<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://shmups.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Buffi</id>
	<title>Shmups Wiki -- The Digital Library of Shooting Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shmups.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Buffi"/>
	<link rel="alternate" type="text/html" href="https://shmups.wiki/library/Special:Contributions/Buffi"/>
	<updated>2026-04-21T20:33:15Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.34.1</generator>
	<entry>
		<id>https://shmups.wiki/index.php?title=Cho_Ren_Sha_68K&amp;diff=27996</id>
		<title>Cho Ren Sha 68K</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Cho_Ren_Sha_68K&amp;diff=27996"/>
		<updated>2024-02-24T19:53:04Z</updated>

		<summary type="html">&lt;p&gt;Buffi: Added version info for cho ren sha&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CRS68K Logo.jpg|center]]&lt;br /&gt;
[[File:CRS68K side art.jpg|250px|right]]&lt;br /&gt;
&lt;br /&gt;
Cho Ren Sha 68K is a vertical shoot 'em up game that has remained popular since the game's initial release and has been referenced in different games such as Graze Counter and ZeroRanger.  The game started development on the Sharp X68000 home computer due to the popularity of doujin games for the system and had it's initial release at the 1995 Comiket.  Cho Ren Sha 68K became popular enough to eventually see a port to the Windows Operating System in 2001.  The game has continued to receive updates occasionally, with the latest update in 2017 making the game more compatible with Windows 10 machines.&lt;br /&gt;
&lt;br /&gt;
{{VideoIndex}}&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
* '''Fire:''' Tapping the Fire button will unleash a couple of shot volleys with a semi-auto rate, meaning you can tap the fire button at a slower speed to get the full shot speed.&lt;br /&gt;
* '''Bomb:''' This uses up one of the bombs in the player's possession, deals a lot of damage, and grants invincibility during the bomb duration.  It is worth noting that the further away an enemy is from a bomb, the less damage the bomb will do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
The player ship is equipped only with a vulcan set of shots with one forward-firing shot and side shots that fan forward to outward.  There are 5 levels of power which will increase shot frequency and damage for each powerup collected. Its worth noting that max shot power only increases damage 1.375 times greater than the base shots damage. If the player ship is destroyed, they are reset to power level 1.  The ship can also use any bombs that are picked up along the way to destroy enemies more quickly and to grant temporary invincibility.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
[[File:CRS Items.png|100px|thumb|left]]&lt;br /&gt;
Items in Cho Ren Sha 68K come in the form of a triangle shaped drop that powerup carrier ships will leave behind when destroyed.  There are three possible pickups in this triangle:&lt;br /&gt;
*'''Powerup:''' Raises power level by 1 or gives excess points if at max power.&lt;br /&gt;
*'''Bomb:''' Increases bomb stock by 1 or gives excess points if the player already has 5 bombs in stock.&lt;br /&gt;
*'''Shield:''' Grants a shield or gives excess points if the player has a shield already.&lt;br /&gt;
&lt;br /&gt;
If the player manages to get inside the triangle, it will start to rapidly spin. Remaining inside it long enough will reward the player with every possible pickup within that triangle (1ups included).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CRS 1up.png|40px|left]]&lt;br /&gt;
*1up: For every 1 million points earned, the following shield item that appears (when the player already has a shield equipped) will instead be a 1up.  If the player accidentally collects another powerup or the 1up flies offscreen, it is gone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Loops ===&lt;br /&gt;
----&lt;br /&gt;
There is a 2nd loop with no requirements except to complete stage 2-0 (which is actually the end of loop 1), continues can be used. The second loop introduces suicide bullets where killing an enemy will cause it to shoot bullets upon death. After Stage 3-0 (the end of loop 2), the True Last Boss will come out of its giant player ship form.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
The most significant aspect of Cho Ren Sha 68K involves the scoring system.  The player has to take risks to fly directly inside item triangles and remain inside them long enough to get the best rewards.  It is a tricky technique to get down consistently and while in the middle of the action as well.&lt;br /&gt;
&lt;br /&gt;
End stage bonuses are also responsible for a lot of points:&lt;br /&gt;
*Bomber Bonus: [20,000 x Bombs in stock]&lt;br /&gt;
*Shield Bonus: 50,000 if the player has a shield up during the end stage tally.&lt;br /&gt;
*Zanki Bonus: [50,000 x Lives in stock]&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
*Cho Ren sha 68K strongly emphasizes never getting hit and rarely bombing, as collecting full item triangles will lead to point bonuses that will increase exponentially per item pickup.  This means ANY item picked up with the indicated item at max capacity already (firepower, bomb stock, active shield) will increase the excess point value of all pickups, capping out at 25,600 points per item.  Excess item bonuses are as follows: 100, 200, 400, 800, 1600, 3200, 6400, 12800, 25600.  This means that when successfully performing a triple item pickup with max power, 5 bombs, and an active shield the player will increase the excess value three amounts and at max value you can earn 76,800 points per item triangle.  The item bonus is reset if the player ever loses a ship.&lt;br /&gt;
&lt;br /&gt;
*Stage 1 features special bonus enemies that come slowly from the bottom two corners of the screen and will fire destructible spinners when weakened that are worth 1000 points each.  It is very lucrative early score to weaken these enemies to low health and try to keep them alive while destroying all the spinners they shoot out.  These enemies will only come out if you ensure that you kill all the enemies in the stage before them as soon as possible, so you will have to point blank a couple big enemies to ensure that they will spawn.&lt;br /&gt;
&lt;br /&gt;
*Stage 1 boss has a special bonus with debris that it leaves behind when destroyed.  Bombing this debris grants a lot of bonus points not normally attainable by just firing.  Optimally there is a strategy to lightly damage the two parts of the boss and then stop firing. The boss then needs to have it's attacks directed so that it shoots both of it's opposing parts itself so that when they both get destroyed, one bomb will provide maximum point gain possible from the debris they will both release.&lt;br /&gt;
&lt;br /&gt;
*Stage end bonuses further emphasize the importance of never dying and being careful with bombs as much as possible.   Since there is no cap on number of lives a player earns, later in the game the player can potentially earn over 1 Million points in end stage bonuses alone.  This can lead to lots of 1ups in the later part of the game further expediting score gains.&lt;br /&gt;
&lt;br /&gt;
*Anytime the player picks up an item, they are given about 1.5 seconds of invincibility.  During this time, the player can fly into enemies for additional damage before the invincibility wears off.&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
Cho Ren Sha 68K was first developed for the X68000 by Koichi &amp;quot;Famibe no Yoshin&amp;quot; Yoshida, who was said to have been inspired by various arcade shoot 'em up games while brainstorming ideas for the design of his game.  While creating the game, Koichi wanted the game to have a manual firing system as it was a dying trend during development and autofire started to become implemented in other games he had seen such as Batsugun and Tatsujin Ou.  He ultimately settled for a semiauto shot, where pressing the Fire button once releases a couple shot volleys and tapping the button slowly would still produce a standard rate of fire. &lt;br /&gt;
&lt;br /&gt;
Cho Ren Sha 68K saw an initial release in 1995 for the Sharp X68000 home computer.  As the game gained popularity in the Doujin scene, it would later be ported to Windows in 2001.  This Windows version port allowed the game to be played at the original 55 FPS or at 60 FPS.  In 2005 a patch was released to address issues with modern hardware and improve compatibility with newer Windows machines.  In 2017 another patch was once again pushed out for Windows 10 systems while continuing to fix various compatibility issues.&lt;br /&gt;
&lt;br /&gt;
=== Version Differences ===&lt;br /&gt;
* '''0.10:''' Comiket 48 (1995). Doujin release for X68000. Early prototype. 150 sold.&lt;br /&gt;
* '''0.25:''' Comiket 49. 240 sold (for X68000)&lt;br /&gt;
* '''0.35:''' Comiket 50. 400 sold (for X68000)&lt;br /&gt;
* '''0.37:''' Osaka Pasoke 49. 30 sold (for X68000)&lt;br /&gt;
* '''0.45:''' Comiket 51. 420 sold. (for X68000)&lt;br /&gt;
* '''0.46:''' Comiket 51. Bugfix release. (for X68000)&lt;br /&gt;
* '''0.60:''' Comiket 52. 520 sold. (for X68000)&lt;br /&gt;
* '''0.61:''' 1997 9/6 Osaka Pasoke (for X68000)&lt;br /&gt;
* '''1.00:''' Comiket 53 (1998). 500 units sold (for X68000)&lt;br /&gt;
* '''1.01:''' Comiket 53: Bugfix release. (for X68000)&lt;br /&gt;
* '''1.01:''' Windows port&lt;br /&gt;
* '''1.10:''' Major revision for X68000 and X68000Z only.&lt;br /&gt;
# 2001: Initial port to Windows. Added 60 FPS support &lt;br /&gt;
# 2005: Update for 1.01 which added a Hard rank difficulty and various bug fixes.&lt;br /&gt;
# 2017: Another update for 1.01 which improved sound issues and compatibility with Windows 10 systems.&lt;br /&gt;
# 2023: 1.10 released. Unique backgrounds for every stage, some enemies redrawn, borrowed sound effects replaced, better performance via build with newer GCC, countless other small changes.&lt;br /&gt;
# Source for the X68000 versions are available in the README of the X68000 disk. This has a lot of info on changes between versions too.&lt;br /&gt;
&lt;br /&gt;
== Secrets ==&lt;br /&gt;
*'''Kakus[h]i Menu: ''' There are several options to toggle here with varying effects. This menu is accessed differently in the Windows and X68000 versions.&lt;br /&gt;
Windows: In the main menu within the config screen, holding UP for 4 seconds will reveal the Kakusi Menu. Holding UP for 4 seconds again brings back the default config menu.&lt;br /&gt;
&lt;br /&gt;
X68000 (v1.10 only): There are two ways to activate this menu. The joystick method requires a controller with a SELECT button (FM TOWNS-style):&lt;br /&gt;
&lt;br /&gt;
#Select CONFIGURE on the title screen while holding RIGHT and TAB on the keyboard.&lt;br /&gt;
#Select CONFIGURE on the title screen while holding RIGHT and SELECT on the joystick.&lt;br /&gt;
&lt;br /&gt;
Once open, the menu provides the following options:&lt;br /&gt;
#VWAIT: No known effect.&lt;br /&gt;
#MUTEKI: Invincibility&lt;br /&gt;
#STAGE: 1-7 will pick stages 1 through 0, while setting the digit to F and then hitting Continue in the main menu will let you play Show Time.&lt;br /&gt;
#ACCHO: 0-7 will determine which loop you start the game on.  The normal game only has 2 loops and later loops wouldn't be seen unless the player Continued after beating loops 1 and 2 in a real game.&lt;br /&gt;
#TD_SPEED: Bullet enemy speed&lt;br /&gt;
#JK_SPEED: Player movement speed&lt;br /&gt;
#BOSS_ONLY: Skip stages and only fight bosses.  The player remains stuck at initial equipment due to the lack of any powerup carriers.&lt;br /&gt;
#DEBUG: Will show various information such as enemy values when destroyed based on the setting of this value.&lt;br /&gt;
#KASEGI (Windows-only): Cannot be changed and does nothing.&lt;br /&gt;
#SAVE DEMO.REP (X68000-only): Writes the game demo to disk.&lt;br /&gt;
&lt;br /&gt;
* '''Debug Mode''': In X68000 v1.10, the debug mode described above can be activated on startup without entering the Kakushi menu by holding both joystick action buttons or CTRL+SHIFT on startup. You can release your inputs when the game starts printing asset loading messages.&lt;br /&gt;
&lt;br /&gt;
*'''Show Time''': A special boss rush of three bosses alternating infinitely.  The bosses use different attacks than what they would use in the normal game and one boss makes an appearance which does not appear in the main game at all.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*In versions prior to 1.10, the default high score table when first turning on the game is populated completely with the names of other Toaplan games: Slap Fight, Tatsujin, Flying Shark, Twin Cobra, Same3!, Tiger Heli, Batsugun, Dogyuun, Out Zone, V-V. As of 1.10, it now defaults to a message thanking players and STG developers, although entering an empty name will instead produce the name of an X68000 model or type of accelerator board.&lt;br /&gt;
*In the beginning of stage 1-1, there is a brief background color transition and some pieces of debris that are seen coming from the bottom of the screen.  When you complete stage 0 and get sent to loop 2 stage 1, the same color transitions and debris appear.  This implies that 1-1 has a stage 0 that happened before the player started playing or that there is a cycle occurring.&lt;br /&gt;
*The stage 0 boss makes an appearance in ''ZeroRanger'', a shoot 'em up game by System Erasure released on Steam in 2018.&lt;br /&gt;
*The powerup carriers are referenced in ''Graze Counter'', a shoot 'em up game by Bikkuri Software released on Steam in 2017.&lt;br /&gt;
*The Triple Item Grab technique is also used in Graze Counter GM.&lt;br /&gt;
&lt;br /&gt;
== Download ==&lt;br /&gt;
The game was available as a free download on Koichi Yoshida's website at the following link, but the page appears to have been changed and the download is not available on the site: http://www2.tky.3web.ne.jp/~yosshin/my_works/download.html&lt;br /&gt;
&lt;br /&gt;
For now the latest Windows version is available at the following link: https://web.archive.org/web/20200804060107/http://www2.tky.3web.ne.jp/~yosshin/my_works/CH170523.ZIP&lt;br /&gt;
&lt;br /&gt;
The following link has all 3 Windows versions, plus the original Sharp X68000 version. The Sharp X68000 version will run in Sharp X68000 emulators (such as RetroArch's PX68K core) giving you the advantage of the original framerate = 55fps. This is nearly 10% slower than the Windows version, and hence much more enjoyable! Link: https://web.archive.org/web/20190927084456/http://www2.tky.3web.ne.jp/~yosshin/my_works/download.html&lt;br /&gt;
&lt;br /&gt;
An updated release of the Sharp X68000 version of Cho Ren Sha 68k to version 1.10, was made on 2023/06/05:&lt;br /&gt;
https://yosshin4004.github.io/x68k/crs68k/official/index.html&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CRSG1.png|thumb]] || [[File:CRSG2.png|thumb]] || [[File:CRSOST1.jpg|thumb]] || [[File:CRSOST2.jpg|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
# ''Cho Ren Sha 68K Development Postscript'' [http://www2.tky.3web.ne.jp/~yosshin/my_works/postmortem.html]: http://www2.tky.3web.ne.jp/~yosshin/my_works/postmortem.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* This page was assembled using a template provided by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Independent/Doujin shooting games]]&lt;br /&gt;
[[Category:Free to Play shooting games]]&lt;/div&gt;</summary>
		<author><name>Buffi</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=DoDonPachi_SaiDaiOuJou/Video_Index&amp;diff=22127</id>
		<title>DoDonPachi SaiDaiOuJou/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=DoDonPachi_SaiDaiOuJou/Video_Index&amp;diff=22127"/>
		<updated>2023-05-06T18:10:05Z</updated>

		<summary type="html">&lt;p&gt;Buffi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sdoj-thm.png|thumb]]&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Original ==&lt;br /&gt;
&lt;br /&gt;
=== Type-A ===&lt;br /&gt;
&lt;br /&gt;
==== A-Shot ====&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| TSK&lt;br /&gt;
| 1,042,657,585,543&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Hibachi All&lt;br /&gt;
| [https://youtu.be/EmQ5EocAw6Q Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| TSK&lt;br /&gt;
| 106,714,854,853&lt;br /&gt;
| Arcade&lt;br /&gt;
| Hibachi All&lt;br /&gt;
| [https://youtu.be/ZkgacKgtNxY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 家ゲー番長IEG&lt;br /&gt;
| 28,451,754,676&lt;br /&gt;
| Arcade&lt;br /&gt;
| Hibachi All&lt;br /&gt;
| [https://youtu.be/2Z551yinw6U Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Clover TAC&lt;br /&gt;
| 24,306,575,854&lt;br /&gt;
| Arcade&lt;br /&gt;
| Hibachi All&lt;br /&gt;
| [https://youtu.be/5oPLlOFANtk Youtube]&lt;br /&gt;
| Live Demonstration&lt;br /&gt;
|-&lt;br /&gt;
| Jaimers&lt;br /&gt;
| 22,243,720,178&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Hibachi All&lt;br /&gt;
| [https://youtu.be/29av1PrUX_k Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pantsu&lt;br /&gt;
| 16,385,651,829&lt;br /&gt;
| Arcade&lt;br /&gt;
| Inbachi&lt;br /&gt;
| [https://youtu.be/watch?v=JMkK1_f1Ub4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stm鳥居&lt;br /&gt;
| 14,982,601,974&lt;br /&gt;
| Arcade&lt;br /&gt;
| Hibachi All&lt;br /&gt;
| [https://youtu.be/301IkOWbb2M Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| tomzacz&lt;br /&gt;
| 11,417,161,004&lt;br /&gt;
| Arcade (MAME emulator)&lt;br /&gt;
| Hibachi All&lt;br /&gt;
| [https://youtu.be/tX8rrH92F9Q Youtube]&lt;br /&gt;
| 38% CPU 50% Blitter Delay&lt;br /&gt;
|-&lt;br /&gt;
| leo&lt;br /&gt;
| 10,780,172,673&lt;br /&gt;
| Arcade&lt;br /&gt;
| Hibachi All&lt;br /&gt;
| [https://youtu.be/h52uIgcUzqc Youtube]&lt;br /&gt;
|survival route with audio commentary (Japanese)&lt;br /&gt;
|-&lt;br /&gt;
| Softdrink&lt;br /&gt;
| 4,992,186,655&lt;br /&gt;
| Xbox 360 (Xenia emulator)&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=Hgzy-xExxbA Youtube]&lt;br /&gt;
| No TLB, Autobomb OFF&lt;br /&gt;
|-&lt;br /&gt;
| CAVE PCB&lt;br /&gt;
| 3,967,784,803&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/UF_oS62Xb9A Youtube]&lt;br /&gt;
| No TLB&lt;br /&gt;
|-&lt;br /&gt;
| Buffi&lt;br /&gt;
| 3,714,962,784&lt;br /&gt;
| exA-Arcadia&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/LV7MoJ_mlAs Youtube]&lt;br /&gt;
| Autobomb off&lt;br /&gt;
|-&lt;br /&gt;
| Trizeal&lt;br /&gt;
| 3,288,227,251&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/TniJFjTMPyQ Youtube]&lt;br /&gt;
| 1-Sissy, No TLB&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== A-Laser ====&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| KSG&lt;br /&gt;
| 32,838,696,215&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Hibachi All&lt;br /&gt;
| [https://youtu.be/qZ0C-XX0fcQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| KGM&lt;br /&gt;
| 31,278,882,034&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Hibachi All&lt;br /&gt;
| [https://youtu.be/_ZDQxTam_Ps Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| はんぺん&lt;br /&gt;
| 29,197,099,105&lt;br /&gt;
| exA-Arcadia&lt;br /&gt;
| Hibachi All&lt;br /&gt;
| [https://youtu.be/n1VyaEr3aCY?t=11849 Youtube]&lt;br /&gt;
| starts 3:17:29&lt;br /&gt;
|-&lt;br /&gt;
| stm鳥居&lt;br /&gt;
| 15,623,234,408&lt;br /&gt;
| Arcade&lt;br /&gt;
| Hibachi All&lt;br /&gt;
| [https://youtu.be/6I6ZAou2YW0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Softdrink&lt;br /&gt;
| 4,363,559,967&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=ttSorHq4flY Youtube]&lt;br /&gt;
| No TLB, Autobomb OFF&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== A-Expert ====&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| ZAP&lt;br /&gt;
| 5,100,253,895,431&lt;br /&gt;
| Arcade&lt;br /&gt;
| Hibachi All&lt;br /&gt;
| [https://youtu.be/Mt_QEVjNDOk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| PEK&lt;br /&gt;
| 5,094,497,505,836&lt;br /&gt;
| Arcade&lt;br /&gt;
| Hibachi All&lt;br /&gt;
| [https://youtu.be/dUpY81coH3Y Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IFC-SRH&lt;br /&gt;
| 15,885,394,870&lt;br /&gt;
| Arcade&lt;br /&gt;
| Hibachi All&lt;br /&gt;
| [https://youtu.be/pV912CZlO8g Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A.S Asagami&lt;br /&gt;
| 14,659,999,971&lt;br /&gt;
| Arcade&lt;br /&gt;
| Hibachi All&lt;br /&gt;
| [https://youtu.be/st9SKYH-uqw Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type-B ===&lt;br /&gt;
&lt;br /&gt;
==== B-Shot ====&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| MucchaHANPEN&lt;br /&gt;
| 20,989,148,332&lt;br /&gt;
| Arcade&lt;br /&gt;
| Hibachi All&lt;br /&gt;
| [https://youtu.be/VB1Y45-rteY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| taira118&lt;br /&gt;
| 16,384,784,115&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Hibachi All&lt;br /&gt;
| [https://youtu.be/fHLK1-b1Nak Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A.S Asagami&lt;br /&gt;
| 13,661,134,496&lt;br /&gt;
| Arcade&lt;br /&gt;
| Hibachi All&lt;br /&gt;
| [https://youtu.be/etpVBZ19eCM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Softdrink&lt;br /&gt;
| 4,585,976,104&lt;br /&gt;
| Xbox 360 (Xenia emulator)&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=KPrDiLlglwY Youtube]&lt;br /&gt;
| No TLB, Autobomb OFF&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== B-Laser ====&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| HKR&lt;br /&gt;
| 1,215,118,922,044&lt;br /&gt;
| Arcade&lt;br /&gt;
| Hibachi All&lt;br /&gt;
| [https://youtu.be/VqZRi7vM6zY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| mainasu mm&lt;br /&gt;
| 19,387,098,160&lt;br /&gt;
| Arcade&lt;br /&gt;
| Hibachi All&lt;br /&gt;
| [https://youtu.be/qv8E4phZb3g Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Softdrink&lt;br /&gt;
| 5,902,001,276&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=ZfRhdaC4Stk Youtube]&lt;br /&gt;
| No TLB, Autobomb OFF&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== B-Expert ====&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Kayar&lt;br /&gt;
| 5,800,972,210,800&lt;br /&gt;
| Arcade&lt;br /&gt;
| Hibachi All&lt;br /&gt;
| [https://www.youtube.com/watch?v=OFvKs_DVlgA YouTube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kayar&lt;br /&gt;
| 5,687,371,350,222&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.twitch.tv/videos/1563653188 Twitch]&lt;br /&gt;
| No TLB&lt;br /&gt;
|-&lt;br /&gt;
| Kayar&lt;br /&gt;
| 5,339,587,847,282&lt;br /&gt;
| Arcade&lt;br /&gt;
| Hibachi All&lt;br /&gt;
| [https://youtu.be/dEo3haktua8 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kayar&lt;br /&gt;
| 4,445,157,727,255&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/WcgtfZZP59g Youtube]&lt;br /&gt;
| No TLB&lt;br /&gt;
|-&lt;br /&gt;
| Kayar&lt;br /&gt;
| 4,409,265,010,087&lt;br /&gt;
| Arcade&lt;br /&gt;
| Hibachi All&lt;br /&gt;
| [https://youtu.be/98WlmRZzz0A Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kayar&lt;br /&gt;
| 3,597,924,497,545&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/22dXyhJMQ2c Youtube]&lt;br /&gt;
| No TLB&lt;br /&gt;
|-&lt;br /&gt;
| taira118&lt;br /&gt;
| 2,761,663,164,835&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/Afwt15oLw-Q Youtube]&lt;br /&gt;
| No TLB&lt;br /&gt;
|-&lt;br /&gt;
| PR.&lt;br /&gt;
| 2,005,769,447,103&lt;br /&gt;
| Arcade&lt;br /&gt;
| Hibachi All&lt;br /&gt;
| [https://youtu.be/M61l7jEZ_VE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| KKR&lt;br /&gt;
| 25,384,972,818&lt;br /&gt;
| Arcade&lt;br /&gt;
| Hibachi All&lt;br /&gt;
| [https://youtu.be/y4t5L7225Wo Youtube]&lt;br /&gt;
| live demonstration&lt;br /&gt;
|-&lt;br /&gt;
| Jaimers&lt;br /&gt;
| 15,292,111,351&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=dqhoJMKO3y4 Youtube]&lt;br /&gt;
| No TLB&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type-C ===&lt;br /&gt;
&lt;br /&gt;
==== C-Shot ====&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| SUG&lt;br /&gt;
| 1,408,642,209,473&lt;br /&gt;
| Arcade&lt;br /&gt;
| Hibachi All&lt;br /&gt;
| [http://www.nicovideo.jp/watch/sm32341239 Nico]&lt;br /&gt;
| Stage 5 only&lt;br /&gt;
|-&lt;br /&gt;
| SUG&lt;br /&gt;
| 31,025,806,610&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/XBIrlGNLkwI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A.S Asagami&lt;br /&gt;
| 11,343,652,680&lt;br /&gt;
| Arcade&lt;br /&gt;
| Hibachi All&lt;br /&gt;
| [https://youtu.be/h8wT_bFdzpY Youtube]&lt;br /&gt;
|survival route with commentary (Japanese)&lt;br /&gt;
|-&lt;br /&gt;
| Softdrink&lt;br /&gt;
| 7,058,707,893&lt;br /&gt;
| Xbox 360 (Xenia emulator)&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=IIbbhvGc2EY Youtube]&lt;br /&gt;
| No TLB, Autobomb OFF&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== C-Laser ====&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| iconoclast&lt;br /&gt;
| 1,159,935,139,780&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/iPRq1vbSPOM Youtube]&lt;br /&gt;
| No TLB&lt;br /&gt;
|-&lt;br /&gt;
| mainasu mm&lt;br /&gt;
| 20,119,904,267&lt;br /&gt;
| Arcade&lt;br /&gt;
| Hibachi All&lt;br /&gt;
| [https://youtu.be/UXTI_jz2rVo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| VioletHatPurple&lt;br /&gt;
| 4,353,453,421&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/JRJSr9Nu1x4 Youtube]&lt;br /&gt;
| No TLB&lt;br /&gt;
|-&lt;br /&gt;
| Softdrink&lt;br /&gt;
| 4,175,235,064&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=V1ti6LUWaX0 Youtube]&lt;br /&gt;
| No TLB, Autobomb OFF&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== C-Expert ====&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| ZAP&lt;br /&gt;
| 4,702,156,592,905&lt;br /&gt;
| Arcade&lt;br /&gt;
| Hibachi All&lt;br /&gt;
| [http://www.nicovideo.jp/watch/sm28888306 Nico 1] [http://www.nicovideo.jp/watch/sm28888410 2] [http://www.nicovideo.jp/watch/sm28888438 3]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| KSG&lt;br /&gt;
| 1,887,209,959,796&lt;br /&gt;
| Arcade&lt;br /&gt;
| Hibachi All&lt;br /&gt;
| [https://youtu.be/Rp2Pgi-AVsU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ユウちゃま&lt;br /&gt;
| 24,084,859,038&lt;br /&gt;
| Arcade&lt;br /&gt;
| Hibachi All&lt;br /&gt;
| [https://youtu.be/XHVUB49sKlA Youtube]&lt;br /&gt;
| No Miss Hibachi&lt;br /&gt;
|-&lt;br /&gt;
| Bananamatic&lt;br /&gt;
| 13,583,292,497&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Hibachi All&lt;br /&gt;
| [https://youtu.be/bAGiaECNMVc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type-D ===&lt;br /&gt;
'''Note:''' Type-D is only available on the Xbox 360 port (after unlocking it in the Shop) and on exA Label's ''Original Mode''; it is not available in the original arcade release of ''DoDonPachi SaiDaiOuJou''. It is balanced differently between these two ports. The Xbox 360 version of the Type-D ship is widely considered to be overpowered in Arcade mode, as it is significantly stronger than the other ships in most respects. Type-D in exA Label's ''Original Mode'' has been rebalanced and is less overpowered compared to other ships. For this reason, Type-D scores are not directly comparable between the two versions.''&lt;br /&gt;
&lt;br /&gt;
==== D-Laser ====&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Softdrink&lt;br /&gt;
| 4,398,206,955&lt;br /&gt;
| exA-Arcadia&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=44Zvbh0kSCM Youtube]&lt;br /&gt;
| No TLB, Autobomb ON, Streamed from Birdland Arcade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== TAS Replays ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| lionmanggg&lt;br /&gt;
| 26,442,081,525&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Inbachi All&lt;br /&gt;
| [https://youtu.be/ogC2s4GpbEA Youtube]&lt;br /&gt;
| TAS (most likely abuse of pause buffering)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Exa Label ==&lt;br /&gt;
In ''exA Label'' mode, the choice of &amp;quot;Dress&amp;quot; (Shot, Laser, or Expert) is purely cosmetic and does not influence the game difficulty in any way. Therefore, it is omitted from the tables below.&lt;br /&gt;
&lt;br /&gt;
=== Type-B ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| LEN&lt;br /&gt;
| 863,905,577,939&lt;br /&gt;
| exA-Arcadia&lt;br /&gt;
| Inbachi All&lt;br /&gt;
| [https://youtu.be/_kpn0y9-urA Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| LEN&lt;br /&gt;
| 707,942,258,568&lt;br /&gt;
| exA-Arcadia&lt;br /&gt;
| Inbachi All&lt;br /&gt;
| [https://youtu.be/pXm9NunZz5Q Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type-C ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Taro Shooting&lt;br /&gt;
| 526,093,995,323&lt;br /&gt;
| exA-Arcadia&lt;br /&gt;
| Inbachi All&lt;br /&gt;
| [https://youtu.be/TRLZjphI4GM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type-D ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| MOZ&lt;br /&gt;
| 1,059,097,870,645&lt;br /&gt;
| exA-Arcadia&lt;br /&gt;
| Inbachi All&lt;br /&gt;
| [https://youtu.be/B8RFawcwpHk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| MOZ&lt;br /&gt;
| 1,026,808,643,199&lt;br /&gt;
| exA-Arcadia&lt;br /&gt;
| Inbachi&lt;br /&gt;
| [https://youtu.be/nnX6UDUT7jk?t=5139 Youtube]&lt;br /&gt;
| starts 1:25:39&lt;br /&gt;
|-&lt;br /&gt;
| MOZ&lt;br /&gt;
| 1,001,348,489,699&lt;br /&gt;
| exA-Arcadia&lt;br /&gt;
| Inbachi All&lt;br /&gt;
| [https://youtu.be/nIxBJsa2T7Y Youtube]&lt;br /&gt;
| includes text commentary (Japanese)&lt;br /&gt;
|-&lt;br /&gt;
| MOZ&lt;br /&gt;
| 840,388,410,900&lt;br /&gt;
| exA-Arcadia&lt;br /&gt;
| Hibachi All&lt;br /&gt;
| [https://youtu.be/ScpC-VHLSIY?t=13426 Youtube]&lt;br /&gt;
| starts 3:43:46&lt;br /&gt;
|-&lt;br /&gt;
| MOZ&lt;br /&gt;
| 805,719,528,820&lt;br /&gt;
| exA-Arcadia&lt;br /&gt;
| Inbachi All&lt;br /&gt;
| [https://youtu.be/vnCCq0_XU3U?t=7913 Youtube]&lt;br /&gt;
| starts 2:11:53&lt;br /&gt;
|-&lt;br /&gt;
| LEN&lt;br /&gt;
| 613,742,583,783&lt;br /&gt;
| exA-Arcadia&lt;br /&gt;
| Hibachi All&lt;br /&gt;
| [https://youtu.be/0UHf74yGiYE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| BUF&lt;br /&gt;
| 9,757,991,320&lt;br /&gt;
| exA-Arcadia&lt;br /&gt;
| All (No TLB)&lt;br /&gt;
| [https://youtu.be/xtG3hf1bvYY Youtube]&lt;br /&gt;
| Low rank survival clear&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== X Arrange ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Ship&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| pt24tsk STG&lt;br /&gt;
| 16,896,295,933&lt;br /&gt;
| exA-Arcadia&lt;br /&gt;
| B-Shot&lt;br /&gt;
| Inbachi All&lt;br /&gt;
| [https://youtu.be/calm_inQS48 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| KAZ&lt;br /&gt;
| 11,946,802,993&lt;br /&gt;
| exA-Arcadia&lt;br /&gt;
| A-Shot&lt;br /&gt;
| Inbachi All&lt;br /&gt;
| [https://youtu.be/o4uXw662lTc Youtube]&lt;br /&gt;
| includes text commentary &amp;amp; game guide (Japanese)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ver 1.5 ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Ship&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| RSQ&lt;br /&gt;
| 173,392,149,930&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| A-Laser&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/qepZduXrhx8 Youtube]&lt;br /&gt;
| No TLB&lt;br /&gt;
|-&lt;br /&gt;
| RSQ&lt;br /&gt;
| 151,450,277,640&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| A-Laser&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/gscxsZ-qDLI Youtube]&lt;br /&gt;
| No TLB, Special Demonstration #5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Novice ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Ship&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| SharedJarl 3040&lt;br /&gt;
| 38,135,205,250&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| C-Expert&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/cADeWUbApS8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| JaneJena&lt;br /&gt;
| 4,755,259,487&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| B-Laser&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/tcOK9u45S_0 Youtube]&lt;br /&gt;
| No TLB&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== X360 Mode ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Ship&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| sigRSW&lt;br /&gt;
| 57,814,965,488&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| D-Laser&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/BXidemG5gsg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Icarus&lt;br /&gt;
| 35,329,316,481&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| D-Shot&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/BVmykyhyiv8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| pt24tsk STG&lt;br /&gt;
| 22,081,653,264&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| D-Expert&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/e04c6WfQkQA Youtube]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index|DoDonPachi SaiDaiOuJou]]&lt;/div&gt;</summary>
		<author><name>Buffi</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Batsugun/Video_Index&amp;diff=22126</id>
		<title>Batsugun/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Batsugun/Video_Index&amp;diff=22126"/>
		<updated>2023-05-06T18:05:50Z</updated>

		<summary type="html">&lt;p&gt;Buffi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Batsugun.png|250px|center]]&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Normal ==&lt;br /&gt;
=== Type A ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player Side&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Vludi&lt;br /&gt;
| 9,465,460&lt;br /&gt;
| Arcade&lt;br /&gt;
| ALL&lt;br /&gt;
| 1P Jeeno&lt;br /&gt;
| [https://youtu.be/Cr55snJEKUg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| StaticSphere&lt;br /&gt;
| 4,892,670&lt;br /&gt;
| Arcade&lt;br /&gt;
| ALL&lt;br /&gt;
| 1P Jeeno&lt;br /&gt;
| [https://youtu.be/ZffiPPfMkrs Youtube]&lt;br /&gt;
| Euro version, No-Miss No-Bomb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type B ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player Side&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| R-GRAY1&lt;br /&gt;
| 23,643,400&lt;br /&gt;
| Arcade&lt;br /&gt;
| ALL&lt;br /&gt;
| 2P Alteeno&lt;br /&gt;
| [https://youtu.be/JJ6Uj1zuPKo Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| NTSC-J&lt;br /&gt;
| 23,118,590&lt;br /&gt;
| Arcade&lt;br /&gt;
| ALL&lt;br /&gt;
| 1P Beltiana&lt;br /&gt;
| [https://youtu.be/3fv7et5_RuM Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Meriscan&lt;br /&gt;
| 21,753,730&lt;br /&gt;
| Arcade&lt;br /&gt;
| ALL&lt;br /&gt;
| 2P Alteeno&lt;br /&gt;
| [https://youtu.be/JXD6ZLYFYAs Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Jaimers&lt;br /&gt;
| 20,535,430&lt;br /&gt;
| Arcade&lt;br /&gt;
| ALL&lt;br /&gt;
| 1P Beltiana&lt;br /&gt;
| [https://youtu.be/gB9CvPjGX5A Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Vludi&lt;br /&gt;
| 15,645,650&lt;br /&gt;
| Arcade&lt;br /&gt;
| ALL&lt;br /&gt;
| 1P Beltiana&lt;br /&gt;
| [https://youtu.be/e13HtpQXeq0 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dent4F&lt;br /&gt;
| 8,598,100&lt;br /&gt;
| Arcade&lt;br /&gt;
| ALL&lt;br /&gt;
| 1P Beltiana&lt;br /&gt;
| [https://youtu.be/w9qJSVltUAk Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| mycophobia&lt;br /&gt;
| 3,630,330&lt;br /&gt;
| Arcade&lt;br /&gt;
| ALL&lt;br /&gt;
| 1P Beltiana&lt;br /&gt;
| [https://youtu.be/0-fhZVX2Na4 Youtube]&lt;br /&gt;
| No-Miss&lt;br /&gt;
|-&lt;br /&gt;
| イケダミノロック&lt;br /&gt;
| 2,974,510&lt;br /&gt;
| Arcade&lt;br /&gt;
| ALL&lt;br /&gt;
| 1P Beltiana&lt;br /&gt;
| [https://www.youtube.com/live/bO3bWqTkn5g?feature=share Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Buffi&lt;br /&gt;
| 2,776,000&lt;br /&gt;
| Arcade&lt;br /&gt;
| ALL&lt;br /&gt;
| 1P Beltiana&lt;br /&gt;
| [https://www.youtube.com/watch?v=cCj8b5keTF0 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type C ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player Side&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| SDD-Kaede&lt;br /&gt;
| 21,055,270&lt;br /&gt;
| Arcade&lt;br /&gt;
| ALL&lt;br /&gt;
| 1P Iceman&lt;br /&gt;
| [https://youtu.be/GVC91homZMU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Penny&lt;br /&gt;
| 16,407,660&lt;br /&gt;
| Arcade&lt;br /&gt;
| ALL&lt;br /&gt;
| 2P Olisis&lt;br /&gt;
| [https://youtu.be/jegTF8rwDrg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Vludi&lt;br /&gt;
| 8,193,020&lt;br /&gt;
| Arcade&lt;br /&gt;
| ALL&lt;br /&gt;
| 1P Iceman&lt;br /&gt;
| [https://youtu.be/wlDs0xKiyqU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
=== Type A ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player Side&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| R-GRAY1&lt;br /&gt;
| 99,999,990&lt;br /&gt;
| Arcade&lt;br /&gt;
| ALL&lt;br /&gt;
| 2P Schneider&lt;br /&gt;
| [https://youtu.be/OM7v3VrRTDY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| R-GRAY1&lt;br /&gt;
| 99,999,990&lt;br /&gt;
| Arcade&lt;br /&gt;
| ALL&lt;br /&gt;
| 1P Jeeno&lt;br /&gt;
| [https://youtu.be/yvxdNMW9zzI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type B ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player Side&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| R-GRAY1&lt;br /&gt;
| 99,999,990&lt;br /&gt;
| Arcade&lt;br /&gt;
| ALL&lt;br /&gt;
| 1P Beltiana&lt;br /&gt;
| [https://youtu.be/wC7OvIcwQmc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| R-GRAY1&lt;br /&gt;
| 99,999,990&lt;br /&gt;
| Arcade&lt;br /&gt;
| ALL&lt;br /&gt;
| 2P Alteeno&lt;br /&gt;
| [https://youtu.be/m-6XP8q5PCE Youtube]&lt;br /&gt;
| No-Miss&lt;br /&gt;
|-&lt;br /&gt;
| 家ゲー番長IEG&lt;br /&gt;
| 99,999,990&lt;br /&gt;
| Arcade&lt;br /&gt;
| ALL&lt;br /&gt;
| 1P Beltiana&lt;br /&gt;
| [https://youtu.be/r9TPh4feimc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 家ゲー番長IEG&lt;br /&gt;
| 99,999,990&lt;br /&gt;
| Arcade&lt;br /&gt;
| ALL&lt;br /&gt;
| 1P Beltiana&lt;br /&gt;
| [https://youtu.be/wC7OvIcwQmc Youtube]&lt;br /&gt;
| video cuts off at the final boss&lt;br /&gt;
|-&lt;br /&gt;
| A.K上越&lt;br /&gt;
| 99,999,990&lt;br /&gt;
| Arcade&lt;br /&gt;
| ALL&lt;br /&gt;
| 2P Alteeno&lt;br /&gt;
| [https://youtu.be/MWL3YHHGKJs Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jaimers&lt;br /&gt;
| 99,999,990&lt;br /&gt;
| Arcade&lt;br /&gt;
| ALL&lt;br /&gt;
| 1P Beltiana&lt;br /&gt;
| [https://youtu.be/g782k4IcIu4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A.K上越&lt;br /&gt;
| 37,723,700&lt;br /&gt;
| Arcade&lt;br /&gt;
| ALL&lt;br /&gt;
| 1P Beltiana&lt;br /&gt;
| [https://youtu.be/T221pgFOi3w Youtube]&lt;br /&gt;
| No-Miss No-Bomb&lt;br /&gt;
|-&lt;br /&gt;
| 家ゲー番長IEG&lt;br /&gt;
| 24,658,350&lt;br /&gt;
| Arcade&lt;br /&gt;
| 1-ALL&lt;br /&gt;
| 1P Beltiana&lt;br /&gt;
| [https://youtu.be/yAAl9SP_Iug Youtube]&lt;br /&gt;
| loop 1 score attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Type C ===&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player Side&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| R-GRAY1&lt;br /&gt;
| 99,999,990&lt;br /&gt;
| Arcade&lt;br /&gt;
| ALL&lt;br /&gt;
| 1P Iceman&lt;br /&gt;
| [https://youtu.be/TMZAnIR9qDg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| R-GRAY1&lt;br /&gt;
| 99,999,990&lt;br /&gt;
| Arcade&lt;br /&gt;
| ALL&lt;br /&gt;
| 2P Olisis&lt;br /&gt;
| [https://youtu.be/eihh9hIE_k0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SDD-Kaede&lt;br /&gt;
| 99,999,990&lt;br /&gt;
| Arcade&lt;br /&gt;
| ALL&lt;br /&gt;
| 2P Olisis&lt;br /&gt;
| [https://youtu.be/36Mg9ix431c Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index|Batsugun]]&lt;br /&gt;
[[Category:Batsugun]]&lt;/div&gt;</summary>
		<author><name>Buffi</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Ibara/Video_Index&amp;diff=22125</id>
		<title>Ibara/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Ibara/Video_Index&amp;diff=22125"/>
		<updated>2023-05-06T18:03:32Z</updated>

		<summary type="html">&lt;p&gt;Buffi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ibara video index flyer.jpg.jpg|right|250px]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Arcade ==&lt;br /&gt;
&lt;br /&gt;
=== Bond ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Archer&lt;br /&gt;
| 33,000,350&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/qxjpwr3LJo4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Archer&lt;br /&gt;
| 31,669,710&lt;br /&gt;
| PS2&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/T0Ol7KkwHI4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ochamania-KMT&lt;br /&gt;
| 29,171,500&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/9ALHSAB70sA Youtube]&lt;br /&gt;
| INH Superplay DVD&lt;br /&gt;
|-&lt;br /&gt;
| Toshiyuki&lt;br /&gt;
| 25,078,030&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/y1wdbZup31I Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Toshiyuki&lt;br /&gt;
| 20,665,630&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/5fQ0v7khOos Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| 17,896,300&lt;br /&gt;
| Arcade&lt;br /&gt;
| Stage 6&lt;br /&gt;
| [https://youtu.be/5e0iqh1H4-Y Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| 17,803,910&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/vJuX6JWPLts Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| はんぺん&lt;br /&gt;
| 16,527,470&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm478204 Nico 1] [https://www.nicovideo.jp/watch/sm481049 2]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Toshiyuki&lt;br /&gt;
| 15,702,210&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/xoYL2a0St8o Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Softdrink&lt;br /&gt;
| 14,617,440&lt;br /&gt;
| Arcade&lt;br /&gt;
| Stage 6&lt;br /&gt;
| [https://youtu.be/INfL4JE1bBI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Buffi&lt;br /&gt;
| 11,699,750&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/wGArVKHZtu4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| チャーリー&lt;br /&gt;
| 10,302,370&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/3ffg44Iwa6s Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Monouchi&lt;br /&gt;
| 9,858,190&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/XnyNURd5QFc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CAVE PCB&lt;br /&gt;
| 5,719,420&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/Bswv7nO9sa0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| 5,033,150&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/cTglrlzrsEs Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dyne ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| WSM-Inoue&lt;br /&gt;
| 31,388,410&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/n3pTS_IROMU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Y.S.333&lt;br /&gt;
| 27,194,010&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/GCgehh-HTic Youtube]&lt;br /&gt;
| INH Superplay DVD&lt;br /&gt;
|-&lt;br /&gt;
| WSM-Inoue&lt;br /&gt;
| 25,460,750&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm17579117 Nico 1] [https://www.nicovideo.jp/watch/sm17579066 2]&lt;br /&gt;
| played on Special Mode&lt;br /&gt;
|-&lt;br /&gt;
| Softdrink&lt;br /&gt;
| 13,686,780&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/o5Aaxu3BFGQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Morsalty&lt;br /&gt;
| 5,302,070&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/5NoC4wow5mo Youtube]&lt;br /&gt;
| custom gadgets incl. rank display&lt;br /&gt;
|-&lt;br /&gt;
| ramq&lt;br /&gt;
| 5,064,940&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/kyHLiosYBTM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Harder ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Character&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| T.S&lt;br /&gt;
| 26,467,040&lt;br /&gt;
| Arcade&lt;br /&gt;
| Bond&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/5-ysea1km3k Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ochamania-KMT&lt;br /&gt;
| 19,370,080&lt;br /&gt;
| Arcade&lt;br /&gt;
| Bond&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/sFy_1mLjtJw Youtube]&lt;br /&gt;
| INH Superplay DVD&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Extended ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Character&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Rezardi&lt;br /&gt;
| 5,414,730&lt;br /&gt;
| Arcade&lt;br /&gt;
| Bond&lt;br /&gt;
| Stage 2-2&lt;br /&gt;
| [https://youtu.be/8zEQ8NRCi-M Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Guides &amp;amp; Commentaries ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Ship &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| MuchiMuchiSpork &amp;amp; Archer&lt;br /&gt;
| 5,719,420 &amp;amp; 31,669,710&lt;br /&gt;
| Arcade &amp;amp; PS2&lt;br /&gt;
| Bond&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/KCRmMvtAH0Q Youtube]&lt;br /&gt;
| STG Weekly #38&lt;br /&gt;
|-&lt;br /&gt;
| Pearl &amp;amp; Rezardi&lt;br /&gt;
| 5,017,250 &amp;amp; 5,474,900&lt;br /&gt;
| Arcade&lt;br /&gt;
| Bond &amp;amp; Dyne&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/Wi_ni26VzyE Youtube]&lt;br /&gt;
| 1cc tutorial&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Black Label ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Character&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| RAM&lt;br /&gt;
| 199,478,800&lt;br /&gt;
| Arcade&lt;br /&gt;
| Dio Spirossi&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/kGKf1H3Gcj8 Youtube]&lt;br /&gt;
| INH Superplay DVD&lt;br /&gt;
|-&lt;br /&gt;
| STV&lt;br /&gt;
| 102,154,490&lt;br /&gt;
| Arcade&lt;br /&gt;
| Dio Spirossi&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/63rm_vb_gJY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fukuchan&lt;br /&gt;
| 67,179,230&lt;br /&gt;
| Arcade&lt;br /&gt;
| Dio Spirossi&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/VvzZLLMmPVg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Buffi&lt;br /&gt;
| 32,740,020&lt;br /&gt;
| Arcade&lt;br /&gt;
| Dio Spirossi&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/Udi5mSVSMvc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Monouchi&lt;br /&gt;
| 30,723,210&lt;br /&gt;
| Arcade&lt;br /&gt;
| Dio Spirossi&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/4BccJoKgyBg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CAVE PCB&lt;br /&gt;
| 30,368,450&lt;br /&gt;
| Arcade&lt;br /&gt;
| Dio Spirossi&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/EpO-HR4R5rM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Morsalty&lt;br /&gt;
| 25,926,780&lt;br /&gt;
| Arcade&lt;br /&gt;
| Dio Spirossi&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/JVt72IrO2is Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 2A03&lt;br /&gt;
| 25,640,500&lt;br /&gt;
| Arcade&lt;br /&gt;
| Dio Spirossi&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/-U6eEws262M Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rezardi&lt;br /&gt;
| 24,383,600&lt;br /&gt;
| Arcade&lt;br /&gt;
| Dio Spirossi&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/piyKh84fmNk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arrange (PS2) ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Character&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| CRS&lt;br /&gt;
| 140,464,420&lt;br /&gt;
| Bond&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/QbQ5FGlmnFI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Icarus&lt;br /&gt;
| 133,347,430&lt;br /&gt;
| Bond&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/46xcp7OG8l4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| PlasmaBlooD&lt;br /&gt;
| 69,566,320&lt;br /&gt;
| Dyne&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/anOjh_m9vsQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Buffi&lt;br /&gt;
| 38,828,690&lt;br /&gt;
| Bond&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/1133S_mErxc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index|Ibara]]&lt;/div&gt;</summary>
		<author><name>Buffi</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Ibara/Video_Index&amp;diff=22124</id>
		<title>Ibara/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Ibara/Video_Index&amp;diff=22124"/>
		<updated>2023-05-06T18:01:47Z</updated>

		<summary type="html">&lt;p&gt;Buffi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ibara video index flyer.jpg.jpg|right|250px]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Arcade ==&lt;br /&gt;
&lt;br /&gt;
=== Bond ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Archer&lt;br /&gt;
| 33,000,350&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/qxjpwr3LJo4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Archer&lt;br /&gt;
| 31,669,710&lt;br /&gt;
| PS2&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/T0Ol7KkwHI4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ochamania-KMT&lt;br /&gt;
| 29,171,500&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/9ALHSAB70sA Youtube]&lt;br /&gt;
| INH Superplay DVD&lt;br /&gt;
|-&lt;br /&gt;
| Toshiyuki&lt;br /&gt;
| 25,078,030&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/y1wdbZup31I Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Toshiyuki&lt;br /&gt;
| 20,665,630&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/5fQ0v7khOos Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| 17,896,300&lt;br /&gt;
| Arcade&lt;br /&gt;
| Stage 6&lt;br /&gt;
| [https://youtu.be/5e0iqh1H4-Y Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| 17,803,910&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/vJuX6JWPLts Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| はんぺん&lt;br /&gt;
| 16,527,470&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm478204 Nico 1] [https://www.nicovideo.jp/watch/sm481049 2]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Toshiyuki&lt;br /&gt;
| 15,702,210&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/xoYL2a0St8o Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Softdrink&lt;br /&gt;
| 14,617,440&lt;br /&gt;
| Arcade&lt;br /&gt;
| Stage 6&lt;br /&gt;
| [https://youtu.be/INfL4JE1bBI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Buffi&lt;br /&gt;
| 11,699,750&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/wGArVKHZtu4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| チャーリー&lt;br /&gt;
| 10,302,370&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/3ffg44Iwa6s Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Monouchi&lt;br /&gt;
| 9,858,190&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/XnyNURd5QFc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CAVE PCB&lt;br /&gt;
| 5,719,420&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/Bswv7nO9sa0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| 5,033,150&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/cTglrlzrsEs Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dyne ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| WSM-Inoue&lt;br /&gt;
| 31,388,410&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/n3pTS_IROMU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Y.S.333&lt;br /&gt;
| 27,194,010&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/GCgehh-HTic Youtube]&lt;br /&gt;
| INH Superplay DVD&lt;br /&gt;
|-&lt;br /&gt;
| WSM-Inoue&lt;br /&gt;
| 25,460,750&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm17579117 Nico 1] [https://www.nicovideo.jp/watch/sm17579066 2]&lt;br /&gt;
| played on Special Mode&lt;br /&gt;
|-&lt;br /&gt;
| Softdrink&lt;br /&gt;
| 13,686,780&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/o5Aaxu3BFGQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Morsalty&lt;br /&gt;
| 5,302,070&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/5NoC4wow5mo Youtube]&lt;br /&gt;
| custom gadgets incl. rank display&lt;br /&gt;
|-&lt;br /&gt;
| ramq&lt;br /&gt;
| 5,064,940&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/kyHLiosYBTM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Harder ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Character&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| T.S&lt;br /&gt;
| 26,467,040&lt;br /&gt;
| Arcade&lt;br /&gt;
| Bond&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/5-ysea1km3k Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ochamania-KMT&lt;br /&gt;
| 19,370,080&lt;br /&gt;
| Arcade&lt;br /&gt;
| Bond&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/sFy_1mLjtJw Youtube]&lt;br /&gt;
| INH Superplay DVD&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Extended ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Character&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Rezardi&lt;br /&gt;
| 5,414,730&lt;br /&gt;
| Arcade&lt;br /&gt;
| Bond&lt;br /&gt;
| Stage 2-2&lt;br /&gt;
| [https://youtu.be/8zEQ8NRCi-M Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Guides &amp;amp; Commentaries ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Ship &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| MuchiMuchiSpork &amp;amp; Archer&lt;br /&gt;
| 5,719,420 &amp;amp; 31,669,710&lt;br /&gt;
| Arcade &amp;amp; PS2&lt;br /&gt;
| Bond&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/KCRmMvtAH0Q Youtube]&lt;br /&gt;
| STG Weekly #38&lt;br /&gt;
|-&lt;br /&gt;
| Pearl &amp;amp; Rezardi&lt;br /&gt;
| 5,017,250 &amp;amp; 5,474,900&lt;br /&gt;
| Arcade&lt;br /&gt;
| Bond &amp;amp; Dyne&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/Wi_ni26VzyE Youtube]&lt;br /&gt;
| 1cc tutorial&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Black Label ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Character&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| RAM&lt;br /&gt;
| 199,478,800&lt;br /&gt;
| Arcade&lt;br /&gt;
| Dio Spirossi&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/kGKf1H3Gcj8 Youtube]&lt;br /&gt;
| INH Superplay DVD&lt;br /&gt;
|-&lt;br /&gt;
| STV&lt;br /&gt;
| 102,154,490&lt;br /&gt;
| Arcade&lt;br /&gt;
| Dio Spirossi&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/63rm_vb_gJY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fukuchan&lt;br /&gt;
| 67,179,230&lt;br /&gt;
| Arcade&lt;br /&gt;
| Dio Spirossi&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/VvzZLLMmPVg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Buffi&lt;br /&gt;
| 32,740,020&lt;br /&gt;
| Arcade&lt;br /&gt;
| Dio Spirossi&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/Udi5mSVSMvc Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Monouchi&lt;br /&gt;
| 30,723,210&lt;br /&gt;
| Arcade&lt;br /&gt;
| Dio Spirossi&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/4BccJoKgyBg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CAVE PCB&lt;br /&gt;
| 30,368,450&lt;br /&gt;
| Arcade&lt;br /&gt;
| Dio Spirossi&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/EpO-HR4R5rM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Morsalty&lt;br /&gt;
| 25,926,780&lt;br /&gt;
| Arcade&lt;br /&gt;
| Dio Spirossi&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/JVt72IrO2is Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 2A03&lt;br /&gt;
| 25,640,500&lt;br /&gt;
| Arcade&lt;br /&gt;
| Dio Spirossi&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/-U6eEws262M Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rezardi&lt;br /&gt;
| 24,383,600&lt;br /&gt;
| Arcade&lt;br /&gt;
| Dio Spirossi&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/piyKh84fmNk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arrange (PS2) ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Character&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| CRS&lt;br /&gt;
| 140,464,420&lt;br /&gt;
| Bond&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/QbQ5FGlmnFI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Icarus&lt;br /&gt;
| 133,347,430&lt;br /&gt;
| Bond&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/46xcp7OG8l4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| PlasmaBlooD&lt;br /&gt;
| 69,566,320&lt;br /&gt;
| Dyne&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/anOjh_m9vsQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index|Ibara]]&lt;/div&gt;</summary>
		<author><name>Buffi</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Pulstar/Video_Index&amp;diff=18265</id>
		<title>Pulstar/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Pulstar/Video_Index&amp;diff=18265"/>
		<updated>2022-11-29T07:07:16Z</updated>

		<summary type="html">&lt;p&gt;Buffi: Enter correct score for Buffi vids&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Normal ==&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Kiken&lt;br /&gt;
| 4,878,320&lt;br /&gt;
| Neo Geo AES&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=XhhLUr5CnQ4 Youtube]&lt;br /&gt;
| no autofire&lt;br /&gt;
|-&lt;br /&gt;
| Gemant&lt;br /&gt;
| 1,300,770&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.dailymotion.com/video/x2kc53 Dailymotion 1][https://www.dailymotion.com/video/x2kc6f Dailymotion 2][https://www.dailymotion.com/video/x2kc6y Dailymotion 3] &lt;br /&gt;
| no autofire&lt;br /&gt;
|-&lt;br /&gt;
| Prickly Angler&lt;br /&gt;
| 1,110,610&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.twitch.tv/videos/1664484999 Twitch] &lt;br /&gt;
| no autofire&lt;br /&gt;
|-&lt;br /&gt;
| MBK-YAP&lt;br /&gt;
| 1,081,430&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=PaEEiYx0gi4 Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| LordBBH&lt;br /&gt;
| 1,080,020&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=2U3JroUOMzM Youtube] &lt;br /&gt;
| no-miss, no autofire&lt;br /&gt;
|-&lt;br /&gt;
| Tonkatsu&lt;br /&gt;
| 1,078,220&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=GZavSv6MOuE Youtube] &lt;br /&gt;
| no-miss, no autofire&lt;br /&gt;
|-&lt;br /&gt;
| Pete Hahn &lt;br /&gt;
| 1,077,290&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=WJe9RvNWZoM Youtube] &lt;br /&gt;
| no-miss, no autofire&lt;br /&gt;
|-&lt;br /&gt;
| EX Mosquito&lt;br /&gt;
| 1,061, 210&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=KzIPRJ0u_3A&amp;amp;list=PLD380E5F4DEB4CD96&amp;amp;index=8 Youtube] &lt;br /&gt;
| no-miss, no autofire&lt;br /&gt;
|-&lt;br /&gt;
| Prickly Angler&lt;br /&gt;
| 1,060,930&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=F4fZj_yKTwg Youtube] &lt;br /&gt;
| no-miss, no autofire&lt;br /&gt;
|-&lt;br /&gt;
| Kiken&lt;br /&gt;
| 1,034,170&lt;br /&gt;
| Neo Geo CD&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=fYJYVnM7df8 Youtube] &lt;br /&gt;
|no-miss, no autofire&lt;br /&gt;
|-&lt;br /&gt;
| Morsalty&lt;br /&gt;
| 1,033,150&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=jDVdAGZtUZs Youtube]&lt;br /&gt;
| no-miss&lt;br /&gt;
|-&lt;br /&gt;
| DRINK WILD SODA&lt;br /&gt;
| 1,024,730&lt;br /&gt;
| Neo Geo AES&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=xAXcieyh-Lg Youtube] &lt;br /&gt;
| no-miss, no autofire, commented by the player (French)&lt;br /&gt;
|-&lt;br /&gt;
| Buffi&lt;br /&gt;
| 1,023,080&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=CS6YiPdkZaY Youtube] &lt;br /&gt;
| stage 8 recovery&lt;br /&gt;
|-&lt;br /&gt;
| Krame Ur &lt;br /&gt;
| 1,008,070&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=i7DaPtgzv6s Youtube] &lt;br /&gt;
| stage 3 recovery, no autofire&lt;br /&gt;
|-&lt;br /&gt;
| Vrocs&lt;br /&gt;
| 1,004,710&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=CS6YiPdkZaY Youtube] &lt;br /&gt;
| no-miss&lt;br /&gt;
|-&lt;br /&gt;
| Jun0&lt;br /&gt;
| 993 550 &lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=mJfa544dCZA Youtube]  &lt;br /&gt;
| no-miss, no autofire&lt;br /&gt;
|-&lt;br /&gt;
| Omkol &lt;br /&gt;
| 961,300&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=3evdBGAIpEM Youtube] &lt;br /&gt;
| stage 5 and stage 8 recoveries, commented by the player (Russian)&lt;br /&gt;
|-&lt;br /&gt;
| Prickly Angler&lt;br /&gt;
| 951,040&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=_9xmJrUyevk Youtube] &lt;br /&gt;
| starting from stage 2, stage 4 recovery, no autofire&lt;br /&gt;
|-&lt;br /&gt;
| Prickly Angler&lt;br /&gt;
| 840,820&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=atV2lX4ArVM Youtube] &lt;br /&gt;
| starting from stage 3, no autofire&lt;br /&gt;
|-&lt;br /&gt;
| Prickly Angler&lt;br /&gt;
| 731,280&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=d6Ue1GBotJo Youtube]&lt;br /&gt;
| starting from stage 4, no-miss, no autofire&lt;br /&gt;
|-&lt;br /&gt;
| ShooTing Guy &lt;br /&gt;
| 690,600&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=lxmWM4u4YTQ Youtube] &lt;br /&gt;
| no-miss, no autofire&lt;br /&gt;
|-&lt;br /&gt;
| G&amp;amp;T After Dark&lt;br /&gt;
| 603,500&lt;br /&gt;
| Neo Geo CD&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=6ZOyJ-6E7xo Youtube] &lt;br /&gt;
| 2CC, stage 4 recovery, no autofire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Speedrun ==&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Time&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| SGN&lt;br /&gt;
| 20:56&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.twitch.tv/videos/835970545?filter=highlights&amp;amp;sort=time Twitch] &lt;br /&gt;
| starts at 6:41:40; savestate used on stage 5; live speedrun (savestate used on stage 5) during Shoot the Baguette n°2 event;commented by Juju Kenobi (French), no-miss, no-autofire, &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guides &amp;amp; Commentaries ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Buffi&lt;br /&gt;
| 1,023,080&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=7nQsVI3oQ4c Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Jun0&lt;br /&gt;
| 993,550&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=47WrWXGseek Youtube]&lt;br /&gt;
| STG Weekly n°136, commented by Jun0, Aquas, &amp;amp; GGMaximo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index|Pulstar]]&lt;/div&gt;</summary>
		<author><name>Buffi</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Ibara&amp;diff=11416</id>
		<title>Ibara</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Ibara&amp;diff=11416"/>
		<updated>2021-08-18T07:25:35Z</updated>

		<summary type="html">&lt;p&gt;Buffi: Fix decimal values in rank table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = #be4240&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = Ibara&lt;br /&gt;
|background = #ffeaec&lt;br /&gt;
|image = Ibara_TitleScreen.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = ''Ibara'' title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|officialsite = [https://www.cave.co.jp/gameonline/ibara/index.html IBARA: Cave Co. Ltd.]&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|music = [https://en.wikipedia.org/wiki/Shinji_Hosoe Shinji Hosoe] &lt;br /&gt;
|program = Shinobu Yagawa&lt;br /&gt;
|art = [https://en.wikipedia.org/wiki/Toshiyuki_Kotani Tomoyuki Kotani]&lt;br /&gt;
|releasedate = '''Arcade''' &amp;lt;br&amp;gt; '''JP''': July 15, 2005&amp;lt;ref&amp;gt;https://www.cave.co.jp/gameonline/ibara/index.html&amp;lt;/ref&amp;gt; &amp;lt;br&amp;gt; '''PlayStation 2''' &amp;lt;br&amp;gt; '''JP''': February 23, 2006&amp;lt;ref&amp;gt;https://web.archive.org/web/20060427111442/http://www.taito.co.jp/d3/cp/ibara/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|previousgame = [[Mushihimesama]]&lt;br /&gt;
|nextgame = [[Espgaluda II]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ibara 鋳薔薇 ==&lt;br /&gt;
''For world record scores, please refer to the [[STG_Hall_of_Records#Ibara|Hall of Records entry]].''&lt;br /&gt;
&amp;lt;br&amp;gt;''For information about the Black Label version, please refer to [[Ibara Kuro: Black Label]].''&lt;br /&gt;
[[File:Ibara Title.png|1000px|center]]&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
''(ED: Someone just copied from Wikipedia for this, lol. This is really bad and will be improved in due time. In the meantime, even though I hate it, it's probably still better than no introduction)''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
''Ibara'' (鋳薔薇) is very similar to [[Raizing | 8ing/Raizing's]] [[Battle Garegga]] and [[Battle Bakraid]] games. So much so that ''Ibara'' could be considered a pseudo-sequel or, at least, a spiritual successor. The similarities are numerous - some are subtle, some are easily spotted. These include combining archaic technology such as biplanes with more advanced machinery; firing and a power-up system; and a medal collecting system which drastically increases scoring. The game features a similar method of earning bombs and a delay when launching them as well. Some of the enemies and their attack patterns are very familiar such as the large cranes in stage 1 and the minigun-wielding first boss. The enemy's explosions spiral around when destroying some of the heavier weapons/scenery and thin, while seemingly camouflaged enemy bullets are scattered around the play area in comparable patterns. More subtle references include the HUD layout which lists the name of the current stage at the top of the screen and, when starting a stage, tells users the title of the background music that is playing.&lt;br /&gt;
&lt;br /&gt;
A notable feature of ''Ibara'' is the inclusion of a variable, real-time difficulty system by way of the [[Ibara#Rank_System_Overview | ''Rank'']] system. The player's rank increases as they acquire more items and cause more damage, increasing the difficulty of the game along with it. The number of enemies does not increase but the number of bullets fired towards the user does, often reaching a ridiculous level of bullet density. There are ways of lowering this rank system if the odds appear too much. The only known way of decreasing the player's Rank in Ibara is to die. The more lives you have, the less the rank decreases when you die. In the later version, Ibara Kuro: Black Label, Rank can be decreased by cancelling bullets with a bomb, however Rank also increases much faster in this version, potentially increasing from minimum to maximum in a matter of seconds.&lt;br /&gt;
&lt;br /&gt;
=== Game Modes ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
''Ibara'' has three different playable game modes. In addition to the standard game mode, there are also a ''Harder'' and an ''Extended'' play mode available. These modes are meant for experienced players, and significantly increase the game difficulty. &lt;br /&gt;
&lt;br /&gt;
Note that there are separate leaderboards for each game mode, so it does not convey any scoring advantage to play on ''Harder'' or ''Extended'' unless the goal is specifically to compete in one of those modes.&lt;br /&gt;
&lt;br /&gt;
When pressing the '''Start''' button to begin a credit, a directional input from the joystick can change the mode for that credit:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Direction&amp;amp;nbsp;Input&amp;amp;nbsp;Held &lt;br /&gt;
! Game&amp;amp;nbsp;Mode &lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| None || Normal || The standard gameplay mode.&lt;br /&gt;
|-&lt;br /&gt;
| Up || Harder || A gameplay mode that ''dramatically'' increases the game difficulty. Begins with greatly elevated [[#Rank|Rank]].&lt;br /&gt;
|-&lt;br /&gt;
| Down || Extended || A two-[[Glossary of shmups#Loop|loop]] gameplay mode. The first loop is equivalent to the normal gameplay mode, while the second loop is equivalent to Harder difficulty.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When playing in ''Harder'' or ''Extended'' modes, extra text will appear in the top-center of the in-game HUD to indicate the currently selected mode.&lt;br /&gt;
&lt;br /&gt;
=== Screen Elements ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Ibara HUD.png|300px|thumb|left|HUD Overview with labeled elements.]]&lt;br /&gt;
==== HUD ====&lt;br /&gt;
''Ibara'''s HUD layout is relatively simple compared to other [[CAVE]] titles, and should be very familiar to players of other Yagawa games, such as ''[[Battle Garegga]]''.&lt;br /&gt;
&lt;br /&gt;
The HUD shows the current score, Life Stock, Full Bomb Stock, and Bomb Fragment Stock for both Players, along with the name of the current Stage and the top score from the score table.&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt; The two Player HUD layouts are mirror images of each other. If only one Player is currently in-game, the other half of the HUD will be hidden. The HUD image shown here displays the Player 1 configuration, and highlights the screen regions where the Player 2 elements would be displayed if they were present.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''A''' || Player 1 Life Stock&lt;br /&gt;
|-&lt;br /&gt;
| '''B''' || Player 1 Score&lt;br /&gt;
|-&lt;br /&gt;
| '''C''' || Player 1 Full Bomb Stock&lt;br /&gt;
|-&lt;br /&gt;
| '''D''' || Player 1 Bomb Fragment Stock&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| '''E''' || Current Stage name&lt;br /&gt;
|-&lt;br /&gt;
| '''F''' || Highest score on the score table&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| '''G''' || Player 2 Score&lt;br /&gt;
|-&lt;br /&gt;
| '''H''' || Player 2 Life Stock&lt;br /&gt;
|-&lt;br /&gt;
| '''I''' || Player 2 Bomb Fragment Stock&lt;br /&gt;
|-&lt;br /&gt;
| '''J''' || Player 2 Full Bomb Stock&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;On the PCB, ''Ibara'''s score table can be configured to save scores indefinitely or reset them every time the game is powered off. Without knowing the machine configuration, it is impossible to know whether the TOP score represents an all-time high score for this machine, or simply the highest score that has been achieved this power cycle.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
[[File:Ibara Screen Scroll Example.png|200px|thumb|left|An example of horizontal scrolling. Only about 75% of the full Stage width is visible at any one time.]]&lt;br /&gt;
==== Scrolling ====&lt;br /&gt;
''Ibara'' is a vertically scrolling shooter, so the background and 'ground level' stage elements are constantly scrolling from top to bottom. The rate of this scroll is mostly constant, though in some specific areas (notably, the boss arenas of Stage 5 and 6) the scroll speed slows down or stops completely.&lt;br /&gt;
&lt;br /&gt;
However, ''Ibara'', like many other [[CAVE]] games, also features a horizontal scroll. As the Player moves left and right across the screen, the background layer (and thus, 'grounded' enemies, items, and stage elements) will also move slightly. The background scrolls much slower horizontally than the Player's movement speed, which creates a parallax effect.&lt;br /&gt;
&lt;br /&gt;
At any given time, the horizontal scrolling creates a 'viewport' that is approximately 75% (3/4) of the actual stage width. This is an important concept to understand, because enemy and item spawns are based on ''stage'' position, not ''screen'' position.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
[[File:Ibara Dead Zones.png|200px|thumb|left|Approximate dead zones.&amp;lt;br&amp;gt;Red = no damage.&amp;lt;br&amp;gt;Blue = no items. &amp;lt;br&amp;gt;Purple = no damage and no items.]]&lt;br /&gt;
[[File:Ibara Dead Zone Example.png|400px|thumb|right|On the left, the Player correctly accounts for dead zones, and gets many item drops from defeated drones. On the right, the Player does not account for dead zones and gets no items.]]&lt;br /&gt;
==== Dead Zones ====&lt;br /&gt;
''Ibara'' has several screen regions that have a mechanical impact on gameplay by reducing enemy damage or item drops. These are known as ''dead zones''. &lt;br /&gt;
&lt;br /&gt;
There are two different kinds of dead zones in ''Ibara'':&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| No Damage Zone || Enemies or stage elements within these areas will not take damage while they are inside the dead zone.&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| No Item Zone || Airborne enemies defeated within these areas will not drop items.&amp;lt;sup&amp;gt;**&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As a general rule, the very top and bottom edges of the screen (below the HUD elements) are No Damage Zones. &lt;br /&gt;
&lt;br /&gt;
The No Item Zones are on the left and right edges of the screen, and are less easily identifiable. There is, however, a visual cue that can be used when trying to find the No Item Zones. Aligning the center of a left slot Option with the left edge of the screen, or vice-versa, should position the Player on the border of the No Item dead zone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;It is not currently known whether ''all'' damage is negated within these zones, or simply greatly reduced. There is some evidence to suggest damage is still taken by enemies within these regions, albeit at a ''drastically'' reduced rate.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;**&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;This applies specifically to small airborne enemies that would drop according to the [[#Item Drop Table|Item Drop Table]]; larger airborne enemies like the Stage 4 airships appear to be unaffected.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
==== Control Explanation ====&lt;br /&gt;
&lt;br /&gt;
''Ibara'' uses only two primary buttons and an 8-direction joystick in gameplay. Each button can fulfill multiple functions based on how it is pressed or released, which can be a bit confusing for new players.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' ''It is quite important that ''Ibara'' be played on a 2-Player capable cabinet, since playing on Player 1 or Player 2 side will change the ship the Player will use in-game. This can have a dramatic impact on the game, as the two playable ships are mechanically distinct from each other and have different scoring and survival potential. For more information, please refer to [[#Ships|Ships]].''&lt;br /&gt;
&lt;br /&gt;
[[File:Ibara Controls.png|frameless|left]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Joystick''' || Movement.&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;width:10%&amp;quot; | '''A (Tap)''' || Fire a short burst from the Main Shot and any Options. &amp;lt;br&amp;gt; While tapping, Options will not lock in position, and will change their angle based on movement. &amp;lt;br&amp;gt; By rapidly tapping and then holding '''A''', the autofire rate can be increased. Autofire rate will remain elevated until the next death.&lt;br /&gt;
|-&lt;br /&gt;
| '''A (Hold)''' || Continuously fire the Main Shot and any Options. &amp;lt;br&amp;gt;While the button is held, Options may lock and hold a fixed angle. Which Options will lock, if any, is based on what Ship Type is selected.&lt;br /&gt;
|-&lt;br /&gt;
| '''B (Tap)''' || Use a Bomb if at least one Bomb Fragment is in stock.&lt;br /&gt;
|-&lt;br /&gt;
| '''B (Hold)''' || If you have at least one Full Bomb in stock, holding the '''B''' button will 'Arm' a Hadou. A Hadou will remain Armed until the button is released.&lt;br /&gt;
|-&lt;br /&gt;
| '''B (Release)''' || If you have an Armed Hadou, releasing the '''B''' button will cause the Hadou to fire.&lt;br /&gt;
|-&lt;br /&gt;
| '''Start''' || Begin the game or Continue after a Game Over. &amp;lt;br&amp;gt; While in game, removes any Special Option formations the Player may have collected.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Movestrips ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=600px&amp;gt;&lt;br /&gt;
Ibara_Movestrip.jpg|Original Japanese movestrip issued with the PCB.&lt;br /&gt;
Ibara_Movestrip_English_Emphatic.jpg|Custom English movestrip created by [http://www.emphatic.se/?p=807 Emphatic].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Though ''Ibara'' features two playable ships, there is no ship or character select screen. Instead, the ship choice is dependent on whether the game is being played on Player 1 side or Player 2 side.&lt;br /&gt;
&lt;br /&gt;
The two ships are mechanically very distinct from each other. As mentioned in [[#Controls|Controls]], it is quite important that an ''Ibara'' cabinet be equipped with a 2-player control panel so that the Player can choose which ship to use. &lt;br /&gt;
&lt;br /&gt;
Each of the two playable Ships has a further four possible 'subtypes'; similar to ''[[Battle Garegga]]'', the choice of subtype is dependent on what buttons the Player is pressing when the game starts. Unlike ''Garegga'', however, in ''Ibara'' the subtype selection occurs  immediately when the '''Start''' button is pressed. By holding different combinations of the '''A''' and '''B''' buttons when the '''Start''' button is pressed to begin the game, the Player can select a subtype per the following table:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Button&amp;amp;nbsp;Held !! Ship&amp;amp;nbsp;Subtype&lt;br /&gt;
|-&lt;br /&gt;
| None || Type A&lt;br /&gt;
|-&lt;br /&gt;
| A || Type B&lt;br /&gt;
|-&lt;br /&gt;
| B || Type C&lt;br /&gt;
|-&lt;br /&gt;
| A ''&amp;amp;'' B || Type D&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As a practical example, if one coin is in the machine, pressing and holding the P1 side '''A''' button while pressing the P1 side '''Start''' button will result in starting a game as Bond, Type B.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;Player 1: Bond&amp;lt;/big&amp;gt; ====&lt;br /&gt;
[[File:Ibara Bond Portrait.png|300px|frameless|left|Portrait of the Player 1 character, Bond.]]&lt;br /&gt;
[[File:Ibara P1Ship.png|250px|thumb|right|Bond's ship in ''Ibara'', named the ''Silister Similis''. Faster movement and more forward focused Shot compared to the Player 2 ship.]]&lt;br /&gt;
[[File:Ibara Bond Bomb Comparison.png|250px|thumb|right|Bond's bomb variants by ship subtype.&amp;lt;br&amp;gt;From left to right:&amp;lt;br&amp;gt;Type A - Forward wide spread&amp;lt;br&amp;gt;Type B - Straight forward&amp;lt;br&amp;gt;Type C - Homing&amp;lt;br&amp;gt;Type D - Forward thrown]]&lt;br /&gt;
&lt;br /&gt;
Character: '''Negotiator Agent 01, Bond'''&amp;lt;br&amp;gt;&lt;br /&gt;
Ship: ''Silister Similis''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Of the two playable ships, Bond is overall faster and more 'linear'. Across all ship subtypes, Bond has moderate to high movement speed and a Main Shot that is primarily focused forwards. &lt;br /&gt;
&lt;br /&gt;
Though both ships are very viable for survival and intermediate scoring, Bond is considered slightly more difficult for survival play due to the narrow Shot width. In several areas (notably stages 4, 5, and 6), Bond players may struggle to deal with enemies approaching from multiple angles at once. Good [[#Option|Option]] control is essential for Bond players to compensate for his linear Shot; however, this reliance on Options can also make recoveries difficult if the Player is not able to recapture dropped Options after dying.&lt;br /&gt;
&lt;br /&gt;
Because of his higher movement speed, Bond is capable of catching falling Medals and other Items more easily than Dyne. He is currently thought to have overall higher scoring potential compared to Dyne, though not by a large margin. The current [[STG Hall of Records#Ibara|World Record]] score was achieved with Bond.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ship&amp;amp;nbsp;Subtype !! Movement&amp;amp;nbsp;Speed !! Lockable&amp;amp;nbsp;Options !! Bomb&amp;amp;nbsp;Style !! Shot&amp;amp;nbsp;Style&lt;br /&gt;
|-&lt;br /&gt;
| Type A || Moderate || All || ''Fired forward in a 'V' spread.'' &amp;lt;br&amp;gt;Screen coverage varies based on Bomb Fragment count; a Full Bomb will cover almost the entire screen.|| Mostly forward focused shot with slight spread.&lt;br /&gt;
|-&lt;br /&gt;
| Type B || Moderately Slow || All || ''Fired directly forward in an inverted 'V' wave.'' &amp;lt;br&amp;gt;Screen coverage varies based on Bomb Fragment count; a Full Bomb will cross the entire screen.|| Straight forward shot.&lt;br /&gt;
|-&lt;br /&gt;
| Type C || Fast || Left and Right || ''Homing missile with continuous trail'' &amp;lt;br&amp;gt;Screen coverage varies based on Bomb Fragment count. Can be difficult to control when many enemies are present.|| Forward focused shot with some piercing effects; bullets can travel through enemies.&lt;br /&gt;
|-&lt;br /&gt;
| Type D || Very Fast || Rear || ''Forward thrown bomb'' &amp;lt;br&amp;gt;Screen coverage and position are constant regardless of Bomb Fragment count. Fragments modify duration and damage. || Straight forward shot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;Player 2: Dyne&amp;lt;/big&amp;gt; ====&lt;br /&gt;
[[File:Ibara Dyne Portrait.png|300px|frameless|left|Portrait of the Player 2 character, Dyne.]]&lt;br /&gt;
[[File:Ibara P2Ship.png|250px|thumb|right|Dyne's ship in ''Ibara'', named the ''Dio Spirossi''. Slower movement speed and wider spread Shot compared to the Player 1 ship.]]&lt;br /&gt;
&lt;br /&gt;
Character: '''Negotiator Agent 02, Dyne'''&amp;lt;br&amp;gt;&lt;br /&gt;
Ship: ''Dio Spirossi''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Of the two playable ships, Dyne is overall slower and more 'spread'. Across all ship subtypes, Dyne has a slow to moderate movement speed and a Main Shot that has some spread coverage to either side.&lt;br /&gt;
&lt;br /&gt;
Though both ships are very viable for survival and intermediate scoring, Dyne is considered slightly easier to play for survival because of the wider field of fire. Dyne does not need to rely on Options as much as Bond to compensate for Main Shot width, and has bombs that are more universally useful for clearing large areas of the screen.&lt;br /&gt;
&lt;br /&gt;
To counteract this, Dyne struggles a bit with catching Point Medals and other Items, and requires more proactive play in certain areas to avoid drops. Dyne's lower movement speed can also be an issue when attempting to dodge certain boss patterns that are usually macroable with Bond. Though [[STG Hall of Records#Ibara|excellent scores]] are still achievable, Dyne is thought to have slightly lower overall score potential when compared to Bond.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;(ED: Verify Dyne subtype details and create Bomb Chart.)&amp;lt;/sup&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ship&amp;amp;nbsp;Subtype !! Movement&amp;amp;nbsp;Speed !! Lockable&amp;amp;nbsp;Options !! Bomb&amp;amp;nbsp;Style !! Shot&amp;amp;nbsp;Style&lt;br /&gt;
|-&lt;br /&gt;
| Type A || Slow || All || ''Fired forward in a 'V' spread.'' &amp;lt;br&amp;gt;Screen coverage varies based on Bomb Fragment count; a Full Bomb will cover almost the entire screen.|| Spread shot.&lt;br /&gt;
|-&lt;br /&gt;
| Type B || Very Slow || All || ''Aimable spread wave.'' &amp;lt;br&amp;gt;Screen coverage varies based on Bomb Fragment count; a Full Bomb will cross the entire screen. Travels opposite the Player's movement direction for a brief period.|| Shot begins with some width, but converges as it travels.&lt;br /&gt;
|-&lt;br /&gt;
| Type C || Moderately Slow || Left and Right || ''Radial bomb surrounding the ship.'' &amp;lt;br&amp;gt;Screen coverage varies based on Bomb Fragment count. || Shot begins with some width, but converges as it travels.&lt;br /&gt;
|-&lt;br /&gt;
| Type D || Moderate || Rear &amp;lt;br&amp;gt;(reversed aiming) || ''Left and right thrown bombs.'' &amp;lt;br&amp;gt;Screen coverage and position are constant regardless of Bomb Fragment count. Fragments modify duration and damage.&amp;lt;br&amp;gt;''Note: A bug exists when rapidly throwing partial bombs with Dyne Type D that can sometimes cause them to not actually appear. The bomb fragment(s) will be consumed, but no explosion or Aura Flash will manifest. This seems to occur when 6 or more bomb explosions are active on screen at once, but more testing is needed to understand it fully.'' || Wide 3-way Shot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Main Shot ====&lt;br /&gt;
&lt;br /&gt;
The Main Shot is fired by pressing or holding the '''A''' button. The Main Shot has a built-in autofire system that will fire continuously when the button is held down. Similar to ''[[Battle Garegga]]'', rapidly pressing and then holding the Main Shot button will increase this autofire rate; however, unlike in ''Garegga'', raising the autofire in this way does not have a known multiplicative effect on per-frame rank. Any elevated autofire rate will be reset upon death, but can be raised again in the same way.&lt;br /&gt;
&lt;br /&gt;
Though the Main Shot itself behaves the same when tapping or holding the '''A''' button, holding the button down may trigger Options to lock depending on what Ship Type was chosen at the start of the game.&lt;br /&gt;
&lt;br /&gt;
The strength and spread of the Main Shot is influenced by the Ship Type chosen, and by the Power Up system.&lt;br /&gt;
&lt;br /&gt;
===== Main Shot Power Up =====&lt;br /&gt;
&lt;br /&gt;
The Main Shot can be strengthened through 6 different levels. In order to raise the Shot to the next power level, a [[#Shot Power Ups|Power Up]] item must be collected. Again similar to ''[[Battle Garegga]]'', there are both Small and Large Power Up items. A Large Power Up will always raise the Main Shot to the next power level, but depending on the current power level, it may take multiple Small Power Ups. The exact requirements are listed in the table below:&amp;lt;ref name=&amp;quot;INH&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Power&amp;amp;nbsp;Level&amp;amp;nbsp;Transition !! Small&amp;amp;nbsp;Power&amp;amp;nbsp;Ups&amp;amp;nbsp;Required&lt;br /&gt;
|-&lt;br /&gt;
| Lvl.1 {{Arrows|R}} Lvl.2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Lvl.2 {{Arrows|R}} Lvl.3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Lvl.3 {{Arrows|R}} Lvl.4 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Lvl.4 {{Arrows|R}} Lvl.5 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Lvl.5 {{Arrows|R}} Lvl.6 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The exact impact of the power levels varies depending on the [[#Ships|Ship Type]] chosen, but in general, increasing the shot power level will result in the Player firing more bullets, dealing more damage per shot, and/or covering a wider region of the screen.&lt;br /&gt;
&lt;br /&gt;
===== Special Power Up =====&lt;br /&gt;
&lt;br /&gt;
There is a secret 'Special' power level that can be reached by intentionally letting 5 Small Shot Power Up items fall off the screen, then collecting the next one. This will immediately bring the Main Shot to the highest possible power level. Though somewhat tricky to set up, it can be used to immediately gain full power.&amp;lt;ref name=&amp;quot;INH&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(ED: Verify the requirements for the Special Power Up)''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;''(ED: Add images showing the Main Shot at different power levels and/or with different ship types)''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==== Options ====&lt;br /&gt;
&lt;br /&gt;
The Player can have up to three Options in ''Ibara''; one Option can be placed on either side of the Player ship, with the third in the rear. Options fire automatically every time the Main Shot fires, and cannot be used independently of the Main Shot. Increases in the Main Shot fire rate will also increase the fire rate of Options, though the relationship is not 1:1. Depending on the Ship Type chosen by the Player, one or more Options may be 'lockable', and will hold their current angle when the Main Shot button is held down. Options are collected in the form of items, and are not directly linked to the main Power Up system used for the Main Shot. There are seven different Option weapons that can be collected, and each of the three mounted Options may use a different weapon type.&lt;br /&gt;
&lt;br /&gt;
===== Option Slots =====&lt;br /&gt;
&lt;br /&gt;
[[File:Ibara Option Collection Diagram.png|thumb|right|150px|Diagram indicating the approximate collection zones for each Option Slot.&amp;lt;br&amp;gt;Red - Left Option Slot&amp;lt;br&amp;gt;Green - Right Option Slot&amp;lt;br&amp;gt;Blue - Rear Option Slot]]&lt;br /&gt;
[[File:Ibara Option Flowchart.png|thumb|right|150px|Flowchart describing the Option collection process and possible results.]]&lt;br /&gt;
&amp;lt;small&amp;gt;''ED: Update the Option Collection Diagram; it's currently slightly inaccurate.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Options can occupy three different logical slots:&lt;br /&gt;
* Left of the Player Ship&lt;br /&gt;
* Right of the Player Ship&lt;br /&gt;
* Behind the Player Ship&lt;br /&gt;
&lt;br /&gt;
Depending on where on the Player's item collection hitbox a new Option is collected, and how many Options the Player currently has equipped, a newly collected Option may occupy a different Slot. Each Option Slot has a 'slice' of the collection hitbox that can be thought of as a 'third' of the circle outlined by the Player ship; Options collected in the bottom third of this circle will occupy the Rear Slot, those collected in the left third of this circle will occupy the Left slot, etc.&lt;br /&gt;
&lt;br /&gt;
The Options themselves also have a collection hitbox, but ''this collection hitbox only works for collecting other Options''. Using a mounted Option to collect a new Option is a very reliable way to control which slot will be occupied, as the newly collected Option will always occupy the same slot as the previous one (provided the Player already has three Options).&lt;br /&gt;
&lt;br /&gt;
Prior to having all three Option slots populated, any Option picked up will be used to 'fill up' open slots, regardless of where on the Player ship the Option item is collected.  However, once the Player has all three Options, the position on the Player ship where an Option is collected will influence where the new Option will try to mount. A newly collected Option that tries to replace a mounted Option of the same type, in the same position, will contribute 10,000 points to the score.&lt;br /&gt;
&lt;br /&gt;
For example, if the Player already has a single Option in the right position and collects a Machine Gun on the right side, it will be automatically assigned to the left or rear Option slots. However, if the Player already has three Options, the Machine Gun will try to mount on the right side. If the existing Option mounted to the right position is already a Machine Gun, and the Player already has three Options, the Player will gain 10,000 points instead.&lt;br /&gt;
&lt;br /&gt;
===== Special Option Formations =====&lt;br /&gt;
&lt;br /&gt;
''Ibara'' also has several special Option Formations that can be obtained by fulfilling certain conditions. These special formations change the aiming and movement behavior of the Options. They may or may not be useful depending on the current situation. If a Special formation is no longer of use to the Player, it can be canceled by pressing the Start button (see [[#Controls | Controls]] for more details).&lt;br /&gt;
&lt;br /&gt;
When a Special Option Formation is collected, it will change the behavior of all currently equipped Options. However, when a new Option is equipped, it will not 'inherit' the special behavior. For example, if the Player collects Wide with three Machine Guns, and then changes one of their options to a Rocket, the Rocket will not have the Wide behavior.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;''(ED: Add images to show the different Special Option Formations)''&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Formation !! How to Obtain !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Wide || Pick up 5 consecutive Option items, then pick up the next Option item. || ''Left and Right Options angle dramatically outwards and will no longer rotate, regardless of Ship Type. Rear Option points forward.'' &amp;lt;br&amp;gt; Generally not very useful; normal Option behavior is usually better in all situations. With 3x 5-Way Options it produces amazing screen coverage, however.&lt;br /&gt;
|-&lt;br /&gt;
| Search || Pick up 5 consecutive Bomb Fragments, then pick up the next Option item. || ''Options will aim at enemies automatically, and remain 'locked on' without Player intervention.'' &amp;lt;br&amp;gt; Extremely useful at the final section of Stage 4, and easy to set up by collecting bomb fragments from the large enemy airships before picking up the Rocket they drop. However, it is sometimes detrimental, since it removes the ability to target specific enemies or boss parts.&lt;br /&gt;
|-&lt;br /&gt;
| Rolling || Pick up 5 consecutive Medals, then pick up the next Option item. || ''Options rotate continuously while firing.'' &amp;lt;br&amp;gt; Currently has no known practical applications.&lt;br /&gt;
|- &lt;br /&gt;
| Back || Pick up 5 consecutive small Shot Power Ups, then pick up the next Option item. || ''Options point backwards instead of forwards.'' &amp;lt;br&amp;gt; Currently has no known practical applications.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Option Types =====&lt;br /&gt;
&lt;br /&gt;
Below is a table describing the different Option weapon types that are available in ''Ibara''. Note that weapon 'availability' is used to describe ''consistent'' drops; there are some enemy types (notably, fixed turrets) that can spawn with random weapons, so their drops may vary between runs. For the purposes of clarity and utility as a reference, this table indicates only drops that are consistent between runs regardless of enemy RNG.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ibara_MachineGun.png | 50px]] || '''Machine Gun'''&amp;lt;br&amp;gt; ''Common; available in all stages'' &amp;lt;br&amp;gt; Low damage, high continuous rate of fire. Great for precision damage against large enemies, handling zako rushes, or drone milking.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ibara_Gatling.png | 50px]] || '''Gatling''' &amp;lt;br&amp;gt; ''Common; available in all stages'' &amp;lt;br&amp;gt; Low damage, short burst fire. Similar applications to the Machine Gun, but slightly less consistent due to gaps between bursts.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ibara_5Way.png | 50px]] || '''5-Way''' &amp;lt;br&amp;gt; ''Uncommon; available in most stages'' &amp;lt;br&amp;gt; Very wide spread shot, great for crowd control or point blank damage. 3x 5-Way can be excellent for survival in parts of Stage 4, 5, and 6.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ibara_Burner.png | 50px]] || '''Burner''' &amp;lt;br&amp;gt; ''Rare; available in stages 2 and 6'' &amp;lt;br&amp;gt; High damage in bursts. Persists on screen for a while, good for space control. Produces the most tick points per second of any Option type.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ibara_Napalm.png | 50px]] || '''Napalm''' &amp;lt;br&amp;gt; ''Uncommon; available in stages 2, 3, and 6'' &amp;lt;br&amp;gt; High damage with a small AoE explosion. Has some gaps between shots, so it can sometimes struggle against dense zako rushes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ibara_Rocket.png | 50px]] ||'''Rocket''' &amp;lt;br&amp;gt; ''Common; available in stages 1, 3, 4, 5, and 6'' &amp;lt;br&amp;gt; Medium damage, but pierces multiple enemies or boss parts. Excellent against large targets. Raises Rank at the highest rate of all Option types.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ibara_Homing.png | 50px]] || '''Homing''' &amp;lt;br&amp;gt; ''Rare; available in stage 3 and 5'' &amp;lt;br&amp;gt; Medium damage homing weapon. Extremely rare, the only consistent drop is Kasumi (Stage 3 Boss). Generally outclassed by other Options.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bombs ====&lt;br /&gt;
[[File:Ibara Bomb Example.png|200px|thumb|right|Example of a Full Bomb in ''Ibara'', showing range and destructive power. &amp;lt;br&amp;gt;Ship: Bond, Type A]]&lt;br /&gt;
[[Glossary#Bomb|Bombs]] are a secondary weapon in ''Ibara'', alongside the Main Shot and Options. Bombs are capable of dealing very high amounts of damage, can cancel incoming bullets, and can cover huge areas of the screen. As explained in [[#Controls|Controls]], Bombs are used by tapping the '''B''' button, and can be fired as long as the Player has at least one Bomb Fragment in stock.&lt;br /&gt;
&lt;br /&gt;
When activated, a Bomb has the following effects:&lt;br /&gt;
* Creates an [[#Aura Flash|Aura Flash]] around the Player ship, capable of dealing damage and canceling bullets for a very brief period.&lt;br /&gt;
* Grants a short burst of invulnerability to the Player.&lt;br /&gt;
* Creates an explosion on screen that deals heavy damage to enemies within the explosion radius. The actual explosion and damage effects of the Bomb may or may not have a delay or spread over time, depending on the [[#Ships|Ship]] type chosen. The current Fragment count may also influence the strength and radius of the Bomb explosion (again, depending on the chosen Ship Type).&lt;br /&gt;
* Consumes Full Bombs or Bomb Fragments from the Player stock.&lt;br /&gt;
&lt;br /&gt;
Because they grant invulnerability (albeit very briefly) and are capable of canceling bullets, Bombs are a very powerful survival tool - though for this purpose they are generally outclassed by the [[#Hadou Gun|Hadou Gun]], if the Player has at least one Full Bomb available. Note that as a 'panic' survival tool, Bombs in ''Ibara'' are not as useful as the screen-clearing bombs found in other Cave games; the invulnerability period is much shorter, and the bullet cancel effect is much more limited.&lt;br /&gt;
&lt;br /&gt;
Bombs are extremely important for scoring purposes, as enemies are worth different amounts of points when destroyed with a Bomb, and may drop additional [[#Items|Items]]. In many cases, enemies are worth significantly more points when defeated with a Bomb compared to when defeated with the Main Shot or Options. There are also several environmental elements that interact with Bombs to reveal [[#Point Medals|Point Medals]].&lt;br /&gt;
&lt;br /&gt;
===== Bomb Stock =====&lt;br /&gt;
[[File:Ibara Bomb Stock Chart.png|200px|thumb|right|Chart showing Player 1's Bomb Stock in different example configurations.&amp;lt;br&amp;gt;A - 0 bombs, 0 fragments&amp;lt;br&amp;gt;B - 0 bombs, 1 fragment&amp;lt;br&amp;gt;C - 0 bombs, 24 fragments&amp;lt;br&amp;gt;D - 2 bombs, 24 fragments&amp;lt;br&amp;gt;E - 4 bombs, 40 fragments]]&lt;br /&gt;
Bombs are a finite resource; Bomb ammunition is limited, and must be collected from the environment in the form of [[#Bomb Items|Bomb Fragments]] or rare Full Bomb items. Up to 40 Fragments and 4 Full Bombs may be carried at any one time. The current Bomb Fragment and Full Bomb stock is shown on the lower edge of the screen (see [[#HUD|HUD]] overview for details). A Full Bomb is composed of 40 Fragments; when the player collects the 40th Fragment, the Fragments are converted into a Full Bomb and the Fragment count is emptied. If the Player is already at maximum capacity, surplus Fragments and Full Bombs will contribute a small point bonus when collected instead.&lt;br /&gt;
&lt;br /&gt;
The following table explains the different ways in which Bombs and Bomb Fragments can be collected:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Action !! Bombs&amp;amp;nbsp;Gained&lt;br /&gt;
|-&lt;br /&gt;
| Collect a Bomb Fragment || 1 Fragment&lt;br /&gt;
|-&lt;br /&gt;
| Collect a Full Bomb || 1 Full Bomb&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Begin a credit || 20 Fragments&lt;br /&gt;
|-&lt;br /&gt;
| Respawn after losing a life || 20 Fragments&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;If the Player already has 4 Full Bombs in stock when collecting a Full Bomb item, they will instead receive up to 40 Fragments until they reach maximum Fragment capacity.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When a Bomb is used, it will consume one Full Bomb from the Player stock. If the Player does not have any Full Bombs available, it will instead consume all the currently held Bomb Fragments. If the Player does not have at least one Bomb Fragment, they cannot use a Bomb.&lt;br /&gt;
&lt;br /&gt;
Depending on the number of Fragments that were consumed to use the Bomb, the strength, duration, and radius of the Bomb explosion may vary. Which parameters are affected by Fragment count is determined by the [[#Ships|Ship]] type chosen when starting the credit.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==== Hadou Gun ====&lt;br /&gt;
[[File:Ibara Hadou Example.png|200px|thumb|right|The Hadou Gun's phases of operation.&amp;lt;br&amp;gt;A - Hadou is Armed.&amp;lt;br&amp;gt;B - Hadou has been released but the projectile is still traveling.&amp;lt;br&amp;gt;C - Hadou projectile has 'stuck' the boss and caused a persistent explosion. It has also left behind a trail.]]&lt;br /&gt;
&lt;br /&gt;
The Hadou Gun is ''Ibara'''s most distinctive weapon, and one of the core gameplay innovations when compared to ''[[Battle Garegga]]'' and other Yagawa titles. It is an immensely powerful tool for both survival and scoring play. Learning how to use it effectively is an essential skill.&lt;br /&gt;
&lt;br /&gt;
The Hadou Gun, as a weapon, consists of a missile projectile fired from the Player ship. It can only be fired directly upwards, and will be fired from the current Player position. The missile will deal significant damage to anything it touches in flight, usually enough to instantly destroy most small or midsize enemies; however, if it collides with a large target (such as a Boss or Midboss), it will explode on impact.&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt; The explosion from the Hadou missile will 'stick' to whatever it hits. In addition to the explosion, the Hadou missile also creates a trail behind it as it travels.&lt;br /&gt;
&lt;br /&gt;
The Hadou explosion ''and'' the Hadou trail both have the following properties:&lt;br /&gt;
* Persist on screen for a few seconds before fading away.&lt;br /&gt;
* Continuously deal damage over time to enemies or destructible objects that collide with them.&lt;br /&gt;
* Cancel all bullets that collide with them into [[#Rose Items|Rose Items]], which can be collected for a small point bonus.&lt;br /&gt;
&lt;br /&gt;
Due to the way damage is calculated, '''significantly more damage is dealt by the Hadou explosion if the Player is ''not'' firing their Main Shot or Options. To maximize damage, do not shoot while a Hadou is exploding.'''&lt;br /&gt;
&lt;br /&gt;
In order to use the Hadou Gun, the Player must have at least one Full Bomb in stock. Unlike Bombs, which can be 'partially' fired using one or more Bomb Fragments at the consequence of reduced damage or area of effect, a Full Bomb is required to use a Hadou.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;There is a phenomenon, believed to be the result of a programming bug, which can cause the Hadou missile to travel 'between' the hitboxes of certain Bosses and Midbosses instead of exploding if aimed precisely. This deals ''extremely'' high damage, and can be used as a quick kill technique. For more details, see [[Ibara/Strategy]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Hadou Usage =====&lt;br /&gt;
&lt;br /&gt;
The firing process for the Hadou Gun is somewhat unconventional, and has several steps. Unlike the process of using a Bomb, the Hadou firing process is also interruptable; it is possible for the Player to be hit while attempting to use a Hadou, which results in lost resources but no Hadou being fired.&lt;br /&gt;
&lt;br /&gt;
To summarize the full firing process of the Hadou Gun:&lt;br /&gt;
# The Player must have at least one Full Bomb.&lt;br /&gt;
# By pressing and holding the '''B''' button, a Full Bomb will be consumed.&lt;br /&gt;
# An [[#Aura Flash|Aura Flash]] will occur around the player, granting them brief invulnerability and dealing damage in a small radius.&lt;br /&gt;
# A 'laser sight' will extend forward from the Player ship. This consists of two blinking lines. These lines indicate the direction in which the Hadou Gun will fire, and the approximate width of the Hadou trail that will be created.&lt;br /&gt;
# The Hadou is now 'Armed'. An Armed Hadou can be held indefinitely, even between stages, as long as the Player continues to hold the '''B''' button.&lt;br /&gt;
# Releasing the '''B''' button at any time will 'fire' the Hadou.&lt;br /&gt;
# Once fired, the Hadou missile will begin traveling up the screen. It will leave a trail behind as it travels, and will deal damage to any enemy it collides with during flight.&lt;br /&gt;
# If the Hadou missile collides with a strong enemy, it will 'stick' and explode.&lt;br /&gt;
# Both the Hadou trail and explosion will deal continuous damage over time to targets within their areas of effect.&lt;br /&gt;
&lt;br /&gt;
Important notes about this process:&lt;br /&gt;
* The Player only has invulnerability for a very brief period after first Arming the Hadou. If they are killed at any point after step 3, they will lose the Full Bomb, but the Hadou will not be fired.&lt;br /&gt;
* After releasing the Hadou, the Player is immediately able to perform actions with the '''B''' button again. This means they can immediately Bomb or even begin Arming another Hadou.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==== Aura Flash ====&lt;br /&gt;
{{Anchor|Invulnerability Effect}}&lt;br /&gt;
[[File:Ibara Aura Flash Radius.png|150px|thumb|right|The 'Aura Flash', at maximum radius.]]&lt;br /&gt;
''Also known as '''Invulnerability Effect'''''&amp;amp;nbsp; &amp;lt;ref name=&amp;quot;INH&amp;quot;/&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Aura Flash is a tiny 'flash' around the Player ship that will appear when you Bomb, Power Up to the next full power level for the Main Shot, gain a ''new or different'' Option, build a full bomb, or arm a Hadou.&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt; The Aura effect is represented by a ring around the Player that persists for a few frames and grows slightly before fading. The Aura Flash makes the Player briefly invulnerable, cancels a very small ring of bullets around the player, and does a huge amount of damage, but it lasts an incredibly short time and has miniscule range. &lt;br /&gt;
&lt;br /&gt;
Aura Flash counts as 'Bomb' type damage for the purposes of destroying enemies or scenery, so can be used in some situations for scoring purposes or to trigger certain drops. It can also be utilized in conjunction with invulnerability after respawning to 'aggressively suicide' and use the Aura Flash damage from collecting Options to deal heavy damage to Bosses and large enemies; this technique will be explained in more detail in the [[Ibara#Strategy|Strategy]] section.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;(Note: an Aura Flash does ''not'' occur when a Hadou is released, only when it is first armed.)&amp;lt;/small&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Item Drop Table ====&lt;br /&gt;
&lt;br /&gt;
Most airborne enemies (and in very rare situations, some grounded enemies - see [[#Drop Table Exceptions | list of exceptions]] below) in ''Ibara'' have the ability to drop Items when defeated. However, not every single enemy will drop an item; instead, a 'counter' tracks defeated enemies, and when it reaches certain values,&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt; an Item will be dropped. The number of enemies required to drop an Item varies based on the type of damage used to destroy them, per the following table. &lt;br /&gt;
&lt;br /&gt;
Note: only enemies that will drop from the table will influence the counter - a grounded enemy, boss, or other target will not increment the counter.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Damage Source !! Required Enemies&lt;br /&gt;
|-&lt;br /&gt;
| Main Shot || 5&lt;br /&gt;
|-&lt;br /&gt;
| Option Shot || 5&lt;br /&gt;
|-&lt;br /&gt;
| Bomb || 1&lt;br /&gt;
|-&lt;br /&gt;
| Aura Flash || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hadou Trail || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To give a practical example, defeating 5 airborne enemies with the Main Shot or Options will drop only 1 Item, but defeating the same 5 enemies with a Bomb will instead drop 5 Items.&lt;br /&gt;
&lt;br /&gt;
If an airborne enemy is going to drop an Item as determined by the counter, it will pull from this table to determine what type of Item to drop: &amp;lt;ref&amp;gt;[https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=7667&amp;amp;start=8 Icarus, Shmups Forum: GD:Ibara, Feb 25th 2006]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;INH&amp;quot;&amp;gt;Strategy booklet that came with 'The Lunatic' INH Superplay DVD. Documented by [https://shmups.wiki/library/User:Plasmo Plasmo] c. August 2020&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Drop Number !! Item Type&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Small Shot Power Up&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Point Medal&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Small Shot Power Up&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Point Medal&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Machine Gun Option&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| 6-10 || ''Repeat of entries 1-5''&lt;br /&gt;
|-&lt;br /&gt;
| 11-15 || ''Repeat of entries 1-5''&lt;br /&gt;
|-&lt;br /&gt;
| 16-20 || ''Repeat of entries 1-5''&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| 21 || Small Shot Power Up&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Point Medal&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Small Shot Power Up&lt;br /&gt;
|-&lt;br /&gt;
| 24 || Point Medal&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Large Shot Power Up&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| 26... || ''Repeat starting from 1''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== Drop Table Strategy ======&lt;br /&gt;
&lt;br /&gt;
Knowing that Item drops are consistently pulled from a static table allows the Player to infer important information by paying attention to the Items that are currently being dropped. For example:&lt;br /&gt;
&lt;br /&gt;
* '''If a Small Shot Power Up has just dropped, the Player can be certain that the next Item to drop will be a Point Medal, and can position themselves to pick it up.'''&lt;br /&gt;
** This is by far the most important implication of Drop Table mechanics, and can be crucial to maintaining the Medal Chain in challenging areas.&lt;br /&gt;
* If a Large Shot Power Up or Machine Gun has just dropped, the Player can be certain that the next Item to drop will be a Small Shot Power Up, which can allow them to take more risks with movement (performing a large macro dodge or cutback, for example) since they know they will not need to catch a Medal.&lt;br /&gt;
* If the Player has just died, paying attention to the drop order can inform them when to expect to reach certain Shot power levels or obtain Options.&lt;br /&gt;
&lt;br /&gt;
====== Drop Table Exceptions ======&lt;br /&gt;
&lt;br /&gt;
There are several noteworthy exceptions to the Drop Table behavior:&lt;br /&gt;
&lt;br /&gt;
* Almost all Bosses and Boss Parts do '''not''' drop from the Table.&lt;br /&gt;
** Several Boss Parts have guaranteed drops, such as Options or Medals. Care should be taken not to confuse these with drops from the Table!&lt;br /&gt;
** Some of the small turrets in the 1st phase of the fight against Teresa Rose (the Stage 6 Boss) ''are'' capable of dropping from the Table.&lt;br /&gt;
** 'Drone' enemies spawned by Bosses ''will'' drop from the Table. This is crucial to high-level scoring.&lt;br /&gt;
* Midbosses do '''not''' drop from the Table.&lt;br /&gt;
** 'Drone' enemies spawned by Midbosses ''will'' drop from the Table.&lt;br /&gt;
* Each of the train crates that may spawn in Stage 3 will ''always'' drop from the Table, regardless of the type of damage used to defeat them.&lt;br /&gt;
* The small airships in Stage 4 will ''always'' drop from the Table, regardless of the type of damage used to defeat them.&lt;br /&gt;
* The medium and large airships in Stage 4 do not drop from the Table.&lt;br /&gt;
* The small planes in Stage 2 will drop from the Table if defeated at most times, but if defeated ''while they are circling around certain background elements'', they will ignore the Table and instead every defeated plane will drop a Point Medal.&lt;br /&gt;
* The small homing missiles fired by the missile tanks and turrets in Stage 5 ''will'' drop from the table, despite being projectiles.&lt;br /&gt;
* The small planes that fly through the canal in Stage 5 ''will'' drop from the table, despite appearing to be background enemies. However, if defeated with a Hadou Trail, every one of them will drop a Point Medal.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;The exact mechanics of how this works on a programming level are not currently known, but the result in-game is as noted in the tables.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Item Types ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Extend Item =====&lt;br /&gt;
&lt;br /&gt;
Though the primary method of obtaining Extends (extra lives) in Ibara is through scoring, there is a single 'fixed' extend item that can be obtained during a normal playthrough (two are available during an ''Extended'' playthrough).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;;&lt;br /&gt;
! Icon &lt;br /&gt;
! Point Value&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt; &lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ibara_1UP.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0?&lt;br /&gt;
| '''Extend Item''' &amp;lt;br&amp;gt; ''Dropped once by the Stage 4 Midboss if defeated after blowing off both wing tips completely. In Extended mode, a second can be obtained in 2-4 the same way.'' &amp;lt;br&amp;gt;Increases the Player's life stock by one when collected, unless they are already at 5 stocked lives.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt; The 'surplus bonus' point value of the Extend Item has not yet been experimentally confirmed.&lt;br /&gt;
&lt;br /&gt;
===== Bomb Items =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Point Value&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ibara_BombSmall.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 500&lt;br /&gt;
| '''Bomb Fragment''' &amp;lt;br&amp;gt; ''Found very commonly on all stages'' &amp;lt;br&amp;gt; Adds one Bomb Fragment to the Player stock. If the total number of collected Fragments reaches 40, the Fragment count is reset and the Player is awarded a Full Bomb instead.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ibara_BombLarge.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5,000&lt;br /&gt;
| '''Full Bomb''' &amp;lt;br&amp;gt; ''Obtained as a pickup by destroying all parts of large tanks in Stage 2 and Stage 5, or dropped by the Player when losing their last life'' &amp;lt;br&amp;gt; Adds a Full Bomb to the Player stock.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt; These are 'surplus bonuses'; the point value is only applied if the item is collected while the Player is already at maximum Bomb Stock (4 full Bombs + 40 Fragments).&amp;lt;ref name=&amp;quot;INH&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Shot Power Ups =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Point Value&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ibara_Shot_Small.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 100&lt;br /&gt;
| '''Small Shot Power Up''' &amp;lt;br&amp;gt; ''Dropped by enemies based on the [[#Item Drop Table|Item Drop Table]]'' &amp;lt;br&amp;gt; Increments the Player's Main Shot power by one 'tick'. Depending on the current Shot level, it may take multiple Small Shot Power Ups to raise the shot strength to the next level.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ibara_Shot_Large.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1,000&lt;br /&gt;
| '''Full Shot Power Up''' &amp;lt;br&amp;gt; ''Dropped by enemies based on the [[#Item Drop Table|Item Drop Table]], or by the Player when losing a life'' &amp;lt;br&amp;gt; Increments the Player's Main Shot power by one full power level.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt; These are 'surplus bonuses'; the point value is only applied if the item is collected while the Player is already at maximum Main Shot power level.&lt;br /&gt;
&lt;br /&gt;
===== Option Items =====&lt;br /&gt;
&lt;br /&gt;
All Option items give a 'surplus bonus' of 10,000 Points if the Player has three equipped Options and an identical Option is equipped in the 'slot' that the newly collected Option would occupy.&lt;br /&gt;
&lt;br /&gt;
For example, if a Player already has a Rocket, a 5-Way, and a Machine Gun, collecting a new Machine Gun would contribute 10,000 Points to the score ''if and only if'' the new Machine Gun would be 'equipped' to the same location as the existing Machine Gun. &lt;br /&gt;
&lt;br /&gt;
''For a more detailed explanation of Option slots, and how they interact with the surplus score bonus for Option collection, refer to [[#Option Slots |Option Slots]].''&lt;br /&gt;
&lt;br /&gt;
''For a list of Option Types and information about their usage and availability, refer to [[#Option Types |Option Types]].''&lt;br /&gt;
&lt;br /&gt;
===== Rose Items =====&lt;br /&gt;
&lt;br /&gt;
Rose Items are created when canceling enemy bullets with a Hadou explosion or trail, or with the explosion from a Player death animation. They can be collected for a small amount of extra score.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Icon''' || [[File:Ibara_Opal_Rose.png|50px]] || [[File:Ibara_Garnet_Rose.png|50px]] || [[File:Ibara_Sapphire_Rose.png|50px]] || [[File:Ibara_Ruby_Rose.png|50px]]&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|  style=&amp;quot;text-align:left;&amp;quot; | '''Value&amp;amp;nbsp;(Points)&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; || 100 || 200 || 400 || 800 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Point Medals =====&lt;br /&gt;
&lt;br /&gt;
Point Medals are dropped by enemies based on the [[#Item Drop Table|Item Drop Table]], or through fulfilling certain special conditions. They are the primary source of score in the game, and can be collected for points. &lt;br /&gt;
&lt;br /&gt;
Initially, the value of Medals is set at only 100 points. By collecting every Medal currently on the screen, the value of the next Medal to drop will rise to the next value above the most recently collected Medal. This [[Glossary of shmups#Chain|'chain']] of Medals can eventually increase up to 10,000 points per Medal. Medal value will reset to 100 points if a Medal falls off the edge of the screen (or, rarely, when it otherwise despawns). &lt;br /&gt;
&lt;br /&gt;
It is possible to 'rescue' a dropped Medal chain by collecting a medal of a higher value. For example, if a 10,000 point medal is on the ground, but the Player misses a Medal dropped from an airborne enemy, collecting the 10,000 point Medal on the ground before it scrolls off the screen will maintain the Medal chain at 10,000 points. This will work even if the Player collects a lower value Medal; in the same hypothetical scenario, if the Player collects a 100 point Medal, then a 10,000 point Medal, the chain value will still rise to 10,000 points - provided there were no other Medals lower than 10,000 points in value on the screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From 100 to 900 points, medals increase in value by 100 points each:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Icon''' || [[File:Ibara_100_Medal.png|50px]] || [[File:Ibara_200_Medal.png|50px]] || [[File:Ibara_300_Medal.png|50px]] || [[File:Ibara_400_Medal.png|50px]] || [[File:Ibara_500_Medal.png|50px]] || [[File:Ibara_600_Medal.png|50px]] || [[File:Ibara_700_Medal.png|50px]] || [[File:Ibara_800_Medal.png|50px]] || [[File:Ibara_900_Medal.png|50px]] &lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|  style=&amp;quot;text-align:left&amp;quot; | '''Value&amp;amp;nbsp;(Points)&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; || 100 || 200 || 300 || 400 || 500 || 600 || 700 || 800 || 900&lt;br /&gt;
|}&lt;br /&gt;
From 1,000 to 10,000 points, medals increase in value by 1,000 points each:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| '''Icon''' || [[File:Ibara_1000_Medal.png|50px]] || [[File:Ibara_2000_Medal.png|50px]] || [[File:Ibara_3000_Medal.png|50px]] || [[File:Ibara_4000_Medal.png|50px]] || [[File:Ibara_5000_Medal.png|50px]] || [[File:Ibara_6000_Medal.png|50px]] || [[File:Ibara_7000_Medal.png|50px]] || [[File:Ibara_8000_Medal.png|50px]] || [[File:Ibara_9000_Medal.png|50px]] || [[File:Ibara_10000_Medal.png|50px]] &lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|  style=&amp;quot;text-align:left&amp;quot; | '''Value&amp;amp;nbsp;(Points)&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; || 1,000 || 2,000 || 3,000 || 4,000 || 5,000 || 6,000 || 7,000 || 8,000 || 9,000 || 10,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Rank System Overview ====&lt;br /&gt;
&lt;br /&gt;
''Ibara'' features a dynamic difficulty, or [[Glossary of shmups#Rank | &amp;quot;Rank&amp;quot;]] system  similar to that found in ''[[Battle Garegga]]''. Most actions taken by the Player will increase the Rank, which also continuously rises with every frame of play time. The only known way to decrease the Rank is to die, either by accident or with planned suicides.&lt;br /&gt;
&lt;br /&gt;
Almost every action taken in the game will increase the Rank:&lt;br /&gt;
* Firing a bullet from the main weapon or Options&lt;br /&gt;
* Collecting an item (all items, including Power-Ups, Options, Medals, and even the 1-UP item, will increase Rank)&lt;br /&gt;
* Using a Bomb or Hadou&lt;br /&gt;
* Sealing enemy bullets&lt;br /&gt;
&lt;br /&gt;
''Ibara'''s Rank system is quite complex, but there are a few basic principles that can help new players:&lt;br /&gt;
* The Rank will decrease ''more'' if you die with ''fewer'' lives in stock. In other words, if you have only 1 spare life and die (thus leaving you with 0 stock), it will decrease the difficulty ''twice as much'' as if you died with 2 lives in stock.&lt;br /&gt;
* Partial Bombs will increase rank more rapidly than Full Bombs.&lt;br /&gt;
* The Hadou Gun will increase rank even more rapidly than either kind of Bomb.&lt;br /&gt;
* Collecting Power-Up and Option items will ''always'' increase Rank, even if the items do not impart a change to the Player (IE: collecting Power-Up items while at full shot strength will still raise rank).&lt;br /&gt;
* Raising your autofire rate does ''not'' affect the per-frame Rank; however, since you are firing bullets more rapidly, it ''does'' still affect the rate at which Rank will build over time.&lt;br /&gt;
&lt;br /&gt;
==== Rank System In-Depth ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Rank value is stored internally as a hexadecimal value, which is actually 'inverted' compared to the Player's experience of it - as this value ''decreases'', the game gets harder. Because it is more consistent with the user experience, it is customary to refer to the increase in game difficulty as 'increasing the Rank', even though that is not technically accurate to the internal implementation.&lt;br /&gt;
&lt;br /&gt;
Information in this section is adapted from a document written by Archer (the current [[STG Hall of Records#Ibara|World Record]] holder).&amp;lt;ref&amp;gt;In-depth rank info from an unpublished document written by Archer (dated September 17th 2011)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Settings =====&lt;br /&gt;
&lt;br /&gt;
There are two separate settings determining the rank in ''Ibara''. Difficulty 1 determines only the starting rank and has no further effect on the gameplay. After the player has started a run, the rank is then gradually increasing determined by difficulty 2, which is the per frame rank increase.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty 1 (starting rank) !! Decimal !! Hexadecimal&lt;br /&gt;
|-&lt;br /&gt;
| Easy || style=&amp;quot;text-align:right;&amp;quot; | 14,155,776 || style=&amp;quot;text-align:right;&amp;quot; | D80,000&lt;br /&gt;
|-&lt;br /&gt;
| Normal [default] || style=&amp;quot;text-align:right;&amp;quot; | 13,631,488 || style=&amp;quot;text-align:right;&amp;quot; | D00,000&lt;br /&gt;
|-&lt;br /&gt;
| Hard || style=&amp;quot;text-align:right;&amp;quot; | 13,107,200 || style=&amp;quot;text-align:right;&amp;quot; | C80,000&lt;br /&gt;
|-&lt;br /&gt;
| Very Hard || style=&amp;quot;text-align:right;&amp;quot; | 12,582,912 || style=&amp;quot;text-align:right;&amp;quot; | C00,000&lt;br /&gt;
|-&lt;br /&gt;
| Super Hard || style=&amp;quot;text-align:right;&amp;quot; | 12,058,624 || style=&amp;quot;text-align:right;&amp;quot; | B80,000&lt;br /&gt;
|-&lt;br /&gt;
| Unbelievable || style=&amp;quot;text-align:right;&amp;quot; | 11,534,336 || style=&amp;quot;text-align:right;&amp;quot; | B00,000&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty 2 (per frame rank) !! !!&lt;br /&gt;
|-&lt;br /&gt;
| Slow || style=&amp;quot;text-align:right;&amp;quot; | 12 || style=&amp;quot;text-align:right;&amp;quot; | C&lt;br /&gt;
|-&lt;br /&gt;
| Medium [default] || style=&amp;quot;text-align:right;&amp;quot; | 16 || style=&amp;quot;text-align:right;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| Fast || style=&amp;quot;text-align:right;&amp;quot; | 20 || style=&amp;quot;text-align:right;&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
| Very Fast || style=&amp;quot;text-align:right;&amp;quot; | 24 || style=&amp;quot;text-align:right;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
| Maximum Fast || style=&amp;quot;text-align:right;&amp;quot; | 28 || style=&amp;quot;text-align:right;&amp;quot; | 1C&lt;br /&gt;
|-&lt;br /&gt;
| Unforgettable || style=&amp;quot;text-align:right;&amp;quot; | 32 || style=&amp;quot;text-align:right;&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Rank maxes out at 00,000,000 (000,000 in hex) regardless of the difficulty settings.&lt;br /&gt;
* Starting rank for Harder mode is 8,808,032 (866,660 in hex) on default settings.&lt;br /&gt;
* Starting rank for Extended mode is the same as on Normal mode on default settings.&lt;br /&gt;
* When PCB is in &amp;quot;Special Mode&amp;quot;, 0x100,000 is added to the starting rank, making the game slightly easier.&lt;br /&gt;
&lt;br /&gt;
===== Miscellaneous Actions =====&lt;br /&gt;
&lt;br /&gt;
Rank is influenced by certain actions of the player, e.g. firing your Shot or picking up an item. All of the actions that have an effect on rank are listed in the tables below. Even though, an increase in difficulty is actually measured by a decreasing rank counter, the numbers below are listed as if the rank counter would count up. This is simply to make things easier to follow.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Rank increase in decimal !! Rank increase in hexadecimal&lt;br /&gt;
|-&lt;br /&gt;
| Death from 1 life &amp;gt; 0 lives || style=&amp;quot;text-align:right;&amp;quot; | -2,097,152 || style=&amp;quot;text-align:right;&amp;quot; | -200,000&lt;br /&gt;
|-&lt;br /&gt;
| Death from 2 lives &amp;gt; 1 life || style=&amp;quot;text-align:right;&amp;quot; | -1,048,576 || style=&amp;quot;text-align:right;&amp;quot; | -100,000&lt;br /&gt;
|-&lt;br /&gt;
| Death from 3 lives &amp;gt; 2 lives || style=&amp;quot;text-align:right;&amp;quot; | -524,288 || style=&amp;quot;text-align:right;&amp;quot; | -80,000&lt;br /&gt;
|-&lt;br /&gt;
| Death from 4 lives &amp;gt; 3 lives || style=&amp;quot;text-align:right;&amp;quot; | -262,144 || style=&amp;quot;text-align:right;&amp;quot; | -40,000&lt;br /&gt;
|-&lt;br /&gt;
| Death from 5 lives &amp;gt; 4 lives || style=&amp;quot;text-align:right;&amp;quot; | -131,072 || style=&amp;quot;text-align:right;&amp;quot; | -20,000&lt;br /&gt;
|-&lt;br /&gt;
| Seal a bullet || style=&amp;quot;text-align:right;&amp;quot; | 4,096 || style=&amp;quot;text-align:right;&amp;quot; | 1,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Cancelling bullets turning them into rose items has no effect on rank.&lt;br /&gt;
* Grazing enemy bullets has no effect on rank.&lt;br /&gt;
&lt;br /&gt;
===== Item Collection =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Rank increase in decimal !! Rank increase in hexadecimal&lt;br /&gt;
|-&lt;br /&gt;
| 100~900 Medals || style=&amp;quot;text-align:right;&amp;quot; | 256 || style=&amp;quot;text-align:right;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| 1,000~9,000 Medals || style=&amp;quot;text-align:right;&amp;quot; | 1,024 || style=&amp;quot;text-align:right;&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
| 10,000 Medal || style=&amp;quot;text-align:right;&amp;quot; | 4,096 || style=&amp;quot;text-align:right;&amp;quot; | 1,000&lt;br /&gt;
|-&lt;br /&gt;
| 100pt. Rose Item || style=&amp;quot;text-align:right;&amp;quot; | 256 || style=&amp;quot;text-align:right;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| 200pt. Rose Item || style=&amp;quot;text-align:right;&amp;quot; | 512 || style=&amp;quot;text-align:right;&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| 400pt. Rose Item || style=&amp;quot;text-align:right;&amp;quot; | 768 || style=&amp;quot;text-align:right;&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| 800pt. Rose Item || style=&amp;quot;text-align:right;&amp;quot; | 1,024 || style=&amp;quot;text-align:right;&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
| Shot Power Up (small) || style=&amp;quot;text-align:right;&amp;quot; | 4,096 || style=&amp;quot;text-align:right;&amp;quot; | 1,000&lt;br /&gt;
|-&lt;br /&gt;
| Shot Power Up (large) || style=&amp;quot;text-align:right;&amp;quot; | 65,536 || style=&amp;quot;text-align:right;&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| Bomb Item (small) || style=&amp;quot;text-align:right;&amp;quot; | 8,192 || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Bomb Item (large) || style=&amp;quot;text-align:right;&amp;quot; | 131,072 || style=&amp;quot;text-align:right;&amp;quot; | 20,000&lt;br /&gt;
|-&lt;br /&gt;
| Option Item || style=&amp;quot;text-align:right;&amp;quot; | 65,536 || style=&amp;quot;text-align:right;&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| 1-Up Item || style=&amp;quot;text-align:right;&amp;quot; | 524,288 || style=&amp;quot;text-align:right;&amp;quot; | 80,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Dropping a medal has no effect on rank.&lt;br /&gt;
* Collecting excess items for score has no additional effect on rank.&lt;br /&gt;
* Powering up with with a Shot Power Up (small or large) has no effect on rank.&lt;br /&gt;
* Reaching the next full bomb with a Bomb Item (small or large) has no effect on rank.&lt;br /&gt;
* Triggering any of the Special Options has no effect on rank.&lt;br /&gt;
&lt;br /&gt;
===== Attacks =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attack (per full burst) !! Rank increase in decimal !! Rank increase in hexadecimal&lt;br /&gt;
|-&lt;br /&gt;
| Regular Shot (Shot Level 0~2) || style=&amp;quot;text-align:right;&amp;quot; | 30 || style=&amp;quot;text-align:right;&amp;quot; | 1E&lt;br /&gt;
|-&lt;br /&gt;
| Regular Shot (Shot Level 3) || style=&amp;quot;text-align:right;&amp;quot; | 40 || style=&amp;quot;text-align:right;&amp;quot; | 28&lt;br /&gt;
|-&lt;br /&gt;
| Regular Shot (Shot Level 4~5 and Special) || style=&amp;quot;text-align:right;&amp;quot; | 50 || style=&amp;quot;text-align:right;&amp;quot; | 32&lt;br /&gt;
|-&lt;br /&gt;
| Machine Gun || style=&amp;quot;text-align:right;&amp;quot; | 15 || style=&amp;quot;text-align:right;&amp;quot; | F&lt;br /&gt;
|-&lt;br /&gt;
| 5-Way || style=&amp;quot;text-align:right;&amp;quot; | 75 || style=&amp;quot;text-align:right;&amp;quot; | 4B&lt;br /&gt;
|-&lt;br /&gt;
| Gatling || style=&amp;quot;text-align:right;&amp;quot; | 15 || style=&amp;quot;text-align:right;&amp;quot; | F&lt;br /&gt;
|-&lt;br /&gt;
| Homing || style=&amp;quot;text-align:right;&amp;quot; | 40 || style=&amp;quot;text-align:right;&amp;quot; | 28&lt;br /&gt;
|-&lt;br /&gt;
| Rocket || style=&amp;quot;text-align:right;&amp;quot; | 100 || style=&amp;quot;text-align:right;&amp;quot; | 64&lt;br /&gt;
|-&lt;br /&gt;
| Burner || style=&amp;quot;text-align:right;&amp;quot; | 32 || style=&amp;quot;text-align:right;&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
| Napalm || style=&amp;quot;text-align:right;&amp;quot; | 50 || style=&amp;quot;text-align:right;&amp;quot; | 32&lt;br /&gt;
|-&lt;br /&gt;
| Bomb (fragment) || style=&amp;quot;text-align:right;&amp;quot; | 20,480 || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Bomb (full) || style=&amp;quot;text-align:right;&amp;quot; | 8,192 || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Activating a Hadou Gun || style=&amp;quot;text-align:right;&amp;quot; | 69,632 || style=&amp;quot;text-align:right;&amp;quot; | 11,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The values for Regular Shot have been tested for Dyne (A). They may or may not differ for Bond and the different sub types.&lt;br /&gt;
* While activating a Hadou Gun has an effect on rank as indicated, actually releasing it has no effect on rank.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
''For world record scores, please refer to the [[STG_Hall_of_Records#Ibara|Hall of Records entry]].''&amp;lt;br&amp;gt;&lt;br /&gt;
''For a thorough explanation of Ibara scoring mechanics, please refer to [[Ibara/Scoring]].''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Scoring in ''Ibara'' can be broadly divided into five main categories. Here is a quick summary of each category and the main scoring mechanisms within; for more details, please refer to ''[[Ibara/Scoring]]'':&lt;br /&gt;
* '''Item Collection''' - The primary scoring mechanism in the game. At most levels of play, scoring from Item Collection will form the majority of Player scores.&lt;br /&gt;
** ''Medaling'' - Building and maintaining a Medal chain and collecting [[#Point Medals|Point Medals]] will usually constitute the majority of Player score.&lt;br /&gt;
** ''Option Surplus Bonuses'' - Collecting a duplicate [[#Option|Option]] will provide 10,000 points, which over the course of the game can contribute greatly to the score and supplement Medaling.&lt;br /&gt;
* '''Boss Milking''' - Several Bosses and Midbosses can be [[Glossary of shmups#Milk|milked]] for points through different means. At the highest levels of play, these milks actually contribute the majority of the final score. All boss milks in ''Ibara'' involve significant risk, and can easily end a run.&lt;br /&gt;
** ''Major Milks'' - These bosses can each contribute millions of points if done properly.&lt;br /&gt;
*** ''Stage 2 Boss: Midi Rose'' - The final phase can be milked for tick points. Dramatically raises [[#Rank|Rank]].&lt;br /&gt;
*** ''Stage 3 Boss: Kasumi Rose'' - The final phase can be milked for drones and item drops. Reliant on RNG, and dramatically raises [[#Rank|Rank]].&lt;br /&gt;
*** ''Stage 6 Boss: Teresa Rose'' - The final phase can be milked for drones and item drops.&lt;br /&gt;
** ''Minor Milks'' - These milks are still valuable, but much less so compared to those listed above. If done well, perhaps ~200,000 points could be gained from them.&lt;br /&gt;
*** ''Stage 4 Midboss'' - The tail section can be milked for drones.&lt;br /&gt;
*** ''Stage 4 Boss: Shasta Rose'' - The 'seed' missiles can be milked for 5,000 points each, but will explode and produce revenge bullets when destroyed. Very dangerous and reliant on RNG.&lt;br /&gt;
* '''Enemy Destruction''' - Many enemies, Bosses and Midbosses in ''Ibara'' have multiple 'parts' that can be separately destroyed. As each component is worth points, it is optimal to completely destroy every part individually.&lt;br /&gt;
* '''Damage Optimization''' - Depending on what kind of damage is used to defeat enemies, they are worth different amounts of points. This can play a significant role in some areas, such as Stage 1.&lt;br /&gt;
* '''Minor Optimizations''' - Additional mechanics that play a comparatively minor (though not entirely insignificant) role in scoring. These contribute so little points that they are not worth optimizing for except at the very highest levels of play, and even then, should be low-priority.&lt;br /&gt;
** ''[[Glossary#Tick Points|Tick Points]]'' - Firing at invincible boss components generates small amounts of points. This is essential to one of the Boss Milks mentioned above, but is otherwise a very minor optimization.&lt;br /&gt;
** ''Shot and Bomb Surplus Bonuses'' - The Surplus Bonuses for collecting Shot and Bomb items while at max capacity can provide some score, but as a general rule, this is not worth the rank increase that will also occur.&lt;br /&gt;
** ''[[Glossary#Grazing|Bullet Grazing]]'' - Bullets that come extremely close to the Player (but do not actually contact the hitbox) will give a small score bonus.&lt;br /&gt;
** ''Bullet Canceling'' - Bullets that are canceled by a Boss explosion, Player death animation, Bomb, or Hadou trail will drop [[#Rose Items|roses]] that can be collected for a small score bonus.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
''Please refer to [[Ibara/Strategy]] for a detailed discussion of gameplay and boss strategies.''&lt;br /&gt;
&lt;br /&gt;
== Hardware and Special Features ==&lt;br /&gt;
The ''Ibara'' PCB has multiple revisions and includes several interesting Test Mode features for calibrating and debugging the game. Of particular note is '''Special Mode'''.&lt;br /&gt;
&lt;br /&gt;
=== Revisions ===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;2005/03/22 Master Ver..&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special Mode ===&lt;br /&gt;
&amp;lt;small&amp;gt;''ED: I don't remember Special Mode things; need to go look it up again!''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Test Mode ===&lt;br /&gt;
&lt;br /&gt;
* '''Game Mode'''&lt;br /&gt;
** Exits Test Mode&lt;br /&gt;
* '''Object Test'''&lt;br /&gt;
** Displays the main sprite sheet used for rendering text and HUD elements&lt;br /&gt;
* '''Character Test'''&lt;br /&gt;
** Displays sprite data, score information, durability, and other properties for player ships, weapons, enemies, items, and other 'dynamic' elements&lt;br /&gt;
* '''Map Test'''&lt;br /&gt;
** Displays stage backgrounds&lt;br /&gt;
* '''DIP Switch Setting'''&lt;br /&gt;
** Allows the operator to change the following settings:&lt;br /&gt;
*** Coin slot count&lt;br /&gt;
*** Price per game / Free Play&lt;br /&gt;
*** Enable or disable BGM during play&lt;br /&gt;
*** Enable or disable Sound Effects&lt;br /&gt;
*** Enable or disable Continues&lt;br /&gt;
*** Enable or disable sound during the 'Attract Mode' demonstration between credits&lt;br /&gt;
*** Difficulty1 'Starting Rank' (See [[#Settings|Rank: Settings]] for more information)&lt;br /&gt;
*** Difficulty2 'Per Frame Rank' (See [[#Settings|Rank: Settings]] for more information)&lt;br /&gt;
*** Extend rate and style&lt;br /&gt;
*** Player starting stock&lt;br /&gt;
*** Enable or disable saving of scores persistently (between power cycles)&lt;br /&gt;
* '''Screen Test'''&lt;br /&gt;
** Displays a grid and color bars for calibration of the CRT monitor, and provides basic position, size, and brightness/contrast adjustments&lt;br /&gt;
*** NOTE: Despite &amp;lt;code&amp;gt;Brite&amp;lt;/code&amp;gt; having a default value of &amp;lt;code&amp;gt;0F&amp;lt;/code&amp;gt;, it should actually be set to &amp;lt;code&amp;gt;00&amp;lt;/code&amp;gt; for calibration!&amp;lt;ref&amp;gt;Reverse engineering efforts by [[User:Trap15|trap15]] have tested various combinations of Brite and Contrast, and through examination of the game code determined that the implementation of the feature in-game uses &amp;lt;code&amp;gt;Brite: 00&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Contrast: 1F&amp;lt;/code&amp;gt; as the 'true' default color reference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* '''I/O Test'''&lt;br /&gt;
** Displays an input test screen, allowing the operator to validate that all game controls are functional&lt;br /&gt;
* '''Sound Test'''&lt;br /&gt;
** Plays BGM and Sound Effects&lt;br /&gt;
* '''Adjust Time'''&lt;br /&gt;
** Allows the operator to adjust the Real Time Clock. Year, Month, and Day are not used, but the background clock in Stage 6 does correctly show the current time&lt;br /&gt;
* '''Initialize Ranking'''&lt;br /&gt;
** Clears the saved score tables for all modes&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Programmer [[Shinobu Yagawa]] previously worked on the games ''[[Recca]]'', ''[[Battle Garegga]]'', ''[[Armed Police Batrider]]'', and ''[[Battle Bakraid]]''. ''Ibara'' has much more in common with these games than with much of Cave's other releases, many of which were primarily developed by Tsuneki Ikeda.&lt;br /&gt;
&lt;br /&gt;
During the development of ''Ibara'', Yagawa was allegedly instructed to remake 'that game' - a veiled reference to ''Battle Garegga''.&amp;lt;sup&amp;gt;(ED: needs sourcing!)&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
The game was released in arcades in July 15, 2005, and it was released on the PlayStation 2 on February 23, 2006.&lt;br /&gt;
&lt;br /&gt;
To remedy some of the concerns fans had with the original version of the game, Cave released an updated version in limited distribution called ''[[Ibara Kuro: Black Label]]''. It was released on February 10, 2006. The update contains many additions, some of which appeared earlier in the released PlayStation 2 port in the form of Arrange Mode.&lt;br /&gt;
&lt;br /&gt;
A sequel, ''[[Pink Sweets: Ibara Sorekara]]'', was released in the arcades on April 21, 2006.&lt;br /&gt;
&lt;br /&gt;
===Playstation 2 Port===&lt;br /&gt;
&lt;br /&gt;
The Playstation 2 port of ''Ibara'', released on February 23, 2006, is generally considered to be a mediocre port. It has significant loading times between stages, and a number of visual issues (most notably an issue with blurry graphics and interlacing effects). In a game already (in)famous for poor bullet visibility and overwhelming visual effects, this can pose a significant problem. There have been some complaints of gameplay changes as well (such as a shorter Stage 1 opening over the water, and fewer enemy spawns). Additionally, almost all slowdown present in the arcade version has been completely removed. Though ''Ibara'' is not a game normally known for having significant slowdown, it makes a large difference in the overall game feel, as the arcade version is actually almost always running slightly slow&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;. There are a few specific areas where slowdown is severe on the arcade PCB; notably, the end sections of stage 3 and 6, and several boss patterns in the fights against the stage 5 and 6 bosses.&lt;br /&gt;
&lt;br /&gt;
The port features a 'savestate' style system for training, but does not feature a regular stage select training mode.&lt;br /&gt;
&lt;br /&gt;
Despite the lack of slowdown and other changes, excellent scores have still been obtained on the PS2 port, and it is still viable as a slightly more affordable way to play and learn the game.&amp;lt;ref&amp;gt; PS2 Superplay by Archer, V,669,710, Bond Type D. https://www.youtube.com/watch?v=T0Ol7KkwHI4 &amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The PS2 port also features an Arrange mode, with significantly altered mechanics compared to the main game. In many ways it is similar to ''[[Ibara Kuro: Black Label]]'', with changes including a more dynamic rank system that is somewhat player-controllable and an emphasis on bullet canceling using the bomb and Hadou mechanics.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;Though details are not fully known, fan reverse engineering efforts suggest that ''Ibara'''s engine (and by extension, also the engine of ''Muchi Muchi Pork'' and ''Pink Sweets'') might constantly be loading and unloading data in the 'background' during play, which causes extra load on the processor.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reception===&lt;br /&gt;
&lt;br /&gt;
''Ibara'' was not as well received as other Cave games upon release. It is often claimed that ''Ibara'' was not very popular with arcade players or operators.&amp;lt;sup&amp;gt;(ED: needs sourcing!)&amp;lt;/sup&amp;gt; Weekly Famitsu magazine awarded the PlayStation 2 version of ''Ibara'' a score of only 26/40 based on four reviews (7/7/6/6).&lt;br /&gt;
&amp;lt;ref&amp;gt;https://www.famitsu.com/cominy/?m=pc&amp;amp;a=page_h_title&amp;amp;title_id=11135&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref&amp;gt;https://www.famitsu.com/cominy/?m=pc&amp;amp;a=page_h_title&amp;amp;title_id=24103&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref&amp;gt;https://www.famitsu.com/cominy/?m=pc&amp;amp;a=page_h_title&amp;amp;title_id=24093H&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref&amp;gt;http://www.cubed3.com/news/4566/1/nintendo-reviews-baten-kaitos-gets-top-honours-from-famitsu.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ibara]]&lt;/div&gt;</summary>
		<author><name>Buffi</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Ibara&amp;diff=11415</id>
		<title>Ibara</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Ibara&amp;diff=11415"/>
		<updated>2021-08-18T07:23:30Z</updated>

		<summary type="html">&lt;p&gt;Buffi: Update Ibara rank table to use non-special mode value. Add note in special mode. Remove incorrect phrase about start rank changing between runs.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameInfobox&lt;br /&gt;
|bordercolor = #be4240&lt;br /&gt;
|innerbordercolor = #eeeeac&lt;br /&gt;
|title = Ibara&lt;br /&gt;
|background = #ffeaec&lt;br /&gt;
|image = Ibara_TitleScreen.png&lt;br /&gt;
|width = 324px;&lt;br /&gt;
|imagecaption = ''Ibara'' title screen&lt;br /&gt;
|imagescalepx = 180px&lt;br /&gt;
&lt;br /&gt;
|officialsite = [https://www.cave.co.jp/gameonline/ibara/index.html IBARA: Cave Co. Ltd.]&lt;br /&gt;
|developer = [[CAVE]]&lt;br /&gt;
|music = [https://en.wikipedia.org/wiki/Shinji_Hosoe Shinji Hosoe] &lt;br /&gt;
|program = Shinobu Yagawa&lt;br /&gt;
|art = [https://en.wikipedia.org/wiki/Toshiyuki_Kotani Tomoyuki Kotani]&lt;br /&gt;
|releasedate = '''Arcade''' &amp;lt;br&amp;gt; '''JP''': July 15, 2005&amp;lt;ref&amp;gt;https://www.cave.co.jp/gameonline/ibara/index.html&amp;lt;/ref&amp;gt; &amp;lt;br&amp;gt; '''PlayStation 2''' &amp;lt;br&amp;gt; '''JP''': February 23, 2006&amp;lt;ref&amp;gt;https://web.archive.org/web/20060427111442/http://www.taito.co.jp/d3/cp/ibara/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|previousgame = [[Mushihimesama]]&lt;br /&gt;
|nextgame = [[Espgaluda II]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ibara 鋳薔薇 ==&lt;br /&gt;
''For world record scores, please refer to the [[STG_Hall_of_Records#Ibara|Hall of Records entry]].''&lt;br /&gt;
&amp;lt;br&amp;gt;''For information about the Black Label version, please refer to [[Ibara Kuro: Black Label]].''&lt;br /&gt;
[[File:Ibara Title.png|1000px|center]]&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
''(ED: Someone just copied from Wikipedia for this, lol. This is really bad and will be improved in due time. In the meantime, even though I hate it, it's probably still better than no introduction)''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
''Ibara'' (鋳薔薇) is very similar to [[Raizing | 8ing/Raizing's]] [[Battle Garegga]] and [[Battle Bakraid]] games. So much so that ''Ibara'' could be considered a pseudo-sequel or, at least, a spiritual successor. The similarities are numerous - some are subtle, some are easily spotted. These include combining archaic technology such as biplanes with more advanced machinery; firing and a power-up system; and a medal collecting system which drastically increases scoring. The game features a similar method of earning bombs and a delay when launching them as well. Some of the enemies and their attack patterns are very familiar such as the large cranes in stage 1 and the minigun-wielding first boss. The enemy's explosions spiral around when destroying some of the heavier weapons/scenery and thin, while seemingly camouflaged enemy bullets are scattered around the play area in comparable patterns. More subtle references include the HUD layout which lists the name of the current stage at the top of the screen and, when starting a stage, tells users the title of the background music that is playing.&lt;br /&gt;
&lt;br /&gt;
A notable feature of ''Ibara'' is the inclusion of a variable, real-time difficulty system by way of the [[Ibara#Rank_System_Overview | ''Rank'']] system. The player's rank increases as they acquire more items and cause more damage, increasing the difficulty of the game along with it. The number of enemies does not increase but the number of bullets fired towards the user does, often reaching a ridiculous level of bullet density. There are ways of lowering this rank system if the odds appear too much. The only known way of decreasing the player's Rank in Ibara is to die. The more lives you have, the less the rank decreases when you die. In the later version, Ibara Kuro: Black Label, Rank can be decreased by cancelling bullets with a bomb, however Rank also increases much faster in this version, potentially increasing from minimum to maximum in a matter of seconds.&lt;br /&gt;
&lt;br /&gt;
=== Game Modes ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
''Ibara'' has three different playable game modes. In addition to the standard game mode, there are also a ''Harder'' and an ''Extended'' play mode available. These modes are meant for experienced players, and significantly increase the game difficulty. &lt;br /&gt;
&lt;br /&gt;
Note that there are separate leaderboards for each game mode, so it does not convey any scoring advantage to play on ''Harder'' or ''Extended'' unless the goal is specifically to compete in one of those modes.&lt;br /&gt;
&lt;br /&gt;
When pressing the '''Start''' button to begin a credit, a directional input from the joystick can change the mode for that credit:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Direction&amp;amp;nbsp;Input&amp;amp;nbsp;Held &lt;br /&gt;
! Game&amp;amp;nbsp;Mode &lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| None || Normal || The standard gameplay mode.&lt;br /&gt;
|-&lt;br /&gt;
| Up || Harder || A gameplay mode that ''dramatically'' increases the game difficulty. Begins with greatly elevated [[#Rank|Rank]].&lt;br /&gt;
|-&lt;br /&gt;
| Down || Extended || A two-[[Glossary of shmups#Loop|loop]] gameplay mode. The first loop is equivalent to the normal gameplay mode, while the second loop is equivalent to Harder difficulty.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When playing in ''Harder'' or ''Extended'' modes, extra text will appear in the top-center of the in-game HUD to indicate the currently selected mode.&lt;br /&gt;
&lt;br /&gt;
=== Screen Elements ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Ibara HUD.png|300px|thumb|left|HUD Overview with labeled elements.]]&lt;br /&gt;
==== HUD ====&lt;br /&gt;
''Ibara'''s HUD layout is relatively simple compared to other [[CAVE]] titles, and should be very familiar to players of other Yagawa games, such as ''[[Battle Garegga]]''.&lt;br /&gt;
&lt;br /&gt;
The HUD shows the current score, Life Stock, Full Bomb Stock, and Bomb Fragment Stock for both Players, along with the name of the current Stage and the top score from the score table.&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt; The two Player HUD layouts are mirror images of each other. If only one Player is currently in-game, the other half of the HUD will be hidden. The HUD image shown here displays the Player 1 configuration, and highlights the screen regions where the Player 2 elements would be displayed if they were present.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''A''' || Player 1 Life Stock&lt;br /&gt;
|-&lt;br /&gt;
| '''B''' || Player 1 Score&lt;br /&gt;
|-&lt;br /&gt;
| '''C''' || Player 1 Full Bomb Stock&lt;br /&gt;
|-&lt;br /&gt;
| '''D''' || Player 1 Bomb Fragment Stock&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| '''E''' || Current Stage name&lt;br /&gt;
|-&lt;br /&gt;
| '''F''' || Highest score on the score table&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| '''G''' || Player 2 Score&lt;br /&gt;
|-&lt;br /&gt;
| '''H''' || Player 2 Life Stock&lt;br /&gt;
|-&lt;br /&gt;
| '''I''' || Player 2 Bomb Fragment Stock&lt;br /&gt;
|-&lt;br /&gt;
| '''J''' || Player 2 Full Bomb Stock&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;On the PCB, ''Ibara'''s score table can be configured to save scores indefinitely or reset them every time the game is powered off. Without knowing the machine configuration, it is impossible to know whether the TOP score represents an all-time high score for this machine, or simply the highest score that has been achieved this power cycle.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
[[File:Ibara Screen Scroll Example.png|200px|thumb|left|An example of horizontal scrolling. Only about 75% of the full Stage width is visible at any one time.]]&lt;br /&gt;
==== Scrolling ====&lt;br /&gt;
''Ibara'' is a vertically scrolling shooter, so the background and 'ground level' stage elements are constantly scrolling from top to bottom. The rate of this scroll is mostly constant, though in some specific areas (notably, the boss arenas of Stage 5 and 6) the scroll speed slows down or stops completely.&lt;br /&gt;
&lt;br /&gt;
However, ''Ibara'', like many other [[CAVE]] games, also features a horizontal scroll. As the Player moves left and right across the screen, the background layer (and thus, 'grounded' enemies, items, and stage elements) will also move slightly. The background scrolls much slower horizontally than the Player's movement speed, which creates a parallax effect.&lt;br /&gt;
&lt;br /&gt;
At any given time, the horizontal scrolling creates a 'viewport' that is approximately 75% (3/4) of the actual stage width. This is an important concept to understand, because enemy and item spawns are based on ''stage'' position, not ''screen'' position.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
[[File:Ibara Dead Zones.png|200px|thumb|left|Approximate dead zones.&amp;lt;br&amp;gt;Red = no damage.&amp;lt;br&amp;gt;Blue = no items. &amp;lt;br&amp;gt;Purple = no damage and no items.]]&lt;br /&gt;
[[File:Ibara Dead Zone Example.png|400px|thumb|right|On the left, the Player correctly accounts for dead zones, and gets many item drops from defeated drones. On the right, the Player does not account for dead zones and gets no items.]]&lt;br /&gt;
==== Dead Zones ====&lt;br /&gt;
''Ibara'' has several screen regions that have a mechanical impact on gameplay by reducing enemy damage or item drops. These are known as ''dead zones''. &lt;br /&gt;
&lt;br /&gt;
There are two different kinds of dead zones in ''Ibara'':&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| No Damage Zone || Enemies or stage elements within these areas will not take damage while they are inside the dead zone.&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| No Item Zone || Airborne enemies defeated within these areas will not drop items.&amp;lt;sup&amp;gt;**&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As a general rule, the very top and bottom edges of the screen (below the HUD elements) are No Damage Zones. &lt;br /&gt;
&lt;br /&gt;
The No Item Zones are on the left and right edges of the screen, and are less easily identifiable. There is, however, a visual cue that can be used when trying to find the No Item Zones. Aligning the center of a left slot Option with the left edge of the screen, or vice-versa, should position the Player on the border of the No Item dead zone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;It is not currently known whether ''all'' damage is negated within these zones, or simply greatly reduced. There is some evidence to suggest damage is still taken by enemies within these regions, albeit at a ''drastically'' reduced rate.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;**&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;This applies specifically to small airborne enemies that would drop according to the [[#Item Drop Table|Item Drop Table]]; larger airborne enemies like the Stage 4 airships appear to be unaffected.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
==== Control Explanation ====&lt;br /&gt;
&lt;br /&gt;
''Ibara'' uses only two primary buttons and an 8-direction joystick in gameplay. Each button can fulfill multiple functions based on how it is pressed or released, which can be a bit confusing for new players.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' ''It is quite important that ''Ibara'' be played on a 2-Player capable cabinet, since playing on Player 1 or Player 2 side will change the ship the Player will use in-game. This can have a dramatic impact on the game, as the two playable ships are mechanically distinct from each other and have different scoring and survival potential. For more information, please refer to [[#Ships|Ships]].''&lt;br /&gt;
&lt;br /&gt;
[[File:Ibara Controls.png|frameless|left]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Joystick''' || Movement.&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;width:10%&amp;quot; | '''A (Tap)''' || Fire a short burst from the Main Shot and any Options. &amp;lt;br&amp;gt; While tapping, Options will not lock in position, and will change their angle based on movement. &amp;lt;br&amp;gt; By rapidly tapping and then holding '''A''', the autofire rate can be increased. Autofire rate will remain elevated until the next death.&lt;br /&gt;
|-&lt;br /&gt;
| '''A (Hold)''' || Continuously fire the Main Shot and any Options. &amp;lt;br&amp;gt;While the button is held, Options may lock and hold a fixed angle. Which Options will lock, if any, is based on what Ship Type is selected.&lt;br /&gt;
|-&lt;br /&gt;
| '''B (Tap)''' || Use a Bomb if at least one Bomb Fragment is in stock.&lt;br /&gt;
|-&lt;br /&gt;
| '''B (Hold)''' || If you have at least one Full Bomb in stock, holding the '''B''' button will 'Arm' a Hadou. A Hadou will remain Armed until the button is released.&lt;br /&gt;
|-&lt;br /&gt;
| '''B (Release)''' || If you have an Armed Hadou, releasing the '''B''' button will cause the Hadou to fire.&lt;br /&gt;
|-&lt;br /&gt;
| '''Start''' || Begin the game or Continue after a Game Over. &amp;lt;br&amp;gt; While in game, removes any Special Option formations the Player may have collected.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Movestrips ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=600px&amp;gt;&lt;br /&gt;
Ibara_Movestrip.jpg|Original Japanese movestrip issued with the PCB.&lt;br /&gt;
Ibara_Movestrip_English_Emphatic.jpg|Custom English movestrip created by [http://www.emphatic.se/?p=807 Emphatic].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Though ''Ibara'' features two playable ships, there is no ship or character select screen. Instead, the ship choice is dependent on whether the game is being played on Player 1 side or Player 2 side.&lt;br /&gt;
&lt;br /&gt;
The two ships are mechanically very distinct from each other. As mentioned in [[#Controls|Controls]], it is quite important that an ''Ibara'' cabinet be equipped with a 2-player control panel so that the Player can choose which ship to use. &lt;br /&gt;
&lt;br /&gt;
Each of the two playable Ships has a further four possible 'subtypes'; similar to ''[[Battle Garegga]]'', the choice of subtype is dependent on what buttons the Player is pressing when the game starts. Unlike ''Garegga'', however, in ''Ibara'' the subtype selection occurs  immediately when the '''Start''' button is pressed. By holding different combinations of the '''A''' and '''B''' buttons when the '''Start''' button is pressed to begin the game, the Player can select a subtype per the following table:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Button&amp;amp;nbsp;Held !! Ship&amp;amp;nbsp;Subtype&lt;br /&gt;
|-&lt;br /&gt;
| None || Type A&lt;br /&gt;
|-&lt;br /&gt;
| A || Type B&lt;br /&gt;
|-&lt;br /&gt;
| B || Type C&lt;br /&gt;
|-&lt;br /&gt;
| A ''&amp;amp;'' B || Type D&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As a practical example, if one coin is in the machine, pressing and holding the P1 side '''A''' button while pressing the P1 side '''Start''' button will result in starting a game as Bond, Type B.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;Player 1: Bond&amp;lt;/big&amp;gt; ====&lt;br /&gt;
[[File:Ibara Bond Portrait.png|300px|frameless|left|Portrait of the Player 1 character, Bond.]]&lt;br /&gt;
[[File:Ibara P1Ship.png|250px|thumb|right|Bond's ship in ''Ibara'', named the ''Silister Similis''. Faster movement and more forward focused Shot compared to the Player 2 ship.]]&lt;br /&gt;
[[File:Ibara Bond Bomb Comparison.png|250px|thumb|right|Bond's bomb variants by ship subtype.&amp;lt;br&amp;gt;From left to right:&amp;lt;br&amp;gt;Type A - Forward wide spread&amp;lt;br&amp;gt;Type B - Straight forward&amp;lt;br&amp;gt;Type C - Homing&amp;lt;br&amp;gt;Type D - Forward thrown]]&lt;br /&gt;
&lt;br /&gt;
Character: '''Negotiator Agent 01, Bond'''&amp;lt;br&amp;gt;&lt;br /&gt;
Ship: ''Silister Similis''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Of the two playable ships, Bond is overall faster and more 'linear'. Across all ship subtypes, Bond has moderate to high movement speed and a Main Shot that is primarily focused forwards. &lt;br /&gt;
&lt;br /&gt;
Though both ships are very viable for survival and intermediate scoring, Bond is considered slightly more difficult for survival play due to the narrow Shot width. In several areas (notably stages 4, 5, and 6), Bond players may struggle to deal with enemies approaching from multiple angles at once. Good [[#Option|Option]] control is essential for Bond players to compensate for his linear Shot; however, this reliance on Options can also make recoveries difficult if the Player is not able to recapture dropped Options after dying.&lt;br /&gt;
&lt;br /&gt;
Because of his higher movement speed, Bond is capable of catching falling Medals and other Items more easily than Dyne. He is currently thought to have overall higher scoring potential compared to Dyne, though not by a large margin. The current [[STG Hall of Records#Ibara|World Record]] score was achieved with Bond.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ship&amp;amp;nbsp;Subtype !! Movement&amp;amp;nbsp;Speed !! Lockable&amp;amp;nbsp;Options !! Bomb&amp;amp;nbsp;Style !! Shot&amp;amp;nbsp;Style&lt;br /&gt;
|-&lt;br /&gt;
| Type A || Moderate || All || ''Fired forward in a 'V' spread.'' &amp;lt;br&amp;gt;Screen coverage varies based on Bomb Fragment count; a Full Bomb will cover almost the entire screen.|| Mostly forward focused shot with slight spread.&lt;br /&gt;
|-&lt;br /&gt;
| Type B || Moderately Slow || All || ''Fired directly forward in an inverted 'V' wave.'' &amp;lt;br&amp;gt;Screen coverage varies based on Bomb Fragment count; a Full Bomb will cross the entire screen.|| Straight forward shot.&lt;br /&gt;
|-&lt;br /&gt;
| Type C || Fast || Left and Right || ''Homing missile with continuous trail'' &amp;lt;br&amp;gt;Screen coverage varies based on Bomb Fragment count. Can be difficult to control when many enemies are present.|| Forward focused shot with some piercing effects; bullets can travel through enemies.&lt;br /&gt;
|-&lt;br /&gt;
| Type D || Very Fast || Rear || ''Forward thrown bomb'' &amp;lt;br&amp;gt;Screen coverage and position are constant regardless of Bomb Fragment count. Fragments modify duration and damage. || Straight forward shot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;big&amp;gt;Player 2: Dyne&amp;lt;/big&amp;gt; ====&lt;br /&gt;
[[File:Ibara Dyne Portrait.png|300px|frameless|left|Portrait of the Player 2 character, Dyne.]]&lt;br /&gt;
[[File:Ibara P2Ship.png|250px|thumb|right|Dyne's ship in ''Ibara'', named the ''Dio Spirossi''. Slower movement speed and wider spread Shot compared to the Player 1 ship.]]&lt;br /&gt;
&lt;br /&gt;
Character: '''Negotiator Agent 02, Dyne'''&amp;lt;br&amp;gt;&lt;br /&gt;
Ship: ''Dio Spirossi''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Of the two playable ships, Dyne is overall slower and more 'spread'. Across all ship subtypes, Dyne has a slow to moderate movement speed and a Main Shot that has some spread coverage to either side.&lt;br /&gt;
&lt;br /&gt;
Though both ships are very viable for survival and intermediate scoring, Dyne is considered slightly easier to play for survival because of the wider field of fire. Dyne does not need to rely on Options as much as Bond to compensate for Main Shot width, and has bombs that are more universally useful for clearing large areas of the screen.&lt;br /&gt;
&lt;br /&gt;
To counteract this, Dyne struggles a bit with catching Point Medals and other Items, and requires more proactive play in certain areas to avoid drops. Dyne's lower movement speed can also be an issue when attempting to dodge certain boss patterns that are usually macroable with Bond. Though [[STG Hall of Records#Ibara|excellent scores]] are still achievable, Dyne is thought to have slightly lower overall score potential when compared to Bond.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;(ED: Verify Dyne subtype details and create Bomb Chart.)&amp;lt;/sup&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ship&amp;amp;nbsp;Subtype !! Movement&amp;amp;nbsp;Speed !! Lockable&amp;amp;nbsp;Options !! Bomb&amp;amp;nbsp;Style !! Shot&amp;amp;nbsp;Style&lt;br /&gt;
|-&lt;br /&gt;
| Type A || Slow || All || ''Fired forward in a 'V' spread.'' &amp;lt;br&amp;gt;Screen coverage varies based on Bomb Fragment count; a Full Bomb will cover almost the entire screen.|| Spread shot.&lt;br /&gt;
|-&lt;br /&gt;
| Type B || Very Slow || All || ''Aimable spread wave.'' &amp;lt;br&amp;gt;Screen coverage varies based on Bomb Fragment count; a Full Bomb will cross the entire screen. Travels opposite the Player's movement direction for a brief period.|| Shot begins with some width, but converges as it travels.&lt;br /&gt;
|-&lt;br /&gt;
| Type C || Moderately Slow || Left and Right || ''Radial bomb surrounding the ship.'' &amp;lt;br&amp;gt;Screen coverage varies based on Bomb Fragment count. || Shot begins with some width, but converges as it travels.&lt;br /&gt;
|-&lt;br /&gt;
| Type D || Moderate || Rear &amp;lt;br&amp;gt;(reversed aiming) || ''Left and right thrown bombs.'' &amp;lt;br&amp;gt;Screen coverage and position are constant regardless of Bomb Fragment count. Fragments modify duration and damage.&amp;lt;br&amp;gt;''Note: A bug exists when rapidly throwing partial bombs with Dyne Type D that can sometimes cause them to not actually appear. The bomb fragment(s) will be consumed, but no explosion or Aura Flash will manifest. This seems to occur when 6 or more bomb explosions are active on screen at once, but more testing is needed to understand it fully.'' || Wide 3-way Shot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Main Shot ====&lt;br /&gt;
&lt;br /&gt;
The Main Shot is fired by pressing or holding the '''A''' button. The Main Shot has a built-in autofire system that will fire continuously when the button is held down. Similar to ''[[Battle Garegga]]'', rapidly pressing and then holding the Main Shot button will increase this autofire rate; however, unlike in ''Garegga'', raising the autofire in this way does not have a known multiplicative effect on per-frame rank. Any elevated autofire rate will be reset upon death, but can be raised again in the same way.&lt;br /&gt;
&lt;br /&gt;
Though the Main Shot itself behaves the same when tapping or holding the '''A''' button, holding the button down may trigger Options to lock depending on what Ship Type was chosen at the start of the game.&lt;br /&gt;
&lt;br /&gt;
The strength and spread of the Main Shot is influenced by the Ship Type chosen, and by the Power Up system.&lt;br /&gt;
&lt;br /&gt;
===== Main Shot Power Up =====&lt;br /&gt;
&lt;br /&gt;
The Main Shot can be strengthened through 6 different levels. In order to raise the Shot to the next power level, a [[#Shot Power Ups|Power Up]] item must be collected. Again similar to ''[[Battle Garegga]]'', there are both Small and Large Power Up items. A Large Power Up will always raise the Main Shot to the next power level, but depending on the current power level, it may take multiple Small Power Ups. The exact requirements are listed in the table below:&amp;lt;ref name=&amp;quot;INH&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Power&amp;amp;nbsp;Level&amp;amp;nbsp;Transition !! Small&amp;amp;nbsp;Power&amp;amp;nbsp;Ups&amp;amp;nbsp;Required&lt;br /&gt;
|-&lt;br /&gt;
| Lvl.1 {{Arrows|R}} Lvl.2 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Lvl.2 {{Arrows|R}} Lvl.3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Lvl.3 {{Arrows|R}} Lvl.4 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Lvl.4 {{Arrows|R}} Lvl.5 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Lvl.5 {{Arrows|R}} Lvl.6 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The exact impact of the power levels varies depending on the [[#Ships|Ship Type]] chosen, but in general, increasing the shot power level will result in the Player firing more bullets, dealing more damage per shot, and/or covering a wider region of the screen.&lt;br /&gt;
&lt;br /&gt;
===== Special Power Up =====&lt;br /&gt;
&lt;br /&gt;
There is a secret 'Special' power level that can be reached by intentionally letting 5 Small Shot Power Up items fall off the screen, then collecting the next one. This will immediately bring the Main Shot to the highest possible power level. Though somewhat tricky to set up, it can be used to immediately gain full power.&amp;lt;ref name=&amp;quot;INH&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(ED: Verify the requirements for the Special Power Up)''&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;''(ED: Add images showing the Main Shot at different power levels and/or with different ship types)''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==== Options ====&lt;br /&gt;
&lt;br /&gt;
The Player can have up to three Options in ''Ibara''; one Option can be placed on either side of the Player ship, with the third in the rear. Options fire automatically every time the Main Shot fires, and cannot be used independently of the Main Shot. Increases in the Main Shot fire rate will also increase the fire rate of Options, though the relationship is not 1:1. Depending on the Ship Type chosen by the Player, one or more Options may be 'lockable', and will hold their current angle when the Main Shot button is held down. Options are collected in the form of items, and are not directly linked to the main Power Up system used for the Main Shot. There are seven different Option weapons that can be collected, and each of the three mounted Options may use a different weapon type.&lt;br /&gt;
&lt;br /&gt;
===== Option Slots =====&lt;br /&gt;
&lt;br /&gt;
[[File:Ibara Option Collection Diagram.png|thumb|right|150px|Diagram indicating the approximate collection zones for each Option Slot.&amp;lt;br&amp;gt;Red - Left Option Slot&amp;lt;br&amp;gt;Green - Right Option Slot&amp;lt;br&amp;gt;Blue - Rear Option Slot]]&lt;br /&gt;
[[File:Ibara Option Flowchart.png|thumb|right|150px|Flowchart describing the Option collection process and possible results.]]&lt;br /&gt;
&amp;lt;small&amp;gt;''ED: Update the Option Collection Diagram; it's currently slightly inaccurate.''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Options can occupy three different logical slots:&lt;br /&gt;
* Left of the Player Ship&lt;br /&gt;
* Right of the Player Ship&lt;br /&gt;
* Behind the Player Ship&lt;br /&gt;
&lt;br /&gt;
Depending on where on the Player's item collection hitbox a new Option is collected, and how many Options the Player currently has equipped, a newly collected Option may occupy a different Slot. Each Option Slot has a 'slice' of the collection hitbox that can be thought of as a 'third' of the circle outlined by the Player ship; Options collected in the bottom third of this circle will occupy the Rear Slot, those collected in the left third of this circle will occupy the Left slot, etc.&lt;br /&gt;
&lt;br /&gt;
The Options themselves also have a collection hitbox, but ''this collection hitbox only works for collecting other Options''. Using a mounted Option to collect a new Option is a very reliable way to control which slot will be occupied, as the newly collected Option will always occupy the same slot as the previous one (provided the Player already has three Options).&lt;br /&gt;
&lt;br /&gt;
Prior to having all three Option slots populated, any Option picked up will be used to 'fill up' open slots, regardless of where on the Player ship the Option item is collected.  However, once the Player has all three Options, the position on the Player ship where an Option is collected will influence where the new Option will try to mount. A newly collected Option that tries to replace a mounted Option of the same type, in the same position, will contribute 10,000 points to the score.&lt;br /&gt;
&lt;br /&gt;
For example, if the Player already has a single Option in the right position and collects a Machine Gun on the right side, it will be automatically assigned to the left or rear Option slots. However, if the Player already has three Options, the Machine Gun will try to mount on the right side. If the existing Option mounted to the right position is already a Machine Gun, and the Player already has three Options, the Player will gain 10,000 points instead.&lt;br /&gt;
&lt;br /&gt;
===== Special Option Formations =====&lt;br /&gt;
&lt;br /&gt;
''Ibara'' also has several special Option Formations that can be obtained by fulfilling certain conditions. These special formations change the aiming and movement behavior of the Options. They may or may not be useful depending on the current situation. If a Special formation is no longer of use to the Player, it can be canceled by pressing the Start button (see [[#Controls | Controls]] for more details).&lt;br /&gt;
&lt;br /&gt;
When a Special Option Formation is collected, it will change the behavior of all currently equipped Options. However, when a new Option is equipped, it will not 'inherit' the special behavior. For example, if the Player collects Wide with three Machine Guns, and then changes one of their options to a Rocket, the Rocket will not have the Wide behavior.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;''(ED: Add images to show the different Special Option Formations)''&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Formation !! How to Obtain !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Wide || Pick up 5 consecutive Option items, then pick up the next Option item. || ''Left and Right Options angle dramatically outwards and will no longer rotate, regardless of Ship Type. Rear Option points forward.'' &amp;lt;br&amp;gt; Generally not very useful; normal Option behavior is usually better in all situations. With 3x 5-Way Options it produces amazing screen coverage, however.&lt;br /&gt;
|-&lt;br /&gt;
| Search || Pick up 5 consecutive Bomb Fragments, then pick up the next Option item. || ''Options will aim at enemies automatically, and remain 'locked on' without Player intervention.'' &amp;lt;br&amp;gt; Extremely useful at the final section of Stage 4, and easy to set up by collecting bomb fragments from the large enemy airships before picking up the Rocket they drop. However, it is sometimes detrimental, since it removes the ability to target specific enemies or boss parts.&lt;br /&gt;
|-&lt;br /&gt;
| Rolling || Pick up 5 consecutive Medals, then pick up the next Option item. || ''Options rotate continuously while firing.'' &amp;lt;br&amp;gt; Currently has no known practical applications.&lt;br /&gt;
|- &lt;br /&gt;
| Back || Pick up 5 consecutive small Shot Power Ups, then pick up the next Option item. || ''Options point backwards instead of forwards.'' &amp;lt;br&amp;gt; Currently has no known practical applications.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Option Types =====&lt;br /&gt;
&lt;br /&gt;
Below is a table describing the different Option weapon types that are available in ''Ibara''. Note that weapon 'availability' is used to describe ''consistent'' drops; there are some enemy types (notably, fixed turrets) that can spawn with random weapons, so their drops may vary between runs. For the purposes of clarity and utility as a reference, this table indicates only drops that are consistent between runs regardless of enemy RNG.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ibara_MachineGun.png | 50px]] || '''Machine Gun'''&amp;lt;br&amp;gt; ''Common; available in all stages'' &amp;lt;br&amp;gt; Low damage, high continuous rate of fire. Great for precision damage against large enemies, handling zako rushes, or drone milking.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ibara_Gatling.png | 50px]] || '''Gatling''' &amp;lt;br&amp;gt; ''Common; available in all stages'' &amp;lt;br&amp;gt; Low damage, short burst fire. Similar applications to the Machine Gun, but slightly less consistent due to gaps between bursts.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ibara_5Way.png | 50px]] || '''5-Way''' &amp;lt;br&amp;gt; ''Uncommon; available in most stages'' &amp;lt;br&amp;gt; Very wide spread shot, great for crowd control or point blank damage. 3x 5-Way can be excellent for survival in parts of Stage 4, 5, and 6.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ibara_Burner.png | 50px]] || '''Burner''' &amp;lt;br&amp;gt; ''Rare; available in stages 2 and 6'' &amp;lt;br&amp;gt; High damage in bursts. Persists on screen for a while, good for space control. Produces the most tick points per second of any Option type.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ibara_Napalm.png | 50px]] || '''Napalm''' &amp;lt;br&amp;gt; ''Uncommon; available in stages 2, 3, and 6'' &amp;lt;br&amp;gt; High damage with a small AoE explosion. Has some gaps between shots, so it can sometimes struggle against dense zako rushes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ibara_Rocket.png | 50px]] ||'''Rocket''' &amp;lt;br&amp;gt; ''Common; available in stages 1, 3, 4, 5, and 6'' &amp;lt;br&amp;gt; Medium damage, but pierces multiple enemies or boss parts. Excellent against large targets. Raises Rank at the highest rate of all Option types.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ibara_Homing.png | 50px]] || '''Homing''' &amp;lt;br&amp;gt; ''Rare; available in stage 3 and 5'' &amp;lt;br&amp;gt; Medium damage homing weapon. Extremely rare, the only consistent drop is Kasumi (Stage 3 Boss). Generally outclassed by other Options.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bombs ====&lt;br /&gt;
[[File:Ibara Bomb Example.png|200px|thumb|right|Example of a Full Bomb in ''Ibara'', showing range and destructive power. &amp;lt;br&amp;gt;Ship: Bond, Type A]]&lt;br /&gt;
[[Glossary#Bomb|Bombs]] are a secondary weapon in ''Ibara'', alongside the Main Shot and Options. Bombs are capable of dealing very high amounts of damage, can cancel incoming bullets, and can cover huge areas of the screen. As explained in [[#Controls|Controls]], Bombs are used by tapping the '''B''' button, and can be fired as long as the Player has at least one Bomb Fragment in stock.&lt;br /&gt;
&lt;br /&gt;
When activated, a Bomb has the following effects:&lt;br /&gt;
* Creates an [[#Aura Flash|Aura Flash]] around the Player ship, capable of dealing damage and canceling bullets for a very brief period.&lt;br /&gt;
* Grants a short burst of invulnerability to the Player.&lt;br /&gt;
* Creates an explosion on screen that deals heavy damage to enemies within the explosion radius. The actual explosion and damage effects of the Bomb may or may not have a delay or spread over time, depending on the [[#Ships|Ship]] type chosen. The current Fragment count may also influence the strength and radius of the Bomb explosion (again, depending on the chosen Ship Type).&lt;br /&gt;
* Consumes Full Bombs or Bomb Fragments from the Player stock.&lt;br /&gt;
&lt;br /&gt;
Because they grant invulnerability (albeit very briefly) and are capable of canceling bullets, Bombs are a very powerful survival tool - though for this purpose they are generally outclassed by the [[#Hadou Gun|Hadou Gun]], if the Player has at least one Full Bomb available. Note that as a 'panic' survival tool, Bombs in ''Ibara'' are not as useful as the screen-clearing bombs found in other Cave games; the invulnerability period is much shorter, and the bullet cancel effect is much more limited.&lt;br /&gt;
&lt;br /&gt;
Bombs are extremely important for scoring purposes, as enemies are worth different amounts of points when destroyed with a Bomb, and may drop additional [[#Items|Items]]. In many cases, enemies are worth significantly more points when defeated with a Bomb compared to when defeated with the Main Shot or Options. There are also several environmental elements that interact with Bombs to reveal [[#Point Medals|Point Medals]].&lt;br /&gt;
&lt;br /&gt;
===== Bomb Stock =====&lt;br /&gt;
[[File:Ibara Bomb Stock Chart.png|200px|thumb|right|Chart showing Player 1's Bomb Stock in different example configurations.&amp;lt;br&amp;gt;A - 0 bombs, 0 fragments&amp;lt;br&amp;gt;B - 0 bombs, 1 fragment&amp;lt;br&amp;gt;C - 0 bombs, 24 fragments&amp;lt;br&amp;gt;D - 2 bombs, 24 fragments&amp;lt;br&amp;gt;E - 4 bombs, 40 fragments]]&lt;br /&gt;
Bombs are a finite resource; Bomb ammunition is limited, and must be collected from the environment in the form of [[#Bomb Items|Bomb Fragments]] or rare Full Bomb items. Up to 40 Fragments and 4 Full Bombs may be carried at any one time. The current Bomb Fragment and Full Bomb stock is shown on the lower edge of the screen (see [[#HUD|HUD]] overview for details). A Full Bomb is composed of 40 Fragments; when the player collects the 40th Fragment, the Fragments are converted into a Full Bomb and the Fragment count is emptied. If the Player is already at maximum capacity, surplus Fragments and Full Bombs will contribute a small point bonus when collected instead.&lt;br /&gt;
&lt;br /&gt;
The following table explains the different ways in which Bombs and Bomb Fragments can be collected:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Action !! Bombs&amp;amp;nbsp;Gained&lt;br /&gt;
|-&lt;br /&gt;
| Collect a Bomb Fragment || 1 Fragment&lt;br /&gt;
|-&lt;br /&gt;
| Collect a Full Bomb || 1 Full Bomb&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Begin a credit || 20 Fragments&lt;br /&gt;
|-&lt;br /&gt;
| Respawn after losing a life || 20 Fragments&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;If the Player already has 4 Full Bombs in stock when collecting a Full Bomb item, they will instead receive up to 40 Fragments until they reach maximum Fragment capacity.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When a Bomb is used, it will consume one Full Bomb from the Player stock. If the Player does not have any Full Bombs available, it will instead consume all the currently held Bomb Fragments. If the Player does not have at least one Bomb Fragment, they cannot use a Bomb.&lt;br /&gt;
&lt;br /&gt;
Depending on the number of Fragments that were consumed to use the Bomb, the strength, duration, and radius of the Bomb explosion may vary. Which parameters are affected by Fragment count is determined by the [[#Ships|Ship]] type chosen when starting the credit.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==== Hadou Gun ====&lt;br /&gt;
[[File:Ibara Hadou Example.png|200px|thumb|right|The Hadou Gun's phases of operation.&amp;lt;br&amp;gt;A - Hadou is Armed.&amp;lt;br&amp;gt;B - Hadou has been released but the projectile is still traveling.&amp;lt;br&amp;gt;C - Hadou projectile has 'stuck' the boss and caused a persistent explosion. It has also left behind a trail.]]&lt;br /&gt;
&lt;br /&gt;
The Hadou Gun is ''Ibara'''s most distinctive weapon, and one of the core gameplay innovations when compared to ''[[Battle Garegga]]'' and other Yagawa titles. It is an immensely powerful tool for both survival and scoring play. Learning how to use it effectively is an essential skill.&lt;br /&gt;
&lt;br /&gt;
The Hadou Gun, as a weapon, consists of a missile projectile fired from the Player ship. It can only be fired directly upwards, and will be fired from the current Player position. The missile will deal significant damage to anything it touches in flight, usually enough to instantly destroy most small or midsize enemies; however, if it collides with a large target (such as a Boss or Midboss), it will explode on impact.&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt; The explosion from the Hadou missile will 'stick' to whatever it hits. In addition to the explosion, the Hadou missile also creates a trail behind it as it travels.&lt;br /&gt;
&lt;br /&gt;
The Hadou explosion ''and'' the Hadou trail both have the following properties:&lt;br /&gt;
* Persist on screen for a few seconds before fading away.&lt;br /&gt;
* Continuously deal damage over time to enemies or destructible objects that collide with them.&lt;br /&gt;
* Cancel all bullets that collide with them into [[#Rose Items|Rose Items]], which can be collected for a small point bonus.&lt;br /&gt;
&lt;br /&gt;
Due to the way damage is calculated, '''significantly more damage is dealt by the Hadou explosion if the Player is ''not'' firing their Main Shot or Options. To maximize damage, do not shoot while a Hadou is exploding.'''&lt;br /&gt;
&lt;br /&gt;
In order to use the Hadou Gun, the Player must have at least one Full Bomb in stock. Unlike Bombs, which can be 'partially' fired using one or more Bomb Fragments at the consequence of reduced damage or area of effect, a Full Bomb is required to use a Hadou.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;There is a phenomenon, believed to be the result of a programming bug, which can cause the Hadou missile to travel 'between' the hitboxes of certain Bosses and Midbosses instead of exploding if aimed precisely. This deals ''extremely'' high damage, and can be used as a quick kill technique. For more details, see [[Ibara/Strategy]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Hadou Usage =====&lt;br /&gt;
&lt;br /&gt;
The firing process for the Hadou Gun is somewhat unconventional, and has several steps. Unlike the process of using a Bomb, the Hadou firing process is also interruptable; it is possible for the Player to be hit while attempting to use a Hadou, which results in lost resources but no Hadou being fired.&lt;br /&gt;
&lt;br /&gt;
To summarize the full firing process of the Hadou Gun:&lt;br /&gt;
# The Player must have at least one Full Bomb.&lt;br /&gt;
# By pressing and holding the '''B''' button, a Full Bomb will be consumed.&lt;br /&gt;
# An [[#Aura Flash|Aura Flash]] will occur around the player, granting them brief invulnerability and dealing damage in a small radius.&lt;br /&gt;
# A 'laser sight' will extend forward from the Player ship. This consists of two blinking lines. These lines indicate the direction in which the Hadou Gun will fire, and the approximate width of the Hadou trail that will be created.&lt;br /&gt;
# The Hadou is now 'Armed'. An Armed Hadou can be held indefinitely, even between stages, as long as the Player continues to hold the '''B''' button.&lt;br /&gt;
# Releasing the '''B''' button at any time will 'fire' the Hadou.&lt;br /&gt;
# Once fired, the Hadou missile will begin traveling up the screen. It will leave a trail behind as it travels, and will deal damage to any enemy it collides with during flight.&lt;br /&gt;
# If the Hadou missile collides with a strong enemy, it will 'stick' and explode.&lt;br /&gt;
# Both the Hadou trail and explosion will deal continuous damage over time to targets within their areas of effect.&lt;br /&gt;
&lt;br /&gt;
Important notes about this process:&lt;br /&gt;
* The Player only has invulnerability for a very brief period after first Arming the Hadou. If they are killed at any point after step 3, they will lose the Full Bomb, but the Hadou will not be fired.&lt;br /&gt;
* After releasing the Hadou, the Player is immediately able to perform actions with the '''B''' button again. This means they can immediately Bomb or even begin Arming another Hadou.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==== Aura Flash ====&lt;br /&gt;
{{Anchor|Invulnerability Effect}}&lt;br /&gt;
[[File:Ibara Aura Flash Radius.png|150px|thumb|right|The 'Aura Flash', at maximum radius.]]&lt;br /&gt;
''Also known as '''Invulnerability Effect'''''&amp;amp;nbsp; &amp;lt;ref name=&amp;quot;INH&amp;quot;/&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Aura Flash is a tiny 'flash' around the Player ship that will appear when you Bomb, Power Up to the next full power level for the Main Shot, gain a ''new or different'' Option, build a full bomb, or arm a Hadou.&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt; The Aura effect is represented by a ring around the Player that persists for a few frames and grows slightly before fading. The Aura Flash makes the Player briefly invulnerable, cancels a very small ring of bullets around the player, and does a huge amount of damage, but it lasts an incredibly short time and has miniscule range. &lt;br /&gt;
&lt;br /&gt;
Aura Flash counts as 'Bomb' type damage for the purposes of destroying enemies or scenery, so can be used in some situations for scoring purposes or to trigger certain drops. It can also be utilized in conjunction with invulnerability after respawning to 'aggressively suicide' and use the Aura Flash damage from collecting Options to deal heavy damage to Bosses and large enemies; this technique will be explained in more detail in the [[Ibara#Strategy|Strategy]] section.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;(Note: an Aura Flash does ''not'' occur when a Hadou is released, only when it is first armed.)&amp;lt;/small&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Item Drop Table ====&lt;br /&gt;
&lt;br /&gt;
Most airborne enemies (and in very rare situations, some grounded enemies - see [[#Drop Table Exceptions | list of exceptions]] below) in ''Ibara'' have the ability to drop Items when defeated. However, not every single enemy will drop an item; instead, a 'counter' tracks defeated enemies, and when it reaches certain values,&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt; an Item will be dropped. The number of enemies required to drop an Item varies based on the type of damage used to destroy them, per the following table. &lt;br /&gt;
&lt;br /&gt;
Note: only enemies that will drop from the table will influence the counter - a grounded enemy, boss, or other target will not increment the counter.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Damage Source !! Required Enemies&lt;br /&gt;
|-&lt;br /&gt;
| Main Shot || 5&lt;br /&gt;
|-&lt;br /&gt;
| Option Shot || 5&lt;br /&gt;
|-&lt;br /&gt;
| Bomb || 1&lt;br /&gt;
|-&lt;br /&gt;
| Aura Flash || 1&lt;br /&gt;
|-&lt;br /&gt;
| Hadou Trail || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To give a practical example, defeating 5 airborne enemies with the Main Shot or Options will drop only 1 Item, but defeating the same 5 enemies with a Bomb will instead drop 5 Items.&lt;br /&gt;
&lt;br /&gt;
If an airborne enemy is going to drop an Item as determined by the counter, it will pull from this table to determine what type of Item to drop: &amp;lt;ref&amp;gt;[https://shmups.system11.org/viewtopic.php?f=5&amp;amp;t=7667&amp;amp;start=8 Icarus, Shmups Forum: GD:Ibara, Feb 25th 2006]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;INH&amp;quot;&amp;gt;Strategy booklet that came with 'The Lunatic' INH Superplay DVD. Documented by [https://shmups.wiki/library/User:Plasmo Plasmo] c. August 2020&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Drop Number !! Item Type&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Small Shot Power Up&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Point Medal&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Small Shot Power Up&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Point Medal&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Machine Gun Option&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| 6-10 || ''Repeat of entries 1-5''&lt;br /&gt;
|-&lt;br /&gt;
| 11-15 || ''Repeat of entries 1-5''&lt;br /&gt;
|-&lt;br /&gt;
| 16-20 || ''Repeat of entries 1-5''&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| 21 || Small Shot Power Up&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Point Medal&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Small Shot Power Up&lt;br /&gt;
|-&lt;br /&gt;
| 24 || Point Medal&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Large Shot Power Up&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| 26... || ''Repeat starting from 1''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== Drop Table Strategy ======&lt;br /&gt;
&lt;br /&gt;
Knowing that Item drops are consistently pulled from a static table allows the Player to infer important information by paying attention to the Items that are currently being dropped. For example:&lt;br /&gt;
&lt;br /&gt;
* '''If a Small Shot Power Up has just dropped, the Player can be certain that the next Item to drop will be a Point Medal, and can position themselves to pick it up.'''&lt;br /&gt;
** This is by far the most important implication of Drop Table mechanics, and can be crucial to maintaining the Medal Chain in challenging areas.&lt;br /&gt;
* If a Large Shot Power Up or Machine Gun has just dropped, the Player can be certain that the next Item to drop will be a Small Shot Power Up, which can allow them to take more risks with movement (performing a large macro dodge or cutback, for example) since they know they will not need to catch a Medal.&lt;br /&gt;
* If the Player has just died, paying attention to the drop order can inform them when to expect to reach certain Shot power levels or obtain Options.&lt;br /&gt;
&lt;br /&gt;
====== Drop Table Exceptions ======&lt;br /&gt;
&lt;br /&gt;
There are several noteworthy exceptions to the Drop Table behavior:&lt;br /&gt;
&lt;br /&gt;
* Almost all Bosses and Boss Parts do '''not''' drop from the Table.&lt;br /&gt;
** Several Boss Parts have guaranteed drops, such as Options or Medals. Care should be taken not to confuse these with drops from the Table!&lt;br /&gt;
** Some of the small turrets in the 1st phase of the fight against Teresa Rose (the Stage 6 Boss) ''are'' capable of dropping from the Table.&lt;br /&gt;
** 'Drone' enemies spawned by Bosses ''will'' drop from the Table. This is crucial to high-level scoring.&lt;br /&gt;
* Midbosses do '''not''' drop from the Table.&lt;br /&gt;
** 'Drone' enemies spawned by Midbosses ''will'' drop from the Table.&lt;br /&gt;
* Each of the train crates that may spawn in Stage 3 will ''always'' drop from the Table, regardless of the type of damage used to defeat them.&lt;br /&gt;
* The small airships in Stage 4 will ''always'' drop from the Table, regardless of the type of damage used to defeat them.&lt;br /&gt;
* The medium and large airships in Stage 4 do not drop from the Table.&lt;br /&gt;
* The small planes in Stage 2 will drop from the Table if defeated at most times, but if defeated ''while they are circling around certain background elements'', they will ignore the Table and instead every defeated plane will drop a Point Medal.&lt;br /&gt;
* The small homing missiles fired by the missile tanks and turrets in Stage 5 ''will'' drop from the table, despite being projectiles.&lt;br /&gt;
* The small planes that fly through the canal in Stage 5 ''will'' drop from the table, despite appearing to be background enemies. However, if defeated with a Hadou Trail, every one of them will drop a Point Medal.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;The exact mechanics of how this works on a programming level are not currently known, but the result in-game is as noted in the tables.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Item Types ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Extend Item =====&lt;br /&gt;
&lt;br /&gt;
Though the primary method of obtaining Extends (extra lives) in Ibara is through scoring, there is a single 'fixed' extend item that can be obtained during a normal playthrough (two are available during an ''Extended'' playthrough).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center&amp;quot;;&lt;br /&gt;
! Icon &lt;br /&gt;
! Point Value&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt; &lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ibara_1UP.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0?&lt;br /&gt;
| '''Extend Item''' &amp;lt;br&amp;gt; ''Dropped once by the Stage 4 Midboss if defeated after blowing off both wing tips completely. In Extended mode, a second can be obtained in 2-4 the same way.'' &amp;lt;br&amp;gt;Increases the Player's life stock by one when collected, unless they are already at 5 stocked lives.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt; The 'surplus bonus' point value of the Extend Item has not yet been experimentally confirmed.&lt;br /&gt;
&lt;br /&gt;
===== Bomb Items =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Point Value&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ibara_BombSmall.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 500&lt;br /&gt;
| '''Bomb Fragment''' &amp;lt;br&amp;gt; ''Found very commonly on all stages'' &amp;lt;br&amp;gt; Adds one Bomb Fragment to the Player stock. If the total number of collected Fragments reaches 40, the Fragment count is reset and the Player is awarded a Full Bomb instead.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ibara_BombLarge.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5,000&lt;br /&gt;
| '''Full Bomb''' &amp;lt;br&amp;gt; ''Obtained as a pickup by destroying all parts of large tanks in Stage 2 and Stage 5, or dropped by the Player when losing their last life'' &amp;lt;br&amp;gt; Adds a Full Bomb to the Player stock.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt; These are 'surplus bonuses'; the point value is only applied if the item is collected while the Player is already at maximum Bomb Stock (4 full Bombs + 40 Fragments).&amp;lt;ref name=&amp;quot;INH&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Shot Power Ups =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Point Value&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ibara_Shot_Small.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 100&lt;br /&gt;
| '''Small Shot Power Up''' &amp;lt;br&amp;gt; ''Dropped by enemies based on the [[#Item Drop Table|Item Drop Table]]'' &amp;lt;br&amp;gt; Increments the Player's Main Shot power by one 'tick'. Depending on the current Shot level, it may take multiple Small Shot Power Ups to raise the shot strength to the next level.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ibara_Shot_Large.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1,000&lt;br /&gt;
| '''Full Shot Power Up''' &amp;lt;br&amp;gt; ''Dropped by enemies based on the [[#Item Drop Table|Item Drop Table]], or by the Player when losing a life'' &amp;lt;br&amp;gt; Increments the Player's Main Shot power by one full power level.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt; These are 'surplus bonuses'; the point value is only applied if the item is collected while the Player is already at maximum Main Shot power level.&lt;br /&gt;
&lt;br /&gt;
===== Option Items =====&lt;br /&gt;
&lt;br /&gt;
All Option items give a 'surplus bonus' of 10,000 Points if the Player has three equipped Options and an identical Option is equipped in the 'slot' that the newly collected Option would occupy.&lt;br /&gt;
&lt;br /&gt;
For example, if a Player already has a Rocket, a 5-Way, and a Machine Gun, collecting a new Machine Gun would contribute 10,000 Points to the score ''if and only if'' the new Machine Gun would be 'equipped' to the same location as the existing Machine Gun. &lt;br /&gt;
&lt;br /&gt;
''For a more detailed explanation of Option slots, and how they interact with the surplus score bonus for Option collection, refer to [[#Option Slots |Option Slots]].''&lt;br /&gt;
&lt;br /&gt;
''For a list of Option Types and information about their usage and availability, refer to [[#Option Types |Option Types]].''&lt;br /&gt;
&lt;br /&gt;
===== Rose Items =====&lt;br /&gt;
&lt;br /&gt;
Rose Items are created when canceling enemy bullets with a Hadou explosion or trail, or with the explosion from a Player death animation. They can be collected for a small amount of extra score.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Icon''' || [[File:Ibara_Opal_Rose.png|50px]] || [[File:Ibara_Garnet_Rose.png|50px]] || [[File:Ibara_Sapphire_Rose.png|50px]] || [[File:Ibara_Ruby_Rose.png|50px]]&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|  style=&amp;quot;text-align:left;&amp;quot; | '''Value&amp;amp;nbsp;(Points)&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; || 100 || 200 || 400 || 800 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Point Medals =====&lt;br /&gt;
&lt;br /&gt;
Point Medals are dropped by enemies based on the [[#Item Drop Table|Item Drop Table]], or through fulfilling certain special conditions. They are the primary source of score in the game, and can be collected for points. &lt;br /&gt;
&lt;br /&gt;
Initially, the value of Medals is set at only 100 points. By collecting every Medal currently on the screen, the value of the next Medal to drop will rise to the next value above the most recently collected Medal. This [[Glossary of shmups#Chain|'chain']] of Medals can eventually increase up to 10,000 points per Medal. Medal value will reset to 100 points if a Medal falls off the edge of the screen (or, rarely, when it otherwise despawns). &lt;br /&gt;
&lt;br /&gt;
It is possible to 'rescue' a dropped Medal chain by collecting a medal of a higher value. For example, if a 10,000 point medal is on the ground, but the Player misses a Medal dropped from an airborne enemy, collecting the 10,000 point Medal on the ground before it scrolls off the screen will maintain the Medal chain at 10,000 points. This will work even if the Player collects a lower value Medal; in the same hypothetical scenario, if the Player collects a 100 point Medal, then a 10,000 point Medal, the chain value will still rise to 10,000 points - provided there were no other Medals lower than 10,000 points in value on the screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From 100 to 900 points, medals increase in value by 100 points each:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Icon''' || [[File:Ibara_100_Medal.png|50px]] || [[File:Ibara_200_Medal.png|50px]] || [[File:Ibara_300_Medal.png|50px]] || [[File:Ibara_400_Medal.png|50px]] || [[File:Ibara_500_Medal.png|50px]] || [[File:Ibara_600_Medal.png|50px]] || [[File:Ibara_700_Medal.png|50px]] || [[File:Ibara_800_Medal.png|50px]] || [[File:Ibara_900_Medal.png|50px]] &lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|  style=&amp;quot;text-align:left&amp;quot; | '''Value&amp;amp;nbsp;(Points)&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; || 100 || 200 || 300 || 400 || 500 || 600 || 700 || 800 || 900&lt;br /&gt;
|}&lt;br /&gt;
From 1,000 to 10,000 points, medals increase in value by 1,000 points each:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| '''Icon''' || [[File:Ibara_1000_Medal.png|50px]] || [[File:Ibara_2000_Medal.png|50px]] || [[File:Ibara_3000_Medal.png|50px]] || [[File:Ibara_4000_Medal.png|50px]] || [[File:Ibara_5000_Medal.png|50px]] || [[File:Ibara_6000_Medal.png|50px]] || [[File:Ibara_7000_Medal.png|50px]] || [[File:Ibara_8000_Medal.png|50px]] || [[File:Ibara_9000_Medal.png|50px]] || [[File:Ibara_10000_Medal.png|50px]] &lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|  style=&amp;quot;text-align:left&amp;quot; | '''Value&amp;amp;nbsp;(Points)&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; || 1,000 || 2,000 || 3,000 || 4,000 || 5,000 || 6,000 || 7,000 || 8,000 || 9,000 || 10,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Rank System Overview ====&lt;br /&gt;
&lt;br /&gt;
''Ibara'' features a dynamic difficulty, or [[Glossary of shmups#Rank | &amp;quot;Rank&amp;quot;]] system  similar to that found in ''[[Battle Garegga]]''. Most actions taken by the Player will increase the Rank, which also continuously rises with every frame of play time. The only known way to decrease the Rank is to die, either by accident or with planned suicides.&lt;br /&gt;
&lt;br /&gt;
Almost every action taken in the game will increase the Rank:&lt;br /&gt;
* Firing a bullet from the main weapon or Options&lt;br /&gt;
* Collecting an item (all items, including Power-Ups, Options, Medals, and even the 1-UP item, will increase Rank)&lt;br /&gt;
* Using a Bomb or Hadou&lt;br /&gt;
* Sealing enemy bullets&lt;br /&gt;
&lt;br /&gt;
''Ibara'''s Rank system is quite complex, but there are a few basic principles that can help new players:&lt;br /&gt;
* The Rank will decrease ''more'' if you die with ''fewer'' lives in stock. In other words, if you have only 1 spare life and die (thus leaving you with 0 stock), it will decrease the difficulty ''twice as much'' as if you died with 2 lives in stock.&lt;br /&gt;
* Partial Bombs will increase rank more rapidly than Full Bombs.&lt;br /&gt;
* The Hadou Gun will increase rank even more rapidly than either kind of Bomb.&lt;br /&gt;
* Collecting Power-Up and Option items will ''always'' increase Rank, even if the items do not impart a change to the Player (IE: collecting Power-Up items while at full shot strength will still raise rank).&lt;br /&gt;
* Raising your autofire rate does ''not'' affect the per-frame Rank; however, since you are firing bullets more rapidly, it ''does'' still affect the rate at which Rank will build over time.&lt;br /&gt;
&lt;br /&gt;
==== Rank System In-Depth ====&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Rank value is stored internally as a hexadecimal value, which is actually 'inverted' compared to the Player's experience of it - as this value ''decreases'', the game gets harder. Because it is more consistent with the user experience, it is customary to refer to the increase in game difficulty as 'increasing the Rank', even though that is not technically accurate to the internal implementation.&lt;br /&gt;
&lt;br /&gt;
Information in this section is adapted from a document written by Archer (the current [[STG Hall of Records#Ibara|World Record]] holder).&amp;lt;ref&amp;gt;In-depth rank info from an unpublished document written by Archer (dated September 17th 2011)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Settings =====&lt;br /&gt;
&lt;br /&gt;
There are two separate settings determining the rank in ''Ibara''. Difficulty 1 determines only the starting rank and has no further effect on the gameplay. After the player has started a run, the rank is then gradually increasing determined by difficulty 2, which is the per frame rank increase.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty 1 (starting rank) !! Decimal !! Hexadecimal&lt;br /&gt;
|-&lt;br /&gt;
| Easy || style=&amp;quot;text-align:right;&amp;quot; | 15,204,352 || style=&amp;quot;text-align:right;&amp;quot; | D80,000&lt;br /&gt;
|-&lt;br /&gt;
| Normal [default] || style=&amp;quot;text-align:right;&amp;quot; | 14,680,064 || style=&amp;quot;text-align:right;&amp;quot; | D00,000&lt;br /&gt;
|-&lt;br /&gt;
| Hard || style=&amp;quot;text-align:right;&amp;quot; | 14,155,776 || style=&amp;quot;text-align:right;&amp;quot; | C80,000&lt;br /&gt;
|-&lt;br /&gt;
| Very Hard || style=&amp;quot;text-align:right;&amp;quot; | 13,631,488 || style=&amp;quot;text-align:right;&amp;quot; | C00,000&lt;br /&gt;
|-&lt;br /&gt;
| Super Hard || style=&amp;quot;text-align:right;&amp;quot; | 13,107,200 || style=&amp;quot;text-align:right;&amp;quot; | B80,000&lt;br /&gt;
|-&lt;br /&gt;
| Unbelievable || style=&amp;quot;text-align:right;&amp;quot; | 12,582,912 || style=&amp;quot;text-align:right;&amp;quot; | B00,000&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty 2 (per frame rank) !! !!&lt;br /&gt;
|-&lt;br /&gt;
| Slow || style=&amp;quot;text-align:right;&amp;quot; | 12 || style=&amp;quot;text-align:right;&amp;quot; | C&lt;br /&gt;
|-&lt;br /&gt;
| Medium [default] || style=&amp;quot;text-align:right;&amp;quot; | 16 || style=&amp;quot;text-align:right;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| Fast || style=&amp;quot;text-align:right;&amp;quot; | 20 || style=&amp;quot;text-align:right;&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
| Very Fast || style=&amp;quot;text-align:right;&amp;quot; | 24 || style=&amp;quot;text-align:right;&amp;quot; | 18&lt;br /&gt;
|-&lt;br /&gt;
| Maximum Fast || style=&amp;quot;text-align:right;&amp;quot; | 28 || style=&amp;quot;text-align:right;&amp;quot; | 1C&lt;br /&gt;
|-&lt;br /&gt;
| Unforgettable || style=&amp;quot;text-align:right;&amp;quot; | 32 || style=&amp;quot;text-align:right;&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Rank maxes out at 00,000,000 (000,000 in hex) regardless of the difficulty settings.&lt;br /&gt;
* Starting rank for Harder mode is 8,808,032 (866,660 in hex) on default settings.&lt;br /&gt;
* Starting rank for Extended mode is the same as on Normal mode on default settings.&lt;br /&gt;
* When PCB is in &amp;quot;Special Mode&amp;quot;, 0x100,000 is added to the starting rank, making the game slightly easier.&lt;br /&gt;
&lt;br /&gt;
===== Miscellaneous Actions =====&lt;br /&gt;
&lt;br /&gt;
Rank is influenced by certain actions of the player, e.g. firing your Shot or picking up an item. All of the actions that have an effect on rank are listed in the tables below. Even though, an increase in difficulty is actually measured by a decreasing rank counter, the numbers below are listed as if the rank counter would count up. This is simply to make things easier to follow.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Rank increase in decimal !! Rank increase in hexadecimal&lt;br /&gt;
|-&lt;br /&gt;
| Death from 1 life &amp;gt; 0 lives || style=&amp;quot;text-align:right;&amp;quot; | -2,097,152 || style=&amp;quot;text-align:right;&amp;quot; | -200,000&lt;br /&gt;
|-&lt;br /&gt;
| Death from 2 lives &amp;gt; 1 life || style=&amp;quot;text-align:right;&amp;quot; | -1,048,576 || style=&amp;quot;text-align:right;&amp;quot; | -100,000&lt;br /&gt;
|-&lt;br /&gt;
| Death from 3 lives &amp;gt; 2 lives || style=&amp;quot;text-align:right;&amp;quot; | -524,288 || style=&amp;quot;text-align:right;&amp;quot; | -80,000&lt;br /&gt;
|-&lt;br /&gt;
| Death from 4 lives &amp;gt; 3 lives || style=&amp;quot;text-align:right;&amp;quot; | -262,144 || style=&amp;quot;text-align:right;&amp;quot; | -40,000&lt;br /&gt;
|-&lt;br /&gt;
| Death from 5 lives &amp;gt; 4 lives || style=&amp;quot;text-align:right;&amp;quot; | -131,072 || style=&amp;quot;text-align:right;&amp;quot; | -20,000&lt;br /&gt;
|-&lt;br /&gt;
| Seal a bullet || style=&amp;quot;text-align:right;&amp;quot; | 4,096 || style=&amp;quot;text-align:right;&amp;quot; | 1,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Cancelling bullets turning them into rose items has no effect on rank.&lt;br /&gt;
* Grazing enemy bullets has no effect on rank.&lt;br /&gt;
&lt;br /&gt;
===== Item Collection =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Rank increase in decimal !! Rank increase in hexadecimal&lt;br /&gt;
|-&lt;br /&gt;
| 100~900 Medals || style=&amp;quot;text-align:right;&amp;quot; | 256 || style=&amp;quot;text-align:right;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| 1,000~9,000 Medals || style=&amp;quot;text-align:right;&amp;quot; | 1,024 || style=&amp;quot;text-align:right;&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
| 10,000 Medal || style=&amp;quot;text-align:right;&amp;quot; | 4,096 || style=&amp;quot;text-align:right;&amp;quot; | 1,000&lt;br /&gt;
|-&lt;br /&gt;
| 100pt. Rose Item || style=&amp;quot;text-align:right;&amp;quot; | 256 || style=&amp;quot;text-align:right;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| 200pt. Rose Item || style=&amp;quot;text-align:right;&amp;quot; | 512 || style=&amp;quot;text-align:right;&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| 400pt. Rose Item || style=&amp;quot;text-align:right;&amp;quot; | 768 || style=&amp;quot;text-align:right;&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
| 800pt. Rose Item || style=&amp;quot;text-align:right;&amp;quot; | 1,024 || style=&amp;quot;text-align:right;&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
| Shot Power Up (small) || style=&amp;quot;text-align:right;&amp;quot; | 4,096 || style=&amp;quot;text-align:right;&amp;quot; | 1,000&lt;br /&gt;
|-&lt;br /&gt;
| Shot Power Up (large) || style=&amp;quot;text-align:right;&amp;quot; | 65,536 || style=&amp;quot;text-align:right;&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| Bomb Item (small) || style=&amp;quot;text-align:right;&amp;quot; | 8,192 || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Bomb Item (large) || style=&amp;quot;text-align:right;&amp;quot; | 131,072 || style=&amp;quot;text-align:right;&amp;quot; | 20,000&lt;br /&gt;
|-&lt;br /&gt;
| Option Item || style=&amp;quot;text-align:right;&amp;quot; | 65,536 || style=&amp;quot;text-align:right;&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| 1-Up Item || style=&amp;quot;text-align:right;&amp;quot; | 524,288 || style=&amp;quot;text-align:right;&amp;quot; | 80,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Dropping a medal has no effect on rank.&lt;br /&gt;
* Collecting excess items for score has no additional effect on rank.&lt;br /&gt;
* Powering up with with a Shot Power Up (small or large) has no effect on rank.&lt;br /&gt;
* Reaching the next full bomb with a Bomb Item (small or large) has no effect on rank.&lt;br /&gt;
* Triggering any of the Special Options has no effect on rank.&lt;br /&gt;
&lt;br /&gt;
===== Attacks =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attack (per full burst) !! Rank increase in decimal !! Rank increase in hexadecimal&lt;br /&gt;
|-&lt;br /&gt;
| Regular Shot (Shot Level 0~2) || style=&amp;quot;text-align:right;&amp;quot; | 30 || style=&amp;quot;text-align:right;&amp;quot; | 1E&lt;br /&gt;
|-&lt;br /&gt;
| Regular Shot (Shot Level 3) || style=&amp;quot;text-align:right;&amp;quot; | 40 || style=&amp;quot;text-align:right;&amp;quot; | 28&lt;br /&gt;
|-&lt;br /&gt;
| Regular Shot (Shot Level 4~5 and Special) || style=&amp;quot;text-align:right;&amp;quot; | 50 || style=&amp;quot;text-align:right;&amp;quot; | 32&lt;br /&gt;
|-&lt;br /&gt;
| Machine Gun || style=&amp;quot;text-align:right;&amp;quot; | 15 || style=&amp;quot;text-align:right;&amp;quot; | F&lt;br /&gt;
|-&lt;br /&gt;
| 5-Way || style=&amp;quot;text-align:right;&amp;quot; | 75 || style=&amp;quot;text-align:right;&amp;quot; | 4B&lt;br /&gt;
|-&lt;br /&gt;
| Gatling || style=&amp;quot;text-align:right;&amp;quot; | 15 || style=&amp;quot;text-align:right;&amp;quot; | F&lt;br /&gt;
|-&lt;br /&gt;
| Homing || style=&amp;quot;text-align:right;&amp;quot; | 40 || style=&amp;quot;text-align:right;&amp;quot; | 28&lt;br /&gt;
|-&lt;br /&gt;
| Rocket || style=&amp;quot;text-align:right;&amp;quot; | 100 || style=&amp;quot;text-align:right;&amp;quot; | 64&lt;br /&gt;
|-&lt;br /&gt;
| Burner || style=&amp;quot;text-align:right;&amp;quot; | 32 || style=&amp;quot;text-align:right;&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
| Napalm || style=&amp;quot;text-align:right;&amp;quot; | 50 || style=&amp;quot;text-align:right;&amp;quot; | 32&lt;br /&gt;
|-&lt;br /&gt;
| Bomb (fragment) || style=&amp;quot;text-align:right;&amp;quot; | 20,480 || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Bomb (full) || style=&amp;quot;text-align:right;&amp;quot; | 8,192 || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Activating a Hadou Gun || style=&amp;quot;text-align:right;&amp;quot; | 69,632 || style=&amp;quot;text-align:right;&amp;quot; | 11,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* The values for Regular Shot have been tested for Dyne (A). They may or may not differ for Bond and the different sub types.&lt;br /&gt;
* While activating a Hadou Gun has an effect on rank as indicated, actually releasing it has no effect on rank.&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
''For world record scores, please refer to the [[STG_Hall_of_Records#Ibara|Hall of Records entry]].''&amp;lt;br&amp;gt;&lt;br /&gt;
''For a thorough explanation of Ibara scoring mechanics, please refer to [[Ibara/Scoring]].''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Scoring in ''Ibara'' can be broadly divided into five main categories. Here is a quick summary of each category and the main scoring mechanisms within; for more details, please refer to ''[[Ibara/Scoring]]'':&lt;br /&gt;
* '''Item Collection''' - The primary scoring mechanism in the game. At most levels of play, scoring from Item Collection will form the majority of Player scores.&lt;br /&gt;
** ''Medaling'' - Building and maintaining a Medal chain and collecting [[#Point Medals|Point Medals]] will usually constitute the majority of Player score.&lt;br /&gt;
** ''Option Surplus Bonuses'' - Collecting a duplicate [[#Option|Option]] will provide 10,000 points, which over the course of the game can contribute greatly to the score and supplement Medaling.&lt;br /&gt;
* '''Boss Milking''' - Several Bosses and Midbosses can be [[Glossary of shmups#Milk|milked]] for points through different means. At the highest levels of play, these milks actually contribute the majority of the final score. All boss milks in ''Ibara'' involve significant risk, and can easily end a run.&lt;br /&gt;
** ''Major Milks'' - These bosses can each contribute millions of points if done properly.&lt;br /&gt;
*** ''Stage 2 Boss: Midi Rose'' - The final phase can be milked for tick points. Dramatically raises [[#Rank|Rank]].&lt;br /&gt;
*** ''Stage 3 Boss: Kasumi Rose'' - The final phase can be milked for drones and item drops. Reliant on RNG, and dramatically raises [[#Rank|Rank]].&lt;br /&gt;
*** ''Stage 6 Boss: Teresa Rose'' - The final phase can be milked for drones and item drops.&lt;br /&gt;
** ''Minor Milks'' - These milks are still valuable, but much less so compared to those listed above. If done well, perhaps ~200,000 points could be gained from them.&lt;br /&gt;
*** ''Stage 4 Midboss'' - The tail section can be milked for drones.&lt;br /&gt;
*** ''Stage 4 Boss: Shasta Rose'' - The 'seed' missiles can be milked for 5,000 points each, but will explode and produce revenge bullets when destroyed. Very dangerous and reliant on RNG.&lt;br /&gt;
* '''Enemy Destruction''' - Many enemies, Bosses and Midbosses in ''Ibara'' have multiple 'parts' that can be separately destroyed. As each component is worth points, it is optimal to completely destroy every part individually.&lt;br /&gt;
* '''Damage Optimization''' - Depending on what kind of damage is used to defeat enemies, they are worth different amounts of points. This can play a significant role in some areas, such as Stage 1.&lt;br /&gt;
* '''Minor Optimizations''' - Additional mechanics that play a comparatively minor (though not entirely insignificant) role in scoring. These contribute so little points that they are not worth optimizing for except at the very highest levels of play, and even then, should be low-priority.&lt;br /&gt;
** ''[[Glossary#Tick Points|Tick Points]]'' - Firing at invincible boss components generates small amounts of points. This is essential to one of the Boss Milks mentioned above, but is otherwise a very minor optimization.&lt;br /&gt;
** ''Shot and Bomb Surplus Bonuses'' - The Surplus Bonuses for collecting Shot and Bomb items while at max capacity can provide some score, but as a general rule, this is not worth the rank increase that will also occur.&lt;br /&gt;
** ''[[Glossary#Grazing|Bullet Grazing]]'' - Bullets that come extremely close to the Player (but do not actually contact the hitbox) will give a small score bonus.&lt;br /&gt;
** ''Bullet Canceling'' - Bullets that are canceled by a Boss explosion, Player death animation, Bomb, or Hadou trail will drop [[#Rose Items|roses]] that can be collected for a small score bonus.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
''Please refer to [[Ibara/Strategy]] for a detailed discussion of gameplay and boss strategies.''&lt;br /&gt;
&lt;br /&gt;
== Hardware and Special Features ==&lt;br /&gt;
The ''Ibara'' PCB has multiple revisions and includes several interesting Test Mode features for calibrating and debugging the game. Of particular note is '''Special Mode'''.&lt;br /&gt;
&lt;br /&gt;
=== Revisions ===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;2005/03/22 Master Ver..&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Special Mode ===&lt;br /&gt;
&amp;lt;small&amp;gt;''ED: I don't remember Special Mode things; need to go look it up again!''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Test Mode ===&lt;br /&gt;
&lt;br /&gt;
* '''Game Mode'''&lt;br /&gt;
** Exits Test Mode&lt;br /&gt;
* '''Object Test'''&lt;br /&gt;
** Displays the main sprite sheet used for rendering text and HUD elements&lt;br /&gt;
* '''Character Test'''&lt;br /&gt;
** Displays sprite data, score information, durability, and other properties for player ships, weapons, enemies, items, and other 'dynamic' elements&lt;br /&gt;
* '''Map Test'''&lt;br /&gt;
** Displays stage backgrounds&lt;br /&gt;
* '''DIP Switch Setting'''&lt;br /&gt;
** Allows the operator to change the following settings:&lt;br /&gt;
*** Coin slot count&lt;br /&gt;
*** Price per game / Free Play&lt;br /&gt;
*** Enable or disable BGM during play&lt;br /&gt;
*** Enable or disable Sound Effects&lt;br /&gt;
*** Enable or disable Continues&lt;br /&gt;
*** Enable or disable sound during the 'Attract Mode' demonstration between credits&lt;br /&gt;
*** Difficulty1 'Starting Rank' (See [[#Settings|Rank: Settings]] for more information)&lt;br /&gt;
*** Difficulty2 'Per Frame Rank' (See [[#Settings|Rank: Settings]] for more information)&lt;br /&gt;
*** Extend rate and style&lt;br /&gt;
*** Player starting stock&lt;br /&gt;
*** Enable or disable saving of scores persistently (between power cycles)&lt;br /&gt;
* '''Screen Test'''&lt;br /&gt;
** Displays a grid and color bars for calibration of the CRT monitor, and provides basic position, size, and brightness/contrast adjustments&lt;br /&gt;
*** NOTE: Despite &amp;lt;code&amp;gt;Brite&amp;lt;/code&amp;gt; having a default value of &amp;lt;code&amp;gt;0F&amp;lt;/code&amp;gt;, it should actually be set to &amp;lt;code&amp;gt;00&amp;lt;/code&amp;gt; for calibration!&amp;lt;ref&amp;gt;Reverse engineering efforts by [[User:Trap15|trap15]] have tested various combinations of Brite and Contrast, and through examination of the game code determined that the implementation of the feature in-game uses &amp;lt;code&amp;gt;Brite: 00&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Contrast: 1F&amp;lt;/code&amp;gt; as the 'true' default color reference.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* '''I/O Test'''&lt;br /&gt;
** Displays an input test screen, allowing the operator to validate that all game controls are functional&lt;br /&gt;
* '''Sound Test'''&lt;br /&gt;
** Plays BGM and Sound Effects&lt;br /&gt;
* '''Adjust Time'''&lt;br /&gt;
** Allows the operator to adjust the Real Time Clock. Year, Month, and Day are not used, but the background clock in Stage 6 does correctly show the current time&lt;br /&gt;
* '''Initialize Ranking'''&lt;br /&gt;
** Clears the saved score tables for all modes&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
Programmer [[Shinobu Yagawa]] previously worked on the games ''[[Recca]]'', ''[[Battle Garegga]]'', ''[[Armed Police Batrider]]'', and ''[[Battle Bakraid]]''. ''Ibara'' has much more in common with these games than with much of Cave's other releases, many of which were primarily developed by Tsuneki Ikeda.&lt;br /&gt;
&lt;br /&gt;
During the development of ''Ibara'', Yagawa was allegedly instructed to remake 'that game' - a veiled reference to ''Battle Garegga''.&amp;lt;sup&amp;gt;(ED: needs sourcing!)&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
The game was released in arcades in July 15, 2005, and it was released on the PlayStation 2 on February 23, 2006.&lt;br /&gt;
&lt;br /&gt;
To remedy some of the concerns fans had with the original version of the game, Cave released an updated version in limited distribution called ''[[Ibara Kuro: Black Label]]''. It was released on February 10, 2006. The update contains many additions, some of which appeared earlier in the released PlayStation 2 port in the form of Arrange Mode.&lt;br /&gt;
&lt;br /&gt;
A sequel, ''[[Pink Sweets: Ibara Sorekara]]'', was released in the arcades on April 21, 2006.&lt;br /&gt;
&lt;br /&gt;
===Playstation 2 Port===&lt;br /&gt;
&lt;br /&gt;
The Playstation 2 port of ''Ibara'', released on February 23, 2006, is generally considered to be a mediocre port. It has significant loading times between stages, and a number of visual issues (most notably an issue with blurry graphics and interlacing effects). In a game already (in)famous for poor bullet visibility and overwhelming visual effects, this can pose a significant problem. There have been some complaints of gameplay changes as well (such as a shorter Stage 1 opening over the water, and fewer enemy spawns). Additionally, almost all slowdown present in the arcade version has been completely removed. Though ''Ibara'' is not a game normally known for having significant slowdown, it makes a large difference in the overall game feel, as the arcade version is actually almost always running slightly slow&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;. There are a few specific areas where slowdown is severe on the arcade PCB; notably, the end sections of stage 3 and 6, and several boss patterns in the fights against the stage 5 and 6 bosses.&lt;br /&gt;
&lt;br /&gt;
The port features a 'savestate' style system for training, but does not feature a regular stage select training mode.&lt;br /&gt;
&lt;br /&gt;
Despite the lack of slowdown and other changes, excellent scores have still been obtained on the PS2 port, and it is still viable as a slightly more affordable way to play and learn the game.&amp;lt;ref&amp;gt; PS2 Superplay by Archer, V,669,710, Bond Type D. https://www.youtube.com/watch?v=T0Ol7KkwHI4 &amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The PS2 port also features an Arrange mode, with significantly altered mechanics compared to the main game. In many ways it is similar to ''[[Ibara Kuro: Black Label]]'', with changes including a more dynamic rank system that is somewhat player-controllable and an emphasis on bullet canceling using the bomb and Hadou mechanics.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&amp;lt;small&amp;gt;Though details are not fully known, fan reverse engineering efforts suggest that ''Ibara'''s engine (and by extension, also the engine of ''Muchi Muchi Pork'' and ''Pink Sweets'') might constantly be loading and unloading data in the 'background' during play, which causes extra load on the processor.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reception===&lt;br /&gt;
&lt;br /&gt;
''Ibara'' was not as well received as other Cave games upon release. It is often claimed that ''Ibara'' was not very popular with arcade players or operators.&amp;lt;sup&amp;gt;(ED: needs sourcing!)&amp;lt;/sup&amp;gt; Weekly Famitsu magazine awarded the PlayStation 2 version of ''Ibara'' a score of only 26/40 based on four reviews (7/7/6/6).&lt;br /&gt;
&amp;lt;ref&amp;gt;https://www.famitsu.com/cominy/?m=pc&amp;amp;a=page_h_title&amp;amp;title_id=11135&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref&amp;gt;https://www.famitsu.com/cominy/?m=pc&amp;amp;a=page_h_title&amp;amp;title_id=24103&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref&amp;gt;https://www.famitsu.com/cominy/?m=pc&amp;amp;a=page_h_title&amp;amp;title_id=24093H&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref&amp;gt;http://www.cubed3.com/news/4566/1/nintendo-reviews-baten-kaitos-gets-top-honours-from-famitsu.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Ibara]]&lt;/div&gt;</summary>
		<author><name>Buffi</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Armed_Police_Batrider/Video_Index&amp;diff=10663</id>
		<title>Armed Police Batrider/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Armed_Police_Batrider/Video_Index&amp;diff=10663"/>
		<updated>2021-06-22T07:22:27Z</updated>

		<summary type="html">&lt;p&gt;Buffi: Shamelessly added my Batrider Advance clear&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Batrider thm.jpg|frame|right]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Courses ==&lt;br /&gt;
&lt;br /&gt;
=== Advanced ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Ship &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| SKR&lt;br /&gt;
| 22,651,600&lt;br /&gt;
| Arcade&lt;br /&gt;
| Carpet, Flying Baron, Maria&lt;br /&gt;
| Night Flight (Bashi-R)&lt;br /&gt;
| [https://youtu.be/w4okmTlD56o?t=9253 Youtube] &lt;br /&gt;
| starts 2:34:13&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 22,539,130&lt;br /&gt;
| Arcade&lt;br /&gt;
| Grasshopper, Flying Baron, Silver Sword&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/1KMabRY_TjI Youtube] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ADS-J.J&lt;br /&gt;
| 21,155,190&lt;br /&gt;
| Arcade&lt;br /&gt;
| Carpet&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/atAv95Jkp4I Youtube] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Eaglet&lt;br /&gt;
| 20,368,700&lt;br /&gt;
| Arcade&lt;br /&gt;
| Carpet, Flying Baron, Maria&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/GTo9W-UhuCk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Satis&lt;br /&gt;
| 19,729,760&lt;br /&gt;
| Arcade&lt;br /&gt;
| Carpet&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/rbOuC-ObAJU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| chum&lt;br /&gt;
| 19,672,720&lt;br /&gt;
| Arcade&lt;br /&gt;
| Carpet&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/BDjR8eOqUFg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A.K上越&lt;br /&gt;
| 18,630,210&lt;br /&gt;
| Arcade&lt;br /&gt;
| Carpet, Strawman, Flying Baron&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/yP8BXVPxlqU Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Satis&lt;br /&gt;
| 18,207,650&lt;br /&gt;
| Arcade&lt;br /&gt;
| Carpet&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/sujlJ1g5WO4 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 市電&lt;br /&gt;
| 17,873,290&lt;br /&gt;
| Arcade&lt;br /&gt;
| Miyamoto, Strawman, Flying Baron&lt;br /&gt;
| Gigantech Building&lt;br /&gt;
| [https://youtu.be/FrEdB7JHXLU Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| HIS&lt;br /&gt;
| 17,462,060&lt;br /&gt;
| Arcade&lt;br /&gt;
| Flying Baron, Shorty, Bornnam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/3gOcgMAVkvM Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| chum&lt;br /&gt;
| 17,418,660&lt;br /&gt;
| Arcade&lt;br /&gt;
| Carpet, Flying Baron, Miyamoto&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.twitch.tv/videos/43355416 Twitch] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| CLP&lt;br /&gt;
| 17,271,380&lt;br /&gt;
| Arcade&lt;br /&gt;
| Carpet&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/Eu6HUzB82b4 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tein Gauntlet&lt;br /&gt;
| 16,485,340&lt;br /&gt;
| Arcade&lt;br /&gt;
| Silver Sword&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/TwVWfkXeIuQ?t=10424 Youtube]&lt;br /&gt;
| run starts 2:53:44&lt;br /&gt;
|-&lt;br /&gt;
| HIS&lt;br /&gt;
| 16,379,680&lt;br /&gt;
| Arcade&lt;br /&gt;
| Flying Baron, Shorty, Bornnam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/1xUgr8Yrz0M Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Aquas&lt;br /&gt;
| 16,298,430&lt;br /&gt;
| Arcade&lt;br /&gt;
| Carpet, Flying Baron, Maria&lt;br /&gt;
| Gigantech Building&lt;br /&gt;
| [https://youtu.be/3T8whvTgetQ Youtube] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Aquas&lt;br /&gt;
| 16,247,490&lt;br /&gt;
| Arcade&lt;br /&gt;
| Carpet, Flying Baron, Miyamoto&lt;br /&gt;
| Gigantech Building&lt;br /&gt;
| [https://youtu.be/oUHwBDfosE8 Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| nekobi&lt;br /&gt;
| 16,185,790&lt;br /&gt;
| Arcade&lt;br /&gt;
| Jyuji&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/nXUz5rImU6Y Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| AZI&lt;br /&gt;
| 16,114,400&lt;br /&gt;
| Arcade&lt;br /&gt;
| Grasshopper, Chitta, Shorty&lt;br /&gt;
| All&lt;br /&gt;
| [http://www.nicovideo.jp/watch/sm4472423 Nico 1]  [http://www.nicovideo.jp/watch/sm4472514 2]  [http://www.nicovideo.jp/watch/sm4472604 3]  [http://www.nicovideo.jp/watch/sm4472682 4]  [http://www.nicovideo.jp/watch/sm4472799 5] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Daifuku&lt;br /&gt;
| 16,011,010&lt;br /&gt;
| Arcade&lt;br /&gt;
| Flying Baron&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/KNfs2TtlPMU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| 15,098,700&lt;br /&gt;
| Arcade&lt;br /&gt;
| Carpet&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/cIaWfwn45Gs Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| chum&lt;br /&gt;
| 14,968,310&lt;br /&gt;
| Arcade&lt;br /&gt;
| Carpet&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.twitch.tv/videos/49593812 Twitch] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| fufufu&lt;br /&gt;
| 14,496,020&lt;br /&gt;
| Arcade&lt;br /&gt;
| Jyuji&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/DedVMT-nWeo Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ISH&lt;br /&gt;
| 14,209,760&lt;br /&gt;
| Arcade&lt;br /&gt;
| D.D&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/GnwqHEmhqfQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| G&lt;br /&gt;
| 14,143,620&lt;br /&gt;
| Arcade&lt;br /&gt;
| Wild Snail, Carpet, Strawman&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm35448986 Nico] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| chum&lt;br /&gt;
| 14,044,850&lt;br /&gt;
| Arcade&lt;br /&gt;
| Carpet&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.twitch.tv/videos/49615450 Twitch] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| しすく&lt;br /&gt;
| 13,818,900&lt;br /&gt;
| Arcade&lt;br /&gt;
| Jyuji, Miyamoto, Silver Sword&lt;br /&gt;
| All&lt;br /&gt;
| [http://www.nicovideo.jp/watch/sm13860287 Nico 1]  [http://www.nicovideo.jp/watch/sm13860392 2]  [http://www.nicovideo.jp/watch/sm13860484 3] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 志向凡人&lt;br /&gt;
| 13,753,670&lt;br /&gt;
| Arcade&lt;br /&gt;
| Flying Baron&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/OrwuTL1DSGk Youtube]&lt;br /&gt;
| text commentary (Japanese)&lt;br /&gt;
|-&lt;br /&gt;
| GOTYO&lt;br /&gt;
| 13,204,250&lt;br /&gt;
| Arcade&lt;br /&gt;
| Flying Baron&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/8_NS3rsi1WY Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| GOTYO&lt;br /&gt;
| 12,991,960&lt;br /&gt;
| Arcade&lt;br /&gt;
| Maria&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/2In9zETM4tk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| GOTYO&lt;br /&gt;
| 12,341,190&lt;br /&gt;
| Arcade&lt;br /&gt;
| Bornnam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/YjRZErLRXcg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| HIS&lt;br /&gt;
| 12,253,410&lt;br /&gt;
| Arcade&lt;br /&gt;
| Bornnam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/CiAWMbrCA6s Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tein Gauntlet&lt;br /&gt;
| 12,176,450&lt;br /&gt;
| Arcade&lt;br /&gt;
| Silver Sword&lt;br /&gt;
| Zenovia City&lt;br /&gt;
| [https://youtu.be/gywh763Ou-4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 2a03&lt;br /&gt;
| 12,165,850&lt;br /&gt;
| Arcade&lt;br /&gt;
| Carpet&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/0G85gTzumHw Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| しすく&lt;br /&gt;
| 12,023,700&lt;br /&gt;
| Arcade&lt;br /&gt;
| Grasshopper, Flying Baron,Wild Snail&lt;br /&gt;
| All&lt;br /&gt;
| [http://www.nicovideo.jp/watch/sm13318290 Nico 1]  [http://www.nicovideo.jp/watch/sm13318495 2] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 志向凡人&lt;br /&gt;
| 11,797,720&lt;br /&gt;
| Arcade&lt;br /&gt;
| Adam, Flying Baron, Carpet&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/ygv89ZWkCA0 Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| GOTYO&lt;br /&gt;
| 11,702,520&lt;br /&gt;
| Arcade&lt;br /&gt;
| Flying Baron&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/ldgYfZeTgVE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SRW&lt;br /&gt;
| 11,605,250&lt;br /&gt;
| Arcade&lt;br /&gt;
| Grasshopper, Birthday, Flying Baron&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/38hRcreue0s?t=14m33s Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SRW&lt;br /&gt;
| 11,596,670&lt;br /&gt;
| Arcade&lt;br /&gt;
| Grasshopper, Birthday, Flying Baron&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/vMlpBprvq5c Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| chum&lt;br /&gt;
| 11,532,380&lt;br /&gt;
| Arcade&lt;br /&gt;
| Flying Baron, Strawman, Carpet&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.twitch.tv/videos/49838693 Twitch] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| しすく&lt;br /&gt;
| 11,531,100&lt;br /&gt;
| Arcade&lt;br /&gt;
| Jyuji, Golden, Gain&lt;br /&gt;
| All&lt;br /&gt;
| [http://www.nicovideo.jp/watch/sm18585117 Nico 1]  [http://www.nicovideo.jp/watch/sm18585204 2] &lt;br /&gt;
| never changes autofire frequency&lt;br /&gt;
|-&lt;br /&gt;
| しすく&lt;br /&gt;
| 11,448,840&lt;br /&gt;
| Arcade&lt;br /&gt;
| Gain, Miyamoto, Bornnam&lt;br /&gt;
| All&lt;br /&gt;
| [http://www.nicovideo.jp/watch/sm12864413 Nico 1]  [http://www.nicovideo.jp/watch/sm12864632 2] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tsunao&lt;br /&gt;
| 11,423,250&lt;br /&gt;
| Arcade&lt;br /&gt;
| Flying Baron, Shorty, Carpet&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/fjZMLAKkGJ0 Youtube] &lt;br /&gt;
| instant extend version&lt;br /&gt;
|-&lt;br /&gt;
| G&lt;br /&gt;
| 11,338,980&lt;br /&gt;
| Arcade&lt;br /&gt;
| Miyamoto&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm35711511 Nico] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| GOTYO&lt;br /&gt;
| 11,218,330&lt;br /&gt;
| Arcade&lt;br /&gt;
| D.D&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/7ehxWVxTWn8?t=3282 Youtube]&lt;br /&gt;
| live during A-cho Batrider Christmas stream, starts at 54:42&lt;br /&gt;
|-&lt;br /&gt;
| 2a03&lt;br /&gt;
| 11,211,230&lt;br /&gt;
| Arcade&lt;br /&gt;
| Miyamoto&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=Eup4hy5z760 Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 志向凡人&lt;br /&gt;
| 11,183,730&lt;br /&gt;
| Arcade&lt;br /&gt;
| Strawman&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/IxgmlIZRhho Youtube 1]  [https://youtu.be/y41Q4aOlalI 2] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Icarus&lt;br /&gt;
| 10,875,240&lt;br /&gt;
| Arcade&lt;br /&gt;
| Strawman&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/G34NMrDYxlM Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| G&lt;br /&gt;
| 10,577,520&lt;br /&gt;
| Arcade&lt;br /&gt;
| Chitta&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm36461170 Nico] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| しすく&lt;br /&gt;
| 10,320,370&lt;br /&gt;
| Arcade&lt;br /&gt;
| D.D, Golden, Adam&lt;br /&gt;
| All&lt;br /&gt;
| [http://www.nicovideo.jp/watch/sm12657106 Nico 1]  [http://www.nicovideo.jp/watch/sm12657526 2] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| 10,233,510&lt;br /&gt;
| Arcade&lt;br /&gt;
| Golden&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/DaJw16O0G-k Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 志向凡人&lt;br /&gt;
| 10,200,230&lt;br /&gt;
| Arcade&lt;br /&gt;
| Shorty&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/AiVvAs_ZBLA Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ciox&lt;br /&gt;
| 10,080,170&lt;br /&gt;
| Arcade&lt;br /&gt;
| Flying Baron, Silversword, Grasshopper&lt;br /&gt;
| Zenovia City&lt;br /&gt;
| [https://youtu.be/tSXFGFgm-jo Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| HIS&lt;br /&gt;
| 10,012,130&lt;br /&gt;
| Arcade&lt;br /&gt;
| Bornnam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/JXZxZS_C6z0 Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| 9,901,050&lt;br /&gt;
| Arcade&lt;br /&gt;
| Flying Baron&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/CsZhMtBx8EI Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 2a03&lt;br /&gt;
| 9,578,180&lt;br /&gt;
| Arcade&lt;br /&gt;
| Adam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/huW7gpzrRHk Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| 9,479,340&lt;br /&gt;
| Arcade&lt;br /&gt;
| Jyuji&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/7HqcaFVoZfU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| G&lt;br /&gt;
| 9,479,220&lt;br /&gt;
| Arcade&lt;br /&gt;
| Adam&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm35512721 Nico] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| BRN&lt;br /&gt;
| 9,193,500&lt;br /&gt;
| Arcade&lt;br /&gt;
| Gain&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/mBa887JF1mc Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| 9,185,080&lt;br /&gt;
| Arcade&lt;br /&gt;
| D.D&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/bvL9E5J5RGg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| chum&lt;br /&gt;
| 9,171,290&lt;br /&gt;
| Arcade&lt;br /&gt;
| Golden&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.twitch.tv/videos/45976479 Twitch] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 2a03&lt;br /&gt;
| 8,861,240&lt;br /&gt;
| Arcade&lt;br /&gt;
| Flying Baron, Wild Snail, Grasshopper&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/wp80_YtKPaw Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| 8,700,530&lt;br /&gt;
| Arcade&lt;br /&gt;
| Wild Snail&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/61ttX99QRDk Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| 8,682,730&lt;br /&gt;
| Arcade&lt;br /&gt;
| Silver Sword&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/txlSZD3VJL8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| chum&lt;br /&gt;
| 8,521,340&lt;br /&gt;
| Arcade&lt;br /&gt;
| Jyuji&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.twitch.tv/videos/45892174 Twitch] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Blinge&lt;br /&gt;
| 8,241,470&lt;br /&gt;
| Arcade&lt;br /&gt;
| Shorty&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/yqLFkKiwYV4 Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Buffi&lt;br /&gt;
| 8,086,320&lt;br /&gt;
| Arcade&lt;br /&gt;
| Strawman&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/SqTRGYEzUmo Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| JAP&lt;br /&gt;
| 8,033,180&lt;br /&gt;
| Arcade&lt;br /&gt;
| Tag-T, Shorty, Bornnam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/UCTLM7QnwVg Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| 7,707,200&lt;br /&gt;
| Arcade&lt;br /&gt;
| Grasshopper&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/ZTnmXv_eYrE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 志向凡人&lt;br /&gt;
| 7,594,510&lt;br /&gt;
| Arcade&lt;br /&gt;
| Shorty&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/AXOqt_iobB0 Youtube] &lt;br /&gt;
| very safe survival route for beginners&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| 7,592,650&lt;br /&gt;
| Arcade&lt;br /&gt;
| Miyamoto&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/7v5_ZbOcNhg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 志向凡人&lt;br /&gt;
| 7,323,760&lt;br /&gt;
| Arcade&lt;br /&gt;
| Bornnam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/lrBzKYOKDmg Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| chum&lt;br /&gt;
| 7,319,710&lt;br /&gt;
| Arcade&lt;br /&gt;
| Chitta&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.twitch.tv/videos/45976569 Twitch] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 志向凡人&lt;br /&gt;
| 7,273,060&lt;br /&gt;
| Arcade&lt;br /&gt;
| Shorty&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/ifRTzkA4Jv8 Youtube] &lt;br /&gt;
| very safe survival route for beginners&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| 7,258,340&lt;br /&gt;
| Arcade&lt;br /&gt;
| Bornnam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/95Ds8IF0wUA Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| 7,138,130&lt;br /&gt;
| Arcade&lt;br /&gt;
| Strawman&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/xR9GgVOJBnk Youtube]&lt;br /&gt;
| no miss&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| 7,136,150&lt;br /&gt;
| Arcade&lt;br /&gt;
| Gain&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/Ew40dVe61kw Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| 7,127,760&lt;br /&gt;
| Arcade&lt;br /&gt;
| Chitta&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/VrkIXtVybxQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shepardus&lt;br /&gt;
| 7,018,900&lt;br /&gt;
| Arcade&lt;br /&gt;
| Shorty&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/T0DwuBFi7Rs Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| 6,999,740&lt;br /&gt;
| Arcade&lt;br /&gt;
| Maria&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/6mTas4AHnNQ Youtube]&lt;br /&gt;
| no miss&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| 6,900,710&lt;br /&gt;
| Arcade&lt;br /&gt;
| Birthday&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/Q6uLQIJKsn4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 志向凡人&lt;br /&gt;
| 6,748,170&lt;br /&gt;
| Arcade&lt;br /&gt;
| Silver Sword&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/YTqAF3Z-s9A Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| 6,515,640&lt;br /&gt;
| Arcade&lt;br /&gt;
| Tag-T&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/FZk_D7M8BqU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| 6,280,330&lt;br /&gt;
| Arcade&lt;br /&gt;
| Adam&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/dRJg7WSrktw Youtube]&lt;br /&gt;
| 1 miss&lt;br /&gt;
|-&lt;br /&gt;
| 2a03&lt;br /&gt;
| 6,236,740&lt;br /&gt;
| Arcade&lt;br /&gt;
| Bornnam &lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=YCf_5WDxNJ4 Youtube] &lt;br /&gt;
| no miss&lt;br /&gt;
|-&lt;br /&gt;
| 2a03&lt;br /&gt;
| 6,227,550&lt;br /&gt;
| Arcade&lt;br /&gt;
| Shorty&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/uzlwzpo9Aig Youtube] &lt;br /&gt;
| no miss&lt;br /&gt;
|-&lt;br /&gt;
| 志向凡人&lt;br /&gt;
| 5,960,960&lt;br /&gt;
| Arcade&lt;br /&gt;
| Tag-T&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/crrpToD4QiQ Youtube] &lt;br /&gt;
| no miss&lt;br /&gt;
|-&lt;br /&gt;
| 2a03&lt;br /&gt;
| 5,879,850&lt;br /&gt;
| Arcade&lt;br /&gt;
| Tag-T&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=rk6el9JzW8E Youtube] &lt;br /&gt;
| no miss&lt;br /&gt;
|-&lt;br /&gt;
| nekobi&lt;br /&gt;
| 5,553,660&lt;br /&gt;
| Arcade&lt;br /&gt;
| Shorty&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/rktRICGuXVI Youtube]&lt;br /&gt;
| no miss&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Normal ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Ship &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Aquas&lt;br /&gt;
| 12,358,990&lt;br /&gt;
| Arcade&lt;br /&gt;
| Carpet, Flying Baron, Strawman&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/xrTAzooNke4 Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| chum&lt;br /&gt;
| 11,138,420&lt;br /&gt;
| Arcade&lt;br /&gt;
| Carpet, Flying Baron, Strawman&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.twitch.tv/videos/46135825 Twitch] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Smraedis&lt;br /&gt;
| 5,052,030&lt;br /&gt;
| Arcade&lt;br /&gt;
| Strawman&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/ido0JgT9B10 Youtube] &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Ship &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| AZI&lt;br /&gt;
| 9,452,270&lt;br /&gt;
| Arcade&lt;br /&gt;
| Flying Baron, Gain, Golden&lt;br /&gt;
| All&lt;br /&gt;
| [http://www.nicovideo.jp/watch/sm10188314 Nico 1]  [http://www.nicovideo.jp/watch/sm10188388 2] &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tsunao&lt;br /&gt;
| 9,150,570&lt;br /&gt;
| Arcade&lt;br /&gt;
| Flying Baron, Shorty, Carpet&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/fjZMLAKkGJ0?t=32m33s Youtube] &lt;br /&gt;
| instant extend version&lt;br /&gt;
|-&lt;br /&gt;
| VTF-INO&lt;br /&gt;
| 8,349,280&lt;br /&gt;
| Arcade&lt;br /&gt;
| Silversword&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm36803508 Nico] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| しすく&lt;br /&gt;
| 7,863,960&lt;br /&gt;
| Arcade&lt;br /&gt;
| Tag-T, Chitta, Wild Snail&lt;br /&gt;
| All&lt;br /&gt;
| [http://www.nicovideo.jp/watch/sm15050121 Nico 1]  [http://www.nicovideo.jp/watch/sm15050251 2] &lt;br /&gt;
| 2 Part Video&lt;br /&gt;
|-&lt;br /&gt;
| 志向凡人&lt;br /&gt;
| 7,300,640&lt;br /&gt;
| Arcade&lt;br /&gt;
| Flying Baron, Carpet, Shorty&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/WbxoLubvgBM Youtube] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shepardus&lt;br /&gt;
| 4,244,820&lt;br /&gt;
| Arcade&lt;br /&gt;
| Shorty&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/-sjOcefXCcI Youtube] &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Ship &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 22,539,130&lt;br /&gt;
| Arcade&lt;br /&gt;
| Grasshopper, Flying Baron, Silver Sword&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/NxfKObXYyl8 Youtube] &lt;br /&gt;
| Guide by Yom &amp;amp; BOS(French)&lt;br /&gt;
|-&lt;br /&gt;
| Tateha&lt;br /&gt;
| 22,539,130&lt;br /&gt;
| Arcade&lt;br /&gt;
| Grasshopper, Flying Baron, Silver Sword&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/juIhjmK1ZD0 Youtube] &lt;br /&gt;
| STG Weekly #44&lt;br /&gt;
|-&lt;br /&gt;
| 市電&lt;br /&gt;
| 17,873,290&lt;br /&gt;
| Arcade&lt;br /&gt;
| Miyamoto, Strawman, Flying Baron&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/3FHhbANlm0M Youtube] &lt;br /&gt;
| STG Weekly #3&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Arcade&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [https://youtu.be/bKBlCBGCuco Youtube] &lt;br /&gt;
| Scoring Guide by Beyond Gaming (French)&lt;br /&gt;
|-&lt;br /&gt;
| Chum&lt;br /&gt;
| 7,438,450&lt;br /&gt;
| Arcade&lt;br /&gt;
| Shorty&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/jxngCk6Qfos Youtube]&lt;br /&gt;
| Guide on how to get a basic 1cc&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== TAS ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:15%;&amp;quot; | Ship &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! Comment&lt;br /&gt;
|-&lt;br /&gt;
| まりめきっず&lt;br /&gt;
| 36,041,190&lt;br /&gt;
| Arcade&lt;br /&gt;
| Carpet, Flying Baron, Maria&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/7DYGwlGKICo Youtube] &lt;br /&gt;
| TAS&lt;br /&gt;
|-&lt;br /&gt;
| KRocketneo&lt;br /&gt;
| 25,565,730&lt;br /&gt;
| Arcade&lt;br /&gt;
| Strawman, Flying Baron, Carpet&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/h1Pf9e-8sCY Youtube] &lt;br /&gt;
| TAS&lt;br /&gt;
|-&lt;br /&gt;
| LittleChaosPlays&lt;br /&gt;
| 8,255,640&lt;br /&gt;
| Arcade&lt;br /&gt;
| Carpet&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/evTHRI4nSDo Youtube]&lt;br /&gt;
| TAS, no miss&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index|Armed Police Batrider]]&lt;br /&gt;
[[Category:Armed Police Batrider]]&lt;/div&gt;</summary>
		<author><name>Buffi</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Espgaluda_II/Video_Index&amp;diff=9265</id>
		<title>Espgaluda II/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Espgaluda_II/Video_Index&amp;diff=9265"/>
		<updated>2021-04-27T06:34:16Z</updated>

		<summary type="html">&lt;p&gt;Buffi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Espgaluda II arcade flyer.jpg|thumb]]&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Arcade ==&lt;br /&gt;
&lt;br /&gt;
=== Ageha ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Yozu&lt;br /&gt;
| 999,891,843&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://www.bilibili.com/video/BV1Ls411p7XY Bilibili]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| 951,756,614&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/GnqbiV6N81s Youtube 1] [https://youtu.be/BJ_SKZs7VZk 2]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yozu&lt;br /&gt;
| 909,057,828&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/d_gcPdR1LMA Youtube 1] [https://www.youtube.com/watch?v=Oh8oh_RqCd0 2] [https://www.youtube.com/watch?v=njwgLrgvtWU 3] [https://www.youtube.com/watch?v=LCS8TlUdVSM 4] [https://www.youtube.com/watch?v=OxTEku0ONLE 5] [https://www.youtube.com/watch?v=I6XhmgNuXSU 6] [https://www.youtube.com/watch?v=zzegr646vH0 Boss]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| GFA2-ISO&lt;br /&gt;
| 868,341,063&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/Bu5jvNSN8i8 Youtube]&lt;br /&gt;
| Superplay DVD&lt;br /&gt;
|-&lt;br /&gt;
| who am i&lt;br /&gt;
| 677,600,119&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/aDQpJ5qfXcI Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| stm鳥居&lt;br /&gt;
| 279,207,003&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/0_usTAZiL1A Youtube]&lt;br /&gt;
| no miss&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Asagi ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| ASA&lt;br /&gt;
| 882,181,110&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/NyPku8aYA74 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Clover-TAC&lt;br /&gt;
| 793,285,147&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/WIdyBTztmUo Youtube]&lt;br /&gt;
| Superplay DVD&lt;br /&gt;
|-&lt;br /&gt;
| LPG&lt;br /&gt;
| 720,375,991&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/nMlOYIoroW8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| stm鳥居&lt;br /&gt;
| 262,502,102&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/bbiBD6SxjT4 Youtube]&lt;br /&gt;
| no miss&lt;br /&gt;
|-&lt;br /&gt;
| Buffi&lt;br /&gt;
| 118,528,819&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/bbiBD6SxjT4 Youtube]&lt;br /&gt;
| Survival 1CC&lt;br /&gt;
|}&lt;br /&gt;
=== Tateha ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Clover-TAC&lt;br /&gt;
| 879,115,588&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/MR-keBXvoI4 Youtube]&lt;br /&gt;
| Superplay DVD&lt;br /&gt;
|-&lt;br /&gt;
| Y-H&lt;br /&gt;
| 814,171,312&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/Po6Mfkp9ipM Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| 162,545,987&lt;br /&gt;
| Arcade&lt;br /&gt;
| All Clear&lt;br /&gt;
| [https://youtu.be/XXLKvah9rEo Youtube]&lt;br /&gt;
| All Overmode Clear&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Black Label ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Character&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| chrono&lt;br /&gt;
| 3,797,020,336&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Seseri&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=-vKaF2xam1U Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index|Espgaluda II]]&lt;/div&gt;</summary>
		<author><name>Buffi</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Pink_Sweets:_Ibara_Sorekara/Video_Index&amp;diff=9264</id>
		<title>Pink Sweets: Ibara Sorekara/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Pink_Sweets:_Ibara_Sorekara/Video_Index&amp;diff=9264"/>
		<updated>2021-04-27T06:29:23Z</updated>

		<summary type="html">&lt;p&gt;Buffi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pink sweets thm.jpg|thumb|right]]&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Arcade / Ver 1.00 ==&lt;br /&gt;
&lt;br /&gt;
=== Meidi&amp;amp;Midi ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| AZI&lt;br /&gt;
| 5,388,410&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/IZsW41cqC7I Youtube 1] [https://youtu.be/g5CxsGiTzsc 2] [https://youtu.be/iAVnidU8-eE 3] [https://youtu.be/cqWDVSGiwjA 4] [https://youtu.be/alom-34GqA0 5] [https://youtu.be/YWnDg4pojE0 6] [https://youtu.be/rt5iJXi-A7s 7]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Gray&lt;br /&gt;
| 4,610,880&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/46GYuWC8DEQ Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yamanaka&lt;br /&gt;
| 4,280,750&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/M7pDXAZny-4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| tame&lt;br /&gt;
| 4,013,300&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm13884311 Nico 1] [https://www.nicovideo.jp/watch/sm13884549 2] [https://www.nicovideo.jp/watch/sm13884680 3]&lt;br /&gt;
| most likely a tool-assisted replay&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| 2,477,390&lt;br /&gt;
| Arcade&lt;br /&gt;
| Stage 5&lt;br /&gt;
| [https://youtu.be/tTr6osYut2c Youtube 1] [https://youtu.be/8g1A8BUWIj0 2] [https://youtu.be/r813XXV30Zk 3]&lt;br /&gt;
| infinite lives triggered&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kasumi ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| AZI&lt;br /&gt;
| 11,932,230&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/zD9uugKoGQ4 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| AZI&lt;br /&gt;
| 6,831,090&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm433111 Nico 1] [https://www.nicovideo.jp/watch/sm439870 2] [https://www.nicovideo.jp/watch/sm445007 3]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| CAVE PCB&lt;br /&gt;
| 5,984,590&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/8sjaSoQG7aA Youtube]&lt;br /&gt;
| infinite lives triggered&lt;br /&gt;
|-&lt;br /&gt;
| Gray&lt;br /&gt;
| 5,983,160&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/hNGMFnd9Qbg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Buffi&lt;br /&gt;
| 5,602,430&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/ETUJqrV1XME Youtube]&lt;br /&gt;
| infinite lives triggered&lt;br /&gt;
|-&lt;br /&gt;
| E.G.I.&lt;br /&gt;
| 5,417,540&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/30w-Re9ped0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shasta ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Monouchi&lt;br /&gt;
| 5,221,960&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/augl7aluHLA Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Gray&lt;br /&gt;
| 4,994,270&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/fX-5l4F3x34 Youtube]&lt;br /&gt;
| includes text commentary (in Japanese)&lt;br /&gt;
|-&lt;br /&gt;
| Yamanaka&lt;br /&gt;
| 4,972,100&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/M7pDXAZny-4?t=2825 Youtube]&lt;br /&gt;
| Run starts at 47:05&lt;br /&gt;
|-&lt;br /&gt;
| E.G.I.&lt;br /&gt;
| 4,832,110&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/Pv-JY0Re6-g Youtube]&lt;br /&gt;
|-&lt;br /&gt;
| XnoZero&lt;br /&gt;
| 4,679,000&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/Xi3ZSmw5Qgo Youtube 1] [https://youtu.be/3t3gHaPlVcc 2]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Gray&lt;br /&gt;
| 4,664,380&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/3N-y2__2gnQ Youtube]&lt;br /&gt;
| NO MISS&lt;br /&gt;
|-&lt;br /&gt;
| Gray&lt;br /&gt;
| 4,375,910&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/lTt3KxcLtNs Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Lace ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Plasmo&lt;br /&gt;
| 28,568,000&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/KXB0ml9V2mg Youtube]&lt;br /&gt;
| infinite lives triggered on stage 3&lt;br /&gt;
|-&lt;br /&gt;
| Plasmo&lt;br /&gt;
| 27,834,140&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/x2fjamRIu4Y Youtube]&lt;br /&gt;
| infinite lives triggered on stage 3&lt;br /&gt;
|-&lt;br /&gt;
| Plasmo&lt;br /&gt;
| 15,364,850&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/qNTblhlTEKg Youtube]&lt;br /&gt;
| Special Demonstrations #12&lt;br /&gt;
|-&lt;br /&gt;
| Plasmo&lt;br /&gt;
| 14,259,630&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Stage 7&lt;br /&gt;
| [https://youtu.be/DNDXqQaESrE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Icarus&lt;br /&gt;
| 13,063,270&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Stage 7&lt;br /&gt;
| [https://youtu.be/5OVPeHzJJX8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Icarus&lt;br /&gt;
| 11,612,370&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Stage 6&lt;br /&gt;
| [https://youtu.be/M7ypgV_RbVU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Icarus&lt;br /&gt;
| 11,578,630&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Stage 6&lt;br /&gt;
| [https://youtu.be/fYFfTNevniU Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| vgZerstorung&lt;br /&gt;
| 10,137,350&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/5lurpcJfGhA Youtube]&lt;br /&gt;
| infinite lives triggered&lt;br /&gt;
|-&lt;br /&gt;
| YOS.K&lt;br /&gt;
| 9,680,940&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Stage 5&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm22311133 Nico 1] [https://www.nicovideo.jp/watch/sm22311227 2]&lt;br /&gt;
| Text Commentary (Japanese)&lt;br /&gt;
|-&lt;br /&gt;
| Aquas&lt;br /&gt;
| 8,456,510&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Stage 6&lt;br /&gt;
| [https://www.twitch.tv/videos/377472325 Twitch]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Gray&lt;br /&gt;
| 8,077,830&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/Kp-unLlJR-E Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Plasmo&lt;br /&gt;
| 7,426,920&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/gXfTRTNIUEs Youtube]&lt;br /&gt;
| NO MISS&lt;br /&gt;
|-&lt;br /&gt;
| E.G.I.&lt;br /&gt;
| 7,415,500&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/Rvbrvlr9RZ8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Harder ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Character&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Plasmo&lt;br /&gt;
| 12,132,030&lt;br /&gt;
| Arcade&lt;br /&gt;
| Lace&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/hYPSP81oW4I Youtube]&lt;br /&gt;
| no infinite lives&lt;br /&gt;
|-&lt;br /&gt;
| E.G.I.&lt;br /&gt;
| 9,291,110&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Lace&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/elNf4WgqBZE Youtube]&lt;br /&gt;
| no infinite lives&lt;br /&gt;
|-&lt;br /&gt;
| Galford&lt;br /&gt;
| -&lt;br /&gt;
| Arcade&lt;br /&gt;
| Shasta&lt;br /&gt;
| Stage 3&lt;br /&gt;
| [https://youtu.be/T2eXwDiMoPg Youtube]&lt;br /&gt;
| guide on how to trigger infinite lives in stage 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Extended ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Character&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Plasmo&lt;br /&gt;
| 17,834,560&lt;br /&gt;
| Arcade&lt;br /&gt;
| Lace&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/nGnihUIB0NM Youtube]&lt;br /&gt;
| no infinite lives&lt;br /&gt;
|-&lt;br /&gt;
| E.G.I.&lt;br /&gt;
| 16,178,930&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Lace&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/BbS6hPHxAEU Youtube]&lt;br /&gt;
| no infinite lives&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Score Attack ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Character&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Clear&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| E.G.I.&lt;br /&gt;
| 8,446,650&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Lace&lt;br /&gt;
| Yes&lt;br /&gt;
| [https://youtu.be/G0HOqT7235A Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| E.G.I.&lt;br /&gt;
| 7,260,480&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Lace&lt;br /&gt;
| Yes&lt;br /&gt;
| [https://youtu.be/QRhiZqhGcL0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Plasmo&lt;br /&gt;
| 6,521,620&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Lace&lt;br /&gt;
| Yes&lt;br /&gt;
| [https://youtu.be/qNTblhlTEKg?t=3679 Youtube]&lt;br /&gt;
| Starts at 1:01:19; Special Demonstrations #12&lt;br /&gt;
|-&lt;br /&gt;
| E.G.I.&lt;br /&gt;
| 6,425,700&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Lace&lt;br /&gt;
| Yes&lt;br /&gt;
| [https://youtu.be/YmYGogpDIr0 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| SKR&lt;br /&gt;
| 6,050,970&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Meidi&amp;amp;Midi&lt;br /&gt;
| Yes&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm14093778 Nico]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| E.G.I.&lt;br /&gt;
| 5,852,420&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Lace&lt;br /&gt;
| Yes&lt;br /&gt;
| [https://youtu.be/4O0bzB78WOE Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| E.G.I.&lt;br /&gt;
| 5,431,620 &lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Meidi&amp;amp;Midi&lt;br /&gt;
| Yes&lt;br /&gt;
| [https://youtu.be/Zvo9RjBw5u4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| E.G.I.&lt;br /&gt;
| 5,318,880&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Kasumi&lt;br /&gt;
| Yes&lt;br /&gt;
| [https://youtu.be/d9T0_a8-pYg Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Gray&lt;br /&gt;
| 4,640,590&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Shasta&lt;br /&gt;
| Yes&lt;br /&gt;
| [https://youtu.be/6eR9g3Yp9C4 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| E.G.I.&lt;br /&gt;
| 4,517,130&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Shasta&lt;br /&gt;
| Yes&lt;br /&gt;
| [https://youtu.be/hjWTJlhnSY8 Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ver 1.01 ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Character&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| BAL503&lt;br /&gt;
| 8,860,100&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Lace&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm13897233 Nico 1] [https://www.nicovideo.jp/watch/sm13897410 2] [https://www.nicovideo.jp/watch/sm13897576 3] [https://www.nicovideo.jp/watch/sm13897764 4]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| marus MPO&lt;br /&gt;
| 8,813,330&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Kasumi&lt;br /&gt;
| Stage 6&lt;br /&gt;
| [https://youtu.be/yukBeaWoKWA Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Arrange ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Character&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Kiz Eis&lt;br /&gt;
| 704,805,010&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Lace&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/KH2pIBBPP-I Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| KAGAYAKISTYLE&lt;br /&gt;
| 614,351,390&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Meidi&amp;amp;Midi&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/DgASeOBXwjE Youtube]&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| 557,965,280&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Meidi&amp;amp;Midi&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/frRo_AbYCok Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SKR&lt;br /&gt;
| 504,592,310&lt;br /&gt;
| Xbox 360&lt;br /&gt;
| Meidi&amp;amp;Midi&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm13842227 Nico 1] [https://www.nicovideo.jp/watch/sm13843040 2] [https://www.nicovideo.jp/watch/sm13844597 3] [https://www.nicovideo.jp/watch/sm13844627 4] [https://www.nicovideo.jp/watch/sm13844682 5]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pink Sweets Suicide Club ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Character&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Monouchi&lt;br /&gt;
| 5,205,840&lt;br /&gt;
| Arcade&lt;br /&gt;
| Shasta&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/-9rnTxAqw-g Youtube]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Character&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| 8,377,930&lt;br /&gt;
| Arcade&lt;br /&gt;
| Lace&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/YPlH_M8ZAd4 Youtube]&lt;br /&gt;
| Commentary by Vince Rogue1 (French)&lt;br /&gt;
|-&lt;br /&gt;
| Aleksei&lt;br /&gt;
| 221,830,350&lt;br /&gt;
| Xbox 360 / Arrange&lt;br /&gt;
| Lace&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/E1uKC2ykEjA Youtube]&lt;br /&gt;
| STG Weekly #32&lt;br /&gt;
|-&lt;br /&gt;
| MrTrizeal&lt;br /&gt;
| 150,399,140&lt;br /&gt;
| Xbox 360 / Arrange&lt;br /&gt;
| Kasumi&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/_srY1MQ0HQk Youtube]&lt;br /&gt;
| 1-Sissy; Audio Commentary by MrTrizeal (French)&lt;br /&gt;
|-&lt;br /&gt;
| Buffi&lt;br /&gt;
| N/A&lt;br /&gt;
| Arcade&lt;br /&gt;
| Kasumi&lt;br /&gt;
| S3 Midboss&lt;br /&gt;
| [https://youtu.be/46O0OnB1jE0 Youtube]&lt;br /&gt;
| Infinite Lives Glitch guide; Audio Commentary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index|Pink Sweets: Ibara Sorekara]]&lt;/div&gt;</summary>
		<author><name>Buffi</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Progear_no_Arashi/Video_Index&amp;diff=9263</id>
		<title>Progear no Arashi/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Progear_no_Arashi/Video_Index&amp;diff=9263"/>
		<updated>2021-04-27T06:26:10Z</updated>

		<summary type="html">&lt;p&gt;Buffi: Added my 1-ALL&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Progear thm.jpg|thumb]]&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Arcade ==&lt;br /&gt;
&lt;br /&gt;
=== Ring/Chain ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Clover-TAC&lt;br /&gt;
| 197,256,860&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/sVq_ka5av3I Youtube]&lt;br /&gt;
| Superplay VHS&lt;br /&gt;
|-&lt;br /&gt;
| CavePCB&lt;br /&gt;
| 11,442,560&lt;br /&gt;
| Arcade&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://youtu.be/u_CmThymF6I Youtube]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ring/Nail ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| hoge_master&lt;br /&gt;
| 321,895,180&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/J4uk5vnWQSk Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| hoge_master&lt;br /&gt;
| 317,095,840&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/M4V98qp9ZK4 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| hoge_master&lt;br /&gt;
| 301,759,560&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/FNDZIho1SP8 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Futobishi&lt;br /&gt;
| 270,478,530&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/gdbeKku06fw Youtube]&lt;br /&gt;
| Doujin Superplay DVD&lt;br /&gt;
|-&lt;br /&gt;
| GunnerSTG&lt;br /&gt;
| 183,099,600&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/I-mNzLcM8Hc Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| GunnerSTG&lt;br /&gt;
| 165,397,600&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/fA2Cx4fNPRc Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| GunnerSTG&lt;br /&gt;
| 149,060,870&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-5&lt;br /&gt;
| [https://youtu.be/-oVP2_XEg2E Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| GunnerSTG&lt;br /&gt;
| 114,064,430&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/0VfKHRWSY7U Youtube]&lt;br /&gt;
| LIVE! 1cc Marathon 2017&lt;br /&gt;
|-&lt;br /&gt;
| GunnerSTG&lt;br /&gt;
| 96,770,540&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/3mOx8XEk29g Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Peyosan&lt;br /&gt;
| 75,456,070&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-4&lt;br /&gt;
| [https://youtu.be/GKbXsBgjdX4 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Juju Kenobi&lt;br /&gt;
| 67,655,490&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/L7iew_rUhxo Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| RedSevenNine&lt;br /&gt;
| 1,002,279&lt;br /&gt;
| Arcade&lt;br /&gt;
| 1-5&lt;br /&gt;
| [https://youtu.be/FmmIBffX5Nw Youtube]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ring/Rivet ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| AAB&lt;br /&gt;
| 191,844,490&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/1pgcl8CkjuA Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| BUS&lt;br /&gt;
| 10,689,530&lt;br /&gt;
| Arcade&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://youtu.be/z4XwooSgBOM Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Paul Eales&lt;br /&gt;
| 9,840,150&lt;br /&gt;
| Arcade&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://youtu.be/xt2R6icwJDo Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| TheUrien84&lt;br /&gt;
| 9,103,440&lt;br /&gt;
| Arcade&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://youtu.be/iTA3bTbSkv4 Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| しにかけ触手大元帥&lt;br /&gt;
| 14,012,700&lt;br /&gt;
| Arcade&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://youtu.be/D_1QFXAsmNs?t=1m24s Youtube]&lt;br /&gt;
| Starts at 1:24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bolt/Nail ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| ミルみで&lt;br /&gt;
| 294,470,740&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/duC-C0i_glM Youtube]&lt;br /&gt;
| No miss&lt;br /&gt;
|-&lt;br /&gt;
| R.&lt;br /&gt;
| 274,752,230&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/WHgnHqyfaKI Youtube 1] [https://youtu.be/hBkBZWMjAlg 2] [https://youtu.be/ihr8Y94vhKk 3] [https://youtu.be/XA2pEi1lW5w 4] [https://youtu.be/QS3ecjAQK9Q 5]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| GunnerSTG&lt;br /&gt;
| 87,861,980&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-5&lt;br /&gt;
| [https://www.twitch.tv/videos/340592243 Twitch]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Fukuchan&lt;br /&gt;
| 85,008,160&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/PCRtbfXJBWk Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 忠太郎&lt;br /&gt;
| 52,655,130&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/pF93hF1N2RU Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| CloudyMusic&lt;br /&gt;
| 19,211,310&lt;br /&gt;
| Arcade&lt;br /&gt;
| 2-2&lt;br /&gt;
| [https://www.twitch.tv/videos/122639967 Twitch]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chantake&lt;br /&gt;
| 16,166,070&lt;br /&gt;
| Arcade&lt;br /&gt;
| 1-5&lt;br /&gt;
| [https://youtu.be/D_1QFXAsmNs?t=26m15s Youtube]&lt;br /&gt;
| Run starts at 26:15&lt;br /&gt;
|-&lt;br /&gt;
| CloudyMusic&lt;br /&gt;
| 15,080,660&lt;br /&gt;
| Arcade&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://youtu.be/mrsq8BYMm3Q Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shepardus&lt;br /&gt;
| 15,052,840&lt;br /&gt;
| Arcade&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://youtu.be/6AIG63KuXVo Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Buffi&lt;br /&gt;
| 13,752,980&lt;br /&gt;
| Arcade&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://youtu.be/UycYv6U4MKc Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| SirIlpalazzo&lt;br /&gt;
| 12,989,720&lt;br /&gt;
| Arcade&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://youtu.be/UJwhFE0d5Dc Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Masked Ninja&lt;br /&gt;
| 10,834,140&lt;br /&gt;
| Arcade&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://youtu.be/6da3OdwvK5o Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Jam&lt;br /&gt;
| 9,563,850&lt;br /&gt;
| Arcade&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://youtu.be/BV--18yT0aw Youtube]&lt;br /&gt;
| Commentary in subtitles&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bolt/Rivet ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:50%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| CavePCB&lt;br /&gt;
| 11,863,480&lt;br /&gt;
| Arcade&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://youtu.be/b9fznMGynWs Youtube]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Yordis Wan&lt;br /&gt;
| 10,097,010&lt;br /&gt;
| Arcade&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://youtu.be/9bW1vVnj8OM Youtube]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2-Player ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Ships&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| まほちゃん &amp;amp; 忠太郎&lt;br /&gt;
| 6,647,770&lt;br /&gt;
| Arcade&lt;br /&gt;
| Bolt/Rivet &amp;amp; Ring/Nail&lt;br /&gt;
| 1-All&lt;br /&gt;
| [https://youtu.be/RMfLjgqocPs Youtube]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Guides &amp;amp; Commentaries ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center; width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Ship&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Arcade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [https://youtu.be/U7O985mSi80 Youtube 1] [https://youtu.be/ZjIRwC2yKiE 2]&lt;br /&gt;
| Scoring guide by mldxp (in French)&lt;br /&gt;
|-&lt;br /&gt;
| GunnerSTG&lt;br /&gt;
| 94,259,440&lt;br /&gt;
| Arcade&lt;br /&gt;
| Ring/Nail&lt;br /&gt;
| 2-4&lt;br /&gt;
| [https://youtu.be/v1gvCJXDC44 Youtube]&lt;br /&gt;
| STG Weekly #6&lt;br /&gt;
|-&lt;br /&gt;
| BareKnuckleRoo&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [https://youtu.be/_vHl0XRY0WQ Youtube]&lt;br /&gt;
| Tutorial/Beginner's guide to gem cancelling and more&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index|Progear no Arashi]]&lt;/div&gt;</summary>
		<author><name>Buffi</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Battle_Garegga/Video_Index&amp;diff=6154</id>
		<title>Battle Garegga/Video Index</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Battle_Garegga/Video_Index&amp;diff=6154"/>
		<updated>2020-12-15T11:14:21Z</updated>

		<summary type="html">&lt;p&gt;Buffi: added two wild snail videos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:B-garegga-thm.jpg|thumb|right]]&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Arcade ==&lt;br /&gt;
&lt;br /&gt;
=== Silver Sword ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Migu&lt;br /&gt;
| 16,925,130&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/DB5NarRmbxo link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Yamanaka&lt;br /&gt;
| 16,010,200&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/D8rDAIpWTTE?t=2677 link]&lt;br /&gt;
| starts at 44:37&lt;br /&gt;
|-&lt;br /&gt;
| Yamanaka&lt;br /&gt;
| 15,994,300&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/D8rDAIpWTTE link]&lt;br /&gt;
| first run in the video&lt;br /&gt;
|-&lt;br /&gt;
| DXP_Yoshidaya&lt;br /&gt;
| 15,082,330&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/UnTyJ8wYfXU link]&lt;br /&gt;
| Superplay DVD (omake disc)&lt;br /&gt;
|-&lt;br /&gt;
| Tein Gauntlet&lt;br /&gt;
| 15,018,840&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm34715948 1] [https://www.nicovideo.jp/watch/sm34721720 2]&lt;br /&gt;
| detailed guide + audio commentary (Japanese)&lt;br /&gt;
|-&lt;br /&gt;
| Kamui&lt;br /&gt;
| 15,002,190&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=sanjq6Gm1WY&amp;amp;amp;authuser=0 link]&lt;br /&gt;
| Live demo at Taito HEY 12-13-16&lt;br /&gt;
|-&lt;br /&gt;
| KET&lt;br /&gt;
| 14,945,710&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/nuPbWFJslJg 1] [https://youtu.be/aT6rIxXwcVQ 2] [https://youtu.be/H5HHwYFzE-M 3]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| DXP-Yoshidaya&lt;br /&gt;
| 14,893,540&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/r2Vmcc85aUo link]&lt;br /&gt;
| Superplay DVD&lt;br /&gt;
|-&lt;br /&gt;
| 道重一筋GDS&lt;br /&gt;
| 13,096,090&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/F7P2J3oG2I8 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| AJX (Nakiri Yu)&lt;br /&gt;
| 11,773,880&lt;br /&gt;
| Saturn&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/_-d479jcx9Q 1] [https://youtu.be/7eZrVdjlwo4 2] [https://youtu.be/hqsV5VdAnN8 3]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Zaarock&lt;br /&gt;
| 9,687,100&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=W2Us_GjMjWg link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| CSG&lt;br /&gt;
| 8,835,030&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/KJWQ7jWUtM4 link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 道重一筋GDS&lt;br /&gt;
| 7,414,310&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/x27QbW1vzww link]&lt;br /&gt;
| no option play&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Grass Hopper ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| KMB&lt;br /&gt;
| 15,710,440&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm36462454 1] [https://www.nicovideo.jp/watch/sm36462467 2]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sddkaede&lt;br /&gt;
| 15,072,450&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/LwJb9Q3j4Q8 link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| DXP-Yoshidaya&lt;br /&gt;
| 14,199,040&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/-uvQpcr17-I link]&lt;br /&gt;
| Superplay DVD&lt;br /&gt;
|-&lt;br /&gt;
| Eaglet&lt;br /&gt;
| 13,397,210&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/ClRNqCx-EFE 1] [https://youtu.be/i2KO7ErN3p4 2] [https://youtu.be/-YJthye5sAM 3] [https://youtu.be/ul6oC6cLfpM 4]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 道重一筋GDS&lt;br /&gt;
| 13,080,670&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/RzWfkd3om4w link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| AJX (Nakiri Yu)&lt;br /&gt;
| 10,145,770&lt;br /&gt;
| Saturn&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/iGSbw3SWXXg 1] [https://youtu.be/LepTkOF7RZs 2] [https://youtu.be/_a4PP8fZR5Q 3]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| KET&lt;br /&gt;
| 4,377,820&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/TVoDv4phxTs 1] [https://youtu.be/OQS97oNibJE 2]&lt;br /&gt;
| no miss&lt;br /&gt;
|-&lt;br /&gt;
| 道重一筋GDS&lt;br /&gt;
| 4,307,710&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/3WKW0Uy3hKI link]&lt;br /&gt;
| no miss&lt;br /&gt;
|-&lt;br /&gt;
| 2a03&lt;br /&gt;
| 4,098,190&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/wuCIvDst3Fk link]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Flying Baron ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Yamanaka&lt;br /&gt;
| 15,054,690&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/V0I6lD0CECk link]&lt;br /&gt;
| rank display was OFF during the run&lt;br /&gt;
|-&lt;br /&gt;
| KET&lt;br /&gt;
| *15,033,410&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/_LZun9nCG-I?t=4298 link]&lt;br /&gt;
| *segemented run with savestates; starts at 1:11:38&lt;br /&gt;
|-&lt;br /&gt;
| DBS&lt;br /&gt;
| 14,226,430&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/tbrAt82YazQ link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| G&lt;br /&gt;
| 14,155,400&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm34243116 link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Eaglet&lt;br /&gt;
| 13,346,840&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/7quHQD7r2-I link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 道重一筋GDS&lt;br /&gt;
| 12,142,660&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/G3eQwd0d-Co link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 元団長 (IZA)&lt;br /&gt;
| 12,051,930&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/nghRcQqyQXw link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| AJX (Nakiri Yu)&lt;br /&gt;
| 10,317,340&lt;br /&gt;
| Saturn&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/RdURA5IDTRw 1] [https://youtu.be/C-bfIgKTVXo 2] [https://youtu.be/zX2EqaYYI84 3]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chiyogami&lt;br /&gt;
| 8,147,550&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm34163973 1] [https://www.nicovideo.jp/watch/sm34164034 2] [https://www.nicovideo.jp/watch/sm34164106 3]&lt;br /&gt;
| Japanese commentary&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wild Snail ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Yamanaka&lt;br /&gt;
| 17,521,570&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/OpdCVN6CHUM link]&lt;br /&gt;
| rank display was OFF during the run&lt;br /&gt;
|-&lt;br /&gt;
| Yamanaka&lt;br /&gt;
| 17,334,020&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/7_OdMRArZkU link]&lt;br /&gt;
| incomplete replay. shows only stages 1 to 5&lt;br /&gt;
|-&lt;br /&gt;
| G&lt;br /&gt;
| 16,688,790&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm36037447 link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kamui&lt;br /&gt;
| 16,686,680&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/BkxK5onb6uE link]&lt;br /&gt;
| incomplete replay&lt;br /&gt;
|-&lt;br /&gt;
| G&lt;br /&gt;
| 16,382,250&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm35262040 link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kamui&lt;br /&gt;
| 16,300,070&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/W3LDdpJxx5w link]&lt;br /&gt;
| Special Demonstrations #7!&lt;br /&gt;
|-&lt;br /&gt;
| Kamui&lt;br /&gt;
| 16,272,900&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/a1Ex9wXLZQA?t=1878 link]&lt;br /&gt;
| starts at 31:18&lt;br /&gt;
|-&lt;br /&gt;
| Yamanaka&lt;br /&gt;
| 16,205,200&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/Jp2JHO_Oq-w 1] [https://youtu.be/Kv79-uECnkM 2] [https://youtu.be/jDtpMrLE2nk 3] [https://youtu.be/mx3W5GRfRbE 4] [https://youtu.be/vYuf4ldkqVg 5]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| USI (Savini#)&lt;br /&gt;
| *15,823,440&lt;br /&gt;
| Sega Saturn&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/qZfNrJXTeCA link]&lt;br /&gt;
| segmented run; available on the Saturn port&lt;br /&gt;
|-&lt;br /&gt;
| 道重一筋GDS&lt;br /&gt;
| 15,070,900&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/TXZyc6nG1Ow link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 道重一筋GDS&lt;br /&gt;
| 14,362,500&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/jRHRIRJgp6Q link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| きゃさ夫&lt;br /&gt;
| 13,423,530&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/-Bkg-Nq5mgU link]&lt;br /&gt;
| Superplay VHS&lt;br /&gt;
|-&lt;br /&gt;
| Eaglet&lt;br /&gt;
| 12,913,470&lt;br /&gt;
| Arcade&lt;br /&gt;
| 7&lt;br /&gt;
| [https://youtu.be/oVqmusNvCjY link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Eaglet&lt;br /&gt;
| 11,463,460&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/C2aSbmmDpt4 link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| AJX (Nakiri Yu)&lt;br /&gt;
| 11,237,800&lt;br /&gt;
| Saturn&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/M-QZuFuiNDA 1] [https://youtu.be/GMcGGA-aIQU 2] [https://youtu.be/MZaQaDDOtig 3]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| EDF&lt;br /&gt;
| 10,791,650&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/Q-aUiOOBouw link]&lt;br /&gt;
| includes commentary (Japanese)&lt;br /&gt;
|-&lt;br /&gt;
| ちゃんたけ&lt;br /&gt;
| 10,270,670&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/DvQBPDtnWX8 link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| KBR&lt;br /&gt;
| 7,721,650&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/S5svrQiVFKM link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Buffi&lt;br /&gt;
| 7,604,020&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=f27KrLpMnok link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Buffi&lt;br /&gt;
| 7,443,260&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=8_2Q923vNsk link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 2a03&lt;br /&gt;
| 6,772,080&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=-VBoQ6GdcFo link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| VxD&lt;br /&gt;
| 6,366,980&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=VPGtA74vyWI link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Softdrink&lt;br /&gt;
| 6,220,710&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/F-Ciyltrk44 link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Were1974&lt;br /&gt;
| 5,245,290&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/C_XMOuTMK68 link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| leo&lt;br /&gt;
| 4,605,510&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/2J9dNMyPoTI link]&lt;br /&gt;
| no miss, no bomb&lt;br /&gt;
|-&lt;br /&gt;
| Kamui&lt;br /&gt;
| 4,030,780&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/ChpDTLwy3QM link]&lt;br /&gt;
| no miss&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Gain ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Kamui&lt;br /&gt;
| 20,959,490&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/M4fnxn4xeBE link]&lt;br /&gt;
| Special Demonstrations #13&lt;br /&gt;
|-&lt;br /&gt;
| Kamui&lt;br /&gt;
| 20,836,870&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/VisS7_ROmYw link]&lt;br /&gt;
| Special Demonstrations #8&lt;br /&gt;
|-&lt;br /&gt;
| Kamui&lt;br /&gt;
| 20,720,100&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/VcyT9LvvVag 1] [https://youtu.be/Cu50NdRawfI 2] [https://youtu.be/_exSl2xask0 3]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kamui&lt;br /&gt;
| 20,687,970&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/2kYshtJ9k7U link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kamui&lt;br /&gt;
| 20,547,360&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/n4qpO4psYow link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kamui&lt;br /&gt;
| 20,432,610&lt;br /&gt;
| Arcade&lt;br /&gt;
| 7 Boss&lt;br /&gt;
| [https://youtu.be/r59Yhk9Z-14 link]&lt;br /&gt;
| Special Demonstrations #3&lt;br /&gt;
|-&lt;br /&gt;
| Kamui&lt;br /&gt;
| 20,396,400&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/SHnIglw0ob8 link]&lt;br /&gt;
| Special Demonstrations #1&lt;br /&gt;
|-&lt;br /&gt;
| Kamui&lt;br /&gt;
| 20,112,090&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/Rq_3J2w8cAg link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Yamanaka&lt;br /&gt;
| 20,107,920&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/p4sPVPU38QE link]&lt;br /&gt;
| starts at 48:12, no max rank play&lt;br /&gt;
|-&lt;br /&gt;
| Kamui&lt;br /&gt;
| 20,047,010&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/5dfCiRWYMAM link]&lt;br /&gt;
| Live demo at Mikado 4-14-18&lt;br /&gt;
|-&lt;br /&gt;
| Kamui&lt;br /&gt;
| 19,876,220&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/dmCDjBBL1Fo link]&lt;br /&gt;
| Superplay DVD&lt;br /&gt;
|-&lt;br /&gt;
| Kamui&lt;br /&gt;
| 19,685,570&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/BtRGOWeJAGY 1] [https://youtu.be/ORSF0ZiTnyQ 2]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kamui&lt;br /&gt;
| 19,111,620&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/rOKVn-MZFi0 link]&lt;br /&gt;
| Superplay VHS&lt;br /&gt;
|-&lt;br /&gt;
| Yamanaka&lt;br /&gt;
| 19,054,930&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/p4sPVPU38QE link]&lt;br /&gt;
| first run in the video, no max rank play&lt;br /&gt;
|-&lt;br /&gt;
| Kamui&lt;br /&gt;
| 19,035,250&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/A-d8dGvk5Sw link]&lt;br /&gt;
| Live demo at Taito HEY 12-09-16&lt;br /&gt;
|-&lt;br /&gt;
| Kamui&lt;br /&gt;
| 18,468,780&lt;br /&gt;
| Arcade&lt;br /&gt;
| 7 Boss&lt;br /&gt;
| [https://youtu.be/TbV31alZbhc link]&lt;br /&gt;
| Live at Stunfest 2013&lt;br /&gt;
|-&lt;br /&gt;
| Tein_Gauntlet&lt;br /&gt;
| 18,368,730&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm36777582 link]&lt;br /&gt;
| Japanese audio commentary&lt;br /&gt;
|-&lt;br /&gt;
| Eaglet&lt;br /&gt;
| 17,196,850&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/mHbx-mdvGLI link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Eaglet&lt;br /&gt;
| 17,017,110&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/P_Dgr_5d2PY link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Eaglet&lt;br /&gt;
| 16,939,400&lt;br /&gt;
| Arcade&lt;br /&gt;
| Stage 7&lt;br /&gt;
| [https://youtu.be/IqelfKA3UEQ link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ゑふまいか&lt;br /&gt;
| 16,764,360&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/evvN0SmsJeQ link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ゑふまいか&lt;br /&gt;
| 16,006,800&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm35131292 link]&lt;br /&gt;
| includes commentary (Japanerse)&lt;br /&gt;
|-&lt;br /&gt;
| Kamui&lt;br /&gt;
| 15,170,860&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/kqXS24-WNeU link]&lt;br /&gt;
| no option play&lt;br /&gt;
|-&lt;br /&gt;
| Kal-Koron&lt;br /&gt;
| 15,103,240&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [http://www.bilibili.com/video/av1729963/index_2.html link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| CloudyMusic&lt;br /&gt;
| 12,923,950&lt;br /&gt;
| Arcade&lt;br /&gt;
| 7&lt;br /&gt;
| [https://youtu.be/kfb582w7XmA link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| 12,704,670&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=CcEXo6rguA0 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| DKA_Darius&lt;br /&gt;
| 10,618,920&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.bilibili.com/video/av1858236 link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| STM&lt;br /&gt;
| 10,184,570&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/PksNaD4FUiw link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| leo&lt;br /&gt;
| 5,101,520&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/RtUCAvvHu3M link]&lt;br /&gt;
| no miss, no bomb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miyamoto ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Sddkaede&lt;br /&gt;
| 18,604,540&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/62kUnrbzBII link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sddkaede&lt;br /&gt;
| 18,485,040&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/VeueMafUHXw link]&lt;br /&gt;
| Special Demonstrations #11&lt;br /&gt;
|-&lt;br /&gt;
| Migu&lt;br /&gt;
| 18,212,290&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/D-34M0HrZ10 link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| もず&lt;br /&gt;
| 18,154,610&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/bEKVhvJooWY link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Migu&lt;br /&gt;
| 18,052,450&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/v-JgPrSpjNM link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Migu&lt;br /&gt;
| 17,977,320&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/KRlXAUx7Yts link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Yamanaka&lt;br /&gt;
| 17,587,210&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/r1XT3Ya9KBk 1] [https://youtu.be/eh-3YWh6cnc 2] [https://youtu.be/tdC28UTwCds 3]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Yamanaka&lt;br /&gt;
| 17,416,240&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/TF8I9kpVP5I?t=5263 link]&lt;br /&gt;
| starts at 1:27:43&lt;br /&gt;
|-&lt;br /&gt;
| DXP-Yoshidaya&lt;br /&gt;
| 17,384,790&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/DE9w1dQFrQM link]&lt;br /&gt;
| Superplay DVD&lt;br /&gt;
|-&lt;br /&gt;
| sddkaede&lt;br /&gt;
| 17,071,090&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/D0BDhD_cDdU link]&lt;br /&gt;
| 10 hz autofire only&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| 16,133,200&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/5ntsmlr2uJk 1] [https://youtu.be/OXuyIGSGdB8 2] [https://youtu.be/ofALj6WT9XQ 3] [https://youtu.be/5hiWY77GLN4 4] [https://youtu.be/I2whaAslo5w 5] [https://youtu.be/YQrd53Q9oRw 6] [https://youtu.be/xXVKIn2MVgE 7]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sddkaede&lt;br /&gt;
| 16,049,180&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/DwClhxtNVgk link]&lt;br /&gt;
| 10 hz autofire only&lt;br /&gt;
|-&lt;br /&gt;
| Tarosuke&lt;br /&gt;
| 15,335,120&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/qeMyM2cbisg link]&lt;br /&gt;
| audio commentary (Japanese)&lt;br /&gt;
|-&lt;br /&gt;
| Bananamatic&lt;br /&gt;
| 15,010,550&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/T2yY2tSUT0M link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ゑふまいか&lt;br /&gt;
| 14,149,690&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm35714802 link]&lt;br /&gt;
| includes commentary (Japanese)&lt;br /&gt;
|-&lt;br /&gt;
| Chiyogami&lt;br /&gt;
| 14,045,740&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm33056840 1] [https://www.nicovideo.jp/watch/sm33056920 2] [https://www.nicovideo.jp/watch/sm33056991 3]&lt;br /&gt;
| Japanese commentary&lt;br /&gt;
|-&lt;br /&gt;
| AJX (Nakiri Yu)&lt;br /&gt;
| 11,448,900&lt;br /&gt;
| Saturn&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/5XYqxGp_Qmk 1] [https://youtu.be/CxxIScsiWUg 2] [https://youtu.be/8aNYaDIPjdU 3]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sddkaede&lt;br /&gt;
| 9,534,530&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/epUr2hw7Zok link]&lt;br /&gt;
| no option play&lt;br /&gt;
|-&lt;br /&gt;
| DocViper&lt;br /&gt;
| 9,173,320&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/ffyPzjWzgrk link]&lt;br /&gt;
| Very solid survival routes w/ text commentary (English)&lt;br /&gt;
|-&lt;br /&gt;
| Shepardus&lt;br /&gt;
| 9,063,190&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/URuT2vfmPww link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mark MSX&lt;br /&gt;
| 7,658,340&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/iQHqmPgw_80 link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Jaimers&lt;br /&gt;
| 6,847,130&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/Ku9HQXtwJX8 link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chiyogami&lt;br /&gt;
| 6,752,000&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/wG5eO9T6ZhI link]&lt;br /&gt;
| no option play&lt;br /&gt;
|-&lt;br /&gt;
| sddkaede&lt;br /&gt;
| 6,726,390&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/J8BM-IL8VGk link]&lt;br /&gt;
| no miss, no bomb&lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| 5,623,420&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/GjqYWRIuBPA link]&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chitta ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| KET&lt;br /&gt;
| 16,920,870&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/H5WsfDkq2RI link]&lt;br /&gt;
| rank display was OFF during the run&lt;br /&gt;
|-&lt;br /&gt;
| KET&lt;br /&gt;
| 16,557,790&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/QvrVIPJgr5c link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| KET&lt;br /&gt;
| 16,265,590&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/y4wvfux-M30 link]&lt;br /&gt;
| Starts at 40:25&lt;br /&gt;
|-&lt;br /&gt;
| KET&lt;br /&gt;
| 16,062,720&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/fDPZo7ahBmo 1] [https://youtu.be/zKsQ2LhiM7o 2] [https://youtu.be/VZf0UIAzWm8 3]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| sddkaede&lt;br /&gt;
| 15,901,770&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/eDUlq1K7STI link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ゑふまいか&lt;br /&gt;
| 13,502,810&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm35936733 link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 道重一筋GDS&lt;br /&gt;
| 13,535,090&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/3zGHsciQrK0 link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Eaglet&lt;br /&gt;
| 13,074,910&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/D7bqo7rK7qE 1] [https://youtu.be/q5oVzF8WLqo 2] [https://youtu.be/Dt9fE3YKU2k 3] [https://youtu.be/3GOkHCIA5_c 4]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| AJX (Nakiri Yu)&lt;br /&gt;
| 11,676,900&lt;br /&gt;
| Saturn&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/C5U1Ii6NCsA 1] [https://youtu.be/enZXvcLs2PE 2] [https://youtu.be/5vXSjc5iNsc 3]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 道重一筋GDS&lt;br /&gt;
| 7,661,140&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/WuBNrXCBsHg link]&lt;br /&gt;
| no option play&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bornnam ===&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Y.S.333&lt;br /&gt;
| 17,810,890&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/FCUis6PmxMI link]&lt;br /&gt;
| rank display was ON during the run&lt;br /&gt;
|-&lt;br /&gt;
| sddkaede&lt;br /&gt;
| 17,121,140&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/CaUHa1-qGIs link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tein Gauntlet&lt;br /&gt;
| 16,039,820&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm35603941 link]&lt;br /&gt;
| guide + audio commentary (Japanese)&lt;br /&gt;
|-&lt;br /&gt;
| Eaglet&lt;br /&gt;
| 15,817,820&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/uyT4-W3owVQ link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Eaglet&lt;br /&gt;
| 15,616,310&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/z-7Pnxuzrr8 link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 道重一筋GDS&lt;br /&gt;
| 15,469,600&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/yYk6as-KPxw link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| CAT JAPAN&lt;br /&gt;
| 15,324,690&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/Y1Fan8XW9Ps link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 道重一筋GDS&lt;br /&gt;
| 15,025,640&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/2_g1lqbFxhA link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ゑふまいか&lt;br /&gt;
| 15,015,450&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.nicovideo.jp/watch/sm35652753 link]&lt;br /&gt;
| includes commentary (Japanese)&lt;br /&gt;
|-&lt;br /&gt;
| WS.&lt;br /&gt;
| 14,868,530&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/82_1PHbyDJ4 link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Icarus&lt;br /&gt;
| 14,449,340&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=74M7kxdjT5A link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Eaglet&lt;br /&gt;
| 14,443,580&lt;br /&gt;
| Arcade&lt;br /&gt;
| 7&lt;br /&gt;
| [https://youtu.be/12n6jL2ylzY link]&lt;br /&gt;
| Live Stunfest 2018 (Saturday)&lt;br /&gt;
|-&lt;br /&gt;
| ふくちゃん&lt;br /&gt;
| 14,057,220&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/RpaYnHlR_aM link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| YMG-C&lt;br /&gt;
| 13,488,790&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/hjKEFR845gs link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| AJX (Nakiri Yu)&lt;br /&gt;
| 12,776,520&lt;br /&gt;
| Saturn&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/Wzw9DOY1hqA 1] [https://youtu.be/8Rd6Rc8Dr6Q 2] [https://youtu.be/FM_5tCcNbaQ 3]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Plasmo&lt;br /&gt;
| 11,89x,xxx&lt;br /&gt;
| Arcade&lt;br /&gt;
| 7&lt;br /&gt;
| [https://youtu.be/saBhq5IOiDM link]&lt;br /&gt;
| Live Stunfest 2018 (Sunday). The final four digits of the score are not visible.&lt;br /&gt;
|-&lt;br /&gt;
| Eaglet&lt;br /&gt;
| 11,806,340&lt;br /&gt;
| Arcade&lt;br /&gt;
| 6&lt;br /&gt;
| [https://youtu.be/saBhq5IOiDM link]&lt;br /&gt;
| Live Stunfest 2018 (Sunday)&lt;br /&gt;
|-&lt;br /&gt;
| VxD&lt;br /&gt;
| 11,348,280&lt;br /&gt;
| PS4&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?app=desktop&amp;amp;v=nH6sb_MivQA link]&lt;br /&gt;
| Basic scoring techniques with text commentary&lt;br /&gt;
|-&lt;br /&gt;
| Plasmo&lt;br /&gt;
| 10,766,850&lt;br /&gt;
| Arcade&lt;br /&gt;
| 6&lt;br /&gt;
| [https://youtu.be/kcHQ-fK7YUs link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Plasmo&lt;br /&gt;
| 9,444,740&lt;br /&gt;
| Arcade&lt;br /&gt;
| 6&lt;br /&gt;
| [https://youtu.be/12n6jL2ylzY link]&lt;br /&gt;
| Live Stunfest 2018 (Saturday)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Harder ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Ship &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| sddkaede&lt;br /&gt;
| 14,120,000&lt;br /&gt;
| Arcade&lt;br /&gt;
| Miyamoto&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/FfYKh4aicZU link]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| しすく&lt;br /&gt;
| 8,748,920&lt;br /&gt;
| Arcade&lt;br /&gt;
| Chitta&lt;br /&gt;
| All&lt;br /&gt;
| [http://www.nicovideo.jp/watch/sm33804175 link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| KET&lt;br /&gt;
| 7,475,660&lt;br /&gt;
| PS4&lt;br /&gt;
| Grass Hopper&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/jTVyRqzbACQ?t=418 link]&lt;br /&gt;
| starts 6:58&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Extended ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Ship &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Kamui&lt;br /&gt;
| 35,726,550&lt;br /&gt;
| Arcade&lt;br /&gt;
| Gain&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/bctCOzqAGkw link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ZBL-JAC&lt;br /&gt;
| 29,062,670&lt;br /&gt;
| Arcade&lt;br /&gt;
| Miyamoto&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/IsCEI_ZWoCc link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| LIS&lt;br /&gt;
| 28,374,170&lt;br /&gt;
| Arcade&lt;br /&gt;
| Bornnam&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/d5__v8nFydA link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kamui&lt;br /&gt;
| 25,454,320&lt;br /&gt;
| PS4&lt;br /&gt;
| Wild Snail&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/zshaAuUIp9M?t=366 link]&lt;br /&gt;
| starts 6:06&lt;br /&gt;
|-&lt;br /&gt;
| KET&lt;br /&gt;
| 21,316,270&lt;br /&gt;
| Arcade&lt;br /&gt;
| Miyamoto&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/2nZ4QD7Mrl0 1] [https://youtu.be/WrMd8jbxjZQ 2] [https://youtu.be/m6sCJjBvlco 3] [https://youtu.be/a2YDiXFGoc4 4] [https://youtu.be/5w6J01Do4JM 5] [https://youtu.be/OQPRbn0sha0 6]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| LIS &amp;amp; Yamanaka&lt;br /&gt;
| 8,855,210 &amp;amp; 11,528,590&lt;br /&gt;
| Arcade&lt;br /&gt;
| Wild Snail (x2)&lt;br /&gt;
| 2-All&lt;br /&gt;
| [https://youtu.be/vP1LKlbvQO0 link]&lt;br /&gt;
| 2 player cooperative play&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Ship &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Kamui&lt;br /&gt;
| 14,396,160&lt;br /&gt;
| PS4&lt;br /&gt;
| Gain&lt;br /&gt;
| 2-5&lt;br /&gt;
| [https://www.youtube.com/watch?v=U8eJh2c9WGI&amp;amp;start=7890 link]&lt;br /&gt;
| starts 2:11:30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Premium ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Ship &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Kamui&lt;br /&gt;
| 38,068,940&lt;br /&gt;
| PS4&lt;br /&gt;
| Gain&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/7XFTLAPyMQs link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kamui&lt;br /&gt;
| 37,100,670&lt;br /&gt;
| PS4&lt;br /&gt;
| Gain&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/ghEaoWUZZCY link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Kamui&lt;br /&gt;
| 36,446,490&lt;br /&gt;
| PS4&lt;br /&gt;
| Gain&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/xUEnyfOD1wM link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| WS.&lt;br /&gt;
| 35,003,810&lt;br /&gt;
| PS4&lt;br /&gt;
| Gain&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/3WtpVJ0Ze7o link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Icarus&lt;br /&gt;
| 31,211,870&lt;br /&gt;
| PS4&lt;br /&gt;
| Gain&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/1-zj_sIfN2w link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Icarus&lt;br /&gt;
| 26,440,430&lt;br /&gt;
| PS4&lt;br /&gt;
| Gain&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/IoNmCZOBOQE link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| EDF&lt;br /&gt;
| 25,537,240&lt;br /&gt;
| PS4&lt;br /&gt;
| Wild Snail&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/wELegR8mMkw link]&lt;br /&gt;
| includes commentary (Japanese)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 1945二代 (Chinese hack) ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| WS.&lt;br /&gt;
| 35,137,040&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.bilibili.com/video/av21812402 link]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pearl&lt;br /&gt;
| 26,027,730&lt;br /&gt;
| Arcade&lt;br /&gt;
| All&lt;br /&gt;
| [https://www.youtube.com/watch?v=P8uZZL7bu20 link]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Guides &amp;amp; Commentaries ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Ship &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| Eaglet &amp;amp; Kamui&lt;br /&gt;
| 11,123,120 &amp;amp; 20,720,100&lt;br /&gt;
| Arcade&lt;br /&gt;
| Wild Snail &amp;amp; Gain&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/cQgeb6Sa-ts link]&lt;br /&gt;
| STG Weekly #18&lt;br /&gt;
|-&lt;br /&gt;
| Icarus &amp;amp; Eaglet &amp;amp; Plasmo&lt;br /&gt;
| -&lt;br /&gt;
| Arcade&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| [https://youtu.be/Pz1kXyXOz_4 link]&lt;br /&gt;
| excellent tutorial of the game&lt;br /&gt;
|-&lt;br /&gt;
| Kamui&lt;br /&gt;
| 20,112,090&lt;br /&gt;
| Arcade&lt;br /&gt;
| Gain&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/xbWb5-YaESs link]&lt;br /&gt;
| Guide by Yom &amp;amp; BOS (French)&lt;br /&gt;
|-&lt;br /&gt;
| Kamui&lt;br /&gt;
| -&lt;br /&gt;
| PS4&lt;br /&gt;
| Gain&lt;br /&gt;
| -&lt;br /&gt;
| [https://youtu.be/mCwaBBL6h5o link]&lt;br /&gt;
| Guide for the second boss (Japanese)&lt;br /&gt;
|-&lt;br /&gt;
| Kamui&lt;br /&gt;
| 20,031,740&lt;br /&gt;
| PS4&lt;br /&gt;
| Gain&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/3ZZAWUTX-W8 link]&lt;br /&gt;
| detailed scoring guide on how to get 20mil (Japanese)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== TAS ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Player&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Score&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Platform&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Ship &lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Stage&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; | Video&lt;br /&gt;
! style=&amp;quot;width:40%;&amp;quot; | Comment&lt;br /&gt;
|-&lt;br /&gt;
| まりめきっず&lt;br /&gt;
| 20,346,640&lt;br /&gt;
| Arcade&lt;br /&gt;
| Miyamoto&lt;br /&gt;
| All&lt;br /&gt;
| [https://youtu.be/NY01OAgSGRQ link]&lt;br /&gt;
| TAS; starts on 5th boss&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Index]]&lt;/div&gt;</summary>
		<author><name>Buffi</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Battle_Bakraid&amp;diff=5523</id>
		<title>Battle Bakraid</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Battle_Bakraid&amp;diff=5523"/>
		<updated>2020-11-13T13:30:34Z</updated>

		<summary type="html">&lt;p&gt;Buffi: Special formation per-frame rank info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Battle Bakraid バトルバクレイド ==&lt;br /&gt;
[[File:Bakraid Title Extract.png|500px|center]]&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:Jiki01.gif|'''Sky Dragon'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 20mm Autocannon&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Slug Shot&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Jiki02.gif|'''Saber Tiger'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 50mm Cannon&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Slug Shot&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Jiki03.gif|'''Lightning Wolf'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 35mm Cannon&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Lightning Beam&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Jiki04.gif|'''Hammer Shark'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 20mm Autocannon&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Spike Laser&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:Jiki05.gif|'''Flame Viper'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 50mm Cannon&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Hell's Flame&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Jiki06.gif|'''Steel Bat'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 35mm Cannon&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Hunter Laser&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Jiki07.gif|'''Solid Ray'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 20mm Autocannon&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Solid Missile&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:Jiki08.gif|'''Buster Lizard'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 30mm Gatling Gun&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Plasma Arrow&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Jiki09.gif|'''Blade Owl'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 20mm Autocannon&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Hivolt Wave&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Sky Dragon !! Saber Tiger !! Lightning Wolf !! Hammer Shark !! Flame Viper !! Steel Bat !! Solid Ray !! Buster Lizard !! Blade Owl&lt;br /&gt;
|-&lt;br /&gt;
! Minimum Shot Width&lt;br /&gt;
| 2 || 2 || 2 || 2 || 1 || 2 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! Side Shot Power&lt;br /&gt;
| Very Low || Medium || ''Very High'' || Low || High || Low || Medium || Low || Medium&lt;br /&gt;
|-&lt;br /&gt;
! Side Shot Coverage&lt;br /&gt;
| High || High || Low || Low || High || Low || Medium || Medium || Medium&lt;br /&gt;
|-&lt;br /&gt;
! Side Shot Homing&lt;br /&gt;
| No || Yes || No || No || Yes || Yes || No || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
! Charge Attack Power&lt;br /&gt;
| Very Low || Low || ''Very High'' || High || High || Medium || Low || Low || Medium&lt;br /&gt;
|-&lt;br /&gt;
! Charge Attack Coverage&lt;br /&gt;
| High || Medium || Medium || High || High || Low || Medium || Low || ''Very High''&lt;br /&gt;
|-&lt;br /&gt;
! Charge Attack Piercing&lt;br /&gt;
| No || No || Partial || Full || No || No || Partial || No || Full&lt;br /&gt;
|-&lt;br /&gt;
! Speed&lt;br /&gt;
| High [6] || Low [2] || Medium [4] || ''Very High'' [7] || Medium [3] || Medium [3] || Low [1] || High [5] || Medium [4]&lt;br /&gt;
|-&lt;br /&gt;
!  !!  !!  !!  !!  !!  !!  !!  !!  !! &lt;br /&gt;
|-&lt;br /&gt;
! Main Strength&lt;br /&gt;
| Speed || Side Shot || Side Shot || Speed || Side Shot || Main Shot? || Charge Attack || Speed || Charge Attack&lt;br /&gt;
|-&lt;br /&gt;
! Main Weakness&lt;br /&gt;
| Power || Speed || Coverage || Power || Minimum Shot Width / Speed || Almost Everything || Speed || Power || Power&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Full piercing attacks penetrate through all obstacles.&lt;br /&gt;
&lt;br /&gt;
Partial piercing attacks stop when they hit something, but their impact can damage objects slightly above the impact point, which can be all you need on some bosses like Grell.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Medals'''&lt;br /&gt;
&lt;br /&gt;
[[File:Medals.gif|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special Option Formations'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wide&lt;br /&gt;
| 1) Miss exactly 5 Side-Shot Power Ups &amp;lt;br&amp;gt;2) Pick up the next Option item&lt;br /&gt;
|-&lt;br /&gt;
! Search&lt;br /&gt;
| 1) Miss exactly 5 Option items &amp;lt;br&amp;gt;2) Pick up the next Option item&lt;br /&gt;
|-&lt;br /&gt;
! Homing&lt;br /&gt;
| 1) Miss exactly 5 Bomb items &amp;lt;br&amp;gt;2) Pick up the next Option item&lt;br /&gt;
|-&lt;br /&gt;
! Shadow&lt;br /&gt;
| 1) Miss exactly 5 Medals &amp;lt;br&amp;gt;2) Pick up the next Option item&lt;br /&gt;
|-&lt;br /&gt;
! Rolling&lt;br /&gt;
| 1) Miss exactly 5 Shot Power Ups &amp;lt;br&amp;gt;2) Pick up the next Option item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
There are two separate values determining the rank in Battle Bakraid. One value determines only the starting rank and has no further effect on the gameplay (START RANK in the dip switch settings). This value is the same for Training and Normal mode. After the player has started a run, the rank is then gradually increasing determined by another value, which is the per frame rank increase (TIMER RANK in the dip switch settings).&lt;br /&gt;
&lt;br /&gt;
The starting rank of the first credit after boot-up is always 14,221,312 (D90,000 in hex) on default settings regardless of the Course you choose (the game checks for the starting rank value of Normal Course). The starting rank of all succeeding runs actually depends solely on the Course selection of the previous run. If your previous run was on Normal Course, the starting rank of your next run is the value of Normal Course regardless whether you have selected Training Course, Advanced Course, or Only Boss Course. However, if your previous run was on Advanced Course instead, the starting rank of your next run is the value of Advanced Course regardless whether you have selected Training Course, Normal Course, or Only Boss Course.&lt;br /&gt;
&lt;br /&gt;
The minimum rank cap behaves in exactly the same way. The first run after boot-up will always start with a minimum rank cap of 16,252,928 (F80,000 in hex) on default settings regardless of the Course you choose.&lt;br /&gt;
&lt;br /&gt;
Therefore, you get a lower starting rank and a lower minimum rank cap for Advanced Course and Only Boss Course when you reset the PCB after each credit (or play a run of Training or Normal Course first). If you choose to continuously play Training or Normal Course, shutting down the PCB has no advantage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty !! Course !! Minimum rank in dec (hex) !! Starting rank in dec (hex)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Easy&lt;br /&gt;
| Training&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 16,776,960 (FFF,F00)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 14,679,840 (DFF,F20)&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| Advanced || 14,679,840 (DFF,F20) || 12,844,832 (C3F,F20)&lt;br /&gt;
|-&lt;br /&gt;
| Only Boss || 12,582,720 (BFF,F40) || 11,009,824 (A7F,F20)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Normal [default]&lt;br /&gt;
| Training&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 16,252,928 (F80,000)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 14,221,312 (D90,000)&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| Advanced || 14,221,312 (D90,000) || 12,443,648 (BDE,000)&lt;br /&gt;
|-&lt;br /&gt;
| Only Boss || 12,189,696 (BA0,000) || 10,665,984 (A2C,000)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Hard&lt;br /&gt;
| Training&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 15,728,640 (F00,000)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 13,762,560 (D20,000)&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| Advanced || 13,762,560 (D20,000) || 12,042,240 (B7C,000)&lt;br /&gt;
|-&lt;br /&gt;
| Only Boss || 11,796,480 (B40,000) || 10,321,920 (9D8,000)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Very Hard&lt;br /&gt;
| Training&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 14,680,064 (E00,000)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 12,845,056 (C40,000)&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| Advanced || 12,845,056 (C40,000) || 11,239,424 (AB8,000)&lt;br /&gt;
|-&lt;br /&gt;
| Only Boss || 11,010,048 (A80,000) || 9,633,792 (930,000)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes&lt;br /&gt;
* Rank maxes out at 00,000,000 (000,000 in hex) regardless of the difficulty setting or Course.&lt;br /&gt;
* At the end of every stage, rank is increased by 655,360 (A0,000 in hex), regardless of if you timed out the boss, or killed it.&lt;br /&gt;
&lt;br /&gt;
Per frame rank has the following base values (decided by the TIMER RANK dip setting).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Per Frame Rank !! Rank !! Rank (Starting game by pressing Start in test menu) &lt;br /&gt;
|-&lt;br /&gt;
| Low || 0 (0x00) || 1 (0x01)&lt;br /&gt;
|-&lt;br /&gt;
| Normal [default] || 3 (0x03) || 4 (0x04)&lt;br /&gt;
|-&lt;br /&gt;
| High || 14 (0x0E) || 16 (0x10)&lt;br /&gt;
|-&lt;br /&gt;
| Very High || 112 (0x70) || 128 (0x80)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following things will also increase your per-frame rank for all runs:&lt;br /&gt;
* Pressing &amp;quot;Yes&amp;quot; on Stage Select screen (+1 per-frame rank)&lt;br /&gt;
* Having more than 0 credits inserted while playing (+X per-frame rank, where X are credits inserted)&lt;br /&gt;
&lt;br /&gt;
Both the overall rank counter and the per frame rank are influenced by certain actions of the player, e.g. firing your Shot or picking up an item. The actions that have an effect on rank are listed in the tables below (incomplete listing as of now). Even though, an increase in difficulty is actually measured by a decreasing rank counter, the numbers below are listed as if the rank counter would count up. This is simply to make things easier to follow.&lt;br /&gt;
&lt;br /&gt;
Rank can only be lowered by one of the following actions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Rank increase in dec (hex)&lt;br /&gt;
|-&lt;br /&gt;
| Death from 0 lives &amp;gt; Game Over || -4,194,304 (-400,000)&lt;br /&gt;
|-&lt;br /&gt;
| Death from 1 life &amp;gt; 0 lives || -2,097,152 (-200,000)&lt;br /&gt;
|-&lt;br /&gt;
| Death from 2 lives &amp;gt; 1 life || -1,048,576 (-100,000)&lt;br /&gt;
|-&lt;br /&gt;
| Death from 3 lives &amp;gt; 2 lives || -524,288 (-80,000)&lt;br /&gt;
|-&lt;br /&gt;
| Death from 4 lives &amp;gt; 3 lives || -262,144 (-40,000)&lt;br /&gt;
|-&lt;br /&gt;
| Graze a bullet (per frame) || -512 (-200)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Activating Shot Special Power Up and secret Option Formations results in a permanent per frame rank increase that stays even after the player dies or unequips them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Per Frame Rank increase in dec (hex)&lt;br /&gt;
|-&lt;br /&gt;
| Shot Special Power Up || 2 (2)&lt;br /&gt;
|-&lt;br /&gt;
| Wide Formation || 1 (1)&lt;br /&gt;
|-&lt;br /&gt;
| Search Formation || 2 (2)&lt;br /&gt;
|-&lt;br /&gt;
| Homing Formation || 2 (2)&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Formation || 0 (0)&lt;br /&gt;
|-&lt;br /&gt;
| Rolling Formation || 0 (0)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Rank increase in dec (hex)&lt;br /&gt;
|-&lt;br /&gt;
| 100~900 Medals || 1,024 (400)&lt;br /&gt;
|-&lt;br /&gt;
| 1,000~9,000 Medals || 2,048 (800)&lt;br /&gt;
|-&lt;br /&gt;
| 10,000 Medal || 4,096 (1,000)&lt;br /&gt;
|-&lt;br /&gt;
| 100,000 Medal || 131,072 (20,000)&lt;br /&gt;
|-&lt;br /&gt;
| Shot Power Up || 4,096 (1,000)&lt;br /&gt;
|-&lt;br /&gt;
| Side-Shot Power Up || 4,096 (1,000)&lt;br /&gt;
|-&lt;br /&gt;
| Option || 4,096 (1,000)&lt;br /&gt;
|-&lt;br /&gt;
| Bomb Item (small) || 2,048 (800)&lt;br /&gt;
|-&lt;br /&gt;
| Bomb Item (large) || 65,536 (10,000)&lt;br /&gt;
|-&lt;br /&gt;
! Extend Items !! &lt;br /&gt;
|-&lt;br /&gt;
| 0 lives &amp;gt; 1 life || 131,072 (20,000)&lt;br /&gt;
|-&lt;br /&gt;
| 1 life &amp;gt; 2 lives || 262,144 (40,000)&lt;br /&gt;
|-&lt;br /&gt;
| 2 lives &amp;gt; 3 lives || 524,288 (80,000)&lt;br /&gt;
|-&lt;br /&gt;
| 3 lives &amp;gt; 4 lives || 1,048,576 (100,000)&lt;br /&gt;
|-&lt;br /&gt;
| 4 lives (surplus) || 2,097,152 (200,000)&lt;br /&gt;
|-&lt;br /&gt;
! Attacks !! &lt;br /&gt;
|-&lt;br /&gt;
| Bomb  || 32768 (8,000)&lt;br /&gt;
|-&lt;br /&gt;
| Shot (per bullet) || 4 (04)&lt;br /&gt;
|-&lt;br /&gt;
| Option shot (per bullet) || 6 (06)&lt;br /&gt;
|-&lt;br /&gt;
| Side shot (per bullet) || See table below&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Side shot rank increase in dec (hex)&lt;br /&gt;
|-&lt;br /&gt;
| Sky Dragon || 6 (06) per bullet&lt;br /&gt;
|-&lt;br /&gt;
| Saber Tiger || 56 (38) per missile&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Wolf || 6 (06) per frame, per laser&lt;br /&gt;
|-&lt;br /&gt;
| Hammer Shark || 6 (06) per beam&lt;br /&gt;
|-&lt;br /&gt;
| Flame Viper || 56 (38) per fireball&lt;br /&gt;
|-&lt;br /&gt;
| Steel Bat || 26 (1A) per bullet&lt;br /&gt;
|-&lt;br /&gt;
| Solid Ray || 36 (24) per missile&lt;br /&gt;
|-&lt;br /&gt;
| Buster Lizard || 26 (1A) per bullet&lt;br /&gt;
|-&lt;br /&gt;
| Blade Owl || 6 (06) per bullet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Dropping a medal or an extend item has no effect on rank.&lt;br /&gt;
* Collecting excess items for score has no additional effect on rank.&lt;br /&gt;
* Reaching the next full bomb with a Bomb Item (small or large) has no additional effect on rank.&lt;br /&gt;
* Aura attacks have no effect on rank.&lt;br /&gt;
&lt;br /&gt;
Killing large enemies that have an effect on the multiplier while a multiplier is already active (so anything higher than x1) increases the rank as follows. Small enemies that do not have an effect on the multiplier also do not increase the rank this way.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Multiplier Chaining !! Rank increase in dec (hex)&lt;br /&gt;
|-&lt;br /&gt;
| Large enemy at (x1) &amp;gt; x2 || 4,096 (1,000)&lt;br /&gt;
|-&lt;br /&gt;
| Large enemy at x2 &amp;gt; x4 || 8,192 (2,000)&lt;br /&gt;
|-&lt;br /&gt;
| Large enemy at x4 &amp;gt; x8 || 16,384 (4,000)&lt;br /&gt;
|-&lt;br /&gt;
| Large enemy at x8 &amp;gt; x16 || 32,768 (8,000)&lt;br /&gt;
|-&lt;br /&gt;
| Large enemy at x16 &amp;gt; x32 || 65,536 (10,000)&lt;br /&gt;
|-&lt;br /&gt;
| Large enemy at x32 &amp;gt; x64&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 262,144 (40,000)&lt;br /&gt;
|-&lt;br /&gt;
| Large enemy at x64&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mame debugging rank ===&lt;br /&gt;
&lt;br /&gt;
Address to rank in Mame debugger: 20f2e6&lt;br /&gt;
&lt;br /&gt;
Address to per-frame rank in Mame debugger: 20f2ea&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
=== Suiciding ===&lt;br /&gt;
&lt;br /&gt;
Destroying your ship on purpose is very important in order to keep chains going and get more bombs once you've run out.&lt;br /&gt;
&lt;br /&gt;
The chain is frozen while your ship is exploding and its debris is flying around, your ship will also not respawn until the debris has completely left the screen.&lt;br /&gt;
&lt;br /&gt;
This means that just like in Armed Police Batrider, you can control the respawn time depending on where you die on the screen, corner deaths or deaths at the top or bottom of the screen will create the longest respawn time, which is useful for chaining, while deaths close to the center of the screen will create the shortest respawn time, which is useful for catching extends or medals before they fall off the screen.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
=== Bugs ===&lt;br /&gt;
&lt;br /&gt;
* Collecting an option item while a charge-shot is ending (while the options are returning to their normal placement) is buggy, and behaves differently between the original release and Unlimited version of the game.&lt;br /&gt;
** In the '''original release''', the collected option becomes the ''only'' option, and the options that were acquired previously are hidden. By dying or releasing a charge-shot, the previous options are restored to normal behavior.&lt;br /&gt;
** In '''Unlimited''', the collected option does not actually give an option, but the space where an option would be is considered occupied. As a result, collecting more options will never fill that slot. By dying or releasing a charge-shot, the empty option is removed, allowing its space to be occupied again, but the option that was collected is lost forever.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Pictures of the ships from Eighting's official website (https://www.8ing.co.jp/museum/prd/bakraid/)&lt;br /&gt;
# Table for the classification of the ships from shmups forum member &amp;quot;ciox&amp;quot; (forum post dated October 21th 2016; cf. https://shmups.system11.org/viewtopic.php?p=1218735#p1218735)&lt;br /&gt;
# Rank info from shmups forum member &amp;quot;croikle&amp;quot; (forum post dated August 6th 2010; cf. https://shmups.system11.org/viewtopic.php?p=599952#p599952) and &amp;quot;trap15&amp;quot; (http://daifukkat.su/strats/bakraid/system)&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Buffi</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Battle_Bakraid&amp;diff=5522</id>
		<title>Battle Bakraid</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Battle_Bakraid&amp;diff=5522"/>
		<updated>2020-11-13T12:12:11Z</updated>

		<summary type="html">&lt;p&gt;Buffi: Add rank table for side shots (source mame debugger)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Battle Bakraid バトルバクレイド ==&lt;br /&gt;
[[File:Bakraid Title Extract.png|500px|center]]&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:Jiki01.gif|'''Sky Dragon'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 20mm Autocannon&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Slug Shot&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Jiki02.gif|'''Saber Tiger'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 50mm Cannon&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Slug Shot&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Jiki03.gif|'''Lightning Wolf'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 35mm Cannon&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Lightning Beam&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Jiki04.gif|'''Hammer Shark'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 20mm Autocannon&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Spike Laser&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:Jiki05.gif|'''Flame Viper'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 50mm Cannon&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Hell's Flame&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Jiki06.gif|'''Steel Bat'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 35mm Cannon&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Hunter Laser&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Jiki07.gif|'''Solid Ray'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 20mm Autocannon&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Solid Missile&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:Jiki08.gif|'''Buster Lizard'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 30mm Gatling Gun&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Plasma Arrow&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Jiki09.gif|'''Blade Owl'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 20mm Autocannon&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Hivolt Wave&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Sky Dragon !! Saber Tiger !! Lightning Wolf !! Hammer Shark !! Flame Viper !! Steel Bat !! Solid Ray !! Buster Lizard !! Blade Owl&lt;br /&gt;
|-&lt;br /&gt;
! Minimum Shot Width&lt;br /&gt;
| 2 || 2 || 2 || 2 || 1 || 2 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! Side Shot Power&lt;br /&gt;
| Very Low || Medium || ''Very High'' || Low || High || Low || Medium || Low || Medium&lt;br /&gt;
|-&lt;br /&gt;
! Side Shot Coverage&lt;br /&gt;
| High || High || Low || Low || High || Low || Medium || Medium || Medium&lt;br /&gt;
|-&lt;br /&gt;
! Side Shot Homing&lt;br /&gt;
| No || Yes || No || No || Yes || Yes || No || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
! Charge Attack Power&lt;br /&gt;
| Very Low || Low || ''Very High'' || High || High || Medium || Low || Low || Medium&lt;br /&gt;
|-&lt;br /&gt;
! Charge Attack Coverage&lt;br /&gt;
| High || Medium || Medium || High || High || Low || Medium || Low || ''Very High''&lt;br /&gt;
|-&lt;br /&gt;
! Charge Attack Piercing&lt;br /&gt;
| No || No || Partial || Full || No || No || Partial || No || Full&lt;br /&gt;
|-&lt;br /&gt;
! Speed&lt;br /&gt;
| High [6] || Low [2] || Medium [4] || ''Very High'' [7] || Medium [3] || Medium [3] || Low [1] || High [5] || Medium [4]&lt;br /&gt;
|-&lt;br /&gt;
!  !!  !!  !!  !!  !!  !!  !!  !!  !! &lt;br /&gt;
|-&lt;br /&gt;
! Main Strength&lt;br /&gt;
| Speed || Side Shot || Side Shot || Speed || Side Shot || Main Shot? || Charge Attack || Speed || Charge Attack&lt;br /&gt;
|-&lt;br /&gt;
! Main Weakness&lt;br /&gt;
| Power || Speed || Coverage || Power || Minimum Shot Width / Speed || Almost Everything || Speed || Power || Power&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Full piercing attacks penetrate through all obstacles.&lt;br /&gt;
&lt;br /&gt;
Partial piercing attacks stop when they hit something, but their impact can damage objects slightly above the impact point, which can be all you need on some bosses like Grell.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Medals'''&lt;br /&gt;
&lt;br /&gt;
[[File:Medals.gif|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special Option Formations'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wide&lt;br /&gt;
| 1) Miss exactly 5 Side-Shot Power Ups &amp;lt;br&amp;gt;2) Pick up the next Option item&lt;br /&gt;
|-&lt;br /&gt;
! Search&lt;br /&gt;
| 1) Miss exactly 5 Option items &amp;lt;br&amp;gt;2) Pick up the next Option item&lt;br /&gt;
|-&lt;br /&gt;
! Homing&lt;br /&gt;
| 1) Miss exactly 5 Bomb items &amp;lt;br&amp;gt;2) Pick up the next Option item&lt;br /&gt;
|-&lt;br /&gt;
! Shadow&lt;br /&gt;
| 1) Miss exactly 5 Medals &amp;lt;br&amp;gt;2) Pick up the next Option item&lt;br /&gt;
|-&lt;br /&gt;
! Rolling&lt;br /&gt;
| 1) Miss exactly 5 Shot Power Ups &amp;lt;br&amp;gt;2) Pick up the next Option item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
There are two separate values determining the rank in Battle Bakraid. One value determines only the starting rank and has no further effect on the gameplay (START RANK in the dip switch settings). This value is the same for Training and Normal mode. After the player has started a run, the rank is then gradually increasing determined by another value, which is the per frame rank increase (TIMER RANK in the dip switch settings).&lt;br /&gt;
&lt;br /&gt;
The starting rank of the first credit after boot-up is always 14,221,312 (D90,000 in hex) on default settings regardless of the Course you choose (the game checks for the starting rank value of Normal Course). The starting rank of all succeeding runs actually depends solely on the Course selection of the previous run. If your previous run was on Normal Course, the starting rank of your next run is the value of Normal Course regardless whether you have selected Training Course, Advanced Course, or Only Boss Course. However, if your previous run was on Advanced Course instead, the starting rank of your next run is the value of Advanced Course regardless whether you have selected Training Course, Normal Course, or Only Boss Course.&lt;br /&gt;
&lt;br /&gt;
The minimum rank cap behaves in exactly the same way. The first run after boot-up will always start with a minimum rank cap of 16,252,928 (F80,000 in hex) on default settings regardless of the Course you choose.&lt;br /&gt;
&lt;br /&gt;
Therefore, you get a lower starting rank and a lower minimum rank cap for Advanced Course and Only Boss Course when you reset the PCB after each credit (or play a run of Training or Normal Course first). If you choose to continuously play Training or Normal Course, shutting down the PCB has no advantage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty !! Course !! Minimum rank in dec (hex) !! Starting rank in dec (hex)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Easy&lt;br /&gt;
| Training&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 16,776,960 (FFF,F00)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 14,679,840 (DFF,F20)&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| Advanced || 14,679,840 (DFF,F20) || 12,844,832 (C3F,F20)&lt;br /&gt;
|-&lt;br /&gt;
| Only Boss || 12,582,720 (BFF,F40) || 11,009,824 (A7F,F20)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Normal [default]&lt;br /&gt;
| Training&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 16,252,928 (F80,000)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 14,221,312 (D90,000)&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| Advanced || 14,221,312 (D90,000) || 12,443,648 (BDE,000)&lt;br /&gt;
|-&lt;br /&gt;
| Only Boss || 12,189,696 (BA0,000) || 10,665,984 (A2C,000)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Hard&lt;br /&gt;
| Training&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 15,728,640 (F00,000)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 13,762,560 (D20,000)&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| Advanced || 13,762,560 (D20,000) || 12,042,240 (B7C,000)&lt;br /&gt;
|-&lt;br /&gt;
| Only Boss || 11,796,480 (B40,000) || 10,321,920 (9D8,000)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Very Hard&lt;br /&gt;
| Training&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 14,680,064 (E00,000)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 12,845,056 (C40,000)&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| Advanced || 12,845,056 (C40,000) || 11,239,424 (AB8,000)&lt;br /&gt;
|-&lt;br /&gt;
| Only Boss || 11,010,048 (A80,000) || 9,633,792 (930,000)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes&lt;br /&gt;
* Rank maxes out at 00,000,000 (000,000 in hex) regardless of the difficulty setting or Course.&lt;br /&gt;
* At the end of every stage, rank is increased by 655,360 (A0,000 in hex), regardless of if you timed out the boss, or killed it.&lt;br /&gt;
&lt;br /&gt;
Per frame rank has the following base values (decided by the TIMER RANK dip setting).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Per Frame Rank !! Rank !! Rank (Starting game by pressing Start in test menu) &lt;br /&gt;
|-&lt;br /&gt;
| Low || 0 (0x00) || 1 (0x01)&lt;br /&gt;
|-&lt;br /&gt;
| Normal [default] || 3 (0x03) || 4 (0x04)&lt;br /&gt;
|-&lt;br /&gt;
| High || 14 (0x0E) || 16 (0x10)&lt;br /&gt;
|-&lt;br /&gt;
| Very High || 112 (0x70) || 128 (0x80)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following things will also increase your per-frame rank for all runs:&lt;br /&gt;
* Pressing &amp;quot;Yes&amp;quot; on Stage Select screen (+1 per-frame rank)&lt;br /&gt;
* Having more than 0 credits inserted while playing (+X per-frame rank, where X are credits inserted)&lt;br /&gt;
&lt;br /&gt;
Both the overall rank counter and the per frame rank are influenced by certain actions of the player, e.g. firing your Shot or picking up an item. The actions that have an effect on rank are listed in the tables below (incomplete listing as of now). Even though, an increase in difficulty is actually measured by a decreasing rank counter, the numbers below are listed as if the rank counter would count up. This is simply to make things easier to follow.&lt;br /&gt;
&lt;br /&gt;
Rank can only be lowered by one of the following actions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Rank increase in dec (hex)&lt;br /&gt;
|-&lt;br /&gt;
| Death from 0 lives &amp;gt; Game Over || -4,194,304 (-400,000)&lt;br /&gt;
|-&lt;br /&gt;
| Death from 1 life &amp;gt; 0 lives || -2,097,152 (-200,000)&lt;br /&gt;
|-&lt;br /&gt;
| Death from 2 lives &amp;gt; 1 life || -1,048,576 (-100,000)&lt;br /&gt;
|-&lt;br /&gt;
| Death from 3 lives &amp;gt; 2 lives || -524,288 (-80,000)&lt;br /&gt;
|-&lt;br /&gt;
| Death from 4 lives &amp;gt; 3 lives || -262,144 (-40,000)&lt;br /&gt;
|-&lt;br /&gt;
| Graze a bullet (per frame) || -512 (-200)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Activating Shot Special Power Up and secret Option Formations results in a permanent per frame rank increase that stays even after the player dies or unequips them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Per Frame Rank increase in dec (hex)&lt;br /&gt;
|-&lt;br /&gt;
| Shot Special Power Up || 2 (2)&lt;br /&gt;
|-&lt;br /&gt;
| Wide Formation || 1 (1)&lt;br /&gt;
|-&lt;br /&gt;
| Search Formation || ? (?)&lt;br /&gt;
|-&lt;br /&gt;
| Homing Formation || ? (?)&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Formation || ? (?)&lt;br /&gt;
|-&lt;br /&gt;
| Rolling Formation || ? (?)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Rank increase in dec (hex)&lt;br /&gt;
|-&lt;br /&gt;
| 100~900 Medals || 1,024 (400)&lt;br /&gt;
|-&lt;br /&gt;
| 1,000~9,000 Medals || 2,048 (800)&lt;br /&gt;
|-&lt;br /&gt;
| 10,000 Medal || 4,096 (1,000)&lt;br /&gt;
|-&lt;br /&gt;
| 100,000 Medal || 131,072 (20,000)&lt;br /&gt;
|-&lt;br /&gt;
| Shot Power Up || 4,096 (1,000)&lt;br /&gt;
|-&lt;br /&gt;
| Side-Shot Power Up || 4,096 (1,000)&lt;br /&gt;
|-&lt;br /&gt;
| Option || 4,096 (1,000)&lt;br /&gt;
|-&lt;br /&gt;
| Bomb Item (small) || 2,048 (800)&lt;br /&gt;
|-&lt;br /&gt;
| Bomb Item (large) || 65,536 (10,000)&lt;br /&gt;
|-&lt;br /&gt;
! Extend Items !! &lt;br /&gt;
|-&lt;br /&gt;
| 0 lives &amp;gt; 1 life || 131,072 (20,000)&lt;br /&gt;
|-&lt;br /&gt;
| 1 life &amp;gt; 2 lives || 262,144 (40,000)&lt;br /&gt;
|-&lt;br /&gt;
| 2 lives &amp;gt; 3 lives || 524,288 (80,000)&lt;br /&gt;
|-&lt;br /&gt;
| 3 lives &amp;gt; 4 lives || 1,048,576 (100,000)&lt;br /&gt;
|-&lt;br /&gt;
| 4 lives (surplus) || 2,097,152 (200,000)&lt;br /&gt;
|-&lt;br /&gt;
! Attacks !! &lt;br /&gt;
|-&lt;br /&gt;
| Bomb  || 32768 (8,000)&lt;br /&gt;
|-&lt;br /&gt;
| Shot (per bullet) || 4 (04)&lt;br /&gt;
|-&lt;br /&gt;
| Option shot (per bullet) || 6 (06)&lt;br /&gt;
|-&lt;br /&gt;
| Side shot (per bullet) || See table below&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ship !! Side shot rank increase in dec (hex)&lt;br /&gt;
|-&lt;br /&gt;
| Sky Dragon || 6 (06) per bullet&lt;br /&gt;
|-&lt;br /&gt;
| Saber Tiger || 56 (38) per missile&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Wolf || 6 (06) per frame, per laser&lt;br /&gt;
|-&lt;br /&gt;
| Hammer Shark || 6 (06) per beam&lt;br /&gt;
|-&lt;br /&gt;
| Flame Viper || 56 (38) per fireball&lt;br /&gt;
|-&lt;br /&gt;
| Steel Bat || 26 (1A) per bullet&lt;br /&gt;
|-&lt;br /&gt;
| Solid Ray || 36 (24) per missile&lt;br /&gt;
|-&lt;br /&gt;
| Buster Lizard || 26 (1A) per bullet&lt;br /&gt;
|-&lt;br /&gt;
| Blade Owl || 6 (06) per bullet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Dropping a medal or an extend item has no effect on rank.&lt;br /&gt;
* Collecting excess items for score has no additional effect on rank.&lt;br /&gt;
* Reaching the next full bomb with a Bomb Item (small or large) has no additional effect on rank.&lt;br /&gt;
* Aura attacks have no effect on rank.&lt;br /&gt;
&lt;br /&gt;
Killing large enemies that have an effect on the multiplier while a multiplier is already active (so anything higher than x1) increases the rank as follows. Small enemies that do not have an effect on the multiplier also do not increase the rank this way.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Multiplier Chaining !! Rank increase in dec (hex)&lt;br /&gt;
|-&lt;br /&gt;
| Large enemy at (x1) &amp;gt; x2 || 4,096 (1,000)&lt;br /&gt;
|-&lt;br /&gt;
| Large enemy at x2 &amp;gt; x4 || 8,192 (2,000)&lt;br /&gt;
|-&lt;br /&gt;
| Large enemy at x4 &amp;gt; x8 || 16,384 (4,000)&lt;br /&gt;
|-&lt;br /&gt;
| Large enemy at x8 &amp;gt; x16 || 32,768 (8,000)&lt;br /&gt;
|-&lt;br /&gt;
| Large enemy at x16 &amp;gt; x32 || 65,536 (10,000)&lt;br /&gt;
|-&lt;br /&gt;
| Large enemy at x32 &amp;gt; x64&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 262,144 (40,000)&lt;br /&gt;
|-&lt;br /&gt;
| Large enemy at x64&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mame debugging rank ===&lt;br /&gt;
&lt;br /&gt;
Address to rank in Mame debugger: 20f2e6&lt;br /&gt;
&lt;br /&gt;
Address to per-frame rank in Mame debugger: 20f2ea&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
=== Suiciding ===&lt;br /&gt;
&lt;br /&gt;
Destroying your ship on purpose is very important in order to keep chains going and get more bombs once you've run out.&lt;br /&gt;
&lt;br /&gt;
The chain is frozen while your ship is exploding and its debris is flying around, your ship will also not respawn until the debris has completely left the screen.&lt;br /&gt;
&lt;br /&gt;
This means that just like in Armed Police Batrider, you can control the respawn time depending on where you die on the screen, corner deaths or deaths at the top or bottom of the screen will create the longest respawn time, which is useful for chaining, while deaths close to the center of the screen will create the shortest respawn time, which is useful for catching extends or medals before they fall off the screen.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
=== Bugs ===&lt;br /&gt;
&lt;br /&gt;
* Collecting an option item while a charge-shot is ending (while the options are returning to their normal placement) is buggy, and behaves differently between the original release and Unlimited version of the game.&lt;br /&gt;
** In the '''original release''', the collected option becomes the ''only'' option, and the options that were acquired previously are hidden. By dying or releasing a charge-shot, the previous options are restored to normal behavior.&lt;br /&gt;
** In '''Unlimited''', the collected option does not actually give an option, but the space where an option would be is considered occupied. As a result, collecting more options will never fill that slot. By dying or releasing a charge-shot, the empty option is removed, allowing its space to be occupied again, but the option that was collected is lost forever.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Pictures of the ships from Eighting's official website (https://www.8ing.co.jp/museum/prd/bakraid/)&lt;br /&gt;
# Table for the classification of the ships from shmups forum member &amp;quot;ciox&amp;quot; (forum post dated October 21th 2016; cf. https://shmups.system11.org/viewtopic.php?p=1218735#p1218735)&lt;br /&gt;
# Rank info from shmups forum member &amp;quot;croikle&amp;quot; (forum post dated August 6th 2010; cf. https://shmups.system11.org/viewtopic.php?p=599952#p599952) and &amp;quot;trap15&amp;quot; (http://daifukkat.su/strats/bakraid/system)&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Buffi</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Battle_Bakraid&amp;diff=5519</id>
		<title>Battle Bakraid</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Battle_Bakraid&amp;diff=5519"/>
		<updated>2020-11-12T11:56:20Z</updated>

		<summary type="html">&lt;p&gt;Buffi: Fix per-frame rank values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Battle Bakraid バトルバクレイド ==&lt;br /&gt;
[[File:Bakraid Title Extract.png|500px|center]]&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:Jiki01.gif|'''Sky Dragon'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 20mm Autocannon&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Slug Shot&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Jiki02.gif|'''Saber Tiger'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 50mm Cannon&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Slug Shot&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Jiki03.gif|'''Lightning Wolf'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 35mm Cannon&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Lightning Beam&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Jiki04.gif|'''Hammer Shark'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 20mm Autocannon&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Spike Laser&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:Jiki05.gif|'''Flame Viper'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 50mm Cannon&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Hell's Flame&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Jiki06.gif|'''Steel Bat'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 35mm Cannon&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Hunter Laser&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Jiki07.gif|'''Solid Ray'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 20mm Autocannon&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Solid Missile&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:Jiki08.gif|'''Buster Lizard'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 30mm Gatling Gun&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Plasma Arrow&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Jiki09.gif|'''Blade Owl'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 20mm Autocannon&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Hivolt Wave&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Sky Dragon !! Saber Tiger !! Lightning Wolf !! Hammer Shark !! Flame Viper !! Steel Bat !! Solid Ray !! Buster Lizard !! Blade Owl&lt;br /&gt;
|-&lt;br /&gt;
! Minimum Shot Width&lt;br /&gt;
| 2 || 2 || 2 || 2 || 1 || 2 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! Side Shot Power&lt;br /&gt;
| Very Low || Medium || ''Very High'' || Low || High || Low || Medium || Low || Medium&lt;br /&gt;
|-&lt;br /&gt;
! Side Shot Coverage&lt;br /&gt;
| High || High || Low || Low || High || Low || Medium || Medium || Medium&lt;br /&gt;
|-&lt;br /&gt;
! Side Shot Homing&lt;br /&gt;
| No || Yes || No || No || Yes || Yes || No || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
! Charge Attack Power&lt;br /&gt;
| Very Low || Low || ''Very High'' || High || High || Medium || Low || Low || Medium&lt;br /&gt;
|-&lt;br /&gt;
! Charge Attack Coverage&lt;br /&gt;
| High || Medium || Medium || High || High || Low || Medium || Low || ''Very High''&lt;br /&gt;
|-&lt;br /&gt;
! Charge Attack Piercing&lt;br /&gt;
| No || No || Partial || Full || No || No || Partial || No || Full&lt;br /&gt;
|-&lt;br /&gt;
! Speed&lt;br /&gt;
| High [6] || Low [2] || Medium [4] || ''Very High'' [7] || Medium [3] || Medium [3] || Low [1] || High [5] || Medium [4]&lt;br /&gt;
|-&lt;br /&gt;
!  !!  !!  !!  !!  !!  !!  !!  !!  !! &lt;br /&gt;
|-&lt;br /&gt;
! Main Strength&lt;br /&gt;
| Speed || Side Shot || Side Shot || Speed || Side Shot || Main Shot? || Charge Attack || Speed || Charge Attack&lt;br /&gt;
|-&lt;br /&gt;
! Main Weakness&lt;br /&gt;
| Power || Speed || Coverage || Power || Minimum Shot Width / Speed || Almost Everything || Speed || Power || Power&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Full piercing attacks penetrate through all obstacles.&lt;br /&gt;
&lt;br /&gt;
Partial piercing attacks stop when they hit something, but their impact can damage objects slightly above the impact point, which can be all you need on some bosses like Grell.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Medals'''&lt;br /&gt;
&lt;br /&gt;
[[File:Medals.gif|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special Option Formations'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wide&lt;br /&gt;
| 1) Miss exactly 5 Side-Shot Power Ups &amp;lt;br&amp;gt;2) Pick up the next Option item&lt;br /&gt;
|-&lt;br /&gt;
! Search&lt;br /&gt;
| 1) Miss exactly 5 Option items &amp;lt;br&amp;gt;2) Pick up the next Option item&lt;br /&gt;
|-&lt;br /&gt;
! Homing&lt;br /&gt;
| 1) Miss exactly 5 Bomb items &amp;lt;br&amp;gt;2) Pick up the next Option item&lt;br /&gt;
|-&lt;br /&gt;
! Shadow&lt;br /&gt;
| 1) Miss exactly 5 Medals &amp;lt;br&amp;gt;2) Pick up the next Option item&lt;br /&gt;
|-&lt;br /&gt;
! Rolling&lt;br /&gt;
| 1) Miss exactly 5 Shot Power Ups &amp;lt;br&amp;gt;2) Pick up the next Option item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
There are two separate values determining the rank in Battle Bakraid. One value determines only the starting rank and has no further effect on the gameplay (START RANK in the dip switch settings). This value is the same for Training and Normal mode. After the player has started a run, the rank is then gradually increasing determined by another value, which is the per frame rank increase (TIMER RANK in the dip switch settings).&lt;br /&gt;
&lt;br /&gt;
The starting rank of the first credit after boot-up is always 14,221,312 (D90,000 in hex) on default settings regardless of the Course you choose (the game checks for the starting rank value of Normal Course). The starting rank of all succeeding runs actually depends solely on the Course selection of the previous run. If your previous run was on Normal Course, the starting rank of your next run is the value of Normal Course regardless whether you have selected Training Course, Advanced Course, or Only Boss Course. However, if your previous run was on Advanced Course instead, the starting rank of your next run is the value of Advanced Course regardless whether you have selected Training Course, Normal Course, or Only Boss Course.&lt;br /&gt;
&lt;br /&gt;
The minimum rank cap behaves in exactly the same way. The first run after boot-up will always start with a minimum rank cap of 16,252,928 (F80,000 in hex) on default settings regardless of the Course you choose.&lt;br /&gt;
&lt;br /&gt;
Therefore, you get a lower starting rank and a lower minimum rank cap for Advanced Course and Only Boss Course when you reset the PCB after each credit (or play a run of Training or Normal Course first). If you choose to continuously play Training or Normal Course, shutting down the PCB has no advantage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty !! Course !! Minimum rank in dec (hex) !! Starting rank in dec (hex)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Easy&lt;br /&gt;
| Training&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 16,776,960 (FFF,F00)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 14,679,840 (DFF,F20)&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| Advanced || 14,679,840 (DFF,F20) || 12,844,832 (C3F,F20)&lt;br /&gt;
|-&lt;br /&gt;
| Only Boss || 12,582,720 (BFF,F40) || 11,009,824 (A7F,F20)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Normal [default]&lt;br /&gt;
| Training&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 16,252,928 (F80,000)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 14,221,312 (D90,000)&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| Advanced || 14,221,312 (D90,000) || 12,443,648 (BDE,000)&lt;br /&gt;
|-&lt;br /&gt;
| Only Boss || 12,189,696 (BA0,000) || 10,665,984 (A2C,000)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Hard&lt;br /&gt;
| Training&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 15,728,640 (F00,000)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 13,762,560 (D20,000)&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| Advanced || 13,762,560 (D20,000) || 12,042,240 (B7C,000)&lt;br /&gt;
|-&lt;br /&gt;
| Only Boss || 11,796,480 (B40,000) || 10,321,920 (9D8,000)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Very Hard&lt;br /&gt;
| Training&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 14,680,064 (E00,000)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 12,845,056 (C40,000)&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| Advanced || 12,845,056 (C40,000) || 11,239,424 (AB8,000)&lt;br /&gt;
|-&lt;br /&gt;
| Only Boss || 11,010,048 (A80,000) || 9,633,792 (930,000)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes&lt;br /&gt;
* Rank maxes out at 00,000,000 (000,000 in hex) regardless of the difficulty setting or Course.&lt;br /&gt;
* At the end of every stage, rank is increased by 655,360 (A0,000 in hex), regardless of if you timed out the boss, or killed it.&lt;br /&gt;
&lt;br /&gt;
Per frame rank has the following base values (decided by the TIMER RANK dip setting).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Per Frame Rank !! Rank !! Rank (Starting game by pressing Start in test menu) &lt;br /&gt;
|-&lt;br /&gt;
| Low || 0 (0x00) || 1 (0x01)&lt;br /&gt;
|-&lt;br /&gt;
| Normal [default] || 3 (0x03) || 4 (0x04)&lt;br /&gt;
|-&lt;br /&gt;
| High || 14 (0x0E) || 16 (0x10)&lt;br /&gt;
|-&lt;br /&gt;
| Very High || 112 (0x70) || 128 (0x80)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following things will also increase your per-frame rank for all runs:&lt;br /&gt;
* Pressing &amp;quot;Yes&amp;quot; on Stage Select screen (+1 per-frame rank)&lt;br /&gt;
* Having more than 0 credits inserted while playing (+X per-frame rank, where X are credits inserted)&lt;br /&gt;
&lt;br /&gt;
Both the overall rank counter and the per frame rank are influenced by certain actions of the player, e.g. firing your Shot or picking up an item. The actions that have an effect on rank are listed in the tables below (incomplete listing as of now). Even though, an increase in difficulty is actually measured by a decreasing rank counter, the numbers below are listed as if the rank counter would count up. This is simply to make things easier to follow.&lt;br /&gt;
&lt;br /&gt;
Rank can only be lowered by one of the following actions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Rank increase in dec (hex)&lt;br /&gt;
|-&lt;br /&gt;
| Death from 0 lives &amp;gt; Game Over || -4,194,304 (-400,000)&lt;br /&gt;
|-&lt;br /&gt;
| Death from 1 life &amp;gt; 0 lives || -2,097,152 (-200,000)&lt;br /&gt;
|-&lt;br /&gt;
| Death from 2 lives &amp;gt; 1 life || -1,048,576 (-100,000)&lt;br /&gt;
|-&lt;br /&gt;
| Death from 3 lives &amp;gt; 2 lives || -524,288 (-80,000)&lt;br /&gt;
|-&lt;br /&gt;
| Death from 4 lives &amp;gt; 3 lives || -262,144 (-40,000)&lt;br /&gt;
|-&lt;br /&gt;
| Graze a bullet (per frame) || -512 (-200)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Activating Shot Special Power Up and secret Option Formations results in a permanent per frame rank increase that stays even after the player dies or unequips them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Per Frame Rank increase in dec (hex)&lt;br /&gt;
|-&lt;br /&gt;
| Shot Special Power Up || 2 (2)&lt;br /&gt;
|-&lt;br /&gt;
| Wide Formation || 1 (1)&lt;br /&gt;
|-&lt;br /&gt;
| Search Formation || ? (?)&lt;br /&gt;
|-&lt;br /&gt;
| Homing Formation || ? (?)&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Formation || ? (?)&lt;br /&gt;
|-&lt;br /&gt;
| Rolling Formation || ? (?)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Rank increase in dec (hex)&lt;br /&gt;
|-&lt;br /&gt;
| 100~900 Medals || 1,024 (400)&lt;br /&gt;
|-&lt;br /&gt;
| 1,000~9,000 Medals || 2,048 (800)&lt;br /&gt;
|-&lt;br /&gt;
| 10,000 Medal || 4,096 (1,000)&lt;br /&gt;
|-&lt;br /&gt;
| 100,000 Medal || 131,072 (20,000)&lt;br /&gt;
|-&lt;br /&gt;
| Shot Power Up || 4,096 (1,000)&lt;br /&gt;
|-&lt;br /&gt;
| Side-Shot Power Up || 4,096 (1,000)&lt;br /&gt;
|-&lt;br /&gt;
| Option || 4,096 (1,000)&lt;br /&gt;
|-&lt;br /&gt;
| Bomb Item (small) || 2,048 (800)&lt;br /&gt;
|-&lt;br /&gt;
| Bomb Item (large) || 65,536 (10,000)&lt;br /&gt;
|-&lt;br /&gt;
! Extend Items !! &lt;br /&gt;
|-&lt;br /&gt;
| 0 lives &amp;gt; 1 life || 131,072 (20,000)&lt;br /&gt;
|-&lt;br /&gt;
| 1 life &amp;gt; 2 lives || 262,144 (40,000)&lt;br /&gt;
|-&lt;br /&gt;
| 2 lives &amp;gt; 3 lives || 524,288 (80,000)&lt;br /&gt;
|-&lt;br /&gt;
| 3 lives &amp;gt; 4 lives || 1,048,576 (100,000)&lt;br /&gt;
|-&lt;br /&gt;
| 4 lives (surplus) || 2,097,152 (200,000)&lt;br /&gt;
|-&lt;br /&gt;
! Attacks !! &lt;br /&gt;
|-&lt;br /&gt;
| Bomb  || 32768 (8,000)&lt;br /&gt;
|-&lt;br /&gt;
| Shot (per bullet) || 4 (04)&lt;br /&gt;
|-&lt;br /&gt;
| Option shot (per bullet) || 6 (06)&lt;br /&gt;
|-&lt;br /&gt;
| Side shot (per bullet) || Varies between ships&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Dropping a medal or an extend item has no effect on rank.&lt;br /&gt;
* Collecting excess items for score has no additional effect on rank.&lt;br /&gt;
* Reaching the next full bomb with a Bomb Item (small or large) has no additional effect on rank.&lt;br /&gt;
* Aura attacks have no effect on rank.&lt;br /&gt;
&lt;br /&gt;
Killing large enemies that have an effect on the multiplier while a multiplier is already active (so anything higher than x1) increases the rank as follows. Small enemies that do not have an effect on the multiplier also do not increase the rank this way.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Multiplier Chaining !! Rank increase in dec (hex)&lt;br /&gt;
|-&lt;br /&gt;
| Large enemy at (x1) &amp;gt; x2 || 4,096 (1,000)&lt;br /&gt;
|-&lt;br /&gt;
| Large enemy at x2 &amp;gt; x4 || 8,192 (2,000)&lt;br /&gt;
|-&lt;br /&gt;
| Large enemy at x4 &amp;gt; x8 || 16,384 (4,000)&lt;br /&gt;
|-&lt;br /&gt;
| Large enemy at x8 &amp;gt; x16 || 32,768 (8,000)&lt;br /&gt;
|-&lt;br /&gt;
| Large enemy at x16 &amp;gt; x32 || 65,536 (10,000)&lt;br /&gt;
|-&lt;br /&gt;
| Large enemy at x32 &amp;gt; x64&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 262,144 (40,000)&lt;br /&gt;
|-&lt;br /&gt;
| Large enemy at x64&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mame debugging rank ===&lt;br /&gt;
&lt;br /&gt;
Address to rank in Mame debugger: 20f2e6&lt;br /&gt;
&lt;br /&gt;
Address to per-frame rank in Mame debugger: 20f2ea&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
=== Suiciding ===&lt;br /&gt;
&lt;br /&gt;
Destroying your ship on purpose is very important in order to keep chains going and get more bombs once you've run out.&lt;br /&gt;
&lt;br /&gt;
The chain is frozen while your ship is exploding and its debris is flying around, your ship will also not respawn until the debris has completely left the screen.&lt;br /&gt;
&lt;br /&gt;
This means that just like in Armed Police Batrider, you can control the respawn time depending on where you die on the screen, corner deaths or deaths at the top or bottom of the screen will create the longest respawn time, which is useful for chaining, while deaths close to the center of the screen will create the shortest respawn time, which is useful for catching extends or medals before they fall off the screen.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
=== Bugs ===&lt;br /&gt;
&lt;br /&gt;
* Collecting an option item while a charge-shot is ending (while the options are returning to their normal placement) is buggy, and behaves differently between the original release and Unlimited version of the game.&lt;br /&gt;
** In the '''original release''', the collected option becomes the ''only'' option, and the options that were acquired previously are hidden. By dying or releasing a charge-shot, the previous options are restored to normal behavior.&lt;br /&gt;
** In '''Unlimited''', the collected option does not actually give an option, but the space where an option would be is considered occupied. As a result, collecting more options will never fill that slot. By dying or releasing a charge-shot, the empty option is removed, allowing its space to be occupied again, but the option that was collected is lost forever.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Pictures of the ships from Eighting's official website (https://www.8ing.co.jp/museum/prd/bakraid/)&lt;br /&gt;
# Table for the classification of the ships from shmups forum member &amp;quot;ciox&amp;quot; (forum post dated October 21th 2016; cf. https://shmups.system11.org/viewtopic.php?p=1218735#p1218735)&lt;br /&gt;
# Rank info from shmups forum member &amp;quot;croikle&amp;quot; (forum post dated August 6th 2010; cf. https://shmups.system11.org/viewtopic.php?p=599952#p599952) and &amp;quot;trap15&amp;quot; (http://daifukkat.su/strats/bakraid/system)&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Buffi</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Battle_Bakraid&amp;diff=5510</id>
		<title>Battle Bakraid</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Battle_Bakraid&amp;diff=5510"/>
		<updated>2020-11-11T21:16:29Z</updated>

		<summary type="html">&lt;p&gt;Buffi: Remove redundant note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Battle Bakraid バトルバクレイド ==&lt;br /&gt;
[[File:Bakraid Title Extract.png|500px|center]]&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:Jiki01.gif|'''Sky Dragon'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 20mm Autocannon&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Slug Shot&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Jiki02.gif|'''Saber Tiger'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 50mm Cannon&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Slug Shot&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Jiki03.gif|'''Lightning Wolf'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 35mm Cannon&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Lightning Beam&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Jiki04.gif|'''Hammer Shark'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 20mm Autocannon&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Spike Laser&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:Jiki05.gif|'''Flame Viper'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 50mm Cannon&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Hell's Flame&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Jiki06.gif|'''Steel Bat'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 35mm Cannon&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Hunter Laser&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Jiki07.gif|'''Solid Ray'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 20mm Autocannon&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Solid Missile&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:Jiki08.gif|'''Buster Lizard'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 30mm Gatling Gun&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Plasma Arrow&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Jiki09.gif|'''Blade Owl'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 20mm Autocannon&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Hivolt Wave&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Sky Dragon !! Saber Tiger !! Lightning Wolf !! Hammer Shark !! Flame Viper !! Steel Bat !! Solid Ray !! Buster Lizard !! Blade Owl&lt;br /&gt;
|-&lt;br /&gt;
! Minimum Shot Width&lt;br /&gt;
| 2 || 2 || 2 || 2 || 1 || 2 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! Side Shot Power&lt;br /&gt;
| Very Low || Medium || ''Very High'' || Low || High || Low || Medium || Low || Medium&lt;br /&gt;
|-&lt;br /&gt;
! Side Shot Coverage&lt;br /&gt;
| High || High || Low || Low || High || Low || Medium || Medium || Medium&lt;br /&gt;
|-&lt;br /&gt;
! Side Shot Homing&lt;br /&gt;
| No || Yes || No || No || Yes || Yes || No || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
! Charge Attack Power&lt;br /&gt;
| Very Low || Low || ''Very High'' || High || High || Medium || Low || Low || Medium&lt;br /&gt;
|-&lt;br /&gt;
! Charge Attack Coverage&lt;br /&gt;
| High || Medium || Medium || High || High || Low || Medium || Low || ''Very High''&lt;br /&gt;
|-&lt;br /&gt;
! Charge Attack Piercing&lt;br /&gt;
| No || No || Partial || Full || No || No || Partial || No || Full&lt;br /&gt;
|-&lt;br /&gt;
! Speed&lt;br /&gt;
| High [6] || Low [2] || Medium [4] || ''Very High'' [7] || Medium [3] || Medium [3] || Low [1] || High [5] || Medium [4]&lt;br /&gt;
|-&lt;br /&gt;
!  !!  !!  !!  !!  !!  !!  !!  !!  !! &lt;br /&gt;
|-&lt;br /&gt;
! Main Strength&lt;br /&gt;
| Speed || Side Shot || Side Shot || Speed || Side Shot || Main Shot? || Charge Attack || Speed || Charge Attack&lt;br /&gt;
|-&lt;br /&gt;
! Main Weakness&lt;br /&gt;
| Power || Speed || Coverage || Power || Minimum Shot Width / Speed || Almost Everything || Speed || Power || Power&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Full piercing attacks penetrate through all obstacles.&lt;br /&gt;
&lt;br /&gt;
Partial piercing attacks stop when they hit something, but their impact can damage objects slightly above the impact point, which can be all you need on some bosses like Grell.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Medals'''&lt;br /&gt;
&lt;br /&gt;
[[File:Medals.gif|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special Option Formations'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wide&lt;br /&gt;
| 1) Miss exactly 5 Side-Shot Power Ups &amp;lt;br&amp;gt;2) Pick up the next Option item&lt;br /&gt;
|-&lt;br /&gt;
! Search&lt;br /&gt;
| 1) Miss exactly 5 Option items &amp;lt;br&amp;gt;2) Pick up the next Option item&lt;br /&gt;
|-&lt;br /&gt;
! Homing&lt;br /&gt;
| 1) Miss exactly 5 Bomb items &amp;lt;br&amp;gt;2) Pick up the next Option item&lt;br /&gt;
|-&lt;br /&gt;
! Shadow&lt;br /&gt;
| 1) Miss exactly 5 Medals &amp;lt;br&amp;gt;2) Pick up the next Option item&lt;br /&gt;
|-&lt;br /&gt;
! Rolling&lt;br /&gt;
| 1) Miss exactly 5 Shot Power Ups &amp;lt;br&amp;gt;2) Pick up the next Option item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
There are two separate values determining the rank in Battle Bakraid. One value determines only the starting rank and has no further effect on the gameplay (START RANK in the dip switch settings). This value is the same for Training and Normal mode. After the player has started a run, the rank is then gradually increasing determined by another value, which is the per frame rank increase (TIMER RANK in the dip switch settings).&lt;br /&gt;
&lt;br /&gt;
The starting rank of the first credit after boot-up is always 14,221,312 (D90,000 in hex) on default settings regardless of the Course you choose (the game checks for the starting rank value of Normal Course). The starting rank of all succeeding runs actually depends solely on the Course selection of the previous run. If your previous run was on Normal Course, the starting rank of your next run is the value of Normal Course regardless whether you have selected Training Course, Advanced Course, or Only Boss Course. However, if your previous run was on Advanced Course instead, the starting rank of your next run is the value of Advanced Course regardless whether you have selected Training Course, Normal Course, or Only Boss Course.&lt;br /&gt;
&lt;br /&gt;
The minimum rank cap behaves in exactly the same way. The first run after boot-up will always start with a minimum rank cap of 16,252,928 (F80,000 in hex) on default settings regardless of the Course you choose.&lt;br /&gt;
&lt;br /&gt;
Therefore, you get a lower starting rank and a lower minimum rank cap for Advanced Course and Only Boss Course when you reset the PCB after each credit (or play a run of Training or Normal Course first). If you choose to continuously play Training or Normal Course, shutting down the PCB has no advantage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty !! Course !! Minimum rank in dec (hex) !! Starting rank in dec (hex)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Easy&lt;br /&gt;
| Training&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 16,776,960 (FFF,F00)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 14,679,840 (DFF,F20)&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| Advanced || 14,679,840 (DFF,F20) || 12,844,832 (C3F,F20)&lt;br /&gt;
|-&lt;br /&gt;
| Only Boss || 12,582,720 (BFF,F40) || 11,009,824 (A7F,F20)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Normal [default]&lt;br /&gt;
| Training&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 16,252,928 (F80,000)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 14,221,312 (D90,000)&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| Advanced || 14,221,312 (D90,000) || 12,443,648 (BDE,000)&lt;br /&gt;
|-&lt;br /&gt;
| Only Boss || 12,189,696 (BA0,000) || 10,665,984 (A2C,000)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Hard&lt;br /&gt;
| Training&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 15,728,640 (F00,000)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 13,762,560 (D20,000)&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| Advanced || 13,762,560 (D20,000) || 12,042,240 (B7C,000)&lt;br /&gt;
|-&lt;br /&gt;
| Only Boss || 11,796,480 (B40,000) || 10,321,920 (9D8,000)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Very Hard&lt;br /&gt;
| Training&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 14,680,064 (E00,000)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 12,845,056 (C40,000)&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| Advanced || 12,845,056 (C40,000) || 11,239,424 (AB8,000)&lt;br /&gt;
|-&lt;br /&gt;
| Only Boss || 11,010,048 (A80,000) || 9,633,792 (930,000)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes&lt;br /&gt;
* Rank maxes out at 00,000,000 (000,000 in hex) regardless of the difficulty setting or Course.&lt;br /&gt;
* At the end of every stage, rank is decreased by 655,360 (A0,000 in hex), regardless of if you timed out the boss, or killed it.&lt;br /&gt;
&lt;br /&gt;
Per frame rank has the following base values (decided by the TIMER RANK dip setting).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Per Frame Rank !! Base per-frame rank&lt;br /&gt;
|-&lt;br /&gt;
| Low || 0 (0x00)&lt;br /&gt;
|-&lt;br /&gt;
| Normal [default] || 3 (0x03)&lt;br /&gt;
|-&lt;br /&gt;
| High || 14 (0x0E)&lt;br /&gt;
|-&lt;br /&gt;
| Very High || 112 (0x70)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following three things will then also increase your per-frame rank for all runs:&lt;br /&gt;
* Using stage select (+1 per-frame rank)&lt;br /&gt;
* Starting the game with START button from Service menu (+1 per-frame rank)&lt;br /&gt;
* Having more than 0 credits inserted while playing (+X per-frame rank, where X are credits inserted)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Both the overall rank counter and the per frame rank are influenced by certain actions of the player, e.g. firing your Shot or picking up an item. The actions that have an effect on rank are listed in the tables below (incomplete listing as of now). Even though, an increase in difficulty is actually measured by a decreasing rank counter, the numbers below are listed as if the rank counter would count up. This is simply to make things easier to follow.&lt;br /&gt;
&lt;br /&gt;
Rank can only be lowered by one of the following actions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Rank increase in dec (hex)&lt;br /&gt;
|-&lt;br /&gt;
| Death from 0 lives &amp;gt; Game Over || -4,194,304 (-400,000)&lt;br /&gt;
|-&lt;br /&gt;
| Death from 1 life &amp;gt; 0 lives || -2,097,152 (-200,000)&lt;br /&gt;
|-&lt;br /&gt;
| Death from 2 lives &amp;gt; 1 life || -1,048,576 (-100,000)&lt;br /&gt;
|-&lt;br /&gt;
| Death from 3 lives &amp;gt; 2 lives || -524,288 (-80,000)&lt;br /&gt;
|-&lt;br /&gt;
| Death from 4 lives &amp;gt; 3 lives || -262,144 (-40,000)&lt;br /&gt;
|-&lt;br /&gt;
| Graze a bullet (per frame) || -512 (-200)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Activating Shot Special Power Up and secret Option Formations results in a permanent per frame rank increase that stays even after the player dies or unequips them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Per Frame Rank increase in dec (hex)&lt;br /&gt;
|-&lt;br /&gt;
| Shot Special Power Up || 2 (2)&lt;br /&gt;
|-&lt;br /&gt;
| Wide Formation || 1 (1)&lt;br /&gt;
|-&lt;br /&gt;
| Search Formation || ? (?)&lt;br /&gt;
|-&lt;br /&gt;
| Homing Formation || ? (?)&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Formation || ? (?)&lt;br /&gt;
|-&lt;br /&gt;
| Rolling Formation || ? (?)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Rank increase in dec (hex)&lt;br /&gt;
|-&lt;br /&gt;
| 100~900 Medals || 1,024 (400)&lt;br /&gt;
|-&lt;br /&gt;
| 1,000~9,000 Medals || 2,048 (800)&lt;br /&gt;
|-&lt;br /&gt;
| 10,000 Medal || 4,096 (1,000)&lt;br /&gt;
|-&lt;br /&gt;
| 100,000 Medal || 131,072 (20,000)&lt;br /&gt;
|-&lt;br /&gt;
| Shot Power Up || 4,096 (1,000)&lt;br /&gt;
|-&lt;br /&gt;
| Side-Shot Power Up || 4,096 (1,000)&lt;br /&gt;
|-&lt;br /&gt;
| Option || 4,096 (1,000)&lt;br /&gt;
|-&lt;br /&gt;
| Bomb Item (small) || 2,048 (800)&lt;br /&gt;
|-&lt;br /&gt;
| Bomb Item (large) || 65,536 (10,000)&lt;br /&gt;
|-&lt;br /&gt;
! Extend Items !! &lt;br /&gt;
|-&lt;br /&gt;
| 0 lives &amp;gt; 1 life || 131,072 (20,000)&lt;br /&gt;
|-&lt;br /&gt;
| 1 life &amp;gt; 2 lives || 262,144 (40,000)&lt;br /&gt;
|-&lt;br /&gt;
| 2 lives &amp;gt; 3 lives || 524,288 (80,000)&lt;br /&gt;
|-&lt;br /&gt;
| 3 lives &amp;gt; 4 lives || 1,048,576 (100,000)&lt;br /&gt;
|-&lt;br /&gt;
| 4 lives (surplus) || 2,097,152 (200,000)&lt;br /&gt;
|-&lt;br /&gt;
! Attacks !! &lt;br /&gt;
|-&lt;br /&gt;
| Bomb  || 32768 (8,000)&lt;br /&gt;
|-&lt;br /&gt;
| Shot (per bullet) || 4 (04)&lt;br /&gt;
|-&lt;br /&gt;
| Option shot (per bullet) || 6 (06)&lt;br /&gt;
|-&lt;br /&gt;
| Side shot (per bullet) || Varies between ships&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Dropping a medal or an extend item has no effect on rank.&lt;br /&gt;
* Collecting excess items for score has no additional effect on rank.&lt;br /&gt;
* Reaching the next full bomb with a Bomb Item (small or large) has no additional effect on rank.&lt;br /&gt;
* Aura attacks have no effect on rank.&lt;br /&gt;
&lt;br /&gt;
Killing large enemies that have an effect on the multiplier while a multiplier is already active (so anything higher than x1) increases the rank as follows. Small enemies that do not have an effect on the multiplier also do not increase the rank this way.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Multiplier Chaining !! Rank increase in dec (hex)&lt;br /&gt;
|-&lt;br /&gt;
| Large enemy at (x1) &amp;gt; x2 || 4,096 (1,000)&lt;br /&gt;
|-&lt;br /&gt;
| Large enemy at x2 &amp;gt; x4 || 8,192 (2,000)&lt;br /&gt;
|-&lt;br /&gt;
| Large enemy at x4 &amp;gt; x8 || 16,384 (4,000)&lt;br /&gt;
|-&lt;br /&gt;
| Large enemy at x8 &amp;gt; x16 || 32,768 (8,000)&lt;br /&gt;
|-&lt;br /&gt;
| Large enemy at x16 &amp;gt; x32 || 65,536 (10,000)&lt;br /&gt;
|-&lt;br /&gt;
| Large enemy at x32 &amp;gt; x64&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 262,144 (40,000)&lt;br /&gt;
|-&lt;br /&gt;
| Large enemy at x64&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mame debugging rank ===&lt;br /&gt;
&lt;br /&gt;
Address to rank in Mame debugger: 20f2e6&lt;br /&gt;
&lt;br /&gt;
Address to per-frame rank in Mame debugger: 20f2ea&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
=== Suiciding ===&lt;br /&gt;
&lt;br /&gt;
Destroying your ship on purpose is very important in order to keep chains going and get more bombs once you've run out.&lt;br /&gt;
&lt;br /&gt;
The chain is frozen while your ship is exploding and its debris is flying around, your ship will also not respawn until the debris has completely left the screen.&lt;br /&gt;
&lt;br /&gt;
This means that just like in Armed Police Batrider, you can control the respawn time depending on where you die on the screen, corner deaths or deaths at the top or bottom of the screen will create the longest respawn time, which is useful for chaining, while deaths close to the center of the screen will create the shortest respawn time, which is useful for catching extends or medals before they fall off the screen.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
=== Bugs ===&lt;br /&gt;
&lt;br /&gt;
* Collecting an option item while a charge-shot is ending (while the options are returning to their normal placement) is buggy, and behaves differently between the original release and Unlimited version of the game.&lt;br /&gt;
** In the '''original release''', the collected option becomes the ''only'' option, and the options that were acquired previously are hidden. By dying or releasing a charge-shot, the previous options are restored to normal behavior.&lt;br /&gt;
** In '''Unlimited''', the collected option does not actually give an option, but the space where an option would be is considered occupied. As a result, collecting more options will never fill that slot. By dying or releasing a charge-shot, the empty option is removed, allowing its space to be occupied again, but the option that was collected is lost forever.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Pictures of the ships from Eighting's official website (https://www.8ing.co.jp/museum/prd/bakraid/)&lt;br /&gt;
# Table for the classification of the ships from shmups forum member &amp;quot;ciox&amp;quot; (forum post dated October 21th 2016; cf. https://shmups.system11.org/viewtopic.php?p=1218735#p1218735)&lt;br /&gt;
# Rank info from shmups forum member &amp;quot;croikle&amp;quot; (forum post dated August 6th 2010; cf. https://shmups.system11.org/viewtopic.php?p=599952#p599952) and &amp;quot;trap15&amp;quot; (http://daifukkat.su/strats/bakraid/system)&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Buffi</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Battle_Bakraid&amp;diff=5509</id>
		<title>Battle Bakraid</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Battle_Bakraid&amp;diff=5509"/>
		<updated>2020-11-11T21:15:47Z</updated>

		<summary type="html">&lt;p&gt;Buffi: Add info for option shot rank. Fix a rank typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Battle Bakraid バトルバクレイド ==&lt;br /&gt;
[[File:Bakraid Title Extract.png|500px|center]]&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:Jiki01.gif|'''Sky Dragon'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 20mm Autocannon&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Slug Shot&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Jiki02.gif|'''Saber Tiger'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 50mm Cannon&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Slug Shot&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Jiki03.gif|'''Lightning Wolf'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 35mm Cannon&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Lightning Beam&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Jiki04.gif|'''Hammer Shark'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 20mm Autocannon&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Spike Laser&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:Jiki05.gif|'''Flame Viper'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 50mm Cannon&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Hell's Flame&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Jiki06.gif|'''Steel Bat'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 35mm Cannon&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Hunter Laser&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Jiki07.gif|'''Solid Ray'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 20mm Autocannon&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Solid Missile&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:Jiki08.gif|'''Buster Lizard'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 30mm Gatling Gun&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Plasma Arrow&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Jiki09.gif|'''Blade Owl'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 20mm Autocannon&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Hivolt Wave&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Sky Dragon !! Saber Tiger !! Lightning Wolf !! Hammer Shark !! Flame Viper !! Steel Bat !! Solid Ray !! Buster Lizard !! Blade Owl&lt;br /&gt;
|-&lt;br /&gt;
! Minimum Shot Width&lt;br /&gt;
| 2 || 2 || 2 || 2 || 1 || 2 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! Side Shot Power&lt;br /&gt;
| Very Low || Medium || ''Very High'' || Low || High || Low || Medium || Low || Medium&lt;br /&gt;
|-&lt;br /&gt;
! Side Shot Coverage&lt;br /&gt;
| High || High || Low || Low || High || Low || Medium || Medium || Medium&lt;br /&gt;
|-&lt;br /&gt;
! Side Shot Homing&lt;br /&gt;
| No || Yes || No || No || Yes || Yes || No || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
! Charge Attack Power&lt;br /&gt;
| Very Low || Low || ''Very High'' || High || High || Medium || Low || Low || Medium&lt;br /&gt;
|-&lt;br /&gt;
! Charge Attack Coverage&lt;br /&gt;
| High || Medium || Medium || High || High || Low || Medium || Low || ''Very High''&lt;br /&gt;
|-&lt;br /&gt;
! Charge Attack Piercing&lt;br /&gt;
| No || No || Partial || Full || No || No || Partial || No || Full&lt;br /&gt;
|-&lt;br /&gt;
! Speed&lt;br /&gt;
| High [6] || Low [2] || Medium [4] || ''Very High'' [7] || Medium [3] || Medium [3] || Low [1] || High [5] || Medium [4]&lt;br /&gt;
|-&lt;br /&gt;
!  !!  !!  !!  !!  !!  !!  !!  !!  !! &lt;br /&gt;
|-&lt;br /&gt;
! Main Strength&lt;br /&gt;
| Speed || Side Shot || Side Shot || Speed || Side Shot || Main Shot? || Charge Attack || Speed || Charge Attack&lt;br /&gt;
|-&lt;br /&gt;
! Main Weakness&lt;br /&gt;
| Power || Speed || Coverage || Power || Minimum Shot Width / Speed || Almost Everything || Speed || Power || Power&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Full piercing attacks penetrate through all obstacles.&lt;br /&gt;
&lt;br /&gt;
Partial piercing attacks stop when they hit something, but their impact can damage objects slightly above the impact point, which can be all you need on some bosses like Grell.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Medals'''&lt;br /&gt;
&lt;br /&gt;
[[File:Medals.gif|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special Option Formations'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wide&lt;br /&gt;
| 1) Miss exactly 5 Side-Shot Power Ups &amp;lt;br&amp;gt;2) Pick up the next Option item&lt;br /&gt;
|-&lt;br /&gt;
! Search&lt;br /&gt;
| 1) Miss exactly 5 Option items &amp;lt;br&amp;gt;2) Pick up the next Option item&lt;br /&gt;
|-&lt;br /&gt;
! Homing&lt;br /&gt;
| 1) Miss exactly 5 Bomb items &amp;lt;br&amp;gt;2) Pick up the next Option item&lt;br /&gt;
|-&lt;br /&gt;
! Shadow&lt;br /&gt;
| 1) Miss exactly 5 Medals &amp;lt;br&amp;gt;2) Pick up the next Option item&lt;br /&gt;
|-&lt;br /&gt;
! Rolling&lt;br /&gt;
| 1) Miss exactly 5 Shot Power Ups &amp;lt;br&amp;gt;2) Pick up the next Option item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
There are two separate values determining the rank in Battle Bakraid. One value determines only the starting rank and has no further effect on the gameplay (START RANK in the dip switch settings). This value is the same for Training and Normal mode. After the player has started a run, the rank is then gradually increasing determined by another value, which is the per frame rank increase (TIMER RANK in the dip switch settings).&lt;br /&gt;
&lt;br /&gt;
The starting rank of the first credit after boot-up is always 14,221,312 (D90,000 in hex) on default settings regardless of the Course you choose (the game checks for the starting rank value of Normal Course). The starting rank of all succeeding runs actually depends solely on the Course selection of the previous run. If your previous run was on Normal Course, the starting rank of your next run is the value of Normal Course regardless whether you have selected Training Course, Advanced Course, or Only Boss Course. However, if your previous run was on Advanced Course instead, the starting rank of your next run is the value of Advanced Course regardless whether you have selected Training Course, Normal Course, or Only Boss Course.&lt;br /&gt;
&lt;br /&gt;
The minimum rank cap behaves in exactly the same way. The first run after boot-up will always start with a minimum rank cap of 16,252,928 (F80,000 in hex) on default settings regardless of the Course you choose.&lt;br /&gt;
&lt;br /&gt;
Therefore, you get a lower starting rank and a lower minimum rank cap for Advanced Course and Only Boss Course when you reset the PCB after each credit (or play a run of Training or Normal Course first). If you choose to continuously play Training or Normal Course, shutting down the PCB has no advantage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty !! Course !! Minimum rank in dec (hex) !! Starting rank in dec (hex)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Easy&lt;br /&gt;
| Training&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 16,776,960 (FFF,F00)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 14,679,840 (DFF,F20)&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| Advanced || 14,679,840 (DFF,F20) || 12,844,832 (C3F,F20)&lt;br /&gt;
|-&lt;br /&gt;
| Only Boss || 12,582,720 (BFF,F40) || 11,009,824 (A7F,F20)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Normal [default]&lt;br /&gt;
| Training&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 16,252,928 (F80,000)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 14,221,312 (D90,000)&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| Advanced || 14,221,312 (D90,000) || 12,443,648 (BDE,000)&lt;br /&gt;
|-&lt;br /&gt;
| Only Boss || 12,189,696 (BA0,000) || 10,665,984 (A2C,000)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Hard&lt;br /&gt;
| Training&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 15,728,640 (F00,000)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 13,762,560 (D20,000)&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| Advanced || 13,762,560 (D20,000) || 12,042,240 (B7C,000)&lt;br /&gt;
|-&lt;br /&gt;
| Only Boss || 11,796,480 (B40,000) || 10,321,920 (9D8,000)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Very Hard&lt;br /&gt;
| Training&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 14,680,064 (E00,000)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 12,845,056 (C40,000)&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| Advanced || 12,845,056 (C40,000) || 11,239,424 (AB8,000)&lt;br /&gt;
|-&lt;br /&gt;
| Only Boss || 11,010,048 (A80,000) || 9,633,792 (930,000)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes&lt;br /&gt;
* Rank maxes out at 00,000,000 (000,000 in hex) regardless of the difficulty setting or Course.&lt;br /&gt;
* At the end of every stage, rank is decreased by 655,360 (A0,000 in hex), regardless of if you timed out the boss, or killed it.&lt;br /&gt;
&lt;br /&gt;
Per frame rank has the following base values (decided by the TIMER RANK dip setting).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Per Frame Rank !! Base per-frame rank&lt;br /&gt;
|-&lt;br /&gt;
| Low || 0 (0x00)&lt;br /&gt;
|-&lt;br /&gt;
| Normal [default] || 3 (0x03)&lt;br /&gt;
|-&lt;br /&gt;
| High || 14 (0x0E)&lt;br /&gt;
|-&lt;br /&gt;
| Very High || 112 (0x70)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following three things will then also increase your per-frame rank for all runs:&lt;br /&gt;
* Using stage select (+1 per-frame rank)&lt;br /&gt;
* Starting the game with START button from Service menu (+1 per-frame rank)&lt;br /&gt;
* Having more than 0 credits inserted while playing (+X per-frame rank, where X are credits inserted)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Both the overall rank counter and the per frame rank are influenced by certain actions of the player, e.g. firing your Shot or picking up an item. The actions that have an effect on rank are listed in the tables below (incomplete listing as of now). Even though, an increase in difficulty is actually measured by a decreasing rank counter, the numbers below are listed as if the rank counter would count up. This is simply to make things easier to follow.&lt;br /&gt;
&lt;br /&gt;
Rank can only be lowered by one of the following actions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Rank increase in dec (hex)&lt;br /&gt;
|-&lt;br /&gt;
| Death from 0 lives &amp;gt; Game Over || -4,194,304 (-400,000)&lt;br /&gt;
|-&lt;br /&gt;
| Death from 1 life &amp;gt; 0 lives || -2,097,152 (-200,000)&lt;br /&gt;
|-&lt;br /&gt;
| Death from 2 lives &amp;gt; 1 life || -1,048,576 (-100,000)&lt;br /&gt;
|-&lt;br /&gt;
| Death from 3 lives &amp;gt; 2 lives || -524,288 (-80,000)&lt;br /&gt;
|-&lt;br /&gt;
| Death from 4 lives &amp;gt; 3 lives || -262,144 (-40,000)&lt;br /&gt;
|-&lt;br /&gt;
| Graze a bullet (per frame) || -512 (-200)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Activating Shot Special Power Up and secret Option Formations results in a permanent per frame rank increase that stays even after the player dies or unequips them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Per Frame Rank increase in dec (hex)&lt;br /&gt;
|-&lt;br /&gt;
| Shot Special Power Up || 2 (2)&lt;br /&gt;
|-&lt;br /&gt;
| Wide Formation || 1 (1)&lt;br /&gt;
|-&lt;br /&gt;
| Search Formation || ? (?)&lt;br /&gt;
|-&lt;br /&gt;
| Homing Formation || ? (?)&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Formation || ? (?)&lt;br /&gt;
|-&lt;br /&gt;
| Rolling Formation || ? (?)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Rank increase in dec (hex)&lt;br /&gt;
|-&lt;br /&gt;
| 100~900 Medals || 1,024 (400)&lt;br /&gt;
|-&lt;br /&gt;
| 1,000~9,000 Medals || 2,048 (800)&lt;br /&gt;
|-&lt;br /&gt;
| 10,000 Medal || 4,096 (1,000)&lt;br /&gt;
|-&lt;br /&gt;
| 100,000 Medal || 131,072 (20,000)&lt;br /&gt;
|-&lt;br /&gt;
| Shot Power Up || 4,096 (1,000)&lt;br /&gt;
|-&lt;br /&gt;
| Side-Shot Power Up || 4,096 (1,000)&lt;br /&gt;
|-&lt;br /&gt;
| Option || 4,096 (1,000)&lt;br /&gt;
|-&lt;br /&gt;
| Bomb Item (small) || 2,048 (800)&lt;br /&gt;
|-&lt;br /&gt;
| Bomb Item (large) || 65,536 (10,000)&lt;br /&gt;
|-&lt;br /&gt;
! Extend Items !! &lt;br /&gt;
|-&lt;br /&gt;
| 0 lives &amp;gt; 1 life || 131,072 (20,000)&lt;br /&gt;
|-&lt;br /&gt;
| 1 life &amp;gt; 2 lives || 262,144 (40,000)&lt;br /&gt;
|-&lt;br /&gt;
| 2 lives &amp;gt; 3 lives || 524,288 (80,000)&lt;br /&gt;
|-&lt;br /&gt;
| 3 lives &amp;gt; 4 lives || 1,048,576 (100,000)&lt;br /&gt;
|-&lt;br /&gt;
| 4 lives (surplus) || 2,097,152 (200,000)&lt;br /&gt;
|-&lt;br /&gt;
! Attacks !! &lt;br /&gt;
|-&lt;br /&gt;
| Bomb  || 32768 (8,000)&lt;br /&gt;
|-&lt;br /&gt;
| Shot (per bullet) || 4 (04)&lt;br /&gt;
|-&lt;br /&gt;
| Option shot (per bullet) || 6 (06)&lt;br /&gt;
|-&lt;br /&gt;
| Side shot (per bullet) || Varies between ships&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Dropping a medal or an extend item has no effect on rank.&lt;br /&gt;
* Collecting excess items for score has no additional effect on rank.&lt;br /&gt;
* Reaching the next full bomb with a Bomb Item (small or large) has no additional effect on rank.&lt;br /&gt;
* Aura attacks have no effect on rank.&lt;br /&gt;
* Charge shot rank increase seems to differ between ships.&lt;br /&gt;
&lt;br /&gt;
Killing large enemies that have an effect on the multiplier while a multiplier is already active (so anything higher than x1) increases the rank as follows. Small enemies that do not have an effect on the multiplier also do not increase the rank this way.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Multiplier Chaining !! Rank increase in dec (hex)&lt;br /&gt;
|-&lt;br /&gt;
| Large enemy at (x1) &amp;gt; x2 || 4,096 (1,000)&lt;br /&gt;
|-&lt;br /&gt;
| Large enemy at x2 &amp;gt; x4 || 8,192 (2,000)&lt;br /&gt;
|-&lt;br /&gt;
| Large enemy at x4 &amp;gt; x8 || 16,384 (4,000)&lt;br /&gt;
|-&lt;br /&gt;
| Large enemy at x8 &amp;gt; x16 || 32,768 (8,000)&lt;br /&gt;
|-&lt;br /&gt;
| Large enemy at x16 &amp;gt; x32 || 65,536 (10,000)&lt;br /&gt;
|-&lt;br /&gt;
| Large enemy at x32 &amp;gt; x64&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 262,144 (40,000)&lt;br /&gt;
|-&lt;br /&gt;
| Large enemy at x64&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mame debugging rank ===&lt;br /&gt;
&lt;br /&gt;
Address to rank in Mame debugger: 20f2e6&lt;br /&gt;
&lt;br /&gt;
Address to per-frame rank in Mame debugger: 20f2ea&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
=== Suiciding ===&lt;br /&gt;
&lt;br /&gt;
Destroying your ship on purpose is very important in order to keep chains going and get more bombs once you've run out.&lt;br /&gt;
&lt;br /&gt;
The chain is frozen while your ship is exploding and its debris is flying around, your ship will also not respawn until the debris has completely left the screen.&lt;br /&gt;
&lt;br /&gt;
This means that just like in Armed Police Batrider, you can control the respawn time depending on where you die on the screen, corner deaths or deaths at the top or bottom of the screen will create the longest respawn time, which is useful for chaining, while deaths close to the center of the screen will create the shortest respawn time, which is useful for catching extends or medals before they fall off the screen.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
=== Bugs ===&lt;br /&gt;
&lt;br /&gt;
* Collecting an option item while a charge-shot is ending (while the options are returning to their normal placement) is buggy, and behaves differently between the original release and Unlimited version of the game.&lt;br /&gt;
** In the '''original release''', the collected option becomes the ''only'' option, and the options that were acquired previously are hidden. By dying or releasing a charge-shot, the previous options are restored to normal behavior.&lt;br /&gt;
** In '''Unlimited''', the collected option does not actually give an option, but the space where an option would be is considered occupied. As a result, collecting more options will never fill that slot. By dying or releasing a charge-shot, the empty option is removed, allowing its space to be occupied again, but the option that was collected is lost forever.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Pictures of the ships from Eighting's official website (https://www.8ing.co.jp/museum/prd/bakraid/)&lt;br /&gt;
# Table for the classification of the ships from shmups forum member &amp;quot;ciox&amp;quot; (forum post dated October 21th 2016; cf. https://shmups.system11.org/viewtopic.php?p=1218735#p1218735)&lt;br /&gt;
# Rank info from shmups forum member &amp;quot;croikle&amp;quot; (forum post dated August 6th 2010; cf. https://shmups.system11.org/viewtopic.php?p=599952#p599952) and &amp;quot;trap15&amp;quot; (http://daifukkat.su/strats/bakraid/system)&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Buffi</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Battle_Bakraid&amp;diff=5498</id>
		<title>Battle Bakraid</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Battle_Bakraid&amp;diff=5498"/>
		<updated>2020-11-10T22:01:25Z</updated>

		<summary type="html">&lt;p&gt;Buffi: Added some rank data for attacks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Battle Bakraid バトルバクレイド ==&lt;br /&gt;
[[File:Bakraid Title Extract.png|500px|center]]&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:Jiki01.gif|'''Sky Dragon'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 20mm Autocannon&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Slug Shot&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Jiki02.gif|'''Saber Tiger'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 50mm Cannon&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Slug Shot&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Jiki03.gif|'''Lightning Wolf'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 35mm Cannon&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Lightning Beam&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Jiki04.gif|'''Hammer Shark'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 20mm Autocannon&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Spike Laser&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:Jiki05.gif|'''Flame Viper'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 50mm Cannon&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Hell's Flame&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Jiki06.gif|'''Steel Bat'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 35mm Cannon&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Hunter Laser&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Jiki07.gif|'''Solid Ray'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 20mm Autocannon&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Solid Missile&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:Jiki08.gif|'''Buster Lizard'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 30mm Gatling Gun&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Plasma Arrow&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Jiki09.gif|'''Blade Owl'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 20mm Autocannon&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Hivolt Wave&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Sky Dragon !! Saber Tiger !! Lightning Wolf !! Hammer Shark !! Flame Viper !! Steel Bat !! Solid Ray !! Buster Lizard !! Blade Owl&lt;br /&gt;
|-&lt;br /&gt;
! Minimum Shot Width&lt;br /&gt;
| 2 || 2 || 2 || 2 || 1 || 2 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! Side Shot Power&lt;br /&gt;
| Very Low || Medium || ''Very High'' || Low || High || Low || Medium || Low || Medium&lt;br /&gt;
|-&lt;br /&gt;
! Side Shot Coverage&lt;br /&gt;
| High || High || Low || Low || High || Low || Medium || Medium || Medium&lt;br /&gt;
|-&lt;br /&gt;
! Side Shot Homing&lt;br /&gt;
| No || Yes || No || No || Yes || Yes || No || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
! Charge Attack Power&lt;br /&gt;
| Very Low || Low || ''Very High'' || High || High || Medium || Low || Low || Medium&lt;br /&gt;
|-&lt;br /&gt;
! Charge Attack Coverage&lt;br /&gt;
| High || Medium || Medium || High || High || Low || Medium || Low || ''Very High''&lt;br /&gt;
|-&lt;br /&gt;
! Charge Attack Piercing&lt;br /&gt;
| No || No || Partial || Full || No || No || Partial || No || Full&lt;br /&gt;
|-&lt;br /&gt;
! Speed&lt;br /&gt;
| High [6] || Low [2] || Medium [4] || ''Very High'' [7] || Medium [3] || Medium [3] || Low [1] || High [5] || Medium [4]&lt;br /&gt;
|-&lt;br /&gt;
!  !!  !!  !!  !!  !!  !!  !!  !!  !! &lt;br /&gt;
|-&lt;br /&gt;
! Main Strength&lt;br /&gt;
| Speed || Side Shot || Side Shot || Speed || Side Shot || Main Shot? || Charge Attack || Speed || Charge Attack&lt;br /&gt;
|-&lt;br /&gt;
! Main Weakness&lt;br /&gt;
| Power || Speed || Coverage || Power || Minimum Shot Width / Speed || Almost Everything || Speed || Power || Power&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Full piercing attacks penetrate through all obstacles.&lt;br /&gt;
&lt;br /&gt;
Partial piercing attacks stop when they hit something, but their impact can damage objects slightly above the impact point, which can be all you need on some bosses like Grell.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Medals'''&lt;br /&gt;
&lt;br /&gt;
[[File:Medals.gif|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special Option Formations'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wide&lt;br /&gt;
| 1) Miss exactly 5 Side-Shot Power Ups &amp;lt;br&amp;gt;2) Pick up the next Option item&lt;br /&gt;
|-&lt;br /&gt;
! Search&lt;br /&gt;
| 1) Miss exactly 5 Option items &amp;lt;br&amp;gt;2) Pick up the next Option item&lt;br /&gt;
|-&lt;br /&gt;
! Homing&lt;br /&gt;
| 1) Miss exactly 5 Bomb items &amp;lt;br&amp;gt;2) Pick up the next Option item&lt;br /&gt;
|-&lt;br /&gt;
! Shadow&lt;br /&gt;
| 1) Miss exactly 5 Medals &amp;lt;br&amp;gt;2) Pick up the next Option item&lt;br /&gt;
|-&lt;br /&gt;
! Rolling&lt;br /&gt;
| 1) Miss exactly 5 Shot Power Ups &amp;lt;br&amp;gt;2) Pick up the next Option item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
There are two separate values determining the rank in Battle Bakraid. One value determines only the starting rank and has no further effect on the gameplay (START RANK in the dip switch settings). This value is the same for Training and Normal mode. After the player has started a run, the rank is then gradually increasing determined by another value, which is the per frame rank increase (TIMER RANK in the dip switch settings).&lt;br /&gt;
&lt;br /&gt;
The starting rank of the first credit after boot-up is always 14,221,312 (D90,000 in hex) on default settings regardless of the Course you choose (the game checks for the starting rank value of Normal Course). The starting rank of all succeeding runs actually depends solely on the Course selection of the previous run. If your previous run was on Normal Course, the starting rank of your next run is the value of Normal Course regardless whether you have selected Training Course, Advanced Course, or Only Boss Course. However, if your previous run was on Advanced Course instead, the starting rank of your next run is the value of Advanced Course regardless whether you have selected Training Course, Normal Course, or Only Boss Course.&lt;br /&gt;
&lt;br /&gt;
The minimum rank cap behaves in exactly the same way. The first run after boot-up will always start with a minimum rank cap of 16,252,928 (F80,000 in hex) on default settings regardless of the Course you choose.&lt;br /&gt;
&lt;br /&gt;
Therefore, you get a lower starting rank and a lower minimum rank cap for Advanced Course and Only Boss Course when you reset the PCB after each credit (or play a run of Training or Normal Course first). If you choose to continuously play Training or Normal Course, shutting down the PCB has no advantage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty !! Course !! Minimum rank in dec (hex) !! Starting rank in dec (hex)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Easy&lt;br /&gt;
| Training&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 16,776,960 (FFF,F00)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 14,679,840 (DFF,F20)&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| Advanced || 14,679,840 (DFF,F20) || 12,844,832 (C3F,F20)&lt;br /&gt;
|-&lt;br /&gt;
| Only Boss || 12,582,720 (BFF,F40) || 11,009,824 (A7F,F20)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Normal [default]&lt;br /&gt;
| Training&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 16,252,928 (F80,000)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 14,221,312 (D90,000)&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| Advanced || 14,221,312 (D90,000) || 12,443,648 (BDE,000)&lt;br /&gt;
|-&lt;br /&gt;
| Only Boss || 12,189,696 (BA0,000) || 10,665,984 (A2C,000)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Hard&lt;br /&gt;
| Training&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 15,728,640 (F00,000)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 13,762,560 (D20,000)&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| Advanced || 13,762,560 (D20,000) || 12,042,240 (B7C,000)&lt;br /&gt;
|-&lt;br /&gt;
| Only Boss || 11,796,480 (B40,000) || 10,321,920 (9D8,000)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Very Hard&lt;br /&gt;
| Training&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 14,680,064 (E00,000)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 12,845,056 (C40,000)&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| Advanced || 12,845,056 (C40,000) || 11,239,424 (AB8,000)&lt;br /&gt;
|-&lt;br /&gt;
| Only Boss || 11,010,048 (A80,000) || 9,633,792 (930,000)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes&lt;br /&gt;
* Rank maxes out at 00,000,000 (000,000 in hex) regardless of the difficulty setting or Course.&lt;br /&gt;
* At the end of every stage, rank is decreased by 655,360 (A,000 in hex), regardless of if you timed out the boss, or killed it.&lt;br /&gt;
&lt;br /&gt;
Per frame rank has the following base values (decided by the TIMER RANK dip setting).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Per Frame Rank !! Base per-frame rank&lt;br /&gt;
|-&lt;br /&gt;
| Low || 0 (0x00)&lt;br /&gt;
|-&lt;br /&gt;
| Normal [default] || 3 (0x03)&lt;br /&gt;
|-&lt;br /&gt;
| High || 14 (0x0E)&lt;br /&gt;
|-&lt;br /&gt;
| Very High || 112 (0x70)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following three things will then also increase your per-frame rank for all runs:&lt;br /&gt;
* Using stage select (+1 per-frame rank)&lt;br /&gt;
* Starting the game with START button from Service menu (+1 per-frame rank)&lt;br /&gt;
* Having more than 0 credits inserted while playing (+X per-frame rank, where X are credits inserted)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Both the overall rank counter and the per frame rank are influenced by certain actions of the player, e.g. firing your Shot or picking up an item. The actions that have an effect on rank are listed in the tables below (incomplete listing as of now). Even though, an increase in difficulty is actually measured by a decreasing rank counter, the numbers below are listed as if the rank counter would count up. This is simply to make things easier to follow.&lt;br /&gt;
&lt;br /&gt;
Rank can only be lowered by one of the following actions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Rank increase in dec (hex)&lt;br /&gt;
|-&lt;br /&gt;
| Death from 0 lives &amp;gt; Game Over || -4,194,304 (-400,000)&lt;br /&gt;
|-&lt;br /&gt;
| Death from 1 life &amp;gt; 0 lives || -2,097,152 (-200,000)&lt;br /&gt;
|-&lt;br /&gt;
| Death from 2 lives &amp;gt; 1 life || -1,048,576 (-100,000)&lt;br /&gt;
|-&lt;br /&gt;
| Death from 3 lives &amp;gt; 2 lives || -524,288 (-80,000)&lt;br /&gt;
|-&lt;br /&gt;
| Death from 4 lives &amp;gt; 3 lives || -262,144 (-40,000)&lt;br /&gt;
|-&lt;br /&gt;
| Graze a bullet (per frame) || -512 (-200)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Activating Shot Special Power Up and secret Option Formations results in a permanent per frame rank increase that stays even after the player dies or unequips them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Per Frame Rank increase in dec (hex)&lt;br /&gt;
|-&lt;br /&gt;
| Shot Special Power Up || 2 (2)&lt;br /&gt;
|-&lt;br /&gt;
| Wide Formation || 1 (1)&lt;br /&gt;
|-&lt;br /&gt;
| Search Formation || ? (?)&lt;br /&gt;
|-&lt;br /&gt;
| Homing Formation || ? (?)&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Formation || ? (?)&lt;br /&gt;
|-&lt;br /&gt;
| Rolling Formation || ? (?)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Rank increase in dec (hex)&lt;br /&gt;
|-&lt;br /&gt;
| 100~900 Medals || 1,024 (400)&lt;br /&gt;
|-&lt;br /&gt;
| 1,000~9,000 Medals || 2,048 (800)&lt;br /&gt;
|-&lt;br /&gt;
| 10,000 Medal || 4,096 (1,000)&lt;br /&gt;
|-&lt;br /&gt;
| 100,000 Medal || 131,072 (20,000)&lt;br /&gt;
|-&lt;br /&gt;
| Shot Power Up || 4,096 (1,000)&lt;br /&gt;
|-&lt;br /&gt;
| Side-Shot Power Up || 4,096 (1,000)&lt;br /&gt;
|-&lt;br /&gt;
| Option || 4,096 (1,000)&lt;br /&gt;
|-&lt;br /&gt;
| Bomb Item (small) || 2,048 (800)&lt;br /&gt;
|-&lt;br /&gt;
| Bomb Item (large) || 65,536 (10,000)&lt;br /&gt;
|-&lt;br /&gt;
! Extend Items !! &lt;br /&gt;
|-&lt;br /&gt;
| 0 lives &amp;gt; 1 life || 131,072 (20,000)&lt;br /&gt;
|-&lt;br /&gt;
| 1 life &amp;gt; 2 lives || 262,144 (40,000)&lt;br /&gt;
|-&lt;br /&gt;
| 2 lives &amp;gt; 3 lives || 524,288 (80,000)&lt;br /&gt;
|-&lt;br /&gt;
| 3 lives &amp;gt; 4 lives || 1,048,576 (100,000)&lt;br /&gt;
|-&lt;br /&gt;
| 4 lives (surplus) || 2,097,152 (200,000)&lt;br /&gt;
|-&lt;br /&gt;
! Attacks !! &lt;br /&gt;
|-&lt;br /&gt;
| Bomb  || 32768 (8,000)&lt;br /&gt;
|-&lt;br /&gt;
| Shot (per bullet) || 8 (08)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Dropping a medal or an extend item has no effect on rank.&lt;br /&gt;
* Collecting excess items for score has no additional effect on rank.&lt;br /&gt;
* Reaching the next full bomb with a Bomb Item (small or large) has no additional effect on rank.&lt;br /&gt;
* Aura attacks have no effect on rank.&lt;br /&gt;
* Charge shot rank increase seems to differ between ships.&lt;br /&gt;
&lt;br /&gt;
Killing large enemies that have an effect on the multiplier while a multiplier is already active (so anything higher than x1) increases the rank as follows. Small enemies that do not have an effect on the multiplier also do not increase the rank this way.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Multiplier Chaining !! Rank increase in dec (hex)&lt;br /&gt;
|-&lt;br /&gt;
| Large enemy at (x1) &amp;gt; x2 || 4,096 (1,000)&lt;br /&gt;
|-&lt;br /&gt;
| Large enemy at x2 &amp;gt; x4 || 8,192 (2,000)&lt;br /&gt;
|-&lt;br /&gt;
| Large enemy at x4 &amp;gt; x8 || 16,384 (4,000)&lt;br /&gt;
|-&lt;br /&gt;
| Large enemy at x8 &amp;gt; x16 || 32,768 (8,000)&lt;br /&gt;
|-&lt;br /&gt;
| Large enemy at x16 &amp;gt; x32 || 65,536 (10,000)&lt;br /&gt;
|-&lt;br /&gt;
| Large enemy at x32 &amp;gt; x64&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 262,144 (40,000)&lt;br /&gt;
|-&lt;br /&gt;
| Large enemy at x64&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mame debugging rank ===&lt;br /&gt;
&lt;br /&gt;
Address to rank in Mame debugger: 20f2e6&lt;br /&gt;
&lt;br /&gt;
Address to per-frame rank in Mame debugger: 20f2ea&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
=== Suiciding ===&lt;br /&gt;
&lt;br /&gt;
Destroying your ship on purpose is very important in order to keep chains going and get more bombs once you've run out.&lt;br /&gt;
&lt;br /&gt;
The chain is frozen while your ship is exploding and its debris is flying around, your ship will also not respawn until the debris has completely left the screen.&lt;br /&gt;
&lt;br /&gt;
This means that just like in Armed Police Batrider, you can control the respawn time depending on where you die on the screen, corner deaths or deaths at the top or bottom of the screen will create the longest respawn time, which is useful for chaining, while deaths close to the center of the screen will create the shortest respawn time, which is useful for catching extends or medals before they fall off the screen.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
=== Bugs ===&lt;br /&gt;
&lt;br /&gt;
* Collecting an option item while a charge-shot is ending (while the options are returning to their normal placement) is buggy, and behaves differently between the original release and Unlimited version of the game.&lt;br /&gt;
** In the '''original release''', the collected option becomes the ''only'' option, and the options that were acquired previously are hidden. By dying or releasing a charge-shot, the previous options are restored to normal behavior.&lt;br /&gt;
** In '''Unlimited''', the collected option does not actually give an option, but the space where an option would be is considered occupied. As a result, collecting more options will never fill that slot. By dying or releasing a charge-shot, the empty option is removed, allowing its space to be occupied again, but the option that was collected is lost forever.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Pictures of the ships from Eighting's official website (https://www.8ing.co.jp/museum/prd/bakraid/)&lt;br /&gt;
# Table for the classification of the ships from shmups forum member &amp;quot;ciox&amp;quot; (forum post dated October 21th 2016; cf. https://shmups.system11.org/viewtopic.php?p=1218735#p1218735)&lt;br /&gt;
# Rank info from shmups forum member &amp;quot;croikle&amp;quot; (forum post dated August 6th 2010; cf. https://shmups.system11.org/viewtopic.php?p=599952#p599952) and &amp;quot;trap15&amp;quot; (http://daifukkat.su/strats/bakraid/system)&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Buffi</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Battle_Bakraid&amp;diff=5497</id>
		<title>Battle Bakraid</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Battle_Bakraid&amp;diff=5497"/>
		<updated>2020-11-10T21:25:51Z</updated>

		<summary type="html">&lt;p&gt;Buffi: Fix some errors on per-frame rank + add additional info about stage select + service menu. Also add some info on mame addresses.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Battle Bakraid バトルバクレイド ==&lt;br /&gt;
[[File:Bakraid Title Extract.png|500px|center]]&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ships ===&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:Jiki01.gif|'''Sky Dragon'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 20mm Autocannon&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Slug Shot&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Jiki02.gif|'''Saber Tiger'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 50mm Cannon&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Slug Shot&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Jiki03.gif|'''Lightning Wolf'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 35mm Cannon&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Lightning Beam&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Jiki04.gif|'''Hammer Shark'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 20mm Autocannon&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Spike Laser&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:Jiki05.gif|'''Flame Viper'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 50mm Cannon&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Hell's Flame&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Jiki06.gif|'''Steel Bat'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 35mm Cannon&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Hunter Laser&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Jiki07.gif|'''Solid Ray'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 20mm Autocannon&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Solid Missile&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery class=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
File:Jiki08.gif|'''Buster Lizard'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 30mm Gatling Gun&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Plasma Arrow&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Jiki09.gif|'''Blade Owl'''&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Main: 20mm Autocannon&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Side: Hivolt Wave&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Sky Dragon !! Saber Tiger !! Lightning Wolf !! Hammer Shark !! Flame Viper !! Steel Bat !! Solid Ray !! Buster Lizard !! Blade Owl&lt;br /&gt;
|-&lt;br /&gt;
! Minimum Shot Width&lt;br /&gt;
| 2 || 2 || 2 || 2 || 1 || 2 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! Side Shot Power&lt;br /&gt;
| Very Low || Medium || ''Very High'' || Low || High || Low || Medium || Low || Medium&lt;br /&gt;
|-&lt;br /&gt;
! Side Shot Coverage&lt;br /&gt;
| High || High || Low || Low || High || Low || Medium || Medium || Medium&lt;br /&gt;
|-&lt;br /&gt;
! Side Shot Homing&lt;br /&gt;
| No || Yes || No || No || Yes || Yes || No || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
! Charge Attack Power&lt;br /&gt;
| Very Low || Low || ''Very High'' || High || High || Medium || Low || Low || Medium&lt;br /&gt;
|-&lt;br /&gt;
! Charge Attack Coverage&lt;br /&gt;
| High || Medium || Medium || High || High || Low || Medium || Low || ''Very High''&lt;br /&gt;
|-&lt;br /&gt;
! Charge Attack Piercing&lt;br /&gt;
| No || No || Partial || Full || No || No || Partial || No || Full&lt;br /&gt;
|-&lt;br /&gt;
! Speed&lt;br /&gt;
| High [6] || Low [2] || Medium [4] || ''Very High'' [7] || Medium [3] || Medium [3] || Low [1] || High [5] || Medium [4]&lt;br /&gt;
|-&lt;br /&gt;
!  !!  !!  !!  !!  !!  !!  !!  !!  !! &lt;br /&gt;
|-&lt;br /&gt;
! Main Strength&lt;br /&gt;
| Speed || Side Shot || Side Shot || Speed || Side Shot || Main Shot? || Charge Attack || Speed || Charge Attack&lt;br /&gt;
|-&lt;br /&gt;
! Main Weakness&lt;br /&gt;
| Power || Speed || Coverage || Power || Minimum Shot Width / Speed || Almost Everything || Speed || Power || Power&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Full piercing attacks penetrate through all obstacles.&lt;br /&gt;
&lt;br /&gt;
Partial piercing attacks stop when they hit something, but their impact can damage objects slightly above the impact point, which can be all you need on some bosses like Grell.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Medals'''&lt;br /&gt;
&lt;br /&gt;
[[File:Medals.gif|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Special Option Formations'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wide&lt;br /&gt;
| 1) Miss exactly 5 Side-Shot Power Ups &amp;lt;br&amp;gt;2) Pick up the next Option item&lt;br /&gt;
|-&lt;br /&gt;
! Search&lt;br /&gt;
| 1) Miss exactly 5 Option items &amp;lt;br&amp;gt;2) Pick up the next Option item&lt;br /&gt;
|-&lt;br /&gt;
! Homing&lt;br /&gt;
| 1) Miss exactly 5 Bomb items &amp;lt;br&amp;gt;2) Pick up the next Option item&lt;br /&gt;
|-&lt;br /&gt;
! Shadow&lt;br /&gt;
| 1) Miss exactly 5 Medals &amp;lt;br&amp;gt;2) Pick up the next Option item&lt;br /&gt;
|-&lt;br /&gt;
! Rolling&lt;br /&gt;
| 1) Miss exactly 5 Shot Power Ups &amp;lt;br&amp;gt;2) Pick up the next Option item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rank ===&lt;br /&gt;
----&lt;br /&gt;
There are two separate values determining the rank in Battle Bakraid. One value determines only the starting rank and has no further effect on the gameplay (START RANK in the dip switch settings). This value is the same for Training and Normal mode. After the player has started a run, the rank is then gradually increasing determined by another value, which is the per frame rank increase (TIMER RANK in the dip switch settings).&lt;br /&gt;
&lt;br /&gt;
The starting rank of the first credit after boot-up is always 14,221,312 (D90,000 in hex) on default settings regardless of the Course you choose (the game checks for the starting rank value of Normal Course). The starting rank of all succeeding runs actually depends solely on the Course selection of the previous run. If your previous run was on Normal Course, the starting rank of your next run is the value of Normal Course regardless whether you have selected Training Course, Advanced Course, or Only Boss Course. However, if your previous run was on Advanced Course instead, the starting rank of your next run is the value of Advanced Course regardless whether you have selected Training Course, Normal Course, or Only Boss Course.&lt;br /&gt;
&lt;br /&gt;
The minimum rank cap behaves in exactly the same way. The first run after boot-up will always start with a minimum rank cap of 16,252,928 (F80,000 in hex) on default settings regardless of the Course you choose.&lt;br /&gt;
&lt;br /&gt;
Therefore, you get a lower starting rank and a lower minimum rank cap for Advanced Course and Only Boss Course when you reset the PCB after each credit (or play a run of Training or Normal Course first). If you choose to continuously play Training or Normal Course, shutting down the PCB has no advantage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Difficulty !! Course !! Minimum rank in dec (hex) !! Starting rank in dec (hex)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Easy&lt;br /&gt;
| Training&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 16,776,960 (FFF,F00)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 14,679,840 (DFF,F20)&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| Advanced || 14,679,840 (DFF,F20) || 12,844,832 (C3F,F20)&lt;br /&gt;
|-&lt;br /&gt;
| Only Boss || 12,582,720 (BFF,F40) || 11,009,824 (A7F,F20)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Normal [default]&lt;br /&gt;
| Training&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 16,252,928 (F80,000)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 14,221,312 (D90,000)&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| Advanced || 14,221,312 (D90,000) || 12,443,648 (BDE,000)&lt;br /&gt;
|-&lt;br /&gt;
| Only Boss || 12,189,696 (BA0,000) || 10,665,984 (A2C,000)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Hard&lt;br /&gt;
| Training&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 15,728,640 (F00,000)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 13,762,560 (D20,000)&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| Advanced || 13,762,560 (D20,000) || 12,042,240 (B7C,000)&lt;br /&gt;
|-&lt;br /&gt;
| Only Boss || 11,796,480 (B40,000) || 10,321,920 (9D8,000)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Very Hard&lt;br /&gt;
| Training&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 14,680,064 (E00,000)&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 12,845,056 (C40,000)&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
| Advanced || 12,845,056 (C40,000) || 11,239,424 (AB8,000)&lt;br /&gt;
|-&lt;br /&gt;
| Only Boss || 11,010,048 (A80,000) || 9,633,792 (930,000)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes&lt;br /&gt;
* Rank maxes out at 00,000,000 (000,000 in hex) regardless of the difficulty setting or Course.&lt;br /&gt;
* At the end of every stage, rank is decreased by 655,360 (A,000 in hex), regardless of if you timed out the boss, or killed it.&lt;br /&gt;
&lt;br /&gt;
Per frame rank has the following base values (decided by the TIMER RANK dip setting).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Per Frame Rank !! Base per-frame rank&lt;br /&gt;
|-&lt;br /&gt;
| Low || 0 (0x00)&lt;br /&gt;
|-&lt;br /&gt;
| Normal [default] || 3 (0x03)&lt;br /&gt;
|-&lt;br /&gt;
| High || 14 (0x0E)&lt;br /&gt;
|-&lt;br /&gt;
| Very High || 112 (0x70)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following three things will then also increase your per-frame rank for all runs:&lt;br /&gt;
* Using stage select (+1 per-frame rank)&lt;br /&gt;
* Starting the game with START button from Service menu (+1 per-frame rank)&lt;br /&gt;
* Having more than 0 credits inserted while playing (+X per-frame rank, where X are credits inserted)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Both the overall rank counter and the per frame rank are influenced by certain actions of the player, e.g. firing your Shot or picking up an item. The actions that have an effect on rank are listed in the tables below (incomplete listing as of now). Even though, an increase in difficulty is actually measured by a decreasing rank counter, the numbers below are listed as if the rank counter would count up. This is simply to make things easier to follow.&lt;br /&gt;
&lt;br /&gt;
Rank can only be lowered by one of the following actions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Rank increase in dec (hex)&lt;br /&gt;
|-&lt;br /&gt;
| Death from 0 lives &amp;gt; Game Over || -4,194,304 (-400,000)&lt;br /&gt;
|-&lt;br /&gt;
| Death from 1 life &amp;gt; 0 lives || -2,097,152 (-200,000)&lt;br /&gt;
|-&lt;br /&gt;
| Death from 2 lives &amp;gt; 1 life || -1,048,576 (-100,000)&lt;br /&gt;
|-&lt;br /&gt;
| Death from 3 lives &amp;gt; 2 lives || -524,288 (-80,000)&lt;br /&gt;
|-&lt;br /&gt;
| Death from 4 lives &amp;gt; 3 lives || -262,144 (-40,000)&lt;br /&gt;
|-&lt;br /&gt;
| Graze a bullet (per frame) || -512 (-200)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Activating Shot Special Power Up and secret Option Formations results in a permanent per frame rank increase that stays even after the player dies or unequips them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Per Frame Rank increase in dec (hex)&lt;br /&gt;
|-&lt;br /&gt;
| Shot Special Power Up || 2 (2)&lt;br /&gt;
|-&lt;br /&gt;
| Wide Formation || 1 (1)&lt;br /&gt;
|-&lt;br /&gt;
| Search Formation || ? (?)&lt;br /&gt;
|-&lt;br /&gt;
| Homing Formation || ? (?)&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Formation || ? (?)&lt;br /&gt;
|-&lt;br /&gt;
| Rolling Formation || ? (?)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Rank increase in dec (hex)&lt;br /&gt;
|-&lt;br /&gt;
| 100~900 Medals || 1,024 (400)&lt;br /&gt;
|-&lt;br /&gt;
| 1,000~9,000 Medals || 2,048 (800)&lt;br /&gt;
|-&lt;br /&gt;
| 10,000 Medal || 4,096 (1,000)&lt;br /&gt;
|-&lt;br /&gt;
| 100,000 Medal || 131,072 (20,000)&lt;br /&gt;
|-&lt;br /&gt;
| Shot Power Up || 4,096 (1,000)&lt;br /&gt;
|-&lt;br /&gt;
| Side-Shot Power Up || 4,096 (1,000)&lt;br /&gt;
|-&lt;br /&gt;
| Option || 4,096 (1,000)&lt;br /&gt;
|-&lt;br /&gt;
| Bomb Item (small) || 2,048 (800)&lt;br /&gt;
|-&lt;br /&gt;
| Bomb Item (large) || 65,536 (10,000)&lt;br /&gt;
|-&lt;br /&gt;
! Extend Items !! &lt;br /&gt;
|-&lt;br /&gt;
| 0 lives &amp;gt; 1 life || 131,072 (20,000)&lt;br /&gt;
|-&lt;br /&gt;
| 1 life &amp;gt; 2 lives || 262,144 (40,000)&lt;br /&gt;
|-&lt;br /&gt;
| 2 lives &amp;gt; 3 lives || 524,288 (80,000)&lt;br /&gt;
|-&lt;br /&gt;
| 3 lives &amp;gt; 4 lives || 1,048,576 (100,000)&lt;br /&gt;
|-&lt;br /&gt;
| 4 lives (surplus) || 2,097,152 (200,000)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
* Dropping a medal or an extend item has no effect on rank.&lt;br /&gt;
* Collecting excess items for score has no additional effect on rank.&lt;br /&gt;
* Reaching the next full bomb with a Bomb Item (small or large) has no additional effect on rank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Killing large enemies that have an effect on the multiplier while a multiplier is already active (so anything higher than x1) increases the rank as follows. Small enemies that do not have an effect on the multiplier also do not increase the rank this way.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Multiplier Chaining !! Rank increase in dec (hex)&lt;br /&gt;
|-&lt;br /&gt;
| Large enemy at (x1) &amp;gt; x2 || 4,096 (1,000)&lt;br /&gt;
|-&lt;br /&gt;
| Large enemy at x2 &amp;gt; x4 || 8,192 (2,000)&lt;br /&gt;
|-&lt;br /&gt;
| Large enemy at x4 &amp;gt; x8 || 16,384 (4,000)&lt;br /&gt;
|-&lt;br /&gt;
| Large enemy at x8 &amp;gt; x16 || 32,768 (8,000)&lt;br /&gt;
|-&lt;br /&gt;
| Large enemy at x16 &amp;gt; x32 || 65,536 (10,000)&lt;br /&gt;
|-&lt;br /&gt;
| Large enemy at x32 &amp;gt; x64&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 262,144 (40,000)&lt;br /&gt;
|-&lt;br /&gt;
| Large enemy at x64&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mame debugging rank ===&lt;br /&gt;
&lt;br /&gt;
Address to rank in Mame debugger: 20f2e6&lt;br /&gt;
&lt;br /&gt;
Address to per-frame rank in Mame debugger: 20f2ea&lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
=== Suiciding ===&lt;br /&gt;
&lt;br /&gt;
Destroying your ship on purpose is very important in order to keep chains going and get more bombs once you've run out.&lt;br /&gt;
&lt;br /&gt;
The chain is frozen while your ship is exploding and its debris is flying around, your ship will also not respawn until the debris has completely left the screen.&lt;br /&gt;
&lt;br /&gt;
This means that just like in Armed Police Batrider, you can control the respawn time depending on where you die on the screen, corner deaths or deaths at the top or bottom of the screen will create the longest respawn time, which is useful for chaining, while deaths close to the center of the screen will create the shortest respawn time, which is useful for catching extends or medals before they fall off the screen.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
=== Bugs ===&lt;br /&gt;
&lt;br /&gt;
* Collecting an option item while a charge-shot is ending (while the options are returning to their normal placement) is buggy, and behaves differently between the original release and Unlimited version of the game.&lt;br /&gt;
** In the '''original release''', the collected option becomes the ''only'' option, and the options that were acquired previously are hidden. By dying or releasing a charge-shot, the previous options are restored to normal behavior.&lt;br /&gt;
** In '''Unlimited''', the collected option does not actually give an option, but the space where an option would be is considered occupied. As a result, collecting more options will never fill that slot. By dying or releasing a charge-shot, the empty option is removed, allowing its space to be occupied again, but the option that was collected is lost forever.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
# Pictures of the ships from Eighting's official website (https://www.8ing.co.jp/museum/prd/bakraid/)&lt;br /&gt;
# Table for the classification of the ships from shmups forum member &amp;quot;ciox&amp;quot; (forum post dated October 21th 2016; cf. https://shmups.system11.org/viewtopic.php?p=1218735#p1218735)&lt;br /&gt;
# Rank info from shmups forum member &amp;quot;croikle&amp;quot; (forum post dated August 6th 2010; cf. https://shmups.system11.org/viewtopic.php?p=599952#p599952) and &amp;quot;trap15&amp;quot; (http://daifukkat.su/strats/bakraid/system)&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Buffi</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Guwange&amp;diff=967</id>
		<title>Guwange</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Guwange&amp;diff=967"/>
		<updated>2020-06-18T07:15:53Z</updated>

		<summary type="html">&lt;p&gt;Buffi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Guwange ぐわんげ ==&lt;br /&gt;
&lt;br /&gt;
'''''Guwange''''' was the last game developed by Cave for their 1st gen hardware.&lt;br /&gt;
&lt;br /&gt;
It was originally released in the arcades in 1999, and later ported to Xbox 360.&lt;br /&gt;
&lt;br /&gt;
A variation of the game with altered scoring system called &amp;quot;Special Version&amp;quot; or &amp;quot;Blue Label&amp;quot; exists. It is a simple rom swap on PCB, and available in the 360 port.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Guwange is a vertical shooter with a walking character and levels scrolling both vertically and horizontally.&lt;br /&gt;
&lt;br /&gt;
* '''A (Press):''' Shot.&lt;br /&gt;
* '''A (Hold):''' &amp;quot;Shikigami&amp;quot; attack.&lt;br /&gt;
* '''B:''' Bomb&lt;br /&gt;
** When holding '''B''' after bombing, you can move the stick to control the direction of the bomb.&lt;br /&gt;
* '''C:''' A Auto-fire if enabled in the game's test menu.&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shishin &amp;lt;/span&amp;gt;''': Dude with mask&lt;br /&gt;
* -- Shot can be aimed left/right a bit when moving.&lt;br /&gt;
* -- Average movement speed&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shishin&amp;lt;/span&amp;gt;''': Girl with wolf&lt;br /&gt;
* -- Shots fire straight&lt;br /&gt;
* -- Fast movement speed&lt;br /&gt;
* -- Shikigami attack leave napalm trails&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Gensuke&amp;lt;/span&amp;gt;''': Dude with glasses&lt;br /&gt;
* -- Shots are wide but straight&lt;br /&gt;
* -- Slow movement speed&lt;br /&gt;
&lt;br /&gt;
=== Health pickups ===&lt;br /&gt;
&lt;br /&gt;
There are three types of health pickups.&lt;br /&gt;
- Small: Restores some health in the current health bar.&lt;br /&gt;
- Medium: Restores one full health bar.&lt;br /&gt;
- Large: Restores all health.&lt;br /&gt;
&lt;br /&gt;
'''Stage 3'''&lt;br /&gt;
&lt;br /&gt;
Destroy the biggest statue first at the end of the horizontally scrolling section (small health pickup)&lt;br /&gt;
&lt;br /&gt;
'''Stage 4'''&lt;br /&gt;
&lt;br /&gt;
Destroy the midboss with shikigami attack (medium health pickup)&lt;br /&gt;
&lt;br /&gt;
'''Stage 5'''&lt;br /&gt;
&lt;br /&gt;
Destroy the tank before the boss (small health pickup)&lt;br /&gt;
&lt;br /&gt;
'''Stage 6'''&lt;br /&gt;
&lt;br /&gt;
On the spider section, killing spiders will grant health pickups. First a small, then a medium and then a large assuming enough spiders are killed.&lt;br /&gt;
&lt;br /&gt;
Each cart at the section towards the end grants a small health pickup.&lt;br /&gt;
&lt;br /&gt;
The right three at the first phase of the boss gives a medium health pickup.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
TODO: add&lt;/div&gt;</summary>
		<author><name>Buffi</name></author>
		
	</entry>
	<entry>
		<id>https://shmups.wiki/index.php?title=Guwange&amp;diff=960</id>
		<title>Guwange</title>
		<link rel="alternate" type="text/html" href="https://shmups.wiki/index.php?title=Guwange&amp;diff=960"/>
		<updated>2020-06-17T21:12:02Z</updated>

		<summary type="html">&lt;p&gt;Buffi: Created page with &amp;quot;== Guwange ぐわんげ ==  '''''Guwange''''' was the last game developed by Cave for their 1st gen hardware.  It was originally released in the arcades in 1999, and later por...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Guwange ぐわんげ ==&lt;br /&gt;
&lt;br /&gt;
'''''Guwange''''' was the last game developed by Cave for their 1st gen hardware.&lt;br /&gt;
&lt;br /&gt;
It was originally released in the arcades in 1999, and later ported to Xbox 360.&lt;br /&gt;
&lt;br /&gt;
A variation of the game with altered scoring system called &amp;quot;Special Version&amp;quot; or &amp;quot;Blue Label&amp;quot; exists. It is a simple rom swap on PCB, and available in the 360 port.&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
Guwange is a vertical shooter with a walking character and levels scrolling both vertically and horizontally.&lt;br /&gt;
&lt;br /&gt;
* '''A (Press):''' Shot.&lt;br /&gt;
* '''A (Hold):''' &amp;quot;Shikigami&amp;quot; attack.&lt;br /&gt;
* '''B:''' Bomb&lt;br /&gt;
** When holding '''B''' after bombing, you can move the stick to control the direction of the bomb.&lt;br /&gt;
* '''C:''' A Auto-fire if enabled in the game's test menu.&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shishin &amp;lt;/span&amp;gt;''': Dude with mask&lt;br /&gt;
* -- Shot can be aimed left/right a bit when moving.&lt;br /&gt;
* -- Average movement speed&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Shishin&amp;lt;/span&amp;gt;''': Girl with wolf&lt;br /&gt;
* -- Shots fire straight&lt;br /&gt;
* -- Fast movement speed&lt;br /&gt;
* -- Shikigami attack leave napalm trails&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Gensuke&amp;lt;/span&amp;gt;''': Dude with glasses&lt;br /&gt;
* -- Shots are wide but straight&lt;br /&gt;
* -- Slow movement speed&lt;br /&gt;
&lt;br /&gt;
=== Health pickups ===&lt;br /&gt;
&lt;br /&gt;
There are three types of health pickups.&lt;br /&gt;
- Small: Restores some health in the current health bar.&lt;br /&gt;
- Medium: Restores one full health bar.&lt;br /&gt;
- Large: Restores all health.&lt;br /&gt;
&lt;br /&gt;
'''Stage 3'''&lt;br /&gt;
&lt;br /&gt;
Destroy the biggest statue first at the end of the horizontally scrolling section (small health pickup)&lt;br /&gt;
&lt;br /&gt;
'''Stage 4'''&lt;br /&gt;
&lt;br /&gt;
Destroy the midboss with shikigami attack (medium health pickup)&lt;br /&gt;
&lt;br /&gt;
'''Stage 5'''&lt;br /&gt;
&lt;br /&gt;
Destroy the tank before the boss (small health pickup)&lt;br /&gt;
&lt;br /&gt;
'''Stage 6'''&lt;br /&gt;
&lt;br /&gt;
On the spider section, killing spiders will grant health pickups. First a small, then a medium and then a large assuming enough spiders are killed.&lt;br /&gt;
&lt;br /&gt;
Each cart at the section towards the end grants a small health pickup.&lt;br /&gt;
&lt;br /&gt;
The right three at the first phase of the boss gives a small health pickup.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
TODO: add&lt;/div&gt;</summary>
		<author><name>Buffi</name></author>
		
	</entry>
</feed>