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	<id>https://shmups.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ggmaximo</id>
	<title>Shmups Wiki -- The Digital Library of Shooting Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shmups.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ggmaximo"/>
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	<updated>2026-04-21T22:03:19Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://shmups.wiki/index.php?title=Raiden_DX/Video_Index&amp;diff=37644</id>
		<title>Raiden DX/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Raiden_DX/Video_Index&amp;diff=37644"/>
		<updated>2026-04-03T06:23:45Z</updated>

		<summary type="html">&lt;p&gt;Ggmaximo: /* Expert */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Arcade ==&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| RS675&lt;br /&gt;
| 27,888,690&lt;br /&gt;
| Arcade&lt;br /&gt;
| 5-8&lt;br /&gt;
| [https://youtu.be/tLb-QeC0A2c Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Master of Raiden 2013&lt;br /&gt;
| 14,329,970&lt;br /&gt;
| Arcade&lt;br /&gt;
| 1-6?&lt;br /&gt;
| [https://youtu.be/ogz3JPSoRxE Youtube 1] [https://youtu.be/GmdrEklLUWc 2] [https://youtu.be/rPwQ2tQ_t70 3]&lt;br /&gt;
| video cuts off at start of 1-6&lt;br /&gt;
|-&lt;br /&gt;
| TRK&lt;br /&gt;
| 12,593,670&lt;br /&gt;
| Arcade&lt;br /&gt;
| 1-7&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm8635211 Nico 1] [https://www.nicovideo.jp/watch/sm8643775 2] [https://www.nicovideo.jp/watch/sm8653290 3] [https://www.nicovideo.jp/watch/sm8662882 4]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ggmaximo&lt;br /&gt;
| 9,637,750&lt;br /&gt;
| Arcade (MAME 0.239)&lt;br /&gt;
| ALL (1-5)&lt;br /&gt;
| [https://youtu.be/r1bW8Gp_iF8 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| baf&lt;br /&gt;
| 8,328,370&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| 1-4&lt;br /&gt;
| [https://youtu.be/3QySTTO1_3I Youtube]&lt;br /&gt;
| custom gadgets&lt;br /&gt;
|-&lt;br /&gt;
| ggmaximo&lt;br /&gt;
| 7,950,340&lt;br /&gt;
| Arcade (MAME 0.239)&lt;br /&gt;
| 1-5&lt;br /&gt;
| [https://youtu.be/q5RDTIWibuM Youtube]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Novice ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| はむはむ&lt;br /&gt;
| 7,463,360&lt;br /&gt;
| Arcade&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/Bjy24B4PkG0 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ASE-Meriscan&lt;br /&gt;
| 7,032,890&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/4ZV9mvOXie4 Youtube]&lt;br /&gt;
| very detailed scoring guide &amp;amp; commentary&lt;br /&gt;
|-&lt;br /&gt;
| ggmaximo&lt;br /&gt;
| 6,612,550&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/s1xoaPtpVFM Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ASE-Meriscan&lt;br /&gt;
| 6,147,900&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/znpRY2U4iVk Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ggmaximo&lt;br /&gt;
| 6,077,190&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/y012lwB-DP0 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ggmaximo&lt;br /&gt;
| 5,871,600&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/eMmzkZc1-I0 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Expert ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Tesu&lt;br /&gt;
| 16,058,620&lt;br /&gt;
| Arcade&lt;br /&gt;
| 5-6&lt;br /&gt;
| [https://youtu.be/_mBUWtvufc8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| saucykobold&lt;br /&gt;
| 16,822,420&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| 4-1?&lt;br /&gt;
| [https://youtu.be/O4OcE2EUywc Youtube]&lt;br /&gt;
| video cuts off at 4-1&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| 13,055,830&lt;br /&gt;
| Arcade&lt;br /&gt;
| 4-4&lt;br /&gt;
| [https://youtu.be/Cww48QOghBw Youtube]&lt;br /&gt;
| video cuts off at 4-2&lt;br /&gt;
|-&lt;br /&gt;
| Knight2K&lt;br /&gt;
| 11,423,260&lt;br /&gt;
| Arcade&lt;br /&gt;
| 3-3&lt;br /&gt;
| [https://youtu.be/p2Kgm5WY5uI Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| DXP!!吉田屋&lt;br /&gt;
| 10,212,400&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-7?&lt;br /&gt;
| [https://youtu.be/WICX6xFh4CE Youtube]&lt;br /&gt;
| INH Superplay DVD; video cuts off at 2-7&lt;br /&gt;
|-&lt;br /&gt;
| DGN&lt;br /&gt;
| 6,204,610&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-4&lt;br /&gt;
| [https://youtu.be/M9tetP5Bxgw Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 锭寶&lt;br /&gt;
| 5,964,900&lt;br /&gt;
| Arcade&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.bilibili.com/video/BV1kZLtz3EvT/ Bilibili]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ggmaximo&lt;br /&gt;
| 4,504,210&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| 2-5&lt;br /&gt;
| [https://youtu.be/LETToDEgQ-U Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ggmaximo&lt;br /&gt;
| 3,318,390&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| 2-3&lt;br /&gt;
| [https://youtu.be/Vt67GjldgeQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Playstation, Normal (Major) ==&lt;br /&gt;
=== Training ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| IcarusFW&lt;br /&gt;
| 8,873,930&lt;br /&gt;
| PS1&lt;br /&gt;
| 1-4&lt;br /&gt;
| [https://youtu.be/VLg5TPr1ans Youtube] &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Novice ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| IcarusFW&lt;br /&gt;
| 5,419,870&lt;br /&gt;
| PS1&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/OHgyv-kidVM Youtube] &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Expert ===&lt;br /&gt;
&lt;br /&gt;
== Playstation, Arcade (Colonel) ==&lt;br /&gt;
=== Training ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Knight2K&lt;br /&gt;
| 18,872,240&lt;br /&gt;
| PS1&lt;br /&gt;
| 2-8&lt;br /&gt;
| [https://youtu.be/HwOGRsjfURM Youtube]&lt;br /&gt;
| Judgement Mode:Off&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Novice ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| saucykobold&lt;br /&gt;
| 7,075,210&lt;br /&gt;
| PS1&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/I8_G1ReueiI Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Expert ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Knight2K&lt;br /&gt;
| 10,098,870&lt;br /&gt;
| PS1&lt;br /&gt;
| 2-4&lt;br /&gt;
| [https://youtu.be/AP-WAjjXCr4 Youtube]&lt;br /&gt;
| video cuts off after reaching 10 million, Judgement Mode:Off&lt;br /&gt;
|-&lt;br /&gt;
| saucykobold&lt;br /&gt;
| 8,633,960&lt;br /&gt;
| PS1&lt;br /&gt;
| 2-2?&lt;br /&gt;
| [https://youtu.be/MHnz4OYj-Dw Youtube 1] [https://youtu.be/-hJ2ymGEpBo 2] [https://youtu.be/88INO8MO0ko 3] [https://youtu.be/QO7D79AlRY8 4] [https://youtu.be/Medtd8PUDoQ 5] &lt;br /&gt;
| video stops after 2-1 boss; Judgement Mode:On&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== TAS ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| The Master of Raiden ARCADE4 Version&lt;br /&gt;
| 21,158,060&lt;br /&gt;
| PS1&lt;br /&gt;
| ALL (1-9)&lt;br /&gt;
| [https://youtu.be/5qvU2dFQ6K0 Youtube]&lt;br /&gt;
| TAS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index]]&lt;/div&gt;</summary>
		<author><name>Ggmaximo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Raiden_DX/Video_Index&amp;diff=37643</id>
		<title>Raiden DX/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Raiden_DX/Video_Index&amp;diff=37643"/>
		<updated>2026-04-03T06:22:54Z</updated>

		<summary type="html">&lt;p&gt;Ggmaximo: /* Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Arcade ==&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| RS675&lt;br /&gt;
| 27,888,690&lt;br /&gt;
| Arcade&lt;br /&gt;
| 5-8&lt;br /&gt;
| [https://youtu.be/tLb-QeC0A2c Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Master of Raiden 2013&lt;br /&gt;
| 14,329,970&lt;br /&gt;
| Arcade&lt;br /&gt;
| 1-6?&lt;br /&gt;
| [https://youtu.be/ogz3JPSoRxE Youtube 1] [https://youtu.be/GmdrEklLUWc 2] [https://youtu.be/rPwQ2tQ_t70 3]&lt;br /&gt;
| video cuts off at start of 1-6&lt;br /&gt;
|-&lt;br /&gt;
| TRK&lt;br /&gt;
| 12,593,670&lt;br /&gt;
| Arcade&lt;br /&gt;
| 1-7&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm8635211 Nico 1] [https://www.nicovideo.jp/watch/sm8643775 2] [https://www.nicovideo.jp/watch/sm8653290 3] [https://www.nicovideo.jp/watch/sm8662882 4]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ggmaximo&lt;br /&gt;
| 9,637,750&lt;br /&gt;
| Arcade (MAME 0.239)&lt;br /&gt;
| ALL (1-5)&lt;br /&gt;
| [https://youtu.be/r1bW8Gp_iF8 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| baf&lt;br /&gt;
| 8,328,370&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| 1-4&lt;br /&gt;
| [https://youtu.be/3QySTTO1_3I Youtube]&lt;br /&gt;
| custom gadgets&lt;br /&gt;
|-&lt;br /&gt;
| ggmaximo&lt;br /&gt;
| 7,950,340&lt;br /&gt;
| Arcade (MAME 0.239)&lt;br /&gt;
| 1-5&lt;br /&gt;
| [https://youtu.be/q5RDTIWibuM Youtube]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Novice ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| はむはむ&lt;br /&gt;
| 7,463,360&lt;br /&gt;
| Arcade&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/Bjy24B4PkG0 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ASE-Meriscan&lt;br /&gt;
| 7,032,890&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/4ZV9mvOXie4 Youtube]&lt;br /&gt;
| very detailed scoring guide &amp;amp; commentary&lt;br /&gt;
|-&lt;br /&gt;
| ggmaximo&lt;br /&gt;
| 6,612,550&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/s1xoaPtpVFM Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ASE-Meriscan&lt;br /&gt;
| 6,147,900&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/znpRY2U4iVk Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ggmaximo&lt;br /&gt;
| 6,077,190&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/y012lwB-DP0 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ggmaximo&lt;br /&gt;
| 5,871,600&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/eMmzkZc1-I0 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Expert ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Tesu&lt;br /&gt;
| 16,058,620&lt;br /&gt;
| Arcade&lt;br /&gt;
| 5-6&lt;br /&gt;
| [https://youtu.be/_mBUWtvufc8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| saucykobold&lt;br /&gt;
| 16,822,420&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| 4-1?&lt;br /&gt;
| [https://youtu.be/O4OcE2EUywc Youtube]&lt;br /&gt;
| video cuts off at 4-1&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| 13,055,830&lt;br /&gt;
| Arcade&lt;br /&gt;
| 4-4&lt;br /&gt;
| [https://youtu.be/Cww48QOghBw Youtube]&lt;br /&gt;
| video cuts off at 4-2&lt;br /&gt;
|-&lt;br /&gt;
| Knight2K&lt;br /&gt;
| 11,423,260&lt;br /&gt;
| Arcade&lt;br /&gt;
| 3-3&lt;br /&gt;
| [https://youtu.be/p2Kgm5WY5uI Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| DXP!!吉田屋&lt;br /&gt;
| 10,212,400&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-7?&lt;br /&gt;
| [https://youtu.be/WICX6xFh4CE Youtube]&lt;br /&gt;
| INH Superplay DVD; video cuts off at 2-7&lt;br /&gt;
|-&lt;br /&gt;
| DGN&lt;br /&gt;
| 6,204,610&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-4&lt;br /&gt;
| [https://youtu.be/M9tetP5Bxgw Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 锭寶&lt;br /&gt;
| 5,964,900&lt;br /&gt;
| Arcade&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.bilibili.com/video/BV1kZLtz3EvT/ Bilibili]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ggmaximo&lt;br /&gt;
| 4,504,210&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| 2-5&lt;br /&gt;
| [https://youtu.be/LETToDEgQ-U Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ggmaximo&lt;br /&gt;
| 3,318,390&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| 2-3&lt;br /&gt;
| [https://youtu.be/Vt67GjldgeQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Playstation, Normal (Major) ==&lt;br /&gt;
=== Training ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| IcarusFW&lt;br /&gt;
| 8,873,930&lt;br /&gt;
| PS1&lt;br /&gt;
| 1-4&lt;br /&gt;
| [https://youtu.be/VLg5TPr1ans Youtube] &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Novice ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| IcarusFW&lt;br /&gt;
| 5,419,870&lt;br /&gt;
| PS1&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/OHgyv-kidVM Youtube] &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Expert ===&lt;br /&gt;
&lt;br /&gt;
== Playstation, Arcade (Colonel) ==&lt;br /&gt;
=== Training ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Knight2K&lt;br /&gt;
| 18,872,240&lt;br /&gt;
| PS1&lt;br /&gt;
| 2-8&lt;br /&gt;
| [https://youtu.be/HwOGRsjfURM Youtube]&lt;br /&gt;
| Judgement Mode:Off&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Novice ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| saucykobold&lt;br /&gt;
| 7,075,210&lt;br /&gt;
| PS1&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/I8_G1ReueiI Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Expert ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Knight2K&lt;br /&gt;
| 10,098,870&lt;br /&gt;
| PS1&lt;br /&gt;
| 2-4&lt;br /&gt;
| [https://youtu.be/AP-WAjjXCr4 Youtube]&lt;br /&gt;
| video cuts off after reaching 10 million&lt;br /&gt;
|-&lt;br /&gt;
| saucykobold&lt;br /&gt;
| 8,633,960&lt;br /&gt;
| PS1&lt;br /&gt;
| 2-2?&lt;br /&gt;
| [https://youtu.be/MHnz4OYj-Dw Youtube 1] [https://youtu.be/-hJ2ymGEpBo 2] [https://youtu.be/88INO8MO0ko 3] [https://youtu.be/QO7D79AlRY8 4] [https://youtu.be/Medtd8PUDoQ 5] &lt;br /&gt;
| video stops after 2-1 boss&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== TAS ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| The Master of Raiden ARCADE4 Version&lt;br /&gt;
| 21,158,060&lt;br /&gt;
| PS1&lt;br /&gt;
| ALL (1-9)&lt;br /&gt;
| [https://youtu.be/5qvU2dFQ6K0 Youtube]&lt;br /&gt;
| TAS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index]]&lt;/div&gt;</summary>
		<author><name>Ggmaximo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Raiden_DX/Video_Index&amp;diff=37642</id>
		<title>Raiden DX/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Raiden_DX/Video_Index&amp;diff=37642"/>
		<updated>2026-04-03T06:20:29Z</updated>

		<summary type="html">&lt;p&gt;Ggmaximo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Arcade ==&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| RS675&lt;br /&gt;
| 27,888,690&lt;br /&gt;
| Arcade&lt;br /&gt;
| 5-8&lt;br /&gt;
| [https://youtu.be/tLb-QeC0A2c Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Master of Raiden 2013&lt;br /&gt;
| 14,329,970&lt;br /&gt;
| Arcade&lt;br /&gt;
| 1-6?&lt;br /&gt;
| [https://youtu.be/ogz3JPSoRxE Youtube 1] [https://youtu.be/GmdrEklLUWc 2] [https://youtu.be/rPwQ2tQ_t70 3]&lt;br /&gt;
| video cuts off at start of 1-6&lt;br /&gt;
|-&lt;br /&gt;
| TRK&lt;br /&gt;
| 12,593,670&lt;br /&gt;
| Arcade&lt;br /&gt;
| 1-7&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm8635211 Nico 1] [https://www.nicovideo.jp/watch/sm8643775 2] [https://www.nicovideo.jp/watch/sm8653290 3] [https://www.nicovideo.jp/watch/sm8662882 4]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ggmaximo&lt;br /&gt;
| 9,637,750&lt;br /&gt;
| Arcade (MAME 0.239)&lt;br /&gt;
| ALL (1-5)&lt;br /&gt;
| [https://youtu.be/r1bW8Gp_iF8 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| baf&lt;br /&gt;
| 8,328,370&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| 1-4&lt;br /&gt;
| [https://youtu.be/3QySTTO1_3I Youtube]&lt;br /&gt;
| custom gadgets&lt;br /&gt;
|-&lt;br /&gt;
| ggmaximo&lt;br /&gt;
| 7,950,340&lt;br /&gt;
| Arcade (MAME 0.239)&lt;br /&gt;
| 1-5&lt;br /&gt;
| [https://youtu.be/q5RDTIWibuM Youtube]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Novice ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| はむはむ&lt;br /&gt;
| 7,463,360&lt;br /&gt;
| Arcade&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/Bjy24B4PkG0 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ASE-Meriscan&lt;br /&gt;
| 7,032,890&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/4ZV9mvOXie4 Youtube]&lt;br /&gt;
| very detailed scoring guide &amp;amp; commentary&lt;br /&gt;
|-&lt;br /&gt;
| ggmaximo&lt;br /&gt;
| 6,612,550&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/s1xoaPtpVFM Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ASE-Meriscan&lt;br /&gt;
| 6,147,900&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/znpRY2U4iVk Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ggmaximo&lt;br /&gt;
| 6,077,190&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/y012lwB-DP0 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ggmaximo&lt;br /&gt;
| 5,871,600&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/eMmzkZc1-I0 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Expert ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Tesu&lt;br /&gt;
| 16,058,620&lt;br /&gt;
| Arcade&lt;br /&gt;
| 5-6&lt;br /&gt;
| [https://youtu.be/_mBUWtvufc8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| saucykobold&lt;br /&gt;
| 16,822,420&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| 4-1?&lt;br /&gt;
| [https://youtu.be/O4OcE2EUywc Youtube]&lt;br /&gt;
| video cuts off at 4-1&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| 13,055,830&lt;br /&gt;
| Arcade&lt;br /&gt;
| 4-4&lt;br /&gt;
| [https://youtu.be/Cww48QOghBw Youtube]&lt;br /&gt;
| video cuts off at 4-2&lt;br /&gt;
|-&lt;br /&gt;
| Knight2K&lt;br /&gt;
| 11,423,260&lt;br /&gt;
| Arcade&lt;br /&gt;
| 3-3&lt;br /&gt;
| [https://youtu.be/p2Kgm5WY5uI Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| DXP!!吉田屋&lt;br /&gt;
| 10,212,400&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-7?&lt;br /&gt;
| [https://youtu.be/WICX6xFh4CE Youtube]&lt;br /&gt;
| INH Superplay DVD; video cuts off at 2-7&lt;br /&gt;
|-&lt;br /&gt;
| DGN&lt;br /&gt;
| 6,204,610&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-4&lt;br /&gt;
| [https://youtu.be/M9tetP5Bxgw Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 锭寶&lt;br /&gt;
| 5,964,900&lt;br /&gt;
| Arcade&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.bilibili.com/video/BV1kZLtz3EvT/ Bilibili]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ggmaximo&lt;br /&gt;
| 4,504,210&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| 2-5&lt;br /&gt;
| [https://youtu.be/LETToDEgQ-U Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ggmaximo&lt;br /&gt;
| 3,318,390&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| 2-3&lt;br /&gt;
| [https://youtu.be/Vt67GjldgeQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Playstation, Normal (Major) ==&lt;br /&gt;
=== Training ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| IcarusFW&lt;br /&gt;
| 8,873,930&lt;br /&gt;
| PS1&lt;br /&gt;
| 1-4&lt;br /&gt;
| [https://youtu.be/VLg5TPr1ans Youtube] &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Novice ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| IcarusFW&lt;br /&gt;
| 5,419,870&lt;br /&gt;
| PS1&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/OHgyv-kidVM Youtube] &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Expert ===&lt;br /&gt;
&lt;br /&gt;
== Playstation, Arcade (Colonel) ==&lt;br /&gt;
=== Training ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Knight2K&lt;br /&gt;
| 18,872,240&lt;br /&gt;
| PS1&lt;br /&gt;
| 2-8&lt;br /&gt;
| [https://youtu.be/HwOGRsjfURM Youtube]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Novice ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| saucykobold&lt;br /&gt;
| 7,075,210&lt;br /&gt;
| PS1&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/I8_G1ReueiI Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Expert ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Knight2K&lt;br /&gt;
| 10,098,870&lt;br /&gt;
| PS1&lt;br /&gt;
| 2-4&lt;br /&gt;
| [https://youtu.be/AP-WAjjXCr4 Youtube]&lt;br /&gt;
| video cuts off after reaching 10 million&lt;br /&gt;
|-&lt;br /&gt;
| saucykobold&lt;br /&gt;
| 8,633,960&lt;br /&gt;
| PS1&lt;br /&gt;
| 2-2?&lt;br /&gt;
| [https://youtu.be/MHnz4OYj-Dw Youtube 1] [https://youtu.be/-hJ2ymGEpBo 2] [https://youtu.be/88INO8MO0ko 3] [https://youtu.be/QO7D79AlRY8 4] [https://youtu.be/Medtd8PUDoQ 5] &lt;br /&gt;
| video stops after 2-1 boss&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== TAS ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| The Master of Raiden ARCADE4 Version&lt;br /&gt;
| 21,158,060&lt;br /&gt;
| PS1&lt;br /&gt;
| ALL (1-9)&lt;br /&gt;
| [https://youtu.be/5qvU2dFQ6K0 Youtube]&lt;br /&gt;
| TAS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index]]&lt;/div&gt;</summary>
		<author><name>Ggmaximo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Raiden_DX/Video_Index&amp;diff=37641</id>
		<title>Raiden DX/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Raiden_DX/Video_Index&amp;diff=37641"/>
		<updated>2026-04-03T06:17:32Z</updated>

		<summary type="html">&lt;p&gt;Ggmaximo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Arcade ==&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| RS675&lt;br /&gt;
| 27,888,690&lt;br /&gt;
| Arcade&lt;br /&gt;
| 5-8&lt;br /&gt;
| [https://youtu.be/tLb-QeC0A2c Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Master of Raiden 2013&lt;br /&gt;
| 14,329,970&lt;br /&gt;
| Arcade&lt;br /&gt;
| 1-6?&lt;br /&gt;
| [https://youtu.be/ogz3JPSoRxE Youtube 1] [https://youtu.be/GmdrEklLUWc 2] [https://youtu.be/rPwQ2tQ_t70 3]&lt;br /&gt;
| video cuts off at start of 1-6&lt;br /&gt;
|-&lt;br /&gt;
| TRK&lt;br /&gt;
| 12,593,670&lt;br /&gt;
| Arcade&lt;br /&gt;
| 1-7&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm8635211 Nico 1] [https://www.nicovideo.jp/watch/sm8643775 2] [https://www.nicovideo.jp/watch/sm8653290 3] [https://www.nicovideo.jp/watch/sm8662882 4]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ggmaximo&lt;br /&gt;
| 9,637,750&lt;br /&gt;
| Arcade (MAME 0.239)&lt;br /&gt;
| ALL (1-5)&lt;br /&gt;
| [https://youtu.be/r1bW8Gp_iF8 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| baf&lt;br /&gt;
| 8,328,370&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| 1-4&lt;br /&gt;
| [https://youtu.be/3QySTTO1_3I Youtube]&lt;br /&gt;
| custom gadgets&lt;br /&gt;
|-&lt;br /&gt;
| ggmaximo&lt;br /&gt;
| 7,950,340&lt;br /&gt;
| Arcade (MAME 0.239)&lt;br /&gt;
| 1-5&lt;br /&gt;
| [https://youtu.be/q5RDTIWibuM Youtube]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Novice ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| はむはむ&lt;br /&gt;
| 7,463,360&lt;br /&gt;
| Arcade&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/Bjy24B4PkG0 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ASE-Meriscan&lt;br /&gt;
| 7,032,890&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/4ZV9mvOXie4 Youtube]&lt;br /&gt;
| very detailed scoring guide &amp;amp; commentary&lt;br /&gt;
|-&lt;br /&gt;
| ggmaximo&lt;br /&gt;
| 6,612,550&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/s1xoaPtpVFM Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ASE-Meriscan&lt;br /&gt;
| 6,147,900&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/znpRY2U4iVk Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ggmaximo&lt;br /&gt;
| 6,077,190&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/y012lwB-DP0 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ggmaximo&lt;br /&gt;
| 5,871,600&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/eMmzkZc1-I0 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Expert ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Tesu&lt;br /&gt;
| 16,058,620&lt;br /&gt;
| Arcade&lt;br /&gt;
| 5-6&lt;br /&gt;
| [https://youtu.be/_mBUWtvufc8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| saucykobold&lt;br /&gt;
| 16,822,420&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| 4-1?&lt;br /&gt;
| [https://youtu.be/O4OcE2EUywc Youtube]&lt;br /&gt;
| video cuts off at 4-1&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| 13,055,830&lt;br /&gt;
| Arcade&lt;br /&gt;
| 4-4&lt;br /&gt;
| [https://youtu.be/Cww48QOghBw Youtube]&lt;br /&gt;
| video cuts off at 4-2&lt;br /&gt;
|-&lt;br /&gt;
| Knight2K&lt;br /&gt;
| 11,423,260&lt;br /&gt;
| Arcade&lt;br /&gt;
| 3-3&lt;br /&gt;
| [https://youtu.be/p2Kgm5WY5uI Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| DXP!!吉田屋&lt;br /&gt;
| 10,212,400&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-7?&lt;br /&gt;
| [https://youtu.be/WICX6xFh4CE Youtube]&lt;br /&gt;
| INH Superplay DVD; video cuts off at 2-7&lt;br /&gt;
|-&lt;br /&gt;
| Knight2K&lt;br /&gt;
| 10,098,870&lt;br /&gt;
| PS1&lt;br /&gt;
| 2-4&lt;br /&gt;
| [https://youtu.be/AP-WAjjXCr4 Youtube]&lt;br /&gt;
| video cuts off after reaching 10 million&lt;br /&gt;
|-&lt;br /&gt;
| DGN&lt;br /&gt;
| 6,204,610&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-4&lt;br /&gt;
| [https://youtu.be/M9tetP5Bxgw Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 锭寶&lt;br /&gt;
| 5,964,900&lt;br /&gt;
| Arcade&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.bilibili.com/video/BV1kZLtz3EvT/ Bilibili]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ggmaximo&lt;br /&gt;
| 4,504,210&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| 2-5&lt;br /&gt;
| [https://youtu.be/LETToDEgQ-U Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ggmaximo&lt;br /&gt;
| 3,318,390&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| 2-3&lt;br /&gt;
| [https://youtu.be/Vt67GjldgeQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Playstation, Normal (Major) ==&lt;br /&gt;
=== Training ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| IcarusFW&lt;br /&gt;
| 8,873,930&lt;br /&gt;
| PS1&lt;br /&gt;
| 1-4&lt;br /&gt;
| [https://youtu.be/VLg5TPr1ans Youtube] &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Novice ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| IcarusFW&lt;br /&gt;
| 5,419,870&lt;br /&gt;
| PS1&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/OHgyv-kidVM Youtube] &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Expert ===&lt;br /&gt;
&lt;br /&gt;
== Playstation, Arcade (Colonel) ==&lt;br /&gt;
=== Training ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Knight2K&lt;br /&gt;
| 18,872,240&lt;br /&gt;
| PS1&lt;br /&gt;
| 2-8&lt;br /&gt;
| [https://youtu.be/HwOGRsjfURM Youtube]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Novice ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| saucykobold&lt;br /&gt;
| 7,075,210&lt;br /&gt;
| PS1&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/I8_G1ReueiI Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Expert ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| saucykobold&lt;br /&gt;
| 8,633,960&lt;br /&gt;
| PS1&lt;br /&gt;
| 2-2?&lt;br /&gt;
| [https://youtu.be/MHnz4OYj-Dw Youtube 1] [https://youtu.be/-hJ2ymGEpBo 2] [https://youtu.be/88INO8MO0ko 3] [https://youtu.be/QO7D79AlRY8 4] [https://youtu.be/Medtd8PUDoQ 5] &lt;br /&gt;
| video stops after 2-1 boss&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== TAS ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| The Master of Raiden ARCADE4 Version&lt;br /&gt;
| 21,158,060&lt;br /&gt;
| PS1&lt;br /&gt;
| ALL (1-9)&lt;br /&gt;
| [https://youtu.be/5qvU2dFQ6K0 Youtube]&lt;br /&gt;
| TAS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index]]&lt;/div&gt;</summary>
		<author><name>Ggmaximo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Raiden_DX/Video_Index&amp;diff=37640</id>
		<title>Raiden DX/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Raiden_DX/Video_Index&amp;diff=37640"/>
		<updated>2026-04-03T06:14:37Z</updated>

		<summary type="html">&lt;p&gt;Ggmaximo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Arcade ==&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| RS675&lt;br /&gt;
| 27,888,690&lt;br /&gt;
| Arcade&lt;br /&gt;
| 5-8&lt;br /&gt;
| [https://youtu.be/tLb-QeC0A2c Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Knight2K&lt;br /&gt;
| 18,872,240&lt;br /&gt;
| PS1&lt;br /&gt;
| 2-8&lt;br /&gt;
| [https://youtu.be/HwOGRsjfURM Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Master of Raiden 2013&lt;br /&gt;
| 14,329,970&lt;br /&gt;
| Arcade&lt;br /&gt;
| 1-6?&lt;br /&gt;
| [https://youtu.be/ogz3JPSoRxE Youtube 1] [https://youtu.be/GmdrEklLUWc 2] [https://youtu.be/rPwQ2tQ_t70 3]&lt;br /&gt;
| video cuts off at start of 1-6&lt;br /&gt;
|-&lt;br /&gt;
| TRK&lt;br /&gt;
| 12,593,670&lt;br /&gt;
| Arcade&lt;br /&gt;
| 1-7&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm8635211 Nico 1] [https://www.nicovideo.jp/watch/sm8643775 2] [https://www.nicovideo.jp/watch/sm8653290 3] [https://www.nicovideo.jp/watch/sm8662882 4]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ggmaximo&lt;br /&gt;
| 9,637,750&lt;br /&gt;
| Arcade (MAME 0.239)&lt;br /&gt;
| ALL (1-5)&lt;br /&gt;
| [https://youtu.be/r1bW8Gp_iF8 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| baf&lt;br /&gt;
| 8,328,370&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| 1-4&lt;br /&gt;
| [https://youtu.be/3QySTTO1_3I Youtube]&lt;br /&gt;
| custom gadgets&lt;br /&gt;
|-&lt;br /&gt;
| ggmaximo&lt;br /&gt;
| 7,950,340&lt;br /&gt;
| Arcade (MAME 0.239)&lt;br /&gt;
| 1-5&lt;br /&gt;
| [https://youtu.be/q5RDTIWibuM Youtube]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Novice ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| はむはむ&lt;br /&gt;
| 7,463,360&lt;br /&gt;
| Arcade&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/Bjy24B4PkG0 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ASE-Meriscan&lt;br /&gt;
| 7,032,890&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/4ZV9mvOXie4 Youtube]&lt;br /&gt;
| very detailed scoring guide &amp;amp; commentary&lt;br /&gt;
|-&lt;br /&gt;
| ggmaximo&lt;br /&gt;
| 6,612,550&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/s1xoaPtpVFM Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ASE-Meriscan&lt;br /&gt;
| 6,147,900&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/znpRY2U4iVk Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ggmaximo&lt;br /&gt;
| 6,077,190&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/y012lwB-DP0 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ggmaximo&lt;br /&gt;
| 5,871,600&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/eMmzkZc1-I0 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Expert ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Tesu&lt;br /&gt;
| 16,058,620&lt;br /&gt;
| Arcade&lt;br /&gt;
| 5-6&lt;br /&gt;
| [https://youtu.be/_mBUWtvufc8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| saucykobold&lt;br /&gt;
| 16,822,420&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| 4-1?&lt;br /&gt;
| [https://youtu.be/O4OcE2EUywc Youtube]&lt;br /&gt;
| video cuts off at 4-1&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| 13,055,830&lt;br /&gt;
| Arcade&lt;br /&gt;
| 4-4&lt;br /&gt;
| [https://youtu.be/Cww48QOghBw Youtube]&lt;br /&gt;
| video cuts off at 4-2&lt;br /&gt;
|-&lt;br /&gt;
| Knight2K&lt;br /&gt;
| 11,423,260&lt;br /&gt;
| Arcade&lt;br /&gt;
| 3-3&lt;br /&gt;
| [https://youtu.be/p2Kgm5WY5uI Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| DXP!!吉田屋&lt;br /&gt;
| 10,212,400&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-7?&lt;br /&gt;
| [https://youtu.be/WICX6xFh4CE Youtube]&lt;br /&gt;
| INH Superplay DVD; video cuts off at 2-7&lt;br /&gt;
|-&lt;br /&gt;
| Knight2K&lt;br /&gt;
| 10,098,870&lt;br /&gt;
| PS1&lt;br /&gt;
| 2-4&lt;br /&gt;
| [https://youtu.be/AP-WAjjXCr4 Youtube]&lt;br /&gt;
| video cuts off after reaching 10 million&lt;br /&gt;
|-&lt;br /&gt;
| DGN&lt;br /&gt;
| 6,204,610&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-4&lt;br /&gt;
| [https://youtu.be/M9tetP5Bxgw Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 锭寶&lt;br /&gt;
| 5,964,900&lt;br /&gt;
| Arcade&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://www.bilibili.com/video/BV1kZLtz3EvT/ Bilibili]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ggmaximo&lt;br /&gt;
| 4,504,210&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| 2-5&lt;br /&gt;
| [https://youtu.be/LETToDEgQ-U Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ggmaximo&lt;br /&gt;
| 3,318,390&lt;br /&gt;
| Arcade (MAME)&lt;br /&gt;
| 2-3&lt;br /&gt;
| [https://youtu.be/Vt67GjldgeQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Playstation, Normal (Major) ==&lt;br /&gt;
=== Training ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| IcarusFW&lt;br /&gt;
| 8,873,930&lt;br /&gt;
| PS1&lt;br /&gt;
| 1-4&lt;br /&gt;
| [https://youtu.be/VLg5TPr1ans Youtube] &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Novice ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| IcarusFW&lt;br /&gt;
| 5,419,870&lt;br /&gt;
| PS1&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/OHgyv-kidVM Youtube] &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Expert ===&lt;br /&gt;
&lt;br /&gt;
== Playstation, Arcade (Colonel) ==&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
=== Novice ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| saucykobold&lt;br /&gt;
| 7,075,210&lt;br /&gt;
| PS1&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/I8_G1ReueiI Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Expert ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| saucykobold&lt;br /&gt;
| 8,633,960&lt;br /&gt;
| PS1&lt;br /&gt;
| 2-2?&lt;br /&gt;
| [https://youtu.be/MHnz4OYj-Dw Youtube 1] [https://youtu.be/-hJ2ymGEpBo 2] [https://youtu.be/88INO8MO0ko 3] [https://youtu.be/QO7D79AlRY8 4] [https://youtu.be/Medtd8PUDoQ 5] &lt;br /&gt;
| video stops after 2-1 boss&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== TAS ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| The Master of Raiden ARCADE4 Version&lt;br /&gt;
| 21,158,060&lt;br /&gt;
| PS1&lt;br /&gt;
| ALL (1-9)&lt;br /&gt;
| [https://youtu.be/5qvU2dFQ6K0 Youtube]&lt;br /&gt;
| TAS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index]]&lt;/div&gt;</summary>
		<author><name>Ggmaximo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Raiden_DX&amp;diff=36612</id>
		<title>Raiden DX</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Raiden_DX&amp;diff=36612"/>
		<updated>2026-01-02T00:29:43Z</updated>

		<summary type="html">&lt;p&gt;Ggmaximo: /* Fairy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RaidenDX_logo.png | center | 350px]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #FF0000&lt;br /&gt;
|title = Raiden DX&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = RaidenDX_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Seibu Kaihatsu]]&lt;br /&gt;
|&lt;br /&gt;
|music = Go Satou &amp;lt;br&amp;gt; Akira Satou&amp;lt;ref&amp;gt;[https://vgmdb.net/album/3155 Raiden / Raiden II Original Sound Track]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|program = Tetsuya Kawaguchi&lt;br /&gt;
|&lt;br /&gt;
|releasedate = July 1994&amp;lt;ref&amp;gt;[https://archive.org/details/ArcadeGameList1971-2005/page/n35/mode/1up?view=theater Domestic and Overseas Arcade Game List 1971-2005]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Raiden II]]&lt;br /&gt;
|nextgame = [[Viper Phase-1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Raiden DX''''' (雷電DX) is an arcade game developed and published by [[Seibu Kaihatsu]] in 1994. It is an updated version of ''[[Raiden II]]'', featuring the same 8 stages but with updated mechanics, enemy placement, bullet patterns and item locations. Additionally, three game modes and two new stages were also introduced.&lt;br /&gt;
&lt;br /&gt;
''Raiden DX'' has been ported to Playstation by [[Hamster]].&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Raiden DX uses 2 buttons. There are 3 different difficulty modes: Training, Novice, and Expert. Training has 1 stage, &amp;amp; allows the player to play Novice &amp;amp; the last 3 Expert stages upon meeting certain requirements. Novice has 5 stages. Expert has 8 stages with [[Help:Glossary#Loop|infinite loops]] along with a secret 9th stage if the player has not used a bomb or lost a life.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A button (Press):''' Fires the player's weapons.&lt;br /&gt;
* '''B button (Press):''' Activates the player's bomb.&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
 Starting bomb - On the course select screen, the lightning bolt in the DX logo alternates between red and yellow. When you select a course, the color of the bolt will determine which bomb type you'll carry at the start of the game and after each death.&lt;br /&gt;
&lt;br /&gt;
 - Training mode Loops - Upon completion of the Training mode/stage, the game will calculate your bonus &amp;amp; determine if you &amp;quot;advance&amp;quot; to the next mission through the following requirements:&lt;br /&gt;
 - No miss &amp;amp; no-bomb&lt;br /&gt;
 - &amp;gt;99.0% enemy destruction rate&lt;br /&gt;
 - Destroying all 6 gold radars&lt;br /&gt;
This will allow you to access the Novice course on a higher difficulty. If you meet the above requirements after the end of stage bonus is calculated in stage 5, the game will &amp;quot;advance&amp;quot; you to Expert course stage 6 at a higher difficulty.&lt;br /&gt;
The game will then follow the same rules as Expert course.&lt;br /&gt;
&lt;br /&gt;
Expert course Stage 9 - If the player does not lose a life or does not bomb, the game will allow them to access a hidden 9th stage. Completing this stage awards the player with a end of loop bonus before sending them back to stage 1 on a higher difficulty.&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different &amp;quot;styles&amp;quot; (for games that use them, such as ''[[DoDonPachi]]'') would also be included here. &lt;br /&gt;
&lt;br /&gt;
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
There are 3 main weapons, 2 secondary weapons and 2 types of bombs the player can use in ''Raiden II''. These are obtained almost exclusively from item carriers.&lt;br /&gt;
&lt;br /&gt;
====Main shot====&lt;br /&gt;
&lt;br /&gt;
These are the most frequent items and determine the player's main shot. In order to power up any of them the weapon item picked up must match the one the player currently has. For example, going Red-&amp;gt;Blue-&amp;gt;Red-&amp;gt;Blue-&amp;gt;Red, or any pattern where the items don't match essentially the weapon won't strengthen at all.&lt;br /&gt;
&lt;br /&gt;
=====Vulcan=====&lt;br /&gt;
&lt;br /&gt;
This is the weapon the player starts with. The shots are fired in sets of 2, 3 then 4 as it is upgraded along with gradually gaining a wider range. Vulcan is considered the best choice for the vast majority of situations due to its wide coverage and pointblank damage. It primarily suffers from excessive mashing needed when not using autofire (one tap fires one volley).&lt;br /&gt;
&lt;br /&gt;
=====Laser=====&lt;br /&gt;
&lt;br /&gt;
A concentrated narrow laser. It starts as individual shots, turning into a thick beam at max power. Deals respectable damage even from far away and light tapping will provide a consistent stream of fire unlike Red. High autofire frequencies fire the laser in smaller &amp;quot;chunks&amp;quot; with gaps in-between, but they are higher damaging than tapping at a slower speed. Laser is generally saved for targets that are small and/or difficult to get up close with vulcan, not much use outside of that as it is severely inefficient at dealing with popcorn enemies even when paired with homing missiles.&lt;br /&gt;
&lt;br /&gt;
=====Plasma Laser=====&lt;br /&gt;
&lt;br /&gt;
Added in ''Raiden II''. Initially, it's fired as individual shots that grow thicker when tapping fast enough, eventually morphing into a purple laser. As a laser, it has the ability to attach to enemies with a high enough HP and can bend to hit other targets nearby. Out of the 3, plasma laser has the least damage difference when used at pointblank range (non-existent aside from missiles), can suddenly detach from enemies and has similar shortcomings to laser in regards to popcorn control. The damage is slightly higher when fired as regular shots but only by a small amount.&lt;br /&gt;
&lt;br /&gt;
Power-ups increase the number of shots fired (similar to laser again), make the purple laser thicker and improve its lock-on capabilities.&lt;br /&gt;
&lt;br /&gt;
====Missiles====&lt;br /&gt;
&lt;br /&gt;
Missile items are in fixed locations inside a cage and follow the same rule when upgrading as the weapon items. Usually 2 of them appear per stage.&lt;br /&gt;
&lt;br /&gt;
=====Homing=====&lt;br /&gt;
&lt;br /&gt;
Missiles with homing behavior. Subsequent power-ups increase their speed, homing capabilities and the number of volleys that can be fired is raised from 1 to 2 when maxed.&lt;br /&gt;
&lt;br /&gt;
=====Nuclear=====&lt;br /&gt;
&lt;br /&gt;
These missiles move forward and release a sizeable explosion upon impact, increasing their size and explosion radius with every power-up that is picked up. They have a slower travelling speed compared to homing but outperform them at pointblank range.&lt;br /&gt;
&lt;br /&gt;
====Bombs====&lt;br /&gt;
&lt;br /&gt;
=====Normal bomb=====&lt;br /&gt;
&lt;br /&gt;
Obtained by picking up the red bomb items, this is the bomb from the first [[Raiden]]. Detonates in front of the ship with considerable delay into a wide circular explosion.&lt;br /&gt;
=====Spread bomb=====&lt;br /&gt;
&lt;br /&gt;
A new type of bomb added for ''Raiden II'' obtained by picking up the yellow bomb items. The spread bomb releases several smaller bombs around the player that proceed to detonate, with a much shorter delay compared to red bombs. Unique to them is that the small bombs have actual collision before exploding. When used close to a flying enemy with an enough amount of HP, it can cancel the blast of whatever bomb it collided with, instead causing it to explode similar to a nuclear missile.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_red_item.png|center]] &amp;lt;center&amp;gt;'''Vulcan'''&amp;lt;/center&amp;gt; || Powers up the vulcan, or changes to it.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_blue_item.png|center]] &amp;lt;center&amp;gt;'''Laser'''&amp;lt;/center&amp;gt;|| Powers up the laser, or changes to it.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_purple_item.png|center]] &amp;lt;center&amp;gt;'''Plasma Laser'''&amp;lt;/center&amp;gt; || Powers up the plasma laser, or changes to it.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_nuclear_missiles.png|center]] &amp;lt;center&amp;gt;'''Nuclear missiles'''&amp;lt;/center&amp;gt; || Powers up the nuclear missiles, or changes to it.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_homing_missile.png|center]] &amp;lt;center&amp;gt;'''Homing missiles'''&amp;lt;/center&amp;gt; || Powers up the homing missiles, or changes to it.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_red_bomb.png|center]] &amp;lt;center&amp;gt;'''Normal bomb'''&amp;lt;/center&amp;gt; || Adds a red bomb to the bomb stock.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_yellow_bomb.png|center]] &amp;lt;center&amp;gt;'''Spread bomb'''&amp;lt;/center&amp;gt; || Adds a yellow bomb to the bomb stock.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_fairy.png|center]] &amp;lt;center&amp;gt;'''Fairy'''&amp;lt;/center&amp;gt; || Drops several items after the player loses a life.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_P_item.png|center]] &amp;lt;center&amp;gt;'''P'''&amp;lt;/center&amp;gt; || Maxes out the shot and missile weapons.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_1UP.png|center]] &amp;lt;center&amp;gt;'''1UP'''&amp;lt;/center&amp;gt; || Grants an extra life.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hitbox===&lt;br /&gt;
&lt;br /&gt;
The precise hitbox size is unknown. However, when the ship is fully tilted while moving in either direction the hitbox will shrink in width.&lt;br /&gt;
&lt;br /&gt;
[[File:Raiden_II_hitbox_difference.png]]&lt;br /&gt;
&lt;br /&gt;
*'''Left:''' Medal is not picked up while the ship is fully tilted.&lt;br /&gt;
*'''Right:''' Medal is picked up as soon as the animation and hitbox change.&lt;br /&gt;
&lt;br /&gt;
When the player upgrades the main shot 4 times or the missiles 3 times the ship will transform and become slightly larger, this makes the hitbox size bigger as well.&lt;br /&gt;
&lt;br /&gt;
[[File:Raiden_II_ship_change.png|left]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
==Scoring==&lt;br /&gt;
&lt;br /&gt;
''Raiden DX'' introduces a dedicated scoring system with &amp;quot;flashing medals&amp;quot; similar to later Psikyo titles. The following factors can make a difference when aiming to optimize a score: '''picking up medals/Miclus at the right time''', '''collecting surplus items''' and '''clearing more loops'''.&lt;br /&gt;
&lt;br /&gt;
===Medals===&lt;br /&gt;
&lt;br /&gt;
Medals are found in predetermined spots throughout the stages. Shooting certain objects will uncover medals. An exposed medal will gradually dull and decrease in value. 40 frames (or two-thirds of a second) after turning completely dark, it will flash and be worth its maximum value for 15 frames. It will then return to its minimum value state forever. Blue medals are much rarer than yellow ones and seem to appear randomly.&lt;br /&gt;
&lt;br /&gt;
At the end of every stage in Novice mode there is a hidden medal with a randomized horizontal position.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Medal !!  Exposed Medal Score !! Flashing Score&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_yellow_medal.png|center]] '''Gold medal''' || ''' 10-500 points''' || ''' 3,000 points'''.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_blue_medal.png|center]] '''Blue medal''' || ''' 100-3,000 points'''|| ''' 10,000 points'''.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Whenever you collect three medals at full value, the next medal hiding spot will reveal a Miclus. After being revealed, Seibu's mascot will walk in place for several seconds before pausing. Exactly one second after halting, he'll flinch for 10 frames (one-sixth of a second) before resuming his march. A cringing Miclus is worth 50k. If collected at any other time, you'll only get 10k. If uncovered at the very top of the screen, you'll have two opportunities to get a 50k Miclus--once in the middle of the screen and again at the bottom edge.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Medal !! Score !! Flinched Score&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_miclus.png|center]] &amp;lt;center&amp;gt;'''Miclus'''&amp;lt;/center&amp;gt; || Grants '''10,000 points'''||''' 50,000 points'''.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Medals contribute towards the end of stage bonus (Micluses don't contribute to this total). The end of stage bonus follows the following formula:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''((Bomb stock * Gold medals) + Blue medals) * 1,000'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Blue medals take the value of the bomb count. For instance, a stage is finished with 4 bombs and 2 blue medals, this means the blue medals are worth 8. If there aren't any bombs or gold medals then they are simply omitted, so the formula never multiplies by 0.&lt;br /&gt;
&lt;br /&gt;
Unlike the first [[Raiden]], losing a life does not reset the medal count.&lt;br /&gt;
&lt;br /&gt;
===Surplus items===&lt;br /&gt;
&lt;br /&gt;
Picking up the following types of items when they are maxed will grant a certain amount of points.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Score&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_red_item.png]] [[File:Raiden_II_nuclear_missiles.png]] || '''5,000 points'''.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_P_item.png|center]] || '''10,000 points'''.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_red_bomb.png]] [[File:Raiden_II_yellow_bomb.png]] || '''5,000 / 50,000 points'''.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When all 7 bombs are of the same color their bonus will jump from the usual 5,000 points to '''50,000 points'''. This along with the end of stage bonus makes them the most valuable resource in regards to scoring.&lt;br /&gt;
&lt;br /&gt;
Picking up surplus bombs pushes the bombs currently in stock to the left (right when using 2P), making the 5,000 point bonus still obtainable when fixing an incorrect bomb grab.&lt;br /&gt;
&lt;br /&gt;
===Clear bonus===&lt;br /&gt;
&lt;br /&gt;
Clearing the first loops grants '''1,000,000 points'''. This bonus keeps increasing by another million with every subsequent loop that is cleared. You will only receive the clear bonus by accessing &amp;amp; completing Stage 9.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Raiden DX/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Item order===&lt;br /&gt;
&lt;br /&gt;
Most of the items in the game appear following a fixed sequence. The item order '''does not''' carryover between credits.&lt;br /&gt;
&lt;br /&gt;
This item order is used for Training &amp;amp; Novice modes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 1 || 2 || 3 || 4 || 5-24 || 25-30 || 31&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_red_item.png]] || [[File:Raiden_II_red_item.png]] || [[File:Raiden_II_red_item.png]] || [[File:Raiden_II_red_bomb.png]] || Repeats of 1-4 || [[File:Raiden_II_red_bomb.png]] || [[File:Raiden_II_P_item.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fairy===&lt;br /&gt;
&lt;br /&gt;
A fairy can be found in Novice Course stages 1 and 4 by shooting a specific tree and grants '''10,000 points''' when picked up. A collected fairy is released when the player loses a life and will drop items in the middle of the screen. These follow the item order and occasionally missile items appear among the group. The player can have multiple fairies in stock.&lt;br /&gt;
&lt;br /&gt;
[[File:Raiden_II_fairy_location_1.png|thumb|Stage 1 location.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Raiden_II_fairy_location_2.png|thumb|Stage 4 location. Destroying the circle of rocks will reveal the tree.]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
A fairy can also be found in Expert course stage 1 by shooting a specific tree.&lt;br /&gt;
&lt;br /&gt;
====Checkpoints====&lt;br /&gt;
&lt;br /&gt;
This only applies to Stage 9. Losing a life makes the player start over from a checkpoint. Some of them have an item carrier spawn that isn't normally present in the stage. If the player had a fairy in stock it will reappear at the start of the checkpoint to drop the items.&lt;br /&gt;
&lt;br /&gt;
===Player side differences===&lt;br /&gt;
&lt;br /&gt;
The player 2 side controls the light-blue colored ship. 2P starts with yellow bombs and has other important differences during play.&lt;br /&gt;
&lt;br /&gt;
When the player 2 ship accumulates enough powerups &amp;amp; changes its appearance, the horizontal ship speed increases compared to its vertical movement speed. &lt;br /&gt;
&lt;br /&gt;
====Item order====&lt;br /&gt;
&lt;br /&gt;
2P side has a different (shorter) item order.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 1 || 2 || 3 || 4 || 5-24 || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_red_item.png]] || [[File:Raiden_II_red_item.png]] || [[File:Raiden_II_red_item.png]] || [[File:Raiden_II_red_bomb.png]] || Repeats of 1-4 || [[File:Raiden_II_P_item.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===1UP locations===&lt;br /&gt;
&lt;br /&gt;
''Raiden DX'' doesn't have any score-based extends, but there is one 1UP items in Novice Course &amp;amp; one 1UP item in Expert course that the player can find by performing specific tasks. The 1UPs reappear in every loop.&lt;br /&gt;
&lt;br /&gt;
==== Novice Stage 3====&lt;br /&gt;
&lt;br /&gt;
[[File:Raiden II 1UP location 1.png|right]]&lt;br /&gt;
&lt;br /&gt;
Have the second tank that comes from the bunker run over the silver crate to release the 1UP. The crate can't be damaged by the player's weapons otherwise the 1UP will be a medal. As this involves stalling for time it is usually done by hugging the right side of the screen to spawn the item carrier far away from the crate, using a spread bomb at close range against the item carrier (otherwise, the explosions could destroy the crate), then slowly misdirect the bullets while moving down as the tank makes its way towards the crate.&lt;br /&gt;
&lt;br /&gt;
Alternatively (when planning to not use a bomb), the 1UP is obtained by delaying the release of the missile item at the start of the stage and destroying the item carrier with nuclear missiles before switching to homing.&lt;br /&gt;
&lt;br /&gt;
==== Expert Stage 4====&lt;br /&gt;
&lt;br /&gt;
At the end of the forest section of stage 4, there is an rectangular container with multiple items moving inside of it. If the player has not lost a life at this point, the container will drop a 1up item upon destruction from the player's main shot.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Raiden DX/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
[[Category:Medal mechanic]]&lt;/div&gt;</summary>
		<author><name>Ggmaximo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Raiden_DX&amp;diff=36611</id>
		<title>Raiden DX</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Raiden_DX&amp;diff=36611"/>
		<updated>2026-01-02T00:28:34Z</updated>

		<summary type="html">&lt;p&gt;Ggmaximo: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RaidenDX_logo.png | center | 350px]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #FF0000&lt;br /&gt;
|title = Raiden DX&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = RaidenDX_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Seibu Kaihatsu]]&lt;br /&gt;
|&lt;br /&gt;
|music = Go Satou &amp;lt;br&amp;gt; Akira Satou&amp;lt;ref&amp;gt;[https://vgmdb.net/album/3155 Raiden / Raiden II Original Sound Track]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|program = Tetsuya Kawaguchi&lt;br /&gt;
|&lt;br /&gt;
|releasedate = July 1994&amp;lt;ref&amp;gt;[https://archive.org/details/ArcadeGameList1971-2005/page/n35/mode/1up?view=theater Domestic and Overseas Arcade Game List 1971-2005]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Raiden II]]&lt;br /&gt;
|nextgame = [[Viper Phase-1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Raiden DX''''' (雷電DX) is an arcade game developed and published by [[Seibu Kaihatsu]] in 1994. It is an updated version of ''[[Raiden II]]'', featuring the same 8 stages but with updated mechanics, enemy placement, bullet patterns and item locations. Additionally, three game modes and two new stages were also introduced.&lt;br /&gt;
&lt;br /&gt;
''Raiden DX'' has been ported to Playstation by [[Hamster]].&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Raiden DX uses 2 buttons. There are 3 different difficulty modes: Training, Novice, and Expert. Training has 1 stage, &amp;amp; allows the player to play Novice &amp;amp; the last 3 Expert stages upon meeting certain requirements. Novice has 5 stages. Expert has 8 stages with [[Help:Glossary#Loop|infinite loops]] along with a secret 9th stage if the player has not used a bomb or lost a life.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A button (Press):''' Fires the player's weapons.&lt;br /&gt;
* '''B button (Press):''' Activates the player's bomb.&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
 Starting bomb - On the course select screen, the lightning bolt in the DX logo alternates between red and yellow. When you select a course, the color of the bolt will determine which bomb type you'll carry at the start of the game and after each death.&lt;br /&gt;
&lt;br /&gt;
 - Training mode Loops - Upon completion of the Training mode/stage, the game will calculate your bonus &amp;amp; determine if you &amp;quot;advance&amp;quot; to the next mission through the following requirements:&lt;br /&gt;
 - No miss &amp;amp; no-bomb&lt;br /&gt;
 - &amp;gt;99.0% enemy destruction rate&lt;br /&gt;
 - Destroying all 6 gold radars&lt;br /&gt;
This will allow you to access the Novice course on a higher difficulty. If you meet the above requirements after the end of stage bonus is calculated in stage 5, the game will &amp;quot;advance&amp;quot; you to Expert course stage 6 at a higher difficulty.&lt;br /&gt;
The game will then follow the same rules as Expert course.&lt;br /&gt;
&lt;br /&gt;
Expert course Stage 9 - If the player does not lose a life or does not bomb, the game will allow them to access a hidden 9th stage. Completing this stage awards the player with a end of loop bonus before sending them back to stage 1 on a higher difficulty.&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different &amp;quot;styles&amp;quot; (for games that use them, such as ''[[DoDonPachi]]'') would also be included here. &lt;br /&gt;
&lt;br /&gt;
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
There are 3 main weapons, 2 secondary weapons and 2 types of bombs the player can use in ''Raiden II''. These are obtained almost exclusively from item carriers.&lt;br /&gt;
&lt;br /&gt;
====Main shot====&lt;br /&gt;
&lt;br /&gt;
These are the most frequent items and determine the player's main shot. In order to power up any of them the weapon item picked up must match the one the player currently has. For example, going Red-&amp;gt;Blue-&amp;gt;Red-&amp;gt;Blue-&amp;gt;Red, or any pattern where the items don't match essentially the weapon won't strengthen at all.&lt;br /&gt;
&lt;br /&gt;
=====Vulcan=====&lt;br /&gt;
&lt;br /&gt;
This is the weapon the player starts with. The shots are fired in sets of 2, 3 then 4 as it is upgraded along with gradually gaining a wider range. Vulcan is considered the best choice for the vast majority of situations due to its wide coverage and pointblank damage. It primarily suffers from excessive mashing needed when not using autofire (one tap fires one volley).&lt;br /&gt;
&lt;br /&gt;
=====Laser=====&lt;br /&gt;
&lt;br /&gt;
A concentrated narrow laser. It starts as individual shots, turning into a thick beam at max power. Deals respectable damage even from far away and light tapping will provide a consistent stream of fire unlike Red. High autofire frequencies fire the laser in smaller &amp;quot;chunks&amp;quot; with gaps in-between, but they are higher damaging than tapping at a slower speed. Laser is generally saved for targets that are small and/or difficult to get up close with vulcan, not much use outside of that as it is severely inefficient at dealing with popcorn enemies even when paired with homing missiles.&lt;br /&gt;
&lt;br /&gt;
=====Plasma Laser=====&lt;br /&gt;
&lt;br /&gt;
Added in ''Raiden II''. Initially, it's fired as individual shots that grow thicker when tapping fast enough, eventually morphing into a purple laser. As a laser, it has the ability to attach to enemies with a high enough HP and can bend to hit other targets nearby. Out of the 3, plasma laser has the least damage difference when used at pointblank range (non-existent aside from missiles), can suddenly detach from enemies and has similar shortcomings to laser in regards to popcorn control. The damage is slightly higher when fired as regular shots but only by a small amount.&lt;br /&gt;
&lt;br /&gt;
Power-ups increase the number of shots fired (similar to laser again), make the purple laser thicker and improve its lock-on capabilities.&lt;br /&gt;
&lt;br /&gt;
====Missiles====&lt;br /&gt;
&lt;br /&gt;
Missile items are in fixed locations inside a cage and follow the same rule when upgrading as the weapon items. Usually 2 of them appear per stage.&lt;br /&gt;
&lt;br /&gt;
=====Homing=====&lt;br /&gt;
&lt;br /&gt;
Missiles with homing behavior. Subsequent power-ups increase their speed, homing capabilities and the number of volleys that can be fired is raised from 1 to 2 when maxed.&lt;br /&gt;
&lt;br /&gt;
=====Nuclear=====&lt;br /&gt;
&lt;br /&gt;
These missiles move forward and release a sizeable explosion upon impact, increasing their size and explosion radius with every power-up that is picked up. They have a slower travelling speed compared to homing but outperform them at pointblank range.&lt;br /&gt;
&lt;br /&gt;
====Bombs====&lt;br /&gt;
&lt;br /&gt;
=====Normal bomb=====&lt;br /&gt;
&lt;br /&gt;
Obtained by picking up the red bomb items, this is the bomb from the first [[Raiden]]. Detonates in front of the ship with considerable delay into a wide circular explosion.&lt;br /&gt;
=====Spread bomb=====&lt;br /&gt;
&lt;br /&gt;
A new type of bomb added for ''Raiden II'' obtained by picking up the yellow bomb items. The spread bomb releases several smaller bombs around the player that proceed to detonate, with a much shorter delay compared to red bombs. Unique to them is that the small bombs have actual collision before exploding. When used close to a flying enemy with an enough amount of HP, it can cancel the blast of whatever bomb it collided with, instead causing it to explode similar to a nuclear missile.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_red_item.png|center]] &amp;lt;center&amp;gt;'''Vulcan'''&amp;lt;/center&amp;gt; || Powers up the vulcan, or changes to it.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_blue_item.png|center]] &amp;lt;center&amp;gt;'''Laser'''&amp;lt;/center&amp;gt;|| Powers up the laser, or changes to it.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_purple_item.png|center]] &amp;lt;center&amp;gt;'''Plasma Laser'''&amp;lt;/center&amp;gt; || Powers up the plasma laser, or changes to it.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_nuclear_missiles.png|center]] &amp;lt;center&amp;gt;'''Nuclear missiles'''&amp;lt;/center&amp;gt; || Powers up the nuclear missiles, or changes to it.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_homing_missile.png|center]] &amp;lt;center&amp;gt;'''Homing missiles'''&amp;lt;/center&amp;gt; || Powers up the homing missiles, or changes to it.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_red_bomb.png|center]] &amp;lt;center&amp;gt;'''Normal bomb'''&amp;lt;/center&amp;gt; || Adds a red bomb to the bomb stock.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_yellow_bomb.png|center]] &amp;lt;center&amp;gt;'''Spread bomb'''&amp;lt;/center&amp;gt; || Adds a yellow bomb to the bomb stock.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_fairy.png|center]] &amp;lt;center&amp;gt;'''Fairy'''&amp;lt;/center&amp;gt; || Drops several items after the player loses a life.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_P_item.png|center]] &amp;lt;center&amp;gt;'''P'''&amp;lt;/center&amp;gt; || Maxes out the shot and missile weapons.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_1UP.png|center]] &amp;lt;center&amp;gt;'''1UP'''&amp;lt;/center&amp;gt; || Grants an extra life.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hitbox===&lt;br /&gt;
&lt;br /&gt;
The precise hitbox size is unknown. However, when the ship is fully tilted while moving in either direction the hitbox will shrink in width.&lt;br /&gt;
&lt;br /&gt;
[[File:Raiden_II_hitbox_difference.png]]&lt;br /&gt;
&lt;br /&gt;
*'''Left:''' Medal is not picked up while the ship is fully tilted.&lt;br /&gt;
*'''Right:''' Medal is picked up as soon as the animation and hitbox change.&lt;br /&gt;
&lt;br /&gt;
When the player upgrades the main shot 4 times or the missiles 3 times the ship will transform and become slightly larger, this makes the hitbox size bigger as well.&lt;br /&gt;
&lt;br /&gt;
[[File:Raiden_II_ship_change.png|left]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
==Scoring==&lt;br /&gt;
&lt;br /&gt;
''Raiden DX'' introduces a dedicated scoring system with &amp;quot;flashing medals&amp;quot; similar to later Psikyo titles. The following factors can make a difference when aiming to optimize a score: '''picking up medals/Miclus at the right time''', '''collecting surplus items''' and '''clearing more loops'''.&lt;br /&gt;
&lt;br /&gt;
===Medals===&lt;br /&gt;
&lt;br /&gt;
Medals are found in predetermined spots throughout the stages. Shooting certain objects will uncover medals. An exposed medal will gradually dull and decrease in value. 40 frames (or two-thirds of a second) after turning completely dark, it will flash and be worth its maximum value for 15 frames. It will then return to its minimum value state forever. Blue medals are much rarer than yellow ones and seem to appear randomly.&lt;br /&gt;
&lt;br /&gt;
At the end of every stage in Novice mode there is a hidden medal with a randomized horizontal position.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Medal !!  Exposed Medal Score !! Flashing Score&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_yellow_medal.png|center]] '''Gold medal''' || ''' 10-500 points''' || ''' 3,000 points'''.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_blue_medal.png|center]] '''Blue medal''' || ''' 100-3,000 points'''|| ''' 10,000 points'''.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Whenever you collect three medals at full value, the next medal hiding spot will reveal a Miclus. After being revealed, Seibu's mascot will walk in place for several seconds before pausing. Exactly one second after halting, he'll flinch for 10 frames (one-sixth of a second) before resuming his march. A cringing Miclus is worth 50k. If collected at any other time, you'll only get 10k. If uncovered at the very top of the screen, you'll have two opportunities to get a 50k Miclus--once in the middle of the screen and again at the bottom edge.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Medal !! Score !! Flinched Score&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_miclus.png|center]] &amp;lt;center&amp;gt;'''Miclus'''&amp;lt;/center&amp;gt; || Grants '''10,000 points'''||''' 50,000 points'''.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Medals contribute towards the end of stage bonus (Micluses don't contribute to this total). The end of stage bonus follows the following formula:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''((Bomb stock * Gold medals) + Blue medals) * 1,000'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Blue medals take the value of the bomb count. For instance, a stage is finished with 4 bombs and 2 blue medals, this means the blue medals are worth 8. If there aren't any bombs or gold medals then they are simply omitted, so the formula never multiplies by 0.&lt;br /&gt;
&lt;br /&gt;
Unlike the first [[Raiden]], losing a life does not reset the medal count.&lt;br /&gt;
&lt;br /&gt;
===Surplus items===&lt;br /&gt;
&lt;br /&gt;
Picking up the following types of items when they are maxed will grant a certain amount of points.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Score&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_red_item.png]] [[File:Raiden_II_nuclear_missiles.png]] || '''5,000 points'''.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_P_item.png|center]] || '''10,000 points'''.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_red_bomb.png]] [[File:Raiden_II_yellow_bomb.png]] || '''5,000 / 50,000 points'''.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When all 7 bombs are of the same color their bonus will jump from the usual 5,000 points to '''50,000 points'''. This along with the end of stage bonus makes them the most valuable resource in regards to scoring.&lt;br /&gt;
&lt;br /&gt;
Picking up surplus bombs pushes the bombs currently in stock to the left (right when using 2P), making the 5,000 point bonus still obtainable when fixing an incorrect bomb grab.&lt;br /&gt;
&lt;br /&gt;
===Clear bonus===&lt;br /&gt;
&lt;br /&gt;
Clearing the first loops grants '''1,000,000 points'''. This bonus keeps increasing by another million with every subsequent loop that is cleared. You will only receive the clear bonus by accessing &amp;amp; completing Stage 9.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Raiden DX/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Item order===&lt;br /&gt;
&lt;br /&gt;
Most of the items in the game appear following a fixed sequence. The item order '''does not''' carryover between credits.&lt;br /&gt;
&lt;br /&gt;
This item order is used for Training &amp;amp; Novice modes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 1 || 2 || 3 || 4 || 5-24 || 25-30 || 31&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_red_item.png]] || [[File:Raiden_II_red_item.png]] || [[File:Raiden_II_red_item.png]] || [[File:Raiden_II_red_bomb.png]] || Repeats of 1-4 || [[File:Raiden_II_red_bomb.png]] || [[File:Raiden_II_P_item.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fairy===&lt;br /&gt;
&lt;br /&gt;
A fairy can be found in stages 1 and 4 by shooting a specific tree and grants '''10,000 points''' when picked up. A collected fairy is released when the player loses a life and will drop items in the middle of the screen. These follow the item order and occasionally missile items appear among the group. The player can have multiple fairies in stock.&lt;br /&gt;
&lt;br /&gt;
[[File:Raiden_II_fairy_location_1.png|thumb|Stage 1 location.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Raiden_II_fairy_location_2.png|thumb|Stage 4 location. Destroying the circle of rocks will reveal the tree.]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Checkpoints====&lt;br /&gt;
&lt;br /&gt;
This only applies to Stage 9. Losing a life makes the player start over from a checkpoint. Some of them have an item carrier spawn that isn't normally present in the stage. If the player had a fairy in stock it will reappear at the start of the checkpoint to drop the items.&lt;br /&gt;
&lt;br /&gt;
===Player side differences===&lt;br /&gt;
&lt;br /&gt;
The player 2 side controls the light-blue colored ship. 2P starts with yellow bombs and has other important differences during play.&lt;br /&gt;
&lt;br /&gt;
When the player 2 ship accumulates enough powerups &amp;amp; changes its appearance, the horizontal ship speed increases compared to its vertical movement speed. &lt;br /&gt;
&lt;br /&gt;
====Item order====&lt;br /&gt;
&lt;br /&gt;
2P side has a different (shorter) item order.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 1 || 2 || 3 || 4 || 5-24 || 25&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_red_item.png]] || [[File:Raiden_II_red_item.png]] || [[File:Raiden_II_red_item.png]] || [[File:Raiden_II_red_bomb.png]] || Repeats of 1-4 || [[File:Raiden_II_P_item.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===1UP locations===&lt;br /&gt;
&lt;br /&gt;
''Raiden DX'' doesn't have any score-based extends, but there is one 1UP items in Novice Course &amp;amp; one 1UP item in Expert course that the player can find by performing specific tasks. The 1UPs reappear in every loop.&lt;br /&gt;
&lt;br /&gt;
==== Novice Stage 3====&lt;br /&gt;
&lt;br /&gt;
[[File:Raiden II 1UP location 1.png|right]]&lt;br /&gt;
&lt;br /&gt;
Have the second tank that comes from the bunker run over the silver crate to release the 1UP. The crate can't be damaged by the player's weapons otherwise the 1UP will be a medal. As this involves stalling for time it is usually done by hugging the right side of the screen to spawn the item carrier far away from the crate, using a spread bomb at close range against the item carrier (otherwise, the explosions could destroy the crate), then slowly misdirect the bullets while moving down as the tank makes its way towards the crate.&lt;br /&gt;
&lt;br /&gt;
Alternatively (when planning to not use a bomb), the 1UP is obtained by delaying the release of the missile item at the start of the stage and destroying the item carrier with nuclear missiles before switching to homing.&lt;br /&gt;
&lt;br /&gt;
==== Expert Stage 4====&lt;br /&gt;
&lt;br /&gt;
At the end of the forest section of stage 4, there is an rectangular container with multiple items moving inside of it. If the player has not lost a life at this point, the container will drop a 1up item upon destruction from the player's main shot.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Raiden DX/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
[[Category:Medal mechanic]]&lt;/div&gt;</summary>
		<author><name>Ggmaximo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Raiden_DX&amp;diff=36610</id>
		<title>Raiden DX</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Raiden_DX&amp;diff=36610"/>
		<updated>2026-01-02T00:21:06Z</updated>

		<summary type="html">&lt;p&gt;Ggmaximo: /* Scoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RaidenDX_logo.png | center | 350px]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #FF0000&lt;br /&gt;
|title = Raiden DX&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = RaidenDX_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Seibu Kaihatsu]]&lt;br /&gt;
|&lt;br /&gt;
|music = Go Satou &amp;lt;br&amp;gt; Akira Satou&amp;lt;ref&amp;gt;[https://vgmdb.net/album/3155 Raiden / Raiden II Original Sound Track]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|program = Tetsuya Kawaguchi&lt;br /&gt;
|&lt;br /&gt;
|releasedate = July 1994&amp;lt;ref&amp;gt;[https://archive.org/details/ArcadeGameList1971-2005/page/n35/mode/1up?view=theater Domestic and Overseas Arcade Game List 1971-2005]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Raiden II]]&lt;br /&gt;
|nextgame = [[Viper Phase-1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Raiden DX''''' (雷電DX) is an arcade game developed and published by [[Seibu Kaihatsu]] in 1994. It is an updated version of ''[[Raiden II]]'', featuring the same 8 stages but with updated mechanics, enemy placement, bullet patterns and item locations. Additionally, three game modes and two new stages were also introduced.&lt;br /&gt;
&lt;br /&gt;
''Raiden DX'' has been ported to Playstation by [[Hamster]].&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Raiden DX uses 2 buttons. There are 3 different difficulty modes: Training, Novice, and Expert. Training has 1 stage, &amp;amp; allows the player to play Novice &amp;amp; the last 3 Expert stages upon meeting certain requirements. Novice has 5 stages. Expert has 8 stages with [[Help:Glossary#Loop|infinite loops]] along with a secret 9th stage if the player has not used a bomb or lost a life.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A button (Press):''' Fires the player's weapons.&lt;br /&gt;
* '''B button (Press):''' Activates the player's bomb.&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
 Starting bomb - On the course select screen, the lightning bolt in the DX logo alternates between red and yellow. When you select a course, the color of the bolt will determine which bomb type you'll carry at the start of the game and after each death.&lt;br /&gt;
&lt;br /&gt;
 - Training mode Loops - Upon completion of the Training mode/stage, the game will calculate your bonus &amp;amp; determine if you &amp;quot;advance&amp;quot; to the next mission through the following requirements:&lt;br /&gt;
 - No miss &amp;amp; no-bomb&lt;br /&gt;
 - &amp;gt;99.0% enemy destruction rate&lt;br /&gt;
 - Destroying all 6 gold radars&lt;br /&gt;
This will allow you to access the Novice course on a higher difficulty. If you meet the above requirements after the end of stage bonus is calculated in stage 5, the game will &amp;quot;advance&amp;quot; you to Expert course stage 6 at a higher difficulty.&lt;br /&gt;
The game will then follow the same rules as Expert course.&lt;br /&gt;
&lt;br /&gt;
Expert course Stage 9 - If the player does not lose a life or does not bomb, the game will allow them to access a hidden 9th stage. Completing this stage awards the player with a end of loop bonus before sending them back to stage 1 on a higher difficulty.&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different &amp;quot;styles&amp;quot; (for games that use them, such as ''[[DoDonPachi]]'') would also be included here. &lt;br /&gt;
&lt;br /&gt;
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
There are 3 main weapons, 2 secondary weapons and 2 types of bombs the player can use in ''Raiden II''. These are obtained almost exclusively from item carriers.&lt;br /&gt;
&lt;br /&gt;
====Main shot====&lt;br /&gt;
&lt;br /&gt;
These are the most frequent items and determine the player's main shot. In order to power up any of them the weapon item picked up must match the one the player currently has. For example, going Red-&amp;gt;Blue-&amp;gt;Red-&amp;gt;Blue-&amp;gt;Red, or any pattern where the items don't match essentially the weapon won't strengthen at all.&lt;br /&gt;
&lt;br /&gt;
=====Vulcan=====&lt;br /&gt;
&lt;br /&gt;
This is the weapon the player starts with. The shots are fired in sets of 2, 3 then 4 as it is upgraded along with gradually gaining a wider range. Vulcan is considered the best choice for the vast majority of situations due to its wide coverage and pointblank damage. It primarily suffers from excessive mashing needed when not using autofire (one tap fires one volley).&lt;br /&gt;
&lt;br /&gt;
=====Laser=====&lt;br /&gt;
&lt;br /&gt;
A concentrated narrow laser. It starts as individual shots, turning into a thick beam at max power. Deals respectable damage even from far away and light tapping will provide a consistent stream of fire unlike Red. High autofire frequencies fire the laser in smaller &amp;quot;chunks&amp;quot; with gaps in-between, but they are higher damaging than tapping at a slower speed. Laser is generally saved for targets that are small and/or difficult to get up close with vulcan, not much use outside of that as it is severely inefficient at dealing with popcorn enemies even when paired with homing missiles.&lt;br /&gt;
&lt;br /&gt;
=====Plasma Laser=====&lt;br /&gt;
&lt;br /&gt;
Added in ''Raiden II''. Initially, it's fired as individual shots that grow thicker when tapping fast enough, eventually morphing into a purple laser. As a laser, it has the ability to attach to enemies with a high enough HP and can bend to hit other targets nearby. Out of the 3, plasma laser has the least damage difference when used at pointblank range (non-existent aside from missiles), can suddenly detach from enemies and has similar shortcomings to laser in regards to popcorn control. The damage is slightly higher when fired as regular shots but only by a small amount.&lt;br /&gt;
&lt;br /&gt;
Power-ups increase the number of shots fired (similar to laser again), make the purple laser thicker and improve its lock-on capabilities.&lt;br /&gt;
&lt;br /&gt;
====Missiles====&lt;br /&gt;
&lt;br /&gt;
Missile items are in fixed locations inside a cage and follow the same rule when upgrading as the weapon items. Usually 2 of them appear per stage.&lt;br /&gt;
&lt;br /&gt;
=====Homing=====&lt;br /&gt;
&lt;br /&gt;
Missiles with homing behavior. Subsequent power-ups increase their speed, homing capabilities and the number of volleys that can be fired is raised from 1 to 2 when maxed.&lt;br /&gt;
&lt;br /&gt;
=====Nuclear=====&lt;br /&gt;
&lt;br /&gt;
These missiles move forward and release a sizeable explosion upon impact, increasing their size and explosion radius with every power-up that is picked up. They have a slower travelling speed compared to homing but outperform them at pointblank range.&lt;br /&gt;
&lt;br /&gt;
====Bombs====&lt;br /&gt;
&lt;br /&gt;
=====Normal bomb=====&lt;br /&gt;
&lt;br /&gt;
Obtained by picking up the red bomb items, this is the bomb from the first [[Raiden]]. Detonates in front of the ship with considerable delay into a wide circular explosion.&lt;br /&gt;
=====Spread bomb=====&lt;br /&gt;
&lt;br /&gt;
A new type of bomb added for ''Raiden II'' obtained by picking up the yellow bomb items. The spread bomb releases several smaller bombs around the player that proceed to detonate, with a much shorter delay compared to red bombs. Unique to them is that the small bombs have actual collision before exploding. When used close to a flying enemy with an enough amount of HP, it can cancel the blast of whatever bomb it collided with, instead causing it to explode similar to a nuclear missile.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_red_item.png|center]] &amp;lt;center&amp;gt;'''Vulcan'''&amp;lt;/center&amp;gt; || Powers up the vulcan, or changes to it.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_blue_item.png|center]] &amp;lt;center&amp;gt;'''Laser'''&amp;lt;/center&amp;gt;|| Powers up the laser, or changes to it.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_purple_item.png|center]] &amp;lt;center&amp;gt;'''Plasma Laser'''&amp;lt;/center&amp;gt; || Powers up the plasma laser, or changes to it.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_nuclear_missiles.png|center]] &amp;lt;center&amp;gt;'''Nuclear missiles'''&amp;lt;/center&amp;gt; || Powers up the nuclear missiles, or changes to it.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_homing_missile.png|center]] &amp;lt;center&amp;gt;'''Homing missiles'''&amp;lt;/center&amp;gt; || Powers up the homing missiles, or changes to it.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_red_bomb.png|center]] &amp;lt;center&amp;gt;'''Normal bomb'''&amp;lt;/center&amp;gt; || Adds a red bomb to the bomb stock.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_yellow_bomb.png|center]] &amp;lt;center&amp;gt;'''Spread bomb'''&amp;lt;/center&amp;gt; || Adds a yellow bomb to the bomb stock.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_fairy.png|center]] &amp;lt;center&amp;gt;'''Fairy'''&amp;lt;/center&amp;gt; || Drops several items after the player loses a life.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_P_item.png|center]] &amp;lt;center&amp;gt;'''P'''&amp;lt;/center&amp;gt; || Maxes out the shot and missile weapons.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_1UP.png|center]] &amp;lt;center&amp;gt;'''1UP'''&amp;lt;/center&amp;gt; || Grants an extra life.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hitbox===&lt;br /&gt;
&lt;br /&gt;
The precise hitbox size is unknown. However, when the ship is fully tilted while moving in either direction the hitbox will shrink in width.&lt;br /&gt;
&lt;br /&gt;
[[File:Raiden_II_hitbox_difference.png]]&lt;br /&gt;
&lt;br /&gt;
*'''Left:''' Medal is not picked up while the ship is fully tilted.&lt;br /&gt;
*'''Right:''' Medal is picked up as soon as the animation and hitbox change.&lt;br /&gt;
&lt;br /&gt;
When the player upgrades the main shot 4 times or the missiles 3 times the ship will transform and become slightly larger, this makes the hitbox size bigger as well.&lt;br /&gt;
&lt;br /&gt;
[[File:Raiden_II_ship_change.png|left]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
==Scoring==&lt;br /&gt;
&lt;br /&gt;
''Raiden DX'' introduces a dedicated scoring system with &amp;quot;flashing medals&amp;quot; similar to later Psikyo titles. The following factors can make a difference when aiming to optimize a score: '''picking up medals/Miclus at the right time''', '''collecting surplus items''' and '''clearing more loops'''.&lt;br /&gt;
&lt;br /&gt;
===Medals===&lt;br /&gt;
&lt;br /&gt;
Medals are found in predetermined spots throughout the stages. Shooting certain objects will uncover medals. An exposed medal will gradually dull and decrease in value. 40 frames (or two-thirds of a second) after turning completely dark, it will flash and be worth its maximum value for 15 frames. It will then return to its minimum value state forever. Blue medals are much rarer than yellow ones and seem to appear randomly.&lt;br /&gt;
&lt;br /&gt;
At the end of every stage in Novice mode there is a hidden medal with a randomized horizontal position.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Medal !!  Exposed Medal Score !! Flashing Score&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_yellow_medal.png|center]] '''Gold medal''' || ''' 10-500 points''' || ''' 3,000 points'''.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_blue_medal.png|center]] '''Blue medal''' || ''' 100-3,000 points'''|| ''' 10,000 points'''.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Whenever you collect three medals at full value, the next medal hiding spot will reveal a Miclus. After being revealed, Seibu's mascot will walk in place for several seconds before pausing. Exactly one second after halting, he'll flinch for 10 frames (one-sixth of a second) before resuming his march. A cringing Miclus is worth 50k. If collected at any other time, you'll only get 10k. If uncovered at the very top of the screen, you'll have two opportunities to get a 50k Miclus--once in the middle of the screen and again at the bottom edge.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Medal !! Score !! Flinched Score&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_miclus.png|center]] &amp;lt;center&amp;gt;'''Miclus'''&amp;lt;/center&amp;gt; || Grants '''10,000 points'''||''' 50,000 points'''.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Medals contribute towards the end of stage bonus (Micluses don't contribute to this total). The end of stage bonus follows the following formula:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''((Bomb stock * Gold medals) + Blue medals) * 1,000'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Blue medals take the value of the bomb count. For instance, a stage is finished with 4 bombs and 2 blue medals, this means the blue medals are worth 8. If there aren't any bombs or gold medals then they are simply omitted, so the formula never multiplies by 0.&lt;br /&gt;
&lt;br /&gt;
Unlike the first [[Raiden]], losing a life does not reset the medal count.&lt;br /&gt;
&lt;br /&gt;
===Surplus items===&lt;br /&gt;
&lt;br /&gt;
Picking up the following types of items when they are maxed will grant a certain amount of points.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Score&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_red_item.png]] [[File:Raiden_II_nuclear_missiles.png]] || '''5,000 points'''.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_P_item.png|center]] || '''10,000 points'''.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_red_bomb.png]] [[File:Raiden_II_yellow_bomb.png]] || '''5,000 / 50,000 points'''.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When all 7 bombs are of the same color their bonus will jump from the usual 5,000 points to '''50,000 points'''. This along with the end of stage bonus makes them the most valuable resource in regards to scoring.&lt;br /&gt;
&lt;br /&gt;
Picking up surplus bombs pushes the bombs currently in stock to the left (right when using 2P), making the 5,000 point bonus still obtainable when fixing an incorrect bomb grab.&lt;br /&gt;
&lt;br /&gt;
===Clear bonus===&lt;br /&gt;
&lt;br /&gt;
Clearing the first loops grants '''1,000,000 points'''. This bonus keeps increasing by another million with every subsequent loop that is cleared. You will only receive the clear bonus by accessing &amp;amp; completing Stage 9.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Raiden DX/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Raiden DX/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
[[Category:Medal mechanic]]&lt;/div&gt;</summary>
		<author><name>Ggmaximo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Raiden_DX&amp;diff=36609</id>
		<title>Raiden DX</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Raiden_DX&amp;diff=36609"/>
		<updated>2026-01-02T00:10:53Z</updated>

		<summary type="html">&lt;p&gt;Ggmaximo: /* Hitbox */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RaidenDX_logo.png | center | 350px]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #FF0000&lt;br /&gt;
|title = Raiden DX&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = RaidenDX_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Seibu Kaihatsu]]&lt;br /&gt;
|&lt;br /&gt;
|music = Go Satou &amp;lt;br&amp;gt; Akira Satou&amp;lt;ref&amp;gt;[https://vgmdb.net/album/3155 Raiden / Raiden II Original Sound Track]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|program = Tetsuya Kawaguchi&lt;br /&gt;
|&lt;br /&gt;
|releasedate = July 1994&amp;lt;ref&amp;gt;[https://archive.org/details/ArcadeGameList1971-2005/page/n35/mode/1up?view=theater Domestic and Overseas Arcade Game List 1971-2005]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Raiden II]]&lt;br /&gt;
|nextgame = [[Viper Phase-1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Raiden DX''''' (雷電DX) is an arcade game developed and published by [[Seibu Kaihatsu]] in 1994. It is an updated version of ''[[Raiden II]]'', featuring the same 8 stages but with updated mechanics, enemy placement, bullet patterns and item locations. Additionally, three game modes and two new stages were also introduced.&lt;br /&gt;
&lt;br /&gt;
''Raiden DX'' has been ported to Playstation by [[Hamster]].&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Raiden DX uses 2 buttons. There are 3 different difficulty modes: Training, Novice, and Expert. Training has 1 stage, &amp;amp; allows the player to play Novice &amp;amp; the last 3 Expert stages upon meeting certain requirements. Novice has 5 stages. Expert has 8 stages with [[Help:Glossary#Loop|infinite loops]] along with a secret 9th stage if the player has not used a bomb or lost a life.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A button (Press):''' Fires the player's weapons.&lt;br /&gt;
* '''B button (Press):''' Activates the player's bomb.&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
 Starting bomb - On the course select screen, the lightning bolt in the DX logo alternates between red and yellow. When you select a course, the color of the bolt will determine which bomb type you'll carry at the start of the game and after each death.&lt;br /&gt;
&lt;br /&gt;
 - Training mode Loops - Upon completion of the Training mode/stage, the game will calculate your bonus &amp;amp; determine if you &amp;quot;advance&amp;quot; to the next mission through the following requirements:&lt;br /&gt;
 - No miss &amp;amp; no-bomb&lt;br /&gt;
 - &amp;gt;99.0% enemy destruction rate&lt;br /&gt;
 - Destroying all 6 gold radars&lt;br /&gt;
This will allow you to access the Novice course on a higher difficulty. If you meet the above requirements after the end of stage bonus is calculated in stage 5, the game will &amp;quot;advance&amp;quot; you to Expert course stage 6 at a higher difficulty.&lt;br /&gt;
The game will then follow the same rules as Expert course.&lt;br /&gt;
&lt;br /&gt;
Expert course Stage 9 - If the player does not lose a life or does not bomb, the game will allow them to access a hidden 9th stage. Completing this stage awards the player with a end of loop bonus before sending them back to stage 1 on a higher difficulty.&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different &amp;quot;styles&amp;quot; (for games that use them, such as ''[[DoDonPachi]]'') would also be included here. &lt;br /&gt;
&lt;br /&gt;
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
There are 3 main weapons, 2 secondary weapons and 2 types of bombs the player can use in ''Raiden II''. These are obtained almost exclusively from item carriers.&lt;br /&gt;
&lt;br /&gt;
====Main shot====&lt;br /&gt;
&lt;br /&gt;
These are the most frequent items and determine the player's main shot. In order to power up any of them the weapon item picked up must match the one the player currently has. For example, going Red-&amp;gt;Blue-&amp;gt;Red-&amp;gt;Blue-&amp;gt;Red, or any pattern where the items don't match essentially the weapon won't strengthen at all.&lt;br /&gt;
&lt;br /&gt;
=====Vulcan=====&lt;br /&gt;
&lt;br /&gt;
This is the weapon the player starts with. The shots are fired in sets of 2, 3 then 4 as it is upgraded along with gradually gaining a wider range. Vulcan is considered the best choice for the vast majority of situations due to its wide coverage and pointblank damage. It primarily suffers from excessive mashing needed when not using autofire (one tap fires one volley).&lt;br /&gt;
&lt;br /&gt;
=====Laser=====&lt;br /&gt;
&lt;br /&gt;
A concentrated narrow laser. It starts as individual shots, turning into a thick beam at max power. Deals respectable damage even from far away and light tapping will provide a consistent stream of fire unlike Red. High autofire frequencies fire the laser in smaller &amp;quot;chunks&amp;quot; with gaps in-between, but they are higher damaging than tapping at a slower speed. Laser is generally saved for targets that are small and/or difficult to get up close with vulcan, not much use outside of that as it is severely inefficient at dealing with popcorn enemies even when paired with homing missiles.&lt;br /&gt;
&lt;br /&gt;
=====Plasma Laser=====&lt;br /&gt;
&lt;br /&gt;
Added in ''Raiden II''. Initially, it's fired as individual shots that grow thicker when tapping fast enough, eventually morphing into a purple laser. As a laser, it has the ability to attach to enemies with a high enough HP and can bend to hit other targets nearby. Out of the 3, plasma laser has the least damage difference when used at pointblank range (non-existent aside from missiles), can suddenly detach from enemies and has similar shortcomings to laser in regards to popcorn control. The damage is slightly higher when fired as regular shots but only by a small amount.&lt;br /&gt;
&lt;br /&gt;
Power-ups increase the number of shots fired (similar to laser again), make the purple laser thicker and improve its lock-on capabilities.&lt;br /&gt;
&lt;br /&gt;
====Missiles====&lt;br /&gt;
&lt;br /&gt;
Missile items are in fixed locations inside a cage and follow the same rule when upgrading as the weapon items. Usually 2 of them appear per stage.&lt;br /&gt;
&lt;br /&gt;
=====Homing=====&lt;br /&gt;
&lt;br /&gt;
Missiles with homing behavior. Subsequent power-ups increase their speed, homing capabilities and the number of volleys that can be fired is raised from 1 to 2 when maxed.&lt;br /&gt;
&lt;br /&gt;
=====Nuclear=====&lt;br /&gt;
&lt;br /&gt;
These missiles move forward and release a sizeable explosion upon impact, increasing their size and explosion radius with every power-up that is picked up. They have a slower travelling speed compared to homing but outperform them at pointblank range.&lt;br /&gt;
&lt;br /&gt;
====Bombs====&lt;br /&gt;
&lt;br /&gt;
=====Normal bomb=====&lt;br /&gt;
&lt;br /&gt;
Obtained by picking up the red bomb items, this is the bomb from the first [[Raiden]]. Detonates in front of the ship with considerable delay into a wide circular explosion.&lt;br /&gt;
=====Spread bomb=====&lt;br /&gt;
&lt;br /&gt;
A new type of bomb added for ''Raiden II'' obtained by picking up the yellow bomb items. The spread bomb releases several smaller bombs around the player that proceed to detonate, with a much shorter delay compared to red bombs. Unique to them is that the small bombs have actual collision before exploding. When used close to a flying enemy with an enough amount of HP, it can cancel the blast of whatever bomb it collided with, instead causing it to explode similar to a nuclear missile.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_red_item.png|center]] &amp;lt;center&amp;gt;'''Vulcan'''&amp;lt;/center&amp;gt; || Powers up the vulcan, or changes to it.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_blue_item.png|center]] &amp;lt;center&amp;gt;'''Laser'''&amp;lt;/center&amp;gt;|| Powers up the laser, or changes to it.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_purple_item.png|center]] &amp;lt;center&amp;gt;'''Plasma Laser'''&amp;lt;/center&amp;gt; || Powers up the plasma laser, or changes to it.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_nuclear_missiles.png|center]] &amp;lt;center&amp;gt;'''Nuclear missiles'''&amp;lt;/center&amp;gt; || Powers up the nuclear missiles, or changes to it.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_homing_missile.png|center]] &amp;lt;center&amp;gt;'''Homing missiles'''&amp;lt;/center&amp;gt; || Powers up the homing missiles, or changes to it.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_red_bomb.png|center]] &amp;lt;center&amp;gt;'''Normal bomb'''&amp;lt;/center&amp;gt; || Adds a red bomb to the bomb stock.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_yellow_bomb.png|center]] &amp;lt;center&amp;gt;'''Spread bomb'''&amp;lt;/center&amp;gt; || Adds a yellow bomb to the bomb stock.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_fairy.png|center]] &amp;lt;center&amp;gt;'''Fairy'''&amp;lt;/center&amp;gt; || Drops several items after the player loses a life.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_P_item.png|center]] &amp;lt;center&amp;gt;'''P'''&amp;lt;/center&amp;gt; || Maxes out the shot and missile weapons.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_1UP.png|center]] &amp;lt;center&amp;gt;'''1UP'''&amp;lt;/center&amp;gt; || Grants an extra life.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hitbox===&lt;br /&gt;
&lt;br /&gt;
The precise hitbox size is unknown. However, when the ship is fully tilted while moving in either direction the hitbox will shrink in width.&lt;br /&gt;
&lt;br /&gt;
[[File:Raiden_II_hitbox_difference.png]]&lt;br /&gt;
&lt;br /&gt;
*'''Left:''' Medal is not picked up while the ship is fully tilted.&lt;br /&gt;
*'''Right:''' Medal is picked up as soon as the animation and hitbox change.&lt;br /&gt;
&lt;br /&gt;
When the player upgrades the main shot 4 times or the missiles 3 times the ship will transform and become slightly larger, this makes the hitbox size bigger as well.&lt;br /&gt;
&lt;br /&gt;
[[File:Raiden_II_ship_change.png|left]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Raiden DX/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Raiden DX/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
[[Category:Medal mechanic]]&lt;/div&gt;</summary>
		<author><name>Ggmaximo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Raiden_DX&amp;diff=36608</id>
		<title>Raiden DX</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Raiden_DX&amp;diff=36608"/>
		<updated>2026-01-02T00:08:51Z</updated>

		<summary type="html">&lt;p&gt;Ggmaximo: /* Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RaidenDX_logo.png | center | 350px]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #FF0000&lt;br /&gt;
|title = Raiden DX&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = RaidenDX_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Seibu Kaihatsu]]&lt;br /&gt;
|&lt;br /&gt;
|music = Go Satou &amp;lt;br&amp;gt; Akira Satou&amp;lt;ref&amp;gt;[https://vgmdb.net/album/3155 Raiden / Raiden II Original Sound Track]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|program = Tetsuya Kawaguchi&lt;br /&gt;
|&lt;br /&gt;
|releasedate = July 1994&amp;lt;ref&amp;gt;[https://archive.org/details/ArcadeGameList1971-2005/page/n35/mode/1up?view=theater Domestic and Overseas Arcade Game List 1971-2005]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Raiden II]]&lt;br /&gt;
|nextgame = [[Viper Phase-1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Raiden DX''''' (雷電DX) is an arcade game developed and published by [[Seibu Kaihatsu]] in 1994. It is an updated version of ''[[Raiden II]]'', featuring the same 8 stages but with updated mechanics, enemy placement, bullet patterns and item locations. Additionally, three game modes and two new stages were also introduced.&lt;br /&gt;
&lt;br /&gt;
''Raiden DX'' has been ported to Playstation by [[Hamster]].&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Raiden DX uses 2 buttons. There are 3 different difficulty modes: Training, Novice, and Expert. Training has 1 stage, &amp;amp; allows the player to play Novice &amp;amp; the last 3 Expert stages upon meeting certain requirements. Novice has 5 stages. Expert has 8 stages with [[Help:Glossary#Loop|infinite loops]] along with a secret 9th stage if the player has not used a bomb or lost a life.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A button (Press):''' Fires the player's weapons.&lt;br /&gt;
* '''B button (Press):''' Activates the player's bomb.&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
 Starting bomb - On the course select screen, the lightning bolt in the DX logo alternates between red and yellow. When you select a course, the color of the bolt will determine which bomb type you'll carry at the start of the game and after each death.&lt;br /&gt;
&lt;br /&gt;
 - Training mode Loops - Upon completion of the Training mode/stage, the game will calculate your bonus &amp;amp; determine if you &amp;quot;advance&amp;quot; to the next mission through the following requirements:&lt;br /&gt;
 - No miss &amp;amp; no-bomb&lt;br /&gt;
 - &amp;gt;99.0% enemy destruction rate&lt;br /&gt;
 - Destroying all 6 gold radars&lt;br /&gt;
This will allow you to access the Novice course on a higher difficulty. If you meet the above requirements after the end of stage bonus is calculated in stage 5, the game will &amp;quot;advance&amp;quot; you to Expert course stage 6 at a higher difficulty.&lt;br /&gt;
The game will then follow the same rules as Expert course.&lt;br /&gt;
&lt;br /&gt;
Expert course Stage 9 - If the player does not lose a life or does not bomb, the game will allow them to access a hidden 9th stage. Completing this stage awards the player with a end of loop bonus before sending them back to stage 1 on a higher difficulty.&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different &amp;quot;styles&amp;quot; (for games that use them, such as ''[[DoDonPachi]]'') would also be included here. &lt;br /&gt;
&lt;br /&gt;
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
There are 3 main weapons, 2 secondary weapons and 2 types of bombs the player can use in ''Raiden II''. These are obtained almost exclusively from item carriers.&lt;br /&gt;
&lt;br /&gt;
====Main shot====&lt;br /&gt;
&lt;br /&gt;
These are the most frequent items and determine the player's main shot. In order to power up any of them the weapon item picked up must match the one the player currently has. For example, going Red-&amp;gt;Blue-&amp;gt;Red-&amp;gt;Blue-&amp;gt;Red, or any pattern where the items don't match essentially the weapon won't strengthen at all.&lt;br /&gt;
&lt;br /&gt;
=====Vulcan=====&lt;br /&gt;
&lt;br /&gt;
This is the weapon the player starts with. The shots are fired in sets of 2, 3 then 4 as it is upgraded along with gradually gaining a wider range. Vulcan is considered the best choice for the vast majority of situations due to its wide coverage and pointblank damage. It primarily suffers from excessive mashing needed when not using autofire (one tap fires one volley).&lt;br /&gt;
&lt;br /&gt;
=====Laser=====&lt;br /&gt;
&lt;br /&gt;
A concentrated narrow laser. It starts as individual shots, turning into a thick beam at max power. Deals respectable damage even from far away and light tapping will provide a consistent stream of fire unlike Red. High autofire frequencies fire the laser in smaller &amp;quot;chunks&amp;quot; with gaps in-between, but they are higher damaging than tapping at a slower speed. Laser is generally saved for targets that are small and/or difficult to get up close with vulcan, not much use outside of that as it is severely inefficient at dealing with popcorn enemies even when paired with homing missiles.&lt;br /&gt;
&lt;br /&gt;
=====Plasma Laser=====&lt;br /&gt;
&lt;br /&gt;
Added in ''Raiden II''. Initially, it's fired as individual shots that grow thicker when tapping fast enough, eventually morphing into a purple laser. As a laser, it has the ability to attach to enemies with a high enough HP and can bend to hit other targets nearby. Out of the 3, plasma laser has the least damage difference when used at pointblank range (non-existent aside from missiles), can suddenly detach from enemies and has similar shortcomings to laser in regards to popcorn control. The damage is slightly higher when fired as regular shots but only by a small amount.&lt;br /&gt;
&lt;br /&gt;
Power-ups increase the number of shots fired (similar to laser again), make the purple laser thicker and improve its lock-on capabilities.&lt;br /&gt;
&lt;br /&gt;
====Missiles====&lt;br /&gt;
&lt;br /&gt;
Missile items are in fixed locations inside a cage and follow the same rule when upgrading as the weapon items. Usually 2 of them appear per stage.&lt;br /&gt;
&lt;br /&gt;
=====Homing=====&lt;br /&gt;
&lt;br /&gt;
Missiles with homing behavior. Subsequent power-ups increase their speed, homing capabilities and the number of volleys that can be fired is raised from 1 to 2 when maxed.&lt;br /&gt;
&lt;br /&gt;
=====Nuclear=====&lt;br /&gt;
&lt;br /&gt;
These missiles move forward and release a sizeable explosion upon impact, increasing their size and explosion radius with every power-up that is picked up. They have a slower travelling speed compared to homing but outperform them at pointblank range.&lt;br /&gt;
&lt;br /&gt;
====Bombs====&lt;br /&gt;
&lt;br /&gt;
=====Normal bomb=====&lt;br /&gt;
&lt;br /&gt;
Obtained by picking up the red bomb items, this is the bomb from the first [[Raiden]]. Detonates in front of the ship with considerable delay into a wide circular explosion.&lt;br /&gt;
=====Spread bomb=====&lt;br /&gt;
&lt;br /&gt;
A new type of bomb added for ''Raiden II'' obtained by picking up the yellow bomb items. The spread bomb releases several smaller bombs around the player that proceed to detonate, with a much shorter delay compared to red bombs. Unique to them is that the small bombs have actual collision before exploding. When used close to a flying enemy with an enough amount of HP, it can cancel the blast of whatever bomb it collided with, instead causing it to explode similar to a nuclear missile.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_red_item.png|center]] &amp;lt;center&amp;gt;'''Vulcan'''&amp;lt;/center&amp;gt; || Powers up the vulcan, or changes to it.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_blue_item.png|center]] &amp;lt;center&amp;gt;'''Laser'''&amp;lt;/center&amp;gt;|| Powers up the laser, or changes to it.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_purple_item.png|center]] &amp;lt;center&amp;gt;'''Plasma Laser'''&amp;lt;/center&amp;gt; || Powers up the plasma laser, or changes to it.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_nuclear_missiles.png|center]] &amp;lt;center&amp;gt;'''Nuclear missiles'''&amp;lt;/center&amp;gt; || Powers up the nuclear missiles, or changes to it.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_homing_missile.png|center]] &amp;lt;center&amp;gt;'''Homing missiles'''&amp;lt;/center&amp;gt; || Powers up the homing missiles, or changes to it.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_red_bomb.png|center]] &amp;lt;center&amp;gt;'''Normal bomb'''&amp;lt;/center&amp;gt; || Adds a red bomb to the bomb stock.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_yellow_bomb.png|center]] &amp;lt;center&amp;gt;'''Spread bomb'''&amp;lt;/center&amp;gt; || Adds a yellow bomb to the bomb stock.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_fairy.png|center]] &amp;lt;center&amp;gt;'''Fairy'''&amp;lt;/center&amp;gt; || Drops several items after the player loses a life.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_P_item.png|center]] &amp;lt;center&amp;gt;'''P'''&amp;lt;/center&amp;gt; || Maxes out the shot and missile weapons.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Raiden_II_1UP.png|center]] &amp;lt;center&amp;gt;'''1UP'''&amp;lt;/center&amp;gt; || Grants an extra life.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Raiden DX/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Raiden DX/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
[[Category:Medal mechanic]]&lt;/div&gt;</summary>
		<author><name>Ggmaximo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Raiden_DX&amp;diff=36607</id>
		<title>Raiden DX</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Raiden_DX&amp;diff=36607"/>
		<updated>2026-01-02T00:07:50Z</updated>

		<summary type="html">&lt;p&gt;Ggmaximo: /* Unlockable Secrets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RaidenDX_logo.png | center | 350px]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #FF0000&lt;br /&gt;
|title = Raiden DX&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = RaidenDX_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Seibu Kaihatsu]]&lt;br /&gt;
|&lt;br /&gt;
|music = Go Satou &amp;lt;br&amp;gt; Akira Satou&amp;lt;ref&amp;gt;[https://vgmdb.net/album/3155 Raiden / Raiden II Original Sound Track]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|program = Tetsuya Kawaguchi&lt;br /&gt;
|&lt;br /&gt;
|releasedate = July 1994&amp;lt;ref&amp;gt;[https://archive.org/details/ArcadeGameList1971-2005/page/n35/mode/1up?view=theater Domestic and Overseas Arcade Game List 1971-2005]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Raiden II]]&lt;br /&gt;
|nextgame = [[Viper Phase-1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Raiden DX''''' (雷電DX) is an arcade game developed and published by [[Seibu Kaihatsu]] in 1994. It is an updated version of ''[[Raiden II]]'', featuring the same 8 stages but with updated mechanics, enemy placement, bullet patterns and item locations. Additionally, three game modes and two new stages were also introduced.&lt;br /&gt;
&lt;br /&gt;
''Raiden DX'' has been ported to Playstation by [[Hamster]].&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Raiden DX uses 2 buttons. There are 3 different difficulty modes: Training, Novice, and Expert. Training has 1 stage, &amp;amp; allows the player to play Novice &amp;amp; the last 3 Expert stages upon meeting certain requirements. Novice has 5 stages. Expert has 8 stages with [[Help:Glossary#Loop|infinite loops]] along with a secret 9th stage if the player has not used a bomb or lost a life.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A button (Press):''' Fires the player's weapons.&lt;br /&gt;
* '''B button (Press):''' Activates the player's bomb.&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
 Starting bomb - On the course select screen, the lightning bolt in the DX logo alternates between red and yellow. When you select a course, the color of the bolt will determine which bomb type you'll carry at the start of the game and after each death.&lt;br /&gt;
&lt;br /&gt;
 - Training mode Loops - Upon completion of the Training mode/stage, the game will calculate your bonus &amp;amp; determine if you &amp;quot;advance&amp;quot; to the next mission through the following requirements:&lt;br /&gt;
 - No miss &amp;amp; no-bomb&lt;br /&gt;
 - &amp;gt;99.0% enemy destruction rate&lt;br /&gt;
 - Destroying all 6 gold radars&lt;br /&gt;
This will allow you to access the Novice course on a higher difficulty. If you meet the above requirements after the end of stage bonus is calculated in stage 5, the game will &amp;quot;advance&amp;quot; you to Expert course stage 6 at a higher difficulty.&lt;br /&gt;
The game will then follow the same rules as Expert course.&lt;br /&gt;
&lt;br /&gt;
Expert course Stage 9 - If the player does not lose a life or does not bomb, the game will allow them to access a hidden 9th stage. Completing this stage awards the player with a end of loop bonus before sending them back to stage 1 on a higher difficulty.&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different &amp;quot;styles&amp;quot; (for games that use them, such as ''[[DoDonPachi]]'') would also be included here. &lt;br /&gt;
&lt;br /&gt;
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
There are 3 main weapons, 2 secondary weapons and 2 types of bombs the player can use in ''Raiden II''. These are obtained almost exclusively from item carriers.&lt;br /&gt;
&lt;br /&gt;
====Main shot====&lt;br /&gt;
&lt;br /&gt;
These are the most frequent items and determine the player's main shot. In order to power up any of them the weapon item picked up must match the one the player currently has. For example, going Red-&amp;gt;Blue-&amp;gt;Red-&amp;gt;Blue-&amp;gt;Red, or any pattern where the items don't match essentially the weapon won't strengthen at all.&lt;br /&gt;
&lt;br /&gt;
=====Vulcan=====&lt;br /&gt;
&lt;br /&gt;
This is the weapon the player starts with. The shots are fired in sets of 2, 3 then 4 as it is upgraded along with gradually gaining a wider range. Vulcan is considered the best choice for the vast majority of situations due to its wide coverage and pointblank damage. It primarily suffers from excessive mashing needed when not using autofire (one tap fires one volley).&lt;br /&gt;
&lt;br /&gt;
=====Laser=====&lt;br /&gt;
&lt;br /&gt;
A concentrated narrow laser. It starts as individual shots, turning into a thick beam at max power. Deals respectable damage even from far away and light tapping will provide a consistent stream of fire unlike Red. High autofire frequencies fire the laser in smaller &amp;quot;chunks&amp;quot; with gaps in-between, but they are higher damaging than tapping at a slower speed. Laser is generally saved for targets that are small and/or difficult to get up close with vulcan, not much use outside of that as it is severely inefficient at dealing with popcorn enemies even when paired with homing missiles.&lt;br /&gt;
&lt;br /&gt;
=====Plasma Laser=====&lt;br /&gt;
&lt;br /&gt;
Added in ''Raiden II''. Initially, it's fired as individual shots that grow thicker when tapping fast enough, eventually morphing into a purple laser. As a laser, it has the ability to attach to enemies with a high enough HP and can bend to hit other targets nearby. Out of the 3, plasma laser has the least damage difference when used at pointblank range (non-existent aside from missiles), can suddenly detach from enemies and has similar shortcomings to laser in regards to popcorn control. The damage is slightly higher when fired as regular shots but only by a small amount.&lt;br /&gt;
&lt;br /&gt;
Power-ups increase the number of shots fired (similar to laser again), make the purple laser thicker and improve its lock-on capabilities.&lt;br /&gt;
&lt;br /&gt;
====Missiles====&lt;br /&gt;
&lt;br /&gt;
Missile items are in fixed locations inside a cage and follow the same rule when upgrading as the weapon items. Usually 2 of them appear per stage.&lt;br /&gt;
&lt;br /&gt;
=====Homing=====&lt;br /&gt;
&lt;br /&gt;
Missiles with homing behavior. Subsequent power-ups increase their speed, homing capabilities and the number of volleys that can be fired is raised from 1 to 2 when maxed.&lt;br /&gt;
&lt;br /&gt;
=====Nuclear=====&lt;br /&gt;
&lt;br /&gt;
These missiles move forward and release a sizeable explosion upon impact, increasing their size and explosion radius with every power-up that is picked up. They have a slower travelling speed compared to homing but outperform them at pointblank range.&lt;br /&gt;
&lt;br /&gt;
====Bombs====&lt;br /&gt;
&lt;br /&gt;
=====Normal bomb=====&lt;br /&gt;
&lt;br /&gt;
Obtained by picking up the red bomb items, this is the bomb from the first [[Raiden]]. Detonates in front of the ship with considerable delay into a wide circular explosion.&lt;br /&gt;
=====Spread bomb=====&lt;br /&gt;
&lt;br /&gt;
A new type of bomb added for ''Raiden II'' obtained by picking up the yellow bomb items. The spread bomb releases several smaller bombs around the player that proceed to detonate, with a much shorter delay compared to red bombs. Unique to them is that the small bombs have actual collision before exploding. When used close to a flying enemy with an enough amount of HP, it can cancel the blast of whatever bomb it collided with, instead causing it to explode similar to a nuclear missile.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Raiden DX/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Raiden DX/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
[[Category:Medal mechanic]]&lt;/div&gt;</summary>
		<author><name>Ggmaximo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Raiden_DX&amp;diff=36606</id>
		<title>Raiden DX</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Raiden_DX&amp;diff=36606"/>
		<updated>2026-01-02T00:01:37Z</updated>

		<summary type="html">&lt;p&gt;Ggmaximo: /* Unlockable Secrets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RaidenDX_logo.png | center | 350px]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #FF0000&lt;br /&gt;
|title = Raiden DX&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = RaidenDX_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Seibu Kaihatsu]]&lt;br /&gt;
|&lt;br /&gt;
|music = Go Satou &amp;lt;br&amp;gt; Akira Satou&amp;lt;ref&amp;gt;[https://vgmdb.net/album/3155 Raiden / Raiden II Original Sound Track]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|program = Tetsuya Kawaguchi&lt;br /&gt;
|&lt;br /&gt;
|releasedate = July 1994&amp;lt;ref&amp;gt;[https://archive.org/details/ArcadeGameList1971-2005/page/n35/mode/1up?view=theater Domestic and Overseas Arcade Game List 1971-2005]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Raiden II]]&lt;br /&gt;
|nextgame = [[Viper Phase-1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Raiden DX''''' (雷電DX) is an arcade game developed and published by [[Seibu Kaihatsu]] in 1994. It is an updated version of ''[[Raiden II]]'', featuring the same 8 stages but with updated mechanics, enemy placement, bullet patterns and item locations. Additionally, three game modes and two new stages were also introduced.&lt;br /&gt;
&lt;br /&gt;
''Raiden DX'' has been ported to Playstation by [[Hamster]].&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Raiden DX uses 2 buttons. There are 3 different difficulty modes: Training, Novice, and Expert. Training has 1 stage, &amp;amp; allows the player to play Novice &amp;amp; the last 3 Expert stages upon meeting certain requirements. Novice has 5 stages. Expert has 8 stages with [[Help:Glossary#Loop|infinite loops]] along with a secret 9th stage if the player has not used a bomb or lost a life.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A button (Press):''' Fires the player's weapons.&lt;br /&gt;
* '''B button (Press):''' Activates the player's bomb.&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
 Starting bomb - On the course select screen, the lightning bolt in the DX logo alternates between red and yellow. When you select a course, the color of the bolt will determine which bomb type you'll carry at the start of the game and after each death.&lt;br /&gt;
&lt;br /&gt;
 - Training mode Loops - Upon completion of the Training mode/stage, the game will calculate your bonus &amp;amp; determine if you &amp;quot;advance&amp;quot; to the next mission through the following requirements:&lt;br /&gt;
 - No miss &amp;amp; no-bomb&lt;br /&gt;
 - &amp;gt;99.0% enemy destruction rate&lt;br /&gt;
 - Destroying all 6 gold radars&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different &amp;quot;styles&amp;quot; (for games that use them, such as ''[[DoDonPachi]]'') would also be included here. &lt;br /&gt;
&lt;br /&gt;
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
There are 3 main weapons, 2 secondary weapons and 2 types of bombs the player can use in ''Raiden II''. These are obtained almost exclusively from item carriers.&lt;br /&gt;
&lt;br /&gt;
====Main shot====&lt;br /&gt;
&lt;br /&gt;
These are the most frequent items and determine the player's main shot. In order to power up any of them the weapon item picked up must match the one the player currently has. For example, going Red-&amp;gt;Blue-&amp;gt;Red-&amp;gt;Blue-&amp;gt;Red, or any pattern where the items don't match essentially the weapon won't strengthen at all.&lt;br /&gt;
&lt;br /&gt;
=====Vulcan=====&lt;br /&gt;
&lt;br /&gt;
This is the weapon the player starts with. The shots are fired in sets of 2, 3 then 4 as it is upgraded along with gradually gaining a wider range. Vulcan is considered the best choice for the vast majority of situations due to its wide coverage and pointblank damage. It primarily suffers from excessive mashing needed when not using autofire (one tap fires one volley).&lt;br /&gt;
&lt;br /&gt;
=====Laser=====&lt;br /&gt;
&lt;br /&gt;
A concentrated narrow laser. It starts as individual shots, turning into a thick beam at max power. Deals respectable damage even from far away and light tapping will provide a consistent stream of fire unlike Red. High autofire frequencies fire the laser in smaller &amp;quot;chunks&amp;quot; with gaps in-between, but they are higher damaging than tapping at a slower speed. Laser is generally saved for targets that are small and/or difficult to get up close with vulcan, not much use outside of that as it is severely inefficient at dealing with popcorn enemies even when paired with homing missiles.&lt;br /&gt;
&lt;br /&gt;
=====Plasma Laser=====&lt;br /&gt;
&lt;br /&gt;
Added in ''Raiden II''. Initially, it's fired as individual shots that grow thicker when tapping fast enough, eventually morphing into a purple laser. As a laser, it has the ability to attach to enemies with a high enough HP and can bend to hit other targets nearby. Out of the 3, plasma laser has the least damage difference when used at pointblank range (non-existent aside from missiles), can suddenly detach from enemies and has similar shortcomings to laser in regards to popcorn control. The damage is slightly higher when fired as regular shots but only by a small amount.&lt;br /&gt;
&lt;br /&gt;
Power-ups increase the number of shots fired (similar to laser again), make the purple laser thicker and improve its lock-on capabilities.&lt;br /&gt;
&lt;br /&gt;
====Missiles====&lt;br /&gt;
&lt;br /&gt;
Missile items are in fixed locations inside a cage and follow the same rule when upgrading as the weapon items. Usually 2 of them appear per stage.&lt;br /&gt;
&lt;br /&gt;
=====Homing=====&lt;br /&gt;
&lt;br /&gt;
Missiles with homing behavior. Subsequent power-ups increase their speed, homing capabilities and the number of volleys that can be fired is raised from 1 to 2 when maxed.&lt;br /&gt;
&lt;br /&gt;
=====Nuclear=====&lt;br /&gt;
&lt;br /&gt;
These missiles move forward and release a sizeable explosion upon impact, increasing their size and explosion radius with every power-up that is picked up. They have a slower travelling speed compared to homing but outperform them at pointblank range.&lt;br /&gt;
&lt;br /&gt;
====Bombs====&lt;br /&gt;
&lt;br /&gt;
=====Normal bomb=====&lt;br /&gt;
&lt;br /&gt;
Obtained by picking up the red bomb items, this is the bomb from the first [[Raiden]]. Detonates in front of the ship with considerable delay into a wide circular explosion.&lt;br /&gt;
=====Spread bomb=====&lt;br /&gt;
&lt;br /&gt;
A new type of bomb added for ''Raiden II'' obtained by picking up the yellow bomb items. The spread bomb releases several smaller bombs around the player that proceed to detonate, with a much shorter delay compared to red bombs. Unique to them is that the small bombs have actual collision before exploding. When used close to a flying enemy with an enough amount of HP, it can cancel the blast of whatever bomb it collided with, instead causing it to explode similar to a nuclear missile.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Raiden DX/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Raiden DX/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
[[Category:Medal mechanic]]&lt;/div&gt;</summary>
		<author><name>Ggmaximo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Raiden_DX&amp;diff=36605</id>
		<title>Raiden DX</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Raiden_DX&amp;diff=36605"/>
		<updated>2026-01-01T23:54:03Z</updated>

		<summary type="html">&lt;p&gt;Ggmaximo: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RaidenDX_logo.png | center | 350px]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #FF0000&lt;br /&gt;
|title = Raiden DX&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = RaidenDX_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Seibu Kaihatsu]]&lt;br /&gt;
|&lt;br /&gt;
|music = Go Satou &amp;lt;br&amp;gt; Akira Satou&amp;lt;ref&amp;gt;[https://vgmdb.net/album/3155 Raiden / Raiden II Original Sound Track]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|program = Tetsuya Kawaguchi&lt;br /&gt;
|&lt;br /&gt;
|releasedate = July 1994&amp;lt;ref&amp;gt;[https://archive.org/details/ArcadeGameList1971-2005/page/n35/mode/1up?view=theater Domestic and Overseas Arcade Game List 1971-2005]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Raiden II]]&lt;br /&gt;
|nextgame = [[Viper Phase-1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Raiden DX''''' (雷電DX) is an arcade game developed and published by [[Seibu Kaihatsu]] in 1994. It is an updated version of ''[[Raiden II]]'', featuring the same 8 stages but with updated mechanics, enemy placement, bullet patterns and item locations. Additionally, three game modes and two new stages were also introduced.&lt;br /&gt;
&lt;br /&gt;
''Raiden DX'' has been ported to Playstation by [[Hamster]].&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Raiden DX uses 2 buttons. There are 3 different difficulty modes: Training, Novice, and Expert. Training has 1 stage, &amp;amp; allows the player to play Novice &amp;amp; the last 3 Expert stages upon meeting certain requirements. Novice has 5 stages. Expert has 8 stages with [[Help:Glossary#Loop|infinite loops]] along with a secret 9th stage if the player has not used a bomb or lost a life.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A button (Press):''' Fires the player's weapons.&lt;br /&gt;
* '''B button (Press):''' Activates the player's bomb.&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different &amp;quot;styles&amp;quot; (for games that use them, such as ''[[DoDonPachi]]'') would also be included here. &lt;br /&gt;
&lt;br /&gt;
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
There are 3 main weapons, 2 secondary weapons and 2 types of bombs the player can use in ''Raiden II''. These are obtained almost exclusively from item carriers.&lt;br /&gt;
&lt;br /&gt;
====Main shot====&lt;br /&gt;
&lt;br /&gt;
These are the most frequent items and determine the player's main shot. In order to power up any of them the weapon item picked up must match the one the player currently has. For example, going Red-&amp;gt;Blue-&amp;gt;Red-&amp;gt;Blue-&amp;gt;Red, or any pattern where the items don't match essentially the weapon won't strengthen at all.&lt;br /&gt;
&lt;br /&gt;
=====Vulcan=====&lt;br /&gt;
&lt;br /&gt;
This is the weapon the player starts with. The shots are fired in sets of 2, 3 then 4 as it is upgraded along with gradually gaining a wider range. Vulcan is considered the best choice for the vast majority of situations due to its wide coverage and pointblank damage. It primarily suffers from excessive mashing needed when not using autofire (one tap fires one volley).&lt;br /&gt;
&lt;br /&gt;
=====Laser=====&lt;br /&gt;
&lt;br /&gt;
A concentrated narrow laser. It starts as individual shots, turning into a thick beam at max power. Deals respectable damage even from far away and light tapping will provide a consistent stream of fire unlike Red. High autofire frequencies fire the laser in smaller &amp;quot;chunks&amp;quot; with gaps in-between, but they are higher damaging than tapping at a slower speed. Laser is generally saved for targets that are small and/or difficult to get up close with vulcan, not much use outside of that as it is severely inefficient at dealing with popcorn enemies even when paired with homing missiles.&lt;br /&gt;
&lt;br /&gt;
=====Plasma Laser=====&lt;br /&gt;
&lt;br /&gt;
Added in ''Raiden II''. Initially, it's fired as individual shots that grow thicker when tapping fast enough, eventually morphing into a purple laser. As a laser, it has the ability to attach to enemies with a high enough HP and can bend to hit other targets nearby. Out of the 3, plasma laser has the least damage difference when used at pointblank range (non-existent aside from missiles), can suddenly detach from enemies and has similar shortcomings to laser in regards to popcorn control. The damage is slightly higher when fired as regular shots but only by a small amount.&lt;br /&gt;
&lt;br /&gt;
Power-ups increase the number of shots fired (similar to laser again), make the purple laser thicker and improve its lock-on capabilities.&lt;br /&gt;
&lt;br /&gt;
====Missiles====&lt;br /&gt;
&lt;br /&gt;
Missile items are in fixed locations inside a cage and follow the same rule when upgrading as the weapon items. Usually 2 of them appear per stage.&lt;br /&gt;
&lt;br /&gt;
=====Homing=====&lt;br /&gt;
&lt;br /&gt;
Missiles with homing behavior. Subsequent power-ups increase their speed, homing capabilities and the number of volleys that can be fired is raised from 1 to 2 when maxed.&lt;br /&gt;
&lt;br /&gt;
=====Nuclear=====&lt;br /&gt;
&lt;br /&gt;
These missiles move forward and release a sizeable explosion upon impact, increasing their size and explosion radius with every power-up that is picked up. They have a slower travelling speed compared to homing but outperform them at pointblank range.&lt;br /&gt;
&lt;br /&gt;
====Bombs====&lt;br /&gt;
&lt;br /&gt;
=====Normal bomb=====&lt;br /&gt;
&lt;br /&gt;
Obtained by picking up the red bomb items, this is the bomb from the first [[Raiden]]. Detonates in front of the ship with considerable delay into a wide circular explosion.&lt;br /&gt;
=====Spread bomb=====&lt;br /&gt;
&lt;br /&gt;
A new type of bomb added for ''Raiden II'' obtained by picking up the yellow bomb items. The spread bomb releases several smaller bombs around the player that proceed to detonate, with a much shorter delay compared to red bombs. Unique to them is that the small bombs have actual collision before exploding. When used close to a flying enemy with an enough amount of HP, it can cancel the blast of whatever bomb it collided with, instead causing it to explode similar to a nuclear missile.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Raiden DX/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Raiden DX/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
[[Category:Medal mechanic]]&lt;/div&gt;</summary>
		<author><name>Ggmaximo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Raiden_DX&amp;diff=36604</id>
		<title>Raiden DX</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Raiden_DX&amp;diff=36604"/>
		<updated>2026-01-01T23:52:00Z</updated>

		<summary type="html">&lt;p&gt;Ggmaximo: /* Gameplay Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RaidenDX_logo.png | center | 350px]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #FF0000&lt;br /&gt;
|title = Raiden DX&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = RaidenDX_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Seibu Kaihatsu]]&lt;br /&gt;
|&lt;br /&gt;
|music = Go Satou &amp;lt;br&amp;gt; Akira Satou&amp;lt;ref&amp;gt;[https://vgmdb.net/album/3155 Raiden / Raiden II Original Sound Track]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|program = Tetsuya Kawaguchi&lt;br /&gt;
|&lt;br /&gt;
|releasedate = July 1994&amp;lt;ref&amp;gt;[https://archive.org/details/ArcadeGameList1971-2005/page/n35/mode/1up?view=theater Domestic and Overseas Arcade Game List 1971-2005]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Raiden II]]&lt;br /&gt;
|nextgame = [[Viper Phase-1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Raiden DX''''' (雷電DX) is an arcade game developed and published by [[Seibu Kaihatsu]] in 1994. It is an updated version of ''[[Raiden II]]'', featuring the same 8 stages but with updated mechanics, enemy placement, bullet patterns and item locations. Additionally, three game modes and two new stages were also introduced.&lt;br /&gt;
&lt;br /&gt;
''Raiden DX'' has been ported to Playstation by [[Hamster]].&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Raiden DX uses 2 buttons. There are 3 different difficulty modes: Training, Novice, and Expert. Training has 1 stage, &amp;amp; allows the player to play Novice &amp;amp; the last 3 Expert stages upon meeting certain requirements. Novice has 5 stages. Expert has 8 stages with [[Help:Glossary#Loop|infinite loops]] along with a secret 9th stage if the player has not used a bomb or lost a life.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A button (Press):''' Fires the player's weapons.&lt;br /&gt;
* '''B button (Press):''' Activates the player's bomb.&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different &amp;quot;styles&amp;quot; (for games that use them, such as ''[[DoDonPachi]]'') would also be included here. &lt;br /&gt;
&lt;br /&gt;
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Raiden DX/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Raiden DX/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
[[Category:Medal mechanic]]&lt;/div&gt;</summary>
		<author><name>Ggmaximo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Raiden_DX&amp;diff=36603</id>
		<title>Raiden DX</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Raiden_DX&amp;diff=36603"/>
		<updated>2026-01-01T23:47:39Z</updated>

		<summary type="html">&lt;p&gt;Ggmaximo: /* Controls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RaidenDX_logo.png | center | 350px]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #FF0000&lt;br /&gt;
|title = Raiden DX&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = RaidenDX_title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = [[Seibu Kaihatsu]]&lt;br /&gt;
|&lt;br /&gt;
|music = Go Satou &amp;lt;br&amp;gt; Akira Satou&amp;lt;ref&amp;gt;[https://vgmdb.net/album/3155 Raiden / Raiden II Original Sound Track]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|program = Tetsuya Kawaguchi&lt;br /&gt;
|&lt;br /&gt;
|releasedate = July 1994&amp;lt;ref&amp;gt;[https://archive.org/details/ArcadeGameList1971-2005/page/n35/mode/1up?view=theater Domestic and Overseas Arcade Game List 1971-2005]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|previousgame = [[Raiden II]]&lt;br /&gt;
|nextgame = [[Viper Phase-1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Raiden DX''''' (雷電DX) is an arcade game developed and published by [[Seibu Kaihatsu]] in 1994. It is an updated version of ''[[Raiden II]]'', featuring the same 8 stages but with updated mechanics, enemy placement, bullet patterns and item locations. Additionally, three game modes and two new stages were also introduced.&lt;br /&gt;
&lt;br /&gt;
''Raiden DX'' has been ported to Playstation by [[Hamster]].&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A button (Press):''' Fires the player's weapons.&lt;br /&gt;
* '''B button (Press):''' Activates the player's bomb.&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different &amp;quot;styles&amp;quot; (for games that use them, such as ''[[DoDonPachi]]'') would also be included here. &lt;br /&gt;
&lt;br /&gt;
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Raiden DX/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[Raiden DX/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
[[Category:Medal mechanic]]&lt;/div&gt;</summary>
		<author><name>Ggmaximo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Operation_Ragnarok/Video_Index&amp;diff=34265</id>
		<title>Operation Ragnarok/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Operation_Ragnarok/Video_Index&amp;diff=34265"/>
		<updated>2025-05-03T19:43:10Z</updated>

		<summary type="html">&lt;p&gt;Ggmaximo: /* Uncle Beard */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Single Player =&lt;br /&gt;
&lt;br /&gt;
== Uncle Beard ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Shot&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Missile&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Rear&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| izuru&lt;br /&gt;
| 7,909,950&lt;br /&gt;
| Wave&lt;br /&gt;
| A S&lt;br /&gt;
| Wave&lt;br /&gt;
| Arcade (PCB)&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/L6o81s0uZv0?si=qxRukCHa1hgjZyBY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ZFC-F°CM&lt;br /&gt;
| 7,843,100&lt;br /&gt;
| Wave&lt;br /&gt;
| A S&lt;br /&gt;
| Wave&lt;br /&gt;
| Arcade (PCB)&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=4a2vMzfd-bo Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| izuru&lt;br /&gt;
| 7,782,800&lt;br /&gt;
| Wave&lt;br /&gt;
| A S&lt;br /&gt;
| Wave&lt;br /&gt;
| Arcade (PCB)&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=JRMVF2F80q0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ZFC-F°CM&lt;br /&gt;
| 7,649,800&lt;br /&gt;
| Wave&lt;br /&gt;
| A S&lt;br /&gt;
| Wave&lt;br /&gt;
| Arcade (PCB)&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/It6B6jhcZw4?t=7410 Youtube]&lt;br /&gt;
| starts 2:03:30; player commentary&lt;br /&gt;
|-&lt;br /&gt;
| Yamamoso&lt;br /&gt;
| 7,523,550&lt;br /&gt;
| Wave&lt;br /&gt;
| A S&lt;br /&gt;
| Wave&lt;br /&gt;
| Arcade (PCB)&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=JUzsuDBrd0A Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ubervirtuoso&lt;br /&gt;
| 6,079,100&lt;br /&gt;
| Wave&lt;br /&gt;
| A S&lt;br /&gt;
| Wave&lt;br /&gt;
| Arcade (Mame)&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=nbalk7nA1eM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DGN&lt;br /&gt;
| 6,020,400&lt;br /&gt;
| Wave&lt;br /&gt;
| A S&lt;br /&gt;
| Wave&lt;br /&gt;
| Arcade (PCB)&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=NksOos1NkMQ&amp;amp;list=PLAA5413A7C6D5D568&amp;amp;index=1 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Prickly Angler&lt;br /&gt;
| 3,958,550&lt;br /&gt;
| Wave&lt;br /&gt;
| A S&lt;br /&gt;
| Wave&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/-6Gea6ykfAs Youtube]&lt;br /&gt;
| incl. text commentary.&lt;br /&gt;
|-&lt;br /&gt;
| DD i&lt;br /&gt;
| 3,801,150&lt;br /&gt;
| 3 Way&lt;br /&gt;
| A S&lt;br /&gt;
| Twin&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=QVw9hQhzpLI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Prickly Angler&lt;br /&gt;
| 3,230,350&lt;br /&gt;
| Wave&lt;br /&gt;
| Homing&lt;br /&gt;
| 2 Way&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/JYm49J-0Eos Youtube]&lt;br /&gt;
| incl. text commentary.&lt;br /&gt;
|-&lt;br /&gt;
| Prickly Angler&lt;br /&gt;
| 3,067,700&lt;br /&gt;
| 3 Way&lt;br /&gt;
| A S&lt;br /&gt;
| Twin&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/D4T0LCHIzcs Youtube]&lt;br /&gt;
| incl. text commentary.&lt;br /&gt;
|-&lt;br /&gt;
| Prickly Angler&lt;br /&gt;
| 3,050,450&lt;br /&gt;
| Wave&lt;br /&gt;
| A A&lt;br /&gt;
| 2 Way&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/3LPpsTLD5bU Youtube]&lt;br /&gt;
| incl. text commentary.&lt;br /&gt;
|-&lt;br /&gt;
| LordBBH&lt;br /&gt;
| 3,015,850&lt;br /&gt;
| Wave&lt;br /&gt;
| A A&lt;br /&gt;
| 2 Way&lt;br /&gt;
| Arcade (Mame)&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=qSMMER72Ip0 Youtube]&lt;br /&gt;
| no autofire, incl. audio commentary.&lt;br /&gt;
|-&lt;br /&gt;
| Prickly Angler&lt;br /&gt;
| 3,003,900&lt;br /&gt;
| 3 Way&lt;br /&gt;
| A S&lt;br /&gt;
| Wave&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/ApuMbAE4MhY Youtube]&lt;br /&gt;
| incl. text commentary.&lt;br /&gt;
|-&lt;br /&gt;
| Prickly Angler&lt;br /&gt;
| 2,969,560&lt;br /&gt;
| Vertical&lt;br /&gt;
| Homing&lt;br /&gt;
| Twin&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/vuzcQnPVm5s Youtube]&lt;br /&gt;
| incl. text commentary.&lt;br /&gt;
|-&lt;br /&gt;
| Prickly Angler&lt;br /&gt;
| 2,953,400&lt;br /&gt;
| 3 Way&lt;br /&gt;
| Homing&lt;br /&gt;
| 2 Way&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=ux5eZ4yJ3sM Youtube]&lt;br /&gt;
| incl. text commentary.&lt;br /&gt;
|-&lt;br /&gt;
| KAZ&lt;br /&gt;
| 2,950,900&lt;br /&gt;
| 3 Way&lt;br /&gt;
| A S&lt;br /&gt;
| Twin&lt;br /&gt;
| Arcade (PCB)&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/HoycMZmQcjs Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Prickly Angler&lt;br /&gt;
| 2,933,200&lt;br /&gt;
| Vertical&lt;br /&gt;
| A S&lt;br /&gt;
| 2 Way&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/Wj08vGSOGl4 Youtube]&lt;br /&gt;
| incl. text commentary.&lt;br /&gt;
|-&lt;br /&gt;
| シルク&lt;br /&gt;
| 2,883,600&lt;br /&gt;
| 3 Way&lt;br /&gt;
| Homing&lt;br /&gt;
| 2 Way&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=LqktON3kBqg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Prickly Angler&lt;br /&gt;
| 2,881,450&lt;br /&gt;
| Vertical&lt;br /&gt;
| A S&lt;br /&gt;
| Twin&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/3WROEwVFqn8 Youtube]&lt;br /&gt;
| live at Coin-op Classic 2024, commented by LordBBH &amp;amp; M.Knight, Run starts at 11:55&lt;br /&gt;
|-&lt;br /&gt;
| LordBBH&lt;br /&gt;
| 2,845,400&lt;br /&gt;
| Wave&lt;br /&gt;
| A A&lt;br /&gt;
| 2 Way&lt;br /&gt;
| Arcade (Mame)&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=4XhIFtgAu6o Youtube]&lt;br /&gt;
| no autofire, incl. audio commentary.&lt;br /&gt;
|-&lt;br /&gt;
| clippa&lt;br /&gt;
| 2,836,250&lt;br /&gt;
| 3 Way&lt;br /&gt;
| Homing&lt;br /&gt;
| Wave&lt;br /&gt;
| Arcade (Mame)&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=aJ42rPWhTco Youtube]&lt;br /&gt;
| Easy difficulty``&lt;br /&gt;
|-&lt;br /&gt;
| Prickly Angler&lt;br /&gt;
| 2,814 250&lt;br /&gt;
| Vertical&lt;br /&gt;
| A S&lt;br /&gt;
| Twin&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/WzZSUYd9AxA Youtube]&lt;br /&gt;
| incl. text commentary.&lt;br /&gt;
|-&lt;br /&gt;
| CPP Shooter&lt;br /&gt;
| 2,782,000&lt;br /&gt;
| 3 Way&lt;br /&gt;
| Homing&lt;br /&gt;
| 2 Way&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=Ox0MRm7ryb4 Youtube]&lt;br /&gt;
| incl. audio commentary (Korean)&lt;br /&gt;
|-&lt;br /&gt;
| Prickly Angler&lt;br /&gt;
| 2,769,100&lt;br /&gt;
| 3 Way&lt;br /&gt;
| A A&lt;br /&gt;
| 2 Way&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=ptJFn3mMNv8 Youtube]&lt;br /&gt;
| incl. text commentary.&lt;br /&gt;
|-&lt;br /&gt;
| LordBBH&lt;br /&gt;
| 2,739,850&lt;br /&gt;
| Wave&lt;br /&gt;
| A A&lt;br /&gt;
| 2 Way&lt;br /&gt;
| Arcade (Mame)&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/364LGyPk9j8?t=1948 Youtube]&lt;br /&gt;
| no autofire, incl. audio commentary.&lt;br /&gt;
|-&lt;br /&gt;
| Prickly Angler&lt;br /&gt;
| 2,695,950&lt;br /&gt;
| 3 Way&lt;br /&gt;
| Homing&lt;br /&gt;
| 2 Way&lt;br /&gt;
| PS4&lt;br /&gt;
| 8&lt;br /&gt;
| [https://youtu.be/ik0zLgrIe9E Youtube]&lt;br /&gt;
| live at Shmuptember 2024, commented by M.Knight, Run starts at 16:03&lt;br /&gt;
|-&lt;br /&gt;
| 麗鋳れい&lt;br /&gt;
| 2,649,550&lt;br /&gt;
| 3 Way&lt;br /&gt;
| Homing&lt;br /&gt;
| Twin&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=xwwDIHHILQQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ms. Charlotte ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Shot&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Missile&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Rear&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| わさび海苔&lt;br /&gt;
| 2,445,560&lt;br /&gt;
| Wave&lt;br /&gt;
| Homing&lt;br /&gt;
| 2 Way&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=K8swQIrCLDc Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SLK&lt;br /&gt;
| 2,409,280&lt;br /&gt;
| Wave&lt;br /&gt;
| Homing&lt;br /&gt;
| Wave&lt;br /&gt;
| Arcade (Mame)&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=sy9syOuW12o Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mutmut02&lt;br /&gt;
| 2,402,000&lt;br /&gt;
| Wave&lt;br /&gt;
| Homing&lt;br /&gt;
| 2 Way&lt;br /&gt;
| Arcade (MiSTer FPGA)&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/9ZtgY0jYYRk Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chan co-Neko&lt;br /&gt;
| 2,390,640&lt;br /&gt;
| Wave&lt;br /&gt;
| A S&lt;br /&gt;
| 2 Way&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=pe_04169_QM Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ユスズのゲームチャンネル&lt;br /&gt;
| 2,365,400&lt;br /&gt;
| Wave&lt;br /&gt;
| A S&lt;br /&gt;
| Twin&lt;br /&gt;
| ? (Arcade Archives)&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=uwTkzmxlfiQ Youtube]&lt;br /&gt;
| incl. audio commentary (Japanese).&lt;br /&gt;
|-&lt;br /&gt;
| 2A03&lt;br /&gt;
| 2,331,200&lt;br /&gt;
| Wave&lt;br /&gt;
| A S&lt;br /&gt;
| Twin&lt;br /&gt;
| Arcade (Mame)&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=qEw9_XjmpEY Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 南木研究所(南木研)&lt;br /&gt;
| 2,325,760&lt;br /&gt;
| 3 Way&lt;br /&gt;
| Homing&lt;br /&gt;
| Twin&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/0Y1547Qy7VY Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ぴゅーれ&lt;br /&gt;
| 2,291,080&lt;br /&gt;
| 3 Way&lt;br /&gt;
| Homing&lt;br /&gt;
| 2 Way&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=oYQHqxNSm4M Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| むかっち&lt;br /&gt;
| 2,288,340&lt;br /&gt;
| Wave&lt;br /&gt;
| A S&lt;br /&gt;
| 2 Way&lt;br /&gt;
| Switch&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/Xv-DljutgHU Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| MBK-YAP&lt;br /&gt;
| 2,249,080&lt;br /&gt;
| 3 Way&lt;br /&gt;
| A S&lt;br /&gt;
| 2 Way&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=hBChgtCS6B4 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| atushi sawahata&lt;br /&gt;
| 2,246,680&lt;br /&gt;
| 3 Way&lt;br /&gt;
| Homing&lt;br /&gt;
| Twin&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=Lji4Gned2dQ Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fran Friki&lt;br /&gt;
| 2,230,920&lt;br /&gt;
| 3 Way&lt;br /&gt;
| A S&lt;br /&gt;
| 2 Way&lt;br /&gt;
| PS5&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=23AZV_0hEbc Youtube]&lt;br /&gt;
| incl. audio commentary (Spanish).&lt;br /&gt;
|-&lt;br /&gt;
| OWL&lt;br /&gt;
| 2,222,400&lt;br /&gt;
| Wave&lt;br /&gt;
| A S&lt;br /&gt;
| 2 Way&lt;br /&gt;
| Arcade (PCB)&lt;br /&gt;
| 8&lt;br /&gt;
| [https://youtu.be/VHGoDja53is?t=848 Youtube]&lt;br /&gt;
| incl. audio commentary (Japanese).&lt;br /&gt;
|-&lt;br /&gt;
| wiz end&lt;br /&gt;
| 2,191,560&lt;br /&gt;
| Wave&lt;br /&gt;
| A S&lt;br /&gt;
| Wave&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=Ex_PiGDHZQk Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| まさっくん&lt;br /&gt;
| 2,175,520&lt;br /&gt;
| 3 Way&lt;br /&gt;
| Homing&lt;br /&gt;
| Twin&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/3Ki6Cdxhdtc Youtube]&lt;br /&gt;
| incl. audio commentary (Japanese)&lt;br /&gt;
|-&lt;br /&gt;
| Giodyne&lt;br /&gt;
| 2,154,800&lt;br /&gt;
| Vertical&lt;br /&gt;
| Homing&lt;br /&gt;
| Twin&lt;br /&gt;
| Arcade (Mame)&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=-4s60pS7Ruk Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| CPP Shooter&lt;br /&gt;
| 2,152,220&lt;br /&gt;
| 3 Way&lt;br /&gt;
| Homing&lt;br /&gt;
| 2 Way&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=ggZe5KdDquo Youtube]&lt;br /&gt;
| | incl. audio commentary (Korean)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Swift Arnold ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Shot&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Missile&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Rear&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Bamboo69rock&lt;br /&gt;
| 2,304,340&lt;br /&gt;
| 3 Way&lt;br /&gt;
| Homing&lt;br /&gt;
| Twin&lt;br /&gt;
| PC&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=O3UPgDKjQjU Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ボムころがし&lt;br /&gt;
| 2,118,910&lt;br /&gt;
| 3 Way&lt;br /&gt;
| Homing&lt;br /&gt;
| Twin&lt;br /&gt;
| Arcade (PCB)&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=PTD2eV6tP6Q Youtube]&lt;br /&gt;
| incl. audio commentary (Japanese).&lt;br /&gt;
|-&lt;br /&gt;
| Buzzy&lt;br /&gt;
| 2,089,600&lt;br /&gt;
| Wave&lt;br /&gt;
| A S&lt;br /&gt;
| Wave&lt;br /&gt;
| Arcade (Mame)&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=i0F8wFNNe-c Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kanzaki Shintarou&lt;br /&gt;
| 2,018,410&lt;br /&gt;
| Wave&lt;br /&gt;
| A A&lt;br /&gt;
| 2 Way&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=HBw3-P5rSTk Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| toimine&lt;br /&gt;
| 1,999,500&lt;br /&gt;
| 3 Way&lt;br /&gt;
| Homing&lt;br /&gt;
| Wave&lt;br /&gt;
| Arcade (Mame)&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=x1_w20N0Two Youtube]&lt;br /&gt;
| no-miss&lt;br /&gt;
|-&lt;br /&gt;
| NeetSuhiro&lt;br /&gt;
| 1,880,950&lt;br /&gt;
| 3 Way&lt;br /&gt;
| A A&lt;br /&gt;
| Twin&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/8FWSsSU9TVs Youtube]&lt;br /&gt;
| Speedrun 21:26:69&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Co-op =&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Players&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Characters&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Shot&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Missile&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Rear&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Dark_Ryu &amp;amp; Jarl&lt;br /&gt;
| 3,003,320 (905,120 + 2,098,200)&lt;br /&gt;
| Ms. Charlotte &amp;amp; Uncle Beard&lt;br /&gt;
| 3 Way &amp;amp; Wave&lt;br /&gt;
| Homing &amp;amp; A S&lt;br /&gt;
| Twin &amp;amp; Wave&lt;br /&gt;
| Arcade (Mame)&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/0BjY6uNWONY Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Prickly Angler &amp;amp; M.Knight&lt;br /&gt;
| 2,587,520 (1,451,400 &amp;amp; 1,136,120)&lt;br /&gt;
| Uncle Beard &amp;amp; Ms. Charlotte&lt;br /&gt;
| Vertical &amp;amp; 3 Way&lt;br /&gt;
| A S &amp;amp; Homing&lt;br /&gt;
| Twin &amp;amp; 2 Way&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/_l0JfmrmZ7A Youtube]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Double Play =&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Character&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Shot&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Missile&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Rear&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| あ んにん&lt;br /&gt;
| 2,078,700 &amp;amp; 2,591,800&lt;br /&gt;
| Uncle Beard&lt;br /&gt;
| Wave&lt;br /&gt;
| A S&lt;br /&gt;
| Wave&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=xr78SQDAm0k Youtube]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Guides &amp;amp; Commentaries =&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Character&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Shot&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Missile&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Rear&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Prickly Angler&lt;br /&gt;
| 3,230,550&lt;br /&gt;
| Uncle Beard&lt;br /&gt;
| Wave&lt;br /&gt;
| Homing&lt;br /&gt;
| 2 Way&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/yLEF64O6g9c Youtube]&lt;br /&gt;
| 1 Sissy #309, commented by Prickly Angler &amp;amp; Trizeal (French)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index]]&lt;/div&gt;</summary>
		<author><name>Ggmaximo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Choujikuu_Yousai_Macross/Video_Index&amp;diff=34221</id>
		<title>Choujikuu Yousai Macross/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Choujikuu_Yousai_Macross/Video_Index&amp;diff=34221"/>
		<updated>2025-04-25T17:56:37Z</updated>

		<summary type="html">&lt;p&gt;Ggmaximo: /* P2 Side */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== P1 Side ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| TKG本部&lt;br /&gt;
| 7,732,400&lt;br /&gt;
| Arcade&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/PqHNakqZZOE?si=wKoO_ULJ3DCWcQ0_ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== P2 Side ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| GOFER&lt;br /&gt;
| 9,390,000&lt;br /&gt;
| Arcade&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/i1z31iWJ-MU?si=bkUfUnXT3jPmNby3 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| GOFER&lt;br /&gt;
| 9,266,700&lt;br /&gt;
| Arcade&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/8oRMJQs2cXg?si=o44M9bUutQ7gRY7s Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 9,149,200&lt;br /&gt;
| Arcade&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/LkndaLh_ymA?si=nATJun5zT-1wmiD4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| MBK-YAP&lt;br /&gt;
| 7,717,900&lt;br /&gt;
| Arcade&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/xg0itI-6QLY?si=uuWZvsiVw6pU3DLw Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| maximo&lt;br /&gt;
| 7,431,800&lt;br /&gt;
| Arcade&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/1Ouj15Ju96Y?si=8xuKkDHehaJsY5St Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Video_Index]]&lt;/div&gt;</summary>
		<author><name>Ggmaximo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Cho_Ren_Sha_68K/Video_Index&amp;diff=34220</id>
		<title>Cho Ren Sha 68K/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Cho_Ren_Sha_68K/Video_Index&amp;diff=34220"/>
		<updated>2025-04-25T17:48:49Z</updated>

		<summary type="html">&lt;p&gt;Ggmaximo: /* Hard */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CRS68K Logo png.png|thumb]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Normal ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Jaimers&lt;br /&gt;
| 24,096,033&lt;br /&gt;
| Windows (Ver 1.10)&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/3Oo24qiohfk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SFKhoa&lt;br /&gt;
| 22,391,866&lt;br /&gt;
| Windows&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/aTGRa5ScGVM Youtube]&lt;br /&gt;
| TLB no miss no bomb&lt;br /&gt;
|-&lt;br /&gt;
| Mikasen&lt;br /&gt;
| 21,373,394&lt;br /&gt;
| X68000&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/1bcn2QNptA4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jaimers&lt;br /&gt;
| 21,186,922&lt;br /&gt;
| Windows&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/3HO5aMd1Osk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| maximo&lt;br /&gt;
| 21,068,587&lt;br /&gt;
| Windows&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/Z-qOTeKTAG4?si=VSKcenta6cw_ECKN&amp;amp;t=435 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Miculus1&lt;br /&gt;
| 17,895,385&lt;br /&gt;
| Windows&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/3ei3ocJqn3E?si=rhD9J9r8hmVDjNor Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| TheVoid&lt;br /&gt;
| 17,749,371&lt;br /&gt;
| Windows&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://www.twitch.tv/videos/1569360640 Twitch]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Prinny&lt;br /&gt;
| 16,657,708&lt;br /&gt;
| Windows&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/pTgAyvZI-Lo?si=H5IDiqeKOI-EhbtE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| もんちゃん&lt;br /&gt;
| 14,417,239&lt;br /&gt;
| X68000&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/QzK5hp0sDfA Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Famitwo2&lt;br /&gt;
| 14,013,470&lt;br /&gt;
| Windows (Ver 1.10)&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/Q-oSUSW4VVs Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chantake&lt;br /&gt;
| 12,954,042&lt;br /&gt;
| Windows (Ver 1.10)&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/FplEa-R-NJc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hard ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Shuhalmo&lt;br /&gt;
| 32,575,930&lt;br /&gt;
| Windows&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/ZUxagkeVFzY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| BuyMeThingsNow&lt;br /&gt;
| 25,528,538&lt;br /&gt;
| Windows&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/YaU_VjZoB4M Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kanzaki Shintarou&lt;br /&gt;
| 23,860,424&lt;br /&gt;
| Windows&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/1Wjxdaxl1yY Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| TheVoid&lt;br /&gt;
| 18,957,377&lt;br /&gt;
| Windows&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://www.twitch.tv/videos/1645668311 Twitch]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| maximo&lt;br /&gt;
| 17,462,038&lt;br /&gt;
| Windows&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/-5lK2DdDyMs?si=SdSZ85J46PGPcBiI Youtube]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index]]&lt;/div&gt;</summary>
		<author><name>Ggmaximo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Cho_Ren_Sha_68K/Video_Index&amp;diff=34219</id>
		<title>Cho Ren Sha 68K/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Cho_Ren_Sha_68K/Video_Index&amp;diff=34219"/>
		<updated>2025-04-25T17:47:05Z</updated>

		<summary type="html">&lt;p&gt;Ggmaximo: /* Normal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CRS68K Logo png.png|thumb]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Normal ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Jaimers&lt;br /&gt;
| 24,096,033&lt;br /&gt;
| Windows (Ver 1.10)&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/3Oo24qiohfk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SFKhoa&lt;br /&gt;
| 22,391,866&lt;br /&gt;
| Windows&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/aTGRa5ScGVM Youtube]&lt;br /&gt;
| TLB no miss no bomb&lt;br /&gt;
|-&lt;br /&gt;
| Mikasen&lt;br /&gt;
| 21,373,394&lt;br /&gt;
| X68000&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/1bcn2QNptA4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jaimers&lt;br /&gt;
| 21,186,922&lt;br /&gt;
| Windows&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/3HO5aMd1Osk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| maximo&lt;br /&gt;
| 21,068,587&lt;br /&gt;
| Windows&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/Z-qOTeKTAG4?si=VSKcenta6cw_ECKN&amp;amp;t=435 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Miculus1&lt;br /&gt;
| 17,895,385&lt;br /&gt;
| Windows&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/3ei3ocJqn3E?si=rhD9J9r8hmVDjNor Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| TheVoid&lt;br /&gt;
| 17,749,371&lt;br /&gt;
| Windows&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://www.twitch.tv/videos/1569360640 Twitch]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Prinny&lt;br /&gt;
| 16,657,708&lt;br /&gt;
| Windows&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/pTgAyvZI-Lo?si=H5IDiqeKOI-EhbtE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| もんちゃん&lt;br /&gt;
| 14,417,239&lt;br /&gt;
| X68000&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/QzK5hp0sDfA Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Famitwo2&lt;br /&gt;
| 14,013,470&lt;br /&gt;
| Windows (Ver 1.10)&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/Q-oSUSW4VVs Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chantake&lt;br /&gt;
| 12,954,042&lt;br /&gt;
| Windows (Ver 1.10)&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/FplEa-R-NJc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hard ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Shuhalmo&lt;br /&gt;
| 32,575,930&lt;br /&gt;
| Windows&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/ZUxagkeVFzY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| BuyMeThingsNow&lt;br /&gt;
| 25,528,538&lt;br /&gt;
| Windows&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/YaU_VjZoB4M Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kanzaki Shintarou&lt;br /&gt;
| 23,860,424&lt;br /&gt;
| Windows&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/1Wjxdaxl1yY Youtube]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index]]&lt;/div&gt;</summary>
		<author><name>Ggmaximo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Cho_Ren_Sha_68K/Video_Index&amp;diff=34218</id>
		<title>Cho Ren Sha 68K/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Cho_Ren_Sha_68K/Video_Index&amp;diff=34218"/>
		<updated>2025-04-25T17:46:12Z</updated>

		<summary type="html">&lt;p&gt;Ggmaximo: /* Normal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CRS68K Logo png.png|thumb]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Normal ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Jaimers&lt;br /&gt;
| 24,096,033&lt;br /&gt;
| Windows (Ver 1.10)&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/3Oo24qiohfk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SFKhoa&lt;br /&gt;
| 22,391,866&lt;br /&gt;
| Windows&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/aTGRa5ScGVM Youtube]&lt;br /&gt;
| TLB no miss no bomb&lt;br /&gt;
|-&lt;br /&gt;
| Mikasen&lt;br /&gt;
| 21,373,394&lt;br /&gt;
| X68000&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/1bcn2QNptA4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jaimers&lt;br /&gt;
| 21,186,922&lt;br /&gt;
| Windows&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/3HO5aMd1Osk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| maximo&lt;br /&gt;
| 21,068,587&lt;br /&gt;
| Windows&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/Z-qOTeKTAG4?si=VSKcenta6cw_ECKN&amp;amp;t=435 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Miculus1&lt;br /&gt;
| 17,895,385&lt;br /&gt;
| Windows&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/3ei3ocJqn3E?si=rhD9J9r8hmVDjNor Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| TheVoid&lt;br /&gt;
| 17,749,371&lt;br /&gt;
| Windows&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://www.twitch.tv/videos/1569360640 Twitch]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| もんちゃん&lt;br /&gt;
| 14,417,239&lt;br /&gt;
| X68000&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/QzK5hp0sDfA Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Famitwo2&lt;br /&gt;
| 14,013,470&lt;br /&gt;
| Windows (Ver 1.10)&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/Q-oSUSW4VVs Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chantake&lt;br /&gt;
| 12,954,042&lt;br /&gt;
| Windows (Ver 1.10)&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/FplEa-R-NJc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hard ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Shuhalmo&lt;br /&gt;
| 32,575,930&lt;br /&gt;
| Windows&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/ZUxagkeVFzY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| BuyMeThingsNow&lt;br /&gt;
| 25,528,538&lt;br /&gt;
| Windows&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/YaU_VjZoB4M Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kanzaki Shintarou&lt;br /&gt;
| 23,860,424&lt;br /&gt;
| Windows&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/1Wjxdaxl1yY Youtube]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index]]&lt;/div&gt;</summary>
		<author><name>Ggmaximo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Cho_Ren_Sha_68K/Video_Index&amp;diff=34217</id>
		<title>Cho Ren Sha 68K/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Cho_Ren_Sha_68K/Video_Index&amp;diff=34217"/>
		<updated>2025-04-25T17:44:51Z</updated>

		<summary type="html">&lt;p&gt;Ggmaximo: /* Normal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CRS68K Logo png.png|thumb]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Normal ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Jaimers&lt;br /&gt;
| 24,096,033&lt;br /&gt;
| Windows (Ver 1.10)&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/3Oo24qiohfk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SFKhoa&lt;br /&gt;
| 22,391,866&lt;br /&gt;
| Windows&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/aTGRa5ScGVM Youtube]&lt;br /&gt;
| TLB no miss no bomb&lt;br /&gt;
|-&lt;br /&gt;
| Mikasen&lt;br /&gt;
| 21,373,394&lt;br /&gt;
| X68000&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/1bcn2QNptA4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jaimers&lt;br /&gt;
| 21,186,922&lt;br /&gt;
| Windows&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/3HO5aMd1Osk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| maximo&lt;br /&gt;
| 21,068,587&lt;br /&gt;
| Windows&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/Z-qOTeKTAG4?si=VSKcenta6cw_ECKN&amp;amp;t=435 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Miculus1&lt;br /&gt;
| 17,895,385&lt;br /&gt;
| Windows&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/3ei3ocJqn3E?si=rhD9J9r8hmVDjNor Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| もんちゃん&lt;br /&gt;
| 14,417,239&lt;br /&gt;
| X68000&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/QzK5hp0sDfA Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Famitwo2&lt;br /&gt;
| 14,013,470&lt;br /&gt;
| Windows (Ver 1.10)&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/Q-oSUSW4VVs Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chantake&lt;br /&gt;
| 12,954,042&lt;br /&gt;
| Windows (Ver 1.10)&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/FplEa-R-NJc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hard ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Shuhalmo&lt;br /&gt;
| 32,575,930&lt;br /&gt;
| Windows&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/ZUxagkeVFzY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| BuyMeThingsNow&lt;br /&gt;
| 25,528,538&lt;br /&gt;
| Windows&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/YaU_VjZoB4M Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kanzaki Shintarou&lt;br /&gt;
| 23,860,424&lt;br /&gt;
| Windows&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/1Wjxdaxl1yY Youtube]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index]]&lt;/div&gt;</summary>
		<author><name>Ggmaximo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Cho_Ren_Sha_68K/Video_Index&amp;diff=34216</id>
		<title>Cho Ren Sha 68K/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Cho_Ren_Sha_68K/Video_Index&amp;diff=34216"/>
		<updated>2025-04-25T17:43:37Z</updated>

		<summary type="html">&lt;p&gt;Ggmaximo: /* Normal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CRS68K Logo png.png|thumb]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Normal ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Jaimers&lt;br /&gt;
| 24,096,033&lt;br /&gt;
| Windows (Ver 1.10)&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/3Oo24qiohfk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SFKhoa&lt;br /&gt;
| 22,391,866&lt;br /&gt;
| Windows&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/aTGRa5ScGVM Youtube]&lt;br /&gt;
| TLB no miss no bomb&lt;br /&gt;
|-&lt;br /&gt;
| Mikasen&lt;br /&gt;
| 21,373,394&lt;br /&gt;
| X68000&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/1bcn2QNptA4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jaimers&lt;br /&gt;
| 21,186,922&lt;br /&gt;
| Windows&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/3HO5aMd1Osk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| maximo&lt;br /&gt;
| 21,068,587&lt;br /&gt;
| Windows&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/Z-qOTeKTAG4?si=VSKcenta6cw_ECKN&amp;amp;t=435 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| もんちゃん&lt;br /&gt;
| 14,417,239&lt;br /&gt;
| X68000&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/QzK5hp0sDfA Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Famitwo2&lt;br /&gt;
| 14,013,470&lt;br /&gt;
| Windows (Ver 1.10)&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/Q-oSUSW4VVs Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Chantake&lt;br /&gt;
| 12,954,042&lt;br /&gt;
| Windows (Ver 1.10)&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/FplEa-R-NJc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hard ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Shuhalmo&lt;br /&gt;
| 32,575,930&lt;br /&gt;
| Windows&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/ZUxagkeVFzY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| BuyMeThingsNow&lt;br /&gt;
| 25,528,538&lt;br /&gt;
| Windows&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/YaU_VjZoB4M Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kanzaki Shintarou&lt;br /&gt;
| 23,860,424&lt;br /&gt;
| Windows&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/1Wjxdaxl1yY Youtube]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index]]&lt;/div&gt;</summary>
		<author><name>Ggmaximo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Choujikuu_Yousai_Macross/Video_Index&amp;diff=33998</id>
		<title>Choujikuu Yousai Macross/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Choujikuu_Yousai_Macross/Video_Index&amp;diff=33998"/>
		<updated>2025-04-07T05:58:35Z</updated>

		<summary type="html">&lt;p&gt;Ggmaximo: /* P1 Side */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== P1 Side ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| TKG本部&lt;br /&gt;
| 7,732,400&lt;br /&gt;
| Arcade&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/PqHNakqZZOE?si=wKoO_ULJ3DCWcQ0_ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== P2 Side ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| GOFER&lt;br /&gt;
| 9,266,700&lt;br /&gt;
| Arcade&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/8oRMJQs2cXg?si=o44M9bUutQ7gRY7s Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Video_Index]]&lt;/div&gt;</summary>
		<author><name>Ggmaximo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Choujikuu_Yousai_Macross/Video_Index&amp;diff=33997</id>
		<title>Choujikuu Yousai Macross/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Choujikuu_Yousai_Macross/Video_Index&amp;diff=33997"/>
		<updated>2025-04-07T05:56:13Z</updated>

		<summary type="html">&lt;p&gt;Ggmaximo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== P1 Side ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| TKG本部&lt;br /&gt;
| 7,732,400&lt;br /&gt;
| Arcade&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/PqHNakqZZOE?si=wKoO_ULJ3DCWcQ0_ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video_Index]]&lt;/div&gt;</summary>
		<author><name>Ggmaximo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Choujikuu_Yousai_Macross/Video_Index&amp;diff=33996</id>
		<title>Choujikuu Yousai Macross/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Choujikuu_Yousai_Macross/Video_Index&amp;diff=33996"/>
		<updated>2025-04-07T05:55:24Z</updated>

		<summary type="html">&lt;p&gt;Ggmaximo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== P1 Side ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| TKG本部&lt;br /&gt;
| 7,732,400&lt;br /&gt;
| Arcade&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/PqHNakqZZOE?si=wKoO_ULJ3DCWcQ0_ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ggmaximo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Choujikuu_Yousai_Macross/Video_Index&amp;diff=33995</id>
		<title>Choujikuu Yousai Macross/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Choujikuu_Yousai_Macross/Video_Index&amp;diff=33995"/>
		<updated>2025-04-07T05:54:22Z</updated>

		<summary type="html">&lt;p&gt;Ggmaximo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== P1 Side ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| TKG本部&lt;br /&gt;
| 7,732,400&lt;br /&gt;
| Arcade&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/PqHNakqZZOE?si=wKoO_ULJ3DCWcQ0_]Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ggmaximo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Choujikuu_Yousai_Macross/Video_Index&amp;diff=33994</id>
		<title>Choujikuu Yousai Macross/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Choujikuu_Yousai_Macross/Video_Index&amp;diff=33994"/>
		<updated>2025-04-07T05:53:57Z</updated>

		<summary type="html">&lt;p&gt;Ggmaximo: Created page with &amp;quot;=== P1 Side ===  {| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot; |- ! style=&amp;quot;width:10%;&amp;quot; | Player ! style=&amp;quot;width:10%;&amp;quot; | Score ! style=&amp;quot;width:10%;&amp;quot; | Platform ! sty...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== P1 Side ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| TKG本部&lt;br /&gt;
| 7,732,400&lt;br /&gt;
| Arcade&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/PqHNakqZZOE?si=wKoO_ULJ3DCWcQ0_Youtube]&lt;br /&gt;
|)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ggmaximo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Choujikuu_Yousai_Macross_II/Video_Index&amp;diff=33993</id>
		<title>Choujikuu Yousai Macross II/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Choujikuu_Yousai_Macross_II/Video_Index&amp;diff=33993"/>
		<updated>2025-04-06T19:52:04Z</updated>

		<summary type="html">&lt;p&gt;Ggmaximo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MacrossII_Flyer.jpg | right | 200px | Advertisement flyer]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Courses ==&lt;br /&gt;
&lt;br /&gt;
=== Beginner ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Ship &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Project Ako&lt;br /&gt;
| 3,847,710&lt;br /&gt;
| Arcade&lt;br /&gt;
| Necks&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://www.twitch.tv/videos/1743628387 Twitch]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jaimers&lt;br /&gt;
| 3,458,060&lt;br /&gt;
| Arcade&lt;br /&gt;
| Necks&lt;br /&gt;
| ALL&lt;br /&gt;
| [//youtu.be/JsS5Y5rDCTc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medium ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Ship &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Kyper&lt;br /&gt;
| 3,525,230&lt;br /&gt;
| Arcade&lt;br /&gt;
| Necks&lt;br /&gt;
| ALL&lt;br /&gt;
| [//youtu.be/vL6FHP8okY4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Square_Air&lt;br /&gt;
| 3,141,210&lt;br /&gt;
| Arcade&lt;br /&gt;
| Necks&lt;br /&gt;
| ALL&lt;br /&gt;
| [//youtu.be/a6hdQQ07luw?si=mALY3mMJpiPRr7XC Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Expert ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Ship &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| こいずみ&lt;br /&gt;
| 4,693,190&lt;br /&gt;
| Arcade&lt;br /&gt;
| Necks&lt;br /&gt;
| ALL&lt;br /&gt;
| [//youtu.be/AVcD5mOgleQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index]]&lt;/div&gt;</summary>
		<author><name>Ggmaximo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Psyvariar/Video_Index&amp;diff=33020</id>
		<title>Psyvariar/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Psyvariar/Video_Index&amp;diff=33020"/>
		<updated>2025-01-04T20:45:34Z</updated>

		<summary type="html">&lt;p&gt;Ggmaximo: /* Axion-R */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Medium Unit ==&lt;br /&gt;
&lt;br /&gt;
=== Axion-μ ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Yusemi-SWY&lt;br /&gt;
| 46,208,750&lt;br /&gt;
| Arcade&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/e6johCB8aXg Youtube] &lt;br /&gt;
| superplay DVD bundled with the PS2 release&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| ISO&lt;br /&gt;
| 37,174,610&lt;br /&gt;
| Arcade&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/W28PAj9ZN8Y?t=1106 Youtube] &lt;br /&gt;
| HDK's Factory Game Video 02&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| ggmaximo&lt;br /&gt;
| 32,608,270&lt;br /&gt;
| PC&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/sH3MMqGh1zw Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ggmaximo&lt;br /&gt;
| 29,559,260&lt;br /&gt;
| PC&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/ywkSNZh8f00 Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sei-Dragon&lt;br /&gt;
| 25,803,120&lt;br /&gt;
| PC&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/PZw6DD7-eL8?si=C4wWkmzJ7y4-kYMz Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Andy 464&lt;br /&gt;
| 18,645,480&lt;br /&gt;
| PC&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/1OQtOKKOcDU Youtube] &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Axion-R ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| hakozaki 6-1-2&lt;br /&gt;
| 79,236,330&lt;br /&gt;
| PS4&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/XOUxpjbktRY Youtube] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ggmaximo&lt;br /&gt;
| 61,899,250&lt;br /&gt;
| PC&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/lYxdMD-f5tg Youtube] &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| GalactaRay&lt;br /&gt;
| 56,106,880&lt;br /&gt;
| PC&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/BJJoIHmiA2E Youtube] &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Blanche ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
|ggmaximo&lt;br /&gt;
|57,873,180&lt;br /&gt;
|PC&lt;br /&gt;
|ALL &lt;br /&gt;
|[https://youtu.be/n7hyyNDUFXU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Revision ==&lt;br /&gt;
&lt;br /&gt;
=== Axion-μ ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Axion-R ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| kechigumajp&lt;br /&gt;
| 194,026,200&lt;br /&gt;
| Arcade&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/LhHAftRP2hI Youtube 1] [https://youtu.be/MPv-PTNP7fw 2] &lt;br /&gt;
| No-miss&lt;br /&gt;
|-&lt;br /&gt;
| りけん&lt;br /&gt;
| 191,972,500&lt;br /&gt;
| PS4&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/kA2TjAP6KOc Youtube] &lt;br /&gt;
| roll button not used&lt;br /&gt;
|-&lt;br /&gt;
| ISO&lt;br /&gt;
| 183,104,300&lt;br /&gt;
| Arcade&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/e6johCB8aXg Youtube]&lt;br /&gt;
| superplay DVD bundled with the PS2 release&lt;br /&gt;
|-&lt;br /&gt;
| りけん&lt;br /&gt;
| 173,699,800&lt;br /&gt;
| PS4&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/mFHRgsG26-4 Youtube]&lt;br /&gt;
| roll button not used&lt;br /&gt;
|-&lt;br /&gt;
| りけん&lt;br /&gt;
| 172,898,000&lt;br /&gt;
| Arcade&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/u3Fd8UTFMiA Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sei-Dragon&lt;br /&gt;
| 132,576,700&lt;br /&gt;
| PS4&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/3JSazR7fsLA?si=ZaAotMlI1NpQvl-z Youtube]&lt;br /&gt;
|No miss clear&lt;br /&gt;
|-&lt;br /&gt;
| ggmaximo&lt;br /&gt;
| 121,962,100&lt;br /&gt;
| PC&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/mmxerhTSylc Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| weakboson&lt;br /&gt;
| 109,510,800&lt;br /&gt;
| PC&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/PBh6n0axaF8 Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sei-Dragon&lt;br /&gt;
| 103,740,500&lt;br /&gt;
| PC&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/2urz2H_YDRA?si=YekWaxdMfl1xy3FL Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| EmperorIng&lt;br /&gt;
| 66,943,600&lt;br /&gt;
| PC&lt;br /&gt;
| X-D boss&lt;br /&gt;
| [https://www.twitch.tv/videos/776947856 Twitch] &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Blanche ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
|Sei-Dragon&lt;br /&gt;
|71,884,000&lt;br /&gt;
|PS4&lt;br /&gt;
|ALL&lt;br /&gt;
|[https://youtu.be/VTYa8lzFmuk Youtube] &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Delta ==&lt;br /&gt;
&lt;br /&gt;
=== Axion-μ ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Axion-R ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| ggmaximo&lt;br /&gt;
| 125,017,600&lt;br /&gt;
| PC&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/4jQzKsiEhDI?t=951 Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sei-Dragon&lt;br /&gt;
| 122,567,400&lt;br /&gt;
| PS4&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/v7bInF4wmTQ Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| weakboson&lt;br /&gt;
| 86,344,200&lt;br /&gt;
| PC&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/Q2puNpgF8E8 Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arasaka&lt;br /&gt;
| 64,035,700&lt;br /&gt;
| PC&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/NvFfymSNaMs Youtube] &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Blanche ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
|ggmaximo&lt;br /&gt;
|138,909,900&lt;br /&gt;
|PC&lt;br /&gt;
|ALL&lt;br /&gt;
|[https://youtu.be/WyhoTamT5FM Youtube] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|EmperorIng&lt;br /&gt;
|47,631,000&lt;br /&gt;
|PC&lt;br /&gt;
|X-C ALL&lt;br /&gt;
|[https://youtu.be/eqjAPQfaYpM Youtube] &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index]]&lt;/div&gt;</summary>
		<author><name>Ggmaximo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Psyvariar/Video_Index&amp;diff=33019</id>
		<title>Psyvariar/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Psyvariar/Video_Index&amp;diff=33019"/>
		<updated>2025-01-04T20:44:07Z</updated>

		<summary type="html">&lt;p&gt;Ggmaximo: /* Axion-μ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Medium Unit ==&lt;br /&gt;
&lt;br /&gt;
=== Axion-μ ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Yusemi-SWY&lt;br /&gt;
| 46,208,750&lt;br /&gt;
| Arcade&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/e6johCB8aXg Youtube] &lt;br /&gt;
| superplay DVD bundled with the PS2 release&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| ISO&lt;br /&gt;
| 37,174,610&lt;br /&gt;
| Arcade&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/W28PAj9ZN8Y?t=1106 Youtube] &lt;br /&gt;
| HDK's Factory Game Video 02&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| ggmaximo&lt;br /&gt;
| 32,608,270&lt;br /&gt;
| PC&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/sH3MMqGh1zw Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ggmaximo&lt;br /&gt;
| 29,559,260&lt;br /&gt;
| PC&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/ywkSNZh8f00 Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sei-Dragon&lt;br /&gt;
| 25,803,120&lt;br /&gt;
| PC&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/PZw6DD7-eL8?si=C4wWkmzJ7y4-kYMz Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Andy 464&lt;br /&gt;
| 18,645,480&lt;br /&gt;
| PC&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/1OQtOKKOcDU Youtube] &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Axion-R ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| hakozaki 6-1-2&lt;br /&gt;
| 79,236,330&lt;br /&gt;
| PS4&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/XOUxpjbktRY Youtube] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ggmaximo&lt;br /&gt;
| 61,899,250&lt;br /&gt;
| PC&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/lYxdMD-f5tg Youtube] &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| GalactaRay&lt;br /&gt;
| 56,106,880&lt;br /&gt;
| PC&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/BJJoIHmiA2E Youtube] &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Blanche ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
|ggmaximo&lt;br /&gt;
|57,873,180&lt;br /&gt;
|PC&lt;br /&gt;
|ALL &lt;br /&gt;
|[https://youtu.be/n7hyyNDUFXU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Revision ==&lt;br /&gt;
&lt;br /&gt;
=== Axion-μ ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Axion-R ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| kechigumajp&lt;br /&gt;
| 194,026,200&lt;br /&gt;
| Arcade&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/LhHAftRP2hI Youtube 1] [https://youtu.be/MPv-PTNP7fw 2] &lt;br /&gt;
| No-miss&lt;br /&gt;
|-&lt;br /&gt;
| りけん&lt;br /&gt;
| 191,972,500&lt;br /&gt;
| PS4&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/kA2TjAP6KOc Youtube] &lt;br /&gt;
| roll button not used&lt;br /&gt;
|-&lt;br /&gt;
| ISO&lt;br /&gt;
| 183,104,300&lt;br /&gt;
| Arcade&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/e6johCB8aXg Youtube]&lt;br /&gt;
| superplay DVD bundled with the PS2 release&lt;br /&gt;
|-&lt;br /&gt;
| りけん&lt;br /&gt;
| 173,699,800&lt;br /&gt;
| PS4&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/mFHRgsG26-4 Youtube]&lt;br /&gt;
| roll button not used&lt;br /&gt;
|-&lt;br /&gt;
| りけん&lt;br /&gt;
| 172,898,000&lt;br /&gt;
| Arcade&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/u3Fd8UTFMiA Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sei-Dragon&lt;br /&gt;
| 132,576,700&lt;br /&gt;
| PS4&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/3JSazR7fsLA?si=ZaAotMlI1NpQvl-z Youtube]&lt;br /&gt;
|No miss clear&lt;br /&gt;
|-&lt;br /&gt;
| ggmaximo&lt;br /&gt;
| 121,962,100&lt;br /&gt;
| PC&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/mmxerhTSylc Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| weakboson&lt;br /&gt;
| 109,510,800&lt;br /&gt;
| PC&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/PBh6n0axaF8 Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sei-Dragon&lt;br /&gt;
| 100,895,100&lt;br /&gt;
| PS2&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/EspTUpYKe8Y Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| EmperorIng&lt;br /&gt;
| 66,943,600&lt;br /&gt;
| PC&lt;br /&gt;
| X-D boss&lt;br /&gt;
| [https://www.twitch.tv/videos/776947856 Twitch] &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Blanche ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
|Sei-Dragon&lt;br /&gt;
|71,884,000&lt;br /&gt;
|PS4&lt;br /&gt;
|ALL&lt;br /&gt;
|[https://youtu.be/VTYa8lzFmuk Youtube] &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Delta ==&lt;br /&gt;
&lt;br /&gt;
=== Axion-μ ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Axion-R ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| ggmaximo&lt;br /&gt;
| 125,017,600&lt;br /&gt;
| PC&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/4jQzKsiEhDI?t=951 Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sei-Dragon&lt;br /&gt;
| 122,567,400&lt;br /&gt;
| PS4&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/v7bInF4wmTQ Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| weakboson&lt;br /&gt;
| 86,344,200&lt;br /&gt;
| PC&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/Q2puNpgF8E8 Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arasaka&lt;br /&gt;
| 64,035,700&lt;br /&gt;
| PC&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/NvFfymSNaMs Youtube] &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Blanche ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
|ggmaximo&lt;br /&gt;
|138,909,900&lt;br /&gt;
|PC&lt;br /&gt;
|ALL&lt;br /&gt;
|[https://youtu.be/WyhoTamT5FM Youtube] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|EmperorIng&lt;br /&gt;
|47,631,000&lt;br /&gt;
|PC&lt;br /&gt;
|X-C ALL&lt;br /&gt;
|[https://youtu.be/eqjAPQfaYpM Youtube] &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index]]&lt;/div&gt;</summary>
		<author><name>Ggmaximo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Psyvariar/Video_Index&amp;diff=33018</id>
		<title>Psyvariar/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Psyvariar/Video_Index&amp;diff=33018"/>
		<updated>2025-01-04T20:43:29Z</updated>

		<summary type="html">&lt;p&gt;Ggmaximo: /* Axion-R */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Medium Unit ==&lt;br /&gt;
&lt;br /&gt;
=== Axion-μ ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Yusemi-SWY&lt;br /&gt;
| 46,208,750&lt;br /&gt;
| Arcade&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/e6johCB8aXg Youtube] &lt;br /&gt;
| superplay DVD bundled with the PS2 release&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| ISO&lt;br /&gt;
| 37,174,610&lt;br /&gt;
| Arcade&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/W28PAj9ZN8Y?t=1106 Youtube] &lt;br /&gt;
| HDK's Factory Game Video 02&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| ggmaximo&lt;br /&gt;
| 32,608,270&lt;br /&gt;
| PC&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/sH3MMqGh1zw Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ggmaximo&lt;br /&gt;
| 29,559,260&lt;br /&gt;
| PC&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/ywkSNZh8f00 Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sei-Dragon&lt;br /&gt;
| 23,953,540&lt;br /&gt;
| PS2&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/3oWz7Xdbyto Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Andy 464&lt;br /&gt;
| 18,645,480&lt;br /&gt;
| PC&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/1OQtOKKOcDU Youtube] &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Axion-R ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| hakozaki 6-1-2&lt;br /&gt;
| 79,236,330&lt;br /&gt;
| PS4&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/XOUxpjbktRY Youtube] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ggmaximo&lt;br /&gt;
| 61,899,250&lt;br /&gt;
| PC&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/lYxdMD-f5tg Youtube] &lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| GalactaRay&lt;br /&gt;
| 56,106,880&lt;br /&gt;
| PC&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/BJJoIHmiA2E Youtube] &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Blanche ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
|ggmaximo&lt;br /&gt;
|57,873,180&lt;br /&gt;
|PC&lt;br /&gt;
|ALL &lt;br /&gt;
|[https://youtu.be/n7hyyNDUFXU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Revision ==&lt;br /&gt;
&lt;br /&gt;
=== Axion-μ ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Axion-R ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| kechigumajp&lt;br /&gt;
| 194,026,200&lt;br /&gt;
| Arcade&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/LhHAftRP2hI Youtube 1] [https://youtu.be/MPv-PTNP7fw 2] &lt;br /&gt;
| No-miss&lt;br /&gt;
|-&lt;br /&gt;
| りけん&lt;br /&gt;
| 191,972,500&lt;br /&gt;
| PS4&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/kA2TjAP6KOc Youtube] &lt;br /&gt;
| roll button not used&lt;br /&gt;
|-&lt;br /&gt;
| ISO&lt;br /&gt;
| 183,104,300&lt;br /&gt;
| Arcade&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/e6johCB8aXg Youtube]&lt;br /&gt;
| superplay DVD bundled with the PS2 release&lt;br /&gt;
|-&lt;br /&gt;
| りけん&lt;br /&gt;
| 173,699,800&lt;br /&gt;
| PS4&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/mFHRgsG26-4 Youtube]&lt;br /&gt;
| roll button not used&lt;br /&gt;
|-&lt;br /&gt;
| りけん&lt;br /&gt;
| 172,898,000&lt;br /&gt;
| Arcade&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/u3Fd8UTFMiA Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sei-Dragon&lt;br /&gt;
| 132,576,700&lt;br /&gt;
| PS4&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/3JSazR7fsLA?si=ZaAotMlI1NpQvl-z Youtube]&lt;br /&gt;
|No miss clear&lt;br /&gt;
|-&lt;br /&gt;
| ggmaximo&lt;br /&gt;
| 121,962,100&lt;br /&gt;
| PC&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/mmxerhTSylc Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| weakboson&lt;br /&gt;
| 109,510,800&lt;br /&gt;
| PC&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/PBh6n0axaF8 Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sei-Dragon&lt;br /&gt;
| 100,895,100&lt;br /&gt;
| PS2&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/EspTUpYKe8Y Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| EmperorIng&lt;br /&gt;
| 66,943,600&lt;br /&gt;
| PC&lt;br /&gt;
| X-D boss&lt;br /&gt;
| [https://www.twitch.tv/videos/776947856 Twitch] &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Blanche ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
|Sei-Dragon&lt;br /&gt;
|71,884,000&lt;br /&gt;
|PS4&lt;br /&gt;
|ALL&lt;br /&gt;
|[https://youtu.be/VTYa8lzFmuk Youtube] &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Delta ==&lt;br /&gt;
&lt;br /&gt;
=== Axion-μ ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Axion-R ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| ggmaximo&lt;br /&gt;
| 125,017,600&lt;br /&gt;
| PC&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/4jQzKsiEhDI?t=951 Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sei-Dragon&lt;br /&gt;
| 122,567,400&lt;br /&gt;
| PS4&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/v7bInF4wmTQ Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| weakboson&lt;br /&gt;
| 86,344,200&lt;br /&gt;
| PC&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/Q2puNpgF8E8 Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Arasaka&lt;br /&gt;
| 64,035,700&lt;br /&gt;
| PC&lt;br /&gt;
| ALL&lt;br /&gt;
| [https://youtu.be/NvFfymSNaMs Youtube] &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Blanche ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
|ggmaximo&lt;br /&gt;
|138,909,900&lt;br /&gt;
|PC&lt;br /&gt;
|ALL&lt;br /&gt;
|[https://youtu.be/WyhoTamT5FM Youtube] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|EmperorIng&lt;br /&gt;
|47,631,000&lt;br /&gt;
|PC&lt;br /&gt;
|X-C ALL&lt;br /&gt;
|[https://youtu.be/eqjAPQfaYpM Youtube] &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index]]&lt;/div&gt;</summary>
		<author><name>Ggmaximo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=DoDonPachi_DaiOuJou&amp;diff=30388</id>
		<title>DoDonPachi DaiOuJou</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=DoDonPachi_DaiOuJou&amp;diff=30388"/>
		<updated>2024-06-01T04:50:42Z</updated>

		<summary type="html">&lt;p&gt;Ggmaximo: /* Chaining */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:WL Logo.png|190px|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #f43838&lt;br /&gt;
|title = DoDonPachi DaiOuJou&lt;br /&gt;
|background = white&lt;br /&gt;
|image = WL Title.png&lt;br /&gt;
|imagecaption = Title Screen&lt;br /&gt;
|imagescalepx = 230px&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|music = Manabu Namiki&amp;lt;br/&amp;gt;Shohei Satoh&lt;br /&gt;
|program = Tsuneki Ikeda&amp;lt;br/&amp;gt;Takashi Ichimura&lt;br /&gt;
|art = Shohei Satoh&amp;lt;br/&amp;gt;Hiroyuki Tanaka&lt;br /&gt;
|designer = Akira Wakabayashi&amp;lt;br/&amp;gt;Kengo Arai&amp;lt;br/&amp;gt;Hiroyuki Tanaka&lt;br /&gt;
|releasedate = '''Arcade''' &amp;lt;br&amp;gt; '''White Label:''' April 5, 2002 &amp;lt;br&amp;gt; '''Black Label:''' October 7, 2002 &amp;lt;br&amp;gt; '''Tamashii:''' April 20, 2010 &amp;lt;br&amp;gt; '''PS2:''' April 10, 2003 &amp;lt;br&amp;gt; '''Xbox 360:''' February 9th, 2009 &amp;lt;br&amp;gt; '''Nintendo Switch:''' December 7, 2023 &amp;lt;br&amp;gt; '''PS4:''' December 7, 2023&lt;br /&gt;
|previousgame = [[Progear no Arashi]]&lt;br /&gt;
|nextgame = [[Ketsui: Kizuna Jigoku Tachi]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''DoDonPachi DaiOuJou''''' (JP: 怒首領蜂大往生, abbreviated: '''DOJ''', iOS/Android: '''''DoDonPachi Blissful Death''''') is the fourth entry in the [[:Category:DonPachi series|DonPachi series]] of shoot-em-ups (the third developed by [[CAVE]]). It is one of the most well-regarded games in CAVE's catalog of shooters. DOJ introduced the '''[[Hyper System]]''' to the series, which allowed the player to give all of their firepower an enormous boost in strength, in exchange for increased game difficulty.&lt;br /&gt;
&lt;br /&gt;
There are two versions of ''DoDonPachi DaiOuJou'' that were released to the arcades; ''White Label'' and ''Black Label''. ''White Label'' is what the original release of the game is referred to as, and ''Black Label'' is a revised version of the game containing a selection of mechanics adjustments and bug fixes, as well as the option to select between a one-loop or two-loop game. When differentiating between the two, people abbreviate the game as &amp;quot;DOJ WL&amp;quot; for White Label and &amp;quot;DOJ BL&amp;quot; for Black Label.&lt;br /&gt;
&lt;br /&gt;
White Label was ported to the PlayStation 2 in 2003 by Arika, while Black Label wouldn't see a home release until 2008 with DoDonPachi DaiOuJou Black Label Extra which included both versions. In December 2023, DoDonPachi DaiOuJou Rinne Tensei was released for PlayStation 4 and Nintendo Switch by M2.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay Overview==&lt;br /&gt;
&lt;br /&gt;
''DoDonPachi DaiOuJou'' is a 3 buttons game with 5 stages and 2 playable ships. By meeting specific requirements the player can access a [[DoDonPachi_DaiOuJou#Stages|hidden second loop]].&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
&lt;br /&gt;
*'''A button (Press):''' Fires the player's Shot.&lt;br /&gt;
*'''A button (Hold):''' Fires the player's Laser.&lt;br /&gt;
*'''B button (Press):''' Activates a hyper or bomb. Bomb functionality will be different depending on whether or not the player was using Laser:&lt;br /&gt;
**'''B button (Press):''' Activates a Spread Bomb.&lt;br /&gt;
**'''A button (Hold) + B button (Press):''' Activates a Laser Bomb.&lt;br /&gt;
*'''C button (Press/Hold):''' Autofire for the player's Shot. Due to the C button firing bullets for as long as it's held, lightly tapping it fires smaller bursts than the ones from a single tap of the A button, which can be helpful for chaining.&lt;br /&gt;
&lt;br /&gt;
DaiOuJou follows the conventions of the previous game with only a few changes. The chaining system is intact and works in much the same way. Causing an enemy to explode fills a meter, and every enemy destroyed before the meter depletes adds to the current chain and again refills the meter. Holding the laser weapon over a large enemy will hold the meter steady and slowly accumulate hits. In this way it is possible to create a single chain out of any of the 5 stages.&lt;br /&gt;
&lt;br /&gt;
===Fighters===&lt;br /&gt;
* TYPE-A: High speed, fires front concentration shots&lt;br /&gt;
* TYPE-B: Low speed, fires wide front area shots&lt;br /&gt;
&lt;br /&gt;
Type B shot speed is slightly faster in the Black Label version than it is in the White Label version.&lt;br /&gt;
&lt;br /&gt;
===Element Dolls===&lt;br /&gt;
&lt;br /&gt;
The selection of Element Dolls is similar to the selection of Shot or Laser variants in DoDonPachi. In ''DaiOuJou'', however, they also determine how many bombs the player can carry. A doll is chosen after a fighter type is selected. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! DFSD-010 SHOTIA&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DOJ_shotia_portrait.png|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Enhances shot power.&lt;br /&gt;
*Starting bomb capacity is 3, max is 6.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! DFSD-014 LEINYAN&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DOJ_leinyan_portrait.png|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Enhances laser power.&lt;br /&gt;
*Starting bomb capacity is 2, max is 4.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! FSD-002 EXY&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DOJ_exy_portrait.png|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Enhances shot and laser power.&lt;br /&gt;
*Starting bomb capacity is 1, max is 2.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When the player loses a life, their enhanced weapon is reduced in power by one level, while the non-enhanced weapon's power is reduced to its lowest level. In the case of Expert type, both weapons are lowered by only one level upon death.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item || Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DOJ_powerup.png|center]] || '''Power up''' &amp;lt;br&amp;gt; Increases the player's shot and laser power.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DOJ_bomb.png|center]] || '''Bomb''' &amp;lt;br&amp;gt; Adds a bomb.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DOJ_small_star.png|center]] || '''Small star'''&amp;lt;br&amp;gt; Grants 500 points.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DOJ_large_star.png|center]] || '''Large star'''&amp;lt;br&amp;gt; Found in stage 1-4 and 2-4 upon destroying the railguns while they are firing. &amp;lt;br&amp;gt; Grants 5,000 points.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DOJ_ground_star.png|center]] || '''Ground star''' &amp;lt;br&amp;gt; Grants 500 points.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DDP_large_star.png|50px|center]] || '''Large ground star''' &amp;lt;br&amp;gt; Found in stage 1-2 and 2-2, grants 10,000 pts.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DDP_bee.png|50px|center]] || '''Bee''' &amp;lt;br&amp;gt; Increases in value the more they are collected, multiplied by the current HIT count.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DOJ_hyper.png|center]] || '''Hyper''' &amp;lt;br&amp;gt; Adds a hyper.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DOJ_max_power.png|center]] || '''Max Power''' &amp;lt;br&amp;gt; Grants max power, only appears after the player loses their last life.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DOJ_1UP.png|center]] || '''1UP''' &amp;lt;br&amp;gt; A hidden extend that can be obtained under specific conditions, see [[Dodonpachi Daioujou#Extends|Extends]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bombs===&lt;br /&gt;
&lt;br /&gt;
Bombs clear the screen of bullets and provide full invincibility for their entire duration. The player starts with a set bomb capacity which increases after losing a life up to a certain point. The only exception to this rule (besides reaching the max capacity) is if the player loses a life while in hyper mode.&lt;br /&gt;
&lt;br /&gt;
Bombs are always dropped by bomb carriers. Once a bomb item appears it will move around the screen for a while following a predictable rectangular movement before leaving.&lt;br /&gt;
&lt;br /&gt;
A bomb will be different depending on whether the player was lasering when they used one. Bombs are functionally the same across both ships with only slight visual differences.&lt;br /&gt;
&lt;br /&gt;
*'''Spread Bomb:''' Activated when not using laser. This bomb is a sphere that turns all the bullets into small stars and deals low damage to everything on screen. Bullets won't appear until the bomb ends.&lt;br /&gt;
*'''Laser Bomb:''' Activated when using laser. This bomb is a large laser in front of the ship dealing massive damage. Only bullets that get in the way of the laser will be cleared.&lt;br /&gt;
&lt;br /&gt;
===Hitbox===&lt;br /&gt;
[[File:HitboxDOJ.png|thumb]]&lt;br /&gt;
Here are the position and size of the hitbox depending of the ship&lt;br /&gt;
&lt;br /&gt;
These are the actual hitbox dimensions in hexadecimal values (0x40 subpixels = 1 pixel), where Y+,X+ is the top-right corner and Y-,X- is the bottom left corner.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type/Game !! Y+ !! Y- !! X+ !! X- !! Pixel size (X*Y)&lt;br /&gt;
|-&lt;br /&gt;
| Type A (WL) || 0x100 || 0xC0 || 0xC0 || 0xC0 || 6x7&lt;br /&gt;
|-&lt;br /&gt;
| Type B (WL) || 0xC0 || 0x100 || 0xC0 || 0xC0 || 6x7&lt;br /&gt;
|-&lt;br /&gt;
| Type A (BL) || 0x80 || 0x100 || 0x80 || 0x80 || 4x6&lt;br /&gt;
|-&lt;br /&gt;
| Type B (BL) || 0x100 || 0x80 || 0x80 || 0x80 || 4x6&lt;br /&gt;
|-&lt;br /&gt;
| Type A (DDP3) || 0xC0 || 0x100 || 0xC0 || 0xC0 || 6x7&lt;br /&gt;
|-&lt;br /&gt;
| Type B (DDP3) || 0x140 || 0x80 || 0xC0 || 0xC0 || 6x7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When moving to the side, the hitbox is slightly thinner.&lt;br /&gt;
&lt;br /&gt;
===Rank===&lt;br /&gt;
DoDonPachi DaiOuJou has a hidden ranking system, one that makes the game harder as the rank increases. Rank is increased by using Hypers, and the amount it increases is proportional to the level of the hyper used. Rank can only be decreased by bombing during hyper mode or losing a life.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
&lt;br /&gt;
===Chaining===&lt;br /&gt;
Chaining is the most important part of Daioujou scoring system. Whether the player preserves or breaks his chain is determined by the chain gauge. Every time an enemy is killed, the chain gauge will go up, else it will go down at a constant speed. If it goes all the way down, the chain breaks.&lt;br /&gt;
If an enemy is killed with shot, the  chain gauge is filled completely but if an enemy is killed with the laser, the chain gauge will only be filled up to 50%. But holding the laser on a big enemy can preserve the chain.  In this case, instead of going down, the chaining gauge will stay at 25%.&lt;br /&gt;
As in the previous DonPachi games, scoring in Daioujou is all about achieving and properly maintaining a high combo chain. As the point value of the enemies you destroy and some items you collect are multiplied by the current chain counter. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;===Bee items===&lt;br /&gt;
Bees play an important role in DaiOuJou, and are worth 1,000 points multiplied by the number of hits in the current combo chain. Uncovering a bee item with the Laser will add a HIT to the current chain counter, and  it will refill the chain gauge by 50%. If a player can collect all ten bee items in a stage without dying, the last item will have an additional x2 multiplier. Collecting all the bee items in a stage will also increase their default value by 1,000 for every subsequent stage. Collecting every bee item in both loops without dying outside of boss fights will cause the bee items to be worth 10,000 points each in the final stage! &lt;br /&gt;
The player can fill the Hyper Gauge by collecting a bee item while having at least a 20-HIT chain. &lt;br /&gt;
&lt;br /&gt;
In Black Label, collecting a bee item with a 20 to 39 hit chain will fill 3% of the Hyper Gauge, having a 40 to 59 HIT chain will give 6%, and so on until the player has a 200+ HIT chain, which fills 30% of the Hyper Gauge. &lt;br /&gt;
&lt;br /&gt;
However, collecting a bee item while in Hyper Mode won’t give any hyper gauge. That’s why, at many points in the game, it is better to collect the bees before activating the hyper mode, or just after the hyper ends.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following maps show you the '''locations of the 10 bees''' for each of the stages.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[DoDonPachi_DaiOuJou/Stage_1_beemap|Stage 1]] || [[DoDonPachi_DaiOuJou/Stage_2_beemap|Stage 2]] || [[DoDonPachi_DaiOuJou/Stage_3_beemap|Stage 3]] || [[DoDonPachi_DaiOuJou/Stage_4_beemap|Stage 4]] || [[DoDonPachi_DaiOuJou/Stage_5_beemap|Stage 5]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;ref&amp;gt; Scan of DoDonPachi DaiOuJou Re:Incarnation First Print Strategy Guide from ggmaximo &amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hyper items===&lt;br /&gt;
This is an addition to the series. A hyper meter is incorporated into the upper-left status display and is filled by chaining, collecting bees, and dying, amongst other things. When the meter is filled, a hyper item falls from the top of the screen, unless the player is currently in a boss battle. A player can hold up to 5 hyper items at any one time.&lt;br /&gt;
&lt;br /&gt;
When a hyper is activated, all hyper items are used at once with an effect proportional to the amount of hypers consumed. A hyper causes the player's fighter to be invincible for a short while (80 frames of invulnerability during stages, 120 frames during bosses), and amplifies the powers of both normal fire and the laser. Once the timer runs out the player's ship returns to normal. As a side effect, all enemy bullets move faster when the hyper is activated, increasing the &amp;quot;RANK&amp;quot; difficulty level of the game, until a bomb is used during hyper mode or when the player's ship is destroyed. This effect does not disappear when the hyper wears off. Using a bomb during a hyper will end it immediately; dying causes the player to lose all in-stock hyper items. Using a hyper while there is an uncollected hyper item will transform it into a large star (which gives 10.000 points).&lt;br /&gt;
&lt;br /&gt;
''How to get hypers :''&lt;br /&gt;
In order to get an hyper, the player need to fill the hyper gauge. When the hyper gauge is full, an hyper medal  should drop from the top of the screen but there are some exceptions :&lt;br /&gt;
* If the hyper gauge is filled when the hyper mode is still active, the hyper medal won’t drop. Instead, the player will get an hyper cancel.&lt;br /&gt;
* During a boss fight if there is at least one bomb in stock. To make an hyper drop during a boss fight, the player can fill an hyper gauge without any bomb in stock, use all the remaining bombs or die during hyper mode without any bomb in stock if he has at least 1 full hyper gauge.&lt;br /&gt;
&lt;br /&gt;
When the player fills an hyper gauge but is in one of the two situations mentioned before, instead of making an hyper drop, he will get an hyper cancel. All the bullets on the screen disappear at the very moment the hyper gauge is filled. This can be especially useful on some stage sections and boss fight.&lt;br /&gt;
&lt;br /&gt;
''Hyper item properties :'' &lt;br /&gt;
Once they appear from the top of the screen, if the player does not pick them up, they will slowly go down until they hit the bottom of the screen and then they will go up until they exit the screen by the top. &lt;br /&gt;
If the player activates an hyper while there is an hyper item on the screen, the hyper item will turn into a 10 000 points star and this hyper item is “wasted”.&lt;br /&gt;
&lt;br /&gt;
''How to fill the hyper gauge :''&lt;br /&gt;
The hyper gauge can be filled by killing enemies. Killing small enemies with the shot gives more hyper than killing them with the laser. This means it is possible to regulate the speed at which the hyper gauge is filled by deliberately choosing to kill the popcorn enemies with shot or laser.&lt;br /&gt;
It is also possible to gain hyper by using the laser on big enemies and bosses, it gives even more hyper by pointblanking them because the aura is also touching them (note : pointblanking can also give more hits). This means it is also possible to regulate the speed at which the hyper gauge is filled during boss fights by dealing damage with the shot instead of the laser for example.&lt;br /&gt;
Losing a life fills 25% of a full Hyper Gauge (to be verified for White Label)&lt;br /&gt;
The final way to fill the Hyper Gauge is to collect a bee with at least a 20-HIT chain (see the “Bees” paragraph)&lt;br /&gt;
&lt;br /&gt;
Important note : &lt;br /&gt;
When the hyper gauge is filled by collecting a bee or dying, there is no leftover. &lt;br /&gt;
For example, in Black Label if the hyper gauge is filled at 80% and the players grabs a bee with a 700-HIT combo chain, he should get 30% of hyper gauge, but in this case, he will fill the hyper gauge, make an hyper item drop and start the new gauge at 0%. Which means he only gained 20% of hyper gauge.&lt;br /&gt;
&lt;br /&gt;
===Star and Medal items===&lt;br /&gt;
The star and medal items are pretty much worthless in comparison to the other aspects of the scoring system.&lt;br /&gt;
&lt;br /&gt;
Picked up during stage gameplay&lt;br /&gt;
small star = 500 pts&lt;br /&gt;
small medal = 500 pts&lt;br /&gt;
Big star = 10 000 pts&lt;br /&gt;
Big medal = 10 000 pts&lt;br /&gt;
&lt;br /&gt;
Stars attracted during hyper cancels are worth 500pts/star. &lt;br /&gt;
&lt;br /&gt;
===End-stage Bonus===&lt;br /&gt;
If no-miss : take into account all the stars and medals collected only during this stage, If one or more deaths (during the stage or boss) : take into account the stars and medals collected since the last death.&lt;br /&gt;
&lt;br /&gt;
Nb of stars  X 1000 pts&lt;br /&gt;
&lt;br /&gt;
Nb of medals X 2000 pts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BOSS HIT BONUS&lt;br /&gt;
&lt;br /&gt;
Stage 1 : 300 000 + 1500 x BOSS_HITS&lt;br /&gt;
&lt;br /&gt;
Stage 2 : 400 000 + 2000 x BOSS_HITS&lt;br /&gt;
&lt;br /&gt;
Stage 3 : 500 000 + 2500 x BOSS_HITS&lt;br /&gt;
&lt;br /&gt;
Stage 4 : 600 000 + 3000 x BOSS_HITS&lt;br /&gt;
&lt;br /&gt;
Stage 5 : 700 000 + 3500 x BOSS_HITS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Always true, no matter how many deaths during stage section or boss fight.&lt;br /&gt;
Stage 1-1 and 2-1 BOSS HITS BONUS is counted the same way, same for 1-2 and 2-2, 1-3 and 2-3, ...&lt;br /&gt;
&lt;br /&gt;
''Funny detail :''&lt;br /&gt;
The scrolling of the BOSS HIT BONUS is not synchronized with the reverse scrolling of the HITS.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
===Stages===&lt;br /&gt;
There are 5 stages per loop. &lt;br /&gt;
&lt;br /&gt;
The second loop becomes available if the player completes the first loop and satisfies at least one of the following requirements:&lt;br /&gt;
&lt;br /&gt;
* Loses at most 2 lives&lt;br /&gt;
* Uses at most 3 bombs&lt;br /&gt;
* Collects all 10 bees in at least 3 stages. The bees in each stage must be collected without dying before the boss (basically, collect the &amp;quot;2x bee&amp;quot; in at least 3 stages).&lt;br /&gt;
&lt;br /&gt;
When entering the loop, not all resources from the first loop are carried over equally. The following table indicates how resources are carried between the first and second loop:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight:normal; text-align:left;&amp;quot; | &lt;br /&gt;
! White Label&lt;br /&gt;
! Black Label&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; font-weight:bold;&amp;quot; | Life Stock&lt;br /&gt;
| Set to 0&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Carried over&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; font-weight:bold;&amp;quot; | Bomb Stock&lt;br /&gt;
| Reset to default&lt;br /&gt;
| Carried over&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; font-weight:bold;&amp;quot; | Bomb Capacity&lt;br /&gt;
| Reset to default&lt;br /&gt;
| Carried over&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; font-weight:bold;&amp;quot; | Hyper Stock&lt;br /&gt;
| Carried over&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Carried over&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; font-weight:bold;&amp;quot; | Hyper Charge&lt;br /&gt;
| Set to 0&lt;br /&gt;
| Any full charged bars are discarded, any partial charge is preserved&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; In White Label, all stocked lives are removed upon entering the loop; however, the player can earn lives back by either no-missing or no-bombing stages.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Due to a bug, Hyper stocks carried over from the first loop will not work properly in the second loop in White Label until at least one Hyper is earned in the loop.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the player defeats Kouryu-2 in 2-5, the game`s True Last Boss, Hibachi will show up.&lt;br /&gt;
&lt;br /&gt;
===Extends===&lt;br /&gt;
On default settings, the player starts with 2 extends. &lt;br /&gt;
There are 2 scoring based extends, one at 10 million, the other one at 30 million for the White Label version, one at 20 million, the other one at 50 million for the Black Label version.&lt;br /&gt;
There is one hidden extend in stage 4, if the player destroy both side parts of the midboss before destroying the central part (the central part must not be destroyed by a bomb), a 1-up item will appear. The player need to grab this item to get the extend. &lt;br /&gt;
It is possible to get this hidden extend in both loops.&lt;br /&gt;
The player can get more extends during the 2nd loop under some conditions : &lt;br /&gt;
* In White Label, every time the player clears a stage without bombing or without dying (or both), he will get an extend during the transition to the next stage.&lt;br /&gt;
* In Black Label, if the player starts a stage of the second loop without any extends, if he clears the stage without dying, he will be awarded an extend during the transition to the next stage. If the player picks up the hidden extend during stage 2-4, this will not work.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
[[File:DOJ score display glitch.jpg|thumb|200px|right|The 7th score digit is displayed as a semicolon&amp;lt;ref&amp;gt;Occured during fufufu's demonstration at Stunfest 2018: [https://www.youtube.com/watch?v=mUF3299XqLc&amp;amp;t=2910s YouTube]&amp;lt;/ref&amp;gt;]]&lt;br /&gt;
===White Label===&lt;br /&gt;
&lt;br /&gt;
* If the player carries a hyper over from 1-5 into 2-1, it does not properly activate in 2-1. This glitch is reset after picking up another hyper item in 2-1.&lt;br /&gt;
&lt;br /&gt;
===White Label &amp;amp; Black Label===&lt;br /&gt;
* If a hyper item appears on screen the same frame a midsize enemy is destroyed with the laser, the chain gauge does not refill from the destruction of the enemy and the chain breaks immediately.&lt;br /&gt;
* Bee Medal Overflow Bug: Due to a BCD problem, the score gained from picking up a bee medal is sometimes calculated incorrectly depending on the hit count of the active chain. The user [[User:Trap15|Trap15]] has posted a simulator on his Twitter.&amp;lt;ref&amp;gt;[https://twitter.com/trap0xf/status/1589280723999264768 Trap15's Twitter] (November 6, 2022)&amp;lt;/ref&amp;gt; This bug has then been analyzed from a scoring perspective by Rokukichi.&amp;lt;ref&amp;gt;[https://rokulpg.blogspot.com/2022/11/blog-post.html Rokukichi's Blog] (November 8, 2022)&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Resulting from the Bee Medal Overflow Bug: If the number created is not a valid BCD number, a visual glitch occurs with the 7th score digit causing it to be displayed as a symbol instead of a number, such as '&amp;gt;', '=' or ';'. Interestingly, if you game over with the glitch active, the glitched score number will show as a regular digit, but it will be a different color from the rest of the score. This glitch does not have any adverse effect on gameplay other than an odd display.&lt;br /&gt;
* Invulnerability frames after hyper activation during bosses on 2p side is 80 and not the usual 120 as it is the case for 1p side. During stages, there is no difference between 1p and 2p side (both 80 frames).&amp;lt;ref&amp;gt;[https://shmups.system11.org/viewtopic.php?t=64256 Shmups Forum: Differences between 1P and 2P player sides (various games)]; Additionally confirmed by [[User:Trap15|Trap15]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* If the player hits Stage 2 Boss only after its HP bar fully fills, the player will do a large amount of damage on the first hit. If the boss has been hit, this extra damage does not apply. The normal damage of A-S's laser is 158 (0x9E), and the bugged initial damage is 12287 (0x2FFF). Despite bosses seemingly normally taking damage even while the bar fills, this bug damage only applies on the Stage 2 boss if it hasn't been hit until after it finishes filling. Stage 4 boss and Hibachi are the only other bosses that may be hit before the HP bar fully fills, and the extra damage is not exhibited there, so it is certainly a bug.&amp;lt;ref&amp;gt;[https://discord.com/channels/632397247866339347/632398439556317194/1134401307420131379 Original research by trap15]&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
===Synopsis===&lt;br /&gt;
Centuries have passed since the [[DoDonPachi | catastrophic war]] that almost cost the human race its complete annihilation at the hands of the deranged Colonel Schwarlitz Longhener, leader of the DonPachi Corps: a military squad of starfighter pilots known for their combat prowess and emotional detachment (as a result of the inhuman training they are subjected to - the [[DonPachi | first game]] being a prime example of it, with the trainee actually slaughtering comrades posing as the enemy); whatever remained of his genocidal army was gathered, transported to the Moon and sealed within a network of caves, left to rot away as the nightmares faded into legend.&lt;br /&gt;
&lt;br /&gt;
The human race flourished again, to the point of colonizing the Moon itself, the megacity of Lunapolis being the hub of human activity on lunar soil. However, as time passed, the dormant machines reawakened, rebuilt, evolved: the caverns of the planet swarmed with all sorts of advanced war machines, and automated production facilities, at their core a heavily guarded platform where the ultimate fighting machine of the past, the mechanical bee Hibachi (this time named 緋蜂, lit. &amp;quot;Scarlet Bee&amp;quot;), was slowly being rebuilt. Still following their original programming, the machines broke the seal, invading the surface and quickly seizing control of the almost defenseless Lunapolis, its streets and facilities now completely overtaken and littered with heavy artillery emplacements.&lt;br /&gt;
&lt;br /&gt;
With little time to spare, the DonPachi Corps are reactivated, with enough time to build only two fighters; nevertheless, to each was bestowed the assistance of an Element Doll, highly evolved sentient droids (apparently widespread in human society by then, and treated as little more than slaves) capable of providing tactical data and enhancing the craft's own capabilities. Knowing that the mission is plausibly suicidal, the two attack ships are deployed on the Moon surface, just outside Lunapolis, alone against a ruthless army of machines with a single objective; killing. &lt;br /&gt;
&lt;br /&gt;
===Ending===&lt;br /&gt;
&lt;br /&gt;
The game's ending reveals, in a chilling twist, that the Element Dolls are, in truth, cybernetic beings built by forcefully turning human beings into servants, laborers and soldiers, their minds and wills rewritten and bent to the whim of Earth's upper class. Then, a Doll-specific coda is shown:&lt;br /&gt;
&lt;br /&gt;
* '''Shotia:''' Interfacing with the enemy's computer network and forcibly shutting it down, Shotia is finally pulled out of the fighter jet by her pilot, who has come to grow feelings for the biomechanical soldier. As he holds her however, her mind is overcome by a virus hidden in Hibachi's mainframe and slowly deteriorates, each memory being deleted until, at last, tears accompany the Doll's final ones, those of her in her human days, before being abducted and converted. Before Shotia dies, she gives one last smile to her pilot.&lt;br /&gt;
* '''Leinyan:''' Having finally destroyed the devilish war machine and ensuing the collapse of the enemy's computer network, the fighter plane returns to base, the pilot's mission completed. However, Leinyan rebels against her masters, having fallen in love with her pilot, who is forced to watch helplessly as she is dragged away, deactivated and her body dissected for research. In an atypical subversion of the series' dark endings, the Doll's consciousness takes control of the laboratory's systems, escaping into cyberspace and, finally, reuniting back with her lover.&lt;br /&gt;
* '''EXY:''' In a desperate attempt to shut down the enemy's computer network, EXY interfaces with it and delves within the massive data stream with her own consciousness. The attempt was a success, but at a huge cost. The information flow drives her insane (it is implied that she discovered Colonel Schwarlitz Longhener's involvement and betrayal), who ultimately breaks free from the fighter's armor and, in a fit of blind rage, chokes the pilot to death and slaughters the accompanying infantry escort. This, along with the deranged realization that mankind is the one true enemy to defeat, ultimately leads to the events depicted in [[DoDonPachi DaiFukkatsu | Dai-Fukkatsu]].&lt;br /&gt;
&lt;br /&gt;
==Version Differences==&lt;br /&gt;
===DoDonPachi III===&lt;br /&gt;
An export/international version of Daioujou that was never released, and a precursor to Black Label&amp;lt;ref&amp;gt;[https://www.gamengai.com/#/cmnt-info?id=1966 IKD in Black Label Interview]&amp;lt;/ref&amp;gt;. In 2016, this version was dumped and made widely available. In terms of gameplay, this version is a mix of White Label and Black Label.&lt;br /&gt;
&lt;br /&gt;
At least two versions of this variation are known to exist:&lt;br /&gt;
*2002.05.15 Master Ver&lt;br /&gt;
*2002.07.12 Master Ver&lt;br /&gt;
The old version is very different and is much closer to White Label. It's currently the version that was dumped for Mame.&lt;br /&gt;
The M2 port uses the newer version, which will be the basis for the rest of this article.&lt;br /&gt;
&lt;br /&gt;
Differences include the following:&lt;br /&gt;
&lt;br /&gt;
*English language for menu's and endings.&lt;br /&gt;
*A maximum of three extra lives can be carried over into the 2nd loop. You gain one life for each loop condition fulfilled, which are:&lt;br /&gt;
**Loses at most 2 lives.&lt;br /&gt;
**Uses at most 3 bombs.&lt;br /&gt;
**Collects all 10 bees in at least 3 stages without dying.&lt;br /&gt;
*Conditions for gaining extra lives in the 2nd loop are changed to no-miss AND no-bomb per stage.&lt;br /&gt;
*Rank carries over to the 2nd loop (this can be bypassed by beating the 1-5 boss while a hyper is active).&lt;br /&gt;
*Kouryuu's 2nd phase (Jetbachi) has their health increased from 143360 to 172032 (this is different from the BL value of 179200).&lt;br /&gt;
*Hyper rank has a higher upper limit (goes past the maximum rank of 15 in WL).&lt;br /&gt;
*Movement speed for Shotia's laser has been increased (same as in BL).&lt;br /&gt;
*Continues can be used in the 2nd loop.&lt;br /&gt;
*Score gain from the Maximum bonus lies between WL and BL.&lt;br /&gt;
&lt;br /&gt;
Bugfixes: &lt;br /&gt;
*You don't lose hyper i-frames if you hyper right after bombing (same fix as in BL).&lt;br /&gt;
*Your bomb slot increases even if you die while in hyper.&lt;br /&gt;
*The bug where your bomb button stops working if you die immediately after bombing and activating a hyper (same fix as in BL).&lt;br /&gt;
&lt;br /&gt;
===DoDonPachi Daioujou Black Label===&lt;br /&gt;
This variant was a limited edition release. The arcade board includes the original and Black Label versions, which can be selected during boot time. The Black Label game can be identified by the black title screen.&lt;br /&gt;
&lt;br /&gt;
Differences include the following:&lt;br /&gt;
&lt;br /&gt;
* The player can select 1 Loop Mode or 2 Loop Mode at the beginning of the game, after selecting a battle fighter and Element Doll. In 2 Loop Mode, after completing stage 1–5, the player now has the option to play the second loop as before, but in 1 Loop Mode, the player immediately fights Hibachi after defeating the normal final stage boss.&lt;br /&gt;
* The player is no longer reduced to only one life when entering the 2nd loop.&lt;br /&gt;
* The player can continue should they lose all their lives in the 2nd loop by inserting more coins and pressing START (and a second player can join in), up until they reach the true final stage.&lt;br /&gt;
* The game is easier in general. The enemy bullets are fewer and move slower, but the changes are subtle.&lt;br /&gt;
* The Hyper Meter fills faster than in the original.&lt;br /&gt;
* Some bug fixes. The chain meter now has 5 digits, so it no longer rolls over if it reaches 9,999 hits. (In the original version, the chain meter counts internally correct, but displays only lower 4 digits.)&lt;br /&gt;
* Both weapons are lowered by only one level upon respawning for all types when in the 2nd loop.&lt;br /&gt;
* Hitboxes are greatly reduced.&lt;br /&gt;
&lt;br /&gt;
===DoDonPachi Daioujou Tamashii===&lt;br /&gt;
&lt;br /&gt;
In 2016, a slightly altered version of the original game (White Label) was ported to PGM2 hardware for distribution on the Chinese market.&lt;br /&gt;
&lt;br /&gt;
Differences include the following:&lt;br /&gt;
&lt;br /&gt;
*Chinese language endings.&lt;br /&gt;
*The &amp;quot;WARNING&amp;quot; animation is shortened.&lt;br /&gt;
*Before the ship select, players can choose to play original mode or an easy mode. Both modes have separate highscore tables in the attract cycle.&lt;br /&gt;
*The chain meter depletes entirely while using laser on the first midboss of stage 5.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:Ddpiiititle.png|DoDonPachi III&amp;lt;br&amp;gt;title screen&lt;br /&gt;
File:Dojbltitle.png|DDP DOJ Black Label&amp;lt;br&amp;gt;title screen&lt;br /&gt;
File:Dojtamashiititle.png|DDP DOJ Tamashii&amp;lt;br&amp;gt;title screen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Re:Incarnation / Rinne Tensei Arrange modes===&lt;br /&gt;
&lt;br /&gt;
2023's M2 ShotTriggers release (DoDonPachi Dai-Ou-Jo Re:Incarnation/Rinne Tensei) adds three new Arrange Modes all of which have one loop only. This port does not include the Xbox 360's port X-mode (and Piper doll).&lt;br /&gt;
&lt;br /&gt;
The arrange modes in the M2STG version ([https://discord.com/channels/632397247866339347/632398439556317194/1184980557776560128 thanks to Jaimers]):&lt;br /&gt;
&lt;br /&gt;
====Arrange S====&lt;br /&gt;
&lt;br /&gt;
* Based on Super Easy mode patterns.&lt;br /&gt;
* The player is always in Hyper.&lt;br /&gt;
* Laser and bombs are disabled.&lt;br /&gt;
* Shot is very strong but also very narrow.&lt;br /&gt;
* Patterns get faster the more lives in stock (rank maxes out in stage 2 if no-miss).&lt;br /&gt;
* The player earns lives from beating midbosses and bosses (19 lives max).&lt;br /&gt;
* Concentrating fire on certain medium and big enemies raises the Rinne gauge (not doing that lowers it).&lt;br /&gt;
* Destroying these specific enemies while the Rinne gauge is full makes them drop score items and increases the overall bee multiplier (also resets the gauge).&lt;br /&gt;
* No chaining.&lt;br /&gt;
* No powerup items and the player is always at full power.&lt;br /&gt;
* Bullet cancels actually kinda matter a little bit in this mode.&lt;br /&gt;
&lt;br /&gt;
====Arrange L====&lt;br /&gt;
&lt;br /&gt;
* Based on arcade loop 1 patterns and chaining system.&lt;br /&gt;
* Lasering medium and big enemies increases the Tensei gauge (not doing that lowers it).&lt;br /&gt;
* Destroy these enemies while the Tensei gauge is full to cancel all bullets on screen (also resets the gauge).&lt;br /&gt;
* The number of cancelled bullets from Tensei gets added to the current chain.&lt;br /&gt;
* Hypers are extremely short, they only last like 6~7 seconds (1/3rd of arcade).&lt;br /&gt;
* No powerup items and the player is always at full power.&lt;br /&gt;
* Hyper gauge increases 3x times faster than arcade, same with bees (a single bee is like a full hyper).&lt;br /&gt;
* Auto-bomb and auto-hyper (auto-hyper only lasts like 3~4 seconds, auto-bomb is weaker).&lt;br /&gt;
* The player earns lives from beating bosses (9 lives max).&lt;br /&gt;
* Fight loop 2 Kouryuu and Hibachi at the end.&lt;br /&gt;
* The amount of Hits the player gets is highly dependent on rank (max rank giving way more).&lt;br /&gt;
* Auto-Hyper and auto-bomb severely decrease rank.&lt;br /&gt;
* After a hyper ends the player has 2 seconds of i-frames.&lt;br /&gt;
* Getting hit during a hyper with no bombs in stock cancels the hyper and gives 2 seconds of i-frames (also lowers rank).&lt;br /&gt;
&lt;br /&gt;
====Arrange EX====&lt;br /&gt;
Everything in Arrange L also applies to Arrange EX except for:&lt;br /&gt;
&lt;br /&gt;
* Based on arcade loop 2 patterns and chaining system (bullets are slower than arcade though).&lt;br /&gt;
* Hypers get collected automatically.&lt;br /&gt;
* The player earns lives from beating midbosses and bosses.&lt;br /&gt;
* Hyper i-frames aren't lost if the player hypers right after bombing (same fix as in BL).&lt;br /&gt;
* Arrange EX does not have the free hit during hyper without bombs like Arrange L does.&lt;br /&gt;
* No i-frames after a hyper ends either.&lt;br /&gt;
* Due to maybe an oversight, the loop 2 lives system is still in place. Meaning that if the player no-misses or no-bombs a stage, they gain an additional life. &lt;br /&gt;
* It's possible to get 24 lives total in this mode, but it's worth noting that the player can only hold 20 lives at a time.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Most sound effects in this game are re-used from DoDonPachi and EspRaDe.&lt;br /&gt;
*The DON-8D Type-A ship appears as a playable cameo ship in DaiFukkatsu Arrange A Mode.&lt;br /&gt;
*When emulating the game on GOTVG, there is an issue that causes the BGM to play too quickly, and some sound effects loop incorrectly.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Bomb_mechanic]]&lt;br /&gt;
[[Category:Bullet Hell]]&lt;br /&gt;
[[Category:DoDonPachi DaiOuJou]]&lt;br /&gt;
[[Category:DonPachi series]]&lt;br /&gt;
[[Category:Hyper system mechanic]]&lt;br /&gt;
[[Category:True Last Boss]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>Ggmaximo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=DoDonPachi_DaiOuJou&amp;diff=30387</id>
		<title>DoDonPachi DaiOuJou</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=DoDonPachi_DaiOuJou&amp;diff=30387"/>
		<updated>2024-06-01T04:49:55Z</updated>

		<summary type="html">&lt;p&gt;Ggmaximo: /* Bee items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:WL Logo.png|190px|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #f43838&lt;br /&gt;
|title = DoDonPachi DaiOuJou&lt;br /&gt;
|background = white&lt;br /&gt;
|image = WL Title.png&lt;br /&gt;
|imagecaption = Title Screen&lt;br /&gt;
|imagescalepx = 230px&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|music = Manabu Namiki&amp;lt;br/&amp;gt;Shohei Satoh&lt;br /&gt;
|program = Tsuneki Ikeda&amp;lt;br/&amp;gt;Takashi Ichimura&lt;br /&gt;
|art = Shohei Satoh&amp;lt;br/&amp;gt;Hiroyuki Tanaka&lt;br /&gt;
|designer = Akira Wakabayashi&amp;lt;br/&amp;gt;Kengo Arai&amp;lt;br/&amp;gt;Hiroyuki Tanaka&lt;br /&gt;
|releasedate = '''Arcade''' &amp;lt;br&amp;gt; '''White Label:''' April 5, 2002 &amp;lt;br&amp;gt; '''Black Label:''' October 7, 2002 &amp;lt;br&amp;gt; '''Tamashii:''' April 20, 2010 &amp;lt;br&amp;gt; '''PS2:''' April 10, 2003 &amp;lt;br&amp;gt; '''Xbox 360:''' February 9th, 2009 &amp;lt;br&amp;gt; '''Nintendo Switch:''' December 7, 2023 &amp;lt;br&amp;gt; '''PS4:''' December 7, 2023&lt;br /&gt;
|previousgame = [[Progear no Arashi]]&lt;br /&gt;
|nextgame = [[Ketsui: Kizuna Jigoku Tachi]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''DoDonPachi DaiOuJou''''' (JP: 怒首領蜂大往生, abbreviated: '''DOJ''', iOS/Android: '''''DoDonPachi Blissful Death''''') is the fourth entry in the [[:Category:DonPachi series|DonPachi series]] of shoot-em-ups (the third developed by [[CAVE]]). It is one of the most well-regarded games in CAVE's catalog of shooters. DOJ introduced the '''[[Hyper System]]''' to the series, which allowed the player to give all of their firepower an enormous boost in strength, in exchange for increased game difficulty.&lt;br /&gt;
&lt;br /&gt;
There are two versions of ''DoDonPachi DaiOuJou'' that were released to the arcades; ''White Label'' and ''Black Label''. ''White Label'' is what the original release of the game is referred to as, and ''Black Label'' is a revised version of the game containing a selection of mechanics adjustments and bug fixes, as well as the option to select between a one-loop or two-loop game. When differentiating between the two, people abbreviate the game as &amp;quot;DOJ WL&amp;quot; for White Label and &amp;quot;DOJ BL&amp;quot; for Black Label.&lt;br /&gt;
&lt;br /&gt;
White Label was ported to the PlayStation 2 in 2003 by Arika, while Black Label wouldn't see a home release until 2008 with DoDonPachi DaiOuJou Black Label Extra which included both versions. In December 2023, DoDonPachi DaiOuJou Rinne Tensei was released for PlayStation 4 and Nintendo Switch by M2.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay Overview==&lt;br /&gt;
&lt;br /&gt;
''DoDonPachi DaiOuJou'' is a 3 buttons game with 5 stages and 2 playable ships. By meeting specific requirements the player can access a [[DoDonPachi_DaiOuJou#Stages|hidden second loop]].&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
&lt;br /&gt;
*'''A button (Press):''' Fires the player's Shot.&lt;br /&gt;
*'''A button (Hold):''' Fires the player's Laser.&lt;br /&gt;
*'''B button (Press):''' Activates a hyper or bomb. Bomb functionality will be different depending on whether or not the player was using Laser:&lt;br /&gt;
**'''B button (Press):''' Activates a Spread Bomb.&lt;br /&gt;
**'''A button (Hold) + B button (Press):''' Activates a Laser Bomb.&lt;br /&gt;
*'''C button (Press/Hold):''' Autofire for the player's Shot. Due to the C button firing bullets for as long as it's held, lightly tapping it fires smaller bursts than the ones from a single tap of the A button, which can be helpful for chaining.&lt;br /&gt;
&lt;br /&gt;
DaiOuJou follows the conventions of the previous game with only a few changes. The chaining system is intact and works in much the same way. Causing an enemy to explode fills a meter, and every enemy destroyed before the meter depletes adds to the current chain and again refills the meter. Holding the laser weapon over a large enemy will hold the meter steady and slowly accumulate hits. In this way it is possible to create a single chain out of any of the 5 stages.&lt;br /&gt;
&lt;br /&gt;
===Fighters===&lt;br /&gt;
* TYPE-A: High speed, fires front concentration shots&lt;br /&gt;
* TYPE-B: Low speed, fires wide front area shots&lt;br /&gt;
&lt;br /&gt;
Type B shot speed is slightly faster in the Black Label version than it is in the White Label version.&lt;br /&gt;
&lt;br /&gt;
===Element Dolls===&lt;br /&gt;
&lt;br /&gt;
The selection of Element Dolls is similar to the selection of Shot or Laser variants in DoDonPachi. In ''DaiOuJou'', however, they also determine how many bombs the player can carry. A doll is chosen after a fighter type is selected. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! DFSD-010 SHOTIA&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DOJ_shotia_portrait.png|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Enhances shot power.&lt;br /&gt;
*Starting bomb capacity is 3, max is 6.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! DFSD-014 LEINYAN&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DOJ_leinyan_portrait.png|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Enhances laser power.&lt;br /&gt;
*Starting bomb capacity is 2, max is 4.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! FSD-002 EXY&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DOJ_exy_portrait.png|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Enhances shot and laser power.&lt;br /&gt;
*Starting bomb capacity is 1, max is 2.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When the player loses a life, their enhanced weapon is reduced in power by one level, while the non-enhanced weapon's power is reduced to its lowest level. In the case of Expert type, both weapons are lowered by only one level upon death.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item || Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DOJ_powerup.png|center]] || '''Power up''' &amp;lt;br&amp;gt; Increases the player's shot and laser power.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DOJ_bomb.png|center]] || '''Bomb''' &amp;lt;br&amp;gt; Adds a bomb.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DOJ_small_star.png|center]] || '''Small star'''&amp;lt;br&amp;gt; Grants 500 points.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DOJ_large_star.png|center]] || '''Large star'''&amp;lt;br&amp;gt; Found in stage 1-4 and 2-4 upon destroying the railguns while they are firing. &amp;lt;br&amp;gt; Grants 5,000 points.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DOJ_ground_star.png|center]] || '''Ground star''' &amp;lt;br&amp;gt; Grants 500 points.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DDP_large_star.png|50px|center]] || '''Large ground star''' &amp;lt;br&amp;gt; Found in stage 1-2 and 2-2, grants 10,000 pts.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DDP_bee.png|50px|center]] || '''Bee''' &amp;lt;br&amp;gt; Increases in value the more they are collected, multiplied by the current HIT count.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DOJ_hyper.png|center]] || '''Hyper''' &amp;lt;br&amp;gt; Adds a hyper.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DOJ_max_power.png|center]] || '''Max Power''' &amp;lt;br&amp;gt; Grants max power, only appears after the player loses their last life.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DOJ_1UP.png|center]] || '''1UP''' &amp;lt;br&amp;gt; A hidden extend that can be obtained under specific conditions, see [[Dodonpachi Daioujou#Extends|Extends]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bombs===&lt;br /&gt;
&lt;br /&gt;
Bombs clear the screen of bullets and provide full invincibility for their entire duration. The player starts with a set bomb capacity which increases after losing a life up to a certain point. The only exception to this rule (besides reaching the max capacity) is if the player loses a life while in hyper mode.&lt;br /&gt;
&lt;br /&gt;
Bombs are always dropped by bomb carriers. Once a bomb item appears it will move around the screen for a while following a predictable rectangular movement before leaving.&lt;br /&gt;
&lt;br /&gt;
A bomb will be different depending on whether the player was lasering when they used one. Bombs are functionally the same across both ships with only slight visual differences.&lt;br /&gt;
&lt;br /&gt;
*'''Spread Bomb:''' Activated when not using laser. This bomb is a sphere that turns all the bullets into small stars and deals low damage to everything on screen. Bullets won't appear until the bomb ends.&lt;br /&gt;
*'''Laser Bomb:''' Activated when using laser. This bomb is a large laser in front of the ship dealing massive damage. Only bullets that get in the way of the laser will be cleared.&lt;br /&gt;
&lt;br /&gt;
===Hitbox===&lt;br /&gt;
[[File:HitboxDOJ.png|thumb]]&lt;br /&gt;
Here are the position and size of the hitbox depending of the ship&lt;br /&gt;
&lt;br /&gt;
These are the actual hitbox dimensions in hexadecimal values (0x40 subpixels = 1 pixel), where Y+,X+ is the top-right corner and Y-,X- is the bottom left corner.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type/Game !! Y+ !! Y- !! X+ !! X- !! Pixel size (X*Y)&lt;br /&gt;
|-&lt;br /&gt;
| Type A (WL) || 0x100 || 0xC0 || 0xC0 || 0xC0 || 6x7&lt;br /&gt;
|-&lt;br /&gt;
| Type B (WL) || 0xC0 || 0x100 || 0xC0 || 0xC0 || 6x7&lt;br /&gt;
|-&lt;br /&gt;
| Type A (BL) || 0x80 || 0x100 || 0x80 || 0x80 || 4x6&lt;br /&gt;
|-&lt;br /&gt;
| Type B (BL) || 0x100 || 0x80 || 0x80 || 0x80 || 4x6&lt;br /&gt;
|-&lt;br /&gt;
| Type A (DDP3) || 0xC0 || 0x100 || 0xC0 || 0xC0 || 6x7&lt;br /&gt;
|-&lt;br /&gt;
| Type B (DDP3) || 0x140 || 0x80 || 0xC0 || 0xC0 || 6x7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When moving to the side, the hitbox is slightly thinner.&lt;br /&gt;
&lt;br /&gt;
===Rank===&lt;br /&gt;
DoDonPachi DaiOuJou has a hidden ranking system, one that makes the game harder as the rank increases. Rank is increased by using Hypers, and the amount it increases is proportional to the level of the hyper used. Rank can only be decreased by bombing during hyper mode or losing a life.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
&lt;br /&gt;
===Chaining===&lt;br /&gt;
Chaining is the most important part of Daioujou scoring system. Whether the player preserves or breaks his chain is determined by the chain gauge. Every time an enemy is killed, the chain gauge will go up, else it will go down at a constant speed. If it goes all the way down, the chain breaks.&lt;br /&gt;
If an enemy is killed with shot, the  chain gauge is filled completely but if an enemy is killed with the laser, the chain gauge will only be filled up to 50%. But holding the laser on a big enemy can preserve the chain.  In this case, instead of going down, the chaining gauge will stay at 25%.&lt;br /&gt;
As in the previous DonPachi games, scoring in Daioujou is all about achieving and properly maintaining a high combo chain. As the point value of the enemies you destroy and some items you collect are multiplied by the current chain counter. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;===Bee items===&lt;br /&gt;
Bees play an important role in DaiOuJou, and are worth 1,000 points multiplied by the number of hits in the current combo chain. Uncovering a bee item with the Laser will add a HIT to the current chain counter, and  it will refill the chain gauge by 50%. If a player can collect all ten bee items in a stage without dying, the last item will have an additional x2 multiplier. Collecting all the bee items in a stage will also increase their default value by 1,000 for every subsequent stage. Collecting every bee item in both loops without dying outside of boss fights will cause the bee items to be worth 10,000 points each in the final stage! &lt;br /&gt;
The player can fill the Hyper Gauge by collecting a bee item while having at least a 20-HIT chain. &lt;br /&gt;
&lt;br /&gt;
In Black Label, collecting a bee item with a 20 to 39 hit chain will fill 3% of the Hyper Gauge, having a 40 to 59 HIT chain will give 6%, and so on until the player has a 200+ HIT chain, which fills 30% of the Hyper Gauge. &lt;br /&gt;
&lt;br /&gt;
However, collecting a bee item while in Hyper Mode won’t give any hyper gauge. That’s why, at many points in the game, it is better to collect the bees before activating the hyper mode, or just after the hyper ends.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following maps show you the '''locations of the 10 bees''' for each of the stages.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[DoDonPachi_DaiOuJou/Stage_1_beemap|Stage 1]] || [[DoDonPachi_DaiOuJou/Stage_2_beemap|Stage 2]] || [[DoDonPachi_DaiOuJou/Stage_3_beemap|Stage 3]] || [[DoDonPachi_DaiOuJou/Stage_4_beemap|Stage 4]] || [[DoDonPachi_DaiOuJou/Stage_5_beemap|Stage 5]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;ref&amp;gt; Scan of DoDonPachi DaiOuJou Re:Incarnation First Print Strategy Guide &amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hyper items===&lt;br /&gt;
This is an addition to the series. A hyper meter is incorporated into the upper-left status display and is filled by chaining, collecting bees, and dying, amongst other things. When the meter is filled, a hyper item falls from the top of the screen, unless the player is currently in a boss battle. A player can hold up to 5 hyper items at any one time.&lt;br /&gt;
&lt;br /&gt;
When a hyper is activated, all hyper items are used at once with an effect proportional to the amount of hypers consumed. A hyper causes the player's fighter to be invincible for a short while (80 frames of invulnerability during stages, 120 frames during bosses), and amplifies the powers of both normal fire and the laser. Once the timer runs out the player's ship returns to normal. As a side effect, all enemy bullets move faster when the hyper is activated, increasing the &amp;quot;RANK&amp;quot; difficulty level of the game, until a bomb is used during hyper mode or when the player's ship is destroyed. This effect does not disappear when the hyper wears off. Using a bomb during a hyper will end it immediately; dying causes the player to lose all in-stock hyper items. Using a hyper while there is an uncollected hyper item will transform it into a large star (which gives 10.000 points).&lt;br /&gt;
&lt;br /&gt;
''How to get hypers :''&lt;br /&gt;
In order to get an hyper, the player need to fill the hyper gauge. When the hyper gauge is full, an hyper medal  should drop from the top of the screen but there are some exceptions :&lt;br /&gt;
* If the hyper gauge is filled when the hyper mode is still active, the hyper medal won’t drop. Instead, the player will get an hyper cancel.&lt;br /&gt;
* During a boss fight if there is at least one bomb in stock. To make an hyper drop during a boss fight, the player can fill an hyper gauge without any bomb in stock, use all the remaining bombs or die during hyper mode without any bomb in stock if he has at least 1 full hyper gauge.&lt;br /&gt;
&lt;br /&gt;
When the player fills an hyper gauge but is in one of the two situations mentioned before, instead of making an hyper drop, he will get an hyper cancel. All the bullets on the screen disappear at the very moment the hyper gauge is filled. This can be especially useful on some stage sections and boss fight.&lt;br /&gt;
&lt;br /&gt;
''Hyper item properties :'' &lt;br /&gt;
Once they appear from the top of the screen, if the player does not pick them up, they will slowly go down until they hit the bottom of the screen and then they will go up until they exit the screen by the top. &lt;br /&gt;
If the player activates an hyper while there is an hyper item on the screen, the hyper item will turn into a 10 000 points star and this hyper item is “wasted”.&lt;br /&gt;
&lt;br /&gt;
''How to fill the hyper gauge :''&lt;br /&gt;
The hyper gauge can be filled by killing enemies. Killing small enemies with the shot gives more hyper than killing them with the laser. This means it is possible to regulate the speed at which the hyper gauge is filled by deliberately choosing to kill the popcorn enemies with shot or laser.&lt;br /&gt;
It is also possible to gain hyper by using the laser on big enemies and bosses, it gives even more hyper by pointblanking them because the aura is also touching them (note : pointblanking can also give more hits). This means it is also possible to regulate the speed at which the hyper gauge is filled during boss fights by dealing damage with the shot instead of the laser for example.&lt;br /&gt;
Losing a life fills 25% of a full Hyper Gauge (to be verified for White Label)&lt;br /&gt;
The final way to fill the Hyper Gauge is to collect a bee with at least a 20-HIT chain (see the “Bees” paragraph)&lt;br /&gt;
&lt;br /&gt;
Important note : &lt;br /&gt;
When the hyper gauge is filled by collecting a bee or dying, there is no leftover. &lt;br /&gt;
For example, in Black Label if the hyper gauge is filled at 80% and the players grabs a bee with a 700-HIT combo chain, he should get 30% of hyper gauge, but in this case, he will fill the hyper gauge, make an hyper item drop and start the new gauge at 0%. Which means he only gained 20% of hyper gauge.&lt;br /&gt;
&lt;br /&gt;
===Star and Medal items===&lt;br /&gt;
The star and medal items are pretty much worthless in comparison to the other aspects of the scoring system.&lt;br /&gt;
&lt;br /&gt;
Picked up during stage gameplay&lt;br /&gt;
small star = 500 pts&lt;br /&gt;
small medal = 500 pts&lt;br /&gt;
Big star = 10 000 pts&lt;br /&gt;
Big medal = 10 000 pts&lt;br /&gt;
&lt;br /&gt;
Stars attracted during hyper cancels are worth 500pts/star. &lt;br /&gt;
&lt;br /&gt;
===End-stage Bonus===&lt;br /&gt;
If no-miss : take into account all the stars and medals collected only during this stage, If one or more deaths (during the stage or boss) : take into account the stars and medals collected since the last death.&lt;br /&gt;
&lt;br /&gt;
Nb of stars  X 1000 pts&lt;br /&gt;
&lt;br /&gt;
Nb of medals X 2000 pts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BOSS HIT BONUS&lt;br /&gt;
&lt;br /&gt;
Stage 1 : 300 000 + 1500 x BOSS_HITS&lt;br /&gt;
&lt;br /&gt;
Stage 2 : 400 000 + 2000 x BOSS_HITS&lt;br /&gt;
&lt;br /&gt;
Stage 3 : 500 000 + 2500 x BOSS_HITS&lt;br /&gt;
&lt;br /&gt;
Stage 4 : 600 000 + 3000 x BOSS_HITS&lt;br /&gt;
&lt;br /&gt;
Stage 5 : 700 000 + 3500 x BOSS_HITS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Always true, no matter how many deaths during stage section or boss fight.&lt;br /&gt;
Stage 1-1 and 2-1 BOSS HITS BONUS is counted the same way, same for 1-2 and 2-2, 1-3 and 2-3, ...&lt;br /&gt;
&lt;br /&gt;
''Funny detail :''&lt;br /&gt;
The scrolling of the BOSS HIT BONUS is not synchronized with the reverse scrolling of the HITS.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
===Stages===&lt;br /&gt;
There are 5 stages per loop. &lt;br /&gt;
&lt;br /&gt;
The second loop becomes available if the player completes the first loop and satisfies at least one of the following requirements:&lt;br /&gt;
&lt;br /&gt;
* Loses at most 2 lives&lt;br /&gt;
* Uses at most 3 bombs&lt;br /&gt;
* Collects all 10 bees in at least 3 stages. The bees in each stage must be collected without dying before the boss (basically, collect the &amp;quot;2x bee&amp;quot; in at least 3 stages).&lt;br /&gt;
&lt;br /&gt;
When entering the loop, not all resources from the first loop are carried over equally. The following table indicates how resources are carried between the first and second loop:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight:normal; text-align:left;&amp;quot; | &lt;br /&gt;
! White Label&lt;br /&gt;
! Black Label&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; font-weight:bold;&amp;quot; | Life Stock&lt;br /&gt;
| Set to 0&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Carried over&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; font-weight:bold;&amp;quot; | Bomb Stock&lt;br /&gt;
| Reset to default&lt;br /&gt;
| Carried over&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; font-weight:bold;&amp;quot; | Bomb Capacity&lt;br /&gt;
| Reset to default&lt;br /&gt;
| Carried over&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; font-weight:bold;&amp;quot; | Hyper Stock&lt;br /&gt;
| Carried over&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Carried over&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; font-weight:bold;&amp;quot; | Hyper Charge&lt;br /&gt;
| Set to 0&lt;br /&gt;
| Any full charged bars are discarded, any partial charge is preserved&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; In White Label, all stocked lives are removed upon entering the loop; however, the player can earn lives back by either no-missing or no-bombing stages.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Due to a bug, Hyper stocks carried over from the first loop will not work properly in the second loop in White Label until at least one Hyper is earned in the loop.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the player defeats Kouryu-2 in 2-5, the game`s True Last Boss, Hibachi will show up.&lt;br /&gt;
&lt;br /&gt;
===Extends===&lt;br /&gt;
On default settings, the player starts with 2 extends. &lt;br /&gt;
There are 2 scoring based extends, one at 10 million, the other one at 30 million for the White Label version, one at 20 million, the other one at 50 million for the Black Label version.&lt;br /&gt;
There is one hidden extend in stage 4, if the player destroy both side parts of the midboss before destroying the central part (the central part must not be destroyed by a bomb), a 1-up item will appear. The player need to grab this item to get the extend. &lt;br /&gt;
It is possible to get this hidden extend in both loops.&lt;br /&gt;
The player can get more extends during the 2nd loop under some conditions : &lt;br /&gt;
* In White Label, every time the player clears a stage without bombing or without dying (or both), he will get an extend during the transition to the next stage.&lt;br /&gt;
* In Black Label, if the player starts a stage of the second loop without any extends, if he clears the stage without dying, he will be awarded an extend during the transition to the next stage. If the player picks up the hidden extend during stage 2-4, this will not work.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
[[File:DOJ score display glitch.jpg|thumb|200px|right|The 7th score digit is displayed as a semicolon&amp;lt;ref&amp;gt;Occured during fufufu's demonstration at Stunfest 2018: [https://www.youtube.com/watch?v=mUF3299XqLc&amp;amp;t=2910s YouTube]&amp;lt;/ref&amp;gt;]]&lt;br /&gt;
===White Label===&lt;br /&gt;
&lt;br /&gt;
* If the player carries a hyper over from 1-5 into 2-1, it does not properly activate in 2-1. This glitch is reset after picking up another hyper item in 2-1.&lt;br /&gt;
&lt;br /&gt;
===White Label &amp;amp; Black Label===&lt;br /&gt;
* If a hyper item appears on screen the same frame a midsize enemy is destroyed with the laser, the chain gauge does not refill from the destruction of the enemy and the chain breaks immediately.&lt;br /&gt;
* Bee Medal Overflow Bug: Due to a BCD problem, the score gained from picking up a bee medal is sometimes calculated incorrectly depending on the hit count of the active chain. The user [[User:Trap15|Trap15]] has posted a simulator on his Twitter.&amp;lt;ref&amp;gt;[https://twitter.com/trap0xf/status/1589280723999264768 Trap15's Twitter] (November 6, 2022)&amp;lt;/ref&amp;gt; This bug has then been analyzed from a scoring perspective by Rokukichi.&amp;lt;ref&amp;gt;[https://rokulpg.blogspot.com/2022/11/blog-post.html Rokukichi's Blog] (November 8, 2022)&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Resulting from the Bee Medal Overflow Bug: If the number created is not a valid BCD number, a visual glitch occurs with the 7th score digit causing it to be displayed as a symbol instead of a number, such as '&amp;gt;', '=' or ';'. Interestingly, if you game over with the glitch active, the glitched score number will show as a regular digit, but it will be a different color from the rest of the score. This glitch does not have any adverse effect on gameplay other than an odd display.&lt;br /&gt;
* Invulnerability frames after hyper activation during bosses on 2p side is 80 and not the usual 120 as it is the case for 1p side. During stages, there is no difference between 1p and 2p side (both 80 frames).&amp;lt;ref&amp;gt;[https://shmups.system11.org/viewtopic.php?t=64256 Shmups Forum: Differences between 1P and 2P player sides (various games)]; Additionally confirmed by [[User:Trap15|Trap15]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* If the player hits Stage 2 Boss only after its HP bar fully fills, the player will do a large amount of damage on the first hit. If the boss has been hit, this extra damage does not apply. The normal damage of A-S's laser is 158 (0x9E), and the bugged initial damage is 12287 (0x2FFF). Despite bosses seemingly normally taking damage even while the bar fills, this bug damage only applies on the Stage 2 boss if it hasn't been hit until after it finishes filling. Stage 4 boss and Hibachi are the only other bosses that may be hit before the HP bar fully fills, and the extra damage is not exhibited there, so it is certainly a bug.&amp;lt;ref&amp;gt;[https://discord.com/channels/632397247866339347/632398439556317194/1134401307420131379 Original research by trap15]&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
===Synopsis===&lt;br /&gt;
Centuries have passed since the [[DoDonPachi | catastrophic war]] that almost cost the human race its complete annihilation at the hands of the deranged Colonel Schwarlitz Longhener, leader of the DonPachi Corps: a military squad of starfighter pilots known for their combat prowess and emotional detachment (as a result of the inhuman training they are subjected to - the [[DonPachi | first game]] being a prime example of it, with the trainee actually slaughtering comrades posing as the enemy); whatever remained of his genocidal army was gathered, transported to the Moon and sealed within a network of caves, left to rot away as the nightmares faded into legend.&lt;br /&gt;
&lt;br /&gt;
The human race flourished again, to the point of colonizing the Moon itself, the megacity of Lunapolis being the hub of human activity on lunar soil. However, as time passed, the dormant machines reawakened, rebuilt, evolved: the caverns of the planet swarmed with all sorts of advanced war machines, and automated production facilities, at their core a heavily guarded platform where the ultimate fighting machine of the past, the mechanical bee Hibachi (this time named 緋蜂, lit. &amp;quot;Scarlet Bee&amp;quot;), was slowly being rebuilt. Still following their original programming, the machines broke the seal, invading the surface and quickly seizing control of the almost defenseless Lunapolis, its streets and facilities now completely overtaken and littered with heavy artillery emplacements.&lt;br /&gt;
&lt;br /&gt;
With little time to spare, the DonPachi Corps are reactivated, with enough time to build only two fighters; nevertheless, to each was bestowed the assistance of an Element Doll, highly evolved sentient droids (apparently widespread in human society by then, and treated as little more than slaves) capable of providing tactical data and enhancing the craft's own capabilities. Knowing that the mission is plausibly suicidal, the two attack ships are deployed on the Moon surface, just outside Lunapolis, alone against a ruthless army of machines with a single objective; killing. &lt;br /&gt;
&lt;br /&gt;
===Ending===&lt;br /&gt;
&lt;br /&gt;
The game's ending reveals, in a chilling twist, that the Element Dolls are, in truth, cybernetic beings built by forcefully turning human beings into servants, laborers and soldiers, their minds and wills rewritten and bent to the whim of Earth's upper class. Then, a Doll-specific coda is shown:&lt;br /&gt;
&lt;br /&gt;
* '''Shotia:''' Interfacing with the enemy's computer network and forcibly shutting it down, Shotia is finally pulled out of the fighter jet by her pilot, who has come to grow feelings for the biomechanical soldier. As he holds her however, her mind is overcome by a virus hidden in Hibachi's mainframe and slowly deteriorates, each memory being deleted until, at last, tears accompany the Doll's final ones, those of her in her human days, before being abducted and converted. Before Shotia dies, she gives one last smile to her pilot.&lt;br /&gt;
* '''Leinyan:''' Having finally destroyed the devilish war machine and ensuing the collapse of the enemy's computer network, the fighter plane returns to base, the pilot's mission completed. However, Leinyan rebels against her masters, having fallen in love with her pilot, who is forced to watch helplessly as she is dragged away, deactivated and her body dissected for research. In an atypical subversion of the series' dark endings, the Doll's consciousness takes control of the laboratory's systems, escaping into cyberspace and, finally, reuniting back with her lover.&lt;br /&gt;
* '''EXY:''' In a desperate attempt to shut down the enemy's computer network, EXY interfaces with it and delves within the massive data stream with her own consciousness. The attempt was a success, but at a huge cost. The information flow drives her insane (it is implied that she discovered Colonel Schwarlitz Longhener's involvement and betrayal), who ultimately breaks free from the fighter's armor and, in a fit of blind rage, chokes the pilot to death and slaughters the accompanying infantry escort. This, along with the deranged realization that mankind is the one true enemy to defeat, ultimately leads to the events depicted in [[DoDonPachi DaiFukkatsu | Dai-Fukkatsu]].&lt;br /&gt;
&lt;br /&gt;
==Version Differences==&lt;br /&gt;
===DoDonPachi III===&lt;br /&gt;
An export/international version of Daioujou that was never released, and a precursor to Black Label&amp;lt;ref&amp;gt;[https://www.gamengai.com/#/cmnt-info?id=1966 IKD in Black Label Interview]&amp;lt;/ref&amp;gt;. In 2016, this version was dumped and made widely available. In terms of gameplay, this version is a mix of White Label and Black Label.&lt;br /&gt;
&lt;br /&gt;
At least two versions of this variation are known to exist:&lt;br /&gt;
*2002.05.15 Master Ver&lt;br /&gt;
*2002.07.12 Master Ver&lt;br /&gt;
The old version is very different and is much closer to White Label. It's currently the version that was dumped for Mame.&lt;br /&gt;
The M2 port uses the newer version, which will be the basis for the rest of this article.&lt;br /&gt;
&lt;br /&gt;
Differences include the following:&lt;br /&gt;
&lt;br /&gt;
*English language for menu's and endings.&lt;br /&gt;
*A maximum of three extra lives can be carried over into the 2nd loop. You gain one life for each loop condition fulfilled, which are:&lt;br /&gt;
**Loses at most 2 lives.&lt;br /&gt;
**Uses at most 3 bombs.&lt;br /&gt;
**Collects all 10 bees in at least 3 stages without dying.&lt;br /&gt;
*Conditions for gaining extra lives in the 2nd loop are changed to no-miss AND no-bomb per stage.&lt;br /&gt;
*Rank carries over to the 2nd loop (this can be bypassed by beating the 1-5 boss while a hyper is active).&lt;br /&gt;
*Kouryuu's 2nd phase (Jetbachi) has their health increased from 143360 to 172032 (this is different from the BL value of 179200).&lt;br /&gt;
*Hyper rank has a higher upper limit (goes past the maximum rank of 15 in WL).&lt;br /&gt;
*Movement speed for Shotia's laser has been increased (same as in BL).&lt;br /&gt;
*Continues can be used in the 2nd loop.&lt;br /&gt;
*Score gain from the Maximum bonus lies between WL and BL.&lt;br /&gt;
&lt;br /&gt;
Bugfixes: &lt;br /&gt;
*You don't lose hyper i-frames if you hyper right after bombing (same fix as in BL).&lt;br /&gt;
*Your bomb slot increases even if you die while in hyper.&lt;br /&gt;
*The bug where your bomb button stops working if you die immediately after bombing and activating a hyper (same fix as in BL).&lt;br /&gt;
&lt;br /&gt;
===DoDonPachi Daioujou Black Label===&lt;br /&gt;
This variant was a limited edition release. The arcade board includes the original and Black Label versions, which can be selected during boot time. The Black Label game can be identified by the black title screen.&lt;br /&gt;
&lt;br /&gt;
Differences include the following:&lt;br /&gt;
&lt;br /&gt;
* The player can select 1 Loop Mode or 2 Loop Mode at the beginning of the game, after selecting a battle fighter and Element Doll. In 2 Loop Mode, after completing stage 1–5, the player now has the option to play the second loop as before, but in 1 Loop Mode, the player immediately fights Hibachi after defeating the normal final stage boss.&lt;br /&gt;
* The player is no longer reduced to only one life when entering the 2nd loop.&lt;br /&gt;
* The player can continue should they lose all their lives in the 2nd loop by inserting more coins and pressing START (and a second player can join in), up until they reach the true final stage.&lt;br /&gt;
* The game is easier in general. The enemy bullets are fewer and move slower, but the changes are subtle.&lt;br /&gt;
* The Hyper Meter fills faster than in the original.&lt;br /&gt;
* Some bug fixes. The chain meter now has 5 digits, so it no longer rolls over if it reaches 9,999 hits. (In the original version, the chain meter counts internally correct, but displays only lower 4 digits.)&lt;br /&gt;
* Both weapons are lowered by only one level upon respawning for all types when in the 2nd loop.&lt;br /&gt;
* Hitboxes are greatly reduced.&lt;br /&gt;
&lt;br /&gt;
===DoDonPachi Daioujou Tamashii===&lt;br /&gt;
&lt;br /&gt;
In 2016, a slightly altered version of the original game (White Label) was ported to PGM2 hardware for distribution on the Chinese market.&lt;br /&gt;
&lt;br /&gt;
Differences include the following:&lt;br /&gt;
&lt;br /&gt;
*Chinese language endings.&lt;br /&gt;
*The &amp;quot;WARNING&amp;quot; animation is shortened.&lt;br /&gt;
*Before the ship select, players can choose to play original mode or an easy mode. Both modes have separate highscore tables in the attract cycle.&lt;br /&gt;
*The chain meter depletes entirely while using laser on the first midboss of stage 5.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:Ddpiiititle.png|DoDonPachi III&amp;lt;br&amp;gt;title screen&lt;br /&gt;
File:Dojbltitle.png|DDP DOJ Black Label&amp;lt;br&amp;gt;title screen&lt;br /&gt;
File:Dojtamashiititle.png|DDP DOJ Tamashii&amp;lt;br&amp;gt;title screen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Re:Incarnation / Rinne Tensei Arrange modes===&lt;br /&gt;
&lt;br /&gt;
2023's M2 ShotTriggers release (DoDonPachi Dai-Ou-Jo Re:Incarnation/Rinne Tensei) adds three new Arrange Modes all of which have one loop only. This port does not include the Xbox 360's port X-mode (and Piper doll).&lt;br /&gt;
&lt;br /&gt;
The arrange modes in the M2STG version ([https://discord.com/channels/632397247866339347/632398439556317194/1184980557776560128 thanks to Jaimers]):&lt;br /&gt;
&lt;br /&gt;
====Arrange S====&lt;br /&gt;
&lt;br /&gt;
* Based on Super Easy mode patterns.&lt;br /&gt;
* The player is always in Hyper.&lt;br /&gt;
* Laser and bombs are disabled.&lt;br /&gt;
* Shot is very strong but also very narrow.&lt;br /&gt;
* Patterns get faster the more lives in stock (rank maxes out in stage 2 if no-miss).&lt;br /&gt;
* The player earns lives from beating midbosses and bosses (19 lives max).&lt;br /&gt;
* Concentrating fire on certain medium and big enemies raises the Rinne gauge (not doing that lowers it).&lt;br /&gt;
* Destroying these specific enemies while the Rinne gauge is full makes them drop score items and increases the overall bee multiplier (also resets the gauge).&lt;br /&gt;
* No chaining.&lt;br /&gt;
* No powerup items and the player is always at full power.&lt;br /&gt;
* Bullet cancels actually kinda matter a little bit in this mode.&lt;br /&gt;
&lt;br /&gt;
====Arrange L====&lt;br /&gt;
&lt;br /&gt;
* Based on arcade loop 1 patterns and chaining system.&lt;br /&gt;
* Lasering medium and big enemies increases the Tensei gauge (not doing that lowers it).&lt;br /&gt;
* Destroy these enemies while the Tensei gauge is full to cancel all bullets on screen (also resets the gauge).&lt;br /&gt;
* The number of cancelled bullets from Tensei gets added to the current chain.&lt;br /&gt;
* Hypers are extremely short, they only last like 6~7 seconds (1/3rd of arcade).&lt;br /&gt;
* No powerup items and the player is always at full power.&lt;br /&gt;
* Hyper gauge increases 3x times faster than arcade, same with bees (a single bee is like a full hyper).&lt;br /&gt;
* Auto-bomb and auto-hyper (auto-hyper only lasts like 3~4 seconds, auto-bomb is weaker).&lt;br /&gt;
* The player earns lives from beating bosses (9 lives max).&lt;br /&gt;
* Fight loop 2 Kouryuu and Hibachi at the end.&lt;br /&gt;
* The amount of Hits the player gets is highly dependent on rank (max rank giving way more).&lt;br /&gt;
* Auto-Hyper and auto-bomb severely decrease rank.&lt;br /&gt;
* After a hyper ends the player has 2 seconds of i-frames.&lt;br /&gt;
* Getting hit during a hyper with no bombs in stock cancels the hyper and gives 2 seconds of i-frames (also lowers rank).&lt;br /&gt;
&lt;br /&gt;
====Arrange EX====&lt;br /&gt;
Everything in Arrange L also applies to Arrange EX except for:&lt;br /&gt;
&lt;br /&gt;
* Based on arcade loop 2 patterns and chaining system (bullets are slower than arcade though).&lt;br /&gt;
* Hypers get collected automatically.&lt;br /&gt;
* The player earns lives from beating midbosses and bosses.&lt;br /&gt;
* Hyper i-frames aren't lost if the player hypers right after bombing (same fix as in BL).&lt;br /&gt;
* Arrange EX does not have the free hit during hyper without bombs like Arrange L does.&lt;br /&gt;
* No i-frames after a hyper ends either.&lt;br /&gt;
* Due to maybe an oversight, the loop 2 lives system is still in place. Meaning that if the player no-misses or no-bombs a stage, they gain an additional life. &lt;br /&gt;
* It's possible to get 24 lives total in this mode, but it's worth noting that the player can only hold 20 lives at a time.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Most sound effects in this game are re-used from DoDonPachi and EspRaDe.&lt;br /&gt;
*The DON-8D Type-A ship appears as a playable cameo ship in DaiFukkatsu Arrange A Mode.&lt;br /&gt;
*When emulating the game on GOTVG, there is an issue that causes the BGM to play too quickly, and some sound effects loop incorrectly.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Bomb_mechanic]]&lt;br /&gt;
[[Category:Bullet Hell]]&lt;br /&gt;
[[Category:DoDonPachi DaiOuJou]]&lt;br /&gt;
[[Category:DonPachi series]]&lt;br /&gt;
[[Category:Hyper system mechanic]]&lt;br /&gt;
[[Category:True Last Boss]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>Ggmaximo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=DoDonPachi_DaiOuJou/Stage_1_beemap&amp;diff=30386</id>
		<title>DoDonPachi DaiOuJou/Stage 1 beemap</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=DoDonPachi_DaiOuJou/Stage_1_beemap&amp;diff=30386"/>
		<updated>2024-06-01T04:46:46Z</updated>

		<summary type="html">&lt;p&gt;Ggmaximo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DojStage1map.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category: DoDonPachi DaiOuJou]]&lt;br /&gt;
[[Category: Strategy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
Ripped from DoDonpachi DaiOuJou Re-Incarnation First Print Guide&lt;/div&gt;</summary>
		<author><name>Ggmaximo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Dojstage3map.png&amp;diff=30381</id>
		<title>File:Dojstage3map.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Dojstage3map.png&amp;diff=30381"/>
		<updated>2024-05-31T23:56:54Z</updated>

		<summary type="html">&lt;p&gt;Ggmaximo: Ggmaximo reverted File:Dojstage3map.png to an old version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DOJ Stage 3 bee locations&lt;/div&gt;</summary>
		<author><name>Ggmaximo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=DoDonPachi_DaiOuJou/Stage_5_beemap&amp;diff=30376</id>
		<title>DoDonPachi DaiOuJou/Stage 5 beemap</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=DoDonPachi_DaiOuJou/Stage_5_beemap&amp;diff=30376"/>
		<updated>2024-05-31T22:25:36Z</updated>

		<summary type="html">&lt;p&gt;Ggmaximo: Created page with &amp;quot;File:Dojstage5map.png Category: DoDonPachi DaiOuJou Category: Strategy&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dojstage5map.png]]&lt;br /&gt;
[[Category: DoDonPachi DaiOuJou]]&lt;br /&gt;
[[Category: Strategy]]&lt;/div&gt;</summary>
		<author><name>Ggmaximo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Dojstage5map.png&amp;diff=30375</id>
		<title>File:Dojstage5map.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Dojstage5map.png&amp;diff=30375"/>
		<updated>2024-05-31T22:24:20Z</updated>

		<summary type="html">&lt;p&gt;Ggmaximo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stage 5 map of bee locations&lt;/div&gt;</summary>
		<author><name>Ggmaximo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=DoDonPachi_DaiOuJou/Stage_4_beemap&amp;diff=30374</id>
		<title>DoDonPachi DaiOuJou/Stage 4 beemap</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=DoDonPachi_DaiOuJou/Stage_4_beemap&amp;diff=30374"/>
		<updated>2024-05-31T22:20:06Z</updated>

		<summary type="html">&lt;p&gt;Ggmaximo: Created page with &amp;quot;File:Dojstage4map.png  Category: DoDonPachi DaiOuJou Category: Strategy&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dojstage4map.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category: DoDonPachi DaiOuJou]]&lt;br /&gt;
[[Category: Strategy]]&lt;/div&gt;</summary>
		<author><name>Ggmaximo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Dojstage4map.png&amp;diff=30373</id>
		<title>File:Dojstage4map.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Dojstage4map.png&amp;diff=30373"/>
		<updated>2024-05-31T22:19:48Z</updated>

		<summary type="html">&lt;p&gt;Ggmaximo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stage 4 map of bee locations&lt;/div&gt;</summary>
		<author><name>Ggmaximo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Dojstage3map.png&amp;diff=30372</id>
		<title>File:Dojstage3map.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Dojstage3map.png&amp;diff=30372"/>
		<updated>2024-05-31T22:09:38Z</updated>

		<summary type="html">&lt;p&gt;Ggmaximo: Ggmaximo uploaded a new version of File:Dojstage3map.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DOJ Stage 3 bee locations&lt;/div&gt;</summary>
		<author><name>Ggmaximo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Dojstage3map.png&amp;diff=30371</id>
		<title>File:Dojstage3map.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Dojstage3map.png&amp;diff=30371"/>
		<updated>2024-05-31T21:59:21Z</updated>

		<summary type="html">&lt;p&gt;Ggmaximo: Ggmaximo uploaded a new version of File:Dojstage3map.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DOJ Stage 3 bee locations&lt;/div&gt;</summary>
		<author><name>Ggmaximo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=DoDonPachi_DaiOuJou/Stage_3_beemap&amp;diff=30370</id>
		<title>DoDonPachi DaiOuJou/Stage 3 beemap</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=DoDonPachi_DaiOuJou/Stage_3_beemap&amp;diff=30370"/>
		<updated>2024-05-31T21:22:32Z</updated>

		<summary type="html">&lt;p&gt;Ggmaximo: Created page with &amp;quot;File:Dojstage3map.png  Category: DoDonPachi DaiOuJou Category: Strategy&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dojstage3map.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category: DoDonPachi DaiOuJou]]&lt;br /&gt;
[[Category: Strategy]]&lt;/div&gt;</summary>
		<author><name>Ggmaximo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Dojstage3map.png&amp;diff=30369</id>
		<title>File:Dojstage3map.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Dojstage3map.png&amp;diff=30369"/>
		<updated>2024-05-31T21:22:15Z</updated>

		<summary type="html">&lt;p&gt;Ggmaximo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DOJ Stage 3 bee locations&lt;/div&gt;</summary>
		<author><name>Ggmaximo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=DoDonPachi_DaiOuJou/Stage_2_beemap&amp;diff=30368</id>
		<title>DoDonPachi DaiOuJou/Stage 2 beemap</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=DoDonPachi_DaiOuJou/Stage_2_beemap&amp;diff=30368"/>
		<updated>2024-05-31T21:20:08Z</updated>

		<summary type="html">&lt;p&gt;Ggmaximo: Created page with &amp;quot;File:Dojstage2map.png Category: DoDonPachi DaiOuJou Category: Strategy&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dojstage2map.png]]&lt;br /&gt;
[[Category: DoDonPachi DaiOuJou]]&lt;br /&gt;
[[Category: Strategy]]&lt;/div&gt;</summary>
		<author><name>Ggmaximo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Dojstage2map.png&amp;diff=30367</id>
		<title>File:Dojstage2map.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Dojstage2map.png&amp;diff=30367"/>
		<updated>2024-05-31T21:19:29Z</updated>

		<summary type="html">&lt;p&gt;Ggmaximo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;DOJ Stage 2 Map&lt;/div&gt;</summary>
		<author><name>Ggmaximo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=DoDonPachi_DaiOuJou&amp;diff=30366</id>
		<title>DoDonPachi DaiOuJou</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=DoDonPachi_DaiOuJou&amp;diff=30366"/>
		<updated>2024-05-31T21:19:08Z</updated>

		<summary type="html">&lt;p&gt;Ggmaximo: /* Bee items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:WL Logo.png|190px|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #f43838&lt;br /&gt;
|title = DoDonPachi DaiOuJou&lt;br /&gt;
|background = white&lt;br /&gt;
|image = WL Title.png&lt;br /&gt;
|imagecaption = Title Screen&lt;br /&gt;
|imagescalepx = 230px&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|music = Manabu Namiki&amp;lt;br/&amp;gt;Shohei Satoh&lt;br /&gt;
|program = Tsuneki Ikeda&amp;lt;br/&amp;gt;Takashi Ichimura&lt;br /&gt;
|art = Shohei Satoh&amp;lt;br/&amp;gt;Hiroyuki Tanaka&lt;br /&gt;
|designer = Akira Wakabayashi&amp;lt;br/&amp;gt;Kengo Arai&amp;lt;br/&amp;gt;Hiroyuki Tanaka&lt;br /&gt;
|releasedate = '''Arcade''' &amp;lt;br&amp;gt; '''White Label:''' April 5, 2002 &amp;lt;br&amp;gt; '''Black Label:''' October 7, 2002 &amp;lt;br&amp;gt; '''Tamashii:''' April 20, 2010 &amp;lt;br&amp;gt; '''PS2:''' April 10, 2003 &amp;lt;br&amp;gt; '''Xbox 360:''' February 9th, 2009 &amp;lt;br&amp;gt; '''Nintendo Switch:''' December 7, 2023 &amp;lt;br&amp;gt; '''PS4:''' December 7, 2023&lt;br /&gt;
|previousgame = [[Progear no Arashi]]&lt;br /&gt;
|nextgame = [[Ketsui: Kizuna Jigoku Tachi]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''DoDonPachi DaiOuJou''''' (JP: 怒首領蜂大往生, abbreviated: '''DOJ''', iOS/Android: '''''DoDonPachi Blissful Death''''') is the fourth entry in the [[:Category:DonPachi series|DonPachi series]] of shoot-em-ups (the third developed by [[CAVE]]). It is one of the most well-regarded games in CAVE's catalog of shooters. DOJ introduced the '''[[Hyper System]]''' to the series, which allowed the player to give all of their firepower an enormous boost in strength, in exchange for increased game difficulty.&lt;br /&gt;
&lt;br /&gt;
There are two versions of ''DoDonPachi DaiOuJou'' that were released to the arcades; ''White Label'' and ''Black Label''. ''White Label'' is what the original release of the game is referred to as, and ''Black Label'' is a revised version of the game containing a selection of mechanics adjustments and bug fixes, as well as the option to select between a one-loop or two-loop game. When differentiating between the two, people abbreviate the game as &amp;quot;DOJ WL&amp;quot; for White Label and &amp;quot;DOJ BL&amp;quot; for Black Label.&lt;br /&gt;
&lt;br /&gt;
White Label was ported to the PlayStation 2 in 2003 by Arika, while Black Label wouldn't see a home release until 2008 with DoDonPachi DaiOuJou Black Label Extra which included both versions. In December 2023, DoDonPachi DaiOuJou Rinne Tensei was released for PlayStation 4 and Nintendo Switch by M2.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay Overview==&lt;br /&gt;
&lt;br /&gt;
''DoDonPachi DaiOuJou'' is a 3 buttons game with 5 stages and 2 playable ships. By meeting specific requirements the player can access a [[DoDonPachi_DaiOuJou#Stages|hidden second loop]].&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
&lt;br /&gt;
*'''A button (Press):''' Fires the player's Shot.&lt;br /&gt;
*'''A button (Hold):''' Fires the player's Laser.&lt;br /&gt;
*'''B button (Press):''' Activates a hyper or bomb. Bomb functionality will be different depending on whether or not the player was using Laser:&lt;br /&gt;
**'''B button (Press):''' Activates a Spread Bomb.&lt;br /&gt;
**'''A button (Hold) + B button (Press):''' Activates a Laser Bomb.&lt;br /&gt;
*'''C button (Press/Hold):''' Autofire for the player's Shot. Due to the C button firing bullets for as long as it's held, lightly tapping it fires smaller bursts than the ones from a single tap of the A button, which can be helpful for chaining.&lt;br /&gt;
&lt;br /&gt;
DaiOuJou follows the conventions of the previous game with only a few changes. The chaining system is intact and works in much the same way. Causing an enemy to explode fills a meter, and every enemy destroyed before the meter depletes adds to the current chain and again refills the meter. Holding the laser weapon over a large enemy will hold the meter steady and slowly accumulate hits. In this way it is possible to create a single chain out of any of the 5 stages.&lt;br /&gt;
&lt;br /&gt;
===Fighters===&lt;br /&gt;
* TYPE-A: High speed, fires front concentration shots&lt;br /&gt;
* TYPE-B: Low speed, fires wide front area shots&lt;br /&gt;
&lt;br /&gt;
Type B shot speed is slightly faster in the Black Label version than it is in the White Label version.&lt;br /&gt;
&lt;br /&gt;
===Element Dolls===&lt;br /&gt;
&lt;br /&gt;
The selection of Element Dolls is similar to the selection of Shot or Laser variants in DoDonPachi. In ''DaiOuJou'', however, they also determine how many bombs the player can carry. A doll is chosen after a fighter type is selected. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! DFSD-010 SHOTIA&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DOJ_shotia_portrait.png|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Enhances shot power.&lt;br /&gt;
*Starting bomb capacity is 3, max is 6.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! DFSD-014 LEINYAN&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DOJ_leinyan_portrait.png|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Enhances laser power.&lt;br /&gt;
*Starting bomb capacity is 2, max is 4.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! FSD-002 EXY&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DOJ_exy_portrait.png|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Enhances shot and laser power.&lt;br /&gt;
*Starting bomb capacity is 1, max is 2.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When the player loses a life, their enhanced weapon is reduced in power by one level, while the non-enhanced weapon's power is reduced to its lowest level. In the case of Expert type, both weapons are lowered by only one level upon death.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item || Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DOJ_powerup.png|center]] || '''Power up''' &amp;lt;br&amp;gt; Increases the player's shot and laser power.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DOJ_bomb.png|center]] || '''Bomb''' &amp;lt;br&amp;gt; Adds a bomb.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DOJ_small_star.png|center]] || '''Small star'''&amp;lt;br&amp;gt; Grants 500 points.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DOJ_large_star.png|center]] || '''Large star'''&amp;lt;br&amp;gt; Found in stage 1-4 and 2-4 upon destroying the railguns while they are firing. &amp;lt;br&amp;gt; Grants 5,000 points.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DOJ_ground_star.png|center]] || '''Ground star''' &amp;lt;br&amp;gt; Grants 500 points.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DDP_large_star.png|50px|center]] || '''Large ground star''' &amp;lt;br&amp;gt; Found in stage 1-2 and 2-2, grants 10,000 pts.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DDP_bee.png|50px|center]] || '''Bee''' &amp;lt;br&amp;gt; Increases in value the more they are collected, multiplied by the current HIT count.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DOJ_hyper.png|center]] || '''Hyper''' &amp;lt;br&amp;gt; Adds a hyper.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DOJ_max_power.png|center]] || '''Max Power''' &amp;lt;br&amp;gt; Grants max power, only appears after the player loses their last life.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DOJ_1UP.png|center]] || '''1UP''' &amp;lt;br&amp;gt; A hidden extend that can be obtained under specific conditions, see [[Dodonpachi Daioujou#Extends|Extends]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bombs===&lt;br /&gt;
&lt;br /&gt;
Bombs clear the screen of bullets and provide full invincibility for their entire duration. The player starts with a set bomb capacity which increases after losing a life up to a certain point. The only exception to this rule (besides reaching the max capacity) is if the player loses a life while in hyper mode.&lt;br /&gt;
&lt;br /&gt;
Bombs are always dropped by bomb carriers. Once a bomb item appears it will move around the screen for a while following a predictable rectangular movement before leaving.&lt;br /&gt;
&lt;br /&gt;
A bomb will be different depending on whether the player was lasering when they used one. Bombs are functionally the same across both ships with only slight visual differences.&lt;br /&gt;
&lt;br /&gt;
*'''Spread Bomb:''' Activated when not using laser. This bomb is a sphere that turns all the bullets into small stars and deals low damage to everything on screen. Bullets won't appear until the bomb ends.&lt;br /&gt;
*'''Laser Bomb:''' Activated when using laser. This bomb is a large laser in front of the ship dealing massive damage. Only bullets that get in the way of the laser will be cleared.&lt;br /&gt;
&lt;br /&gt;
===Hitbox===&lt;br /&gt;
[[File:HitboxDOJ.png|thumb]]&lt;br /&gt;
Here are the position and size of the hitbox depending of the ship&lt;br /&gt;
&lt;br /&gt;
These are the actual hitbox dimensions in hexadecimal values (0x40 subpixels = 1 pixel), where Y+,X+ is the top-right corner and Y-,X- is the bottom left corner.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type/Game !! Y+ !! Y- !! X+ !! X- !! Pixel size (X*Y)&lt;br /&gt;
|-&lt;br /&gt;
| Type A (WL) || 0x100 || 0xC0 || 0xC0 || 0xC0 || 6x7&lt;br /&gt;
|-&lt;br /&gt;
| Type B (WL) || 0xC0 || 0x100 || 0xC0 || 0xC0 || 6x7&lt;br /&gt;
|-&lt;br /&gt;
| Type A (BL) || 0x80 || 0x100 || 0x80 || 0x80 || 4x6&lt;br /&gt;
|-&lt;br /&gt;
| Type B (BL) || 0x100 || 0x80 || 0x80 || 0x80 || 4x6&lt;br /&gt;
|-&lt;br /&gt;
| Type A (DDP3) || 0xC0 || 0x100 || 0xC0 || 0xC0 || 6x7&lt;br /&gt;
|-&lt;br /&gt;
| Type B (DDP3) || 0x140 || 0x80 || 0xC0 || 0xC0 || 6x7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When moving to the side, the hitbox is slightly thinner.&lt;br /&gt;
&lt;br /&gt;
===Rank===&lt;br /&gt;
DoDonPachi DaiOuJou has a hidden ranking system, one that makes the game harder as the rank increases. Rank is increased by using Hypers, and the amount it increases is proportional to the level of the hyper used. Rank can only be decreased by bombing during hyper mode or losing a life.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
&lt;br /&gt;
===Chaining===&lt;br /&gt;
Chaining is the most important part of Daioujou scoring system. Whether the player preserves or breaks his chain is determined by the chain gauge. Every time an enemy is killed, the chain gauge will go up, else it will go down at a constant speed. If it goes all the way down, the chain breaks.&lt;br /&gt;
If an enemy is killed with shot, the  chain gauge is filled completely but if an enemy is killed with the laser, the chain gauge will only be filled up to 50%. But holding the laser on a big enemy can preserve the chain.  In this case, instead of going down, the chaining gauge will stay at 25%.&lt;br /&gt;
As in the previous DonPachi games, scoring in Daioujou is all about achieving and properly maintaining a high combo chain. As the point value of the enemies you destroy and some items you collect are multiplied by the current chain counter. &lt;br /&gt;
&lt;br /&gt;
===Bee items===&lt;br /&gt;
Bees play an important role in DaiOuJou, and are worth 1,000 points multiplied by the number of hits in the current combo chain. Uncovering a bee item with the Laser will add a HIT to the current chain counter, and  it will refill the chain gauge by 50%. If a player can collect all ten bee items in a stage without dying, the last item will have an additional x2 multiplier. Collecting all the bee items in a stage will also increase their default value by 1,000 for every subsequent stage. Collecting every bee item in both loops without dying outside of boss fights will cause the bee items to be worth 10,000 points each in the final stage! &lt;br /&gt;
The player can fill the Hyper Gauge by collecting a bee item while having at least a 20-HIT chain. &lt;br /&gt;
&lt;br /&gt;
In Black Label, collecting a bee item with a 20 to 39 hit chain will fill 3% of the Hyper Gauge, having a 40 to 59 HIT chain will give 6%, and so on until the player has a 200+ HIT chain, which fills 30% of the Hyper Gauge. &lt;br /&gt;
&lt;br /&gt;
However, collecting a bee item while in Hyper Mode won’t give any hyper gauge. That’s why, at many points in the game, it is better to collect the bees before activating the hyper mode, or just after the hyper ends.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following maps show you the '''locations of the 10 bees''' for each of the stages.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[DoDonPachi_DaiOuJou/Stage_1_beemap|Stage 1]] || [[DoDonPachi_DaiOuJou/Stage_2_beemap|Stage 2]] || [[DoDonPachi_DaiOuJou/Stage_3_beemap|Stage 3]] || [[DoDonPachi_DaiOuJou/Stage_4_beemap|Stage 4]] || [[DoDonPachi_DaiOuJou/Stage_5_beemap|Stage 5]] || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hyper items===&lt;br /&gt;
This is an addition to the series. A hyper meter is incorporated into the upper-left status display and is filled by chaining, collecting bees, and dying, amongst other things. When the meter is filled, a hyper item falls from the top of the screen, unless the player is currently in a boss battle. A player can hold up to 5 hyper items at any one time.&lt;br /&gt;
&lt;br /&gt;
When a hyper is activated, all hyper items are used at once with an effect proportional to the amount of hypers consumed. A hyper causes the player's fighter to be invincible for a short while (80 frames of invulnerability during stages, 120 frames during bosses), and amplifies the powers of both normal fire and the laser. Once the timer runs out the player's ship returns to normal. As a side effect, all enemy bullets move faster when the hyper is activated, increasing the &amp;quot;RANK&amp;quot; difficulty level of the game, until a bomb is used during hyper mode or when the player's ship is destroyed. This effect does not disappear when the hyper wears off. Using a bomb during a hyper will end it immediately; dying causes the player to lose all in-stock hyper items. Using a hyper while there is an uncollected hyper item will transform it into a large star (which gives 10.000 points).&lt;br /&gt;
&lt;br /&gt;
''How to get hypers :''&lt;br /&gt;
In order to get an hyper, the player need to fill the hyper gauge. When the hyper gauge is full, an hyper medal  should drop from the top of the screen but there are some exceptions :&lt;br /&gt;
* If the hyper gauge is filled when the hyper mode is still active, the hyper medal won’t drop. Instead, the player will get an hyper cancel.&lt;br /&gt;
* During a boss fight if there is at least one bomb in stock. To make an hyper drop during a boss fight, the player can fill an hyper gauge without any bomb in stock, use all the remaining bombs or die during hyper mode without any bomb in stock if he has at least 1 full hyper gauge.&lt;br /&gt;
&lt;br /&gt;
When the player fills an hyper gauge but is in one of the two situations mentioned before, instead of making an hyper drop, he will get an hyper cancel. All the bullets on the screen disappear at the very moment the hyper gauge is filled. This can be especially useful on some stage sections and boss fight.&lt;br /&gt;
&lt;br /&gt;
''Hyper item properties :'' &lt;br /&gt;
Once they appear from the top of the screen, if the player does not pick them up, they will slowly go down until they hit the bottom of the screen and then they will go up until they exit the screen by the top. &lt;br /&gt;
If the player activates an hyper while there is an hyper item on the screen, the hyper item will turn into a 10 000 points star and this hyper item is “wasted”.&lt;br /&gt;
&lt;br /&gt;
''How to fill the hyper gauge :''&lt;br /&gt;
The hyper gauge can be filled by killing enemies. Killing small enemies with the shot gives more hyper than killing them with the laser. This means it is possible to regulate the speed at which the hyper gauge is filled by deliberately choosing to kill the popcorn enemies with shot or laser.&lt;br /&gt;
It is also possible to gain hyper by using the laser on big enemies and bosses, it gives even more hyper by pointblanking them because the aura is also touching them (note : pointblanking can also give more hits). This means it is also possible to regulate the speed at which the hyper gauge is filled during boss fights by dealing damage with the shot instead of the laser for example.&lt;br /&gt;
Losing a life fills 25% of a full Hyper Gauge (to be verified for White Label)&lt;br /&gt;
The final way to fill the Hyper Gauge is to collect a bee with at least a 20-HIT chain (see the “Bees” paragraph)&lt;br /&gt;
&lt;br /&gt;
Important note : &lt;br /&gt;
When the hyper gauge is filled by collecting a bee or dying, there is no leftover. &lt;br /&gt;
For example, in Black Label if the hyper gauge is filled at 80% and the players grabs a bee with a 700-HIT combo chain, he should get 30% of hyper gauge, but in this case, he will fill the hyper gauge, make an hyper item drop and start the new gauge at 0%. Which means he only gained 20% of hyper gauge.&lt;br /&gt;
&lt;br /&gt;
===Star and Medal items===&lt;br /&gt;
The star and medal items are pretty much worthless in comparison to the other aspects of the scoring system.&lt;br /&gt;
&lt;br /&gt;
Picked up during stage gameplay&lt;br /&gt;
small star = 500 pts&lt;br /&gt;
small medal = 500 pts&lt;br /&gt;
Big star = 10 000 pts&lt;br /&gt;
Big medal = 10 000 pts&lt;br /&gt;
&lt;br /&gt;
Stars attracted during hyper cancels are worth 500pts/star. &lt;br /&gt;
&lt;br /&gt;
===End-stage Bonus===&lt;br /&gt;
If no-miss : take into account all the stars and medals collected only during this stage, If one or more deaths (during the stage or boss) : take into account the stars and medals collected since the last death.&lt;br /&gt;
&lt;br /&gt;
Nb of stars  X 1000 pts&lt;br /&gt;
&lt;br /&gt;
Nb of medals X 2000 pts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BOSS HIT BONUS&lt;br /&gt;
&lt;br /&gt;
Stage 1 : 300 000 + 1500 x BOSS_HITS&lt;br /&gt;
&lt;br /&gt;
Stage 2 : 400 000 + 2000 x BOSS_HITS&lt;br /&gt;
&lt;br /&gt;
Stage 3 : 500 000 + 2500 x BOSS_HITS&lt;br /&gt;
&lt;br /&gt;
Stage 4 : 600 000 + 3000 x BOSS_HITS&lt;br /&gt;
&lt;br /&gt;
Stage 5 : 700 000 + 3500 x BOSS_HITS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Always true, no matter how many deaths during stage section or boss fight.&lt;br /&gt;
Stage 1-1 and 2-1 BOSS HITS BONUS is counted the same way, same for 1-2 and 2-2, 1-3 and 2-3, ...&lt;br /&gt;
&lt;br /&gt;
''Funny detail :''&lt;br /&gt;
The scrolling of the BOSS HIT BONUS is not synchronized with the reverse scrolling of the HITS.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
===Stages===&lt;br /&gt;
There are 5 stages per loop. &lt;br /&gt;
&lt;br /&gt;
The second loop becomes available if the player completes the first loop and satisfies at least one of the following requirements:&lt;br /&gt;
&lt;br /&gt;
* Loses at most 2 lives&lt;br /&gt;
* Uses at most 3 bombs&lt;br /&gt;
* Collects all 10 bees in at least 3 stages. The bees in each stage must be collected without dying before the boss (basically, collect the &amp;quot;2x bee&amp;quot; in at least 3 stages).&lt;br /&gt;
&lt;br /&gt;
When entering the loop, not all resources from the first loop are carried over equally. The following table indicates how resources are carried between the first and second loop:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight:normal; text-align:left;&amp;quot; | &lt;br /&gt;
! White Label&lt;br /&gt;
! Black Label&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; font-weight:bold;&amp;quot; | Life Stock&lt;br /&gt;
| Set to 0&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Carried over&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; font-weight:bold;&amp;quot; | Bomb Stock&lt;br /&gt;
| Reset to default&lt;br /&gt;
| Carried over&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; font-weight:bold;&amp;quot; | Bomb Capacity&lt;br /&gt;
| Reset to default&lt;br /&gt;
| Carried over&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; font-weight:bold;&amp;quot; | Hyper Stock&lt;br /&gt;
| Carried over&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Carried over&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; font-weight:bold;&amp;quot; | Hyper Charge&lt;br /&gt;
| Set to 0&lt;br /&gt;
| Any full charged bars are discarded, any partial charge is preserved&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; In White Label, all stocked lives are removed upon entering the loop; however, the player can earn lives back by either no-missing or no-bombing stages.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Due to a bug, Hyper stocks carried over from the first loop will not work properly in the second loop in White Label until at least one Hyper is earned in the loop.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the player defeats Kouryu-2 in 2-5, the game`s True Last Boss, Hibachi will show up.&lt;br /&gt;
&lt;br /&gt;
===Extends===&lt;br /&gt;
On default settings, the player starts with 2 extends. &lt;br /&gt;
There are 2 scoring based extends, one at 10 million, the other one at 30 million for the White Label version, one at 20 million, the other one at 50 million for the Black Label version.&lt;br /&gt;
There is one hidden extend in stage 4, if the player destroy both side parts of the midboss before destroying the central part (the central part must not be destroyed by a bomb), a 1-up item will appear. The player need to grab this item to get the extend. &lt;br /&gt;
It is possible to get this hidden extend in both loops.&lt;br /&gt;
The player can get more extends during the 2nd loop under some conditions : &lt;br /&gt;
* In White Label, every time the player clears a stage without bombing or without dying (or both), he will get an extend during the transition to the next stage.&lt;br /&gt;
* In Black Label, if the player starts a stage of the second loop without any extends, if he clears the stage without dying, he will be awarded an extend during the transition to the next stage. If the player picks up the hidden extend during stage 2-4, this will not work.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
[[File:DOJ score display glitch.jpg|thumb|200px|right|The 7th score digit is displayed as a semicolon&amp;lt;ref&amp;gt;Occured during fufufu's demonstration at Stunfest 2018: [https://www.youtube.com/watch?v=mUF3299XqLc&amp;amp;t=2910s YouTube]&amp;lt;/ref&amp;gt;]]&lt;br /&gt;
===White Label===&lt;br /&gt;
&lt;br /&gt;
* If the player carries a hyper over from 1-5 into 2-1, it does not properly activate in 2-1. This glitch is reset after picking up another hyper item in 2-1.&lt;br /&gt;
&lt;br /&gt;
===White Label &amp;amp; Black Label===&lt;br /&gt;
* If a hyper item appears on screen the same frame a midsize enemy is destroyed with the laser, the chain gauge does not refill from the destruction of the enemy and the chain breaks immediately.&lt;br /&gt;
* Bee Medal Overflow Bug: Due to a BCD problem, the score gained from picking up a bee medal is sometimes calculated incorrectly depending on the hit count of the active chain. The user [[User:Trap15|Trap15]] has posted a simulator on his Twitter.&amp;lt;ref&amp;gt;[https://twitter.com/trap0xf/status/1589280723999264768 Trap15's Twitter] (November 6, 2022)&amp;lt;/ref&amp;gt; This bug has then been analyzed from a scoring perspective by Rokukichi.&amp;lt;ref&amp;gt;[https://rokulpg.blogspot.com/2022/11/blog-post.html Rokukichi's Blog] (November 8, 2022)&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Resulting from the Bee Medal Overflow Bug: If the number created is not a valid BCD number, a visual glitch occurs with the 7th score digit causing it to be displayed as a symbol instead of a number, such as '&amp;gt;', '=' or ';'. Interestingly, if you game over with the glitch active, the glitched score number will show as a regular digit, but it will be a different color from the rest of the score. This glitch does not have any adverse effect on gameplay other than an odd display.&lt;br /&gt;
* Invulnerability frames after hyper activation during bosses on 2p side is 80 and not the usual 120 as it is the case for 1p side. During stages, there is no difference between 1p and 2p side (both 80 frames).&amp;lt;ref&amp;gt;[https://shmups.system11.org/viewtopic.php?t=64256 Shmups Forum: Differences between 1P and 2P player sides (various games)]; Additionally confirmed by [[User:Trap15|Trap15]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* If the player hits Stage 2 Boss only after its HP bar fully fills, the player will do a large amount of damage on the first hit. If the boss has been hit, this extra damage does not apply. The normal damage of A-S's laser is 158 (0x9E), and the bugged initial damage is 12287 (0x2FFF). Despite bosses seemingly normally taking damage even while the bar fills, this bug damage only applies on the Stage 2 boss if it hasn't been hit until after it finishes filling. Stage 4 boss and Hibachi are the only other bosses that may be hit before the HP bar fully fills, and the extra damage is not exhibited there, so it is certainly a bug.&amp;lt;ref&amp;gt;[https://discord.com/channels/632397247866339347/632398439556317194/1134401307420131379 Original research by trap15]&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
===Synopsis===&lt;br /&gt;
Centuries have passed since the [[DoDonPachi | catastrophic war]] that almost cost the human race its complete annihilation at the hands of the deranged Colonel Schwarlitz Longhener, leader of the DonPachi Corps: a military squad of starfighter pilots known for their combat prowess and emotional detachment (as a result of the inhuman training they are subjected to - the [[DonPachi | first game]] being a prime example of it, with the trainee actually slaughtering comrades posing as the enemy); whatever remained of his genocidal army was gathered, transported to the Moon and sealed within a network of caves, left to rot away as the nightmares faded into legend.&lt;br /&gt;
&lt;br /&gt;
The human race flourished again, to the point of colonizing the Moon itself, the megacity of Lunapolis being the hub of human activity on lunar soil. However, as time passed, the dormant machines reawakened, rebuilt, evolved: the caverns of the planet swarmed with all sorts of advanced war machines, and automated production facilities, at their core a heavily guarded platform where the ultimate fighting machine of the past, the mechanical bee Hibachi (this time named 緋蜂, lit. &amp;quot;Scarlet Bee&amp;quot;), was slowly being rebuilt. Still following their original programming, the machines broke the seal, invading the surface and quickly seizing control of the almost defenseless Lunapolis, its streets and facilities now completely overtaken and littered with heavy artillery emplacements.&lt;br /&gt;
&lt;br /&gt;
With little time to spare, the DonPachi Corps are reactivated, with enough time to build only two fighters; nevertheless, to each was bestowed the assistance of an Element Doll, highly evolved sentient droids (apparently widespread in human society by then, and treated as little more than slaves) capable of providing tactical data and enhancing the craft's own capabilities. Knowing that the mission is plausibly suicidal, the two attack ships are deployed on the Moon surface, just outside Lunapolis, alone against a ruthless army of machines with a single objective; killing. &lt;br /&gt;
&lt;br /&gt;
===Ending===&lt;br /&gt;
&lt;br /&gt;
The game's ending reveals, in a chilling twist, that the Element Dolls are, in truth, cybernetic beings built by forcefully turning human beings into servants, laborers and soldiers, their minds and wills rewritten and bent to the whim of Earth's upper class. Then, a Doll-specific coda is shown:&lt;br /&gt;
&lt;br /&gt;
* '''Shotia:''' Interfacing with the enemy's computer network and forcibly shutting it down, Shotia is finally pulled out of the fighter jet by her pilot, who has come to grow feelings for the biomechanical soldier. As he holds her however, her mind is overcome by a virus hidden in Hibachi's mainframe and slowly deteriorates, each memory being deleted until, at last, tears accompany the Doll's final ones, those of her in her human days, before being abducted and converted. Before Shotia dies, she gives one last smile to her pilot.&lt;br /&gt;
* '''Leinyan:''' Having finally destroyed the devilish war machine and ensuing the collapse of the enemy's computer network, the fighter plane returns to base, the pilot's mission completed. However, Leinyan rebels against her masters, having fallen in love with her pilot, who is forced to watch helplessly as she is dragged away, deactivated and her body dissected for research. In an atypical subversion of the series' dark endings, the Doll's consciousness takes control of the laboratory's systems, escaping into cyberspace and, finally, reuniting back with her lover.&lt;br /&gt;
* '''EXY:''' In a desperate attempt to shut down the enemy's computer network, EXY interfaces with it and delves within the massive data stream with her own consciousness. The attempt was a success, but at a huge cost. The information flow drives her insane (it is implied that she discovered Colonel Schwarlitz Longhener's involvement and betrayal), who ultimately breaks free from the fighter's armor and, in a fit of blind rage, chokes the pilot to death and slaughters the accompanying infantry escort. This, along with the deranged realization that mankind is the one true enemy to defeat, ultimately leads to the events depicted in [[DoDonPachi DaiFukkatsu | Dai-Fukkatsu]].&lt;br /&gt;
&lt;br /&gt;
==Version Differences==&lt;br /&gt;
===DoDonPachi III===&lt;br /&gt;
An export/international version of Daioujou that was never released, and a precursor to Black Label&amp;lt;ref&amp;gt;[https://www.gamengai.com/#/cmnt-info?id=1966 IKD in Black Label Interview]&amp;lt;/ref&amp;gt;. In 2016, this version was dumped and made widely available. In terms of gameplay, this version is a mix of White Label and Black Label.&lt;br /&gt;
&lt;br /&gt;
At least two versions of this variation are known to exist:&lt;br /&gt;
*2002.05.15 Master Ver&lt;br /&gt;
*2002.07.12 Master Ver&lt;br /&gt;
The old version is very different and is much closer to White Label. It's currently the version that was dumped for Mame.&lt;br /&gt;
The M2 port uses the newer version, which will be the basis for the rest of this article.&lt;br /&gt;
&lt;br /&gt;
Differences include the following:&lt;br /&gt;
&lt;br /&gt;
*English language for menu's and endings.&lt;br /&gt;
*A maximum of three extra lives can be carried over into the 2nd loop. You gain one life for each loop condition fulfilled, which are:&lt;br /&gt;
**Loses at most 2 lives.&lt;br /&gt;
**Uses at most 3 bombs.&lt;br /&gt;
**Collects all 10 bees in at least 3 stages without dying.&lt;br /&gt;
*Conditions for gaining extra lives in the 2nd loop are changed to no-miss AND no-bomb per stage.&lt;br /&gt;
*Rank carries over to the 2nd loop (this can be bypassed by beating the 1-5 boss while a hyper is active).&lt;br /&gt;
*Kouryuu's 2nd phase (Jetbachi) has their health increased from 143360 to 172032 (this is different from the BL value of 179200).&lt;br /&gt;
*Hyper rank has a higher upper limit (goes past the maximum rank of 15 in WL).&lt;br /&gt;
*Movement speed for Shotia's laser has been increased (same as in BL).&lt;br /&gt;
*Continues can be used in the 2nd loop.&lt;br /&gt;
*Score gain from the Maximum bonus lies between WL and BL.&lt;br /&gt;
&lt;br /&gt;
Bugfixes: &lt;br /&gt;
*You don't lose hyper i-frames if you hyper right after bombing (same fix as in BL).&lt;br /&gt;
*Your bomb slot increases even if you die while in hyper.&lt;br /&gt;
*The bug where your bomb button stops working if you die immediately after bombing and activating a hyper (same fix as in BL).&lt;br /&gt;
&lt;br /&gt;
===DoDonPachi Daioujou Black Label===&lt;br /&gt;
This variant was a limited edition release. The arcade board includes the original and Black Label versions, which can be selected during boot time. The Black Label game can be identified by the black title screen.&lt;br /&gt;
&lt;br /&gt;
Differences include the following:&lt;br /&gt;
&lt;br /&gt;
* The player can select 1 Loop Mode or 2 Loop Mode at the beginning of the game, after selecting a battle fighter and Element Doll. In 2 Loop Mode, after completing stage 1–5, the player now has the option to play the second loop as before, but in 1 Loop Mode, the player immediately fights Hibachi after defeating the normal final stage boss.&lt;br /&gt;
* The player is no longer reduced to only one life when entering the 2nd loop.&lt;br /&gt;
* The player can continue should they lose all their lives in the 2nd loop by inserting more coins and pressing START (and a second player can join in), up until they reach the true final stage.&lt;br /&gt;
* The game is easier in general. The enemy bullets are fewer and move slower, but the changes are subtle.&lt;br /&gt;
* The Hyper Meter fills faster than in the original.&lt;br /&gt;
* Some bug fixes. The chain meter now has 5 digits, so it no longer rolls over if it reaches 9,999 hits. (In the original version, the chain meter counts internally correct, but displays only lower 4 digits.)&lt;br /&gt;
* Both weapons are lowered by only one level upon respawning for all types when in the 2nd loop.&lt;br /&gt;
* Hitboxes are greatly reduced.&lt;br /&gt;
&lt;br /&gt;
===DoDonPachi Daioujou Tamashii===&lt;br /&gt;
&lt;br /&gt;
In 2016, a slightly altered version of the original game (White Label) was ported to PGM2 hardware for distribution on the Chinese market.&lt;br /&gt;
&lt;br /&gt;
Differences include the following:&lt;br /&gt;
&lt;br /&gt;
*Chinese language endings.&lt;br /&gt;
*The &amp;quot;WARNING&amp;quot; animation is shortened.&lt;br /&gt;
*Before the ship select, players can choose to play original mode or an easy mode. Both modes have separate highscore tables in the attract cycle.&lt;br /&gt;
*The chain meter depletes entirely while using laser on the first midboss of stage 5.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:Ddpiiititle.png|DoDonPachi III&amp;lt;br&amp;gt;title screen&lt;br /&gt;
File:Dojbltitle.png|DDP DOJ Black Label&amp;lt;br&amp;gt;title screen&lt;br /&gt;
File:Dojtamashiititle.png|DDP DOJ Tamashii&amp;lt;br&amp;gt;title screen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Re:Incarnation / Rinne Tensei Arrange modes===&lt;br /&gt;
&lt;br /&gt;
2023's M2 ShotTriggers release (DoDonPachi Dai-Ou-Jo Re:Incarnation/Rinne Tensei) adds three new Arrange Modes all of which have one loop only. This port does not include the Xbox 360's port X-mode (and Piper doll).&lt;br /&gt;
&lt;br /&gt;
The arrange modes in the M2STG version ([https://discord.com/channels/632397247866339347/632398439556317194/1184980557776560128 thanks to Jaimers]):&lt;br /&gt;
&lt;br /&gt;
====Arrange S====&lt;br /&gt;
&lt;br /&gt;
* Based on Super Easy mode patterns.&lt;br /&gt;
* The player is always in Hyper.&lt;br /&gt;
* Laser and bombs are disabled.&lt;br /&gt;
* Shot is very strong but also very narrow.&lt;br /&gt;
* Patterns get faster the more lives in stock (rank maxes out in stage 2 if no-miss).&lt;br /&gt;
* The player earns lives from beating midbosses and bosses (19 lives max).&lt;br /&gt;
* Concentrating fire on certain medium and big enemies raises the Rinne gauge (not doing that lowers it).&lt;br /&gt;
* Destroying these specific enemies while the Rinne gauge is full makes them drop score items and increases the overall bee multiplier (also resets the gauge).&lt;br /&gt;
* No chaining.&lt;br /&gt;
* No powerup items and the player is always at full power.&lt;br /&gt;
* Bullet cancels actually kinda matter a little bit in this mode.&lt;br /&gt;
&lt;br /&gt;
====Arrange L====&lt;br /&gt;
&lt;br /&gt;
* Based on arcade loop 1 patterns and chaining system.&lt;br /&gt;
* Lasering medium and big enemies increases the Tensei gauge (not doing that lowers it).&lt;br /&gt;
* Destroy these enemies while the Tensei gauge is full to cancel all bullets on screen (also resets the gauge).&lt;br /&gt;
* The number of cancelled bullets from Tensei gets added to the current chain.&lt;br /&gt;
* Hypers are extremely short, they only last like 6~7 seconds (1/3rd of arcade).&lt;br /&gt;
* No powerup items and the player is always at full power.&lt;br /&gt;
* Hyper gauge increases 3x times faster than arcade, same with bees (a single bee is like a full hyper).&lt;br /&gt;
* Auto-bomb and auto-hyper (auto-hyper only lasts like 3~4 seconds, auto-bomb is weaker).&lt;br /&gt;
* The player earns lives from beating bosses (9 lives max).&lt;br /&gt;
* Fight loop 2 Kouryuu and Hibachi at the end.&lt;br /&gt;
* The amount of Hits the player gets is highly dependent on rank (max rank giving way more).&lt;br /&gt;
* Auto-Hyper and auto-bomb severely decrease rank.&lt;br /&gt;
* After a hyper ends the player has 2 seconds of i-frames.&lt;br /&gt;
* Getting hit during a hyper with no bombs in stock cancels the hyper and gives 2 seconds of i-frames (also lowers rank).&lt;br /&gt;
&lt;br /&gt;
====Arrange EX====&lt;br /&gt;
Everything in Arrange L also applies to Arrange EX except for:&lt;br /&gt;
&lt;br /&gt;
* Based on arcade loop 2 patterns and chaining system (bullets are slower than arcade though).&lt;br /&gt;
* Hypers get collected automatically.&lt;br /&gt;
* The player earns lives from beating midbosses and bosses.&lt;br /&gt;
* Hyper i-frames aren't lost if the player hypers right after bombing (same fix as in BL).&lt;br /&gt;
* Arrange EX does not have the free hit during hyper without bombs like Arrange L does.&lt;br /&gt;
* No i-frames after a hyper ends either.&lt;br /&gt;
* Due to maybe an oversight, the loop 2 lives system is still in place. Meaning that if the player no-misses or no-bombs a stage, they gain an additional life. &lt;br /&gt;
* It's possible to get 24 lives total in this mode, but it's worth noting that the player can only hold 20 lives at a time.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Most sound effects in this game are re-used from DoDonPachi and EspRaDe.&lt;br /&gt;
*The DON-8D Type-A ship appears as a playable cameo ship in DaiFukkatsu Arrange A Mode.&lt;br /&gt;
*When emulating the game on GOTVG, there is an issue that causes the BGM to play too quickly, and some sound effects loop incorrectly.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Bomb_mechanic]]&lt;br /&gt;
[[Category:Bullet Hell]]&lt;br /&gt;
[[Category:DoDonPachi DaiOuJou]]&lt;br /&gt;
[[Category:DonPachi series]]&lt;br /&gt;
[[Category:Hyper system mechanic]]&lt;br /&gt;
[[Category:True Last Boss]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>Ggmaximo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=DoDonPachi_DaiOuJou&amp;diff=30365</id>
		<title>DoDonPachi DaiOuJou</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=DoDonPachi_DaiOuJou&amp;diff=30365"/>
		<updated>2024-05-31T21:17:13Z</updated>

		<summary type="html">&lt;p&gt;Ggmaximo: /* Bee items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:WL Logo.png|190px|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #f43838&lt;br /&gt;
|title = DoDonPachi DaiOuJou&lt;br /&gt;
|background = white&lt;br /&gt;
|image = WL Title.png&lt;br /&gt;
|imagecaption = Title Screen&lt;br /&gt;
|imagescalepx = 230px&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|music = Manabu Namiki&amp;lt;br/&amp;gt;Shohei Satoh&lt;br /&gt;
|program = Tsuneki Ikeda&amp;lt;br/&amp;gt;Takashi Ichimura&lt;br /&gt;
|art = Shohei Satoh&amp;lt;br/&amp;gt;Hiroyuki Tanaka&lt;br /&gt;
|designer = Akira Wakabayashi&amp;lt;br/&amp;gt;Kengo Arai&amp;lt;br/&amp;gt;Hiroyuki Tanaka&lt;br /&gt;
|releasedate = '''Arcade''' &amp;lt;br&amp;gt; '''White Label:''' April 5, 2002 &amp;lt;br&amp;gt; '''Black Label:''' October 7, 2002 &amp;lt;br&amp;gt; '''Tamashii:''' April 20, 2010 &amp;lt;br&amp;gt; '''PS2:''' April 10, 2003 &amp;lt;br&amp;gt; '''Xbox 360:''' February 9th, 2009 &amp;lt;br&amp;gt; '''Nintendo Switch:''' December 7, 2023 &amp;lt;br&amp;gt; '''PS4:''' December 7, 2023&lt;br /&gt;
|previousgame = [[Progear no Arashi]]&lt;br /&gt;
|nextgame = [[Ketsui: Kizuna Jigoku Tachi]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''DoDonPachi DaiOuJou''''' (JP: 怒首領蜂大往生, abbreviated: '''DOJ''', iOS/Android: '''''DoDonPachi Blissful Death''''') is the fourth entry in the [[:Category:DonPachi series|DonPachi series]] of shoot-em-ups (the third developed by [[CAVE]]). It is one of the most well-regarded games in CAVE's catalog of shooters. DOJ introduced the '''[[Hyper System]]''' to the series, which allowed the player to give all of their firepower an enormous boost in strength, in exchange for increased game difficulty.&lt;br /&gt;
&lt;br /&gt;
There are two versions of ''DoDonPachi DaiOuJou'' that were released to the arcades; ''White Label'' and ''Black Label''. ''White Label'' is what the original release of the game is referred to as, and ''Black Label'' is a revised version of the game containing a selection of mechanics adjustments and bug fixes, as well as the option to select between a one-loop or two-loop game. When differentiating between the two, people abbreviate the game as &amp;quot;DOJ WL&amp;quot; for White Label and &amp;quot;DOJ BL&amp;quot; for Black Label.&lt;br /&gt;
&lt;br /&gt;
White Label was ported to the PlayStation 2 in 2003 by Arika, while Black Label wouldn't see a home release until 2008 with DoDonPachi DaiOuJou Black Label Extra which included both versions. In December 2023, DoDonPachi DaiOuJou Rinne Tensei was released for PlayStation 4 and Nintendo Switch by M2.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay Overview==&lt;br /&gt;
&lt;br /&gt;
''DoDonPachi DaiOuJou'' is a 3 buttons game with 5 stages and 2 playable ships. By meeting specific requirements the player can access a [[DoDonPachi_DaiOuJou#Stages|hidden second loop]].&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
&lt;br /&gt;
*'''A button (Press):''' Fires the player's Shot.&lt;br /&gt;
*'''A button (Hold):''' Fires the player's Laser.&lt;br /&gt;
*'''B button (Press):''' Activates a hyper or bomb. Bomb functionality will be different depending on whether or not the player was using Laser:&lt;br /&gt;
**'''B button (Press):''' Activates a Spread Bomb.&lt;br /&gt;
**'''A button (Hold) + B button (Press):''' Activates a Laser Bomb.&lt;br /&gt;
*'''C button (Press/Hold):''' Autofire for the player's Shot. Due to the C button firing bullets for as long as it's held, lightly tapping it fires smaller bursts than the ones from a single tap of the A button, which can be helpful for chaining.&lt;br /&gt;
&lt;br /&gt;
DaiOuJou follows the conventions of the previous game with only a few changes. The chaining system is intact and works in much the same way. Causing an enemy to explode fills a meter, and every enemy destroyed before the meter depletes adds to the current chain and again refills the meter. Holding the laser weapon over a large enemy will hold the meter steady and slowly accumulate hits. In this way it is possible to create a single chain out of any of the 5 stages.&lt;br /&gt;
&lt;br /&gt;
===Fighters===&lt;br /&gt;
* TYPE-A: High speed, fires front concentration shots&lt;br /&gt;
* TYPE-B: Low speed, fires wide front area shots&lt;br /&gt;
&lt;br /&gt;
Type B shot speed is slightly faster in the Black Label version than it is in the White Label version.&lt;br /&gt;
&lt;br /&gt;
===Element Dolls===&lt;br /&gt;
&lt;br /&gt;
The selection of Element Dolls is similar to the selection of Shot or Laser variants in DoDonPachi. In ''DaiOuJou'', however, they also determine how many bombs the player can carry. A doll is chosen after a fighter type is selected. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! DFSD-010 SHOTIA&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DOJ_shotia_portrait.png|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Enhances shot power.&lt;br /&gt;
*Starting bomb capacity is 3, max is 6.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! DFSD-014 LEINYAN&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DOJ_leinyan_portrait.png|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Enhances laser power.&lt;br /&gt;
*Starting bomb capacity is 2, max is 4.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! FSD-002 EXY&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DOJ_exy_portrait.png|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Enhances shot and laser power.&lt;br /&gt;
*Starting bomb capacity is 1, max is 2.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When the player loses a life, their enhanced weapon is reduced in power by one level, while the non-enhanced weapon's power is reduced to its lowest level. In the case of Expert type, both weapons are lowered by only one level upon death.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item || Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DOJ_powerup.png|center]] || '''Power up''' &amp;lt;br&amp;gt; Increases the player's shot and laser power.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DOJ_bomb.png|center]] || '''Bomb''' &amp;lt;br&amp;gt; Adds a bomb.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DOJ_small_star.png|center]] || '''Small star'''&amp;lt;br&amp;gt; Grants 500 points.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DOJ_large_star.png|center]] || '''Large star'''&amp;lt;br&amp;gt; Found in stage 1-4 and 2-4 upon destroying the railguns while they are firing. &amp;lt;br&amp;gt; Grants 5,000 points.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DOJ_ground_star.png|center]] || '''Ground star''' &amp;lt;br&amp;gt; Grants 500 points.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DDP_large_star.png|50px|center]] || '''Large ground star''' &amp;lt;br&amp;gt; Found in stage 1-2 and 2-2, grants 10,000 pts.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DDP_bee.png|50px|center]] || '''Bee''' &amp;lt;br&amp;gt; Increases in value the more they are collected, multiplied by the current HIT count.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DOJ_hyper.png|center]] || '''Hyper''' &amp;lt;br&amp;gt; Adds a hyper.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DOJ_max_power.png|center]] || '''Max Power''' &amp;lt;br&amp;gt; Grants max power, only appears after the player loses their last life.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DOJ_1UP.png|center]] || '''1UP''' &amp;lt;br&amp;gt; A hidden extend that can be obtained under specific conditions, see [[Dodonpachi Daioujou#Extends|Extends]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bombs===&lt;br /&gt;
&lt;br /&gt;
Bombs clear the screen of bullets and provide full invincibility for their entire duration. The player starts with a set bomb capacity which increases after losing a life up to a certain point. The only exception to this rule (besides reaching the max capacity) is if the player loses a life while in hyper mode.&lt;br /&gt;
&lt;br /&gt;
Bombs are always dropped by bomb carriers. Once a bomb item appears it will move around the screen for a while following a predictable rectangular movement before leaving.&lt;br /&gt;
&lt;br /&gt;
A bomb will be different depending on whether the player was lasering when they used one. Bombs are functionally the same across both ships with only slight visual differences.&lt;br /&gt;
&lt;br /&gt;
*'''Spread Bomb:''' Activated when not using laser. This bomb is a sphere that turns all the bullets into small stars and deals low damage to everything on screen. Bullets won't appear until the bomb ends.&lt;br /&gt;
*'''Laser Bomb:''' Activated when using laser. This bomb is a large laser in front of the ship dealing massive damage. Only bullets that get in the way of the laser will be cleared.&lt;br /&gt;
&lt;br /&gt;
===Hitbox===&lt;br /&gt;
[[File:HitboxDOJ.png|thumb]]&lt;br /&gt;
Here are the position and size of the hitbox depending of the ship&lt;br /&gt;
&lt;br /&gt;
These are the actual hitbox dimensions in hexadecimal values (0x40 subpixels = 1 pixel), where Y+,X+ is the top-right corner and Y-,X- is the bottom left corner.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type/Game !! Y+ !! Y- !! X+ !! X- !! Pixel size (X*Y)&lt;br /&gt;
|-&lt;br /&gt;
| Type A (WL) || 0x100 || 0xC0 || 0xC0 || 0xC0 || 6x7&lt;br /&gt;
|-&lt;br /&gt;
| Type B (WL) || 0xC0 || 0x100 || 0xC0 || 0xC0 || 6x7&lt;br /&gt;
|-&lt;br /&gt;
| Type A (BL) || 0x80 || 0x100 || 0x80 || 0x80 || 4x6&lt;br /&gt;
|-&lt;br /&gt;
| Type B (BL) || 0x100 || 0x80 || 0x80 || 0x80 || 4x6&lt;br /&gt;
|-&lt;br /&gt;
| Type A (DDP3) || 0xC0 || 0x100 || 0xC0 || 0xC0 || 6x7&lt;br /&gt;
|-&lt;br /&gt;
| Type B (DDP3) || 0x140 || 0x80 || 0xC0 || 0xC0 || 6x7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When moving to the side, the hitbox is slightly thinner.&lt;br /&gt;
&lt;br /&gt;
===Rank===&lt;br /&gt;
DoDonPachi DaiOuJou has a hidden ranking system, one that makes the game harder as the rank increases. Rank is increased by using Hypers, and the amount it increases is proportional to the level of the hyper used. Rank can only be decreased by bombing during hyper mode or losing a life.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
&lt;br /&gt;
===Chaining===&lt;br /&gt;
Chaining is the most important part of Daioujou scoring system. Whether the player preserves or breaks his chain is determined by the chain gauge. Every time an enemy is killed, the chain gauge will go up, else it will go down at a constant speed. If it goes all the way down, the chain breaks.&lt;br /&gt;
If an enemy is killed with shot, the  chain gauge is filled completely but if an enemy is killed with the laser, the chain gauge will only be filled up to 50%. But holding the laser on a big enemy can preserve the chain.  In this case, instead of going down, the chaining gauge will stay at 25%.&lt;br /&gt;
As in the previous DonPachi games, scoring in Daioujou is all about achieving and properly maintaining a high combo chain. As the point value of the enemies you destroy and some items you collect are multiplied by the current chain counter. &lt;br /&gt;
&lt;br /&gt;
===Bee items===&lt;br /&gt;
Bees play an important role in DaiOuJou, and are worth 1,000 points multiplied by the number of hits in the current combo chain. Uncovering a bee item with the Laser will add a HIT to the current chain counter, and  it will refill the chain gauge by 50%. If a player can collect all ten bee items in a stage without dying, the last item will have an additional x2 multiplier. Collecting all the bee items in a stage will also increase their default value by 1,000 for every subsequent stage. Collecting every bee item in both loops without dying outside of boss fights will cause the bee items to be worth 10,000 points each in the final stage! &lt;br /&gt;
The player can fill the Hyper Gauge by collecting a bee item while having at least a 20-HIT chain. &lt;br /&gt;
&lt;br /&gt;
In Black Label, collecting a bee item with a 20 to 39 hit chain will fill 3% of the Hyper Gauge, having a 40 to 59 HIT chain will give 6%, and so on until the player has a 200+ HIT chain, which fills 30% of the Hyper Gauge. &lt;br /&gt;
&lt;br /&gt;
However, collecting a bee item while in Hyper Mode won’t give any hyper gauge. That’s why, at many points in the game, it is better to collect the bees before activating the hyper mode, or just after the hyper ends.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following maps show you the '''locations of the 10 bees''' for each of the stages.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[DoDonPachi_DaiOuJou/Stage_1_beemap|Stage 1]] || [[DoDonPachi_DaiOuJou/stage2_beemap|Stage 2]] || [[DoDonPachi_DaiOuJou/stage3_beemap|Stage 3]] || [[DoDonPachi_DaiOuJou/stage4_beemap|Stage 4]] || [[DoDonPachi_DaiOuJou/stage5_beemap|Stage 5]] || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hyper items===&lt;br /&gt;
This is an addition to the series. A hyper meter is incorporated into the upper-left status display and is filled by chaining, collecting bees, and dying, amongst other things. When the meter is filled, a hyper item falls from the top of the screen, unless the player is currently in a boss battle. A player can hold up to 5 hyper items at any one time.&lt;br /&gt;
&lt;br /&gt;
When a hyper is activated, all hyper items are used at once with an effect proportional to the amount of hypers consumed. A hyper causes the player's fighter to be invincible for a short while (80 frames of invulnerability during stages, 120 frames during bosses), and amplifies the powers of both normal fire and the laser. Once the timer runs out the player's ship returns to normal. As a side effect, all enemy bullets move faster when the hyper is activated, increasing the &amp;quot;RANK&amp;quot; difficulty level of the game, until a bomb is used during hyper mode or when the player's ship is destroyed. This effect does not disappear when the hyper wears off. Using a bomb during a hyper will end it immediately; dying causes the player to lose all in-stock hyper items. Using a hyper while there is an uncollected hyper item will transform it into a large star (which gives 10.000 points).&lt;br /&gt;
&lt;br /&gt;
''How to get hypers :''&lt;br /&gt;
In order to get an hyper, the player need to fill the hyper gauge. When the hyper gauge is full, an hyper medal  should drop from the top of the screen but there are some exceptions :&lt;br /&gt;
* If the hyper gauge is filled when the hyper mode is still active, the hyper medal won’t drop. Instead, the player will get an hyper cancel.&lt;br /&gt;
* During a boss fight if there is at least one bomb in stock. To make an hyper drop during a boss fight, the player can fill an hyper gauge without any bomb in stock, use all the remaining bombs or die during hyper mode without any bomb in stock if he has at least 1 full hyper gauge.&lt;br /&gt;
&lt;br /&gt;
When the player fills an hyper gauge but is in one of the two situations mentioned before, instead of making an hyper drop, he will get an hyper cancel. All the bullets on the screen disappear at the very moment the hyper gauge is filled. This can be especially useful on some stage sections and boss fight.&lt;br /&gt;
&lt;br /&gt;
''Hyper item properties :'' &lt;br /&gt;
Once they appear from the top of the screen, if the player does not pick them up, they will slowly go down until they hit the bottom of the screen and then they will go up until they exit the screen by the top. &lt;br /&gt;
If the player activates an hyper while there is an hyper item on the screen, the hyper item will turn into a 10 000 points star and this hyper item is “wasted”.&lt;br /&gt;
&lt;br /&gt;
''How to fill the hyper gauge :''&lt;br /&gt;
The hyper gauge can be filled by killing enemies. Killing small enemies with the shot gives more hyper than killing them with the laser. This means it is possible to regulate the speed at which the hyper gauge is filled by deliberately choosing to kill the popcorn enemies with shot or laser.&lt;br /&gt;
It is also possible to gain hyper by using the laser on big enemies and bosses, it gives even more hyper by pointblanking them because the aura is also touching them (note : pointblanking can also give more hits). This means it is also possible to regulate the speed at which the hyper gauge is filled during boss fights by dealing damage with the shot instead of the laser for example.&lt;br /&gt;
Losing a life fills 25% of a full Hyper Gauge (to be verified for White Label)&lt;br /&gt;
The final way to fill the Hyper Gauge is to collect a bee with at least a 20-HIT chain (see the “Bees” paragraph)&lt;br /&gt;
&lt;br /&gt;
Important note : &lt;br /&gt;
When the hyper gauge is filled by collecting a bee or dying, there is no leftover. &lt;br /&gt;
For example, in Black Label if the hyper gauge is filled at 80% and the players grabs a bee with a 700-HIT combo chain, he should get 30% of hyper gauge, but in this case, he will fill the hyper gauge, make an hyper item drop and start the new gauge at 0%. Which means he only gained 20% of hyper gauge.&lt;br /&gt;
&lt;br /&gt;
===Star and Medal items===&lt;br /&gt;
The star and medal items are pretty much worthless in comparison to the other aspects of the scoring system.&lt;br /&gt;
&lt;br /&gt;
Picked up during stage gameplay&lt;br /&gt;
small star = 500 pts&lt;br /&gt;
small medal = 500 pts&lt;br /&gt;
Big star = 10 000 pts&lt;br /&gt;
Big medal = 10 000 pts&lt;br /&gt;
&lt;br /&gt;
Stars attracted during hyper cancels are worth 500pts/star. &lt;br /&gt;
&lt;br /&gt;
===End-stage Bonus===&lt;br /&gt;
If no-miss : take into account all the stars and medals collected only during this stage, If one or more deaths (during the stage or boss) : take into account the stars and medals collected since the last death.&lt;br /&gt;
&lt;br /&gt;
Nb of stars  X 1000 pts&lt;br /&gt;
&lt;br /&gt;
Nb of medals X 2000 pts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BOSS HIT BONUS&lt;br /&gt;
&lt;br /&gt;
Stage 1 : 300 000 + 1500 x BOSS_HITS&lt;br /&gt;
&lt;br /&gt;
Stage 2 : 400 000 + 2000 x BOSS_HITS&lt;br /&gt;
&lt;br /&gt;
Stage 3 : 500 000 + 2500 x BOSS_HITS&lt;br /&gt;
&lt;br /&gt;
Stage 4 : 600 000 + 3000 x BOSS_HITS&lt;br /&gt;
&lt;br /&gt;
Stage 5 : 700 000 + 3500 x BOSS_HITS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Always true, no matter how many deaths during stage section or boss fight.&lt;br /&gt;
Stage 1-1 and 2-1 BOSS HITS BONUS is counted the same way, same for 1-2 and 2-2, 1-3 and 2-3, ...&lt;br /&gt;
&lt;br /&gt;
''Funny detail :''&lt;br /&gt;
The scrolling of the BOSS HIT BONUS is not synchronized with the reverse scrolling of the HITS.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
===Stages===&lt;br /&gt;
There are 5 stages per loop. &lt;br /&gt;
&lt;br /&gt;
The second loop becomes available if the player completes the first loop and satisfies at least one of the following requirements:&lt;br /&gt;
&lt;br /&gt;
* Loses at most 2 lives&lt;br /&gt;
* Uses at most 3 bombs&lt;br /&gt;
* Collects all 10 bees in at least 3 stages. The bees in each stage must be collected without dying before the boss (basically, collect the &amp;quot;2x bee&amp;quot; in at least 3 stages).&lt;br /&gt;
&lt;br /&gt;
When entering the loop, not all resources from the first loop are carried over equally. The following table indicates how resources are carried between the first and second loop:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight:normal; text-align:left;&amp;quot; | &lt;br /&gt;
! White Label&lt;br /&gt;
! Black Label&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; font-weight:bold;&amp;quot; | Life Stock&lt;br /&gt;
| Set to 0&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Carried over&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; font-weight:bold;&amp;quot; | Bomb Stock&lt;br /&gt;
| Reset to default&lt;br /&gt;
| Carried over&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; font-weight:bold;&amp;quot; | Bomb Capacity&lt;br /&gt;
| Reset to default&lt;br /&gt;
| Carried over&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; font-weight:bold;&amp;quot; | Hyper Stock&lt;br /&gt;
| Carried over&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Carried over&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; font-weight:bold;&amp;quot; | Hyper Charge&lt;br /&gt;
| Set to 0&lt;br /&gt;
| Any full charged bars are discarded, any partial charge is preserved&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; In White Label, all stocked lives are removed upon entering the loop; however, the player can earn lives back by either no-missing or no-bombing stages.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Due to a bug, Hyper stocks carried over from the first loop will not work properly in the second loop in White Label until at least one Hyper is earned in the loop.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the player defeats Kouryu-2 in 2-5, the game`s True Last Boss, Hibachi will show up.&lt;br /&gt;
&lt;br /&gt;
===Extends===&lt;br /&gt;
On default settings, the player starts with 2 extends. &lt;br /&gt;
There are 2 scoring based extends, one at 10 million, the other one at 30 million for the White Label version, one at 20 million, the other one at 50 million for the Black Label version.&lt;br /&gt;
There is one hidden extend in stage 4, if the player destroy both side parts of the midboss before destroying the central part (the central part must not be destroyed by a bomb), a 1-up item will appear. The player need to grab this item to get the extend. &lt;br /&gt;
It is possible to get this hidden extend in both loops.&lt;br /&gt;
The player can get more extends during the 2nd loop under some conditions : &lt;br /&gt;
* In White Label, every time the player clears a stage without bombing or without dying (or both), he will get an extend during the transition to the next stage.&lt;br /&gt;
* In Black Label, if the player starts a stage of the second loop without any extends, if he clears the stage without dying, he will be awarded an extend during the transition to the next stage. If the player picks up the hidden extend during stage 2-4, this will not work.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
[[File:DOJ score display glitch.jpg|thumb|200px|right|The 7th score digit is displayed as a semicolon&amp;lt;ref&amp;gt;Occured during fufufu's demonstration at Stunfest 2018: [https://www.youtube.com/watch?v=mUF3299XqLc&amp;amp;t=2910s YouTube]&amp;lt;/ref&amp;gt;]]&lt;br /&gt;
===White Label===&lt;br /&gt;
&lt;br /&gt;
* If the player carries a hyper over from 1-5 into 2-1, it does not properly activate in 2-1. This glitch is reset after picking up another hyper item in 2-1.&lt;br /&gt;
&lt;br /&gt;
===White Label &amp;amp; Black Label===&lt;br /&gt;
* If a hyper item appears on screen the same frame a midsize enemy is destroyed with the laser, the chain gauge does not refill from the destruction of the enemy and the chain breaks immediately.&lt;br /&gt;
* Bee Medal Overflow Bug: Due to a BCD problem, the score gained from picking up a bee medal is sometimes calculated incorrectly depending on the hit count of the active chain. The user [[User:Trap15|Trap15]] has posted a simulator on his Twitter.&amp;lt;ref&amp;gt;[https://twitter.com/trap0xf/status/1589280723999264768 Trap15's Twitter] (November 6, 2022)&amp;lt;/ref&amp;gt; This bug has then been analyzed from a scoring perspective by Rokukichi.&amp;lt;ref&amp;gt;[https://rokulpg.blogspot.com/2022/11/blog-post.html Rokukichi's Blog] (November 8, 2022)&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Resulting from the Bee Medal Overflow Bug: If the number created is not a valid BCD number, a visual glitch occurs with the 7th score digit causing it to be displayed as a symbol instead of a number, such as '&amp;gt;', '=' or ';'. Interestingly, if you game over with the glitch active, the glitched score number will show as a regular digit, but it will be a different color from the rest of the score. This glitch does not have any adverse effect on gameplay other than an odd display.&lt;br /&gt;
* Invulnerability frames after hyper activation during bosses on 2p side is 80 and not the usual 120 as it is the case for 1p side. During stages, there is no difference between 1p and 2p side (both 80 frames).&amp;lt;ref&amp;gt;[https://shmups.system11.org/viewtopic.php?t=64256 Shmups Forum: Differences between 1P and 2P player sides (various games)]; Additionally confirmed by [[User:Trap15|Trap15]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* If the player hits Stage 2 Boss only after its HP bar fully fills, the player will do a large amount of damage on the first hit. If the boss has been hit, this extra damage does not apply. The normal damage of A-S's laser is 158 (0x9E), and the bugged initial damage is 12287 (0x2FFF). Despite bosses seemingly normally taking damage even while the bar fills, this bug damage only applies on the Stage 2 boss if it hasn't been hit until after it finishes filling. Stage 4 boss and Hibachi are the only other bosses that may be hit before the HP bar fully fills, and the extra damage is not exhibited there, so it is certainly a bug.&amp;lt;ref&amp;gt;[https://discord.com/channels/632397247866339347/632398439556317194/1134401307420131379 Original research by trap15]&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
===Synopsis===&lt;br /&gt;
Centuries have passed since the [[DoDonPachi | catastrophic war]] that almost cost the human race its complete annihilation at the hands of the deranged Colonel Schwarlitz Longhener, leader of the DonPachi Corps: a military squad of starfighter pilots known for their combat prowess and emotional detachment (as a result of the inhuman training they are subjected to - the [[DonPachi | first game]] being a prime example of it, with the trainee actually slaughtering comrades posing as the enemy); whatever remained of his genocidal army was gathered, transported to the Moon and sealed within a network of caves, left to rot away as the nightmares faded into legend.&lt;br /&gt;
&lt;br /&gt;
The human race flourished again, to the point of colonizing the Moon itself, the megacity of Lunapolis being the hub of human activity on lunar soil. However, as time passed, the dormant machines reawakened, rebuilt, evolved: the caverns of the planet swarmed with all sorts of advanced war machines, and automated production facilities, at their core a heavily guarded platform where the ultimate fighting machine of the past, the mechanical bee Hibachi (this time named 緋蜂, lit. &amp;quot;Scarlet Bee&amp;quot;), was slowly being rebuilt. Still following their original programming, the machines broke the seal, invading the surface and quickly seizing control of the almost defenseless Lunapolis, its streets and facilities now completely overtaken and littered with heavy artillery emplacements.&lt;br /&gt;
&lt;br /&gt;
With little time to spare, the DonPachi Corps are reactivated, with enough time to build only two fighters; nevertheless, to each was bestowed the assistance of an Element Doll, highly evolved sentient droids (apparently widespread in human society by then, and treated as little more than slaves) capable of providing tactical data and enhancing the craft's own capabilities. Knowing that the mission is plausibly suicidal, the two attack ships are deployed on the Moon surface, just outside Lunapolis, alone against a ruthless army of machines with a single objective; killing. &lt;br /&gt;
&lt;br /&gt;
===Ending===&lt;br /&gt;
&lt;br /&gt;
The game's ending reveals, in a chilling twist, that the Element Dolls are, in truth, cybernetic beings built by forcefully turning human beings into servants, laborers and soldiers, their minds and wills rewritten and bent to the whim of Earth's upper class. Then, a Doll-specific coda is shown:&lt;br /&gt;
&lt;br /&gt;
* '''Shotia:''' Interfacing with the enemy's computer network and forcibly shutting it down, Shotia is finally pulled out of the fighter jet by her pilot, who has come to grow feelings for the biomechanical soldier. As he holds her however, her mind is overcome by a virus hidden in Hibachi's mainframe and slowly deteriorates, each memory being deleted until, at last, tears accompany the Doll's final ones, those of her in her human days, before being abducted and converted. Before Shotia dies, she gives one last smile to her pilot.&lt;br /&gt;
* '''Leinyan:''' Having finally destroyed the devilish war machine and ensuing the collapse of the enemy's computer network, the fighter plane returns to base, the pilot's mission completed. However, Leinyan rebels against her masters, having fallen in love with her pilot, who is forced to watch helplessly as she is dragged away, deactivated and her body dissected for research. In an atypical subversion of the series' dark endings, the Doll's consciousness takes control of the laboratory's systems, escaping into cyberspace and, finally, reuniting back with her lover.&lt;br /&gt;
* '''EXY:''' In a desperate attempt to shut down the enemy's computer network, EXY interfaces with it and delves within the massive data stream with her own consciousness. The attempt was a success, but at a huge cost. The information flow drives her insane (it is implied that she discovered Colonel Schwarlitz Longhener's involvement and betrayal), who ultimately breaks free from the fighter's armor and, in a fit of blind rage, chokes the pilot to death and slaughters the accompanying infantry escort. This, along with the deranged realization that mankind is the one true enemy to defeat, ultimately leads to the events depicted in [[DoDonPachi DaiFukkatsu | Dai-Fukkatsu]].&lt;br /&gt;
&lt;br /&gt;
==Version Differences==&lt;br /&gt;
===DoDonPachi III===&lt;br /&gt;
An export/international version of Daioujou that was never released, and a precursor to Black Label&amp;lt;ref&amp;gt;[https://www.gamengai.com/#/cmnt-info?id=1966 IKD in Black Label Interview]&amp;lt;/ref&amp;gt;. In 2016, this version was dumped and made widely available. In terms of gameplay, this version is a mix of White Label and Black Label.&lt;br /&gt;
&lt;br /&gt;
At least two versions of this variation are known to exist:&lt;br /&gt;
*2002.05.15 Master Ver&lt;br /&gt;
*2002.07.12 Master Ver&lt;br /&gt;
The old version is very different and is much closer to White Label. It's currently the version that was dumped for Mame.&lt;br /&gt;
The M2 port uses the newer version, which will be the basis for the rest of this article.&lt;br /&gt;
&lt;br /&gt;
Differences include the following:&lt;br /&gt;
&lt;br /&gt;
*English language for menu's and endings.&lt;br /&gt;
*A maximum of three extra lives can be carried over into the 2nd loop. You gain one life for each loop condition fulfilled, which are:&lt;br /&gt;
**Loses at most 2 lives.&lt;br /&gt;
**Uses at most 3 bombs.&lt;br /&gt;
**Collects all 10 bees in at least 3 stages without dying.&lt;br /&gt;
*Conditions for gaining extra lives in the 2nd loop are changed to no-miss AND no-bomb per stage.&lt;br /&gt;
*Rank carries over to the 2nd loop (this can be bypassed by beating the 1-5 boss while a hyper is active).&lt;br /&gt;
*Kouryuu's 2nd phase (Jetbachi) has their health increased from 143360 to 172032 (this is different from the BL value of 179200).&lt;br /&gt;
*Hyper rank has a higher upper limit (goes past the maximum rank of 15 in WL).&lt;br /&gt;
*Movement speed for Shotia's laser has been increased (same as in BL).&lt;br /&gt;
*Continues can be used in the 2nd loop.&lt;br /&gt;
*Score gain from the Maximum bonus lies between WL and BL.&lt;br /&gt;
&lt;br /&gt;
Bugfixes: &lt;br /&gt;
*You don't lose hyper i-frames if you hyper right after bombing (same fix as in BL).&lt;br /&gt;
*Your bomb slot increases even if you die while in hyper.&lt;br /&gt;
*The bug where your bomb button stops working if you die immediately after bombing and activating a hyper (same fix as in BL).&lt;br /&gt;
&lt;br /&gt;
===DoDonPachi Daioujou Black Label===&lt;br /&gt;
This variant was a limited edition release. The arcade board includes the original and Black Label versions, which can be selected during boot time. The Black Label game can be identified by the black title screen.&lt;br /&gt;
&lt;br /&gt;
Differences include the following:&lt;br /&gt;
&lt;br /&gt;
* The player can select 1 Loop Mode or 2 Loop Mode at the beginning of the game, after selecting a battle fighter and Element Doll. In 2 Loop Mode, after completing stage 1–5, the player now has the option to play the second loop as before, but in 1 Loop Mode, the player immediately fights Hibachi after defeating the normal final stage boss.&lt;br /&gt;
* The player is no longer reduced to only one life when entering the 2nd loop.&lt;br /&gt;
* The player can continue should they lose all their lives in the 2nd loop by inserting more coins and pressing START (and a second player can join in), up until they reach the true final stage.&lt;br /&gt;
* The game is easier in general. The enemy bullets are fewer and move slower, but the changes are subtle.&lt;br /&gt;
* The Hyper Meter fills faster than in the original.&lt;br /&gt;
* Some bug fixes. The chain meter now has 5 digits, so it no longer rolls over if it reaches 9,999 hits. (In the original version, the chain meter counts internally correct, but displays only lower 4 digits.)&lt;br /&gt;
* Both weapons are lowered by only one level upon respawning for all types when in the 2nd loop.&lt;br /&gt;
* Hitboxes are greatly reduced.&lt;br /&gt;
&lt;br /&gt;
===DoDonPachi Daioujou Tamashii===&lt;br /&gt;
&lt;br /&gt;
In 2016, a slightly altered version of the original game (White Label) was ported to PGM2 hardware for distribution on the Chinese market.&lt;br /&gt;
&lt;br /&gt;
Differences include the following:&lt;br /&gt;
&lt;br /&gt;
*Chinese language endings.&lt;br /&gt;
*The &amp;quot;WARNING&amp;quot; animation is shortened.&lt;br /&gt;
*Before the ship select, players can choose to play original mode or an easy mode. Both modes have separate highscore tables in the attract cycle.&lt;br /&gt;
*The chain meter depletes entirely while using laser on the first midboss of stage 5.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:Ddpiiititle.png|DoDonPachi III&amp;lt;br&amp;gt;title screen&lt;br /&gt;
File:Dojbltitle.png|DDP DOJ Black Label&amp;lt;br&amp;gt;title screen&lt;br /&gt;
File:Dojtamashiititle.png|DDP DOJ Tamashii&amp;lt;br&amp;gt;title screen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Re:Incarnation / Rinne Tensei Arrange modes===&lt;br /&gt;
&lt;br /&gt;
2023's M2 ShotTriggers release (DoDonPachi Dai-Ou-Jo Re:Incarnation/Rinne Tensei) adds three new Arrange Modes all of which have one loop only. This port does not include the Xbox 360's port X-mode (and Piper doll).&lt;br /&gt;
&lt;br /&gt;
The arrange modes in the M2STG version ([https://discord.com/channels/632397247866339347/632398439556317194/1184980557776560128 thanks to Jaimers]):&lt;br /&gt;
&lt;br /&gt;
====Arrange S====&lt;br /&gt;
&lt;br /&gt;
* Based on Super Easy mode patterns.&lt;br /&gt;
* The player is always in Hyper.&lt;br /&gt;
* Laser and bombs are disabled.&lt;br /&gt;
* Shot is very strong but also very narrow.&lt;br /&gt;
* Patterns get faster the more lives in stock (rank maxes out in stage 2 if no-miss).&lt;br /&gt;
* The player earns lives from beating midbosses and bosses (19 lives max).&lt;br /&gt;
* Concentrating fire on certain medium and big enemies raises the Rinne gauge (not doing that lowers it).&lt;br /&gt;
* Destroying these specific enemies while the Rinne gauge is full makes them drop score items and increases the overall bee multiplier (also resets the gauge).&lt;br /&gt;
* No chaining.&lt;br /&gt;
* No powerup items and the player is always at full power.&lt;br /&gt;
* Bullet cancels actually kinda matter a little bit in this mode.&lt;br /&gt;
&lt;br /&gt;
====Arrange L====&lt;br /&gt;
&lt;br /&gt;
* Based on arcade loop 1 patterns and chaining system.&lt;br /&gt;
* Lasering medium and big enemies increases the Tensei gauge (not doing that lowers it).&lt;br /&gt;
* Destroy these enemies while the Tensei gauge is full to cancel all bullets on screen (also resets the gauge).&lt;br /&gt;
* The number of cancelled bullets from Tensei gets added to the current chain.&lt;br /&gt;
* Hypers are extremely short, they only last like 6~7 seconds (1/3rd of arcade).&lt;br /&gt;
* No powerup items and the player is always at full power.&lt;br /&gt;
* Hyper gauge increases 3x times faster than arcade, same with bees (a single bee is like a full hyper).&lt;br /&gt;
* Auto-bomb and auto-hyper (auto-hyper only lasts like 3~4 seconds, auto-bomb is weaker).&lt;br /&gt;
* The player earns lives from beating bosses (9 lives max).&lt;br /&gt;
* Fight loop 2 Kouryuu and Hibachi at the end.&lt;br /&gt;
* The amount of Hits the player gets is highly dependent on rank (max rank giving way more).&lt;br /&gt;
* Auto-Hyper and auto-bomb severely decrease rank.&lt;br /&gt;
* After a hyper ends the player has 2 seconds of i-frames.&lt;br /&gt;
* Getting hit during a hyper with no bombs in stock cancels the hyper and gives 2 seconds of i-frames (also lowers rank).&lt;br /&gt;
&lt;br /&gt;
====Arrange EX====&lt;br /&gt;
Everything in Arrange L also applies to Arrange EX except for:&lt;br /&gt;
&lt;br /&gt;
* Based on arcade loop 2 patterns and chaining system (bullets are slower than arcade though).&lt;br /&gt;
* Hypers get collected automatically.&lt;br /&gt;
* The player earns lives from beating midbosses and bosses.&lt;br /&gt;
* Hyper i-frames aren't lost if the player hypers right after bombing (same fix as in BL).&lt;br /&gt;
* Arrange EX does not have the free hit during hyper without bombs like Arrange L does.&lt;br /&gt;
* No i-frames after a hyper ends either.&lt;br /&gt;
* Due to maybe an oversight, the loop 2 lives system is still in place. Meaning that if the player no-misses or no-bombs a stage, they gain an additional life. &lt;br /&gt;
* It's possible to get 24 lives total in this mode, but it's worth noting that the player can only hold 20 lives at a time.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Most sound effects in this game are re-used from DoDonPachi and EspRaDe.&lt;br /&gt;
*The DON-8D Type-A ship appears as a playable cameo ship in DaiFukkatsu Arrange A Mode.&lt;br /&gt;
*When emulating the game on GOTVG, there is an issue that causes the BGM to play too quickly, and some sound effects loop incorrectly.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Bomb_mechanic]]&lt;br /&gt;
[[Category:Bullet Hell]]&lt;br /&gt;
[[Category:DoDonPachi DaiOuJou]]&lt;br /&gt;
[[Category:DonPachi series]]&lt;br /&gt;
[[Category:Hyper system mechanic]]&lt;br /&gt;
[[Category:True Last Boss]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>Ggmaximo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=DoDonPachi_DaiOuJou&amp;diff=30364</id>
		<title>DoDonPachi DaiOuJou</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=DoDonPachi_DaiOuJou&amp;diff=30364"/>
		<updated>2024-05-31T21:16:06Z</updated>

		<summary type="html">&lt;p&gt;Ggmaximo: /* Bee items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:WL Logo.png|190px|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #f43838&lt;br /&gt;
|title = DoDonPachi DaiOuJou&lt;br /&gt;
|background = white&lt;br /&gt;
|image = WL Title.png&lt;br /&gt;
|imagecaption = Title Screen&lt;br /&gt;
|imagescalepx = 230px&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|music = Manabu Namiki&amp;lt;br/&amp;gt;Shohei Satoh&lt;br /&gt;
|program = Tsuneki Ikeda&amp;lt;br/&amp;gt;Takashi Ichimura&lt;br /&gt;
|art = Shohei Satoh&amp;lt;br/&amp;gt;Hiroyuki Tanaka&lt;br /&gt;
|designer = Akira Wakabayashi&amp;lt;br/&amp;gt;Kengo Arai&amp;lt;br/&amp;gt;Hiroyuki Tanaka&lt;br /&gt;
|releasedate = '''Arcade''' &amp;lt;br&amp;gt; '''White Label:''' April 5, 2002 &amp;lt;br&amp;gt; '''Black Label:''' October 7, 2002 &amp;lt;br&amp;gt; '''Tamashii:''' April 20, 2010 &amp;lt;br&amp;gt; '''PS2:''' April 10, 2003 &amp;lt;br&amp;gt; '''Xbox 360:''' February 9th, 2009 &amp;lt;br&amp;gt; '''Nintendo Switch:''' December 7, 2023 &amp;lt;br&amp;gt; '''PS4:''' December 7, 2023&lt;br /&gt;
|previousgame = [[Progear no Arashi]]&lt;br /&gt;
|nextgame = [[Ketsui: Kizuna Jigoku Tachi]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''DoDonPachi DaiOuJou''''' (JP: 怒首領蜂大往生, abbreviated: '''DOJ''', iOS/Android: '''''DoDonPachi Blissful Death''''') is the fourth entry in the [[:Category:DonPachi series|DonPachi series]] of shoot-em-ups (the third developed by [[CAVE]]). It is one of the most well-regarded games in CAVE's catalog of shooters. DOJ introduced the '''[[Hyper System]]''' to the series, which allowed the player to give all of their firepower an enormous boost in strength, in exchange for increased game difficulty.&lt;br /&gt;
&lt;br /&gt;
There are two versions of ''DoDonPachi DaiOuJou'' that were released to the arcades; ''White Label'' and ''Black Label''. ''White Label'' is what the original release of the game is referred to as, and ''Black Label'' is a revised version of the game containing a selection of mechanics adjustments and bug fixes, as well as the option to select between a one-loop or two-loop game. When differentiating between the two, people abbreviate the game as &amp;quot;DOJ WL&amp;quot; for White Label and &amp;quot;DOJ BL&amp;quot; for Black Label.&lt;br /&gt;
&lt;br /&gt;
White Label was ported to the PlayStation 2 in 2003 by Arika, while Black Label wouldn't see a home release until 2008 with DoDonPachi DaiOuJou Black Label Extra which included both versions. In December 2023, DoDonPachi DaiOuJou Rinne Tensei was released for PlayStation 4 and Nintendo Switch by M2.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Gameplay Overview==&lt;br /&gt;
&lt;br /&gt;
''DoDonPachi DaiOuJou'' is a 3 buttons game with 5 stages and 2 playable ships. By meeting specific requirements the player can access a [[DoDonPachi_DaiOuJou#Stages|hidden second loop]].&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
&lt;br /&gt;
*'''A button (Press):''' Fires the player's Shot.&lt;br /&gt;
*'''A button (Hold):''' Fires the player's Laser.&lt;br /&gt;
*'''B button (Press):''' Activates a hyper or bomb. Bomb functionality will be different depending on whether or not the player was using Laser:&lt;br /&gt;
**'''B button (Press):''' Activates a Spread Bomb.&lt;br /&gt;
**'''A button (Hold) + B button (Press):''' Activates a Laser Bomb.&lt;br /&gt;
*'''C button (Press/Hold):''' Autofire for the player's Shot. Due to the C button firing bullets for as long as it's held, lightly tapping it fires smaller bursts than the ones from a single tap of the A button, which can be helpful for chaining.&lt;br /&gt;
&lt;br /&gt;
DaiOuJou follows the conventions of the previous game with only a few changes. The chaining system is intact and works in much the same way. Causing an enemy to explode fills a meter, and every enemy destroyed before the meter depletes adds to the current chain and again refills the meter. Holding the laser weapon over a large enemy will hold the meter steady and slowly accumulate hits. In this way it is possible to create a single chain out of any of the 5 stages.&lt;br /&gt;
&lt;br /&gt;
===Fighters===&lt;br /&gt;
* TYPE-A: High speed, fires front concentration shots&lt;br /&gt;
* TYPE-B: Low speed, fires wide front area shots&lt;br /&gt;
&lt;br /&gt;
Type B shot speed is slightly faster in the Black Label version than it is in the White Label version.&lt;br /&gt;
&lt;br /&gt;
===Element Dolls===&lt;br /&gt;
&lt;br /&gt;
The selection of Element Dolls is similar to the selection of Shot or Laser variants in DoDonPachi. In ''DaiOuJou'', however, they also determine how many bombs the player can carry. A doll is chosen after a fighter type is selected. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! DFSD-010 SHOTIA&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DOJ_shotia_portrait.png|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Enhances shot power.&lt;br /&gt;
*Starting bomb capacity is 3, max is 6.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! DFSD-014 LEINYAN&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DOJ_leinyan_portrait.png|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Enhances laser power.&lt;br /&gt;
*Starting bomb capacity is 2, max is 4.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! FSD-002 EXY&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DOJ_exy_portrait.png|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Enhances shot and laser power.&lt;br /&gt;
*Starting bomb capacity is 1, max is 2.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When the player loses a life, their enhanced weapon is reduced in power by one level, while the non-enhanced weapon's power is reduced to its lowest level. In the case of Expert type, both weapons are lowered by only one level upon death.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item || Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DOJ_powerup.png|center]] || '''Power up''' &amp;lt;br&amp;gt; Increases the player's shot and laser power.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DOJ_bomb.png|center]] || '''Bomb''' &amp;lt;br&amp;gt; Adds a bomb.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DOJ_small_star.png|center]] || '''Small star'''&amp;lt;br&amp;gt; Grants 500 points.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DOJ_large_star.png|center]] || '''Large star'''&amp;lt;br&amp;gt; Found in stage 1-4 and 2-4 upon destroying the railguns while they are firing. &amp;lt;br&amp;gt; Grants 5,000 points.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DOJ_ground_star.png|center]] || '''Ground star''' &amp;lt;br&amp;gt; Grants 500 points.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DDP_large_star.png|50px|center]] || '''Large ground star''' &amp;lt;br&amp;gt; Found in stage 1-2 and 2-2, grants 10,000 pts.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DDP_bee.png|50px|center]] || '''Bee''' &amp;lt;br&amp;gt; Increases in value the more they are collected, multiplied by the current HIT count.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DOJ_hyper.png|center]] || '''Hyper''' &amp;lt;br&amp;gt; Adds a hyper.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DOJ_max_power.png|center]] || '''Max Power''' &amp;lt;br&amp;gt; Grants max power, only appears after the player loses their last life.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DOJ_1UP.png|center]] || '''1UP''' &amp;lt;br&amp;gt; A hidden extend that can be obtained under specific conditions, see [[Dodonpachi Daioujou#Extends|Extends]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bombs===&lt;br /&gt;
&lt;br /&gt;
Bombs clear the screen of bullets and provide full invincibility for their entire duration. The player starts with a set bomb capacity which increases after losing a life up to a certain point. The only exception to this rule (besides reaching the max capacity) is if the player loses a life while in hyper mode.&lt;br /&gt;
&lt;br /&gt;
Bombs are always dropped by bomb carriers. Once a bomb item appears it will move around the screen for a while following a predictable rectangular movement before leaving.&lt;br /&gt;
&lt;br /&gt;
A bomb will be different depending on whether the player was lasering when they used one. Bombs are functionally the same across both ships with only slight visual differences.&lt;br /&gt;
&lt;br /&gt;
*'''Spread Bomb:''' Activated when not using laser. This bomb is a sphere that turns all the bullets into small stars and deals low damage to everything on screen. Bullets won't appear until the bomb ends.&lt;br /&gt;
*'''Laser Bomb:''' Activated when using laser. This bomb is a large laser in front of the ship dealing massive damage. Only bullets that get in the way of the laser will be cleared.&lt;br /&gt;
&lt;br /&gt;
===Hitbox===&lt;br /&gt;
[[File:HitboxDOJ.png|thumb]]&lt;br /&gt;
Here are the position and size of the hitbox depending of the ship&lt;br /&gt;
&lt;br /&gt;
These are the actual hitbox dimensions in hexadecimal values (0x40 subpixels = 1 pixel), where Y+,X+ is the top-right corner and Y-,X- is the bottom left corner.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type/Game !! Y+ !! Y- !! X+ !! X- !! Pixel size (X*Y)&lt;br /&gt;
|-&lt;br /&gt;
| Type A (WL) || 0x100 || 0xC0 || 0xC0 || 0xC0 || 6x7&lt;br /&gt;
|-&lt;br /&gt;
| Type B (WL) || 0xC0 || 0x100 || 0xC0 || 0xC0 || 6x7&lt;br /&gt;
|-&lt;br /&gt;
| Type A (BL) || 0x80 || 0x100 || 0x80 || 0x80 || 4x6&lt;br /&gt;
|-&lt;br /&gt;
| Type B (BL) || 0x100 || 0x80 || 0x80 || 0x80 || 4x6&lt;br /&gt;
|-&lt;br /&gt;
| Type A (DDP3) || 0xC0 || 0x100 || 0xC0 || 0xC0 || 6x7&lt;br /&gt;
|-&lt;br /&gt;
| Type B (DDP3) || 0x140 || 0x80 || 0xC0 || 0xC0 || 6x7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When moving to the side, the hitbox is slightly thinner.&lt;br /&gt;
&lt;br /&gt;
===Rank===&lt;br /&gt;
DoDonPachi DaiOuJou has a hidden ranking system, one that makes the game harder as the rank increases. Rank is increased by using Hypers, and the amount it increases is proportional to the level of the hyper used. Rank can only be decreased by bombing during hyper mode or losing a life.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
&lt;br /&gt;
===Chaining===&lt;br /&gt;
Chaining is the most important part of Daioujou scoring system. Whether the player preserves or breaks his chain is determined by the chain gauge. Every time an enemy is killed, the chain gauge will go up, else it will go down at a constant speed. If it goes all the way down, the chain breaks.&lt;br /&gt;
If an enemy is killed with shot, the  chain gauge is filled completely but if an enemy is killed with the laser, the chain gauge will only be filled up to 50%. But holding the laser on a big enemy can preserve the chain.  In this case, instead of going down, the chaining gauge will stay at 25%.&lt;br /&gt;
As in the previous DonPachi games, scoring in Daioujou is all about achieving and properly maintaining a high combo chain. As the point value of the enemies you destroy and some items you collect are multiplied by the current chain counter. &lt;br /&gt;
&lt;br /&gt;
===Bee items===&lt;br /&gt;
Bees play an important role in DaiOuJou, and are worth 1,000 points multiplied by the number of hits in the current combo chain. Uncovering a bee item with the Laser will add a HIT to the current chain counter, and  it will refill the chain gauge by 50%. If a player can collect all ten bee items in a stage without dying, the last item will have an additional x2 multiplier. Collecting all the bee items in a stage will also increase their default value by 1,000 for every subsequent stage. Collecting every bee item in both loops without dying outside of boss fights will cause the bee items to be worth 10,000 points each in the final stage! &lt;br /&gt;
The player can fill the Hyper Gauge by collecting a bee item while having at least a 20-HIT chain. &lt;br /&gt;
&lt;br /&gt;
In Black Label, collecting a bee item with a 20 to 39 hit chain will fill 3% of the Hyper Gauge, having a 40 to 59 HIT chain will give 6%, and so on until the player has a 200+ HIT chain, which fills 30% of the Hyper Gauge. &lt;br /&gt;
&lt;br /&gt;
However, collecting a bee item while in Hyper Mode won’t give any hyper gauge. That’s why, at many points in the game, it is better to collect the bees before activating the hyper mode, or just after the hyper ends.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following maps show you the '''locations of the 10 bees''' for each of the stages.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[DoDonPachi_DaiOuJou/stage_1_beemap|Stage 1]] || [[DoDonPachi_DaiOuJou/stage2_beemap|Stage 2]] || [[DoDonPachi_DaiOuJou/stage3_beemap|Stage 3]] || [[DoDonPachi_DaiOuJou/stage4_beemap|Stage 4]] || [[DoDonPachi_DaiOuJou/stage5_beemap|Stage 5]] || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hyper items===&lt;br /&gt;
This is an addition to the series. A hyper meter is incorporated into the upper-left status display and is filled by chaining, collecting bees, and dying, amongst other things. When the meter is filled, a hyper item falls from the top of the screen, unless the player is currently in a boss battle. A player can hold up to 5 hyper items at any one time.&lt;br /&gt;
&lt;br /&gt;
When a hyper is activated, all hyper items are used at once with an effect proportional to the amount of hypers consumed. A hyper causes the player's fighter to be invincible for a short while (80 frames of invulnerability during stages, 120 frames during bosses), and amplifies the powers of both normal fire and the laser. Once the timer runs out the player's ship returns to normal. As a side effect, all enemy bullets move faster when the hyper is activated, increasing the &amp;quot;RANK&amp;quot; difficulty level of the game, until a bomb is used during hyper mode or when the player's ship is destroyed. This effect does not disappear when the hyper wears off. Using a bomb during a hyper will end it immediately; dying causes the player to lose all in-stock hyper items. Using a hyper while there is an uncollected hyper item will transform it into a large star (which gives 10.000 points).&lt;br /&gt;
&lt;br /&gt;
''How to get hypers :''&lt;br /&gt;
In order to get an hyper, the player need to fill the hyper gauge. When the hyper gauge is full, an hyper medal  should drop from the top of the screen but there are some exceptions :&lt;br /&gt;
* If the hyper gauge is filled when the hyper mode is still active, the hyper medal won’t drop. Instead, the player will get an hyper cancel.&lt;br /&gt;
* During a boss fight if there is at least one bomb in stock. To make an hyper drop during a boss fight, the player can fill an hyper gauge without any bomb in stock, use all the remaining bombs or die during hyper mode without any bomb in stock if he has at least 1 full hyper gauge.&lt;br /&gt;
&lt;br /&gt;
When the player fills an hyper gauge but is in one of the two situations mentioned before, instead of making an hyper drop, he will get an hyper cancel. All the bullets on the screen disappear at the very moment the hyper gauge is filled. This can be especially useful on some stage sections and boss fight.&lt;br /&gt;
&lt;br /&gt;
''Hyper item properties :'' &lt;br /&gt;
Once they appear from the top of the screen, if the player does not pick them up, they will slowly go down until they hit the bottom of the screen and then they will go up until they exit the screen by the top. &lt;br /&gt;
If the player activates an hyper while there is an hyper item on the screen, the hyper item will turn into a 10 000 points star and this hyper item is “wasted”.&lt;br /&gt;
&lt;br /&gt;
''How to fill the hyper gauge :''&lt;br /&gt;
The hyper gauge can be filled by killing enemies. Killing small enemies with the shot gives more hyper than killing them with the laser. This means it is possible to regulate the speed at which the hyper gauge is filled by deliberately choosing to kill the popcorn enemies with shot or laser.&lt;br /&gt;
It is also possible to gain hyper by using the laser on big enemies and bosses, it gives even more hyper by pointblanking them because the aura is also touching them (note : pointblanking can also give more hits). This means it is also possible to regulate the speed at which the hyper gauge is filled during boss fights by dealing damage with the shot instead of the laser for example.&lt;br /&gt;
Losing a life fills 25% of a full Hyper Gauge (to be verified for White Label)&lt;br /&gt;
The final way to fill the Hyper Gauge is to collect a bee with at least a 20-HIT chain (see the “Bees” paragraph)&lt;br /&gt;
&lt;br /&gt;
Important note : &lt;br /&gt;
When the hyper gauge is filled by collecting a bee or dying, there is no leftover. &lt;br /&gt;
For example, in Black Label if the hyper gauge is filled at 80% and the players grabs a bee with a 700-HIT combo chain, he should get 30% of hyper gauge, but in this case, he will fill the hyper gauge, make an hyper item drop and start the new gauge at 0%. Which means he only gained 20% of hyper gauge.&lt;br /&gt;
&lt;br /&gt;
===Star and Medal items===&lt;br /&gt;
The star and medal items are pretty much worthless in comparison to the other aspects of the scoring system.&lt;br /&gt;
&lt;br /&gt;
Picked up during stage gameplay&lt;br /&gt;
small star = 500 pts&lt;br /&gt;
small medal = 500 pts&lt;br /&gt;
Big star = 10 000 pts&lt;br /&gt;
Big medal = 10 000 pts&lt;br /&gt;
&lt;br /&gt;
Stars attracted during hyper cancels are worth 500pts/star. &lt;br /&gt;
&lt;br /&gt;
===End-stage Bonus===&lt;br /&gt;
If no-miss : take into account all the stars and medals collected only during this stage, If one or more deaths (during the stage or boss) : take into account the stars and medals collected since the last death.&lt;br /&gt;
&lt;br /&gt;
Nb of stars  X 1000 pts&lt;br /&gt;
&lt;br /&gt;
Nb of medals X 2000 pts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BOSS HIT BONUS&lt;br /&gt;
&lt;br /&gt;
Stage 1 : 300 000 + 1500 x BOSS_HITS&lt;br /&gt;
&lt;br /&gt;
Stage 2 : 400 000 + 2000 x BOSS_HITS&lt;br /&gt;
&lt;br /&gt;
Stage 3 : 500 000 + 2500 x BOSS_HITS&lt;br /&gt;
&lt;br /&gt;
Stage 4 : 600 000 + 3000 x BOSS_HITS&lt;br /&gt;
&lt;br /&gt;
Stage 5 : 700 000 + 3500 x BOSS_HITS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Always true, no matter how many deaths during stage section or boss fight.&lt;br /&gt;
Stage 1-1 and 2-1 BOSS HITS BONUS is counted the same way, same for 1-2 and 2-2, 1-3 and 2-3, ...&lt;br /&gt;
&lt;br /&gt;
''Funny detail :''&lt;br /&gt;
The scrolling of the BOSS HIT BONUS is not synchronized with the reverse scrolling of the HITS.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
===Stages===&lt;br /&gt;
There are 5 stages per loop. &lt;br /&gt;
&lt;br /&gt;
The second loop becomes available if the player completes the first loop and satisfies at least one of the following requirements:&lt;br /&gt;
&lt;br /&gt;
* Loses at most 2 lives&lt;br /&gt;
* Uses at most 3 bombs&lt;br /&gt;
* Collects all 10 bees in at least 3 stages. The bees in each stage must be collected without dying before the boss (basically, collect the &amp;quot;2x bee&amp;quot; in at least 3 stages).&lt;br /&gt;
&lt;br /&gt;
When entering the loop, not all resources from the first loop are carried over equally. The following table indicates how resources are carried between the first and second loop:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight:normal; text-align:left;&amp;quot; | &lt;br /&gt;
! White Label&lt;br /&gt;
! Black Label&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; font-weight:bold;&amp;quot; | Life Stock&lt;br /&gt;
| Set to 0&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Carried over&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; font-weight:bold;&amp;quot; | Bomb Stock&lt;br /&gt;
| Reset to default&lt;br /&gt;
| Carried over&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; font-weight:bold;&amp;quot; | Bomb Capacity&lt;br /&gt;
| Reset to default&lt;br /&gt;
| Carried over&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; font-weight:bold;&amp;quot; | Hyper Stock&lt;br /&gt;
| Carried over&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| Carried over&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; font-weight:bold;&amp;quot; | Hyper Charge&lt;br /&gt;
| Set to 0&lt;br /&gt;
| Any full charged bars are discarded, any partial charge is preserved&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; In White Label, all stocked lives are removed upon entering the loop; however, the player can earn lives back by either no-missing or no-bombing stages.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Due to a bug, Hyper stocks carried over from the first loop will not work properly in the second loop in White Label until at least one Hyper is earned in the loop.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the player defeats Kouryu-2 in 2-5, the game`s True Last Boss, Hibachi will show up.&lt;br /&gt;
&lt;br /&gt;
===Extends===&lt;br /&gt;
On default settings, the player starts with 2 extends. &lt;br /&gt;
There are 2 scoring based extends, one at 10 million, the other one at 30 million for the White Label version, one at 20 million, the other one at 50 million for the Black Label version.&lt;br /&gt;
There is one hidden extend in stage 4, if the player destroy both side parts of the midboss before destroying the central part (the central part must not be destroyed by a bomb), a 1-up item will appear. The player need to grab this item to get the extend. &lt;br /&gt;
It is possible to get this hidden extend in both loops.&lt;br /&gt;
The player can get more extends during the 2nd loop under some conditions : &lt;br /&gt;
* In White Label, every time the player clears a stage without bombing or without dying (or both), he will get an extend during the transition to the next stage.&lt;br /&gt;
* In Black Label, if the player starts a stage of the second loop without any extends, if he clears the stage without dying, he will be awarded an extend during the transition to the next stage. If the player picks up the hidden extend during stage 2-4, this will not work.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
[[File:DOJ score display glitch.jpg|thumb|200px|right|The 7th score digit is displayed as a semicolon&amp;lt;ref&amp;gt;Occured during fufufu's demonstration at Stunfest 2018: [https://www.youtube.com/watch?v=mUF3299XqLc&amp;amp;t=2910s YouTube]&amp;lt;/ref&amp;gt;]]&lt;br /&gt;
===White Label===&lt;br /&gt;
&lt;br /&gt;
* If the player carries a hyper over from 1-5 into 2-1, it does not properly activate in 2-1. This glitch is reset after picking up another hyper item in 2-1.&lt;br /&gt;
&lt;br /&gt;
===White Label &amp;amp; Black Label===&lt;br /&gt;
* If a hyper item appears on screen the same frame a midsize enemy is destroyed with the laser, the chain gauge does not refill from the destruction of the enemy and the chain breaks immediately.&lt;br /&gt;
* Bee Medal Overflow Bug: Due to a BCD problem, the score gained from picking up a bee medal is sometimes calculated incorrectly depending on the hit count of the active chain. The user [[User:Trap15|Trap15]] has posted a simulator on his Twitter.&amp;lt;ref&amp;gt;[https://twitter.com/trap0xf/status/1589280723999264768 Trap15's Twitter] (November 6, 2022)&amp;lt;/ref&amp;gt; This bug has then been analyzed from a scoring perspective by Rokukichi.&amp;lt;ref&amp;gt;[https://rokulpg.blogspot.com/2022/11/blog-post.html Rokukichi's Blog] (November 8, 2022)&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Resulting from the Bee Medal Overflow Bug: If the number created is not a valid BCD number, a visual glitch occurs with the 7th score digit causing it to be displayed as a symbol instead of a number, such as '&amp;gt;', '=' or ';'. Interestingly, if you game over with the glitch active, the glitched score number will show as a regular digit, but it will be a different color from the rest of the score. This glitch does not have any adverse effect on gameplay other than an odd display.&lt;br /&gt;
* Invulnerability frames after hyper activation during bosses on 2p side is 80 and not the usual 120 as it is the case for 1p side. During stages, there is no difference between 1p and 2p side (both 80 frames).&amp;lt;ref&amp;gt;[https://shmups.system11.org/viewtopic.php?t=64256 Shmups Forum: Differences between 1P and 2P player sides (various games)]; Additionally confirmed by [[User:Trap15|Trap15]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* If the player hits Stage 2 Boss only after its HP bar fully fills, the player will do a large amount of damage on the first hit. If the boss has been hit, this extra damage does not apply. The normal damage of A-S's laser is 158 (0x9E), and the bugged initial damage is 12287 (0x2FFF). Despite bosses seemingly normally taking damage even while the bar fills, this bug damage only applies on the Stage 2 boss if it hasn't been hit until after it finishes filling. Stage 4 boss and Hibachi are the only other bosses that may be hit before the HP bar fully fills, and the extra damage is not exhibited there, so it is certainly a bug.&amp;lt;ref&amp;gt;[https://discord.com/channels/632397247866339347/632398439556317194/1134401307420131379 Original research by trap15]&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
===Synopsis===&lt;br /&gt;
Centuries have passed since the [[DoDonPachi | catastrophic war]] that almost cost the human race its complete annihilation at the hands of the deranged Colonel Schwarlitz Longhener, leader of the DonPachi Corps: a military squad of starfighter pilots known for their combat prowess and emotional detachment (as a result of the inhuman training they are subjected to - the [[DonPachi | first game]] being a prime example of it, with the trainee actually slaughtering comrades posing as the enemy); whatever remained of his genocidal army was gathered, transported to the Moon and sealed within a network of caves, left to rot away as the nightmares faded into legend.&lt;br /&gt;
&lt;br /&gt;
The human race flourished again, to the point of colonizing the Moon itself, the megacity of Lunapolis being the hub of human activity on lunar soil. However, as time passed, the dormant machines reawakened, rebuilt, evolved: the caverns of the planet swarmed with all sorts of advanced war machines, and automated production facilities, at their core a heavily guarded platform where the ultimate fighting machine of the past, the mechanical bee Hibachi (this time named 緋蜂, lit. &amp;quot;Scarlet Bee&amp;quot;), was slowly being rebuilt. Still following their original programming, the machines broke the seal, invading the surface and quickly seizing control of the almost defenseless Lunapolis, its streets and facilities now completely overtaken and littered with heavy artillery emplacements.&lt;br /&gt;
&lt;br /&gt;
With little time to spare, the DonPachi Corps are reactivated, with enough time to build only two fighters; nevertheless, to each was bestowed the assistance of an Element Doll, highly evolved sentient droids (apparently widespread in human society by then, and treated as little more than slaves) capable of providing tactical data and enhancing the craft's own capabilities. Knowing that the mission is plausibly suicidal, the two attack ships are deployed on the Moon surface, just outside Lunapolis, alone against a ruthless army of machines with a single objective; killing. &lt;br /&gt;
&lt;br /&gt;
===Ending===&lt;br /&gt;
&lt;br /&gt;
The game's ending reveals, in a chilling twist, that the Element Dolls are, in truth, cybernetic beings built by forcefully turning human beings into servants, laborers and soldiers, their minds and wills rewritten and bent to the whim of Earth's upper class. Then, a Doll-specific coda is shown:&lt;br /&gt;
&lt;br /&gt;
* '''Shotia:''' Interfacing with the enemy's computer network and forcibly shutting it down, Shotia is finally pulled out of the fighter jet by her pilot, who has come to grow feelings for the biomechanical soldier. As he holds her however, her mind is overcome by a virus hidden in Hibachi's mainframe and slowly deteriorates, each memory being deleted until, at last, tears accompany the Doll's final ones, those of her in her human days, before being abducted and converted. Before Shotia dies, she gives one last smile to her pilot.&lt;br /&gt;
* '''Leinyan:''' Having finally destroyed the devilish war machine and ensuing the collapse of the enemy's computer network, the fighter plane returns to base, the pilot's mission completed. However, Leinyan rebels against her masters, having fallen in love with her pilot, who is forced to watch helplessly as she is dragged away, deactivated and her body dissected for research. In an atypical subversion of the series' dark endings, the Doll's consciousness takes control of the laboratory's systems, escaping into cyberspace and, finally, reuniting back with her lover.&lt;br /&gt;
* '''EXY:''' In a desperate attempt to shut down the enemy's computer network, EXY interfaces with it and delves within the massive data stream with her own consciousness. The attempt was a success, but at a huge cost. The information flow drives her insane (it is implied that she discovered Colonel Schwarlitz Longhener's involvement and betrayal), who ultimately breaks free from the fighter's armor and, in a fit of blind rage, chokes the pilot to death and slaughters the accompanying infantry escort. This, along with the deranged realization that mankind is the one true enemy to defeat, ultimately leads to the events depicted in [[DoDonPachi DaiFukkatsu | Dai-Fukkatsu]].&lt;br /&gt;
&lt;br /&gt;
==Version Differences==&lt;br /&gt;
===DoDonPachi III===&lt;br /&gt;
An export/international version of Daioujou that was never released, and a precursor to Black Label&amp;lt;ref&amp;gt;[https://www.gamengai.com/#/cmnt-info?id=1966 IKD in Black Label Interview]&amp;lt;/ref&amp;gt;. In 2016, this version was dumped and made widely available. In terms of gameplay, this version is a mix of White Label and Black Label.&lt;br /&gt;
&lt;br /&gt;
At least two versions of this variation are known to exist:&lt;br /&gt;
*2002.05.15 Master Ver&lt;br /&gt;
*2002.07.12 Master Ver&lt;br /&gt;
The old version is very different and is much closer to White Label. It's currently the version that was dumped for Mame.&lt;br /&gt;
The M2 port uses the newer version, which will be the basis for the rest of this article.&lt;br /&gt;
&lt;br /&gt;
Differences include the following:&lt;br /&gt;
&lt;br /&gt;
*English language for menu's and endings.&lt;br /&gt;
*A maximum of three extra lives can be carried over into the 2nd loop. You gain one life for each loop condition fulfilled, which are:&lt;br /&gt;
**Loses at most 2 lives.&lt;br /&gt;
**Uses at most 3 bombs.&lt;br /&gt;
**Collects all 10 bees in at least 3 stages without dying.&lt;br /&gt;
*Conditions for gaining extra lives in the 2nd loop are changed to no-miss AND no-bomb per stage.&lt;br /&gt;
*Rank carries over to the 2nd loop (this can be bypassed by beating the 1-5 boss while a hyper is active).&lt;br /&gt;
*Kouryuu's 2nd phase (Jetbachi) has their health increased from 143360 to 172032 (this is different from the BL value of 179200).&lt;br /&gt;
*Hyper rank has a higher upper limit (goes past the maximum rank of 15 in WL).&lt;br /&gt;
*Movement speed for Shotia's laser has been increased (same as in BL).&lt;br /&gt;
*Continues can be used in the 2nd loop.&lt;br /&gt;
*Score gain from the Maximum bonus lies between WL and BL.&lt;br /&gt;
&lt;br /&gt;
Bugfixes: &lt;br /&gt;
*You don't lose hyper i-frames if you hyper right after bombing (same fix as in BL).&lt;br /&gt;
*Your bomb slot increases even if you die while in hyper.&lt;br /&gt;
*The bug where your bomb button stops working if you die immediately after bombing and activating a hyper (same fix as in BL).&lt;br /&gt;
&lt;br /&gt;
===DoDonPachi Daioujou Black Label===&lt;br /&gt;
This variant was a limited edition release. The arcade board includes the original and Black Label versions, which can be selected during boot time. The Black Label game can be identified by the black title screen.&lt;br /&gt;
&lt;br /&gt;
Differences include the following:&lt;br /&gt;
&lt;br /&gt;
* The player can select 1 Loop Mode or 2 Loop Mode at the beginning of the game, after selecting a battle fighter and Element Doll. In 2 Loop Mode, after completing stage 1–5, the player now has the option to play the second loop as before, but in 1 Loop Mode, the player immediately fights Hibachi after defeating the normal final stage boss.&lt;br /&gt;
* The player is no longer reduced to only one life when entering the 2nd loop.&lt;br /&gt;
* The player can continue should they lose all their lives in the 2nd loop by inserting more coins and pressing START (and a second player can join in), up until they reach the true final stage.&lt;br /&gt;
* The game is easier in general. The enemy bullets are fewer and move slower, but the changes are subtle.&lt;br /&gt;
* The Hyper Meter fills faster than in the original.&lt;br /&gt;
* Some bug fixes. The chain meter now has 5 digits, so it no longer rolls over if it reaches 9,999 hits. (In the original version, the chain meter counts internally correct, but displays only lower 4 digits.)&lt;br /&gt;
* Both weapons are lowered by only one level upon respawning for all types when in the 2nd loop.&lt;br /&gt;
* Hitboxes are greatly reduced.&lt;br /&gt;
&lt;br /&gt;
===DoDonPachi Daioujou Tamashii===&lt;br /&gt;
&lt;br /&gt;
In 2016, a slightly altered version of the original game (White Label) was ported to PGM2 hardware for distribution on the Chinese market.&lt;br /&gt;
&lt;br /&gt;
Differences include the following:&lt;br /&gt;
&lt;br /&gt;
*Chinese language endings.&lt;br /&gt;
*The &amp;quot;WARNING&amp;quot; animation is shortened.&lt;br /&gt;
*Before the ship select, players can choose to play original mode or an easy mode. Both modes have separate highscore tables in the attract cycle.&lt;br /&gt;
*The chain meter depletes entirely while using laser on the first midboss of stage 5.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:Ddpiiititle.png|DoDonPachi III&amp;lt;br&amp;gt;title screen&lt;br /&gt;
File:Dojbltitle.png|DDP DOJ Black Label&amp;lt;br&amp;gt;title screen&lt;br /&gt;
File:Dojtamashiititle.png|DDP DOJ Tamashii&amp;lt;br&amp;gt;title screen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Re:Incarnation / Rinne Tensei Arrange modes===&lt;br /&gt;
&lt;br /&gt;
2023's M2 ShotTriggers release (DoDonPachi Dai-Ou-Jo Re:Incarnation/Rinne Tensei) adds three new Arrange Modes all of which have one loop only. This port does not include the Xbox 360's port X-mode (and Piper doll).&lt;br /&gt;
&lt;br /&gt;
The arrange modes in the M2STG version ([https://discord.com/channels/632397247866339347/632398439556317194/1184980557776560128 thanks to Jaimers]):&lt;br /&gt;
&lt;br /&gt;
====Arrange S====&lt;br /&gt;
&lt;br /&gt;
* Based on Super Easy mode patterns.&lt;br /&gt;
* The player is always in Hyper.&lt;br /&gt;
* Laser and bombs are disabled.&lt;br /&gt;
* Shot is very strong but also very narrow.&lt;br /&gt;
* Patterns get faster the more lives in stock (rank maxes out in stage 2 if no-miss).&lt;br /&gt;
* The player earns lives from beating midbosses and bosses (19 lives max).&lt;br /&gt;
* Concentrating fire on certain medium and big enemies raises the Rinne gauge (not doing that lowers it).&lt;br /&gt;
* Destroying these specific enemies while the Rinne gauge is full makes them drop score items and increases the overall bee multiplier (also resets the gauge).&lt;br /&gt;
* No chaining.&lt;br /&gt;
* No powerup items and the player is always at full power.&lt;br /&gt;
* Bullet cancels actually kinda matter a little bit in this mode.&lt;br /&gt;
&lt;br /&gt;
====Arrange L====&lt;br /&gt;
&lt;br /&gt;
* Based on arcade loop 1 patterns and chaining system.&lt;br /&gt;
* Lasering medium and big enemies increases the Tensei gauge (not doing that lowers it).&lt;br /&gt;
* Destroy these enemies while the Tensei gauge is full to cancel all bullets on screen (also resets the gauge).&lt;br /&gt;
* The number of cancelled bullets from Tensei gets added to the current chain.&lt;br /&gt;
* Hypers are extremely short, they only last like 6~7 seconds (1/3rd of arcade).&lt;br /&gt;
* No powerup items and the player is always at full power.&lt;br /&gt;
* Hyper gauge increases 3x times faster than arcade, same with bees (a single bee is like a full hyper).&lt;br /&gt;
* Auto-bomb and auto-hyper (auto-hyper only lasts like 3~4 seconds, auto-bomb is weaker).&lt;br /&gt;
* The player earns lives from beating bosses (9 lives max).&lt;br /&gt;
* Fight loop 2 Kouryuu and Hibachi at the end.&lt;br /&gt;
* The amount of Hits the player gets is highly dependent on rank (max rank giving way more).&lt;br /&gt;
* Auto-Hyper and auto-bomb severely decrease rank.&lt;br /&gt;
* After a hyper ends the player has 2 seconds of i-frames.&lt;br /&gt;
* Getting hit during a hyper with no bombs in stock cancels the hyper and gives 2 seconds of i-frames (also lowers rank).&lt;br /&gt;
&lt;br /&gt;
====Arrange EX====&lt;br /&gt;
Everything in Arrange L also applies to Arrange EX except for:&lt;br /&gt;
&lt;br /&gt;
* Based on arcade loop 2 patterns and chaining system (bullets are slower than arcade though).&lt;br /&gt;
* Hypers get collected automatically.&lt;br /&gt;
* The player earns lives from beating midbosses and bosses.&lt;br /&gt;
* Hyper i-frames aren't lost if the player hypers right after bombing (same fix as in BL).&lt;br /&gt;
* Arrange EX does not have the free hit during hyper without bombs like Arrange L does.&lt;br /&gt;
* No i-frames after a hyper ends either.&lt;br /&gt;
* Due to maybe an oversight, the loop 2 lives system is still in place. Meaning that if the player no-misses or no-bombs a stage, they gain an additional life. &lt;br /&gt;
* It's possible to get 24 lives total in this mode, but it's worth noting that the player can only hold 20 lives at a time.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Most sound effects in this game are re-used from DoDonPachi and EspRaDe.&lt;br /&gt;
*The DON-8D Type-A ship appears as a playable cameo ship in DaiFukkatsu Arrange A Mode.&lt;br /&gt;
*When emulating the game on GOTVG, there is an issue that causes the BGM to play too quickly, and some sound effects loop incorrectly.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Bomb_mechanic]]&lt;br /&gt;
[[Category:Bullet Hell]]&lt;br /&gt;
[[Category:DoDonPachi DaiOuJou]]&lt;br /&gt;
[[Category:DonPachi series]]&lt;br /&gt;
[[Category:Hyper system mechanic]]&lt;br /&gt;
[[Category:True Last Boss]]&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>Ggmaximo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=DoDonPachi_DaiOuJou/Stage_1_beemap&amp;diff=30363</id>
		<title>DoDonPachi DaiOuJou/Stage 1 beemap</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=DoDonPachi_DaiOuJou/Stage_1_beemap&amp;diff=30363"/>
		<updated>2024-05-31T21:12:59Z</updated>

		<summary type="html">&lt;p&gt;Ggmaximo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DojStage1map.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category: DoDonPachi DaiOuJou]]&lt;br /&gt;
[[Category: Strategy]]&lt;/div&gt;</summary>
		<author><name>Ggmaximo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=DoDonPachi_DaiOuJou/Stage_1_beemap&amp;diff=30362</id>
		<title>DoDonPachi DaiOuJou/Stage 1 beemap</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=DoDonPachi_DaiOuJou/Stage_1_beemap&amp;diff=30362"/>
		<updated>2024-05-31T21:12:27Z</updated>

		<summary type="html">&lt;p&gt;Ggmaximo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DojStage1map.png]]&lt;/div&gt;</summary>
		<author><name>Ggmaximo</name></author>
		
	</entry>
</feed>