikai depletes 30-35 gems.&lt;br /&gt;
* Autobombing is possible, consuming ''the entire'' energy meter.&lt;br /&gt;
* If you bomb or autobomb, you are kicked out of Zesshikai and immediately enter Kakusei.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Level====&lt;br /&gt;
[[File:Zesshikailevel.jpg|thumb|right|Left: Zesshikai Level 0. Right: Zesshikai Level 1. Note the white graphics turn green.]]&lt;br /&gt;
When in Zesshikai, four white graphics and a white gauge appear around your character. The white gauge is inlaid inside the red gem gauge so you can see both at once. The white gauge measures time, 256 frames, and once fully elapsed it signifies that you have reached maximum &amp;quot;Zesshikai Level&amp;quot;. When this happens:&lt;br /&gt;
* The screen flashes inverted colours again&lt;br /&gt;
* Revenge bullets move faster&lt;br /&gt;
* The four white graphics turn green&lt;br /&gt;
* SRB multiplier now increments like normal bullets+ARB. Details in Zesshikai Scoring section below.&lt;br /&gt;
* The Zesshikai Level resets every time you exit Zesshikai.&lt;br /&gt;
&lt;br /&gt;
====Revenge bullets====&lt;br /&gt;
Revenge bullets are generated when enemies are destroyed during Zesshikai. There are two types of revenge bullets, and they appear according to what type of enemy was destroyed.&lt;br /&gt;
For the purposes of this explanation, assume &amp;quot;normal bullets&amp;quot; refers to any non-revenge bullet; i.e. standard, ordinary bullets.&lt;br /&gt;
&lt;br /&gt;
=====Types of revenge bullets=====&lt;br /&gt;
[[File:Espgaluda2 spiralrevengebulletformation.jpg|thumb|right|Typical spiral revenge bullet formation. The quantity of bullets changes depending on the enemy; this one was a simple Zu zako enemy at the start of stage 1.]]&lt;br /&gt;
* Spiral revenge bullets (abbreviated to SRB from now on)&lt;br /&gt;
:* These spawn at the location of the enemy when it was destroyed.&lt;br /&gt;
:* They appear in a spiral formation which rotates and expands.&lt;br /&gt;
:* They are not aimed at you.&lt;br /&gt;
* Aimed revenge bullets (abbreviated to ARB from now on)&lt;br /&gt;
:* Other bullets ''become'' these. Details follow in the Enemy Destruction section below.&lt;br /&gt;
:* They are aimed at you.&lt;br /&gt;
&lt;br /&gt;
=====Revenge bullet generation conditions=====&lt;br /&gt;
[[File:Zesshikairevengebulletflowchart.png|thumb|right|A flowchart of how revenge bullets are generated during Zesshikai.]]&lt;br /&gt;
When you destroy any enemy, except bosses:&lt;br /&gt;
* Revenge bullets of some type are generated. That is to say, destroying enemies in Zesshikai ''always'' generates revenge bullets of some type; there's no way to prevent it other than by exiting Zesshikai.&lt;br /&gt;
* All revenge bullets that were already on-screen are canceled and become ARB.&lt;br /&gt;
When you destroy a non-zako enemy, including a midboss phase or destructible part:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled and become ARB.&lt;br /&gt;
* Gems deplete&lt;br /&gt;
When you destroy zako:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled, but do not become ARB.&lt;br /&gt;
* Gems '''do not''' deplete.&lt;br /&gt;
These rules make it possible to continually chain bullet cancels as long as you keep destroying enemies, provided neither gems nor gold run out.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Scoring====&lt;br /&gt;
Zesshikai is key to scoring well. Bullets are worth more points and the multiplier can go even higher than Kakusei.&lt;br /&gt;
* Each &amp;quot;normal&amp;quot; bullet is worth 50 points, unlike Kakusei's 40 points.&lt;br /&gt;
* Each revenge bullet is worth 2 points.&lt;br /&gt;
&lt;br /&gt;
Throughout the duration of being in Zesshikai, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled. There is one exception, outlined below.&lt;br /&gt;
* The maximum is x500, unlike kakusei’s x100.&lt;br /&gt;
&lt;br /&gt;
When you cancel:&lt;br /&gt;
[[File:Espgaluda2 SRBzesshcomparison.jpg|thumb|right|In both images the same enemy is destroyed at the beginning of stage 3 whilst in Zesshikai. Left: Zesshikai Level 0. Right: Zesshikai Level 1. The multiplier in the left image is a flat x15 across all bullets (the few x19 are from a zako in the back being destroyed), and the multiplier in the right image starts at around x6 and increments up to x40.]]&lt;br /&gt;
* Normal bullets &amp;amp; Aimed revenge bullets (ARB)&lt;br /&gt;
:* The multiplier on these increments sequentially, e.g. x1, x2, x3, x4 etc, and are counted alongside all other normal bullets and ARB.&lt;br /&gt;
* Spiral revenge bullets (SRB)&lt;br /&gt;
:* ''One'' multiplier is applied to all SRB that spawned together. All of them could be x10, x15, etc, and ''not'' incremented sequentially. They’re basically counted within their own little group. You’ll see a bunch of x9 x9 x9 x9 x9 x9 and not x1 x2 x3 x4 x5 etc. This is the exception mentioned before.&lt;br /&gt;
:* If your Zesshikai Level has reached level 1, then SRB are counted alongside normal bullets and ARB in incrementing the multiplier. Instead of each bullet within a cluster of SRB getting one multiplier each (x9 x9 x9 x9 etc) you ''will'' see x1 x2 x3 x4 x5 etc. This means you can raise your overall multiplier much higher and much faster.&lt;br /&gt;
&lt;br /&gt;
====During midbosses and bosses====&lt;br /&gt;
During bosses:&lt;br /&gt;
* Revenge bullets are not generated&lt;br /&gt;
* You can still get the multiplier up to x500&lt;br /&gt;
* Gold depletes over time at the &amp;quot;normal boss gold depletion rate&amp;quot; and not the &amp;quot;zesshikai gold depletion&amp;quot; rate&lt;br /&gt;
* Bosses fire double bullets&lt;br /&gt;
During midbosses:&lt;br /&gt;
* Revenge bullets ''are'' generated, from destroying their destructible parts or finishing a phase and cancelling all their normal bullets into ARB.&lt;br /&gt;
* If a midboss has a pre-programmed bullet cancel feature on death, such as the second midboss of stage 6, no revenge bullets will be generated.&lt;br /&gt;
&lt;br /&gt;
====Exiting Zesshikai====&lt;br /&gt;
When exiting Zesshikai, all leftover revenge bullets remain on screen. Their speed changes drastically, either speeding up or slowing down. To clean up these bullets, exit Zesshikai, enter Kakusei, and destroy one enemy (even zako).&lt;br /&gt;
&lt;br /&gt;
Running out of resources in Zesshikai, and which resource, has different effects:&lt;br /&gt;
* Run out of gems but not gold = exit Zesshikai automatically, enter Zesshikai Over&lt;br /&gt;
* Run out of gold but not gems = exit Zesshikai automatically, enter Kakusei&lt;br /&gt;
* Run out of both = exit Zesshikai automatically, enter Overmode&lt;br /&gt;
&lt;br /&gt;
Additionally, as mentioned before, bombing of any type during Zesshikai will kick you out immediately and put you in Kakusei automatically.&lt;br /&gt;
&lt;br /&gt;
====Addendum====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Boss &amp;amp; midboss phase, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| During the stage&lt;br /&gt;
| During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss over time (during the stage) (same values for all 3 characters)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 0-499 gold held&lt;br /&gt;
| 500-1000 gold held&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1 &amp;amp; 2&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
| 1 gold every frame&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3 &amp;amp; 4&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5 &amp;amp; 6&lt;br /&gt;
| 1 gold every 4 frames&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overmode (a.k.a. 赤走行/akasōkō)===&lt;br /&gt;
Overmode might seem purely seem like punishment at first for accidentally letting your gems run out in Kakusei, but it can also be decisively used to score. Its main purpose is for getting gold quickly, and therefore score.&lt;br /&gt;
&lt;br /&gt;
* Activate by pressing the Kakusei button when you have zero gems, or, be in Kakusei and run out of gems. Leave by tapping the button again.&lt;br /&gt;
* Enemy bullets speed up and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill (once a requirement has been met, see below).&lt;br /&gt;
* Passively accrue score just by being in Overmode (except during bosses)&lt;br /&gt;
* Autobombing is possible, consuming 50% of the energy meter.&lt;br /&gt;
&lt;br /&gt;
====Kakusei Over level====&lt;br /&gt;
When in Overmode, a blue gauge appears around your character. This represents your Kakusei Over level. Every time this gauge elapses, taking 250 frames, your Kakusei Over level increases by 1. It starts at zero and the maximum is 3. Unlike Espgaluda 1, the highest level you have reached persists after death. It is also possible to increase your Kakusei Over level whilst in Zesshikai Over.&lt;br /&gt;
&lt;br /&gt;
With one completed level:&lt;br /&gt;
* You get gold for every kill. That is to say, you cannot get gold unless your Kakusei Over level is at least 1.&lt;br /&gt;
With each consective level:&lt;br /&gt;
* Enemy bullets get faster during Overmode.&lt;br /&gt;
* Get more gems from destroying enemies during ''normal mode''.&lt;br /&gt;
With the Kakusei over level maxed:&lt;br /&gt;
* Get slightly more gold for every kill during Overmode.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Kakusei Over level enemy destruction gem bonus&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Midboss/Boss phase &amp;amp; destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Overmode passive score accrual per frame&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Stage 1&lt;br /&gt;
| Stage 2&lt;br /&gt;
| Stage 3&lt;br /&gt;
| Stage 4&lt;br /&gt;
| Stage 5&lt;br /&gt;
| Stage 6&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
| 260&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zesshikai Over (a.k.a. 絶走行/zessōkō)===&lt;br /&gt;
Like Overmode, except even more lucrative: get even more score and gold, but the bullets are even faster and with a harsher autobomb penalty.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button when you have zero gems but some amount of gold. Or, be in Zesshikai and let gems run out but not gold.&lt;br /&gt;
:* You need to have gold to be able to enter the mode, but it doesn't actually consume gold.&lt;br /&gt;
* Leave by pressing the Kakusei button again.&lt;br /&gt;
* Enemy bullets speed up (even faster than Overmode) and turn red.&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill, more than Overmode.&lt;br /&gt;
* Passively accrue score just by being in Zesshikai Over (except during bosses), ''double'' the amount of Overmode.&lt;br /&gt;
* Kakusei Over level effects also apply to Zesshikai Over. It is also possible to increase your Kakusei Over level while in Zesshikai Over.&lt;br /&gt;
* Bosses fire double bullets.&lt;br /&gt;
* Autobombing is possible, consuming ''the entire'' energy meter.&lt;br /&gt;
* If you bomb or autobomb, you are kicked out of Zesshikai Over and immediately enter Overmode.&lt;br /&gt;
&lt;br /&gt;
It is unclear what the exact rules are that determine how much extra gold you get during Zesshikai Over. However, here are the results of a test conducted by destroying zako in Stage 5 with Ageha:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | How much gold given from destroying one zako enemy in Stage 5&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is clear that once Kakusei Over level 3 has been achieved, the gold bonus is substantial.&lt;br /&gt;
&lt;br /&gt;
==Scoring Basics==&lt;br /&gt;
===How to get score===&lt;br /&gt;
# Destroy enemies - each enemy has a base point value.&lt;br /&gt;
# Cancel bullets - cancelling bullets in Kakusei or Zesshikai turns them into points and applies a multiplier per bullet.&lt;br /&gt;
# Get gold - gold gives points for each one you collect.&lt;br /&gt;
# Passively accrue score - get score just by being in Overmode or Zesshikai Over.&lt;br /&gt;
===Stage result bonus===&lt;br /&gt;
At the end of each stage a bonus is calculated based upon how many gems and gold you collected throughout the course of the stage. It is the ''gross'' total, not ''net'' total. If you collect 500 gems but then Kakusei 499 of them away and finish the stage with 1 gem left, your gross total is still 500.&lt;br /&gt;
&lt;br /&gt;
The formula is as follows:&lt;br /&gt;
&amp;lt;code&amp;gt;Stage bonus = (S*100)+(K*V)&amp;lt;/code&amp;gt;&lt;br /&gt;
Where S = gross total of gems acquired throughout the stage, K = gross total of gold acquired throughout the stage, and V = point value of gold you finished the stage with (refer to Gold section for the point value).&lt;br /&gt;
&lt;br /&gt;
If you die during the stage, the gross total of gems and gold accrued is reset to zero. From there on the tally will start up again.&lt;br /&gt;
&lt;br /&gt;
===Clear bonus===&lt;br /&gt;
Defeating the final boss also awards a point bonus based upon resources you finished with. It is unclear what the exact rules are, but the following are definite:&lt;br /&gt;
* Remaining lives = 20 million points each&lt;br /&gt;
* Life containers = 10 million points each&lt;br /&gt;
* Energy meter remaining = 4000 points per unit (the game counts energy internally as individual units and not as a percentage; the maximum is 4000 units)&lt;br /&gt;
&lt;br /&gt;
The life containers are the gold boxes that house the green flames that represent your lives. The maximum possible for each is six.&lt;br /&gt;
This means if you no miss no bomb the whole game &amp;amp; get every extend, you will get a score bonus of at least 196 million points.&lt;br /&gt;
&lt;br /&gt;
==Black Label==&lt;br /&gt;
==Arrange==&lt;br /&gt;
==Omake==&lt;br /&gt;
&lt;br /&gt;
=== Espgaluda II 'Omake Mode' as a Shmup training tool ===&lt;br /&gt;
&lt;br /&gt;
In the home ports of Espgaluda II*, clearing the main game (including Novice Mode, and credit feeding is OK) unlocks &amp;quot;Omake Mode&amp;quot; which translates to &amp;quot;Bonus Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On the face of it, Omake Mode is a fun and easy mode of the game to mess around with for a short time. &lt;br /&gt;
&lt;br /&gt;
'''However when approached correctly this mode provides an unparalleled Shmup training tool for players of any experience.'''&lt;br /&gt;
&lt;br /&gt;
Using a few simple strategies, players are able to practice and observe all of the patterns from Espgaluda II- acknowledged to be some of the most difficult of any Cave games- at the slower speed of 'Kakusei'.&lt;br /&gt;
&lt;br /&gt;
(*home ports are on Xbox 360 and Nintendo Switch as at Feb 2022)&lt;br /&gt;
&lt;br /&gt;
==== Basics of Omake Mode for Training ====&lt;br /&gt;
&lt;br /&gt;
The player character is surrounded by an invisible circle within which any bullets will turn red. Let's refer to this as the 'Red Zone'. Any bullets in the Red Zone will be cancelled into Items (green gems and/or gold) when ANY enemy is destroyed. It does not matter which enemy shot the bullets. Any enemy destroyed will have all of the on-screen bullets that it fired cancelled into Items, regardless of whether they are in the Red Zone around the player.&lt;br /&gt;
&lt;br /&gt;
The Kakusei gem count has a maximum value of 500. When entering Kakusei mode, all bullets within the Red Zone will be cancelled into Items. When exiting Kakusei mode MANUALLY (ie with gem count above zero) all bullets within the Red Zone will be cancelled into Items.&lt;br /&gt;
&lt;br /&gt;
Defeating any section of a boss life bar while NOT in Kakusei will cancel the on-screen bullets into GEMS.&lt;br /&gt;
&lt;br /&gt;
There is no bomb button in Omake mode. Instead, any time the player is hit by a bullet, the Guard Barrier will be activated, and will continue to be 'held down' until the player hits the Kakusei button which ends it, or until the barrier gauge runs out. At that point the normal 'beam attack' of the Guard Barrier is fired. While the player character is surrounded by the Guard Barrier, any bullets within the small visible circle of the Guard Barrier are cancelled into Items, starting with Gems and proceeding to Gold when Gems reach 500. When the Gold counter reaches 1000, the Guard Barrier Gauge will be refilled by around 40%. If the gold counter reaches 1000 while the Guard Barrier Gauge is full, the player character will be surrounded by a special frame and all items collected will have 1000 added to their point value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Kakusei Training in Omake ====&lt;br /&gt;
&lt;br /&gt;
Because of the frequency with which bullets are cancelled into Items in Omake Mode, the Gem counter will easily and quickly reach the maximum of 500 during the stage. Because of the length of time that 500 Gems will let the player remain in Kakusei, 500 is more than enough to last through the attacks of any larger enemy, and enough to last through most single sections of any Boss life bar.&lt;br /&gt;
&lt;br /&gt;
'''The player is therefore invited to proceed through the most difficult attacks in the game in full Kakusei mode, to practice and observe the patterns in slow motion.'''&lt;br /&gt;
&lt;br /&gt;
There are 3 simple methods that enable the player to extend the amount of time they spend in Kakusei, allowing them to see out almost the entirety of any Boss encounter in full slow motion.&lt;br /&gt;
&lt;br /&gt;
* '''1)''' Shifting out of Kakusei in order to finish off any Boss life bar section will immediately refill the Gem gauge to 500, due to the amount of bullets cancelled plus some from the Boss sprite. Obviously this is not without risk as the bullets will speed up, but done carefully it should be relatively safe.&lt;br /&gt;
&lt;br /&gt;
* '''2)''' During any given pattern while in Kakusei, if the player feels that they are about to be hit and expend Guard Barrier Gauge, they can manually cancel out of Kakusei and quickly back in. This will cancel all bullets in the Red Zone twice, and provide a safety buffer without expending Guard Barrier Gauge. Doing this does accelerate the rate that the Gem count falls, but done sparingly it should not make a huge difference.&lt;br /&gt;
&lt;br /&gt;
* '''3)''' When Gems have run out, the player can deliberately hit a bullet to activate the Guard Barrier and then charge through enemy bullets while invincible so that they are cancelled back to Gems. Done during a particularly dense pattern, and especially at point-blank above a Boss sprite, this will refill the Gems almost instantly. The player then has a choice of whether to cancel out of Guard Barrier and continue in Kakusei, or expend Guard Barrier to pump up the large Item Counter at the top of the screen which is important for scoring in Omake Mode. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Scoring in Omake ====&lt;br /&gt;
&lt;br /&gt;
Scoring in Omake has some value in use as a training mode, as it will help to reach the Extends which in turn provide more Guard Barrier Gauge.&lt;br /&gt;
&lt;br /&gt;
Scoring is very simple: The value of the large Item Counter at the top of the screen will be added to every item picked up WHILE GEMS ARE AT 500. In other words, it acts as an incentive not to go into Kakusei where possible.&lt;br /&gt;
&lt;br /&gt;
As the counter is re-set every stage, it makes sense to use the Guard Barrier on some large enemies early in the stage, to cancel their dense attacks into Item value. The player can then proceed with Gems at 500 and collect the Item Counter point value for every item received.&lt;br /&gt;
&lt;br /&gt;
=Enemy data=&lt;br /&gt;
Score, gold, and gems values are for Arcade mode.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 1&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 soma shine winged solider.png|frameless|center]]&lt;br /&gt;
| ソーマ輝羽兵&lt;br /&gt;
| Soma shine winged soldier&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 530&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zahhak.png|frameless|center]]&lt;br /&gt;
| 小型機甲艇ザッハーク&lt;br /&gt;
| Small armored craft Zahhak&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| Gun: 230&amp;lt;br /&amp;gt;Main body: 2,260&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Main body: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Main body: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gandharva.jpg|frameless|center]]&lt;br /&gt;
| 大型侵略砲台ガンダルヴァ&lt;br /&gt;
| Large invasion turret Gandharva&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 5,820&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ&lt;br /&gt;
| Heavy flying armor Simurgh&lt;br /&gt;
| Midboss&lt;br /&gt;
| Main body: 50,000&amp;lt;br /&amp;gt;Arm: 5,000&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 boss tsubame.jpg|frameless|center]]&lt;br /&gt;
| ツバメ&lt;br /&gt;
| Tsubame&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 500,000&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 20&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 2&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 forneus.png|frameless|center]]&lt;br /&gt;
| 中型機甲艇フォルネウス&lt;br /&gt;
| Medium-size armored ship Forneus&lt;br /&gt;
| Air: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 6,530&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&amp;lt;br /&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 behemoth.png|frameless|center]]&lt;br /&gt;
| 大型機甲艇ベヒモス&lt;br /&gt;
| Large armored vehicle Behemoth&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 12,510&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&lt;br /&gt;
| Single-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 six-barrelled revolving gun battery.png|frameless|center]]&lt;br /&gt;
| 六連回転砲台&lt;br /&gt;
| Six-barrelled revolving gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 15,860&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 crane.png|frameless|center]]&lt;br /&gt;
| クレーン&lt;br /&gt;
| Crane&lt;br /&gt;
| Ground: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 1,830&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&amp;lt;br /&amp;gt;(縦の輸送艦の砲台)&lt;br /&gt;
| Single-barrelled gun battery&amp;lt;br /&amp;gt;(Vertical transport battery)&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 makara.png|frameless|center]]&lt;br /&gt;
| 小船舶マカラ&lt;br /&gt;
| Small vessel Makara&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 250&amp;lt;br /&amp;gt;Base: 530&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nereids.png|frameless|center]]&lt;br /&gt;
| 万能潜水艦ネレイドー&lt;br /&gt;
| Universal submarine Nereids&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,230&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nidhoggr.png|frameless|center]]&lt;br /&gt;
| 重戦車ニーズヘッグ&lt;br /&gt;
| Heavy tank Nidhoggr&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 1,630&amp;lt;br /&amp;gt;Base: 4,760&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 3&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 midboss madara.jpg|frameless|center]]&lt;br /&gt;
| マダラ&lt;br /&gt;
| Madara&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 60,000&amp;lt;br /&amp;gt;Second form: 100,000&lt;br /&gt;
| First form: 16&amp;lt;br /&amp;gt;Second form: 26&lt;br /&gt;
| First form: 15&amp;lt;br /&amp;gt;Second form: 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 boss jormungandr.jpg|frameless|center]]&lt;br /&gt;
| 生体兵器ヨルムンガンド&lt;br /&gt;
| Biological weapon Jormungandr&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Third form: 600,000&amp;lt;br /&amp;gt;Head: 300,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 26&amp;lt;br /&amp;gt;Third form: 46&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 25&amp;lt;br /&amp;gt;Third form: 45&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 3&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 stolas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ストラス&lt;br /&gt;
| General-purpose fighter Stolas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 740&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 ouroboros.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ウロボロス&lt;br /&gt;
| Medium-size armored ship Ouroboros&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 24680&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 lindworm.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇リンドブルム&lt;br /&gt;
| Large armored ship Lindworm&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 37,940&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
| First form: 2&amp;lt;br /&amp;gt;Second form: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base:160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 shelob.jpg|frameless|center]]&lt;br /&gt;
| 多脚戦車シェロブ&lt;br /&gt;
| Multi-legged tank Shelob&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 6,910&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 empusa.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台エンプーサ&lt;br /&gt;
| Heavy fixed gun battery Empusa&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,980&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 astaroth.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台アスタロト&lt;br /&gt;
| Heavy fixed gun battery Astaroth&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 19,560&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 midboss sabnac.jpg|frameless|center]]&lt;br /&gt;
| 武装エレベーターサブナク&lt;br /&gt;
| Armed Elevator Sabnac&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 100,000 &amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Leg turret: 10,000&amp;lt;br /&amp;gt;Auxiliary engine: 20,000&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 30,000&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 20&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 boss janome.jpg|frameless|center]]&lt;br /&gt;
| ジャノメ&lt;br /&gt;
| Janome&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Third form: 700,000&lt;br /&gt;
| First form: 31&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Third form: 51&lt;br /&gt;
| First form: 30&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Third form: 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 4&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 halphas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ハルパス&lt;br /&gt;
| General-purpose fighter Halphas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 810&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 brahma.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ブラフマー&lt;br /&gt;
| Medium-size armored ship Brahma&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 21,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 vasuki.jpg|frameless|center]]&lt;br /&gt;
| 重戦車ヴァースキ&lt;br /&gt;
| Heavy tank Vasuki&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 6,330&amp;lt;br /&amp;gt;Base: 14,560&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース&lt;br /&gt;
| Heavy flying armor Andrealphus&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Arm: 100,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 boss madara asmodeus.png|frameless|center]]&lt;br /&gt;
| マダラ専用合身甲冑アスモデウス&lt;br /&gt;
| Madara's exclusive combined body armor Asmodeus&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 400,000&amp;lt;br /&amp;gt;Third form: 500,000&amp;lt;br /&amp;gt;Fourth form: 600,000&amp;lt;br /&amp;gt;Fifth form: 800,000&amp;lt;br /&amp;gt;Triple machine gun Gaap: 400,000&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 1,000,000&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 2,000,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Third form: 36&amp;lt;br /&amp;gt;Fourth form: 36&amp;lt;br /&amp;gt;Fifth form: 56&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Third form: 35&amp;lt;br /&amp;gt;Fourth form: 35&amp;lt;br /&amp;gt;Fifth form: 55&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 5&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 ahriman.jpg|frameless|center]]&lt;br /&gt;
| シンラ式中型機甲艇アーリマン&lt;br /&gt;
| Shinra-type medium-sized armored ship Ahriman&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 35,330&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 aerial.jpg|frameless|center]]&lt;br /&gt;
| 兵士用飛空ポッド・エアリアル&lt;br /&gt;
| Flying Solider Pod ~ Aerial&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 3,130&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 tiamat.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇ティアマット&lt;br /&gt;
| Shinra-type large armored ship Tiamat&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 91,935&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 cyclops.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇サイクロプス&lt;br /&gt;
| Shinra-type large armored ship Cyclops&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 141,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 fafnir.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型戦車ファフニール&lt;br /&gt;
| Shinra-type large tank Fafnir&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 26,330&amp;lt;br /&amp;gt;Base: 54,560&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Espgaluda2 stage5 boss seseri.png|frameless|center]]&lt;br /&gt;
| セセリ&lt;br /&gt;
| Seseri&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 500,000&amp;lt;br /&amp;gt;Third form: 900,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|-&lt;br /&gt;
| 憎悪に満ちたセセリ&lt;br /&gt;
| Seseri Filled With Hatred (a.k.a. Shin Seseri)&lt;br /&gt;
| True Boss&lt;br /&gt;
| First form: 2,000,000&amp;lt;br /&amp;gt;Second form: 4,000,000&amp;lt;br /&amp;gt;Third form: 6,000,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 6&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 andras.jpg|frameless|center]]&lt;br /&gt;
| 警備ユニット・アンドラス&lt;br /&gt;
| Security unit Andras&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 9,210&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 vishnu.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇ヴィシュヌ&lt;br /&gt;
| Large armored ship Vishnu&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 76,420&lt;br /&gt;
| First form: 4&amp;lt;br /&amp;gt;Second form: 6&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 alcyone.jpg|frameless|center]]&lt;br /&gt;
| 霊力供給カプセル・アルキュオーネ&lt;br /&gt;
| Spiritual supply capsule Alcyone&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 7,880&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 metatron.jpg|frameless|center]]&lt;br /&gt;
| 霊力融合装置メタトロン&lt;br /&gt;
| Spiritual fusion device Metatron&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 10,000&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 cherubim.jpg|frameless|center]]&lt;br /&gt;
| 移動砲台ケルビム&lt;br /&gt;
| Mobile turret Cherubim&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 12,300&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 asagiclone.jpg|frameless|center]]&lt;br /&gt;
| アサギクローン&lt;br /&gt;
| Asagi clone&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ改&lt;br /&gt;
| Heavy flying armor Simurgh (Modified)&lt;br /&gt;
| Midboss 1&lt;br /&gt;
| Main body: 500,000&amp;lt;br /&amp;gt;Arm: 200,000&lt;br /&gt;
| Main body: 18&amp;lt;br /&amp;gt;Arm: 66&lt;br /&gt;
| Main body: 17&amp;lt;br /&amp;gt;Arm: 65&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース改&lt;br /&gt;
| Heavy flying armor Andrealphus (Modified)&lt;br /&gt;
| Midboss 2&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 700,000&amp;lt;br /&amp;gt;Arm: 300,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 boss1 goddess galuda.jpg|frameless|center]]&lt;br /&gt;
| 生体維持装置ガッデスガルーダ&lt;br /&gt;
| Biological maintenance device Goddess Galuda&lt;br /&gt;
| Boss 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 1,000,000&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 66 &amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 65&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kujaku.jpg|frameless|center]]&lt;br /&gt;
| 真ガルーダ・クジャク&lt;br /&gt;
| True Galuda Kujaku&lt;br /&gt;
| Boss 2&lt;br /&gt;
| First form: 2,000,0000&amp;lt;br /&amp;gt;Second form: 3,000,000&amp;lt;br /&amp;gt;Third form: 5,000,000&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Third form: 66&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Third form: 65&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* Primary info from [[User:Johnnyheli|johnny]].&lt;br /&gt;
* All sprites &amp;amp; enemy data taken from [https://www.cave.co.jp/gameonline/espgaluda2/ CAVE's official Espgaluda 2 site.]&lt;br /&gt;
* Arcade mode specifics adapted from the tutorial on the Switch and Xbox 360 ports, [https://wikiwiki.jp/espg2/ wikiwiki], [http://minamo.gozaru.jp/espg2/espg2.html Minamo's Espgaluda 2 page], [http://daifukkat.su/strats/espgal2/ Hacker's Guide to Espgaluda 2], and [https://shmups.system11.org/viewtopic.php?t=6281 the system11 forum thread].&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:ESP_series]]&lt;br /&gt;
[[Category:Bomb_mechanic]]&lt;br /&gt;
[[Category:True_Last_Boss]]&lt;br /&gt;
[[Category:Vertical_orientation]]&lt;/div&gt;</summary>
		<author><name>Johnnyheli</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=28289</id>
		<title>Espgaluda II</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=28289"/>
		<updated>2024-03-18T09:19:47Z</updated>

		<summary type="html">&lt;p&gt;Johnnyheli: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = Cyan&lt;br /&gt;
|title = Espgaluda II&lt;br /&gt;
|background = #eefffb&lt;br /&gt;
|image = Espgaluda II arcade flyer.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|&lt;br /&gt;
|music = Manabu Namiki&amp;lt;br/&amp;gt;Mitsuhiro Kaneda&lt;br /&gt;
|&lt;br /&gt;
|program = Tsuneki Ikeda&amp;lt;br/&amp;gt;Takashi Ichimura&amp;lt;br/&amp;gt;Yuji Inoue&lt;br /&gt;
|&lt;br /&gt;
|art = Masaki Hirooka&amp;lt;br/&amp;gt;Hideki Nomura&amp;lt;br/&amp;gt;Toshiyuki Kuroiwa&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Arcade:''' November 25, 2005&amp;lt;br/&amp;gt;'''Xbox 360:''' February 25, 2010&amp;lt;br/&amp;gt;'''Switch:''' September 9, 2021&lt;br /&gt;
|&lt;br /&gt;
|previousgame = [[Ibara]]&lt;br /&gt;
|nextgame = [[Ibara Kuro: Black Label]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Espgaluda II (エスプガルーダII) is a bullet hell shoot'em up originally released by [[Cave]] in the arcades in 2005 as a sequel to [[Espgaluda]]. An Xbox 360 release, titled [[Espgaluda II Black Label]], was released in 2010 in Japan.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=Gameplay Overview=&lt;br /&gt;
==Controls==&lt;br /&gt;
[[File:Espgaluda2controlschemes.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Upon starting the game on the original arcade release, you can select between two control schemes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Button&lt;br /&gt;
! Type A&lt;br /&gt;
! Type B&lt;br /&gt;
|-&lt;br /&gt;
| A&lt;br /&gt;
| Shot&lt;br /&gt;
| Shot&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Kakusei&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
| Autofire&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| Autofire&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Shot - Repeatedly tap for rapid shot, hold for focus shot (officially named &amp;quot;Rapier&amp;quot;)&lt;br /&gt;
* Kakusei - Tap to toggle Kakusei mode on or off, amongst others.&lt;br /&gt;
* Guard Barrier - Tap to fire your Guard Barrier attack, similar to a bomb in other shmups. Or, hold the button to charge it, then release to fire.&lt;br /&gt;
* Autofire - Simulates repeatedly tapping A for rapid shot.&lt;br /&gt;
&lt;br /&gt;
In the home ports, these buttons are all customizable.&lt;br /&gt;
&lt;br /&gt;
==User Interface==&lt;br /&gt;
[[File:Espgaluda2 arcademodeUI.jpg|thumb|center|UI of the default arcade mode. Everything except the boss healthbar &amp;amp; high score is mirrored on the other side for P2.]]&lt;br /&gt;
&lt;br /&gt;
==Playable characters==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Character&lt;br /&gt;
! Shot type&lt;br /&gt;
! Damage increase during Kakusei+others&lt;br /&gt;
! Overall movement speed&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 agehaportrait.png|frameless|center]]&lt;br /&gt;
| Ageha&lt;br /&gt;
| Narrow&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Fast&lt;br /&gt;
| Rapid shot bends side to side&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 tatehaportrait.png|frameless|center]]&lt;br /&gt;
| Tateha&lt;br /&gt;
| Wide&lt;br /&gt;
| Rapid shot&lt;br /&gt;
| Slow&lt;br /&gt;
| Focus shot during Kakusei+others gets lock-on capability&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 asagiportrait.png|frameless|center]]&lt;br /&gt;
| Asagi&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Once powered up, focus shot gets lock-on capability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Progression=&lt;br /&gt;
&lt;br /&gt;
Espgaluda II has a single loop and six stages:&lt;br /&gt;
&lt;br /&gt;
# Mutiny - Fate is with the girl&lt;br /&gt;
# Azures - Incarnation of life&lt;br /&gt;
# Deserted - A sister, a brother, and...&lt;br /&gt;
# Aerial - Sadness bathes in dust&lt;br /&gt;
# Hatred - I've waited a long time for this moment&lt;br /&gt;
# Galuda - Achieving perfection&lt;br /&gt;
&lt;br /&gt;
Each stage features a midboss around the middle of the stage and a stage boss at the end. The exceptions are that stage 5 does not have a midboss, and stage 6 has two midbosses and two bosses at the end.&lt;br /&gt;
&lt;br /&gt;
===Shin Seseri===&lt;br /&gt;
Instead of a True Last Boss, there is a &amp;quot;true&amp;quot; form of the stage 5 boss, Seseri. She can be fought if you fulfil the following requirements:&lt;br /&gt;
* Singeplayer game&lt;br /&gt;
* Kakusei Over level must be 3&lt;br /&gt;
* No-miss the entire game up to reaching her&lt;br /&gt;
&lt;br /&gt;
=Arcade mode=&lt;br /&gt;
The default mode. Console ports include &amp;quot;Arcade&amp;quot; mode, a faithful port of the version found in arcades, as well as a version with recreated higher-resolution graphics and a few bugfixes; On Xbox 360 it's named &amp;quot;Xbox 360&amp;quot; and on Switch it's named &amp;quot;Switch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Default settings:&lt;br /&gt;
* Score extends at 15,000,000 and 35,000,000 points&lt;br /&gt;
* Spawn with 3 lives&lt;br /&gt;
* Rank 2 (Normal)&lt;br /&gt;
==Resources==&lt;br /&gt;
===Gems (a.k.a. 聖霊石/seirei seki/spirit stones)===&lt;br /&gt;
[[File:Espgaluda2-gemgif.gif|frameless|right]]&lt;br /&gt;
Gems are the glowing green items enemies drop when destroyed. Their purpose is to fuel Kakusei, Zesshikai, and contribute a small amount of score.&lt;br /&gt;
&lt;br /&gt;
* Start with 100 in your possession, respawn with 250 after dying&lt;br /&gt;
* You can hold a maximum of 500&lt;br /&gt;
* Worth 10 points each when collected&lt;br /&gt;
* Get gems by destroying enemies when not in Kakusei or any other mode, as well as from finishing a phase of a midboss or boss, and from any destructible parts of a midboss or boss&lt;br /&gt;
* They are factored in to the stage result bonus based upon the gross total of how many were collected throughout the course of the stage&lt;br /&gt;
* Get an extra gem by collecting it at the top (24 pixels from the top) or bottom (48 pixels from the bottom) of the screen&lt;br /&gt;
&lt;br /&gt;
Enemies drop different size gems. There are four sizes of gem items and each adds different quantities to your possession.&lt;br /&gt;
* Small: 1&lt;br /&gt;
* Medium: 2&lt;br /&gt;
* Large: 3&lt;br /&gt;
* Extra large: 4&lt;br /&gt;
&lt;br /&gt;
The size of gems dropped varies with how many gems were already in your possession, what shot type was used to destroy them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Number of gems in your possession&lt;br /&gt;
! Size of gem an enemy drops when destroyed with rapid shot (shrinking over time)&lt;br /&gt;
! Size of gem an enemy drops when destroyed with focus shot&lt;br /&gt;
|-&lt;br /&gt;
| 0-250&lt;br /&gt;
| XL → L → M → S&lt;br /&gt;
| M&lt;br /&gt;
|-&lt;br /&gt;
| 250-399&lt;br /&gt;
| L → M → S&lt;br /&gt;
| Alternating between S &amp;amp; M&lt;br /&gt;
|-&lt;br /&gt;
| 400-500&lt;br /&gt;
| M → S&lt;br /&gt;
| S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gem items dropped by enemies that were destroyed with rapid shot can spawn at the maximum size, but then shrink over time. Destroying enemies with focus shot drops gems that ''do not'' shrink over time, but they are smaller.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Time taken to shrink&lt;br /&gt;
|-&lt;br /&gt;
| XL→L&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| L→M&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| M→S&lt;br /&gt;
| 12 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, this can be preventing by collecting gems by flying near them instead of letting them fall toward you. When a gem is within a certain distance of the player character it receives a green glowing effect and stops shrinking. The distance at which this happens is as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Distance from player character at which gem stops shrinking&lt;br /&gt;
|-&lt;br /&gt;
| XL&lt;br /&gt;
| 48 pixels&lt;br /&gt;
|-&lt;br /&gt;
| L&lt;br /&gt;
| 64 pixels&lt;br /&gt;
|-&lt;br /&gt;
| M&lt;br /&gt;
| 96 pixels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gold (a.k.a. 金塊/kinkai)===&lt;br /&gt;
Gold's main purpose is for scoring. Picking up gold gives you points. It also fuels Zesshikai and is needed to enter Zesshikai Over. Gold drops from enemies under certain conditions.&lt;br /&gt;
&lt;br /&gt;
* Get gold by destroying enemies in:&lt;br /&gt;
:* Kakusei, overmode, and zesshikai over&lt;br /&gt;
:* Normal mode when you have 500 gems&lt;br /&gt;
* Each gold you collect increases the amount you possess by 1&lt;br /&gt;
* Hold up to a maximum of 1000&lt;br /&gt;
* Start off with zero&lt;br /&gt;
* On death the amount of gold you had is halved, rounded down&lt;br /&gt;
* Gold depletes over time during boss battles&lt;br /&gt;
&lt;br /&gt;
The amount points given by collecting gold varies with how many were already in your possession.&lt;br /&gt;
&lt;br /&gt;
* Every 100 gold collected, the value of new incoming gold increases and the sprite changes.&lt;br /&gt;
* There are eleven tiers of gold, from 0-99, 100-199, 200-299,...900-999, and one for 1000.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Qty held &amp;amp; sprite&lt;br /&gt;
! [[File:Espgaluda2 gold1.png|frameless|center]] 0-99&lt;br /&gt;
! [[File:Espgaluda2 gold2.png|frameless|center]] 100-199&lt;br /&gt;
! [[File:Espgaluda2 gold3.png|frameless|center]] 200-299&lt;br /&gt;
! [[File:Espgaluda2 gold4.png|frameless|center]] 300-399&lt;br /&gt;
! [[File:Espgaluda2 gold5.png|frameless|center]] 400-499&lt;br /&gt;
! [[File:Espgaluda2 gold6.png|frameless|center]] 500-599&lt;br /&gt;
! [[File:Espgaluda2 gold7.png|frameless|center]][[File:Espgaluda2 gold7consoleport.png|frameless|center]] 600-699 &lt;br /&gt;
! [[File:Espgaluda2 gold8.png|frameless|center]] 700-799&lt;br /&gt;
! [[File:Espgaluda2 gold9.png|frameless|center]] 800-899&lt;br /&gt;
! [[File:Espgaluda2 gold10.png|frameless|center]] 900-999&lt;br /&gt;
! [[File:Espgaluda2 gold11.png|frameless|center]] 1000&lt;br /&gt;
|-&lt;br /&gt;
| Point value of new gold acquired&lt;br /&gt;
| 100&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
| 350&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| 650&lt;br /&gt;
| 700&lt;br /&gt;
| 900&lt;br /&gt;
| 1000&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
The 600-699 gold tier has two sprites because one is in the Arcade release and the other is in the Console mode in the home ports.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss during boss battles&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During normal mode&lt;br /&gt;
! During kakusei+others&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 1 gold every 15 frames&lt;br /&gt;
| 1 gold every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 1 gold every 19 frames&lt;br /&gt;
| 1 gold every 12 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 1 gold every 23 frames&lt;br /&gt;
| 1 gold every 16 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 1 gold every 27 frames&lt;br /&gt;
| 1 gold every 20 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 1 gold every 31 frames&lt;br /&gt;
| 1 gold every 24 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 1 gold every 35 frames&lt;br /&gt;
| 1 gold every 28 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Energy, and the Guard Barrier===&lt;br /&gt;
In place of conventional bombs Espgaluda II features the Guard Barrier. When deployed it deals massive damage, temporarily clears the screen of bullets, and provides a short window of invincibility. Where the Guard Barrier differs from a conventional shmup bomb is that it uses ''Energy'', a continuous resource, instead of discrete bomb items, and that it can be held and charged up before firing. There is an ''Energy Meter'' and using the Guard Barrier consumes some percentage of this meter.&lt;br /&gt;
&lt;br /&gt;
* The Guard Barrier Attack a massive linear shot straight up, comprised of several damaging beams. More beams appear the longer the Guard Barrier is charged.&lt;br /&gt;
* It has to be aimed; there is no lock-on or homing function.&lt;br /&gt;
* After the Guard Barrier has been deployed, there is a short period of time in which enemies don't fire.&lt;br /&gt;
* While charging the Guard Barrier, you deal slight aura damage to enemies, particularly noticeable against zako.&lt;br /&gt;
* While charging the Guard Barrier, you are invincible, and enemy bullets are deleted on contact with the shield that appears around your character.&lt;br /&gt;
* You spawn with a full energy meter.&lt;br /&gt;
* Internally, the game counts energy as individual units and not as a percentage. A full meter is 4000 units.&lt;br /&gt;
&lt;br /&gt;
The most basic attack, deployed with one tap of the Guard Barrier button, consumes 25% of the energy meter. Maximum damage is reached at charging enough to consume 40% of the meter. You can keep charging past this, but you will not deal any extra damage. The damage, duration, and area of effect increases in proportion to how long it is charged for. However, ''the relationship is not linear''; two 25% attacks do not deal as much damage as one 50% attack. The specifics of charging the attack are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Time held charging&lt;br /&gt;
! % of energy meter consumed&lt;br /&gt;
! Number of beams fired&lt;br /&gt;
! Duration of attack&lt;br /&gt;
! Width of area of effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 to 83 frames&lt;br /&gt;
| 25%-29%&lt;br /&gt;
| 2&lt;br /&gt;
| 0.7sec&lt;br /&gt;
| 49px&lt;br /&gt;
|-&lt;br /&gt;
| 84 frames (1.4sec) to 188 frames&lt;br /&gt;
| 30%-34%&lt;br /&gt;
| 3&lt;br /&gt;
| 1.2sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 189 frames (3.2sec) to 293 frames&lt;br /&gt;
| 35%-39%&lt;br /&gt;
| 4&lt;br /&gt;
| 1.7sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 294 frames (4.9sec) and up&lt;br /&gt;
| 40% and up&lt;br /&gt;
| 5&lt;br /&gt;
| 2.2sec&lt;br /&gt;
| 160px&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Autobombing is possible during Kakusei and the other modes, consuming different percentages of the energy meter. Details will follow in their respective sections. However it should be noted that regardless of what energy percentage is consumed, the damage, duration, and width of an autobomb will always be that of the basic attack.&lt;br /&gt;
&lt;br /&gt;
Whilst a basic bomb costs 25%, and autobombing costs 50% or 100% depending on the mode, they will still work even if you have less remaining energy than these amounts. There's no way to enter an &amp;quot;energy debt&amp;quot; or some such.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you charge the attack enough to completely drain your meter, the attack will automatically fire once it reaches 0%.&lt;br /&gt;
&lt;br /&gt;
The autobomb feature of Kakusei and the other modes does not activate instantaneously. When voluntarily entering any of these modes (i.e. you hear a sound effect and see the transition animation), it takes 12 frames for autoboming to become possible. You are otherwise vulnerable during those 12 frames. In cases where you do not see the transition animation (that is, changing modes without returning to &amp;quot;normal mode&amp;quot; between), this window of vulnerability does not apply.&lt;br /&gt;
&lt;br /&gt;
'''Energy item'''&lt;br /&gt;
&lt;br /&gt;
Replenish the energy meter by picking up energy items.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 energyitem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
* They replenish 50% of the meter.&lt;br /&gt;
* There are three of them in the game, located right before the bosses of stage 3, 5, and 6.&lt;br /&gt;
* They're worth 500 points, but if you already had a full meter they're worth 100,000 points.&lt;br /&gt;
&lt;br /&gt;
===Powerups===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Espgaluda2 powerupitem.png|frameless|center]] || [[File:Espgaluda2 maxpoweritem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
Pick up powerup items to increase the damage output of your character. You need 6 to be fully powered up.&lt;br /&gt;
Locations:&lt;br /&gt;
* Stage 1, Area 1&lt;br /&gt;
* Stage 1, right before the boss&lt;br /&gt;
* Stage 2, Area 1&lt;br /&gt;
* Stage 2, right before the boss&lt;br /&gt;
* Stage 3, Area 2&lt;br /&gt;
* Stage 4, right after the midboss (now you're fully powered up)&lt;br /&gt;
* Stage 5, just before the Descent section&lt;br /&gt;
* Stage 6, Area 1&lt;br /&gt;
* Stage 6, Area 3, just before the Asagi Clone Zone section&lt;br /&gt;
&lt;br /&gt;
Powerups are worth 500 points, and if you were already fully powered up they're worth 10,000 points.&lt;br /&gt;
There is also a Max Power item which appears when you game over and can only be picked up if you continue.&lt;br /&gt;
&lt;br /&gt;
===Hidden extend===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 1up.png|upright=1.5|thumb|left|The 1up item.]] || [[File:Espgaluda 2 Sabnac destructibleparts highlight.png|upright=0.75|thumb|center|Destroy these 6 parts of Sabnac during Phase 1 of the fight to be eligible for the hidden extend.]] || [[File:Espgaluda2 1uplocation.jpg|upright=0.6|thumb|right|Right before the Stage 3 boss, shoot this area while in Zesshikai to reveal the hidden extend.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is only one item extend in the game, located in stage 3. To get it you have to meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
# Destroy all the destructible parts of the stage 3 midboss, Sabnac, during phase 1 of the fight.&lt;br /&gt;
# Destroy Sabnac and continue throughout the rest of the stage as normal.&lt;br /&gt;
# While in Zesshikai, shoot a specific part of the background environment right before the stage boss to uncover it.&lt;br /&gt;
''Throughout all of this, do not bomb, nor even autobomb''. The start of the no-bomb condition is at the beginning of the Sabnac fight, and the end is once the background environment object appears.&lt;br /&gt;
&lt;br /&gt;
==Gameplay states==&lt;br /&gt;
At any given time you can be in one of five gameplay ''states'' or ''modes''. They cause different changes to the gameplay, including enemy behaviour, bullet behaviour, and scoring function. The core gameplay loop of Espgaluda II's Arcade mode is knowing what these five states are and how they interrelate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Summary of gameplay states&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Normal mode&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Zesshikai&lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| How do you activate it?&lt;br /&gt;
| Default mode&lt;br /&gt;
| Have gems. Press kakusei button.&lt;br /&gt;
| Have gems and gold. Hold kakusei button.&lt;br /&gt;
| Have zero gems. Press kakusei button. Or, be in Kakusei and let gems run out.&lt;br /&gt;
| Have zero gems &amp;amp; some amount of gold. Hold kakusei button. Or, be in Zesshikai and let gems run out.&lt;br /&gt;
|-&lt;br /&gt;
| What does it consume?&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
| Gems over time, gems for destroying stuff, gems when exiting mode, gold over time during boss&lt;br /&gt;
| Gems &amp;amp; gold over time, gems if you kill enemies other than zako, gems when exiting mode, fewer gold over time during boss&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
|-&lt;br /&gt;
| What do you get?&lt;br /&gt;
| Gems when destroying stuff, gold when you have 500 gems then destroy stuff&lt;br /&gt;
| Gold when destroying stuff, score mutliplier up to x100&lt;br /&gt;
| Score multiplier up to x500&lt;br /&gt;
| Gold when destroying stuff, score over time&lt;br /&gt;
| More gold when destroying stuff, double score over time&lt;br /&gt;
|-&lt;br /&gt;
| Stage scroll speed&lt;br /&gt;
| Normal&lt;br /&gt;
| Slow&lt;br /&gt;
| Slow&lt;br /&gt;
| Normal&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| What happens to the enemies?&lt;br /&gt;
| Normal movement speed, normal blue bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, enemies fire more bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, revenge bullets generated when enemy destroyed, bosses fire double bullets&lt;br /&gt;
| Normal movement speed, fast red bullets&lt;br /&gt;
| Normal movement speed, faster red bullets, bosses fire double bullets&lt;br /&gt;
|-&lt;br /&gt;
| What happens when you bomb?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Kakusei, autobomb costs 100% energy&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Overmode, autobomb costs 100% energy&lt;br /&gt;
|-&lt;br /&gt;
| What happens to you?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Normal Mode===&lt;br /&gt;
The default state.&lt;br /&gt;
&lt;br /&gt;
* Enemies move at a normal speed&lt;br /&gt;
* Enemy bullets behave normally and are coloured blue&lt;br /&gt;
* Stage scroll speed is normal&lt;br /&gt;
* Earn gems by destroying enemies&lt;br /&gt;
* Earn gold by destroying enemies when you have 500 gems&lt;br /&gt;
* Lose gold over time during bosses&lt;br /&gt;
* No autobomb available&lt;br /&gt;
&lt;br /&gt;
===Kakusei (a.k.a. 覚聖死界/kakusei shikai)===&lt;br /&gt;
The basic &amp;quot;slowdown&amp;quot; mode. Essentially functions the same as it did in Espgaluda 1.&lt;br /&gt;
&lt;br /&gt;
* Enter by tapping the Kakusei button once. Leave by tapping it again.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* Enemies fire more bullets&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section)&lt;br /&gt;
* Gems deplete over time&lt;br /&gt;
* A red circular gauge appears around your character, displaying how many gems remain in your possession.&lt;br /&gt;
* Exiting Kakusei depletes 30-35 gems&lt;br /&gt;
* Autobombing is possible, consuming 50% of the energy meter.&lt;br /&gt;
* When you destroy an enemy:&lt;br /&gt;
:* Gems deplete&lt;br /&gt;
:* The bullets the enemy fired are canceled&lt;br /&gt;
:* Each canceled bullet becomes gold&lt;br /&gt;
* When you run out of gems you automatically enter Overmode.&lt;br /&gt;
====Scoring basics====&lt;br /&gt;
* Throughout the duration of being in Kakusei, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled.&lt;br /&gt;
* The maximum is x100.&lt;br /&gt;
* Each bullet canceled is worth 40 points.&lt;br /&gt;
====Addendum====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Zako&lt;br /&gt;
! Normal enemy&lt;br /&gt;
! Midboss &amp;amp; boss phases, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Ageha/Tateha&lt;br /&gt;
| Asagi&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ageha/Tateha/Asagi&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 27&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 29&lt;br /&gt;
| 33&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 31&lt;br /&gt;
| 37&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 33&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During the stage&lt;br /&gt;
! During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zesshikai (a.k.a. 覚聖絶死界/kakusei zesshikai)===&lt;br /&gt;
Zesshikai's main purpose is for scoring. On the surface it's similar to Kakusei in that they're both modes with slow purple bullets, but Zesshikai's main difference is that ''enemies generate revenge bullets'' and you can score much, much higher with it.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button. Leave by tapping the button again.&lt;br /&gt;
* The screen flashes inverted colours and a unique sound effect plays.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* ''Enemies generate revenge bullets when they are destroyed.''&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Gems ''and'' gold deplete over time.&lt;br /&gt;
* A circular red gauge appears around your character. This displays how many gems remain in your possession.&lt;br /&gt;
* Exiting Zesshikai depletes 30-35 gems.&lt;br /&gt;
* Autobombing is possible, consuming ''the entire'' energy meter.&lt;br /&gt;
* If you bomb or autobomb, you are kicked out of Zesshikai and immediately enter Kakusei.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Level====&lt;br /&gt;
[[File:Zesshikailevel.jpg|thumb|right|Left: Zesshikai Level 0. Right: Zesshikai Level 1. Note the white graphics turn green.]]&lt;br /&gt;
When in Zesshikai, four white graphics and a white gauge appear around your character. The white gauge is inlaid inside the red gem gauge so you can see both at once. The white gauge measures time, 256 frames, and once fully elapsed it signifies that you have reached maximum &amp;quot;Zesshikai Level&amp;quot;. When this happens:&lt;br /&gt;
* The screen flashes inverted colours again&lt;br /&gt;
* Revenge bullets move faster&lt;br /&gt;
* The four white graphics turn green&lt;br /&gt;
* SRB multiplier now increments like normal bullets+ARB. Details in Zesshikai Scoring section below.&lt;br /&gt;
* The Zesshikai Level resets every time you exit Zesshikai.&lt;br /&gt;
&lt;br /&gt;
====Revenge bullets====&lt;br /&gt;
Revenge bullets are generated when enemies are destroyed during Zesshikai. There are two types of revenge bullets, and they appear according to what type of enemy was destroyed.&lt;br /&gt;
For the purposes of this explanation, assume &amp;quot;normal bullets&amp;quot; refers to any non-revenge bullet; i.e. standard, ordinary bullets.&lt;br /&gt;
&lt;br /&gt;
=====Types of revenge bullets=====&lt;br /&gt;
[[File:Espgaluda2 spiralrevengebulletformation.jpg|thumb|right|Typical spiral revenge bullet formation. The quantity of bullets changes depending on the enemy; this one was a simple Zu zako enemy at the start of stage 1.]]&lt;br /&gt;
* Spiral revenge bullets (abbreviated to SRB from now on)&lt;br /&gt;
:* These spawn at the location of the enemy when it was destroyed.&lt;br /&gt;
:* They appear in a spiral formation which rotates and expands.&lt;br /&gt;
:* They are not aimed at you.&lt;br /&gt;
* Aimed revenge bullets (abbreviated to ARB from now on)&lt;br /&gt;
:* Other bullets ''become'' these. Details follow in the Enemy Destruction section below.&lt;br /&gt;
:* They are aimed at you.&lt;br /&gt;
&lt;br /&gt;
=====Revenge bullet generation conditions=====&lt;br /&gt;
[[File:Zesshikairevengebulletflowchart.png|thumb|right|A flowchart of how revenge bullets are generated during Zesshikai.]]&lt;br /&gt;
When you destroy any enemy, except bosses:&lt;br /&gt;
* Revenge bullets of some type are generated. That is to say, destroying enemies in Zesshikai ''always'' generates revenge bullets of some type; there's no way to prevent it other than by exiting Zesshikai.&lt;br /&gt;
* All revenge bullets that were already on-screen are canceled and become ARB.&lt;br /&gt;
When you destroy a non-zako enemy, including a midboss phase or destructible part:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled and become ARB.&lt;br /&gt;
* Gems deplete&lt;br /&gt;
When you destroy zako:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled, but do not become ARB.&lt;br /&gt;
* Gems '''do not''' deplete.&lt;br /&gt;
These rules make it possible to continually chain bullet cancels as long as you keep destroying enemies, provided neither gems nor gold run out.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Scoring====&lt;br /&gt;
Zesshikai is key to scoring well. Bullets are worth more points and the multiplier can go even higher than Kakusei.&lt;br /&gt;
* Each &amp;quot;normal&amp;quot; bullet is worth 50 points, unlike Kakusei's 40 points.&lt;br /&gt;
* Each revenge bullet is worth 2 points.&lt;br /&gt;
&lt;br /&gt;
Throughout the duration of being in Zesshikai, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled. There is one exception, outlined below.&lt;br /&gt;
* The maximum is x500, unlike kakusei’s x100.&lt;br /&gt;
&lt;br /&gt;
When you cancel:&lt;br /&gt;
[[File:Espgaluda2 SRBzesshcomparison.jpg|thumb|right|In both images the same enemy is destroyed at the beginning of stage 3 whilst in Zesshikai. Left: Zesshikai Level 0. Right: Zesshikai Level 1. The multiplier in the left image is a flat x15 across all bullets (the few x19 are from a zako in the back being destroyed), and the multiplier in the right image starts at around x6 and increments up to x40.]]&lt;br /&gt;
* Normal bullets &amp;amp; Aimed revenge bullets (ARB)&lt;br /&gt;
:* The multiplier on these increments sequentially, e.g. x1, x2, x3, x4 etc, and are counted alongside all other normal bullets and ARB.&lt;br /&gt;
* Spiral revenge bullets (SRB)&lt;br /&gt;
:* ''One'' multiplier is applied to all SRB that spawned together. All of them could be x10, x15, etc, and ''not'' incremented sequentially. They’re basically counted within their own little group. You’ll see a bunch of x9 x9 x9 x9 x9 x9 and not x1 x2 x3 x4 x5 etc. This is the exception mentioned before.&lt;br /&gt;
:* If your Zesshikai Level has reached level 1, then SRB are counted alongside normal bullets and ARB in incrementing the multiplier. Instead of each bullet within a cluster of SRB getting one multiplier each (x9 x9 x9 x9 etc) you ''will'' see x1 x2 x3 x4 x5 etc. This means you can raise your overall multiplier much higher and much faster.&lt;br /&gt;
&lt;br /&gt;
====During midbosses and bosses====&lt;br /&gt;
During bosses:&lt;br /&gt;
* Revenge bullets are not generated&lt;br /&gt;
* You can still get the multiplier up to x500&lt;br /&gt;
* Gold depletes over time at the &amp;quot;normal boss gold depletion rate&amp;quot; and not the &amp;quot;zesshikai gold depletion&amp;quot; rate&lt;br /&gt;
* Bosses fire double bullets&lt;br /&gt;
During midbosses:&lt;br /&gt;
* Revenge bullets ''are'' generated, from destroying their destructible parts or finishing a phase and cancelling all their normal bullets into ARB.&lt;br /&gt;
* If a midboss has a pre-programmed bullet cancel feature on death, such as the second midboss of stage 6, no revenge bullets will be generated.&lt;br /&gt;
&lt;br /&gt;
====Exiting Zesshikai====&lt;br /&gt;
When exiting Zesshikai, all leftover revenge bullets remain on screen. Their speed changes drastically, either speeding up or slowing down. To clean up these bullets, exit Zesshikai, enter Kakusei, and destroy one enemy (even zako).&lt;br /&gt;
&lt;br /&gt;
Running out of resources in Zesshikai, and which resource, has different effects:&lt;br /&gt;
* Run out of gems but not gold = exit Zesshikai automatically, enter Zesshikai Over&lt;br /&gt;
* Run out of gold but not gems = exit Zesshikai automatically, enter Kakusei&lt;br /&gt;
* Run out of both = exit Zesshikai automatically, enter Overmode&lt;br /&gt;
&lt;br /&gt;
Additionally, as mentioned before, bombing of any type during Zesshikai will kick you out immediately and put you in Kakusei automatically.&lt;br /&gt;
&lt;br /&gt;
====Addendum====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Boss &amp;amp; midboss phase, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| During the stage&lt;br /&gt;
| During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss over time (during the stage) (same values for all 3 characters)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 0-499 gold held&lt;br /&gt;
| 500-1000 gold held&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1 &amp;amp; 2&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
| 1 gold every frame&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3 &amp;amp; 4&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5 &amp;amp; 6&lt;br /&gt;
| 1 gold every 4 frames&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overmode (a.k.a. 赤走行/akasōkō)===&lt;br /&gt;
Overmode might seem purely seem like punishment at first for accidentally letting your gems run out in Kakusei, but it can also be decisively used to score. Its main purpose is for getting gold quickly, and therefore score.&lt;br /&gt;
&lt;br /&gt;
* Activate by pressing the Kakusei button when you have zero gems, or, be in Kakusei and run out of gems. Leave by tapping the button again.&lt;br /&gt;
* Enemy bullets speed up and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill (once a requirement has been met, see below).&lt;br /&gt;
* Passively accrue score just by being in Overmode (except during bosses)&lt;br /&gt;
* Autobombing is possible, consuming 50% of the energy meter.&lt;br /&gt;
&lt;br /&gt;
====Kakusei Over level====&lt;br /&gt;
When in Overmode, a blue gauge appears around your character. This represents your Kakusei Over level. Every time this gauge elapses, taking 250 frames, your Kakusei Over level increases by 1. It starts at zero and the maximum is 3. Unlike Espgaluda 1, the highest level you have reached persists after death. It is also possible to increase your Kakusei Over level whilst in Zesshikai Over.&lt;br /&gt;
&lt;br /&gt;
With one completed level:&lt;br /&gt;
* You get gold for every kill. That is to say, you cannot get gold unless your Kakusei Over level is at least 1.&lt;br /&gt;
With each consective level:&lt;br /&gt;
* Enemy bullets get faster during Overmode.&lt;br /&gt;
* Get more gems from destroying enemies during ''normal mode''.&lt;br /&gt;
With the Kakusei over level maxed:&lt;br /&gt;
* Get slightly more gold for every kill during Overmode.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Kakusei Over level enemy destruction gem bonus&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Midboss/Boss phase &amp;amp; destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Overmode passive score accrual per frame&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Stage 1&lt;br /&gt;
| Stage 2&lt;br /&gt;
| Stage 3&lt;br /&gt;
| Stage 4&lt;br /&gt;
| Stage 5&lt;br /&gt;
| Stage 6&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
| 260&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zesshikai Over (a.k.a. 絶走行/zessōkō)===&lt;br /&gt;
Like Overmode, except even more lucrative: get even more score and gold, but the bullets are even faster and with a harsher autobomb penalty.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button when you have zero gems but some amount of gold. Or, be in Zesshikai and let gems run out but not gold.&lt;br /&gt;
:* You need to have gold to be able to enter the mode, but it doesn't actually consume gold.&lt;br /&gt;
* Leave by pressing the Kakusei button again.&lt;br /&gt;
* Enemy bullets speed up (even faster than Overmode) and turn red.&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill, more than Overmode.&lt;br /&gt;
* Passively accrue score just by being in Zesshikai Over (except during bosses), ''double'' the amount of Overmode.&lt;br /&gt;
* Kakusei Over level effects also apply to Zesshikai Over. It is also possible to increase your Kakusei Over level while in Zesshikai Over.&lt;br /&gt;
* Bosses fire double bullets.&lt;br /&gt;
* Autobombing is possible, consuming ''the entire'' energy meter.&lt;br /&gt;
* If you bomb or autobomb, you are kicked out of Zesshikai Over and immediately enter Overmode.&lt;br /&gt;
&lt;br /&gt;
It is unclear what the exact rules are that determine how much extra gold you get during Zesshikai Over. However, here are the results of a test conducted by destroying zako in Stage 5 with Ageha:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | How much gold given from destroying one zako enemy in Stage 5&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is clear that once Kakusei Over level 3 has been achieved, the gold bonus is substantial.&lt;br /&gt;
&lt;br /&gt;
==Scoring Basics==&lt;br /&gt;
===How to get score===&lt;br /&gt;
# Destroy enemies - each enemy has a base point value.&lt;br /&gt;
# Cancel bullets - cancelling bullets in Kakusei or Zesshikai turns them into points and applies a multiplier per bullet.&lt;br /&gt;
# Get gold - gold gives points for each one you collect.&lt;br /&gt;
# Passively accrue score - get score just by being in Overmode or Zesshikai Over.&lt;br /&gt;
===Stage result bonus===&lt;br /&gt;
At the end of each stage a bonus is calculated based upon how many gems and gold you collected throughout the course of the stage. It is the ''gross'' total, not ''net'' total. If you collect 500 gems but then Kakusei 499 of them away and finish the stage with 1 gem left, your gross total is still 500.&lt;br /&gt;
&lt;br /&gt;
The formula is as follows:&lt;br /&gt;
&amp;lt;code&amp;gt;Stage bonus = (S*100)+(K*V)&amp;lt;/code&amp;gt;&lt;br /&gt;
Where S = gross total of gems acquired throughout the stage, K = gross total of gold acquired throughout the stage, and V = point value of gold you finished the stage with (refer to Gold section for the point value).&lt;br /&gt;
&lt;br /&gt;
If you die during the stage, the gross total of gems and gold accrued is reset to zero. From there on the tally will start up again.&lt;br /&gt;
&lt;br /&gt;
===Clear bonus===&lt;br /&gt;
Defeating the final boss also awards a point bonus based upon resources you finished with. It is unclear what the exact rules are, but the following are definite:&lt;br /&gt;
* Remaining lives = 20 million points each&lt;br /&gt;
* Life containers = 10 million points each&lt;br /&gt;
* Energy meter remaining = 4000 points per unit (the game counts energy internally as individual units and not as a percentage; the maximum is 4000 units)&lt;br /&gt;
&lt;br /&gt;
The life containers are the gold boxes that house the green flames that represent your lives. The maximum possible for each is six.&lt;br /&gt;
This means if you no miss no bomb the whole game &amp;amp; get every extend, you will get a score bonus of at least 196 million points.&lt;br /&gt;
&lt;br /&gt;
==Black Label==&lt;br /&gt;
==Arrange==&lt;br /&gt;
==Omake==&lt;br /&gt;
&lt;br /&gt;
=== Espgaluda II 'Omake Mode' as a Shmup training tool ===&lt;br /&gt;
&lt;br /&gt;
In the home ports of Espgaluda II*, clearing the main game (including Novice Mode, and credit feeding is OK) unlocks &amp;quot;Omake Mode&amp;quot; which translates to &amp;quot;Bonus Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On the face of it, Omake Mode is a fun and easy mode of the game to mess around with for a short time. &lt;br /&gt;
&lt;br /&gt;
'''However when approached correctly this mode provides an unparalleled Shmup training tool for players of any experience.'''&lt;br /&gt;
&lt;br /&gt;
Using a few simple strategies, players are able to practice and observe all of the patterns from Espgaluda II- acknowledged to be some of the most difficult of any Cave games- at the slower speed of 'Kakusei'.&lt;br /&gt;
&lt;br /&gt;
(*home ports are on Xbox 360 and Nintendo Switch as at Feb 2022)&lt;br /&gt;
&lt;br /&gt;
==== Basics of Omake Mode for Training ====&lt;br /&gt;
&lt;br /&gt;
The player character is surrounded by an invisible circle within which any bullets will turn red. Let's refer to this as the 'Red Zone'. Any bullets in the Red Zone will be cancelled into Items (green gems and/or gold) when ANY enemy is destroyed. It does not matter which enemy shot the bullets. Any enemy destroyed will have all of the on-screen bullets that it fired cancelled into Items, regardless of whether they are in the Red Zone around the player.&lt;br /&gt;
&lt;br /&gt;
The Kakusei gem count has a maximum value of 500. When entering Kakusei mode, all bullets within the Red Zone will be cancelled into Items. When exiting Kakusei mode MANUALLY (ie with gem count above zero) all bullets within the Red Zone will be cancelled into Items.&lt;br /&gt;
&lt;br /&gt;
Defeating any section of a boss life bar while NOT in Kakusei will cancel the on-screen bullets into GEMS.&lt;br /&gt;
&lt;br /&gt;
There is no bomb button in Omake mode. Instead, any time the player is hit by a bullet, the Guard Barrier will be activated, and will continue to be 'held down' until the player hits the Kakusei button which ends it, or until the barrier gauge runs out. At that point the normal 'beam attack' of the Guard Barrier is fired. While the player character is surrounded by the Guard Barrier, any bullets within the small visible circle of the Guard Barrier are cancelled into Items, starting with Gems and proceeding to Gold when Gems reach 500. When the Gold counter reaches 1000, the Guard Barrier Gauge will be refilled by around 40%. If the gold counter reaches 1000 while the Guard Barrier Gauge is full, the player character will be surrounded by a special frame and all items collected will have 1000 added to their point value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Kakusei Training in Omake ====&lt;br /&gt;
&lt;br /&gt;
Because of the frequency with which bullets are cancelled into Items in Omake Mode, the Gem counter will easily and quickly reach the maximum of 500 during the stage. Because of the length of time that 500 Gems will let the player remain in Kakusei, 500 is more than enough to last through the attacks of any larger enemy, and enough to last through most single sections of any Boss life bar.&lt;br /&gt;
&lt;br /&gt;
'''The player is therefore invited to proceed through the most difficult attacks in the game in full Kakusei mode, to practice and observe the patterns in slow motion.'''&lt;br /&gt;
&lt;br /&gt;
There are 3 simple methods that enable the player to extend the amount of time they spend in Kakusei, allowing them to see out almost the entirety of any Boss encounter in full slow motion.&lt;br /&gt;
&lt;br /&gt;
* '''1)''' Shifting out of Kakusei in order to finish off any Boss life bar section will immediately refill the Gem gauge to 500, due to the amount of bullets cancelled plus some from the Boss sprite. Obviously this is not without risk as the bullets will speed up, but done carefully it should be relatively safe.&lt;br /&gt;
&lt;br /&gt;
* '''2)''' During any given pattern while in Kakusei, if the player feels that they are about to be hit and expend Guard Barrier Gauge, they can manually cancel out of Kakusei and quickly back in. This will cancel all bullets in the Red Zone twice, and provide a safety buffer without expending Guard Barrier Gauge. Doing this does accelerate the rate that the Gem count falls, but done sparingly it should not make a huge difference.&lt;br /&gt;
&lt;br /&gt;
* '''3)''' When Gems have run out, the player can deliberately hit a bullet to activate the Guard Barrier and then charge through enemy bullets while invincible so that they are cancelled back to Gems. Done during a particularly dense pattern, and especially at point-blank above a Boss sprite, this will refill the Gems almost instantly. The player then has a choice of whether to cancel out of Guard Barrier and continue in Kakusei, or expend Guard Barrier to pump up the large Item Counter at the top of the screen which is important for scoring in Omake Mode. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Scoring in Omake ====&lt;br /&gt;
&lt;br /&gt;
Scoring in Omake has some value in use as a training mode, as it will help to reach the Extends which in turn provide more Guard Barrier Gauge.&lt;br /&gt;
&lt;br /&gt;
Scoring is very simple: The value of the large Item Counter at the top of the screen will be added to every item picked up WHILE GEMS ARE AT 500. In other words, it acts as an incentive not to go into Kakusei where possible.&lt;br /&gt;
&lt;br /&gt;
As the counter is re-set every stage, it makes sense to use the Guard Barrier on some large enemies early in the stage, to cancel their dense attacks into Item value. The player can then proceed with Gems at 500 and collect the Item Counter point value for every item received.&lt;br /&gt;
&lt;br /&gt;
=Enemy data=&lt;br /&gt;
Score, gold, and gems values are for Arcade mode.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 1&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 soma shine winged solider.png|frameless|center]]&lt;br /&gt;
| ソーマ輝羽兵&lt;br /&gt;
| Soma shine winged soldier&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 530&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zahhak.png|frameless|center]]&lt;br /&gt;
| 小型機甲艇ザッハーク&lt;br /&gt;
| Small armored craft Zahhak&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| Gun: 230&amp;lt;br /&amp;gt;Main body: 2,260&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Main body: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Main body: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gandharva.jpg|frameless|center]]&lt;br /&gt;
| 大型侵略砲台ガンダルヴァ&lt;br /&gt;
| Large invasion turret Gandharva&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 5,820&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ&lt;br /&gt;
| Heavy flying armor Simurgh&lt;br /&gt;
| Midboss&lt;br /&gt;
| Main body: 50,000&amp;lt;br /&amp;gt;Arm: 5,000&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 boss tsubame.jpg|frameless|center]]&lt;br /&gt;
| ツバメ&lt;br /&gt;
| Tsubame&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 500,000&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 20&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 2&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 forneus.png|frameless|center]]&lt;br /&gt;
| 中型機甲艇フォルネウス&lt;br /&gt;
| Medium-size armored ship Forneus&lt;br /&gt;
| Air: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 6,530&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&amp;lt;br /&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 behemoth.png|frameless|center]]&lt;br /&gt;
| 大型機甲艇ベヒモス&lt;br /&gt;
| Large armored vehicle Behemoth&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 12,510&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&lt;br /&gt;
| Single-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 six-barrelled revolving gun battery.png|frameless|center]]&lt;br /&gt;
| 六連回転砲台&lt;br /&gt;
| Six-barrelled revolving gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 15,860&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 crane.png|frameless|center]]&lt;br /&gt;
| クレーン&lt;br /&gt;
| Crane&lt;br /&gt;
| Ground: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 1,830&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&amp;lt;br /&amp;gt;(縦の輸送艦の砲台)&lt;br /&gt;
| Single-barrelled gun battery&amp;lt;br /&amp;gt;(Vertical transport battery)&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 makara.png|frameless|center]]&lt;br /&gt;
| 小船舶マカラ&lt;br /&gt;
| Small vessel Makara&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 250&amp;lt;br /&amp;gt;Base: 530&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nereids.png|frameless|center]]&lt;br /&gt;
| 万能潜水艦ネレイドー&lt;br /&gt;
| Universal submarine Nereids&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,230&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nidhoggr.png|frameless|center]]&lt;br /&gt;
| 重戦車ニーズヘッグ&lt;br /&gt;
| Heavy tank Nidhoggr&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 1,630&amp;lt;br /&amp;gt;Base: 4,760&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 3&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 midboss madara.jpg|frameless|center]]&lt;br /&gt;
| マダラ&lt;br /&gt;
| Madara&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 60,000&amp;lt;br /&amp;gt;Second form: 100,000&lt;br /&gt;
| First form: 16&amp;lt;br /&amp;gt;Second form: 26&lt;br /&gt;
| First form: 15&amp;lt;br /&amp;gt;Second form: 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 boss jormungandr.jpg|frameless|center]]&lt;br /&gt;
| 生体兵器ヨルムンガンド&lt;br /&gt;
| Biological weapon Jormungandr&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Third form: 600,000&amp;lt;br /&amp;gt;Head: 300,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 26&amp;lt;br /&amp;gt;Third form: 46&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 25&amp;lt;br /&amp;gt;Third form: 45&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 3&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 stolas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ストラス&lt;br /&gt;
| General-purpose fighter Stolas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 740&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 ouroboros.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ウロボロス&lt;br /&gt;
| Medium-size armored ship Ouroboros&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 24680&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 lindworm.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇リンドブルム&lt;br /&gt;
| Large armored ship Lindworm&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 37,940&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
| First form: 2&amp;lt;br /&amp;gt;Second form: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base:160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 shelob.jpg|frameless|center]]&lt;br /&gt;
| 多脚戦車シェロブ&lt;br /&gt;
| Multi-legged tank Shelob&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 6,910&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 empusa.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台エンプーサ&lt;br /&gt;
| Heavy fixed gun battery Empusa&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,980&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 astaroth.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台アスタロト&lt;br /&gt;
| Heavy fixed gun battery Astaroth&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 19,560&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 midboss sabnac.jpg|frameless|center]]&lt;br /&gt;
| 武装エレベーターサブナク&lt;br /&gt;
| Armed Elevator Sabnac&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 100,000 &amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Leg turret: 10,000&amp;lt;br /&amp;gt;Auxiliary engine: 20,000&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 30,000&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 20&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 boss janome.jpg|frameless|center]]&lt;br /&gt;
| ジャノメ&lt;br /&gt;
| Janome&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Third form: 700,000&lt;br /&gt;
| First form: 31&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Third form: 51&lt;br /&gt;
| First form: 30&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Third form: 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 4&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 halphas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ハルパス&lt;br /&gt;
| General-purpose fighter Halphas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 810&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 brahma.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ブラフマー&lt;br /&gt;
| Medium-size armored ship Brahma&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 21,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 vasuki.jpg|frameless|center]]&lt;br /&gt;
| 重戦車ヴァースキ&lt;br /&gt;
| Heavy tank Vasuki&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 6,330&amp;lt;br /&amp;gt;Base: 14,560&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース&lt;br /&gt;
| Heavy flying armor Andrealphus&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Arm: 100,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 boss madara asmodeus.png|frameless|center]]&lt;br /&gt;
| マダラ専用合身甲冑アスモデウス&lt;br /&gt;
| Madara's exclusive combined body armor Asmodeus&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 400,000&amp;lt;br /&amp;gt;Third form: 500,000&amp;lt;br /&amp;gt;Fourth form: 600,000&amp;lt;br /&amp;gt;Fifth form: 800,000&amp;lt;br /&amp;gt;Triple machine gun Gaap: 400,000&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 1,000,000&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 2,000,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Third form: 36&amp;lt;br /&amp;gt;Fourth form: 36&amp;lt;br /&amp;gt;Fifth form: 56&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Third form: 35&amp;lt;br /&amp;gt;Fourth form: 35&amp;lt;br /&amp;gt;Fifth form: 55&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 5&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 ahriman.jpg|frameless|center]]&lt;br /&gt;
| シンラ式中型機甲艇アーリマン&lt;br /&gt;
| Shinra-type medium-sized armored ship Ahriman&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 35,330&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 aerial.jpg|frameless|center]]&lt;br /&gt;
| 兵士用飛空ポッド・エアリアル&lt;br /&gt;
| Flying Solider Pod ~ Aerial&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 3,130&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 tiamat.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇ティアマット&lt;br /&gt;
| Shinra-type large armored ship Tiamat&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 91,935&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 cyclops.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇サイクロプス&lt;br /&gt;
| Shinra-type large armored ship Cyclops&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 141,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 fafnir.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型戦車ファフニール&lt;br /&gt;
| Shinra-type large tank Fafnir&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 26,330&amp;lt;br /&amp;gt;Base: 54,560&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Espgaluda2 stage5 boss seseri.png|frameless|center]]&lt;br /&gt;
| セセリ&lt;br /&gt;
| Seseri&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 500,000&amp;lt;br /&amp;gt;Third form: 900,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|-&lt;br /&gt;
| 憎悪に満ちたセセリ&lt;br /&gt;
| Seseri Filled With Hatred (a.k.a. Shin Seseri)&lt;br /&gt;
| True Boss&lt;br /&gt;
| First form: 2,000,000&amp;lt;br /&amp;gt;Second form: 4,000,000&amp;lt;br /&amp;gt;Third form: 6,000,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 6&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 andras.jpg|frameless|center]]&lt;br /&gt;
| 警備ユニット・アンドラス&lt;br /&gt;
| Security unit Andras&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 9,210&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 vishnu.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇ヴィシュヌ&lt;br /&gt;
| Large armored ship Vishnu&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 76,420&lt;br /&gt;
| First form: 4&amp;lt;br /&amp;gt;Second form: 6&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 alcyone.jpg|frameless|center]]&lt;br /&gt;
| 霊力供給カプセル・アルキュオーネ&lt;br /&gt;
| Spiritual supply capsule Alcyone&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 7,880&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 metatron.jpg|frameless|center]]&lt;br /&gt;
| 霊力融合装置メタトロン&lt;br /&gt;
| Spiritual fusion device Metatron&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 10,000&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 cherubim.jpg|frameless|center]]&lt;br /&gt;
| 移動砲台ケルビム&lt;br /&gt;
| Mobile turret Cherubim&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 12,300&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 asagiclone.jpg|frameless|center]]&lt;br /&gt;
| アサギクローン&lt;br /&gt;
| Asagi clone&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ改&lt;br /&gt;
| Heavy flying armor Simurgh (Modified)&lt;br /&gt;
| Midboss 1&lt;br /&gt;
| Main body: 500,000&amp;lt;br /&amp;gt;Arm: 200,000&lt;br /&gt;
| Main body: 18&amp;lt;br /&amp;gt;Arm: 66&lt;br /&gt;
| Main body: 17&amp;lt;br /&amp;gt;Arm: 65&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース改&lt;br /&gt;
| Heavy flying armor Andrealphus (Modified)&lt;br /&gt;
| Midboss 2&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 700,000&amp;lt;br /&amp;gt;Arm: 300,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 boss1 goddess galuda.jpg|frameless|center]]&lt;br /&gt;
| 生体維持装置ガッデスガルーダ&lt;br /&gt;
| Biological maintenance device Goddess Galuda&lt;br /&gt;
| Boss 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 1,000,000&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 66 &amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 65&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kujaku.jpg|frameless|center]]&lt;br /&gt;
| 真ガルーダ・クジャク&lt;br /&gt;
| True Galuda Kujaku&lt;br /&gt;
| Boss 2&lt;br /&gt;
| First form: 2,000,0000&amp;lt;br /&amp;gt;Second form: 3,000,000&amp;lt;br /&amp;gt;Third form: 5,000,000&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Third form: 66&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Third form: 65&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* Primary info from [[User:Johnnyheli|johnny]].&lt;br /&gt;
* All sprites &amp;amp; enemy data taken from [https://www.cave.co.jp/gameonline/espgaluda2/ CAVE's official Espgaluda 2 site.]&lt;br /&gt;
* Arcade mode specifics adapted from the tutorial on the Switch and Xbox 360 ports, [https://wikiwiki.jp/espg2/ wikiwiki], [http://minamo.gozaru.jp/espg2/espg2.html Minamo's Espgaluda 2 page], [http://daifukkat.su/strats/espgal2/ Hacker's Guide to Espgaluda 2], and [https://shmups.system11.org/viewtopic.php?t=6281 the system11 forum thread].&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:ESP_series]]&lt;br /&gt;
[[Category:Bomb_mechanic]]&lt;br /&gt;
[[Category:True_Last_Boss]]&lt;br /&gt;
[[Category:Vertical_orientation]]&lt;/div&gt;</summary>
		<author><name>Johnnyheli</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=28288</id>
		<title>Espgaluda II</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=28288"/>
		<updated>2024-03-18T09:09:29Z</updated>

		<summary type="html">&lt;p&gt;Johnnyheli: /* Zesshikai Over (a.k.a. 絶走行/zessōkō) */ more info, clarification, reword&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = Cyan&lt;br /&gt;
|title = Espgaluda II&lt;br /&gt;
|background = #eefffb&lt;br /&gt;
|image = Espgaluda II arcade flyer.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|&lt;br /&gt;
|music = Manabu Namiki&amp;lt;br/&amp;gt;Mitsuhiro Kaneda&lt;br /&gt;
|&lt;br /&gt;
|program = Tsuneki Ikeda&amp;lt;br/&amp;gt;Takashi Ichimura&amp;lt;br/&amp;gt;Yuji Inoue&lt;br /&gt;
|&lt;br /&gt;
|art = Masaki Hirooka&amp;lt;br/&amp;gt;Hideki Nomura&amp;lt;br/&amp;gt;Toshiyuki Kuroiwa&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Arcade:''' November 25, 2005&amp;lt;br/&amp;gt;'''Xbox 360:''' February 25, 2010&amp;lt;br/&amp;gt;'''Switch:''' September 9, 2021&lt;br /&gt;
|&lt;br /&gt;
|previousgame = [[Ibara]]&lt;br /&gt;
|nextgame = [[Ibara Kuro: Black Label]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Espgaluda II (エスプガルーダII) is a bullet hell shoot'em up originally released by [[Cave]] in the arcades in 2005 as a sequel to [[Espgaluda]]. An Xbox 360 release, titled [[Espgaluda II Black Label]], was released in 2010 in Japan.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Gameplay Overview=&lt;br /&gt;
== Controls ==&lt;br /&gt;
[[File:Espgaluda2controlschemes.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Upon starting the game on the original arcade release, you can select between two control schemes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Button&lt;br /&gt;
! Type A&lt;br /&gt;
! Type B&lt;br /&gt;
|-&lt;br /&gt;
| A&lt;br /&gt;
| Shot&lt;br /&gt;
| Shot&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Kakusei&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
| Autofire&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| Autofire&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Explanations of the buttons:&lt;br /&gt;
* Shot - Repeatedly tap for rapid shot, hold for focus shot (officially named &amp;quot;Rapier&amp;quot;)&lt;br /&gt;
* Kakusei - Tap to toggle Kakusei mode on or off, amongst others.&lt;br /&gt;
* Guard Barrier - Tap to fire your Guard Barrier attack, similar to a bomb in other shmups. Or, hold the button to charge it, then release to fire.&lt;br /&gt;
* Autofire - Simulates repeatedly tapping A for rapid shot.&lt;br /&gt;
In the home ports these buttons are all customizable.&lt;br /&gt;
&lt;br /&gt;
==The UI==&lt;br /&gt;
[[File:Espgaluda2 arcademodeUI.jpg|thumb|center|UI of the default arcade mode. Everything except the boss healthbar &amp;amp; high score is mirrored on the other side for P2.]]&lt;br /&gt;
&lt;br /&gt;
== Playable characters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Character&lt;br /&gt;
! Shot type&lt;br /&gt;
! Damage increase during Kakusei+others&lt;br /&gt;
! Overall movement speed&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 agehaportrait.png|frameless|center]]&lt;br /&gt;
| Ageha&lt;br /&gt;
| Narrow&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Fast&lt;br /&gt;
| Rapid shot bends side to side&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 tatehaportrait.png|frameless|center]]&lt;br /&gt;
| Tateha&lt;br /&gt;
| Wide&lt;br /&gt;
| Rapid shot&lt;br /&gt;
| Slow&lt;br /&gt;
| Focus shot during Kakusei+others gets lock-on capability&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 asagiportrait.png|frameless|center]]&lt;br /&gt;
| Asagi&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Once powered up, focus shot gets lock-on capability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Arcade mode=&lt;br /&gt;
The default mode. Console ports include &amp;quot;Arcade&amp;quot; mode, a faithful port of the version found in arcades, as well as a version with recreated higher-resolution graphics and a few bugfixes; On Xbox 360 it's named &amp;quot;Xbox 360&amp;quot; and on Switch it's named &amp;quot;Switch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Default settings:&lt;br /&gt;
* Score extends at 15,000,000 and 35,000,000 points&lt;br /&gt;
* Spawn with 3 lives&lt;br /&gt;
* Rank 2 (Normal)&lt;br /&gt;
==Resources==&lt;br /&gt;
===Gems (a.k.a. 聖霊石/seirei seki/spirit stones)===&lt;br /&gt;
[[File:Espgaluda2-gemgif.gif|frameless|right]]&lt;br /&gt;
Gems are the glowing green items enemies drop when destroyed. Their purpose is to fuel Kakusei, Zesshikai, and contribute a small amount of score.&lt;br /&gt;
&lt;br /&gt;
* Start with 100 in your possession, respawn with 250 after dying&lt;br /&gt;
* You can hold a maximum of 500&lt;br /&gt;
* Worth 10 points each when collected&lt;br /&gt;
* Get gems by destroying enemies when not in Kakusei or any other mode, as well as from finishing a phase of a midboss or boss, and from any destructible parts of a midboss or boss&lt;br /&gt;
* They are factored in to the stage result bonus based upon the gross total of how many were collected throughout the course of the stage&lt;br /&gt;
* Get an extra gem by collecting it at the top (24 pixels from the top) or bottom (48 pixels from the bottom) of the screen&lt;br /&gt;
&lt;br /&gt;
Enemies drop different size gems. There are four sizes of gem items and each adds different quantities to your possession.&lt;br /&gt;
* Small: 1&lt;br /&gt;
* Medium: 2&lt;br /&gt;
* Large: 3&lt;br /&gt;
* Extra large: 4&lt;br /&gt;
&lt;br /&gt;
The size of gems dropped varies with how many gems were already in your possession, what shot type was used to destroy them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Number of gems in your possession&lt;br /&gt;
! Size of gem an enemy drops when destroyed with rapid shot (shrinking over time)&lt;br /&gt;
! Size of gem an enemy drops when destroyed with focus shot&lt;br /&gt;
|-&lt;br /&gt;
| 0-250&lt;br /&gt;
| XL → L → M → S&lt;br /&gt;
| M&lt;br /&gt;
|-&lt;br /&gt;
| 250-399&lt;br /&gt;
| L → M → S&lt;br /&gt;
| Alternating between S &amp;amp; M&lt;br /&gt;
|-&lt;br /&gt;
| 400-500&lt;br /&gt;
| M → S&lt;br /&gt;
| S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gem items dropped by enemies that were destroyed with rapid shot can spawn at the maximum size, but then shrink over time. Destroying enemies with focus shot drops gems that ''do not'' shrink over time, but they are smaller.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Time taken to shrink&lt;br /&gt;
|-&lt;br /&gt;
| XL→L&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| L→M&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| M→S&lt;br /&gt;
| 12 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, this can be preventing by collecting gems by flying near them instead of letting them fall toward you. When a gem is within a certain distance of the player character it receives a green glowing effect and stops shrinking. The distance at which this happens is as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Distance from player character at which gem stops shrinking&lt;br /&gt;
|-&lt;br /&gt;
| XL&lt;br /&gt;
| 48 pixels&lt;br /&gt;
|-&lt;br /&gt;
| L&lt;br /&gt;
| 64 pixels&lt;br /&gt;
|-&lt;br /&gt;
| M&lt;br /&gt;
| 96 pixels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gold (a.k.a. 金塊/kinkai)===&lt;br /&gt;
Gold's main purpose is for scoring. Picking up gold gives you points. It also fuels Zesshikai and is needed to enter Zesshikai Over. Gold drops from enemies under certain conditions.&lt;br /&gt;
&lt;br /&gt;
* Get gold by destroying enemies in:&lt;br /&gt;
:* Kakusei, overmode, and zesshikai over&lt;br /&gt;
:* Normal mode when you have 500 gems&lt;br /&gt;
* Each gold you collect increases the amount you possess by 1&lt;br /&gt;
* Hold up to a maximum of 1000&lt;br /&gt;
* Start off with zero&lt;br /&gt;
* On death the amount of gold you had is halved, rounded down&lt;br /&gt;
* Gold depletes over time during boss battles&lt;br /&gt;
&lt;br /&gt;
The amount points given by collecting gold varies with how many were already in your possession.&lt;br /&gt;
&lt;br /&gt;
* Every 100 gold collected, the value of new incoming gold increases and the sprite changes.&lt;br /&gt;
* There are eleven tiers of gold, from 0-99, 100-199, 200-299,...900-999, and one for 1000.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Qty held &amp;amp; sprite&lt;br /&gt;
! [[File:Espgaluda2 gold1.png|frameless|center]] 0-99&lt;br /&gt;
! [[File:Espgaluda2 gold2.png|frameless|center]] 100-199&lt;br /&gt;
! [[File:Espgaluda2 gold3.png|frameless|center]] 200-299&lt;br /&gt;
! [[File:Espgaluda2 gold4.png|frameless|center]] 300-399&lt;br /&gt;
! [[File:Espgaluda2 gold5.png|frameless|center]] 400-499&lt;br /&gt;
! [[File:Espgaluda2 gold6.png|frameless|center]] 500-599&lt;br /&gt;
! [[File:Espgaluda2 gold7.png|frameless|center]][[File:Espgaluda2 gold7consoleport.png|frameless|center]] 600-699 &lt;br /&gt;
! [[File:Espgaluda2 gold8.png|frameless|center]] 700-799&lt;br /&gt;
! [[File:Espgaluda2 gold9.png|frameless|center]] 800-899&lt;br /&gt;
! [[File:Espgaluda2 gold10.png|frameless|center]] 900-999&lt;br /&gt;
! [[File:Espgaluda2 gold11.png|frameless|center]] 1000&lt;br /&gt;
|-&lt;br /&gt;
| Point value of new gold acquired&lt;br /&gt;
| 100&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
| 350&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| 650&lt;br /&gt;
| 700&lt;br /&gt;
| 900&lt;br /&gt;
| 1000&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
The 600-699 gold tier has two sprites because one is in the Arcade release and the other is in the Console mode in the home ports.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss during boss battles&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During normal mode&lt;br /&gt;
! During kakusei+others&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 1 gold every 15 frames&lt;br /&gt;
| 1 gold every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 1 gold every 19 frames&lt;br /&gt;
| 1 gold every 12 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 1 gold every 23 frames&lt;br /&gt;
| 1 gold every 16 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 1 gold every 27 frames&lt;br /&gt;
| 1 gold every 20 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 1 gold every 31 frames&lt;br /&gt;
| 1 gold every 24 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 1 gold every 35 frames&lt;br /&gt;
| 1 gold every 28 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Energy, and the Guard Barrier===&lt;br /&gt;
In place of conventional bombs Espgaluda II features the Guard Barrier. When deployed it deals massive damage, temporarily clears the screen of bullets, and provides a short window of invincibility. Where the Guard Barrier differs from a conventional shmup bomb is that it uses ''Energy'', a continuous resource, instead of discrete bomb items, and that it can be held and charged up before firing. There is an ''Energy Meter'' and using the Guard Barrier consumes some percentage of this meter.&lt;br /&gt;
&lt;br /&gt;
* The Guard Barrier Attack a massive linear shot straight up, comprised of several damaging beams. More beams appear the longer the Guard Barrier is charged.&lt;br /&gt;
* It has to be aimed; there is no lock-on or homing function.&lt;br /&gt;
* After the Guard Barrier has been deployed, there is a short period of time in which enemies don't fire.&lt;br /&gt;
* While charging the Guard Barrier, you deal slight aura damage to enemies, particularly noticeable against zako.&lt;br /&gt;
* While charging the Guard Barrier, you are invincible, and enemy bullets are deleted on contact with the shield that appears around your character.&lt;br /&gt;
* You spawn with a full energy meter.&lt;br /&gt;
* Internally, the game counts energy as individual units and not as a percentage. A full meter is 4000 units.&lt;br /&gt;
&lt;br /&gt;
The most basic attack, deployed with one tap of the Guard Barrier button, consumes 25% of the energy meter. Maximum damage is reached at charging enough to consume 40% of the meter. You can keep charging past this, but you will not deal any extra damage. The damage, duration, and area of effect increases in proportion to how long it is charged for. However, ''the relationship is not linear''; two 25% attacks do not deal as much damage as one 50% attack. The specifics of charging the attack are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Time held charging&lt;br /&gt;
! % of energy meter consumed&lt;br /&gt;
! Number of beams fired&lt;br /&gt;
! Duration of attack&lt;br /&gt;
! Width of area of effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 to 83 frames&lt;br /&gt;
| 25%-29%&lt;br /&gt;
| 2&lt;br /&gt;
| 0.7sec&lt;br /&gt;
| 49px&lt;br /&gt;
|-&lt;br /&gt;
| 84 frames (1.4sec) to 188 frames&lt;br /&gt;
| 30%-34%&lt;br /&gt;
| 3&lt;br /&gt;
| 1.2sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 189 frames (3.2sec) to 293 frames&lt;br /&gt;
| 35%-39%&lt;br /&gt;
| 4&lt;br /&gt;
| 1.7sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 294 frames (4.9sec) and up&lt;br /&gt;
| 40% and up&lt;br /&gt;
| 5&lt;br /&gt;
| 2.2sec&lt;br /&gt;
| 160px&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Autobombing is possible during Kakusei and the other modes, consuming different percentages of the energy meter. Details will follow in their respective sections. However it should be noted that regardless of what energy percentage is consumed, the damage, duration, and width of an autobomb will always be that of the basic attack.&lt;br /&gt;
&lt;br /&gt;
Whilst a basic bomb costs 25%, and autobombing costs 50% or 100% depending on the mode, they will still work even if you have less remaining energy than these amounts. There's no way to enter an &amp;quot;energy debt&amp;quot; or some such.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you charge the attack enough to completely drain your meter, the attack will automatically fire once it reaches 0%.&lt;br /&gt;
&lt;br /&gt;
The autobomb feature of Kakusei and the other modes does not activate instantaneously. When voluntarily entering any of these modes (i.e. you hear a sound effect and see the transition animation), it takes 12 frames for autoboming to become possible. You are otherwise vulnerable during those 12 frames. In cases where you do not see the transition animation (that is, changing modes without returning to &amp;quot;normal mode&amp;quot; between), this window of vulnerability does not apply.&lt;br /&gt;
&lt;br /&gt;
'''Energy item'''&lt;br /&gt;
&lt;br /&gt;
Replenish the energy meter by picking up energy items.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 energyitem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
* They replenish 50% of the meter.&lt;br /&gt;
* There are three of them in the game, located right before the bosses of stage 3, 5, and 6.&lt;br /&gt;
* They're worth 500 points, but if you already had a full meter they're worth 100,000 points.&lt;br /&gt;
&lt;br /&gt;
===Powerups===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Espgaluda2 powerupitem.png|frameless|center]] || [[File:Espgaluda2 maxpoweritem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
Pick up powerup items to increase the damage output of your character. You need 6 to be fully powered up.&lt;br /&gt;
Locations:&lt;br /&gt;
* Stage 1, Area 1&lt;br /&gt;
* Stage 1, right before the boss&lt;br /&gt;
* Stage 2, Area 1&lt;br /&gt;
* Stage 2, right before the boss&lt;br /&gt;
* Stage 3, Area 2&lt;br /&gt;
* Stage 4, right after the midboss (now you're fully powered up)&lt;br /&gt;
* Stage 5, just before the Descent section&lt;br /&gt;
* Stage 6, Area 1&lt;br /&gt;
* Stage 6, Area 3, just before the Asagi Clone Zone section&lt;br /&gt;
&lt;br /&gt;
Powerups are worth 500 points, and if you were already fully powered up they're worth 10,000 points.&lt;br /&gt;
There is also a Max Power item which appears when you game over and can only be picked up if you continue.&lt;br /&gt;
&lt;br /&gt;
===Hidden extend===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 1up.png|upright=1.5|thumb|left|The 1up item.]] || [[File:Espgaluda 2 Sabnac destructibleparts highlight.png|upright=0.75|thumb|center|Destroy these 6 parts of Sabnac during Phase 1 of the fight to be eligible for the hidden extend.]] || [[File:Espgaluda2 1uplocation.jpg|upright=0.6|thumb|right|Right before the Stage 3 boss, shoot this area while in Zesshikai to reveal the hidden extend.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is only one item extend in the game, located in stage 3. To get it you have to meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
# Destroy all the destructible parts of the stage 3 midboss, Sabnac, during phase 1 of the fight.&lt;br /&gt;
# Destroy Sabnac and continue throughout the rest of the stage as normal.&lt;br /&gt;
# While in Zesshikai, shoot a specific part of the background environment right before the stage boss to uncover it.&lt;br /&gt;
''Throughout all of this, do not bomb, nor even autobomb''. The start of the no-bomb condition is at the beginning of the Sabnac fight, and the end is once the background environment object appears.&lt;br /&gt;
&lt;br /&gt;
==Gameplay states==&lt;br /&gt;
At any given time you can be in one of five gameplay ''states'' or ''modes''. They cause different changes to the gameplay, including enemy behaviour, bullet behaviour, and scoring function. The core gameplay loop of Espgaluda II's Arcade mode is knowing what these five states are and how they interrelate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Summary of gameplay states&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Normal mode&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Zesshikai&lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| How do you activate it?&lt;br /&gt;
| Default mode&lt;br /&gt;
| Have gems. Press kakusei button.&lt;br /&gt;
| Have gems and gold. Hold kakusei button.&lt;br /&gt;
| Have zero gems. Press kakusei button. Or, be in Kakusei and let gems run out.&lt;br /&gt;
| Have zero gems &amp;amp; some amount of gold. Hold kakusei button. Or, be in Zesshikai and let gems run out.&lt;br /&gt;
|-&lt;br /&gt;
| What does it consume?&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
| Gems over time, gems for destroying stuff, gems when exiting mode, gold over time during boss&lt;br /&gt;
| Gems &amp;amp; gold over time, gems if you kill enemies other than zako, gems when exiting mode, fewer gold over time during boss&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
|-&lt;br /&gt;
| What do you get?&lt;br /&gt;
| Gems when destroying stuff, gold when you have 500 gems then destroy stuff&lt;br /&gt;
| Gold when destroying stuff, score mutliplier up to x100&lt;br /&gt;
| Score multiplier up to x500&lt;br /&gt;
| Gold when destroying stuff, score over time&lt;br /&gt;
| More gold when destroying stuff, double score over time&lt;br /&gt;
|-&lt;br /&gt;
| Stage scroll speed&lt;br /&gt;
| Normal&lt;br /&gt;
| Slow&lt;br /&gt;
| Slow&lt;br /&gt;
| Normal&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| What happens to the enemies?&lt;br /&gt;
| Normal movement speed, normal blue bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, enemies fire more bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, revenge bullets generated when enemy destroyed, bosses fire double bullets&lt;br /&gt;
| Normal movement speed, fast red bullets&lt;br /&gt;
| Normal movement speed, faster red bullets, bosses fire double bullets&lt;br /&gt;
|-&lt;br /&gt;
| What happens when you bomb?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Kakusei, autobomb costs 100% energy&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Overmode, autobomb costs 100% energy&lt;br /&gt;
|-&lt;br /&gt;
| What happens to you?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Normal Mode===&lt;br /&gt;
The default state.&lt;br /&gt;
&lt;br /&gt;
* Enemies move at a normal speed&lt;br /&gt;
* Enemy bullets behave normally and are coloured blue&lt;br /&gt;
* Stage scroll speed is normal&lt;br /&gt;
* Earn gems by destroying enemies&lt;br /&gt;
* Earn gold by destroying enemies when you have 500 gems&lt;br /&gt;
* Lose gold over time during bosses&lt;br /&gt;
* No autobomb available&lt;br /&gt;
&lt;br /&gt;
===Kakusei (a.k.a. 覚聖死界/kakusei shikai)===&lt;br /&gt;
The basic &amp;quot;slowdown&amp;quot; mode. Essentially functions the same as it did in Espgaluda 1.&lt;br /&gt;
&lt;br /&gt;
* Enter by tapping the Kakusei button once. Leave by tapping it again.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* Enemies fire more bullets&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section)&lt;br /&gt;
* Gems deplete over time&lt;br /&gt;
* A red circular gauge appears around your character, displaying how many gems remain in your possession.&lt;br /&gt;
* Exiting Kakusei depletes 30-35 gems&lt;br /&gt;
* Autobombing is possible, consuming 50% of the energy meter.&lt;br /&gt;
* When you destroy an enemy:&lt;br /&gt;
:* Gems deplete&lt;br /&gt;
:* The bullets the enemy fired are canceled&lt;br /&gt;
:* Each canceled bullet becomes gold&lt;br /&gt;
* When you run out of gems you automatically enter Overmode.&lt;br /&gt;
====Scoring basics====&lt;br /&gt;
* Throughout the duration of being in Kakusei, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled.&lt;br /&gt;
* The maximum is x100.&lt;br /&gt;
* Each bullet canceled is worth 40 points.&lt;br /&gt;
====Addendum====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Zako&lt;br /&gt;
! Normal enemy&lt;br /&gt;
! Midboss &amp;amp; boss phases, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Ageha/Tateha&lt;br /&gt;
| Asagi&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ageha/Tateha/Asagi&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 27&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 29&lt;br /&gt;
| 33&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 31&lt;br /&gt;
| 37&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 33&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During the stage&lt;br /&gt;
! During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zesshikai (a.k.a. 覚聖絶死界/kakusei zesshikai)===&lt;br /&gt;
Zesshikai's main purpose is for scoring. On the surface it's similar to Kakusei in that they're both modes with slow purple bullets, but Zesshikai's main difference is that ''enemies generate revenge bullets'' and you can score much, much higher with it.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button. Leave by tapping the button again.&lt;br /&gt;
* The screen flashes inverted colours and a unique sound effect plays.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* ''Enemies generate revenge bullets when they are destroyed.''&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Gems ''and'' gold deplete over time.&lt;br /&gt;
* A circular red gauge appears around your character. This displays how many gems remain in your possession.&lt;br /&gt;
* Exiting Zesshikai depletes 30-35 gems.&lt;br /&gt;
* Autobombing is possible, consuming ''the entire'' energy meter.&lt;br /&gt;
* If you bomb or autobomb, you are kicked out of Zesshikai and immediately enter Kakusei.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Level====&lt;br /&gt;
[[File:Zesshikailevel.jpg|thumb|right|Left: Zesshikai Level 0. Right: Zesshikai Level 1. Note the white graphics turn green.]]&lt;br /&gt;
When in Zesshikai, four white graphics and a white gauge appear around your character. The white gauge is inlaid inside the red gem gauge so you can see both at once. The white gauge measures time, 256 frames, and once fully elapsed it signifies that you have reached maximum &amp;quot;Zesshikai Level&amp;quot;. When this happens:&lt;br /&gt;
* The screen flashes inverted colours again&lt;br /&gt;
* Revenge bullets move faster&lt;br /&gt;
* The four white graphics turn green&lt;br /&gt;
* SRB multiplier now increments like normal bullets+ARB. Details in Zesshikai Scoring section below.&lt;br /&gt;
* The Zesshikai Level resets every time you exit Zesshikai.&lt;br /&gt;
&lt;br /&gt;
====Revenge bullets====&lt;br /&gt;
Revenge bullets are generated when enemies are destroyed during Zesshikai. There are two types of revenge bullets, and they appear according to what type of enemy was destroyed.&lt;br /&gt;
For the purposes of this explanation, assume &amp;quot;normal bullets&amp;quot; refers to any non-revenge bullet; i.e. standard, ordinary bullets.&lt;br /&gt;
&lt;br /&gt;
=====Types of revenge bullets=====&lt;br /&gt;
[[File:Espgaluda2 spiralrevengebulletformation.jpg|thumb|right|Typical spiral revenge bullet formation. The quantity of bullets changes depending on the enemy; this one was a simple Zu zako enemy at the start of stage 1.]]&lt;br /&gt;
* Spiral revenge bullets (abbreviated to SRB from now on)&lt;br /&gt;
:* These spawn at the location of the enemy when it was destroyed.&lt;br /&gt;
:* They appear in a spiral formation which rotates and expands.&lt;br /&gt;
:* They are not aimed at you.&lt;br /&gt;
* Aimed revenge bullets (abbreviated to ARB from now on)&lt;br /&gt;
:* Other bullets ''become'' these. Details follow in the Enemy Destruction section below.&lt;br /&gt;
:* They are aimed at you.&lt;br /&gt;
&lt;br /&gt;
=====Revenge bullet generation conditions=====&lt;br /&gt;
[[File:Zesshikairevengebulletflowchart.png|thumb|right|A flowchart of how revenge bullets are generated during Zesshikai.]]&lt;br /&gt;
When you destroy any enemy, except bosses:&lt;br /&gt;
* Revenge bullets of some type are generated. That is to say, destroying enemies in Zesshikai ''always'' generates revenge bullets of some type; there's no way to prevent it other than by exiting Zesshikai.&lt;br /&gt;
* All revenge bullets that were already on-screen are canceled and become ARB.&lt;br /&gt;
When you destroy a non-zako enemy, including a midboss phase or destructible part:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled and become ARB.&lt;br /&gt;
* Gems deplete&lt;br /&gt;
When you destroy zako:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled, but do not become ARB.&lt;br /&gt;
* Gems '''do not''' deplete.&lt;br /&gt;
These rules make it possible to continually chain bullet cancels as long as you keep destroying enemies, provided neither gems nor gold run out.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Scoring====&lt;br /&gt;
Zesshikai is key to scoring well. Bullets are worth more points and the multiplier can go even higher than Kakusei.&lt;br /&gt;
* Each &amp;quot;normal&amp;quot; bullet is worth 50 points, unlike Kakusei's 40 points.&lt;br /&gt;
* Each revenge bullet is worth 2 points.&lt;br /&gt;
&lt;br /&gt;
Throughout the duration of being in Zesshikai, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled. There is one exception, outlined below.&lt;br /&gt;
* The maximum is x500, unlike kakusei’s x100.&lt;br /&gt;
&lt;br /&gt;
When you cancel:&lt;br /&gt;
[[File:Espgaluda2 SRBzesshcomparison.jpg|thumb|right|In both images the same enemy is destroyed at the beginning of stage 3 whilst in Zesshikai. Left: Zesshikai Level 0. Right: Zesshikai Level 1. The multiplier in the left image is a flat x15 across all bullets (the few x19 are from a zako in the back being destroyed), and the multiplier in the right image starts at around x6 and increments up to x40.]]&lt;br /&gt;
* Normal bullets &amp;amp; Aimed revenge bullets (ARB)&lt;br /&gt;
:* The multiplier on these increments sequentially, e.g. x1, x2, x3, x4 etc, and are counted alongside all other normal bullets and ARB.&lt;br /&gt;
* Spiral revenge bullets (SRB)&lt;br /&gt;
:* ''One'' multiplier is applied to all SRB that spawned together. All of them could be x10, x15, etc, and ''not'' incremented sequentially. They’re basically counted within their own little group. You’ll see a bunch of x9 x9 x9 x9 x9 x9 and not x1 x2 x3 x4 x5 etc. This is the exception mentioned before.&lt;br /&gt;
:* If your Zesshikai Level has reached level 1, then SRB are counted alongside normal bullets and ARB in incrementing the multiplier. Instead of each bullet within a cluster of SRB getting one multiplier each (x9 x9 x9 x9 etc) you ''will'' see x1 x2 x3 x4 x5 etc. This means you can raise your overall multiplier much higher and much faster.&lt;br /&gt;
&lt;br /&gt;
====During midbosses and bosses====&lt;br /&gt;
During bosses:&lt;br /&gt;
* Revenge bullets are not generated&lt;br /&gt;
* You can still get the multiplier up to x500&lt;br /&gt;
* Gold depletes over time at the &amp;quot;normal boss gold depletion rate&amp;quot; and not the &amp;quot;zesshikai gold depletion&amp;quot; rate&lt;br /&gt;
* Bosses fire double bullets&lt;br /&gt;
During midbosses:&lt;br /&gt;
* Revenge bullets ''are'' generated, from destroying their destructible parts or finishing a phase and cancelling all their normal bullets into ARB.&lt;br /&gt;
* If a midboss has a pre-programmed bullet cancel feature on death, such as the second midboss of stage 6, no revenge bullets will be generated.&lt;br /&gt;
&lt;br /&gt;
====Exiting Zesshikai====&lt;br /&gt;
When exiting Zesshikai, all leftover revenge bullets remain on screen. Their speed changes drastically, either speeding up or slowing down. To clean up these bullets, exit Zesshikai, enter Kakusei, and destroy one enemy (even zako).&lt;br /&gt;
&lt;br /&gt;
Running out of resources in Zesshikai, and which resource, has different effects:&lt;br /&gt;
* Run out of gems but not gold = exit Zesshikai automatically, enter Zesshikai Over&lt;br /&gt;
* Run out of gold but not gems = exit Zesshikai automatically, enter Kakusei&lt;br /&gt;
* Run out of both = exit Zesshikai automatically, enter Overmode&lt;br /&gt;
&lt;br /&gt;
Additionally, as mentioned before, bombing of any type during Zesshikai will kick you out immediately and put you in Kakusei automatically.&lt;br /&gt;
&lt;br /&gt;
====Addendum====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Boss &amp;amp; midboss phase, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| During the stage&lt;br /&gt;
| During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss over time (during the stage) (same values for all 3 characters)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 0-499 gold held&lt;br /&gt;
| 500-1000 gold held&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1 &amp;amp; 2&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
| 1 gold every frame&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3 &amp;amp; 4&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5 &amp;amp; 6&lt;br /&gt;
| 1 gold every 4 frames&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overmode (a.k.a. 赤走行/akasōkō)===&lt;br /&gt;
Overmode might seem purely seem like punishment at first for accidentally letting your gems run out in Kakusei, but it can also be decisively used to score. Its main purpose is for getting gold quickly, and therefore score.&lt;br /&gt;
&lt;br /&gt;
* Activate by pressing the Kakusei button when you have zero gems, or, be in Kakusei and run out of gems. Leave by tapping the button again.&lt;br /&gt;
* Enemy bullets speed up and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill (once a requirement has been met, see below).&lt;br /&gt;
* Passively accrue score just by being in Overmode (except during bosses)&lt;br /&gt;
* Autobombing is possible, consuming 50% of the energy meter.&lt;br /&gt;
&lt;br /&gt;
====Kakusei Over level====&lt;br /&gt;
When in Overmode, a blue gauge appears around your character. This represents your Kakusei Over level. Every time this gauge elapses, taking 250 frames, your Kakusei Over level increases by 1. It starts at zero and the maximum is 3. Unlike Espgaluda 1, the highest level you have reached persists after death. It is also possible to increase your Kakusei Over level whilst in Zesshikai Over.&lt;br /&gt;
&lt;br /&gt;
With one completed level:&lt;br /&gt;
* You get gold for every kill. That is to say, you cannot get gold unless your Kakusei Over level is at least 1.&lt;br /&gt;
With each consective level:&lt;br /&gt;
* Enemy bullets get faster during Overmode.&lt;br /&gt;
* Get more gems from destroying enemies during ''normal mode''.&lt;br /&gt;
With the Kakusei over level maxed:&lt;br /&gt;
* Get slightly more gold for every kill during Overmode.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Kakusei Over level enemy destruction gem bonus&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Midboss/Boss phase &amp;amp; destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Overmode passive score accrual per frame&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Stage 1&lt;br /&gt;
| Stage 2&lt;br /&gt;
| Stage 3&lt;br /&gt;
| Stage 4&lt;br /&gt;
| Stage 5&lt;br /&gt;
| Stage 6&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
| 260&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zesshikai Over (a.k.a. 絶走行/zessōkō)===&lt;br /&gt;
Like Overmode, except even more lucrative: get even more score and gold, but the bullets are even faster and with a harsher autobomb penalty.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button when you have zero gems but some amount of gold. Or, be in Zesshikai and let gems run out but not gold.&lt;br /&gt;
:* You need to have gold to be able to enter the mode, but it doesn't actually consume gold.&lt;br /&gt;
* Leave by pressing the Kakusei button again.&lt;br /&gt;
* Enemy bullets speed up (even faster than Overmode) and turn red.&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill, more than Overmode.&lt;br /&gt;
* Passively accrue score just by being in Zesshikai Over (except during bosses), ''double'' the amount of Overmode.&lt;br /&gt;
* Kakusei Over level effects also apply to Zesshikai Over. It is also possible to increase your Kakusei Over level while in Zesshikai Over.&lt;br /&gt;
* Bosses fire double bullets.&lt;br /&gt;
* Autobombing is possible, consuming ''the entire'' energy meter.&lt;br /&gt;
* If you bomb or autobomb, you are kicked out of Zesshikai Over and immediately enter Overmode.&lt;br /&gt;
&lt;br /&gt;
It is unclear what the exact rules are that determine how much extra gold you get during Zesshikai Over. However, here are the results of a test conducted by destroying zako in Stage 5 with Ageha:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | How much gold given from destroying one zako enemy in Stage 5&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is clear that once Kakusei Over level 3 has been achieved, the gold bonus is substantial.&lt;br /&gt;
&lt;br /&gt;
==Scoring Basics==&lt;br /&gt;
===How to get score===&lt;br /&gt;
# Destroy enemies - each enemy has a base point value.&lt;br /&gt;
# Cancel bullets - cancelling bullets in Kakusei or Zesshikai turns them into points and applies a multiplier per bullet.&lt;br /&gt;
# Get gold - gold gives points for each one you collect.&lt;br /&gt;
# Passively accrue score - get score just by being in Overmode or Zesshikai Over.&lt;br /&gt;
===Stage result bonus===&lt;br /&gt;
At the end of each stage a bonus is calculated based upon how many gems and gold you collected throughout the course of the stage. It is the ''gross'' total, not ''net'' total. If you collect 500 gems but then Kakusei 499 of them away and finish the stage with 1 gem left, your gross total is still 500.&lt;br /&gt;
&lt;br /&gt;
The formula is as follows:&lt;br /&gt;
&amp;lt;code&amp;gt;Stage bonus = (S*100)+(K*V)&amp;lt;/code&amp;gt;&lt;br /&gt;
Where S = gross total of gems acquired throughout the stage, K = gross total of gold acquired throughout the stage, and V = point value of gold you finished the stage with (refer to Gold section for the point value).&lt;br /&gt;
&lt;br /&gt;
If you die during the stage, the gross total of gems and gold accrued is reset to zero. From there on the tally will start up again.&lt;br /&gt;
&lt;br /&gt;
===Clear bonus===&lt;br /&gt;
Defeating the final boss also awards a point bonus based upon resources you finished with. It is unclear what the exact rules are, but the following are definite:&lt;br /&gt;
* Remaining lives = 20 million points each&lt;br /&gt;
* Life containers = 10 million points each&lt;br /&gt;
* Energy meter remaining = 4000 points per unit (the game counts energy internally as individual units and not as a percentage; the maximum is 4000 units)&lt;br /&gt;
&lt;br /&gt;
The life containers are the gold boxes that house the green flames that represent your lives. The maximum possible for each is six.&lt;br /&gt;
This means if you no miss no bomb the whole game &amp;amp; get every extend, you will get a score bonus of at least 196 million points.&lt;br /&gt;
&lt;br /&gt;
==Black Label==&lt;br /&gt;
==Arrange==&lt;br /&gt;
==Omake==&lt;br /&gt;
&lt;br /&gt;
=== Espgaluda II 'Omake Mode' as a Shmup training tool ===&lt;br /&gt;
&lt;br /&gt;
In the home ports of Espgaluda II*, clearing the main game (including Novice Mode, and credit feeding is OK) unlocks &amp;quot;Omake Mode&amp;quot; which translates to &amp;quot;Bonus Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On the face of it, Omake Mode is a fun and easy mode of the game to mess around with for a short time. &lt;br /&gt;
&lt;br /&gt;
'''However when approached correctly this mode provides an unparalleled Shmup training tool for players of any experience.'''&lt;br /&gt;
&lt;br /&gt;
Using a few simple strategies, players are able to practice and observe all of the patterns from Espgaluda II- acknowledged to be some of the most difficult of any Cave games- at the slower speed of 'Kakusei'.&lt;br /&gt;
&lt;br /&gt;
(*home ports are on Xbox 360 and Nintendo Switch as at Feb 2022)&lt;br /&gt;
&lt;br /&gt;
==== Basics of Omake Mode for Training ====&lt;br /&gt;
&lt;br /&gt;
The player character is surrounded by an invisible circle within which any bullets will turn red. Let's refer to this as the 'Red Zone'. Any bullets in the Red Zone will be cancelled into Items (green gems and/or gold) when ANY enemy is destroyed. It does not matter which enemy shot the bullets. Any enemy destroyed will have all of the on-screen bullets that it fired cancelled into Items, regardless of whether they are in the Red Zone around the player.&lt;br /&gt;
&lt;br /&gt;
The Kakusei gem count has a maximum value of 500. When entering Kakusei mode, all bullets within the Red Zone will be cancelled into Items. When exiting Kakusei mode MANUALLY (ie with gem count above zero) all bullets within the Red Zone will be cancelled into Items.&lt;br /&gt;
&lt;br /&gt;
Defeating any section of a boss life bar while NOT in Kakusei will cancel the on-screen bullets into GEMS.&lt;br /&gt;
&lt;br /&gt;
There is no bomb button in Omake mode. Instead, any time the player is hit by a bullet, the Guard Barrier will be activated, and will continue to be 'held down' until the player hits the Kakusei button which ends it, or until the barrier gauge runs out. At that point the normal 'beam attack' of the Guard Barrier is fired. While the player character is surrounded by the Guard Barrier, any bullets within the small visible circle of the Guard Barrier are cancelled into Items, starting with Gems and proceeding to Gold when Gems reach 500. When the Gold counter reaches 1000, the Guard Barrier Gauge will be refilled by around 40%. If the gold counter reaches 1000 while the Guard Barrier Gauge is full, the player character will be surrounded by a special frame and all items collected will have 1000 added to their point value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Kakusei Training in Omake ====&lt;br /&gt;
&lt;br /&gt;
Because of the frequency with which bullets are cancelled into Items in Omake Mode, the Gem counter will easily and quickly reach the maximum of 500 during the stage. Because of the length of time that 500 Gems will let the player remain in Kakusei, 500 is more than enough to last through the attacks of any larger enemy, and enough to last through most single sections of any Boss life bar.&lt;br /&gt;
&lt;br /&gt;
'''The player is therefore invited to proceed through the most difficult attacks in the game in full Kakusei mode, to practice and observe the patterns in slow motion.'''&lt;br /&gt;
&lt;br /&gt;
There are 3 simple methods that enable the player to extend the amount of time they spend in Kakusei, allowing them to see out almost the entirety of any Boss encounter in full slow motion.&lt;br /&gt;
&lt;br /&gt;
* '''1)''' Shifting out of Kakusei in order to finish off any Boss life bar section will immediately refill the Gem gauge to 500, due to the amount of bullets cancelled plus some from the Boss sprite. Obviously this is not without risk as the bullets will speed up, but done carefully it should be relatively safe.&lt;br /&gt;
&lt;br /&gt;
* '''2)''' During any given pattern while in Kakusei, if the player feels that they are about to be hit and expend Guard Barrier Gauge, they can manually cancel out of Kakusei and quickly back in. This will cancel all bullets in the Red Zone twice, and provide a safety buffer without expending Guard Barrier Gauge. Doing this does accelerate the rate that the Gem count falls, but done sparingly it should not make a huge difference.&lt;br /&gt;
&lt;br /&gt;
* '''3)''' When Gems have run out, the player can deliberately hit a bullet to activate the Guard Barrier and then charge through enemy bullets while invincible so that they are cancelled back to Gems. Done during a particularly dense pattern, and especially at point-blank above a Boss sprite, this will refill the Gems almost instantly. The player then has a choice of whether to cancel out of Guard Barrier and continue in Kakusei, or expend Guard Barrier to pump up the large Item Counter at the top of the screen which is important for scoring in Omake Mode. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Scoring in Omake ====&lt;br /&gt;
&lt;br /&gt;
Scoring in Omake has some value in use as a training mode, as it will help to reach the Extends which in turn provide more Guard Barrier Gauge.&lt;br /&gt;
&lt;br /&gt;
Scoring is very simple: The value of the large Item Counter at the top of the screen will be added to every item picked up WHILE GEMS ARE AT 500. In other words, it acts as an incentive not to go into Kakusei where possible.&lt;br /&gt;
&lt;br /&gt;
As the counter is re-set every stage, it makes sense to use the Guard Barrier on some large enemies early in the stage, to cancel their dense attacks into Item value. The player can then proceed with Gems at 500 and collect the Item Counter point value for every item received.&lt;br /&gt;
&lt;br /&gt;
=Enemy data=&lt;br /&gt;
Score, gold, and gems values are for Arcade mode.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 1&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 soma shine winged solider.png|frameless|center]]&lt;br /&gt;
| ソーマ輝羽兵&lt;br /&gt;
| Soma shine winged soldier&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 530&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zahhak.png|frameless|center]]&lt;br /&gt;
| 小型機甲艇ザッハーク&lt;br /&gt;
| Small armored craft Zahhak&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| Gun: 230&amp;lt;br /&amp;gt;Main body: 2,260&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Main body: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Main body: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gandharva.jpg|frameless|center]]&lt;br /&gt;
| 大型侵略砲台ガンダルヴァ&lt;br /&gt;
| Large invasion turret Gandharva&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 5,820&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ&lt;br /&gt;
| Heavy flying armor Simurgh&lt;br /&gt;
| Midboss&lt;br /&gt;
| Main body: 50,000&amp;lt;br /&amp;gt;Arm: 5,000&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 boss tsubame.jpg|frameless|center]]&lt;br /&gt;
| ツバメ&lt;br /&gt;
| Tsubame&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 500,000&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 20&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 2&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 forneus.png|frameless|center]]&lt;br /&gt;
| 中型機甲艇フォルネウス&lt;br /&gt;
| Medium-size armored ship Forneus&lt;br /&gt;
| Air: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 6,530&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&amp;lt;br /&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 behemoth.png|frameless|center]]&lt;br /&gt;
| 大型機甲艇ベヒモス&lt;br /&gt;
| Large armored vehicle Behemoth&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 12,510&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&lt;br /&gt;
| Single-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 six-barrelled revolving gun battery.png|frameless|center]]&lt;br /&gt;
| 六連回転砲台&lt;br /&gt;
| Six-barrelled revolving gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 15,860&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 crane.png|frameless|center]]&lt;br /&gt;
| クレーン&lt;br /&gt;
| Crane&lt;br /&gt;
| Ground: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 1,830&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&amp;lt;br /&amp;gt;(縦の輸送艦の砲台)&lt;br /&gt;
| Single-barrelled gun battery&amp;lt;br /&amp;gt;(Vertical transport battery)&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 makara.png|frameless|center]]&lt;br /&gt;
| 小船舶マカラ&lt;br /&gt;
| Small vessel Makara&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 250&amp;lt;br /&amp;gt;Base: 530&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nereids.png|frameless|center]]&lt;br /&gt;
| 万能潜水艦ネレイドー&lt;br /&gt;
| Universal submarine Nereids&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,230&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nidhoggr.png|frameless|center]]&lt;br /&gt;
| 重戦車ニーズヘッグ&lt;br /&gt;
| Heavy tank Nidhoggr&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 1,630&amp;lt;br /&amp;gt;Base: 4,760&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 3&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 midboss madara.jpg|frameless|center]]&lt;br /&gt;
| マダラ&lt;br /&gt;
| Madara&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 60,000&amp;lt;br /&amp;gt;Second form: 100,000&lt;br /&gt;
| First form: 16&amp;lt;br /&amp;gt;Second form: 26&lt;br /&gt;
| First form: 15&amp;lt;br /&amp;gt;Second form: 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 boss jormungandr.jpg|frameless|center]]&lt;br /&gt;
| 生体兵器ヨルムンガンド&lt;br /&gt;
| Biological weapon Jormungandr&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Third form: 600,000&amp;lt;br /&amp;gt;Head: 300,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 26&amp;lt;br /&amp;gt;Third form: 46&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 25&amp;lt;br /&amp;gt;Third form: 45&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 3&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 stolas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ストラス&lt;br /&gt;
| General-purpose fighter Stolas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 740&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 ouroboros.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ウロボロス&lt;br /&gt;
| Medium-size armored ship Ouroboros&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 24680&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 lindworm.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇リンドブルム&lt;br /&gt;
| Large armored ship Lindworm&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 37,940&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
| First form: 2&amp;lt;br /&amp;gt;Second form: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base:160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 shelob.jpg|frameless|center]]&lt;br /&gt;
| 多脚戦車シェロブ&lt;br /&gt;
| Multi-legged tank Shelob&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 6,910&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 empusa.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台エンプーサ&lt;br /&gt;
| Heavy fixed gun battery Empusa&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,980&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 astaroth.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台アスタロト&lt;br /&gt;
| Heavy fixed gun battery Astaroth&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 19,560&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 midboss sabnac.jpg|frameless|center]]&lt;br /&gt;
| 武装エレベーターサブナク&lt;br /&gt;
| Armed Elevator Sabnac&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 100,000 &amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Leg turret: 10,000&amp;lt;br /&amp;gt;Auxiliary engine: 20,000&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 30,000&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 20&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 boss janome.jpg|frameless|center]]&lt;br /&gt;
| ジャノメ&lt;br /&gt;
| Janome&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Third form: 700,000&lt;br /&gt;
| First form: 31&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Third form: 51&lt;br /&gt;
| First form: 30&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Third form: 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 4&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 halphas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ハルパス&lt;br /&gt;
| General-purpose fighter Halphas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 810&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 brahma.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ブラフマー&lt;br /&gt;
| Medium-size armored ship Brahma&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 21,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 vasuki.jpg|frameless|center]]&lt;br /&gt;
| 重戦車ヴァースキ&lt;br /&gt;
| Heavy tank Vasuki&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 6,330&amp;lt;br /&amp;gt;Base: 14,560&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース&lt;br /&gt;
| Heavy flying armor Andrealphus&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Arm: 100,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 boss madara asmodeus.png|frameless|center]]&lt;br /&gt;
| マダラ専用合身甲冑アスモデウス&lt;br /&gt;
| Madara's exclusive combined body armor Asmodeus&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 400,000&amp;lt;br /&amp;gt;Third form: 500,000&amp;lt;br /&amp;gt;Fourth form: 600,000&amp;lt;br /&amp;gt;Fifth form: 800,000&amp;lt;br /&amp;gt;Triple machine gun Gaap: 400,000&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 1,000,000&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 2,000,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Third form: 36&amp;lt;br /&amp;gt;Fourth form: 36&amp;lt;br /&amp;gt;Fifth form: 56&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Third form: 35&amp;lt;br /&amp;gt;Fourth form: 35&amp;lt;br /&amp;gt;Fifth form: 55&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 5&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 ahriman.jpg|frameless|center]]&lt;br /&gt;
| シンラ式中型機甲艇アーリマン&lt;br /&gt;
| Shinra-type medium-sized armored ship Ahriman&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 35,330&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 aerial.jpg|frameless|center]]&lt;br /&gt;
| 兵士用飛空ポッド・エアリアル&lt;br /&gt;
| Flying Solider Pod ~ Aerial&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 3,130&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 tiamat.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇ティアマット&lt;br /&gt;
| Shinra-type large armored ship Tiamat&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 91,935&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 cyclops.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇サイクロプス&lt;br /&gt;
| Shinra-type large armored ship Cyclops&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 141,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 fafnir.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型戦車ファフニール&lt;br /&gt;
| Shinra-type large tank Fafnir&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 26,330&amp;lt;br /&amp;gt;Base: 54,560&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Espgaluda2 stage5 boss seseri.png|frameless|center]]&lt;br /&gt;
| セセリ&lt;br /&gt;
| Seseri&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 500,000&amp;lt;br /&amp;gt;Third form: 900,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|-&lt;br /&gt;
| 憎悪に満ちたセセリ&lt;br /&gt;
| Seseri Filled With Hatred (a.k.a. Shin Seseri)&lt;br /&gt;
| True Boss&lt;br /&gt;
| First form: 2,000,000&amp;lt;br /&amp;gt;Second form: 4,000,000&amp;lt;br /&amp;gt;Third form: 6,000,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 6&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 andras.jpg|frameless|center]]&lt;br /&gt;
| 警備ユニット・アンドラス&lt;br /&gt;
| Security unit Andras&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 9,210&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 vishnu.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇ヴィシュヌ&lt;br /&gt;
| Large armored ship Vishnu&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 76,420&lt;br /&gt;
| First form: 4&amp;lt;br /&amp;gt;Second form: 6&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 alcyone.jpg|frameless|center]]&lt;br /&gt;
| 霊力供給カプセル・アルキュオーネ&lt;br /&gt;
| Spiritual supply capsule Alcyone&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 7,880&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 metatron.jpg|frameless|center]]&lt;br /&gt;
| 霊力融合装置メタトロン&lt;br /&gt;
| Spiritual fusion device Metatron&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 10,000&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 cherubim.jpg|frameless|center]]&lt;br /&gt;
| 移動砲台ケルビム&lt;br /&gt;
| Mobile turret Cherubim&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 12,300&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 asagiclone.jpg|frameless|center]]&lt;br /&gt;
| アサギクローン&lt;br /&gt;
| Asagi clone&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ改&lt;br /&gt;
| Heavy flying armor Simurgh (Modified)&lt;br /&gt;
| Midboss 1&lt;br /&gt;
| Main body: 500,000&amp;lt;br /&amp;gt;Arm: 200,000&lt;br /&gt;
| Main body: 18&amp;lt;br /&amp;gt;Arm: 66&lt;br /&gt;
| Main body: 17&amp;lt;br /&amp;gt;Arm: 65&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース改&lt;br /&gt;
| Heavy flying armor Andrealphus (Modified)&lt;br /&gt;
| Midboss 2&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 700,000&amp;lt;br /&amp;gt;Arm: 300,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 boss1 goddess galuda.jpg|frameless|center]]&lt;br /&gt;
| 生体維持装置ガッデスガルーダ&lt;br /&gt;
| Biological maintenance device Goddess Galuda&lt;br /&gt;
| Boss 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 1,000,000&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 66 &amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 65&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kujaku.jpg|frameless|center]]&lt;br /&gt;
| 真ガルーダ・クジャク&lt;br /&gt;
| True Galuda Kujaku&lt;br /&gt;
| Boss 2&lt;br /&gt;
| First form: 2,000,0000&amp;lt;br /&amp;gt;Second form: 3,000,000&amp;lt;br /&amp;gt;Third form: 5,000,000&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Third form: 66&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Third form: 65&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* Primary info from [[User:Johnnyheli|johnny]].&lt;br /&gt;
* All sprites &amp;amp; enemy data taken from [https://www.cave.co.jp/gameonline/espgaluda2/ CAVE's official Espgaluda 2 site.]&lt;br /&gt;
* Arcade mode specifics adapted from the tutorial on the Switch and Xbox 360 ports, [https://wikiwiki.jp/espg2/ wikiwiki], [http://minamo.gozaru.jp/espg2/espg2.html Minamo's Espgaluda 2 page], [http://daifukkat.su/strats/espgal2/ Hacker's Guide to Espgaluda 2], and [https://shmups.system11.org/viewtopic.php?t=6281 the system11 forum thread].&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:ESP_series]]&lt;br /&gt;
[[Category:Bomb_mechanic]]&lt;br /&gt;
[[Category:True_Last_Boss]]&lt;br /&gt;
[[Category:Vertical_orientation]]&lt;/div&gt;</summary>
		<author><name>Johnnyheli</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=28287</id>
		<title>Espgaluda II</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=28287"/>
		<updated>2024-03-18T09:06:37Z</updated>

		<summary type="html">&lt;p&gt;Johnnyheli: /* Kakusei Over level */ added more information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = Cyan&lt;br /&gt;
|title = Espgaluda II&lt;br /&gt;
|background = #eefffb&lt;br /&gt;
|image = Espgaluda II arcade flyer.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|&lt;br /&gt;
|music = Manabu Namiki&amp;lt;br/&amp;gt;Mitsuhiro Kaneda&lt;br /&gt;
|&lt;br /&gt;
|program = Tsuneki Ikeda&amp;lt;br/&amp;gt;Takashi Ichimura&amp;lt;br/&amp;gt;Yuji Inoue&lt;br /&gt;
|&lt;br /&gt;
|art = Masaki Hirooka&amp;lt;br/&amp;gt;Hideki Nomura&amp;lt;br/&amp;gt;Toshiyuki Kuroiwa&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Arcade:''' November 25, 2005&amp;lt;br/&amp;gt;'''Xbox 360:''' February 25, 2010&amp;lt;br/&amp;gt;'''Switch:''' September 9, 2021&lt;br /&gt;
|&lt;br /&gt;
|previousgame = [[Ibara]]&lt;br /&gt;
|nextgame = [[Ibara Kuro: Black Label]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Espgaluda II (エスプガルーダII) is a bullet hell shoot'em up originally released by [[Cave]] in the arcades in 2005 as a sequel to [[Espgaluda]]. An Xbox 360 release, titled [[Espgaluda II Black Label]], was released in 2010 in Japan.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Gameplay Overview=&lt;br /&gt;
== Controls ==&lt;br /&gt;
[[File:Espgaluda2controlschemes.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Upon starting the game on the original arcade release, you can select between two control schemes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Button&lt;br /&gt;
! Type A&lt;br /&gt;
! Type B&lt;br /&gt;
|-&lt;br /&gt;
| A&lt;br /&gt;
| Shot&lt;br /&gt;
| Shot&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Kakusei&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
| Autofire&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| Autofire&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Explanations of the buttons:&lt;br /&gt;
* Shot - Repeatedly tap for rapid shot, hold for focus shot (officially named &amp;quot;Rapier&amp;quot;)&lt;br /&gt;
* Kakusei - Tap to toggle Kakusei mode on or off, amongst others.&lt;br /&gt;
* Guard Barrier - Tap to fire your Guard Barrier attack, similar to a bomb in other shmups. Or, hold the button to charge it, then release to fire.&lt;br /&gt;
* Autofire - Simulates repeatedly tapping A for rapid shot.&lt;br /&gt;
In the home ports these buttons are all customizable.&lt;br /&gt;
&lt;br /&gt;
==The UI==&lt;br /&gt;
[[File:Espgaluda2 arcademodeUI.jpg|thumb|center|UI of the default arcade mode. Everything except the boss healthbar &amp;amp; high score is mirrored on the other side for P2.]]&lt;br /&gt;
&lt;br /&gt;
== Playable characters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Character&lt;br /&gt;
! Shot type&lt;br /&gt;
! Damage increase during Kakusei+others&lt;br /&gt;
! Overall movement speed&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 agehaportrait.png|frameless|center]]&lt;br /&gt;
| Ageha&lt;br /&gt;
| Narrow&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Fast&lt;br /&gt;
| Rapid shot bends side to side&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 tatehaportrait.png|frameless|center]]&lt;br /&gt;
| Tateha&lt;br /&gt;
| Wide&lt;br /&gt;
| Rapid shot&lt;br /&gt;
| Slow&lt;br /&gt;
| Focus shot during Kakusei+others gets lock-on capability&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 asagiportrait.png|frameless|center]]&lt;br /&gt;
| Asagi&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Once powered up, focus shot gets lock-on capability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Arcade mode=&lt;br /&gt;
The default mode. Console ports include &amp;quot;Arcade&amp;quot; mode, a faithful port of the version found in arcades, as well as a version with recreated higher-resolution graphics and a few bugfixes; On Xbox 360 it's named &amp;quot;Xbox 360&amp;quot; and on Switch it's named &amp;quot;Switch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Default settings:&lt;br /&gt;
* Score extends at 15,000,000 and 35,000,000 points&lt;br /&gt;
* Spawn with 3 lives&lt;br /&gt;
* Rank 2 (Normal)&lt;br /&gt;
==Resources==&lt;br /&gt;
===Gems (a.k.a. 聖霊石/seirei seki/spirit stones)===&lt;br /&gt;
[[File:Espgaluda2-gemgif.gif|frameless|right]]&lt;br /&gt;
Gems are the glowing green items enemies drop when destroyed. Their purpose is to fuel Kakusei, Zesshikai, and contribute a small amount of score.&lt;br /&gt;
&lt;br /&gt;
* Start with 100 in your possession, respawn with 250 after dying&lt;br /&gt;
* You can hold a maximum of 500&lt;br /&gt;
* Worth 10 points each when collected&lt;br /&gt;
* Get gems by destroying enemies when not in Kakusei or any other mode, as well as from finishing a phase of a midboss or boss, and from any destructible parts of a midboss or boss&lt;br /&gt;
* They are factored in to the stage result bonus based upon the gross total of how many were collected throughout the course of the stage&lt;br /&gt;
* Get an extra gem by collecting it at the top (24 pixels from the top) or bottom (48 pixels from the bottom) of the screen&lt;br /&gt;
&lt;br /&gt;
Enemies drop different size gems. There are four sizes of gem items and each adds different quantities to your possession.&lt;br /&gt;
* Small: 1&lt;br /&gt;
* Medium: 2&lt;br /&gt;
* Large: 3&lt;br /&gt;
* Extra large: 4&lt;br /&gt;
&lt;br /&gt;
The size of gems dropped varies with how many gems were already in your possession, what shot type was used to destroy them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Number of gems in your possession&lt;br /&gt;
! Size of gem an enemy drops when destroyed with rapid shot (shrinking over time)&lt;br /&gt;
! Size of gem an enemy drops when destroyed with focus shot&lt;br /&gt;
|-&lt;br /&gt;
| 0-250&lt;br /&gt;
| XL → L → M → S&lt;br /&gt;
| M&lt;br /&gt;
|-&lt;br /&gt;
| 250-399&lt;br /&gt;
| L → M → S&lt;br /&gt;
| Alternating between S &amp;amp; M&lt;br /&gt;
|-&lt;br /&gt;
| 400-500&lt;br /&gt;
| M → S&lt;br /&gt;
| S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gem items dropped by enemies that were destroyed with rapid shot can spawn at the maximum size, but then shrink over time. Destroying enemies with focus shot drops gems that ''do not'' shrink over time, but they are smaller.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Time taken to shrink&lt;br /&gt;
|-&lt;br /&gt;
| XL→L&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| L→M&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| M→S&lt;br /&gt;
| 12 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, this can be preventing by collecting gems by flying near them instead of letting them fall toward you. When a gem is within a certain distance of the player character it receives a green glowing effect and stops shrinking. The distance at which this happens is as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Distance from player character at which gem stops shrinking&lt;br /&gt;
|-&lt;br /&gt;
| XL&lt;br /&gt;
| 48 pixels&lt;br /&gt;
|-&lt;br /&gt;
| L&lt;br /&gt;
| 64 pixels&lt;br /&gt;
|-&lt;br /&gt;
| M&lt;br /&gt;
| 96 pixels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gold (a.k.a. 金塊/kinkai)===&lt;br /&gt;
Gold's main purpose is for scoring. Picking up gold gives you points. It also fuels Zesshikai and is needed to enter Zesshikai Over. Gold drops from enemies under certain conditions.&lt;br /&gt;
&lt;br /&gt;
* Get gold by destroying enemies in:&lt;br /&gt;
:* Kakusei, overmode, and zesshikai over&lt;br /&gt;
:* Normal mode when you have 500 gems&lt;br /&gt;
* Each gold you collect increases the amount you possess by 1&lt;br /&gt;
* Hold up to a maximum of 1000&lt;br /&gt;
* Start off with zero&lt;br /&gt;
* On death the amount of gold you had is halved, rounded down&lt;br /&gt;
* Gold depletes over time during boss battles&lt;br /&gt;
&lt;br /&gt;
The amount points given by collecting gold varies with how many were already in your possession.&lt;br /&gt;
&lt;br /&gt;
* Every 100 gold collected, the value of new incoming gold increases and the sprite changes.&lt;br /&gt;
* There are eleven tiers of gold, from 0-99, 100-199, 200-299,...900-999, and one for 1000.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Qty held &amp;amp; sprite&lt;br /&gt;
! [[File:Espgaluda2 gold1.png|frameless|center]] 0-99&lt;br /&gt;
! [[File:Espgaluda2 gold2.png|frameless|center]] 100-199&lt;br /&gt;
! [[File:Espgaluda2 gold3.png|frameless|center]] 200-299&lt;br /&gt;
! [[File:Espgaluda2 gold4.png|frameless|center]] 300-399&lt;br /&gt;
! [[File:Espgaluda2 gold5.png|frameless|center]] 400-499&lt;br /&gt;
! [[File:Espgaluda2 gold6.png|frameless|center]] 500-599&lt;br /&gt;
! [[File:Espgaluda2 gold7.png|frameless|center]][[File:Espgaluda2 gold7consoleport.png|frameless|center]] 600-699 &lt;br /&gt;
! [[File:Espgaluda2 gold8.png|frameless|center]] 700-799&lt;br /&gt;
! [[File:Espgaluda2 gold9.png|frameless|center]] 800-899&lt;br /&gt;
! [[File:Espgaluda2 gold10.png|frameless|center]] 900-999&lt;br /&gt;
! [[File:Espgaluda2 gold11.png|frameless|center]] 1000&lt;br /&gt;
|-&lt;br /&gt;
| Point value of new gold acquired&lt;br /&gt;
| 100&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
| 350&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| 650&lt;br /&gt;
| 700&lt;br /&gt;
| 900&lt;br /&gt;
| 1000&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
The 600-699 gold tier has two sprites because one is in the Arcade release and the other is in the Console mode in the home ports.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss during boss battles&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During normal mode&lt;br /&gt;
! During kakusei+others&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 1 gold every 15 frames&lt;br /&gt;
| 1 gold every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 1 gold every 19 frames&lt;br /&gt;
| 1 gold every 12 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 1 gold every 23 frames&lt;br /&gt;
| 1 gold every 16 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 1 gold every 27 frames&lt;br /&gt;
| 1 gold every 20 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 1 gold every 31 frames&lt;br /&gt;
| 1 gold every 24 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 1 gold every 35 frames&lt;br /&gt;
| 1 gold every 28 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Energy, and the Guard Barrier===&lt;br /&gt;
In place of conventional bombs Espgaluda II features the Guard Barrier. When deployed it deals massive damage, temporarily clears the screen of bullets, and provides a short window of invincibility. Where the Guard Barrier differs from a conventional shmup bomb is that it uses ''Energy'', a continuous resource, instead of discrete bomb items, and that it can be held and charged up before firing. There is an ''Energy Meter'' and using the Guard Barrier consumes some percentage of this meter.&lt;br /&gt;
&lt;br /&gt;
* The Guard Barrier Attack a massive linear shot straight up, comprised of several damaging beams. More beams appear the longer the Guard Barrier is charged.&lt;br /&gt;
* It has to be aimed; there is no lock-on or homing function.&lt;br /&gt;
* After the Guard Barrier has been deployed, there is a short period of time in which enemies don't fire.&lt;br /&gt;
* While charging the Guard Barrier, you deal slight aura damage to enemies, particularly noticeable against zako.&lt;br /&gt;
* While charging the Guard Barrier, you are invincible, and enemy bullets are deleted on contact with the shield that appears around your character.&lt;br /&gt;
* You spawn with a full energy meter.&lt;br /&gt;
* Internally, the game counts energy as individual units and not as a percentage. A full meter is 4000 units.&lt;br /&gt;
&lt;br /&gt;
The most basic attack, deployed with one tap of the Guard Barrier button, consumes 25% of the energy meter. Maximum damage is reached at charging enough to consume 40% of the meter. You can keep charging past this, but you will not deal any extra damage. The damage, duration, and area of effect increases in proportion to how long it is charged for. However, ''the relationship is not linear''; two 25% attacks do not deal as much damage as one 50% attack. The specifics of charging the attack are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Time held charging&lt;br /&gt;
! % of energy meter consumed&lt;br /&gt;
! Number of beams fired&lt;br /&gt;
! Duration of attack&lt;br /&gt;
! Width of area of effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 to 83 frames&lt;br /&gt;
| 25%-29%&lt;br /&gt;
| 2&lt;br /&gt;
| 0.7sec&lt;br /&gt;
| 49px&lt;br /&gt;
|-&lt;br /&gt;
| 84 frames (1.4sec) to 188 frames&lt;br /&gt;
| 30%-34%&lt;br /&gt;
| 3&lt;br /&gt;
| 1.2sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 189 frames (3.2sec) to 293 frames&lt;br /&gt;
| 35%-39%&lt;br /&gt;
| 4&lt;br /&gt;
| 1.7sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 294 frames (4.9sec) and up&lt;br /&gt;
| 40% and up&lt;br /&gt;
| 5&lt;br /&gt;
| 2.2sec&lt;br /&gt;
| 160px&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Autobombing is possible during Kakusei and the other modes, consuming different percentages of the energy meter. Details will follow in their respective sections. However it should be noted that regardless of what energy percentage is consumed, the damage, duration, and width of an autobomb will always be that of the basic attack.&lt;br /&gt;
&lt;br /&gt;
Whilst a basic bomb costs 25%, and autobombing costs 50% or 100% depending on the mode, they will still work even if you have less remaining energy than these amounts. There's no way to enter an &amp;quot;energy debt&amp;quot; or some such.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you charge the attack enough to completely drain your meter, the attack will automatically fire once it reaches 0%.&lt;br /&gt;
&lt;br /&gt;
The autobomb feature of Kakusei and the other modes does not activate instantaneously. When voluntarily entering any of these modes (i.e. you hear a sound effect and see the transition animation), it takes 12 frames for autoboming to become possible. You are otherwise vulnerable during those 12 frames. In cases where you do not see the transition animation (that is, changing modes without returning to &amp;quot;normal mode&amp;quot; between), this window of vulnerability does not apply.&lt;br /&gt;
&lt;br /&gt;
'''Energy item'''&lt;br /&gt;
&lt;br /&gt;
Replenish the energy meter by picking up energy items.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 energyitem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
* They replenish 50% of the meter.&lt;br /&gt;
* There are three of them in the game, located right before the bosses of stage 3, 5, and 6.&lt;br /&gt;
* They're worth 500 points, but if you already had a full meter they're worth 100,000 points.&lt;br /&gt;
&lt;br /&gt;
===Powerups===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Espgaluda2 powerupitem.png|frameless|center]] || [[File:Espgaluda2 maxpoweritem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
Pick up powerup items to increase the damage output of your character. You need 6 to be fully powered up.&lt;br /&gt;
Locations:&lt;br /&gt;
* Stage 1, Area 1&lt;br /&gt;
* Stage 1, right before the boss&lt;br /&gt;
* Stage 2, Area 1&lt;br /&gt;
* Stage 2, right before the boss&lt;br /&gt;
* Stage 3, Area 2&lt;br /&gt;
* Stage 4, right after the midboss (now you're fully powered up)&lt;br /&gt;
* Stage 5, just before the Descent section&lt;br /&gt;
* Stage 6, Area 1&lt;br /&gt;
* Stage 6, Area 3, just before the Asagi Clone Zone section&lt;br /&gt;
&lt;br /&gt;
Powerups are worth 500 points, and if you were already fully powered up they're worth 10,000 points.&lt;br /&gt;
There is also a Max Power item which appears when you game over and can only be picked up if you continue.&lt;br /&gt;
&lt;br /&gt;
===Hidden extend===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 1up.png|upright=1.5|thumb|left|The 1up item.]] || [[File:Espgaluda 2 Sabnac destructibleparts highlight.png|upright=0.75|thumb|center|Destroy these 6 parts of Sabnac during Phase 1 of the fight to be eligible for the hidden extend.]] || [[File:Espgaluda2 1uplocation.jpg|upright=0.6|thumb|right|Right before the Stage 3 boss, shoot this area while in Zesshikai to reveal the hidden extend.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is only one item extend in the game, located in stage 3. To get it you have to meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
# Destroy all the destructible parts of the stage 3 midboss, Sabnac, during phase 1 of the fight.&lt;br /&gt;
# Destroy Sabnac and continue throughout the rest of the stage as normal.&lt;br /&gt;
# While in Zesshikai, shoot a specific part of the background environment right before the stage boss to uncover it.&lt;br /&gt;
''Throughout all of this, do not bomb, nor even autobomb''. The start of the no-bomb condition is at the beginning of the Sabnac fight, and the end is once the background environment object appears.&lt;br /&gt;
&lt;br /&gt;
==Gameplay states==&lt;br /&gt;
At any given time you can be in one of five gameplay ''states'' or ''modes''. They cause different changes to the gameplay, including enemy behaviour, bullet behaviour, and scoring function. The core gameplay loop of Espgaluda II's Arcade mode is knowing what these five states are and how they interrelate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Summary of gameplay states&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Normal mode&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Zesshikai&lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| How do you activate it?&lt;br /&gt;
| Default mode&lt;br /&gt;
| Have gems. Press kakusei button.&lt;br /&gt;
| Have gems and gold. Hold kakusei button.&lt;br /&gt;
| Have zero gems. Press kakusei button. Or, be in Kakusei and let gems run out.&lt;br /&gt;
| Have zero gems &amp;amp; some amount of gold. Hold kakusei button. Or, be in Zesshikai and let gems run out.&lt;br /&gt;
|-&lt;br /&gt;
| What does it consume?&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
| Gems over time, gems for destroying stuff, gems when exiting mode, gold over time during boss&lt;br /&gt;
| Gems &amp;amp; gold over time, gems if you kill enemies other than zako, gems when exiting mode, fewer gold over time during boss&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
|-&lt;br /&gt;
| What do you get?&lt;br /&gt;
| Gems when destroying stuff, gold when you have 500 gems then destroy stuff&lt;br /&gt;
| Gold when destroying stuff, score mutliplier up to x100&lt;br /&gt;
| Score multiplier up to x500&lt;br /&gt;
| Gold when destroying stuff, score over time&lt;br /&gt;
| More gold when destroying stuff, double score over time&lt;br /&gt;
|-&lt;br /&gt;
| Stage scroll speed&lt;br /&gt;
| Normal&lt;br /&gt;
| Slow&lt;br /&gt;
| Slow&lt;br /&gt;
| Normal&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| What happens to the enemies?&lt;br /&gt;
| Normal movement speed, normal blue bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, enemies fire more bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, revenge bullets generated when enemy destroyed, bosses fire double bullets&lt;br /&gt;
| Normal movement speed, fast red bullets&lt;br /&gt;
| Normal movement speed, faster red bullets, bosses fire double bullets&lt;br /&gt;
|-&lt;br /&gt;
| What happens when you bomb?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Kakusei, autobomb costs 100% energy&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Overmode, autobomb costs 100% energy&lt;br /&gt;
|-&lt;br /&gt;
| What happens to you?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Normal Mode===&lt;br /&gt;
The default state.&lt;br /&gt;
&lt;br /&gt;
* Enemies move at a normal speed&lt;br /&gt;
* Enemy bullets behave normally and are coloured blue&lt;br /&gt;
* Stage scroll speed is normal&lt;br /&gt;
* Earn gems by destroying enemies&lt;br /&gt;
* Earn gold by destroying enemies when you have 500 gems&lt;br /&gt;
* Lose gold over time during bosses&lt;br /&gt;
* No autobomb available&lt;br /&gt;
&lt;br /&gt;
===Kakusei (a.k.a. 覚聖死界/kakusei shikai)===&lt;br /&gt;
The basic &amp;quot;slowdown&amp;quot; mode. Essentially functions the same as it did in Espgaluda 1.&lt;br /&gt;
&lt;br /&gt;
* Enter by tapping the Kakusei button once. Leave by tapping it again.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* Enemies fire more bullets&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section)&lt;br /&gt;
* Gems deplete over time&lt;br /&gt;
* A red circular gauge appears around your character, displaying how many gems remain in your possession.&lt;br /&gt;
* Exiting Kakusei depletes 30-35 gems&lt;br /&gt;
* Autobombing is possible, consuming 50% of the energy meter.&lt;br /&gt;
* When you destroy an enemy:&lt;br /&gt;
:* Gems deplete&lt;br /&gt;
:* The bullets the enemy fired are canceled&lt;br /&gt;
:* Each canceled bullet becomes gold&lt;br /&gt;
* When you run out of gems you automatically enter Overmode.&lt;br /&gt;
====Scoring basics====&lt;br /&gt;
* Throughout the duration of being in Kakusei, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled.&lt;br /&gt;
* The maximum is x100.&lt;br /&gt;
* Each bullet canceled is worth 40 points.&lt;br /&gt;
====Addendum====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Zako&lt;br /&gt;
! Normal enemy&lt;br /&gt;
! Midboss &amp;amp; boss phases, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Ageha/Tateha&lt;br /&gt;
| Asagi&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ageha/Tateha/Asagi&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 27&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 29&lt;br /&gt;
| 33&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 31&lt;br /&gt;
| 37&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 33&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During the stage&lt;br /&gt;
! During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zesshikai (a.k.a. 覚聖絶死界/kakusei zesshikai)===&lt;br /&gt;
Zesshikai's main purpose is for scoring. On the surface it's similar to Kakusei in that they're both modes with slow purple bullets, but Zesshikai's main difference is that ''enemies generate revenge bullets'' and you can score much, much higher with it.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button. Leave by tapping the button again.&lt;br /&gt;
* The screen flashes inverted colours and a unique sound effect plays.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* ''Enemies generate revenge bullets when they are destroyed.''&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Gems ''and'' gold deplete over time.&lt;br /&gt;
* A circular red gauge appears around your character. This displays how many gems remain in your possession.&lt;br /&gt;
* Exiting Zesshikai depletes 30-35 gems.&lt;br /&gt;
* Autobombing is possible, consuming ''the entire'' energy meter.&lt;br /&gt;
* If you bomb or autobomb, you are kicked out of Zesshikai and immediately enter Kakusei.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Level====&lt;br /&gt;
[[File:Zesshikailevel.jpg|thumb|right|Left: Zesshikai Level 0. Right: Zesshikai Level 1. Note the white graphics turn green.]]&lt;br /&gt;
When in Zesshikai, four white graphics and a white gauge appear around your character. The white gauge is inlaid inside the red gem gauge so you can see both at once. The white gauge measures time, 256 frames, and once fully elapsed it signifies that you have reached maximum &amp;quot;Zesshikai Level&amp;quot;. When this happens:&lt;br /&gt;
* The screen flashes inverted colours again&lt;br /&gt;
* Revenge bullets move faster&lt;br /&gt;
* The four white graphics turn green&lt;br /&gt;
* SRB multiplier now increments like normal bullets+ARB. Details in Zesshikai Scoring section below.&lt;br /&gt;
* The Zesshikai Level resets every time you exit Zesshikai.&lt;br /&gt;
&lt;br /&gt;
====Revenge bullets====&lt;br /&gt;
Revenge bullets are generated when enemies are destroyed during Zesshikai. There are two types of revenge bullets, and they appear according to what type of enemy was destroyed.&lt;br /&gt;
For the purposes of this explanation, assume &amp;quot;normal bullets&amp;quot; refers to any non-revenge bullet; i.e. standard, ordinary bullets.&lt;br /&gt;
&lt;br /&gt;
=====Types of revenge bullets=====&lt;br /&gt;
[[File:Espgaluda2 spiralrevengebulletformation.jpg|thumb|right|Typical spiral revenge bullet formation. The quantity of bullets changes depending on the enemy; this one was a simple Zu zako enemy at the start of stage 1.]]&lt;br /&gt;
* Spiral revenge bullets (abbreviated to SRB from now on)&lt;br /&gt;
:* These spawn at the location of the enemy when it was destroyed.&lt;br /&gt;
:* They appear in a spiral formation which rotates and expands.&lt;br /&gt;
:* They are not aimed at you.&lt;br /&gt;
* Aimed revenge bullets (abbreviated to ARB from now on)&lt;br /&gt;
:* Other bullets ''become'' these. Details follow in the Enemy Destruction section below.&lt;br /&gt;
:* They are aimed at you.&lt;br /&gt;
&lt;br /&gt;
=====Revenge bullet generation conditions=====&lt;br /&gt;
[[File:Zesshikairevengebulletflowchart.png|thumb|right|A flowchart of how revenge bullets are generated during Zesshikai.]]&lt;br /&gt;
When you destroy any enemy, except bosses:&lt;br /&gt;
* Revenge bullets of some type are generated. That is to say, destroying enemies in Zesshikai ''always'' generates revenge bullets of some type; there's no way to prevent it other than by exiting Zesshikai.&lt;br /&gt;
* All revenge bullets that were already on-screen are canceled and become ARB.&lt;br /&gt;
When you destroy a non-zako enemy, including a midboss phase or destructible part:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled and become ARB.&lt;br /&gt;
* Gems deplete&lt;br /&gt;
When you destroy zako:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled, but do not become ARB.&lt;br /&gt;
* Gems '''do not''' deplete.&lt;br /&gt;
These rules make it possible to continually chain bullet cancels as long as you keep destroying enemies, provided neither gems nor gold run out.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Scoring====&lt;br /&gt;
Zesshikai is key to scoring well. Bullets are worth more points and the multiplier can go even higher than Kakusei.&lt;br /&gt;
* Each &amp;quot;normal&amp;quot; bullet is worth 50 points, unlike Kakusei's 40 points.&lt;br /&gt;
* Each revenge bullet is worth 2 points.&lt;br /&gt;
&lt;br /&gt;
Throughout the duration of being in Zesshikai, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled. There is one exception, outlined below.&lt;br /&gt;
* The maximum is x500, unlike kakusei’s x100.&lt;br /&gt;
&lt;br /&gt;
When you cancel:&lt;br /&gt;
[[File:Espgaluda2 SRBzesshcomparison.jpg|thumb|right|In both images the same enemy is destroyed at the beginning of stage 3 whilst in Zesshikai. Left: Zesshikai Level 0. Right: Zesshikai Level 1. The multiplier in the left image is a flat x15 across all bullets (the few x19 are from a zako in the back being destroyed), and the multiplier in the right image starts at around x6 and increments up to x40.]]&lt;br /&gt;
* Normal bullets &amp;amp; Aimed revenge bullets (ARB)&lt;br /&gt;
:* The multiplier on these increments sequentially, e.g. x1, x2, x3, x4 etc, and are counted alongside all other normal bullets and ARB.&lt;br /&gt;
* Spiral revenge bullets (SRB)&lt;br /&gt;
:* ''One'' multiplier is applied to all SRB that spawned together. All of them could be x10, x15, etc, and ''not'' incremented sequentially. They’re basically counted within their own little group. You’ll see a bunch of x9 x9 x9 x9 x9 x9 and not x1 x2 x3 x4 x5 etc. This is the exception mentioned before.&lt;br /&gt;
:* If your Zesshikai Level has reached level 1, then SRB are counted alongside normal bullets and ARB in incrementing the multiplier. Instead of each bullet within a cluster of SRB getting one multiplier each (x9 x9 x9 x9 etc) you ''will'' see x1 x2 x3 x4 x5 etc. This means you can raise your overall multiplier much higher and much faster.&lt;br /&gt;
&lt;br /&gt;
====During midbosses and bosses====&lt;br /&gt;
During bosses:&lt;br /&gt;
* Revenge bullets are not generated&lt;br /&gt;
* You can still get the multiplier up to x500&lt;br /&gt;
* Gold depletes over time at the &amp;quot;normal boss gold depletion rate&amp;quot; and not the &amp;quot;zesshikai gold depletion&amp;quot; rate&lt;br /&gt;
* Bosses fire double bullets&lt;br /&gt;
During midbosses:&lt;br /&gt;
* Revenge bullets ''are'' generated, from destroying their destructible parts or finishing a phase and cancelling all their normal bullets into ARB.&lt;br /&gt;
* If a midboss has a pre-programmed bullet cancel feature on death, such as the second midboss of stage 6, no revenge bullets will be generated.&lt;br /&gt;
&lt;br /&gt;
====Exiting Zesshikai====&lt;br /&gt;
When exiting Zesshikai, all leftover revenge bullets remain on screen. Their speed changes drastically, either speeding up or slowing down. To clean up these bullets, exit Zesshikai, enter Kakusei, and destroy one enemy (even zako).&lt;br /&gt;
&lt;br /&gt;
Running out of resources in Zesshikai, and which resource, has different effects:&lt;br /&gt;
* Run out of gems but not gold = exit Zesshikai automatically, enter Zesshikai Over&lt;br /&gt;
* Run out of gold but not gems = exit Zesshikai automatically, enter Kakusei&lt;br /&gt;
* Run out of both = exit Zesshikai automatically, enter Overmode&lt;br /&gt;
&lt;br /&gt;
Additionally, as mentioned before, bombing of any type during Zesshikai will kick you out immediately and put you in Kakusei automatically.&lt;br /&gt;
&lt;br /&gt;
====Addendum====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Boss &amp;amp; midboss phase, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| During the stage&lt;br /&gt;
| During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss over time (during the stage) (same values for all 3 characters)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 0-499 gold held&lt;br /&gt;
| 500-1000 gold held&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1 &amp;amp; 2&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
| 1 gold every frame&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3 &amp;amp; 4&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5 &amp;amp; 6&lt;br /&gt;
| 1 gold every 4 frames&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overmode (a.k.a. 赤走行/akasōkō)===&lt;br /&gt;
Overmode might seem purely seem like punishment at first for accidentally letting your gems run out in Kakusei, but it can also be decisively used to score. Its main purpose is for getting gold quickly, and therefore score.&lt;br /&gt;
&lt;br /&gt;
* Activate by pressing the Kakusei button when you have zero gems, or, be in Kakusei and run out of gems. Leave by tapping the button again.&lt;br /&gt;
* Enemy bullets speed up and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill (once a requirement has been met, see below).&lt;br /&gt;
* Passively accrue score just by being in Overmode (except during bosses)&lt;br /&gt;
* Autobombing is possible, consuming 50% of the energy meter.&lt;br /&gt;
&lt;br /&gt;
====Kakusei Over level====&lt;br /&gt;
When in Overmode, a blue gauge appears around your character. This represents your Kakusei Over level. Every time this gauge elapses, taking 250 frames, your Kakusei Over level increases by 1. It starts at zero and the maximum is 3. Unlike Espgaluda 1, the highest level you have reached persists after death. It is also possible to increase your Kakusei Over level whilst in Zesshikai Over.&lt;br /&gt;
&lt;br /&gt;
With one completed level:&lt;br /&gt;
* You get gold for every kill. That is to say, you cannot get gold unless your Kakusei Over level is at least 1.&lt;br /&gt;
With each consective level:&lt;br /&gt;
* Enemy bullets get faster during Overmode.&lt;br /&gt;
* Get more gems from destroying enemies during ''normal mode''.&lt;br /&gt;
With the Kakusei over level maxed:&lt;br /&gt;
* Get slightly more gold for every kill during Overmode.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Kakusei Over level enemy destruction gem bonus&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Midboss/Boss phase &amp;amp; destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Overmode passive score accrual per frame&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Stage 1&lt;br /&gt;
| Stage 2&lt;br /&gt;
| Stage 3&lt;br /&gt;
| Stage 4&lt;br /&gt;
| Stage 5&lt;br /&gt;
| Stage 6&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
| 260&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zesshikai Over (a.k.a. 絶走行/zessōkō)===&lt;br /&gt;
Like Overmode, except even more lucrative: get even more score and gold, but the bullets are even faster and with a harsher autobomb penalty.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button when you have zero gems but some amount of gold. Or, be in Zesshikai and let gems run out but not gold.&lt;br /&gt;
:* You need to have gold to be able to enter the mode, but it doesn't actually consume gold.&lt;br /&gt;
* Leave by pressing the Kakusei button again.&lt;br /&gt;
* Enemy bullets speed up (even faster than Overmode) and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill, more than Overmode.&lt;br /&gt;
* Passively accrue score just by being in Zesshikai Over (except during bosses), double the amount of Overmode.&lt;br /&gt;
* Kakusei Over level effects also apply to Zesshikai Over, but you cannot increase your Kakusei Over level in Zesshikai Over.&lt;br /&gt;
* Bosses fire double bullets&lt;br /&gt;
* Autobombing is possible, consuming ''the entire'' energy meter.&lt;br /&gt;
* If you bomb or autobomb, you are kicked out of Zesshikai Over and immediately enter Overmode.&lt;br /&gt;
&lt;br /&gt;
It is unclear what the exact rules are that determine how much extra gold you get during Zesshikai Over. However, here are the results of a test conducted by destroying zako in Stage 5 with Ageha:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | How much gold given from destroying one zako enemy in Stage 5&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
What is clear though that, once Kakusei Over level 3 has been achieved, the gold bonus is substantial.&lt;br /&gt;
&lt;br /&gt;
==Scoring Basics==&lt;br /&gt;
===How to get score===&lt;br /&gt;
# Destroy enemies - each enemy has a base point value.&lt;br /&gt;
# Cancel bullets - cancelling bullets in Kakusei or Zesshikai turns them into points and applies a multiplier per bullet.&lt;br /&gt;
# Get gold - gold gives points for each one you collect.&lt;br /&gt;
# Passively accrue score - get score just by being in Overmode or Zesshikai Over.&lt;br /&gt;
===Stage result bonus===&lt;br /&gt;
At the end of each stage a bonus is calculated based upon how many gems and gold you collected throughout the course of the stage. It is the ''gross'' total, not ''net'' total. If you collect 500 gems but then Kakusei 499 of them away and finish the stage with 1 gem left, your gross total is still 500.&lt;br /&gt;
&lt;br /&gt;
The formula is as follows:&lt;br /&gt;
&amp;lt;code&amp;gt;Stage bonus = (S*100)+(K*V)&amp;lt;/code&amp;gt;&lt;br /&gt;
Where S = gross total of gems acquired throughout the stage, K = gross total of gold acquired throughout the stage, and V = point value of gold you finished the stage with (refer to Gold section for the point value).&lt;br /&gt;
&lt;br /&gt;
If you die during the stage, the gross total of gems and gold accrued is reset to zero. From there on the tally will start up again.&lt;br /&gt;
&lt;br /&gt;
===Clear bonus===&lt;br /&gt;
Defeating the final boss also awards a point bonus based upon resources you finished with. It is unclear what the exact rules are, but the following are definite:&lt;br /&gt;
* Remaining lives = 20 million points each&lt;br /&gt;
* Life containers = 10 million points each&lt;br /&gt;
* Energy meter remaining = 4000 points per unit (the game counts energy internally as individual units and not as a percentage; the maximum is 4000 units)&lt;br /&gt;
&lt;br /&gt;
The life containers are the gold boxes that house the green flames that represent your lives. The maximum possible for each is six.&lt;br /&gt;
This means if you no miss no bomb the whole game &amp;amp; get every extend, you will get a score bonus of at least 196 million points.&lt;br /&gt;
&lt;br /&gt;
==Black Label==&lt;br /&gt;
==Arrange==&lt;br /&gt;
==Omake==&lt;br /&gt;
&lt;br /&gt;
=== Espgaluda II 'Omake Mode' as a Shmup training tool ===&lt;br /&gt;
&lt;br /&gt;
In the home ports of Espgaluda II*, clearing the main game (including Novice Mode, and credit feeding is OK) unlocks &amp;quot;Omake Mode&amp;quot; which translates to &amp;quot;Bonus Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On the face of it, Omake Mode is a fun and easy mode of the game to mess around with for a short time. &lt;br /&gt;
&lt;br /&gt;
'''However when approached correctly this mode provides an unparalleled Shmup training tool for players of any experience.'''&lt;br /&gt;
&lt;br /&gt;
Using a few simple strategies, players are able to practice and observe all of the patterns from Espgaluda II- acknowledged to be some of the most difficult of any Cave games- at the slower speed of 'Kakusei'.&lt;br /&gt;
&lt;br /&gt;
(*home ports are on Xbox 360 and Nintendo Switch as at Feb 2022)&lt;br /&gt;
&lt;br /&gt;
==== Basics of Omake Mode for Training ====&lt;br /&gt;
&lt;br /&gt;
The player character is surrounded by an invisible circle within which any bullets will turn red. Let's refer to this as the 'Red Zone'. Any bullets in the Red Zone will be cancelled into Items (green gems and/or gold) when ANY enemy is destroyed. It does not matter which enemy shot the bullets. Any enemy destroyed will have all of the on-screen bullets that it fired cancelled into Items, regardless of whether they are in the Red Zone around the player.&lt;br /&gt;
&lt;br /&gt;
The Kakusei gem count has a maximum value of 500. When entering Kakusei mode, all bullets within the Red Zone will be cancelled into Items. When exiting Kakusei mode MANUALLY (ie with gem count above zero) all bullets within the Red Zone will be cancelled into Items.&lt;br /&gt;
&lt;br /&gt;
Defeating any section of a boss life bar while NOT in Kakusei will cancel the on-screen bullets into GEMS.&lt;br /&gt;
&lt;br /&gt;
There is no bomb button in Omake mode. Instead, any time the player is hit by a bullet, the Guard Barrier will be activated, and will continue to be 'held down' until the player hits the Kakusei button which ends it, or until the barrier gauge runs out. At that point the normal 'beam attack' of the Guard Barrier is fired. While the player character is surrounded by the Guard Barrier, any bullets within the small visible circle of the Guard Barrier are cancelled into Items, starting with Gems and proceeding to Gold when Gems reach 500. When the Gold counter reaches 1000, the Guard Barrier Gauge will be refilled by around 40%. If the gold counter reaches 1000 while the Guard Barrier Gauge is full, the player character will be surrounded by a special frame and all items collected will have 1000 added to their point value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Kakusei Training in Omake ====&lt;br /&gt;
&lt;br /&gt;
Because of the frequency with which bullets are cancelled into Items in Omake Mode, the Gem counter will easily and quickly reach the maximum of 500 during the stage. Because of the length of time that 500 Gems will let the player remain in Kakusei, 500 is more than enough to last through the attacks of any larger enemy, and enough to last through most single sections of any Boss life bar.&lt;br /&gt;
&lt;br /&gt;
'''The player is therefore invited to proceed through the most difficult attacks in the game in full Kakusei mode, to practice and observe the patterns in slow motion.'''&lt;br /&gt;
&lt;br /&gt;
There are 3 simple methods that enable the player to extend the amount of time they spend in Kakusei, allowing them to see out almost the entirety of any Boss encounter in full slow motion.&lt;br /&gt;
&lt;br /&gt;
* '''1)''' Shifting out of Kakusei in order to finish off any Boss life bar section will immediately refill the Gem gauge to 500, due to the amount of bullets cancelled plus some from the Boss sprite. Obviously this is not without risk as the bullets will speed up, but done carefully it should be relatively safe.&lt;br /&gt;
&lt;br /&gt;
* '''2)''' During any given pattern while in Kakusei, if the player feels that they are about to be hit and expend Guard Barrier Gauge, they can manually cancel out of Kakusei and quickly back in. This will cancel all bullets in the Red Zone twice, and provide a safety buffer without expending Guard Barrier Gauge. Doing this does accelerate the rate that the Gem count falls, but done sparingly it should not make a huge difference.&lt;br /&gt;
&lt;br /&gt;
* '''3)''' When Gems have run out, the player can deliberately hit a bullet to activate the Guard Barrier and then charge through enemy bullets while invincible so that they are cancelled back to Gems. Done during a particularly dense pattern, and especially at point-blank above a Boss sprite, this will refill the Gems almost instantly. The player then has a choice of whether to cancel out of Guard Barrier and continue in Kakusei, or expend Guard Barrier to pump up the large Item Counter at the top of the screen which is important for scoring in Omake Mode. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Scoring in Omake ====&lt;br /&gt;
&lt;br /&gt;
Scoring in Omake has some value in use as a training mode, as it will help to reach the Extends which in turn provide more Guard Barrier Gauge.&lt;br /&gt;
&lt;br /&gt;
Scoring is very simple: The value of the large Item Counter at the top of the screen will be added to every item picked up WHILE GEMS ARE AT 500. In other words, it acts as an incentive not to go into Kakusei where possible.&lt;br /&gt;
&lt;br /&gt;
As the counter is re-set every stage, it makes sense to use the Guard Barrier on some large enemies early in the stage, to cancel their dense attacks into Item value. The player can then proceed with Gems at 500 and collect the Item Counter point value for every item received.&lt;br /&gt;
&lt;br /&gt;
=Enemy data=&lt;br /&gt;
Score, gold, and gems values are for Arcade mode.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 1&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 soma shine winged solider.png|frameless|center]]&lt;br /&gt;
| ソーマ輝羽兵&lt;br /&gt;
| Soma shine winged soldier&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 530&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zahhak.png|frameless|center]]&lt;br /&gt;
| 小型機甲艇ザッハーク&lt;br /&gt;
| Small armored craft Zahhak&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| Gun: 230&amp;lt;br /&amp;gt;Main body: 2,260&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Main body: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Main body: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gandharva.jpg|frameless|center]]&lt;br /&gt;
| 大型侵略砲台ガンダルヴァ&lt;br /&gt;
| Large invasion turret Gandharva&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 5,820&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ&lt;br /&gt;
| Heavy flying armor Simurgh&lt;br /&gt;
| Midboss&lt;br /&gt;
| Main body: 50,000&amp;lt;br /&amp;gt;Arm: 5,000&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 boss tsubame.jpg|frameless|center]]&lt;br /&gt;
| ツバメ&lt;br /&gt;
| Tsubame&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 500,000&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 20&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 2&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 forneus.png|frameless|center]]&lt;br /&gt;
| 中型機甲艇フォルネウス&lt;br /&gt;
| Medium-size armored ship Forneus&lt;br /&gt;
| Air: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 6,530&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&amp;lt;br /&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 behemoth.png|frameless|center]]&lt;br /&gt;
| 大型機甲艇ベヒモス&lt;br /&gt;
| Large armored vehicle Behemoth&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 12,510&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&lt;br /&gt;
| Single-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 six-barrelled revolving gun battery.png|frameless|center]]&lt;br /&gt;
| 六連回転砲台&lt;br /&gt;
| Six-barrelled revolving gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 15,860&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 crane.png|frameless|center]]&lt;br /&gt;
| クレーン&lt;br /&gt;
| Crane&lt;br /&gt;
| Ground: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 1,830&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&amp;lt;br /&amp;gt;(縦の輸送艦の砲台)&lt;br /&gt;
| Single-barrelled gun battery&amp;lt;br /&amp;gt;(Vertical transport battery)&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 makara.png|frameless|center]]&lt;br /&gt;
| 小船舶マカラ&lt;br /&gt;
| Small vessel Makara&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 250&amp;lt;br /&amp;gt;Base: 530&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nereids.png|frameless|center]]&lt;br /&gt;
| 万能潜水艦ネレイドー&lt;br /&gt;
| Universal submarine Nereids&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,230&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nidhoggr.png|frameless|center]]&lt;br /&gt;
| 重戦車ニーズヘッグ&lt;br /&gt;
| Heavy tank Nidhoggr&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 1,630&amp;lt;br /&amp;gt;Base: 4,760&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 3&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 midboss madara.jpg|frameless|center]]&lt;br /&gt;
| マダラ&lt;br /&gt;
| Madara&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 60,000&amp;lt;br /&amp;gt;Second form: 100,000&lt;br /&gt;
| First form: 16&amp;lt;br /&amp;gt;Second form: 26&lt;br /&gt;
| First form: 15&amp;lt;br /&amp;gt;Second form: 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 boss jormungandr.jpg|frameless|center]]&lt;br /&gt;
| 生体兵器ヨルムンガンド&lt;br /&gt;
| Biological weapon Jormungandr&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Third form: 600,000&amp;lt;br /&amp;gt;Head: 300,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 26&amp;lt;br /&amp;gt;Third form: 46&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 25&amp;lt;br /&amp;gt;Third form: 45&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 3&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 stolas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ストラス&lt;br /&gt;
| General-purpose fighter Stolas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 740&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 ouroboros.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ウロボロス&lt;br /&gt;
| Medium-size armored ship Ouroboros&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 24680&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 lindworm.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇リンドブルム&lt;br /&gt;
| Large armored ship Lindworm&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 37,940&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
| First form: 2&amp;lt;br /&amp;gt;Second form: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base:160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 shelob.jpg|frameless|center]]&lt;br /&gt;
| 多脚戦車シェロブ&lt;br /&gt;
| Multi-legged tank Shelob&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 6,910&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 empusa.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台エンプーサ&lt;br /&gt;
| Heavy fixed gun battery Empusa&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,980&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 astaroth.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台アスタロト&lt;br /&gt;
| Heavy fixed gun battery Astaroth&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 19,560&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 midboss sabnac.jpg|frameless|center]]&lt;br /&gt;
| 武装エレベーターサブナク&lt;br /&gt;
| Armed Elevator Sabnac&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 100,000 &amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Leg turret: 10,000&amp;lt;br /&amp;gt;Auxiliary engine: 20,000&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 30,000&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 20&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 boss janome.jpg|frameless|center]]&lt;br /&gt;
| ジャノメ&lt;br /&gt;
| Janome&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Third form: 700,000&lt;br /&gt;
| First form: 31&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Third form: 51&lt;br /&gt;
| First form: 30&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Third form: 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 4&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 halphas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ハルパス&lt;br /&gt;
| General-purpose fighter Halphas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 810&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 brahma.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ブラフマー&lt;br /&gt;
| Medium-size armored ship Brahma&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 21,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 vasuki.jpg|frameless|center]]&lt;br /&gt;
| 重戦車ヴァースキ&lt;br /&gt;
| Heavy tank Vasuki&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 6,330&amp;lt;br /&amp;gt;Base: 14,560&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース&lt;br /&gt;
| Heavy flying armor Andrealphus&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Arm: 100,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 boss madara asmodeus.png|frameless|center]]&lt;br /&gt;
| マダラ専用合身甲冑アスモデウス&lt;br /&gt;
| Madara's exclusive combined body armor Asmodeus&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 400,000&amp;lt;br /&amp;gt;Third form: 500,000&amp;lt;br /&amp;gt;Fourth form: 600,000&amp;lt;br /&amp;gt;Fifth form: 800,000&amp;lt;br /&amp;gt;Triple machine gun Gaap: 400,000&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 1,000,000&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 2,000,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Third form: 36&amp;lt;br /&amp;gt;Fourth form: 36&amp;lt;br /&amp;gt;Fifth form: 56&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Third form: 35&amp;lt;br /&amp;gt;Fourth form: 35&amp;lt;br /&amp;gt;Fifth form: 55&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 5&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 ahriman.jpg|frameless|center]]&lt;br /&gt;
| シンラ式中型機甲艇アーリマン&lt;br /&gt;
| Shinra-type medium-sized armored ship Ahriman&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 35,330&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 aerial.jpg|frameless|center]]&lt;br /&gt;
| 兵士用飛空ポッド・エアリアル&lt;br /&gt;
| Flying Solider Pod ~ Aerial&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 3,130&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 tiamat.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇ティアマット&lt;br /&gt;
| Shinra-type large armored ship Tiamat&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 91,935&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 cyclops.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇サイクロプス&lt;br /&gt;
| Shinra-type large armored ship Cyclops&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 141,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 fafnir.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型戦車ファフニール&lt;br /&gt;
| Shinra-type large tank Fafnir&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 26,330&amp;lt;br /&amp;gt;Base: 54,560&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Espgaluda2 stage5 boss seseri.png|frameless|center]]&lt;br /&gt;
| セセリ&lt;br /&gt;
| Seseri&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 500,000&amp;lt;br /&amp;gt;Third form: 900,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|-&lt;br /&gt;
| 憎悪に満ちたセセリ&lt;br /&gt;
| Seseri Filled With Hatred (a.k.a. Shin Seseri)&lt;br /&gt;
| True Boss&lt;br /&gt;
| First form: 2,000,000&amp;lt;br /&amp;gt;Second form: 4,000,000&amp;lt;br /&amp;gt;Third form: 6,000,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 6&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 andras.jpg|frameless|center]]&lt;br /&gt;
| 警備ユニット・アンドラス&lt;br /&gt;
| Security unit Andras&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 9,210&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 vishnu.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇ヴィシュヌ&lt;br /&gt;
| Large armored ship Vishnu&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 76,420&lt;br /&gt;
| First form: 4&amp;lt;br /&amp;gt;Second form: 6&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 alcyone.jpg|frameless|center]]&lt;br /&gt;
| 霊力供給カプセル・アルキュオーネ&lt;br /&gt;
| Spiritual supply capsule Alcyone&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 7,880&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 metatron.jpg|frameless|center]]&lt;br /&gt;
| 霊力融合装置メタトロン&lt;br /&gt;
| Spiritual fusion device Metatron&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 10,000&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 cherubim.jpg|frameless|center]]&lt;br /&gt;
| 移動砲台ケルビム&lt;br /&gt;
| Mobile turret Cherubim&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 12,300&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 asagiclone.jpg|frameless|center]]&lt;br /&gt;
| アサギクローン&lt;br /&gt;
| Asagi clone&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ改&lt;br /&gt;
| Heavy flying armor Simurgh (Modified)&lt;br /&gt;
| Midboss 1&lt;br /&gt;
| Main body: 500,000&amp;lt;br /&amp;gt;Arm: 200,000&lt;br /&gt;
| Main body: 18&amp;lt;br /&amp;gt;Arm: 66&lt;br /&gt;
| Main body: 17&amp;lt;br /&amp;gt;Arm: 65&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース改&lt;br /&gt;
| Heavy flying armor Andrealphus (Modified)&lt;br /&gt;
| Midboss 2&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 700,000&amp;lt;br /&amp;gt;Arm: 300,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 boss1 goddess galuda.jpg|frameless|center]]&lt;br /&gt;
| 生体維持装置ガッデスガルーダ&lt;br /&gt;
| Biological maintenance device Goddess Galuda&lt;br /&gt;
| Boss 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 1,000,000&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 66 &amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 65&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kujaku.jpg|frameless|center]]&lt;br /&gt;
| 真ガルーダ・クジャク&lt;br /&gt;
| True Galuda Kujaku&lt;br /&gt;
| Boss 2&lt;br /&gt;
| First form: 2,000,0000&amp;lt;br /&amp;gt;Second form: 3,000,000&amp;lt;br /&amp;gt;Third form: 5,000,000&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Third form: 66&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Third form: 65&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* Primary info from [[User:Johnnyheli|johnny]].&lt;br /&gt;
* All sprites &amp;amp; enemy data taken from [https://www.cave.co.jp/gameonline/espgaluda2/ CAVE's official Espgaluda 2 site.]&lt;br /&gt;
* Arcade mode specifics adapted from the tutorial on the Switch and Xbox 360 ports, [https://wikiwiki.jp/espg2/ wikiwiki], [http://minamo.gozaru.jp/espg2/espg2.html Minamo's Espgaluda 2 page], [http://daifukkat.su/strats/espgal2/ Hacker's Guide to Espgaluda 2], and [https://shmups.system11.org/viewtopic.php?t=6281 the system11 forum thread].&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:ESP_series]]&lt;br /&gt;
[[Category:Bomb_mechanic]]&lt;br /&gt;
[[Category:True_Last_Boss]]&lt;br /&gt;
[[Category:Vertical_orientation]]&lt;/div&gt;</summary>
		<author><name>Johnnyheli</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=28035</id>
		<title>Espgaluda II</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=28035"/>
		<updated>2024-03-02T02:19:00Z</updated>

		<summary type="html">&lt;p&gt;Johnnyheli: /* Hidden extend */ reword&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = Cyan&lt;br /&gt;
|title = Espgaluda II&lt;br /&gt;
|background = #eefffb&lt;br /&gt;
|image = Espgaluda II arcade flyer.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|&lt;br /&gt;
|music = Manabu Namiki&amp;lt;br/&amp;gt;Mitsuhiro Kaneda&lt;br /&gt;
|&lt;br /&gt;
|program = Tsuneki Ikeda&amp;lt;br/&amp;gt;Takashi Ichimura&amp;lt;br/&amp;gt;Yuji Inoue&lt;br /&gt;
|&lt;br /&gt;
|art = Masaki Hirooka&amp;lt;br/&amp;gt;Hideki Nomura&amp;lt;br/&amp;gt;Toshiyuki Kuroiwa&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Arcade:''' November 25, 2005&amp;lt;br/&amp;gt;'''Xbox 360:''' February 25, 2010&amp;lt;br/&amp;gt;'''Switch:''' September 9, 2021&lt;br /&gt;
|&lt;br /&gt;
|previousgame = [[Ibara]]&lt;br /&gt;
|nextgame = [[Ibara Kuro: Black Label]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Espgaluda II (エスプガルーダII) is a bullet hell shoot'em up originally released by [[Cave]] in the arcades in 2005 as a sequel to [[Espgaluda]]. An Xbox 360 release, titled [[Espgaluda II Black Label]], was released in 2010 in Japan.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Gameplay Overview=&lt;br /&gt;
== Controls ==&lt;br /&gt;
[[File:Espgaluda2controlschemes.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Upon starting the game on the original arcade release, you can select between two control schemes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Button&lt;br /&gt;
! Type A&lt;br /&gt;
! Type B&lt;br /&gt;
|-&lt;br /&gt;
| A&lt;br /&gt;
| Shot&lt;br /&gt;
| Shot&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Kakusei&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
| Autofire&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| Autofire&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Explanations of the buttons:&lt;br /&gt;
* Shot - Repeatedly tap for rapid shot, hold for focus shot (officially named &amp;quot;Rapier&amp;quot;)&lt;br /&gt;
* Kakusei - Tap to toggle Kakusei mode on or off, amongst others.&lt;br /&gt;
* Guard Barrier - Tap to fire your Guard Barrier attack, similar to a bomb in other shmups. Or, hold the button to charge it, then release to fire.&lt;br /&gt;
* Autofire - Simulates repeatedly tapping A for rapid shot.&lt;br /&gt;
In the home ports these buttons are all customizable.&lt;br /&gt;
&lt;br /&gt;
==The UI==&lt;br /&gt;
[[File:Espgaluda2 arcademodeUI.jpg|thumb|center|UI of the default arcade mode. Everything except the boss healthbar &amp;amp; high score is mirrored on the other side for P2.]]&lt;br /&gt;
&lt;br /&gt;
== Playable characters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Character&lt;br /&gt;
! Shot type&lt;br /&gt;
! Damage increase during Kakusei+others&lt;br /&gt;
! Overall movement speed&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 agehaportrait.png|frameless|center]]&lt;br /&gt;
| Ageha&lt;br /&gt;
| Narrow&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Fast&lt;br /&gt;
| Rapid shot bends side to side&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 tatehaportrait.png|frameless|center]]&lt;br /&gt;
| Tateha&lt;br /&gt;
| Wide&lt;br /&gt;
| Rapid shot&lt;br /&gt;
| Slow&lt;br /&gt;
| Focus shot during Kakusei+others gets lock-on capability&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 asagiportrait.png|frameless|center]]&lt;br /&gt;
| Asagi&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Once powered up, focus shot gets lock-on capability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Arcade mode=&lt;br /&gt;
The default mode. Console ports include &amp;quot;Arcade&amp;quot; mode, a faithful port of the version found in arcades, as well as a version with recreated higher-resolution graphics and a few bugfixes; On Xbox 360 it's named &amp;quot;Xbox 360&amp;quot; and on Switch it's named &amp;quot;Switch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Default settings:&lt;br /&gt;
* Score extends at 15,000,000 and 35,000,000 points&lt;br /&gt;
* Spawn with 3 lives&lt;br /&gt;
* Rank 2 (Normal)&lt;br /&gt;
==Resources==&lt;br /&gt;
===Gems (a.k.a. 聖霊石/seirei seki/spirit stones)===&lt;br /&gt;
[[File:Espgaluda2-gemgif.gif|frameless|right]]&lt;br /&gt;
Gems are the glowing green items enemies drop when destroyed. Their purpose is to fuel Kakusei, Zesshikai, and contribute a small amount of score.&lt;br /&gt;
&lt;br /&gt;
* Start with 100 in your possession, respawn with 250 after dying&lt;br /&gt;
* You can hold a maximum of 500&lt;br /&gt;
* Worth 10 points each when collected&lt;br /&gt;
* Get gems by destroying enemies when not in Kakusei or any other mode, as well as from finishing a phase of a midboss or boss, and from any destructible parts of a midboss or boss&lt;br /&gt;
* They are factored in to the stage result bonus based upon the gross total of how many were collected throughout the course of the stage&lt;br /&gt;
* Get an extra gem by collecting it at the top (24 pixels from the top) or bottom (48 pixels from the bottom) of the screen&lt;br /&gt;
&lt;br /&gt;
Enemies drop different size gems. There are four sizes of gem items and each adds different quantities to your possession.&lt;br /&gt;
* Small: 1&lt;br /&gt;
* Medium: 2&lt;br /&gt;
* Large: 3&lt;br /&gt;
* Extra large: 4&lt;br /&gt;
&lt;br /&gt;
The size of gems dropped varies with how many gems were already in your possession, what shot type was used to destroy them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Number of gems in your possession&lt;br /&gt;
! Size of gem an enemy drops when destroyed with rapid shot (shrinking over time)&lt;br /&gt;
! Size of gem an enemy drops when destroyed with focus shot&lt;br /&gt;
|-&lt;br /&gt;
| 0-250&lt;br /&gt;
| XL → L → M → S&lt;br /&gt;
| M&lt;br /&gt;
|-&lt;br /&gt;
| 250-399&lt;br /&gt;
| L → M → S&lt;br /&gt;
| Alternating between S &amp;amp; M&lt;br /&gt;
|-&lt;br /&gt;
| 400-500&lt;br /&gt;
| M → S&lt;br /&gt;
| S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gem items dropped by enemies that were destroyed with rapid shot can spawn at the maximum size, but then shrink over time. Destroying enemies with focus shot drops gems that ''do not'' shrink over time, but they are smaller.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Time taken to shrink&lt;br /&gt;
|-&lt;br /&gt;
| XL→L&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| L→M&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| M→S&lt;br /&gt;
| 12 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, this can be preventing by collecting gems by flying near them instead of letting them fall toward you. When a gem is within a certain distance of the player character it receives a green glowing effect and stops shrinking. The distance at which this happens is as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Distance from player character at which gem stops shrinking&lt;br /&gt;
|-&lt;br /&gt;
| XL&lt;br /&gt;
| 48 pixels&lt;br /&gt;
|-&lt;br /&gt;
| L&lt;br /&gt;
| 64 pixels&lt;br /&gt;
|-&lt;br /&gt;
| M&lt;br /&gt;
| 96 pixels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gold (a.k.a. 金塊/kinkai)===&lt;br /&gt;
Gold's main purpose is for scoring. Picking up gold gives you points. It also fuels Zesshikai and is needed to enter Zesshikai Over. Gold drops from enemies under certain conditions.&lt;br /&gt;
&lt;br /&gt;
* Get gold by destroying enemies in:&lt;br /&gt;
:* Kakusei, overmode, and zesshikai over&lt;br /&gt;
:* Normal mode when you have 500 gems&lt;br /&gt;
* Each gold you collect increases the amount you possess by 1&lt;br /&gt;
* Hold up to a maximum of 1000&lt;br /&gt;
* Start off with zero&lt;br /&gt;
* On death the amount of gold you had is halved, rounded down&lt;br /&gt;
* Gold depletes over time during boss battles&lt;br /&gt;
&lt;br /&gt;
The amount points given by collecting gold varies with how many were already in your possession.&lt;br /&gt;
&lt;br /&gt;
* Every 100 gold collected, the value of new incoming gold increases and the sprite changes.&lt;br /&gt;
* There are eleven tiers of gold, from 0-99, 100-199, 200-299,...900-999, and one for 1000.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Qty held &amp;amp; sprite&lt;br /&gt;
! [[File:Espgaluda2 gold1.png|frameless|center]] 0-99&lt;br /&gt;
! [[File:Espgaluda2 gold2.png|frameless|center]] 100-199&lt;br /&gt;
! [[File:Espgaluda2 gold3.png|frameless|center]] 200-299&lt;br /&gt;
! [[File:Espgaluda2 gold4.png|frameless|center]] 300-399&lt;br /&gt;
! [[File:Espgaluda2 gold5.png|frameless|center]] 400-499&lt;br /&gt;
! [[File:Espgaluda2 gold6.png|frameless|center]] 500-599&lt;br /&gt;
! [[File:Espgaluda2 gold7.png|frameless|center]][[File:Espgaluda2 gold7consoleport.png|frameless|center]] 600-699 &lt;br /&gt;
! [[File:Espgaluda2 gold8.png|frameless|center]] 700-799&lt;br /&gt;
! [[File:Espgaluda2 gold9.png|frameless|center]] 800-899&lt;br /&gt;
! [[File:Espgaluda2 gold10.png|frameless|center]] 900-999&lt;br /&gt;
! [[File:Espgaluda2 gold11.png|frameless|center]] 1000&lt;br /&gt;
|-&lt;br /&gt;
| Point value of new gold acquired&lt;br /&gt;
| 100&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
| 350&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| 650&lt;br /&gt;
| 700&lt;br /&gt;
| 900&lt;br /&gt;
| 1000&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
The 600-699 gold tier has two sprites because one is in the Arcade release and the other is in the Console mode in the home ports.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss during boss battles&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During normal mode&lt;br /&gt;
! During kakusei+others&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 1 gold every 15 frames&lt;br /&gt;
| 1 gold every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 1 gold every 19 frames&lt;br /&gt;
| 1 gold every 12 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 1 gold every 23 frames&lt;br /&gt;
| 1 gold every 16 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 1 gold every 27 frames&lt;br /&gt;
| 1 gold every 20 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 1 gold every 31 frames&lt;br /&gt;
| 1 gold every 24 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 1 gold every 35 frames&lt;br /&gt;
| 1 gold every 28 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Energy, and the Guard Barrier===&lt;br /&gt;
In place of conventional bombs Espgaluda II features the Guard Barrier. When deployed it deals massive damage, temporarily clears the screen of bullets, and provides a short window of invincibility. Where the Guard Barrier differs from a conventional shmup bomb is that it uses ''Energy'', a continuous resource, instead of discrete bomb items, and that it can be held and charged up before firing. There is an ''Energy Meter'' and using the Guard Barrier consumes some percentage of this meter.&lt;br /&gt;
&lt;br /&gt;
* The Guard Barrier Attack a massive linear shot straight up, comprised of several damaging beams. More beams appear the longer the Guard Barrier is charged.&lt;br /&gt;
* It has to be aimed; there is no lock-on or homing function.&lt;br /&gt;
* After the Guard Barrier has been deployed, there is a short period of time in which enemies don't fire.&lt;br /&gt;
* While charging the Guard Barrier, you deal slight aura damage to enemies, particularly noticeable against zako.&lt;br /&gt;
* While charging the Guard Barrier, you are invincible, and enemy bullets are deleted on contact with the shield that appears around your character.&lt;br /&gt;
* You spawn with a full energy meter.&lt;br /&gt;
* Internally, the game counts energy as individual units and not as a percentage. A full meter is 4000 units.&lt;br /&gt;
&lt;br /&gt;
The most basic attack, deployed with one tap of the Guard Barrier button, consumes 25% of the energy meter. Maximum damage is reached at charging enough to consume 40% of the meter. You can keep charging past this, but you will not deal any extra damage. The damage, duration, and area of effect increases in proportion to how long it is charged for. However, ''the relationship is not linear''; two 25% attacks do not deal as much damage as one 50% attack. The specifics of charging the attack are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Time held charging&lt;br /&gt;
! % of energy meter consumed&lt;br /&gt;
! Number of beams fired&lt;br /&gt;
! Duration of attack&lt;br /&gt;
! Width of area of effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 to 83 frames&lt;br /&gt;
| 25%-29%&lt;br /&gt;
| 2&lt;br /&gt;
| 0.7sec&lt;br /&gt;
| 49px&lt;br /&gt;
|-&lt;br /&gt;
| 84 frames (1.4sec) to 188 frames&lt;br /&gt;
| 30%-34%&lt;br /&gt;
| 3&lt;br /&gt;
| 1.2sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 189 frames (3.2sec) to 293 frames&lt;br /&gt;
| 35%-39%&lt;br /&gt;
| 4&lt;br /&gt;
| 1.7sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 294 frames (4.9sec) and up&lt;br /&gt;
| 40% and up&lt;br /&gt;
| 5&lt;br /&gt;
| 2.2sec&lt;br /&gt;
| 160px&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Autobombing is possible during Kakusei and the other modes, consuming different percentages of the energy meter. Details will follow in their respective sections. However it should be noted that regardless of what energy percentage is consumed, the damage, duration, and width of an autobomb will always be that of the basic attack.&lt;br /&gt;
&lt;br /&gt;
Whilst a basic bomb costs 25%, and autobombing costs 50% or 100% depending on the mode, they will still work even if you have less remaining energy than these amounts. There's no way to enter an &amp;quot;energy debt&amp;quot; or some such.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you charge the attack enough to completely drain your meter, the attack will automatically fire once it reaches 0%.&lt;br /&gt;
&lt;br /&gt;
The autobomb feature of Kakusei and the other modes does not activate instantaneously. When voluntarily entering any of these modes (i.e. you hear a sound effect and see the transition animation), it takes 12 frames for autoboming to become possible. You are otherwise vulnerable during those 12 frames. In cases where you do not see the transition animation (that is, changing modes without returning to &amp;quot;normal mode&amp;quot; between), this window of vulnerability does not apply.&lt;br /&gt;
&lt;br /&gt;
'''Energy item'''&lt;br /&gt;
&lt;br /&gt;
Replenish the energy meter by picking up energy items.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 energyitem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
* They replenish 50% of the meter.&lt;br /&gt;
* There are three of them in the game, located right before the bosses of stage 3, 5, and 6.&lt;br /&gt;
* They're worth 500 points, but if you already had a full meter they're worth 100,000 points.&lt;br /&gt;
&lt;br /&gt;
===Powerups===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Espgaluda2 powerupitem.png|frameless|center]] || [[File:Espgaluda2 maxpoweritem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
Pick up powerup items to increase the damage output of your character. You need 6 to be fully powered up.&lt;br /&gt;
Locations:&lt;br /&gt;
* Stage 1, Area 1&lt;br /&gt;
* Stage 1, right before the boss&lt;br /&gt;
* Stage 2, Area 1&lt;br /&gt;
* Stage 2, right before the boss&lt;br /&gt;
* Stage 3, Area 2&lt;br /&gt;
* Stage 4, right after the midboss (now you're fully powered up)&lt;br /&gt;
* Stage 5, just before the Descent section&lt;br /&gt;
* Stage 6, Area 1&lt;br /&gt;
* Stage 6, Area 3, just before the Asagi Clone Zone section&lt;br /&gt;
&lt;br /&gt;
Powerups are worth 500 points, and if you were already fully powered up they're worth 10,000 points.&lt;br /&gt;
There is also a Max Power item which appears when you game over and can only be picked up if you continue.&lt;br /&gt;
&lt;br /&gt;
===Hidden extend===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 1up.png|upright=1.5|thumb|left|The 1up item.]] || [[File:Espgaluda 2 Sabnac destructibleparts highlight.png|upright=0.75|thumb|center|Destroy these 6 parts of Sabnac during Phase 1 of the fight to be eligible for the hidden extend.]] || [[File:Espgaluda2 1uplocation.jpg|upright=0.6|thumb|right|Right before the Stage 3 boss, shoot this area while in Zesshikai to reveal the hidden extend.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is only one item extend in the game, located in stage 3. To get it you have to meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
# Destroy all the destructible parts of the stage 3 midboss, Sabnac, during phase 1 of the fight.&lt;br /&gt;
# Destroy Sabnac and continue throughout the rest of the stage as normal.&lt;br /&gt;
# While in Zesshikai, shoot a specific part of the background environment right before the stage boss to uncover it.&lt;br /&gt;
''Throughout all of this, do not bomb, nor even autobomb''. The start of the no-bomb condition is at the beginning of the Sabnac fight, and the end is once the background environment object appears.&lt;br /&gt;
&lt;br /&gt;
==Gameplay states==&lt;br /&gt;
At any given time you can be in one of five gameplay ''states'' or ''modes''. They cause different changes to the gameplay, including enemy behaviour, bullet behaviour, and scoring function. The core gameplay loop of Espgaluda II's Arcade mode is knowing what these five states are and how they interrelate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Summary of gameplay states&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Normal mode&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Zesshikai&lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| How do you activate it?&lt;br /&gt;
| Default mode&lt;br /&gt;
| Have gems. Press kakusei button.&lt;br /&gt;
| Have gems and gold. Hold kakusei button.&lt;br /&gt;
| Have zero gems. Press kakusei button. Or, be in Kakusei and let gems run out.&lt;br /&gt;
| Have zero gems &amp;amp; some amount of gold. Hold kakusei button. Or, be in Zesshikai and let gems run out.&lt;br /&gt;
|-&lt;br /&gt;
| What does it consume?&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
| Gems over time, gems for destroying stuff, gems when exiting mode, gold over time during boss&lt;br /&gt;
| Gems &amp;amp; gold over time, gems if you kill enemies other than zako, gems when exiting mode, fewer gold over time during boss&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
|-&lt;br /&gt;
| What do you get?&lt;br /&gt;
| Gems when destroying stuff, gold when you have 500 gems then destroy stuff&lt;br /&gt;
| Gold when destroying stuff, score mutliplier up to x100&lt;br /&gt;
| Score multiplier up to x500&lt;br /&gt;
| Gold when destroying stuff, score over time&lt;br /&gt;
| More gold when destroying stuff, double score over time&lt;br /&gt;
|-&lt;br /&gt;
| Stage scroll speed&lt;br /&gt;
| Normal&lt;br /&gt;
| Slow&lt;br /&gt;
| Slow&lt;br /&gt;
| Normal&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| What happens to the enemies?&lt;br /&gt;
| Normal movement speed, normal blue bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, enemies fire more bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, revenge bullets generated when enemy destroyed, bosses fire double bullets&lt;br /&gt;
| Normal movement speed, fast red bullets&lt;br /&gt;
| Normal movement speed, faster red bullets, bosses fire double bullets&lt;br /&gt;
|-&lt;br /&gt;
| What happens when you bomb?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Kakusei, autobomb costs 100% energy&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Overmode, autobomb costs 100% energy&lt;br /&gt;
|-&lt;br /&gt;
| What happens to you?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Normal Mode===&lt;br /&gt;
The default state.&lt;br /&gt;
&lt;br /&gt;
* Enemies move at a normal speed&lt;br /&gt;
* Enemy bullets behave normally and are coloured blue&lt;br /&gt;
* Stage scroll speed is normal&lt;br /&gt;
* Earn gems by destroying enemies&lt;br /&gt;
* Earn gold by destroying enemies when you have 500 gems&lt;br /&gt;
* Lose gold over time during bosses&lt;br /&gt;
* No autobomb available&lt;br /&gt;
&lt;br /&gt;
===Kakusei (a.k.a. 覚聖死界/kakusei shikai)===&lt;br /&gt;
The basic &amp;quot;slowdown&amp;quot; mode. Essentially functions the same as it did in Espgaluda 1.&lt;br /&gt;
&lt;br /&gt;
* Enter by tapping the Kakusei button once. Leave by tapping it again.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* Enemies fire more bullets&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section)&lt;br /&gt;
* Gems deplete over time&lt;br /&gt;
* A red circular gauge appears around your character, displaying how many gems remain in your possession.&lt;br /&gt;
* Exiting Kakusei depletes 30-35 gems&lt;br /&gt;
* Autobombing is possible, consuming 50% of the energy meter.&lt;br /&gt;
* When you destroy an enemy:&lt;br /&gt;
:* Gems deplete&lt;br /&gt;
:* The bullets the enemy fired are canceled&lt;br /&gt;
:* Each canceled bullet becomes gold&lt;br /&gt;
* When you run out of gems you automatically enter Overmode.&lt;br /&gt;
====Scoring basics====&lt;br /&gt;
* Throughout the duration of being in Kakusei, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled.&lt;br /&gt;
* The maximum is x100.&lt;br /&gt;
* Each bullet canceled is worth 40 points.&lt;br /&gt;
====Addendum====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Zako&lt;br /&gt;
! Normal enemy&lt;br /&gt;
! Midboss &amp;amp; boss phases, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Ageha/Tateha&lt;br /&gt;
| Asagi&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ageha/Tateha/Asagi&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 27&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 29&lt;br /&gt;
| 33&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 31&lt;br /&gt;
| 37&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 33&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During the stage&lt;br /&gt;
! During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zesshikai (a.k.a. 覚聖絶死界/kakusei zesshikai)===&lt;br /&gt;
Zesshikai's main purpose is for scoring. On the surface it's similar to Kakusei in that they're both modes with slow purple bullets, but Zesshikai's main difference is that ''enemies generate revenge bullets'' and you can score much, much higher with it.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button. Leave by tapping the button again.&lt;br /&gt;
* The screen flashes inverted colours and a unique sound effect plays.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* ''Enemies generate revenge bullets when they are destroyed.''&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Gems ''and'' gold deplete over time.&lt;br /&gt;
* A circular red gauge appears around your character. This displays how many gems remain in your possession.&lt;br /&gt;
* Exiting Zesshikai depletes 30-35 gems.&lt;br /&gt;
* Autobombing is possible, consuming ''the entire'' energy meter.&lt;br /&gt;
* If you bomb or autobomb, you are kicked out of Zesshikai and immediately enter Kakusei.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Level====&lt;br /&gt;
[[File:Zesshikailevel.jpg|thumb|right|Left: Zesshikai Level 0. Right: Zesshikai Level 1. Note the white graphics turn green.]]&lt;br /&gt;
When in Zesshikai, four white graphics and a white gauge appear around your character. The white gauge is inlaid inside the red gem gauge so you can see both at once. The white gauge measures time, 256 frames, and once fully elapsed it signifies that you have reached maximum &amp;quot;Zesshikai Level&amp;quot;. When this happens:&lt;br /&gt;
* The screen flashes inverted colours again&lt;br /&gt;
* Revenge bullets move faster&lt;br /&gt;
* The four white graphics turn green&lt;br /&gt;
* SRB multiplier now increments like normal bullets+ARB. Details in Zesshikai Scoring section below.&lt;br /&gt;
* The Zesshikai Level resets every time you exit Zesshikai.&lt;br /&gt;
&lt;br /&gt;
====Revenge bullets====&lt;br /&gt;
Revenge bullets are generated when enemies are destroyed during Zesshikai. There are two types of revenge bullets, and they appear according to what type of enemy was destroyed.&lt;br /&gt;
For the purposes of this explanation, assume &amp;quot;normal bullets&amp;quot; refers to any non-revenge bullet; i.e. standard, ordinary bullets.&lt;br /&gt;
&lt;br /&gt;
=====Types of revenge bullets=====&lt;br /&gt;
[[File:Espgaluda2 spiralrevengebulletformation.jpg|thumb|right|Typical spiral revenge bullet formation. The quantity of bullets changes depending on the enemy; this one was a simple Zu zako enemy at the start of stage 1.]]&lt;br /&gt;
* Spiral revenge bullets (abbreviated to SRB from now on)&lt;br /&gt;
:* These spawn at the location of the enemy when it was destroyed.&lt;br /&gt;
:* They appear in a spiral formation which rotates and expands.&lt;br /&gt;
:* They are not aimed at you.&lt;br /&gt;
* Aimed revenge bullets (abbreviated to ARB from now on)&lt;br /&gt;
:* Other bullets ''become'' these. Details follow in the Enemy Destruction section below.&lt;br /&gt;
:* They are aimed at you.&lt;br /&gt;
&lt;br /&gt;
=====Revenge bullet generation conditions=====&lt;br /&gt;
[[File:Zesshikairevengebulletflowchart.png|thumb|right|A flowchart of how revenge bullets are generated during Zesshikai.]]&lt;br /&gt;
When you destroy any enemy, except bosses:&lt;br /&gt;
* Revenge bullets of some type are generated. That is to say, destroying enemies in Zesshikai ''always'' generates revenge bullets of some type; there's no way to prevent it other than by exiting Zesshikai.&lt;br /&gt;
* All revenge bullets that were already on-screen are canceled and become ARB.&lt;br /&gt;
When you destroy a non-zako enemy, including a midboss phase or destructible part:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled and become ARB.&lt;br /&gt;
* Gems deplete&lt;br /&gt;
When you destroy zako:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled, but do not become ARB.&lt;br /&gt;
* Gems '''do not''' deplete.&lt;br /&gt;
These rules make it possible to continually chain bullet cancels as long as you keep destroying enemies, provided neither gems nor gold run out.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Scoring====&lt;br /&gt;
Zesshikai is key to scoring well. Bullets are worth more points and the multiplier can go even higher than Kakusei.&lt;br /&gt;
* Each &amp;quot;normal&amp;quot; bullet is worth 50 points, unlike Kakusei's 40 points.&lt;br /&gt;
* Each revenge bullet is worth 2 points.&lt;br /&gt;
&lt;br /&gt;
Throughout the duration of being in Zesshikai, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled. There is one exception, outlined below.&lt;br /&gt;
* The maximum is x500, unlike kakusei’s x100.&lt;br /&gt;
&lt;br /&gt;
When you cancel:&lt;br /&gt;
[[File:Espgaluda2 SRBzesshcomparison.jpg|thumb|right|In both images the same enemy is destroyed at the beginning of stage 3 whilst in Zesshikai. Left: Zesshikai Level 0. Right: Zesshikai Level 1. The multiplier in the left image is a flat x15 across all bullets (the few x19 are from a zako in the back being destroyed), and the multiplier in the right image starts at around x6 and increments up to x40.]]&lt;br /&gt;
* Normal bullets &amp;amp; Aimed revenge bullets (ARB)&lt;br /&gt;
:* The multiplier on these increments sequentially, e.g. x1, x2, x3, x4 etc, and are counted alongside all other normal bullets and ARB.&lt;br /&gt;
* Spiral revenge bullets (SRB)&lt;br /&gt;
:* ''One'' multiplier is applied to all SRB that spawned together. All of them could be x10, x15, etc, and ''not'' incremented sequentially. They’re basically counted within their own little group. You’ll see a bunch of x9 x9 x9 x9 x9 x9 and not x1 x2 x3 x4 x5 etc. This is the exception mentioned before.&lt;br /&gt;
:* If your Zesshikai Level has reached level 1, then SRB are counted alongside normal bullets and ARB in incrementing the multiplier. Instead of each bullet within a cluster of SRB getting one multiplier each (x9 x9 x9 x9 etc) you ''will'' see x1 x2 x3 x4 x5 etc. This means you can raise your overall multiplier much higher and much faster.&lt;br /&gt;
&lt;br /&gt;
====During midbosses and bosses====&lt;br /&gt;
During bosses:&lt;br /&gt;
* Revenge bullets are not generated&lt;br /&gt;
* You can still get the multiplier up to x500&lt;br /&gt;
* Gold depletes over time at the &amp;quot;normal boss gold depletion rate&amp;quot; and not the &amp;quot;zesshikai gold depletion&amp;quot; rate&lt;br /&gt;
* Bosses fire double bullets&lt;br /&gt;
During midbosses:&lt;br /&gt;
* Revenge bullets ''are'' generated, from destroying their destructible parts or finishing a phase and cancelling all their normal bullets into ARB.&lt;br /&gt;
* If a midboss has a pre-programmed bullet cancel feature on death, such as the second midboss of stage 6, no revenge bullets will be generated.&lt;br /&gt;
&lt;br /&gt;
====Exiting Zesshikai====&lt;br /&gt;
When exiting Zesshikai, all leftover revenge bullets remain on screen. Their speed changes drastically, either speeding up or slowing down. To clean up these bullets, exit Zesshikai, enter Kakusei, and destroy one enemy (even zako).&lt;br /&gt;
&lt;br /&gt;
Running out of resources in Zesshikai, and which resource, has different effects:&lt;br /&gt;
* Run out of gems but not gold = exit Zesshikai automatically, enter Zesshikai Over&lt;br /&gt;
* Run out of gold but not gems = exit Zesshikai automatically, enter Kakusei&lt;br /&gt;
* Run out of both = exit Zesshikai automatically, enter Overmode&lt;br /&gt;
&lt;br /&gt;
Additionally, as mentioned before, bombing of any type during Zesshikai will kick you out immediately and put you in Kakusei automatically.&lt;br /&gt;
&lt;br /&gt;
====Addendum====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Boss &amp;amp; midboss phase, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| During the stage&lt;br /&gt;
| During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss over time (during the stage) (same values for all 3 characters)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 0-499 gold held&lt;br /&gt;
| 500-1000 gold held&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1 &amp;amp; 2&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
| 1 gold every frame&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3 &amp;amp; 4&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5 &amp;amp; 6&lt;br /&gt;
| 1 gold every 4 frames&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overmode (a.k.a. 赤走行/akasōkō)===&lt;br /&gt;
Overmode might seem purely seem like punishment at first for accidentally letting your gems run out in Kakusei, but it can also be decisively used to score. Its main purpose is for getting gold quickly, and therefore score.&lt;br /&gt;
&lt;br /&gt;
* Activate by pressing the Kakusei button when you have zero gems, or, be in Kakusei and run out of gems. Leave by tapping the button again.&lt;br /&gt;
* Enemy bullets speed up and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill (once a requirement has been met, see below).&lt;br /&gt;
* Passively accrue score just by being in Overmode (except during bosses)&lt;br /&gt;
* Autobombing is possible, consuming 50% of the energy meter.&lt;br /&gt;
&lt;br /&gt;
====Kakusei Over level====&lt;br /&gt;
When in Overmode, a blue gauge appears around your character. This represents your Kakusei Over level. Every time this gauge elapses, taking 250 frames, your Kakusei Over level increases by 1. It starts at zero and the maximum is 3. Unlike Espgaluda 1, the highest level you have reached persists after death.&lt;br /&gt;
With one completed level:&lt;br /&gt;
* You get gold for every kill. That is to say, you cannot get gold unless your Kakusei Over level is at least 1.&lt;br /&gt;
With each consective level:&lt;br /&gt;
* Enemy bullets get faster during Overmode&lt;br /&gt;
* Get more gems from destroying enemies during ''normal mode''. This is basically paramount when going for any kind of clear when playing Espgaluda II.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Kakusei Over level enemy destruction gem bonus&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Midboss/Boss phase &amp;amp; destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Overmode passive score accrual per frame&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Stage 1&lt;br /&gt;
| Stage 2&lt;br /&gt;
| Stage 3&lt;br /&gt;
| Stage 4&lt;br /&gt;
| Stage 5&lt;br /&gt;
| Stage 6&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
| 260&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Earning score per frame in Zesshikai Over is ''double'' the above values.&lt;br /&gt;
&lt;br /&gt;
===Zesshikai Over (a.k.a. 絶走行/zessōkō)===&lt;br /&gt;
Like Overmode, except even more lucrative: get even more score and gold, but the bullets are even faster and with a harsher autobomb penalty.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button when you have zero gems but some amount of gold. Or, be in Zesshikai and let gems run out but not gold.&lt;br /&gt;
:* You need to have gold to be able to enter the mode, but it doesn't actually consume gold.&lt;br /&gt;
* Leave by pressing the Kakusei button again.&lt;br /&gt;
* Enemy bullets speed up (even faster than Overmode) and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill, more than Overmode.&lt;br /&gt;
* Passively accrue score just by being in Zesshikai Over (except during bosses), double the amount of Overmode.&lt;br /&gt;
* Kakusei Over level effects also apply to Zesshikai Over, but you cannot increase your Kakusei Over level in Zesshikai Over.&lt;br /&gt;
* Bosses fire double bullets&lt;br /&gt;
* Autobombing is possible, consuming ''the entire'' energy meter.&lt;br /&gt;
* If you bomb or autobomb, you are kicked out of Zesshikai Over and immediately enter Overmode.&lt;br /&gt;
&lt;br /&gt;
It is unclear what the exact rules are that determine how much extra gold you get during Zesshikai Over. However, here are the results of a test conducted by destroying zako in Stage 5 with Ageha:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | How much gold given from destroying one zako enemy in Stage 5&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
What is clear though that, once Kakusei Over level 3 has been achieved, the gold bonus is substantial.&lt;br /&gt;
&lt;br /&gt;
==Scoring Basics==&lt;br /&gt;
===How to get score===&lt;br /&gt;
# Destroy enemies - each enemy has a base point value.&lt;br /&gt;
# Cancel bullets - cancelling bullets in Kakusei or Zesshikai turns them into points and applies a multiplier per bullet.&lt;br /&gt;
# Get gold - gold gives points for each one you collect.&lt;br /&gt;
# Passively accrue score - get score just by being in Overmode or Zesshikai Over.&lt;br /&gt;
===Stage result bonus===&lt;br /&gt;
At the end of each stage a bonus is calculated based upon how many gems and gold you collected throughout the course of the stage. It is the ''gross'' total, not ''net'' total. If you collect 500 gems but then Kakusei 499 of them away and finish the stage with 1 gem left, your gross total is still 500.&lt;br /&gt;
&lt;br /&gt;
The formula is as follows:&lt;br /&gt;
&amp;lt;code&amp;gt;Stage bonus = (S*100)+(K*V)&amp;lt;/code&amp;gt;&lt;br /&gt;
Where S = gross total of gems acquired throughout the stage, K = gross total of gold acquired throughout the stage, and V = point value of gold you finished the stage with (refer to Gold section for the point value).&lt;br /&gt;
&lt;br /&gt;
If you die during the stage, the gross total of gems and gold accrued is reset to zero. From there on the tally will start up again.&lt;br /&gt;
&lt;br /&gt;
===Clear bonus===&lt;br /&gt;
Defeating the final boss also awards a point bonus based upon resources you finished with. It is unclear what the exact rules are, but the following are definite:&lt;br /&gt;
* Remaining lives = 20 million points each&lt;br /&gt;
* Life containers = 10 million points each&lt;br /&gt;
* Energy meter remaining = 4000 points per unit (the game counts energy internally as individual units and not as a percentage; the maximum is 4000 units)&lt;br /&gt;
&lt;br /&gt;
The life containers are the gold boxes that house the green flames that represent your lives. The maximum possible for each is six.&lt;br /&gt;
This means if you no miss no bomb the whole game &amp;amp; get every extend, you will get a score bonus of at least 196 million points.&lt;br /&gt;
&lt;br /&gt;
==Black Label==&lt;br /&gt;
==Arrange==&lt;br /&gt;
==Omake==&lt;br /&gt;
&lt;br /&gt;
=== Espgaluda II 'Omake Mode' as a Shmup training tool ===&lt;br /&gt;
&lt;br /&gt;
In the home ports of Espgaluda II*, clearing the main game (including Novice Mode, and credit feeding is OK) unlocks &amp;quot;Omake Mode&amp;quot; which translates to &amp;quot;Bonus Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On the face of it, Omake Mode is a fun and easy mode of the game to mess around with for a short time. &lt;br /&gt;
&lt;br /&gt;
'''However when approached correctly this mode provides an unparalleled Shmup training tool for players of any experience.'''&lt;br /&gt;
&lt;br /&gt;
Using a few simple strategies, players are able to practice and observe all of the patterns from Espgaluda II- acknowledged to be some of the most difficult of any Cave games- at the slower speed of 'Kakusei'.&lt;br /&gt;
&lt;br /&gt;
(*home ports are on Xbox 360 and Nintendo Switch as at Feb 2022)&lt;br /&gt;
&lt;br /&gt;
==== Basics of Omake Mode for Training ====&lt;br /&gt;
&lt;br /&gt;
The player character is surrounded by an invisible circle within which any bullets will turn red. Let's refer to this as the 'Red Zone'. Any bullets in the Red Zone will be cancelled into Items (green gems and/or gold) when ANY enemy is destroyed. It does not matter which enemy shot the bullets. Any enemy destroyed will have all of the on-screen bullets that it fired cancelled into Items, regardless of whether they are in the Red Zone around the player.&lt;br /&gt;
&lt;br /&gt;
The Kakusei gem count has a maximum value of 500. When entering Kakusei mode, all bullets within the Red Zone will be cancelled into Items. When exiting Kakusei mode MANUALLY (ie with gem count above zero) all bullets within the Red Zone will be cancelled into Items.&lt;br /&gt;
&lt;br /&gt;
Defeating any section of a boss life bar while NOT in Kakusei will cancel the on-screen bullets into GEMS.&lt;br /&gt;
&lt;br /&gt;
There is no bomb button in Omake mode. Instead, any time the player is hit by a bullet, the Guard Barrier will be activated, and will continue to be 'held down' until the player hits the Kakusei button which ends it, or until the barrier gauge runs out. At that point the normal 'beam attack' of the Guard Barrier is fired. While the player character is surrounded by the Guard Barrier, any bullets within the small visible circle of the Guard Barrier are cancelled into Items, starting with Gems and proceeding to Gold when Gems reach 500. When the Gold counter reaches 1000, the Guard Barrier Gauge will be refilled by around 40%. If the gold counter reaches 1000 while the Guard Barrier Gauge is full, the player character will be surrounded by a special frame and all items collected will have 1000 added to their point value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Kakusei Training in Omake ====&lt;br /&gt;
&lt;br /&gt;
Because of the frequency with which bullets are cancelled into Items in Omake Mode, the Gem counter will easily and quickly reach the maximum of 500 during the stage. Because of the length of time that 500 Gems will let the player remain in Kakusei, 500 is more than enough to last through the attacks of any larger enemy, and enough to last through most single sections of any Boss life bar.&lt;br /&gt;
&lt;br /&gt;
'''The player is therefore invited to proceed through the most difficult attacks in the game in full Kakusei mode, to practice and observe the patterns in slow motion.'''&lt;br /&gt;
&lt;br /&gt;
There are 3 simple methods that enable the player to extend the amount of time they spend in Kakusei, allowing them to see out almost the entirety of any Boss encounter in full slow motion.&lt;br /&gt;
&lt;br /&gt;
* '''1)''' Shifting out of Kakusei in order to finish off any Boss life bar section will immediately refill the Gem gauge to 500, due to the amount of bullets cancelled plus some from the Boss sprite. Obviously this is not without risk as the bullets will speed up, but done carefully it should be relatively safe.&lt;br /&gt;
&lt;br /&gt;
* '''2)''' During any given pattern while in Kakusei, if the player feels that they are about to be hit and expend Guard Barrier Gauge, they can manually cancel out of Kakusei and quickly back in. This will cancel all bullets in the Red Zone twice, and provide a safety buffer without expending Guard Barrier Gauge. Doing this does accelerate the rate that the Gem count falls, but done sparingly it should not make a huge difference.&lt;br /&gt;
&lt;br /&gt;
* '''3)''' When Gems have run out, the player can deliberately hit a bullet to activate the Guard Barrier and then charge through enemy bullets while invincible so that they are cancelled back to Gems. Done during a particularly dense pattern, and especially at point-blank above a Boss sprite, this will refill the Gems almost instantly. The player then has a choice of whether to cancel out of Guard Barrier and continue in Kakusei, or expend Guard Barrier to pump up the large Item Counter at the top of the screen which is important for scoring in Omake Mode. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Scoring in Omake ====&lt;br /&gt;
&lt;br /&gt;
Scoring in Omake has some value in use as a training mode, as it will help to reach the Extends which in turn provide more Guard Barrier Gauge.&lt;br /&gt;
&lt;br /&gt;
Scoring is very simple: The value of the large Item Counter at the top of the screen will be added to every item picked up WHILE GEMS ARE AT 500. In other words, it acts as an incentive not to go into Kakusei where possible.&lt;br /&gt;
&lt;br /&gt;
As the counter is re-set every stage, it makes sense to use the Guard Barrier on some large enemies early in the stage, to cancel their dense attacks into Item value. The player can then proceed with Gems at 500 and collect the Item Counter point value for every item received.&lt;br /&gt;
&lt;br /&gt;
=Enemy data=&lt;br /&gt;
Score, gold, and gems values are for Arcade mode.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 1&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 soma shine winged solider.png|frameless|center]]&lt;br /&gt;
| ソーマ輝羽兵&lt;br /&gt;
| Soma shine winged soldier&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 530&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zahhak.png|frameless|center]]&lt;br /&gt;
| 小型機甲艇ザッハーク&lt;br /&gt;
| Small armored craft Zahhak&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| Gun: 230&amp;lt;br /&amp;gt;Main body: 2,260&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Main body: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Main body: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gandharva.jpg|frameless|center]]&lt;br /&gt;
| 大型侵略砲台ガンダルヴァ&lt;br /&gt;
| Large invasion turret Gandharva&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 5,820&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ&lt;br /&gt;
| Heavy flying armor Simurgh&lt;br /&gt;
| Midboss&lt;br /&gt;
| Main body: 50,000&amp;lt;br /&amp;gt;Arm: 5,000&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 boss tsubame.jpg|frameless|center]]&lt;br /&gt;
| ツバメ&lt;br /&gt;
| Tsubame&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 500,000&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 20&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 2&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 forneus.png|frameless|center]]&lt;br /&gt;
| 中型機甲艇フォルネウス&lt;br /&gt;
| Medium-size armored ship Forneus&lt;br /&gt;
| Air: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 6,530&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&amp;lt;br /&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 behemoth.png|frameless|center]]&lt;br /&gt;
| 大型機甲艇ベヒモス&lt;br /&gt;
| Large armored vehicle Behemoth&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 12,510&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&lt;br /&gt;
| Single-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 six-barrelled revolving gun battery.png|frameless|center]]&lt;br /&gt;
| 六連回転砲台&lt;br /&gt;
| Six-barrelled revolving gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 15,860&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 crane.png|frameless|center]]&lt;br /&gt;
| クレーン&lt;br /&gt;
| Crane&lt;br /&gt;
| Ground: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 1,830&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&amp;lt;br /&amp;gt;(縦の輸送艦の砲台)&lt;br /&gt;
| Single-barrelled gun battery&amp;lt;br /&amp;gt;(Vertical transport battery)&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 makara.png|frameless|center]]&lt;br /&gt;
| 小船舶マカラ&lt;br /&gt;
| Small vessel Makara&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 250&amp;lt;br /&amp;gt;Base: 530&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nereids.png|frameless|center]]&lt;br /&gt;
| 万能潜水艦ネレイドー&lt;br /&gt;
| Universal submarine Nereids&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,230&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nidhoggr.png|frameless|center]]&lt;br /&gt;
| 重戦車ニーズヘッグ&lt;br /&gt;
| Heavy tank Nidhoggr&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 1,630&amp;lt;br /&amp;gt;Base: 4,760&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 3&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 midboss madara.jpg|frameless|center]]&lt;br /&gt;
| マダラ&lt;br /&gt;
| Madara&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 60,000&amp;lt;br /&amp;gt;Second form: 100,000&lt;br /&gt;
| First form: 16&amp;lt;br /&amp;gt;Second form: 26&lt;br /&gt;
| First form: 15&amp;lt;br /&amp;gt;Second form: 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 boss jormungandr.jpg|frameless|center]]&lt;br /&gt;
| 生体兵器ヨルムンガンド&lt;br /&gt;
| Biological weapon Jormungandr&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Third form: 600,000&amp;lt;br /&amp;gt;Head: 300,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 26&amp;lt;br /&amp;gt;Third form: 46&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 25&amp;lt;br /&amp;gt;Third form: 45&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 3&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 stolas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ストラス&lt;br /&gt;
| General-purpose fighter Stolas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 740&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 ouroboros.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ウロボロス&lt;br /&gt;
| Medium-size armored ship Ouroboros&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 24680&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 lindworm.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇リンドブルム&lt;br /&gt;
| Large armored ship Lindworm&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 37,940&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
| First form: 2&amp;lt;br /&amp;gt;Second form: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base:160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 shelob.jpg|frameless|center]]&lt;br /&gt;
| 多脚戦車シェロブ&lt;br /&gt;
| Multi-legged tank Shelob&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 6,910&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 empusa.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台エンプーサ&lt;br /&gt;
| Heavy fixed gun battery Empusa&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,980&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 astaroth.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台アスタロト&lt;br /&gt;
| Heavy fixed gun battery Astaroth&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 19,560&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 midboss sabnac.jpg|frameless|center]]&lt;br /&gt;
| 武装エレベーターサブナク&lt;br /&gt;
| Armed Elevator Sabnac&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 100,000 &amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Leg turret: 10,000&amp;lt;br /&amp;gt;Auxiliary engine: 20,000&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 30,000&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 20&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 boss janome.jpg|frameless|center]]&lt;br /&gt;
| ジャノメ&lt;br /&gt;
| Janome&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Third form: 700,000&lt;br /&gt;
| First form: 31&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Third form: 51&lt;br /&gt;
| First form: 30&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Third form: 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 4&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 halphas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ハルパス&lt;br /&gt;
| General-purpose fighter Halphas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 810&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 brahma.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ブラフマー&lt;br /&gt;
| Medium-size armored ship Brahma&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 21,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 vasuki.jpg|frameless|center]]&lt;br /&gt;
| 重戦車ヴァースキ&lt;br /&gt;
| Heavy tank Vasuki&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 6,330&amp;lt;br /&amp;gt;Base: 14,560&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース&lt;br /&gt;
| Heavy flying armor Andrealphus&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Arm: 100,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 boss madara asmodeus.png|frameless|center]]&lt;br /&gt;
| マダラ専用合身甲冑アスモデウス&lt;br /&gt;
| Madara's exclusive combined body armor Asmodeus&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 400,000&amp;lt;br /&amp;gt;Third form: 500,000&amp;lt;br /&amp;gt;Fourth form: 600,000&amp;lt;br /&amp;gt;Fifth form: 800,000&amp;lt;br /&amp;gt;Triple machine gun Gaap: 400,000&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 1,000,000&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 2,000,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Third form: 36&amp;lt;br /&amp;gt;Fourth form: 36&amp;lt;br /&amp;gt;Fifth form: 56&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Third form: 35&amp;lt;br /&amp;gt;Fourth form: 35&amp;lt;br /&amp;gt;Fifth form: 55&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 5&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 ahriman.jpg|frameless|center]]&lt;br /&gt;
| シンラ式中型機甲艇アーリマン&lt;br /&gt;
| Shinra-type medium-sized armored ship Ahriman&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 35,330&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 aerial.jpg|frameless|center]]&lt;br /&gt;
| 兵士用飛空ポッド・エアリアル&lt;br /&gt;
| Flying Solider Pod ~ Aerial&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 3,130&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 tiamat.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇ティアマット&lt;br /&gt;
| Shinra-type large armored ship Tiamat&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 91,935&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 cyclops.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇サイクロプス&lt;br /&gt;
| Shinra-type large armored ship Cyclops&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 141,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 fafnir.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型戦車ファフニール&lt;br /&gt;
| Shinra-type large tank Fafnir&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 26,330&amp;lt;br /&amp;gt;Base: 54,560&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Espgaluda2 stage5 boss seseri.png|frameless|center]]&lt;br /&gt;
| セセリ&lt;br /&gt;
| Seseri&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 500,000&amp;lt;br /&amp;gt;Third form: 900,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|-&lt;br /&gt;
| 憎悪に満ちたセセリ&lt;br /&gt;
| Seseri Filled With Hatred (a.k.a. Shin Seseri)&lt;br /&gt;
| True Boss&lt;br /&gt;
| First form: 2,000,000&amp;lt;br /&amp;gt;Second form: 4,000,000&amp;lt;br /&amp;gt;Third form: 6,000,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 6&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 andras.jpg|frameless|center]]&lt;br /&gt;
| 警備ユニット・アンドラス&lt;br /&gt;
| Security unit Andras&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 9,210&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 vishnu.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇ヴィシュヌ&lt;br /&gt;
| Large armored ship Vishnu&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 76,420&lt;br /&gt;
| First form: 4&amp;lt;br /&amp;gt;Second form: 6&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 alcyone.jpg|frameless|center]]&lt;br /&gt;
| 霊力供給カプセル・アルキュオーネ&lt;br /&gt;
| Spiritual supply capsule Alcyone&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 7,880&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 metatron.jpg|frameless|center]]&lt;br /&gt;
| 霊力融合装置メタトロン&lt;br /&gt;
| Spiritual fusion device Metatron&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 10,000&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 cherubim.jpg|frameless|center]]&lt;br /&gt;
| 移動砲台ケルビム&lt;br /&gt;
| Mobile turret Cherubim&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 12,300&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 asagiclone.jpg|frameless|center]]&lt;br /&gt;
| アサギクローン&lt;br /&gt;
| Asagi clone&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ改&lt;br /&gt;
| Heavy flying armor Simurgh (Modified)&lt;br /&gt;
| Midboss 1&lt;br /&gt;
| Main body: 500,000&amp;lt;br /&amp;gt;Arm: 200,000&lt;br /&gt;
| Main body: 18&amp;lt;br /&amp;gt;Arm: 66&lt;br /&gt;
| Main body: 17&amp;lt;br /&amp;gt;Arm: 65&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース改&lt;br /&gt;
| Heavy flying armor Andrealphus (Modified)&lt;br /&gt;
| Midboss 2&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 700,000&amp;lt;br /&amp;gt;Arm: 300,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 boss1 goddess galuda.jpg|frameless|center]]&lt;br /&gt;
| 生体維持装置ガッデスガルーダ&lt;br /&gt;
| Biological maintenance device Goddess Galuda&lt;br /&gt;
| Boss 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 1,000,000&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 66 &amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 65&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kujaku.jpg|frameless|center]]&lt;br /&gt;
| 真ガルーダ・クジャク&lt;br /&gt;
| True Galuda Kujaku&lt;br /&gt;
| Boss 2&lt;br /&gt;
| First form: 2,000,0000&amp;lt;br /&amp;gt;Second form: 3,000,000&amp;lt;br /&amp;gt;Third form: 5,000,000&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Third form: 66&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Third form: 65&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* Primary info from [[User:Johnnyheli|johnny]].&lt;br /&gt;
* All sprites &amp;amp; enemy data taken from [https://www.cave.co.jp/gameonline/espgaluda2/ CAVE's official Espgaluda 2 site.]&lt;br /&gt;
* Arcade mode specifics adapted from the tutorial on the Switch and Xbox 360 ports, [https://wikiwiki.jp/espg2/ wikiwiki], [http://minamo.gozaru.jp/espg2/espg2.html Minamo's Espgaluda 2 page], [http://daifukkat.su/strats/espgal2/ Hacker's Guide to Espgaluda 2], and [https://shmups.system11.org/viewtopic.php?t=6281 the system11 forum thread].&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:ESP_series]]&lt;br /&gt;
[[Category:Bomb_mechanic]]&lt;br /&gt;
[[Category:True_Last_Boss]]&lt;br /&gt;
[[Category:Vertical_orientation]]&lt;/div&gt;</summary>
		<author><name>Johnnyheli</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=28032</id>
		<title>Espgaluda II</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=28032"/>
		<updated>2024-03-01T08:00:37Z</updated>

		<summary type="html">&lt;p&gt;Johnnyheli: /* Gems (a.k.a. 聖霊石/seirei seki/spirit stones) */ fixed table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = Cyan&lt;br /&gt;
|title = Espgaluda II&lt;br /&gt;
|background = #eefffb&lt;br /&gt;
|image = Espgaluda II arcade flyer.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|&lt;br /&gt;
|music = Manabu Namiki&amp;lt;br/&amp;gt;Mitsuhiro Kaneda&lt;br /&gt;
|&lt;br /&gt;
|program = Tsuneki Ikeda&amp;lt;br/&amp;gt;Takashi Ichimura&amp;lt;br/&amp;gt;Yuji Inoue&lt;br /&gt;
|&lt;br /&gt;
|art = Masaki Hirooka&amp;lt;br/&amp;gt;Hideki Nomura&amp;lt;br/&amp;gt;Toshiyuki Kuroiwa&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Arcade:''' November 25, 2005&amp;lt;br/&amp;gt;'''Xbox 360:''' February 25, 2010&amp;lt;br/&amp;gt;'''Switch:''' September 9, 2021&lt;br /&gt;
|&lt;br /&gt;
|previousgame = [[Ibara]]&lt;br /&gt;
|nextgame = [[Ibara Kuro: Black Label]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Espgaluda II (エスプガルーダII) is a bullet hell shoot'em up originally released by [[Cave]] in the arcades in 2005 as a sequel to [[Espgaluda]]. An Xbox 360 release, titled [[Espgaluda II Black Label]], was released in 2010 in Japan.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Gameplay Overview=&lt;br /&gt;
== Controls ==&lt;br /&gt;
[[File:Espgaluda2controlschemes.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Upon starting the game on the original arcade release, you can select between two control schemes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Button&lt;br /&gt;
! Type A&lt;br /&gt;
! Type B&lt;br /&gt;
|-&lt;br /&gt;
| A&lt;br /&gt;
| Shot&lt;br /&gt;
| Shot&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Kakusei&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
| Autofire&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| Autofire&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Explanations of the buttons:&lt;br /&gt;
* Shot - Repeatedly tap for rapid shot, hold for focus shot (officially named &amp;quot;Rapier&amp;quot;)&lt;br /&gt;
* Kakusei - Tap to toggle Kakusei mode on or off, amongst others.&lt;br /&gt;
* Guard Barrier - Tap to fire your Guard Barrier attack, similar to a bomb in other shmups. Or, hold the button to charge it, then release to fire.&lt;br /&gt;
* Autofire - Simulates repeatedly tapping A for rapid shot.&lt;br /&gt;
In the home ports these buttons are all customizable.&lt;br /&gt;
&lt;br /&gt;
==The UI==&lt;br /&gt;
[[File:Espgaluda2 arcademodeUI.jpg|thumb|center|UI of the default arcade mode. Everything except the boss healthbar &amp;amp; high score is mirrored on the other side for P2.]]&lt;br /&gt;
&lt;br /&gt;
== Playable characters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Character&lt;br /&gt;
! Shot type&lt;br /&gt;
! Damage increase during Kakusei+others&lt;br /&gt;
! Overall movement speed&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 agehaportrait.png|frameless|center]]&lt;br /&gt;
| Ageha&lt;br /&gt;
| Narrow&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Fast&lt;br /&gt;
| Rapid shot bends side to side&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 tatehaportrait.png|frameless|center]]&lt;br /&gt;
| Tateha&lt;br /&gt;
| Wide&lt;br /&gt;
| Rapid shot&lt;br /&gt;
| Slow&lt;br /&gt;
| Focus shot during Kakusei+others gets lock-on capability&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 asagiportrait.png|frameless|center]]&lt;br /&gt;
| Asagi&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Once powered up, focus shot gets lock-on capability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Arcade mode=&lt;br /&gt;
The default mode. Console ports include &amp;quot;Arcade&amp;quot; mode, a faithful port of the version found in arcades, as well as a version with recreated higher-resolution graphics and a few bugfixes; On Xbox 360 it's named &amp;quot;Xbox 360&amp;quot; and on Switch it's named &amp;quot;Switch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Default settings:&lt;br /&gt;
* Score extends at 15,000,000 and 35,000,000 points&lt;br /&gt;
* Spawn with 3 lives&lt;br /&gt;
* Rank 2 (Normal)&lt;br /&gt;
==Resources==&lt;br /&gt;
===Gems (a.k.a. 聖霊石/seirei seki/spirit stones)===&lt;br /&gt;
[[File:Espgaluda2-gemgif.gif|frameless|right]]&lt;br /&gt;
Gems are the glowing green items enemies drop when destroyed. Their purpose is to fuel Kakusei, Zesshikai, and contribute a small amount of score.&lt;br /&gt;
&lt;br /&gt;
* Start with 100 in your possession, respawn with 250 after dying&lt;br /&gt;
* You can hold a maximum of 500&lt;br /&gt;
* Worth 10 points each when collected&lt;br /&gt;
* Get gems by destroying enemies when not in Kakusei or any other mode, as well as from finishing a phase of a midboss or boss, and from any destructible parts of a midboss or boss&lt;br /&gt;
* They are factored in to the stage result bonus based upon the gross total of how many were collected throughout the course of the stage&lt;br /&gt;
* Get an extra gem by collecting it at the top (24 pixels from the top) or bottom (48 pixels from the bottom) of the screen&lt;br /&gt;
&lt;br /&gt;
Enemies drop different size gems. There are four sizes of gem items and each adds different quantities to your possession.&lt;br /&gt;
* Small: 1&lt;br /&gt;
* Medium: 2&lt;br /&gt;
* Large: 3&lt;br /&gt;
* Extra large: 4&lt;br /&gt;
&lt;br /&gt;
The size of gems dropped varies with how many gems were already in your possession, what shot type was used to destroy them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Number of gems in your possession&lt;br /&gt;
! Size of gem an enemy drops when destroyed with rapid shot (shrinking over time)&lt;br /&gt;
! Size of gem an enemy drops when destroyed with focus shot&lt;br /&gt;
|-&lt;br /&gt;
| 0-250&lt;br /&gt;
| XL → L → M → S&lt;br /&gt;
| M&lt;br /&gt;
|-&lt;br /&gt;
| 250-399&lt;br /&gt;
| L → M → S&lt;br /&gt;
| Alternating between S &amp;amp; M&lt;br /&gt;
|-&lt;br /&gt;
| 400-500&lt;br /&gt;
| M → S&lt;br /&gt;
| S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gem items dropped by enemies that were destroyed with rapid shot can spawn at the maximum size, but then shrink over time. Destroying enemies with focus shot drops gems that ''do not'' shrink over time, but they are smaller.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Time taken to shrink&lt;br /&gt;
|-&lt;br /&gt;
| XL→L&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| L→M&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| M→S&lt;br /&gt;
| 12 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, this can be preventing by collecting gems by flying near them instead of letting them fall toward you. When a gem is within a certain distance of the player character it receives a green glowing effect and stops shrinking. The distance at which this happens is as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Distance from player character at which gem stops shrinking&lt;br /&gt;
|-&lt;br /&gt;
| XL&lt;br /&gt;
| 48 pixels&lt;br /&gt;
|-&lt;br /&gt;
| L&lt;br /&gt;
| 64 pixels&lt;br /&gt;
|-&lt;br /&gt;
| M&lt;br /&gt;
| 96 pixels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gold (a.k.a. 金塊/kinkai)===&lt;br /&gt;
Gold's main purpose is for scoring. Picking up gold gives you points. It also fuels Zesshikai and is needed to enter Zesshikai Over. Gold drops from enemies under certain conditions.&lt;br /&gt;
&lt;br /&gt;
* Get gold by destroying enemies in:&lt;br /&gt;
:* Kakusei, overmode, and zesshikai over&lt;br /&gt;
:* Normal mode when you have 500 gems&lt;br /&gt;
* Each gold you collect increases the amount you possess by 1&lt;br /&gt;
* Hold up to a maximum of 1000&lt;br /&gt;
* Start off with zero&lt;br /&gt;
* On death the amount of gold you had is halved, rounded down&lt;br /&gt;
* Gold depletes over time during boss battles&lt;br /&gt;
&lt;br /&gt;
The amount points given by collecting gold varies with how many were already in your possession.&lt;br /&gt;
&lt;br /&gt;
* Every 100 gold collected, the value of new incoming gold increases and the sprite changes.&lt;br /&gt;
* There are eleven tiers of gold, from 0-99, 100-199, 200-299,...900-999, and one for 1000.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Qty held &amp;amp; sprite&lt;br /&gt;
! [[File:Espgaluda2 gold1.png|frameless|center]] 0-99&lt;br /&gt;
! [[File:Espgaluda2 gold2.png|frameless|center]] 100-199&lt;br /&gt;
! [[File:Espgaluda2 gold3.png|frameless|center]] 200-299&lt;br /&gt;
! [[File:Espgaluda2 gold4.png|frameless|center]] 300-399&lt;br /&gt;
! [[File:Espgaluda2 gold5.png|frameless|center]] 400-499&lt;br /&gt;
! [[File:Espgaluda2 gold6.png|frameless|center]] 500-599&lt;br /&gt;
! [[File:Espgaluda2 gold7.png|frameless|center]][[File:Espgaluda2 gold7consoleport.png|frameless|center]] 600-699 &lt;br /&gt;
! [[File:Espgaluda2 gold8.png|frameless|center]] 700-799&lt;br /&gt;
! [[File:Espgaluda2 gold9.png|frameless|center]] 800-899&lt;br /&gt;
! [[File:Espgaluda2 gold10.png|frameless|center]] 900-999&lt;br /&gt;
! [[File:Espgaluda2 gold11.png|frameless|center]] 1000&lt;br /&gt;
|-&lt;br /&gt;
| Point value of new gold acquired&lt;br /&gt;
| 100&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
| 350&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| 650&lt;br /&gt;
| 700&lt;br /&gt;
| 900&lt;br /&gt;
| 1000&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
The 600-699 gold tier has two sprites because one is in the Arcade release and the other is in the Console mode in the home ports.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss during boss battles&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During normal mode&lt;br /&gt;
! During kakusei+others&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 1 gold every 15 frames&lt;br /&gt;
| 1 gold every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 1 gold every 19 frames&lt;br /&gt;
| 1 gold every 12 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 1 gold every 23 frames&lt;br /&gt;
| 1 gold every 16 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 1 gold every 27 frames&lt;br /&gt;
| 1 gold every 20 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 1 gold every 31 frames&lt;br /&gt;
| 1 gold every 24 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 1 gold every 35 frames&lt;br /&gt;
| 1 gold every 28 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Energy, and the Guard Barrier===&lt;br /&gt;
In place of conventional bombs Espgaluda II features the Guard Barrier. When deployed it deals massive damage, temporarily clears the screen of bullets, and provides a short window of invincibility. Where the Guard Barrier differs from a conventional shmup bomb is that it uses ''Energy'', a continuous resource, instead of discrete bomb items, and that it can be held and charged up before firing. There is an ''Energy Meter'' and using the Guard Barrier consumes some percentage of this meter.&lt;br /&gt;
&lt;br /&gt;
* The Guard Barrier Attack a massive linear shot straight up, comprised of several damaging beams. More beams appear the longer the Guard Barrier is charged.&lt;br /&gt;
* It has to be aimed; there is no lock-on or homing function.&lt;br /&gt;
* After the Guard Barrier has been deployed, there is a short period of time in which enemies don't fire.&lt;br /&gt;
* While charging the Guard Barrier, you deal slight aura damage to enemies, particularly noticeable against zako.&lt;br /&gt;
* While charging the Guard Barrier, you are invincible, and enemy bullets are deleted on contact with the shield that appears around your character.&lt;br /&gt;
* You spawn with a full energy meter.&lt;br /&gt;
* Internally, the game counts energy as individual units and not as a percentage. A full meter is 4000 units.&lt;br /&gt;
&lt;br /&gt;
The most basic attack, deployed with one tap of the Guard Barrier button, consumes 25% of the energy meter. Maximum damage is reached at charging enough to consume 40% of the meter. You can keep charging past this, but you will not deal any extra damage. The damage, duration, and area of effect increases in proportion to how long it is charged for. However, ''the relationship is not linear''; two 25% attacks do not deal as much damage as one 50% attack. The specifics of charging the attack are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Time held charging&lt;br /&gt;
! % of energy meter consumed&lt;br /&gt;
! Number of beams fired&lt;br /&gt;
! Duration of attack&lt;br /&gt;
! Width of area of effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 to 83 frames&lt;br /&gt;
| 25%-29%&lt;br /&gt;
| 2&lt;br /&gt;
| 0.7sec&lt;br /&gt;
| 49px&lt;br /&gt;
|-&lt;br /&gt;
| 84 frames (1.4sec) to 188 frames&lt;br /&gt;
| 30%-34%&lt;br /&gt;
| 3&lt;br /&gt;
| 1.2sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 189 frames (3.2sec) to 293 frames&lt;br /&gt;
| 35%-39%&lt;br /&gt;
| 4&lt;br /&gt;
| 1.7sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 294 frames (4.9sec) and up&lt;br /&gt;
| 40% and up&lt;br /&gt;
| 5&lt;br /&gt;
| 2.2sec&lt;br /&gt;
| 160px&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Autobombing is possible during Kakusei and the other modes, consuming different percentages of the energy meter. Details will follow in their respective sections. However it should be noted that regardless of what energy percentage is consumed, the damage, duration, and width of an autobomb will always be that of the basic attack.&lt;br /&gt;
&lt;br /&gt;
Whilst a basic bomb costs 25%, and autobombing costs 50% or 100% depending on the mode, they will still work even if you have less remaining energy than these amounts. There's no way to enter an &amp;quot;energy debt&amp;quot; or some such.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you charge the attack enough to completely drain your meter, the attack will automatically fire once it reaches 0%.&lt;br /&gt;
&lt;br /&gt;
The autobomb feature of Kakusei and the other modes does not activate instantaneously. When voluntarily entering any of these modes (i.e. you hear a sound effect and see the transition animation), it takes 12 frames for autoboming to become possible. You are otherwise vulnerable during those 12 frames. In cases where you do not see the transition animation (that is, changing modes without returning to &amp;quot;normal mode&amp;quot; between), this window of vulnerability does not apply.&lt;br /&gt;
&lt;br /&gt;
'''Energy item'''&lt;br /&gt;
&lt;br /&gt;
Replenish the energy meter by picking up energy items.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 energyitem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
* They replenish 50% of the meter.&lt;br /&gt;
* There are three of them in the game, located right before the bosses of stage 3, 5, and 6.&lt;br /&gt;
* They're worth 500 points, but if you already had a full meter they're worth 100,000 points.&lt;br /&gt;
&lt;br /&gt;
===Powerups===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Espgaluda2 powerupitem.png|frameless|center]] || [[File:Espgaluda2 maxpoweritem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
Pick up powerup items to increase the damage output of your character. You need 6 to be fully powered up.&lt;br /&gt;
Locations:&lt;br /&gt;
* Stage 1, Area 1&lt;br /&gt;
* Stage 1, right before the boss&lt;br /&gt;
* Stage 2, Area 1&lt;br /&gt;
* Stage 2, right before the boss&lt;br /&gt;
* Stage 3, Area 2&lt;br /&gt;
* Stage 4, right after the midboss (now you're fully powered up)&lt;br /&gt;
* Stage 5, just before the Descent section&lt;br /&gt;
* Stage 6, Area 1&lt;br /&gt;
* Stage 6, Area 3, just before the Asagi Clone Zone section&lt;br /&gt;
&lt;br /&gt;
Powerups are worth 500 points, and if you were already fully powered up they're worth 10,000 points.&lt;br /&gt;
There is also a Max Power item which appears when you game over and can only be picked up if you continue.&lt;br /&gt;
&lt;br /&gt;
===Hidden extend===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 1up.png|upright=1.5|thumb|left|The 1up item.]] || [[File:Espgaluda 2 Sabnac destructibleparts highlight.png|upright=0.75|thumb|center|Destroy these 6 parts of Sabnac during Phase 1 of the fight to be eligible for the hidden extend.]] || [[File:Espgaluda2 1uplocation.jpg|upright=0.6|thumb|right|Right before the Stage 3 boss, shoot this area while in Zesshikai to reveal the hidden extend.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is only one item extend in the game, located in stage 3. To get it you have to meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
# Destroy all the destructible parts of the stage 3 midboss, Sabnac, during phase 1 of the fight.&lt;br /&gt;
# Destroy Sabnac and continue throughout the rest of the stage as normal.&lt;br /&gt;
# Enter Zesshikai. Shoot a specific part of the background environment right before the stage boss to uncover it.&lt;br /&gt;
''Throughout all of this, do not bomb, nor even autobomb''. The start of the no-bomb condition is at the beginning of the Sabnac fight, and the end is once the background environment object appears.&lt;br /&gt;
&lt;br /&gt;
==Gameplay states==&lt;br /&gt;
At any given time you can be in one of five gameplay ''states'' or ''modes''. They cause different changes to the gameplay, including enemy behaviour, bullet behaviour, and scoring function. The core gameplay loop of Espgaluda II's Arcade mode is knowing what these five states are and how they interrelate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Summary of gameplay states&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Normal mode&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Zesshikai&lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| How do you activate it?&lt;br /&gt;
| Default mode&lt;br /&gt;
| Have gems. Press kakusei button.&lt;br /&gt;
| Have gems and gold. Hold kakusei button.&lt;br /&gt;
| Have zero gems. Press kakusei button. Or, be in Kakusei and let gems run out.&lt;br /&gt;
| Have zero gems &amp;amp; some amount of gold. Hold kakusei button. Or, be in Zesshikai and let gems run out.&lt;br /&gt;
|-&lt;br /&gt;
| What does it consume?&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
| Gems over time, gems for destroying stuff, gems when exiting mode, gold over time during boss&lt;br /&gt;
| Gems &amp;amp; gold over time, gems if you kill enemies other than zako, gems when exiting mode, fewer gold over time during boss&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
|-&lt;br /&gt;
| What do you get?&lt;br /&gt;
| Gems when destroying stuff, gold when you have 500 gems then destroy stuff&lt;br /&gt;
| Gold when destroying stuff, score mutliplier up to x100&lt;br /&gt;
| Score multiplier up to x500&lt;br /&gt;
| Gold when destroying stuff, score over time&lt;br /&gt;
| More gold when destroying stuff, double score over time&lt;br /&gt;
|-&lt;br /&gt;
| Stage scroll speed&lt;br /&gt;
| Normal&lt;br /&gt;
| Slow&lt;br /&gt;
| Slow&lt;br /&gt;
| Normal&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| What happens to the enemies?&lt;br /&gt;
| Normal movement speed, normal blue bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, enemies fire more bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, revenge bullets generated when enemy destroyed, bosses fire double bullets&lt;br /&gt;
| Normal movement speed, fast red bullets&lt;br /&gt;
| Normal movement speed, faster red bullets, bosses fire double bullets&lt;br /&gt;
|-&lt;br /&gt;
| What happens when you bomb?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Kakusei, autobomb costs 100% energy&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Overmode, autobomb costs 100% energy&lt;br /&gt;
|-&lt;br /&gt;
| What happens to you?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Normal Mode===&lt;br /&gt;
The default state.&lt;br /&gt;
&lt;br /&gt;
* Enemies move at a normal speed&lt;br /&gt;
* Enemy bullets behave normally and are coloured blue&lt;br /&gt;
* Stage scroll speed is normal&lt;br /&gt;
* Earn gems by destroying enemies&lt;br /&gt;
* Earn gold by destroying enemies when you have 500 gems&lt;br /&gt;
* Lose gold over time during bosses&lt;br /&gt;
* No autobomb available&lt;br /&gt;
&lt;br /&gt;
===Kakusei (a.k.a. 覚聖死界/kakusei shikai)===&lt;br /&gt;
The basic &amp;quot;slowdown&amp;quot; mode. Essentially functions the same as it did in Espgaluda 1.&lt;br /&gt;
&lt;br /&gt;
* Enter by tapping the Kakusei button once. Leave by tapping it again.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* Enemies fire more bullets&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section)&lt;br /&gt;
* Gems deplete over time&lt;br /&gt;
* A red circular gauge appears around your character, displaying how many gems remain in your possession.&lt;br /&gt;
* Exiting Kakusei depletes 30-35 gems&lt;br /&gt;
* Autobombing is possible, consuming 50% of the energy meter.&lt;br /&gt;
* When you destroy an enemy:&lt;br /&gt;
:* Gems deplete&lt;br /&gt;
:* The bullets the enemy fired are canceled&lt;br /&gt;
:* Each canceled bullet becomes gold&lt;br /&gt;
* When you run out of gems you automatically enter Overmode.&lt;br /&gt;
====Scoring basics====&lt;br /&gt;
* Throughout the duration of being in Kakusei, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled.&lt;br /&gt;
* The maximum is x100.&lt;br /&gt;
* Each bullet canceled is worth 40 points.&lt;br /&gt;
====Addendum====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Zako&lt;br /&gt;
! Normal enemy&lt;br /&gt;
! Midboss &amp;amp; boss phases, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Ageha/Tateha&lt;br /&gt;
| Asagi&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ageha/Tateha/Asagi&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 27&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 29&lt;br /&gt;
| 33&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 31&lt;br /&gt;
| 37&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 33&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During the stage&lt;br /&gt;
! During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zesshikai (a.k.a. 覚聖絶死界/kakusei zesshikai)===&lt;br /&gt;
Zesshikai's main purpose is for scoring. On the surface it's similar to Kakusei in that they're both modes with slow purple bullets, but Zesshikai's main difference is that ''enemies generate revenge bullets'' and you can score much, much higher with it.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button. Leave by tapping the button again.&lt;br /&gt;
* The screen flashes inverted colours and a unique sound effect plays.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* ''Enemies generate revenge bullets when they are destroyed.''&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Gems ''and'' gold deplete over time.&lt;br /&gt;
* A circular red gauge appears around your character. This displays how many gems remain in your possession.&lt;br /&gt;
* Exiting Zesshikai depletes 30-35 gems.&lt;br /&gt;
* Autobombing is possible, consuming ''the entire'' energy meter.&lt;br /&gt;
* If you bomb or autobomb, you are kicked out of Zesshikai and immediately enter Kakusei.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Level====&lt;br /&gt;
[[File:Zesshikailevel.jpg|thumb|right|Left: Zesshikai Level 0. Right: Zesshikai Level 1. Note the white graphics turn green.]]&lt;br /&gt;
When in Zesshikai, four white graphics and a white gauge appear around your character. The white gauge is inlaid inside the red gem gauge so you can see both at once. The white gauge measures time, 256 frames, and once fully elapsed it signifies that you have reached maximum &amp;quot;Zesshikai Level&amp;quot;. When this happens:&lt;br /&gt;
* The screen flashes inverted colours again&lt;br /&gt;
* Revenge bullets move faster&lt;br /&gt;
* The four white graphics turn green&lt;br /&gt;
* SRB multiplier now increments like normal bullets+ARB. Details in Zesshikai Scoring section below.&lt;br /&gt;
* The Zesshikai Level resets every time you exit Zesshikai.&lt;br /&gt;
&lt;br /&gt;
====Revenge bullets====&lt;br /&gt;
Revenge bullets are generated when enemies are destroyed during Zesshikai. There are two types of revenge bullets, and they appear according to what type of enemy was destroyed.&lt;br /&gt;
For the purposes of this explanation, assume &amp;quot;normal bullets&amp;quot; refers to any non-revenge bullet; i.e. standard, ordinary bullets.&lt;br /&gt;
&lt;br /&gt;
=====Types of revenge bullets=====&lt;br /&gt;
[[File:Espgaluda2 spiralrevengebulletformation.jpg|thumb|right|Typical spiral revenge bullet formation. The quantity of bullets changes depending on the enemy; this one was a simple Zu zako enemy at the start of stage 1.]]&lt;br /&gt;
* Spiral revenge bullets (abbreviated to SRB from now on)&lt;br /&gt;
:* These spawn at the location of the enemy when it was destroyed.&lt;br /&gt;
:* They appear in a spiral formation which rotates and expands.&lt;br /&gt;
:* They are not aimed at you.&lt;br /&gt;
* Aimed revenge bullets (abbreviated to ARB from now on)&lt;br /&gt;
:* Other bullets ''become'' these. Details follow in the Enemy Destruction section below.&lt;br /&gt;
:* They are aimed at you.&lt;br /&gt;
&lt;br /&gt;
=====Revenge bullet generation conditions=====&lt;br /&gt;
[[File:Zesshikairevengebulletflowchart.png|thumb|right|A flowchart of how revenge bullets are generated during Zesshikai.]]&lt;br /&gt;
When you destroy any enemy, except bosses:&lt;br /&gt;
* Revenge bullets of some type are generated. That is to say, destroying enemies in Zesshikai ''always'' generates revenge bullets of some type; there's no way to prevent it other than by exiting Zesshikai.&lt;br /&gt;
* All revenge bullets that were already on-screen are canceled and become ARB.&lt;br /&gt;
When you destroy a non-zako enemy, including a midboss phase or destructible part:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled and become ARB.&lt;br /&gt;
* Gems deplete&lt;br /&gt;
When you destroy zako:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled, but do not become ARB.&lt;br /&gt;
* Gems '''do not''' deplete.&lt;br /&gt;
These rules make it possible to continually chain bullet cancels as long as you keep destroying enemies, provided neither gems nor gold run out.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Scoring====&lt;br /&gt;
Zesshikai is key to scoring well. Bullets are worth more points and the multiplier can go even higher than Kakusei.&lt;br /&gt;
* Each &amp;quot;normal&amp;quot; bullet is worth 50 points, unlike Kakusei's 40 points.&lt;br /&gt;
* Each revenge bullet is worth 2 points.&lt;br /&gt;
&lt;br /&gt;
Throughout the duration of being in Zesshikai, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled. There is one exception, outlined below.&lt;br /&gt;
* The maximum is x500, unlike kakusei’s x100.&lt;br /&gt;
&lt;br /&gt;
When you cancel:&lt;br /&gt;
[[File:Espgaluda2 SRBzesshcomparison.jpg|thumb|right|In both images the same enemy is destroyed at the beginning of stage 3 whilst in Zesshikai. Left: Zesshikai Level 0. Right: Zesshikai Level 1. The multiplier in the left image is a flat x15 across all bullets (the few x19 are from a zako in the back being destroyed), and the multiplier in the right image starts at around x6 and increments up to x40.]]&lt;br /&gt;
* Normal bullets &amp;amp; Aimed revenge bullets (ARB)&lt;br /&gt;
:* The multiplier on these increments sequentially, e.g. x1, x2, x3, x4 etc, and are counted alongside all other normal bullets and ARB.&lt;br /&gt;
* Spiral revenge bullets (SRB)&lt;br /&gt;
:* ''One'' multiplier is applied to all SRB that spawned together. All of them could be x10, x15, etc, and ''not'' incremented sequentially. They’re basically counted within their own little group. You’ll see a bunch of x9 x9 x9 x9 x9 x9 and not x1 x2 x3 x4 x5 etc. This is the exception mentioned before.&lt;br /&gt;
:* If your Zesshikai Level has reached level 1, then SRB are counted alongside normal bullets and ARB in incrementing the multiplier. Instead of each bullet within a cluster of SRB getting one multiplier each (x9 x9 x9 x9 etc) you ''will'' see x1 x2 x3 x4 x5 etc. This means you can raise your overall multiplier much higher and much faster.&lt;br /&gt;
&lt;br /&gt;
====During midbosses and bosses====&lt;br /&gt;
During bosses:&lt;br /&gt;
* Revenge bullets are not generated&lt;br /&gt;
* You can still get the multiplier up to x500&lt;br /&gt;
* Gold depletes over time at the &amp;quot;normal boss gold depletion rate&amp;quot; and not the &amp;quot;zesshikai gold depletion&amp;quot; rate&lt;br /&gt;
* Bosses fire double bullets&lt;br /&gt;
During midbosses:&lt;br /&gt;
* Revenge bullets ''are'' generated, from destroying their destructible parts or finishing a phase and cancelling all their normal bullets into ARB.&lt;br /&gt;
* If a midboss has a pre-programmed bullet cancel feature on death, such as the second midboss of stage 6, no revenge bullets will be generated.&lt;br /&gt;
&lt;br /&gt;
====Exiting Zesshikai====&lt;br /&gt;
When exiting Zesshikai, all leftover revenge bullets remain on screen. Their speed changes drastically, either speeding up or slowing down. To clean up these bullets, exit Zesshikai, enter Kakusei, and destroy one enemy (even zako).&lt;br /&gt;
&lt;br /&gt;
Running out of resources in Zesshikai, and which resource, has different effects:&lt;br /&gt;
* Run out of gems but not gold = exit Zesshikai automatically, enter Zesshikai Over&lt;br /&gt;
* Run out of gold but not gems = exit Zesshikai automatically, enter Kakusei&lt;br /&gt;
* Run out of both = exit Zesshikai automatically, enter Overmode&lt;br /&gt;
&lt;br /&gt;
Additionally, as mentioned before, bombing of any type during Zesshikai will kick you out immediately and put you in Kakusei automatically.&lt;br /&gt;
&lt;br /&gt;
====Addendum====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Boss &amp;amp; midboss phase, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| During the stage&lt;br /&gt;
| During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss over time (during the stage) (same values for all 3 characters)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 0-499 gold held&lt;br /&gt;
| 500-1000 gold held&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1 &amp;amp; 2&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
| 1 gold every frame&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3 &amp;amp; 4&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5 &amp;amp; 6&lt;br /&gt;
| 1 gold every 4 frames&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overmode (a.k.a. 赤走行/akasōkō)===&lt;br /&gt;
Overmode might seem purely seem like punishment at first for accidentally letting your gems run out in Kakusei, but it can also be decisively used to score. Its main purpose is for getting gold quickly, and therefore score.&lt;br /&gt;
&lt;br /&gt;
* Activate by pressing the Kakusei button when you have zero gems, or, be in Kakusei and run out of gems. Leave by tapping the button again.&lt;br /&gt;
* Enemy bullets speed up and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill (once a requirement has been met, see below).&lt;br /&gt;
* Passively accrue score just by being in Overmode (except during bosses)&lt;br /&gt;
* Autobombing is possible, consuming 50% of the energy meter.&lt;br /&gt;
&lt;br /&gt;
====Kakusei Over level====&lt;br /&gt;
When in Overmode, a blue gauge appears around your character. This represents your Kakusei Over level. Every time this gauge elapses, taking 250 frames, your Kakusei Over level increases by 1. It starts at zero and the maximum is 3. Unlike Espgaluda 1, the highest level you have reached persists after death.&lt;br /&gt;
With one completed level:&lt;br /&gt;
* You get gold for every kill. That is to say, you cannot get gold unless your Kakusei Over level is at least 1.&lt;br /&gt;
With each consective level:&lt;br /&gt;
* Enemy bullets get faster during Overmode&lt;br /&gt;
* Get more gems from destroying enemies during ''normal mode''. This is basically paramount when going for any kind of clear when playing Espgaluda II.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Kakusei Over level enemy destruction gem bonus&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Midboss/Boss phase &amp;amp; destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Overmode passive score accrual per frame&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Stage 1&lt;br /&gt;
| Stage 2&lt;br /&gt;
| Stage 3&lt;br /&gt;
| Stage 4&lt;br /&gt;
| Stage 5&lt;br /&gt;
| Stage 6&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
| 260&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Earning score per frame in Zesshikai Over is ''double'' the above values.&lt;br /&gt;
&lt;br /&gt;
===Zesshikai Over (a.k.a. 絶走行/zessōkō)===&lt;br /&gt;
Like Overmode, except even more lucrative: get even more score and gold, but the bullets are even faster and with a harsher autobomb penalty.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button when you have zero gems but some amount of gold. Or, be in Zesshikai and let gems run out but not gold.&lt;br /&gt;
:* You need to have gold to be able to enter the mode, but it doesn't actually consume gold.&lt;br /&gt;
* Leave by pressing the Kakusei button again.&lt;br /&gt;
* Enemy bullets speed up (even faster than Overmode) and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill, more than Overmode.&lt;br /&gt;
* Passively accrue score just by being in Zesshikai Over (except during bosses), double the amount of Overmode.&lt;br /&gt;
* Kakusei Over level effects also apply to Zesshikai Over, but you cannot increase your Kakusei Over level in Zesshikai Over.&lt;br /&gt;
* Bosses fire double bullets&lt;br /&gt;
* Autobombing is possible, consuming ''the entire'' energy meter.&lt;br /&gt;
* If you bomb or autobomb, you are kicked out of Zesshikai Over and immediately enter Overmode.&lt;br /&gt;
&lt;br /&gt;
It is unclear what the exact rules are that determine how much extra gold you get during Zesshikai Over. However, here are the results of a test conducted by destroying zako in Stage 5 with Ageha:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | How much gold given from destroying one zako enemy in Stage 5&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
What is clear though that, once Kakusei Over level 3 has been achieved, the gold bonus is substantial.&lt;br /&gt;
&lt;br /&gt;
==Scoring Basics==&lt;br /&gt;
===How to get score===&lt;br /&gt;
# Destroy enemies - each enemy has a base point value.&lt;br /&gt;
# Cancel bullets - cancelling bullets in Kakusei or Zesshikai turns them into points and applies a multiplier per bullet.&lt;br /&gt;
# Get gold - gold gives points for each one you collect.&lt;br /&gt;
# Passively accrue score - get score just by being in Overmode or Zesshikai Over.&lt;br /&gt;
===Stage result bonus===&lt;br /&gt;
At the end of each stage a bonus is calculated based upon how many gems and gold you collected throughout the course of the stage. It is the ''gross'' total, not ''net'' total. If you collect 500 gems but then Kakusei 499 of them away and finish the stage with 1 gem left, your gross total is still 500.&lt;br /&gt;
&lt;br /&gt;
The formula is as follows:&lt;br /&gt;
&amp;lt;code&amp;gt;Stage bonus = (S*100)+(K*V)&amp;lt;/code&amp;gt;&lt;br /&gt;
Where S = gross total of gems acquired throughout the stage, K = gross total of gold acquired throughout the stage, and V = point value of gold you finished the stage with (refer to Gold section for the point value).&lt;br /&gt;
&lt;br /&gt;
If you die during the stage, the gross total of gems and gold accrued is reset to zero. From there on the tally will start up again.&lt;br /&gt;
&lt;br /&gt;
===Clear bonus===&lt;br /&gt;
Defeating the final boss also awards a point bonus based upon resources you finished with. It is unclear what the exact rules are, but the following are definite:&lt;br /&gt;
* Remaining lives = 20 million points each&lt;br /&gt;
* Life containers = 10 million points each&lt;br /&gt;
* Energy meter remaining = 4000 points per unit (the game counts energy internally as individual units and not as a percentage; the maximum is 4000 units)&lt;br /&gt;
&lt;br /&gt;
The life containers are the gold boxes that house the green flames that represent your lives. The maximum possible for each is six.&lt;br /&gt;
This means if you no miss no bomb the whole game &amp;amp; get every extend, you will get a score bonus of at least 196 million points.&lt;br /&gt;
&lt;br /&gt;
==Black Label==&lt;br /&gt;
==Arrange==&lt;br /&gt;
==Omake==&lt;br /&gt;
&lt;br /&gt;
=== Espgaluda II 'Omake Mode' as a Shmup training tool ===&lt;br /&gt;
&lt;br /&gt;
In the home ports of Espgaluda II*, clearing the main game (including Novice Mode, and credit feeding is OK) unlocks &amp;quot;Omake Mode&amp;quot; which translates to &amp;quot;Bonus Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On the face of it, Omake Mode is a fun and easy mode of the game to mess around with for a short time. &lt;br /&gt;
&lt;br /&gt;
'''However when approached correctly this mode provides an unparalleled Shmup training tool for players of any experience.'''&lt;br /&gt;
&lt;br /&gt;
Using a few simple strategies, players are able to practice and observe all of the patterns from Espgaluda II- acknowledged to be some of the most difficult of any Cave games- at the slower speed of 'Kakusei'.&lt;br /&gt;
&lt;br /&gt;
(*home ports are on Xbox 360 and Nintendo Switch as at Feb 2022)&lt;br /&gt;
&lt;br /&gt;
==== Basics of Omake Mode for Training ====&lt;br /&gt;
&lt;br /&gt;
The player character is surrounded by an invisible circle within which any bullets will turn red. Let's refer to this as the 'Red Zone'. Any bullets in the Red Zone will be cancelled into Items (green gems and/or gold) when ANY enemy is destroyed. It does not matter which enemy shot the bullets. Any enemy destroyed will have all of the on-screen bullets that it fired cancelled into Items, regardless of whether they are in the Red Zone around the player.&lt;br /&gt;
&lt;br /&gt;
The Kakusei gem count has a maximum value of 500. When entering Kakusei mode, all bullets within the Red Zone will be cancelled into Items. When exiting Kakusei mode MANUALLY (ie with gem count above zero) all bullets within the Red Zone will be cancelled into Items.&lt;br /&gt;
&lt;br /&gt;
Defeating any section of a boss life bar while NOT in Kakusei will cancel the on-screen bullets into GEMS.&lt;br /&gt;
&lt;br /&gt;
There is no bomb button in Omake mode. Instead, any time the player is hit by a bullet, the Guard Barrier will be activated, and will continue to be 'held down' until the player hits the Kakusei button which ends it, or until the barrier gauge runs out. At that point the normal 'beam attack' of the Guard Barrier is fired. While the player character is surrounded by the Guard Barrier, any bullets within the small visible circle of the Guard Barrier are cancelled into Items, starting with Gems and proceeding to Gold when Gems reach 500. When the Gold counter reaches 1000, the Guard Barrier Gauge will be refilled by around 40%. If the gold counter reaches 1000 while the Guard Barrier Gauge is full, the player character will be surrounded by a special frame and all items collected will have 1000 added to their point value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Kakusei Training in Omake ====&lt;br /&gt;
&lt;br /&gt;
Because of the frequency with which bullets are cancelled into Items in Omake Mode, the Gem counter will easily and quickly reach the maximum of 500 during the stage. Because of the length of time that 500 Gems will let the player remain in Kakusei, 500 is more than enough to last through the attacks of any larger enemy, and enough to last through most single sections of any Boss life bar.&lt;br /&gt;
&lt;br /&gt;
'''The player is therefore invited to proceed through the most difficult attacks in the game in full Kakusei mode, to practice and observe the patterns in slow motion.'''&lt;br /&gt;
&lt;br /&gt;
There are 3 simple methods that enable the player to extend the amount of time they spend in Kakusei, allowing them to see out almost the entirety of any Boss encounter in full slow motion.&lt;br /&gt;
&lt;br /&gt;
* '''1)''' Shifting out of Kakusei in order to finish off any Boss life bar section will immediately refill the Gem gauge to 500, due to the amount of bullets cancelled plus some from the Boss sprite. Obviously this is not without risk as the bullets will speed up, but done carefully it should be relatively safe.&lt;br /&gt;
&lt;br /&gt;
* '''2)''' During any given pattern while in Kakusei, if the player feels that they are about to be hit and expend Guard Barrier Gauge, they can manually cancel out of Kakusei and quickly back in. This will cancel all bullets in the Red Zone twice, and provide a safety buffer without expending Guard Barrier Gauge. Doing this does accelerate the rate that the Gem count falls, but done sparingly it should not make a huge difference.&lt;br /&gt;
&lt;br /&gt;
* '''3)''' When Gems have run out, the player can deliberately hit a bullet to activate the Guard Barrier and then charge through enemy bullets while invincible so that they are cancelled back to Gems. Done during a particularly dense pattern, and especially at point-blank above a Boss sprite, this will refill the Gems almost instantly. The player then has a choice of whether to cancel out of Guard Barrier and continue in Kakusei, or expend Guard Barrier to pump up the large Item Counter at the top of the screen which is important for scoring in Omake Mode. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Scoring in Omake ====&lt;br /&gt;
&lt;br /&gt;
Scoring in Omake has some value in use as a training mode, as it will help to reach the Extends which in turn provide more Guard Barrier Gauge.&lt;br /&gt;
&lt;br /&gt;
Scoring is very simple: The value of the large Item Counter at the top of the screen will be added to every item picked up WHILE GEMS ARE AT 500. In other words, it acts as an incentive not to go into Kakusei where possible.&lt;br /&gt;
&lt;br /&gt;
As the counter is re-set every stage, it makes sense to use the Guard Barrier on some large enemies early in the stage, to cancel their dense attacks into Item value. The player can then proceed with Gems at 500 and collect the Item Counter point value for every item received.&lt;br /&gt;
&lt;br /&gt;
=Enemy data=&lt;br /&gt;
Score, gold, and gems values are for Arcade mode.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 1&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 soma shine winged solider.png|frameless|center]]&lt;br /&gt;
| ソーマ輝羽兵&lt;br /&gt;
| Soma shine winged soldier&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 530&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zahhak.png|frameless|center]]&lt;br /&gt;
| 小型機甲艇ザッハーク&lt;br /&gt;
| Small armored craft Zahhak&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| Gun: 230&amp;lt;br /&amp;gt;Main body: 2,260&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Main body: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Main body: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gandharva.jpg|frameless|center]]&lt;br /&gt;
| 大型侵略砲台ガンダルヴァ&lt;br /&gt;
| Large invasion turret Gandharva&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 5,820&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ&lt;br /&gt;
| Heavy flying armor Simurgh&lt;br /&gt;
| Midboss&lt;br /&gt;
| Main body: 50,000&amp;lt;br /&amp;gt;Arm: 5,000&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 boss tsubame.jpg|frameless|center]]&lt;br /&gt;
| ツバメ&lt;br /&gt;
| Tsubame&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 500,000&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 20&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 2&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 forneus.png|frameless|center]]&lt;br /&gt;
| 中型機甲艇フォルネウス&lt;br /&gt;
| Medium-size armored ship Forneus&lt;br /&gt;
| Air: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 6,530&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&amp;lt;br /&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 behemoth.png|frameless|center]]&lt;br /&gt;
| 大型機甲艇ベヒモス&lt;br /&gt;
| Large armored vehicle Behemoth&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 12,510&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&lt;br /&gt;
| Single-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 six-barrelled revolving gun battery.png|frameless|center]]&lt;br /&gt;
| 六連回転砲台&lt;br /&gt;
| Six-barrelled revolving gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 15,860&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 crane.png|frameless|center]]&lt;br /&gt;
| クレーン&lt;br /&gt;
| Crane&lt;br /&gt;
| Ground: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 1,830&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&amp;lt;br /&amp;gt;(縦の輸送艦の砲台)&lt;br /&gt;
| Single-barrelled gun battery&amp;lt;br /&amp;gt;(Vertical transport battery)&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 makara.png|frameless|center]]&lt;br /&gt;
| 小船舶マカラ&lt;br /&gt;
| Small vessel Makara&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 250&amp;lt;br /&amp;gt;Base: 530&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nereids.png|frameless|center]]&lt;br /&gt;
| 万能潜水艦ネレイドー&lt;br /&gt;
| Universal submarine Nereids&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,230&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nidhoggr.png|frameless|center]]&lt;br /&gt;
| 重戦車ニーズヘッグ&lt;br /&gt;
| Heavy tank Nidhoggr&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 1,630&amp;lt;br /&amp;gt;Base: 4,760&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 3&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 midboss madara.jpg|frameless|center]]&lt;br /&gt;
| マダラ&lt;br /&gt;
| Madara&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 60,000&amp;lt;br /&amp;gt;Second form: 100,000&lt;br /&gt;
| First form: 16&amp;lt;br /&amp;gt;Second form: 26&lt;br /&gt;
| First form: 15&amp;lt;br /&amp;gt;Second form: 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 boss jormungandr.jpg|frameless|center]]&lt;br /&gt;
| 生体兵器ヨルムンガンド&lt;br /&gt;
| Biological weapon Jormungandr&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Third form: 600,000&amp;lt;br /&amp;gt;Head: 300,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 26&amp;lt;br /&amp;gt;Third form: 46&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 25&amp;lt;br /&amp;gt;Third form: 45&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 3&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 stolas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ストラス&lt;br /&gt;
| General-purpose fighter Stolas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 740&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 ouroboros.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ウロボロス&lt;br /&gt;
| Medium-size armored ship Ouroboros&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 24680&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 lindworm.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇リンドブルム&lt;br /&gt;
| Large armored ship Lindworm&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 37,940&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
| First form: 2&amp;lt;br /&amp;gt;Second form: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base:160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 shelob.jpg|frameless|center]]&lt;br /&gt;
| 多脚戦車シェロブ&lt;br /&gt;
| Multi-legged tank Shelob&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 6,910&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 empusa.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台エンプーサ&lt;br /&gt;
| Heavy fixed gun battery Empusa&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,980&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 astaroth.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台アスタロト&lt;br /&gt;
| Heavy fixed gun battery Astaroth&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 19,560&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 midboss sabnac.jpg|frameless|center]]&lt;br /&gt;
| 武装エレベーターサブナク&lt;br /&gt;
| Armed Elevator Sabnac&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 100,000 &amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Leg turret: 10,000&amp;lt;br /&amp;gt;Auxiliary engine: 20,000&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 30,000&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 20&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 boss janome.jpg|frameless|center]]&lt;br /&gt;
| ジャノメ&lt;br /&gt;
| Janome&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Third form: 700,000&lt;br /&gt;
| First form: 31&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Third form: 51&lt;br /&gt;
| First form: 30&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Third form: 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 4&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 halphas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ハルパス&lt;br /&gt;
| General-purpose fighter Halphas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 810&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 brahma.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ブラフマー&lt;br /&gt;
| Medium-size armored ship Brahma&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 21,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 vasuki.jpg|frameless|center]]&lt;br /&gt;
| 重戦車ヴァースキ&lt;br /&gt;
| Heavy tank Vasuki&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 6,330&amp;lt;br /&amp;gt;Base: 14,560&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース&lt;br /&gt;
| Heavy flying armor Andrealphus&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Arm: 100,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 boss madara asmodeus.png|frameless|center]]&lt;br /&gt;
| マダラ専用合身甲冑アスモデウス&lt;br /&gt;
| Madara's exclusive combined body armor Asmodeus&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 400,000&amp;lt;br /&amp;gt;Third form: 500,000&amp;lt;br /&amp;gt;Fourth form: 600,000&amp;lt;br /&amp;gt;Fifth form: 800,000&amp;lt;br /&amp;gt;Triple machine gun Gaap: 400,000&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 1,000,000&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 2,000,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Third form: 36&amp;lt;br /&amp;gt;Fourth form: 36&amp;lt;br /&amp;gt;Fifth form: 56&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Third form: 35&amp;lt;br /&amp;gt;Fourth form: 35&amp;lt;br /&amp;gt;Fifth form: 55&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 5&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 ahriman.jpg|frameless|center]]&lt;br /&gt;
| シンラ式中型機甲艇アーリマン&lt;br /&gt;
| Shinra-type medium-sized armored ship Ahriman&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 35,330&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 aerial.jpg|frameless|center]]&lt;br /&gt;
| 兵士用飛空ポッド・エアリアル&lt;br /&gt;
| Flying Solider Pod ~ Aerial&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 3,130&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 tiamat.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇ティアマット&lt;br /&gt;
| Shinra-type large armored ship Tiamat&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 91,935&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 cyclops.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇サイクロプス&lt;br /&gt;
| Shinra-type large armored ship Cyclops&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 141,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 fafnir.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型戦車ファフニール&lt;br /&gt;
| Shinra-type large tank Fafnir&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 26,330&amp;lt;br /&amp;gt;Base: 54,560&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Espgaluda2 stage5 boss seseri.png|frameless|center]]&lt;br /&gt;
| セセリ&lt;br /&gt;
| Seseri&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 500,000&amp;lt;br /&amp;gt;Third form: 900,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|-&lt;br /&gt;
| 憎悪に満ちたセセリ&lt;br /&gt;
| Seseri Filled With Hatred (a.k.a. Shin Seseri)&lt;br /&gt;
| True Boss&lt;br /&gt;
| First form: 2,000,000&amp;lt;br /&amp;gt;Second form: 4,000,000&amp;lt;br /&amp;gt;Third form: 6,000,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 6&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 andras.jpg|frameless|center]]&lt;br /&gt;
| 警備ユニット・アンドラス&lt;br /&gt;
| Security unit Andras&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 9,210&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 vishnu.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇ヴィシュヌ&lt;br /&gt;
| Large armored ship Vishnu&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 76,420&lt;br /&gt;
| First form: 4&amp;lt;br /&amp;gt;Second form: 6&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 alcyone.jpg|frameless|center]]&lt;br /&gt;
| 霊力供給カプセル・アルキュオーネ&lt;br /&gt;
| Spiritual supply capsule Alcyone&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 7,880&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 metatron.jpg|frameless|center]]&lt;br /&gt;
| 霊力融合装置メタトロン&lt;br /&gt;
| Spiritual fusion device Metatron&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 10,000&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 cherubim.jpg|frameless|center]]&lt;br /&gt;
| 移動砲台ケルビム&lt;br /&gt;
| Mobile turret Cherubim&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 12,300&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 asagiclone.jpg|frameless|center]]&lt;br /&gt;
| アサギクローン&lt;br /&gt;
| Asagi clone&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ改&lt;br /&gt;
| Heavy flying armor Simurgh (Modified)&lt;br /&gt;
| Midboss 1&lt;br /&gt;
| Main body: 500,000&amp;lt;br /&amp;gt;Arm: 200,000&lt;br /&gt;
| Main body: 18&amp;lt;br /&amp;gt;Arm: 66&lt;br /&gt;
| Main body: 17&amp;lt;br /&amp;gt;Arm: 65&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース改&lt;br /&gt;
| Heavy flying armor Andrealphus (Modified)&lt;br /&gt;
| Midboss 2&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 700,000&amp;lt;br /&amp;gt;Arm: 300,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 boss1 goddess galuda.jpg|frameless|center]]&lt;br /&gt;
| 生体維持装置ガッデスガルーダ&lt;br /&gt;
| Biological maintenance device Goddess Galuda&lt;br /&gt;
| Boss 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 1,000,000&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 66 &amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 65&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kujaku.jpg|frameless|center]]&lt;br /&gt;
| 真ガルーダ・クジャク&lt;br /&gt;
| True Galuda Kujaku&lt;br /&gt;
| Boss 2&lt;br /&gt;
| First form: 2,000,0000&amp;lt;br /&amp;gt;Second form: 3,000,000&amp;lt;br /&amp;gt;Third form: 5,000,000&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Third form: 66&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Third form: 65&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* Primary info from [[User:Johnnyheli|johnny]].&lt;br /&gt;
* All sprites &amp;amp; enemy data taken from [https://www.cave.co.jp/gameonline/espgaluda2/ CAVE's official Espgaluda 2 site.]&lt;br /&gt;
* Arcade mode specifics adapted from the tutorial on the Switch and Xbox 360 ports, [https://wikiwiki.jp/espg2/ wikiwiki], [http://minamo.gozaru.jp/espg2/espg2.html Minamo's Espgaluda 2 page], [http://daifukkat.su/strats/espgal2/ Hacker's Guide to Espgaluda 2], and [https://shmups.system11.org/viewtopic.php?t=6281 the system11 forum thread].&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:ESP_series]]&lt;br /&gt;
[[Category:Bomb_mechanic]]&lt;br /&gt;
[[Category:True_Last_Boss]]&lt;br /&gt;
[[Category:Vertical_orientation]]&lt;/div&gt;</summary>
		<author><name>Johnnyheli</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=28031</id>
		<title>Espgaluda II</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=28031"/>
		<updated>2024-03-01T07:59:44Z</updated>

		<summary type="html">&lt;p&gt;Johnnyheli: /* Gems (a.k.a. 聖霊石/seirei seki/spirit stones) */ better wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = Cyan&lt;br /&gt;
|title = Espgaluda II&lt;br /&gt;
|background = #eefffb&lt;br /&gt;
|image = Espgaluda II arcade flyer.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|&lt;br /&gt;
|music = Manabu Namiki&amp;lt;br/&amp;gt;Mitsuhiro Kaneda&lt;br /&gt;
|&lt;br /&gt;
|program = Tsuneki Ikeda&amp;lt;br/&amp;gt;Takashi Ichimura&amp;lt;br/&amp;gt;Yuji Inoue&lt;br /&gt;
|&lt;br /&gt;
|art = Masaki Hirooka&amp;lt;br/&amp;gt;Hideki Nomura&amp;lt;br/&amp;gt;Toshiyuki Kuroiwa&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Arcade:''' November 25, 2005&amp;lt;br/&amp;gt;'''Xbox 360:''' February 25, 2010&amp;lt;br/&amp;gt;'''Switch:''' September 9, 2021&lt;br /&gt;
|&lt;br /&gt;
|previousgame = [[Ibara]]&lt;br /&gt;
|nextgame = [[Ibara Kuro: Black Label]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Espgaluda II (エスプガルーダII) is a bullet hell shoot'em up originally released by [[Cave]] in the arcades in 2005 as a sequel to [[Espgaluda]]. An Xbox 360 release, titled [[Espgaluda II Black Label]], was released in 2010 in Japan.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Gameplay Overview=&lt;br /&gt;
== Controls ==&lt;br /&gt;
[[File:Espgaluda2controlschemes.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Upon starting the game on the original arcade release, you can select between two control schemes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Button&lt;br /&gt;
! Type A&lt;br /&gt;
! Type B&lt;br /&gt;
|-&lt;br /&gt;
| A&lt;br /&gt;
| Shot&lt;br /&gt;
| Shot&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Kakusei&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
| Autofire&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| Autofire&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Explanations of the buttons:&lt;br /&gt;
* Shot - Repeatedly tap for rapid shot, hold for focus shot (officially named &amp;quot;Rapier&amp;quot;)&lt;br /&gt;
* Kakusei - Tap to toggle Kakusei mode on or off, amongst others.&lt;br /&gt;
* Guard Barrier - Tap to fire your Guard Barrier attack, similar to a bomb in other shmups. Or, hold the button to charge it, then release to fire.&lt;br /&gt;
* Autofire - Simulates repeatedly tapping A for rapid shot.&lt;br /&gt;
In the home ports these buttons are all customizable.&lt;br /&gt;
&lt;br /&gt;
==The UI==&lt;br /&gt;
[[File:Espgaluda2 arcademodeUI.jpg|thumb|center|UI of the default arcade mode. Everything except the boss healthbar &amp;amp; high score is mirrored on the other side for P2.]]&lt;br /&gt;
&lt;br /&gt;
== Playable characters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Character&lt;br /&gt;
! Shot type&lt;br /&gt;
! Damage increase during Kakusei+others&lt;br /&gt;
! Overall movement speed&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 agehaportrait.png|frameless|center]]&lt;br /&gt;
| Ageha&lt;br /&gt;
| Narrow&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Fast&lt;br /&gt;
| Rapid shot bends side to side&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 tatehaportrait.png|frameless|center]]&lt;br /&gt;
| Tateha&lt;br /&gt;
| Wide&lt;br /&gt;
| Rapid shot&lt;br /&gt;
| Slow&lt;br /&gt;
| Focus shot during Kakusei+others gets lock-on capability&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 asagiportrait.png|frameless|center]]&lt;br /&gt;
| Asagi&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Once powered up, focus shot gets lock-on capability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Arcade mode=&lt;br /&gt;
The default mode. Console ports include &amp;quot;Arcade&amp;quot; mode, a faithful port of the version found in arcades, as well as a version with recreated higher-resolution graphics and a few bugfixes; On Xbox 360 it's named &amp;quot;Xbox 360&amp;quot; and on Switch it's named &amp;quot;Switch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Default settings:&lt;br /&gt;
* Score extends at 15,000,000 and 35,000,000 points&lt;br /&gt;
* Spawn with 3 lives&lt;br /&gt;
* Rank 2 (Normal)&lt;br /&gt;
==Resources==&lt;br /&gt;
===Gems (a.k.a. 聖霊石/seirei seki/spirit stones)===&lt;br /&gt;
[[File:Espgaluda2-gemgif.gif|frameless|right]]&lt;br /&gt;
Gems are the glowing green items enemies drop when destroyed. Their purpose is to fuel Kakusei, Zesshikai, and contribute a small amount of score.&lt;br /&gt;
&lt;br /&gt;
* Start with 100 in your possession, respawn with 250 after dying&lt;br /&gt;
* You can hold a maximum of 500&lt;br /&gt;
* Worth 10 points each when collected&lt;br /&gt;
* Get gems by destroying enemies when not in Kakusei or any other mode, as well as from finishing a phase of a midboss or boss, and from any destructible parts of a midboss or boss&lt;br /&gt;
* They are factored in to the stage result bonus based upon the gross total of how many were collected throughout the course of the stage&lt;br /&gt;
* Get an extra gem by collecting it at the top (24 pixels from the top) or bottom (48 pixels from the bottom) of the screen&lt;br /&gt;
&lt;br /&gt;
Enemies drop different size gems. There are four sizes of gem items and each adds different quantities to your possession.&lt;br /&gt;
* Small: 1&lt;br /&gt;
* Medium: 2&lt;br /&gt;
* Large: 3&lt;br /&gt;
* Extra large: 4&lt;br /&gt;
&lt;br /&gt;
The size of gems dropped varies with how many gems were already in your possession, what shot type was used to destroy them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Number of gems in your possession&lt;br /&gt;
! Size of gem an enemy drops when destroyed with rapid shot (shrinking over time)&lt;br /&gt;
! Size of gem an enemy drops when destroyed with focus shot&lt;br /&gt;
|-&lt;br /&gt;
| 0-250&lt;br /&gt;
| XL → L → M → S&lt;br /&gt;
| M&lt;br /&gt;
|-&lt;br /&gt;
| 250-399&lt;br /&gt;
| L → M → S&lt;br /&gt;
| Alternating between S &amp;amp; M&lt;br /&gt;
|-&lt;br /&gt;
| 400-500&lt;br /&gt;
| M → S&lt;br /&gt;
| S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gem items dropped by enemies that were destroyed with rapid shot can spawn at the maximum size, but then shrink over time. Destroying enemies with focus shot drops gems that ''do not'' shrink over time, but they are smaller.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Time taken to shrink&lt;br /&gt;
|-&lt;br /&gt;
| XL→L&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| L→M&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| M→S&lt;br /&gt;
| 12 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, this can be preventing by collecting gems by flying near them instead of letting them fall toward you. When a gem is within a certain distance of the player character it receives a green glowing effect and stops shrinking. The distance at which this happens is as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Distance from player character at which gem stops shrinking&lt;br /&gt;
|-&lt;br /&gt;
| XL&lt;br /&gt;
| 48 pixels&lt;br /&gt;
|-&lt;br /&gt;
| L&lt;br /&gt;
| 64 pixels&lt;br /&gt;
|-&lt;br /&gt;
| 96 pixels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gold (a.k.a. 金塊/kinkai)===&lt;br /&gt;
Gold's main purpose is for scoring. Picking up gold gives you points. It also fuels Zesshikai and is needed to enter Zesshikai Over. Gold drops from enemies under certain conditions.&lt;br /&gt;
&lt;br /&gt;
* Get gold by destroying enemies in:&lt;br /&gt;
:* Kakusei, overmode, and zesshikai over&lt;br /&gt;
:* Normal mode when you have 500 gems&lt;br /&gt;
* Each gold you collect increases the amount you possess by 1&lt;br /&gt;
* Hold up to a maximum of 1000&lt;br /&gt;
* Start off with zero&lt;br /&gt;
* On death the amount of gold you had is halved, rounded down&lt;br /&gt;
* Gold depletes over time during boss battles&lt;br /&gt;
&lt;br /&gt;
The amount points given by collecting gold varies with how many were already in your possession.&lt;br /&gt;
&lt;br /&gt;
* Every 100 gold collected, the value of new incoming gold increases and the sprite changes.&lt;br /&gt;
* There are eleven tiers of gold, from 0-99, 100-199, 200-299,...900-999, and one for 1000.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Qty held &amp;amp; sprite&lt;br /&gt;
! [[File:Espgaluda2 gold1.png|frameless|center]] 0-99&lt;br /&gt;
! [[File:Espgaluda2 gold2.png|frameless|center]] 100-199&lt;br /&gt;
! [[File:Espgaluda2 gold3.png|frameless|center]] 200-299&lt;br /&gt;
! [[File:Espgaluda2 gold4.png|frameless|center]] 300-399&lt;br /&gt;
! [[File:Espgaluda2 gold5.png|frameless|center]] 400-499&lt;br /&gt;
! [[File:Espgaluda2 gold6.png|frameless|center]] 500-599&lt;br /&gt;
! [[File:Espgaluda2 gold7.png|frameless|center]][[File:Espgaluda2 gold7consoleport.png|frameless|center]] 600-699 &lt;br /&gt;
! [[File:Espgaluda2 gold8.png|frameless|center]] 700-799&lt;br /&gt;
! [[File:Espgaluda2 gold9.png|frameless|center]] 800-899&lt;br /&gt;
! [[File:Espgaluda2 gold10.png|frameless|center]] 900-999&lt;br /&gt;
! [[File:Espgaluda2 gold11.png|frameless|center]] 1000&lt;br /&gt;
|-&lt;br /&gt;
| Point value of new gold acquired&lt;br /&gt;
| 100&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
| 350&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| 650&lt;br /&gt;
| 700&lt;br /&gt;
| 900&lt;br /&gt;
| 1000&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
The 600-699 gold tier has two sprites because one is in the Arcade release and the other is in the Console mode in the home ports.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss during boss battles&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During normal mode&lt;br /&gt;
! During kakusei+others&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 1 gold every 15 frames&lt;br /&gt;
| 1 gold every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 1 gold every 19 frames&lt;br /&gt;
| 1 gold every 12 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 1 gold every 23 frames&lt;br /&gt;
| 1 gold every 16 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 1 gold every 27 frames&lt;br /&gt;
| 1 gold every 20 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 1 gold every 31 frames&lt;br /&gt;
| 1 gold every 24 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 1 gold every 35 frames&lt;br /&gt;
| 1 gold every 28 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Energy, and the Guard Barrier===&lt;br /&gt;
In place of conventional bombs Espgaluda II features the Guard Barrier. When deployed it deals massive damage, temporarily clears the screen of bullets, and provides a short window of invincibility. Where the Guard Barrier differs from a conventional shmup bomb is that it uses ''Energy'', a continuous resource, instead of discrete bomb items, and that it can be held and charged up before firing. There is an ''Energy Meter'' and using the Guard Barrier consumes some percentage of this meter.&lt;br /&gt;
&lt;br /&gt;
* The Guard Barrier Attack a massive linear shot straight up, comprised of several damaging beams. More beams appear the longer the Guard Barrier is charged.&lt;br /&gt;
* It has to be aimed; there is no lock-on or homing function.&lt;br /&gt;
* After the Guard Barrier has been deployed, there is a short period of time in which enemies don't fire.&lt;br /&gt;
* While charging the Guard Barrier, you deal slight aura damage to enemies, particularly noticeable against zako.&lt;br /&gt;
* While charging the Guard Barrier, you are invincible, and enemy bullets are deleted on contact with the shield that appears around your character.&lt;br /&gt;
* You spawn with a full energy meter.&lt;br /&gt;
* Internally, the game counts energy as individual units and not as a percentage. A full meter is 4000 units.&lt;br /&gt;
&lt;br /&gt;
The most basic attack, deployed with one tap of the Guard Barrier button, consumes 25% of the energy meter. Maximum damage is reached at charging enough to consume 40% of the meter. You can keep charging past this, but you will not deal any extra damage. The damage, duration, and area of effect increases in proportion to how long it is charged for. However, ''the relationship is not linear''; two 25% attacks do not deal as much damage as one 50% attack. The specifics of charging the attack are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Time held charging&lt;br /&gt;
! % of energy meter consumed&lt;br /&gt;
! Number of beams fired&lt;br /&gt;
! Duration of attack&lt;br /&gt;
! Width of area of effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 to 83 frames&lt;br /&gt;
| 25%-29%&lt;br /&gt;
| 2&lt;br /&gt;
| 0.7sec&lt;br /&gt;
| 49px&lt;br /&gt;
|-&lt;br /&gt;
| 84 frames (1.4sec) to 188 frames&lt;br /&gt;
| 30%-34%&lt;br /&gt;
| 3&lt;br /&gt;
| 1.2sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 189 frames (3.2sec) to 293 frames&lt;br /&gt;
| 35%-39%&lt;br /&gt;
| 4&lt;br /&gt;
| 1.7sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 294 frames (4.9sec) and up&lt;br /&gt;
| 40% and up&lt;br /&gt;
| 5&lt;br /&gt;
| 2.2sec&lt;br /&gt;
| 160px&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Autobombing is possible during Kakusei and the other modes, consuming different percentages of the energy meter. Details will follow in their respective sections. However it should be noted that regardless of what energy percentage is consumed, the damage, duration, and width of an autobomb will always be that of the basic attack.&lt;br /&gt;
&lt;br /&gt;
Whilst a basic bomb costs 25%, and autobombing costs 50% or 100% depending on the mode, they will still work even if you have less remaining energy than these amounts. There's no way to enter an &amp;quot;energy debt&amp;quot; or some such.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you charge the attack enough to completely drain your meter, the attack will automatically fire once it reaches 0%.&lt;br /&gt;
&lt;br /&gt;
The autobomb feature of Kakusei and the other modes does not activate instantaneously. When voluntarily entering any of these modes (i.e. you hear a sound effect and see the transition animation), it takes 12 frames for autoboming to become possible. You are otherwise vulnerable during those 12 frames. In cases where you do not see the transition animation (that is, changing modes without returning to &amp;quot;normal mode&amp;quot; between), this window of vulnerability does not apply.&lt;br /&gt;
&lt;br /&gt;
'''Energy item'''&lt;br /&gt;
&lt;br /&gt;
Replenish the energy meter by picking up energy items.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 energyitem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
* They replenish 50% of the meter.&lt;br /&gt;
* There are three of them in the game, located right before the bosses of stage 3, 5, and 6.&lt;br /&gt;
* They're worth 500 points, but if you already had a full meter they're worth 100,000 points.&lt;br /&gt;
&lt;br /&gt;
===Powerups===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Espgaluda2 powerupitem.png|frameless|center]] || [[File:Espgaluda2 maxpoweritem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
Pick up powerup items to increase the damage output of your character. You need 6 to be fully powered up.&lt;br /&gt;
Locations:&lt;br /&gt;
* Stage 1, Area 1&lt;br /&gt;
* Stage 1, right before the boss&lt;br /&gt;
* Stage 2, Area 1&lt;br /&gt;
* Stage 2, right before the boss&lt;br /&gt;
* Stage 3, Area 2&lt;br /&gt;
* Stage 4, right after the midboss (now you're fully powered up)&lt;br /&gt;
* Stage 5, just before the Descent section&lt;br /&gt;
* Stage 6, Area 1&lt;br /&gt;
* Stage 6, Area 3, just before the Asagi Clone Zone section&lt;br /&gt;
&lt;br /&gt;
Powerups are worth 500 points, and if you were already fully powered up they're worth 10,000 points.&lt;br /&gt;
There is also a Max Power item which appears when you game over and can only be picked up if you continue.&lt;br /&gt;
&lt;br /&gt;
===Hidden extend===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 1up.png|upright=1.5|thumb|left|The 1up item.]] || [[File:Espgaluda 2 Sabnac destructibleparts highlight.png|upright=0.75|thumb|center|Destroy these 6 parts of Sabnac during Phase 1 of the fight to be eligible for the hidden extend.]] || [[File:Espgaluda2 1uplocation.jpg|upright=0.6|thumb|right|Right before the Stage 3 boss, shoot this area while in Zesshikai to reveal the hidden extend.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is only one item extend in the game, located in stage 3. To get it you have to meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
# Destroy all the destructible parts of the stage 3 midboss, Sabnac, during phase 1 of the fight.&lt;br /&gt;
# Destroy Sabnac and continue throughout the rest of the stage as normal.&lt;br /&gt;
# Enter Zesshikai. Shoot a specific part of the background environment right before the stage boss to uncover it.&lt;br /&gt;
''Throughout all of this, do not bomb, nor even autobomb''. The start of the no-bomb condition is at the beginning of the Sabnac fight, and the end is once the background environment object appears.&lt;br /&gt;
&lt;br /&gt;
==Gameplay states==&lt;br /&gt;
At any given time you can be in one of five gameplay ''states'' or ''modes''. They cause different changes to the gameplay, including enemy behaviour, bullet behaviour, and scoring function. The core gameplay loop of Espgaluda II's Arcade mode is knowing what these five states are and how they interrelate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Summary of gameplay states&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Normal mode&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Zesshikai&lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| How do you activate it?&lt;br /&gt;
| Default mode&lt;br /&gt;
| Have gems. Press kakusei button.&lt;br /&gt;
| Have gems and gold. Hold kakusei button.&lt;br /&gt;
| Have zero gems. Press kakusei button. Or, be in Kakusei and let gems run out.&lt;br /&gt;
| Have zero gems &amp;amp; some amount of gold. Hold kakusei button. Or, be in Zesshikai and let gems run out.&lt;br /&gt;
|-&lt;br /&gt;
| What does it consume?&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
| Gems over time, gems for destroying stuff, gems when exiting mode, gold over time during boss&lt;br /&gt;
| Gems &amp;amp; gold over time, gems if you kill enemies other than zako, gems when exiting mode, fewer gold over time during boss&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
|-&lt;br /&gt;
| What do you get?&lt;br /&gt;
| Gems when destroying stuff, gold when you have 500 gems then destroy stuff&lt;br /&gt;
| Gold when destroying stuff, score mutliplier up to x100&lt;br /&gt;
| Score multiplier up to x500&lt;br /&gt;
| Gold when destroying stuff, score over time&lt;br /&gt;
| More gold when destroying stuff, double score over time&lt;br /&gt;
|-&lt;br /&gt;
| Stage scroll speed&lt;br /&gt;
| Normal&lt;br /&gt;
| Slow&lt;br /&gt;
| Slow&lt;br /&gt;
| Normal&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| What happens to the enemies?&lt;br /&gt;
| Normal movement speed, normal blue bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, enemies fire more bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, revenge bullets generated when enemy destroyed, bosses fire double bullets&lt;br /&gt;
| Normal movement speed, fast red bullets&lt;br /&gt;
| Normal movement speed, faster red bullets, bosses fire double bullets&lt;br /&gt;
|-&lt;br /&gt;
| What happens when you bomb?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Kakusei, autobomb costs 100% energy&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Overmode, autobomb costs 100% energy&lt;br /&gt;
|-&lt;br /&gt;
| What happens to you?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Normal Mode===&lt;br /&gt;
The default state.&lt;br /&gt;
&lt;br /&gt;
* Enemies move at a normal speed&lt;br /&gt;
* Enemy bullets behave normally and are coloured blue&lt;br /&gt;
* Stage scroll speed is normal&lt;br /&gt;
* Earn gems by destroying enemies&lt;br /&gt;
* Earn gold by destroying enemies when you have 500 gems&lt;br /&gt;
* Lose gold over time during bosses&lt;br /&gt;
* No autobomb available&lt;br /&gt;
&lt;br /&gt;
===Kakusei (a.k.a. 覚聖死界/kakusei shikai)===&lt;br /&gt;
The basic &amp;quot;slowdown&amp;quot; mode. Essentially functions the same as it did in Espgaluda 1.&lt;br /&gt;
&lt;br /&gt;
* Enter by tapping the Kakusei button once. Leave by tapping it again.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* Enemies fire more bullets&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section)&lt;br /&gt;
* Gems deplete over time&lt;br /&gt;
* A red circular gauge appears around your character, displaying how many gems remain in your possession.&lt;br /&gt;
* Exiting Kakusei depletes 30-35 gems&lt;br /&gt;
* Autobombing is possible, consuming 50% of the energy meter.&lt;br /&gt;
* When you destroy an enemy:&lt;br /&gt;
:* Gems deplete&lt;br /&gt;
:* The bullets the enemy fired are canceled&lt;br /&gt;
:* Each canceled bullet becomes gold&lt;br /&gt;
* When you run out of gems you automatically enter Overmode.&lt;br /&gt;
====Scoring basics====&lt;br /&gt;
* Throughout the duration of being in Kakusei, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled.&lt;br /&gt;
* The maximum is x100.&lt;br /&gt;
* Each bullet canceled is worth 40 points.&lt;br /&gt;
====Addendum====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Zako&lt;br /&gt;
! Normal enemy&lt;br /&gt;
! Midboss &amp;amp; boss phases, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Ageha/Tateha&lt;br /&gt;
| Asagi&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ageha/Tateha/Asagi&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 27&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 29&lt;br /&gt;
| 33&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 31&lt;br /&gt;
| 37&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 33&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During the stage&lt;br /&gt;
! During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zesshikai (a.k.a. 覚聖絶死界/kakusei zesshikai)===&lt;br /&gt;
Zesshikai's main purpose is for scoring. On the surface it's similar to Kakusei in that they're both modes with slow purple bullets, but Zesshikai's main difference is that ''enemies generate revenge bullets'' and you can score much, much higher with it.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button. Leave by tapping the button again.&lt;br /&gt;
* The screen flashes inverted colours and a unique sound effect plays.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* ''Enemies generate revenge bullets when they are destroyed.''&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Gems ''and'' gold deplete over time.&lt;br /&gt;
* A circular red gauge appears around your character. This displays how many gems remain in your possession.&lt;br /&gt;
* Exiting Zesshikai depletes 30-35 gems.&lt;br /&gt;
* Autobombing is possible, consuming ''the entire'' energy meter.&lt;br /&gt;
* If you bomb or autobomb, you are kicked out of Zesshikai and immediately enter Kakusei.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Level====&lt;br /&gt;
[[File:Zesshikailevel.jpg|thumb|right|Left: Zesshikai Level 0. Right: Zesshikai Level 1. Note the white graphics turn green.]]&lt;br /&gt;
When in Zesshikai, four white graphics and a white gauge appear around your character. The white gauge is inlaid inside the red gem gauge so you can see both at once. The white gauge measures time, 256 frames, and once fully elapsed it signifies that you have reached maximum &amp;quot;Zesshikai Level&amp;quot;. When this happens:&lt;br /&gt;
* The screen flashes inverted colours again&lt;br /&gt;
* Revenge bullets move faster&lt;br /&gt;
* The four white graphics turn green&lt;br /&gt;
* SRB multiplier now increments like normal bullets+ARB. Details in Zesshikai Scoring section below.&lt;br /&gt;
* The Zesshikai Level resets every time you exit Zesshikai.&lt;br /&gt;
&lt;br /&gt;
====Revenge bullets====&lt;br /&gt;
Revenge bullets are generated when enemies are destroyed during Zesshikai. There are two types of revenge bullets, and they appear according to what type of enemy was destroyed.&lt;br /&gt;
For the purposes of this explanation, assume &amp;quot;normal bullets&amp;quot; refers to any non-revenge bullet; i.e. standard, ordinary bullets.&lt;br /&gt;
&lt;br /&gt;
=====Types of revenge bullets=====&lt;br /&gt;
[[File:Espgaluda2 spiralrevengebulletformation.jpg|thumb|right|Typical spiral revenge bullet formation. The quantity of bullets changes depending on the enemy; this one was a simple Zu zako enemy at the start of stage 1.]]&lt;br /&gt;
* Spiral revenge bullets (abbreviated to SRB from now on)&lt;br /&gt;
:* These spawn at the location of the enemy when it was destroyed.&lt;br /&gt;
:* They appear in a spiral formation which rotates and expands.&lt;br /&gt;
:* They are not aimed at you.&lt;br /&gt;
* Aimed revenge bullets (abbreviated to ARB from now on)&lt;br /&gt;
:* Other bullets ''become'' these. Details follow in the Enemy Destruction section below.&lt;br /&gt;
:* They are aimed at you.&lt;br /&gt;
&lt;br /&gt;
=====Revenge bullet generation conditions=====&lt;br /&gt;
[[File:Zesshikairevengebulletflowchart.png|thumb|right|A flowchart of how revenge bullets are generated during Zesshikai.]]&lt;br /&gt;
When you destroy any enemy, except bosses:&lt;br /&gt;
* Revenge bullets of some type are generated. That is to say, destroying enemies in Zesshikai ''always'' generates revenge bullets of some type; there's no way to prevent it other than by exiting Zesshikai.&lt;br /&gt;
* All revenge bullets that were already on-screen are canceled and become ARB.&lt;br /&gt;
When you destroy a non-zako enemy, including a midboss phase or destructible part:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled and become ARB.&lt;br /&gt;
* Gems deplete&lt;br /&gt;
When you destroy zako:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled, but do not become ARB.&lt;br /&gt;
* Gems '''do not''' deplete.&lt;br /&gt;
These rules make it possible to continually chain bullet cancels as long as you keep destroying enemies, provided neither gems nor gold run out.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Scoring====&lt;br /&gt;
Zesshikai is key to scoring well. Bullets are worth more points and the multiplier can go even higher than Kakusei.&lt;br /&gt;
* Each &amp;quot;normal&amp;quot; bullet is worth 50 points, unlike Kakusei's 40 points.&lt;br /&gt;
* Each revenge bullet is worth 2 points.&lt;br /&gt;
&lt;br /&gt;
Throughout the duration of being in Zesshikai, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled. There is one exception, outlined below.&lt;br /&gt;
* The maximum is x500, unlike kakusei’s x100.&lt;br /&gt;
&lt;br /&gt;
When you cancel:&lt;br /&gt;
[[File:Espgaluda2 SRBzesshcomparison.jpg|thumb|right|In both images the same enemy is destroyed at the beginning of stage 3 whilst in Zesshikai. Left: Zesshikai Level 0. Right: Zesshikai Level 1. The multiplier in the left image is a flat x15 across all bullets (the few x19 are from a zako in the back being destroyed), and the multiplier in the right image starts at around x6 and increments up to x40.]]&lt;br /&gt;
* Normal bullets &amp;amp; Aimed revenge bullets (ARB)&lt;br /&gt;
:* The multiplier on these increments sequentially, e.g. x1, x2, x3, x4 etc, and are counted alongside all other normal bullets and ARB.&lt;br /&gt;
* Spiral revenge bullets (SRB)&lt;br /&gt;
:* ''One'' multiplier is applied to all SRB that spawned together. All of them could be x10, x15, etc, and ''not'' incremented sequentially. They’re basically counted within their own little group. You’ll see a bunch of x9 x9 x9 x9 x9 x9 and not x1 x2 x3 x4 x5 etc. This is the exception mentioned before.&lt;br /&gt;
:* If your Zesshikai Level has reached level 1, then SRB are counted alongside normal bullets and ARB in incrementing the multiplier. Instead of each bullet within a cluster of SRB getting one multiplier each (x9 x9 x9 x9 etc) you ''will'' see x1 x2 x3 x4 x5 etc. This means you can raise your overall multiplier much higher and much faster.&lt;br /&gt;
&lt;br /&gt;
====During midbosses and bosses====&lt;br /&gt;
During bosses:&lt;br /&gt;
* Revenge bullets are not generated&lt;br /&gt;
* You can still get the multiplier up to x500&lt;br /&gt;
* Gold depletes over time at the &amp;quot;normal boss gold depletion rate&amp;quot; and not the &amp;quot;zesshikai gold depletion&amp;quot; rate&lt;br /&gt;
* Bosses fire double bullets&lt;br /&gt;
During midbosses:&lt;br /&gt;
* Revenge bullets ''are'' generated, from destroying their destructible parts or finishing a phase and cancelling all their normal bullets into ARB.&lt;br /&gt;
* If a midboss has a pre-programmed bullet cancel feature on death, such as the second midboss of stage 6, no revenge bullets will be generated.&lt;br /&gt;
&lt;br /&gt;
====Exiting Zesshikai====&lt;br /&gt;
When exiting Zesshikai, all leftover revenge bullets remain on screen. Their speed changes drastically, either speeding up or slowing down. To clean up these bullets, exit Zesshikai, enter Kakusei, and destroy one enemy (even zako).&lt;br /&gt;
&lt;br /&gt;
Running out of resources in Zesshikai, and which resource, has different effects:&lt;br /&gt;
* Run out of gems but not gold = exit Zesshikai automatically, enter Zesshikai Over&lt;br /&gt;
* Run out of gold but not gems = exit Zesshikai automatically, enter Kakusei&lt;br /&gt;
* Run out of both = exit Zesshikai automatically, enter Overmode&lt;br /&gt;
&lt;br /&gt;
Additionally, as mentioned before, bombing of any type during Zesshikai will kick you out immediately and put you in Kakusei automatically.&lt;br /&gt;
&lt;br /&gt;
====Addendum====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Boss &amp;amp; midboss phase, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| During the stage&lt;br /&gt;
| During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss over time (during the stage) (same values for all 3 characters)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 0-499 gold held&lt;br /&gt;
| 500-1000 gold held&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1 &amp;amp; 2&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
| 1 gold every frame&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3 &amp;amp; 4&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5 &amp;amp; 6&lt;br /&gt;
| 1 gold every 4 frames&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overmode (a.k.a. 赤走行/akasōkō)===&lt;br /&gt;
Overmode might seem purely seem like punishment at first for accidentally letting your gems run out in Kakusei, but it can also be decisively used to score. Its main purpose is for getting gold quickly, and therefore score.&lt;br /&gt;
&lt;br /&gt;
* Activate by pressing the Kakusei button when you have zero gems, or, be in Kakusei and run out of gems. Leave by tapping the button again.&lt;br /&gt;
* Enemy bullets speed up and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill (once a requirement has been met, see below).&lt;br /&gt;
* Passively accrue score just by being in Overmode (except during bosses)&lt;br /&gt;
* Autobombing is possible, consuming 50% of the energy meter.&lt;br /&gt;
&lt;br /&gt;
====Kakusei Over level====&lt;br /&gt;
When in Overmode, a blue gauge appears around your character. This represents your Kakusei Over level. Every time this gauge elapses, taking 250 frames, your Kakusei Over level increases by 1. It starts at zero and the maximum is 3. Unlike Espgaluda 1, the highest level you have reached persists after death.&lt;br /&gt;
With one completed level:&lt;br /&gt;
* You get gold for every kill. That is to say, you cannot get gold unless your Kakusei Over level is at least 1.&lt;br /&gt;
With each consective level:&lt;br /&gt;
* Enemy bullets get faster during Overmode&lt;br /&gt;
* Get more gems from destroying enemies during ''normal mode''. This is basically paramount when going for any kind of clear when playing Espgaluda II.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Kakusei Over level enemy destruction gem bonus&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Midboss/Boss phase &amp;amp; destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Overmode passive score accrual per frame&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Stage 1&lt;br /&gt;
| Stage 2&lt;br /&gt;
| Stage 3&lt;br /&gt;
| Stage 4&lt;br /&gt;
| Stage 5&lt;br /&gt;
| Stage 6&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
| 260&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Earning score per frame in Zesshikai Over is ''double'' the above values.&lt;br /&gt;
&lt;br /&gt;
===Zesshikai Over (a.k.a. 絶走行/zessōkō)===&lt;br /&gt;
Like Overmode, except even more lucrative: get even more score and gold, but the bullets are even faster and with a harsher autobomb penalty.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button when you have zero gems but some amount of gold. Or, be in Zesshikai and let gems run out but not gold.&lt;br /&gt;
:* You need to have gold to be able to enter the mode, but it doesn't actually consume gold.&lt;br /&gt;
* Leave by pressing the Kakusei button again.&lt;br /&gt;
* Enemy bullets speed up (even faster than Overmode) and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill, more than Overmode.&lt;br /&gt;
* Passively accrue score just by being in Zesshikai Over (except during bosses), double the amount of Overmode.&lt;br /&gt;
* Kakusei Over level effects also apply to Zesshikai Over, but you cannot increase your Kakusei Over level in Zesshikai Over.&lt;br /&gt;
* Bosses fire double bullets&lt;br /&gt;
* Autobombing is possible, consuming ''the entire'' energy meter.&lt;br /&gt;
* If you bomb or autobomb, you are kicked out of Zesshikai Over and immediately enter Overmode.&lt;br /&gt;
&lt;br /&gt;
It is unclear what the exact rules are that determine how much extra gold you get during Zesshikai Over. However, here are the results of a test conducted by destroying zako in Stage 5 with Ageha:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | How much gold given from destroying one zako enemy in Stage 5&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
What is clear though that, once Kakusei Over level 3 has been achieved, the gold bonus is substantial.&lt;br /&gt;
&lt;br /&gt;
==Scoring Basics==&lt;br /&gt;
===How to get score===&lt;br /&gt;
# Destroy enemies - each enemy has a base point value.&lt;br /&gt;
# Cancel bullets - cancelling bullets in Kakusei or Zesshikai turns them into points and applies a multiplier per bullet.&lt;br /&gt;
# Get gold - gold gives points for each one you collect.&lt;br /&gt;
# Passively accrue score - get score just by being in Overmode or Zesshikai Over.&lt;br /&gt;
===Stage result bonus===&lt;br /&gt;
At the end of each stage a bonus is calculated based upon how many gems and gold you collected throughout the course of the stage. It is the ''gross'' total, not ''net'' total. If you collect 500 gems but then Kakusei 499 of them away and finish the stage with 1 gem left, your gross total is still 500.&lt;br /&gt;
&lt;br /&gt;
The formula is as follows:&lt;br /&gt;
&amp;lt;code&amp;gt;Stage bonus = (S*100)+(K*V)&amp;lt;/code&amp;gt;&lt;br /&gt;
Where S = gross total of gems acquired throughout the stage, K = gross total of gold acquired throughout the stage, and V = point value of gold you finished the stage with (refer to Gold section for the point value).&lt;br /&gt;
&lt;br /&gt;
If you die during the stage, the gross total of gems and gold accrued is reset to zero. From there on the tally will start up again.&lt;br /&gt;
&lt;br /&gt;
===Clear bonus===&lt;br /&gt;
Defeating the final boss also awards a point bonus based upon resources you finished with. It is unclear what the exact rules are, but the following are definite:&lt;br /&gt;
* Remaining lives = 20 million points each&lt;br /&gt;
* Life containers = 10 million points each&lt;br /&gt;
* Energy meter remaining = 4000 points per unit (the game counts energy internally as individual units and not as a percentage; the maximum is 4000 units)&lt;br /&gt;
&lt;br /&gt;
The life containers are the gold boxes that house the green flames that represent your lives. The maximum possible for each is six.&lt;br /&gt;
This means if you no miss no bomb the whole game &amp;amp; get every extend, you will get a score bonus of at least 196 million points.&lt;br /&gt;
&lt;br /&gt;
==Black Label==&lt;br /&gt;
==Arrange==&lt;br /&gt;
==Omake==&lt;br /&gt;
&lt;br /&gt;
=== Espgaluda II 'Omake Mode' as a Shmup training tool ===&lt;br /&gt;
&lt;br /&gt;
In the home ports of Espgaluda II*, clearing the main game (including Novice Mode, and credit feeding is OK) unlocks &amp;quot;Omake Mode&amp;quot; which translates to &amp;quot;Bonus Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On the face of it, Omake Mode is a fun and easy mode of the game to mess around with for a short time. &lt;br /&gt;
&lt;br /&gt;
'''However when approached correctly this mode provides an unparalleled Shmup training tool for players of any experience.'''&lt;br /&gt;
&lt;br /&gt;
Using a few simple strategies, players are able to practice and observe all of the patterns from Espgaluda II- acknowledged to be some of the most difficult of any Cave games- at the slower speed of 'Kakusei'.&lt;br /&gt;
&lt;br /&gt;
(*home ports are on Xbox 360 and Nintendo Switch as at Feb 2022)&lt;br /&gt;
&lt;br /&gt;
==== Basics of Omake Mode for Training ====&lt;br /&gt;
&lt;br /&gt;
The player character is surrounded by an invisible circle within which any bullets will turn red. Let's refer to this as the 'Red Zone'. Any bullets in the Red Zone will be cancelled into Items (green gems and/or gold) when ANY enemy is destroyed. It does not matter which enemy shot the bullets. Any enemy destroyed will have all of the on-screen bullets that it fired cancelled into Items, regardless of whether they are in the Red Zone around the player.&lt;br /&gt;
&lt;br /&gt;
The Kakusei gem count has a maximum value of 500. When entering Kakusei mode, all bullets within the Red Zone will be cancelled into Items. When exiting Kakusei mode MANUALLY (ie with gem count above zero) all bullets within the Red Zone will be cancelled into Items.&lt;br /&gt;
&lt;br /&gt;
Defeating any section of a boss life bar while NOT in Kakusei will cancel the on-screen bullets into GEMS.&lt;br /&gt;
&lt;br /&gt;
There is no bomb button in Omake mode. Instead, any time the player is hit by a bullet, the Guard Barrier will be activated, and will continue to be 'held down' until the player hits the Kakusei button which ends it, or until the barrier gauge runs out. At that point the normal 'beam attack' of the Guard Barrier is fired. While the player character is surrounded by the Guard Barrier, any bullets within the small visible circle of the Guard Barrier are cancelled into Items, starting with Gems and proceeding to Gold when Gems reach 500. When the Gold counter reaches 1000, the Guard Barrier Gauge will be refilled by around 40%. If the gold counter reaches 1000 while the Guard Barrier Gauge is full, the player character will be surrounded by a special frame and all items collected will have 1000 added to their point value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Kakusei Training in Omake ====&lt;br /&gt;
&lt;br /&gt;
Because of the frequency with which bullets are cancelled into Items in Omake Mode, the Gem counter will easily and quickly reach the maximum of 500 during the stage. Because of the length of time that 500 Gems will let the player remain in Kakusei, 500 is more than enough to last through the attacks of any larger enemy, and enough to last through most single sections of any Boss life bar.&lt;br /&gt;
&lt;br /&gt;
'''The player is therefore invited to proceed through the most difficult attacks in the game in full Kakusei mode, to practice and observe the patterns in slow motion.'''&lt;br /&gt;
&lt;br /&gt;
There are 3 simple methods that enable the player to extend the amount of time they spend in Kakusei, allowing them to see out almost the entirety of any Boss encounter in full slow motion.&lt;br /&gt;
&lt;br /&gt;
* '''1)''' Shifting out of Kakusei in order to finish off any Boss life bar section will immediately refill the Gem gauge to 500, due to the amount of bullets cancelled plus some from the Boss sprite. Obviously this is not without risk as the bullets will speed up, but done carefully it should be relatively safe.&lt;br /&gt;
&lt;br /&gt;
* '''2)''' During any given pattern while in Kakusei, if the player feels that they are about to be hit and expend Guard Barrier Gauge, they can manually cancel out of Kakusei and quickly back in. This will cancel all bullets in the Red Zone twice, and provide a safety buffer without expending Guard Barrier Gauge. Doing this does accelerate the rate that the Gem count falls, but done sparingly it should not make a huge difference.&lt;br /&gt;
&lt;br /&gt;
* '''3)''' When Gems have run out, the player can deliberately hit a bullet to activate the Guard Barrier and then charge through enemy bullets while invincible so that they are cancelled back to Gems. Done during a particularly dense pattern, and especially at point-blank above a Boss sprite, this will refill the Gems almost instantly. The player then has a choice of whether to cancel out of Guard Barrier and continue in Kakusei, or expend Guard Barrier to pump up the large Item Counter at the top of the screen which is important for scoring in Omake Mode. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Scoring in Omake ====&lt;br /&gt;
&lt;br /&gt;
Scoring in Omake has some value in use as a training mode, as it will help to reach the Extends which in turn provide more Guard Barrier Gauge.&lt;br /&gt;
&lt;br /&gt;
Scoring is very simple: The value of the large Item Counter at the top of the screen will be added to every item picked up WHILE GEMS ARE AT 500. In other words, it acts as an incentive not to go into Kakusei where possible.&lt;br /&gt;
&lt;br /&gt;
As the counter is re-set every stage, it makes sense to use the Guard Barrier on some large enemies early in the stage, to cancel their dense attacks into Item value. The player can then proceed with Gems at 500 and collect the Item Counter point value for every item received.&lt;br /&gt;
&lt;br /&gt;
=Enemy data=&lt;br /&gt;
Score, gold, and gems values are for Arcade mode.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 1&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 soma shine winged solider.png|frameless|center]]&lt;br /&gt;
| ソーマ輝羽兵&lt;br /&gt;
| Soma shine winged soldier&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 530&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zahhak.png|frameless|center]]&lt;br /&gt;
| 小型機甲艇ザッハーク&lt;br /&gt;
| Small armored craft Zahhak&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| Gun: 230&amp;lt;br /&amp;gt;Main body: 2,260&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Main body: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Main body: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gandharva.jpg|frameless|center]]&lt;br /&gt;
| 大型侵略砲台ガンダルヴァ&lt;br /&gt;
| Large invasion turret Gandharva&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 5,820&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ&lt;br /&gt;
| Heavy flying armor Simurgh&lt;br /&gt;
| Midboss&lt;br /&gt;
| Main body: 50,000&amp;lt;br /&amp;gt;Arm: 5,000&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 boss tsubame.jpg|frameless|center]]&lt;br /&gt;
| ツバメ&lt;br /&gt;
| Tsubame&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 500,000&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 20&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 2&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 forneus.png|frameless|center]]&lt;br /&gt;
| 中型機甲艇フォルネウス&lt;br /&gt;
| Medium-size armored ship Forneus&lt;br /&gt;
| Air: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 6,530&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&amp;lt;br /&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 behemoth.png|frameless|center]]&lt;br /&gt;
| 大型機甲艇ベヒモス&lt;br /&gt;
| Large armored vehicle Behemoth&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 12,510&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&lt;br /&gt;
| Single-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 six-barrelled revolving gun battery.png|frameless|center]]&lt;br /&gt;
| 六連回転砲台&lt;br /&gt;
| Six-barrelled revolving gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 15,860&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 crane.png|frameless|center]]&lt;br /&gt;
| クレーン&lt;br /&gt;
| Crane&lt;br /&gt;
| Ground: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 1,830&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&amp;lt;br /&amp;gt;(縦の輸送艦の砲台)&lt;br /&gt;
| Single-barrelled gun battery&amp;lt;br /&amp;gt;(Vertical transport battery)&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 makara.png|frameless|center]]&lt;br /&gt;
| 小船舶マカラ&lt;br /&gt;
| Small vessel Makara&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 250&amp;lt;br /&amp;gt;Base: 530&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nereids.png|frameless|center]]&lt;br /&gt;
| 万能潜水艦ネレイドー&lt;br /&gt;
| Universal submarine Nereids&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,230&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nidhoggr.png|frameless|center]]&lt;br /&gt;
| 重戦車ニーズヘッグ&lt;br /&gt;
| Heavy tank Nidhoggr&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 1,630&amp;lt;br /&amp;gt;Base: 4,760&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 3&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 midboss madara.jpg|frameless|center]]&lt;br /&gt;
| マダラ&lt;br /&gt;
| Madara&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 60,000&amp;lt;br /&amp;gt;Second form: 100,000&lt;br /&gt;
| First form: 16&amp;lt;br /&amp;gt;Second form: 26&lt;br /&gt;
| First form: 15&amp;lt;br /&amp;gt;Second form: 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 boss jormungandr.jpg|frameless|center]]&lt;br /&gt;
| 生体兵器ヨルムンガンド&lt;br /&gt;
| Biological weapon Jormungandr&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Third form: 600,000&amp;lt;br /&amp;gt;Head: 300,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 26&amp;lt;br /&amp;gt;Third form: 46&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 25&amp;lt;br /&amp;gt;Third form: 45&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 3&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 stolas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ストラス&lt;br /&gt;
| General-purpose fighter Stolas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 740&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 ouroboros.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ウロボロス&lt;br /&gt;
| Medium-size armored ship Ouroboros&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 24680&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 lindworm.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇リンドブルム&lt;br /&gt;
| Large armored ship Lindworm&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 37,940&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
| First form: 2&amp;lt;br /&amp;gt;Second form: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base:160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 shelob.jpg|frameless|center]]&lt;br /&gt;
| 多脚戦車シェロブ&lt;br /&gt;
| Multi-legged tank Shelob&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 6,910&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 empusa.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台エンプーサ&lt;br /&gt;
| Heavy fixed gun battery Empusa&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,980&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 astaroth.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台アスタロト&lt;br /&gt;
| Heavy fixed gun battery Astaroth&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 19,560&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 midboss sabnac.jpg|frameless|center]]&lt;br /&gt;
| 武装エレベーターサブナク&lt;br /&gt;
| Armed Elevator Sabnac&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 100,000 &amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Leg turret: 10,000&amp;lt;br /&amp;gt;Auxiliary engine: 20,000&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 30,000&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 20&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 boss janome.jpg|frameless|center]]&lt;br /&gt;
| ジャノメ&lt;br /&gt;
| Janome&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Third form: 700,000&lt;br /&gt;
| First form: 31&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Third form: 51&lt;br /&gt;
| First form: 30&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Third form: 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 4&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 halphas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ハルパス&lt;br /&gt;
| General-purpose fighter Halphas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 810&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 brahma.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ブラフマー&lt;br /&gt;
| Medium-size armored ship Brahma&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 21,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 vasuki.jpg|frameless|center]]&lt;br /&gt;
| 重戦車ヴァースキ&lt;br /&gt;
| Heavy tank Vasuki&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 6,330&amp;lt;br /&amp;gt;Base: 14,560&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース&lt;br /&gt;
| Heavy flying armor Andrealphus&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Arm: 100,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 boss madara asmodeus.png|frameless|center]]&lt;br /&gt;
| マダラ専用合身甲冑アスモデウス&lt;br /&gt;
| Madara's exclusive combined body armor Asmodeus&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 400,000&amp;lt;br /&amp;gt;Third form: 500,000&amp;lt;br /&amp;gt;Fourth form: 600,000&amp;lt;br /&amp;gt;Fifth form: 800,000&amp;lt;br /&amp;gt;Triple machine gun Gaap: 400,000&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 1,000,000&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 2,000,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Third form: 36&amp;lt;br /&amp;gt;Fourth form: 36&amp;lt;br /&amp;gt;Fifth form: 56&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Third form: 35&amp;lt;br /&amp;gt;Fourth form: 35&amp;lt;br /&amp;gt;Fifth form: 55&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 5&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 ahriman.jpg|frameless|center]]&lt;br /&gt;
| シンラ式中型機甲艇アーリマン&lt;br /&gt;
| Shinra-type medium-sized armored ship Ahriman&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 35,330&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 aerial.jpg|frameless|center]]&lt;br /&gt;
| 兵士用飛空ポッド・エアリアル&lt;br /&gt;
| Flying Solider Pod ~ Aerial&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 3,130&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 tiamat.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇ティアマット&lt;br /&gt;
| Shinra-type large armored ship Tiamat&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 91,935&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 cyclops.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇サイクロプス&lt;br /&gt;
| Shinra-type large armored ship Cyclops&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 141,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 fafnir.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型戦車ファフニール&lt;br /&gt;
| Shinra-type large tank Fafnir&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 26,330&amp;lt;br /&amp;gt;Base: 54,560&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Espgaluda2 stage5 boss seseri.png|frameless|center]]&lt;br /&gt;
| セセリ&lt;br /&gt;
| Seseri&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 500,000&amp;lt;br /&amp;gt;Third form: 900,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|-&lt;br /&gt;
| 憎悪に満ちたセセリ&lt;br /&gt;
| Seseri Filled With Hatred (a.k.a. Shin Seseri)&lt;br /&gt;
| True Boss&lt;br /&gt;
| First form: 2,000,000&amp;lt;br /&amp;gt;Second form: 4,000,000&amp;lt;br /&amp;gt;Third form: 6,000,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 6&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 andras.jpg|frameless|center]]&lt;br /&gt;
| 警備ユニット・アンドラス&lt;br /&gt;
| Security unit Andras&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 9,210&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 vishnu.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇ヴィシュヌ&lt;br /&gt;
| Large armored ship Vishnu&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 76,420&lt;br /&gt;
| First form: 4&amp;lt;br /&amp;gt;Second form: 6&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 alcyone.jpg|frameless|center]]&lt;br /&gt;
| 霊力供給カプセル・アルキュオーネ&lt;br /&gt;
| Spiritual supply capsule Alcyone&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 7,880&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 metatron.jpg|frameless|center]]&lt;br /&gt;
| 霊力融合装置メタトロン&lt;br /&gt;
| Spiritual fusion device Metatron&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 10,000&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 cherubim.jpg|frameless|center]]&lt;br /&gt;
| 移動砲台ケルビム&lt;br /&gt;
| Mobile turret Cherubim&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 12,300&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 asagiclone.jpg|frameless|center]]&lt;br /&gt;
| アサギクローン&lt;br /&gt;
| Asagi clone&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ改&lt;br /&gt;
| Heavy flying armor Simurgh (Modified)&lt;br /&gt;
| Midboss 1&lt;br /&gt;
| Main body: 500,000&amp;lt;br /&amp;gt;Arm: 200,000&lt;br /&gt;
| Main body: 18&amp;lt;br /&amp;gt;Arm: 66&lt;br /&gt;
| Main body: 17&amp;lt;br /&amp;gt;Arm: 65&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース改&lt;br /&gt;
| Heavy flying armor Andrealphus (Modified)&lt;br /&gt;
| Midboss 2&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 700,000&amp;lt;br /&amp;gt;Arm: 300,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 boss1 goddess galuda.jpg|frameless|center]]&lt;br /&gt;
| 生体維持装置ガッデスガルーダ&lt;br /&gt;
| Biological maintenance device Goddess Galuda&lt;br /&gt;
| Boss 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 1,000,000&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 66 &amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 65&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kujaku.jpg|frameless|center]]&lt;br /&gt;
| 真ガルーダ・クジャク&lt;br /&gt;
| True Galuda Kujaku&lt;br /&gt;
| Boss 2&lt;br /&gt;
| First form: 2,000,0000&amp;lt;br /&amp;gt;Second form: 3,000,000&amp;lt;br /&amp;gt;Third form: 5,000,000&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Third form: 66&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Third form: 65&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* Primary info from [[User:Johnnyheli|johnny]].&lt;br /&gt;
* All sprites &amp;amp; enemy data taken from [https://www.cave.co.jp/gameonline/espgaluda2/ CAVE's official Espgaluda 2 site.]&lt;br /&gt;
* Arcade mode specifics adapted from the tutorial on the Switch and Xbox 360 ports, [https://wikiwiki.jp/espg2/ wikiwiki], [http://minamo.gozaru.jp/espg2/espg2.html Minamo's Espgaluda 2 page], [http://daifukkat.su/strats/espgal2/ Hacker's Guide to Espgaluda 2], and [https://shmups.system11.org/viewtopic.php?t=6281 the system11 forum thread].&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:ESP_series]]&lt;br /&gt;
[[Category:Bomb_mechanic]]&lt;br /&gt;
[[Category:True_Last_Boss]]&lt;br /&gt;
[[Category:Vertical_orientation]]&lt;/div&gt;</summary>
		<author><name>Johnnyheli</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=28030</id>
		<title>Espgaluda II</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=28030"/>
		<updated>2024-03-01T07:43:12Z</updated>

		<summary type="html">&lt;p&gt;Johnnyheli: /* Revenge bullet generation conditions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = Cyan&lt;br /&gt;
|title = Espgaluda II&lt;br /&gt;
|background = #eefffb&lt;br /&gt;
|image = Espgaluda II arcade flyer.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|&lt;br /&gt;
|music = Manabu Namiki&amp;lt;br/&amp;gt;Mitsuhiro Kaneda&lt;br /&gt;
|&lt;br /&gt;
|program = Tsuneki Ikeda&amp;lt;br/&amp;gt;Takashi Ichimura&amp;lt;br/&amp;gt;Yuji Inoue&lt;br /&gt;
|&lt;br /&gt;
|art = Masaki Hirooka&amp;lt;br/&amp;gt;Hideki Nomura&amp;lt;br/&amp;gt;Toshiyuki Kuroiwa&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Arcade:''' November 25, 2005&amp;lt;br/&amp;gt;'''Xbox 360:''' February 25, 2010&amp;lt;br/&amp;gt;'''Switch:''' September 9, 2021&lt;br /&gt;
|&lt;br /&gt;
|previousgame = [[Ibara]]&lt;br /&gt;
|nextgame = [[Ibara Kuro: Black Label]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Espgaluda II (エスプガルーダII) is a bullet hell shoot'em up originally released by [[Cave]] in the arcades in 2005 as a sequel to [[Espgaluda]]. An Xbox 360 release, titled [[Espgaluda II Black Label]], was released in 2010 in Japan.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Gameplay Overview=&lt;br /&gt;
== Controls ==&lt;br /&gt;
[[File:Espgaluda2controlschemes.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Upon starting the game on the original arcade release, you can select between two control schemes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Button&lt;br /&gt;
! Type A&lt;br /&gt;
! Type B&lt;br /&gt;
|-&lt;br /&gt;
| A&lt;br /&gt;
| Shot&lt;br /&gt;
| Shot&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Kakusei&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
| Autofire&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| Autofire&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Explanations of the buttons:&lt;br /&gt;
* Shot - Repeatedly tap for rapid shot, hold for focus shot (officially named &amp;quot;Rapier&amp;quot;)&lt;br /&gt;
* Kakusei - Tap to toggle Kakusei mode on or off, amongst others.&lt;br /&gt;
* Guard Barrier - Tap to fire your Guard Barrier attack, similar to a bomb in other shmups. Or, hold the button to charge it, then release to fire.&lt;br /&gt;
* Autofire - Simulates repeatedly tapping A for rapid shot.&lt;br /&gt;
In the home ports these buttons are all customizable.&lt;br /&gt;
&lt;br /&gt;
==The UI==&lt;br /&gt;
[[File:Espgaluda2 arcademodeUI.jpg|thumb|center|UI of the default arcade mode. Everything except the boss healthbar &amp;amp; high score is mirrored on the other side for P2.]]&lt;br /&gt;
&lt;br /&gt;
== Playable characters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Character&lt;br /&gt;
! Shot type&lt;br /&gt;
! Damage increase during Kakusei+others&lt;br /&gt;
! Overall movement speed&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 agehaportrait.png|frameless|center]]&lt;br /&gt;
| Ageha&lt;br /&gt;
| Narrow&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Fast&lt;br /&gt;
| Rapid shot bends side to side&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 tatehaportrait.png|frameless|center]]&lt;br /&gt;
| Tateha&lt;br /&gt;
| Wide&lt;br /&gt;
| Rapid shot&lt;br /&gt;
| Slow&lt;br /&gt;
| Focus shot during Kakusei+others gets lock-on capability&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 asagiportrait.png|frameless|center]]&lt;br /&gt;
| Asagi&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Once powered up, focus shot gets lock-on capability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Arcade mode=&lt;br /&gt;
The default mode. Console ports include &amp;quot;Arcade&amp;quot; mode, a faithful port of the version found in arcades, as well as a version with recreated higher-resolution graphics and a few bugfixes; On Xbox 360 it's named &amp;quot;Xbox 360&amp;quot; and on Switch it's named &amp;quot;Switch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Default settings:&lt;br /&gt;
* Score extends at 15,000,000 and 35,000,000 points&lt;br /&gt;
* Spawn with 3 lives&lt;br /&gt;
* Rank 2 (Normal)&lt;br /&gt;
==Resources==&lt;br /&gt;
===Gems (a.k.a. 聖霊石/seirei seki/spirit stones)===&lt;br /&gt;
[[File:Espgaluda2-gemgif.gif|frameless|right]]&lt;br /&gt;
Gems are the glowing green items enemies drop when destroyed. Their purpose is to fuel Kakusei, Zesshikai, and contribute a small amount of score.&lt;br /&gt;
&lt;br /&gt;
* Start with 100 in your possession, respawn with 250 after dying&lt;br /&gt;
* You can hold a maximum of 500&lt;br /&gt;
* Worth 10 points each when collected&lt;br /&gt;
* Get gems by destroying enemies when not in Kakusei or any other mode, as well as from finishing a phase of a midboss or boss, and from any destructible parts of a midboss or boss&lt;br /&gt;
* They are factored in to the stage result bonus based upon the gross total of how many were collected throughout the course of the stage&lt;br /&gt;
* Get an extra gem by collecting it at the top (24 pixels from the top) or bottom (48 pixels from the bottom) of the screen&lt;br /&gt;
&lt;br /&gt;
Enemies drop different size gems. There are four sizes of gem items and each adds different quantities to your possession.&lt;br /&gt;
* Small: 1&lt;br /&gt;
* Medium: 2&lt;br /&gt;
* Large: 3&lt;br /&gt;
* Extra large: 4&lt;br /&gt;
&lt;br /&gt;
The size of gems dropped varies with how many gems were already in your possession, what shot type was used to destroy them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Number of gems in your possession&lt;br /&gt;
! Size of gem an enemy drops when destroyed with rapid shot (shrinking over time)&lt;br /&gt;
! Size of gem an enemy drops when destroyed with focus shot&lt;br /&gt;
|-&lt;br /&gt;
| 0-250&lt;br /&gt;
| XL → L → M → S&lt;br /&gt;
| M&lt;br /&gt;
|-&lt;br /&gt;
| 250-399&lt;br /&gt;
| L → M → S&lt;br /&gt;
| Alternating between S &amp;amp; M&lt;br /&gt;
|-&lt;br /&gt;
| 400-500&lt;br /&gt;
| M → S&lt;br /&gt;
| S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gem items dropped by enemies that were destroyed with rapid shot shrink over time, and therefore add fewer gems to your possession. Destroying enemies with focus shot drops gems that ''do not'' shrink over time, but they are smaller.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Time taken to shrink&lt;br /&gt;
|-&lt;br /&gt;
| XL→L&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| L→M&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| M→S&lt;br /&gt;
| 12 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, this can be preventing by collecting gems by flying near them instead of letting them fall toward you. When a gem is within a certain distance of the player character it receives a green glowing effect and stops shrinking. The distance at which this happens is as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Distance from player character at which gem stops shrinking&lt;br /&gt;
|-&lt;br /&gt;
| XL&lt;br /&gt;
| 48 pixels&lt;br /&gt;
|-&lt;br /&gt;
| L&lt;br /&gt;
| 64 pixels&lt;br /&gt;
|-&lt;br /&gt;
| 96 pixels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gold (a.k.a. 金塊/kinkai)===&lt;br /&gt;
Gold's main purpose is for scoring. Picking up gold gives you points. It also fuels Zesshikai and is needed to enter Zesshikai Over. Gold drops from enemies under certain conditions.&lt;br /&gt;
&lt;br /&gt;
* Get gold by destroying enemies in:&lt;br /&gt;
:* Kakusei, overmode, and zesshikai over&lt;br /&gt;
:* Normal mode when you have 500 gems&lt;br /&gt;
* Each gold you collect increases the amount you possess by 1&lt;br /&gt;
* Hold up to a maximum of 1000&lt;br /&gt;
* Start off with zero&lt;br /&gt;
* On death the amount of gold you had is halved, rounded down&lt;br /&gt;
* Gold depletes over time during boss battles&lt;br /&gt;
&lt;br /&gt;
The amount points given by collecting gold varies with how many were already in your possession.&lt;br /&gt;
&lt;br /&gt;
* Every 100 gold collected, the value of new incoming gold increases and the sprite changes.&lt;br /&gt;
* There are eleven tiers of gold, from 0-99, 100-199, 200-299,...900-999, and one for 1000.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Qty held &amp;amp; sprite&lt;br /&gt;
! [[File:Espgaluda2 gold1.png|frameless|center]] 0-99&lt;br /&gt;
! [[File:Espgaluda2 gold2.png|frameless|center]] 100-199&lt;br /&gt;
! [[File:Espgaluda2 gold3.png|frameless|center]] 200-299&lt;br /&gt;
! [[File:Espgaluda2 gold4.png|frameless|center]] 300-399&lt;br /&gt;
! [[File:Espgaluda2 gold5.png|frameless|center]] 400-499&lt;br /&gt;
! [[File:Espgaluda2 gold6.png|frameless|center]] 500-599&lt;br /&gt;
! [[File:Espgaluda2 gold7.png|frameless|center]][[File:Espgaluda2 gold7consoleport.png|frameless|center]] 600-699 &lt;br /&gt;
! [[File:Espgaluda2 gold8.png|frameless|center]] 700-799&lt;br /&gt;
! [[File:Espgaluda2 gold9.png|frameless|center]] 800-899&lt;br /&gt;
! [[File:Espgaluda2 gold10.png|frameless|center]] 900-999&lt;br /&gt;
! [[File:Espgaluda2 gold11.png|frameless|center]] 1000&lt;br /&gt;
|-&lt;br /&gt;
| Point value of new gold acquired&lt;br /&gt;
| 100&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
| 350&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| 650&lt;br /&gt;
| 700&lt;br /&gt;
| 900&lt;br /&gt;
| 1000&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
The 600-699 gold tier has two sprites because one is in the Arcade release and the other is in the Console mode in the home ports.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss during boss battles&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During normal mode&lt;br /&gt;
! During kakusei+others&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 1 gold every 15 frames&lt;br /&gt;
| 1 gold every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 1 gold every 19 frames&lt;br /&gt;
| 1 gold every 12 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 1 gold every 23 frames&lt;br /&gt;
| 1 gold every 16 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 1 gold every 27 frames&lt;br /&gt;
| 1 gold every 20 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 1 gold every 31 frames&lt;br /&gt;
| 1 gold every 24 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 1 gold every 35 frames&lt;br /&gt;
| 1 gold every 28 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Energy, and the Guard Barrier===&lt;br /&gt;
In place of conventional bombs Espgaluda II features the Guard Barrier. When deployed it deals massive damage, temporarily clears the screen of bullets, and provides a short window of invincibility. Where the Guard Barrier differs from a conventional shmup bomb is that it uses ''Energy'', a continuous resource, instead of discrete bomb items, and that it can be held and charged up before firing. There is an ''Energy Meter'' and using the Guard Barrier consumes some percentage of this meter.&lt;br /&gt;
&lt;br /&gt;
* The Guard Barrier Attack a massive linear shot straight up, comprised of several damaging beams. More beams appear the longer the Guard Barrier is charged.&lt;br /&gt;
* It has to be aimed; there is no lock-on or homing function.&lt;br /&gt;
* After the Guard Barrier has been deployed, there is a short period of time in which enemies don't fire.&lt;br /&gt;
* While charging the Guard Barrier, you deal slight aura damage to enemies, particularly noticeable against zako.&lt;br /&gt;
* While charging the Guard Barrier, you are invincible, and enemy bullets are deleted on contact with the shield that appears around your character.&lt;br /&gt;
* You spawn with a full energy meter.&lt;br /&gt;
* Internally, the game counts energy as individual units and not as a percentage. A full meter is 4000 units.&lt;br /&gt;
&lt;br /&gt;
The most basic attack, deployed with one tap of the Guard Barrier button, consumes 25% of the energy meter. Maximum damage is reached at charging enough to consume 40% of the meter. You can keep charging past this, but you will not deal any extra damage. The damage, duration, and area of effect increases in proportion to how long it is charged for. However, ''the relationship is not linear''; two 25% attacks do not deal as much damage as one 50% attack. The specifics of charging the attack are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Time held charging&lt;br /&gt;
! % of energy meter consumed&lt;br /&gt;
! Number of beams fired&lt;br /&gt;
! Duration of attack&lt;br /&gt;
! Width of area of effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 to 83 frames&lt;br /&gt;
| 25%-29%&lt;br /&gt;
| 2&lt;br /&gt;
| 0.7sec&lt;br /&gt;
| 49px&lt;br /&gt;
|-&lt;br /&gt;
| 84 frames (1.4sec) to 188 frames&lt;br /&gt;
| 30%-34%&lt;br /&gt;
| 3&lt;br /&gt;
| 1.2sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 189 frames (3.2sec) to 293 frames&lt;br /&gt;
| 35%-39%&lt;br /&gt;
| 4&lt;br /&gt;
| 1.7sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 294 frames (4.9sec) and up&lt;br /&gt;
| 40% and up&lt;br /&gt;
| 5&lt;br /&gt;
| 2.2sec&lt;br /&gt;
| 160px&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Autobombing is possible during Kakusei and the other modes, consuming different percentages of the energy meter. Details will follow in their respective sections. However it should be noted that regardless of what energy percentage is consumed, the damage, duration, and width of an autobomb will always be that of the basic attack.&lt;br /&gt;
&lt;br /&gt;
Whilst a basic bomb costs 25%, and autobombing costs 50% or 100% depending on the mode, they will still work even if you have less remaining energy than these amounts. There's no way to enter an &amp;quot;energy debt&amp;quot; or some such.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you charge the attack enough to completely drain your meter, the attack will automatically fire once it reaches 0%.&lt;br /&gt;
&lt;br /&gt;
The autobomb feature of Kakusei and the other modes does not activate instantaneously. When voluntarily entering any of these modes (i.e. you hear a sound effect and see the transition animation), it takes 12 frames for autoboming to become possible. You are otherwise vulnerable during those 12 frames. In cases where you do not see the transition animation (that is, changing modes without returning to &amp;quot;normal mode&amp;quot; between), this window of vulnerability does not apply.&lt;br /&gt;
&lt;br /&gt;
'''Energy item'''&lt;br /&gt;
&lt;br /&gt;
Replenish the energy meter by picking up energy items.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 energyitem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
* They replenish 50% of the meter.&lt;br /&gt;
* There are three of them in the game, located right before the bosses of stage 3, 5, and 6.&lt;br /&gt;
* They're worth 500 points, but if you already had a full meter they're worth 100,000 points.&lt;br /&gt;
&lt;br /&gt;
===Powerups===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Espgaluda2 powerupitem.png|frameless|center]] || [[File:Espgaluda2 maxpoweritem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
Pick up powerup items to increase the damage output of your character. You need 6 to be fully powered up.&lt;br /&gt;
Locations:&lt;br /&gt;
* Stage 1, Area 1&lt;br /&gt;
* Stage 1, right before the boss&lt;br /&gt;
* Stage 2, Area 1&lt;br /&gt;
* Stage 2, right before the boss&lt;br /&gt;
* Stage 3, Area 2&lt;br /&gt;
* Stage 4, right after the midboss (now you're fully powered up)&lt;br /&gt;
* Stage 5, just before the Descent section&lt;br /&gt;
* Stage 6, Area 1&lt;br /&gt;
* Stage 6, Area 3, just before the Asagi Clone Zone section&lt;br /&gt;
&lt;br /&gt;
Powerups are worth 500 points, and if you were already fully powered up they're worth 10,000 points.&lt;br /&gt;
There is also a Max Power item which appears when you game over and can only be picked up if you continue.&lt;br /&gt;
&lt;br /&gt;
===Hidden extend===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 1up.png|upright=1.5|thumb|left|The 1up item.]] || [[File:Espgaluda 2 Sabnac destructibleparts highlight.png|upright=0.75|thumb|center|Destroy these 6 parts of Sabnac during Phase 1 of the fight to be eligible for the hidden extend.]] || [[File:Espgaluda2 1uplocation.jpg|upright=0.6|thumb|right|Right before the Stage 3 boss, shoot this area while in Zesshikai to reveal the hidden extend.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is only one item extend in the game, located in stage 3. To get it you have to meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
# Destroy all the destructible parts of the stage 3 midboss, Sabnac, during phase 1 of the fight.&lt;br /&gt;
# Destroy Sabnac and continue throughout the rest of the stage as normal.&lt;br /&gt;
# Enter Zesshikai. Shoot a specific part of the background environment right before the stage boss to uncover it.&lt;br /&gt;
''Throughout all of this, do not bomb, nor even autobomb''. The start of the no-bomb condition is at the beginning of the Sabnac fight, and the end is once the background environment object appears.&lt;br /&gt;
&lt;br /&gt;
==Gameplay states==&lt;br /&gt;
At any given time you can be in one of five gameplay ''states'' or ''modes''. They cause different changes to the gameplay, including enemy behaviour, bullet behaviour, and scoring function. The core gameplay loop of Espgaluda II's Arcade mode is knowing what these five states are and how they interrelate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Summary of gameplay states&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Normal mode&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Zesshikai&lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| How do you activate it?&lt;br /&gt;
| Default mode&lt;br /&gt;
| Have gems. Press kakusei button.&lt;br /&gt;
| Have gems and gold. Hold kakusei button.&lt;br /&gt;
| Have zero gems. Press kakusei button. Or, be in Kakusei and let gems run out.&lt;br /&gt;
| Have zero gems &amp;amp; some amount of gold. Hold kakusei button. Or, be in Zesshikai and let gems run out.&lt;br /&gt;
|-&lt;br /&gt;
| What does it consume?&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
| Gems over time, gems for destroying stuff, gems when exiting mode, gold over time during boss&lt;br /&gt;
| Gems &amp;amp; gold over time, gems if you kill enemies other than zako, gems when exiting mode, fewer gold over time during boss&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
|-&lt;br /&gt;
| What do you get?&lt;br /&gt;
| Gems when destroying stuff, gold when you have 500 gems then destroy stuff&lt;br /&gt;
| Gold when destroying stuff, score mutliplier up to x100&lt;br /&gt;
| Score multiplier up to x500&lt;br /&gt;
| Gold when destroying stuff, score over time&lt;br /&gt;
| More gold when destroying stuff, double score over time&lt;br /&gt;
|-&lt;br /&gt;
| Stage scroll speed&lt;br /&gt;
| Normal&lt;br /&gt;
| Slow&lt;br /&gt;
| Slow&lt;br /&gt;
| Normal&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| What happens to the enemies?&lt;br /&gt;
| Normal movement speed, normal blue bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, enemies fire more bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, revenge bullets generated when enemy destroyed, bosses fire double bullets&lt;br /&gt;
| Normal movement speed, fast red bullets&lt;br /&gt;
| Normal movement speed, faster red bullets, bosses fire double bullets&lt;br /&gt;
|-&lt;br /&gt;
| What happens when you bomb?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Kakusei, autobomb costs 100% energy&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Overmode, autobomb costs 100% energy&lt;br /&gt;
|-&lt;br /&gt;
| What happens to you?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Normal Mode===&lt;br /&gt;
The default state.&lt;br /&gt;
&lt;br /&gt;
* Enemies move at a normal speed&lt;br /&gt;
* Enemy bullets behave normally and are coloured blue&lt;br /&gt;
* Stage scroll speed is normal&lt;br /&gt;
* Earn gems by destroying enemies&lt;br /&gt;
* Earn gold by destroying enemies when you have 500 gems&lt;br /&gt;
* Lose gold over time during bosses&lt;br /&gt;
* No autobomb available&lt;br /&gt;
&lt;br /&gt;
===Kakusei (a.k.a. 覚聖死界/kakusei shikai)===&lt;br /&gt;
The basic &amp;quot;slowdown&amp;quot; mode. Essentially functions the same as it did in Espgaluda 1.&lt;br /&gt;
&lt;br /&gt;
* Enter by tapping the Kakusei button once. Leave by tapping it again.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* Enemies fire more bullets&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section)&lt;br /&gt;
* Gems deplete over time&lt;br /&gt;
* A red circular gauge appears around your character, displaying how many gems remain in your possession.&lt;br /&gt;
* Exiting Kakusei depletes 30-35 gems&lt;br /&gt;
* Autobombing is possible, consuming 50% of the energy meter.&lt;br /&gt;
* When you destroy an enemy:&lt;br /&gt;
:* Gems deplete&lt;br /&gt;
:* The bullets the enemy fired are canceled&lt;br /&gt;
:* Each canceled bullet becomes gold&lt;br /&gt;
* When you run out of gems you automatically enter Overmode.&lt;br /&gt;
====Scoring basics====&lt;br /&gt;
* Throughout the duration of being in Kakusei, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled.&lt;br /&gt;
* The maximum is x100.&lt;br /&gt;
* Each bullet canceled is worth 40 points.&lt;br /&gt;
====Addendum====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Zako&lt;br /&gt;
! Normal enemy&lt;br /&gt;
! Midboss &amp;amp; boss phases, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Ageha/Tateha&lt;br /&gt;
| Asagi&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ageha/Tateha/Asagi&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 27&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 29&lt;br /&gt;
| 33&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 31&lt;br /&gt;
| 37&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 33&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During the stage&lt;br /&gt;
! During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zesshikai (a.k.a. 覚聖絶死界/kakusei zesshikai)===&lt;br /&gt;
Zesshikai's main purpose is for scoring. On the surface it's similar to Kakusei in that they're both modes with slow purple bullets, but Zesshikai's main difference is that ''enemies generate revenge bullets'' and you can score much, much higher with it.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button. Leave by tapping the button again.&lt;br /&gt;
* The screen flashes inverted colours and a unique sound effect plays.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* ''Enemies generate revenge bullets when they are destroyed.''&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Gems ''and'' gold deplete over time.&lt;br /&gt;
* A circular red gauge appears around your character. This displays how many gems remain in your possession.&lt;br /&gt;
* Exiting Zesshikai depletes 30-35 gems.&lt;br /&gt;
* Autobombing is possible, consuming ''the entire'' energy meter.&lt;br /&gt;
* If you bomb or autobomb, you are kicked out of Zesshikai and immediately enter Kakusei.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Level====&lt;br /&gt;
[[File:Zesshikailevel.jpg|thumb|right|Left: Zesshikai Level 0. Right: Zesshikai Level 1. Note the white graphics turn green.]]&lt;br /&gt;
When in Zesshikai, four white graphics and a white gauge appear around your character. The white gauge is inlaid inside the red gem gauge so you can see both at once. The white gauge measures time, 256 frames, and once fully elapsed it signifies that you have reached maximum &amp;quot;Zesshikai Level&amp;quot;. When this happens:&lt;br /&gt;
* The screen flashes inverted colours again&lt;br /&gt;
* Revenge bullets move faster&lt;br /&gt;
* The four white graphics turn green&lt;br /&gt;
* SRB multiplier now increments like normal bullets+ARB. Details in Zesshikai Scoring section below.&lt;br /&gt;
* The Zesshikai Level resets every time you exit Zesshikai.&lt;br /&gt;
&lt;br /&gt;
====Revenge bullets====&lt;br /&gt;
Revenge bullets are generated when enemies are destroyed during Zesshikai. There are two types of revenge bullets, and they appear according to what type of enemy was destroyed.&lt;br /&gt;
For the purposes of this explanation, assume &amp;quot;normal bullets&amp;quot; refers to any non-revenge bullet; i.e. standard, ordinary bullets.&lt;br /&gt;
&lt;br /&gt;
=====Types of revenge bullets=====&lt;br /&gt;
[[File:Espgaluda2 spiralrevengebulletformation.jpg|thumb|right|Typical spiral revenge bullet formation. The quantity of bullets changes depending on the enemy; this one was a simple Zu zako enemy at the start of stage 1.]]&lt;br /&gt;
* Spiral revenge bullets (abbreviated to SRB from now on)&lt;br /&gt;
:* These spawn at the location of the enemy when it was destroyed.&lt;br /&gt;
:* They appear in a spiral formation which rotates and expands.&lt;br /&gt;
:* They are not aimed at you.&lt;br /&gt;
* Aimed revenge bullets (abbreviated to ARB from now on)&lt;br /&gt;
:* Other bullets ''become'' these. Details follow in the Enemy Destruction section below.&lt;br /&gt;
:* They are aimed at you.&lt;br /&gt;
&lt;br /&gt;
=====Revenge bullet generation conditions=====&lt;br /&gt;
[[File:Zesshikairevengebulletflowchart.png|thumb|right|A flowchart of how revenge bullets are generated during Zesshikai.]]&lt;br /&gt;
When you destroy any enemy, except bosses:&lt;br /&gt;
* Revenge bullets of some type are generated. That is to say, destroying enemies in Zesshikai ''always'' generates revenge bullets of some type; there's no way to prevent it other than by exiting Zesshikai.&lt;br /&gt;
* All revenge bullets that were already on-screen are canceled and become ARB.&lt;br /&gt;
When you destroy a non-zako enemy, including a midboss phase or destructible part:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled and become ARB.&lt;br /&gt;
* Gems deplete&lt;br /&gt;
When you destroy zako:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled, but do not become ARB.&lt;br /&gt;
* Gems '''do not''' deplete.&lt;br /&gt;
These rules make it possible to continually chain bullet cancels as long as you keep destroying enemies, provided neither gems nor gold run out.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Scoring====&lt;br /&gt;
Zesshikai is key to scoring well. Bullets are worth more points and the multiplier can go even higher than Kakusei.&lt;br /&gt;
* Each &amp;quot;normal&amp;quot; bullet is worth 50 points, unlike Kakusei's 40 points.&lt;br /&gt;
* Each revenge bullet is worth 2 points.&lt;br /&gt;
&lt;br /&gt;
Throughout the duration of being in Zesshikai, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled. There is one exception, outlined below.&lt;br /&gt;
* The maximum is x500, unlike kakusei’s x100.&lt;br /&gt;
&lt;br /&gt;
When you cancel:&lt;br /&gt;
[[File:Espgaluda2 SRBzesshcomparison.jpg|thumb|right|In both images the same enemy is destroyed at the beginning of stage 3 whilst in Zesshikai. Left: Zesshikai Level 0. Right: Zesshikai Level 1. The multiplier in the left image is a flat x15 across all bullets (the few x19 are from a zako in the back being destroyed), and the multiplier in the right image starts at around x6 and increments up to x40.]]&lt;br /&gt;
* Normal bullets &amp;amp; Aimed revenge bullets (ARB)&lt;br /&gt;
:* The multiplier on these increments sequentially, e.g. x1, x2, x3, x4 etc, and are counted alongside all other normal bullets and ARB.&lt;br /&gt;
* Spiral revenge bullets (SRB)&lt;br /&gt;
:* ''One'' multiplier is applied to all SRB that spawned together. All of them could be x10, x15, etc, and ''not'' incremented sequentially. They’re basically counted within their own little group. You’ll see a bunch of x9 x9 x9 x9 x9 x9 and not x1 x2 x3 x4 x5 etc. This is the exception mentioned before.&lt;br /&gt;
:* If your Zesshikai Level has reached level 1, then SRB are counted alongside normal bullets and ARB in incrementing the multiplier. Instead of each bullet within a cluster of SRB getting one multiplier each (x9 x9 x9 x9 etc) you ''will'' see x1 x2 x3 x4 x5 etc. This means you can raise your overall multiplier much higher and much faster.&lt;br /&gt;
&lt;br /&gt;
====During midbosses and bosses====&lt;br /&gt;
During bosses:&lt;br /&gt;
* Revenge bullets are not generated&lt;br /&gt;
* You can still get the multiplier up to x500&lt;br /&gt;
* Gold depletes over time at the &amp;quot;normal boss gold depletion rate&amp;quot; and not the &amp;quot;zesshikai gold depletion&amp;quot; rate&lt;br /&gt;
* Bosses fire double bullets&lt;br /&gt;
During midbosses:&lt;br /&gt;
* Revenge bullets ''are'' generated, from destroying their destructible parts or finishing a phase and cancelling all their normal bullets into ARB.&lt;br /&gt;
* If a midboss has a pre-programmed bullet cancel feature on death, such as the second midboss of stage 6, no revenge bullets will be generated.&lt;br /&gt;
&lt;br /&gt;
====Exiting Zesshikai====&lt;br /&gt;
When exiting Zesshikai, all leftover revenge bullets remain on screen. Their speed changes drastically, either speeding up or slowing down. To clean up these bullets, exit Zesshikai, enter Kakusei, and destroy one enemy (even zako).&lt;br /&gt;
&lt;br /&gt;
Running out of resources in Zesshikai, and which resource, has different effects:&lt;br /&gt;
* Run out of gems but not gold = exit Zesshikai automatically, enter Zesshikai Over&lt;br /&gt;
* Run out of gold but not gems = exit Zesshikai automatically, enter Kakusei&lt;br /&gt;
* Run out of both = exit Zesshikai automatically, enter Overmode&lt;br /&gt;
&lt;br /&gt;
Additionally, as mentioned before, bombing of any type during Zesshikai will kick you out immediately and put you in Kakusei automatically.&lt;br /&gt;
&lt;br /&gt;
====Addendum====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Boss &amp;amp; midboss phase, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| During the stage&lt;br /&gt;
| During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss over time (during the stage) (same values for all 3 characters)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 0-499 gold held&lt;br /&gt;
| 500-1000 gold held&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1 &amp;amp; 2&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
| 1 gold every frame&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3 &amp;amp; 4&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5 &amp;amp; 6&lt;br /&gt;
| 1 gold every 4 frames&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overmode (a.k.a. 赤走行/akasōkō)===&lt;br /&gt;
Overmode might seem purely seem like punishment at first for accidentally letting your gems run out in Kakusei, but it can also be decisively used to score. Its main purpose is for getting gold quickly, and therefore score.&lt;br /&gt;
&lt;br /&gt;
* Activate by pressing the Kakusei button when you have zero gems, or, be in Kakusei and run out of gems. Leave by tapping the button again.&lt;br /&gt;
* Enemy bullets speed up and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill (once a requirement has been met, see below).&lt;br /&gt;
* Passively accrue score just by being in Overmode (except during bosses)&lt;br /&gt;
* Autobombing is possible, consuming 50% of the energy meter.&lt;br /&gt;
&lt;br /&gt;
====Kakusei Over level====&lt;br /&gt;
When in Overmode, a blue gauge appears around your character. This represents your Kakusei Over level. Every time this gauge elapses, taking 250 frames, your Kakusei Over level increases by 1. It starts at zero and the maximum is 3. Unlike Espgaluda 1, the highest level you have reached persists after death.&lt;br /&gt;
With one completed level:&lt;br /&gt;
* You get gold for every kill. That is to say, you cannot get gold unless your Kakusei Over level is at least 1.&lt;br /&gt;
With each consective level:&lt;br /&gt;
* Enemy bullets get faster during Overmode&lt;br /&gt;
* Get more gems from destroying enemies during ''normal mode''. This is basically paramount when going for any kind of clear when playing Espgaluda II.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Kakusei Over level enemy destruction gem bonus&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Midboss/Boss phase &amp;amp; destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Overmode passive score accrual per frame&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Stage 1&lt;br /&gt;
| Stage 2&lt;br /&gt;
| Stage 3&lt;br /&gt;
| Stage 4&lt;br /&gt;
| Stage 5&lt;br /&gt;
| Stage 6&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
| 260&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Earning score per frame in Zesshikai Over is ''double'' the above values.&lt;br /&gt;
&lt;br /&gt;
===Zesshikai Over (a.k.a. 絶走行/zessōkō)===&lt;br /&gt;
Like Overmode, except even more lucrative: get even more score and gold, but the bullets are even faster and with a harsher autobomb penalty.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button when you have zero gems but some amount of gold. Or, be in Zesshikai and let gems run out but not gold.&lt;br /&gt;
:* You need to have gold to be able to enter the mode, but it doesn't actually consume gold.&lt;br /&gt;
* Leave by pressing the Kakusei button again.&lt;br /&gt;
* Enemy bullets speed up (even faster than Overmode) and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill, more than Overmode.&lt;br /&gt;
* Passively accrue score just by being in Zesshikai Over (except during bosses), double the amount of Overmode.&lt;br /&gt;
* Kakusei Over level effects also apply to Zesshikai Over, but you cannot increase your Kakusei Over level in Zesshikai Over.&lt;br /&gt;
* Bosses fire double bullets&lt;br /&gt;
* Autobombing is possible, consuming ''the entire'' energy meter.&lt;br /&gt;
* If you bomb or autobomb, you are kicked out of Zesshikai Over and immediately enter Overmode.&lt;br /&gt;
&lt;br /&gt;
It is unclear what the exact rules are that determine how much extra gold you get during Zesshikai Over. However, here are the results of a test conducted by destroying zako in Stage 5 with Ageha:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | How much gold given from destroying one zako enemy in Stage 5&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
What is clear though that, once Kakusei Over level 3 has been achieved, the gold bonus is substantial.&lt;br /&gt;
&lt;br /&gt;
==Scoring Basics==&lt;br /&gt;
===How to get score===&lt;br /&gt;
# Destroy enemies - each enemy has a base point value.&lt;br /&gt;
# Cancel bullets - cancelling bullets in Kakusei or Zesshikai turns them into points and applies a multiplier per bullet.&lt;br /&gt;
# Get gold - gold gives points for each one you collect.&lt;br /&gt;
# Passively accrue score - get score just by being in Overmode or Zesshikai Over.&lt;br /&gt;
===Stage result bonus===&lt;br /&gt;
At the end of each stage a bonus is calculated based upon how many gems and gold you collected throughout the course of the stage. It is the ''gross'' total, not ''net'' total. If you collect 500 gems but then Kakusei 499 of them away and finish the stage with 1 gem left, your gross total is still 500.&lt;br /&gt;
&lt;br /&gt;
The formula is as follows:&lt;br /&gt;
&amp;lt;code&amp;gt;Stage bonus = (S*100)+(K*V)&amp;lt;/code&amp;gt;&lt;br /&gt;
Where S = gross total of gems acquired throughout the stage, K = gross total of gold acquired throughout the stage, and V = point value of gold you finished the stage with (refer to Gold section for the point value).&lt;br /&gt;
&lt;br /&gt;
If you die during the stage, the gross total of gems and gold accrued is reset to zero. From there on the tally will start up again.&lt;br /&gt;
&lt;br /&gt;
===Clear bonus===&lt;br /&gt;
Defeating the final boss also awards a point bonus based upon resources you finished with. It is unclear what the exact rules are, but the following are definite:&lt;br /&gt;
* Remaining lives = 20 million points each&lt;br /&gt;
* Life containers = 10 million points each&lt;br /&gt;
* Energy meter remaining = 4000 points per unit (the game counts energy internally as individual units and not as a percentage; the maximum is 4000 units)&lt;br /&gt;
&lt;br /&gt;
The life containers are the gold boxes that house the green flames that represent your lives. The maximum possible for each is six.&lt;br /&gt;
This means if you no miss no bomb the whole game &amp;amp; get every extend, you will get a score bonus of at least 196 million points.&lt;br /&gt;
&lt;br /&gt;
==Black Label==&lt;br /&gt;
==Arrange==&lt;br /&gt;
==Omake==&lt;br /&gt;
&lt;br /&gt;
=== Espgaluda II 'Omake Mode' as a Shmup training tool ===&lt;br /&gt;
&lt;br /&gt;
In the home ports of Espgaluda II*, clearing the main game (including Novice Mode, and credit feeding is OK) unlocks &amp;quot;Omake Mode&amp;quot; which translates to &amp;quot;Bonus Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On the face of it, Omake Mode is a fun and easy mode of the game to mess around with for a short time. &lt;br /&gt;
&lt;br /&gt;
'''However when approached correctly this mode provides an unparalleled Shmup training tool for players of any experience.'''&lt;br /&gt;
&lt;br /&gt;
Using a few simple strategies, players are able to practice and observe all of the patterns from Espgaluda II- acknowledged to be some of the most difficult of any Cave games- at the slower speed of 'Kakusei'.&lt;br /&gt;
&lt;br /&gt;
(*home ports are on Xbox 360 and Nintendo Switch as at Feb 2022)&lt;br /&gt;
&lt;br /&gt;
==== Basics of Omake Mode for Training ====&lt;br /&gt;
&lt;br /&gt;
The player character is surrounded by an invisible circle within which any bullets will turn red. Let's refer to this as the 'Red Zone'. Any bullets in the Red Zone will be cancelled into Items (green gems and/or gold) when ANY enemy is destroyed. It does not matter which enemy shot the bullets. Any enemy destroyed will have all of the on-screen bullets that it fired cancelled into Items, regardless of whether they are in the Red Zone around the player.&lt;br /&gt;
&lt;br /&gt;
The Kakusei gem count has a maximum value of 500. When entering Kakusei mode, all bullets within the Red Zone will be cancelled into Items. When exiting Kakusei mode MANUALLY (ie with gem count above zero) all bullets within the Red Zone will be cancelled into Items.&lt;br /&gt;
&lt;br /&gt;
Defeating any section of a boss life bar while NOT in Kakusei will cancel the on-screen bullets into GEMS.&lt;br /&gt;
&lt;br /&gt;
There is no bomb button in Omake mode. Instead, any time the player is hit by a bullet, the Guard Barrier will be activated, and will continue to be 'held down' until the player hits the Kakusei button which ends it, or until the barrier gauge runs out. At that point the normal 'beam attack' of the Guard Barrier is fired. While the player character is surrounded by the Guard Barrier, any bullets within the small visible circle of the Guard Barrier are cancelled into Items, starting with Gems and proceeding to Gold when Gems reach 500. When the Gold counter reaches 1000, the Guard Barrier Gauge will be refilled by around 40%. If the gold counter reaches 1000 while the Guard Barrier Gauge is full, the player character will be surrounded by a special frame and all items collected will have 1000 added to their point value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Kakusei Training in Omake ====&lt;br /&gt;
&lt;br /&gt;
Because of the frequency with which bullets are cancelled into Items in Omake Mode, the Gem counter will easily and quickly reach the maximum of 500 during the stage. Because of the length of time that 500 Gems will let the player remain in Kakusei, 500 is more than enough to last through the attacks of any larger enemy, and enough to last through most single sections of any Boss life bar.&lt;br /&gt;
&lt;br /&gt;
'''The player is therefore invited to proceed through the most difficult attacks in the game in full Kakusei mode, to practice and observe the patterns in slow motion.'''&lt;br /&gt;
&lt;br /&gt;
There are 3 simple methods that enable the player to extend the amount of time they spend in Kakusei, allowing them to see out almost the entirety of any Boss encounter in full slow motion.&lt;br /&gt;
&lt;br /&gt;
* '''1)''' Shifting out of Kakusei in order to finish off any Boss life bar section will immediately refill the Gem gauge to 500, due to the amount of bullets cancelled plus some from the Boss sprite. Obviously this is not without risk as the bullets will speed up, but done carefully it should be relatively safe.&lt;br /&gt;
&lt;br /&gt;
* '''2)''' During any given pattern while in Kakusei, if the player feels that they are about to be hit and expend Guard Barrier Gauge, they can manually cancel out of Kakusei and quickly back in. This will cancel all bullets in the Red Zone twice, and provide a safety buffer without expending Guard Barrier Gauge. Doing this does accelerate the rate that the Gem count falls, but done sparingly it should not make a huge difference.&lt;br /&gt;
&lt;br /&gt;
* '''3)''' When Gems have run out, the player can deliberately hit a bullet to activate the Guard Barrier and then charge through enemy bullets while invincible so that they are cancelled back to Gems. Done during a particularly dense pattern, and especially at point-blank above a Boss sprite, this will refill the Gems almost instantly. The player then has a choice of whether to cancel out of Guard Barrier and continue in Kakusei, or expend Guard Barrier to pump up the large Item Counter at the top of the screen which is important for scoring in Omake Mode. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Scoring in Omake ====&lt;br /&gt;
&lt;br /&gt;
Scoring in Omake has some value in use as a training mode, as it will help to reach the Extends which in turn provide more Guard Barrier Gauge.&lt;br /&gt;
&lt;br /&gt;
Scoring is very simple: The value of the large Item Counter at the top of the screen will be added to every item picked up WHILE GEMS ARE AT 500. In other words, it acts as an incentive not to go into Kakusei where possible.&lt;br /&gt;
&lt;br /&gt;
As the counter is re-set every stage, it makes sense to use the Guard Barrier on some large enemies early in the stage, to cancel their dense attacks into Item value. The player can then proceed with Gems at 500 and collect the Item Counter point value for every item received.&lt;br /&gt;
&lt;br /&gt;
=Enemy data=&lt;br /&gt;
Score, gold, and gems values are for Arcade mode.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 1&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 soma shine winged solider.png|frameless|center]]&lt;br /&gt;
| ソーマ輝羽兵&lt;br /&gt;
| Soma shine winged soldier&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 530&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zahhak.png|frameless|center]]&lt;br /&gt;
| 小型機甲艇ザッハーク&lt;br /&gt;
| Small armored craft Zahhak&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| Gun: 230&amp;lt;br /&amp;gt;Main body: 2,260&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Main body: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Main body: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gandharva.jpg|frameless|center]]&lt;br /&gt;
| 大型侵略砲台ガンダルヴァ&lt;br /&gt;
| Large invasion turret Gandharva&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 5,820&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ&lt;br /&gt;
| Heavy flying armor Simurgh&lt;br /&gt;
| Midboss&lt;br /&gt;
| Main body: 50,000&amp;lt;br /&amp;gt;Arm: 5,000&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 boss tsubame.jpg|frameless|center]]&lt;br /&gt;
| ツバメ&lt;br /&gt;
| Tsubame&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 500,000&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 20&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 2&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 forneus.png|frameless|center]]&lt;br /&gt;
| 中型機甲艇フォルネウス&lt;br /&gt;
| Medium-size armored ship Forneus&lt;br /&gt;
| Air: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 6,530&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&amp;lt;br /&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 behemoth.png|frameless|center]]&lt;br /&gt;
| 大型機甲艇ベヒモス&lt;br /&gt;
| Large armored vehicle Behemoth&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 12,510&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&lt;br /&gt;
| Single-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 six-barrelled revolving gun battery.png|frameless|center]]&lt;br /&gt;
| 六連回転砲台&lt;br /&gt;
| Six-barrelled revolving gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 15,860&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 crane.png|frameless|center]]&lt;br /&gt;
| クレーン&lt;br /&gt;
| Crane&lt;br /&gt;
| Ground: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 1,830&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&amp;lt;br /&amp;gt;(縦の輸送艦の砲台)&lt;br /&gt;
| Single-barrelled gun battery&amp;lt;br /&amp;gt;(Vertical transport battery)&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 makara.png|frameless|center]]&lt;br /&gt;
| 小船舶マカラ&lt;br /&gt;
| Small vessel Makara&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 250&amp;lt;br /&amp;gt;Base: 530&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nereids.png|frameless|center]]&lt;br /&gt;
| 万能潜水艦ネレイドー&lt;br /&gt;
| Universal submarine Nereids&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,230&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nidhoggr.png|frameless|center]]&lt;br /&gt;
| 重戦車ニーズヘッグ&lt;br /&gt;
| Heavy tank Nidhoggr&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 1,630&amp;lt;br /&amp;gt;Base: 4,760&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 3&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 midboss madara.jpg|frameless|center]]&lt;br /&gt;
| マダラ&lt;br /&gt;
| Madara&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 60,000&amp;lt;br /&amp;gt;Second form: 100,000&lt;br /&gt;
| First form: 16&amp;lt;br /&amp;gt;Second form: 26&lt;br /&gt;
| First form: 15&amp;lt;br /&amp;gt;Second form: 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 boss jormungandr.jpg|frameless|center]]&lt;br /&gt;
| 生体兵器ヨルムンガンド&lt;br /&gt;
| Biological weapon Jormungandr&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Third form: 600,000&amp;lt;br /&amp;gt;Head: 300,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 26&amp;lt;br /&amp;gt;Third form: 46&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 25&amp;lt;br /&amp;gt;Third form: 45&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 3&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 stolas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ストラス&lt;br /&gt;
| General-purpose fighter Stolas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 740&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 ouroboros.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ウロボロス&lt;br /&gt;
| Medium-size armored ship Ouroboros&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 24680&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 lindworm.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇リンドブルム&lt;br /&gt;
| Large armored ship Lindworm&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 37,940&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
| First form: 2&amp;lt;br /&amp;gt;Second form: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base:160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 shelob.jpg|frameless|center]]&lt;br /&gt;
| 多脚戦車シェロブ&lt;br /&gt;
| Multi-legged tank Shelob&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 6,910&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 empusa.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台エンプーサ&lt;br /&gt;
| Heavy fixed gun battery Empusa&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,980&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 astaroth.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台アスタロト&lt;br /&gt;
| Heavy fixed gun battery Astaroth&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 19,560&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 midboss sabnac.jpg|frameless|center]]&lt;br /&gt;
| 武装エレベーターサブナク&lt;br /&gt;
| Armed Elevator Sabnac&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 100,000 &amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Leg turret: 10,000&amp;lt;br /&amp;gt;Auxiliary engine: 20,000&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 30,000&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 20&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 boss janome.jpg|frameless|center]]&lt;br /&gt;
| ジャノメ&lt;br /&gt;
| Janome&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Third form: 700,000&lt;br /&gt;
| First form: 31&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Third form: 51&lt;br /&gt;
| First form: 30&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Third form: 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 4&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 halphas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ハルパス&lt;br /&gt;
| General-purpose fighter Halphas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 810&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 brahma.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ブラフマー&lt;br /&gt;
| Medium-size armored ship Brahma&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 21,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 vasuki.jpg|frameless|center]]&lt;br /&gt;
| 重戦車ヴァースキ&lt;br /&gt;
| Heavy tank Vasuki&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 6,330&amp;lt;br /&amp;gt;Base: 14,560&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース&lt;br /&gt;
| Heavy flying armor Andrealphus&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Arm: 100,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 boss madara asmodeus.png|frameless|center]]&lt;br /&gt;
| マダラ専用合身甲冑アスモデウス&lt;br /&gt;
| Madara's exclusive combined body armor Asmodeus&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 400,000&amp;lt;br /&amp;gt;Third form: 500,000&amp;lt;br /&amp;gt;Fourth form: 600,000&amp;lt;br /&amp;gt;Fifth form: 800,000&amp;lt;br /&amp;gt;Triple machine gun Gaap: 400,000&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 1,000,000&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 2,000,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Third form: 36&amp;lt;br /&amp;gt;Fourth form: 36&amp;lt;br /&amp;gt;Fifth form: 56&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Third form: 35&amp;lt;br /&amp;gt;Fourth form: 35&amp;lt;br /&amp;gt;Fifth form: 55&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 5&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 ahriman.jpg|frameless|center]]&lt;br /&gt;
| シンラ式中型機甲艇アーリマン&lt;br /&gt;
| Shinra-type medium-sized armored ship Ahriman&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 35,330&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 aerial.jpg|frameless|center]]&lt;br /&gt;
| 兵士用飛空ポッド・エアリアル&lt;br /&gt;
| Flying Solider Pod ~ Aerial&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 3,130&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 tiamat.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇ティアマット&lt;br /&gt;
| Shinra-type large armored ship Tiamat&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 91,935&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 cyclops.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇サイクロプス&lt;br /&gt;
| Shinra-type large armored ship Cyclops&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 141,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 fafnir.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型戦車ファフニール&lt;br /&gt;
| Shinra-type large tank Fafnir&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 26,330&amp;lt;br /&amp;gt;Base: 54,560&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Espgaluda2 stage5 boss seseri.png|frameless|center]]&lt;br /&gt;
| セセリ&lt;br /&gt;
| Seseri&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 500,000&amp;lt;br /&amp;gt;Third form: 900,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|-&lt;br /&gt;
| 憎悪に満ちたセセリ&lt;br /&gt;
| Seseri Filled With Hatred (a.k.a. Shin Seseri)&lt;br /&gt;
| True Boss&lt;br /&gt;
| First form: 2,000,000&amp;lt;br /&amp;gt;Second form: 4,000,000&amp;lt;br /&amp;gt;Third form: 6,000,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 6&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 andras.jpg|frameless|center]]&lt;br /&gt;
| 警備ユニット・アンドラス&lt;br /&gt;
| Security unit Andras&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 9,210&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 vishnu.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇ヴィシュヌ&lt;br /&gt;
| Large armored ship Vishnu&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 76,420&lt;br /&gt;
| First form: 4&amp;lt;br /&amp;gt;Second form: 6&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 alcyone.jpg|frameless|center]]&lt;br /&gt;
| 霊力供給カプセル・アルキュオーネ&lt;br /&gt;
| Spiritual supply capsule Alcyone&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 7,880&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 metatron.jpg|frameless|center]]&lt;br /&gt;
| 霊力融合装置メタトロン&lt;br /&gt;
| Spiritual fusion device Metatron&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 10,000&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 cherubim.jpg|frameless|center]]&lt;br /&gt;
| 移動砲台ケルビム&lt;br /&gt;
| Mobile turret Cherubim&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 12,300&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 asagiclone.jpg|frameless|center]]&lt;br /&gt;
| アサギクローン&lt;br /&gt;
| Asagi clone&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ改&lt;br /&gt;
| Heavy flying armor Simurgh (Modified)&lt;br /&gt;
| Midboss 1&lt;br /&gt;
| Main body: 500,000&amp;lt;br /&amp;gt;Arm: 200,000&lt;br /&gt;
| Main body: 18&amp;lt;br /&amp;gt;Arm: 66&lt;br /&gt;
| Main body: 17&amp;lt;br /&amp;gt;Arm: 65&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース改&lt;br /&gt;
| Heavy flying armor Andrealphus (Modified)&lt;br /&gt;
| Midboss 2&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 700,000&amp;lt;br /&amp;gt;Arm: 300,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 boss1 goddess galuda.jpg|frameless|center]]&lt;br /&gt;
| 生体維持装置ガッデスガルーダ&lt;br /&gt;
| Biological maintenance device Goddess Galuda&lt;br /&gt;
| Boss 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 1,000,000&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 66 &amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 65&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kujaku.jpg|frameless|center]]&lt;br /&gt;
| 真ガルーダ・クジャク&lt;br /&gt;
| True Galuda Kujaku&lt;br /&gt;
| Boss 2&lt;br /&gt;
| First form: 2,000,0000&amp;lt;br /&amp;gt;Second form: 3,000,000&amp;lt;br /&amp;gt;Third form: 5,000,000&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Third form: 66&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Third form: 65&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* Primary info from [[User:Johnnyheli|johnny]].&lt;br /&gt;
* All sprites &amp;amp; enemy data taken from [https://www.cave.co.jp/gameonline/espgaluda2/ CAVE's official Espgaluda 2 site.]&lt;br /&gt;
* Arcade mode specifics adapted from the tutorial on the Switch and Xbox 360 ports, [https://wikiwiki.jp/espg2/ wikiwiki], [http://minamo.gozaru.jp/espg2/espg2.html Minamo's Espgaluda 2 page], [http://daifukkat.su/strats/espgal2/ Hacker's Guide to Espgaluda 2], and [https://shmups.system11.org/viewtopic.php?t=6281 the system11 forum thread].&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:ESP_series]]&lt;br /&gt;
[[Category:Bomb_mechanic]]&lt;br /&gt;
[[Category:True_Last_Boss]]&lt;br /&gt;
[[Category:Vertical_orientation]]&lt;/div&gt;</summary>
		<author><name>Johnnyheli</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=27629</id>
		<title>Espgaluda II</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=27629"/>
		<updated>2024-01-29T08:12:38Z</updated>

		<summary type="html">&lt;p&gt;Johnnyheli: changed Clear bonus wording to make it more consistent with the espgaluda 1 nomenclature, edited Stage Result Bonus to not be so verbose&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = Cyan&lt;br /&gt;
|title = Espgaluda II&lt;br /&gt;
|background = #eefffb&lt;br /&gt;
|image = Espgaluda II arcade flyer.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|&lt;br /&gt;
|music = Manabu Namiki&amp;lt;br/&amp;gt;Mitsuhiro Kaneda&lt;br /&gt;
|&lt;br /&gt;
|program = Tsuneki Ikeda&amp;lt;br/&amp;gt;Takashi Ichimura&amp;lt;br/&amp;gt;Yuji Inoue&lt;br /&gt;
|&lt;br /&gt;
|art = Masaki Hirooka&amp;lt;br/&amp;gt;Hideki Nomura&amp;lt;br/&amp;gt;Toshiyuki Kuroiwa&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Arcade:''' November 25, 2005&amp;lt;br/&amp;gt;'''Xbox 360:''' February 25, 2010&amp;lt;br/&amp;gt;'''Switch:''' September 9, 2021&lt;br /&gt;
|&lt;br /&gt;
|previousgame = [[Ibara]]&lt;br /&gt;
|nextgame = [[Ibara Kuro: Black Label]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Espgaluda II (エスプガルーダII) is a bullet hell shoot'em up originally released by [[Cave]] in the arcades in 2005 as a sequel to [[Espgaluda]]. An Xbox 360 release, titled [[Espgaluda II Black Label]], was released in 2010 in Japan.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Gameplay Overview=&lt;br /&gt;
== Controls ==&lt;br /&gt;
[[File:Espgaluda2controlschemes.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Upon starting the game on the original arcade release, you can select between two control schemes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Button&lt;br /&gt;
! Type A&lt;br /&gt;
! Type B&lt;br /&gt;
|-&lt;br /&gt;
| A&lt;br /&gt;
| Shot&lt;br /&gt;
| Shot&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Kakusei&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
| Autofire&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| Autofire&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Explanations of the buttons:&lt;br /&gt;
* Shot - Repeatedly tap for rapid shot, hold for focus shot (officially named &amp;quot;Rapier&amp;quot;)&lt;br /&gt;
* Kakusei - Tap to toggle Kakusei mode on or off, amongst others.&lt;br /&gt;
* Guard Barrier - Tap to fire your Guard Barrier attack, similar to a bomb in other shmups. Or, hold the button to charge it, then release to fire.&lt;br /&gt;
* Autofire - Simulates repeatedly tapping A for rapid shot.&lt;br /&gt;
In the home ports these buttons are all customizable.&lt;br /&gt;
&lt;br /&gt;
==The UI==&lt;br /&gt;
[[File:Espgaluda2 arcademodeUI.jpg|thumb|center|UI of the default arcade mode. Everything except the boss healthbar &amp;amp; high score is mirrored on the other side for P2.]]&lt;br /&gt;
&lt;br /&gt;
== Playable characters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Character&lt;br /&gt;
! Shot type&lt;br /&gt;
! Damage increase during Kakusei+others&lt;br /&gt;
! Overall movement speed&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 agehaportrait.png|frameless|center]]&lt;br /&gt;
| Ageha&lt;br /&gt;
| Narrow&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Fast&lt;br /&gt;
| Rapid shot bends side to side&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 tatehaportrait.png|frameless|center]]&lt;br /&gt;
| Tateha&lt;br /&gt;
| Wide&lt;br /&gt;
| Rapid shot&lt;br /&gt;
| Slow&lt;br /&gt;
| Focus shot during Kakusei+others gets lock-on capability&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 asagiportrait.png|frameless|center]]&lt;br /&gt;
| Asagi&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Once powered up, focus shot gets lock-on capability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Arcade mode=&lt;br /&gt;
The default mode. Console ports include &amp;quot;Arcade&amp;quot; mode, a faithful port of the version found in arcades, as well as a version with recreated higher-resolution graphics and a few bugfixes; On Xbox 360 it's named &amp;quot;Xbox 360&amp;quot; and on Switch it's named &amp;quot;Switch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Default settings:&lt;br /&gt;
* Score extends at 15,000,000 and 35,000,000 points&lt;br /&gt;
* Spawn with 3 lives&lt;br /&gt;
* Rank 2 (Normal)&lt;br /&gt;
==Resources==&lt;br /&gt;
===Gems (a.k.a. 聖霊石/seirei seki/spirit stones)===&lt;br /&gt;
[[File:Espgaluda2-gemgif.gif|frameless|right]]&lt;br /&gt;
Gems are the glowing green items enemies drop when destroyed. Their purpose is to fuel Kakusei, Zesshikai, and contribute a small amount of score.&lt;br /&gt;
&lt;br /&gt;
* Start with 100 in your possession, respawn with 250 after dying&lt;br /&gt;
* You can hold a maximum of 500&lt;br /&gt;
* Worth 10 points each when collected&lt;br /&gt;
* Get gems by destroying enemies when not in Kakusei or any other mode, as well as from finishing a phase of a midboss or boss, and from any destructible parts of a midboss or boss&lt;br /&gt;
* They are factored in to the stage result bonus based upon the gross total of how many were collected throughout the course of the stage&lt;br /&gt;
* Get an extra gem by collecting it at the top (24 pixels from the top) or bottom (48 pixels from the bottom) of the screen&lt;br /&gt;
&lt;br /&gt;
Enemies drop different size gems. There are four sizes of gem items and each adds different quantities to your possession.&lt;br /&gt;
* Small: 1&lt;br /&gt;
* Medium: 2&lt;br /&gt;
* Large: 3&lt;br /&gt;
* Extra large: 4&lt;br /&gt;
&lt;br /&gt;
The size of gems dropped varies with how many gems were already in your possession, what shot type was used to destroy them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Number of gems in your possession&lt;br /&gt;
! Size of gem an enemy drops when destroyed with rapid shot (shrinking over time)&lt;br /&gt;
! Size of gem an enemy drops when destroyed with focus shot&lt;br /&gt;
|-&lt;br /&gt;
| 0-250&lt;br /&gt;
| XL → L → M → S&lt;br /&gt;
| M&lt;br /&gt;
|-&lt;br /&gt;
| 250-399&lt;br /&gt;
| L → M → S&lt;br /&gt;
| Alternating between S &amp;amp; M&lt;br /&gt;
|-&lt;br /&gt;
| 400-500&lt;br /&gt;
| M → S&lt;br /&gt;
| S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gem items dropped by enemies that were destroyed with rapid shot shrink over time, and therefore add fewer gems to your possession. Destroying enemies with focus shot drops gems that ''do not'' shrink over time, but they are smaller.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Time taken to shrink&lt;br /&gt;
|-&lt;br /&gt;
| XL→L&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| L→M&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| M→S&lt;br /&gt;
| 12 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, this can be preventing by collecting gems by flying near them instead of letting them fall toward you. When a gem is within a certain distance of the player character it receives a green glowing effect and stops shrinking. The distance at which this happens is as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Distance from player character at which gem stops shrinking&lt;br /&gt;
|-&lt;br /&gt;
| XL&lt;br /&gt;
| 48 pixels&lt;br /&gt;
|-&lt;br /&gt;
| L&lt;br /&gt;
| 64 pixels&lt;br /&gt;
|-&lt;br /&gt;
| 96 pixels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gold (a.k.a. 金塊/kinkai)===&lt;br /&gt;
Gold's main purpose is for scoring. Picking up gold gives you points. It also fuels Zesshikai and is needed to enter Zesshikai Over. Gold drops from enemies under certain conditions.&lt;br /&gt;
&lt;br /&gt;
* Get gold by destroying enemies in:&lt;br /&gt;
:* Kakusei, overmode, and zesshikai over&lt;br /&gt;
:* Normal mode when you have 500 gems&lt;br /&gt;
* Each gold you collect increases the amount you possess by 1&lt;br /&gt;
* Hold up to a maximum of 1000&lt;br /&gt;
* Start off with zero&lt;br /&gt;
* On death the amount of gold you had is halved, rounded down&lt;br /&gt;
* Gold depletes over time during boss battles&lt;br /&gt;
&lt;br /&gt;
The amount points given by collecting gold varies with how many were already in your possession.&lt;br /&gt;
&lt;br /&gt;
* Every 100 gold collected, the value of new incoming gold increases and the sprite changes.&lt;br /&gt;
* There are eleven tiers of gold, from 0-99, 100-199, 200-299,...900-999, and one for 1000.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Qty held &amp;amp; sprite&lt;br /&gt;
! [[File:Espgaluda2 gold1.png|frameless|center]] 0-99&lt;br /&gt;
! [[File:Espgaluda2 gold2.png|frameless|center]] 100-199&lt;br /&gt;
! [[File:Espgaluda2 gold3.png|frameless|center]] 200-299&lt;br /&gt;
! [[File:Espgaluda2 gold4.png|frameless|center]] 300-399&lt;br /&gt;
! [[File:Espgaluda2 gold5.png|frameless|center]] 400-499&lt;br /&gt;
! [[File:Espgaluda2 gold6.png|frameless|center]] 500-599&lt;br /&gt;
! [[File:Espgaluda2 gold7.png|frameless|center]][[File:Espgaluda2 gold7consoleport.png|frameless|center]] 600-699 &lt;br /&gt;
! [[File:Espgaluda2 gold8.png|frameless|center]] 700-799&lt;br /&gt;
! [[File:Espgaluda2 gold9.png|frameless|center]] 800-899&lt;br /&gt;
! [[File:Espgaluda2 gold10.png|frameless|center]] 900-999&lt;br /&gt;
! [[File:Espgaluda2 gold11.png|frameless|center]] 1000&lt;br /&gt;
|-&lt;br /&gt;
| Point value of new gold acquired&lt;br /&gt;
| 100&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
| 350&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| 650&lt;br /&gt;
| 700&lt;br /&gt;
| 900&lt;br /&gt;
| 1000&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
The 600-699 gold tier has two sprites because one is in the Arcade release and the other is in the Console mode in the home ports.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss during boss battles&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During normal mode&lt;br /&gt;
! During kakusei+others&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 1 gold every 15 frames&lt;br /&gt;
| 1 gold every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 1 gold every 19 frames&lt;br /&gt;
| 1 gold every 12 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 1 gold every 23 frames&lt;br /&gt;
| 1 gold every 16 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 1 gold every 27 frames&lt;br /&gt;
| 1 gold every 20 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 1 gold every 31 frames&lt;br /&gt;
| 1 gold every 24 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 1 gold every 35 frames&lt;br /&gt;
| 1 gold every 28 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Energy, and the Guard Barrier===&lt;br /&gt;
In place of conventional bombs Espgaluda II features the Guard Barrier. When deployed it deals massive damage, temporarily clears the screen of bullets, and provides a short window of invincibility. Where the Guard Barrier differs from a conventional shmup bomb is that it uses ''Energy'', a continuous resource, instead of discrete bomb items, and that it can be held and charged up before firing. There is an ''Energy Meter'' and using the Guard Barrier consumes some percentage of this meter.&lt;br /&gt;
&lt;br /&gt;
* The Guard Barrier Attack a massive linear shot straight up, comprised of several damaging beams. More beams appear the longer the Guard Barrier is charged.&lt;br /&gt;
* It has to be aimed; there is no lock-on or homing function.&lt;br /&gt;
* After the Guard Barrier has been deployed, there is a short period of time in which enemies don't fire.&lt;br /&gt;
* While charging the Guard Barrier, you deal slight aura damage to enemies, particularly noticeable against zako.&lt;br /&gt;
* While charging the Guard Barrier, you are invincible, and enemy bullets are deleted on contact with the shield that appears around your character.&lt;br /&gt;
* You spawn with a full energy meter.&lt;br /&gt;
* Internally, the game counts energy as individual units and not as a percentage. A full meter is 4000 units.&lt;br /&gt;
&lt;br /&gt;
The most basic attack, deployed with one tap of the Guard Barrier button, consumes 25% of the energy meter. Maximum damage is reached at charging enough to consume 40% of the meter. You can keep charging past this, but you will not deal any extra damage. The damage, duration, and area of effect increases in proportion to how long it is charged for. However, ''the relationship is not linear''; two 25% attacks do not deal as much damage as one 50% attack. The specifics of charging the attack are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Time held charging&lt;br /&gt;
! % of energy meter consumed&lt;br /&gt;
! Number of beams fired&lt;br /&gt;
! Duration of attack&lt;br /&gt;
! Width of area of effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 to 83 frames&lt;br /&gt;
| 25%-29%&lt;br /&gt;
| 2&lt;br /&gt;
| 0.7sec&lt;br /&gt;
| 49px&lt;br /&gt;
|-&lt;br /&gt;
| 84 frames (1.4sec) to 188 frames&lt;br /&gt;
| 30%-34%&lt;br /&gt;
| 3&lt;br /&gt;
| 1.2sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 189 frames (3.2sec) to 293 frames&lt;br /&gt;
| 35%-39%&lt;br /&gt;
| 4&lt;br /&gt;
| 1.7sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 294 frames (4.9sec) and up&lt;br /&gt;
| 40% and up&lt;br /&gt;
| 5&lt;br /&gt;
| 2.2sec&lt;br /&gt;
| 160px&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Autobombing is possible during Kakusei and the other modes, consuming different percentages of the energy meter. Details will follow in their respective sections. However it should be noted that regardless of what energy percentage is consumed, the damage, duration, and width of an autobomb will always be that of the basic attack.&lt;br /&gt;
&lt;br /&gt;
Whilst a basic bomb costs 25%, and autobombing costs 50% or 100% depending on the mode, they will still work even if you have less remaining energy than these amounts. There's no way to enter an &amp;quot;energy debt&amp;quot; or some such.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you charge the attack enough to completely drain your meter, the attack will automatically fire once it reaches 0%.&lt;br /&gt;
&lt;br /&gt;
The autobomb feature of Kakusei and the other modes does not activate instantaneously. When voluntarily entering any of these modes (i.e. you hear a sound effect and see the transition animation), it takes 12 frames for autoboming to become possible. You are otherwise vulnerable during those 12 frames. In cases where you do not see the transition animation (that is, changing modes without returning to &amp;quot;normal mode&amp;quot; between), this window of vulnerability does not apply.&lt;br /&gt;
&lt;br /&gt;
'''Energy item'''&lt;br /&gt;
&lt;br /&gt;
Replenish the energy meter by picking up energy items.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 energyitem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
* They replenish 50% of the meter.&lt;br /&gt;
* There are three of them in the game, located right before the bosses of stage 3, 5, and 6.&lt;br /&gt;
* They're worth 500 points, but if you already had a full meter they're worth 100,000 points.&lt;br /&gt;
&lt;br /&gt;
===Powerups===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Espgaluda2 powerupitem.png|frameless|center]] || [[File:Espgaluda2 maxpoweritem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
Pick up powerup items to increase the damage output of your character. You need 6 to be fully powered up.&lt;br /&gt;
Locations:&lt;br /&gt;
* Stage 1, Area 1&lt;br /&gt;
* Stage 1, right before the boss&lt;br /&gt;
* Stage 2, Area 1&lt;br /&gt;
* Stage 2, right before the boss&lt;br /&gt;
* Stage 3, Area 2&lt;br /&gt;
* Stage 4, right after the midboss (now you're fully powered up)&lt;br /&gt;
* Stage 5, just before the Descent section&lt;br /&gt;
* Stage 6, Area 1&lt;br /&gt;
* Stage 6, Area 3, just before the Asagi Clone Zone section&lt;br /&gt;
&lt;br /&gt;
Powerups are worth 500 points, and if you were already fully powered up they're worth 10,000 points.&lt;br /&gt;
There is also a Max Power item which appears when you game over and can only be picked up if you continue.&lt;br /&gt;
&lt;br /&gt;
===Hidden extend===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 1up.png|upright=1.5|thumb|left|The 1up item.]] || [[File:Espgaluda 2 Sabnac destructibleparts highlight.png|upright=0.75|thumb|center|Destroy these 6 parts of Sabnac during Phase 1 of the fight to be eligible for the hidden extend.]] || [[File:Espgaluda2 1uplocation.jpg|upright=0.6|thumb|right|Right before the Stage 3 boss, shoot this area while in Zesshikai to reveal the hidden extend.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is only one item extend in the game, located in stage 3. To get it you have to meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
# Destroy all the destructible parts of the stage 3 midboss, Sabnac, during phase 1 of the fight.&lt;br /&gt;
# Destroy Sabnac and continue throughout the rest of the stage as normal.&lt;br /&gt;
# Enter Zesshikai. Shoot a specific part of the background environment right before the stage boss to uncover it.&lt;br /&gt;
''Throughout all of this, do not bomb, nor even autobomb''. The start of the no-bomb condition is at the beginning of the Sabnac fight, and the end is once the background environment object appears.&lt;br /&gt;
&lt;br /&gt;
==Gameplay states==&lt;br /&gt;
At any given time you can be in one of five gameplay ''states'' or ''modes''. They cause different changes to the gameplay, including enemy behaviour, bullet behaviour, and scoring function. The core gameplay loop of Espgaluda II's Arcade mode is knowing what these five states are and how they interrelate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Summary of gameplay states&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Normal mode&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Zesshikai&lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| How do you activate it?&lt;br /&gt;
| Default mode&lt;br /&gt;
| Have gems. Press kakusei button.&lt;br /&gt;
| Have gems and gold. Hold kakusei button.&lt;br /&gt;
| Have zero gems. Press kakusei button. Or, be in Kakusei and let gems run out.&lt;br /&gt;
| Have zero gems &amp;amp; some amount of gold. Hold kakusei button. Or, be in Zesshikai and let gems run out.&lt;br /&gt;
|-&lt;br /&gt;
| What does it consume?&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
| Gems over time, gems for destroying stuff, gems when exiting mode, gold over time during boss&lt;br /&gt;
| Gems &amp;amp; gold over time, gems if you kill enemies other than zako, gems when exiting mode, fewer gold over time during boss&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
|-&lt;br /&gt;
| What do you get?&lt;br /&gt;
| Gems when destroying stuff, gold when you have 500 gems then destroy stuff&lt;br /&gt;
| Gold when destroying stuff, score mutliplier up to x100&lt;br /&gt;
| Score multiplier up to x500&lt;br /&gt;
| Gold when destroying stuff, score over time&lt;br /&gt;
| More gold when destroying stuff, double score over time&lt;br /&gt;
|-&lt;br /&gt;
| Stage scroll speed&lt;br /&gt;
| Normal&lt;br /&gt;
| Slow&lt;br /&gt;
| Slow&lt;br /&gt;
| Normal&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| What happens to the enemies?&lt;br /&gt;
| Normal movement speed, normal blue bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, enemies fire more bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, revenge bullets generated when enemy destroyed, bosses fire double bullets&lt;br /&gt;
| Normal movement speed, fast red bullets&lt;br /&gt;
| Normal movement speed, faster red bullets, bosses fire double bullets&lt;br /&gt;
|-&lt;br /&gt;
| What happens when you bomb?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Kakusei, autobomb costs 100% energy&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Overmode, autobomb costs 100% energy&lt;br /&gt;
|-&lt;br /&gt;
| What happens to you?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Normal Mode===&lt;br /&gt;
The default state.&lt;br /&gt;
&lt;br /&gt;
* Enemies move at a normal speed&lt;br /&gt;
* Enemy bullets behave normally and are coloured blue&lt;br /&gt;
* Stage scroll speed is normal&lt;br /&gt;
* Earn gems by destroying enemies&lt;br /&gt;
* Earn gold by destroying enemies when you have 500 gems&lt;br /&gt;
* Lose gold over time during bosses&lt;br /&gt;
* No autobomb available&lt;br /&gt;
&lt;br /&gt;
===Kakusei (a.k.a. 覚聖死界/kakusei shikai)===&lt;br /&gt;
The basic &amp;quot;slowdown&amp;quot; mode. Essentially functions the same as it did in Espgaluda 1.&lt;br /&gt;
&lt;br /&gt;
* Enter by tapping the Kakusei button once. Leave by tapping it again.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* Enemies fire more bullets&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section)&lt;br /&gt;
* Gems deplete over time&lt;br /&gt;
* A red circular gauge appears around your character, displaying how many gems remain in your possession.&lt;br /&gt;
* Exiting Kakusei depletes 30-35 gems&lt;br /&gt;
* Autobombing is possible, consuming 50% of the energy meter.&lt;br /&gt;
* When you destroy an enemy:&lt;br /&gt;
:* Gems deplete&lt;br /&gt;
:* The bullets the enemy fired are canceled&lt;br /&gt;
:* Each canceled bullet becomes gold&lt;br /&gt;
* When you run out of gems you automatically enter Overmode.&lt;br /&gt;
====Scoring basics====&lt;br /&gt;
* Throughout the duration of being in Kakusei, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled.&lt;br /&gt;
* The maximum is x100.&lt;br /&gt;
* Each bullet canceled is worth 40 points.&lt;br /&gt;
====Addendum====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Zako&lt;br /&gt;
! Normal enemy&lt;br /&gt;
! Midboss &amp;amp; boss phases, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Ageha/Tateha&lt;br /&gt;
| Asagi&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ageha/Tateha/Asagi&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 27&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 29&lt;br /&gt;
| 33&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 31&lt;br /&gt;
| 37&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 33&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During the stage&lt;br /&gt;
! During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zesshikai (a.k.a. 覚聖絶死界/kakusei zesshikai)===&lt;br /&gt;
Zesshikai's main purpose is for scoring. On the surface it's similar to Kakusei in that they're both modes with slow purple bullets, but Zesshikai's main difference is that ''enemies generate revenge bullets'' and you can score much, much higher with it.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button. Leave by tapping the button again.&lt;br /&gt;
* The screen flashes inverted colours and a unique sound effect plays.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* ''Enemies generate revenge bullets when they are destroyed.''&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Gems ''and'' gold deplete over time.&lt;br /&gt;
* A circular red gauge appears around your character. This displays how many gems remain in your possession.&lt;br /&gt;
* Exiting Zesshikai depletes 30-35 gems.&lt;br /&gt;
* Autobombing is possible, consuming ''the entire'' energy meter.&lt;br /&gt;
* If you bomb or autobomb, you are kicked out of Zesshikai and immediately enter Kakusei.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Level====&lt;br /&gt;
[[File:Zesshikailevel.jpg|thumb|right|Left: Zesshikai Level 0. Right: Zesshikai Level 1. Note the white graphics turn green.]]&lt;br /&gt;
When in Zesshikai, four white graphics and a white gauge appear around your character. The white gauge is inlaid inside the red gem gauge so you can see both at once. The white gauge measures time, 256 frames, and once fully elapsed it signifies that you have reached maximum &amp;quot;Zesshikai Level&amp;quot;. When this happens:&lt;br /&gt;
* The screen flashes inverted colours again&lt;br /&gt;
* Revenge bullets move faster&lt;br /&gt;
* The four white graphics turn green&lt;br /&gt;
* SRB multiplier now increments like normal bullets+ARB. Details in Zesshikai Scoring section below.&lt;br /&gt;
* The Zesshikai Level resets every time you exit Zesshikai.&lt;br /&gt;
&lt;br /&gt;
====Revenge bullets====&lt;br /&gt;
Revenge bullets are generated when enemies are destroyed during Zesshikai. There are two types of revenge bullets, and they appear according to what type of enemy was destroyed.&lt;br /&gt;
For the purposes of this explanation, assume &amp;quot;normal bullets&amp;quot; refers to any non-revenge bullet; i.e. standard, ordinary bullets.&lt;br /&gt;
&lt;br /&gt;
=====Types of revenge bullets=====&lt;br /&gt;
[[File:Espgaluda2 spiralrevengebulletformation.jpg|thumb|right|Typical spiral revenge bullet formation. The quantity of bullets changes depending on the enemy; this one was a simple Zu zako enemy at the start of stage 1.]]&lt;br /&gt;
* Spiral revenge bullets (abbreviated to SRB from now on)&lt;br /&gt;
:* These spawn at the location of the enemy when it was destroyed.&lt;br /&gt;
:* They appear in a spiral formation which rotates and expands.&lt;br /&gt;
:* They are not aimed at you.&lt;br /&gt;
* Aimed revenge bullets (abbreviated to ARB from now on)&lt;br /&gt;
:* Other bullets ''become'' these. Details follow in the Enemy Destruction section below.&lt;br /&gt;
:* They are aimed at you.&lt;br /&gt;
&lt;br /&gt;
=====Revenge bullet generation conditions=====&lt;br /&gt;
[[File:Zesshikairevengebulletflowchart.png|thumb|right|A flowchart of how revenge bullets are generated during Zesshikai.]]&lt;br /&gt;
When you destroy any enemy, except bosses:&lt;br /&gt;
* Revenge bullets of some type are generated. That is to say, destroying enemies in Zesshikai ''always'' generates revenge bullets of some type; there's no way to prevent it other than by exiting Zesshikai.&lt;br /&gt;
* All revenge bullets that were already on-screen are canceled and become ARB.&lt;br /&gt;
When you destroy a non-zako enemy, including a midboss phase or destructible part:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled and become ARB.&lt;br /&gt;
* Gems deplete&lt;br /&gt;
When you destroy zako:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled, but do not become ARB.&lt;br /&gt;
* Gems '''do not''' deplete.&lt;br /&gt;
These rules make it possible to continually chain bullet cancels as long as you keep destroying enemies, provided neither gems nor gold run out. It seems like there is a limit to how many times a revenge bullet can be re-formed into another, but it is unclear what rules, if any, determine this.&lt;br /&gt;
====Zesshikai Scoring====&lt;br /&gt;
Zesshikai is key to scoring well. Bullets are worth more points and the multiplier can go even higher than Kakusei.&lt;br /&gt;
* Each &amp;quot;normal&amp;quot; bullet is worth 50 points, unlike Kakusei's 40 points.&lt;br /&gt;
* Each revenge bullet is worth 2 points.&lt;br /&gt;
&lt;br /&gt;
Throughout the duration of being in Zesshikai, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled. There is one exception, outlined below.&lt;br /&gt;
* The maximum is x500, unlike kakusei’s x100.&lt;br /&gt;
&lt;br /&gt;
When you cancel:&lt;br /&gt;
[[File:Espgaluda2 SRBzesshcomparison.jpg|thumb|right|In both images the same enemy is destroyed at the beginning of stage 3 whilst in Zesshikai. Left: Zesshikai Level 0. Right: Zesshikai Level 1. The multiplier in the left image is a flat x15 across all bullets (the few x19 are from a zako in the back being destroyed), and the multiplier in the right image starts at around x6 and increments up to x40.]]&lt;br /&gt;
* Normal bullets &amp;amp; Aimed revenge bullets (ARB)&lt;br /&gt;
:* The multiplier on these increments sequentially, e.g. x1, x2, x3, x4 etc, and are counted alongside all other normal bullets and ARB.&lt;br /&gt;
* Spiral revenge bullets (SRB)&lt;br /&gt;
:* ''One'' multiplier is applied to all SRB that spawned together. All of them could be x10, x15, etc, and ''not'' incremented sequentially. They’re basically counted within their own little group. You’ll see a bunch of x9 x9 x9 x9 x9 x9 and not x1 x2 x3 x4 x5 etc. This is the exception mentioned before.&lt;br /&gt;
:* If your Zesshikai Level has reached level 1, then SRB are counted alongside normal bullets and ARB in incrementing the multiplier. Instead of each bullet within a cluster of SRB getting one multiplier each (x9 x9 x9 x9 etc) you ''will'' see x1 x2 x3 x4 x5 etc. This means you can raise your overall multiplier much higher and much faster.&lt;br /&gt;
&lt;br /&gt;
====During midbosses and bosses====&lt;br /&gt;
During bosses:&lt;br /&gt;
* Revenge bullets are not generated&lt;br /&gt;
* You can still get the multiplier up to x500&lt;br /&gt;
* Gold depletes over time at the &amp;quot;normal boss gold depletion rate&amp;quot; and not the &amp;quot;zesshikai gold depletion&amp;quot; rate&lt;br /&gt;
* Bosses fire double bullets&lt;br /&gt;
During midbosses:&lt;br /&gt;
* Revenge bullets ''are'' generated, from destroying their destructible parts or finishing a phase and cancelling all their normal bullets into ARB.&lt;br /&gt;
* If a midboss has a pre-programmed bullet cancel feature on death, such as the second midboss of stage 6, no revenge bullets will be generated.&lt;br /&gt;
&lt;br /&gt;
====Exiting Zesshikai====&lt;br /&gt;
When exiting Zesshikai, all leftover revenge bullets remain on screen. Their speed changes drastically, either speeding up or slowing down. To clean up these bullets, exit Zesshikai, enter Kakusei, and destroy one enemy (even zako).&lt;br /&gt;
&lt;br /&gt;
Running out of resources in Zesshikai, and which resource, has different effects:&lt;br /&gt;
* Run out of gems but not gold = exit Zesshikai automatically, enter Zesshikai Over&lt;br /&gt;
* Run out of gold but not gems = exit Zesshikai automatically, enter Kakusei&lt;br /&gt;
* Run out of both = exit Zesshikai automatically, enter Overmode&lt;br /&gt;
&lt;br /&gt;
Additionally, as mentioned before, bombing of any type during Zesshikai will kick you out immediately and put you in Kakusei automatically.&lt;br /&gt;
&lt;br /&gt;
====Addendum====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Boss &amp;amp; midboss phase, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| During the stage&lt;br /&gt;
| During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss over time (during the stage) (same values for all 3 characters)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 0-499 gold held&lt;br /&gt;
| 500-1000 gold held&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1 &amp;amp; 2&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
| 1 gold every frame&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3 &amp;amp; 4&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5 &amp;amp; 6&lt;br /&gt;
| 1 gold every 4 frames&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overmode (a.k.a. 赤走行/akasōkō)===&lt;br /&gt;
Overmode might seem purely seem like punishment at first for accidentally letting your gems run out in Kakusei, but it can also be decisively used to score. Its main purpose is for getting gold quickly, and therefore score.&lt;br /&gt;
&lt;br /&gt;
* Activate by pressing the Kakusei button when you have zero gems, or, be in Kakusei and run out of gems. Leave by tapping the button again.&lt;br /&gt;
* Enemy bullets speed up and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill (once a requirement has been met, see below).&lt;br /&gt;
* Passively accrue score just by being in Overmode (except during bosses)&lt;br /&gt;
* Autobombing is possible, consuming 50% of the energy meter.&lt;br /&gt;
&lt;br /&gt;
====Kakusei Over level====&lt;br /&gt;
When in Overmode, a blue gauge appears around your character. This represents your Kakusei Over level. Every time this gauge elapses, taking 250 frames, your Kakusei Over level increases by 1. It starts at zero and the maximum is 3. Unlike Espgaluda 1, the highest level you have reached persists after death.&lt;br /&gt;
With one completed level:&lt;br /&gt;
* You get gold for every kill. That is to say, you cannot get gold unless your Kakusei Over level is at least 1.&lt;br /&gt;
With each consective level:&lt;br /&gt;
* Enemy bullets get faster during Overmode&lt;br /&gt;
* Get more gems from destroying enemies during ''normal mode''. This is basically paramount when going for any kind of clear when playing Espgaluda II.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Kakusei Over level enemy destruction gem bonus&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Midboss/Boss phase &amp;amp; destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Overmode passive score accrual per frame&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Stage 1&lt;br /&gt;
| Stage 2&lt;br /&gt;
| Stage 3&lt;br /&gt;
| Stage 4&lt;br /&gt;
| Stage 5&lt;br /&gt;
| Stage 6&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
| 260&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Earning score per frame in Zesshikai Over is ''double'' the above values.&lt;br /&gt;
&lt;br /&gt;
===Zesshikai Over (a.k.a. 絶走行/zessōkō)===&lt;br /&gt;
Like Overmode, except even more lucrative: get even more score and gold, but the bullets are even faster and with a harsher autobomb penalty.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button when you have zero gems but some amount of gold. Or, be in Zesshikai and let gems run out but not gold.&lt;br /&gt;
:* You need to have gold to be able to enter the mode, but it doesn't actually consume gold.&lt;br /&gt;
* Leave by pressing the Kakusei button again.&lt;br /&gt;
* Enemy bullets speed up (even faster than Overmode) and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill, more than Overmode.&lt;br /&gt;
* Passively accrue score just by being in Zesshikai Over (except during bosses), double the amount of Overmode.&lt;br /&gt;
* Kakusei Over level effects also apply to Zesshikai Over, but you cannot increase your Kakusei Over level in Zesshikai Over.&lt;br /&gt;
* Bosses fire double bullets&lt;br /&gt;
* Autobombing is possible, consuming ''the entire'' energy meter.&lt;br /&gt;
* If you bomb or autobomb, you are kicked out of Zesshikai Over and immediately enter Overmode.&lt;br /&gt;
&lt;br /&gt;
It is unclear what the exact rules are that determine how much extra gold you get during Zesshikai Over. However, here are the results of a test conducted by destroying zako in Stage 5 with Ageha:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | How much gold given from destroying one zako enemy in Stage 5&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
What is clear though that, once Kakusei Over level 3 has been achieved, the gold bonus is substantial.&lt;br /&gt;
&lt;br /&gt;
==Scoring Basics==&lt;br /&gt;
===How to get score===&lt;br /&gt;
# Destroy enemies - each enemy has a base point value.&lt;br /&gt;
# Cancel bullets - cancelling bullets in Kakusei or Zesshikai turns them into points and applies a multiplier per bullet.&lt;br /&gt;
# Get gold - gold gives points for each one you collect.&lt;br /&gt;
# Passively accrue score - get score just by being in Overmode or Zesshikai Over.&lt;br /&gt;
===Stage result bonus===&lt;br /&gt;
At the end of each stage a bonus is calculated based upon how many gems and gold you collected throughout the course of the stage. It is the ''gross'' total, not ''net'' total. If you collect 500 gems but then Kakusei 499 of them away and finish the stage with 1 gem left, your gross total is still 500.&lt;br /&gt;
&lt;br /&gt;
The formula is as follows:&lt;br /&gt;
&amp;lt;code&amp;gt;Stage bonus = (S*100)+(K*V)&amp;lt;/code&amp;gt;&lt;br /&gt;
Where S = gross total of gems acquired throughout the stage, K = gross total of gold acquired throughout the stage, and V = point value of gold you finished the stage with (refer to Gold section for the point value).&lt;br /&gt;
&lt;br /&gt;
If you die during the stage, the gross total of gems and gold accrued is reset to zero. From there on the tally will start up again.&lt;br /&gt;
&lt;br /&gt;
===Clear bonus===&lt;br /&gt;
Defeating the final boss also awards a point bonus based upon resources you finished with. It is unclear what the exact rules are, but the following are definite:&lt;br /&gt;
* Remaining lives = 20 million points each&lt;br /&gt;
* Life containers = 10 million points each&lt;br /&gt;
* Energy meter remaining = 4000 points per unit (the game counts energy internally as individual units and not as a percentage; the maximum is 4000 units)&lt;br /&gt;
&lt;br /&gt;
The life containers are the gold boxes that house the green flames that represent your lives. The maximum possible for each is six.&lt;br /&gt;
This means if you no miss no bomb the whole game &amp;amp; get every extend, you will get a score bonus of at least 196 million points.&lt;br /&gt;
&lt;br /&gt;
==Black Label==&lt;br /&gt;
==Arrange==&lt;br /&gt;
==Omake==&lt;br /&gt;
&lt;br /&gt;
=== Espgaluda II 'Omake Mode' as a Shmup training tool ===&lt;br /&gt;
&lt;br /&gt;
In the home ports of Espgaluda II*, clearing the main game (including Novice Mode, and credit feeding is OK) unlocks &amp;quot;Omake Mode&amp;quot; which translates to &amp;quot;Bonus Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On the face of it, Omake Mode is a fun and easy mode of the game to mess around with for a short time. &lt;br /&gt;
&lt;br /&gt;
'''However when approached correctly this mode provides an unparalleled Shmup training tool for players of any experience.'''&lt;br /&gt;
&lt;br /&gt;
Using a few simple strategies, players are able to practice and observe all of the patterns from Espgaluda II- acknowledged to be some of the most difficult of any Cave games- at the slower speed of 'Kakusei'.&lt;br /&gt;
&lt;br /&gt;
(*home ports are on Xbox 360 and Nintendo Switch as at Feb 2022)&lt;br /&gt;
&lt;br /&gt;
==== Basics of Omake Mode for Training ====&lt;br /&gt;
&lt;br /&gt;
The player character is surrounded by an invisible circle within which any bullets will turn red. Let's refer to this as the 'Red Zone'. Any bullets in the Red Zone will be cancelled into Items (green gems and/or gold) when ANY enemy is destroyed. It does not matter which enemy shot the bullets. Any enemy destroyed will have all of the on-screen bullets that it fired cancelled into Items, regardless of whether they are in the Red Zone around the player.&lt;br /&gt;
&lt;br /&gt;
The Kakusei gem count has a maximum value of 500. When entering Kakusei mode, all bullets within the Red Zone will be cancelled into Items. When exiting Kakusei mode MANUALLY (ie with gem count above zero) all bullets within the Red Zone will be cancelled into Items.&lt;br /&gt;
&lt;br /&gt;
Defeating any section of a boss life bar while NOT in Kakusei will cancel the on-screen bullets into GEMS.&lt;br /&gt;
&lt;br /&gt;
There is no bomb button in Omake mode. Instead, any time the player is hit by a bullet, the Guard Barrier will be activated, and will continue to be 'held down' until the player hits the Kakusei button which ends it, or until the barrier gauge runs out. At that point the normal 'beam attack' of the Guard Barrier is fired. While the player character is surrounded by the Guard Barrier, any bullets within the small visible circle of the Guard Barrier are cancelled into Items, starting with Gems and proceeding to Gold when Gems reach 500. When the Gold counter reaches 1000, the Guard Barrier Gauge will be refilled by around 40%. If the gold counter reaches 1000 while the Guard Barrier Gauge is full, the player character will be surrounded by a special frame and all items collected will have 1000 added to their point value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Kakusei Training in Omake ====&lt;br /&gt;
&lt;br /&gt;
Because of the frequency with which bullets are cancelled into Items in Omake Mode, the Gem counter will easily and quickly reach the maximum of 500 during the stage. Because of the length of time that 500 Gems will let the player remain in Kakusei, 500 is more than enough to last through the attacks of any larger enemy, and enough to last through most single sections of any Boss life bar.&lt;br /&gt;
&lt;br /&gt;
'''The player is therefore invited to proceed through the most difficult attacks in the game in full Kakusei mode, to practice and observe the patterns in slow motion.'''&lt;br /&gt;
&lt;br /&gt;
There are 3 simple methods that enable the player to extend the amount of time they spend in Kakusei, allowing them to see out almost the entirety of any Boss encounter in full slow motion.&lt;br /&gt;
&lt;br /&gt;
* '''1)''' Shifting out of Kakusei in order to finish off any Boss life bar section will immediately refill the Gem gauge to 500, due to the amount of bullets cancelled plus some from the Boss sprite. Obviously this is not without risk as the bullets will speed up, but done carefully it should be relatively safe.&lt;br /&gt;
&lt;br /&gt;
* '''2)''' During any given pattern while in Kakusei, if the player feels that they are about to be hit and expend Guard Barrier Gauge, they can manually cancel out of Kakusei and quickly back in. This will cancel all bullets in the Red Zone twice, and provide a safety buffer without expending Guard Barrier Gauge. Doing this does accelerate the rate that the Gem count falls, but done sparingly it should not make a huge difference.&lt;br /&gt;
&lt;br /&gt;
* '''3)''' When Gems have run out, the player can deliberately hit a bullet to activate the Guard Barrier and then charge through enemy bullets while invincible so that they are cancelled back to Gems. Done during a particularly dense pattern, and especially at point-blank above a Boss sprite, this will refill the Gems almost instantly. The player then has a choice of whether to cancel out of Guard Barrier and continue in Kakusei, or expend Guard Barrier to pump up the large Item Counter at the top of the screen which is important for scoring in Omake Mode. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Scoring in Omake ====&lt;br /&gt;
&lt;br /&gt;
Scoring in Omake has some value in use as a training mode, as it will help to reach the Extends which in turn provide more Guard Barrier Gauge.&lt;br /&gt;
&lt;br /&gt;
Scoring is very simple: The value of the large Item Counter at the top of the screen will be added to every item picked up WHILE GEMS ARE AT 500. In other words, it acts as an incentive not to go into Kakusei where possible.&lt;br /&gt;
&lt;br /&gt;
As the counter is re-set every stage, it makes sense to use the Guard Barrier on some large enemies early in the stage, to cancel their dense attacks into Item value. The player can then proceed with Gems at 500 and collect the Item Counter point value for every item received.&lt;br /&gt;
&lt;br /&gt;
=Enemy data=&lt;br /&gt;
Score, gold, and gems values are for Arcade mode.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 1&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 soma shine winged solider.png|frameless|center]]&lt;br /&gt;
| ソーマ輝羽兵&lt;br /&gt;
| Soma shine winged soldier&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 530&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zahhak.png|frameless|center]]&lt;br /&gt;
| 小型機甲艇ザッハーク&lt;br /&gt;
| Small armored craft Zahhak&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| Gun: 230&amp;lt;br /&amp;gt;Main body: 2,260&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Main body: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Main body: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gandharva.jpg|frameless|center]]&lt;br /&gt;
| 大型侵略砲台ガンダルヴァ&lt;br /&gt;
| Large invasion turret Gandharva&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 5,820&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ&lt;br /&gt;
| Heavy flying armor Simurgh&lt;br /&gt;
| Midboss&lt;br /&gt;
| Main body: 50,000&amp;lt;br /&amp;gt;Arm: 5,000&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 boss tsubame.jpg|frameless|center]]&lt;br /&gt;
| ツバメ&lt;br /&gt;
| Tsubame&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 500,000&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 20&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 2&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 forneus.png|frameless|center]]&lt;br /&gt;
| 中型機甲艇フォルネウス&lt;br /&gt;
| Medium-size armored ship Forneus&lt;br /&gt;
| Air: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 6,530&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&amp;lt;br /&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 behemoth.png|frameless|center]]&lt;br /&gt;
| 大型機甲艇ベヒモス&lt;br /&gt;
| Large armored vehicle Behemoth&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 12,510&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&lt;br /&gt;
| Single-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 six-barrelled revolving gun battery.png|frameless|center]]&lt;br /&gt;
| 六連回転砲台&lt;br /&gt;
| Six-barrelled revolving gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 15,860&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 crane.png|frameless|center]]&lt;br /&gt;
| クレーン&lt;br /&gt;
| Crane&lt;br /&gt;
| Ground: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 1,830&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&amp;lt;br /&amp;gt;(縦の輸送艦の砲台)&lt;br /&gt;
| Single-barrelled gun battery&amp;lt;br /&amp;gt;(Vertical transport battery)&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 makara.png|frameless|center]]&lt;br /&gt;
| 小船舶マカラ&lt;br /&gt;
| Small vessel Makara&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 250&amp;lt;br /&amp;gt;Base: 530&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nereids.png|frameless|center]]&lt;br /&gt;
| 万能潜水艦ネレイドー&lt;br /&gt;
| Universal submarine Nereids&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,230&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nidhoggr.png|frameless|center]]&lt;br /&gt;
| 重戦車ニーズヘッグ&lt;br /&gt;
| Heavy tank Nidhoggr&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 1,630&amp;lt;br /&amp;gt;Base: 4,760&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 3&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 midboss madara.jpg|frameless|center]]&lt;br /&gt;
| マダラ&lt;br /&gt;
| Madara&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 60,000&amp;lt;br /&amp;gt;Second form: 100,000&lt;br /&gt;
| First form: 16&amp;lt;br /&amp;gt;Second form: 26&lt;br /&gt;
| First form: 15&amp;lt;br /&amp;gt;Second form: 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 boss jormungandr.jpg|frameless|center]]&lt;br /&gt;
| 生体兵器ヨルムンガンド&lt;br /&gt;
| Biological weapon Jormungandr&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Third form: 600,000&amp;lt;br /&amp;gt;Head: 300,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 26&amp;lt;br /&amp;gt;Third form: 46&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 25&amp;lt;br /&amp;gt;Third form: 45&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 3&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 stolas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ストラス&lt;br /&gt;
| General-purpose fighter Stolas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 740&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 ouroboros.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ウロボロス&lt;br /&gt;
| Medium-size armored ship Ouroboros&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 24680&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 lindworm.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇リンドブルム&lt;br /&gt;
| Large armored ship Lindworm&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 37,940&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
| First form: 2&amp;lt;br /&amp;gt;Second form: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base:160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 shelob.jpg|frameless|center]]&lt;br /&gt;
| 多脚戦車シェロブ&lt;br /&gt;
| Multi-legged tank Shelob&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 6,910&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 empusa.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台エンプーサ&lt;br /&gt;
| Heavy fixed gun battery Empusa&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,980&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 astaroth.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台アスタロト&lt;br /&gt;
| Heavy fixed gun battery Astaroth&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 19,560&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 midboss sabnac.jpg|frameless|center]]&lt;br /&gt;
| 武装エレベーターサブナク&lt;br /&gt;
| Armed Elevator Sabnac&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 100,000 &amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Leg turret: 10,000&amp;lt;br /&amp;gt;Auxiliary engine: 20,000&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 30,000&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 20&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 boss janome.jpg|frameless|center]]&lt;br /&gt;
| ジャノメ&lt;br /&gt;
| Janome&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Third form: 700,000&lt;br /&gt;
| First form: 31&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Third form: 51&lt;br /&gt;
| First form: 30&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Third form: 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 4&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 halphas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ハルパス&lt;br /&gt;
| General-purpose fighter Halphas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 810&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 brahma.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ブラフマー&lt;br /&gt;
| Medium-size armored ship Brahma&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 21,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 vasuki.jpg|frameless|center]]&lt;br /&gt;
| 重戦車ヴァースキ&lt;br /&gt;
| Heavy tank Vasuki&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 6,330&amp;lt;br /&amp;gt;Base: 14,560&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース&lt;br /&gt;
| Heavy flying armor Andrealphus&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Arm: 100,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 boss madara asmodeus.png|frameless|center]]&lt;br /&gt;
| マダラ専用合身甲冑アスモデウス&lt;br /&gt;
| Madara's exclusive combined body armor Asmodeus&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 400,000&amp;lt;br /&amp;gt;Third form: 500,000&amp;lt;br /&amp;gt;Fourth form: 600,000&amp;lt;br /&amp;gt;Fifth form: 800,000&amp;lt;br /&amp;gt;Triple machine gun Gaap: 400,000&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 1,000,000&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 2,000,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Third form: 36&amp;lt;br /&amp;gt;Fourth form: 36&amp;lt;br /&amp;gt;Fifth form: 56&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Third form: 35&amp;lt;br /&amp;gt;Fourth form: 35&amp;lt;br /&amp;gt;Fifth form: 55&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 5&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 ahriman.jpg|frameless|center]]&lt;br /&gt;
| シンラ式中型機甲艇アーリマン&lt;br /&gt;
| Shinra-type medium-sized armored ship Ahriman&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 35,330&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 aerial.jpg|frameless|center]]&lt;br /&gt;
| 兵士用飛空ポッド・エアリアル&lt;br /&gt;
| Flying Solider Pod ~ Aerial&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 3,130&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 tiamat.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇ティアマット&lt;br /&gt;
| Shinra-type large armored ship Tiamat&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 91,935&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 cyclops.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇サイクロプス&lt;br /&gt;
| Shinra-type large armored ship Cyclops&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 141,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 fafnir.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型戦車ファフニール&lt;br /&gt;
| Shinra-type large tank Fafnir&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 26,330&amp;lt;br /&amp;gt;Base: 54,560&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Espgaluda2 stage5 boss seseri.png|frameless|center]]&lt;br /&gt;
| セセリ&lt;br /&gt;
| Seseri&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 500,000&amp;lt;br /&amp;gt;Third form: 900,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|-&lt;br /&gt;
| 憎悪に満ちたセセリ&lt;br /&gt;
| Seseri Filled With Hatred (a.k.a. Shin Seseri)&lt;br /&gt;
| True Boss&lt;br /&gt;
| First form: 2,000,000&amp;lt;br /&amp;gt;Second form: 4,000,000&amp;lt;br /&amp;gt;Third form: 6,000,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 6&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 andras.jpg|frameless|center]]&lt;br /&gt;
| 警備ユニット・アンドラス&lt;br /&gt;
| Security unit Andras&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 9,210&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 vishnu.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇ヴィシュヌ&lt;br /&gt;
| Large armored ship Vishnu&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 76,420&lt;br /&gt;
| First form: 4&amp;lt;br /&amp;gt;Second form: 6&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 alcyone.jpg|frameless|center]]&lt;br /&gt;
| 霊力供給カプセル・アルキュオーネ&lt;br /&gt;
| Spiritual supply capsule Alcyone&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 7,880&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 metatron.jpg|frameless|center]]&lt;br /&gt;
| 霊力融合装置メタトロン&lt;br /&gt;
| Spiritual fusion device Metatron&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 10,000&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 cherubim.jpg|frameless|center]]&lt;br /&gt;
| 移動砲台ケルビム&lt;br /&gt;
| Mobile turret Cherubim&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 12,300&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 asagiclone.jpg|frameless|center]]&lt;br /&gt;
| アサギクローン&lt;br /&gt;
| Asagi clone&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ改&lt;br /&gt;
| Heavy flying armor Simurgh (Modified)&lt;br /&gt;
| Midboss 1&lt;br /&gt;
| Main body: 500,000&amp;lt;br /&amp;gt;Arm: 200,000&lt;br /&gt;
| Main body: 18&amp;lt;br /&amp;gt;Arm: 66&lt;br /&gt;
| Main body: 17&amp;lt;br /&amp;gt;Arm: 65&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース改&lt;br /&gt;
| Heavy flying armor Andrealphus (Modified)&lt;br /&gt;
| Midboss 2&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 700,000&amp;lt;br /&amp;gt;Arm: 300,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 boss1 goddess galuda.jpg|frameless|center]]&lt;br /&gt;
| 生体維持装置ガッデスガルーダ&lt;br /&gt;
| Biological maintenance device Goddess Galuda&lt;br /&gt;
| Boss 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 1,000,000&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 66 &amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 65&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kujaku.jpg|frameless|center]]&lt;br /&gt;
| 真ガルーダ・クジャク&lt;br /&gt;
| True Galuda Kujaku&lt;br /&gt;
| Boss 2&lt;br /&gt;
| First form: 2,000,0000&amp;lt;br /&amp;gt;Second form: 3,000,000&amp;lt;br /&amp;gt;Third form: 5,000,000&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Third form: 66&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Third form: 65&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* Primary info from [[User:Johnnyheli|johnny]].&lt;br /&gt;
* All sprites &amp;amp; enemy data taken from [https://www.cave.co.jp/gameonline/espgaluda2/ CAVE's official Espgaluda 2 site.]&lt;br /&gt;
* Arcade mode specifics adapted from the tutorial on the Switch and Xbox 360 ports, [https://wikiwiki.jp/espg2/ wikiwiki], [http://minamo.gozaru.jp/espg2/espg2.html Minamo's Espgaluda 2 page], [http://daifukkat.su/strats/espgal2/ Hacker's Guide to Espgaluda 2], and [https://shmups.system11.org/viewtopic.php?t=6281 the system11 forum thread].&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:ESP_series]]&lt;br /&gt;
[[Category:Bomb_mechanic]]&lt;br /&gt;
[[Category:True_Last_Boss]]&lt;br /&gt;
[[Category:Vertical_orientation]]&lt;/div&gt;</summary>
		<author><name>Johnnyheli</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=27428</id>
		<title>Espgaluda II</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=27428"/>
		<updated>2024-01-20T08:50:47Z</updated>

		<summary type="html">&lt;p&gt;Johnnyheli: /* Enemy data */ fafnir translation fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = Cyan&lt;br /&gt;
|title = Espgaluda II&lt;br /&gt;
|background = #eefffb&lt;br /&gt;
|image = Espgaluda II arcade flyer.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|&lt;br /&gt;
|music = Manabu Namiki&amp;lt;br/&amp;gt;Mitsuhiro Kaneda&lt;br /&gt;
|&lt;br /&gt;
|program = Tsuneki Ikeda&amp;lt;br/&amp;gt;Takashi Ichimura&amp;lt;br/&amp;gt;Yuji Inoue&lt;br /&gt;
|&lt;br /&gt;
|art = Masaki Hirooka&amp;lt;br/&amp;gt;Hideki Nomura&amp;lt;br/&amp;gt;Toshiyuki Kuroiwa&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Arcade:''' November 25, 2005&amp;lt;br/&amp;gt;'''Xbox 360:''' February 25, 2010&amp;lt;br/&amp;gt;'''Switch:''' September 9, 2021&lt;br /&gt;
|&lt;br /&gt;
|previousgame = [[Ibara]]&lt;br /&gt;
|nextgame = [[Ibara Kuro: Black Label]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Espgaluda II (エスプガルーダII) is a bullet hell shoot'em up originally released by [[Cave]] in the arcades in 2005 as a sequel to [[Espgaluda]]. An Xbox 360 release, titled [[Espgaluda II Black Label]], was released in 2010 in Japan.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Gameplay Overview=&lt;br /&gt;
== Controls ==&lt;br /&gt;
[[File:Espgaluda2controlschemes.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Upon starting the game on the original arcade release, you can select between two control schemes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Button&lt;br /&gt;
! Type A&lt;br /&gt;
! Type B&lt;br /&gt;
|-&lt;br /&gt;
| A&lt;br /&gt;
| Shot&lt;br /&gt;
| Shot&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Kakusei&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
| Autofire&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| Autofire&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Explanations of the buttons:&lt;br /&gt;
* Shot - Repeatedly tap for rapid shot, hold for focus shot (officially named &amp;quot;Rapier&amp;quot;)&lt;br /&gt;
* Kakusei - Tap to toggle Kakusei mode on or off, amongst others.&lt;br /&gt;
* Guard Barrier - Tap to fire your Guard Barrier attack, similar to a bomb in other shmups. Or, hold the button to charge it, then release to fire.&lt;br /&gt;
* Autofire - Simulates repeatedly tapping A for rapid shot.&lt;br /&gt;
In the home ports these buttons are all customizable.&lt;br /&gt;
&lt;br /&gt;
==The UI==&lt;br /&gt;
[[File:Espgaluda2 arcademodeUI.jpg|thumb|center|UI of the default arcade mode. Everything except the boss healthbar &amp;amp; high score is mirrored on the other side for P2.]]&lt;br /&gt;
&lt;br /&gt;
== Playable characters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Character&lt;br /&gt;
! Shot type&lt;br /&gt;
! Damage increase during Kakusei+others&lt;br /&gt;
! Overall movement speed&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 agehaportrait.png|frameless|center]]&lt;br /&gt;
| Ageha&lt;br /&gt;
| Narrow&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Fast&lt;br /&gt;
| Rapid shot bends side to side&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 tatehaportrait.png|frameless|center]]&lt;br /&gt;
| Tateha&lt;br /&gt;
| Wide&lt;br /&gt;
| Rapid shot&lt;br /&gt;
| Slow&lt;br /&gt;
| Focus shot during Kakusei+others gets lock-on capability&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 asagiportrait.png|frameless|center]]&lt;br /&gt;
| Asagi&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Once powered up, focus shot gets lock-on capability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Arcade mode=&lt;br /&gt;
The default mode. Console ports include &amp;quot;Arcade&amp;quot; mode, a faithful port of the version found in arcades, as well as a version with recreated higher-resolution graphics and a few bugfixes; On Xbox 360 it's named &amp;quot;Xbox 360&amp;quot; and on Switch it's named &amp;quot;Switch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Default settings:&lt;br /&gt;
* Score extends at 15,000,000 and 35,000,000 points&lt;br /&gt;
* Spawn with 3 lives&lt;br /&gt;
* Rank 2 (Normal)&lt;br /&gt;
==Resources==&lt;br /&gt;
===Gems (a.k.a. 聖霊石/seirei seki/spirit stones)===&lt;br /&gt;
[[File:Espgaluda2-gemgif.gif|frameless|right]]&lt;br /&gt;
Gems are the glowing green items enemies drop when destroyed. Their purpose is to fuel Kakusei, Zesshikai, and contribute a small amount of score.&lt;br /&gt;
&lt;br /&gt;
* Start with 100 in your possession, respawn with 250 after dying&lt;br /&gt;
* You can hold a maximum of 500&lt;br /&gt;
* Worth 10 points each when collected&lt;br /&gt;
* Get gems by destroying enemies when not in Kakusei or any other mode, as well as from finishing a phase of a midboss or boss, and from any destructible parts of a midboss or boss&lt;br /&gt;
* They are factored in to the stage result bonus based upon the gross total of how many were collected throughout the course of the stage&lt;br /&gt;
* Get an extra gem by collecting it at the top (24 pixels from the top) or bottom (48 pixels from the bottom) of the screen&lt;br /&gt;
&lt;br /&gt;
Enemies drop different size gems. There are four sizes of gem items and each adds different quantities to your possession.&lt;br /&gt;
* Small: 1&lt;br /&gt;
* Medium: 2&lt;br /&gt;
* Large: 3&lt;br /&gt;
* Extra large: 4&lt;br /&gt;
&lt;br /&gt;
The size of gems dropped varies with how many gems were already in your possession, what shot type was used to destroy them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Number of gems in your possession&lt;br /&gt;
! Size of gem an enemy drops when destroyed with rapid shot (shrinking over time)&lt;br /&gt;
! Size of gem an enemy drops when destroyed with focus shot&lt;br /&gt;
|-&lt;br /&gt;
| 0-250&lt;br /&gt;
| XL → L → M → S&lt;br /&gt;
| M&lt;br /&gt;
|-&lt;br /&gt;
| 250-399&lt;br /&gt;
| L → M → S&lt;br /&gt;
| Alternating between S &amp;amp; M&lt;br /&gt;
|-&lt;br /&gt;
| 400-500&lt;br /&gt;
| M → S&lt;br /&gt;
| S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gem items dropped by enemies that were destroyed with rapid shot shrink over time, and therefore add fewer gems to your possession. Destroying enemies with focus shot drops gems that ''do not'' shrink over time, but they are smaller.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Time taken to shrink&lt;br /&gt;
|-&lt;br /&gt;
| XL→L&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| L→M&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| M→S&lt;br /&gt;
| 12 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, this can be preventing by collecting gems by flying near them instead of letting them fall toward you. When a gem is within a certain distance of the player character it receives a green glowing effect and stops shrinking. The distance at which this happens is as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Distance from player character at which gem stops shrinking&lt;br /&gt;
|-&lt;br /&gt;
| XL&lt;br /&gt;
| 48 pixels&lt;br /&gt;
|-&lt;br /&gt;
| L&lt;br /&gt;
| 64 pixels&lt;br /&gt;
|-&lt;br /&gt;
| 96 pixels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gold (a.k.a. 金塊/kinkai)===&lt;br /&gt;
Gold's main purpose is for scoring. Picking up gold gives you points. It also fuels Zesshikai and is needed to enter Zesshikai Over. Gold drops from enemies under certain conditions.&lt;br /&gt;
&lt;br /&gt;
* Get gold by destroying enemies in:&lt;br /&gt;
:* Kakusei, overmode, and zesshikai over&lt;br /&gt;
:* Normal mode when you have 500 gems&lt;br /&gt;
* Each gold you collect increases the amount you possess by 1&lt;br /&gt;
* Hold up to a maximum of 1000&lt;br /&gt;
* Start off with zero&lt;br /&gt;
* On death the amount of gold you had is halved, rounded down&lt;br /&gt;
* Gold depletes over time during boss battles&lt;br /&gt;
&lt;br /&gt;
The amount points given by collecting gold varies with how many were already in your possession.&lt;br /&gt;
&lt;br /&gt;
* Every 100 gold collected, the value of new incoming gold increases and the sprite changes.&lt;br /&gt;
* There are eleven tiers of gold, from 0-99, 100-199, 200-299,...900-999, and one for 1000.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Qty held &amp;amp; sprite&lt;br /&gt;
! [[File:Espgaluda2 gold1.png|frameless|center]] 0-99&lt;br /&gt;
! [[File:Espgaluda2 gold2.png|frameless|center]] 100-199&lt;br /&gt;
! [[File:Espgaluda2 gold3.png|frameless|center]] 200-299&lt;br /&gt;
! [[File:Espgaluda2 gold4.png|frameless|center]] 300-399&lt;br /&gt;
! [[File:Espgaluda2 gold5.png|frameless|center]] 400-499&lt;br /&gt;
! [[File:Espgaluda2 gold6.png|frameless|center]] 500-599&lt;br /&gt;
! [[File:Espgaluda2 gold7.png|frameless|center]][[File:Espgaluda2 gold7consoleport.png|frameless|center]] 600-699 &lt;br /&gt;
! [[File:Espgaluda2 gold8.png|frameless|center]] 700-799&lt;br /&gt;
! [[File:Espgaluda2 gold9.png|frameless|center]] 800-899&lt;br /&gt;
! [[File:Espgaluda2 gold10.png|frameless|center]] 900-999&lt;br /&gt;
! [[File:Espgaluda2 gold11.png|frameless|center]] 1000&lt;br /&gt;
|-&lt;br /&gt;
| Point value of new gold acquired&lt;br /&gt;
| 100&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
| 350&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| 650&lt;br /&gt;
| 700&lt;br /&gt;
| 900&lt;br /&gt;
| 1000&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
The 600-699 gold tier has two sprites because one is in the Arcade release and the other is in the Console mode in the home ports.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss during boss battles&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During normal mode&lt;br /&gt;
! During kakusei+others&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 1 gold every 15 frames&lt;br /&gt;
| 1 gold every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 1 gold every 19 frames&lt;br /&gt;
| 1 gold every 12 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 1 gold every 23 frames&lt;br /&gt;
| 1 gold every 16 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 1 gold every 27 frames&lt;br /&gt;
| 1 gold every 20 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 1 gold every 31 frames&lt;br /&gt;
| 1 gold every 24 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 1 gold every 35 frames&lt;br /&gt;
| 1 gold every 28 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Energy, and the Guard Barrier===&lt;br /&gt;
In place of conventional bombs Espgaluda II features the Guard Barrier. When deployed it deals massive damage, temporarily clears the screen of bullets, and provides a short window of invincibility. Where the Guard Barrier differs from a conventional shmup bomb is that it uses ''Energy'', a continuous resource, instead of discrete bomb items, and that it can be held and charged up before firing. There is an ''Energy Meter'' and using the Guard Barrier consumes some percentage of this meter.&lt;br /&gt;
&lt;br /&gt;
* The Guard Barrier Attack a massive linear shot straight up, comprised of several damaging beams. More beams appear the longer the Guard Barrier is charged.&lt;br /&gt;
* It has to be aimed; there is no lock-on or homing function.&lt;br /&gt;
* After the Guard Barrier has been deployed, there is a short period of time in which enemies don't fire.&lt;br /&gt;
* While charging the Guard Barrier, you deal slight aura damage to enemies, particularly noticeable against zako.&lt;br /&gt;
* While charging the Guard Barrier, you are invincible, and enemy bullets are deleted on contact with the shield that appears around your character.&lt;br /&gt;
* You spawn with a full energy meter.&lt;br /&gt;
* Internally, the game counts energy as individual units and not as a percentage. A full meter is 4000 units.&lt;br /&gt;
&lt;br /&gt;
The most basic attack, deployed with one tap of the Guard Barrier button, consumes 25% of the energy meter. Maximum damage is reached at charging enough to consume 40% of the meter. You can keep charging past this, but you will not deal any extra damage. The damage, duration, and area of effect increases in proportion to how long it is charged for. However, ''the relationship is not linear''; two 25% attacks do not deal as much damage as one 50% attack. The specifics of charging the attack are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Time held charging&lt;br /&gt;
! % of energy meter consumed&lt;br /&gt;
! Number of beams fired&lt;br /&gt;
! Duration of attack&lt;br /&gt;
! Width of area of effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 to 83 frames&lt;br /&gt;
| 25%-29%&lt;br /&gt;
| 2&lt;br /&gt;
| 0.7sec&lt;br /&gt;
| 49px&lt;br /&gt;
|-&lt;br /&gt;
| 84 frames (1.4sec) to 188 frames&lt;br /&gt;
| 30%-34%&lt;br /&gt;
| 3&lt;br /&gt;
| 1.2sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 189 frames (3.2sec) to 293 frames&lt;br /&gt;
| 35%-39%&lt;br /&gt;
| 4&lt;br /&gt;
| 1.7sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 294 frames (4.9sec) and up&lt;br /&gt;
| 40% and up&lt;br /&gt;
| 5&lt;br /&gt;
| 2.2sec&lt;br /&gt;
| 160px&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Autobombing is possible during Kakusei and the other modes, consuming different percentages of the energy meter. Details will follow in their respective sections. However it should be noted that regardless of what energy percentage is consumed, the damage, duration, and width of an autobomb will always be that of the basic attack.&lt;br /&gt;
&lt;br /&gt;
Whilst a basic bomb costs 25%, and autobombing costs 50% or 100% depending on the mode, they will still work even if you have less remaining energy than these amounts. There's no way to enter an &amp;quot;energy debt&amp;quot; or some such.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you charge the attack enough to completely drain your meter, the attack will automatically fire once it reaches 0%.&lt;br /&gt;
&lt;br /&gt;
The autobomb feature of Kakusei and the other modes does not activate instantaneously. When voluntarily entering any of these modes (i.e. you hear a sound effect and see the transition animation), it takes 12 frames for autoboming to become possible. You are otherwise vulnerable during those 12 frames. In cases where you do not see the transition animation (that is, changing modes without returning to &amp;quot;normal mode&amp;quot; between), this window of vulnerability does not apply.&lt;br /&gt;
&lt;br /&gt;
'''Energy item'''&lt;br /&gt;
&lt;br /&gt;
Replenish the energy meter by picking up energy items.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 energyitem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
* They replenish 50% of the meter.&lt;br /&gt;
* There are three of them in the game, located right before the bosses of stage 3, 5, and 6.&lt;br /&gt;
* They're worth 500 points, but if you already had a full meter they're worth 100,000 points.&lt;br /&gt;
&lt;br /&gt;
===Powerups===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Espgaluda2 powerupitem.png|frameless|center]] || [[File:Espgaluda2 maxpoweritem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
Pick up powerup items to increase the damage output of your character. You need 6 to be fully powered up.&lt;br /&gt;
Locations:&lt;br /&gt;
* Stage 1, Area 1&lt;br /&gt;
* Stage 1, right before the boss&lt;br /&gt;
* Stage 2, Area 1&lt;br /&gt;
* Stage 2, right before the boss&lt;br /&gt;
* Stage 3, Area 2&lt;br /&gt;
* Stage 4, right after the midboss (now you're fully powered up)&lt;br /&gt;
* Stage 5, just before the Descent section&lt;br /&gt;
* Stage 6, Area 1&lt;br /&gt;
* Stage 6, Area 3, just before the Asagi Clone Zone section&lt;br /&gt;
&lt;br /&gt;
Powerups are worth 500 points, and if you were already fully powered up they're worth 10,000 points.&lt;br /&gt;
There is also a Max Power item which appears when you game over and can only be picked up if you continue.&lt;br /&gt;
&lt;br /&gt;
===Hidden extend===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 1up.png|upright=1.5|thumb|left|The 1up item.]] || [[File:Espgaluda 2 Sabnac destructibleparts highlight.png|upright=0.75|thumb|center|Destroy these 6 parts of Sabnac during Phase 1 of the fight to be eligible for the hidden extend.]] || [[File:Espgaluda2 1uplocation.jpg|upright=0.6|thumb|right|Right before the Stage 3 boss, shoot this area while in Zesshikai to reveal the hidden extend.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is only one item extend in the game, located in stage 3. To get it you have to meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
# Destroy all the destructible parts of the stage 3 midboss, Sabnac, during phase 1 of the fight.&lt;br /&gt;
# Destroy Sabnac and continue throughout the rest of the stage as normal.&lt;br /&gt;
# Enter Zesshikai. Shoot a specific part of the background environment right before the stage boss to uncover it.&lt;br /&gt;
''Throughout all of this, do not bomb, nor even autobomb''. The start of the no-bomb condition is at the beginning of the Sabnac fight, and the end is once the background environment object appears.&lt;br /&gt;
&lt;br /&gt;
==Gameplay states==&lt;br /&gt;
At any given time you can be in one of five gameplay ''states'' or ''modes''. They cause different changes to the gameplay, including enemy behaviour, bullet behaviour, and scoring function. The core gameplay loop of Espgaluda II's Arcade mode is knowing what these five states are and how they interrelate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Summary of gameplay states&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Normal mode&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Zesshikai&lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| How do you activate it?&lt;br /&gt;
| Default mode&lt;br /&gt;
| Have gems. Press kakusei button.&lt;br /&gt;
| Have gems and gold. Hold kakusei button.&lt;br /&gt;
| Have zero gems. Press kakusei button. Or, be in Kakusei and let gems run out.&lt;br /&gt;
| Have zero gems &amp;amp; some amount of gold. Hold kakusei button. Or, be in Zesshikai and let gems run out.&lt;br /&gt;
|-&lt;br /&gt;
| What does it consume?&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
| Gems over time, gems for destroying stuff, gems when exiting mode, gold over time during boss&lt;br /&gt;
| Gems &amp;amp; gold over time, gems if you kill enemies other than zako, gems when exiting mode, fewer gold over time during boss&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
|-&lt;br /&gt;
| What do you get?&lt;br /&gt;
| Gems when destroying stuff, gold when you have 500 gems then destroy stuff&lt;br /&gt;
| Gold when destroying stuff, score mutliplier up to x100&lt;br /&gt;
| Score multiplier up to x500&lt;br /&gt;
| Gold when destroying stuff, score over time&lt;br /&gt;
| More gold when destroying stuff, double score over time&lt;br /&gt;
|-&lt;br /&gt;
| Stage scroll speed&lt;br /&gt;
| Normal&lt;br /&gt;
| Slow&lt;br /&gt;
| Slow&lt;br /&gt;
| Normal&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| What happens to the enemies?&lt;br /&gt;
| Normal movement speed, normal blue bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, enemies fire more bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, revenge bullets generated when enemy destroyed, bosses fire double bullets&lt;br /&gt;
| Normal movement speed, fast red bullets&lt;br /&gt;
| Normal movement speed, faster red bullets, bosses fire double bullets&lt;br /&gt;
|-&lt;br /&gt;
| What happens when you bomb?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Kakusei, autobomb costs 100% energy&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Overmode, autobomb costs 100% energy&lt;br /&gt;
|-&lt;br /&gt;
| What happens to you?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Normal Mode===&lt;br /&gt;
The default state.&lt;br /&gt;
&lt;br /&gt;
* Enemies move at a normal speed&lt;br /&gt;
* Enemy bullets behave normally and are coloured blue&lt;br /&gt;
* Stage scroll speed is normal&lt;br /&gt;
* Earn gems by destroying enemies&lt;br /&gt;
* Earn gold by destroying enemies when you have 500 gems&lt;br /&gt;
* Lose gold over time during bosses&lt;br /&gt;
* No autobomb available&lt;br /&gt;
&lt;br /&gt;
===Kakusei (a.k.a. 覚聖死界/kakusei shikai)===&lt;br /&gt;
The basic &amp;quot;slowdown&amp;quot; mode. Essentially functions the same as it did in Espgaluda 1.&lt;br /&gt;
&lt;br /&gt;
* Enter by tapping the Kakusei button once. Leave by tapping it again.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* Enemies fire more bullets&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section)&lt;br /&gt;
* Gems deplete over time&lt;br /&gt;
* A red circular gauge appears around your character, displaying how many gems remain in your possession.&lt;br /&gt;
* Exiting Kakusei depletes 30-35 gems&lt;br /&gt;
* Autobombing is possible, consuming 50% of the energy meter.&lt;br /&gt;
* When you destroy an enemy:&lt;br /&gt;
:* Gems deplete&lt;br /&gt;
:* The bullets the enemy fired are canceled&lt;br /&gt;
:* Each canceled bullet becomes gold&lt;br /&gt;
* When you run out of gems you automatically enter Overmode.&lt;br /&gt;
====Scoring basics====&lt;br /&gt;
* Throughout the duration of being in Kakusei, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled.&lt;br /&gt;
* The maximum is x100.&lt;br /&gt;
* Each bullet canceled is worth 40 points.&lt;br /&gt;
====Addendum====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Zako&lt;br /&gt;
! Normal enemy&lt;br /&gt;
! Midboss &amp;amp; boss phases, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Ageha/Tateha&lt;br /&gt;
| Asagi&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ageha/Tateha/Asagi&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 27&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 29&lt;br /&gt;
| 33&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 31&lt;br /&gt;
| 37&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 33&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During the stage&lt;br /&gt;
! During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zesshikai (a.k.a. 覚聖絶死界/kakusei zesshikai)===&lt;br /&gt;
Zesshikai's main purpose is for scoring. On the surface it's similar to Kakusei in that they're both modes with slow purple bullets, but Zesshikai's main difference is that ''enemies generate revenge bullets'' and you can score much, much higher with it.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button. Leave by tapping the button again.&lt;br /&gt;
* The screen flashes inverted colours and a unique sound effect plays.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* ''Enemies generate revenge bullets when they are destroyed.''&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Gems ''and'' gold deplete over time.&lt;br /&gt;
* A circular red gauge appears around your character. This displays how many gems remain in your possession.&lt;br /&gt;
* Exiting Zesshikai depletes 30-35 gems.&lt;br /&gt;
* Autobombing is possible, consuming ''the entire'' energy meter.&lt;br /&gt;
* If you bomb or autobomb, you are kicked out of Zesshikai and immediately enter Kakusei.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Level====&lt;br /&gt;
[[File:Zesshikailevel.jpg|thumb|right|Left: Zesshikai Level 0. Right: Zesshikai Level 1. Note the white graphics turn green.]]&lt;br /&gt;
When in Zesshikai, four white graphics and a white gauge appear around your character. The white gauge is inlaid inside the red gem gauge so you can see both at once. The white gauge measures time, 256 frames, and once fully elapsed it signifies that you have reached maximum &amp;quot;Zesshikai Level&amp;quot;. When this happens:&lt;br /&gt;
* The screen flashes inverted colours again&lt;br /&gt;
* Revenge bullets move faster&lt;br /&gt;
* The four white graphics turn green&lt;br /&gt;
* SRB multiplier now increments like normal bullets+ARB. Details in Zesshikai Scoring section below.&lt;br /&gt;
* The Zesshikai Level resets every time you exit Zesshikai.&lt;br /&gt;
&lt;br /&gt;
====Revenge bullets====&lt;br /&gt;
Revenge bullets are generated when enemies are destroyed during Zesshikai. There are two types of revenge bullets, and they appear according to what type of enemy was destroyed.&lt;br /&gt;
For the purposes of this explanation, assume &amp;quot;normal bullets&amp;quot; refers to any non-revenge bullet; i.e. standard, ordinary bullets.&lt;br /&gt;
&lt;br /&gt;
=====Types of revenge bullets=====&lt;br /&gt;
[[File:Espgaluda2 spiralrevengebulletformation.jpg|thumb|right|Typical spiral revenge bullet formation. The quantity of bullets changes depending on the enemy; this one was a simple Zu zako enemy at the start of stage 1.]]&lt;br /&gt;
* Spiral revenge bullets (abbreviated to SRB from now on)&lt;br /&gt;
:* These spawn at the location of the enemy when it was destroyed.&lt;br /&gt;
:* They appear in a spiral formation which rotates and expands.&lt;br /&gt;
:* They are not aimed at you.&lt;br /&gt;
* Aimed revenge bullets (abbreviated to ARB from now on)&lt;br /&gt;
:* Other bullets ''become'' these. Details follow in the Enemy Destruction section below.&lt;br /&gt;
:* They are aimed at you.&lt;br /&gt;
&lt;br /&gt;
=====Revenge bullet generation conditions=====&lt;br /&gt;
[[File:Zesshikairevengebulletflowchart.png|thumb|right|A flowchart of how revenge bullets are generated during Zesshikai.]]&lt;br /&gt;
When you destroy any enemy, except bosses:&lt;br /&gt;
* Revenge bullets of some type are generated. That is to say, destroying enemies in Zesshikai ''always'' generates revenge bullets of some type; there's no way to prevent it other than by exiting Zesshikai.&lt;br /&gt;
* All revenge bullets that were already on-screen are canceled and become ARB.&lt;br /&gt;
When you destroy a non-zako enemy, including a midboss phase or destructible part:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled and become ARB.&lt;br /&gt;
* Gems deplete&lt;br /&gt;
When you destroy zako:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled, but do not become ARB.&lt;br /&gt;
* Gems '''do not''' deplete.&lt;br /&gt;
These rules make it possible to continually chain bullet cancels as long as you keep destroying enemies, provided neither gems nor gold run out. It seems like there is a limit to how many times a revenge bullet can be re-formed into another, but it is unclear what rules, if any, determine this.&lt;br /&gt;
====Zesshikai Scoring====&lt;br /&gt;
Zesshikai is key to scoring well. Bullets are worth more points and the multiplier can go even higher than Kakusei.&lt;br /&gt;
* Each &amp;quot;normal&amp;quot; bullet is worth 50 points, unlike Kakusei's 40 points.&lt;br /&gt;
* Each revenge bullet is worth 2 points.&lt;br /&gt;
&lt;br /&gt;
Throughout the duration of being in Zesshikai, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled. There is one exception, outlined below.&lt;br /&gt;
* The maximum is x500, unlike kakusei’s x100.&lt;br /&gt;
&lt;br /&gt;
When you cancel:&lt;br /&gt;
[[File:Espgaluda2 SRBzesshcomparison.jpg|thumb|right|In both images the same enemy is destroyed at the beginning of stage 3 whilst in Zesshikai. Left: Zesshikai Level 0. Right: Zesshikai Level 1. The multiplier in the left image is a flat x15 across all bullets (the few x19 are from a zako in the back being destroyed), and the multiplier in the right image starts at around x6 and increments up to x40.]]&lt;br /&gt;
* Normal bullets &amp;amp; Aimed revenge bullets (ARB)&lt;br /&gt;
:* The multiplier on these increments sequentially, e.g. x1, x2, x3, x4 etc, and are counted alongside all other normal bullets and ARB.&lt;br /&gt;
* Spiral revenge bullets (SRB)&lt;br /&gt;
:* ''One'' multiplier is applied to all SRB that spawned together. All of them could be x10, x15, etc, and ''not'' incremented sequentially. They’re basically counted within their own little group. You’ll see a bunch of x9 x9 x9 x9 x9 x9 and not x1 x2 x3 x4 x5 etc. This is the exception mentioned before.&lt;br /&gt;
:* If your Zesshikai Level has reached level 1, then SRB are counted alongside normal bullets and ARB in incrementing the multiplier. Instead of each bullet within a cluster of SRB getting one multiplier each (x9 x9 x9 x9 etc) you ''will'' see x1 x2 x3 x4 x5 etc. This means you can raise your overall multiplier much higher and much faster.&lt;br /&gt;
&lt;br /&gt;
====During midbosses and bosses====&lt;br /&gt;
During bosses:&lt;br /&gt;
* Revenge bullets are not generated&lt;br /&gt;
* You can still get the multiplier up to x500&lt;br /&gt;
* Gold depletes over time at the &amp;quot;normal boss gold depletion rate&amp;quot; and not the &amp;quot;zesshikai gold depletion&amp;quot; rate&lt;br /&gt;
* Bosses fire double bullets&lt;br /&gt;
During midbosses:&lt;br /&gt;
* Revenge bullets ''are'' generated, from destroying their destructible parts or finishing a phase and cancelling all their normal bullets into ARB.&lt;br /&gt;
* If a midboss has a pre-programmed bullet cancel feature on death, such as the second midboss of stage 6, no revenge bullets will be generated.&lt;br /&gt;
&lt;br /&gt;
====Exiting Zesshikai====&lt;br /&gt;
When exiting Zesshikai, all leftover revenge bullets remain on screen. Their speed changes drastically, either speeding up or slowing down. To clean up these bullets, exit Zesshikai, enter Kakusei, and destroy one enemy (even zako).&lt;br /&gt;
&lt;br /&gt;
Running out of resources in Zesshikai, and which resource, has different effects:&lt;br /&gt;
* Run out of gems but not gold = exit Zesshikai automatically, enter Zesshikai Over&lt;br /&gt;
* Run out of gold but not gems = exit Zesshikai automatically, enter Kakusei&lt;br /&gt;
* Run out of both = exit Zesshikai automatically, enter Overmode&lt;br /&gt;
&lt;br /&gt;
Additionally, as mentioned before, bombing of any type during Zesshikai will kick you out immediately and put you in Kakusei automatically.&lt;br /&gt;
&lt;br /&gt;
====Addendum====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Boss &amp;amp; midboss phase, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| During the stage&lt;br /&gt;
| During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss over time (during the stage) (same values for all 3 characters)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 0-499 gold held&lt;br /&gt;
| 500-1000 gold held&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1 &amp;amp; 2&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
| 1 gold every frame&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3 &amp;amp; 4&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5 &amp;amp; 6&lt;br /&gt;
| 1 gold every 4 frames&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overmode (a.k.a. 赤走行/akasōkō)===&lt;br /&gt;
Overmode might seem purely seem like punishment at first for accidentally letting your gems run out in Kakusei, but it can also be decisively used to score. Its main purpose is for getting gold quickly, and therefore score.&lt;br /&gt;
&lt;br /&gt;
* Activate by pressing the Kakusei button when you have zero gems, or, be in Kakusei and run out of gems. Leave by tapping the button again.&lt;br /&gt;
* Enemy bullets speed up and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill (once a requirement has been met, see below).&lt;br /&gt;
* Passively accrue score just by being in Overmode (except during bosses)&lt;br /&gt;
* Autobombing is possible, consuming 50% of the energy meter.&lt;br /&gt;
&lt;br /&gt;
====Kakusei Over level====&lt;br /&gt;
When in Overmode, a blue gauge appears around your character. This represents your Kakusei Over level. Every time this gauge elapses, taking 250 frames, your Kakusei Over level increases by 1. It starts at zero and the maximum is 3. Unlike Espgaluda 1, the highest level you have reached persists after death.&lt;br /&gt;
With one completed level:&lt;br /&gt;
* You get gold for every kill. That is to say, you cannot get gold unless your Kakusei Over level is at least 1.&lt;br /&gt;
With each consective level:&lt;br /&gt;
* Enemy bullets get faster during Overmode&lt;br /&gt;
* Get more gems from destroying enemies during ''normal mode''. This is basically paramount when going for any kind of clear when playing Espgaluda II.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Kakusei Over level enemy destruction gem bonus&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Midboss/Boss phase &amp;amp; destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Overmode passive score accrual per frame&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Stage 1&lt;br /&gt;
| Stage 2&lt;br /&gt;
| Stage 3&lt;br /&gt;
| Stage 4&lt;br /&gt;
| Stage 5&lt;br /&gt;
| Stage 6&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
| 260&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Earning score per frame in Zesshikai Over is ''double'' the above values.&lt;br /&gt;
&lt;br /&gt;
===Zesshikai Over (a.k.a. 絶走行/zessōkō)===&lt;br /&gt;
Like Overmode, except even more lucrative: get even more score and gold, but the bullets are even faster and with a harsher autobomb penalty.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button when you have zero gems but some amount of gold. Or, be in Zesshikai and let gems run out but not gold.&lt;br /&gt;
:* You need to have gold to be able to enter the mode, but it doesn't actually consume gold.&lt;br /&gt;
* Leave by pressing the Kakusei button again.&lt;br /&gt;
* Enemy bullets speed up (even faster than Overmode) and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill, more than Overmode.&lt;br /&gt;
* Passively accrue score just by being in Zesshikai Over (except during bosses), double the amount of Overmode.&lt;br /&gt;
* Kakusei Over level effects also apply to Zesshikai Over, but you cannot increase your Kakusei Over level in Zesshikai Over.&lt;br /&gt;
* Bosses fire double bullets&lt;br /&gt;
* Autobombing is possible, consuming ''the entire'' energy meter.&lt;br /&gt;
* If you bomb or autobomb, you are kicked out of Zesshikai Over and immediately enter Overmode.&lt;br /&gt;
&lt;br /&gt;
It is unclear what the exact rules are that determine how much extra gold you get during Zesshikai Over. However, here are the results of a test conducted by destroying zako in Stage 5 with Ageha:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | How much gold given from destroying one zako enemy in Stage 5&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
What is clear though that, once Kakusei Over level 3 has been achieved, the gold bonus is substantial.&lt;br /&gt;
&lt;br /&gt;
==Scoring Basics==&lt;br /&gt;
===How to get score===&lt;br /&gt;
# Destroy enemies - each enemy has a base point value.&lt;br /&gt;
# Cancel bullets - cancelling bullets in Kakusei or Zesshikai turns them into points and applies a multiplier per bullet.&lt;br /&gt;
# Get gold - gold gives points for each one you collect.&lt;br /&gt;
# Passively accrue score - get score just by being in Overmode or Zesshikai Over.&lt;br /&gt;
===Stage result bonus===&lt;br /&gt;
At the end of each stage a bonus is calculated based upon how many gems and gold you collected throughout the course of the stage. It is the ''gross'' total, not ''net'' total. If you collect 500 gems but then Kakusei 499 of them away and finish the stage with 1 gem left, your gross total is still 500.&lt;br /&gt;
&lt;br /&gt;
The formula is as follows:&lt;br /&gt;
&amp;lt;code&amp;gt;Stage bonus = (S*100)+(K*V)&amp;lt;/code&amp;gt;&lt;br /&gt;
Where S = gross total of gems acquired throughout the stage, K = gross total of gold acquired throughout the stage, and V = point value of gold you finished the stage with (refer to Gold section for the point value).&lt;br /&gt;
&lt;br /&gt;
For example, imagine you finish a stage with 56 gems and 836 gold. Those are just the numbers currently in your inventory as the stage ended. However, throughout the course of the stage, you EARNED a total of 403 gems and 940 gold. So according to our formula, gems are worth 100 points each, and the value of gold is determined by the gold tier you finished the stage with. Since you finished with 836 gold, that puts it in the 800-899 tier, wherein each piece is worth 700 points, our formula looks like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(403*100)+(940*700) = Stage bonus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So the stage bonus would be 698,300 points.&lt;br /&gt;
Note that if you die during the stage, the gross total of gems and gold accrued is reset to zero. From there on the tally will start up again.&lt;br /&gt;
&lt;br /&gt;
===Clear bonus===&lt;br /&gt;
Defeating the final boss also awards a point bonus based upon resources you finished with. It is unclear what the exact rules are, but the following are definite:&lt;br /&gt;
* Remaining lives = 20 million points each&lt;br /&gt;
* Life frames = 10 million points each&lt;br /&gt;
* Energy meter remaining = 4000 points per unit (the game counts energy internally as individual units and not as a percentage; the maximum is 4000 units)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Life frames&amp;quot; refers to the maximum number of lives you held at some point throughout the run. It is the gold boxes that hold the green flames that represent your remaining lives. The maximum possible for each is six.&lt;br /&gt;
This means if you no miss no bomb the whole game &amp;amp; get every extend, you will get a score bonus of at least 196 million points.&lt;br /&gt;
&lt;br /&gt;
==Black Label==&lt;br /&gt;
==Arrange==&lt;br /&gt;
==Omake==&lt;br /&gt;
&lt;br /&gt;
=== Espgaluda II 'Omake Mode' as a Shmup training tool ===&lt;br /&gt;
&lt;br /&gt;
In the home ports of Espgaluda II*, clearing the main game (including Novice Mode, and credit feeding is OK) unlocks &amp;quot;Omake Mode&amp;quot; which translates to &amp;quot;Bonus Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On the face of it, Omake Mode is a fun and easy mode of the game to mess around with for a short time. &lt;br /&gt;
&lt;br /&gt;
'''However when approached correctly this mode provides an unparalleled Shmup training tool for players of any experience.'''&lt;br /&gt;
&lt;br /&gt;
Using a few simple strategies, players are able to practice and observe all of the patterns from Espgaluda II- acknowledged to be some of the most difficult of any Cave games- at the slower speed of 'Kakusei'.&lt;br /&gt;
&lt;br /&gt;
(*home ports are on Xbox 360 and Nintendo Switch as at Feb 2022)&lt;br /&gt;
&lt;br /&gt;
==== Basics of Omake Mode for Training ====&lt;br /&gt;
&lt;br /&gt;
The player character is surrounded by an invisible circle within which any bullets will turn red. Let's refer to this as the 'Red Zone'. Any bullets in the Red Zone will be cancelled into Items (green gems and/or gold) when ANY enemy is destroyed. It does not matter which enemy shot the bullets. Any enemy destroyed will have all of the on-screen bullets that it fired cancelled into Items, regardless of whether they are in the Red Zone around the player.&lt;br /&gt;
&lt;br /&gt;
The Kakusei gem count has a maximum value of 500. When entering Kakusei mode, all bullets within the Red Zone will be cancelled into Items. When exiting Kakusei mode MANUALLY (ie with gem count above zero) all bullets within the Red Zone will be cancelled into Items.&lt;br /&gt;
&lt;br /&gt;
Defeating any section of a boss life bar while NOT in Kakusei will cancel the on-screen bullets into GEMS.&lt;br /&gt;
&lt;br /&gt;
There is no bomb button in Omake mode. Instead, any time the player is hit by a bullet, the Guard Barrier will be activated, and will continue to be 'held down' until the player hits the Kakusei button which ends it, or until the barrier gauge runs out. At that point the normal 'beam attack' of the Guard Barrier is fired. While the player character is surrounded by the Guard Barrier, any bullets within the small visible circle of the Guard Barrier are cancelled into Items, starting with Gems and proceeding to Gold when Gems reach 500. When the Gold counter reaches 1000, the Guard Barrier Gauge will be refilled by around 40%. If the gold counter reaches 1000 while the Guard Barrier Gauge is full, the player character will be surrounded by a special frame and all items collected will have 1000 added to their point value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Kakusei Training in Omake ====&lt;br /&gt;
&lt;br /&gt;
Because of the frequency with which bullets are cancelled into Items in Omake Mode, the Gem counter will easily and quickly reach the maximum of 500 during the stage. Because of the length of time that 500 Gems will let the player remain in Kakusei, 500 is more than enough to last through the attacks of any larger enemy, and enough to last through most single sections of any Boss life bar.&lt;br /&gt;
&lt;br /&gt;
'''The player is therefore invited to proceed through the most difficult attacks in the game in full Kakusei mode, to practice and observe the patterns in slow motion.'''&lt;br /&gt;
&lt;br /&gt;
There are 3 simple methods that enable the player to extend the amount of time they spend in Kakusei, allowing them to see out almost the entirety of any Boss encounter in full slow motion.&lt;br /&gt;
&lt;br /&gt;
* '''1)''' Shifting out of Kakusei in order to finish off any Boss life bar section will immediately refill the Gem gauge to 500, due to the amount of bullets cancelled plus some from the Boss sprite. Obviously this is not without risk as the bullets will speed up, but done carefully it should be relatively safe.&lt;br /&gt;
&lt;br /&gt;
* '''2)''' During any given pattern while in Kakusei, if the player feels that they are about to be hit and expend Guard Barrier Gauge, they can manually cancel out of Kakusei and quickly back in. This will cancel all bullets in the Red Zone twice, and provide a safety buffer without expending Guard Barrier Gauge. Doing this does accelerate the rate that the Gem count falls, but done sparingly it should not make a huge difference.&lt;br /&gt;
&lt;br /&gt;
* '''3)''' When Gems have run out, the player can deliberately hit a bullet to activate the Guard Barrier and then charge through enemy bullets while invincible so that they are cancelled back to Gems. Done during a particularly dense pattern, and especially at point-blank above a Boss sprite, this will refill the Gems almost instantly. The player then has a choice of whether to cancel out of Guard Barrier and continue in Kakusei, or expend Guard Barrier to pump up the large Item Counter at the top of the screen which is important for scoring in Omake Mode. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Scoring in Omake ====&lt;br /&gt;
&lt;br /&gt;
Scoring in Omake has some value in use as a training mode, as it will help to reach the Extends which in turn provide more Guard Barrier Gauge.&lt;br /&gt;
&lt;br /&gt;
Scoring is very simple: The value of the large Item Counter at the top of the screen will be added to every item picked up WHILE GEMS ARE AT 500. In other words, it acts as an incentive not to go into Kakusei where possible.&lt;br /&gt;
&lt;br /&gt;
As the counter is re-set every stage, it makes sense to use the Guard Barrier on some large enemies early in the stage, to cancel their dense attacks into Item value. The player can then proceed with Gems at 500 and collect the Item Counter point value for every item received.&lt;br /&gt;
&lt;br /&gt;
=Enemy data=&lt;br /&gt;
Score, gold, and gems values are for Arcade mode.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 1&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 soma shine winged solider.png|frameless|center]]&lt;br /&gt;
| ソーマ輝羽兵&lt;br /&gt;
| Soma shine winged soldier&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 530&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zahhak.png|frameless|center]]&lt;br /&gt;
| 小型機甲艇ザッハーク&lt;br /&gt;
| Small armored craft Zahhak&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| Gun: 230&amp;lt;br /&amp;gt;Main body: 2,260&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Main body: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Main body: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gandharva.jpg|frameless|center]]&lt;br /&gt;
| 大型侵略砲台ガンダルヴァ&lt;br /&gt;
| Large invasion turret Gandharva&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 5,820&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ&lt;br /&gt;
| Heavy flying armor Simurgh&lt;br /&gt;
| Midboss&lt;br /&gt;
| Main body: 50,000&amp;lt;br /&amp;gt;Arm: 5,000&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 boss tsubame.jpg|frameless|center]]&lt;br /&gt;
| ツバメ&lt;br /&gt;
| Tsubame&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 500,000&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 20&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 2&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 forneus.png|frameless|center]]&lt;br /&gt;
| 中型機甲艇フォルネウス&lt;br /&gt;
| Medium-size armored ship Forneus&lt;br /&gt;
| Air: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 6,530&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&amp;lt;br /&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 behemoth.png|frameless|center]]&lt;br /&gt;
| 大型機甲艇ベヒモス&lt;br /&gt;
| Large armored vehicle Behemoth&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 12,510&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&lt;br /&gt;
| Single-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 six-barrelled revolving gun battery.png|frameless|center]]&lt;br /&gt;
| 六連回転砲台&lt;br /&gt;
| Six-barrelled revolving gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 15,860&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 crane.png|frameless|center]]&lt;br /&gt;
| クレーン&lt;br /&gt;
| Crane&lt;br /&gt;
| Ground: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 1,830&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&amp;lt;br /&amp;gt;(縦の輸送艦の砲台)&lt;br /&gt;
| Single-barrelled gun battery&amp;lt;br /&amp;gt;(Vertical transport battery)&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 makara.png|frameless|center]]&lt;br /&gt;
| 小船舶マカラ&lt;br /&gt;
| Small vessel Makara&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 250&amp;lt;br /&amp;gt;Base: 530&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nereids.png|frameless|center]]&lt;br /&gt;
| 万能潜水艦ネレイドー&lt;br /&gt;
| Universal submarine Nereids&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,230&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nidhoggr.png|frameless|center]]&lt;br /&gt;
| 重戦車ニーズヘッグ&lt;br /&gt;
| Heavy tank Nidhoggr&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 1,630&amp;lt;br /&amp;gt;Base: 4,760&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 3&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 midboss madara.jpg|frameless|center]]&lt;br /&gt;
| マダラ&lt;br /&gt;
| Madara&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 60,000&amp;lt;br /&amp;gt;Second form: 100,000&lt;br /&gt;
| First form: 16&amp;lt;br /&amp;gt;Second form: 26&lt;br /&gt;
| First form: 15&amp;lt;br /&amp;gt;Second form: 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 boss jormungandr.jpg|frameless|center]]&lt;br /&gt;
| 生体兵器ヨルムンガンド&lt;br /&gt;
| Biological weapon Jormungandr&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Third form: 600,000&amp;lt;br /&amp;gt;Head: 300,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 26&amp;lt;br /&amp;gt;Third form: 46&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 25&amp;lt;br /&amp;gt;Third form: 45&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 3&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 stolas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ストラス&lt;br /&gt;
| General-purpose fighter Stolas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 740&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 ouroboros.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ウロボロス&lt;br /&gt;
| Medium-size armored ship Ouroboros&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 24680&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 lindworm.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇リンドブルム&lt;br /&gt;
| Large armored ship Lindworm&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 37,940&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
| First form: 2&amp;lt;br /&amp;gt;Second form: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base:160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 shelob.jpg|frameless|center]]&lt;br /&gt;
| 多脚戦車シェロブ&lt;br /&gt;
| Multi-legged tank Shelob&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 6,910&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 empusa.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台エンプーサ&lt;br /&gt;
| Heavy fixed gun battery Empusa&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,980&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 astaroth.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台アスタロト&lt;br /&gt;
| Heavy fixed gun battery Astaroth&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 19,560&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 midboss sabnac.jpg|frameless|center]]&lt;br /&gt;
| 武装エレベーターサブナク&lt;br /&gt;
| Armed Elevator Sabnac&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 100,000 &amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Leg turret: 10,000&amp;lt;br /&amp;gt;Auxiliary engine: 20,000&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 30,000&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 20&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 boss janome.jpg|frameless|center]]&lt;br /&gt;
| ジャノメ&lt;br /&gt;
| Janome&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Third form: 700,000&lt;br /&gt;
| First form: 31&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Third form: 51&lt;br /&gt;
| First form: 30&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Third form: 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 4&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 halphas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ハルパス&lt;br /&gt;
| General-purpose fighter Halphas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 810&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 brahma.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ブラフマー&lt;br /&gt;
| Medium-size armored ship Brahma&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 21,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 vasuki.jpg|frameless|center]]&lt;br /&gt;
| 重戦車ヴァースキ&lt;br /&gt;
| Heavy tank Vasuki&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 6,330&amp;lt;br /&amp;gt;Base: 14,560&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース&lt;br /&gt;
| Heavy flying armor Andrealphus&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Arm: 100,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 boss madara asmodeus.png|frameless|center]]&lt;br /&gt;
| マダラ専用合身甲冑アスモデウス&lt;br /&gt;
| Madara's exclusive combined body armor Asmodeus&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 400,000&amp;lt;br /&amp;gt;Third form: 500,000&amp;lt;br /&amp;gt;Fourth form: 600,000&amp;lt;br /&amp;gt;Fifth form: 800,000&amp;lt;br /&amp;gt;Triple machine gun Gaap: 400,000&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 1,000,000&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 2,000,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Third form: 36&amp;lt;br /&amp;gt;Fourth form: 36&amp;lt;br /&amp;gt;Fifth form: 56&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Third form: 35&amp;lt;br /&amp;gt;Fourth form: 35&amp;lt;br /&amp;gt;Fifth form: 55&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 5&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 ahriman.jpg|frameless|center]]&lt;br /&gt;
| シンラ式中型機甲艇アーリマン&lt;br /&gt;
| Shinra-type medium-sized armored ship Ahriman&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 35,330&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 aerial.jpg|frameless|center]]&lt;br /&gt;
| 兵士用飛空ポッド・エアリアル&lt;br /&gt;
| Flying Solider Pod ~ Aerial&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 3,130&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 tiamat.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇ティアマット&lt;br /&gt;
| Shinra-type large armored ship Tiamat&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 91,935&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 cyclops.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇サイクロプス&lt;br /&gt;
| Shinra-type large armored ship Cyclops&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 141,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 fafnir.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型戦車ファフニール&lt;br /&gt;
| Shinra-type large tank Fafnir&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 26,330&amp;lt;br /&amp;gt;Base: 54,560&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Espgaluda2 stage5 boss seseri.png|frameless|center]]&lt;br /&gt;
| セセリ&lt;br /&gt;
| Seseri&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 500,000&amp;lt;br /&amp;gt;Third form: 900,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|-&lt;br /&gt;
| 憎悪に満ちたセセリ&lt;br /&gt;
| Seseri Filled With Hatred (a.k.a. Shin Seseri)&lt;br /&gt;
| True Boss&lt;br /&gt;
| First form: 2,000,000&amp;lt;br /&amp;gt;Second form: 4,000,000&amp;lt;br /&amp;gt;Third form: 6,000,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 6&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 andras.jpg|frameless|center]]&lt;br /&gt;
| 警備ユニット・アンドラス&lt;br /&gt;
| Security unit Andras&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 9,210&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 vishnu.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇ヴィシュヌ&lt;br /&gt;
| Large armored ship Vishnu&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 76,420&lt;br /&gt;
| First form: 4&amp;lt;br /&amp;gt;Second form: 6&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 alcyone.jpg|frameless|center]]&lt;br /&gt;
| 霊力供給カプセル・アルキュオーネ&lt;br /&gt;
| Spiritual supply capsule Alcyone&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 7,880&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 metatron.jpg|frameless|center]]&lt;br /&gt;
| 霊力融合装置メタトロン&lt;br /&gt;
| Spiritual fusion device Metatron&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 10,000&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 cherubim.jpg|frameless|center]]&lt;br /&gt;
| 移動砲台ケルビム&lt;br /&gt;
| Mobile turret Cherubim&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 12,300&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 asagiclone.jpg|frameless|center]]&lt;br /&gt;
| アサギクローン&lt;br /&gt;
| Asagi clone&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ改&lt;br /&gt;
| Heavy flying armor Simurgh (Modified)&lt;br /&gt;
| Midboss 1&lt;br /&gt;
| Main body: 500,000&amp;lt;br /&amp;gt;Arm: 200,000&lt;br /&gt;
| Main body: 18&amp;lt;br /&amp;gt;Arm: 66&lt;br /&gt;
| Main body: 17&amp;lt;br /&amp;gt;Arm: 65&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース改&lt;br /&gt;
| Heavy flying armor Andrealphus (Modified)&lt;br /&gt;
| Midboss 2&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 700,000&amp;lt;br /&amp;gt;Arm: 300,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 boss1 goddess galuda.jpg|frameless|center]]&lt;br /&gt;
| 生体維持装置ガッデスガルーダ&lt;br /&gt;
| Biological maintenance device Goddess Galuda&lt;br /&gt;
| Boss 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 1,000,000&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 66 &amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 65&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kujaku.jpg|frameless|center]]&lt;br /&gt;
| 真ガルーダ・クジャク&lt;br /&gt;
| True Galuda Kujaku&lt;br /&gt;
| Boss 2&lt;br /&gt;
| First form: 2,000,0000&amp;lt;br /&amp;gt;Second form: 3,000,000&amp;lt;br /&amp;gt;Third form: 5,000,000&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Third form: 66&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Third form: 65&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* Primary info from [[User:Johnnyheli|johnny]].&lt;br /&gt;
* All sprites &amp;amp; enemy data taken from [https://www.cave.co.jp/gameonline/espgaluda2/ CAVE's official Espgaluda 2 site.]&lt;br /&gt;
* Arcade mode specifics adapted from the tutorial on the Switch and Xbox 360 ports, [https://wikiwiki.jp/espg2/ wikiwiki], [http://minamo.gozaru.jp/espg2/espg2.html Minamo's Espgaluda 2 page], [http://daifukkat.su/strats/espgal2/ Hacker's Guide to Espgaluda 2], and [https://shmups.system11.org/viewtopic.php?t=6281 the system11 forum thread].&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:ESP_series]]&lt;br /&gt;
[[Category:Bomb_mechanic]]&lt;br /&gt;
[[Category:True_Last_Boss]]&lt;br /&gt;
[[Category:Vertical_orientation]]&lt;/div&gt;</summary>
		<author><name>Johnnyheli</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=27422</id>
		<title>Espgaluda II</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=27422"/>
		<updated>2024-01-19T03:14:41Z</updated>

		<summary type="html">&lt;p&gt;Johnnyheli: /* Energy, and the Guard Barrier */ reword&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = Cyan&lt;br /&gt;
|title = Espgaluda II&lt;br /&gt;
|background = #eefffb&lt;br /&gt;
|image = Espgaluda II arcade flyer.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|&lt;br /&gt;
|music = Manabu Namiki&amp;lt;br/&amp;gt;Mitsuhiro Kaneda&lt;br /&gt;
|&lt;br /&gt;
|program = Tsuneki Ikeda&amp;lt;br/&amp;gt;Takashi Ichimura&amp;lt;br/&amp;gt;Yuji Inoue&lt;br /&gt;
|&lt;br /&gt;
|art = Masaki Hirooka&amp;lt;br/&amp;gt;Hideki Nomura&amp;lt;br/&amp;gt;Toshiyuki Kuroiwa&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Arcade:''' November 25, 2005&amp;lt;br/&amp;gt;'''Xbox 360:''' February 25, 2010&amp;lt;br/&amp;gt;'''Switch:''' September 9, 2021&lt;br /&gt;
|&lt;br /&gt;
|previousgame = [[Ibara]]&lt;br /&gt;
|nextgame = [[Ibara Kuro: Black Label]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Espgaluda II (エスプガルーダII) is a bullet hell shoot'em up originally released by [[Cave]] in the arcades in 2005 as a sequel to [[Espgaluda]]. An Xbox 360 release, titled [[Espgaluda II Black Label]], was released in 2010 in Japan.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Gameplay Overview=&lt;br /&gt;
== Controls ==&lt;br /&gt;
[[File:Espgaluda2controlschemes.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Upon starting the game on the original arcade release, you can select between two control schemes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Button&lt;br /&gt;
! Type A&lt;br /&gt;
! Type B&lt;br /&gt;
|-&lt;br /&gt;
| A&lt;br /&gt;
| Shot&lt;br /&gt;
| Shot&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Kakusei&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
| Autofire&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| Autofire&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Explanations of the buttons:&lt;br /&gt;
* Shot - Repeatedly tap for rapid shot, hold for focus shot (officially named &amp;quot;Rapier&amp;quot;)&lt;br /&gt;
* Kakusei - Tap to toggle Kakusei mode on or off, amongst others.&lt;br /&gt;
* Guard Barrier - Tap to fire your Guard Barrier attack, similar to a bomb in other shmups. Or, hold the button to charge it, then release to fire.&lt;br /&gt;
* Autofire - Simulates repeatedly tapping A for rapid shot.&lt;br /&gt;
In the home ports these buttons are all customizable.&lt;br /&gt;
&lt;br /&gt;
==The UI==&lt;br /&gt;
[[File:Espgaluda2 arcademodeUI.jpg|thumb|center|UI of the default arcade mode. Everything except the boss healthbar &amp;amp; high score is mirrored on the other side for P2.]]&lt;br /&gt;
&lt;br /&gt;
== Playable characters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Character&lt;br /&gt;
! Shot type&lt;br /&gt;
! Damage increase during Kakusei+others&lt;br /&gt;
! Overall movement speed&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 agehaportrait.png|frameless|center]]&lt;br /&gt;
| Ageha&lt;br /&gt;
| Narrow&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Fast&lt;br /&gt;
| Rapid shot bends side to side&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 tatehaportrait.png|frameless|center]]&lt;br /&gt;
| Tateha&lt;br /&gt;
| Wide&lt;br /&gt;
| Rapid shot&lt;br /&gt;
| Slow&lt;br /&gt;
| Focus shot during Kakusei+others gets lock-on capability&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 asagiportrait.png|frameless|center]]&lt;br /&gt;
| Asagi&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Once powered up, focus shot gets lock-on capability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Arcade mode=&lt;br /&gt;
The default mode. Console ports include &amp;quot;Arcade&amp;quot; mode, a faithful port of the version found in arcades, as well as a version with recreated higher-resolution graphics and a few bugfixes; On Xbox 360 it's named &amp;quot;Xbox 360&amp;quot; and on Switch it's named &amp;quot;Switch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Default settings:&lt;br /&gt;
* Score extends at 15,000,000 and 35,000,000 points&lt;br /&gt;
* Spawn with 3 lives&lt;br /&gt;
* Rank 2 (Normal)&lt;br /&gt;
==Resources==&lt;br /&gt;
===Gems (a.k.a. 聖霊石/seirei seki/spirit stones)===&lt;br /&gt;
[[File:Espgaluda2-gemgif.gif|frameless|right]]&lt;br /&gt;
Gems are the glowing green items enemies drop when destroyed. Their purpose is to fuel Kakusei, Zesshikai, and contribute a small amount of score.&lt;br /&gt;
&lt;br /&gt;
* Start with 100 in your possession, respawn with 250 after dying&lt;br /&gt;
* You can hold a maximum of 500&lt;br /&gt;
* Worth 10 points each when collected&lt;br /&gt;
* Get gems by destroying enemies when not in Kakusei or any other mode, as well as from finishing a phase of a midboss or boss, and from any destructible parts of a midboss or boss&lt;br /&gt;
* They are factored in to the stage result bonus based upon the gross total of how many were collected throughout the course of the stage&lt;br /&gt;
* Get an extra gem by collecting it at the top (24 pixels from the top) or bottom (48 pixels from the bottom) of the screen&lt;br /&gt;
&lt;br /&gt;
Enemies drop different size gems. There are four sizes of gem items and each adds different quantities to your possession.&lt;br /&gt;
* Small: 1&lt;br /&gt;
* Medium: 2&lt;br /&gt;
* Large: 3&lt;br /&gt;
* Extra large: 4&lt;br /&gt;
&lt;br /&gt;
The size of gems dropped varies with how many gems were already in your possession, what shot type was used to destroy them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Number of gems in your possession&lt;br /&gt;
! Size of gem an enemy drops when destroyed with rapid shot (shrinking over time)&lt;br /&gt;
! Size of gem an enemy drops when destroyed with focus shot&lt;br /&gt;
|-&lt;br /&gt;
| 0-250&lt;br /&gt;
| XL → L → M → S&lt;br /&gt;
| M&lt;br /&gt;
|-&lt;br /&gt;
| 250-399&lt;br /&gt;
| L → M → S&lt;br /&gt;
| Alternating between S &amp;amp; M&lt;br /&gt;
|-&lt;br /&gt;
| 400-500&lt;br /&gt;
| M → S&lt;br /&gt;
| S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gem items dropped by enemies that were destroyed with rapid shot shrink over time, and therefore add fewer gems to your possession. Destroying enemies with focus shot drops gems that ''do not'' shrink over time, but they are smaller.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Time taken to shrink&lt;br /&gt;
|-&lt;br /&gt;
| XL→L&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| L→M&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| M→S&lt;br /&gt;
| 12 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, this can be preventing by collecting gems by flying near them instead of letting them fall toward you. When a gem is within a certain distance of the player character it receives a green glowing effect and stops shrinking. The distance at which this happens is as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Distance from player character at which gem stops shrinking&lt;br /&gt;
|-&lt;br /&gt;
| XL&lt;br /&gt;
| 48 pixels&lt;br /&gt;
|-&lt;br /&gt;
| L&lt;br /&gt;
| 64 pixels&lt;br /&gt;
|-&lt;br /&gt;
| 96 pixels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gold (a.k.a. 金塊/kinkai)===&lt;br /&gt;
Gold's main purpose is for scoring. Picking up gold gives you points. It also fuels Zesshikai and is needed to enter Zesshikai Over. Gold drops from enemies under certain conditions.&lt;br /&gt;
&lt;br /&gt;
* Get gold by destroying enemies in:&lt;br /&gt;
:* Kakusei, overmode, and zesshikai over&lt;br /&gt;
:* Normal mode when you have 500 gems&lt;br /&gt;
* Each gold you collect increases the amount you possess by 1&lt;br /&gt;
* Hold up to a maximum of 1000&lt;br /&gt;
* Start off with zero&lt;br /&gt;
* On death the amount of gold you had is halved, rounded down&lt;br /&gt;
* Gold depletes over time during boss battles&lt;br /&gt;
&lt;br /&gt;
The amount points given by collecting gold varies with how many were already in your possession.&lt;br /&gt;
&lt;br /&gt;
* Every 100 gold collected, the value of new incoming gold increases and the sprite changes.&lt;br /&gt;
* There are eleven tiers of gold, from 0-99, 100-199, 200-299,...900-999, and one for 1000.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Qty held &amp;amp; sprite&lt;br /&gt;
! [[File:Espgaluda2 gold1.png|frameless|center]] 0-99&lt;br /&gt;
! [[File:Espgaluda2 gold2.png|frameless|center]] 100-199&lt;br /&gt;
! [[File:Espgaluda2 gold3.png|frameless|center]] 200-299&lt;br /&gt;
! [[File:Espgaluda2 gold4.png|frameless|center]] 300-399&lt;br /&gt;
! [[File:Espgaluda2 gold5.png|frameless|center]] 400-499&lt;br /&gt;
! [[File:Espgaluda2 gold6.png|frameless|center]] 500-599&lt;br /&gt;
! [[File:Espgaluda2 gold7.png|frameless|center]][[File:Espgaluda2 gold7consoleport.png|frameless|center]] 600-699 &lt;br /&gt;
! [[File:Espgaluda2 gold8.png|frameless|center]] 700-799&lt;br /&gt;
! [[File:Espgaluda2 gold9.png|frameless|center]] 800-899&lt;br /&gt;
! [[File:Espgaluda2 gold10.png|frameless|center]] 900-999&lt;br /&gt;
! [[File:Espgaluda2 gold11.png|frameless|center]] 1000&lt;br /&gt;
|-&lt;br /&gt;
| Point value of new gold acquired&lt;br /&gt;
| 100&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
| 350&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| 650&lt;br /&gt;
| 700&lt;br /&gt;
| 900&lt;br /&gt;
| 1000&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
The 600-699 gold tier has two sprites because one is in the Arcade release and the other is in the Console mode in the home ports.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss during boss battles&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During normal mode&lt;br /&gt;
! During kakusei+others&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 1 gold every 15 frames&lt;br /&gt;
| 1 gold every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 1 gold every 19 frames&lt;br /&gt;
| 1 gold every 12 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 1 gold every 23 frames&lt;br /&gt;
| 1 gold every 16 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 1 gold every 27 frames&lt;br /&gt;
| 1 gold every 20 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 1 gold every 31 frames&lt;br /&gt;
| 1 gold every 24 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 1 gold every 35 frames&lt;br /&gt;
| 1 gold every 28 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Energy, and the Guard Barrier===&lt;br /&gt;
In place of conventional bombs Espgaluda II features the Guard Barrier. When deployed it deals massive damage, temporarily clears the screen of bullets, and provides a short window of invincibility. Where the Guard Barrier differs from a conventional shmup bomb is that it uses ''Energy'', a continuous resource, instead of discrete bomb items, and that it can be held and charged up before firing. There is an ''Energy Meter'' and using the Guard Barrier consumes some percentage of this meter.&lt;br /&gt;
&lt;br /&gt;
* The Guard Barrier Attack a massive linear shot straight up, comprised of several damaging beams. More beams appear the longer the Guard Barrier is charged.&lt;br /&gt;
* It has to be aimed; there is no lock-on or homing function.&lt;br /&gt;
* After the Guard Barrier has been deployed, there is a short period of time in which enemies don't fire.&lt;br /&gt;
* While charging the Guard Barrier, you deal slight aura damage to enemies, particularly noticeable against zako.&lt;br /&gt;
* While charging the Guard Barrier, you are invincible, and enemy bullets are deleted on contact with the shield that appears around your character.&lt;br /&gt;
* You spawn with a full energy meter.&lt;br /&gt;
* Internally, the game counts energy as individual units and not as a percentage. A full meter is 4000 units.&lt;br /&gt;
&lt;br /&gt;
The most basic attack, deployed with one tap of the Guard Barrier button, consumes 25% of the energy meter. Maximum damage is reached at charging enough to consume 40% of the meter. You can keep charging past this, but you will not deal any extra damage. The damage, duration, and area of effect increases in proportion to how long it is charged for. However, ''the relationship is not linear''; two 25% attacks do not deal as much damage as one 50% attack. The specifics of charging the attack are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Time held charging&lt;br /&gt;
! % of energy meter consumed&lt;br /&gt;
! Number of beams fired&lt;br /&gt;
! Duration of attack&lt;br /&gt;
! Width of area of effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 to 83 frames&lt;br /&gt;
| 25%-29%&lt;br /&gt;
| 2&lt;br /&gt;
| 0.7sec&lt;br /&gt;
| 49px&lt;br /&gt;
|-&lt;br /&gt;
| 84 frames (1.4sec) to 188 frames&lt;br /&gt;
| 30%-34%&lt;br /&gt;
| 3&lt;br /&gt;
| 1.2sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 189 frames (3.2sec) to 293 frames&lt;br /&gt;
| 35%-39%&lt;br /&gt;
| 4&lt;br /&gt;
| 1.7sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 294 frames (4.9sec) and up&lt;br /&gt;
| 40% and up&lt;br /&gt;
| 5&lt;br /&gt;
| 2.2sec&lt;br /&gt;
| 160px&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Autobombing is possible during Kakusei and the other modes, consuming different percentages of the energy meter. Details will follow in their respective sections. However it should be noted that regardless of what energy percentage is consumed, the damage, duration, and width of an autobomb will always be that of the basic attack.&lt;br /&gt;
&lt;br /&gt;
Whilst a basic bomb costs 25%, and autobombing costs 50% or 100% depending on the mode, they will still work even if you have less remaining energy than these amounts. There's no way to enter an &amp;quot;energy debt&amp;quot; or some such.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you charge the attack enough to completely drain your meter, the attack will automatically fire once it reaches 0%.&lt;br /&gt;
&lt;br /&gt;
The autobomb feature of Kakusei and the other modes does not activate instantaneously. When voluntarily entering any of these modes (i.e. you hear a sound effect and see the transition animation), it takes 12 frames for autoboming to become possible. You are otherwise vulnerable during those 12 frames. In cases where you do not see the transition animation (that is, changing modes without returning to &amp;quot;normal mode&amp;quot; between), this window of vulnerability does not apply.&lt;br /&gt;
&lt;br /&gt;
'''Energy item'''&lt;br /&gt;
&lt;br /&gt;
Replenish the energy meter by picking up energy items.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 energyitem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
* They replenish 50% of the meter.&lt;br /&gt;
* There are three of them in the game, located right before the bosses of stage 3, 5, and 6.&lt;br /&gt;
* They're worth 500 points, but if you already had a full meter they're worth 100,000 points.&lt;br /&gt;
&lt;br /&gt;
===Powerups===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Espgaluda2 powerupitem.png|frameless|center]] || [[File:Espgaluda2 maxpoweritem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
Pick up powerup items to increase the damage output of your character. You need 6 to be fully powered up.&lt;br /&gt;
Locations:&lt;br /&gt;
* Stage 1, Area 1&lt;br /&gt;
* Stage 1, right before the boss&lt;br /&gt;
* Stage 2, Area 1&lt;br /&gt;
* Stage 2, right before the boss&lt;br /&gt;
* Stage 3, Area 2&lt;br /&gt;
* Stage 4, right after the midboss (now you're fully powered up)&lt;br /&gt;
* Stage 5, just before the Descent section&lt;br /&gt;
* Stage 6, Area 1&lt;br /&gt;
* Stage 6, Area 3, just before the Asagi Clone Zone section&lt;br /&gt;
&lt;br /&gt;
Powerups are worth 500 points, and if you were already fully powered up they're worth 10,000 points.&lt;br /&gt;
There is also a Max Power item which appears when you game over and can only be picked up if you continue.&lt;br /&gt;
&lt;br /&gt;
===Hidden extend===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 1up.png|upright=1.5|thumb|left|The 1up item.]] || [[File:Espgaluda 2 Sabnac destructibleparts highlight.png|upright=0.75|thumb|center|Destroy these 6 parts of Sabnac during Phase 1 of the fight to be eligible for the hidden extend.]] || [[File:Espgaluda2 1uplocation.jpg|upright=0.6|thumb|right|Right before the Stage 3 boss, shoot this area while in Zesshikai to reveal the hidden extend.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is only one item extend in the game, located in stage 3. To get it you have to meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
# Destroy all the destructible parts of the stage 3 midboss, Sabnac, during phase 1 of the fight.&lt;br /&gt;
# Destroy Sabnac and continue throughout the rest of the stage as normal.&lt;br /&gt;
# Enter Zesshikai. Shoot a specific part of the background environment right before the stage boss to uncover it.&lt;br /&gt;
''Throughout all of this, do not bomb, nor even autobomb''. The start of the no-bomb condition is at the beginning of the Sabnac fight, and the end is once the background environment object appears.&lt;br /&gt;
&lt;br /&gt;
==Gameplay states==&lt;br /&gt;
At any given time you can be in one of five gameplay ''states'' or ''modes''. They cause different changes to the gameplay, including enemy behaviour, bullet behaviour, and scoring function. The core gameplay loop of Espgaluda II's Arcade mode is knowing what these five states are and how they interrelate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Summary of gameplay states&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Normal mode&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Zesshikai&lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| How do you activate it?&lt;br /&gt;
| Default mode&lt;br /&gt;
| Have gems. Press kakusei button.&lt;br /&gt;
| Have gems and gold. Hold kakusei button.&lt;br /&gt;
| Have zero gems. Press kakusei button. Or, be in Kakusei and let gems run out.&lt;br /&gt;
| Have zero gems &amp;amp; some amount of gold. Hold kakusei button. Or, be in Zesshikai and let gems run out.&lt;br /&gt;
|-&lt;br /&gt;
| What does it consume?&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
| Gems over time, gems for destroying stuff, gems when exiting mode, gold over time during boss&lt;br /&gt;
| Gems &amp;amp; gold over time, gems if you kill enemies other than zako, gems when exiting mode, fewer gold over time during boss&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
|-&lt;br /&gt;
| What do you get?&lt;br /&gt;
| Gems when destroying stuff, gold when you have 500 gems then destroy stuff&lt;br /&gt;
| Gold when destroying stuff, score mutliplier up to x100&lt;br /&gt;
| Score multiplier up to x500&lt;br /&gt;
| Gold when destroying stuff, score over time&lt;br /&gt;
| More gold when destroying stuff, double score over time&lt;br /&gt;
|-&lt;br /&gt;
| Stage scroll speed&lt;br /&gt;
| Normal&lt;br /&gt;
| Slow&lt;br /&gt;
| Slow&lt;br /&gt;
| Normal&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| What happens to the enemies?&lt;br /&gt;
| Normal movement speed, normal blue bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, enemies fire more bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, revenge bullets generated when enemy destroyed, bosses fire double bullets&lt;br /&gt;
| Normal movement speed, fast red bullets&lt;br /&gt;
| Normal movement speed, faster red bullets, bosses fire double bullets&lt;br /&gt;
|-&lt;br /&gt;
| What happens when you bomb?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Kakusei, autobomb costs 100% energy&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Overmode, autobomb costs 100% energy&lt;br /&gt;
|-&lt;br /&gt;
| What happens to you?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Normal Mode===&lt;br /&gt;
The default state.&lt;br /&gt;
&lt;br /&gt;
* Enemies move at a normal speed&lt;br /&gt;
* Enemy bullets behave normally and are coloured blue&lt;br /&gt;
* Stage scroll speed is normal&lt;br /&gt;
* Earn gems by destroying enemies&lt;br /&gt;
* Earn gold by destroying enemies when you have 500 gems&lt;br /&gt;
* Lose gold over time during bosses&lt;br /&gt;
* No autobomb available&lt;br /&gt;
&lt;br /&gt;
===Kakusei (a.k.a. 覚聖死界/kakusei shikai)===&lt;br /&gt;
The basic &amp;quot;slowdown&amp;quot; mode. Essentially functions the same as it did in Espgaluda 1.&lt;br /&gt;
&lt;br /&gt;
* Enter by tapping the Kakusei button once. Leave by tapping it again.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* Enemies fire more bullets&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section)&lt;br /&gt;
* Gems deplete over time&lt;br /&gt;
* A red circular gauge appears around your character, displaying how many gems remain in your possession.&lt;br /&gt;
* Exiting Kakusei depletes 30-35 gems&lt;br /&gt;
* Autobombing is possible, consuming 50% of the energy meter.&lt;br /&gt;
* When you destroy an enemy:&lt;br /&gt;
:* Gems deplete&lt;br /&gt;
:* The bullets the enemy fired are canceled&lt;br /&gt;
:* Each canceled bullet becomes gold&lt;br /&gt;
* When you run out of gems you automatically enter Overmode.&lt;br /&gt;
====Scoring basics====&lt;br /&gt;
* Throughout the duration of being in Kakusei, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled.&lt;br /&gt;
* The maximum is x100.&lt;br /&gt;
* Each bullet canceled is worth 40 points.&lt;br /&gt;
====Addendum====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Zako&lt;br /&gt;
! Normal enemy&lt;br /&gt;
! Midboss &amp;amp; boss phases, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Ageha/Tateha&lt;br /&gt;
| Asagi&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ageha/Tateha/Asagi&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 27&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 29&lt;br /&gt;
| 33&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 31&lt;br /&gt;
| 37&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 33&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During the stage&lt;br /&gt;
! During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zesshikai (a.k.a. 覚聖絶死界/kakusei zesshikai)===&lt;br /&gt;
Zesshikai's main purpose is for scoring. On the surface it's similar to Kakusei in that they're both modes with slow purple bullets, but Zesshikai's main difference is that ''enemies generate revenge bullets'' and you can score much, much higher with it.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button. Leave by tapping the button again.&lt;br /&gt;
* The screen flashes inverted colours and a unique sound effect plays.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* ''Enemies generate revenge bullets when they are destroyed.''&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Gems ''and'' gold deplete over time.&lt;br /&gt;
* A circular red gauge appears around your character. This displays how many gems remain in your possession.&lt;br /&gt;
* Exiting Zesshikai depletes 30-35 gems.&lt;br /&gt;
* Autobombing is possible, consuming ''the entire'' energy meter.&lt;br /&gt;
* If you bomb or autobomb, you are kicked out of Zesshikai and immediately enter Kakusei.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Level====&lt;br /&gt;
[[File:Zesshikailevel.jpg|thumb|right|Left: Zesshikai Level 0. Right: Zesshikai Level 1. Note the white graphics turn green.]]&lt;br /&gt;
When in Zesshikai, four white graphics and a white gauge appear around your character. The white gauge is inlaid inside the red gem gauge so you can see both at once. The white gauge measures time, 256 frames, and once fully elapsed it signifies that you have reached maximum &amp;quot;Zesshikai Level&amp;quot;. When this happens:&lt;br /&gt;
* The screen flashes inverted colours again&lt;br /&gt;
* Revenge bullets move faster&lt;br /&gt;
* The four white graphics turn green&lt;br /&gt;
* SRB multiplier now increments like normal bullets+ARB. Details in Zesshikai Scoring section below.&lt;br /&gt;
* The Zesshikai Level resets every time you exit Zesshikai.&lt;br /&gt;
&lt;br /&gt;
====Revenge bullets====&lt;br /&gt;
Revenge bullets are generated when enemies are destroyed during Zesshikai. There are two types of revenge bullets, and they appear according to what type of enemy was destroyed.&lt;br /&gt;
For the purposes of this explanation, assume &amp;quot;normal bullets&amp;quot; refers to any non-revenge bullet; i.e. standard, ordinary bullets.&lt;br /&gt;
&lt;br /&gt;
=====Types of revenge bullets=====&lt;br /&gt;
[[File:Espgaluda2 spiralrevengebulletformation.jpg|thumb|right|Typical spiral revenge bullet formation. The quantity of bullets changes depending on the enemy; this one was a simple Zu zako enemy at the start of stage 1.]]&lt;br /&gt;
* Spiral revenge bullets (abbreviated to SRB from now on)&lt;br /&gt;
:* These spawn at the location of the enemy when it was destroyed.&lt;br /&gt;
:* They appear in a spiral formation which rotates and expands.&lt;br /&gt;
:* They are not aimed at you.&lt;br /&gt;
* Aimed revenge bullets (abbreviated to ARB from now on)&lt;br /&gt;
:* Other bullets ''become'' these. Details follow in the Enemy Destruction section below.&lt;br /&gt;
:* They are aimed at you.&lt;br /&gt;
&lt;br /&gt;
=====Revenge bullet generation conditions=====&lt;br /&gt;
[[File:Zesshikairevengebulletflowchart.png|thumb|right|A flowchart of how revenge bullets are generated during Zesshikai.]]&lt;br /&gt;
When you destroy any enemy, except bosses:&lt;br /&gt;
* Revenge bullets of some type are generated. That is to say, destroying enemies in Zesshikai ''always'' generates revenge bullets of some type; there's no way to prevent it other than by exiting Zesshikai.&lt;br /&gt;
* All revenge bullets that were already on-screen are canceled and become ARB.&lt;br /&gt;
When you destroy a non-zako enemy, including a midboss phase or destructible part:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled and become ARB.&lt;br /&gt;
* Gems deplete&lt;br /&gt;
When you destroy zako:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled, but do not become ARB.&lt;br /&gt;
* Gems '''do not''' deplete.&lt;br /&gt;
These rules make it possible to continually chain bullet cancels as long as you keep destroying enemies, provided neither gems nor gold run out. It seems like there is a limit to how many times a revenge bullet can be re-formed into another, but it is unclear what rules, if any, determine this.&lt;br /&gt;
====Zesshikai Scoring====&lt;br /&gt;
Zesshikai is key to scoring well. Bullets are worth more points and the multiplier can go even higher than Kakusei.&lt;br /&gt;
* Each &amp;quot;normal&amp;quot; bullet is worth 50 points, unlike Kakusei's 40 points.&lt;br /&gt;
* Each revenge bullet is worth 2 points.&lt;br /&gt;
&lt;br /&gt;
Throughout the duration of being in Zesshikai, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled. There is one exception, outlined below.&lt;br /&gt;
* The maximum is x500, unlike kakusei’s x100.&lt;br /&gt;
&lt;br /&gt;
When you cancel:&lt;br /&gt;
[[File:Espgaluda2 SRBzesshcomparison.jpg|thumb|right|In both images the same enemy is destroyed at the beginning of stage 3 whilst in Zesshikai. Left: Zesshikai Level 0. Right: Zesshikai Level 1. The multiplier in the left image is a flat x15 across all bullets (the few x19 are from a zako in the back being destroyed), and the multiplier in the right image starts at around x6 and increments up to x40.]]&lt;br /&gt;
* Normal bullets &amp;amp; Aimed revenge bullets (ARB)&lt;br /&gt;
:* The multiplier on these increments sequentially, e.g. x1, x2, x3, x4 etc, and are counted alongside all other normal bullets and ARB.&lt;br /&gt;
* Spiral revenge bullets (SRB)&lt;br /&gt;
:* ''One'' multiplier is applied to all SRB that spawned together. All of them could be x10, x15, etc, and ''not'' incremented sequentially. They’re basically counted within their own little group. You’ll see a bunch of x9 x9 x9 x9 x9 x9 and not x1 x2 x3 x4 x5 etc. This is the exception mentioned before.&lt;br /&gt;
:* If your Zesshikai Level has reached level 1, then SRB are counted alongside normal bullets and ARB in incrementing the multiplier. Instead of each bullet within a cluster of SRB getting one multiplier each (x9 x9 x9 x9 etc) you ''will'' see x1 x2 x3 x4 x5 etc. This means you can raise your overall multiplier much higher and much faster.&lt;br /&gt;
&lt;br /&gt;
====During midbosses and bosses====&lt;br /&gt;
During bosses:&lt;br /&gt;
* Revenge bullets are not generated&lt;br /&gt;
* You can still get the multiplier up to x500&lt;br /&gt;
* Gold depletes over time at the &amp;quot;normal boss gold depletion rate&amp;quot; and not the &amp;quot;zesshikai gold depletion&amp;quot; rate&lt;br /&gt;
* Bosses fire double bullets&lt;br /&gt;
During midbosses:&lt;br /&gt;
* Revenge bullets ''are'' generated, from destroying their destructible parts or finishing a phase and cancelling all their normal bullets into ARB.&lt;br /&gt;
* If a midboss has a pre-programmed bullet cancel feature on death, such as the second midboss of stage 6, no revenge bullets will be generated.&lt;br /&gt;
&lt;br /&gt;
====Exiting Zesshikai====&lt;br /&gt;
When exiting Zesshikai, all leftover revenge bullets remain on screen. Their speed changes drastically, either speeding up or slowing down. To clean up these bullets, exit Zesshikai, enter Kakusei, and destroy one enemy (even zako).&lt;br /&gt;
&lt;br /&gt;
Running out of resources in Zesshikai, and which resource, has different effects:&lt;br /&gt;
* Run out of gems but not gold = exit Zesshikai automatically, enter Zesshikai Over&lt;br /&gt;
* Run out of gold but not gems = exit Zesshikai automatically, enter Kakusei&lt;br /&gt;
* Run out of both = exit Zesshikai automatically, enter Overmode&lt;br /&gt;
&lt;br /&gt;
Additionally, as mentioned before, bombing of any type during Zesshikai will kick you out immediately and put you in Kakusei automatically.&lt;br /&gt;
&lt;br /&gt;
====Addendum====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Boss &amp;amp; midboss phase, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| During the stage&lt;br /&gt;
| During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss over time (during the stage) (same values for all 3 characters)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 0-499 gold held&lt;br /&gt;
| 500-1000 gold held&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1 &amp;amp; 2&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
| 1 gold every frame&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3 &amp;amp; 4&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5 &amp;amp; 6&lt;br /&gt;
| 1 gold every 4 frames&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overmode (a.k.a. 赤走行/akasōkō)===&lt;br /&gt;
Overmode might seem purely seem like punishment at first for accidentally letting your gems run out in Kakusei, but it can also be decisively used to score. Its main purpose is for getting gold quickly, and therefore score.&lt;br /&gt;
&lt;br /&gt;
* Activate by pressing the Kakusei button when you have zero gems, or, be in Kakusei and run out of gems. Leave by tapping the button again.&lt;br /&gt;
* Enemy bullets speed up and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill (once a requirement has been met, see below).&lt;br /&gt;
* Passively accrue score just by being in Overmode (except during bosses)&lt;br /&gt;
* Autobombing is possible, consuming 50% of the energy meter.&lt;br /&gt;
&lt;br /&gt;
====Kakusei Over level====&lt;br /&gt;
When in Overmode, a blue gauge appears around your character. This represents your Kakusei Over level. Every time this gauge elapses, taking 250 frames, your Kakusei Over level increases by 1. It starts at zero and the maximum is 3. Unlike Espgaluda 1, the highest level you have reached persists after death.&lt;br /&gt;
With one completed level:&lt;br /&gt;
* You get gold for every kill. That is to say, you cannot get gold unless your Kakusei Over level is at least 1.&lt;br /&gt;
With each consective level:&lt;br /&gt;
* Enemy bullets get faster during Overmode&lt;br /&gt;
* Get more gems from destroying enemies during ''normal mode''. This is basically paramount when going for any kind of clear when playing Espgaluda II.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Kakusei Over level enemy destruction gem bonus&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Midboss/Boss phase &amp;amp; destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Overmode passive score accrual per frame&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Stage 1&lt;br /&gt;
| Stage 2&lt;br /&gt;
| Stage 3&lt;br /&gt;
| Stage 4&lt;br /&gt;
| Stage 5&lt;br /&gt;
| Stage 6&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
| 260&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Earning score per frame in Zesshikai Over is ''double'' the above values.&lt;br /&gt;
&lt;br /&gt;
===Zesshikai Over (a.k.a. 絶走行/zessōkō)===&lt;br /&gt;
Like Overmode, except even more lucrative: get even more score and gold, but the bullets are even faster and with a harsher autobomb penalty.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button when you have zero gems but some amount of gold. Or, be in Zesshikai and let gems run out but not gold.&lt;br /&gt;
:* You need to have gold to be able to enter the mode, but it doesn't actually consume gold.&lt;br /&gt;
* Leave by pressing the Kakusei button again.&lt;br /&gt;
* Enemy bullets speed up (even faster than Overmode) and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill, more than Overmode.&lt;br /&gt;
* Passively accrue score just by being in Zesshikai Over (except during bosses), double the amount of Overmode.&lt;br /&gt;
* Kakusei Over level effects also apply to Zesshikai Over, but you cannot increase your Kakusei Over level in Zesshikai Over.&lt;br /&gt;
* Bosses fire double bullets&lt;br /&gt;
* Autobombing is possible, consuming ''the entire'' energy meter.&lt;br /&gt;
* If you bomb or autobomb, you are kicked out of Zesshikai Over and immediately enter Overmode.&lt;br /&gt;
&lt;br /&gt;
It is unclear what the exact rules are that determine how much extra gold you get during Zesshikai Over. However, here are the results of a test conducted by destroying zako in Stage 5 with Ageha:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | How much gold given from destroying one zako enemy in Stage 5&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
What is clear though that, once Kakusei Over level 3 has been achieved, the gold bonus is substantial.&lt;br /&gt;
&lt;br /&gt;
==Scoring Basics==&lt;br /&gt;
===How to get score===&lt;br /&gt;
# Destroy enemies - each enemy has a base point value.&lt;br /&gt;
# Cancel bullets - cancelling bullets in Kakusei or Zesshikai turns them into points and applies a multiplier per bullet.&lt;br /&gt;
# Get gold - gold gives points for each one you collect.&lt;br /&gt;
# Passively accrue score - get score just by being in Overmode or Zesshikai Over.&lt;br /&gt;
===Stage result bonus===&lt;br /&gt;
At the end of each stage a bonus is calculated based upon how many gems and gold you collected throughout the course of the stage. It is the ''gross'' total, not ''net'' total. If you collect 500 gems but then Kakusei 499 of them away and finish the stage with 1 gem left, your gross total is still 500.&lt;br /&gt;
&lt;br /&gt;
The formula is as follows:&lt;br /&gt;
&amp;lt;code&amp;gt;Stage bonus = (S*100)+(K*V)&amp;lt;/code&amp;gt;&lt;br /&gt;
Where S = gross total of gems acquired throughout the stage, K = gross total of gold acquired throughout the stage, and V = point value of gold you finished the stage with (refer to Gold section for the point value).&lt;br /&gt;
&lt;br /&gt;
For example, imagine you finish a stage with 56 gems and 836 gold. Those are just the numbers currently in your inventory as the stage ended. However, throughout the course of the stage, you EARNED a total of 403 gems and 940 gold. So according to our formula, gems are worth 100 points each, and the value of gold is determined by the gold tier you finished the stage with. Since you finished with 836 gold, that puts it in the 800-899 tier, wherein each piece is worth 700 points, our formula looks like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(403*100)+(940*700) = Stage bonus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So the stage bonus would be 698,300 points.&lt;br /&gt;
Note that if you die during the stage, the gross total of gems and gold accrued is reset to zero. From there on the tally will start up again.&lt;br /&gt;
&lt;br /&gt;
===Clear bonus===&lt;br /&gt;
Defeating the final boss also awards a point bonus based upon resources you finished with. It is unclear what the exact rules are, but the following are definite:&lt;br /&gt;
* Remaining lives = 20 million points each&lt;br /&gt;
* Life frames = 10 million points each&lt;br /&gt;
* Energy meter remaining = 4000 points per unit (the game counts energy internally as individual units and not as a percentage; the maximum is 4000 units)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Life frames&amp;quot; refers to the maximum number of lives you held at some point throughout the run. It is the gold boxes that hold the green flames that represent your remaining lives. The maximum possible for each is six.&lt;br /&gt;
This means if you no miss no bomb the whole game &amp;amp; get every extend, you will get a score bonus of at least 196 million points.&lt;br /&gt;
&lt;br /&gt;
==Black Label==&lt;br /&gt;
==Arrange==&lt;br /&gt;
==Omake==&lt;br /&gt;
&lt;br /&gt;
=== Espgaluda II 'Omake Mode' as a Shmup training tool ===&lt;br /&gt;
&lt;br /&gt;
In the home ports of Espgaluda II*, clearing the main game (including Novice Mode, and credit feeding is OK) unlocks &amp;quot;Omake Mode&amp;quot; which translates to &amp;quot;Bonus Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On the face of it, Omake Mode is a fun and easy mode of the game to mess around with for a short time. &lt;br /&gt;
&lt;br /&gt;
'''However when approached correctly this mode provides an unparalleled Shmup training tool for players of any experience.'''&lt;br /&gt;
&lt;br /&gt;
Using a few simple strategies, players are able to practice and observe all of the patterns from Espgaluda II- acknowledged to be some of the most difficult of any Cave games- at the slower speed of 'Kakusei'.&lt;br /&gt;
&lt;br /&gt;
(*home ports are on Xbox 360 and Nintendo Switch as at Feb 2022)&lt;br /&gt;
&lt;br /&gt;
==== Basics of Omake Mode for Training ====&lt;br /&gt;
&lt;br /&gt;
The player character is surrounded by an invisible circle within which any bullets will turn red. Let's refer to this as the 'Red Zone'. Any bullets in the Red Zone will be cancelled into Items (green gems and/or gold) when ANY enemy is destroyed. It does not matter which enemy shot the bullets. Any enemy destroyed will have all of the on-screen bullets that it fired cancelled into Items, regardless of whether they are in the Red Zone around the player.&lt;br /&gt;
&lt;br /&gt;
The Kakusei gem count has a maximum value of 500. When entering Kakusei mode, all bullets within the Red Zone will be cancelled into Items. When exiting Kakusei mode MANUALLY (ie with gem count above zero) all bullets within the Red Zone will be cancelled into Items.&lt;br /&gt;
&lt;br /&gt;
Defeating any section of a boss life bar while NOT in Kakusei will cancel the on-screen bullets into GEMS.&lt;br /&gt;
&lt;br /&gt;
There is no bomb button in Omake mode. Instead, any time the player is hit by a bullet, the Guard Barrier will be activated, and will continue to be 'held down' until the player hits the Kakusei button which ends it, or until the barrier gauge runs out. At that point the normal 'beam attack' of the Guard Barrier is fired. While the player character is surrounded by the Guard Barrier, any bullets within the small visible circle of the Guard Barrier are cancelled into Items, starting with Gems and proceeding to Gold when Gems reach 500. When the Gold counter reaches 1000, the Guard Barrier Gauge will be refilled by around 40%. If the gold counter reaches 1000 while the Guard Barrier Gauge is full, the player character will be surrounded by a special frame and all items collected will have 1000 added to their point value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Kakusei Training in Omake ====&lt;br /&gt;
&lt;br /&gt;
Because of the frequency with which bullets are cancelled into Items in Omake Mode, the Gem counter will easily and quickly reach the maximum of 500 during the stage. Because of the length of time that 500 Gems will let the player remain in Kakusei, 500 is more than enough to last through the attacks of any larger enemy, and enough to last through most single sections of any Boss life bar.&lt;br /&gt;
&lt;br /&gt;
'''The player is therefore invited to proceed through the most difficult attacks in the game in full Kakusei mode, to practice and observe the patterns in slow motion.'''&lt;br /&gt;
&lt;br /&gt;
There are 3 simple methods that enable the player to extend the amount of time they spend in Kakusei, allowing them to see out almost the entirety of any Boss encounter in full slow motion.&lt;br /&gt;
&lt;br /&gt;
* '''1)''' Shifting out of Kakusei in order to finish off any Boss life bar section will immediately refill the Gem gauge to 500, due to the amount of bullets cancelled plus some from the Boss sprite. Obviously this is not without risk as the bullets will speed up, but done carefully it should be relatively safe.&lt;br /&gt;
&lt;br /&gt;
* '''2)''' During any given pattern while in Kakusei, if the player feels that they are about to be hit and expend Guard Barrier Gauge, they can manually cancel out of Kakusei and quickly back in. This will cancel all bullets in the Red Zone twice, and provide a safety buffer without expending Guard Barrier Gauge. Doing this does accelerate the rate that the Gem count falls, but done sparingly it should not make a huge difference.&lt;br /&gt;
&lt;br /&gt;
* '''3)''' When Gems have run out, the player can deliberately hit a bullet to activate the Guard Barrier and then charge through enemy bullets while invincible so that they are cancelled back to Gems. Done during a particularly dense pattern, and especially at point-blank above a Boss sprite, this will refill the Gems almost instantly. The player then has a choice of whether to cancel out of Guard Barrier and continue in Kakusei, or expend Guard Barrier to pump up the large Item Counter at the top of the screen which is important for scoring in Omake Mode. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Scoring in Omake ====&lt;br /&gt;
&lt;br /&gt;
Scoring in Omake has some value in use as a training mode, as it will help to reach the Extends which in turn provide more Guard Barrier Gauge.&lt;br /&gt;
&lt;br /&gt;
Scoring is very simple: The value of the large Item Counter at the top of the screen will be added to every item picked up WHILE GEMS ARE AT 500. In other words, it acts as an incentive not to go into Kakusei where possible.&lt;br /&gt;
&lt;br /&gt;
As the counter is re-set every stage, it makes sense to use the Guard Barrier on some large enemies early in the stage, to cancel their dense attacks into Item value. The player can then proceed with Gems at 500 and collect the Item Counter point value for every item received.&lt;br /&gt;
&lt;br /&gt;
=Enemy data=&lt;br /&gt;
Score, gold, and gems values are for Arcade mode.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 1&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 soma shine winged solider.png|frameless|center]]&lt;br /&gt;
| ソーマ輝羽兵&lt;br /&gt;
| Soma shine winged soldier&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 530&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zahhak.png|frameless|center]]&lt;br /&gt;
| 小型機甲艇ザッハーク&lt;br /&gt;
| Small armored craft Zahhak&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| Gun: 230&amp;lt;br /&amp;gt;Main body: 2,260&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Main body: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Main body: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gandharva.jpg|frameless|center]]&lt;br /&gt;
| 大型侵略砲台ガンダルヴァ&lt;br /&gt;
| Large invasion turret Gandharva&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 5,820&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ&lt;br /&gt;
| Heavy flying armor Simurgh&lt;br /&gt;
| Midboss&lt;br /&gt;
| Main body: 50,000&amp;lt;br /&amp;gt;Arm: 5,000&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 boss tsubame.jpg|frameless|center]]&lt;br /&gt;
| ツバメ&lt;br /&gt;
| Tsubame&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 500,000&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 20&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 2&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 forneus.png|frameless|center]]&lt;br /&gt;
| 中型機甲艇フォルネウス&lt;br /&gt;
| Medium-size armored ship Forneus&lt;br /&gt;
| Air: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 6,530&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&amp;lt;br /&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 behemoth.png|frameless|center]]&lt;br /&gt;
| 大型機甲艇ベヒモス&lt;br /&gt;
| Large armored vehicle Behemoth&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 12,510&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&lt;br /&gt;
| Single-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 six-barrelled revolving gun battery.png|frameless|center]]&lt;br /&gt;
| 六連回転砲台&lt;br /&gt;
| Six-barrelled revolving gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 15,860&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 crane.png|frameless|center]]&lt;br /&gt;
| クレーン&lt;br /&gt;
| Crane&lt;br /&gt;
| Ground: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 1,830&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&amp;lt;br /&amp;gt;(縦の輸送艦の砲台)&lt;br /&gt;
| Single-barrelled gun battery&amp;lt;br /&amp;gt;(Vertical transport battery)&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 makara.png|frameless|center]]&lt;br /&gt;
| 小船舶マカラ&lt;br /&gt;
| Small vessel Makara&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 250&amp;lt;br /&amp;gt;Base: 530&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nereids.png|frameless|center]]&lt;br /&gt;
| 万能潜水艦ネレイドー&lt;br /&gt;
| Universal submarine Nereids&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,230&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nidhoggr.png|frameless|center]]&lt;br /&gt;
| 重戦車ニーズヘッグ&lt;br /&gt;
| Heavy tank Nidhoggr&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 1,630&amp;lt;br /&amp;gt;Base: 4,760&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 3&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 midboss madara.jpg|frameless|center]]&lt;br /&gt;
| マダラ&lt;br /&gt;
| Madara&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 60,000&amp;lt;br /&amp;gt;Second form: 100,000&lt;br /&gt;
| First form: 16&amp;lt;br /&amp;gt;Second form: 26&lt;br /&gt;
| First form: 15&amp;lt;br /&amp;gt;Second form: 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 boss jormungandr.jpg|frameless|center]]&lt;br /&gt;
| 生体兵器ヨルムンガンド&lt;br /&gt;
| Biological weapon Jormungandr&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Third form: 600,000&amp;lt;br /&amp;gt;Head: 300,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 26&amp;lt;br /&amp;gt;Third form: 46&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 25&amp;lt;br /&amp;gt;Third form: 45&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 3&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 stolas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ストラス&lt;br /&gt;
| General-purpose fighter Stolas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 740&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 ouroboros.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ウロボロス&lt;br /&gt;
| Medium-size armored ship Ouroboros&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 24680&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 lindworm.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇リンドブルム&lt;br /&gt;
| Large armored ship Lindworm&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 37,940&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
| First form: 2&amp;lt;br /&amp;gt;Second form: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base:160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 shelob.jpg|frameless|center]]&lt;br /&gt;
| 多脚戦車シェロブ&lt;br /&gt;
| Multi-legged tank Shelob&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 6,910&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 empusa.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台エンプーサ&lt;br /&gt;
| Heavy fixed gun battery Empusa&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,980&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 astaroth.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台アスタロト&lt;br /&gt;
| Heavy fixed gun battery Astaroth&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 19,560&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 midboss sabnac.jpg|frameless|center]]&lt;br /&gt;
| 武装エレベーターサブナク&lt;br /&gt;
| Armed Elevator Sabnac&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 100,000 &amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Leg turret: 10,000&amp;lt;br /&amp;gt;Auxiliary engine: 20,000&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 30,000&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 20&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 boss janome.jpg|frameless|center]]&lt;br /&gt;
| ジャノメ&lt;br /&gt;
| Janome&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Third form: 700,000&lt;br /&gt;
| First form: 31&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Third form: 51&lt;br /&gt;
| First form: 30&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Third form: 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 4&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 halphas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ハルパス&lt;br /&gt;
| General-purpose fighter Halphas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 810&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 brahma.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ブラフマー&lt;br /&gt;
| Medium-size armored ship Brahma&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 21,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 vasuki.jpg|frameless|center]]&lt;br /&gt;
| 重戦車ヴァースキ&lt;br /&gt;
| Heavy tank Vasuki&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 6,330&amp;lt;br /&amp;gt;Base: 14,560&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース&lt;br /&gt;
| Heavy flying armor Andrealphus&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Arm: 100,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 boss madara asmodeus.png|frameless|center]]&lt;br /&gt;
| マダラ専用合身甲冑アスモデウス&lt;br /&gt;
| Madara's exclusive combined body armor Asmodeus&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 400,000&amp;lt;br /&amp;gt;Third form: 500,000&amp;lt;br /&amp;gt;Fourth form: 600,000&amp;lt;br /&amp;gt;Fifth form: 800,000&amp;lt;br /&amp;gt;Triple machine gun Gaap: 400,000&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 1,000,000&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 2,000,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Third form: 36&amp;lt;br /&amp;gt;Fourth form: 36&amp;lt;br /&amp;gt;Fifth form: 56&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Third form: 35&amp;lt;br /&amp;gt;Fourth form: 35&amp;lt;br /&amp;gt;Fifth form: 55&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 5&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 ahriman.jpg|frameless|center]]&lt;br /&gt;
| シンラ式中型機甲艇アーリマン&lt;br /&gt;
| Shinra-type medium-sized armored ship Ahriman&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 35,330&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 aerial.jpg|frameless|center]]&lt;br /&gt;
| 兵士用飛空ポッド・エアリアル&lt;br /&gt;
| Flying Solider Pod ~ Aerial&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 3,130&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 tiamat.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇ティアマット&lt;br /&gt;
| Shinra-type large armored ship Tiamat&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 91,935&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 cyclops.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇サイクロプス&lt;br /&gt;
| Shinra-type large armored ship Cyclops&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 141,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 fafnir.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型戦車ファフニール&lt;br /&gt;
| Shinra-style large tank Fafnir&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 26,330&amp;lt;br /&amp;gt;Base: 54,560&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Espgaluda2 stage5 boss seseri.png|frameless|center]]&lt;br /&gt;
| セセリ&lt;br /&gt;
| Seseri&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 500,000&amp;lt;br /&amp;gt;Third form: 900,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|-&lt;br /&gt;
| 憎悪に満ちたセセリ&lt;br /&gt;
| Seseri Filled With Hatred (a.k.a. Shin Seseri)&lt;br /&gt;
| True Boss&lt;br /&gt;
| First form: 2,000,000&amp;lt;br /&amp;gt;Second form: 4,000,000&amp;lt;br /&amp;gt;Third form: 6,000,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 6&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 andras.jpg|frameless|center]]&lt;br /&gt;
| 警備ユニット・アンドラス&lt;br /&gt;
| Security unit Andras&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 9,210&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 vishnu.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇ヴィシュヌ&lt;br /&gt;
| Large armored ship Vishnu&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 76,420&lt;br /&gt;
| First form: 4&amp;lt;br /&amp;gt;Second form: 6&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 alcyone.jpg|frameless|center]]&lt;br /&gt;
| 霊力供給カプセル・アルキュオーネ&lt;br /&gt;
| Spiritual supply capsule Alcyone&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 7,880&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 metatron.jpg|frameless|center]]&lt;br /&gt;
| 霊力融合装置メタトロン&lt;br /&gt;
| Spiritual fusion device Metatron&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 10,000&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 cherubim.jpg|frameless|center]]&lt;br /&gt;
| 移動砲台ケルビム&lt;br /&gt;
| Mobile turret Cherubim&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 12,300&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 asagiclone.jpg|frameless|center]]&lt;br /&gt;
| アサギクローン&lt;br /&gt;
| Asagi clone&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ改&lt;br /&gt;
| Heavy flying armor Simurgh (Modified)&lt;br /&gt;
| Midboss 1&lt;br /&gt;
| Main body: 500,000&amp;lt;br /&amp;gt;Arm: 200,000&lt;br /&gt;
| Main body: 18&amp;lt;br /&amp;gt;Arm: 66&lt;br /&gt;
| Main body: 17&amp;lt;br /&amp;gt;Arm: 65&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース改&lt;br /&gt;
| Heavy flying armor Andrealphus (Modified)&lt;br /&gt;
| Midboss 2&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 700,000&amp;lt;br /&amp;gt;Arm: 300,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 boss1 goddess galuda.jpg|frameless|center]]&lt;br /&gt;
| 生体維持装置ガッデスガルーダ&lt;br /&gt;
| Biological maintenance device Goddess Galuda&lt;br /&gt;
| Boss 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 1,000,000&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 66 &amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 65&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kujaku.jpg|frameless|center]]&lt;br /&gt;
| 真ガルーダ・クジャク&lt;br /&gt;
| True Galuda Kujaku&lt;br /&gt;
| Boss 2&lt;br /&gt;
| First form: 2,000,0000&amp;lt;br /&amp;gt;Second form: 3,000,000&amp;lt;br /&amp;gt;Third form: 5,000,000&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Third form: 66&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Third form: 65&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* Primary info from [[User:Johnnyheli|johnny]].&lt;br /&gt;
* All sprites &amp;amp; enemy data taken from [https://www.cave.co.jp/gameonline/espgaluda2/ CAVE's official Espgaluda 2 site.]&lt;br /&gt;
* Arcade mode specifics adapted from the tutorial on the Switch and Xbox 360 ports, [https://wikiwiki.jp/espg2/ wikiwiki], [http://minamo.gozaru.jp/espg2/espg2.html Minamo's Espgaluda 2 page], [http://daifukkat.su/strats/espgal2/ Hacker's Guide to Espgaluda 2], and [https://shmups.system11.org/viewtopic.php?t=6281 the system11 forum thread].&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:ESP_series]]&lt;br /&gt;
[[Category:Bomb_mechanic]]&lt;br /&gt;
[[Category:True_Last_Boss]]&lt;br /&gt;
[[Category:Vertical_orientation]]&lt;/div&gt;</summary>
		<author><name>Johnnyheli</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=27419</id>
		<title>Espgaluda II</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=27419"/>
		<updated>2024-01-19T00:12:51Z</updated>

		<summary type="html">&lt;p&gt;Johnnyheli: /* Energy, and the Guard Barrier */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = Cyan&lt;br /&gt;
|title = Espgaluda II&lt;br /&gt;
|background = #eefffb&lt;br /&gt;
|image = Espgaluda II arcade flyer.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|&lt;br /&gt;
|music = Manabu Namiki&amp;lt;br/&amp;gt;Mitsuhiro Kaneda&lt;br /&gt;
|&lt;br /&gt;
|program = Tsuneki Ikeda&amp;lt;br/&amp;gt;Takashi Ichimura&amp;lt;br/&amp;gt;Yuji Inoue&lt;br /&gt;
|&lt;br /&gt;
|art = Masaki Hirooka&amp;lt;br/&amp;gt;Hideki Nomura&amp;lt;br/&amp;gt;Toshiyuki Kuroiwa&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Arcade:''' November 25, 2005&amp;lt;br/&amp;gt;'''Xbox 360:''' February 25, 2010&amp;lt;br/&amp;gt;'''Switch:''' September 9, 2021&lt;br /&gt;
|&lt;br /&gt;
|previousgame = [[Ibara]]&lt;br /&gt;
|nextgame = [[Ibara Kuro: Black Label]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Espgaluda II (エスプガルーダII) is a bullet hell shoot'em up originally released by [[Cave]] in the arcades in 2005 as a sequel to [[Espgaluda]]. An Xbox 360 release, titled [[Espgaluda II Black Label]], was released in 2010 in Japan.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Gameplay Overview=&lt;br /&gt;
== Controls ==&lt;br /&gt;
[[File:Espgaluda2controlschemes.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Upon starting the game on the original arcade release, you can select between two control schemes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Button&lt;br /&gt;
! Type A&lt;br /&gt;
! Type B&lt;br /&gt;
|-&lt;br /&gt;
| A&lt;br /&gt;
| Shot&lt;br /&gt;
| Shot&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Kakusei&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
| Autofire&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| Autofire&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Explanations of the buttons:&lt;br /&gt;
* Shot - Repeatedly tap for rapid shot, hold for focus shot (officially named &amp;quot;Rapier&amp;quot;)&lt;br /&gt;
* Kakusei - Tap to toggle Kakusei mode on or off, amongst others.&lt;br /&gt;
* Guard Barrier - Tap to fire your Guard Barrier attack, similar to a bomb in other shmups. Or, hold the button to charge it, then release to fire.&lt;br /&gt;
* Autofire - Simulates repeatedly tapping A for rapid shot.&lt;br /&gt;
In the home ports these buttons are all customizable.&lt;br /&gt;
&lt;br /&gt;
==The UI==&lt;br /&gt;
[[File:Espgaluda2 arcademodeUI.jpg|thumb|center|UI of the default arcade mode. Everything except the boss healthbar &amp;amp; high score is mirrored on the other side for P2.]]&lt;br /&gt;
&lt;br /&gt;
== Playable characters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Character&lt;br /&gt;
! Shot type&lt;br /&gt;
! Damage increase during Kakusei+others&lt;br /&gt;
! Overall movement speed&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 agehaportrait.png|frameless|center]]&lt;br /&gt;
| Ageha&lt;br /&gt;
| Narrow&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Fast&lt;br /&gt;
| Rapid shot bends side to side&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 tatehaportrait.png|frameless|center]]&lt;br /&gt;
| Tateha&lt;br /&gt;
| Wide&lt;br /&gt;
| Rapid shot&lt;br /&gt;
| Slow&lt;br /&gt;
| Focus shot during Kakusei+others gets lock-on capability&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 asagiportrait.png|frameless|center]]&lt;br /&gt;
| Asagi&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Once powered up, focus shot gets lock-on capability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Arcade mode=&lt;br /&gt;
The default mode. Console ports include &amp;quot;Arcade&amp;quot; mode, a faithful port of the version found in arcades, as well as a version with recreated higher-resolution graphics and a few bugfixes; On Xbox 360 it's named &amp;quot;Xbox 360&amp;quot; and on Switch it's named &amp;quot;Switch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Default settings:&lt;br /&gt;
* Score extends at 15,000,000 and 35,000,000 points&lt;br /&gt;
* Spawn with 3 lives&lt;br /&gt;
* Rank 2 (Normal)&lt;br /&gt;
==Resources==&lt;br /&gt;
===Gems (a.k.a. 聖霊石/seirei seki/spirit stones)===&lt;br /&gt;
[[File:Espgaluda2-gemgif.gif|frameless|right]]&lt;br /&gt;
Gems are the glowing green items enemies drop when destroyed. Their purpose is to fuel Kakusei, Zesshikai, and contribute a small amount of score.&lt;br /&gt;
&lt;br /&gt;
* Start with 100 in your possession, respawn with 250 after dying&lt;br /&gt;
* You can hold a maximum of 500&lt;br /&gt;
* Worth 10 points each when collected&lt;br /&gt;
* Get gems by destroying enemies when not in Kakusei or any other mode, as well as from finishing a phase of a midboss or boss, and from any destructible parts of a midboss or boss&lt;br /&gt;
* They are factored in to the stage result bonus based upon the gross total of how many were collected throughout the course of the stage&lt;br /&gt;
* Get an extra gem by collecting it at the top (24 pixels from the top) or bottom (48 pixels from the bottom) of the screen&lt;br /&gt;
&lt;br /&gt;
Enemies drop different size gems. There are four sizes of gem items and each adds different quantities to your possession.&lt;br /&gt;
* Small: 1&lt;br /&gt;
* Medium: 2&lt;br /&gt;
* Large: 3&lt;br /&gt;
* Extra large: 4&lt;br /&gt;
&lt;br /&gt;
The size of gems dropped varies with how many gems were already in your possession, what shot type was used to destroy them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Number of gems in your possession&lt;br /&gt;
! Size of gem an enemy drops when destroyed with rapid shot (shrinking over time)&lt;br /&gt;
! Size of gem an enemy drops when destroyed with focus shot&lt;br /&gt;
|-&lt;br /&gt;
| 0-250&lt;br /&gt;
| XL → L → M → S&lt;br /&gt;
| M&lt;br /&gt;
|-&lt;br /&gt;
| 250-399&lt;br /&gt;
| L → M → S&lt;br /&gt;
| Alternating between S &amp;amp; M&lt;br /&gt;
|-&lt;br /&gt;
| 400-500&lt;br /&gt;
| M → S&lt;br /&gt;
| S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gem items dropped by enemies that were destroyed with rapid shot shrink over time, and therefore add fewer gems to your possession. Destroying enemies with focus shot drops gems that ''do not'' shrink over time, but they are smaller.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Time taken to shrink&lt;br /&gt;
|-&lt;br /&gt;
| XL→L&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| L→M&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| M→S&lt;br /&gt;
| 12 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, this can be preventing by collecting gems by flying near them instead of letting them fall toward you. When a gem is within a certain distance of the player character it receives a green glowing effect and stops shrinking. The distance at which this happens is as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Distance from player character at which gem stops shrinking&lt;br /&gt;
|-&lt;br /&gt;
| XL&lt;br /&gt;
| 48 pixels&lt;br /&gt;
|-&lt;br /&gt;
| L&lt;br /&gt;
| 64 pixels&lt;br /&gt;
|-&lt;br /&gt;
| 96 pixels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gold (a.k.a. 金塊/kinkai)===&lt;br /&gt;
Gold's main purpose is for scoring. Picking up gold gives you points. It also fuels Zesshikai and is needed to enter Zesshikai Over. Gold drops from enemies under certain conditions.&lt;br /&gt;
&lt;br /&gt;
* Get gold by destroying enemies in:&lt;br /&gt;
:* Kakusei, overmode, and zesshikai over&lt;br /&gt;
:* Normal mode when you have 500 gems&lt;br /&gt;
* Each gold you collect increases the amount you possess by 1&lt;br /&gt;
* Hold up to a maximum of 1000&lt;br /&gt;
* Start off with zero&lt;br /&gt;
* On death the amount of gold you had is halved, rounded down&lt;br /&gt;
* Gold depletes over time during boss battles&lt;br /&gt;
&lt;br /&gt;
The amount points given by collecting gold varies with how many were already in your possession.&lt;br /&gt;
&lt;br /&gt;
* Every 100 gold collected, the value of new incoming gold increases and the sprite changes.&lt;br /&gt;
* There are eleven tiers of gold, from 0-99, 100-199, 200-299,...900-999, and one for 1000.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Qty held &amp;amp; sprite&lt;br /&gt;
! [[File:Espgaluda2 gold1.png|frameless|center]] 0-99&lt;br /&gt;
! [[File:Espgaluda2 gold2.png|frameless|center]] 100-199&lt;br /&gt;
! [[File:Espgaluda2 gold3.png|frameless|center]] 200-299&lt;br /&gt;
! [[File:Espgaluda2 gold4.png|frameless|center]] 300-399&lt;br /&gt;
! [[File:Espgaluda2 gold5.png|frameless|center]] 400-499&lt;br /&gt;
! [[File:Espgaluda2 gold6.png|frameless|center]] 500-599&lt;br /&gt;
! [[File:Espgaluda2 gold7.png|frameless|center]][[File:Espgaluda2 gold7consoleport.png|frameless|center]] 600-699 &lt;br /&gt;
! [[File:Espgaluda2 gold8.png|frameless|center]] 700-799&lt;br /&gt;
! [[File:Espgaluda2 gold9.png|frameless|center]] 800-899&lt;br /&gt;
! [[File:Espgaluda2 gold10.png|frameless|center]] 900-999&lt;br /&gt;
! [[File:Espgaluda2 gold11.png|frameless|center]] 1000&lt;br /&gt;
|-&lt;br /&gt;
| Point value of new gold acquired&lt;br /&gt;
| 100&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
| 350&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| 650&lt;br /&gt;
| 700&lt;br /&gt;
| 900&lt;br /&gt;
| 1000&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
The 600-699 gold tier has two sprites because one is in the Arcade release and the other is in the Console mode in the home ports.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss during boss battles&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During normal mode&lt;br /&gt;
! During kakusei+others&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 1 gold every 15 frames&lt;br /&gt;
| 1 gold every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 1 gold every 19 frames&lt;br /&gt;
| 1 gold every 12 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 1 gold every 23 frames&lt;br /&gt;
| 1 gold every 16 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 1 gold every 27 frames&lt;br /&gt;
| 1 gold every 20 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 1 gold every 31 frames&lt;br /&gt;
| 1 gold every 24 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 1 gold every 35 frames&lt;br /&gt;
| 1 gold every 28 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Energy, and the Guard Barrier===&lt;br /&gt;
In place of conventional bombs Espgaluda II features the Guard Barrier. When deployed it deals massive damage, temporarily clears the screen of bullets, and provides a short window of invincibility. Where the Guard Barrier differs from a conventional shmup bomb is that it uses ''Energy'', a continuous resource, instead of discrete bomb items, and that it can be held and charged up before firing. There is an ''Energy Meter'' and using the Guard Barrier consumes some percentage of this meter.&lt;br /&gt;
&lt;br /&gt;
* The Guard Barrier Attack a massive linear shot straight up, comprised of several damaging beams. More beams appear the longer the Guard Barrier is charged.&lt;br /&gt;
* It has to be aimed; there is no lock-on or homing function.&lt;br /&gt;
* After the Guard Barrier has been deployed, there is a short period of time in which enemies don't fire.&lt;br /&gt;
* While charging the Guard Barrier, you deal slight aura damage to enemies, particularly noticeable against zako.&lt;br /&gt;
* While charging the Guard Barrier, you are invincible, and enemy bullets are deleted on contact with the shield that appears around your character.&lt;br /&gt;
* You spawn with a full energy meter.&lt;br /&gt;
* Internally, the game counts energy as individual units and not as a percentage. A full meter is 4000 units.&lt;br /&gt;
&lt;br /&gt;
The most basic attack, deployed with one tap of the Guard Barrier button, consumes 25% of the energy meter. Maximum damage is reached at charging enough to consume 40% of the meter. You can keep charging past this, but you will not deal any extra damage. The damage, duration, and area of effect increases in proportion to how long it is charged for. However, ''the relationship is not linear''; two 25% attacks do not deal as much damage as one 50% attack. The specifics of charging the attack are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Time held charging&lt;br /&gt;
! % of energy meter consumed&lt;br /&gt;
! Number of beams fired&lt;br /&gt;
! Duration of attack&lt;br /&gt;
! Width of area of effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 to 83 frames&lt;br /&gt;
| 25%-29%&lt;br /&gt;
| 2&lt;br /&gt;
| 0.7sec&lt;br /&gt;
| 49px&lt;br /&gt;
|-&lt;br /&gt;
| 84 frames (1.4sec) to 188 frames&lt;br /&gt;
| 30%-34%&lt;br /&gt;
| 3&lt;br /&gt;
| 1.2sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 189 frames (3.2sec) to 293 frames&lt;br /&gt;
| 35%-39%&lt;br /&gt;
| 4&lt;br /&gt;
| 1.7sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 294 frames (4.9sec) and up&lt;br /&gt;
| 40% and up&lt;br /&gt;
| 5&lt;br /&gt;
| 2.2sec&lt;br /&gt;
| 160px&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Autobombing is possible during Kakusei and the other modes, consuming different percentages of the energy meter. Details will follow in their respective sections. However it should be noted that regardless of what energy percentage is consumed, the damage, duration, and width of an autobomb will always be that of the basic attack.&lt;br /&gt;
&lt;br /&gt;
The Guard Barrier attack will still fire even if you don't meet the energy requirements, as long as you have ''some'' energy left. The idea is that instead of your energy meter going negative, it will just consume all remaining energy instead. This is also true for the percentage requirements for autobombing across Kakusei and the other modes. For example, autobombing in Overmode costs 50% of the energy meter, but say you have 10% left. You get hit, and the autobomb fires as normal. Another example: say you have 1% energy left, and you hit the button. You will do an uncharged attack as per normal. ''Unless you have zero energy, bombing of some type is always possible.''&lt;br /&gt;
&lt;br /&gt;
Additionally, if you charge the attack enough to completely drain your meter, the attack will automatically fire once it reaches 0%.&lt;br /&gt;
&lt;br /&gt;
The autobomb feature of Kakusei and the other modes does not activate instantaneously. When voluntarily entering any of these modes (i.e. you hear a sound effect and see the transition animation), it takes 12 frames for autoboming to become possible. You are otherwise vulnerable during those 12 frames. In cases where you do not see the transition animation (that is, changing modes without returning to &amp;quot;normal mode&amp;quot; between), this window of vulnerability does not apply.&lt;br /&gt;
&lt;br /&gt;
'''Energy item'''&lt;br /&gt;
&lt;br /&gt;
Replenish the energy meter by picking up energy items.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 energyitem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
* They replenish 50% of the meter.&lt;br /&gt;
* There are three of them in the game, located right before the bosses of stage 3, 5, and 6.&lt;br /&gt;
* They're worth 500 points, but if you already had a full meter they're worth 100,000 points.&lt;br /&gt;
&lt;br /&gt;
===Powerups===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Espgaluda2 powerupitem.png|frameless|center]] || [[File:Espgaluda2 maxpoweritem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
Pick up powerup items to increase the damage output of your character. You need 6 to be fully powered up.&lt;br /&gt;
Locations:&lt;br /&gt;
* Stage 1, Area 1&lt;br /&gt;
* Stage 1, right before the boss&lt;br /&gt;
* Stage 2, Area 1&lt;br /&gt;
* Stage 2, right before the boss&lt;br /&gt;
* Stage 3, Area 2&lt;br /&gt;
* Stage 4, right after the midboss (now you're fully powered up)&lt;br /&gt;
* Stage 5, just before the Descent section&lt;br /&gt;
* Stage 6, Area 1&lt;br /&gt;
* Stage 6, Area 3, just before the Asagi Clone Zone section&lt;br /&gt;
&lt;br /&gt;
Powerups are worth 500 points, and if you were already fully powered up they're worth 10,000 points.&lt;br /&gt;
There is also a Max Power item which appears when you game over and can only be picked up if you continue.&lt;br /&gt;
&lt;br /&gt;
===Hidden extend===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 1up.png|upright=1.5|thumb|left|The 1up item.]] || [[File:Espgaluda 2 Sabnac destructibleparts highlight.png|upright=0.75|thumb|center|Destroy these 6 parts of Sabnac during Phase 1 of the fight to be eligible for the hidden extend.]] || [[File:Espgaluda2 1uplocation.jpg|upright=0.6|thumb|right|Right before the Stage 3 boss, shoot this area while in Zesshikai to reveal the hidden extend.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is only one item extend in the game, located in stage 3. To get it you have to meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
# Destroy all the destructible parts of the stage 3 midboss, Sabnac, during phase 1 of the fight.&lt;br /&gt;
# Destroy Sabnac and continue throughout the rest of the stage as normal.&lt;br /&gt;
# Enter Zesshikai. Shoot a specific part of the background environment right before the stage boss to uncover it.&lt;br /&gt;
''Throughout all of this, do not bomb, nor even autobomb''. The start of the no-bomb condition is at the beginning of the Sabnac fight, and the end is once the background environment object appears.&lt;br /&gt;
&lt;br /&gt;
==Gameplay states==&lt;br /&gt;
At any given time you can be in one of five gameplay ''states'' or ''modes''. They cause different changes to the gameplay, including enemy behaviour, bullet behaviour, and scoring function. The core gameplay loop of Espgaluda II's Arcade mode is knowing what these five states are and how they interrelate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Summary of gameplay states&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Normal mode&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Zesshikai&lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| How do you activate it?&lt;br /&gt;
| Default mode&lt;br /&gt;
| Have gems. Press kakusei button.&lt;br /&gt;
| Have gems and gold. Hold kakusei button.&lt;br /&gt;
| Have zero gems. Press kakusei button. Or, be in Kakusei and let gems run out.&lt;br /&gt;
| Have zero gems &amp;amp; some amount of gold. Hold kakusei button. Or, be in Zesshikai and let gems run out.&lt;br /&gt;
|-&lt;br /&gt;
| What does it consume?&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
| Gems over time, gems for destroying stuff, gems when exiting mode, gold over time during boss&lt;br /&gt;
| Gems &amp;amp; gold over time, gems if you kill enemies other than zako, gems when exiting mode, fewer gold over time during boss&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
|-&lt;br /&gt;
| What do you get?&lt;br /&gt;
| Gems when destroying stuff, gold when you have 500 gems then destroy stuff&lt;br /&gt;
| Gold when destroying stuff, score mutliplier up to x100&lt;br /&gt;
| Score multiplier up to x500&lt;br /&gt;
| Gold when destroying stuff, score over time&lt;br /&gt;
| More gold when destroying stuff, double score over time&lt;br /&gt;
|-&lt;br /&gt;
| Stage scroll speed&lt;br /&gt;
| Normal&lt;br /&gt;
| Slow&lt;br /&gt;
| Slow&lt;br /&gt;
| Normal&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| What happens to the enemies?&lt;br /&gt;
| Normal movement speed, normal blue bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, enemies fire more bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, revenge bullets generated when enemy destroyed, bosses fire double bullets&lt;br /&gt;
| Normal movement speed, fast red bullets&lt;br /&gt;
| Normal movement speed, faster red bullets, bosses fire double bullets&lt;br /&gt;
|-&lt;br /&gt;
| What happens when you bomb?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Kakusei, autobomb costs 100% energy&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Overmode, autobomb costs 100% energy&lt;br /&gt;
|-&lt;br /&gt;
| What happens to you?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Normal Mode===&lt;br /&gt;
The default state.&lt;br /&gt;
&lt;br /&gt;
* Enemies move at a normal speed&lt;br /&gt;
* Enemy bullets behave normally and are coloured blue&lt;br /&gt;
* Stage scroll speed is normal&lt;br /&gt;
* Earn gems by destroying enemies&lt;br /&gt;
* Earn gold by destroying enemies when you have 500 gems&lt;br /&gt;
* Lose gold over time during bosses&lt;br /&gt;
* No autobomb available&lt;br /&gt;
&lt;br /&gt;
===Kakusei (a.k.a. 覚聖死界/kakusei shikai)===&lt;br /&gt;
The basic &amp;quot;slowdown&amp;quot; mode. Essentially functions the same as it did in Espgaluda 1.&lt;br /&gt;
&lt;br /&gt;
* Enter by tapping the Kakusei button once. Leave by tapping it again.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* Enemies fire more bullets&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section)&lt;br /&gt;
* Gems deplete over time&lt;br /&gt;
* A red circular gauge appears around your character, displaying how many gems remain in your possession.&lt;br /&gt;
* Exiting Kakusei depletes 30-35 gems&lt;br /&gt;
* Autobombing is possible, consuming 50% of the energy meter.&lt;br /&gt;
* When you destroy an enemy:&lt;br /&gt;
:* Gems deplete&lt;br /&gt;
:* The bullets the enemy fired are canceled&lt;br /&gt;
:* Each canceled bullet becomes gold&lt;br /&gt;
* When you run out of gems you automatically enter Overmode.&lt;br /&gt;
====Scoring basics====&lt;br /&gt;
* Throughout the duration of being in Kakusei, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled.&lt;br /&gt;
* The maximum is x100.&lt;br /&gt;
* Each bullet canceled is worth 40 points.&lt;br /&gt;
====Addendum====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Zako&lt;br /&gt;
! Normal enemy&lt;br /&gt;
! Midboss &amp;amp; boss phases, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Ageha/Tateha&lt;br /&gt;
| Asagi&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ageha/Tateha/Asagi&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 27&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 29&lt;br /&gt;
| 33&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 31&lt;br /&gt;
| 37&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 33&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During the stage&lt;br /&gt;
! During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zesshikai (a.k.a. 覚聖絶死界/kakusei zesshikai)===&lt;br /&gt;
Zesshikai's main purpose is for scoring. On the surface it's similar to Kakusei in that they're both modes with slow purple bullets, but Zesshikai's main difference is that ''enemies generate revenge bullets'' and you can score much, much higher with it.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button. Leave by tapping the button again.&lt;br /&gt;
* The screen flashes inverted colours and a unique sound effect plays.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* ''Enemies generate revenge bullets when they are destroyed.''&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Gems ''and'' gold deplete over time.&lt;br /&gt;
* A circular red gauge appears around your character. This displays how many gems remain in your possession.&lt;br /&gt;
* Exiting Zesshikai depletes 30-35 gems.&lt;br /&gt;
* Autobombing is possible, consuming ''the entire'' energy meter.&lt;br /&gt;
* If you bomb or autobomb, you are kicked out of Zesshikai and immediately enter Kakusei.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Level====&lt;br /&gt;
[[File:Zesshikailevel.jpg|thumb|right|Left: Zesshikai Level 0. Right: Zesshikai Level 1. Note the white graphics turn green.]]&lt;br /&gt;
When in Zesshikai, four white graphics and a white gauge appear around your character. The white gauge is inlaid inside the red gem gauge so you can see both at once. The white gauge measures time, 256 frames, and once fully elapsed it signifies that you have reached maximum &amp;quot;Zesshikai Level&amp;quot;. When this happens:&lt;br /&gt;
* The screen flashes inverted colours again&lt;br /&gt;
* Revenge bullets move faster&lt;br /&gt;
* The four white graphics turn green&lt;br /&gt;
* SRB multiplier now increments like normal bullets+ARB. Details in Zesshikai Scoring section below.&lt;br /&gt;
* The Zesshikai Level resets every time you exit Zesshikai.&lt;br /&gt;
&lt;br /&gt;
====Revenge bullets====&lt;br /&gt;
Revenge bullets are generated when enemies are destroyed during Zesshikai. There are two types of revenge bullets, and they appear according to what type of enemy was destroyed.&lt;br /&gt;
For the purposes of this explanation, assume &amp;quot;normal bullets&amp;quot; refers to any non-revenge bullet; i.e. standard, ordinary bullets.&lt;br /&gt;
&lt;br /&gt;
=====Types of revenge bullets=====&lt;br /&gt;
[[File:Espgaluda2 spiralrevengebulletformation.jpg|thumb|right|Typical spiral revenge bullet formation. The quantity of bullets changes depending on the enemy; this one was a simple Zu zako enemy at the start of stage 1.]]&lt;br /&gt;
* Spiral revenge bullets (abbreviated to SRB from now on)&lt;br /&gt;
:* These spawn at the location of the enemy when it was destroyed.&lt;br /&gt;
:* They appear in a spiral formation which rotates and expands.&lt;br /&gt;
:* They are not aimed at you.&lt;br /&gt;
* Aimed revenge bullets (abbreviated to ARB from now on)&lt;br /&gt;
:* Other bullets ''become'' these. Details follow in the Enemy Destruction section below.&lt;br /&gt;
:* They are aimed at you.&lt;br /&gt;
&lt;br /&gt;
=====Revenge bullet generation conditions=====&lt;br /&gt;
[[File:Zesshikairevengebulletflowchart.png|thumb|right|A flowchart of how revenge bullets are generated during Zesshikai.]]&lt;br /&gt;
When you destroy any enemy, except bosses:&lt;br /&gt;
* Revenge bullets of some type are generated. That is to say, destroying enemies in Zesshikai ''always'' generates revenge bullets of some type; there's no way to prevent it other than by exiting Zesshikai.&lt;br /&gt;
* All revenge bullets that were already on-screen are canceled and become ARB.&lt;br /&gt;
When you destroy a non-zako enemy, including a midboss phase or destructible part:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled and become ARB.&lt;br /&gt;
* Gems deplete&lt;br /&gt;
When you destroy zako:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled, but do not become ARB.&lt;br /&gt;
* Gems '''do not''' deplete.&lt;br /&gt;
These rules make it possible to continually chain bullet cancels as long as you keep destroying enemies, provided neither gems nor gold run out. It seems like there is a limit to how many times a revenge bullet can be re-formed into another, but it is unclear what rules, if any, determine this.&lt;br /&gt;
====Zesshikai Scoring====&lt;br /&gt;
Zesshikai is key to scoring well. Bullets are worth more points and the multiplier can go even higher than Kakusei.&lt;br /&gt;
* Each &amp;quot;normal&amp;quot; bullet is worth 50 points, unlike Kakusei's 40 points.&lt;br /&gt;
* Each revenge bullet is worth 2 points.&lt;br /&gt;
&lt;br /&gt;
Throughout the duration of being in Zesshikai, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled. There is one exception, outlined below.&lt;br /&gt;
* The maximum is x500, unlike kakusei’s x100.&lt;br /&gt;
&lt;br /&gt;
When you cancel:&lt;br /&gt;
[[File:Espgaluda2 SRBzesshcomparison.jpg|thumb|right|In both images the same enemy is destroyed at the beginning of stage 3 whilst in Zesshikai. Left: Zesshikai Level 0. Right: Zesshikai Level 1. The multiplier in the left image is a flat x15 across all bullets (the few x19 are from a zako in the back being destroyed), and the multiplier in the right image starts at around x6 and increments up to x40.]]&lt;br /&gt;
* Normal bullets &amp;amp; Aimed revenge bullets (ARB)&lt;br /&gt;
:* The multiplier on these increments sequentially, e.g. x1, x2, x3, x4 etc, and are counted alongside all other normal bullets and ARB.&lt;br /&gt;
* Spiral revenge bullets (SRB)&lt;br /&gt;
:* ''One'' multiplier is applied to all SRB that spawned together. All of them could be x10, x15, etc, and ''not'' incremented sequentially. They’re basically counted within their own little group. You’ll see a bunch of x9 x9 x9 x9 x9 x9 and not x1 x2 x3 x4 x5 etc. This is the exception mentioned before.&lt;br /&gt;
:* If your Zesshikai Level has reached level 1, then SRB are counted alongside normal bullets and ARB in incrementing the multiplier. Instead of each bullet within a cluster of SRB getting one multiplier each (x9 x9 x9 x9 etc) you ''will'' see x1 x2 x3 x4 x5 etc. This means you can raise your overall multiplier much higher and much faster.&lt;br /&gt;
&lt;br /&gt;
====During midbosses and bosses====&lt;br /&gt;
During bosses:&lt;br /&gt;
* Revenge bullets are not generated&lt;br /&gt;
* You can still get the multiplier up to x500&lt;br /&gt;
* Gold depletes over time at the &amp;quot;normal boss gold depletion rate&amp;quot; and not the &amp;quot;zesshikai gold depletion&amp;quot; rate&lt;br /&gt;
* Bosses fire double bullets&lt;br /&gt;
During midbosses:&lt;br /&gt;
* Revenge bullets ''are'' generated, from destroying their destructible parts or finishing a phase and cancelling all their normal bullets into ARB.&lt;br /&gt;
* If a midboss has a pre-programmed bullet cancel feature on death, such as the second midboss of stage 6, no revenge bullets will be generated.&lt;br /&gt;
&lt;br /&gt;
====Exiting Zesshikai====&lt;br /&gt;
When exiting Zesshikai, all leftover revenge bullets remain on screen. Their speed changes drastically, either speeding up or slowing down. To clean up these bullets, exit Zesshikai, enter Kakusei, and destroy one enemy (even zako).&lt;br /&gt;
&lt;br /&gt;
Running out of resources in Zesshikai, and which resource, has different effects:&lt;br /&gt;
* Run out of gems but not gold = exit Zesshikai automatically, enter Zesshikai Over&lt;br /&gt;
* Run out of gold but not gems = exit Zesshikai automatically, enter Kakusei&lt;br /&gt;
* Run out of both = exit Zesshikai automatically, enter Overmode&lt;br /&gt;
&lt;br /&gt;
Additionally, as mentioned before, bombing of any type during Zesshikai will kick you out immediately and put you in Kakusei automatically.&lt;br /&gt;
&lt;br /&gt;
====Addendum====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Boss &amp;amp; midboss phase, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| During the stage&lt;br /&gt;
| During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss over time (during the stage) (same values for all 3 characters)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 0-499 gold held&lt;br /&gt;
| 500-1000 gold held&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1 &amp;amp; 2&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
| 1 gold every frame&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3 &amp;amp; 4&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5 &amp;amp; 6&lt;br /&gt;
| 1 gold every 4 frames&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overmode (a.k.a. 赤走行/akasōkō)===&lt;br /&gt;
Overmode might seem purely seem like punishment at first for accidentally letting your gems run out in Kakusei, but it can also be decisively used to score. Its main purpose is for getting gold quickly, and therefore score.&lt;br /&gt;
&lt;br /&gt;
* Activate by pressing the Kakusei button when you have zero gems, or, be in Kakusei and run out of gems. Leave by tapping the button again.&lt;br /&gt;
* Enemy bullets speed up and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill (once a requirement has been met, see below).&lt;br /&gt;
* Passively accrue score just by being in Overmode (except during bosses)&lt;br /&gt;
* Autobombing is possible, consuming 50% of the energy meter.&lt;br /&gt;
&lt;br /&gt;
====Kakusei Over level====&lt;br /&gt;
When in Overmode, a blue gauge appears around your character. This represents your Kakusei Over level. Every time this gauge elapses, taking 250 frames, your Kakusei Over level increases by 1. It starts at zero and the maximum is 3. Unlike Espgaluda 1, the highest level you have reached persists after death.&lt;br /&gt;
With one completed level:&lt;br /&gt;
* You get gold for every kill. That is to say, you cannot get gold unless your Kakusei Over level is at least 1.&lt;br /&gt;
With each consective level:&lt;br /&gt;
* Enemy bullets get faster during Overmode&lt;br /&gt;
* Get more gems from destroying enemies during ''normal mode''. This is basically paramount when going for any kind of clear when playing Espgaluda II.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Kakusei Over level enemy destruction gem bonus&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Midboss/Boss phase &amp;amp; destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Overmode passive score accrual per frame&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Stage 1&lt;br /&gt;
| Stage 2&lt;br /&gt;
| Stage 3&lt;br /&gt;
| Stage 4&lt;br /&gt;
| Stage 5&lt;br /&gt;
| Stage 6&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
| 260&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Earning score per frame in Zesshikai Over is ''double'' the above values.&lt;br /&gt;
&lt;br /&gt;
===Zesshikai Over (a.k.a. 絶走行/zessōkō)===&lt;br /&gt;
Like Overmode, except even more lucrative: get even more score and gold, but the bullets are even faster and with a harsher autobomb penalty.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button when you have zero gems but some amount of gold. Or, be in Zesshikai and let gems run out but not gold.&lt;br /&gt;
:* You need to have gold to be able to enter the mode, but it doesn't actually consume gold.&lt;br /&gt;
* Leave by pressing the Kakusei button again.&lt;br /&gt;
* Enemy bullets speed up (even faster than Overmode) and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill, more than Overmode.&lt;br /&gt;
* Passively accrue score just by being in Zesshikai Over (except during bosses), double the amount of Overmode.&lt;br /&gt;
* Kakusei Over level effects also apply to Zesshikai Over, but you cannot increase your Kakusei Over level in Zesshikai Over.&lt;br /&gt;
* Bosses fire double bullets&lt;br /&gt;
* Autobombing is possible, consuming ''the entire'' energy meter.&lt;br /&gt;
* If you bomb or autobomb, you are kicked out of Zesshikai Over and immediately enter Overmode.&lt;br /&gt;
&lt;br /&gt;
It is unclear what the exact rules are that determine how much extra gold you get during Zesshikai Over. However, here are the results of a test conducted by destroying zako in Stage 5 with Ageha:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | How much gold given from destroying one zako enemy in Stage 5&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
What is clear though that, once Kakusei Over level 3 has been achieved, the gold bonus is substantial.&lt;br /&gt;
&lt;br /&gt;
==Scoring Basics==&lt;br /&gt;
===How to get score===&lt;br /&gt;
# Destroy enemies - each enemy has a base point value.&lt;br /&gt;
# Cancel bullets - cancelling bullets in Kakusei or Zesshikai turns them into points and applies a multiplier per bullet.&lt;br /&gt;
# Get gold - gold gives points for each one you collect.&lt;br /&gt;
# Passively accrue score - get score just by being in Overmode or Zesshikai Over.&lt;br /&gt;
===Stage result bonus===&lt;br /&gt;
At the end of each stage a bonus is calculated based upon how many gems and gold you collected throughout the course of the stage. It is the ''gross'' total, not ''net'' total. If you collect 500 gems but then Kakusei 499 of them away and finish the stage with 1 gem left, your gross total is still 500.&lt;br /&gt;
&lt;br /&gt;
The formula is as follows:&lt;br /&gt;
&amp;lt;code&amp;gt;Stage bonus = (S*100)+(K*V)&amp;lt;/code&amp;gt;&lt;br /&gt;
Where S = gross total of gems acquired throughout the stage, K = gross total of gold acquired throughout the stage, and V = point value of gold you finished the stage with (refer to Gold section for the point value).&lt;br /&gt;
&lt;br /&gt;
For example, imagine you finish a stage with 56 gems and 836 gold. Those are just the numbers currently in your inventory as the stage ended. However, throughout the course of the stage, you EARNED a total of 403 gems and 940 gold. So according to our formula, gems are worth 100 points each, and the value of gold is determined by the gold tier you finished the stage with. Since you finished with 836 gold, that puts it in the 800-899 tier, wherein each piece is worth 700 points, our formula looks like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(403*100)+(940*700) = Stage bonus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So the stage bonus would be 698,300 points.&lt;br /&gt;
Note that if you die during the stage, the gross total of gems and gold accrued is reset to zero. From there on the tally will start up again.&lt;br /&gt;
&lt;br /&gt;
===Clear bonus===&lt;br /&gt;
Defeating the final boss also awards a point bonus based upon resources you finished with. It is unclear what the exact rules are, but the following are definite:&lt;br /&gt;
* Remaining lives = 20 million points each&lt;br /&gt;
* Life frames = 10 million points each&lt;br /&gt;
* Energy meter remaining = 4000 points per unit (the game counts energy internally as individual units and not as a percentage; the maximum is 4000 units)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Life frames&amp;quot; refers to the maximum number of lives you held at some point throughout the run. It is the gold boxes that hold the green flames that represent your remaining lives. The maximum possible for each is six.&lt;br /&gt;
This means if you no miss no bomb the whole game &amp;amp; get every extend, you will get a score bonus of at least 196 million points.&lt;br /&gt;
&lt;br /&gt;
==Black Label==&lt;br /&gt;
==Arrange==&lt;br /&gt;
==Omake==&lt;br /&gt;
&lt;br /&gt;
=== Espgaluda II 'Omake Mode' as a Shmup training tool ===&lt;br /&gt;
&lt;br /&gt;
In the home ports of Espgaluda II*, clearing the main game (including Novice Mode, and credit feeding is OK) unlocks &amp;quot;Omake Mode&amp;quot; which translates to &amp;quot;Bonus Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On the face of it, Omake Mode is a fun and easy mode of the game to mess around with for a short time. &lt;br /&gt;
&lt;br /&gt;
'''However when approached correctly this mode provides an unparalleled Shmup training tool for players of any experience.'''&lt;br /&gt;
&lt;br /&gt;
Using a few simple strategies, players are able to practice and observe all of the patterns from Espgaluda II- acknowledged to be some of the most difficult of any Cave games- at the slower speed of 'Kakusei'.&lt;br /&gt;
&lt;br /&gt;
(*home ports are on Xbox 360 and Nintendo Switch as at Feb 2022)&lt;br /&gt;
&lt;br /&gt;
==== Basics of Omake Mode for Training ====&lt;br /&gt;
&lt;br /&gt;
The player character is surrounded by an invisible circle within which any bullets will turn red. Let's refer to this as the 'Red Zone'. Any bullets in the Red Zone will be cancelled into Items (green gems and/or gold) when ANY enemy is destroyed. It does not matter which enemy shot the bullets. Any enemy destroyed will have all of the on-screen bullets that it fired cancelled into Items, regardless of whether they are in the Red Zone around the player.&lt;br /&gt;
&lt;br /&gt;
The Kakusei gem count has a maximum value of 500. When entering Kakusei mode, all bullets within the Red Zone will be cancelled into Items. When exiting Kakusei mode MANUALLY (ie with gem count above zero) all bullets within the Red Zone will be cancelled into Items.&lt;br /&gt;
&lt;br /&gt;
Defeating any section of a boss life bar while NOT in Kakusei will cancel the on-screen bullets into GEMS.&lt;br /&gt;
&lt;br /&gt;
There is no bomb button in Omake mode. Instead, any time the player is hit by a bullet, the Guard Barrier will be activated, and will continue to be 'held down' until the player hits the Kakusei button which ends it, or until the barrier gauge runs out. At that point the normal 'beam attack' of the Guard Barrier is fired. While the player character is surrounded by the Guard Barrier, any bullets within the small visible circle of the Guard Barrier are cancelled into Items, starting with Gems and proceeding to Gold when Gems reach 500. When the Gold counter reaches 1000, the Guard Barrier Gauge will be refilled by around 40%. If the gold counter reaches 1000 while the Guard Barrier Gauge is full, the player character will be surrounded by a special frame and all items collected will have 1000 added to their point value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Kakusei Training in Omake ====&lt;br /&gt;
&lt;br /&gt;
Because of the frequency with which bullets are cancelled into Items in Omake Mode, the Gem counter will easily and quickly reach the maximum of 500 during the stage. Because of the length of time that 500 Gems will let the player remain in Kakusei, 500 is more than enough to last through the attacks of any larger enemy, and enough to last through most single sections of any Boss life bar.&lt;br /&gt;
&lt;br /&gt;
'''The player is therefore invited to proceed through the most difficult attacks in the game in full Kakusei mode, to practice and observe the patterns in slow motion.'''&lt;br /&gt;
&lt;br /&gt;
There are 3 simple methods that enable the player to extend the amount of time they spend in Kakusei, allowing them to see out almost the entirety of any Boss encounter in full slow motion.&lt;br /&gt;
&lt;br /&gt;
* '''1)''' Shifting out of Kakusei in order to finish off any Boss life bar section will immediately refill the Gem gauge to 500, due to the amount of bullets cancelled plus some from the Boss sprite. Obviously this is not without risk as the bullets will speed up, but done carefully it should be relatively safe.&lt;br /&gt;
&lt;br /&gt;
* '''2)''' During any given pattern while in Kakusei, if the player feels that they are about to be hit and expend Guard Barrier Gauge, they can manually cancel out of Kakusei and quickly back in. This will cancel all bullets in the Red Zone twice, and provide a safety buffer without expending Guard Barrier Gauge. Doing this does accelerate the rate that the Gem count falls, but done sparingly it should not make a huge difference.&lt;br /&gt;
&lt;br /&gt;
* '''3)''' When Gems have run out, the player can deliberately hit a bullet to activate the Guard Barrier and then charge through enemy bullets while invincible so that they are cancelled back to Gems. Done during a particularly dense pattern, and especially at point-blank above a Boss sprite, this will refill the Gems almost instantly. The player then has a choice of whether to cancel out of Guard Barrier and continue in Kakusei, or expend Guard Barrier to pump up the large Item Counter at the top of the screen which is important for scoring in Omake Mode. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Scoring in Omake ====&lt;br /&gt;
&lt;br /&gt;
Scoring in Omake has some value in use as a training mode, as it will help to reach the Extends which in turn provide more Guard Barrier Gauge.&lt;br /&gt;
&lt;br /&gt;
Scoring is very simple: The value of the large Item Counter at the top of the screen will be added to every item picked up WHILE GEMS ARE AT 500. In other words, it acts as an incentive not to go into Kakusei where possible.&lt;br /&gt;
&lt;br /&gt;
As the counter is re-set every stage, it makes sense to use the Guard Barrier on some large enemies early in the stage, to cancel their dense attacks into Item value. The player can then proceed with Gems at 500 and collect the Item Counter point value for every item received.&lt;br /&gt;
&lt;br /&gt;
=Enemy data=&lt;br /&gt;
Score, gold, and gems values are for Arcade mode.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 1&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 soma shine winged solider.png|frameless|center]]&lt;br /&gt;
| ソーマ輝羽兵&lt;br /&gt;
| Soma shine winged soldier&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 530&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zahhak.png|frameless|center]]&lt;br /&gt;
| 小型機甲艇ザッハーク&lt;br /&gt;
| Small armored craft Zahhak&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| Gun: 230&amp;lt;br /&amp;gt;Main body: 2,260&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Main body: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Main body: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gandharva.jpg|frameless|center]]&lt;br /&gt;
| 大型侵略砲台ガンダルヴァ&lt;br /&gt;
| Large invasion turret Gandharva&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 5,820&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ&lt;br /&gt;
| Heavy flying armor Simurgh&lt;br /&gt;
| Midboss&lt;br /&gt;
| Main body: 50,000&amp;lt;br /&amp;gt;Arm: 5,000&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 boss tsubame.jpg|frameless|center]]&lt;br /&gt;
| ツバメ&lt;br /&gt;
| Tsubame&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 500,000&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 20&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 2&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 forneus.png|frameless|center]]&lt;br /&gt;
| 中型機甲艇フォルネウス&lt;br /&gt;
| Medium-size armored ship Forneus&lt;br /&gt;
| Air: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 6,530&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&amp;lt;br /&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 behemoth.png|frameless|center]]&lt;br /&gt;
| 大型機甲艇ベヒモス&lt;br /&gt;
| Large armored vehicle Behemoth&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 12,510&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&lt;br /&gt;
| Single-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 six-barrelled revolving gun battery.png|frameless|center]]&lt;br /&gt;
| 六連回転砲台&lt;br /&gt;
| Six-barrelled revolving gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 15,860&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 crane.png|frameless|center]]&lt;br /&gt;
| クレーン&lt;br /&gt;
| Crane&lt;br /&gt;
| Ground: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 1,830&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&amp;lt;br /&amp;gt;(縦の輸送艦の砲台)&lt;br /&gt;
| Single-barrelled gun battery&amp;lt;br /&amp;gt;(Vertical transport battery)&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 makara.png|frameless|center]]&lt;br /&gt;
| 小船舶マカラ&lt;br /&gt;
| Small vessel Makara&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 250&amp;lt;br /&amp;gt;Base: 530&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nereids.png|frameless|center]]&lt;br /&gt;
| 万能潜水艦ネレイドー&lt;br /&gt;
| Universal submarine Nereids&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,230&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nidhoggr.png|frameless|center]]&lt;br /&gt;
| 重戦車ニーズヘッグ&lt;br /&gt;
| Heavy tank Nidhoggr&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 1,630&amp;lt;br /&amp;gt;Base: 4,760&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 3&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 midboss madara.jpg|frameless|center]]&lt;br /&gt;
| マダラ&lt;br /&gt;
| Madara&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 60,000&amp;lt;br /&amp;gt;Second form: 100,000&lt;br /&gt;
| First form: 16&amp;lt;br /&amp;gt;Second form: 26&lt;br /&gt;
| First form: 15&amp;lt;br /&amp;gt;Second form: 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 boss jormungandr.jpg|frameless|center]]&lt;br /&gt;
| 生体兵器ヨルムンガンド&lt;br /&gt;
| Biological weapon Jormungandr&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Third form: 600,000&amp;lt;br /&amp;gt;Head: 300,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 26&amp;lt;br /&amp;gt;Third form: 46&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 25&amp;lt;br /&amp;gt;Third form: 45&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 3&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 stolas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ストラス&lt;br /&gt;
| General-purpose fighter Stolas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 740&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 ouroboros.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ウロボロス&lt;br /&gt;
| Medium-size armored ship Ouroboros&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 24680&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 lindworm.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇リンドブルム&lt;br /&gt;
| Large armored ship Lindworm&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 37,940&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
| First form: 2&amp;lt;br /&amp;gt;Second form: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base:160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 shelob.jpg|frameless|center]]&lt;br /&gt;
| 多脚戦車シェロブ&lt;br /&gt;
| Multi-legged tank Shelob&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 6,910&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 empusa.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台エンプーサ&lt;br /&gt;
| Heavy fixed gun battery Empusa&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,980&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 astaroth.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台アスタロト&lt;br /&gt;
| Heavy fixed gun battery Astaroth&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 19,560&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 midboss sabnac.jpg|frameless|center]]&lt;br /&gt;
| 武装エレベーターサブナク&lt;br /&gt;
| Armed Elevator Sabnac&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 100,000 &amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Leg turret: 10,000&amp;lt;br /&amp;gt;Auxiliary engine: 20,000&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 30,000&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 20&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 boss janome.jpg|frameless|center]]&lt;br /&gt;
| ジャノメ&lt;br /&gt;
| Janome&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Third form: 700,000&lt;br /&gt;
| First form: 31&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Third form: 51&lt;br /&gt;
| First form: 30&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Third form: 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 4&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 halphas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ハルパス&lt;br /&gt;
| General-purpose fighter Halphas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 810&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 brahma.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ブラフマー&lt;br /&gt;
| Medium-size armored ship Brahma&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 21,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 vasuki.jpg|frameless|center]]&lt;br /&gt;
| 重戦車ヴァースキ&lt;br /&gt;
| Heavy tank Vasuki&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 6,330&amp;lt;br /&amp;gt;Base: 14,560&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース&lt;br /&gt;
| Heavy flying armor Andrealphus&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Arm: 100,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 boss madara asmodeus.png|frameless|center]]&lt;br /&gt;
| マダラ専用合身甲冑アスモデウス&lt;br /&gt;
| Madara's exclusive combined body armor Asmodeus&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 400,000&amp;lt;br /&amp;gt;Third form: 500,000&amp;lt;br /&amp;gt;Fourth form: 600,000&amp;lt;br /&amp;gt;Fifth form: 800,000&amp;lt;br /&amp;gt;Triple machine gun Gaap: 400,000&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 1,000,000&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 2,000,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Third form: 36&amp;lt;br /&amp;gt;Fourth form: 36&amp;lt;br /&amp;gt;Fifth form: 56&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Third form: 35&amp;lt;br /&amp;gt;Fourth form: 35&amp;lt;br /&amp;gt;Fifth form: 55&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 5&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 ahriman.jpg|frameless|center]]&lt;br /&gt;
| シンラ式中型機甲艇アーリマン&lt;br /&gt;
| Shinra-type medium-sized armored ship Ahriman&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 35,330&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 aerial.jpg|frameless|center]]&lt;br /&gt;
| 兵士用飛空ポッド・エアリアル&lt;br /&gt;
| Flying Solider Pod ~ Aerial&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 3,130&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 tiamat.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇ティアマット&lt;br /&gt;
| Shinra-type large armored ship Tiamat&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 91,935&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 cyclops.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇サイクロプス&lt;br /&gt;
| Shinra-type large armored ship Cyclops&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 141,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 fafnir.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型戦車ファフニール&lt;br /&gt;
| Shinra-style large tank Fafnir&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 26,330&amp;lt;br /&amp;gt;Base: 54,560&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Espgaluda2 stage5 boss seseri.png|frameless|center]]&lt;br /&gt;
| セセリ&lt;br /&gt;
| Seseri&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 500,000&amp;lt;br /&amp;gt;Third form: 900,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|-&lt;br /&gt;
| 憎悪に満ちたセセリ&lt;br /&gt;
| Seseri Filled With Hatred (a.k.a. Shin Seseri)&lt;br /&gt;
| True Boss&lt;br /&gt;
| First form: 2,000,000&amp;lt;br /&amp;gt;Second form: 4,000,000&amp;lt;br /&amp;gt;Third form: 6,000,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 6&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 andras.jpg|frameless|center]]&lt;br /&gt;
| 警備ユニット・アンドラス&lt;br /&gt;
| Security unit Andras&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 9,210&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 vishnu.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇ヴィシュヌ&lt;br /&gt;
| Large armored ship Vishnu&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 76,420&lt;br /&gt;
| First form: 4&amp;lt;br /&amp;gt;Second form: 6&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 alcyone.jpg|frameless|center]]&lt;br /&gt;
| 霊力供給カプセル・アルキュオーネ&lt;br /&gt;
| Spiritual supply capsule Alcyone&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 7,880&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 metatron.jpg|frameless|center]]&lt;br /&gt;
| 霊力融合装置メタトロン&lt;br /&gt;
| Spiritual fusion device Metatron&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 10,000&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 cherubim.jpg|frameless|center]]&lt;br /&gt;
| 移動砲台ケルビム&lt;br /&gt;
| Mobile turret Cherubim&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 12,300&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 asagiclone.jpg|frameless|center]]&lt;br /&gt;
| アサギクローン&lt;br /&gt;
| Asagi clone&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ改&lt;br /&gt;
| Heavy flying armor Simurgh (Modified)&lt;br /&gt;
| Midboss 1&lt;br /&gt;
| Main body: 500,000&amp;lt;br /&amp;gt;Arm: 200,000&lt;br /&gt;
| Main body: 18&amp;lt;br /&amp;gt;Arm: 66&lt;br /&gt;
| Main body: 17&amp;lt;br /&amp;gt;Arm: 65&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース改&lt;br /&gt;
| Heavy flying armor Andrealphus (Modified)&lt;br /&gt;
| Midboss 2&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 700,000&amp;lt;br /&amp;gt;Arm: 300,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 boss1 goddess galuda.jpg|frameless|center]]&lt;br /&gt;
| 生体維持装置ガッデスガルーダ&lt;br /&gt;
| Biological maintenance device Goddess Galuda&lt;br /&gt;
| Boss 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 1,000,000&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 66 &amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 65&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kujaku.jpg|frameless|center]]&lt;br /&gt;
| 真ガルーダ・クジャク&lt;br /&gt;
| True Galuda Kujaku&lt;br /&gt;
| Boss 2&lt;br /&gt;
| First form: 2,000,0000&amp;lt;br /&amp;gt;Second form: 3,000,000&amp;lt;br /&amp;gt;Third form: 5,000,000&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Third form: 66&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Third form: 65&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* Primary info from [[User:Johnnyheli|johnny]].&lt;br /&gt;
* All sprites &amp;amp; enemy data taken from [https://www.cave.co.jp/gameonline/espgaluda2/ CAVE's official Espgaluda 2 site.]&lt;br /&gt;
* Arcade mode specifics adapted from the tutorial on the Switch and Xbox 360 ports, [https://wikiwiki.jp/espg2/ wikiwiki], [http://minamo.gozaru.jp/espg2/espg2.html Minamo's Espgaluda 2 page], [http://daifukkat.su/strats/espgal2/ Hacker's Guide to Espgaluda 2], and [https://shmups.system11.org/viewtopic.php?t=6281 the system11 forum thread].&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:ESP_series]]&lt;br /&gt;
[[Category:Bomb_mechanic]]&lt;br /&gt;
[[Category:True_Last_Boss]]&lt;br /&gt;
[[Category:Vertical_orientation]]&lt;/div&gt;</summary>
		<author><name>Johnnyheli</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=27418</id>
		<title>Espgaluda II</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=27418"/>
		<updated>2024-01-18T23:29:11Z</updated>

		<summary type="html">&lt;p&gt;Johnnyheli: /* Energy, and the Guard Barrier */ wrong mode name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = Cyan&lt;br /&gt;
|title = Espgaluda II&lt;br /&gt;
|background = #eefffb&lt;br /&gt;
|image = Espgaluda II arcade flyer.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|&lt;br /&gt;
|music = Manabu Namiki&amp;lt;br/&amp;gt;Mitsuhiro Kaneda&lt;br /&gt;
|&lt;br /&gt;
|program = Tsuneki Ikeda&amp;lt;br/&amp;gt;Takashi Ichimura&amp;lt;br/&amp;gt;Yuji Inoue&lt;br /&gt;
|&lt;br /&gt;
|art = Masaki Hirooka&amp;lt;br/&amp;gt;Hideki Nomura&amp;lt;br/&amp;gt;Toshiyuki Kuroiwa&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Arcade:''' November 25, 2005&amp;lt;br/&amp;gt;'''Xbox 360:''' February 25, 2010&amp;lt;br/&amp;gt;'''Switch:''' September 9, 2021&lt;br /&gt;
|&lt;br /&gt;
|previousgame = [[Ibara]]&lt;br /&gt;
|nextgame = [[Ibara Kuro: Black Label]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Espgaluda II (エスプガルーダII) is a bullet hell shoot'em up originally released by [[Cave]] in the arcades in 2005 as a sequel to [[Espgaluda]]. An Xbox 360 release, titled [[Espgaluda II Black Label]], was released in 2010 in Japan.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Gameplay Overview=&lt;br /&gt;
== Controls ==&lt;br /&gt;
[[File:Espgaluda2controlschemes.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Upon starting the game on the original arcade release, you can select between two control schemes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Button&lt;br /&gt;
! Type A&lt;br /&gt;
! Type B&lt;br /&gt;
|-&lt;br /&gt;
| A&lt;br /&gt;
| Shot&lt;br /&gt;
| Shot&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Kakusei&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
| Autofire&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| Autofire&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Explanations of the buttons:&lt;br /&gt;
* Shot - Repeatedly tap for rapid shot, hold for focus shot (officially named &amp;quot;Rapier&amp;quot;)&lt;br /&gt;
* Kakusei - Tap to toggle Kakusei mode on or off, amongst others.&lt;br /&gt;
* Guard Barrier - Tap to fire your Guard Barrier attack, similar to a bomb in other shmups. Or, hold the button to charge it, then release to fire.&lt;br /&gt;
* Autofire - Simulates repeatedly tapping A for rapid shot.&lt;br /&gt;
In the home ports these buttons are all customizable.&lt;br /&gt;
&lt;br /&gt;
==The UI==&lt;br /&gt;
[[File:Espgaluda2 arcademodeUI.jpg|thumb|center|UI of the default arcade mode. Everything except the boss healthbar &amp;amp; high score is mirrored on the other side for P2.]]&lt;br /&gt;
&lt;br /&gt;
== Playable characters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Character&lt;br /&gt;
! Shot type&lt;br /&gt;
! Damage increase during Kakusei+others&lt;br /&gt;
! Overall movement speed&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 agehaportrait.png|frameless|center]]&lt;br /&gt;
| Ageha&lt;br /&gt;
| Narrow&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Fast&lt;br /&gt;
| Rapid shot bends side to side&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 tatehaportrait.png|frameless|center]]&lt;br /&gt;
| Tateha&lt;br /&gt;
| Wide&lt;br /&gt;
| Rapid shot&lt;br /&gt;
| Slow&lt;br /&gt;
| Focus shot during Kakusei+others gets lock-on capability&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 asagiportrait.png|frameless|center]]&lt;br /&gt;
| Asagi&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Once powered up, focus shot gets lock-on capability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Arcade mode=&lt;br /&gt;
The default mode. Console ports include &amp;quot;Arcade&amp;quot; mode, a faithful port of the version found in arcades, as well as a version with recreated higher-resolution graphics and a few bugfixes; On Xbox 360 it's named &amp;quot;Xbox 360&amp;quot; and on Switch it's named &amp;quot;Switch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Default settings:&lt;br /&gt;
* Score extends at 15,000,000 and 35,000,000 points&lt;br /&gt;
* Spawn with 3 lives&lt;br /&gt;
* Rank 2 (Normal)&lt;br /&gt;
==Resources==&lt;br /&gt;
===Gems (a.k.a. 聖霊石/seirei seki/spirit stones)===&lt;br /&gt;
[[File:Espgaluda2-gemgif.gif|frameless|right]]&lt;br /&gt;
Gems are the glowing green items enemies drop when destroyed. Their purpose is to fuel Kakusei, Zesshikai, and contribute a small amount of score.&lt;br /&gt;
&lt;br /&gt;
* Start with 100 in your possession, respawn with 250 after dying&lt;br /&gt;
* You can hold a maximum of 500&lt;br /&gt;
* Worth 10 points each when collected&lt;br /&gt;
* Get gems by destroying enemies when not in Kakusei or any other mode, as well as from finishing a phase of a midboss or boss, and from any destructible parts of a midboss or boss&lt;br /&gt;
* They are factored in to the stage result bonus based upon the gross total of how many were collected throughout the course of the stage&lt;br /&gt;
* Get an extra gem by collecting it at the top (24 pixels from the top) or bottom (48 pixels from the bottom) of the screen&lt;br /&gt;
&lt;br /&gt;
Enemies drop different size gems. There are four sizes of gem items and each adds different quantities to your possession.&lt;br /&gt;
* Small: 1&lt;br /&gt;
* Medium: 2&lt;br /&gt;
* Large: 3&lt;br /&gt;
* Extra large: 4&lt;br /&gt;
&lt;br /&gt;
The size of gems dropped varies with how many gems were already in your possession, what shot type was used to destroy them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Number of gems in your possession&lt;br /&gt;
! Size of gem an enemy drops when destroyed with rapid shot (shrinking over time)&lt;br /&gt;
! Size of gem an enemy drops when destroyed with focus shot&lt;br /&gt;
|-&lt;br /&gt;
| 0-250&lt;br /&gt;
| XL → L → M → S&lt;br /&gt;
| M&lt;br /&gt;
|-&lt;br /&gt;
| 250-399&lt;br /&gt;
| L → M → S&lt;br /&gt;
| Alternating between S &amp;amp; M&lt;br /&gt;
|-&lt;br /&gt;
| 400-500&lt;br /&gt;
| M → S&lt;br /&gt;
| S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gem items dropped by enemies that were destroyed with rapid shot shrink over time, and therefore add fewer gems to your possession. Destroying enemies with focus shot drops gems that ''do not'' shrink over time, but they are smaller.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Time taken to shrink&lt;br /&gt;
|-&lt;br /&gt;
| XL→L&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| L→M&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| M→S&lt;br /&gt;
| 12 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, this can be preventing by collecting gems by flying near them instead of letting them fall toward you. When a gem is within a certain distance of the player character it receives a green glowing effect and stops shrinking. The distance at which this happens is as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Distance from player character at which gem stops shrinking&lt;br /&gt;
|-&lt;br /&gt;
| XL&lt;br /&gt;
| 48 pixels&lt;br /&gt;
|-&lt;br /&gt;
| L&lt;br /&gt;
| 64 pixels&lt;br /&gt;
|-&lt;br /&gt;
| 96 pixels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gold (a.k.a. 金塊/kinkai)===&lt;br /&gt;
Gold's main purpose is for scoring. Picking up gold gives you points. It also fuels Zesshikai and is needed to enter Zesshikai Over. Gold drops from enemies under certain conditions.&lt;br /&gt;
&lt;br /&gt;
* Get gold by destroying enemies in:&lt;br /&gt;
:* Kakusei, overmode, and zesshikai over&lt;br /&gt;
:* Normal mode when you have 500 gems&lt;br /&gt;
* Each gold you collect increases the amount you possess by 1&lt;br /&gt;
* Hold up to a maximum of 1000&lt;br /&gt;
* Start off with zero&lt;br /&gt;
* On death the amount of gold you had is halved, rounded down&lt;br /&gt;
* Gold depletes over time during boss battles&lt;br /&gt;
&lt;br /&gt;
The amount points given by collecting gold varies with how many were already in your possession.&lt;br /&gt;
&lt;br /&gt;
* Every 100 gold collected, the value of new incoming gold increases and the sprite changes.&lt;br /&gt;
* There are eleven tiers of gold, from 0-99, 100-199, 200-299,...900-999, and one for 1000.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Qty held &amp;amp; sprite&lt;br /&gt;
! [[File:Espgaluda2 gold1.png|frameless|center]] 0-99&lt;br /&gt;
! [[File:Espgaluda2 gold2.png|frameless|center]] 100-199&lt;br /&gt;
! [[File:Espgaluda2 gold3.png|frameless|center]] 200-299&lt;br /&gt;
! [[File:Espgaluda2 gold4.png|frameless|center]] 300-399&lt;br /&gt;
! [[File:Espgaluda2 gold5.png|frameless|center]] 400-499&lt;br /&gt;
! [[File:Espgaluda2 gold6.png|frameless|center]] 500-599&lt;br /&gt;
! [[File:Espgaluda2 gold7.png|frameless|center]][[File:Espgaluda2 gold7consoleport.png|frameless|center]] 600-699 &lt;br /&gt;
! [[File:Espgaluda2 gold8.png|frameless|center]] 700-799&lt;br /&gt;
! [[File:Espgaluda2 gold9.png|frameless|center]] 800-899&lt;br /&gt;
! [[File:Espgaluda2 gold10.png|frameless|center]] 900-999&lt;br /&gt;
! [[File:Espgaluda2 gold11.png|frameless|center]] 1000&lt;br /&gt;
|-&lt;br /&gt;
| Point value of new gold acquired&lt;br /&gt;
| 100&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
| 350&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| 650&lt;br /&gt;
| 700&lt;br /&gt;
| 900&lt;br /&gt;
| 1000&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
The 600-699 gold tier has two sprites because one is in the Arcade release and the other is in the Console mode in the home ports.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss during boss battles&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During normal mode&lt;br /&gt;
! During kakusei+others&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 1 gold every 15 frames&lt;br /&gt;
| 1 gold every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 1 gold every 19 frames&lt;br /&gt;
| 1 gold every 12 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 1 gold every 23 frames&lt;br /&gt;
| 1 gold every 16 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 1 gold every 27 frames&lt;br /&gt;
| 1 gold every 20 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 1 gold every 31 frames&lt;br /&gt;
| 1 gold every 24 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 1 gold every 35 frames&lt;br /&gt;
| 1 gold every 28 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Energy, and the Guard Barrier===&lt;br /&gt;
In place of conventional bombs Espgaluda II features the Guard Barrier. When deployed it deals massive damage, temporarily clears the screen of bullets, and provides a short window of invincibility. Where the Guard Barrier differs from a conventional shmup bomb is that it uses ''Energy'', a continuous resource, instead of discrete bomb items, and that it can be held and charged up before firing. There is an ''Energy Meter'' and using the Guard Barrier consumes some percentage of this meter.&lt;br /&gt;
&lt;br /&gt;
* The Guard Barrier Attack a massive linear shot straight up, comprised of several damaging beams. More beams appear the longer the Guard Barrier is charged.&lt;br /&gt;
* It has to be aimed; there is no lock-on or homing function.&lt;br /&gt;
* After the Guard Barrier has been deployed, there is a short period of time in which enemies don't fire.&lt;br /&gt;
* While charging the Guard Barrier, you deal slight aura damage to enemies, particularly noticeable against zako.&lt;br /&gt;
* While charging the Guard Barrier, you are invincible, and enemy bullets are deleted on contact with the shield that appears around your character.&lt;br /&gt;
* You spawn with a full energy meter.&lt;br /&gt;
* Internally, the game counts energy as individual units and not as a percentage. A full meter is 4000 units.&lt;br /&gt;
&lt;br /&gt;
The most basic attack, deployed with one tap of the Guard Barrier button, consumes 25% of the energy meter. Maximum damage is reached at charging enough to consume 40% of the meter. You can keep charging past this, but you will not deal any extra damage. The damage, duration, and area of effect increases in proportion to how long it is charged for. However, ''the relationship is not linear''; two 25% attacks do not deal as much damage as one 50% attack. The specifics of charging the attack are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Time held charging&lt;br /&gt;
! % of energy meter consumed&lt;br /&gt;
! Number of beams fired&lt;br /&gt;
! Duration of attack&lt;br /&gt;
! Width of area of effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 to 83 frames&lt;br /&gt;
| 25%-29%&lt;br /&gt;
| 2&lt;br /&gt;
| 0.7sec&lt;br /&gt;
| 49px&lt;br /&gt;
|-&lt;br /&gt;
| 84 frames (1.4sec) to 188 frames&lt;br /&gt;
| 30%-34%&lt;br /&gt;
| 3&lt;br /&gt;
| 1.2sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 189 frames (3.2sec) to 293 frames&lt;br /&gt;
| 35%-39%&lt;br /&gt;
| 4&lt;br /&gt;
| 1.7sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 294 frames (4.9sec) and up&lt;br /&gt;
| 40% and up&lt;br /&gt;
| 5&lt;br /&gt;
| 2.2sec&lt;br /&gt;
| 160px&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Autobombing is possible during Kakusei and the other modes, consuming different percentages of the energy meter. Details will follow in their respective sections. However it should be noted that regardless of what energy percentage is consumed, the damage, duration, and width of an autobomb will always be that of the basic attack.&lt;br /&gt;
&lt;br /&gt;
The Guard Barrier attack will still fire even if you don't meet the energy requirements, as long as you have ''some'' energy left. The idea is that instead of your energy meter going negative, it will just consume all remaining energy instead. This is also true for the percentage requirements for autobombing across Kakusei and the other modes. For example, autobombing in Overmode costs 50% of the energy meter, but say you have 10% left. You get hit, and the autobomb fires as normal. Another example: say you have 1% energy left, and you hit the button. You will do an uncharged attack as per normal. ''Unless you have zero energy, bombing of some type is always possible.''&lt;br /&gt;
&lt;br /&gt;
Additionally, if you charge the attack enough to completely drain your meter, the attack will automatically fire once it reaches 0%.&lt;br /&gt;
&lt;br /&gt;
The autobomb feature of Kakusei and the other modes does not activate instantaneously. When voluntarily entering any of these modes from the default mode (i.e. you hear a sound effect and see the transition animation), it takes 12 frames for autoboming to become possible. You are otherwise vulnerable during those 12 frames. In cases where you do not see the transition animation, being Kakusei→Overmode and Zesshikai→Zesshikai Over, this window of vulnerability does not apply.&lt;br /&gt;
&lt;br /&gt;
'''Energy item'''&lt;br /&gt;
&lt;br /&gt;
Replenish the energy meter by picking up energy items.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 energyitem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
* They replenish 50% of the meter.&lt;br /&gt;
* There are three of them in the game, located right before the bosses of stage 3, 5, and 6.&lt;br /&gt;
* They're worth 500 points, but if you already had a full meter they're worth 100,000 points.&lt;br /&gt;
&lt;br /&gt;
===Powerups===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Espgaluda2 powerupitem.png|frameless|center]] || [[File:Espgaluda2 maxpoweritem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
Pick up powerup items to increase the damage output of your character. You need 6 to be fully powered up.&lt;br /&gt;
Locations:&lt;br /&gt;
* Stage 1, Area 1&lt;br /&gt;
* Stage 1, right before the boss&lt;br /&gt;
* Stage 2, Area 1&lt;br /&gt;
* Stage 2, right before the boss&lt;br /&gt;
* Stage 3, Area 2&lt;br /&gt;
* Stage 4, right after the midboss (now you're fully powered up)&lt;br /&gt;
* Stage 5, just before the Descent section&lt;br /&gt;
* Stage 6, Area 1&lt;br /&gt;
* Stage 6, Area 3, just before the Asagi Clone Zone section&lt;br /&gt;
&lt;br /&gt;
Powerups are worth 500 points, and if you were already fully powered up they're worth 10,000 points.&lt;br /&gt;
There is also a Max Power item which appears when you game over and can only be picked up if you continue.&lt;br /&gt;
&lt;br /&gt;
===Hidden extend===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 1up.png|upright=1.5|thumb|left|The 1up item.]] || [[File:Espgaluda 2 Sabnac destructibleparts highlight.png|upright=0.75|thumb|center|Destroy these 6 parts of Sabnac during Phase 1 of the fight to be eligible for the hidden extend.]] || [[File:Espgaluda2 1uplocation.jpg|upright=0.6|thumb|right|Right before the Stage 3 boss, shoot this area while in Zesshikai to reveal the hidden extend.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is only one item extend in the game, located in stage 3. To get it you have to meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
# Destroy all the destructible parts of the stage 3 midboss, Sabnac, during phase 1 of the fight.&lt;br /&gt;
# Destroy Sabnac and continue throughout the rest of the stage as normal.&lt;br /&gt;
# Enter Zesshikai. Shoot a specific part of the background environment right before the stage boss to uncover it.&lt;br /&gt;
''Throughout all of this, do not bomb, nor even autobomb''. The start of the no-bomb condition is at the beginning of the Sabnac fight, and the end is once the background environment object appears.&lt;br /&gt;
&lt;br /&gt;
==Gameplay states==&lt;br /&gt;
At any given time you can be in one of five gameplay ''states'' or ''modes''. They cause different changes to the gameplay, including enemy behaviour, bullet behaviour, and scoring function. The core gameplay loop of Espgaluda II's Arcade mode is knowing what these five states are and how they interrelate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Summary of gameplay states&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Normal mode&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Zesshikai&lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| How do you activate it?&lt;br /&gt;
| Default mode&lt;br /&gt;
| Have gems. Press kakusei button.&lt;br /&gt;
| Have gems and gold. Hold kakusei button.&lt;br /&gt;
| Have zero gems. Press kakusei button. Or, be in Kakusei and let gems run out.&lt;br /&gt;
| Have zero gems &amp;amp; some amount of gold. Hold kakusei button. Or, be in Zesshikai and let gems run out.&lt;br /&gt;
|-&lt;br /&gt;
| What does it consume?&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
| Gems over time, gems for destroying stuff, gems when exiting mode, gold over time during boss&lt;br /&gt;
| Gems &amp;amp; gold over time, gems if you kill enemies other than zako, gems when exiting mode, fewer gold over time during boss&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
|-&lt;br /&gt;
| What do you get?&lt;br /&gt;
| Gems when destroying stuff, gold when you have 500 gems then destroy stuff&lt;br /&gt;
| Gold when destroying stuff, score mutliplier up to x100&lt;br /&gt;
| Score multiplier up to x500&lt;br /&gt;
| Gold when destroying stuff, score over time&lt;br /&gt;
| More gold when destroying stuff, double score over time&lt;br /&gt;
|-&lt;br /&gt;
| Stage scroll speed&lt;br /&gt;
| Normal&lt;br /&gt;
| Slow&lt;br /&gt;
| Slow&lt;br /&gt;
| Normal&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| What happens to the enemies?&lt;br /&gt;
| Normal movement speed, normal blue bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, enemies fire more bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, revenge bullets generated when enemy destroyed, bosses fire double bullets&lt;br /&gt;
| Normal movement speed, fast red bullets&lt;br /&gt;
| Normal movement speed, faster red bullets, bosses fire double bullets&lt;br /&gt;
|-&lt;br /&gt;
| What happens when you bomb?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Kakusei, autobomb costs 100% energy&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Overmode, autobomb costs 100% energy&lt;br /&gt;
|-&lt;br /&gt;
| What happens to you?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Normal Mode===&lt;br /&gt;
The default state.&lt;br /&gt;
&lt;br /&gt;
* Enemies move at a normal speed&lt;br /&gt;
* Enemy bullets behave normally and are coloured blue&lt;br /&gt;
* Stage scroll speed is normal&lt;br /&gt;
* Earn gems by destroying enemies&lt;br /&gt;
* Earn gold by destroying enemies when you have 500 gems&lt;br /&gt;
* Lose gold over time during bosses&lt;br /&gt;
* No autobomb available&lt;br /&gt;
&lt;br /&gt;
===Kakusei (a.k.a. 覚聖死界/kakusei shikai)===&lt;br /&gt;
The basic &amp;quot;slowdown&amp;quot; mode. Essentially functions the same as it did in Espgaluda 1.&lt;br /&gt;
&lt;br /&gt;
* Enter by tapping the Kakusei button once. Leave by tapping it again.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* Enemies fire more bullets&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section)&lt;br /&gt;
* Gems deplete over time&lt;br /&gt;
* A red circular gauge appears around your character, displaying how many gems remain in your possession.&lt;br /&gt;
* Exiting Kakusei depletes 30-35 gems&lt;br /&gt;
* Autobombing is possible, consuming 50% of the energy meter.&lt;br /&gt;
* When you destroy an enemy:&lt;br /&gt;
:* Gems deplete&lt;br /&gt;
:* The bullets the enemy fired are canceled&lt;br /&gt;
:* Each canceled bullet becomes gold&lt;br /&gt;
* When you run out of gems you automatically enter Overmode.&lt;br /&gt;
====Scoring basics====&lt;br /&gt;
* Throughout the duration of being in Kakusei, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled.&lt;br /&gt;
* The maximum is x100.&lt;br /&gt;
* Each bullet canceled is worth 40 points.&lt;br /&gt;
====Addendum====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Zako&lt;br /&gt;
! Normal enemy&lt;br /&gt;
! Midboss &amp;amp; boss phases, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Ageha/Tateha&lt;br /&gt;
| Asagi&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ageha/Tateha/Asagi&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 27&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 29&lt;br /&gt;
| 33&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 31&lt;br /&gt;
| 37&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 33&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During the stage&lt;br /&gt;
! During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zesshikai (a.k.a. 覚聖絶死界/kakusei zesshikai)===&lt;br /&gt;
Zesshikai's main purpose is for scoring. On the surface it's similar to Kakusei in that they're both modes with slow purple bullets, but Zesshikai's main difference is that ''enemies generate revenge bullets'' and you can score much, much higher with it.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button. Leave by tapping the button again.&lt;br /&gt;
* The screen flashes inverted colours and a unique sound effect plays.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* ''Enemies generate revenge bullets when they are destroyed.''&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Gems ''and'' gold deplete over time.&lt;br /&gt;
* A circular red gauge appears around your character. This displays how many gems remain in your possession.&lt;br /&gt;
* Exiting Zesshikai depletes 30-35 gems.&lt;br /&gt;
* Autobombing is possible, consuming ''the entire'' energy meter.&lt;br /&gt;
* If you bomb or autobomb, you are kicked out of Zesshikai and immediately enter Kakusei.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Level====&lt;br /&gt;
[[File:Zesshikailevel.jpg|thumb|right|Left: Zesshikai Level 0. Right: Zesshikai Level 1. Note the white graphics turn green.]]&lt;br /&gt;
When in Zesshikai, four white graphics and a white gauge appear around your character. The white gauge is inlaid inside the red gem gauge so you can see both at once. The white gauge measures time, 256 frames, and once fully elapsed it signifies that you have reached maximum &amp;quot;Zesshikai Level&amp;quot;. When this happens:&lt;br /&gt;
* The screen flashes inverted colours again&lt;br /&gt;
* Revenge bullets move faster&lt;br /&gt;
* The four white graphics turn green&lt;br /&gt;
* SRB multiplier now increments like normal bullets+ARB. Details in Zesshikai Scoring section below.&lt;br /&gt;
* The Zesshikai Level resets every time you exit Zesshikai.&lt;br /&gt;
&lt;br /&gt;
====Revenge bullets====&lt;br /&gt;
Revenge bullets are generated when enemies are destroyed during Zesshikai. There are two types of revenge bullets, and they appear according to what type of enemy was destroyed.&lt;br /&gt;
For the purposes of this explanation, assume &amp;quot;normal bullets&amp;quot; refers to any non-revenge bullet; i.e. standard, ordinary bullets.&lt;br /&gt;
&lt;br /&gt;
=====Types of revenge bullets=====&lt;br /&gt;
[[File:Espgaluda2 spiralrevengebulletformation.jpg|thumb|right|Typical spiral revenge bullet formation. The quantity of bullets changes depending on the enemy; this one was a simple Zu zako enemy at the start of stage 1.]]&lt;br /&gt;
* Spiral revenge bullets (abbreviated to SRB from now on)&lt;br /&gt;
:* These spawn at the location of the enemy when it was destroyed.&lt;br /&gt;
:* They appear in a spiral formation which rotates and expands.&lt;br /&gt;
:* They are not aimed at you.&lt;br /&gt;
* Aimed revenge bullets (abbreviated to ARB from now on)&lt;br /&gt;
:* Other bullets ''become'' these. Details follow in the Enemy Destruction section below.&lt;br /&gt;
:* They are aimed at you.&lt;br /&gt;
&lt;br /&gt;
=====Revenge bullet generation conditions=====&lt;br /&gt;
[[File:Zesshikairevengebulletflowchart.png|thumb|right|A flowchart of how revenge bullets are generated during Zesshikai.]]&lt;br /&gt;
When you destroy any enemy, except bosses:&lt;br /&gt;
* Revenge bullets of some type are generated. That is to say, destroying enemies in Zesshikai ''always'' generates revenge bullets of some type; there's no way to prevent it other than by exiting Zesshikai.&lt;br /&gt;
* All revenge bullets that were already on-screen are canceled and become ARB.&lt;br /&gt;
When you destroy a non-zako enemy, including a midboss phase or destructible part:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled and become ARB.&lt;br /&gt;
* Gems deplete&lt;br /&gt;
When you destroy zako:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled, but do not become ARB.&lt;br /&gt;
* Gems '''do not''' deplete.&lt;br /&gt;
These rules make it possible to continually chain bullet cancels as long as you keep destroying enemies, provided neither gems nor gold run out. It seems like there is a limit to how many times a revenge bullet can be re-formed into another, but it is unclear what rules, if any, determine this.&lt;br /&gt;
====Zesshikai Scoring====&lt;br /&gt;
Zesshikai is key to scoring well. Bullets are worth more points and the multiplier can go even higher than Kakusei.&lt;br /&gt;
* Each &amp;quot;normal&amp;quot; bullet is worth 50 points, unlike Kakusei's 40 points.&lt;br /&gt;
* Each revenge bullet is worth 2 points.&lt;br /&gt;
&lt;br /&gt;
Throughout the duration of being in Zesshikai, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled. There is one exception, outlined below.&lt;br /&gt;
* The maximum is x500, unlike kakusei’s x100.&lt;br /&gt;
&lt;br /&gt;
When you cancel:&lt;br /&gt;
[[File:Espgaluda2 SRBzesshcomparison.jpg|thumb|right|In both images the same enemy is destroyed at the beginning of stage 3 whilst in Zesshikai. Left: Zesshikai Level 0. Right: Zesshikai Level 1. The multiplier in the left image is a flat x15 across all bullets (the few x19 are from a zako in the back being destroyed), and the multiplier in the right image starts at around x6 and increments up to x40.]]&lt;br /&gt;
* Normal bullets &amp;amp; Aimed revenge bullets (ARB)&lt;br /&gt;
:* The multiplier on these increments sequentially, e.g. x1, x2, x3, x4 etc, and are counted alongside all other normal bullets and ARB.&lt;br /&gt;
* Spiral revenge bullets (SRB)&lt;br /&gt;
:* ''One'' multiplier is applied to all SRB that spawned together. All of them could be x10, x15, etc, and ''not'' incremented sequentially. They’re basically counted within their own little group. You’ll see a bunch of x9 x9 x9 x9 x9 x9 and not x1 x2 x3 x4 x5 etc. This is the exception mentioned before.&lt;br /&gt;
:* If your Zesshikai Level has reached level 1, then SRB are counted alongside normal bullets and ARB in incrementing the multiplier. Instead of each bullet within a cluster of SRB getting one multiplier each (x9 x9 x9 x9 etc) you ''will'' see x1 x2 x3 x4 x5 etc. This means you can raise your overall multiplier much higher and much faster.&lt;br /&gt;
&lt;br /&gt;
====During midbosses and bosses====&lt;br /&gt;
During bosses:&lt;br /&gt;
* Revenge bullets are not generated&lt;br /&gt;
* You can still get the multiplier up to x500&lt;br /&gt;
* Gold depletes over time at the &amp;quot;normal boss gold depletion rate&amp;quot; and not the &amp;quot;zesshikai gold depletion&amp;quot; rate&lt;br /&gt;
* Bosses fire double bullets&lt;br /&gt;
During midbosses:&lt;br /&gt;
* Revenge bullets ''are'' generated, from destroying their destructible parts or finishing a phase and cancelling all their normal bullets into ARB.&lt;br /&gt;
* If a midboss has a pre-programmed bullet cancel feature on death, such as the second midboss of stage 6, no revenge bullets will be generated.&lt;br /&gt;
&lt;br /&gt;
====Exiting Zesshikai====&lt;br /&gt;
When exiting Zesshikai, all leftover revenge bullets remain on screen. Their speed changes drastically, either speeding up or slowing down. To clean up these bullets, exit Zesshikai, enter Kakusei, and destroy one enemy (even zako).&lt;br /&gt;
&lt;br /&gt;
Running out of resources in Zesshikai, and which resource, has different effects:&lt;br /&gt;
* Run out of gems but not gold = exit Zesshikai automatically, enter Zesshikai Over&lt;br /&gt;
* Run out of gold but not gems = exit Zesshikai automatically, enter Kakusei&lt;br /&gt;
* Run out of both = exit Zesshikai automatically, enter Overmode&lt;br /&gt;
&lt;br /&gt;
Additionally, as mentioned before, bombing of any type during Zesshikai will kick you out immediately and put you in Kakusei automatically.&lt;br /&gt;
&lt;br /&gt;
====Addendum====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Boss &amp;amp; midboss phase, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| During the stage&lt;br /&gt;
| During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss over time (during the stage) (same values for all 3 characters)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 0-499 gold held&lt;br /&gt;
| 500-1000 gold held&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1 &amp;amp; 2&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
| 1 gold every frame&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3 &amp;amp; 4&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5 &amp;amp; 6&lt;br /&gt;
| 1 gold every 4 frames&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overmode (a.k.a. 赤走行/akasōkō)===&lt;br /&gt;
Overmode might seem purely seem like punishment at first for accidentally letting your gems run out in Kakusei, but it can also be decisively used to score. Its main purpose is for getting gold quickly, and therefore score.&lt;br /&gt;
&lt;br /&gt;
* Activate by pressing the Kakusei button when you have zero gems, or, be in Kakusei and run out of gems. Leave by tapping the button again.&lt;br /&gt;
* Enemy bullets speed up and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill (once a requirement has been met, see below).&lt;br /&gt;
* Passively accrue score just by being in Overmode (except during bosses)&lt;br /&gt;
* Autobombing is possible, consuming 50% of the energy meter.&lt;br /&gt;
&lt;br /&gt;
====Kakusei Over level====&lt;br /&gt;
When in Overmode, a blue gauge appears around your character. This represents your Kakusei Over level. Every time this gauge elapses, taking 250 frames, your Kakusei Over level increases by 1. It starts at zero and the maximum is 3. Unlike Espgaluda 1, the highest level you have reached persists after death.&lt;br /&gt;
With one completed level:&lt;br /&gt;
* You get gold for every kill. That is to say, you cannot get gold unless your Kakusei Over level is at least 1.&lt;br /&gt;
With each consective level:&lt;br /&gt;
* Enemy bullets get faster during Overmode&lt;br /&gt;
* Get more gems from destroying enemies during ''normal mode''. This is basically paramount when going for any kind of clear when playing Espgaluda II.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Kakusei Over level enemy destruction gem bonus&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Midboss/Boss phase &amp;amp; destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Overmode passive score accrual per frame&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Stage 1&lt;br /&gt;
| Stage 2&lt;br /&gt;
| Stage 3&lt;br /&gt;
| Stage 4&lt;br /&gt;
| Stage 5&lt;br /&gt;
| Stage 6&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
| 260&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Earning score per frame in Zesshikai Over is ''double'' the above values.&lt;br /&gt;
&lt;br /&gt;
===Zesshikai Over (a.k.a. 絶走行/zessōkō)===&lt;br /&gt;
Like Overmode, except even more lucrative: get even more score and gold, but the bullets are even faster and with a harsher autobomb penalty.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button when you have zero gems but some amount of gold. Or, be in Zesshikai and let gems run out but not gold.&lt;br /&gt;
:* You need to have gold to be able to enter the mode, but it doesn't actually consume gold.&lt;br /&gt;
* Leave by pressing the Kakusei button again.&lt;br /&gt;
* Enemy bullets speed up (even faster than Overmode) and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill, more than Overmode.&lt;br /&gt;
* Passively accrue score just by being in Zesshikai Over (except during bosses), double the amount of Overmode.&lt;br /&gt;
* Kakusei Over level effects also apply to Zesshikai Over, but you cannot increase your Kakusei Over level in Zesshikai Over.&lt;br /&gt;
* Bosses fire double bullets&lt;br /&gt;
* Autobombing is possible, consuming ''the entire'' energy meter.&lt;br /&gt;
* If you bomb or autobomb, you are kicked out of Zesshikai Over and immediately enter Overmode.&lt;br /&gt;
&lt;br /&gt;
It is unclear what the exact rules are that determine how much extra gold you get during Zesshikai Over. However, here are the results of a test conducted by destroying zako in Stage 5 with Ageha:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | How much gold given from destroying one zako enemy in Stage 5&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
What is clear though that, once Kakusei Over level 3 has been achieved, the gold bonus is substantial.&lt;br /&gt;
&lt;br /&gt;
==Scoring Basics==&lt;br /&gt;
===How to get score===&lt;br /&gt;
# Destroy enemies - each enemy has a base point value.&lt;br /&gt;
# Cancel bullets - cancelling bullets in Kakusei or Zesshikai turns them into points and applies a multiplier per bullet.&lt;br /&gt;
# Get gold - gold gives points for each one you collect.&lt;br /&gt;
# Passively accrue score - get score just by being in Overmode or Zesshikai Over.&lt;br /&gt;
===Stage result bonus===&lt;br /&gt;
At the end of each stage a bonus is calculated based upon how many gems and gold you collected throughout the course of the stage. It is the ''gross'' total, not ''net'' total. If you collect 500 gems but then Kakusei 499 of them away and finish the stage with 1 gem left, your gross total is still 500.&lt;br /&gt;
&lt;br /&gt;
The formula is as follows:&lt;br /&gt;
&amp;lt;code&amp;gt;Stage bonus = (S*100)+(K*V)&amp;lt;/code&amp;gt;&lt;br /&gt;
Where S = gross total of gems acquired throughout the stage, K = gross total of gold acquired throughout the stage, and V = point value of gold you finished the stage with (refer to Gold section for the point value).&lt;br /&gt;
&lt;br /&gt;
For example, imagine you finish a stage with 56 gems and 836 gold. Those are just the numbers currently in your inventory as the stage ended. However, throughout the course of the stage, you EARNED a total of 403 gems and 940 gold. So according to our formula, gems are worth 100 points each, and the value of gold is determined by the gold tier you finished the stage with. Since you finished with 836 gold, that puts it in the 800-899 tier, wherein each piece is worth 700 points, our formula looks like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(403*100)+(940*700) = Stage bonus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So the stage bonus would be 698,300 points.&lt;br /&gt;
Note that if you die during the stage, the gross total of gems and gold accrued is reset to zero. From there on the tally will start up again.&lt;br /&gt;
&lt;br /&gt;
===Clear bonus===&lt;br /&gt;
Defeating the final boss also awards a point bonus based upon resources you finished with. It is unclear what the exact rules are, but the following are definite:&lt;br /&gt;
* Remaining lives = 20 million points each&lt;br /&gt;
* Life frames = 10 million points each&lt;br /&gt;
* Energy meter remaining = 4000 points per unit (the game counts energy internally as individual units and not as a percentage; the maximum is 4000 units)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Life frames&amp;quot; refers to the maximum number of lives you held at some point throughout the run. It is the gold boxes that hold the green flames that represent your remaining lives. The maximum possible for each is six.&lt;br /&gt;
This means if you no miss no bomb the whole game &amp;amp; get every extend, you will get a score bonus of at least 196 million points.&lt;br /&gt;
&lt;br /&gt;
==Black Label==&lt;br /&gt;
==Arrange==&lt;br /&gt;
==Omake==&lt;br /&gt;
&lt;br /&gt;
=== Espgaluda II 'Omake Mode' as a Shmup training tool ===&lt;br /&gt;
&lt;br /&gt;
In the home ports of Espgaluda II*, clearing the main game (including Novice Mode, and credit feeding is OK) unlocks &amp;quot;Omake Mode&amp;quot; which translates to &amp;quot;Bonus Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On the face of it, Omake Mode is a fun and easy mode of the game to mess around with for a short time. &lt;br /&gt;
&lt;br /&gt;
'''However when approached correctly this mode provides an unparalleled Shmup training tool for players of any experience.'''&lt;br /&gt;
&lt;br /&gt;
Using a few simple strategies, players are able to practice and observe all of the patterns from Espgaluda II- acknowledged to be some of the most difficult of any Cave games- at the slower speed of 'Kakusei'.&lt;br /&gt;
&lt;br /&gt;
(*home ports are on Xbox 360 and Nintendo Switch as at Feb 2022)&lt;br /&gt;
&lt;br /&gt;
==== Basics of Omake Mode for Training ====&lt;br /&gt;
&lt;br /&gt;
The player character is surrounded by an invisible circle within which any bullets will turn red. Let's refer to this as the 'Red Zone'. Any bullets in the Red Zone will be cancelled into Items (green gems and/or gold) when ANY enemy is destroyed. It does not matter which enemy shot the bullets. Any enemy destroyed will have all of the on-screen bullets that it fired cancelled into Items, regardless of whether they are in the Red Zone around the player.&lt;br /&gt;
&lt;br /&gt;
The Kakusei gem count has a maximum value of 500. When entering Kakusei mode, all bullets within the Red Zone will be cancelled into Items. When exiting Kakusei mode MANUALLY (ie with gem count above zero) all bullets within the Red Zone will be cancelled into Items.&lt;br /&gt;
&lt;br /&gt;
Defeating any section of a boss life bar while NOT in Kakusei will cancel the on-screen bullets into GEMS.&lt;br /&gt;
&lt;br /&gt;
There is no bomb button in Omake mode. Instead, any time the player is hit by a bullet, the Guard Barrier will be activated, and will continue to be 'held down' until the player hits the Kakusei button which ends it, or until the barrier gauge runs out. At that point the normal 'beam attack' of the Guard Barrier is fired. While the player character is surrounded by the Guard Barrier, any bullets within the small visible circle of the Guard Barrier are cancelled into Items, starting with Gems and proceeding to Gold when Gems reach 500. When the Gold counter reaches 1000, the Guard Barrier Gauge will be refilled by around 40%. If the gold counter reaches 1000 while the Guard Barrier Gauge is full, the player character will be surrounded by a special frame and all items collected will have 1000 added to their point value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Kakusei Training in Omake ====&lt;br /&gt;
&lt;br /&gt;
Because of the frequency with which bullets are cancelled into Items in Omake Mode, the Gem counter will easily and quickly reach the maximum of 500 during the stage. Because of the length of time that 500 Gems will let the player remain in Kakusei, 500 is more than enough to last through the attacks of any larger enemy, and enough to last through most single sections of any Boss life bar.&lt;br /&gt;
&lt;br /&gt;
'''The player is therefore invited to proceed through the most difficult attacks in the game in full Kakusei mode, to practice and observe the patterns in slow motion.'''&lt;br /&gt;
&lt;br /&gt;
There are 3 simple methods that enable the player to extend the amount of time they spend in Kakusei, allowing them to see out almost the entirety of any Boss encounter in full slow motion.&lt;br /&gt;
&lt;br /&gt;
* '''1)''' Shifting out of Kakusei in order to finish off any Boss life bar section will immediately refill the Gem gauge to 500, due to the amount of bullets cancelled plus some from the Boss sprite. Obviously this is not without risk as the bullets will speed up, but done carefully it should be relatively safe.&lt;br /&gt;
&lt;br /&gt;
* '''2)''' During any given pattern while in Kakusei, if the player feels that they are about to be hit and expend Guard Barrier Gauge, they can manually cancel out of Kakusei and quickly back in. This will cancel all bullets in the Red Zone twice, and provide a safety buffer without expending Guard Barrier Gauge. Doing this does accelerate the rate that the Gem count falls, but done sparingly it should not make a huge difference.&lt;br /&gt;
&lt;br /&gt;
* '''3)''' When Gems have run out, the player can deliberately hit a bullet to activate the Guard Barrier and then charge through enemy bullets while invincible so that they are cancelled back to Gems. Done during a particularly dense pattern, and especially at point-blank above a Boss sprite, this will refill the Gems almost instantly. The player then has a choice of whether to cancel out of Guard Barrier and continue in Kakusei, or expend Guard Barrier to pump up the large Item Counter at the top of the screen which is important for scoring in Omake Mode. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Scoring in Omake ====&lt;br /&gt;
&lt;br /&gt;
Scoring in Omake has some value in use as a training mode, as it will help to reach the Extends which in turn provide more Guard Barrier Gauge.&lt;br /&gt;
&lt;br /&gt;
Scoring is very simple: The value of the large Item Counter at the top of the screen will be added to every item picked up WHILE GEMS ARE AT 500. In other words, it acts as an incentive not to go into Kakusei where possible.&lt;br /&gt;
&lt;br /&gt;
As the counter is re-set every stage, it makes sense to use the Guard Barrier on some large enemies early in the stage, to cancel their dense attacks into Item value. The player can then proceed with Gems at 500 and collect the Item Counter point value for every item received.&lt;br /&gt;
&lt;br /&gt;
=Enemy data=&lt;br /&gt;
Score, gold, and gems values are for Arcade mode.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 1&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 soma shine winged solider.png|frameless|center]]&lt;br /&gt;
| ソーマ輝羽兵&lt;br /&gt;
| Soma shine winged soldier&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 530&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zahhak.png|frameless|center]]&lt;br /&gt;
| 小型機甲艇ザッハーク&lt;br /&gt;
| Small armored craft Zahhak&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| Gun: 230&amp;lt;br /&amp;gt;Main body: 2,260&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Main body: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Main body: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gandharva.jpg|frameless|center]]&lt;br /&gt;
| 大型侵略砲台ガンダルヴァ&lt;br /&gt;
| Large invasion turret Gandharva&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 5,820&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ&lt;br /&gt;
| Heavy flying armor Simurgh&lt;br /&gt;
| Midboss&lt;br /&gt;
| Main body: 50,000&amp;lt;br /&amp;gt;Arm: 5,000&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 boss tsubame.jpg|frameless|center]]&lt;br /&gt;
| ツバメ&lt;br /&gt;
| Tsubame&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 500,000&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 20&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 2&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 forneus.png|frameless|center]]&lt;br /&gt;
| 中型機甲艇フォルネウス&lt;br /&gt;
| Medium-size armored ship Forneus&lt;br /&gt;
| Air: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 6,530&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&amp;lt;br /&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 behemoth.png|frameless|center]]&lt;br /&gt;
| 大型機甲艇ベヒモス&lt;br /&gt;
| Large armored vehicle Behemoth&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 12,510&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&lt;br /&gt;
| Single-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 six-barrelled revolving gun battery.png|frameless|center]]&lt;br /&gt;
| 六連回転砲台&lt;br /&gt;
| Six-barrelled revolving gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 15,860&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 crane.png|frameless|center]]&lt;br /&gt;
| クレーン&lt;br /&gt;
| Crane&lt;br /&gt;
| Ground: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 1,830&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&amp;lt;br /&amp;gt;(縦の輸送艦の砲台)&lt;br /&gt;
| Single-barrelled gun battery&amp;lt;br /&amp;gt;(Vertical transport battery)&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 makara.png|frameless|center]]&lt;br /&gt;
| 小船舶マカラ&lt;br /&gt;
| Small vessel Makara&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 250&amp;lt;br /&amp;gt;Base: 530&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nereids.png|frameless|center]]&lt;br /&gt;
| 万能潜水艦ネレイドー&lt;br /&gt;
| Universal submarine Nereids&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,230&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nidhoggr.png|frameless|center]]&lt;br /&gt;
| 重戦車ニーズヘッグ&lt;br /&gt;
| Heavy tank Nidhoggr&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 1,630&amp;lt;br /&amp;gt;Base: 4,760&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 3&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 midboss madara.jpg|frameless|center]]&lt;br /&gt;
| マダラ&lt;br /&gt;
| Madara&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 60,000&amp;lt;br /&amp;gt;Second form: 100,000&lt;br /&gt;
| First form: 16&amp;lt;br /&amp;gt;Second form: 26&lt;br /&gt;
| First form: 15&amp;lt;br /&amp;gt;Second form: 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 boss jormungandr.jpg|frameless|center]]&lt;br /&gt;
| 生体兵器ヨルムンガンド&lt;br /&gt;
| Biological weapon Jormungandr&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Third form: 600,000&amp;lt;br /&amp;gt;Head: 300,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 26&amp;lt;br /&amp;gt;Third form: 46&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 25&amp;lt;br /&amp;gt;Third form: 45&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 3&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 stolas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ストラス&lt;br /&gt;
| General-purpose fighter Stolas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 740&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 ouroboros.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ウロボロス&lt;br /&gt;
| Medium-size armored ship Ouroboros&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 24680&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 lindworm.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇リンドブルム&lt;br /&gt;
| Large armored ship Lindworm&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 37,940&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
| First form: 2&amp;lt;br /&amp;gt;Second form: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base:160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 shelob.jpg|frameless|center]]&lt;br /&gt;
| 多脚戦車シェロブ&lt;br /&gt;
| Multi-legged tank Shelob&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 6,910&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 empusa.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台エンプーサ&lt;br /&gt;
| Heavy fixed gun battery Empusa&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,980&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 astaroth.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台アスタロト&lt;br /&gt;
| Heavy fixed gun battery Astaroth&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 19,560&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 midboss sabnac.jpg|frameless|center]]&lt;br /&gt;
| 武装エレベーターサブナク&lt;br /&gt;
| Armed Elevator Sabnac&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 100,000 &amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Leg turret: 10,000&amp;lt;br /&amp;gt;Auxiliary engine: 20,000&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 30,000&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 20&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 boss janome.jpg|frameless|center]]&lt;br /&gt;
| ジャノメ&lt;br /&gt;
| Janome&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Third form: 700,000&lt;br /&gt;
| First form: 31&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Third form: 51&lt;br /&gt;
| First form: 30&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Third form: 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 4&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 halphas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ハルパス&lt;br /&gt;
| General-purpose fighter Halphas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 810&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 brahma.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ブラフマー&lt;br /&gt;
| Medium-size armored ship Brahma&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 21,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 vasuki.jpg|frameless|center]]&lt;br /&gt;
| 重戦車ヴァースキ&lt;br /&gt;
| Heavy tank Vasuki&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 6,330&amp;lt;br /&amp;gt;Base: 14,560&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース&lt;br /&gt;
| Heavy flying armor Andrealphus&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Arm: 100,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 boss madara asmodeus.png|frameless|center]]&lt;br /&gt;
| マダラ専用合身甲冑アスモデウス&lt;br /&gt;
| Madara's exclusive combined body armor Asmodeus&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 400,000&amp;lt;br /&amp;gt;Third form: 500,000&amp;lt;br /&amp;gt;Fourth form: 600,000&amp;lt;br /&amp;gt;Fifth form: 800,000&amp;lt;br /&amp;gt;Triple machine gun Gaap: 400,000&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 1,000,000&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 2,000,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Third form: 36&amp;lt;br /&amp;gt;Fourth form: 36&amp;lt;br /&amp;gt;Fifth form: 56&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Third form: 35&amp;lt;br /&amp;gt;Fourth form: 35&amp;lt;br /&amp;gt;Fifth form: 55&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 5&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 ahriman.jpg|frameless|center]]&lt;br /&gt;
| シンラ式中型機甲艇アーリマン&lt;br /&gt;
| Shinra-type medium-sized armored ship Ahriman&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 35,330&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 aerial.jpg|frameless|center]]&lt;br /&gt;
| 兵士用飛空ポッド・エアリアル&lt;br /&gt;
| Flying Solider Pod ~ Aerial&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 3,130&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 tiamat.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇ティアマット&lt;br /&gt;
| Shinra-type large armored ship Tiamat&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 91,935&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 cyclops.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇サイクロプス&lt;br /&gt;
| Shinra-type large armored ship Cyclops&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 141,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 fafnir.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型戦車ファフニール&lt;br /&gt;
| Shinra-style large tank Fafnir&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 26,330&amp;lt;br /&amp;gt;Base: 54,560&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Espgaluda2 stage5 boss seseri.png|frameless|center]]&lt;br /&gt;
| セセリ&lt;br /&gt;
| Seseri&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 500,000&amp;lt;br /&amp;gt;Third form: 900,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|-&lt;br /&gt;
| 憎悪に満ちたセセリ&lt;br /&gt;
| Seseri Filled With Hatred (a.k.a. Shin Seseri)&lt;br /&gt;
| True Boss&lt;br /&gt;
| First form: 2,000,000&amp;lt;br /&amp;gt;Second form: 4,000,000&amp;lt;br /&amp;gt;Third form: 6,000,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 6&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 andras.jpg|frameless|center]]&lt;br /&gt;
| 警備ユニット・アンドラス&lt;br /&gt;
| Security unit Andras&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 9,210&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 vishnu.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇ヴィシュヌ&lt;br /&gt;
| Large armored ship Vishnu&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 76,420&lt;br /&gt;
| First form: 4&amp;lt;br /&amp;gt;Second form: 6&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 alcyone.jpg|frameless|center]]&lt;br /&gt;
| 霊力供給カプセル・アルキュオーネ&lt;br /&gt;
| Spiritual supply capsule Alcyone&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 7,880&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 metatron.jpg|frameless|center]]&lt;br /&gt;
| 霊力融合装置メタトロン&lt;br /&gt;
| Spiritual fusion device Metatron&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 10,000&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 cherubim.jpg|frameless|center]]&lt;br /&gt;
| 移動砲台ケルビム&lt;br /&gt;
| Mobile turret Cherubim&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 12,300&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 asagiclone.jpg|frameless|center]]&lt;br /&gt;
| アサギクローン&lt;br /&gt;
| Asagi clone&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ改&lt;br /&gt;
| Heavy flying armor Simurgh (Modified)&lt;br /&gt;
| Midboss 1&lt;br /&gt;
| Main body: 500,000&amp;lt;br /&amp;gt;Arm: 200,000&lt;br /&gt;
| Main body: 18&amp;lt;br /&amp;gt;Arm: 66&lt;br /&gt;
| Main body: 17&amp;lt;br /&amp;gt;Arm: 65&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース改&lt;br /&gt;
| Heavy flying armor Andrealphus (Modified)&lt;br /&gt;
| Midboss 2&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 700,000&amp;lt;br /&amp;gt;Arm: 300,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 boss1 goddess galuda.jpg|frameless|center]]&lt;br /&gt;
| 生体維持装置ガッデスガルーダ&lt;br /&gt;
| Biological maintenance device Goddess Galuda&lt;br /&gt;
| Boss 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 1,000,000&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 66 &amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 65&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kujaku.jpg|frameless|center]]&lt;br /&gt;
| 真ガルーダ・クジャク&lt;br /&gt;
| True Galuda Kujaku&lt;br /&gt;
| Boss 2&lt;br /&gt;
| First form: 2,000,0000&amp;lt;br /&amp;gt;Second form: 3,000,000&amp;lt;br /&amp;gt;Third form: 5,000,000&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Third form: 66&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Third form: 65&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* Primary info from [[User:Johnnyheli|johnny]].&lt;br /&gt;
* All sprites &amp;amp; enemy data taken from [https://www.cave.co.jp/gameonline/espgaluda2/ CAVE's official Espgaluda 2 site.]&lt;br /&gt;
* Arcade mode specifics adapted from the tutorial on the Switch and Xbox 360 ports, [https://wikiwiki.jp/espg2/ wikiwiki], [http://minamo.gozaru.jp/espg2/espg2.html Minamo's Espgaluda 2 page], [http://daifukkat.su/strats/espgal2/ Hacker's Guide to Espgaluda 2], and [https://shmups.system11.org/viewtopic.php?t=6281 the system11 forum thread].&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:ESP_series]]&lt;br /&gt;
[[Category:Bomb_mechanic]]&lt;br /&gt;
[[Category:True_Last_Boss]]&lt;br /&gt;
[[Category:Vertical_orientation]]&lt;/div&gt;</summary>
		<author><name>Johnnyheli</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=27415</id>
		<title>Espgaluda II</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=27415"/>
		<updated>2024-01-18T10:55:37Z</updated>

		<summary type="html">&lt;p&gt;Johnnyheli: /* Energy, and the Guard Barrier */  moved stuff around for clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = Cyan&lt;br /&gt;
|title = Espgaluda II&lt;br /&gt;
|background = #eefffb&lt;br /&gt;
|image = Espgaluda II arcade flyer.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|&lt;br /&gt;
|music = Manabu Namiki&amp;lt;br/&amp;gt;Mitsuhiro Kaneda&lt;br /&gt;
|&lt;br /&gt;
|program = Tsuneki Ikeda&amp;lt;br/&amp;gt;Takashi Ichimura&amp;lt;br/&amp;gt;Yuji Inoue&lt;br /&gt;
|&lt;br /&gt;
|art = Masaki Hirooka&amp;lt;br/&amp;gt;Hideki Nomura&amp;lt;br/&amp;gt;Toshiyuki Kuroiwa&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Arcade:''' November 25, 2005&amp;lt;br/&amp;gt;'''Xbox 360:''' February 25, 2010&amp;lt;br/&amp;gt;'''Switch:''' September 9, 2021&lt;br /&gt;
|&lt;br /&gt;
|previousgame = [[Ibara]]&lt;br /&gt;
|nextgame = [[Ibara Kuro: Black Label]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Espgaluda II (エスプガルーダII) is a bullet hell shoot'em up originally released by [[Cave]] in the arcades in 2005 as a sequel to [[Espgaluda]]. An Xbox 360 release, titled [[Espgaluda II Black Label]], was released in 2010 in Japan.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Gameplay Overview=&lt;br /&gt;
== Controls ==&lt;br /&gt;
[[File:Espgaluda2controlschemes.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Upon starting the game on the original arcade release, you can select between two control schemes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Button&lt;br /&gt;
! Type A&lt;br /&gt;
! Type B&lt;br /&gt;
|-&lt;br /&gt;
| A&lt;br /&gt;
| Shot&lt;br /&gt;
| Shot&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Kakusei&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
| Autofire&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| Autofire&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Explanations of the buttons:&lt;br /&gt;
* Shot - Repeatedly tap for rapid shot, hold for focus shot (officially named &amp;quot;Rapier&amp;quot;)&lt;br /&gt;
* Kakusei - Tap to toggle Kakusei mode on or off, amongst others.&lt;br /&gt;
* Guard Barrier - Tap to fire your Guard Barrier attack, similar to a bomb in other shmups. Or, hold the button to charge it, then release to fire.&lt;br /&gt;
* Autofire - Simulates repeatedly tapping A for rapid shot.&lt;br /&gt;
In the home ports these buttons are all customizable.&lt;br /&gt;
&lt;br /&gt;
==The UI==&lt;br /&gt;
[[File:Espgaluda2 arcademodeUI.jpg|thumb|center|UI of the default arcade mode. Everything except the boss healthbar &amp;amp; high score is mirrored on the other side for P2.]]&lt;br /&gt;
&lt;br /&gt;
== Playable characters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Character&lt;br /&gt;
! Shot type&lt;br /&gt;
! Damage increase during Kakusei+others&lt;br /&gt;
! Overall movement speed&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 agehaportrait.png|frameless|center]]&lt;br /&gt;
| Ageha&lt;br /&gt;
| Narrow&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Fast&lt;br /&gt;
| Rapid shot bends side to side&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 tatehaportrait.png|frameless|center]]&lt;br /&gt;
| Tateha&lt;br /&gt;
| Wide&lt;br /&gt;
| Rapid shot&lt;br /&gt;
| Slow&lt;br /&gt;
| Focus shot during Kakusei+others gets lock-on capability&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 asagiportrait.png|frameless|center]]&lt;br /&gt;
| Asagi&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Once powered up, focus shot gets lock-on capability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Arcade mode=&lt;br /&gt;
The default mode. Console ports include &amp;quot;Arcade&amp;quot; mode, a faithful port of the version found in arcades, as well as a version with recreated higher-resolution graphics and a few bugfixes; On Xbox 360 it's named &amp;quot;Xbox 360&amp;quot; and on Switch it's named &amp;quot;Switch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Default settings:&lt;br /&gt;
* Score extends at 15,000,000 and 35,000,000 points&lt;br /&gt;
* Spawn with 3 lives&lt;br /&gt;
* Rank 2 (Normal)&lt;br /&gt;
==Resources==&lt;br /&gt;
===Gems (a.k.a. 聖霊石/seirei seki/spirit stones)===&lt;br /&gt;
[[File:Espgaluda2-gemgif.gif|frameless|right]]&lt;br /&gt;
Gems are the glowing green items enemies drop when destroyed. Their purpose is to fuel Kakusei, Zesshikai, and contribute a small amount of score.&lt;br /&gt;
&lt;br /&gt;
* Start with 100 in your possession, respawn with 250 after dying&lt;br /&gt;
* You can hold a maximum of 500&lt;br /&gt;
* Worth 10 points each when collected&lt;br /&gt;
* Get gems by destroying enemies when not in Kakusei or any other mode, as well as from finishing a phase of a midboss or boss, and from any destructible parts of a midboss or boss&lt;br /&gt;
* They are factored in to the stage result bonus based upon the gross total of how many were collected throughout the course of the stage&lt;br /&gt;
* Get an extra gem by collecting it at the top (24 pixels from the top) or bottom (48 pixels from the bottom) of the screen&lt;br /&gt;
&lt;br /&gt;
Enemies drop different size gems. There are four sizes of gem items and each adds different quantities to your possession.&lt;br /&gt;
* Small: 1&lt;br /&gt;
* Medium: 2&lt;br /&gt;
* Large: 3&lt;br /&gt;
* Extra large: 4&lt;br /&gt;
&lt;br /&gt;
The size of gems dropped varies with how many gems were already in your possession, what shot type was used to destroy them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Number of gems in your possession&lt;br /&gt;
! Size of gem an enemy drops when destroyed with rapid shot (shrinking over time)&lt;br /&gt;
! Size of gem an enemy drops when destroyed with focus shot&lt;br /&gt;
|-&lt;br /&gt;
| 0-250&lt;br /&gt;
| XL → L → M → S&lt;br /&gt;
| M&lt;br /&gt;
|-&lt;br /&gt;
| 250-399&lt;br /&gt;
| L → M → S&lt;br /&gt;
| Alternating between S &amp;amp; M&lt;br /&gt;
|-&lt;br /&gt;
| 400-500&lt;br /&gt;
| M → S&lt;br /&gt;
| S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gem items dropped by enemies that were destroyed with rapid shot shrink over time, and therefore add fewer gems to your possession. Destroying enemies with focus shot drops gems that ''do not'' shrink over time, but they are smaller.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Time taken to shrink&lt;br /&gt;
|-&lt;br /&gt;
| XL→L&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| L→M&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| M→S&lt;br /&gt;
| 12 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, this can be preventing by collecting gems by flying near them instead of letting them fall toward you. When a gem is within a certain distance of the player character it receives a green glowing effect and stops shrinking. The distance at which this happens is as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Distance from player character at which gem stops shrinking&lt;br /&gt;
|-&lt;br /&gt;
| XL&lt;br /&gt;
| 48 pixels&lt;br /&gt;
|-&lt;br /&gt;
| L&lt;br /&gt;
| 64 pixels&lt;br /&gt;
|-&lt;br /&gt;
| 96 pixels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gold (a.k.a. 金塊/kinkai)===&lt;br /&gt;
Gold's main purpose is for scoring. Picking up gold gives you points. It also fuels Zesshikai and is needed to enter Zesshikai Over. Gold drops from enemies under certain conditions.&lt;br /&gt;
&lt;br /&gt;
* Get gold by destroying enemies in:&lt;br /&gt;
:* Kakusei, overmode, and zesshikai over&lt;br /&gt;
:* Normal mode when you have 500 gems&lt;br /&gt;
* Each gold you collect increases the amount you possess by 1&lt;br /&gt;
* Hold up to a maximum of 1000&lt;br /&gt;
* Start off with zero&lt;br /&gt;
* On death the amount of gold you had is halved, rounded down&lt;br /&gt;
* Gold depletes over time during boss battles&lt;br /&gt;
&lt;br /&gt;
The amount points given by collecting gold varies with how many were already in your possession.&lt;br /&gt;
&lt;br /&gt;
* Every 100 gold collected, the value of new incoming gold increases and the sprite changes.&lt;br /&gt;
* There are eleven tiers of gold, from 0-99, 100-199, 200-299,...900-999, and one for 1000.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Qty held &amp;amp; sprite&lt;br /&gt;
! [[File:Espgaluda2 gold1.png|frameless|center]] 0-99&lt;br /&gt;
! [[File:Espgaluda2 gold2.png|frameless|center]] 100-199&lt;br /&gt;
! [[File:Espgaluda2 gold3.png|frameless|center]] 200-299&lt;br /&gt;
! [[File:Espgaluda2 gold4.png|frameless|center]] 300-399&lt;br /&gt;
! [[File:Espgaluda2 gold5.png|frameless|center]] 400-499&lt;br /&gt;
! [[File:Espgaluda2 gold6.png|frameless|center]] 500-599&lt;br /&gt;
! [[File:Espgaluda2 gold7.png|frameless|center]][[File:Espgaluda2 gold7consoleport.png|frameless|center]] 600-699 &lt;br /&gt;
! [[File:Espgaluda2 gold8.png|frameless|center]] 700-799&lt;br /&gt;
! [[File:Espgaluda2 gold9.png|frameless|center]] 800-899&lt;br /&gt;
! [[File:Espgaluda2 gold10.png|frameless|center]] 900-999&lt;br /&gt;
! [[File:Espgaluda2 gold11.png|frameless|center]] 1000&lt;br /&gt;
|-&lt;br /&gt;
| Point value of new gold acquired&lt;br /&gt;
| 100&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
| 350&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| 650&lt;br /&gt;
| 700&lt;br /&gt;
| 900&lt;br /&gt;
| 1000&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
The 600-699 gold tier has two sprites because one is in the Arcade release and the other is in the Console mode in the home ports.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss during boss battles&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During normal mode&lt;br /&gt;
! During kakusei+others&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 1 gold every 15 frames&lt;br /&gt;
| 1 gold every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 1 gold every 19 frames&lt;br /&gt;
| 1 gold every 12 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 1 gold every 23 frames&lt;br /&gt;
| 1 gold every 16 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 1 gold every 27 frames&lt;br /&gt;
| 1 gold every 20 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 1 gold every 31 frames&lt;br /&gt;
| 1 gold every 24 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 1 gold every 35 frames&lt;br /&gt;
| 1 gold every 28 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Energy, and the Guard Barrier===&lt;br /&gt;
In place of conventional bombs Espgaluda II features the Guard Barrier. When deployed it deals massive damage, temporarily clears the screen of bullets, and provides a short window of invincibility. Where the Guard Barrier differs from a conventional shmup bomb is that it uses ''Energy'', a continuous resource, instead of discrete bomb items, and that it can be held and charged up before firing. There is an ''Energy Meter'' and using the Guard Barrier consumes some percentage of this meter.&lt;br /&gt;
&lt;br /&gt;
* The Guard Barrier Attack a massive linear shot straight up, comprised of several damaging beams. More beams appear the longer the Guard Barrier is charged.&lt;br /&gt;
* It has to be aimed; there is no lock-on or homing function.&lt;br /&gt;
* After the Guard Barrier has been deployed, there is a short period of time in which enemies don't fire.&lt;br /&gt;
* While charging the Guard Barrier, you deal slight aura damage to enemies, particularly noticeable against zako.&lt;br /&gt;
* While charging the Guard Barrier, you are invincible, and enemy bullets are deleted on contact with the shield that appears around your character.&lt;br /&gt;
* You spawn with a full energy meter.&lt;br /&gt;
* Internally, the game counts energy as individual units and not as a percentage. A full meter is 4000 units.&lt;br /&gt;
&lt;br /&gt;
The most basic attack, deployed with one tap of the Guard Barrier button, consumes 25% of the energy meter. Maximum damage is reached at charging enough to consume 40% of the meter. You can keep charging past this, but you will not deal any extra damage. The damage, duration, and area of effect increases in proportion to how long it is charged for. However, ''the relationship is not linear''; two 25% attacks do not deal as much damage as one 50% attack. The specifics of charging the attack are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Time held charging&lt;br /&gt;
! % of energy meter consumed&lt;br /&gt;
! Number of beams fired&lt;br /&gt;
! Duration of attack&lt;br /&gt;
! Width of area of effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 to 83 frames&lt;br /&gt;
| 25%-29%&lt;br /&gt;
| 2&lt;br /&gt;
| 0.7sec&lt;br /&gt;
| 49px&lt;br /&gt;
|-&lt;br /&gt;
| 84 frames (1.4sec) to 188 frames&lt;br /&gt;
| 30%-34%&lt;br /&gt;
| 3&lt;br /&gt;
| 1.2sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 189 frames (3.2sec) to 293 frames&lt;br /&gt;
| 35%-39%&lt;br /&gt;
| 4&lt;br /&gt;
| 1.7sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 294 frames (4.9sec) and up&lt;br /&gt;
| 40% and up&lt;br /&gt;
| 5&lt;br /&gt;
| 2.2sec&lt;br /&gt;
| 160px&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Autobombing is possible during Kakusei and the other modes, consuming different percentages of the energy meter. Details will follow in their respective sections. However it should be noted that regardless of what energy percentage is consumed, the damage, duration, and width of an autobomb will always be that of the basic attack.&lt;br /&gt;
&lt;br /&gt;
The Guard Barrier attack will still fire even if you don't meet the energy requirements, as long as you have ''some'' energy left. The idea is that instead of your energy meter going negative, it will just consume all remaining energy instead. This is also true for the percentage requirements for autobombing across Kakusei and the other modes. For example, autobombing in Zesshikai costs 50% of the energy meter, but say you have 10% left. You get hit, and the autobomb fires as normal. Another example: say you have 1% energy left, and you hit the button. You will do an uncharged attack as per normal. ''Unless you have zero energy, bombing of some type is always possible.''&lt;br /&gt;
&lt;br /&gt;
Additionally, if you charge the attack enough to completely drain your meter, the attack will automatically fire once it reaches 0%.&lt;br /&gt;
&lt;br /&gt;
The autobomb feature of Kakusei and the other modes does not activate instantaneously. When voluntarily entering any of these modes from the default mode (i.e. you hear a sound effect and see the transition animation), it takes 12 frames for autoboming to become possible. You are otherwise vulnerable during those 12 frames. In cases where you do not see the transition animation, being Kakusei→Overmode and Zesshikai→Zesshikai Over, this window of vulnerability does not apply.&lt;br /&gt;
&lt;br /&gt;
'''Energy item'''&lt;br /&gt;
&lt;br /&gt;
Replenish the energy meter by picking up energy items.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 energyitem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
* They replenish 50% of the meter.&lt;br /&gt;
* There are three of them in the game, located right before the bosses of stage 3, 5, and 6.&lt;br /&gt;
* They're worth 500 points, but if you already had a full meter they're worth 100,000 points.&lt;br /&gt;
&lt;br /&gt;
===Powerups===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Espgaluda2 powerupitem.png|frameless|center]] || [[File:Espgaluda2 maxpoweritem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
Pick up powerup items to increase the damage output of your character. You need 6 to be fully powered up.&lt;br /&gt;
Locations:&lt;br /&gt;
* Stage 1, Area 1&lt;br /&gt;
* Stage 1, right before the boss&lt;br /&gt;
* Stage 2, Area 1&lt;br /&gt;
* Stage 2, right before the boss&lt;br /&gt;
* Stage 3, Area 2&lt;br /&gt;
* Stage 4, right after the midboss (now you're fully powered up)&lt;br /&gt;
* Stage 5, just before the Descent section&lt;br /&gt;
* Stage 6, Area 1&lt;br /&gt;
* Stage 6, Area 3, just before the Asagi Clone Zone section&lt;br /&gt;
&lt;br /&gt;
Powerups are worth 500 points, and if you were already fully powered up they're worth 10,000 points.&lt;br /&gt;
There is also a Max Power item which appears when you game over and can only be picked up if you continue.&lt;br /&gt;
&lt;br /&gt;
===Hidden extend===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 1up.png|upright=1.5|thumb|left|The 1up item.]] || [[File:Espgaluda 2 Sabnac destructibleparts highlight.png|upright=0.75|thumb|center|Destroy these 6 parts of Sabnac during Phase 1 of the fight to be eligible for the hidden extend.]] || [[File:Espgaluda2 1uplocation.jpg|upright=0.6|thumb|right|Right before the Stage 3 boss, shoot this area while in Zesshikai to reveal the hidden extend.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is only one item extend in the game, located in stage 3. To get it you have to meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
# Destroy all the destructible parts of the stage 3 midboss, Sabnac, during phase 1 of the fight.&lt;br /&gt;
# Destroy Sabnac and continue throughout the rest of the stage as normal.&lt;br /&gt;
# Enter Zesshikai. Shoot a specific part of the background environment right before the stage boss to uncover it.&lt;br /&gt;
''Throughout all of this, do not bomb, nor even autobomb''. The start of the no-bomb condition is at the beginning of the Sabnac fight, and the end is once the background environment object appears.&lt;br /&gt;
&lt;br /&gt;
==Gameplay states==&lt;br /&gt;
At any given time you can be in one of five gameplay ''states'' or ''modes''. They cause different changes to the gameplay, including enemy behaviour, bullet behaviour, and scoring function. The core gameplay loop of Espgaluda II's Arcade mode is knowing what these five states are and how they interrelate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Summary of gameplay states&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Normal mode&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Zesshikai&lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| How do you activate it?&lt;br /&gt;
| Default mode&lt;br /&gt;
| Have gems. Press kakusei button.&lt;br /&gt;
| Have gems and gold. Hold kakusei button.&lt;br /&gt;
| Have zero gems. Press kakusei button. Or, be in Kakusei and let gems run out.&lt;br /&gt;
| Have zero gems &amp;amp; some amount of gold. Hold kakusei button. Or, be in Zesshikai and let gems run out.&lt;br /&gt;
|-&lt;br /&gt;
| What does it consume?&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
| Gems over time, gems for destroying stuff, gems when exiting mode, gold over time during boss&lt;br /&gt;
| Gems &amp;amp; gold over time, gems if you kill enemies other than zako, gems when exiting mode, fewer gold over time during boss&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
|-&lt;br /&gt;
| What do you get?&lt;br /&gt;
| Gems when destroying stuff, gold when you have 500 gems then destroy stuff&lt;br /&gt;
| Gold when destroying stuff, score mutliplier up to x100&lt;br /&gt;
| Score multiplier up to x500&lt;br /&gt;
| Gold when destroying stuff, score over time&lt;br /&gt;
| More gold when destroying stuff, double score over time&lt;br /&gt;
|-&lt;br /&gt;
| Stage scroll speed&lt;br /&gt;
| Normal&lt;br /&gt;
| Slow&lt;br /&gt;
| Slow&lt;br /&gt;
| Normal&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| What happens to the enemies?&lt;br /&gt;
| Normal movement speed, normal blue bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, enemies fire more bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, revenge bullets generated when enemy destroyed, bosses fire double bullets&lt;br /&gt;
| Normal movement speed, fast red bullets&lt;br /&gt;
| Normal movement speed, faster red bullets, bosses fire double bullets&lt;br /&gt;
|-&lt;br /&gt;
| What happens when you bomb?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Kakusei, autobomb costs 100% energy&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Overmode, autobomb costs 100% energy&lt;br /&gt;
|-&lt;br /&gt;
| What happens to you?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Normal Mode===&lt;br /&gt;
The default state.&lt;br /&gt;
&lt;br /&gt;
* Enemies move at a normal speed&lt;br /&gt;
* Enemy bullets behave normally and are coloured blue&lt;br /&gt;
* Stage scroll speed is normal&lt;br /&gt;
* Earn gems by destroying enemies&lt;br /&gt;
* Earn gold by destroying enemies when you have 500 gems&lt;br /&gt;
* Lose gold over time during bosses&lt;br /&gt;
* No autobomb available&lt;br /&gt;
&lt;br /&gt;
===Kakusei (a.k.a. 覚聖死界/kakusei shikai)===&lt;br /&gt;
The basic &amp;quot;slowdown&amp;quot; mode. Essentially functions the same as it did in Espgaluda 1.&lt;br /&gt;
&lt;br /&gt;
* Enter by tapping the Kakusei button once. Leave by tapping it again.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* Enemies fire more bullets&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section)&lt;br /&gt;
* Gems deplete over time&lt;br /&gt;
* A red circular gauge appears around your character, displaying how many gems remain in your possession.&lt;br /&gt;
* Exiting Kakusei depletes 30-35 gems&lt;br /&gt;
* Autobombing is possible, consuming 50% of the energy meter.&lt;br /&gt;
* When you destroy an enemy:&lt;br /&gt;
:* Gems deplete&lt;br /&gt;
:* The bullets the enemy fired are canceled&lt;br /&gt;
:* Each canceled bullet becomes gold&lt;br /&gt;
* When you run out of gems you automatically enter Overmode.&lt;br /&gt;
====Scoring basics====&lt;br /&gt;
* Throughout the duration of being in Kakusei, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled.&lt;br /&gt;
* The maximum is x100.&lt;br /&gt;
* Each bullet canceled is worth 40 points.&lt;br /&gt;
====Addendum====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Zako&lt;br /&gt;
! Normal enemy&lt;br /&gt;
! Midboss &amp;amp; boss phases, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Ageha/Tateha&lt;br /&gt;
| Asagi&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ageha/Tateha/Asagi&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 27&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 29&lt;br /&gt;
| 33&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 31&lt;br /&gt;
| 37&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 33&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During the stage&lt;br /&gt;
! During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zesshikai (a.k.a. 覚聖絶死界/kakusei zesshikai)===&lt;br /&gt;
Zesshikai's main purpose is for scoring. On the surface it's similar to Kakusei in that they're both modes with slow purple bullets, but Zesshikai's main difference is that ''enemies generate revenge bullets'' and you can score much, much higher with it.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button. Leave by tapping the button again.&lt;br /&gt;
* The screen flashes inverted colours and a unique sound effect plays.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* ''Enemies generate revenge bullets when they are destroyed.''&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Gems ''and'' gold deplete over time.&lt;br /&gt;
* A circular red gauge appears around your character. This displays how many gems remain in your possession.&lt;br /&gt;
* Exiting Zesshikai depletes 30-35 gems.&lt;br /&gt;
* Autobombing is possible, consuming ''the entire'' energy meter.&lt;br /&gt;
* If you bomb or autobomb, you are kicked out of Zesshikai and immediately enter Kakusei.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Level====&lt;br /&gt;
[[File:Zesshikailevel.jpg|thumb|right|Left: Zesshikai Level 0. Right: Zesshikai Level 1. Note the white graphics turn green.]]&lt;br /&gt;
When in Zesshikai, four white graphics and a white gauge appear around your character. The white gauge is inlaid inside the red gem gauge so you can see both at once. The white gauge measures time, 256 frames, and once fully elapsed it signifies that you have reached maximum &amp;quot;Zesshikai Level&amp;quot;. When this happens:&lt;br /&gt;
* The screen flashes inverted colours again&lt;br /&gt;
* Revenge bullets move faster&lt;br /&gt;
* The four white graphics turn green&lt;br /&gt;
* SRB multiplier now increments like normal bullets+ARB. Details in Zesshikai Scoring section below.&lt;br /&gt;
* The Zesshikai Level resets every time you exit Zesshikai.&lt;br /&gt;
&lt;br /&gt;
====Revenge bullets====&lt;br /&gt;
Revenge bullets are generated when enemies are destroyed during Zesshikai. There are two types of revenge bullets, and they appear according to what type of enemy was destroyed.&lt;br /&gt;
For the purposes of this explanation, assume &amp;quot;normal bullets&amp;quot; refers to any non-revenge bullet; i.e. standard, ordinary bullets.&lt;br /&gt;
&lt;br /&gt;
=====Types of revenge bullets=====&lt;br /&gt;
[[File:Espgaluda2 spiralrevengebulletformation.jpg|thumb|right|Typical spiral revenge bullet formation. The quantity of bullets changes depending on the enemy; this one was a simple Zu zako enemy at the start of stage 1.]]&lt;br /&gt;
* Spiral revenge bullets (abbreviated to SRB from now on)&lt;br /&gt;
:* These spawn at the location of the enemy when it was destroyed.&lt;br /&gt;
:* They appear in a spiral formation which rotates and expands.&lt;br /&gt;
:* They are not aimed at you.&lt;br /&gt;
* Aimed revenge bullets (abbreviated to ARB from now on)&lt;br /&gt;
:* Other bullets ''become'' these. Details follow in the Enemy Destruction section below.&lt;br /&gt;
:* They are aimed at you.&lt;br /&gt;
&lt;br /&gt;
=====Revenge bullet generation conditions=====&lt;br /&gt;
[[File:Zesshikairevengebulletflowchart.png|thumb|right|A flowchart of how revenge bullets are generated during Zesshikai.]]&lt;br /&gt;
When you destroy any enemy, except bosses:&lt;br /&gt;
* Revenge bullets of some type are generated. That is to say, destroying enemies in Zesshikai ''always'' generates revenge bullets of some type; there's no way to prevent it other than by exiting Zesshikai.&lt;br /&gt;
* All revenge bullets that were already on-screen are canceled and become ARB.&lt;br /&gt;
When you destroy a non-zako enemy, including a midboss phase or destructible part:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled and become ARB.&lt;br /&gt;
* Gems deplete&lt;br /&gt;
When you destroy zako:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled, but do not become ARB.&lt;br /&gt;
* Gems '''do not''' deplete.&lt;br /&gt;
These rules make it possible to continually chain bullet cancels as long as you keep destroying enemies, provided neither gems nor gold run out. It seems like there is a limit to how many times a revenge bullet can be re-formed into another, but it is unclear what rules, if any, determine this.&lt;br /&gt;
====Zesshikai Scoring====&lt;br /&gt;
Zesshikai is key to scoring well. Bullets are worth more points and the multiplier can go even higher than Kakusei.&lt;br /&gt;
* Each &amp;quot;normal&amp;quot; bullet is worth 50 points, unlike Kakusei's 40 points.&lt;br /&gt;
* Each revenge bullet is worth 2 points.&lt;br /&gt;
&lt;br /&gt;
Throughout the duration of being in Zesshikai, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled. There is one exception, outlined below.&lt;br /&gt;
* The maximum is x500, unlike kakusei’s x100.&lt;br /&gt;
&lt;br /&gt;
When you cancel:&lt;br /&gt;
[[File:Espgaluda2 SRBzesshcomparison.jpg|thumb|right|In both images the same enemy is destroyed at the beginning of stage 3 whilst in Zesshikai. Left: Zesshikai Level 0. Right: Zesshikai Level 1. The multiplier in the left image is a flat x15 across all bullets (the few x19 are from a zako in the back being destroyed), and the multiplier in the right image starts at around x6 and increments up to x40.]]&lt;br /&gt;
* Normal bullets &amp;amp; Aimed revenge bullets (ARB)&lt;br /&gt;
:* The multiplier on these increments sequentially, e.g. x1, x2, x3, x4 etc, and are counted alongside all other normal bullets and ARB.&lt;br /&gt;
* Spiral revenge bullets (SRB)&lt;br /&gt;
:* ''One'' multiplier is applied to all SRB that spawned together. All of them could be x10, x15, etc, and ''not'' incremented sequentially. They’re basically counted within their own little group. You’ll see a bunch of x9 x9 x9 x9 x9 x9 and not x1 x2 x3 x4 x5 etc. This is the exception mentioned before.&lt;br /&gt;
:* If your Zesshikai Level has reached level 1, then SRB are counted alongside normal bullets and ARB in incrementing the multiplier. Instead of each bullet within a cluster of SRB getting one multiplier each (x9 x9 x9 x9 etc) you ''will'' see x1 x2 x3 x4 x5 etc. This means you can raise your overall multiplier much higher and much faster.&lt;br /&gt;
&lt;br /&gt;
====During midbosses and bosses====&lt;br /&gt;
During bosses:&lt;br /&gt;
* Revenge bullets are not generated&lt;br /&gt;
* You can still get the multiplier up to x500&lt;br /&gt;
* Gold depletes over time at the &amp;quot;normal boss gold depletion rate&amp;quot; and not the &amp;quot;zesshikai gold depletion&amp;quot; rate&lt;br /&gt;
* Bosses fire double bullets&lt;br /&gt;
During midbosses:&lt;br /&gt;
* Revenge bullets ''are'' generated, from destroying their destructible parts or finishing a phase and cancelling all their normal bullets into ARB.&lt;br /&gt;
* If a midboss has a pre-programmed bullet cancel feature on death, such as the second midboss of stage 6, no revenge bullets will be generated.&lt;br /&gt;
&lt;br /&gt;
====Exiting Zesshikai====&lt;br /&gt;
When exiting Zesshikai, all leftover revenge bullets remain on screen. Their speed changes drastically, either speeding up or slowing down. To clean up these bullets, exit Zesshikai, enter Kakusei, and destroy one enemy (even zako).&lt;br /&gt;
&lt;br /&gt;
Running out of resources in Zesshikai, and which resource, has different effects:&lt;br /&gt;
* Run out of gems but not gold = exit Zesshikai automatically, enter Zesshikai Over&lt;br /&gt;
* Run out of gold but not gems = exit Zesshikai automatically, enter Kakusei&lt;br /&gt;
* Run out of both = exit Zesshikai automatically, enter Overmode&lt;br /&gt;
&lt;br /&gt;
Additionally, as mentioned before, bombing of any type during Zesshikai will kick you out immediately and put you in Kakusei automatically.&lt;br /&gt;
&lt;br /&gt;
====Addendum====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Boss &amp;amp; midboss phase, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| During the stage&lt;br /&gt;
| During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss over time (during the stage) (same values for all 3 characters)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 0-499 gold held&lt;br /&gt;
| 500-1000 gold held&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1 &amp;amp; 2&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
| 1 gold every frame&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3 &amp;amp; 4&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5 &amp;amp; 6&lt;br /&gt;
| 1 gold every 4 frames&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overmode (a.k.a. 赤走行/akasoukou)===&lt;br /&gt;
Overmode might seem purely seem like punishment at first for accidentally letting your gems run out in Kakusei, but it can also be decisively used to score. Its main purpose is for getting gold quickly, and therefore score.&lt;br /&gt;
&lt;br /&gt;
* Activate by pressing the Kakusei button when you have zero gems, or, be in Kakusei and run out of gems. Leave by tapping the button again.&lt;br /&gt;
* Enemy bullets speed up and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill (once a requirement has been met, see below).&lt;br /&gt;
* Passively accrue score just by being in Overmode (except during bosses)&lt;br /&gt;
* Autobombing is possible, consuming 50% of the energy meter.&lt;br /&gt;
&lt;br /&gt;
====Kakusei Over level====&lt;br /&gt;
When in Overmode, a blue gauge appears around your character. This represents your Kakusei Over level. Every time this gauge elapses, taking 250 frames, your Kakusei Over level increases by 1. It starts at zero and the maximum is 3. Unlike Espgaluda 1, the highest level you have reached persists after death.&lt;br /&gt;
With one completed level:&lt;br /&gt;
* You get gold for every kill. That is to say, you cannot get gold unless your Kakusei Over level is at least 1.&lt;br /&gt;
With each consective level:&lt;br /&gt;
* Enemy bullets get faster during Overmode&lt;br /&gt;
* Get more gems from destroying enemies during ''normal mode''. This is basically paramount when going for any kind of clear when playing Espgaluda II.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Kakusei Over level enemy destruction gem bonus&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Midboss/Boss phase &amp;amp; destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Overmode passive score accrual per frame&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Stage 1&lt;br /&gt;
| Stage 2&lt;br /&gt;
| Stage 3&lt;br /&gt;
| Stage 4&lt;br /&gt;
| Stage 5&lt;br /&gt;
| Stage 6&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
| 260&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Earning score per frame in Zesshikai Over is ''double'' the above values.&lt;br /&gt;
&lt;br /&gt;
===Zesshikai Over (a.k.a. 絶走行/zessoukou)===&lt;br /&gt;
Like Overmode, except even more lucrative: get even more score and gold, but the bullets are even faster and with a harsher autobomb penalty.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button when you have zero gems but some amount of gold. Or, be in Zesshikai and let gems run out but not gold.&lt;br /&gt;
:* You need to have gold to be able to enter the mode, but it doesn't actually consume gold.&lt;br /&gt;
* Leave by pressing the Kakusei button again.&lt;br /&gt;
* Enemy bullets speed up (even faster than Overmode) and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill, more than Overmode.&lt;br /&gt;
* Passively accrue score just by being in Zesshikai Over (except during bosses), double the amount of Overmode.&lt;br /&gt;
* Kakusei Over level effects also apply to Zesshikai Over, but you cannot increase your Kakusei Over level in Zesshikai Over.&lt;br /&gt;
* Bosses fire double bullets&lt;br /&gt;
* Autobombing is possible, consuming ''the entire'' energy meter.&lt;br /&gt;
* If you bomb or autobomb, you are kicked out of Zesshikai Over and immediately enter Overmode.&lt;br /&gt;
&lt;br /&gt;
It is unclear what the exact rules are that determine how much extra gold you get during Zesshikai Over. However, here are the results of a test conducted by destroying zako in Stage 5 with Ageha:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | How much gold given from destroying one zako enemy in Stage 5&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
What is clear though that, once Kakusei Over level 3 has been achieved, the gold bonus is substantial.&lt;br /&gt;
&lt;br /&gt;
==Scoring Basics==&lt;br /&gt;
===How to get score===&lt;br /&gt;
# Destroy enemies - each enemy has a base point value.&lt;br /&gt;
# Cancel bullets - cancelling bullets in Kakusei or Zesshikai turns them into points and applies a multiplier per bullet.&lt;br /&gt;
# Get gold - gold gives points for each one you collect.&lt;br /&gt;
# Passively accrue score - get score just by being in Overmode or Zesshikai Over.&lt;br /&gt;
===Stage result bonus===&lt;br /&gt;
At the end of each stage a bonus is calculated based upon how many gems and gold you collected throughout the course of the stage. It is the ''gross'' total, not ''net'' total. If you collect 500 gems but then Kakusei 499 of them away and finish the stage with 1 gem left, your gross total is still 500.&lt;br /&gt;
&lt;br /&gt;
The formula is as follows:&lt;br /&gt;
&amp;lt;code&amp;gt;Stage bonus = (S*100)+(K*V)&amp;lt;/code&amp;gt;&lt;br /&gt;
Where S = gross total of gems acquired throughout the stage, K = gross total of gold acquired throughout the stage, and V = point value of gold you finished the stage with (refer to Gold section for the point value).&lt;br /&gt;
&lt;br /&gt;
For example, imagine you finish a stage with 56 gems and 836 gold. Those are just the numbers currently in your inventory as the stage ended. However, throughout the course of the stage, you EARNED a total of 403 gems and 940 gold. So according to our formula, gems are worth 100 points each, and the value of gold is determined by the gold tier you finished the stage with. Since you finished with 836 gold, that puts it in the 800-899 tier, wherein each piece is worth 700 points, our formula looks like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(403*100)+(940*700) = Stage bonus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So the stage bonus would be 698,300 points.&lt;br /&gt;
Note that if you die during the stage, the gross total of gems and gold accrued is reset to zero. From there on the tally will start up again.&lt;br /&gt;
&lt;br /&gt;
===Clear bonus===&lt;br /&gt;
Defeating the final boss also awards a point bonus based upon resources you finished with. It is unclear what the exact rules are, but the following are definite:&lt;br /&gt;
* Remaining lives = 20 million points each&lt;br /&gt;
* Life frames = 10 million points each&lt;br /&gt;
* Energy meter remaining = 4000 points per unit (the game counts energy internally as individual units and not as a percentage; the maximum is 4000 units)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Life frames&amp;quot; refers to the maximum number of lives you held at some point throughout the run. It is the gold boxes that hold the green flames that represent your remaining lives. The maximum possible for each is six.&lt;br /&gt;
This means if you no miss no bomb the whole game &amp;amp; get every extend, you will get a score bonus of at least 196 million points.&lt;br /&gt;
&lt;br /&gt;
==Black Label==&lt;br /&gt;
==Arrange==&lt;br /&gt;
==Omake==&lt;br /&gt;
&lt;br /&gt;
=== Espgaluda II 'Omake Mode' as a Shmup training tool ===&lt;br /&gt;
&lt;br /&gt;
In the home ports of Espgaluda II*, clearing the main game (including Novice Mode, and credit feeding is OK) unlocks &amp;quot;Omake Mode&amp;quot; which translates to &amp;quot;Bonus Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On the face of it, Omake Mode is a fun and easy mode of the game to mess around with for a short time. &lt;br /&gt;
&lt;br /&gt;
'''However when approached correctly this mode provides an unparalleled Shmup training tool for players of any experience.'''&lt;br /&gt;
&lt;br /&gt;
Using a few simple strategies, players are able to practice and observe all of the patterns from Espgaluda II- acknowledged to be some of the most difficult of any Cave games- at the slower speed of 'Kakusei'.&lt;br /&gt;
&lt;br /&gt;
(*home ports are on Xbox 360 and Nintendo Switch as at Feb 2022)&lt;br /&gt;
&lt;br /&gt;
==== Basics of Omake Mode for Training ====&lt;br /&gt;
&lt;br /&gt;
The player character is surrounded by an invisible circle within which any bullets will turn red. Let's refer to this as the 'Red Zone'. Any bullets in the Red Zone will be cancelled into Items (green gems and/or gold) when ANY enemy is destroyed. It does not matter which enemy shot the bullets. Any enemy destroyed will have all of the on-screen bullets that it fired cancelled into Items, regardless of whether they are in the Red Zone around the player.&lt;br /&gt;
&lt;br /&gt;
The Kakusei gem count has a maximum value of 500. When entering Kakusei mode, all bullets within the Red Zone will be cancelled into Items. When exiting Kakusei mode MANUALLY (ie with gem count above zero) all bullets within the Red Zone will be cancelled into Items.&lt;br /&gt;
&lt;br /&gt;
Defeating any section of a boss life bar while NOT in Kakusei will cancel the on-screen bullets into GEMS.&lt;br /&gt;
&lt;br /&gt;
There is no bomb button in Omake mode. Instead, any time the player is hit by a bullet, the Guard Barrier will be activated, and will continue to be 'held down' until the player hits the Kakusei button which ends it, or until the barrier gauge runs out. At that point the normal 'beam attack' of the Guard Barrier is fired. While the player character is surrounded by the Guard Barrier, any bullets within the small visible circle of the Guard Barrier are cancelled into Items, starting with Gems and proceeding to Gold when Gems reach 500. When the Gold counter reaches 1000, the Guard Barrier Gauge will be refilled by around 40%. If the gold counter reaches 1000 while the Guard Barrier Gauge is full, the player character will be surrounded by a special frame and all items collected will have 1000 added to their point value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Kakusei Training in Omake ====&lt;br /&gt;
&lt;br /&gt;
Because of the frequency with which bullets are cancelled into Items in Omake Mode, the Gem counter will easily and quickly reach the maximum of 500 during the stage. Because of the length of time that 500 Gems will let the player remain in Kakusei, 500 is more than enough to last through the attacks of any larger enemy, and enough to last through most single sections of any Boss life bar.&lt;br /&gt;
&lt;br /&gt;
'''The player is therefore invited to proceed through the most difficult attacks in the game in full Kakusei mode, to practice and observe the patterns in slow motion.'''&lt;br /&gt;
&lt;br /&gt;
There are 3 simple methods that enable the player to extend the amount of time they spend in Kakusei, allowing them to see out almost the entirety of any Boss encounter in full slow motion.&lt;br /&gt;
&lt;br /&gt;
* '''1)''' Shifting out of Kakusei in order to finish off any Boss life bar section will immediately refill the Gem gauge to 500, due to the amount of bullets cancelled plus some from the Boss sprite. Obviously this is not without risk as the bullets will speed up, but done carefully it should be relatively safe.&lt;br /&gt;
&lt;br /&gt;
* '''2)''' During any given pattern while in Kakusei, if the player feels that they are about to be hit and expend Guard Barrier Gauge, they can manually cancel out of Kakusei and quickly back in. This will cancel all bullets in the Red Zone twice, and provide a safety buffer without expending Guard Barrier Gauge. Doing this does accelerate the rate that the Gem count falls, but done sparingly it should not make a huge difference.&lt;br /&gt;
&lt;br /&gt;
* '''3)''' When Gems have run out, the player can deliberately hit a bullet to activate the Guard Barrier and then charge through enemy bullets while invincible so that they are cancelled back to Gems. Done during a particularly dense pattern, and especially at point-blank above a Boss sprite, this will refill the Gems almost instantly. The player then has a choice of whether to cancel out of Guard Barrier and continue in Kakusei, or expend Guard Barrier to pump up the large Item Counter at the top of the screen which is important for scoring in Omake Mode. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Scoring in Omake ====&lt;br /&gt;
&lt;br /&gt;
Scoring in Omake has some value in use as a training mode, as it will help to reach the Extends which in turn provide more Guard Barrier Gauge.&lt;br /&gt;
&lt;br /&gt;
Scoring is very simple: The value of the large Item Counter at the top of the screen will be added to every item picked up WHILE GEMS ARE AT 500. In other words, it acts as an incentive not to go into Kakusei where possible.&lt;br /&gt;
&lt;br /&gt;
As the counter is re-set every stage, it makes sense to use the Guard Barrier on some large enemies early in the stage, to cancel their dense attacks into Item value. The player can then proceed with Gems at 500 and collect the Item Counter point value for every item received.&lt;br /&gt;
&lt;br /&gt;
=Enemy data=&lt;br /&gt;
Score, gold, and gems values are for Arcade mode.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 1&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 soma shine winged solider.png|frameless|center]]&lt;br /&gt;
| ソーマ輝羽兵&lt;br /&gt;
| Soma shine winged soldier&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 530&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zahhak.png|frameless|center]]&lt;br /&gt;
| 小型機甲艇ザッハーク&lt;br /&gt;
| Small armored craft Zahhak&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| Gun: 230&amp;lt;br /&amp;gt;Main body: 2,260&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Main body: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Main body: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gandharva.jpg|frameless|center]]&lt;br /&gt;
| 大型侵略砲台ガンダルヴァ&lt;br /&gt;
| Large invasion turret Gandharva&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 5,820&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ&lt;br /&gt;
| Heavy flying armor Simurgh&lt;br /&gt;
| Midboss&lt;br /&gt;
| Main body: 50,000&amp;lt;br /&amp;gt;Arm: 5,000&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 boss tsubame.jpg|frameless|center]]&lt;br /&gt;
| ツバメ&lt;br /&gt;
| Tsubame&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 500,000&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 20&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 2&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 forneus.png|frameless|center]]&lt;br /&gt;
| 中型機甲艇フォルネウス&lt;br /&gt;
| Medium-size armored ship Forneus&lt;br /&gt;
| Air: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 6,530&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&amp;lt;br /&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 behemoth.png|frameless|center]]&lt;br /&gt;
| 大型機甲艇ベヒモス&lt;br /&gt;
| Large armored vehicle Behemoth&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 12,510&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&lt;br /&gt;
| Single-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 six-barrelled revolving gun battery.png|frameless|center]]&lt;br /&gt;
| 六連回転砲台&lt;br /&gt;
| Six-barrelled revolving gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 15,860&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 crane.png|frameless|center]]&lt;br /&gt;
| クレーン&lt;br /&gt;
| Crane&lt;br /&gt;
| Ground: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 1,830&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&amp;lt;br /&amp;gt;(縦の輸送艦の砲台)&lt;br /&gt;
| Single-barrelled gun battery&amp;lt;br /&amp;gt;(Vertical transport battery)&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 makara.png|frameless|center]]&lt;br /&gt;
| 小船舶マカラ&lt;br /&gt;
| Small vessel Makara&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 250&amp;lt;br /&amp;gt;Base: 530&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nereids.png|frameless|center]]&lt;br /&gt;
| 万能潜水艦ネレイドー&lt;br /&gt;
| Universal submarine Nereids&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,230&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nidhoggr.png|frameless|center]]&lt;br /&gt;
| 重戦車ニーズヘッグ&lt;br /&gt;
| Heavy tank Nidhoggr&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 1,630&amp;lt;br /&amp;gt;Base: 4,760&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 3&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 midboss madara.jpg|frameless|center]]&lt;br /&gt;
| マダラ&lt;br /&gt;
| Madara&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 60,000&amp;lt;br /&amp;gt;Second form: 100,000&lt;br /&gt;
| First form: 16&amp;lt;br /&amp;gt;Second form: 26&lt;br /&gt;
| First form: 15&amp;lt;br /&amp;gt;Second form: 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 boss jormungandr.jpg|frameless|center]]&lt;br /&gt;
| 生体兵器ヨルムンガンド&lt;br /&gt;
| Biological weapon Jormungandr&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Third form: 600,000&amp;lt;br /&amp;gt;Head: 300,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 26&amp;lt;br /&amp;gt;Third form: 46&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 25&amp;lt;br /&amp;gt;Third form: 45&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 3&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 stolas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ストラス&lt;br /&gt;
| General-purpose fighter Stolas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 740&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 ouroboros.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ウロボロス&lt;br /&gt;
| Medium-size armored ship Ouroboros&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 24680&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 lindworm.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇リンドブルム&lt;br /&gt;
| Large armored ship Lindworm&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 37,940&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
| First form: 2&amp;lt;br /&amp;gt;Second form: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base:160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 shelob.jpg|frameless|center]]&lt;br /&gt;
| 多脚戦車シェロブ&lt;br /&gt;
| Multi-legged tank Shelob&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 6,910&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 empusa.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台エンプーサ&lt;br /&gt;
| Heavy fixed gun battery Empusa&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,980&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 astaroth.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台アスタロト&lt;br /&gt;
| Heavy fixed gun battery Astaroth&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 19,560&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 midboss sabnac.jpg|frameless|center]]&lt;br /&gt;
| 武装エレベーターサブナク&lt;br /&gt;
| Armed Elevator Sabnac&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 100,000 &amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Leg turret: 10,000&amp;lt;br /&amp;gt;Auxiliary engine: 20,000&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 30,000&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 20&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 boss janome.jpg|frameless|center]]&lt;br /&gt;
| ジャノメ&lt;br /&gt;
| Janome&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Third form: 700,000&lt;br /&gt;
| First form: 31&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Third form: 51&lt;br /&gt;
| First form: 30&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Third form: 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 4&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 halphas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ハルパス&lt;br /&gt;
| General-purpose fighter Halphas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 810&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 brahma.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ブラフマー&lt;br /&gt;
| Medium-size armored ship Brahma&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 21,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 vasuki.jpg|frameless|center]]&lt;br /&gt;
| 重戦車ヴァースキ&lt;br /&gt;
| Heavy tank Vasuki&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 6,330&amp;lt;br /&amp;gt;Base: 14,560&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース&lt;br /&gt;
| Heavy flying armor Andrealphus&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Arm: 100,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 boss madara asmodeus.png|frameless|center]]&lt;br /&gt;
| マダラ専用合身甲冑アスモデウス&lt;br /&gt;
| Madara's exclusive combined body armor Asmodeus&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 400,000&amp;lt;br /&amp;gt;Third form: 500,000&amp;lt;br /&amp;gt;Fourth form: 600,000&amp;lt;br /&amp;gt;Fifth form: 800,000&amp;lt;br /&amp;gt;Triple machine gun Gaap: 400,000&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 1,000,000&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 2,000,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Third form: 36&amp;lt;br /&amp;gt;Fourth form: 36&amp;lt;br /&amp;gt;Fifth form: 56&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Third form: 35&amp;lt;br /&amp;gt;Fourth form: 35&amp;lt;br /&amp;gt;Fifth form: 55&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 5&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 ahriman.jpg|frameless|center]]&lt;br /&gt;
| シンラ式中型機甲艇アーリマン&lt;br /&gt;
| Shinra-type medium-sized armored ship Ahriman&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 35,330&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 aerial.jpg|frameless|center]]&lt;br /&gt;
| 兵士用飛空ポッド・エアリアル&lt;br /&gt;
| Flying Solider Pod ~ Aerial&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 3,130&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 tiamat.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇ティアマット&lt;br /&gt;
| Shinra-type large armored ship Tiamat&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 91,935&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 cyclops.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇サイクロプス&lt;br /&gt;
| Shinra-type large armored ship Cyclops&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 141,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 fafnir.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型戦車ファフニール&lt;br /&gt;
| Shinra-style large tank Fafnir&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 26,330&amp;lt;br /&amp;gt;Base: 54,560&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Espgaluda2 stage5 boss seseri.png|frameless|center]]&lt;br /&gt;
| セセリ&lt;br /&gt;
| Seseri&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 500,000&amp;lt;br /&amp;gt;Third form: 900,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|-&lt;br /&gt;
| 憎悪に満ちたセセリ&lt;br /&gt;
| Seseri Filled With Hatred (a.k.a. Shin Seseri)&lt;br /&gt;
| True Boss&lt;br /&gt;
| First form: 2,000,000&amp;lt;br /&amp;gt;Second form: 4,000,000&amp;lt;br /&amp;gt;Third form: 6,000,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 6&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 andras.jpg|frameless|center]]&lt;br /&gt;
| 警備ユニット・アンドラス&lt;br /&gt;
| Security unit Andras&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 9,210&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 vishnu.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇ヴィシュヌ&lt;br /&gt;
| Large armored ship Vishnu&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 76,420&lt;br /&gt;
| First form: 4&amp;lt;br /&amp;gt;Second form: 6&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 alcyone.jpg|frameless|center]]&lt;br /&gt;
| 霊力供給カプセル・アルキュオーネ&lt;br /&gt;
| Spiritual supply capsule Alcyone&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 7,880&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 metatron.jpg|frameless|center]]&lt;br /&gt;
| 霊力融合装置メタトロン&lt;br /&gt;
| Spiritual fusion device Metatron&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 10,000&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 cherubim.jpg|frameless|center]]&lt;br /&gt;
| 移動砲台ケルビム&lt;br /&gt;
| Mobile turret Cherubim&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 12,300&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 asagiclone.jpg|frameless|center]]&lt;br /&gt;
| アサギクローン&lt;br /&gt;
| Asagi clone&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ改&lt;br /&gt;
| Heavy flying armor Simurgh (Modified)&lt;br /&gt;
| Midboss 1&lt;br /&gt;
| Main body: 500,000&amp;lt;br /&amp;gt;Arm: 200,000&lt;br /&gt;
| Main body: 18&amp;lt;br /&amp;gt;Arm: 66&lt;br /&gt;
| Main body: 17&amp;lt;br /&amp;gt;Arm: 65&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース改&lt;br /&gt;
| Heavy flying armor Andrealphus (Modified)&lt;br /&gt;
| Midboss 2&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 700,000&amp;lt;br /&amp;gt;Arm: 300,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 boss1 goddess galuda.jpg|frameless|center]]&lt;br /&gt;
| 生体維持装置ガッデスガルーダ&lt;br /&gt;
| Biological maintenance device Goddess Galuda&lt;br /&gt;
| Boss 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 1,000,000&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 66 &amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 65&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kujaku.jpg|frameless|center]]&lt;br /&gt;
| 真ガルーダ・クジャク&lt;br /&gt;
| True Galuda Kujaku&lt;br /&gt;
| Boss 2&lt;br /&gt;
| First form: 2,000,0000&amp;lt;br /&amp;gt;Second form: 3,000,000&amp;lt;br /&amp;gt;Third form: 5,000,000&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Third form: 66&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Third form: 65&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* Primary info from [[User:Johnnyheli|johnny]].&lt;br /&gt;
* All sprites &amp;amp; enemy data taken from [https://www.cave.co.jp/gameonline/espgaluda2/ CAVE's official Espgaluda 2 site.]&lt;br /&gt;
* Arcade mode specifics adapted from the tutorial on the Switch and Xbox 360 ports, [https://wikiwiki.jp/espg2/ wikiwiki], [http://minamo.gozaru.jp/espg2/espg2.html Minamo's Espgaluda 2 page], [http://daifukkat.su/strats/espgal2/ Hacker's Guide to Espgaluda 2], and [https://shmups.system11.org/viewtopic.php?t=6281 the system11 forum thread].&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:ESP_series]]&lt;br /&gt;
[[Category:Bomb_mechanic]]&lt;br /&gt;
[[Category:True_Last_Boss]]&lt;br /&gt;
[[Category:Vertical_orientation]]&lt;/div&gt;</summary>
		<author><name>Johnnyheli</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=27414</id>
		<title>Espgaluda II</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=27414"/>
		<updated>2024-01-18T10:45:09Z</updated>

		<summary type="html">&lt;p&gt;Johnnyheli: lots of fixes: tsubame point stats fix, reworked guard barrier section, madara point stats fix, removed subjective emphasis and did edits for clarity in zesshikai/zesshikai over sections, reworked gold section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = Cyan&lt;br /&gt;
|title = Espgaluda II&lt;br /&gt;
|background = #eefffb&lt;br /&gt;
|image = Espgaluda II arcade flyer.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|&lt;br /&gt;
|music = Manabu Namiki&amp;lt;br/&amp;gt;Mitsuhiro Kaneda&lt;br /&gt;
|&lt;br /&gt;
|program = Tsuneki Ikeda&amp;lt;br/&amp;gt;Takashi Ichimura&amp;lt;br/&amp;gt;Yuji Inoue&lt;br /&gt;
|&lt;br /&gt;
|art = Masaki Hirooka&amp;lt;br/&amp;gt;Hideki Nomura&amp;lt;br/&amp;gt;Toshiyuki Kuroiwa&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Arcade:''' November 25, 2005&amp;lt;br/&amp;gt;'''Xbox 360:''' February 25, 2010&amp;lt;br/&amp;gt;'''Switch:''' September 9, 2021&lt;br /&gt;
|&lt;br /&gt;
|previousgame = [[Ibara]]&lt;br /&gt;
|nextgame = [[Ibara Kuro: Black Label]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Espgaluda II (エスプガルーダII) is a bullet hell shoot'em up originally released by [[Cave]] in the arcades in 2005 as a sequel to [[Espgaluda]]. An Xbox 360 release, titled [[Espgaluda II Black Label]], was released in 2010 in Japan.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Gameplay Overview=&lt;br /&gt;
== Controls ==&lt;br /&gt;
[[File:Espgaluda2controlschemes.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Upon starting the game on the original arcade release, you can select between two control schemes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Button&lt;br /&gt;
! Type A&lt;br /&gt;
! Type B&lt;br /&gt;
|-&lt;br /&gt;
| A&lt;br /&gt;
| Shot&lt;br /&gt;
| Shot&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Kakusei&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
| Autofire&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| Autofire&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Explanations of the buttons:&lt;br /&gt;
* Shot - Repeatedly tap for rapid shot, hold for focus shot (officially named &amp;quot;Rapier&amp;quot;)&lt;br /&gt;
* Kakusei - Tap to toggle Kakusei mode on or off, amongst others.&lt;br /&gt;
* Guard Barrier - Tap to fire your Guard Barrier attack, similar to a bomb in other shmups. Or, hold the button to charge it, then release to fire.&lt;br /&gt;
* Autofire - Simulates repeatedly tapping A for rapid shot.&lt;br /&gt;
In the home ports these buttons are all customizable.&lt;br /&gt;
&lt;br /&gt;
==The UI==&lt;br /&gt;
[[File:Espgaluda2 arcademodeUI.jpg|thumb|center|UI of the default arcade mode. Everything except the boss healthbar &amp;amp; high score is mirrored on the other side for P2.]]&lt;br /&gt;
&lt;br /&gt;
== Playable characters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Character&lt;br /&gt;
! Shot type&lt;br /&gt;
! Damage increase during Kakusei+others&lt;br /&gt;
! Overall movement speed&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 agehaportrait.png|frameless|center]]&lt;br /&gt;
| Ageha&lt;br /&gt;
| Narrow&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Fast&lt;br /&gt;
| Rapid shot bends side to side&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 tatehaportrait.png|frameless|center]]&lt;br /&gt;
| Tateha&lt;br /&gt;
| Wide&lt;br /&gt;
| Rapid shot&lt;br /&gt;
| Slow&lt;br /&gt;
| Focus shot during Kakusei+others gets lock-on capability&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 asagiportrait.png|frameless|center]]&lt;br /&gt;
| Asagi&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Once powered up, focus shot gets lock-on capability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Arcade mode=&lt;br /&gt;
The default mode. Console ports include &amp;quot;Arcade&amp;quot; mode, a faithful port of the version found in arcades, as well as a version with recreated higher-resolution graphics and a few bugfixes; On Xbox 360 it's named &amp;quot;Xbox 360&amp;quot; and on Switch it's named &amp;quot;Switch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Default settings:&lt;br /&gt;
* Score extends at 15,000,000 and 35,000,000 points&lt;br /&gt;
* Spawn with 3 lives&lt;br /&gt;
* Rank 2 (Normal)&lt;br /&gt;
==Resources==&lt;br /&gt;
===Gems (a.k.a. 聖霊石/seirei seki/spirit stones)===&lt;br /&gt;
[[File:Espgaluda2-gemgif.gif|frameless|right]]&lt;br /&gt;
Gems are the glowing green items enemies drop when destroyed. Their purpose is to fuel Kakusei, Zesshikai, and contribute a small amount of score.&lt;br /&gt;
&lt;br /&gt;
* Start with 100 in your possession, respawn with 250 after dying&lt;br /&gt;
* You can hold a maximum of 500&lt;br /&gt;
* Worth 10 points each when collected&lt;br /&gt;
* Get gems by destroying enemies when not in Kakusei or any other mode, as well as from finishing a phase of a midboss or boss, and from any destructible parts of a midboss or boss&lt;br /&gt;
* They are factored in to the stage result bonus based upon the gross total of how many were collected throughout the course of the stage&lt;br /&gt;
* Get an extra gem by collecting it at the top (24 pixels from the top) or bottom (48 pixels from the bottom) of the screen&lt;br /&gt;
&lt;br /&gt;
Enemies drop different size gems. There are four sizes of gem items and each adds different quantities to your possession.&lt;br /&gt;
* Small: 1&lt;br /&gt;
* Medium: 2&lt;br /&gt;
* Large: 3&lt;br /&gt;
* Extra large: 4&lt;br /&gt;
&lt;br /&gt;
The size of gems dropped varies with how many gems were already in your possession, what shot type was used to destroy them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Number of gems in your possession&lt;br /&gt;
! Size of gem an enemy drops when destroyed with rapid shot (shrinking over time)&lt;br /&gt;
! Size of gem an enemy drops when destroyed with focus shot&lt;br /&gt;
|-&lt;br /&gt;
| 0-250&lt;br /&gt;
| XL → L → M → S&lt;br /&gt;
| M&lt;br /&gt;
|-&lt;br /&gt;
| 250-399&lt;br /&gt;
| L → M → S&lt;br /&gt;
| Alternating between S &amp;amp; M&lt;br /&gt;
|-&lt;br /&gt;
| 400-500&lt;br /&gt;
| M → S&lt;br /&gt;
| S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gem items dropped by enemies that were destroyed with rapid shot shrink over time, and therefore add fewer gems to your possession. Destroying enemies with focus shot drops gems that ''do not'' shrink over time, but they are smaller.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Time taken to shrink&lt;br /&gt;
|-&lt;br /&gt;
| XL→L&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| L→M&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| M→S&lt;br /&gt;
| 12 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, this can be preventing by collecting gems by flying near them instead of letting them fall toward you. When a gem is within a certain distance of the player character it receives a green glowing effect and stops shrinking. The distance at which this happens is as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Distance from player character at which gem stops shrinking&lt;br /&gt;
|-&lt;br /&gt;
| XL&lt;br /&gt;
| 48 pixels&lt;br /&gt;
|-&lt;br /&gt;
| L&lt;br /&gt;
| 64 pixels&lt;br /&gt;
|-&lt;br /&gt;
| 96 pixels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gold (a.k.a. 金塊/kinkai)===&lt;br /&gt;
Gold's main purpose is for scoring. Picking up gold gives you points. It also fuels Zesshikai and is needed to enter Zesshikai Over. Gold drops from enemies under certain conditions.&lt;br /&gt;
&lt;br /&gt;
* Get gold by destroying enemies in:&lt;br /&gt;
:* Kakusei, overmode, and zesshikai over&lt;br /&gt;
:* Normal mode when you have 500 gems&lt;br /&gt;
* Each gold you collect increases the amount you possess by 1&lt;br /&gt;
* Hold up to a maximum of 1000&lt;br /&gt;
* Start off with zero&lt;br /&gt;
* On death the amount of gold you had is halved, rounded down&lt;br /&gt;
* Gold depletes over time during boss battles&lt;br /&gt;
&lt;br /&gt;
The amount points given by collecting gold varies with how many were already in your possession.&lt;br /&gt;
&lt;br /&gt;
* Every 100 gold collected, the value of new incoming gold increases and the sprite changes.&lt;br /&gt;
* There are eleven tiers of gold, from 0-99, 100-199, 200-299,...900-999, and one for 1000.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Qty held &amp;amp; sprite&lt;br /&gt;
! [[File:Espgaluda2 gold1.png|frameless|center]] 0-99&lt;br /&gt;
! [[File:Espgaluda2 gold2.png|frameless|center]] 100-199&lt;br /&gt;
! [[File:Espgaluda2 gold3.png|frameless|center]] 200-299&lt;br /&gt;
! [[File:Espgaluda2 gold4.png|frameless|center]] 300-399&lt;br /&gt;
! [[File:Espgaluda2 gold5.png|frameless|center]] 400-499&lt;br /&gt;
! [[File:Espgaluda2 gold6.png|frameless|center]] 500-599&lt;br /&gt;
! [[File:Espgaluda2 gold7.png|frameless|center]][[File:Espgaluda2 gold7consoleport.png|frameless|center]] 600-699 &lt;br /&gt;
! [[File:Espgaluda2 gold8.png|frameless|center]] 700-799&lt;br /&gt;
! [[File:Espgaluda2 gold9.png|frameless|center]] 800-899&lt;br /&gt;
! [[File:Espgaluda2 gold10.png|frameless|center]] 900-999&lt;br /&gt;
! [[File:Espgaluda2 gold11.png|frameless|center]] 1000&lt;br /&gt;
|-&lt;br /&gt;
| Point value of new gold acquired&lt;br /&gt;
| 100&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
| 350&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| 650&lt;br /&gt;
| 700&lt;br /&gt;
| 900&lt;br /&gt;
| 1000&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
The 600-699 gold tier has two sprites because one is in the Arcade release and the other is in the Console mode in the home ports.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss during boss battles&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During normal mode&lt;br /&gt;
! During kakusei+others&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 1 gold every 15 frames&lt;br /&gt;
| 1 gold every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 1 gold every 19 frames&lt;br /&gt;
| 1 gold every 12 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 1 gold every 23 frames&lt;br /&gt;
| 1 gold every 16 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 1 gold every 27 frames&lt;br /&gt;
| 1 gold every 20 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 1 gold every 31 frames&lt;br /&gt;
| 1 gold every 24 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 1 gold every 35 frames&lt;br /&gt;
| 1 gold every 28 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Energy, and the Guard Barrier===&lt;br /&gt;
In place of conventional bombs Espgaluda II features the Guard Barrier. When deployed it deals massive damage, temporarily clears the screen of bullets, and provides a short window of invincibility. Where the Guard Barrier differs from a conventional shmup bomb is that it uses ''Energy'', a continuous resource, instead of discrete bomb items, and that it can be held and charged up before firing. There is an ''Energy Meter'' and using the Guard Barrier consumes some percentage of this meter.&lt;br /&gt;
&lt;br /&gt;
* The Guard Barrier Attack a massive linear shot straight up, comprised of several damaging beams. More beams appear the longer the Guard Barrier is charged.&lt;br /&gt;
* It has to be aimed; there is no lock-on or homing function.&lt;br /&gt;
* After the Guard Barrier has been deployed, there is a short period of time in which enemies don't fire.&lt;br /&gt;
* While charging the Guard Barrier, you deal slight aura damage to enemies, particularly noticeable against zako.&lt;br /&gt;
* While charging the Guard Barrier, you are invincible, and enemy bullets are deleted on contact with the shield that appears around your character.&lt;br /&gt;
* Internally, the game counts energy as individual units and not as a percentage. A full meter is 4000 units.&lt;br /&gt;
&lt;br /&gt;
The most basic attack, deployed with one tap of the Guard Barrier button, consumes 25% of the energy meter. Maximum damage is reached at charging enough to consume 40% of the meter. You can keep charging past this, but you will not deal any extra damage. The damage, duration, and area of effect increases in proportion to how long it is charged for. However, ''the relationship is not linear''; two 25% attacks do not deal as much damage as one 50% attack. The specifics of charging the attack are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Time held charging&lt;br /&gt;
! % of energy meter consumed&lt;br /&gt;
! Number of beams fired&lt;br /&gt;
! Duration of attack&lt;br /&gt;
! Width of area of effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 to 83 frames&lt;br /&gt;
| 25%-29%&lt;br /&gt;
| 2&lt;br /&gt;
| 0.7sec&lt;br /&gt;
| 49px&lt;br /&gt;
|-&lt;br /&gt;
| 84 frames (1.4sec) to 188 frames&lt;br /&gt;
| 30%-34%&lt;br /&gt;
| 3&lt;br /&gt;
| 1.2sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 189 frames (3.2sec) to 293 frames&lt;br /&gt;
| 35%-39%&lt;br /&gt;
| 4&lt;br /&gt;
| 1.7sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 294 frames (4.9sec) and up&lt;br /&gt;
| 40% and up&lt;br /&gt;
| 5&lt;br /&gt;
| 2.2sec&lt;br /&gt;
| 160px&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Autobombing is possible during Kakusei and the other modes, consuming different percentages of the energy meter. Details will follow in their respective sections. However it should be noted that regardless of what energy percentage is consumed, the damage, duration, and width of an autobomb will always be that of the basic attack.&lt;br /&gt;
&lt;br /&gt;
The Guard Barrier attack will still fire even if you don't meet the energy requirements, as long as you have ''some'' energy left. The idea is that instead of your energy meter going negative, it will just consume all remaining energy instead. This is also true for the percentage requirements for autobombing across Kakusei and the other modes. For example, autobombing in Zesshikai costs 50% of the energy meter, but say you have 10% left. You get hit, and the autobomb fires as normal. Another example: say you have 1% energy left, and you hit the button. You will do an uncharged attack as per normal. ''Unless you have zero energy, bombing of some type is always possible.''&lt;br /&gt;
&lt;br /&gt;
Additionally, if you charge the attack enough to completely drain your meter, the attack will automatically fire once it reaches 0%.&lt;br /&gt;
&lt;br /&gt;
The autobomb feature of Kakusei and the other modes does not activate instantaneously. When voluntarily entering any of these modes from the default mode (i.e. you hear a sound effect and see the transition animation), it takes 12 frames for autoboming to become possible. You are otherwise vulnerable during those 12 frames. In cases where you do not see the transition animation, being Kakusei→Overmode and Zesshikai→Zesshikai Over, this window of vulnerability does not apply.&lt;br /&gt;
&lt;br /&gt;
'''Energy item'''&lt;br /&gt;
&lt;br /&gt;
Replenish the energy meter by picking up energy items.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 energyitem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
* They replenish 50% of the meter.&lt;br /&gt;
* There are three of them in the game, located right before the bosses of stage 3, 5, and 6.&lt;br /&gt;
* They're worth 500 points, but if you already had a full meter they're worth 100,000 points.&lt;br /&gt;
* You spawn with a full meter.&lt;br /&gt;
&lt;br /&gt;
===Powerups===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Espgaluda2 powerupitem.png|frameless|center]] || [[File:Espgaluda2 maxpoweritem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
Pick up powerup items to increase the damage output of your character. You need 6 to be fully powered up.&lt;br /&gt;
Locations:&lt;br /&gt;
* Stage 1, Area 1&lt;br /&gt;
* Stage 1, right before the boss&lt;br /&gt;
* Stage 2, Area 1&lt;br /&gt;
* Stage 2, right before the boss&lt;br /&gt;
* Stage 3, Area 2&lt;br /&gt;
* Stage 4, right after the midboss (now you're fully powered up)&lt;br /&gt;
* Stage 5, just before the Descent section&lt;br /&gt;
* Stage 6, Area 1&lt;br /&gt;
* Stage 6, Area 3, just before the Asagi Clone Zone section&lt;br /&gt;
&lt;br /&gt;
Powerups are worth 500 points, and if you were already fully powered up they're worth 10,000 points.&lt;br /&gt;
There is also a Max Power item which appears when you game over and can only be picked up if you continue.&lt;br /&gt;
&lt;br /&gt;
===Hidden extend===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 1up.png|upright=1.5|thumb|left|The 1up item.]] || [[File:Espgaluda 2 Sabnac destructibleparts highlight.png|upright=0.75|thumb|center|Destroy these 6 parts of Sabnac during Phase 1 of the fight to be eligible for the hidden extend.]] || [[File:Espgaluda2 1uplocation.jpg|upright=0.6|thumb|right|Right before the Stage 3 boss, shoot this area while in Zesshikai to reveal the hidden extend.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is only one item extend in the game, located in stage 3. To get it you have to meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
# Destroy all the destructible parts of the stage 3 midboss, Sabnac, during phase 1 of the fight.&lt;br /&gt;
# Destroy Sabnac and continue throughout the rest of the stage as normal.&lt;br /&gt;
# Enter Zesshikai. Shoot a specific part of the background environment right before the stage boss to uncover it.&lt;br /&gt;
''Throughout all of this, do not bomb, nor even autobomb''. The start of the no-bomb condition is at the beginning of the Sabnac fight, and the end is once the background environment object appears.&lt;br /&gt;
&lt;br /&gt;
==Gameplay states==&lt;br /&gt;
At any given time you can be in one of five gameplay ''states'' or ''modes''. They cause different changes to the gameplay, including enemy behaviour, bullet behaviour, and scoring function. The core gameplay loop of Espgaluda II's Arcade mode is knowing what these five states are and how they interrelate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Summary of gameplay states&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Normal mode&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Zesshikai&lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| How do you activate it?&lt;br /&gt;
| Default mode&lt;br /&gt;
| Have gems. Press kakusei button.&lt;br /&gt;
| Have gems and gold. Hold kakusei button.&lt;br /&gt;
| Have zero gems. Press kakusei button. Or, be in Kakusei and let gems run out.&lt;br /&gt;
| Have zero gems &amp;amp; some amount of gold. Hold kakusei button. Or, be in Zesshikai and let gems run out.&lt;br /&gt;
|-&lt;br /&gt;
| What does it consume?&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
| Gems over time, gems for destroying stuff, gems when exiting mode, gold over time during boss&lt;br /&gt;
| Gems &amp;amp; gold over time, gems if you kill enemies other than zako, gems when exiting mode, fewer gold over time during boss&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
|-&lt;br /&gt;
| What do you get?&lt;br /&gt;
| Gems when destroying stuff, gold when you have 500 gems then destroy stuff&lt;br /&gt;
| Gold when destroying stuff, score mutliplier up to x100&lt;br /&gt;
| Score multiplier up to x500&lt;br /&gt;
| Gold when destroying stuff, score over time&lt;br /&gt;
| More gold when destroying stuff, double score over time&lt;br /&gt;
|-&lt;br /&gt;
| Stage scroll speed&lt;br /&gt;
| Normal&lt;br /&gt;
| Slow&lt;br /&gt;
| Slow&lt;br /&gt;
| Normal&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| What happens to the enemies?&lt;br /&gt;
| Normal movement speed, normal blue bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, enemies fire more bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, revenge bullets generated when enemy destroyed, bosses fire double bullets&lt;br /&gt;
| Normal movement speed, fast red bullets&lt;br /&gt;
| Normal movement speed, faster red bullets, bosses fire double bullets&lt;br /&gt;
|-&lt;br /&gt;
| What happens when you bomb?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Kakusei, autobomb costs 100% energy&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Overmode, autobomb costs 100% energy&lt;br /&gt;
|-&lt;br /&gt;
| What happens to you?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Normal Mode===&lt;br /&gt;
The default state.&lt;br /&gt;
&lt;br /&gt;
* Enemies move at a normal speed&lt;br /&gt;
* Enemy bullets behave normally and are coloured blue&lt;br /&gt;
* Stage scroll speed is normal&lt;br /&gt;
* Earn gems by destroying enemies&lt;br /&gt;
* Earn gold by destroying enemies when you have 500 gems&lt;br /&gt;
* Lose gold over time during bosses&lt;br /&gt;
* No autobomb available&lt;br /&gt;
&lt;br /&gt;
===Kakusei (a.k.a. 覚聖死界/kakusei shikai)===&lt;br /&gt;
The basic &amp;quot;slowdown&amp;quot; mode. Essentially functions the same as it did in Espgaluda 1.&lt;br /&gt;
&lt;br /&gt;
* Enter by tapping the Kakusei button once. Leave by tapping it again.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* Enemies fire more bullets&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section)&lt;br /&gt;
* Gems deplete over time&lt;br /&gt;
* A red circular gauge appears around your character, displaying how many gems remain in your possession.&lt;br /&gt;
* Exiting Kakusei depletes 30-35 gems&lt;br /&gt;
* Autobombing is possible, consuming 50% of the energy meter.&lt;br /&gt;
* When you destroy an enemy:&lt;br /&gt;
:* Gems deplete&lt;br /&gt;
:* The bullets the enemy fired are canceled&lt;br /&gt;
:* Each canceled bullet becomes gold&lt;br /&gt;
* When you run out of gems you automatically enter Overmode.&lt;br /&gt;
====Scoring basics====&lt;br /&gt;
* Throughout the duration of being in Kakusei, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled.&lt;br /&gt;
* The maximum is x100.&lt;br /&gt;
* Each bullet canceled is worth 40 points.&lt;br /&gt;
====Addendum====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Zako&lt;br /&gt;
! Normal enemy&lt;br /&gt;
! Midboss &amp;amp; boss phases, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Ageha/Tateha&lt;br /&gt;
| Asagi&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ageha/Tateha/Asagi&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 27&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 29&lt;br /&gt;
| 33&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 31&lt;br /&gt;
| 37&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 33&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During the stage&lt;br /&gt;
! During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zesshikai (a.k.a. 覚聖絶死界/kakusei zesshikai)===&lt;br /&gt;
Zesshikai's main purpose is for scoring. On the surface it's similar to Kakusei in that they're both modes with slow purple bullets, but Zesshikai's main difference is that ''enemies generate revenge bullets'' and you can score much, much higher with it.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button. Leave by tapping the button again.&lt;br /&gt;
* The screen flashes inverted colours and a unique sound effect plays.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* ''Enemies generate revenge bullets when they are destroyed.''&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Gems ''and'' gold deplete over time.&lt;br /&gt;
* A circular red gauge appears around your character. This displays how many gems remain in your possession.&lt;br /&gt;
* Exiting Zesshikai depletes 30-35 gems.&lt;br /&gt;
* Autobombing is possible, consuming ''the entire'' energy meter.&lt;br /&gt;
* If you bomb or autobomb, you are kicked out of Zesshikai and immediately enter Kakusei.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Level====&lt;br /&gt;
[[File:Zesshikailevel.jpg|thumb|right|Left: Zesshikai Level 0. Right: Zesshikai Level 1. Note the white graphics turn green.]]&lt;br /&gt;
When in Zesshikai, four white graphics and a white gauge appear around your character. The white gauge is inlaid inside the red gem gauge so you can see both at once. The white gauge measures time, 256 frames, and once fully elapsed it signifies that you have reached maximum &amp;quot;Zesshikai Level&amp;quot;. When this happens:&lt;br /&gt;
* The screen flashes inverted colours again&lt;br /&gt;
* Revenge bullets move faster&lt;br /&gt;
* The four white graphics turn green&lt;br /&gt;
* SRB multiplier now increments like normal bullets+ARB. Details in Zesshikai Scoring section below.&lt;br /&gt;
* The Zesshikai Level resets every time you exit Zesshikai.&lt;br /&gt;
&lt;br /&gt;
====Revenge bullets====&lt;br /&gt;
Revenge bullets are generated when enemies are destroyed during Zesshikai. There are two types of revenge bullets, and they appear according to what type of enemy was destroyed.&lt;br /&gt;
For the purposes of this explanation, assume &amp;quot;normal bullets&amp;quot; refers to any non-revenge bullet; i.e. standard, ordinary bullets.&lt;br /&gt;
&lt;br /&gt;
=====Types of revenge bullets=====&lt;br /&gt;
[[File:Espgaluda2 spiralrevengebulletformation.jpg|thumb|right|Typical spiral revenge bullet formation. The quantity of bullets changes depending on the enemy; this one was a simple Zu zako enemy at the start of stage 1.]]&lt;br /&gt;
* Spiral revenge bullets (abbreviated to SRB from now on)&lt;br /&gt;
:* These spawn at the location of the enemy when it was destroyed.&lt;br /&gt;
:* They appear in a spiral formation which rotates and expands.&lt;br /&gt;
:* They are not aimed at you.&lt;br /&gt;
* Aimed revenge bullets (abbreviated to ARB from now on)&lt;br /&gt;
:* Other bullets ''become'' these. Details follow in the Enemy Destruction section below.&lt;br /&gt;
:* They are aimed at you.&lt;br /&gt;
&lt;br /&gt;
=====Revenge bullet generation conditions=====&lt;br /&gt;
[[File:Zesshikairevengebulletflowchart.png|thumb|right|A flowchart of how revenge bullets are generated during Zesshikai.]]&lt;br /&gt;
When you destroy any enemy, except bosses:&lt;br /&gt;
* Revenge bullets of some type are generated. That is to say, destroying enemies in Zesshikai ''always'' generates revenge bullets of some type; there's no way to prevent it other than by exiting Zesshikai.&lt;br /&gt;
* All revenge bullets that were already on-screen are canceled and become ARB.&lt;br /&gt;
When you destroy a non-zako enemy, including a midboss phase or destructible part:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled and become ARB.&lt;br /&gt;
* Gems deplete&lt;br /&gt;
When you destroy zako:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled, but do not become ARB.&lt;br /&gt;
* Gems '''do not''' deplete.&lt;br /&gt;
These rules make it possible to continually chain bullet cancels as long as you keep destroying enemies, provided neither gems nor gold run out. It seems like there is a limit to how many times a revenge bullet can be re-formed into another, but it is unclear what rules, if any, determine this.&lt;br /&gt;
====Zesshikai Scoring====&lt;br /&gt;
Zesshikai is key to scoring well. Bullets are worth more points and the multiplier can go even higher than Kakusei.&lt;br /&gt;
* Each &amp;quot;normal&amp;quot; bullet is worth 50 points, unlike Kakusei's 40 points.&lt;br /&gt;
* Each revenge bullet is worth 2 points.&lt;br /&gt;
&lt;br /&gt;
Throughout the duration of being in Zesshikai, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled. There is one exception, outlined below.&lt;br /&gt;
* The maximum is x500, unlike kakusei’s x100.&lt;br /&gt;
&lt;br /&gt;
When you cancel:&lt;br /&gt;
[[File:Espgaluda2 SRBzesshcomparison.jpg|thumb|right|In both images the same enemy is destroyed at the beginning of stage 3 whilst in Zesshikai. Left: Zesshikai Level 0. Right: Zesshikai Level 1. The multiplier in the left image is a flat x15 across all bullets (the few x19 are from a zako in the back being destroyed), and the multiplier in the right image starts at around x6 and increments up to x40.]]&lt;br /&gt;
* Normal bullets &amp;amp; Aimed revenge bullets (ARB)&lt;br /&gt;
:* The multiplier on these increments sequentially, e.g. x1, x2, x3, x4 etc, and are counted alongside all other normal bullets and ARB.&lt;br /&gt;
* Spiral revenge bullets (SRB)&lt;br /&gt;
:* ''One'' multiplier is applied to all SRB that spawned together. All of them could be x10, x15, etc, and ''not'' incremented sequentially. They’re basically counted within their own little group. You’ll see a bunch of x9 x9 x9 x9 x9 x9 and not x1 x2 x3 x4 x5 etc. This is the exception mentioned before.&lt;br /&gt;
:* If your Zesshikai Level has reached level 1, then SRB are counted alongside normal bullets and ARB in incrementing the multiplier. Instead of each bullet within a cluster of SRB getting one multiplier each (x9 x9 x9 x9 etc) you ''will'' see x1 x2 x3 x4 x5 etc. This means you can raise your overall multiplier much higher and much faster.&lt;br /&gt;
&lt;br /&gt;
====During midbosses and bosses====&lt;br /&gt;
During bosses:&lt;br /&gt;
* Revenge bullets are not generated&lt;br /&gt;
* You can still get the multiplier up to x500&lt;br /&gt;
* Gold depletes over time at the &amp;quot;normal boss gold depletion rate&amp;quot; and not the &amp;quot;zesshikai gold depletion&amp;quot; rate&lt;br /&gt;
* Bosses fire double bullets&lt;br /&gt;
During midbosses:&lt;br /&gt;
* Revenge bullets ''are'' generated, from destroying their destructible parts or finishing a phase and cancelling all their normal bullets into ARB.&lt;br /&gt;
* If a midboss has a pre-programmed bullet cancel feature on death, such as the second midboss of stage 6, no revenge bullets will be generated.&lt;br /&gt;
&lt;br /&gt;
====Exiting Zesshikai====&lt;br /&gt;
When exiting Zesshikai, all leftover revenge bullets remain on screen. Their speed changes drastically, either speeding up or slowing down. To clean up these bullets, exit Zesshikai, enter Kakusei, and destroy one enemy (even zako).&lt;br /&gt;
&lt;br /&gt;
Running out of resources in Zesshikai, and which resource, has different effects:&lt;br /&gt;
* Run out of gems but not gold = exit Zesshikai automatically, enter Zesshikai Over&lt;br /&gt;
* Run out of gold but not gems = exit Zesshikai automatically, enter Kakusei&lt;br /&gt;
* Run out of both = exit Zesshikai automatically, enter Overmode&lt;br /&gt;
&lt;br /&gt;
Additionally, as mentioned before, bombing of any type during Zesshikai will kick you out immediately and put you in Kakusei automatically.&lt;br /&gt;
&lt;br /&gt;
====Addendum====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Boss &amp;amp; midboss phase, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| During the stage&lt;br /&gt;
| During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss over time (during the stage) (same values for all 3 characters)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 0-499 gold held&lt;br /&gt;
| 500-1000 gold held&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1 &amp;amp; 2&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
| 1 gold every frame&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3 &amp;amp; 4&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5 &amp;amp; 6&lt;br /&gt;
| 1 gold every 4 frames&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overmode (a.k.a. 赤走行/akasoukou)===&lt;br /&gt;
Overmode might seem purely seem like punishment at first for accidentally letting your gems run out in Kakusei, but it can also be decisively used to score. Its main purpose is for getting gold quickly, and therefore score.&lt;br /&gt;
&lt;br /&gt;
* Activate by pressing the Kakusei button when you have zero gems, or, be in Kakusei and run out of gems. Leave by tapping the button again.&lt;br /&gt;
* Enemy bullets speed up and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill (once a requirement has been met, see below).&lt;br /&gt;
* Passively accrue score just by being in Overmode (except during bosses)&lt;br /&gt;
* Autobombing is possible, consuming 50% of the energy meter.&lt;br /&gt;
&lt;br /&gt;
====Kakusei Over level====&lt;br /&gt;
When in Overmode, a blue gauge appears around your character. This represents your Kakusei Over level. Every time this gauge elapses, taking 250 frames, your Kakusei Over level increases by 1. It starts at zero and the maximum is 3. Unlike Espgaluda 1, the highest level you have reached persists after death.&lt;br /&gt;
With one completed level:&lt;br /&gt;
* You get gold for every kill. That is to say, you cannot get gold unless your Kakusei Over level is at least 1.&lt;br /&gt;
With each consective level:&lt;br /&gt;
* Enemy bullets get faster during Overmode&lt;br /&gt;
* Get more gems from destroying enemies during ''normal mode''. This is basically paramount when going for any kind of clear when playing Espgaluda II.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Kakusei Over level enemy destruction gem bonus&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Midboss/Boss phase &amp;amp; destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Overmode passive score accrual per frame&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Stage 1&lt;br /&gt;
| Stage 2&lt;br /&gt;
| Stage 3&lt;br /&gt;
| Stage 4&lt;br /&gt;
| Stage 5&lt;br /&gt;
| Stage 6&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
| 260&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Earning score per frame in Zesshikai Over is ''double'' the above values.&lt;br /&gt;
&lt;br /&gt;
===Zesshikai Over (a.k.a. 絶走行/zessoukou)===&lt;br /&gt;
Like Overmode, except even more lucrative: get even more score and gold, but the bullets are even faster and with a harsher autobomb penalty.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button when you have zero gems but some amount of gold. Or, be in Zesshikai and let gems run out but not gold.&lt;br /&gt;
:* You need to have gold to be able to enter the mode, but it doesn't actually consume gold.&lt;br /&gt;
* Leave by pressing the Kakusei button again.&lt;br /&gt;
* Enemy bullets speed up (even faster than Overmode) and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill, more than Overmode.&lt;br /&gt;
* Passively accrue score just by being in Zesshikai Over (except during bosses), double the amount of Overmode.&lt;br /&gt;
* Kakusei Over level effects also apply to Zesshikai Over, but you cannot increase your Kakusei Over level in Zesshikai Over.&lt;br /&gt;
* Bosses fire double bullets&lt;br /&gt;
* Autobombing is possible, consuming ''the entire'' energy meter.&lt;br /&gt;
* If you bomb or autobomb, you are kicked out of Zesshikai Over and immediately enter Overmode.&lt;br /&gt;
&lt;br /&gt;
It is unclear what the exact rules are that determine how much extra gold you get during Zesshikai Over. However, here are the results of a test conducted by destroying zako in Stage 5 with Ageha:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | How much gold given from destroying one zako enemy in Stage 5&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
What is clear though that, once Kakusei Over level 3 has been achieved, the gold bonus is substantial.&lt;br /&gt;
&lt;br /&gt;
==Scoring Basics==&lt;br /&gt;
===How to get score===&lt;br /&gt;
# Destroy enemies - each enemy has a base point value.&lt;br /&gt;
# Cancel bullets - cancelling bullets in Kakusei or Zesshikai turns them into points and applies a multiplier per bullet.&lt;br /&gt;
# Get gold - gold gives points for each one you collect.&lt;br /&gt;
# Passively accrue score - get score just by being in Overmode or Zesshikai Over.&lt;br /&gt;
===Stage result bonus===&lt;br /&gt;
At the end of each stage a bonus is calculated based upon how many gems and gold you collected throughout the course of the stage. It is the ''gross'' total, not ''net'' total. If you collect 500 gems but then Kakusei 499 of them away and finish the stage with 1 gem left, your gross total is still 500.&lt;br /&gt;
&lt;br /&gt;
The formula is as follows:&lt;br /&gt;
&amp;lt;code&amp;gt;Stage bonus = (S*100)+(K*V)&amp;lt;/code&amp;gt;&lt;br /&gt;
Where S = gross total of gems acquired throughout the stage, K = gross total of gold acquired throughout the stage, and V = point value of gold you finished the stage with (refer to Gold section for the point value).&lt;br /&gt;
&lt;br /&gt;
For example, imagine you finish a stage with 56 gems and 836 gold. Those are just the numbers currently in your inventory as the stage ended. However, throughout the course of the stage, you EARNED a total of 403 gems and 940 gold. So according to our formula, gems are worth 100 points each, and the value of gold is determined by the gold tier you finished the stage with. Since you finished with 836 gold, that puts it in the 800-899 tier, wherein each piece is worth 700 points, our formula looks like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(403*100)+(940*700) = Stage bonus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So the stage bonus would be 698,300 points.&lt;br /&gt;
Note that if you die during the stage, the gross total of gems and gold accrued is reset to zero. From there on the tally will start up again.&lt;br /&gt;
&lt;br /&gt;
===Clear bonus===&lt;br /&gt;
Defeating the final boss also awards a point bonus based upon resources you finished with. It is unclear what the exact rules are, but the following are definite:&lt;br /&gt;
* Remaining lives = 20 million points each&lt;br /&gt;
* Life frames = 10 million points each&lt;br /&gt;
* Energy meter remaining = 4000 points per unit (the game counts energy internally as individual units and not as a percentage; the maximum is 4000 units)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Life frames&amp;quot; refers to the maximum number of lives you held at some point throughout the run. It is the gold boxes that hold the green flames that represent your remaining lives. The maximum possible for each is six.&lt;br /&gt;
This means if you no miss no bomb the whole game &amp;amp; get every extend, you will get a score bonus of at least 196 million points.&lt;br /&gt;
&lt;br /&gt;
==Black Label==&lt;br /&gt;
==Arrange==&lt;br /&gt;
==Omake==&lt;br /&gt;
&lt;br /&gt;
=== Espgaluda II 'Omake Mode' as a Shmup training tool ===&lt;br /&gt;
&lt;br /&gt;
In the home ports of Espgaluda II*, clearing the main game (including Novice Mode, and credit feeding is OK) unlocks &amp;quot;Omake Mode&amp;quot; which translates to &amp;quot;Bonus Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On the face of it, Omake Mode is a fun and easy mode of the game to mess around with for a short time. &lt;br /&gt;
&lt;br /&gt;
'''However when approached correctly this mode provides an unparalleled Shmup training tool for players of any experience.'''&lt;br /&gt;
&lt;br /&gt;
Using a few simple strategies, players are able to practice and observe all of the patterns from Espgaluda II- acknowledged to be some of the most difficult of any Cave games- at the slower speed of 'Kakusei'.&lt;br /&gt;
&lt;br /&gt;
(*home ports are on Xbox 360 and Nintendo Switch as at Feb 2022)&lt;br /&gt;
&lt;br /&gt;
==== Basics of Omake Mode for Training ====&lt;br /&gt;
&lt;br /&gt;
The player character is surrounded by an invisible circle within which any bullets will turn red. Let's refer to this as the 'Red Zone'. Any bullets in the Red Zone will be cancelled into Items (green gems and/or gold) when ANY enemy is destroyed. It does not matter which enemy shot the bullets. Any enemy destroyed will have all of the on-screen bullets that it fired cancelled into Items, regardless of whether they are in the Red Zone around the player.&lt;br /&gt;
&lt;br /&gt;
The Kakusei gem count has a maximum value of 500. When entering Kakusei mode, all bullets within the Red Zone will be cancelled into Items. When exiting Kakusei mode MANUALLY (ie with gem count above zero) all bullets within the Red Zone will be cancelled into Items.&lt;br /&gt;
&lt;br /&gt;
Defeating any section of a boss life bar while NOT in Kakusei will cancel the on-screen bullets into GEMS.&lt;br /&gt;
&lt;br /&gt;
There is no bomb button in Omake mode. Instead, any time the player is hit by a bullet, the Guard Barrier will be activated, and will continue to be 'held down' until the player hits the Kakusei button which ends it, or until the barrier gauge runs out. At that point the normal 'beam attack' of the Guard Barrier is fired. While the player character is surrounded by the Guard Barrier, any bullets within the small visible circle of the Guard Barrier are cancelled into Items, starting with Gems and proceeding to Gold when Gems reach 500. When the Gold counter reaches 1000, the Guard Barrier Gauge will be refilled by around 40%. If the gold counter reaches 1000 while the Guard Barrier Gauge is full, the player character will be surrounded by a special frame and all items collected will have 1000 added to their point value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Kakusei Training in Omake ====&lt;br /&gt;
&lt;br /&gt;
Because of the frequency with which bullets are cancelled into Items in Omake Mode, the Gem counter will easily and quickly reach the maximum of 500 during the stage. Because of the length of time that 500 Gems will let the player remain in Kakusei, 500 is more than enough to last through the attacks of any larger enemy, and enough to last through most single sections of any Boss life bar.&lt;br /&gt;
&lt;br /&gt;
'''The player is therefore invited to proceed through the most difficult attacks in the game in full Kakusei mode, to practice and observe the patterns in slow motion.'''&lt;br /&gt;
&lt;br /&gt;
There are 3 simple methods that enable the player to extend the amount of time they spend in Kakusei, allowing them to see out almost the entirety of any Boss encounter in full slow motion.&lt;br /&gt;
&lt;br /&gt;
* '''1)''' Shifting out of Kakusei in order to finish off any Boss life bar section will immediately refill the Gem gauge to 500, due to the amount of bullets cancelled plus some from the Boss sprite. Obviously this is not without risk as the bullets will speed up, but done carefully it should be relatively safe.&lt;br /&gt;
&lt;br /&gt;
* '''2)''' During any given pattern while in Kakusei, if the player feels that they are about to be hit and expend Guard Barrier Gauge, they can manually cancel out of Kakusei and quickly back in. This will cancel all bullets in the Red Zone twice, and provide a safety buffer without expending Guard Barrier Gauge. Doing this does accelerate the rate that the Gem count falls, but done sparingly it should not make a huge difference.&lt;br /&gt;
&lt;br /&gt;
* '''3)''' When Gems have run out, the player can deliberately hit a bullet to activate the Guard Barrier and then charge through enemy bullets while invincible so that they are cancelled back to Gems. Done during a particularly dense pattern, and especially at point-blank above a Boss sprite, this will refill the Gems almost instantly. The player then has a choice of whether to cancel out of Guard Barrier and continue in Kakusei, or expend Guard Barrier to pump up the large Item Counter at the top of the screen which is important for scoring in Omake Mode. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Scoring in Omake ====&lt;br /&gt;
&lt;br /&gt;
Scoring in Omake has some value in use as a training mode, as it will help to reach the Extends which in turn provide more Guard Barrier Gauge.&lt;br /&gt;
&lt;br /&gt;
Scoring is very simple: The value of the large Item Counter at the top of the screen will be added to every item picked up WHILE GEMS ARE AT 500. In other words, it acts as an incentive not to go into Kakusei where possible.&lt;br /&gt;
&lt;br /&gt;
As the counter is re-set every stage, it makes sense to use the Guard Barrier on some large enemies early in the stage, to cancel their dense attacks into Item value. The player can then proceed with Gems at 500 and collect the Item Counter point value for every item received.&lt;br /&gt;
&lt;br /&gt;
=Enemy data=&lt;br /&gt;
Score, gold, and gems values are for Arcade mode.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 1&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 soma shine winged solider.png|frameless|center]]&lt;br /&gt;
| ソーマ輝羽兵&lt;br /&gt;
| Soma shine winged soldier&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 530&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zahhak.png|frameless|center]]&lt;br /&gt;
| 小型機甲艇ザッハーク&lt;br /&gt;
| Small armored craft Zahhak&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| Gun: 230&amp;lt;br /&amp;gt;Main body: 2,260&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Main body: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Main body: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gandharva.jpg|frameless|center]]&lt;br /&gt;
| 大型侵略砲台ガンダルヴァ&lt;br /&gt;
| Large invasion turret Gandharva&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 5,820&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ&lt;br /&gt;
| Heavy flying armor Simurgh&lt;br /&gt;
| Midboss&lt;br /&gt;
| Main body: 50,000&amp;lt;br /&amp;gt;Arm: 5,000&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 boss tsubame.jpg|frameless|center]]&lt;br /&gt;
| ツバメ&lt;br /&gt;
| Tsubame&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 500,000&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 20&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 2&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 forneus.png|frameless|center]]&lt;br /&gt;
| 中型機甲艇フォルネウス&lt;br /&gt;
| Medium-size armored ship Forneus&lt;br /&gt;
| Air: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 6,530&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&amp;lt;br /&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 behemoth.png|frameless|center]]&lt;br /&gt;
| 大型機甲艇ベヒモス&lt;br /&gt;
| Large armored vehicle Behemoth&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 12,510&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&lt;br /&gt;
| Single-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 six-barrelled revolving gun battery.png|frameless|center]]&lt;br /&gt;
| 六連回転砲台&lt;br /&gt;
| Six-barrelled revolving gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 15,860&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 crane.png|frameless|center]]&lt;br /&gt;
| クレーン&lt;br /&gt;
| Crane&lt;br /&gt;
| Ground: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 1,830&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&amp;lt;br /&amp;gt;(縦の輸送艦の砲台)&lt;br /&gt;
| Single-barrelled gun battery&amp;lt;br /&amp;gt;(Vertical transport battery)&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 makara.png|frameless|center]]&lt;br /&gt;
| 小船舶マカラ&lt;br /&gt;
| Small vessel Makara&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 250&amp;lt;br /&amp;gt;Base: 530&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nereids.png|frameless|center]]&lt;br /&gt;
| 万能潜水艦ネレイドー&lt;br /&gt;
| Universal submarine Nereids&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,230&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nidhoggr.png|frameless|center]]&lt;br /&gt;
| 重戦車ニーズヘッグ&lt;br /&gt;
| Heavy tank Nidhoggr&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 1,630&amp;lt;br /&amp;gt;Base: 4,760&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 3&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 midboss madara.jpg|frameless|center]]&lt;br /&gt;
| マダラ&lt;br /&gt;
| Madara&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 60,000&amp;lt;br /&amp;gt;Second form: 100,000&lt;br /&gt;
| First form: 16&amp;lt;br /&amp;gt;Second form: 26&lt;br /&gt;
| First form: 15&amp;lt;br /&amp;gt;Second form: 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 boss jormungandr.jpg|frameless|center]]&lt;br /&gt;
| 生体兵器ヨルムンガンド&lt;br /&gt;
| Biological weapon Jormungandr&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Third form: 600,000&amp;lt;br /&amp;gt;Head: 300,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 26&amp;lt;br /&amp;gt;Third form: 46&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 25&amp;lt;br /&amp;gt;Third form: 45&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 3&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 stolas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ストラス&lt;br /&gt;
| General-purpose fighter Stolas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 740&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 ouroboros.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ウロボロス&lt;br /&gt;
| Medium-size armored ship Ouroboros&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 24680&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 lindworm.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇リンドブルム&lt;br /&gt;
| Large armored ship Lindworm&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 37,940&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
| First form: 2&amp;lt;br /&amp;gt;Second form: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base:160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 shelob.jpg|frameless|center]]&lt;br /&gt;
| 多脚戦車シェロブ&lt;br /&gt;
| Multi-legged tank Shelob&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 6,910&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 empusa.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台エンプーサ&lt;br /&gt;
| Heavy fixed gun battery Empusa&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,980&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 astaroth.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台アスタロト&lt;br /&gt;
| Heavy fixed gun battery Astaroth&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 19,560&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 midboss sabnac.jpg|frameless|center]]&lt;br /&gt;
| 武装エレベーターサブナク&lt;br /&gt;
| Armed Elevator Sabnac&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 100,000 &amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Leg turret: 10,000&amp;lt;br /&amp;gt;Auxiliary engine: 20,000&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 30,000&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 20&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 boss janome.jpg|frameless|center]]&lt;br /&gt;
| ジャノメ&lt;br /&gt;
| Janome&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Third form: 700,000&lt;br /&gt;
| First form: 31&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Third form: 51&lt;br /&gt;
| First form: 30&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Third form: 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 4&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 halphas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ハルパス&lt;br /&gt;
| General-purpose fighter Halphas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 810&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 brahma.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ブラフマー&lt;br /&gt;
| Medium-size armored ship Brahma&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 21,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 vasuki.jpg|frameless|center]]&lt;br /&gt;
| 重戦車ヴァースキ&lt;br /&gt;
| Heavy tank Vasuki&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 6,330&amp;lt;br /&amp;gt;Base: 14,560&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース&lt;br /&gt;
| Heavy flying armor Andrealphus&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Arm: 100,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 boss madara asmodeus.png|frameless|center]]&lt;br /&gt;
| マダラ専用合身甲冑アスモデウス&lt;br /&gt;
| Madara's exclusive combined body armor Asmodeus&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 400,000&amp;lt;br /&amp;gt;Third form: 500,000&amp;lt;br /&amp;gt;Fourth form: 600,000&amp;lt;br /&amp;gt;Fifth form: 800,000&amp;lt;br /&amp;gt;Triple machine gun Gaap: 400,000&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 1,000,000&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 2,000,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Third form: 36&amp;lt;br /&amp;gt;Fourth form: 36&amp;lt;br /&amp;gt;Fifth form: 56&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Third form: 35&amp;lt;br /&amp;gt;Fourth form: 35&amp;lt;br /&amp;gt;Fifth form: 55&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 5&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 ahriman.jpg|frameless|center]]&lt;br /&gt;
| シンラ式中型機甲艇アーリマン&lt;br /&gt;
| Shinra-type medium-sized armored ship Ahriman&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 35,330&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 aerial.jpg|frameless|center]]&lt;br /&gt;
| 兵士用飛空ポッド・エアリアル&lt;br /&gt;
| Flying Solider Pod ~ Aerial&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 3,130&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 tiamat.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇ティアマット&lt;br /&gt;
| Shinra-type large armored ship Tiamat&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 91,935&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 cyclops.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇サイクロプス&lt;br /&gt;
| Shinra-type large armored ship Cyclops&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 141,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 fafnir.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型戦車ファフニール&lt;br /&gt;
| Shinra-style large tank Fafnir&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 26,330&amp;lt;br /&amp;gt;Base: 54,560&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Espgaluda2 stage5 boss seseri.png|frameless|center]]&lt;br /&gt;
| セセリ&lt;br /&gt;
| Seseri&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 500,000&amp;lt;br /&amp;gt;Third form: 900,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|-&lt;br /&gt;
| 憎悪に満ちたセセリ&lt;br /&gt;
| Seseri Filled With Hatred (a.k.a. Shin Seseri)&lt;br /&gt;
| True Boss&lt;br /&gt;
| First form: 2,000,000&amp;lt;br /&amp;gt;Second form: 4,000,000&amp;lt;br /&amp;gt;Third form: 6,000,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 6&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 andras.jpg|frameless|center]]&lt;br /&gt;
| 警備ユニット・アンドラス&lt;br /&gt;
| Security unit Andras&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 9,210&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 vishnu.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇ヴィシュヌ&lt;br /&gt;
| Large armored ship Vishnu&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 76,420&lt;br /&gt;
| First form: 4&amp;lt;br /&amp;gt;Second form: 6&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 alcyone.jpg|frameless|center]]&lt;br /&gt;
| 霊力供給カプセル・アルキュオーネ&lt;br /&gt;
| Spiritual supply capsule Alcyone&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 7,880&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 metatron.jpg|frameless|center]]&lt;br /&gt;
| 霊力融合装置メタトロン&lt;br /&gt;
| Spiritual fusion device Metatron&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 10,000&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 cherubim.jpg|frameless|center]]&lt;br /&gt;
| 移動砲台ケルビム&lt;br /&gt;
| Mobile turret Cherubim&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 12,300&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 asagiclone.jpg|frameless|center]]&lt;br /&gt;
| アサギクローン&lt;br /&gt;
| Asagi clone&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ改&lt;br /&gt;
| Heavy flying armor Simurgh (Modified)&lt;br /&gt;
| Midboss 1&lt;br /&gt;
| Main body: 500,000&amp;lt;br /&amp;gt;Arm: 200,000&lt;br /&gt;
| Main body: 18&amp;lt;br /&amp;gt;Arm: 66&lt;br /&gt;
| Main body: 17&amp;lt;br /&amp;gt;Arm: 65&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース改&lt;br /&gt;
| Heavy flying armor Andrealphus (Modified)&lt;br /&gt;
| Midboss 2&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 700,000&amp;lt;br /&amp;gt;Arm: 300,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 boss1 goddess galuda.jpg|frameless|center]]&lt;br /&gt;
| 生体維持装置ガッデスガルーダ&lt;br /&gt;
| Biological maintenance device Goddess Galuda&lt;br /&gt;
| Boss 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 1,000,000&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 66 &amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 65&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kujaku.jpg|frameless|center]]&lt;br /&gt;
| 真ガルーダ・クジャク&lt;br /&gt;
| True Galuda Kujaku&lt;br /&gt;
| Boss 2&lt;br /&gt;
| First form: 2,000,0000&amp;lt;br /&amp;gt;Second form: 3,000,000&amp;lt;br /&amp;gt;Third form: 5,000,000&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Third form: 66&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Third form: 65&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* Primary info from [[User:Johnnyheli|johnny]].&lt;br /&gt;
* All sprites &amp;amp; enemy data taken from [https://www.cave.co.jp/gameonline/espgaluda2/ CAVE's official Espgaluda 2 site.]&lt;br /&gt;
* Arcade mode specifics adapted from the tutorial on the Switch and Xbox 360 ports, [https://wikiwiki.jp/espg2/ wikiwiki], [http://minamo.gozaru.jp/espg2/espg2.html Minamo's Espgaluda 2 page], [http://daifukkat.su/strats/espgal2/ Hacker's Guide to Espgaluda 2], and [https://shmups.system11.org/viewtopic.php?t=6281 the system11 forum thread].&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:ESP_series]]&lt;br /&gt;
[[Category:Bomb_mechanic]]&lt;br /&gt;
[[Category:True_Last_Boss]]&lt;br /&gt;
[[Category:Vertical_orientation]]&lt;/div&gt;</summary>
		<author><name>Johnnyheli</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=27375</id>
		<title>Espgaluda II</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=27375"/>
		<updated>2024-01-16T10:28:49Z</updated>

		<summary type="html">&lt;p&gt;Johnnyheli: Undo revision 27374 by Johnnyheli (talk) I just realised they're actually in the game, nevermind lol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = Cyan&lt;br /&gt;
|title = Espgaluda II&lt;br /&gt;
|background = #eefffb&lt;br /&gt;
|image = Espgaluda II arcade flyer.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|&lt;br /&gt;
|music = Manabu Namiki&amp;lt;br/&amp;gt;Mitsuhiro Kaneda&lt;br /&gt;
|&lt;br /&gt;
|program = Tsuneki Ikeda&amp;lt;br/&amp;gt;Takashi Ichimura&amp;lt;br/&amp;gt;Yuji Inoue&lt;br /&gt;
|&lt;br /&gt;
|art = Masaki Hirooka&amp;lt;br/&amp;gt;Hideki Nomura&amp;lt;br/&amp;gt;Toshiyuki Kuroiwa&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Arcade:''' November 25, 2005&amp;lt;br/&amp;gt;'''Xbox 360:''' February 25, 2010&amp;lt;br/&amp;gt;'''Switch:''' September 9, 2021&lt;br /&gt;
|&lt;br /&gt;
|previousgame = [[Ibara]]&lt;br /&gt;
|nextgame = [[Ibara Kuro: Black Label]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Espgaluda II (エスプガルーダII) is a bullet hell shoot'em up originally released by [[Cave]] in the arcades in 2005 as a sequel to [[Espgaluda]]. An Xbox 360 release, titled [[Espgaluda II Black Label]], was released in 2010 in Japan.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Gameplay Overview=&lt;br /&gt;
== Controls ==&lt;br /&gt;
[[File:Espgaluda2controlschemes.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Upon starting the game on the original arcade release, you can select between two control schemes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Button&lt;br /&gt;
! Type A&lt;br /&gt;
! Type B&lt;br /&gt;
|-&lt;br /&gt;
| A&lt;br /&gt;
| Shot&lt;br /&gt;
| Shot&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Kakusei&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
| Autofire&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| Autofire&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Explanations of the buttons:&lt;br /&gt;
* Shot - Repeatedly tap for rapid shot, hold for focus shot (official called &amp;quot;Rapier&amp;quot;)&lt;br /&gt;
* Kakusei - Tap to toggle Kakusei mode on or off, amongst others.&lt;br /&gt;
* Guard Barrier - Tap to fire your Guard Barrier attack, similar to a bomb in other shmups. Or, hold the button to charge it, then release to fire.&lt;br /&gt;
* Autofire - Simulates repeatedly tapping A for rapid shot.&lt;br /&gt;
In the home ports these buttons are all customizable.&lt;br /&gt;
&lt;br /&gt;
==The UI==&lt;br /&gt;
[[File:Espgaluda2 arcademodeUI.jpg|thumb|center|UI of the default arcade mode. Everything except the boss healthbar &amp;amp; high score is mirrored on the other side for P2.]]&lt;br /&gt;
&lt;br /&gt;
== Playable characters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Character&lt;br /&gt;
! Shot type&lt;br /&gt;
! Damage increase during Kakusei+others&lt;br /&gt;
! Overall movement speed&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 agehaportrait.png|frameless|center]]&lt;br /&gt;
| Ageha&lt;br /&gt;
| Narrow&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Fast&lt;br /&gt;
| Rapid shot bends side to side&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 tatehaportrait.png|frameless|center]]&lt;br /&gt;
| Tateha&lt;br /&gt;
| Wide&lt;br /&gt;
| Rapid shot&lt;br /&gt;
| Slow&lt;br /&gt;
| Focus shot during Kakusei+others gets lock-on capability&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 asagiportrait.png|frameless|center]]&lt;br /&gt;
| Asagi&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Once powered up, focus shot gets lock-on capability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Arcade mode=&lt;br /&gt;
The default mode. Console ports include &amp;quot;Arcade&amp;quot; mode, a faithful port of the version found in arcades, as well as a version with recreated higher-resolution graphics and a few bugfixes; On Xbox 360 it's named &amp;quot;Xbox 360&amp;quot; and on Switch it's named &amp;quot;Switch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Default settings:&lt;br /&gt;
* Score extends at 15,000,000 and 35,000,000 points&lt;br /&gt;
* Spawn with 3 lives&lt;br /&gt;
* Rank 2 (Normal)&lt;br /&gt;
==Resources==&lt;br /&gt;
===Gems (a.k.a. 聖霊石/seirei seki/spirit stones)===&lt;br /&gt;
[[File:Espgaluda2-gemgif.gif|frameless|right]]&lt;br /&gt;
Gems are the glowing green items enemies drop when destroyed. Their purpose is to fuel Kakusei, Zesshikai, and contribute a small amount of score.&lt;br /&gt;
&lt;br /&gt;
* Start with 100 in your possession, respawn with 250 after dying&lt;br /&gt;
* You can hold a maximum of 500&lt;br /&gt;
* Worth 10 points each when collected&lt;br /&gt;
* Get gems by destroying enemies when not in Kakusei or any other mode, as well as from finishing a phase of a midboss or boss, and from any destructible parts of a midboss or boss&lt;br /&gt;
* They are factored in to the stage result bonus based upon the gross total of how many were collected throughout the course of the stage&lt;br /&gt;
* Get an extra gem by collecting it at the top (24 pixels from the top) or bottom (48 pixels from the bottom) of the screen&lt;br /&gt;
&lt;br /&gt;
Enemies drop different size gems. There are four sizes of gem items and each adds different quantities to your possession.&lt;br /&gt;
* Small: 1&lt;br /&gt;
* Medium: 2&lt;br /&gt;
* Large: 3&lt;br /&gt;
* Extra large: 4&lt;br /&gt;
&lt;br /&gt;
The size of gems dropped varies with how many gems were already in your possession, what shot type was used to destroy them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Number of gems in your possession&lt;br /&gt;
! Size of gem an enemy drops when destroyed with rapid shot (shrinking over time)&lt;br /&gt;
! Size of gem an enemy drops when destroyed with focus shot&lt;br /&gt;
|-&lt;br /&gt;
| 0-250&lt;br /&gt;
| XL → L → M → S&lt;br /&gt;
| M&lt;br /&gt;
|-&lt;br /&gt;
| 250-399&lt;br /&gt;
| L → M → S&lt;br /&gt;
| Alternating between S &amp;amp; M&lt;br /&gt;
|-&lt;br /&gt;
| 400-500&lt;br /&gt;
| M → S&lt;br /&gt;
| S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gem items dropped by enemies that were destroyed with rapid shot shrink over time, and therefore add fewer gems to your possession. Destroying enemies with focus shot drops gems that ''do not'' shrink over time, but they are smaller.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Time taken to shrink&lt;br /&gt;
|-&lt;br /&gt;
| XL→L&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| L→M&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| M→S&lt;br /&gt;
| 12 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, this can be preventing by collecting gems by flying near them instead of letting them fall toward you. When a gem is within a certain distance of the player character it receives a green glowing effect and stops shrinking. The distance at which this happens is as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Distance from player character at which gem stops shrinking&lt;br /&gt;
|-&lt;br /&gt;
| XL&lt;br /&gt;
| 48 pixels&lt;br /&gt;
|-&lt;br /&gt;
| L&lt;br /&gt;
| 64 pixels&lt;br /&gt;
|-&lt;br /&gt;
| M&lt;br /&gt;
| 96 pixels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gold (a.k.a. 金塊/kinkai)===&lt;br /&gt;
Gold drops from enemies under certain conditions.&lt;br /&gt;
&lt;br /&gt;
* Get gold by destroying enemies in:&lt;br /&gt;
:* Kakusei, overmode, and zesshikai over&lt;br /&gt;
:* Normal mode when you have 500 gems&lt;br /&gt;
* Each gold you collect increases the amount you possess by 1&lt;br /&gt;
* Hold up to a maximum of 1000&lt;br /&gt;
* Start off with zero&lt;br /&gt;
* On death the amount of gold you had is halved, rounded down&lt;br /&gt;
* Gold depletes over time during boss battles&lt;br /&gt;
&lt;br /&gt;
Gold's main purpose is for scoring. Picking up gold gives you points; the amount varies based upon how many already were in your possession.&lt;br /&gt;
&lt;br /&gt;
* Every 100 gold collected, the value of new incoming gold increases and the sprite changes.&lt;br /&gt;
* There are eleven tiers of gold, from 0-99, 100-199, 200-299,...900-999, and one for 1000.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Qty held &amp;amp; sprite&lt;br /&gt;
! [[File:Espgaluda2 gold1.png|frameless|center]] 0-99&lt;br /&gt;
! [[File:Espgaluda2 gold2.png|frameless|center]] 100-199&lt;br /&gt;
! [[File:Espgaluda2 gold3.png|frameless|center]] 200-299&lt;br /&gt;
! [[File:Espgaluda2 gold4.png|frameless|center]] 300-399&lt;br /&gt;
! [[File:Espgaluda2 gold5.png|frameless|center]] 400-499&lt;br /&gt;
! [[File:Espgaluda2 gold6.png|frameless|center]] 500-599&lt;br /&gt;
! [[File:Espgaluda2 gold7.png|frameless|center]][[File:Espgaluda2 gold7consoleport.png|frameless|center]] 600-699 &lt;br /&gt;
! [[File:Espgaluda2 gold8.png|frameless|center]] 700-799&lt;br /&gt;
! [[File:Espgaluda2 gold9.png|frameless|center]] 800-899&lt;br /&gt;
! [[File:Espgaluda2 gold10.png|frameless|center]] 900-999&lt;br /&gt;
! [[File:Espgaluda2 gold11.png|frameless|center]] 1000&lt;br /&gt;
|-&lt;br /&gt;
| Point value of new gold acquired&lt;br /&gt;
| 100&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
| 350&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| 650&lt;br /&gt;
| 700&lt;br /&gt;
| 900&lt;br /&gt;
| 1000&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
The 600-699 gold tier has two sprites because one is in the Arcade release and the other is in the Console mode in the home ports.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss during boss battles&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During normal mode&lt;br /&gt;
! During kakusei+others&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 1 gold every 15 frames&lt;br /&gt;
| 1 gold every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 1 gold every 19 frames&lt;br /&gt;
| 1 gold every 12 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 1 gold every 23 frames&lt;br /&gt;
| 1 gold every 16 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 1 gold every 27 frames&lt;br /&gt;
| 1 gold every 20 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 1 gold every 31 frames&lt;br /&gt;
| 1 gold every 24 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 1 gold every 35 frames&lt;br /&gt;
| 1 gold every 28 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Energy, and the Guard Barrier===&lt;br /&gt;
In place of conventional bombs Espgaluda II features the Guard Barrier. When deployed it deals massive damage, temporarily clears the screen of bullets, and provides a short window of invincibility. Where the Guard Barrier differs from a conventional shmup bomb is that it uses ''Energy'', a continuous resource, instead of discrete bomb items, and that it can be held and charged up before firing. There is an ''Energy Meter'' and using the Guard Barrier consumes some percentage of this meter.&lt;br /&gt;
&lt;br /&gt;
* The Guard Barrier Attack a massive linear shot straight up, comprised of several damaging beams. More beams appear the longer the Guard Barrier is charged.&lt;br /&gt;
* It has to be aimed; there is no lock-on or homing function.&lt;br /&gt;
* After the Guard Barrier has been deployed, there is a short period of time in which enemies don't fire.&lt;br /&gt;
* While the Guard Barrier is being charged, you deal slight aura damage to enemies, particularly noticeable against zako.&lt;br /&gt;
* While charging the Guard Barrier, you are invincible, and enemy bullets are deleted on contact with the shield that appears around your character.&lt;br /&gt;
* Internally, the game counts energy as individual units and not as a percentage, but it is easier to think of it like a percentage. A full meter is 4000 units, so a basic attack consumes 1000 units.&lt;br /&gt;
&lt;br /&gt;
The most basic attack, deployed with one tap of the Guard Barrier button, consumes 25% of the energy meter. Maximum damage is reached at charging enough to consume 40% of the meter. You can keep charging past this, but you will not deal any extra damage. The damage, duration, and area of effect increases in proportion to how long it is charged for. However, ''the relationship is not linear'', that is to say, two 25% attacks do not deal as much damage as one 50% attack. The specifics of charging the attack are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Time held charging&lt;br /&gt;
! % of energy meter consumed&lt;br /&gt;
! Number of beams fired&lt;br /&gt;
! Duration of attack&lt;br /&gt;
! Width of area of effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 to 83 frames&lt;br /&gt;
| 25%-29%&lt;br /&gt;
| 2&lt;br /&gt;
| 0.7sec&lt;br /&gt;
| 49px&lt;br /&gt;
|-&lt;br /&gt;
| 84 frames (1.4sec) to 188 frames&lt;br /&gt;
| 30%-34%&lt;br /&gt;
| 3&lt;br /&gt;
| 1.2sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 189 frames (3.2sec) to 293 frames&lt;br /&gt;
| 35%-39%&lt;br /&gt;
| 4&lt;br /&gt;
| 1.7sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 294 frames (4.9sec) and up&lt;br /&gt;
| 40% and up&lt;br /&gt;
| 5&lt;br /&gt;
| 2.2sec&lt;br /&gt;
| 160px&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is worth noting that even though the most basic Guard Barrier attack consumes 25% energy, it is still possible to deploy the attack with less than 25% energy remaining. It's even possible at 1%, or even 1 energy unit (0.025%.)&lt;br /&gt;
Autobombing is possible during Kakusei and the other modes. Details will follow in their respective sections. However it should be noted that regardless of what energy percentage is consumed, the damage, duration, and width of an autobomb will always be that of the basic attack. For example, if you autobomb in Zesshikai, costing 50% energy, it would act like a 25% energy basic attack.&lt;br /&gt;
&lt;br /&gt;
Replenish the energy meter by picking up energy items.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 energyitem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
* They replenish 50% of the meter.&lt;br /&gt;
* There are three of them in the game, located right before the bosses of stage 3, 5, and 6.&lt;br /&gt;
* They're worth 500 points, but if you already had a full meter they're worth 100,000 points.&lt;br /&gt;
* You spawn with a full meter.&lt;br /&gt;
&lt;br /&gt;
===Powerups===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Espgaluda2 powerupitem.png|frameless|center]] || [[File:Espgaluda2 maxpoweritem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
Pick up powerup items to increase the damage output of your character. You need 6 to be fully powered up.&lt;br /&gt;
Locations:&lt;br /&gt;
* Stage 1, Area 1&lt;br /&gt;
* Stage 1, right before the boss&lt;br /&gt;
* Stage 2, Area 1&lt;br /&gt;
* Stage 2, right before the boss&lt;br /&gt;
* Stage 3, Area 2&lt;br /&gt;
* Stage 4, right after the midboss (now you're fully powered up)&lt;br /&gt;
* Stage 5, just before the Descent section&lt;br /&gt;
* Stage 6, Area 1&lt;br /&gt;
* Stage 6, Area 3, just before the Asagi Clone Zone section&lt;br /&gt;
&lt;br /&gt;
Powerups are worth 500 points, and if you were already fully powered up they're worth 10,000 points.&lt;br /&gt;
There is also a Max Power item which appears when you game over and can only be picked up if you continue.&lt;br /&gt;
&lt;br /&gt;
===Hidden extend===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 1up.png|upright=1.5|thumb|left|The 1up item.]] || [[File:Espgaluda 2 Sabnac destructibleparts highlight.png|upright=0.75|thumb|center|Destroy these 6 parts of Sabnac during Phase 1 of the fight to be eligible for the hidden extend.]] || [[File:Espgaluda2 1uplocation.jpg|upright=0.6|thumb|right|Right before the Stage 3 boss, shoot this area while in Zesshikai to reveal the hidden extend.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is only one item extend in the game, located in stage 3. To get it you have to meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
# Destroy all the destructible parts of the stage 3 midboss, Sabnac.&lt;br /&gt;
# Destroy Sabnac and continue throughout the rest of the stage as normal.&lt;br /&gt;
# Enter Zesshikai. Shoot a specific part of the background environment right before the stage boss to uncover it.&lt;br /&gt;
''Throughout all of this, do not bomb, nor even autobomb.''&lt;br /&gt;
&lt;br /&gt;
==Gameplay states==&lt;br /&gt;
At any given time you can be in one of five gameplay ''states'' or ''modes''. They cause different changes to the gameplay, including enemy behaviour, bullet behaviour, and scoring function. The core gameplay loop of Espgaluda II's Arcade mode is knowing what these five states are and how they interrelate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Summary of gameplay states&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Normal mode&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Zesshikai&lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| How do you activate it?&lt;br /&gt;
| Default mode&lt;br /&gt;
| Have gems. Press kakusei button.&lt;br /&gt;
| Have gems and gold. Hold kakusei button.&lt;br /&gt;
| Have zero gems. Press kakusei button. Or, be in Kakusei and let gems run out.&lt;br /&gt;
| Have zero gems &amp;amp; some amount of gold. Hold kakusei button. Or, be in Zesshikai and let gems run out.&lt;br /&gt;
|-&lt;br /&gt;
| What does it consume?&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
| Gems over time, gems for destroying stuff, gems when exiting mode, gold over time during boss&lt;br /&gt;
| Gems &amp;amp; gold over time, gems if you kill enemies other than zako, gems when exiting mode, fewer gold over time during boss&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
|-&lt;br /&gt;
| What do you get?&lt;br /&gt;
| Gems when destroying stuff, gold when you have 500 gems then destroy stuff&lt;br /&gt;
| Gold when destroying stuff, score mutliplier up to x100&lt;br /&gt;
| Score multiplier up to x500&lt;br /&gt;
| Gold when destroying stuff, score over time&lt;br /&gt;
| More gold when destroying stuff, double score over time&lt;br /&gt;
|-&lt;br /&gt;
| Stage scroll speed&lt;br /&gt;
| Normal&lt;br /&gt;
| Slow&lt;br /&gt;
| Slow&lt;br /&gt;
| Normal&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| What happens to the enemies?&lt;br /&gt;
| Normal movement speed, normal blue bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, enemies fire more bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, revenge bullets generated when enemy destroyed, bosses fire double bullets&lt;br /&gt;
| Normal movement speed, fast red bullets&lt;br /&gt;
| Normal movement speed, faster red bullets, bosses fire double bullets&lt;br /&gt;
|-&lt;br /&gt;
| What happens when you bomb?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Kakusei, autobomb costs 100% energy&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Overmode, autobomb costs 100% energy&lt;br /&gt;
|-&lt;br /&gt;
| What happens to you?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Normal Mode===&lt;br /&gt;
The default state.&lt;br /&gt;
&lt;br /&gt;
* Enemies move at a normal speed&lt;br /&gt;
* Enemy bullets behave normally and are coloured blue&lt;br /&gt;
* Stage scroll speed is normal&lt;br /&gt;
* Earn gems by destroying enemies&lt;br /&gt;
* Earn gold by destroying enemies when you have 500 gems&lt;br /&gt;
* Lose gold over time during bosses&lt;br /&gt;
* No autobomb available&lt;br /&gt;
&lt;br /&gt;
===Kakusei (a.k.a. 覚聖死界/kakusei shikai)===&lt;br /&gt;
The basic &amp;quot;slowdown&amp;quot; mode. Essentially functions the same as it did in Espgaluda 1.&lt;br /&gt;
&lt;br /&gt;
* Enter by tapping the Kakusei button once. Leave by tapping it again.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* Enemies fire more bullets&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section)&lt;br /&gt;
* Gems deplete over time&lt;br /&gt;
* A red circular gauge appears around your character, displaying how many gems remain in your possession.&lt;br /&gt;
* Exiting Kakusei depletes 30-35 gems&lt;br /&gt;
* Autobombing is possible.&lt;br /&gt;
:* It consumes 50% of the energy meter, but autobombing is still possible with less than this amount. &lt;br /&gt;
:* Autobombing only becomes possible 12 frames after hitting the Kakusei button. During those 12 frames, you are vulnerable.&lt;br /&gt;
* When you destroy an enemy:&lt;br /&gt;
:* Gems deplete&lt;br /&gt;
:* The bullets the enemy fired are canceled&lt;br /&gt;
:* Each canceled bullet becomes gold&lt;br /&gt;
* When you run out of gems you automatically enter Overmode.&lt;br /&gt;
====Scoring basics====&lt;br /&gt;
* Throughout the duration of being in Kakusei, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled.&lt;br /&gt;
* The maximum is x100.&lt;br /&gt;
* Each bullet canceled is worth 40 points.&lt;br /&gt;
====Addendum====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Zako&lt;br /&gt;
! Normal enemy&lt;br /&gt;
! Midboss &amp;amp; boss phases, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Ageha/Tateha&lt;br /&gt;
| Asagi&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ageha/Tateha/Asagi&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 27&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 29&lt;br /&gt;
| 33&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 31&lt;br /&gt;
| 37&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 33&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During the stage&lt;br /&gt;
! During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zesshikai (a.k.a. 覚聖絶死界/kakusei zesshikai)===&lt;br /&gt;
Zesshikai's main purpose is for scoring. On the surface it's similar to Kakusei in that they're both modes with slow purple bullets, but Zesshikai's main difference is that ''enemies generate revenge bullets'' and you can score much, much higher with it.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button. Leave by tapping the button again.&lt;br /&gt;
* The screen flashes inverted colours and a unique sound effect plays.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* ''Enemies generate revenge bullets when they are destroyed.''&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Gems ''and'' gold deplete over time.&lt;br /&gt;
* A circular red gauge appears around your character. This displays how many gems remain in your possession.&lt;br /&gt;
* Exiting Zesshikai depletes 30-35 gems.&lt;br /&gt;
* Autobombing is possible.&lt;br /&gt;
:* It consumes ''the entire'' energy meter, but autobombing is still possible with less than a full meter.&lt;br /&gt;
:* Autobombing only becomes possible 12 frames after entering Zesshikai. During those 12 frames, you are vulnerable.&lt;br /&gt;
* If you bomb, even autobomb, you are kicked out of Zesshikai and immediately enter Kakusei.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Level====&lt;br /&gt;
[[File:Zesshikailevel.jpg|thumb|right|Left: Zesshikai Level 0. Right: Zesshikai Level 1. Note the white graphics turn green.]]&lt;br /&gt;
When in Zesshikai, four white graphics and a white gauge appear around your character. The white gauge is inlaid inside the red gem gauge so you can see both at once. The white gauge measures time, 256 frames, and once fully elapsed it signifies that you have reached maximum &amp;quot;Zesshikai Level&amp;quot;. When this happens:&lt;br /&gt;
* The screen flashes inverted colours again&lt;br /&gt;
* Revenge bullets move faster&lt;br /&gt;
* The four white graphics turn green&lt;br /&gt;
* SRB multiplier now increments like normal bullets+ARB. Details in Zesshikai Scoring section below.&lt;br /&gt;
* The Zesshikai Level resets every time you exit Zesshikai.&lt;br /&gt;
&lt;br /&gt;
====Revenge bullets====&lt;br /&gt;
Revenge bullets are generated when enemies are destroyed during Zesshikai. There are two types of revenge bullets, and they appear according to what type of enemy was destroyed.&lt;br /&gt;
For the purposes of this explanation, assume &amp;quot;normal bullets&amp;quot; refers to any non-revenge bullet; i.e. standard, ordinary bullets.&lt;br /&gt;
&lt;br /&gt;
=====Types of revenge bullets=====&lt;br /&gt;
[[File:Espgaluda2 spiralrevengebulletformation.jpg|thumb|right|Typical spiral revenge bullet formation. The quantity of bullets changes depending on the enemy; this one was a simple Zu zako enemy at the start of stage 1.]]&lt;br /&gt;
* Spiral revenge bullets (abbreviated to SRB from now on)&lt;br /&gt;
:* These spawn at the location of the enemy when it was destroyed.&lt;br /&gt;
:* They appear in a spiral formation which rotates and expands.&lt;br /&gt;
:* They are not aimed at you.&lt;br /&gt;
* Aimed revenge bullets (abbreviated to ARB from now on)&lt;br /&gt;
:* Other bullets ''become'' these. Details follow in the Enemy Destruction section below.&lt;br /&gt;
:* They are aimed at you.&lt;br /&gt;
&lt;br /&gt;
=====Revenge bullet generation conditions=====&lt;br /&gt;
[[File:Zesshikairevengebulletflowchart.png|thumb|right|A flowchart of how revenge bullets are generated during Zesshikai.]]&lt;br /&gt;
When you destroy any enemy, except bosses:&lt;br /&gt;
* Revenge bullets of some type are generated. That is to say, destroying enemies in Zesshikai ''always'' generates revenge bullets of some type; there's no way to prevent it other than by exiting Zesshikai.&lt;br /&gt;
* All revenge bullets that were already on-screen are canceled and become ARB.&lt;br /&gt;
When you destroy a non-zako enemy, including a midboss phase or destructible part:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled and become ARB.&lt;br /&gt;
* Gems deplete&lt;br /&gt;
When you destroy zako:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled, but do not become ARB.&lt;br /&gt;
* Gems '''do not''' deplete.&lt;br /&gt;
These rules make it possible to continually chain bullet cancels as long as you keep destroying enemies, provided neither gems nor gold run out. It seems like there is a limit to how many times a revenge bullet can be re-formed into another, but it is unclear what rules, if any, determine this.&lt;br /&gt;
====Zesshikai Scoring====&lt;br /&gt;
Zesshikai is key to scoring well. Bullets are worth more points and the multiplier can go even higher than Kakusei.&lt;br /&gt;
* Each &amp;quot;normal&amp;quot; bullet is worth 50 points, unlike Kakusei's 40 points.&lt;br /&gt;
* Each revenge bullet is worth 2 points.&lt;br /&gt;
&lt;br /&gt;
Throughout the duration of being in Zesshikai, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled. There is one exception, outlined below.&lt;br /&gt;
* The maximum is x500, unlike kakusei’s x100.&lt;br /&gt;
&lt;br /&gt;
When you cancel:&lt;br /&gt;
[[File:Espgaluda2 SRBzesshcomparison.jpg|thumb|right|In both images the same enemy is destroyed at the beginning of stage 3 whilst in Zesshikai. Left: Zesshikai Level 0. Right: Zesshikai Level 1. The multiplier in the left image is a flat x15 across all bullets (the few x19 are from a zako in the back being destroyed), and the multiplier in the right image starts at around x6 and increments up to x40.]]&lt;br /&gt;
* Normal bullets &amp;amp; Aimed revenge bullets (ARB)&lt;br /&gt;
:* The multiplier on these increments sequentially, e.g. x1, x2, x3, x4 etc, and are counted alongside all other normal bullets and ARB.&lt;br /&gt;
* Spiral revenge bullets (SRB)&lt;br /&gt;
:* ''One'' multiplier is applied to all SRB that spawned together. All of them could be x10, x15, etc, and ''not'' incremented sequentially. They’re basically counted within their own little group. You’ll see a bunch of x9 x9 x9 x9 x9 x9 and not x1 x2 x3 x4 x5 etc. This is the exception mentioned before.&lt;br /&gt;
:* If your Zesshikai Level has reached level 1, then SRB are counted alongside normal bullets and ARB in incrementing the multiplier. Instead of each bullet within a cluster of SRB getting one multiplier each (x9 x9 x9 x9 etc) you ''will'' see x1 x2 x3 x4 x5 etc. This means you can raise your overall multiplier much higher and much faster.&lt;br /&gt;
&lt;br /&gt;
====During midbosses and bosses====&lt;br /&gt;
During bosses:&lt;br /&gt;
* Revenge bullets are not generated&lt;br /&gt;
* You can still get the multiplier up to x500&lt;br /&gt;
* Gold depletes over time at the &amp;quot;normal boss gold depletion rate&amp;quot; and not the &amp;quot;zesshikai gold depletion&amp;quot; rate&lt;br /&gt;
* '''Bosses fire double bullets!'''&lt;br /&gt;
During midbosses:&lt;br /&gt;
* Revenge bullets ''are'' generated, from destroying their destructible parts or finishing a phase and cancelling all their normal bullets into ARB.&lt;br /&gt;
* If a midboss has a pre-programmed bullet cancel feature on death, such as the second midboss of stage 6, no revenge bullets will be generated.&lt;br /&gt;
&lt;br /&gt;
====Exiting Zesshikai====&lt;br /&gt;
When exiting Zesshikai, all leftover revenge bullets remain on screen. Their speed changes drastically, either speeding up or slowing down. To clean up these bullets, exit Zesshikai, enter Kakusei, and destroy one enemy (even zako).&lt;br /&gt;
&lt;br /&gt;
Running out of resources in Zesshikai, and which resource, has different effects:&lt;br /&gt;
* Run out of gems but not gold = exit Zesshikai automatically, enter Zesshikai Over&lt;br /&gt;
* Run out of gold but not gems = exit Zesshikai automatically, enter Kakusei&lt;br /&gt;
* Run out of both = exit Zesshikai automatically, enter Overmode&lt;br /&gt;
&lt;br /&gt;
Additionally, as mentioned before, bombing of any type during Zesshikai will kick you out immediately and put you in Kakusei automatically.&lt;br /&gt;
&lt;br /&gt;
====Addendum====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Boss &amp;amp; midboss phase, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| During the stage&lt;br /&gt;
| During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss over time (during the stage) (same values for all 3 characters)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 0-499 gold held&lt;br /&gt;
| 500-1000 gold held&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1 &amp;amp; 2&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
| 1 gold every frame&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3 &amp;amp; 4&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5 &amp;amp; 6&lt;br /&gt;
| 1 gold every 4 frames&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overmode (a.k.a. 赤走行/akasoukou)===&lt;br /&gt;
Overmode might seem purely seem like punishment at first for accidentally letting your gems run out in Kakusei, but it can also be decisively used to score. Its main purpose is for getting gold quickly, and therefore score.&lt;br /&gt;
&lt;br /&gt;
* Activate by pressing the Kakusei button when you have zero gems, or, be in Kakusei and run out of gems. Leave by tapping the button again.&lt;br /&gt;
* Enemy bullets speed up and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill (once a requirement has been met, see below).&lt;br /&gt;
* Passively accrue score just by being in Overmode (except during bosses)&lt;br /&gt;
* Autobombing is possible.&lt;br /&gt;
:* It consumes 50% of the energy meter, but autobombing is still possible with less than this amount.&lt;br /&gt;
:* Autobombing only becomes possible 12 frames after entering Overmode. During those 12 frames, you are vulnerable.&lt;br /&gt;
&lt;br /&gt;
====Kakusei Over level====&lt;br /&gt;
When in Overmode, a blue gauge appears around your character. This represents your Kakusei Over level. Every time this gauge elapses, taking 250 frames, your Kakusei Over level increases by 1. It starts at zero and the maximum is 3. Unlike Espgaluda 1, the highest level you have reached persists after death.&lt;br /&gt;
With one completed level:&lt;br /&gt;
* You get gold for every kill. That is to say, you cannot get gold unless your Kakusei Over level is at least 1.&lt;br /&gt;
With each consective level:&lt;br /&gt;
* Enemy bullets get faster during Overmode&lt;br /&gt;
* Get more gems from destroying enemies during ''normal mode''. This is basically paramount when going for any kind of clear when playing Espgaluda II.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Kakusei Over level enemy destruction gem bonus&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Midboss/Boss phase &amp;amp; destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Overmode passive score accrual per frame&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Stage 1&lt;br /&gt;
| Stage 2&lt;br /&gt;
| Stage 3&lt;br /&gt;
| Stage 4&lt;br /&gt;
| Stage 5&lt;br /&gt;
| Stage 6&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
| 260&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Earning score per frame in Zesshikai Over is ''double'' the above values.&lt;br /&gt;
&lt;br /&gt;
===Zesshikai Over (a.k.a. 絶走行/zessoukou)===&lt;br /&gt;
Like Overmode, except even more lucrative: get even more score and gold, but the bullets are even faster and with a harsher autobomb penalty.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button when you have zero gems but some amount of gold. Or, be in Zesshikai and let gems run out but not gold.&lt;br /&gt;
:* You need to have gold to be able to enter the mode, but it doesn't actually consume gold.&lt;br /&gt;
* Leave by pressing the Kakusei button again.&lt;br /&gt;
* Enemy bullets speed up (even faster than Overmode) and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill, more than Overmode.&lt;br /&gt;
* Passively accrue score just by being in Zesshikai Over (except during bosses), double the amount of Overmode.&lt;br /&gt;
* Kakusei Over level effects also apply to Zesshikai Over, but you cannot increase your Kakusei Over level in Zesshikai Over.&lt;br /&gt;
* '''Bosses fire double bullets!'''&lt;br /&gt;
* Autobombing is possible.&lt;br /&gt;
:* It consumes ''the entire'' energy meter, but autobombing is still possible with less than a full meter.&lt;br /&gt;
:* Autobombing only becomes possible 12 frames after entering Zesshikai Over. During those 12 frames, you are vulnerable.&lt;br /&gt;
* Bombing of any type kicks you out of Zesshikai Over immediately and puts you into Overmode.&lt;br /&gt;
&lt;br /&gt;
It is unclear what the exact rules are that determine how much extra gold you get during Zesshikai Over. However, here are the results of a test conducted by destroying zako in Stage 5 with Ageha:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | How much gold given from destroying one zako enemy in Stage 5&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
What is clear though that, once Kakusei Over level 3 has been achieved, the gold bonus is substantial.&lt;br /&gt;
&lt;br /&gt;
==Scoring Basics==&lt;br /&gt;
===How to get score===&lt;br /&gt;
# Destroy enemies - each enemy has a base point value.&lt;br /&gt;
# Cancel bullets - cancelling bullets in Kakusei or Zesshikai turns them into points and applies a multiplier per bullet.&lt;br /&gt;
# Get gold - gold gives points for each one you collect.&lt;br /&gt;
# Passively accrue score - get score just by being in Overmode or Zesshikai Over.&lt;br /&gt;
===Stage result bonus===&lt;br /&gt;
At the end of each stage a bonus is calculated based upon how many gems and gold you collected throughout the course of the stage. It is the ''gross'' total, not ''net'' total. If you collect 500 gems but then Kakusei 499 of them away and finish the stage with 1 gem left, your gross total is still 500.&lt;br /&gt;
&lt;br /&gt;
The formula is as follows:&lt;br /&gt;
&amp;lt;code&amp;gt;Stage bonus = (S*100)+(K*V)&amp;lt;/code&amp;gt;&lt;br /&gt;
Where S = gross total of gems acquired throughout the stage, K = gross total of gold acquired throughout the stage, and V = point value of gold you finished the stage with (refer to Gold section for the point value).&lt;br /&gt;
&lt;br /&gt;
For example, imagine you finish a stage with 56 gems and 836 gold. Those are just the numbers currently in your inventory as the stage ended. However, throughout the course of the stage, you EARNED a total of 403 gems and 940 gold. So according to our formula, gems are worth 100 points each, and the value of gold is determined by the gold tier you finished the stage with. Since you finished with 836 gold, that puts it in the 800-899 tier, wherein each piece is worth 700 points, our formula looks like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(403*100)+(940*700) = Stage bonus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So the stage bonus would be 698,300 points.&lt;br /&gt;
Note that if you die during the stage, the gross total of gems and gold accrued is reset to zero. From there on the tally will start up again.&lt;br /&gt;
&lt;br /&gt;
===Clear bonus===&lt;br /&gt;
Defeating the final boss also awards a point bonus based upon resources you finished with. It is unclear what the exact rules are, but the following are definite:&lt;br /&gt;
* Remaining lives = 20 million points each&lt;br /&gt;
* Life frames = 10 million points each&lt;br /&gt;
* Energy meter remaining = 4000 points per unit (the game counts energy internally as individual units and not as a percentage; the maximum is 4000 units)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Life frames&amp;quot; refers to the maximum number of lives you held at some point throughout the run. It is the gold boxes that hold the green flames that represent your remaining lives. The maximum possible for each is six.&lt;br /&gt;
This means if you no miss no bomb the whole game &amp;amp; get every extend, you will get a score bonus of at least 196 million points.&lt;br /&gt;
&lt;br /&gt;
==Black Label==&lt;br /&gt;
==Arrange==&lt;br /&gt;
==Omake==&lt;br /&gt;
&lt;br /&gt;
=== Espgaluda II 'Omake Mode' as a Shmup training tool ===&lt;br /&gt;
&lt;br /&gt;
In the home ports of Espgaluda II*, clearing the main game (including Novice Mode, and credit feeding is OK) unlocks &amp;quot;Omake Mode&amp;quot; which translates to &amp;quot;Bonus Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On the face of it, Omake Mode is a fun and easy mode of the game to mess around with for a short time. &lt;br /&gt;
&lt;br /&gt;
'''However when approached correctly this mode provides an unparalleled Shmup training tool for players of any experience.'''&lt;br /&gt;
&lt;br /&gt;
Using a few simple strategies, players are able to practice and observe all of the patterns from Espgaluda II- acknowledged to be some of the most difficult of any Cave games- at the slower speed of 'Kakusei'.&lt;br /&gt;
&lt;br /&gt;
(*home ports are on Xbox 360 and Nintendo Switch as at Feb 2022)&lt;br /&gt;
&lt;br /&gt;
==== Basics of Omake Mode for Training ====&lt;br /&gt;
&lt;br /&gt;
The player character is surrounded by an invisible circle within which any bullets will turn red. Let's refer to this as the 'Red Zone'. Any bullets in the Red Zone will be cancelled into Items (green gems and/or gold) when ANY enemy is destroyed. It does not matter which enemy shot the bullets. Any enemy destroyed will have all of the on-screen bullets that it fired cancelled into Items, regardless of whether they are in the Red Zone around the player.&lt;br /&gt;
&lt;br /&gt;
The Kakusei gem count has a maximum value of 500. When entering Kakusei mode, all bullets within the Red Zone will be cancelled into Items. When exiting Kakusei mode MANUALLY (ie with gem count above zero) all bullets within the Red Zone will be cancelled into Items.&lt;br /&gt;
&lt;br /&gt;
Defeating any section of a boss life bar while NOT in Kakusei will cancel the on-screen bullets into GEMS.&lt;br /&gt;
&lt;br /&gt;
There is no bomb button in Omake mode. Instead, any time the player is hit by a bullet, the Guard Barrier will be activated, and will continue to be 'held down' until the player hits the Kakusei button which ends it, or until the barrier gauge runs out. At that point the normal 'beam attack' of the Guard Barrier is fired. While the player character is surrounded by the Guard Barrier, any bullets within the small visible circle of the Guard Barrier are cancelled into Items, starting with Gems and proceeding to Gold when Gems reach 500. When the Gold counter reaches 1000, the Guard Barrier Gauge will be refilled by around 40%. If the gold counter reaches 1000 while the Guard Barrier Gauge is full, the player character will be surrounded by a special frame and all items collected will have 1000 added to their point value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Kakusei Training in Omake ====&lt;br /&gt;
&lt;br /&gt;
Because of the frequency with which bullets are cancelled into Items in Omake Mode, the Gem counter will easily and quickly reach the maximum of 500 during the stage. Because of the length of time that 500 Gems will let the player remain in Kakusei, 500 is more than enough to last through the attacks of any larger enemy, and enough to last through most single sections of any Boss life bar.&lt;br /&gt;
&lt;br /&gt;
'''The player is therefore invited to proceed through the most difficult attacks in the game in full Kakusei mode, to practice and observe the patterns in slow motion.'''&lt;br /&gt;
&lt;br /&gt;
There are 3 simple methods that enable the player to extend the amount of time they spend in Kakusei, allowing them to see out almost the entirety of any Boss encounter in full slow motion.&lt;br /&gt;
&lt;br /&gt;
* '''1)''' Shifting out of Kakusei in order to finish off any Boss life bar section will immediately refill the Gem gauge to 500, due to the amount of bullets cancelled plus some from the Boss sprite. Obviously this is not without risk as the bullets will speed up, but done carefully it should be relatively safe.&lt;br /&gt;
&lt;br /&gt;
* '''2)''' During any given pattern while in Kakusei, if the player feels that they are about to be hit and expend Guard Barrier Gauge, they can manually cancel out of Kakusei and quickly back in. This will cancel all bullets in the Red Zone twice, and provide a safety buffer without expending Guard Barrier Gauge. Doing this does accelerate the rate that the Gem count falls, but done sparingly it should not make a huge difference.&lt;br /&gt;
&lt;br /&gt;
* '''3)''' When Gems have run out, the player can deliberately hit a bullet to activate the Guard Barrier and then charge through enemy bullets while invincible so that they are cancelled back to Gems. Done during a particularly dense pattern, and especially at point-blank above a Boss sprite, this will refill the Gems almost instantly. The player then has a choice of whether to cancel out of Guard Barrier and continue in Kakusei, or expend Guard Barrier to pump up the large Item Counter at the top of the screen which is important for scoring in Omake Mode. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Scoring in Omake ====&lt;br /&gt;
&lt;br /&gt;
Scoring in Omake has some value in use as a training mode, as it will help to reach the Extends which in turn provide more Guard Barrier Gauge.&lt;br /&gt;
&lt;br /&gt;
Scoring is very simple: The value of the large Item Counter at the top of the screen will be added to every item picked up WHILE GEMS ARE AT 500. In other words, it acts as an incentive not to go into Kakusei where possible.&lt;br /&gt;
&lt;br /&gt;
As the counter is re-set every stage, it makes sense to use the Guard Barrier on some large enemies early in the stage, to cancel their dense attacks into Item value. The player can then proceed with Gems at 500 and collect the Item Counter point value for every item received.&lt;br /&gt;
&lt;br /&gt;
=Enemy data=&lt;br /&gt;
Score, gold, and gems values are for Arcade mode.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 1&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 soma shine winged solider.png|frameless|center]]&lt;br /&gt;
| ソーマ輝羽兵&lt;br /&gt;
| Soma shine winged soldier&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 530&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zahhak.png|frameless|center]]&lt;br /&gt;
| 小型機甲艇ザッハーク&lt;br /&gt;
| Small armored craft Zahhak&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| Gun: 230&amp;lt;br /&amp;gt;Main body: 2,260&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Main body: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Main body: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gandharva.jpg|frameless|center]]&lt;br /&gt;
| 大型侵略砲台ガンダルヴァ&lt;br /&gt;
| Large invasion turret Gandharva&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 5,820&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ&lt;br /&gt;
| Heavy flying armor Simurgh&lt;br /&gt;
| Midboss&lt;br /&gt;
| Main body: 50,000&amp;lt;br /&amp;gt;Arm: 5,000&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 boss tsubame.jpg|frameless|center]]&lt;br /&gt;
| ツバメ&lt;br /&gt;
| Tsubame&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 50,000&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 20&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 2&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 forneus.png|frameless|center]]&lt;br /&gt;
| 中型機甲艇フォルネウス&lt;br /&gt;
| Medium-size armored ship Forneus&lt;br /&gt;
| Air: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 6,530&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&amp;lt;br /&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 behemoth.png|frameless|center]]&lt;br /&gt;
| 大型機甲艇ベヒモス&lt;br /&gt;
| Large armored vehicle Behemoth&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 12,510&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&lt;br /&gt;
| Single-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 six-barrelled revolving gun battery.png|frameless|center]]&lt;br /&gt;
| 六連回転砲台&lt;br /&gt;
| Six-barrelled revolving gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 15,860&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 crane.png|frameless|center]]&lt;br /&gt;
| クレーン&lt;br /&gt;
| Crane&lt;br /&gt;
| Ground: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 1,830&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&amp;lt;br /&amp;gt;(縦の輸送艦の砲台)&lt;br /&gt;
| Single-barrelled gun battery&amp;lt;br /&amp;gt;(Vertical transport battery)&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 makara.png|frameless|center]]&lt;br /&gt;
| 小船舶マカラ&lt;br /&gt;
| Small vessel Makara&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 250&amp;lt;br /&amp;gt;Base: 530&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nereids.png|frameless|center]]&lt;br /&gt;
| 万能潜水艦ネレイドー&lt;br /&gt;
| Universal submarine Nereids&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,230&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nidhoggr.png|frameless|center]]&lt;br /&gt;
| 重戦車ニーズヘッグ&lt;br /&gt;
| Heavy tank Nidhoggr&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 1,630&amp;lt;br /&amp;gt;Base: 4,760&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 3&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 midboss madara.jpg|frameless|center]]&lt;br /&gt;
| マダラ&lt;br /&gt;
| Madara&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 6,000&amp;lt;br /&amp;gt;Second form: 100,000&lt;br /&gt;
| First form: 16&amp;lt;br /&amp;gt;Second form: 26&lt;br /&gt;
| First form: 15&amp;lt;br /&amp;gt;Second form: 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 boss jormungandr.jpg|frameless|center]]&lt;br /&gt;
| 生体兵器ヨルムンガンド&lt;br /&gt;
| Biological weapon Jormungandr&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Third form: 600,000&amp;lt;br /&amp;gt;Head: 300,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 26&amp;lt;br /&amp;gt;Third form: 46&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 25&amp;lt;br /&amp;gt;Third form: 45&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 3&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 stolas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ストラス&lt;br /&gt;
| General-purpose fighter Stolas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 740&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 ouroboros.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ウロボロス&lt;br /&gt;
| Medium-size armored ship Ouroboros&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 24680&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 lindworm.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇リンドブルム&lt;br /&gt;
| Large armored ship Lindworm&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 37,940&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
| First form: 2&amp;lt;br /&amp;gt;Second form: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base:160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 shelob.jpg|frameless|center]]&lt;br /&gt;
| 多脚戦車シェロブ&lt;br /&gt;
| Multi-legged tank Shelob&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 6,910&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 empusa.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台エンプーサ&lt;br /&gt;
| Heavy fixed gun battery Empusa&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,980&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 astaroth.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台アスタロト&lt;br /&gt;
| Heavy fixed gun battery Astaroth&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 19,560&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 midboss sabnac.jpg|frameless|center]]&lt;br /&gt;
| 武装エレベーターサブナク&lt;br /&gt;
| Armed Elevator Sabnac&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 100,000 &amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Leg turret: 10,000&amp;lt;br /&amp;gt;Auxiliary engine: 20,000&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 30,000&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 20&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 boss janome.jpg|frameless|center]]&lt;br /&gt;
| ジャノメ&lt;br /&gt;
| Janome&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Third form: 700,000&lt;br /&gt;
| First form: 31&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Third form: 51&lt;br /&gt;
| First form: 30&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Third form: 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 4&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 halphas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ハルパス&lt;br /&gt;
| General-purpose fighter Halphas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 810&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 brahma.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ブラフマー&lt;br /&gt;
| Medium-size armored ship Brahma&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 21,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 vasuki.jpg|frameless|center]]&lt;br /&gt;
| 重戦車ヴァースキ&lt;br /&gt;
| Heavy tank Vasuki&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 6,330&amp;lt;br /&amp;gt;Base: 14,560&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース&lt;br /&gt;
| Heavy flying armor Andrealphus&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Arm: 100,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 boss madara asmodeus.png|frameless|center]]&lt;br /&gt;
| マダラ専用合身甲冑アスモデウス&lt;br /&gt;
| Madara's exclusive combined body armor Asmodeus&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 400,000&amp;lt;br /&amp;gt;Third form: 500,000&amp;lt;br /&amp;gt;Fourth form: 600,000&amp;lt;br /&amp;gt;Fifth form: 800,000&amp;lt;br /&amp;gt;Triple machine gun Gaap: 400,000&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 1,000,000&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 2,000,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Third form: 36&amp;lt;br /&amp;gt;Fourth form: 36&amp;lt;br /&amp;gt;Fifth form: 56&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Third form: 35&amp;lt;br /&amp;gt;Fourth form: 35&amp;lt;br /&amp;gt;Fifth form: 55&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 5&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 ahriman.jpg|frameless|center]]&lt;br /&gt;
| シンラ式中型機甲艇アーリマン&lt;br /&gt;
| Shinra-type medium-sized armored ship Ahriman&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 35,330&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 aerial.jpg|frameless|center]]&lt;br /&gt;
| 兵士用飛空ポッド・エアリアル&lt;br /&gt;
| Flying Solider Pod ~ Aerial&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 3,130&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 tiamat.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇ティアマット&lt;br /&gt;
| Shinra-type large armored ship Tiamat&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 91,935&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 cyclops.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇サイクロプス&lt;br /&gt;
| Shinra-type large armored ship Cyclops&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 141,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 fafnir.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型戦車ファフニール&lt;br /&gt;
| Shinra-style large tank Fafnir&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 26,330&amp;lt;br /&amp;gt;Base: 54,560&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Espgaluda2 stage5 boss seseri.png|frameless|center]]&lt;br /&gt;
| セセリ&lt;br /&gt;
| Seseri&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 500,000&amp;lt;br /&amp;gt;Third form: 900,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|-&lt;br /&gt;
| 憎悪に満ちたセセリ&lt;br /&gt;
| Seseri Filled With Hatred (a.k.a. Shin Seseri)&lt;br /&gt;
| True Boss&lt;br /&gt;
| First form: 2,000,000&amp;lt;br /&amp;gt;Second form: 4,000,000&amp;lt;br /&amp;gt;Third form: 6,000,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 6&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 andras.jpg|frameless|center]]&lt;br /&gt;
| 警備ユニット・アンドラス&lt;br /&gt;
| Security unit Andras&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 9,210&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 vishnu.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇ヴィシュヌ&lt;br /&gt;
| Large armored ship Vishnu&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 76,420&lt;br /&gt;
| First form: 4&amp;lt;br /&amp;gt;Second form: 6&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 alcyone.jpg|frameless|center]]&lt;br /&gt;
| 霊力供給カプセル・アルキュオーネ&lt;br /&gt;
| Spiritual supply capsule Alcyone&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 7,880&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 metatron.jpg|frameless|center]]&lt;br /&gt;
| 霊力融合装置メタトロン&lt;br /&gt;
| Spiritual fusion device Metatron&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 10,000&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 cherubim.jpg|frameless|center]]&lt;br /&gt;
| 移動砲台ケルビム&lt;br /&gt;
| Mobile turret Cherubim&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 12,300&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 asagiclone.jpg|frameless|center]]&lt;br /&gt;
| アサギクローン&lt;br /&gt;
| Asagi clone&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ改&lt;br /&gt;
| Heavy flying armor Simurgh (Modified)&lt;br /&gt;
| Midboss 1&lt;br /&gt;
| Main body: 500,000&amp;lt;br /&amp;gt;Arm: 200,000&lt;br /&gt;
| Main body: 18&amp;lt;br /&amp;gt;Arm: 66&lt;br /&gt;
| Main body: 17&amp;lt;br /&amp;gt;Arm: 65&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース改&lt;br /&gt;
| Heavy flying armor Andrealphus (Modified)&lt;br /&gt;
| Midboss 2&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 700,000&amp;lt;br /&amp;gt;Arm: 300,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 boss1 goddess galuda.jpg|frameless|center]]&lt;br /&gt;
| 生体維持装置ガッデスガルーダ&lt;br /&gt;
| Biological maintenance device Goddess Galuda&lt;br /&gt;
| Boss 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 1,000,000&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 66 &amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 65&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kujaku.jpg|frameless|center]]&lt;br /&gt;
| 真ガルーダ・クジャク&lt;br /&gt;
| True Galuda Kujaku&lt;br /&gt;
| Boss 2&lt;br /&gt;
| First form: 2,000,0000&amp;lt;br /&amp;gt;Second form: 3,000,000&amp;lt;br /&amp;gt;Third form: 5,000,000&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Third form: 66&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Third form: 65&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* Primary info from [[User:Johnnyheli|johnny]].&lt;br /&gt;
* All sprites &amp;amp; enemy data taken from [https://www.cave.co.jp/gameonline/espgaluda2/ CAVE's official Espgaluda 2 site.]&lt;br /&gt;
* Arcade mode specifics adapted from the tutorial on the Switch and Xbox 360 ports, [https://wikiwiki.jp/espg2/ wikiwiki], [http://minamo.gozaru.jp/espg2/espg2.html Minamo's Espgaluda 2 page], [http://daifukkat.su/strats/espgal2/ Hacker's Guide to Espgaluda 2], and [https://shmups.system11.org/viewtopic.php?t=6281 the system11 forum thread].&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:ESP_series]]&lt;br /&gt;
[[Category:Bomb_mechanic]]&lt;br /&gt;
[[Category:True_Last_Boss]]&lt;br /&gt;
[[Category:Vertical_orientation]]&lt;/div&gt;</summary>
		<author><name>Johnnyheli</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=27374</id>
		<title>Espgaluda II</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=27374"/>
		<updated>2024-01-16T07:56:10Z</updated>

		<summary type="html">&lt;p&gt;Johnnyheli: moved unused enemy from Enemy Data section into Trivia section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = Cyan&lt;br /&gt;
|title = Espgaluda II&lt;br /&gt;
|background = #eefffb&lt;br /&gt;
|image = Espgaluda II arcade flyer.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|&lt;br /&gt;
|music = Manabu Namiki&amp;lt;br/&amp;gt;Mitsuhiro Kaneda&lt;br /&gt;
|&lt;br /&gt;
|program = Tsuneki Ikeda&amp;lt;br/&amp;gt;Takashi Ichimura&amp;lt;br/&amp;gt;Yuji Inoue&lt;br /&gt;
|&lt;br /&gt;
|art = Masaki Hirooka&amp;lt;br/&amp;gt;Hideki Nomura&amp;lt;br/&amp;gt;Toshiyuki Kuroiwa&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Arcade:''' November 25, 2005&amp;lt;br/&amp;gt;'''Xbox 360:''' February 25, 2010&amp;lt;br/&amp;gt;'''Switch:''' September 9, 2021&lt;br /&gt;
|&lt;br /&gt;
|previousgame = [[Ibara]]&lt;br /&gt;
|nextgame = [[Ibara Kuro: Black Label]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Espgaluda II (エスプガルーダII) is a bullet hell shoot'em up originally released by [[Cave]] in the arcades in 2005 as a sequel to [[Espgaluda]]. An Xbox 360 release, titled [[Espgaluda II Black Label]], was released in 2010 in Japan.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Gameplay Overview=&lt;br /&gt;
== Controls ==&lt;br /&gt;
[[File:Espgaluda2controlschemes.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Upon starting the game on the original arcade release, you can select between two control schemes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Button&lt;br /&gt;
! Type A&lt;br /&gt;
! Type B&lt;br /&gt;
|-&lt;br /&gt;
| A&lt;br /&gt;
| Shot&lt;br /&gt;
| Shot&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Kakusei&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
| Autofire&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| Autofire&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Explanations of the buttons:&lt;br /&gt;
* Shot - Repeatedly tap for rapid shot, hold for focus shot (official called &amp;quot;Rapier&amp;quot;)&lt;br /&gt;
* Kakusei - Tap to toggle Kakusei mode on or off, amongst others.&lt;br /&gt;
* Guard Barrier - Tap to fire your Guard Barrier attack, similar to a bomb in other shmups. Or, hold the button to charge it, then release to fire.&lt;br /&gt;
* Autofire - Simulates repeatedly tapping A for rapid shot.&lt;br /&gt;
In the home ports these buttons are all customizable.&lt;br /&gt;
&lt;br /&gt;
==The UI==&lt;br /&gt;
[[File:Espgaluda2 arcademodeUI.jpg|thumb|center|UI of the default arcade mode. Everything except the boss healthbar &amp;amp; high score is mirrored on the other side for P2.]]&lt;br /&gt;
&lt;br /&gt;
== Playable characters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Character&lt;br /&gt;
! Shot type&lt;br /&gt;
! Damage increase during Kakusei+others&lt;br /&gt;
! Overall movement speed&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 agehaportrait.png|frameless|center]]&lt;br /&gt;
| Ageha&lt;br /&gt;
| Narrow&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Fast&lt;br /&gt;
| Rapid shot bends side to side&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 tatehaportrait.png|frameless|center]]&lt;br /&gt;
| Tateha&lt;br /&gt;
| Wide&lt;br /&gt;
| Rapid shot&lt;br /&gt;
| Slow&lt;br /&gt;
| Focus shot during Kakusei+others gets lock-on capability&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 asagiportrait.png|frameless|center]]&lt;br /&gt;
| Asagi&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Once powered up, focus shot gets lock-on capability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Arcade mode=&lt;br /&gt;
The default mode. Console ports include &amp;quot;Arcade&amp;quot; mode, a faithful port of the version found in arcades, as well as a version with recreated higher-resolution graphics and a few bugfixes; On Xbox 360 it's named &amp;quot;Xbox 360&amp;quot; and on Switch it's named &amp;quot;Switch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Default settings:&lt;br /&gt;
* Score extends at 15,000,000 and 35,000,000 points&lt;br /&gt;
* Spawn with 3 lives&lt;br /&gt;
* Rank 2 (Normal)&lt;br /&gt;
==Resources==&lt;br /&gt;
===Gems (a.k.a. 聖霊石/seirei seki/spirit stones)===&lt;br /&gt;
[[File:Espgaluda2-gemgif.gif|frameless|right]]&lt;br /&gt;
Gems are the glowing green items enemies drop when destroyed. Their purpose is to fuel Kakusei, Zesshikai, and contribute a small amount of score.&lt;br /&gt;
&lt;br /&gt;
* Start with 100 in your possession, respawn with 250 after dying&lt;br /&gt;
* You can hold a maximum of 500&lt;br /&gt;
* Worth 10 points each when collected&lt;br /&gt;
* Get gems by destroying enemies when not in Kakusei or any other mode, as well as from finishing a phase of a midboss or boss, and from any destructible parts of a midboss or boss&lt;br /&gt;
* They are factored in to the stage result bonus based upon the gross total of how many were collected throughout the course of the stage&lt;br /&gt;
* Get an extra gem by collecting it at the top (24 pixels from the top) or bottom (48 pixels from the bottom) of the screen&lt;br /&gt;
&lt;br /&gt;
Enemies drop different size gems. There are four sizes of gem items and each adds different quantities to your possession.&lt;br /&gt;
* Small: 1&lt;br /&gt;
* Medium: 2&lt;br /&gt;
* Large: 3&lt;br /&gt;
* Extra large: 4&lt;br /&gt;
&lt;br /&gt;
The size of gems dropped varies with how many gems were already in your possession, what shot type was used to destroy them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Number of gems in your possession&lt;br /&gt;
! Size of gem an enemy drops when destroyed with rapid shot (shrinking over time)&lt;br /&gt;
! Size of gem an enemy drops when destroyed with focus shot&lt;br /&gt;
|-&lt;br /&gt;
| 0-250&lt;br /&gt;
| XL → L → M → S&lt;br /&gt;
| M&lt;br /&gt;
|-&lt;br /&gt;
| 250-399&lt;br /&gt;
| L → M → S&lt;br /&gt;
| Alternating between S &amp;amp; M&lt;br /&gt;
|-&lt;br /&gt;
| 400-500&lt;br /&gt;
| M → S&lt;br /&gt;
| S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gem items dropped by enemies that were destroyed with rapid shot shrink over time, and therefore add fewer gems to your possession. Destroying enemies with focus shot drops gems that ''do not'' shrink over time, but they are smaller.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Time taken to shrink&lt;br /&gt;
|-&lt;br /&gt;
| XL→L&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| L→M&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| M→S&lt;br /&gt;
| 12 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, this can be preventing by collecting gems by flying near them instead of letting them fall toward you. When a gem is within a certain distance of the player character it receives a green glowing effect and stops shrinking. The distance at which this happens is as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Distance from player character at which gem stops shrinking&lt;br /&gt;
|-&lt;br /&gt;
| XL&lt;br /&gt;
| 48 pixels&lt;br /&gt;
|-&lt;br /&gt;
| L&lt;br /&gt;
| 64 pixels&lt;br /&gt;
|-&lt;br /&gt;
| M&lt;br /&gt;
| 96 pixels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gold (a.k.a. 金塊/kinkai)===&lt;br /&gt;
Gold drops from enemies under certain conditions.&lt;br /&gt;
&lt;br /&gt;
* Get gold by destroying enemies in:&lt;br /&gt;
:* Kakusei, overmode, and zesshikai over&lt;br /&gt;
:* Normal mode when you have 500 gems&lt;br /&gt;
* Each gold you collect increases the amount you possess by 1&lt;br /&gt;
* Hold up to a maximum of 1000&lt;br /&gt;
* Start off with zero&lt;br /&gt;
* On death the amount of gold you had is halved, rounded down&lt;br /&gt;
* Gold depletes over time during boss battles&lt;br /&gt;
&lt;br /&gt;
Gold's main purpose is for scoring. Picking up gold gives you points; the amount varies based upon how many already were in your possession.&lt;br /&gt;
&lt;br /&gt;
* Every 100 gold collected, the value of new incoming gold increases and the sprite changes.&lt;br /&gt;
* There are eleven tiers of gold, from 0-99, 100-199, 200-299,...900-999, and one for 1000.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Qty held &amp;amp; sprite&lt;br /&gt;
! [[File:Espgaluda2 gold1.png|frameless|center]] 0-99&lt;br /&gt;
! [[File:Espgaluda2 gold2.png|frameless|center]] 100-199&lt;br /&gt;
! [[File:Espgaluda2 gold3.png|frameless|center]] 200-299&lt;br /&gt;
! [[File:Espgaluda2 gold4.png|frameless|center]] 300-399&lt;br /&gt;
! [[File:Espgaluda2 gold5.png|frameless|center]] 400-499&lt;br /&gt;
! [[File:Espgaluda2 gold6.png|frameless|center]] 500-599&lt;br /&gt;
! [[File:Espgaluda2 gold7.png|frameless|center]][[File:Espgaluda2 gold7consoleport.png|frameless|center]] 600-699 &lt;br /&gt;
! [[File:Espgaluda2 gold8.png|frameless|center]] 700-799&lt;br /&gt;
! [[File:Espgaluda2 gold9.png|frameless|center]] 800-899&lt;br /&gt;
! [[File:Espgaluda2 gold10.png|frameless|center]] 900-999&lt;br /&gt;
! [[File:Espgaluda2 gold11.png|frameless|center]] 1000&lt;br /&gt;
|-&lt;br /&gt;
| Point value of new gold acquired&lt;br /&gt;
| 100&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
| 350&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| 650&lt;br /&gt;
| 700&lt;br /&gt;
| 900&lt;br /&gt;
| 1000&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
The 600-699 gold tier has two sprites because one is in the Arcade release and the other is in the Console mode in the home ports.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss during boss battles&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During normal mode&lt;br /&gt;
! During kakusei+others&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 1 gold every 15 frames&lt;br /&gt;
| 1 gold every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 1 gold every 19 frames&lt;br /&gt;
| 1 gold every 12 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 1 gold every 23 frames&lt;br /&gt;
| 1 gold every 16 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 1 gold every 27 frames&lt;br /&gt;
| 1 gold every 20 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 1 gold every 31 frames&lt;br /&gt;
| 1 gold every 24 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 1 gold every 35 frames&lt;br /&gt;
| 1 gold every 28 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Energy, and the Guard Barrier===&lt;br /&gt;
In place of conventional bombs Espgaluda II features the Guard Barrier. When deployed it deals massive damage, temporarily clears the screen of bullets, and provides a short window of invincibility. Where the Guard Barrier differs from a conventional shmup bomb is that it uses ''Energy'', a continuous resource, instead of discrete bomb items, and that it can be held and charged up before firing. There is an ''Energy Meter'' and using the Guard Barrier consumes some percentage of this meter.&lt;br /&gt;
&lt;br /&gt;
* The Guard Barrier Attack a massive linear shot straight up, comprised of several damaging beams. More beams appear the longer the Guard Barrier is charged.&lt;br /&gt;
* It has to be aimed; there is no lock-on or homing function.&lt;br /&gt;
* After the Guard Barrier has been deployed, there is a short period of time in which enemies don't fire.&lt;br /&gt;
* While the Guard Barrier is being charged, you deal slight aura damage to enemies, particularly noticeable against zako.&lt;br /&gt;
* While charging the Guard Barrier, you are invincible, and enemy bullets are deleted on contact with the shield that appears around your character.&lt;br /&gt;
* Internally, the game counts energy as individual units and not as a percentage, but it is easier to think of it like a percentage. A full meter is 4000 units, so a basic attack consumes 1000 units.&lt;br /&gt;
&lt;br /&gt;
The most basic attack, deployed with one tap of the Guard Barrier button, consumes 25% of the energy meter. Maximum damage is reached at charging enough to consume 40% of the meter. You can keep charging past this, but you will not deal any extra damage. The damage, duration, and area of effect increases in proportion to how long it is charged for. However, ''the relationship is not linear'', that is to say, two 25% attacks do not deal as much damage as one 50% attack. The specifics of charging the attack are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Time held charging&lt;br /&gt;
! % of energy meter consumed&lt;br /&gt;
! Number of beams fired&lt;br /&gt;
! Duration of attack&lt;br /&gt;
! Width of area of effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 to 83 frames&lt;br /&gt;
| 25%-29%&lt;br /&gt;
| 2&lt;br /&gt;
| 0.7sec&lt;br /&gt;
| 49px&lt;br /&gt;
|-&lt;br /&gt;
| 84 frames (1.4sec) to 188 frames&lt;br /&gt;
| 30%-34%&lt;br /&gt;
| 3&lt;br /&gt;
| 1.2sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 189 frames (3.2sec) to 293 frames&lt;br /&gt;
| 35%-39%&lt;br /&gt;
| 4&lt;br /&gt;
| 1.7sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 294 frames (4.9sec) and up&lt;br /&gt;
| 40% and up&lt;br /&gt;
| 5&lt;br /&gt;
| 2.2sec&lt;br /&gt;
| 160px&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is worth noting that even though the most basic Guard Barrier attack consumes 25% energy, it is still possible to deploy the attack with less than 25% energy remaining. It's even possible at 1%, or even 1 energy unit (0.025%.)&lt;br /&gt;
Autobombing is possible during Kakusei and the other modes. Details will follow in their respective sections. However it should be noted that regardless of what energy percentage is consumed, the damage, duration, and width of an autobomb will always be that of the basic attack. For example, if you autobomb in Zesshikai, costing 50% energy, it would act like a 25% energy basic attack.&lt;br /&gt;
&lt;br /&gt;
Replenish the energy meter by picking up energy items.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 energyitem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
* They replenish 50% of the meter.&lt;br /&gt;
* There are three of them in the game, located right before the bosses of stage 3, 5, and 6.&lt;br /&gt;
* They're worth 500 points, but if you already had a full meter they're worth 100,000 points.&lt;br /&gt;
* You spawn with a full meter.&lt;br /&gt;
&lt;br /&gt;
===Powerups===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Espgaluda2 powerupitem.png|frameless|center]] || [[File:Espgaluda2 maxpoweritem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
Pick up powerup items to increase the damage output of your character. You need 6 to be fully powered up.&lt;br /&gt;
Locations:&lt;br /&gt;
* Stage 1, Area 1&lt;br /&gt;
* Stage 1, right before the boss&lt;br /&gt;
* Stage 2, Area 1&lt;br /&gt;
* Stage 2, right before the boss&lt;br /&gt;
* Stage 3, Area 2&lt;br /&gt;
* Stage 4, right after the midboss (now you're fully powered up)&lt;br /&gt;
* Stage 5, just before the Descent section&lt;br /&gt;
* Stage 6, Area 1&lt;br /&gt;
* Stage 6, Area 3, just before the Asagi Clone Zone section&lt;br /&gt;
&lt;br /&gt;
Powerups are worth 500 points, and if you were already fully powered up they're worth 10,000 points.&lt;br /&gt;
There is also a Max Power item which appears when you game over and can only be picked up if you continue.&lt;br /&gt;
&lt;br /&gt;
===Hidden extend===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 1up.png|upright=1.5|thumb|left|The 1up item.]] || [[File:Espgaluda 2 Sabnac destructibleparts highlight.png|upright=0.75|thumb|center|Destroy these 6 parts of Sabnac during Phase 1 of the fight to be eligible for the hidden extend.]] || [[File:Espgaluda2 1uplocation.jpg|upright=0.6|thumb|right|Right before the Stage 3 boss, shoot this area while in Zesshikai to reveal the hidden extend.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is only one item extend in the game, located in stage 3. To get it you have to meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
# Destroy all the destructible parts of the stage 3 midboss, Sabnac.&lt;br /&gt;
# Destroy Sabnac and continue throughout the rest of the stage as normal.&lt;br /&gt;
# Enter Zesshikai. Shoot a specific part of the background environment right before the stage boss to uncover it.&lt;br /&gt;
''Throughout all of this, do not bomb, nor even autobomb.''&lt;br /&gt;
&lt;br /&gt;
==Gameplay states==&lt;br /&gt;
At any given time you can be in one of five gameplay ''states'' or ''modes''. They cause different changes to the gameplay, including enemy behaviour, bullet behaviour, and scoring function. The core gameplay loop of Espgaluda II's Arcade mode is knowing what these five states are and how they interrelate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Summary of gameplay states&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Normal mode&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Zesshikai&lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| How do you activate it?&lt;br /&gt;
| Default mode&lt;br /&gt;
| Have gems. Press kakusei button.&lt;br /&gt;
| Have gems and gold. Hold kakusei button.&lt;br /&gt;
| Have zero gems. Press kakusei button. Or, be in Kakusei and let gems run out.&lt;br /&gt;
| Have zero gems &amp;amp; some amount of gold. Hold kakusei button. Or, be in Zesshikai and let gems run out.&lt;br /&gt;
|-&lt;br /&gt;
| What does it consume?&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
| Gems over time, gems for destroying stuff, gems when exiting mode, gold over time during boss&lt;br /&gt;
| Gems &amp;amp; gold over time, gems if you kill enemies other than zako, gems when exiting mode, fewer gold over time during boss&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
|-&lt;br /&gt;
| What do you get?&lt;br /&gt;
| Gems when destroying stuff, gold when you have 500 gems then destroy stuff&lt;br /&gt;
| Gold when destroying stuff, score mutliplier up to x100&lt;br /&gt;
| Score multiplier up to x500&lt;br /&gt;
| Gold when destroying stuff, score over time&lt;br /&gt;
| More gold when destroying stuff, double score over time&lt;br /&gt;
|-&lt;br /&gt;
| Stage scroll speed&lt;br /&gt;
| Normal&lt;br /&gt;
| Slow&lt;br /&gt;
| Slow&lt;br /&gt;
| Normal&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| What happens to the enemies?&lt;br /&gt;
| Normal movement speed, normal blue bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, enemies fire more bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, revenge bullets generated when enemy destroyed, bosses fire double bullets&lt;br /&gt;
| Normal movement speed, fast red bullets&lt;br /&gt;
| Normal movement speed, faster red bullets, bosses fire double bullets&lt;br /&gt;
|-&lt;br /&gt;
| What happens when you bomb?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Kakusei, autobomb costs 100% energy&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Overmode, autobomb costs 100% energy&lt;br /&gt;
|-&lt;br /&gt;
| What happens to you?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Normal Mode===&lt;br /&gt;
The default state.&lt;br /&gt;
&lt;br /&gt;
* Enemies move at a normal speed&lt;br /&gt;
* Enemy bullets behave normally and are coloured blue&lt;br /&gt;
* Stage scroll speed is normal&lt;br /&gt;
* Earn gems by destroying enemies&lt;br /&gt;
* Earn gold by destroying enemies when you have 500 gems&lt;br /&gt;
* Lose gold over time during bosses&lt;br /&gt;
* No autobomb available&lt;br /&gt;
&lt;br /&gt;
===Kakusei (a.k.a. 覚聖死界/kakusei shikai)===&lt;br /&gt;
The basic &amp;quot;slowdown&amp;quot; mode. Essentially functions the same as it did in Espgaluda 1.&lt;br /&gt;
&lt;br /&gt;
* Enter by tapping the Kakusei button once. Leave by tapping it again.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* Enemies fire more bullets&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section)&lt;br /&gt;
* Gems deplete over time&lt;br /&gt;
* A red circular gauge appears around your character, displaying how many gems remain in your possession.&lt;br /&gt;
* Exiting Kakusei depletes 30-35 gems&lt;br /&gt;
* Autobombing is possible.&lt;br /&gt;
:* It consumes 50% of the energy meter, but autobombing is still possible with less than this amount. &lt;br /&gt;
:* Autobombing only becomes possible 12 frames after hitting the Kakusei button. During those 12 frames, you are vulnerable.&lt;br /&gt;
* When you destroy an enemy:&lt;br /&gt;
:* Gems deplete&lt;br /&gt;
:* The bullets the enemy fired are canceled&lt;br /&gt;
:* Each canceled bullet becomes gold&lt;br /&gt;
* When you run out of gems you automatically enter Overmode.&lt;br /&gt;
====Scoring basics====&lt;br /&gt;
* Throughout the duration of being in Kakusei, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled.&lt;br /&gt;
* The maximum is x100.&lt;br /&gt;
* Each bullet canceled is worth 40 points.&lt;br /&gt;
====Addendum====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Zako&lt;br /&gt;
! Normal enemy&lt;br /&gt;
! Midboss &amp;amp; boss phases, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Ageha/Tateha&lt;br /&gt;
| Asagi&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ageha/Tateha/Asagi&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 27&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 29&lt;br /&gt;
| 33&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 31&lt;br /&gt;
| 37&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 33&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During the stage&lt;br /&gt;
! During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zesshikai (a.k.a. 覚聖絶死界/kakusei zesshikai)===&lt;br /&gt;
Zesshikai's main purpose is for scoring. On the surface it's similar to Kakusei in that they're both modes with slow purple bullets, but Zesshikai's main difference is that ''enemies generate revenge bullets'' and you can score much, much higher with it.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button. Leave by tapping the button again.&lt;br /&gt;
* The screen flashes inverted colours and a unique sound effect plays.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* ''Enemies generate revenge bullets when they are destroyed.''&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Gems ''and'' gold deplete over time.&lt;br /&gt;
* A circular red gauge appears around your character. This displays how many gems remain in your possession.&lt;br /&gt;
* Exiting Zesshikai depletes 30-35 gems.&lt;br /&gt;
* Autobombing is possible.&lt;br /&gt;
:* It consumes ''the entire'' energy meter, but autobombing is still possible with less than a full meter.&lt;br /&gt;
:* Autobombing only becomes possible 12 frames after entering Zesshikai. During those 12 frames, you are vulnerable.&lt;br /&gt;
* If you bomb, even autobomb, you are kicked out of Zesshikai and immediately enter Kakusei.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Level====&lt;br /&gt;
[[File:Zesshikailevel.jpg|thumb|right|Left: Zesshikai Level 0. Right: Zesshikai Level 1. Note the white graphics turn green.]]&lt;br /&gt;
When in Zesshikai, four white graphics and a white gauge appear around your character. The white gauge is inlaid inside the red gem gauge so you can see both at once. The white gauge measures time, 256 frames, and once fully elapsed it signifies that you have reached maximum &amp;quot;Zesshikai Level&amp;quot;. When this happens:&lt;br /&gt;
* The screen flashes inverted colours again&lt;br /&gt;
* Revenge bullets move faster&lt;br /&gt;
* The four white graphics turn green&lt;br /&gt;
* SRB multiplier now increments like normal bullets+ARB. Details in Zesshikai Scoring section below.&lt;br /&gt;
* The Zesshikai Level resets every time you exit Zesshikai.&lt;br /&gt;
&lt;br /&gt;
====Revenge bullets====&lt;br /&gt;
Revenge bullets are generated when enemies are destroyed during Zesshikai. There are two types of revenge bullets, and they appear according to what type of enemy was destroyed.&lt;br /&gt;
For the purposes of this explanation, assume &amp;quot;normal bullets&amp;quot; refers to any non-revenge bullet; i.e. standard, ordinary bullets.&lt;br /&gt;
&lt;br /&gt;
=====Types of revenge bullets=====&lt;br /&gt;
[[File:Espgaluda2 spiralrevengebulletformation.jpg|thumb|right|Typical spiral revenge bullet formation. The quantity of bullets changes depending on the enemy; this one was a simple Zu zako enemy at the start of stage 1.]]&lt;br /&gt;
* Spiral revenge bullets (abbreviated to SRB from now on)&lt;br /&gt;
:* These spawn at the location of the enemy when it was destroyed.&lt;br /&gt;
:* They appear in a spiral formation which rotates and expands.&lt;br /&gt;
:* They are not aimed at you.&lt;br /&gt;
* Aimed revenge bullets (abbreviated to ARB from now on)&lt;br /&gt;
:* Other bullets ''become'' these. Details follow in the Enemy Destruction section below.&lt;br /&gt;
:* They are aimed at you.&lt;br /&gt;
&lt;br /&gt;
=====Revenge bullet generation conditions=====&lt;br /&gt;
[[File:Zesshikairevengebulletflowchart.png|thumb|right|A flowchart of how revenge bullets are generated during Zesshikai.]]&lt;br /&gt;
When you destroy any enemy, except bosses:&lt;br /&gt;
* Revenge bullets of some type are generated. That is to say, destroying enemies in Zesshikai ''always'' generates revenge bullets of some type; there's no way to prevent it other than by exiting Zesshikai.&lt;br /&gt;
* All revenge bullets that were already on-screen are canceled and become ARB.&lt;br /&gt;
When you destroy a non-zako enemy, including a midboss phase or destructible part:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled and become ARB.&lt;br /&gt;
* Gems deplete&lt;br /&gt;
When you destroy zako:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled, but do not become ARB.&lt;br /&gt;
* Gems '''do not''' deplete.&lt;br /&gt;
These rules make it possible to continually chain bullet cancels as long as you keep destroying enemies, provided neither gems nor gold run out. It seems like there is a limit to how many times a revenge bullet can be re-formed into another, but it is unclear what rules, if any, determine this.&lt;br /&gt;
====Zesshikai Scoring====&lt;br /&gt;
Zesshikai is key to scoring well. Bullets are worth more points and the multiplier can go even higher than Kakusei.&lt;br /&gt;
* Each &amp;quot;normal&amp;quot; bullet is worth 50 points, unlike Kakusei's 40 points.&lt;br /&gt;
* Each revenge bullet is worth 2 points.&lt;br /&gt;
&lt;br /&gt;
Throughout the duration of being in Zesshikai, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled. There is one exception, outlined below.&lt;br /&gt;
* The maximum is x500, unlike kakusei’s x100.&lt;br /&gt;
&lt;br /&gt;
When you cancel:&lt;br /&gt;
[[File:Espgaluda2 SRBzesshcomparison.jpg|thumb|right|In both images the same enemy is destroyed at the beginning of stage 3 whilst in Zesshikai. Left: Zesshikai Level 0. Right: Zesshikai Level 1. The multiplier in the left image is a flat x15 across all bullets (the few x19 are from a zako in the back being destroyed), and the multiplier in the right image starts at around x6 and increments up to x40.]]&lt;br /&gt;
* Normal bullets &amp;amp; Aimed revenge bullets (ARB)&lt;br /&gt;
:* The multiplier on these increments sequentially, e.g. x1, x2, x3, x4 etc, and are counted alongside all other normal bullets and ARB.&lt;br /&gt;
* Spiral revenge bullets (SRB)&lt;br /&gt;
:* ''One'' multiplier is applied to all SRB that spawned together. All of them could be x10, x15, etc, and ''not'' incremented sequentially. They’re basically counted within their own little group. You’ll see a bunch of x9 x9 x9 x9 x9 x9 and not x1 x2 x3 x4 x5 etc. This is the exception mentioned before.&lt;br /&gt;
:* If your Zesshikai Level has reached level 1, then SRB are counted alongside normal bullets and ARB in incrementing the multiplier. Instead of each bullet within a cluster of SRB getting one multiplier each (x9 x9 x9 x9 etc) you ''will'' see x1 x2 x3 x4 x5 etc. This means you can raise your overall multiplier much higher and much faster.&lt;br /&gt;
&lt;br /&gt;
====During midbosses and bosses====&lt;br /&gt;
During bosses:&lt;br /&gt;
* Revenge bullets are not generated&lt;br /&gt;
* You can still get the multiplier up to x500&lt;br /&gt;
* Gold depletes over time at the &amp;quot;normal boss gold depletion rate&amp;quot; and not the &amp;quot;zesshikai gold depletion&amp;quot; rate&lt;br /&gt;
* '''Bosses fire double bullets!'''&lt;br /&gt;
During midbosses:&lt;br /&gt;
* Revenge bullets ''are'' generated, from destroying their destructible parts or finishing a phase and cancelling all their normal bullets into ARB.&lt;br /&gt;
* If a midboss has a pre-programmed bullet cancel feature on death, such as the second midboss of stage 6, no revenge bullets will be generated.&lt;br /&gt;
&lt;br /&gt;
====Exiting Zesshikai====&lt;br /&gt;
When exiting Zesshikai, all leftover revenge bullets remain on screen. Their speed changes drastically, either speeding up or slowing down. To clean up these bullets, exit Zesshikai, enter Kakusei, and destroy one enemy (even zako).&lt;br /&gt;
&lt;br /&gt;
Running out of resources in Zesshikai, and which resource, has different effects:&lt;br /&gt;
* Run out of gems but not gold = exit Zesshikai automatically, enter Zesshikai Over&lt;br /&gt;
* Run out of gold but not gems = exit Zesshikai automatically, enter Kakusei&lt;br /&gt;
* Run out of both = exit Zesshikai automatically, enter Overmode&lt;br /&gt;
&lt;br /&gt;
Additionally, as mentioned before, bombing of any type during Zesshikai will kick you out immediately and put you in Kakusei automatically.&lt;br /&gt;
&lt;br /&gt;
====Addendum====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Boss &amp;amp; midboss phase, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| During the stage&lt;br /&gt;
| During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss over time (during the stage) (same values for all 3 characters)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 0-499 gold held&lt;br /&gt;
| 500-1000 gold held&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1 &amp;amp; 2&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
| 1 gold every frame&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3 &amp;amp; 4&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5 &amp;amp; 6&lt;br /&gt;
| 1 gold every 4 frames&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overmode (a.k.a. 赤走行/akasoukou)===&lt;br /&gt;
Overmode might seem purely seem like punishment at first for accidentally letting your gems run out in Kakusei, but it can also be decisively used to score. Its main purpose is for getting gold quickly, and therefore score.&lt;br /&gt;
&lt;br /&gt;
* Activate by pressing the Kakusei button when you have zero gems, or, be in Kakusei and run out of gems. Leave by tapping the button again.&lt;br /&gt;
* Enemy bullets speed up and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill (once a requirement has been met, see below).&lt;br /&gt;
* Passively accrue score just by being in Overmode (except during bosses)&lt;br /&gt;
* Autobombing is possible.&lt;br /&gt;
:* It consumes 50% of the energy meter, but autobombing is still possible with less than this amount.&lt;br /&gt;
:* Autobombing only becomes possible 12 frames after entering Overmode. During those 12 frames, you are vulnerable.&lt;br /&gt;
&lt;br /&gt;
====Kakusei Over level====&lt;br /&gt;
When in Overmode, a blue gauge appears around your character. This represents your Kakusei Over level. Every time this gauge elapses, taking 250 frames, your Kakusei Over level increases by 1. It starts at zero and the maximum is 3. Unlike Espgaluda 1, the highest level you have reached persists after death.&lt;br /&gt;
With one completed level:&lt;br /&gt;
* You get gold for every kill. That is to say, you cannot get gold unless your Kakusei Over level is at least 1.&lt;br /&gt;
With each consective level:&lt;br /&gt;
* Enemy bullets get faster during Overmode&lt;br /&gt;
* Get more gems from destroying enemies during ''normal mode''. This is basically paramount when going for any kind of clear when playing Espgaluda II.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Kakusei Over level enemy destruction gem bonus&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Midboss/Boss phase &amp;amp; destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Overmode passive score accrual per frame&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Stage 1&lt;br /&gt;
| Stage 2&lt;br /&gt;
| Stage 3&lt;br /&gt;
| Stage 4&lt;br /&gt;
| Stage 5&lt;br /&gt;
| Stage 6&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
| 260&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Earning score per frame in Zesshikai Over is ''double'' the above values.&lt;br /&gt;
&lt;br /&gt;
===Zesshikai Over (a.k.a. 絶走行/zessoukou)===&lt;br /&gt;
Like Overmode, except even more lucrative: get even more score and gold, but the bullets are even faster and with a harsher autobomb penalty.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button when you have zero gems but some amount of gold. Or, be in Zesshikai and let gems run out but not gold.&lt;br /&gt;
:* You need to have gold to be able to enter the mode, but it doesn't actually consume gold.&lt;br /&gt;
* Leave by pressing the Kakusei button again.&lt;br /&gt;
* Enemy bullets speed up (even faster than Overmode) and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill, more than Overmode.&lt;br /&gt;
* Passively accrue score just by being in Zesshikai Over (except during bosses), double the amount of Overmode.&lt;br /&gt;
* Kakusei Over level effects also apply to Zesshikai Over, but you cannot increase your Kakusei Over level in Zesshikai Over.&lt;br /&gt;
* '''Bosses fire double bullets!'''&lt;br /&gt;
* Autobombing is possible.&lt;br /&gt;
:* It consumes ''the entire'' energy meter, but autobombing is still possible with less than a full meter.&lt;br /&gt;
:* Autobombing only becomes possible 12 frames after entering Zesshikai Over. During those 12 frames, you are vulnerable.&lt;br /&gt;
* Bombing of any type kicks you out of Zesshikai Over immediately and puts you into Overmode.&lt;br /&gt;
&lt;br /&gt;
It is unclear what the exact rules are that determine how much extra gold you get during Zesshikai Over. However, here are the results of a test conducted by destroying zako in Stage 5 with Ageha:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | How much gold given from destroying one zako enemy in Stage 5&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
What is clear though that, once Kakusei Over level 3 has been achieved, the gold bonus is substantial.&lt;br /&gt;
&lt;br /&gt;
==Scoring Basics==&lt;br /&gt;
===How to get score===&lt;br /&gt;
# Destroy enemies - each enemy has a base point value.&lt;br /&gt;
# Cancel bullets - cancelling bullets in Kakusei or Zesshikai turns them into points and applies a multiplier per bullet.&lt;br /&gt;
# Get gold - gold gives points for each one you collect.&lt;br /&gt;
# Passively accrue score - get score just by being in Overmode or Zesshikai Over.&lt;br /&gt;
===Stage result bonus===&lt;br /&gt;
At the end of each stage a bonus is calculated based upon how many gems and gold you collected throughout the course of the stage. It is the ''gross'' total, not ''net'' total. If you collect 500 gems but then Kakusei 499 of them away and finish the stage with 1 gem left, your gross total is still 500.&lt;br /&gt;
&lt;br /&gt;
The formula is as follows:&lt;br /&gt;
&amp;lt;code&amp;gt;Stage bonus = (S*100)+(K*V)&amp;lt;/code&amp;gt;&lt;br /&gt;
Where S = gross total of gems acquired throughout the stage, K = gross total of gold acquired throughout the stage, and V = point value of gold you finished the stage with (refer to Gold section for the point value).&lt;br /&gt;
&lt;br /&gt;
For example, imagine you finish a stage with 56 gems and 836 gold. Those are just the numbers currently in your inventory as the stage ended. However, throughout the course of the stage, you EARNED a total of 403 gems and 940 gold. So according to our formula, gems are worth 100 points each, and the value of gold is determined by the gold tier you finished the stage with. Since you finished with 836 gold, that puts it in the 800-899 tier, wherein each piece is worth 700 points, our formula looks like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(403*100)+(940*700) = Stage bonus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So the stage bonus would be 698,300 points.&lt;br /&gt;
Note that if you die during the stage, the gross total of gems and gold accrued is reset to zero. From there on the tally will start up again.&lt;br /&gt;
&lt;br /&gt;
===Clear bonus===&lt;br /&gt;
Defeating the final boss also awards a point bonus based upon resources you finished with. It is unclear what the exact rules are, but the following are definite:&lt;br /&gt;
* Remaining lives = 20 million points each&lt;br /&gt;
* Life frames = 10 million points each&lt;br /&gt;
* Energy meter remaining = 4000 points per unit (the game counts energy internally as individual units and not as a percentage; the maximum is 4000 units)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Life frames&amp;quot; refers to the maximum number of lives you held at some point throughout the run. It is the gold boxes that hold the green flames that represent your remaining lives. The maximum possible for each is six.&lt;br /&gt;
This means if you no miss no bomb the whole game &amp;amp; get every extend, you will get a score bonus of at least 196 million points.&lt;br /&gt;
&lt;br /&gt;
==Black Label==&lt;br /&gt;
==Arrange==&lt;br /&gt;
==Omake==&lt;br /&gt;
&lt;br /&gt;
=== Espgaluda II 'Omake Mode' as a Shmup training tool ===&lt;br /&gt;
&lt;br /&gt;
In the home ports of Espgaluda II*, clearing the main game (including Novice Mode, and credit feeding is OK) unlocks &amp;quot;Omake Mode&amp;quot; which translates to &amp;quot;Bonus Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On the face of it, Omake Mode is a fun and easy mode of the game to mess around with for a short time. &lt;br /&gt;
&lt;br /&gt;
'''However when approached correctly this mode provides an unparalleled Shmup training tool for players of any experience.'''&lt;br /&gt;
&lt;br /&gt;
Using a few simple strategies, players are able to practice and observe all of the patterns from Espgaluda II- acknowledged to be some of the most difficult of any Cave games- at the slower speed of 'Kakusei'.&lt;br /&gt;
&lt;br /&gt;
(*home ports are on Xbox 360 and Nintendo Switch as at Feb 2022)&lt;br /&gt;
&lt;br /&gt;
==== Basics of Omake Mode for Training ====&lt;br /&gt;
&lt;br /&gt;
The player character is surrounded by an invisible circle within which any bullets will turn red. Let's refer to this as the 'Red Zone'. Any bullets in the Red Zone will be cancelled into Items (green gems and/or gold) when ANY enemy is destroyed. It does not matter which enemy shot the bullets. Any enemy destroyed will have all of the on-screen bullets that it fired cancelled into Items, regardless of whether they are in the Red Zone around the player.&lt;br /&gt;
&lt;br /&gt;
The Kakusei gem count has a maximum value of 500. When entering Kakusei mode, all bullets within the Red Zone will be cancelled into Items. When exiting Kakusei mode MANUALLY (ie with gem count above zero) all bullets within the Red Zone will be cancelled into Items.&lt;br /&gt;
&lt;br /&gt;
Defeating any section of a boss life bar while NOT in Kakusei will cancel the on-screen bullets into GEMS.&lt;br /&gt;
&lt;br /&gt;
There is no bomb button in Omake mode. Instead, any time the player is hit by a bullet, the Guard Barrier will be activated, and will continue to be 'held down' until the player hits the Kakusei button which ends it, or until the barrier gauge runs out. At that point the normal 'beam attack' of the Guard Barrier is fired. While the player character is surrounded by the Guard Barrier, any bullets within the small visible circle of the Guard Barrier are cancelled into Items, starting with Gems and proceeding to Gold when Gems reach 500. When the Gold counter reaches 1000, the Guard Barrier Gauge will be refilled by around 40%. If the gold counter reaches 1000 while the Guard Barrier Gauge is full, the player character will be surrounded by a special frame and all items collected will have 1000 added to their point value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Kakusei Training in Omake ====&lt;br /&gt;
&lt;br /&gt;
Because of the frequency with which bullets are cancelled into Items in Omake Mode, the Gem counter will easily and quickly reach the maximum of 500 during the stage. Because of the length of time that 500 Gems will let the player remain in Kakusei, 500 is more than enough to last through the attacks of any larger enemy, and enough to last through most single sections of any Boss life bar.&lt;br /&gt;
&lt;br /&gt;
'''The player is therefore invited to proceed through the most difficult attacks in the game in full Kakusei mode, to practice and observe the patterns in slow motion.'''&lt;br /&gt;
&lt;br /&gt;
There are 3 simple methods that enable the player to extend the amount of time they spend in Kakusei, allowing them to see out almost the entirety of any Boss encounter in full slow motion.&lt;br /&gt;
&lt;br /&gt;
* '''1)''' Shifting out of Kakusei in order to finish off any Boss life bar section will immediately refill the Gem gauge to 500, due to the amount of bullets cancelled plus some from the Boss sprite. Obviously this is not without risk as the bullets will speed up, but done carefully it should be relatively safe.&lt;br /&gt;
&lt;br /&gt;
* '''2)''' During any given pattern while in Kakusei, if the player feels that they are about to be hit and expend Guard Barrier Gauge, they can manually cancel out of Kakusei and quickly back in. This will cancel all bullets in the Red Zone twice, and provide a safety buffer without expending Guard Barrier Gauge. Doing this does accelerate the rate that the Gem count falls, but done sparingly it should not make a huge difference.&lt;br /&gt;
&lt;br /&gt;
* '''3)''' When Gems have run out, the player can deliberately hit a bullet to activate the Guard Barrier and then charge through enemy bullets while invincible so that they are cancelled back to Gems. Done during a particularly dense pattern, and especially at point-blank above a Boss sprite, this will refill the Gems almost instantly. The player then has a choice of whether to cancel out of Guard Barrier and continue in Kakusei, or expend Guard Barrier to pump up the large Item Counter at the top of the screen which is important for scoring in Omake Mode. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Scoring in Omake ====&lt;br /&gt;
&lt;br /&gt;
Scoring in Omake has some value in use as a training mode, as it will help to reach the Extends which in turn provide more Guard Barrier Gauge.&lt;br /&gt;
&lt;br /&gt;
Scoring is very simple: The value of the large Item Counter at the top of the screen will be added to every item picked up WHILE GEMS ARE AT 500. In other words, it acts as an incentive not to go into Kakusei where possible.&lt;br /&gt;
&lt;br /&gt;
As the counter is re-set every stage, it makes sense to use the Guard Barrier on some large enemies early in the stage, to cancel their dense attacks into Item value. The player can then proceed with Gems at 500 and collect the Item Counter point value for every item received.&lt;br /&gt;
&lt;br /&gt;
=Enemy data=&lt;br /&gt;
Score, gold, and gems values are for Arcade mode.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 1&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 soma shine winged solider.png|frameless|center]]&lt;br /&gt;
| ソーマ輝羽兵&lt;br /&gt;
| Soma shine winged soldier&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 530&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zahhak.png|frameless|center]]&lt;br /&gt;
| 小型機甲艇ザッハーク&lt;br /&gt;
| Small armored craft Zahhak&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| Gun: 230&amp;lt;br /&amp;gt;Main body: 2,260&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Main body: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Main body: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gandharva.jpg|frameless|center]]&lt;br /&gt;
| 大型侵略砲台ガンダルヴァ&lt;br /&gt;
| Large invasion turret Gandharva&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 5,820&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ&lt;br /&gt;
| Heavy flying armor Simurgh&lt;br /&gt;
| Midboss&lt;br /&gt;
| Main body: 50,000&amp;lt;br /&amp;gt;Arm: 5,000&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 boss tsubame.jpg|frameless|center]]&lt;br /&gt;
| ツバメ&lt;br /&gt;
| Tsubame&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 50,000&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 20&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 2&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 forneus.png|frameless|center]]&lt;br /&gt;
| 中型機甲艇フォルネウス&lt;br /&gt;
| Medium-size armored ship Forneus&lt;br /&gt;
| Air: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 6,530&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&amp;lt;br /&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 behemoth.png|frameless|center]]&lt;br /&gt;
| 大型機甲艇ベヒモス&lt;br /&gt;
| Large armored vehicle Behemoth&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 12,510&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&lt;br /&gt;
| Single-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 six-barrelled revolving gun battery.png|frameless|center]]&lt;br /&gt;
| 六連回転砲台&lt;br /&gt;
| Six-barrelled revolving gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 15,860&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 crane.png|frameless|center]]&lt;br /&gt;
| クレーン&lt;br /&gt;
| Crane&lt;br /&gt;
| Ground: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 1,830&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&amp;lt;br /&amp;gt;(縦の輸送艦の砲台)&lt;br /&gt;
| Single-barrelled gun battery&amp;lt;br /&amp;gt;(Vertical transport battery)&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 makara.png|frameless|center]]&lt;br /&gt;
| 小船舶マカラ&lt;br /&gt;
| Small vessel Makara&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 250&amp;lt;br /&amp;gt;Base: 530&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nereids.png|frameless|center]]&lt;br /&gt;
| 万能潜水艦ネレイドー&lt;br /&gt;
| Universal submarine Nereids&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,230&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nidhoggr.png|frameless|center]]&lt;br /&gt;
| 重戦車ニーズヘッグ&lt;br /&gt;
| Heavy tank Nidhoggr&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 1,630&amp;lt;br /&amp;gt;Base: 4,760&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 3&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 midboss madara.jpg|frameless|center]]&lt;br /&gt;
| マダラ&lt;br /&gt;
| Madara&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 6,000&amp;lt;br /&amp;gt;Second form: 100,000&lt;br /&gt;
| First form: 16&amp;lt;br /&amp;gt;Second form: 26&lt;br /&gt;
| First form: 15&amp;lt;br /&amp;gt;Second form: 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 boss jormungandr.jpg|frameless|center]]&lt;br /&gt;
| 生体兵器ヨルムンガンド&lt;br /&gt;
| Biological weapon Jormungandr&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Third form: 600,000&amp;lt;br /&amp;gt;Head: 300,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 26&amp;lt;br /&amp;gt;Third form: 46&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 25&amp;lt;br /&amp;gt;Third form: 45&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 3&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 stolas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ストラス&lt;br /&gt;
| General-purpose fighter Stolas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 740&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 ouroboros.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ウロボロス&lt;br /&gt;
| Medium-size armored ship Ouroboros&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 24680&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 lindworm.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇リンドブルム&lt;br /&gt;
| Large armored ship Lindworm&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 37,940&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
| First form: 2&amp;lt;br /&amp;gt;Second form: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base:160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 shelob.jpg|frameless|center]]&lt;br /&gt;
| 多脚戦車シェロブ&lt;br /&gt;
| Multi-legged tank Shelob&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 6,910&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 empusa.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台エンプーサ&lt;br /&gt;
| Heavy fixed gun battery Empusa&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,980&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 astaroth.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台アスタロト&lt;br /&gt;
| Heavy fixed gun battery Astaroth&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 19,560&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 midboss sabnac.jpg|frameless|center]]&lt;br /&gt;
| 武装エレベーターサブナク&lt;br /&gt;
| Armed Elevator Sabnac&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 100,000 &amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Leg turret: 10,000&amp;lt;br /&amp;gt;Auxiliary engine: 20,000&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 30,000&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 20&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 boss janome.jpg|frameless|center]]&lt;br /&gt;
| ジャノメ&lt;br /&gt;
| Janome&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Third form: 700,000&lt;br /&gt;
| First form: 31&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Third form: 51&lt;br /&gt;
| First form: 30&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Third form: 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 4&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 halphas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ハルパス&lt;br /&gt;
| General-purpose fighter Halphas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 810&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 brahma.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ブラフマー&lt;br /&gt;
| Medium-size armored ship Brahma&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 21,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 vasuki.jpg|frameless|center]]&lt;br /&gt;
| 重戦車ヴァースキ&lt;br /&gt;
| Heavy tank Vasuki&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 6,330&amp;lt;br /&amp;gt;Base: 14,560&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース&lt;br /&gt;
| Heavy flying armor Andrealphus&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Arm: 100,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 boss madara asmodeus.png|frameless|center]]&lt;br /&gt;
| マダラ専用合身甲冑アスモデウス&lt;br /&gt;
| Madara's exclusive combined body armor Asmodeus&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 400,000&amp;lt;br /&amp;gt;Third form: 500,000&amp;lt;br /&amp;gt;Fourth form: 600,000&amp;lt;br /&amp;gt;Fifth form: 800,000&amp;lt;br /&amp;gt;Triple machine gun Gaap: 400,000&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 1,000,000&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 2,000,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Third form: 36&amp;lt;br /&amp;gt;Fourth form: 36&amp;lt;br /&amp;gt;Fifth form: 56&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Third form: 35&amp;lt;br /&amp;gt;Fourth form: 35&amp;lt;br /&amp;gt;Fifth form: 55&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 5&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 ahriman.jpg|frameless|center]]&lt;br /&gt;
| シンラ式中型機甲艇アーリマン&lt;br /&gt;
| Shinra-type medium-sized armored ship Ahriman&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 35,330&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 aerial.jpg|frameless|center]]&lt;br /&gt;
| 兵士用飛空ポッド・エアリアル&lt;br /&gt;
| Flying Solider Pod ~ Aerial&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 3,130&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 tiamat.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇ティアマット&lt;br /&gt;
| Shinra-type large armored ship Tiamat&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 91,935&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 cyclops.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇サイクロプス&lt;br /&gt;
| Shinra-type large armored ship Cyclops&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 141,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 fafnir.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型戦車ファフニール&lt;br /&gt;
| Shinra-style large tank Fafnir&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 26,330&amp;lt;br /&amp;gt;Base: 54,560&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Espgaluda2 stage5 boss seseri.png|frameless|center]]&lt;br /&gt;
| セセリ&lt;br /&gt;
| Seseri&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 500,000&amp;lt;br /&amp;gt;Third form: 900,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|-&lt;br /&gt;
| 憎悪に満ちたセセリ&lt;br /&gt;
| Seseri Filled With Hatred (a.k.a. Shin Seseri)&lt;br /&gt;
| True Boss&lt;br /&gt;
| First form: 2,000,000&amp;lt;br /&amp;gt;Second form: 4,000,000&amp;lt;br /&amp;gt;Third form: 6,000,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 6&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 andras.jpg|frameless|center]]&lt;br /&gt;
| 警備ユニット・アンドラス&lt;br /&gt;
| Security unit Andras&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 9,210&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 vishnu.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇ヴィシュヌ&lt;br /&gt;
| Large armored ship Vishnu&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 76,420&lt;br /&gt;
| First form: 4&amp;lt;br /&amp;gt;Second form: 6&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 alcyone.jpg|frameless|center]]&lt;br /&gt;
| 霊力供給カプセル・アルキュオーネ&lt;br /&gt;
| Spiritual supply capsule Alcyone&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 7,880&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 cherubim.jpg|frameless|center]]&lt;br /&gt;
| 移動砲台ケルビム&lt;br /&gt;
| Mobile turret Cherubim&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 12,300&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 asagiclone.jpg|frameless|center]]&lt;br /&gt;
| アサギクローン&lt;br /&gt;
| Asagi clone&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ改&lt;br /&gt;
| Heavy flying armor Simurgh (Modified)&lt;br /&gt;
| Midboss 1&lt;br /&gt;
| Main body: 500,000&amp;lt;br /&amp;gt;Arm: 200,000&lt;br /&gt;
| Main body: 18&amp;lt;br /&amp;gt;Arm: 66&lt;br /&gt;
| Main body: 17&amp;lt;br /&amp;gt;Arm: 65&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース改&lt;br /&gt;
| Heavy flying armor Andrealphus (Modified)&lt;br /&gt;
| Midboss 2&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 700,000&amp;lt;br /&amp;gt;Arm: 300,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 boss1 goddess galuda.jpg|frameless|center]]&lt;br /&gt;
| 生体維持装置ガッデスガルーダ&lt;br /&gt;
| Biological maintenance device Goddess Galuda&lt;br /&gt;
| Boss 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 1,000,000&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 66 &amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 65&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kujaku.jpg|frameless|center]]&lt;br /&gt;
| 真ガルーダ・クジャク&lt;br /&gt;
| True Galuda Kujaku&lt;br /&gt;
| Boss 2&lt;br /&gt;
| First form: 2,000,0000&amp;lt;br /&amp;gt;Second form: 3,000,000&amp;lt;br /&amp;gt;Third form: 5,000,000&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Third form: 66&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Third form: 65&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* The following enemy data remains on the official Espgaluda 2 website, but does not actually appear ingame.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 6&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 metatron.jpg|frameless|center]]&lt;br /&gt;
| 霊力融合装置メタトロン&lt;br /&gt;
| Spiritual fusion device Metatron&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 10,000&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* Primary info from [[User:Johnnyheli|johnny]].&lt;br /&gt;
* All sprites &amp;amp; enemy data taken from [https://www.cave.co.jp/gameonline/espgaluda2/ CAVE's official Espgaluda 2 site.]&lt;br /&gt;
* Arcade mode specifics adapted from the tutorial on the Switch and Xbox 360 ports, [https://wikiwiki.jp/espg2/ wikiwiki], [http://minamo.gozaru.jp/espg2/espg2.html Minamo's Espgaluda 2 page], [http://daifukkat.su/strats/espgal2/ Hacker's Guide to Espgaluda 2], and [https://shmups.system11.org/viewtopic.php?t=6281 the system11 forum thread].&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:ESP_series]]&lt;br /&gt;
[[Category:Bomb_mechanic]]&lt;br /&gt;
[[Category:True_Last_Boss]]&lt;br /&gt;
[[Category:Vertical_orientation]]&lt;/div&gt;</summary>
		<author><name>Johnnyheli</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=27300</id>
		<title>Espgaluda II</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=27300"/>
		<updated>2024-01-14T03:43:13Z</updated>

		<summary type="html">&lt;p&gt;Johnnyheli: /* Gameplay states */ added new row, clarified information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = Cyan&lt;br /&gt;
|title = Espgaluda II&lt;br /&gt;
|background = #eefffb&lt;br /&gt;
|image = Espgaluda II arcade flyer.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|&lt;br /&gt;
|music = Manabu Namiki&amp;lt;br/&amp;gt;Mitsuhiro Kaneda&lt;br /&gt;
|&lt;br /&gt;
|program = Tsuneki Ikeda&amp;lt;br/&amp;gt;Takashi Ichimura&amp;lt;br/&amp;gt;Yuji Inoue&lt;br /&gt;
|&lt;br /&gt;
|art = Masaki Hirooka&amp;lt;br/&amp;gt;Hideki Nomura&amp;lt;br/&amp;gt;Toshiyuki Kuroiwa&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Arcade:''' November 25, 2005&amp;lt;br/&amp;gt;'''Xbox 360:''' February 25, 2010&amp;lt;br/&amp;gt;'''Switch:''' September 9, 2021&lt;br /&gt;
|&lt;br /&gt;
|previousgame = [[Ibara]]&lt;br /&gt;
|nextgame = [[Ibara Kuro: Black Label]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Espgaluda II (エスプガルーダII) is a bullet hell shoot'em up originally released by [[Cave]] in the arcades in 2005 as a sequel to [[Espgaluda]]. An Xbox 360 release, titled [[Espgaluda II Black Label]], was released in 2010 in Japan.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Gameplay Overview=&lt;br /&gt;
== Controls ==&lt;br /&gt;
[[File:Espgaluda2controlschemes.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Upon starting the game on the original arcade release, you can select between two control schemes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Button&lt;br /&gt;
! Type A&lt;br /&gt;
! Type B&lt;br /&gt;
|-&lt;br /&gt;
| A&lt;br /&gt;
| Shot&lt;br /&gt;
| Shot&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Kakusei&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
| Autofire&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| Autofire&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Explanations of the buttons:&lt;br /&gt;
* Shot - Repeatedly tap for rapid shot, hold for focus shot (official called &amp;quot;Rapier&amp;quot;)&lt;br /&gt;
* Kakusei - Tap to toggle Kakusei mode on or off, amongst others.&lt;br /&gt;
* Guard Barrier - Tap to fire your Guard Barrier attack, similar to a bomb in other shmups. Or, hold the button to charge it, then release to fire.&lt;br /&gt;
* Autofire - Simulates repeatedly tapping A for rapid shot.&lt;br /&gt;
In the home ports these buttons are all customizable.&lt;br /&gt;
&lt;br /&gt;
==The UI==&lt;br /&gt;
[[File:Espgaluda2 arcademodeUI.jpg|thumb|center|UI of the default arcade mode. Everything except the boss healthbar &amp;amp; high score is mirrored on the other side for P2.]]&lt;br /&gt;
&lt;br /&gt;
== Playable characters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Character&lt;br /&gt;
! Shot type&lt;br /&gt;
! Damage increase during Kakusei+others&lt;br /&gt;
! Overall movement speed&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 agehaportrait.png|frameless|center]]&lt;br /&gt;
| Ageha&lt;br /&gt;
| Narrow&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Fast&lt;br /&gt;
| Rapid shot bends side to side&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 tatehaportrait.png|frameless|center]]&lt;br /&gt;
| Tateha&lt;br /&gt;
| Wide&lt;br /&gt;
| Rapid shot&lt;br /&gt;
| Slow&lt;br /&gt;
| Focus shot during Kakusei+others gets lock-on capability&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 asagiportrait.png|frameless|center]]&lt;br /&gt;
| Asagi&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Once powered up, focus shot gets lock-on capability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Arcade mode=&lt;br /&gt;
The default mode. Console ports include &amp;quot;Arcade&amp;quot; mode, a faithful port of the version found in arcades, as well as a version with recreated higher-resolution graphics and a few bugfixes; On Xbox 360 it's named &amp;quot;Xbox 360&amp;quot; and on Switch it's named &amp;quot;Switch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Default settings:&lt;br /&gt;
* Score extends at 15,000,000 and 35,000,000 points&lt;br /&gt;
* Spawn with 3 lives&lt;br /&gt;
* Rank 2 (Normal)&lt;br /&gt;
==Resources==&lt;br /&gt;
===Gems (a.k.a. 聖霊石/seirei seki/spirit stones)===&lt;br /&gt;
[[File:Espgaluda2-gemgif.gif|frameless|right]]&lt;br /&gt;
Gems are the glowing green items enemies drop when destroyed. Their purpose is to fuel Kakusei, Zesshikai, and contribute a small amount of score.&lt;br /&gt;
&lt;br /&gt;
* Start with 100 in your possession, respawn with 250 after dying&lt;br /&gt;
* You can hold a maximum of 500&lt;br /&gt;
* Worth 10 points each when collected&lt;br /&gt;
* Get gems by destroying enemies when not in Kakusei or any other mode, as well as from finishing a phase of a midboss or boss, and from any destructible parts of a midboss or boss&lt;br /&gt;
* They are factored in to the stage result bonus based upon the gross total of how many were collected throughout the course of the stage&lt;br /&gt;
* Get an extra gem by collecting it at the top (24 pixels from the top) or bottom (48 pixels from the bottom) of the screen&lt;br /&gt;
&lt;br /&gt;
Enemies drop different size gems. There are four sizes of gem items and each adds different quantities to your possession.&lt;br /&gt;
* Small: 1&lt;br /&gt;
* Medium: 2&lt;br /&gt;
* Large: 3&lt;br /&gt;
* Extra large: 4&lt;br /&gt;
&lt;br /&gt;
The size of gems dropped varies with how many gems were already in your possession, what shot type was used to destroy them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Number of gems in your possession&lt;br /&gt;
! Size of gem an enemy drops when destroyed with rapid shot (shrinking over time)&lt;br /&gt;
! Size of gem an enemy drops when destroyed with focus shot&lt;br /&gt;
|-&lt;br /&gt;
| 0-250&lt;br /&gt;
| XL → L → M → S&lt;br /&gt;
| M&lt;br /&gt;
|-&lt;br /&gt;
| 250-399&lt;br /&gt;
| L → M → S&lt;br /&gt;
| Alternating between S &amp;amp; M&lt;br /&gt;
|-&lt;br /&gt;
| 400-500&lt;br /&gt;
| M → S&lt;br /&gt;
| S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gem items dropped by enemies that were destroyed with rapid shot shrink over time, and therefore add fewer gems to your possession. Destroying enemies with focus shot drops gems that ''do not'' shrink over time, but they are smaller.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Time taken to shrink&lt;br /&gt;
|-&lt;br /&gt;
| XL→L&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| L→M&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| M→S&lt;br /&gt;
| 12 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, this can be preventing by collecting gems by flying near them instead of letting them fall toward you. When a gem is within a certain distance of the player character it receives a green glowing effect and stops shrinking. The distance at which this happens is as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Distance from player character at which gem stops shrinking&lt;br /&gt;
|-&lt;br /&gt;
| XL&lt;br /&gt;
| 48 pixels&lt;br /&gt;
|-&lt;br /&gt;
| L&lt;br /&gt;
| 64 pixels&lt;br /&gt;
|-&lt;br /&gt;
| M&lt;br /&gt;
| 96 pixels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gold (a.k.a. 金塊/kinkai)===&lt;br /&gt;
Gold drops from enemies under certain conditions.&lt;br /&gt;
&lt;br /&gt;
* Get gold by destroying enemies in:&lt;br /&gt;
:* Kakusei, overmode, and zesshikai over&lt;br /&gt;
:* Normal mode when you have 500 gems&lt;br /&gt;
* Each gold you collect increases the amount you possess by 1&lt;br /&gt;
* Hold up to a maximum of 1000&lt;br /&gt;
* Start off with zero&lt;br /&gt;
* On death the amount of gold you had is halved, rounded down&lt;br /&gt;
* Gold depletes over time during boss battles&lt;br /&gt;
&lt;br /&gt;
Gold's main purpose is for scoring. Picking up gold gives you points; the amount varies based upon how many already were in your possession.&lt;br /&gt;
&lt;br /&gt;
* Every 100 gold collected, the value of new incoming gold increases and the sprite changes.&lt;br /&gt;
* There are eleven tiers of gold, from 0-99, 100-199, 200-299,...900-999, and one for 1000.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Qty held &amp;amp; sprite&lt;br /&gt;
! [[File:Espgaluda2 gold1.png|frameless|center]] 0-99&lt;br /&gt;
! [[File:Espgaluda2 gold2.png|frameless|center]] 100-199&lt;br /&gt;
! [[File:Espgaluda2 gold3.png|frameless|center]] 200-299&lt;br /&gt;
! [[File:Espgaluda2 gold4.png|frameless|center]] 300-399&lt;br /&gt;
! [[File:Espgaluda2 gold5.png|frameless|center]] 400-499&lt;br /&gt;
! [[File:Espgaluda2 gold6.png|frameless|center]] 500-599&lt;br /&gt;
! [[File:Espgaluda2 gold7.png|frameless|center]][[File:Espgaluda2 gold7consoleport.png|frameless|center]] 600-699 &lt;br /&gt;
! [[File:Espgaluda2 gold8.png|frameless|center]] 700-799&lt;br /&gt;
! [[File:Espgaluda2 gold9.png|frameless|center]] 800-899&lt;br /&gt;
! [[File:Espgaluda2 gold10.png|frameless|center]] 900-999&lt;br /&gt;
! [[File:Espgaluda2 gold11.png|frameless|center]] 1000&lt;br /&gt;
|-&lt;br /&gt;
| Point value of new gold acquired&lt;br /&gt;
| 100&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
| 350&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| 650&lt;br /&gt;
| 700&lt;br /&gt;
| 900&lt;br /&gt;
| 1000&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
The 600-699 gold tier has two sprites because one is in the Arcade release and the other is in the Console mode in the home ports.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss during boss battles&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During normal mode&lt;br /&gt;
! During kakusei+others&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 1 gold every 15 frames&lt;br /&gt;
| 1 gold every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 1 gold every 19 frames&lt;br /&gt;
| 1 gold every 12 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 1 gold every 23 frames&lt;br /&gt;
| 1 gold every 16 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 1 gold every 27 frames&lt;br /&gt;
| 1 gold every 20 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 1 gold every 31 frames&lt;br /&gt;
| 1 gold every 24 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 1 gold every 35 frames&lt;br /&gt;
| 1 gold every 28 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Energy, and the Guard Barrier===&lt;br /&gt;
In place of conventional bombs Espgaluda II features the Guard Barrier. When deployed it deals massive damage, temporarily clears the screen of bullets, and provides a short window of invincibility. Where the Guard Barrier differs from a conventional shmup bomb is that it uses ''Energy'', a continuous resource, instead of discrete bomb items, and that it can be held and charged up before firing. There is an ''Energy Meter'' and using the Guard Barrier consumes some percentage of this meter.&lt;br /&gt;
&lt;br /&gt;
* The Guard Barrier Attack a massive linear shot straight up, comprised of several damaging beams. More beams appear the longer the Guard Barrier is charged.&lt;br /&gt;
* It has to be aimed; there is no lock-on or homing function.&lt;br /&gt;
* After the Guard Barrier has been deployed, there is a short period of time in which enemies don't fire.&lt;br /&gt;
* While the Guard Barrier is being charged, you deal slight aura damage to enemies, particularly noticeable against zako.&lt;br /&gt;
* While charging the Guard Barrier, you are invincible, and enemy bullets are deleted on contact with the shield that appears around your character.&lt;br /&gt;
* Internally, the game counts energy as individual units and not as a percentage, but it is easier to think of it like a percentage. A full meter is 4000 units, so a basic attack consumes 1000 units.&lt;br /&gt;
&lt;br /&gt;
The most basic attack, deployed with one tap of the Guard Barrier button, consumes 25% of the energy meter. Maximum damage is reached at charging enough to consume 40% of the meter. You can keep charging past this, but you will not deal any extra damage. The damage, duration, and area of effect increases in proportion to how long it is charged for. However, ''the relationship is not linear'', that is to say, two 25% attacks do not deal as much damage as one 50% attack. The specifics of charging the attack are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Time held charging&lt;br /&gt;
! % of energy meter consumed&lt;br /&gt;
! Number of beams fired&lt;br /&gt;
! Duration of attack&lt;br /&gt;
! Width of area of effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 to 83 frames&lt;br /&gt;
| 25%-29%&lt;br /&gt;
| 2&lt;br /&gt;
| 0.7sec&lt;br /&gt;
| 49px&lt;br /&gt;
|-&lt;br /&gt;
| 84 frames (1.4sec) to 188 frames&lt;br /&gt;
| 30%-34%&lt;br /&gt;
| 3&lt;br /&gt;
| 1.2sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 189 frames (3.2sec) to 293 frames&lt;br /&gt;
| 35%-39%&lt;br /&gt;
| 4&lt;br /&gt;
| 1.7sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 294 frames (4.9sec) and up&lt;br /&gt;
| 40% and up&lt;br /&gt;
| 5&lt;br /&gt;
| 2.2sec&lt;br /&gt;
| 160px&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is worth noting that even though the most basic Guard Barrier attack consumes 25% energy, it is still possible to deploy the attack with less than 25% energy remaining. It's even possible at 1%, or even 1 energy unit (0.025%.)&lt;br /&gt;
Autobombing is possible during Kakusei and the other modes. Details will follow in their respective sections. However it should be noted that regardless of what energy percentage is consumed, the damage, duration, and width of an autobomb will always be that of the basic attack. For example, if you autobomb in Zesshikai, costing 50% energy, it would act like a 25% energy basic attack.&lt;br /&gt;
&lt;br /&gt;
Replenish the energy meter by picking up energy items.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 energyitem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
* They replenish 50% of the meter.&lt;br /&gt;
* There are three of them in the game, located right before the bosses of stage 3, 5, and 6.&lt;br /&gt;
* They're worth 500 points, but if you already had a full meter they're worth 100,000 points.&lt;br /&gt;
* You spawn with a full meter.&lt;br /&gt;
&lt;br /&gt;
===Powerups===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Espgaluda2 powerupitem.png|frameless|center]] || [[File:Espgaluda2 maxpoweritem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
Pick up powerup items to increase the damage output of your character. You need 6 to be fully powered up.&lt;br /&gt;
Locations:&lt;br /&gt;
* Stage 1, Area 1&lt;br /&gt;
* Stage 1, right before the boss&lt;br /&gt;
* Stage 2, Area 1&lt;br /&gt;
* Stage 2, right before the boss&lt;br /&gt;
* Stage 3, Area 2&lt;br /&gt;
* Stage 4, right after the midboss (now you're fully powered up)&lt;br /&gt;
* Stage 5, just before the Descent section&lt;br /&gt;
* Stage 6, Area 1&lt;br /&gt;
* Stage 6, Area 3, just before the Asagi Clone Zone section&lt;br /&gt;
&lt;br /&gt;
Powerups are worth 500 points, and if you were already fully powered up they're worth 10,000 points.&lt;br /&gt;
There is also a Max Power item which appears when you game over and can only be picked up if you continue.&lt;br /&gt;
&lt;br /&gt;
===Hidden extend===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 1up.png|upright=1.5|thumb|left|The 1up item.]] || [[File:Espgaluda 2 Sabnac destructibleparts highlight.png|upright=0.75|thumb|center|Destroy these 6 parts of Sabnac during Phase 1 of the fight to be eligible for the hidden extend.]] || [[File:Espgaluda2 1uplocation.jpg|upright=0.6|thumb|right|Right before the Stage 3 boss, shoot this area while in Zesshikai to reveal the hidden extend.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is only one item extend in the game, located in stage 3. To get it you have to meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
# Destroy all the destructible parts of the stage 3 midboss, Sabnac.&lt;br /&gt;
# Destroy Sabnac and continue throughout the rest of the stage as normal.&lt;br /&gt;
# Enter Zesshikai. Shoot a specific part of the background environment right before the stage boss to uncover it.&lt;br /&gt;
''Throughout all of this, do not bomb, nor even autobomb.''&lt;br /&gt;
&lt;br /&gt;
==Gameplay states==&lt;br /&gt;
At any given time you can be in one of five gameplay ''states'' or ''modes''. They cause different changes to the gameplay, including enemy behaviour, bullet behaviour, and scoring function. The core gameplay loop of Espgaluda II's Arcade mode is knowing what these five states are and how they interrelate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Summary of gameplay states&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Normal mode&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Zesshikai&lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| How do you activate it?&lt;br /&gt;
| Default mode&lt;br /&gt;
| Have gems. Press kakusei button.&lt;br /&gt;
| Have gems and gold. Hold kakusei button.&lt;br /&gt;
| Have zero gems. Press kakusei button. Or, be in Kakusei and let gems run out.&lt;br /&gt;
| Have zero gems &amp;amp; some amount of gold. Hold kakusei button. Or, be in Zesshikai and let gems run out.&lt;br /&gt;
|-&lt;br /&gt;
| What does it consume?&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
| Gems over time, gems for destroying stuff, gems when exiting mode, gold over time during boss&lt;br /&gt;
| Gems &amp;amp; gold over time, gems if you kill enemies other than zako, gems when exiting mode, fewer gold over time during boss&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
| Gold over time when in a boss, otherwise nothing else&lt;br /&gt;
|-&lt;br /&gt;
| What do you get?&lt;br /&gt;
| Gems when destroying stuff, gold when you have 500 gems then destroy stuff&lt;br /&gt;
| Gold when destroying stuff, score mutliplier up to x100&lt;br /&gt;
| Score multiplier up to x500&lt;br /&gt;
| Gold when destroying stuff, score over time&lt;br /&gt;
| More gold when destroying stuff, double score over time&lt;br /&gt;
|-&lt;br /&gt;
| Stage scroll speed&lt;br /&gt;
| Normal&lt;br /&gt;
| Slow&lt;br /&gt;
| Slow&lt;br /&gt;
| Normal&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| What happens to the enemies?&lt;br /&gt;
| Normal movement speed, normal blue bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, enemies fire more bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, revenge bullets generated when enemy destroyed, bosses fire double bullets&lt;br /&gt;
| Normal movement speed, fast red bullets&lt;br /&gt;
| Normal movement speed, faster red bullets, bosses fire double bullets&lt;br /&gt;
|-&lt;br /&gt;
| What happens when you bomb?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Kakusei, autobomb costs 100% energy&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Overmode, autobomb costs 100% energy&lt;br /&gt;
|-&lt;br /&gt;
| What happens to you?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Normal Mode===&lt;br /&gt;
The default state.&lt;br /&gt;
&lt;br /&gt;
* Enemies move at a normal speed&lt;br /&gt;
* Enemy bullets behave normally and are coloured blue&lt;br /&gt;
* Stage scroll speed is normal&lt;br /&gt;
* Earn gems by destroying enemies&lt;br /&gt;
* Earn gold by destroying enemies when you have 500 gems&lt;br /&gt;
* Lose gold over time during bosses&lt;br /&gt;
* No autobomb available&lt;br /&gt;
&lt;br /&gt;
===Kakusei (a.k.a. 覚聖死界/kakusei shikai)===&lt;br /&gt;
The basic &amp;quot;slowdown&amp;quot; mode. Essentially functions the same as it did in Espgaluda 1.&lt;br /&gt;
&lt;br /&gt;
* Enter by tapping the Kakusei button once. Leave by tapping it again.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* Enemies fire more bullets&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section)&lt;br /&gt;
* Gems deplete over time&lt;br /&gt;
* A red circular gauge appears around your character, displaying how many gems remain in your possession.&lt;br /&gt;
* Exiting Kakusei depletes 30-35 gems&lt;br /&gt;
* Autobombing is possible.&lt;br /&gt;
:* It consumes 50% of the energy meter, but autobombing is still possible with less than this amount. &lt;br /&gt;
:* Autobombing only becomes possible 12 frames after hitting the Kakusei button. During those 12 frames, you are vulnerable.&lt;br /&gt;
* When you destroy an enemy:&lt;br /&gt;
:* Gems deplete&lt;br /&gt;
:* The bullets the enemy fired are canceled&lt;br /&gt;
:* Each canceled bullet becomes gold&lt;br /&gt;
* When you run out of gems you automatically enter Overmode.&lt;br /&gt;
====Scoring basics====&lt;br /&gt;
* Throughout the duration of being in Kakusei, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled.&lt;br /&gt;
* The maximum is x100.&lt;br /&gt;
* Each bullet canceled is worth 40 points.&lt;br /&gt;
====Addendum====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Zako&lt;br /&gt;
! Normal enemy&lt;br /&gt;
! Midboss &amp;amp; boss phases, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Ageha/Tateha&lt;br /&gt;
| Asagi&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ageha/Tateha/Asagi&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 27&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 29&lt;br /&gt;
| 33&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 31&lt;br /&gt;
| 37&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 33&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During the stage&lt;br /&gt;
! During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zesshikai (a.k.a. 覚聖絶死界/kakusei zesshikai)===&lt;br /&gt;
Zesshikai's main purpose is for scoring. On the surface it's similar to Kakusei in that they're both modes with slow purple bullets, but Zesshikai's main difference is that ''enemies generate revenge bullets'' and you can score much, much higher with it.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button. Leave by tapping the button again.&lt;br /&gt;
* The screen flashes inverted colours and a unique sound effect plays.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* ''Enemies generate revenge bullets when they are destroyed.''&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Gems ''and'' gold deplete over time.&lt;br /&gt;
* A circular red gauge appears around your character. This displays how many gems remain in your possession.&lt;br /&gt;
* Exiting Zesshikai depletes 30-35 gems.&lt;br /&gt;
* Autobombing is possible.&lt;br /&gt;
:* It consumes ''the entire'' energy meter, but autobombing is still possible with less than a full meter.&lt;br /&gt;
:* Autobombing only becomes possible 12 frames after entering Zesshikai. During those 12 frames, you are vulnerable.&lt;br /&gt;
* If you bomb, even autobomb, you are kicked out of Zesshikai and immediately enter Kakusei.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Level====&lt;br /&gt;
[[File:Zesshikailevel.jpg|thumb|right|Left: Zesshikai Level 0. Right: Zesshikai Level 1. Note the white graphics turn green.]]&lt;br /&gt;
When in Zesshikai, four white graphics and a white gauge appear around your character. The white gauge is inlaid inside the red gem gauge so you can see both at once. The white gauge measures time, 256 frames, and once fully elapsed it signifies that you have reached maximum &amp;quot;Zesshikai Level&amp;quot;. When this happens:&lt;br /&gt;
* The screen flashes inverted colours again&lt;br /&gt;
* Revenge bullets move faster&lt;br /&gt;
* The four white graphics turn green&lt;br /&gt;
* SRB multiplier now increments like normal bullets+ARB. Details in Zesshikai Scoring section below.&lt;br /&gt;
* The Zesshikai Level resets every time you exit Zesshikai.&lt;br /&gt;
&lt;br /&gt;
====Revenge bullets====&lt;br /&gt;
Revenge bullets are generated when enemies are destroyed during Zesshikai. There are two types of revenge bullets, and they appear according to what type of enemy was destroyed.&lt;br /&gt;
For the purposes of this explanation, assume &amp;quot;normal bullets&amp;quot; refers to any non-revenge bullet; i.e. standard, ordinary bullets.&lt;br /&gt;
&lt;br /&gt;
=====Types of revenge bullets=====&lt;br /&gt;
[[File:Espgaluda2 spiralrevengebulletformation.jpg|thumb|right|Typical spiral revenge bullet formation. The quantity of bullets changes depending on the enemy; this one was a simple Zu zako enemy at the start of stage 1.]]&lt;br /&gt;
* Spiral revenge bullets (abbreviated to SRB from now on)&lt;br /&gt;
:* These spawn at the location of the enemy when it was destroyed.&lt;br /&gt;
:* They appear in a spiral formation which rotates and expands.&lt;br /&gt;
:* They are not aimed at you.&lt;br /&gt;
* Aimed revenge bullets (abbreviated to ARB from now on)&lt;br /&gt;
:* Other bullets ''become'' these. Details follow in the Enemy Destruction section below.&lt;br /&gt;
:* They are aimed at you.&lt;br /&gt;
&lt;br /&gt;
=====Revenge bullet generation conditions=====&lt;br /&gt;
[[File:Zesshikairevengebulletflowchart.png|thumb|right|A flowchart of how revenge bullets are generated during Zesshikai.]]&lt;br /&gt;
When you destroy any enemy, except bosses:&lt;br /&gt;
* Revenge bullets of some type are generated. That is to say, destroying enemies in Zesshikai ''always'' generates revenge bullets of some type; there's no way to prevent it other than by exiting Zesshikai.&lt;br /&gt;
* All revenge bullets that were already on-screen are canceled and become ARB.&lt;br /&gt;
When you destroy a non-zako enemy, including a midboss phase or destructible part:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled and become ARB.&lt;br /&gt;
* Gems deplete&lt;br /&gt;
When you destroy zako:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled, but do not become ARB.&lt;br /&gt;
* Gems '''do not''' deplete.&lt;br /&gt;
These rules make it possible to continually chain bullet cancels as long as you keep destroying enemies, provided neither gems nor gold run out. It seems like there is a limit to how many times a revenge bullet can be re-formed into another, but it is unclear what rules, if any, determine this.&lt;br /&gt;
====Zesshikai Scoring====&lt;br /&gt;
Zesshikai is key to scoring well. Bullets are worth more points and the multiplier can go even higher than Kakusei.&lt;br /&gt;
* Each &amp;quot;normal&amp;quot; bullet is worth 50 points, unlike Kakusei's 40 points.&lt;br /&gt;
* Each revenge bullet is worth 2 points.&lt;br /&gt;
&lt;br /&gt;
Throughout the duration of being in Zesshikai, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled. There is one exception, outlined below.&lt;br /&gt;
* The maximum is x500, unlike kakusei’s x100.&lt;br /&gt;
&lt;br /&gt;
When you cancel:&lt;br /&gt;
[[File:Espgaluda2 SRBzesshcomparison.jpg|thumb|right|In both images the same enemy is destroyed at the beginning of stage 3 whilst in Zesshikai. Left: Zesshikai Level 0. Right: Zesshikai Level 1. The multiplier in the left image is a flat x15 across all bullets (the few x19 are from a zako in the back being destroyed), and the multiplier in the right image starts at around x6 and increments up to x40.]]&lt;br /&gt;
* Normal bullets &amp;amp; Aimed revenge bullets (ARB)&lt;br /&gt;
:* The multiplier on these increments sequentially, e.g. x1, x2, x3, x4 etc, and are counted alongside all other normal bullets and ARB.&lt;br /&gt;
* Spiral revenge bullets (SRB)&lt;br /&gt;
:* ''One'' multiplier is applied to all SRB that spawned together. All of them could be x10, x15, etc, and ''not'' incremented sequentially. They’re basically counted within their own little group. You’ll see a bunch of x9 x9 x9 x9 x9 x9 and not x1 x2 x3 x4 x5 etc. This is the exception mentioned before.&lt;br /&gt;
:* If your Zesshikai Level has reached level 1, then SRB are counted alongside normal bullets and ARB in incrementing the multiplier. Instead of each bullet within a cluster of SRB getting one multiplier each (x9 x9 x9 x9 etc) you ''will'' see x1 x2 x3 x4 x5 etc. This means you can raise your overall multiplier much higher and much faster.&lt;br /&gt;
&lt;br /&gt;
====During midbosses and bosses====&lt;br /&gt;
During bosses:&lt;br /&gt;
* Revenge bullets are not generated&lt;br /&gt;
* You can still get the multiplier up to x500&lt;br /&gt;
* Gold depletes over time at the &amp;quot;normal boss gold depletion rate&amp;quot; and not the &amp;quot;zesshikai gold depletion&amp;quot; rate&lt;br /&gt;
* '''Bosses fire double bullets!'''&lt;br /&gt;
During midbosses:&lt;br /&gt;
* Revenge bullets ''are'' generated, from destroying their destructible parts or finishing a phase and cancelling all their normal bullets into ARB.&lt;br /&gt;
* If a midboss has a pre-programmed bullet cancel feature on death, such as the second midboss of stage 6, no revenge bullets will be generated.&lt;br /&gt;
&lt;br /&gt;
====Exiting Zesshikai====&lt;br /&gt;
When exiting Zesshikai, all leftover revenge bullets remain on screen. Their speed changes drastically, either speeding up or slowing down. To clean up these bullets, exit Zesshikai, enter Kakusei, and destroy one enemy (even zako).&lt;br /&gt;
&lt;br /&gt;
Running out of resources in Zesshikai, and which resource, has different effects:&lt;br /&gt;
* Run out of gems but not gold = exit Zesshikai automatically, enter Zesshikai Over&lt;br /&gt;
* Run out of gold but not gems = exit Zesshikai automatically, enter Kakusei&lt;br /&gt;
* Run out of both = exit Zesshikai automatically, enter Overmode&lt;br /&gt;
&lt;br /&gt;
Additionally, as mentioned before, bombing of any type during Zesshikai will kick you out immediately and put you in Kakusei automatically.&lt;br /&gt;
&lt;br /&gt;
====Addendum====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Boss &amp;amp; midboss phase, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| During the stage&lt;br /&gt;
| During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss over time (during the stage) (same values for all 3 characters)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 0-499 gold held&lt;br /&gt;
| 500-1000 gold held&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1 &amp;amp; 2&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
| 1 gold every frame&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3 &amp;amp; 4&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5 &amp;amp; 6&lt;br /&gt;
| 1 gold every 4 frames&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overmode (a.k.a. 赤走行/akasoukou)===&lt;br /&gt;
Overmode might seem purely seem like punishment at first for accidentally letting your gems run out in Kakusei, but it can also be decisively used to score. Its main purpose is for getting gold quickly, and therefore score.&lt;br /&gt;
&lt;br /&gt;
* Activate by pressing the Kakusei button when you have zero gems, or, be in Kakusei and run out of gems. Leave by tapping the button again.&lt;br /&gt;
* Enemy bullets speed up and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill (once a requirement has been met, see below).&lt;br /&gt;
* Passively accrue score just by being in Overmode (except during bosses)&lt;br /&gt;
* Autobombing is possible.&lt;br /&gt;
:* It consumes 50% of the energy meter, but autobombing is still possible with less than this amount.&lt;br /&gt;
:* Autobombing only becomes possible 12 frames after entering Overmode. During those 12 frames, you are vulnerable.&lt;br /&gt;
&lt;br /&gt;
====Kakusei Over level====&lt;br /&gt;
When in Overmode, a blue gauge appears around your character. This represents your Kakusei Over level. Every time this gauge elapses, taking 250 frames, your Kakusei Over level increases by 1. It starts at zero and the maximum is 3. Unlike Espgaluda 1, the highest level you have reached persists after death.&lt;br /&gt;
With one completed level:&lt;br /&gt;
* You get gold for every kill. That is to say, you cannot get gold unless your Kakusei Over level is at least 1.&lt;br /&gt;
With each consective level:&lt;br /&gt;
* Enemy bullets get faster during Overmode&lt;br /&gt;
* Get more gems from destroying enemies during ''normal mode''. This is basically paramount when going for any kind of clear when playing Espgaluda II.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Kakusei Over level enemy destruction gem bonus&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Midboss/Boss phase &amp;amp; destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Overmode passive score accrual per frame&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Stage 1&lt;br /&gt;
| Stage 2&lt;br /&gt;
| Stage 3&lt;br /&gt;
| Stage 4&lt;br /&gt;
| Stage 5&lt;br /&gt;
| Stage 6&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
| 260&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Earning score per frame in Zesshikai Over is ''double'' the above values.&lt;br /&gt;
&lt;br /&gt;
===Zesshikai Over (a.k.a. 絶走行/zessoukou)===&lt;br /&gt;
Like Overmode, except even more lucrative: get even more score and gold, but the bullets are even faster and with a harsher autobomb penalty.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button when you have zero gems but some amount of gold. Or, be in Zesshikai and let gems run out but not gold.&lt;br /&gt;
:* You need to have gold to be able to enter the mode, but it doesn't actually consume gold.&lt;br /&gt;
* Leave by pressing the Kakusei button again.&lt;br /&gt;
* Enemy bullets speed up (even faster than Overmode) and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill, more than Overmode.&lt;br /&gt;
* Passively accrue score just by being in Zesshikai Over (except during bosses), double the amount of Overmode.&lt;br /&gt;
* Kakusei Over level effects also apply to Zesshikai Over, but you cannot increase your Kakusei Over level in Zesshikai Over.&lt;br /&gt;
* '''Bosses fire double bullets!'''&lt;br /&gt;
* Autobombing is possible.&lt;br /&gt;
:* It consumes ''the entire'' energy meter, but autobombing is still possible with less than a full meter.&lt;br /&gt;
:* Autobombing only becomes possible 12 frames after entering Zesshikai Over. During those 12 frames, you are vulnerable.&lt;br /&gt;
* Bombing of any type kicks you out of Zesshikai Over immediately and puts you into Overmode.&lt;br /&gt;
&lt;br /&gt;
It is unclear what the exact rules are that determine how much extra gold you get during Zesshikai Over. However, here are the results of a test conducted by destroying zako in Stage 5 with Ageha:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | How much gold given from destroying one zako enemy in Stage 5&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
What is clear though that, once Kakusei Over level 3 has been achieved, the gold bonus is substantial.&lt;br /&gt;
&lt;br /&gt;
==Scoring Basics==&lt;br /&gt;
===How to get score===&lt;br /&gt;
# Destroy enemies - each enemy has a base point value.&lt;br /&gt;
# Cancel bullets - cancelling bullets in Kakusei or Zesshikai turns them into points and applies a multiplier per bullet.&lt;br /&gt;
# Get gold - gold gives points for each one you collect.&lt;br /&gt;
# Passively accrue score - get score just by being in Overmode or Zesshikai Over.&lt;br /&gt;
===Stage result bonus===&lt;br /&gt;
At the end of each stage a bonus is calculated based upon how many gems and gold you collected throughout the course of the stage. It is the ''gross'' total, not ''net'' total. If you collect 500 gems but then Kakusei 499 of them away and finish the stage with 1 gem left, your gross total is still 500.&lt;br /&gt;
&lt;br /&gt;
The formula is as follows:&lt;br /&gt;
&amp;lt;code&amp;gt;Stage bonus = (S*100)+(K*V)&amp;lt;/code&amp;gt;&lt;br /&gt;
Where S = gross total of gems acquired throughout the stage, K = gross total of gold acquired throughout the stage, and V = point value of gold you finished the stage with (refer to Gold section for the point value).&lt;br /&gt;
&lt;br /&gt;
For example, imagine you finish a stage with 56 gems and 836 gold. Those are just the numbers currently in your inventory as the stage ended. However, throughout the course of the stage, you EARNED a total of 403 gems and 940 gold. So according to our formula, gems are worth 100 points each, and the value of gold is determined by the gold tier you finished the stage with. Since you finished with 836 gold, that puts it in the 800-899 tier, wherein each piece is worth 700 points, our formula looks like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(403*100)+(940*700) = Stage bonus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So the stage bonus would be 698,300 points.&lt;br /&gt;
Note that if you die during the stage, the gross total of gems and gold accrued is reset to zero. From there on the tally will start up again.&lt;br /&gt;
&lt;br /&gt;
===Clear bonus===&lt;br /&gt;
Defeating the final boss also awards a point bonus based upon resources you finished with. It is unclear what the exact rules are, but the following are definite:&lt;br /&gt;
* Remaining lives = 20 million points each&lt;br /&gt;
* Life frames = 10 million points each&lt;br /&gt;
* Energy meter remaining = 4000 points per unit (the game counts energy internally as individual units and not as a percentage; the maximum is 4000 units)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Life frames&amp;quot; refers to the maximum number of lives you held at some point throughout the run. It is the gold boxes that hold the green flames that represent your remaining lives. The maximum possible for each is six.&lt;br /&gt;
This means if you no miss no bomb the whole game &amp;amp; get every extend, you will get a score bonus of at least 196 million points.&lt;br /&gt;
&lt;br /&gt;
==Black Label==&lt;br /&gt;
==Arrange==&lt;br /&gt;
==Omake==&lt;br /&gt;
&lt;br /&gt;
=== Espgaluda II 'Omake Mode' as a Shmup training tool ===&lt;br /&gt;
&lt;br /&gt;
In the home ports of Espgaluda II*, clearing the main game (including Novice Mode, and credit feeding is OK) unlocks &amp;quot;Omake Mode&amp;quot; which translates to &amp;quot;Bonus Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On the face of it, Omake Mode is a fun and easy mode of the game to mess around with for a short time. &lt;br /&gt;
&lt;br /&gt;
'''However when approached correctly this mode provides an unparalleled Shmup training tool for players of any experience.'''&lt;br /&gt;
&lt;br /&gt;
Using a few simple strategies, players are able to practice and observe all of the patterns from Espgaluda II- acknowledged to be some of the most difficult of any Cave games- at the slower speed of 'Kakusei'.&lt;br /&gt;
&lt;br /&gt;
(*home ports are on Xbox 360 and Nintendo Switch as at Feb 2022)&lt;br /&gt;
&lt;br /&gt;
==== Basics of Omake Mode for Training ====&lt;br /&gt;
&lt;br /&gt;
The player character is surrounded by an invisible circle within which any bullets will turn red. Let's refer to this as the 'Red Zone'. Any bullets in the Red Zone will be cancelled into Items (green gems and/or gold) when ANY enemy is destroyed. It does not matter which enemy shot the bullets. Any enemy destroyed will have all of the on-screen bullets that it fired cancelled into Items, regardless of whether they are in the Red Zone around the player.&lt;br /&gt;
&lt;br /&gt;
The Kakusei gem count has a maximum value of 500. When entering Kakusei mode, all bullets within the Red Zone will be cancelled into Items. When exiting Kakusei mode MANUALLY (ie with gem count above zero) all bullets within the Red Zone will be cancelled into Items.&lt;br /&gt;
&lt;br /&gt;
Defeating any section of a boss life bar while NOT in Kakusei will cancel the on-screen bullets into GEMS.&lt;br /&gt;
&lt;br /&gt;
There is no bomb button in Omake mode. Instead, any time the player is hit by a bullet, the Guard Barrier will be activated, and will continue to be 'held down' until the player hits the Kakusei button which ends it, or until the barrier gauge runs out. At that point the normal 'beam attack' of the Guard Barrier is fired. While the player character is surrounded by the Guard Barrier, any bullets within the small visible circle of the Guard Barrier are cancelled into Items, starting with Gems and proceeding to Gold when Gems reach 500. When the Gold counter reaches 1000, the Guard Barrier Gauge will be refilled by around 40%. If the gold counter reaches 1000 while the Guard Barrier Gauge is full, the player character will be surrounded by a special frame and all items collected will have 1000 added to their point value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Kakusei Training in Omake ====&lt;br /&gt;
&lt;br /&gt;
Because of the frequency with which bullets are cancelled into Items in Omake Mode, the Gem counter will easily and quickly reach the maximum of 500 during the stage. Because of the length of time that 500 Gems will let the player remain in Kakusei, 500 is more than enough to last through the attacks of any larger enemy, and enough to last through most single sections of any Boss life bar.&lt;br /&gt;
&lt;br /&gt;
'''The player is therefore invited to proceed through the most difficult attacks in the game in full Kakusei mode, to practice and observe the patterns in slow motion.'''&lt;br /&gt;
&lt;br /&gt;
There are 3 simple methods that enable the player to extend the amount of time they spend in Kakusei, allowing them to see out almost the entirety of any Boss encounter in full slow motion.&lt;br /&gt;
&lt;br /&gt;
* '''1)''' Shifting out of Kakusei in order to finish off any Boss life bar section will immediately refill the Gem gauge to 500, due to the amount of bullets cancelled plus some from the Boss sprite. Obviously this is not without risk as the bullets will speed up, but done carefully it should be relatively safe.&lt;br /&gt;
&lt;br /&gt;
* '''2)''' During any given pattern while in Kakusei, if the player feels that they are about to be hit and expend Guard Barrier Gauge, they can manually cancel out of Kakusei and quickly back in. This will cancel all bullets in the Red Zone twice, and provide a safety buffer without expending Guard Barrier Gauge. Doing this does accelerate the rate that the Gem count falls, but done sparingly it should not make a huge difference.&lt;br /&gt;
&lt;br /&gt;
* '''3)''' When Gems have run out, the player can deliberately hit a bullet to activate the Guard Barrier and then charge through enemy bullets while invincible so that they are cancelled back to Gems. Done during a particularly dense pattern, and especially at point-blank above a Boss sprite, this will refill the Gems almost instantly. The player then has a choice of whether to cancel out of Guard Barrier and continue in Kakusei, or expend Guard Barrier to pump up the large Item Counter at the top of the screen which is important for scoring in Omake Mode. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Scoring in Omake ====&lt;br /&gt;
&lt;br /&gt;
Scoring in Omake has some value in use as a training mode, as it will help to reach the Extends which in turn provide more Guard Barrier Gauge.&lt;br /&gt;
&lt;br /&gt;
Scoring is very simple: The value of the large Item Counter at the top of the screen will be added to every item picked up WHILE GEMS ARE AT 500. In other words, it acts as an incentive not to go into Kakusei where possible.&lt;br /&gt;
&lt;br /&gt;
As the counter is re-set every stage, it makes sense to use the Guard Barrier on some large enemies early in the stage, to cancel their dense attacks into Item value. The player can then proceed with Gems at 500 and collect the Item Counter point value for every item received.&lt;br /&gt;
&lt;br /&gt;
=Enemy data=&lt;br /&gt;
Score, gold, and gems values are for Arcade mode.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 1&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 soma shine winged solider.png|frameless|center]]&lt;br /&gt;
| ソーマ輝羽兵&lt;br /&gt;
| Soma shine winged soldier&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 530&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zahhak.png|frameless|center]]&lt;br /&gt;
| 小型機甲艇ザッハーク&lt;br /&gt;
| Small armored craft Zahhak&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| Gun: 230&amp;lt;br /&amp;gt;Main body: 2,260&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Main body: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Main body: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gandharva.jpg|frameless|center]]&lt;br /&gt;
| 大型侵略砲台ガンダルヴァ&lt;br /&gt;
| Large invasion turret Gandharva&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 5,820&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ&lt;br /&gt;
| Heavy flying armor Simurgh&lt;br /&gt;
| Midboss&lt;br /&gt;
| Main body: 50,000&amp;lt;br /&amp;gt;Arm: 5,000&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 boss tsubame.jpg|frameless|center]]&lt;br /&gt;
| ツバメ&lt;br /&gt;
| Tsubame&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 50,000&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 20&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 2&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 forneus.png|frameless|center]]&lt;br /&gt;
| 中型機甲艇フォルネウス&lt;br /&gt;
| Medium-size armored ship Forneus&lt;br /&gt;
| Air: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 6,530&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&amp;lt;br /&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 behemoth.png|frameless|center]]&lt;br /&gt;
| 大型機甲艇ベヒモス&lt;br /&gt;
| Large armored vehicle Behemoth&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 12,510&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&lt;br /&gt;
| Single-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 six-barrelled revolving gun battery.png|frameless|center]]&lt;br /&gt;
| 六連回転砲台&lt;br /&gt;
| Six-barrelled revolving gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 15,860&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 crane.png|frameless|center]]&lt;br /&gt;
| クレーン&lt;br /&gt;
| Crane&lt;br /&gt;
| Ground: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 1,830&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&amp;lt;br /&amp;gt;(縦の輸送艦の砲台)&lt;br /&gt;
| Single-barrelled gun battery&amp;lt;br /&amp;gt;(Vertical transport battery)&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 makara.png|frameless|center]]&lt;br /&gt;
| 小船舶マカラ&lt;br /&gt;
| Small vessel Makara&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 250&amp;lt;br /&amp;gt;Base: 530&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nereids.png|frameless|center]]&lt;br /&gt;
| 万能潜水艦ネレイドー&lt;br /&gt;
| Universal submarine Nereids&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,230&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nidhoggr.png|frameless|center]]&lt;br /&gt;
| 重戦車ニーズヘッグ&lt;br /&gt;
| Heavy tank Nidhoggr&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 1,630&amp;lt;br /&amp;gt;Base: 4,760&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 3&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 midboss madara.jpg|frameless|center]]&lt;br /&gt;
| マダラ&lt;br /&gt;
| Madara&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 6,000&amp;lt;br /&amp;gt;Second form: 100,000&lt;br /&gt;
| First form: 16&amp;lt;br /&amp;gt;Second form: 26&lt;br /&gt;
| First form: 15&amp;lt;br /&amp;gt;Second form: 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 boss jormungandr.jpg|frameless|center]]&lt;br /&gt;
| 生体兵器ヨルムンガンド&lt;br /&gt;
| Biological weapon Jormungandr&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Third form: 600,000&amp;lt;br /&amp;gt;Head: 300,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 26&amp;lt;br /&amp;gt;Third form: 46&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 25&amp;lt;br /&amp;gt;Third form: 45&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 3&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 stolas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ストラス&lt;br /&gt;
| General-purpose fighter Stolas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 740&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 ouroboros.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ウロボロス&lt;br /&gt;
| Medium-size armored ship Ouroboros&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 24680&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 lindworm.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇リンドブルム&lt;br /&gt;
| Large armored ship Lindworm&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 37,940&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
| First form: 2&amp;lt;br /&amp;gt;Second form: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base:160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 shelob.jpg|frameless|center]]&lt;br /&gt;
| 多脚戦車シェロブ&lt;br /&gt;
| Multi-legged tank Shelob&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 6,910&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 empusa.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台エンプーサ&lt;br /&gt;
| Heavy fixed gun battery Empusa&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,980&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 astaroth.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台アスタロト&lt;br /&gt;
| Heavy fixed gun battery Astaroth&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 19,560&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 midboss sabnac.jpg|frameless|center]]&lt;br /&gt;
| 武装エレベーターサブナク&lt;br /&gt;
| Armed Elevator Sabnac&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 100,000 &amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Leg turret: 10,000&amp;lt;br /&amp;gt;Auxiliary engine: 20,000&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 30,000&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 20&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 boss janome.jpg|frameless|center]]&lt;br /&gt;
| ジャノメ&lt;br /&gt;
| Janome&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Third form: 700,000&lt;br /&gt;
| First form: 31&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Third form: 51&lt;br /&gt;
| First form: 30&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Third form: 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 4&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 halphas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ハルパス&lt;br /&gt;
| General-purpose fighter Halphas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 810&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 brahma.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ブラフマー&lt;br /&gt;
| Medium-size armored ship Brahma&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 21,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 vasuki.jpg|frameless|center]]&lt;br /&gt;
| 重戦車ヴァースキ&lt;br /&gt;
| Heavy tank Vasuki&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 6,330&amp;lt;br /&amp;gt;Base: 14,560&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース&lt;br /&gt;
| Heavy flying armor Andrealphus&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Arm: 100,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 boss madara asmodeus.png|frameless|center]]&lt;br /&gt;
| マダラ専用合身甲冑アスモデウス&lt;br /&gt;
| Madara's exclusive combined body armor Asmodeus&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 400,000&amp;lt;br /&amp;gt;Third form: 500,000&amp;lt;br /&amp;gt;Fourth form: 600,000&amp;lt;br /&amp;gt;Fifth form: 800,000&amp;lt;br /&amp;gt;Triple machine gun Gaap: 400,000&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 1,000,000&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 2,000,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Third form: 36&amp;lt;br /&amp;gt;Fourth form: 36&amp;lt;br /&amp;gt;Fifth form: 56&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Third form: 35&amp;lt;br /&amp;gt;Fourth form: 35&amp;lt;br /&amp;gt;Fifth form: 55&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 5&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 ahriman.jpg|frameless|center]]&lt;br /&gt;
| シンラ式中型機甲艇アーリマン&lt;br /&gt;
| Shinra-type medium-sized armored ship Ahriman&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 35,330&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 aerial.jpg|frameless|center]]&lt;br /&gt;
| 兵士用飛空ポッド・エアリアル&lt;br /&gt;
| Flying Solider Pod ~ Aerial&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 3,130&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 tiamat.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇ティアマット&lt;br /&gt;
| Shinra-type large armored ship Tiamat&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 91,935&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 cyclops.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇サイクロプス&lt;br /&gt;
| Shinra-type large armored ship Cyclops&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 141,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 fafnir.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型戦車ファフニール&lt;br /&gt;
| Shinra-style large tank Fafnir&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 26,330&amp;lt;br /&amp;gt;Base: 54,560&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Espgaluda2 stage5 boss seseri.png|frameless|center]]&lt;br /&gt;
| セセリ&lt;br /&gt;
| Seseri&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 500,000&amp;lt;br /&amp;gt;Third form: 900,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|-&lt;br /&gt;
| 憎悪に満ちたセセリ&lt;br /&gt;
| Seseri Filled With Hatred (a.k.a. Shin Seseri)&lt;br /&gt;
| True Boss&lt;br /&gt;
| First form: 2,000,000&amp;lt;br /&amp;gt;Second form: 4,000,000&amp;lt;br /&amp;gt;Third form: 6,000,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 6&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 andras.jpg|frameless|center]]&lt;br /&gt;
| 警備ユニット・アンドラス&lt;br /&gt;
| Security unit Andras&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 9,210&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 vishnu.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇ヴィシュヌ&lt;br /&gt;
| Large armored ship Vishnu&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 76,420&lt;br /&gt;
| First form: 4&amp;lt;br /&amp;gt;Second form: 6&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 alcyone.jpg|frameless|center]]&lt;br /&gt;
| 霊力供給カプセル・アルキュオーネ&lt;br /&gt;
| Spiritual supply capsule Alcyone&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 7,880&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 metatron.jpg|frameless|center]]&lt;br /&gt;
| 霊力融合装置メタトロン&lt;br /&gt;
| Spiritual fusion device Metatron&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 10,000&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 cherubim.jpg|frameless|center]]&lt;br /&gt;
| 移動砲台ケルビム&lt;br /&gt;
| Mobile turret Cherubim&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 12,300&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 asagiclone.jpg|frameless|center]]&lt;br /&gt;
| アサギクローン&lt;br /&gt;
| Asagi clone&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ改&lt;br /&gt;
| Heavy flying armor Simurgh (Modified)&lt;br /&gt;
| Midboss 1&lt;br /&gt;
| Main body: 500,000&amp;lt;br /&amp;gt;Arm: 200,000&lt;br /&gt;
| Main body: 18&amp;lt;br /&amp;gt;Arm: 66&lt;br /&gt;
| Main body: 17&amp;lt;br /&amp;gt;Arm: 65&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース改&lt;br /&gt;
| Heavy flying armor Andrealphus (Modified)&lt;br /&gt;
| Midboss 2&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 700,000&amp;lt;br /&amp;gt;Arm: 300,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 boss1 goddess galuda.jpg|frameless|center]]&lt;br /&gt;
| 生体維持装置ガッデスガルーダ&lt;br /&gt;
| Biological maintenance device Goddess Galuda&lt;br /&gt;
| Boss 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 1,000,000&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 66 &amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 65&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kujaku.jpg|frameless|center]]&lt;br /&gt;
| 真ガルーダ・クジャク&lt;br /&gt;
| True Galuda Kujaku&lt;br /&gt;
| Boss 2&lt;br /&gt;
| First form: 2,000,0000&amp;lt;br /&amp;gt;Second form: 3,000,000&amp;lt;br /&amp;gt;Third form: 5,000,000&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Third form: 66&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Third form: 65&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* Primary info from [[User:Johnnyheli|johnny]].&lt;br /&gt;
* All sprites &amp;amp; enemy data taken from [https://www.cave.co.jp/gameonline/espgaluda2/ CAVE's official Espgaluda 2 site.]&lt;br /&gt;
* Arcade mode specifics adapted from the tutorial on the Switch and Xbox 360 ports, [https://wikiwiki.jp/espg2/ wikiwiki], [http://minamo.gozaru.jp/espg2/espg2.html Minamo's Espgaluda 2 page], [http://daifukkat.su/strats/espgal2/ Hacker's Guide to Espgaluda 2], and [https://shmups.system11.org/viewtopic.php?t=6281 the system11 forum thread].&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:ESP_series]]&lt;br /&gt;
[[Category:Bomb_mechanic]]&lt;br /&gt;
[[Category:True_Last_Boss]]&lt;br /&gt;
[[Category:Vertical_orientation]]&lt;/div&gt;</summary>
		<author><name>Johnnyheli</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=27195</id>
		<title>Espgaluda II</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=27195"/>
		<updated>2024-01-08T10:22:53Z</updated>

		<summary type="html">&lt;p&gt;Johnnyheli: fixed asagi gem loss data&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = Cyan&lt;br /&gt;
|title = Espgaluda II&lt;br /&gt;
|background = #eefffb&lt;br /&gt;
|image = Espgaluda II arcade flyer.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|&lt;br /&gt;
|music = Manabu Namiki&amp;lt;br/&amp;gt;Mitsuhiro Kaneda&lt;br /&gt;
|&lt;br /&gt;
|program = Tsuneki Ikeda&amp;lt;br/&amp;gt;Takashi Ichimura&amp;lt;br/&amp;gt;Yuji Inoue&lt;br /&gt;
|&lt;br /&gt;
|art = Masaki Hirooka&amp;lt;br/&amp;gt;Hideki Nomura&amp;lt;br/&amp;gt;Toshiyuki Kuroiwa&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Arcade:''' November 25, 2005&amp;lt;br/&amp;gt;'''Xbox 360:''' February 25, 2010&amp;lt;br/&amp;gt;'''Switch:''' September 9, 2021&lt;br /&gt;
|&lt;br /&gt;
|previousgame = [[Ibara]]&lt;br /&gt;
|nextgame = [[Ibara Kuro: Black Label]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Espgaluda II (エスプガルーダII) is a bullet hell shoot'em up originally released by [[Cave]] in the arcades in 2005 as a sequel to [[Espgaluda]]. An Xbox 360 release, titled [[Espgaluda II Black Label]], was released in 2010 in Japan.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Gameplay Overview=&lt;br /&gt;
== Controls ==&lt;br /&gt;
[[File:Espgaluda2controlschemes.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Upon starting the game on the original arcade release, you can select between two control schemes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Button&lt;br /&gt;
! Type A&lt;br /&gt;
! Type B&lt;br /&gt;
|-&lt;br /&gt;
| A&lt;br /&gt;
| Shot&lt;br /&gt;
| Shot&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Kakusei&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
| Autofire&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| Autofire&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Explanations of the buttons:&lt;br /&gt;
* Shot - Repeatedly tap for rapid shot, hold for focus shot (official called &amp;quot;Rapier&amp;quot;)&lt;br /&gt;
* Kakusei - Tap to toggle Kakusei mode on or off, amongst others.&lt;br /&gt;
* Guard Barrier - Tap to fire your Guard Barrier attack, similar to a bomb in other shmups. Or, hold the button to charge it, then release to fire.&lt;br /&gt;
* Autofire - Simulates repeatedly tapping A for rapid shot.&lt;br /&gt;
In the home ports these buttons are all customizable.&lt;br /&gt;
&lt;br /&gt;
==The UI==&lt;br /&gt;
[[File:Espgaluda2 arcademodeUI.jpg|thumb|center|UI of the default arcade mode. Everything except the boss healthbar &amp;amp; high score is mirrored on the other side for P2.]]&lt;br /&gt;
&lt;br /&gt;
== Playable characters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Character&lt;br /&gt;
! Shot type&lt;br /&gt;
! Damage increase during Kakusei+others&lt;br /&gt;
! Overall movement speed&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 agehaportrait.png|frameless|center]]&lt;br /&gt;
| Ageha&lt;br /&gt;
| Narrow&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Fast&lt;br /&gt;
| Rapid shot bends side to side&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 tatehaportrait.png|frameless|center]]&lt;br /&gt;
| Tateha&lt;br /&gt;
| Wide&lt;br /&gt;
| Rapid shot&lt;br /&gt;
| Slow&lt;br /&gt;
| Focus shot during Kakusei+others gets lock-on capability&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 asagiportrait.png|frameless|center]]&lt;br /&gt;
| Asagi&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Once powered up, focus shot gets lock-on capability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Arcade mode=&lt;br /&gt;
The default mode. Console ports include &amp;quot;Arcade&amp;quot; mode, a faithful port of the version found in arcades, as well as a version with recreated higher-resolution graphics and a few bugfixes; On Xbox 360 it's named &amp;quot;Xbox 360&amp;quot; and on Switch it's named &amp;quot;Switch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Default settings:&lt;br /&gt;
* Score extends at 15,000,000 and 35,000,000 points&lt;br /&gt;
* Spawn with 3 lives&lt;br /&gt;
* Rank 2 (Normal)&lt;br /&gt;
==Resources==&lt;br /&gt;
===Gems (a.k.a. 聖霊石/seirei seki/spirit stones)===&lt;br /&gt;
[[File:Espgaluda2-gemgif.gif|frameless|right]]&lt;br /&gt;
Gems are the glowing green items enemies drop when destroyed. Their purpose is to fuel Kakusei, Zesshikai, and contribute a small amount of score.&lt;br /&gt;
&lt;br /&gt;
* Start with 100 in your possession, respawn with 250 after dying&lt;br /&gt;
* You can hold a maximum of 500&lt;br /&gt;
* Worth 10 points each when collected&lt;br /&gt;
* Get gems by destroying enemies when not in Kakusei or any other mode, as well as from finishing a phase of a midboss or boss, and from any destructible parts of a midboss or boss&lt;br /&gt;
* They are factored in to the stage result bonus based upon the gross total of how many were collected throughout the course of the stage&lt;br /&gt;
* Get an extra gem by collecting it at the top (24 pixels from the top) or bottom (48 pixels from the bottom) of the screen&lt;br /&gt;
&lt;br /&gt;
Enemies drop different size gems. There are four sizes of gem items and each adds different quantities to your possession.&lt;br /&gt;
* Small: 1&lt;br /&gt;
* Medium: 2&lt;br /&gt;
* Large: 3&lt;br /&gt;
* Extra large: 4&lt;br /&gt;
&lt;br /&gt;
The size of gems dropped varies with how many gems were already in your possession, what shot type was used to destroy them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Number of gems in your possession&lt;br /&gt;
! Size of gem an enemy drops when destroyed with rapid shot (shrinking over time)&lt;br /&gt;
! Size of gem an enemy drops when destroyed with focus shot&lt;br /&gt;
|-&lt;br /&gt;
| 0-250&lt;br /&gt;
| XL → L → M → S&lt;br /&gt;
| M&lt;br /&gt;
|-&lt;br /&gt;
| 250-399&lt;br /&gt;
| L → M → S&lt;br /&gt;
| Alternating between S &amp;amp; M&lt;br /&gt;
|-&lt;br /&gt;
| 400-500&lt;br /&gt;
| M → S&lt;br /&gt;
| S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gem items dropped by enemies that were destroyed with rapid shot shrink over time, and therefore add fewer gems to your possession. Destroying enemies with focus shot drops gems that ''do not'' shrink over time, but they are smaller.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Time taken to shrink&lt;br /&gt;
|-&lt;br /&gt;
| XL→L&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| L→M&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| M→S&lt;br /&gt;
| 12 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, this can be preventing by collecting gems by flying near them instead of letting them fall toward you. When a gem is within a certain distance of the player character it receives a green glowing effect and stops shrinking. The distance at which this happens is as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Distance from player character at which gem stops shrinking&lt;br /&gt;
|-&lt;br /&gt;
| XL&lt;br /&gt;
| 48 pixels&lt;br /&gt;
|-&lt;br /&gt;
| L&lt;br /&gt;
| 64 pixels&lt;br /&gt;
|-&lt;br /&gt;
| M&lt;br /&gt;
| 96 pixels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gold (a.k.a. 金塊/kinkai)===&lt;br /&gt;
Gold drops from enemies under certain conditions.&lt;br /&gt;
&lt;br /&gt;
* Get gold by destroying enemies in:&lt;br /&gt;
:* Kakusei, overmode, and zesshikai over&lt;br /&gt;
:* Normal mode when you have 500 gems&lt;br /&gt;
* Each gold you collect increases the amount you possess by 1&lt;br /&gt;
* Hold up to a maximum of 1000&lt;br /&gt;
* Start off with zero&lt;br /&gt;
* On death the amount of gold you had is halved, rounded down&lt;br /&gt;
* Gold depletes over time during boss battles&lt;br /&gt;
&lt;br /&gt;
Gold's main purpose is for scoring. Picking up gold gives you points; the amount varies based upon how many already were in your possession.&lt;br /&gt;
&lt;br /&gt;
* Every 100 gold collected, the value of new incoming gold increases and the sprite changes.&lt;br /&gt;
* There are eleven tiers of gold, from 0-99, 100-199, 200-299,...900-999, and one for 1000.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Qty held &amp;amp; sprite&lt;br /&gt;
! [[File:Espgaluda2 gold1.png|frameless|center]] 0-99&lt;br /&gt;
! [[File:Espgaluda2 gold2.png|frameless|center]] 100-199&lt;br /&gt;
! [[File:Espgaluda2 gold3.png|frameless|center]] 200-299&lt;br /&gt;
! [[File:Espgaluda2 gold4.png|frameless|center]] 300-399&lt;br /&gt;
! [[File:Espgaluda2 gold5.png|frameless|center]] 400-499&lt;br /&gt;
! [[File:Espgaluda2 gold6.png|frameless|center]] 500-599&lt;br /&gt;
! [[File:Espgaluda2 gold7.png|frameless|center]][[File:Espgaluda2 gold7consoleport.png|frameless|center]] 600-699 &lt;br /&gt;
! [[File:Espgaluda2 gold8.png|frameless|center]] 700-799&lt;br /&gt;
! [[File:Espgaluda2 gold9.png|frameless|center]] 800-899&lt;br /&gt;
! [[File:Espgaluda2 gold10.png|frameless|center]] 900-999&lt;br /&gt;
! [[File:Espgaluda2 gold11.png|frameless|center]] 1000&lt;br /&gt;
|-&lt;br /&gt;
| Point value of new gold acquired&lt;br /&gt;
| 100&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
| 350&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| 650&lt;br /&gt;
| 700&lt;br /&gt;
| 900&lt;br /&gt;
| 1000&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
The 600-699 gold tier has two sprites because one is in the Arcade release and the other is in the Console mode in the home ports.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss during boss battles&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During normal mode&lt;br /&gt;
! During kakusei+others&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 1 gold every 15 frames&lt;br /&gt;
| 1 gold every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 1 gold every 19 frames&lt;br /&gt;
| 1 gold every 12 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 1 gold every 23 frames&lt;br /&gt;
| 1 gold every 16 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 1 gold every 27 frames&lt;br /&gt;
| 1 gold every 20 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 1 gold every 31 frames&lt;br /&gt;
| 1 gold every 24 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 1 gold every 35 frames&lt;br /&gt;
| 1 gold every 28 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Energy, and the Guard Barrier===&lt;br /&gt;
In place of conventional bombs Espgaluda II features the Guard Barrier. When deployed it deals massive damage, temporarily clears the screen of bullets, and provides a short window of invincibility. Where the Guard Barrier differs from a conventional shmup bomb is that it uses ''Energy'', a continuous resource, instead of discrete bomb items, and that it can be held and charged up before firing. There is an ''Energy Meter'' and using the Guard Barrier consumes some percentage of this meter.&lt;br /&gt;
&lt;br /&gt;
* The Guard Barrier Attack a massive linear shot straight up, comprised of several damaging beams. More beams appear the longer the Guard Barrier is charged.&lt;br /&gt;
* It has to be aimed; there is no lock-on or homing function.&lt;br /&gt;
* After the Guard Barrier has been deployed, there is a short period of time in which enemies don't fire.&lt;br /&gt;
* While the Guard Barrier is being charged, you deal slight aura damage to enemies, particularly noticeable against zako.&lt;br /&gt;
* While charging the Guard Barrier, you are invincible, and enemy bullets are deleted on contact with the shield that appears around your character.&lt;br /&gt;
* Internally, the game counts energy as individual units and not as a percentage, but it is easier to think of it like a percentage. A full meter is 4000 units, so a basic attack consumes 1000 units.&lt;br /&gt;
&lt;br /&gt;
The most basic attack, deployed with one tap of the Guard Barrier button, consumes 25% of the energy meter. Maximum damage is reached at charging enough to consume 40% of the meter. You can keep charging past this, but you will not deal any extra damage. The damage, duration, and area of effect increases in proportion to how long it is charged for. However, ''the relationship is not linear'', that is to say, two 25% attacks do not deal as much damage as one 50% attack. The specifics of charging the attack are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Time held charging&lt;br /&gt;
! % of energy meter consumed&lt;br /&gt;
! Number of beams fired&lt;br /&gt;
! Duration of attack&lt;br /&gt;
! Width of area of effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 to 83 frames&lt;br /&gt;
| 25%-29%&lt;br /&gt;
| 2&lt;br /&gt;
| 0.7sec&lt;br /&gt;
| 49px&lt;br /&gt;
|-&lt;br /&gt;
| 84 frames (1.4sec) to 188 frames&lt;br /&gt;
| 30%-34%&lt;br /&gt;
| 3&lt;br /&gt;
| 1.2sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 189 frames (3.2sec) to 293 frames&lt;br /&gt;
| 35%-39%&lt;br /&gt;
| 4&lt;br /&gt;
| 1.7sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 294 frames (4.9sec) and up&lt;br /&gt;
| 40% and up&lt;br /&gt;
| 5&lt;br /&gt;
| 2.2sec&lt;br /&gt;
| 160px&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is worth noting that even though the most basic Guard Barrier attack consumes 25% energy, it is still possible to deploy the attack with less than 25% energy remaining. It's even possible at 1%, or even 1 energy unit (0.025%.)&lt;br /&gt;
Autobombing is possible during Kakusei and the other modes. Details will follow in their respective sections. However it should be noted that regardless of what energy percentage is consumed, the damage, duration, and width of an autobomb will always be that of the basic attack. For example, if you autobomb in Zesshikai, costing 50% energy, it would act like a 25% energy basic attack.&lt;br /&gt;
&lt;br /&gt;
Replenish the energy meter by picking up energy items.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 energyitem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
* They replenish 50% of the meter.&lt;br /&gt;
* There are three of them in the game, located right before the bosses of stage 3, 5, and 6.&lt;br /&gt;
* They're worth 500 points, but if you already had a full meter they're worth 100,000 points.&lt;br /&gt;
* You spawn with a full meter.&lt;br /&gt;
&lt;br /&gt;
===Powerups===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Espgaluda2 powerupitem.png|frameless|center]] || [[File:Espgaluda2 maxpoweritem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
Pick up powerup items to increase the damage output of your character. You need 6 to be fully powered up.&lt;br /&gt;
Locations:&lt;br /&gt;
* Stage 1, Area 1&lt;br /&gt;
* Stage 1, right before the boss&lt;br /&gt;
* Stage 2, Area 1&lt;br /&gt;
* Stage 2, right before the boss&lt;br /&gt;
* Stage 3, Area 2&lt;br /&gt;
* Stage 4, right after the midboss (now you're fully powered up)&lt;br /&gt;
* Stage 5, just before the Descent section&lt;br /&gt;
* Stage 6, Area 1&lt;br /&gt;
* Stage 6, Area 3, just before the Asagi Clone Zone section&lt;br /&gt;
&lt;br /&gt;
Powerups are worth 500 points, and if you were already fully powered up they're worth 10,000 points.&lt;br /&gt;
There is also a Max Power item which appears when you game over and can only be picked up if you continue.&lt;br /&gt;
&lt;br /&gt;
===Hidden extend===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 1up.png|upright=1.5|thumb|left|The 1up item.]] || [[File:Espgaluda 2 Sabnac destructibleparts highlight.png|upright=0.75|thumb|center|Destroy these 6 parts of Sabnac during Phase 1 of the fight to be eligible for the hidden extend.]] || [[File:Espgaluda2 1uplocation.jpg|upright=0.6|thumb|right|Right before the Stage 3 boss, shoot this area while in Zesshikai to reveal the hidden extend.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is only one item extend in the game, located in stage 3. To get it you have to meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
# Destroy all the destructible parts of the stage 3 midboss, Sabnac.&lt;br /&gt;
# Destroy Sabnac and continue throughout the rest of the stage as normal.&lt;br /&gt;
# Enter Zesshikai. Shoot a specific part of the background environment right before the stage boss to uncover it.&lt;br /&gt;
''Throughout all of this, do not bomb, nor even autobomb.''&lt;br /&gt;
&lt;br /&gt;
==Gameplay states==&lt;br /&gt;
At any given time you can be in one of five gameplay ''states'' or ''modes''. They cause different changes to the gameplay, including enemy behaviour, bullet behaviour, and scoring function. The core gameplay loop of Espgaluda II's Arcade mode is knowing what these five states are and how they interrelate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Summary of gameplay states&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Normal mode&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Zesshikai&lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| What does it consume?&lt;br /&gt;
| Nothing, but gold over time when in a boss&lt;br /&gt;
| Gems over time, when destroying stuff, when exiting mode&lt;br /&gt;
| Gems &amp;amp; gold over time, gems if you destroy enemies other than zako, gems when exiting mode&lt;br /&gt;
| Nothing&lt;br /&gt;
| Nothing but you need gold to be able to enter the mode in the first place&lt;br /&gt;
|-&lt;br /&gt;
| What do you get?&lt;br /&gt;
| Gems when destroying stuff, gold when you have 500 gems then destroy stuff&lt;br /&gt;
| Gold when destroying stuff, score mutliplier up to x100&lt;br /&gt;
| Score multiplier up to x500&lt;br /&gt;
| Gold when destroying stuff, score over time&lt;br /&gt;
| More gold when destroying stuff, double score over time&lt;br /&gt;
|-&lt;br /&gt;
| Stage scroll speed&lt;br /&gt;
| Normal&lt;br /&gt;
| Slow&lt;br /&gt;
| Slow&lt;br /&gt;
| Normal&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| What happens to the enemies?&lt;br /&gt;
| Normal movement speed, normal blue bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, enemies fire more bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, revenge bullets generated when enemy destroyed, bosses fire double bullets&lt;br /&gt;
| Normal movement speed, fast red bullets&lt;br /&gt;
| Normal movement speed, faster red bullets, bosses fire double bullets&lt;br /&gt;
|-&lt;br /&gt;
| What happens when you bomb?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Kakusei, autobomb costs 100% energy&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Overmode, autobomb costs 100% energy&lt;br /&gt;
|-&lt;br /&gt;
| What happens to you?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Normal Mode===&lt;br /&gt;
The default state.&lt;br /&gt;
&lt;br /&gt;
* Enemies move at a normal speed&lt;br /&gt;
* Enemy bullets behave normally and are coloured blue&lt;br /&gt;
* Stage scroll speed is normal&lt;br /&gt;
* Earn gems by destroying enemies&lt;br /&gt;
* Earn gold by destroying enemies when you have 500 gems&lt;br /&gt;
* Lose gold over time during bosses&lt;br /&gt;
* No autobomb available&lt;br /&gt;
&lt;br /&gt;
===Kakusei (a.k.a. 覚聖死界/kakusei shikai)===&lt;br /&gt;
The basic &amp;quot;slowdown&amp;quot; mode. Essentially functions the same as it did in Espgaluda 1.&lt;br /&gt;
&lt;br /&gt;
* Enter by tapping the Kakusei button once. Leave by tapping it again.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* Enemies fire more bullets&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section)&lt;br /&gt;
* Gems deplete over time&lt;br /&gt;
* A red circular gauge appears around your character, displaying how many gems remain in your possession.&lt;br /&gt;
* Exiting Kakusei depletes 30-35 gems&lt;br /&gt;
* Autobombing is possible.&lt;br /&gt;
:* It consumes 50% of the energy meter, but autobombing is still possible with less than this amount. &lt;br /&gt;
:* Autobombing only becomes possible 12 frames after hitting the Kakusei button. During those 12 frames, you are vulnerable.&lt;br /&gt;
* When you destroy an enemy:&lt;br /&gt;
:* Gems deplete&lt;br /&gt;
:* The bullets the enemy fired are canceled&lt;br /&gt;
:* Each canceled bullet becomes gold&lt;br /&gt;
* When you run out of gems you automatically enter Overmode.&lt;br /&gt;
====Scoring basics====&lt;br /&gt;
* Throughout the duration of being in Kakusei, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled.&lt;br /&gt;
* The maximum is x100.&lt;br /&gt;
* Each bullet canceled is worth 40 points.&lt;br /&gt;
====Addendum====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Zako&lt;br /&gt;
! Normal enemy&lt;br /&gt;
! Midboss &amp;amp; boss phases, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Ageha/Tateha&lt;br /&gt;
| Asagi&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ageha/Tateha/Asagi&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 27&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 29&lt;br /&gt;
| 33&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 31&lt;br /&gt;
| 37&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 33&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During the stage&lt;br /&gt;
! During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zesshikai (a.k.a. 覚聖絶死界/kakusei zesshikai)===&lt;br /&gt;
Zesshikai's main purpose is for scoring. On the surface it's similar to Kakusei in that they're both modes with slow purple bullets, but Zesshikai's main difference is that ''enemies generate revenge bullets'' and you can score much, much higher with it.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button. Leave by tapping the button again.&lt;br /&gt;
* The screen flashes inverted colours and a unique sound effect plays.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* ''Enemies generate revenge bullets when they are destroyed.''&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Gems ''and'' gold deplete over time.&lt;br /&gt;
* A circular red gauge appears around your character. This displays how many gems remain in your possession.&lt;br /&gt;
* Exiting Zesshikai depletes 30-35 gems.&lt;br /&gt;
* Autobombing is possible.&lt;br /&gt;
:* It consumes ''the entire'' energy meter, but autobombing is still possible with less than a full meter.&lt;br /&gt;
:* Autobombing only becomes possible 12 frames after entering Zesshikai. During those 12 frames, you are vulnerable.&lt;br /&gt;
* If you bomb, even autobomb, you are kicked out of Zesshikai and immediately enter Kakusei.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Level====&lt;br /&gt;
[[File:Zesshikailevel.jpg|thumb|right|Left: Zesshikai Level 0. Right: Zesshikai Level 1. Note the white graphics turn green.]]&lt;br /&gt;
When in Zesshikai, four white graphics and a white gauge appear around your character. The white gauge is inlaid inside the red gem gauge so you can see both at once. The white gauge measures time, 256 frames, and once fully elapsed it signifies that you have reached maximum &amp;quot;Zesshikai Level&amp;quot;. When this happens:&lt;br /&gt;
* The screen flashes inverted colours again&lt;br /&gt;
* Revenge bullets move faster&lt;br /&gt;
* The four white graphics turn green&lt;br /&gt;
* SRB multiplier now increments like normal bullets+ARB. Details in Zesshikai Scoring section below.&lt;br /&gt;
* The Zesshikai Level resets every time you exit Zesshikai.&lt;br /&gt;
&lt;br /&gt;
====Revenge bullets====&lt;br /&gt;
Revenge bullets are generated when enemies are destroyed during Zesshikai. There are two types of revenge bullets, and they appear according to what type of enemy was destroyed.&lt;br /&gt;
For the purposes of this explanation, assume &amp;quot;normal bullets&amp;quot; refers to any non-revenge bullet; i.e. standard, ordinary bullets.&lt;br /&gt;
&lt;br /&gt;
=====Types of revenge bullets=====&lt;br /&gt;
[[File:Espgaluda2 spiralrevengebulletformation.jpg|thumb|right|Typical spiral revenge bullet formation. The quantity of bullets changes depending on the enemy; this one was a simple Zu zako enemy at the start of stage 1.]]&lt;br /&gt;
* Spiral revenge bullets (abbreviated to SRB from now on)&lt;br /&gt;
:* These spawn at the location of the enemy when it was destroyed.&lt;br /&gt;
:* They appear in a spiral formation which rotates and expands.&lt;br /&gt;
:* They are not aimed at you.&lt;br /&gt;
* Aimed revenge bullets (abbreviated to ARB from now on)&lt;br /&gt;
:* Other bullets ''become'' these. Details follow in the Enemy Destruction section below.&lt;br /&gt;
:* They are aimed at you.&lt;br /&gt;
&lt;br /&gt;
=====Revenge bullet generation conditions=====&lt;br /&gt;
[[File:Zesshikairevengebulletflowchart.png|thumb|right|A flowchart of how revenge bullets are generated during Zesshikai.]]&lt;br /&gt;
When you destroy any enemy, except bosses:&lt;br /&gt;
* Revenge bullets of some type are generated. That is to say, destroying enemies in Zesshikai ''always'' generates revenge bullets of some type; there's no way to prevent it other than by exiting Zesshikai.&lt;br /&gt;
* All revenge bullets that were already on-screen are canceled and become ARB.&lt;br /&gt;
When you destroy a non-zako enemy, including a midboss phase or destructible part:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled and become ARB.&lt;br /&gt;
* Gems deplete&lt;br /&gt;
When you destroy zako:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled, but do not become ARB.&lt;br /&gt;
* Gems '''do not''' deplete.&lt;br /&gt;
These rules make it possible to continually chain bullet cancels as long as you keep destroying enemies, provided neither gems nor gold run out. It seems like there is a limit to how many times a revenge bullet can be re-formed into another, but it is unclear what rules, if any, determine this.&lt;br /&gt;
====Zesshikai Scoring====&lt;br /&gt;
Zesshikai is key to scoring well. Bullets are worth more points and the multiplier can go even higher than Kakusei.&lt;br /&gt;
* Each &amp;quot;normal&amp;quot; bullet is worth 50 points, unlike Kakusei's 40 points.&lt;br /&gt;
* Each revenge bullet is worth 2 points.&lt;br /&gt;
&lt;br /&gt;
Throughout the duration of being in Zesshikai, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled. There is one exception, outlined below.&lt;br /&gt;
* The maximum is x500, unlike kakusei’s x100.&lt;br /&gt;
&lt;br /&gt;
When you cancel:&lt;br /&gt;
[[File:Espgaluda2 SRBzesshcomparison.jpg|thumb|right|In both images the same enemy is destroyed at the beginning of stage 3 whilst in Zesshikai. Left: Zesshikai Level 0. Right: Zesshikai Level 1. The multiplier in the left image is a flat x15 across all bullets (the few x19 are from a zako in the back being destroyed), and the multiplier in the right image starts at around x6 and increments up to x40.]]&lt;br /&gt;
* Normal bullets &amp;amp; Aimed revenge bullets (ARB)&lt;br /&gt;
:* The multiplier on these increments sequentially, e.g. x1, x2, x3, x4 etc, and are counted alongside all other normal bullets and ARB.&lt;br /&gt;
* Spiral revenge bullets (SRB)&lt;br /&gt;
:* ''One'' multiplier is applied to all SRB that spawned together. All of them could be x10, x15, etc, and ''not'' incremented sequentially. They’re basically counted within their own little group. You’ll see a bunch of x9 x9 x9 x9 x9 x9 and not x1 x2 x3 x4 x5 etc. This is the exception mentioned before.&lt;br /&gt;
:* If your Zesshikai Level has reached level 1, then SRB are counted alongside normal bullets and ARB in incrementing the multiplier. Instead of each bullet within a cluster of SRB getting one multiplier each (x9 x9 x9 x9 etc) you ''will'' see x1 x2 x3 x4 x5 etc. This means you can raise your overall multiplier much higher and much faster.&lt;br /&gt;
&lt;br /&gt;
====During midbosses and bosses====&lt;br /&gt;
During bosses:&lt;br /&gt;
* Revenge bullets are not generated&lt;br /&gt;
* You can still get the multiplier up to x500&lt;br /&gt;
* Gold depletes over time at the &amp;quot;normal boss gold depletion rate&amp;quot; and not the &amp;quot;zesshikai gold depletion&amp;quot; rate&lt;br /&gt;
* '''Bosses fire double bullets!'''&lt;br /&gt;
During midbosses:&lt;br /&gt;
* Revenge bullets ''are'' generated, from destroying their destructible parts or finishing a phase and cancelling all their normal bullets into ARB.&lt;br /&gt;
* If a midboss has a pre-programmed bullet cancel feature on death, such as the second midboss of stage 6, no revenge bullets will be generated.&lt;br /&gt;
&lt;br /&gt;
====Exiting Zesshikai====&lt;br /&gt;
When exiting Zesshikai, all leftover revenge bullets remain on screen. Their speed changes drastically, either speeding up or slowing down. To clean up these bullets, exit Zesshikai, enter Kakusei, and destroy one enemy (even zako).&lt;br /&gt;
&lt;br /&gt;
Running out of resources in Zesshikai, and which resource, has different effects:&lt;br /&gt;
* Run out of gems but not gold = exit Zesshikai automatically, enter Zesshikai Over&lt;br /&gt;
* Run out of gold but not gems = exit Zesshikai automatically, enter Kakusei&lt;br /&gt;
* Run out of both = exit Zesshikai automatically, enter Overmode&lt;br /&gt;
&lt;br /&gt;
Additionally, as mentioned before, bombing of any type during Zesshikai will kick you out immediately and put you in Kakusei automatically.&lt;br /&gt;
&lt;br /&gt;
====Addendum====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Boss &amp;amp; midboss phase, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| During the stage&lt;br /&gt;
| During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss over time (during the stage) (same values for all 3 characters)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 0-499 gold held&lt;br /&gt;
| 500-1000 gold held&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1 &amp;amp; 2&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
| 1 gold every frame&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3 &amp;amp; 4&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5 &amp;amp; 6&lt;br /&gt;
| 1 gold every 4 frames&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overmode (a.k.a. 赤走行/akasoukou)===&lt;br /&gt;
Overmode might seem purely seem like punishment at first for accidentally letting your gems run out in Kakusei, but it can also be decisively used to score. Its main purpose is for getting gold quickly, and therefore score.&lt;br /&gt;
&lt;br /&gt;
* Activate by pressing the Kakusei button when you have zero gems, or, be in Kakusei and run out of gems. Leave by tapping the button again.&lt;br /&gt;
* Enemy bullets speed up and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill (once a requirement has been met, see below).&lt;br /&gt;
* Passively accrue score just by being in Overmode (except during bosses)&lt;br /&gt;
* Autobombing is possible.&lt;br /&gt;
:* It consumes 50% of the energy meter, but autobombing is still possible with less than this amount.&lt;br /&gt;
:* Autobombing only becomes possible 12 frames after entering Overmode. During those 12 frames, you are vulnerable.&lt;br /&gt;
&lt;br /&gt;
====Kakusei Over level====&lt;br /&gt;
When in Overmode, a blue gauge appears around your character. This represents your Kakusei Over level. Every time this gauge elapses, taking 250 frames, your Kakusei Over level increases by 1. It starts at zero and the maximum is 3. Unlike Espgaluda 1, the highest level you have reached persists after death.&lt;br /&gt;
With one completed level:&lt;br /&gt;
* You get gold for every kill. That is to say, you cannot get gold unless your Kakusei Over level is at least 1.&lt;br /&gt;
With each consective level:&lt;br /&gt;
* Enemy bullets get faster during Overmode&lt;br /&gt;
* Get more gems from destroying enemies during ''normal mode''. This is basically paramount when going for any kind of clear when playing Espgaluda II.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Kakusei Over level enemy destruction gem bonus&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Midboss/Boss phase &amp;amp; destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Overmode passive score accrual per frame&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Stage 1&lt;br /&gt;
| Stage 2&lt;br /&gt;
| Stage 3&lt;br /&gt;
| Stage 4&lt;br /&gt;
| Stage 5&lt;br /&gt;
| Stage 6&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
| 260&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Earning score per frame in Zesshikai Over is ''double'' the above values.&lt;br /&gt;
&lt;br /&gt;
===Zesshikai Over (a.k.a. 絶走行/zessoukou)===&lt;br /&gt;
Like Overmode, except even more lucrative: get even more score and gold, but the bullets are even faster and with a harsher autobomb penalty.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button when you have zero gems but some amount of gold. Or, be in Zesshikai and let gems run out but not gold.&lt;br /&gt;
:* You need to have gold to be able to enter the mode, but it doesn't actually consume gold.&lt;br /&gt;
* Leave by pressing the Kakusei button again.&lt;br /&gt;
* Enemy bullets speed up (even faster than Overmode) and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill, more than Overmode.&lt;br /&gt;
* Passively accrue score just by being in Zesshikai Over (except during bosses), double the amount of Overmode.&lt;br /&gt;
* Kakusei Over level effects also apply to Zesshikai Over, but you cannot increase your Kakusei Over level in Zesshikai Over.&lt;br /&gt;
* '''Bosses fire double bullets!'''&lt;br /&gt;
* Autobombing is possible.&lt;br /&gt;
:* It consumes ''the entire'' energy meter, but autobombing is still possible with less than a full meter.&lt;br /&gt;
:* Autobombing only becomes possible 12 frames after entering Zesshikai Over. During those 12 frames, you are vulnerable.&lt;br /&gt;
* Bombing of any type kicks you out of Zesshikai Over immediately and puts you into Overmode.&lt;br /&gt;
&lt;br /&gt;
It is unclear what the exact rules are that determine how much extra gold you get during Zesshikai Over. However, here are the results of a test conducted by destroying zako in Stage 5 with Ageha:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | How much gold given from destroying one zako enemy in Stage 5&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
What is clear though that, once Kakusei Over level 3 has been achieved, the gold bonus is substantial.&lt;br /&gt;
&lt;br /&gt;
==Scoring Basics==&lt;br /&gt;
===How to get score===&lt;br /&gt;
# Destroy enemies - each enemy has a base point value.&lt;br /&gt;
# Cancel bullets - cancelling bullets in Kakusei or Zesshikai turns them into points and applies a multiplier per bullet.&lt;br /&gt;
# Get gold - gold gives points for each one you collect.&lt;br /&gt;
# Passively accrue score - get score just by being in Overmode or Zesshikai Over.&lt;br /&gt;
===Stage result bonus===&lt;br /&gt;
At the end of each stage a bonus is calculated based upon how many gems and gold you collected throughout the course of the stage. It is the ''gross'' total, not ''net'' total. If you collect 500 gems but then Kakusei 499 of them away and finish the stage with 1 gem left, your gross total is still 500.&lt;br /&gt;
&lt;br /&gt;
The formula is as follows:&lt;br /&gt;
&amp;lt;code&amp;gt;Stage bonus = (S*100)+(K*V)&amp;lt;/code&amp;gt;&lt;br /&gt;
Where S = gross total of gems acquired throughout the stage, K = gross total of gold acquired throughout the stage, and V = point value of gold you finished the stage with (refer to Gold section for the point value).&lt;br /&gt;
&lt;br /&gt;
For example, imagine you finish a stage with 56 gems and 836 gold. Those are just the numbers currently in your inventory as the stage ended. However, throughout the course of the stage, you EARNED a total of 403 gems and 940 gold. So according to our formula, gems are worth 100 points each, and the value of gold is determined by the gold tier you finished the stage with. Since you finished with 836 gold, that puts it in the 800-899 tier, wherein each piece is worth 700 points, our formula looks like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(403*100)+(940*700) = Stage bonus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So the stage bonus would be 698,300 points.&lt;br /&gt;
Note that if you die during the stage, the gross total of gems and gold accrued is reset to zero. From there on the tally will start up again.&lt;br /&gt;
&lt;br /&gt;
===Clear bonus===&lt;br /&gt;
Defeating the final boss also awards a point bonus based upon resources you finished with. It is unclear what the exact rules are, but the following are definite:&lt;br /&gt;
* Remaining lives = 20 million points each&lt;br /&gt;
* Life frames = 10 million points each&lt;br /&gt;
* Energy meter remaining = 4000 points per unit (the game counts energy internally as individual units and not as a percentage; the maximum is 4000 units)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Life frames&amp;quot; refers to the maximum number of lives you held at some point throughout the run. It is the gold boxes that hold the green flames that represent your remaining lives. The maximum possible for each is six.&lt;br /&gt;
This means if you no miss no bomb the whole game &amp;amp; get every extend, you will get a score bonus of at least 196 million points.&lt;br /&gt;
&lt;br /&gt;
==Black Label==&lt;br /&gt;
==Arrange==&lt;br /&gt;
==Omake==&lt;br /&gt;
&lt;br /&gt;
=== Espgaluda II 'Omake Mode' as a Shmup training tool ===&lt;br /&gt;
&lt;br /&gt;
In the home ports of Espgaluda II*, clearing the main game (including Novice Mode, and credit feeding is OK) unlocks &amp;quot;Omake Mode&amp;quot; which translates to &amp;quot;Bonus Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On the face of it, Omake Mode is a fun and easy mode of the game to mess around with for a short time. &lt;br /&gt;
&lt;br /&gt;
'''However when approached correctly this mode provides an unparalleled Shmup training tool for players of any experience.'''&lt;br /&gt;
&lt;br /&gt;
Using a few simple strategies, players are able to practice and observe all of the patterns from Espgaluda II- acknowledged to be some of the most difficult of any Cave games- at the slower speed of 'Kakusei'.&lt;br /&gt;
&lt;br /&gt;
(*home ports are on Xbox 360 and Nintendo Switch as at Feb 2022)&lt;br /&gt;
&lt;br /&gt;
==== Basics of Omake Mode for Training ====&lt;br /&gt;
&lt;br /&gt;
The player character is surrounded by an invisible circle within which any bullets will turn red. Let's refer to this as the 'Red Zone'. Any bullets in the Red Zone will be cancelled into Items (green gems and/or gold) when ANY enemy is destroyed. It does not matter which enemy shot the bullets. Any enemy destroyed will have all of the on-screen bullets that it fired cancelled into Items, regardless of whether they are in the Red Zone around the player.&lt;br /&gt;
&lt;br /&gt;
The Kakusei gem count has a maximum value of 500. When entering Kakusei mode, all bullets within the Red Zone will be cancelled into Items. When exiting Kakusei mode MANUALLY (ie with gem count above zero) all bullets within the Red Zone will be cancelled into Items.&lt;br /&gt;
&lt;br /&gt;
Defeating any section of a boss life bar while NOT in Kakusei will cancel the on-screen bullets into GEMS.&lt;br /&gt;
&lt;br /&gt;
There is no bomb button in Omake mode. Instead, any time the player is hit by a bullet, the Guard Barrier will be activated, and will continue to be 'held down' until the player hits the Kakusei button which ends it, or until the barrier gauge runs out. At that point the normal 'beam attack' of the Guard Barrier is fired. While the player character is surrounded by the Guard Barrier, any bullets within the small visible circle of the Guard Barrier are cancelled into Items, starting with Gems and proceeding to Gold when Gems reach 500. When the Gold counter reaches 1000, the Guard Barrier Gauge will be refilled by around 40%. If the gold counter reaches 1000 while the Guard Barrier Gauge is full, the player character will be surrounded by a special frame and all items collected will have 1000 added to their point value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Kakusei Training in Omake ====&lt;br /&gt;
&lt;br /&gt;
Because of the frequency with which bullets are cancelled into Items in Omake Mode, the Gem counter will easily and quickly reach the maximum of 500 during the stage. Because of the length of time that 500 Gems will let the player remain in Kakusei, 500 is more than enough to last through the attacks of any larger enemy, and enough to last through most single sections of any Boss life bar.&lt;br /&gt;
&lt;br /&gt;
'''The player is therefore invited to proceed through the most difficult attacks in the game in full Kakusei mode, to practice and observe the patterns in slow motion.'''&lt;br /&gt;
&lt;br /&gt;
There are 3 simple methods that enable the player to extend the amount of time they spend in Kakusei, allowing them to see out almost the entirety of any Boss encounter in full slow motion.&lt;br /&gt;
&lt;br /&gt;
* '''1)''' Shifting out of Kakusei in order to finish off any Boss life bar section will immediately refill the Gem gauge to 500, due to the amount of bullets cancelled plus some from the Boss sprite. Obviously this is not without risk as the bullets will speed up, but done carefully it should be relatively safe.&lt;br /&gt;
&lt;br /&gt;
* '''2)''' During any given pattern while in Kakusei, if the player feels that they are about to be hit and expend Guard Barrier Gauge, they can manually cancel out of Kakusei and quickly back in. This will cancel all bullets in the Red Zone twice, and provide a safety buffer without expending Guard Barrier Gauge. Doing this does accelerate the rate that the Gem count falls, but done sparingly it should not make a huge difference.&lt;br /&gt;
&lt;br /&gt;
* '''3)''' When Gems have run out, the player can deliberately hit a bullet to activate the Guard Barrier and then charge through enemy bullets while invincible so that they are cancelled back to Gems. Done during a particularly dense pattern, and especially at point-blank above a Boss sprite, this will refill the Gems almost instantly. The player then has a choice of whether to cancel out of Guard Barrier and continue in Kakusei, or expend Guard Barrier to pump up the large Item Counter at the top of the screen which is important for scoring in Omake Mode. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Scoring in Omake ====&lt;br /&gt;
&lt;br /&gt;
Scoring in Omake has some value in use as a training mode, as it will help to reach the Extends which in turn provide more Guard Barrier Gauge.&lt;br /&gt;
&lt;br /&gt;
Scoring is very simple: The value of the large Item Counter at the top of the screen will be added to every item picked up WHILE GEMS ARE AT 500. In other words, it acts as an incentive not to go into Kakusei where possible.&lt;br /&gt;
&lt;br /&gt;
As the counter is re-set every stage, it makes sense to use the Guard Barrier on some large enemies early in the stage, to cancel their dense attacks into Item value. The player can then proceed with Gems at 500 and collect the Item Counter point value for every item received.&lt;br /&gt;
&lt;br /&gt;
=Enemy data=&lt;br /&gt;
Score, gold, and gems values are for Arcade mode.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 1&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 soma shine winged solider.png|frameless|center]]&lt;br /&gt;
| ソーマ輝羽兵&lt;br /&gt;
| Soma shine winged soldier&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 530&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zahhak.png|frameless|center]]&lt;br /&gt;
| 小型機甲艇ザッハーク&lt;br /&gt;
| Small armored craft Zahhak&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| Gun: 230&amp;lt;br /&amp;gt;Main body: 2,260&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Main body: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Main body: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gandharva.jpg|frameless|center]]&lt;br /&gt;
| 大型侵略砲台ガンダルヴァ&lt;br /&gt;
| Large invasion turret Gandharva&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 5,820&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ&lt;br /&gt;
| Heavy flying armor Simurgh&lt;br /&gt;
| Midboss&lt;br /&gt;
| Main body: 50,000&amp;lt;br /&amp;gt;Arm: 5,000&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 boss tsubame.jpg|frameless|center]]&lt;br /&gt;
| ツバメ&lt;br /&gt;
| Tsubame&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 50,000&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 20&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 2&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 forneus.png|frameless|center]]&lt;br /&gt;
| 中型機甲艇フォルネウス&lt;br /&gt;
| Medium-size armored ship Forneus&lt;br /&gt;
| Air: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 6,530&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&amp;lt;br /&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 behemoth.png|frameless|center]]&lt;br /&gt;
| 大型機甲艇ベヒモス&lt;br /&gt;
| Large armored vehicle Behemoth&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 12,510&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&lt;br /&gt;
| Single-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 six-barrelled revolving gun battery.png|frameless|center]]&lt;br /&gt;
| 六連回転砲台&lt;br /&gt;
| Six-barrelled revolving gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 15,860&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 crane.png|frameless|center]]&lt;br /&gt;
| クレーン&lt;br /&gt;
| Crane&lt;br /&gt;
| Ground: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 1,830&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&amp;lt;br /&amp;gt;(縦の輸送艦の砲台)&lt;br /&gt;
| Single-barrelled gun battery&amp;lt;br /&amp;gt;(Vertical transport battery)&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 makara.png|frameless|center]]&lt;br /&gt;
| 小船舶マカラ&lt;br /&gt;
| Small vessel Makara&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 250&amp;lt;br /&amp;gt;Base: 530&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nereids.png|frameless|center]]&lt;br /&gt;
| 万能潜水艦ネレイドー&lt;br /&gt;
| Universal submarine Nereids&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,230&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nidhoggr.png|frameless|center]]&lt;br /&gt;
| 重戦車ニーズヘッグ&lt;br /&gt;
| Heavy tank Nidhoggr&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 1,630&amp;lt;br /&amp;gt;Base: 4,760&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 3&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 midboss madara.jpg|frameless|center]]&lt;br /&gt;
| マダラ&lt;br /&gt;
| Madara&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 6,000&amp;lt;br /&amp;gt;Second form: 100,000&lt;br /&gt;
| First form: 16&amp;lt;br /&amp;gt;Second form: 26&lt;br /&gt;
| First form: 15&amp;lt;br /&amp;gt;Second form: 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 boss jormungandr.jpg|frameless|center]]&lt;br /&gt;
| 生体兵器ヨルムンガンド&lt;br /&gt;
| Biological weapon Jormungandr&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Third form: 600,000&amp;lt;br /&amp;gt;Head: 300,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 26&amp;lt;br /&amp;gt;Third form: 46&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 25&amp;lt;br /&amp;gt;Third form: 45&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 3&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 stolas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ストラス&lt;br /&gt;
| General-purpose fighter Stolas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 740&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 ouroboros.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ウロボロス&lt;br /&gt;
| Medium-size armored ship Ouroboros&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 24680&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 lindworm.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇リンドブルム&lt;br /&gt;
| Large armored ship Lindworm&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 37,940&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
| First form: 2&amp;lt;br /&amp;gt;Second form: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base:160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 shelob.jpg|frameless|center]]&lt;br /&gt;
| 多脚戦車シェロブ&lt;br /&gt;
| Multi-legged tank Shelob&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 6,910&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 empusa.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台エンプーサ&lt;br /&gt;
| Heavy fixed gun battery Empusa&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,980&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 astaroth.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台アスタロト&lt;br /&gt;
| Heavy fixed gun battery Astaroth&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 19,560&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 midboss sabnac.jpg|frameless|center]]&lt;br /&gt;
| 武装エレベーターサブナク&lt;br /&gt;
| Armed Elevator Sabnac&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 100,000 &amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Leg turret: 10,000&amp;lt;br /&amp;gt;Auxiliary engine: 20,000&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 30,000&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 20&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 boss janome.jpg|frameless|center]]&lt;br /&gt;
| ジャノメ&lt;br /&gt;
| Janome&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Third form: 700,000&lt;br /&gt;
| First form: 31&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Third form: 51&lt;br /&gt;
| First form: 30&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Third form: 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 4&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 halphas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ハルパス&lt;br /&gt;
| General-purpose fighter Halphas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 810&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 brahma.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ブラフマー&lt;br /&gt;
| Medium-size armored ship Brahma&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 21,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 vasuki.jpg|frameless|center]]&lt;br /&gt;
| 重戦車ヴァースキ&lt;br /&gt;
| Heavy tank Vasuki&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 6,330&amp;lt;br /&amp;gt;Base: 14,560&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース&lt;br /&gt;
| Heavy flying armor Andrealphus&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Arm: 100,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 boss madara asmodeus.png|frameless|center]]&lt;br /&gt;
| マダラ専用合身甲冑アスモデウス&lt;br /&gt;
| Madara's exclusive combined body armor Asmodeus&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 400,000&amp;lt;br /&amp;gt;Third form: 500,000&amp;lt;br /&amp;gt;Fourth form: 600,000&amp;lt;br /&amp;gt;Fifth form: 800,000&amp;lt;br /&amp;gt;Triple machine gun Gaap: 400,000&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 1,000,000&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 2,000,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Third form: 36&amp;lt;br /&amp;gt;Fourth form: 36&amp;lt;br /&amp;gt;Fifth form: 56&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Third form: 35&amp;lt;br /&amp;gt;Fourth form: 35&amp;lt;br /&amp;gt;Fifth form: 55&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 5&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 ahriman.jpg|frameless|center]]&lt;br /&gt;
| シンラ式中型機甲艇アーリマン&lt;br /&gt;
| Shinra-type medium-sized armored ship Ahriman&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 35,330&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 aerial.jpg|frameless|center]]&lt;br /&gt;
| 兵士用飛空ポッド・エアリアル&lt;br /&gt;
| Flying Solider Pod ~ Aerial&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 3,130&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 tiamat.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇ティアマット&lt;br /&gt;
| Shinra-type large armored ship Tiamat&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 91,935&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 cyclops.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇サイクロプス&lt;br /&gt;
| Shinra-type large armored ship Cyclops&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 141,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 fafnir.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型戦車ファフニール&lt;br /&gt;
| Shinra-style large tank Fafnir&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 26,330&amp;lt;br /&amp;gt;Base: 54,560&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Espgaluda2 stage5 boss seseri.png|frameless|center]]&lt;br /&gt;
| セセリ&lt;br /&gt;
| Seseri&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 500,000&amp;lt;br /&amp;gt;Third form: 900,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|-&lt;br /&gt;
| 憎悪に満ちたセセリ&lt;br /&gt;
| Seseri Filled With Hatred (a.k.a. Shin Seseri)&lt;br /&gt;
| True Boss&lt;br /&gt;
| First form: 2,000,000&amp;lt;br /&amp;gt;Second form: 4,000,000&amp;lt;br /&amp;gt;Third form: 6,000,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 6&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 andras.jpg|frameless|center]]&lt;br /&gt;
| 警備ユニット・アンドラス&lt;br /&gt;
| Security unit Andras&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 9,210&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 vishnu.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇ヴィシュヌ&lt;br /&gt;
| Large armored ship Vishnu&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 76,420&lt;br /&gt;
| First form: 4&amp;lt;br /&amp;gt;Second form: 6&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 alcyone.jpg|frameless|center]]&lt;br /&gt;
| 霊力供給カプセル・アルキュオーネ&lt;br /&gt;
| Spiritual supply capsule Alcyone&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 7,880&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 metatron.jpg|frameless|center]]&lt;br /&gt;
| 霊力融合装置メタトロン&lt;br /&gt;
| Spiritual fusion device Metatron&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 10,000&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 cherubim.jpg|frameless|center]]&lt;br /&gt;
| 移動砲台ケルビム&lt;br /&gt;
| Mobile turret Cherubim&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 12,300&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 asagiclone.jpg|frameless|center]]&lt;br /&gt;
| アサギクローン&lt;br /&gt;
| Asagi clone&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ改&lt;br /&gt;
| Heavy flying armor Simurgh (Modified)&lt;br /&gt;
| Midboss 1&lt;br /&gt;
| Main body: 500,000&amp;lt;br /&amp;gt;Arm: 200,000&lt;br /&gt;
| Main body: 18&amp;lt;br /&amp;gt;Arm: 66&lt;br /&gt;
| Main body: 17&amp;lt;br /&amp;gt;Arm: 65&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース改&lt;br /&gt;
| Heavy flying armor Andrealphus (Modified)&lt;br /&gt;
| Midboss 2&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 700,000&amp;lt;br /&amp;gt;Arm: 300,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 boss1 goddess galuda.jpg|frameless|center]]&lt;br /&gt;
| 生体維持装置ガッデスガルーダ&lt;br /&gt;
| Biological maintenance device Goddess Galuda&lt;br /&gt;
| Boss 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 1,000,000&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 66 &amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 65&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kujaku.jpg|frameless|center]]&lt;br /&gt;
| 真ガルーダ・クジャク&lt;br /&gt;
| True Galuda Kujaku&lt;br /&gt;
| Boss 2&lt;br /&gt;
| First form: 2,000,0000&amp;lt;br /&amp;gt;Second form: 3,000,000&amp;lt;br /&amp;gt;Third form: 5,000,000&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Third form: 66&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Third form: 65&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* Primary info from [[User:Johnnyheli|johnny]].&lt;br /&gt;
* All sprites &amp;amp; enemy data taken from [https://www.cave.co.jp/gameonline/espgaluda2/ CAVE's official Espgaluda 2 site.]&lt;br /&gt;
* Arcade mode specifics adapted from the tutorial on the Switch and Xbox 360 ports, [https://wikiwiki.jp/espg2/ wikiwiki], [http://minamo.gozaru.jp/espg2/espg2.html Minamo's Espgaluda 2 page], [http://daifukkat.su/strats/espgal2/ Hacker's Guide to Espgaluda 2], and [https://shmups.system11.org/viewtopic.php?t=6281 the system11 forum thread].&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:ESP_series]]&lt;br /&gt;
[[Category:Bomb_mechanic]]&lt;br /&gt;
[[Category:True_Last_Boss]]&lt;br /&gt;
[[Category:Vertical_orientation]]&lt;/div&gt;</summary>
		<author><name>Johnnyheli</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=27180</id>
		<title>Espgaluda II</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=27180"/>
		<updated>2024-01-06T12:19:44Z</updated>

		<summary type="html">&lt;p&gt;Johnnyheli: /* Zesshikai Scoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = Cyan&lt;br /&gt;
|title = Espgaluda II&lt;br /&gt;
|background = #eefffb&lt;br /&gt;
|image = Espgaluda II arcade flyer.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|&lt;br /&gt;
|music = Manabu Namiki&amp;lt;br/&amp;gt;Mitsuhiro Kaneda&lt;br /&gt;
|&lt;br /&gt;
|program = Tsuneki Ikeda&amp;lt;br/&amp;gt;Takashi Ichimura&amp;lt;br/&amp;gt;Yuji Inoue&lt;br /&gt;
|&lt;br /&gt;
|art = Masaki Hirooka&amp;lt;br/&amp;gt;Hideki Nomura&amp;lt;br/&amp;gt;Toshiyuki Kuroiwa&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Arcade:''' November 25, 2005&amp;lt;br/&amp;gt;'''Xbox 360:''' February 25, 2010&amp;lt;br/&amp;gt;'''Switch:''' September 9, 2021&lt;br /&gt;
|&lt;br /&gt;
|previousgame = [[Ibara]]&lt;br /&gt;
|nextgame = [[Ibara Kuro: Black Label]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Espgaluda II (エスプガルーダII) is a bullet hell shoot'em up originally released by [[Cave]] in the arcades in 2005 as a sequel to [[Espgaluda]]. An Xbox 360 release, titled [[Espgaluda II Black Label]], was released in 2010 in Japan.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Gameplay Overview=&lt;br /&gt;
== Controls ==&lt;br /&gt;
[[File:Espgaluda2controlschemes.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Upon starting the game on the original arcade release, you can select between two control schemes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Button&lt;br /&gt;
! Type A&lt;br /&gt;
! Type B&lt;br /&gt;
|-&lt;br /&gt;
| A&lt;br /&gt;
| Shot&lt;br /&gt;
| Shot&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Kakusei&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
| Autofire&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| Autofire&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Explanations of the buttons:&lt;br /&gt;
* Shot - Repeatedly tap for rapid shot, hold for focus shot (official called &amp;quot;Rapier&amp;quot;)&lt;br /&gt;
* Kakusei - Tap to toggle Kakusei mode on or off, amongst others.&lt;br /&gt;
* Guard Barrier - Tap to fire your Guard Barrier attack, similar to a bomb in other shmups. Or, hold the button to charge it, then release to fire.&lt;br /&gt;
* Autofire - Simulates repeatedly tapping A for rapid shot.&lt;br /&gt;
In the home ports these buttons are all customizable.&lt;br /&gt;
&lt;br /&gt;
==The UI==&lt;br /&gt;
[[File:Espgaluda2 arcademodeUI.jpg|thumb|center|UI of the default arcade mode. Everything except the boss healthbar &amp;amp; high score is mirrored on the other side for P2.]]&lt;br /&gt;
&lt;br /&gt;
== Playable characters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Character&lt;br /&gt;
! Shot type&lt;br /&gt;
! Damage increase during Kakusei+others&lt;br /&gt;
! Overall movement speed&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 agehaportrait.png|frameless|center]]&lt;br /&gt;
| Ageha&lt;br /&gt;
| Narrow&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Fast&lt;br /&gt;
| Rapid shot bends side to side&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 tatehaportrait.png|frameless|center]]&lt;br /&gt;
| Tateha&lt;br /&gt;
| Wide&lt;br /&gt;
| Rapid shot&lt;br /&gt;
| Slow&lt;br /&gt;
| Focus shot during Kakusei+others gets lock-on capability&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 asagiportrait.png|frameless|center]]&lt;br /&gt;
| Asagi&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Once powered up, focus shot gets lock-on capability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Arcade mode=&lt;br /&gt;
The default mode. Console ports include &amp;quot;Arcade&amp;quot; mode, a faithful port of the version found in arcades, as well as a version with recreated higher-resolution graphics and a few bugfixes; On Xbox 360 it's named &amp;quot;Xbox 360&amp;quot; and on Switch it's named &amp;quot;Switch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Default settings:&lt;br /&gt;
* Score extends at 15,000,000 and 35,000,000 points&lt;br /&gt;
* Spawn with 3 lives&lt;br /&gt;
* Rank 2 (Normal)&lt;br /&gt;
==Resources==&lt;br /&gt;
===Gems (a.k.a. 聖霊石/seirei seki/spirit stones)===&lt;br /&gt;
[[File:Espgaluda2-gemgif.gif|frameless|right]]&lt;br /&gt;
Gems are the glowing green items enemies drop when destroyed. Their purpose is to fuel Kakusei, Zesshikai, and contribute a small amount of score.&lt;br /&gt;
&lt;br /&gt;
* Start with 100 in your possession, respawn with 250 after dying&lt;br /&gt;
* You can hold a maximum of 500&lt;br /&gt;
* Worth 10 points each when collected&lt;br /&gt;
* Get gems by destroying enemies when not in Kakusei or any other mode, as well as from finishing a phase of a midboss or boss, and from any destructible parts of a midboss or boss&lt;br /&gt;
* They are factored in to the stage result bonus based upon the gross total of how many were collected throughout the course of the stage&lt;br /&gt;
* Get an extra gem by collecting it at the top (24 pixels from the top) or bottom (48 pixels from the bottom) of the screen&lt;br /&gt;
&lt;br /&gt;
Enemies drop different size gems. There are four sizes of gem items and each adds different quantities to your possession.&lt;br /&gt;
* Small: 1&lt;br /&gt;
* Medium: 2&lt;br /&gt;
* Large: 3&lt;br /&gt;
* Extra large: 4&lt;br /&gt;
&lt;br /&gt;
The size of gems dropped varies with how many gems were already in your possession, what shot type was used to destroy them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Number of gems in your possession&lt;br /&gt;
! Size of gem an enemy drops when destroyed with rapid shot (shrinking over time)&lt;br /&gt;
! Size of gem an enemy drops when destroyed with focus shot&lt;br /&gt;
|-&lt;br /&gt;
| 0-250&lt;br /&gt;
| XL → L → M → S&lt;br /&gt;
| M&lt;br /&gt;
|-&lt;br /&gt;
| 250-399&lt;br /&gt;
| L → M → S&lt;br /&gt;
| Alternating between S &amp;amp; M&lt;br /&gt;
|-&lt;br /&gt;
| 400-500&lt;br /&gt;
| M → S&lt;br /&gt;
| S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gem items dropped by enemies that were destroyed with rapid shot shrink over time, and therefore add fewer gems to your possession. Destroying enemies with focus shot drops gems that ''do not'' shrink over time, but they are smaller.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Time taken to shrink&lt;br /&gt;
|-&lt;br /&gt;
| XL→L&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| L→M&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| M→S&lt;br /&gt;
| 12 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, this can be preventing by collecting gems by flying near them instead of letting them fall toward you. When a gem is within a certain distance of the player character it receives a green glowing effect and stops shrinking. The distance at which this happens is as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Distance from player character at which gem stops shrinking&lt;br /&gt;
|-&lt;br /&gt;
| XL&lt;br /&gt;
| 48 pixels&lt;br /&gt;
|-&lt;br /&gt;
| L&lt;br /&gt;
| 64 pixels&lt;br /&gt;
|-&lt;br /&gt;
| M&lt;br /&gt;
| 96 pixels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gold (a.k.a. 金塊/kinkai)===&lt;br /&gt;
Gold drops from enemies under certain conditions.&lt;br /&gt;
&lt;br /&gt;
* Get gold by destroying enemies in:&lt;br /&gt;
:* Kakusei, overmode, and zesshikai over&lt;br /&gt;
:* Normal mode when you have 500 gems&lt;br /&gt;
* Each gold you collect increases the amount you possess by 1&lt;br /&gt;
* Hold up to a maximum of 1000&lt;br /&gt;
* Start off with zero&lt;br /&gt;
* On death the amount of gold you had is halved, rounded down&lt;br /&gt;
* Gold depletes over time during boss battles&lt;br /&gt;
&lt;br /&gt;
Gold's main purpose is for scoring. Picking up gold gives you points; the amount varies based upon how many already were in your possession.&lt;br /&gt;
&lt;br /&gt;
* Every 100 gold collected, the value of new incoming gold increases and the sprite changes.&lt;br /&gt;
* There are eleven tiers of gold, from 0-99, 100-199, 200-299,...900-999, and one for 1000.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Qty held &amp;amp; sprite&lt;br /&gt;
! [[File:Espgaluda2 gold1.png|frameless|center]] 0-99&lt;br /&gt;
! [[File:Espgaluda2 gold2.png|frameless|center]] 100-199&lt;br /&gt;
! [[File:Espgaluda2 gold3.png|frameless|center]] 200-299&lt;br /&gt;
! [[File:Espgaluda2 gold4.png|frameless|center]] 300-399&lt;br /&gt;
! [[File:Espgaluda2 gold5.png|frameless|center]] 400-499&lt;br /&gt;
! [[File:Espgaluda2 gold6.png|frameless|center]] 500-599&lt;br /&gt;
! [[File:Espgaluda2 gold7.png|frameless|center]][[File:Espgaluda2 gold7consoleport.png|frameless|center]] 600-699 &lt;br /&gt;
! [[File:Espgaluda2 gold8.png|frameless|center]] 700-799&lt;br /&gt;
! [[File:Espgaluda2 gold9.png|frameless|center]] 800-899&lt;br /&gt;
! [[File:Espgaluda2 gold10.png|frameless|center]] 900-999&lt;br /&gt;
! [[File:Espgaluda2 gold11.png|frameless|center]] 1000&lt;br /&gt;
|-&lt;br /&gt;
| Point value of new gold acquired&lt;br /&gt;
| 100&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
| 350&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| 650&lt;br /&gt;
| 700&lt;br /&gt;
| 900&lt;br /&gt;
| 1000&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
The 600-699 gold tier has two sprites because one is in the Arcade release and the other is in the Console mode in the home ports.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss during boss battles&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During normal mode&lt;br /&gt;
! During kakusei+others&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 1 gold every 15 frames&lt;br /&gt;
| 1 gold every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 1 gold every 19 frames&lt;br /&gt;
| 1 gold every 12 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 1 gold every 23 frames&lt;br /&gt;
| 1 gold every 16 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 1 gold every 27 frames&lt;br /&gt;
| 1 gold every 20 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 1 gold every 31 frames&lt;br /&gt;
| 1 gold every 24 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 1 gold every 35 frames&lt;br /&gt;
| 1 gold every 28 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Energy, and the Guard Barrier===&lt;br /&gt;
In place of conventional bombs Espgaluda II features the Guard Barrier. When deployed it deals massive damage, temporarily clears the screen of bullets, and provides a short window of invincibility. Where the Guard Barrier differs from a conventional shmup bomb is that it uses ''Energy'', a continuous resource, instead of discrete bomb items, and that it can be held and charged up before firing. There is an ''Energy Meter'' and using the Guard Barrier consumes some percentage of this meter.&lt;br /&gt;
&lt;br /&gt;
* The Guard Barrier Attack a massive linear shot straight up, comprised of several damaging beams. More beams appear the longer the Guard Barrier is charged.&lt;br /&gt;
* It has to be aimed; there is no lock-on or homing function.&lt;br /&gt;
* After the Guard Barrier has been deployed, there is a short period of time in which enemies don't fire.&lt;br /&gt;
* While the Guard Barrier is being charged, you deal slight aura damage to enemies, particularly noticeable against zako.&lt;br /&gt;
* While charging the Guard Barrier, you are invincible, and enemy bullets are deleted on contact with the shield that appears around your character.&lt;br /&gt;
* Internally, the game counts energy as individual units and not as a percentage, but it is easier to think of it like a percentage. A full meter is 4000 units, so a basic attack consumes 1000 units.&lt;br /&gt;
&lt;br /&gt;
The most basic attack, deployed with one tap of the Guard Barrier button, consumes 25% of the energy meter. Maximum damage is reached at charging enough to consume 40% of the meter. You can keep charging past this, but you will not deal any extra damage. The damage, duration, and area of effect increases in proportion to how long it is charged for. However, ''the relationship is not linear'', that is to say, two 25% attacks do not deal as much damage as one 50% attack. The specifics of charging the attack are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Time held charging&lt;br /&gt;
! % of energy meter consumed&lt;br /&gt;
! Number of beams fired&lt;br /&gt;
! Duration of attack&lt;br /&gt;
! Width of area of effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 to 83 frames&lt;br /&gt;
| 25%-29%&lt;br /&gt;
| 2&lt;br /&gt;
| 0.7sec&lt;br /&gt;
| 49px&lt;br /&gt;
|-&lt;br /&gt;
| 84 frames (1.4sec) to 188 frames&lt;br /&gt;
| 30%-34%&lt;br /&gt;
| 3&lt;br /&gt;
| 1.2sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 189 frames (3.2sec) to 293 frames&lt;br /&gt;
| 35%-39%&lt;br /&gt;
| 4&lt;br /&gt;
| 1.7sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 294 frames (4.9sec) and up&lt;br /&gt;
| 40% and up&lt;br /&gt;
| 5&lt;br /&gt;
| 2.2sec&lt;br /&gt;
| 160px&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is worth noting that even though the most basic Guard Barrier attack consumes 25% energy, it is still possible to deploy the attack with less than 25% energy remaining. It's even possible at 1%, or even 1 energy unit (0.025%.)&lt;br /&gt;
Autobombing is possible during Kakusei and the other modes. Details will follow in their respective sections. However it should be noted that regardless of what energy percentage is consumed, the damage, duration, and width of an autobomb will always be that of the basic attack. For example, if you autobomb in Zesshikai, costing 50% energy, it would act like a 25% energy basic attack.&lt;br /&gt;
&lt;br /&gt;
Replenish the energy meter by picking up energy items.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 energyitem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
* They replenish 50% of the meter.&lt;br /&gt;
* There are three of them in the game, located right before the bosses of stage 3, 5, and 6.&lt;br /&gt;
* They're worth 500 points, but if you already had a full meter they're worth 100,000 points.&lt;br /&gt;
* You spawn with a full meter.&lt;br /&gt;
&lt;br /&gt;
===Powerups===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Espgaluda2 powerupitem.png|frameless|center]] || [[File:Espgaluda2 maxpoweritem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
Pick up powerup items to increase the damage output of your character. You need 6 to be fully powered up.&lt;br /&gt;
Locations:&lt;br /&gt;
* Stage 1, Area 1&lt;br /&gt;
* Stage 1, right before the boss&lt;br /&gt;
* Stage 2, Area 1&lt;br /&gt;
* Stage 2, right before the boss&lt;br /&gt;
* Stage 3, Area 2&lt;br /&gt;
* Stage 4, right after the midboss (now you're fully powered up)&lt;br /&gt;
* Stage 5, just before the Descent section&lt;br /&gt;
* Stage 6, Area 1&lt;br /&gt;
* Stage 6, Area 3, just before the Asagi Clone Zone section&lt;br /&gt;
&lt;br /&gt;
Powerups are worth 500 points, and if you were already fully powered up they're worth 10,000 points.&lt;br /&gt;
There is also a Max Power item which appears when you game over and can only be picked up if you continue.&lt;br /&gt;
&lt;br /&gt;
===Hidden extend===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 1up.png|upright=1.5|thumb|left|The 1up item.]] || [[File:Espgaluda 2 Sabnac destructibleparts highlight.png|upright=0.75|thumb|center|Destroy these 6 parts of Sabnac during Phase 1 of the fight to be eligible for the hidden extend.]] || [[File:Espgaluda2 1uplocation.jpg|upright=0.6|thumb|right|Right before the Stage 3 boss, shoot this area while in Zesshikai to reveal the hidden extend.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is only one item extend in the game, located in stage 3. To get it you have to meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
# Destroy all the destructible parts of the stage 3 midboss, Sabnac.&lt;br /&gt;
# Destroy Sabnac and continue throughout the rest of the stage as normal.&lt;br /&gt;
# Enter Zesshikai. Shoot a specific part of the background environment right before the stage boss to uncover it.&lt;br /&gt;
''Throughout all of this, do not bomb, nor even autobomb.''&lt;br /&gt;
&lt;br /&gt;
==Gameplay states==&lt;br /&gt;
At any given time you can be in one of five gameplay ''states'' or ''modes''. They cause different changes to the gameplay, including enemy behaviour, bullet behaviour, and scoring function. The core gameplay loop of Espgaluda II's Arcade mode is knowing what these five states are and how they interrelate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Summary of gameplay states&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Normal mode&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Zesshikai&lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| What does it consume?&lt;br /&gt;
| Nothing, but gold over time when in a boss&lt;br /&gt;
| Gems over time, when destroying stuff, when exiting mode&lt;br /&gt;
| Gems &amp;amp; gold over time, gems if you destroy enemies other than zako, gems when exiting mode&lt;br /&gt;
| Nothing&lt;br /&gt;
| Nothing but you need gold to be able to enter the mode in the first place&lt;br /&gt;
|-&lt;br /&gt;
| What do you get?&lt;br /&gt;
| Gems when destroying stuff, gold when you have 500 gems then destroy stuff&lt;br /&gt;
| Gold when destroying stuff, score mutliplier up to x100&lt;br /&gt;
| Score multiplier up to x500&lt;br /&gt;
| Gold when destroying stuff, score over time&lt;br /&gt;
| More gold when destroying stuff, double score over time&lt;br /&gt;
|-&lt;br /&gt;
| Stage scroll speed&lt;br /&gt;
| Normal&lt;br /&gt;
| Slow&lt;br /&gt;
| Slow&lt;br /&gt;
| Normal&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| What happens to the enemies?&lt;br /&gt;
| Normal movement speed, normal blue bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, enemies fire more bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, revenge bullets generated when enemy destroyed, bosses fire double bullets&lt;br /&gt;
| Normal movement speed, fast red bullets&lt;br /&gt;
| Normal movement speed, faster red bullets, bosses fire double bullets&lt;br /&gt;
|-&lt;br /&gt;
| What happens when you bomb?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Kakusei, autobomb costs 100% energy&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Overmode, autobomb costs 100% energy&lt;br /&gt;
|-&lt;br /&gt;
| What happens to you?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Normal Mode===&lt;br /&gt;
The default state.&lt;br /&gt;
&lt;br /&gt;
* Enemies move at a normal speed&lt;br /&gt;
* Enemy bullets behave normally and are coloured blue&lt;br /&gt;
* Stage scroll speed is normal&lt;br /&gt;
* Earn gems by destroying enemies&lt;br /&gt;
* Earn gold by destroying enemies when you have 500 gems&lt;br /&gt;
* Lose gold over time during bosses&lt;br /&gt;
* No autobomb available&lt;br /&gt;
&lt;br /&gt;
===Kakusei (a.k.a. 覚聖死界/kakusei shikai)===&lt;br /&gt;
The basic &amp;quot;slowdown&amp;quot; mode. Essentially functions the same as it did in Espgaluda 1.&lt;br /&gt;
&lt;br /&gt;
* Enter by tapping the Kakusei button once. Leave by tapping it again.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* Enemies fire more bullets&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section)&lt;br /&gt;
* Gems deplete over time&lt;br /&gt;
* A red circular gauge appears around your character, displaying how many gems remain in your possession.&lt;br /&gt;
* Exiting Kakusei depletes 30-35 gems&lt;br /&gt;
* Autobombing is possible.&lt;br /&gt;
:* It consumes 50% of the energy meter, but autobombing is still possible with less than this amount. &lt;br /&gt;
:* Autobombing only becomes possible 12 frames after hitting the Kakusei button. During those 12 frames, you are vulnerable.&lt;br /&gt;
* When you destroy an enemy:&lt;br /&gt;
:* Gems deplete&lt;br /&gt;
:* The bullets the enemy fired are canceled&lt;br /&gt;
:* Each canceled bullet becomes gold&lt;br /&gt;
* When you run out of gems you automatically enter Overmode.&lt;br /&gt;
====Scoring basics====&lt;br /&gt;
* Throughout the duration of being in Kakusei, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled.&lt;br /&gt;
* The maximum is x100.&lt;br /&gt;
* Each bullet canceled is worth 40 points.&lt;br /&gt;
====Addendum====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Zako&lt;br /&gt;
! Normal enemy&lt;br /&gt;
! Midboss &amp;amp; boss phases, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Ageha/Tateha&lt;br /&gt;
| Asagi&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ageha/Tateha/Asagi&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 27&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 29&lt;br /&gt;
| 33&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 31&lt;br /&gt;
| 37&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 33&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During the stage&lt;br /&gt;
! During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zesshikai (a.k.a. 覚聖絶死界/kakusei zesshikai)===&lt;br /&gt;
Zesshikai's main purpose is for scoring. On the surface it's similar to Kakusei in that they're both modes with slow purple bullets, but Zesshikai's main difference is that ''enemies generate revenge bullets'' and you can score much, much higher with it.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button. Leave by tapping the button again.&lt;br /&gt;
* The screen flashes inverted colours and a unique sound effect plays.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* ''Enemies generate revenge bullets when they are destroyed.''&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Gems ''and'' gold deplete over time.&lt;br /&gt;
* A circular red gauge appears around your character. This displays how many gems remain in your possession.&lt;br /&gt;
* Exiting Zesshikai depletes 30-35 gems.&lt;br /&gt;
* Autobombing is possible.&lt;br /&gt;
:* It consumes ''the entire'' energy meter, but autobombing is still possible with less than a full meter.&lt;br /&gt;
:* Autobombing only becomes possible 12 frames after entering Zesshikai. During those 12 frames, you are vulnerable.&lt;br /&gt;
* If you bomb, even autobomb, you are kicked out of Zesshikai and immediately enter Kakusei.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Level====&lt;br /&gt;
[[File:Zesshikailevel.jpg|thumb|right|Left: Zesshikai Level 0. Right: Zesshikai Level 1. Note the white graphics turn green.]]&lt;br /&gt;
When in Zesshikai, four white graphics and a white gauge appear around your character. The white gauge is inlaid inside the red gem gauge so you can see both at once. The white gauge measures time, 256 frames, and once fully elapsed it signifies that you have reached maximum &amp;quot;Zesshikai Level&amp;quot;. When this happens:&lt;br /&gt;
* The screen flashes inverted colours again&lt;br /&gt;
* Revenge bullets move faster&lt;br /&gt;
* The four white graphics turn green&lt;br /&gt;
* SRB multiplier now increments like normal bullets+ARB. Details in Zesshikai Scoring section below.&lt;br /&gt;
* The Zesshikai Level resets every time you exit Zesshikai.&lt;br /&gt;
&lt;br /&gt;
====Revenge bullets====&lt;br /&gt;
Revenge bullets are generated when enemies are destroyed during Zesshikai. There are two types of revenge bullets, and they appear according to what type of enemy was destroyed.&lt;br /&gt;
For the purposes of this explanation, assume &amp;quot;normal bullets&amp;quot; refers to any non-revenge bullet; i.e. standard, ordinary bullets.&lt;br /&gt;
&lt;br /&gt;
=====Types of revenge bullets=====&lt;br /&gt;
[[File:Espgaluda2 spiralrevengebulletformation.jpg|thumb|right|Typical spiral revenge bullet formation. The quantity of bullets changes depending on the enemy; this one was a simple Zu zako enemy at the start of stage 1.]]&lt;br /&gt;
* Spiral revenge bullets (abbreviated to SRB from now on)&lt;br /&gt;
:* These spawn at the location of the enemy when it was destroyed.&lt;br /&gt;
:* They appear in a spiral formation which rotates and expands.&lt;br /&gt;
:* They are not aimed at you.&lt;br /&gt;
* Aimed revenge bullets (abbreviated to ARB from now on)&lt;br /&gt;
:* Other bullets ''become'' these. Details follow in the Enemy Destruction section below.&lt;br /&gt;
:* They are aimed at you.&lt;br /&gt;
&lt;br /&gt;
=====Revenge bullet generation conditions=====&lt;br /&gt;
[[File:Zesshikairevengebulletflowchart.png|thumb|right|A flowchart of how revenge bullets are generated during Zesshikai.]]&lt;br /&gt;
When you destroy any enemy, except bosses:&lt;br /&gt;
* Revenge bullets of some type are generated. That is to say, destroying enemies in Zesshikai ''always'' generates revenge bullets of some type; there's no way to prevent it other than by exiting Zesshikai.&lt;br /&gt;
* All revenge bullets that were already on-screen are canceled and become ARB.&lt;br /&gt;
When you destroy a non-zako enemy, including a midboss phase or destructible part:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled and become ARB.&lt;br /&gt;
* Gems deplete&lt;br /&gt;
When you destroy zako:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled, but do not become ARB.&lt;br /&gt;
* Gems '''do not''' deplete.&lt;br /&gt;
These rules make it possible to continually chain bullet cancels as long as you keep destroying enemies, provided neither gems nor gold run out. It seems like there is a limit to how many times a revenge bullet can be re-formed into another, but it is unclear what rules, if any, determine this.&lt;br /&gt;
====Zesshikai Scoring====&lt;br /&gt;
Zesshikai is key to scoring well. Bullets are worth more points and the multiplier can go even higher than Kakusei.&lt;br /&gt;
* Each &amp;quot;normal&amp;quot; bullet is worth 50 points, unlike Kakusei's 40 points.&lt;br /&gt;
* Each revenge bullet is worth 2 points.&lt;br /&gt;
&lt;br /&gt;
Throughout the duration of being in Zesshikai, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled. There is one exception, outlined below.&lt;br /&gt;
* The maximum is x500, unlike kakusei’s x100.&lt;br /&gt;
&lt;br /&gt;
When you cancel:&lt;br /&gt;
[[File:Espgaluda2 SRBzesshcomparison.jpg|thumb|right|In both images the same enemy is destroyed at the beginning of stage 3 whilst in Zesshikai. Left: Zesshikai Level 0. Right: Zesshikai Level 1. The multiplier in the left image is a flat x15 across all bullets (the few x19 are from a zako in the back being destroyed), and the multiplier in the right image starts at around x6 and increments up to x40.]]&lt;br /&gt;
* Normal bullets &amp;amp; Aimed revenge bullets (ARB)&lt;br /&gt;
:* The multiplier on these increments sequentially, e.g. x1, x2, x3, x4 etc, and are counted alongside all other normal bullets and ARB.&lt;br /&gt;
* Spiral revenge bullets (SRB)&lt;br /&gt;
:* ''One'' multiplier is applied to all SRB that spawned together. All of them could be x10, x15, etc, and ''not'' incremented sequentially. They’re basically counted within their own little group. You’ll see a bunch of x9 x9 x9 x9 x9 x9 and not x1 x2 x3 x4 x5 etc. This is the exception mentioned before.&lt;br /&gt;
:* If your Zesshikai Level has reached level 1, then SRB are counted alongside normal bullets and ARB in incrementing the multiplier. Instead of each bullet within a cluster of SRB getting one multiplier each (x9 x9 x9 x9 etc) you ''will'' see x1 x2 x3 x4 x5 etc. This means you can raise your overall multiplier much higher and much faster.&lt;br /&gt;
&lt;br /&gt;
====During midbosses and bosses====&lt;br /&gt;
During bosses:&lt;br /&gt;
* Revenge bullets are not generated&lt;br /&gt;
* You can still get the multiplier up to x500&lt;br /&gt;
* Gold depletes over time at the &amp;quot;normal boss gold depletion rate&amp;quot; and not the &amp;quot;zesshikai gold depletion&amp;quot; rate&lt;br /&gt;
* '''Bosses fire double bullets!'''&lt;br /&gt;
During midbosses:&lt;br /&gt;
* Revenge bullets ''are'' generated, from destroying their destructible parts or finishing a phase and cancelling all their normal bullets into ARB.&lt;br /&gt;
* If a midboss has a pre-programmed bullet cancel feature on death, such as the second midboss of stage 6, no revenge bullets will be generated.&lt;br /&gt;
&lt;br /&gt;
====Exiting Zesshikai====&lt;br /&gt;
When exiting Zesshikai, all leftover revenge bullets remain on screen. Their speed changes drastically, either speeding up or slowing down. To clean up these bullets, exit Zesshikai, enter Kakusei, and destroy one enemy (even zako).&lt;br /&gt;
&lt;br /&gt;
Running out of resources in Zesshikai, and which resource, has different effects:&lt;br /&gt;
* Run out of gems but not gold = exit Zesshikai automatically, enter Zesshikai Over&lt;br /&gt;
* Run out of gold but not gems = exit Zesshikai automatically, enter Kakusei&lt;br /&gt;
* Run out of both = exit Zesshikai automatically, enter Overmode&lt;br /&gt;
&lt;br /&gt;
Additionally, as mentioned before, bombing of any type during Zesshikai will kick you out immediately and put you in Kakusei automatically.&lt;br /&gt;
&lt;br /&gt;
====Addendum====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Boss &amp;amp; midboss phase, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| During the stage&lt;br /&gt;
| During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss over time (during the stage) (same values for all 3 characters)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 0-499 gold held&lt;br /&gt;
| 500-1000 gold held&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1 &amp;amp; 2&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
| 1 gold every frame&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3 &amp;amp; 4&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5 &amp;amp; 6&lt;br /&gt;
| 1 gold every 4 frames&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overmode (a.k.a. 赤走行/akasoukou)===&lt;br /&gt;
Overmode might seem purely seem like punishment at first for accidentally letting your gems run out in Kakusei, but it can also be decisively used to score. Its main purpose is for getting gold quickly, and therefore score.&lt;br /&gt;
&lt;br /&gt;
* Activate by pressing the Kakusei button when you have zero gems, or, be in Kakusei and run out of gems. Leave by tapping the button again.&lt;br /&gt;
* Enemy bullets speed up and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill (once a requirement has been met, see below).&lt;br /&gt;
* Passively accrue score just by being in Overmode (except during bosses)&lt;br /&gt;
* Autobombing is possible.&lt;br /&gt;
:* It consumes 50% of the energy meter, but autobombing is still possible with less than this amount.&lt;br /&gt;
:* Autobombing only becomes possible 12 frames after entering Overmode. During those 12 frames, you are vulnerable.&lt;br /&gt;
&lt;br /&gt;
====Kakusei Over level====&lt;br /&gt;
When in Overmode, a blue gauge appears around your character. This represents your Kakusei Over level. Every time this gauge elapses, taking 250 frames, your Kakusei Over level increases by 1. It starts at zero and the maximum is 3. Unlike Espgaluda 1, the highest level you have reached persists after death.&lt;br /&gt;
With one completed level:&lt;br /&gt;
* You get gold for every kill. That is to say, you cannot get gold unless your Kakusei Over level is at least 1.&lt;br /&gt;
With each consective level:&lt;br /&gt;
* Enemy bullets get faster during Overmode&lt;br /&gt;
* Get more gems from destroying enemies during ''normal mode''. This is basically paramount when going for any kind of clear when playing Espgaluda II.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Kakusei Over level enemy destruction gem bonus&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Midboss/Boss phase &amp;amp; destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Overmode passive score accrual per frame&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Stage 1&lt;br /&gt;
| Stage 2&lt;br /&gt;
| Stage 3&lt;br /&gt;
| Stage 4&lt;br /&gt;
| Stage 5&lt;br /&gt;
| Stage 6&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
| 260&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Earning score per frame in Zesshikai Over is ''double'' the above values.&lt;br /&gt;
&lt;br /&gt;
===Zesshikai Over (a.k.a. 絶走行/zessoukou)===&lt;br /&gt;
Like Overmode, except even more lucrative: get even more score and gold, but the bullets are even faster and with a harsher autobomb penalty.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button when you have zero gems but some amount of gold. Or, be in Zesshikai and let gems run out but not gold.&lt;br /&gt;
:* You need to have gold to be able to enter the mode, but it doesn't actually consume gold.&lt;br /&gt;
* Leave by pressing the Kakusei button again.&lt;br /&gt;
* Enemy bullets speed up (even faster than Overmode) and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill, more than Overmode.&lt;br /&gt;
* Passively accrue score just by being in Zesshikai Over (except during bosses), double the amount of Overmode.&lt;br /&gt;
* Kakusei Over level effects also apply to Zesshikai Over, but you cannot increase your Kakusei Over level in Zesshikai Over.&lt;br /&gt;
* '''Bosses fire double bullets!'''&lt;br /&gt;
* Autobombing is possible.&lt;br /&gt;
:* It consumes ''the entire'' energy meter, but autobombing is still possible with less than a full meter.&lt;br /&gt;
:* Autobombing only becomes possible 12 frames after entering Zesshikai Over. During those 12 frames, you are vulnerable.&lt;br /&gt;
* Bombing of any type kicks you out of Zesshikai Over immediately and puts you into Overmode.&lt;br /&gt;
&lt;br /&gt;
It is unclear what the exact rules are that determine how much extra gold you get during Zesshikai Over. However, here are the results of a test conducted by destroying zako in Stage 5 with Ageha:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | How much gold given from destroying one zako enemy in Stage 5&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
What is clear though that, once Kakusei Over level 3 has been achieved, the gold bonus is substantial.&lt;br /&gt;
&lt;br /&gt;
==Scoring Basics==&lt;br /&gt;
===How to get score===&lt;br /&gt;
# Destroy enemies - each enemy has a base point value.&lt;br /&gt;
# Cancel bullets - cancelling bullets in Kakusei or Zesshikai turns them into points and applies a multiplier per bullet.&lt;br /&gt;
# Get gold - gold gives points for each one you collect.&lt;br /&gt;
# Passively accrue score - get score just by being in Overmode or Zesshikai Over.&lt;br /&gt;
===Stage result bonus===&lt;br /&gt;
At the end of each stage a bonus is calculated based upon how many gems and gold you collected throughout the course of the stage. It is the ''gross'' total, not ''net'' total. If you collect 500 gems but then Kakusei 499 of them away and finish the stage with 1 gem left, your gross total is still 500.&lt;br /&gt;
&lt;br /&gt;
The formula is as follows:&lt;br /&gt;
&amp;lt;code&amp;gt;Stage bonus = (S*100)+(K*V)&amp;lt;/code&amp;gt;&lt;br /&gt;
Where S = gross total of gems acquired throughout the stage, K = gross total of gold acquired throughout the stage, and V = point value of gold you finished the stage with (refer to Gold section for the point value).&lt;br /&gt;
&lt;br /&gt;
For example, imagine you finish a stage with 56 gems and 836 gold. Those are just the numbers currently in your inventory as the stage ended. However, throughout the course of the stage, you EARNED a total of 403 gems and 940 gold. So according to our formula, gems are worth 100 points each, and the value of gold is determined by the gold tier you finished the stage with. Since you finished with 836 gold, that puts it in the 800-899 tier, wherein each piece is worth 700 points, our formula looks like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(403*100)+(940*700) = Stage bonus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So the stage bonus would be 698,300 points.&lt;br /&gt;
Note that if you die during the stage, the gross total of gems and gold accrued is reset to zero. From there on the tally will start up again.&lt;br /&gt;
&lt;br /&gt;
===Clear bonus===&lt;br /&gt;
Defeating the final boss also awards a point bonus based upon resources you finished with. It is unclear what the exact rules are, but the following are definite:&lt;br /&gt;
* Remaining lives = 20 million points each&lt;br /&gt;
* Life frames = 10 million points each&lt;br /&gt;
* Energy meter remaining = 4000 points per unit (the game counts energy internally as individual units and not as a percentage; the maximum is 4000 units)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Life frames&amp;quot; refers to the maximum number of lives you held at some point throughout the run. It is the gold boxes that hold the green flames that represent your remaining lives. The maximum possible for each is six.&lt;br /&gt;
This means if you no miss no bomb the whole game &amp;amp; get every extend, you will get a score bonus of at least 196 million points.&lt;br /&gt;
&lt;br /&gt;
==Black Label==&lt;br /&gt;
==Arrange==&lt;br /&gt;
==Omake==&lt;br /&gt;
&lt;br /&gt;
=== Espgaluda II 'Omake Mode' as a Shmup training tool ===&lt;br /&gt;
&lt;br /&gt;
In the home ports of Espgaluda II*, clearing the main game (including Novice Mode, and credit feeding is OK) unlocks &amp;quot;Omake Mode&amp;quot; which translates to &amp;quot;Bonus Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On the face of it, Omake Mode is a fun and easy mode of the game to mess around with for a short time. &lt;br /&gt;
&lt;br /&gt;
'''However when approached correctly this mode provides an unparalleled Shmup training tool for players of any experience.'''&lt;br /&gt;
&lt;br /&gt;
Using a few simple strategies, players are able to practice and observe all of the patterns from Espgaluda II- acknowledged to be some of the most difficult of any Cave games- at the slower speed of 'Kakusei'.&lt;br /&gt;
&lt;br /&gt;
(*home ports are on Xbox 360 and Nintendo Switch as at Feb 2022)&lt;br /&gt;
&lt;br /&gt;
==== Basics of Omake Mode for Training ====&lt;br /&gt;
&lt;br /&gt;
The player character is surrounded by an invisible circle within which any bullets will turn red. Let's refer to this as the 'Red Zone'. Any bullets in the Red Zone will be cancelled into Items (green gems and/or gold) when ANY enemy is destroyed. It does not matter which enemy shot the bullets. Any enemy destroyed will have all of the on-screen bullets that it fired cancelled into Items, regardless of whether they are in the Red Zone around the player.&lt;br /&gt;
&lt;br /&gt;
The Kakusei gem count has a maximum value of 500. When entering Kakusei mode, all bullets within the Red Zone will be cancelled into Items. When exiting Kakusei mode MANUALLY (ie with gem count above zero) all bullets within the Red Zone will be cancelled into Items.&lt;br /&gt;
&lt;br /&gt;
Defeating any section of a boss life bar while NOT in Kakusei will cancel the on-screen bullets into GEMS.&lt;br /&gt;
&lt;br /&gt;
There is no bomb button in Omake mode. Instead, any time the player is hit by a bullet, the Guard Barrier will be activated, and will continue to be 'held down' until the player hits the Kakusei button which ends it, or until the barrier gauge runs out. At that point the normal 'beam attack' of the Guard Barrier is fired. While the player character is surrounded by the Guard Barrier, any bullets within the small visible circle of the Guard Barrier are cancelled into Items, starting with Gems and proceeding to Gold when Gems reach 500. When the Gold counter reaches 1000, the Guard Barrier Gauge will be refilled by around 40%. If the gold counter reaches 1000 while the Guard Barrier Gauge is full, the player character will be surrounded by a special frame and all items collected will have 1000 added to their point value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Kakusei Training in Omake ====&lt;br /&gt;
&lt;br /&gt;
Because of the frequency with which bullets are cancelled into Items in Omake Mode, the Gem counter will easily and quickly reach the maximum of 500 during the stage. Because of the length of time that 500 Gems will let the player remain in Kakusei, 500 is more than enough to last through the attacks of any larger enemy, and enough to last through most single sections of any Boss life bar.&lt;br /&gt;
&lt;br /&gt;
'''The player is therefore invited to proceed through the most difficult attacks in the game in full Kakusei mode, to practice and observe the patterns in slow motion.'''&lt;br /&gt;
&lt;br /&gt;
There are 3 simple methods that enable the player to extend the amount of time they spend in Kakusei, allowing them to see out almost the entirety of any Boss encounter in full slow motion.&lt;br /&gt;
&lt;br /&gt;
* '''1)''' Shifting out of Kakusei in order to finish off any Boss life bar section will immediately refill the Gem gauge to 500, due to the amount of bullets cancelled plus some from the Boss sprite. Obviously this is not without risk as the bullets will speed up, but done carefully it should be relatively safe.&lt;br /&gt;
&lt;br /&gt;
* '''2)''' During any given pattern while in Kakusei, if the player feels that they are about to be hit and expend Guard Barrier Gauge, they can manually cancel out of Kakusei and quickly back in. This will cancel all bullets in the Red Zone twice, and provide a safety buffer without expending Guard Barrier Gauge. Doing this does accelerate the rate that the Gem count falls, but done sparingly it should not make a huge difference.&lt;br /&gt;
&lt;br /&gt;
* '''3)''' When Gems have run out, the player can deliberately hit a bullet to activate the Guard Barrier and then charge through enemy bullets while invincible so that they are cancelled back to Gems. Done during a particularly dense pattern, and especially at point-blank above a Boss sprite, this will refill the Gems almost instantly. The player then has a choice of whether to cancel out of Guard Barrier and continue in Kakusei, or expend Guard Barrier to pump up the large Item Counter at the top of the screen which is important for scoring in Omake Mode. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Scoring in Omake ====&lt;br /&gt;
&lt;br /&gt;
Scoring in Omake has some value in use as a training mode, as it will help to reach the Extends which in turn provide more Guard Barrier Gauge.&lt;br /&gt;
&lt;br /&gt;
Scoring is very simple: The value of the large Item Counter at the top of the screen will be added to every item picked up WHILE GEMS ARE AT 500. In other words, it acts as an incentive not to go into Kakusei where possible.&lt;br /&gt;
&lt;br /&gt;
As the counter is re-set every stage, it makes sense to use the Guard Barrier on some large enemies early in the stage, to cancel their dense attacks into Item value. The player can then proceed with Gems at 500 and collect the Item Counter point value for every item received.&lt;br /&gt;
&lt;br /&gt;
=Enemy data=&lt;br /&gt;
Score, gold, and gems values are for Arcade mode.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 1&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 soma shine winged solider.png|frameless|center]]&lt;br /&gt;
| ソーマ輝羽兵&lt;br /&gt;
| Soma shine winged soldier&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 530&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zahhak.png|frameless|center]]&lt;br /&gt;
| 小型機甲艇ザッハーク&lt;br /&gt;
| Small armored craft Zahhak&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| Gun: 230&amp;lt;br /&amp;gt;Main body: 2,260&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Main body: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Main body: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gandharva.jpg|frameless|center]]&lt;br /&gt;
| 大型侵略砲台ガンダルヴァ&lt;br /&gt;
| Large invasion turret Gandharva&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 5,820&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ&lt;br /&gt;
| Heavy flying armor Simurgh&lt;br /&gt;
| Midboss&lt;br /&gt;
| Main body: 50,000&amp;lt;br /&amp;gt;Arm: 5,000&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 boss tsubame.jpg|frameless|center]]&lt;br /&gt;
| ツバメ&lt;br /&gt;
| Tsubame&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 50,000&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 20&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 2&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 forneus.png|frameless|center]]&lt;br /&gt;
| 中型機甲艇フォルネウス&lt;br /&gt;
| Medium-size armored ship Forneus&lt;br /&gt;
| Air: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 6,530&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&amp;lt;br /&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 behemoth.png|frameless|center]]&lt;br /&gt;
| 大型機甲艇ベヒモス&lt;br /&gt;
| Large armored vehicle Behemoth&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 12,510&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&lt;br /&gt;
| Single-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 six-barrelled revolving gun battery.png|frameless|center]]&lt;br /&gt;
| 六連回転砲台&lt;br /&gt;
| Six-barrelled revolving gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 15,860&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 crane.png|frameless|center]]&lt;br /&gt;
| クレーン&lt;br /&gt;
| Crane&lt;br /&gt;
| Ground: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 1,830&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&amp;lt;br /&amp;gt;(縦の輸送艦の砲台)&lt;br /&gt;
| Single-barrelled gun battery&amp;lt;br /&amp;gt;(Vertical transport battery)&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 makara.png|frameless|center]]&lt;br /&gt;
| 小船舶マカラ&lt;br /&gt;
| Small vessel Makara&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 250&amp;lt;br /&amp;gt;Base: 530&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nereids.png|frameless|center]]&lt;br /&gt;
| 万能潜水艦ネレイドー&lt;br /&gt;
| Universal submarine Nereids&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,230&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nidhoggr.png|frameless|center]]&lt;br /&gt;
| 重戦車ニーズヘッグ&lt;br /&gt;
| Heavy tank Nidhoggr&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 1,630&amp;lt;br /&amp;gt;Base: 4,760&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 3&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 midboss madara.jpg|frameless|center]]&lt;br /&gt;
| マダラ&lt;br /&gt;
| Madara&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 6,000&amp;lt;br /&amp;gt;Second form: 100,000&lt;br /&gt;
| First form: 16&amp;lt;br /&amp;gt;Second form: 26&lt;br /&gt;
| First form: 15&amp;lt;br /&amp;gt;Second form: 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 boss jormungandr.jpg|frameless|center]]&lt;br /&gt;
| 生体兵器ヨルムンガンド&lt;br /&gt;
| Biological weapon Jormungandr&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Third form: 600,000&amp;lt;br /&amp;gt;Head: 300,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 26&amp;lt;br /&amp;gt;Third form: 46&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 25&amp;lt;br /&amp;gt;Third form: 45&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 3&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 stolas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ストラス&lt;br /&gt;
| General-purpose fighter Stolas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 740&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 ouroboros.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ウロボロス&lt;br /&gt;
| Medium-size armored ship Ouroboros&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 24680&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 lindworm.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇リンドブルム&lt;br /&gt;
| Large armored ship Lindworm&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 37,940&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
| First form: 2&amp;lt;br /&amp;gt;Second form: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base:160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 shelob.jpg|frameless|center]]&lt;br /&gt;
| 多脚戦車シェロブ&lt;br /&gt;
| Multi-legged tank Shelob&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 6,910&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 empusa.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台エンプーサ&lt;br /&gt;
| Heavy fixed gun battery Empusa&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,980&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 astaroth.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台アスタロト&lt;br /&gt;
| Heavy fixed gun battery Astaroth&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 19,560&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 midboss sabnac.jpg|frameless|center]]&lt;br /&gt;
| 武装エレベーターサブナク&lt;br /&gt;
| Armed Elevator Sabnac&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 100,000 &amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Leg turret: 10,000&amp;lt;br /&amp;gt;Auxiliary engine: 20,000&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 30,000&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 20&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 boss janome.jpg|frameless|center]]&lt;br /&gt;
| ジャノメ&lt;br /&gt;
| Janome&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Third form: 700,000&lt;br /&gt;
| First form: 31&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Third form: 51&lt;br /&gt;
| First form: 30&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Third form: 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 4&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 halphas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ハルパス&lt;br /&gt;
| General-purpose fighter Halphas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 810&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 brahma.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ブラフマー&lt;br /&gt;
| Medium-size armored ship Brahma&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 21,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 vasuki.jpg|frameless|center]]&lt;br /&gt;
| 重戦車ヴァースキ&lt;br /&gt;
| Heavy tank Vasuki&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 6,330&amp;lt;br /&amp;gt;Base: 14,560&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース&lt;br /&gt;
| Heavy flying armor Andrealphus&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Arm: 100,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 boss madara asmodeus.png|frameless|center]]&lt;br /&gt;
| マダラ専用合身甲冑アスモデウス&lt;br /&gt;
| Madara's exclusive combined body armor Asmodeus&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 400,000&amp;lt;br /&amp;gt;Third form: 500,000&amp;lt;br /&amp;gt;Fourth form: 600,000&amp;lt;br /&amp;gt;Fifth form: 800,000&amp;lt;br /&amp;gt;Triple machine gun Gaap: 400,000&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 1,000,000&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 2,000,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Third form: 36&amp;lt;br /&amp;gt;Fourth form: 36&amp;lt;br /&amp;gt;Fifth form: 56&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Third form: 35&amp;lt;br /&amp;gt;Fourth form: 35&amp;lt;br /&amp;gt;Fifth form: 55&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 5&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 ahriman.jpg|frameless|center]]&lt;br /&gt;
| シンラ式中型機甲艇アーリマン&lt;br /&gt;
| Shinra-type medium-sized armored ship Ahriman&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 35,330&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 aerial.jpg|frameless|center]]&lt;br /&gt;
| 兵士用飛空ポッド・エアリアル&lt;br /&gt;
| Flying Solider Pod ~ Aerial&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 3,130&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 tiamat.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇ティアマット&lt;br /&gt;
| Shinra-type large armored ship Tiamat&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 91,935&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 cyclops.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇サイクロプス&lt;br /&gt;
| Shinra-type large armored ship Cyclops&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 141,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 fafnir.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型戦車ファフニール&lt;br /&gt;
| Shinra-style large tank Fafnir&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 26,330&amp;lt;br /&amp;gt;Base: 54,560&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Espgaluda2 stage5 boss seseri.png|frameless|center]]&lt;br /&gt;
| セセリ&lt;br /&gt;
| Seseri&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 500,000&amp;lt;br /&amp;gt;Third form: 900,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|-&lt;br /&gt;
| 憎悪に満ちたセセリ&lt;br /&gt;
| Seseri Filled With Hatred (a.k.a. Shin Seseri)&lt;br /&gt;
| True Boss&lt;br /&gt;
| First form: 2,000,000&amp;lt;br /&amp;gt;Second form: 4,000,000&amp;lt;br /&amp;gt;Third form: 6,000,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 6&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 andras.jpg|frameless|center]]&lt;br /&gt;
| 警備ユニット・アンドラス&lt;br /&gt;
| Security unit Andras&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 9,210&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 vishnu.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇ヴィシュヌ&lt;br /&gt;
| Large armored ship Vishnu&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 76,420&lt;br /&gt;
| First form: 4&amp;lt;br /&amp;gt;Second form: 6&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 alcyone.jpg|frameless|center]]&lt;br /&gt;
| 霊力供給カプセル・アルキュオーネ&lt;br /&gt;
| Spiritual supply capsule Alcyone&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 7,880&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 metatron.jpg|frameless|center]]&lt;br /&gt;
| 霊力融合装置メタトロン&lt;br /&gt;
| Spiritual fusion device Metatron&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 10,000&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 cherubim.jpg|frameless|center]]&lt;br /&gt;
| 移動砲台ケルビム&lt;br /&gt;
| Mobile turret Cherubim&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 12,300&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 asagiclone.jpg|frameless|center]]&lt;br /&gt;
| アサギクローン&lt;br /&gt;
| Asagi clone&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ改&lt;br /&gt;
| Heavy flying armor Simurgh (Modified)&lt;br /&gt;
| Midboss 1&lt;br /&gt;
| Main body: 500,000&amp;lt;br /&amp;gt;Arm: 200,000&lt;br /&gt;
| Main body: 18&amp;lt;br /&amp;gt;Arm: 66&lt;br /&gt;
| Main body: 17&amp;lt;br /&amp;gt;Arm: 65&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース改&lt;br /&gt;
| Heavy flying armor Andrealphus (Modified)&lt;br /&gt;
| Midboss 2&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 700,000&amp;lt;br /&amp;gt;Arm: 300,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 boss1 goddess galuda.jpg|frameless|center]]&lt;br /&gt;
| 生体維持装置ガッデスガルーダ&lt;br /&gt;
| Biological maintenance device Goddess Galuda&lt;br /&gt;
| Boss 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 1,000,000&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 66 &amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 65&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kujaku.jpg|frameless|center]]&lt;br /&gt;
| 真ガルーダ・クジャク&lt;br /&gt;
| True Galuda Kujaku&lt;br /&gt;
| Boss 2&lt;br /&gt;
| First form: 2,000,0000&amp;lt;br /&amp;gt;Second form: 3,000,000&amp;lt;br /&amp;gt;Third form: 5,000,000&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Third form: 66&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Third form: 65&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* Primary info from [[User:Johnnyheli|johnny]].&lt;br /&gt;
* All sprites &amp;amp; enemy data taken from [https://www.cave.co.jp/gameonline/espgaluda2/ CAVE's official Espgaluda 2 site.]&lt;br /&gt;
* Arcade mode specifics adapted from the tutorial on the Switch and Xbox 360 ports, [https://wikiwiki.jp/espg2/ wikiwiki], [http://minamo.gozaru.jp/espg2/espg2.html Minamo's Espgaluda 2 page], [http://daifukkat.su/strats/espgal2/ Hacker's Guide to Espgaluda 2], and [https://shmups.system11.org/viewtopic.php?t=6281 the system11 forum thread].&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Johnnyheli</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=27179</id>
		<title>Espgaluda II</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=27179"/>
		<updated>2024-01-06T12:16:20Z</updated>

		<summary type="html">&lt;p&gt;Johnnyheli: /* Zesshikai Scoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = Cyan&lt;br /&gt;
|title = Espgaluda II&lt;br /&gt;
|background = #eefffb&lt;br /&gt;
|image = Espgaluda II arcade flyer.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|&lt;br /&gt;
|music = Manabu Namiki&amp;lt;br/&amp;gt;Mitsuhiro Kaneda&lt;br /&gt;
|&lt;br /&gt;
|program = Tsuneki Ikeda&amp;lt;br/&amp;gt;Takashi Ichimura&amp;lt;br/&amp;gt;Yuji Inoue&lt;br /&gt;
|&lt;br /&gt;
|art = Masaki Hirooka&amp;lt;br/&amp;gt;Hideki Nomura&amp;lt;br/&amp;gt;Toshiyuki Kuroiwa&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Arcade:''' November 25, 2005&amp;lt;br/&amp;gt;'''Xbox 360:''' February 25, 2010&amp;lt;br/&amp;gt;'''Switch:''' September 9, 2021&lt;br /&gt;
|&lt;br /&gt;
|previousgame = [[Ibara]]&lt;br /&gt;
|nextgame = [[Ibara Kuro: Black Label]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Espgaluda II (エスプガルーダII) is a bullet hell shoot'em up originally released by [[Cave]] in the arcades in 2005 as a sequel to [[Espgaluda]]. An Xbox 360 release, titled [[Espgaluda II Black Label]], was released in 2010 in Japan.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Gameplay Overview=&lt;br /&gt;
== Controls ==&lt;br /&gt;
[[File:Espgaluda2controlschemes.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Upon starting the game on the original arcade release, you can select between two control schemes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Button&lt;br /&gt;
! Type A&lt;br /&gt;
! Type B&lt;br /&gt;
|-&lt;br /&gt;
| A&lt;br /&gt;
| Shot&lt;br /&gt;
| Shot&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Kakusei&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
| Autofire&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| Autofire&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Explanations of the buttons:&lt;br /&gt;
* Shot - Repeatedly tap for rapid shot, hold for focus shot (official called &amp;quot;Rapier&amp;quot;)&lt;br /&gt;
* Kakusei - Tap to toggle Kakusei mode on or off, amongst others.&lt;br /&gt;
* Guard Barrier - Tap to fire your Guard Barrier attack, similar to a bomb in other shmups. Or, hold the button to charge it, then release to fire.&lt;br /&gt;
* Autofire - Simulates repeatedly tapping A for rapid shot.&lt;br /&gt;
In the home ports these buttons are all customizable.&lt;br /&gt;
&lt;br /&gt;
==The UI==&lt;br /&gt;
[[File:Espgaluda2 arcademodeUI.jpg|thumb|center|UI of the default arcade mode. Everything except the boss healthbar &amp;amp; high score is mirrored on the other side for P2.]]&lt;br /&gt;
&lt;br /&gt;
== Playable characters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Character&lt;br /&gt;
! Shot type&lt;br /&gt;
! Damage increase during Kakusei+others&lt;br /&gt;
! Overall movement speed&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 agehaportrait.png|frameless|center]]&lt;br /&gt;
| Ageha&lt;br /&gt;
| Narrow&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Fast&lt;br /&gt;
| Rapid shot bends side to side&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 tatehaportrait.png|frameless|center]]&lt;br /&gt;
| Tateha&lt;br /&gt;
| Wide&lt;br /&gt;
| Rapid shot&lt;br /&gt;
| Slow&lt;br /&gt;
| Focus shot during Kakusei+others gets lock-on capability&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 asagiportrait.png|frameless|center]]&lt;br /&gt;
| Asagi&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Once powered up, focus shot gets lock-on capability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Arcade mode=&lt;br /&gt;
The default mode. Console ports include &amp;quot;Arcade&amp;quot; mode, a faithful port of the version found in arcades, as well as a version with recreated higher-resolution graphics and a few bugfixes; On Xbox 360 it's named &amp;quot;Xbox 360&amp;quot; and on Switch it's named &amp;quot;Switch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Default settings:&lt;br /&gt;
* Score extends at 15,000,000 and 35,000,000 points&lt;br /&gt;
* Spawn with 3 lives&lt;br /&gt;
* Rank 2 (Normal)&lt;br /&gt;
==Resources==&lt;br /&gt;
===Gems (a.k.a. 聖霊石/seirei seki/spirit stones)===&lt;br /&gt;
[[File:Espgaluda2-gemgif.gif|frameless|right]]&lt;br /&gt;
Gems are the glowing green items enemies drop when destroyed. Their purpose is to fuel Kakusei, Zesshikai, and contribute a small amount of score.&lt;br /&gt;
&lt;br /&gt;
* Start with 100 in your possession, respawn with 250 after dying&lt;br /&gt;
* You can hold a maximum of 500&lt;br /&gt;
* Worth 10 points each when collected&lt;br /&gt;
* Get gems by destroying enemies when not in Kakusei or any other mode, as well as from finishing a phase of a midboss or boss, and from any destructible parts of a midboss or boss&lt;br /&gt;
* They are factored in to the stage result bonus based upon the gross total of how many were collected throughout the course of the stage&lt;br /&gt;
* Get an extra gem by collecting it at the top (24 pixels from the top) or bottom (48 pixels from the bottom) of the screen&lt;br /&gt;
&lt;br /&gt;
Enemies drop different size gems. There are four sizes of gem items and each adds different quantities to your possession.&lt;br /&gt;
* Small: 1&lt;br /&gt;
* Medium: 2&lt;br /&gt;
* Large: 3&lt;br /&gt;
* Extra large: 4&lt;br /&gt;
&lt;br /&gt;
The size of gems dropped varies with how many gems were already in your possession, what shot type was used to destroy them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Number of gems in your possession&lt;br /&gt;
! Size of gem an enemy drops when destroyed with rapid shot (shrinking over time)&lt;br /&gt;
! Size of gem an enemy drops when destroyed with focus shot&lt;br /&gt;
|-&lt;br /&gt;
| 0-250&lt;br /&gt;
| XL → L → M → S&lt;br /&gt;
| M&lt;br /&gt;
|-&lt;br /&gt;
| 250-399&lt;br /&gt;
| L → M → S&lt;br /&gt;
| Alternating between S &amp;amp; M&lt;br /&gt;
|-&lt;br /&gt;
| 400-500&lt;br /&gt;
| M → S&lt;br /&gt;
| S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gem items dropped by enemies that were destroyed with rapid shot shrink over time, and therefore add fewer gems to your possession. Destroying enemies with focus shot drops gems that ''do not'' shrink over time, but they are smaller.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Time taken to shrink&lt;br /&gt;
|-&lt;br /&gt;
| XL→L&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| L→M&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| M→S&lt;br /&gt;
| 12 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, this can be preventing by collecting gems by flying near them instead of letting them fall toward you. When a gem is within a certain distance of the player character it receives a green glowing effect and stops shrinking. The distance at which this happens is as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Distance from player character at which gem stops shrinking&lt;br /&gt;
|-&lt;br /&gt;
| XL&lt;br /&gt;
| 48 pixels&lt;br /&gt;
|-&lt;br /&gt;
| L&lt;br /&gt;
| 64 pixels&lt;br /&gt;
|-&lt;br /&gt;
| M&lt;br /&gt;
| 96 pixels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gold (a.k.a. 金塊/kinkai)===&lt;br /&gt;
Gold drops from enemies under certain conditions.&lt;br /&gt;
&lt;br /&gt;
* Get gold by destroying enemies in:&lt;br /&gt;
:* Kakusei, overmode, and zesshikai over&lt;br /&gt;
:* Normal mode when you have 500 gems&lt;br /&gt;
* Each gold you collect increases the amount you possess by 1&lt;br /&gt;
* Hold up to a maximum of 1000&lt;br /&gt;
* Start off with zero&lt;br /&gt;
* On death the amount of gold you had is halved, rounded down&lt;br /&gt;
* Gold depletes over time during boss battles&lt;br /&gt;
&lt;br /&gt;
Gold's main purpose is for scoring. Picking up gold gives you points; the amount varies based upon how many already were in your possession.&lt;br /&gt;
&lt;br /&gt;
* Every 100 gold collected, the value of new incoming gold increases and the sprite changes.&lt;br /&gt;
* There are eleven tiers of gold, from 0-99, 100-199, 200-299,...900-999, and one for 1000.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Qty held &amp;amp; sprite&lt;br /&gt;
! [[File:Espgaluda2 gold1.png|frameless|center]] 0-99&lt;br /&gt;
! [[File:Espgaluda2 gold2.png|frameless|center]] 100-199&lt;br /&gt;
! [[File:Espgaluda2 gold3.png|frameless|center]] 200-299&lt;br /&gt;
! [[File:Espgaluda2 gold4.png|frameless|center]] 300-399&lt;br /&gt;
! [[File:Espgaluda2 gold5.png|frameless|center]] 400-499&lt;br /&gt;
! [[File:Espgaluda2 gold6.png|frameless|center]] 500-599&lt;br /&gt;
! [[File:Espgaluda2 gold7.png|frameless|center]][[File:Espgaluda2 gold7consoleport.png|frameless|center]] 600-699 &lt;br /&gt;
! [[File:Espgaluda2 gold8.png|frameless|center]] 700-799&lt;br /&gt;
! [[File:Espgaluda2 gold9.png|frameless|center]] 800-899&lt;br /&gt;
! [[File:Espgaluda2 gold10.png|frameless|center]] 900-999&lt;br /&gt;
! [[File:Espgaluda2 gold11.png|frameless|center]] 1000&lt;br /&gt;
|-&lt;br /&gt;
| Point value of new gold acquired&lt;br /&gt;
| 100&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
| 350&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| 650&lt;br /&gt;
| 700&lt;br /&gt;
| 900&lt;br /&gt;
| 1000&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
The 600-699 gold tier has two sprites because one is in the Arcade release and the other is in the Console mode in the home ports.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss during boss battles&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During normal mode&lt;br /&gt;
! During kakusei+others&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 1 gold every 15 frames&lt;br /&gt;
| 1 gold every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 1 gold every 19 frames&lt;br /&gt;
| 1 gold every 12 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 1 gold every 23 frames&lt;br /&gt;
| 1 gold every 16 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 1 gold every 27 frames&lt;br /&gt;
| 1 gold every 20 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 1 gold every 31 frames&lt;br /&gt;
| 1 gold every 24 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 1 gold every 35 frames&lt;br /&gt;
| 1 gold every 28 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Energy, and the Guard Barrier===&lt;br /&gt;
In place of conventional bombs Espgaluda II features the Guard Barrier. When deployed it deals massive damage, temporarily clears the screen of bullets, and provides a short window of invincibility. Where the Guard Barrier differs from a conventional shmup bomb is that it uses ''Energy'', a continuous resource, instead of discrete bomb items, and that it can be held and charged up before firing. There is an ''Energy Meter'' and using the Guard Barrier consumes some percentage of this meter.&lt;br /&gt;
&lt;br /&gt;
* The Guard Barrier Attack a massive linear shot straight up, comprised of several damaging beams. More beams appear the longer the Guard Barrier is charged.&lt;br /&gt;
* It has to be aimed; there is no lock-on or homing function.&lt;br /&gt;
* After the Guard Barrier has been deployed, there is a short period of time in which enemies don't fire.&lt;br /&gt;
* While the Guard Barrier is being charged, you deal slight aura damage to enemies, particularly noticeable against zako.&lt;br /&gt;
* While charging the Guard Barrier, you are invincible, and enemy bullets are deleted on contact with the shield that appears around your character.&lt;br /&gt;
* Internally, the game counts energy as individual units and not as a percentage, but it is easier to think of it like a percentage. A full meter is 4000 units, so a basic attack consumes 1000 units.&lt;br /&gt;
&lt;br /&gt;
The most basic attack, deployed with one tap of the Guard Barrier button, consumes 25% of the energy meter. Maximum damage is reached at charging enough to consume 40% of the meter. You can keep charging past this, but you will not deal any extra damage. The damage, duration, and area of effect increases in proportion to how long it is charged for. However, ''the relationship is not linear'', that is to say, two 25% attacks do not deal as much damage as one 50% attack. The specifics of charging the attack are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Time held charging&lt;br /&gt;
! % of energy meter consumed&lt;br /&gt;
! Number of beams fired&lt;br /&gt;
! Duration of attack&lt;br /&gt;
! Width of area of effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 to 83 frames&lt;br /&gt;
| 25%-29%&lt;br /&gt;
| 2&lt;br /&gt;
| 0.7sec&lt;br /&gt;
| 49px&lt;br /&gt;
|-&lt;br /&gt;
| 84 frames (1.4sec) to 188 frames&lt;br /&gt;
| 30%-34%&lt;br /&gt;
| 3&lt;br /&gt;
| 1.2sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 189 frames (3.2sec) to 293 frames&lt;br /&gt;
| 35%-39%&lt;br /&gt;
| 4&lt;br /&gt;
| 1.7sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 294 frames (4.9sec) and up&lt;br /&gt;
| 40% and up&lt;br /&gt;
| 5&lt;br /&gt;
| 2.2sec&lt;br /&gt;
| 160px&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is worth noting that even though the most basic Guard Barrier attack consumes 25% energy, it is still possible to deploy the attack with less than 25% energy remaining. It's even possible at 1%, or even 1 energy unit (0.025%.)&lt;br /&gt;
Autobombing is possible during Kakusei and the other modes. Details will follow in their respective sections. However it should be noted that regardless of what energy percentage is consumed, the damage, duration, and width of an autobomb will always be that of the basic attack. For example, if you autobomb in Zesshikai, costing 50% energy, it would act like a 25% energy basic attack.&lt;br /&gt;
&lt;br /&gt;
Replenish the energy meter by picking up energy items.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 energyitem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
* They replenish 50% of the meter.&lt;br /&gt;
* There are three of them in the game, located right before the bosses of stage 3, 5, and 6.&lt;br /&gt;
* They're worth 500 points, but if you already had a full meter they're worth 100,000 points.&lt;br /&gt;
* You spawn with a full meter.&lt;br /&gt;
&lt;br /&gt;
===Powerups===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Espgaluda2 powerupitem.png|frameless|center]] || [[File:Espgaluda2 maxpoweritem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
Pick up powerup items to increase the damage output of your character. You need 6 to be fully powered up.&lt;br /&gt;
Locations:&lt;br /&gt;
* Stage 1, Area 1&lt;br /&gt;
* Stage 1, right before the boss&lt;br /&gt;
* Stage 2, Area 1&lt;br /&gt;
* Stage 2, right before the boss&lt;br /&gt;
* Stage 3, Area 2&lt;br /&gt;
* Stage 4, right after the midboss (now you're fully powered up)&lt;br /&gt;
* Stage 5, just before the Descent section&lt;br /&gt;
* Stage 6, Area 1&lt;br /&gt;
* Stage 6, Area 3, just before the Asagi Clone Zone section&lt;br /&gt;
&lt;br /&gt;
Powerups are worth 500 points, and if you were already fully powered up they're worth 10,000 points.&lt;br /&gt;
There is also a Max Power item which appears when you game over and can only be picked up if you continue.&lt;br /&gt;
&lt;br /&gt;
===Hidden extend===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 1up.png|upright=1.5|thumb|left|The 1up item.]] || [[File:Espgaluda 2 Sabnac destructibleparts highlight.png|upright=0.75|thumb|center|Destroy these 6 parts of Sabnac during Phase 1 of the fight to be eligible for the hidden extend.]] || [[File:Espgaluda2 1uplocation.jpg|upright=0.6|thumb|right|Right before the Stage 3 boss, shoot this area while in Zesshikai to reveal the hidden extend.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is only one item extend in the game, located in stage 3. To get it you have to meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
# Destroy all the destructible parts of the stage 3 midboss, Sabnac.&lt;br /&gt;
# Destroy Sabnac and continue throughout the rest of the stage as normal.&lt;br /&gt;
# Enter Zesshikai. Shoot a specific part of the background environment right before the stage boss to uncover it.&lt;br /&gt;
''Throughout all of this, do not bomb, nor even autobomb.''&lt;br /&gt;
&lt;br /&gt;
==Gameplay states==&lt;br /&gt;
At any given time you can be in one of five gameplay ''states'' or ''modes''. They cause different changes to the gameplay, including enemy behaviour, bullet behaviour, and scoring function. The core gameplay loop of Espgaluda II's Arcade mode is knowing what these five states are and how they interrelate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Summary of gameplay states&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Normal mode&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Zesshikai&lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| What does it consume?&lt;br /&gt;
| Nothing, but gold over time when in a boss&lt;br /&gt;
| Gems over time, when destroying stuff, when exiting mode&lt;br /&gt;
| Gems &amp;amp; gold over time, gems if you destroy enemies other than zako, gems when exiting mode&lt;br /&gt;
| Nothing&lt;br /&gt;
| Nothing but you need gold to be able to enter the mode in the first place&lt;br /&gt;
|-&lt;br /&gt;
| What do you get?&lt;br /&gt;
| Gems when destroying stuff, gold when you have 500 gems then destroy stuff&lt;br /&gt;
| Gold when destroying stuff, score mutliplier up to x100&lt;br /&gt;
| Score multiplier up to x500&lt;br /&gt;
| Gold when destroying stuff, score over time&lt;br /&gt;
| More gold when destroying stuff, double score over time&lt;br /&gt;
|-&lt;br /&gt;
| Stage scroll speed&lt;br /&gt;
| Normal&lt;br /&gt;
| Slow&lt;br /&gt;
| Slow&lt;br /&gt;
| Normal&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| What happens to the enemies?&lt;br /&gt;
| Normal movement speed, normal blue bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, enemies fire more bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, revenge bullets generated when enemy destroyed, bosses fire double bullets&lt;br /&gt;
| Normal movement speed, fast red bullets&lt;br /&gt;
| Normal movement speed, faster red bullets, bosses fire double bullets&lt;br /&gt;
|-&lt;br /&gt;
| What happens when you bomb?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Kakusei, autobomb costs 100% energy&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Overmode, autobomb costs 100% energy&lt;br /&gt;
|-&lt;br /&gt;
| What happens to you?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Normal Mode===&lt;br /&gt;
The default state.&lt;br /&gt;
&lt;br /&gt;
* Enemies move at a normal speed&lt;br /&gt;
* Enemy bullets behave normally and are coloured blue&lt;br /&gt;
* Stage scroll speed is normal&lt;br /&gt;
* Earn gems by destroying enemies&lt;br /&gt;
* Earn gold by destroying enemies when you have 500 gems&lt;br /&gt;
* Lose gold over time during bosses&lt;br /&gt;
* No autobomb available&lt;br /&gt;
&lt;br /&gt;
===Kakusei (a.k.a. 覚聖死界/kakusei shikai)===&lt;br /&gt;
The basic &amp;quot;slowdown&amp;quot; mode. Essentially functions the same as it did in Espgaluda 1.&lt;br /&gt;
&lt;br /&gt;
* Enter by tapping the Kakusei button once. Leave by tapping it again.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* Enemies fire more bullets&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section)&lt;br /&gt;
* Gems deplete over time&lt;br /&gt;
* A red circular gauge appears around your character, displaying how many gems remain in your possession.&lt;br /&gt;
* Exiting Kakusei depletes 30-35 gems&lt;br /&gt;
* Autobombing is possible.&lt;br /&gt;
:* It consumes 50% of the energy meter, but autobombing is still possible with less than this amount. &lt;br /&gt;
:* Autobombing only becomes possible 12 frames after hitting the Kakusei button. During those 12 frames, you are vulnerable.&lt;br /&gt;
* When you destroy an enemy:&lt;br /&gt;
:* Gems deplete&lt;br /&gt;
:* The bullets the enemy fired are canceled&lt;br /&gt;
:* Each canceled bullet becomes gold&lt;br /&gt;
* When you run out of gems you automatically enter Overmode.&lt;br /&gt;
====Scoring basics====&lt;br /&gt;
* Throughout the duration of being in Kakusei, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled.&lt;br /&gt;
* The maximum is x100.&lt;br /&gt;
* Each bullet canceled is worth 40 points.&lt;br /&gt;
====Addendum====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Zako&lt;br /&gt;
! Normal enemy&lt;br /&gt;
! Midboss &amp;amp; boss phases, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Ageha/Tateha&lt;br /&gt;
| Asagi&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ageha/Tateha/Asagi&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 27&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 29&lt;br /&gt;
| 33&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 31&lt;br /&gt;
| 37&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 33&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During the stage&lt;br /&gt;
! During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zesshikai (a.k.a. 覚聖絶死界/kakusei zesshikai)===&lt;br /&gt;
Zesshikai's main purpose is for scoring. On the surface it's similar to Kakusei in that they're both modes with slow purple bullets, but Zesshikai's main difference is that ''enemies generate revenge bullets'' and you can score much, much higher with it.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button. Leave by tapping the button again.&lt;br /&gt;
* The screen flashes inverted colours and a unique sound effect plays.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* ''Enemies generate revenge bullets when they are destroyed.''&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Gems ''and'' gold deplete over time.&lt;br /&gt;
* A circular red gauge appears around your character. This displays how many gems remain in your possession.&lt;br /&gt;
* Exiting Zesshikai depletes 30-35 gems.&lt;br /&gt;
* Autobombing is possible.&lt;br /&gt;
:* It consumes ''the entire'' energy meter, but autobombing is still possible with less than a full meter.&lt;br /&gt;
:* Autobombing only becomes possible 12 frames after entering Zesshikai. During those 12 frames, you are vulnerable.&lt;br /&gt;
* If you bomb, even autobomb, you are kicked out of Zesshikai and immediately enter Kakusei.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Level====&lt;br /&gt;
[[File:Zesshikailevel.jpg|thumb|right|Left: Zesshikai Level 0. Right: Zesshikai Level 1. Note the white graphics turn green.]]&lt;br /&gt;
When in Zesshikai, four white graphics and a white gauge appear around your character. The white gauge is inlaid inside the red gem gauge so you can see both at once. The white gauge measures time, 256 frames, and once fully elapsed it signifies that you have reached maximum &amp;quot;Zesshikai Level&amp;quot;. When this happens:&lt;br /&gt;
* The screen flashes inverted colours again&lt;br /&gt;
* Revenge bullets move faster&lt;br /&gt;
* The four white graphics turn green&lt;br /&gt;
* SRB multiplier now increments like normal bullets+ARB. Details in Zesshikai Scoring section below.&lt;br /&gt;
* The Zesshikai Level resets every time you exit Zesshikai.&lt;br /&gt;
&lt;br /&gt;
====Revenge bullets====&lt;br /&gt;
Revenge bullets are generated when enemies are destroyed during Zesshikai. There are two types of revenge bullets, and they appear according to what type of enemy was destroyed.&lt;br /&gt;
For the purposes of this explanation, assume &amp;quot;normal bullets&amp;quot; refers to any non-revenge bullet; i.e. standard, ordinary bullets.&lt;br /&gt;
&lt;br /&gt;
=====Types of revenge bullets=====&lt;br /&gt;
[[File:Espgaluda2 spiralrevengebulletformation.jpg|thumb|right|Typical spiral revenge bullet formation. The quantity of bullets changes depending on the enemy; this one was a simple Zu zako enemy at the start of stage 1.]]&lt;br /&gt;
* Spiral revenge bullets (abbreviated to SRB from now on)&lt;br /&gt;
:* These spawn at the location of the enemy when it was destroyed.&lt;br /&gt;
:* They appear in a spiral formation which rotates and expands.&lt;br /&gt;
:* They are not aimed at you.&lt;br /&gt;
* Aimed revenge bullets (abbreviated to ARB from now on)&lt;br /&gt;
:* Other bullets ''become'' these. Details follow in the Enemy Destruction section below.&lt;br /&gt;
:* They are aimed at you.&lt;br /&gt;
&lt;br /&gt;
=====Revenge bullet generation conditions=====&lt;br /&gt;
[[File:Zesshikairevengebulletflowchart.png|thumb|right|A flowchart of how revenge bullets are generated during Zesshikai.]]&lt;br /&gt;
When you destroy any enemy, except bosses:&lt;br /&gt;
* Revenge bullets of some type are generated. That is to say, destroying enemies in Zesshikai ''always'' generates revenge bullets of some type; there's no way to prevent it other than by exiting Zesshikai.&lt;br /&gt;
* All revenge bullets that were already on-screen are canceled and become ARB.&lt;br /&gt;
When you destroy a non-zako enemy, including a midboss phase or destructible part:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled and become ARB.&lt;br /&gt;
* Gems deplete&lt;br /&gt;
When you destroy zako:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled, but do not become ARB.&lt;br /&gt;
* Gems '''do not''' deplete.&lt;br /&gt;
These rules make it possible to continually chain bullet cancels as long as you keep destroying enemies, provided neither gems nor gold run out. It seems like there is a limit to how many times a revenge bullet can be re-formed into another, but it is unclear what rules, if any, determine this.&lt;br /&gt;
====Zesshikai Scoring====&lt;br /&gt;
Zesshikai is key to scoring well. Bullets are worth more points and the multiplier can go even higher than Kakusei.&lt;br /&gt;
* Each &amp;quot;normal&amp;quot; bullet is worth 50 points, unlike Kakusei's 40 points.&lt;br /&gt;
* Each revenge bullet is worth 2 points.&lt;br /&gt;
&lt;br /&gt;
Throughout the duration of being in Zesshikai, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled. There is one exception, outlined below.&lt;br /&gt;
* The maximum is x500, unlike kakusei’s x100.&lt;br /&gt;
&lt;br /&gt;
When you cancel:&lt;br /&gt;
[[File:Espgaluda2 SRBzesshcomparison.jpg|thumb|right|In both images the same enemy is destroyed at the beginning of stage 3 whilst in Zesshikai. Left: Zesshikai Level 0. Right: Zesshikai Level 1. The multiplier in the left image is a flat x15 across all bullets (the few x19 are from a zako in the back being destroyed), and the multiplier in the right image starts at around x6 and increments up to x40.]]&lt;br /&gt;
* Normal bullets &amp;amp; Aimed revenge bullets (ARB)&lt;br /&gt;
:* The multiplier on these increments sequentially, e.g. x1, x2, x3, x4 etc, and are counted alongside all other normal bullets and ARB.&lt;br /&gt;
* Spiral revenge bullets (SRB)&lt;br /&gt;
:* ''One'' multiplier is applied to all SRB that spawned together. All of them could be x10, x15, etc, and ''not'' incremented sequentially. They’re basically counted within their own little group. You’ll see a bunch of x9 x9 x9 x9 x9 x9 and not x1 x2 x3 x4 x5 etc. This is the exception I mentioned before.&lt;br /&gt;
:* If your Zesshikai Level has reached level 1, then SRB are counted alongside normal bullets and ARB in incrementing the multiplier. Instead of each bullet within a cluster of SRB getting one multiplier each (x9 x9 x9 x9 etc) you ''will'' see x1 x2 x3 x4 x5 etc. This means you can raise your overall multiplier much higher and much faster.&lt;br /&gt;
&lt;br /&gt;
====During midbosses and bosses====&lt;br /&gt;
During bosses:&lt;br /&gt;
* Revenge bullets are not generated&lt;br /&gt;
* You can still get the multiplier up to x500&lt;br /&gt;
* Gold depletes over time at the &amp;quot;normal boss gold depletion rate&amp;quot; and not the &amp;quot;zesshikai gold depletion&amp;quot; rate&lt;br /&gt;
* '''Bosses fire double bullets!'''&lt;br /&gt;
During midbosses:&lt;br /&gt;
* Revenge bullets ''are'' generated, from destroying their destructible parts or finishing a phase and cancelling all their normal bullets into ARB.&lt;br /&gt;
* If a midboss has a pre-programmed bullet cancel feature on death, such as the second midboss of stage 6, no revenge bullets will be generated.&lt;br /&gt;
&lt;br /&gt;
====Exiting Zesshikai====&lt;br /&gt;
When exiting Zesshikai, all leftover revenge bullets remain on screen. Their speed changes drastically, either speeding up or slowing down. To clean up these bullets, exit Zesshikai, enter Kakusei, and destroy one enemy (even zako).&lt;br /&gt;
&lt;br /&gt;
Running out of resources in Zesshikai, and which resource, has different effects:&lt;br /&gt;
* Run out of gems but not gold = exit Zesshikai automatically, enter Zesshikai Over&lt;br /&gt;
* Run out of gold but not gems = exit Zesshikai automatically, enter Kakusei&lt;br /&gt;
* Run out of both = exit Zesshikai automatically, enter Overmode&lt;br /&gt;
&lt;br /&gt;
Additionally, as mentioned before, bombing of any type during Zesshikai will kick you out immediately and put you in Kakusei automatically.&lt;br /&gt;
&lt;br /&gt;
====Addendum====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Boss &amp;amp; midboss phase, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| During the stage&lt;br /&gt;
| During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss over time (during the stage) (same values for all 3 characters)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 0-499 gold held&lt;br /&gt;
| 500-1000 gold held&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1 &amp;amp; 2&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
| 1 gold every frame&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3 &amp;amp; 4&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5 &amp;amp; 6&lt;br /&gt;
| 1 gold every 4 frames&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overmode (a.k.a. 赤走行/akasoukou)===&lt;br /&gt;
Overmode might seem purely seem like punishment at first for accidentally letting your gems run out in Kakusei, but it can also be decisively used to score. Its main purpose is for getting gold quickly, and therefore score.&lt;br /&gt;
&lt;br /&gt;
* Activate by pressing the Kakusei button when you have zero gems, or, be in Kakusei and run out of gems. Leave by tapping the button again.&lt;br /&gt;
* Enemy bullets speed up and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill (once a requirement has been met, see below).&lt;br /&gt;
* Passively accrue score just by being in Overmode (except during bosses)&lt;br /&gt;
* Autobombing is possible.&lt;br /&gt;
:* It consumes 50% of the energy meter, but autobombing is still possible with less than this amount.&lt;br /&gt;
:* Autobombing only becomes possible 12 frames after entering Overmode. During those 12 frames, you are vulnerable.&lt;br /&gt;
&lt;br /&gt;
====Kakusei Over level====&lt;br /&gt;
When in Overmode, a blue gauge appears around your character. This represents your Kakusei Over level. Every time this gauge elapses, taking 250 frames, your Kakusei Over level increases by 1. It starts at zero and the maximum is 3. Unlike Espgaluda 1, the highest level you have reached persists after death.&lt;br /&gt;
With one completed level:&lt;br /&gt;
* You get gold for every kill. That is to say, you cannot get gold unless your Kakusei Over level is at least 1.&lt;br /&gt;
With each consective level:&lt;br /&gt;
* Enemy bullets get faster during Overmode&lt;br /&gt;
* Get more gems from destroying enemies during ''normal mode''. This is basically paramount when going for any kind of clear when playing Espgaluda II.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Kakusei Over level enemy destruction gem bonus&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Midboss/Boss phase &amp;amp; destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Overmode passive score accrual per frame&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Stage 1&lt;br /&gt;
| Stage 2&lt;br /&gt;
| Stage 3&lt;br /&gt;
| Stage 4&lt;br /&gt;
| Stage 5&lt;br /&gt;
| Stage 6&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
| 260&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Earning score per frame in Zesshikai Over is ''double'' the above values.&lt;br /&gt;
&lt;br /&gt;
===Zesshikai Over (a.k.a. 絶走行/zessoukou)===&lt;br /&gt;
Like Overmode, except even more lucrative: get even more score and gold, but the bullets are even faster and with a harsher autobomb penalty.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button when you have zero gems but some amount of gold. Or, be in Zesshikai and let gems run out but not gold.&lt;br /&gt;
:* You need to have gold to be able to enter the mode, but it doesn't actually consume gold.&lt;br /&gt;
* Leave by pressing the Kakusei button again.&lt;br /&gt;
* Enemy bullets speed up (even faster than Overmode) and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill, more than Overmode.&lt;br /&gt;
* Passively accrue score just by being in Zesshikai Over (except during bosses), double the amount of Overmode.&lt;br /&gt;
* Kakusei Over level effects also apply to Zesshikai Over, but you cannot increase your Kakusei Over level in Zesshikai Over.&lt;br /&gt;
* '''Bosses fire double bullets!'''&lt;br /&gt;
* Autobombing is possible.&lt;br /&gt;
:* It consumes ''the entire'' energy meter, but autobombing is still possible with less than a full meter.&lt;br /&gt;
:* Autobombing only becomes possible 12 frames after entering Zesshikai Over. During those 12 frames, you are vulnerable.&lt;br /&gt;
* Bombing of any type kicks you out of Zesshikai Over immediately and puts you into Overmode.&lt;br /&gt;
&lt;br /&gt;
It is unclear what the exact rules are that determine how much extra gold you get during Zesshikai Over. However, here are the results of a test conducted by destroying zako in Stage 5 with Ageha:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | How much gold given from destroying one zako enemy in Stage 5&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
What is clear though that, once Kakusei Over level 3 has been achieved, the gold bonus is substantial.&lt;br /&gt;
&lt;br /&gt;
==Scoring Basics==&lt;br /&gt;
===How to get score===&lt;br /&gt;
# Destroy enemies - each enemy has a base point value.&lt;br /&gt;
# Cancel bullets - cancelling bullets in Kakusei or Zesshikai turns them into points and applies a multiplier per bullet.&lt;br /&gt;
# Get gold - gold gives points for each one you collect.&lt;br /&gt;
# Passively accrue score - get score just by being in Overmode or Zesshikai Over.&lt;br /&gt;
===Stage result bonus===&lt;br /&gt;
At the end of each stage a bonus is calculated based upon how many gems and gold you collected throughout the course of the stage. It is the ''gross'' total, not ''net'' total. If you collect 500 gems but then Kakusei 499 of them away and finish the stage with 1 gem left, your gross total is still 500.&lt;br /&gt;
&lt;br /&gt;
The formula is as follows:&lt;br /&gt;
&amp;lt;code&amp;gt;Stage bonus = (S*100)+(K*V)&amp;lt;/code&amp;gt;&lt;br /&gt;
Where S = gross total of gems acquired throughout the stage, K = gross total of gold acquired throughout the stage, and V = point value of gold you finished the stage with (refer to Gold section for the point value).&lt;br /&gt;
&lt;br /&gt;
For example, imagine you finish a stage with 56 gems and 836 gold. Those are just the numbers currently in your inventory as the stage ended. However, throughout the course of the stage, you EARNED a total of 403 gems and 940 gold. So according to our formula, gems are worth 100 points each, and the value of gold is determined by the gold tier you finished the stage with. Since you finished with 836 gold, that puts it in the 800-899 tier, wherein each piece is worth 700 points, our formula looks like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(403*100)+(940*700) = Stage bonus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So the stage bonus would be 698,300 points.&lt;br /&gt;
Note that if you die during the stage, the gross total of gems and gold accrued is reset to zero. From there on the tally will start up again.&lt;br /&gt;
&lt;br /&gt;
===Clear bonus===&lt;br /&gt;
Defeating the final boss also awards a point bonus based upon resources you finished with. It is unclear what the exact rules are, but the following are definite:&lt;br /&gt;
* Remaining lives = 20 million points each&lt;br /&gt;
* Life frames = 10 million points each&lt;br /&gt;
* Energy meter remaining = 4000 points per unit (the game counts energy internally as individual units and not as a percentage; the maximum is 4000 units)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Life frames&amp;quot; refers to the maximum number of lives you held at some point throughout the run. It is the gold boxes that hold the green flames that represent your remaining lives. The maximum possible for each is six.&lt;br /&gt;
This means if you no miss no bomb the whole game &amp;amp; get every extend, you will get a score bonus of at least 196 million points.&lt;br /&gt;
&lt;br /&gt;
==Black Label==&lt;br /&gt;
==Arrange==&lt;br /&gt;
==Omake==&lt;br /&gt;
&lt;br /&gt;
=== Espgaluda II 'Omake Mode' as a Shmup training tool ===&lt;br /&gt;
&lt;br /&gt;
In the home ports of Espgaluda II*, clearing the main game (including Novice Mode, and credit feeding is OK) unlocks &amp;quot;Omake Mode&amp;quot; which translates to &amp;quot;Bonus Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On the face of it, Omake Mode is a fun and easy mode of the game to mess around with for a short time. &lt;br /&gt;
&lt;br /&gt;
'''However when approached correctly this mode provides an unparalleled Shmup training tool for players of any experience.'''&lt;br /&gt;
&lt;br /&gt;
Using a few simple strategies, players are able to practice and observe all of the patterns from Espgaluda II- acknowledged to be some of the most difficult of any Cave games- at the slower speed of 'Kakusei'.&lt;br /&gt;
&lt;br /&gt;
(*home ports are on Xbox 360 and Nintendo Switch as at Feb 2022)&lt;br /&gt;
&lt;br /&gt;
==== Basics of Omake Mode for Training ====&lt;br /&gt;
&lt;br /&gt;
The player character is surrounded by an invisible circle within which any bullets will turn red. Let's refer to this as the 'Red Zone'. Any bullets in the Red Zone will be cancelled into Items (green gems and/or gold) when ANY enemy is destroyed. It does not matter which enemy shot the bullets. Any enemy destroyed will have all of the on-screen bullets that it fired cancelled into Items, regardless of whether they are in the Red Zone around the player.&lt;br /&gt;
&lt;br /&gt;
The Kakusei gem count has a maximum value of 500. When entering Kakusei mode, all bullets within the Red Zone will be cancelled into Items. When exiting Kakusei mode MANUALLY (ie with gem count above zero) all bullets within the Red Zone will be cancelled into Items.&lt;br /&gt;
&lt;br /&gt;
Defeating any section of a boss life bar while NOT in Kakusei will cancel the on-screen bullets into GEMS.&lt;br /&gt;
&lt;br /&gt;
There is no bomb button in Omake mode. Instead, any time the player is hit by a bullet, the Guard Barrier will be activated, and will continue to be 'held down' until the player hits the Kakusei button which ends it, or until the barrier gauge runs out. At that point the normal 'beam attack' of the Guard Barrier is fired. While the player character is surrounded by the Guard Barrier, any bullets within the small visible circle of the Guard Barrier are cancelled into Items, starting with Gems and proceeding to Gold when Gems reach 500. When the Gold counter reaches 1000, the Guard Barrier Gauge will be refilled by around 40%. If the gold counter reaches 1000 while the Guard Barrier Gauge is full, the player character will be surrounded by a special frame and all items collected will have 1000 added to their point value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Kakusei Training in Omake ====&lt;br /&gt;
&lt;br /&gt;
Because of the frequency with which bullets are cancelled into Items in Omake Mode, the Gem counter will easily and quickly reach the maximum of 500 during the stage. Because of the length of time that 500 Gems will let the player remain in Kakusei, 500 is more than enough to last through the attacks of any larger enemy, and enough to last through most single sections of any Boss life bar.&lt;br /&gt;
&lt;br /&gt;
'''The player is therefore invited to proceed through the most difficult attacks in the game in full Kakusei mode, to practice and observe the patterns in slow motion.'''&lt;br /&gt;
&lt;br /&gt;
There are 3 simple methods that enable the player to extend the amount of time they spend in Kakusei, allowing them to see out almost the entirety of any Boss encounter in full slow motion.&lt;br /&gt;
&lt;br /&gt;
* '''1)''' Shifting out of Kakusei in order to finish off any Boss life bar section will immediately refill the Gem gauge to 500, due to the amount of bullets cancelled plus some from the Boss sprite. Obviously this is not without risk as the bullets will speed up, but done carefully it should be relatively safe.&lt;br /&gt;
&lt;br /&gt;
* '''2)''' During any given pattern while in Kakusei, if the player feels that they are about to be hit and expend Guard Barrier Gauge, they can manually cancel out of Kakusei and quickly back in. This will cancel all bullets in the Red Zone twice, and provide a safety buffer without expending Guard Barrier Gauge. Doing this does accelerate the rate that the Gem count falls, but done sparingly it should not make a huge difference.&lt;br /&gt;
&lt;br /&gt;
* '''3)''' When Gems have run out, the player can deliberately hit a bullet to activate the Guard Barrier and then charge through enemy bullets while invincible so that they are cancelled back to Gems. Done during a particularly dense pattern, and especially at point-blank above a Boss sprite, this will refill the Gems almost instantly. The player then has a choice of whether to cancel out of Guard Barrier and continue in Kakusei, or expend Guard Barrier to pump up the large Item Counter at the top of the screen which is important for scoring in Omake Mode. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Scoring in Omake ====&lt;br /&gt;
&lt;br /&gt;
Scoring in Omake has some value in use as a training mode, as it will help to reach the Extends which in turn provide more Guard Barrier Gauge.&lt;br /&gt;
&lt;br /&gt;
Scoring is very simple: The value of the large Item Counter at the top of the screen will be added to every item picked up WHILE GEMS ARE AT 500. In other words, it acts as an incentive not to go into Kakusei where possible.&lt;br /&gt;
&lt;br /&gt;
As the counter is re-set every stage, it makes sense to use the Guard Barrier on some large enemies early in the stage, to cancel their dense attacks into Item value. The player can then proceed with Gems at 500 and collect the Item Counter point value for every item received.&lt;br /&gt;
&lt;br /&gt;
=Enemy data=&lt;br /&gt;
Score, gold, and gems values are for Arcade mode.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 1&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 soma shine winged solider.png|frameless|center]]&lt;br /&gt;
| ソーマ輝羽兵&lt;br /&gt;
| Soma shine winged soldier&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 530&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zahhak.png|frameless|center]]&lt;br /&gt;
| 小型機甲艇ザッハーク&lt;br /&gt;
| Small armored craft Zahhak&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| Gun: 230&amp;lt;br /&amp;gt;Main body: 2,260&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Main body: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Main body: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gandharva.jpg|frameless|center]]&lt;br /&gt;
| 大型侵略砲台ガンダルヴァ&lt;br /&gt;
| Large invasion turret Gandharva&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 5,820&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ&lt;br /&gt;
| Heavy flying armor Simurgh&lt;br /&gt;
| Midboss&lt;br /&gt;
| Main body: 50,000&amp;lt;br /&amp;gt;Arm: 5,000&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 boss tsubame.jpg|frameless|center]]&lt;br /&gt;
| ツバメ&lt;br /&gt;
| Tsubame&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 50,000&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 20&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 2&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 forneus.png|frameless|center]]&lt;br /&gt;
| 中型機甲艇フォルネウス&lt;br /&gt;
| Medium-size armored ship Forneus&lt;br /&gt;
| Air: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 6,530&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&amp;lt;br /&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 behemoth.png|frameless|center]]&lt;br /&gt;
| 大型機甲艇ベヒモス&lt;br /&gt;
| Large armored vehicle Behemoth&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 12,510&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&lt;br /&gt;
| Single-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 six-barrelled revolving gun battery.png|frameless|center]]&lt;br /&gt;
| 六連回転砲台&lt;br /&gt;
| Six-barrelled revolving gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 15,860&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 crane.png|frameless|center]]&lt;br /&gt;
| クレーン&lt;br /&gt;
| Crane&lt;br /&gt;
| Ground: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 1,830&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&amp;lt;br /&amp;gt;(縦の輸送艦の砲台)&lt;br /&gt;
| Single-barrelled gun battery&amp;lt;br /&amp;gt;(Vertical transport battery)&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 makara.png|frameless|center]]&lt;br /&gt;
| 小船舶マカラ&lt;br /&gt;
| Small vessel Makara&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 250&amp;lt;br /&amp;gt;Base: 530&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nereids.png|frameless|center]]&lt;br /&gt;
| 万能潜水艦ネレイドー&lt;br /&gt;
| Universal submarine Nereids&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,230&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nidhoggr.png|frameless|center]]&lt;br /&gt;
| 重戦車ニーズヘッグ&lt;br /&gt;
| Heavy tank Nidhoggr&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 1,630&amp;lt;br /&amp;gt;Base: 4,760&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 3&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 midboss madara.jpg|frameless|center]]&lt;br /&gt;
| マダラ&lt;br /&gt;
| Madara&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 6,000&amp;lt;br /&amp;gt;Second form: 100,000&lt;br /&gt;
| First form: 16&amp;lt;br /&amp;gt;Second form: 26&lt;br /&gt;
| First form: 15&amp;lt;br /&amp;gt;Second form: 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 boss jormungandr.jpg|frameless|center]]&lt;br /&gt;
| 生体兵器ヨルムンガンド&lt;br /&gt;
| Biological weapon Jormungandr&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Third form: 600,000&amp;lt;br /&amp;gt;Head: 300,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 26&amp;lt;br /&amp;gt;Third form: 46&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 25&amp;lt;br /&amp;gt;Third form: 45&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 3&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 stolas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ストラス&lt;br /&gt;
| General-purpose fighter Stolas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 740&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 ouroboros.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ウロボロス&lt;br /&gt;
| Medium-size armored ship Ouroboros&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 24680&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 lindworm.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇リンドブルム&lt;br /&gt;
| Large armored ship Lindworm&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 37,940&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
| First form: 2&amp;lt;br /&amp;gt;Second form: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base:160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 shelob.jpg|frameless|center]]&lt;br /&gt;
| 多脚戦車シェロブ&lt;br /&gt;
| Multi-legged tank Shelob&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 6,910&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 empusa.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台エンプーサ&lt;br /&gt;
| Heavy fixed gun battery Empusa&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,980&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 astaroth.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台アスタロト&lt;br /&gt;
| Heavy fixed gun battery Astaroth&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 19,560&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 midboss sabnac.jpg|frameless|center]]&lt;br /&gt;
| 武装エレベーターサブナク&lt;br /&gt;
| Armed Elevator Sabnac&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 100,000 &amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Leg turret: 10,000&amp;lt;br /&amp;gt;Auxiliary engine: 20,000&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 30,000&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 20&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 boss janome.jpg|frameless|center]]&lt;br /&gt;
| ジャノメ&lt;br /&gt;
| Janome&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Third form: 700,000&lt;br /&gt;
| First form: 31&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Third form: 51&lt;br /&gt;
| First form: 30&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Third form: 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 4&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 halphas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ハルパス&lt;br /&gt;
| General-purpose fighter Halphas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 810&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 brahma.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ブラフマー&lt;br /&gt;
| Medium-size armored ship Brahma&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 21,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 vasuki.jpg|frameless|center]]&lt;br /&gt;
| 重戦車ヴァースキ&lt;br /&gt;
| Heavy tank Vasuki&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 6,330&amp;lt;br /&amp;gt;Base: 14,560&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース&lt;br /&gt;
| Heavy flying armor Andrealphus&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Arm: 100,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 boss madara asmodeus.png|frameless|center]]&lt;br /&gt;
| マダラ専用合身甲冑アスモデウス&lt;br /&gt;
| Madara's exclusive combined body armor Asmodeus&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 400,000&amp;lt;br /&amp;gt;Third form: 500,000&amp;lt;br /&amp;gt;Fourth form: 600,000&amp;lt;br /&amp;gt;Fifth form: 800,000&amp;lt;br /&amp;gt;Triple machine gun Gaap: 400,000&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 1,000,000&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 2,000,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Third form: 36&amp;lt;br /&amp;gt;Fourth form: 36&amp;lt;br /&amp;gt;Fifth form: 56&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Third form: 35&amp;lt;br /&amp;gt;Fourth form: 35&amp;lt;br /&amp;gt;Fifth form: 55&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 5&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 ahriman.jpg|frameless|center]]&lt;br /&gt;
| シンラ式中型機甲艇アーリマン&lt;br /&gt;
| Shinra-type medium-sized armored ship Ahriman&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 35,330&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 aerial.jpg|frameless|center]]&lt;br /&gt;
| 兵士用飛空ポッド・エアリアル&lt;br /&gt;
| Flying Solider Pod ~ Aerial&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 3,130&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 tiamat.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇ティアマット&lt;br /&gt;
| Shinra-type large armored ship Tiamat&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 91,935&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 cyclops.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇サイクロプス&lt;br /&gt;
| Shinra-type large armored ship Cyclops&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 141,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 fafnir.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型戦車ファフニール&lt;br /&gt;
| Shinra-style large tank Fafnir&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 26,330&amp;lt;br /&amp;gt;Base: 54,560&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Espgaluda2 stage5 boss seseri.png|frameless|center]]&lt;br /&gt;
| セセリ&lt;br /&gt;
| Seseri&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 500,000&amp;lt;br /&amp;gt;Third form: 900,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|-&lt;br /&gt;
| 憎悪に満ちたセセリ&lt;br /&gt;
| Seseri Filled With Hatred (a.k.a. Shin Seseri)&lt;br /&gt;
| True Boss&lt;br /&gt;
| First form: 2,000,000&amp;lt;br /&amp;gt;Second form: 4,000,000&amp;lt;br /&amp;gt;Third form: 6,000,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 6&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 andras.jpg|frameless|center]]&lt;br /&gt;
| 警備ユニット・アンドラス&lt;br /&gt;
| Security unit Andras&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 9,210&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 vishnu.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇ヴィシュヌ&lt;br /&gt;
| Large armored ship Vishnu&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 76,420&lt;br /&gt;
| First form: 4&amp;lt;br /&amp;gt;Second form: 6&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 alcyone.jpg|frameless|center]]&lt;br /&gt;
| 霊力供給カプセル・アルキュオーネ&lt;br /&gt;
| Spiritual supply capsule Alcyone&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 7,880&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 metatron.jpg|frameless|center]]&lt;br /&gt;
| 霊力融合装置メタトロン&lt;br /&gt;
| Spiritual fusion device Metatron&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 10,000&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 cherubim.jpg|frameless|center]]&lt;br /&gt;
| 移動砲台ケルビム&lt;br /&gt;
| Mobile turret Cherubim&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 12,300&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 asagiclone.jpg|frameless|center]]&lt;br /&gt;
| アサギクローン&lt;br /&gt;
| Asagi clone&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ改&lt;br /&gt;
| Heavy flying armor Simurgh (Modified)&lt;br /&gt;
| Midboss 1&lt;br /&gt;
| Main body: 500,000&amp;lt;br /&amp;gt;Arm: 200,000&lt;br /&gt;
| Main body: 18&amp;lt;br /&amp;gt;Arm: 66&lt;br /&gt;
| Main body: 17&amp;lt;br /&amp;gt;Arm: 65&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース改&lt;br /&gt;
| Heavy flying armor Andrealphus (Modified)&lt;br /&gt;
| Midboss 2&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 700,000&amp;lt;br /&amp;gt;Arm: 300,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 boss1 goddess galuda.jpg|frameless|center]]&lt;br /&gt;
| 生体維持装置ガッデスガルーダ&lt;br /&gt;
| Biological maintenance device Goddess Galuda&lt;br /&gt;
| Boss 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 1,000,000&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 66 &amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 65&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kujaku.jpg|frameless|center]]&lt;br /&gt;
| 真ガルーダ・クジャク&lt;br /&gt;
| True Galuda Kujaku&lt;br /&gt;
| Boss 2&lt;br /&gt;
| First form: 2,000,0000&amp;lt;br /&amp;gt;Second form: 3,000,000&amp;lt;br /&amp;gt;Third form: 5,000,000&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Third form: 66&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Third form: 65&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* Primary info from [[User:Johnnyheli|johnny]].&lt;br /&gt;
* All sprites &amp;amp; enemy data taken from [https://www.cave.co.jp/gameonline/espgaluda2/ CAVE's official Espgaluda 2 site.]&lt;br /&gt;
* Arcade mode specifics adapted from the tutorial on the Switch and Xbox 360 ports, [https://wikiwiki.jp/espg2/ wikiwiki], [http://minamo.gozaru.jp/espg2/espg2.html Minamo's Espgaluda 2 page], [http://daifukkat.su/strats/espgal2/ Hacker's Guide to Espgaluda 2], and [https://shmups.system11.org/viewtopic.php?t=6281 the system11 forum thread].&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Johnnyheli</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=27178</id>
		<title>Espgaluda II</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=27178"/>
		<updated>2024-01-06T12:15:43Z</updated>

		<summary type="html">&lt;p&gt;Johnnyheli: reword zesshikai scoring&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = Cyan&lt;br /&gt;
|title = Espgaluda II&lt;br /&gt;
|background = #eefffb&lt;br /&gt;
|image = Espgaluda II arcade flyer.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|&lt;br /&gt;
|music = Manabu Namiki&amp;lt;br/&amp;gt;Mitsuhiro Kaneda&lt;br /&gt;
|&lt;br /&gt;
|program = Tsuneki Ikeda&amp;lt;br/&amp;gt;Takashi Ichimura&amp;lt;br/&amp;gt;Yuji Inoue&lt;br /&gt;
|&lt;br /&gt;
|art = Masaki Hirooka&amp;lt;br/&amp;gt;Hideki Nomura&amp;lt;br/&amp;gt;Toshiyuki Kuroiwa&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Arcade:''' November 25, 2005&amp;lt;br/&amp;gt;'''Xbox 360:''' February 25, 2010&amp;lt;br/&amp;gt;'''Switch:''' September 9, 2021&lt;br /&gt;
|&lt;br /&gt;
|previousgame = [[Ibara]]&lt;br /&gt;
|nextgame = [[Ibara Kuro: Black Label]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Espgaluda II (エスプガルーダII) is a bullet hell shoot'em up originally released by [[Cave]] in the arcades in 2005 as a sequel to [[Espgaluda]]. An Xbox 360 release, titled [[Espgaluda II Black Label]], was released in 2010 in Japan.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Gameplay Overview=&lt;br /&gt;
== Controls ==&lt;br /&gt;
[[File:Espgaluda2controlschemes.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Upon starting the game on the original arcade release, you can select between two control schemes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Button&lt;br /&gt;
! Type A&lt;br /&gt;
! Type B&lt;br /&gt;
|-&lt;br /&gt;
| A&lt;br /&gt;
| Shot&lt;br /&gt;
| Shot&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Kakusei&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
| Autofire&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| Autofire&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Explanations of the buttons:&lt;br /&gt;
* Shot - Repeatedly tap for rapid shot, hold for focus shot (official called &amp;quot;Rapier&amp;quot;)&lt;br /&gt;
* Kakusei - Tap to toggle Kakusei mode on or off, amongst others.&lt;br /&gt;
* Guard Barrier - Tap to fire your Guard Barrier attack, similar to a bomb in other shmups. Or, hold the button to charge it, then release to fire.&lt;br /&gt;
* Autofire - Simulates repeatedly tapping A for rapid shot.&lt;br /&gt;
In the home ports these buttons are all customizable.&lt;br /&gt;
&lt;br /&gt;
==The UI==&lt;br /&gt;
[[File:Espgaluda2 arcademodeUI.jpg|thumb|center|UI of the default arcade mode. Everything except the boss healthbar &amp;amp; high score is mirrored on the other side for P2.]]&lt;br /&gt;
&lt;br /&gt;
== Playable characters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Character&lt;br /&gt;
! Shot type&lt;br /&gt;
! Damage increase during Kakusei+others&lt;br /&gt;
! Overall movement speed&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 agehaportrait.png|frameless|center]]&lt;br /&gt;
| Ageha&lt;br /&gt;
| Narrow&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Fast&lt;br /&gt;
| Rapid shot bends side to side&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 tatehaportrait.png|frameless|center]]&lt;br /&gt;
| Tateha&lt;br /&gt;
| Wide&lt;br /&gt;
| Rapid shot&lt;br /&gt;
| Slow&lt;br /&gt;
| Focus shot during Kakusei+others gets lock-on capability&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 asagiportrait.png|frameless|center]]&lt;br /&gt;
| Asagi&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Once powered up, focus shot gets lock-on capability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Arcade mode=&lt;br /&gt;
The default mode. Console ports include &amp;quot;Arcade&amp;quot; mode, a faithful port of the version found in arcades, as well as a version with recreated higher-resolution graphics and a few bugfixes; On Xbox 360 it's named &amp;quot;Xbox 360&amp;quot; and on Switch it's named &amp;quot;Switch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Default settings:&lt;br /&gt;
* Score extends at 15,000,000 and 35,000,000 points&lt;br /&gt;
* Spawn with 3 lives&lt;br /&gt;
* Rank 2 (Normal)&lt;br /&gt;
==Resources==&lt;br /&gt;
===Gems (a.k.a. 聖霊石/seirei seki/spirit stones)===&lt;br /&gt;
[[File:Espgaluda2-gemgif.gif|frameless|right]]&lt;br /&gt;
Gems are the glowing green items enemies drop when destroyed. Their purpose is to fuel Kakusei, Zesshikai, and contribute a small amount of score.&lt;br /&gt;
&lt;br /&gt;
* Start with 100 in your possession, respawn with 250 after dying&lt;br /&gt;
* You can hold a maximum of 500&lt;br /&gt;
* Worth 10 points each when collected&lt;br /&gt;
* Get gems by destroying enemies when not in Kakusei or any other mode, as well as from finishing a phase of a midboss or boss, and from any destructible parts of a midboss or boss&lt;br /&gt;
* They are factored in to the stage result bonus based upon the gross total of how many were collected throughout the course of the stage&lt;br /&gt;
* Get an extra gem by collecting it at the top (24 pixels from the top) or bottom (48 pixels from the bottom) of the screen&lt;br /&gt;
&lt;br /&gt;
Enemies drop different size gems. There are four sizes of gem items and each adds different quantities to your possession.&lt;br /&gt;
* Small: 1&lt;br /&gt;
* Medium: 2&lt;br /&gt;
* Large: 3&lt;br /&gt;
* Extra large: 4&lt;br /&gt;
&lt;br /&gt;
The size of gems dropped varies with how many gems were already in your possession, what shot type was used to destroy them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Number of gems in your possession&lt;br /&gt;
! Size of gem an enemy drops when destroyed with rapid shot (shrinking over time)&lt;br /&gt;
! Size of gem an enemy drops when destroyed with focus shot&lt;br /&gt;
|-&lt;br /&gt;
| 0-250&lt;br /&gt;
| XL → L → M → S&lt;br /&gt;
| M&lt;br /&gt;
|-&lt;br /&gt;
| 250-399&lt;br /&gt;
| L → M → S&lt;br /&gt;
| Alternating between S &amp;amp; M&lt;br /&gt;
|-&lt;br /&gt;
| 400-500&lt;br /&gt;
| M → S&lt;br /&gt;
| S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gem items dropped by enemies that were destroyed with rapid shot shrink over time, and therefore add fewer gems to your possession. Destroying enemies with focus shot drops gems that ''do not'' shrink over time, but they are smaller.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Time taken to shrink&lt;br /&gt;
|-&lt;br /&gt;
| XL→L&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| L→M&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| M→S&lt;br /&gt;
| 12 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, this can be preventing by collecting gems by flying near them instead of letting them fall toward you. When a gem is within a certain distance of the player character it receives a green glowing effect and stops shrinking. The distance at which this happens is as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Distance from player character at which gem stops shrinking&lt;br /&gt;
|-&lt;br /&gt;
| XL&lt;br /&gt;
| 48 pixels&lt;br /&gt;
|-&lt;br /&gt;
| L&lt;br /&gt;
| 64 pixels&lt;br /&gt;
|-&lt;br /&gt;
| M&lt;br /&gt;
| 96 pixels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gold (a.k.a. 金塊/kinkai)===&lt;br /&gt;
Gold drops from enemies under certain conditions.&lt;br /&gt;
&lt;br /&gt;
* Get gold by destroying enemies in:&lt;br /&gt;
:* Kakusei, overmode, and zesshikai over&lt;br /&gt;
:* Normal mode when you have 500 gems&lt;br /&gt;
* Each gold you collect increases the amount you possess by 1&lt;br /&gt;
* Hold up to a maximum of 1000&lt;br /&gt;
* Start off with zero&lt;br /&gt;
* On death the amount of gold you had is halved, rounded down&lt;br /&gt;
* Gold depletes over time during boss battles&lt;br /&gt;
&lt;br /&gt;
Gold's main purpose is for scoring. Picking up gold gives you points; the amount varies based upon how many already were in your possession.&lt;br /&gt;
&lt;br /&gt;
* Every 100 gold collected, the value of new incoming gold increases and the sprite changes.&lt;br /&gt;
* There are eleven tiers of gold, from 0-99, 100-199, 200-299,...900-999, and one for 1000.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Qty held &amp;amp; sprite&lt;br /&gt;
! [[File:Espgaluda2 gold1.png|frameless|center]] 0-99&lt;br /&gt;
! [[File:Espgaluda2 gold2.png|frameless|center]] 100-199&lt;br /&gt;
! [[File:Espgaluda2 gold3.png|frameless|center]] 200-299&lt;br /&gt;
! [[File:Espgaluda2 gold4.png|frameless|center]] 300-399&lt;br /&gt;
! [[File:Espgaluda2 gold5.png|frameless|center]] 400-499&lt;br /&gt;
! [[File:Espgaluda2 gold6.png|frameless|center]] 500-599&lt;br /&gt;
! [[File:Espgaluda2 gold7.png|frameless|center]][[File:Espgaluda2 gold7consoleport.png|frameless|center]] 600-699 &lt;br /&gt;
! [[File:Espgaluda2 gold8.png|frameless|center]] 700-799&lt;br /&gt;
! [[File:Espgaluda2 gold9.png|frameless|center]] 800-899&lt;br /&gt;
! [[File:Espgaluda2 gold10.png|frameless|center]] 900-999&lt;br /&gt;
! [[File:Espgaluda2 gold11.png|frameless|center]] 1000&lt;br /&gt;
|-&lt;br /&gt;
| Point value of new gold acquired&lt;br /&gt;
| 100&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
| 350&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| 650&lt;br /&gt;
| 700&lt;br /&gt;
| 900&lt;br /&gt;
| 1000&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
The 600-699 gold tier has two sprites because one is in the Arcade release and the other is in the Console mode in the home ports.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss during boss battles&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During normal mode&lt;br /&gt;
! During kakusei+others&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 1 gold every 15 frames&lt;br /&gt;
| 1 gold every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 1 gold every 19 frames&lt;br /&gt;
| 1 gold every 12 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 1 gold every 23 frames&lt;br /&gt;
| 1 gold every 16 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 1 gold every 27 frames&lt;br /&gt;
| 1 gold every 20 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 1 gold every 31 frames&lt;br /&gt;
| 1 gold every 24 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 1 gold every 35 frames&lt;br /&gt;
| 1 gold every 28 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Energy, and the Guard Barrier===&lt;br /&gt;
In place of conventional bombs Espgaluda II features the Guard Barrier. When deployed it deals massive damage, temporarily clears the screen of bullets, and provides a short window of invincibility. Where the Guard Barrier differs from a conventional shmup bomb is that it uses ''Energy'', a continuous resource, instead of discrete bomb items, and that it can be held and charged up before firing. There is an ''Energy Meter'' and using the Guard Barrier consumes some percentage of this meter.&lt;br /&gt;
&lt;br /&gt;
* The Guard Barrier Attack a massive linear shot straight up, comprised of several damaging beams. More beams appear the longer the Guard Barrier is charged.&lt;br /&gt;
* It has to be aimed; there is no lock-on or homing function.&lt;br /&gt;
* After the Guard Barrier has been deployed, there is a short period of time in which enemies don't fire.&lt;br /&gt;
* While the Guard Barrier is being charged, you deal slight aura damage to enemies, particularly noticeable against zako.&lt;br /&gt;
* While charging the Guard Barrier, you are invincible, and enemy bullets are deleted on contact with the shield that appears around your character.&lt;br /&gt;
* Internally, the game counts energy as individual units and not as a percentage, but it is easier to think of it like a percentage. A full meter is 4000 units, so a basic attack consumes 1000 units.&lt;br /&gt;
&lt;br /&gt;
The most basic attack, deployed with one tap of the Guard Barrier button, consumes 25% of the energy meter. Maximum damage is reached at charging enough to consume 40% of the meter. You can keep charging past this, but you will not deal any extra damage. The damage, duration, and area of effect increases in proportion to how long it is charged for. However, ''the relationship is not linear'', that is to say, two 25% attacks do not deal as much damage as one 50% attack. The specifics of charging the attack are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Time held charging&lt;br /&gt;
! % of energy meter consumed&lt;br /&gt;
! Number of beams fired&lt;br /&gt;
! Duration of attack&lt;br /&gt;
! Width of area of effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 to 83 frames&lt;br /&gt;
| 25%-29%&lt;br /&gt;
| 2&lt;br /&gt;
| 0.7sec&lt;br /&gt;
| 49px&lt;br /&gt;
|-&lt;br /&gt;
| 84 frames (1.4sec) to 188 frames&lt;br /&gt;
| 30%-34%&lt;br /&gt;
| 3&lt;br /&gt;
| 1.2sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 189 frames (3.2sec) to 293 frames&lt;br /&gt;
| 35%-39%&lt;br /&gt;
| 4&lt;br /&gt;
| 1.7sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 294 frames (4.9sec) and up&lt;br /&gt;
| 40% and up&lt;br /&gt;
| 5&lt;br /&gt;
| 2.2sec&lt;br /&gt;
| 160px&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is worth noting that even though the most basic Guard Barrier attack consumes 25% energy, it is still possible to deploy the attack with less than 25% energy remaining. It's even possible at 1%, or even 1 energy unit (0.025%.)&lt;br /&gt;
Autobombing is possible during Kakusei and the other modes. Details will follow in their respective sections. However it should be noted that regardless of what energy percentage is consumed, the damage, duration, and width of an autobomb will always be that of the basic attack. For example, if you autobomb in Zesshikai, costing 50% energy, it would act like a 25% energy basic attack.&lt;br /&gt;
&lt;br /&gt;
Replenish the energy meter by picking up energy items.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 energyitem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
* They replenish 50% of the meter.&lt;br /&gt;
* There are three of them in the game, located right before the bosses of stage 3, 5, and 6.&lt;br /&gt;
* They're worth 500 points, but if you already had a full meter they're worth 100,000 points.&lt;br /&gt;
* You spawn with a full meter.&lt;br /&gt;
&lt;br /&gt;
===Powerups===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Espgaluda2 powerupitem.png|frameless|center]] || [[File:Espgaluda2 maxpoweritem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
Pick up powerup items to increase the damage output of your character. You need 6 to be fully powered up.&lt;br /&gt;
Locations:&lt;br /&gt;
* Stage 1, Area 1&lt;br /&gt;
* Stage 1, right before the boss&lt;br /&gt;
* Stage 2, Area 1&lt;br /&gt;
* Stage 2, right before the boss&lt;br /&gt;
* Stage 3, Area 2&lt;br /&gt;
* Stage 4, right after the midboss (now you're fully powered up)&lt;br /&gt;
* Stage 5, just before the Descent section&lt;br /&gt;
* Stage 6, Area 1&lt;br /&gt;
* Stage 6, Area 3, just before the Asagi Clone Zone section&lt;br /&gt;
&lt;br /&gt;
Powerups are worth 500 points, and if you were already fully powered up they're worth 10,000 points.&lt;br /&gt;
There is also a Max Power item which appears when you game over and can only be picked up if you continue.&lt;br /&gt;
&lt;br /&gt;
===Hidden extend===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 1up.png|upright=1.5|thumb|left|The 1up item.]] || [[File:Espgaluda 2 Sabnac destructibleparts highlight.png|upright=0.75|thumb|center|Destroy these 6 parts of Sabnac during Phase 1 of the fight to be eligible for the hidden extend.]] || [[File:Espgaluda2 1uplocation.jpg|upright=0.6|thumb|right|Right before the Stage 3 boss, shoot this area while in Zesshikai to reveal the hidden extend.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is only one item extend in the game, located in stage 3. To get it you have to meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
# Destroy all the destructible parts of the stage 3 midboss, Sabnac.&lt;br /&gt;
# Destroy Sabnac and continue throughout the rest of the stage as normal.&lt;br /&gt;
# Enter Zesshikai. Shoot a specific part of the background environment right before the stage boss to uncover it.&lt;br /&gt;
''Throughout all of this, do not bomb, nor even autobomb.''&lt;br /&gt;
&lt;br /&gt;
==Gameplay states==&lt;br /&gt;
At any given time you can be in one of five gameplay ''states'' or ''modes''. They cause different changes to the gameplay, including enemy behaviour, bullet behaviour, and scoring function. The core gameplay loop of Espgaluda II's Arcade mode is knowing what these five states are and how they interrelate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Summary of gameplay states&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Normal mode&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Zesshikai&lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| What does it consume?&lt;br /&gt;
| Nothing, but gold over time when in a boss&lt;br /&gt;
| Gems over time, when destroying stuff, when exiting mode&lt;br /&gt;
| Gems &amp;amp; gold over time, gems if you destroy enemies other than zako, gems when exiting mode&lt;br /&gt;
| Nothing&lt;br /&gt;
| Nothing but you need gold to be able to enter the mode in the first place&lt;br /&gt;
|-&lt;br /&gt;
| What do you get?&lt;br /&gt;
| Gems when destroying stuff, gold when you have 500 gems then destroy stuff&lt;br /&gt;
| Gold when destroying stuff, score mutliplier up to x100&lt;br /&gt;
| Score multiplier up to x500&lt;br /&gt;
| Gold when destroying stuff, score over time&lt;br /&gt;
| More gold when destroying stuff, double score over time&lt;br /&gt;
|-&lt;br /&gt;
| Stage scroll speed&lt;br /&gt;
| Normal&lt;br /&gt;
| Slow&lt;br /&gt;
| Slow&lt;br /&gt;
| Normal&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| What happens to the enemies?&lt;br /&gt;
| Normal movement speed, normal blue bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, enemies fire more bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, revenge bullets generated when enemy destroyed, bosses fire double bullets&lt;br /&gt;
| Normal movement speed, fast red bullets&lt;br /&gt;
| Normal movement speed, faster red bullets, bosses fire double bullets&lt;br /&gt;
|-&lt;br /&gt;
| What happens when you bomb?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Kakusei, autobomb costs 100% energy&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Overmode, autobomb costs 100% energy&lt;br /&gt;
|-&lt;br /&gt;
| What happens to you?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Normal Mode===&lt;br /&gt;
The default state.&lt;br /&gt;
&lt;br /&gt;
* Enemies move at a normal speed&lt;br /&gt;
* Enemy bullets behave normally and are coloured blue&lt;br /&gt;
* Stage scroll speed is normal&lt;br /&gt;
* Earn gems by destroying enemies&lt;br /&gt;
* Earn gold by destroying enemies when you have 500 gems&lt;br /&gt;
* Lose gold over time during bosses&lt;br /&gt;
* No autobomb available&lt;br /&gt;
&lt;br /&gt;
===Kakusei (a.k.a. 覚聖死界/kakusei shikai)===&lt;br /&gt;
The basic &amp;quot;slowdown&amp;quot; mode. Essentially functions the same as it did in Espgaluda 1.&lt;br /&gt;
&lt;br /&gt;
* Enter by tapping the Kakusei button once. Leave by tapping it again.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* Enemies fire more bullets&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section)&lt;br /&gt;
* Gems deplete over time&lt;br /&gt;
* A red circular gauge appears around your character, displaying how many gems remain in your possession.&lt;br /&gt;
* Exiting Kakusei depletes 30-35 gems&lt;br /&gt;
* Autobombing is possible.&lt;br /&gt;
:* It consumes 50% of the energy meter, but autobombing is still possible with less than this amount. &lt;br /&gt;
:* Autobombing only becomes possible 12 frames after hitting the Kakusei button. During those 12 frames, you are vulnerable.&lt;br /&gt;
* When you destroy an enemy:&lt;br /&gt;
:* Gems deplete&lt;br /&gt;
:* The bullets the enemy fired are canceled&lt;br /&gt;
:* Each canceled bullet becomes gold&lt;br /&gt;
* When you run out of gems you automatically enter Overmode.&lt;br /&gt;
====Scoring basics====&lt;br /&gt;
* Throughout the duration of being in Kakusei, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled.&lt;br /&gt;
* The maximum is x100.&lt;br /&gt;
* Each bullet canceled is worth 40 points.&lt;br /&gt;
====Addendum====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Zako&lt;br /&gt;
! Normal enemy&lt;br /&gt;
! Midboss &amp;amp; boss phases, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Ageha/Tateha&lt;br /&gt;
| Asagi&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ageha/Tateha/Asagi&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 27&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 29&lt;br /&gt;
| 33&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 31&lt;br /&gt;
| 37&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 33&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During the stage&lt;br /&gt;
! During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zesshikai (a.k.a. 覚聖絶死界/kakusei zesshikai)===&lt;br /&gt;
Zesshikai's main purpose is for scoring. On the surface it's similar to Kakusei in that they're both modes with slow purple bullets, but Zesshikai's main difference is that ''enemies generate revenge bullets'' and you can score much, much higher with it.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button. Leave by tapping the button again.&lt;br /&gt;
* The screen flashes inverted colours and a unique sound effect plays.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* ''Enemies generate revenge bullets when they are destroyed.''&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Gems ''and'' gold deplete over time.&lt;br /&gt;
* A circular red gauge appears around your character. This displays how many gems remain in your possession.&lt;br /&gt;
* Exiting Zesshikai depletes 30-35 gems.&lt;br /&gt;
* Autobombing is possible.&lt;br /&gt;
:* It consumes ''the entire'' energy meter, but autobombing is still possible with less than a full meter.&lt;br /&gt;
:* Autobombing only becomes possible 12 frames after entering Zesshikai. During those 12 frames, you are vulnerable.&lt;br /&gt;
* If you bomb, even autobomb, you are kicked out of Zesshikai and immediately enter Kakusei.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Level====&lt;br /&gt;
[[File:Zesshikailevel.jpg|thumb|right|Left: Zesshikai Level 0. Right: Zesshikai Level 1. Note the white graphics turn green.]]&lt;br /&gt;
When in Zesshikai, four white graphics and a white gauge appear around your character. The white gauge is inlaid inside the red gem gauge so you can see both at once. The white gauge measures time, 256 frames, and once fully elapsed it signifies that you have reached maximum &amp;quot;Zesshikai Level&amp;quot;. When this happens:&lt;br /&gt;
* The screen flashes inverted colours again&lt;br /&gt;
* Revenge bullets move faster&lt;br /&gt;
* The four white graphics turn green&lt;br /&gt;
* SRB multiplier now increments like normal bullets+ARB. Details in Zesshikai Scoring section below.&lt;br /&gt;
* The Zesshikai Level resets every time you exit Zesshikai.&lt;br /&gt;
&lt;br /&gt;
====Revenge bullets====&lt;br /&gt;
Revenge bullets are generated when enemies are destroyed during Zesshikai. There are two types of revenge bullets, and they appear according to what type of enemy was destroyed.&lt;br /&gt;
For the purposes of this explanation, assume &amp;quot;normal bullets&amp;quot; refers to any non-revenge bullet; i.e. standard, ordinary bullets.&lt;br /&gt;
&lt;br /&gt;
=====Types of revenge bullets=====&lt;br /&gt;
[[File:Espgaluda2 spiralrevengebulletformation.jpg|thumb|right|Typical spiral revenge bullet formation. The quantity of bullets changes depending on the enemy; this one was a simple Zu zako enemy at the start of stage 1.]]&lt;br /&gt;
* Spiral revenge bullets (abbreviated to SRB from now on)&lt;br /&gt;
:* These spawn at the location of the enemy when it was destroyed.&lt;br /&gt;
:* They appear in a spiral formation which rotates and expands.&lt;br /&gt;
:* They are not aimed at you.&lt;br /&gt;
* Aimed revenge bullets (abbreviated to ARB from now on)&lt;br /&gt;
:* Other bullets ''become'' these. Details follow in the Enemy Destruction section below.&lt;br /&gt;
:* They are aimed at you.&lt;br /&gt;
&lt;br /&gt;
=====Revenge bullet generation conditions=====&lt;br /&gt;
[[File:Zesshikairevengebulletflowchart.png|thumb|right|A flowchart of how revenge bullets are generated during Zesshikai.]]&lt;br /&gt;
When you destroy any enemy, except bosses:&lt;br /&gt;
* Revenge bullets of some type are generated. That is to say, destroying enemies in Zesshikai ''always'' generates revenge bullets of some type; there's no way to prevent it other than by exiting Zesshikai.&lt;br /&gt;
* All revenge bullets that were already on-screen are canceled and become ARB.&lt;br /&gt;
When you destroy a non-zako enemy, including a midboss phase or destructible part:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled and become ARB.&lt;br /&gt;
* Gems deplete&lt;br /&gt;
When you destroy zako:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled, but do not become ARB.&lt;br /&gt;
* Gems '''do not''' deplete.&lt;br /&gt;
These rules make it possible to continually chain bullet cancels as long as you keep destroying enemies, provided neither gems nor gold run out. It seems like there is a limit to how many times a revenge bullet can be re-formed into another, but it is unclear what rules, if any, determine this.&lt;br /&gt;
====Zesshikai Scoring====&lt;br /&gt;
Zesshikai is key to scoring well. Bullets are worth more points and the multiplier can go even higher than Kakusei.&lt;br /&gt;
* Each &amp;quot;normal&amp;quot; bullet is worth 50 points, unlike Kakusei's 40 points.&lt;br /&gt;
* Each revenge bullett is worth 2 points.&lt;br /&gt;
&lt;br /&gt;
Throughout the duration of being in Zesshikai, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled. There is one exception, outlined below.&lt;br /&gt;
* The maximum is x500, unlike kakusei’s x100.&lt;br /&gt;
&lt;br /&gt;
When you cancel:&lt;br /&gt;
[[File:Espgaluda2 SRBzesshcomparison.jpg|thumb|right|In both images the same enemy is destroyed at the beginning of stage 3 whilst in Zesshikai. Left: Zesshikai Level 0. Right: Zesshikai Level 1. The multiplier in the left image is a flat x15 across all bullets (the few x19 are from a zako in the back being destroyed), and the multiplier in the right image starts at around x6 and increments up to x40.]]&lt;br /&gt;
* Normal bullets &amp;amp; Aimed revenge bullets (ARB)&lt;br /&gt;
:* The multiplier on these increments sequentially, e.g. x1, x2, x3, x4 etc, and are counted alongside all other normal bullets and ARB.&lt;br /&gt;
* Spiral revenge bullets (SRB)&lt;br /&gt;
:* ''One'' multiplier is applied to all SRB that spawned together. All of them could be x10, x15, etc, and ''not'' incremented sequentially. They’re basically counted within their own little group. You’ll see a bunch of x9 x9 x9 x9 x9 x9 and not x1 x2 x3 x4 x5 etc. This is the exception I mentioned before.&lt;br /&gt;
:* If your Zesshikai Level has reached level 1, then SRB are counted alongside normal bullets and ARB in incrementing the multiplier. Instead of each bullet within a cluster of SRB getting one multiplier each (x9 x9 x9 x9 etc) you ''will'' see x1 x2 x3 x4 x5 etc. This means you can raise your overall multiplier much higher and much faster.&lt;br /&gt;
&lt;br /&gt;
====During midbosses and bosses====&lt;br /&gt;
During bosses:&lt;br /&gt;
* Revenge bullets are not generated&lt;br /&gt;
* You can still get the multiplier up to x500&lt;br /&gt;
* Gold depletes over time at the &amp;quot;normal boss gold depletion rate&amp;quot; and not the &amp;quot;zesshikai gold depletion&amp;quot; rate&lt;br /&gt;
* '''Bosses fire double bullets!'''&lt;br /&gt;
During midbosses:&lt;br /&gt;
* Revenge bullets ''are'' generated, from destroying their destructible parts or finishing a phase and cancelling all their normal bullets into ARB.&lt;br /&gt;
* If a midboss has a pre-programmed bullet cancel feature on death, such as the second midboss of stage 6, no revenge bullets will be generated.&lt;br /&gt;
&lt;br /&gt;
====Exiting Zesshikai====&lt;br /&gt;
When exiting Zesshikai, all leftover revenge bullets remain on screen. Their speed changes drastically, either speeding up or slowing down. To clean up these bullets, exit Zesshikai, enter Kakusei, and destroy one enemy (even zako).&lt;br /&gt;
&lt;br /&gt;
Running out of resources in Zesshikai, and which resource, has different effects:&lt;br /&gt;
* Run out of gems but not gold = exit Zesshikai automatically, enter Zesshikai Over&lt;br /&gt;
* Run out of gold but not gems = exit Zesshikai automatically, enter Kakusei&lt;br /&gt;
* Run out of both = exit Zesshikai automatically, enter Overmode&lt;br /&gt;
&lt;br /&gt;
Additionally, as mentioned before, bombing of any type during Zesshikai will kick you out immediately and put you in Kakusei automatically.&lt;br /&gt;
&lt;br /&gt;
====Addendum====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Boss &amp;amp; midboss phase, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| During the stage&lt;br /&gt;
| During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss over time (during the stage) (same values for all 3 characters)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 0-499 gold held&lt;br /&gt;
| 500-1000 gold held&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1 &amp;amp; 2&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
| 1 gold every frame&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3 &amp;amp; 4&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5 &amp;amp; 6&lt;br /&gt;
| 1 gold every 4 frames&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overmode (a.k.a. 赤走行/akasoukou)===&lt;br /&gt;
Overmode might seem purely seem like punishment at first for accidentally letting your gems run out in Kakusei, but it can also be decisively used to score. Its main purpose is for getting gold quickly, and therefore score.&lt;br /&gt;
&lt;br /&gt;
* Activate by pressing the Kakusei button when you have zero gems, or, be in Kakusei and run out of gems. Leave by tapping the button again.&lt;br /&gt;
* Enemy bullets speed up and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill (once a requirement has been met, see below).&lt;br /&gt;
* Passively accrue score just by being in Overmode (except during bosses)&lt;br /&gt;
* Autobombing is possible.&lt;br /&gt;
:* It consumes 50% of the energy meter, but autobombing is still possible with less than this amount.&lt;br /&gt;
:* Autobombing only becomes possible 12 frames after entering Overmode. During those 12 frames, you are vulnerable.&lt;br /&gt;
&lt;br /&gt;
====Kakusei Over level====&lt;br /&gt;
When in Overmode, a blue gauge appears around your character. This represents your Kakusei Over level. Every time this gauge elapses, taking 250 frames, your Kakusei Over level increases by 1. It starts at zero and the maximum is 3. Unlike Espgaluda 1, the highest level you have reached persists after death.&lt;br /&gt;
With one completed level:&lt;br /&gt;
* You get gold for every kill. That is to say, you cannot get gold unless your Kakusei Over level is at least 1.&lt;br /&gt;
With each consective level:&lt;br /&gt;
* Enemy bullets get faster during Overmode&lt;br /&gt;
* Get more gems from destroying enemies during ''normal mode''. This is basically paramount when going for any kind of clear when playing Espgaluda II.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Kakusei Over level enemy destruction gem bonus&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Midboss/Boss phase &amp;amp; destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Overmode passive score accrual per frame&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Stage 1&lt;br /&gt;
| Stage 2&lt;br /&gt;
| Stage 3&lt;br /&gt;
| Stage 4&lt;br /&gt;
| Stage 5&lt;br /&gt;
| Stage 6&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
| 260&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Earning score per frame in Zesshikai Over is ''double'' the above values.&lt;br /&gt;
&lt;br /&gt;
===Zesshikai Over (a.k.a. 絶走行/zessoukou)===&lt;br /&gt;
Like Overmode, except even more lucrative: get even more score and gold, but the bullets are even faster and with a harsher autobomb penalty.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button when you have zero gems but some amount of gold. Or, be in Zesshikai and let gems run out but not gold.&lt;br /&gt;
:* You need to have gold to be able to enter the mode, but it doesn't actually consume gold.&lt;br /&gt;
* Leave by pressing the Kakusei button again.&lt;br /&gt;
* Enemy bullets speed up (even faster than Overmode) and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill, more than Overmode.&lt;br /&gt;
* Passively accrue score just by being in Zesshikai Over (except during bosses), double the amount of Overmode.&lt;br /&gt;
* Kakusei Over level effects also apply to Zesshikai Over, but you cannot increase your Kakusei Over level in Zesshikai Over.&lt;br /&gt;
* '''Bosses fire double bullets!'''&lt;br /&gt;
* Autobombing is possible.&lt;br /&gt;
:* It consumes ''the entire'' energy meter, but autobombing is still possible with less than a full meter.&lt;br /&gt;
:* Autobombing only becomes possible 12 frames after entering Zesshikai Over. During those 12 frames, you are vulnerable.&lt;br /&gt;
* Bombing of any type kicks you out of Zesshikai Over immediately and puts you into Overmode.&lt;br /&gt;
&lt;br /&gt;
It is unclear what the exact rules are that determine how much extra gold you get during Zesshikai Over. However, here are the results of a test conducted by destroying zako in Stage 5 with Ageha:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | How much gold given from destroying one zako enemy in Stage 5&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
What is clear though that, once Kakusei Over level 3 has been achieved, the gold bonus is substantial.&lt;br /&gt;
&lt;br /&gt;
==Scoring Basics==&lt;br /&gt;
===How to get score===&lt;br /&gt;
# Destroy enemies - each enemy has a base point value.&lt;br /&gt;
# Cancel bullets - cancelling bullets in Kakusei or Zesshikai turns them into points and applies a multiplier per bullet.&lt;br /&gt;
# Get gold - gold gives points for each one you collect.&lt;br /&gt;
# Passively accrue score - get score just by being in Overmode or Zesshikai Over.&lt;br /&gt;
===Stage result bonus===&lt;br /&gt;
At the end of each stage a bonus is calculated based upon how many gems and gold you collected throughout the course of the stage. It is the ''gross'' total, not ''net'' total. If you collect 500 gems but then Kakusei 499 of them away and finish the stage with 1 gem left, your gross total is still 500.&lt;br /&gt;
&lt;br /&gt;
The formula is as follows:&lt;br /&gt;
&amp;lt;code&amp;gt;Stage bonus = (S*100)+(K*V)&amp;lt;/code&amp;gt;&lt;br /&gt;
Where S = gross total of gems acquired throughout the stage, K = gross total of gold acquired throughout the stage, and V = point value of gold you finished the stage with (refer to Gold section for the point value).&lt;br /&gt;
&lt;br /&gt;
For example, imagine you finish a stage with 56 gems and 836 gold. Those are just the numbers currently in your inventory as the stage ended. However, throughout the course of the stage, you EARNED a total of 403 gems and 940 gold. So according to our formula, gems are worth 100 points each, and the value of gold is determined by the gold tier you finished the stage with. Since you finished with 836 gold, that puts it in the 800-899 tier, wherein each piece is worth 700 points, our formula looks like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(403*100)+(940*700) = Stage bonus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So the stage bonus would be 698,300 points.&lt;br /&gt;
Note that if you die during the stage, the gross total of gems and gold accrued is reset to zero. From there on the tally will start up again.&lt;br /&gt;
&lt;br /&gt;
===Clear bonus===&lt;br /&gt;
Defeating the final boss also awards a point bonus based upon resources you finished with. It is unclear what the exact rules are, but the following are definite:&lt;br /&gt;
* Remaining lives = 20 million points each&lt;br /&gt;
* Life frames = 10 million points each&lt;br /&gt;
* Energy meter remaining = 4000 points per unit (the game counts energy internally as individual units and not as a percentage; the maximum is 4000 units)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Life frames&amp;quot; refers to the maximum number of lives you held at some point throughout the run. It is the gold boxes that hold the green flames that represent your remaining lives. The maximum possible for each is six.&lt;br /&gt;
This means if you no miss no bomb the whole game &amp;amp; get every extend, you will get a score bonus of at least 196 million points.&lt;br /&gt;
&lt;br /&gt;
==Black Label==&lt;br /&gt;
==Arrange==&lt;br /&gt;
==Omake==&lt;br /&gt;
&lt;br /&gt;
=== Espgaluda II 'Omake Mode' as a Shmup training tool ===&lt;br /&gt;
&lt;br /&gt;
In the home ports of Espgaluda II*, clearing the main game (including Novice Mode, and credit feeding is OK) unlocks &amp;quot;Omake Mode&amp;quot; which translates to &amp;quot;Bonus Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On the face of it, Omake Mode is a fun and easy mode of the game to mess around with for a short time. &lt;br /&gt;
&lt;br /&gt;
'''However when approached correctly this mode provides an unparalleled Shmup training tool for players of any experience.'''&lt;br /&gt;
&lt;br /&gt;
Using a few simple strategies, players are able to practice and observe all of the patterns from Espgaluda II- acknowledged to be some of the most difficult of any Cave games- at the slower speed of 'Kakusei'.&lt;br /&gt;
&lt;br /&gt;
(*home ports are on Xbox 360 and Nintendo Switch as at Feb 2022)&lt;br /&gt;
&lt;br /&gt;
==== Basics of Omake Mode for Training ====&lt;br /&gt;
&lt;br /&gt;
The player character is surrounded by an invisible circle within which any bullets will turn red. Let's refer to this as the 'Red Zone'. Any bullets in the Red Zone will be cancelled into Items (green gems and/or gold) when ANY enemy is destroyed. It does not matter which enemy shot the bullets. Any enemy destroyed will have all of the on-screen bullets that it fired cancelled into Items, regardless of whether they are in the Red Zone around the player.&lt;br /&gt;
&lt;br /&gt;
The Kakusei gem count has a maximum value of 500. When entering Kakusei mode, all bullets within the Red Zone will be cancelled into Items. When exiting Kakusei mode MANUALLY (ie with gem count above zero) all bullets within the Red Zone will be cancelled into Items.&lt;br /&gt;
&lt;br /&gt;
Defeating any section of a boss life bar while NOT in Kakusei will cancel the on-screen bullets into GEMS.&lt;br /&gt;
&lt;br /&gt;
There is no bomb button in Omake mode. Instead, any time the player is hit by a bullet, the Guard Barrier will be activated, and will continue to be 'held down' until the player hits the Kakusei button which ends it, or until the barrier gauge runs out. At that point the normal 'beam attack' of the Guard Barrier is fired. While the player character is surrounded by the Guard Barrier, any bullets within the small visible circle of the Guard Barrier are cancelled into Items, starting with Gems and proceeding to Gold when Gems reach 500. When the Gold counter reaches 1000, the Guard Barrier Gauge will be refilled by around 40%. If the gold counter reaches 1000 while the Guard Barrier Gauge is full, the player character will be surrounded by a special frame and all items collected will have 1000 added to their point value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Kakusei Training in Omake ====&lt;br /&gt;
&lt;br /&gt;
Because of the frequency with which bullets are cancelled into Items in Omake Mode, the Gem counter will easily and quickly reach the maximum of 500 during the stage. Because of the length of time that 500 Gems will let the player remain in Kakusei, 500 is more than enough to last through the attacks of any larger enemy, and enough to last through most single sections of any Boss life bar.&lt;br /&gt;
&lt;br /&gt;
'''The player is therefore invited to proceed through the most difficult attacks in the game in full Kakusei mode, to practice and observe the patterns in slow motion.'''&lt;br /&gt;
&lt;br /&gt;
There are 3 simple methods that enable the player to extend the amount of time they spend in Kakusei, allowing them to see out almost the entirety of any Boss encounter in full slow motion.&lt;br /&gt;
&lt;br /&gt;
* '''1)''' Shifting out of Kakusei in order to finish off any Boss life bar section will immediately refill the Gem gauge to 500, due to the amount of bullets cancelled plus some from the Boss sprite. Obviously this is not without risk as the bullets will speed up, but done carefully it should be relatively safe.&lt;br /&gt;
&lt;br /&gt;
* '''2)''' During any given pattern while in Kakusei, if the player feels that they are about to be hit and expend Guard Barrier Gauge, they can manually cancel out of Kakusei and quickly back in. This will cancel all bullets in the Red Zone twice, and provide a safety buffer without expending Guard Barrier Gauge. Doing this does accelerate the rate that the Gem count falls, but done sparingly it should not make a huge difference.&lt;br /&gt;
&lt;br /&gt;
* '''3)''' When Gems have run out, the player can deliberately hit a bullet to activate the Guard Barrier and then charge through enemy bullets while invincible so that they are cancelled back to Gems. Done during a particularly dense pattern, and especially at point-blank above a Boss sprite, this will refill the Gems almost instantly. The player then has a choice of whether to cancel out of Guard Barrier and continue in Kakusei, or expend Guard Barrier to pump up the large Item Counter at the top of the screen which is important for scoring in Omake Mode. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Scoring in Omake ====&lt;br /&gt;
&lt;br /&gt;
Scoring in Omake has some value in use as a training mode, as it will help to reach the Extends which in turn provide more Guard Barrier Gauge.&lt;br /&gt;
&lt;br /&gt;
Scoring is very simple: The value of the large Item Counter at the top of the screen will be added to every item picked up WHILE GEMS ARE AT 500. In other words, it acts as an incentive not to go into Kakusei where possible.&lt;br /&gt;
&lt;br /&gt;
As the counter is re-set every stage, it makes sense to use the Guard Barrier on some large enemies early in the stage, to cancel their dense attacks into Item value. The player can then proceed with Gems at 500 and collect the Item Counter point value for every item received.&lt;br /&gt;
&lt;br /&gt;
=Enemy data=&lt;br /&gt;
Score, gold, and gems values are for Arcade mode.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 1&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 soma shine winged solider.png|frameless|center]]&lt;br /&gt;
| ソーマ輝羽兵&lt;br /&gt;
| Soma shine winged soldier&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 530&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zahhak.png|frameless|center]]&lt;br /&gt;
| 小型機甲艇ザッハーク&lt;br /&gt;
| Small armored craft Zahhak&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| Gun: 230&amp;lt;br /&amp;gt;Main body: 2,260&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Main body: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Main body: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gandharva.jpg|frameless|center]]&lt;br /&gt;
| 大型侵略砲台ガンダルヴァ&lt;br /&gt;
| Large invasion turret Gandharva&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 5,820&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ&lt;br /&gt;
| Heavy flying armor Simurgh&lt;br /&gt;
| Midboss&lt;br /&gt;
| Main body: 50,000&amp;lt;br /&amp;gt;Arm: 5,000&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 boss tsubame.jpg|frameless|center]]&lt;br /&gt;
| ツバメ&lt;br /&gt;
| Tsubame&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 50,000&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 20&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 2&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 forneus.png|frameless|center]]&lt;br /&gt;
| 中型機甲艇フォルネウス&lt;br /&gt;
| Medium-size armored ship Forneus&lt;br /&gt;
| Air: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 6,530&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&amp;lt;br /&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 behemoth.png|frameless|center]]&lt;br /&gt;
| 大型機甲艇ベヒモス&lt;br /&gt;
| Large armored vehicle Behemoth&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 12,510&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&lt;br /&gt;
| Single-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 six-barrelled revolving gun battery.png|frameless|center]]&lt;br /&gt;
| 六連回転砲台&lt;br /&gt;
| Six-barrelled revolving gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 15,860&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 crane.png|frameless|center]]&lt;br /&gt;
| クレーン&lt;br /&gt;
| Crane&lt;br /&gt;
| Ground: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 1,830&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&amp;lt;br /&amp;gt;(縦の輸送艦の砲台)&lt;br /&gt;
| Single-barrelled gun battery&amp;lt;br /&amp;gt;(Vertical transport battery)&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 makara.png|frameless|center]]&lt;br /&gt;
| 小船舶マカラ&lt;br /&gt;
| Small vessel Makara&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 250&amp;lt;br /&amp;gt;Base: 530&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nereids.png|frameless|center]]&lt;br /&gt;
| 万能潜水艦ネレイドー&lt;br /&gt;
| Universal submarine Nereids&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,230&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nidhoggr.png|frameless|center]]&lt;br /&gt;
| 重戦車ニーズヘッグ&lt;br /&gt;
| Heavy tank Nidhoggr&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 1,630&amp;lt;br /&amp;gt;Base: 4,760&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 3&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 midboss madara.jpg|frameless|center]]&lt;br /&gt;
| マダラ&lt;br /&gt;
| Madara&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 6,000&amp;lt;br /&amp;gt;Second form: 100,000&lt;br /&gt;
| First form: 16&amp;lt;br /&amp;gt;Second form: 26&lt;br /&gt;
| First form: 15&amp;lt;br /&amp;gt;Second form: 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 boss jormungandr.jpg|frameless|center]]&lt;br /&gt;
| 生体兵器ヨルムンガンド&lt;br /&gt;
| Biological weapon Jormungandr&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Third form: 600,000&amp;lt;br /&amp;gt;Head: 300,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 26&amp;lt;br /&amp;gt;Third form: 46&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 25&amp;lt;br /&amp;gt;Third form: 45&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 3&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 stolas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ストラス&lt;br /&gt;
| General-purpose fighter Stolas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 740&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 ouroboros.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ウロボロス&lt;br /&gt;
| Medium-size armored ship Ouroboros&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 24680&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 lindworm.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇リンドブルム&lt;br /&gt;
| Large armored ship Lindworm&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 37,940&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
| First form: 2&amp;lt;br /&amp;gt;Second form: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base:160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 shelob.jpg|frameless|center]]&lt;br /&gt;
| 多脚戦車シェロブ&lt;br /&gt;
| Multi-legged tank Shelob&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 6,910&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 empusa.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台エンプーサ&lt;br /&gt;
| Heavy fixed gun battery Empusa&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,980&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 astaroth.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台アスタロト&lt;br /&gt;
| Heavy fixed gun battery Astaroth&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 19,560&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 midboss sabnac.jpg|frameless|center]]&lt;br /&gt;
| 武装エレベーターサブナク&lt;br /&gt;
| Armed Elevator Sabnac&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 100,000 &amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Leg turret: 10,000&amp;lt;br /&amp;gt;Auxiliary engine: 20,000&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 30,000&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 20&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 boss janome.jpg|frameless|center]]&lt;br /&gt;
| ジャノメ&lt;br /&gt;
| Janome&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Third form: 700,000&lt;br /&gt;
| First form: 31&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Third form: 51&lt;br /&gt;
| First form: 30&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Third form: 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 4&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 halphas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ハルパス&lt;br /&gt;
| General-purpose fighter Halphas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 810&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 brahma.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ブラフマー&lt;br /&gt;
| Medium-size armored ship Brahma&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 21,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 vasuki.jpg|frameless|center]]&lt;br /&gt;
| 重戦車ヴァースキ&lt;br /&gt;
| Heavy tank Vasuki&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 6,330&amp;lt;br /&amp;gt;Base: 14,560&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース&lt;br /&gt;
| Heavy flying armor Andrealphus&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Arm: 100,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 boss madara asmodeus.png|frameless|center]]&lt;br /&gt;
| マダラ専用合身甲冑アスモデウス&lt;br /&gt;
| Madara's exclusive combined body armor Asmodeus&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 400,000&amp;lt;br /&amp;gt;Third form: 500,000&amp;lt;br /&amp;gt;Fourth form: 600,000&amp;lt;br /&amp;gt;Fifth form: 800,000&amp;lt;br /&amp;gt;Triple machine gun Gaap: 400,000&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 1,000,000&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 2,000,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Third form: 36&amp;lt;br /&amp;gt;Fourth form: 36&amp;lt;br /&amp;gt;Fifth form: 56&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Third form: 35&amp;lt;br /&amp;gt;Fourth form: 35&amp;lt;br /&amp;gt;Fifth form: 55&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 5&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 ahriman.jpg|frameless|center]]&lt;br /&gt;
| シンラ式中型機甲艇アーリマン&lt;br /&gt;
| Shinra-type medium-sized armored ship Ahriman&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 35,330&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 aerial.jpg|frameless|center]]&lt;br /&gt;
| 兵士用飛空ポッド・エアリアル&lt;br /&gt;
| Flying Solider Pod ~ Aerial&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 3,130&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 tiamat.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇ティアマット&lt;br /&gt;
| Shinra-type large armored ship Tiamat&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 91,935&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 cyclops.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇サイクロプス&lt;br /&gt;
| Shinra-type large armored ship Cyclops&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 141,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 fafnir.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型戦車ファフニール&lt;br /&gt;
| Shinra-style large tank Fafnir&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 26,330&amp;lt;br /&amp;gt;Base: 54,560&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Espgaluda2 stage5 boss seseri.png|frameless|center]]&lt;br /&gt;
| セセリ&lt;br /&gt;
| Seseri&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 500,000&amp;lt;br /&amp;gt;Third form: 900,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|-&lt;br /&gt;
| 憎悪に満ちたセセリ&lt;br /&gt;
| Seseri Filled With Hatred (a.k.a. Shin Seseri)&lt;br /&gt;
| True Boss&lt;br /&gt;
| First form: 2,000,000&amp;lt;br /&amp;gt;Second form: 4,000,000&amp;lt;br /&amp;gt;Third form: 6,000,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 6&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 andras.jpg|frameless|center]]&lt;br /&gt;
| 警備ユニット・アンドラス&lt;br /&gt;
| Security unit Andras&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 9,210&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 vishnu.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇ヴィシュヌ&lt;br /&gt;
| Large armored ship Vishnu&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 76,420&lt;br /&gt;
| First form: 4&amp;lt;br /&amp;gt;Second form: 6&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 alcyone.jpg|frameless|center]]&lt;br /&gt;
| 霊力供給カプセル・アルキュオーネ&lt;br /&gt;
| Spiritual supply capsule Alcyone&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 7,880&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 metatron.jpg|frameless|center]]&lt;br /&gt;
| 霊力融合装置メタトロン&lt;br /&gt;
| Spiritual fusion device Metatron&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 10,000&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 cherubim.jpg|frameless|center]]&lt;br /&gt;
| 移動砲台ケルビム&lt;br /&gt;
| Mobile turret Cherubim&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 12,300&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 asagiclone.jpg|frameless|center]]&lt;br /&gt;
| アサギクローン&lt;br /&gt;
| Asagi clone&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ改&lt;br /&gt;
| Heavy flying armor Simurgh (Modified)&lt;br /&gt;
| Midboss 1&lt;br /&gt;
| Main body: 500,000&amp;lt;br /&amp;gt;Arm: 200,000&lt;br /&gt;
| Main body: 18&amp;lt;br /&amp;gt;Arm: 66&lt;br /&gt;
| Main body: 17&amp;lt;br /&amp;gt;Arm: 65&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース改&lt;br /&gt;
| Heavy flying armor Andrealphus (Modified)&lt;br /&gt;
| Midboss 2&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 700,000&amp;lt;br /&amp;gt;Arm: 300,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 boss1 goddess galuda.jpg|frameless|center]]&lt;br /&gt;
| 生体維持装置ガッデスガルーダ&lt;br /&gt;
| Biological maintenance device Goddess Galuda&lt;br /&gt;
| Boss 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 1,000,000&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 66 &amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 65&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kujaku.jpg|frameless|center]]&lt;br /&gt;
| 真ガルーダ・クジャク&lt;br /&gt;
| True Galuda Kujaku&lt;br /&gt;
| Boss 2&lt;br /&gt;
| First form: 2,000,0000&amp;lt;br /&amp;gt;Second form: 3,000,000&amp;lt;br /&amp;gt;Third form: 5,000,000&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Third form: 66&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Third form: 65&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* Primary info from [[User:Johnnyheli|johnny]].&lt;br /&gt;
* All sprites &amp;amp; enemy data taken from [https://www.cave.co.jp/gameonline/espgaluda2/ CAVE's official Espgaluda 2 site.]&lt;br /&gt;
* Arcade mode specifics adapted from the tutorial on the Switch and Xbox 360 ports, [https://wikiwiki.jp/espg2/ wikiwiki], [http://minamo.gozaru.jp/espg2/espg2.html Minamo's Espgaluda 2 page], [http://daifukkat.su/strats/espgal2/ Hacker's Guide to Espgaluda 2], and [https://shmups.system11.org/viewtopic.php?t=6281 the system11 forum thread].&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Johnnyheli</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=27177</id>
		<title>Espgaluda II</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=27177"/>
		<updated>2024-01-06T12:08:55Z</updated>

		<summary type="html">&lt;p&gt;Johnnyheli: /* Arcade mode */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = Cyan&lt;br /&gt;
|title = Espgaluda II&lt;br /&gt;
|background = #eefffb&lt;br /&gt;
|image = Espgaluda II arcade flyer.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|&lt;br /&gt;
|music = Manabu Namiki&amp;lt;br/&amp;gt;Mitsuhiro Kaneda&lt;br /&gt;
|&lt;br /&gt;
|program = Tsuneki Ikeda&amp;lt;br/&amp;gt;Takashi Ichimura&amp;lt;br/&amp;gt;Yuji Inoue&lt;br /&gt;
|&lt;br /&gt;
|art = Masaki Hirooka&amp;lt;br/&amp;gt;Hideki Nomura&amp;lt;br/&amp;gt;Toshiyuki Kuroiwa&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Arcade:''' November 25, 2005&amp;lt;br/&amp;gt;'''Xbox 360:''' February 25, 2010&amp;lt;br/&amp;gt;'''Switch:''' September 9, 2021&lt;br /&gt;
|&lt;br /&gt;
|previousgame = [[Ibara]]&lt;br /&gt;
|nextgame = [[Ibara Kuro: Black Label]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Espgaluda II (エスプガルーダII) is a bullet hell shoot'em up originally released by [[Cave]] in the arcades in 2005 as a sequel to [[Espgaluda]]. An Xbox 360 release, titled [[Espgaluda II Black Label]], was released in 2010 in Japan.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Gameplay Overview=&lt;br /&gt;
== Controls ==&lt;br /&gt;
[[File:Espgaluda2controlschemes.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Upon starting the game on the original arcade release, you can select between two control schemes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Button&lt;br /&gt;
! Type A&lt;br /&gt;
! Type B&lt;br /&gt;
|-&lt;br /&gt;
| A&lt;br /&gt;
| Shot&lt;br /&gt;
| Shot&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Kakusei&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
| Autofire&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| Autofire&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Explanations of the buttons:&lt;br /&gt;
* Shot - Repeatedly tap for rapid shot, hold for focus shot (official called &amp;quot;Rapier&amp;quot;)&lt;br /&gt;
* Kakusei - Tap to toggle Kakusei mode on or off, amongst others.&lt;br /&gt;
* Guard Barrier - Tap to fire your Guard Barrier attack, similar to a bomb in other shmups. Or, hold the button to charge it, then release to fire.&lt;br /&gt;
* Autofire - Simulates repeatedly tapping A for rapid shot.&lt;br /&gt;
In the home ports these buttons are all customizable.&lt;br /&gt;
&lt;br /&gt;
==The UI==&lt;br /&gt;
[[File:Espgaluda2 arcademodeUI.jpg|thumb|center|UI of the default arcade mode. Everything except the boss healthbar &amp;amp; high score is mirrored on the other side for P2.]]&lt;br /&gt;
&lt;br /&gt;
== Playable characters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Character&lt;br /&gt;
! Shot type&lt;br /&gt;
! Damage increase during Kakusei+others&lt;br /&gt;
! Overall movement speed&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 agehaportrait.png|frameless|center]]&lt;br /&gt;
| Ageha&lt;br /&gt;
| Narrow&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Fast&lt;br /&gt;
| Rapid shot bends side to side&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 tatehaportrait.png|frameless|center]]&lt;br /&gt;
| Tateha&lt;br /&gt;
| Wide&lt;br /&gt;
| Rapid shot&lt;br /&gt;
| Slow&lt;br /&gt;
| Focus shot during Kakusei+others gets lock-on capability&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 asagiportrait.png|frameless|center]]&lt;br /&gt;
| Asagi&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Once powered up, focus shot gets lock-on capability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Arcade mode=&lt;br /&gt;
The default mode. Console ports include &amp;quot;Arcade&amp;quot; mode, a faithful port of the version found in arcades, as well as a version with recreated higher-resolution graphics and a few bugfixes; On Xbox 360 it's named &amp;quot;Xbox 360&amp;quot; and on Switch it's named &amp;quot;Switch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Default settings:&lt;br /&gt;
* Score extends at 15,000,000 and 35,000,000 points&lt;br /&gt;
* Spawn with 3 lives&lt;br /&gt;
* Rank 2 (Normal)&lt;br /&gt;
==Resources==&lt;br /&gt;
===Gems (a.k.a. 聖霊石/seirei seki/spirit stones)===&lt;br /&gt;
[[File:Espgaluda2-gemgif.gif|frameless|right]]&lt;br /&gt;
Gems are the glowing green items enemies drop when destroyed. Their purpose is to fuel Kakusei, Zesshikai, and contribute a small amount of score.&lt;br /&gt;
&lt;br /&gt;
* Start with 100 in your possession, respawn with 250 after dying&lt;br /&gt;
* You can hold a maximum of 500&lt;br /&gt;
* Worth 10 points each when collected&lt;br /&gt;
* Get gems by destroying enemies when not in Kakusei or any other mode, as well as from finishing a phase of a midboss or boss, and from any destructible parts of a midboss or boss&lt;br /&gt;
* They are factored in to the stage result bonus based upon the gross total of how many were collected throughout the course of the stage&lt;br /&gt;
* Get an extra gem by collecting it at the top (24 pixels from the top) or bottom (48 pixels from the bottom) of the screen&lt;br /&gt;
&lt;br /&gt;
Enemies drop different size gems. There are four sizes of gem items and each adds different quantities to your possession.&lt;br /&gt;
* Small: 1&lt;br /&gt;
* Medium: 2&lt;br /&gt;
* Large: 3&lt;br /&gt;
* Extra large: 4&lt;br /&gt;
&lt;br /&gt;
The size of gems dropped varies with how many gems were already in your possession, what shot type was used to destroy them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Number of gems in your possession&lt;br /&gt;
! Size of gem an enemy drops when destroyed with rapid shot (shrinking over time)&lt;br /&gt;
! Size of gem an enemy drops when destroyed with focus shot&lt;br /&gt;
|-&lt;br /&gt;
| 0-250&lt;br /&gt;
| XL → L → M → S&lt;br /&gt;
| M&lt;br /&gt;
|-&lt;br /&gt;
| 250-399&lt;br /&gt;
| L → M → S&lt;br /&gt;
| Alternating between S &amp;amp; M&lt;br /&gt;
|-&lt;br /&gt;
| 400-500&lt;br /&gt;
| M → S&lt;br /&gt;
| S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gem items dropped by enemies that were destroyed with rapid shot shrink over time, and therefore add fewer gems to your possession. Destroying enemies with focus shot drops gems that ''do not'' shrink over time, but they are smaller.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Time taken to shrink&lt;br /&gt;
|-&lt;br /&gt;
| XL→L&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| L→M&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| M→S&lt;br /&gt;
| 12 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, this can be preventing by collecting gems by flying near them instead of letting them fall toward you. When a gem is within a certain distance of the player character it receives a green glowing effect and stops shrinking. The distance at which this happens is as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Distance from player character at which gem stops shrinking&lt;br /&gt;
|-&lt;br /&gt;
| XL&lt;br /&gt;
| 48 pixels&lt;br /&gt;
|-&lt;br /&gt;
| L&lt;br /&gt;
| 64 pixels&lt;br /&gt;
|-&lt;br /&gt;
| M&lt;br /&gt;
| 96 pixels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gold (a.k.a. 金塊/kinkai)===&lt;br /&gt;
Gold drops from enemies under certain conditions.&lt;br /&gt;
&lt;br /&gt;
* Get gold by destroying enemies in:&lt;br /&gt;
:* Kakusei, overmode, and zesshikai over&lt;br /&gt;
:* Normal mode when you have 500 gems&lt;br /&gt;
* Each gold you collect increases the amount you possess by 1&lt;br /&gt;
* Hold up to a maximum of 1000&lt;br /&gt;
* Start off with zero&lt;br /&gt;
* On death the amount of gold you had is halved, rounded down&lt;br /&gt;
* Gold depletes over time during boss battles&lt;br /&gt;
&lt;br /&gt;
Gold's main purpose is for scoring. Picking up gold gives you points; the amount varies based upon how many already were in your possession.&lt;br /&gt;
&lt;br /&gt;
* Every 100 gold collected, the value of new incoming gold increases and the sprite changes.&lt;br /&gt;
* There are eleven tiers of gold, from 0-99, 100-199, 200-299,...900-999, and one for 1000.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Qty held &amp;amp; sprite&lt;br /&gt;
! [[File:Espgaluda2 gold1.png|frameless|center]] 0-99&lt;br /&gt;
! [[File:Espgaluda2 gold2.png|frameless|center]] 100-199&lt;br /&gt;
! [[File:Espgaluda2 gold3.png|frameless|center]] 200-299&lt;br /&gt;
! [[File:Espgaluda2 gold4.png|frameless|center]] 300-399&lt;br /&gt;
! [[File:Espgaluda2 gold5.png|frameless|center]] 400-499&lt;br /&gt;
! [[File:Espgaluda2 gold6.png|frameless|center]] 500-599&lt;br /&gt;
! [[File:Espgaluda2 gold7.png|frameless|center]][[File:Espgaluda2 gold7consoleport.png|frameless|center]] 600-699 &lt;br /&gt;
! [[File:Espgaluda2 gold8.png|frameless|center]] 700-799&lt;br /&gt;
! [[File:Espgaluda2 gold9.png|frameless|center]] 800-899&lt;br /&gt;
! [[File:Espgaluda2 gold10.png|frameless|center]] 900-999&lt;br /&gt;
! [[File:Espgaluda2 gold11.png|frameless|center]] 1000&lt;br /&gt;
|-&lt;br /&gt;
| Point value of new gold acquired&lt;br /&gt;
| 100&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
| 350&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| 650&lt;br /&gt;
| 700&lt;br /&gt;
| 900&lt;br /&gt;
| 1000&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
The 600-699 gold tier has two sprites because one is in the Arcade release and the other is in the Console mode in the home ports.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss during boss battles&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During normal mode&lt;br /&gt;
! During kakusei+others&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 1 gold every 15 frames&lt;br /&gt;
| 1 gold every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 1 gold every 19 frames&lt;br /&gt;
| 1 gold every 12 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 1 gold every 23 frames&lt;br /&gt;
| 1 gold every 16 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 1 gold every 27 frames&lt;br /&gt;
| 1 gold every 20 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 1 gold every 31 frames&lt;br /&gt;
| 1 gold every 24 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 1 gold every 35 frames&lt;br /&gt;
| 1 gold every 28 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Energy, and the Guard Barrier===&lt;br /&gt;
In place of conventional bombs Espgaluda II features the Guard Barrier. When deployed it deals massive damage, temporarily clears the screen of bullets, and provides a short window of invincibility. Where the Guard Barrier differs from a conventional shmup bomb is that it uses ''Energy'', a continuous resource, instead of discrete bomb items, and that it can be held and charged up before firing. There is an ''Energy Meter'' and using the Guard Barrier consumes some percentage of this meter.&lt;br /&gt;
&lt;br /&gt;
* The Guard Barrier Attack a massive linear shot straight up, comprised of several damaging beams. More beams appear the longer the Guard Barrier is charged.&lt;br /&gt;
* It has to be aimed; there is no lock-on or homing function.&lt;br /&gt;
* After the Guard Barrier has been deployed, there is a short period of time in which enemies don't fire.&lt;br /&gt;
* While the Guard Barrier is being charged, you deal slight aura damage to enemies, particularly noticeable against zako.&lt;br /&gt;
* While charging the Guard Barrier, you are invincible, and enemy bullets are deleted on contact with the shield that appears around your character.&lt;br /&gt;
* Internally, the game counts energy as individual units and not as a percentage, but it is easier to think of it like a percentage. A full meter is 4000 units, so a basic attack consumes 1000 units.&lt;br /&gt;
&lt;br /&gt;
The most basic attack, deployed with one tap of the Guard Barrier button, consumes 25% of the energy meter. Maximum damage is reached at charging enough to consume 40% of the meter. You can keep charging past this, but you will not deal any extra damage. The damage, duration, and area of effect increases in proportion to how long it is charged for. However, ''the relationship is not linear'', that is to say, two 25% attacks do not deal as much damage as one 50% attack. The specifics of charging the attack are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Time held charging&lt;br /&gt;
! % of energy meter consumed&lt;br /&gt;
! Number of beams fired&lt;br /&gt;
! Duration of attack&lt;br /&gt;
! Width of area of effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 to 83 frames&lt;br /&gt;
| 25%-29%&lt;br /&gt;
| 2&lt;br /&gt;
| 0.7sec&lt;br /&gt;
| 49px&lt;br /&gt;
|-&lt;br /&gt;
| 84 frames (1.4sec) to 188 frames&lt;br /&gt;
| 30%-34%&lt;br /&gt;
| 3&lt;br /&gt;
| 1.2sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 189 frames (3.2sec) to 293 frames&lt;br /&gt;
| 35%-39%&lt;br /&gt;
| 4&lt;br /&gt;
| 1.7sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 294 frames (4.9sec) and up&lt;br /&gt;
| 40% and up&lt;br /&gt;
| 5&lt;br /&gt;
| 2.2sec&lt;br /&gt;
| 160px&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is worth noting that even though the most basic Guard Barrier attack consumes 25% energy, it is still possible to deploy the attack with less than 25% energy remaining. It's even possible at 1%, or even 1 energy unit (0.025%.)&lt;br /&gt;
Autobombing is possible during Kakusei and the other modes. Details will follow in their respective sections. However it should be noted that regardless of what energy percentage is consumed, the damage, duration, and width of an autobomb will always be that of the basic attack. For example, if you autobomb in Zesshikai, costing 50% energy, it would act like a 25% energy basic attack.&lt;br /&gt;
&lt;br /&gt;
Replenish the energy meter by picking up energy items.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 energyitem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
* They replenish 50% of the meter.&lt;br /&gt;
* There are three of them in the game, located right before the bosses of stage 3, 5, and 6.&lt;br /&gt;
* They're worth 500 points, but if you already had a full meter they're worth 100,000 points.&lt;br /&gt;
* You spawn with a full meter.&lt;br /&gt;
&lt;br /&gt;
===Powerups===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Espgaluda2 powerupitem.png|frameless|center]] || [[File:Espgaluda2 maxpoweritem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
Pick up powerup items to increase the damage output of your character. You need 6 to be fully powered up.&lt;br /&gt;
Locations:&lt;br /&gt;
* Stage 1, Area 1&lt;br /&gt;
* Stage 1, right before the boss&lt;br /&gt;
* Stage 2, Area 1&lt;br /&gt;
* Stage 2, right before the boss&lt;br /&gt;
* Stage 3, Area 2&lt;br /&gt;
* Stage 4, right after the midboss (now you're fully powered up)&lt;br /&gt;
* Stage 5, just before the Descent section&lt;br /&gt;
* Stage 6, Area 1&lt;br /&gt;
* Stage 6, Area 3, just before the Asagi Clone Zone section&lt;br /&gt;
&lt;br /&gt;
Powerups are worth 500 points, and if you were already fully powered up they're worth 10,000 points.&lt;br /&gt;
There is also a Max Power item which appears when you game over and can only be picked up if you continue.&lt;br /&gt;
&lt;br /&gt;
===Hidden extend===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 1up.png|upright=1.5|thumb|left|The 1up item.]] || [[File:Espgaluda 2 Sabnac destructibleparts highlight.png|upright=0.75|thumb|center|Destroy these 6 parts of Sabnac during Phase 1 of the fight to be eligible for the hidden extend.]] || [[File:Espgaluda2 1uplocation.jpg|upright=0.6|thumb|right|Right before the Stage 3 boss, shoot this area while in Zesshikai to reveal the hidden extend.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is only one item extend in the game, located in stage 3. To get it you have to meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
# Destroy all the destructible parts of the stage 3 midboss, Sabnac.&lt;br /&gt;
# Destroy Sabnac and continue throughout the rest of the stage as normal.&lt;br /&gt;
# Enter Zesshikai. Shoot a specific part of the background environment right before the stage boss to uncover it.&lt;br /&gt;
''Throughout all of this, do not bomb, nor even autobomb.''&lt;br /&gt;
&lt;br /&gt;
==Gameplay states==&lt;br /&gt;
At any given time you can be in one of five gameplay ''states'' or ''modes''. They cause different changes to the gameplay, including enemy behaviour, bullet behaviour, and scoring function. The core gameplay loop of Espgaluda II's Arcade mode is knowing what these five states are and how they interrelate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Summary of gameplay states&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Normal mode&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Zesshikai&lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| What does it consume?&lt;br /&gt;
| Nothing, but gold over time when in a boss&lt;br /&gt;
| Gems over time, when destroying stuff, when exiting mode&lt;br /&gt;
| Gems &amp;amp; gold over time, gems if you destroy enemies other than zako, gems when exiting mode&lt;br /&gt;
| Nothing&lt;br /&gt;
| Nothing but you need gold to be able to enter the mode in the first place&lt;br /&gt;
|-&lt;br /&gt;
| What do you get?&lt;br /&gt;
| Gems when destroying stuff, gold when you have 500 gems then destroy stuff&lt;br /&gt;
| Gold when destroying stuff, score mutliplier up to x100&lt;br /&gt;
| Score multiplier up to x500&lt;br /&gt;
| Gold when destroying stuff, score over time&lt;br /&gt;
| More gold when destroying stuff, double score over time&lt;br /&gt;
|-&lt;br /&gt;
| Stage scroll speed&lt;br /&gt;
| Normal&lt;br /&gt;
| Slow&lt;br /&gt;
| Slow&lt;br /&gt;
| Normal&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| What happens to the enemies?&lt;br /&gt;
| Normal movement speed, normal blue bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, enemies fire more bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, revenge bullets generated when enemy destroyed, bosses fire double bullets&lt;br /&gt;
| Normal movement speed, fast red bullets&lt;br /&gt;
| Normal movement speed, faster red bullets, bosses fire double bullets&lt;br /&gt;
|-&lt;br /&gt;
| What happens when you bomb?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Kakusei, autobomb costs 100% energy&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Overmode, autobomb costs 100% energy&lt;br /&gt;
|-&lt;br /&gt;
| What happens to you?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Normal Mode===&lt;br /&gt;
The default state.&lt;br /&gt;
&lt;br /&gt;
* Enemies move at a normal speed&lt;br /&gt;
* Enemy bullets behave normally and are coloured blue&lt;br /&gt;
* Stage scroll speed is normal&lt;br /&gt;
* Earn gems by destroying enemies&lt;br /&gt;
* Earn gold by destroying enemies when you have 500 gems&lt;br /&gt;
* Lose gold over time during bosses&lt;br /&gt;
* No autobomb available&lt;br /&gt;
&lt;br /&gt;
===Kakusei (a.k.a. 覚聖死界/kakusei shikai)===&lt;br /&gt;
The basic &amp;quot;slowdown&amp;quot; mode. Essentially functions the same as it did in Espgaluda 1.&lt;br /&gt;
&lt;br /&gt;
* Enter by tapping the Kakusei button once. Leave by tapping it again.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* Enemies fire more bullets&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section)&lt;br /&gt;
* Gems deplete over time&lt;br /&gt;
* A red circular gauge appears around your character, displaying how many gems remain in your possession.&lt;br /&gt;
* Exiting Kakusei depletes 30-35 gems&lt;br /&gt;
* Autobombing is possible.&lt;br /&gt;
:* It consumes 50% of the energy meter, but autobombing is still possible with less than this amount. &lt;br /&gt;
:* Autobombing only becomes possible 12 frames after hitting the Kakusei button. During those 12 frames, you are vulnerable.&lt;br /&gt;
* When you destroy an enemy:&lt;br /&gt;
:* Gems deplete&lt;br /&gt;
:* The bullets the enemy fired are canceled&lt;br /&gt;
:* Each canceled bullet becomes gold&lt;br /&gt;
* When you run out of gems you automatically enter Overmode.&lt;br /&gt;
====Scoring basics====&lt;br /&gt;
* Throughout the duration of being in Kakusei, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled.&lt;br /&gt;
* The maximum is x100.&lt;br /&gt;
* Each bullet canceled is worth 40 points.&lt;br /&gt;
====Addendum====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Zako&lt;br /&gt;
! Normal enemy&lt;br /&gt;
! Midboss &amp;amp; boss phases, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Ageha/Tateha&lt;br /&gt;
| Asagi&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ageha/Tateha/Asagi&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 27&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 29&lt;br /&gt;
| 33&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 31&lt;br /&gt;
| 37&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 33&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During the stage&lt;br /&gt;
! During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zesshikai (a.k.a. 覚聖絶死界/kakusei zesshikai)===&lt;br /&gt;
Zesshikai's main purpose is for scoring. On the surface it's similar to Kakusei in that they're both modes with slow purple bullets, but Zesshikai's main difference is that ''enemies generate revenge bullets'' and you can score much, much higher with it.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button. Leave by tapping the button again.&lt;br /&gt;
* The screen flashes inverted colours and a unique sound effect plays.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* ''Enemies generate revenge bullets when they are destroyed.''&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Gems ''and'' gold deplete over time.&lt;br /&gt;
* A circular red gauge appears around your character. This displays how many gems remain in your possession.&lt;br /&gt;
* Exiting Zesshikai depletes 30-35 gems.&lt;br /&gt;
* Autobombing is possible.&lt;br /&gt;
:* It consumes ''the entire'' energy meter, but autobombing is still possible with less than a full meter.&lt;br /&gt;
:* Autobombing only becomes possible 12 frames after entering Zesshikai. During those 12 frames, you are vulnerable.&lt;br /&gt;
* If you bomb, even autobomb, you are kicked out of Zesshikai and immediately enter Kakusei.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Level====&lt;br /&gt;
[[File:Zesshikailevel.jpg|thumb|right|Left: Zesshikai Level 0. Right: Zesshikai Level 1. Note the white graphics turn green.]]&lt;br /&gt;
When in Zesshikai, four white graphics and a white gauge appear around your character. The white gauge is inlaid inside the red gem gauge so you can see both at once. The white gauge measures time, 256 frames, and once fully elapsed it signifies that you have reached maximum &amp;quot;Zesshikai Level&amp;quot;. When this happens:&lt;br /&gt;
* The screen flashes inverted colours again&lt;br /&gt;
* Revenge bullets move faster&lt;br /&gt;
* The four white graphics turn green&lt;br /&gt;
* SRB multiplier now increments like normal bullets+ARB. Details in Zesshikai Scoring section below.&lt;br /&gt;
* The Zesshikai Level resets every time you exit Zesshikai.&lt;br /&gt;
&lt;br /&gt;
====Revenge bullets====&lt;br /&gt;
Revenge bullets are generated when enemies are destroyed during Zesshikai. There are two types of revenge bullets, and they appear according to what type of enemy was destroyed.&lt;br /&gt;
For the purposes of this explanation, assume &amp;quot;normal bullets&amp;quot; refers to any non-revenge bullet; i.e. standard, ordinary bullets.&lt;br /&gt;
&lt;br /&gt;
=====Types of revenge bullets=====&lt;br /&gt;
[[File:Espgaluda2 spiralrevengebulletformation.jpg|thumb|right|Typical spiral revenge bullet formation. The quantity of bullets changes depending on the enemy; this one was a simple Zu zako enemy at the start of stage 1.]]&lt;br /&gt;
* Spiral revenge bullets (abbreviated to SRB from now on)&lt;br /&gt;
:* These spawn at the location of the enemy when it was destroyed.&lt;br /&gt;
:* They appear in a spiral formation which rotates and expands.&lt;br /&gt;
:* They are not aimed at you.&lt;br /&gt;
* Aimed revenge bullets (abbreviated to ARB from now on)&lt;br /&gt;
:* Other bullets ''become'' these. Details follow in the Enemy Destruction section below.&lt;br /&gt;
:* They are aimed at you.&lt;br /&gt;
&lt;br /&gt;
=====Revenge bullet generation conditions=====&lt;br /&gt;
[[File:Zesshikairevengebulletflowchart.png|thumb|right|A flowchart of how revenge bullets are generated during Zesshikai.]]&lt;br /&gt;
When you destroy any enemy, except bosses:&lt;br /&gt;
* Revenge bullets of some type are generated. That is to say, destroying enemies in Zesshikai ''always'' generates revenge bullets of some type; there's no way to prevent it other than by exiting Zesshikai.&lt;br /&gt;
* All revenge bullets that were already on-screen are canceled and become ARB.&lt;br /&gt;
When you destroy a non-zako enemy, including a midboss phase or destructible part:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled and become ARB.&lt;br /&gt;
* Gems deplete&lt;br /&gt;
When you destroy zako:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled, but do not become ARB.&lt;br /&gt;
* Gems '''do not''' deplete.&lt;br /&gt;
These rules make it possible to continually chain bullet cancels as long as you keep destroying enemies, provided neither gems nor gold run out. It seems like there is a limit to how many times a revenge bullet can be re-formed into another, but it is unclear what rules, if any, determine this.&lt;br /&gt;
====Zesshikai Scoring====&lt;br /&gt;
Scoring in Zesshikai is all about letting the screen fill with bullets and slowly cancelling and re-cancelling them all with successive enemy destructions. Zesshikai is extremely potent for scoring; there is a reason why the Espgaluda 1 score world record is in the 70 million range, and for Espgaluda 2 it's more than ''a billion''.&lt;br /&gt;
* Each &amp;quot;normal&amp;quot; bullet is worth 50 points, unlike Kakusei's 40 points.&lt;br /&gt;
* Each revenge bullett is worth 2 points.&lt;br /&gt;
&lt;br /&gt;
Throughout the duration of being in Zesshikai, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled. There is one exception, outlined below.&lt;br /&gt;
* The maximum is x500, unlike kakusei’s x100.&lt;br /&gt;
&lt;br /&gt;
When you cancel:&lt;br /&gt;
[[File:Espgaluda2 SRBzesshcomparison.jpg|thumb|right|In both images the same enemy is destroyed at the beginning of stage 3 whilst in Zesshikai. Left: Zesshikai Level 0. Right: Zesshikai Level 1. The multiplier in the left image is a flat x15 across all bullets (the few x19 are from a zako in the back being destroyed), and the multiplier in the right image starts at around x6 and increments up to x40.]]&lt;br /&gt;
* Normal bullets &amp;amp; Aimed revenge bullets (ARB)&lt;br /&gt;
:* The multiplier on these increments sequentially, e.g. x1, x2, x3, x4 etc, and are counted alongside all other normal bullets and ARB.&lt;br /&gt;
* Spiral revenge bullets (SRB)&lt;br /&gt;
:* ''One'' multiplier is applied to all SRB that spawned together. All of them could be x10, x15, etc, and ''not'' incremented sequentially. They’re basically counted within their own little group. You’ll see a bunch of x9 x9 x9 x9 x9 x9 and not x1 x2 x3 x4 x5 etc. This is the exception I mentioned before.&lt;br /&gt;
:* If your Zesshikai Level has reached level 1, then SRB are counted alongside normal bullets and ARB in incrementing the multiplier. Instead of each bullet within a cluster of SRB getting one multiplier each (x9 x9 x9 x9 etc) you ''will'' see x1 x2 x3 x4 x5 etc. This means you can raise your overall multiplier much higher and much faster.&lt;br /&gt;
&lt;br /&gt;
====During midbosses and bosses====&lt;br /&gt;
During bosses:&lt;br /&gt;
* Revenge bullets are not generated&lt;br /&gt;
* You can still get the multiplier up to x500&lt;br /&gt;
* Gold depletes over time at the &amp;quot;normal boss gold depletion rate&amp;quot; and not the &amp;quot;zesshikai gold depletion&amp;quot; rate&lt;br /&gt;
* '''Bosses fire double bullets!'''&lt;br /&gt;
During midbosses:&lt;br /&gt;
* Revenge bullets ''are'' generated, from destroying their destructible parts or finishing a phase and cancelling all their normal bullets into ARB.&lt;br /&gt;
* If a midboss has a pre-programmed bullet cancel feature on death, such as the second midboss of stage 6, no revenge bullets will be generated.&lt;br /&gt;
&lt;br /&gt;
====Exiting Zesshikai====&lt;br /&gt;
When exiting Zesshikai, all leftover revenge bullets remain on screen. Their speed changes drastically, either speeding up or slowing down. To clean up these bullets, exit Zesshikai, enter Kakusei, and destroy one enemy (even zako).&lt;br /&gt;
&lt;br /&gt;
Running out of resources in Zesshikai, and which resource, has different effects:&lt;br /&gt;
* Run out of gems but not gold = exit Zesshikai automatically, enter Zesshikai Over&lt;br /&gt;
* Run out of gold but not gems = exit Zesshikai automatically, enter Kakusei&lt;br /&gt;
* Run out of both = exit Zesshikai automatically, enter Overmode&lt;br /&gt;
&lt;br /&gt;
Additionally, as mentioned before, bombing of any type during Zesshikai will kick you out immediately and put you in Kakusei automatically.&lt;br /&gt;
&lt;br /&gt;
====Addendum====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Boss &amp;amp; midboss phase, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| During the stage&lt;br /&gt;
| During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss over time (during the stage) (same values for all 3 characters)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 0-499 gold held&lt;br /&gt;
| 500-1000 gold held&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1 &amp;amp; 2&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
| 1 gold every frame&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3 &amp;amp; 4&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5 &amp;amp; 6&lt;br /&gt;
| 1 gold every 4 frames&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overmode (a.k.a. 赤走行/akasoukou)===&lt;br /&gt;
Overmode might seem purely seem like punishment at first for accidentally letting your gems run out in Kakusei, but it can also be decisively used to score. Its main purpose is for getting gold quickly, and therefore score.&lt;br /&gt;
&lt;br /&gt;
* Activate by pressing the Kakusei button when you have zero gems, or, be in Kakusei and run out of gems. Leave by tapping the button again.&lt;br /&gt;
* Enemy bullets speed up and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill (once a requirement has been met, see below).&lt;br /&gt;
* Passively accrue score just by being in Overmode (except during bosses)&lt;br /&gt;
* Autobombing is possible.&lt;br /&gt;
:* It consumes 50% of the energy meter, but autobombing is still possible with less than this amount.&lt;br /&gt;
:* Autobombing only becomes possible 12 frames after entering Overmode. During those 12 frames, you are vulnerable.&lt;br /&gt;
&lt;br /&gt;
====Kakusei Over level====&lt;br /&gt;
When in Overmode, a blue gauge appears around your character. This represents your Kakusei Over level. Every time this gauge elapses, taking 250 frames, your Kakusei Over level increases by 1. It starts at zero and the maximum is 3. Unlike Espgaluda 1, the highest level you have reached persists after death.&lt;br /&gt;
With one completed level:&lt;br /&gt;
* You get gold for every kill. That is to say, you cannot get gold unless your Kakusei Over level is at least 1.&lt;br /&gt;
With each consective level:&lt;br /&gt;
* Enemy bullets get faster during Overmode&lt;br /&gt;
* Get more gems from destroying enemies during ''normal mode''. This is basically paramount when going for any kind of clear when playing Espgaluda II.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Kakusei Over level enemy destruction gem bonus&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Midboss/Boss phase &amp;amp; destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Overmode passive score accrual per frame&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Stage 1&lt;br /&gt;
| Stage 2&lt;br /&gt;
| Stage 3&lt;br /&gt;
| Stage 4&lt;br /&gt;
| Stage 5&lt;br /&gt;
| Stage 6&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
| 260&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Earning score per frame in Zesshikai Over is ''double'' the above values.&lt;br /&gt;
&lt;br /&gt;
===Zesshikai Over (a.k.a. 絶走行/zessoukou)===&lt;br /&gt;
Like Overmode, except even more lucrative: get even more score and gold, but the bullets are even faster and with a harsher autobomb penalty.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button when you have zero gems but some amount of gold. Or, be in Zesshikai and let gems run out but not gold.&lt;br /&gt;
:* You need to have gold to be able to enter the mode, but it doesn't actually consume gold.&lt;br /&gt;
* Leave by pressing the Kakusei button again.&lt;br /&gt;
* Enemy bullets speed up (even faster than Overmode) and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill, more than Overmode.&lt;br /&gt;
* Passively accrue score just by being in Zesshikai Over (except during bosses), double the amount of Overmode.&lt;br /&gt;
* Kakusei Over level effects also apply to Zesshikai Over, but you cannot increase your Kakusei Over level in Zesshikai Over.&lt;br /&gt;
* '''Bosses fire double bullets!'''&lt;br /&gt;
* Autobombing is possible.&lt;br /&gt;
:* It consumes ''the entire'' energy meter, but autobombing is still possible with less than a full meter.&lt;br /&gt;
:* Autobombing only becomes possible 12 frames after entering Zesshikai Over. During those 12 frames, you are vulnerable.&lt;br /&gt;
* Bombing of any type kicks you out of Zesshikai Over immediately and puts you into Overmode.&lt;br /&gt;
&lt;br /&gt;
It is unclear what the exact rules are that determine how much extra gold you get during Zesshikai Over. However, here are the results of a test conducted by destroying zako in Stage 5 with Ageha:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | How much gold given from destroying one zako enemy in Stage 5&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
What is clear though that, once Kakusei Over level 3 has been achieved, the gold bonus is substantial.&lt;br /&gt;
&lt;br /&gt;
==Scoring Basics==&lt;br /&gt;
===How to get score===&lt;br /&gt;
# Destroy enemies - each enemy has a base point value.&lt;br /&gt;
# Cancel bullets - cancelling bullets in Kakusei or Zesshikai turns them into points and applies a multiplier per bullet.&lt;br /&gt;
# Get gold - gold gives points for each one you collect.&lt;br /&gt;
# Passively accrue score - get score just by being in Overmode or Zesshikai Over.&lt;br /&gt;
===Stage result bonus===&lt;br /&gt;
At the end of each stage a bonus is calculated based upon how many gems and gold you collected throughout the course of the stage. It is the ''gross'' total, not ''net'' total. If you collect 500 gems but then Kakusei 499 of them away and finish the stage with 1 gem left, your gross total is still 500.&lt;br /&gt;
&lt;br /&gt;
The formula is as follows:&lt;br /&gt;
&amp;lt;code&amp;gt;Stage bonus = (S*100)+(K*V)&amp;lt;/code&amp;gt;&lt;br /&gt;
Where S = gross total of gems acquired throughout the stage, K = gross total of gold acquired throughout the stage, and V = point value of gold you finished the stage with (refer to Gold section for the point value).&lt;br /&gt;
&lt;br /&gt;
For example, imagine you finish a stage with 56 gems and 836 gold. Those are just the numbers currently in your inventory as the stage ended. However, throughout the course of the stage, you EARNED a total of 403 gems and 940 gold. So according to our formula, gems are worth 100 points each, and the value of gold is determined by the gold tier you finished the stage with. Since you finished with 836 gold, that puts it in the 800-899 tier, wherein each piece is worth 700 points, our formula looks like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(403*100)+(940*700) = Stage bonus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So the stage bonus would be 698,300 points.&lt;br /&gt;
Note that if you die during the stage, the gross total of gems and gold accrued is reset to zero. From there on the tally will start up again.&lt;br /&gt;
&lt;br /&gt;
===Clear bonus===&lt;br /&gt;
Defeating the final boss also awards a point bonus based upon resources you finished with. It is unclear what the exact rules are, but the following are definite:&lt;br /&gt;
* Remaining lives = 20 million points each&lt;br /&gt;
* Life frames = 10 million points each&lt;br /&gt;
* Energy meter remaining = 4000 points per unit (the game counts energy internally as individual units and not as a percentage; the maximum is 4000 units)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Life frames&amp;quot; refers to the maximum number of lives you held at some point throughout the run. It is the gold boxes that hold the green flames that represent your remaining lives. The maximum possible for each is six.&lt;br /&gt;
This means if you no miss no bomb the whole game &amp;amp; get every extend, you will get a score bonus of at least 196 million points.&lt;br /&gt;
&lt;br /&gt;
==Black Label==&lt;br /&gt;
==Arrange==&lt;br /&gt;
==Omake==&lt;br /&gt;
&lt;br /&gt;
=== Espgaluda II 'Omake Mode' as a Shmup training tool ===&lt;br /&gt;
&lt;br /&gt;
In the home ports of Espgaluda II*, clearing the main game (including Novice Mode, and credit feeding is OK) unlocks &amp;quot;Omake Mode&amp;quot; which translates to &amp;quot;Bonus Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On the face of it, Omake Mode is a fun and easy mode of the game to mess around with for a short time. &lt;br /&gt;
&lt;br /&gt;
'''However when approached correctly this mode provides an unparalleled Shmup training tool for players of any experience.'''&lt;br /&gt;
&lt;br /&gt;
Using a few simple strategies, players are able to practice and observe all of the patterns from Espgaluda II- acknowledged to be some of the most difficult of any Cave games- at the slower speed of 'Kakusei'.&lt;br /&gt;
&lt;br /&gt;
(*home ports are on Xbox 360 and Nintendo Switch as at Feb 2022)&lt;br /&gt;
&lt;br /&gt;
==== Basics of Omake Mode for Training ====&lt;br /&gt;
&lt;br /&gt;
The player character is surrounded by an invisible circle within which any bullets will turn red. Let's refer to this as the 'Red Zone'. Any bullets in the Red Zone will be cancelled into Items (green gems and/or gold) when ANY enemy is destroyed. It does not matter which enemy shot the bullets. Any enemy destroyed will have all of the on-screen bullets that it fired cancelled into Items, regardless of whether they are in the Red Zone around the player.&lt;br /&gt;
&lt;br /&gt;
The Kakusei gem count has a maximum value of 500. When entering Kakusei mode, all bullets within the Red Zone will be cancelled into Items. When exiting Kakusei mode MANUALLY (ie with gem count above zero) all bullets within the Red Zone will be cancelled into Items.&lt;br /&gt;
&lt;br /&gt;
Defeating any section of a boss life bar while NOT in Kakusei will cancel the on-screen bullets into GEMS.&lt;br /&gt;
&lt;br /&gt;
There is no bomb button in Omake mode. Instead, any time the player is hit by a bullet, the Guard Barrier will be activated, and will continue to be 'held down' until the player hits the Kakusei button which ends it, or until the barrier gauge runs out. At that point the normal 'beam attack' of the Guard Barrier is fired. While the player character is surrounded by the Guard Barrier, any bullets within the small visible circle of the Guard Barrier are cancelled into Items, starting with Gems and proceeding to Gold when Gems reach 500. When the Gold counter reaches 1000, the Guard Barrier Gauge will be refilled by around 40%. If the gold counter reaches 1000 while the Guard Barrier Gauge is full, the player character will be surrounded by a special frame and all items collected will have 1000 added to their point value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Kakusei Training in Omake ====&lt;br /&gt;
&lt;br /&gt;
Because of the frequency with which bullets are cancelled into Items in Omake Mode, the Gem counter will easily and quickly reach the maximum of 500 during the stage. Because of the length of time that 500 Gems will let the player remain in Kakusei, 500 is more than enough to last through the attacks of any larger enemy, and enough to last through most single sections of any Boss life bar.&lt;br /&gt;
&lt;br /&gt;
'''The player is therefore invited to proceed through the most difficult attacks in the game in full Kakusei mode, to practice and observe the patterns in slow motion.'''&lt;br /&gt;
&lt;br /&gt;
There are 3 simple methods that enable the player to extend the amount of time they spend in Kakusei, allowing them to see out almost the entirety of any Boss encounter in full slow motion.&lt;br /&gt;
&lt;br /&gt;
* '''1)''' Shifting out of Kakusei in order to finish off any Boss life bar section will immediately refill the Gem gauge to 500, due to the amount of bullets cancelled plus some from the Boss sprite. Obviously this is not without risk as the bullets will speed up, but done carefully it should be relatively safe.&lt;br /&gt;
&lt;br /&gt;
* '''2)''' During any given pattern while in Kakusei, if the player feels that they are about to be hit and expend Guard Barrier Gauge, they can manually cancel out of Kakusei and quickly back in. This will cancel all bullets in the Red Zone twice, and provide a safety buffer without expending Guard Barrier Gauge. Doing this does accelerate the rate that the Gem count falls, but done sparingly it should not make a huge difference.&lt;br /&gt;
&lt;br /&gt;
* '''3)''' When Gems have run out, the player can deliberately hit a bullet to activate the Guard Barrier and then charge through enemy bullets while invincible so that they are cancelled back to Gems. Done during a particularly dense pattern, and especially at point-blank above a Boss sprite, this will refill the Gems almost instantly. The player then has a choice of whether to cancel out of Guard Barrier and continue in Kakusei, or expend Guard Barrier to pump up the large Item Counter at the top of the screen which is important for scoring in Omake Mode. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Scoring in Omake ====&lt;br /&gt;
&lt;br /&gt;
Scoring in Omake has some value in use as a training mode, as it will help to reach the Extends which in turn provide more Guard Barrier Gauge.&lt;br /&gt;
&lt;br /&gt;
Scoring is very simple: The value of the large Item Counter at the top of the screen will be added to every item picked up WHILE GEMS ARE AT 500. In other words, it acts as an incentive not to go into Kakusei where possible.&lt;br /&gt;
&lt;br /&gt;
As the counter is re-set every stage, it makes sense to use the Guard Barrier on some large enemies early in the stage, to cancel their dense attacks into Item value. The player can then proceed with Gems at 500 and collect the Item Counter point value for every item received.&lt;br /&gt;
&lt;br /&gt;
=Enemy data=&lt;br /&gt;
Score, gold, and gems values are for Arcade mode.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 1&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 soma shine winged solider.png|frameless|center]]&lt;br /&gt;
| ソーマ輝羽兵&lt;br /&gt;
| Soma shine winged soldier&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 530&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zahhak.png|frameless|center]]&lt;br /&gt;
| 小型機甲艇ザッハーク&lt;br /&gt;
| Small armored craft Zahhak&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| Gun: 230&amp;lt;br /&amp;gt;Main body: 2,260&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Main body: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Main body: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gandharva.jpg|frameless|center]]&lt;br /&gt;
| 大型侵略砲台ガンダルヴァ&lt;br /&gt;
| Large invasion turret Gandharva&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 5,820&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ&lt;br /&gt;
| Heavy flying armor Simurgh&lt;br /&gt;
| Midboss&lt;br /&gt;
| Main body: 50,000&amp;lt;br /&amp;gt;Arm: 5,000&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 boss tsubame.jpg|frameless|center]]&lt;br /&gt;
| ツバメ&lt;br /&gt;
| Tsubame&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 50,000&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 20&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 2&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 forneus.png|frameless|center]]&lt;br /&gt;
| 中型機甲艇フォルネウス&lt;br /&gt;
| Medium-size armored ship Forneus&lt;br /&gt;
| Air: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 6,530&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&amp;lt;br /&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 behemoth.png|frameless|center]]&lt;br /&gt;
| 大型機甲艇ベヒモス&lt;br /&gt;
| Large armored vehicle Behemoth&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 12,510&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&lt;br /&gt;
| Single-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 six-barrelled revolving gun battery.png|frameless|center]]&lt;br /&gt;
| 六連回転砲台&lt;br /&gt;
| Six-barrelled revolving gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 15,860&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 crane.png|frameless|center]]&lt;br /&gt;
| クレーン&lt;br /&gt;
| Crane&lt;br /&gt;
| Ground: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 1,830&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&amp;lt;br /&amp;gt;(縦の輸送艦の砲台)&lt;br /&gt;
| Single-barrelled gun battery&amp;lt;br /&amp;gt;(Vertical transport battery)&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 makara.png|frameless|center]]&lt;br /&gt;
| 小船舶マカラ&lt;br /&gt;
| Small vessel Makara&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 250&amp;lt;br /&amp;gt;Base: 530&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nereids.png|frameless|center]]&lt;br /&gt;
| 万能潜水艦ネレイドー&lt;br /&gt;
| Universal submarine Nereids&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,230&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nidhoggr.png|frameless|center]]&lt;br /&gt;
| 重戦車ニーズヘッグ&lt;br /&gt;
| Heavy tank Nidhoggr&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 1,630&amp;lt;br /&amp;gt;Base: 4,760&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 3&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 midboss madara.jpg|frameless|center]]&lt;br /&gt;
| マダラ&lt;br /&gt;
| Madara&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 6,000&amp;lt;br /&amp;gt;Second form: 100,000&lt;br /&gt;
| First form: 16&amp;lt;br /&amp;gt;Second form: 26&lt;br /&gt;
| First form: 15&amp;lt;br /&amp;gt;Second form: 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 boss jormungandr.jpg|frameless|center]]&lt;br /&gt;
| 生体兵器ヨルムンガンド&lt;br /&gt;
| Biological weapon Jormungandr&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Third form: 600,000&amp;lt;br /&amp;gt;Head: 300,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 26&amp;lt;br /&amp;gt;Third form: 46&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 25&amp;lt;br /&amp;gt;Third form: 45&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 3&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 stolas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ストラス&lt;br /&gt;
| General-purpose fighter Stolas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 740&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 ouroboros.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ウロボロス&lt;br /&gt;
| Medium-size armored ship Ouroboros&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 24680&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 lindworm.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇リンドブルム&lt;br /&gt;
| Large armored ship Lindworm&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 37,940&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
| First form: 2&amp;lt;br /&amp;gt;Second form: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base:160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 shelob.jpg|frameless|center]]&lt;br /&gt;
| 多脚戦車シェロブ&lt;br /&gt;
| Multi-legged tank Shelob&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 6,910&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 empusa.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台エンプーサ&lt;br /&gt;
| Heavy fixed gun battery Empusa&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,980&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 astaroth.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台アスタロト&lt;br /&gt;
| Heavy fixed gun battery Astaroth&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 19,560&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 midboss sabnac.jpg|frameless|center]]&lt;br /&gt;
| 武装エレベーターサブナク&lt;br /&gt;
| Armed Elevator Sabnac&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 100,000 &amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Leg turret: 10,000&amp;lt;br /&amp;gt;Auxiliary engine: 20,000&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 30,000&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 20&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 boss janome.jpg|frameless|center]]&lt;br /&gt;
| ジャノメ&lt;br /&gt;
| Janome&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Third form: 700,000&lt;br /&gt;
| First form: 31&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Third form: 51&lt;br /&gt;
| First form: 30&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Third form: 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 4&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 halphas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ハルパス&lt;br /&gt;
| General-purpose fighter Halphas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 810&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 brahma.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ブラフマー&lt;br /&gt;
| Medium-size armored ship Brahma&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 21,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 vasuki.jpg|frameless|center]]&lt;br /&gt;
| 重戦車ヴァースキ&lt;br /&gt;
| Heavy tank Vasuki&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 6,330&amp;lt;br /&amp;gt;Base: 14,560&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース&lt;br /&gt;
| Heavy flying armor Andrealphus&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Arm: 100,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 boss madara asmodeus.png|frameless|center]]&lt;br /&gt;
| マダラ専用合身甲冑アスモデウス&lt;br /&gt;
| Madara's exclusive combined body armor Asmodeus&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 400,000&amp;lt;br /&amp;gt;Third form: 500,000&amp;lt;br /&amp;gt;Fourth form: 600,000&amp;lt;br /&amp;gt;Fifth form: 800,000&amp;lt;br /&amp;gt;Triple machine gun Gaap: 400,000&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 1,000,000&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 2,000,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Third form: 36&amp;lt;br /&amp;gt;Fourth form: 36&amp;lt;br /&amp;gt;Fifth form: 56&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Third form: 35&amp;lt;br /&amp;gt;Fourth form: 35&amp;lt;br /&amp;gt;Fifth form: 55&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 5&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 ahriman.jpg|frameless|center]]&lt;br /&gt;
| シンラ式中型機甲艇アーリマン&lt;br /&gt;
| Shinra-type medium-sized armored ship Ahriman&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 35,330&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 aerial.jpg|frameless|center]]&lt;br /&gt;
| 兵士用飛空ポッド・エアリアル&lt;br /&gt;
| Flying Solider Pod ~ Aerial&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 3,130&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 tiamat.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇ティアマット&lt;br /&gt;
| Shinra-type large armored ship Tiamat&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 91,935&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 cyclops.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇サイクロプス&lt;br /&gt;
| Shinra-type large armored ship Cyclops&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 141,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 fafnir.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型戦車ファフニール&lt;br /&gt;
| Shinra-style large tank Fafnir&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 26,330&amp;lt;br /&amp;gt;Base: 54,560&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Espgaluda2 stage5 boss seseri.png|frameless|center]]&lt;br /&gt;
| セセリ&lt;br /&gt;
| Seseri&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 500,000&amp;lt;br /&amp;gt;Third form: 900,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|-&lt;br /&gt;
| 憎悪に満ちたセセリ&lt;br /&gt;
| Seseri Filled With Hatred (a.k.a. Shin Seseri)&lt;br /&gt;
| True Boss&lt;br /&gt;
| First form: 2,000,000&amp;lt;br /&amp;gt;Second form: 4,000,000&amp;lt;br /&amp;gt;Third form: 6,000,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 6&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 andras.jpg|frameless|center]]&lt;br /&gt;
| 警備ユニット・アンドラス&lt;br /&gt;
| Security unit Andras&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 9,210&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 vishnu.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇ヴィシュヌ&lt;br /&gt;
| Large armored ship Vishnu&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 76,420&lt;br /&gt;
| First form: 4&amp;lt;br /&amp;gt;Second form: 6&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 alcyone.jpg|frameless|center]]&lt;br /&gt;
| 霊力供給カプセル・アルキュオーネ&lt;br /&gt;
| Spiritual supply capsule Alcyone&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 7,880&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 metatron.jpg|frameless|center]]&lt;br /&gt;
| 霊力融合装置メタトロン&lt;br /&gt;
| Spiritual fusion device Metatron&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 10,000&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 cherubim.jpg|frameless|center]]&lt;br /&gt;
| 移動砲台ケルビム&lt;br /&gt;
| Mobile turret Cherubim&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 12,300&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 asagiclone.jpg|frameless|center]]&lt;br /&gt;
| アサギクローン&lt;br /&gt;
| Asagi clone&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ改&lt;br /&gt;
| Heavy flying armor Simurgh (Modified)&lt;br /&gt;
| Midboss 1&lt;br /&gt;
| Main body: 500,000&amp;lt;br /&amp;gt;Arm: 200,000&lt;br /&gt;
| Main body: 18&amp;lt;br /&amp;gt;Arm: 66&lt;br /&gt;
| Main body: 17&amp;lt;br /&amp;gt;Arm: 65&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース改&lt;br /&gt;
| Heavy flying armor Andrealphus (Modified)&lt;br /&gt;
| Midboss 2&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 700,000&amp;lt;br /&amp;gt;Arm: 300,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 boss1 goddess galuda.jpg|frameless|center]]&lt;br /&gt;
| 生体維持装置ガッデスガルーダ&lt;br /&gt;
| Biological maintenance device Goddess Galuda&lt;br /&gt;
| Boss 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 1,000,000&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 66 &amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 65&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kujaku.jpg|frameless|center]]&lt;br /&gt;
| 真ガルーダ・クジャク&lt;br /&gt;
| True Galuda Kujaku&lt;br /&gt;
| Boss 2&lt;br /&gt;
| First form: 2,000,0000&amp;lt;br /&amp;gt;Second form: 3,000,000&amp;lt;br /&amp;gt;Third form: 5,000,000&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Third form: 66&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Third form: 65&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* Primary info from [[User:Johnnyheli|johnny]].&lt;br /&gt;
* All sprites &amp;amp; enemy data taken from [https://www.cave.co.jp/gameonline/espgaluda2/ CAVE's official Espgaluda 2 site.]&lt;br /&gt;
* Arcade mode specifics adapted from the tutorial on the Switch and Xbox 360 ports, [https://wikiwiki.jp/espg2/ wikiwiki], [http://minamo.gozaru.jp/espg2/espg2.html Minamo's Espgaluda 2 page], [http://daifukkat.su/strats/espgal2/ Hacker's Guide to Espgaluda 2], and [https://shmups.system11.org/viewtopic.php?t=6281 the system11 forum thread].&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Johnnyheli</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=User:Johnnyheli&amp;diff=27176</id>
		<title>User:Johnnyheli</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=User:Johnnyheli&amp;diff=27176"/>
		<updated>2024-01-06T11:53:06Z</updated>

		<summary type="html">&lt;p&gt;Johnnyheli: Replaced content with &amp;quot;hi&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hi&lt;/div&gt;</summary>
		<author><name>Johnnyheli</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=27175</id>
		<title>Espgaluda II</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Espgaluda_II&amp;diff=27175"/>
		<updated>2024-01-06T11:52:40Z</updated>

		<summary type="html">&lt;p&gt;Johnnyheli: overhauled. wrote everything about arcade mode. added enemy pictures &amp;amp; data from Cave's website. left the Omake stuff in. added References.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = Cyan&lt;br /&gt;
|title = Espgaluda II&lt;br /&gt;
|background = #eefffb&lt;br /&gt;
|image = Espgaluda II arcade flyer.jpg&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|&lt;br /&gt;
|music = Manabu Namiki&amp;lt;br/&amp;gt;Mitsuhiro Kaneda&lt;br /&gt;
|&lt;br /&gt;
|program = Tsuneki Ikeda&amp;lt;br/&amp;gt;Takashi Ichimura&amp;lt;br/&amp;gt;Yuji Inoue&lt;br /&gt;
|&lt;br /&gt;
|art = Masaki Hirooka&amp;lt;br/&amp;gt;Hideki Nomura&amp;lt;br/&amp;gt;Toshiyuki Kuroiwa&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Arcade:''' November 25, 2005&amp;lt;br/&amp;gt;'''Xbox 360:''' February 25, 2010&amp;lt;br/&amp;gt;'''Switch:''' September 9, 2021&lt;br /&gt;
|&lt;br /&gt;
|previousgame = [[Ibara]]&lt;br /&gt;
|nextgame = [[Ibara Kuro: Black Label]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Espgaluda II (エスプガルーダII) is a bullet hell shoot'em up originally released by [[Cave]] in the arcades in 2005 as a sequel to [[Espgaluda]]. An Xbox 360 release, titled [[Espgaluda II Black Label]], was released in 2010 in Japan.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Gameplay Overview=&lt;br /&gt;
== Controls ==&lt;br /&gt;
[[File:Espgaluda2controlschemes.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Upon starting the game on the original arcade release, you can select between two control schemes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Button&lt;br /&gt;
! Type A&lt;br /&gt;
! Type B&lt;br /&gt;
|-&lt;br /&gt;
| A&lt;br /&gt;
| Shot&lt;br /&gt;
| Shot&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Kakusei&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
| Autofire&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| Autofire&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Explanations of the buttons:&lt;br /&gt;
* Shot - Repeatedly tap for rapid shot, hold for focus shot (official called &amp;quot;Rapier&amp;quot;)&lt;br /&gt;
* Kakusei - Tap to toggle Kakusei mode on or off, amongst others.&lt;br /&gt;
* Guard Barrier - Tap to fire your Guard Barrier attack, similar to a bomb in other shmups. Or, hold the button to charge it, then release to fire.&lt;br /&gt;
* Autofire - Simulates repeatedly tapping A for rapid shot.&lt;br /&gt;
In the home ports these buttons are all customizable.&lt;br /&gt;
&lt;br /&gt;
==The UI==&lt;br /&gt;
[[File:Espgaluda2 arcademodeUI.jpg|thumb|center|UI of the default arcade mode. Everything except the boss healthbar &amp;amp; high score is mirrored on the other side for P2.]]&lt;br /&gt;
&lt;br /&gt;
== Playable characters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Character&lt;br /&gt;
! Shot type&lt;br /&gt;
! Damage increase during Kakusei+others&lt;br /&gt;
! Overall movement speed&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 agehaportrait.png|frameless|center]]&lt;br /&gt;
| Ageha&lt;br /&gt;
| Narrow&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Fast&lt;br /&gt;
| Rapid shot bends side to side&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 tatehaportrait.png|frameless|center]]&lt;br /&gt;
| Tateha&lt;br /&gt;
| Wide&lt;br /&gt;
| Rapid shot&lt;br /&gt;
| Slow&lt;br /&gt;
| Focus shot during Kakusei+others gets lock-on capability&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 asagiportrait.png|frameless|center]]&lt;br /&gt;
| Asagi&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Once powered up, focus shot gets lock-on capability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Arcade mode=&lt;br /&gt;
The default mode. Console ports include &amp;quot;Arcade&amp;quot; mode, a faithful port of the version found in arcades, as well as a version with recreated higher-resolution graphics and a few bugfixes. On Xbox 360 it's named &amp;quot;Xbox 360 mode&amp;quot; and on Switch it's named &amp;quot;Switch mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Default settings:&lt;br /&gt;
* Score extends at 15,000,000 and 35,000,000 points&lt;br /&gt;
* Spawn with 3 lives&lt;br /&gt;
* Rank 2 (Normal)&lt;br /&gt;
==Resources==&lt;br /&gt;
===Gems (a.k.a. 聖霊石/seirei seki/spirit stones)===&lt;br /&gt;
[[File:Espgaluda2-gemgif.gif|frameless|right]]&lt;br /&gt;
Gems are the glowing green items enemies drop when destroyed. Their purpose is to fuel Kakusei, Zesshikai, and contribute a small amount of score.&lt;br /&gt;
&lt;br /&gt;
* Start with 100 in your possession, respawn with 250 after dying&lt;br /&gt;
* You can hold a maximum of 500&lt;br /&gt;
* Worth 10 points each when collected&lt;br /&gt;
* Get gems by destroying enemies when not in Kakusei or any other mode, as well as from finishing a phase of a midboss or boss, and from any destructible parts of a midboss or boss&lt;br /&gt;
* They are factored in to the stage result bonus based upon the gross total of how many were collected throughout the course of the stage&lt;br /&gt;
* Get an extra gem by collecting it at the top (24 pixels from the top) or bottom (48 pixels from the bottom) of the screen&lt;br /&gt;
&lt;br /&gt;
Enemies drop different size gems. There are four sizes of gem items and each adds different quantities to your possession.&lt;br /&gt;
* Small: 1&lt;br /&gt;
* Medium: 2&lt;br /&gt;
* Large: 3&lt;br /&gt;
* Extra large: 4&lt;br /&gt;
&lt;br /&gt;
The size of gems dropped varies with how many gems were already in your possession, what shot type was used to destroy them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Number of gems in your possession&lt;br /&gt;
! Size of gem an enemy drops when destroyed with rapid shot (shrinking over time)&lt;br /&gt;
! Size of gem an enemy drops when destroyed with focus shot&lt;br /&gt;
|-&lt;br /&gt;
| 0-250&lt;br /&gt;
| XL → L → M → S&lt;br /&gt;
| M&lt;br /&gt;
|-&lt;br /&gt;
| 250-399&lt;br /&gt;
| L → M → S&lt;br /&gt;
| Alternating between S &amp;amp; M&lt;br /&gt;
|-&lt;br /&gt;
| 400-500&lt;br /&gt;
| M → S&lt;br /&gt;
| S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gem items dropped by enemies that were destroyed with rapid shot shrink over time, and therefore add fewer gems to your possession. Destroying enemies with focus shot drops gems that ''do not'' shrink over time, but they are smaller.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Time taken to shrink&lt;br /&gt;
|-&lt;br /&gt;
| XL→L&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| L→M&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| M→S&lt;br /&gt;
| 12 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, this can be preventing by collecting gems by flying near them instead of letting them fall toward you. When a gem is within a certain distance of the player character it receives a green glowing effect and stops shrinking. The distance at which this happens is as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Distance from player character at which gem stops shrinking&lt;br /&gt;
|-&lt;br /&gt;
| XL&lt;br /&gt;
| 48 pixels&lt;br /&gt;
|-&lt;br /&gt;
| L&lt;br /&gt;
| 64 pixels&lt;br /&gt;
|-&lt;br /&gt;
| M&lt;br /&gt;
| 96 pixels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gold (a.k.a. 金塊/kinkai)===&lt;br /&gt;
Gold drops from enemies under certain conditions.&lt;br /&gt;
&lt;br /&gt;
* Get gold by destroying enemies in:&lt;br /&gt;
:* Kakusei, overmode, and zesshikai over&lt;br /&gt;
:* Normal mode when you have 500 gems&lt;br /&gt;
* Each gold you collect increases the amount you possess by 1&lt;br /&gt;
* Hold up to a maximum of 1000&lt;br /&gt;
* Start off with zero&lt;br /&gt;
* On death the amount of gold you had is halved, rounded down&lt;br /&gt;
* Gold depletes over time during boss battles&lt;br /&gt;
&lt;br /&gt;
Gold's main purpose is for scoring. Picking up gold gives you points; the amount varies based upon how many already were in your possession.&lt;br /&gt;
&lt;br /&gt;
* Every 100 gold collected, the value of new incoming gold increases and the sprite changes.&lt;br /&gt;
* There are eleven tiers of gold, from 0-99, 100-199, 200-299,...900-999, and one for 1000.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Qty held &amp;amp; sprite&lt;br /&gt;
! [[File:Espgaluda2 gold1.png|frameless|center]] 0-99&lt;br /&gt;
! [[File:Espgaluda2 gold2.png|frameless|center]] 100-199&lt;br /&gt;
! [[File:Espgaluda2 gold3.png|frameless|center]] 200-299&lt;br /&gt;
! [[File:Espgaluda2 gold4.png|frameless|center]] 300-399&lt;br /&gt;
! [[File:Espgaluda2 gold5.png|frameless|center]] 400-499&lt;br /&gt;
! [[File:Espgaluda2 gold6.png|frameless|center]] 500-599&lt;br /&gt;
! [[File:Espgaluda2 gold7.png|frameless|center]][[File:Espgaluda2 gold7consoleport.png|frameless|center]] 600-699 &lt;br /&gt;
! [[File:Espgaluda2 gold8.png|frameless|center]] 700-799&lt;br /&gt;
! [[File:Espgaluda2 gold9.png|frameless|center]] 800-899&lt;br /&gt;
! [[File:Espgaluda2 gold10.png|frameless|center]] 900-999&lt;br /&gt;
! [[File:Espgaluda2 gold11.png|frameless|center]] 1000&lt;br /&gt;
|-&lt;br /&gt;
| Point value of new gold acquired&lt;br /&gt;
| 100&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
| 350&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| 650&lt;br /&gt;
| 700&lt;br /&gt;
| 900&lt;br /&gt;
| 1000&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
The 600-699 gold tier has two sprites because one is in the Arcade release and the other is in the Console mode in the home ports.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss during boss battles&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During normal mode&lt;br /&gt;
! During kakusei+others&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 1 gold every 15 frames&lt;br /&gt;
| 1 gold every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 1 gold every 19 frames&lt;br /&gt;
| 1 gold every 12 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 1 gold every 23 frames&lt;br /&gt;
| 1 gold every 16 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 1 gold every 27 frames&lt;br /&gt;
| 1 gold every 20 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 1 gold every 31 frames&lt;br /&gt;
| 1 gold every 24 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 1 gold every 35 frames&lt;br /&gt;
| 1 gold every 28 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Energy, and the Guard Barrier===&lt;br /&gt;
In place of conventional bombs Espgaluda II features the Guard Barrier. When deployed it deals massive damage, temporarily clears the screen of bullets, and provides a short window of invincibility. Where the Guard Barrier differs from a conventional shmup bomb is that it uses ''Energy'', a continuous resource, instead of discrete bomb items, and that it can be held and charged up before firing. There is an ''Energy Meter'' and using the Guard Barrier consumes some percentage of this meter.&lt;br /&gt;
&lt;br /&gt;
* The Guard Barrier Attack a massive linear shot straight up, comprised of several damaging beams. More beams appear the longer the Guard Barrier is charged.&lt;br /&gt;
* It has to be aimed; there is no lock-on or homing function.&lt;br /&gt;
* After the Guard Barrier has been deployed, there is a short period of time in which enemies don't fire.&lt;br /&gt;
* While the Guard Barrier is being charged, you deal slight aura damage to enemies, particularly noticeable against zako.&lt;br /&gt;
* While charging the Guard Barrier, you are invincible, and enemy bullets are deleted on contact with the shield that appears around your character.&lt;br /&gt;
* Internally, the game counts energy as individual units and not as a percentage, but it is easier to think of it like a percentage. A full meter is 4000 units, so a basic attack consumes 1000 units.&lt;br /&gt;
&lt;br /&gt;
The most basic attack, deployed with one tap of the Guard Barrier button, consumes 25% of the energy meter. Maximum damage is reached at charging enough to consume 40% of the meter. You can keep charging past this, but you will not deal any extra damage. The damage, duration, and area of effect increases in proportion to how long it is charged for. However, ''the relationship is not linear'', that is to say, two 25% attacks do not deal as much damage as one 50% attack. The specifics of charging the attack are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Time held charging&lt;br /&gt;
! % of energy meter consumed&lt;br /&gt;
! Number of beams fired&lt;br /&gt;
! Duration of attack&lt;br /&gt;
! Width of area of effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 to 83 frames&lt;br /&gt;
| 25%-29%&lt;br /&gt;
| 2&lt;br /&gt;
| 0.7sec&lt;br /&gt;
| 49px&lt;br /&gt;
|-&lt;br /&gt;
| 84 frames (1.4sec) to 188 frames&lt;br /&gt;
| 30%-34%&lt;br /&gt;
| 3&lt;br /&gt;
| 1.2sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 189 frames (3.2sec) to 293 frames&lt;br /&gt;
| 35%-39%&lt;br /&gt;
| 4&lt;br /&gt;
| 1.7sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 294 frames (4.9sec) and up&lt;br /&gt;
| 40% and up&lt;br /&gt;
| 5&lt;br /&gt;
| 2.2sec&lt;br /&gt;
| 160px&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is worth noting that even though the most basic Guard Barrier attack consumes 25% energy, it is still possible to deploy the attack with less than 25% energy remaining. It's even possible at 1%, or even 1 energy unit (0.025%.)&lt;br /&gt;
Autobombing is possible during Kakusei and the other modes. Details will follow in their respective sections. However it should be noted that regardless of what energy percentage is consumed, the damage, duration, and width of an autobomb will always be that of the basic attack. For example, if you autobomb in Zesshikai, costing 50% energy, it would act like a 25% energy basic attack.&lt;br /&gt;
&lt;br /&gt;
Replenish the energy meter by picking up energy items.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 energyitem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
* They replenish 50% of the meter.&lt;br /&gt;
* There are three of them in the game, located right before the bosses of stage 3, 5, and 6.&lt;br /&gt;
* They're worth 500 points, but if you already had a full meter they're worth 100,000 points.&lt;br /&gt;
* You spawn with a full meter.&lt;br /&gt;
&lt;br /&gt;
===Powerups===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Espgaluda2 powerupitem.png|frameless|center]] || [[File:Espgaluda2 maxpoweritem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
Pick up powerup items to increase the damage output of your character. You need 6 to be fully powered up.&lt;br /&gt;
Locations:&lt;br /&gt;
* Stage 1, Area 1&lt;br /&gt;
* Stage 1, right before the boss&lt;br /&gt;
* Stage 2, Area 1&lt;br /&gt;
* Stage 2, right before the boss&lt;br /&gt;
* Stage 3, Area 2&lt;br /&gt;
* Stage 4, right after the midboss (now you're fully powered up)&lt;br /&gt;
* Stage 5, just before the Descent section&lt;br /&gt;
* Stage 6, Area 1&lt;br /&gt;
* Stage 6, Area 3, just before the Asagi Clone Zone section&lt;br /&gt;
&lt;br /&gt;
Powerups are worth 500 points, and if you were already fully powered up they're worth 10,000 points.&lt;br /&gt;
There is also a Max Power item which appears when you game over and can only be picked up if you continue.&lt;br /&gt;
&lt;br /&gt;
===Hidden extend===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 1up.png|upright=1.5|thumb|left|The 1up item.]] || [[File:Espgaluda 2 Sabnac destructibleparts highlight.png|upright=0.75|thumb|center|Destroy these 6 parts of Sabnac during Phase 1 of the fight to be eligible for the hidden extend.]] || [[File:Espgaluda2 1uplocation.jpg|upright=0.6|thumb|right|Right before the Stage 3 boss, shoot this area while in Zesshikai to reveal the hidden extend.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is only one item extend in the game, located in stage 3. To get it you have to meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
# Destroy all the destructible parts of the stage 3 midboss, Sabnac.&lt;br /&gt;
# Destroy Sabnac and continue throughout the rest of the stage as normal.&lt;br /&gt;
# Enter Zesshikai. Shoot a specific part of the background environment right before the stage boss to uncover it.&lt;br /&gt;
''Throughout all of this, do not bomb, nor even autobomb.''&lt;br /&gt;
&lt;br /&gt;
==Gameplay states==&lt;br /&gt;
At any given time you can be in one of five gameplay ''states'' or ''modes''. They cause different changes to the gameplay, including enemy behaviour, bullet behaviour, and scoring function. The core gameplay loop of Espgaluda II's Arcade mode is knowing what these five states are and how they interrelate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Summary of gameplay states&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Normal mode&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Zesshikai&lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| What does it consume?&lt;br /&gt;
| Nothing, but gold over time when in a boss&lt;br /&gt;
| Gems over time, when destroying stuff, when exiting mode&lt;br /&gt;
| Gems &amp;amp; gold over time, gems if you destroy enemies other than zako, gems when exiting mode&lt;br /&gt;
| Nothing&lt;br /&gt;
| Nothing but you need gold to be able to enter the mode in the first place&lt;br /&gt;
|-&lt;br /&gt;
| What do you get?&lt;br /&gt;
| Gems when destroying stuff, gold when you have 500 gems then destroy stuff&lt;br /&gt;
| Gold when destroying stuff, score mutliplier up to x100&lt;br /&gt;
| Score multiplier up to x500&lt;br /&gt;
| Gold when destroying stuff, score over time&lt;br /&gt;
| More gold when destroying stuff, double score over time&lt;br /&gt;
|-&lt;br /&gt;
| Stage scroll speed&lt;br /&gt;
| Normal&lt;br /&gt;
| Slow&lt;br /&gt;
| Slow&lt;br /&gt;
| Normal&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| What happens to the enemies?&lt;br /&gt;
| Normal movement speed, normal blue bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, enemies fire more bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, revenge bullets generated when enemy destroyed, bosses fire double bullets&lt;br /&gt;
| Normal movement speed, fast red bullets&lt;br /&gt;
| Normal movement speed, faster red bullets, bosses fire double bullets&lt;br /&gt;
|-&lt;br /&gt;
| What happens when you bomb?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Kakusei, autobomb costs 100% energy&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Overmode, autobomb costs 100% energy&lt;br /&gt;
|-&lt;br /&gt;
| What happens to you?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Normal Mode===&lt;br /&gt;
The default state.&lt;br /&gt;
&lt;br /&gt;
* Enemies move at a normal speed&lt;br /&gt;
* Enemy bullets behave normally and are coloured blue&lt;br /&gt;
* Stage scroll speed is normal&lt;br /&gt;
* Earn gems by destroying enemies&lt;br /&gt;
* Earn gold by destroying enemies when you have 500 gems&lt;br /&gt;
* Lose gold over time during bosses&lt;br /&gt;
* No autobomb available&lt;br /&gt;
&lt;br /&gt;
===Kakusei (a.k.a. 覚聖死界/kakusei shikai)===&lt;br /&gt;
The basic &amp;quot;slowdown&amp;quot; mode. Essentially functions the same as it did in Espgaluda 1.&lt;br /&gt;
&lt;br /&gt;
* Enter by tapping the Kakusei button once. Leave by tapping it again.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* Enemies fire more bullets&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section)&lt;br /&gt;
* Gems deplete over time&lt;br /&gt;
* A red circular gauge appears around your character, displaying how many gems remain in your possession.&lt;br /&gt;
* Exiting Kakusei depletes 30-35 gems&lt;br /&gt;
* Autobombing is possible.&lt;br /&gt;
:* It consumes 50% of the energy meter, but autobombing is still possible with less than this amount. &lt;br /&gt;
:* Autobombing only becomes possible 12 frames after hitting the Kakusei button. During those 12 frames, you are vulnerable.&lt;br /&gt;
* When you destroy an enemy:&lt;br /&gt;
:* Gems deplete&lt;br /&gt;
:* The bullets the enemy fired are canceled&lt;br /&gt;
:* Each canceled bullet becomes gold&lt;br /&gt;
* When you run out of gems you automatically enter Overmode.&lt;br /&gt;
====Scoring basics====&lt;br /&gt;
* Throughout the duration of being in Kakusei, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled.&lt;br /&gt;
* The maximum is x100.&lt;br /&gt;
* Each bullet canceled is worth 40 points.&lt;br /&gt;
====Addendum====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Zako&lt;br /&gt;
! Normal enemy&lt;br /&gt;
! Midboss &amp;amp; boss phases, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Ageha/Tateha&lt;br /&gt;
| Asagi&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ageha/Tateha/Asagi&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 27&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 29&lt;br /&gt;
| 33&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 31&lt;br /&gt;
| 37&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 33&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During the stage&lt;br /&gt;
! During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zesshikai (a.k.a. 覚聖絶死界/kakusei zesshikai)===&lt;br /&gt;
Zesshikai's main purpose is for scoring. On the surface it's similar to Kakusei in that they're both modes with slow purple bullets, but Zesshikai's main difference is that ''enemies generate revenge bullets'' and you can score much, much higher with it.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button. Leave by tapping the button again.&lt;br /&gt;
* The screen flashes inverted colours and a unique sound effect plays.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* ''Enemies generate revenge bullets when they are destroyed.''&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Gems ''and'' gold deplete over time.&lt;br /&gt;
* A circular red gauge appears around your character. This displays how many gems remain in your possession.&lt;br /&gt;
* Exiting Zesshikai depletes 30-35 gems.&lt;br /&gt;
* Autobombing is possible.&lt;br /&gt;
:* It consumes ''the entire'' energy meter, but autobombing is still possible with less than a full meter.&lt;br /&gt;
:* Autobombing only becomes possible 12 frames after entering Zesshikai. During those 12 frames, you are vulnerable.&lt;br /&gt;
* If you bomb, even autobomb, you are kicked out of Zesshikai and immediately enter Kakusei.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Level====&lt;br /&gt;
[[File:Zesshikailevel.jpg|thumb|right|Left: Zesshikai Level 0. Right: Zesshikai Level 1. Note the white graphics turn green.]]&lt;br /&gt;
When in Zesshikai, four white graphics and a white gauge appear around your character. The white gauge is inlaid inside the red gem gauge so you can see both at once. The white gauge measures time, 256 frames, and once fully elapsed it signifies that you have reached maximum &amp;quot;Zesshikai Level&amp;quot;. When this happens:&lt;br /&gt;
* The screen flashes inverted colours again&lt;br /&gt;
* Revenge bullets move faster&lt;br /&gt;
* The four white graphics turn green&lt;br /&gt;
* SRB multiplier now increments like normal bullets+ARB. Details in Zesshikai Scoring section below.&lt;br /&gt;
* The Zesshikai Level resets every time you exit Zesshikai.&lt;br /&gt;
&lt;br /&gt;
====Revenge bullets====&lt;br /&gt;
Revenge bullets are generated when enemies are destroyed during Zesshikai. There are two types of revenge bullets, and they appear according to what type of enemy was destroyed.&lt;br /&gt;
For the purposes of this explanation, assume &amp;quot;normal bullets&amp;quot; refers to any non-revenge bullet; i.e. standard, ordinary bullets.&lt;br /&gt;
&lt;br /&gt;
=====Types of revenge bullets=====&lt;br /&gt;
[[File:Espgaluda2 spiralrevengebulletformation.jpg|thumb|right|Typical spiral revenge bullet formation. The quantity of bullets changes depending on the enemy; this one was a simple Zu zako enemy at the start of stage 1.]]&lt;br /&gt;
* Spiral revenge bullets (abbreviated to SRB from now on)&lt;br /&gt;
:* These spawn at the location of the enemy when it was destroyed.&lt;br /&gt;
:* They appear in a spiral formation which rotates and expands.&lt;br /&gt;
:* They are not aimed at you.&lt;br /&gt;
* Aimed revenge bullets (abbreviated to ARB from now on)&lt;br /&gt;
:* Other bullets ''become'' these. Details follow in the Enemy Destruction section below.&lt;br /&gt;
:* They are aimed at you.&lt;br /&gt;
&lt;br /&gt;
=====Revenge bullet generation conditions=====&lt;br /&gt;
[[File:Zesshikairevengebulletflowchart.png|thumb|right|A flowchart of how revenge bullets are generated during Zesshikai.]]&lt;br /&gt;
When you destroy any enemy, except bosses:&lt;br /&gt;
* Revenge bullets of some type are generated. That is to say, destroying enemies in Zesshikai ''always'' generates revenge bullets of some type; there's no way to prevent it other than by exiting Zesshikai.&lt;br /&gt;
* All revenge bullets that were already on-screen are canceled and become ARB.&lt;br /&gt;
When you destroy a non-zako enemy, including a midboss phase or destructible part:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled and become ARB.&lt;br /&gt;
* Gems deplete&lt;br /&gt;
When you destroy zako:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled, but do not become ARB.&lt;br /&gt;
* Gems '''do not''' deplete.&lt;br /&gt;
These rules make it possible to continually chain bullet cancels as long as you keep destroying enemies, provided neither gems nor gold run out. It seems like there is a limit to how many times a revenge bullet can be re-formed into another, but it is unclear what rules, if any, determine this.&lt;br /&gt;
====Zesshikai Scoring====&lt;br /&gt;
Scoring in Zesshikai is all about letting the screen fill with bullets and slowly cancelling and re-cancelling them all with successive enemy destructions. Zesshikai is extremely potent for scoring; there is a reason why the Espgaluda 1 score world record is in the 70 million range, and for Espgaluda 2 it's more than ''a billion''.&lt;br /&gt;
* Each &amp;quot;normal&amp;quot; bullet is worth 50 points, unlike Kakusei's 40 points.&lt;br /&gt;
* Each revenge bullett is worth 2 points.&lt;br /&gt;
&lt;br /&gt;
Throughout the duration of being in Zesshikai, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled. There is one exception, outlined below.&lt;br /&gt;
* The maximum is x500, unlike kakusei’s x100.&lt;br /&gt;
&lt;br /&gt;
When you cancel:&lt;br /&gt;
[[File:Espgaluda2 SRBzesshcomparison.jpg|thumb|right|In both images the same enemy is destroyed at the beginning of stage 3 whilst in Zesshikai. Left: Zesshikai Level 0. Right: Zesshikai Level 1. The multiplier in the left image is a flat x15 across all bullets (the few x19 are from a zako in the back being destroyed), and the multiplier in the right image starts at around x6 and increments up to x40.]]&lt;br /&gt;
* Normal bullets &amp;amp; Aimed revenge bullets (ARB)&lt;br /&gt;
:* The multiplier on these increments sequentially, e.g. x1, x2, x3, x4 etc, and are counted alongside all other normal bullets and ARB.&lt;br /&gt;
* Spiral revenge bullets (SRB)&lt;br /&gt;
:* ''One'' multiplier is applied to all SRB that spawned together. All of them could be x10, x15, etc, and ''not'' incremented sequentially. They’re basically counted within their own little group. You’ll see a bunch of x9 x9 x9 x9 x9 x9 and not x1 x2 x3 x4 x5 etc. This is the exception I mentioned before.&lt;br /&gt;
:* If your Zesshikai Level has reached level 1, then SRB are counted alongside normal bullets and ARB in incrementing the multiplier. Instead of each bullet within a cluster of SRB getting one multiplier each (x9 x9 x9 x9 etc) you ''will'' see x1 x2 x3 x4 x5 etc. This means you can raise your overall multiplier much higher and much faster.&lt;br /&gt;
&lt;br /&gt;
====During midbosses and bosses====&lt;br /&gt;
During bosses:&lt;br /&gt;
* Revenge bullets are not generated&lt;br /&gt;
* You can still get the multiplier up to x500&lt;br /&gt;
* Gold depletes over time at the &amp;quot;normal boss gold depletion rate&amp;quot; and not the &amp;quot;zesshikai gold depletion&amp;quot; rate&lt;br /&gt;
* '''Bosses fire double bullets!'''&lt;br /&gt;
During midbosses:&lt;br /&gt;
* Revenge bullets ''are'' generated, from destroying their destructible parts or finishing a phase and cancelling all their normal bullets into ARB.&lt;br /&gt;
* If a midboss has a pre-programmed bullet cancel feature on death, such as the second midboss of stage 6, no revenge bullets will be generated.&lt;br /&gt;
&lt;br /&gt;
====Exiting Zesshikai====&lt;br /&gt;
When exiting Zesshikai, all leftover revenge bullets remain on screen. Their speed changes drastically, either speeding up or slowing down. To clean up these bullets, exit Zesshikai, enter Kakusei, and destroy one enemy (even zako).&lt;br /&gt;
&lt;br /&gt;
Running out of resources in Zesshikai, and which resource, has different effects:&lt;br /&gt;
* Run out of gems but not gold = exit Zesshikai automatically, enter Zesshikai Over&lt;br /&gt;
* Run out of gold but not gems = exit Zesshikai automatically, enter Kakusei&lt;br /&gt;
* Run out of both = exit Zesshikai automatically, enter Overmode&lt;br /&gt;
&lt;br /&gt;
Additionally, as mentioned before, bombing of any type during Zesshikai will kick you out immediately and put you in Kakusei automatically.&lt;br /&gt;
&lt;br /&gt;
====Addendum====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Boss &amp;amp; midboss phase, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| During the stage&lt;br /&gt;
| During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss over time (during the stage) (same values for all 3 characters)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 0-499 gold held&lt;br /&gt;
| 500-1000 gold held&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1 &amp;amp; 2&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
| 1 gold every frame&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3 &amp;amp; 4&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5 &amp;amp; 6&lt;br /&gt;
| 1 gold every 4 frames&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overmode (a.k.a. 赤走行/akasoukou)===&lt;br /&gt;
Overmode might seem purely seem like punishment at first for accidentally letting your gems run out in Kakusei, but it can also be decisively used to score. Its main purpose is for getting gold quickly, and therefore score.&lt;br /&gt;
&lt;br /&gt;
* Activate by pressing the Kakusei button when you have zero gems, or, be in Kakusei and run out of gems. Leave by tapping the button again.&lt;br /&gt;
* Enemy bullets speed up and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill (once a requirement has been met, see below).&lt;br /&gt;
* Passively accrue score just by being in Overmode (except during bosses)&lt;br /&gt;
* Autobombing is possible.&lt;br /&gt;
:* It consumes 50% of the energy meter, but autobombing is still possible with less than this amount.&lt;br /&gt;
:* Autobombing only becomes possible 12 frames after entering Overmode. During those 12 frames, you are vulnerable.&lt;br /&gt;
&lt;br /&gt;
====Kakusei Over level====&lt;br /&gt;
When in Overmode, a blue gauge appears around your character. This represents your Kakusei Over level. Every time this gauge elapses, taking 250 frames, your Kakusei Over level increases by 1. It starts at zero and the maximum is 3. Unlike Espgaluda 1, the highest level you have reached persists after death.&lt;br /&gt;
With one completed level:&lt;br /&gt;
* You get gold for every kill. That is to say, you cannot get gold unless your Kakusei Over level is at least 1.&lt;br /&gt;
With each consective level:&lt;br /&gt;
* Enemy bullets get faster during Overmode&lt;br /&gt;
* Get more gems from destroying enemies during ''normal mode''. This is basically paramount when going for any kind of clear when playing Espgaluda II.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Kakusei Over level enemy destruction gem bonus&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Midboss/Boss phase &amp;amp; destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Overmode passive score accrual per frame&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Stage 1&lt;br /&gt;
| Stage 2&lt;br /&gt;
| Stage 3&lt;br /&gt;
| Stage 4&lt;br /&gt;
| Stage 5&lt;br /&gt;
| Stage 6&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
| 260&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Earning score per frame in Zesshikai Over is ''double'' the above values.&lt;br /&gt;
&lt;br /&gt;
===Zesshikai Over (a.k.a. 絶走行/zessoukou)===&lt;br /&gt;
Like Overmode, except even more lucrative: get even more score and gold, but the bullets are even faster and with a harsher autobomb penalty.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button when you have zero gems but some amount of gold. Or, be in Zesshikai and let gems run out but not gold.&lt;br /&gt;
:* You need to have gold to be able to enter the mode, but it doesn't actually consume gold.&lt;br /&gt;
* Leave by pressing the Kakusei button again.&lt;br /&gt;
* Enemy bullets speed up (even faster than Overmode) and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill, more than Overmode.&lt;br /&gt;
* Passively accrue score just by being in Zesshikai Over (except during bosses), double the amount of Overmode.&lt;br /&gt;
* Kakusei Over level effects also apply to Zesshikai Over, but you cannot increase your Kakusei Over level in Zesshikai Over.&lt;br /&gt;
* '''Bosses fire double bullets!'''&lt;br /&gt;
* Autobombing is possible.&lt;br /&gt;
:* It consumes ''the entire'' energy meter, but autobombing is still possible with less than a full meter.&lt;br /&gt;
:* Autobombing only becomes possible 12 frames after entering Zesshikai Over. During those 12 frames, you are vulnerable.&lt;br /&gt;
* Bombing of any type kicks you out of Zesshikai Over immediately and puts you into Overmode.&lt;br /&gt;
&lt;br /&gt;
It is unclear what the exact rules are that determine how much extra gold you get during Zesshikai Over. However, here are the results of a test conducted by destroying zako in Stage 5 with Ageha:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | How much gold given from destroying one zako enemy in Stage 5&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
What is clear though that, once Kakusei Over level 3 has been achieved, the gold bonus is substantial.&lt;br /&gt;
&lt;br /&gt;
==Scoring Basics==&lt;br /&gt;
===How to get score===&lt;br /&gt;
# Destroy enemies - each enemy has a base point value.&lt;br /&gt;
# Cancel bullets - cancelling bullets in Kakusei or Zesshikai turns them into points and applies a multiplier per bullet.&lt;br /&gt;
# Get gold - gold gives points for each one you collect.&lt;br /&gt;
# Passively accrue score - get score just by being in Overmode or Zesshikai Over.&lt;br /&gt;
===Stage result bonus===&lt;br /&gt;
At the end of each stage a bonus is calculated based upon how many gems and gold you collected throughout the course of the stage. It is the ''gross'' total, not ''net'' total. If you collect 500 gems but then Kakusei 499 of them away and finish the stage with 1 gem left, your gross total is still 500.&lt;br /&gt;
&lt;br /&gt;
The formula is as follows:&lt;br /&gt;
&amp;lt;code&amp;gt;Stage bonus = (S*100)+(K*V)&amp;lt;/code&amp;gt;&lt;br /&gt;
Where S = gross total of gems acquired throughout the stage, K = gross total of gold acquired throughout the stage, and V = point value of gold you finished the stage with (refer to Gold section for the point value).&lt;br /&gt;
&lt;br /&gt;
For example, imagine you finish a stage with 56 gems and 836 gold. Those are just the numbers currently in your inventory as the stage ended. However, throughout the course of the stage, you EARNED a total of 403 gems and 940 gold. So according to our formula, gems are worth 100 points each, and the value of gold is determined by the gold tier you finished the stage with. Since you finished with 836 gold, that puts it in the 800-899 tier, wherein each piece is worth 700 points, our formula looks like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(403*100)+(940*700) = Stage bonus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So the stage bonus would be 698,300 points.&lt;br /&gt;
Note that if you die during the stage, the gross total of gems and gold accrued is reset to zero. From there on the tally will start up again.&lt;br /&gt;
&lt;br /&gt;
===Clear bonus===&lt;br /&gt;
Defeating the final boss also awards a point bonus based upon resources you finished with. It is unclear what the exact rules are, but the following are definite:&lt;br /&gt;
* Remaining lives = 20 million points each&lt;br /&gt;
* Life frames = 10 million points each&lt;br /&gt;
* Energy meter remaining = 4000 points per unit (the game counts energy internally as individual units and not as a percentage; the maximum is 4000 units)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Life frames&amp;quot; refers to the maximum number of lives you held at some point throughout the run. It is the gold boxes that hold the green flames that represent your remaining lives. The maximum possible for each is six.&lt;br /&gt;
This means if you no miss no bomb the whole game &amp;amp; get every extend, you will get a score bonus of at least 196 million points.&lt;br /&gt;
&lt;br /&gt;
==Black Label==&lt;br /&gt;
==Arrange==&lt;br /&gt;
==Omake==&lt;br /&gt;
&lt;br /&gt;
=== Espgaluda II 'Omake Mode' as a Shmup training tool ===&lt;br /&gt;
&lt;br /&gt;
In the home ports of Espgaluda II*, clearing the main game (including Novice Mode, and credit feeding is OK) unlocks &amp;quot;Omake Mode&amp;quot; which translates to &amp;quot;Bonus Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On the face of it, Omake Mode is a fun and easy mode of the game to mess around with for a short time. &lt;br /&gt;
&lt;br /&gt;
'''However when approached correctly this mode provides an unparalleled Shmup training tool for players of any experience.'''&lt;br /&gt;
&lt;br /&gt;
Using a few simple strategies, players are able to practice and observe all of the patterns from Espgaluda II- acknowledged to be some of the most difficult of any Cave games- at the slower speed of 'Kakusei'.&lt;br /&gt;
&lt;br /&gt;
(*home ports are on Xbox 360 and Nintendo Switch as at Feb 2022)&lt;br /&gt;
&lt;br /&gt;
==== Basics of Omake Mode for Training ====&lt;br /&gt;
&lt;br /&gt;
The player character is surrounded by an invisible circle within which any bullets will turn red. Let's refer to this as the 'Red Zone'. Any bullets in the Red Zone will be cancelled into Items (green gems and/or gold) when ANY enemy is destroyed. It does not matter which enemy shot the bullets. Any enemy destroyed will have all of the on-screen bullets that it fired cancelled into Items, regardless of whether they are in the Red Zone around the player.&lt;br /&gt;
&lt;br /&gt;
The Kakusei gem count has a maximum value of 500. When entering Kakusei mode, all bullets within the Red Zone will be cancelled into Items. When exiting Kakusei mode MANUALLY (ie with gem count above zero) all bullets within the Red Zone will be cancelled into Items.&lt;br /&gt;
&lt;br /&gt;
Defeating any section of a boss life bar while NOT in Kakusei will cancel the on-screen bullets into GEMS.&lt;br /&gt;
&lt;br /&gt;
There is no bomb button in Omake mode. Instead, any time the player is hit by a bullet, the Guard Barrier will be activated, and will continue to be 'held down' until the player hits the Kakusei button which ends it, or until the barrier gauge runs out. At that point the normal 'beam attack' of the Guard Barrier is fired. While the player character is surrounded by the Guard Barrier, any bullets within the small visible circle of the Guard Barrier are cancelled into Items, starting with Gems and proceeding to Gold when Gems reach 500. When the Gold counter reaches 1000, the Guard Barrier Gauge will be refilled by around 40%. If the gold counter reaches 1000 while the Guard Barrier Gauge is full, the player character will be surrounded by a special frame and all items collected will have 1000 added to their point value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Kakusei Training in Omake ====&lt;br /&gt;
&lt;br /&gt;
Because of the frequency with which bullets are cancelled into Items in Omake Mode, the Gem counter will easily and quickly reach the maximum of 500 during the stage. Because of the length of time that 500 Gems will let the player remain in Kakusei, 500 is more than enough to last through the attacks of any larger enemy, and enough to last through most single sections of any Boss life bar.&lt;br /&gt;
&lt;br /&gt;
'''The player is therefore invited to proceed through the most difficult attacks in the game in full Kakusei mode, to practice and observe the patterns in slow motion.'''&lt;br /&gt;
&lt;br /&gt;
There are 3 simple methods that enable the player to extend the amount of time they spend in Kakusei, allowing them to see out almost the entirety of any Boss encounter in full slow motion.&lt;br /&gt;
&lt;br /&gt;
* '''1)''' Shifting out of Kakusei in order to finish off any Boss life bar section will immediately refill the Gem gauge to 500, due to the amount of bullets cancelled plus some from the Boss sprite. Obviously this is not without risk as the bullets will speed up, but done carefully it should be relatively safe.&lt;br /&gt;
&lt;br /&gt;
* '''2)''' During any given pattern while in Kakusei, if the player feels that they are about to be hit and expend Guard Barrier Gauge, they can manually cancel out of Kakusei and quickly back in. This will cancel all bullets in the Red Zone twice, and provide a safety buffer without expending Guard Barrier Gauge. Doing this does accelerate the rate that the Gem count falls, but done sparingly it should not make a huge difference.&lt;br /&gt;
&lt;br /&gt;
* '''3)''' When Gems have run out, the player can deliberately hit a bullet to activate the Guard Barrier and then charge through enemy bullets while invincible so that they are cancelled back to Gems. Done during a particularly dense pattern, and especially at point-blank above a Boss sprite, this will refill the Gems almost instantly. The player then has a choice of whether to cancel out of Guard Barrier and continue in Kakusei, or expend Guard Barrier to pump up the large Item Counter at the top of the screen which is important for scoring in Omake Mode. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Scoring in Omake ====&lt;br /&gt;
&lt;br /&gt;
Scoring in Omake has some value in use as a training mode, as it will help to reach the Extends which in turn provide more Guard Barrier Gauge.&lt;br /&gt;
&lt;br /&gt;
Scoring is very simple: The value of the large Item Counter at the top of the screen will be added to every item picked up WHILE GEMS ARE AT 500. In other words, it acts as an incentive not to go into Kakusei where possible.&lt;br /&gt;
&lt;br /&gt;
As the counter is re-set every stage, it makes sense to use the Guard Barrier on some large enemies early in the stage, to cancel their dense attacks into Item value. The player can then proceed with Gems at 500 and collect the Item Counter point value for every item received.&lt;br /&gt;
&lt;br /&gt;
=Enemy data=&lt;br /&gt;
Score, gold, and gems values are for Arcade mode.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 1&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 soma shine winged solider.png|frameless|center]]&lt;br /&gt;
| ソーマ輝羽兵&lt;br /&gt;
| Soma shine winged soldier&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 530&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zahhak.png|frameless|center]]&lt;br /&gt;
| 小型機甲艇ザッハーク&lt;br /&gt;
| Small armored craft Zahhak&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| Gun: 230&amp;lt;br /&amp;gt;Main body: 2,260&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Main body: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Main body: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gandharva.jpg|frameless|center]]&lt;br /&gt;
| 大型侵略砲台ガンダルヴァ&lt;br /&gt;
| Large invasion turret Gandharva&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 5,820&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ&lt;br /&gt;
| Heavy flying armor Simurgh&lt;br /&gt;
| Midboss&lt;br /&gt;
| Main body: 50,000&amp;lt;br /&amp;gt;Arm: 5,000&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 boss tsubame.jpg|frameless|center]]&lt;br /&gt;
| ツバメ&lt;br /&gt;
| Tsubame&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 50,000&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 20&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 2&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 forneus.png|frameless|center]]&lt;br /&gt;
| 中型機甲艇フォルネウス&lt;br /&gt;
| Medium-size armored ship Forneus&lt;br /&gt;
| Air: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 6,530&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&amp;lt;br /&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 behemoth.png|frameless|center]]&lt;br /&gt;
| 大型機甲艇ベヒモス&lt;br /&gt;
| Large armored vehicle Behemoth&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 12,510&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&lt;br /&gt;
| Single-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 six-barrelled revolving gun battery.png|frameless|center]]&lt;br /&gt;
| 六連回転砲台&lt;br /&gt;
| Six-barrelled revolving gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 15,860&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 crane.png|frameless|center]]&lt;br /&gt;
| クレーン&lt;br /&gt;
| Crane&lt;br /&gt;
| Ground: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 1,830&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&amp;lt;br /&amp;gt;(縦の輸送艦の砲台)&lt;br /&gt;
| Single-barrelled gun battery&amp;lt;br /&amp;gt;(Vertical transport battery)&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 makara.png|frameless|center]]&lt;br /&gt;
| 小船舶マカラ&lt;br /&gt;
| Small vessel Makara&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 250&amp;lt;br /&amp;gt;Base: 530&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nereids.png|frameless|center]]&lt;br /&gt;
| 万能潜水艦ネレイドー&lt;br /&gt;
| Universal submarine Nereids&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,230&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nidhoggr.png|frameless|center]]&lt;br /&gt;
| 重戦車ニーズヘッグ&lt;br /&gt;
| Heavy tank Nidhoggr&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 1,630&amp;lt;br /&amp;gt;Base: 4,760&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 3&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 midboss madara.jpg|frameless|center]]&lt;br /&gt;
| マダラ&lt;br /&gt;
| Madara&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 6,000&amp;lt;br /&amp;gt;Second form: 100,000&lt;br /&gt;
| First form: 16&amp;lt;br /&amp;gt;Second form: 26&lt;br /&gt;
| First form: 15&amp;lt;br /&amp;gt;Second form: 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 boss jormungandr.jpg|frameless|center]]&lt;br /&gt;
| 生体兵器ヨルムンガンド&lt;br /&gt;
| Biological weapon Jormungandr&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Third form: 600,000&amp;lt;br /&amp;gt;Head: 300,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 26&amp;lt;br /&amp;gt;Third form: 46&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 25&amp;lt;br /&amp;gt;Third form: 45&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 3&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 stolas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ストラス&lt;br /&gt;
| General-purpose fighter Stolas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 740&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 ouroboros.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ウロボロス&lt;br /&gt;
| Medium-size armored ship Ouroboros&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 24680&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 lindworm.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇リンドブルム&lt;br /&gt;
| Large armored ship Lindworm&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 37,940&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
| First form: 2&amp;lt;br /&amp;gt;Second form: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base:160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 shelob.jpg|frameless|center]]&lt;br /&gt;
| 多脚戦車シェロブ&lt;br /&gt;
| Multi-legged tank Shelob&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 6,910&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 empusa.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台エンプーサ&lt;br /&gt;
| Heavy fixed gun battery Empusa&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,980&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 astaroth.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台アスタロト&lt;br /&gt;
| Heavy fixed gun battery Astaroth&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 19,560&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 midboss sabnac.jpg|frameless|center]]&lt;br /&gt;
| 武装エレベーターサブナク&lt;br /&gt;
| Armed Elevator Sabnac&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 100,000 &amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Leg turret: 10,000&amp;lt;br /&amp;gt;Auxiliary engine: 20,000&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 30,000&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 20&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 boss janome.jpg|frameless|center]]&lt;br /&gt;
| ジャノメ&lt;br /&gt;
| Janome&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Third form: 700,000&lt;br /&gt;
| First form: 31&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Third form: 51&lt;br /&gt;
| First form: 30&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Third form: 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 4&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 halphas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ハルパス&lt;br /&gt;
| General-purpose fighter Halphas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 810&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 brahma.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ブラフマー&lt;br /&gt;
| Medium-size armored ship Brahma&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 21,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 vasuki.jpg|frameless|center]]&lt;br /&gt;
| 重戦車ヴァースキ&lt;br /&gt;
| Heavy tank Vasuki&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 6,330&amp;lt;br /&amp;gt;Base: 14,560&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース&lt;br /&gt;
| Heavy flying armor Andrealphus&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Arm: 100,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 boss madara asmodeus.png|frameless|center]]&lt;br /&gt;
| マダラ専用合身甲冑アスモデウス&lt;br /&gt;
| Madara's exclusive combined body armor Asmodeus&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 400,000&amp;lt;br /&amp;gt;Third form: 500,000&amp;lt;br /&amp;gt;Fourth form: 600,000&amp;lt;br /&amp;gt;Fifth form: 800,000&amp;lt;br /&amp;gt;Triple machine gun Gaap: 400,000&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 1,000,000&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 2,000,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Third form: 36&amp;lt;br /&amp;gt;Fourth form: 36&amp;lt;br /&amp;gt;Fifth form: 56&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Third form: 35&amp;lt;br /&amp;gt;Fourth form: 35&amp;lt;br /&amp;gt;Fifth form: 55&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 5&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 ahriman.jpg|frameless|center]]&lt;br /&gt;
| シンラ式中型機甲艇アーリマン&lt;br /&gt;
| Shinra-type medium-sized armored ship Ahriman&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 35,330&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 aerial.jpg|frameless|center]]&lt;br /&gt;
| 兵士用飛空ポッド・エアリアル&lt;br /&gt;
| Flying Solider Pod ~ Aerial&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 3,130&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 tiamat.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇ティアマット&lt;br /&gt;
| Shinra-type large armored ship Tiamat&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 91,935&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 cyclops.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇サイクロプス&lt;br /&gt;
| Shinra-type large armored ship Cyclops&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 141,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 fafnir.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型戦車ファフニール&lt;br /&gt;
| Shinra-style large tank Fafnir&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 26,330&amp;lt;br /&amp;gt;Base: 54,560&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Espgaluda2 stage5 boss seseri.png|frameless|center]]&lt;br /&gt;
| セセリ&lt;br /&gt;
| Seseri&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 500,000&amp;lt;br /&amp;gt;Third form: 900,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|-&lt;br /&gt;
| 憎悪に満ちたセセリ&lt;br /&gt;
| Seseri Filled With Hatred (a.k.a. Shin Seseri)&lt;br /&gt;
| True Boss&lt;br /&gt;
| First form: 2,000,000&amp;lt;br /&amp;gt;Second form: 4,000,000&amp;lt;br /&amp;gt;Third form: 6,000,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 6&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 andras.jpg|frameless|center]]&lt;br /&gt;
| 警備ユニット・アンドラス&lt;br /&gt;
| Security unit Andras&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 9,210&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 vishnu.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇ヴィシュヌ&lt;br /&gt;
| Large armored ship Vishnu&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 76,420&lt;br /&gt;
| First form: 4&amp;lt;br /&amp;gt;Second form: 6&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 alcyone.jpg|frameless|center]]&lt;br /&gt;
| 霊力供給カプセル・アルキュオーネ&lt;br /&gt;
| Spiritual supply capsule Alcyone&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 7,880&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 metatron.jpg|frameless|center]]&lt;br /&gt;
| 霊力融合装置メタトロン&lt;br /&gt;
| Spiritual fusion device Metatron&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 10,000&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 cherubim.jpg|frameless|center]]&lt;br /&gt;
| 移動砲台ケルビム&lt;br /&gt;
| Mobile turret Cherubim&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 12,300&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 asagiclone.jpg|frameless|center]]&lt;br /&gt;
| アサギクローン&lt;br /&gt;
| Asagi clone&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ改&lt;br /&gt;
| Heavy flying armor Simurgh (Modified)&lt;br /&gt;
| Midboss 1&lt;br /&gt;
| Main body: 500,000&amp;lt;br /&amp;gt;Arm: 200,000&lt;br /&gt;
| Main body: 18&amp;lt;br /&amp;gt;Arm: 66&lt;br /&gt;
| Main body: 17&amp;lt;br /&amp;gt;Arm: 65&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース改&lt;br /&gt;
| Heavy flying armor Andrealphus (Modified)&lt;br /&gt;
| Midboss 2&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 700,000&amp;lt;br /&amp;gt;Arm: 300,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 boss1 goddess galuda.jpg|frameless|center]]&lt;br /&gt;
| 生体維持装置ガッデスガルーダ&lt;br /&gt;
| Biological maintenance device Goddess Galuda&lt;br /&gt;
| Boss 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 1,000,000&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 66 &amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 65&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kujaku.jpg|frameless|center]]&lt;br /&gt;
| 真ガルーダ・クジャク&lt;br /&gt;
| True Galuda Kujaku&lt;br /&gt;
| Boss 2&lt;br /&gt;
| First form: 2,000,0000&amp;lt;br /&amp;gt;Second form: 3,000,000&amp;lt;br /&amp;gt;Third form: 5,000,000&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Third form: 66&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Third form: 65&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* Primary info from [[User:Johnnyheli|johnny]].&lt;br /&gt;
* All sprites &amp;amp; enemy data taken from [https://www.cave.co.jp/gameonline/espgaluda2/ CAVE's official Espgaluda 2 site.]&lt;br /&gt;
* Arcade mode specifics adapted from the tutorial on the Switch and Xbox 360 ports, [https://wikiwiki.jp/espg2/ wikiwiki], [http://minamo.gozaru.jp/espg2/espg2.html Minamo's Espgaluda 2 page], [http://daifukkat.su/strats/espgal2/ Hacker's Guide to Espgaluda 2], and [https://shmups.system11.org/viewtopic.php?t=6281 the system11 forum thread].&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Johnnyheli</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=User:Johnnyheli&amp;diff=27174</id>
		<title>User:Johnnyheli</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=User:Johnnyheli&amp;diff=27174"/>
		<updated>2024-01-06T11:50:33Z</updated>

		<summary type="html">&lt;p&gt;Johnnyheli: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Gameplay Overview=&lt;br /&gt;
== Controls ==&lt;br /&gt;
[[File:Espgaluda2controlschemes.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Upon starting the game on the original arcade release, you can select between two control schemes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Button&lt;br /&gt;
! Type A&lt;br /&gt;
! Type B&lt;br /&gt;
|-&lt;br /&gt;
| A&lt;br /&gt;
| Shot&lt;br /&gt;
| Shot&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Kakusei&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
| Autofire&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| Autofire&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Explanations of the buttons:&lt;br /&gt;
* Shot - Repeatedly tap for rapid shot, hold for focus shot (official called &amp;quot;Rapier&amp;quot;)&lt;br /&gt;
* Kakusei - Tap to toggle Kakusei mode on or off, amongst others.&lt;br /&gt;
* Guard Barrier - Tap to fire your Guard Barrier attack, similar to a bomb in other shmups. Or, hold the button to charge it, then release to fire.&lt;br /&gt;
* Autofire - Simulates repeatedly tapping A for rapid shot.&lt;br /&gt;
In the home ports these buttons are all customizable.&lt;br /&gt;
&lt;br /&gt;
==The UI==&lt;br /&gt;
[[File:Espgaluda2 arcademodeUI.jpg|thumb|center|UI of the default arcade mode. Everything except the boss healthbar &amp;amp; high score is mirrored on the other side for P2.]]&lt;br /&gt;
&lt;br /&gt;
== Playable characters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Character&lt;br /&gt;
! Shot type&lt;br /&gt;
! Damage increase during Kakusei+others&lt;br /&gt;
! Overall movement speed&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 agehaportrait.png|frameless|center]]&lt;br /&gt;
| Ageha&lt;br /&gt;
| Narrow&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Fast&lt;br /&gt;
| Rapid shot bends side to side&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 tatehaportrait.png|frameless|center]]&lt;br /&gt;
| Tateha&lt;br /&gt;
| Wide&lt;br /&gt;
| Rapid shot&lt;br /&gt;
| Slow&lt;br /&gt;
| Focus shot during Kakusei+others gets lock-on capability&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 asagiportrait.png|frameless|center]]&lt;br /&gt;
| Asagi&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Once powered up, focus shot gets lock-on capability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Arcade mode=&lt;br /&gt;
The default mode. Console ports include &amp;quot;Arcade&amp;quot; mode, a faithful port of the version found in arcades, as well as a version with recreated higher-resolution graphics and a few bugfixes. On Xbox 360 it's named &amp;quot;Xbox 360 mode&amp;quot; and on Switch it's named &amp;quot;Switch mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Default settings:&lt;br /&gt;
* Score extends at 15,000,000 and 35,000,000 points&lt;br /&gt;
* Spawn with 3 lives&lt;br /&gt;
* Rank 2 (Normal)&lt;br /&gt;
==Resources==&lt;br /&gt;
===Gems (a.k.a. 聖霊石/seirei seki/spirit stones)===&lt;br /&gt;
[[File:Espgaluda2-gemgif.gif|frameless|right]]&lt;br /&gt;
Gems are the glowing green items enemies drop when destroyed. Their purpose is to fuel Kakusei, Zesshikai, and contribute a small amount of score.&lt;br /&gt;
&lt;br /&gt;
* Start with 100 in your possession, respawn with 250 after dying&lt;br /&gt;
* You can hold a maximum of 500&lt;br /&gt;
* Worth 10 points each when collected&lt;br /&gt;
* Get gems by destroying enemies when not in Kakusei or any other mode, as well as from finishing a phase of a midboss or boss, and from any destructible parts of a midboss or boss&lt;br /&gt;
* They are factored in to the stage result bonus based upon the gross total of how many were collected throughout the course of the stage&lt;br /&gt;
* Get an extra gem by collecting it at the top (24 pixels from the top) or bottom (48 pixels from the bottom) of the screen&lt;br /&gt;
&lt;br /&gt;
Enemies drop different size gems. There are four sizes of gem items and each adds different quantities to your possession.&lt;br /&gt;
* Small: 1&lt;br /&gt;
* Medium: 2&lt;br /&gt;
* Large: 3&lt;br /&gt;
* Extra large: 4&lt;br /&gt;
&lt;br /&gt;
The size of gems dropped varies with how many gems were already in your possession, what shot type was used to destroy them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Number of gems in your possession&lt;br /&gt;
! Size of gem an enemy drops when destroyed with rapid shot (shrinking over time)&lt;br /&gt;
! Size of gem an enemy drops when destroyed with focus shot&lt;br /&gt;
|-&lt;br /&gt;
| 0-250&lt;br /&gt;
| XL → L → M → S&lt;br /&gt;
| M&lt;br /&gt;
|-&lt;br /&gt;
| 250-399&lt;br /&gt;
| L → M → S&lt;br /&gt;
| Alternating between S &amp;amp; M&lt;br /&gt;
|-&lt;br /&gt;
| 400-500&lt;br /&gt;
| M → S&lt;br /&gt;
| S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gem items dropped by enemies that were destroyed with rapid shot shrink over time, and therefore add fewer gems to your possession. Destroying enemies with focus shot drops gems that ''do not'' shrink over time, but they are smaller.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Time taken to shrink&lt;br /&gt;
|-&lt;br /&gt;
| XL→L&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| L→M&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| M→S&lt;br /&gt;
| 12 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, this can be preventing by collecting gems by flying near them instead of letting them fall toward you. When a gem is within a certain distance of the player character it receives a green glowing effect and stops shrinking. The distance at which this happens is as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Distance from player character at which gem stops shrinking&lt;br /&gt;
|-&lt;br /&gt;
| XL&lt;br /&gt;
| 48 pixels&lt;br /&gt;
|-&lt;br /&gt;
| L&lt;br /&gt;
| 64 pixels&lt;br /&gt;
|-&lt;br /&gt;
| M&lt;br /&gt;
| 96 pixels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gold (a.k.a. 金塊/kinkai)===&lt;br /&gt;
Gold drops from enemies under certain conditions.&lt;br /&gt;
&lt;br /&gt;
* Get gold by destroying enemies in:&lt;br /&gt;
:* Kakusei, overmode, and zesshikai over&lt;br /&gt;
:* Normal mode when you have 500 gems&lt;br /&gt;
* Each gold you collect increases the amount you possess by 1&lt;br /&gt;
* Hold up to a maximum of 1000&lt;br /&gt;
* Start off with zero&lt;br /&gt;
* On death the amount of gold you had is halved, rounded down&lt;br /&gt;
* Gold depletes over time during boss battles&lt;br /&gt;
&lt;br /&gt;
Gold's main purpose is for scoring. Picking up gold gives you points; the amount varies based upon how many already were in your possession.&lt;br /&gt;
&lt;br /&gt;
* Every 100 gold collected, the value of new incoming gold increases and the sprite changes.&lt;br /&gt;
* There are eleven tiers of gold, from 0-99, 100-199, 200-299,...900-999, and one for 1000.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Qty held &amp;amp; sprite&lt;br /&gt;
! [[File:Espgaluda2 gold1.png|frameless|center]] 0-99&lt;br /&gt;
! [[File:Espgaluda2 gold2.png|frameless|center]] 100-199&lt;br /&gt;
! [[File:Espgaluda2 gold3.png|frameless|center]] 200-299&lt;br /&gt;
! [[File:Espgaluda2 gold4.png|frameless|center]] 300-399&lt;br /&gt;
! [[File:Espgaluda2 gold5.png|frameless|center]] 400-499&lt;br /&gt;
! [[File:Espgaluda2 gold6.png|frameless|center]] 500-599&lt;br /&gt;
! [[File:Espgaluda2 gold7.png|frameless|center]][[File:Espgaluda2 gold7consoleport.png|frameless|center]] 600-699 &lt;br /&gt;
! [[File:Espgaluda2 gold8.png|frameless|center]] 700-799&lt;br /&gt;
! [[File:Espgaluda2 gold9.png|frameless|center]] 800-899&lt;br /&gt;
! [[File:Espgaluda2 gold10.png|frameless|center]] 900-999&lt;br /&gt;
! [[File:Espgaluda2 gold11.png|frameless|center]] 1000&lt;br /&gt;
|-&lt;br /&gt;
| Point value of new gold acquired&lt;br /&gt;
| 100&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
| 350&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| 650&lt;br /&gt;
| 700&lt;br /&gt;
| 900&lt;br /&gt;
| 1000&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
The 600-699 gold tier has two sprites because one is in the Arcade release and the other is in the Console mode in the home ports.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss during boss battles&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During normal mode&lt;br /&gt;
! During kakusei+others&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 1 gold every 15 frames&lt;br /&gt;
| 1 gold every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 1 gold every 19 frames&lt;br /&gt;
| 1 gold every 12 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 1 gold every 23 frames&lt;br /&gt;
| 1 gold every 16 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 1 gold every 27 frames&lt;br /&gt;
| 1 gold every 20 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 1 gold every 31 frames&lt;br /&gt;
| 1 gold every 24 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 1 gold every 35 frames&lt;br /&gt;
| 1 gold every 28 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Energy, and the Guard Barrier===&lt;br /&gt;
In place of conventional bombs Espgaluda II features the Guard Barrier. When deployed it deals massive damage, temporarily clears the screen of bullets, and provides a short window of invincibility. Where the Guard Barrier differs from a conventional shmup bomb is that it uses ''Energy'', a continuous resource, instead of discrete bomb items, and that it can be held and charged up before firing. There is an ''Energy Meter'' and using the Guard Barrier consumes some percentage of this meter.&lt;br /&gt;
&lt;br /&gt;
* The Guard Barrier Attack a massive linear shot straight up, comprised of several damaging beams. More beams appear the longer the Guard Barrier is charged.&lt;br /&gt;
* It has to be aimed; there is no lock-on or homing function.&lt;br /&gt;
* After the Guard Barrier has been deployed, there is a short period of time in which enemies don't fire.&lt;br /&gt;
* While the Guard Barrier is being charged, you deal slight aura damage to enemies, particularly noticeable against zako.&lt;br /&gt;
* While charging the Guard Barrier, you are invincible, and enemy bullets are deleted on contact with the shield that appears around your character.&lt;br /&gt;
* Internally, the game counts energy as individual units and not as a percentage, but it is easier to think of it like a percentage. A full meter is 4000 units, so a basic attack consumes 1000 units.&lt;br /&gt;
&lt;br /&gt;
The most basic attack, deployed with one tap of the Guard Barrier button, consumes 25% of the energy meter. Maximum damage is reached at charging enough to consume 40% of the meter. You can keep charging past this, but you will not deal any extra damage. The damage, duration, and area of effect increases in proportion to how long it is charged for. However, ''the relationship is not linear'', that is to say, two 25% attacks do not deal as much damage as one 50% attack. The specifics of charging the attack are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Time held charging&lt;br /&gt;
! % of energy meter consumed&lt;br /&gt;
! Number of beams fired&lt;br /&gt;
! Duration of attack&lt;br /&gt;
! Width of area of effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 to 83 frames&lt;br /&gt;
| 25%-29%&lt;br /&gt;
| 2&lt;br /&gt;
| 0.7sec&lt;br /&gt;
| 49px&lt;br /&gt;
|-&lt;br /&gt;
| 84 frames (1.4sec) to 188 frames&lt;br /&gt;
| 30%-34%&lt;br /&gt;
| 3&lt;br /&gt;
| 1.2sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 189 frames (3.2sec) to 293 frames&lt;br /&gt;
| 35%-39%&lt;br /&gt;
| 4&lt;br /&gt;
| 1.7sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 294 frames (4.9sec) and up&lt;br /&gt;
| 40% and up&lt;br /&gt;
| 5&lt;br /&gt;
| 2.2sec&lt;br /&gt;
| 160px&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is worth noting that even though the most basic Guard Barrier attack consumes 25% energy, it is still possible to deploy the attack with less than 25% energy remaining. It's even possible at 1%, or even 1 energy unit (0.025%.)&lt;br /&gt;
Autobombing is possible during Kakusei and the other modes. Details will follow in their respective sections. However it should be noted that regardless of what energy percentage is consumed, the damage, duration, and width of an autobomb will always be that of the basic attack. For example, if you autobomb in Zesshikai, costing 50% energy, it would act like a 25% energy basic attack.&lt;br /&gt;
&lt;br /&gt;
Replenish the energy meter by picking up energy items.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 energyitem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
* They replenish 50% of the meter.&lt;br /&gt;
* There are three of them in the game, located right before the bosses of stage 3, 5, and 6.&lt;br /&gt;
* They're worth 500 points, but if you already had a full meter they're worth 100,000 points.&lt;br /&gt;
* You spawn with a full meter.&lt;br /&gt;
&lt;br /&gt;
===Powerups===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Espgaluda2 powerupitem.png|frameless|center]] || [[File:Espgaluda2 maxpoweritem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
Pick up powerup items to increase the damage output of your character. You need 6 to be fully powered up.&lt;br /&gt;
Locations:&lt;br /&gt;
* Stage 1, Area 1&lt;br /&gt;
* Stage 1, right before the boss&lt;br /&gt;
* Stage 2, Area 1&lt;br /&gt;
* Stage 2, right before the boss&lt;br /&gt;
* Stage 3, Area 2&lt;br /&gt;
* Stage 4, right after the midboss (now you're fully powered up)&lt;br /&gt;
* Stage 5, just before the Descent section&lt;br /&gt;
* Stage 6, Area 1&lt;br /&gt;
* Stage 6, Area 3, just before the Asagi Clone Zone section&lt;br /&gt;
&lt;br /&gt;
Powerups are worth 500 points, and if you were already fully powered up they're worth 10,000 points.&lt;br /&gt;
There is also a Max Power item which appears when you game over and can only be picked up if you continue.&lt;br /&gt;
&lt;br /&gt;
===Hidden extend===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 1up.png|upright=1.5|thumb|left|The 1up item.]] || [[File:Espgaluda 2 Sabnac destructibleparts highlight.png|upright=0.75|thumb|center|Destroy these 6 parts of Sabnac during Phase 1 of the fight to be eligible for the hidden extend.]] || [[File:Espgaluda2 1uplocation.jpg|upright=0.6|thumb|right|Right before the Stage 3 boss, shoot this area while in Zesshikai to reveal the hidden extend.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is only one item extend in the game, located in stage 3. To get it you have to meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
# Destroy all the destructible parts of the stage 3 midboss, Sabnac.&lt;br /&gt;
# Destroy Sabnac and continue throughout the rest of the stage as normal.&lt;br /&gt;
# Enter Zesshikai. Shoot a specific part of the background environment right before the stage boss to uncover it.&lt;br /&gt;
''Throughout all of this, do not bomb, nor even autobomb.''&lt;br /&gt;
&lt;br /&gt;
==Gameplay states==&lt;br /&gt;
At any given time you can be in one of five gameplay ''states'' or ''modes''. They cause different changes to the gameplay, including enemy behaviour, bullet behaviour, and scoring function. The core gameplay loop of Espgaluda II's Arcade mode is knowing what these five states are and how they interrelate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Summary of gameplay states&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Normal mode&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Zesshikai&lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| What does it consume?&lt;br /&gt;
| Nothing, but gold over time when in a boss&lt;br /&gt;
| Gems over time, when destroying stuff, when exiting mode&lt;br /&gt;
| Gems &amp;amp; gold over time, gems if you destroy enemies other than zako, gems when exiting mode&lt;br /&gt;
| Nothing&lt;br /&gt;
| Nothing but you need gold to be able to enter the mode in the first place&lt;br /&gt;
|-&lt;br /&gt;
| What do you get?&lt;br /&gt;
| Gems when destroying stuff, gold when you have 500 gems then destroy stuff&lt;br /&gt;
| Gold when destroying stuff, score mutliplier up to x100&lt;br /&gt;
| Score multiplier up to x500&lt;br /&gt;
| Gold when destroying stuff, score over time&lt;br /&gt;
| More gold when destroying stuff, double score over time&lt;br /&gt;
|-&lt;br /&gt;
| Stage scroll speed&lt;br /&gt;
| Normal&lt;br /&gt;
| Slow&lt;br /&gt;
| Slow&lt;br /&gt;
| Normal&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| What happens to the enemies?&lt;br /&gt;
| Normal movement speed, normal blue bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, enemies fire more bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, revenge bullets generated when enemy destroyed, bosses fire double bullets&lt;br /&gt;
| Normal movement speed, fast red bullets&lt;br /&gt;
| Normal movement speed, faster red bullets, bosses fire double bullets&lt;br /&gt;
|-&lt;br /&gt;
| What happens when you bomb?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Kakusei, autobomb costs 100% energy&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Overmode, autobomb costs 100% energy&lt;br /&gt;
|-&lt;br /&gt;
| What happens to you?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Normal Mode===&lt;br /&gt;
The default state.&lt;br /&gt;
&lt;br /&gt;
* Enemies move at a normal speed&lt;br /&gt;
* Enemy bullets behave normally and are coloured blue&lt;br /&gt;
* Stage scroll speed is normal&lt;br /&gt;
* Earn gems by destroying enemies&lt;br /&gt;
* Earn gold by destroying enemies when you have 500 gems&lt;br /&gt;
* Lose gold over time during bosses&lt;br /&gt;
* No autobomb available&lt;br /&gt;
&lt;br /&gt;
===Kakusei (a.k.a. 覚聖死界/kakusei shikai)===&lt;br /&gt;
The basic &amp;quot;slowdown&amp;quot; mode. Essentially functions the same as it did in Espgaluda 1.&lt;br /&gt;
&lt;br /&gt;
* Enter by tapping the Kakusei button once. Leave by tapping it again.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* Enemies fire more bullets&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section)&lt;br /&gt;
* Gems deplete over time&lt;br /&gt;
* A red circular gauge appears around your character, displaying how many gems remain in your possession.&lt;br /&gt;
* Exiting Kakusei depletes 30-35 gems&lt;br /&gt;
* Autobombing is possible.&lt;br /&gt;
:* It consumes 50% of the energy meter, but autobombing is still possible with less than this amount. &lt;br /&gt;
:* Autobombing only becomes possible 12 frames after hitting the Kakusei button. During those 12 frames, you are vulnerable.&lt;br /&gt;
* When you destroy an enemy:&lt;br /&gt;
:* Gems deplete&lt;br /&gt;
:* The bullets the enemy fired are canceled&lt;br /&gt;
:* Each canceled bullet becomes gold&lt;br /&gt;
* When you run out of gems you automatically enter Overmode.&lt;br /&gt;
====Scoring basics====&lt;br /&gt;
* Throughout the duration of being in Kakusei, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled.&lt;br /&gt;
* The maximum is x100.&lt;br /&gt;
* Each bullet canceled is worth 40 points.&lt;br /&gt;
====Addendum====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Zako&lt;br /&gt;
! Normal enemy&lt;br /&gt;
! Midboss &amp;amp; boss phases, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Ageha/Tateha&lt;br /&gt;
| Asagi&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ageha/Tateha/Asagi&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 27&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 29&lt;br /&gt;
| 33&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 31&lt;br /&gt;
| 37&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 33&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During the stage&lt;br /&gt;
! During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zesshikai (a.k.a. 覚聖絶死界/kakusei zesshikai)===&lt;br /&gt;
Zesshikai's main purpose is for scoring. On the surface it's similar to Kakusei in that they're both modes with slow purple bullets, but Zesshikai's main difference is that ''enemies generate revenge bullets'' and you can score much, much higher with it.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button. Leave by tapping the button again.&lt;br /&gt;
* The screen flashes inverted colours and a unique sound effect plays.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* ''Enemies generate revenge bullets when they are destroyed.''&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Gems ''and'' gold deplete over time.&lt;br /&gt;
* A circular red gauge appears around your character. This displays how many gems remain in your possession.&lt;br /&gt;
* Exiting Zesshikai depletes 30-35 gems.&lt;br /&gt;
* Autobombing is possible.&lt;br /&gt;
:* It consumes ''the entire'' energy meter, but autobombing is still possible with less than a full meter.&lt;br /&gt;
:* Autobombing only becomes possible 12 frames after entering Zesshikai. During those 12 frames, you are vulnerable.&lt;br /&gt;
* If you bomb, even autobomb, you are kicked out of Zesshikai and immediately enter Kakusei.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Level====&lt;br /&gt;
[[File:Zesshikailevel.jpg|thumb|right|Left: Zesshikai Level 0. Right: Zesshikai Level 1. Note the white graphics turn green.]]&lt;br /&gt;
When in Zesshikai, four white graphics and a white gauge appear around your character. The white gauge is inlaid inside the red gem gauge so you can see both at once. The white gauge measures time, 256 frames, and once fully elapsed it signifies that you have reached maximum &amp;quot;Zesshikai Level&amp;quot;. When this happens:&lt;br /&gt;
* The screen flashes inverted colours again&lt;br /&gt;
* Revenge bullets move faster&lt;br /&gt;
* The four white graphics turn green&lt;br /&gt;
* SRB multiplier now increments like normal bullets+ARB. Details in Zesshikai Scoring section below.&lt;br /&gt;
* The Zesshikai Level resets every time you exit Zesshikai.&lt;br /&gt;
&lt;br /&gt;
====Revenge bullets====&lt;br /&gt;
Revenge bullets are generated when enemies are destroyed during Zesshikai. There are two types of revenge bullets, and they appear according to what type of enemy was destroyed.&lt;br /&gt;
For the purposes of this explanation, assume &amp;quot;normal bullets&amp;quot; refers to any non-revenge bullet; i.e. standard, ordinary bullets.&lt;br /&gt;
&lt;br /&gt;
=====Types of revenge bullets=====&lt;br /&gt;
[[File:Espgaluda2 spiralrevengebulletformation.jpg|thumb|right|Typical spiral revenge bullet formation. The quantity of bullets changes depending on the enemy; this one was a simple Zu zako enemy at the start of stage 1.]]&lt;br /&gt;
* Spiral revenge bullets (abbreviated to SRB from now on)&lt;br /&gt;
:* These spawn at the location of the enemy when it was destroyed.&lt;br /&gt;
:* They appear in a spiral formation which rotates and expands.&lt;br /&gt;
:* They are not aimed at you.&lt;br /&gt;
* Aimed revenge bullets (abbreviated to ARB from now on)&lt;br /&gt;
:* Other bullets ''become'' these. Details follow in the Enemy Destruction section below.&lt;br /&gt;
:* They are aimed at you.&lt;br /&gt;
&lt;br /&gt;
=====Revenge bullet generation conditions=====&lt;br /&gt;
[[File:Zesshikairevengebulletflowchart.png|thumb|right|A flowchart of how revenge bullets are generated during Zesshikai.]]&lt;br /&gt;
When you destroy any enemy, except bosses:&lt;br /&gt;
* Revenge bullets of some type are generated. That is to say, destroying enemies in Zesshikai ''always'' generates revenge bullets of some type; there's no way to prevent it other than by exiting Zesshikai.&lt;br /&gt;
* All revenge bullets that were already on-screen are canceled and become ARB.&lt;br /&gt;
When you destroy a non-zako enemy, including a midboss phase or destructible part:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled and become ARB.&lt;br /&gt;
* Gems deplete&lt;br /&gt;
When you destroy zako:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled, but do not become ARB.&lt;br /&gt;
* Gems '''do not''' deplete.&lt;br /&gt;
These rules make it possible to continually chain bullet cancels as long as you keep destroying enemies, provided neither gems nor gold run out. It seems like there is a limit to how many times a revenge bullet can be re-formed into another, but it is unclear what rules, if any, determine this.&lt;br /&gt;
====Zesshikai Scoring====&lt;br /&gt;
Scoring in Zesshikai is all about letting the screen fill with bullets and slowly cancelling and re-cancelling them all with successive enemy destructions. Zesshikai is extremely potent for scoring; there is a reason why the Espgaluda 1 score world record is in the 70 million range, and for Espgaluda 2 it's more than ''a billion''.&lt;br /&gt;
* Each &amp;quot;normal&amp;quot; bullet is worth 50 points, unlike Kakusei's 40 points.&lt;br /&gt;
* Each revenge bullett is worth 2 points.&lt;br /&gt;
&lt;br /&gt;
Throughout the duration of being in Zesshikai, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled. There is one exception, outlined below.&lt;br /&gt;
* The maximum is x500, unlike kakusei’s x100.&lt;br /&gt;
&lt;br /&gt;
When you cancel:&lt;br /&gt;
[[File:Espgaluda2 SRBzesshcomparison.jpg|thumb|right|In both images the same enemy is destroyed at the beginning of stage 3 whilst in Zesshikai. Left: Zesshikai Level 0. Right: Zesshikai Level 1. The multiplier in the left image is a flat x15 across all bullets (the few x19 are from a zako in the back being destroyed), and the multiplier in the right image starts at around x6 and increments up to x40.]]&lt;br /&gt;
* Normal bullets &amp;amp; Aimed revenge bullets (ARB)&lt;br /&gt;
:* The multiplier on these increments sequentially, e.g. x1, x2, x3, x4 etc, and are counted alongside all other normal bullets and ARB.&lt;br /&gt;
* Spiral revenge bullets (SRB)&lt;br /&gt;
:* ''One'' multiplier is applied to all SRB that spawned together. All of them could be x10, x15, etc, and ''not'' incremented sequentially. They’re basically counted within their own little group. You’ll see a bunch of x9 x9 x9 x9 x9 x9 and not x1 x2 x3 x4 x5 etc. This is the exception I mentioned before.&lt;br /&gt;
:* If your Zesshikai Level has reached level 1, then SRB are counted alongside normal bullets and ARB in incrementing the multiplier. Instead of each bullet within a cluster of SRB getting one multiplier each (x9 x9 x9 x9 etc) you ''will'' see x1 x2 x3 x4 x5 etc. This means you can raise your overall multiplier much higher and much faster.&lt;br /&gt;
&lt;br /&gt;
====During midbosses and bosses====&lt;br /&gt;
During bosses:&lt;br /&gt;
* Revenge bullets are not generated&lt;br /&gt;
* You can still get the multiplier up to x500&lt;br /&gt;
* Gold depletes over time at the &amp;quot;normal boss gold depletion rate&amp;quot; and not the &amp;quot;zesshikai gold depletion&amp;quot; rate&lt;br /&gt;
* '''Bosses fire double bullets!'''&lt;br /&gt;
During midbosses:&lt;br /&gt;
* Revenge bullets ''are'' generated, from destroying their destructible parts or finishing a phase and cancelling all their normal bullets into ARB.&lt;br /&gt;
* If a midboss has a pre-programmed bullet cancel feature on death, such as the second midboss of stage 6, no revenge bullets will be generated.&lt;br /&gt;
&lt;br /&gt;
====Exiting Zesshikai====&lt;br /&gt;
When exiting Zesshikai, all leftover revenge bullets remain on screen. Their speed changes drastically, either speeding up or slowing down. To clean up these bullets, exit Zesshikai, enter Kakusei, and destroy one enemy (even zako).&lt;br /&gt;
&lt;br /&gt;
Running out of resources in Zesshikai, and which resource, has different effects:&lt;br /&gt;
* Run out of gems but not gold = exit Zesshikai automatically, enter Zesshikai Over&lt;br /&gt;
* Run out of gold but not gems = exit Zesshikai automatically, enter Kakusei&lt;br /&gt;
* Run out of both = exit Zesshikai automatically, enter Overmode&lt;br /&gt;
&lt;br /&gt;
Additionally, as mentioned before, bombing of any type during Zesshikai will kick you out immediately and put you in Kakusei automatically.&lt;br /&gt;
&lt;br /&gt;
====Addendum====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Boss &amp;amp; midboss phase, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| During the stage&lt;br /&gt;
| During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss over time (during the stage) (same values for all 3 characters)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 0-499 gold held&lt;br /&gt;
| 500-1000 gold held&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1 &amp;amp; 2&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
| 1 gold every frame&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3 &amp;amp; 4&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5 &amp;amp; 6&lt;br /&gt;
| 1 gold every 4 frames&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overmode (a.k.a. 赤走行/akasoukou)===&lt;br /&gt;
Overmode might seem purely seem like punishment at first for accidentally letting your gems run out in Kakusei, but it can also be decisively used to score. Its main purpose is for getting gold quickly, and therefore score.&lt;br /&gt;
&lt;br /&gt;
* Activate by pressing the Kakusei button when you have zero gems, or, be in Kakusei and run out of gems. Leave by tapping the button again.&lt;br /&gt;
* Enemy bullets speed up and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill (once a requirement has been met, see below).&lt;br /&gt;
* Passively accrue score just by being in Overmode (except during bosses)&lt;br /&gt;
* Autobombing is possible.&lt;br /&gt;
:* It consumes 50% of the energy meter, but autobombing is still possible with less than this amount.&lt;br /&gt;
:* Autobombing only becomes possible 12 frames after entering Overmode. During those 12 frames, you are vulnerable.&lt;br /&gt;
&lt;br /&gt;
====Kakusei Over level====&lt;br /&gt;
When in Overmode, a blue gauge appears around your character. This represents your Kakusei Over level. Every time this gauge elapses, taking 250 frames, your Kakusei Over level increases by 1. It starts at zero and the maximum is 3. Unlike Espgaluda 1, the highest level you have reached persists after death.&lt;br /&gt;
With one completed level:&lt;br /&gt;
* You get gold for every kill. That is to say, you cannot get gold unless your Kakusei Over level is at least 1.&lt;br /&gt;
With each consective level:&lt;br /&gt;
* Enemy bullets get faster during Overmode&lt;br /&gt;
* Get more gems from destroying enemies during ''normal mode''. This is basically paramount when going for any kind of clear when playing Espgaluda II.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Kakusei Over level enemy destruction gem bonus&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Midboss/Boss phase &amp;amp; destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Overmode passive score accrual per frame&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Stage 1&lt;br /&gt;
| Stage 2&lt;br /&gt;
| Stage 3&lt;br /&gt;
| Stage 4&lt;br /&gt;
| Stage 5&lt;br /&gt;
| Stage 6&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
| 260&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Earning score per frame in Zesshikai Over is ''double'' the above values.&lt;br /&gt;
&lt;br /&gt;
===Zesshikai Over (a.k.a. 絶走行/zessoukou)===&lt;br /&gt;
Like Overmode, except even more lucrative: get even more score and gold, but the bullets are even faster and with a harsher autobomb penalty.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button when you have zero gems but some amount of gold. Or, be in Zesshikai and let gems run out but not gold.&lt;br /&gt;
:* You need to have gold to be able to enter the mode, but it doesn't actually consume gold.&lt;br /&gt;
* Leave by pressing the Kakusei button again.&lt;br /&gt;
* Enemy bullets speed up (even faster than Overmode) and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill, more than Overmode.&lt;br /&gt;
* Passively accrue score just by being in Zesshikai Over (except during bosses), double the amount of Overmode.&lt;br /&gt;
* Kakusei Over level effects also apply to Zesshikai Over, but you cannot increase your Kakusei Over level in Zesshikai Over.&lt;br /&gt;
* '''Bosses fire double bullets!'''&lt;br /&gt;
* Autobombing is possible.&lt;br /&gt;
:* It consumes ''the entire'' energy meter, but autobombing is still possible with less than a full meter.&lt;br /&gt;
:* Autobombing only becomes possible 12 frames after entering Zesshikai Over. During those 12 frames, you are vulnerable.&lt;br /&gt;
* Bombing of any type kicks you out of Zesshikai Over immediately and puts you into Overmode.&lt;br /&gt;
&lt;br /&gt;
It is unclear what the exact rules are that determine how much extra gold you get during Zesshikai Over. However, here are the results of a test conducted by destroying zako in Stage 5 with Ageha:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | How much gold given from destroying one zako enemy in Stage 5&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
What is clear though that, once Kakusei Over level 3 has been achieved, the gold bonus is substantial.&lt;br /&gt;
&lt;br /&gt;
==Scoring Basics==&lt;br /&gt;
===How to get score===&lt;br /&gt;
# Destroy enemies - each enemy has a base point value.&lt;br /&gt;
# Cancel bullets - cancelling bullets in Kakusei or Zesshikai turns them into points and applies a multiplier per bullet.&lt;br /&gt;
# Get gold - gold gives points for each one you collect.&lt;br /&gt;
# Passively accrue score - get score just by being in Overmode or Zesshikai Over.&lt;br /&gt;
===Stage result bonus===&lt;br /&gt;
At the end of each stage a bonus is calculated based upon how many gems and gold you collected throughout the course of the stage. It is the ''gross'' total, not ''net'' total. If you collect 500 gems but then Kakusei 499 of them away and finish the stage with 1 gem left, your gross total is still 500.&lt;br /&gt;
&lt;br /&gt;
The formula is as follows:&lt;br /&gt;
&amp;lt;code&amp;gt;Stage bonus = (S*100)+(K*V)&amp;lt;/code&amp;gt;&lt;br /&gt;
Where S = gross total of gems acquired throughout the stage, K = gross total of gold acquired throughout the stage, and V = point value of gold you finished the stage with (refer to Gold section for the point value).&lt;br /&gt;
&lt;br /&gt;
For example, imagine you finish a stage with 56 gems and 836 gold. Those are just the numbers currently in your inventory as the stage ended. However, throughout the course of the stage, you EARNED a total of 403 gems and 940 gold. So according to our formula, gems are worth 100 points each, and the value of gold is determined by the gold tier you finished the stage with. Since you finished with 836 gold, that puts it in the 800-899 tier, wherein each piece is worth 700 points, our formula looks like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(403*100)+(940*700) = Stage bonus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So the stage bonus would be 698,300 points.&lt;br /&gt;
Note that if you die during the stage, the gross total of gems and gold accrued is reset to zero. From there on the tally will start up again.&lt;br /&gt;
&lt;br /&gt;
===Clear bonus===&lt;br /&gt;
Defeating the final boss also awards a point bonus based upon resources you finished with. It is unclear what the exact rules are, but the following are definite:&lt;br /&gt;
* Remaining lives = 20 million points each&lt;br /&gt;
* Life frames = 10 million points each&lt;br /&gt;
* Energy meter remaining = 4000 points per unit (the game counts energy internally as individual units and not as a percentage; the maximum is 4000 units)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Life frames&amp;quot; refers to the maximum number of lives you held at some point throughout the run. It is the gold boxes that hold the green flames that represent your remaining lives. The maximum possible for each is six.&lt;br /&gt;
This means if you no miss no bomb the whole game &amp;amp; get every extend, you will get a score bonus of at least 196 million points.&lt;br /&gt;
&lt;br /&gt;
==Black Label==&lt;br /&gt;
==Arrange==&lt;br /&gt;
==Omake==&lt;br /&gt;
&lt;br /&gt;
=== Espgaluda II 'Omake Mode' as a Shmup training tool ===&lt;br /&gt;
&lt;br /&gt;
In the home ports of Espgaluda II*, clearing the main game (including Novice Mode, and credit feeding is OK) unlocks &amp;quot;Omake Mode&amp;quot; which translates to &amp;quot;Bonus Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On the face of it, Omake Mode is a fun and easy mode of the game to mess around with for a short time. &lt;br /&gt;
&lt;br /&gt;
'''However when approached correctly this mode provides an unparalleled Shmup training tool for players of any experience.'''&lt;br /&gt;
&lt;br /&gt;
Using a few simple strategies, players are able to practice and observe all of the patterns from Espgaluda II- acknowledged to be some of the most difficult of any Cave games- at the slower speed of 'Kakusei'.&lt;br /&gt;
&lt;br /&gt;
(*home ports are on Xbox 360 and Nintendo Switch as at Feb 2022)&lt;br /&gt;
&lt;br /&gt;
==== Basics of Omake Mode for Training ====&lt;br /&gt;
&lt;br /&gt;
The player character is surrounded by an invisible circle within which any bullets will turn red. Let's refer to this as the 'Red Zone'. Any bullets in the Red Zone will be cancelled into Items (green gems and/or gold) when ANY enemy is destroyed. It does not matter which enemy shot the bullets. Any enemy destroyed will have all of the on-screen bullets that it fired cancelled into Items, regardless of whether they are in the Red Zone around the player.&lt;br /&gt;
&lt;br /&gt;
The Kakusei gem count has a maximum value of 500. When entering Kakusei mode, all bullets within the Red Zone will be cancelled into Items. When exiting Kakusei mode MANUALLY (ie with gem count above zero) all bullets within the Red Zone will be cancelled into Items.&lt;br /&gt;
&lt;br /&gt;
Defeating any section of a boss life bar while NOT in Kakusei will cancel the on-screen bullets into GEMS.&lt;br /&gt;
&lt;br /&gt;
There is no bomb button in Omake mode. Instead, any time the player is hit by a bullet, the Guard Barrier will be activated, and will continue to be 'held down' until the player hits the Kakusei button which ends it, or until the barrier gauge runs out. At that point the normal 'beam attack' of the Guard Barrier is fired. While the player character is surrounded by the Guard Barrier, any bullets within the small visible circle of the Guard Barrier are cancelled into Items, starting with Gems and proceeding to Gold when Gems reach 500. When the Gold counter reaches 1000, the Guard Barrier Gauge will be refilled by around 40%. If the gold counter reaches 1000 while the Guard Barrier Gauge is full, the player character will be surrounded by a special frame and all items collected will have 1000 added to their point value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Kakusei Training in Omake ====&lt;br /&gt;
&lt;br /&gt;
Because of the frequency with which bullets are cancelled into Items in Omake Mode, the Gem counter will easily and quickly reach the maximum of 500 during the stage. Because of the length of time that 500 Gems will let the player remain in Kakusei, 500 is more than enough to last through the attacks of any larger enemy, and enough to last through most single sections of any Boss life bar.&lt;br /&gt;
&lt;br /&gt;
'''The player is therefore invited to proceed through the most difficult attacks in the game in full Kakusei mode, to practice and observe the patterns in slow motion.'''&lt;br /&gt;
&lt;br /&gt;
There are 3 simple methods that enable the player to extend the amount of time they spend in Kakusei, allowing them to see out almost the entirety of any Boss encounter in full slow motion.&lt;br /&gt;
&lt;br /&gt;
* '''1)''' Shifting out of Kakusei in order to finish off any Boss life bar section will immediately refill the Gem gauge to 500, due to the amount of bullets cancelled plus some from the Boss sprite. Obviously this is not without risk as the bullets will speed up, but done carefully it should be relatively safe.&lt;br /&gt;
&lt;br /&gt;
* '''2)''' During any given pattern while in Kakusei, if the player feels that they are about to be hit and expend Guard Barrier Gauge, they can manually cancel out of Kakusei and quickly back in. This will cancel all bullets in the Red Zone twice, and provide a safety buffer without expending Guard Barrier Gauge. Doing this does accelerate the rate that the Gem count falls, but done sparingly it should not make a huge difference.&lt;br /&gt;
&lt;br /&gt;
* '''3)''' When Gems have run out, the player can deliberately hit a bullet to activate the Guard Barrier and then charge through enemy bullets while invincible so that they are cancelled back to Gems. Done during a particularly dense pattern, and especially at point-blank above a Boss sprite, this will refill the Gems almost instantly. The player then has a choice of whether to cancel out of Guard Barrier and continue in Kakusei, or expend Guard Barrier to pump up the large Item Counter at the top of the screen which is important for scoring in Omake Mode. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Scoring in Omake ====&lt;br /&gt;
&lt;br /&gt;
Scoring in Omake has some value in use as a training mode, as it will help to reach the Extends which in turn provide more Guard Barrier Gauge.&lt;br /&gt;
&lt;br /&gt;
Scoring is very simple: The value of the large Item Counter at the top of the screen will be added to every item picked up WHILE GEMS ARE AT 500. In other words, it acts as an incentive not to go into Kakusei where possible.&lt;br /&gt;
&lt;br /&gt;
As the counter is re-set every stage, it makes sense to use the Guard Barrier on some large enemies early in the stage, to cancel their dense attacks into Item value. The player can then proceed with Gems at 500 and collect the Item Counter point value for every item received.&lt;br /&gt;
&lt;br /&gt;
=Enemy data=&lt;br /&gt;
Score, gold, and gems values are for Arcade mode.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 1&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 soma shine winged solider.png|frameless|center]]&lt;br /&gt;
| ソーマ輝羽兵&lt;br /&gt;
| Soma shine winged soldier&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 530&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zahhak.png|frameless|center]]&lt;br /&gt;
| 小型機甲艇ザッハーク&lt;br /&gt;
| Small armored craft Zahhak&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| Gun: 230&amp;lt;br /&amp;gt;Main body: 2,260&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Main body: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Main body: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gandharva.jpg|frameless|center]]&lt;br /&gt;
| 大型侵略砲台ガンダルヴァ&lt;br /&gt;
| Large invasion turret Gandharva&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 5,820&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ&lt;br /&gt;
| Heavy flying armor Simurgh&lt;br /&gt;
| Midboss&lt;br /&gt;
| Main body: 50,000&amp;lt;br /&amp;gt;Arm: 5,000&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 boss tsubame.jpg|frameless|center]]&lt;br /&gt;
| ツバメ&lt;br /&gt;
| Tsubame&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 50,000&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 20&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 2&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 forneus.png|frameless|center]]&lt;br /&gt;
| 中型機甲艇フォルネウス&lt;br /&gt;
| Medium-size armored ship Forneus&lt;br /&gt;
| Air: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 6,530&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&amp;lt;br /&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 behemoth.png|frameless|center]]&lt;br /&gt;
| 大型機甲艇ベヒモス&lt;br /&gt;
| Large armored vehicle Behemoth&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 12,510&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&lt;br /&gt;
| Single-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 six-barrelled revolving gun battery.png|frameless|center]]&lt;br /&gt;
| 六連回転砲台&lt;br /&gt;
| Six-barrelled revolving gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 15,860&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 crane.png|frameless|center]]&lt;br /&gt;
| クレーン&lt;br /&gt;
| Crane&lt;br /&gt;
| Ground: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 1,830&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&amp;lt;br /&amp;gt;(縦の輸送艦の砲台)&lt;br /&gt;
| Single-barrelled gun battery&amp;lt;br /&amp;gt;(Vertical transport battery)&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 makara.png|frameless|center]]&lt;br /&gt;
| 小船舶マカラ&lt;br /&gt;
| Small vessel Makara&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 250&amp;lt;br /&amp;gt;Base: 530&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nereids.png|frameless|center]]&lt;br /&gt;
| 万能潜水艦ネレイドー&lt;br /&gt;
| Universal submarine Nereids&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,230&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nidhoggr.png|frameless|center]]&lt;br /&gt;
| 重戦車ニーズヘッグ&lt;br /&gt;
| Heavy tank Nidhoggr&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 1,630&amp;lt;br /&amp;gt;Base: 4,760&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 3&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 midboss madara.jpg|frameless|center]]&lt;br /&gt;
| マダラ&lt;br /&gt;
| Madara&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 6,000&amp;lt;br /&amp;gt;Second form: 100,000&lt;br /&gt;
| First form: 16&amp;lt;br /&amp;gt;Second form: 26&lt;br /&gt;
| First form: 15&amp;lt;br /&amp;gt;Second form: 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 boss jormungandr.jpg|frameless|center]]&lt;br /&gt;
| 生体兵器ヨルムンガンド&lt;br /&gt;
| Biological weapon Jormungandr&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Third form: 600,000&amp;lt;br /&amp;gt;Head: 300,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 26&amp;lt;br /&amp;gt;Third form: 46&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 25&amp;lt;br /&amp;gt;Third form: 45&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 3&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 stolas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ストラス&lt;br /&gt;
| General-purpose fighter Stolas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 740&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 ouroboros.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ウロボロス&lt;br /&gt;
| Medium-size armored ship Ouroboros&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 24680&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 lindworm.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇リンドブルム&lt;br /&gt;
| Large armored ship Lindworm&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 37,940&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
| First form: 2&amp;lt;br /&amp;gt;Second form: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base:160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 shelob.jpg|frameless|center]]&lt;br /&gt;
| 多脚戦車シェロブ&lt;br /&gt;
| Multi-legged tank Shelob&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 6,910&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 empusa.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台エンプーサ&lt;br /&gt;
| Heavy fixed gun battery Empusa&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,980&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 astaroth.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台アスタロト&lt;br /&gt;
| Heavy fixed gun battery Astaroth&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 19,560&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 midboss sabnac.jpg|frameless|center]]&lt;br /&gt;
| 武装エレベーターサブナク&lt;br /&gt;
| Armed Elevator Sabnac&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 100,000 &amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Leg turret: 10,000&amp;lt;br /&amp;gt;Auxiliary engine: 20,000&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 30,000&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 20&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 boss janome.jpg|frameless|center]]&lt;br /&gt;
| ジャノメ&lt;br /&gt;
| Janome&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Third form: 700,000&lt;br /&gt;
| First form: 31&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Third form: 51&lt;br /&gt;
| First form: 30&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Third form: 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 4&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 halphas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ハルパス&lt;br /&gt;
| General-purpose fighter Halphas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 810&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 brahma.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ブラフマー&lt;br /&gt;
| Medium-size armored ship Brahma&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 21,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 vasuki.jpg|frameless|center]]&lt;br /&gt;
| 重戦車ヴァースキ&lt;br /&gt;
| Heavy tank Vasuki&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 6,330&amp;lt;br /&amp;gt;Base: 14,560&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース&lt;br /&gt;
| Heavy flying armor Andrealphus&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Arm: 100,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 boss madara asmodeus.png|frameless|center]]&lt;br /&gt;
| マダラ専用合身甲冑アスモデウス&lt;br /&gt;
| Madara's exclusive combined body armor Asmodeus&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 400,000&amp;lt;br /&amp;gt;Third form: 500,000&amp;lt;br /&amp;gt;Fourth form: 600,000&amp;lt;br /&amp;gt;Fifth form: 800,000&amp;lt;br /&amp;gt;Triple machine gun Gaap: 400,000&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 1,000,000&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 2,000,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Third form: 36&amp;lt;br /&amp;gt;Fourth form: 36&amp;lt;br /&amp;gt;Fifth form: 56&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Third form: 35&amp;lt;br /&amp;gt;Fourth form: 35&amp;lt;br /&amp;gt;Fifth form: 55&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 5&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 ahriman.jpg|frameless|center]]&lt;br /&gt;
| シンラ式中型機甲艇アーリマン&lt;br /&gt;
| Shinra-type medium-sized armored ship Ahriman&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 35,330&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 aerial.jpg|frameless|center]]&lt;br /&gt;
| 兵士用飛空ポッド・エアリアル&lt;br /&gt;
| Flying Solider Pod ~ Aerial&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 3,130&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 tiamat.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇ティアマット&lt;br /&gt;
| Shinra-type large armored ship Tiamat&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 91,935&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 cyclops.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇サイクロプス&lt;br /&gt;
| Shinra-type large armored ship Cyclops&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 141,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 fafnir.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型戦車ファフニール&lt;br /&gt;
| Shinra-style large tank Fafnir&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 26,330&amp;lt;br /&amp;gt;Base: 54,560&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Espgaluda2 stage5 boss seseri.png|frameless|center]]&lt;br /&gt;
| セセリ&lt;br /&gt;
| Seseri&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 500,000&amp;lt;br /&amp;gt;Third form: 900,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|-&lt;br /&gt;
| 憎悪に満ちたセセリ&lt;br /&gt;
| Seseri Filled With Hatred (a.k.a. Shin Seseri)&lt;br /&gt;
| True Boss&lt;br /&gt;
| First form: 2,000,000&amp;lt;br /&amp;gt;Second form: 4,000,000&amp;lt;br /&amp;gt;Third form: 6,000,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 6&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 andras.jpg|frameless|center]]&lt;br /&gt;
| 警備ユニット・アンドラス&lt;br /&gt;
| Security unit Andras&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 9,210&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 vishnu.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇ヴィシュヌ&lt;br /&gt;
| Large armored ship Vishnu&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 76,420&lt;br /&gt;
| First form: 4&amp;lt;br /&amp;gt;Second form: 6&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 alcyone.jpg|frameless|center]]&lt;br /&gt;
| 霊力供給カプセル・アルキュオーネ&lt;br /&gt;
| Spiritual supply capsule Alcyone&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 7,880&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 metatron.jpg|frameless|center]]&lt;br /&gt;
| 霊力融合装置メタトロン&lt;br /&gt;
| Spiritual fusion device Metatron&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 10,000&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 cherubim.jpg|frameless|center]]&lt;br /&gt;
| 移動砲台ケルビム&lt;br /&gt;
| Mobile turret Cherubim&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 12,300&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 asagiclone.jpg|frameless|center]]&lt;br /&gt;
| アサギクローン&lt;br /&gt;
| Asagi clone&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ改&lt;br /&gt;
| Heavy flying armor Simurgh (Modified)&lt;br /&gt;
| Midboss 1&lt;br /&gt;
| Main body: 500,000&amp;lt;br /&amp;gt;Arm: 200,000&lt;br /&gt;
| Main body: 18&amp;lt;br /&amp;gt;Arm: 66&lt;br /&gt;
| Main body: 17&amp;lt;br /&amp;gt;Arm: 65&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース改&lt;br /&gt;
| Heavy flying armor Andrealphus (Modified)&lt;br /&gt;
| Midboss 2&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 700,000&amp;lt;br /&amp;gt;Arm: 300,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 boss1 goddess galuda.jpg|frameless|center]]&lt;br /&gt;
| 生体維持装置ガッデスガルーダ&lt;br /&gt;
| Biological maintenance device Goddess Galuda&lt;br /&gt;
| Boss 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 1,000,000&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 66 &amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 65&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kujaku.jpg|frameless|center]]&lt;br /&gt;
| 真ガルーダ・クジャク&lt;br /&gt;
| True Galuda Kujaku&lt;br /&gt;
| Boss 2&lt;br /&gt;
| First form: 2,000,0000&amp;lt;br /&amp;gt;Second form: 3,000,000&amp;lt;br /&amp;gt;Third form: 5,000,000&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Third form: 66&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Third form: 65&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* Primary info from [[User:Johnnyheli|johnny]].&lt;br /&gt;
* All sprites &amp;amp; enemy data taken from [https://www.cave.co.jp/gameonline/espgaluda2/ CAVE's official Espgaluda 2 site.]&lt;br /&gt;
* Arcade mode specifics adapted from the tutorial on the Switch and Xbox 360 ports, [https://wikiwiki.jp/espg2/ wikiwiki], [http://minamo.gozaru.jp/espg2/espg2.html Minamo's Espgaluda 2 page], [http://daifukkat.su/strats/espgal2/ Hacker's Guide to Espgaluda 2], and [https://shmups.system11.org/viewtopic.php?t=6281 the system11 forum thread].&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Johnnyheli</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=User:Johnnyheli&amp;diff=27173</id>
		<title>User:Johnnyheli</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=User:Johnnyheli&amp;diff=27173"/>
		<updated>2024-01-06T11:49:13Z</updated>

		<summary type="html">&lt;p&gt;Johnnyheli: /* The UI */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Gameplay Overview=&lt;br /&gt;
== Controls ==&lt;br /&gt;
[[File:Espgaluda2controlschemes.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Upon starting the game on the original arcade release, you can select between two control schemes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Button&lt;br /&gt;
! Type A&lt;br /&gt;
! Type B&lt;br /&gt;
|-&lt;br /&gt;
| A&lt;br /&gt;
| Shot&lt;br /&gt;
| Shot&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Kakusei&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
| Autofire&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| Autofire&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Explanations of the buttons:&lt;br /&gt;
* Shot - Repeatedly tap for rapid shot, hold for focus shot (official called &amp;quot;Rapier&amp;quot;)&lt;br /&gt;
* Kakusei - Tap to toggle Kakusei mode on or off, amongst others.&lt;br /&gt;
* Guard Barrier - Tap to fire your Guard Barrier attack, similar to a bomb in other shmups. Or, hold the button to charge it, then release to fire.&lt;br /&gt;
* Autofire - Simulates repeatedly tapping A for rapid shot.&lt;br /&gt;
In the home ports these buttons are all customizable.&lt;br /&gt;
&lt;br /&gt;
==The UI==&lt;br /&gt;
[[File:Espgaluda2 arcademodeUI.jpg|thumb|center|UI of the default arcade mode. Everything except the boss healthbar &amp;amp; high score is mirrored on the other side for P2.]]&lt;br /&gt;
&lt;br /&gt;
== Playable characters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Character&lt;br /&gt;
! Shot type&lt;br /&gt;
! Damage increase during Kakusei+others&lt;br /&gt;
! Overall movement speed&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 agehaportrait.png|frameless|center]]&lt;br /&gt;
| Ageha&lt;br /&gt;
| Narrow&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Fast&lt;br /&gt;
| Rapid shot bends side to side&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 tatehaportrait.png|frameless|center]]&lt;br /&gt;
| Tateha&lt;br /&gt;
| Wide&lt;br /&gt;
| Rapid shot&lt;br /&gt;
| Slow&lt;br /&gt;
| Focus shot during Kakusei+others gets lock-on capability&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 asagiportrait.png|frameless|center]]&lt;br /&gt;
| Asagi&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Once powered up, focus shot gets lock-on capability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Arcade mode=&lt;br /&gt;
The default mode. Console ports include &amp;quot;Arcade&amp;quot; mode, a faithful port of the version found in arcades, as well as a version with recreated higher-resolution graphics and a few bugfixes. On Xbox 360 it's named &amp;quot;Xbox 360 mode&amp;quot; and on Switch it's named &amp;quot;Switch mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Default settings:&lt;br /&gt;
* Score extends at 15,000,000 and 35,000,000 points&lt;br /&gt;
* Spawn with 3 lives&lt;br /&gt;
* Rank 2 (Normal)&lt;br /&gt;
==Resources==&lt;br /&gt;
===Gems (a.k.a. 聖霊石/seirei seki/spirit stones)===&lt;br /&gt;
[[File:Espgaluda2-gemgif.gif|frameless|right]]&lt;br /&gt;
Gems are the glowing green items enemies drop when destroyed. Their purpose is to fuel Kakusei, Zesshikai, and contribute a small amount of score.&lt;br /&gt;
&lt;br /&gt;
* Start with 100 in your possession, respawn with 250 after dying&lt;br /&gt;
* You can hold a maximum of 500&lt;br /&gt;
* Worth 10 points each when collected&lt;br /&gt;
* Get gems by destroying enemies when not in Kakusei or any other mode, as well as from finishing a phase of a midboss or boss, and from any destructible parts of a midboss or boss&lt;br /&gt;
* They are factored in to the stage result bonus based upon the gross total of how many were collected throughout the course of the stage&lt;br /&gt;
* Get an extra gem by collecting it at the top (24 pixels from the top) or bottom (48 pixels from the bottom) of the screen&lt;br /&gt;
&lt;br /&gt;
Enemies drop different size gems. There are four sizes of gem items and each adds different quantities to your possession.&lt;br /&gt;
* Small: 1&lt;br /&gt;
* Medium: 2&lt;br /&gt;
* Large: 3&lt;br /&gt;
* Extra large: 4&lt;br /&gt;
&lt;br /&gt;
The size of gems dropped varies with how many gems were already in your possession, what shot type was used to destroy them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Number of gems in your possession&lt;br /&gt;
! Size of gem an enemy drops when destroyed with rapid shot (shrinking over time)&lt;br /&gt;
! Size of gem an enemy drops when destroyed with focus shot&lt;br /&gt;
|-&lt;br /&gt;
| 0-250&lt;br /&gt;
| XL → L → M → S&lt;br /&gt;
| M&lt;br /&gt;
|-&lt;br /&gt;
| 250-399&lt;br /&gt;
| L → M → S&lt;br /&gt;
| Alternating between S &amp;amp; M&lt;br /&gt;
|-&lt;br /&gt;
| 400-500&lt;br /&gt;
| M → S&lt;br /&gt;
| S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gem items dropped by enemies that were destroyed with rapid shot shrink over time, and therefore add fewer gems to your possession. Destroying enemies with focus shot drops gems that ''do not'' shrink over time, but they are smaller.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Time taken to shrink&lt;br /&gt;
|-&lt;br /&gt;
| XL→L&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| L→M&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| M→S&lt;br /&gt;
| 12 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, this can be preventing by collecting gems by flying near them instead of letting them fall toward you. When a gem is within a certain distance of the player character it receives a green glowing effect and stops shrinking. The distance at which this happens is as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Distance from player character at which gem stops shrinking&lt;br /&gt;
|-&lt;br /&gt;
| XL&lt;br /&gt;
| 48 pixels&lt;br /&gt;
|-&lt;br /&gt;
| L&lt;br /&gt;
| 64 pixels&lt;br /&gt;
|-&lt;br /&gt;
| M&lt;br /&gt;
| 96 pixels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gold (a.k.a. 金塊/kinkai)===&lt;br /&gt;
Gold drops from enemies under certain conditions.&lt;br /&gt;
&lt;br /&gt;
* Get gold by destroying enemies in:&lt;br /&gt;
:* Kakusei, overmode, and zesshikai over&lt;br /&gt;
:* Normal mode when you have 500 gems&lt;br /&gt;
* Each gold you collect increases the amount you possess by 1&lt;br /&gt;
* Hold up to a maximum of 1000&lt;br /&gt;
* Start off with zero&lt;br /&gt;
* On death the amount of gold you had is halved, rounded down&lt;br /&gt;
* Gold depletes over time during boss battles&lt;br /&gt;
&lt;br /&gt;
Gold's main purpose is for scoring. Picking up gold gives you points; the amount varies based upon how many already were in your possession.&lt;br /&gt;
&lt;br /&gt;
* Every 100 gold collected, the value of new incoming gold increases and the sprite changes.&lt;br /&gt;
* There are eleven tiers of gold, from 0-99, 100-199, 200-299,...900-999, and one for 1000.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Qty held &amp;amp; sprite&lt;br /&gt;
! [[File:Espgaluda2 gold1.png|frameless|center]] 0-99&lt;br /&gt;
! [[File:Espgaluda2 gold2.png|frameless|center]] 100-199&lt;br /&gt;
! [[File:Espgaluda2 gold3.png|frameless|center]] 200-299&lt;br /&gt;
! [[File:Espgaluda2 gold4.png|frameless|center]] 300-399&lt;br /&gt;
! [[File:Espgaluda2 gold5.png|frameless|center]] 400-499&lt;br /&gt;
! [[File:Espgaluda2 gold6.png|frameless|center]] 500-599&lt;br /&gt;
! [[File:Espgaluda2 gold7.png|frameless|center]][[File:Espgaluda2 gold7consoleport.png|frameless|center]] 600-699 &lt;br /&gt;
! [[File:Espgaluda2 gold8.png|frameless|center]] 700-799&lt;br /&gt;
! [[File:Espgaluda2 gold9.png|frameless|center]] 800-899&lt;br /&gt;
! [[File:Espgaluda2 gold10.png|frameless|center]] 900-999&lt;br /&gt;
! [[File:Espgaluda2 gold11.png|frameless|center]] 1000&lt;br /&gt;
|-&lt;br /&gt;
| Point value of new gold acquired&lt;br /&gt;
| 100&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
| 350&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| 650&lt;br /&gt;
| 700&lt;br /&gt;
| 900&lt;br /&gt;
| 1000&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
The 600-699 gold tier has two sprites because one is in the Arcade release and the other is in the Console mode in the home ports.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss during boss battles&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During normal mode&lt;br /&gt;
! During kakusei+others&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 1 gold every 15 frames&lt;br /&gt;
| 1 gold every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 1 gold every 19 frames&lt;br /&gt;
| 1 gold every 12 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 1 gold every 23 frames&lt;br /&gt;
| 1 gold every 16 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 1 gold every 27 frames&lt;br /&gt;
| 1 gold every 20 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 1 gold every 31 frames&lt;br /&gt;
| 1 gold every 24 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 1 gold every 35 frames&lt;br /&gt;
| 1 gold every 28 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Energy, and the Guard Barrier===&lt;br /&gt;
In place of conventional bombs Espgaluda II features the Guard Barrier. When deployed it deals massive damage, temporarily clears the screen of bullets, and provides a short window of invincibility. Where the Guard Barrier differs from a conventional shmup bomb is that it uses ''Energy'', a continuous resource, instead of discrete bomb items, and that it can be held and charged up before firing. There is an ''Energy Meter'' and using the Guard Barrier consumes some percentage of this meter.&lt;br /&gt;
&lt;br /&gt;
* The Guard Barrier Attack a massive linear shot straight up, comprised of several damaging beams. More beams appear the longer the Guard Barrier is charged.&lt;br /&gt;
* It has to be aimed; there is no lock-on or homing function.&lt;br /&gt;
* After the Guard Barrier has been deployed, there is a short period of time in which enemies don't fire.&lt;br /&gt;
* While the Guard Barrier is being charged, you deal slight aura damage to enemies, particularly noticeable against zako.&lt;br /&gt;
* While charging the Guard Barrier, you are invincible, and enemy bullets are deleted on contact with the shield that appears around your character.&lt;br /&gt;
* Internally, the game counts energy as individual units and not as a percentage, but it is easier to think of it like a percentage. A full meter is 4000 units, so a basic attack consumes 1000 units.&lt;br /&gt;
&lt;br /&gt;
The most basic attack, deployed with one tap of the Guard Barrier button, consumes 25% of the energy meter. Maximum damage is reached at charging enough to consume 40% of the meter. You can keep charging past this, but you will not deal any extra damage. The damage, duration, and area of effect increases in proportion to how long it is charged for. However, ''the relationship is not linear'', that is to say, two 25% attacks do not deal as much damage as one 50% attack. The specifics of charging the attack are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Time held charging&lt;br /&gt;
! % of energy meter consumed&lt;br /&gt;
! Number of beams fired&lt;br /&gt;
! Duration of attack&lt;br /&gt;
! Width of area of effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 to 83 frames&lt;br /&gt;
| 25%-29%&lt;br /&gt;
| 2&lt;br /&gt;
| 0.7sec&lt;br /&gt;
| 49px&lt;br /&gt;
|-&lt;br /&gt;
| 84 frames (1.4sec) to 188 frames&lt;br /&gt;
| 30%-34%&lt;br /&gt;
| 3&lt;br /&gt;
| 1.2sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 189 frames (3.2sec) to 293 frames&lt;br /&gt;
| 35%-39%&lt;br /&gt;
| 4&lt;br /&gt;
| 1.7sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 294 frames (4.9sec) and up&lt;br /&gt;
| 40% and up&lt;br /&gt;
| 5&lt;br /&gt;
| 2.2sec&lt;br /&gt;
| 160px&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is worth noting that even though the most basic Guard Barrier attack consumes 25% energy, it is still possible to deploy the attack with less than 25% energy remaining. It's even possible at 1%, or even 1 energy unit (0.025%.)&lt;br /&gt;
Autobombing is possible during Kakusei and the other modes. Details will follow in their respective sections. However it should be noted that regardless of what energy percentage is consumed, the damage, duration, and width of an autobomb will always be that of the basic attack. For example, if you autobomb in Zesshikai, costing 50% energy, it would act like a 25% energy basic attack.&lt;br /&gt;
&lt;br /&gt;
Replenish the energy meter by picking up energy items.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 energyitem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
* They replenish 50% of the meter.&lt;br /&gt;
* There are three of them in the game, located right before the bosses of stage 3, 5, and 6.&lt;br /&gt;
* They're worth 500 points, but if you already had a full meter they're worth 100,000 points.&lt;br /&gt;
* You spawn with a full meter.&lt;br /&gt;
&lt;br /&gt;
===Powerups===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Espgaluda2 powerupitem.png|frameless|center]] || [[File:Espgaluda2 maxpoweritem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
Pick up powerup items to increase the damage output of your character. You need 6 to be fully powered up.&lt;br /&gt;
Locations:&lt;br /&gt;
* Stage 1, Area 1&lt;br /&gt;
* Stage 1, right before the boss&lt;br /&gt;
* Stage 2, Area 1&lt;br /&gt;
* Stage 2, right before the boss&lt;br /&gt;
* Stage 3, Area 2&lt;br /&gt;
* Stage 4, right after the midboss (now you're fully powered up)&lt;br /&gt;
* Stage 5, just before the Descent section&lt;br /&gt;
* Stage 6, Area 1&lt;br /&gt;
* Stage 6, Area 3, just before the Asagi Clone Zone section&lt;br /&gt;
&lt;br /&gt;
Powerups are worth 500 points, and if you were already fully powered up they're worth 10,000 points.&lt;br /&gt;
There is also a Max Power item which appears when you game over and can only be picked up if you continue.&lt;br /&gt;
&lt;br /&gt;
===Hidden extend===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 1up.png|upright=1.5|thumb|left|The 1up item.]] || [[File:Espgaluda 2 Sabnac destructibleparts highlight.png|upright=0.75|thumb|center|Destroy these 6 parts of Sabnac during Phase 1 of the fight to be eligible for the hidden extend.]] || [[File:Espgaluda2 1uplocation.jpg|upright=0.6|thumb|right|Right before the Stage 3 boss, shoot this area while in Zesshikai to reveal the hidden extend.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is only one item extend in the game, located in stage 3. To get it you have to meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
# Destroy all the destructible parts of the stage 3 midboss, Sabnac.&lt;br /&gt;
# Destroy Sabnac and continue throughout the rest of the stage as normal.&lt;br /&gt;
# Enter Zesshikai. Shoot a specific part of the background environment right before the stage boss to uncover it.&lt;br /&gt;
''Throughout all of this, do not bomb, nor even autobomb.''&lt;br /&gt;
&lt;br /&gt;
==Gameplay states==&lt;br /&gt;
At any given time you can be in one of five gameplay ''states'' or ''modes''. They cause different changes to the gameplay, including enemy behaviour, bullet behaviour, and scoring function. The core gameplay loop of Espgaluda II's Arcade mode is knowing what these five states are and how they interrelate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Summary of gameplay states&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Normal mode&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Zesshikai&lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| What does it consume?&lt;br /&gt;
| Nothing, but gold over time when in a boss&lt;br /&gt;
| Gems over time, when destroying stuff, when exiting mode&lt;br /&gt;
| Gems &amp;amp; gold over time, gems if you destroy enemies other than zako, gems when exiting mode&lt;br /&gt;
| Nothing&lt;br /&gt;
| Nothing but you need gold to be able to enter the mode in the first place&lt;br /&gt;
|-&lt;br /&gt;
| What do you get?&lt;br /&gt;
| Gems when destroying stuff, gold when you have 500 gems then destroy stuff&lt;br /&gt;
| Gold when destroying stuff, score mutliplier up to x100&lt;br /&gt;
| Score multiplier up to x500&lt;br /&gt;
| Gold when destroying stuff, score over time&lt;br /&gt;
| More gold when destroying stuff, double score over time&lt;br /&gt;
|-&lt;br /&gt;
| Stage scroll speed&lt;br /&gt;
| Normal&lt;br /&gt;
| Slow&lt;br /&gt;
| Slow&lt;br /&gt;
| Normal&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| What happens to the enemies?&lt;br /&gt;
| Normal movement speed, normal blue bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, enemies fire more bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, revenge bullets generated when enemy destroyed, bosses fire double bullets&lt;br /&gt;
| Normal movement speed, fast red bullets&lt;br /&gt;
| Normal movement speed, faster red bullets, bosses fire double bullets&lt;br /&gt;
|-&lt;br /&gt;
| What happens when you bomb?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Kakusei, autobomb costs 100% energy&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Overmode, autobomb costs 100% energy&lt;br /&gt;
|-&lt;br /&gt;
| What happens to you?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Normal Mode===&lt;br /&gt;
The default state.&lt;br /&gt;
&lt;br /&gt;
* Enemies move at a normal speed&lt;br /&gt;
* Enemy bullets behave normally and are coloured blue&lt;br /&gt;
* Stage scroll speed is normal&lt;br /&gt;
* Earn gems by destroying enemies&lt;br /&gt;
* Earn gold by destroying enemies when you have 500 gems&lt;br /&gt;
* Lose gold over time during bosses&lt;br /&gt;
* No autobomb available&lt;br /&gt;
&lt;br /&gt;
===Kakusei (a.k.a. 覚聖死界/kakusei shikai)===&lt;br /&gt;
The basic &amp;quot;slowdown&amp;quot; mode. Essentially functions the same as it did in Espgaluda 1.&lt;br /&gt;
&lt;br /&gt;
* Enter by tapping the Kakusei button once. Leave by tapping it again.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* Enemies fire more bullets&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section)&lt;br /&gt;
* Gems deplete over time&lt;br /&gt;
* A red circular gauge appears around your character, displaying how many gems remain in your possession.&lt;br /&gt;
* Exiting Kakusei depletes 30-35 gems&lt;br /&gt;
* Autobombing is possible.&lt;br /&gt;
:* It consumes 50% of the energy meter, but autobombing is still possible with less than this amount. &lt;br /&gt;
:* Autobombing only becomes possible 12 frames after hitting the Kakusei button. During those 12 frames, you are vulnerable.&lt;br /&gt;
* When you destroy an enemy:&lt;br /&gt;
:* Gems deplete&lt;br /&gt;
:* The bullets the enemy fired are canceled&lt;br /&gt;
:* Each canceled bullet becomes gold&lt;br /&gt;
* When you run out of gems you automatically enter Overmode.&lt;br /&gt;
====Scoring basics====&lt;br /&gt;
* Throughout the duration of being in Kakusei, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled.&lt;br /&gt;
* The maximum is x100.&lt;br /&gt;
* Each bullet canceled is worth 40 points.&lt;br /&gt;
====Addendum====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Zako&lt;br /&gt;
! Normal enemy&lt;br /&gt;
! Midboss &amp;amp; boss phases, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Ageha/Tateha&lt;br /&gt;
| Asagi&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ageha/Tateha/Asagi&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 27&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 29&lt;br /&gt;
| 33&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 31&lt;br /&gt;
| 37&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 33&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During the stage&lt;br /&gt;
! During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zesshikai (a.k.a. 覚聖絶死界/kakusei zesshikai)===&lt;br /&gt;
Zesshikai's main purpose is for scoring. On the surface it's similar to Kakusei in that they're both modes with slow purple bullets, but Zesshikai's main difference is that ''enemies generate revenge bullets'' and you can score much, much higher with it.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button. Leave by tapping the button again.&lt;br /&gt;
* The screen flashes inverted colours and a unique sound effect plays.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* ''Enemies generate revenge bullets when they are destroyed.''&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Gems ''and'' gold deplete over time.&lt;br /&gt;
* A circular red gauge appears around your character. This displays how many gems remain in your possession.&lt;br /&gt;
* Exiting Zesshikai depletes 30-35 gems.&lt;br /&gt;
* Autobombing is possible.&lt;br /&gt;
:* It consumes ''the entire'' energy meter, but autobombing is still possible with less than a full meter.&lt;br /&gt;
:* Autobombing only becomes possible 12 frames after entering Zesshikai. During those 12 frames, you are vulnerable.&lt;br /&gt;
* If you bomb, even autobomb, you are kicked out of Zesshikai and immediately enter Kakusei.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Level====&lt;br /&gt;
[[File:Zesshikailevel.jpg|thumb|right|Left: Zesshikai Level 0. Right: Zesshikai Level 1. Note the white graphics turn green.]]&lt;br /&gt;
When in Zesshikai, four white graphics and a white gauge appear around your character. The white gauge is inlaid inside the red gem gauge so you can see both at once. The white gauge measures time, 256 frames, and once fully elapsed it signifies that you have reached maximum &amp;quot;Zesshikai Level&amp;quot;. When this happens:&lt;br /&gt;
* The screen flashes inverted colours again&lt;br /&gt;
* Revenge bullets move faster&lt;br /&gt;
* The four white graphics turn green&lt;br /&gt;
* SRB multiplier now increments like normal bullets+ARB. Details in Zesshikai Scoring section below.&lt;br /&gt;
* The Zesshikai Level resets every time you exit Zesshikai.&lt;br /&gt;
&lt;br /&gt;
====Revenge bullets====&lt;br /&gt;
Revenge bullets are generated when enemies are destroyed during Zesshikai. There are two types of revenge bullets, and they appear according to what type of enemy was destroyed.&lt;br /&gt;
For the purposes of this explanation, assume &amp;quot;normal bullets&amp;quot; refers to any non-revenge bullet; i.e. standard, ordinary bullets.&lt;br /&gt;
&lt;br /&gt;
=====Types of revenge bullets=====&lt;br /&gt;
[[File:Espgaluda2 spiralrevengebulletformation.jpg|thumb|right|Typical spiral revenge bullet formation. The quantity of bullets changes depending on the enemy; this one was a simple Zu zako enemy at the start of stage 1.]]&lt;br /&gt;
* Spiral revenge bullets (abbreviated to SRB from now on)&lt;br /&gt;
:* These spawn at the location of the enemy when it was destroyed.&lt;br /&gt;
:* They appear in a spiral formation which rotates and expands.&lt;br /&gt;
:* They are not aimed at you.&lt;br /&gt;
* Aimed revenge bullets (abbreviated to ARB from now on)&lt;br /&gt;
:* Other bullets ''become'' these. Details follow in the Enemy Destruction section below.&lt;br /&gt;
:* They are aimed at you.&lt;br /&gt;
&lt;br /&gt;
=====Revenge bullet generation conditions=====&lt;br /&gt;
[[File:Zesshikairevengebulletflowchart.png|thumb|right|A flowchart of how revenge bullets are generated during Zesshikai.]]&lt;br /&gt;
When you destroy any enemy, except bosses:&lt;br /&gt;
* Revenge bullets of some type are generated. That is to say, destroying enemies in Zesshikai ''always'' generates revenge bullets of some type; there's no way to prevent it other than by exiting Zesshikai.&lt;br /&gt;
* All revenge bullets that were already on-screen are canceled and become ARB.&lt;br /&gt;
When you destroy a non-zako enemy, including a midboss phase or destructible part:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled and become ARB.&lt;br /&gt;
* Gems deplete&lt;br /&gt;
When you destroy zako:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled, but do not become ARB.&lt;br /&gt;
* Gems '''do not''' deplete.&lt;br /&gt;
These rules make it possible to continually chain bullet cancels as long as you keep destroying enemies, provided neither gems nor gold run out. It seems like there is a limit to how many times a revenge bullet can be re-formed into another, but it is unclear what rules, if any, determine this.&lt;br /&gt;
====Zesshikai Scoring====&lt;br /&gt;
Scoring in Zesshikai is all about letting the screen fill with bullets and slowly cancelling and re-cancelling them all with successive enemy destructions. Zesshikai is extremely potent for scoring; there is a reason why the Espgaluda 1 score world record is in the 70 million range, and for Espgaluda 2 it's more than ''a billion''.&lt;br /&gt;
* Each &amp;quot;normal&amp;quot; bullet is worth 50 points, unlike Kakusei's 40 points.&lt;br /&gt;
* Each revenge bullett is worth 2 points.&lt;br /&gt;
&lt;br /&gt;
Throughout the duration of being in Zesshikai, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled. There is one exception, outlined below.&lt;br /&gt;
* The maximum is x500, unlike kakusei’s x100.&lt;br /&gt;
&lt;br /&gt;
When you cancel:&lt;br /&gt;
[[File:Espgaluda2 SRBzesshcomparison.jpg|thumb|right|In both images the same enemy is destroyed at the beginning of stage 3 whilst in Zesshikai. Left: Zesshikai Level 0. Right: Zesshikai Level 1. The multiplier in the left image is a flat x15 across all bullets (the few x19 are from a zako in the back being destroyed), and the multiplier in the right image starts at around x6 and increments up to x40.]]&lt;br /&gt;
* Normal bullets &amp;amp; Aimed revenge bullets (ARB)&lt;br /&gt;
:* The multiplier on these increments sequentially, e.g. x1, x2, x3, x4 etc, and are counted alongside all other normal bullets and ARB.&lt;br /&gt;
* Spiral revenge bullets (SRB)&lt;br /&gt;
:* ''One'' multiplier is applied to all SRB that spawned together. All of them could be x10, x15, etc, and ''not'' incremented sequentially. They’re basically counted within their own little group. You’ll see a bunch of x9 x9 x9 x9 x9 x9 and not x1 x2 x3 x4 x5 etc. This is the exception I mentioned before.&lt;br /&gt;
:* If your Zesshikai Level has reached level 1, then SRB are counted alongside normal bullets and ARB in incrementing the multiplier. Instead of each bullet within a cluster of SRB getting one multiplier each (x9 x9 x9 x9 etc) you ''will'' see x1 x2 x3 x4 x5 etc. This means you can raise your overall multiplier much higher and much faster.&lt;br /&gt;
&lt;br /&gt;
====During midbosses and bosses====&lt;br /&gt;
During bosses:&lt;br /&gt;
* Revenge bullets are not generated&lt;br /&gt;
* You can still get the multiplier up to x500&lt;br /&gt;
* Gold depletes over time at the &amp;quot;normal boss gold depletion rate&amp;quot; and not the &amp;quot;zesshikai gold depletion&amp;quot; rate&lt;br /&gt;
* '''Bosses fire double bullets!'''&lt;br /&gt;
During midbosses:&lt;br /&gt;
* Revenge bullets ''are'' generated, from destroying their destructible parts or finishing a phase and cancelling all their normal bullets into ARB.&lt;br /&gt;
* If a midboss has a pre-programmed bullet cancel feature on death, such as the second midboss of stage 6, no revenge bullets will be generated.&lt;br /&gt;
&lt;br /&gt;
====Exiting Zesshikai====&lt;br /&gt;
When exiting Zesshikai, all leftover revenge bullets remain on screen. Their speed changes drastically, either speeding up or slowing down. To clean up these bullets, exit Zesshikai, enter Kakusei, and destroy one enemy (even zako).&lt;br /&gt;
&lt;br /&gt;
Running out of resources in Zesshikai, and which resource, has different effects:&lt;br /&gt;
* Run out of gems but not gold = exit Zesshikai automatically, enter Zesshikai Over&lt;br /&gt;
* Run out of gold but not gems = exit Zesshikai automatically, enter Kakusei&lt;br /&gt;
* Run out of both = exit Zesshikai automatically, enter Overmode&lt;br /&gt;
&lt;br /&gt;
Additionally, as mentioned before, bombing of any type during Zesshikai will kick you out immediately and put you in Kakusei automatically.&lt;br /&gt;
&lt;br /&gt;
====Addendum====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Boss &amp;amp; midboss phase, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| During the stage&lt;br /&gt;
| During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss over time (during the stage) (same values for all 3 characters)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 0-499 gold held&lt;br /&gt;
| 500-1000 gold held&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1 &amp;amp; 2&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
| 1 gold every frame&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3 &amp;amp; 4&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5 &amp;amp; 6&lt;br /&gt;
| 1 gold every 4 frames&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overmode (a.k.a. 赤走行/akasoukou)===&lt;br /&gt;
Overmode might seem purely seem like punishment at first for accidentally letting your gems run out in Kakusei, but it can also be decisively used to score. Its main purpose is for getting gold quickly, and therefore score.&lt;br /&gt;
&lt;br /&gt;
* Activate by pressing the Kakusei button when you have zero gems, or, be in Kakusei and run out of gems. Leave by tapping the button again.&lt;br /&gt;
* Enemy bullets speed up and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill (once a requirement has been met, see below).&lt;br /&gt;
* Passively accrue score just by being in Overmode (except during bosses)&lt;br /&gt;
* Autobombing is possible.&lt;br /&gt;
:* It consumes 50% of the energy meter, but autobombing is still possible with less than this amount.&lt;br /&gt;
:* Autobombing only becomes possible 12 frames after entering Overmode. During those 12 frames, you are vulnerable.&lt;br /&gt;
&lt;br /&gt;
====Kakusei Over level====&lt;br /&gt;
When in Overmode, a blue gauge appears around your character. This represents your Kakusei Over level. Every time this gauge elapses, taking 250 frames, your Kakusei Over level increases by 1. It starts at zero and the maximum is 3. Unlike Espgaluda 1, the highest level you have reached persists after death.&lt;br /&gt;
With one completed level:&lt;br /&gt;
* You get gold for every kill. That is to say, you cannot get gold unless your Kakusei Over level is at least 1.&lt;br /&gt;
With each consective level:&lt;br /&gt;
* Enemy bullets get faster during Overmode&lt;br /&gt;
* Get more gems from destroying enemies during ''normal mode''. This is basically paramount when going for any kind of clear when playing Espgaluda II.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Kakusei Over level enemy destruction gem bonus&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Midboss/Boss phase &amp;amp; destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Overmode passive score accrual per frame&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Stage 1&lt;br /&gt;
| Stage 2&lt;br /&gt;
| Stage 3&lt;br /&gt;
| Stage 4&lt;br /&gt;
| Stage 5&lt;br /&gt;
| Stage 6&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
| 260&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Earning score per frame in Zesshikai Over is ''double'' the above values.&lt;br /&gt;
&lt;br /&gt;
===Zesshikai Over (a.k.a. 絶走行/zessoukou)===&lt;br /&gt;
Like Overmode, except even more lucrative: get even more score and gold, but the bullets are even faster and with a harsher autobomb penalty.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button when you have zero gems but some amount of gold. Or, be in Zesshikai and let gems run out but not gold.&lt;br /&gt;
:* You need to have gold to be able to enter the mode, but it doesn't actually consume gold.&lt;br /&gt;
* Leave by pressing the Kakusei button again.&lt;br /&gt;
* Enemy bullets speed up (even faster than Overmode) and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill, more than Overmode.&lt;br /&gt;
* Passively accrue score just by being in Zesshikai Over (except during bosses), double the amount of Overmode.&lt;br /&gt;
* Kakusei Over level effects also apply to Zesshikai Over, but you cannot increase your Kakusei Over level in Zesshikai Over.&lt;br /&gt;
* '''Bosses fire double bullets!'''&lt;br /&gt;
* Autobombing is possible.&lt;br /&gt;
:* It consumes ''the entire'' energy meter, but autobombing is still possible with less than a full meter.&lt;br /&gt;
:* Autobombing only becomes possible 12 frames after entering Zesshikai Over. During those 12 frames, you are vulnerable.&lt;br /&gt;
* Bombing of any type kicks you out of Zesshikai Over immediately and puts you into Overmode.&lt;br /&gt;
&lt;br /&gt;
It is unclear what the exact rules are that determine how much extra gold you get during Zesshikai Over. However, here are the results of a test conducted by destroying zako in Stage 5 with Ageha:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | How much gold given from destroying one zako enemy in Stage 5&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
What is clear though that, once Kakusei Over level 3 has been achieved, the gold bonus is substantial.&lt;br /&gt;
&lt;br /&gt;
==Scoring Basics==&lt;br /&gt;
===How to get score===&lt;br /&gt;
# Destroy enemies - each enemy has a base point value.&lt;br /&gt;
# Cancel bullets - cancelling bullets in Kakusei or Zesshikai turns them into points and applies a multiplier per bullet.&lt;br /&gt;
# Get gold - gold gives points for each one you collect.&lt;br /&gt;
# Passively accrue score - get score just by being in Overmode or Zesshikai Over.&lt;br /&gt;
===Stage result bonus===&lt;br /&gt;
At the end of each stage a bonus is calculated based upon how many gems and gold you collected throughout the course of the stage. It is the ''gross'' total, not ''net'' total. If you collect 500 gems but then Kakusei 499 of them away and finish the stage with 1 gem left, your gross total is still 500.&lt;br /&gt;
&lt;br /&gt;
The formula is as follows:&lt;br /&gt;
&amp;lt;code&amp;gt;Stage bonus = (S*100)+(K*V)&amp;lt;/code&amp;gt;&lt;br /&gt;
Where S = gross total of gems acquired throughout the stage, K = gross total of gold acquired throughout the stage, and V = point value of gold you finished the stage with (refer to Gold section for the point value).&lt;br /&gt;
&lt;br /&gt;
For example, imagine you finish a stage with 56 gems and 836 gold. Those are just the numbers currently in your inventory as the stage ended. However, throughout the course of the stage, you EARNED a total of 403 gems and 940 gold. So according to our formula, gems are worth 100 points each, and the value of gold is determined by the gold tier you finished the stage with. Since you finished with 836 gold, that puts it in the 800-899 tier, wherein each piece is worth 700 points, our formula looks like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(403*100)+(940*700) = Stage bonus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So the stage bonus would be 698,300 points.&lt;br /&gt;
Note that if you die during the stage, the gross total of gems and gold accrued is reset to zero. From there on the tally will start up again.&lt;br /&gt;
&lt;br /&gt;
===Clear bonus===&lt;br /&gt;
Defeating the final boss also awards a point bonus based upon resources you finished with. It is unclear what the exact rules are, but the following are definite:&lt;br /&gt;
* Remaining lives = 20 million points each&lt;br /&gt;
* Life frames = 10 million points each&lt;br /&gt;
* Energy meter remaining = 4000 points per unit (the game counts energy internally as individual units and not as a percentage; the maximum is 4000 units)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Life frames&amp;quot; refers to the maximum number of lives you held at some point throughout the run. It is the gold boxes that hold the green flames that represent your remaining lives. The maximum possible for each is six.&lt;br /&gt;
This means if you no miss no bomb the whole game &amp;amp; get every extend, you will get a score bonus of at least 196 million points.&lt;br /&gt;
&lt;br /&gt;
==Black Label==&lt;br /&gt;
==Arrange==&lt;br /&gt;
==Omake==&lt;br /&gt;
&lt;br /&gt;
=== Espgaluda II 'Omake Mode' as a Shmup training tool ===&lt;br /&gt;
&lt;br /&gt;
In the home ports of Espgaluda II*, clearing the main game (including Novice Mode, and credit feeding is OK) unlocks &amp;quot;Omake Mode&amp;quot; which translates to &amp;quot;Bonus Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On the face of it, Omake Mode is a fun and easy mode of the game to mess around with for a short time. &lt;br /&gt;
&lt;br /&gt;
'''However when approached correctly this mode provides an unparalleled Shmup training tool for players of any experience.'''&lt;br /&gt;
&lt;br /&gt;
Using a few simple strategies, players are able to practice and observe all of the patterns from Espgaluda II- acknowledged to be some of the most difficult of any Cave games- at the slower speed of 'Kakusei'.&lt;br /&gt;
&lt;br /&gt;
(*home ports are on Xbox 360 and Nintendo Switch as at Feb 2022)&lt;br /&gt;
&lt;br /&gt;
==== Basics of Omake Mode for Training ====&lt;br /&gt;
&lt;br /&gt;
The player character is surrounded by an invisible circle within which any bullets will turn red. Let's refer to this as the 'Red Zone'. Any bullets in the Red Zone will be cancelled into Items (green gems and/or gold) when ANY enemy is destroyed. It does not matter which enemy shot the bullets. Any enemy destroyed will have all of the on-screen bullets that it fired cancelled into Items, regardless of whether they are in the Red Zone around the player.&lt;br /&gt;
&lt;br /&gt;
The Kakusei gem count has a maximum value of 500. When entering Kakusei mode, all bullets within the Red Zone will be cancelled into Items. When exiting Kakusei mode MANUALLY (ie with gem count above zero) all bullets within the Red Zone will be cancelled into Items.&lt;br /&gt;
&lt;br /&gt;
Defeating any section of a boss life bar while NOT in Kakusei will cancel the on-screen bullets into GEMS.&lt;br /&gt;
&lt;br /&gt;
There is no bomb button in Omake mode. Instead, any time the player is hit by a bullet, the Guard Barrier will be activated, and will continue to be 'held down' until the player hits the Kakusei button which ends it, or until the barrier gauge runs out. At that point the normal 'beam attack' of the Guard Barrier is fired. While the player character is surrounded by the Guard Barrier, any bullets within the small visible circle of the Guard Barrier are cancelled into Items, starting with Gems and proceeding to Gold when Gems reach 500. When the Gold counter reaches 1000, the Guard Barrier Gauge will be refilled by around 40%. If the gold counter reaches 1000 while the Guard Barrier Gauge is full, the player character will be surrounded by a special frame and all items collected will have 1000 added to their point value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Kakusei Training in Omake ====&lt;br /&gt;
&lt;br /&gt;
Because of the frequency with which bullets are cancelled into Items in Omake Mode, the Gem counter will easily and quickly reach the maximum of 500 during the stage. Because of the length of time that 500 Gems will let the player remain in Kakusei, 500 is more than enough to last through the attacks of any larger enemy, and enough to last through most single sections of any Boss life bar.&lt;br /&gt;
&lt;br /&gt;
'''The player is therefore invited to proceed through the most difficult attacks in the game in full Kakusei mode, to practice and observe the patterns in slow motion.'''&lt;br /&gt;
&lt;br /&gt;
There are 3 simple methods that enable the player to extend the amount of time they spend in Kakusei, allowing them to see out almost the entirety of any Boss encounter in full slow motion.&lt;br /&gt;
&lt;br /&gt;
* '''1)''' Shifting out of Kakusei in order to finish off any Boss life bar section will immediately refill the Gem gauge to 500, due to the amount of bullets cancelled plus some from the Boss sprite. Obviously this is not without risk as the bullets will speed up, but done carefully it should be relatively safe.&lt;br /&gt;
&lt;br /&gt;
* '''2)''' During any given pattern while in Kakusei, if the player feels that they are about to be hit and expend Guard Barrier Gauge, they can manually cancel out of Kakusei and quickly back in. This will cancel all bullets in the Red Zone twice, and provide a safety buffer without expending Guard Barrier Gauge. Doing this does accelerate the rate that the Gem count falls, but done sparingly it should not make a huge difference.&lt;br /&gt;
&lt;br /&gt;
* '''3)''' When Gems have run out, the player can deliberately hit a bullet to activate the Guard Barrier and then charge through enemy bullets while invincible so that they are cancelled back to Gems. Done during a particularly dense pattern, and especially at point-blank above a Boss sprite, this will refill the Gems almost instantly. The player then has a choice of whether to cancel out of Guard Barrier and continue in Kakusei, or expend Guard Barrier to pump up the large Item Counter at the top of the screen which is important for scoring in Omake Mode. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Scoring in Omake ====&lt;br /&gt;
&lt;br /&gt;
Scoring in Omake has some value in use as a training mode, as it will help to reach the Extends which in turn provide more Guard Barrier Gauge.&lt;br /&gt;
&lt;br /&gt;
Scoring is very simple: The value of the large Item Counter at the top of the screen will be added to every item picked up WHILE GEMS ARE AT 500. In other words, it acts as an incentive not to go into Kakusei where possible.&lt;br /&gt;
&lt;br /&gt;
As the counter is re-set every stage, it makes sense to use the Guard Barrier on some large enemies early in the stage, to cancel their dense attacks into Item value. The player can then proceed with Gems at 500 and collect the Item Counter point value for every item received.&lt;br /&gt;
&lt;br /&gt;
==Enemy data==&lt;br /&gt;
Score, gold, and gems values are for Arcade mode.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 1&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 soma shine winged solider.png|frameless|center]]&lt;br /&gt;
| ソーマ輝羽兵&lt;br /&gt;
| Soma shine winged soldier&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 530&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zahhak.png|frameless|center]]&lt;br /&gt;
| 小型機甲艇ザッハーク&lt;br /&gt;
| Small armored craft Zahhak&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| Gun: 230&amp;lt;br /&amp;gt;Main body: 2,260&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Main body: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Main body: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gandharva.jpg|frameless|center]]&lt;br /&gt;
| 大型侵略砲台ガンダルヴァ&lt;br /&gt;
| Large invasion turret Gandharva&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 5,820&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ&lt;br /&gt;
| Heavy flying armor Simurgh&lt;br /&gt;
| Midboss&lt;br /&gt;
| Main body: 50,000&amp;lt;br /&amp;gt;Arm: 5,000&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 boss tsubame.jpg|frameless|center]]&lt;br /&gt;
| ツバメ&lt;br /&gt;
| Tsubame&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 50,000&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 20&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 2&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 forneus.png|frameless|center]]&lt;br /&gt;
| 中型機甲艇フォルネウス&lt;br /&gt;
| Medium-size armored ship Forneus&lt;br /&gt;
| Air: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 6,530&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&amp;lt;br /&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 behemoth.png|frameless|center]]&lt;br /&gt;
| 大型機甲艇ベヒモス&lt;br /&gt;
| Large armored vehicle Behemoth&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 12,510&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&lt;br /&gt;
| Single-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 six-barrelled revolving gun battery.png|frameless|center]]&lt;br /&gt;
| 六連回転砲台&lt;br /&gt;
| Six-barrelled revolving gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 15,860&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 crane.png|frameless|center]]&lt;br /&gt;
| クレーン&lt;br /&gt;
| Crane&lt;br /&gt;
| Ground: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 1,830&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&amp;lt;br /&amp;gt;(縦の輸送艦の砲台)&lt;br /&gt;
| Single-barrelled gun battery&amp;lt;br /&amp;gt;(Vertical transport battery)&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 makara.png|frameless|center]]&lt;br /&gt;
| 小船舶マカラ&lt;br /&gt;
| Small vessel Makara&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 250&amp;lt;br /&amp;gt;Base: 530&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nereids.png|frameless|center]]&lt;br /&gt;
| 万能潜水艦ネレイドー&lt;br /&gt;
| Universal submarine Nereids&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,230&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nidhoggr.png|frameless|center]]&lt;br /&gt;
| 重戦車ニーズヘッグ&lt;br /&gt;
| Heavy tank Nidhoggr&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 1,630&amp;lt;br /&amp;gt;Base: 4,760&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 3&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 midboss madara.jpg|frameless|center]]&lt;br /&gt;
| マダラ&lt;br /&gt;
| Madara&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 6,000&amp;lt;br /&amp;gt;Second form: 100,000&lt;br /&gt;
| First form: 16&amp;lt;br /&amp;gt;Second form: 26&lt;br /&gt;
| First form: 15&amp;lt;br /&amp;gt;Second form: 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 boss jormungandr.jpg|frameless|center]]&lt;br /&gt;
| 生体兵器ヨルムンガンド&lt;br /&gt;
| Biological weapon Jormungandr&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Third form: 600,000&amp;lt;br /&amp;gt;Head: 300,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 26&amp;lt;br /&amp;gt;Third form: 46&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 25&amp;lt;br /&amp;gt;Third form: 45&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 3&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 stolas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ストラス&lt;br /&gt;
| General-purpose fighter Stolas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 740&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 ouroboros.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ウロボロス&lt;br /&gt;
| Medium-size armored ship Ouroboros&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 24680&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 lindworm.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇リンドブルム&lt;br /&gt;
| Large armored ship Lindworm&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 37,940&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
| First form: 2&amp;lt;br /&amp;gt;Second form: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base:160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 shelob.jpg|frameless|center]]&lt;br /&gt;
| 多脚戦車シェロブ&lt;br /&gt;
| Multi-legged tank Shelob&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 6,910&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 empusa.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台エンプーサ&lt;br /&gt;
| Heavy fixed gun battery Empusa&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,980&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 astaroth.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台アスタロト&lt;br /&gt;
| Heavy fixed gun battery Astaroth&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 19,560&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 midboss sabnac.jpg|frameless|center]]&lt;br /&gt;
| 武装エレベーターサブナク&lt;br /&gt;
| Armed Elevator Sabnac&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 100,000 &amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Leg turret: 10,000&amp;lt;br /&amp;gt;Auxiliary engine: 20,000&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 30,000&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 20&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 boss janome.jpg|frameless|center]]&lt;br /&gt;
| ジャノメ&lt;br /&gt;
| Janome&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Third form: 700,000&lt;br /&gt;
| First form: 31&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Third form: 51&lt;br /&gt;
| First form: 30&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Third form: 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 4&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 halphas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ハルパス&lt;br /&gt;
| General-purpose fighter Halphas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 810&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 brahma.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ブラフマー&lt;br /&gt;
| Medium-size armored ship Brahma&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 21,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 vasuki.jpg|frameless|center]]&lt;br /&gt;
| 重戦車ヴァースキ&lt;br /&gt;
| Heavy tank Vasuki&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 6,330&amp;lt;br /&amp;gt;Base: 14,560&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース&lt;br /&gt;
| Heavy flying armor Andrealphus&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Arm: 100,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 boss madara asmodeus.png|frameless|center]]&lt;br /&gt;
| マダラ専用合身甲冑アスモデウス&lt;br /&gt;
| Madara's exclusive combined body armor Asmodeus&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 400,000&amp;lt;br /&amp;gt;Third form: 500,000&amp;lt;br /&amp;gt;Fourth form: 600,000&amp;lt;br /&amp;gt;Fifth form: 800,000&amp;lt;br /&amp;gt;Triple machine gun Gaap: 400,000&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 1,000,000&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 2,000,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Third form: 36&amp;lt;br /&amp;gt;Fourth form: 36&amp;lt;br /&amp;gt;Fifth form: 56&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Third form: 35&amp;lt;br /&amp;gt;Fourth form: 35&amp;lt;br /&amp;gt;Fifth form: 55&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 5&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 ahriman.jpg|frameless|center]]&lt;br /&gt;
| シンラ式中型機甲艇アーリマン&lt;br /&gt;
| Shinra-type medium-sized armored ship Ahriman&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 35,330&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 aerial.jpg|frameless|center]]&lt;br /&gt;
| 兵士用飛空ポッド・エアリアル&lt;br /&gt;
| Flying Solider Pod ~ Aerial&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 3,130&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 tiamat.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇ティアマット&lt;br /&gt;
| Shinra-type large armored ship Tiamat&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 91,935&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 cyclops.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇サイクロプス&lt;br /&gt;
| Shinra-type large armored ship Cyclops&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 141,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 fafnir.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型戦車ファフニール&lt;br /&gt;
| Shinra-style large tank Fafnir&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 26,330&amp;lt;br /&amp;gt;Base: 54,560&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Espgaluda2 stage5 boss seseri.png|frameless|center]]&lt;br /&gt;
| セセリ&lt;br /&gt;
| Seseri&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 500,000&amp;lt;br /&amp;gt;Third form: 900,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|-&lt;br /&gt;
| 憎悪に満ちたセセリ&lt;br /&gt;
| Seseri Filled With Hatred (a.k.a. Shin Seseri)&lt;br /&gt;
| True Boss&lt;br /&gt;
| First form: 2,000,000&amp;lt;br /&amp;gt;Second form: 4,000,000&amp;lt;br /&amp;gt;Third form: 6,000,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 6&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 andras.jpg|frameless|center]]&lt;br /&gt;
| 警備ユニット・アンドラス&lt;br /&gt;
| Security unit Andras&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 9,210&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 vishnu.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇ヴィシュヌ&lt;br /&gt;
| Large armored ship Vishnu&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 76,420&lt;br /&gt;
| First form: 4&amp;lt;br /&amp;gt;Second form: 6&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 alcyone.jpg|frameless|center]]&lt;br /&gt;
| 霊力供給カプセル・アルキュオーネ&lt;br /&gt;
| Spiritual supply capsule Alcyone&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 7,880&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 metatron.jpg|frameless|center]]&lt;br /&gt;
| 霊力融合装置メタトロン&lt;br /&gt;
| Spiritual fusion device Metatron&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 10,000&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 cherubim.jpg|frameless|center]]&lt;br /&gt;
| 移動砲台ケルビム&lt;br /&gt;
| Mobile turret Cherubim&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 12,300&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 asagiclone.jpg|frameless|center]]&lt;br /&gt;
| アサギクローン&lt;br /&gt;
| Asagi clone&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ改&lt;br /&gt;
| Heavy flying armor Simurgh (Modified)&lt;br /&gt;
| Midboss 1&lt;br /&gt;
| Main body: 500,000&amp;lt;br /&amp;gt;Arm: 200,000&lt;br /&gt;
| Main body: 18&amp;lt;br /&amp;gt;Arm: 66&lt;br /&gt;
| Main body: 17&amp;lt;br /&amp;gt;Arm: 65&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース改&lt;br /&gt;
| Heavy flying armor Andrealphus (Modified)&lt;br /&gt;
| Midboss 2&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 700,000&amp;lt;br /&amp;gt;Arm: 300,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 boss1 goddess galuda.jpg|frameless|center]]&lt;br /&gt;
| 生体維持装置ガッデスガルーダ&lt;br /&gt;
| Biological maintenance device Goddess Galuda&lt;br /&gt;
| Boss 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 1,000,000&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 66 &amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 65&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kujaku.jpg|frameless|center]]&lt;br /&gt;
| 真ガルーダ・クジャク&lt;br /&gt;
| True Galuda Kujaku&lt;br /&gt;
| Boss 2&lt;br /&gt;
| First form: 2,000,0000&amp;lt;br /&amp;gt;Second form: 3,000,000&amp;lt;br /&amp;gt;Third form: 5,000,000&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Third form: 66&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Third form: 65&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* Primary info from [[User:Johnnyheli|johnny]].&lt;br /&gt;
* All sprites &amp;amp; enemy data taken from [https://www.cave.co.jp/gameonline/espgaluda2/ CAVE's official Espgaluda 2 site.]&lt;br /&gt;
* Arcade mode specifics adapted from the tutorial on the Switch and Xbox 360 ports, [https://wikiwiki.jp/espg2/ wikiwiki], [http://minamo.gozaru.jp/espg2/espg2.html Minamo's Espgaluda 2 page], [http://daifukkat.su/strats/espgal2/ Hacker's Guide to Espgaluda 2], and [https://shmups.system11.org/viewtopic.php?t=6281 the system11 forum thread].&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Johnnyheli</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=User:Johnnyheli&amp;diff=27172</id>
		<title>User:Johnnyheli</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=User:Johnnyheli&amp;diff=27172"/>
		<updated>2024-01-06T11:47:37Z</updated>

		<summary type="html">&lt;p&gt;Johnnyheli: /* Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Gameplay Overview=&lt;br /&gt;
== Controls ==&lt;br /&gt;
[[File:Espgaluda2controlschemes.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Upon starting the game on the original arcade release, you can select between two control schemes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Button&lt;br /&gt;
! Type A&lt;br /&gt;
! Type B&lt;br /&gt;
|-&lt;br /&gt;
| A&lt;br /&gt;
| Shot&lt;br /&gt;
| Shot&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Kakusei&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
| Autofire&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| Autofire&lt;br /&gt;
| Guard Barrier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Explanations of the buttons:&lt;br /&gt;
* Shot - Repeatedly tap for rapid shot, hold for focus shot (official called &amp;quot;Rapier&amp;quot;)&lt;br /&gt;
* Kakusei - Tap to toggle Kakusei mode on or off, amongst others.&lt;br /&gt;
* Guard Barrier - Tap to fire your Guard Barrier attack, similar to a bomb in other shmups. Or, hold the button to charge it, then release to fire.&lt;br /&gt;
* Autofire - Simulates repeatedly tapping A for rapid shot.&lt;br /&gt;
In the home ports these buttons are all customizable.&lt;br /&gt;
&lt;br /&gt;
==The UI==&lt;br /&gt;
[[File:Espgaluda2 arcademodeUI.jpg|thumb|center|UI of the default arcade mode. Current score, Lives, Gems, Gold, and Energy meter are mirrored on the other side for P2.]]&lt;br /&gt;
&lt;br /&gt;
== Playable characters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! Character&lt;br /&gt;
! Shot type&lt;br /&gt;
! Damage increase during Kakusei+others&lt;br /&gt;
! Overall movement speed&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 agehaportrait.png|frameless|center]]&lt;br /&gt;
| Ageha&lt;br /&gt;
| Narrow&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Fast&lt;br /&gt;
| Rapid shot bends side to side&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 tatehaportrait.png|frameless|center]]&lt;br /&gt;
| Tateha&lt;br /&gt;
| Wide&lt;br /&gt;
| Rapid shot&lt;br /&gt;
| Slow&lt;br /&gt;
| Focus shot during Kakusei+others gets lock-on capability&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 asagiportrait.png|frameless|center]]&lt;br /&gt;
| Asagi&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Focus shot&lt;br /&gt;
| Hybrid&lt;br /&gt;
| Once powered up, focus shot gets lock-on capability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Arcade mode=&lt;br /&gt;
The default mode. Console ports include &amp;quot;Arcade&amp;quot; mode, a faithful port of the version found in arcades, as well as a version with recreated higher-resolution graphics and a few bugfixes. On Xbox 360 it's named &amp;quot;Xbox 360 mode&amp;quot; and on Switch it's named &amp;quot;Switch mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Default settings:&lt;br /&gt;
* Score extends at 15,000,000 and 35,000,000 points&lt;br /&gt;
* Spawn with 3 lives&lt;br /&gt;
* Rank 2 (Normal)&lt;br /&gt;
==Resources==&lt;br /&gt;
===Gems (a.k.a. 聖霊石/seirei seki/spirit stones)===&lt;br /&gt;
[[File:Espgaluda2-gemgif.gif|frameless|right]]&lt;br /&gt;
Gems are the glowing green items enemies drop when destroyed. Their purpose is to fuel Kakusei, Zesshikai, and contribute a small amount of score.&lt;br /&gt;
&lt;br /&gt;
* Start with 100 in your possession, respawn with 250 after dying&lt;br /&gt;
* You can hold a maximum of 500&lt;br /&gt;
* Worth 10 points each when collected&lt;br /&gt;
* Get gems by destroying enemies when not in Kakusei or any other mode, as well as from finishing a phase of a midboss or boss, and from any destructible parts of a midboss or boss&lt;br /&gt;
* They are factored in to the stage result bonus based upon the gross total of how many were collected throughout the course of the stage&lt;br /&gt;
* Get an extra gem by collecting it at the top (24 pixels from the top) or bottom (48 pixels from the bottom) of the screen&lt;br /&gt;
&lt;br /&gt;
Enemies drop different size gems. There are four sizes of gem items and each adds different quantities to your possession.&lt;br /&gt;
* Small: 1&lt;br /&gt;
* Medium: 2&lt;br /&gt;
* Large: 3&lt;br /&gt;
* Extra large: 4&lt;br /&gt;
&lt;br /&gt;
The size of gems dropped varies with how many gems were already in your possession, what shot type was used to destroy them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Number of gems in your possession&lt;br /&gt;
! Size of gem an enemy drops when destroyed with rapid shot (shrinking over time)&lt;br /&gt;
! Size of gem an enemy drops when destroyed with focus shot&lt;br /&gt;
|-&lt;br /&gt;
| 0-250&lt;br /&gt;
| XL → L → M → S&lt;br /&gt;
| M&lt;br /&gt;
|-&lt;br /&gt;
| 250-399&lt;br /&gt;
| L → M → S&lt;br /&gt;
| Alternating between S &amp;amp; M&lt;br /&gt;
|-&lt;br /&gt;
| 400-500&lt;br /&gt;
| M → S&lt;br /&gt;
| S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gem items dropped by enemies that were destroyed with rapid shot shrink over time, and therefore add fewer gems to your possession. Destroying enemies with focus shot drops gems that ''do not'' shrink over time, but they are smaller.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Time taken to shrink&lt;br /&gt;
|-&lt;br /&gt;
| XL→L&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| L→M&lt;br /&gt;
| 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| M→S&lt;br /&gt;
| 12 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
However, this can be preventing by collecting gems by flying near them instead of letting them fall toward you. When a gem is within a certain distance of the player character it receives a green glowing effect and stops shrinking. The distance at which this happens is as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Distance from player character at which gem stops shrinking&lt;br /&gt;
|-&lt;br /&gt;
| XL&lt;br /&gt;
| 48 pixels&lt;br /&gt;
|-&lt;br /&gt;
| L&lt;br /&gt;
| 64 pixels&lt;br /&gt;
|-&lt;br /&gt;
| M&lt;br /&gt;
| 96 pixels&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gold (a.k.a. 金塊/kinkai)===&lt;br /&gt;
Gold drops from enemies under certain conditions.&lt;br /&gt;
&lt;br /&gt;
* Get gold by destroying enemies in:&lt;br /&gt;
:* Kakusei, overmode, and zesshikai over&lt;br /&gt;
:* Normal mode when you have 500 gems&lt;br /&gt;
* Each gold you collect increases the amount you possess by 1&lt;br /&gt;
* Hold up to a maximum of 1000&lt;br /&gt;
* Start off with zero&lt;br /&gt;
* On death the amount of gold you had is halved, rounded down&lt;br /&gt;
* Gold depletes over time during boss battles&lt;br /&gt;
&lt;br /&gt;
Gold's main purpose is for scoring. Picking up gold gives you points; the amount varies based upon how many already were in your possession.&lt;br /&gt;
&lt;br /&gt;
* Every 100 gold collected, the value of new incoming gold increases and the sprite changes.&lt;br /&gt;
* There are eleven tiers of gold, from 0-99, 100-199, 200-299,...900-999, and one for 1000.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Qty held &amp;amp; sprite&lt;br /&gt;
! [[File:Espgaluda2 gold1.png|frameless|center]] 0-99&lt;br /&gt;
! [[File:Espgaluda2 gold2.png|frameless|center]] 100-199&lt;br /&gt;
! [[File:Espgaluda2 gold3.png|frameless|center]] 200-299&lt;br /&gt;
! [[File:Espgaluda2 gold4.png|frameless|center]] 300-399&lt;br /&gt;
! [[File:Espgaluda2 gold5.png|frameless|center]] 400-499&lt;br /&gt;
! [[File:Espgaluda2 gold6.png|frameless|center]] 500-599&lt;br /&gt;
! [[File:Espgaluda2 gold7.png|frameless|center]][[File:Espgaluda2 gold7consoleport.png|frameless|center]] 600-699 &lt;br /&gt;
! [[File:Espgaluda2 gold8.png|frameless|center]] 700-799&lt;br /&gt;
! [[File:Espgaluda2 gold9.png|frameless|center]] 800-899&lt;br /&gt;
! [[File:Espgaluda2 gold10.png|frameless|center]] 900-999&lt;br /&gt;
! [[File:Espgaluda2 gold11.png|frameless|center]] 1000&lt;br /&gt;
|-&lt;br /&gt;
| Point value of new gold acquired&lt;br /&gt;
| 100&lt;br /&gt;
| 150&lt;br /&gt;
| 200&lt;br /&gt;
| 300&lt;br /&gt;
| 350&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| 650&lt;br /&gt;
| 700&lt;br /&gt;
| 900&lt;br /&gt;
| 1000&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
The 600-699 gold tier has two sprites because one is in the Arcade release and the other is in the Console mode in the home ports.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss during boss battles&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During normal mode&lt;br /&gt;
! During kakusei+others&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 1 gold every 15 frames&lt;br /&gt;
| 1 gold every 8 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 1 gold every 19 frames&lt;br /&gt;
| 1 gold every 12 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 1 gold every 23 frames&lt;br /&gt;
| 1 gold every 16 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 1 gold every 27 frames&lt;br /&gt;
| 1 gold every 20 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 1 gold every 31 frames&lt;br /&gt;
| 1 gold every 24 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 1 gold every 35 frames&lt;br /&gt;
| 1 gold every 28 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Energy, and the Guard Barrier===&lt;br /&gt;
In place of conventional bombs Espgaluda II features the Guard Barrier. When deployed it deals massive damage, temporarily clears the screen of bullets, and provides a short window of invincibility. Where the Guard Barrier differs from a conventional shmup bomb is that it uses ''Energy'', a continuous resource, instead of discrete bomb items, and that it can be held and charged up before firing. There is an ''Energy Meter'' and using the Guard Barrier consumes some percentage of this meter.&lt;br /&gt;
&lt;br /&gt;
* The Guard Barrier Attack a massive linear shot straight up, comprised of several damaging beams. More beams appear the longer the Guard Barrier is charged.&lt;br /&gt;
* It has to be aimed; there is no lock-on or homing function.&lt;br /&gt;
* After the Guard Barrier has been deployed, there is a short period of time in which enemies don't fire.&lt;br /&gt;
* While the Guard Barrier is being charged, you deal slight aura damage to enemies, particularly noticeable against zako.&lt;br /&gt;
* While charging the Guard Barrier, you are invincible, and enemy bullets are deleted on contact with the shield that appears around your character.&lt;br /&gt;
* Internally, the game counts energy as individual units and not as a percentage, but it is easier to think of it like a percentage. A full meter is 4000 units, so a basic attack consumes 1000 units.&lt;br /&gt;
&lt;br /&gt;
The most basic attack, deployed with one tap of the Guard Barrier button, consumes 25% of the energy meter. Maximum damage is reached at charging enough to consume 40% of the meter. You can keep charging past this, but you will not deal any extra damage. The damage, duration, and area of effect increases in proportion to how long it is charged for. However, ''the relationship is not linear'', that is to say, two 25% attacks do not deal as much damage as one 50% attack. The specifics of charging the attack are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Time held charging&lt;br /&gt;
! % of energy meter consumed&lt;br /&gt;
! Number of beams fired&lt;br /&gt;
! Duration of attack&lt;br /&gt;
! Width of area of effect&lt;br /&gt;
|-&lt;br /&gt;
| 1 to 83 frames&lt;br /&gt;
| 25%-29%&lt;br /&gt;
| 2&lt;br /&gt;
| 0.7sec&lt;br /&gt;
| 49px&lt;br /&gt;
|-&lt;br /&gt;
| 84 frames (1.4sec) to 188 frames&lt;br /&gt;
| 30%-34%&lt;br /&gt;
| 3&lt;br /&gt;
| 1.2sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 189 frames (3.2sec) to 293 frames&lt;br /&gt;
| 35%-39%&lt;br /&gt;
| 4&lt;br /&gt;
| 1.7sec&lt;br /&gt;
| 84px&lt;br /&gt;
|-&lt;br /&gt;
| 294 frames (4.9sec) and up&lt;br /&gt;
| 40% and up&lt;br /&gt;
| 5&lt;br /&gt;
| 2.2sec&lt;br /&gt;
| 160px&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is worth noting that even though the most basic Guard Barrier attack consumes 25% energy, it is still possible to deploy the attack with less than 25% energy remaining. It's even possible at 1%, or even 1 energy unit (0.025%.)&lt;br /&gt;
Autobombing is possible during Kakusei and the other modes. Details will follow in their respective sections. However it should be noted that regardless of what energy percentage is consumed, the damage, duration, and width of an autobomb will always be that of the basic attack. For example, if you autobomb in Zesshikai, costing 50% energy, it would act like a 25% energy basic attack.&lt;br /&gt;
&lt;br /&gt;
Replenish the energy meter by picking up energy items.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 energyitem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
* They replenish 50% of the meter.&lt;br /&gt;
* There are three of them in the game, located right before the bosses of stage 3, 5, and 6.&lt;br /&gt;
* They're worth 500 points, but if you already had a full meter they're worth 100,000 points.&lt;br /&gt;
* You spawn with a full meter.&lt;br /&gt;
&lt;br /&gt;
===Powerups===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Espgaluda2 powerupitem.png|frameless|center]] || [[File:Espgaluda2 maxpoweritem.png|frameless|center]]&lt;br /&gt;
|}&lt;br /&gt;
Pick up powerup items to increase the damage output of your character. You need 6 to be fully powered up.&lt;br /&gt;
Locations:&lt;br /&gt;
* Stage 1, Area 1&lt;br /&gt;
* Stage 1, right before the boss&lt;br /&gt;
* Stage 2, Area 1&lt;br /&gt;
* Stage 2, right before the boss&lt;br /&gt;
* Stage 3, Area 2&lt;br /&gt;
* Stage 4, right after the midboss (now you're fully powered up)&lt;br /&gt;
* Stage 5, just before the Descent section&lt;br /&gt;
* Stage 6, Area 1&lt;br /&gt;
* Stage 6, Area 3, just before the Asagi Clone Zone section&lt;br /&gt;
&lt;br /&gt;
Powerups are worth 500 points, and if you were already fully powered up they're worth 10,000 points.&lt;br /&gt;
There is also a Max Power item which appears when you game over and can only be picked up if you continue.&lt;br /&gt;
&lt;br /&gt;
===Hidden extend===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 1up.png|upright=1.5|thumb|left|The 1up item.]] || [[File:Espgaluda 2 Sabnac destructibleparts highlight.png|upright=0.75|thumb|center|Destroy these 6 parts of Sabnac during Phase 1 of the fight to be eligible for the hidden extend.]] || [[File:Espgaluda2 1uplocation.jpg|upright=0.6|thumb|right|Right before the Stage 3 boss, shoot this area while in Zesshikai to reveal the hidden extend.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is only one item extend in the game, located in stage 3. To get it you have to meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
# Destroy all the destructible parts of the stage 3 midboss, Sabnac.&lt;br /&gt;
# Destroy Sabnac and continue throughout the rest of the stage as normal.&lt;br /&gt;
# Enter Zesshikai. Shoot a specific part of the background environment right before the stage boss to uncover it.&lt;br /&gt;
''Throughout all of this, do not bomb, nor even autobomb.''&lt;br /&gt;
&lt;br /&gt;
==Gameplay states==&lt;br /&gt;
At any given time you can be in one of five gameplay ''states'' or ''modes''. They cause different changes to the gameplay, including enemy behaviour, bullet behaviour, and scoring function. The core gameplay loop of Espgaluda II's Arcade mode is knowing what these five states are and how they interrelate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Summary of gameplay states&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Normal mode&lt;br /&gt;
| Kakusei&lt;br /&gt;
| Zesshikai&lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| What does it consume?&lt;br /&gt;
| Nothing, but gold over time when in a boss&lt;br /&gt;
| Gems over time, when destroying stuff, when exiting mode&lt;br /&gt;
| Gems &amp;amp; gold over time, gems if you destroy enemies other than zako, gems when exiting mode&lt;br /&gt;
| Nothing&lt;br /&gt;
| Nothing but you need gold to be able to enter the mode in the first place&lt;br /&gt;
|-&lt;br /&gt;
| What do you get?&lt;br /&gt;
| Gems when destroying stuff, gold when you have 500 gems then destroy stuff&lt;br /&gt;
| Gold when destroying stuff, score mutliplier up to x100&lt;br /&gt;
| Score multiplier up to x500&lt;br /&gt;
| Gold when destroying stuff, score over time&lt;br /&gt;
| More gold when destroying stuff, double score over time&lt;br /&gt;
|-&lt;br /&gt;
| Stage scroll speed&lt;br /&gt;
| Normal&lt;br /&gt;
| Slow&lt;br /&gt;
| Slow&lt;br /&gt;
| Normal&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| What happens to the enemies?&lt;br /&gt;
| Normal movement speed, normal blue bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, enemies fire more bullets&lt;br /&gt;
| Slow movement speed, slow purple bullets, revenge bullets generated when enemy destroyed, bosses fire double bullets&lt;br /&gt;
| Normal movement speed, fast red bullets&lt;br /&gt;
| Normal movement speed, faster red bullets, bosses fire double bullets&lt;br /&gt;
|-&lt;br /&gt;
| What happens when you bomb?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Kakusei, autobomb costs 100% energy&lt;br /&gt;
| Autobomb costs 50% energy&lt;br /&gt;
| Immediately exit and go back to Overmode, autobomb costs 100% energy&lt;br /&gt;
|-&lt;br /&gt;
| What happens to you?&lt;br /&gt;
| Default behaviour&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Ability to cancel enemy bullets, deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
| Deal higher damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Normal Mode===&lt;br /&gt;
The default state.&lt;br /&gt;
&lt;br /&gt;
* Enemies move at a normal speed&lt;br /&gt;
* Enemy bullets behave normally and are coloured blue&lt;br /&gt;
* Stage scroll speed is normal&lt;br /&gt;
* Earn gems by destroying enemies&lt;br /&gt;
* Earn gold by destroying enemies when you have 500 gems&lt;br /&gt;
* Lose gold over time during bosses&lt;br /&gt;
* No autobomb available&lt;br /&gt;
&lt;br /&gt;
===Kakusei (a.k.a. 覚聖死界/kakusei shikai)===&lt;br /&gt;
The basic &amp;quot;slowdown&amp;quot; mode. Essentially functions the same as it did in Espgaluda 1.&lt;br /&gt;
&lt;br /&gt;
* Enter by tapping the Kakusei button once. Leave by tapping it again.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* Enemies fire more bullets&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section)&lt;br /&gt;
* Gems deplete over time&lt;br /&gt;
* A red circular gauge appears around your character, displaying how many gems remain in your possession.&lt;br /&gt;
* Exiting Kakusei depletes 30-35 gems&lt;br /&gt;
* Autobombing is possible.&lt;br /&gt;
:* It consumes 50% of the energy meter, but autobombing is still possible with less than this amount. &lt;br /&gt;
:* Autobombing only becomes possible 12 frames after hitting the Kakusei button. During those 12 frames, you are vulnerable.&lt;br /&gt;
* When you destroy an enemy:&lt;br /&gt;
:* Gems deplete&lt;br /&gt;
:* The bullets the enemy fired are canceled&lt;br /&gt;
:* Each canceled bullet becomes gold&lt;br /&gt;
* When you run out of gems you automatically enter Overmode.&lt;br /&gt;
====Scoring basics====&lt;br /&gt;
* Throughout the duration of being in Kakusei, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled.&lt;br /&gt;
* The maximum is x100.&lt;br /&gt;
* Each bullet canceled is worth 40 points.&lt;br /&gt;
====Addendum====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Zako&lt;br /&gt;
! Normal enemy&lt;br /&gt;
! Midboss &amp;amp; boss phases, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Ageha/Tateha&lt;br /&gt;
| Asagi&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ageha/Tateha/Asagi&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 27&lt;br /&gt;
| 29&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 29&lt;br /&gt;
| 33&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 31&lt;br /&gt;
| 37&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 33&lt;br /&gt;
| 41&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 7&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
| 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! During the stage&lt;br /&gt;
! During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
| 1 gem every 6 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zesshikai (a.k.a. 覚聖絶死界/kakusei zesshikai)===&lt;br /&gt;
Zesshikai's main purpose is for scoring. On the surface it's similar to Kakusei in that they're both modes with slow purple bullets, but Zesshikai's main difference is that ''enemies generate revenge bullets'' and you can score much, much higher with it.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button. Leave by tapping the button again.&lt;br /&gt;
* The screen flashes inverted colours and a unique sound effect plays.&lt;br /&gt;
* Enemy bullets slow down and turn purple&lt;br /&gt;
* Slow stage scroll speed, slow enemy movement speed&lt;br /&gt;
* ''Enemies generate revenge bullets when they are destroyed.''&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Gems ''and'' gold deplete over time.&lt;br /&gt;
* A circular red gauge appears around your character. This displays how many gems remain in your possession.&lt;br /&gt;
* Exiting Zesshikai depletes 30-35 gems.&lt;br /&gt;
* Autobombing is possible.&lt;br /&gt;
:* It consumes ''the entire'' energy meter, but autobombing is still possible with less than a full meter.&lt;br /&gt;
:* Autobombing only becomes possible 12 frames after entering Zesshikai. During those 12 frames, you are vulnerable.&lt;br /&gt;
* If you bomb, even autobomb, you are kicked out of Zesshikai and immediately enter Kakusei.&lt;br /&gt;
&lt;br /&gt;
====Zesshikai Level====&lt;br /&gt;
[[File:Zesshikailevel.jpg|thumb|right|Left: Zesshikai Level 0. Right: Zesshikai Level 1. Note the white graphics turn green.]]&lt;br /&gt;
When in Zesshikai, four white graphics and a white gauge appear around your character. The white gauge is inlaid inside the red gem gauge so you can see both at once. The white gauge measures time, 256 frames, and once fully elapsed it signifies that you have reached maximum &amp;quot;Zesshikai Level&amp;quot;. When this happens:&lt;br /&gt;
* The screen flashes inverted colours again&lt;br /&gt;
* Revenge bullets move faster&lt;br /&gt;
* The four white graphics turn green&lt;br /&gt;
* SRB multiplier now increments like normal bullets+ARB. Details in Zesshikai Scoring section below.&lt;br /&gt;
* The Zesshikai Level resets every time you exit Zesshikai.&lt;br /&gt;
&lt;br /&gt;
====Revenge bullets====&lt;br /&gt;
Revenge bullets are generated when enemies are destroyed during Zesshikai. There are two types of revenge bullets, and they appear according to what type of enemy was destroyed.&lt;br /&gt;
For the purposes of this explanation, assume &amp;quot;normal bullets&amp;quot; refers to any non-revenge bullet; i.e. standard, ordinary bullets.&lt;br /&gt;
&lt;br /&gt;
=====Types of revenge bullets=====&lt;br /&gt;
[[File:Espgaluda2 spiralrevengebulletformation.jpg|thumb|right|Typical spiral revenge bullet formation. The quantity of bullets changes depending on the enemy; this one was a simple Zu zako enemy at the start of stage 1.]]&lt;br /&gt;
* Spiral revenge bullets (abbreviated to SRB from now on)&lt;br /&gt;
:* These spawn at the location of the enemy when it was destroyed.&lt;br /&gt;
:* They appear in a spiral formation which rotates and expands.&lt;br /&gt;
:* They are not aimed at you.&lt;br /&gt;
* Aimed revenge bullets (abbreviated to ARB from now on)&lt;br /&gt;
:* Other bullets ''become'' these. Details follow in the Enemy Destruction section below.&lt;br /&gt;
:* They are aimed at you.&lt;br /&gt;
&lt;br /&gt;
=====Revenge bullet generation conditions=====&lt;br /&gt;
[[File:Zesshikairevengebulletflowchart.png|thumb|right|A flowchart of how revenge bullets are generated during Zesshikai.]]&lt;br /&gt;
When you destroy any enemy, except bosses:&lt;br /&gt;
* Revenge bullets of some type are generated. That is to say, destroying enemies in Zesshikai ''always'' generates revenge bullets of some type; there's no way to prevent it other than by exiting Zesshikai.&lt;br /&gt;
* All revenge bullets that were already on-screen are canceled and become ARB.&lt;br /&gt;
When you destroy a non-zako enemy, including a midboss phase or destructible part:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled and become ARB.&lt;br /&gt;
* Gems deplete&lt;br /&gt;
When you destroy zako:&lt;br /&gt;
* SRB are generated.&lt;br /&gt;
* The &amp;quot;normal&amp;quot; bullets they fired are canceled, but do not become ARB.&lt;br /&gt;
* Gems '''do not''' deplete.&lt;br /&gt;
These rules make it possible to continually chain bullet cancels as long as you keep destroying enemies, provided neither gems nor gold run out. It seems like there is a limit to how many times a revenge bullet can be re-formed into another, but it is unclear what rules, if any, determine this.&lt;br /&gt;
====Zesshikai Scoring====&lt;br /&gt;
Scoring in Zesshikai is all about letting the screen fill with bullets and slowly cancelling and re-cancelling them all with successive enemy destructions. Zesshikai is extremely potent for scoring; there is a reason why the Espgaluda 1 score world record is in the 70 million range, and for Espgaluda 2 it's more than ''a billion''.&lt;br /&gt;
* Each &amp;quot;normal&amp;quot; bullet is worth 50 points, unlike Kakusei's 40 points.&lt;br /&gt;
* Each revenge bullett is worth 2 points.&lt;br /&gt;
&lt;br /&gt;
Throughout the duration of being in Zesshikai, a multiplier is applied to every bullet you cancel.&lt;br /&gt;
* The multiplier is accumulative. The multiplier will increment by x1 for each bullet canceled. There is one exception, outlined below.&lt;br /&gt;
* The maximum is x500, unlike kakusei’s x100.&lt;br /&gt;
&lt;br /&gt;
When you cancel:&lt;br /&gt;
[[File:Espgaluda2 SRBzesshcomparison.jpg|thumb|right|In both images the same enemy is destroyed at the beginning of stage 3 whilst in Zesshikai. Left: Zesshikai Level 0. Right: Zesshikai Level 1. The multiplier in the left image is a flat x15 across all bullets (the few x19 are from a zako in the back being destroyed), and the multiplier in the right image starts at around x6 and increments up to x40.]]&lt;br /&gt;
* Normal bullets &amp;amp; Aimed revenge bullets (ARB)&lt;br /&gt;
:* The multiplier on these increments sequentially, e.g. x1, x2, x3, x4 etc, and are counted alongside all other normal bullets and ARB.&lt;br /&gt;
* Spiral revenge bullets (SRB)&lt;br /&gt;
:* ''One'' multiplier is applied to all SRB that spawned together. All of them could be x10, x15, etc, and ''not'' incremented sequentially. They’re basically counted within their own little group. You’ll see a bunch of x9 x9 x9 x9 x9 x9 and not x1 x2 x3 x4 x5 etc. This is the exception I mentioned before.&lt;br /&gt;
:* If your Zesshikai Level has reached level 1, then SRB are counted alongside normal bullets and ARB in incrementing the multiplier. Instead of each bullet within a cluster of SRB getting one multiplier each (x9 x9 x9 x9 etc) you ''will'' see x1 x2 x3 x4 x5 etc. This means you can raise your overall multiplier much higher and much faster.&lt;br /&gt;
&lt;br /&gt;
====During midbosses and bosses====&lt;br /&gt;
During bosses:&lt;br /&gt;
* Revenge bullets are not generated&lt;br /&gt;
* You can still get the multiplier up to x500&lt;br /&gt;
* Gold depletes over time at the &amp;quot;normal boss gold depletion rate&amp;quot; and not the &amp;quot;zesshikai gold depletion&amp;quot; rate&lt;br /&gt;
* '''Bosses fire double bullets!'''&lt;br /&gt;
During midbosses:&lt;br /&gt;
* Revenge bullets ''are'' generated, from destroying their destructible parts or finishing a phase and cancelling all their normal bullets into ARB.&lt;br /&gt;
* If a midboss has a pre-programmed bullet cancel feature on death, such as the second midboss of stage 6, no revenge bullets will be generated.&lt;br /&gt;
&lt;br /&gt;
====Exiting Zesshikai====&lt;br /&gt;
When exiting Zesshikai, all leftover revenge bullets remain on screen. Their speed changes drastically, either speeding up or slowing down. To clean up these bullets, exit Zesshikai, enter Kakusei, and destroy one enemy (even zako).&lt;br /&gt;
&lt;br /&gt;
Running out of resources in Zesshikai, and which resource, has different effects:&lt;br /&gt;
* Run out of gems but not gold = exit Zesshikai automatically, enter Zesshikai Over&lt;br /&gt;
* Run out of gold but not gems = exit Zesshikai automatically, enter Kakusei&lt;br /&gt;
* Run out of both = exit Zesshikai automatically, enter Overmode&lt;br /&gt;
&lt;br /&gt;
Additionally, as mentioned before, bombing of any type during Zesshikai will kick you out immediately and put you in Kakusei automatically.&lt;br /&gt;
&lt;br /&gt;
====Addendum====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss per enemy destruction&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Boss &amp;amp; midboss phase, their destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2&lt;br /&gt;
| 0&lt;br /&gt;
| 6&lt;br /&gt;
| 14&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 16&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 18&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| Stage 6&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gem loss over time&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| During the stage&lt;br /&gt;
| During midboss or boss&lt;br /&gt;
|-&lt;br /&gt;
| Ageha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 1 gem every 3 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Asagi&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
| 1 gem every 2 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Gold loss over time (during the stage) (same values for all 3 characters)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 0-499 gold held&lt;br /&gt;
| 500-1000 gold held&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1 &amp;amp; 2&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
| 1 gold every frame&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3 &amp;amp; 4&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
| 1 gold every 2 frames&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5 &amp;amp; 6&lt;br /&gt;
| 1 gold every 4 frames&lt;br /&gt;
| 1 gold every 3 frames&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Overmode (a.k.a. 赤走行/akasoukou)===&lt;br /&gt;
Overmode might seem purely seem like punishment at first for accidentally letting your gems run out in Kakusei, but it can also be decisively used to score. Its main purpose is for getting gold quickly, and therefore score.&lt;br /&gt;
&lt;br /&gt;
* Activate by pressing the Kakusei button when you have zero gems, or, be in Kakusei and run out of gems. Leave by tapping the button again.&lt;br /&gt;
* Enemy bullets speed up and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill (once a requirement has been met, see below).&lt;br /&gt;
* Passively accrue score just by being in Overmode (except during bosses)&lt;br /&gt;
* Autobombing is possible.&lt;br /&gt;
:* It consumes 50% of the energy meter, but autobombing is still possible with less than this amount.&lt;br /&gt;
:* Autobombing only becomes possible 12 frames after entering Overmode. During those 12 frames, you are vulnerable.&lt;br /&gt;
&lt;br /&gt;
====Kakusei Over level====&lt;br /&gt;
When in Overmode, a blue gauge appears around your character. This represents your Kakusei Over level. Every time this gauge elapses, taking 250 frames, your Kakusei Over level increases by 1. It starts at zero and the maximum is 3. Unlike Espgaluda 1, the highest level you have reached persists after death.&lt;br /&gt;
With one completed level:&lt;br /&gt;
* You get gold for every kill. That is to say, you cannot get gold unless your Kakusei Over level is at least 1.&lt;br /&gt;
With each consective level:&lt;br /&gt;
* Enemy bullets get faster during Overmode&lt;br /&gt;
* Get more gems from destroying enemies during ''normal mode''. This is basically paramount when going for any kind of clear when playing Espgaluda II.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Kakusei Over level enemy destruction gem bonus&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Zako&lt;br /&gt;
| Normal enemy&lt;br /&gt;
| Midboss/Boss phase &amp;amp; destructible parts&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | Overmode passive score accrual per frame&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Stage 1&lt;br /&gt;
| Stage 2&lt;br /&gt;
| Stage 3&lt;br /&gt;
| Stage 4&lt;br /&gt;
| Stage 5&lt;br /&gt;
| Stage 6&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 50&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 80&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 110&lt;br /&gt;
| 140&lt;br /&gt;
| 170&lt;br /&gt;
| 200&lt;br /&gt;
| 230&lt;br /&gt;
| 260&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Earning score per frame in Zesshikai Over is ''double'' the above values.&lt;br /&gt;
&lt;br /&gt;
===Zesshikai Over (a.k.a. 絶走行/zessoukou)===&lt;br /&gt;
Like Overmode, except even more lucrative: get even more score and gold, but the bullets are even faster and with a harsher autobomb penalty.&lt;br /&gt;
&lt;br /&gt;
* Activate by ''holding'' the Kakusei button when you have zero gems but some amount of gold. Or, be in Zesshikai and let gems run out but not gold.&lt;br /&gt;
:* You need to have gold to be able to enter the mode, but it doesn't actually consume gold.&lt;br /&gt;
* Leave by pressing the Kakusei button again.&lt;br /&gt;
* Enemy bullets speed up (even faster than Overmode) and turn red&lt;br /&gt;
* Normal stage scroll speed, normal enemy movement speed&lt;br /&gt;
* You deal higher damage (see Damage Increase in Characters section).&lt;br /&gt;
* Get gold for every kill, more than Overmode.&lt;br /&gt;
* Passively accrue score just by being in Zesshikai Over (except during bosses), double the amount of Overmode.&lt;br /&gt;
* Kakusei Over level effects also apply to Zesshikai Over, but you cannot increase your Kakusei Over level in Zesshikai Over.&lt;br /&gt;
* '''Bosses fire double bullets!'''&lt;br /&gt;
* Autobombing is possible.&lt;br /&gt;
:* It consumes ''the entire'' energy meter, but autobombing is still possible with less than a full meter.&lt;br /&gt;
:* Autobombing only becomes possible 12 frames after entering Zesshikai Over. During those 12 frames, you are vulnerable.&lt;br /&gt;
* Bombing of any type kicks you out of Zesshikai Over immediately and puts you into Overmode.&lt;br /&gt;
&lt;br /&gt;
It is unclear what the exact rules are that determine how much extra gold you get during Zesshikai Over. However, here are the results of a test conducted by destroying zako in Stage 5 with Ageha:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;font-weight:bold;&amp;quot; | How much gold given from destroying one zako enemy in Stage 5&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Overmode&lt;br /&gt;
| Zesshikai Over&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 2&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Kakusei Over level 3&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
What is clear though that, once Kakusei Over level 3 has been achieved, the gold bonus is substantial.&lt;br /&gt;
&lt;br /&gt;
==Scoring Basics==&lt;br /&gt;
===How to get score===&lt;br /&gt;
# Destroy enemies - each enemy has a base point value.&lt;br /&gt;
# Cancel bullets - cancelling bullets in Kakusei or Zesshikai turns them into points and applies a multiplier per bullet.&lt;br /&gt;
# Get gold - gold gives points for each one you collect.&lt;br /&gt;
# Passively accrue score - get score just by being in Overmode or Zesshikai Over.&lt;br /&gt;
===Stage result bonus===&lt;br /&gt;
At the end of each stage a bonus is calculated based upon how many gems and gold you collected throughout the course of the stage. It is the ''gross'' total, not ''net'' total. If you collect 500 gems but then Kakusei 499 of them away and finish the stage with 1 gem left, your gross total is still 500.&lt;br /&gt;
&lt;br /&gt;
The formula is as follows:&lt;br /&gt;
&amp;lt;code&amp;gt;Stage bonus = (S*100)+(K*V)&amp;lt;/code&amp;gt;&lt;br /&gt;
Where S = gross total of gems acquired throughout the stage, K = gross total of gold acquired throughout the stage, and V = point value of gold you finished the stage with (refer to Gold section for the point value).&lt;br /&gt;
&lt;br /&gt;
For example, imagine you finish a stage with 56 gems and 836 gold. Those are just the numbers currently in your inventory as the stage ended. However, throughout the course of the stage, you EARNED a total of 403 gems and 940 gold. So according to our formula, gems are worth 100 points each, and the value of gold is determined by the gold tier you finished the stage with. Since you finished with 836 gold, that puts it in the 800-899 tier, wherein each piece is worth 700 points, our formula looks like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(403*100)+(940*700) = Stage bonus&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So the stage bonus would be 698,300 points.&lt;br /&gt;
Note that if you die during the stage, the gross total of gems and gold accrued is reset to zero. From there on the tally will start up again.&lt;br /&gt;
&lt;br /&gt;
===Clear bonus===&lt;br /&gt;
Defeating the final boss also awards a point bonus based upon resources you finished with. It is unclear what the exact rules are, but the following are definite:&lt;br /&gt;
* Remaining lives = 20 million points each&lt;br /&gt;
* Life frames = 10 million points each&lt;br /&gt;
* Energy meter remaining = 4000 points per unit (the game counts energy internally as individual units and not as a percentage; the maximum is 4000 units)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Life frames&amp;quot; refers to the maximum number of lives you held at some point throughout the run. It is the gold boxes that hold the green flames that represent your remaining lives. The maximum possible for each is six.&lt;br /&gt;
This means if you no miss no bomb the whole game &amp;amp; get every extend, you will get a score bonus of at least 196 million points.&lt;br /&gt;
&lt;br /&gt;
==Black Label==&lt;br /&gt;
==Arrange==&lt;br /&gt;
==Omake==&lt;br /&gt;
&lt;br /&gt;
=== Espgaluda II 'Omake Mode' as a Shmup training tool ===&lt;br /&gt;
&lt;br /&gt;
In the home ports of Espgaluda II*, clearing the main game (including Novice Mode, and credit feeding is OK) unlocks &amp;quot;Omake Mode&amp;quot; which translates to &amp;quot;Bonus Mode&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On the face of it, Omake Mode is a fun and easy mode of the game to mess around with for a short time. &lt;br /&gt;
&lt;br /&gt;
'''However when approached correctly this mode provides an unparalleled Shmup training tool for players of any experience.'''&lt;br /&gt;
&lt;br /&gt;
Using a few simple strategies, players are able to practice and observe all of the patterns from Espgaluda II- acknowledged to be some of the most difficult of any Cave games- at the slower speed of 'Kakusei'.&lt;br /&gt;
&lt;br /&gt;
(*home ports are on Xbox 360 and Nintendo Switch as at Feb 2022)&lt;br /&gt;
&lt;br /&gt;
==== Basics of Omake Mode for Training ====&lt;br /&gt;
&lt;br /&gt;
The player character is surrounded by an invisible circle within which any bullets will turn red. Let's refer to this as the 'Red Zone'. Any bullets in the Red Zone will be cancelled into Items (green gems and/or gold) when ANY enemy is destroyed. It does not matter which enemy shot the bullets. Any enemy destroyed will have all of the on-screen bullets that it fired cancelled into Items, regardless of whether they are in the Red Zone around the player.&lt;br /&gt;
&lt;br /&gt;
The Kakusei gem count has a maximum value of 500. When entering Kakusei mode, all bullets within the Red Zone will be cancelled into Items. When exiting Kakusei mode MANUALLY (ie with gem count above zero) all bullets within the Red Zone will be cancelled into Items.&lt;br /&gt;
&lt;br /&gt;
Defeating any section of a boss life bar while NOT in Kakusei will cancel the on-screen bullets into GEMS.&lt;br /&gt;
&lt;br /&gt;
There is no bomb button in Omake mode. Instead, any time the player is hit by a bullet, the Guard Barrier will be activated, and will continue to be 'held down' until the player hits the Kakusei button which ends it, or until the barrier gauge runs out. At that point the normal 'beam attack' of the Guard Barrier is fired. While the player character is surrounded by the Guard Barrier, any bullets within the small visible circle of the Guard Barrier are cancelled into Items, starting with Gems and proceeding to Gold when Gems reach 500. When the Gold counter reaches 1000, the Guard Barrier Gauge will be refilled by around 40%. If the gold counter reaches 1000 while the Guard Barrier Gauge is full, the player character will be surrounded by a special frame and all items collected will have 1000 added to their point value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Kakusei Training in Omake ====&lt;br /&gt;
&lt;br /&gt;
Because of the frequency with which bullets are cancelled into Items in Omake Mode, the Gem counter will easily and quickly reach the maximum of 500 during the stage. Because of the length of time that 500 Gems will let the player remain in Kakusei, 500 is more than enough to last through the attacks of any larger enemy, and enough to last through most single sections of any Boss life bar.&lt;br /&gt;
&lt;br /&gt;
'''The player is therefore invited to proceed through the most difficult attacks in the game in full Kakusei mode, to practice and observe the patterns in slow motion.'''&lt;br /&gt;
&lt;br /&gt;
There are 3 simple methods that enable the player to extend the amount of time they spend in Kakusei, allowing them to see out almost the entirety of any Boss encounter in full slow motion.&lt;br /&gt;
&lt;br /&gt;
* '''1)''' Shifting out of Kakusei in order to finish off any Boss life bar section will immediately refill the Gem gauge to 500, due to the amount of bullets cancelled plus some from the Boss sprite. Obviously this is not without risk as the bullets will speed up, but done carefully it should be relatively safe.&lt;br /&gt;
&lt;br /&gt;
* '''2)''' During any given pattern while in Kakusei, if the player feels that they are about to be hit and expend Guard Barrier Gauge, they can manually cancel out of Kakusei and quickly back in. This will cancel all bullets in the Red Zone twice, and provide a safety buffer without expending Guard Barrier Gauge. Doing this does accelerate the rate that the Gem count falls, but done sparingly it should not make a huge difference.&lt;br /&gt;
&lt;br /&gt;
* '''3)''' When Gems have run out, the player can deliberately hit a bullet to activate the Guard Barrier and then charge through enemy bullets while invincible so that they are cancelled back to Gems. Done during a particularly dense pattern, and especially at point-blank above a Boss sprite, this will refill the Gems almost instantly. The player then has a choice of whether to cancel out of Guard Barrier and continue in Kakusei, or expend Guard Barrier to pump up the large Item Counter at the top of the screen which is important for scoring in Omake Mode. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Scoring in Omake ====&lt;br /&gt;
&lt;br /&gt;
Scoring in Omake has some value in use as a training mode, as it will help to reach the Extends which in turn provide more Guard Barrier Gauge.&lt;br /&gt;
&lt;br /&gt;
Scoring is very simple: The value of the large Item Counter at the top of the screen will be added to every item picked up WHILE GEMS ARE AT 500. In other words, it acts as an incentive not to go into Kakusei where possible.&lt;br /&gt;
&lt;br /&gt;
As the counter is re-set every stage, it makes sense to use the Guard Barrier on some large enemies early in the stage, to cancel their dense attacks into Item value. The player can then proceed with Gems at 500 and collect the Item Counter point value for every item received.&lt;br /&gt;
&lt;br /&gt;
==Enemy data==&lt;br /&gt;
Score, gold, and gems values are for Arcade mode.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 1&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 soma shine winged solider.png|frameless|center]]&lt;br /&gt;
| ソーマ輝羽兵&lt;br /&gt;
| Soma shine winged soldier&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 530&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zahhak.png|frameless|center]]&lt;br /&gt;
| 小型機甲艇ザッハーク&lt;br /&gt;
| Small armored craft Zahhak&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| Gun: 230&amp;lt;br /&amp;gt;Main body: 2,260&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Main body: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Main body: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gandharva.jpg|frameless|center]]&lt;br /&gt;
| 大型侵略砲台ガンダルヴァ&lt;br /&gt;
| Large invasion turret Gandharva&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 5,820&lt;br /&gt;
| 7&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ&lt;br /&gt;
| Heavy flying armor Simurgh&lt;br /&gt;
| Midboss&lt;br /&gt;
| Main body: 50,000&amp;lt;br /&amp;gt;Arm: 5,000&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
| Main body: 11&amp;lt;br /&amp;gt;Arm: 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 boss tsubame.jpg|frameless|center]]&lt;br /&gt;
| ツバメ&lt;br /&gt;
| Tsubame&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 50,000&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 20&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 2&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 forneus.png|frameless|center]]&lt;br /&gt;
| 中型機甲艇フォルネウス&lt;br /&gt;
| Medium-size armored ship Forneus&lt;br /&gt;
| Air: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 6,530&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&amp;lt;br /&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 behemoth.png|frameless|center]]&lt;br /&gt;
| 大型機甲艇ベヒモス&lt;br /&gt;
| Large armored vehicle Behemoth&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 12,510&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&lt;br /&gt;
| Single-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 six-barrelled revolving gun battery.png|frameless|center]]&lt;br /&gt;
| 六連回転砲台&lt;br /&gt;
| Six-barrelled revolving gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 15,860&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 crane.png|frameless|center]]&lt;br /&gt;
| クレーン&lt;br /&gt;
| Crane&lt;br /&gt;
| Ground: Normal&amp;lt;br /&amp;gt;&lt;br /&gt;
| 1,830&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 single-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| 単装砲台&amp;lt;br /&amp;gt;(縦の輸送艦の砲台)&lt;br /&gt;
| Single-barrelled gun battery&amp;lt;br /&amp;gt;(Vertical transport battery)&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 makara.png|frameless|center]]&lt;br /&gt;
| 小船舶マカラ&lt;br /&gt;
| Small vessel Makara&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 250&amp;lt;br /&amp;gt;Base: 530&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nereids.png|frameless|center]]&lt;br /&gt;
| 万能潜水艦ネレイドー&lt;br /&gt;
| Universal submarine Nereids&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,230&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 nidhoggr.png|frameless|center]]&lt;br /&gt;
| 重戦車ニーズヘッグ&lt;br /&gt;
| Heavy tank Nidhoggr&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 1,630&amp;lt;br /&amp;gt;Base: 4,760&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 3&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 midboss madara.jpg|frameless|center]]&lt;br /&gt;
| マダラ&lt;br /&gt;
| Madara&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 6,000&amp;lt;br /&amp;gt;Second form: 100,000&lt;br /&gt;
| First form: 16&amp;lt;br /&amp;gt;Second form: 26&lt;br /&gt;
| First form: 15&amp;lt;br /&amp;gt;Second form: 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage2 boss jormungandr.jpg|frameless|center]]&lt;br /&gt;
| 生体兵器ヨルムンガンド&lt;br /&gt;
| Biological weapon Jormungandr&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 100,000&amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Third form: 600,000&amp;lt;br /&amp;gt;Head: 300,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 26&amp;lt;br /&amp;gt;Third form: 46&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 25&amp;lt;br /&amp;gt;Third form: 45&amp;lt;br /&amp;gt;Head: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 3&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 stolas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ストラス&lt;br /&gt;
| General-purpose fighter Stolas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 740&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 ouroboros.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ウロボロス&lt;br /&gt;
| Medium-size armored ship Ouroboros&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 24680&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 lindworm.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇リンドブルム&lt;br /&gt;
| Large armored ship Lindworm&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 37,940&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
| First form: 2&amp;lt;br /&amp;gt;Second form: 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base:160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 shelob.jpg|frameless|center]]&lt;br /&gt;
| 多脚戦車シェロブ&lt;br /&gt;
| Multi-legged tank Shelob&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 6,910&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 empusa.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台エンプーサ&lt;br /&gt;
| Heavy fixed gun battery Empusa&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 4,980&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 astaroth.jpg|frameless|center]]&lt;br /&gt;
| 重固定砲台アスタロト&lt;br /&gt;
| Heavy fixed gun battery Astaroth&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 19,560&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 midboss sabnac.jpg|frameless|center]]&lt;br /&gt;
| 武装エレベーターサブナク&lt;br /&gt;
| Armed Elevator Sabnac&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 100,000 &amp;lt;br /&amp;gt;Second form: 200,000&amp;lt;br /&amp;gt;Leg turret: 10,000&amp;lt;br /&amp;gt;Auxiliary engine: 20,000&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 30,000&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 21&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
| First form: 20&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Leg turret: 0&amp;lt;br /&amp;gt;Auxiliary engine: 0&amp;lt;br /&amp;gt;Rear anti-aircraft gun: 0&amp;lt;br /&amp;gt;Deck gun: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage3 boss janome.jpg|frameless|center]]&lt;br /&gt;
| ジャノメ&lt;br /&gt;
| Janome&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Third form: 700,000&lt;br /&gt;
| First form: 31&amp;lt;br /&amp;gt;Second form: 31&amp;lt;br /&amp;gt;Third form: 51&lt;br /&gt;
| First form: 30&amp;lt;br /&amp;gt;Second form: 30&amp;lt;br /&amp;gt;Third form: 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 4&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 halphas.jpg|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ハルパス&lt;br /&gt;
| General-purpose fighter Halphas&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 810&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 brahma.jpg|frameless|center]]&lt;br /&gt;
| 中型機甲艇ブラフマー&lt;br /&gt;
| Medium-size armored ship Brahma&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 21,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 double-barrelled gun battery.png|frameless|center]]&lt;br /&gt;
| ニ連装砲台&lt;br /&gt;
| Double-barrelled gun battery&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 1,710&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 vasuki.jpg|frameless|center]]&lt;br /&gt;
| 重戦車ヴァースキ&lt;br /&gt;
| Heavy tank Vasuki&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| Gun: 6,330&amp;lt;br /&amp;gt;Base: 14,560&lt;br /&gt;
| Gun: 2&amp;lt;br /&amp;gt;Base: 2&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース&lt;br /&gt;
| Heavy flying armor Andrealphus&lt;br /&gt;
| Midboss&lt;br /&gt;
| First form: 200,000&amp;lt;br /&amp;gt;Second form: 300,000&amp;lt;br /&amp;gt;Arm: 100,000&lt;br /&gt;
| First form: 26&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 25&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage4 boss madara asmodeus.png|frameless|center]]&lt;br /&gt;
| マダラ専用合身甲冑アスモデウス&lt;br /&gt;
| Madara's exclusive combined body armor Asmodeus&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 400,000&amp;lt;br /&amp;gt;Third form: 500,000&amp;lt;br /&amp;gt;Fourth form: 600,000&amp;lt;br /&amp;gt;Fifth form: 800,000&amp;lt;br /&amp;gt;Triple machine gun Gaap: 400,000&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 1,000,000&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 2,000,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 36&amp;lt;br /&amp;gt;Third form: 36&amp;lt;br /&amp;gt;Fourth form: 36&amp;lt;br /&amp;gt;Fifth form: 56&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 35&amp;lt;br /&amp;gt;Third form: 35&amp;lt;br /&amp;gt;Fourth form: 35&amp;lt;br /&amp;gt;Fifth form: 55&amp;lt;br /&amp;gt;Triple machine gun Gaap: 0&amp;lt;br /&amp;gt;Warhead launcher Werewolf: 0&amp;lt;br /&amp;gt;Ancient machine gun Belphegor: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 5&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 ahriman.jpg|frameless|center]]&lt;br /&gt;
| シンラ式中型機甲艇アーリマン&lt;br /&gt;
| Shinra-type medium-sized armored ship Ahriman&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 35,330&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 aerial.jpg|frameless|center]]&lt;br /&gt;
| 兵士用飛空ポッド・エアリアル&lt;br /&gt;
| Flying Solider Pod ~ Aerial&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 3,130&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 tiamat.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇ティアマット&lt;br /&gt;
| Shinra-type large armored ship Tiamat&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 91,935&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 cyclops.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型機甲艇サイクロプス&lt;br /&gt;
| Shinra-type large armored ship Cyclops&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 141,930&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma solider&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage5 fafnir.jpg|frameless|center]]&lt;br /&gt;
| シンラ式大型戦車ファフニール&lt;br /&gt;
| Shinra-style large tank Fafnir&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 26,330&amp;lt;br /&amp;gt;Base: 54,560&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Espgaluda2 stage5 boss seseri.png|frameless|center]]&lt;br /&gt;
| セセリ&lt;br /&gt;
| Seseri&lt;br /&gt;
| Boss&lt;br /&gt;
| First form: 300,000&amp;lt;br /&amp;gt;Second form: 500,000&amp;lt;br /&amp;gt;Third form: 900,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|-&lt;br /&gt;
| 憎悪に満ちたセセリ&lt;br /&gt;
| Seseri Filled With Hatred (a.k.a. Shin Seseri)&lt;br /&gt;
| True Boss&lt;br /&gt;
| First form: 2,000,000&amp;lt;br /&amp;gt;Second form: 4,000,000&amp;lt;br /&amp;gt;Third form: 6,000,000&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 41&amp;lt;br /&amp;gt;Second form: 41&amp;lt;br /&amp;gt;Third form: 61&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
| First form: 40&amp;lt;br /&amp;gt;Second form: 40&amp;lt;br /&amp;gt;Third form: 60&amp;lt;br /&amp;gt;Soul lance: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center; font-weight:bold; background-color:#32cb00; color:#ffffff;&amp;quot; | Stage 6&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! English translation&lt;br /&gt;
! Type&lt;br /&gt;
! Points&lt;br /&gt;
! Gems&lt;br /&gt;
! Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage1 zu.png|frameless|center]]&lt;br /&gt;
| 汎用戦闘機ズー&lt;br /&gt;
| General-purpose fighter Zu&lt;br /&gt;
| Air: Zako&lt;br /&gt;
| 480&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 griffin.png|frameless|center]]&lt;br /&gt;
| 運搬艇グリフィン&lt;br /&gt;
| Carrier ship Griffin&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 860&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 andras.jpg|frameless|center]]&lt;br /&gt;
| 警備ユニット・アンドラス&lt;br /&gt;
| Security unit Andras&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| 9,210&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 vishnu.jpg|frameless|center]]&lt;br /&gt;
| 大型機甲艇ヴィシュヌ&lt;br /&gt;
| Large armored ship Vishnu&lt;br /&gt;
| Air: Normal&lt;br /&gt;
| First form: 22,350&amp;lt;br /&amp;gt;Second form: 76,420&lt;br /&gt;
| First form: 4&amp;lt;br /&amp;gt;Second form: 6&lt;br /&gt;
| First form: 3&amp;lt;br /&amp;gt;Second form: 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 gurla.png|frameless|center]]&lt;br /&gt;
| 小型戦車ガルラ&lt;br /&gt;
| Small tank Gurla&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 400&amp;lt;br /&amp;gt;Base: 160&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 dvergr.png|frameless|center]]&lt;br /&gt;
| 中型戦車ドヴェルグ&lt;br /&gt;
| Medium tank Dvergr&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| Gun: 420&amp;lt;br /&amp;gt;Base: 240&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 soma soldier.png|frameless|center]]&lt;br /&gt;
| ソーマ兵&lt;br /&gt;
| Soma soldier&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 260&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 buer.png|frameless|center]]&lt;br /&gt;
| 汎用砲台ブエル&lt;br /&gt;
| General-purpose turret Buer&lt;br /&gt;
| Ground: Zako&amp;lt;br /&amp;gt;&lt;br /&gt;
| Gun: 210&amp;lt;br /&amp;gt;Base: 580&lt;br /&gt;
| Gun: 1&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
| Gun: 0&amp;lt;br /&amp;gt;Base: 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 alcyone.jpg|frameless|center]]&lt;br /&gt;
| 霊力供給カプセル・アルキュオーネ&lt;br /&gt;
| Spiritual supply capsule Alcyone&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 7,880&lt;br /&gt;
| 11&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 metatron.jpg|frameless|center]]&lt;br /&gt;
| 霊力融合装置メタトロン&lt;br /&gt;
| Spiritual fusion device Metatron&lt;br /&gt;
| Ground: Normal&lt;br /&gt;
| 10,000&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 cherubim.jpg|frameless|center]]&lt;br /&gt;
| 移動砲台ケルビム&lt;br /&gt;
| Mobile turret Cherubim&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 12,300&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 asagiclone.jpg|frameless|center]]&lt;br /&gt;
| アサギクローン&lt;br /&gt;
| Asagi clone&lt;br /&gt;
| Ground: Zako&lt;br /&gt;
| 870&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss simurgh.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑シームルグ改&lt;br /&gt;
| Heavy flying armor Simurgh (Modified)&lt;br /&gt;
| Midboss 1&lt;br /&gt;
| Main body: 500,000&amp;lt;br /&amp;gt;Arm: 200,000&lt;br /&gt;
| Main body: 18&amp;lt;br /&amp;gt;Arm: 66&lt;br /&gt;
| Main body: 17&amp;lt;br /&amp;gt;Arm: 65&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 midboss andrealphus.jpg|frameless|center]]&lt;br /&gt;
| 重飛行甲冑アンドレアルフース改&lt;br /&gt;
| Heavy flying armor Andrealphus (Modified)&lt;br /&gt;
| Midboss 2&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 700,000&amp;lt;br /&amp;gt;Arm: 300,000&lt;br /&gt;
| First form: 36&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
| First form: 35&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Arm: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Espgaluda2 stage6 boss1 goddess galuda.jpg|frameless|center]]&lt;br /&gt;
| 生体維持装置ガッデスガルーダ&lt;br /&gt;
| Biological maintenance device Goddess Galuda&lt;br /&gt;
| Boss 1&amp;lt;br /&amp;gt;&lt;br /&gt;
| First form: 500,000&amp;lt;br /&amp;gt;Second form: 1,000,000&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 66 &amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 65&amp;lt;br /&amp;gt;Photon Holy Cannon: 0&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kujaku.jpg|frameless|center]]&lt;br /&gt;
| 真ガルーダ・クジャク&lt;br /&gt;
| True Galuda Kujaku&lt;br /&gt;
| Boss 2&lt;br /&gt;
| First form: 2,000,0000&amp;lt;br /&amp;gt;Second form: 3,000,000&amp;lt;br /&amp;gt;Third form: 5,000,000&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 46&amp;lt;br /&amp;gt;Second form: 46&amp;lt;br /&amp;gt;Third form: 66&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
| First form: 45&amp;lt;br /&amp;gt;Second form: 45&amp;lt;br /&amp;gt;Third form: 65&amp;lt;br /&amp;gt;Seraphim rod: 0&amp;lt;br /&amp;gt;Divine cannon ray of light Eden: 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* Primary info from [[User:Johnnyheli|johnny]].&lt;br /&gt;
* All sprites &amp;amp; enemy data taken from [https://www.cave.co.jp/gameonline/espgaluda2/ CAVE's official Espgaluda 2 site.]&lt;br /&gt;
* Arcade mode specifics adapted from the tutorial on the Switch and Xbox 360 ports, [https://wikiwiki.jp/espg2/ wikiwiki], [http://minamo.gozaru.jp/espg2/espg2.html Minamo's Espgaluda 2 page], [http://daifukkat.su/strats/espgal2/ Hacker's Guide to Espgaluda 2], and [https://shmups.system11.org/viewtopic.php?t=6281 the system11 forum thread].&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Johnnyheli</name></author>
		
	</entry>
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