<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://shmups.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Coreo</id>
	<title>Shmups Wiki -- The Digital Library of Shooting Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shmups.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Coreo"/>
	<link rel="alternate" type="text/html" href="https://shmups.wiki/library/Special:Contributions/Coreo"/>
	<updated>2026-04-21T22:03:27Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.34.1</generator>
	<entry>
		<id>https://shmups.wiki/index.php?title=Tatsujin&amp;diff=5719</id>
		<title>Tatsujin</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Tatsujin&amp;diff=5719"/>
		<updated>2020-11-25T03:15:12Z</updated>

		<summary type="html">&lt;p&gt;Coreo: /* Story */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General remarks ==&lt;br /&gt;
&lt;br /&gt;
=== Creating a new page ===&lt;br /&gt;
There are two ways to create a new entry in the wiki:&lt;br /&gt;
# Reference the new page that you would like to make on a page somewhere ( &amp;lt;nowiki&amp;gt;[[Your Page Name Here]]&amp;lt;/nowiki&amp;gt; ), and then click the red link to be taken to the &amp;quot;missing page&amp;quot; screen. You can then click &amp;quot;create a new page&amp;quot; and start filling it out.&lt;br /&gt;
# In the search box on the top right, type in the name of the page you would like to make, and then search. You will be taken to a similar page as above, prompting you to create the missing page.&lt;br /&gt;
&lt;br /&gt;
=== Writing etiquette ===&lt;br /&gt;
* Write from a [https://en.wikipedia.org/wiki/Wikipedia:Neutral_point_of_view neutral point of view], avoid personal opinions and overly subjective explanations.&lt;br /&gt;
* Particularly when it comes to the inner workings of a game (e.g. scoring, rank system etc.), please confirm and double-check your statements, ideally backing them up with hard evidence. If you can't confirm something right away but have very good reasons to believe that it's true, please attach the tag &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{unconfirmed}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; to the statement in question. This way, other people can work on this part and eventually confirm it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Tatsujin title.png|center|500px]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Tatsujin&lt;br /&gt;
|background = #ABDFFA&lt;br /&gt;
|image = Tatsujin start screen.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Toaplan Co. LTD.&lt;br /&gt;
|&lt;br /&gt;
|music = Masahiro Yuge&lt;br /&gt;
|&lt;br /&gt;
|program = Masahiro Yuge&lt;br /&gt;
|&lt;br /&gt;
|art = Naoki Ogiwara, Yumiko Shimizu&lt;br /&gt;
|&lt;br /&gt;
|releasedate = October 1988&lt;br /&gt;
&lt;br /&gt;
|nextgame = [[Tatsujin Ou]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tatsujin 達人 ==&lt;br /&gt;
'''(Template Page)''' is a page that is dedicated to be easily copied and modified, in order to massively simplify the process of creating new '''game pages'''. The introduction to the player should be a simple, concise summary of the game, including information like release date, ports, and making sure to note who the developer is using [] brackets. &lt;br /&gt;
&lt;br /&gt;
It's also important to note when games might contain specific cultural relevance, such as innovating on a new style of game, or excellent/poor critical reception.&lt;br /&gt;
&lt;br /&gt;
The infobox (on the top right on this page) should contain all basic information about the game such as developer, people involved, release date etc. The image included should be the title screen of the game. You can change the color of the infobox and add a variety of other parameters. For this, please check the template page for the infoxbox: [[Template:GameInfobox]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A:''' Description&lt;br /&gt;
* '''A (Press):''' Description&lt;br /&gt;
* '''A (Hold):''' Description&lt;br /&gt;
* '''B:''' Description&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different &amp;quot;styles&amp;quot; (for games that use them, such as ''[[DoDonPachi]]'') would also be included here. &lt;br /&gt;
&lt;br /&gt;
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
Tatsujin has several different collectible items to power up, change weapon type, and gain extra ships. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&amp;amp;nbsp; !! Description&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tatsujin power up item.PNG]] || Collect 5 to power up weapon level. Receive 5000 pts if already at max weapon power. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tatsujin super power up item.PNG]] || Instantly powers up weapon level. Receive 5000 pts if already at max weapon power. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tatsujin speed item.PNG]] || Speeds up ship's movement one level. Receive 5000 pts if at max speed level. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tatsujin bomb.PNG]] || Adds one bomb to bomb stock. Receive 5000 pts if at max bomb stock of 10. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tatsujin red weapon item.PNG]] || Changes to red weapon type. Receive 5000 pts if already equipped with red weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tatsujin blue weapon item.PNG]] || Changes to blue weapon type. Receive 5000 pts if already equipped with blue weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tatsujin green weapon item.PNG]] || Changes to green weapon type. Receive 5000 pts if already equipped with green weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tatsujin 1up.png|60px]] || Gain 1 extra ship. Must use a specific weapon to shoot a specific ground target. Stage 1: green, Stage 2: red, Stage 5: blue &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tatsujin 2up.png|60px]] || Gain 2 extra ships. Must acquire many items before dying as it is very high on the item table. Likely to spawn at Stage 3 if no ships have been lost.  &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The evil Gidans attacked the transport ship Belery. The forces of planet Borogo must retrieve Belery's cargo of secret weapons. However, the Gidans are in between them and the weapons. Fearless ace pilot, Tom the Bomb, volunteers for the mission. Tom's commanding officer tells him to fly the Super Fighter. It is equipped with such power weapons that no one dared using them before. So the lone fighter sets off to far reaches of space to rescue the cargo and defeat the Gidans. &amp;lt;ref&amp;gt;https://www.gamesdatabase.org/Media/SYSTEM/Sega_Genesis//Manual/formated/Truxton_-_Tatsujin_-_1989_-_Sega.pdf&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game takes place in space and passes over 8 asteroids in the following order: Blue, Yellow, Red, Orchid, Purple, Poison, Galaxy Pool, and Magman. &lt;br /&gt;
&lt;br /&gt;
There are 5 Gidan bosses called Monster Powers and they appear at the end of each stage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stage !! Boss&amp;amp;nbsp;Name&lt;br /&gt;
|-&lt;br /&gt;
| Stage 1 || J-Tank&lt;br /&gt;
|-&lt;br /&gt;
| Stage 2 || Badron&lt;br /&gt;
|-&lt;br /&gt;
| Stage 3 || Dosvam&lt;br /&gt;
|-&lt;br /&gt;
| Stage 4 || Gurus&lt;br /&gt;
|-&lt;br /&gt;
| Stage 5 || Dogurava&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[Shmup_Video_Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Coreo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Tatsujin&amp;diff=5709</id>
		<title>Tatsujin</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Tatsujin&amp;diff=5709"/>
		<updated>2020-11-24T03:17:26Z</updated>

		<summary type="html">&lt;p&gt;Coreo: /* Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General remarks ==&lt;br /&gt;
&lt;br /&gt;
=== Creating a new page ===&lt;br /&gt;
There are two ways to create a new entry in the wiki:&lt;br /&gt;
# Reference the new page that you would like to make on a page somewhere ( &amp;lt;nowiki&amp;gt;[[Your Page Name Here]]&amp;lt;/nowiki&amp;gt; ), and then click the red link to be taken to the &amp;quot;missing page&amp;quot; screen. You can then click &amp;quot;create a new page&amp;quot; and start filling it out.&lt;br /&gt;
# In the search box on the top right, type in the name of the page you would like to make, and then search. You will be taken to a similar page as above, prompting you to create the missing page.&lt;br /&gt;
&lt;br /&gt;
=== Writing etiquette ===&lt;br /&gt;
* Write from a [https://en.wikipedia.org/wiki/Wikipedia:Neutral_point_of_view neutral point of view], avoid personal opinions and overly subjective explanations.&lt;br /&gt;
* Particularly when it comes to the inner workings of a game (e.g. scoring, rank system etc.), please confirm and double-check your statements, ideally backing them up with hard evidence. If you can't confirm something right away but have very good reasons to believe that it's true, please attach the tag &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{unconfirmed}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; to the statement in question. This way, other people can work on this part and eventually confirm it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Tatsujin title.png|center|500px]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Tatsujin&lt;br /&gt;
|background = #ABDFFA&lt;br /&gt;
|image = Tatsujin start screen.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Toaplan Co. LTD.&lt;br /&gt;
|&lt;br /&gt;
|music = Masahiro Yuge&lt;br /&gt;
|&lt;br /&gt;
|program = Masahiro Yuge&lt;br /&gt;
|&lt;br /&gt;
|art = Naoki Ogiwara, Yumiko Shimizu&lt;br /&gt;
|&lt;br /&gt;
|releasedate = October 1988&lt;br /&gt;
&lt;br /&gt;
|nextgame = [[Tatsujin Ou]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tatsujin 達人 ==&lt;br /&gt;
'''(Template Page)''' is a page that is dedicated to be easily copied and modified, in order to massively simplify the process of creating new '''game pages'''. The introduction to the player should be a simple, concise summary of the game, including information like release date, ports, and making sure to note who the developer is using [] brackets. &lt;br /&gt;
&lt;br /&gt;
It's also important to note when games might contain specific cultural relevance, such as innovating on a new style of game, or excellent/poor critical reception.&lt;br /&gt;
&lt;br /&gt;
The infobox (on the top right on this page) should contain all basic information about the game such as developer, people involved, release date etc. The image included should be the title screen of the game. You can change the color of the infobox and add a variety of other parameters. For this, please check the template page for the infoxbox: [[Template:GameInfobox]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A:''' Description&lt;br /&gt;
* '''A (Press):''' Description&lt;br /&gt;
* '''A (Hold):''' Description&lt;br /&gt;
* '''B:''' Description&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different &amp;quot;styles&amp;quot; (for games that use them, such as ''[[DoDonPachi]]'') would also be included here. &lt;br /&gt;
&lt;br /&gt;
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
Tatsujin has several different collectible items to power up, change weapon type, and gain extra ships. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&amp;amp;nbsp; !! Description&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tatsujin power up item.PNG]] || Collect 5 to power up weapon level. Receive 5000 pts if already at max weapon power. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tatsujin super power up item.PNG]] || Instantly powers up weapon level. Receive 5000 pts if already at max weapon power. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tatsujin speed item.PNG]] || Speeds up ship's movement one level. Receive 5000 pts if at max speed level. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tatsujin bomb.PNG]] || Adds one bomb to bomb stock. Receive 5000 pts if at max bomb stock of 10. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tatsujin red weapon item.PNG]] || Changes to red weapon type. Receive 5000 pts if already equipped with red weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tatsujin blue weapon item.PNG]] || Changes to blue weapon type. Receive 5000 pts if already equipped with blue weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tatsujin green weapon item.PNG]] || Changes to green weapon type. Receive 5000 pts if already equipped with green weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tatsujin 1up.png|60px]] || Gain 1 extra ship. Must use a specific weapon to shoot a specific ground target. Stage 1: green, Stage 2: red, Stage 5: blue &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tatsujin 2up.png|60px]] || Gain 2 extra ships. Must acquire many items before dying as it is very high on the item table. Likely to spawn at Stage 3 if no ships have been lost.  &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[Shmup_Video_Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Coreo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Tatsujin&amp;diff=5708</id>
		<title>Tatsujin</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Tatsujin&amp;diff=5708"/>
		<updated>2020-11-24T02:55:35Z</updated>

		<summary type="html">&lt;p&gt;Coreo: /* Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General remarks ==&lt;br /&gt;
&lt;br /&gt;
=== Creating a new page ===&lt;br /&gt;
There are two ways to create a new entry in the wiki:&lt;br /&gt;
# Reference the new page that you would like to make on a page somewhere ( &amp;lt;nowiki&amp;gt;[[Your Page Name Here]]&amp;lt;/nowiki&amp;gt; ), and then click the red link to be taken to the &amp;quot;missing page&amp;quot; screen. You can then click &amp;quot;create a new page&amp;quot; and start filling it out.&lt;br /&gt;
# In the search box on the top right, type in the name of the page you would like to make, and then search. You will be taken to a similar page as above, prompting you to create the missing page.&lt;br /&gt;
&lt;br /&gt;
=== Writing etiquette ===&lt;br /&gt;
* Write from a [https://en.wikipedia.org/wiki/Wikipedia:Neutral_point_of_view neutral point of view], avoid personal opinions and overly subjective explanations.&lt;br /&gt;
* Particularly when it comes to the inner workings of a game (e.g. scoring, rank system etc.), please confirm and double-check your statements, ideally backing them up with hard evidence. If you can't confirm something right away but have very good reasons to believe that it's true, please attach the tag &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{unconfirmed}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; to the statement in question. This way, other people can work on this part and eventually confirm it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Tatsujin title.png|center|500px]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Tatsujin&lt;br /&gt;
|background = #ABDFFA&lt;br /&gt;
|image = Tatsujin start screen.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Toaplan Co. LTD.&lt;br /&gt;
|&lt;br /&gt;
|music = Masahiro Yuge&lt;br /&gt;
|&lt;br /&gt;
|program = Masahiro Yuge&lt;br /&gt;
|&lt;br /&gt;
|art = Naoki Ogiwara, Yumiko Shimizu&lt;br /&gt;
|&lt;br /&gt;
|releasedate = October 1988&lt;br /&gt;
&lt;br /&gt;
|nextgame = [[Tatsujin Ou]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tatsujin 達人 ==&lt;br /&gt;
'''(Template Page)''' is a page that is dedicated to be easily copied and modified, in order to massively simplify the process of creating new '''game pages'''. The introduction to the player should be a simple, concise summary of the game, including information like release date, ports, and making sure to note who the developer is using [] brackets. &lt;br /&gt;
&lt;br /&gt;
It's also important to note when games might contain specific cultural relevance, such as innovating on a new style of game, or excellent/poor critical reception.&lt;br /&gt;
&lt;br /&gt;
The infobox (on the top right on this page) should contain all basic information about the game such as developer, people involved, release date etc. The image included should be the title screen of the game. You can change the color of the infobox and add a variety of other parameters. For this, please check the template page for the infoxbox: [[Template:GameInfobox]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A:''' Description&lt;br /&gt;
* '''A (Press):''' Description&lt;br /&gt;
* '''A (Hold):''' Description&lt;br /&gt;
* '''B:''' Description&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different &amp;quot;styles&amp;quot; (for games that use them, such as ''[[DoDonPachi]]'') would also be included here. &lt;br /&gt;
&lt;br /&gt;
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
Tatsujin has several different collectible items to power up, change weapon type, and gain extra ships. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&amp;amp;nbsp; !! Description&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tatsujin power up item.PNG]] || Collect 5 to power up weapon level. Receive 5000 pts if already at max weapon power. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tatsujin super power up item.PNG]] || Instantly powers up weapon level. Receive 5000 pts if already at max weapon power. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tatsujin speed item.PNG]] || Speeds up ship's movement one level. Receive 5000 pts if at max speed level. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tatsujin bomb.PNG]] || Adds one bomb to bomb stock. Receive 5000 pts if at max bomb stock of 10. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tatsujin red weapon item.PNG]] || Changes to red weapon type. Receive 5000 pts if already equipped with red weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tatsujin blue weapon item.PNG]] || Changes to blue weapon type. Receive 5000 pts if already equipped with blue weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tatsujin green weapon item.PNG]] || Changes to green weapon type. Receive 5000 pts if already equipped with green weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tatsujin 1up.png|60px]] || Gain 1 extra ship. See Secrets section on special conditions to get them. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tatsujin 2up.png|60px]] || Gain 2 extra ships. See Secrets section on how to get it to spawn. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[Shmup_Video_Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Coreo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Tatsujin_bomb.PNG&amp;diff=5707</id>
		<title>File:Tatsujin bomb.PNG</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Tatsujin_bomb.PNG&amp;diff=5707"/>
		<updated>2020-11-24T02:35:25Z</updated>

		<summary type="html">&lt;p&gt;Coreo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Coreo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Tatsujin_1up.png&amp;diff=5706</id>
		<title>File:Tatsujin 1up.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Tatsujin_1up.png&amp;diff=5706"/>
		<updated>2020-11-24T02:10:04Z</updated>

		<summary type="html">&lt;p&gt;Coreo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Coreo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Tatsujin_2up.png&amp;diff=5705</id>
		<title>File:Tatsujin 2up.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Tatsujin_2up.png&amp;diff=5705"/>
		<updated>2020-11-24T02:03:40Z</updated>

		<summary type="html">&lt;p&gt;Coreo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Coreo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Tatsujin&amp;diff=5699</id>
		<title>Tatsujin</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Tatsujin&amp;diff=5699"/>
		<updated>2020-11-21T03:02:17Z</updated>

		<summary type="html">&lt;p&gt;Coreo: /* Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General remarks ==&lt;br /&gt;
&lt;br /&gt;
=== Creating a new page ===&lt;br /&gt;
There are two ways to create a new entry in the wiki:&lt;br /&gt;
# Reference the new page that you would like to make on a page somewhere ( &amp;lt;nowiki&amp;gt;[[Your Page Name Here]]&amp;lt;/nowiki&amp;gt; ), and then click the red link to be taken to the &amp;quot;missing page&amp;quot; screen. You can then click &amp;quot;create a new page&amp;quot; and start filling it out.&lt;br /&gt;
# In the search box on the top right, type in the name of the page you would like to make, and then search. You will be taken to a similar page as above, prompting you to create the missing page.&lt;br /&gt;
&lt;br /&gt;
=== Writing etiquette ===&lt;br /&gt;
* Write from a [https://en.wikipedia.org/wiki/Wikipedia:Neutral_point_of_view neutral point of view], avoid personal opinions and overly subjective explanations.&lt;br /&gt;
* Particularly when it comes to the inner workings of a game (e.g. scoring, rank system etc.), please confirm and double-check your statements, ideally backing them up with hard evidence. If you can't confirm something right away but have very good reasons to believe that it's true, please attach the tag &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{unconfirmed}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; to the statement in question. This way, other people can work on this part and eventually confirm it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Tatsujin title.png|center|500px]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Tatsujin&lt;br /&gt;
|background = #ABDFFA&lt;br /&gt;
|image = Tatsujin start screen.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Toaplan Co. LTD.&lt;br /&gt;
|&lt;br /&gt;
|music = Masahiro Yuge&lt;br /&gt;
|&lt;br /&gt;
|program = Masahiro Yuge&lt;br /&gt;
|&lt;br /&gt;
|art = Naoki Ogiwara, Yumiko Shimizu&lt;br /&gt;
|&lt;br /&gt;
|releasedate = October 1988&lt;br /&gt;
&lt;br /&gt;
|nextgame = [[Tatsujin Ou]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tatsujin 達人 ==&lt;br /&gt;
'''(Template Page)''' is a page that is dedicated to be easily copied and modified, in order to massively simplify the process of creating new '''game pages'''. The introduction to the player should be a simple, concise summary of the game, including information like release date, ports, and making sure to note who the developer is using [] brackets. &lt;br /&gt;
&lt;br /&gt;
It's also important to note when games might contain specific cultural relevance, such as innovating on a new style of game, or excellent/poor critical reception.&lt;br /&gt;
&lt;br /&gt;
The infobox (on the top right on this page) should contain all basic information about the game such as developer, people involved, release date etc. The image included should be the title screen of the game. You can change the color of the infobox and add a variety of other parameters. For this, please check the template page for the infoxbox: [[Template:GameInfobox]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A:''' Description&lt;br /&gt;
* '''A (Press):''' Description&lt;br /&gt;
* '''A (Hold):''' Description&lt;br /&gt;
* '''B:''' Description&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different &amp;quot;styles&amp;quot; (for games that use them, such as ''[[DoDonPachi]]'') would also be included here. &lt;br /&gt;
&lt;br /&gt;
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&amp;amp;nbsp; !! Description&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tatsujin power up item.PNG]] || Collect 5 to power up weapon level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tatsujin super power up item.PNG]] || Instantly powers up weapon level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tatsujin speed item.PNG]] || Speeds up ship's movement one level&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tatsujin red weapon item.PNG]] || Changes to red weapon type&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tatsujin blue weapon item.PNG]] || Changes to blue weapon type&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tatsujin green weapon item.PNG]] || Changes to green weapon type&lt;br /&gt;
|-&lt;br /&gt;
| (pic)|| Gain 1 extra ship&lt;br /&gt;
|-&lt;br /&gt;
| (pic) || Gain 2 extra ships&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[Shmup_Video_Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Coreo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Tatsujin_green_weapon_item.PNG&amp;diff=5698</id>
		<title>File:Tatsujin green weapon item.PNG</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Tatsujin_green_weapon_item.PNG&amp;diff=5698"/>
		<updated>2020-11-21T02:46:15Z</updated>

		<summary type="html">&lt;p&gt;Coreo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Coreo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Tatsujin_blue_weapon_item.PNG&amp;diff=5697</id>
		<title>File:Tatsujin blue weapon item.PNG</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Tatsujin_blue_weapon_item.PNG&amp;diff=5697"/>
		<updated>2020-11-21T02:45:22Z</updated>

		<summary type="html">&lt;p&gt;Coreo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Coreo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Tatsujin_red_weapon_item.PNG&amp;diff=5696</id>
		<title>File:Tatsujin red weapon item.PNG</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Tatsujin_red_weapon_item.PNG&amp;diff=5696"/>
		<updated>2020-11-21T02:43:58Z</updated>

		<summary type="html">&lt;p&gt;Coreo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Coreo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Tatsujin_speed_item.PNG&amp;diff=5695</id>
		<title>File:Tatsujin speed item.PNG</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Tatsujin_speed_item.PNG&amp;diff=5695"/>
		<updated>2020-11-21T02:42:10Z</updated>

		<summary type="html">&lt;p&gt;Coreo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Coreo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Tatsujin_super_power_up_item.PNG&amp;diff=5694</id>
		<title>File:Tatsujin super power up item.PNG</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Tatsujin_super_power_up_item.PNG&amp;diff=5694"/>
		<updated>2020-11-21T02:40:51Z</updated>

		<summary type="html">&lt;p&gt;Coreo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Coreo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Tatsujin_power_up_item.PNG&amp;diff=5693</id>
		<title>File:Tatsujin power up item.PNG</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Tatsujin_power_up_item.PNG&amp;diff=5693"/>
		<updated>2020-11-21T02:38:45Z</updated>

		<summary type="html">&lt;p&gt;Coreo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Coreo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Tatsujin&amp;diff=5687</id>
		<title>Tatsujin</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Tatsujin&amp;diff=5687"/>
		<updated>2020-11-20T03:37:52Z</updated>

		<summary type="html">&lt;p&gt;Coreo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General remarks ==&lt;br /&gt;
&lt;br /&gt;
=== Creating a new page ===&lt;br /&gt;
There are two ways to create a new entry in the wiki:&lt;br /&gt;
# Reference the new page that you would like to make on a page somewhere ( &amp;lt;nowiki&amp;gt;[[Your Page Name Here]]&amp;lt;/nowiki&amp;gt; ), and then click the red link to be taken to the &amp;quot;missing page&amp;quot; screen. You can then click &amp;quot;create a new page&amp;quot; and start filling it out.&lt;br /&gt;
# In the search box on the top right, type in the name of the page you would like to make, and then search. You will be taken to a similar page as above, prompting you to create the missing page.&lt;br /&gt;
&lt;br /&gt;
=== Writing etiquette ===&lt;br /&gt;
* Write from a [https://en.wikipedia.org/wiki/Wikipedia:Neutral_point_of_view neutral point of view], avoid personal opinions and overly subjective explanations.&lt;br /&gt;
* Particularly when it comes to the inner workings of a game (e.g. scoring, rank system etc.), please confirm and double-check your statements, ideally backing them up with hard evidence. If you can't confirm something right away but have very good reasons to believe that it's true, please attach the tag &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{unconfirmed}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; to the statement in question. This way, other people can work on this part and eventually confirm it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Tatsujin title.png|center|500px]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Tatsujin&lt;br /&gt;
|background = #ABDFFA&lt;br /&gt;
|image = Tatsujin start screen.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Toaplan Co. LTD.&lt;br /&gt;
|&lt;br /&gt;
|music = Masahiro Yuge&lt;br /&gt;
|&lt;br /&gt;
|program = Masahiro Yuge&lt;br /&gt;
|&lt;br /&gt;
|art = Naoki Ogiwara, Yumiko Shimizu&lt;br /&gt;
|&lt;br /&gt;
|releasedate = October 1988&lt;br /&gt;
&lt;br /&gt;
|nextgame = [[Tatsujin Ou]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tatsujin 達人 ==&lt;br /&gt;
'''(Template Page)''' is a page that is dedicated to be easily copied and modified, in order to massively simplify the process of creating new '''game pages'''. The introduction to the player should be a simple, concise summary of the game, including information like release date, ports, and making sure to note who the developer is using [] brackets. &lt;br /&gt;
&lt;br /&gt;
It's also important to note when games might contain specific cultural relevance, such as innovating on a new style of game, or excellent/poor critical reception.&lt;br /&gt;
&lt;br /&gt;
The infobox (on the top right on this page) should contain all basic information about the game such as developer, people involved, release date etc. The image included should be the title screen of the game. You can change the color of the infobox and add a variety of other parameters. For this, please check the template page for the infoxbox: [[Template:GameInfobox]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A:''' Description&lt;br /&gt;
* '''A (Press):''' Description&lt;br /&gt;
* '''A (Hold):''' Description&lt;br /&gt;
* '''B:''' Description&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different &amp;quot;styles&amp;quot; (for games that use them, such as ''[[DoDonPachi]]'') would also be included here. &lt;br /&gt;
&lt;br /&gt;
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[Shmup_Video_Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Coreo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Tatsujin_start_screen.png&amp;diff=5686</id>
		<title>File:Tatsujin start screen.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Tatsujin_start_screen.png&amp;diff=5686"/>
		<updated>2020-11-20T03:08:59Z</updated>

		<summary type="html">&lt;p&gt;Coreo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Coreo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Tatsujin_title.png&amp;diff=5685</id>
		<title>File:Tatsujin title.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Tatsujin_title.png&amp;diff=5685"/>
		<updated>2020-11-20T02:20:55Z</updated>

		<summary type="html">&lt;p&gt;Coreo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Coreo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Tatsujin&amp;diff=5684</id>
		<title>Tatsujin</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Tatsujin&amp;diff=5684"/>
		<updated>2020-11-20T02:13:49Z</updated>

		<summary type="html">&lt;p&gt;Coreo: Created page with &amp;quot;== General remarks ==  === Creating a new page === There are two ways to create a new entry in the wiki: # Reference the new page that you would like to make on a page somewhe...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General remarks ==&lt;br /&gt;
&lt;br /&gt;
=== Creating a new page ===&lt;br /&gt;
There are two ways to create a new entry in the wiki:&lt;br /&gt;
# Reference the new page that you would like to make on a page somewhere ( &amp;lt;nowiki&amp;gt;[[Your Page Name Here]]&amp;lt;/nowiki&amp;gt; ), and then click the red link to be taken to the &amp;quot;missing page&amp;quot; screen. You can then click &amp;quot;create a new page&amp;quot; and start filling it out.&lt;br /&gt;
# In the search box on the top right, type in the name of the page you would like to make, and then search. You will be taken to a similar page as above, prompting you to create the missing page.&lt;br /&gt;
&lt;br /&gt;
=== Writing etiquette ===&lt;br /&gt;
* Write from a [https://en.wikipedia.org/wiki/Wikipedia:Neutral_point_of_view neutral point of view], avoid personal opinions and overly subjective explanations.&lt;br /&gt;
* Particularly when it comes to the inner workings of a game (e.g. scoring, rank system etc.), please confirm and double-check your statements, ideally backing them up with hard evidence. If you can't confirm something right away but have very good reasons to believe that it's true, please attach the tag &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{unconfirmed}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; to the statement in question. This way, other people can work on this part and eventually confirm it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Template_Logo.png|center]]&lt;br /&gt;
&lt;br /&gt;
{{GameInfobox&lt;br /&gt;
|bordercolor = black&lt;br /&gt;
|title = Game Title&lt;br /&gt;
|background = #f8f8f8&lt;br /&gt;
|image = Template_Title.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = Title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|developer = Dev here&lt;br /&gt;
|&lt;br /&gt;
|music = Person A&lt;br /&gt;
|&lt;br /&gt;
|program = Person B&lt;br /&gt;
|&lt;br /&gt;
|art = Person C&lt;br /&gt;
|&lt;br /&gt;
|releasedate = Release Date&lt;br /&gt;
&lt;br /&gt;
|nextgame = Next game in a series&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tatsujin ==&lt;br /&gt;
'''(Template Page)''' is a page that is dedicated to be easily copied and modified, in order to massively simplify the process of creating new '''game pages'''. The introduction to the player should be a simple, concise summary of the game, including information like release date, ports, and making sure to note who the developer is using [] brackets. &lt;br /&gt;
&lt;br /&gt;
It's also important to note when games might contain specific cultural relevance, such as innovating on a new style of game, or excellent/poor critical reception.&lt;br /&gt;
&lt;br /&gt;
The infobox (on the top right on this page) should contain all basic information about the game such as developer, people involved, release date etc. The image included should be the title screen of the game. You can change the color of the infobox and add a variety of other parameters. For this, please check the template page for the infoxbox: [[Template:GameInfobox]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A:''' Description&lt;br /&gt;
* '''A (Press):''' Description&lt;br /&gt;
* '''A (Hold):''' Description&lt;br /&gt;
* '''B:''' Description&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different &amp;quot;styles&amp;quot; (for games that use them, such as ''[[DoDonPachi]]'') would also be included here. &lt;br /&gt;
&lt;br /&gt;
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Video References ==&lt;br /&gt;
&lt;br /&gt;
If the game already has an existing entry in the [[Shmup_Video_Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Coreo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Hishouzame&amp;diff=4992</id>
		<title>Hishouzame</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Hishouzame&amp;diff=4992"/>
		<updated>2020-10-08T01:57:41Z</updated>

		<summary type="html">&lt;p&gt;Coreo: /* References &amp;amp; Contributors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hishouzame 飛翔鮫 ==&lt;br /&gt;
[[File:Hishouzame title.jpg|center]]&lt;br /&gt;
[[File:Hishouzame title screen.png|thumb|left|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hishouzame''' (飛翔鮫,  Flying Shark or Sky Shark in North America and Europe) is a vertically scrolling shoot-em up developed by [[Toaplan]] in 1987. It was published by Taito in Japan, Romstar in North America and Electocoin in Europe. &amp;lt;ref&amp;gt;https://archive.org/stream/ArcadeGameList1971-2005#page/n131/mode/1up&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
It was the third shoot 'em up developed by Toaplan but the first to use the new Motorola 68000 microprocessor. This new processor allowed for more onscreen sprites which allowed the designers at Toaplan to become more creative with enemy patterns and graphical touches. It was also the first Toaplan game to allow players to scroll the screen left or right. &amp;lt;ref&amp;gt;http://shmuplations.com/toaplan-chronicleqa/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Many ports of Hishouzame were released to many different consoles and often named Flying Shark or Sky Shark in North America and Europe. M2's ShotTriggers division announced in April 2020 that they were developing a new port of Hishouzame for modern consoles.   &amp;lt;ref&amp;gt;https://www.gematsu.com/2020/04/toaplan-shoot-em-ups-twin-cobra-truxton-ii-flying-shark-and-out-zone-coming-to-consoles&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;https://www.siliconera.com/toaplans-flying-shark-twin-cobra-truxton-ii-and-out-zone-coming-to-modern-platforms/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Hishouzame is a prototypical Toaplan shoot 'em up with 8-way joystick movement, a shot button, and a bomb button.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* '''A (Press):''' Fires a shot. Tapping A fires many more shots than holding A.&lt;br /&gt;
* '''A (Hold):''' Auto fires but the shots do not repeat very fast. &lt;br /&gt;
* '''B:''' Launches a bomb. The bombs in this game generate circular fire that only affects that area of the screen. The bombs are not screen clearing and repeatedly damage enemy until the fire disappears. The bombed area also cancels all bullets that enter that area. &lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
'''Power Up Shot:''' Spawns upon shooting down all 6 red planes in a pattern. It increases the number of shots fired at one time. Plane starts at 2 shots at a time and each power up increases those shots up to two. This happens 5 times for maximum of 12 shots at a time. Red planes do not appear at maximum power. &lt;br /&gt;
&lt;br /&gt;
'''Red plane x 6''' [[File:Hisho red plane.png]]         '''Power Up''' [[File:Hisho power up.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Bomb:''' Spawns upon shooting particular land targets like tanks or turrets on ships. Adds an additional bomb to the stock. &lt;br /&gt;
&lt;br /&gt;
[[File:Hisho bomb.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' Spawns upon shooting down 6 consecutive white planes. Adds an extra player plane to the stock. These randomly take the place of yellow planes. &lt;br /&gt;
&lt;br /&gt;
'''White plane x 6'''  [[File:Hisho white plane.PNG|150px]]          '''1-UP''' [[File:Hisho 1up.PNG|150px]]&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
Hishouzame has a simple rank system where the more powered up the player's plane is, the faster the enemy bullets are. Once the player dies and they are powered back down, the enemy bullet speed returns to normal. &lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
Hishouzame loops indefinitely but from the second loop on, stage 1 is skipped as it was designed as an easy introductory stage for beginners. The enemy bullet speed increases for each loop until the integer overflow is reached. At that instance, the bullet speed returns to normal. &amp;lt;ref&amp;gt;https://web.archive.org/web/20130224034931/http://www.gamengai.com/cmnt_inf.php?id=2332&amp;amp;type=translation&amp;amp;p=2&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Points are awarded by shooting down enemies and blowing up destructible environments like bunkers and mountains. &lt;br /&gt;
&lt;br /&gt;
'''Power Ups and Bombs:''' Collecting power ups and bombs yields 150 pts each. &lt;br /&gt;
&lt;br /&gt;
'''End Stage Bonus:''' 3000 points are awarded for each bomb left over at the end of the stage. &lt;br /&gt;
&lt;br /&gt;
'''Yellow Planes:''' Shooting down all 6 yellow planes in a pattern yields 1000 pts. Once fully powered up, the red planes are replaced with yellow planes providing the player with the ability to increase their score even more. &lt;br /&gt;
&lt;br /&gt;
'''Yellow Plane x6''' [[File:Hisho yellow plane.png]]  '''1000 Points''' [[File:Hisho 1000 points.png]]&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Creating a new page ====&lt;br /&gt;
There are two ways to create a new entry in the wiki:&lt;br /&gt;
# Reference the new page that you would like to make on a page somewhere ( &amp;lt;nowiki&amp;gt;[[Your Page Name Here]]&amp;lt;/nowiki&amp;gt; ), and then click the red link to be taken to the &amp;quot;missing page&amp;quot; screen. You can then click &amp;quot;create a new page&amp;quot; and start filling it out.&lt;br /&gt;
# In the search box on the top right, type in the name of the page you would like to make, and then search. You will be taken to a similar page as above, prompting you to create the missing page.&lt;br /&gt;
&lt;br /&gt;
== Story and Setting ==&lt;br /&gt;
The arcade version of Hishouzame does not have any type of clear story. The UK version of the arcade game mentions a war that is being lost by &amp;quot;your&amp;quot; side and so they send in the &amp;quot;Flying Shark&amp;quot; to reclaim the lost bases. &amp;lt;ref&amp;gt;https://gamesdb.launchbox-app.com/games/images/11763&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The planes in the game are biplanes which would set the game in around World War I. However, the tanks and bomber plane would set the game closer to World War II. &lt;br /&gt;
&lt;br /&gt;
In an interview, Masahiro Yuge states that the Vietnam war movie ''Apocalypse Now'' was the inspiration for the setting. A company trip to Thailand also helped form the scenery in the game.  &amp;lt;ref&amp;gt;http://shmuplations.com/toaplan-chronicleqa/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The North American NES version instruction manual tells the story via a comic. It mentions World War II and how the Sky Shark is the last pilot in the battle. He must break through the enemy forces and save the American POW's. &amp;lt;ref&amp;gt;http://www.digitpress.com/library/manuals/nes/Sky%20Shark.pdf&amp;lt;/ref&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Primary info provided by [[User:Coreo|Coreo]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Coreo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Hishouzame&amp;diff=4991</id>
		<title>Hishouzame</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Hishouzame&amp;diff=4991"/>
		<updated>2020-10-08T01:55:08Z</updated>

		<summary type="html">&lt;p&gt;Coreo: /* References &amp;amp; Contributors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hishouzame 飛翔鮫 ==&lt;br /&gt;
[[File:Hishouzame title.jpg|center]]&lt;br /&gt;
[[File:Hishouzame title screen.png|thumb|left|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hishouzame''' (飛翔鮫,  Flying Shark or Sky Shark in North America and Europe) is a vertically scrolling shoot-em up developed by [[Toaplan]] in 1987. It was published by Taito in Japan, Romstar in North America and Electocoin in Europe. &amp;lt;ref&amp;gt;https://archive.org/stream/ArcadeGameList1971-2005#page/n131/mode/1up&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
It was the third shoot 'em up developed by Toaplan but the first to use the new Motorola 68000 microprocessor. This new processor allowed for more onscreen sprites which allowed the designers at Toaplan to become more creative with enemy patterns and graphical touches. It was also the first Toaplan game to allow players to scroll the screen left or right. &amp;lt;ref&amp;gt;http://shmuplations.com/toaplan-chronicleqa/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Many ports of Hishouzame were released to many different consoles and often named Flying Shark or Sky Shark in North America and Europe. M2's ShotTriggers division announced in April 2020 that they were developing a new port of Hishouzame for modern consoles.   &amp;lt;ref&amp;gt;https://www.gematsu.com/2020/04/toaplan-shoot-em-ups-twin-cobra-truxton-ii-flying-shark-and-out-zone-coming-to-consoles&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;https://www.siliconera.com/toaplans-flying-shark-twin-cobra-truxton-ii-and-out-zone-coming-to-modern-platforms/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Hishouzame is a prototypical Toaplan shoot 'em up with 8-way joystick movement, a shot button, and a bomb button.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* '''A (Press):''' Fires a shot. Tapping A fires many more shots than holding A.&lt;br /&gt;
* '''A (Hold):''' Auto fires but the shots do not repeat very fast. &lt;br /&gt;
* '''B:''' Launches a bomb. The bombs in this game generate circular fire that only affects that area of the screen. The bombs are not screen clearing and repeatedly damage enemy until the fire disappears. The bombed area also cancels all bullets that enter that area. &lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
'''Power Up Shot:''' Spawns upon shooting down all 6 red planes in a pattern. It increases the number of shots fired at one time. Plane starts at 2 shots at a time and each power up increases those shots up to two. This happens 5 times for maximum of 12 shots at a time. Red planes do not appear at maximum power. &lt;br /&gt;
&lt;br /&gt;
'''Red plane x 6''' [[File:Hisho red plane.png]]         '''Power Up''' [[File:Hisho power up.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Bomb:''' Spawns upon shooting particular land targets like tanks or turrets on ships. Adds an additional bomb to the stock. &lt;br /&gt;
&lt;br /&gt;
[[File:Hisho bomb.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' Spawns upon shooting down 6 consecutive white planes. Adds an extra player plane to the stock. These randomly take the place of yellow planes. &lt;br /&gt;
&lt;br /&gt;
'''White plane x 6'''  [[File:Hisho white plane.PNG|150px]]          '''1-UP''' [[File:Hisho 1up.PNG|150px]]&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
Hishouzame has a simple rank system where the more powered up the player's plane is, the faster the enemy bullets are. Once the player dies and they are powered back down, the enemy bullet speed returns to normal. &lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
Hishouzame loops indefinitely but from the second loop on, stage 1 is skipped as it was designed as an easy introductory stage for beginners. The enemy bullet speed increases for each loop until the integer overflow is reached. At that instance, the bullet speed returns to normal. &amp;lt;ref&amp;gt;https://web.archive.org/web/20130224034931/http://www.gamengai.com/cmnt_inf.php?id=2332&amp;amp;type=translation&amp;amp;p=2&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Points are awarded by shooting down enemies and blowing up destructible environments like bunkers and mountains. &lt;br /&gt;
&lt;br /&gt;
'''Power Ups and Bombs:''' Collecting power ups and bombs yields 150 pts each. &lt;br /&gt;
&lt;br /&gt;
'''End Stage Bonus:''' 3000 points are awarded for each bomb left over at the end of the stage. &lt;br /&gt;
&lt;br /&gt;
'''Yellow Planes:''' Shooting down all 6 yellow planes in a pattern yields 1000 pts. Once fully powered up, the red planes are replaced with yellow planes providing the player with the ability to increase their score even more. &lt;br /&gt;
&lt;br /&gt;
'''Yellow Plane x6''' [[File:Hisho yellow plane.png]]  '''1000 Points''' [[File:Hisho 1000 points.png]]&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Creating a new page ====&lt;br /&gt;
There are two ways to create a new entry in the wiki:&lt;br /&gt;
# Reference the new page that you would like to make on a page somewhere ( &amp;lt;nowiki&amp;gt;[[Your Page Name Here]]&amp;lt;/nowiki&amp;gt; ), and then click the red link to be taken to the &amp;quot;missing page&amp;quot; screen. You can then click &amp;quot;create a new page&amp;quot; and start filling it out.&lt;br /&gt;
# In the search box on the top right, type in the name of the page you would like to make, and then search. You will be taken to a similar page as above, prompting you to create the missing page.&lt;br /&gt;
&lt;br /&gt;
== Story and Setting ==&lt;br /&gt;
The arcade version of Hishouzame does not have any type of clear story. The UK version of the arcade game mentions a war that is being lost by &amp;quot;your&amp;quot; side and so they send in the &amp;quot;Flying Shark&amp;quot; to reclaim the lost bases. &amp;lt;ref&amp;gt;https://gamesdb.launchbox-app.com/games/images/11763&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The planes in the game are biplanes which would set the game in around World War I. However, the tanks and bomber plane would set the game closer to World War II. &lt;br /&gt;
&lt;br /&gt;
In an interview, Masahiro Yuge states that the Vietnam war movie ''Apocalypse Now'' was the inspiration for the setting. A company trip to Thailand also helped form the scenery in the game.  &amp;lt;ref&amp;gt;http://shmuplations.com/toaplan-chronicleqa/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The North American NES version instruction manual tells the story via a comic. It mentions World War II and how the Sky Shark is the last pilot in the battle. He must break through the enemy forces and save the American POW's. &amp;lt;ref&amp;gt;http://www.digitpress.com/library/manuals/nes/Sky%20Shark.pdf&amp;lt;/ref&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
* This page was started by [[User:Coreo|Coreo]]&amp;lt;/small&amp;gt;&lt;br /&gt;
#&lt;/div&gt;</summary>
		<author><name>Coreo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Hishouzame&amp;diff=4990</id>
		<title>Hishouzame</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Hishouzame&amp;diff=4990"/>
		<updated>2020-10-08T01:54:02Z</updated>

		<summary type="html">&lt;p&gt;Coreo: /* References &amp;amp; Contributors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hishouzame 飛翔鮫 ==&lt;br /&gt;
[[File:Hishouzame title.jpg|center]]&lt;br /&gt;
[[File:Hishouzame title screen.png|thumb|left|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hishouzame''' (飛翔鮫,  Flying Shark or Sky Shark in North America and Europe) is a vertically scrolling shoot-em up developed by [[Toaplan]] in 1987. It was published by Taito in Japan, Romstar in North America and Electocoin in Europe. &amp;lt;ref&amp;gt;https://archive.org/stream/ArcadeGameList1971-2005#page/n131/mode/1up&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
It was the third shoot 'em up developed by Toaplan but the first to use the new Motorola 68000 microprocessor. This new processor allowed for more onscreen sprites which allowed the designers at Toaplan to become more creative with enemy patterns and graphical touches. It was also the first Toaplan game to allow players to scroll the screen left or right. &amp;lt;ref&amp;gt;http://shmuplations.com/toaplan-chronicleqa/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Many ports of Hishouzame were released to many different consoles and often named Flying Shark or Sky Shark in North America and Europe. M2's ShotTriggers division announced in April 2020 that they were developing a new port of Hishouzame for modern consoles.   &amp;lt;ref&amp;gt;https://www.gematsu.com/2020/04/toaplan-shoot-em-ups-twin-cobra-truxton-ii-flying-shark-and-out-zone-coming-to-consoles&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;https://www.siliconera.com/toaplans-flying-shark-twin-cobra-truxton-ii-and-out-zone-coming-to-modern-platforms/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Hishouzame is a prototypical Toaplan shoot 'em up with 8-way joystick movement, a shot button, and a bomb button.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* '''A (Press):''' Fires a shot. Tapping A fires many more shots than holding A.&lt;br /&gt;
* '''A (Hold):''' Auto fires but the shots do not repeat very fast. &lt;br /&gt;
* '''B:''' Launches a bomb. The bombs in this game generate circular fire that only affects that area of the screen. The bombs are not screen clearing and repeatedly damage enemy until the fire disappears. The bombed area also cancels all bullets that enter that area. &lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
'''Power Up Shot:''' Spawns upon shooting down all 6 red planes in a pattern. It increases the number of shots fired at one time. Plane starts at 2 shots at a time and each power up increases those shots up to two. This happens 5 times for maximum of 12 shots at a time. Red planes do not appear at maximum power. &lt;br /&gt;
&lt;br /&gt;
'''Red plane x 6''' [[File:Hisho red plane.png]]         '''Power Up''' [[File:Hisho power up.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Bomb:''' Spawns upon shooting particular land targets like tanks or turrets on ships. Adds an additional bomb to the stock. &lt;br /&gt;
&lt;br /&gt;
[[File:Hisho bomb.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' Spawns upon shooting down 6 consecutive white planes. Adds an extra player plane to the stock. These randomly take the place of yellow planes. &lt;br /&gt;
&lt;br /&gt;
'''White plane x 6'''  [[File:Hisho white plane.PNG|150px]]          '''1-UP''' [[File:Hisho 1up.PNG|150px]]&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
Hishouzame has a simple rank system where the more powered up the player's plane is, the faster the enemy bullets are. Once the player dies and they are powered back down, the enemy bullet speed returns to normal. &lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
Hishouzame loops indefinitely but from the second loop on, stage 1 is skipped as it was designed as an easy introductory stage for beginners. The enemy bullet speed increases for each loop until the integer overflow is reached. At that instance, the bullet speed returns to normal. &amp;lt;ref&amp;gt;https://web.archive.org/web/20130224034931/http://www.gamengai.com/cmnt_inf.php?id=2332&amp;amp;type=translation&amp;amp;p=2&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Points are awarded by shooting down enemies and blowing up destructible environments like bunkers and mountains. &lt;br /&gt;
&lt;br /&gt;
'''Power Ups and Bombs:''' Collecting power ups and bombs yields 150 pts each. &lt;br /&gt;
&lt;br /&gt;
'''End Stage Bonus:''' 3000 points are awarded for each bomb left over at the end of the stage. &lt;br /&gt;
&lt;br /&gt;
'''Yellow Planes:''' Shooting down all 6 yellow planes in a pattern yields 1000 pts. Once fully powered up, the red planes are replaced with yellow planes providing the player with the ability to increase their score even more. &lt;br /&gt;
&lt;br /&gt;
'''Yellow Plane x6''' [[File:Hisho yellow plane.png]]  '''1000 Points''' [[File:Hisho 1000 points.png]]&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Creating a new page ====&lt;br /&gt;
There are two ways to create a new entry in the wiki:&lt;br /&gt;
# Reference the new page that you would like to make on a page somewhere ( &amp;lt;nowiki&amp;gt;[[Your Page Name Here]]&amp;lt;/nowiki&amp;gt; ), and then click the red link to be taken to the &amp;quot;missing page&amp;quot; screen. You can then click &amp;quot;create a new page&amp;quot; and start filling it out.&lt;br /&gt;
# In the search box on the top right, type in the name of the page you would like to make, and then search. You will be taken to a similar page as above, prompting you to create the missing page.&lt;br /&gt;
&lt;br /&gt;
== Story and Setting ==&lt;br /&gt;
The arcade version of Hishouzame does not have any type of clear story. The UK version of the arcade game mentions a war that is being lost by &amp;quot;your&amp;quot; side and so they send in the &amp;quot;Flying Shark&amp;quot; to reclaim the lost bases. &amp;lt;ref&amp;gt;https://gamesdb.launchbox-app.com/games/images/11763&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The planes in the game are biplanes which would set the game in around World War I. However, the tanks and bomber plane would set the game closer to World War II. &lt;br /&gt;
&lt;br /&gt;
In an interview, Masahiro Yuge states that the Vietnam war movie ''Apocalypse Now'' was the inspiration for the setting. A company trip to Thailand also helped form the scenery in the game.  &amp;lt;ref&amp;gt;http://shmuplations.com/toaplan-chronicleqa/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The North American NES version instruction manual tells the story via a comic. It mentions World War II and how the Sky Shark is the last pilot in the battle. He must break through the enemy forces and save the American POW's. &amp;lt;ref&amp;gt;http://www.digitpress.com/library/manuals/nes/Sky%20Shark.pdf&amp;lt;/ref&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This page was started by [[User:Coreo|Coreo]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#&lt;/div&gt;</summary>
		<author><name>Coreo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Hishouzame&amp;diff=4989</id>
		<title>Hishouzame</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Hishouzame&amp;diff=4989"/>
		<updated>2020-10-08T01:53:26Z</updated>

		<summary type="html">&lt;p&gt;Coreo: /* References &amp;amp; Contributors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hishouzame 飛翔鮫 ==&lt;br /&gt;
[[File:Hishouzame title.jpg|center]]&lt;br /&gt;
[[File:Hishouzame title screen.png|thumb|left|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hishouzame''' (飛翔鮫,  Flying Shark or Sky Shark in North America and Europe) is a vertically scrolling shoot-em up developed by [[Toaplan]] in 1987. It was published by Taito in Japan, Romstar in North America and Electocoin in Europe. &amp;lt;ref&amp;gt;https://archive.org/stream/ArcadeGameList1971-2005#page/n131/mode/1up&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
It was the third shoot 'em up developed by Toaplan but the first to use the new Motorola 68000 microprocessor. This new processor allowed for more onscreen sprites which allowed the designers at Toaplan to become more creative with enemy patterns and graphical touches. It was also the first Toaplan game to allow players to scroll the screen left or right. &amp;lt;ref&amp;gt;http://shmuplations.com/toaplan-chronicleqa/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Many ports of Hishouzame were released to many different consoles and often named Flying Shark or Sky Shark in North America and Europe. M2's ShotTriggers division announced in April 2020 that they were developing a new port of Hishouzame for modern consoles.   &amp;lt;ref&amp;gt;https://www.gematsu.com/2020/04/toaplan-shoot-em-ups-twin-cobra-truxton-ii-flying-shark-and-out-zone-coming-to-consoles&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;https://www.siliconera.com/toaplans-flying-shark-twin-cobra-truxton-ii-and-out-zone-coming-to-modern-platforms/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Hishouzame is a prototypical Toaplan shoot 'em up with 8-way joystick movement, a shot button, and a bomb button.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* '''A (Press):''' Fires a shot. Tapping A fires many more shots than holding A.&lt;br /&gt;
* '''A (Hold):''' Auto fires but the shots do not repeat very fast. &lt;br /&gt;
* '''B:''' Launches a bomb. The bombs in this game generate circular fire that only affects that area of the screen. The bombs are not screen clearing and repeatedly damage enemy until the fire disappears. The bombed area also cancels all bullets that enter that area. &lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
'''Power Up Shot:''' Spawns upon shooting down all 6 red planes in a pattern. It increases the number of shots fired at one time. Plane starts at 2 shots at a time and each power up increases those shots up to two. This happens 5 times for maximum of 12 shots at a time. Red planes do not appear at maximum power. &lt;br /&gt;
&lt;br /&gt;
'''Red plane x 6''' [[File:Hisho red plane.png]]         '''Power Up''' [[File:Hisho power up.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Bomb:''' Spawns upon shooting particular land targets like tanks or turrets on ships. Adds an additional bomb to the stock. &lt;br /&gt;
&lt;br /&gt;
[[File:Hisho bomb.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' Spawns upon shooting down 6 consecutive white planes. Adds an extra player plane to the stock. These randomly take the place of yellow planes. &lt;br /&gt;
&lt;br /&gt;
'''White plane x 6'''  [[File:Hisho white plane.PNG|150px]]          '''1-UP''' [[File:Hisho 1up.PNG|150px]]&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
Hishouzame has a simple rank system where the more powered up the player's plane is, the faster the enemy bullets are. Once the player dies and they are powered back down, the enemy bullet speed returns to normal. &lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
Hishouzame loops indefinitely but from the second loop on, stage 1 is skipped as it was designed as an easy introductory stage for beginners. The enemy bullet speed increases for each loop until the integer overflow is reached. At that instance, the bullet speed returns to normal. &amp;lt;ref&amp;gt;https://web.archive.org/web/20130224034931/http://www.gamengai.com/cmnt_inf.php?id=2332&amp;amp;type=translation&amp;amp;p=2&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Points are awarded by shooting down enemies and blowing up destructible environments like bunkers and mountains. &lt;br /&gt;
&lt;br /&gt;
'''Power Ups and Bombs:''' Collecting power ups and bombs yields 150 pts each. &lt;br /&gt;
&lt;br /&gt;
'''End Stage Bonus:''' 3000 points are awarded for each bomb left over at the end of the stage. &lt;br /&gt;
&lt;br /&gt;
'''Yellow Planes:''' Shooting down all 6 yellow planes in a pattern yields 1000 pts. Once fully powered up, the red planes are replaced with yellow planes providing the player with the ability to increase their score even more. &lt;br /&gt;
&lt;br /&gt;
'''Yellow Plane x6''' [[File:Hisho yellow plane.png]]  '''1000 Points''' [[File:Hisho 1000 points.png]]&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Creating a new page ====&lt;br /&gt;
There are two ways to create a new entry in the wiki:&lt;br /&gt;
# Reference the new page that you would like to make on a page somewhere ( &amp;lt;nowiki&amp;gt;[[Your Page Name Here]]&amp;lt;/nowiki&amp;gt; ), and then click the red link to be taken to the &amp;quot;missing page&amp;quot; screen. You can then click &amp;quot;create a new page&amp;quot; and start filling it out.&lt;br /&gt;
# In the search box on the top right, type in the name of the page you would like to make, and then search. You will be taken to a similar page as above, prompting you to create the missing page.&lt;br /&gt;
&lt;br /&gt;
== Story and Setting ==&lt;br /&gt;
The arcade version of Hishouzame does not have any type of clear story. The UK version of the arcade game mentions a war that is being lost by &amp;quot;your&amp;quot; side and so they send in the &amp;quot;Flying Shark&amp;quot; to reclaim the lost bases. &amp;lt;ref&amp;gt;https://gamesdb.launchbox-app.com/games/images/11763&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The planes in the game are biplanes which would set the game in around World War I. However, the tanks and bomber plane would set the game closer to World War II. &lt;br /&gt;
&lt;br /&gt;
In an interview, Masahiro Yuge states that the Vietnam war movie ''Apocalypse Now'' was the inspiration for the setting. A company trip to Thailand also helped form the scenery in the game.  &amp;lt;ref&amp;gt;http://shmuplations.com/toaplan-chronicleqa/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The North American NES version instruction manual tells the story via a comic. It mentions World War II and how the Sky Shark is the last pilot in the battle. He must break through the enemy forces and save the American POW's. &amp;lt;ref&amp;gt;http://www.digitpress.com/library/manuals/nes/Sky%20Shark.pdf&amp;lt;/ref&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
# This page was started by [[User:Coreo|Coreo]]&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Coreo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Hishouzame&amp;diff=4985</id>
		<title>Hishouzame</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Hishouzame&amp;diff=4985"/>
		<updated>2020-10-07T02:30:15Z</updated>

		<summary type="html">&lt;p&gt;Coreo: /* Story */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hishouzame 飛翔鮫 ==&lt;br /&gt;
[[File:Hishouzame title.jpg|center]]&lt;br /&gt;
[[File:Hishouzame title screen.png|thumb|left|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hishouzame''' (飛翔鮫,  Flying Shark or Sky Shark in North America and Europe) is a vertically scrolling shoot-em up developed by [[Toaplan]] in 1987. It was published by Taito in Japan, Romstar in North America and Electocoin in Europe. &amp;lt;ref&amp;gt;https://archive.org/stream/ArcadeGameList1971-2005#page/n131/mode/1up&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
It was the third shoot 'em up developed by Toaplan but the first to use the new Motorola 68000 microprocessor. This new processor allowed for more onscreen sprites which allowed the designers at Toaplan to become more creative with enemy patterns and graphical touches. It was also the first Toaplan game to allow players to scroll the screen left or right. &amp;lt;ref&amp;gt;http://shmuplations.com/toaplan-chronicleqa/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Many ports of Hishouzame were released to many different consoles and often named Flying Shark or Sky Shark in North America and Europe. M2's ShotTriggers division announced in April 2020 that they were developing a new port of Hishouzame for modern consoles.   &amp;lt;ref&amp;gt;https://www.gematsu.com/2020/04/toaplan-shoot-em-ups-twin-cobra-truxton-ii-flying-shark-and-out-zone-coming-to-consoles&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;https://www.siliconera.com/toaplans-flying-shark-twin-cobra-truxton-ii-and-out-zone-coming-to-modern-platforms/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Hishouzame is a prototypical Toaplan shoot 'em up with 8-way joystick movement, a shot button, and a bomb button.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* '''A (Press):''' Fires a shot. Tapping A fires many more shots than holding A.&lt;br /&gt;
* '''A (Hold):''' Auto fires but the shots do not repeat very fast. &lt;br /&gt;
* '''B:''' Launches a bomb. The bombs in this game generate circular fire that only affects that area of the screen. The bombs are not screen clearing and repeatedly damage enemy until the fire disappears. The bombed area also cancels all bullets that enter that area. &lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
'''Power Up Shot:''' Spawns upon shooting down all 6 red planes in a pattern. It increases the number of shots fired at one time. Plane starts at 2 shots at a time and each power up increases those shots up to two. This happens 5 times for maximum of 12 shots at a time. Red planes do not appear at maximum power. &lt;br /&gt;
&lt;br /&gt;
'''Red plane x 6''' [[File:Hisho red plane.png]]         '''Power Up''' [[File:Hisho power up.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Bomb:''' Spawns upon shooting particular land targets like tanks or turrets on ships. Adds an additional bomb to the stock. &lt;br /&gt;
&lt;br /&gt;
[[File:Hisho bomb.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' Spawns upon shooting down 6 consecutive white planes. Adds an extra player plane to the stock. These randomly take the place of yellow planes. &lt;br /&gt;
&lt;br /&gt;
'''White plane x 6'''  [[File:Hisho white plane.PNG|150px]]          '''1-UP''' [[File:Hisho 1up.PNG|150px]]&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
Hishouzame has a simple rank system where the more powered up the player's plane is, the faster the enemy bullets are. Once the player dies and they are powered back down, the enemy bullet speed returns to normal. &lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
Hishouzame loops indefinitely but from the second loop on, stage 1 is skipped as it was designed as an easy introductory stage for beginners. The enemy bullet speed increases for each loop until the integer overflow is reached. At that instance, the bullet speed returns to normal. &amp;lt;ref&amp;gt;https://web.archive.org/web/20130224034931/http://www.gamengai.com/cmnt_inf.php?id=2332&amp;amp;type=translation&amp;amp;p=2&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Points are awarded by shooting down enemies and blowing up destructible environments like bunkers and mountains. &lt;br /&gt;
&lt;br /&gt;
'''Power Ups and Bombs:''' Collecting power ups and bombs yields 150 pts each. &lt;br /&gt;
&lt;br /&gt;
'''End Stage Bonus:''' 3000 points are awarded for each bomb left over at the end of the stage. &lt;br /&gt;
&lt;br /&gt;
'''Yellow Planes:''' Shooting down all 6 yellow planes in a pattern yields 1000 pts. Once fully powered up, the red planes are replaced with yellow planes providing the player with the ability to increase their score even more. &lt;br /&gt;
&lt;br /&gt;
'''Yellow Plane x6''' [[File:Hisho yellow plane.png]]  '''1000 Points''' [[File:Hisho 1000 points.png]]&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Creating a new page ====&lt;br /&gt;
There are two ways to create a new entry in the wiki:&lt;br /&gt;
# Reference the new page that you would like to make on a page somewhere ( &amp;lt;nowiki&amp;gt;[[Your Page Name Here]]&amp;lt;/nowiki&amp;gt; ), and then click the red link to be taken to the &amp;quot;missing page&amp;quot; screen. You can then click &amp;quot;create a new page&amp;quot; and start filling it out.&lt;br /&gt;
# In the search box on the top right, type in the name of the page you would like to make, and then search. You will be taken to a similar page as above, prompting you to create the missing page.&lt;br /&gt;
&lt;br /&gt;
== Story and Setting ==&lt;br /&gt;
The arcade version of Hishouzame does not have any type of clear story. The UK version of the arcade game mentions a war that is being lost by &amp;quot;your&amp;quot; side and so they send in the &amp;quot;Flying Shark&amp;quot; to reclaim the lost bases. &amp;lt;ref&amp;gt;https://gamesdb.launchbox-app.com/games/images/11763&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The planes in the game are biplanes which would set the game in around World War I. However, the tanks and bomber plane would set the game closer to World War II. &lt;br /&gt;
&lt;br /&gt;
In an interview, Masahiro Yuge states that the Vietnam war movie ''Apocalypse Now'' was the inspiration for the setting. A company trip to Thailand also helped form the scenery in the game.  &amp;lt;ref&amp;gt;http://shmuplations.com/toaplan-chronicleqa/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The North American NES version instruction manual tells the story via a comic. It mentions World War II and how the Sky Shark is the last pilot in the battle. He must break through the enemy forces and save the American POW's. &amp;lt;ref&amp;gt;http://www.digitpress.com/library/manuals/nes/Sky%20Shark.pdf&amp;lt;/ref&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This page was started by [[User:Coreo|Coreo]]&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Coreo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Hishouzame&amp;diff=4984</id>
		<title>Hishouzame</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Hishouzame&amp;diff=4984"/>
		<updated>2020-10-07T01:34:18Z</updated>

		<summary type="html">&lt;p&gt;Coreo: /* Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hishouzame 飛翔鮫 ==&lt;br /&gt;
[[File:Hishouzame title.jpg|center]]&lt;br /&gt;
[[File:Hishouzame title screen.png|thumb|left|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hishouzame''' (飛翔鮫,  Flying Shark or Sky Shark in North America and Europe) is a vertically scrolling shoot-em up developed by [[Toaplan]] in 1987. It was published by Taito in Japan, Romstar in North America and Electocoin in Europe. &amp;lt;ref&amp;gt;https://archive.org/stream/ArcadeGameList1971-2005#page/n131/mode/1up&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
It was the third shoot 'em up developed by Toaplan but the first to use the new Motorola 68000 microprocessor. This new processor allowed for more onscreen sprites which allowed the designers at Toaplan to become more creative with enemy patterns and graphical touches. It was also the first Toaplan game to allow players to scroll the screen left or right. &amp;lt;ref&amp;gt;http://shmuplations.com/toaplan-chronicleqa/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Many ports of Hishouzame were released to many different consoles and often named Flying Shark or Sky Shark in North America and Europe. M2's ShotTriggers division announced in April 2020 that they were developing a new port of Hishouzame for modern consoles.   &amp;lt;ref&amp;gt;https://www.gematsu.com/2020/04/toaplan-shoot-em-ups-twin-cobra-truxton-ii-flying-shark-and-out-zone-coming-to-consoles&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;https://www.siliconera.com/toaplans-flying-shark-twin-cobra-truxton-ii-and-out-zone-coming-to-modern-platforms/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Hishouzame is a prototypical Toaplan shoot 'em up with 8-way joystick movement, a shot button, and a bomb button.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* '''A (Press):''' Fires a shot. Tapping A fires many more shots than holding A.&lt;br /&gt;
* '''A (Hold):''' Auto fires but the shots do not repeat very fast. &lt;br /&gt;
* '''B:''' Launches a bomb. The bombs in this game generate circular fire that only affects that area of the screen. The bombs are not screen clearing and repeatedly damage enemy until the fire disappears. The bombed area also cancels all bullets that enter that area. &lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
'''Power Up Shot:''' Spawns upon shooting down all 6 red planes in a pattern. It increases the number of shots fired at one time. Plane starts at 2 shots at a time and each power up increases those shots up to two. This happens 5 times for maximum of 12 shots at a time. Red planes do not appear at maximum power. &lt;br /&gt;
&lt;br /&gt;
'''Red plane x 6''' [[File:Hisho red plane.png]]         '''Power Up''' [[File:Hisho power up.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Bomb:''' Spawns upon shooting particular land targets like tanks or turrets on ships. Adds an additional bomb to the stock. &lt;br /&gt;
&lt;br /&gt;
[[File:Hisho bomb.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' Spawns upon shooting down 6 consecutive white planes. Adds an extra player plane to the stock. These randomly take the place of yellow planes. &lt;br /&gt;
&lt;br /&gt;
'''White plane x 6'''  [[File:Hisho white plane.PNG|150px]]          '''1-UP''' [[File:Hisho 1up.PNG|150px]]&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
Hishouzame has a simple rank system where the more powered up the player's plane is, the faster the enemy bullets are. Once the player dies and they are powered back down, the enemy bullet speed returns to normal. &lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
Hishouzame loops indefinitely but from the second loop on, stage 1 is skipped as it was designed as an easy introductory stage for beginners. The enemy bullet speed increases for each loop until the integer overflow is reached. At that instance, the bullet speed returns to normal. &amp;lt;ref&amp;gt;https://web.archive.org/web/20130224034931/http://www.gamengai.com/cmnt_inf.php?id=2332&amp;amp;type=translation&amp;amp;p=2&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Points are awarded by shooting down enemies and blowing up destructible environments like bunkers and mountains. &lt;br /&gt;
&lt;br /&gt;
'''Power Ups and Bombs:''' Collecting power ups and bombs yields 150 pts each. &lt;br /&gt;
&lt;br /&gt;
'''End Stage Bonus:''' 3000 points are awarded for each bomb left over at the end of the stage. &lt;br /&gt;
&lt;br /&gt;
'''Yellow Planes:''' Shooting down all 6 yellow planes in a pattern yields 1000 pts. Once fully powered up, the red planes are replaced with yellow planes providing the player with the ability to increase their score even more. &lt;br /&gt;
&lt;br /&gt;
'''Yellow Plane x6''' [[File:Hisho yellow plane.png]]  '''1000 Points''' [[File:Hisho 1000 points.png]]&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Creating a new page ====&lt;br /&gt;
There are two ways to create a new entry in the wiki:&lt;br /&gt;
# Reference the new page that you would like to make on a page somewhere ( &amp;lt;nowiki&amp;gt;[[Your Page Name Here]]&amp;lt;/nowiki&amp;gt; ), and then click the red link to be taken to the &amp;quot;missing page&amp;quot; screen. You can then click &amp;quot;create a new page&amp;quot; and start filling it out.&lt;br /&gt;
# In the search box on the top right, type in the name of the page you would like to make, and then search. You will be taken to a similar page as above, prompting you to create the missing page.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This page was started by [[User:Coreo|Coreo]]&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Coreo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Hishouzame&amp;diff=4983</id>
		<title>Hishouzame</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Hishouzame&amp;diff=4983"/>
		<updated>2020-10-07T01:32:58Z</updated>

		<summary type="html">&lt;p&gt;Coreo: /* Loops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hishouzame 飛翔鮫 ==&lt;br /&gt;
[[File:Hishouzame title.jpg|center]]&lt;br /&gt;
[[File:Hishouzame title screen.png|thumb|left|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hishouzame''' (飛翔鮫,  Flying Shark or Sky Shark in North America and Europe) is a vertically scrolling shoot-em up developed by [[Toaplan]] in 1987. It was published by Taito in Japan, Romstar in North America and Electocoin in Europe. &amp;lt;ref&amp;gt;https://archive.org/stream/ArcadeGameList1971-2005#page/n131/mode/1up&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
It was the third shoot 'em up developed by Toaplan but the first to use the new Motorola 68000 microprocessor. This new processor allowed for more onscreen sprites which allowed the designers at Toaplan to become more creative with enemy patterns and graphical touches. It was also the first Toaplan game to allow players to scroll the screen left or right. &amp;lt;ref&amp;gt;http://shmuplations.com/toaplan-chronicleqa/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Many ports of Hishouzame were released to many different consoles and often named Flying Shark or Sky Shark in North America and Europe. M2's ShotTriggers division announced in April 2020 that they were developing a new port of Hishouzame for modern consoles.   &amp;lt;ref&amp;gt;https://www.gematsu.com/2020/04/toaplan-shoot-em-ups-twin-cobra-truxton-ii-flying-shark-and-out-zone-coming-to-consoles&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;https://www.siliconera.com/toaplans-flying-shark-twin-cobra-truxton-ii-and-out-zone-coming-to-modern-platforms/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Hishouzame is a prototypical Toaplan shoot 'em up with 8-way joystick movement, a shot button, and a bomb button.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* '''A (Press):''' Fires a shot. Tapping A fires many more shots than holding A.&lt;br /&gt;
* '''A (Hold):''' Auto fires but the shots do not repeat very fast. &lt;br /&gt;
* '''B:''' Launches a bomb. The bombs in this game generate circular fire that only affects that area of the screen. The bombs are not screen clearing and repeatedly damage enemy until the fire disappears. The bombed area also cancels all bullets that enter that area. &lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
'''Power Up Shot:''' Spawns upon shooting down all 6 red planes in a pattern. It increases the number of shots fired at one time. Plane starts at 2 shots at a time and each power up increases those shots up to two. This happens 5 times for maximum of 12 shots at a time. Red planes do not appear at maximum power. &lt;br /&gt;
&lt;br /&gt;
'''Red plane x 6''' [[File:Hisho red plane.png]]         '''Power Up''' [[File:Hisho power up.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Bomb:''' Spawns upon shooting particular land targets like tanks or turrets on ships. Adds an additional bomb to the stock. &lt;br /&gt;
&lt;br /&gt;
[[File:Hisho bomb.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' Spawns upon shooting down 6 consecutive white planes. Adds an extra player plane to the stock. &lt;br /&gt;
&lt;br /&gt;
'''White plane x 6'''  [[File:Hisho white plane.PNG|150px]]          '''1-UP''' [[File:Hisho 1up.PNG|150px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
Hishouzame has a simple rank system where the more powered up the player's plane is, the faster the enemy bullets are. Once the player dies and they are powered back down, the enemy bullet speed returns to normal. &lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
Hishouzame loops indefinitely but from the second loop on, stage 1 is skipped as it was designed as an easy introductory stage for beginners. The enemy bullet speed increases for each loop until the integer overflow is reached. At that instance, the bullet speed returns to normal. &amp;lt;ref&amp;gt;https://web.archive.org/web/20130224034931/http://www.gamengai.com/cmnt_inf.php?id=2332&amp;amp;type=translation&amp;amp;p=2&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Points are awarded by shooting down enemies and blowing up destructible environments like bunkers and mountains. &lt;br /&gt;
&lt;br /&gt;
'''Power Ups and Bombs:''' Collecting power ups and bombs yields 150 pts each. &lt;br /&gt;
&lt;br /&gt;
'''End Stage Bonus:''' 3000 points are awarded for each bomb left over at the end of the stage. &lt;br /&gt;
&lt;br /&gt;
'''Yellow Planes:''' Shooting down all 6 yellow planes in a pattern yields 1000 pts. Once fully powered up, the red planes are replaced with yellow planes providing the player with the ability to increase their score even more. &lt;br /&gt;
&lt;br /&gt;
'''Yellow Plane x6''' [[File:Hisho yellow plane.png]]  '''1000 Points''' [[File:Hisho 1000 points.png]]&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Creating a new page ====&lt;br /&gt;
There are two ways to create a new entry in the wiki:&lt;br /&gt;
# Reference the new page that you would like to make on a page somewhere ( &amp;lt;nowiki&amp;gt;[[Your Page Name Here]]&amp;lt;/nowiki&amp;gt; ), and then click the red link to be taken to the &amp;quot;missing page&amp;quot; screen. You can then click &amp;quot;create a new page&amp;quot; and start filling it out.&lt;br /&gt;
# In the search box on the top right, type in the name of the page you would like to make, and then search. You will be taken to a similar page as above, prompting you to create the missing page.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This page was started by [[User:Coreo|Coreo]]&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Coreo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Hishouzame&amp;diff=4982</id>
		<title>Hishouzame</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Hishouzame&amp;diff=4982"/>
		<updated>2020-10-06T02:09:40Z</updated>

		<summary type="html">&lt;p&gt;Coreo: /* Gameplay Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hishouzame 飛翔鮫 ==&lt;br /&gt;
[[File:Hishouzame title.jpg|center]]&lt;br /&gt;
[[File:Hishouzame title screen.png|thumb|left|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hishouzame''' (飛翔鮫,  Flying Shark or Sky Shark in North America and Europe) is a vertically scrolling shoot-em up developed by [[Toaplan]] in 1987. It was published by Taito in Japan, Romstar in North America and Electocoin in Europe. &amp;lt;ref&amp;gt;https://archive.org/stream/ArcadeGameList1971-2005#page/n131/mode/1up&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
It was the third shoot 'em up developed by Toaplan but the first to use the new Motorola 68000 microprocessor. This new processor allowed for more onscreen sprites which allowed the designers at Toaplan to become more creative with enemy patterns and graphical touches. It was also the first Toaplan game to allow players to scroll the screen left or right. &amp;lt;ref&amp;gt;http://shmuplations.com/toaplan-chronicleqa/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Many ports of Hishouzame were released to many different consoles and often named Flying Shark or Sky Shark in North America and Europe. M2's ShotTriggers division announced in April 2020 that they were developing a new port of Hishouzame for modern consoles.   &amp;lt;ref&amp;gt;https://www.gematsu.com/2020/04/toaplan-shoot-em-ups-twin-cobra-truxton-ii-flying-shark-and-out-zone-coming-to-consoles&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;https://www.siliconera.com/toaplans-flying-shark-twin-cobra-truxton-ii-and-out-zone-coming-to-modern-platforms/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Hishouzame is a prototypical Toaplan shoot 'em up with 8-way joystick movement, a shot button, and a bomb button.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* '''A (Press):''' Fires a shot. Tapping A fires many more shots than holding A.&lt;br /&gt;
* '''A (Hold):''' Auto fires but the shots do not repeat very fast. &lt;br /&gt;
* '''B:''' Launches a bomb. The bombs in this game generate circular fire that only affects that area of the screen. The bombs are not screen clearing and repeatedly damage enemy until the fire disappears. The bombed area also cancels all bullets that enter that area. &lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
'''Power Up Shot:''' Spawns upon shooting down all 6 red planes in a pattern. It increases the number of shots fired at one time. Plane starts at 2 shots at a time and each power up increases those shots up to two. This happens 5 times for maximum of 12 shots at a time. Red planes do not appear at maximum power. &lt;br /&gt;
&lt;br /&gt;
'''Red plane x 6''' [[File:Hisho red plane.png]]         '''Power Up''' [[File:Hisho power up.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Bomb:''' Spawns upon shooting particular land targets like tanks or turrets on ships. Adds an additional bomb to the stock. &lt;br /&gt;
&lt;br /&gt;
[[File:Hisho bomb.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' Spawns upon shooting down 6 consecutive white planes. Adds an extra player plane to the stock. &lt;br /&gt;
&lt;br /&gt;
'''White plane x 6'''  [[File:Hisho white plane.PNG|150px]]          '''1-UP''' [[File:Hisho 1up.PNG|150px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
Hishouzame has a simple rank system where the more powered up the player's plane is, the faster the enemy bullets are. Once the player dies and they are powered back down, the enemy bullet speed returns to normal. &lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
Hishouzame loops indefinitely but from the second loop on, stage 1 is skipped. Stage 1 was made to be an easy introductory stage for beginners. The enemy bullet speed increases for each loop until the integer overflow is reached. At that instance, the bullet speed returns to normal. &amp;lt;ref&amp;gt;https://web.archive.org/web/20130224034931/http://www.gamengai.com/cmnt_inf.php?id=2332&amp;amp;type=translation&amp;amp;p=2&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Points are awarded by shooting down enemies and blowing up destructible environments like bunkers and mountains. &lt;br /&gt;
&lt;br /&gt;
'''Power Ups and Bombs:''' Collecting power ups and bombs yields 150 pts each. &lt;br /&gt;
&lt;br /&gt;
'''End Stage Bonus:''' 3000 points are awarded for each bomb left over at the end of the stage. &lt;br /&gt;
&lt;br /&gt;
'''Yellow Planes:''' Shooting down all 6 yellow planes in a pattern yields 1000 pts. Once fully powered up, the red planes are replaced with yellow planes providing the player with the ability to increase their score even more. &lt;br /&gt;
&lt;br /&gt;
'''Yellow Plane x6''' [[File:Hisho yellow plane.png]]  '''1000 Points''' [[File:Hisho 1000 points.png]]&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Creating a new page ====&lt;br /&gt;
There are two ways to create a new entry in the wiki:&lt;br /&gt;
# Reference the new page that you would like to make on a page somewhere ( &amp;lt;nowiki&amp;gt;[[Your Page Name Here]]&amp;lt;/nowiki&amp;gt; ), and then click the red link to be taken to the &amp;quot;missing page&amp;quot; screen. You can then click &amp;quot;create a new page&amp;quot; and start filling it out.&lt;br /&gt;
# In the search box on the top right, type in the name of the page you would like to make, and then search. You will be taken to a similar page as above, prompting you to create the missing page.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This page was started by [[User:Coreo|Coreo]]&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Coreo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Hishouzame&amp;diff=4981</id>
		<title>Hishouzame</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Hishouzame&amp;diff=4981"/>
		<updated>2020-10-06T01:43:13Z</updated>

		<summary type="html">&lt;p&gt;Coreo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hishouzame 飛翔鮫 ==&lt;br /&gt;
[[File:Hishouzame title.jpg|center]]&lt;br /&gt;
[[File:Hishouzame title screen.png|thumb|left|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hishouzame''' (飛翔鮫,  Flying Shark or Sky Shark in North America and Europe) is a vertically scrolling shoot-em up developed by [[Toaplan]] in 1987. It was published by Taito in Japan, Romstar in North America and Electocoin in Europe. &amp;lt;ref&amp;gt;https://archive.org/stream/ArcadeGameList1971-2005#page/n131/mode/1up&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
It was the third shoot 'em up developed by Toaplan but the first to use the new Motorola 68000 microprocessor. This new processor allowed for more onscreen sprites which allowed the designers at Toaplan to become more creative with enemy patterns and graphical touches. It was also the first Toaplan game to allow players to scroll the screen left or right. &amp;lt;ref&amp;gt;http://shmuplations.com/toaplan-chronicleqa/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Many ports of Hishouzame were released to many different consoles and often named Flying Shark or Sky Shark in North America and Europe. M2's ShotTriggers division announced in April 2020 that they were developing a new port of Hishouzame for modern consoles.   &amp;lt;ref&amp;gt;https://www.gematsu.com/2020/04/toaplan-shoot-em-ups-twin-cobra-truxton-ii-flying-shark-and-out-zone-coming-to-consoles&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;https://www.siliconera.com/toaplans-flying-shark-twin-cobra-truxton-ii-and-out-zone-coming-to-modern-platforms/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Hishouzame is a prototypical Toaplan shoot 'em up with 8-way joystick movement, a shot button, and a bomb button. &lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* '''A (Press):''' Fires a shot. Tapping A fires many more shots than holding A.&lt;br /&gt;
* '''A (Hold):''' Auto fires but the shots do not repeat very fast. &lt;br /&gt;
* '''B:''' Bomb&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
'''Power Up Shot:''' Spawns upon shooting down all 6 red planes in a pattern. It increases the number of shots fired at one time. Plane starts at 2 shots at a time and each power up increases those shots up to two. This happens 5 times for maximum of 12 shots at a time. Red planes do not appear at maximum power. &lt;br /&gt;
&lt;br /&gt;
'''Red plane x 6''' [[File:Hisho red plane.png]]         '''Power Up''' [[File:Hisho power up.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Bomb:''' Spawns upon shooting particular land targets like tanks or turrets on ships. Adds an additional bomb to the stock. &lt;br /&gt;
&lt;br /&gt;
[[File:Hisho bomb.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' Spawns upon shooting down 6 consecutive white planes. Adds an extra player plane to the stock. &lt;br /&gt;
&lt;br /&gt;
'''White plane x 6'''  [[File:Hisho white plane.PNG|150px]]          '''1-UP''' [[File:Hisho 1up.PNG|150px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
Hishouzame has a simple rank system where the more powered up the player's plane is, the faster the enemy bullets are. Once the player dies and they are powered back down, the enemy bullet speed returns to normal. &lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
Hishouzame loops indefinitely but from the second loop on, stage 1 is skipped. Stage 1 was made to be an easy introductory stage for beginners. The enemy bullet speed increases for each loop until the integer overflow is reached. At that instance, the bullet speed returns to normal. &amp;lt;ref&amp;gt;https://web.archive.org/web/20130224034931/http://www.gamengai.com/cmnt_inf.php?id=2332&amp;amp;type=translation&amp;amp;p=2&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Points are awarded by shooting down enemies and blowing up destructible environments like bunkers and mountains. &lt;br /&gt;
&lt;br /&gt;
'''Power Ups and Bombs:''' Collecting power ups and bombs yields 150 pts each. &lt;br /&gt;
&lt;br /&gt;
'''End Stage Bonus:''' 3000 points are awarded for each bomb left over at the end of the stage. &lt;br /&gt;
&lt;br /&gt;
'''Yellow Planes:''' Shooting down all 6 yellow planes in a pattern yields 1000 pts. Once fully powered up, the red planes are replaced with yellow planes providing the player with the ability to increase their score even more. &lt;br /&gt;
&lt;br /&gt;
'''Yellow Plane x6''' [[File:Hisho yellow plane.png]]  '''1000 Points''' [[File:Hisho 1000 points.png]]&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Creating a new page ====&lt;br /&gt;
There are two ways to create a new entry in the wiki:&lt;br /&gt;
# Reference the new page that you would like to make on a page somewhere ( &amp;lt;nowiki&amp;gt;[[Your Page Name Here]]&amp;lt;/nowiki&amp;gt; ), and then click the red link to be taken to the &amp;quot;missing page&amp;quot; screen. You can then click &amp;quot;create a new page&amp;quot; and start filling it out.&lt;br /&gt;
# In the search box on the top right, type in the name of the page you would like to make, and then search. You will be taken to a similar page as above, prompting you to create the missing page.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This page was started by [[User:Coreo|Coreo]]&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Coreo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Hisho_white_plane.PNG&amp;diff=4980</id>
		<title>File:Hisho white plane.PNG</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Hisho_white_plane.PNG&amp;diff=4980"/>
		<updated>2020-10-06T01:07:34Z</updated>

		<summary type="html">&lt;p&gt;Coreo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Coreo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Hisho_1up.PNG&amp;diff=4979</id>
		<title>File:Hisho 1up.PNG</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Hisho_1up.PNG&amp;diff=4979"/>
		<updated>2020-10-06T01:05:27Z</updated>

		<summary type="html">&lt;p&gt;Coreo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Coreo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Hishouzame&amp;diff=4978</id>
		<title>Hishouzame</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Hishouzame&amp;diff=4978"/>
		<updated>2020-10-06T00:51:20Z</updated>

		<summary type="html">&lt;p&gt;Coreo: /* Loops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hishouzame 飛翔鮫 ==&lt;br /&gt;
[[File:Hishouzame title.jpg|center]]&lt;br /&gt;
[[File:Hishouzame title screen.png|thumb|left|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hishouzame''' (飛翔鮫,  Flying Shark or Sky Shark in North America and Europe) is a vertically scrolling shoot-em up developed by [[Toaplan]] in 1987. It was published by Taito in Japan, Romstar in North America and Electocoin in Europe. &amp;lt;ref&amp;gt;https://archive.org/stream/ArcadeGameList1971-2005#page/n131/mode/1up&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
It was the third shoot 'em up developed by Toaplan but the first to use the new Motorola 68000 microprocessor. This new processor allowed for more onscreen sprites which allowed the designers at Toaplan to become more creative with enemy patterns and graphical touches. It was also the first Toaplan game to allow players to scroll the screen left or right. &amp;lt;ref&amp;gt;http://shmuplations.com/toaplan-chronicleqa/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Many ports of Hishouzame were released to many different consoles and often named Flying Shark or Sky Shark in North America and Europe. M2's ShotTriggers division announced in April 2020 that they were developing a new port of Hishouzame for modern consoles.   &amp;lt;ref&amp;gt;https://www.gematsu.com/2020/04/toaplan-shoot-em-ups-twin-cobra-truxton-ii-flying-shark-and-out-zone-coming-to-consoles&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;https://www.siliconera.com/toaplans-flying-shark-twin-cobra-truxton-ii-and-out-zone-coming-to-modern-platforms/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Hishouzame is a prototypical Toaplan shoot 'em up with 8-way joystick movement, a shot button, and a bomb button. &lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* '''A (Press):''' Fires a shot. Tapping A fires many more shots than holding A.&lt;br /&gt;
* '''A (Hold):''' Auto fires but the shots do not repeat very fast. &lt;br /&gt;
* '''B:''' Bomb&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
'''Power Up Shot:''' Spawns upon shooting down all 6 red planes in a pattern. It increases the number of shots fired at one time. Plane starts at 2 shots at a time and each power up increases those shots up to two. This happens 5 times for maximum of 12 shots at a time. Red planes do not appear at maximum power. &lt;br /&gt;
&lt;br /&gt;
'''Red plane x 6''' [[File:Hisho red plane.png]]         '''Power Up''' [[File:Hisho power up.png]]&lt;br /&gt;
&lt;br /&gt;
'''Bomb:''' Spawns upon shooting particular land targets like tanks or turrets on ships. Adds an additional bomb to the stock. &lt;br /&gt;
&lt;br /&gt;
[[File:Hisho bomb.png]]&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' Spawns upon shooting down 6 consecutive white planes. Adds an extra player plane to the stock. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
Hishouzame loops indefinitely but from the second loop on, stage 1 is skipped. Stage 1 was made to be an easy introductory stage for beginners. The enemy bullet speed increases for each loop until the stack overflow is reached. At that instance, the bullet speed returns to normal. &amp;lt;ref&amp;gt;https://web.archive.org/web/20130224034931/http://www.gamengai.com/cmnt_inf.php?id=2332&amp;amp;type=translation&amp;amp;p=2&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Points are awarded by shooting down enemies and blowing up destructible environments like bunkers and mountains. &lt;br /&gt;
&lt;br /&gt;
'''Power Ups and Bombs:''' Collecting power ups and bombs yields 150 pts each. &lt;br /&gt;
&lt;br /&gt;
'''End Stage Bonus:''' 3000 points are awarded for each bomb left over at the end of the stage. &lt;br /&gt;
&lt;br /&gt;
'''Yellow Planes:''' Shooting down all 6 yellow planes in a pattern yields 1000 pts. Once fully powered up, the red planes are replaced with yellow planes providing the player with the ability to increase their score even more. &lt;br /&gt;
&lt;br /&gt;
'''Yellow Plane x6''' [[File:Hisho yellow plane.png]]  '''1000 Points''' [[File:Hisho 1000 points.png]]&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Creating a new page ====&lt;br /&gt;
There are two ways to create a new entry in the wiki:&lt;br /&gt;
# Reference the new page that you would like to make on a page somewhere ( &amp;lt;nowiki&amp;gt;[[Your Page Name Here]]&amp;lt;/nowiki&amp;gt; ), and then click the red link to be taken to the &amp;quot;missing page&amp;quot; screen. You can then click &amp;quot;create a new page&amp;quot; and start filling it out.&lt;br /&gt;
# In the search box on the top right, type in the name of the page you would like to make, and then search. You will be taken to a similar page as above, prompting you to create the missing page.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This page was started by [[User:Coreo|Coreo]]&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Coreo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Hishouzame&amp;diff=4977</id>
		<title>Hishouzame</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Hishouzame&amp;diff=4977"/>
		<updated>2020-10-05T23:05:20Z</updated>

		<summary type="html">&lt;p&gt;Coreo: /* References &amp;amp; Contributors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hishouzame 飛翔鮫 ==&lt;br /&gt;
[[File:Hishouzame title.jpg|center]]&lt;br /&gt;
[[File:Hishouzame title screen.png|thumb|left|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hishouzame''' (飛翔鮫,  Flying Shark or Sky Shark in North America and Europe) is a vertically scrolling shoot-em up developed by [[Toaplan]] in 1987. It was published by Taito in Japan, Romstar in North America and Electocoin in Europe. &amp;lt;ref&amp;gt;https://archive.org/stream/ArcadeGameList1971-2005#page/n131/mode/1up&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
It was the third shoot 'em up developed by Toaplan but the first to use the new Motorola 68000 microprocessor. This new processor allowed for more onscreen sprites which allowed the designers at Toaplan to become more creative with enemy patterns and graphical touches. It was also the first Toaplan game to allow players to scroll the screen left or right. &amp;lt;ref&amp;gt;http://shmuplations.com/toaplan-chronicleqa/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Many ports of Hishouzame were released to many different consoles and often named Flying Shark or Sky Shark in North America and Europe. M2's ShotTriggers division announced in April 2020 that they were developing a new port of Hishouzame for modern consoles.   &amp;lt;ref&amp;gt;https://www.gematsu.com/2020/04/toaplan-shoot-em-ups-twin-cobra-truxton-ii-flying-shark-and-out-zone-coming-to-consoles&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;https://www.siliconera.com/toaplans-flying-shark-twin-cobra-truxton-ii-and-out-zone-coming-to-modern-platforms/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Hishouzame is a prototypical Toaplan shoot 'em up with 8-way joystick movement, a shot button, and a bomb button. &lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* '''A (Press):''' Fires a shot. Tapping A fires many more shots than holding A.&lt;br /&gt;
* '''A (Hold):''' Auto fires but the shots do not repeat very fast. &lt;br /&gt;
* '''B:''' Bomb&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
'''Power Up Shot:''' Spawns upon shooting down all 6 red planes in a pattern. It increases the number of shots fired at one time. Plane starts at 2 shots at a time and each power up increases those shots up to two. This happens 5 times for maximum of 12 shots at a time. Red planes do not appear at maximum power. &lt;br /&gt;
&lt;br /&gt;
'''Red plane x 6''' [[File:Hisho red plane.png]]         '''Power Up''' [[File:Hisho power up.png]]&lt;br /&gt;
&lt;br /&gt;
'''Bomb:''' Spawns upon shooting particular land targets like tanks or turrets on ships. Adds an additional bomb to the stock. &lt;br /&gt;
&lt;br /&gt;
[[File:Hisho bomb.png]]&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' Spawns upon shooting down 6 consecutive white planes. Adds an extra player plane to the stock. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Points are awarded by shooting down enemies and blowing up destructible environments like bunkers and mountains. &lt;br /&gt;
&lt;br /&gt;
'''Power Ups and Bombs:''' Collecting power ups and bombs yields 150 pts each. &lt;br /&gt;
&lt;br /&gt;
'''End Stage Bonus:''' 3000 points are awarded for each bomb left over at the end of the stage. &lt;br /&gt;
&lt;br /&gt;
'''Yellow Planes:''' Shooting down all 6 yellow planes in a pattern yields 1000 pts. Once fully powered up, the red planes are replaced with yellow planes providing the player with the ability to increase their score even more. &lt;br /&gt;
&lt;br /&gt;
'''Yellow Plane x6''' [[File:Hisho yellow plane.png]]  '''1000 Points''' [[File:Hisho 1000 points.png]]&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Creating a new page ====&lt;br /&gt;
There are two ways to create a new entry in the wiki:&lt;br /&gt;
# Reference the new page that you would like to make on a page somewhere ( &amp;lt;nowiki&amp;gt;[[Your Page Name Here]]&amp;lt;/nowiki&amp;gt; ), and then click the red link to be taken to the &amp;quot;missing page&amp;quot; screen. You can then click &amp;quot;create a new page&amp;quot; and start filling it out.&lt;br /&gt;
# In the search box on the top right, type in the name of the page you would like to make, and then search. You will be taken to a similar page as above, prompting you to create the missing page.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This page was started by [[User:Coreo|Coreo]]&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Coreo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Hishouzame&amp;diff=4963</id>
		<title>Hishouzame</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Hishouzame&amp;diff=4963"/>
		<updated>2020-10-05T02:44:52Z</updated>

		<summary type="html">&lt;p&gt;Coreo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hishōzame 飛翔鮫 ==&lt;br /&gt;
[[File:Hishouzame title.jpg|center]]&lt;br /&gt;
[[File:Hishouzame title screen.png|thumb|left|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hishōzame''' (飛翔鮫,  Flying Shark or Sky Shark in North America and Europe) is a vertically scrolling shoot-em up developed by [[Toaplan]] in 1987. It was published by Taito in Japan, Romstar in North America and Electocoin in Europe. &amp;lt;ref&amp;gt;https://archive.org/stream/ArcadeGameList1971-2005#page/n131/mode/1up&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
It was the third shoot 'em up developed by Toaplan but the first to use the new Motorola 68000 microprocessor. This new processor allowed for more onscreen sprites which allowed the designers at Toaplan to become more creative with enemy patterns and graphical touches. It was also the first Toaplan game to allow players to scroll the screen left or right. &amp;lt;ref&amp;gt;http://shmuplations.com/toaplan-chronicleqa/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Many ports of Hishōzame were released to many different consoles and often named Flying Shark or Sky Shark in North America and Europe. M2's ShotTriggers division announced in April 2020 that they were developing a new port of Hishōzame for modern consoles.   &amp;lt;ref&amp;gt;https://www.gematsu.com/2020/04/toaplan-shoot-em-ups-twin-cobra-truxton-ii-flying-shark-and-out-zone-coming-to-consoles&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;https://www.siliconera.com/toaplans-flying-shark-twin-cobra-truxton-ii-and-out-zone-coming-to-modern-platforms/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Hishōzame is a prototypical Toaplan shoot 'em up with 8-way joystick movement, a shot button, and a bomb button. &lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* '''A (Press):''' Fires a shot. Tapping A fires many more shots than holding A.&lt;br /&gt;
* '''A (Hold):''' Auto fires but the shots do not repeat very fast. &lt;br /&gt;
* '''B:''' Bomb&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
'''Power Up Shot:''' Spawns upon shooting down all 6 red planes in a pattern. It increases the number of shots fired at one time. Plane starts at 2 shots at a time and each power up increases those shots up to two. This happens 5 times for maximum of 12 shots at a time. Red planes do not appear at maximum power. &lt;br /&gt;
&lt;br /&gt;
'''Red plane x 6''' [[File:Hisho red plane.png]]         '''Power Up''' [[File:Hisho power up.png]]&lt;br /&gt;
&lt;br /&gt;
'''Bomb:''' Spawns upon shooting particular land targets like tanks or turrets on ships. Adds an additional bomb to the stock. &lt;br /&gt;
&lt;br /&gt;
[[File:Hisho bomb.png]]&lt;br /&gt;
&lt;br /&gt;
'''1-UP:''' Spawns upon shooting down 6 consecutive white planes. Adds an extra player plane to the stock. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
Points are awarded by shooting down enemies and blowing up destructible environments like bunkers and mountains. &lt;br /&gt;
&lt;br /&gt;
'''Power Ups and Bombs:''' Collecting power ups and bombs yields 150 pts each. &lt;br /&gt;
&lt;br /&gt;
'''End Stage Bonus:''' 3000 points are awarded for each bomb left over at the end of the stage. &lt;br /&gt;
&lt;br /&gt;
'''Yellow Planes:''' Shooting down all 6 yellow planes in a pattern yields 1000 pts. Once fully powered up, the red planes are replaced with yellow planes providing the player with the ability to increase their score even more. &lt;br /&gt;
&lt;br /&gt;
'''Yellow Plane x6''' [[File:Hisho yellow plane.png]]  '''1000 Points''' [[File:Hisho 1000 points.png]]&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Creating a new page ====&lt;br /&gt;
There are two ways to create a new entry in the wiki:&lt;br /&gt;
# Reference the new page that you would like to make on a page somewhere ( &amp;lt;nowiki&amp;gt;[[Your Page Name Here]]&amp;lt;/nowiki&amp;gt; ), and then click the red link to be taken to the &amp;quot;missing page&amp;quot; screen. You can then click &amp;quot;create a new page&amp;quot; and start filling it out.&lt;br /&gt;
# In the search box on the top right, type in the name of the page you would like to make, and then search. You will be taken to a similar page as above, prompting you to create the missing page.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Coreo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Hisho_1000_points.png&amp;diff=4962</id>
		<title>File:Hisho 1000 points.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Hisho_1000_points.png&amp;diff=4962"/>
		<updated>2020-10-05T02:30:46Z</updated>

		<summary type="html">&lt;p&gt;Coreo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Coreo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Hisho_yellow_plane.png&amp;diff=4961</id>
		<title>File:Hisho yellow plane.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Hisho_yellow_plane.png&amp;diff=4961"/>
		<updated>2020-10-05T02:29:10Z</updated>

		<summary type="html">&lt;p&gt;Coreo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Coreo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Hisho_red_plane.png&amp;diff=4960</id>
		<title>File:Hisho red plane.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Hisho_red_plane.png&amp;diff=4960"/>
		<updated>2020-10-05T01:46:00Z</updated>

		<summary type="html">&lt;p&gt;Coreo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Coreo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Hisho_bomb.png&amp;diff=4959</id>
		<title>File:Hisho bomb.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Hisho_bomb.png&amp;diff=4959"/>
		<updated>2020-10-05T01:40:27Z</updated>

		<summary type="html">&lt;p&gt;Coreo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Coreo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Hisho_power_up.png&amp;diff=4958</id>
		<title>File:Hisho power up.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Hisho_power_up.png&amp;diff=4958"/>
		<updated>2020-10-05T01:39:12Z</updated>

		<summary type="html">&lt;p&gt;Coreo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Coreo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Hishouzame&amp;diff=4957</id>
		<title>Hishouzame</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Hishouzame&amp;diff=4957"/>
		<updated>2020-10-05T00:48:41Z</updated>

		<summary type="html">&lt;p&gt;Coreo: /* Controls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hishōzame 飛翔鮫 ==&lt;br /&gt;
[[File:Hishouzame title.jpg|center]]&lt;br /&gt;
[[File:Hishouzame title screen.png|thumb|left|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hishōzame''' (飛翔鮫,  Flying Shark or Sky Shark in North America and Europe) is a vertically scrolling shoot-em up developed by [[Toaplan]] in 1987. It was published by Taito in Japan, Romstar in North America and Electocoin in Europe. &amp;lt;ref&amp;gt;https://archive.org/stream/ArcadeGameList1971-2005#page/n131/mode/1up&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
It was the third shoot 'em up developed by Toaplan but the first to use the new Motorola 68000 microprocessor. This new processor allowed for more onscreen sprites which allowed the designers at Toaplan to become more creative with enemy patterns and graphical touches. It was also the first Toaplan game to allow players to scroll the screen left or right. &amp;lt;ref&amp;gt;http://shmuplations.com/toaplan-chronicleqa/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Many ports of Hishōzame were released to many different consoles and often named Flying Shark or Sky Shark in North America and Europe. M2's ShotTriggers division announced in April 2020 that they were developing a new port of Hishōzame for modern consoles.   &amp;lt;ref&amp;gt;https://www.gematsu.com/2020/04/toaplan-shoot-em-ups-twin-cobra-truxton-ii-flying-shark-and-out-zone-coming-to-consoles&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;https://www.siliconera.com/toaplans-flying-shark-twin-cobra-truxton-ii-and-out-zone-coming-to-modern-platforms/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Hishōzame is a prototypical Toaplan shoot 'em up with 8-way joystick movement, a shot button, and a bomb button. &lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* '''A (Press):''' Fires a shot. Tapping A fires many more shots than holding A.&lt;br /&gt;
* '''A (Hold):''' Auto fires but the shots do not repeat very fast. &lt;br /&gt;
* '''B:''' Bomb&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different &amp;quot;styles&amp;quot; (for games that use them, such as ''[[DoDonPachi]]'') would also be included here. &lt;br /&gt;
&lt;br /&gt;
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Creating a new page ====&lt;br /&gt;
There are two ways to create a new entry in the wiki:&lt;br /&gt;
# Reference the new page that you would like to make on a page somewhere ( &amp;lt;nowiki&amp;gt;[[Your Page Name Here]]&amp;lt;/nowiki&amp;gt; ), and then click the red link to be taken to the &amp;quot;missing page&amp;quot; screen. You can then click &amp;quot;create a new page&amp;quot; and start filling it out.&lt;br /&gt;
# In the search box on the top right, type in the name of the page you would like to make, and then search. You will be taken to a similar page as above, prompting you to create the missing page.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Coreo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Hishouzame&amp;diff=4956</id>
		<title>Hishouzame</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Hishouzame&amp;diff=4956"/>
		<updated>2020-10-04T21:47:39Z</updated>

		<summary type="html">&lt;p&gt;Coreo: /* Gameplay Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hishōzame 飛翔鮫 ==&lt;br /&gt;
[[File:Hishouzame title.jpg|center]]&lt;br /&gt;
[[File:Hishouzame title screen.png|thumb|left|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hishōzame''' (飛翔鮫,  Flying Shark or Sky Shark in North America and Europe) is a vertically scrolling shoot-em up developed by [[Toaplan]] in 1987. It was published by Taito in Japan, Romstar in North America and Electocoin in Europe. &amp;lt;ref&amp;gt;https://archive.org/stream/ArcadeGameList1971-2005#page/n131/mode/1up&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
It was the third shoot 'em up developed by Toaplan but the first to use the new Motorola 68000 microprocessor. This new processor allowed for more onscreen sprites which allowed the designers at Toaplan to become more creative with enemy patterns and graphical touches. It was also the first Toaplan game to allow players to scroll the screen left or right. &amp;lt;ref&amp;gt;http://shmuplations.com/toaplan-chronicleqa/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Many ports of Hishōzame were released to many different consoles and often named Flying Shark or Sky Shark in North America and Europe. M2's ShotTriggers division announced in April 2020 that they were developing a new port of Hishōzame for modern consoles.   &amp;lt;ref&amp;gt;https://www.gematsu.com/2020/04/toaplan-shoot-em-ups-twin-cobra-truxton-ii-flying-shark-and-out-zone-coming-to-consoles&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;https://www.siliconera.com/toaplans-flying-shark-twin-cobra-truxton-ii-and-out-zone-coming-to-modern-platforms/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Hishōzame is a prototypical Toaplan shoot 'em up with 8-way joystick movement, a shot button, and a bomb button. &lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A:''' Description&lt;br /&gt;
* '''A (Press):''' Description&lt;br /&gt;
* '''A (Hold):''' Description&lt;br /&gt;
* '''B:''' Description&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different &amp;quot;styles&amp;quot; (for games that use them, such as ''[[DoDonPachi]]'') would also be included here. &lt;br /&gt;
&lt;br /&gt;
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Creating a new page ====&lt;br /&gt;
There are two ways to create a new entry in the wiki:&lt;br /&gt;
# Reference the new page that you would like to make on a page somewhere ( &amp;lt;nowiki&amp;gt;[[Your Page Name Here]]&amp;lt;/nowiki&amp;gt; ), and then click the red link to be taken to the &amp;quot;missing page&amp;quot; screen. You can then click &amp;quot;create a new page&amp;quot; and start filling it out.&lt;br /&gt;
# In the search box on the top right, type in the name of the page you would like to make, and then search. You will be taken to a similar page as above, prompting you to create the missing page.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Coreo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Hishouzame&amp;diff=4955</id>
		<title>Hishouzame</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Hishouzame&amp;diff=4955"/>
		<updated>2020-10-04T21:39:05Z</updated>

		<summary type="html">&lt;p&gt;Coreo: /* Hishōzame 飛翔鮫 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hishōzame 飛翔鮫 ==&lt;br /&gt;
[[File:Hishouzame title.jpg|center]]&lt;br /&gt;
[[File:Hishouzame title screen.png|thumb|left|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hishōzame''' (飛翔鮫,  Flying Shark or Sky Shark in North America and Europe) is a vertically scrolling shoot-em up developed by [[Toaplan]] in 1987. It was published by Taito in Japan, Romstar in North America and Electocoin in Europe. &amp;lt;ref&amp;gt;https://archive.org/stream/ArcadeGameList1971-2005#page/n131/mode/1up&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
It was the third shoot 'em up developed by Toaplan but the first to use the new Motorola 68000 microprocessor. This new processor allowed for more onscreen sprites which allowed the designers at Toaplan to become more creative with enemy patterns and graphical touches. It was also the first Toaplan game to allow players to scroll the screen left or right. &amp;lt;ref&amp;gt;http://shmuplations.com/toaplan-chronicleqa/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Many ports of Hishōzame were released to many different consoles and often named Flying Shark or Sky Shark in North America and Europe. M2's ShotTriggers division announced in April 2020 that they were developing a new port of Hishōzame for modern consoles.   &amp;lt;ref&amp;gt;https://www.gematsu.com/2020/04/toaplan-shoot-em-ups-twin-cobra-truxton-ii-flying-shark-and-out-zone-coming-to-consoles&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;https://www.siliconera.com/toaplans-flying-shark-twin-cobra-truxton-ii-and-out-zone-coming-to-modern-platforms/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A:''' Description&lt;br /&gt;
* '''A (Press):''' Description&lt;br /&gt;
* '''A (Hold):''' Description&lt;br /&gt;
* '''B:''' Description&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different &amp;quot;styles&amp;quot; (for games that use them, such as ''[[DoDonPachi]]'') would also be included here. &lt;br /&gt;
&lt;br /&gt;
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Creating a new page ====&lt;br /&gt;
There are two ways to create a new entry in the wiki:&lt;br /&gt;
# Reference the new page that you would like to make on a page somewhere ( &amp;lt;nowiki&amp;gt;[[Your Page Name Here]]&amp;lt;/nowiki&amp;gt; ), and then click the red link to be taken to the &amp;quot;missing page&amp;quot; screen. You can then click &amp;quot;create a new page&amp;quot; and start filling it out.&lt;br /&gt;
# In the search box on the top right, type in the name of the page you would like to make, and then search. You will be taken to a similar page as above, prompting you to create the missing page.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Coreo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Hishouzame&amp;diff=4954</id>
		<title>Hishouzame</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Hishouzame&amp;diff=4954"/>
		<updated>2020-10-04T21:19:43Z</updated>

		<summary type="html">&lt;p&gt;Coreo: /* Hishōzame 飛翔鮫 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hishōzame 飛翔鮫 ==&lt;br /&gt;
[[File:Hishouzame title.jpg|center]]&lt;br /&gt;
[[File:Hishouzame title screen.png|thumb|left|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hishōzame''' (飛翔鮫,  Flying Shark or Sky Shark in North America and Europe) is a vertically scrolling shoot-em up developed by [[Toaplan]] in 1987. It was published by Taito in Japan, Romstar in North America and Electocoin in Europe. &amp;lt;ref&amp;gt;https://archive.org/stream/ArcadeGameList1971-2005#page/n131/mode/1up&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was the third shoot 'em up developed by Toaplan but the first to use the new Motorola 68000 microprocessor This new processor allowed for more onscreen sprites which allowed the designers at Toaplan to become more creative with enemy patterns and graphical touches. It was also the first Toaplan game to allow players to scroll the screen left or right. &amp;lt;ref&amp;gt;http://shmuplations.com/toaplan-chronicleqa/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A:''' Description&lt;br /&gt;
* '''A (Press):''' Description&lt;br /&gt;
* '''A (Hold):''' Description&lt;br /&gt;
* '''B:''' Description&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different &amp;quot;styles&amp;quot; (for games that use them, such as ''[[DoDonPachi]]'') would also be included here. &lt;br /&gt;
&lt;br /&gt;
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Creating a new page ====&lt;br /&gt;
There are two ways to create a new entry in the wiki:&lt;br /&gt;
# Reference the new page that you would like to make on a page somewhere ( &amp;lt;nowiki&amp;gt;[[Your Page Name Here]]&amp;lt;/nowiki&amp;gt; ), and then click the red link to be taken to the &amp;quot;missing page&amp;quot; screen. You can then click &amp;quot;create a new page&amp;quot; and start filling it out.&lt;br /&gt;
# In the search box on the top right, type in the name of the page you would like to make, and then search. You will be taken to a similar page as above, prompting you to create the missing page.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Coreo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Hishouzame&amp;diff=4947</id>
		<title>Hishouzame</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Hishouzame&amp;diff=4947"/>
		<updated>2020-10-04T03:58:24Z</updated>

		<summary type="html">&lt;p&gt;Coreo: /* Hishōzame */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hishōzame 飛翔鮫 ==&lt;br /&gt;
[[File:Hishouzame title.jpg|center]]&lt;br /&gt;
[[File:Hishouzame title screen.png|thumb|left|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hishōzame''' (飛翔鮫,  Flying Shark or Sky Shark in North America and Europe) is a vertically scrolling shoot-em up developed by [[Toaplan]] in 1987. It was published by Taito in Japan, Romstar in North America and Electocoin in Europe. &amp;lt;ref&amp;gt;https://archive.org/stream/ArcadeGameList1971-2005#page/n131/mode/1up&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A:''' Description&lt;br /&gt;
* '''A (Press):''' Description&lt;br /&gt;
* '''A (Hold):''' Description&lt;br /&gt;
* '''B:''' Description&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different &amp;quot;styles&amp;quot; (for games that use them, such as ''[[DoDonPachi]]'') would also be included here. &lt;br /&gt;
&lt;br /&gt;
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Creating a new page ====&lt;br /&gt;
There are two ways to create a new entry in the wiki:&lt;br /&gt;
# Reference the new page that you would like to make on a page somewhere ( &amp;lt;nowiki&amp;gt;[[Your Page Name Here]]&amp;lt;/nowiki&amp;gt; ), and then click the red link to be taken to the &amp;quot;missing page&amp;quot; screen. You can then click &amp;quot;create a new page&amp;quot; and start filling it out.&lt;br /&gt;
# In the search box on the top right, type in the name of the page you would like to make, and then search. You will be taken to a similar page as above, prompting you to create the missing page.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Coreo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Hishouzame_title_screen.png&amp;diff=4946</id>
		<title>File:Hishouzame title screen.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Hishouzame_title_screen.png&amp;diff=4946"/>
		<updated>2020-10-04T03:30:18Z</updated>

		<summary type="html">&lt;p&gt;Coreo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Coreo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Hishouzame_title.jpg&amp;diff=4945</id>
		<title>File:Hishouzame title.jpg</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Hishouzame_title.jpg&amp;diff=4945"/>
		<updated>2020-10-04T03:19:40Z</updated>

		<summary type="html">&lt;p&gt;Coreo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Coreo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Hishouzame&amp;diff=4944</id>
		<title>Hishouzame</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Hishouzame&amp;diff=4944"/>
		<updated>2020-10-04T02:55:12Z</updated>

		<summary type="html">&lt;p&gt;Coreo: Created page with &amp;quot;== Hishōzame == center 100px   '''Hishōzame''' (飛翔鮫 in Japan, Flying Shark in North America and Europ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hishōzame ==&lt;br /&gt;
[[File:Template_Logo.png|center]]&lt;br /&gt;
[[File:Template_Title.png|thumb|left|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hishōzame''' (飛翔鮫 in Japan, Flying Shark in North America and Europe) is a vertically scrolling shoot-em up developed by [[Toaplan]]. &lt;br /&gt;
&lt;br /&gt;
It's also important to note when games might contain specific cultural relevance, such as innovating on a new style of game, or excellent/poor critical reception.&lt;br /&gt;
&lt;br /&gt;
The title screenshot (on the left on this page) can also be placed to the right if the author wants. Simply just replace &amp;quot;left&amp;quot; with &amp;quot;right&amp;quot; in the brackets. &lt;br /&gt;
&lt;br /&gt;
You can also change the size (in px) in order to better fit all of the text of the page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A:''' Description&lt;br /&gt;
* '''A (Press):''' Description&lt;br /&gt;
* '''A (Hold):''' Description&lt;br /&gt;
* '''B:''' Description&lt;br /&gt;
&lt;br /&gt;
=== Unlockable Secrets ===&lt;br /&gt;
----&lt;br /&gt;
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Characters / Ships / Styles ===&lt;br /&gt;
----&lt;br /&gt;
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different &amp;quot;styles&amp;quot; (for games that use them, such as ''[[DoDonPachi]]'') would also be included here. &lt;br /&gt;
&lt;br /&gt;
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Creating a new page ====&lt;br /&gt;
There are two ways to create a new entry in the wiki:&lt;br /&gt;
# Reference the new page that you would like to make on a page somewhere ( &amp;lt;nowiki&amp;gt;[[Your Page Name Here]]&amp;lt;/nowiki&amp;gt; ), and then click the red link to be taken to the &amp;quot;missing page&amp;quot; screen. You can then click &amp;quot;create a new page&amp;quot; and start filling it out.&lt;br /&gt;
# In the search box on the top right, type in the name of the page you would like to make, and then search. You will be taken to a similar page as above, prompting you to create the missing page.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Basic story breakdowns, plot information, and endings are included here. &lt;br /&gt;
&lt;br /&gt;
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Cool facts and random tidbits go here!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[(Template Page)]]&lt;br /&gt;
|-&lt;br /&gt;
| put your stuff here&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.&lt;br /&gt;
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: &amp;lt;nowiki&amp;gt;[[User:(You)|(Your Name)]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Coreo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Zero_Wing&amp;diff=4924</id>
		<title>Zero Wing</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Zero_Wing&amp;diff=4924"/>
		<updated>2020-10-01T15:50:15Z</updated>

		<summary type="html">&lt;p&gt;Coreo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Zero Wing ==&lt;br /&gt;
[[File:Zerowing logo.gif|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Zerowing-start screen.png|thumb|left|100px]]&lt;br /&gt;
'''Zero Wing''' is a horizontally scrolling [[shoot-em up]] that was developed by [[Toaplan]] and released to the arcades in 1989 by [[Taito]] in Japan. Zero Wing is one of few and the last horizontal shmup that [[Toaplan]] developed. It is a slight departure from a typical Toaplan shooter as the spaceship does not have bombs but rather is equipped with a tractor beam that can grab some enemies. Mostly arcade faithful ports were made for the PC Engine CD-ROM in Japan and the Sega Mega Drive in Japan and Europe that added more story elements.  &lt;br /&gt;
&lt;br /&gt;
While Zero Wing is a decent and worthwhile game, most people know of it by the meme &amp;quot;All Your Base Are Belong To Us&amp;quot;. The English translation of the European Mega Drive version with the added story elements was done very poorly and the opening story sequence became one of the most popular internet memes of all time.&amp;lt;ref&amp;gt;https://www.thrillist.com/entertainment/nation/best-memes-of-all-time&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Zero Wing has 8 way directional controls with 2 buttons for shot and tractor beam. Small enemies can be captured by the tractor beam. Captured enemies can be held and used as front shields or launched forward at other enemies. &lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''A (Press):''' Shoots a single shot&lt;br /&gt;
* '''A (Hold):''' Rapid shot of blue laser and homing missiles&lt;br /&gt;
* '''B (Press):''' Fires captured enemy forward&lt;br /&gt;
* '''B (Hold):''' Activates tractor beam&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
Each weapon can be powered up to maximum of level 3. &lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Normal Shot&amp;lt;/span&amp;gt; (Red):''' Fires red bullets. Does not auto-fire by holding down the shot button. &lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Laser&amp;lt;/span&amp;gt; (Blue):''' Fires blue laser beams. Auto-fires by holding down the shot button. Can shoot through enemies but not walls.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Search Missile&amp;lt;/span&amp;gt; (Green):''' Auto-fires by holding down the shot button. Fires homing missiles that lock on to the nearest target&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
Power Ups can be collected for each weapon to change to that weapon or power up the equipped weapon one level. &lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Normal Shot weapon power up&amp;lt;/span&amp;gt; (Red):''' &lt;br /&gt;
&lt;br /&gt;
[[File:Zero wing red weapon icon small.png||100px]]&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Laser weapon power up&amp;lt;/span&amp;gt; (Blue):'''&lt;br /&gt;
&lt;br /&gt;
[[File:Zero wing blue weapon icon small.png||100px]]&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Search Missile weapon power up&amp;lt;/span&amp;gt; (Green):'''&lt;br /&gt;
&lt;br /&gt;
[[File:Zero wing green weapon icon small.png||100px]]&lt;br /&gt;
&lt;br /&gt;
'''Bomb:''' The bomb is not collected as is normally done. It must be captured by the tractor beam and then launched. It can be used at a front shield as well. &lt;br /&gt;
&lt;br /&gt;
[[File:Zero wing bomb icon small.png||100px]]&lt;br /&gt;
&lt;br /&gt;
'''Speed Up:''' Increases the ship's speed by one level. &lt;br /&gt;
&lt;br /&gt;
[[File:Zero wing speed up icon small.png||100px]]&lt;br /&gt;
&lt;br /&gt;
=== Hit Box ===&lt;br /&gt;
----&lt;br /&gt;
The hit box of the ship in Zero Wing is narrower than the sprite but just about as long as the sprite minus the blue thruster flame. &lt;br /&gt;
&lt;br /&gt;
[[File:Zero wing hit box.png]]&lt;br /&gt;
&lt;br /&gt;
=== Options ===&lt;br /&gt;
----&lt;br /&gt;
The two options of the ship always fly with one above and one below. They are indestructible and can absorb enemy fire. This can be used as advantage to protect the player ship especially to enemy fire that curves up or down towards the player. &lt;br /&gt;
&lt;br /&gt;
[[File:Zero wing ship with options.png|100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
Both 1P and 2P arcade versions loop indefinitely as do the Mega Drive versions. The PC Engine CD version does not loop.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
The scoring in Zero Wing is very simple. Blowing up enemies increases your score with stronger enemies providing more points. &lt;br /&gt;
&lt;br /&gt;
After powering up a weapon up to level 3, each additional power up of the same weapon type acquired provides 5000 points. &lt;br /&gt;
&lt;br /&gt;
Interestingly, capturing and launching an enemy with the tractor beam does not provide any score. &lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&amp;lt;div style='text-align: center;'&amp;gt;&lt;br /&gt;
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page. &lt;br /&gt;
&lt;br /&gt;
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Creating a new page ====&lt;br /&gt;
There are two ways to create a new entry in the wiki:&lt;br /&gt;
# Reference the new page that you would like to make on a page somewhere ( &amp;lt;nowiki&amp;gt;[[Your Page Name Here]]&amp;lt;/nowiki&amp;gt; ), and then click the red link to be taken to the &amp;quot;missing page&amp;quot; screen. You can then click &amp;quot;create a new page&amp;quot; and start filling it out.&lt;br /&gt;
# In the search box on the top right, type in the name of the page you would like to make, and then search. You will be taken to a similar page as above, prompting you to create the missing page.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
'''Arcade versions:''' They do not have an opening story. The ending of the 1st loop in the arcade versions describe that all bases of CATS were destroyed. However, things are not peaceful as CATS is still alive and ZIG-01 must fight CATS again. &lt;br /&gt;
&lt;br /&gt;
'''Mega Drive version:''' This is the infamous opening story where in 2101 A.D. a space war erupted. The Captain has been informed that explosives have been planted in his ship and he receives an incoming transmission. It's CATS! He informs the Captain that he has cooperated with the Federation Government Forces and taken over all the bases. CATS threatens to blow up the Captain's ship and end the lives of the crew. The Captain immediately commands all ZIG fighters to launch and restore hope for the future.&amp;lt;ref&amp;gt;https://en.wikiquote.org/wiki/Zero_Wing&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
While the previous is a more accurate translation of the story, the original English translation tells it like no one other could:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Zero wing story 1.png|260px]] [[File:Zero wing story 2.png|260px]] [[File:Zero wing story 3b.png|270px]] [[File:Zero wing story 4.png|260px]] [[File:Zero wing story 5.png|280px]] [[File:Zero wing story 6.png|265px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version Differences ==&lt;br /&gt;
'''''Arcade Versions''''' &lt;br /&gt;
&lt;br /&gt;
There are two version of the arcade game, a 1P and 2P version. Both play similarly but the 1P version has a higher penalty for dying and is considered the more difficult version. Both versions have a red flash that appears every time an enemy is destroyed. This is a natural part of the game and not a video error. &lt;br /&gt;
&lt;br /&gt;
* '''1P arcade version:''' This more difficult version has checkpoints where you start a part of the stage after you die. You also lose all of your weapons including power ups as well as both of your pod options.  &lt;br /&gt;
&lt;br /&gt;
* '''2P arcade version:''' This version does not have checkpoints and you start where you die. You keep the weapon you had but it is powered down one level. You also keep both of your pod options. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Home Console Versions'''''&lt;br /&gt;
&lt;br /&gt;
For both Mega Drive versions, there is a test mode where you can level select, change your weapon power, become invincible, and view the endings . Press: C, Up, B, Down, A, Left, Right, B, C, C, Right, Left, Right, A, Down, Start. &lt;br /&gt;
&lt;br /&gt;
* '''Japanese Mega Drive version:''' This version is a fairly faithful arcade port. It has a slight graphical downgrade due to the Mega Drive color palette. It has the same checkpoints and power down rules as the 1P arcade version. It provides more story and cut scenes to the beginning of the game. It contains 35 different endings that can be seen at the end of each loop completed. The latter 32 endings all have a picture of CATS with dialog underneath that makes reference to something in 1960's and 1970's Japanese pop culture.&amp;lt;ref&amp;gt;https://legendsoflocalization.com/zero-wing-had-32-weird-secret-endings-in-japan/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''European Mega Drive version:''' &amp;quot;All Your Base Are Belong To Us&amp;quot;. This is the version with that famous meme and broken story introduction translation. It is similar to the Japanese version but with a tad more &amp;quot;great justice&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''PC Engine CD version:'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;All Your Base Are Belong To Us&amp;quot; Meme and Trivia ==&lt;br /&gt;
* One of the earliest and most popular versions of the &amp;quot;All Your Base Are Belong To Us&amp;quot; meme was a dance track video hosted by New Grounds.&amp;lt;ref&amp;gt;https://www.newgrounds.com/portal/view/11940&amp;lt;/ref&amp;gt; The music in this video was composed by Jeffrey Ray Roberts and called &amp;quot;Invasion of the Gabber Robots&amp;quot;. It was a remix of Zero Wing game music with robotic voice samples of &amp;quot;All your base are belong to us&amp;quot;. In February 2001,  Bad_CRC created the infamous video using various images from a Something Awful AYB photoshop thread and Roberts' music.&amp;lt;ref&amp;gt;https://en.wikipedia.org/wiki/All_your_base_are_belong_to_us&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The meme was so popular in 2001 that it made it to local news broadcasts.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=cQnDkgdIn_A&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* The meme endures and was referenced in January of 2019 by Congresswoman Alexandria Ocasio-Cortez. &amp;lt;ref&amp;gt;https://mashable.com/article/alexandria-ocasio-cortez-all-your-base-tweet-meme/&amp;lt;/ref&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References &amp;amp; Contributors ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Primary info provided by [[User:Coreo|Coreo]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Coreo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Zero_wing_speed_up_icon_small.png&amp;diff=4923</id>
		<title>File:Zero wing speed up icon small.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Zero_wing_speed_up_icon_small.png&amp;diff=4923"/>
		<updated>2020-10-01T15:49:11Z</updated>

		<summary type="html">&lt;p&gt;Coreo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Coreo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Zero_wing_bomb_icon_small.png&amp;diff=4922</id>
		<title>File:Zero wing bomb icon small.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Zero_wing_bomb_icon_small.png&amp;diff=4922"/>
		<updated>2020-10-01T15:45:05Z</updated>

		<summary type="html">&lt;p&gt;Coreo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Coreo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Zero_wing_green_weapon_icon_small.png&amp;diff=4921</id>
		<title>File:Zero wing green weapon icon small.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Zero_wing_green_weapon_icon_small.png&amp;diff=4921"/>
		<updated>2020-10-01T15:39:39Z</updated>

		<summary type="html">&lt;p&gt;Coreo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Coreo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Zero_wing_blue_weapon_icon_small.png&amp;diff=4920</id>
		<title>File:Zero wing blue weapon icon small.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Zero_wing_blue_weapon_icon_small.png&amp;diff=4920"/>
		<updated>2020-10-01T15:39:07Z</updated>

		<summary type="html">&lt;p&gt;Coreo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Coreo</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=File:Zero_wing_red_weapon_icon_small.png&amp;diff=4919</id>
		<title>File:Zero wing red weapon icon small.png</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=File:Zero_wing_red_weapon_icon_small.png&amp;diff=4919"/>
		<updated>2020-10-01T15:33:44Z</updated>

		<summary type="html">&lt;p&gt;Coreo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Coreo</name></author>
		
	</entry>
</feed>