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	<updated>2026-04-21T20:38:11Z</updated>
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		<id>https://shmups.wiki/index.php?title=ZeroRanger&amp;diff=16647</id>
		<title>ZeroRanger</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=ZeroRanger&amp;diff=16647"/>
		<updated>2022-08-28T02:48:35Z</updated>

		<summary type="html">&lt;p&gt;Funguy161: /* Extends */ one letter lel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ZR_Logo.png|200px|center]]&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #008080&lt;br /&gt;
|innerbordercolor = #004f4d&lt;br /&gt;
|title = ZeroRanger&lt;br /&gt;
|background = #ffbc79&lt;br /&gt;
|image = ZR Title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer =  SystemErasure&lt;br /&gt;
|music = eebrozgi&amp;lt;br&amp;gt;Qwesta&lt;br /&gt;
|art = ebboshidori&lt;br /&gt;
|releasedate = October 2018&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''ZeroRanger''''' is a vertically scrolling [[shoot'em up]] developed and published by SystemErasure released on Steam and itch.io in 2018. A new game mode called White Vanilla was added in 2020, along with the official soundtrack. The game is notable for its unique color pallet, and for being densely packed with references to other shooters and anime. A demo that serves as a prologue to the story can be found on the developer's website.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
'''ZeroRanger''' uses 3 buttons by default. An optional Slow and Auto-fire 3 can be set in the options menu if the player desires. &lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
*'''Z:''' Fire 1 (Main Weapon).&lt;br /&gt;
*'''X:''' Fire 2 (Back/Side Shot).&lt;br /&gt;
*'''C:''' Fire 3 (Charge/Lock-on).&lt;br /&gt;
*'''Fire 1+2+3:''' Alternates between Fighter and ZeroRanger Mode.&lt;br /&gt;
&lt;br /&gt;
=== Characters/Weapons ===&lt;br /&gt;
There are two playable ships: Type-B &amp;quot;Rybb&amp;quot; and Type-C &amp;quot;Decker&amp;quot; both share the same weaponry, but with unique properties depending on the chosen ship. After the first boss, the player can choose which weapon they wish to collect. It's possible to collect none at all by destroying the Power-Ups or simply letting the time run out. However, doing so will lock you into the Fake Ending. Both ships can also transform into a Mecha after collecting the Power-Up from the boss in Stage 3. In this mode, they only have access to either the Drill or Sword weapon, depending on what the player chooses to collect. '''Charge, Lock-on, and Type-B's Sword can only be Auto-fired by mapping the Auto-fire 3 button'''.&lt;br /&gt;
&lt;br /&gt;
Both ships have a passive shield to protect against '''collision damage'''. The shield can absorb three hits. On the fourth, damage will be sustained and a life will be lost. The shield does recharge after not receiving damage for a moment. Upon losing a life, the player craft will be momentary stunned, but immune to further hits. If the player double taps a direction, they can perform a dash in that direction at the cost of the remaining period of invincibility.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; |'''Weapon'''&lt;br /&gt;
! style=&amp;quot;width:45%;&amp;quot; |'''Type-B'''&lt;br /&gt;
! style=&amp;quot;width:45%;&amp;quot; |'''Type-C'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Main Shot''' &lt;br /&gt;
| Wide forward shot. Must point-blank for maximum damage.&lt;br /&gt;
| Narrow forward shot. Always does full damage but requires precise aiming. Resembles the main shot in ''Ikaruga''.&lt;br /&gt;
|-&lt;br /&gt;
| '''Back Shot''' &lt;br /&gt;
| A flamethrower that pierces targets. Sticks to the borders of the screen for just a second before disappearing.&lt;br /&gt;
| Fires a stream of bullets backwards, with powerful afterburners to the sides. A weak forward fire is also included. Point-blank for maximum damage. Resembles the back shot in ''Radiant Silvergun''.&lt;br /&gt;
|-&lt;br /&gt;
| '''Side Shot'''&lt;br /&gt;
| A lightning pillar fired directly to the side and at a 45-degree angle on both sides of the ship. Does continuous damage.&lt;br /&gt;
| Fires bullets at the same angle as Type-B's. They are slower but much more powerful.&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock-on'''&lt;br /&gt;
| Creates a lock-on reticle around the ship that can lock up to 8 targets. Release the button to fire. If tapped, it will quickly lock and fire at the nearest enemy. Can hit background enemies.&lt;br /&gt;
| Same as Type-B's, but the reticle appears a set distance in front of the ship.&lt;br /&gt;
|-&lt;br /&gt;
| '''Charge Shot'''&lt;br /&gt;
| Fires a piercing plasma ball. If charged, it creates a field around the ship that absorbs bullets and contact damage. If too much damage is absorbed, the ship will be unable to fire the Charge Shot for a while. At max charge, the shot will linger on screen as a big fireball for a while. Resembles the Charge Shot in ''Recca'92''. A hidden, extremely powerful variant can be used if the charge is held for a full minute.&lt;br /&gt;
| Also fires a piecing plasma ball. Charging it creates a small plasma shot directly in front of the ship, that can absorb a limitless number of shots and does damage on contact. The hidden variant is also present as works the same way as Type-B's.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sword'''&lt;br /&gt;
| Tapping the button will unleash a single sword slash with high damage. Holding the button will charge a more powerful slash. A low charge does more damage and reflects bullets. At max charge, Type-B unleashes a flurry of slashes that besides reflecting bullets, also fire short range projectiles.&lt;br /&gt;
| Tapping the button result in a single slash that can reflect bullets. Tapping at the right rhythm will unleash a 3-hit combo. The third attack will hit multiple times. Mashing or holding the button will do a continuous sword swing, but with less range and no bullet reflection.&lt;br /&gt;
|-&lt;br /&gt;
| '''Drill'''&lt;br /&gt;
| Holding the button will unleash a big drill that can gather debris from hitting enemies. It slows down big bullets and outright destroy weaker ones. The debris circle around the ship, further shielding Type-B from enemies and bullets.&lt;br /&gt;
| Holding it unleashes a small drill that grows in size and damage as it hit enemies. Otherwise, it's the same as Type-B's drill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
ZeroRanger only has two types of items. The first is the '''SE-Bonus''' (System Erasure). They're point caches present in every stage, and are uncovered when certain conditions are met. The first bonus collected in each stage is worth 1000 points, with each subsequent Bonus being worth double the last. There are 3 in every stage of Green Orange mode except for the last one. In White Vanilla mode they're much more abundant, and thus their value is tweaked slightly: the first is worth 222 points and each subsequent Bonus is worth 222 more than the last.&lt;br /&gt;
&lt;br /&gt;
The other item is a Life Up that awards an extra life. Like SE Bonuses, these can be uncovered by fulfilling certain conditions. The maximum number of lives you can have is eight.&lt;br /&gt;
&lt;br /&gt;
=== Extends ===&lt;br /&gt;
Extends are rewarded fairly frequently in ZeroRanger. The less lives a player has, the easier it is to earn an extend. This is indicated in the score on the top-left corner of the screen: as you earn points, the numbers will turn into a paler shade of orange. An extra life is awarded when the score turns fully pale, then it turns back to regular orange and the process repeats. This makes for a fairly forgiving game for beginners, while also encouraging scoring.&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
ZeroRanger has a second loop that you access automatically for story reasons, no special conditions required. Loop 2 levels offer new secrets, new bosses, and the chance to change your first two weapons if you so desire. Please note that to access stage 2-4, you'll need to show the miniboss of 2-3 the ZeroRanger form, triggering a new boss and allowing you to finish the game.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
Both game modes in ZeroRanger have their unique spin on the game's scoring mechanics.&lt;br /&gt;
&lt;br /&gt;
=== Green Orange ===&lt;br /&gt;
Base game mode. Scoring in Green Orange revolves around a multiplier that can be found in the top-right corner of the screen. The multiplier increases as enemies are destroyed—the bigger the enemy, the bigger the increase—and it can be maintained by hitting enemies, absorbing bullets with Charge Shot, or locking-on to enemies. Not attacking for a long period of time causes it to rapidly decrease. In Fighter form, the multiplier caps at 6.4x. In Mech form, it can be &amp;quot;overloaded&amp;quot; to a max of 12.8x, but it will decrease much faster. Note that you do not need to stay in Mech form to maintain the &amp;quot;overloaded&amp;quot; multiplier, but you cannot increase it past 6.4x in Fighter Form either.&lt;br /&gt;
&lt;br /&gt;
During minor bosses (those without a health bar), your multiplier stays in effect, and the text &amp;quot;BOSS BREAK&amp;quot; will appear to indicate that. During major bosses, the multiplier is replaced with a timer. Destroying the boss before it hits 0 will reward you a Time Bonus (the value is &amp;quot;remaining seconds x 100&amp;quot;). Additionally, failing to destroy a boss before it hits 0 will more often than not have the boss flee, leaving behind only a single power-up. Ending a stage with extra lives will award 1,000 points per life. If 8 lives are in stock, the bonus will be of 8,888 instead of 8,000. There's also an overkill mechanic present in both modes: you can continue to shoot certain enemies for an extra few points.&lt;br /&gt;
&lt;br /&gt;
Overall, the general strategy for Green Orange can be summarized like this:&lt;br /&gt;
*Max out the multiplier as fast as you can and keep it from decreasing.&lt;br /&gt;
*Every stage has certain moments where there will be very few enemies on screen. In these cases, you'll want to slowly shave away their health instead of destroying them. This will keep the multiplier high.&lt;br /&gt;
*Look for SE Bonuses. Their location and conditions are fixed. Memorizing and incorporating them into your route can make all the difference.&lt;br /&gt;
*Speed-killing in encouraged. Completing sections fast will cause golden enemies to appear, and those are worth more points than regular ones.&lt;br /&gt;
&lt;br /&gt;
=== White Vanilla ===&lt;br /&gt;
Score Attack mode. This mode consists of a remix of various segments from every stage in the game. On a fresh install, it has to be unlocked by reaching a Game Over in Green Orange for the first time. In White Vanilla, the Multiplier is fixed, increasing based on how well the player performs during each segment. After each segment is completed, the player will be given a grade on three criteria: '''Hits''', '''Time''', and '''Destruction'''. All criteria are ranked individually. The higher the grade, the more the Multiplier increases. Grades go from E (0.5x increase) to Z (1.0x increase). The Multiplier maxes at 16x in this mode and resets back to 1x at the start of the next stage. Between stages, there are bonus levels for increased score. The player cannot lose lives in these levels, but they automatically end if a single hit is taken.&lt;br /&gt;
&lt;br /&gt;
Players are limited to a maximum of five continues in White Vanilla. The Ex-Boss can only be fought if no continues are used.&lt;br /&gt;
&lt;br /&gt;
General Strategy:&lt;br /&gt;
*Speed-killing is king. Not only does this contribute to your Destruction Rank, completing sections early makes the screen scroll faster. This is key to obtain the Speed Zone achievement in the final segment of Stage 4.&lt;br /&gt;
*Some segments have been altered slightly. Don't expect exactly the same things from Green Orange.&lt;br /&gt;
*The Ex-Boss uses the scoring mechanics from Green Orange, and this is the only place where milking is feasible. For every other section, the Time Bonus vastly overshadows any milking. Dying to this boss still counts as a clear.&lt;br /&gt;
&lt;br /&gt;
== Story and Themes ==&lt;br /&gt;
''&amp;quot;This is the story of a fighter who wanted to become . . .&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
''ZeroRanger'' takes place on the fictional planet '''Daikon''', where aliens called &amp;quot;'''Green Orange'''&amp;quot; have invaded. The Green Orange invaders end up taking control of Daikon's defense systems, and the two remaining ships (Type-B and Type-C) blast off to destroy the menace. &lt;br /&gt;
&lt;br /&gt;
During the game, the playable ships unlock latent powers resting within, building on the running theme of &amp;quot;''enlightenment''&amp;quot; &amp;lt;small&amp;gt;(which is highlighted on the game's Steam page, and in several messages that are displayed during gameplay)&amp;lt;/small&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
# https://zeroranger.miraheze.org/wiki/Main_Page&lt;br /&gt;
&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Tate support (PC)]]&lt;br /&gt;
[[Category:True Last Boss]]&lt;/div&gt;</summary>
		<author><name>Funguy161</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=ZeroRanger&amp;diff=15660</id>
		<title>ZeroRanger</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=ZeroRanger&amp;diff=15660"/>
		<updated>2022-04-06T00:59:01Z</updated>

		<summary type="html">&lt;p&gt;Funguy161: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ZR_Logo.png|200px|center]]&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = #008080&lt;br /&gt;
|innerbordercolor = #004f4d&lt;br /&gt;
|title = ZeroRanger&lt;br /&gt;
|background = #ffbc79&lt;br /&gt;
|image = ZR Title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer =  SystemErasure&lt;br /&gt;
|music = eebrozgi&amp;lt;br&amp;gt;Qwesta&lt;br /&gt;
|art = ebboshidori&lt;br /&gt;
|releasedate = October 2018&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''ZeroRanger''''' is a vertically scrolling [[shoot'em up]] developed and published by SystemErasure released on Steam and itch.io in 2018. A new game mode called White Vanilla was added in 2020, along with the official soundtrack. The game is notable for its unique color pallet, and for being densely packed with references to other shooters and anime. A demo that serves as a prologue to the story can be found on the developer's website.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
'''ZeroRanger''' uses 3 buttons by default. An optional Slow and Auto-fire 3 can be set in the options menu if the player desires. &lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
*'''Z:''' Fire 1 (Main Weapon).&lt;br /&gt;
*'''X:''' Fire 2 (Back/Side Shot).&lt;br /&gt;
*'''C:''' Fire 3 (Charge/Lock-on).&lt;br /&gt;
*'''Fire 1+2+3:''' Alternates between Fighter and ZeroRanger Mode.&lt;br /&gt;
&lt;br /&gt;
=== Characters/Weapons ===&lt;br /&gt;
There are two playable ships: Type-B &amp;quot;Rybb&amp;quot; and Type-C &amp;quot;Decker&amp;quot; both share the same weaponry, but with unique properties depending on the chosen ship. After the first boss, the player can choose which weapon they wish to collect. It's possible to collect none at all by destroying the Power-Ups or simply letting the time run out. However, doing so will lock you into the Fake Ending. Both ships can also transform into a Mecha after collecting the Power-Up from the boss in Stage 3. In this mode, they only have access to either the Drill or Sword weapon, depending on what the player chooses to collect. '''Charge, Lock-on, and Type-B's Sword can only be Auto-fired by mapping the Auto-fire 3 button'''.&lt;br /&gt;
&lt;br /&gt;
Both ships have a passive shield to protect against '''collision damage'''. The shield can absorb three hits. On the fourth, damage will be sustained and a life will be lost. The shield does recharge after not receiving damage for a moment. Upon losing a life, the player craft will be momentary stunned, but immune to further hits. If the player double taps a direction, they can perform a dash in that direction at the cost of the remaining period of invincibility.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; |'''Weapon'''&lt;br /&gt;
! style=&amp;quot;width:45%;&amp;quot; |'''Type-B'''&lt;br /&gt;
! style=&amp;quot;width:45%;&amp;quot; |'''Type-C'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Main Shot''' &lt;br /&gt;
| Wide forward shot. Must point-blank for maximum damage.&lt;br /&gt;
| Narrow forward shot. Always does full damage but requires precise aiming. Resembles the main shot in ''Ikaruga''.&lt;br /&gt;
|-&lt;br /&gt;
| '''Back Shot''' &lt;br /&gt;
| A flamethrower that pierces targets. Sticks to the borders of the screen for just a second before disappearing.&lt;br /&gt;
| Fires a stream of bullets backwards, with powerful afterburners to the sides. A weak forward fire is also included. Point-blank for maximum damage. Resembles the back shot in ''Radiant Silvergun''.&lt;br /&gt;
|-&lt;br /&gt;
| '''Side Shot'''&lt;br /&gt;
| A lightning pillar fired directly to the side and at a 45-degree angle on both sides of the ship. Does continuous damage.&lt;br /&gt;
| Fires bullets at the same angle as Type-B's. They are slower but much more powerful.&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock-on'''&lt;br /&gt;
| Creates a lock-on reticle around the ship that can lock up to 8 targets. Release the button to fire. If tapped, it will quickly lock and fire at the nearest enemy. Can hit background enemies.&lt;br /&gt;
| Same as Type-B's, but the reticle appears a set distance in front of the ship.&lt;br /&gt;
|-&lt;br /&gt;
| '''Charge Shot'''&lt;br /&gt;
| Fires a piercing plasma ball. If charged, it creates a field around the ship that absorbs bullets and contact damage. If too much damage is absorbed, the ship will be unable to fire the Charge Shot for a while. At max charge, the shot will linger on screen as a big fireball for a while. Resembles the Charge Shot in ''Recca'92''. A hidden, extremely powerful variant can be used if the charge is held for a full minute.&lt;br /&gt;
| Also fires a piecing plasma ball. Charging it creates a small plasma shot directly in front of the ship, that can absorb a limitless number of shots and does damage on contact. The hidden variant is also present as works the same way as Type-B's.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sword'''&lt;br /&gt;
| Tapping the button will unleash a single sword slash with high damage. Holding the button will charge a more powerful slash. A low charge does more damage and reflects bullets. At max charge, Type-B unleashes a flurry of slashes that besides reflecting bullets, also fire short range projectiles.&lt;br /&gt;
| Tapping the button result in a single slash that can reflect bullets. Tapping at the right rhythm will unleash a 3-hit combo. The third attack will hit multiple times. Mashing or holding the button will do a continuous sword swing, but with less range and no bullet reflection.&lt;br /&gt;
|-&lt;br /&gt;
| '''Drill'''&lt;br /&gt;
| Holding the button will unleash a big drill that can gather debris from hitting enemies. It slows down big bullets and outright destroy weaker ones. The debris circle around the ship, further shielding Type-B from enemies and bullets.&lt;br /&gt;
| Holding it unleashes a small drill that grows in size and damage as it hit enemies. Otherwise, it's the same as Type-B's drill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
ZeroRanger only has two types of items. The first is the '''SE-Bonus''' (System Erasure). They're point caches present in every stage, and are uncovered when certain conditions are met. The first bonus collected in each stage is worth 1000 points, with each subsequent Bonus being worth double the last. There are 3 in every stage of Green Orange mode except for the last one. In White Vanilla mode they're much more abundant, and thus their value is tweaked slightly: the first is worth 222 points and each subsequent Bonus is worth 222 more than the last.&lt;br /&gt;
&lt;br /&gt;
The other item is a Life Up that awards an extra life. Like SE Bonuses, these can be uncovered by fulfilling certain conditions. The maximum number of lives you can have is eight.&lt;br /&gt;
&lt;br /&gt;
=== Extends ===&lt;br /&gt;
Extends are rewarded fairly frequently in ZeroRanger. The less lives a player has, the easier it is to earn an extent. This is indicated in the score on the top-left corner of the screen: as you earn points, the numbers will turn into a paler shade of orange. An extra life is awarded when the score turns fully pale, then it turns back to regular orange and the process repeats. This makes for a fairly forgiving game for beginners, while also encouraging scoring.&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
ZeroRanger has a second loop that you access automatically for story reasons, no special conditions required. Loop 2 levels offer new secrets, new bosses, and the chance to change your first two weapons if you so desire. Please note that to access stage 2-4, you'll need to show the miniboss of 2-3 the ZeroRanger form, triggering a new boss and allowing you to finish the game.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
Both game modes in ZeroRanger have their unique spin on the game's scoring mechanics.&lt;br /&gt;
&lt;br /&gt;
=== Green Orange ===&lt;br /&gt;
Base game mode. Scoring in Green Orange revolves around a multiplier that can be found in the top-right corner of the screen. The multiplier increases as enemies are destroyed—the bigger the enemy, the bigger the increase—and it can be maintained by hitting enemies, absorbing bullets with Charge Shot, or locking-on to enemies. Not attacking for a long period of time causes it to rapidly decrease. In Fighter form, the multiplier caps at 6.4x. In Mech form, it can be &amp;quot;overloaded&amp;quot; to a max of 12.8x, but it will decrease much faster. Note that you do not need to stay in Mech form to maintain the &amp;quot;overloaded&amp;quot; multiplier, but you cannot increase it past 6.4x in Fighter Form either.&lt;br /&gt;
&lt;br /&gt;
During minor bosses (those without a health bar), your multiplier stays in effect, and the text &amp;quot;BOSS BREAK&amp;quot; will appear to indicate that. During major bosses, the multiplier is replaced with a timer. Destroying the boss before it hits 0 will reward you a Time Bonus (the value is &amp;quot;remaining seconds x 100&amp;quot;). Additionally, failing to destroy a boss before it hits 0 will more often than not have the boss flee, leaving behind only a single power-up. Ending a stage with extra lives will award 1,000 points per life. If 8 lives are in stock, the bonus will be of 8,888 instead of 8,000. There's also an overkill mechanic present in both modes: you can continue to shoot certain enemies for an extra few points.&lt;br /&gt;
&lt;br /&gt;
Overall, the general strategy for Green Orange can be summarized like this:&lt;br /&gt;
*Max out the multiplier as fast as you can and keep it from decreasing.&lt;br /&gt;
*Every stage has certain moments where there will be very few enemies on screen. In these cases, you'll want to slowly shave away their health instead of destroying them. This will keep the multiplier high.&lt;br /&gt;
*Look for SE Bonuses. Their location and conditions are fixed. Memorizing and incorporating them into your route can make all the difference.&lt;br /&gt;
*Speed-killing in encouraged. Completing sections fast will cause golden enemies to appear, and those are worth more points than regular ones.&lt;br /&gt;
&lt;br /&gt;
=== White Vanilla ===&lt;br /&gt;
Score Attack mode. This mode consists of a remix of various segments from every stage in the game. On a fresh install, it has to be unlocked by reaching a Game Over in Green Orange for the first time. In White Vanilla, the Multiplier is fixed, increasing based on how well the player performs during each segment. After each segment is completed, the player will be given a grade on three criteria: '''Hits''', '''Time''', and '''Destruction'''. All criteria are ranked individually. The higher the grade, the more the Multiplier increases. Grades go from E (0.5x increase) to Z (1.0x increase). The Multiplier maxes at 16x in this mode and resets back to 1x at the start of the next stage. Between stages, there are bonus levels for increased score. The player cannot lose lives in these levels, but they automatically end if a single hit is taken.&lt;br /&gt;
&lt;br /&gt;
Players are limited to a maximum of five continues in White Vanilla. The Ex-Boss can only be fought if no continues are used.&lt;br /&gt;
&lt;br /&gt;
General Strategy:&lt;br /&gt;
*Speed-killing is king. Not only does this contribute to your Destruction Rank, completing sections early makes the screen scroll faster. This is key to obtain the Speed Zone achievement in the final segment of Stage 4.&lt;br /&gt;
*Some segments have been altered slightly. Don't expect exactly the same things from Green Orange.&lt;br /&gt;
*The Ex-Boss uses the scoring mechanics from Green Orange, and this is the only place where milking is feasible. For every other section, the Time Bonus vastly overshadows any milking. Dying to this boss still counts as a clear.&lt;br /&gt;
&lt;br /&gt;
== Story and Themes ==&lt;br /&gt;
''&amp;quot;This is the story of a fighter who wanted to become . . .&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
''ZeroRanger'' takes place on the fictional planet '''Daikon''', where aliens called &amp;quot;'''Green Orange'''&amp;quot; have invaded. The Green Orange invaders end up taking control of Daikon's defense systems, and the two remaining ships (Type-B and Type-C) blast off to destroy the menace. &lt;br /&gt;
&lt;br /&gt;
During the game, the playable ships unlock latent powers resting within, building on the running theme of &amp;quot;''enlightenment''&amp;quot; &amp;lt;small&amp;gt;(which is highlighted on the game's Steam page, and in several messages that are displayed during gameplay)&amp;lt;/small&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
# https://zeroranger.miraheze.org/wiki/Main_Page&lt;br /&gt;
&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Tate support (PC)]]&lt;br /&gt;
[[Category:True Last Boss]]&lt;/div&gt;</summary>
		<author><name>Funguy161</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Triggerheart_Exelica&amp;diff=15608</id>
		<title>Triggerheart Exelica</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Triggerheart_Exelica&amp;diff=15608"/>
		<updated>2022-03-23T02:17:55Z</updated>

		<summary type="html">&lt;p&gt;Funguy161: /* Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Triggerheart_Exelica_Logo.png|center|500px]]&lt;br /&gt;
&lt;br /&gt;
Triggerheart Exelica is a vertically scrolling shoot em' up developed by Warashi, originally released in arcades on the NAOMI in 2006, and later ported to the Dreamcast and Xbox 360 in 2007 and 2008 respectively. An updated version, Triggerheart Exelica Enhanced, was released for the PlayStation 2 in 2009. The Xbox 360 version was added to the Xbox One backward compatibility list in 2016, making it playable on all later Xbox models. The game was especially notable for being the second last game ever released for the Dreamcast, six years after it was discontinued.&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Triggerheart Exelica&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Triggerheart_Exelica_Title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = 	Warashi&lt;br /&gt;
|&lt;br /&gt;
|music = Masahiro Kajihara&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Arcade:''' May 2006&amp;lt;br&amp;gt; '''Dreamcast:''' February 22, 2007&amp;lt;br&amp;gt; '''Xbox 360:''' February 27, 2008&amp;lt;br&amp;gt; '''PlayStation 2:''' March 26, 2009 (as &amp;quot;Triggerheart Exelica Enhanced&amp;quot;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
Triggerheart uses three buttons.&lt;br /&gt;
[[File:Joystick Three Button.png|frameless|none|upright]]&lt;br /&gt;
&lt;br /&gt;
*'''A:''' Shot (can hold for rapid fire, or to pull anchored enemies in)&lt;br /&gt;
*'''B:''' Anchor&lt;br /&gt;
*'''C:''' Bomb&lt;br /&gt;
&lt;br /&gt;
If you're playing on a Dreamcast controller, the left and right triggers are used for bombs instead.&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
----&lt;br /&gt;
There are two (three in the PS2 version) characters to pick from, each with their own type of regular shot:&lt;br /&gt;
&lt;br /&gt;
*'''Exelica:''' Wider shot, but moves slower. Recommended for beginners&lt;br /&gt;
*'''Crueltear:''' Straight shot, faster movement. Recommended for advanced players&lt;br /&gt;
*'''Faintear:''' Exclusive to the PS2 version. Twin laser shot, fastest movement.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
* '''Shot:''' Just your typical shot. Hold the button for rapid fire.&lt;br /&gt;
&lt;br /&gt;
* '''Anchor:''' Can be used to grab enemies.&lt;br /&gt;
&lt;br /&gt;
You need to keep the anchor attached to an enemy for a certain period of time to actually grab them, indicated by a percentage meter above the enemy. &amp;quot;CAPTURED!&amp;quot; will appear above an enemy when you successfully grab them. Captured enemies will absorb most bullets and damage uncaptured enemies that run into it. The captured enemy loses health as it does this, and if its health reaches zero, it will explode, damaging everything around it.&lt;br /&gt;
&lt;br /&gt;
When you have an enemy captured, you can hold the shot button to bring it closer to you. Additionally, while holding the shot button, you can shake the joystick left and right to swing the enemy around. Release the shot button to stop swinging the enemy.&lt;br /&gt;
&lt;br /&gt;
Alternatively, the console versions have an &amp;quot;auto swing&amp;quot; option, which automates the swinging process when enabled. Grabbing an enemy with this on will immediately pull it in and swing it around, even if the shot button isn't being held.&lt;br /&gt;
&lt;br /&gt;
Releasing the anchor button will cause the enemy to explode as if it ran out of health. Releasing an enemy while swinging it will allow it to travel farther first, damaging everything it hits along the way. Thrown enemies can do some insane damage, enough to even kill some bosses in a few seconds.&lt;br /&gt;
&lt;br /&gt;
You cannot fire your regular shot while carrying an enemy.&lt;br /&gt;
&lt;br /&gt;
:* '''Uncapturable Enemies:''' Certain enemies cannot be picked up, but the anchor can still latch onto them (in this case, the game will display &amp;quot;OVERLOADED&amp;quot; instead of &amp;quot;CAPTURED&amp;quot;). When an uncapturable enemy is anchored, your regular shot will be aimed at it. The shot can still hit other enemies in its path.&lt;br /&gt;
&lt;br /&gt;
When a grounded enemy is anchored, your regular shot will be aimed at it. The shot will still hit other enemies in its path.&lt;br /&gt;
&lt;br /&gt;
* '''Bomb:''' An invincible attack that hits all enemies on screen. Can only be used a limited number of times, indicated by the &amp;quot;B&amp;quot; icons at the bottom of the screen.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
(this section could probably use images)&lt;br /&gt;
&lt;br /&gt;
*'''Score Items:''' Gold items dropped from enemies. Killing enemies by throwing other enemies at them will cause them to drop more. Score items give extra score as the name implies, but they also add to your item count (blue number on the left side of the screen) and increase your score multiplier. They will fall slowly to the bottom of the screen when the shot button is held. Release the shot button to pick up all score items currently visible. Items will grow if left untouched for a bit. Bigger items are worth more points and will increase the multiplier more. The score item counter resets after finishing a stage.&lt;br /&gt;
&lt;br /&gt;
:* '''V.B.A.S (Variable Boss Attack System):''' The amount of score items you collect also determines how strong the boss at the end of the stage is. Collecting a lot of items will result in the boss surviving longer, and vice versa, collecting very few items will cause the boss to die faster.&lt;br /&gt;
&lt;br /&gt;
*'''Power Up:''' Yellow &amp;quot;P&amp;quot; items. Makes your regular shot more powerful. If already at max power, it gives 10,000 points (not affected by multiplier?) instead.&lt;br /&gt;
&lt;br /&gt;
*'''Bomb:''' Purple &amp;quot;B&amp;quot; items. Increases your bomb count by 1.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
*'''Arcade:''' The original release.&lt;br /&gt;
&lt;br /&gt;
*'''Dreamcast:''' This version adds two new modes, Story Mode, which plays like arcade mode but now with dialogue, and Arrange Mode, which is an extra hard mode with no continues and stronger enemies. This version introduced the auto swing option, which is also used in all of the other console releases.&lt;br /&gt;
&lt;br /&gt;
*'''Xbox 360:''' Slightly improved visuals compared to the other versions. Also the only version with online rankings. For some reason this version only has Arcade Mode, the other modes are missing.&lt;br /&gt;
&lt;br /&gt;
*'''PlayStation 2:''' This version adds a new character (Faintear) and expands the Story Mode with more, well, story.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Release dates and version differences: https://en.wikipedia.org/wiki/Triggerheart_Exelica&lt;br /&gt;
&lt;br /&gt;
Some information on the PS2 version: https://wikiheartexelica.fandom.com&lt;br /&gt;
&lt;br /&gt;
Most of the gameplay information (besides stuff related to the PS2 version) is Funguy161's own research :3&lt;br /&gt;
&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Bomb mechanic]]&lt;/div&gt;</summary>
		<author><name>Funguy161</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Shmups_Wiki:List_of_shooting_games&amp;diff=15580</id>
		<title>Shmups Wiki:List of shooting games</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Shmups_Wiki:List_of_shooting_games&amp;diff=15580"/>
		<updated>2022-03-21T09:47:16Z</updated>

		<summary type="html">&lt;p&gt;Funguy161: nevermind I think I fixed this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
This page contains links to every game that we ''currently'' have a wiki page written about in our Library. &lt;br /&gt;
&lt;br /&gt;
If you notice a game is missing, consider '''[[(Template Page)#Creating a new page|starting a page]]'''! ❤️ &lt;br /&gt;
&lt;br /&gt;
A robust list of 100% free-to-play games can be found '''[[Free to Play|here]]'''!&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Game !! Developer !! Publisher !! Year !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aeon Zenith]]'' || [[User:Squire Grooktook|Squire Grooktook]] || Squire Grooktook || TBD || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page. '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aero Fighters 2]]'' || [[Video System]] || Video System || 1994 || &amp;lt;small&amp;gt;'''⭐''' Stub page. '''Needs content'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aero Fighters 3]]'' || [[Video System]] || Video System || 1995 || &amp;lt;small&amp;gt;'''⭐''' Stub page. '''Needs content'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Akai Katana]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page; '''needs content &amp;amp; formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Akuu Gallet]] / Air Gallet'' || [[Gazelle]] || Banpresto || 1996 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page. Formatting is good so far, but needs content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ALLTYNEX Second]]'' || [[SITER SKAIN]] || Nyu Media || 2013 || &amp;lt;small&amp;gt;'''⭐⭐''' Fairly new WIP page, needs images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[AngerForce: Reloaded]]'' || [[Screambox Studio]] || Screambox Studio || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, missing images and some '''formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[AngerForce: Strikers]]'' || [[Screambox Studio]] || Screambox Studio || 2014 || &amp;lt;small&amp;gt;'''⭐''' Stub page and fork of [[AngerForce: Reloaded]] page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apare Usapie!]]'' || [[Sorafune Atelier]] || Sorafune Atelier || 2015(?) || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Armed Police Batrider]]'' || [[Raizing]] || Eighting || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Great info, needs page formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Barrage Fantasia]]'' || [[Hanaji Games]] || Hanaji Games || 2021 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs more info. Controls, scoring and items missing&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batsugun]]'' || [[Toaplan]] || Toaplan || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle Bakraid]]'' || [[Raizing]] || Eighting || 1999 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Gameplay overview and controls are missing&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle Garegga]]'' || [[Raizing]] || Eighting || 1996 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched page verified by top players!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blaynix]]'' || [[zakichi]] || zakichi || 2011 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Revolver]]'' || [[Stellar Circle]] || Stellar Circle || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[BroodStar]]'' || [[User:Razeal|Razeal]] || Razeal || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bullet Sorceress]]'' || [[DANGER HEART Entertainment]] || DANGER HEART Entertainment || TBD 2022 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Celtreos]]'' || [[User:vornaff|Kevin Grant]] || Kevin Grant || 2017 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' '''This wiki page was created by the developer!''' Just missing some formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chaos Field]]'' || [[MileStone]] || Able Corporation || 2004 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cho Ren Sha 68K]]'' || [[Koichi Yoshida]] || Koichi Yoshida || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Choujikuu Yousai Macross II]]'' || [[NMK]] || Banpresto || 1995 || &amp;lt;small&amp;gt;'''⭐''' Stub page. Contains dev team credits + some basic history&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cotton: Fantastic Night Dreams]]'' || [[Success]] || Success || 1991 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good start but still has some template leftovers&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cotton 2: Magical Night Dreams]]'' || [[Success]] || Success || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good start but still has some template leftovers&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crimzon Clover]]'' || [[YOTSUBANE]] || YOTSUBANE || 2011 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs mode descriptions. This page is for the original doujin release.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crimzon Clover: World Ignition]] / World EXplosion'' || [[YOTSUBANE]] || Degica Games || 2014 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs mode descriptions. Includes the latest revision.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crisis Wing]]'' || [[Pieslice Productions]] || Pieslice Productions || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dangun Feveron]] / Fever S.O.S.'' || [[CAVE]] || Atlus || 1998 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs formatting and content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Danmaku Unlimited 2]]'' || [[Doragon Entertainment]] || Doragon Entertainment || 2013 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion on content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Danmaku Unlimited 3]]'' || [[Doragon Entertainment]] || Doragon Entertainment || 2017 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darius Gaiden]]'' || [[Taito]] || Taito || 1994 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good starter info; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darius Twin]]'' || [[Taito]] || Taito || 1991 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deathsmiles]]'' || [[CAVE]] || AMI || 2007 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion and formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deathsmiles Mega Black Label]]'' || [[CAVE]] || AMI || 2008 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi]]'' || [[CAVE]] || Atlus || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu]] / DoDonPachi Resurrection'' || [[CAVE]] || CAVE || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''In need of formatting update'''&amp;lt;br&amp;gt;'''''Includes information about several releases!'''''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Arrange A]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Arrange B]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched page, verified by top (and frequent) players!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Black Label]]'' || [[CAVE]] || AMI || 2010 (?) || &amp;lt;small&amp;gt;'''⭐⭐''' Contains some details on mechanics and gameplay. Needs formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Black Label Arrange]]'' || [[CAVE]] || AMI || 2011 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page created by top player! Needs some updates to formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Ver1.0]]'' || [[CAVE]] || CAVE || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''In need of formatting update'''; could use more images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Ver1.5]]'' || [[CAVE]] || CAVE || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page created by top player! Needs images &amp;amp; some '''formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Ver1.51]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Slim on content and formatting, but what's there is good.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiOuJou]] White Label'' || [[CAVE]] || AMI || 2002 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Great content; '''In need of formatting update''', lacking images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiOuJou Black Label]]'' || [[CAVE]] || AMI || 2002 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi MAXIMUM]]'' || [[CAVE]] || CAVE || 2012 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs '''information'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi SaiDaiOuJou]]'' || [[CAVE]] || CAVE || 2012 || &amp;lt;small&amp;gt;'''⭐''' Stub page, '''needs information'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi SaiDaiOuJou exA Label]]'' || [[exA Arcadia]] || exA Arcadia || 2020 || &amp;lt;small&amp;gt;'''⭐''' Stub page, '''needs information'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dogyuun]]'' || [[Toaplan]] || Toaplan || 1992 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DonPachi]]'' || [[CAVE]] || Atlus || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dragon Blaze]]'' || [[Psikyo]] || Psikyo || 2000 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched and well-formatted page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eschatos]]'' || [[Qute]] || Qute || 2011 || &amp;lt;small&amp;gt;'''⭐''' Stub page, '''needs information'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ESP Ra.De.]]'' || [[CAVE]] || Atlus || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''In need of formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Espgaluda]]'' || [[CAVE]] || AMI || 2003 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched and well-formatted page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Espgaluda II]]'' || [[CAVE]] || AMI || 2005 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[F/A]] / Fighter &amp;amp; Attacker'' || [[Namco]] || Namco || 1992 || &amp;lt;small&amp;gt;'''⭐⭐''' Contains strategy and some starter info. Missing images.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Galshell: Blood Red Skies]]'' '''(18+)''' || [[Akiragoya]] || Akiragoya || 2004 || &amp;lt;small&amp;gt;'''⭐''' Borderline empty page. Could use info, formatting, and research. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gemini Wing]]'' || [[Tecmo]] || Tecmo || 1987 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Giga Wing]]'' || [[Takumi]] || Capcom || 1999 || &amp;lt;small&amp;gt;'''⭐⭐''' Early page with a fair amount of missing content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Giga Wing 2]]'' || [[Takumi]] || Capcom || 2000 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs more content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Great Mahou Daisakusen]] / Dimahoo'' || [[Raizing]] || Capcom || 2000 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs more content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunbird 2]]'' || [[Psikyo]] || Psikyo || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Great info, could use a small formatting update&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gundemonium]]'' || [[Platine Dispositif]] || Rockin' Android || 2003 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page, could use minor formatting update&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunroar]]'' || [[Kenta Cho]] || Kenta Cho || ???? || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guwange]]'' || [[CAVE]] || Atlus || 1999 || &amp;lt;small&amp;gt;'''⭐⭐''' In a pretty early state. '''Missing formatting and organization'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hacha Mecha Fighter]]'' || [[NMK]] || NMK || 1991 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harmful Park]]'' || [[Sky Think System]] || Sky Think System || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Great info, just missing '''formatting and organization'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hellsinker.]]'' || [[Ruminant's Whimper]] || Ruminant's Whimper || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Highly detailed and well-researched page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hishouzame]]'' || [[Toaplan]] || Taito || 1987 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info! Missing '''formatting and organization'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ibara]]'' || [[CAVE]] || CAVE || 2005 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ikaruga]]'' || [[Treasure]] || Treasure || 2001 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' High quality, well-researched page, just missing some formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Illmatic Envelope (Illvelo)|Illmatic Envelope]] / Illvelo'' || [[Milestone]] || Milestone || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality, well-researched page! Just missing some minor formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jamestown]]'' || Final Form Games || Batterystaple Games || 2011 || &amp;lt;small&amp;gt;'''⭐⭐''' Low on content, contains template leftovers.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kaiju Kite Attack]]'' || PWCA || PWCA || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info! Missing formatting and organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kaikan]]'' || Zakichi || ©-kigekiyahonpo- || 2013 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent info! Could probably use a '''visual/formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ketsui: Kizuna Jigoku Tachi]]'' || [[CAVE]] || AMI || 2002 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info! Missing formatting and organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kyuukyoku Tiger]] / Twin Cobra'' || [[Toaplan]] || Taito || 1987 || &amp;lt;small&amp;gt;'''⭐''' Stub page with some basic info; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lotus Land Story]] / Touhou Gensoukyou'' || [[ZUNsoft]] / [[Amusement Makers]] || Taito || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info, just a tad lean. Missing formatting and organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mahou Daisakusen]] / Sorcer Striker'' || [[Raizing]] || Able Corporation || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Lots of good info, but needs page formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mars Matrix|Mars Matrix: Hyper Solid Shooting]]'' || [[Takumi]] || Capcom || 2000 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Recent content and formatting update. Still needs work!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mecha Ritz: Steel Rondo]]'' || [[HEY]] || HEY || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent info! Could probably use a '''visual/formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Moon Dancer]]'' || [[Terarin Games]] || Terarin Games || 2022 || &amp;lt;small&amp;gt;'''⭐''' Stub page with basic info&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mountain of Faith]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2007 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Muchi Muchi Pork!]]'' || [[CAVE]] || CAVE || 2007 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion on content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[M.U.S.H.A.]] / Musha Aleste'' || [[Compile]] || Seismic Software Inc. || 1990 || &amp;lt;small&amp;gt;'''⭐⭐''' Starter page in development.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mushihimesama]]'' || [[CAVE]] || AMI || 2004 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Excellent information detail, just needs formatting. &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mushihimesama Futari]]'' || [[CAVE]] || AMI || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Extremely detailed page! Just has a few template remainders to get rid of and some minor formatting work.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mushihimesama Futari Black Label]]'' || [[CAVE]] || AMI || 2007 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation STEEL]]'' || [[User:BB|BB]] || BB || 2022 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[OutZone]]'' || [[Toaplan]] || Tecmo || 1990 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Highly complete page. Featuring an in-depth '''Strategy''' page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[P-47 Aces]]'' || [[NMK]] || Jaleco || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page! &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pawarumi]]'' || [[Manufacture 43]] || Manufacture 43 || 2018 || &amp;lt;small&amp;gt;'''⭐⭐''' Starter page in development.&amp;lt;/small&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Phoenix]]'' || [[Amstar Electronics]] || Taito || 1978 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good starter info and some strategy info. '''Needs expansion and cleanup work.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pink Sweets: Ibara Sorekara]]'' || [[CAVE]] || CAVE || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good start, but still needs a bit of cleanup work&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pleasure Hearts]]'' || [[M-KAI]] || M-KAI || 1999 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Precious Star]]'' || [[Ever-Juvenile]] || Ever-Juvenile || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, could use more formatting. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Progear no Arashi]]'' || [[CAVE]] || Capcom || 2001 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Lots of info here, just needs a formatting pass &amp;amp; organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[QP Shooting - Dangerous!!]]'' || [[Orange Juice]] || Orange Juice || 2014 || &amp;lt;small&amp;gt;'''⭐''' Stub page; still contains many template leftovers&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Radirgy]]'' || [[RS34]] || RS34 || 2005 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page! &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Radirgy Swag]]'' || [[RS34]] || RS34 || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good info, but needs expansion and images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden Fighters Jet]]'' || [[Seibu Kaihatsu]] || Seibu Kaihatsu || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Detailed page, but needs formatting update and page organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden IV]]'' || [[MOSS]] || MOSS || 2007 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Recent updates to content and formatting!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RefRain - prism memories -]]'' || [[RebRank]] || Degica Games || 2011 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rigid Force Alpha]]'' || [[Com8Com1]] || Com8Com1 || 2018 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Contains good info. Still many template leftovers on page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[R-Type]]'' || [[Irem]] || Irem || 1987 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Content great, needs formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Same! Same! Same!]] / Fire Shark'' || [[Toaplan]] || Toaplan || 1989 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good starter info; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Schildmaid MX]]'' || [[HitP Studio]] || HitP Studio || 2021 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Fairly robust page, needs some expansion. **Partialy written by the developer!**&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sengoku Ace]] / Samurai Aces'' || [[Psikyo]] || Psikyo || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched and well-formatted page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sexy Parodius]]'' || [[Konami]] || Konami || 1996 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shikigami no Shiro 3]] / Castle of Shikigami 3'' || [[AlfaSystem]] || AlfaSystem || 2005 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Highly-detailed page written by frequent players, could use more images.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shippu Mahou Daisakusen]] / Kingdom Grand Prix'' || [[Raizing]] || Eighting || 1994 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page written by a top player&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shining Shooting Star]] || [[SSS Dev Team]] 雨夜枫雪制作组 || SSS Dev Team雨夜枫雪制作组 || 2016 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page with some images. Needs content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sine Mora]]'' || [[Digital Reality]], [[Grasshopper Manufacture]] || THQ Nordic || 2012 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, just needs '''images and some slight reorganization.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sky Adventure]]'' || [[Alpha Denshi]] || ADK || 1989 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion on content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier Force]]'' || [[Studio Siesta]] || Studio Siesta || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Needs some page reorganization and cleanup&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soukyugurentai]] / Terra Diver'' || [[Raizing]] || Raizing || 1996 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Space Invaders]]'' || [[Taito]] || Taito || 1978 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Short but sweet!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[STELLAVANITY - Prelude to the Destined Calamity -]]'' || [[TRIS-GRAM]] || TRIS-GRAM || 2012 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good starter info, still has some stubs from the tmeplate&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945]]'' || [[Psikyo]] || Psikyo || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Content in progress! Needs images, cleanup, fleshing out.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945 II]]'' || [[Psikyo]] || Psikyo || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Very detailed page! Needs formatting cleanup.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945 III]] / Strikers 1999'' || [[Psikyo]] || Psikyo || 1999 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Content in progress! Needs images, cleanup, fleshing out.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Super XYX]]'' || [[Team Grybanser Fox]] || Team Grybanser Fox || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Short but sweet!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tatsujin]] / Truxton'' || [[Toaplan]] || Toaplan || 1988 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good content. Needs formatting and could use some minor expansion.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tatsujin Ou]] / Truxton II'' || [[Toaplan]] || Toaplan || 1992 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thunder Force III]]'' || [[Technosoft]] || Technosoft || 1990 || &amp;lt;small&amp;gt;'''⭐''' Solid starter info but could use more fleshing out.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tiny XEVIVOS]]'' || [[Zakichi]] || Zakichi || 2013 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transcendpang|TranscendPang]]'' || [[wosderge]] || wosderge || 2010 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Incredibly well-detailed page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trizeal]]'' || [[Triangle Service]] || Taito || 2004 || &amp;lt;small&amp;gt;'''⭐⭐''' Mostly a stub page, but contains some info on mechanics and score strategies. Needs more content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tyrian]]'' || [[Eclipse Software]] || Epic Megagames || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good starter info, development history, version differences. '''Needs formatting.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Undefined Fantastic Object]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2009 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[V-V]] / Grind Stormer'' || [[Toaplan]] || Toaplan || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good starter info. '''Needs formatting.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Triggerheart Exelica]]'' || [[Warashi]] || SEGA || 2006 || &amp;lt;small&amp;gt;'''⭐⭐''' Started but still missing a lot of info&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vastynex]]'' || [[Zakichi]] || Zakichi || 2018 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Xyanide]]'' || [[Playlogic]] || Evolved Games || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good starter info, but page is disorganized; '''needs formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zakesta]]'' || [[Zakichi]] || Zakichi || 2021 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ZeroRanger]]'' || [[SystemErasure]] || SystemErasure || 2018 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good starter info; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zero Wing]]'' || [[Toaplan]] || Namco || 1989 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good starter info. '''Needs formatting.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ZOE]]'' || [[User:Retchy|Retchy]] || Retchy || TBD 2022 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Funguy161</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Triggerheart_Exelica&amp;diff=15577</id>
		<title>Triggerheart Exelica</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Triggerheart_Exelica&amp;diff=15577"/>
		<updated>2022-03-20T20:58:49Z</updated>

		<summary type="html">&lt;p&gt;Funguy161: /* Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Triggerheart_Exelica_Logo.png|center|500px]]&lt;br /&gt;
&lt;br /&gt;
Triggerheart Exelica is a vertically scrolling shoot em' up developed by Warashi, originally released in arcades on the NAOMI in 2006, and later ported to the Dreamcast and Xbox 360 in 2007 and 2008 respectively. An updated version, Triggerheart Exelica Enhanced, was released for the PlayStation 2 in 2009. The Xbox 360 version was added to the Xbox One backward compatibility list in 2016, making it playable on all later Xbox models. The game was especially notable for being the second last game ever released for the Dreamcast, six years after it was discontinued.&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Triggerheart Exelica&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Triggerheart_Exelica_Title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = 	Warashi&lt;br /&gt;
|&lt;br /&gt;
|music = Masahiro Kajihara&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Arcade:''' May 2006&amp;lt;br&amp;gt; '''Dreamcast:''' February 22, 2007&amp;lt;br&amp;gt; '''Xbox 360:''' February 27, 2008&amp;lt;br&amp;gt; '''PlayStation 2:''' March 26, 2009 (as &amp;quot;Triggerheart Exelica Enhanced&amp;quot;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
Triggerheart uses three buttons.&lt;br /&gt;
[[File:Joystick Three Button.png|frameless|none|upright]]&lt;br /&gt;
&lt;br /&gt;
*'''A:''' Shot (can hold for rapid fire, or to pull anchored enemies in)&lt;br /&gt;
*'''B:''' Anchor&lt;br /&gt;
*'''C:''' Bomb&lt;br /&gt;
&lt;br /&gt;
If you're playing on a Dreamcast controller, the left and right triggers are used for bombs instead.&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
----&lt;br /&gt;
There are two (three in the PS2 version) characters to pick from, each with their own type of regular shot:&lt;br /&gt;
&lt;br /&gt;
*'''Exelica:''' Wider shot, but moves slower. Recommended for beginners&lt;br /&gt;
*'''Crueltear:''' Straight shot, faster movement. Recommended for advanced players&lt;br /&gt;
*'''Faintear:''' Exclusive to the PS2 version. Twin laser shot, fastest movement.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
* '''Shot:''' Just your typical shot. Hold the button for rapid fire.&lt;br /&gt;
&lt;br /&gt;
* '''Anchor:''' Can be used to grab enemies.&lt;br /&gt;
&lt;br /&gt;
You need to keep the anchor attached to an enemy for a certain period of time to actually grab them, indicated by a percentage meter above the enemy. &amp;quot;CAPTURED!&amp;quot; will appear above an enemy when you successfully grab them. Captured enemies will absorb most bullets and damage uncaptured enemies that run into it. The captured enemy loses health as it does this, and if its health reaches zero, it will explode, damaging everything around it.&lt;br /&gt;
&lt;br /&gt;
When you have an enemy captured, you can hold the shot button to bring it closer to you. Additionally, while holding the shot button, you can shake the joystick left and right to swing the enemy around. Release the shot button to stop swinging the enemy.&lt;br /&gt;
&lt;br /&gt;
Alternatively, the console versions have an &amp;quot;auto swing&amp;quot; option, which automates the swinging process when enabled. Grabbing an enemy with this on will immediately pull it in and swing it around, even if the shot button isn't being held.&lt;br /&gt;
&lt;br /&gt;
Releasing the anchor button will cause the enemy to explode as if it ran out of health. Releasing an enemy while swinging it will allow it to travel farther first, damaging everything it hits along the way. Thrown enemies can do some insane damage, enough to even kill some bosses in a few seconds.&lt;br /&gt;
&lt;br /&gt;
You cannot fire your regular shot while carrying an enemy.&lt;br /&gt;
&lt;br /&gt;
:* '''Uncapturable Enemies:''' Certain enemies cannot be picked up, but the anchor can still latch onto them (in this case, the game will display &amp;quot;OVERLOADED&amp;quot; instead of &amp;quot;CAPTURED&amp;quot;). When an uncapturable enemy is anchored, your regular shot will be aimed at it. The shot can still hit other enemies in its path.&lt;br /&gt;
&lt;br /&gt;
When a grounded enemy is anchored, your regular shot will be aimed at it. The shot will still hit other enemies in its path.&lt;br /&gt;
&lt;br /&gt;
* '''Bomb:''' An invincible attack that hits all enemies on screen. Can only be used a limited number of times, indicated by the &amp;quot;B&amp;quot; icons at the bottom of the screen.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
(this section could probably use images)&lt;br /&gt;
&lt;br /&gt;
*'''Score Items:''' Gold items dropped from enemies. Killing enemies by throwing other enemies at them will cause them to drop more. Score items give extra score as the name implies, but they also add to your item count (blue number on the left side of the screen) and increase your score multiplier. They will fall slowly to the bottom of the screen when the shot button is held. Release the shot button to pick up all score items currently visible. Items will grow if left untouched for a bit. Bigger items are worth more points and will increase the multiplier more. The score item counter resets after finishing a stage.&lt;br /&gt;
&lt;br /&gt;
:* '''V.B.A.S (Variable Boss Attack System):''' The amount of score items you collect also determines how strong the boss at the end of the stage is. Collecting a lot of items will result in the boss surviving longer, and vice versa, collecting very few items will cause the boss to die faster.&lt;br /&gt;
&lt;br /&gt;
*'''Power Up:''' Yellow &amp;quot;P&amp;quot; items. Makes your regular shot more powerful. Gives 10,000 (not affected by multiplier??) points if collected at max power.&lt;br /&gt;
&lt;br /&gt;
*'''Bomb:''' Purple &amp;quot;B&amp;quot; items. Increases your bomb count by 1.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
*'''Arcade:''' The original release.&lt;br /&gt;
&lt;br /&gt;
*'''Dreamcast:''' This version adds two new modes, Story Mode, which plays like arcade mode but now with dialogue, and Arrange Mode, which is an extra hard mode with no continues and stronger enemies. This version introduced the auto swing option, which is also used in all of the other console releases.&lt;br /&gt;
&lt;br /&gt;
*'''Xbox 360:''' Slightly improved visuals compared to the other versions. Also the only version with online rankings. For some reason this version only has Arcade Mode, the other modes are missing.&lt;br /&gt;
&lt;br /&gt;
*'''PlayStation 2:''' This version adds a new character (Faintear) and expands the Story Mode with more, well, story.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Release dates and version differences: https://en.wikipedia.org/wiki/Triggerheart_Exelica&lt;br /&gt;
&lt;br /&gt;
Some information on the PS2 version: https://wikiheartexelica.fandom.com&lt;br /&gt;
&lt;br /&gt;
Most of the gameplay information (besides stuff related to the PS2 version) is Funguy161's own research :3&lt;br /&gt;
&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Bomb mechanic]]&lt;/div&gt;</summary>
		<author><name>Funguy161</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Triggerheart_Exelica&amp;diff=15576</id>
		<title>Triggerheart Exelica</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Triggerheart_Exelica&amp;diff=15576"/>
		<updated>2022-03-20T20:50:53Z</updated>

		<summary type="html">&lt;p&gt;Funguy161: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Triggerheart_Exelica_Logo.png|center|500px]]&lt;br /&gt;
&lt;br /&gt;
Triggerheart Exelica is a vertically scrolling shoot em' up developed by Warashi, originally released in arcades on the NAOMI in 2006, and later ported to the Dreamcast and Xbox 360 in 2007 and 2008 respectively. An updated version, Triggerheart Exelica Enhanced, was released for the PlayStation 2 in 2009. The Xbox 360 version was added to the Xbox One backward compatibility list in 2016, making it playable on all later Xbox models. The game was especially notable for being the second last game ever released for the Dreamcast, six years after it was discontinued.&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Triggerheart Exelica&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Triggerheart_Exelica_Title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = 	Warashi&lt;br /&gt;
|&lt;br /&gt;
|music = Masahiro Kajihara&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Arcade:''' May 2006&amp;lt;br&amp;gt; '''Dreamcast:''' February 22, 2007&amp;lt;br&amp;gt; '''Xbox 360:''' February 27, 2008&amp;lt;br&amp;gt; '''PlayStation 2:''' March 26, 2009 (as &amp;quot;Triggerheart Exelica Enhanced&amp;quot;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
Triggerheart uses three buttons.&lt;br /&gt;
[[File:Joystick Three Button.png|frameless|none|upright]]&lt;br /&gt;
&lt;br /&gt;
*'''A:''' Shot (can hold for rapid fire, or to pull anchored enemies in)&lt;br /&gt;
*'''B:''' Anchor&lt;br /&gt;
*'''C:''' Bomb&lt;br /&gt;
&lt;br /&gt;
If you're playing on a Dreamcast controller, the left and right triggers are used for bombs instead.&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
----&lt;br /&gt;
There are two (three in the PS2 version) characters to pick from, each with their own type of regular shot:&lt;br /&gt;
&lt;br /&gt;
*'''Exelica:''' Wider shot, but moves slower. Recommended for beginners&lt;br /&gt;
*'''Crueltear:''' Straight shot, faster movement. Recommended for advanced players&lt;br /&gt;
*'''Faintear:''' Exclusive to the PS2 version. Twin laser shot, fastest movement.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
* '''Shot:''' Just your typical shot. Hold the button for rapid fire.&lt;br /&gt;
&lt;br /&gt;
* '''Anchor:''' Can be used to grab enemies.&lt;br /&gt;
&lt;br /&gt;
You need to keep the anchor attached to an enemy for a certain period of time to actually grab them, indicated by a percentage meter above the enemy. &amp;quot;CAPTURED!&amp;quot; will appear above an enemy when you successfully grab them. Captured enemies will absorb most bullets and damage uncaptured enemies that run into it. The captured enemy loses health as it does this, and if its health reaches zero, it will explode, damaging everything around it.&lt;br /&gt;
&lt;br /&gt;
When you have an enemy captured, you can hold the shot button to bring it closer to you. Additionally, while holding the shot button, you can shake the joystick left and right to swing the enemy around. Release the shot button to stop swinging the enemy.&lt;br /&gt;
&lt;br /&gt;
Alternatively, the console versions have an &amp;quot;auto swing&amp;quot; option, which automates the swinging process when enabled. Grabbing an enemy with this on will immediately pull it in and swing it around, even if the shot button isn't being held.&lt;br /&gt;
&lt;br /&gt;
Releasing the anchor button will cause the enemy to explode as if it ran out of health. Releasing an enemy while swinging it will allow it to travel farther first, damaging everything it hits along the way. Thrown enemies can do some insane damage, enough to even kill some bosses in a few seconds.&lt;br /&gt;
&lt;br /&gt;
You cannot fire your regular shot while carrying an enemy.&lt;br /&gt;
&lt;br /&gt;
:* '''Uncapturable Enemies:''' Certain enemies cannot be picked up, but the anchor can still latch onto them (in this case, the game will display &amp;quot;OVERLOADED&amp;quot; instead of &amp;quot;CAPTURED&amp;quot;). When an uncapturable enemy is anchored, your regular shot will be aimed at it. The shot can still hit other enemies in its path.&lt;br /&gt;
&lt;br /&gt;
When a grounded enemy is anchored, your regular shot will be aimed at it. The shot will still hit other enemies in its path.&lt;br /&gt;
&lt;br /&gt;
* '''Bomb:''' An invincible attack that hits all enemies on screen. Can only be used a limited number of times, indicated by the &amp;quot;B&amp;quot; icons at the bottom of the screen.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
(this section could probably use images)&lt;br /&gt;
&lt;br /&gt;
*'''Score Items:''' Gold items dropped from enemies. Killing enemies by throwing other enemies at them will cause them to drop more. Score items give extra score as the name implies, but they also add to your item count (blue number on the left side of the screen) and increase your score multiplier. They will fall slowly to the bottom of the screen when the shot button is held. Release the shot button to pick up all score items currently visible. Items will grow if left untouched for a bit. Bigger items are worth more points and will increase the multiplier more. The score item counter resets after finishing a stage.&lt;br /&gt;
&lt;br /&gt;
:* '''V.B.A.S (Variable Boss Attack System):''' The amount of score items you collect also determines how strong the boss at the end of the stage is. Collecting a lot of items will result in the boss surviving longer, and vice versa, collecting very few items will cause the boss to die faster.&lt;br /&gt;
&lt;br /&gt;
*'''Power Up:''' Yellow &amp;quot;P&amp;quot; items. Makes your regular shot more powerful.&lt;br /&gt;
&lt;br /&gt;
*'''Bomb:''' Purple &amp;quot;B&amp;quot; items. Increases your bomb count by 1.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
*'''Arcade:''' The original release.&lt;br /&gt;
&lt;br /&gt;
*'''Dreamcast:''' This version adds two new modes, Story Mode, which plays like arcade mode but now with dialogue, and Arrange Mode, which is an extra hard mode with no continues and stronger enemies. This version introduced the auto swing option, which is also used in all of the other console releases.&lt;br /&gt;
&lt;br /&gt;
*'''Xbox 360:''' Slightly improved visuals compared to the other versions. Also the only version with online rankings. For some reason this version only has Arcade Mode, the other modes are missing.&lt;br /&gt;
&lt;br /&gt;
*'''PlayStation 2:''' This version adds a new character (Faintear) and expands the Story Mode with more, well, story.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Release dates and version differences: https://en.wikipedia.org/wiki/Triggerheart_Exelica&lt;br /&gt;
&lt;br /&gt;
Some information on the PS2 version: https://wikiheartexelica.fandom.com&lt;br /&gt;
&lt;br /&gt;
Most of the gameplay information (besides stuff related to the PS2 version) is Funguy161's own research :3&lt;br /&gt;
&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Bomb mechanic]]&lt;/div&gt;</summary>
		<author><name>Funguy161</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Triggerheart_Exelica&amp;diff=15575</id>
		<title>Triggerheart Exelica</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Triggerheart_Exelica&amp;diff=15575"/>
		<updated>2022-03-20T20:45:04Z</updated>

		<summary type="html">&lt;p&gt;Funguy161: /* Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Triggerheart_Exelica_Logo.png|center|500px]]&lt;br /&gt;
&lt;br /&gt;
Triggerheart Exelica is a vertically scrolling shoot em' up developed by Warashi, originally released in arcades on the NAOMI in 2006, and later ported to the Dreamcast and Xbox 360 in 2007 and 2008 respectively. An updated version, Triggerheart Exelica Enhanced, was released for the PlayStation 2 in 2009. The Xbox 360 version was added to the Xbox One backward compatibility list in 2016, making it playable on all later Xbox models. The game was especially notable for being the second last game ever released for the Dreamcast, six years after it was discontinued.&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Triggerheart Exelica&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Triggerheart_Exelica_Title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = 	Warashi&lt;br /&gt;
|&lt;br /&gt;
|music = Masahiro Kajihara&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Arcade:''' May 2006&amp;lt;br&amp;gt; '''Dreamcast:''' February 22, 2007&amp;lt;br&amp;gt; '''Xbox 360:''' February 27, 2008&amp;lt;br&amp;gt; '''PlayStation 2:''' March 26, 2009 (as &amp;quot;Triggerheart Exelica Enhanced&amp;quot;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
Triggerheart uses three buttons.&lt;br /&gt;
[[File:Joystick Three Button.png|frameless|none|upright]]&lt;br /&gt;
&lt;br /&gt;
*'''A:''' Shot (can hold for rapid fire, or to pull anchored enemies in)&lt;br /&gt;
*'''B:''' Anchor&lt;br /&gt;
*'''C:''' Bomb&lt;br /&gt;
&lt;br /&gt;
If you're playing on a Dreamcast controller, the left and right triggers are used for bombs instead.&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
----&lt;br /&gt;
There are two (three in the PS2 version) characters to pick from, each with their own type of regular shot:&lt;br /&gt;
&lt;br /&gt;
*'''Exelica:''' Wider shot, but moves slower. Recommended for beginners&lt;br /&gt;
*'''Crueltear:''' Straight shot, faster movement. Recommended for advanced players&lt;br /&gt;
*'''Faintear:''' Exclusive to the PS2 version. Twin laser shot, fastest movement.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
* '''Shot:''' Just your typical shot. Hold the button for rapid fire.&lt;br /&gt;
&lt;br /&gt;
* '''Anchor:''' Can be used to grab enemies. How this works will vary depending on where the enemy is.&lt;br /&gt;
&lt;br /&gt;
'''If the enemy is in the air:''' You need to keep the anchor attached to an enemy for a certain period of time to actually grab them, indicated by a percentage meter above the enemy. &amp;quot;CAPTURED!&amp;quot; will appear above an enemy when you successfully grab them. Captured enemies will absorb most bullets and damage uncaptured enemies that run into it. The captured enemy loses health as it does this, and if its health reaches zero, it will explode, damaging everything around it.&lt;br /&gt;
&lt;br /&gt;
When you have an enemy captured, you can hold the shot button to bring it closer to you. Additionally, while holding the shot button, you can shake the joystick left and right to swing the enemy around. Release the shot button to stop swinging the enemy.&lt;br /&gt;
&lt;br /&gt;
Alternatively, the console versions have an &amp;quot;auto swing&amp;quot; option, which automates the swinging process when enabled. Grabbing an enemy with this on will immediately pull it in and swing it around, even if the shot button isn't being held.&lt;br /&gt;
&lt;br /&gt;
Releasing the anchor button will cause the enemy to explode as if it ran out of health. Releasing an enemy while swinging it will allow it to travel farther first, damaging everything it hits along the way. Thrown enemies can do some insane damage, enough to even kill some bosses in a few seconds.&lt;br /&gt;
&lt;br /&gt;
'''If the enemy is on the ground:''' Grounded enemies can't be picked up like aerial enemies can, but the anchor can still latch onto them (in this case, the game will display &amp;quot;OVERLOADED&amp;quot; instead of &amp;quot;CAPTURED&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
When a grounded enemy is anchored, your regular shot will be aimed at it. The shot will still hit other enemies in its path.&lt;br /&gt;
&lt;br /&gt;
* '''Bomb:''' An invincible attack that hits all enemies on screen. Can only be used a limited number of times, indicated by the &amp;quot;B&amp;quot; icons at the bottom of the screen.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
(this section could probably use images)&lt;br /&gt;
&lt;br /&gt;
*'''Score Items:''' Gold items dropped from enemies. Killing enemies by throwing other enemies at them will cause them to drop more. Score items give extra score as the name implies, but they also add to your item count (blue number on the left side of the screen) and increase your score multiplier. They will fall slowly to the bottom of the screen when the shot button is held. Release the shot button to pick up all score items currently visible. Items will grow if left untouched for a bit. Bigger items are worth more points and will increase the multiplier more. The score item counter resets after finishing a stage.&lt;br /&gt;
&lt;br /&gt;
:* '''V.B.A.S (Variable Boss Attack System):''' The amount of score items you collect also determines how strong the boss at the end of the stage is. Collecting a lot of items will result in the boss surviving longer, and vice versa, collecting very few items will cause the boss to die faster.&lt;br /&gt;
&lt;br /&gt;
*'''Power Up:''' Yellow &amp;quot;P&amp;quot; items. Makes your regular shot more powerful.&lt;br /&gt;
&lt;br /&gt;
*'''Bomb:''' Purple &amp;quot;B&amp;quot; items. Increases your bomb count by 1.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
*'''Arcade:''' The original release.&lt;br /&gt;
&lt;br /&gt;
*'''Dreamcast:''' This version adds two new modes, Story Mode, which plays like arcade mode but now with dialogue, and Arrange Mode, which is an extra hard mode with no continues and stronger enemies. This version introduced the auto swing option, which is also used in all of the other console releases.&lt;br /&gt;
&lt;br /&gt;
*'''Xbox 360:''' Slightly improved visuals compared to the other versions. Also the only version with online rankings. For some reason this version only has Arcade Mode, the other modes are missing.&lt;br /&gt;
&lt;br /&gt;
*'''PlayStation 2:''' This version adds a new character (Faintear) and expands the Story Mode with more, well, story.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Release dates and version differences: https://en.wikipedia.org/wiki/Triggerheart_Exelica&lt;br /&gt;
&lt;br /&gt;
Some information on the PS2 version: https://wikiheartexelica.fandom.com&lt;br /&gt;
&lt;br /&gt;
Most of the gameplay information (besides stuff related to the PS2 version) is Funguy161's own research :3&lt;br /&gt;
&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Bomb mechanic]]&lt;/div&gt;</summary>
		<author><name>Funguy161</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Triggerheart_Exelica&amp;diff=15570</id>
		<title>Triggerheart Exelica</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Triggerheart_Exelica&amp;diff=15570"/>
		<updated>2022-03-20T20:19:59Z</updated>

		<summary type="html">&lt;p&gt;Funguy161: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Triggerheart_Exelica_Logo.png|center|500px]]&lt;br /&gt;
&lt;br /&gt;
Triggerheart Exelica is a vertically scrolling shoot em' up developed by Warashi, originally released in arcades on the NAOMI in 2006, and later ported to the Dreamcast and Xbox 360 in 2007 and 2008 respectively. An updated version, Triggerheart Exelica Enhanced, was released for the PlayStation 2 in 2009. The Xbox 360 version was added to the Xbox One backward compatibility list in 2016, making it playable on all later Xbox models. The game was especially notable for being the second last game ever released for the Dreamcast, six years after it was discontinued.&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Triggerheart Exelica&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Triggerheart_Exelica_Title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = 	Warashi&lt;br /&gt;
|&lt;br /&gt;
|music = Masahiro Kajihara&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Arcade:''' May 2006&amp;lt;br&amp;gt; '''Dreamcast:''' February 22, 2007&amp;lt;br&amp;gt; '''Xbox 360:''' February 27, 2008&amp;lt;br&amp;gt; '''PlayStation 2:''' March 26, 2009 (as &amp;quot;Triggerheart Exelica Enhanced&amp;quot;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
Triggerheart uses three buttons.&lt;br /&gt;
[[File:Joystick Three Button.png|frameless|none|upright]]&lt;br /&gt;
&lt;br /&gt;
*'''A:''' Shot (can hold for rapid fire, or to pull anchored enemies in)&lt;br /&gt;
*'''B:''' Anchor&lt;br /&gt;
*'''C:''' Bomb&lt;br /&gt;
&lt;br /&gt;
If you're playing on a Dreamcast controller, the left and right triggers are used for bombs instead.&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
----&lt;br /&gt;
There are two (three in the PS2 version) characters to pick from, each with their own type of regular shot:&lt;br /&gt;
&lt;br /&gt;
*'''Exelica:''' Wider shot, but moves slower. Recommended for beginners&lt;br /&gt;
*'''Crueltear:''' Straight shot, faster movement. Recommended for advanced players&lt;br /&gt;
*'''Faintear:''' Exclusive to the PS2 version. Twin laser shot, fastest movement.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
* '''Shot:''' Just your typical shot. Hold the button for rapid fire.&lt;br /&gt;
&lt;br /&gt;
* '''Anchor:''' Can be used to grab enemies. How this works will vary depending on where the enemy is.&lt;br /&gt;
&lt;br /&gt;
'''If the enemy is in the air:''' You need to keep the anchor attached to an enemy for a certain period of time to actually grab them, indicated by a percentage meter above the enemy. &amp;quot;CAPTURED!&amp;quot; will appear above an enemy when you successfully grab them. Captured enemies will absorb most bullets and damage uncaptured enemies that run into it. The captured enemy loses health as it does this, and if its health reaches zero, it will explode, damaging everything around it.&lt;br /&gt;
&lt;br /&gt;
When you have an enemy captured, you can hold the shot button to bring it closer to you. Additionally, while holding the shot button, you can shake the joystick left and right to swing the enemy around. Release the shot button to stop swinging the enemy.&lt;br /&gt;
&lt;br /&gt;
Alternatively, the console versions have an &amp;quot;auto swing&amp;quot; option, which automates the swinging process when enabled. Grabbing an enemy with this on will immediately pull it in and swing it around, even if the shot button isn't being held.&lt;br /&gt;
&lt;br /&gt;
Releasing the anchor button will cause the enemy to explode as if it ran out of health. Releasing an enemy while swinging it will allow it to travel farther first, damaging everything it hits along the way. Thrown enemies can do some insane damage, enough to even kill some bosses in a few seconds.&lt;br /&gt;
&lt;br /&gt;
'''If the enemy is on the ground:''' Grounded enemies can't be picked up like aerial enemies can, but the anchor can still latch onto them (in this case, the game will display &amp;quot;OVERLOADED&amp;quot; instead of &amp;quot;CAPTURED&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
When a grounded enemy is anchored, your regular shot will be aimed at it. The shot will still hit other enemies in its path.&lt;br /&gt;
&lt;br /&gt;
* '''Bomb:''' An invincible attack that hits all enemies on screen. Can only be used a limited number of times, indicated by the &amp;quot;B&amp;quot; icons at the bottom of the screen.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
*'''Arcade:''' The original release.&lt;br /&gt;
&lt;br /&gt;
*'''Dreamcast:''' This version adds two new modes, Story Mode, which plays like arcade mode but now with dialogue, and Arrange Mode, which is an extra hard mode with no continues and stronger enemies. This version introduced the auto swing option, which is also used in all of the other console releases.&lt;br /&gt;
&lt;br /&gt;
*'''Xbox 360:''' Slightly improved visuals compared to the other versions. Also the only version with online rankings. For some reason this version only has Arcade Mode, the other modes are missing.&lt;br /&gt;
&lt;br /&gt;
*'''PlayStation 2:''' This version adds a new character (Faintear) and expands the Story Mode with more, well, story.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Release dates and version differences: https://en.wikipedia.org/wiki/Triggerheart_Exelica&lt;br /&gt;
&lt;br /&gt;
Some information on the PS2 version: https://wikiheartexelica.fandom.com&lt;br /&gt;
&lt;br /&gt;
Most of the gameplay information (besides stuff related to the PS2 version) is Funguy161's own research :3&lt;br /&gt;
&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Bomb mechanic]]&lt;/div&gt;</summary>
		<author><name>Funguy161</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Triggerheart_Exelica&amp;diff=15567</id>
		<title>Triggerheart Exelica</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Triggerheart_Exelica&amp;diff=15567"/>
		<updated>2022-03-20T18:59:08Z</updated>

		<summary type="html">&lt;p&gt;Funguy161: i finally found a transparent logo, took long enough&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Triggerheart_Exelica_Logo.png|center|500px]]&lt;br /&gt;
&lt;br /&gt;
Triggerheart Exelica is a vertically scrolling shoot em' up developed by Warashi, originally released in arcades on the NAOMI in 2006, and later ported to the Dreamcast and Xbox 360 in 2007 and 2008 respectively. An updated version, Triggerheart Exelica Enhanced, was released for the PlayStation 2 in 2009. The Xbox 360 version was added to the Xbox One backward compatibility list in 2016, making it playable on all later Xbox models. The game was especially notable for being the second last game ever released for the Dreamcast, six years after it was discontinued.&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Triggerheart Exelica&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Triggerheart_Exelica_Title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = 	Warashi&lt;br /&gt;
|&lt;br /&gt;
|music = Masahiro Kajihara&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Arcade:''' May 2006&amp;lt;br&amp;gt; '''Dreamcast:''' February 22, 2007&amp;lt;br&amp;gt; '''Xbox 360:''' February 27, 2008&amp;lt;br&amp;gt; '''PlayStation 2:''' March 26, 2009 (as &amp;quot;Triggerheart Exelica Enhanced&amp;quot;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
Triggerheart uses three buttons.&lt;br /&gt;
[[File:Joystick Three Button.png|frameless|none|upright]]&lt;br /&gt;
&lt;br /&gt;
*'''A:''' Shot (can hold for rapid fire, or to pull anchored enemies in)&lt;br /&gt;
*'''B:''' Anchor&lt;br /&gt;
*'''C:''' Bomb&lt;br /&gt;
&lt;br /&gt;
If you're playing on a Dreamcast controller, the left and right triggers are used for bombs instead.&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
----&lt;br /&gt;
There are two (three in the PS2 version) characters to pick from, each with their own type of regular shot:&lt;br /&gt;
&lt;br /&gt;
*'''Exelica:''' Wider shot, but moves slower. Recommended for beginners&lt;br /&gt;
*'''Crueltear:''' Straight shot, faster movement. Recommended for advanced players&lt;br /&gt;
*'''Faintear:''' Exclusive to the PS2 version. Twin laser shot, fastest movement.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
* '''Shot:''' Just your typical shot. Hold the button for rapid fire.&lt;br /&gt;
&lt;br /&gt;
* '''Anchor:''' Can be used to grab enemies. How this works will vary depending on where the enemy is.&lt;br /&gt;
&lt;br /&gt;
'''If the enemy is in the air:''' You need to keep the anchor attached to an enemy for a certain period of time to actually grab them, indicated by a percentage meter above the enemy. &amp;quot;CAPTURED!&amp;quot; will appear above an enemy when you successfully grab them. Captured enemies will absorb most bullets and damage uncaptured enemies that run into it. The captured enemy loses health as it does this, and if its health reaches zero, it will explode, damaging everything around it.&lt;br /&gt;
&lt;br /&gt;
When you have an enemy captured, you can hold the shot button to bring it closer to you. Additionally, while holding the shot button, you can shake the joystick left and right to swing the enemy around. Release the shot button to stop swinging the enemy.&lt;br /&gt;
&lt;br /&gt;
Alternatively, the console versions have an &amp;quot;auto swing&amp;quot; option, which automates the swinging process when enabled. Grabbing an enemy with this on will immediately pull it in and swing it around, even if the shot button isn't being held.&lt;br /&gt;
&lt;br /&gt;
Releasing the anchor button will release the enemy. Releasing an enemy while swinging it will allow it to travel farther, damaging everything it hits along the way. Thrown enemies can do some insane damage, enough to even kill some bosses in a few seconds.&lt;br /&gt;
&lt;br /&gt;
'''If the enemy is on the ground:''' Grounded enemies can't be picked up like aerial enemies can, but the anchor can still latch onto them (in this case, the game will display &amp;quot;OVERLOADED&amp;quot; instead of &amp;quot;CAPTURED&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
When a grounded enemy is anchored, your regular shot will be aimed at it. The shot will still hit other enemies in its path.&lt;br /&gt;
&lt;br /&gt;
* '''Bomb:''' An invincible attack that hits all enemies on screen. Can only be used a limited number of times, indicated by the &amp;quot;B&amp;quot; icons at the bottom of the screen.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
*'''Arcade:''' The original release.&lt;br /&gt;
&lt;br /&gt;
*'''Dreamcast:''' This version adds two new modes, Story Mode, which plays like arcade mode but now with dialogue, and Arrange Mode, which is an extra hard mode with no continues and stronger enemies. This version introduced the auto swing option, which is also used in all of the other console releases.&lt;br /&gt;
&lt;br /&gt;
*'''Xbox 360:''' Slightly improved visuals compared to the other versions. Also the only version with online rankings. For some reason this version only has Arcade Mode, the other modes are missing.&lt;br /&gt;
&lt;br /&gt;
*'''PlayStation 2:''' This version adds a new character (Faintear) and expands the Story Mode with more, well, story.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Release dates and version differences: https://en.wikipedia.org/wiki/Triggerheart_Exelica&lt;br /&gt;
&lt;br /&gt;
Some information on the PS2 version: https://wikiheartexelica.fandom.com&lt;br /&gt;
&lt;br /&gt;
Most of the gameplay information (besides stuff related to the PS2 version) is Funguy161's own research :3&lt;br /&gt;
&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Bomb mechanic]]&lt;/div&gt;</summary>
		<author><name>Funguy161</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Triggerheart_Exelica_Logo.png&amp;diff=15566</id>
		<title>File:Triggerheart Exelica Logo.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Triggerheart_Exelica_Logo.png&amp;diff=15566"/>
		<updated>2022-03-20T18:57:54Z</updated>

		<summary type="html">&lt;p&gt;Funguy161: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free logo}}&lt;/div&gt;</summary>
		<author><name>Funguy161</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Triggerheart_Exelica&amp;diff=15565</id>
		<title>Triggerheart Exelica</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Triggerheart_Exelica&amp;diff=15565"/>
		<updated>2022-03-20T18:34:45Z</updated>

		<summary type="html">&lt;p&gt;Funguy161: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Template_Logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
Triggerheart Exelica is a vertically scrolling shoot em' up developed by Warashi, originally released in arcades on the NAOMI in 2006, and later ported to the Dreamcast and Xbox 360 in 2007 and 2008 respectively. An updated version, Triggerheart Exelica Enhanced, was released for the PlayStation 2 in 2009. The Xbox 360 version was added to the Xbox One backward compatibility list in 2016, making it playable on all later Xbox models. The game was especially notable for being the second last game ever released for the Dreamcast, six years after it was discontinued.&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Triggerheart Exelica&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Triggerheart_Exelica_Title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = 	Warashi&lt;br /&gt;
|&lt;br /&gt;
|music = Masahiro Kajihara&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Arcade:''' May 2006&amp;lt;br&amp;gt; '''Dreamcast:''' February 22, 2007&amp;lt;br&amp;gt; '''Xbox 360:''' February 27, 2008&amp;lt;br&amp;gt; '''PlayStation 2:''' March 26, 2009 (as &amp;quot;Triggerheart Exelica Enhanced&amp;quot;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
Triggerheart uses three buttons.&lt;br /&gt;
[[File:Joystick Three Button.png|frameless|none|upright]]&lt;br /&gt;
&lt;br /&gt;
*'''A:''' Shot (can hold for rapid fire, or to pull anchored enemies in)&lt;br /&gt;
*'''B:''' Anchor&lt;br /&gt;
*'''C:''' Bomb&lt;br /&gt;
&lt;br /&gt;
If you're playing on a Dreamcast controller, the left and right triggers are used for bombs instead.&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
----&lt;br /&gt;
There are two (three in the PS2 version) characters to pick from, each with their own type of regular shot:&lt;br /&gt;
&lt;br /&gt;
*'''Exelica:''' Wider shot, but moves slower. Recommended for beginners&lt;br /&gt;
*'''Crueltear:''' Straight shot, faster movement. Recommended for advanced players&lt;br /&gt;
*'''Faintear:''' Exclusive to the PS2 version. Twin laser shot, fastest movement.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
* '''Shot:''' Just your typical shot. Hold the button for rapid fire.&lt;br /&gt;
&lt;br /&gt;
* '''Anchor:''' Can be used to grab enemies. How this works will vary depending on where the enemy is.&lt;br /&gt;
&lt;br /&gt;
'''If the enemy is in the air:''' You need to keep the anchor attached to an enemy for a certain period of time to actually grab them, indicated by a percentage meter above the enemy. &amp;quot;CAPTURED!&amp;quot; will appear above an enemy when you successfully grab them. Captured enemies will absorb most bullets and damage uncaptured enemies that run into it. The captured enemy loses health as it does this, and if its health reaches zero, it will explode, damaging everything around it.&lt;br /&gt;
&lt;br /&gt;
When you have an enemy captured, you can hold the shot button to bring it closer to you. Additionally, while holding the shot button, you can shake the joystick left and right to swing the enemy around. Release the shot button to stop swinging the enemy.&lt;br /&gt;
&lt;br /&gt;
Alternatively, the console versions have an &amp;quot;auto swing&amp;quot; option, which automates the swinging process when enabled. Grabbing an enemy with this on will immediately pull it in and swing it around, even if the shot button isn't being held.&lt;br /&gt;
&lt;br /&gt;
Releasing the anchor button will release the enemy. Releasing an enemy while swinging it will allow it to travel farther, damaging everything it hits along the way. Thrown enemies can do some insane damage, enough to even kill some bosses in a few seconds.&lt;br /&gt;
&lt;br /&gt;
'''If the enemy is on the ground:''' Grounded enemies can't be picked up like aerial enemies can, but the anchor can still latch onto them (in this case, the game will display &amp;quot;OVERLOADED&amp;quot; instead of &amp;quot;CAPTURED&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
When a grounded enemy is anchored, your regular shot will be aimed at it. The shot will still hit other enemies in its path.&lt;br /&gt;
&lt;br /&gt;
* '''Bomb:''' An invincible attack that hits all enemies on screen. Can only be used a limited number of times, indicated by the &amp;quot;B&amp;quot; icons at the bottom of the screen.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
*'''Arcade:''' The original release.&lt;br /&gt;
&lt;br /&gt;
*'''Dreamcast:''' This version adds two new modes, Story Mode, which plays like arcade mode but now with dialogue, and Arrange Mode, which is an extra hard mode with no continues and stronger enemies. This version introduced the auto swing option, which is also used in all of the other console releases.&lt;br /&gt;
&lt;br /&gt;
*'''Xbox 360:''' Slightly improved visuals compared to the other versions. Also the only version with online rankings. For some reason this version only has Arcade Mode, the other modes are missing.&lt;br /&gt;
&lt;br /&gt;
*'''PlayStation 2:''' This version adds a new character (Faintear) and expands the Story Mode with more, well, story.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Release dates and version differences: https://en.wikipedia.org/wiki/Triggerheart_Exelica&lt;br /&gt;
&lt;br /&gt;
Some information on the PS2 version: https://wikiheartexelica.fandom.com&lt;br /&gt;
&lt;br /&gt;
Most of the gameplay information (besides stuff related to the PS2 version) is Funguy161's own research :3&lt;br /&gt;
&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Bomb mechanic]]&lt;/div&gt;</summary>
		<author><name>Funguy161</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Triggerheart_Exelica_Title.png&amp;diff=15564</id>
		<title>File:Triggerheart Exelica Title.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Triggerheart_Exelica_Title.png&amp;diff=15564"/>
		<updated>2022-03-20T18:34:29Z</updated>

		<summary type="html">&lt;p&gt;Funguy161: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Non-free game screenshot}}&lt;/div&gt;</summary>
		<author><name>Funguy161</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Triggerheart_Exelica&amp;diff=15563</id>
		<title>Triggerheart Exelica</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Triggerheart_Exelica&amp;diff=15563"/>
		<updated>2022-03-20T15:00:56Z</updated>

		<summary type="html">&lt;p&gt;Funguy161: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Template_Logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
Triggerheart Exelica is a vertically scrolling shoot em' up developed by Warashi, originally released in arcades on the NAOMI in 2006, and later ported to the Dreamcast and Xbox 360 in 2007 and 2008 respectively. An updated version, Triggerheart Exelica Enhanced, was released for the PlayStation 2 in 2009. The Xbox 360 version was added to the Xbox One backward compatibility list in 2016, making it playable on all later Xbox models. The game was especially notable for being the second last game ever released for the Dreamcast, six years after it was discontinued.&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Triggerheart Exelica&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Template_Title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = 	Warashi&lt;br /&gt;
|&lt;br /&gt;
|music = Masahiro Kajihara&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Arcade:''' May 2006&amp;lt;br&amp;gt; '''Dreamcast:''' February 22, 2007&amp;lt;br&amp;gt; '''Xbox 360:''' February 27, 2008&amp;lt;br&amp;gt; '''PlayStation 2:''' March 26, 2009 (as &amp;quot;Triggerheart Exelica Enhanced&amp;quot;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
Triggerheart uses three buttons.&lt;br /&gt;
[[File:Joystick Three Button.png|frameless|none|upright]]&lt;br /&gt;
&lt;br /&gt;
*'''A:''' Shot (can hold for rapid fire, or to pull anchored enemies in)&lt;br /&gt;
*'''B:''' Anchor&lt;br /&gt;
*'''C:''' Bomb&lt;br /&gt;
&lt;br /&gt;
If you're playing on a Dreamcast controller, the left and right triggers are used for bombs instead.&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
----&lt;br /&gt;
There are two (three in the PS2 version) characters to pick from, each with their own type of regular shot:&lt;br /&gt;
&lt;br /&gt;
*'''Exelica:''' Wider shot, but moves slower. Recommended for beginners&lt;br /&gt;
*'''Crueltear:''' Straight shot, faster movement. Recommended for advanced players&lt;br /&gt;
*'''Faintear:''' Exclusive to the PS2 version. Twin laser shot, fastest movement.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
* '''Shot:''' Just your typical shot. Hold the button for rapid fire.&lt;br /&gt;
&lt;br /&gt;
* '''Anchor:''' Can be used to grab enemies. How this works will vary depending on where the enemy is.&lt;br /&gt;
&lt;br /&gt;
'''If the enemy is in the air:''' You need to keep the anchor attached to an enemy for a certain period of time to actually grab them, indicated by a percentage meter above the enemy. &amp;quot;CAPTURED!&amp;quot; will appear above an enemy when you successfully grab them. Captured enemies will absorb most bullets and damage uncaptured enemies that run into it. The captured enemy loses health as it does this, and if its health reaches zero, it will explode, damaging everything around it.&lt;br /&gt;
&lt;br /&gt;
When you have an enemy captured, you can hold the shot button to bring it closer to you. Additionally, while holding the shot button, you can shake the joystick left and right to swing the enemy around. Release the shot button to stop swinging the enemy.&lt;br /&gt;
&lt;br /&gt;
Alternatively, the console versions have an &amp;quot;auto swing&amp;quot; option, which automates the swinging process when enabled. Grabbing an enemy with this on will immediately pull it in and swing it around, even if the shot button isn't being held.&lt;br /&gt;
&lt;br /&gt;
Releasing the anchor button will release the enemy. Releasing an enemy while swinging it will allow it to travel farther, damaging everything it hits along the way. Thrown enemies can do some insane damage, enough to even kill some bosses in a few seconds.&lt;br /&gt;
&lt;br /&gt;
'''If the enemy is on the ground:''' Grounded enemies can't be picked up like aerial enemies can, but the anchor can still latch onto them (in this case, the game will display &amp;quot;OVERLOADED&amp;quot; instead of &amp;quot;CAPTURED&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
When a grounded enemy is anchored, your regular shot will be aimed at it. The shot will still hit other enemies in its path.&lt;br /&gt;
&lt;br /&gt;
* '''Bomb:''' An invincible attack that hits all enemies on screen. Can only be used a limited number of times, indicated by the &amp;quot;B&amp;quot; icons at the bottom of the screen.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
*'''Arcade:''' The original release.&lt;br /&gt;
&lt;br /&gt;
*'''Dreamcast:''' This version adds two new modes, Story Mode, which plays like arcade mode but now with dialogue, and Arrange Mode, which is an extra hard mode with no continues and stronger enemies. This version introduced the auto swing option, which is also used in all of the other console releases.&lt;br /&gt;
&lt;br /&gt;
*'''Xbox 360:''' Slightly improved visuals compared to the other versions. Also the only version with online rankings. For some reason this version only has Arcade Mode, the other modes are missing.&lt;br /&gt;
&lt;br /&gt;
*'''PlayStation 2:''' This version adds a new character (Faintear) and expands the Story Mode with more, well, story.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Release dates and version differences: https://en.wikipedia.org/wiki/Triggerheart_Exelica&lt;br /&gt;
&lt;br /&gt;
Some information on the PS2 version: https://wikiheartexelica.fandom.com&lt;br /&gt;
&lt;br /&gt;
Most of the gameplay information (besides stuff related to the PS2 version) is Funguy161's own research :3&lt;br /&gt;
&lt;br /&gt;
[[Category:Vertical orientation]]&lt;br /&gt;
[[Category:Bomb mechanic]]&lt;/div&gt;</summary>
		<author><name>Funguy161</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Triggerheart_Exelica&amp;diff=15560</id>
		<title>Triggerheart Exelica</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Triggerheart_Exelica&amp;diff=15560"/>
		<updated>2022-03-20T03:33:26Z</updated>

		<summary type="html">&lt;p&gt;Funguy161: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Template_Logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
Triggerheart Exelica is a vertically scrolling shoot em' up developed by Warashi, originally released in arcades on the NAOMI in 2006, and later ported to the Dreamcast and Xbox 360 in 2007 and 2008 respectively. An updated version, Triggerheart Exelica Enhanced, was released for the PlayStation 2 in 2009. The Xbox 360 version was added to the Xbox One backward compatibility list in 2016, making it playable on all later Xbox models. The game was especially notable for being the second last game ever released for the Dreamcast, six years after it was discontinued.&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Triggerheart Exelica&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Template_Title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = 	Warashi&lt;br /&gt;
|&lt;br /&gt;
|music = Masahiro Kajihara&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Arcade:''' May 2006&amp;lt;br&amp;gt; '''Dreamcast:''' February 22, 2007&amp;lt;br&amp;gt; '''Xbox 360:''' February 27, 2008&amp;lt;br&amp;gt; '''PlayStation 2:''' March 26, 2009 (as &amp;quot;Triggerheart Exelica Enhanced&amp;quot;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
Triggerheart uses three buttons.&lt;br /&gt;
[[File:Joystick Three Button.png|frameless|none|upright]]&lt;br /&gt;
&lt;br /&gt;
*'''A:''' Shot (can hold for rapid fire, or to pull anchored enemies in)&lt;br /&gt;
*'''B:''' Anchor&lt;br /&gt;
*'''C:''' Bomb&lt;br /&gt;
&lt;br /&gt;
If you're playing on a Dreamcast controller, the left and right triggers are used for bombs instead.&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
----&lt;br /&gt;
There are two (three in the PS2 version) characters to pick from, each with their own type of regular shot:&lt;br /&gt;
&lt;br /&gt;
*'''Exelica:''' Wider shot, but moves slower. Recommended for beginners&lt;br /&gt;
*'''Crueltear:''' Straight shot, faster movement. Recommended for advanced players&lt;br /&gt;
*'''Faintear:''' Exclusive to the PS2 version. Twin laser shot, fastest movement.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
* '''Shot:''' Just your typical shot. Hold the button for rapid fire.&lt;br /&gt;
&lt;br /&gt;
* '''Anchor:''' Can be used to grab enemies. How this works will vary depending on where the enemy is.&lt;br /&gt;
&lt;br /&gt;
'''If the enemy is in the air:''' You need to keep the anchor attached to an enemy for a certain period of time to actually grab them, indicated by a percentage meter above the enemy. &amp;quot;CAPTURED!&amp;quot; will appear above an enemy when you successfully grab them. Captured enemies will absorb most bullets and damage uncaptured enemies that run into it. The captured enemy loses health as it does this, and if its health reaches zero, it will explode, damaging everything around it.&lt;br /&gt;
&lt;br /&gt;
When you have an enemy captured, you can hold the shot button to bring it closer to you. Additionally, while holding the shot button, you can shake the joystick left and right to swing the enemy around. Release the shot button to stop swinging the enemy.&lt;br /&gt;
&lt;br /&gt;
Alternatively, the console versions have an &amp;quot;auto swing&amp;quot; option, which automates the swinging process when enabled. Grabbing an enemy with this on will immediately pull it in and swing it around, even if the shot button isn't being held.&lt;br /&gt;
&lt;br /&gt;
Releasing the anchor button will release the enemy. Releasing an enemy while swinging it will allow it to travel farther, damaging everything it hits along the way. Thrown enemies can do some insane damage, enough to even kill some bosses in a few seconds.&lt;br /&gt;
&lt;br /&gt;
'''If the enemy is on the ground:''' Grounded enemies can't be picked up like aerial enemies can, but the anchor can still latch onto them (in this case, the game will display &amp;quot;OVERLOADED&amp;quot; instead of &amp;quot;CAPTURED&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
When a grounded enemy is anchored, your regular shot will be aimed at it. The shot will still hit other enemies in its path.&lt;br /&gt;
&lt;br /&gt;
* '''Bomb:''' An invincible attack that hits all enemies on screen. Can only be used a limited number of times, indicated by the &amp;quot;B&amp;quot; icons at the bottom of the screen.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
*'''Arcade:''' The original release.&lt;br /&gt;
&lt;br /&gt;
*'''Dreamcast:''' This version adds two new modes, Story Mode, which plays like arcade mode but now with dialogue, and Arrange Mode, which is an extra hard mode with no continues and stronger enemies. This version introduced the auto swing option, which is also used in all of the other console releases.&lt;br /&gt;
&lt;br /&gt;
*'''Xbox 360:''' Slightly improved visuals compared to the other versions. Also the only version with online rankings. For some reason this version only has Arcade Mode, the other modes are missing.&lt;br /&gt;
&lt;br /&gt;
*'''PlayStation 2:''' This version adds a new character (Faintear) and expands the Story Mode with more, well, story.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Release dates and version differences: https://en.wikipedia.org/wiki/Triggerheart_Exelica&lt;br /&gt;
&lt;br /&gt;
Some information on the PS2 version: https://wikiheartexelica.fandom.com&lt;br /&gt;
&lt;br /&gt;
Most of the gameplay information (besides stuff related to the PS2 version) is Funguy161's own research :3&lt;br /&gt;
&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>Funguy161</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Triggerheart_Exelica&amp;diff=15559</id>
		<title>Triggerheart Exelica</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Triggerheart_Exelica&amp;diff=15559"/>
		<updated>2022-03-20T03:27:46Z</updated>

		<summary type="html">&lt;p&gt;Funguy161: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Template_Logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
Triggerheart Exelica is a vertically scrolling shoot em' up developed by Warashi, originally released in arcades on the NAOMI in 2006, and later ported to the Dreamcast and Xbox 360 in 2007 and 2008 respectively. An updated version, Triggerheart Exelica Enhanced, was released for the PlayStation 2 in 2009. The Xbox 360 version was added to the Xbox One backward compatibility list in 2016, making it playable on all later Xbox models. The game was especially notable for being the second last game ever released for the Dreamcast, six years after it was discontinued.&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Triggerheart Exelica&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Template_Title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = 	Warashi&lt;br /&gt;
|&lt;br /&gt;
|music = Masahiro Kajihara&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Arcade:''' May 2006&amp;lt;br&amp;gt; '''Dreamcast:''' February 22, 2007&amp;lt;br&amp;gt; '''Xbox 360:''' February 27, 2008&amp;lt;br&amp;gt; '''PlayStation 2:''' March 26, 2009 (as &amp;quot;Triggerheart Exelica Enhanced&amp;quot;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
Triggerheart uses three buttons.&lt;br /&gt;
[[File:Joystick Three Button.png|frameless|none|upright]]&lt;br /&gt;
&lt;br /&gt;
*'''A:''' Shot (can hold for rapid fire, or to pull anchored enemies in)&lt;br /&gt;
*'''B:''' Anchor&lt;br /&gt;
*'''C:''' Bomb&lt;br /&gt;
&lt;br /&gt;
If you're playing on a Dreamcast controller, the left and right triggers are used for bombs instead.&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
----&lt;br /&gt;
There are two (three in the PS2 version) characters to pick from, each with their own type of regular shot:&lt;br /&gt;
&lt;br /&gt;
*'''Exelica:''' Wider shot, but moves slower. Recommended for beginners&lt;br /&gt;
*'''Crueltear:''' Straight shot, faster movement. Recommended for advanced players&lt;br /&gt;
*'''Faintear:''' Exclusive to the PS2 version. Twin laser shot, fastest movement.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
* '''Shot:''' Just your typical shot. Hold the button for rapid fire.&lt;br /&gt;
&lt;br /&gt;
* '''Anchor:''' Can be used to grab enemies. How this works will vary depending on where the enemy is.&lt;br /&gt;
&lt;br /&gt;
'''If the enemy is in the air:''' You need to keep the anchor attached to an enemy for a certain period of time to actually grab them, indicated by a percentage meter above the enemy. &amp;quot;CAPTURED!&amp;quot; will appear above an enemy when you successfully grab them. Captured enemies will absorb most bullets and damage uncaptured enemies that run into it. The captured enemy loses health as it does this, and if its health reaches zero, it will explode, damaging everything around it.&lt;br /&gt;
&lt;br /&gt;
When you have an enemy captured, you can hold the shot button to bring it closer to you. Additionally, while holding the shot button, you can shake the joystick left and right to swing the enemy around. Release the shot button to stop swinging the enemy.&lt;br /&gt;
&lt;br /&gt;
Alternatively, the console versions have an &amp;quot;auto swing&amp;quot; option, which automates the swinging process when enabled. Grabbing an enemy with this on will immediately pull it in and swing it around, even if the shot button isn't being held.&lt;br /&gt;
&lt;br /&gt;
Releasing the anchor button will release the enemy. Releasing an enemy while swinging it will allow it to travel farther, damaging everything it hits along the way. Thrown enemies can do some insane damage, enough to even kill some bosses in a few seconds.&lt;br /&gt;
&lt;br /&gt;
'''If the enemy is on the ground:''' Grounded enemies can't be picked up like aerial enemies can, but the anchor can still latch onto them (in this case, the game will display &amp;quot;OVERLOADED&amp;quot; instead of &amp;quot;CAPTURED&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
When a grounded enemy is anchored, your regular shot will be aimed at it. The shot will still hit other enemies in its path.&lt;br /&gt;
&lt;br /&gt;
* '''Bomb:''' An invincible attack that can hits all enemies on screen. Can only be used a limited number of times, indicated by the &amp;quot;B&amp;quot; icons at the bottom of the screen.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
*'''Arcade:''' The original release.&lt;br /&gt;
&lt;br /&gt;
*'''Dreamcast:''' This version adds two new modes, Story Mode, which plays like arcade mode but now with dialogue, and Arrange Mode, which is an extra hard mode with no continues and stronger enemies. This version introduced the auto swing option, which is also used in all of the other console releases.&lt;br /&gt;
&lt;br /&gt;
*'''Xbox 360:''' Slightly improved visuals compared to the other versions. Also the only version with online rankings. For some reason this version only has Arcade Mode, the other modes are missing.&lt;br /&gt;
&lt;br /&gt;
*'''PlayStation 2:''' This version adds a new character (Faintear) and expands the Story Mode with more, well, story.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Release dates and version differences: https://en.wikipedia.org/wiki/Triggerheart_Exelica&lt;br /&gt;
&lt;br /&gt;
Some information on the PS2 version: https://wikiheartexelica.fandom.com&lt;br /&gt;
&lt;br /&gt;
Most of the gameplay information (besides stuff related to the PS2 version) is Funguy161's own research :3&lt;br /&gt;
&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>Funguy161</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Shmups_Wiki:List_of_shooting_games&amp;diff=15558</id>
		<title>Shmups Wiki:List of shooting games</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Shmups_Wiki:List_of_shooting_games&amp;diff=15558"/>
		<updated>2022-03-20T02:56:37Z</updated>

		<summary type="html">&lt;p&gt;Funguy161: added triggerheart&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
This page contains links to every game that we ''currently'' have a wiki page written about in our Library. &lt;br /&gt;
&lt;br /&gt;
If you notice a game is missing, consider '''[[(Template Page)#Creating a new page|starting a page]]'''! ❤️ &lt;br /&gt;
&lt;br /&gt;
A robust list of 100% free-to-play games can be found '''[[Free to Play|here]]'''!&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Game !! Developer !! Publisher !! Year !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aeon Zenith]]'' || [[User:Squire Grooktook|Squire Grooktook]] || Squire Grooktook || TBD || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page. '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aero Fighters 2]]'' || [[Video System]] || Video System || 1994 || &amp;lt;small&amp;gt;'''⭐''' Stub page. '''Needs content'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Aero Fighters 3]]'' || [[Video System]] || Video System || 1995 || &amp;lt;small&amp;gt;'''⭐''' Stub page. '''Needs content'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Akai Katana]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page; '''needs content &amp;amp; formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Akuu Gallet]] / Air Gallet'' || [[Gazelle]] || Banpresto || 1996 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page. Formatting is good so far, but needs content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ALLTYNEX Second]]'' || [[SITER SKAIN]] || Nyu Media || 2013 || &amp;lt;small&amp;gt;'''⭐⭐''' Fairly new WIP page, needs images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[AngerForce: Reloaded]]'' || [[Screambox Studio]] || Screambox Studio || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, missing images and some '''formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[AngerForce: Strikers]]'' || [[Screambox Studio]] || Screambox Studio || 2014 || &amp;lt;small&amp;gt;'''⭐''' Stub page and fork of [[AngerForce: Reloaded]] page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apare Usapie!]]'' || [[Sorafune Atelier]] || Sorafune Atelier || 2015(?) || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Armed Police Batrider]]'' || [[Raizing]] || Eighting || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Great info, needs page formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Barrage Fantasia]]'' || [[Hanaji Games]] || Hanaji Games || 2021 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs more info. Controls, scoring and items missing&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batsugun]]'' || [[Toaplan]] || Toaplan || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle Bakraid]]'' || [[Raizing]] || Eighting || 1999 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Gameplay overview and controls are missing&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle Garegga]]'' || [[Raizing]] || Eighting || 1996 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched page verified by top players!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blaynix]]'' || [[zakichi]] || zakichi || 2011 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Revolver]]'' || [[Stellar Circle]] || Stellar Circle || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[BroodStar]]'' || [[User:Razeal|Razeal]] || Razeal || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bullet Sorceress]]'' || [[DANGER HEART Entertainment]] || DANGER HEART Entertainment || TBD 2022 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Celtreos]]'' || [[User:vornaff|Kevin Grant]] || Kevin Grant || 2017 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' '''This wiki page was created by the developer!''' Just missing some formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chaos Field]]'' || [[MileStone]] || Able Corporation || 2004 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cho Ren Sha 68K]]'' || [[Koichi Yoshida]] || Koichi Yoshida || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Choujikuu Yousai Macross II]]'' || [[NMK]] || Banpresto || 1995 || &amp;lt;small&amp;gt;'''⭐''' Stub page. Contains dev team credits + some basic history&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cotton: Fantastic Night Dreams]]'' || [[Success]] || Success || 1991 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good start but still has some template leftovers&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cotton 2: Magical Night Dreams]]'' || [[Success]] || Success || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good start but still has some template leftovers&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crimzon Clover]]'' || [[YOTSUBANE]] || YOTSUBANE || 2011 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs mode descriptions. This page is for the original doujin release.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crimzon Clover: World Ignition]] / World EXplosion'' || [[YOTSUBANE]] || Degica Games || 2014 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs mode descriptions. Includes the latest revision.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crisis Wing]]'' || [[Pieslice Productions]] || Pieslice Productions || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dangun Feveron]] / Fever S.O.S.'' || [[CAVE]] || Atlus || 1998 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs formatting and content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Danmaku Unlimited 2]]'' || [[Doragon Entertainment]] || Doragon Entertainment || 2013 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion on content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Danmaku Unlimited 3]]'' || [[Doragon Entertainment]] || Doragon Entertainment || 2017 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darius Gaiden]]'' || [[Taito]] || Taito || 1994 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good starter info; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darius Twin]]'' || [[Taito]] || Taito || 1991 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deathsmiles]]'' || [[CAVE]] || AMI || 2007 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion and formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deathsmiles Mega Black Label]]'' || [[CAVE]] || AMI || 2008 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi]]'' || [[CAVE]] || Atlus || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu]] / DoDonPachi Resurrection'' || [[CAVE]] || CAVE || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''In need of formatting update'''&amp;lt;br&amp;gt;'''''Includes information about several releases!'''''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Arrange A]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Arrange B]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched page, verified by top (and frequent) players!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Black Label]]'' || [[CAVE]] || AMI || 2010 (?) || &amp;lt;small&amp;gt;'''⭐⭐''' Contains some details on mechanics and gameplay. Needs formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Black Label Arrange]]'' || [[CAVE]] || AMI || 2011 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page created by top player! Needs some updates to formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Ver1.0]]'' || [[CAVE]] || CAVE || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''In need of formatting update'''; could use more images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Ver1.5]]'' || [[CAVE]] || CAVE || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page created by top player! Needs images &amp;amp; some '''formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiFukkatsu Ver1.51]]'' || [[CAVE]] || CAVE || 2010 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Slim on content and formatting, but what's there is good.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiOuJou]] White Label'' || [[CAVE]] || AMI || 2002 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Great content; '''In need of formatting update''', lacking images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi DaiOuJou Black Label]]'' || [[CAVE]] || AMI || 2002 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi MAXIMUM]]'' || [[CAVE]] || CAVE || 2012 || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs '''information'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi SaiDaiOuJou]]'' || [[CAVE]] || CAVE || 2012 || &amp;lt;small&amp;gt;'''⭐''' Stub page, '''needs information'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DoDonPachi SaiDaiOuJou exA Label]]'' || [[exA Arcadia]] || exA Arcadia || 2020 || &amp;lt;small&amp;gt;'''⭐''' Stub page, '''needs information'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dogyuun]]'' || [[Toaplan]] || Toaplan || 1992 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[DonPachi]]'' || [[CAVE]] || Atlus || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched page; '''in need of minor formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dragon Blaze]]'' || [[Psikyo]] || Psikyo || 2000 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched and well-formatted page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eschatos]]'' || [[Qute]] || Qute || 2011 || &amp;lt;small&amp;gt;'''⭐''' Stub page, '''needs information'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ESP Ra.De.]]'' || [[CAVE]] || Atlus || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''In need of formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Espgaluda]]'' || [[CAVE]] || AMI || 2003 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched and well-formatted page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Espgaluda II]]'' || [[CAVE]] || AMI || 2005 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[F/A]] / Fighter &amp;amp; Attacker'' || [[Namco]] || Namco || 1992 || &amp;lt;small&amp;gt;'''⭐⭐''' Contains strategy and some starter info. Missing images.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Galshell: Blood Red Skies]]'' '''(18+)''' || [[Akiragoya]] || Akiragoya || 2004 || &amp;lt;small&amp;gt;'''⭐''' Borderline empty page. Could use info, formatting, and research. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gemini Wing]]'' || [[Tecmo]] || Tecmo || 1987 || &amp;lt;small&amp;gt;'''⭐''' Stub page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Giga Wing]]'' || [[Takumi]] || Capcom || 1999 || &amp;lt;small&amp;gt;'''⭐⭐''' Early page with a fair amount of missing content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Giga Wing 2]]'' || [[Takumi]] || Capcom || 2000 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs more content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Great Mahou Daisakusen]] / Dimahoo'' || [[Raizing]] || Capcom || 2000 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs more content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunbird 2]]'' || [[Psikyo]] || Psikyo || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Great info, could use a small formatting update&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gundemonium]]'' || [[Platine Dispositif]] || Rockin' Android || 2003 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page, could use minor formatting update&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunroar]]'' || [[Kenta Cho]] || Kenta Cho || ???? || &amp;lt;small&amp;gt;'''⭐''' Stub page, needs more info. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guwange]]'' || [[CAVE]] || Atlus || 1999 || &amp;lt;small&amp;gt;'''⭐⭐''' In a pretty early state. '''Missing formatting and organization'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hacha Mecha Fighter]]'' || [[NMK]] || NMK || 1991 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harmful Park]]'' || [[Sky Think System]] || Sky Think System || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Great info, just missing '''formatting and organization'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hellsinker.]]'' || [[Ruminant's Whimper]] || Ruminant's Whimper || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Highly detailed and well-researched page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hishouzame]]'' || [[Toaplan]] || Taito || 1987 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info! Missing '''formatting and organization'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ibara]]'' || [[CAVE]] || CAVE || 2005 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ikaruga]]'' || [[Treasure]] || Treasure || 2001 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' High quality, well-researched page, just missing some formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Illmatic Envelope (Illvelo)|Illmatic Envelope]] / Illvelo'' || [[Milestone]] || Milestone || 2008 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality, well-researched page! Just missing some minor formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jamestown]]'' || Final Form Games || Batterystaple Games || 2011 || &amp;lt;small&amp;gt;'''⭐⭐''' Low on content, contains template leftovers.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kaiju Kite Attack]]'' || PWCA || PWCA || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info! Missing formatting and organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kaikan]]'' || Zakichi || ©-kigekiyahonpo- || 2013 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent info! Could probably use a '''visual/formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ketsui: Kizuna Jigoku Tachi]]'' || [[CAVE]] || AMI || 2002 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info! Missing formatting and organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kyuukyoku Tiger]] / Twin Cobra'' || [[Toaplan]] || Taito || 1987 || &amp;lt;small&amp;gt;'''⭐''' Stub page with some basic info; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lotus Land Story]] / Touhou Gensoukyou'' || [[ZUNsoft]] / [[Amusement Makers]] || Taito || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good info, just a tad lean. Missing formatting and organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mahou Daisakusen]] / Sorcer Striker'' || [[Raizing]] || Able Corporation || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Lots of good info, but needs page formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mars Matrix|Mars Matrix: Hyper Solid Shooting]]'' || [[Takumi]] || Capcom || 2000 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Recent content and formatting update. Still needs work!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mecha Ritz: Steel Rondo]]'' || [[HEY]] || HEY || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent info! Could probably use a '''visual/formatting update'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Moon Dancer]]'' || [[Terarin Games]] || Terarin Games || 2022 || &amp;lt;small&amp;gt;'''⭐''' Stub page with basic info&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mountain of Faith]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2007 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Muchi Muchi Pork!]]'' || [[CAVE]] || CAVE || 2007 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion on content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[M.U.S.H.A.]] / Musha Aleste'' || [[Compile]] || Seismic Software Inc. || 1990 || &amp;lt;small&amp;gt;'''⭐⭐''' Starter page in development.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mushihimesama]]'' || [[CAVE]] || AMI || 2004 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Excellent information detail, just needs formatting. &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mushihimesama Futari]]'' || [[CAVE]] || AMI || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Extremely detailed page! Just has a few template remainders to get rid of and some minor formatting work.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mushihimesama Futari Black Label]]'' || [[CAVE]] || AMI || 2007 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation STEEL]]'' || [[User:BB|BB]] || BB || 2022 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[OutZone]]'' || [[Toaplan]] || Tecmo || 1990 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Highly complete page. Featuring an in-depth '''Strategy''' page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[P-47 Aces]]'' || [[NMK]] || Jaleco || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page! &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pawarumi]]'' || [[Manufacture 43]] || Manufacture 43 || 2018 || &amp;lt;small&amp;gt;'''⭐⭐''' Starter page in development.&amp;lt;/small&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Phoenix]]'' || [[Amstar Electronics]] || Taito || 1978 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good starter info and some strategy info. '''Needs expansion and cleanup work.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pink Sweets: Ibara Sorekara]]'' || [[CAVE]] || CAVE || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good start, but still needs a bit of cleanup work&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pleasure Hearts]]'' || [[M-KAI]] || M-KAI || 1999 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Precious Star]]'' || [[Ever-Juvenile]] || Ever-Juvenile || 2016 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, could use more formatting. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Progear no Arashi]]'' || [[CAVE]] || Capcom || 2001 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Lots of info here, just needs a formatting pass &amp;amp; organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[QP Shooting - Dangerous!!]]'' || [[Orange Juice]] || Orange Juice || 2014 || &amp;lt;small&amp;gt;'''⭐''' Stub page; still contains many template leftovers&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Radirgy]]'' || [[RS34]] || RS34 || 2005 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Well-researched page! &amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Radirgy Swag]]'' || [[RS34]] || RS34 || 2019 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good info, but needs expansion and images&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden Fighters Jet]]'' || [[Seibu Kaihatsu]] || Seibu Kaihatsu || 1998 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Detailed page, but needs formatting update and page organization&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Raiden IV]]'' || [[MOSS]] || MOSS || 2007 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Recent updates to content and formatting!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RefRain - prism memories -]]'' || [[RebRank]] || Degica Games || 2011 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rigid Force Alpha]]'' || [[Com8Com1]] || Com8Com1 || 2018 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Contains good info. Still many template leftovers on page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[R-Type]]'' || [[Irem]] || Irem || 1987 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Content great, needs formatting.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Same! Same! Same!]] / Fire Shark'' || [[Toaplan]] || Toaplan || 1989 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good starter info; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Schildmaid MX]]'' || [[HitP Studio]] || HitP Studio || 2021 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Fairly robust page, needs some expansion. **Partialy written by the developer!**&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sengoku Ace]] / Samurai Aces'' || [[Psikyo]] || Psikyo || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Well-researched and well-formatted page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sexy Parodius]]'' || [[Konami]] || Konami || 1996 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs content &amp;amp; formatting&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shikigami no Shiro 3]] / Castle of Shikigami 3'' || [[AlfaSystem]] || AlfaSystem || 2005 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Highly-detailed page written by frequent players, could use more images.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shippu Mahou Daisakusen]] / Kingdom Grand Prix'' || [[Raizing]] || Eighting || 1994 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' High quality page written by a top player&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shining Shooting Star]] || [[SSS Dev Team]] 雨夜枫雪制作组 || SSS Dev Team雨夜枫雪制作组 || 2016 || &amp;lt;small&amp;gt;'''⭐⭐''' Stub page with some images. Needs content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sine Mora]]'' || [[Digital Reality]], [[Grasshopper Manufacture]] || THQ Nordic || 2012 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Well-detailed page, just needs '''images and some slight reorganization.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sky Adventure]]'' || [[Alpha Denshi]] || ADK || 1989 || &amp;lt;small&amp;gt;'''⭐⭐''' Needs expansion on content.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier Force]]'' || [[Studio Siesta]] || Studio Siesta || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Needs some page reorganization and cleanup&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soukyugurentai]] / Terra Diver'' || [[Raizing]] || Raizing || 1996 || &amp;lt;small&amp;gt;'''⭐''' Stub page&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Space Invaders]]'' || [[Taito]] || Taito || 1978 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Short but sweet!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[STELLAVANITY - Prelude to the Destined Calamity -]]'' || [[TRIS-GRAM]] || TRIS-GRAM || 2012 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good starter info, still has some stubs from the tmeplate&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945]]'' || [[Psikyo]] || Psikyo || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Content in progress! Needs images, cleanup, fleshing out.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945 II]]'' || [[Psikyo]] || Psikyo || 1997 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Very detailed page! Needs formatting cleanup.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strikers 1945 III]] / Strikers 1999'' || [[Psikyo]] || Psikyo || 1999 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Content in progress! Needs images, cleanup, fleshing out.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Super XYX]]'' || [[Team Grybanser Fox]] || Team Grybanser Fox || 2020 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Short but sweet!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tatsujin]] / Truxton'' || [[Toaplan]] || Toaplan || 1988 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good content. Needs formatting and could use some minor expansion.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tatsujin Ou]] / Truxton II'' || [[Toaplan]] || Toaplan || 1992 || &amp;lt;small&amp;gt;'''⭐''' Stub page; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thunder Force III]]'' || [[Technosoft]] || Technosoft || 1990 || &amp;lt;small&amp;gt;'''⭐''' Solid starter info but could use more fleshing out.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tiny XEVIVOS]]'' || [[Zakichi]] || Zakichi || 2013 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transcendpang|TranscendPang]]'' || [[wosderge]] || wosderge || 2010 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐⭐''' Incredibly well-detailed page!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trizeal]]'' || [[Triangle Service]] || Taito || 2004 || &amp;lt;small&amp;gt;'''⭐⭐''' Mostly a stub page, but contains some info on mechanics and score strategies. Needs more content&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tyrian]]'' || [[Eclipse Software]] || Epic Megagames || 1995 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Good starter info, development history, version differences. '''Needs formatting.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Undefined Fantastic Object]]'' || [[Team Shanghai Alice]] || Team Shanghai Alice || 2009 || &amp;lt;small&amp;gt;'''⭐⭐⭐⭐''' Excellent page content!&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[V-V]] / Grind Stormer'' || [[Toaplan]] || Toaplan || 1993 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good starter info. '''Needs formatting.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Triggerheart Exelica]]'' || [[Warashi]] || SEGA || 2006 || &amp;lt;small&amp;gt;'''⭐⭐''' Started but still missing a lot of info. Formatting could also maybe use some work?&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vastynex]]'' || [[Zakichi]] || Zakichi || 2018 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Xyanide]]'' || [[Playlogic]] || Evolved Games || 2006 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good starter info, but page is disorganized; '''needs formatting'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zakesta]]'' || [[Zakichi]] || Zakichi || 2021 || &amp;lt;small&amp;gt;'''⭐''' Stub page. [[Free to Play]] game.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ZeroRanger]]'' || [[SystemErasure]] || SystemErasure || 2018 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Has some good starter info; needs expansion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zero Wing]]'' || [[Toaplan]] || Namco || 1989 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' Some good starter info. '''Needs formatting.'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ZOE]]'' || [[User:Retchy|Retchy]] || Retchy || TBD 2022 || &amp;lt;small&amp;gt;'''⭐⭐⭐''' '''This wiki page was created by the developer!'''&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Funguy161</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Triggerheart_Exelica&amp;diff=15557</id>
		<title>Triggerheart Exelica</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Triggerheart_Exelica&amp;diff=15557"/>
		<updated>2022-03-20T02:26:19Z</updated>

		<summary type="html">&lt;p&gt;Funguy161: stub page. just saving what I have now so I can work on it later, y'know? the weapons section probably could be formatted better, I'm still not great at mediawiki stuff haha&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Template_Logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
Triggerheart Exelica is a vertically scrolling shoot em' up developed by Warashi, originally released in arcades on the NAOMI in 2006, and later ported to the Dreamcast and Xbox 360 in 2007 and 2008 respectively. An updated version, Triggerheart Exelica Enhanced, was released for the PlayStation 2 in 2009. The Xbox 360 version was added to the Xbox One backward compatibility list in 2016, making it playable on all later Xbox models. The game was especially notable for being the second last game ever released for the Dreamcast, six years after it was discontinued.&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Triggerheart Exelica&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Template_Title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = 	Warashi&lt;br /&gt;
|&lt;br /&gt;
|music = Masahiro Kajihara&lt;br /&gt;
|&lt;br /&gt;
|releasedate = '''Arcade:''' May 2006&amp;lt;br&amp;gt; '''Dreamcast:''' February 22, 2007&amp;lt;br&amp;gt; '''Xbox 360:''' February 27, 2008&amp;lt;br&amp;gt; '''PlayStation 2:''' March 26, 2009 (as &amp;quot;Triggerheart Exelica Enhanced&amp;quot;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
Triggerheart uses three buttons.&lt;br /&gt;
[[File:Joystick Three Button.png|frameless|none|upright]]&lt;br /&gt;
&lt;br /&gt;
*'''A:''' Shot (can hold for rapid fire, or to pull anchored enemies in)&lt;br /&gt;
*'''B:''' Anchor&lt;br /&gt;
*'''C:''' Bomb&lt;br /&gt;
&lt;br /&gt;
If you're playing on a Dreamcast controller, the left and right triggers are used for bombs instead.&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
----&lt;br /&gt;
There are two (three in the PS2 version) characters to pick from, each with their own type of regular shot:&lt;br /&gt;
&lt;br /&gt;
*'''Exelica:''' Wider shot, but moves slower. Recommended for beginners&lt;br /&gt;
*'''Crueltear:''' Straight shot, faster movement. Recommended for advanced players&lt;br /&gt;
*'''Faintear:''' Exclusive to the PS2 version. Twin laser shot, fastest movement.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
* '''Shot:''' Just your typical shot. Hold the button for rapid fire.&lt;br /&gt;
&lt;br /&gt;
* '''Anchor:''' Can be used to grab enemies. How this works will vary depending on where the enemy is.&lt;br /&gt;
&lt;br /&gt;
'''If the enemy is in the air:''' You need to keep the anchor attached to an enemy for a certain period of time to actually grab them, indicated by a percentage meter above the enemy. &amp;quot;CAPTURED!&amp;quot; will appear above an enemy when you successfully grab them. Captured enemies will absorb most bullets and damage uncaptured enemies that run into it. The captured enemy loses health as it does this, and if its health reaches zero, it will explode, damaging everything around it.&lt;br /&gt;
&lt;br /&gt;
When you have an enemy captured, you hold the shot button to bring it closer to you. Additionally, while holding the shot button, you can shake the joystick left and right to swing the enemy around. Release the shot button to stop swinging the enemy.&lt;br /&gt;
&lt;br /&gt;
Alternatively, the console versions have an &amp;quot;auto swing&amp;quot; option, which automates the swinging process when enabled. Grabbing an enemy with this on will immediately pull it in and swing it around, even if the shot button isn't being held.&lt;br /&gt;
&lt;br /&gt;
Releasing the anchor button will release the enemy. Releasing an enemy while swinging it will allow it to travel farther, damaging everything it hits along the way. Thrown enemies can do some insane damage, enough to even kill some bosses in a few seconds.&lt;br /&gt;
&lt;br /&gt;
'''If the enemy is on the ground:''' Grounded enemies can't be picked up like aerial enemies can, but the anchor can still latch onto them (in this case, the game will display &amp;quot;OVERLOADED&amp;quot; instead of &amp;quot;CAPTURED&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
When a grounded enemy is anchored, your regular shot will be aimed at it. The shot will still hit other enemies in its path.&lt;br /&gt;
&lt;br /&gt;
* '''Bomb:''' An invincible attack that can hits all enemies on screen. Can only be used a limited number of times, indicated by the &amp;quot;B&amp;quot; icons at the bottom of the screen.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
*'''Arcade:''' The original release.&lt;br /&gt;
&lt;br /&gt;
*'''Dreamcast:''' This version adds two new modes, Story Mode, which plays like arcade mode but now with dialogue, and Arrange Mode, which is an extra hard mode with no continues and stronger enemies. This version introduced the auto swing option, which is also used in all of the other console releases.&lt;br /&gt;
&lt;br /&gt;
*'''Xbox 360:''' Slightly improved visuals compared to the other versions. Also the only version with online rankings. For some reason this version only has Arcade Mode, the other modes are missing.&lt;br /&gt;
&lt;br /&gt;
*'''PlayStation 2:''' This version adds a new character (Faintear) and expands the Story Mode with more, well, story.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Release dates and version differences: https://en.wikipedia.org/wiki/Triggerheart_Exelica&lt;br /&gt;
&lt;br /&gt;
Some information on the PS2 version: https://wikiheartexelica.fandom.com&lt;br /&gt;
&lt;br /&gt;
Most of the gameplay information (besides stuff related to the PS2 version) is Funguy161's own research :3&lt;br /&gt;
&lt;br /&gt;
[[Category:Vertical orientation]]&lt;/div&gt;</summary>
		<author><name>Funguy161</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=User:Funguy161&amp;diff=15556</id>
		<title>User:Funguy161</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=User:Funguy161&amp;diff=15556"/>
		<updated>2022-03-19T23:54:10Z</updated>

		<summary type="html">&lt;p&gt;Funguy161: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ayo!! I'm funguy :3&lt;br /&gt;
&lt;br /&gt;
shmups have been something I take a look at every once in a while for years, mostly thanks to my interest in fighting games and rhythm games, both of which have kind of exposed me to the genre. But in the past little while I've really gotten into them thanks to a little game known as ZeroRanger. (an absolute banger btw, go play it)&lt;br /&gt;
&lt;br /&gt;
I'm not very good at them, but they're still a lot of fun!&lt;br /&gt;
&lt;br /&gt;
If you need to talk to me for whatever reason, the best places to find me are discord (Funguy161#7705) or steam (https://steamcommunity.com/id/funguy161/). But anywhere else you can find me on the internet should also work, I'm not picky!&lt;/div&gt;</summary>
		<author><name>Funguy161</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=User:Funguy161&amp;diff=15555</id>
		<title>User:Funguy161</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=User:Funguy161&amp;diff=15555"/>
		<updated>2022-03-19T23:52:13Z</updated>

		<summary type="html">&lt;p&gt;Funguy161: Created page with &amp;quot;Ayo!! I'm funguy :3  shmups have been something I take a look at every once in a while for years, mostly thanks to my interest in fighting games and rhythm games, both of whic...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ayo!! I'm funguy :3&lt;br /&gt;
&lt;br /&gt;
shmups have been something I take a look at every once in a while for years, mostly thanks to my interest in fighting games and rhythm games, both of which have kind of exposed me to the genre. But in the past little while I've really gotten into them thanks to a little game known as ZeroRanger. (an absolute banger btw, go play it)&lt;br /&gt;
&lt;br /&gt;
I'm not very good at them, but they're still a lot of fun!&lt;br /&gt;
&lt;br /&gt;
If you need to talk to me for whatever reason, the best places to find me are discord (Funguy161#7705) or steam (https://steamcommunity.com/id/funguy161/)&lt;/div&gt;</summary>
		<author><name>Funguy161</name></author>
		
	</entry>
</feed>